[
    {
        "@timestamp": "2023-09-14T07:13:35.764472832Z",
        "author": "Screamer7",
        "date": "2012-07-26T20:38:17+0100",
        "id": "16045959f854203e0520262975858e97",
        "post_id": "post-251421",
        "text": "It's getting close now.10 days and 10 hours and 19 076 400 km to go, and we all shall know if that \"stunt\":)of NASA is good or bad.http:\/\/solarsystem.nasa.gov\/eyes\/pl...m.nasa.gov\/eyes\/content\/documents\/msl\/msl.xml",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.487792128Z",
        "author": "AirSimming",
        "date": "2010-04-30T21:56:10+0100",
        "id": "68c1871ea3dd60ea345a00d5d4b4b206",
        "post_id": "post-219994",
        "text": "I generally don't use the word spaceship. And as far as I remember, I did not hear any astronaut saying spaceship (which does not mean nobody said, I just don't remember having heard that). To me it seems that the term spaceship is more often used by laymen, filmmakers and science fiction freaks, rather than by real space flight people. NASA calls the Shuttle spacecraft, just like they call the Apollo Command & Service Module and Lunar Module spacecraft.I think it's a little bit hairsplitting. It's almost like discussing whether it's called spoiler or speedbrake, which extends on top of the wings during flight or on ground after landing of civial passenger aircraft like a Boeing 737 or Airbus A320 for example. Actually it's called flight spoilers and ground spoilers, but it is operated by a lever that is labeled speed brake (and some say air brake which indeed is not quite correct in this context).Such discussions is really something mostly flight simmers and space simmers get a headache with :lol:",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:04.83297792Z",
        "author": "Thorton",
        "date": "2010-04-26T19:33:55+0100",
        "id": "2710015ce191b6a63a8cfcb6f3bd8a0d",
        "post_id": "post-219437",
        "text": "[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3299\"]Molniya Rocket Pack (Block L, Molniya-1, Luna-9, L[\/nomedia]",
        "thread_id": 14017
    },
    {
        "@timestamp": "2023-09-14T07:13:35.977194496Z",
        "author": "Cairan",
        "date": "2012-08-08T02:16:07+0100",
        "id": "7a1221fdb0e42ff8cca2b380677cd7f5",
        "post_id": "post-251759",
        "text": "SolarLiner said:He wait now for his first child to born, in 3 months, as he said in the press conference post-land. Two babies in 3 months, what an ultimate father dream !:cheers:I'm building a summary, a review of the landing, actually it renders the video.\n\nNo, he's awaiting his --second-- child in 3 --weeks-- not months.And his wife was in a nearby building ... you know, in case...;)",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.591105024Z",
        "author": "spcefrk",
        "date": "2008-05-11T14:49:05+0100",
        "id": "f481d7dd2ea216c129a9634669a9f28d",
        "post_id": "post-65226",
        "text": "The James Webb Telescope will replace it IIRC.",
        "thread_id": 1408
    },
    {
        "@timestamp": "2023-09-14T07:13:05.663922944Z",
        "author": "Artlav",
        "date": "2010-05-04T19:17:57+0100",
        "id": "022c0fe2a7af8c5dd75beb4a6f4242d8",
        "post_id": "post-220637",
        "text": "Izack said:Ah, anyone get the NERVA2 working? I can't get it into the scenario...\n\nWith my module you need to define it like that:Code:Nerva:nerva2\n  STATUS Orbiting Mars\n  RPOS -1963523.52 348526.54 3002937.30\n  RVEL -2894.498 -251.111 -1859.285\n  AROT 16.66 51.86 13.10\n  PRPLEVEL 0:1.0\n  NAVFREQ 0 0\nENDAlso, here is what my version looked like (677000kg\/387000kg, 8.9km\/s DV):",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.038795264Z",
        "author": "MattBaker",
        "date": "2014-02-03T10:50:10+0000",
        "id": "8ed637ab4d325c7d67c564c99ff60aa4",
        "post_id": "post-252151",
        "text": "Keatah said:Sure, they could have made them far more durable for minimal weight increase.\n\nEngineers are engineers, not magicians. They didn't know about the trouble with the wheels until it happened on Mars. That rover went through a year-long process and turned out with this wheels, because they thought they would be appropiate for the task at hand.And besides: With the new sky crane I wouldn't be so sure if \"minimal weight increase\" is as unproblematic as you make it seem. I'm sure they had a lot of situations where they were like \"Can't we make therovr 50 kilograms lighter? What about 30? Come on, this would really help, 10?\"",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6353792Z",
        "author": "supersonic",
        "date": "2010-05-02T21:24:49+0100",
        "id": "e460bc38f5e3400ab2a2052d25803db7",
        "post_id": "post-220562",
        "text": "Good, another person to sit on Mars for a few months.:p",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.578475008Z",
        "author": "T.Neo",
        "date": "2011-07-02T19:34:32+0100",
        "id": "d3d15b0a55a726aad3b3888a34d191f4",
        "post_id": "post-220155",
        "text": "Again, you just read a title without reading what the article was about.\n\nExcept... I did read the article. :shifty:I could say the new year starts on my birthday. That doesn't mean it's valid.\n\nYou could always invent a new calender with your birthday as the first day of the year.;)",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.543741696Z",
        "author": "Artlav",
        "date": "2010-09-02T12:15:56+0100",
        "id": "a3a610f25bd4ac732fd952c2bb05811b",
        "post_id": "post-252864",
        "text": "N_Molson said:Done in 6902680\n\ntl8 said:Only really slowed down at Level 8...Done in 2475450\n\nReally slowed down? It does in 2-6 seconds what CPU does in about 30 minutes, don't forget.:)",
        "thread_id": 16332
    },
    {
        "@timestamp": "2023-09-14T07:13:05.636993536Z",
        "author": "Bj",
        "date": "2010-05-20T00:36:46+0100",
        "id": "63e6378a6a6f14e38cbbc044b6f14cb7",
        "post_id": "post-220918",
        "text": "Um OK I think I might of ran into a bit of a snag...Giving it a rundown, I saw that the Nerva is so large, it would need its own independent launch. I realized a few things; Nerva has enough thrust to take off Earth on its own no problem, but it doesn't look like it is really the flyable type. (meaning we might need to put fairings around it or something.Just trying I put it on top of a Ariane5 (because it is just strong enough to get it into space, but not into orbit by a long shot.) .. it doesn't fit quite well...So that kindof leaves the only option of having the Nerva as its own SSTO rocket and we will add fairings on the side to make it protected and look flyable in a atmosphere... or we make another engine like this though capable of being stored in some HLV.Think that is really capable of getting there, or are we getting a tish futuristic again?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.61469952Z",
        "author": "Izack",
        "date": "2010-05-07T16:05:41+0100",
        "id": "f7bb3b03507048ec6f2d021b6539d17c",
        "post_id": "post-220734",
        "text": "cymrych said:Of course, use of such a single stage to Mars craft may be seen as a tad too futuristic, even with a flight time in the early 22nd century.\n\nActually, it looks like it will be at least two stages.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.6750208Z",
        "author": "Urwumpe",
        "date": "2008-07-31T13:21:31+0100",
        "id": "c00f6dcb98c85552699693b5e661a18a",
        "post_id": "post-69109",
        "text": "GLS said:Yeah, I think that won't be hard to make, create a little thruster and make a wacky function to control it... I could do it as a sort of test for the MPS dumps!;)\n\nWell, if the MPS dump of the Shuttle looks even only slightly similar, it will be impressive.",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.640067072Z",
        "author": "Izack",
        "date": "2010-05-20T14:31:59+0100",
        "id": "a8534d1201cc9a87cd700b1f1f57be21",
        "post_id": "post-220945",
        "text": "dougkeenan said:Is that DLL in the NERVA2.ZIP package?\n\nNo, it's right here.Artlav posted it a while back, but no one really wants to go back there and find it.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.628636928Z",
        "author": "Salun",
        "date": "2010-05-14T06:50:06+0100",
        "id": "41f93547574df0ab9019dbdc9f42fcda",
        "post_id": "post-220861",
        "text": "What are the modules going to be made of?(Theoretically.) Perhaps we can save a lot of weight and subsequently fuel costs and Mission times by using a sort of UCGO inflatable station building mod. Somewhat like building a air base but instead with the stack.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.873637632Z",
        "author": "Unstung",
        "date": "2012-08-06T06:35:19+0100",
        "id": "8cfdb56189b3033e2a06e9dbdbb84099",
        "post_id": "post-251609",
        "text": "We've got thumbnails, 64 x 64 pixels. Wheels are down.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.824499712Z",
        "author": "Andy44",
        "date": "2010-05-01T15:32:37+0100",
        "id": "5d5cad19031f519ff0533ea17d75f530",
        "post_id": "post-219432",
        "text": "Enjo said:Sorry for offtopic and bumping in the same thread, but just for historical correctness - my father and grandfather told me that the Soviets also borrowed some brainpower back then.\n\nYes, there was a humorous line in the movieThe Right Stuffin which Vice President Lyndon Johnson complains about the early Soviet lead in the space race, saying, \"I thought you told me our German rocket scientists are better than their's?\":lol:",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:04.814562304Z",
        "author": "garyw",
        "date": "2010-04-26T12:42:16+0100",
        "id": "d903cec341ab1a58056497d3c7cd9cef",
        "post_id": "post-219330",
        "text": "Interesting timing as it seems SETI want to try a different approach and start really looking for signs of stellar engineering instead of radio waves. The team has said that Earth is growing ever more silent due to technology improvements such as frequency shift spectrum and fibre optics and this would appear to be a natural technological progression.http:\/\/www.centauri-dreams.org\/?p=12153",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.146514176Z",
        "author": "Urwumpe",
        "date": "2010-04-27T11:54:15+0100",
        "id": "a87ec9cef944698520b5ded5f5462f69",
        "post_id": "post-219650",
        "text": "Sar said:I just laughed at the name, they could've used a bit of imagination:D\"European Extremely large telescope\" Now I'm just waiting E-BMR \"European big mars rocket\"\n\nComes right after the launch of the VLMMLV - The Very Large Mars&Moon Launch Vehicle.---------- Post added at 12:54 PM ---------- Previous post was at 12:52 PM ----------tblaxland said:A picture says a thousand words:\n\nWhat a nice example of Victorian Plumbing. Looks almost steampunk.",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:13:35.87442304Z",
        "author": "Screamer7",
        "date": "2012-08-06T06:37:23+0100",
        "id": "9f1a948b06880c0875139ab506512b3b",
        "post_id": "post-251615",
        "text": "I am very happy for the people of JPL and NASA. They achieved a great feat.Congratulations!!!!!:cheers:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.45359232Z",
        "author": "pete.dakota",
        "date": "2008-05-11T12:55:03+0100",
        "id": "18ee9d667906cc9b78d98d5b0611d2cc",
        "post_id": "post-65211",
        "text": "If your target vessel has an XPDR frequency then dockingMFD will show you your speed relative to it, and distance. Certain addons, such as the DGIV and AMSO, have nul rel speed autopilots. As for an MFD, I believe that there was an addon one that came with (or was suggested by) the old Shuttle Fleet called something like rendezvousMFD that I think had a station keeping AP.",
        "thread_id": 1406
    },
    {
        "@timestamp": "2023-09-14T07:13:35.763986432Z",
        "author": "orb",
        "date": "2012-07-23T21:59:13+0100",
        "id": "b443786938673e67c2d52a18e6686c62",
        "post_id": "post-251417",
        "text": "The Planetary Society Blog:When will we see Curiosity's first images?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.578646784Z",
        "author": "Urwumpe",
        "date": "2011-07-02T19:41:51+0100",
        "id": "1c0f5962ac9384eb5a788fadf6e2df2c",
        "post_id": "post-220156",
        "text": "RGClark said:Again, you just read a title without reading what the article was about.\n\nActually, your posts have been soo repetitive, that it doesn't really require reading all of it. The first and the last paragraph are good enough.But seriously: Maybe you didn't realize it yet, but you are already talking to yourself there, because most wiser people already went while shaking their heads. The few answers here are done by people who have yet to reach wisdom (I count myself to them), who still hope that you will one day learn the scientific method and be open for arguments instead of using your own \"big dumb booster\" solution of using quantity of your posts over quality.Get a blog for this, A forum is a place for discussion and the dis- in discussion requires more than one person taking part, so the positions can be apart.That you quote yourself, is also just a sign of helplessness, not of a discussion - you discuss only with yourself while agreeing with you. Which isn't a discussion, but actually talking to you.A wiki would maybe be even much better, since you can then edit your data-free claims. And even better: Others could fill the gaps in your argumentation with something better than \"something magical happens here\". But please - stay away from OrbiterWiki then. Use Wikipedia, there the moderators are much more patient with you than I will ever be.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.527608576Z",
        "author": "dre120v",
        "date": "2010-05-02T20:17:53+0100",
        "id": "0a2a5b52836d29a04390ec62f91312df",
        "post_id": "post-220063",
        "text": "What about sending down Soyuz (with a few crew members)that is attached to the ISS(if it is in this scenerio) and sending up fuel with the next automated soyuz craft?",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:36.037784832Z",
        "author": "N_Molson",
        "date": "2013-11-26T19:14:59+0000",
        "id": "62e7b7b8d3189830dbe2686d29ebb7e8",
        "post_id": "post-252143",
        "text": "OK, so it's more the RTG (rather its heat to electricity conversion devices) that is a bit capricious... If it happens only from time to time and the voltage can be reverted to its initial level, that's not too nasty, provided the components are designed to handle the stress (and it seems it's the case).",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.582181632Z",
        "author": "RGClark",
        "date": "2011-07-23T05:13:56+0100",
        "id": "941237676b553d4e826c9e3eab311d18",
        "post_id": "post-220200",
        "text": "RGClark said:On the Space Flight news subforum it was discussed that Sierra Nevada is developing the Dream Chaser spacecraft based on the HL-20:http:\/\/www.nasa.gov\/topics\/technology\/features\/hl20-recognition.htmlhttp:\/\/www.nasa.gov\/centers\/langley\/news\/factsheets\/HL-20.htmlDream Chaser - Wikipedia, the free encyclopediaThe HL-20 was stated as having a mass of 9,979 kg while the Dream Chaser is listed as having a mass of 9,000 kg. The Dream Chaser is to be of largely composite design. Composite design allows a rocket to have SSTO performance if it is of sufficient size.Anyone know if that mass of 9,000 kg is the dry mass or gross mass of the Dream Chaser, meaning containing propellant? If it is the dry mass as I'm assuming it is, then filling the entire internal volume with dense, hydrocarbon, propellant would allow you to get a high Mach suborbital vehicle. And scaling it up twice would allow you to get a fully orbital vehicle as is the case with the X-37B.\n\nThis page has some dimensions of the HL-20:HL-20 Spaceplane Simulation.http:\/\/www.aerorocket.com\/AeroWindTunnel\/IntroToAeroWindTunnel.htmlWe can calculate the volume of some cross-sectional slices from the x,y, and z dimensions given along the length of the vehicle. Adding these together I estimate an internal volume of 46 m^3.However, there is a raised central portion where the passenger compartment will be that tends to cause an overestimate of the volume. On the other hand the surface is convex that tends to cause an under estimate of the volume using the flat cross-sectional slices. So I'll take the volume as the 46 m^3. The density of kerolox is about 1,000 kg\/m^3, so we have about 46,000 kg propellant.The Dream Chaser version has a dry mass of 9,000 kg using hybrid engine(s). We want to swap out these for high efficiency liquid fueled engines. To estimate the mass of the hybrid(s) used on the Dream Chaser, we'll use the information on the SpaceShipOne hybrid engine:SpaceDev Hybrid.http:\/\/web.archive.org\/web\/20080602055644\/http:\/\/www.astronautix.com\/engines\/spaybrid.htmThe mass is estimated as 300 kg. The dry mass of the Dream Chaser is about 9 times that of the SpaceShipOne, so we'll estimate its engines mass as 9 times higher at 2,700 kg. So the mass of the Dream Chaser with the hybrids removed will be 6,300 kg.The total mass of the engine less vehicle is now 46,000 + 6,300 kg = 52,300 kg. We need tanks to hold the propellant mass. The mass of kerolox propellant tanks is typically about 1\/100th that of the propellant. However, with composites we can reduce that to about half that. Call the extra tankage mass 300 kg. This brings the total mass to 52,600 kg.We need kerosene engines to loft this mass. The engine I suggest using is the RD-0242-HC [1]. This is a kerosene fueled version of a hypergolic engine. There have been cases where hydrocarbon versions were derived from hypergolic fueled engines so this should be doable [2].What is the performance we can expect from this engine as hydrocarbon fueled? From the high chamber pressure we can conclude this is a high performance engine. Such Russian engines with vacuum optimized nozzles have gotten in the range of 360 s vacuum Isp. This engine though is listed on the Astronautix site as only having an Isp of 312 s. However, this was for its use as a first stage engine, so this is undoubtedly for a version with a nozzle of intermediate length to be used both at sea level and vacuum. As a point of comparison the Merlin 1C [3] engine used for first stages has a vacuum Isp of 304 s. But the vacuum optimized version which only has a longer nozzle has a vacuum Isp of 342 s.I've also been informed by email that simulations of the RD-0242-HC engine using the engine performance program Propep [4] gave it an Isp in the 370's with a vacuum optimized nozzle. Therefore using altitude compensation I'll take the vacuum Isp as 360 s. For the sea level Isp I'll take the Isp as the 331 s sea level Isp of other high performance Russian engines optimized for sea level use, this time coming though from using altitude compensation.The increased Isp gives it an increased thrust amounting to about 29,800 lbs at sea level, and 32,400 lbs. in vacuum.The 52,600 kg mass of the engine-less vehicle is 115,720 lbs. We'll need five of the engines to lift off and have sufficient T\/W ratio to not incur too great a gravity loss. At an engine mass of 120 kg, this gives the vehicle a gross mass of 53,200 kg and a dry mass of 7,200 kg.For the trajectory averaged Isp use the estimate of 338.3 s for high performance kerosene engines using altitude compensation of Dr. Bruce Dunn in his report [5]. Then our delta-V will be 338.3*9.8ln(53,200\/7,200) = 6,630 m\/s, around Mach 20.Then as with the X-37B scaling up a high Mach capable suborbital craft by a factor of 2 will result in a fully orbit capable craft.The payload could be carried in a cannister above the vehicle. Or you could have a small crew capsule within it so as not to take up to much volume from the propellant. Actually this was the original design of the Russian Spiral spacecraft on which the HL-20 was based:Design of the Spiral Orbiterhttp:\/\/www.russianspaceweb.com\/spiral_orbiter_design.htmlBob ClarkREFERENCES.1.)RD-0242-HC.http:\/\/web.archive.org\/web\/20090503093919\/http:\/\/www.astronautix.com\/engines\/rd0242.htm#RD-0242-HC2.)NASA's Apollo lunar module ascent engine roars again.By Rob CoppingerDATE:25\/07\/08SOURCE: Flight Internationalhttp:\/\/www.flightglobal.com\/article...o-lunar-module-ascent-engine-roars-again.html3.)Merlin 1C.http:\/\/en.wikipedia.org\/wiki\/Merlin_(rocket_engine)#Merlin_1C4.)Propephttp:\/\/www.spl.ch\/software\/index.html5.)Alternate Propellants for SSTO Launchers.Dr. Bruce DunnAdapted from a Presentation at:Space Access 96Phoenix ArizonaApril 25 - 27, 1996http:\/\/www.dunnspace.com\/alternate_ssto_propellants.htm---------- Post added 07-23-11 at 04:13 AM ---------- Previous post was 07-22-11 at 05:52 PM ----------The point of the matter is that the many small spacecraft and suborbital craft of lightweight composite design become high Mach suborbital, a la the X-33, when switched to using high efficiency engines. And moreover if they are scaled up by a factor of 2, then the larger versions become fully orbital vehicles.This is also true of the X-34 and SpaceShipOne: they become high Mach suborbital, as a single stage, when switched to high efficiency engines. And when scaled up twice as large with the high efficiency engines, they become now fully orbital single stage vehicles.The case of SpaceShipOne is especially interesting because the twice scaled up vehicle is already built in SpaceShipTwo. Then swapping out the hybrid engines of SpaceShipTwo for high efficiency liquid fueled engines produces a SSTO.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.555091456Z",
        "author": "Hlynkacg",
        "date": "2012-01-02T18:33:39+0000",
        "id": "78d552e2b21f01189b4e2becb99ca0e4",
        "post_id": "post-220304",
        "text": "T.Neo said:How is it possible to mathematically figure out if a vehicle could be more or less stable throughout reentry and landing? I think this is what is needed here...\n\nOh it's possible, but I don't see anyone busting out 3D vector calculus on this thread. :lol:",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.472478464Z",
        "author": "SiberianTiger",
        "date": "2010-09-01T11:50:49+0100",
        "id": "a956482318d3c11305b03ea68c201642",
        "post_id": "post-252629",
        "text": "Hispa said:I suppose a hard russian guy will not have any problem with Barcelona and Tarragona temperatures.;)\n\nPerhaps he is, but he has also got a little daughter who is not that hard yet :lol: and enjoys when it's sunny and warm at a seaside.Hispa said:And, what can I say about Barcelona? It's plenty of interesting sites to visit. I propose you to hire a guided visit if you're going to stay in a hotel. It's cheap and worth the money you're going to pay.\n\nThanks, I'll consider such an option. There is a large museum of Spanish navy history in Barcelona, isn't it?",
        "thread_id": 16316
    },
    {
        "@timestamp": "2023-09-14T07:13:05.618333696Z",
        "author": "Bj",
        "date": "2010-05-09T22:29:12+0100",
        "id": "02d16108478a1067992c105ff5b6231d",
        "post_id": "post-220770",
        "text": "Columbia42 said:Awesome ship! How exactly will the shuttles land on Mars without a runway? Are you planning on installing parachutes, hover thrusters, and landing gear?\n\nUnless the landing factor as Columbia said is fixed, or thetaking offfactor, (reassembly of space shuttles) is called for, them maybe it would be better to use XR2\/DGIV in shuttles place?If we build this thing, make sure the parts are separated as well, so that they are constructable in space.:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6583488Z",
        "author": "supersonic",
        "date": "2010-05-02T23:00:07+0100",
        "id": "d64fdff82a17e45daad92bbfbd3aa483",
        "post_id": "post-220581",
        "text": "dgatsoulis said:Mars is the next step, but we need a time-table.Instead of building just a couple of bases on Mars and a Martian space station, how's this for an idea? Terraform Mars.Orbiter Martian Terraforming Project (OMTP)Here is a \"crappy\" timetable (any ideas or suggestions are welcome)1. Detonate high-yield conventional bombs on the Martian poles to start the melting process. (I'm not using nuclear because of the radiation)1b.Begin the construction of a Martian monitoring system with satellites and a space station to monitor the process.1c. Divide the Martian surface into quadrants and send over algae (a certain amount at each quadrant) to start the Oxygen build up. (This can be done simultaneously with the bombs and the monitoring system. We can start from the equator and work our way up and down.)2. (just an idea) A 10 MT (or less?) explosion inside the crater of Mount Olympus could wake up that sleeping giant, no?All that CO2 that would be realised from the volcano would be precious for the algae. (unless the explosion blocks the sunlight, which is bad.)Also start making Bases on Mars3.Once enough oxygen exists in the atmosphere: Switch to a Mars 1.5 scenario where enough oxygen in the atmosphere exists to allow plants to live. (different atmospheric parameters for Mars through a config file. See Mars fist steps or the Blue Mars addon)Send plants (a certain amount at each quadrant) to speed up the process.4.In a similar way that the GDIMiner addon works, build super-drills (with \"local\" material) to drill as close as possible to the Martian core and detonate nuclear bombs to \"recandle\" Mars' magnetic field. (Because all that \"atmosphere build-up\" process would just go to waste in a few years -or less- without a magnetic field to shield us from the Sun.)5. Finally, Mars with an atmosphere similar to Earth's and a magnetic field to keep the radiation out. (switching to a Mars 2.0 config file). Colonization is possible. The first ships are ready to go.Another idea: Phobos and Deimos could be exploited for minerals, which could be send down to Mars.\n\nGood idea, but first I think we need to think about getting there.:thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.509595392Z",
        "author": "Tommy",
        "date": "2010-09-01T20:34:49+0100",
        "id": "fba6a81e21ecf746e9af141e9225bd14",
        "post_id": "post-252733",
        "text": "Tested with new version, edited my earlier post with results. Didn't realize how active this thread would be!",
        "thread_id": 16324
    },
    {
        "@timestamp": "2023-09-14T07:13:05.448211456Z",
        "author": "jinglesassy",
        "date": "2010-04-30T17:48:54+0100",
        "id": "ef6861915ea1f1c70d70934ba6a6d070",
        "post_id": "post-219876",
        "text": "garyw said:My only thought as I read this - Such a shame that this is discovered just after the return to the moon is cancelled. It proves that we haven't \"done the moon\", it's still a very interesting, complex and unknown place worthy of more study.\n\nIts not canceled yet congress\/senate\/whoever passes it hasn't passed that budget yet",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:13:04.822464768Z",
        "author": "Zachstar",
        "date": "2010-04-28T21:20:32+0100",
        "id": "44f44e6b87b431d09a908c8869c32494",
        "post_id": "post-219410",
        "text": "I kind of disagree with him. I don't believe aliens would actively target earth. Mass murder is not something any sentient species takes lightly and needless when there is massive resources at the outer parts of the solar system.The big question of course is if they really do need the power of an entire star to FTL. That might get us in a bad spot.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.532167936Z",
        "author": "TSPenguin",
        "date": "2008-05-27T16:37:56+0100",
        "id": "c53efe014139ef37c91246eacb4a2edd",
        "post_id": "post-69064",
        "text": "I believe the SSU is aiming for this in the long run...",
        "thread_id": 1633
    },
    {
        "@timestamp": "2023-09-14T07:13:05.517681408Z",
        "author": "Hielor",
        "date": "2010-05-01T07:30:06+0100",
        "id": "e58f6f6b6149aab2ac06fd45f2bcceee",
        "post_id": "post-220041",
        "text": "Arrowstar said:Not a chance it'd actually fly in any meaningful way without significantly larger wings more properly designed for this type of flight regime. I think flying on this would be a one way ticket out of this world, as it were.:)\n\nEjection seat and a parachute--Top Gear has already fitted cars with ejection seats in the past, so that seems perfectly doable to me.",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:13:05.14128384Z",
        "author": "David413",
        "date": "2010-04-27T21:51:10+0100",
        "id": "aeb77fcb2f31f15c6174ddfa4f465356",
        "post_id": "post-219635",
        "text": "The STS Expansion Pack includes tutorials for both the TORVA and TORRA. You will need to install the Shuttle Fleet, ISS Fleet, and the Expansion Pack (and please read the Expansion Pack setup document as it details additional third-party add-ons needed to run all of the Expansion Pack scenarios.).",
        "thread_id": 14024
    },
    {
        "@timestamp": "2023-09-14T07:13:36.039984384Z",
        "author": "MattBaker",
        "date": "2014-02-11T05:42:58+0000",
        "id": "41674cd74fcf1f88301e1b51463b596c",
        "post_id": "post-252164",
        "text": "Donamy said:Could it have happened on landing ?\n\nIf you're talking about the wheels: No. They are doing dozens of photos every day so they can keep track of the wheels quite well. The landing and the forces acting on the wheels might be a contributing factor there but the landing alone? Nope.Example picture from Sol 34:Dusty but no punctures.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.669429248Z",
        "author": "Izack",
        "date": "2010-05-05T21:46:58+0100",
        "id": "d9787a867fc21459241742b16e600fca",
        "post_id": "post-220686",
        "text": "Pegasus was pretty fast and...so is our ship? :lol:You're right: there's no relation. But how was Apollo related to the Moon?Here's an idea: once we have a launch date we can see which constellation Mars will appear in when the stack leaves for it. A really complicated way of random selection.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.565206016Z",
        "author": "RGClark",
        "date": "2013-02-15T06:36:45+0000",
        "id": "65a291e51930dc858f4c4de5aff0ae46",
        "post_id": "post-220428",
        "text": "Nice article here:New Mexico space museum volunteers restoring DC-X for exhibit.by TopSpacer on February 13, 2013 at 3:01 amhttp:\/\/hobbyspace.com\/Blog\/?p=591#comment-7550Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.500402688Z",
        "author": "Moach",
        "date": "2010-09-01T20:13:14+0100",
        "id": "c25588298372d686415d6fae7c2ed60f",
        "post_id": "post-252701",
        "text": "well, i didn't say it was safe, i just said it's -convenient-:pi too wouldn't put my nuclear launch codes there...though, i never had any problems of that sort and they do say it runs on some secure transfer protocol which's name evades my memory...:rolleyes:and anyways... it's not like i have anything to hide - hackers would find my data pretty uninteresting, as most of my cool stuff i have released as open-source :lol:it's not a privacy breech unless you have your \"privates\" up for display",
        "thread_id": 16321
    },
    {
        "@timestamp": "2023-09-14T07:13:05.579335936Z",
        "author": "C3PO",
        "date": "2011-07-04T18:38:07+0100",
        "id": "ef7070a8b89a16c9474412b3456a4058",
        "post_id": "post-220166",
        "text": "Urwumpe said:Can you explain how you arrive at this conclusion?(PS: I know what you are likely to say, so I warn you, I am aware of the big text bubble with \"something magical happens here\")\n\n:cheers:",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.64929536Z",
        "author": "Salun",
        "date": "2010-06-10T08:10:37+0100",
        "id": "286b1c76e24d069f63567e1f883cdee0",
        "post_id": "post-221023",
        "text": "If someone can run some numbers for me. please. Lets say on approach to Mars. Say a few hours before the Insertion burn We eject the Landing Moduals from teh Stack. Thus when teh Stack does its burn It will have slightly less fuel it needs to burn to Orbit.How much fuel could we save and more importantly how accuratly can we land the crew on Mars? By Orbiting Just the stack and fuel for the lander to get back?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.755948544Z",
        "author": "IronRain",
        "date": "2012-03-20T09:46:14+0000",
        "id": "f89e8f7a27d5a51361380cefd97d3fdb",
        "post_id": "post-251353",
        "text": "The Challenges of Getting to Mars: The Cruise to Mars",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.664570368Z",
        "author": "Ashaman42",
        "date": "2010-05-04T21:18:52+0100",
        "id": "4c3468aa3f39006a1e293aa0d8358130",
        "post_id": "post-220643",
        "text": "Well I've got the code for my GDI miner and ore mill, either of these could be adapted to generate a fuel cargo instead. Either fuel from \"thin air\" like the miner producing rock or can require an input cargo like the mill in order to produce fuel cargo.Or we could just make a Ucgo station that produces fuel to refuel ships directly.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.663510272Z",
        "author": "Urwumpe",
        "date": "2010-05-04T16:19:51+0100",
        "id": "f28fd80b16c95d00c4ff25b75f940014",
        "post_id": "post-220633",
        "text": "I would just use the fact that the heavy masses (crew module, NERVA) are at the ends of the vessel and spin it in pitch or yaw plane for artificial gravity...The landers would then be better put right behind the bridge, the the empty tanks are in the middle...and the rotation axis is pointed at Earth.And the next time you plan to kick me out of the airlock, check command history of the onboard computer. There is a \"SCHEDULE ECLSS_SHTDN PRIORITY 200 IN 600\" waiting for you.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.92350464Z",
        "author": "Keatah",
        "date": "2012-08-06T06:53:21+0100",
        "id": "a8fbae4ae5db0fdfe473c9c7e85f3339",
        "post_id": "post-251642",
        "text": "what was the touchdown velocity? I missed it..",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.634117376Z",
        "author": "supersonic",
        "date": "2010-05-02T20:49:47+0100",
        "id": "3a77c1bcefdb17c20eb93ac93542f4ad",
        "post_id": "post-220554",
        "text": "For a landing site how about near Valles Marineris.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.314347264Z",
        "author": "The Aviator",
        "date": "2010-04-28T13:40:20+0100",
        "id": "13cb24fe8448ef8e7aea1208cb5a780d",
        "post_id": "post-219766",
        "text": "orb said:This could be because of Mobile version of graphics card (at least 2 cases have M in model name), or because of low models of the cards. Problems were reported with GF 210M, 220, and 320M, so at the low part of these series.\n\nI don't know if it could be because of Mobile version. My old GPU was a mobile model too, an NVIDIA GeForce 8600M GT, 512Mb. Didn't gave me any problems. I used to run Orbiter with a lot of addons, 1680x1050 resolution, without VistaBoost and with V-sync enabled. More, it was a Vista 32 bit OS.With these specs I got 30 - 50 fps.Isn't my current configuration supposed to be better than the former one? :idk:",
        "thread_id": 14038
    },
    {
        "@timestamp": "2023-09-14T07:13:35.93566208Z",
        "author": "Ghostrider",
        "date": "2012-08-06T17:30:29+0100",
        "id": "480d44539883334aa047afe4f3cf7079",
        "post_id": "post-251712",
        "text": "Don't they use hydrazine as fuel? That thing ignites no matter what. If it's in the hypergolic form, and the components come into contact, there should be an explosion that would disperse the rest of the propellant. If it's the monopropellant thing, it only burns as long as it's in contact with the catalyst elements.Either way, we're lucky there are no intelligent lifeforms on Mars or they'd beveryangry right now...",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.0860992Z",
        "author": "Aeadar",
        "date": "2011-05-08T18:51:30+0100",
        "id": "1c685fe2fa7a614602810d8f03f83338",
        "post_id": "post-219556",
        "text": "I recently DLed Paint.net and GIMP, for the purposes of better editing of my screenshots and learning to do skins. But yesterday I decided to try and see what I could do with some of my older, non-Orbiter photos and came up with these:...I wasn't really sure where to post them so I thought I'd resurrect Andy44s thread since there are some amazing photos there that deserve to be seen. Although only one of these is from film, andbothhave been through the editor, Andy44didsay,\"whatever you think is cool goes here.\" in the first post.Not intended as a necropost, just thought that this thread was appropriate.Hope ya like them.:)",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.477763584Z",
        "author": "Spike Spiegel",
        "date": "2010-04-29T23:08:08+0100",
        "id": "30343492d818c2a9d9e239260df4e01b",
        "post_id": "post-219937",
        "text": "The power supply in your emachines PC appears to be a standard size, so you should be able to find a replacement no problem. Here's a list for you to start with.http:\/\/www.newegg.com\/Product\/Produ...58 113142556&bop=And&Order=RATING&PageSize=20I'd pick one with a low price and good ratings, with a high number of ratings. For example, this one:http:\/\/www.newegg.com\/Product\/Product.aspx?Item=N82E16817170017So as long as you have the proper slot in your board for that new video card you should be all good.",
        "thread_id": 14064
    },
    {
        "@timestamp": "2023-09-14T07:13:35.988741888Z",
        "author": "orb",
        "date": "2012-08-21T10:49:30+0100",
        "id": "b69001ed374a3bdf169623708f3eb80f",
        "post_id": "post-251843",
        "text": "NASA\/ NASA JPL:Curiosity Stretches its ArmAugust 20, 2012Mars Science Laboratory Mission Status ReportPASADENA, Calif. -- NASA's Mars rover Curiosity flexed its robotic arm today for the first time since before launch in November 2011.The 7-foot-long (2.1-meter-long) arm maneuvers a turret of tools including a camera, a drill, a spectrometer, a scoop and mechanisms for sieving and portioning samples of powdered rock and soil.\"We have had to sit tight for the first two weeks since landing, while other parts of the rover were checked out, so to see the arm extended in these images is a huge moment for us,\" said Matt Robinson of NASA's Jet Propulsion Laboratory, lead engineer for Curiosity's robotic arm testing and operations. \"The arm is how we are going to get samples into the laboratory instruments and how we place other instruments onto surface targets.\"Click on image for details\u200bNASA's Mars rover Curiosity extended its robotic arm on Aug. 20, 2012, for the first time on Mars and used its Navigation Camera (Navcam) to capture this view of the extended arm.Image credit: NASA\/JPL-Caltech\u200bWeeks of testing and calibrating arm movements are ahead before the arm delivers a first sample of Martian soil to instruments inside the rover. Monday's maneuver checked motors and joints by unstowing the arm for the first time, extending it forward using all five joints, then stowing it again in preparation for the rover's first drive.\"It worked just as we planned,\" said JPL's Louise Jandura, sample system chief engineer for Curiosity. \"From telemetry and from the images received this morning, we can confirm that the arm went to the positions we commanded it to go to.\"The image of Curiosity's arm is online at:http:\/\/1.usa.gov\/OSyG3B.The turret has a mass of about 66 pounds (30 kilograms). Its diameter, including the tools mounted on it, is nearly 2 feet (60 centimeters).\"We'll start using our sampling system in the weeks ahead, and we're getting ready to try our first drive later this week,\" said Mars Science Laboratory Deputy Project Manager Richard Cook of JPL.{...}CBS News Space:Curiosity rover flexes robot arm for first timeSPACE.com:Mars Rover Curiosity Flexes Robotic Arm for 1st TimeAviation Week:Photo: Curiosity's Arm (from Mars)",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.54911104Z",
        "author": "Sky Captain",
        "date": "2010-05-01T20:54:04+0100",
        "id": "2ba2043668bb1b521852d93e09097473",
        "post_id": "post-220078",
        "text": "What if you drop engines to cut down extra mass and also to limit acceleration? IIRC there was a version of Alas rocket in the sixties which only droppped two engines but otherwise reached orbit like SSTO on a single stage. When considering expandable SSTO's there is no reason to bring all engines to orbit.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.571725056Z",
        "author": "Hlynkacg",
        "date": "2013-11-20T20:25:15+0000",
        "id": "63e3239b656372d5f11dbdec06fb9d09",
        "post_id": "post-220476",
        "text": "Urwumpe said:No, I just learned the concept as: Before you improve something, you should know it - and know what you want to achieve by improving it.While components of the Falcon 9 1.1 are the same, many major assemblies had been changed, also the flight dynamics. Ground operations have also changed, if you look at the changes to the launch complex to accommody the Falcon Heavy as well.\n\nSo how many falcon 9 flights would you consider reasonable before allowing development to continue. 5? 50? 5000? The problem with the attitude that \"nothing must ever be flown that has not already been proven\" is that nothing new ever gets flown, and that nothing is ever proven. All you do is end up sinking large amounts of time and money into inferior hardware and procedures, or in the case of NASA not doing them at all, while this is perfectly reasonable way to minimize risk when working a \"cost plus\" style contract it is actively detrimental in all other cases.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.034874112Z",
        "author": "orb",
        "date": "2013-11-09T19:56:23+0000",
        "id": "ad327dc18fa0897249e61f3a8ce62b18",
        "post_id": "post-252118",
        "text": "NASA\/ NASA JPL:Curiosity Performs Warm ResetNovember 08, 2013Mars Science Laboratory Mission Status ReportNASA's Mars rover Curiosity experienced an unexpected software reboot (also known as a warm reset) yesterday (11\/7\/13) during a communications pass as it was sending engineering and science data to the Mars Reconnaissance Orbiter, for later downlinking to Earth. This computer reset occurred about four-and-half hours after new flight software had been temporarily loaded into the rover's memory. At the time the event occurred, Curiosity was in the middle of a scheduled, week-long flight software update and checkout activity.\"Telemetry later downlinked from the rover indicates the warm reset was performed as would be expected in response to an unanticipated event,\" said Jim Erickson, project manager for the Mars Science Laboratory mission at NASA's Jet Propulsion Laboratory, Pasadena, Calif.A warm reset is executed by flight software when it identifies a problem with one of its operations. The reset restarts the flight software into its initial state. Since the reset, the rover has been performing operations and communications as expected. The team is currently working toward understanding the cause of the reset and returning the rover to normal operations. This is the first time that Curiosity has executed a fault-related warm reset during its 16-plus months of Mars surface operations.{...}",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.090010112Z",
        "author": "Scav",
        "date": "2013-12-17T04:32:37+0000",
        "id": "e6882ad93542c8b68922aee634be94dd",
        "post_id": "post-219588",
        "text": "Look at the mountain near the summit, I think.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.61611392Z",
        "author": "supersonic",
        "date": "2010-05-08T13:05:27+0100",
        "id": "2c55c5dbc92ed683de67d3ab3ab941df",
        "post_id": "post-220749",
        "text": "I vote Bj as the project manager.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.009541632Z",
        "author": "Izack",
        "date": "2012-11-21T13:50:49+0000",
        "id": "1b73975efe2f4e081bac4a27d2b6e79c",
        "post_id": "post-252006",
        "text": "My guess: Some more evidence of seasonal flowing water. But not actual life, past or present. NASA tends to overstate things to the point of hysteria these days.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.14587776Z",
        "author": "SiberianTiger",
        "date": "2010-04-27T05:30:39+0100",
        "id": "ad94a31b6b73e550b952c3ee94b11746",
        "post_id": "post-219646",
        "text": "Will the mirror be movable at all?",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:13:05.657892608Z",
        "author": "supersonic",
        "date": "2010-05-02T22:15:05+0100",
        "id": "767167ceb698df2fd8eeb6dc735fa5da",
        "post_id": "post-220575",
        "text": "Bj said::blackeye:?I didn't know they used glue to stick parts of rockets together, no wonder the SRBs break from the ET so easily.;)My meshing skills are near zip, if anyone would like to design a new vessel then that's ok with me too.\n\nOk, now who is going to fly that thing?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.034958336Z",
        "author": "orb",
        "date": "2013-11-12T16:49:25+0000",
        "id": "fa8934c1b26bcb92835e9e93ef4fe8ac",
        "post_id": "post-252119",
        "text": "Universe Today:Go Mars-Digging Beside Curiosity In New Interactive Panorama",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.314403328Z",
        "author": "Hielor",
        "date": "2010-04-28T19:40:21+0100",
        "id": "9f2e2125a484893e42077457df830b3c",
        "post_id": "post-219767",
        "text": "Looks like a driver issue, but updated drivers aren't available for this card yet.According tothis thread, drivers for the GT320M should be available in May...",
        "thread_id": 14038
    },
    {
        "@timestamp": "2023-09-14T07:13:05.14143104Z",
        "author": "AtlantisOnline",
        "date": "2010-04-29T02:27:08+0100",
        "id": "8fca5cc83a8641d417539ea8a47464c1",
        "post_id": "post-219636",
        "text": "I did that but their manuals are not complete I have reloaded them to verify that nothing went wrong during the loading part and the manuals are still not complete. I was wondering how you do it.",
        "thread_id": 14024
    },
    {
        "@timestamp": "2023-09-14T07:13:36.152573696Z",
        "author": "Slice N Splice",
        "date": "2010-08-31T22:23:21+0100",
        "id": "e8e4baf26926599b1efd084552c9a89e",
        "post_id": "post-252301",
        "text": "PhantomCruiser said:You know; with just a bit of effort, anim8tor, gimp and multistage, you could make your own and upload it onto the 'hanger.IIRC there is even a parachute add-on that can be configured from an MFD. Although I'm going to have to look it up to see if it's really what you are looking for...Universal Parachute\n\nI could not remember all the steps and all that it takes to make my own stuff, thats out of the question.As well i never did like universal parachute. It is very unrealistic to me. It is just a little thing that doesn't even have any strings on it.Sorry, but those are out of the question.---------- Post added at 09:23 PM ---------- Previous post was at 03:40 PM ----------Anybody else got a link to a addon with a parachute on it?",
        "thread_id": 16279
    },
    {
        "@timestamp": "2023-09-14T07:13:05.553271552Z",
        "author": "T.Neo",
        "date": "2011-11-13T17:54:50+0000",
        "id": "895131aa1ed580ae6424f2b19e8aa817",
        "post_id": "post-220284",
        "text": "The mass of the entire external tank also is over 26,000 kg while the the 3 main engines mass about 10,000 kg.\n\nSorry, I misread and thought you meant \"hydrogen tank of the hydrogen fueled SSTO\".The STS ET is more massive than the engines on STS alone, but there is also the thrust structure to deal with. The mass of the engines and their thrust structure together could be closer to ~25 tons.But this comparison is misleading because the engines are smaller than they would need to be for a SSTO because most of the launch thrust is provided by the solid rocket boosters.\n\nGood point. You'd likely need six or more SSMEs to get adequate liftoff thrust, which would mean more mass in engines... and a heavier thrust structure as well.In that case, there is really nothing to gain by taking the extra SSMEs to orbit, it would be better to stage them off in an Atlas-esque manner.But it would still be a very ungainly launch vehicle. Probably similar performance to the EELV heavies, but more costly.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.571550976Z",
        "author": "Hlynkacg",
        "date": "2013-11-20T19:46:24+0000",
        "id": "abb2cc23ad967f029e382224ad53a249",
        "post_id": "post-220474",
        "text": "Urwumpe said:Not really - since the F9 1.1 is a major improvement, regardless what the minor version step 1.1 implies. There are huge differences between the two and there is simply little that was learned from the F9 in terms of operations. And the 1.1 might share the same fate.It is just appearing to me, as if SpaceX is changing their company strategy very quickly.\n\nI'm not convinced that this is the case.We are not talking about a car or airplane that will need standardized parts\/servicing over the course of their lifetime. For the moment at least, each rocket is a \"one-off\". As such, there is no legitimate reason to not apply operational and design lessons from the construction and flight of the first rocket into the second.The F9 and F9 1.1 share that same operational components and the same launch infrastructure, so don't see where your complaint is coming from. Are you seriously suggestion that whole concept of incremental development in aerospace is unsound? Because that is what it sounds like.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.477451264Z",
        "author": "Urwumpe",
        "date": "2010-09-01T20:10:57+0100",
        "id": "2efdea2e1576395e7fc0f10655c7a8d8",
        "post_id": "post-252644",
        "text": "Notebook said:If you have a system that is already making gaseous Nitrogen, why wouldn't you use it for the LOX tank?\n\nSaves weight for Nitrogen tanks.",
        "thread_id": 16317
    },
    {
        "@timestamp": "2023-09-14T07:13:05.572656896Z",
        "author": "RGClark",
        "date": "2013-11-28T18:32:21+0000",
        "id": "2ae5bda3f2458e50ea1ad32159c26dac",
        "post_id": "post-220487",
        "text": "Hlynkacg said:I repeat,show your work.What are your masses for the stage and fuel. What allowances were made for maneuvering and contingencies. How does your thrust at sea-level compare to thrust in vacuum, what does your dynamic pressure curve look like? How heavy is your recovery equipment and landing reserve and what did you base that estimate? How much do your altitude compensating engines and their associated thrust structure weigh in comparison to the existing Merlins?Its easy to make a first order estimate and say that something should be possible. Making it actually work is much much harder.That and the assertion that the F9 first stage would be a more efficient launch vehicle than a complete F9 sounds suspiciously like homeopathic rocketry.\n\nJohn Schilling is not likely to reveal the calculations that go into his simulator as it is proprietary. I have suggested to him that he might allow users to input also the sea level thrust and Isp to get more accurate estimates, but he chose not to change his calculator.To see how efficient an SSTO can be, youhaveto use altitude compensation. I was surprised myself how high the payload got for the F9 v1.1 when you assume the first stage engines got the same vacuum Isp as the Merlin Vacuum. But the point is methods of altitude compensation that can work have been known for decades.What would be needed is for these altitude compensating additions to the engines be lightweight. However, recent research with high temperature ceramics suggest this is also now possible:Ceramic matrix composites make inroads in aerospace.Published on May 14th, 2013 | Edited by: Jim DestefaniOxide CMC exhaust ground test demonstrator consists of a 1.60-m diameter nozzle and 1.14-m diameter \u00d7 2.34-m conical centerbody with titanium end cap inspection portal. Credit: Steyer; IJACT.http:\/\/ceramics.org\/ceramic-tech-to...c-matrix-composites-make-inroads-in-aerospaceA More Efficient Jet Engine Is Made from Lighter Parts, Some 3-D PrintedComposite and 3-D-printed components will mean jet engines that use 15 percent less fuel.In the LEAP engine, the ceramic matrix composites will replace only some of the nickel alloy parts. But in the future, they could be used for more engine parts, further reducing losses from cooling. This change could also allow engines to run at higher temperatures, making it possible to get more thrust from a given amount of fuel. Furthermore, composites could make engines lighter\u2014parts made from these materials weigh one-third as much as the equivalent nickel alloy parts.http:\/\/www.technologyreview.com\/new...-is-made-from-lighter-parts-some-3-d-printed\/\n\nBob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.579067904Z",
        "author": "Urwumpe",
        "date": "2011-07-03T11:46:22+0100",
        "id": "3cedf34c43a319e070a6cc4b13000db2",
        "post_id": "post-220162",
        "text": "RGClark said:I don't believe that.The calculation is on the high school level. And it is an interesting topic. The readers on this forum are very scientifically interested people.\n\nIf they are on the high school level... at which level of education did you stop, so that you are incapable of doing them yourself?Scientifically minded people will also not do the math for you. You calculate first, and they will check your calculations later, and point out the flaws and errors. It is always like that.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.241122048Z",
        "author": "Artlav",
        "date": "2010-04-27T19:23:17+0100",
        "id": "c5965557684b38161dd22a155147e1dd",
        "post_id": "post-219734",
        "text": "dougkeenan said:Good! Any procedure\/sample code to follow?\n\nYou can try making sense of that:http:\/\/orbides.1gb.ru\/orbf\/inmfd.zipThat's what i made to draw the MFD's on the starship Hius's hull:",
        "thread_id": 14034
    },
    {
        "@timestamp": "2023-09-14T07:13:36.501247488Z",
        "author": "Moach",
        "date": "2010-09-01T22:37:52+0100",
        "id": "a2531cec40ddad06bb5e68216ea5316e",
        "post_id": "post-252711",
        "text": "Face said:I understand what you say, but it is important to point out that Dropbox is nowhere near a version control system.\n\nit's not supposed to be :thumbup: - that's the whole point... it's just quick 'n simple file sharing without any hassle... sometimes, just what a project needs...but true - i learned it the hard way during my college graduation project that DropBox is NOT a version control tool by ANY means, and using it as such is prone to invite certain disaster :lol: - trust me, i would know :uhh:in turn... it did save my skin a couple of times when stupid awake-for-way-too-long mistakes result in the going away of several critical files or other events of similar nature... while it syncs automatically, it also does versioned backups EVERY TIME you hit ctrl+s (needless to say, this can be a real life-saver)there's really no tool that can keep you safe from yourself, you know... specially after that 30th waking hour :facepalm:",
        "thread_id": 16321
    },
    {
        "@timestamp": "2023-09-14T07:13:05.581954304Z",
        "author": "Urwumpe",
        "date": "2011-07-16T23:27:37+0100",
        "id": "8bed0cbe60b1b3c4cc5499883273b388",
        "post_id": "post-220198",
        "text": "Sustainer engine delivers almost no thrust at sea-level.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.295074048Z",
        "author": "The Aviator",
        "date": "2010-04-27T21:59:32+0100",
        "id": "9c7eddaf9e2f09e9385144f2876e6cfa",
        "post_id": "post-219756",
        "text": "Hello all.Here is my problem. After my old laptop said me goodbye a week ago, I bought a new one. At first, I downloaded all the latest drivers and OS updates. Then, downloaded Orbiter 2006-P1 base package and launched it to see if everything was working well. The scenario was \"Cape Canaveral\" in the stock Delta Glider folder. Seconds after I faced a nightmare: internal view, 2D panel all messed up and 7fps. Switching to the 3D panel didn't worked: the panel was ok, but I got only 10 fps as peak performance. Swithing to the glass cockpit mode shot down my fps to 2 to 4. I switched to external view: same problem. Noticed also the black sky problem, resolved installing the missing dll.Tried to disable v-sync and to lower resolution: nothing to do.Now my question is: it isn't strange that with an old generation 512 Mb card I got up to 50 fps, and with a new 1Gb card I get this mess?Any ideas on how to solve this problem?I hope someone can help me... I miss Orbiter!:cry:Here are my specs:Asus K50ID seriesCPU: Intel Core 2 Duo T6670; RAM: 4GbGPU: nVidia GeForce GT 320M; VRAM: 1GbOS: Windows 7 Home Premium 64bit.",
        "thread_id": 14038
    },
    {
        "@timestamp": "2023-09-14T07:13:35.980426752Z",
        "author": "Unstung",
        "date": "2012-08-08T22:39:07+0100",
        "id": "2e53b1362bef6f6a676f2e184ad4ec5b",
        "post_id": "post-251781",
        "text": "Can't ever have enough pictures of a martian mountain:More heat shield:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.824266496Z",
        "author": "jedidia",
        "date": "2010-04-29T23:11:33+0100",
        "id": "a4b78cdeb19a3c01316545a1e2edc376",
        "post_id": "post-219429",
        "text": "But why? What do we, or an alien society less advanced than ourselves, have to offer? This isn't the Wild West, it's space.The only viable way to make it happen would probably be a mcguffin (like Avatar's unobtainium). And even in fiction, it doesn't make sense.\n\nAs far as humans are concerned, the sole prospect of something to be gained is enough. That something doesn't even have to be found on their world itself. It might be a welcome distraction for domestic problems. If there is population pressure, there WILL be war, no matter how far advanced a society (at least where humans are concerned, where the rule that the IQ of a mass is that of its dumbest member divided by two applies without mercy). If kicking some aliens but is the only way of a gouvernement to satisfy a raging mob at home that isn't really interested in any plausible facts, they'll do it.It might happen the other way around, also.Now, I don't want to be overly pessimistic here. Unless there pops up a reason for one of the two to step into closer relations than just stretching of their fingers in a fancy way, things would probably go smoothely. As soon as there is envy, greed or fear involved, things go to hell. At least as far as humans are concerned. And they get afraid awfully fast. Or can be made afraid awfully fast, should anyone have an interest in it.I guess my point is, if their psychology works anything like ours, we're screwed...",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.477875968Z",
        "author": "zeldafan156",
        "date": "2010-04-29T23:58:29+0100",
        "id": "64a487d2a4a6505f9c384bae5b47d461",
        "post_id": "post-219938",
        "text": "The power supply in your emachines PC appears to be a standard size\n\nso what about the one in the list i put on my post? is it good?",
        "thread_id": 14064
    },
    {
        "@timestamp": "2023-09-14T07:13:36.169578496Z",
        "author": "jedidia",
        "date": "2010-08-30T22:17:01+0100",
        "id": "e66171c0fe22a17802ff0d30998b3eec",
        "post_id": "post-252321",
        "text": "because they're awfully expensive? :lol:",
        "thread_id": 16280
    },
    {
        "@timestamp": "2023-09-14T07:13:05.079361792Z",
        "author": "Unstung",
        "date": "2010-07-12T08:03:50+0100",
        "id": "d212bbd7b814f7354bc0d1cec9d27ceb",
        "post_id": "post-219519",
        "text": "george7378 said:There are some fantastic photography methods here - my personal 'cool' favourites are time-lapse films or long-exposure shots (satellite passes, star trails, car lights on roads, etc...). I am not a creative photographer (yet), but I have got some photos of some weird things, such as the recent noctilucent clouds.Here is a site I like with some fantastic space time-lapses:http:\/\/www.spacelapse.net\/http:\/\/www.spacelapse.net\/en\/Milkyw...lescopes_Roque_de_los_Muchachos_La_Palma.html\n\nSomeone say time lapse?:phttp:\/\/tinyurl.com\/2amjolwhttp:\/\/tinyurl.com\/28t4hx6http:\/\/tinyurl.com\/2fu44zp(All are YouTube videos, I made these months ago.)There's not enough visible stars at night here to do a time-lapse during night, which I wanted to do back then. I can't really do much more than that since I'd rather my camera not get stolen being left off the property.From my first attempt with a \"studio\" set-up 6 days ago:http:\/\/unstung.deviantart.com\/art\/The-Weight-170241768Gonna do more with that, but I need a prop or two for the mannequin.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.574399744Z",
        "author": "TheMineGamer32",
        "date": "2014-11-17T23:05:42+0000",
        "id": "ebeff861c9ef48e85f858928895b6c83",
        "post_id": "post-220500",
        "text": "Thanks, orbitingpluto! I work with it in Christmas, because I'm studying and working on the Pegasus (I have the Stargazer, Pegasus, Iris, Ibex and Aim payloads working properly, but Aim's solar panels don't work):facepalm: And I have to finish the repairing of the Minotaur I add-on.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.25191808Z",
        "author": "Qdog002",
        "date": "2010-08-31T15:54:06+0100",
        "id": "b6fc81db3d71cc9711c1a576a048c75b",
        "post_id": "post-252384",
        "text": "Yes, what version can I download that will work in O 2010",
        "thread_id": 16291
    },
    {
        "@timestamp": "2023-09-14T07:13:05.64867712Z",
        "author": "Izack",
        "date": "2010-06-09T02:43:19+0100",
        "id": "a82bb3ffcdaa44cfc2655e81b7c8b4ce",
        "post_id": "post-221018",
        "text": "http:\/\/www.orbiterwiki.org\/wiki\/OFMMSection: Primary Vessels, right at the top. Read it. :facts:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.626694912Z",
        "author": "Bloodworth",
        "date": "2010-05-13T01:51:30+0100",
        "id": "8f1596390fe6b1181420f4ea8d38ef1a",
        "post_id": "post-220842",
        "text": "Izack said::lol:Anyway...If the payload were divided among smaller craft (say, two shuttle-sized modules end to end and a pile of cargo), the mass of the heat shields (inflatable, I assume) could be greatly reduced. Of course, then we have to fuel 3-4 engines instead of one...It really depends on how fast or how efficient you want it to go.I'm just shooting ideas now, but is it possible to send less up with the crew, and Hohmann an unmanned cargo vessel over so it arrives a couple months into the mission?\n\nI think aerobreaking the stack would be a mistake. A stack simply is not intended to take that kind of stress. Heatshields or not, the sheer stress of plunging that thing into the atmosphere would rip it apart. It is afterall held together mostly with airlocks and other assorted docking ports. The sheer size of the heatshield needed (even if it is inflatable) is space and weight that could be better used elsewhere or left behind altogether.Lol, the verb made perfect sence to me:)Why yes, we could hohmann over some cargo, but if it arrives months into the mission, we will be at mars without possiblly necessary supplies. Not to mention the fact that with my luck, the thing would either miss mars altogether or smack into the planet. Lol, with MY luck the aiming would be a little TOO good and the thing would impact dead center of the base:rofl:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.4598784Z",
        "author": "Slice N Splice",
        "date": "2010-09-01T02:46:12+0100",
        "id": "f428e9b060cfa721f0ce4343d3cab52d",
        "post_id": "post-252590",
        "text": "On all of the addons i got that make you open the parachute with SHIFT+1 will not work.for example the ARD when i press the SHIFT+other key it will not work.Same with airman and falcon parachutes...So my capsules just bash into the ground dieing.Why is it that ONLY the shift+number key wont work?If the key is K or J or whatever it will work.But not shift+number",
        "thread_id": 16310
    },
    {
        "@timestamp": "2023-09-14T07:13:05.088441856Z",
        "author": "sitha241",
        "date": "2013-05-14T15:07:48+0100",
        "id": "57e84968ee587ef87d46377462a29596",
        "post_id": "post-219578",
        "text": "Nice pictures Artlav..I saw on your page numerous projects..Do you plan to put how you made 3d printer?:)",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:04.822567424Z",
        "author": "Andy44",
        "date": "2010-04-28T22:08:50+0100",
        "id": "8c9f59277f84cea101d39d8f6ea016ff",
        "post_id": "post-219411",
        "text": "The big question of course is if they really do need the power of an entire star to FTL. That might get us in a bad spot.\n\nYes, over on the Atomic Rocket Main Page, there is a whole discussion about the implications of relativistic travel (not FTL). The gist is that whover discovers the other species first may immediately develop a rocket capable of relativistic speeds, and fly it into the other species' planet, unleashing a dinasoar-killing amount of energy. If you don't do it first, the aliens might do it to you.It's John's Law: any propulsion system powerful enough to be interesting is also a weapon of mass destruction.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.931908096Z",
        "author": "orb",
        "date": "2011-06-21T20:34:10+0100",
        "id": "b3d51879daabb30a7b1bf6e52ba8b515",
        "post_id": "post-251160",
        "text": "NASA\/NASA Dryden\/ NASA JPL:Radar for Mars Gets Flight Tests at NASA DrydenJune 21, 2011Southern California's high desert has been a stand-in for Mars for NASA technology testing many times over the years. And so it is again, in a series of flights by an F\/A-18 aircraft to test the landing radar for NASA's Mars Science Laboratory mission.The flight profile is designed to have the F\/A-18 climb to 40,000 feet (about 12,000 meters). From there, it makes a series of subsonic, stair-step dives at angles of 40 to 90 degrees to simulate what the Mars radar will see while the spacecraft is on a parachute descending through the Martian atmosphere. The F\/A-18 pulls out of each dive at 5,000 feet (about 1,500 meters. Data collected by these flights will be used to finesse the Mars landing radar software, to help ensure that it is calibrated as accurately as possible.The testing is a collaboration of NASA's Dryden Flight Research Center, Edwards, Calif., with NASA's Jet Propulsion Laboratory, Pasadena, Calif. Earlier tests, with a helicopter carrying the test radar, simulated the lower-altitude portion of the spacecraft's descent to the surface of Mars. For more information about the F\/A-18 tests, seehttp:\/\/www.nasa.gov\/topics\/solarsystem\/features\/F-18_flying_msl_radar.html.The Mars Science Laboratory mission's rover, named Curiosity, will be shipped this month from JPL to NASA's Kennedy Space Center in Florida to be readied for launch between Nov. 25 and Dec. 18, 2011. The spacecraft will arrive at Mars in August 2012. After Curiosity lands on Mars, researchers will use the rover's 10 science instruments during the following two years to investigate whether the landing area has ever offered environmental conditions favorable for microbial life.{...}Full article at NASAFull article at NASA Dryden",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.441784832Z",
        "author": "Urwumpe",
        "date": "2010-04-30T13:23:14+0100",
        "id": "ccea85bca35385dae09d71e27fbc6a51",
        "post_id": "post-219832",
        "text": "The good thing is, that the big differences between AMD and Intel are gone now. Software for a Intel CPU should also work on a modern AMD and vice versa.Developing software to use more than just one or two cores, is not that easy, so don't complain too loud about it. Be happy if there is a game that scales perfectly on multi-cores. Even something like OpenMP requires you to think for parallelism. Even though it makes things insanely simple today.",
        "thread_id": 14054
    },
    {
        "@timestamp": "2023-09-14T07:13:05.09151232Z",
        "author": "Unstung",
        "date": "2014-03-09T10:05:52+0000",
        "id": "c48236ec6192281ac62d2a6497158148",
        "post_id": "post-219597",
        "text": "Some recent stuff, starting with tonight:In February:And something fun:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.018956032Z",
        "author": "orb",
        "date": "2013-03-28T16:54:01+0000",
        "id": "4976c051ca158ead045aa0402f085fc4",
        "post_id": "post-252084",
        "text": "Universe Today:New Ginormous 4 Billion Pixel Panorama from the Curiosity RoverEarlier news:NASA JPL:Curiosity Resumes Science Investigations",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.526020864Z",
        "author": "garyw",
        "date": "2010-04-30T20:21:33+0100",
        "id": "65aec56e457019cf42fcab3777abd132",
        "post_id": "post-220053",
        "text": "Move to the crew to the station and implement CSCS. The orbiter will not survive because there is no method (in real life) of getting prop into the Orbiter whilst it's in orbit.Launching another rocket such as a delta is not an option either. it'll take too long to prepare the rocket and there is no way of getting the booster to the ISS. By the time those problems are worked out the Orbiters fuel cells would have died, even with powering down as much as possible and usings SSPTS (unless it's Atlantis).You should have landed as soon as you realised how out of plane you were. Simsup would not be happy. :lol:",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:05.624319488Z",
        "author": "Pablo49",
        "date": "2010-05-11T21:41:29+0100",
        "id": "f8b219353fd081418080dbf74dccbfb1",
        "post_id": "post-220820",
        "text": "That is an interesting system. I still prefer the stack-MSS system. The building missions may be redundant for OFSS members, but we have nonOFSS members involved here too (Like me!:)). I also like the idea of having a permanent presence in orbit.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.646595072Z",
        "author": "Mr Sandman",
        "date": "2010-09-03T08:28:41+0100",
        "id": "f1147ad5e6e8cc3c8ff4f3a6f5862850",
        "post_id": "post-253074",
        "text": "Hello all :tiphat: , The names Jonathon and I'm new to the forums and to Orbiter (Well, iv had it for about a year, but am now trying to learn how to use it) Anyway, I'm just saying hi, hope to see you all on the forumsJonathon",
        "thread_id": 16344
    },
    {
        "@timestamp": "2023-09-14T07:13:05.578240768Z",
        "author": "RGClark",
        "date": "2011-07-02T15:28:30+0100",
        "id": "35fe332e554fef5dcb0e80c5d7bc7b4a",
        "post_id": "post-220152",
        "text": "SSTO's would have made possible Arthur C. Clarke's vision of 2001.Space Travel: The Path to Human Immortality?Space exploration might just be the key to human beings surviving mass genocide, ecocide or omnicide.July 24, 2009On December 31st, 1999, National Public Radio interviewed the futurist and science fiction genius Arthur C. Clarke. Since the author had forecast so many of the 20th Century's most fundamental developments, the NPR correspondent asked Clarke if anything had happened in the preceding 100 years that he never could have anticipated. \"Yes, absolutely,\" Clarke replied, without a moment's hesitation. \"The one thing I never would have expected is that, after centuries of wonder and imagination and aspiration, we would have gone to the moon ... and then stopped.\"http:\/\/www.alternet.org\/news\/141518\/space_travel:_the_path_to_human_immortality\/I remember thinking when I first saw 2001 as a teenager and could appreciate it more, I thought it was way too optimistic. We could never have huge rotating space stations and passenger flights to orbit and Moon bases and nuclear-powered interplanetary ships by then.That's what I thought and probably most people familiar with the space program thought that. And I think I recall Clarke saying once that the year 2001 was selected as more a rhetorical, artistic flourish rather than being a prediction, 2001 being the year of the turn of the millennium (no, it was NOT in the year 2000.)However, I've now come to the conclusion those could indeed have been possible by 2001. I don't mean the alien monolith or the intelligent computer, but the spaceflights shown in the film.It all comes down to SSTO's. As I argued above these could have led and WILL lead to the price to orbit coming down to the $100 per kilo range. The required lightweight stages existed since the 60's and 70's for kerosene with the Atlas and Delta stages, and for hydrogen with the Saturn V upper stages. And the high efficiency engines from sea level to vacuum have existed since the 70's with the NK-33 for kerosene, and with the SSME for hydrogen.The kerosene SSTO's could be smaller and cheaper and would make possible small orbital craft in the price range of business jets, at a few tens of millions of dollars. These would be able to carry a few number of passengers\/crew, say of the size of the Dragon capsule. But in analogy with history of aircraft these would soon be followed by large passenger craft.However, the NK-33 was of Russian design, while the required lightweight stages were of American design. But the 70's was the time of detente, with the Apollo-Soyuz mission. With both sides realizing that collaboration would lead to routine passenger spaceflight, it is conceivable that they could have come together to make possible commercial spaceflight.There is also the fact that for the hydrogen fueled SSTO's, the Americans had both the required lightweight stages and high efficiency engines, though these SSTO's would have been larger and more expensive. So it would have been advantageous for the Russians to share their engine if the American's shared their lightweight stages.For the space station, many have soured on the idea because of the ISS with the huge cost overruns. But Bigelow is planning on \"space hotels\" derived from NASA's [ame=\"http:\/\/en.wikipedia.org\/wiki\/TransHab\"]Transhab[\/ame] concept. These provide large living space at lightweight. At $100 per kilo launch costs we could form large space stations from the Transhabs linked together in modular fashion, financed purely from the tourism interests. Remember the low price to orbit allows many average citizens to pay for the cost to LEO.The Transhab was developed in the late 90's so it might be questionable that the space station could be built from them by 2001. But remember in the film the space station was in the process of being built. Also, with large numbers of passengers traveling to space it seems likely that inflatable modules would have been thought of earlier to house the large number of tourists who might want a longer stay.For the extensive Moon base, judging from the Apollo missions it might be thought any flight to the Moon would be hugely expensive. However, Robert Heinlein once said: once you get to LEO you're half way to anywhere in the Solar System. This is due to the delta-V requirements for getting out of the Earth's gravitational compared to reaching escape velocity.It is important to note then SSTO's have the capability once refueled in orbit to travel to the Moon, land, and return to Earth on that one fuel load. Because of this there would be a large market for passenger service to the Moon as well. So there would be a commercial justification forBigelow's Transhab motels to also be transported to the Moon.Initially the propellant for the fuel depots would have to be lofted from Earth. But we recently found there was water in thepermanently shadowed craters on the Moon. Use of this for propellant would reduce the cost to make the flights from LEO to the Moon since the delta-V needed to bring the propellant to LEO from the lunar surface is so much less than that needed to bring it from the Earth's surface to LEO.This lunar derived propellant could also be placed in depots in lunar orbit and at the Lagrange points. This would make easier flights to the asteroids and the planets. The flights to the asteroids would be especially important for commercial purposes because it is estimated even a small sized asteroid could havetrillions of dollars worth of valuable minerals. The availability of such resources would make it financially profitable to develop large bases on the Moon for the sake of the propellant.Another possible resource was recentlydiscovered on the Moon: uranium. Though further analysis showed the surface abundance to be much less than in Earth mines, it may be that there are localized concentrations just as there are on Earth. Indeed this appears to be the case withsome heavy metals such as silver and possibly goldthat appear to be concentrated in some polar craters on the Moon.So even if the uranium is not as abundant as in Earth mines, it may be sufficient to be used for nuclear-powered spacecraft. Then we wouldn't have the problem of large amounts of nuclear material being lofted on rockets on Earth. The physics and engineering of [ame=\"http:\/\/en.wikipedia.org\/wiki\/NERVA\"]nuclear powered rockets have been understood since the 60's[\/ame]. The main impediment has been the opposition to launching large amounts of radioactive material from Earth into orbit above Earth. Then we very well could have had nuclear-powered spacecraft launching from the Moon for interplanetary missions, especially when you consider the financial incentive provided by minerals in the asteroids of the asteroid belt.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.65111552Z",
        "author": "gattispilot",
        "date": "2010-09-03T13:25:26+0100",
        "id": "8578d16281529bc96bfbfdb5a89d097b",
        "post_id": "post-253083",
        "text": "I am using anim8or.Any suggestions on making a crater? Short of crashing an meteor in to surface.I want the ridge. I have tried a circle and then cut of the center and then made the inside smaller and made the circle nor round. But is there another way.",
        "thread_id": 16345
    },
    {
        "@timestamp": "2023-09-14T07:13:05.630630656Z",
        "author": "Urwumpe",
        "date": "2010-05-16T21:09:43+0100",
        "id": "5f88eaf7f9d953d92c2ea5cf00ba0b0a",
        "post_id": "post-220880",
        "text": "Pablo49 said:How would we simulate construction of the artificial dunes? Or would we just have them there as part of the base from the start and just pretend we did it?\n\nWe could produce also the dunes like the rocks in AMSO, would also be possible. Pretty much vessels of their own, we could use a DLL for moving and manipulating them...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.625491712Z",
        "author": "Salun",
        "date": "2010-05-12T04:46:49+0100",
        "id": "1c11a9af06ce93775ab51daf8d910fcb",
        "post_id": "post-220830",
        "text": "Izack said:Could this be where multiple smaller transfer vehicles become useful? :hmm:\n\nAll honesty IM starting to think im the guy designing the coms system but I can say is IM against shielding the whole ship so it can take a dip into the martian atmosphere for ten minutes. Though I do recall a few years back messing around with the concept of using the Tether MFD to aerobrake. Using say a Shuttle A cargo pack and attaching it tot he shuttle with the Tether MFD. Very far fetched but I think a million times better than adding tons of weight to mars and back costing more fuel and power.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.665216256Z",
        "author": "Bloodworth",
        "date": "2010-05-05T00:25:51+0100",
        "id": "472cea71e74e2f18693fc60d114d204d",
        "post_id": "post-220649",
        "text": "I believe we are actually planning on a multi ship mission. I'm pretty sure that arrow will make an appearance at some point.And no, there won't be any blue monkey women where we're going...they'll be red:D",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.679830528Z",
        "author": "Urwumpe",
        "date": "2009-06-06T21:39:36+0100",
        "id": "2df5556a657ea71374a9d2cbda65a4aa",
        "post_id": "post-69158",
        "text": "Donamy said:Are we going to do some updating to the SSME animatios and graphics ? I got a few ideas.\n\nof course, feel free to say them. As it involves graphics, I know you can do them.;)I have an update to the GPC code in the baking, will have the Shuttle Bus stuff finally implemented, I am just wondering about doing the message passing call by value or call by reference. The first is slower, but more robust to bugs.",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.627807744Z",
        "author": "Salun",
        "date": "2010-05-14T02:19:55+0100",
        "id": "d4beae4ce6b349f1214eda41082849e9",
        "post_id": "post-220853",
        "text": "What about we launch the LOSPS satellites to mars we launch all the vessels on a stack. Similar to the shuttle Man fuel tank. Using only a fraction of the fuel to get to Mars. Basically launching the astronauts to mars with only enough fuel to get to mars. When they arrive on orbit is a fuel tank with the fuel they need to get back.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.668008448Z",
        "author": "Columbia42",
        "date": "2010-05-05T13:20:30+0100",
        "id": "f53cd01b403ee07ef4a71106a61ec5b2",
        "post_id": "post-220673",
        "text": "Personally, I like the name Pegasus best.Also, I might be able to do some (very) simple meshes for the OFMM. I could also modify my Ares V addon to take whatever cargo we need into LEO as a first step towards Mars.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.656446976Z",
        "author": "Xyon",
        "date": "2010-09-03T16:18:16+0100",
        "id": "1c1b39f19b2c100d8a33e4229568a973",
        "post_id": "post-253100",
        "text": "... Have I mentioned how much I love you all recently?Seriously, this has to be theonlyplace on the internet where a webcomic can spark such a discussion. <3",
        "thread_id": 16347
    },
    {
        "@timestamp": "2023-09-14T07:13:04.737995264Z",
        "author": "Ark",
        "date": "2010-04-26T14:35:49+0100",
        "id": "c9a845b6916db77cbab3bde71055872d",
        "post_id": "post-219297",
        "text": "\"Si, fly...\"",
        "thread_id": 14012
    },
    {
        "@timestamp": "2023-09-14T07:13:05.526190592Z",
        "author": "N_Molson",
        "date": "2010-04-30T20:46:27+0100",
        "id": "02df83f818d111c447ec5034310fc5b3",
        "post_id": "post-220055",
        "text": "I'm using default \"Martins\" Atlantis with a Discovery skin;)",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:35.78777472Z",
        "author": "orb",
        "date": "2012-08-05T21:16:17+0100",
        "id": "c7f09872ef41f59a10cf169f666ac4c8",
        "post_id": "post-251489",
        "text": "According to the sources, it's time of receiving the signal on Earth.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.814971392Z",
        "author": "T.Neo",
        "date": "2010-04-26T13:07:04+0100",
        "id": "667310e3cfe45ad03b28bb8dcab4fb82",
        "post_id": "post-219334",
        "text": "Ghostrider said:... For Europe, of course.\n\nI dare ya, invade a small African country and see what happens. :lol:Just not Lesotho. We tried that one...",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.574995456Z",
        "author": "RGClark",
        "date": "2011-03-04T03:51:24+0000",
        "id": "10d783467692a014fa4b9cc28ce86def",
        "post_id": "post-220117",
        "text": "Urwumpe said:I wouldn't call 69 Million USD per SSME low cost or even thinkable for commercial operations. Even the RD-0120, despite being much cheaper, would be anything attractive for commercial operations, if you want to reuse.\n\nThe advantages of a SSTO are best utilized as a reusable vehicle.Then you would have to subtract from this estimated payload mass themass needed for reentry and landing systems.However, the Ariane core stage SSTO could still be useful as an expendable vehicle. Then you could have up to a 9,000 kg payload without the reentry and landing systems. This is close to the 10,000 kg payload capacity of the Falcon 9.I saw this article that had an estimate for the price of an expendable version of the SSME's:PWR Offers Shuttle Engine Alternative.Jul 15, 2009By Joseph C. Anselmo\"The company also would manufacture additional engines using theexisting SSME design while beginning work on a modified design thatincorporates advances in the construction of nozzles and combustionchambers. That would be ready to go into production within 3-4 years.Maser estimates the modified SSME would cost two-thirds to four-fifthsof the original model - depending on the number ordered - and would be'a little more expensive' than the company's RS-68 engine 'but in thatballpark.'\"http:\/\/www.aviationweek.com\/aw\/gene...eadline=PWR Offers Shuttle Engine AlternativeUsing a price of $40 million for the current SSME's this wouldcorrespond to a price of from $26.7 to $32 million for the expendableversions. Considering the fact the engines make up the bulk of thecost of an expendable launcher, this expendable SSTO launcher verywell could be comparable in cost to the Falcon 9 at $50 million.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.932472832Z",
        "author": "Wishbone",
        "date": "2011-06-25T20:12:32+0100",
        "id": "16b4fdfdec66e79991c63bd99d2fd227",
        "post_id": "post-251166",
        "text": "Gale Crater is the prime candidate now:http:\/\/www.nature.com\/news\/2011\/110623\/full\/news.2011.380.html",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6439104Z",
        "author": "Alexw95",
        "date": "2010-05-29T05:57:43+0100",
        "id": "65633ee672e50a28dfb4624fe3d63305",
        "post_id": "post-220978",
        "text": "I'm interested I can go to mars a back with arrow or dg havnt tried with xr but probly could I can do all the other stuff too---------- Post added at 04:57 AM ---------- Previous post was at 04:55 AM ----------Alexw95 said:I'm interested I can go to mars a back with arrow or dg havnt tried with xr but probly could I can do all the other stuff too\n\nNot sure how many pilots u have but I can fly for sure I am working on learning to make modules so I can hel you with that when I figure it ou",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.487621632Z",
        "author": "PhantomCruiser",
        "date": "2010-04-30T16:55:55+0100",
        "id": "fccd2c0135dff0ccb1972058129be3c2",
        "post_id": "post-219992",
        "text": "You could still land a spaceship (how about the LEM) on the moon.",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:35.984854272Z",
        "author": "Screamer7",
        "date": "2012-08-12T07:31:53+0100",
        "id": "aff758a2d4fff6e6331191779738143a",
        "post_id": "post-251811",
        "text": "It look so surreal. To think about it, the atmosphere is only 1\/100 of that of Earth, yet it look so \"Earth like\".Maybe that is one of the reasons they did not include amicrophonefor MSL, it won't pick up anything.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.67520128Z",
        "author": "simcosmos",
        "date": "2010-05-02T10:41:16+0100",
        "id": "06c08e4f011ee73bc0d5bdeda0416df1",
        "post_id": "post-221100",
        "text": "Urwumpe said:Why do they want to use dual RD-180 and not a single RD-170 in the plan?\n\nAs far as I\u2019m aware, the RD-180 was chosen for the current Atlas V vehicles because it was the most cost-effective engine for the expected mission requirements: for extra performance the cores can support solid boosters, the Centaur can be fielded with an extra engine (as long as someone pays for that development on current vehicles) and there is also the AtlasV Heavy lift configuration (which passed CDR and uses very little changes to existing components, at least when comparing with Delta IV case, although it is expected that with RS-68A implementation the Delta cores might become slightly more common than what happens nowadays).Nice threads for EELV Evolution \/ AtlasV \/ Delta IV related information:http:\/\/forum.nasaspaceflight.com\/index.php?topic=19972.0http:\/\/forum.nasaspaceflight.com\/index.php?topic=6479.0http:\/\/forum.nasaspaceflight.com\/index.php?topic=9350.0For the eventual AtlasV evolution path it might then be natural to continue assuming the RD-180. A special wider \/ shorter core could be implemented (for a single RD-180, it is shown in the evolution picture) but the main plan would be really to field a new common core, with two RD-180: this provides engine out for crewed vehicles for the first stage (and upper stage could have that engine out feature too) and keeps using a known hardware component (the Rd-180) for such new cores (instead of requiring extra propulsion considerations).Of course that some variation of a single RD-17X could do the same job (at least in terms of performance) but that would mean yet a new contract, etc: under current reality, there are already many RD-180 in storage and\/or ordered and there was also some information exchanged that, in theory, could allow the \u2018domestic\u2019 (United States of America) production of the RD-180 (such domestic production capability seems to have been originally a requirement for all EELV but only Delta met that goal, with the development of the RS-68)\u2026 Although it is also true that there are several opinions about the true verification of such capability for the RD-180 (would the resulting RD-180 be really equal to the original version in terms of mass and performance? and how about the price?)\u2026 There are also opinions that mention that would probably be better to have a fresh start, with a more powerful engine \u2013 with thrust then at ~F1-A or RD-17X levels - as long as (and this is kind of important) there is money to pay for such 100% new development (instead of continuing to pay or trying to replicate the RD-180).Regarding bringing such plans into Orbiter:I\u2019m planning to implement some of the AtlasV Evolution stuff into an eventual future release (whenever that happens) of NASA VSE SC addon although will probably use the older ~5.5m diameter plans (current real life iterations assume the cores \/ upper stages at ~5m diameter). In fact, have played a little with that but will probably stop at the single core of Phase2 (and leave heavier lift for a SDLV with a later kerolox booster upgrade). Some older previews of AtlasV Evolution are on my flickr space (about the conceptual utilization of up to the three-core Phase2 variant (with options for max. performance) in a previous \/ outdated MarsDrive DRM):\u200bhttp:\/\/www.flickr.com\/photos\/simcosmos\/3179561329\/\u200bThe hardest thing to find are estimations about the mass of the new core (upper stages and stuff such as interstage \/ PLF are +\/- easy\u2026 although the core could in part be estimated with some scaling). Haven\u2019t really implemented performance neither studied ascent trajectory constraints. Because I take virtually forever to fine-tune \/ share the toys that have in 'simcosmos' development archives (and because will not go much beyond Phase2) it might be better to not wait for me!As a final side note, something slightly similar (at least in concept) to AtlasV Evolution has been released by Kodiak:http:\/\/www.orbiter-forum.com\/showthread.php?t=13195#post142867Ant\u00f3nio",
        "thread_id": 14084
    },
    {
        "@timestamp": "2023-09-14T07:13:05.630999808Z",
        "author": "Urwumpe",
        "date": "2010-05-17T14:13:51+0100",
        "id": "0a02afc51ed89aaac0fdbd85c902450a",
        "post_id": "post-220884",
        "text": "Izack said:To boldly go where it has not been made convenient by others to do so before...\n\n:rofl:Now, that makes a good signature or at least project motto, don't you think?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.038861056Z",
        "author": "Keatah",
        "date": "2014-02-03T11:33:12+0000",
        "id": "efe9201bde26973252be4d2e022ac8d9",
        "post_id": "post-252152",
        "text": "I'm assuming, and I don't know for certain, but the weight increase wouldn't be that much if you made the \"webbing\" between the cleats 1 or 2 mils thicker. Half a kilo more? 1 kilo more? That would solve the puncture problem.The engineers knew this would happen, and it showed up in the testbeds in the mars labs. They were running the wheels with only the skeleton-cleat remaining and some were ovalized and non-symmetrical. Part of the experiment on surface mobility.And I recall there being a whole writeup on this topic. I don't recall where I got the pdf from. And there's a vid from the mars yard where they're testing the wheels and you can here them popping and puncturing!But whatever the causes and reasons, the fact is the wheels are degrading faster than predicted and different routes need to be planned.---------- Post added at 05:21 AM ---------- Previous post was at 05:01 AM ----------http:\/\/www.universetoday.com\/107405\/rough-red-planet-rocks-rip-rover-curiosity-wheels\/http:\/\/www.planetary.org\/blogs\/emil...101-theres-a-hole-in-the-wheel-dear-liza.htmlhttp:\/\/www.unmannedspaceflight.com\/index.php?showtopic=7658&st=165---------- Post added at 05:33 AM ---------- Previous post was at 05:21 AM ----------http:\/\/strategic.mit.edu\/docs\/SM-48-Baker-B-2012.pdfhttps:\/\/www.youtube.com\/watch?v=za-oAFdBs_Qhttps:\/\/www.youtube.com\/watch?v=nllHgoJ7rZk",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.610140672Z",
        "author": "Bj",
        "date": "2010-05-02T19:25:11+0100",
        "id": "ab516736a8c81a12481e3799e425dfbb",
        "post_id": "post-220536",
        "text": "Urwumpe said:all players that take part are represented in the scenario as UMMU astronauts\n\nwoops, sorry Urwumpe, I accidentally ejected you after deorbit burn..;)I'm going to keep my UMMU feet firmly on the planet I spawn at :lol:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.641188608Z",
        "author": "Bj",
        "date": "2010-05-22T02:04:55+0100",
        "id": "68215a23638aada8e8a24041fb054908",
        "post_id": "post-220955",
        "text": "Urwumpe said:I see cross product.I remember cross product is orthogonal to the plane spanned by the two vectors, and has the magnitude of the surface area of the parallelogram spanned between the two vectors. (simple geometry)Omega is the angular velocity vector, in radians per second of the rotating system.v is the particle velocity in the rotating system (eg, you moving relative to the rotating surface of Earth).The cross product reaches maximal magnitude if both vectors are orthogonal. So, this means the coriolis force is maximal of the particle velocity vector in the rotating system is orthogonal to the angular velocity vector of the rotating system: If you move radially or parallel to the main rotation axis. It is zero if both vectors are parallel or antiparallel: If you move tangentially to the rotating system.\n\n:eek:wned:ok while I soak that in...:)We have the ship design for simulating gravity.Another thing to think about is radiation, for both being on Mars, and en route to\/from. Other than putting lead all around a capsule or some other radiation shield material, I saw these;http:\/\/www.barringer1.com\/mil_files\/NASA-SP-8054.pdfhttp:\/\/science.nasa.gov\/science-news\/science-at-nasa\/2005\/24jun_electrostatics\/Think this 'force field for astronautics' is plausible? Or what other methods of radiation protection are we offering? ...or are we going to worry about it at all?Next, we have several months on Mars, what science experiments are we going to be doing there? Since our stay is so long, we can be doing quite a few simulated experiments I imagine. We already have the idea of sampling soil and bring back samples in form of elements. Any other ideas? (please realistic experiments)Wolfer said:I will be away from Orbiter until the end of June approximately.\n\nWe might just bestartingby then... :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.060361728Z",
        "author": "Yoda",
        "date": "2011-11-26T14:47:02+0000",
        "id": "0e5f5bae22fee7a45d049aa4af9abd01",
        "post_id": "post-251251",
        "text": "T-6Good Luck Curiocity; may the probe be with you:hailprobe:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.146179072Z",
        "author": "Sar",
        "date": "2010-04-27T09:47:20+0100",
        "id": "d5840e7f375ad340ce86ed542b1859cf",
        "post_id": "post-219648",
        "text": "I just laughed at the name, they could've used a bit of imagination:D\"European Extremely large telescope\" Now I'm just waiting E-BMR \"European big mars rocket\"",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:13:05.662831104Z",
        "author": "Izack",
        "date": "2010-05-04T06:04:25+0100",
        "id": "0c901b8e35660f14891f393d9ca84592",
        "post_id": "post-220625",
        "text": "Looks like we're not using it anymore, but here's another view of the Cook concept, complete with Ravenstars, tanks, habs, cores, service modules and Ravenstars, ready to go.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.55194752Z",
        "author": "hribek",
        "date": "2011-01-05T00:55:04+0000",
        "id": "4c173afb6103a7816823e957789291d5",
        "post_id": "post-252901",
        "text": "Challenge #4 - about 310 kg used. The playback should show something like 316kg (biggest inaccuracy is due to the gradual engine cutoff). I haven't used more than 1 kg of fuel from the RCS tank for the entire flight (attitude change usually takes 0.05 kg tops, since you have plenty of time).The playback contains IMFD delta velocity plan, with IMFD Map program showing the predicted trajectory. It's a lunar gravity assist, PeA down to ~2M, then on the second orbit it gets down to 80km as predicted (I guess the Moon being on the opposite side of the Earth and high orbit ecccentricity might have something to do with that, plus Sun). The only course correction I made was PeA adjustment from 80km to 70km. then I only used a fraction of a kilo of propellant for killrot and two attitude adjustments on entry (first for the inverted circularization and suborbital skip, second for \"regular\" entry over the Gulf of Mexico). Touchdown was a few minutes before midnight (GMT) 26\/27 January.With this trajectory plan, it is possible to return to Earth on the first orbit using a 10 m\/s burn at perilune.View attachment Challenge_4_dv1104.32.zipRequired addons: IMFD",
        "thread_id": 16334
    },
    {
        "@timestamp": "2023-09-14T07:13:05.586068736Z",
        "author": "Urwumpe",
        "date": "2011-09-14T17:56:32+0100",
        "id": "227e65dc881cce85e9ba50dcd0f04320",
        "post_id": "post-220242",
        "text": "RGClark said:I don't agree it is far out. Boeing is well aware of the weight savings that can be accomplished using composites because of their experience with the Dreamliner 787 and the X-37B.It's not a coincidence that Boeing is the one investigating this.\n\nDon't let me get started on this one. Well, too late.The Dreamliner is actually heavier when empty than the old Boeing 767 it is meant to replace. It just carries a tiny bit more fuel per dry mass, but when looking at the engineering inside an aircraft, this isn't because there is more volume for fuel in the Dreamliner, but because the Dreamliner has much more effective wings as the obsolete 767.Effective weight-savings by Boeing when using composite structures? extremely little. The A330 of Airbus, that has only a conservative use of composite structures, has almost the same mass properties as the 787, but a slightly shorter range (but Airbus has much longer experience in that field than Boeing, especially since Europe did already do research for civilian use when Boeing left composite structures to military projects with high maintenance requirements)Again: Composite materials are alone no guarantee for lower mass. They can be lighter, no question, especially in places with low dynamic loads, but overall, their impact is very low.Engineering is a science, and every science has its paradoxes, because not everything follows a simple linear model. You might think that a part made of aluminum is lighter than a part made of steel for the same requirements, but that is often wrong. For example pistons in car engines are MUCH lighter when made of steel.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.663128064Z",
        "author": "Artlav",
        "date": "2010-05-04T07:07:03+0100",
        "id": "9b91f5b5bf166fec5517ab9c77a58f08",
        "post_id": "post-220628",
        "text": "Izack said:That could be averted by using a single engine, as we probably were going to do anyway:NERVA 2\n\nJust in case, here is a DLL for that engine:http:\/\/orbides.1gb.ru\/orbf\/nerva2_dll.zipComes with automatic thrust vectoring for compensating any load assymetry of docked vessels.Looks like a good choice for an engine to build the vessel on.How fast should the ship go?With this engine and 4 tanks it's 364t, 290t of which is fuel.So, it got 26km\/s DV on it's own, 16 km\/s of DV with 100t of payload, 9 km\/s of DV with 300t of payload.First is good for fast transfer, second is for slow. Reaction mass is whatever you shove into the tank, so taking one-way load is reasonable.What i built as an experiment is:-Nerva2+4 tanks-Mir2 core-self-deployed hab from the 60's-Ravenstar-Few shiny bits (tanks) from SSBB-A full Tanker by KulchAdding up to about 300000kg of payloadThis whole thing made it to Mars in a few months almost dry.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.793337344Z",
        "author": "Andy44",
        "date": "2012-08-06T05:43:31+0100",
        "id": "abce46e3a40bc8c03c3ec73b507ef1b6",
        "post_id": "post-251510",
        "text": "Are you guys watching this on ustream? They're showing a corny drasmatization with dramatic music.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.579819264Z",
        "author": "Loru",
        "date": "2011-07-04T22:02:00+0100",
        "id": "aa1a49ab7e7d26b0d2d30005dd1eda6d",
        "post_id": "post-220171",
        "text": "T.Neo said:Why would throttling down to ~4Gs late in the ascent be a problem? STS throttles down to 3Gs for astronaut comfort (the Orbiter Vehicle, at least, is rated for something like 5Gs), and it doesn't seem to have too many problems with gravity losses.\n\nGravity losses are problem in the begining of flight when you have to quickly clear dense parts of atmosphere and gain tangential speed.It isn't a problem for the shuttle (SRBs at lift-off) but for SSTO it will be a problem of efficiency. Remember that ~70% of lift-off thrust of STS is from boosters.My point is that designing an engine for SSTO that will be efficent (high ISP) on 100% throttle and 20% and will provide enough thrust to minimize gravity losses (high thrust) is very difficult.Probably I haven't written that very well.Also I've used ETS as reference because I'm quite familiar with this rocket and it's capabilities:p(over 100 test launches during dev process)T.Neo said:But another issue is, if you throttle down enough, or even shut down an engine(s), you are suddenly finding yourself flying a vehicle with a good deal of parasitic mass onboard...\n\nExactly - throttled down engines work usually below theirs maximum efficiency.PS - I'll try to do the same for umanned boosters\/stages and post results here.---------- Post added at 11:02 PM ---------- Previous post was at 10:56 PM ----------BTW my most with ETS calculations was intended to show that doing numbers for orbiter isn't that hard. There are plenty of tools to do it both online and on OHM to do it.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.669873408Z",
        "author": "Urwumpe",
        "date": "2010-05-05T22:23:24+0100",
        "id": "6a6f4d98e7541f6cc14a9ccd834161a5",
        "post_id": "post-220690",
        "text": "Prometheus would be OK for me, there are not many add-ons with that name already.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.939141888Z",
        "author": "palebluevoice",
        "date": "2012-08-07T03:37:29+0100",
        "id": "2508eb9721c7c31b3a18bee07de56d9a",
        "post_id": "post-251739",
        "text": "How loud would the skycrane be from about 10-15 feet away?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.630208512Z",
        "author": "Izack",
        "date": "2010-05-16T01:29:48+0100",
        "id": "f4955a267f0278ccecd3e3dbb9881de6",
        "post_id": "post-220875",
        "text": "Urwumpe said:Just as excuse: I did not intend to disqualify you, but to remind you on the Mars landings as challenge.\n\nIt's more like my excuse. There's too much stuff suddenly going on for me to be able to maintain an adequate amount of meaningful input for a project this complex. When I joined in, I was thinking we would just think something up, throw interesting ideas around, then fly a few sims over a few weeks, not conduct an enormously complex engineering endeavour. You guys even want to contactNASA, for Christ's sake. Are we playing with a simulator or are we forming a new space agency?Of course, reading my other post again makes me cringe at my own melodrama. This is what happens when you post with an uptime of 34 hours, sustained by energy drinks. -barfs-Anyway, ignore it. If we can treat this like the game\/sim it is it can be very fun and not a crash-course in engineering, aeronautics, astrodynamics and perhaps theoretical physics.End rant. Thank you and good night. :goodnight:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.85446528Z",
        "author": "jarmonik",
        "date": "2008-05-11T06:12:58+0100",
        "id": "8e1ac0d7499a185329709f48a3ba37cf",
        "post_id": "post-65179",
        "text": "Zatnikitelman said:Because of the lack of tutorials for IMFD 5.1h, I need to ask how to set up a surface launch on Earth to the Moon using IMFD. Every time I try using it, I use the course -> target intercept program and it just keeps spinning my \"orbit\" (I don't know exactly what it is) around Earth! I've played with every variable and the same thing happens. I have specified the target as the moon, but don't know how to set the source. Does anyone even know how to set up a surface launch to the moon?Thanks,Zat\n\nYou can use the Surface Launch program to reach low earth orbit.1. Select Surface Launch2. Set Op-Mode to Lunar Off-plane3. Set Target to the Moon4. Specify Lunar Intercept time \"GET 80:00:00\" for an example.\"Time\" tells you how long it takes to reach the launch window and\"Hed\" tells you the launch heading.If you want to make more precise orbit insertion you may want to monitor the EIn. It displays the deviation form the required eject plane.5. Once you have reach the low Earth orbit. Open Target Intercept program.6. Target the moon7. Specify lunar intercept time. Must be equal to the time used in Launch program \"GET 80:00:00\"8. Select proper TEj (the one that gives minimum dV)9. Switch to \"OffAxis\". (OffAxis mode won't start if TEj is badly incorrect)10. Reselect proper TEj11. Enable Autoburn",
        "thread_id": 1402
    },
    {
        "@timestamp": "2023-09-14T07:13:35.97450496Z",
        "author": "Keatah",
        "date": "2012-08-07T07:10:16+0100",
        "id": "fda8a67e38070e27444e29e3b947f235",
        "post_id": "post-251741",
        "text": "Louder than RCS, quieter than OMS. Depending on where you are and how far away you are.---------- Post added at 01:10 AM ---------- Previous post was at 12:34 AM ----------Are they gonna shoot the Skycrane's Hydrazine tanks with the laser? Are they? Are they?(imagine antsy pesky little boy jumping up and down)",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.638368256Z",
        "author": "Bloodworth",
        "date": "2010-05-20T02:57:22+0100",
        "id": "94d0de51b24fcca75a6c57be8dcc02c2",
        "post_id": "post-220930",
        "text": "Bj said:And Energia doesn't look all that bad...:)\n\nNow THAT'S a ROCKET!!!:thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.472705792Z",
        "author": "Unstung",
        "date": "2010-04-30T06:03:30+0100",
        "id": "89d6d8afcbb39c498dc030e772387cb6",
        "post_id": "post-219924",
        "text": "Andy44 said:It's not really original; there is a US 1-dollar coin which already has the Apollo 11 mission logo on it:\n\nIt would be nice if that was common and Kennedy is on the front.As for the other bills, the design is nice, but the photos have to go and be replaced with more natural-looking pictures for money, such as the Euro.",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:36.0255232Z",
        "author": "orb",
        "date": "2013-10-24T15:15:32+0100",
        "id": "661e67d48c3658f5d2f1e8f01dc87573",
        "post_id": "post-252115",
        "text": "The Planetary Society Blog:Curiosity update: Roving through the shutdown toward Waypoint 2, sols 388-432",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.67026176Z",
        "author": "Bloodworth",
        "date": "2010-05-05T22:51:11+0100",
        "id": "db9a7c2b838dd180195b2f936cba4ea3",
        "post_id": "post-220693",
        "text": "Arrowstar said:Heh, maybe someone could make an executive decision on the name so that the bigger fish can start frying, so to speak?:)\n\n:)I'll give it 24 hours unless I get a landslide vote in either direction between now and then. But Prometheus justsoundsright.*on a side note, while we honour Prometheus, let us not forget the price he paid for his daring...*",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.640630784Z",
        "author": "Pablo49",
        "date": "2010-05-21T05:38:55+0100",
        "id": "8197333b9046166f0735afc09f28b11a",
        "post_id": "post-220950",
        "text": "I doubt we would email the .scn around. Probably just post them in a thread in the group forum. And IRC coverage is optional of course, depending on the pilot. Again, we aren't anywhere near that point yet, once we have missions, we can discuss how to preform them.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.04363136Z",
        "author": "orb",
        "date": "2016-08-05T20:34:47+0100",
        "id": "8a34295aca441875a53cadd2e2e95de7",
        "post_id": "post-252193",
        "text": "",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.819227648Z",
        "author": "ex-orbinaut",
        "date": "2010-04-27T00:20:04+0100",
        "id": "be1c172033b5689126cb7f4f991671dd",
        "post_id": "post-219379",
        "text": "The question at the root of Hawking's preoccupation appears to be \"Will aliens be compassionate towards us? And, is it a compassion at our level of understanding?\"The unspoken assumption is, if they can 'visit' us, then they are fully capable of 'destroying' us with, like, a swipe of the hand\/claw\/tentacle\/fin\/toadstool... whatever.How compassionate are you to a piece of seaweed? Do you think the piece of seaweed is content with the level of compassion you give it?I personally already had, and therefore go with, the opinions of following two posts...Suzy said:Humanity is already damaging or destroying itself thoughoverpopulation, wars,environmental devastation, etc\n\nar81 said:A human goes to the bottom of the sea and says \"hello, noble fish, bring me before your leader\"...We are just fish in the gas waters filled with oxygen. Why would an alien race want to contact us?\n\n\/\/...........................................T.Neo said:Yes, but aren't these people primarily descended from Europeans?...Yes, native as in born somewhere. I'm native to South Africa, although many people would like to believe otherwise due to my heritage....When I speak of \"Native Americans\" though, I'm talking about the people that came to America thousands of years ago via the bearing strait land bridge.\n\nQuite, yes, but please reread carefully. Is there a hint of some contradiction lurking in there? No. It must be me not comprehending something, sort of like an alien... :lol:However, to answer the very first question, about European descent: No. You are thinking of Creoles. Sort of long gone, now. A reasonable segment of the society is part caste, leaning more towards the original, precolonial denizens than to European descent. The rest are the originals themselves. They weren't as \"wiped out\" as school-text-book-history portrays, apparently.Depends on the definition of \"get back\". Illegal humans? That's an amusing concept...\n\nAmusing, indeed. But a true reality nonetheless among humans. Today.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.527307008Z",
        "author": "Urwumpe",
        "date": "2010-04-30T23:39:46+0100",
        "id": "18d184b5b7a680c43819528be8001105",
        "post_id": "post-220061",
        "text": "garyw said:I know that would get me but I'm so used to typing \"delta-v\" - thanks Urwumpe.\n\nThats what computer scientists are for... fixing math problems. :lol:(For those who still wonder what the joke is: delta-v\/delta-t means \"change of velocity during a change of time\" or simpler: Acceleration)",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:36.544620544Z",
        "author": "Fizyk",
        "date": "2010-09-02T14:40:35+0100",
        "id": "b0e5a0c545ba05044db87e9a871beea5",
        "post_id": "post-252871",
        "text": "Code:GPU Name=ATI Mobility Radeon HD 3650\n--Initializing computation...\n--Done.\n--Generating on gpu...\nDone in 2410121\nWriting bmp\nFinita.\nGPU Name=ATI Mobility Radeon HD 3650\n--Initializing computation...\n--Done.\n--Generating on gpu...\nDone in 2695052\nWriting bmp\nFinita.\nGPU Name=ATI Mobility Radeon HD 3650\n--Initializing computation...\n--Done.\n--Generating on gpu...\nDone in 4210437\nWriting bmp\nFinita.computerex said:Mine dies at level 7, ATI driver crashes.\n\nSame here.",
        "thread_id": 16332
    },
    {
        "@timestamp": "2023-09-14T07:13:05.147311872Z",
        "author": "Keatah",
        "date": "2010-04-28T05:20:16+0100",
        "id": "099b3307448bb6fc94dc3e339a52cdc7",
        "post_id": "post-219657",
        "text": "Orbinaut Pete said:Well, you know, it is extremely large - maybe it pokes out above the atmosphere?!:p\n\nBwaaaaaahahhahahaaa!!! :rofl:",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:13:05.630457344Z",
        "author": "Urwumpe",
        "date": "2010-05-16T18:20:14+0100",
        "id": "0b98752f9bd7ac915798e64af0236feb",
        "post_id": "post-220878",
        "text": "T.Neo said:Is there any possibility of covering at least the habitation modules with regolith as radiation shielding? How would such a structure be constructed?\n\nI think I mentioned it briefly... yes, as extension, by using cylindrical modules that are just covered with soil.T.Neo said:And the greenhouses- would they not suffer from durability issues if they are lightweight enough?\n\nNot more than rigid structures. Flexibility is as much desired pretty often as stability, the best is the right balance between both. The central module is just rigid in my design for rising high above the surface and provide a good overview of the base, as well as later allowing line-of-sight radio links over a bigger area.T.Neo said:What would the requirements for a \"tent-like airlock\" be?\n\nLarge enough for two astronauts, easily installed or removed, powered by and takes atmosphere from the module it is attached to (alternatively cable connection to another module and gas bottles), can be stored in a UCGO box. The rest is TBD.T.Neo said:Would there be a possibility of either solar or wind power to at least augment the power of the reactor?\n\nSolar power and wind power would be pretty weak on Mars. Solar power could be used as augmentation, but for powering the whole base, you would quickly need huge arrays. And especially for the green houses, you would need extra power since the light on Mars would be much weaker than on Earth and not all edible plants like that.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.612024576Z",
        "author": "Hispa",
        "date": "2010-09-11T23:31:57+0100",
        "id": "446e94d285258216c0fbc5ee3d994db8",
        "post_id": "post-252983",
        "text": "T.Neo said:TheDiscovery II(warning, 3 MB .PDF file) study includes quite interesting mass figures for trusses as well as propellant tanks.\n\nThanks!I made it by the numbers...",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.66609536Z",
        "author": "Pablo49",
        "date": "2010-05-05T02:38:51+0100",
        "id": "2c0d1cb2d3eb0798971c5198cf8c3e91",
        "post_id": "post-220657",
        "text": "Haha, I first suggested vessel stack and then didn`t think about it then, how silly.:pWith that in mind, I like the idea of using the boosters has desccribed in the picture before.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.855088384Z",
        "author": "zerofay32",
        "date": "2008-05-12T06:00:47+0100",
        "id": "cad92abbbaf03c222cf406c135e0ce69",
        "post_id": "post-65184",
        "text": "Oh shoot!Sorry about that. I was thinking of the Mars chapter. The moon chapterdoesuse the Transfer MFD. I should have double checked, its been some time since I've looked at that chapter.but on that note, the Transfer MFD is pretty easy to use for a lunar transfer.Zerofay32",
        "thread_id": 1402
    },
    {
        "@timestamp": "2023-09-14T07:13:05.372975616Z",
        "author": "Bloodworth",
        "date": "2010-04-29T09:05:09+0100",
        "id": "fbcde4aac16150af5f4ef9e5d1987c33",
        "post_id": "post-219778",
        "text": "A little digging uncovered that when using Orulex, UMMU bases have no O2. This MAY explain why the crew inside my base died...maybe. It still does not explain why the crew's in all landed vessels died, or why those vessels were catapulted into space. Is Orulex collision completely incompatable with UMMU?",
        "thread_id": 14041
    },
    {
        "@timestamp": "2023-09-14T07:13:35.729283584Z",
        "author": "deadshot462",
        "date": "2011-11-28T00:07:16+0000",
        "id": "5bf7c0ff0ae866a836bdad947b8e5fee",
        "post_id": "post-251313",
        "text": "Great launch, good luck MSL.When will NASA add MSL\/Curiosity to its \"Eyes on the Solar System\" program?Is there another way to track of its current location?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902581248Z",
        "author": "4throck",
        "date": "2010-04-29T14:20:19+0100",
        "id": "572ec782ee1b31bc9b3d956d8a734e2b",
        "post_id": "post-219474",
        "text": "Disregarding capsules and the Shuttle, because they are limited by the need to reenter the atmosphere and land, we have the ISS and the Apollo Lunar Lander as good examples of current tech designs. Both are completely designed from a hardware point of view.Realistic projects, like the LOK lunar lander and other proposals still look much the same. For example, the Russian mars trip spacecraft designs of the 1980s look much the same as the MIR modules, just assembled a different way.As for near-future, I'd say you have to look at what materials and hardware (solar panels, tanks, docking ports, antennas, etc. ) is available today from manufacturers of satellites and probes.For example, theGOCE satellitedoes look unusual:TheGracesatelites are also interesting:",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.446423552Z",
        "author": "SiberianTiger",
        "date": "2010-04-29T16:27:13+0100",
        "id": "21b95dd7faece9efd304e55ea16322bc",
        "post_id": "post-219866",
        "text": "Ghostrider said:Is it near the Tycho crater? Because if it's the case, I'll start worrying.\n\nWhat's so exciting about a huge buried slab of iron?",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:13:35.926518784Z",
        "author": "Loru",
        "date": "2012-08-06T07:27:12+0100",
        "id": "293f86265cbf7ac697e69d553b80fdf0",
        "post_id": "post-251662",
        "text": "Congratulations to everyone working on this project:D",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.433285888Z",
        "author": "xmariox",
        "date": "2008-05-12T01:36:48+0100",
        "id": "8ac14896118036d9e8b44e75ed5db980",
        "post_id": "post-65202",
        "text": "ryan said:We can just can Sylvestor Stalone with his Rambo stuff, to sneak into burma and flip there heads over, then we will get Chuck Norris in from the west and so on.\n\nYes Sylvester Stallone with his Rambo in Burma. Famous movie:)",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:05.634568192Z",
        "author": "Bj",
        "date": "2010-05-02T21:06:13+0100",
        "id": "2527101206d189e5b30631c12c675774",
        "post_id": "post-220557",
        "text": "Would it be safe to say we are going to use Orulex, UMMU, Arrow+cargoes, and (DGIV or XR2)?Last I knew, UMMU and vehicles did not work well with Orulex. Which would make landing target more difficult. Otherwise, anywhere on Mars would look the same because its all round.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.93820288Z",
        "author": "Codz",
        "date": "2012-08-07T00:37:26+0100",
        "id": "200298eaee7bac8c2fef9a4ee7e4c2f3",
        "post_id": "post-251732",
        "text": "MSL got an awesome picture of Aeolis Mons.EDIT::ninja:'d by Mattyv.:lol:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.4630592Z",
        "author": "MrFickles",
        "date": "2010-04-29T23:38:26+0100",
        "id": "05ed6e2fb704a67f30ed8daa35fe58ed",
        "post_id": "post-219913",
        "text": "Ok, downloading that specific one works, I downloaded the patch and I guess that didn't work",
        "thread_id": 14061
    },
    {
        "@timestamp": "2023-09-14T07:13:04.823659008Z",
        "author": "AirSimming",
        "date": "2010-04-29T12:48:54+0100",
        "id": "6d440acbcc87e9d91b91ec7f094a5ea0",
        "post_id": "post-219421",
        "text": "T.Neo said:Injustices in the process of first contact and colonisation were not nessescary for these things to appear. That is a bit of a pity, I think it would have been far more advantageous if it had been gone about without the racism and patriarchal ideals.\n\nHistory always could have happened differently, but it happened like it happened.Technologically and scientifically the colonisation might not have been nessescary (the first rocket that reached space was launched from German ground; the first human to enter space was launched from Russian ground). But historically the colonisation was crucial for enjoying Apollo, STS etc. these days. Europeans (mostly) \"got\" land on which a lot of amazing things happen and almost the entire world participates from a lot of those things. Like Tom Hanks alias Jim Lovell says in Apollo 13: \"Imagine if Christopher Columbus did come back from the new world and no one returned in his foodsteps\".",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.472551168Z",
        "author": "Hispa",
        "date": "2010-09-01T12:20:33+0100",
        "id": "ba5b909d44751ad57c02f48a9d329b2c",
        "post_id": "post-252630",
        "text": "http:\/\/mmb.cat\/index.php?idm=1BTW There's an exhibit of s.XX russian pictures, to \"know the daily life of russian people\". XD Maybe you're interested!Related: Museo del ej\u00e9rcito, Montjuic -http:\/\/www.ejercito.mde.es\/Unidades\/unidades\/Madrid\/ihycm\/Museos\/barcelona\/index.htmlHighly recomended: Museu d'art de Catalunya -http:\/\/www.mnac.cat\/index.jsp?lan=001",
        "thread_id": 16316
    },
    {
        "@timestamp": "2023-09-14T07:13:05.486262784Z",
        "author": "silent_protagonist",
        "date": "2010-04-30T06:38:22+0100",
        "id": "9385617b2082fcdb16121cd0fdd3243c",
        "post_id": "post-219979",
        "text": "Well a spaceship is simply any spacecraft that carries three or more masts each supporting square solar sails. If the spacecraft only caries two such masts, it's a spacebrig, etc.;)I've always informally thought of the term spaceship, by analogy to current ocean going ships, as being reserved for a spacecraft that's reusable and capable of extended independent operation, such as an Earth-Moon orbit to orbit shuttle, etc, as opposed to contemporary spacecraft which are only capable of making brief forays into space with extensive ground support.",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:04.903040256Z",
        "author": "T.Neo",
        "date": "2010-04-29T21:36:59+0100",
        "id": "1731b7bd20e18a1aabcaec0a6d9e53ff",
        "post_id": "post-219481",
        "text": "Well, of course. Having the stream hit the ship would just be stupid.Kind of like sawing off the branch you're sitting on.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:36.516100096Z",
        "author": "Tommy",
        "date": "2010-09-02T04:00:35+0100",
        "id": "19295a4c72211f7500d671171670ad36",
        "post_id": "post-252761",
        "text": "This add-on seems to have quite a few dependancies, which weren't mentioned on the download page. From the scenario file, it seems to require Vinka's add-ons : Spacecraft2, Spacecraft3, and Multistage2. Also, there seems to be another add-on required for the launchpads, no idea which one - probably a high-rez Canaveral, or Slat's LaunchPads.",
        "thread_id": 16325
    },
    {
        "@timestamp": "2023-09-14T07:13:05.596275968Z",
        "author": "Zachstar",
        "date": "2010-05-04T04:55:20+0100",
        "id": "402a68dc8ce87945a01ad3916fea5b31",
        "post_id": "post-220509",
        "text": "Its amazing how desperate we were for info back then. As good as the U-2 was and still is in my opinion, It has no ability to evade. The flight ought to have never have been made.",
        "thread_id": 14080
    },
    {
        "@timestamp": "2023-09-14T07:13:05.516350208Z",
        "author": "JAW1002",
        "date": "2010-04-30T19:37:09+0100",
        "id": "33139ce34d3ca5fc4f273ddd1f5ee3f4",
        "post_id": "post-220032",
        "text": "if you can make addons, \"i cant\" this looks simple enough.plz can someone remake the topgear space shuttle..want more views and some info look here [nomedia=\"http:\/\/www.youtube.com\/watch?v=_b4WzWFKQ20\"]YouTube- Top Gear - Reliant Robin space shuttle - Richard Hammond and James May - BBC[\/nomedia]",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:13:36.160066816Z",
        "author": "Quick_Nick",
        "date": "2008-05-27T04:03:24+0100",
        "id": "4fb36be8b755e053badc0c062bdc7d78",
        "post_id": "post-69032",
        "text": "1672 - Giovanni Cassini's Discovery of Saturn Moon Rhea1948 - Yeager flies XS-1 Flight 103.Lots of other little things:http:\/\/www.astronautix.com\/thisday\/decber23.htmApollo 11 landed on my mom's first birthday.;)",
        "thread_id": 1628
    },
    {
        "@timestamp": "2023-09-14T07:13:05.624103936Z",
        "author": "Urwumpe",
        "date": "2010-05-11T21:13:02+0100",
        "id": "e484be23b6b578e89b659a9dc7938d64",
        "post_id": "post-220818",
        "text": "Pablo49 said:I seemed to have missed this Cycler being mentioned before. Can you explain please?\n\nLets link to the original:http:\/\/buzzaldrin.com\/space-vision\/rocket_science\/aldrin-mars-cycler\/There are already more types of Mars cyclers, ballistic and non-ballistic.http:\/\/en.wikipedia.org\/wiki\/Mars_cyclerBallistic mars cycles need absolutely no propellant for their work, they are held in their orbit by repeated swing-by maneuvers at Earth and Mars. They don't enter an planetary orbit, so docking\/undocking from them requires a lot of propellant, but you can reuse them, so you actually save a lot of mass for many mars missions. For just one \"Mars direct\", a cycler would be futile.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.537476608Z",
        "author": "Foofoo14",
        "date": "2010-05-01T03:00:22+0100",
        "id": "94b93c3c7c43a81b9bb1d735be7468a8",
        "post_id": "post-220074",
        "text": "So i just finished a land mask and bitmap of a planet and i wanted the lava on its surface to glow at night, but when i was done with pltex it turns out that the bin file wasn't 1 kilobyte and the land mask for the bin was 0 bytes.How is this so and how can i get it to work?",
        "thread_id": 14078
    },
    {
        "@timestamp": "2023-09-14T07:13:36.52486272Z",
        "author": "Tex",
        "date": "2010-09-02T03:55:18+0100",
        "id": "92daae3777eaff984630b9c89a093264",
        "post_id": "post-252787",
        "text": "Race organisers for the forthcoming United States Grand Prix in Austin, Texas, have released a draft layout of the new circuit that will stage the event from 2012, when Formula One racing returns to the country for the first time in five years.Working with renowned track architect Hermann Tilke, organisers Full Throttle Productions LP have drawn inspiration from the best circuits around the world, as well as taking advantage of the site\u2019s natural topography to include some dramatic elevation changes.Turns 3 through 6 look not dissimilar to Silverstone\u2019s high-speed Maggotts\/Becketts; Turns 12 through 15 give a nod to Hockenheim's stadium section; and Turns 16 through 18 will mirror the infamous, multi-apex Turn 8 at Istanbul Park.{...}\n\nhttp:\/\/www.formula1.com\/news\/headlines\/2010\/9\/11198.html",
        "thread_id": 16327
    },
    {
        "@timestamp": "2023-09-14T07:13:05.63552512Z",
        "author": "Bj",
        "date": "2010-05-02T21:24:59+0100",
        "id": "45ed88d301f822a7a60e4069bc113f2d",
        "post_id": "post-220563",
        "text": "Urwumpe said:Please no Orulex. It looks fancy, but is a PITA for older computers like mine.\n\nReally? I would have thought with all the developing you do, you would have this insanely fast expensive computer. How old is old?supersonic said:Ok, scratch Orulex off the list.\n\nWell that opens up a lot more places to land then:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.551071488Z",
        "author": "T.Neo",
        "date": "2011-09-21T19:18:09+0100",
        "id": "22848a92fabd4d719a2e9b65e4155dcf",
        "post_id": "post-220262",
        "text": "Refurbishment and maintainance have nonzero costs.You might be able to optimise the costs pretty well (I believe there were some suggested improvements to the Shuttle's engines, for example, that would have made refurbishment easier), but they'll still be there, and I don't think it's a good idea to imagine them in an overly optimistic way.Even Skylon only gets down to under $200\/kg if it has a relatively high flight rate, which would not materialise without demand.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.693287936Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-13T23:18:35+0100",
        "id": "c35040eec64b0b100bc293e886b636f1",
        "post_id": "post-251118",
        "text": "JPL: \"NASA's Next Mars Rover Rolls Over Ramps\".NASA's next Mars rover, Curiosity, drives up a ramp during a test at NASA's Jet Propulsion Laboratory, Pasadena, Calif., on Sept. 10, 2010.The rover Curiosity, which NASA's Mars Science Laboratory mission will place on Mars in August 2012, has been rolling over ramps in a clean room at NASA's Jet Propulsion Laboratory to test its mobility system.Curiosity uses the same type of six-wheel, rocker-bogie suspension system as previous Mars rovers, for handling uneven terrain during drives. Its wheels are half a meter (20 inches) in diameter, twice the height of the wheels on the Spirit and Opportunity rovers currently on Mars.Launch of the Mars Science Laboratory is scheduled for 2011 during the period from Nov. 25 to Dec. 18. The mission is designed to operate Curiosity on Mars for a full Martian year, which equals about two Earth years.A public lecture by Mars Science Laboratory Chief Scientist John Grotzinger, of the California Institute of Technology in Pasadena, will take place at JPL on Thursday, Sept. 16, beginning at 7 PM PDT Time (10 PM EDT). Live video streaming, supplemented by a real-time web chat to take public questions, will air on Ustream atwww.ustream.tv\/channel\/nasajpl.More information about the mission is online at:http:\/\/mars.jpl.nasa.gov\/msl.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.739319296Z",
        "author": "ar81",
        "date": "2010-04-27T17:04:09+0100",
        "id": "52f86a8d1889bbc1b4503b06cc2c4600",
        "post_id": "post-219303",
        "text": "Tortillas do not require very special conditions and they last long.Those are suitable for space.",
        "thread_id": 14012
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6150976Z",
        "author": "Kveldulf",
        "date": "2010-05-07T20:46:13+0100",
        "id": "cb661bcafae702cf7dc6259b9cf39a79",
        "post_id": "post-220738",
        "text": "Linguofreak said:I won't have access to Orbiter for the next three months, but perhaps I can give a suggestion on how to structure things:Figure out what kind of missions might be flown: (There are already a fair number of ideas: launching modules, assembling modules, flying to mars, mars landings, etc).Then take a poll on who wants to personally fly different kinds of missions: If everybody thinks \"yeah a modular spacecraft would be a great idea\", but nobody wants to personally fly up or assemble modules, then perhaps it would be best just to start with a monolithic ship in orbit. Conversely, if people are afraid of the project as a whole doing too many assembly missions, but lots of people want to fly them, it would probably be a good idea to do lots of assembly missions. Ideally, the ratios of different types of missions should match the ratios of interest in those types of missions.\n\nI agree with everything up here, especially the vote on who would be interested in flying what stages of the mission. Although I'd think offering a choice in being interested in the idea, as well as interest in actually flying the stage.For example, I mentioned a little while ago I don't like the idea of a modular ship, but I wouldn't be opposed to doing any construction of it.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.7574528Z",
        "author": "IronRain",
        "date": "2012-05-08T12:53:00+0100",
        "id": "3a1ad06c31167326b3262e4d105db296",
        "post_id": "post-251367",
        "text": "If you look at the video, you can see that Curiosity is pretty stable before being lowered\/landed. I think it won't be a problem",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.785728768Z",
        "author": "NLSPingouin",
        "date": "2010-05-02T03:10:26+0100",
        "id": "c6d8220562b944b2f214bbde76383a04",
        "post_id": "post-219328",
        "text": "mnagelvoort said:I am trying to learn how to land the lem starting at step 13. I am not finding much information. Can anyone help point me in the right direction. Thanks\n\nI think you know the answer. RTFM.",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:13:04.817867008Z",
        "author": "ex-orbinaut",
        "date": "2010-04-26T19:32:30+0100",
        "id": "1034f94ba6cd548e644b8e82d2be4c0a",
        "post_id": "post-219366",
        "text": "T.Neo said:Since when did Europe get overrun by Native Americans?\n\nTry the present.....?I think you will be able to look up the statistics of how many Ecuadorians alone there are living in (especially) Spain and Italy, and other countries of Europe. Even those figures lie, as a good many more are there illegally. Then there's the rest of Latin America.So, is that what could happen if we are invaded by aliens? We get back at them two to five centuries later?By the word \"native\" I am assuming that you are using it in its correct sense, as in \"born\" somewhere, and don't mean specifically Chief Sitting Bull or Tupac Yupanqui, yes?",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.789532928Z",
        "author": "orb",
        "date": "2011-01-29T13:57:54+0000",
        "id": "6b4a7ebdaa10971e553fcd20349df009",
        "post_id": "post-251138",
        "text": "Space News:NASA\u2019s Overbudget Mars Rover in Need of Another Cash Infusion:WASHINGTON \u2014 NASA\u2019s Mars Science Laboratory (MSL) mission needs an $82 million cash infusion to maintain its late November launch date after development of the $2.47 billion rover exhausted program funding reserves last year, according to agency officials.Jim Green, director of NASA\u2019s Planetary Sciences Division in the U.S. space agency\u2019s Science Mission Directorate here, attributed the 3 percent cost increase to problems developing the truck-sized rover\u2019s mobility systems, avionics, radar and drill, as well as delays in completing the rover\u2019s Sample Analysis at Mars instrument suite, which is designed to sniff the surrounding air for carbon-containing compounds.\u201cOur problem right now is MSL,\u201d Green told members of the NASA Advisory Council\u2019s planetary sciences subcommittee during a public meeting here Jan. 26. \u201cIt has virtually no unencumbered reserves left.\u201dWith MSL slated for delivery to Florida\u2019s Cape Canaveral Air Force Station in June, Green said it is imperative that the program\u2019s funding reserves be restored in order to gird against any further development or test problems that could cause the rover to miss an unforgiving three-week launch window that opens Nov. 25.{...}\n\n",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.640982784Z",
        "author": "Urwumpe",
        "date": "2010-05-21T11:24:29+0100",
        "id": "d4e6a0d8d3863bb2cb7235aa3699864a",
        "post_id": "post-220953",
        "text": "Bj said:Side questions:Where do you find those kind of articles?I am going fromthis... how did you figure out those figures?:eek:wned:\n\n(1)Simple: Google. I just ask it the right questions.;)(2)Simple:I see cross product.I remember cross product is orthogonal to the plane spanned by the two vectors, and has the magnitude of the surface area of the parallelogram spanned between the two vectors. (simple geometry)Omega is the angular velocity vector, in radians per second of the rotating system.v is the particle velocity in the rotating system (eg, you moving relative to the rotating surface of Earth).The cross product reaches maximal magnitude if both vectors are orthogonal. So, this means the coriolis force is maximal of the particle velocity vector in the rotating system is orthogonal to the angular velocity vector of the rotating system: If you move radially or parallel to the main rotation axis. It is zero if both vectors are parallel or antiparallel: If you move tangentially to the rotating system.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.078660096Z",
        "author": "Izack",
        "date": "2010-07-11T16:03:30+0100",
        "id": "7bda20528194796eda1ce9e1522b5589",
        "post_id": "post-219515",
        "text": "Cool! I can almost hear the dry '60's narrator telling me what the future will be like!",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.01144704Z",
        "author": "orb",
        "date": "2012-11-26T20:31:49+0000",
        "id": "f5309dfbab55c1d0f342ac2cff894184",
        "post_id": "post-252027",
        "text": "NASA\/ NASA JPL:One Year After Launch, Curiosity Rover Busy on MarsNovember 26, 2012PASADENA, Calif. - The NASA Mars rover Curiosity began its flight to Mars on Nov. 26, 2011, from Cape Canaveral Air Force Station, Fla., tucked inside the Mars Science Laboratory spacecraft. One year after launch and 16 weeks since its dramatic landing on target inside Gale Crater, Curiosity has returned more than 23,000 raw images, driven 1,696 feet (517 meters) and begun helping researchers better understand the area's environmental history.{colsp=3}Click on images for details\u200b||Panoramic View From 'Rocknest' Position of Curiosity Mars Rover\u200bThis panorama is a mosaic of images taken by the Mast Camera (Mastcam) on the NASA Mars rover Curiosity while the rover was working at a site called \"Rocknest\" in October and November 2012.Image credit: NASA\/JPL-Caltech\/Malin Space Science Systems\u200b|A Martian Rock Called 'Rocknest 3'\u200bThis view of a Martian rock called \"Rocknest 3\" combines four images taken by the right-eye camera of the Mast Camera (Mastcam) instrument, which has a telephoto, 100-millimeter-focal-length lens.Image credit: NASA\/JPL-Caltech\/Malin Space Science Systems\u200b|Mars Rock 'Rocknest 3' Imaged by Curiosity's ChemCam\u200bThis view of a rock called \"Rocknest 3\" combines two images taken by the Chemistry and Camera (ChemCam) instrument on the NASA Mars rover Curiosity and indicates five spots where ChemCam had hit the rock with laser pulses to check its composition. It covers an area 3.9 inches (10 centimeters) across.Image credit: NASA\/JPL-Caltech\/LANL\/CNES\/IRAP\u200bThe car-size rover is at a site called \"Point Lake\" overlooking lower ground to the east, where the rover team intends to find a target for first use of Curiosity's rock-sampling drill.During a two-year prime mission, researchers are using Curiosity's 10 science instruments to assess whether the study area in Gale Crater ever has offered environmental conditions favorable for microbial life.{...}",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65480576Z",
        "author": "Tex",
        "date": "2010-06-14T01:39:11+0100",
        "id": "5f6a03be6252a32b42419124cc4a81b4",
        "post_id": "post-221075",
        "text": "Izack said:I initially thought it would be nice to have some 'quality control' on who could post and what not, but nothing is preventing anyone from joining the OFMM group, so that point is also moot.\n\nIf that's the case I recommend we just make the forum by itself. I assume you will be running the project? Who ever is in charge of running things will have the ability to moderate that forum. Note you wouldn't be a member of the O-F Mod team, you would simply have the ability to moderate threads and posts in that forum, stick threads, rename, etc.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.569711616Z",
        "author": "RGClark",
        "date": "2013-11-19T17:05:27+0000",
        "id": "2bc86b89456339c5e03c0e279e7f67cc",
        "post_id": "post-220455",
        "text": "Urwumpe said:...Also \"discussing with SpaceX\" ... where was THAT said there?\n\nAbout 23 and 1\/2 minutes in, a question is asked about how NASA is planning to land large masses on Mars, which would be needed for a manned mission. After possibilities such as hypersonic inflatables are mentioned, there is also mentioned the possibility of retro rocket firing during a hypersonic reentry. This is when it is mentioned discussions with SpaceX about their rocket decelerated reentry of the F9 v1.1 first stage.Bob Clark---------- Post added at 12:05 PM ---------- Previous post was at 11:59 AM ----------N_Molson said:Muskwants.\n\nMusk gets.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.1523968Z",
        "author": "Slice N Splice",
        "date": "2010-08-31T02:39:56+0100",
        "id": "040f84508c399c7a99ee0f3d504dba72",
        "post_id": "post-252299",
        "text": "Does anyone else got a link to any rockets with parachutes and or alot of stages.Also i need links to anything with a parachute on it. I am very interested in parachutes!",
        "thread_id": 16279
    },
    {
        "@timestamp": "2023-09-14T07:13:05.512130048Z",
        "author": "Loru",
        "date": "2010-04-30T09:37:33+0100",
        "id": "fafe949fffcbb6c0dd9c77bae6030c0e",
        "post_id": "post-220029",
        "text": "Can you provide link for the video???",
        "thread_id": 14074
    },
    {
        "@timestamp": "2023-09-14T07:13:05.625114368Z",
        "author": "Wolfer",
        "date": "2010-05-12T02:56:28+0100",
        "id": "745e1e2d53b51074f3edb515a6625fe7",
        "post_id": "post-220826",
        "text": "That it will take approximately 6.12 km\/s DV from LEO to LMO.\n\nWe can reduce that by aerobraking into Mars orbit.Also for your graphs, the second one looks okay.Using the data you gave I havedv= 16500*ln((100466+x)\/(42000+x))which gives, in m\/s and kg:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.794091008Z",
        "author": "FordPrefect",
        "date": "2012-08-06T05:52:00+0100",
        "id": "8a2859ca3fe3378cd9a4d16e0656b46f",
        "post_id": "post-251516",
        "text": "Phobos passing to the left now. EYES rocks, beautiful visualization. This is getting really exciting...Goodspeed to Curiosity. Keeping the fingers crossed that all the stuff works as advertized, and that there'll be some nice flat spot on the surface of Mars underneath!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.554818816Z",
        "author": "Sky Captain",
        "date": "2012-01-01T21:24:54+0000",
        "id": "ecb527488cec05ede0728e05c873548e",
        "post_id": "post-220300",
        "text": "T.Neo said:However, here is a question: say we have a reusable spaceplane, the second stage of a TSTO, with propellant tanks integrated into the spaceplane itself (unlike with STS). Could it work, or would the center of mass\/center of pressure difference created by the mass of the engines in the aft of the vehicle destabilise everything?\n\nEngines would probably have to be placed on wings like on Skylon to maintain stability with empty tanks and to avoid tendency to fly tail first when empty. Or maybe some sort of clever lifting dody besign had to be used.How about the space shuttle?\n\nYeah, shuttle. Howewer it was more like rebuildable than reusable. Imagine how much your plane ticket would cost if a jetliner would have to be taken apart, inspected to last part and put back together by thousands of technicians after every flight. There isn't really much difference when that army of workers are used to rebuild the reusable launch vehicle or build a new expendable rocket for every flight.Ultimate goal for spaceplane would be airplane like operations with little maintanance between flights and major sheduled maintanance happening only at predetermined intervals like it is with commercial aircraft.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.372492288Z",
        "author": "Bloodworth",
        "date": "2010-04-28T03:36:03+0100",
        "id": "fd250f304f5c8cd4ac70078847c5c0dd",
        "post_id": "post-219776",
        "text": "Everything is Ok, with vessels above ground, but anything on the ground is not. to clarify, grounded ships are not launched AT 6000mps, butaccellerateaway from the planet\/moon until they hit that speed, thats where I shut down the scenario...",
        "thread_id": 14041
    },
    {
        "@timestamp": "2023-09-14T07:13:35.794340096Z",
        "author": "Andy44",
        "date": "2012-08-06T05:54:58+0100",
        "id": "af085fbb50d9a2ba8101fe308ccec028",
        "post_id": "post-251517",
        "text": "All I'm seeing is video of the control room.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.557106688Z",
        "author": "RGClark",
        "date": "2012-01-04T22:04:52+0000",
        "id": "f5c6832779ceb50844ec7dc90dc45978",
        "post_id": "post-220331",
        "text": "Urwumpe said:Rocket equation says a certain SSTO configuration is possible \u25ba Launch costs are down to $100 per kg because Elon Musk says so.If I would give Elon Musk the paperwork for a 6000 kg satellite and $60,000 for launching it, do you think he will take the contract and launch it for that price? Maybe together with another satellite in that weight class that he will launch for $6000 per kg on a bigger launcher (\"The first one is for free\"). But economically, I doubt he could even get the aluminum for building his rockets for that launch price.\n\nKeep in mind the $100 to $200 per kg number is not arbitrary but is based on estimates by the SpaceX engineers of, for example, their understanding of the reusability of their engines, the most costly part of a rocket. Elon has said the Merlin should be reusable ten's of times.About your example I think you meant $600,000 to $1,200,000 for that 6,000 kg satellite. But the low cost reusable vehicle does not yet exist. However, I think he would accept that paymentnowif that launch only had to be within the next 10 to 20 years.:)Speaking of economic \"bets\". Consider this scenario. There have been many cases of people who got in early on an initial public offering and made out big when those companies became successful, such as with Apple, Google, etc.Let's suppose thatifSpaceX succeeded they would patent their reusable $100 per kg design so that no one else could use it or would have to pay license fees to SpaceX to use it, and no other company got in on the reusability paradigm to be able to field their own design for another say 5 years while SpaceX is fielding theirs. But let's say we still don't know whether or not SpaceX will succeed. We just know they said they'll patent their design when they get it and since no company is working on it, it would take a few years to catch up.Under those conditions, clearlyifthey succeeded they would get a huge market share. Now let's say tomorrow SpaceX offered an IPO.Would you buy their stock? Note this is asking a question on how you view the likelihood of them succeeding at this idea. I would, because I consider it likely they will succeed. Also, the other orbital launch companies have shown no dedication to achieving it. So if SpaceX succeeds they will likely be the only ones at least for a few years.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.4783488Z",
        "author": "zeldafan156",
        "date": "2010-04-30T20:00:47+0100",
        "id": "e5e68fb3a2e9acf932e34348b8edbab3",
        "post_id": "post-219943",
        "text": "it looks like it would fit... its about 1 inch deeper than the one i have. but my concern is will it fit in the back(will is screw in right) and will it work on my mother board.---------- Post added at 07:00 PM ---------- Previous post was at 06:58 PM ----------Your best bet, pull the old unit, look for that data sticker.\n\nthe sticker that tells me how muck watts it can produce? that doesnt give me any dimensions",
        "thread_id": 14064
    },
    {
        "@timestamp": "2023-09-14T07:13:36.500939008Z",
        "author": "Face",
        "date": "2010-09-01T21:27:04+0100",
        "id": "c34ec1ed3adc8ad7f7e6025346179cf4",
        "post_id": "post-252708",
        "text": "Jarvit\u00e4 said:Dropbox is closed-source on both server and client side. I don't see how I could possibly confirm that it only shares what I ask it to.\n\nIn theory you could do that by analyzing the net-traffic from\/to your computer. Wireshark FTW",
        "thread_id": 16321
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56303872Z",
        "author": "RGClark",
        "date": "2012-07-19T07:55:08+0100",
        "id": "5272156d22b66cbeb937355bb65b821f",
        "post_id": "post-220406",
        "text": "Hlynkacg said:And once again you're blithely ignoring the economic and engineering aspects of your own argument.If it were simply an issue of strapping engine A to stage B SSMEs would be on EVERYTHING.Likewise an SSTO (that is not reusable) and costs twice as much as TSTO is not an improvement. It is a step backwards.\n\nThis is a test vehicle, not the actual production vehicle, anymore than the Grasshopper will be or the DC-X was.This is using the actual Falcon 9 hardware remember with the plannedMerlin 1Dexpected to see first flight on a Falcon 9 next year. Then it's importance would be to demonstrate how easy SSTO is to achieve with engines not even especially efficient on the Isp scale.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.612282112Z",
        "author": "Ashaman42",
        "date": "2010-05-06T20:50:04+0100",
        "id": "95643f226c0c0148adcd1955ed81ef53",
        "post_id": "post-220715",
        "text": "For what it's worth I also think Prometheus is a good name.Do people want me to make a fuel version of the GDI miner? Shall I just change the output or shall I whip up a new mesh?Bearing in mind that the mesh\/texturing on the miner were not my work so would probably end up with a quality more like the ore mill I'm making (see the GDI refinery thread for pics).",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.560742912Z",
        "author": "garyw",
        "date": "2010-10-23T14:01:53+0100",
        "id": "d5e858da001156abafeee572468212ef",
        "post_id": "post-252926",
        "text": "What is \"it\". Saying \"it\" doesn't work is not help at all, you need to qualify what \"it\" is, what you were doing at the time and provide steps to repeat the \"it\" that doesn't work.",
        "thread_id": 16336
    },
    {
        "@timestamp": "2023-09-14T07:13:36.667099648Z",
        "author": "Wishbone",
        "date": "2011-09-27T09:12:16+0100",
        "id": "c6c75c4da2701c423d9e04c2d77e1fa7",
        "post_id": "post-253129",
        "text": "Tested the set myself and it works. The only caveat: one has to set BODY and BARYCENTER lines in the SPICE'd .cfg file equal to the asteroid's ID, which is 3405189. If you simply plug in the name, you will end up around Sedna and rotating like hell which is definitely wrong on both counts.",
        "thread_id": 16349
    },
    {
        "@timestamp": "2023-09-14T07:13:05.652826368Z",
        "author": "Columbia42",
        "date": "2010-06-12T18:07:37+0100",
        "id": "79e86644c8a846e6232d9529b841d7ae",
        "post_id": "post-221057",
        "text": "Urwumpe said:Yes, that is what I mean with the skycrane concept - have a separate propulsion module\/reusable shuttle, that lands the hab module by means of a long tether connection that permits some distance to the surface from the landing engine.What I don't yet have is a good way to return back to Earth, I am torn between using a Earth Return Vessel (ERV) that fits into the 40 ton landing envelope of the skycrane, and attaching a lighter crew module to the skycrane after landing\/refueling on Mars, that rendezvous with the interplanetary spacecraft in Mars orbit.The ERV would permit a direct return when combined with an inflatable habitat module, the second one would require less mass to be transported to Mars - essentially just a light cabin with a docking port.\n\nOh! I didn't know that we were going to return the hab to LMO via the skycrane. I thought that was just a landing system.As for returning to Earth, I think the best strategy would be to bring the hab module back to Mars orbit and use the stack that brought us to mars to return to Earth. If the NERVA 2 doesn't have enough fuel for the whole journey (TMI, MOI, TEI and course corrections), than we can send a seperate flight to Mars carrying fuel and supplies for the return trip of the crew. (This flight can be launched in the launch window previous to the one the crew are launched in).",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.660323584Z",
        "author": "PhantomCruiser",
        "date": "2010-05-03T20:37:16+0100",
        "id": "3fe729062e7bef2f33d0083ebaa07be7",
        "post_id": "post-220602",
        "text": "I still have my copy of Red Mars, I'll see if I can glean some more information from it. Of course it'd be guesswork, but I remember the gondola had a crew of 2 (dude\/chick and of course they did...)Propulsion was electric IIRC.How was the Mars Ares plane to be powered? Rockets IIRC, When I find it I'll try to mimic that somehow. Perhaps something just enough to stay aloft at 500 meters or so, with some kind of RCS type steering.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.432951552Z",
        "author": "Andy44",
        "date": "2008-05-11T21:17:19+0100",
        "id": "05d136dd8c7fd789d2ecd9f9a55d4913",
        "post_id": "post-65198",
        "text": "computerex said:My opinion on this is negligible, but to all the people opposing this notion, I would like to ask you to think what you would want if you were in the situation of Burmese people. It's easy to say big words while we are in the comfort of our air conditioned houses with our bellies full and our thirst quenched.\n\nIf it's okay to invade Burma to overthrow their tyrant, than it's okay to invade Iran, too, and for the same reason.That said, I think the U.S. prohibition on privateers and mercenaries should be lifted. Ifyoupersonally would like to go over there and start some trouble, have at it. As long as you pay for it out of your own pocket and understand you will receive no support from your own government, you would be responsible for whatever happens.Then you can put your money where your mouth is and find out personally if getting into a gunfight on the other side of the world against people who have never harmed you on behalf of people you don't know is really worth getting killed or mamed or captured and tortured for.Meanwhile, please leave me with the choice to not participate or pay for your venture.",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:35.928595712Z",
        "author": "Linguofreak",
        "date": "2012-08-06T08:11:25+0100",
        "id": "0ca76939a3dadcbce9888f3920666ce1",
        "post_id": "post-251677",
        "text": "I could have sworn that when they were interviewing John Holdren he claimed that the US was the only country to successfully land surface probes on another planet. (Venera anyone?)",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.85496704Z",
        "author": "zerofay32",
        "date": "2008-05-11T22:35:02+0100",
        "id": "b8fd7508a87ff267682e731a011fdd12",
        "post_id": "post-65182",
        "text": "I suggest downloading the \"Go Play In Space\" ebook from here,http:\/\/www.aovi93.dsl.pipex.com\/play_in_space.htmRead Chapter 4 \"Fly Me To the Moon\". This desrcibes how to get to the moon using IMFD. You don't need everything for the totorial as long as you are just trying to get to the moon with IMFD.Hope this helps,Zerofay32",
        "thread_id": 1402
    },
    {
        "@timestamp": "2023-09-14T07:13:05.474035456Z",
        "author": "Shadow Addict",
        "date": "2010-05-01T21:32:50+0100",
        "id": "e709eef1adaac9adcd6bef38d38a3d30",
        "post_id": "post-219934",
        "text": "Andy44 said:It's not really original; there is a US 1-dollar coin which already has the Apollo 11 mission logo on it:\n\nOh my god, where can I get one of those?",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:36.02161792Z",
        "author": "orb",
        "date": "2011-10-27T18:31:15+0100",
        "id": "b4fb38c75ab5be46b252fb0b45f69ccc",
        "post_id": "post-251203",
        "text": "Encapsulating into payload fairingEncapsulating into fairing (Oct. 25):{colsp=6}Click on images to enlarge\u200b{colsp=2}\u200b|{colsp=2}\u200b|{colsp=2}\u200b{colsp=2}\u200b|{colsp=2}\u200b|{colsp=2}\u200b{colsp=3}\u200b|{colsp=3}\u200b",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.281877248Z",
        "author": "RisingFury",
        "date": "2010-04-28T03:00:33+0100",
        "id": "b60335ca6e51ed6bb3383d77d6621b21",
        "post_id": "post-219755",
        "text": "PhantomCruiser said:I can vouch for ar81's tutorial, it's worth the download (get the other anim8tor tutorials as well).Texturing is kind of an art form, I'm learning as I go. It's less voodoo than I thought, but can still be tricky.\n\nAnd from my experience working with UnrealEditor - level design tool for Unreal Tournament - the texturing is more important then the mesh.A high poly count cannot compensate for bad texturing (and lighting), while good texturing can easily compensate for lack of polies.",
        "thread_id": 14037
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6469184Z",
        "author": "Voyager",
        "date": "2010-06-08T18:17:48+0100",
        "id": "7226f9b54ec6c9d768829ccda3e6b1ad",
        "post_id": "post-221005",
        "text": "By the way, what meshes do we need. I have been practicing meshes.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.562553856Z",
        "author": "TMac3000",
        "date": "2012-06-06T01:23:14+0100",
        "id": "550119f08a378b86e75e654d58635a3b",
        "post_id": "post-220401",
        "text": "I believe SSTO is possible, but not with currently technology. We're close, but need to make pretty serious strides in materials and propulsion technology.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.022438912Z",
        "author": "orb",
        "date": "2011-11-04T17:04:28+0000",
        "id": "5847314226469c5dc1d0dc9f22e618f3",
        "post_id": "post-251209",
        "text": "Video: MSL moved to VIF and attached to the rocketVideo of the above:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.569070848Z",
        "author": "RGClark",
        "date": "2011-02-21T13:52:20+0000",
        "id": "7ecb291868ff0d2dd6201be2450c78ed",
        "post_id": "post-220106",
        "text": "Urwumpe said:You can't average just by \"trajectory\", you would need to integrate thrust force during the ascent and then divide it by the propellant mass. if you ascent slowly, and loose a lot of thrust to atmosphere (as the SSME or J2X would), you would also have a much worse \"average specific impulse\", due to the fact that most fuel is used at a time when the engine is operating less effective.A single value is purely statistical - it helps you no where, since calculating it properly means roughly simulating the trajectory, and the 425 (which are bloody close to the middle between sea-level and vacuum ISP) are not even telling you how it went up.\n\nThe middle point is at about 408 s. The value 425 s is sufficiently far enough away that it is clear that the fact that most of the flight is taking place at high altitude is being taken into account.The trajectory averaged Isp clearly depends on the trajectory. But you can assume some common trajectory is used to reach altitude and velocity for orbit and calculate the average Isp on that basis.I would just like to see that calculation made and the trajectory used to make it.One possibility for how it could be done if you had the data for the thrust of the SSME's for the shuttle over the entire trajectory to orbit, a \"thrust profile\". Then you could calculate what is the average Isp over this trajectory.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.619478528Z",
        "author": "Columbia42",
        "date": "2010-05-10T01:20:42+0100",
        "id": "36b84846884d17930093ca426557e406",
        "post_id": "post-220779",
        "text": "Great ideas about the mining.As for the recovery of rovers, isn't the Spirit rover broken or stuck or something? Maybe we could fix that.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.036264448Z",
        "author": "N_Molson",
        "date": "2013-11-24T17:41:32+0000",
        "id": "09bba7aca4aa82847d0bcd92188bf0cb",
        "post_id": "post-252131",
        "text": "Volts are not so important as long as the components are designed to operate at various values, but Amperes are critical. But of course they are related : you can lower the Volts to keep the Amps constant, but there is a limit to that, and 4V is close to that limit.BTW a RTG is not a computer PSU, and I guess that \"normalizing\" and distributing its raw power takes several steps.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.627590144Z",
        "author": "Bloodworth",
        "date": "2010-05-13T22:18:10+0100",
        "id": "27d1de4297f0b16627be697123afc0bd",
        "post_id": "post-220851",
        "text": "lennartsmit said:I just have a problem with this MSS. If we aren't aerobraking because of the strength of the docking-ports, wouldn't the acceleration of the Earth-ejection also be enough to break the ship apart? Or have we got some Unobtainium bolts?\n\nWe are not talking about the stress of acceleration or deceleration. What we are talking about is the windshear involved in aerobreaking. This puts very different stresses on the structure than accel\/decel in a vacuum.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.634704128Z",
        "author": "supersonic",
        "date": "2010-05-02T21:12:38+0100",
        "id": "66abb3d6d89dd10308fc4189978d5886",
        "post_id": "post-220558",
        "text": "A small super high res space in the middle of Valles Marineris would be a good spot for Orulex because of how low it is compared to the rest of Mars.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.130736128Z",
        "author": "Moach",
        "date": "2010-08-29T23:45:25+0100",
        "id": "86b4a4f6110647e057ffca951587930f",
        "post_id": "post-252274",
        "text": "wow! there's a lot of stuff floating around on our little system, no? -now - immagine how AWESOME if we could add even if as few as 10% of those to orbiter :lol:of course, then we'd need to hookup a super-mainframe in order to play... :hmm:",
        "thread_id": 16276
    },
    {
        "@timestamp": "2023-09-14T07:13:05.558567936Z",
        "author": "movieman",
        "date": "2012-01-08T07:42:55+0000",
        "id": "21753387ce2c2964d5a358ca1f94988b",
        "post_id": "post-220347",
        "text": "T.Neo said:Considering that most of the ascent is spent in a vacuum or near-vacuum, shouldn't a scheme to increase vacuum ISP (such as an extendible nozzle orTAN) be more relevant?\n\nMost of the time during a rocket launch may be spent in a vacuum, but typically most of the fuel is used in the atmosphere. So an altitude-compensating engine is a very good idea if you're trying to build an SSTO... so long as the added complexity doesn't cost more than you gain.If I remember correctly, the shuttle's SRBs make up about half the launch mass and that's all burned to get the shuttle above most of the atmosphere. Similarly for the Saturn V, where most of the fuel is in the first stage. That's not a problem for a multi-stage rocket, but it could be a big problem for an SSTO... a small reduction in ISP in atmospheric flight could result in a large increase in fuel mass.Certainly it's enough of a problem that the early Kistler SSTO design relied on being launched from high altitude where it could use rockets designed for vacuum... the numbers just didn't work otherwise.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.647179008Z",
        "author": "Voyager",
        "date": "2010-06-08T18:31:35+0100",
        "id": "bc21e93e6dab5b47e2c007da2e7d4f09",
        "post_id": "post-221007",
        "text": "Okay, time to start cracking.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.039719936Z",
        "author": "barrygolden",
        "date": "2014-02-11T03:48:59+0000",
        "id": "88ffa11132410587165b750f27d306f5",
        "post_id": "post-252162",
        "text": "Really would like to see MSL fly in orbiter",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.572127232Z",
        "author": "Urwumpe",
        "date": "2013-11-20T22:22:50+0000",
        "id": "9593ddce93042e048f86c0c427520c6d",
        "post_id": "post-220482",
        "text": "Hlynkacg said:Yes I've heard of it, I just don't think it applies to the systems being discussed. \"Wear out\" failures are a non-issue because each rocket is expendable and refusing to make changes to or apply lessons learned in previous design iterations will result in a flat failure rate rather than a downward curving one.\n\nThats wrong: First of all, the overall reliability is the sum of all reliabilities, generally speaking. Every component has a bath tub plot of its own. And there are quite many components in the system, that are reused even in expendable rockets: The ground segment.Then, you also have a background noise of failures in your operations. A procedure can be failure prone, without appearing like it initially. You can get more failures in a part initially appearing safe, when you get higher flight rates.Also, it can become harder to produce components, when their parts become obsolete - what happens quickly today. Then you will get again an increased number of failures, even if your parts are produced new for every flight - this usually happens at the end of the life time of a ELV again.Usually, you freeze the requirements of the new product generation not before your current one has entered the low and stable part of the bath tub. Then you know enough about the hardware and get ideas about the wetware. When the new product is entering test operations, you have enough experience in the wetware from the previous product to improve the operations. And repeat it, when the early operations of the new product are done.Regardless what the product is. There are less aggressive R&D cycles, and multi-dimensional R&D cycles, but the general best practices don't change.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.654582528Z",
        "author": "Izack",
        "date": "2010-06-13T23:41:47+0100",
        "id": "85941e20f0f3b0da7d5b2786b005bef8",
        "post_id": "post-221072",
        "text": "Voyager said:Essentially the return engines and supply modules would be docked together by a small two man crew in the return engines. They would then set up the autopilot to head to Mars and leave in their CTV.\n\nOr we could just build the thing right here in LEO, and then ship it off, as per the current mission outline. The main problem I see with your idea is that once the main engine has been sent off to Mars, how the heck to we get everything else there? More engines? If so, then why build the first engine in the first place?The concept of testing all the different modules in Earth orbit isn't such a bad idea, though. When Apollo did it, they did it because nothing like that had ever been done before, which isn't the case today. We have all the spaceflight experience we require right now, withMir, Skylab and of course the International Space Station. Humanity now has the required flight hours for his pilot's license, you could say.Of course, if we get to Mars and it turns out someone forgot to code RCS thrusters for the lander, we could be in a bit of a pickle, so preflight testing of all the modules is still an absolute must (even though it needn't be a group activity.)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.170793728Z",
        "author": "Moach",
        "date": "2010-08-31T14:39:07+0100",
        "id": "dbb33c96ec2347e1b1b38b0fe8fdfd36",
        "post_id": "post-252333",
        "text": "WANT :jawdrops:",
        "thread_id": 16280
    },
    {
        "@timestamp": "2023-09-14T07:13:05.573692672Z",
        "author": "Loru",
        "date": "2014-11-16T08:53:25+0000",
        "id": "6961bbe22953d3d313472f0aaf957388",
        "post_id": "post-220494",
        "text": "Pure dV derived from rocket equation is not enough. You have to acount for gravity losses, which are determined mostly by thrust\/weight ratio in initial phases of flight.Silverbird rocket calculatorsays that Titan 1st stage with single LR-87-5 can't achieve orbit on it's own. Adding second engine to the stage gives me astonishing payload of 28kg! And that's for straight eastward launch on equator.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.392772608Z",
        "author": "haze39",
        "date": "2010-04-28T14:23:06+0100",
        "id": "6d7cd94c2dbe00f0b0b2e5929dc98000",
        "post_id": "post-219791",
        "text": "OK.The use of runways is not that important,since the DGIV can hover it's way to a stabil landing on a pad on a planetary base,IF it's possible to make it use the XPDR\/Nav-beacon aid.Can this be done on KSC\/Edvards? as an example?I am using the Relativistic Warp MFD by nicker43,to pinpoint any planet\/base\/vessel,but the trouble occurs when trying to land the DGIV,smoothly on the earth.It usually breaks up in thousands of pieces and \"kills\" the crew....:nono:Thankshaze39",
        "thread_id": 14044
    },
    {
        "@timestamp": "2023-09-14T07:13:36.449763072Z",
        "author": "Izack",
        "date": "2010-09-01T02:56:44+0100",
        "id": "87c6bc63adeaf18a946a127eb8bc4597",
        "post_id": "post-252580",
        "text": "None of us are perfect. It takes time to learn how to reenter. Probably no one will take the time to make this for you, but plenty of people have spent plenty of time writing tutorials to teach people like you (and me:p) how to do these things without autopilots.EDIT: Ninja'd by Xyon. He makes the point much better anyway.",
        "thread_id": 16308
    },
    {
        "@timestamp": "2023-09-14T07:13:05.626183168Z",
        "author": "Izack",
        "date": "2010-05-12T14:24:25+0100",
        "id": "3d25b544f57e6db1105c9d391ef0f594",
        "post_id": "post-220837",
        "text": "Tim Taylor said:More power!!\n\n:lol:Anyway...If the payload were divided among smaller craft (say, two shuttle-sized modules end to end and a pile of cargo), the mass of the heat shields (inflatable, I assume) could be greatly reduced. Of course, then we have to fuel 3-4 engines instead of one...It really depends on how fast or how efficient you want it to go.I'm just shooting ideas now, but is it possible to send less up with the crew, and Hohmann an unmanned cargo vessel over so it arrives a couple months into the mission?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.48605184Z",
        "author": "dbeachy1",
        "date": "2010-04-30T05:41:32+0100",
        "id": "b0330aa9b3a75d491036f07dc19cf174",
        "post_id": "post-219977",
        "text": "shangding said:thanks , i understand. spaceship is a unreal spacecraft.\n\nIn normal usage, yes. Izack is correct in thattechnicallyyoucouldcall a real spacecraft a \"spaceship\", but it would sound odd for an adult to use that term, at least here in the USA. :tiphat:",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:36.488797184Z",
        "author": "markp",
        "date": "2010-09-04T22:03:24+0100",
        "id": "c5071ffd8be5a0fb3eaa0aa2f954b021",
        "post_id": "post-252683",
        "text": "Thanks very much for the feedback. Yes that can be a problem accidentally dropping the rover!:)Good idea about putting some text in the scenario file. Will do that in an updated version.I am wondering if parts of the landing could be possibly triggered using the autopilot module. I'll see if that is possible.I use spacecraft3 quite a lot but it has its limits. I haven't gotten around to coding stuff but plan to one day!",
        "thread_id": 16319
    },
    {
        "@timestamp": "2023-09-14T07:13:04.820677888Z",
        "author": "T.Neo",
        "date": "2010-04-28T13:16:15+0100",
        "id": "014140d11ed0bfa7a2539434d9e41801",
        "post_id": "post-219392",
        "text": "Ok then, so they may be interested in things like coal, oil, carbonates, cellulose, etc., which all are product of organic life.;)\n\nComplex hydrocarbons can also be produced by stellar radiation, on objects like Titan and cometary bodies.I'm not sure why they would want cellulose, unless they prize terran pine furnature... :lol:My problem with SETI is that they search for something as primitive as radio waves. Assuming that we're looking for a species that has mastered interstellar travel, which is more or less the general paradigm, then their spacecraft could run circles around radio waves.\n\nRadio waves aren't \"primitive\" in that spacecraft could run circles around them. Assuming C is the ultimate inviolable top speed of information, electromagnetic communication will always be faster than spacecraft. Even assuming isn't, you don't have to break it to have interstellar travel, and electromagnetic communication could still be far easier to do on at least a planetary scale.But radio waves themselves are rather poor for interstellar communication anyway, so there isn't much point in looking for them. I'd suspect powerful focused systems, broadcasting on a wavelength emitted least from the parent star, would be optimal.This does not need an invasion fleet, just probes, and maybe an agent or two on the ground who would do their best to remain anonymous.\n\nTry to stay anonymous in a group of chimpanzees, or geese, or squid. That's what it would be like for an alien to remain anonymous in human society.Aliens might then be interested in information. Human culture, scientific and technological ideas. Terrestrial life and it's DNA.\n\nTerrestrial biotechnology might be a motive. Apart from being potential deadly poisons to aliens, chemicals found in Earth life could have medicinal properties etc.the proverbial suicidal race of a short SF story I don't remember too well\n\nIs a theme in multiple SF stories, AFAIK.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.635867392Z",
        "author": "Urwumpe",
        "date": "2010-05-19T14:32:56+0100",
        "id": "5289705ecfceb9a7435007642de4d385",
        "post_id": "post-220907",
        "text": "All fine for me. I can maybe produce some more plans about the hab module this evening.Also, I recommend having a look here, about how project management in spaceflight should be done:http:\/\/www2.jpl.nasa.gov\/basics\/bsf7-1.phpIt is not like we need the whole mess of it, since we don't build real hardware that has to work, but it gives still a good best practice on how to manage projects.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.768237056Z",
        "author": "Keatah",
        "date": "2012-08-03T22:18:53+0100",
        "id": "f617e63471e939b071aac9718ea43d52",
        "post_id": "post-251450",
        "text": "Everything I've read so far is that the skycrane is pretty stupid. It only knows how high it is when it deploys the rover. I read nothing to indicate that it can avoid rocks or rough terrain. What if the rover lands half-way on a boulder and tips over?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.079452672Z",
        "author": "bwog",
        "date": "2010-07-15T13:47:51+0100",
        "id": "3e8d5d8ef085e308efb7fa6277fe577f",
        "post_id": "post-219520",
        "text": "If my camera had a setting for exposure time more then 1 second, I would of tried taking some pictures of the lightning last night.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.092286464Z",
        "author": "Unstung",
        "date": "2014-03-10T05:00:29+0000",
        "id": "e608172999468c610d7bdb46c0a58b0e",
        "post_id": "post-219604",
        "text": "I could tell. I prefer the quality of digital, but the process of developing film is interesting. I still have a few rolls of 35mm film and inherited an old Pentax SLR, but I don't plan on devoting time to it soon.I either forgot or didn't read the purpose of this thread, but it turned into something for photography in general. There's a few photography threads around but not many people who spend time with photography.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.251342848Z",
        "author": "Xyon",
        "date": "2010-08-31T08:01:40+0100",
        "id": "86db474f3fb124849fb61c3f651626fa",
        "post_id": "post-252382",
        "text": "The eagle? The Space: 1999 thing, is that what you mean?",
        "thread_id": 16291
    },
    {
        "@timestamp": "2023-09-14T07:13:05.560786944Z",
        "author": "Urwumpe",
        "date": "2012-05-29T21:59:52+0100",
        "id": "c0bd6bd6488e5d51248ed1ff2e9d7b96",
        "post_id": "post-220374",
        "text": "LOL, the problem is: Your SSTO is even then the poorer choice. It is made for leaving Earth, not flying in space - many propulsion technologies that are better suited for space don't work for entering LEO from the surface. Why refuel them? Your SSTO can maybe get a DV of 10000 m\/s. An electromagnetic thruster with nuclear power supply could be well past 20000 m\/s and carry more payload than a similar massed SSTO.And an SSTO for flying into LEO is a poor choice for landing on the moon, since it has too much stuff not needed for that route. On Mars, it would be less worse, but still less optimal than a dedicated Mars vehicle. Which could be easily SSTO with much simpler technology.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.556711936Z",
        "author": "Urwumpe",
        "date": "2012-01-04T18:05:19+0000",
        "id": "93dc773dec114a3c9c774b1c9b692bf5",
        "post_id": "post-220325",
        "text": "The main problem that remains to be proven from RGClark: Can a fully reuseable SSTO be in any sense superior to a fully reuseable TSTO? Nobody doubts that the rocket equation permits finding numbers that make a SSTO possible. Most of us simply doubt that:- You can get the dry mass low enough for building a real expendable one with expendable low-performance engines or- You can get the engine performance high enough to build a real reusable one with reuseable high-performance engines.That is the part that RGClark simply ignores. The logic in his argumentation is pretty much like these two alternative paths:Rocket equation says a certain SSTO configuration is possible \u25ba Something magical happens here \u25ba Launch costs are down to $100 per kgOr:Rocket equation says a certain SSTO configuration is possible \u25ba Launch costs are down to $100 per kg because Elon Musk says so.If I would give Elon Musk the paperwork for a 6000 kg satellite and $60,000 for launching it, do you think he will take the contract and launch it for that price? Maybe together with another satellite in that weight class that he will launch for $6000 per kg on a bigger launcher (\"The first one is for free\"). But economically, I doubt he could even get the aluminum for building his rockets for that launch price.Contrary to paper rockets, real rockets are made of real materials, that cost money and need employees and tools that also cost money. all that money goes into the launch costs, together with the R&D effort to get from paper rockets to blueprints. Plus the money for the 200-300 employees that you need for managing your company and keeping contact to your customers and suppliers (You can Kanban rocket production, but you can't rely on standardized supplier networks like car companies already have).$1000 per kg would already be a major achievement in that economic situation. You would need a pretty cheap launcher with lots of payload, so the overhead does not harm that much.Just for some fun, I know that the argumentation is really weak and more absurd than realistic economics: if you would try to send your payload with the needed SSTO rocket (An idea less than 1% payload mass fraction) from USA to Europe the cheapest way (in small parts or rolls of sheet metal, container ship, assuming $2000 per TEU), you would already be close to fail if you want to do that with $100 per kg payload (You could transport a scout rocket and its tiny payload actually with that rate, but without any transport tools, like making sure the rocket survives rough seas)Of course it makes no sense (why should you do that?), but it shows well how cheap $100 per kg for a space transportation service actually is in the real world.RGClark has done nothing that you don't already get presented in your first semester of aerospace engineering - The case of a SSTO based on the rocket equation and how light it would have to be for having positive payload mass fraction with realistic engines.You are right, that alone is no reason for 17 pages of arguments.What annoys me is his Velcro Rocket attitude (Without even bothering using Velcro), of taking existing stages and then do some obscure modifications to them to say: See, it can be done. It is still cheap paper rocketry, but presented like other engineers are just ideologically disoriented, SSTOs censored from engineering or incompetent.It is like doing just the first 2 hours feasibility study for a new rocket, that will eventually take 5,000,000 man hours to develop (about $1,000,000,000 development costs, that is actually cheap), and claim you did all the important work there.Maybe this is a bit negative. But the optimistic interpretation of the situation would be: Such launch costs can only be achieved with a revolution in rocketry and in the economics on the ground.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.521577728Z",
        "author": "TheMineGamer32",
        "date": "2014-11-19T22:22:04+0000",
        "id": "cb4d0698cb26747750b26ff53e5294ec",
        "post_id": "post-252784",
        "text": "Oh man, I need more DGIV training and less addon repairing.",
        "thread_id": 16326
    },
    {
        "@timestamp": "2023-09-14T07:13:05.661697792Z",
        "author": "Pablo49",
        "date": "2010-05-04T05:17:17+0100",
        "id": "591c762646494da2569e5731a455a848",
        "post_id": "post-220619",
        "text": "Could we use something like Vessel Stack to make the interplanetary stack\/MSS? Possibly use Nerva 2 for the engines. (I've never used Vessel Stack, so I'm unsure of it's abilities.) This would eliminate having a separate vessel moving MSS to Mars orbit.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.45453952Z",
        "author": "Linguofreak",
        "date": "2008-05-12T02:23:33+0100",
        "id": "a4af9d10e14d9fd5d78fba07b456fe97",
        "post_id": "post-65218",
        "text": "Ursus said:I thought the same thing 'til I realized that I could actually select a target in Docking MFD even if it doesn't have a transponder or IDS beacon, then click the HUD button on the MFD to set the HUD to that target.Come to think of it... now that I've realized that, maybe I'll try playing around with some of Greg Burch's add-ons again. He's got some really nice stuff, but a lot of them don't have transponder\/IDS frequencies set by default. (And... come to think ofthat... I guess it kind of makes sense with such things as SSBB, in which it's likely that two modules of the same type will be in close proximity...) Sometimes I feel too lazy to edit the scenario files.\n\nActually, it's when the ship you're flying doesn't have a dock that it becomes a problem. Then docking MFD just refuses to display anything but \"Device not available.\"As to the suggestions some people made about attitude MFD, I did find it recently and have been playing around with it, and its relative velocity features are good, but it doesn't seem to do as well as docking MFD for relative orientation. Also, unlike docking MFD, it doesn't have the \"bring target up on HUD\" feature, which I very much like.",
        "thread_id": 1406
    },
    {
        "@timestamp": "2023-09-14T07:13:36.532920064Z",
        "author": "Urwumpe",
        "date": "2008-05-28T10:35:39+0100",
        "id": "b54d7959c86c3b8c2d13b06c6c9f2588",
        "post_id": "post-69070",
        "text": "Master of Blades said:Well i meant in an orbiter simulation aspect, would a new ET magically appear after exiting the VAB?\n\nNo, it gets constructed out of bits and bytes. What did you expect?;)Can you code C++? If you would like to have a really complex processing, you can implement it yourself. I am sure you can even get graphics.",
        "thread_id": 1633
    },
    {
        "@timestamp": "2023-09-14T07:13:05.146718208Z",
        "author": "Hielor",
        "date": "2010-04-27T19:32:11+0100",
        "id": "ed1fe3f4f3c4362e146e9a0c36cd2853",
        "post_id": "post-219652",
        "text": "Sar said:I just laughed at the name, they could've used a bit of imagination:D\"EuropeanExtremely large telescope\" Now I'm just waiting E-BMR \"European big mars rocket\"\n\nThe observatory will be constructed on Cerro Armazones, a 3,000m-high mountain inChile's Atacama Desert\n\nChile's Atacama Desert\n\nChile\n\nNow...I haven't taken geography in a few years, but when did Chile move to Europe?",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:13:05.560733184Z",
        "author": "RGClark",
        "date": "2012-05-29T21:47:32+0100",
        "id": "33eea792f6fdd58cfe0f8807794b5292",
        "post_id": "post-220373",
        "text": "T.Neo said:Can't TSTOs come instead?\n\nI assume you mean reusable TSTOs since we already have TSTOs. SpaceX is working on reusable TSTOs. The Air Force is nearly there since they want to make the first stage reusable.However, as is well known SSTO's have the characteristic that if refueled in LEO then they\u00a0can fly to the Moon, land, lift off and fly back to Earth on that one single fuel\u00a0load. This is not true of TSTO's where the upper stage might only get, say, a\u00a0delta-v of 6,000 m\/s.So if one did have his own private, SSTO vehicle, then with propellant depots\u00a0he would also have his own private lunar vehicle.See discussion here:SSTO's would have made possible Arthur C. Clarke's vision of 2001.http:\/\/exoscientist.blogspot.com\/2012\/05\/sstos-would-have-made-possible-arthur-c.htmlBob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.674344448Z",
        "author": "Urwumpe",
        "date": "2008-07-28T16:52:56+0100",
        "id": "13f5ca73b067e72e8b7ecb34dfadb905",
        "post_id": "post-69102",
        "text": "GLS said::sos: Anyone has a list of the data in the VDT (Vehicle Data Table)??? I have around 20-25 (of 128 fields) taken from the docs posted above...\n\nNo, I have a complete set of downlist data for the RMS, and many variables recorded by the GNC sensors, but I doubt I can give you a full VDT.GLS said::sos:Also about the start enable\/shutdown enable and start\/shutdown cmds: my understanding is that they have to be sequential (ex. start enable, start). Any other cmd after the start enable will \"reset\" the enable... can anyone confirm this?\n\nNo, does not make sense to me... If I see the diagram correctly, multiple GPCs issue the commands to the EIUs. So, there can be 3 commands of start enable, and 3 start commands from 4 GPCs reaching the three independent channels of the engine controller. (2 directly, 1 over a FIFO transmitting the first command and deadfacing the second).All three commands in a frame get voted by the DCU A (or DCU B, if active).There are 50 frames per second.",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.431379968Z",
        "author": "simonpro",
        "date": "2008-05-11T08:59:09+0100",
        "id": "2e50319ffe257ccdb0e28c78edc7f30d",
        "post_id": "post-65188",
        "text": "Just noticed this article linked through the CNN (yes, I know, CNN) website:http:\/\/www.time.com\/time\/world\/article\/0,8599,1739053,00.html?cnn=yesAnyone have opinions on that? Sounds like an absolutely terrible idea IMO",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:05.561319936Z",
        "author": "Urwumpe",
        "date": "2012-06-03T10:08:46+0100",
        "id": "fa48d4a44266c33e7ae97c230c07ddac",
        "post_id": "post-220384",
        "text": "The main problems during fueling of a rocket are cryogen fuels and corrosive fuels. The first are the most annoying, since they require careful thermal conditioning of the tanks if you don't want to destroy the tanks by thermal stress.Corrosive fuels are pretty nasty, if you don't keep things and especially contact plates absolutely clean. Valves are especially vulnerable.the tanking procedure of the ISS for example, is still taking many hours of careful operations: And that just for maximal 1700 kg propellant, which is only corrosive.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.267298816Z",
        "author": "SiberianTiger",
        "date": "2010-09-02T11:22:23+0100",
        "id": "84a0a06194f48e0d186e369ac81aae40",
        "post_id": "post-252409",
        "text": "N_Molson said:I'm sure there's a way to do that with Throton's Proton LV 2.2 :lol:\n\nWould a Progress crush the sats, or the sats would crush Progress in the real life? :lol: Also, the Progress would have to bang the driver's door and scream: \"Please stop! I'm gotta quit here!\" in the middle of the way! :rofl: Holy:probe:!",
        "thread_id": 16293
    },
    {
        "@timestamp": "2023-09-14T07:13:05.48704256Z",
        "author": "MikeB",
        "date": "2010-04-30T14:39:00+0100",
        "id": "e0f0e2f081833c375c48ed750e86f620",
        "post_id": "post-219987",
        "text": "And to keep it straight, a naval architect once told me, \"You can put a boat on a ship, but you can't put a ship on a boat.\" :huh:",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:05.586619648Z",
        "author": "RGClark",
        "date": "2011-09-17T15:30:57+0100",
        "id": "5d97ee98c8c84bd0a3e853171587cd00",
        "post_id": "post-220250",
        "text": "The increasing problem of space junk is getting greater discussion recently:Space junk at 'tipping point', now getting worse on its own.More collisions generate more debris, so more collisions.By Gavin ClarkePosted in Space, 2nd September 2011 11:18 GMThttp:\/\/www.theregister.co.uk\/2011\/09\/02\/space_junk_danger\/One company is planning on reusable in-space vehicles to refuel and service satellites. The Air Force favors this since this may also be used to tow inactive satellites out the way of operable satellites, thus reducing the problem of space debris:Article:World's First Space Gas Station for Satellites to Launch in 2015.by Clara Moskowitz, SPACE.com Senior WriterDate: 15 March 2011 Time: 06:03 PM ET\"Until now, satellites orbiting around Earth have been limited by how much fuel they carry onboard. Once those tanks run dry, the satellites die, sometimes languishing in space as uncontrollable debris that then poses the risk of colliding with other spacecraft.\"The new plan offers the potential not just to extend the lives of working satellites, but to help combat the growing space junk problem. The satellite, called the Space Infrastructure Servicing (SIS) vehicle, is designed not just to transfer more fuel into existing satellites, but to inspect, tow, reposition and make minor repairs to them.\"In addition to its tank of fuel, the refueling satellite will carry a robotic arm that can be used to grab onto satellites and tug at stuck solar array panels, for example, or attempt other minor fixes to broken parts.'This is a first-time-ever, huge, huge, huge event,' said Andrew Palowitch, director of the Space Protection Program, a joint project of U.S. Air Force Space Command and the National Reconnaissance Office, speaking at a National Research Council workshop on orbital debrislast week.\"Palowitch stressed that the ability to tow or refuel dead satellites in order to steer them out of the way would have a big impact on the growing problem of dangerous space debris clogging the crowded corridors of Earth orbit. [Worst Space Debris Events of All Time]'In the context of debris removal, this is the absolute best and absolute most fantastic new venture for the entire space community,' he said.\"The refueling satellite will be able to move dead spacecraft to what's called the 'graveyard orbit,' where they are high enough that they should not pose a risk to working satellites, or maneuver them low enough that they break apart in Earth's atmosphere.\"http:\/\/www.space.com\/11135-satellite-refueling-mission-space-debris.htmlThen the Air Force recognizes the usefulness of reusable vehicles, when they are in-space. However, the importance of reusable SSTO's is that they could also return these satellites to Earth for repair or salvage.Remember the old science fiction series Salvage 1:Salvage 1.[ame=\"http:\/\/en.wikipedia.org\/wiki\/Salvage_1\"]Salvage 1 - Wikipedia, the free encyclopedia[\/ame]The theme of the show was a small \"home made\" spaceship was used to return space junk to Earth. I used to think the show was quite implausible because the spaceship went all the way to the Moon and everybody \"knows\" it takes huge Saturn V sized rockets to do that.However, as I discussed in post#136small, low cost SSTO's are indeed possible. And it is a known fact that if you have refueling in LEO then an SSTO can go all the way to the Moon, land, take off, and return to Earth on that one single refueling. So in fact the idea of salvaging spacecraft or satellites from the Moon and\/or from GEO is feasible with SSTO's and on-orbit propellant depots.Then this provides another financial benefit for SSTO's for private developers and for the Air Force. Imagine being able to retrieve satellites, the largest of which can cost upwards of a billion dollars, for reuse or possibly for sale. This does though raise the question of what would be the salvage laws for space.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.54570368Z",
        "author": "Moach",
        "date": "2010-09-02T17:17:00+0100",
        "id": "3e8853843c2987b50369417c4fd8e637",
        "post_id": "post-252877",
        "text": "i got a BSOD on lvl5... that was on my work rig, GeForce9500... :shrug:",
        "thread_id": 16332
    },
    {
        "@timestamp": "2023-09-14T07:13:05.635216128Z",
        "author": "Pablo49",
        "date": "2010-05-02T21:20:20+0100",
        "id": "209db7db9b8558021b8cd70bb8cb240f",
        "post_id": "post-220561",
        "text": "I definitely want in on this.I also like Urwumpe's idea for the UMMU.:)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6135552Z",
        "author": "Izack",
        "date": "2010-05-07T00:43:49+0100",
        "id": "2ab705e82883c43f0e50762ab9d0009b",
        "post_id": "post-220727",
        "text": "Wolfer said:It's the Nerva-2 without it's external tanks.\n\nDerp.:pI should have known that.I'm not sure how we're going to go about constructing an underground base. How many custom addons are we planning on making here? Assuming no one wants to drag the whole Clavius mesh out to Mars, I assume it will be a UCGO cargo that unpacks downwards? I spend all my Orbiter time in space, so I hardly know anything about surface bases. I'll leave the dirtside planning to you guys.:salute:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.727694848Z",
        "author": "Codz",
        "date": "2011-11-27T10:44:02+0000",
        "id": "4506783bd72804c9827afca59c47df1b",
        "post_id": "post-251299",
        "text": "I have to say this and Juno are the most exciting missions of the year for me.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.649531392Z",
        "author": "Urwumpe",
        "date": "2010-06-10T08:50:31+0100",
        "id": "9b80f359668405425bbb792b7e8784ca",
        "post_id": "post-221025",
        "text": "Bloodworth said:Not griping, but when I proposed the mission, I suggested the use of the dg's or xr2's so that a) we would have a lander that most every pilot in the rotation knew how to fly, and b) so that we would not have to custom model EVERYTHING.\n\nWell, the custom models are the bigger problem. More important is IMHO that the flight model of the lander does not have so much fairy dust, that the desired rest of the mission design becomes futile: A XR5 could do the whole Mars mission with reasonable payload, it is unrealistic enough for that.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.823006208Z",
        "author": "Sky Captain",
        "date": "2010-04-28T22:54:39+0100",
        "id": "fa7fe5b8325b1777e036535fc9a21cf0",
        "post_id": "post-219414",
        "text": "The biggest threat probably is that a truly advanced civilization I mean like 2+ level on Kardashev scale could wipe us out accidentally like a guy tasked to clear a bush with bulldozer don't care about ant nests he runs over. Hoverer I think we can reasonably sure say there is no such civilization in our galactic neighborhood because it would cause all sorts of weird astronomical phenomena unexplainable with natural stellar processes.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.761590272Z",
        "author": "N_Molson",
        "date": "2012-07-19T17:29:29+0100",
        "id": "a5170b7f042d4921a3bc2effe8106284",
        "post_id": "post-251401",
        "text": "realtime + 13.8 minutes\n\nmh no, the signals will take 7 minutes to travel from Mars to Earth. The spacecraft will send the data, so that we will know \"real-time + 7 minutes\" what happenedthere;)",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.090484224Z",
        "author": "Andy44",
        "date": "2013-12-17T07:43:14+0000",
        "id": "5801c25a9aa7c40c5679c742494cede4",
        "post_id": "post-219591",
        "text": "The mountain looks like a skull.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.089462528Z",
        "author": "Unstung",
        "date": "2013-05-16T06:29:16+0100",
        "id": "61dfb8f2288b16a748a57f7a356e8e07",
        "post_id": "post-219583",
        "text": "I will get training on how to calibrate the MER's Pancam soon, so there's that. I wonder if any pictures from Opportunity could be considered as my work in the future, but I don't even remember the tiny amount I read about calibrating the Pancam.Butterflies from a few days ago:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.765749248Z",
        "author": "orb",
        "date": "2012-07-30T23:49:38+0100",
        "id": "09f1ba6c2d300c215a7b0d523a924542",
        "post_id": "post-251430",
        "text": "NASA News Release:RELEASE : 12-258William Shatner and Wil Wheaton Narrate New NASA Mars Curiosity Rover VideoJuly 30, 2012WASHINGTON -- As NASA prepares for next week's Curiosity rover landing on Mars, William Shatner and Wil Wheaton share this thrilling story of NASA's hardest planetary science mission to date. The video titled, \"Grand Entrance,\" guides viewers from entry through descent, and after landing.The video will be used at events around the country and shared on the web and social media. The goal is to educate the public about Curiosity and build awareness about the landing at 1:31 a.m. EDT, Aug. 6.Shatner and Wheaton each provide their own unique narration to the video allowing a wider range of audiences to be reached. The actors are icons to sci-fi fans worldwide through their work on Star Trek. Shatner remains a pop culture phenomenon with more than 50 years of stage, television and film experience, while Wheaton not only is a successful actor, but a writer who possesses a huge social media fan base.\"Shatner and Wheaton are mavericks in inspiring film, TV and social media audiences about space,\" said Bert Ulrich, NASA's multimedia liaison for film and TV collaborations. \"NASA is thrilled to have them explain a difficult landing sequence in accessible terms that can be understood by many. Thanks to their generous support, Mars exploration will reach Tweeters, Trekkies and beyond!\"{...}[ame=\"http:\/\/www.youtube.com\/watch?v=-0QZ3js9_uY\"]Wil Wheaton and the Grand Entrance - YouTube[\/ame]Universe Today:Curiosity\u2019s Grand Entrance with Star Trek\u2019s William Shatner and Wil Wheaton \u2013 Video Duet",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.12925056Z",
        "author": "Andy44",
        "date": "2017-03-25T05:34:50+0000",
        "id": "50323cdf003a00e3f6da471f034a4d89",
        "post_id": "post-219625",
        "text": "Hey, anyone remember this thread?:cool:Lately my photography has taken a turn towards something new for me. I've developed an interest in suburban...blandness? Not sure what to call it. Photographing kind of glum-looking scenes of mild hopelessness. Grey skies and cold, damp weather, love it. I've always shot and printed black and white, which I think lends itself to this sort of thing. Gotta love that silver grain.With a photo like this, where the subject is not what most people would find interesting to look at in real life, the trick is to compose it well and print it well, so it draws the viewer in. Of all the ones I've been shooting, this one is one of my favorites. The detail in the grass and on the telephone pole, the composition with the power lines and sidewalk and distant buildings, and the contrast and grain are interesting to me. Click on it for full size.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.518403328Z",
        "author": "Notebook",
        "date": "2010-05-01T10:42:46+0100",
        "id": "10533459c5cf9d66f4eff849269da01f",
        "post_id": "post-220047",
        "text": "Not to forget the great strides in gas-turbine powered saloons:http:\/\/www.rover.org.nz\/pages\/jet\/jet5.htm[FONT=Arial, Helvetica, sans-serif]One should also realise that everyone was learning at the time - it was a miracle if the engine ran at all; test-bed operators were unmarried volunteers![\/FONT][FONT=Arial, Helvetica, sans-serif]A typical sequence from a notebook -[\/FONT][FONT=Arial, Helvetica, sans-serif]1st test:satisfactory light-up, no oil pressure.[\/FONT][FONT=Arial, Helvetica, sans-serif]2nd test:no light-up.[\/FONT][FONT=Arial, Helvetica, sans-serif]3rd test:engine exploded.[\/FONT]\n\nPioneering stuff.N.",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:13:36.007346944Z",
        "author": "orb",
        "date": "2012-10-30T20:18:38+0000",
        "id": "0586aef4eca9368dc22488d7247fa439",
        "post_id": "post-251980",
        "text": "NASA\/ NASA JPL:NASA Rover's First Soil Studies Help Fingerprint Martian MineralsOctober 30, 2012PASADENA, Calif. -- NASA's Mars rover Curiosity has completed initial experiments showing the mineralogy of Martian soil is similar to weathered basaltic soils of volcanic origin in Hawaii.The minerals were identified in the first sample of Martian soil ingested recently by the rover. Curiosity used its Chemistry and Mineralogy instrument (CheMin) to obtain the results, which are filling gaps and adding confidence to earlier estimates of the mineralogical makeup of the dust and fine soil widespread on the Red Planet.\"We had many previous inferences and discussions about the mineralogy of Martian soil,\" said David Blake of NASA Ames Research Center in Moffett Field, Calif., who is the principal investigator for CheMin. \"Our quantitative results provide refined and in some cases new identifications of the minerals in this first X-ray diffraction analysis on Mars.\"{colsp=3}Click on images for details\u200b||First X-ray View of Martian Soil\u200bThis graphic shows results of the first analysis of Martian soil by the Chemistry and Mineralogy (CheMin) experiment on NASA's Curiosity rover. The image reveals the presence of crystalline feldspar, pyroxenes and olivine mixed with some amorphous (non-crystalline) material. The soil sample, taken from a wind-blown deposit within Gale Crater, where the rover landed, is similar to volcanic soils in Hawaii. The colors in the graphic represent the intensity of the X-rays, with red being the most intense.Image credit: NASA\/JPL-Caltech\/Ames\u200b|Olivine on Earth\u200bThe Martian soil examined by the Chemistry and Mineralogy (CheMin) instrument on NASA's Curiosity rover shows the diffraction signature, or \"fingerprint,\" of the mineral olivine, shown here on Earth in the form of tumbled crystals about a quarter-inch (several millimeters) in size. The semi-precious gem peridot is a variety of olivine.Image credit: Caltech\u200b|X-ray Diffraction, Big and Small\u200bA conventional X-ray diffraction instrument (left) is the size of a large refrigerator, in contrast to the compact size of the Chemistry and Mineralogy (CheMin) instrument on NASA's Curiosity rover (top right) and the spin-off commercial portable instrument (lower right, orange case). Both of the more compact X-ray diffraction instruments were made possible by NASA technology innovations. The CheMin instrument is a cube of about 10 inches (25 centimeters) on each side. It is shown here in the red circle as technicians install it on the rover in the cleanroom at NASA's Jet Propulsion Laboratory, Pasadena, Calif.Image credit: NASA\/Ames\/JPL-Caltech\u200b||Detector for CheMin\u200bThis charged couple device (CCD) is part of the Chemistry and Mineralogy (CheMin) instrument on NASA's Curiosity rover. When CheMin directs X-rays at a sample of soil, this imager, which is the size of a postage stamp, detects both the position and energy of each X-ray photon. The technology in this CCD was originally developed by NASA and has become widely used in commercial digital cameras.Image credit: NASA\/Ames\/JPL-Caltech\u200b|Shake it up, CheMin\u200bThis image shows the cells that hold the soil samples that are vibrated by the Chemistry and Mineralogy (CheMin) instrument on NASA's Curiosity rover.Image credit: NASA\/Ames\/JPL-Caltech\u200b|Curiosity Digs In\u200bThis pair of images shows a \"bite mark\" where NASA's Curiosity rover scooped up some Martian soil (left), and the scoop carrying soil. The first scoop sample was taken from the \"Rocknest\" patch of dust and sand on Oct. 7, 2012, the 61st sol, or Martian day, of operations. A third scoop sample was collected on Oct. 15, or Sol 69, and deposited into the Chemistry and Mineralogy (CheMin) instrument on Oct. 17, or Sol 71.Image credit: NASA\/JPL-Caltech\/MSSS\u200bUnannotated version\u200b|||Wind-Blown Martian Sand\u200bThis pair of images from the Mast Camera on NASA's Curiosity rover shows the upper portion of a wind-blown deposit dubbed \"Rocknest.\" The rover team recently commanded Curiosity to take a scoop of soil from a region located out of frame, below this view. The soil was then analyzed with the Chemistry and Mineralogy instrument, or CheMin.Image credit: NASA\/JPL-Caltech\/MSSS\u200b|The identification of minerals in rocks and soil is crucial for the mission's goal to assess past environmental conditions. Each mineral records the conditions under which it formed. The chemical composition of a rock provides only ambiguous mineralogical information, as in the textbook example of the minerals diamond and graphite, which have the same chemical composition, but strikingly different structures and properties.CheMin uses X-ray diffraction, the standard practice for geologists on Earth using much larger laboratory instruments. This method provides more accurate identifications of minerals than any method previously used on Mars. X-ray diffraction reads minerals' internal structure by recording how their crystals distinctively interact with X-rays. Innovations from Ames led to an X-ray diffraction instrument compact enough to fit inside the rover.These NASA technological advances have resulted in other applications on Earth, including compact and portable X-ray diffraction equipment for oil and gas exploration, analysis of archaeological objects and screening of counterfeit pharmaceuticals, among other uses.\"Our team is elated with these first results from our instrument,\" said Blake. \"They heighten our anticipation for future CheMin analyses in the months and miles ahead for Curiosity.\"The specific sample for CheMin's first analysis was soil Curiosity scooped up at a patch of dust and sand that the team named Rocknest. The sample was processed through a sieve to exclude particles larger than 0.006 inch (150 micrometers), roughly the width of a human hair. The sample has at least two components: dust distributed globally in dust storms and fine sand originating more locally. Unlike conglomerate rocks Curiosity investigated a few weeks ago, which are several billion years old and indicative of flowing water, the soil material CheMin has analyzed is more representative of modern processes on Mars.\"Much of Mars is covered with dust, and we had an incomplete understanding of its mineralogy,\" said David Bish, CheMin co-investigator with Indiana University in Bloomington. \"We now know it is mineralogically similar to basaltic material, with significant amounts of feldspar, pyroxene and olivine, which was not unexpected. Roughly half the soil is non-crystalline material, such as volcanic glass or products from weathering of the glass. \"Bish said, \"So far, the materials Curiosity has analyzed are consistent with our initial ideas of the deposits in Gale Crater recording a transition through time from a wet to dry environment. The ancient rocks, such as the conglomerates, suggest flowing water, while the minerals in the younger soil are consistent with limited interaction with water.\"{...}NASA News Release:RELEASE : 12-383 - NASA Rover's First Soil Studies Help Fingerprint Martian MineralsScience Daily:Mars Like Hawaii? NASA Rover's First Soil Studies Help Fingerprint Martian Minerals",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.668740864Z",
        "author": "Izack",
        "date": "2010-05-05T17:25:35+0100",
        "id": "a960010991d5cfabd5e63b83d4ac2ab7",
        "post_id": "post-220680",
        "text": "Wolfer said:@ anemazosoI don't think we should go the way of centrifuges for artificial gravity. They are a maintenance technician's nightmare. Instead, we should make the stack longer, which would also reduce the need for shielding from the engine, and spin it along the lateral axis. I also like your idea of using the lander's heat shield for aerobraking. But if we use something else than a capsule it won't work. Perhaps we could bring along an inflatable heatshield?\n\nSomething like the Leonov's shield from 2010?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.632402176Z",
        "author": "Bj",
        "date": "2010-05-19T00:23:52+0100",
        "id": "03ae2549182b1a47b8962db251abcbf2",
        "post_id": "post-220896",
        "text": "Urwumpe said:Look for SNAP-10 as reference.http:\/\/en.wikipedia.org\/wiki\/SNAP-10Aor what NASA researches today:http:\/\/en.wikipedia.org\/wiki\/Safe_Affordable_Fission_Engine\n\nAhha, so thats what it will look like.Izack said:There sure aren't a shortage of XR\/Glider pilots.Of course, I'm not sure how the larger modules are getting to the surface. Will a helicopter work on Mars?Also, I found another interplanetary engine (Cosmos V2.0) which I have yet to test. It may be too big, just looking at the screenshot, but I'll give it a whirl. Hispa is doing it in another thread as we speak, as well.\n\nRight now we don't actually need pilots so much, we are hurting for models. I'am going to try doing sand dunes, very basic and easy... dirt:)I updated theOFMM wikion required models---------- Post added at 04:23 PM ---------- Previous post was at 04:21 PM ----------Pablo49 said:No, more likeYouTube- Mars Science Laboratory (Full). Referring to the platform that holds the rover by cables, drops the rover and then flies away. Similar concept but with the our CM instead of a rover. Also similar to what was on the lander Urwumpe linked earlier. (really don't feel like flipping through so many pages to find it.;))\n\n..was being sarcastic about the helicopter. Helicopters need air to lift and there is little air at LMO... but I guess it didn't convey well enough :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.25284224Z",
        "author": "gattispilot",
        "date": "2010-08-31T16:53:18+0100",
        "id": "22d8a174902851c4cc1515459bb3d8ae",
        "post_id": "post-252387",
        "text": "It's probability good for release need more doc and images for scenario editor. Not gotten that down yet.",
        "thread_id": 16291
    },
    {
        "@timestamp": "2023-09-14T07:13:05.636034816Z",
        "author": "Urwumpe",
        "date": "2010-05-19T16:03:25+0100",
        "id": "ab8d32175388e00564a80a32d8c8ae01",
        "post_id": "post-220909",
        "text": "We should be currently somewhere between \"Pre-Phase A\" and \"Phase A\", since we are still brainstorming a lot and have not all requirements for a normal Phase A fulfilled. Also we don't really need a full Phase B, since we can tolerate easier to restructure parts of the project before we start flying. Once the basic architecture and requirements are done, we can enter Phase C (united), which would be the actual development for us. Phase D would be pretty useless for us, we would go directly to fly the blueprints.;)And yes, the old Mars probes sound good for me. Maybe we can find Beagle 2...or its crater.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.640894464Z",
        "author": "Izack",
        "date": "2010-05-21T05:45:51+0100",
        "id": "24630e35da0b91b1530c628e8bdcaab5",
        "post_id": "post-220952",
        "text": "Yes, I'd like to put off any further decisions on these things until we arrive at that part of the plan.As it is, I'm pooped for tonight, and much of tomorrow (which I have off, w00t.) I'll probably post some pictures of the cargo meshes (a basic 1.3m^3 cube, and label and a little Martian weathering if I get around to it. No promises yet:p)After that, I'll start messing around with launching the Ares V. I need to practice up before construction starts (if and when, of course.)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.9240704Z",
        "author": "Keatah",
        "date": "2012-08-06T06:54:32+0100",
        "id": "7739ed1621cd1d6e9465429fb2629751",
        "post_id": "post-251644",
        "text": "Congrats to Nasa TV and Eyes! A great experience overall. Better than any summer blockbuster movie.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6426048Z",
        "author": "Notebook",
        "date": "2010-05-23T20:33:42+0100",
        "id": "40a1d231723ba5150eccccc0d5d2bbe3",
        "post_id": "post-220962",
        "text": "Bj said::eek:wned:ok while I soak that in...:)We have the ship design for simulating gravity.Another thing to think about is radiation, for both being on Mars, and en route to\/from. Other than putting lead all around a capsule or some other radiation shield material, I saw these;http:\/\/www.barringer1.com\/mil_files\/NASA-SP-8054.pdfhttp:\/\/science.nasa.gov\/science-news\/science-at-nasa\/2005\/24jun_electrostatics\/Think this 'force field for astronautics' is plausible? Or what other methods of radiation protection are we offering? ...or are we going to worry about it at all?Next, we have several months on Mars, what science experiments are we going to be doing there? Since our stay is so long, we can be doing quite a few simulated experiments I imagine. We already have the idea of sampling soil and bring back samples in form of elements. Any other ideas? (please realistic experiments)We might just bestartingby then... :thumbup:\n\nRe: The radiation question:From:http:\/\/www.reactionengines.co.uk\/downloads\/mars_troy.pdfA1.2 Radiation ProtectionThese issues are very complex and require a very detailed study. It may be that the radiationissues will dictate the age and sex of the crew members. Here the discussion is limited to overalldescription of the problem and proposed solutions.Cosmic Ray BackgroundThe mean particle energy is around 4000MeV\/nucleon with an energy range of 102 \u2013 1011 MeV.The flux is isotropic and constant. This represents a background dose rate of 5 \u2013 12 rem\/year,mainly by secondary radiation generated in the surrounding structure, which would beacceptable. However there would be about 6 primary \u2018hits\u2019\/cm3 of tissue per day by heavy nuclei.Careful shielding with equipment and furnishings would reduce these by an order of magnitude.Van Allen Belts of EarthThese are very intense belts of electrons and protons trapped in the Earths magnetic field. Theywill be traversed four times by the crews on the Troy mission and are not considered to representa serious danger.\n\nI'm no expert, but 5-12 rem\/year seems low for a Mars trip?N.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.655012864Z",
        "author": "Tex",
        "date": "2010-06-14T01:54:15+0100",
        "id": "e7f2f24a6e957246b7b3f847efd8a1f3",
        "post_id": "post-221078",
        "text": "With content spread through out this thread and several topics in the social group, perhaps it's best if you guys pool the content from them all and come up with an idea of what and how many threads to create in the new forum.I can make it so only those running the project can create new threads in the forum, but anyone would be able to post replies to those threads. If you prefer however, by default, anyone would be able to post threads in the forum and post replies as usual.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.925424384Z",
        "author": "Keatah",
        "date": "2012-08-06T07:06:01+0100",
        "id": "9d05e3b59d95d99b89ccf55d6fec6535",
        "post_id": "post-251653",
        "text": "In celebration I'm giving everyone a day off work tomorrow. Just made the phone calls.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56105344Z",
        "author": "Hlynkacg",
        "date": "2012-06-02T20:57:33+0100",
        "id": "181757cbe76392afc54fd34841b89783",
        "post_id": "post-220379",
        "text": "Cras said:How safe do you see refueling in orbit? or any \"wild\" environment. NASA made it seem like such a delicate process when tanking the Space Shuttle, I always wondered how feasible it would be to fuel up space craft out in space, considering both the environment, and the fact that the crew has to be the ones doing it. Fuel type has something to do with it as well I would imagine.\n\nQ: How do you handle an explosive device?A: Carefullly.It's less to do with the delicacy of the procedure itself and more to do with the fact that you're transporting large amounts of highly volatile substances. Refuelling in orbit may actually be safer in the sense that there is less chance of a stray spark or cigarette-butt blowing the whole pad to kingdom come and that a space-suited astronaut has little to fear from toxic fumes.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.66304768Z",
        "author": "Izack",
        "date": "2010-05-04T06:51:43+0100",
        "id": "1e707f28cb1687e3ccd3421379265c0e",
        "post_id": "post-220627",
        "text": "Ashaman42 said:One problem I noticed with VesselStack is that even in the default scenario as shown in the photo is that if for some reason the two DGs acting as engines end up with different fuel levels is that you get a lot of twisting under thrust due to the CoG being off centre.Though I guess that's more realistic so not necessarily a bad thing.\n\nThat could be averted by using a single engine, as we probably were going to do anyway:[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3865\"]NERVA 2[\/nomedia]I don't want to throw the single vessel completely out, though.I would like to see some station-building in this project, but launching and building a stack just takes too much focus away from the flight itself.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.5198464Z",
        "author": "PhantomCruiser",
        "date": "2010-09-02T03:10:13+0100",
        "id": "400f6c019475bcf9dad98454316ef4fe",
        "post_id": "post-252764",
        "text": "I don't know dude, Saturn may be a bit far-reaching right now. We're sort of stuck in the development of the Mars mission right now, there is a lot of \"hardware\" to work through. The \"Lite\" missions are underway, though.Although if you plan something out, I'm sure there are some Orbinauts here that would fly along for the ride with you.Flying to Saturn is a neat thing to do though. But one of the problems with the outer planets is it's a loooooong way out there. I took a James Cook out to Neptune, it seemed to take forever, even with max time accel. (but I will try it again sometime when my wife is out with her friends).Also, one of the guys is heading up a Venus trip, he's playing his cards close to his chest for now though. I do wonder what those guys are up to...:hmm:",
        "thread_id": 16326
    },
    {
        "@timestamp": "2023-09-14T07:13:05.635017728Z",
        "author": "supersonic",
        "date": "2010-05-02T21:17:52+0100",
        "id": "92857e660434da7795bc473b187c7795",
        "post_id": "post-220560",
        "text": "Ok, scratch Orulex off the list.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.833686784Z",
        "author": "ex-orbinaut",
        "date": "2010-04-27T00:42:47+0100",
        "id": "90220dfeeabca3c958a09f0a99704c2a",
        "post_id": "post-219442",
        "text": "A detailed interior for the SkyLab addon.",
        "thread_id": 14017
    },
    {
        "@timestamp": "2023-09-14T07:13:35.998752512Z",
        "author": "orb",
        "date": "2012-08-28T11:04:54+0100",
        "id": "81109c013bd1724c0299747360ac0c90",
        "post_id": "post-251895",
        "text": "NASA \/ JPL:NASA Rover Returns Voice and Telephoto Views from MarsFirst Recorded Voice from MarsFlorida Today:Curiosity beams back first human voice transmission from another planetNASA's Bolden introduces himself from MarsSPACE.com:NASA to Broadcast 1st Song from Mars TuesdayMars Rover Sends Amazing Photos, 1st Human Voice from Red PlanetCBS News Space:Mars rover beams back spectacular photos of Mount SharpDiscover Magazine - Bad Astronomy:Curiosity looks SharpSpaceRef:Telephoto Views From Martian Surface",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.141812736Z",
        "author": "David413",
        "date": "2010-04-30T13:25:46+0100",
        "id": "47cf6fc42d16636cf5d5ccca94e7bc8f",
        "post_id": "post-219641",
        "text": "tblaxland said:Ah, yes the playback scenarios! I forgot about those. AtlantisOnline, I highly recommend watching those. You should be able to get the hang of it from there. The scenarios are located in the top level Playback folder, not in the Shuttle Fleet folder. After watching those come back with specific questions if you have them.\n\nExactly! As I've mentioned several times now, I find it very discouraging to write the documentation that I have provided, only to answer questions that have already been answered in the documentation, if people would just take the time toreadit first! The expansion pack manual specifically tells the user to open the \"Playback\" directory in the main scenario folder display on the launchpad controls.",
        "thread_id": 14024
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902809088Z",
        "author": "tori",
        "date": "2010-04-29T15:20:53+0100",
        "id": "6a257a85b3f5e7cfa34008ede5a2713d",
        "post_id": "post-219478",
        "text": "The infrared radiation coming from the five F-1 engines of the Saturn V flash ignited the grass around the launch pad during most lift-offs. And that was just a measly 263 s of Isp. A fusion drive would really be slice of hell. An ion drive is ludicrously hot as well, but the actual power flowing into it is low, and therefore so is the heat coming out.If the engines are canted outwards, then the reduction in efficiency has to be taken into account when deciding between a puller\/pusher configuration - I'd imagine the net delta-v would go down with the cosine of the angle the engines are canted out at. At some point it would be probably better to invest some mass into a truss and parallel engines (\u03b1=0\u00b0) instead of losing a third of your delta-v to angling the drive (\u03b1=45\u00b0) in an attempt to avoid the plume.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:36.004174592Z",
        "author": "orb",
        "date": "2012-10-04T19:56:38+0100",
        "id": "ed480a3ed90b24eb05914261573f66ac",
        "post_id": "post-251948",
        "text": "NASA\/ NASA JPL:NASA Mars Curiosity Rover Prepares to Study Martian SoilOctober 04, 2012PASADENA, Calif. -- NASA's Curiosity rover is in a position on Mars where scientists and engineers can begin preparing the rover to take its first scoop of soil for analysis.Curiosity is the centerpiece of the two-year Mars Science Laboratory mission. The rover's ability to put soil samples into analytical instruments is central to assessing whether its present location on Mars, called Gale Crater, ever offered environmental conditions favorable for microbial life. Mineral analysis can reveal past environmental conditions. Chemical analysis can check for ingredients necessary for life.\"We now have reached an important phase that will get the first solid samples into the analytical instruments in about two weeks,\" said Mission Manager Michael Watkins of NASA's Jet Propulsion Laboratory in Pasadena, Calif. \"Curiosity has been so well-behaved that we have made great progress during the first two months of the mission.\"{colsp=3}Click on images for details\u200b||Wheel Scuff Mark at 'Rocknest'\u200bNASA's Mars rover Curiosity cut a wheel scuff mark into a wind-formed ripple at the \"Rocknest\" site to give researchers a better opportunity to examine the particle-size distribution of the material forming the ripple.Image Credit: NASA\/JPL-Caltech\u200b|Curiosity's Travels Through Sol 56\u200bThis map shows the route driven by NASA's Mars rover Curiosity through the 56th Martian day, or sol, of the rover's mission on Mars (Oct. 2, 2012).Image Credit: NASA\/JPL-Caltech\/Univ. of Arizona\u200b|View on the Way to 'Glenelg'\u200bThis 360-degree panorama from NASA's Mars rover Curiosity shows the rocky terrain surrounding it as of its 55th Martian day, or sol, of the mission (Oct. 1, 2012). The base of Mount Sharp can be seen at upper left.Image Credit: NASA\/JPL-Caltech\u200b||'Rocknest' From Sol 52 Location\u200bThis patch of windblown sand and dust downhill from a cluster of dark rocks is the \"Rocknest\" site, which has been selected as the likely location for first use of the scoop on the arm of NASA's Mars rover Curiosity.Image credit: NASA\/JPL-Caltech\/MSSS\u200b|CHIMRA: Scoops, Sieves and Delivers Samples\u200bThis false-color engineering drawing shows the Collection and Handling for In-Situ Martian Rock Analysis (CHIMRA) device, attached to the turret at the end of the robotic arm on NASA's Curiosity Mars rover.Image Credit: NASA\/JPL-Caltech\u200b|Internal Chambers of CHIMRA\u200bThis cutaway view shows the internal chambers of the Collection and Handling for In-Situ Martian Rock Analysis (CHIMRA) device, attached to the turret at the end of the robotic arm on NASA's Curiosity Mars rover.Image Credit: NASA\/JPL-Caltech\u200bThe rover's preparatory operations will involve testing its robotic scooping capabilities to collect and process soil samples. Later, it also will use a hammering drill to collect powdered samples from rocks. To begin preparations for a first scoop, the rover used one of its wheels Wednesday to scuff the soil to expose fresh material.Next, the rover twice will scoop up some soil, shake it thoroughly inside the sample-processing chambers to scrub the internal surfaces, then discard the sample. Curiosity will scoop and shake a third measure of soil and place it in an observation tray for inspection by cameras mounted on the rover's mast. A portion of the third sample will be delivered to the mineral-identifying chemistry and mineralogy (CheMin) instrument inside the rover. From a fourth scoopful, samples will be delivered to both CheMin and to the sample analysis at Mars (SAM) instrument, which identifies chemical ingredients.\"We're going to take a close look at the particle size distribution in the soil here to be sure it's what we want,\" said Daniel Limonadi of JPL, lead systems engineer for Curiosity's surface sampling and science system. \"We are being very careful with this first time using the scoop on Mars.\"The rinse-and-discard cycles serve a quality-assurance purpose similar to a common practice in geochemical laboratory analysis on Earth.\"It is standard to run a split of your sample through first and dump it out, to clean out any residue from a previous sample,\" said JPL's Joel Hurowitz, a sampling system scientist on the Curiosity team. \"We want to be sure the first sample we analyze is unambiguously Martian, so we take these steps to remove any residual material from Earth that might be on the walls of our sample handling system.\"Rocknest is the name of the area of soil Curiosity will test and analyze. The rover pulled up to the windblown, sandy and dusty location Oct. 2. The Rocknest patch is about 8 feet by 16 feet (2.5 meters by 5 meters). The area provides plenty of area for scooping several times. Diverse rocks nearby provide targets for investigation with the instruments on Curiosity's mast during the weeks the rover is stationed at Rocknest for this first scooping campaign.Curiosity's motorized, clamshell-shaped scoop is 1.8 inches (4.5 centimeters) wide, 2.8 inches (7 centimeters) long, and can sample to a depth of about 1.4 inches (3.5 centimeters). It is part of the collection and handling Martian rock analysis (CHIMRA) device on a turret of tools at the end of the rover's arm. CHIMRA also includes a series of chambers and labyrinths for sorting, sieving and portioning samples collected by the scoop or by the arm's percussive drill.Following the work at Rocknest, the rover team plans to drive Curiosity about 100 yards (about 100 meters) eastward into the Glenelg area and select a rock as the first target for use of its drill.{...}NASA News Release:RELEASE : 12-348 - NASA Mars Curiosity Rover Prepares to Study Martian SoilSpaceRef:Curiosity Prepares to Study Martian SoilSPACE.com:Curiosity Rover to Scoop Up 1st Mars Samples This WeekendThe Planetary Society Blog:Curiosity Update, sol 57: Digging in at RocknestCBS News Space:Curiosity gets the scoop on MarsScience Daily:NASA Mars Curiosity Rover Prepares to Study Martian SoilDiscovery News:Mars Rover Ready to Scoop Sand: Big PicUniverse Today:Curiosity Set for 1st Martian Scooping at \u2018Rocknest\u2019 Ripple",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.48205824Z",
        "author": "Pilot7893",
        "date": "2010-04-30T13:16:50+0100",
        "id": "541bede28e60176f77145c797ae38fd7",
        "post_id": "post-219968",
        "text": "Because kids these days don't take video games seriously enough already.*points at MW2 and CS:S*",
        "thread_id": 14067
    },
    {
        "@timestamp": "2023-09-14T07:13:05.52857728Z",
        "author": "IronRain",
        "date": "2010-05-02T20:40:47+0100",
        "id": "2c6218f8a7ae4bc6a0554cd171035eea",
        "post_id": "post-220067",
        "text": "in fact, Soyuz was kind of build to be automated, right?",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:36.130331648Z",
        "author": "Jarvit\u00e4",
        "date": "2010-08-29T22:34:17+0100",
        "id": "ec19ca29917c3ae184fca17674038a48",
        "post_id": "post-252271",
        "text": "Just saw this on slashdot a few days ago, a pretty awesome visualisation to be sure. It just gives you a sense of scale when you keep in mind that even with all those asteroids, a random transfer orbit through the asteroid belt still gives you a practically zero probability of coming close to an asteroid.",
        "thread_id": 16276
    },
    {
        "@timestamp": "2023-09-14T07:13:05.576001792Z",
        "author": "T.Neo",
        "date": "2011-03-05T17:16:30+0000",
        "id": "a80ae9e69f3f96284b874aae9500506b",
        "post_id": "post-220128",
        "text": "How has the X-37B accomplished that?It is an orbital vehicle launched on Atlas, that only has orbital manuvering capability... or is there a critical research failure here on my part?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.608619264Z",
        "author": "garyw",
        "date": "2010-05-02T10:47:04+0100",
        "id": "da8a4ee2e0feffd1916c3d28d906e5f9",
        "post_id": "post-220526",
        "text": "If you are going to do this then can I suggest getting all the details worked out before hand?There is no point in issuing a mission pack then having a long wait for the next one as it will just discourage people so you really want to have everything ready to go up front.I think it's a great idea and I hope it works out.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.73341696Z",
        "author": "orb",
        "date": "2012-02-07T20:11:11+0000",
        "id": "6daa2e13fdd88e0cd0e62580c84265d7",
        "post_id": "post-251344",
        "text": "NASA\/ NASA JPL:Mars-Bound NASA Rover Carries Coin for Camera CheckupFebruary 07, 2012The camera at the end of the robotic arm on NASA's Mars rover Curiosity has its own calibration target, a smartphone-size plaque that looks like an eye chart supplemented with color chips and an attached penny.When Curiosity lands on Mars in August, researchers will use this calibration target to test performance of the rover's Mars Hand Lens Imager, or MAHLI. MAHLI's close-up inspections of Martian rocks and soil will show details so tiny, the calibration target includes reference lines finer than a human hair. This camera is not limited to close-ups, though. It can focus on any target from about a finger's-width away to the horizon.{colsp=3}Click on images for details\u200b||NASA's Mars rover Curiosity with an inset of an instrument located at the end of it's robotic arm.\u200bNASA's Mars rover Curiosity with an inset showing calibration targets to be used by a camera at the end of the robotic arm.Image credit: NASA\/JPL-Caltech\u200b|Contact Instrument Calibration Targets on Mars Rover Curiosity\u200bTwo instruments at the end of the robotic arm on NASA's Mars rover Curiosity will use calibration targets attached to a shoulder joint of the arm.Image credit: NASA\/JPL-Caltech\u200b|Lincoln Cent on Mars Rover\u200bThe Lincoln penny in this photograph is part of a camera calibration target attached to NASA's Mars rover Curiosity, which is on track for a landing on Mars the night of Aug. 5 to Aug. 6, 2012.Image credit: NASA\/JPL-Caltech\u200b||Full-Scale Image of MAHLI Calibration Target\u200bThis image provides a way to have a full-size printout of the calibration target for the Mars Hand Lens Imager (MAHLI) camera on NASA's Mars rover Curiosity.Image credit: NASA\/JPL-Caltech\u200b|Calibration Target as Seen by Mars Hand Lens Imager\u200bDuring pre-flight testing, the Mars Hand Lens Imager (MAHLI) camera on NASA's Mars rover Curiosity took this image of the MAHLI calibration target from a distance of 3.94 inches (10 centimeters) away from the target.Image credit: NASA\/JPL-Caltech\/Malin Space Science Systems\u200b|MAHLI Calibration Target in Ultraviolet Light\u200bDuring pre-flight testing in March 2011, the Mars Hand Lens Imager (MAHLI) camera on NASA's Mars rover Curiosity took this image of the MAHLI calibration target under illumination from MAHLI's two ultraviolet LEDs (light emitting diodes).Image credit: NASA\/JPL-Caltech\/Malin Space Science Systems\u200bCuriosity, the rover of NASA's Mars Science Laboratory mission, also carries four other science cameras and a dozen black-and-white engineering cameras, plus other research instruments. The spacecraft, launched Nov. 26, 2011, will deliver Curiosity to a landing site inside Mars' Gale Crater in August to begin a two-year investigation of whether that area has ever offered an environment favorable for microbial life.The \"hand lens\" in MAHLI's name refers to field geologists' practice of carrying a hand lens for close inspection of rocks they find. When shooting photos in the field, geologists use various calibration methods.\"When a geologist takes pictures of rock outcrops she is studying, she wants an object of known scale in the photographs,\" said MAHLI Principal Investigator Ken Edgett, of Malin Space Science Systems, San Diego. \"If it is a whole cliff face, she'll ask a person to stand in the shot. If it is a view from a meter or so away, she might use a rock hammer. If it is a close-up, as the MAHLI can take, she might pull something small out of her pocket. Like a penny.\"Edgett bought the special penny that's aboard Curiosity with funds from his own pocket. It is a 1909 \"VDB\" cent, from the first year Lincoln pennies were minted, the centennial of Abraham Lincoln's birth, with the VDB initials of the coin's designer - Victor David Brenner -- on the reverse.\"The penny is on the MAHLI calibration target as a tip of the hat to geologists' informal practice of placing a coin or other object of known scale in their photographs. A more formal practice is to use an object with scale marked in millimeters, centimeters or meters,\" Edgett said. \"Of course, this penny can't be moved around and placed in MAHLI images; it stays affixed to the rover.\"The middle of the target offers a marked scale of black bars in a range of labeled sizes. While the scale will not appear in photos MAHLI takes of Martian rocks, knowing the distance from the camera to a rock target will allow scientists to correlate calibration images to each investigation image.Another part of MAHLI's calibration target displays six patches of pigmented silicone as aids for interpreting color and brightness in images. Five of them -- red, green, blue, 40-percent gray and 60-percent gray -- are spares from targets on NASA Mars rovers Spirit and Opportunity. The sixth, with a fluorescent pigment that glows red when exposed to ultraviolet light, allows checking of an ultraviolet light source on MAHLI. The fluorescent material was donated to the MAHLI team by Spectra Systems, Inc., Providence, R.I.A stair-stepped area at the bottom of the target, plus the penny, help with three-dimensional calibration using known surface shapes.Curiosity also carries calibration materials for other science instruments on the rover. \"The importance of calibration is to allow data acquired on Mars to be compared reliably to data acquired on Earth,\" said Mars Science Laboratory Project Scientist John Grotzinger, of the California Institute of Technology, Pasadena.The MAHLI calibration target, with its penny and a miniscule cartoon of a character named \"Joe the Martian,\" serves an additional function: public engagement.\"Everyone in the United States can recognize the penny and immediately know how big it is, and can compare that with the rover hardware and Mars materials in the same image,\" Edgett said. \"The public can watch for changes in the penny over the long term on Mars. Will it change color? Will it corrode? Will it get pitted by windblown sand?\"The Joe the Martian character appeared regularly in a children's science periodical, \"Red Planet Connection,\" when Edgett directed the Mars outreach program at Arizona State University, Tempe, in the 1990s. Joe was created earlier, as part of Edgett's schoolwork when he was 9 years old and NASA's Mars Viking missions, launched in 1975, were inspiring him to dream of becoming a Mars researcher.Edgett said, \"The Joe the Martian on Curiosity really is a 'thank you' from the MAHLI team to the folks who have provided us with the opportunity to study Mars, the U.S. taxpayers. He is also there to encourage children around the world to set goals that will help them achieve their dreams in whatever interests they pursue.\"{...}",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.669161216Z",
        "author": "Pablo49",
        "date": "2010-05-05T21:15:29+0100",
        "id": "db53af2876f2d3855509016b25ab3541",
        "post_id": "post-220684",
        "text": "I support the name Pegasus. Once we decide on the name, I'll make the mission patch.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.817201408Z",
        "author": "Enjo",
        "date": "2010-04-26T18:43:30+0100",
        "id": "d91d9723352038ccd7f923602dd00b2e",
        "post_id": "post-219359",
        "text": "I understand your points, guys, and I would even say that you're in 3\/4rd right (I'm starting to have it with that fuzzy logic already...), but you see, you and I would go there to explore, learn, but other people on the very same planet (unfortunately they would be those who would be funding you) may have other business in mind when it comes to full scale $pace exploration. Just estimate how our source planet is devastated just by looking at the lvl 11 textures of forest around amazon river:p[EDIT]To sum up:1) Have we really evolved into a calm species already? (following your logic)2) So far, have we all evolved equally? (to be able to say \"we evolved\". How much is \"we\"?)",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.757975296Z",
        "author": "Urwumpe",
        "date": "2012-05-08T16:58:31+0100",
        "id": "5eea36c318e8bf3b8d2be65e628c1d66",
        "post_id": "post-251371",
        "text": "Screamer7 said:In fact it is my desktop screen.\n\nSame for me at work, I use the configuration before deployment of the rover as desktop wallpaper there, so I don't get confused with being at home.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.901919744Z",
        "author": "Andy44",
        "date": "2010-04-28T22:29:09+0100",
        "id": "307b2c4e5d48b2b709bae691c325a3c5",
        "post_id": "post-219465",
        "text": "Of course you could build a fancy hull around the truss, but you'd still have to have a truss inside to actually hold the weight at acceleration.\n\nNot necessarily; most launch vehicles are basically structural tubes which are also used as propellant tanks. Some of them have stiffening ribs or an outer skin, but the extreme example is the Atlas I\/II, which used a very thin-skinned pressurized tank as the main structure, using pressurization for stiffness, without which it would crumple like a beer can.So parts of a vehicle can do without a truss if the propellant tanks or crew spaces can handle loads, but the parts of the vehicle which must be long for radiation protection (like 2001's Discovery) will probably be trusses.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.405474816Z",
        "author": "Tex",
        "date": "2010-04-29T17:16:39+0100",
        "id": "11adab61b8673a6e2b301a1e169faba1",
        "post_id": "post-219802",
        "text": "*Thread moved from the Orbiter Web Forum to the General Questions & Help forum.*Orbiter Web Forum description:\"A forum for general Orbiter-related comments and discussion. Post your questions about Orbiter and addons in the appropriate forums below.",
        "thread_id": 14045
    },
    {
        "@timestamp": "2023-09-14T07:13:35.765106944Z",
        "author": "orb",
        "date": "2012-07-28T06:54:36+0100",
        "id": "354554fd97bf1bca33eb56231099b7f6",
        "post_id": "post-251426",
        "text": "Universe Today:T Minus 9 Days \u2013 Mars Orbiters Now in Place to Relay Critical Curiosity Landing SignalsThe Most Epic Curiosity Countdown Clock",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.553204992Z",
        "author": "RGClark",
        "date": "2011-11-13T16:37:42+0000",
        "id": "79bc4f16f7b47b1c57413103c193ed47",
        "post_id": "post-220283",
        "text": "T.Neo said:The fact that Centaur needs to be pressurised to support itself is not problematic, with modern technology the process is automated and alerts are sent to engineers via email.Considering your crusade for the reduction in tank mass, I would have thought you'd have a more positive impression of pressure supported structures.\n\nTrue. I am of two completing minds on the tank pressurization question. On the one hand the X-33 case showed that composite, non-cylindrical tanks under the need to make them lightweight burst when pressurized.On the other hand the Atlas case showed that you can reduce the structural weight of the tanks by making use of the strength obtained by pressurized structures.Still I would like to see what would be the mass of tanks if they did not have to be pressurized.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.392059136Z",
        "author": "garyw",
        "date": "2010-04-28T11:24:01+0100",
        "id": "a712f1e94aabac924d61da113979b3ff",
        "post_id": "post-219788",
        "text": "Yes it is. The Nav beacons won't perform an autolanding for you but they will help guide you to the right location.What problems are you having with them?",
        "thread_id": 14044
    },
    {
        "@timestamp": "2023-09-14T07:13:35.76705024Z",
        "author": "Screamer7",
        "date": "2012-08-01T00:51:58+0100",
        "id": "b87b5043e0764a2006ce6f325ff8c880",
        "post_id": "post-251439",
        "text": "Keatah said:It flies up, up, and away in my beautiful, my beautiful, balloon..And then crashes some arbitrary distance from the landing site.---------- Post added at 05:56 PM ---------- Previous post was at 05:50 PM ----------http:\/\/www.youtube.com\/watch?NR=1&v=TIxm0Th55Iw\n\nMay the Probe be with him.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62152448Z",
        "author": "Salun",
        "date": "2010-05-10T18:09:39+0100",
        "id": "ca243ff476fb6fa566fde2840a37a244",
        "post_id": "post-220795",
        "text": "Though we should also get a Spirit, Opportunity and Pathfinder and viking landing sites area on Mars. I'm not a fan of retrieving them. However I am a fan of some of the missions going to the sites. Study there performance and perhaps leave a memorial plaque at the sites. I Can see retrieving Sojourner rover but not the Spirit or Opportunity due to size and weight constraints.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.433064704Z",
        "author": "ryan",
        "date": "2008-05-12T00:49:03+0100",
        "id": "f0fff008be0a9f8ebfc2488f5b6c1336",
        "post_id": "post-65200",
        "text": "We can just can Sylvestor Stalone with his Rambo stuff, to sneak into burma and flip there heads over, then we will get Chuck Norris in from the west and so on.",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:35.795581952Z",
        "author": "Keatah",
        "date": "2012-08-06T06:03:40+0100",
        "id": "d6ead010009197a61b5972c87640f9e7",
        "post_id": "post-251525",
        "text": "2700 miles out.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.821753856Z",
        "author": "T.Neo",
        "date": "2010-04-28T19:18:35+0100",
        "id": "3ec053659c6306f70885d5de71719e4b",
        "post_id": "post-219404",
        "text": "I'm critical of these as well. But there are a few aspects of some cases which warrant a closer look. When an \"abductee\" disappears for three days and then is found naked next a dumpster in a catatonic state, for example. Or when scars and bodily harm appear after a supposed \"abduction.\" It may very well all be nonsense, but we should not be so quick to dismiss it.\n\nIs there any reputable proof of such disappearances? Maybe the person got into a drunken stupor and stumbled off into the woods for a few days, etc.I'm sure a lot of those scars might actually have been there beforehand, and were just \"dicovered\" after the incident. I mean, I'm covered in all sorts of little scars and nicks... cat scratches, old graze injuries, etc. And they're not immediately noticable.And the \"implants\" that are mysteriously found within people, with strange properties (like being made of elements such as Iridium that are not found on Earth- which is not true). There isn't any varifiable evidence for them.But then again, most abductees tend to be religiously obsessed with the idea of abduction in the first place...\n\nOr at least they seem to be people who would seem psychologically likely to report experiencing such events.EDIT:Urwumpe beat me.:p",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.637739776Z",
        "author": "Columbia42",
        "date": "2010-05-20T00:54:36+0100",
        "id": "51ad5acea55e9d14d63104fc552ac69a",
        "post_id": "post-220924",
        "text": "Bloodworth said:Or possibly this monster:Jarvis Heavy Launch Vehicle\n\nIs that totally fictional or does it have some basis in reality?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.273597696Z",
        "author": "Xyon",
        "date": "2010-09-14T10:21:03+0100",
        "id": "681da632f3196a289100a817cd181f3d",
        "post_id": "post-252436",
        "text": "Are you using Orbiter 2010-P1?",
        "thread_id": 16295
    },
    {
        "@timestamp": "2023-09-14T07:13:05.567527936Z",
        "author": "Urwumpe",
        "date": "2013-11-19T12:38:52+0000",
        "id": "1110722272c76a2c83d1a80724c8c433",
        "post_id": "post-220451",
        "text": "RGClark said:That SpaceX has described the descent as \"controlled\" and that they believe the spin can be curtailed by extending the landing legs and that the picture released shows the stage just above the ocean in a vertical position suggests the spin was around the longitudinal axis. A spin, or roll, around the longitudinal axis can still prevent the fuel from getting to the engines if the fuel drain from the tanks is under the center of the tank.\n\nControlled has many meanings, as you can imagine when somebody can also talk about a controlled destructive reentry.The stage was not just spinning around its longitudinal axis fast enough to create a strong vortex. It was also tumbling from separation on. It was not controlled in enough constraints to permit an intact landing.Even if the ignition of the last burn was initiated at the right time and altitude, even the trajectory was controlled in the sense of people tracking it.The rocket stage was at no point capable of controlled flight.That flight of the spent rocket stage failed so many test objectives, that it is more than doubtful that the next test can progress in the test schedule, the next test will be a retry of the first set of objectives with improvements to finally complete them.Also \"discussing with SpaceX\" ... where was THAT said there?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.090983936Z",
        "author": "statickid",
        "date": "2013-12-17T14:25:03+0000",
        "id": "c69c89076c79ba1d3c73a723c368c282",
        "post_id": "post-219594",
        "text": "It's probably compression artifacts or lens aberrations",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.453873408Z",
        "author": "DanM",
        "date": "2010-09-01T22:11:18+0100",
        "id": "6e181ba10740714e0d35a53ed9450b93",
        "post_id": "post-252588",
        "text": "Thanks for all the kind (and funny) welcomes! XD",
        "thread_id": 16309
    },
    {
        "@timestamp": "2023-09-14T07:13:05.631533312Z",
        "author": "Urwumpe",
        "date": "2010-05-18T00:07:53+0100",
        "id": "f82ede765991b6d28d1ed6511392a1da",
        "post_id": "post-220888",
        "text": "I decided to use a mix between UCGO cargo boxes and larger prefab modules... it is just better for the start, if some critical buildings are quickly done.For the Command\/Hab module, the plan was to install the whole module as command section on the interplanetary spacecraft, and separate from it in Mars orbit. This way, less mass needs to be hauled around unused. Landing should be first by an inflatable heat shield (along the design of the IRDT, instead of the ballute), then by a skycrane module (just landing engines + enough fuel for flying back to Mars orbit again), that can be reused.The landing areas don't need a special texture, they are just for telling on the map, where to put landing beacons and where to land.A nuclear reactor does not need to be large, there had been one in the Mars Direct project, which had about the same power output as the ISS solar arrays. didn't need large cooling towers, because of the small power output.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.373211904Z",
        "author": "Bloodworth",
        "date": "2010-05-02T02:07:36+0100",
        "id": "e7f05e81b0c7bca75fc3ac8811b61300",
        "post_id": "post-219779",
        "text": "Sigh:(Now to top things off my scenario (which I have had running for about a year now) is disintigrating. It would seem that nothing I have in orbit (ships and even stations that have been in stable orbits since I CREATED the scenario) is able to maintain a stable orbit. All orbital bodies seem to wind up either crashing or getting launched out of orbit. All since I installed Orulex. I turned off Orulex collisions and things SEEMED to be working smoother, but sadly it was not.",
        "thread_id": 14041
    },
    {
        "@timestamp": "2023-09-14T07:13:36.6052352Z",
        "author": "Sky Captain",
        "date": "2010-09-02T21:44:28+0100",
        "id": "08c0cdcb3747c2331ae1f1dfbfe7cda8",
        "post_id": "post-252934",
        "text": "An addon I started to make about 3 months ago but didn't have time to finish. Now I have more free time again and I hope to release it to O-H maybe at the beginning of next week.Long Duration Deep Space Vessel (LDDSV) is big interplanetary spacecraft designed to send large crew (~100 people) on a multi year exploration missions to outer Solar system.Propulsion is electric with variable ISP and thrust powered by advanced fission reactors. Acceleration at higher ISP modes (200 000 m\/s and above) is going to be low ~1 km\/s per day or less depending on ship mass so navigation will be tricky and require careful planning. Propellant is LH2. With on board electrolysis plant it is possible to make H2 from local ice which is plentiful in outer solar system.Here is some imagesgeneral overview.Forward section houses reactors, radiators and propellant tanksEngines and habitation modules placed at the rear shielded from reactors by shadow shields and propellant tanks.main engine testThings to do:Some upgrades to mesh and texturesAdd docking portsAdd RCS exhaust animationsHab and antenna rotation once I figure out how to make animated parts with spacecraft3.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.636861952Z",
        "author": "Urwumpe",
        "date": "2010-05-19T23:44:18+0100",
        "id": "03ef6a3db03ecee7d16f1917dda73bd8",
        "post_id": "post-220917",
        "text": "Columbia42 said:The question is, is it safe to land a manned expedition on uneven terrain or do we need to land in a flat place?\n\nWe need some flat terrain, but sure not more than the Apollo missions. We have sure better accuracy than 1970s probes.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.816719872Z",
        "author": "T.Neo",
        "date": "2010-04-26T16:50:41+0100",
        "id": "f721f654922a453967a8beaa960e060c",
        "post_id": "post-219353",
        "text": "So it might me possible for an intelligent species to be similar to us.\n\nYes, but notthatsimilar. They might share things like eyes, or legs or arms with us.A good example would be a Prawn. It's a lot like a human in certain fundamental aspects, but very unlike a human in others.They had a similar life so they had a similar form.\n\nThis might be the case, but it won't reproduce the human form. Things like the basic body plan evolve early on, and there's no saying that all sapient organisms will have an evolutionary history similar to ourselves.Because it reduces the stress on the SFX, make-up and costume departments.\n\nAnd the creativity on the creator...It's not a linear progress towards divinity.\n\nDon't confuse evolution with society.I'm not saying that all societies lead toward divinity, just that they would become less opressive.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.873239296Z",
        "author": "fort",
        "date": "2012-08-06T06:34:41+0100",
        "id": "46bcd709b5b0e6257fb76d637279df12",
        "post_id": "post-251606",
        "text": "bravo !:tiphat:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.81804416Z",
        "author": "Ghostrider",
        "date": "2010-04-26T20:28:58+0100",
        "id": "347ef6db28b6ee068e84a4e9f4f3cef8",
        "post_id": "post-219369",
        "text": "T.Neo said:But that is hardly a reason to invade Earth and pillage our resources.\n\nMaybe they're space hooligans.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.655441408Z",
        "author": "fireballs619",
        "date": "2010-06-14T04:22:27+0100",
        "id": "5c8a13de96bc96a66665bec34abb4cb4",
        "post_id": "post-221084",
        "text": "Thanks for doing this, Tex. It will really help in the general organization of this project. I agree with Izack in that the social group gets barely any use. Having our own sub-forum will be a major helper :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.976742656Z",
        "author": "Keatah",
        "date": "2012-08-07T22:38:31+0100",
        "id": "caf1b7a72d8e073a3fd313b23d09636f",
        "post_id": "post-251755",
        "text": "Furthermore has anyone tried to contact Spirit recently? Stranger things have happened!And it was reported that Sojourner has been wandering around Pathfinder for quite some time after the lander itself kicked the bucket. Could this one still be doing something too?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.092368384Z",
        "author": "Eccentrus",
        "date": "2014-03-10T18:40:28+0000",
        "id": "5453bcd8009c54079fdcace77aed98f0",
        "post_id": "post-219605",
        "text": "So I recently bought myself a clean and well maintained Canonet QL17 G-III (1977 production methinks) and started to shoot film again (my last film camera was an Olympus mju-III).Here's some pics from my pre-med prom night. All done in Ilford PAN400, processed by the only black and white processing left in town with Micro-MF",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65564928Z",
        "author": "Tex",
        "date": "2010-06-14T21:37:49+0100",
        "id": "230450fdc1135a48f30522cfec2f55d4",
        "post_id": "post-221086",
        "text": "Since the forum is already created with the previous social group discussions, I've closed all threads except for this one until those in charge of the project can organize all the content and post the discussion threads they want open.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.440186368Z",
        "author": "Salun",
        "date": "2010-09-02T23:11:45+0100",
        "id": "4f7fa6f06400758f80351ad57b365b7f",
        "post_id": "post-252561",
        "text": "orb said:Did you check \"Local light sources\" checkbox at \"General effects\" on \"Visual effects\" tab? Did you switch on any of navigational lights or fire the engine?\n\nNo because my XR vessels are causing my Orbiter to crash",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.597055232Z",
        "author": "Loru",
        "date": "2010-05-04T09:46:43+0100",
        "id": "7e07f4ec6c7686d64f4e39a4e9fa8148",
        "post_id": "post-220514",
        "text": "I've got a book from 1995 where whole U-2 history is covered:\"Sensacje XX Wieku - po II wojnie swiatowej\"by Boguslaw Woloszanski.\"Sensations of XX Century - after II World War\"ISBN: 83-85852-14-XAuthor says that Powers had this coin, gold watches and rings, hunter knive, pistol with silencer, 7500 rubles and a sheet made of silk with stantement:\"I don't have wrong intentions for your nation. You will be rewarded if you help me\" written in 14 languages.According to this book CIA didn't order pilot to use them but suggested that it may be a way out to avoid tortures.Also during this period in NSA there was two agents working for Soviet Union: Bernon F. Mitchell and William H. Martin.They gave flight plan to KGB so Soviets know exactly where Powers would fly.Also in this book there are some photos showing crashed U-2, russian expert showing the needle and photos of gary powers in russian courthouse.",
        "thread_id": 14080
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902018304Z",
        "author": "jedidia",
        "date": "2010-04-28T23:11:34+0100",
        "id": "acfffa67af2955f1ad9956d688f4c077",
        "post_id": "post-219466",
        "text": "Not necessarily; most launch vehicles are basically structural tubes which are also used as propellant tanks. Some of them have stiffening ribs or an outer skin, but the extreme example is the Atlas I\/II, which used a very thin-skinned pressurized tank as the main structure, using pressurization for stiffness, without which it would crumple like a beer can.\n\nWe're talking a bit more mass here, though (but probably also a bit less thrust...) .So yes, one could engineer a hull design that doesn't need an internal truss. I doubt it would be as efficient and lightweight as a real truss, but it could certainly be done. And if it is, it will probably be just as uggly... :lol:",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:35.76857728Z",
        "author": "Keatah",
        "date": "2012-08-03T23:52:50+0100",
        "id": "da321fba05e0f2980629243cf58e599c",
        "post_id": "post-251453",
        "text": "Ripley said:I'm pretty sure one of the on-board cameras scans the ground during descent to find the optimal touch-down spot.\n\nI'm not so sure that it does. I've read nothing to date that talks about lateral movement with the intent of avoiding objects. MARDI is used (afaik) to zero-out horizontal movement so that the rover is not dragged across the landscape.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.834455296Z",
        "author": "Graham2001",
        "date": "2010-05-20T03:06:47+0100",
        "id": "6a71be970bfefae60a33b6c1bd8c22b2",
        "post_id": "post-219449",
        "text": "A Saturn V launched Jupiter orbiter from 1967.See:JOVE, Jupiter orbiting vehicle for exploration. Volume 1 - Mission and system study, Final report",
        "thread_id": 14017
    },
    {
        "@timestamp": "2023-09-14T07:13:05.637476608Z",
        "author": "Columbia42",
        "date": "2010-05-20T00:46:52+0100",
        "id": "157d37070eaa21b9c55ba0d9831aab9c",
        "post_id": "post-220922",
        "text": "I'll try putting it on top of an Ares V rocket and see how it does.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.869411584Z",
        "author": "Turbo",
        "date": "2012-08-06T06:29:39+0100",
        "id": "0c3eee16955931b936c36943283a538f",
        "post_id": "post-251578",
        "text": "deployed!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.082255104Z",
        "author": "FordPrefect",
        "date": "2010-08-07T19:47:55+0100",
        "id": "7d5e4d6595e5ebe4231f597a8032e685",
        "post_id": "post-219535",
        "text": "Alright now.Check this out. That's veeeryyy cool (and sometimes almost eerie):http:\/\/sergey-larenkov.livejournal.com\/:thumbup:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.447204352Z",
        "author": "jinglesassy",
        "date": "2010-04-30T03:03:34+0100",
        "id": "381a0b61eb0664c3351414601b8ec76a",
        "post_id": "post-219872",
        "text": "Izack said:And what do you propose we call it? An atmostube? :lol:\n\nNah how about IMFG Isolated magnetic field generator",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:13:36.050224896Z",
        "author": "Rocketman379",
        "date": "2011-11-26T13:24:48+0000",
        "id": "53d6d47b14c0c7dadf6452b7ec8682e3",
        "post_id": "post-251245",
        "text": "Is the launch being covered live on the web dont have access to a tv right now?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.586269696Z",
        "author": "Tacolev",
        "date": "2011-09-14T21:04:09+0100",
        "id": "af12bf810ff5c2fbb236c4a8a8527024",
        "post_id": "post-220245",
        "text": "As a bit of supreme irony, refusal to admit that an aluminum tank would be every bit as light and plenty stronger than a composite tank is what killed the last serious SSTO project--the X-33\/Venturestar. A composite tank can't be any shape you like, and making it fit an aerodynamic profile results in heavy joining sections that make a metal tank lighter and stronger nine times out of ten.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.39318144Z",
        "author": "haze39",
        "date": "2010-04-29T13:17:30+0100",
        "id": "de764537701568a98225d1f9285434a4",
        "post_id": "post-219795",
        "text": "I am fully aware of all your suggestions,that is why i experienced with \"slowing\" down the speed at about 60-65 km.altitude,and then activate the LOLA-Mfd,but i quickly discovererd that i winded up landing\/crashing in the middle of nowhere.I just tried this as an experiment of my own,even if i know i need a circular orbit insertion to get the Glider safe back to the base(Earth).But anyway,Thankshaze39:cheers:",
        "thread_id": 14044
    },
    {
        "@timestamp": "2023-09-14T07:13:36.545943808Z",
        "author": "DarkEnergy",
        "date": "2010-09-02T17:17:07+0100",
        "id": "9cc2b6987d142e0d7506fe4d39299406",
        "post_id": "post-252878",
        "text": "I was only able to successfully run the level 4 one:Code:GPU Name=NVIDIA GeForce 8200M G\n--Initializing computation...\n--Done.\n--Generating on gpu...\nDone in 4162637\nWriting bmp\nFinita.Any level after that causes a \"display driver stopped responding and has recovered\" warning. My GPU is pretty bad and is a laptop one, though.",
        "thread_id": 16332
    },
    {
        "@timestamp": "2023-09-14T07:13:05.61728384Z",
        "author": "Bj",
        "date": "2010-05-09T03:55:18+0100",
        "id": "17bc86fe9536155ab340bd8dd3aa8e12",
        "post_id": "post-220760",
        "text": "Wolfer said:BJ, I like your plan, but permit me to do a suggestion. If we decide not to rotate the crew, we can make the MSS into the sole habitat for the Earth-Mars transfer. Then once at Mars, we separate the propulsion system from the MSS, refuel it and send it and some resources back to Earth where we refuel it again, attach some cargo to it and send it back to Mars to resupply the base and the MSS. Then we repeat the operation.\n\nVery good idea, that way much more cargo can be transferred between Earth-Mars. Actually, if the flight is short enough, we can even use the [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4488\"]Inflatable Space Rescue Unit for UCGO[\/nomedia]as our UMMU transportation between Mars-Earth.;)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.491615488Z",
        "author": "dutchpirate",
        "date": "2008-05-11T14:33:14+0100",
        "id": "3d2b3b02bc20a68d9badfd296bf01c10",
        "post_id": "post-65221",
        "text": "Simplest way is to undock from ISS and do an orbital plane alignment burn to shift your plane over to MIR. It will take a lot of fuel because they are in such different planes. I believe that someone once wrote a scenario that challenged you to dock\/land\/rendevous with a number of objects\/locations and that there was a method whereby someone used an orbit around the moon to change alignment for a MIR\/ISS transfer, but I can't be sure about that.",
        "thread_id": 1407
    },
    {
        "@timestamp": "2023-09-14T07:13:35.795898368Z",
        "author": "Keatah",
        "date": "2012-08-06T06:05:42+0100",
        "id": "a0b499ac6cd9ee3e048f58603470f1eb",
        "post_id": "post-251527",
        "text": "2400 miles out---------- Post added at 12:05 AM ---------- Previous post was at 12:05 AM ----------Thunder Chicken said:Damn...how didn't I know about Eyes before? I'm trying to download all the viewers now...not good.\n\nYou did not read this thread!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.658706176Z",
        "author": "supersonic",
        "date": "2010-05-02T23:10:07+0100",
        "id": "d957ab35d45473b861368e5357e4a4d6",
        "post_id": "post-220585",
        "text": "I agree with Artlav, the XR-2 looks like a good shuttle for Mars.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.582897408Z",
        "author": "Urwumpe",
        "date": "2011-08-07T18:57:07+0100",
        "id": "2862d6ef4513252d03cab015922e1ff8",
        "post_id": "post-220206",
        "text": "T.Neo said:Skylon is large just in dimensional terms because it uses LH2 as fuel. You could make the vehicle a good deal smaller if you used something like methane, but you would of course take a performance hit...\n\nStill, it's lift-off mass is in one league with the 747. Despite Hydrogen being the lightest variant. A kerosene based version would be heavier than a A380 - if it could fly and reach orbit at all.T.Neo said:Do you really have to slash your performance by half to get 'more user-friendly hardware'?\n\nApproximately yes, maybe even more. A small drop in ISP means a big change in vehicle mass for the same trajectory.T.Neo said:What is the cutoff point for 'user-friendly'? How user friendly do you have to be? Is it absolutely guaranteed that an SSTO would not be 'user-friendly'?\n\nLets define \"user-friendly\" as such: The pilot\/owner\/whoever can do the preflight and post-flight checks himself, and only needs specialist knowledge for dealing with the big problems. if you permit some additional mass penalty for example, you could make it possible for a skilled technician to swap a turbopump assembly, without you needing to hire a specialist team, like for example if you would need for replacing a turbopump rotor or bearing.Current situation in spaceflight is as such: For everything, you need experts, usually in the price class of engineers. You can already do some small maintenance as IVA and EVA, which is about on the skill level for skilled technicians, but it is impossible to fly without. And the problem is not the staging system, but such mundane things like the engines or the propellant utilization system.Calibrating a IMU isn't that complex, you could do that with adequate accuracy without studying physics. But the subsystem has to be designed for this task.Swapping a LRU or installing new software would be fairly easy, providing automated test equipment isn't a problem. But could you for example replace a damaged heavy-duty valve? Not that easy without the valve helping you.Replacing a worn-out bearing on a engine turbopump is really rocket science - not only do you need to deal with complex pneumatics and extreme accuracies, but you also need to do tasks like being able to balance a turbopump shaft afterwards again to prevent destructive vibrations. A high-performance turbopump runs at 250,000 RPM. If you want to be at least effective, you run at 100,000 RPM. if you want it cheap, but bulky, you use just 50,000 RPM and pay a hefty fuel efficiency price. Even for the 50,000 RPM turbopump, you will need to balance the rotor carefully. At 250,000 RPM, you balance in the range of a few hundred nanogram. Special engineers can do that, with special expensive machines. They cost you a few million per rotor then (alone about 400,000 USD for the wages). And you can't make it automatic. You will always need specialists to make sure the machines are not optimizing the rotor away into tiny chips of metal waste. The local optimum for the balance is not always the global optimum that you want.If a spacecraft owner would need to send his spacecraft to a special company every every flight to check for such expensive problems and do the overhaul because even small checks mean disassembling sensitive parts, it is not user-friendly, the user who paid for it will spend less time with his investment as the technicians to maintain it.Even if you want to just attract major companies, you need a low-cost approach to maintenance. Especially since you will have to assume that you are not alone in the world and your design might be the first, but not the last to appear. The first in a market is not always the one who makes the biggest profits.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.035772416Z",
        "author": "Proximus",
        "date": "2013-11-24T12:07:23+0000",
        "id": "17ca217c8b8f013d63fd3a8477c5b602",
        "post_id": "post-252126",
        "text": "The engineers will no doubt wish to systematically shut down suspect systems and monitor the bus voltage.Floating bus or not, a TTL logic calculator on earth would struggle with 4V DC not to mention the extra current load on the power supply :facepalm:I can only hope the bus in question is not linked to anything too important:uhh:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.084889856Z",
        "author": "Andy44",
        "date": "2010-08-16T00:58:39+0100",
        "id": "5cf7ecb5eea185ece38048acc1a730a4",
        "post_id": "post-219548",
        "text": "A recent trip to Cumberland, Maryland, yielded these 35mm images printed on 8x10\" paper and scanned in via my junky Lexmark:The two images of the locomotive passing under the overpass show the difference between using regular B\/W developer vs. lith developer. The effect is stunning, although these two lost a lot in the scan.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.611426304Z",
        "author": "Izack",
        "date": "2010-05-06T04:21:27+0100",
        "id": "2e20537da1b77a180874a9d5807f5e64",
        "post_id": "post-220707",
        "text": "Bj said:\n\nThat image makes me want to vomit...even if it is the future of spaceflight.I, for one donotwant to be sent off Mars at 500AU\/s. Perhaps we can just forgo Orbiter's date and keep our own? I know the planets won't be in the right positions, but it's better than \"That's one small step for man, one giant leap for m-AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHH!!!!!!!!!!!!!!!!!!!!!\":rofl:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.500280832Z",
        "author": "Jarvit\u00e4",
        "date": "2010-09-01T18:06:16+0100",
        "id": "75c481243d5c5fcbc6d4b20bdb6afe01",
        "post_id": "post-252699",
        "text": "No way I'm moving my files to some random server on the internet. I sync files between my computers using my own SFTP server and rsync, with on-the-fly strong encryption. Dropbox and similar sites are a privacy breach just waiting to happen. It's no better than facebook and other antisocial networking sites, really.",
        "thread_id": 16321
    },
    {
        "@timestamp": "2023-09-14T07:13:05.313622528Z",
        "author": "orb",
        "date": "2010-04-27T23:07:28+0100",
        "id": "3015cc59d0fe9cf10d3135143ad6c128",
        "post_id": "post-219761",
        "text": "This looks exactly the sameas this problem, but I don't see it has been resolved.",
        "thread_id": 14038
    },
    {
        "@timestamp": "2023-09-14T07:13:05.613393408Z",
        "author": "Wolfer",
        "date": "2010-05-07T00:08:25+0100",
        "id": "68222272f427842098bed5c2c47e0a4a",
        "post_id": "post-220725",
        "text": "Izack said:[...]What addon is that on the back? It looks sort of like a Shuttle ET with gray foil. At any rate, it's better than mine.:)\n\nIt's the Nerva-2 without it's external tanks.@BJ We also need someplace to store consumables and I think we should put most of the base under dirt to protect our ummus from radiation.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.610542848Z",
        "author": "francisdrake",
        "date": "2010-09-05T06:51:27+0100",
        "id": "38faa7a1addcf34006e3691b1c4611ef",
        "post_id": "post-252970",
        "text": "Cool! One thing that comes to my mind is any docking \/ undocking procedure should be from the rear, staying in the radiation shadow cone. I assume that even on low power settings the reactors will emitt radiation. The landing parties will want to avoid the unshielded, unhealthy zone.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62226432Z",
        "author": "cymrych",
        "date": "2010-05-10T21:46:45+0100",
        "id": "f78ba8c11b72ba6f3b23e28d0c359d91",
        "post_id": "post-220801",
        "text": "Good point, Urumpe. It's at 19 pages, its already a pain the butt to remember where the pertinent posts were.I have some expermental TMI results from the Stack scenario posted back on page 10 by Izaack, but I think it might be best to start a new thread over in the group. I know diddly about how groups within the forum work, but I'll try to figure something out (for Stack development, at any rate).",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.624893952Z",
        "author": "eyu100",
        "date": "2010-05-12T02:12:33+0100",
        "id": "c7ca9a9f4f72848deb0a1a54f45af240",
        "post_id": "post-220824",
        "text": "Doesn't Orbiter measure specific impulse in units of speed? Other than that, I can't see anything wrong with the graph from the graphing calculator; remember that delta-v is in m\/s and mass is in kg, so the big numbers on the graph aren't actually that big.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.611434752Z",
        "author": "jedidia",
        "date": "2010-09-10T15:01:20+0100",
        "id": "f49acd040dd19e0ff341b7b1c6d52a6b",
        "post_id": "post-252978",
        "text": "Total radiator area is 260000 m2 radiating away 65 GW of waste heat. I assume total power conwersion efficiency at 55 % - that is from nuclear heat to thrust power.\n\nsounds plausible. You'll need low-temperature radiators too, though, for the low-temperature heat generated by onboard systems.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.622770176Z",
        "author": "Urwumpe",
        "date": "2010-05-10T23:36:06+0100",
        "id": "15dbd5bb8477532c553c73d4d2bec424",
        "post_id": "post-220805",
        "text": "Let me put it in short words : What do we have to loose?NASA wouldn't bite us, in the worst case NASA does nothing at all, in the best case, NASA supports us the best they can (what ever this might eventually mean).",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.818254592Z",
        "author": "Suzy",
        "date": "2010-04-26T21:26:35+0100",
        "id": "2730c3a8b97e416813925688f7ca24a8",
        "post_id": "post-219371",
        "text": "Humanity is already damaging or destroying itself though overpopulation, wars, environmental devastation, etc., so a potential alien invasion would make little difference in my view (maybe a \u201chostile takeover\u201d with Earth \u201cunder new management\u201d would be an improvement!). Also there are plenty of resources in the Solar System (such as water), so I doubt aliens would invade Earth just for these!",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.78975872Z",
        "author": "IronRain",
        "date": "2011-03-19T07:57:29+0000",
        "id": "a3ade4654eee1e5e81a3e2516c091a76",
        "post_id": "post-251141",
        "text": "",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.784337664Z",
        "author": "IronRain",
        "date": "2010-04-26T14:56:26+0100",
        "id": "9ce93a723037617dd49d666e2c31d902",
        "post_id": "post-219319",
        "text": "Shadow Addict said:No point using that with AMSO. AMSO comes with a great built-in landing AP.\n\nyes, but you have to understand that autopilot, you need a manual timing, with LOLA you just say where you want to land, and it does it for you;)",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:13:04.820886784Z",
        "author": "T.Neo",
        "date": "2010-04-28T13:31:12+0100",
        "id": "8644ee8069720f7e429fd6ff8b4de0b0",
        "post_id": "post-219394",
        "text": "Then governments can just make it exceedingly difficult to get a visa. xD",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.003863296Z",
        "author": "orb",
        "date": "2012-09-28T20:45:52+0100",
        "id": "f324e4a9aff2a6f919e1272d3298f178",
        "post_id": "post-251945",
        "text": "The Planetary Society Blog:Curiosity Update, Sol 52: Glenelg Ho!NewScientist:Why do we think Curiosity found an old Mars riverbed?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.58040192Z",
        "author": "Urwumpe",
        "date": "2011-07-05T17:30:01+0100",
        "id": "7f786d7ab1d12b098e5a2c22c9f36f88",
        "post_id": "post-220178",
        "text": "20:1 structural mass fraction just means that you have about one percent payload mass fraction left when reaching orbital speed (with a kerosene\/LOX SSTO). Sadly, a SSTO makes no sense without reuse, since a twin stage rocket with the same structural mass fraction for every stage will outperform it by large, when expendable.Since RGClark is not open for using mathematics, the lingua franca of science, let me do that:The SSTO will reach the following payload mass ratio at a structural mass fraction of 0.05 and an specific impulse of 3300 m\/s:[math]\\lambda_{SSTO} = \\frac{e^{\\frac{-9200 \\frac{m}{s}}{3300 \\frac{m}{s}}} - 0.05} {1 - 0.05} = 0.0122[\/math]Just 1.22% of the mass will be available for payload (and any advanced recovery and landing systems, if desired)The TSTO will at equal parameters and approximately optimized stage ratio get:[math]\\lambda_{TSTO} = \\left (\\frac{e^{\\frac{-4600 \\frac{m}{s}}{3300 \\frac{m}{s}}} - 0.05} {1 - 0.05} \\right ) ^2 = 0.0435[\/math]That means 4.35% of the lift off mass will be available for payload. The SSTO will weight 3.57 times more for the same payload as the TSTO. That is about the difference between Soyuz and Space Shuttle.In terms of costs, this is all advantageous for the TSTO: while it needs a staging system, it can use less complex engines, since it needs less throttle range. And since it is much lighter than the SSTO for the same payload, it will fly with much cheaper engines anyway. Also the TSTO will be able to use better optimized engines - regardless which technology you use on the SSTO for making the engines less sensible to ambient pressure, the TSTO can also use it for its advantage.And the indigenous modular construction of a TSTO also makes it much cheaper to construct it: The main parts are smaller, while a SSTO has to be pretty monolithic.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.633330432Z",
        "author": "Urwumpe",
        "date": "2010-05-02T20:14:16+0100",
        "id": "2af43e3e3f945cf0267e7d3701c5d7ad",
        "post_id": "post-220546",
        "text": "supersonic said:True, but if we launch every two-three days it's a different story. Who said we have to launch after the crew on the way to Mars has landed?\n\nThere is a thing called \"launch window\".;)You can get the flight time down to 90 days, especially with the arrow, but ignoring launch windows is harder, getting the flight time down to 90 days offers you just a wider launch window of some weeks.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.760564992Z",
        "author": "orb",
        "date": "2012-07-11T21:01:45+0100",
        "id": "49800be97fc8267aac59ed53003de5a0",
        "post_id": "post-251393",
        "text": "NASA News Release:MEDIA ADVISORY : M12-128NASA News Conference to Preview August Mars Rover LandingJuly, 11, 2012WASHINGTON -- NASA will hold a news conference at 1 p.m. EDT Monday, July 16, to discuss the upcoming August landing of the most advanced robot ever sent to another world. A new public-engagement collaboration based on the mission also will be debuted.The event for NASA's Mars Science Laboratory (MSL) spacecraft will be held in the James E. Webb Auditorium at NASA Headquarters, 300 E St. SW, Washington. The event will be broadcast live on NASA Television and streamed on the agency's website.MSL will deliver Curiosity to Mars at approximately 1:31 a.m. EDT Aug. 6. The rover, carrying laboratory instruments to analyze samples of rocks, soil and atmosphere, will investigate whether Mars has ever offered environmental conditions favorable for microbial life.Participants will be:Doug McCuistion, director, Mars Exploration Program, NASA HeadquartersMichael Meyer, lead scientist, Mars Exploration Program, NASA HeadquartersJohn Grotzinger, MSL project scientist, California Institute of Technology, Pasadena, Calif.Pete Theisinger, MSL project manager, Jet Propulsion Laboratory, PasadenaJeff Norris, manager, planning and execution systems, Jet Propulsion LaboratoryMedia representatives may ask questions from participating NASA centers or by telephone. To participate by phone, reporters must contact Steve Cole at 202-358-0918 or[email\u00a0protected]by 10 a.m. July 16.For NASA TV streaming video, scheduling and downlink information, visit:http:\/\/www.nasa.gov\/ntv\u200bTo view a Jet Propulsion Laboratory live stream with a moderated chat, visit:http:\/\/www.ustream.tv\/nasajpl\u200b{...}NASA:NASA News Conference to Preview August Mars Rover LandingNASA JPL:NASA News Conference to Preview August Mars Rover Landing",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.632078336Z",
        "author": "Izack",
        "date": "2010-05-18T22:06:02+0100",
        "id": "df0603d7789974f1607ad30ecf2cead7",
        "post_id": "post-220893",
        "text": "Welcome to the club, Dan. :tiphat:There sure aren't a shortage of XR\/Glider pilots.Of course, I'm not sure how the larger modules are getting to the surface. Will a helicopter work on Mars? Certainly it would need to be redesigned, at the very least. The XR craft certainly can't carry habitats or nuclear reactors, and the Arrow doesn't look like it can either (unless perhaps it was in the hangar bay? Docking doesn't work on the surface. Hmm...). A single XR-5 could do the whole mission in one go, but that's just ludicrous.:pAlso, I found another interplanetary engine ([nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2983\"]Cosmos V2.0[\/nomedia]) which I have yet to test. It may be too big, just looking at the screenshot, but I'll give it a whirl. Hispa is doing it in another thread as we speak, as well.PS: My signature will just link you to this thread. You can find the social grouphere.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.639937024Z",
        "author": "dougkeenan",
        "date": "2010-05-20T14:24:23+0100",
        "id": "8b3de0b0df220f1808d15688ed8ca0ca",
        "post_id": "post-220944",
        "text": "Urwumpe said:.ini for the NERVA or a .ini for the launcher? the NERVA2 has a DLL already, which compensates CoG shifts.\n\nIs that DLL in the NERVA2.ZIP package?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.546196224Z",
        "author": "orb",
        "date": "2010-09-03T11:32:04+0100",
        "id": "cd2cc5156189aeb3b2776c84a937c258",
        "post_id": "post-252880",
        "text": "tl8 said:Well, Time is relative, It is 3 times as long as lvl 7...I assume this is good news?\n\nMy opinion on this is that is very good news, because each next texture level takes 4 times more space, but is generated less than 4 times longer, i.e. level 4 is only 131072 pixels, level 5 - 524288px, level 6 - 2097152px, level 7 - 8388608px, and level 8 texture has 33554432 pixels.Let's take for example data from my results:Level 5 generation is taking 1.423 times as long as level 4 generation, but with size included, level 5 is generated 2.811 times faster than level 4.Level 6 generation is taking 2.166 times as long as level 5 generation, but with size included, level 6 is generated 1.847 times faster than level 5.Level 7 generation is taking 3.128 times as long as level 6 generation, but with size included, level 7 is generated 1.279 times faster than level 6.Level 8 generation is taking 3.709 times as long as level 7 generation, but with size included, level 8 is generated 1.078 times faster than level 7.This gives level 8 texture generated 7.156 faster than level 4 texture on my graphics card, and there are cards that generate each next level even faster (if you take the size of texture into account).",
        "thread_id": 16332
    },
    {
        "@timestamp": "2023-09-14T07:13:05.093666304Z",
        "author": "Andy44",
        "date": "2015-01-08T14:49:52+0000",
        "id": "10967819ecb19c6d5ffffb04116aabec",
        "post_id": "post-219616",
        "text": "My favorite camera was made in the 1950s and it's the one I use most often, a Minolta Autcord twin-lens reflex. It's Minolta's response to the Rolliflex, and has an improved film feed system and a light-powered selenium meter which gives me accurate readings in daylight with no need for any batteries. I have shot a lot of cool photos with this.While I am aware of some of the cool stuff you can do with smartphone cameras, I have little interest in digital photography (not while I still have access to a darkroom, anyway), so my smartphone camera is for convenient snapshots pretty much.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.487276288Z",
        "author": "T.Neo",
        "date": "2010-04-30T15:20:54+0100",
        "id": "064f190a030b5b3f0fd8b10829531e93",
        "post_id": "post-219989",
        "text": "Maritime expressions come up too often in spaceflight, methinks.If you have to have use any closer-to-home analogies, use those used by aircraft. They're far more apt, and a lot of aircraft terminology comes from maritime terminology anyway.",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:36.674710528Z",
        "author": "DaveS",
        "date": "2008-07-31T12:53:40+0100",
        "id": "f584eef1228f7dbab843670ac3f61755",
        "post_id": "post-69106",
        "text": "GLS said:So, I call SetSSMEParams from the constructor, forget about the funct Realize and all engine creation activities, and SetSSMEDir is for use in the ATVC, correct??I haven't really made a lot of thinking about the ET and PMS... for a simple MPS dump (no He use in the first version...) I would need the ET handle (both on MPS and SSME classes) and when the dump is comanded the vlvs open and I would decrement the prop.... is the vent propulsive? If it is, then I could create a little weak thruster (on the engines and LH2 dump port) with exhust and it would make it both simpler and pretty!:speakcool:\n\nSpeaking of venting how about adding something like this:[ame=\"http:\/\/www.youtube.com\/watch?v=8MZZ29U-WFY\"]YouTube - STS-122 - EXTERNAL TANK HANDHELD Video[\/ame]",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.615414784Z",
        "author": "Izack",
        "date": "2010-05-08T01:53:35+0100",
        "id": "d8109dab0cd2d1680a60e8c1e365e360",
        "post_id": "post-220742",
        "text": "I'm more in this for the planning and experience than the actual flight. I'd be just as content to watch you guys fly the mission as I would doing it myself.Think of me as one of your ground crew.;)However, I'm willing to fly assembly flights, and would like to take part in MSS construction once in Mars orbit. Again, just think of me as one of the people who was on the stack as you pilot it, and on the space station as you explore Mars. I'll cheer you on from orbit.:cheers:I guess since most of us so far want to help with assembly, that part has been secured. Now what I'd like to see is a final design for the core spacecraft.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.58208512Z",
        "author": "RGClark",
        "date": "2011-07-19T21:00:26+0100",
        "id": "13469fa2797eec48bd982ef6906e6a5c",
        "post_id": "post-220199",
        "text": "This discussion thread on the SecretProjects forum, showed suchSSTO's were already being proposed in the 60's, as well as ambitiouslunar exploration proposals as exemplified by the lunar bases in thefilm, 2001:ROMBUS, Pegasus, Ithacus .http:\/\/www.secretprojects.co.uk\/forum\/index.php?topic=4577.0We didn't have the required high efficiency kerosene or hydrogenengines in the 60's. But we did in the 70's with the NK-33 forkerosene and the SSME's for hydrogen.Bob ClarkRGClark said:Space Travel: The Path to Human Immortality?Space exploration might just be the key to human beings surviving mass genocide, ecocide or omnicide.July 24, 2009On December 31st, 1999, National Public Radio interviewed the futurist and science fiction genius Arthur C. Clarke. Since the author had forecast so many of the 20th Century's most fundamental developments, the NPR correspondent asked Clarke if anything had happened in the preceding 100 years that he never could have anticipated. \"Yes, absolutely,\" Clarke replied, without a moment's hesitation. \"The one thing I never would have expected is that, after centuries of wonder and imagination and aspiration, we would have gone to the moon ... and then stopped.\"http:\/\/www.alternet.org\/news\/141518\/space_travel:_the_path_to_human_immortality\/I remember thinking when I first saw 2001 as a teenager and could appreciate it more, I thought it was way too optimistic. We could never have huge rotating space stations and passenger flights to orbit and Moon bases and nuclear-powered interplanetary ships by then.That's what I thought and probably most people familiar with the space program thought that. And I think I recall Clarke saying once that the year 2001 was selected as more a rhetorical, artistic flourish rather than being a prediction, 2001 being the year of the turn of the millennium (no, it was NOT in the year 2000.)However, I've now come to the conclusion those could indeed have been possible by 2001. I don't mean the alien monolith or the intelligent computer, but the spaceflights shown in the film.It all comes down to SSTO's. As I argued above these could have led and WILL lead to the price to orbit coming down to the $100 per kilo range. The required lightweight stages existed since the 60's and 70's for kerosene with the Atlas and Delta stages, and for hydrogen with the Saturn V upper stages. And the high efficiency engines from sea level to vacuum have existed since the 70's with the NK-33 for kerosene, and with the SSME for hydrogen.The kerosene SSTO's could be smaller and cheaper and would make possible small orbital craft in the price range of business jets, at a few tens of millions of dollars. These would be able to carry a few number of passengers\/crew, say of the size of the Dragon capsule. But in analogy with history of aircraft these would soon be followed by large passenger craft.However, the NK-33 was of Russian design, while the required lightweight stages were of American design. But the 70's was the time of detente, with the Apollo-Soyuz mission. With both sides realizing that collaboration would lead to routine passenger spaceflight, it is conceivable that they could have come together to make possible commercial spaceflight.There is also the fact that for the hydrogen fueled SSTO's, the Americans had both the required lightweight stages and high efficiency engines, though these SSTO's would have been larger and more expensive. So it would have been advantageous for the Russians to share their engine if the American's shared their lightweight stages.For the space station, many have soured on the idea because of the ISS with the huge cost overruns. But Bigelow is planning on \"space hotels\" derived from NASA'sTranshabconcept. These provide large living space at lightweight. At $100 per kilo launch costs we could form large space stations from the Transhabs linked together in modular fashion, financed purely from the tourism interests. Remember the low price to orbit allows many average citizens to pay for the cost to LEO.The Transhab was developed in the late 90's so it might be questionable that the space station could be built from them by 2001. But remember in the film the space station was in the process of being built. Also, with large numbers of passengers traveling to space it seems likely that inflatable modules would have been thought of earlier to house the large number of tourists who might want a longer stay.For the extensive Moon base, judging from the Apollo missions it might be thought any flight to the Moon would be hugely expensive. However, Robert Heinlein once said: once you get to LEO you're half way to anywhere in the Solar System. This is due to the delta-V requirements for getting out of the Earth's gravitational compared to reaching escape velocity.It is important to note then SSTO's have the capability once refueled in orbit to travel to the Moon, land, and return to Earth on that one fuel load. Because of this there would be a large market for passenger service to the Moon as well. So there would be a commercial justification forBigelow's Transhab motels to also be transported to the Moon.Initially the propellant for the fuel depots would have to be lofted from Earth. But we recently found there was water in thepermanently shadowed craters on the Moon. Use of this for propellant would reduce the cost to make the flights from LEO to the Moon since the delta-V needed to bring the propellant to LEO from the lunar surface is so much less than that needed to bring it from the Earth's surface to LEO.This lunar derived propellant could also be placed in depots in lunar orbit and at the Lagrange points. This would make easier flights to the asteroids and the planets. The flights to the asteroids would be especially important for commercial purposes because it is estimated even a small sized asteroid could havetrillions of dollars worth of valuable minerals. The availability of such resources would make it financially profitable to develop large bases on the Moon for the sake of the propellant.Another possible resource was recentlydiscovered on the Moon: uranium. Though further analysis showed the surface abundance to be much less than in Earth mines, it may be that there are localized concentrations just as there are on Earth. Indeed this appears to be the case withsome heavy metals such as silver and possibly goldthat appear to be concentrated in some polar craters on the Moon.So even if the uranium is not as abundant as in Earth mines, it may be sufficient to be used for nuclear-powered spacecraft. Then we wouldn't have the problem of large amounts of nuclear material being lofted on rockets on Earth. The physics and engineering ofnuclear powered rockets have been understood since the 60's. The main impediment has been the opposition to launching large amounts of radioactive material from Earth into orbit above Earth. Then we very well could have had nuclear-powered spacecraft launching from the Moon for interplanetary missions, especially when you consider the financial incentive provided by minerals in the asteroids of the asteroid belt.Bob Clark\n\n---------- Post added at 08:00 PM ---------- Previous post was at 07:19 PM ----------It would be a truly watershed moment just creating a SSTO even if it doesn't carry much payload. It wouldn't have to be anything extensive like perhaps what Boeing is planning with their X-37B derivedSSTO.A small one could be demonstrated by amateur science or technical organizations, for instance by the British Interplanetary Society, or the Planetary Society.The Planetary Society is spending about $5.8 million total on their two attempts at solar sail demonstators:Cosmos 1.[ame=\"http:\/\/en.wikipedia.org\/wiki\/Cosmos_1\"]Cosmos 1 - Wikipedia, the free encyclopedia[\/ame]LightSail-1.http:\/\/en.wikipedia.org\/wiki\/LightSail-1#CreationA small SSTO demonstrator that could carry a few hundred pound payload could be developed for less than this amount and would be far more important for it would show that low cost SSTO's are possible.In fact the organization developing it could even make money on it because they could use it to launch small scientific payloads.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.7619968Z",
        "author": "Columbia42",
        "date": "2012-07-20T00:04:20+0100",
        "id": "9dad5221e3b403b735e92ca34ae725d6",
        "post_id": "post-251404",
        "text": "I heard a while ago that video from the landing would be broadcast. Has anyone heard anything about that and will we be able to see that footage online?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.442463744Z",
        "author": "Hielor",
        "date": "2010-05-04T04:43:26+0100",
        "id": "2c9e77074b80ddc709209c0f28157419",
        "post_id": "post-219839",
        "text": "Zachstar said:its superior silicon...\n\nGood one.Like I said, I considered the X6 for a couple hours, and then I did a little bit of research, and saw that even when overclocked to 4GHz it still barely outperforms the (stock) 2.66GHz i7 920...There's no \"superior silicon\" here. AMD is behind in the processor wars, and they know it--that's why they bolted on two more cores to the X4 and are trying to pass it off as something new.",
        "thread_id": 14054
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5859392Z",
        "author": "T.Neo",
        "date": "2011-09-14T04:11:20+0100",
        "id": "83930d0906d8eb7f38fe55103189fa85",
        "post_id": "post-220240",
        "text": "Doable does not mean viable. Viable does not mean \"magically cuts costs down to the region of $100\/kg\".Just because Boeing is supposedly doing some far-out study project doesn't mean they are actively pursuing something that is viable. Or even doable.I don't agree with that. Conservative estimates say you can do it with currently existing stages and engines. Use of composites just gives you better payload fraction.\n\nAlwaysuse conservative estimates.Always.It doesn't matter whether you're working with aluminium or steel or graphic epoxy.Composites don't magically solve problems. They can have cost issues and thermal problems as well, for example.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.001565696Z",
        "author": "vchamp",
        "date": "2012-09-11T10:25:59+0100",
        "id": "c6f71ec5c854aa2012344fdd02166ee5",
        "post_id": "post-251923",
        "text": "I agree, these photos are breathtaking. It's something new, Mars became closer.Good luck Curiosity on your mission!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.576349696Z",
        "author": "T.Neo",
        "date": "2011-03-05T19:12:03+0000",
        "id": "c44837d777c76e67f69c61c5da0e0273",
        "post_id": "post-220132",
        "text": "To be honest that sort of conversion doesn't make any sense to me; I would rather build an entirely new vehicle, it can be based (for example aerodynamics wise) on something like the X-37B, but it trying to shoehorn a totally different goal into the same airframe would probably be very inefficient.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.615939584Z",
        "author": "Ashaman42",
        "date": "2010-05-08T09:01:43+0100",
        "id": "92e90be359b3df2acac0442fe6c5b02c",
        "post_id": "post-220747",
        "text": "Bj said:Using the ET as a rough estimation of LOX\/LH2 mass\/volume ratio, it has 358.69kg of propellant per cubic meter.Alright, this is what I'm envisioning; containers likethis(for ground fuel containers) would be good as semi-permanent structures. While the miner can produce smaller drums that can be used for packing fuel to orbit.Now I am starting to think that for the 'smaller drums' we can actually use the fuel cargo supplied with UCGO. Since like ~9 of them will fill up the fuel tanks of DGIV, they should be enough. Anyway, if we had to haul them, we would have to make them fit in cargo bays and well, more hassle then I think its worth and redesigning the wheel I think.Summary: the miner should produce UCGO fuel cargo for simplicity sake.The larger drums (since I am assuming, alteration of Arrows hover engines to permit landing) should fill up 800,750kg of fuel with say, 5 drums.Assuming 1.25:1 ratio for width\/high large drum size and 160,150 kg for drum,(don't mind my scribbles)[MATH]\\pi hr^2 = [\/MATH](volume of container)[MATH]2r=1.25(h)[\/MATH][MATH]\\pi h(0.625h)^2 = .39\\pi h^3[\/MATH][MATH]~.39\\pi h^3 = ~446.49[\/MATH] ( = (1\/5)\/358.69 of 800,750kg)So the large drum should be;h = ~7.14r = ~4.46Now then, I think either we can do 2 things, be realistic and set the miner (or other vessel) to have fuel containers fill as a function of time, or we can just have the oil drums set to act as UCGO fuel stations.\n\nYeah, probably best for the miner to make normal fuel cargos as I remembered at work that DanSteph has said that UCGO cargos must be able to fit in a 1.3m^3 box.So for the fuel cargo to hold more fuel it would have to stay the same size and just hold a super dense fuel.My main worry with a bigger fuel container was how to get it to orbit but if we're having the Arrow com eto us then that problem is solved.I'll have a go at whipping up a big fuel tank mesh then, don't mind either way whether we have it fill over time or act as a fuel station, it's easy enough to canabalise the miner code.Though wouldn't be able to directly fill the Arrow from a miner-derived tank, would have to produce many UCGO fuel containers but they take zero time to make so wouldn't be too much of a problem.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.003972352Z",
        "author": "orb",
        "date": "2012-10-01T12:47:47+0100",
        "id": "0387e9edaee74e1e7e50ff769218246a",
        "post_id": "post-251946",
        "text": "SPACE.com:Weather On Mars Surprisingly Warm, Curiosity Rover FindsDiscovery News:Weather On Mars Surprisingly Warm, Rover Finds",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.663358976Z",
        "author": "Urwumpe",
        "date": "2010-05-04T15:44:02+0100",
        "id": "3df35fdb46eb711a861589c8e655d0a1",
        "post_id": "post-220631",
        "text": "Bj said:So what about a list of modules needed for this station?\n\nAt least a few of the inflatables from UCGO... never a bad choice.Otherwise we modules that contain functions like:Green housesMed BayPower supply, power storageHabitatTool storageRover garageFuel storageIn-situ fuel plantWater plantCommunicationBase command\/AdministrationMeteological officeWorkshopGalleyRecreationUMMU respawning :lol:Arnold Schwarzenegger for the terraforming project - With the sound \"look, sa reacter is melting sa ice\".",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.64704768Z",
        "author": "Urwumpe",
        "date": "2010-06-08T18:30:02+0100",
        "id": "11e9a005dbb548399c61ab2f0ee5a8c4",
        "post_id": "post-221006",
        "text": "Voyager said:By the way, what meshes do we need. I have been practicing meshes.\n\nThere is a huge list of requested custom textures for standard cargo boxes in the Wiki, maybe you did see it.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.005012224Z",
        "author": "orb",
        "date": "2012-10-08T17:53:40+0100",
        "id": "5d0dbd024cb1f380ed0e4fb38901eb8d",
        "post_id": "post-251953",
        "text": "",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.081133056Z",
        "author": "Andy44",
        "date": "2010-07-24T03:59:48+0100",
        "id": "8452a12282ea46b5853a59ef57d048ce",
        "post_id": "post-219528",
        "text": "Here's a guy from New Jersey who makes platinum\/palladium prints (as opposed to silver, which is what most black and white photos use). His photos are of NY City and the Jersey Shore. He does some sort of wierd burning and dodging thing which makes his photos look eerie. It must take him hours to do one of these, and who knows how much paper he has to toss before he gets it right!http:\/\/www.afterimage.com\/massaia.htm",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.658934784Z",
        "author": "Urwumpe",
        "date": "2010-05-02T23:55:06+0100",
        "id": "46490c6dd4604d3f5642fdddaf42d59a",
        "post_id": "post-220588",
        "text": "Artlav said:Well, how much new modules do we need? There are a lot of add-ons. Although, i was getting kind of depressed while browsing thru them looking for something to make an interplanetary ship out of.What would it take to make a vessel to go to Mars?-Engine and fuel tanks-Habitable area (lots of space station modules)-Power system (solar panels or a reactor, first look cooler)-Auxillary stuff (airlocks, ports, etc)-Cargo decks (UCGO SDK+some simple meshes)-Scaffolding and keel (some more meshes)-Shuttles (available on Earth side a-plenty, something DG-like on Mars side)\n\nJust brainstorming:Well, first of all, we need a core module to start building with. Lets say we use the ISS as starting point for the construction, then the ideal core module would be the \"bridge\", launched as nearly empty pressure vessel with a docking port on the front. What must be there is a power distribution system, so power from the ISS can be routed to the rest of the early vessel for the construction process.Now, the next missions would be early outfitting - the first part of the truss gets installed, together with a SSRMS like robot arm for assisting the future assembly. The next step would be habitats, which would get installed on the first part of the truss, together with power storage (batteries) and ECLSS tanks (O2, N2) inside the truss. The next part would be the main truss, which would get the propellant tanks and the propulsion system eventually... Once the propulsion system arrives, which would in case of nuclear propulsion also supply electrical power, the long spacecraft could be undocked from the ISS (for stability, since it would overload the stabilization system), and the final outfitting take place some true anomaly away from the ISS. Radiators would get installed, Propellant tanks are launched and installed. Next the shuttles for the way to mars would be installed, and the first consumables are loaded.Finally, the spacecraft would get the Earth-return capsule docked, ideally in a enclosed hangar, and the crew...If nuclear propulsion is not possible, chemical and launching it as Aldrin Cycler might be a good alternative.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.143134464Z",
        "author": "george7378",
        "date": "2010-08-29T23:04:02+0100",
        "id": "fa4785ceaedccec188548f9bdd05ae94",
        "post_id": "post-252284",
        "text": "Hi,I am having trouble converting Quicktime (.MOV) files to WMV for use in Windows Movie Maker. Can you recommend any converters or alternative editing programs for free?Thanks.",
        "thread_id": 16278
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56950144Z",
        "author": "Sky Captain",
        "date": "2011-02-24T12:56:24+0000",
        "id": "cab80c964ba2d448d526e1ee28669619",
        "post_id": "post-220112",
        "text": "Suppose an SSTO based on Ariane 5 can lift 8 tons. Then by adding a second stage and staging at some 4 - 5 km\/s you should be able to get significant increase in payload likely getting lower $\/kg than as SSTO because small upper stage should be much cheaper than big first stage with expensive high performance engine.SSTO would be the most advategous when launching crew because it is less likely for something to go wrong during ascent if there are no staging events and all engines are ignited and checked on ground before rocket is released from pad.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.08467456Z",
        "author": "FSXHD",
        "date": "2010-08-16T00:33:56+0100",
        "id": "605abb7fcdde9c9edd6720a81c8d1a6e",
        "post_id": "post-219547",
        "text": "That canyon video is absolutely STUNNING!I recently got a new camera - a Canon T2i with a 18-135mm f\/3.5-5.6 IS lens. I am hoping to get a 70-300mm IS lens around Christmas, and maybe a a macro lens in the March. I hope to post many of my images here as well as look in awe at others' work. Here are a few from a local airshow.DreamlifterHarrier transitioning from hover to level flightDreamlifterWingF-15 with AfterburnerF-18F-18 Climbing with the Dreamlifter in the foregroundThunderbirdsYou can view the rest here -http:\/\/picasaweb.google.com\/102290390373829549121\/RockfordAirFest#slideshow\/5500877246917817810",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.434598656Z",
        "author": "Shadow Addict",
        "date": "2010-09-01T01:15:46+0100",
        "id": "5d45cd31f07f9c7244ca95829e2cba05",
        "post_id": "post-252518",
        "text": "Local light sources seems like it'll be a great feature! Thanks for another excellent release!",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.550518016Z",
        "author": "RGClark",
        "date": "2010-05-02T22:28:10+0100",
        "id": "c091ffcab1c65f6039c82400e238692c",
        "post_id": "post-220094",
        "text": "Sky Captain said:I suggest you just take a suitable Velcro rockets stage since it is config file based and easy to edit. Set the physical values from Falcon 1 first stage and test fly it in Orbiter. I think it should work with reasonable accuracy.While an expendable SSTO booster might be relatively easy to achieve a reusable one would be a completely different matter. Suppose a Falcon 1 based SSTO has 600 kg payload. To make it reusable would need a thermal protection, aerodynamic surfaces and some sort of recovery system to for gentle landing which would quickly add extra mass.\n\nThanks for the info. I haven't used the Orbiter sim yet. How long would it take to get up to speed to do this?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.169462784Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-25T20:12:43+0100",
        "id": "90638894e1daba56bcfe58d2748ff850",
        "post_id": "post-219692",
        "text": "A downloadable video of the undocking ishere.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:36.640372992Z",
        "author": "Ghostrider",
        "date": "2010-09-03T18:31:48+0100",
        "id": "7b8a23495b27e8b34652960eae2c282d",
        "post_id": "post-253052",
        "text": "Zatnikitelman said:The Genesis mission? The one with the backwards-installed accelerometer that crashed to the desert?\n\nYes. We know whose fault it is...KHAAAAAAAAAAN! KHAAAAAAAAAAAAAAAAAAAAAAAN!",
        "thread_id": 16343
    },
    {
        "@timestamp": "2023-09-14T07:13:05.568934144Z",
        "author": "RGClark",
        "date": "2011-02-21T02:32:51+0000",
        "id": "97a9bce00f98ad5622f9a678612944db",
        "post_id": "post-220104",
        "text": "Urwumpe said:Don't forget gravity and ambient air pressure effects.... 4250 Ns\/kg is vacuum performance, not against a counter-acting sea-level pressure at launch.\n\nNo, the 425s Isp is the trajectory averaged Isp taken from here:A Single-Stage-to-Orbit Thought Experiment.Gary C Hudsonhttp:\/\/www.spacefuture.com\/archive\/a_single_stage_to_orbit_thought_experiment.shtmlThough I would like to see an independent verification for this value.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.558636544Z",
        "author": "T.Neo",
        "date": "2012-01-08T14:10:06+0000",
        "id": "64f4511f07710c6d97351f09b7fda656",
        "post_id": "post-220348",
        "text": "Due to the exponential nature of the rocket equation, a small increase in ISP can lead to a large increase in performance. So while you may burn some 60% of your first stage propellant climbing up to 30 kilometers, if you can reduce the remaining 40% of propellant by whatever amount, that reduction in mass will cause a ripple effect throughout the rest of the system.TAN allows you to use high expansion ratio engines (that give high ISP for their chamber pressure in a vacuum) at sea level, where they would be grossly overexpanded otherwise. By injecting propellant into the nozzle, the engine can operate at sea level at increased thrust, but decreased ISP.This not only allows for greater vacuum ISP later in the flight, but greater thrust (and engine T\/W) earlier on in the flight (which can reduce gravity losses).Another advantage of TAN in a vehicle with a high mass ratio that requires a high initial T\/W (such as an SSTO, though TAN isn't intrinsically linked to SSTO) is that acceleration can be limited without the need to deep-throttle the engine(s), by shutting off the TAN propellants.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.009265408Z",
        "author": "MattBaker",
        "date": "2012-11-21T12:06:17+0000",
        "id": "35fa2572f6f5c651355063efaf77f5bf",
        "post_id": "post-252002",
        "text": "When it's for the history books then I can only imagine microbes or H2O, I mean we already discovered methane on Mars and it would not be for the history books I think, just ask your family\/friends what they think about methane on Mars, even if we have discovered small amounts, nobody cares...",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.818543872Z",
        "author": "Urwumpe",
        "date": "2010-04-26T21:53:49+0100",
        "id": "9ae887a4eae0b0f1f65a5e458638bfd3",
        "post_id": "post-219374",
        "text": "Keatah said:it is common sense!\n\nThere is no difference between common sense and ordinary nonsense.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.612360704Z",
        "author": "Bj",
        "date": "2010-05-06T21:42:12+0100",
        "id": "c0b83ca3cceefad514c8e738217cfaa8",
        "post_id": "post-220716",
        "text": "Bloodworth said:As far as scenario is concerned, I've been practicing at that time period and have had no problems. I simply launch a scenario, open scenario editor, add whatever vessels I want and just before I save the scenario I set the date; I don't attempt to warp that sort of timespan. I think the issue is when you have scenarios that try to last more than x span of time. I could be wrong though.\n\nDoesnt matter if you 'time warped there' or not. As a matter of fact, I set the date by scenario editor up to year 9999 and it still was stable. Confused, I saved and went back to re-read the post from Dan. I restarted Orbiter (in year 9999) and just started moving forward, when I was ejected from this sol. Going back in the same way, I tested year 2050. Though instead of ejection, I was simply scooting along the earth choppy like at about 50m\/s.Bloodworth said:While I agree with everything you've just said, part of simulating the tasks is the actual flights. How exactly THEY play out depends on where in their orbits they are, which is determined by the date. I have nothing against starting the mission in the present, I just thought it would be better to start at a later one. If there actually IS an issue with using later dates (actually STARTING at a later date, not simply time warping there) then it was a bad idea on my part and I will circular file the later date idea in a heartbeat.\n\nI agree the Earth\/Mars relationship changes between years, though I think we are technologically incapable of simulating the proper year. Unless this becomes an entire re-write of Orbiter, its really not going to happen unfortunately.Ashaman42 said:Do people want me to make a fuel version of the GDI miner? Shall I just change the output or shall I whip up a new mesh?Bearing in mind that the mesh\/texturing on the miner were not my work so would probably end up with a quality more like the ore mill I'm making (see the GDI refinery thread for pics).\n\nFuel version? Yes please. I dont think the 'rock' output would look entirely accurate. Though you could just change the output mesh to the oil drum or something.--------As far as I see it, we have a few options.EitherAccept a more current date (ie 2015)Change the destination. (eg the Moon)Running off of option 2, the Moon has a better chance of being reached by the end of 2020 provided it has funding. Technically, we are capable of reaching it now(since we have already been there), it just needs funding and the proper vehicles built. On the same side, the time frame willnot matter as much, since the moon will still be circling the Earth at the same distance (in Orbiter anyway) as year 2100.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.065729536Z",
        "author": "orb",
        "date": "2011-11-26T23:11:47+0000",
        "id": "4fd95e7175198d559a27c680b4598663",
        "post_id": "post-251289",
        "text": "A couple of picturesfrom NASA:{colsp=3}Click on images to enlarge\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b{colsp=3}\u200bNASA:MSL Spacecraft in Excellent HealthSat, 26 Nov 2011 05:56:09 PM GMTA signal from NASA's Mars Science Laboratory spacecraft, including the new Curiosity rover, was received by officials on the ground shortly after spacecraft separation. The spacecraft is flying free and headed for Mars after separation from the United Launch Alliance Atlas V rocket that started it on its journey to the Red Planet. Liftoff was on time at 10:02 a.m. EST from Space Launch Complex 41 on Cape Canaveral Air Force Station in Florida.\"Our spacecraft is in excellent health and it's on its way to Mars,\" said Pete Theisinger, Mars Science Laboratory Project Manager from the Jet Propulsion Laboratory in California. He thanked the launch team, United Launch Alliance, NASA's Launch Services Program and NASA's Kennedy Space Center for their help getting MSL into space.\"We are ready to go for landing on the surface of Mars, and we couldn't be happier,\" said John Grotzinger, Mars Science Laboratory Project Scientist from the California Institute of Technology. \"I think this mission will be a great one. It is an important next step in NASA's overall goal to address the issue of life in the universe.\"Grotzinger added, \"It is important to distinguish that as an intermediate mission between (Mars Exploration Rovers), which was the search for water, and future missions, which may undertake life detection, our mission is about looking for ancient habitable environments.\"\"Science fiction is now science fact,\" said Doug McCuisition, director of the Mars Exploration Program at NASA Headquarters. \"We're flying to Mars. We'll get it on the ground... and see what we find.\"Spaceflight Now:Mars Science Laboratory begins cruise to red planetSPACE.com:NASA Rover Begins Long Cruise to MarsParabolic Arc:NASA\u2019s Curiosity Rover: Everything You Need to KnowcollectSPACE:NASA's Curiosity rover flying to Mars with Obama's, others' autographs on boardUniverse Today:Curiosity Majestically Blasts off on \u2018Mars Trek\u2019 to ascertain \u2018Are We Alone?\u2019Discovery News:Successful Mars Curiosity Launch: Big Pic",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.091891456Z",
        "author": "Unstung",
        "date": "2014-03-10T00:22:29+0000",
        "id": "758b1fc418a3f8b281eee22fe7d17bc9",
        "post_id": "post-219600",
        "text": "Andy44 said:Looks familiar...\n\nI'm not familiar with that photographer's work, but the skylight is part of anew buildingon campus that looks interesting. I've actually posted another part of the building before:Unstung said:(October 2013)\n\n",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:04.834347264Z",
        "author": "Bloodworth",
        "date": "2010-05-14T00:01:34+0100",
        "id": "6792dbd8f5f6d9e6573dcb4e442c29b6",
        "post_id": "post-219448",
        "text": "ar81 said:Single seat Delta Gliders...\n\nNow THAT has some interesting potential:)",
        "thread_id": 14017
    },
    {
        "@timestamp": "2023-09-14T07:13:36.109359104Z",
        "author": "Jarvit\u00e4",
        "date": "2010-08-29T18:37:40+0100",
        "id": "d0d5559cb0b6034d2eddb214d2ab2e29",
        "post_id": "post-252246",
        "text": "In that case it's a pressurised cargo ship. Just stick to the damn assumptions :lol:",
        "thread_id": 16271
    },
    {
        "@timestamp": "2023-09-14T07:13:05.48788736Z",
        "author": "Hielor",
        "date": "2010-05-01T00:41:52+0100",
        "id": "0ae9731fe8faddec9ced56531ef050c6",
        "post_id": "post-219995",
        "text": "AirSimming said:I think it's a little bit hairsplitting. It's almost like discussing whether it's called spoiler or speedbrake, which extends on top of the wings during flight or on ground after landing of civial passenger aircraft like a Boeing 737 or Airbus A320 for example. Actually it's called flight spoilers and ground spoilers, but it is operated by a lever that is labeled speed brake (and some say air brake which indeed is not quite correct in this context).\n\nPerhaps the confusion comes from the fact that air brakes and spoilers are actually two different things:)http:\/\/en.wikipedia.org\/wiki\/Air_brake_(aircraft)[\/COLOR]http:\/\/en.wikipedia.org\/wiki\/Spoiler_(aeronautics)[\/COLOR]",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:05.318813696Z",
        "author": "Submariner",
        "date": "2010-04-28T00:28:40+0100",
        "id": "a3ce0acbafee98e68779995f6b73a434",
        "post_id": "post-219768",
        "text": "Dan Steph's Prelude II base is fantastic, but only for a futuristic scenario. I'd love to have a UMMU Base just like Prelude II, but for the real world. Something you could use at Cape Canaveral or Baikonur, and would fit in. Is there already something like this, or can someone make one? Just a Ummu base with an existing building mesh would be fine.",
        "thread_id": 14039
    },
    {
        "@timestamp": "2023-09-14T07:13:36.244835072Z",
        "author": "orb",
        "date": "2010-08-31T01:31:52+0100",
        "id": "7f44344c09b71d4c40419743302f58a7",
        "post_id": "post-252375",
        "text": "There were already such questions, and there were already these answers given. You probably didn't provide right keys for the search function, and hence it didn't give you the right answers.If you want some more links with tutorials than those MJR already gave you, take a look at:\"Tutorials for Addon Developers\" section of Tutorials page\"Add-on Development Resources\" article",
        "thread_id": 16290
    },
    {
        "@timestamp": "2023-09-14T07:13:36.423491328Z",
        "author": "garyw",
        "date": "2010-08-31T20:07:29+0100",
        "id": "93ea838770ed5b1c368f8874391f9659",
        "post_id": "post-252500",
        "text": "I've used Aerobrake MFD for this and it worked perfectly. I think my approach dipped as low as 45KM!",
        "thread_id": 16302
    },
    {
        "@timestamp": "2023-09-14T07:13:05.559419136Z",
        "author": "RGClark",
        "date": "2012-01-11T16:34:43+0000",
        "id": "0d4b631c466daa2aafeb079d410e307e",
        "post_id": "post-220359",
        "text": "T.Neo said:Before assuming this, consider thephysical limitations of the hardware you are working with.You simply cannot fit more than a single Merlin Vacuum nozzle under Falcon-diameter tankage. See here, the base of the F9 first stage, with Merlin nozzles visible:And then here. The MVac nozzle is covered by the white sheet, and is visible between stages one and two (behind the red ladder thing):The nozzle extension is so large, that it fills the entire interstage.Unless you mean taking some sort of Merlin with an MVac expansion ratio and TAN-ing it to get the proper T\/W, in which case;1. You'll have to reinforce the engine\/nozzle extension and its thrust structure to withstand the higher thrust.2. You'll have to find some way to pump the TAN propellants.3. If the radiatively cooled nozzle extension even works in the atmosphere, you may need to prevent the niobium alloy from oxidising\/burning in air.Perhaps a more realistic option would be to pull four or five engines off of F9, increase the area ratio of the remaining engines, and design them for TAN. Such a vehicle might have comparable liftoff thrust to F9, along with higher ISP in a vacuum, and fewer engines (lower cost, less risk of catastrophic engine failure).\n\nAnother advantage of the aerospike is that you don't need that long, wide, nozzle to get the high vacuum Isp. So it can be useful for upper stages as well for its compact size.For the TAN an interesting possibility is just using one single nozzle for all the engines. So you would have all the combustion chambers for all the engines exhausting into a single large nozzle. According to Phil Bono, the progenitor of so many SSTO concepts, this would actually increase your Isp:Chamber\/single nozzle.http:\/\/www.astronautix.com\/engines\/chaozzle.htmAlso, try using your TAN concept for the Falcon 9 engines with a reasonable vacuum thrust and Isp on Schilling's launch performance site. What do you get for the payload of the SSTO?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.650908928Z",
        "author": "Urwumpe",
        "date": "2010-06-11T07:43:17+0100",
        "id": "d7f3961e572dd6f3e0029715620d5aaa",
        "post_id": "post-221038",
        "text": "There is a fine NASA handbook that is very useful reading for anybody who plans a bigger project:http:\/\/education.ksc.nasa.gov\/esmdspacegrant\/Documents\/NASA%20SP-2007-6105%20Rev%201%20Final%2031Dec2007.pdfWe should expand the \"mission\" paragraph by having real mission goals according to NASA standards: The goals should be, if possible, quantifiable and verifiable.This means - the goals should have a set quantity that needs to be achieved, and it should be possible during the mission, to check that the objectives are achieved.For example, instead of \"establish habitation areas for astronauts\" we should write how much habitation area we want to create for how many astronauts.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.754968576Z",
        "author": "Mattyv",
        "date": "2012-02-08T00:43:15+0000",
        "id": "964e28f4f3cba0dd582ede0861d81ce3",
        "post_id": "post-251348",
        "text": "From one of my little brother's favorite cartoons:Don't ask me what this is.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.595494912Z",
        "author": "Artlav",
        "date": "2010-05-01T19:10:24+0100",
        "id": "174687a24f8ed605194d93f65596bc53",
        "post_id": "post-220504",
        "text": "Well, from our side it's thank you SAM.(sorry)",
        "thread_id": 14080
    },
    {
        "@timestamp": "2023-09-14T07:13:04.880816384Z",
        "author": "Andy44",
        "date": "2010-04-27T02:21:14+0100",
        "id": "44bbf4f887f996b6365e83a6518acc32",
        "post_id": "post-219460",
        "text": "Well, look at the ISS. It's a central truss with stuff bolted onto it. The reason is that it's much easier to construct a structure in orbit that way, each launch bringing up a new module.You could build a space ship that looks like a Romulan Warbird, but why? A ship made for use in vacuum doesn't have to be pretty or aerodynamic, it just needs to stand up under thrust loads and torques. External cladding and other things have mass, and useless mass is the last thing you want aboard a spacecraft with limited delta-V.Vehicles like those in Star Trek, by comparison, have almost magical propulsion systems with nearly unlimited delta-V, and their shapes are explained away as necessary for the warp drive to work. On top of that you can add the artificial gravity which allows the dacks to be arranged like a terrestrial ship or airliner. All whimsical, no realistic approach at all.A real space vehicle needs to have strength, radiation protection for the crew, and easy access for maintenance by men in spacesuits. So it will wind up looking pretty much like the examples you gave, or like the ISS.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:36.002151936Z",
        "author": "orb",
        "date": "2012-09-15T01:45:27+0100",
        "id": "a25cec5ca70e4ac31bf53a11a06a29ba",
        "post_id": "post-251929",
        "text": "The Planetary Society Blog:Curiosity sol 38 update: arm tests done, on the road again, and an important question answered",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.643825152Z",
        "author": "Bj",
        "date": "2010-05-28T04:51:54+0100",
        "id": "e9e3eed07a701d0956b026de1384fac8",
        "post_id": "post-220977",
        "text": "Urwumpe said:I want it all.\n\nYou get what you pay for :lol:Alright pushing on,To make a habitable area, we need;ShelterHab moduleAdditional Living spaceInflatables?underground?Cargo Storage areasECLSSFood\/WaterStorage areaCreation \/ refinement \/ purification (part of ECLSS)...or bring along or combination of bothHeatElectric or reuse of waste heat from RTGCommunicationHigh-gain\/low gain antennasRelay station (ground - LMO - Earth) (I doubt we can continue working off an aging satellite for long)Power generationbig RTG or single SNAP-10ADepending on power requirements, multiple 'stations' for additional power.Equipment for construction\/moving cargo extForklift?Electric truck?Bulldozer? (or are we going to 'fake it?' I vote so)Work Tools (container anyway)wrenches, hammers, shovels, ext ext can be put in a deploy able UCGO cargo, which could deploy into a work bench & tool shelves ext.MedicalMed cargopossible surgery equipment? (medical module, orbit only, the rest can be done in a building\/inflatable bay with med tool cargo)Rocket Fuel production\/storageAbove ground drums or cylinders (like propane tanks)underground fuel containers (gas station style)Any more? Am I forgetting any part of the basic necessity of life (on Mars anyway)This leaves us with a list of;Deployable cargoTools\/workbenches (many different boxes, as you are limited to UCGO size box.)Fuel tanksGreenhousesAntennasPower -RTG or SNAP-10A. (I vote SNAP)Hab modulesWater bins\/storage purificationStatic (for looks) cargoMedical cargoMedical toolsMedical computers\/instruments (whatever you call em)Tool containersDrums\/containers for fuelUCGO vehicleForkliftTruck?Some of these cannot use the UCGO boxes, because they will not fit. We will have to devise our own way of transporting the larger items.I think something like a forklift would be required because you cannot really expect a person to lift a crate of rocks that weighs like 3,000 kg on Earth, or 1,000 kg on Mars however a method of moving pre-built equipment is necessary. I don't think a forklift will fit into a UCGO cargo box.;)Could be its own module\/vessel where in the scenario it will point to the module that needs to be created when this vessel destroys(opens- removes fairing) itself?This is going to make a fair number of separate addons for Orbiter...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.154551552Z",
        "author": "dbeachy1",
        "date": "2010-04-27T08:31:22+0100",
        "id": "5462dd6a4949250083e7e89385bfb1dd",
        "post_id": "post-219665",
        "text": "shangding said:like when i play 6 - Docked at ISS.scn ,once i go in simulator,i got this.this is why?\n\nThat's because you're using the Orbiter beta with the 1.0 version of the Ravenstar: the Orbiter core's atmospheric model has changed in Orbiter 2010, and so you need to run the updated beta versions of the XR vessels as well. I've been hard at work on official XR patch release candidates, which will be released for testing once the next Orbiter 2010 release candidate is released, but until then you can take a look inthis threadfor details and download links to some early XR betas that should work fine with Orbiter 2010 (scroll about halfway down the page).EDIT:Thanks, KosmoKen, for posting the thread link already! :thumbup:",
        "thread_id": 14027
    },
    {
        "@timestamp": "2023-09-14T07:13:36.67302144Z",
        "author": "GLS",
        "date": "2008-06-11T16:30:30+0100",
        "id": "e4e340b15ee742867b631d73f0d2b69a",
        "post_id": "post-69091",
        "text": "So, I get the PROPELLANT_HANDLE on the constructor...The .pdf file, is it on the web? If not, I can get up to 10Mb by e-mail... I'll PM you the address...",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:04.817257984Z",
        "author": "ar81",
        "date": "2010-04-26T18:49:26+0100",
        "id": "87d8561533ce9fba0e0d3d0cf1843f61",
        "post_id": "post-219360",
        "text": "Stephen Hawking warns over making contact with aliensSee BBC articlehere.\"If aliens visit us, the outcome would be much as when Columbus landed in America, which didn't turn out well for the Native Americans,\" he said.\n\nDid he mathematically discover the Galactic Empire?? :lol:",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.146379264Z",
        "author": "RisingFury",
        "date": "2010-04-27T11:43:15+0100",
        "id": "a3ae6d56f50a3f846729d30660378dcf",
        "post_id": "post-219649",
        "text": "Can't wait untill this is built! This will be a magnificent telescope!",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:13:35.787638016Z",
        "author": "Der Zeitgeist",
        "date": "2012-08-05T21:04:38+0100",
        "id": "e91470cafaaba3adf0ac3d640ad696a3",
        "post_id": "post-251488",
        "text": "Does the countdown show the time to actual touchdown, or the time to touchdown +14 minutes (signal arrival on Earth)?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.473925632Z",
        "author": "Izack",
        "date": "2010-05-01T20:43:49+0100",
        "id": "ec2f5d1b2ff38cfaa6b695326fb97168",
        "post_id": "post-219933",
        "text": "Unstung said:How about no people altogether?\n\nYeah, they can all be blank and worth as much as their weight in whatever material they are made of! :lol:",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:05.154275328Z",
        "author": "KosmoKen",
        "date": "2010-04-27T08:22:33+0100",
        "id": "0fb4f2a277d078e252eba1e276b4240a",
        "post_id": "post-219663",
        "text": "That is a bug with the Beta version of Orbiter. There is a discussion and a temporary fix here;http:\/\/orbiter-forum.com\/project.php?issueid=104.",
        "thread_id": 14027
    },
    {
        "@timestamp": "2023-09-14T07:13:35.990267904Z",
        "author": "N_Molson",
        "date": "2012-08-22T10:16:41+0100",
        "id": "eb27ff0b0a4576344409d040cc24be4a",
        "post_id": "post-251856",
        "text": "Problem is that for each gram of shielding you add on the rover, you need to add propellant on the rocket's upper stage, on the navigation thrusters, and on the skycrane...",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.086619136Z",
        "author": "Izack",
        "date": "2012-04-19T15:53:14+0100",
        "id": "cb5a28b774353fb7244400f775e156bb",
        "post_id": "post-219560",
        "text": "Andy44 said:And I'll re-post this one for good measure; my old Lunar Space Shuttle add-on:\n\nThat's done by taking a photograph of your monitor; am I remembering right?I wonder if such a camera would work in a vacuum environment...or a microgravity one, for that matter.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.168414464Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-02T15:19:04+0100",
        "id": "45e4e2810a543f6212b410b683725d1e",
        "post_id": "post-219682",
        "text": "Some rendezvous & docking photos from Soichi Noguchi via Twitter:",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:05.405154304Z",
        "author": "ar81",
        "date": "2010-04-29T14:43:32+0100",
        "id": "d759f3aa1d481359f2917ca773ddda66",
        "post_id": "post-219801",
        "text": "Try [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3201\"]Orbiter diagnostic V0.2[\/\"]Search[\/nomedia]",
        "thread_id": 14045
    },
    {
        "@timestamp": "2023-09-14T07:13:36.151806208Z",
        "author": "Chupacabra",
        "date": "2010-08-30T06:44:07+0100",
        "id": "c208235f3ea16eea8935e42ab248927b",
        "post_id": "post-252294",
        "text": "No problem, glad I could help!:tiphat:",
        "thread_id": 16279
    },
    {
        "@timestamp": "2023-09-14T07:13:05.314281984Z",
        "author": "orb",
        "date": "2010-04-28T13:22:48+0100",
        "id": "ac87cfdf3a460c54157746c2f20543eb",
        "post_id": "post-219765",
        "text": "dbeachy1 said:Perhaps it's just specific to certain card models -- it's running fine on my Windows 7 x64 box here with a GTX 280. That's a weird bug!\n\nThis could be because of Mobile version of graphics card (at least 2 cases have M in model name), or because of low models of the cards. Problems were reported with GF 210M, 220, and 320M, so at the low part of these series.MJR said:Can your PSU support the use of the card? What about the motherboard?\n\nI think the PSU, motherboard, and graphics card are packed inside a laptop in this case, so if anything needed to be additionally connected to the graphics card, it already was.",
        "thread_id": 14038
    },
    {
        "@timestamp": "2023-09-14T07:13:05.662553344Z",
        "author": "Izack",
        "date": "2010-05-04T05:40:39+0100",
        "id": "85cf442b952d32e918ae9f45af70a8f7",
        "post_id": "post-220623",
        "text": "I'm not saying it's necessary, only that it could be useful for controlling the vessel once it's built.And that's only if someone wants to go figure it out without a manual.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.757586944Z",
        "author": "Urwumpe",
        "date": "2012-05-08T13:15:33+0100",
        "id": "2ef0f6516d71b372b6c12354ef736b33",
        "post_id": "post-251368",
        "text": "IronRain said:If you look at the video, you can see that Curiosity is pretty stable before being lowered\/landed. I think it won't be a problem\n\nOf course, this is just an animation for public relations, which is always perfect.But the simulation results of such a system should also not be too instable.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.552623104Z",
        "author": "T.Neo",
        "date": "2011-11-13T14:38:25+0000",
        "id": "aaf220455f92cf7bc53c608ba4cbb5f2",
        "post_id": "post-220278",
        "text": "For the Atlas, since that is a booster section that drops away, that makes the comparison more difficult.\n\nHow so? It would increase the complexity of things, sure, but surely the disconnect\/separation system can't mass over a quarter the mass of the entire vehicle!Also the Atlas had an unusual method to save weight on the propellant tanks. It used what are called \"balloon tanks\". It's based on the idea that inflating a structure can increase its compressional and bending strength. Consider an inflated tire or basketball for example. Then this fact was used to reduce the thickness of the walls of the Atlas tanks. The reduced strength of the walls was made up for by the increased strength due to the internal pressure.In fact for the Atlas its walls are so thin the structure can not stand on its own when empty. When in storage its propellant tanks are filled with nitrogen. Otherwise it would collapse under its own weight:\n\nIt is not a bad thing, it served Atlas well for decades and continues to be used with the Centaur stage. And the SpaceX Falcon tanks use a similar concept (but are beefed up to be self-supporting, they only require pressurisation to withstand flight loads).The fact that Centaur needs to be pressurised to support itself is not problematic, with modern technology the process is automated and alerts are sent to engineers via email.Considering your crusade for the reduction in tank mass, I would have thought you'd have a more positive impression of pressure supported structures.Note the propellant tanks for this hydrogen fueled SSTO weigh more than the engines. This problem of weight is especially true for hydrogen fueled vehicles because the tanks for hydrogen have to be so heavy because of its low density.\n\nI have not read that pdf very closely (looks very interesting though- thank you), butthis pagegives the mass of the STS ET LH2 tank as 29 000 \"pounds\" (approximately 13 200 kilograms) empty. The mass of three SSME is 9531 kilograms (going by figures on Wikipedia) and that is not including thrust structure.And the DIRECT J-130 core stage dry mass figure, with three SSMEs removed, is still roughly two times more massive than the shuttle ET (the tank is supposedly reinforced to withstand the loads of a heavy upper stage, but still thrust structure mass has to be in there somewhere).But think of it like this:Let's say engines make up 25% of a launch vehicle (as shown by the few examples that I gave a page or two back). Let's say that the thrust structure masses the same as the engines, and is also 25% of the dry mass. Let's allocate a further 5% to \"other stuff\", and leave the remaining 45% for the propellant tank mass.If we reduce the tank mass by a whole 50%, the vehicle mass is only reduced by 22.5%.The less the tanks mass as a percentage of dry weight, the less impact lightening them will have. If tanks are only 30% of the vehicle mass, halving the mass of the tanks will only shave 15% of the dry mass off.Ok, so maybe that is still advantageous enough to warrant its existence. But it isn't near \"halve the vehicle dry mass\" or \"double mass ratio\". And tanks can't just be lightened at a whim, they still have to contain propellant and support payload...",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:04.818312448Z",
        "author": "Urwumpe",
        "date": "2010-04-26T21:29:40+0100",
        "id": "074e226384c1e3cb129c6698a96b1d78",
        "post_id": "post-219372",
        "text": "Yeah - why attack a \"heavily\" defended Earth, if you could get more of the better stuff somewhere else... Except human slaves for our insectoid overlords.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.92193408Z",
        "author": "marcheenek",
        "date": "2012-08-06T06:50:32+0100",
        "id": "36dd108e420eaea0258fc6a6a05859a0",
        "post_id": "post-251635",
        "text": "That was awesome! I got this screenshot from the livecast.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.556889088Z",
        "author": "Hlynkacg",
        "date": "2012-01-04T20:02:40+0000",
        "id": "ef6a067b60def9d94bc0eb49bfd74f12",
        "post_id": "post-220328",
        "text": "RGClark said:The beauty of the rocket equation is that it tells you what you need to do to get that rocket vehicle within the scenario you're considering. For the single stage to orbit vehicle case you need high efficiency engines and lightweight stages. We now have both the high efficiency engines and the lightweight stages. To disregard that would be just like looking at the 2-stage case seeing what the engine requirements are, noting we have engines of those requirements, and seeing what the stage requirements are, noting we have stages with those requirements and then suddenly deciding despite that that it's \"impossible\" and can't be done.\n\nIs not whether it is mathematically possible, the argument is over whether it is mechanically and economically feasible to do so.Two factors that you consistantly ignore.Likewise I thought you wanted to discuss my reservations with your earlier post. Let's discuss them.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.085580544Z",
        "author": "george7378",
        "date": "2010-09-12T20:58:41+0100",
        "id": "5ee3403e6b5b9af6304f46f05e6f6f4d",
        "post_id": "post-219553",
        "text": "I tried my first timelapse tonight, and I took a photo a minute for approximatley an hour facing south. For my next one, I would like to continue the photo into the night while switching to timed exposures to show the stars moving across the sky.Also, I am getting into the more technical side of astro-photography with my first landscape shots in theastro-photothread. I used multiple exposure times in layers to give the foreground and stars, and tried using dark frames to remove some noise.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.922413568Z",
        "author": "Keatah",
        "date": "2012-08-06T06:50:56+0100",
        "id": "fb7cbf7544da68164df9c92a533ddf80",
        "post_id": "post-251637",
        "text": "In any case, machines have better capaiblities than a man in a space suit. Time is too limited for people on EVA. Whereas a machine is on 24\/7 eva..!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.783575808Z",
        "author": "Shadow Addict",
        "date": "2010-04-26T04:13:13+0100",
        "id": "93ac50ceb9b1b607bd2cb7647f8d6bc0",
        "post_id": "post-219315",
        "text": "Are you using AMSO or NASSP?",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:13:05.583699456Z",
        "author": "RGClark",
        "date": "2011-08-11T15:02:51+0100",
        "id": "4962ba2dc37eab8c6063550c7c21fdf6",
        "post_id": "post-220212",
        "text": "Urwumpe said:...I think you should get a blog instead of a forum, because you don't want people to answer you anyway. Or write a book: \"How I created another SSTO that will never get build because I screwed up math in Phase I\"...\n\nIf you don't find the topic interesting or believable you are freely encouraged not to read it or respond to it.However, I severely doubt that other readers of this forum would want you to make that decision for them.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.001737216Z",
        "author": "Screamer7",
        "date": "2012-09-14T00:31:51+0100",
        "id": "112d032d75b9cab38b5d6f1ed9e95df1",
        "post_id": "post-251925",
        "text": "That penny could be worth a lot if somebody bring it back to Earth one day.:)",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.07856128Z",
        "author": "Andy44",
        "date": "2010-07-11T15:59:41+0100",
        "id": "299392799a7e46c2d7aa02e8e709dcab",
        "post_id": "post-219514",
        "text": "So I have this project I'm working on, but I had to start with some tests. These are cellphone pictures of my laptop screen, with one of my addons depicted in lunar orbit. The idea is to make photos of space-age or hi-tech subjects using primitive photographic methods. I set my cellphone to \"warmtone\" mode, which gives the photos a very 19th-century look to them. The results look like an old sci-fi movie shot, or something shot during the Cold War:I learned a few things from this. For starters photos of even matte computer flat panels are complicated by reflections. Also, a tripod with a very steady mount is required. And I have to remember that on a computer panel, even the black sky gives off light which will register on the film or CCD.I think I'm ready to expose this using a real camera next, and make a photo using an alternative process. Will keep you posted!",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.665346304Z",
        "author": "Izack",
        "date": "2010-05-05T00:44:38+0100",
        "id": "e214628fd4c1eb5e9a5192e1a78f126f",
        "post_id": "post-220650",
        "text": "This works too. Come to think of it, it makes more sense than magically making fuel en route. As it is, I think some sort of booster stage is in order to push the stack out of Earth's SOI, or perhaps out to the Moon. Head around the Moon once, build up speed and come back past Earth, where the NERVA would kick in and sent it sailing off Marsward. The NERVA alone just doesn't seem to be enough.As for a name, the first one I'd pick would be MES (Martian Exploration Vehicle) 01 Endeavour, but that's sort of already taken by a Shuttle. Any ideas?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.324875776Z",
        "author": "Artlav",
        "date": "2008-05-27T11:18:29+0100",
        "id": "9a8e56f2b8de46af83f92c4d287d1acb",
        "post_id": "post-69050",
        "text": "Master of Blades said:Looks gewd D:Now i may have missed somethin here, but does this involve colision detection? And how about the terrain textures get all messed up when you alt-tab?\n\nCollision detection extension provided in the 1.0 link:Collision Detection support:MeshLand 2, WIP version:http:\/\/orbides.1gb.ru\/orbf\/MLVS-WIP-080327.zipInstallation by standard Unpack&Play, activate MeshLand_2 module.Unstable.\n\nThe alt-tab texture mess up seems to be platform-dependent, and i haven't found a generic solution for it yet.",
        "thread_id": 1630
    },
    {
        "@timestamp": "2023-09-14T07:13:05.57389696Z",
        "author": "Urwumpe",
        "date": "2014-11-16T12:12:26+0000",
        "id": "f0cb80876f20654837e03370b594207f",
        "post_id": "post-220496",
        "text": "orbitingpluto said:My estimate of ~9000 m\/s does include margin for gravity losses and drag, but I do realize I was making things a bit too simple. :shrug:\n\nThe conservative estimate is 9200 m\/s.You can lower this - but practically, this means stuff like accelerating with 12 g or having a white glowing nose.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.562695424Z",
        "author": "Urwumpe",
        "date": "2012-06-06T06:23:52+0100",
        "id": "9cfa81d1d78ddbe5c7454a31e5026052",
        "post_id": "post-220402",
        "text": "TMac3000 said:I believe SSTO is possible, but not with currently technology. We're close, but need to make pretty serious strides in materials and propulsion technology.\n\nI would say we CAN build SSTOs with current technology. But not make SSTOs the economic weapon of mass transportation that some proponents suggest.This isn't really a matter of technology, but physics and economics. An SSTO would need to compete with TSTOs. And TSTOs are closer to be reuseable for example, than SSTOs, can reach orbit with much lower performance requirements for the subsystems, etc.You also can't just compare launch vehicles to aircraft - a small launch vehicle requires the energy of a A380 airliner to haul just 7-12 tons of payload into LEO. What you can learn from airliners is logistics and operations - and that for both SSTOs and TSTOs as well. For example, who says that the first stage of a reusable TSTO needs to be made or operated by the same company as the second stage? In engineering, the second stage of a first stage is just payload. Large payload maybe, but payload.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.78596224Z",
        "author": "Ark",
        "date": "2012-08-05T16:24:20+0100",
        "id": "c379dfe2f17704cf31ad5592341356c8",
        "post_id": "post-251475",
        "text": "Staying up late to watch. Got popcorn and bourbon!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.64908288Z",
        "author": "Bloodworth",
        "date": "2010-06-10T06:25:17+0100",
        "id": "7c70f5effa3ab68bb780718f51280a16",
        "post_id": "post-221021",
        "text": "Not griping, but when I proposed the mission, I suggested the use of the dg's or xr2's so that a) we would have a lander that most every pilot in the rotation knew how to fly, and b) so that we would not have to custom model EVERYTHING.I have no problem with a custom lander, but the use of such is going to limit the number of pilots available in the flight rotation who can operate it.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.632627712Z",
        "author": "Izack",
        "date": "2010-05-19T01:37:40+0100",
        "id": "6a293eb24961b5ba61bffd24a35da4d7",
        "post_id": "post-220899",
        "text": "Could someone send me a list of cargoes required for this mission? I can get on making the textures, if you'd like.Bloodworth: Why not? You're the surface expedition manager, so it's your choice.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.013576704Z",
        "author": "orb",
        "date": "2012-12-06T08:57:12+0000",
        "id": "c2ecacd8ea0af0a5df5c30e797e91997",
        "post_id": "post-252049",
        "text": "NASA JPL:Orbiter Spies Where Rover's Cruise Stage Hit MarsDecember 05, 2012During the 10 minutes before the NASA Mars Science Laboratory spacecraft entered the Martian atmosphere to deliver the rover Curiosity to the surface, the spacecraft shed its cruise stage, which had performed vital functions during the flight from Earth, and then jettisoned two 165-pound (75-kilogram) blocks of tungsten to gain aerodynamic lift.Cameras on the NASA Mars Reconnaissance Orbiter have imaged impact scars where the tungsten blocks and the broken-apart cruise stage hit about 50 miles (80 kilometers) west of where Curiosity landed on Aug. 5, 2012, PDT (Aug. 6, UTC).Click on image for details\u200bThese images from the NASA Mars Reconnaissance Orbiter show several impact scars on Mars made by pieces of the NASA Mars Science Laboratory spacecraft that the spacecraft shed just before entering the Martian atmosphere.Image credit: NASA\/JPL-Caltech\/Univ. of Arizona\u200bThe images from the orbiter's High Resolution Imaging Science Experiment (HiRISE) camera are online athttp:\/\/www.jpl.nasa.gov\/spaceimages\/details.php?id=PIA16456.Although hundreds of new impact sites have been imaged on Mars, researchers do not get independent information about the initial size, velocity, density, strength, or impact angle of the objects. For the Mars Science Laboratory hardware, such information is known, so study of this impact field will provide information on impact processes and Mars surface and atmospheric properties.{...}[\/url]The Planetary Society Blog:Curiosity update, sol 117: Progress report from AGU",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.649167104Z",
        "author": "Shadow Addict",
        "date": "2010-06-10T07:13:46+0100",
        "id": "29c13b9680cb672eb6d38958370a6448",
        "post_id": "post-221022",
        "text": "Is the wiki article an accurate summary the topic so far? I'd like to get in on this but 34 pages is a little hard to read, especially if there's an alternative.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.403777536Z",
        "author": "PhantomCruiser",
        "date": "2010-04-28T12:17:56+0100",
        "id": "9d03cb8e46c78ecb4e89c205c49278f6",
        "post_id": "post-219798",
        "text": "Try this...In the scenario (the **.scn file) that you are running, there should be a header \"System Environment\", (I't have the MJD and a string of numbers). See if it say System\/Sol\/something, if it does, shorten that to just 'Sol'. That will stop it from looking for the NASA VSE stuffIIRC, that is something that Simcosmos made, his stuff is really good but I think I needed something else to get it all to run. I think it's all in the documentation.",
        "thread_id": 14045
    },
    {
        "@timestamp": "2023-09-14T07:13:36.09709056Z",
        "author": "Art",
        "date": "2008-07-04T22:41:49+0100",
        "id": "2fa9a2ed862add408e10c1674c16e6d8",
        "post_id": "post-69024",
        "text": "Hey guys, the best way is NOT to use series wiring...it is to use parallel DC systems with a multi-pole switch. Multiple systems running off of a switch that is actually a cluster of switches. If you get an ignitor to fry off early that can snuff your system if it acts as a fuse.Other advice: if you use thermite or magnesium in your ignitors, mill it finer than you normally would.Another remark is that you are in possession of what is often called \"moon burner\" engines. You might do better in altitude and burn time is you use them as second stage motors. Put a nice first stage under them that gets the thing up to speed, and then the moon burner gives you that nice long burn under a much downsized second stage that sounds so far-out and cool when you hear the doppler effect.",
        "thread_id": 1627
    },
    {
        "@timestamp": "2023-09-14T07:13:05.664420864Z",
        "author": "Columbia42",
        "date": "2010-05-04T20:38:45+0100",
        "id": "344d8541897519c5683c146c77409a6b",
        "post_id": "post-220642",
        "text": "Actually, I just found this:View attachment Mars DRA 5.zip(I had to compress it because it's a big file). Perhaps our OFMM could be modeled after NASA's plans for a Mars mission.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5523968Z",
        "author": "Urwumpe",
        "date": "2011-11-12T20:57:18+0000",
        "id": "9d698d15a4a27117ec4181acc20534f9",
        "post_id": "post-220276",
        "text": "T.Neo said:Figures, so far all the documents of that sort I've found have had to do with reusable spaceplanes and not more usual launch vehicle stages. :dry:I think that generally, peoplereallylike reusable spaceplanes...\n\nPossible. I think the problem is rather historic: Most active simpler launchers are military technology and many details about their project management like such estimates are either military secret or company secrets.Space planes are simply of more academic nature.This one goes into the tank department, which is fairly simple, but good enough to show that the tank structural mass isn't that large.https:\/\/www.princeton.edu\/~stengel\/MAE342Lecture4.pdfAnd this one here goes to teach why the proper design of thrust structures is so important for rockets:http:\/\/er.jsc.nasa.gov\/seh\/main_EDC_Spacecraft_Structures.pdf",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.551215616Z",
        "author": "T.Neo",
        "date": "2011-09-21T19:29:17+0100",
        "id": "322b1b86b8a7a1562e8165e740b25fd1",
        "post_id": "post-220264",
        "text": "And could maybe one day be a small first with a large second stage, that already is very close to a SSTO.\n\nThis I find particularly interesting. If you take an SSTO, downgrade it considerably, and place it on top of a relatively 'small' first stage, you could end up with considerable performance.A low seperation velocity for the first stage would make recovery easier as well.and remember: The Skylon doesn't even fly yet. While the calculations and planning has been found solid and the company managed to meet their engineering milestones, it does not mean the final flight costs will really be automatically at $200\/kg.\n\nVery good point.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.317304576Z",
        "author": "dkluempers",
        "date": "2008-07-25T02:58:19+0100",
        "id": "8d935f7d4e1359975dd541a0e3c72c85",
        "post_id": "post-12906",
        "text": "Just a quick note; I checked and the following links do not appear to active:More Basic TutorialsHow to Make Orbiter Videos & Screen ShotsAdvanced FlightThe Easiest Mars Trip I've Ever Done! Using I-MFDSpace Shuttle TutorialsAtlantis to ISSAtlantis Reentry and LandingApollo TutorialsApollo Lunar Landing Mission TutorialApollo 11 TutorialI do not mean this to be critical; I just wanted to point out links that are no longer active or no longer contain the listed tutorial. I love reading through these since I learn so much from them.",
        "thread_id": 163
    },
    {
        "@timestamp": "2023-09-14T07:13:05.569564672Z",
        "author": "RGClark",
        "date": "2011-02-27T01:18:50+0000",
        "id": "d301f8deb0b3f447dbb086c904260b67",
        "post_id": "post-220113",
        "text": "Urwumpe said:The closest approximation is a linear interpolation of specific impulse. for the exact measured numbers, you need a look-up table for a nozzle, since the data is highly non-linear and also no longer just depending on atmospheric pressure, but also chamber pressure.\n\nI've been informed by email that one way of calculating the difference in thrust with altitude is by using the formula:F = q*Ve+(Pe-Pa)*AeIsp = F\/(g*q)where,q = propellant mass flow rateVe = exhaust gas velocityPe = pressure at the nozzle exitPa = ambient air pressureAe = area of nozzle exitg = standard acceleration of gravity = 9.80665 m\/s2So if you assume the propellant flow rate and exhaust velocity are the same, then the difference in the thrusts at two different altitudes will be the difference in the ambient pressures at the two altitudes times the area of the nozzle exit.Here are thrust numbers for sea level and vacuum for the SSME:Space Shuttle main engine.Thrust specifications* 100% thrust (sea level \/ vacuum): 1670 kN \/ 2090 kN (375,000 lbf \/ 470,000 lbf)* 104.5% thrust (sea level \/ vacuum): 1750 kN \/ 2170 kN (393,800 lbf \/ 488,800 lbf)* 109% thrust (sea level \/ vacuum): 1860 kN \/ 2280 kN (417,300 lbf \/ 513,250 lbf)http:\/\/en.wikipedia.org\/wiki\/Space_Shuttle_main_engine#Thrust_specificationsUsing the 4.7 m^2 nozzle area given on this page, the calculated value of the sea level thrust calculated from the vacuum thrust is off by about 3% from the actual value.This is probably good enough to get a good idea of the validity of the Hudson value for the average Isp. You would use the data on that page that gave the altitude of the shuttle during the flight and the exponential decrease in the air pressure with altitude.Still I am curious about the factors that would cause the 3% discrepancy. Perhaps variations in mixture ratio during the flight cause differences in exhaust velocity?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.610756352Z",
        "author": "supersonic",
        "date": "2010-05-02T19:46:42+0100",
        "id": "dfcbf61949b660c8f3ecdd5026f31a1a",
        "post_id": "post-220541",
        "text": "More like, drop the cargo, the other crew goes home, stay until the next crew arrives, then go home, wait for your launch, and so on.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.539145728Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-07T18:23:17+0100",
        "id": "cb76a7c853fc0d4efa2bd4595918640c",
        "post_id": "post-252852",
        "text": "Yahoo News: \"Medal snub for Russian cosmonaut sparks 'cosmic scandal'\".\"The entire Russian cosmonaut community is up in arms at what is happening and in the end they may all go on strike.\"\n\n:OMG:",
        "thread_id": 16331
    },
    {
        "@timestamp": "2023-09-14T07:13:05.648532224Z",
        "author": "fireballs619",
        "date": "2010-06-09T02:28:31+0100",
        "id": "27e5268c983687787af9b6bebf027855",
        "post_id": "post-221017",
        "text": "Izack said:Yes, it looks like 2010 is the platform of choice. However, I thought we had opted out of using XRs or DGs.\n\nI must have missed something major then! What are we using as landers? To be 100% honest, I'm not sure what's going on anymore...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.880260864Z",
        "author": "Spike Spiegel",
        "date": "2010-04-27T00:54:50+0100",
        "id": "c38da0e6c5b370294b32a95bce3ff2a6",
        "post_id": "post-219458",
        "text": "I've noticed over the years that many sci-fi spacecraft that are meant to appear \"near-future\" in design or construction have a major similarity. They often have a central truss\/beam that the other components are \"mounted\" to. For example, the Discovery from 2001\/2010, the Event Horizon, the ship from Defying Gravity (Antares?), the ship from Avatar, and even the Deepstar addon for Orbiter.I'm wondering if there's a really good engineering reason why this design is so popular. Sure it looks pretty cool, and is acceptable since the ship won't fly in an atmosphere, but why not use a different design? Why is that type of design popular?",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:35.930707712Z",
        "author": "Notebook",
        "date": "2012-08-06T09:05:45+0100",
        "id": "ab85139f4337c97403a9cb40b9b43740",
        "post_id": "post-251691",
        "text": "ESA gets a credit too:http:\/\/www.esa.int\/esaCP\/SEMAKBVXF5H_index_0.htmlby ESA...N.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.07688192Z",
        "author": "Andy44",
        "date": "2010-06-30T06:12:26+0100",
        "id": "d705382744e4c3b25bc2de40c6e4f010",
        "post_id": "post-219506",
        "text": "Very cool stuff, TBX! Among the many toys I have in my junk pile, a fisheye is not one of them. I'd love to have one, but I don't think they made one specifically for any of my cameras. There might be one that fits a universal T-mount somewhere out there, though.Since all of my \"serious\" photography is shot on film in an obsolete camera(s) most of that software magic stuff is lost on me, although if I scan my stuff in I could always process it digitally. I prefer sticking my hands into carcinogenic chemicals, though!One thing that cracks me up is one of the commentors complaining about having to manual focus stuff. None of my favorite cameras has auto-focus, LOL.I really love that whole full-spherical view stuff, it's amazing to see everything in sight pictured on a rectangular 2D surface.---------- Post added at 01:12 AM ---------- Previous post was at 12:47 AM ----------BTW, did you look at that guy's blog? He's got an interactive panorama there:http:\/\/www.neilcreek.com\/blog\/2007\/05\/15\/more-from-albert\/",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.433652992Z",
        "author": "SiberianTiger",
        "date": "2008-05-12T07:06:42+0100",
        "id": "c5acefe797ecd0f0d9267ded1f97a9d2",
        "post_id": "post-65206",
        "text": "thomasantony said:We may just decide to put something on the PSLV or the GSLV that shouldn't be there ... and fire it off.~Thomas\n\nWouldn't a *G*SLV (intended to carry payload to GEO) be a little overshoot for that? I thought you had Agni or Brahmos for such use.",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:36.011847936Z",
        "author": "Marvin42",
        "date": "2012-11-27T09:31:38+0000",
        "id": "169ecaac8ad1d76a9e7e9b0440c2f41f",
        "post_id": "post-252031",
        "text": "I see two large rocks that have clear sharp edges and almost straight sides in the top right side of the image. Where can this be found in nature (I guess clean faces like that with sharp edges are easy to spot and so we know a lot of the composition of those rocks on Earth)? I remember I've seen something like that rock in a place where they were extracting rock for constructions but they used drills+pyro to get clean cuts like that.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.078003456Z",
        "author": "Andy44",
        "date": "2010-07-03T19:58:58+0100",
        "id": "fc6374cf376705da92a501bd153a6341",
        "post_id": "post-219512",
        "text": "I like how it looks like the window sill is moving, but it's really just snow piling up in front of the camera.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.555990528Z",
        "author": "RGClark",
        "date": "2012-01-03T20:45:44+0000",
        "id": "aed7a5d2a5784a08ed557a351aa5fe98",
        "post_id": "post-220317",
        "text": "Urwumpe said:My local electronics market trades TV sets with \"1200\" refresh rates. The TV manufacturer sure knows best what his TV set can do and will not try to cheat me with such numbers right? :facepalm:\n\nI'm not understanding your analogy. Are you saying SpaceX benefits financially by intentionally deceiving people on this issue?Or are you making some other point?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.415101952Z",
        "author": "OrbitHangar",
        "date": "2010-08-31T17:08:55+0100",
        "id": "7a7b67d91a36251cfe9d05c59f64fa8e",
        "post_id": "post-252462",
        "text": "Author:brianjAn experimental and extended version of the default Orbiter2010 Solar Sail.Features attitude control using the steering paddles and extra data displayed on HUD.Includes Earth-orbit test scenario, some development and operation notes, C++ code.21 Jan 2011: Added attitude-hold functions for high time accelerations (attitude set mathematically by module) : max-prograde, max-retrograde, flux-relative, velocity-relative, escape strategy.DOWNLOAD",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5572928Z",
        "author": "RGClark",
        "date": "2012-01-05T18:07:23+0000",
        "id": "2ce7f2d864fb2d083157b76346eaf618",
        "post_id": "post-220334",
        "text": "T.Neo said:Which includes both Falcon 9andthe Dragon spacecraft, not just F9 alone.Not anymore, F9 is now advertised as $54-60 million.Falcon Heavy is now advertised at $80-125 million.The prices you have given arepreviouslyadvertised ones... which shows something else: as SpaceX has gone on, its prices have increased.\n\nBut that is for the 53,000 kg launcher, which is about $2,000 per kg, about $1,000 per pound.Bob Clark---------- Post added at 12:40 PM ---------- Previous post was at 12:33 PM ----------Urwumpe said:...What SpaceX promises in their marketing mode, and what they really charge as price, are not the same at all.If you assume, SpaceX manages to (magically) reduce the costs by 5% every year (a pretty good value, it means it gets cheaper despite inflation), SpaceX would need 137 years to get that low. If spaceX manages to half the cost every year (which is after decades of spaceflight a tiny bit unrealistic), it would take just 4 years.\n\nSo if SpaceX did offer an IPO tomorrow you would not buy that stock? Even considering that if they succeeded at Elon's avowed dedication to reducing the cost of space to the $100 to $200 per kg range by reusability would mean they would dominate the market?Bob Clark---------- Post added at 01:07 PM ---------- Previous post was at 12:40 PM ----------T.Neo said:It seems you pick up on a sort of 'buzzword' (for example, \"SSTO can cut costs to $100\/kg\", \"private development can be 1\/10th the cost of government development\" or soforth) and keep on repeating it (in a manner that harkens the term 'stuck record') whenever someone challenges your claims or asks you to properly substantiate them.\n\nYes, I am going to keep emphasizing that point about privately financed launchers cutting the cost to space until it sinks in. In fact I was thinking about making it my sig file.:)Think about it. You frequently hear about developing a new manned launcher would be a billion dollar project. Say it cost $3 billion by the usual NASA estimates. What that means is that it would only cost $300 million if it were privately financed.Then any of the large defense contractors could develop their own manned launchers out of their own \"pocket change\". We could have routine manned space flight if the full implications of what SpaceX accomplished were realized.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.608481536Z",
        "author": "PhantomCruiser",
        "date": "2010-05-01T23:00:13+0100",
        "id": "dd2d0acc8cce2da2d82ac45329a2eca1",
        "post_id": "post-220525",
        "text": "I would be interested it it. I'm currently building a moonbase in the Copernicus crater (using the HLV mod). So I'm using not-quite-unavailable-tech right now.I've flown around in the Arrow, but honestly am not that good with all the functions yet. And I consider her to be pretty-far-in-the-future-tech. I'm also still a noob with TransX and IMFD (but I'm getting better).I'd certainly be available for ferry flights from LEO to Luna.I'd suggest if missions to LEO are to be on the manifest, then to use the ISS. The OFSS is comprised of a great many pieces\/parts, whereas the ISS is one mesh and easier on the resourses.Or bypass LEO entirely and run straight for the moon, or an Arrow in Lunar orbit.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.560247808Z",
        "author": "Jamesep3",
        "date": "2010-09-04T23:14:10+0100",
        "id": "568d878f78ada806fb7588db467cf60a",
        "post_id": "post-252923",
        "text": "Hey um mine dosn't work I am missing the box mesh and it dosn't unpack.:shrug:",
        "thread_id": 16336
    },
    {
        "@timestamp": "2023-09-14T07:13:05.564781056Z",
        "author": "T.Neo",
        "date": "2012-08-08T20:35:00+0100",
        "id": "5e722373bcf573104a8a9c683e77a4f1",
        "post_id": "post-220423",
        "text": "Velcro Rockets is a really fun and easy addon to play around with. There's nothing intimidating about it; it's all based on .cfg and .scn files, the functions are well described in the documentation and the values should make sense to anyone with a good idea of launch vehicle comparisons.I've spent many an afternoon creating all sorts of interesting combinations (as well as all-new stages).",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6501248Z",
        "author": "Bloodworth",
        "date": "2010-06-11T03:01:06+0100",
        "id": "aa47790869d23edf82a4e4ef2591e430",
        "post_id": "post-221031",
        "text": "Just remember, we need to be able to get between 10 and 20 people to the ground, so a 2 man vehicle is out.and the LM was supported quite heavily while under earth gravity. While the body may have survived earth gravity, the landing gear would not, the LM was NEVER placed on its landing gear on earth.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.614162176Z",
        "author": "Izack",
        "date": "2010-09-25T23:39:35+0100",
        "id": "e04b818d67372e139d9b3d762d64e078",
        "post_id": "post-253001",
        "text": "That thing islarge! It looks like something Doctor Robotnik would need. :lol:",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5865472Z",
        "author": "Urwumpe",
        "date": "2011-09-17T15:16:37+0100",
        "id": "55e43761bfb8c57f4c8869de50373ad8",
        "post_id": "post-220249",
        "text": "But there is absolutely NO advantage in expendable SSTOs.Also, the estimates in the presentation are not really realistic, did you already apply the estimates to existing rockets? If they would be really first order or second order estimates, they should be slightly higher (conservative estimate) than the real masses.The professor did not really go into details how he arrived at the formulas, also in the few cases you manage to see real measurement samples in a plot, you notice a really small number of samples.This is good enough for teaching students the work flow, but I would recommend correcting the estimates - especially the tank and tank insulation masses are way off if you use real numbers, simply because you don't know how high the pressure in the tank is and how high the structural loads are that pass through the tank structure.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:04.822016256Z",
        "author": "Ghostrider",
        "date": "2010-04-28T19:45:40+0100",
        "id": "f76a2e75bf34a45ea68da10af418c32b",
        "post_id": "post-219407",
        "text": "We should take a long, hard look at the evidence.Which is something Fox Mulder took 9 seasons to do...",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.665644544Z",
        "author": "silent_protagonist",
        "date": "2010-09-06T20:36:56+0100",
        "id": "c26172bdd917f80d7b1600b4c81d9765",
        "post_id": "post-253117",
        "text": "Well, if we persuaded Frank Borman and Jim Lovell to spend two weeks in aGemini capsule, I think we won't have trouble convincing three people to spend the better part of a year in a craft where at least they can take a shower.",
        "thread_id": 16349
    },
    {
        "@timestamp": "2023-09-14T07:13:05.63170176Z",
        "author": "Urwumpe",
        "date": "2010-05-18T00:49:14+0100",
        "id": "ab294f875258fa13207e2dd09330dd98",
        "post_id": "post-220890",
        "text": "Look for SNAP-10 as reference.http:\/\/en.wikipedia.org\/wiki\/SNAP-10Aor what NASA researches today:http:\/\/en.wikipedia.org\/wiki\/Safe_Affordable_Fission_Engine",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.824333568Z",
        "author": "T.Neo",
        "date": "2010-04-29T23:29:24+0100",
        "id": "4a82aa89be9525dd37a89a83fa1be9ff",
        "post_id": "post-219430",
        "text": "As far as humans are concerned, the sole prospect of something to be gained is enough. That something doesn't even have to be found on their world itself. It might be a welcome distraction for domestic problems.\n\nSooo... sending a manned mission to Pluto would be a \"welcome distraction from domestic problems\". I wonder why we aren't doing it.:pIf there is population pressure, there WILL be war, no matter how far advanced a society (at least where humans are concerned, where the rule that the IQ of a mass is that of its dumbest member divided by two applies without mercy).\n\nWhy? Sending large amounts of people to another star system is probably not desirable nor easy. Unless we should just \"start a war because we want to\", which doesn't check out in reality.If kicking some aliens but is the only way of a gouvernement to satisfy a raging mob at home that isn't really interested in any plausible facts, they'll do it.\n\nAnd who's to say the raging mob will be after aliens?;)They're usually raging after more mundane, nearby things.There isn't large support for space colonisation, for example, which would be a good idea (as opposed to just going to war with someone, a bad idea). Fair enough in that it's not as exciting as an alien species, but still.And they get afraid awfully fast.\n\nOh sure, and there's bound to be a large amount of fear in such a scenario.But people (or at least humans) still act rationally in times of fear. Nuclear threats in the cold war are an example.I guess my point is, if their psychology works anything like ours, we're screwed...\n\nIf that is indeed the case, we really are screwed...",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.870084096Z",
        "author": "Codz",
        "date": "2012-08-06T06:31:34+0100",
        "id": "0a17c64a3f00b0779c08a7278e376bce",
        "post_id": "post-251583",
        "text": "Thrusters burning!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.645504256Z",
        "author": "Izack",
        "date": "2010-06-06T03:01:55+0100",
        "id": "b1b20ab61270e21099b75ad13c594dc7",
        "post_id": "post-220993",
        "text": "Voyager, you may want to take a look atthis page. It is a detailed compendium of pretty much everything going on now.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.082582784Z",
        "author": "Andy44",
        "date": "2010-08-12T04:44:10+0100",
        "id": "7edbb3bada91c2bf75b203610ee9720a",
        "post_id": "post-219537",
        "text": "About historical processes, here're a couple of videos showing the Daguerreotype process, which was one of the first photographic processes. The first video is a French animation with no sound, and shows it step by step:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.99929728Z",
        "author": "orb",
        "date": "2012-08-31T12:44:24+0100",
        "id": "5941e969d7eb2df379b302468988f198",
        "post_id": "post-251901",
        "text": "Universe Today:Curiosity\u2019s Laser Leaves Its MarkBefore-and-after images from Curiosity\u2019s ChemCam micro-imager show holes left by its million-watt laser (NASA\/JPL-Caltech\/LANL\/CNES\/IRAP\/LPGN\/CNRS)\u200b",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.664173824Z",
        "author": "Columbia42",
        "date": "2010-05-04T20:01:20+0100",
        "id": "a9206d8707893d236a8b4a0344beec5f",
        "post_id": "post-220639",
        "text": "I think we're going about the design the wrong way here. What would be most efficient (in my opinion) is to have a central module where everything is stored (With the NERVA 2 behind it) and then have the hab modules on long tethers that will stretch out from the sides of the central module. A rotation around the Z axis will then produce artificial gravity. (I will post a pic of this later.) I also recommend that to save fuel, instead of making a Mars orbit insertion burn, we put a lightweight heatshield around part of the ship and skim through the outer layers of the Martian atmosphere (Like in \"Mission to Mars.\")",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.581358592Z",
        "author": "RGClark",
        "date": "2011-07-07T15:27:38+0100",
        "id": "23c36209a12b5e3ca72dfa72c8261ad4",
        "post_id": "post-220190",
        "text": "T.Neo said:I removed the engines from the S-II for exactly this reason.If I add a whole 6000 kg to the ET, I still get a mass ratio of over 23. I would say that this is Absolutely No Contest for the S-II, or at the least, that the S-II isn't 'the most mass optimised hydrolox stage ever', as you suggest.If you aren't willing to explore other possibilities, just because they require more speculative effort on your part, then you will severely limit yourself.\n\nThe problem is the weights for those extra components that make up an actual stage are not trivial. Take a look for instance at the design of the Direct teams version of a 70 mT payload HLV that uses the shuttle ET. When 3 SSME engines are attached to the bottom of the ET and it is made into an actual stage, the dry mass balloons up to 63,725 kg. Actually even this is too small for our SSTO purpose because you would need to use 5 or 6 SSME's to be able to leave the pad and have a good enough T\/W ratio to not incur a large gravity loss.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.042695424Z",
        "author": "statickid",
        "date": "2014-04-14T04:41:04+0100",
        "id": "7ba80e79bf03e5519041fba27aad93a6",
        "post_id": "post-252183",
        "text": "Ok, soI'm confused, was there a new image? I thought Peonix was saying there was a new photo with a glint in the same location",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.817757952Z",
        "author": "ar81",
        "date": "2010-04-26T19:17:02+0100",
        "id": "1d70ad3d3455fcbc4934a072e03a0181",
        "post_id": "post-219365",
        "text": "Give aliens access to internet, so we can communicate with them... :lol:",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.561938688Z",
        "author": "Urwumpe",
        "date": "2012-06-04T14:57:47+0100",
        "id": "758b5d4469ca4363baee8e0a4ac8b488",
        "post_id": "post-220393",
        "text": "RGClark said:That's not how it happened in the aircraft industry, which is another reason why such vehicles need to be privately developed aside from the fact the development costs can by cut by 90%(!)\n\nIf you don't do any research at all, you can reduce your R&D costs by more than 90%. But generally a really poor choice since you can only fight by the profit margins then. A reduction in R&D costs is no innovation or achievement to be proud of. If the R&D costs in the actual product per flight or flight article is reduced, it is a small achievement, but generally, it is not important. The total cost of ownership is more important.Also, the aircraft industry had always been driven by military and companies, but private research had a strong impact for the first years until the idea was getting mature. If you would apply the same logic to SSTOs, they would already be an oddity of the early days of rocketry, while TSTOs will dominate the market - because the market is dominated by TSTOs.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.089949184Z",
        "author": "Capt. Windh",
        "date": "2010-08-29T13:52:21+0100",
        "id": "dce53ea703450a839997d79d2f77051e",
        "post_id": "post-252234",
        "text": "Took a few shots at ESMS, Rwy 35, yesterday. Pretty good crosswind... Had trouble with my internetconnection yesterday, so I couldn\u00b4t get METAR, but I\u00b4m guessing around 280@30G45Will post some videos here soon.Wizzair departure.Air Europa, taxiing on Yankee. First officer waving!Primera Arrival:Bounce!\/Johan",
        "thread_id": 16269
    },
    {
        "@timestamp": "2023-09-14T07:13:05.555254784Z",
        "author": "RGClark",
        "date": "2012-01-02T22:51:02+0000",
        "id": "27d1cd44031d901b42e20995088cedbc",
        "post_id": "post-220306",
        "text": "T.Neo said:Good. The formatting of your post has greatly improved, however, the quality of its content is still the same.RGClark, I suggest (and not out of jest or sarcasm) that you do a simple cost comparison between a reusable TSTO and reusable SSTO. The conditions are that you have to show your work, and cite proper sources (i.e. NASA studies and technical papers, AIAA studies, etc) and not just things like space news websites. You cannot make baseless, referenceless and dubious claims (i.e. 'with modern materials, this can be reduced by half'). You have to show the reasoning behind the methods you use and your assumptions.Good luck. And have fun!:cheers:\n\nThe cost comparisons to currently existing vehicles come on two fronts. (There is little debate that a reusable SSTO would have lower operational costs than a TSTO oneif it exists. The debate is whether its lower payload would make it worthwhile.)First, a key problem for reducing the cost of spaceflight is that it can only come from reusability. But, the argument goes, reusable spacecraft are more expensive to develop and you need many launches to make that expense worthwhile. Where's the market for that?As I argued before for small SSTO's a large market would be for small privately owned manned SSTO's. In the examples in the post copied at the bottom of the prevous post, both the engines and the lightweight stage already existed. It is only required to marry them together. The cost? How much do you estimate to develop a launcher the size of a small business jet when the rocket engines and the primary structure already exists? How much do you estimate it cost to develop Falcon1?Furthermore for any estimates of rocket launchers it has to be kept in mind such estimates are based on the costs of government financed vehicles in the past.The most important accomplishment of SpaceX may turn out to be they showed in stark terms that a privately developed spacecraft can be developed for 1\/10th the cost of government financed ones.The importance of this can not be overemphasized. So if you estimate a manned launcher may take $3 billion to develop, divide this by 10 to get an idea what it really should cost if privately financed.Secondly, as mentioned in this thread a large portion of launch costs are because of operational costs due to the large labor costs as run as a government program. For the space shuttle this is literally thousands of people to run it. This has been recognized for a while. A key part of the proposal to cut launch costs for the VentureStar reusable launcher was to cut majorly this required labor force:Lockheed Secret Projects: Inside the Skunk Works.By Dennis R. JenkinsOne of the conclusions from the DC-X demonstration program was that it should not take a standing army to operate a launch vehicle. Almost 18,000 workers are employed to maintain and operate the space shuttle fleet, and it takes 60 to 70 days to prepare a shuttle for a new mission. By contrast, the X-33 will require only about 50 and have a 48-hour turnaround, and the VentureStar will require under 300 people and have a turnaround of less than one week. NASA and industry estimate the cost for each flight of a full-scale RLV will be about one-tenth as much as the space shuttle, or roughly $50 million each.\n\nhttp:\/\/books.google.com\/books?id=DU... venturestar&lr=&pg=PA106#v=onepage&q=&f=trueElon Musk also recognized the need to cut the size of the ground crew:The Rocketeers. How a Visionary Band of Business Leaders, Engineers, and Pilots is Boldly Privatizing Space.by Michael BelfioreHarperColins, 2007Musk had identified five major drivers of launch vehicle costs and had set about bringing each one of those down. The first, and perhaps the biggest, was overhead. Looking around the Main Building I could see for myself that Musk ran a tight ship. He had fewer than a hundred employees, including all the engineers, machinists and associated support staff like the receptionists, administrative assistants, and a public relations officer.\"We are an extremely low-overhead company,\" said Musk. \"If we simply handed our blueprints to a Boeing or Lockheed, I think the price would at least double if not more.\"\"There was the rocket itself, with three major components contributing to its cost: engines, structures (the actual body of the rocket as well as fuel and oxidizer tanks), and avionics - the sophisticated computers and software that controlled the other components to guide the rocket through the air to space and into orbit.\"And then there was the launch operation. Musk laughed as he told me how a Lockheed Martin representative boasted to him of his company's \"lean\" launch crew: only three hundred people. \"Now what are those people doing? I can't tell you.\" Falcon 1's launch crew? Twelve to fifteen people sitting in a custom-made trailer at the launch site.\"\n\nThe Rocketeers, p. 175.http:\/\/www.amazon.com\/Rocketeers-Visionary-Business-Engineers-Privatizing\/dp\/B00381B7OG\/Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62330112Z",
        "author": "Salun",
        "date": "2010-05-11T05:56:22+0100",
        "id": "b40e05d0a7ef57568ae8ebfeb2d55ece",
        "post_id": "post-220810",
        "text": "Bj said:Good idea to setup COMSATs around Mars, we can do these with the Ares I think. Would the Carina 2 Satellite work or you thinking something else?Here is the thing though with launching separate vessels. If we launch one stack at a time (or otherwise not within the same month or so), we would have to wait for the next launch window to open, which could be a while.About the Moon base; I think that would be rather difficult since the Moon has such a slow spin, it would mean 1 month of continuous LOS, then 1 month of nothing. Unless you where on the pole then it might work out properly depending on the tilt and whatever.So we are going to push each individual module past LEO into a Lunar orbit and construct around the Moon? What about all the launchers?if you look at Ares V - 160,000kg to LEO, or 71,100-60,000kg to TLI. Much less weigh carried per launch meaning more Ares launches, meaning more (virtual) money (each engine, vehicle construction, ext).... a lot of dead weight and fuel to break into LEO. Better, I think to launch to LEO, then with a reusable engine push all the joined modules to Mars.So is anything wrong with Huston? Why do we need to try to make a mission control on the Moon? This would become one really ambitious project:)I agree there, the Arrow, DGIV\/XR2 is a little more past our technological capabilities now. We even have yet to make a true SSTO rocket. Thing is, unless we get some good modeler volunteering right now, and willing to make 2 ships at XR2 quality (both code and mesh) it would be rather difficult to simulate this in Orbiter. *(hint hint)* The best lander would look like Uwumpe's drawing a few posts back.Hey can you make some good satellite meshes? That would be nice.Good idea, a plaque would be easy, just really an indented box. Its just a matter of what to what to write for them.Best they can? :hmm: I'm not sure we would get anything out of it, actually I am not sure of the goal at all. Really its not that hard to get a unrealistic vessel anywhere, (ie Arrow, DGIV\/XR2 with alternate settings) so I think the greater challenge would to actually make our own vessels that would actually have more realistic Mars landings.\n\nI like how you think.Really the concept behind the MBC is to give us a lower gravity to launch our ship from. And Frankly. Something to do. See once the Ship leaves earth its gonna be 7 months before much else needs to be done. With a moon base it gives the project a new series of things to keep interest in the project. MBC resupply. Station building. Lunar exploration missions.As for the Thing of building the Mars ship in orbit and launching it to the moon. The ting is much of the fueling requirements for the ship would be set up on the moon.Still you bring up a great point about the weight issues. So I propose a sort of compromise. The is Launching modules into LEO. Say first four are launched. Put together in orbit. A temporary modular engine is attached the the front five sections are launched to the moon. Center section. Engine launch aft section constructed and launched. So Were not launching the whole thing at once nor going bit by bit. Sending up half a dozen parts at once.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.244574208Z",
        "author": "MJR",
        "date": "2010-08-31T01:25:14+0100",
        "id": "70d06c35d99f57c2581d3b3297360ec5",
        "post_id": "post-252374",
        "text": "Yes there is. Here are some. [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2730\"]Anim8or tutorial: How to model a rocket (Lesson 2)[\/ame] If you want to make a multistage here is one I made. [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4013\"]How to make a multistage2 vessel[\/ame] Here is one to help make the .cfg. [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3640\"]Tutorial: Spacecraft3.dll advanced concepts[\/ame]",
        "thread_id": 16290
    },
    {
        "@timestamp": "2023-09-14T07:13:05.612446208Z",
        "author": "Izack",
        "date": "2010-05-06T22:19:20+0100",
        "id": "8910e8798f90648a37557ad73d901d6c",
        "post_id": "post-220717",
        "text": "The Moon? We've already done 14 pages of Mars planning...it's notthatmuch of a setback that we have to switch suddenly to the Moon.Wolfer, I like your stack. What addon is that on the back? It looks sort of like a Shuttle ET with gray foil. At any rate, it's better than mine.:)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.655268608Z",
        "author": "Bloodworth",
        "date": "2010-06-14T02:32:31+0100",
        "id": "322a38b17b6ef5574f58a42d18520694",
        "post_id": "post-221082",
        "text": "Wow! I'm still in shock over this. Watching my idea go from being a dream to a discussion, from a thread to several threads to being part of the forum itself...all I can say is...Wow! This is cool:)It appears to have already been done, so my opinion is moot. As long as it works, we'll work with it:)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.04668672Z",
        "author": "Nicholas Kang",
        "date": "2018-05-24T10:53:00+0100",
        "id": "2613e283272106c1000824bcdefc45da",
        "post_id": "post-252216",
        "text": "Drill again!And after a year-long hiatus, the drilling has resumed!Engineers working with NASA's Curiosity Mars rover have been hard at work testing a new way for the rover to drill rocks and extract powder from them. This past weekend, that effort produced the first drilled sample on Mars in more than a year.Curiosity tested percussive drilling this past weekend, penetrating about 2 inches (50 millimeters) into a target called \"Duluth.\"NASA's Jet Propulsion Laboratory in Pasadena, California, has been testing this drilling technique since a mechanical problem took Curiosity's drill offline in December of 2016. This technique, called Feed Extended Drilling, keeps the drill's bit extended out past two stabilizer posts that were originally used to steady the drill against Martian rocks. It lets Curiosity drill using the force of its robotic arm, a little more like the way a human would drill into a wall at home.\"The team used tremendous ingenuity to devise a new drilling technique and implement it on another planet,\" said Curiosity Deputy Project Manager Steve Lee of JPL. \"Those are two vital inches of innovation from 60 million miles away. We\u2019re thrilled that the result was so successful.\"\n\nNASA's Curiosity rover successfully drilled a 2-inch-deep hole in a target called \"Duluth\" on May 20. It was the first rock sample captured by the drill since October 2016.This image was taken by Curiosity's Mast Camera (Mastcam) on Sol 2057. It has been white balanced and contrast-enhanced.Credits: NASA\/JPL-Caltech\/MSSS\u200bDrilling is a vitally important part of Curiosity's capabilities to study Mars. Inside the rover are two laboratories that are able to conduct chemical and mineralogical analyses of rock and soil samples. The samples are acquired from Gale Crater, which the rover has been exploring since 2012.Curiosity's science team has been eager to get the drill working before the rover leaves its current location near Vera Rubin Ridge. Fortunately, it was near enough to drill targets like Duluth to drive back down the ridge. Sunday's drill sample represents a quick taste of the region before Curiosity moves on.\n\nA close-up image of a 2-inch-deep hole produced using a new drilling technique for NASA's Curiosity rover. The hole is about 0.6 inches across (1.6 centimeters).This image was taken by Curiosity's Mast Camera (Mastcam) on Sol 2057. It has been white balanced and contrast-enhanced.Credits: NASA\/JPL-Caltech\/MSSS\u200bThere's also the next step to work on: delivering the rock sample from the drill bit to the two laboratories inside the rover. Having captured enough powder inside the drill, engineers will now use the rover's cameras to estimate how much trickles out while running the drill backwards. The drill\u2019s percussion mechanism is also used to tap out powder.As soon as this Friday, the Curiosity team will test a new process for delivering samples into the rover's laboratories.\n\nSource:NASA",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.472431616Z",
        "author": "Izack",
        "date": "2010-04-30T02:55:19+0100",
        "id": "42a566b32e066f1165be04033a4fcc4c",
        "post_id": "post-219922",
        "text": "Ark said:I dunno, I'd look at it and think \"Damn, we suck now.\"\n\nAh, so true.Except for me it's \"Damn,yousuck now.\"Err, on second thought I can't really complain about that. :lol:",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:05.660014848Z",
        "author": "Urwumpe",
        "date": "2010-05-03T18:57:30+0100",
        "id": "04cc1cf739eadc6567ff1d8c9e06ee15",
        "post_id": "post-220599",
        "text": "Would a blimp work in the low density atmosphere of Mars?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.064250112Z",
        "author": "N_Molson",
        "date": "2011-11-26T15:53:52+0000",
        "id": "647bb7820750e39be50ba398bf11727b",
        "post_id": "post-251277",
        "text": "What's that?\n\nRotation of 12 degrees\/second on the Z-axis, to avoid that one side of the spacecraft is overheated by the Sun while the other freezes in the dark.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.548700928Z",
        "author": "RGClark",
        "date": "2010-05-01T15:22:06+0100",
        "id": "42de997af822d180d464fc5a4ccaa908",
        "post_id": "post-220075",
        "text": "The SpaceLaunchReport.com site operated by Ed Kyle provides thespecifications of some launch vehicles. Here's the page for the Falcon1:Space Launch Report: SpaceX Falcon Data Sheet.http:\/\/www.spacelaunchreport.com\/falcon.htmlQuite interesting is that the total mass and dry mass values for theFalcon 1 first stage with Merlin 1C engine give a mass ratio of about20 to 1. This is notable because a 20 to 1 mass ratio is the valueusually given for a kerosene-fueled vehicle to be SSTO. However, thisis for the engine having high vacuum Isp ca. 350 s. The Merlin 1C witha vacuum Isp of 304 s probably wouldn't work.However, there are some high performance Russian kerosene engines thatcould work. Some possibilities:Engine Model: RD-120M.http:\/\/www.astronautix.com\/engines\/rd120.htm#RD-120MRD-0124.http:\/\/www.astronautix.com\/engines\/rd0124.htmEngine Model: RD-0234-HC.http:\/\/www.astronautix.com\/engines\/rd0234.htmHowever, I don't know if this third one was actually built, being amodification of another engine that burned aerozine.Some other possibilities can be found on the Astronautix site:Lox\/Kerosene.http:\/\/www.astronautix.com\/props\/loxosene.htmAnd on this list of Russian rocket engines:Russian\/Ukrainian space-rocket and missile liquid-propellant engines.http:\/\/www.b14643.de\/Spacerockets_1\/Diverse\/Russian%2520engines\/engines.htmThe problem is the engine has to have good Isp as well as a good T\/Wratio for this SSTO application. There are some engines listed thateven have a vacuum Isp above 360 s. However, these generally are thesmall engines used for example as reaction control thrusters in orbitand usually have poor T\/W ratios.For the required delta-V I'll use the fact that a dense propellantvehicle may only require a delta-V of 8,900 m\/s, compared to ahydrogen-fueled vehicle which may require in the range of 9,100 to9,200 m\/s. The reason for this is explained here:Hydrogen delta-V.http:\/\/yarchive.net\/space\/rocket\/fuels\/hydrogen_deltav.htmlThen when you add on the fact that launching near the equator givesyou 462 m\/s for free from the Earth's rotation, we can take therequired delta-V that has to be supplied by the kerosene-fueledvehicle as 8,500 m\/s.I'll focus on the RD-0124 because of its high Isp, 359 s vacuum and331 s sea level. On the \"Russian\/Ukrainian space-rocket and missileliquid-propellant engines\" page its sea level thrust is given as253,200 N, 25,840 kgf. However, the Falcon 1 first stage weighs 28,553kg. So we'll need two of them. Each weighs 480 kg, so two would be 960kg. This is 300 kg more than the single Merlin 1C. So the dry mass ofthe Falcon 1 first stage is raised to 1,751 kg. There is a RD-0124Mlisted on the Astronautix page that only weighs 360 kg, but its sealevel Isp and thrust are not given, so we'll use the RD-0124 untilfurther info on the RD-0124M is available.Taking the midpoint value of the Isp as 345 s we get a delta-V of345*9.8ln(1 + 27102\/1751) = 9,474 m\/s (!) Note also the achieved delta-V would actually be higher than this because the trajectory averagedIsp is closer to the vacuum value since the rocket spends most of thetime at altitude.This calculation did not include the nose cone fairing weight of 136kg. However, the dry mass for the first stage probably includes theinterstage weight, which is not listed, since this remains behind withthe first stage when the second stage fires. Note then that theinterstage would be removed for the SSTO application. From looking atthe images of the Falcon 1, the size of the cylindrical interstage incomparison to the conical nose cone fairing suggests the interstageshould weigh more. So I'll keep the dry mass as 1,751 kg.Now considering that we only need 8,500 m\/s delta-V we can add 636 kgof payload. But this is even higher than the payload capacity of thetwo stage Falcon 1!We saw that the thrust value of the RD-0124 is not much smaller thanthe gross weight of the Falcon 1 first stage. So we can get a vehiclecapable of being lifted by a single RD-0124 by reducing the propellantsomewhat, say by 25%. This reduces the dry weight now since oneRD-0124 weighs less than a Merlin 1C and the tank mass would also bereduced 25%. Using an analogous calculation as before, the payloadcapacity of this SSTO would be in the range of 500 kg.We can perform a similar analysis on the Falcon 1e first stage thatuses the upgraded Merlin 1C+ engine. Assuming the T\/W ratio of theMerlin 1C+ is the same as that of the Merlin 1C, the mass of the twoof the RD-124's would now be only 100 kg more than the Merlin 1C+.The dry mass and total mass numbers on the SpaceLaunchReport page forthe Falcon 1e are estimated. But accepting these values we would beable to get a payload in the range of 1,800 kg. This is again higherthan the payload capacity of the original two stage Falcon 1e. In factit could place into orbit the 1-man Mercury capsule.The launch cost of the Falcon 1, Falcon 1e is only about $8 million -$9 million. So we could have the first stage for that amount orperhaps less since we don't need the engines which make up the bulk ofthe cost. How much could we buy the Russian engines for? This articlesays the much higher thrust RD-180 cost $10 million:From Russia, With 1 Million Pounds of Thrust.Why the workhorse RD-180 may be the future of US rocketry.Issue 9.12 | Dec 2001\"This engine cost $10 million and produces almost 1 million pounds ofthrust. You can't do that with an American-made engine.\"http:\/\/www.wired.com\/wired\/archive\/9.12\/rd-180.htmlThis report gives the price of the also much higher thrust AJ26-60,derived from the Russian NK-43, as $4 milliion:A Study of Air Launch Methods for RLVs.Marti Sarigul-Klijn, Ph.D. and Nesrin Sarigul-Klijn, Ph.D.AIAA 2001-4619\"The main engine is currently proposed as the 3,260lb. RP-LOX Aerojet AJ26-60, which is the formerRussian NK-43 engine. Thrust to weight of 122 to1 compares to the Space Shuttle Main Engine\u2019s(SSME) 67 to 1 and specific impulse (Isp = 348.3seconds vacuum) is 50 to 60 seconds better thanthe Atlas II, Delta II, or Delta III RP-LOX engines.A total of 831 engines have been tested for194,000 seconds. These engines are available for$4 million each, which is about 10% the cost of aSSME.\"http:\/\/mae.ucdavis.edu\/faculty\/sarigul\/aiaa2001-4619.pdfThen the much lower thrust RD-0124 could quite likely be purchasedfor less than $4 million. So the single RD-0124 powered SSTO could bepurchased for less than $12 million.Even though the mathematics says it should be possible, and has beenfor decades, it is still commonly believed that SSTO performance withchemical propulsion is not possible even among experts in the spaceindustry:Space Tourism is a HoaxBy Fredrick Engstrom and Heinz Pfeffer11\/16\/09 09:02 AM ET\"In 1903, the Russian scientist Konstantin Tsiolkovsky established theso-called rocket equation, which calculates the initial mass of arocket needed to put a certain payload into orbit, given that theorbital speed is fixed at 28,000 kilometers per hour, and that themaximum speed of the gas exhausted from the rocket that propels itforward is also fixed.\"You quickly find that the structure and the tanks needed to containthe fuel are so heavy that you will never be able to orbit asignificant payload with a single-stage rocket. Thus, it is necessaryto use several rocket stages that are dumped on the way up to get anynet mass, i.e. payload, into orbit.\"Let us look at the most successful rocket on the market \u2014 theEuropean Ariane 5. Its start weight is 750 tons, of which 650 tons arefuel, 80 tons are structure and around 20 tons are left for low Earthorbit payload.\"You can have a different number of stages, and you can look for minorimprovements, but you can never get around the fact that you need bigmachines that are staged to reach orbital speed. Not much has happenedin propulsion in a fundamental sense since Wernher von Braun\u2019s Saturnrocket. And there is nothing on the horizon, if you discountcontrolling gravity or some exotic technology like that. In any case,it is not for tomorrow.\"http:\/\/www.spacenews.com\/commentaries\/091116-space-tourism-hoax.htmlThe Cold Equations Of Spaceflight.by Jeffrey F. BellHonolulu HI (SPX) Sep 09, 2005\"Why isn't Mike Griffin pulling out the blueprints for X-30\/NASP, DC-X\/Delta Clipper, or X-33\/VentureStar? Billions of dollars were spent onthese programs before they were cancelled. Why aren't we using allthat research to design a cheap, reusable, Single-Stage-To-Orbitvehicle that operates just like an airplane and doesn't fall in theocean after one flight?\"\"The answer to this question is: All of these vehicles were fantasyprojects. They violated basic laws of physics and engineering. Theywere impossible with current technology, or any technology we canafford to develop on the timescale and budgets available to NASA. Theywere doomed attempts to avoid the Cold Equations of Spaceflight.\"http:\/\/www.spacedaily.com\/news\/oped-05zy.htmlThen it is important that such a SSTO vehicle be produced even iffirst expendable to remove the psychological barrier that it can notbe done. Once it is seen that it can be done, and in fact how easilyand cheaply it can be done, then there it will be seen that in factthe production of SSTO vehicles are really no more difficult thanthose of multistage vehicles.Then will be opened the floodgates to reusable SSTO vehicles, and lowcost passenger space access as commonplace as trans-oceanic airtravel.Bob Clark---------- Post added at 02:20 PM ---------- Previous post was at 02:18 PM ----------...Even though the mathematics says it should be possible, and has beenfor decades, it is still commonly believed that SSTO performance withchemical propulsion is not possible even among experts in the spaceindustry...Then it is important that such a SSTO vehicle be produced even iffirst expendable to remove the psychological barrier that it can notbe done.Once it is seen that it can be done, and in fact how easilyand cheaply it can be done, then there it will be seen that in factthe production of SSTO vehicles are really no more difficult thanthose of multistage vehicles.Then will be opened the floodgates to reusable SSTO vehicles, and low cost passenger space access as commonplace as trans-oceanic air travel.\n\nThe calculation of the Falcon 1 first stage with more efficient engines having SSTO capability leads me to a surprising conclusion: it won't even have to be millionaires who could own such SSTO's.For instance to \"own\", in the sense of live in, a million dollar home you don't have to have a million dollar income or even a million dollar net worth.You just have to make the mortgage payments, which per year can be a fraction of the million dollar cost of the home. This is in the salary range of many just upper class individuals. Then such orbital rockets with financing will be in the cost range of many such individuals.A combination of factors suggest this is possible. First, with mass production the cost of the rocket structure and of the engines will drop significantly. Also, though the Falcon 1 is priced at about $8 million, remember a large proportion of this is to cover development cost. The large majority of this cost was for the development of the engines. But neither of these two SpaceX engines would be used for the SSTO purpose. Instead would be used the much cheaper for their size Russian engines.We can estimate how much they would cost based on their size and the costs for much larger, i.e., more powerful, Russian engines. The 1,000,000 lbs. thrust RD-180 costs $10 million. The 400,000 lbs. thrust NK-33 costs $4 million. Based on this we can estimate the cost of the 60,000 lbs. thrust RD-0124 I was recommending for the SSTO purpose as $600,000.Another reason for why such SSTO's will be lower cost than the $8 million Falcon 1 is that the manufacturing cost is actually only a fraction of the launch cost. See for example the estimates in Tables 3 and 4 here:When Physics, Economics, and Reality Collide. The Challenge of Cheap Orbital Access.by John M. Jurist, M.D., Sam Dinkin, Ph.D, David Livingston, DBAhttp:\/\/www.colonyfund.com\/Reading\/papers\/phys_econ_leo.html#elvNote then the methods for achieving such high mass ratios as with the Falcon 1 first stage don't appear to be especially hard. See for example the description of the Falcon 1 propellant tanks given here:Falcon 1 Overview.http:\/\/www.spacex.com\/falcon1.php#first_stageThey appear to use a combination of methods known for decades such as a common bulkhead and an isogrid design. So using these methods, similar high mass ratios could easily be achieved by other aerospace companies. Actually little in research and development costs would be required for the structures.There is another key cost that figures into launch costs mentioned in the \"When Physics, Economics, and Reality Collide: The Challenge of Cheap Orbital Access\" article. That is the cost of range access, usually provided by governments. With wide numbers of privately owned rockets launching daily this cost could be reduced significantly.A big component of the research and development costs however would be the actual flight tests. This would be significantly reduced with reusable systems.For this to have a high demand you would need for it to be manned-flight capable. The Falcon 1e sized SSTO would require two RD-0124 engines for a 1,800 kg payload capacity, but would be able to loft a Project Mercury-sized capsule:Mercury.http:\/\/www.braeunig.us\/space\/specs\/mercury.htmYou would also need a lightweight reentry system. Inflatable heat shields may fit the bill:NASA Launches New Technology: An Inflatable Heat Shield.08.17.09http:\/\/www.nasa.gov\/topics\/aeronautics\/features\/irve.htmlPod People.They're the ones thinking outside the space capsule.* By James Oberg* Air & Space Magazine, November 01, 2003\"IN 1964, MOST VIEWERS OF TELEVISED SPACE \"SHOTS,\" AS THEY WERE CALLED THEN, knew what it took to protect a spacecraft from the fire of reentry. It took big, heavy shields bolted to pressurized metal vessels. One of the most nerve-racking moments of the early space program had been the final minutes of John Glenn\u2019s 1962 Mercury flight, when Mission Control waited to learn whether his shield had remained attached to the Friendship 7 capsule during the violent return.\"Two years later, on June 10, 1964, another, much lighter vehicle entered the atmosphere with no one on board. In engineering terms it was nearly as daring as the Mercury flights had been. Launched on a sounding rocket to an altitude of 96 miles over New Mexico, the craft dove back toward Earth at a speed of more than 5,000 mph. Being so light, it didn\u2019t generate as much heat from atmospheric friction as Glenn\u2019s capsule had, so it had only a thin coating of thermal protection\u2014no shield. Odder still, it was inflated like a balloon in a Thanksgiving day parade.\"http:\/\/www.airspacemag.com\/space-exploration\/cit-oberg.htmlThis second, which involves a lifting body inflatable heat shield, would result in significant reduction in reentry heating by making use of shapes optimized for high lift\/drag ratio at hypersonic speed.Bob Clark---------- Post added at 02:22 PM ---------- Previous post was at 02:20 PM ----------I'm looking for a numerical trajectory integration program.These are the conditions under which I want to estimate the required delta-V to orbit:1.)use a dense propellant such as kerosene\/LOX; dense propellants are known to reduce gravity losses.2.)use a moderate to high liftoff thrust\/weight ratio, say, 1.4 and above; high liftoff T\/W also reduces gravity losses.3.)launch near equator to get the ca. 460 m\/s tangential boost.4.)only get to 100 km, the altitude considered space, to just launch satellites or make orbital transfers, not for long term orbits.Anyone know if the Orbiter sim could do this?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.082902528Z",
        "author": "Andy44",
        "date": "2010-08-13T00:35:48+0100",
        "id": "8c1d8251332ea18ecbcc9bbadba87ef8",
        "post_id": "post-219539",
        "text": "Shooting out of jetliner windows is always tough. You are confined, the wing or engine is often in the way, and of course the windows are scratchy and produce flare. But it's nice when you can capture the awesome view.More on Daguerreotypes: Click this link and read the article.http:\/\/www.wired.com\/magazine\/2010\/07\/ff_daguerrotype_panorama\/That series of images was shot in Cleveland, Ohio, in 1848 and is the equivalent of 140thousandmega pixels! Dust specks smaller than red blood cells actually hurt the details!And the science and tech behind how they are restoring it is very neat, too.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.56057984Z",
        "author": "Stevodoran",
        "date": "2010-10-23T13:52:23+0100",
        "id": "a0c1213846ea67ac85b94741011ae8f0",
        "post_id": "post-252925",
        "text": "it dosnt work",
        "thread_id": 16336
    },
    {
        "@timestamp": "2023-09-14T07:13:05.466560256Z",
        "author": "rseferino",
        "date": "2010-04-29T19:13:11+0100",
        "id": "7718e695b8767af6383cda3e2b956717",
        "post_id": "post-219914",
        "text": "This add already exists, for 6 years. The mission has been changed since that time, I think the current plans are to launch a Zenit rocket, while there is add on a Soyuz-Fregat. On the other hand, with the current add I see that the next launch date could be for 12 to 13 November 2011.HTML:http:\/\/www.orbiter-forum.com\/showthread.php?t=12253&highlight=grunt",
        "thread_id": 14062
    },
    {
        "@timestamp": "2023-09-14T07:13:05.462681856Z",
        "author": "igel",
        "date": "2010-04-29T18:31:59+0100",
        "id": "92f71721deb5ab38332a02f645659474",
        "post_id": "post-219912",
        "text": "Do you have a prerequisite \"Project R7 by astronaut\" addon installed? This one: [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2844\"]Project R-7[\/nomedia] ?",
        "thread_id": 14061
    },
    {
        "@timestamp": "2023-09-14T07:13:35.76777984Z",
        "author": "tblaxland",
        "date": "2012-08-03T14:28:49+0100",
        "id": "2ef4e702be9f65b36253d8eb7e1bd0c3",
        "post_id": "post-251446",
        "text": "Follow the flight of MSL into Mars...the attached scenario file puts a DG on the same trajectory as MSL at 2012-Aug-03 00:00:00 UTC. State vectors courtesy of JPL Horizons.The good news is that it appears to be heading for Gale crater:)",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.568161536Z",
        "author": "Urwumpe",
        "date": "2010-05-03T11:13:51+0100",
        "id": "47dbf532dc8f12a0e92d43526c01f74d",
        "post_id": "post-220097",
        "text": "RGClark said:Here's one explanation of this effect:Hydrogen delta-V (Henry Spencer; Mitchell Burnside Clapp).http:\/\/yarchive.net\/space\/rocket\/fuels\/hydrogen_deltav.html\n\nI recommend doing the math behind the assumptions chained there. This newsgroup posting only assumes (If a then b might happen\"), but doesn't really calculate. Also, the posting contains a lot of cargo cult science, I recommend reading it as bad example, not as reference for designing anything more complex than a toaster. Take for example the \"The mass line is more steep\" argumentation. The error is that the people put the origin of the mass line at launch: A Hydrolox SSTO with the same burntime will have a lower mass flow (m-dot), that is right, but that doesn't make a denser fuel rocket good: The Hydrolox SSTO also already lifts off with far less fuel, both plots will meet at cut-off and that is the point from where you should look for the comparison. And there the \"lower structural mass for smaller tanks\" fallacy will also tumble, since the structural mass reduction for the smaller tank volume will not be as high as the fluffy assumption makes it sound, since you have to deal with higher forces acting on the structure. In reality, you will get punished by the heaviest parts of any LV: The engines. The lower performance fuels will mean you will have surplus engines quickly in flight, that you can't use effectively. And engines weight more than tank structure.Also, you can always say the killer argument: Stop talking, build it. The universe is the best calculator.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.556778752Z",
        "author": "T.Neo",
        "date": "2012-01-04T19:14:09+0000",
        "id": "87e9a9dfaa7b95f45ab3e9ada1a748a8",
        "post_id": "post-220326",
        "text": "But economically, I doubt he could even get the aluminum for building his rockets for that launch price.\n\nThe justification for the $100-$200\/kg launch costs by SpaceX involves reusability; the manufacturing cost of the vehicle is amortised over many flights.Of course, you also have hardware refurbishment costs, launch operations costs, payload integration costs, etc...Also, Elon Musk has never actually championed SSTO, at least not seriously. The vehicle that enables his supposed massive cost reductions is a TSTO.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.784759808Z",
        "author": "Urwumpe",
        "date": "2012-08-04T22:54:41+0100",
        "id": "6d5b47329edd963c39c42eb545f42147",
        "post_id": "post-251464",
        "text": "Keatah said:I'm sure it will go well, but I'm trying to find out if the skycrane can do hazard avoidance. What if it gets blown off course over rocks?\n\nThat is why there is a landing ellipse. That ellipse includes wind drift. Did you already read how big the revised landing ellipse is?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.630708992Z",
        "author": "Bj",
        "date": "2010-05-17T04:43:08+0100",
        "id": "34729f1977e22cfc15834c2683408c23",
        "post_id": "post-220881",
        "text": "Wow leave for a day and...Alright just staying outta this little scrap, I am gathering we are removing MSS? Has the vessel of choice for Earth-Mars trans been decided\/altered? AFAIK its still the Arrow...Anyway, nice grounds layout picture Urwumpe, though it looks like most of the buildings\/materials will have to be modeled.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.43273216Z",
        "author": "computerex",
        "date": "2008-05-11T18:56:05+0100",
        "id": "a3f4a97b08355c571e3ff6d82ef7756c",
        "post_id": "post-65195",
        "text": "My opinion on this is negligible, but to all the people opposing this notion, I would like to ask you to think what you would want if you were in the situation of Burmese people. It's easy to say big words while we are in the comfort of our air conditioned houses with our bellies full and our thirst quenched.",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:35.788577024Z",
        "author": "orb",
        "date": "2010-12-23T03:10:10+0000",
        "id": "223340519f280d7face3beb18fbb706e",
        "post_id": "post-251134",
        "text": "NASA\/ NASA JPL:NASA's Next Mars Rover to Zap Rocks With LaserDecember 22, 2010A rock-zapping laser instrument on NASA's next Mars rover has roots in a demonstration that Roger Wiens saw 13 years ago in a colleague's room at Los Alamos National Laboratory in New Mexico.The Chemistry and Camera (ChemCam) instrument on the rover Curiosity can hit rocks with a laser powerful enough to excite a pinhead-size spot into a glowing, ionized gas. ChemCam then observes the flash through a telescope and analyzes the spectrum of light to identify the chemical elements in the target.Click on image for hi-res \/ details\u200bResearchers prepare for a test of the Chemistry and Camera (ChemCam) instrument that will fly on NASA's Mars Science Laboratory mission. Image credit NASA\/JPL-Caltech\/LANLThat information about rocks or patches of soil up to about 7 meters (23 feet) away will help the rover team survey the rover's surroundings and choose which targets to drill into, or scoop up, for additional analysis by other instruments on Curiosity. With the 10 science instruments on the rover, the team will assess whether any environments in the landing area have been favorable for microbial life and for preserving evidence about whether life existed. In late 2011, NASA will launch Curiosity and the other parts of the flight system, delivering the rover to the surface of Mars in August 2012.Wiens, a geochemist with the U.S. Department of Energy's Los Alamos National Laboratory, serves as ChemCam's principal investigator. An American and French team that he leads proposed the instrument during NASA's 2004 open competition for participation in the Mars Science Laboratory project, whose rover has since been named Curiosity.In 1997, while working on an idea for using lasers to investigate the moon, Wiens visited a chemistry laboratory building where a colleague, Dave Cremers, had been experimenting with a different laser technique. Cremers set up a cigar-size laser powered by a little 9-volt radio battery and pointed at a rock across the room.\"The room was well used. Every flat surface was covered with instruments, lenses or optical mounts,\" Wiens recalls. \"The filing cabinets looked like they had a bad case of acne. I found out later that they were used for laser target practice.\"Cremers pressed a button. An invisible beam from the laser set off a flash on a rock across the room. The flash was ionized gas, or plasma, generated by the energy from the laser exciting atoms in the rock. A spectrometer pointed at the glowing plasma recorded the intensity of light at different wavelengths for determining the rock's atomic ingredients.Researchers have used lasers for inducing plasmas for decades. What impressed Wiens in this demonstration was the capability to do it with such a low-voltage power source and compact hardware. Using this technology for a robot on another planet seemed feasible. From that point, more than a decade of international development and testing resulted in ChemCam being installed on Curiosity in September 2010.The international collaboration came about in 2001 when Wiens introduced a former Los Alamos post-doctoral researcher, Sylvestre Maurice, to the project. The core technology of ChemCam, laser-induced breakdown spectroscopy, had been used for years in France as well as in America, but it was still unknown to space scientists there. \"The technique is both flashy and very compelling scientifically, and the reviewers in France really liked that combination,\" Maurice said. A French team was formed, and work on a new laser began.\"The trick is very short bursts of the laser,\" Wiens said. \"You really dump a lot of energy onto a small spot -- megawatts per square millimeter -- but just for a few nanoseconds.\"The pinhead-size spot hit by ChemCam's laser gets as much power focused on it as a million light bulbs, for five one-billionths of a second. Light from the resulting flash comes back to ChemCam through the instrument's telescope, mounted beside the laser high on the rover's camera mast. The telescope directs the light down an optical fiber to three spectrometers inside the rover. The spectrometers record intensity at 6,144 different wavelengths of ultraviolet, visible and infrared light. Different chemical elements in the target emit light at different wavelengths.If the rock has a coating of dust or a weathered rind, multiple shots from the laser can remove those layers to provide a clear shot to the rock's interior composition. \"We can see what the progression of composition looks like as we get a little bit deeper with each shot,\" Wiens said.Earlier Mars rover missions have lacked a way to identify some of the lighter elements, such as carbon, oxygen, hydrogen, lithium and boron, which can be clues to past environmental conditions in which the rock was formed or altered. After NASA's Mars Exploration Rover Spirit examined an outcrop called \"Comanche\" in 2005, it took years of analyzing indirect evidence before the team could confidently infer the presence of carbon in the rock. A single observation with ChemCam could detect carbon directly.ChemCam will be able to interrogate multiple targets the same day, gaining information for the rover team's careful selection of where to drill or scoop samples for laboratory investigations that will take multiple days per target. It can also check the composition of targets inaccessible to the rover's other instruments, such as rock faces beyond the reach of Curiosity's arm.The instrument's telescope doubles as the optics for the camera part of ChemCam, which records images on a one-megapixel detector. The telescopic camera will show context of the spots hit with the laser and can also be used independently of the laser.The French half of the ChemCam team, headed by Maurice and funded by France's national space agency, provided the instrument's laser and telescope. Maurice is a spectroscopy expert with the Centre d'\u00c9tude Spatiale des Rayonnements, in Toulouse, France. Los Alamos National Laboratory supplied the spectrometers and data processor inside the rover. The optical design of the spectrometers came from Ocean Optics, Dunedin, Fla.The ChemCam team includes experts in mineralogy, geology, astrobiology and other fields, with some members also on other Curiosity instrument teams.With the instrument now installed on Curiosity, testing continues at NASA's Jet Propulsion Laboratory, Pasadena, Calif. JPL, a division of the California Institute of Technology in Pasadena, is assembling the rover and other components of the Mars Science Laboratory flight system for launch from Florida between Nov. 25 and Dec. 18, 2011.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.655379712Z",
        "author": "Tex",
        "date": "2010-06-14T04:17:12+0100",
        "id": "1b52156a8aad01ebed9237f46892d8a4",
        "post_id": "post-221083",
        "text": "Izack said:It looks like a small amount of weeding may need to be done, though. Many of the ideas there have been dropped (The MSS, for instance.) Also, my post about the O-F section is now totally irrelevant. :lol:\n\nI can delete the MSS thread, I'll do a soft delete so it can be restored if you guys need it. I'll also remove the forum notice you posted.Izack said:Another thing I noticed is that if OFMM stuff appears in the forum pulse, like \"Operations and Technical Manual\" just did, then it's going to confuse a lot of people.\n\nIt should be easy to distinguish, look to the right side of threads in the new posts search or stats box to see the forum its from. If it bugs you guys enough you could always use OFMM prefixes for threads.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.55392256Z",
        "author": "RGClark",
        "date": "2012-01-01T04:12:18+0000",
        "id": "dbba4086f8b73a48a26d2561dc8c0a56",
        "post_id": "post-220291",
        "text": "Altitude compensation on the Falcon 9 first stage and applications.Copied below is an argument for how two copies of the Falcon 1 combined together using a single Merlin engine with an altitude compensating nozzle could be SSTO. I had forgotten though that the Falcon 1e, which SpaceX wants to move to for small launches anyway, has about twice the propellant load of the Falcon so it could form the SSTO.Aerospike nozzles.So how to get the altitude compensation? The aerospike[1],[2] is the most extensively studied method of altitude compensation so to get to this quickly it would be nice if this could be used. However, the aerospike (or plug nozzle for the shortened version) requires a toroidal combustion chamber. This would require significant modification of the engine.However, one concept for getting an aerospike engine uses multiple small chambers arranged around a central spike. This was the idea for the X-33\/VentureStar[3]. It was also used earlier on the Beta SSTO concept of Koelle[4],[5]. This could be conveniently used on the Falcon 9 first stage because of its multiple engines. The idea would be to greatly shorten the nozzles on the Merlins and arrange them around a central spike.We need an estimate of the mass of the Falcon 9 first stage. This environmental assess- ment report on the SpaceX Grasshopper VTVL test vehicle[6] gives on p. 7 (page 17 according to the numbering as a PDF file) the Falcon 9 first stage kerosene load as 24,900 gallons and 38,900 gallons of LOX. Using a density of .820 gm\/cc for keroseneand 1.14 gm\/cc for LOX, this amounts to about 245,000 kg propellant for the first stage.Falcon 9 with aerospike nozzle becomes SSTO.SpaceX has said the Falcon 9 first stage has a better than 20 to 1 mass ratio. This would give it a first stage dry mass of 13,000 kg. But this is using the Merlin 1C engine. From the thrust level and thrust\/weight ratio[7] for this engine we can estimate its mass as about 650 kg. The Merlin 1D is supposed to be lighter, estimated as 440 kg. Using these brings the dry mass down to 11,000 kg.The question is what would be the weight with the truncated nozzles and aerospike? A complaint against the aerospike used on the X-33 is that it had a worse T\/W ratio than other LH2\/LOX engines. However it had been planned for the full VentureStar version to use lightweight ceramics for the aerospike, expected to double the T\/W ratio to about 80 to 1, better than the SSME's. With the advances in ceramics necessitated by the research and test flights with the hypersonic vehicles such high temperature lightweight ceramics should be further along now than they were with the VentureStar. For instance, the method of transpiration cooling using ceramics should make rocket engine combustion chambers and nozzles lighter and more reusable[8]. So I'll assume the total engine weight remains the same with the aerospike.As before I'll use the Merlin Vacuum Isp in calculating the delta-V and take the required delta-V to orbit as 9,150 m\/s for kerosene engines. Then we can get 6,000 kg payload:342*9.8ln(1 + 245\/(11 + 6)) = 9,167 m\/s.An SSTO is best utilized as a reusable though. Estimates of the added weight of reentry\/landing systems are in the range of 28% [9]. However, with modern materials this probably can be cut to half that. Then the payload will be reduced to about 4.5 metric tons.\"An increase of 10% in Isp corresponds to an increase in 100% in payload.\"This example illustrates well the importance of altitude compensation. Using it we are able to increase our engine Isp by 10% or more, to the extent we can achieve an SSTO with significant payload. Note that because of the rocket equation just being able to increase the Isp by 10% is no trivial feat. A rule of thumb among propulsion engineers is that \"an increase of 10% in Isp corresponds to an increase in 100% in payload\"[10]. I'll illustrate this with a single stage vehicle. A common estimate is that a kerosene-fueled SSTO needs a mass ratio of 20 to carry significant payload. Let's say a Falcon 9 sized rocket had instead high efficiency engines such as the NK-33[11] with an Isp of 331 s. You would need three of these. These have better thrust\/weight than the Merlin 1C. So the dry weight is reduced to about 11 mT. Then it could carry a payload of 4.5 mT:331*9.8ln(1 + 245\/(11 + 4.5)) = 9,150 m\/s.With vacuum optimized nozzles high efficiency engines such as the NK-33 can get an Isp at 360+ s. Ten percent higher Isp than 331 s is at 364 s. Using this as the Isp allows a payload of 9.4 mT: 364*9.8ln(1 + 245\/(11 + 9.4)) = 9,150 m\/s.Falcon Heavy with aerospike matches phase 1 SLS a hundred times cheaper.Interestingly an improvement in payload using altitude compensation also applies to staged vehicles. A preliminary calculation showed that with a two-stage vehicle you can increase your payload in the range of 25% to 30%. The improvement can be even better if the vehicle uses parallel staging, perhaps up to 50%. This is because with parallel staging the second stage still has to use the same nozzles as a lower stage because they still fire from the ground.I'll illustrate this with the Falcon Heavy. SpaceX has said its side boosters will achieve a 30 to 1 mass ratio[12]. Reportedly the lower stages also will be stretched to hold more propellant. A posting on the NASASpaceFlight forum suggests a stretched version of the Falcon 9 will have 480,000 kg gross mass[13]. I'll estimate the stretched Falcon 9 based boosters as having a 435 mT propellant load and 15 mt dry mass. The central core stage has to be stronger since it holds the upper stage as well as the heavy payload. I'll take the dry mass for this lower core stage as 20 mT with the same 435 mT propellant load.For the upper stage, I'll take the propellant load as 30 mT and the dry mass + fairing as 6 mT. For the vacuum Isp of the Merlin 1D I'll take the announced 310 s, and for the Isp of the upper stage, that of the Merlin Vacuum, 342 s. Then we can lift a payload of 51 mT:310*9.8ln(1 + 2*435\/(2*15 + 435 + 20 + 36 + 51)) + 310*9.8ln(1 + 435\/(20 + 36 + 51)) + 342*9.8ln(1 + 30\/(6 + 51)) = 9,155 m\/s.Now suppose we use altitude compensation to be able to get 342 s vacuum Isp for all the engines. Then we could lift 70 mT:342*9.8ln(1 + 2*435\/(2*15 + 435 + 20 + 36 + 70)) + 342*9.8ln(1 + 435\/(20 + 36 + 70)) + 342*9.8ln(1 + 30\/(6 + 70)) = 9,150 m\/sThis means we could get a 70 mT launcher from essentially the same vehicle as the Falcon Heavy by using altitude compensation on the engines. SpaceX has said they intend to sell the Falcon Heavy for the range of $80 to $125 million per launch. The modifications to the aerospike nozzle should be relatively low cost compared to designing a whole new engine so the price should still be in this range.Compare this to the estimates of the costs of the SLS program:Space Launch System.\"Program costs.During the joint Senate-NASA presentation in September 2011, it wasstated that the SLS program has a projected development cost of $18billion through 2017, with $10B for the SLS rocket, $6B for the OrionMulti-Purpose Crew Vehicle and $2B for upgrades to the launch pad andother facilities at Kennedy Space Center. An unofficial NASAdocument estimates the cost of the program through 2025 will total atleast $41B for four 70 metric ton launches (1 unmanned in 2017, 3manned starting in 2021). The 130 metric ton version should not beready earlier than 2030.\"http:\/\/en.wikipedia.org\/wiki\/Space_Launch_System#Program_costsIf that estimate for the total costs of the SLS is correct then that's $10 billion per launch for the interim 70 mT payload vehicle. That's two orders of magnitude higher than the Falcon Heavy with altitude compensation.Reusable first stage Falcon 9 with aerospike also serves as a reusable booster.This is for the expendable version of the Falcon stages. However, another benefit of the reusable version is that it could serve as the first stage of the reusable booster program (RBS) of the Air Force[14].Reusable Falcon 9 with aerospike also as next-generation shuttle.Another interesting possibility is suggested by the recent report of investigations of bringing back the shuttle as a commercial satellite launcher[15],[16]. My view is that the shuttle orbiter is too heavy for that role, ca. 80 mT in dry mass. This cuts greatly into the payload capacity. According to the reports the investigations also considered building their own shuttle but using the advancements made since the shuttle was designed. Then the reusable Falcon SSTO could be used to launch small payloads or even crew capsules. It could be modeled on the aerodynamic design of the shuttle since the aerodynamics for that are so well studied. Since kerolox has an overall density about 1,000 kg\/m^3, the propellant could fit within the 300 m^3 shuttle-sized payload bay[17]with 55 m^3 left over. For a cargo only version we could also use the 75 m^3 sized volume of the crew cabin, for a total of 130 m^3.The stretched version of the Falcon 9 first stage to be used for the side boosters of the Falcon Heavy are expected by SpaceX to have 30 to 1 mass ratio. The improved mass ratio over the current Falcon 9 first stage is probably coming from the fact that making your rocket larger in general improves your mass ratio, the fact that the new Merlin 1D is lighter, and also the fact the boosters do not have to support the weight of the upper stage and payload of the full vehicle. Using a 435 mT propellant load and a 15 mT dry mass, this could launch 15.3 mT: 342*9.8ln(1 + 435\/(15 + 15.3)) = 9,155 m\/s. If you take the reentry\/landing systems mass with modern materials as 14% of the dry mass this takes up 2.1 mT from the payload, so to 13.2 mT. To scale up the space shuttle design for a 435 mT propellant tank compared to a 245 mT tank, the linear dimensions would only have to be scaled up by 20%.Bob Clark1.)Aerospike Engine.http:\/\/www.aerospaceweb.org\/design\/aerospike\/main.shtml2.)Nozzle Design.by R.A. O'Leary and J. E. Beck, Spring 1992http:\/\/www.rocketdynetech.com\/articles\/nozzledesign.htm3.)Aerospike engine.[ame=\"http:\/\/en.wikipedia.org\/wiki\/Aerospike_engine\"]Aerospike engine - Wikipedia, the free encyclopedia[\/ame]4.)Beta, A Single Stage Reusable Ballistic Space Shuttle Concept.Based on a study contract of the German Federal Ministery for Education and Science, Bonn (RFT 1017).May 1970Space Division, Messerschmitt-Bolkow-Blohm ( MBB), Munich, Germany.www.spacefuture.com\/archive\/beta_a_single_stage_reusable_ballistic_space_shuttle_concept.shtml5.)A Cost Engineered Launch Vehicle for Space Tourism.D E KoelleTCS-TransCostSystems, Ottobrunn, Germany.IAA-98-IAA.1.5.07http:\/\/www.spacefuture.com\/archive\/a_cost_engineered_launch_vehicle_for_space_tourism.shtml6.)Draft Environmental Assessment for Issuing an Experimental Permit to SpaceXfor Operation of the Grasshopper Vehicle at the McGregor Test Site,Texas.September, 2011http:\/\/www.faa.gov\/about\/office_org...0110922 SpaceX Grasshopper Draft EA.Final.pdf7.)Merlin(rocket engine).http:\/\/en.wikipedia.org\/wiki\/Merlin_(rocket_engine)8.)Ceramic Materials for Reusable Liquid Fueled Rocket Engine Combustion Devices.http:\/\/ammtiac.alionscience.com\/pdf\/AMPQ8_1ART06.pdf9.)Newsgroups: sci.space.policy, sci.space.history, sci.astro, sci.physicsFrom: Robert Clark <[email\u00a0protected]>Date: Tue, 4 Oct 2011 10:04:42 -0700 (PDT)Subject: Re: Elon Musk's SpaceX to build 'Grasshopper' hover-rockethttp:\/\/groups.google.com\/group\/sci.physics\/msg\/f3b4c27da1f13027?hl=en10.)Discovery of New Molecule Could Lead to More Efficient Rocket Fuel.ScienceDaily (Dec. 22, 2010)http:\/\/www.sciencedaily.com\/releases\/2010\/12\/101222071831.htm11.)NK-33.http:\/\/www.astronautix.com\/engines\/nk33.htm12.)SPACEX ANNOUNCES LAUNCH DATE FOR THE WORLD'S MOST POWERFUL ROCKET.http:\/\/www.spacex.com\/press.php?page=2011040513.)Re: Falcon Heavy Master Update Thread.http:\/\/forum.nasaspaceflight.com\/index.php?topic=24711.msg723410#msg72341014.)Doing a 180 - AFRL's Rocket-back Pathfinder.Posted by Graham Warwick at 4\/7\/2010 7:52 AM CDThttp:\/\/www.aviationweek.com\/aw\/blog...79a7Post:1553afc7-cc1e-4b5e-9a6c-ced39704d34815.)Next Gen Shuttle-Capable vehicle interest as secret effort to save orbiters ends.December 19th, 2011 by Chris Berginhttp:\/\/www.nasaspaceflight.com\/2011\/12\/next-gen-shuttle-vehicle-secret-effort-save-orbiters-ends\/16.)Atlantis Journal \u2013 Epilogue.by MLD on Dec.19, 2011, under Commercial Space, Space Exploration, Space Policy, Space Shuttle Programhttp:\/\/www.marylynnedittmar.com\/?p=130317.)Space Shuttle orbiter.Shuttle Orbiter Specifications.http:\/\/en.wikipedia.org\/wiki\/Space_Shuttle_orbiter#Shuttle_Orbiter_Specifications>RGClark said:In post#136I argued that small, low cost SSTO's are doablenow using lightweight design and high efficiency engines. However,I was surprised to find after doing the calculation you don't even needthe high efficiency engines to get the SSTO. The low efficiency SpaceXMerlin engines would be sufficient for example, IF you have altitude compensation.The impetus for trying the calculation was from a report by SpaceXthat you could get the same performance from a planned heavy liftfirst stage using a lower performance Merlin 2 engine compared to thehigh performance RS-84 engine. The reason was the lower Isp of theMerlin was made up for by its lower weight:SpaceX Propulsion.http:\/\/images.spaceref.com\/news\/2010\/SpaceX_Propulsion.pdfNow note that the biggest single contributor to the vacuum Isp of anengine is not the chamber pressure, but the nozzle length. Forexample, the Merlin Vacuum raises its vacuum Isp to 342 s from the 304s Isp of the Merlin 1C by having a longer nozzle, even though thechamber pressure remains the same, ca. 100 bar.So I'll redo the calculation for the SSTO using the SpaceX Falcon 1first stage but using Merlin engines this time. We'll assume thatusing altitude compensation we are able to get an engine with the samevacuum Isp as the Merlin Vacuum but able to launch from ground.We'll use the soon to be introduced Merlin 1D:SpaceX Plans To Be Top World Rocket Maker.Aug 11, 2011By Guy NorrisSan Diegohttp:\/\/www.aviationweek.com\/aw\/generic\/story.jsp?id=news\/awst\/2011\/08\/08\/AW_08_08_2011_p27-354586.xml&headline=SpaceX%20Plans%20To%20Be%20Top%20World%20Rocket%20Maker&channel=defenseUsing the 160 to 1 thrust\/weight ratio and 155,000 lbs. vacuum thrustgiven, it has a mass of 970 lbs., 440 kg. However, this would make itoverpowered for the Falcon 1 first stage only. So we'll use two copiesof this stage powered by a single Merlin 1D.The original Falcon 1 first stage with the Merlin 1C engine has a dry massof 1,360 kg. I estimated the mass of the Merlin 1C in the prior post tobe 650 kg. So without the engine, the stage weighs 710 kg. So two ofthem will be 1,420 kg without engines, and adding on the Merlin 1Dengine gives this a mass of 1,860 kg.The propellant mass of the two copies of the first stage is 43,080kg. Then to calculate the payload that can be carried I'll again justuse the vacuum Isp and take the required delta-V as 9,150 m\/s. Weconclude a payload of 1,140 kg can be lofted:342*9.8ln(1 + 43,080\/(1,860 + 1,140)) = 9,160.Now we'll estimate how much the payload can be if we use a higherenergy density fuel such as methylacetylene and use lightweightcomposites for the stage. I'll get a rough idea how high the Isp canbe for this case by assuming it is increased proportionally to thesame degree as for the high efficiency engine case. That is, usingmethylacetylene in the high efficiency case resulted in increasing thevacuum Isp to 384 s from the 360 s vacuum Isp for the kerosene.Assuming the vacuum Isp will be increased to the same proportion heregives us a vacuum Isp of 365 s for methylacetylene and the Merlin 1Dengine.For the reduced stage weight using composites, assume again it willbe reduced by 40% aside from the engines. Then the stage weight withthe Merlin 1D engine will be .6*1,420 + 440 kg = 1,290 kg. Then willbe able to loft a payload of 2,320 kg:365*9.8ln(1 + 43,080\/(1,290 + 2,320)) = 9,160 m\/s.Also, quite likely SpaceX could make a half-size version of theMerlin 1D engine. So you could use a single copy of the Falcon 1 firststage. Then the payload would be approximately cut in half, 570 kg forthe kerosene\/standard stage version and 1,160 kg for themethylacetylene\/composite stage version.Note that low chamber pressure, low performance engines can also beused to power the SSTO's is extremely important. Such engines haveless complicated combustion cycles and have to withstand much lessstrenuous operating regimes. This makes them cheaper, simpler, easierto maintain, and easier to make reusable. So the most costly componentof any rocket, the engines, become markedly cheaper for the proposedSSTO.What is key though is to come up with ways to get the needed altitudecompensation without adding on too much to the engine weight. In afollowing post I'll discuss some methods this might be accomplished.Bob Clark\n\n",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.937295616Z",
        "author": "Suzy",
        "date": "2012-08-06T21:22:33+0100",
        "id": "4c49b467f49f0c931d5f75fb327553df",
        "post_id": "post-251727",
        "text": "Ripley said:Have you seen this?\n\nNASA page with caption",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.085929984Z",
        "author": "Andy44",
        "date": "2011-04-04T02:09:50+0100",
        "id": "843877e5ccca326ba179a04e46f3b5b9",
        "post_id": "post-219555",
        "text": "Still alive",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.643346176Z",
        "author": "Izack",
        "date": "2010-05-26T05:30:01+0100",
        "id": "4d53558bc61e5732ee993b70b8918e58",
        "post_id": "post-220971",
        "text": "Bj said:So far SSTO ships don't exist yet. --I thought we scratched those off? :shrug:\n\nI must have missed the memo. :uhh:I suppose 'superhero' is an exaggeration. I was thinking of a hab only as an ISS-type white cylinder, with a heat shield and engines bolted on (or something; who knows?). If it has all of these things integrated, is it not more of a self-contained vessel than a module?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.010320128Z",
        "author": "orb",
        "date": "2012-11-21T17:35:04+0000",
        "id": "fc4f801d0e0119102b1735f60bcb82c7",
        "post_id": "post-252015",
        "text": "The Planetary Society Blog:Nifty animation: Dust in the air for CuriositySix Navcam images pointed toward the horizon taken over the course of Curiosity's time near Rocknest document changes in the transparency of the atmosphere.NASA \/ JPL \/ Egorov Vitaly (\"Zelenyikot\")\u200b",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.58376448Z",
        "author": "Urwumpe",
        "date": "2011-08-11T18:54:01+0100",
        "id": "13e3f75b0409d81bf4221b45c552afc6",
        "post_id": "post-220213",
        "text": "RGClark said:If you don't find the topic interesting or believable you are freely encouraged not to read it or respond to it.However, I severely doubt that other readers of this forum would want you to make that decision for them.\n\nHow many people except me and TNeo do you see in this thread?;)",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.66126976Z",
        "author": "Izack",
        "date": "2010-05-04T03:33:37+0100",
        "id": "ec225fc7342609c33a9fe28bfdbeb2df",
        "post_id": "post-220613",
        "text": "You make a good point. Don't mind me! :blahblah:About the boxes, all I meant was that it was a measly maximum payload for a half-kilometer long vessel.Anyway...I toyed around with an exploration stack based on the Cook, and this is what I came up with.(Just a couple of default modules, Solar Service Modules and Dragonflies, as well as two default deltagliders (because the scenario had them anyway and this is just a demonstration.)Fuel tanks would be necessary for the station (which I did not add, oops), and two of the hab modules seen in the second image would be storage space. Also, two Dragonflies is a little unnecessary. What do you guys think?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.607734784Z",
        "author": "Izack",
        "date": "2010-09-03T15:24:06+0100",
        "id": "bf23318ca021f8d09a85e6f3ed60b9ef",
        "post_id": "post-252951",
        "text": "Sky Captain said:Main reason for putting reactors on front was to make as much ship as possible radiation free, especially the engines. Propellant tanks are there to provide another layer of radiation protection. That way if something goes wrong at engine section it is accessible by human crew. In a setup where engines are behind reactors engine section can be accessed only by RMS which could make repairs in some cases more difficult or impossible. Mind you it comes with some mass penalty, but then again every design decision has some tradeoffs\n\nAnd what if something goes wrong with the reactors?:pI would think that a problem with one of the nuclear reactors would be a much more urgent issue than a problem with one of the engines. If one engine goes kaput, the other engines can compensate (you have 5.) If one of the reactors undergoes meltdown, you lose the ship.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.167777024Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-01T22:10:09+0100",
        "id": "fddf4705949a39b1275024602fe0ddfc",
        "post_id": "post-219679",
        "text": "Docking video:[nomedia=\"http:\/\/www.youtube.com\/watch?v=hmwkcxkP9EI\"]YouTube- New Supplies for Space Station Crew[\/nomedia]",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:05.66571008Z",
        "author": "Bloodworth",
        "date": "2010-05-05T01:57:35+0100",
        "id": "796bab241b148488c152a40341c8d1bd",
        "post_id": "post-220654",
        "text": "Izack, Your stack idea looks good so far with 1 exception. With the xr-2's (or DG's for that matter) docked in that manner I'm afraid that once the stack is under thrust it would stress the docking collar to the point of failure. While I don't think that that particular effect is modeled in orbiter, I still think that they should be docked parallel to the stack instead of perpendicular to it.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.610191616Z",
        "author": "Polaris",
        "date": "2010-09-04T15:40:38+0100",
        "id": "fba6182caf5a7ac91b8b5ab1d26e2cdb",
        "post_id": "post-252967",
        "text": "I think it would be best to launch from Lunar orbit...",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.168200192Z",
        "author": "SiberianTiger",
        "date": "2010-05-02T12:08:54+0100",
        "id": "2026da9ec6db8c0c7209406f8875e186",
        "post_id": "post-219681",
        "text": "According to Novosti Kosmonavtiki forum, the Kurs might not be a blame. One possible cause of the failure could be an attitude engine malfunction causing a panic across the space freighter's automatics.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:04.739676672Z",
        "author": "ar81",
        "date": "2010-04-28T07:07:28+0100",
        "id": "d49079cb59ccaaede2ee6f4344950b36",
        "post_id": "post-219305",
        "text": "O how about \"gallos de salchich\u00f3n\" from the future technology that may come from Costa Rica? :lol:",
        "thread_id": 14012
    },
    {
        "@timestamp": "2023-09-14T07:13:36.642685184Z",
        "author": "Urwumpe",
        "date": "2010-09-29T18:57:10+0100",
        "id": "c35b4a0fdd879aaad325105ef09754fb",
        "post_id": "post-253070",
        "text": "Since it wasn't posted yet here, the less official SP+ page:http:\/\/solarprobe.jhuapl.edu\/Contains the 38 MB engineering report with all the design data and trajectory options that would be nice for an add-on.;)",
        "thread_id": 16343
    },
    {
        "@timestamp": "2023-09-14T07:13:05.07974528Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-15T15:39:06+0100",
        "id": "81a7ea5811c77bb4948aa5c6535018f5",
        "post_id": "post-219521",
        "text": "Here's a cool gallery of photos taken aboard the Shuttle & ISS using Nikon cameras!",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.581278464Z",
        "author": "T.Neo",
        "date": "2011-07-07T13:35:00+0100",
        "id": "d3f3c745e3e3c9c5c83d5bcdcfd21c70",
        "post_id": "post-220189",
        "text": "I removed the engines from the S-II for exactly this reason.If I add a whole 6000 kg to the ET, I still get a mass ratio of over 23. I would say that this is Absolutely No Contest for the S-II, or at the least, that the S-II isn't 'the most mass optimised hydrolox stage ever', as you suggest.If you aren't willing to explore other possibilities, just because they require more speculative effort on your part, then you will severely limit yourself.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.793546752Z",
        "author": "Blacklight",
        "date": "2012-08-06T05:47:06+0100",
        "id": "6a37c1b0157ab4226d1e1c8bf8048b24",
        "post_id": "post-251512",
        "text": "All I'm saying is, the way they're hyping it, that crazy landing contraption had better work. Hehe.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.087937024Z",
        "author": "Artlav",
        "date": "2012-05-07T17:29:58+0100",
        "id": "5193b0b213e3403cacc2bbcb927306c6",
        "post_id": "post-219573",
        "text": "China never fails to deliver.A ZnSe lens - broad IR transmittance, and much clearer focus compared to a plastic Fresnel.That allows for commercial-level quality images of things hotter than 90*C:Even the reflected \"light\" is visible:And the same, in classic colouration with better details:So, anything hot around that is worth taking a picture of?:)",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.613301248Z",
        "author": "Urwumpe",
        "date": "2010-05-06T23:32:29+0100",
        "id": "5401c00875c799da1a55a2755599bbc6",
        "post_id": "post-220724",
        "text": "Bj said:Then that only leaves option 1. :thumbup:\n\nDon't overestimate the effect of Mars orbit on the mission dV. as far as I remember the Porkchop plots, the increase is rather harmless. And the pattern repeats every 15 years - the next such conjunction would already happen in 2018, maybe not as close as it was in 2003, but almost as close.AND: If we can't launch resupply missions and crew exchanges at every launch window, we can directly stay at home.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.045528576Z",
        "author": "Ravenous",
        "date": "2017-03-24T11:21:59+0000",
        "id": "c8db0898fe56442eda6a857fbcce068f",
        "post_id": "post-252206",
        "text": "NukeET said:I was thinking more of Mark Watney.:lol::lol::lol:\n\nHeh anything with Plutonium on it, he'll be right there with one of his mylar blankets!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.622599168Z",
        "author": "cymrych",
        "date": "2010-05-10T23:09:47+0100",
        "id": "84d8992aeb9f2ebb07f18751b06f5118",
        "post_id": "post-220803",
        "text": "I started a new discussion page on the OFMM group's page, entitled \"The Stack development.\" Hopefully, it'll help keep us a little more organized, at least on this aspect of the development effort for Project Prometheus. And once we get a little closer to a final design of the machinery that will take us to Mars, we can all better assess the specific missions that we'll need to get the job done, and done realistically.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56121088Z",
        "author": "Matrix Aran",
        "date": "2012-06-03T02:50:54+0100",
        "id": "7d3afb5cff2e1383280421d1e0bb28dd",
        "post_id": "post-220382",
        "text": "I agree with you all, on orbit refueling is quite necessary to move forward, and the dangers don't seem too difficult to overcome. I'm just curious about how anyone plans on getting the fuel up to orbit in the first place. Well curious, and slightly concerned that someone is then going to suggest using an SSTO for fuel transport.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.168315136Z",
        "author": "Talon1",
        "date": "2010-08-30T07:03:35+0100",
        "id": "97919d81ef474a000570c1e8e01271d3",
        "post_id": "post-252316",
        "text": "Now that's one of the BEST homemade builds EVER!!! :lol::thumbup: I want one of those! *drooooool...*",
        "thread_id": 16280
    },
    {
        "@timestamp": "2023-09-14T07:13:05.642466816Z",
        "author": "Mojave",
        "date": "2010-05-23T20:11:34+0100",
        "id": "d8e1795a05356b9331cea6c3db42025f",
        "post_id": "post-220961",
        "text": "I still can build a landing site with AR81's Surfacebase wizard.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.613154304Z",
        "author": "Bj",
        "date": "2010-05-06T23:30:03+0100",
        "id": "56815517229837add19bbc4f56a47337",
        "post_id": "post-220723",
        "text": "Alright, this is what I am envisioning for the needed buildings. (Obviously this is a rough sketch I drew, anyone can do whatever as always:))",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.245848576Z",
        "author": "Moach",
        "date": "2010-09-14T12:35:52+0100",
        "id": "e562481309f51bc59bd4ca0a8858a37e",
        "post_id": "post-252379",
        "text": "spacecraft3 or custom dll is a choice that manly depends on your goals....i, myself, never really made anything with sc3... i started making ships as a fun way of getting some C++ hands-on practice, so i went for DLL right away, since i already knew modelling and all...so it's really up to what your initial goals are... if you have a lot of ideas on how a ship would handle (cockpit workings, button-flicking, the works...) - go for learning how to make DLL's -- if you have a mostly visual concept for a ship in mind, then use sc3, so you can focus more on modelling than on interactive features :thumbup:",
        "thread_id": 16290
    },
    {
        "@timestamp": "2023-09-14T07:13:05.658531584Z",
        "author": "Artlav",
        "date": "2010-05-02T23:05:49+0100",
        "id": "7bad86d3b0377d3017d7affa335b3585",
        "post_id": "post-220583",
        "text": "Bj said:This looks like its turning into developing a whole new vessel rather then concentrating on just getting there, doing the mission, come back.What about using the resources already available? Like the building blocks or similar. It would take a whole year just to get a station like it lifted into orbit and sent on its way.\n\nIsn't Mars mission all about the vessel that would get us there and back?A vessel like that, once developed, can be a stepping stone for various interplanetary missions.I'd say it's worth the effort.Bj said:The only real think that needs developing is an engine with controllable pitch, just in case the COG is really off center.\n\nA thing i had a long time.Dambuster said:What about some sort of DG-based shuttle, but one built for Mars (maybe far larger wings to account for the density of the atmosphere)?\n\nAny of such around? XR-2 seems to fit, conveniently powered-down.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.491336704Z",
        "author": "Silvercn",
        "date": "2008-05-11T12:56:49+0100",
        "id": "23aefc8b7ad8722dee9465c50101367a",
        "post_id": "post-65220",
        "text": "Hi there, i there a way from ISS to MIR?",
        "thread_id": 1407
    },
    {
        "@timestamp": "2023-09-14T07:13:36.512037888Z",
        "author": "orb",
        "date": "2010-09-02T08:50:44+0100",
        "id": "2b2e2c09560e41cf725b5df04e415564",
        "post_id": "post-252756",
        "text": "gpugen_nc.exe - texgen.log:Code:GPU Name=NVIDIA GeForce 8800 GTS\n--Initializing precomputation...\n--Done.\n--Generating on gpu...\nDone, time=25265.8 per quad\n--Generating on cpu...\nDone, time=1732222 per quadNo warnings in shader.log. Everything looks fine.",
        "thread_id": 16324
    },
    {
        "@timestamp": "2023-09-14T07:13:05.4587584Z",
        "author": "Mojave",
        "date": "2010-04-29T14:59:20+0100",
        "id": "74ca5f458435182c5dd03e00483be856",
        "post_id": "post-219907",
        "text": "It just seems like there are more earthquakes. Last time I checked the Rate of earthquakes is in fact normal like Zatnikitelman said. There have been a lot of low grade quakes lately making people believe that the number has spiked in 2010.",
        "thread_id": 14060
    },
    {
        "@timestamp": "2023-09-14T07:13:05.558972672Z",
        "author": "RGClark",
        "date": "2012-01-10T20:10:17+0000",
        "id": "0eed99747f2d5761462780e9c87449dd",
        "post_id": "post-220354",
        "text": "Urwumpe said:Really? Where did you hide the evidence for that?\n\nIn the post#217in the section \"Falcon 9 with aerospike nozzle becomes SSTO\", I calculated the payload even with reentry\/landing systems as 4,500 kg while the mass of the Dragon capsule is 4,200 kg.But it will be more interesting to calculate some payloads using the online Schilling payload estimator:Launch Vehicle Performance Calculator.http:\/\/www.silverbirdastronautics.com\/LVperform.htmlThis is interesting because it allows you to compare the payload when you use all 9 engines for the SSTO usage or reduce the engines to save on dry weight. I thought you would be able to increase payload by saving on dry weight by reducing the number of engines. But it occurred to me that keeping the large number of engines you reduce the time for the vertical thrust portion and therefore reduce gravity drag, which is a significant part of the delta-V required to orbit.I found that the payload did indeed increase a fair amount with heavier engine weight, i.e., more engines.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.041993216Z",
        "author": "ISProgram",
        "date": "2014-04-10T20:12:10+0100",
        "id": "5089a80ac05f59b0e5230a59dc07350c",
        "post_id": "post-252177",
        "text": "Ripley said:Fromslate.com\n\nWhat NASA said...I was thinking cosmic ray or bright rock too, but this is only valid if this has appeared in other images. Given the media hype on this one, I don't think so.But I'm probably wrong. :thumbup:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.550112768Z",
        "author": "Urwumpe",
        "date": "2010-05-02T17:21:52+0100",
        "id": "2e6509ad3da2f54b7b9763d44272855b",
        "post_id": "post-220090",
        "text": "AFAIR, the top-heaviness of the ET is also required because of the side-mount, otherwise the location of the SSMEs would be far worse.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.570957568Z",
        "author": "MattBaker",
        "date": "2013-11-19T19:39:50+0000",
        "id": "40b898c8703ab21c9b1c0542f9567d6b",
        "post_id": "post-220467",
        "text": "Musk offers something. It's just not the magical fairy dust you like to see but a launch provider like Orbital or the ULA. Nothing new, nothing revolutionary.Until now at least. This might change.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.048962048Z",
        "author": "orb",
        "date": "2011-11-25T12:46:09+0000",
        "id": "11f00d374f250668c81fe7c6c1709ed9",
        "post_id": "post-251233",
        "text": "There is also one inthe calendar event for MSL launch.Universe Today:Curiosity Rover \u2018Locked and Loaded\u2019 for Quantum Leap in Pursuit of Martian Microbial LifeFlorida Today - The Flame Trench:Atlas V at pad for Saturday launch of Mars roverPatrick AFB - 45th Weather Squadron:Launch Mission Execution Forecast(PDF)collectSPACE:Out of Curiosity: Toy stores missing NASA Mars Science Laboratory roverRIA Novosti:NASA to launch Curiosity rover to probe for life on Mars Nov. 26Discovery News:Mars Life? New Rover May Uncover Tantalizing CluesSPACE.com:Wheels on Mars: New Curiosity Rover Has Big Tracks to FillOut of Curiosity: Toy Stores Missing Mars Rover",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.129747968Z",
        "author": "Orville",
        "date": "2017-03-26T04:35:27+0100",
        "id": "23ea82146305c85f890c0ef559085a9c",
        "post_id": "post-219629",
        "text": "I built a simple antenna and downloaded some software to capture and process signals from US (NOAA) and Russian (METEOR) weather satellites passing overhead. A couple of samples of what I captured are shown below.The METEOR satellite provides about 1 km\/pixel resolution. The older NOAA satellite provides around 4 km\/pixel resolution I think.Yes, I live in South Korea.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.626794496Z",
        "author": "Wolfer",
        "date": "2010-05-13T03:20:28+0100",
        "id": "443d4ae82b93f174765d8c1781ba0d8b",
        "post_id": "post-220843",
        "text": "We could always place the modules in a way to minimize stress on the attachment points and make said attachments a bit sturdier (simulate this by giving them some more mass to the modules?). The modules alone can handle the acceleration as long as it's not too high, they've been launched on rockets after all.We can also reduce the deceleration needed to do an aerocapture if we do it in multiple steps. ie: Aerobrake into a high elliptical orbit-> then into a less eccentric orbit-> continue process until desired ApA is attained-> circularize.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.170971904Z",
        "author": "Talon1",
        "date": "2010-09-05T08:22:53+0100",
        "id": "0e9fb8aa1b002384b818da1219616ac6",
        "post_id": "post-252334",
        "text": "Talon1 said:Thank you very much for mentioning FreeTrack! Now I can see if I can get this thing to work with Orbiter.:)I have the parts in my junk box, might as well put it to good use. :lol:\n\nIt works!!! :lol: I tested it out with my un-modified Microsoft VX-3000 Webcam and used a single point yellow LED configuration and duct taped it to the top of my headset. It's just AWESOME, especially when your flying in Coolhand's kickass XR-2 virtual cockpit!:speakcool: Now I'm in the process of making a 3-point clip.:)",
        "thread_id": 16280
    },
    {
        "@timestamp": "2023-09-14T07:13:05.566537728Z",
        "author": "RGClark",
        "date": "2013-11-10T15:45:20+0000",
        "id": "166cadd072f68a36faa066b26141f293",
        "post_id": "post-220442",
        "text": "Urwumpe said:......Problem 3: A SSTO will NOT have 4-5% construction mass. Simply because a parachute will alone weight 4% of the landing mass, a heat shield around 20% of the landing mass. Landing gear adds around 8% of the landing mass, alternative landing systems are between 2% (crushable structure, no reuse possible) and 5% (airbags, no powered landing possible). So at landing, even if you avoid using a parachute: More than 28% of your landing mass will be reserved. And you can't just make the rocket bigger for compensating this, like you could do on expendable rockets. The whole system has to grow to a point that the numbers work out again - and might never work out for some missions.If it would be easy to build an SSTO we would already have one.\n\nThe masses for the extra structures needed for reusability are far less than those. And SpaceX has already shown reusability of the engines with the Grasshopper. I admit though this has to be shown with rapid reuse.A key reason SSTO has not been used is lack of altitude compensating engines. Techniques for doing this however have been tested for decades, such as the aerospike. IF altitude compensation is used on a SSTO the payload increases dramatically.Bob Clark---------- Post added at 10:45 AM ---------- Previous post was at 10:40 AM ----------Hlynkacg said:What leads you to conclude that the F9 first stage is SSTO capable. Or that it would be more efficient than a complete F9?Show your work.\n\nUse Dr. John Schilling's Launch Performance Calculator:http:\/\/www.silverbirdastronautics.com\/LVperform.htmlThe results I got are in the blog post.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.637950208Z",
        "author": "Bj",
        "date": "2010-05-20T01:41:10+0100",
        "id": "685778d5e43ed3ca10653432dfd1b90b",
        "post_id": "post-220926",
        "text": "Proton = sameI just download Energy Project[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1036\"]ENERGY project, release 4[\/nomedia]From the wiki, it is just barely able to lift it up (with full payload of fuel) We can cut back fuel if need be, but anything wrong with using this vessel?Urwumpe said:We could also try using the XR5 for on-orbit assembly, or a Nova SSTO...\n\nHey now I thought we where going with realistic? XR5? :rofl:Columbia42 said:I'll try putting it on top of an Ares V rocket and see how it does.\n\nWell at least it fits width wise..Actually I think it will fit totally, it just needs a offset adjustment.So Energy project or Aries V?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.317696768Z",
        "author": "Enjo",
        "date": "2008-10-10T15:32:43+0100",
        "id": "fafaa000edde9b87ce7eedbfdc130cdb",
        "post_id": "post-12908",
        "text": "Restoring Orbiterschool.com after a hack takes a significant amount of time, so here are my tutorials, originally stored at Orbiterschool:Rocket Science for Dummies reworked:Lesson 1: Into orbitLesson 2: Climbing up and falling downLesson 3: Inclined to change?Lesson 4: Ships that pass in the nightLesson 5: There's no place like homeA bit outdated IMFD 4.6 tutorial,From the Earth to the Moon",
        "thread_id": 163
    },
    {
        "@timestamp": "2023-09-14T07:13:05.584161536Z",
        "author": "RGClark",
        "date": "2011-08-16T20:02:52+0100",
        "id": "ca93c5f5837e699bfdb1b4b5099f9db4",
        "post_id": "post-220217",
        "text": "Fever said:Urwumpe's expression of the ascent equation in post 111 lacks a term. In addition to the gravity loss term, drag loss term, and steering loss term, there should be a fourth term for back pressure losses.Most trajectory codes, and in particular the industry-standard POST and OTIS codes, add this fourth term because it accounts for the difference between vacuum thrust and thrust at any given altitude as a delta-V loss rather than a specific impulse loss. When calculations are performed in this fashion, \"Trajectory averaged Isp\" isn't a helpful number. The difference between thrust at a given altitude and vacuum thrust is accounted for on the delta-V part of the budget rather than the Isp. It's a bookkeeping expedient - keeping all the deviations from ideal on one side of the equation.RGClark's understanding of Mitchell Burnside Clapp's argument in post 136 is incomplete. Using the vacuum Isp is industry practice, as explained above, but all that the linked post really claims is that a variety of stages have in excess of 30,000 ft\/s of delta-V, that 30,000 ft\/s is \"SSTO-class\" delta-V, and that many of them use dense propellants. Indeed, the ones using dense propellants are generally smaller than the ones using hydrogen, and while the mass ratios of such stages need to be higher for lower Isp propellants, the increase in propellant density that typically accompanies lower Isp makes that easier to achieve.Burnside Clapp does NOT argue that one should \"Just use 30,000 ft\/s.\" That's the whole point of argument linked in post 106 of this thread. Lower Isp propellants need somewhat less delta-V to orbit because of the reduction in gravity losses. It's about a 1000 ft\/sec advantage. It's nothing to do with density (except for perhaps a modest benefit in reduced drag losses), but just a \"accelerates faster earlier in the trajectory\" effect, which causes the reduction in gravity loss. But lower Isp fuels are generally also denser ones, so you can see how the two concepts get linked together.The conclusion of this line of reasoning is that while a hydrogen-based SSTO might be possible, a clear understanding of the engineering challenges of working with hydrogen and developing a vehicle that uses it might lead a designer to conclude that a dense-propellant, lower-Isp-based SSTO might be an easier engineering challenge, and have other operational advantages.Whether an SSTO is itself a good idea is an entirely separate matter. TSTO's have advantages in gross weight and payload fraction, but the upper stage has to support stage 1 burnout g fully loaded, and the lower stage has to support all that weight at burnout g as well. These conditions impose non-trivial structural penalties. A dispositive answer is design, market, and technology dependent, and while not yet definitive, the evidence at the moment seems to favor a TSTO approach.\n\nYou are correct that the origin of the reduction in gravity loss for \"dense\" propellants is due, counterintuitively, to their lower Isp and that the delta-V to orbit for all dense propellants is not 30,000 fps for all of them. The difference though between the Isp's of the hydrocarbon fuels being considered is relatively small compared to the large difference between hydrogen and kerosene, so 30,000 fps is being taken as a catch all delta-V for all the hydrocarbon fuels. For hydrogen though, the delta-V to orbit being in the range of 31,000 fps is significantly larger and this should be taken into account.BTW, if you want to see a mathematical argument for this reduction in gravity drag due to lower Isp see:A Flexible Reusable Space Transportation System.Steven S. Pietrobon, Member, BISJournal of the British Interplanetary Society, vol. 53, pp. 276-288, May\/June 2000.http:\/\/www.sworld.com.au\/steven\/pub\/nsto.pdfAlso, readers of this forum might enjoying trying out this program that allows you to calculate rocket engine performance parameters for various propellant combinations:RPA \u2013 Tool for Rocket Propulsion Analysis.http:\/\/www.propulsion-analysis.com\/examples.htmBob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:04.815715072Z",
        "author": "T.Neo",
        "date": "2010-04-26T14:57:32+0100",
        "id": "c7dcd0d10e4158854dec55c9f13c96c5",
        "post_id": "post-219343",
        "text": "If they could travel to Earth, they could certainly destroy the entire ecosystem. Whether they would want to is a different matter.Making first contact on our terms, well, we're a few decades to centuries from doing that...And meteors are so atomic age. Interstellar empires use RKKVs...:p",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.560890624Z",
        "author": "Stevodoran",
        "date": "2010-10-23T14:12:08+0100",
        "id": "29afa6176d3cbfeb82b4ad6b8ffb4982",
        "post_id": "post-252927",
        "text": "ok the addon ''More packed things for UCGO'' does not work at all",
        "thread_id": 16336
    },
    {
        "@timestamp": "2023-09-14T07:13:04.828653824Z",
        "author": "SiberianTiger",
        "date": "2010-04-29T17:56:10+0100",
        "id": "ad46792f19ed232c3085904f9bcfbc0a",
        "post_id": "post-219435",
        "text": "I've just found out, there was a short launch report on Zvezda TV:[nomedia=\"http:\/\/www.youtube.com\/watch?v=vBjuTN4Jgww\"]YouTube- Kosmos 3M rocket Launched Kosmos 2463 (Parus)[\/nomedia]",
        "thread_id": 14016
    },
    {
        "@timestamp": "2023-09-14T07:13:05.433592576Z",
        "author": "thomasantony",
        "date": "2008-05-12T06:43:14+0100",
        "id": "a3c5ab59b23ad0437d5a0cfc57bb7ffb",
        "post_id": "post-65205",
        "text": "SiberianTiger said:No, the better and cheaper solution is to drop a dozen of nukes all over the place to stop their people's suffering. :dry:Any idea on what the adjacent ASPAC countries think of this problem? ASEAN, perhaps? Does anyone remeber how the rule of Pol Pot was put to end by Vietnamese invasion?\n\nNo thanks.I wouldn't appreciate anyone dropping nukes 2000km from my home town. Or for that matter anywhere there since Myanmar borders India. I am sure our government would have *something* to say or do about it.We may just decide to put something on the PSLV or the GSLV that shouldn't be there ... and fire it off.~Thomas",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:35.976556288Z",
        "author": "Keatah",
        "date": "2012-08-07T22:35:42+0100",
        "id": "3f7cfebe6b95adc975653396ba778968",
        "post_id": "post-251753",
        "text": "Possible that Oppy would outlive MSL? Oppy has a powersource with unlimited life. MSL does not. MSL's days have been numbered since it was put together!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.087466496Z",
        "author": "Artlav",
        "date": "2012-04-23T08:16:13+0100",
        "id": "f387b146d6e8bd2cf3a87ec60760947a",
        "post_id": "post-219567",
        "text": "Andy44 said:Do we get to see what it looks like? Did you build the whole body or just use an existing unit with your new innards?\n\nThere is a \"making of\" part on the project site, i'm slowly filling it up.Any comments on the site's legibility and design?Build the thing from scratch, box and all. Only recycled piece is a scanner bed for X axis.A plywood box, wrapped in tin foil to keep EMF away.And wrapped in duct tape to keep the tin foil intact.Inside is the scanning robot, all the electronics, and a UPS battery to power it all.And the main piece of magic, the InAs photodiode on the sensor head.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.50387584Z",
        "author": "Pilot7893",
        "date": "2010-04-30T14:35:43+0100",
        "id": "21a7da9e2d5cd57f3d67d0309b5b582a",
        "post_id": "post-220020",
        "text": "This should have replaced the Shovel in the Soldier update.Most people won't get what I'm talking about.",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:13:36.04460288Z",
        "author": "Andy44",
        "date": "2017-03-22T01:58:09+0000",
        "id": "63bc38f7e37718cf4839b8608edae1fb",
        "post_id": "post-252201",
        "text": "\"grousers\"Learned a new word today. Thanks NASA.Reminds me of the day I learned what \"mullions\" are.I certainly hope the wheels hold out long enough. Kind of embarrassing if the lowest tech item on your rover is the part that ends the mission prematurely.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.581500416Z",
        "author": "RGClark",
        "date": "2011-07-11T22:09:38+0100",
        "id": "8af9fc353935a0c2f6af98c4fb737f63",
        "post_id": "post-220192",
        "text": "RGClark said:... this was using the low efficiency engines available in the early 60's. Let's swap these out for the high efficiencyNK-33. The sustainer engine used was theLR89-5at 720 kg. At 1,220 kg the NK-33 weighs 500 kg more. So removing both the sustainer and booster engines to be replaced by the NK-33 our loaded mass becomes 117,526 kg and the dry mass 2,826 kg, and the mass ratio 41.6 (!).For the trajectory-averaged Isp, notice this is not just the midpoint between the sea level and vacuum value, since most of the flight to orbit is at high altitude at near vacuum conditions. A problem with doing these payload to orbit estimates is the lack of a simple method for getting the average Isp over the flight for an engine, which inhibits people from doing the calculations to realize SSTO is possible and really isn't that hard. I'll use a guesstimate Ed Kyle uses, who is a frequent contributor to NasaSpaceFlight.com and the operator of the Spacelauncereport.com site. Kyle takes theaverage Isp as lying 2\/3rds of the way upfrom the sea level value to the vacuum value. The sea level value of the Isp for the NK-33 is 297 s, and the vacuum value 331 s. Then from this guesstimate the average Isp is 297 + (2\/3)(331 - 297) = 319.667, which I'll round to 320 s.Using this average Isp and a 8,900 m\/s delta-V for a flight to orbit, we can lift 4,200 kg to orbit:320*9.8ln((117,526+4,200)\/(2,826+4,200)) = 8,944 m\/s. This is a payload fraction of 3.5%, comparable to that of many multi-stage rockets....\n\nDr. John Schilling has a launch performance estimator on his company's web page based on a numerical formula:Launch Vehicle Performance Calculator.http:\/\/www.silverbirdastronautics.com\/LVperform.htmlThere is a disclaimer on the page that for user-defined vehicles it is limited to only 3-stage vehicles, and indeed I found previously when I tried to use it on a SSTO it didn't supply an answer. However, recently I found it even gives an answer for an SSTO vehicle.This is the answer I got when I used the numbers of the above example:-------------------------------------------------------------Mission Performance:Launch Vehicle: User-Defined Launch VehicleLaunch Site: Cape Canaveral \/ KSCDestination Orbit: 200 x 200 km, 28 degEstimated Payload: 4319 kg95% Confidence Interval: 3077 - 5820 kg\"Payload\" refers to complete payload system weight, including any necessary payload attachment fittings or multiple payload adaptersThis is an estimate based on the best publicly-available engineering and performance data, and should not be used for detailed mission planning. Operational constraints may reduce performance or preclude this mission.--------------------------------------------------------------The estimator requires you to input an Isp and thrust for the engines. This is meant the vacuum Isp and thrust. The program takes into account the losses due to reduced exhaust velocity at sea level and low altitude.For this case I used the 331 s vacuum Isp and 1,636 kN vacuum thrust of the NK-33.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.517891072Z",
        "author": "Notebook",
        "date": "2010-05-01T08:09:36+0100",
        "id": "61dc853487f9706c197d98bcaf880240",
        "post_id": "post-220043",
        "text": "Having actualy sat in one, I can't recommend it. Only thing in its advantage was it was cheap, and I think you only needed a motor-cycle licence to drive it.Personally I prefer the Bond Bug, rarity value...http:\/\/www.shorey.net\/Auto\/Miscellaneous%20Pictures\/1970%20Bond%20Bug.jpgYou don't see wing-mirrors like that anymore! Though, as it had a tendency to catch fire, you would see piles of melted glass-fibre and a chassis at the side of the road in the 1970's. Happy days.N.",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:13:36.063687424Z",
        "author": "Codz",
        "date": "2011-11-26T15:48:08+0000",
        "id": "8a9c0de02a37fd711f50a11e6ee9a592",
        "post_id": "post-251273",
        "text": "Great launch!:thumbup::woohoo:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.626044416Z",
        "author": "Columbia42",
        "date": "2010-05-12T13:12:28+0100",
        "id": "fe410afec29206ee11f89e553f600ca8",
        "post_id": "post-220836",
        "text": "The Ares V already has boosters. However we could add two more to increase its payload.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.459122688Z",
        "author": "Urwumpe",
        "date": "2010-04-29T19:32:39+0100",
        "id": "7a2387cddd963ed843d8c004bb55aae9",
        "post_id": "post-219910",
        "text": "statickid said:2010 is a chump compared to 2004 and 2007!:hmm:\n\nWell, one third of the year is just over now. But this still means a lot of Earthquakes to happen before it becomes an unusual year.",
        "thread_id": 14060
    },
    {
        "@timestamp": "2023-09-14T07:13:36.552662016Z",
        "author": "dgatsoulis",
        "date": "2011-01-10T21:50:27+0000",
        "id": "d286c6923029591d13374d1d202f8f63",
        "post_id": "post-252910",
        "text": "Thanks flytandem. Actually, i just finished another session with 2378,54 kg. Unforunately, i didn't record that one. I'll give it another try tomorrow. There still is some room for improvement. I think it can be done with about 15-20 Kg less.I had tried that but found the resulting position of the craft wandered unpredictably and took more fuel to keep on track than the savings.\n\nThe Map program of IMFD is very helpful for keeping track of your trajectory, where other MFDs fail.On the playback, i have it already set for the target, and it guided me all the way. Of course for finding the initial window, i used TransX. I made the TLI on the second node, when the moon \"is to the left\" on TransX, because it's closer to the Earth by 40M, so it takes a little bit less dV to reach it.:cheers:",
        "thread_id": 16334
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62721024Z",
        "author": "Pablo49",
        "date": "2010-05-13T05:04:32+0100",
        "id": "990824f0eb64c5b423d581d68743551c",
        "post_id": "post-220847",
        "text": "Bj said:My sentiments exactly. Especially with the solar panels out like that, more like huge sails.\n\nThis is the MSS inOrbitalconfiguration. It could always be rearranged to a stack configuration and then rearranged one into LMO. Either way, I still have my doubts about Aerobraking.Bj said:Pablo (or anyone else), since you have all the modules already built, can you give a estimate of the weight of each individual module there? Perhaps all we need is a little more fuel and\/or second engine.\n\nTotal Mass is 244050 Kg. That's assuming empty masses for all modules besides the Service Module, and not counting the URMS (I forgot to include that in the wiki, shall edit that in).That's more than I thought it would be. 104000kg is for the Solar panels alone; which are the most massive pieces.EDIT: You said individual modules, whoops. I shall edit those in now (though I'll post this edit first so you know it's coming.)Super Edit:Hab Core: 13900 KgHab Modules(x2): 14300 KgCommunications Truss: 7500 KgSolaris(x2): 52000 kgCupola: 11800 KgService Module: 19000 KgTruss(x4): 1000 KgStorage Modules(x3): 10000Hab Nodes(x2): 2500 KgWork Modules(x2): 10000 KgTruss Node: 250 Kg",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.472581376Z",
        "author": "Andy44",
        "date": "2010-04-30T03:11:31+0100",
        "id": "e9b8a2761660986e964f20e6f1852128",
        "post_id": "post-219923",
        "text": "It's not really original; there is a US 1-dollar coin which already has the Apollo 11 mission logo on it:",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:35.978839808Z",
        "author": "mojoey",
        "date": "2012-08-08T16:17:00+0100",
        "id": "7cfd669a392c5fa6dada71803d78c7b4",
        "post_id": "post-251773",
        "text": "Kinda...magnificent dont ya think?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65521792Z",
        "author": "Izack",
        "date": "2010-06-14T02:18:27+0100",
        "id": "17cd04de02035269afd3249c3936dd1f",
        "post_id": "post-221081",
        "text": "I am also in favour, for the same reason.We seem to be missing some VIPs though, so no decision is final yet...EDIT: Seemed to have missed that last post. Thanks, Tex!It looks like a small amount of weeding may need to be done, though. Many of the ideas there have been dropped (The MSS, for instance.) Also, my post about the O-F section is now totally irrelevant. :lol:Another thing I noticed is that if OFMM stuff appears in the forum pulse, like \"Operations and Technical Manual\" just did, then it's going to confuse a lot of people.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.0882368Z",
        "author": "Eccentrus",
        "date": "2013-05-14T11:00:36+0100",
        "id": "5b768118c13a783f33246ee0ca5c550c",
        "post_id": "post-219576",
        "text": "Oh my god, I can't believe that this thread can be dead for so long, I think another year is an apt time to revive what is a magnificent and should be a lively threadI don't know if this is cool by your definition, but I found these gems among hundreds I shot last Sunday (coincidentally an exact year after Andy's post) with my new spanking Canon G15 (yay, finally, a proper camera with some manual control!)Waiting for the world to changeFor some people, traffic jam is notorious for the stress and is hated because of it. But I see differently. For me a traffic jam is like having the whole road posing for you, it's an entire scene in which slow motion you can capture many emotions. In this picture, which I composed purely by instinct (that's what 4 years of oil painting did to me) I managed to discard all the anxiety that is usually invoked by the activity of having to wait for your turn to move, instead I centered upon the direction boards and an outdoor ad, which have this particularly fitting portrait of a woman who seems to be waiting, but in an expression that is so serene. A very unique thing that I have managed to found out about traffic jams as I have 23 years of experiencing it is that, when the jam moves, the whole world moves with you, and so it gives the illusion that as you are changing, the world follows you with it, or the other way around. So this picture, at least for me, invoked a feeling that rather than rushing all the things around and being impatient, we can just be happily waiting, for the world to change.In LineThe separator line, which here is very long like a snake, in a rare moment before one of those cars would try to slip into any space that they can find, which would have ruined this kind of composition, but luckily I captured it right in that moment, and with the motorcycle in the edge acting as if it's the head of the snake. And of course, the wet asphalt and the diffracting red light of the lamps from the windscreen adds a particularly beautiful ambiance.InfiltrationSome people just can't wait, in this particular situation, the whole gap which purpose is for a safety net is being used by impatient drivers to go their way, and the effort to drive in one of those is like climbing up the mountains of troubles that is in front of you, a stark contrast to my previous photo which captures the sereneness of traffic jams, this one, just 15 minutes later, captured the hurrying folks who just can't wait.In anticipationI captured this particular frame in what is near the end of the jam, there's a crossroad ahead of this picture, an exit from the torturous hell of a journey for many, leaving them in anticipation of what's ahead, and this particular composition left me a little bit of the feeling.Three's A CompanyI was aiming for shooting the ambiance created by afternoon lights peeking through the clouds and along came these three motorcyclists. I was walking and they were moving through, and luckily my hands were fast enough to half-click the shutter and expect them to come in this formation before they all exit the junction, and their movement, and regularity were thus frozen forever in time.And my favorite amongst them allThe Daily ConfrontationI have always liked to capture the life of everyday working people, whenever I'm on the shuttlebus or just in the commuter cars seen in this picture, I've always been imagining myself capturing the moment, to spill it out later when I have the time (and the urge) to work it on my canvas. 5 years later, when my brush is all dry and I still can't bring myself to take all those toxic paints into my small habitat, I finally got myself a camera, and when I brought it to this trip here, I was blessed with my favorite lighting. The contrast and bluish hue brought in by the foggy sky and the reflecting surfaces made by rain water just after a rain is just beautiful and within this perfect environment, I found this gem.all except for the \"Three's A Company\" were shot from inside a shuttlebus, and I was lucky enough to have the front seat available and yes the distortions which came from the wet windscreen are particularly pleasing for me. I tried to as much as possible to shoot at aperture wide open and minimal zoom, to maximize my camera's potential, since it doesn't have a fancy APS-C sized sensor. I still don't know which's the better photographer in here, the camera, or me, but we should learn to know in the next month or so:).",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.984050688Z",
        "author": "tl8",
        "date": "2012-08-11T06:35:51+0100",
        "id": "29634ebebbda48ea6e5c13a9d03d0373",
        "post_id": "post-251806",
        "text": "http:\/\/www.brothers-brick.com\/2012\/08\/10\/mission-to-mars-an-interview-with-stephen-pakbaz\/Interview with a Curiosity Engineer, and links to the LEGO CUUSOO Curiosity Project.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.785193984Z",
        "author": "Urwumpe",
        "date": "2010-04-28T20:03:10+0100",
        "id": "a97de6fa4645ea7b71edfedb8a4d9ebf",
        "post_id": "post-219324",
        "text": "Don't use TransX. use Orbit MFD and map MFD for the first step and lower the orbit OPPOSITE of the landing site, so the new periapsis is directly above the landing site and in 14 km altitude. Then, check the time to PDI and when the countdown is low enough, activate PDI and let the autopilot do its duty.Maybe you can pre-calculate the burn with transX (I am no TransX expert), but IMFD can do that.",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:13:05.553857536Z",
        "author": "T.Neo",
        "date": "2011-12-11T19:50:01+0000",
        "id": "25f947e79440c8120640c52f96727668",
        "post_id": "post-220290",
        "text": "SSTO discussion continued on fromherein the Falcon 9 Flight 3 updates thread.The only reason SSTO was even considered is because people thought it would make for a more completely and rapidly reusable launcher. If SpaceX can pull that off with two stages (or 2.75 stages, with Falcon Heavy), SSTO is unnecessary.\n\nIt doesn't mean SSTO is 'unecessary'. The existence of fixed-wing aircraft doesn't negate the purpose of helicopters for example.The advantages to SSTO exist and will exist if and when SpaceX or whoever else achieves successful reusability with a TSTO.The problem is that these advantages are intrinsically linked to the set of disadvantages that make SSTOs unattractive, which have been discussed at length here and elsewhere.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.99550848Z",
        "author": "orb",
        "date": "2011-08-09T20:22:23+0100",
        "id": "25713128d40637b308b0f17ced5ff481",
        "post_id": "post-251173",
        "text": "NASA:MEDIA ADVISORY : M11-166 - NASA Offers Media Access To Mars-Bound Rover On Aug. 12",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.472052224Z",
        "author": "statickid",
        "date": "2010-04-29T23:48:33+0100",
        "id": "38198d9894e087885d619c9fe51dbcb7",
        "post_id": "post-219919",
        "text": "united states is too unimaginative and uncool to release something so progressive and unfailiar:rolleyes:",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:05.57186048Z",
        "author": "Hlynkacg",
        "date": "2013-11-20T21:38:04+0000",
        "id": "bbe135f2b29fa5da046895b19582c739",
        "post_id": "post-220478",
        "text": "Except that you seem to be saying that early quality problems should go undressed in the interests of building a sufficient dataset. By that reasoning there is realistic distinction between early quality problems and real operational problems. They are one and the same.As I stated before, because each rocket is a one-off, each rocket is effectively a prototype of the next. Requiring that a production model be exactly like it's prototype, warts and all, defeats the whole purpose of prototyping in the first place.as for the latter part.In a a fixed cost or managed service contract environment your first and last priority is always CYA. As such there is very strong incentive against change or trying anything that hasn't already been tried. Spaceflight is a high risk endevour dominated by such contracts so this is exactly whet we see.If we assume that Musk is serious when he says that SpaceX's objective is \"to open the frontier\" It is in SpaceX's best interest to be only as cautious as is required to keep insurance adjusters happy, AKA what they have been doing. Over-caution slows development and comes with severe performance penalties.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.020661504Z",
        "author": "orb",
        "date": "2011-10-09T17:45:37+0100",
        "id": "71224af3e5543daeb7f8fa61aa6c42e9",
        "post_id": "post-251197",
        "text": "Universe Today:Assembling Curiosity\u2019s Rocket to Mars",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.560951808Z",
        "author": "Matrix Aran",
        "date": "2012-06-02T17:56:37+0100",
        "id": "a31a4e5331562b1e372ed42f372fc41a",
        "post_id": "post-220377",
        "text": "Wouldn't this all be better achieved by a purpose built earth-moon \"ferry\", with cheap capsules to ferry crew back and forth to such a vessel? Without the mostly dead weight of a heat shield, and all the cacophony of other systems a SSTO would require?I have to say, it seems like trying to use an SSTO for such a mission seems like an effort to take a square peg and hammer it into a small round hole.P.S. I forgot to mention, you still haven't answered my question on how you would get the fuel to refuel any ship up into orbit in the first place.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65168Z",
        "author": "Izack",
        "date": "2010-06-12T00:57:42+0100",
        "id": "5e3129d6c080682d3341c65e1e8695c7",
        "post_id": "post-221045",
        "text": "Alexw95 said:yes for sure dgiv panel = to complex lets not go higher than amso or the stock dg panel if we are going to make somthing\n\nWell, I wouldn't say the DG-IV panel is too complex, but I agree. Orbiter is complex enough for most people to handle. I for one don't want special training to fly a mission, especially if I fly more than one. Also, as Urwumpe said it adds too much complexity and time to the development process.I'm still working on a preliminary manual, but I have a few questions\/propositions:1. The OSHV is already decided upon, but what about the primary truss and service module? Communications?I suggest a second major vehicle, which is a combination of those three things, launched by the same vehicle (the Ares V in this case) as the OSHV, as a separate launch.2. Launch vehicles? I can't imagine we're going to use a pile of Ares Vs for one mission. The Ares I and Space Shuttle might be helpful (see below.)3. Crew? I was thinking an initial crew of no larger than 10, and optimally 8.PRELIMINARY LAUNCH SCHEDULE (Rough overview):Please tell me what you would have changed. I don't expect this will be finalised in even 10 versions.Launch 1: Ares V - OSHVLaunch 2 - Ares V - SSCM (Service Structure and Communication Module)Launch 3 - Ares I\/Orion CTV - Expedition A (4 astronauts)- Activation and shakedown of OSHV- Manual rendezvous with SSCMLaunch 4 - Ares I - Mission Package 1A - Cargo\/supplies needed for trip,and the SMEVLaunch 5 - Ares V - NERVA-2 IDMSLaunch 6 - STS - Expedition B (8 astronauts - 4 transfer to OSHV)- Mission Package 1B - Further cargo, Skycrane systemAgain, please assist me with improving this.Further requests:Could I get any extra information from Bj or Columbia42 regarding the OSHV? Mass, dimensions, shape, anything?Ashaman what is the mass of your refinery?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.115622144Z",
        "author": "Jacko13",
        "date": "2010-08-30T23:27:57+0100",
        "id": "16e5cf5e6010aff4573a4808ce981008",
        "post_id": "post-252257",
        "text": "Ok I found some files that looked important. Here goes nothin:Dragonfly.cfg (saved as .txt)View attachment Dragonfly.txtDragonfly.bmpView attachment Dragonfly.bmpFlightData.log (it says TUG-01, which is the vessel name in the scenarios)View attachment FlightData.logOh here's these:Any significant files missing?I know the way I posted these is probably frowned upon by the orbiter community...so I don't really want any crap about it. It was just easier...:dry:",
        "thread_id": 16272
    },
    {
        "@timestamp": "2023-09-14T07:13:05.562362112Z",
        "author": "Urwumpe",
        "date": "2012-06-05T15:17:56+0100",
        "id": "59a95953004ba51d08a8400b7549687a",
        "post_id": "post-220398",
        "text": "RGClark said:Do you have reference for the refueling time for the ISS?Bob Clark\n\n\"Soyuz - A Universal Spacecraft\", it explains the tanking system for the Russian space stations since Salyut 6, including the ISS.Don't have the book at hand here for exact numbers, but the process is described with some diagrams and explanations.EDIT: The actual transfer of 815 kg from one ATV to the ISS took 30 minutes according to ESA, but that isn't the full procedure. It involved pressurizing and depressurizing tank pairs, pumping nitrogen from tank bladder to storage tanks, etc. The fuel does not get in contact with any mechanical parts except valves.EDIT2: And the process is of course fully automatised and controlled from the ground, it is done without any astronaut involvement.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.652986112Z",
        "author": "Salun",
        "date": "2010-06-12T20:37:17+0100",
        "id": "f82dc347dfdfd223ebee95180c64278f",
        "post_id": "post-221059",
        "text": "Well now that we have most of the technical ways to get to mars and the surface. I must ask. What are we gonna do(Aside mine for fuel for the return trip?).I think the majority of us agree we should Land near Viking, Pathfinder or the MER rovers.The real question is. Are we gonna have to drive there? Walk, Hitchhike or are we gonna have some sort of aircraft so we can explore all of Mars? Maybe some sort of Martian rover?Next the Stacks orbit.Call me Crazy but the way most people talk about its final orbit is circular. When it comes to saving fuel I vote for a highly eccentric elliptical orbit. One that would also a few times provide flybys the Martian moons. It should save fuel on MOI and if it were a real mission provide opportunity to study Mars Surface and its moons. Which are pretty much asteroids.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.756621568Z",
        "author": "orb",
        "date": "2012-04-27T19:51:50+0100",
        "id": "de57ab76815c56fb7b75758c17739042",
        "post_id": "post-251359",
        "text": "NASA\/ NASA JPL:100 Days and Counting to NASA's Curiosity Mars Rover LandingApril 27, 2012At 10:31 p.m. PDT today, April 27, (1:31 p.m. EDT), NASA's Mars Science Laboratory, carrying the one-ton Curiosity rover, will be within 100 days from its appointment with the Martian surface. At that moment, the mission has about 119 million miles (191 million kilometers) to go and is closing at a speed of 13,000 mph (21,000 kilometers per hour).\"Every day is one day closer to the most challenging part of this mission,\" said Pete Theisinger, Mars Science Laboratory project manager at NASA's Jet Propulsion Laboratory in Pasadena, Calif. \"Landing an SUV-sized vehicle next to the side of a mountain 85 million miles from home is always stimulating. Our engineering and science teams continue their preparations for that big day and the surface operations to follow.\"On Sunday, April 22, a week-long operational readiness test concluded at JPL. The test simulated aspects of the mission's early surface operations. Mission planners and engineers sent some of the same commands they will send to the real Curiosity rover on the surface of Mars to a test rover used at JPL.\"Our test rover has a central computer identical to Curiosity's currently on its way to Mars,\" said Eric Aguilar, the mission's engineering test lead at JPL. \"We ran all our commands through it and watched to make sure it drove, took pictures and collected samples as expected by the mission planners. It was a great test and gave us a lot of confidence moving forward.\"{...}",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.660448Z",
        "author": "PhantomCruiser",
        "date": "2010-05-03T23:48:58+0100",
        "id": "dd848c42fad0635731925a114594bcc2",
        "post_id": "post-220604",
        "text": "Nah, they wouldn'treallybe RCS thrusters... I'm just saying that they would probably behave like them.And you're 100% correct in saying this thing would go nowhere fast. In the book they used them to wander around and seed these little windmill heater things.I had a fleeting thought of it working like a UGCO car, only with the mesh at 400-500 meters, it could just kind of wander around aimlessly.I'm not sure flying one around would be much fun, but it'd give some dynamic to the scenery off on it's own.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902458624Z",
        "author": "T.Neo",
        "date": "2010-04-29T11:59:57+0100",
        "id": "9fb0a5ceef9268051efdf8b237203c5b",
        "post_id": "post-219472",
        "text": "I agree- tensionary designs have many advantages.A spacecraft is often a truss with stuff stuck to it, because this is an efficient way of doing things. Launch vehicles, for example, use their fuel tanks (roughly) as the supporting structure. But if your fuel tanks are small, or you have to be far away from the engine, or you don't have any engine, then that role is taken up by a truss.You don't need external plating or wings or whatnot, like a Star Trek ship. You just don't need them there. Sure, if your craft is fly through an atmosphere, it's going to look more like an aircraft, but it doesn't have to (Soyuz capsules, MER aeroshells for example).I can see cislunar \"yachts\" being \"sleek\", but I still don't see them looking like airplanes... because they won'tbeairplanes.:rolleyes:Star Trek spacecraft don't even fly like spacecraft, so one should not take design tips from them...",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:36.040323584Z",
        "author": "Urwumpe",
        "date": "2014-02-15T11:42:03+0000",
        "id": "a6a30667a92956a09e7223556deac669",
        "post_id": "post-252167",
        "text": "Looks like it simply drove over a too pointy rock too much.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.660755968Z",
        "author": "Izack",
        "date": "2010-05-04T00:55:32+0100",
        "id": "640ab94aa1762eafead45c903acf5dbb",
        "post_id": "post-220607",
        "text": "I say we should use a stack, but perhaps not launch and assemble the whole thing in orbit ourselves. If we did that, it would be like another OFSS, and would take longer than the Mars voyage itself. Instead, maybe 'start' with it already partially built, or even just use a preexisting vessel, like the Mars 1994 addon or, as Phantomcruiser mentioned the James Cook.Essentially, \"let's not and say we did.\"Also, Ark has a valid point. If more than one or two people are going to have fun, there should be more than one flight. The first JC (if we use that) could bring parts for a station in orbit (then we can still have orbital construction involved), as it's one thing togoto Mars and quite another to actuallylandon it. Once we have that foothold, it will be a whole lot easier to bring in supplies (the larger ships can ferry supplies to the station, and smaller landers can bring them down. I don't like the idea of landing and launching an Arrow or XR-5 every time we need supplies, for fuel cost reasons.)Then come the first landings, first surface base, and then the polar outposts, balloons, science experiments, et cetera.That's just my two cents. :tiphat:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902981376Z",
        "author": "jedidia",
        "date": "2010-04-29T21:22:26+0100",
        "id": "46b1a84dc2441da5aecaf10bfbd75f59",
        "post_id": "post-219480",
        "text": "If the angle allows the actual exhaust stream to avoid the rest of the spacecraft, then that should not be a problem.The problem then would be the light emitted by the exhaust stream as it passes the rest of the spacecraft structure. Calculations would have to be done to see if this poses any real threat.\n\nI was actually thinking about the em radiation. if the actual particle stream would hit any part of the ship, no shield in the world could protect it at that short distance.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:36.109565184Z",
        "author": "jedidia",
        "date": "2010-08-30T09:50:42+0100",
        "id": "086114e477ed1d5d72af0db5b0b66862",
        "post_id": "post-252247",
        "text": "There's a very old, very difficult space station building game called SpaceMAX, I remember it having a whole chapter on that topic in the manual. The game should be well available as abandonware by now, maybe that Manual could help...",
        "thread_id": 16271
    },
    {
        "@timestamp": "2023-09-14T07:13:05.087156736Z",
        "author": "Andy44",
        "date": "2012-04-23T02:56:37+0100",
        "id": "fd94a9572e3f3d0b7f4fc53e1238e064",
        "post_id": "post-219565",
        "text": "Well, learn something new every day. And your homemade IR camera is very impressive. Do we get to see what it looks like? Did you build the whole body or just use an existing unit with your new innards?",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:04.854353664Z",
        "author": "to be",
        "date": "2008-05-11T04:38:53+0100",
        "id": "27edd601bd68581ff756bacf99698f0d",
        "post_id": "post-65178",
        "text": "You really don't need to use IMFD to launch to the moon. Since the moon is so far out, it moves very slowly with respect to something in low earth orbit, and you just need to get on the right inclination and LAN. That said, I don't see why you couldn't use IMFD, it is just overkill, something like Launch MFD, or even map MFD will easily do it for you.",
        "thread_id": 1402
    },
    {
        "@timestamp": "2023-09-14T07:13:35.979646464Z",
        "author": "Screamer7",
        "date": "2012-08-08T20:08:19+0100",
        "id": "2d830b72bad903f28c0cac13fa68b837",
        "post_id": "post-251777",
        "text": "Wow, the resolution is just amazing!!!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.093729024Z",
        "author": "Eccentrus",
        "date": "2015-01-09T01:49:32+0000",
        "id": "466cc2e008a9b63885b713a15009f620",
        "post_id": "post-219617",
        "text": "That last one andy, was that on a kodak tmax? I have recently acquired 2 rolls of its 135 cut, am waiting for a vacation or event to try and burn that roll inside my canonet's q17-3 chamber.Btw all my smartphone's cam use is left to photographing patient's data from the hospital's central computer because the bureaucrats here are too lazy to repair their printer or to put in proper internet connection :lol:---------- Post added at 08:49 AM ---------- Previous post was at 08:40 AM ----------Unstung said:There is definitely a place for DSLRs, but most people don't require that kind of performance.\n\nIndeed, for most applications even the middle tier dslrs are overkill, not to mention that they are cheaply built! Large sensor advanced compacts are generally so well made these days I always recommend them to friends and families who are starting their forray into photography, these will serve them well for a considerable time and more portable in every way imaginable and they will carry it more. Although admittedly toddlers are still fooling the hell out of cdaf cams lol.For what I use, the classic fuji x100 fulfill my digital photography needs adequately and some. I just need to have the teleconverter for closer portraits and thinner dof and I'll be done. Then plus size of large sensors in this size is that because we all carry tablets and iPads these days, these type of compacts still fit snuggly into the side pouch together.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.60993536Z",
        "author": "Urwumpe",
        "date": "2010-05-02T19:15:08+0100",
        "id": "bb7530242d1376f04b740d5be41a4016",
        "post_id": "post-220534",
        "text": "supersonic said:Anyone mind if I start a social group?\n\nNot if you don't mind me joining.I can only agree, before you start things, have at least one part of the program planned. Not from beginning to end, but maybe plan the whole mars mission in episodes, and start each episode with a complete mission manifest, telling which launch will go where.If I would be permitted to be visionary: It would be much more fun, if once the episodes start to be played, all players that take part are represented in the scenario as UMMU astronauts, and the current state emailed around, as PBEM. So, any player could have his chance of \"landing\" on mars.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.52084096Z",
        "author": "orbitingpluto",
        "date": "2010-09-03T06:02:38+0100",
        "id": "c63f78c18388e4e6a22dcbaa47eb06cb",
        "post_id": "post-252777",
        "text": "You know, I was thinking of starting a Orbiter-Forum Mission to Mercury...Or maybe a Orbiter-Forum Mission to Mimas...:rofl:",
        "thread_id": 16326
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902223616Z",
        "author": "Izack",
        "date": "2010-04-29T01:25:08+0100",
        "id": "c50b1d0eab7dcfa453c567c2e9b983a5",
        "post_id": "post-219469",
        "text": "I'm just postulating here, but wouldn't a pyramid also be an effective shape for a spacecraft? Say...four main engines on the four corners of the base of a rectangular pyramid? You could then have propellant mass 'inside' the shape, and attach hab modules and whatnot to the outer edges (distributed correctly for balance, of course)?Or for a nuclear-powered craft, have one longer hab module at the 'point' of the structure?I just came up with that on the spot...feel free to blow me out of the water. I have my life-vest ready. :thumbup:",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.446287104Z",
        "author": "Bill LeClere",
        "date": "2010-04-29T16:21:12+0100",
        "id": "bc10cb8728d431ac4d43e3b8a03ec635",
        "post_id": "post-219865",
        "text": "Anyone got a shovel?",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:13:36.632948992Z",
        "author": "Mantis",
        "date": "2010-09-03T12:40:12+0100",
        "id": "f164abcab4101f04838d47c01bf19440",
        "post_id": "post-253020",
        "text": "They were all pretty good but sadly none of them work with Orbiter 2010.",
        "thread_id": 16342
    },
    {
        "@timestamp": "2023-09-14T07:13:05.614834944Z",
        "author": "Urwumpe",
        "date": "2010-05-07T16:42:27+0100",
        "id": "896307d76841b3ace563cf7f4f3e7020",
        "post_id": "post-220735",
        "text": "Well, if I could just state my wishes:The mars spacecraft should be modular, but should not require at the same time excessive LEO assembly phases. More than 4 modules per mars transfer would be painful.Dilemma:I would like the technology to be closer to todays reality, but I can see that this would also prevent many less than advanced players from taking part. So, I would suggest that a DG-Tech Mars vehicle would be better. A NERVA looks good, but is maybe already too hard for some.A program patch would be nice, but is currently the most useless thing in the queue. We need to get things started so the program is running, and then, when all the dangerous decisions are behind us, we can talk again about the decorations.Instead of many people talking endlessly against each other, there should be a direction. So, let me suggest a very simple method of making sure work gets done, instead of just talking about it: Delegate responsibility. We have heard enough opinions now, and I think we all agree that this is a great forum project. Now, the talking can cease, and the metal has to be cut.Before we decide on which vehicle we use, we should know what the vehicle(s) will transport. Thus, I think the task for the weekend should be: \"Plan how the first Mars expedition should look like, how many consumables they need to survive there, and how it can get transported\". This includes making suggestions how the mars base will look like in the first 18 months or how it evolves in that time.Remember: There will be a few weeks of an open launch window on Mars, that permits us to transport material there and let spacecraft directly fly back to Earth before the return window closes for 18 months. After it closes, the permanent expedition crew that is left on Mars will have to survive on what is on Mars, no resupplies possible. And I am sure, we want to call such a thing a base and not a tent city for some days before all go away for months.I am also sure, we don't want to fast forward until the Earth-Mars window opens again. So, we need so meaningful missions on Earth and Mars that fill the gap.We also need to decide first, how the crew gets to Mars and how they leave it: On the same vehicle as they used for landing (Apollo like) or use a Earth Return Vehicle (Like Mars Direct)? Swap spacecraft or not? Mars Orbit Rendezvous?For not loosing the paperwork in Forum&Social Groups, let me suggest (like always) to use OrbiterWiki for gathering the important information. I would say it is the best tool for the documentation job.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.472824576Z",
        "author": "statickid",
        "date": "2010-04-30T06:19:49+0100",
        "id": "2d3e23579a6792cf5297d301172fb350",
        "post_id": "post-219925",
        "text": "yeah, or i think it would be really cool if they were hand etched to look old fashioned, like the big panorama on the 2 dollar bill. kind of a dramatic baroque scene with interesting faces and expressions, but of mission control",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:36.639574272Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-03T14:04:19+0100",
        "id": "145ff314c02b12caa871b8c078faa8e6",
        "post_id": "post-253046",
        "text": "Here's some more articles about this:NASA: \"NASA Selects Investigations For First Mission To Encounter The Sun\".SwRI energetic particle instruments selected for Solar Probe Plus mission.Space Daily: \"Solar Probe Plus To Plunge Directly Into Sun's Atmosphere\".SPACE.com: \"NASA Aims to Plunge Car-Sized Probe Into the Sun\".",
        "thread_id": 16343
    },
    {
        "@timestamp": "2023-09-14T07:13:05.619616256Z",
        "author": "Bj",
        "date": "2010-05-10T01:27:31+0100",
        "id": "c460b91a8b3d131b81e6b9d0b4c6d918",
        "post_id": "post-220780",
        "text": "Columbia42 said:Great ideas about the mining.As for the recovery of rovers, isn't the Spirit rover broken or stuck or something? Maybe we could fix that.\n\nIf someone could mesh it, then write a .dll that would allow it to be broken and 'fixable' then sure.:)Unless just going near a static mesh will constitute as 'fixed' then that works too.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.529214464Z",
        "author": "N_Molson",
        "date": "2010-06-22T21:47:29+0100",
        "id": "fd7a1654850def83a7e20e99aefa4eb1",
        "post_id": "post-220072",
        "text": "I tried that. The problem is, that the Progress is 7 tons. The Shuttles is about 110 tons. The dV of a Progress, even fueled at 100%, is insufficient to deorbit the Shuttle.I loaded a Star48 SRM in STS132. This thing had enough power to deorbit the Shuttle, it worked. And I've read that some Shuttle satellite deployement missions carried this kind of engines (to send the sat on the wanted orbit).",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:36.664882944Z",
        "author": "N_Molson",
        "date": "2010-09-03T21:19:44+0100",
        "id": "f781de6527bd0ebf23d68711333c658f",
        "post_id": "post-253111",
        "text": "In the state where things are, I'm more concerned by the HLV than by the capsule... The Pad 39B is still in one piece...",
        "thread_id": 16349
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65709568Z",
        "author": "Bj",
        "date": "2010-05-02T21:30:32+0100",
        "id": "9fb65ea106d47b680daf43cd78cc8a76",
        "post_id": "post-220567",
        "text": "PhantomCruiser said:Here's some ideas for landing sites.Columbia Hills and Spirit landingsite for MER-2003Ausonia MensaThere is always Olympus... I'd assume we'd get rid of the default Olympus base?\n\nIf we land there then yes, it would be easier to land somewhere else though :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.549316864Z",
        "author": "Urwumpe",
        "date": "2010-05-01T23:12:07+0100",
        "id": "a706c4fefd795a85c80bacae129c82f6",
        "post_id": "post-220080",
        "text": "Additionally: any staging system also means a mass penalty. It is not much mass, but small masses sum up to big mass increases in your design - see the Ares family as example, that not only American women quickly gain weight.And staging looks bad on a SSTO.;)The engines of the Atlas also had not been little mass - if I remember correctly, they reduced the structural mass by 40%.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.87038848Z",
        "author": "Unstung",
        "date": "2012-08-06T06:31:53+0100",
        "id": "ba157c13b3e8724ee1b554cb20c2b050",
        "post_id": "post-251585",
        "text": "Standing by for skycrane. Catch me when I faint.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.075778816Z",
        "author": "Andy44",
        "date": "2010-06-19T22:36:33+0100",
        "id": "90a50646ab2584fdf443b5439110278d",
        "post_id": "post-219502",
        "text": "Okay, now that I've got some prints scanned in using my junky Lexmark scanner, I can try to show off a little. These photos were mostly shot in the Washington DC area, many on the Metro train or in the stations. Some were shot in Alexandria, VA, or in Philadelphia, PA. All were shot using 35 mm film and were processed by me in a traditional darkroom. The colored prints are actually black and white photos processed in lith developer, which turns the paper a pinkish-brown color and also gives it that surreal effect.Lately I've been messing around with abstraction. Being near cities and having a 35mm camera lends itself well to this. Wandering the city and subway at night alone, watching humans in their natural environment...",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.613042432Z",
        "author": "Bj",
        "date": "2010-05-06T23:17:30+0100",
        "id": "c1be444160d76c46ef6978320c0b82c2",
        "post_id": "post-220722",
        "text": "Izack said:The Moon?\n\nThen that only leaves option 1. :thumbup:Ashaman42 said:I meant more about changing the actual miner mesh, for the output I was just planning on having the miner(fueler) output DanSteph's standard space fuel cargo (pretty sure this is ok but will check first).However this will mean that the rock miner and fuel miner will look the same, though I guess we'll be able to identify which is which based on the kind of cargo stacking up near it.\n\nHmm, well I'm OK with it either way, but might the fuel cargo from UCGO be too small? 1048kg of fuel per cargo container is a lot, but the Arrows tanks carry 800,750kg and the DGIV carries 9600kg. Only 9 cargo tanks for DG, but ~800 for Arrow... Maybe it would be better for larger drums for the Arrow.So the drum would take like 15 minutes to create in Orbiter time and a different miner would take 30 sec to make UCGO fuel cargo. Or something similar. Whats everyone else think? I think waiting for 800x fuel to spawn would be way too long and tiresome.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.023892736Z",
        "author": "Unstung",
        "date": "2013-09-22T10:30:07+0100",
        "id": "26b3ab8d706507600ef4ca970e0af7f2",
        "post_id": "post-252104",
        "text": "JPL: \"NASA Curiosity Rover Detects No Methane on Mars\"The roving laboratory performed extensive tests to search for traces of Martian methane. Whether the Martian atmosphere contains traces of the gas has been a question of high interest for years because methane could be a potential sign of life, although it also can be produced without biology.\"This important result will help direct our efforts to examine the possibility of life on Mars,\" said Michael Meyer, NASA's lead scientist for Mars exploration. \"It reduces the probability of current methane-producing Martian microbes, but this addresses only one type of microbial metabolism. As we know, there are many types of terrestrial microbes that don't generate methane.\"Curiosity analyzed samples of the Martian atmosphere for methane six times from October 2012 through June and detected none. Given the sensitivity of the instrument used, the Tunable Laser Spectrometer, and not detecting the gas, scientists calculate the amount of methane in the Martian atmosphere today must be no more than 1.3 parts per billion. That is about one-sixth as much as some earlier estimates. Details of the findings appear in the Thursday edition of Science Express.[...]\n\nUniverse Today: \"Curiosity Rover Finds No Methane On Mars. What\u2019s Happening?\"This image shows concentrations of Methane reported on Mars in 2009, from an Earth-based observatory. Credit: NASA\u200bSPACE.com: \"Mars Mystery Deepens: Curiosity Rover Finds No Sign of Methane\"",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.586692608Z",
        "author": "T.Neo",
        "date": "2011-09-17T15:39:07+0100",
        "id": "348d300aaf5991897a2f87e47bbbb7a0",
        "post_id": "post-220251",
        "text": "I can't speak for what amount of vehicle mass the thrust structure makes up (I haven't a clue what percentage it is), but it would make sense for it to be quite heavy.Engines, however, are easier to compare as their masses as individual items are usually available. Let's compare a few stages, using data on Encyclopedia Astronautica:S-IC:Unfuelled mass: 135 218 kgF-1 engine mass: 8 391 kgEngines as percentage of total dry mass: ~31%Delta CBC:Unfuelled mass: 26 760 kgRS-68 engine mass: 6 597 kgEngines as percentage of total dry mass: ~25%Atlas CCB:Unfuelled mass: 22 461 kgRD-180 engine mass: 5 480 kgEngines as percentage of total dry mass: ~24%As you reduce tank mass (for example by moving to a pressure supported structure), engine mass becomes more and more of the mass of the vehicle. And while you can only reduce tank mass so much, you cannot really reduce engine mass, because lighter engines will be under more intensive engineering demands and will therefore be:- Less reliable.- More expensive.- Increasingly difficult to reuse.In short, you just have to live with engine mass.Because engines are so heavy and high levels of thrust are not needed late in ascent, this makes jettisoning engines and uneeded support structure attractive.If Astronautix is to be believed, the Atlas D 'booster stage' accounted for over 50% of the dry mass of the Atlas D vehicle!But there is absolutely NO advantage in expendable SSTOs.\n\nAgreed. NONE whatsoever, the extra cost and reliability issues of the seperation system are by far a better option than having to deal with the physical disadvantages of an SSTO.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6146112Z",
        "author": "Ashaman42",
        "date": "2010-05-07T06:17:09+0100",
        "id": "d64f46b85d92c1a922492e136fb75300",
        "post_id": "post-220733",
        "text": "Bj said:Hmm, well I'm OK with it either way, but might the fuel cargo from UCGO be too small? 1048kg of fuel per cargo container is a lot, but the Arrows tanks carry 800,750kg and the DGIV carries 9600kg. Only 9 cargo tanks for DG, but ~800 for Arrow... Maybe it would be better for larger drums for the Arrow.So the drum would take like 15 minutes to create in Orbiter time and a different miner would take 30 sec to make UCGO fuel cargo. Or something similar. Whats everyone else think? I think waiting for 800x fuel to spawn would be way too long and tiresome.\n\nI can make a larger fuel cargo easily enough, will have a look at the weekend, how big should we go? Both size and mass -wise. Not sure what our lifting capacity from Mar to orbit will be.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.044431872Z",
        "author": "Evil_Onyx",
        "date": "2016-10-15T22:59:05+0100",
        "id": "de3f0da6903ae85ee37c373943b891ed",
        "post_id": "post-252199",
        "text": "Well as I cant find a thread for Opportunity and it still trudging on.NASA's Opportunity Rover to Explore Mars GullyNASA's Opportunity Mars rover will drive down a gully carved long ago by a fluid that might have been water, according to the latest plans for the 12-year-old mission. No Mars rover has done that before.The longest-active rover on Mars also will, for the first time, visit the interior of the crater it has worked beside for the last five years. These activities are part of a two-year extended mission that began Oct. 1, the newest in a series of extensions going back to the end of Opportunity's prime mission in April 2004.\n\nThe rover team will face challenges keeping Opportunity active for another two years. Most mechanisms onboard still function well, but motors and other components have far exceeded their life expectancy. Opportunity's twin, Spirit, lost use of two of its six wheels before succumbing to the cold of its fourth Martian winter in 2010. Opportunity will face its eighth Martian winter in 2017. Use of Opportunity's non-volatile \"flash\" memory for holding data overnight was discontinued last year, so results of each day's observations and measurements must be transmitted that day or lost.\n\n",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.821320192Z",
        "author": "eveningsky339",
        "date": "2010-04-28T14:47:05+0100",
        "id": "74dad28aee6a2c937e54ad9a07a6190a",
        "post_id": "post-219398",
        "text": "Well, really, no one can know the motives of an interstellar alien race. They are, after all,alien. Hawking has a point, humans haven't exactly been good examples when it comes to \"meeting the natives,\" but aliens aren't humans.Perhaps an alien ship has come and visited earth only to take pictures of feet, because pictures of feet are the highest form of art... and then they went home and worshiped our feet. It's absolutely absurd, yet entirely plausible.Then comes the issue of whether aliensalreadyhave visited. I haven't made my mind up one way or the other; so-called cases of \"alien abduction\" range in credibility from obvious psychosis to disturbingly believable. (The latter category generally includes some sort of \"physical evidence\" that aliens performed experiments, etc.)",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:04.783826944Z",
        "author": "FordPrefect",
        "date": "2010-04-26T08:08:50+0100",
        "id": "2c8793c811ba6613ddc85a0735cb5b72",
        "post_id": "post-219316",
        "text": "Step 13 sure sounds like AMSO. You may want to read the \"Apollo Powered Descent Guidance.doc\" along the \"AMSO-User-manual.pdf\", both of them can be found in your YourMainOrbiterDirectory\\Doc\\AMSO folder.Additionally, you may have a look athttp:\/\/history.nasa.gov\/ap11fj\/andhttp:\/\/www.hq.nasa.gov\/alsj\/frame.html. Tons of information available there.",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:13:36.41837312Z",
        "author": "BrianJ",
        "date": "2011-01-21T23:13:48+0000",
        "id": "a4adda3a9b19f597f854aa740061bc87",
        "post_id": "post-252489",
        "text": "Hi,just a little update, now available on OrbitHangar.Includes auto-attitude modes (set mathematically by the sail module):max-prograde accel, max-retrograde accel, hold flux-relative attitude, hold velocity-relative attitude, \"escape\" strategy.Also, parameters such as sail area, sail albedo, paddle area, etc. can be set in the .cfg file.See Doc for more details.*******************The \"Escape Strategy\" mode works OK, but certainly not optimal.I never could figure out a \"Capture Strategy\" mode - it all depends how you are approaching the planet.I managed to get to Mars from Earth in about 1 year, then spent 1.5 years chasing it around trying to get into a lower orbit(not so easy) ;-)Max. velocity after 0.2 AU pass of the Sun, 130km\/s !Cheers,Brian",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:05.077138432Z",
        "author": "Andy44",
        "date": "2010-07-03T15:51:15+0100",
        "id": "65526b641adf0c06967b2ba331f5f8be",
        "post_id": "post-219508",
        "text": "I don't even have a camera with removable lenses, though I'm watching the mirrorless interchangable lens market with interest, should one of my kids happen to accidentally drop my old Kodak compact :lol:\n\nYeah, if I was in the market for new digital gear, those ILC's look pretty nice. I wonder why a DSLR has to be so big? A film SLR has mirrors and prisms in it, and they aren't so thick.If Fujifilm makes one I would be tempted. I have one of their older cameras, and while it lack resolution at 6 MP, the CCD electronics in it gets amazing saturated color. I have been unable to reproduce those vivid colors using various brands of color film.But if I'm going to blow money on another camera, it will probably be a vintage twin-lens reflex...Something like this:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:04.821531648Z",
        "author": "Enjo",
        "date": "2010-04-28T16:49:07+0100",
        "id": "f028c5dbaa005f929642eba669da01cb",
        "post_id": "post-219401",
        "text": "Did anybody notice similarities between this thread (Human vs Aliens) and the \"Human vs God\" one?",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.42330112Z",
        "author": "Moach",
        "date": "2010-08-31T18:23:12+0100",
        "id": "f2a5fcd12a82a0fb72238ab4811dccfb",
        "post_id": "post-252499",
        "text": "are you using aerobrake MFD?you should be able to check your \"arrival\" velocity and ajust your angle apropriately.... i think :hmm:",
        "thread_id": 16302
    },
    {
        "@timestamp": "2023-09-14T07:13:05.618584064Z",
        "author": "Bj",
        "date": "2010-05-10T00:00:09+0100",
        "id": "b7898717e9bffcef5f2fa085a3a4b13e",
        "post_id": "post-220773",
        "text": "Things we need dev...Alright, continuing from the last long post, we need a few things developed before we can leave LEO.1.Ashaman, do you think you can integrate your GDI MkI Miner with my soon to be finished program?Basically, I want the miner to its location with available resource deposits and only produce material if it is over a resource deposit. Integration should be simple I think, any chance of working on it?2.Next we need either static or deployable cargos textured and\/or meshed for the many various material that can be mined.This is a list of the resources that might be found on other planetsLithium = 3,Beryllium = 4,Boron = 5,Carbon = 6,Sodium = 11,Magnesium = 12,Aluminium = 13,Silicon = 14,Phosphorus = 15,Sulfur = 16,Potassium = 19,Calcium = 20,Scandium = 21,Titanium = 22,Vanadium = 23,Chromium = 24,Manganese = 25,Iron = 26,Cobalt = 27,Nickel = 28,Copper = 29,zinc = 30,Gallium = 31,Germanium = 32,Arsenic = 33,Selenium = 34,Bromine = 35,Rubidium = 37,Strontium = 38,Yttrium = 39,Zirconium = 40,Niobium = 41,Molybdenum = 42,Technetium = 43,Ruthenium = 44,Rhodium = 45,Palladium = 46,Silver = 47,Cadmium = 48,Indium = 49,Tin = 50,Antimony = 51,Tellurium = 52,Iodine = 53,Caesium = 55,Barium = 56,Lanthanum = 57,Platinum = 78,Gold = 79,Mercury = 80,Thallium = 81,Lead = 82,Rock = 99 \/\/dubbed for useless element3.A UCGO vehicle that also will integrate into my soon to be finished program. This vehicle will need to take samples from the ground and will analyze them for traces of deposits.The vehicle would have to be made with UCGOthen integrated into this program---Other than that, as soon as we get a MSS manager, and after they design the MSS, we can start launches of parts that are already created. So far we have a volunteer for ground manager (supersonic), anyone else want to preform the other roles?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.655749632Z",
        "author": "Izack",
        "date": "2010-06-14T22:38:30+0100",
        "id": "85b42e8256b4bf873eb3cfe011dee626",
        "post_id": "post-221087",
        "text": "Forum ChangesI've made some revisions of the OFMM subforum, so everyone please have a look. All deletions were 'soft', so anything you want back can be returned.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.606344448Z",
        "author": "Izack",
        "date": "2010-09-03T03:14:54+0100",
        "id": "5527c173b2a8a87d63ada30065768546",
        "post_id": "post-252940",
        "text": "Slice N Splice said:All the deep space traveling ships look the same in my opinion.They are all long and thin and look the same.\n\nForm follows function.;)",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.626608896Z",
        "author": "Bj",
        "date": "2010-05-13T01:49:34+0100",
        "id": "5d8851de578c528ff466ba9dfae98af5",
        "post_id": "post-220841",
        "text": "PhantomCruiser said:Isn't \"google\" now accepted as a verb? Actually the use of Hohmann in that context made perfect sense to me...\n\nYou know your an Orbiter fan when... :thumbup:Richy said:I like to see a trans-martian stack ejection with boosters out of earth SOI. But that's just an opinion of a spectator.;)\n\ngoing from thecurrent mss concept, (btw good job Pablo:cheers:) it would be rather difficult to start sticking SRB's onto this and boosting it, for few specific reasons;1. How do you get a fueled SRB into orbit?2. SRB has a way low Isp, 269 -means it burns through a ton of fuel much faster than a higher Isp engine would, which in this case Nerva has is ~1800. So the Nerva will get more dV per kg of propellant. More logical, I think to strap 2x Nerva together and cut burn time by half or payload by 2.Izack said::lol:Anyway...If the payload were divided among smaller craft (say, two shuttle-sized modules end to end and a pile of cargo), the mass of the heat shields (inflatable, I assume) could be greatly reduced. Of course, then we have to fuel 3-4 engines instead of one...It really depends on how fast or how efficient you want it to go.I'm just shooting ideas now, but is it possible to send less up with the crew, and Hohmann an unmanned cargo vessel over so it arrives a couple months into the mission?\n\nOk but, if you look at the parts going with the MSS...A: Habitation modules (3) (12 astronaut capacity)B: Cupola and Command CenterC: Service moduleD: Communications trussE: Generic work modules (2)F: Generic storage modules (3)G: Solar arrays (2)Everything is really important, don't you think? Well if not you can be the guy to tell the crew they don't get any solar panels or hab modules, or food or...;)Anyway, lets just pretend we get a heat shield that would cover the MSS entirely.That would lower our required DV to 4.72km\/s. (assuming aerocapture not aerobraking)That would put us up to 148,479kg (using main fuel only, no drop tanks) from a payload of 98,900kg. Which puts us up at a 49,579 increase in payload(assuming no weight added for shield).If the heat shield would weigh less than 49,579 then it might be worth it.Now going off this;http:\/\/en.wikipedia.org\/wiki\/File:800px-ShuttleTPS2col.pngFRSI has 1.60 kg\/sq m - below 700 FLRSI has 3.98 kg\/sq m - below 1,200 FHRSI has 9.20 kg\/sq m - below 2,300 FRCC has 44.66 kg\/sq m - exceed 2,300 FI can't go much farther because I don't really know how to calculate the skin temperature of a vessel or even estimate it.Anyway, aerobraking has a big bonus. As long as it might be structurally sound it might be worth it.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902697728Z",
        "author": "T.Neo",
        "date": "2010-04-29T15:01:36+0100",
        "id": "3a597ebedd05a5d4229f22c402995e9a",
        "post_id": "post-219476",
        "text": "The engines are canted outwards from the spacecraft.If the angle allows the actual exhaust stream to avoid the rest of the spacecraft, then that should not be a problem.The problem then would be the light emitted by the exhaust stream as it passes the rest of the spacecraft structure. Calculations would have to be done to see if this poses any real threat.I'm sure the characteristics of the engines have an effect, too.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:35.870879744Z",
        "author": "Unstung",
        "date": "2012-08-06T06:32:36+0100",
        "id": "3b39d12bebbaabe02a053a32066c13d4",
        "post_id": "post-251588",
        "text": "TOUCHDOWN",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.652907008Z",
        "author": "Urwumpe",
        "date": "2010-06-12T18:12:57+0100",
        "id": "410239d045863bb27e7daee53ef65b06",
        "post_id": "post-221058",
        "text": "Columbia42 said:Oh! I didn't know that we were going to return the hab to LMO via the skycrane. I thought that was just a landing system.\n\nIt is - but it would also have a useful upwards capability, at the expense of the next cargo downward.Columbia42 said:As for returning to Earth, I think the best strategy would be to bring the hab module back to Mars orbit and use the stack that brought us to mars to return to Earth. If the NERVA 2 doesn't have enough fuel for the whole journey (TMI, MOI, TEI and course corrections), than we can send a seperate flight to Mars carrying fuel and supplies for the return trip of the crew. (This flight can be launched in the launch window previous to the one the crew are launched in).\n\nI think this is not the best strategy if you want to extend the base over time - i think it is better to let the hab stay on the surface and append the base with new landers and habitats.Just as reminder - for the way down to mars, we can slow down by aerobraking, but for the way up, we need the full dV. Landing heavy payloads is easier than bringing them back.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.63361408Z",
        "author": "Urwumpe",
        "date": "2010-05-02T20:23:27+0100",
        "id": "da998879f17c809fad3ec261af4ce26a",
        "post_id": "post-220549",
        "text": "Bj said:What kind of science experiments? Maybe more something like mining resources? Somone on mars would make payloads to fit the cargo ships, and there would be ground crews on both sides, that would be hauling, storing and mining the cargo plus the pilots that it takes to transport everything.\n\nI am sure we could also get a weather station set up, maybe we could also deploy mars seismometer stations. There is no lack of something to do. The question is, how much effort do we want to put into the things.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.977382912Z",
        "author": "Keatah",
        "date": "2012-08-08T04:29:27+0100",
        "id": "d4e4b03ebdc88f536274e912b0aa1696",
        "post_id": "post-251761",
        "text": "mohawk guy more important than the rover -http:\/\/www.huffingtonpost.com\/2012\/08\/06\/bobak-ferdowsi-nasa_n_1749652.html#slide=1339795",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.504338176Z",
        "author": "Eagle",
        "date": "2010-04-30T16:37:11+0100",
        "id": "9d3b6ea06085b26c6e89c062d670a5b0",
        "post_id": "post-220023",
        "text": "Its a cool little gagdet. With a few more functions than the spade the E-Tool the US uses. Also the ruler on the handle is just overkill.",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:13:05.663590912Z",
        "author": "Dambuster",
        "date": "2010-05-04T16:23:38+0100",
        "id": "f051ba6f6bdaa996d850f11efeb33cd3",
        "post_id": "post-220634",
        "text": "I seem to recall there was a deep space vessel addon made by French developers which included maintaining the vessel with built-in astronauts during a mission. Perhaps we could have something like that here (on second thoughts, since we'll be using UMMU, it would probably require a whole new addon...).",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.004720128Z",
        "author": "orb",
        "date": "2012-10-05T02:30:18+0100",
        "id": "0cc297729801098f7ef4b7416220faa0",
        "post_id": "post-251949",
        "text": "[ame=\"http:\/\/www.youtube.com\/watch?v=I5b6KSTst-o\"]Curiosity Report (Oct. 4, 2012): Rover Gets Set to Scoop - YouTube[\/ame]",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.55557248Z",
        "author": "RGClark",
        "date": "2012-01-03T10:08:09+0000",
        "id": "a47a93c463ed499cd66cf5b4e0ef594a",
        "post_id": "post-220311",
        "text": "Pablo49 said:Oh hello thread, outsider here. Every once and again I browse this whenever I have the patience. Just thought I would mention that your posts, RGClark, come across as silly. I really don't have much applicable knowledge regarding this so I could easily believe a well written post and yet be completely wrong, but your posts clearly come across as somewhat half-baked, sensational and in complete disregard to a lot of what others say (See above, you quoted TNeo's challenge to work out exact costs etc, and the only numbers you really mentioned were 1\/10). I know you aren't trying to convince people like me who aren't knowledgeable to this, but if you can't lead a blind man, I don't think you can lead one who can see.\n\nNo offense, but I prefer to accept the opinion of the SpaceX professional engineers who have actuallydoneit.You are freely allowed to believe however it's just a coincidence SpaceX was able to cut development costs by a factor of 10 when that was their business plan all along.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.437782528Z",
        "author": "jedidia",
        "date": "2010-04-29T14:19:52+0100",
        "id": "fac71711c987edf681fb421c837da10d",
        "post_id": "post-219819",
        "text": "You can nerf the Deepstar pretty easily by editing the ini-file to give it whatever thrust you'd like to have (I actually nerfed it DOWN, to the values of a moderately possible fusion engine, and pumped the mass up to 1000 tons empty mass... makes for interesting flying).",
        "thread_id": 14052
    },
    {
        "@timestamp": "2023-09-14T07:13:36.013115648Z",
        "author": "orb",
        "date": "2012-12-05T12:53:49+0000",
        "id": "acf6bb6df642e20fdffeb89921958390",
        "post_id": "post-252044",
        "text": "SPACE.com:Mars Rover Curiosity Gets Mission Extension",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.549790976Z",
        "author": "Urwumpe",
        "date": "2010-05-02T13:09:54+0100",
        "id": "3343d32851f1f8455fdce0dedca170f4",
        "post_id": "post-220086",
        "text": "Yes - some payload. Will be pretty tiny, and still you have only managed to reach orbit without returning to Earth again, which makes SSTO a pure bonus. If you can ignore the ambient pressure effects of the specific impulse, you will get just 3.24% payload mass in your 0.1 structural mass constant plan. With ambient pressure, it would even be negative.Also you need to add RCS\/OMS anyway, if you want to be able to have a accurate orbit insertion. Again, additional mass.And don't overestimate the savings in mass by leaving side-mount and SRBs away: The SRBs also provide a large amount of stability to the ET during the early maneuvers. Most heavy structure is only in the intertank structure of the ET, where the loads of the SRBs are accepted and the thrust inbalances of both SRBs negotiated.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.629880576Z",
        "author": "Pablo49",
        "date": "2010-05-15T22:39:08+0100",
        "id": "a10c5d833fc67d5b603e0f2fa01cab6a",
        "post_id": "post-220872",
        "text": "Urwumpe said:Also, I think working for 15 months on Mars surface is better than waiting 15 months in Mars orbit for the next assembly stage, and watch Mars from close. Yes, I say that as role-playing game fanatic. What would be needed one day would be a fuel station in Mars orbit, that is right (Unless in-situ fails). But if you plan to assemble this one first and then from time to time do flags and footprints, you are on the road to hell. A Mars space station will need water, food and fuel, and the best place to get this would be the surface of Mars.\n\nThing is, we were going to build it in LEO, so we could move it to Mars without sucking up all of our launch window. I never implied that we would sit up on orbit and every now and again go and plant some flags. I have always seen it has having the MSS in addition to all of our ground operations. I have not seen it stated otherwise.Urwumpe said:I won't do flags and footprints, I want the full package. And I also won't do a OFSS in Mars orbit only for pleasing under-performers. I can already see Space station modules being lost in space, because people suddenly realize that they failed the Mars orbit insertion and can't correct the orbit plane. It sounds all easy if it is not you who has to do it. A mars surface base has the tiny advantage that you need to wait maximal 12 hours before you get the next chance for landing nearby.\n\nI agree, I don't want to just do flags and footprints either. Personally, I'm excited for us to go out find resources, gather them, handle the logistics and such, definitely the best part. As for missing an orbit insertion and you gave as an example: that would also include getting any ship into Mars orbit, be it MSS modules or not. Obviously people who couldn't get into the proper orbit wouldn't fly those missions. We have plenty of people wanting to fly missions, and I am sure we will find people who can fly the more advanced flights.Urwumpe said:I disagree strongly. And if you have been to Mars, did you ever try landing precisely? Or why are you talking like building a *garble* space station in Mars orbit is the best of the world? A space station can also be done ourselves individually... how impressive. Doing five Mars transfer missions in one window, while you also do surface operations, that needs workforce, because juggling five balls alone is already hard enough, than to also do this while vacuum cleaning your kitchen floor.\n\nI have been to Mars, and yes I did precision landings. I don't see why you have to doubt me without cause, I have no reason to say it if it wasnt true. I also know we can do stations individually too, and I know it is not particularly impressive. I am not talking about it like it is the best thing in the world. We do not have to have it, nor do we have to not have it. Personally, I would like to see it.Urwumpe said:What you want is not OFMM, what you want is \"OFSS:Mars edition\"\n\nAgain you seem to forget that MSS was not, nor ever was going to be the main focus of OFMM. You seem hung up on that.Either way, we are getting derailed with this. If we are to scrap the MSS, lets start really discussing the alternatives and move forward.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.024307712Z",
        "author": "orb",
        "date": "2013-09-26T20:37:58+0100",
        "id": "29a67915a9936cfbab2188b35030de6e",
        "post_id": "post-252107",
        "text": "NASA:Curiosity's SAM Instrument Finds Water and More in Surface SampleSept 26, 2013The first scoop of soil analyzed by the analytical suite in the belly of NASA's Curiosity rover reveals that fine materials on the surface of the planet contain several percent water by weight. The results were published today in Science as one article in a five-paper special section on the Curiosity mission.\"One of the most exciting results from this very first solid sample ingested by Curiosity is the high percentage of water in the soil,\" said Laurie Leshin, lead author of one paper and dean of the School Science at Rensselaer Polytechnic Institute. \"About 2 percent of the soil on the surface of Mars is made up of water, which is a great resource, and interesting scientifically.\" The sample also released significant carbon dioxide, oxygen and sulfur compounds when heated.Curiosity landed in Gale Crater on the surface of Mars on Aug. 6, 2012, charged with answering the question: \"Could Mars have once harbored life?\" To do that, Curiosity is the first rover on Mars to carry equipment for gathering and processing samples of rock and soil. One of those instruments was employed in the current research: the Sample Analysis at Mars (SAM) instrument suite, which includes a gas chromatograph, a mass spectrometer and a tunable laser spectrometer. These tools enable SAM to identify a wide range of chemical compounds and determine the ratios of different isotopes of key elements.\"This work not only demonstrates that SAM is working beautifully on Mars, but also shows how SAM fits into Curiosity's powerful and comprehensive suite of scientific instruments,\" said Paul Mahaffy, principal investigator for SAM at NASA's Goddard Space Flight Center in Greenbelt, Md. \"By combining analyses of water and other volatiles from SAM with mineralogical, chemical and geological data from Curiosity's other instruments, we have the most comprehensive information ever obtained on Martian surface fines. These data greatly advance our understanding surface processes and the action of water on Mars.\"Thirty-four researchers, all members of the Mars Science Laboratory Science Team, contributed to the paper.In this study, scientists used the rover's scoop to collect dust, dirt and finely grained soil from a sandy patch known as Rocknest. Researchers fed portions of the fifth scoop into SAM. Inside SAM, the \"fines\"\u2014the dust, dirt and fine soil\u2014were heated to 1,535 degrees F (835 C).Baking the sample also revealed a compound containing chlorine and oxygen, likely chlorate or perchlorate, previously found near the north pole on Mars. Finding such compounds at Curiosity's equatorial site suggests they could be distributed more globally. The analysis also suggests the presence of carbonate materials, which form in the presence of water.In addition to determining the amount of the major gases released, SAM also analyzed ratios of isotopes of hydrogen and carbon in the released water and carbon dioxide. Isotopes are variants of the same chemical element with different numbers of neutrons, and therefore different atomic weights. SAM found that the ratio of some isotopes in the soil is similar to the ratio found in atmospheric samples analyzed earlier, indicating that the surface soil has interacted heavily with the atmosphere.\"The isotopic ratios, including hydrogen-to-deuterium ratios and carbon isotopes, tend to support the idea that as the dust is moving around the planet, it's reacting with some of the gases from the atmosphere,\" Leshin said.{colsp=2}Click on images for details\u200b|The Sample Analysis at Mars instrument suite, prior to its installation on the Curiosity rover.Image Credit: NASA Goddard\u200b|The Sample Analysis at Mars instrument suite found water in the dust, dirt and fine soil from the Rocknest site on Mars. (This file photo shows trenches Curiosity dug in October 2012.)Image Credit: NASA\/JPL-Caltech\/MSSS\u200bSAM can also search for trace levels of organic compounds. Although several simple organic compounds were detected in the experiments at Rocknest, they aren't clearly Martian in origin. Instead, it is likely that they formed during the high-temperature experiments, when the heat decomposed perchlorates in the Rocknest samples, releasing oxygen and chlorine that then reacted with terrestrial organics already present in the SAM instrument.A related paper, published in the Journal of Geophysical Research-Planets, details the findings of perchlorates and other chlorine-bearing compounds in the Rocknest sample. This paper is led by Daniel Glavin, a Mars Science Laboratory Science Team member at Goddard.Glavin notes that SAM has the ability to perform another kind of experiment to address the question of whether organic molecules are present in the Martian samples. The SAM suite includes nine fluid-filled cups which hold chemicals that can react with organic molecules if present in the soil samples. \"Because these reactions occur at low temperatures, the presence of perchlorates will not inhibit the detection of Martian organic compounds,\" said Glavin.The combined results shed light on the composition of the planet's surface, while offering direction for future research.\"Mars has kind of a global layer, a layer of surface soil that has been mixed and distributed by frequent dust storms. So a scoop of this stuff is basically a microscopic Mars rock collection,\" said Leshin. \"If you mix many grains of it together, you probably have an accurate picture of typical Martian crust. By learning about it in any one place you're learning about the entire planet.\"{...}NASA JPL\/ NASA:Science Gains From Diverse Landing Area of CuriositySept 26, 2013PASADENA, Calif. -- NASA's Curiosity rover is revealing a great deal about Mars, from long-ago processes in its interior to the current interaction between the Martian surface and atmosphere.Examination of loose rocks, sand and dust has provided new understanding of the local and global processes on Mars. Analysis of observations and measurements by the rover's science instruments during the first four months after the August 2012 landing are detailed in five reports in the Sept. 27 edition of the journal Science.A key finding is that water molecules are bound to fine-grained soil particles, accounting for about 2 percent of the particles' weight at Gale Crater where Curiosity landed. This result has global implications, because these materials are likely distributed around the Red Planet.Curiosity also has completed the first comprehensive mineralogical analysis on another planet using a standard laboratory method for identifying minerals on Earth. The findings about both crystalline and non-crystalline components in soil provide clues to the planet's volcanic history.Information about the evolution of the Martian crust and deeper regions within the planet comes from Curiosity's mineralogical analysis of a football-size igneous rock called \"Jake M.\" Igneous rocks form by cooling molten material that originated well beneath the crust. The chemical compositions of the rocks can be used to infer the thermal, pressure and chemical conditions under which they crystallized.\"No other Martian rock is so similar to terrestrial igneous rocks,\" said Edward Stolper of the California Institute of Technology, lead author of a report about this analysis. \"This is surprising because previously studied igneous rocks from Mars differ substantially from terrestrial rocks and from Jake M.\"The other four reports include analysis of the composition and formation process of a windblown drift of sand and dust, by David Blake of NASA's Ames Research Center at Moffett Field, Calif., and co-authors.Curiosity examined this drift, called Rocknest, with five instruments, preforming an onboard laboratory analysis of samples scooped up from the Martian surface. The drift has a complex history and includes sand particles with local origins, as well as finer particles that sample windblown Martian dust distributed regionally or even globally.{colsp=3}Click on images for details\u200b||Target: Jake Matijevic Rock\u200bThis image shows where NASA's Curiosity rover aimed two different instruments to study a rock known as \"Jake Matijevic.\"Image Credit: NASA\/JPL-Caltech\/MSSS\u200b|Curiosity's First Scoop of Mars, in Vibration Movie\u200bThis video clip shows the first Martian material collected by the scoop on the robotic arm of NASA's Mars rover Curiosity, being vibrated inside the scoop after it was lifted from the ground.Image Credit: NASA\/JPL-Caltech\/MSSS\u200b|Curiosity's Location During First Scooping\u200bThis 360-degree scene shows the surroundings of the location where NASA's Mars rover Curiosity arrived on the 59th Martian day, or sol, of the rover's mission on Mars (Oct. 5, 2012).Image Credit: NASA\/JPL-Caltech\u200bThe rover is equipped with a laser instrument to determine material compositions from some distance away. This instrument found that the fine-particle component in the Rocknest drift matches the composition of windblown dust and contains water molecules. The rover tested 139 soil targets at Rocknest and elsewhere during the mission's first three months and detected hydrogen -- which scientists interpret as water -- every time the laser hit fine-particle material.\"The fine-grain component of the soil has a similar composition to the dust distributed all around Mars, and now we know more about its hydration and composition than ever before,\" said Pierre-Yves Meslin of the Institut de Recherche en Astrophysique et Plan\u00e9tologie in Toulouse, France, lead author of a report about the laser instrument results.A laboratory inside Curiosity used X-rays to determine the composition of Rocknest samples. This technique, discovered in 1912, is a laboratory standard for mineral identification on Earth. The equipment was miniaturized to fit on the spacecraft that carried Curiosity to Mars, and this has yielded spinoff benefits for similar portable devices used on Earth. David Bish of Indiana University in Bloomington co-authored a report about how this technique was used and its results at Rocknest.X-ray analysis not only identified 10 distinct minerals, but also found an unexpectedly large portion of the Rocknest composition is amorphous ingredients, rather than crystalline minerals. Amorphous materials, similar to glassy substances, are a component of some volcanic deposits on Earth.Another laboratory instrument identified chemicals and isotopes in gases released by heating the Rocknest soil in a tiny oven. Isotopes are variants of the same element with different atomic weights. These tests found water makes up about 2 percent of the soil, and the water molecules are bound to the amorphous materials in the soil.\"The ratio of hydrogen isotopes in water released from baked samples of Rocknest soil indicates the water molecules attached to soil particles come from interaction with the modern atmosphere,\" said Laurie Leshin of Rensselaer Polytechnic Institute in Troy, N.Y., lead author of a report about analysis with the baking instrument.Baking and analyzing the Rocknest sample also revealed a compound with chlorine and oxygen, likely chlorate or perchlorate, which previously was known to exist on Mars only at one high-latitude site. This finding at Curiosity's equatorial site suggests more global distribution.Data obtained from Curiosity since the first four months of the rover's mission on Mars are still being analyzed. NASA's Jet Propulsion Laboratory, a division of Caltech in Pasadena, Calif., manages the mission for NASA's Science Mission Directorate in Washington. The mission draws upon international collaboration, including key instrument contributions from Canada, Spain, Russia and France.{...}Discovery News:This Scoop of Mars Soil is Two Percent WaterWater Discovery Is Good News for Mars ColonistsPhys.org:'Jake_M': Unusual Mars rock describedMars rover Curiosity finds water in first sample of planet surfaceMartian chemical complicates hunt for life's cluesScience benefits from diverse landing area of NASA mars roverWater for future Mars astronauts? Diversity of Martian soils leaves scientists thirsty for moreScience Daily:NASA Mars Rover Curiosity Finds Water in First Sample of Planet SurfaceSpaceRef:Water for Future Mars Astronauts?Universe Today:Curiosity Discovers Patch of Pebbles Formed by Flowing Martian Water on Mount Sharp TrekThis Earth-Like Mars Rock Shows Diversity of Red Planet Geology",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56411904Z",
        "author": "N_Molson",
        "date": "2012-08-08T12:31:44+0100",
        "id": "19a36a17bc3495489bb10609340bd7b9",
        "post_id": "post-220418",
        "text": "Did you even try with Velcro Rockets ?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.67120768Z",
        "author": "Bj",
        "date": "2010-05-06T00:51:05+0100",
        "id": "8514ba688b5a773b82d0da8ee76dab3f",
        "post_id": "post-220701",
        "text": "Arrowstar said:Hey guys, looking good. Just remember that you don't want to kill your project before it has started - keep the initial project goals simple and easy to achieve. Once you build up something with a bit of momentum, then start with the more ambitious tasks of making your own modules and whatnot. I worry that if it takes too long to get off the ground in Orbiter, the project will never get off the ground at all....Good luck!\n\nIf we where really to go to Mars we would need to bring the necessary stuff, otherwise that 18 month for a round trip from Arrows resupply is a long wait. Besides, I don't think its really that much work to make these few objects we need. Thankfully with the help of UCGO and SC3, this should be up and running fairly quickly. We just need a few meshes and some config's made.Izack said:Arrowstar has a point...Why just do the reskinning for the XR\/DGs and then start construction right away? As we build we can plan the actual flight. Also, just browsing through Orbithangar I've found that we already have enough stuff for a pretty interesting Mars mission.As for texturing, Orbiter uses DDS format for its vessels, right? I'm sure there's a GIMP plugin for that, if it can't do it already. I'll seeNow to bring up a little idea...I've been looking around this site for a while now, and I keep finding these old threads about a multiplayer aspect of Orbiter. If anyone remembers how to do this, is it possible to set up a dedicated realtime server? This is probablywaytoo ambitious looking at what's being said now, and perhaps also impractical for a lot of people here.\n\nOMPOMP works, though a little buggy last I knew, but the only times I can see where it would be really useful, is while loading and unloading cargo. Otherwise, its really only the pilots running at their times. In that instance, it would be extremely useful. Though I rather lack knowledge in using OMP.Wolfer said:Well I was thinking more about something likethis.\n\nMy thought exactly. Would look great for the Martian cargo lander. On a side note from that, the lander cannot be parashoot all the way, because of Mars low density air. It would require a huge parashoot to land some 30tons(ish) of cargo...prometheus is good with me too:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.930072064Z",
        "author": "MattBaker",
        "date": "2012-08-06T08:34:44+0100",
        "id": "da038a794159d118ccd8f56175758794",
        "post_id": "post-251687",
        "text": "Mars Odyssey is on the sky, while Curiosity experiences her first martian sunset.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.569003264Z",
        "author": "Urwumpe",
        "date": "2011-02-21T10:48:04+0000",
        "id": "ca84a4beb180d281197e4448483519e3",
        "post_id": "post-220105",
        "text": "You can't average just by \"trajectory\", you would need to integrate thrust force during the ascent and then divide it by the propellant mass. if you ascent slowly, and loose a lot of thrust to atmosphere (as the SSME or J2X would), you would also have a much worse \"average specific impulse\", due to the fact that most fuel is used at a time when the engine is operating less effective.A single value is purely statistical - it helps you no where, since calculating it properly means roughly simulating the trajectory, and the 425 (which are bloody close to the middle between sea-level and vacuum ISP) are not even telling you how it went up.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.559186944Z",
        "author": "Ghostrider",
        "date": "2012-01-10T21:18:27+0000",
        "id": "7865ac4a587adb75c56d82a2713b3c34",
        "post_id": "post-220356",
        "text": "Well, even on a working SSTO I wouldn't like to remove the heatshield from the capsule. You may still need to separate the crew compartment (capsule) from the vehicle in case of an emergency. Reusable SSTO or not, it's kinda full of kaboomish stuff you want to get away from as quickly and painlessly as possible.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.930840832Z",
        "author": "Keatah",
        "date": "2012-08-06T09:11:08+0100",
        "id": "f013947c93ffdc8938db7f721cb9d242",
        "post_id": "post-251692",
        "text": "Cool that unmannedspaceflight.com got a couple of plugs on nasa tv!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.595874048Z",
        "author": "Urwumpe",
        "date": "2010-05-01T23:28:32+0100",
        "id": "9e62d8f00b61de1ae13b6c5278b8300a",
        "post_id": "post-220506",
        "text": "KosmoKen said:I read he did the CIA a great disservice by not activating the plane's self destruct and not killing himself with a cyanide capsule...\n\nHello. This is the real world. Please take some time and orient yourself here. :tiphat:There was not much plane left to be self-destructed, after the SA-2 shot it down, and self-destruct devices and cyanide capsules are only standard equipment in Hollywood movies. I don't even know a single instance where such capsules got used for suicide outside Germany.I would say, from the available wreckage, that the Soviets had very much fun with the \"secret\" technology of it.;)And about the suicide option:Powers carried with him a modified silver dollar which contained a lethal, shellfish-derived saxitoxin-tipped needle, but did not use it.",
        "thread_id": 14080
    },
    {
        "@timestamp": "2023-09-14T07:13:05.642695424Z",
        "author": "Bj",
        "date": "2010-05-25T02:59:09+0100",
        "id": "243dec92e6a095ee04c2dfbe4c18b30a",
        "post_id": "post-220963",
        "text": "Sorry for the delay, I am getting backed up in real life:)Notebook said:I'm no expert, but 5-12 rem\/year seems low for a Mars trip?N.\n\nI agree, I found a source:http:\/\/forum.nasaspaceflight.com\/index.php?action=dlattach;topic=18139.0;attach=160906says1800 mSv over 1095 days which leaves us at 1.64 mSv \/day.Look herehttp:\/\/www.unscear.org\/docs\/reports\/gareport.pdfpg 5It says 1-10 mSv isyearlynormal. --which means 1.64 mSv\/day --600 mSv\/year (or .6 Sv\/year |60 rem\/year)Though this sitehttp:\/\/www.universetoday.com\/guide-to-space\/mars\/mars-radiation\/Says MARIE picked up average of 22 millirads per day(.022 rem\/day | 8.03 rem\/year)...but depending on solar events, up to 2,000 millirads \/day (2 rem \/day || 730\/year)since increased solar activity only happens infrequently, I would say (year);2x large radiation events5x smaller radiation events8.03 + 4 + .5 =12.5 rem \/year.PG 4 states that blood forming organs (the most limiting) - 50 rem\/year is max.I think, given that we are always exposed to radiation (though small amounts) and that there are things like solar flares and whatever that cause huge changes in the emitted radiation levels, we can have the entire habital area covered in aluminum or polyethylene, then a 'lifeboat' module covered in radiation 'tiles' similar to the Shuttles HRSI tiles.-----------OK now I am a little unsure of exactly how much radiation you will get a day in deep space, but one thing is for sure, solar events happen, even the ISS crew had to stay in more protected areas during high radiation dangers. So I think the above proposal of a high strength radiation protection module would be best used for times of high solar activity. Everyone good with this? Or maybe we just assume it is apart of the hab module (just make the hab module have a tile like texture)Just curious: anyone have any data on the MRE or MARIE measurements? I cannot find them anywhere directly.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.931982592Z",
        "author": "IronRain",
        "date": "2011-06-22T17:35:05+0100",
        "id": "e97503abb9b8d99bfc6e54cb4eac9a0b",
        "post_id": "post-251161",
        "text": "Timelapse of Curiosity being packed for transfer to Florida",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.618667008Z",
        "author": "Pablo49",
        "date": "2010-05-10T00:10:15+0100",
        "id": "60ce3ec74ca4515f6aa378992e533a10",
        "post_id": "post-220774",
        "text": "I'll sign up for the MSS manager role. I'll go and download a ton of misc. modules and whip something together later tonight or tomorrow. Personally, I like Wolfer's idea of having the populsion part of MSS break away and return to mars, leaving MSS in mars orbit. So my design will incorporate that.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.641059328Z",
        "author": "Wolfer",
        "date": "2010-05-22T02:00:40+0100",
        "id": "e00cb1bf7f4c91504e9e3471b1a2e9e4",
        "post_id": "post-220954",
        "text": "A bit off topic, but just to let you folks know. Due to real life constraints I will be away from Orbiter until the end of June approximately. Hence I wont be able to really participate in the project anymore. Otherwise I hope this project succeeds and wish you all good luck:cheers:.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.647788288Z",
        "author": "Krys",
        "date": "2010-09-03T22:50:15+0100",
        "id": "6137d4b634b32b956258964bd2bce940",
        "post_id": "post-253081",
        "text": "Welcome to O-F, welcome welcome welcome!",
        "thread_id": 16344
    },
    {
        "@timestamp": "2023-09-14T07:13:04.821151488Z",
        "author": "ex-orbinaut",
        "date": "2010-04-28T13:47:35+0100",
        "id": "15a89d562049babdb0777aed5eb1ee5c",
        "post_id": "post-219396",
        "text": "Urwumpe said:And have taxes on alien spacecraft flying through human airspace.\n\n...and space-space.:)",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.518476544Z",
        "author": "Gerdih",
        "date": "2010-05-01T11:45:27+0100",
        "id": "33a2170ad1ae9c666c06d29c3e4451a3",
        "post_id": "post-220048",
        "text": "ahhaha I see it on the TV last month xD",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:13:35.729019904Z",
        "author": "boogabooga",
        "date": "2011-11-27T18:49:05+0000",
        "id": "36eec7bf5d1a8b2f53db5b9422b04538",
        "post_id": "post-251310",
        "text": "Keatah said:The technology to do this is decades old anyways. They did it with the Viking Lander and Phoenix.\n\nAnd Mars Polar Lander, I assume...",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.495467264Z",
        "author": "tblaxland",
        "date": "2010-04-30T06:53:02+0100",
        "id": "a5f6e797185623e39ca6dd08aedcf60e",
        "post_id": "post-220004",
        "text": "The functions that are called for an MFD prompt are implemented in orbiter.exe. I think the only way you could implement what you want would be to hook those functions and handle the calls in your vessel module. FWIW, cjp has done some disassembly of orbiter.exe and identified some of those functions. Details of his work can be found in [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3609\"]Free Orbit MFD 1.2[\/nomedia]",
        "thread_id": 14071
    },
    {
        "@timestamp": "2023-09-14T07:13:05.551791104Z",
        "author": "T.Neo",
        "date": "2011-09-22T21:21:41+0100",
        "id": "6d51d7dcb04ac437fc4badf03ae1d4f9",
        "post_id": "post-220270",
        "text": "Wasn't the DC-X a McDonnel Douglas project first? Wikipedia seems to make outherethat was transferred to NASA when it became the DC-XA.Also, an interesting excerpt from the same article:In a post-accident report, NASA's Brand Commission blamed the accident on a burnt-out field crew who had been operating under on-again\/off-again funding and constant threats of outright cancellation. The crew, many of them originally from the SDIO program, were also highly critical of NASA's \"chilling\" effect on the program, and the masses of paperwork NASA demanded as part of the testing regimen.\n\nNASA, picture of efficiency...",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.0219072Z",
        "author": "orb",
        "date": "2011-10-31T08:58:39+0000",
        "id": "59b23e664394a05efc9abc2dd68bb781",
        "post_id": "post-251205",
        "text": "Universe Today:Closing the Clamshell on a Martian Curiosity",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.61982848Z",
        "author": "supersonic",
        "date": "2010-05-10T02:29:15+0100",
        "id": "9978cfb613b9a16702bdc9c95a01effd",
        "post_id": "post-220782",
        "text": "You could graple it with a UMMU, punch in a key command and then make it so the rover can drive. Just what I think it should do.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.580224768Z",
        "author": "RGClark",
        "date": "2011-07-05T15:52:38+0100",
        "id": "0474686da30a5f453fe39a7a9d08b577",
        "post_id": "post-220176",
        "text": "Loru said:And one more thing about SSTO with current technology.Most current engines are throtable in range 70-100%. Asuuming you're using 1 stage with one set of engines (not to carry on dead mass into orbit) you encounter more problem:During lift-off you need a big thrust to weight ratio to overcome gravity and clear the atmosphere.This high thrust gives you a problem in latest stage of boost phase. Engine - that has to work with at least 70% of it's nominal thrust, will create so much acceleration that many components (human crew included) may not survive boost phase.Let's do the numbers.As the example I'm using first stage of my ETS launch vehicle which has powerfull 1st stage(current configuration):Code:Themis LV Stage I\n\nstructural mass + engine               30 000 kg \nRP1\/LOX Isp 309              400 000 kg \n                             430 000 kg total\nEngine:\n1 x RD-180: 3.83 MN at sea levelLet's add typical Soyuz spacecraft as payload: 7000kgAt full thrust rocket is incapable of launching:T\/W Ratio (lift off) = 8.76 means it can't even lift itself from a pad...\n\nFor SSTO you want to use weight optimized structures. SpaceX has already achieved a 20 to 1 mass ratio for its Falcon 9 first stage:SPACEX ACHIEVES ORBITAL BULLSEYE WITH INAUGURAL FLIGHT OF FALCON 9 ROCKET.\"The Falcon 9 first stage, with a fully fueled to dry weight ratio of over 20, has the world's best structural efficiency, despite being designed to higher human rated factors of safety.\"http:\/\/www.spacex.com\/press.php?page=20100607And they claim they will be able to achieve a 30 to 1 mass ratio for the side boosters used on the Falcon Heavy:Falcon Heavy.\"Anticipating potential astronaut transport needs, Falcon Heavy is also designed to meet NASA human rating standards. Falcon Heavy is designed to higher structural safety margins of 40% above flight loads, rather than the 25% level of other rockets, and triple redundant avionics. Despite being designed to higher structural margins than other rockets, the Falcon Heavy side booster stages have a mass ratio (full vs. empty) above 30, better than any launcher in history. By comparison, the Delta IV side boosters have a mass ratio of about 10.\"http:\/\/www.spacex.com\/falcon_heavy.phpIf your Themis LV first stage used the SpaceX structural design you could carry 600,000 kg propellant in that same sized stage.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.676307712Z",
        "author": "Urwumpe",
        "date": "2008-08-02T17:43:31+0100",
        "id": "0573b27ec908214a3ea40f7a75ea95f7",
        "post_id": "post-69120",
        "text": "GLS said:I'm sorry to bother you again with this but wouldn't it be simpler to create the SSME, then the EIU (passing the SSME pointer from data\/cmds) and the the ATVC (passing the SSME pointer so ATVC can get the thruster handle, which would be on public access inside SSME)?\n\nNo.Allowing direct access would make transparent testing of the MPS code impossible, also, the responsibility for the thruster belongs to the Atlantis vessel class. Letting the MPS handle the creation and control the SSME thruster will not be simpler.",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.089098752Z",
        "author": "Eccentrus",
        "date": "2013-05-15T00:44:28+0100",
        "id": "53d93a68d6b2d77f731ab17587dd8d4a",
        "post_id": "post-219581",
        "text": "damn artlav, I think I have to finally ask you this, what in the name of the seven probes is your day job? and how did you gain so much skills in so wide an area? :lol:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.59128832Z",
        "author": "pete.dakota",
        "date": "2008-05-11T15:00:10+0100",
        "id": "208757be05a8fcdb039dc87b57417153",
        "post_id": "post-65227",
        "text": "spcefrk said:The James Webb Telescope will replace it IIRC.\n\nThat's not it's designation or purpose, though. The James Webb will not be able to see visible light. It will only be able to see IR. Whereas the Hubble can see visible, near-IR and UV.",
        "thread_id": 1408
    },
    {
        "@timestamp": "2023-09-14T07:13:35.767191808Z",
        "author": "SolarLiner",
        "date": "2012-08-01T00:54:57+0100",
        "id": "f174d01b7cde1407244d85b1b9777c5d",
        "post_id": "post-251440",
        "text": "https:\/\/www.facebook.com\/photo.php?...36730240.23875.110938085622842&type=1&theaterEntry, Descent and Landing autopilot software uploaded and in functions. Really close to the T0 time !",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.557235456Z",
        "author": "T.Neo",
        "date": "2012-01-04T23:13:42+0000",
        "id": "532dc49e335ee9da1dd0f71b23f29dbc",
        "post_id": "post-220333",
        "text": "They pay 1.6 billion USD for 12 Falcon 9\/Dragon flights. That means 133 million per flight.\n\nWhich includes both Falcon 9andthe Dragon spacecraft, not just F9 alone.The estimates by SpaceX for the Falcon 9 without Dragon (not confirmed by any customer contract yet) are 35 million USD.\n\nNot anymore, F9 is now advertised as $54-60 million.The lowest estimate by Spacex for the Falcon 9\/Heavy is 78 million with 24500 kg payload: $3200 kg.\n\nFalcon Heavy is now advertised at $80-125 million.The prices you have given arepreviouslyadvertised ones... which shows something else: as SpaceX has gone on, its prices have increased.If you assume at least, that SpaceX's conduct is relatively respectable, this is pretty clear evidence of one thing: SpaceX is not infallible.However, analysis done by Dietrich Koelle suggests that the development and operational costs of a reusable SSTO will be less than a reusable TSTO even for the case where they lift the same payload:\n\nThe analysis can be flawed if it uses problematic assumptions. For example, if one were to use the exact same technological requirements (for propulsion, structure, TPS, etc) for a TSTO as one were an SSTO, then a higher operating and development costs for the former could indeed make sense.The key is that a TSTO, not having the same physical requirements as an SSTO, does not need to have the same technological requirements as well. By having more physical leeway in a TSTO design, you can use methods and techniques that are cheaper. And yes, you will have extra recovery\/integration costs, and costs for the development of seperate stages... but the less demanding technology overall makes up for it.And a TSTO need not have as much dissimilarity between the stages as you might imagine. There are lots of solutions that can potentially be employed- including near-identical stages (think shades of bimese\/triamese).In this respect, a TSTO is far more related to a \"designing for cost\" approach than anything you are suggesting. And it certainly matters when the technology needed for a reusable SSTO is either on the absolute bleeding edge of what is available, or does not even exist (yet).",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:04.78471552Z",
        "author": "mnagelvoort",
        "date": "2010-04-28T19:08:51+0100",
        "id": "7a1c4b1bffd742bf2923aa2c93d5bfd8",
        "post_id": "post-219321",
        "text": "AMSO",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:13:36.244989696Z",
        "author": "SolarStorm",
        "date": "2010-09-14T07:48:32+0100",
        "id": "4ba520641d199d5cdb3e99ce33487421",
        "post_id": "post-252376",
        "text": "DanScall said:What I'd like to know is, is there a tutorial that teaches you to create a ship from scratch? Like, the whole shebang. Meshes, textures and config.\n\nYeah, I've been wondering if there's a tutorial like that out there because I've only found a few pieces, but they aren't from the same jigsaws.Personally, I've made the mesh, but I can't figure out how to texture it (working on it and confident I'll get there in the end) but my main worries are that I don't know how to use MeshWizard 1.9, and I'm also having trouble using spacecraft3.Like you, I'm making my first add-on, and I know the manuals are supposed to help me, but I don't know what the manuals are saying (terminology problems) or even what I'm supposed to be looking for. I'm also wondering if I should even use spacecraft3 or just learn VC++.There has to be a tutorial somewhere that gives detailed step by step instructions in 'baby talk' on the method to get an idea from conception to actually piloting.",
        "thread_id": 16290
    },
    {
        "@timestamp": "2023-09-14T07:13:05.566682624Z",
        "author": "Hlynkacg",
        "date": "2013-11-10T16:20:34+0000",
        "id": "4c8fd17e9780eddc8f21e86a9743f0e6",
        "post_id": "post-220444",
        "text": "I repeat,show your work.What are your masses for the stage and fuel. What allowances were made for maneuvering and contingencies. How does your thrust at sea-level compare to thrust in vacuum, what does your dynamic pressure curve look like? How heavy is your recovery equipment and landing reserve and what did you base that estimate? How much do your altitude compensating engines and their associated thrust structure weigh in comparison to the existing Merlins?Its easy to make a first order estimate and say that something should be possible. Making it actually work is much much harder.That and the assertion that the F9 first stage would be a more efficient launch vehicle than a complete F9 sounds suspiciously like homeopathic rocketry.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:04.824045312Z",
        "author": "Linguofreak",
        "date": "2010-04-29T19:52:59+0100",
        "id": "6ddb85b3b31d883759594640c3ccfce0",
        "post_id": "post-219426",
        "text": "Zachstar said:I kind of disagree with him. I don't believe aliens would actively target earth. Mass murder is not something any sentient species takes lightly and needless when there is massive resources at the outer parts of the solar system.\n\nWe've done it before...Sky Captain said:The biggest threat probably is that a truly advanced civilization I mean like 2+ level on Kardashev scale could wipe us out accidentally like a guy tasked to clear a bush with bulldozer don't care about ant nests he runs over.\n\nI disagree. First of all, it assumes that Kardashev II technology would make those that possess it more intellegent. This is by no means a given. For all our wonderful technology, we aren't any smarter than we were one or two or ten thousand years ago.Secondly, if we take the assumption that they are smarter, it also assumes that just because these hypothetical Kardashev II aliens are to us as we are to ants, they will be as aware of us as we are of ants. There are two problems here:1) That the Kardashev II civ will have historical records of having been a civilization on our level (we have no historical records of being ants), and will thus have more first-hand experience of how things are for civs on our level than we have for \"ant civilization\".2) That the greater intelligence of the Kardashev II civilization might just make them more aware of ants than we are, and correspondingly more aware of us. We might not care about running over an anthill, they might. (Now this does not necessarily mean that their treatment of anthills, or of us, would be benevolent, just that there would be more thought put into it. Where we might ignore an anthill, they might notice it, but whether they then leave the anthill alone or find a way to profit at its expense is left open)docabn said:I think the problem is that our civilization all of them would be destroyed almost instantly simply by their arrival.Imagine that you are a member of a small island tribe and you just figured out how to put a sail on a raft and travel to a nearby island. Of course there are plenty who think who cares we have what we need right here and such; while you are arguing with the leader of your tribe for more manpower and materials to build a better raft an aircraft carrier slides in over the horizon and send a hovercraft full of modern men and women to say hi and ask you mind if they build a shipyard on the far side of your little island.Suddenly your great invention; for that matter any invention your tribe has made seems insignificant. Your creative ideas are all but worthless in the face of vastly superior intelligence.\n\nHere again is the assumption that superior technology means superior intellect. It does not. It simply means a head start.Depending on the structure of your particular civilization, the result may be anything from utter chaos to a gradual blending with the new arrivals.Regardless, your society, your views, your civilization are irrevocably altered simply by the act of contact.Most importantly, anything you might have developed, independent of the visitors is now forever lost.\n\nYes, but if you keep calm and collected, and their intentions aren't too malevolent, you can jump-start yourself up to where they are and start trying to outdo them. Japan did a very good job of this, with the battle of Tsushima occuring about 50 years after Admiral Perry showed up in Tokyo Bay, and Pearl Harbor occurring within 90 years of that same event.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.501309184Z",
        "author": "StableIT",
        "date": "2010-09-01T22:59:55+0100",
        "id": "6dc6b34893edb612ae654954162473fd",
        "post_id": "post-252712",
        "text": "While it isn't automated, RoboCopy and some networking could do this. Its not a perfect solution, but it is a solid way to move files around. Especially moving them inside your home network.At a company a few years back I used it to migrate gigs of data nightly from the US based office to the MX based factory for the company. A few years later I migrated a few 100 terra worth of NAS data with it, really solid bugger.",
        "thread_id": 16321
    },
    {
        "@timestamp": "2023-09-14T07:13:05.567126784Z",
        "author": "RGClark",
        "date": "2013-11-19T04:56:27+0000",
        "id": "4abd9ceecfa5d9de9af9ff582404e65a",
        "post_id": "post-220448",
        "text": "Sky Captain said:If first stage can do SSTO then adding cheap and crude second stage will probably double the payload capacity and allow to launch payloads to higher orbits which SSTO could not do.\n\nThe two stage can indeed carry more payload than the single stage. However, SpaceX wants to transition to reusables. Elon has stated this will result in a surprisingly high loss of payload of 40% for the fully reusable case. A big part of this is due to the need to return the first stage, which doesn't reach orbit, to the launch site.This doesn't hold for the single stage case, resulting in a much smaller loss of payload. The result is the increase in payload of a fully reusable two stage is not nearly as large over a reusable single stage. In fact on a cost per kilo basis the reusable single stage is more efficient.Bob Clark---------- Post added at 11:56 PM ---------- Previous post was at 11:41 PM ----------On the Spaceflight News forum in the \"ESA's future\" thread, the question waswill a reusable Falcon 9 make a solid-fueled Ariane 6 obsolete? SpaceX believes they are close to solving at least the case of the reusable first stage. This will require them to solve the problem of the spin of the vehicle on return.This was a spin around the longitudinal axis. They believe they can solve this by adding landing legs to the first stage which can be deployed like an ice skater extending her arms to slow down the spin. They plan to try this with landing legs on the first stage on their next delivery flight to the ISS in February of next year.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.405019392Z",
        "author": "simcosmos",
        "date": "2010-04-29T12:31:25+0100",
        "id": "b6a2703c23b03833a9c7707a5195ad12",
        "post_id": "post-219800",
        "text": "Hummmm (snif), I sometimes wonder if it is any good to take the time writing documentation for the addons!:hmm:Please read theMars for Less V1.6.txtor theMars for Less V1.6.docwhich are available atAdd-on Docs\\Quote:\u201cThe MFL package also includes a zip fileNASA_VSE_SC_v2.0dev_MFL20060614- Simcosmos's Crew Launch Vehicle - included in the package as a seperate zip file. During installation, and when prompted, say 'Yes to all'.\u201cI have shared that alpha \/ preview NASA VSE SC package with Mars For Less Development Team and gave permission for it to be distributed in its original compressed zip state on MFL addon. Please note that theconceptual alternative realityAresI configuration included there is outdated \/ incomplete in a number of ways (the provided guidance files were not really completed, at least not optimised at all and I have meanwhile changed some masses and engine specs, for example, using standard J-2S @ 436s vac. ISP on my current NASA VSE SC development files). EDIT: the package also includes stuff such as placeholder visuals for Ares NASA VSE SC launch pads, new horizon dds texture, etc (all about that is in the related pdf, please see note at the bottom).Please follow MFL Team documentation installation instructions and verify if the scenarios work or not. If not, maybe better to try to contact MFL Team.Thanks,Ant\u00f3nioPS: Link for the pdf documentation specifically related with the contents of my mini-zip can be found atREADME_NASA_VSE_SCv2.0dev_MFL20060614.htm(once the zip is uncompressed into Orbiter\u2019s main directory)",
        "thread_id": 14045
    },
    {
        "@timestamp": "2023-09-14T07:13:36.606505216Z",
        "author": "Polaris",
        "date": "2010-09-03T03:55:26+0100",
        "id": "5f46bde8d600cd08859ad1d34e39081f",
        "post_id": "post-252941",
        "text": "This is just what I need to travel out and beyond! Here's a name suggestion:SS Carl Sagan,after the famous astronomer. May he rest in peace.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.581010944Z",
        "author": "Urwumpe",
        "date": "2011-07-06T18:10:16+0100",
        "id": "170d49b41c183575810e693084ea5bfc",
        "post_id": "post-220185",
        "text": "RGClark said:Obviously, I don't agree with that. These were very smart guys who actually spent their careers in the industry designing rockets. But more importantly the same effect works for multi-staged rockets andhas been proven in practice. That is, dense propellant first stages, such as kerosene or using SRB boosters, result in a lower gravity loss and therefore lower delta-V to orbit.\n\nFirst of all, don't try argument by authority against me. I hate incompetence.Second, your \"authorities\" are:Henry Spencer: Famous computer programmer, newsgroup activist and space enthusiast. He has NEVER worked for a spaceflight company, but is active in the Canadian Space Society. He is no professional however, just a very good amateur - we have dozens of those in the Orbiter community.Mitchell B Clapp: Inventor, book author, former USAF captain, military scientist\/engineer - holds two patents on rocket planes, space enthusiast, had been supporting the failed Rocketplane Limited in 1997. Was employed at the Phillips Laboratory, before he joined Rocketplane Limited, today the Phillips Laboratory is split into the Space Vehicles and Directed Energy Directorates of the Airforce Research Laboratory. Was last employed the at the VT-X, the Launch Vehicle Technology Office. Nothing known about his life since 1999.Notice something?Also, if I remember the newsgroup discussion between the two, that you treat here like a scientific publication, correctly, Clapp did actually correct Spencer a few times, but also based his findings on the Trident 2 missile, which is having a too high acceleration for any kind of payload that isn't a warhead.PS: For all those people that never heard of the ascent equation and are maybe feeling as surprised as Spencer:[math]\\Delta v = \\Delta v^{\\ast} - \\mu \\int_0^{t_b} \\frac{\\cos {\\alpha}}{r^2} \\mathrm{d}t - \\int_0^{t_b}\\frac{D}{m} \\mathrm{d}t - \\int_0^{t_b} \\frac{F}{m} \\left ( 1 - \\cos{\\delta} \\right ) \\mathrm{d}t[\/math][math]\\Delta v[\/math] is the velocity change between ground velocity and orbital velocity[math]\\Delta v^{\\ast}[\/math] is the total velocity change as produced by the engines and calculated by the rocket equation[math]t_b[\/math] is the burn out time, the moment you reach orbit[math]\\alpha[\/math] is the flight path angle (0\u00b0 = straight up)D is the drag forcem is massF is the engine thrust[math]\\delta[\/math] is the steering angle, the angle between total thrust vector and velocity vector.Thus, the first integral are the gravity losses, the second the aerodynamic losses and the third the control losses.As you can easily see - the smaller the [math]t_b[\/math], the lower the losses.(Yes, I finally had the time to hack this into Latex form)",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.580619776Z",
        "author": "RGClark",
        "date": "2011-07-05T22:17:36+0100",
        "id": "7451f85d515b5b9766cd19379bcb8ea9",
        "post_id": "post-220180",
        "text": "Urwumpe said:...The SSTO will reach the following payload mass ratio at a structural mass fraction of 0.05 and an specific impulse of 3300 m\/s:[math]\\lambda_{SSTO} = \\frac{e^{\\frac{-9200 \\frac{m}{s}}{3300 \\frac{m}{s}}} - 0.05} {1 - 0.05} = 0.0122[\/math]Just 1.22% of the mass will be available for payload (and any advanced recovery and landing systems, if desired)The TSTO will at equal parameters and approximately optimized stage ratio get:[math]\\lambda_{TSTO} = \\left (\\frac{e^{\\frac{-4600 \\frac{m}{s}}{3300 \\frac{m}{s}}} - 0.05} {1 - 0.05} \\right ) ^2 = 0.0435[\/math]That means 4.35% of the lift off mass will be available for payload. The SSTO will weight 3.57 times more for the same payload as the TSTO. That is about the difference between Soyuz and Space Shuttle.\n\nThanks for the calculation.It is averyimportant point to keep in mind that dense propellant SSTO's actually require less delta-V to orbit than hydrogen fueled SSTO's. This is trueeven whenthe two cases have the same liftoff T\/W ratio.See the discussion here:Hydrogen delta-V (Henry Spencer; Mitchell Burnside Clapp).The bottom line, when all this converges -- including a small gain fromlower drag on a more compact vehicle, and a very small bonus from lowerdrag making the acceleration still higher -- is that a standard orthodoxNASA LOX\/LH2 SSTO needs 31000ft\/s to reach the space-station orbit, and an H2O2\/kerosene SSTO needs only 29050ft\/s.(In fact, the explanation came after the numbers -- when good trajectorysimulations kept coming out with lower delta-Vs for H2O2\/kerosene, Mitchdecided he had to understand what was going on.)Now, consider. The H2O2\/kerosene SSTO is operating in a very steep partof the mass-ratio curve. A 6% saving in delta-V is *not* trivial. Forengines with a vacuum Isp of 320, the required mass ratio drops from 20 to16. Given the aforementioned sophisticated scaling models, at this massratio, the H2O2\/kerosene SSTO's payload at the same GLOM is now equal to that of the LOX\/LH2 design.So the dense-fuel SSTO has lower dry mass, smaller vehicle size, cheaperand easier-to-handle propellants, and now suffers no GLOM penalty... Justwhat was the advantage of LOX\/LH2 supposed to be again?http:\/\/yarchive.net\/space\/rocket\/fuels\/hydrogen_deltav.htmlFor a kerosene fueled SSTO the delta-V to orbit is often taken as 8,900 m\/s. To do a simple calculation, I'll use some estimated numbers for the Falcon 9 first stage: a dry mass of 15,000 kg and a propellant mass of 285,000 kg, to give a mass ratio of 20 to 1. Let's suppose we swapped out the low efficiency Merlin engines for an engine with an Isp of 3,300 m\/s. Then we could get 5,600 kg payload:3,300ln(1+285\/(15+5.6)) = 8,900 m\/s.This is a payload fraction of 5.6\/(300+5.6) = .0183, or 1.8%. It is indeed true though that SSTO's are best used as reusable. I gave an estimate before that perhaps 28% of the landed mass has to be set aside for reentry\/landing systems. However, with modern materials such as composites quite likely less than half this would be required. So .14*15,000 kg = 2,100 kg for the R\/L systems. This gives us 3,500 kg left over for payload.Since this is to be a reusable system we would need the maintenance costs to be kept minimal. The big focus of X-33\/VentureStar program was to cut support staff by two orders of magnitude over that of the shuttle, from literally ten's of thousands to a few hundred. Also, the engines and thermal protection system were designed to require minimal maintenance between flights. If you suppose then the reusable kerosene engines used could manage 100 flights, then this could indeed cut the costs to orbit significantly.Another factor to keep in mind though is that payload fraction really is not a good measure, figure of merit, to use to measure the efficiency of a launch system. The reason is that the cost of the propellant is a trivial component to the cost of the launch but makes up the great majority of the mass you're comparing the payload to in calculating the payload fraction.Many in the industry now say a much better measure would be to compare the payload to the dry mass, as this much better tracks the cost of the vehicle. The dry mass remember is the stuff that actually has to be constructed and tested.For this SSTO, this payload to dry mass ratio, for the expendable case to make an apple to apples comparison, is 5.6\/15 = 0.37, 37%.What is it for the TSTO case you are considering?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.613547008Z",
        "author": "Sky Captain",
        "date": "2010-09-18T09:46:03+0100",
        "id": "e25ba64e15b51849da6bd54513da2070",
        "post_id": "post-252996",
        "text": "That is behind my idea to create a ghost vessel with very strong RCS to have 2 RCS modes one strong and one weak. I think there is problem somewhere in how spacecraft3 module implements the RCS function because landers and hab's are ~5 % of overall fueled LDDSV mass so in theory there shouldn't be noticable difference with or without docked landers and stuff.---------- Post added at 11:46 AM ---------- Previous post was at 12:43 AM ----------I looked up spacecraft3 documentation and it says the RCS thrust is applied 1 m from rotational axis. I think that is where the problem lies and why I need so owerpowered RCS to be able to turn the vessel in reasonable amount of time. Only 1 m from rotational axis gives very short \"lever arm\" (I don't know how it's properly called in english) so it's very difficult to turn the vessel this large and with heavy payload docked ~100 m from rotational axis. If RCS were modeled to apply force few hundred meters away from center of rotation it would recquire relatively little thrust to rotate the vessel even with stuff docked to it.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.582680832Z",
        "author": "RGClark",
        "date": "2011-08-07T05:42:54+0100",
        "id": "8c0ff5f7b634b32bc238ccba1bec3237",
        "post_id": "post-220203",
        "text": "T.Neo said:Yeah... good luck getting down to $100\/kg. Has anyone done a calculation on the amount of energy expended on a transatlantic trip, and what a transatlantic air-freight cost\/kg would be?Mining and processing fuel off of Earth sounds like nonsense to me, firstly because concentration of uranium on the Moon is low, and secondly because processing isn't just something you do at any old camp site- it requires huge infrastructure, to the point where it just becomes absurd and just shipping a reactor(s) there makes far more sense.Seehere.People often go on about rare Earth metals or whatnot on the Moon. Well, if they're there, that's a nice bit of scientific trivia. But what are the actual concentrations? Does nobody bother to give that information?What is your justification for SSTO? Even I'veabandoned SSTOfor my addon simply because there was no reason for it.Are you suggesting single-component architectures are going to offer huge cost savings despite their larger size or more intensive construction? I can maybe see the logic of it... but I don't think it is universally applicable.\n\nThe amount of fissionable material required for a rocket would be much less than that required to run a nuclear power plant for an entire city. There is also the fact this would not be for making a profit on the power production as with uranium mines but just for producing propellant.I'll show in an upcoming post you can make a small SSTO using currentlyexistingengines and stages about the size of the smallest of the very light or personal jets:[ame=\"http:\/\/en.wikipedia.org\/wiki\/List_of_very_light_jets\"]List of very light jets - Wikipedia, the free encyclopedia[\/ame]Except that instead of jet engines it would use rockets and the entire volume aft of the cockpit would be filled with propellant, i.e., no passenger cabin. So they would have the appearance of fighter jets.A manned orbital vehicle this size would have operational and cost advantages compared to a two-stage system especially for private use.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.613474304Z",
        "author": "Bj",
        "date": "2010-05-07T00:17:12+0100",
        "id": "19e42a887dddda12940dec0b3597f4e3",
        "post_id": "post-220726",
        "text": "Wolfer said:@BJ We also need someplace to store consumables and I think we should put most of the base under dirt to protect our ummus from radiation.\n\nMars does have high radiation from lack of magnetic field so I agree undreground layers would be a practical step for radiation protection, but how would we sim this in Orbiter? Make a mesh of our base and shift the mesh so that it's partway under the planet?Not sure how exactly to implement this.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.611217408Z",
        "author": "T.Neo",
        "date": "2010-09-10T13:29:24+0100",
        "id": "bc9257c9846d1929c3dbb870609a6f80",
        "post_id": "post-252976",
        "text": "VASIMR in high gear can only reach 294 000 m\/s, how do your engines reach such a high exhaust velocity?I think a mass flow of 0.17 kg\/s is quite doable, considering the size of the engines...",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:04.755577344Z",
        "author": "Bj",
        "date": "2010-04-26T06:29:48+0100",
        "id": "30a08ba8f85eccf607582daaf1c49af3",
        "post_id": "post-219308",
        "text": "So you are looking for a digital camera that happens to film video? or a digital camcorder thats primary purpose is to film video?If you are looking for a digital camera (that can also take videos) then get a Digital SLR camera. They are really over loaded with so many features it makes it almost worth the price. Usually, you can change the lenses on SLR cameras, so you have different shots all the time.For a digital camcorder this one looks good;Canon FS200--Cnet Editors reviewIt doesn't look like it takes any drivers, only software and the software works for XP. Though you could get around it entirely by getting a camera that has flash memory so you can remove it from the camera and stick it into your computer like just like a USB flash drive.Really the best way IMHO",
        "thread_id": 14013
    },
    {
        "@timestamp": "2023-09-14T07:13:05.61580928Z",
        "author": "Bloodworth",
        "date": "2010-05-08T08:15:19+0100",
        "id": "e4c66b50af0814ec0cc439ca43807d30",
        "post_id": "post-220746",
        "text": "I also approve of you as project manager, I'm kind of a noob at this.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.869534976Z",
        "author": "SolarLiner",
        "date": "2012-08-06T06:29:48+0100",
        "id": "ac49a96b21f48ce2aeaeebcff7a72c05",
        "post_id": "post-251579",
        "text": "Parachute deployed ! Heatshield removed ! RADAR activated ! YES !:11sign:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.821638144Z",
        "author": "eveningsky339",
        "date": "2010-04-28T19:02:23+0100",
        "id": "43d3e3f03cc77992b8f8c1312415ae27",
        "post_id": "post-219402",
        "text": "T.Neo said:I'm highly critical of abduction claims (or any claim of alien visitation) more from a biological point of view than anything else. The aliens are either practically human (Space Brothers) or some variation of a human (greys, reptillians). Their medical procedures don't seem particularly sound, and the notion of them creating human alien hybrids is pretty nonsensical, both from a strategy and biology point of view. Overall, it has the hallmarks more of a psychological and societal phenomenon- a good example is the similarity between abduction experiences and sleep paralysis.Nevertheless, if there is sound evidence for it...\n\nI'm critical of these as well. But there are a few aspects of some cases which warrant a closer look. When an \"abductee\" disappears for three days and then is found naked next a dumpster in a catatonic state, for example. Or when scars and bodily harm appear after a supposed \"abduction.\" It may very well all be nonsense, but we should not be so quick to dismiss it.But then again, most abductees tend to be religiously obsessed with the idea of abduction in the first place...",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:04.819673856Z",
        "author": "T.Neo",
        "date": "2010-04-27T11:01:36+0100",
        "id": "5a44575a764675e38652b4ce424e21e1",
        "post_id": "post-219383",
        "text": "I get a bit annoyed when people talk of us \"destroying our planet\" and whatnot. We're not destroying the ecosystem, we'repartof the ecosystem.Humans are a very successful organism, and what successful organisms tend to do a lot of the time is displace other organisms in the ecosystem.Now, I'm not saying this is a good thing, or a desirable thing, and I'm certainly not saying I'd want my great grandchildren to live on a world swarming with humans and owls, but issues like this should always be assessed in a sociological and biological manner, and not an emotional one.I'd also like to note that you don't have to be a god to traverse interstellar space. Many principles and technologies for doing so have been around since the 1960s.How compassionate are you to a piece of seaweed? Do you think the piece of seaweed is content with the level of compassion you give it?\n\nThe second question solves the first right there; you can't compare a piece of seaweed with all or one of a sophont species. There's a fundamental difference from us and seaweed. And this difference exists whether you are a caveman or a magical interstellar entity.Amusing, indeed. But a true reality nonetheless among humans. Today.\n\nA human among humans.And if a more or less calm species was already influencing the Earth's managment, would small fish like us know it?\n\nThese \"small fish\" actively monitor the Earth, so we could detect conscious control of it.If there was also an operating spacecraft between Earth and the Moon, we would know about it. There is no Stealth in Space.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.143930368Z",
        "author": "IronRain",
        "date": "2010-08-30T08:03:17+0100",
        "id": "8d1328849fc5e74dda8e12f4eb6dde31",
        "post_id": "post-252288",
        "text": "I always use the freeFormat Factory. You can convert anything to anything;)",
        "thread_id": 16278
    },
    {
        "@timestamp": "2023-09-14T07:13:05.611885568Z",
        "author": "Bloodworth",
        "date": "2010-05-06T18:06:41+0100",
        "id": "e1aca018d285ad7cc4f8c224173b32bd",
        "post_id": "post-220712",
        "text": "Pablo49 said:We can just assume this is an alternate history kind of project. Assuming that technology by this time would be more advanced. This is more about simulating the tasks themselves, not when exactly they would happen.\n\nWhile I agree with everything you've just said, part of simulating the tasks is the actual flights. How exactly THEY play out depends on where in their orbits they are, which is determined by the date. I have nothing against starting the mission in the present, I just thought it would be better to start at a later one. If there actually IS an issue with using later dates (actually STARTING at a later date, not simply time warping there) then it was a bad idea on my part and I will circular file the later date idea in a heartbeat.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.093598976Z",
        "author": "Unstung",
        "date": "2015-01-08T09:41:34+0000",
        "id": "2d781c94c0f75fa7a47c1a4998c423a4",
        "post_id": "post-219615",
        "text": "DSLRs still have the best performance and are cheaper than interchangeable lens compacts (ILCs), probably due to their less compact bodies. There is more to a DSLR than its mirror and viewfinder. While smaller cameras have to rely on a contrast detection system for autofocus, DSLRs have a more accurate and faster phase detection system. There's an explanationhere.The performance of ILCs are improving and closing the gap, but they also fall behind DSLRs in burst shooting, weather sealing, and battery life. It's also easier to fit a larger sensor into a bigger SLR body, which results in better image quality. DSLRs have a bigger lens selection, and the bigger lenses are superior because they can hold more elements, have longer focal lengths and wider apertures.There is definitely a place for DSLRs, but most people don't require that kind of performance.In comparison, iPhones and other smartphones have miniscule sensors which cannot come near to matching the light sensitivity and image quality of a simply larger piece of silicon. It's also very difficult to generate a thin depth of field with a smaller light collecting area, and impossible with the tiny lenses on smartphones unless the subject is very close.Point-and-shoots (or compact cameras) have made giant gains in sensor size recently because camera companies have to compete with smartphones. So the performance of some compact cameras are far better than smartphones, but they still don't match cameras with changeable lenses. However, compacts areapproacingthat kind ofperformance.Most photographs I take now are with the original Sony RX100, one of the first cameras to fit a large sensor into a tiny body. The image quality from that little compact is close to a DSLR, but it lacks the lenses, battery life, depth of field control, and performance.Smartphone:http:\/\/fav.me\/d7zlkug2008 point-and-shoot:http:\/\/fav.me\/d6oz6fz2012 point-and-shoot:http:\/\/fav.me\/d85jzpjDSLR (shallow DoF):http:\/\/fav.me\/d4u0yn0DSLR (wide DoF):http:\/\/fav.me\/d6eadg2",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.441302528Z",
        "author": "bpops",
        "date": "2010-09-14T22:27:39+0100",
        "id": "b2b46d74b02b7dc8e1f10498d27d4029",
        "post_id": "post-252570",
        "text": "I'm a little late to this party, but thanks Martin on the latest update.:thumbup:",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.615726592Z",
        "author": "Pablo49",
        "date": "2010-05-08T04:57:12+0100",
        "id": "9fa3d76ef3d444e7f314fad2f3c008e0",
        "post_id": "post-220745",
        "text": "supersonic said:I would like to fly assembly flights, after thats done dock to the main ship and put my ship in the hands of the person flying the stack until we get to Mars. I will freight cargo and UMMUs to Mars and other stuff that may be needed at Mars.( I would prefer to fly a DGIV or maybe an XR2.)\n\nAs stated before by Uwrumpe, we really aren't at the point to volunteer for flying missions right now. We don't even have any missions to fly yet.Bj, I approve of you taking project manager role. :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.59521792Z",
        "author": "Star Voyager",
        "date": "2010-05-01T17:30:35+0100",
        "id": "792aa0c9b7af080e6d5715dfa6ee373c",
        "post_id": "post-220503",
        "text": "50 years ago today, Gary Powers was flying his U-2 at 70,000 ft. when a SA-2 SAM ripped through his empinage. He was tried and kept in the U.S.S.R. for 2 years, then released:Thank you Capt. Powers for your service :tiphat:!",
        "thread_id": 14080
    },
    {
        "@timestamp": "2023-09-14T07:13:36.496412416Z",
        "author": "SiberianTiger",
        "date": "2010-11-17T21:18:09+0000",
        "id": "6091147b8f567c1430cc809a31de4ca9",
        "post_id": "post-252696",
        "text": "Maybe a bit old news, but, in case you cared, Anna now works for FundServiceBank, the authorized bank of Roscosmos (and whose name probably incidentally, has the same acronym as the FSB - the domestic security agency of Russia).This is exactly the explanation why sheattended TMA-01M's launch.http:\/\/www.spacedaily.com\/reports\/Russian_spy_Chapman_working_for_space_agency_bank_999.htmlRussian spy Chapman working for space agency bankby Staff WritersMoscow (AFP) Oct 11, 2010A Russian bank linked with the country's famed space programme confirmed Monday that it had hired glamorous Russian spy Anna Chapman to work as an advisor to its president.The auburn-haired Chapman caused a stir last week when she unexpectedly showed up for the launch of a Soyuz rocket carrying three astronauts at Russia's Baikonur cosmodrome in Kazakhstan.In a statement, FundServiceBank, an authorised bank of Russian space agency Roskosmos, confirmed Chapman was an employee and had attended the launch as part of her duties.\"Anna Vasilyevna Chapman does in fact work for FundServiceBank since October 1 as an advisor to the bank's president on issues of investment and innovation,\" the bank said, noting that it had released the statement following \"numerous inquiries\" from local and foreign media regarding Chapman's presence at the launch.It said Chapman would be working on developing the bank's \"information technologies\" and described her as a \"creative and multi-faceted employee who truly cares about Russia's destiny.\"The bank also revealed that Chapman was working on a book about \"the new possibilities of Internet resources.\"Chapman was at the centre of the biggest spy crisis between the United States and Russia since the Cold War as one of the US-based \"sleeper\" agents who in July were exchanged in a dramatic spy swap.Since her arrival back in Moscow she has posed in cocktail dresses for a weekly magazine and appeared at a party at a nightclub, but has not given any interviews about her experience.Roskosmos denied the agency was involved in Chapman's visit to the launch, saying she had attended as a \"private individual\" and noting that she had not met with any members of the Soyuz crew.\n\nNo reporter is still able to talk to Anna Chapman directly, but, in response to a reporters question for the CEO of FundServiceBank about why Anna chose to take up space related matters,he answered:CEO: \"She told me that. We have been to the Cosmodrome togther and when we were inspecting the launch sites, she explained that to me very simply: when we, the humans think about what is going to happen to Earth in the near future, we can't wave off the problems like asteroids flying in our direction, meteorite showers and other factors that influence our civilization.\"\"From my standpoint, I shall note that the threat of an asteroid coming down on us is real. There are several programs developed by space agencies and offered to the international community on how we can avoid the real threat of obliterating our civilization on Earth. Also there are certain plans on settlement on the Moon by making there livable clusters, and even plans for manned flights to Mars.\"\"These topics are of great interest for Anna Vasilyevna. She is researching them for a long time. In particular, her project is connected with finding a way to compensate for that worrying asteroid situation with minimal losses and how humanity can develop if we have to use Earth's orbit for resisting these phenomenae. That's also about how we can use international space stations and international collaboration. In her work she models different situations.\"Rep: \"How long ago Anna took this up?\"CEO: \"In depth, no less than a year ago, as I can judge by her project\"Rep: \"It sounds like a science fiction, doesn't it?\"CEO: \"Every situational modeling is fictional by nature. But this is a fiction based on a precise calculation and pragmatic analysis of the situation.\"Rep: \"And how about PR plugging activity?\"CEO: \"I find it ridiculous to plug an asteroid that's on collision course with Earth. But if you regard PR a system to inform society, then we probably do just that.\"\n\nAnd finally, some guys impressed by the startling news about Anna's new activities, decided to promote her bursting into blossom career with a littleflash game called SuperAnna:http:\/\/marker.ru\/interactive\/superannaAs it is not localized to English, I'll explain few things.To begin playing, click on \u0421\u041f\u0410\u0421\u0422\u0418 \u041f\u041b\u0410\u041d\u0415\u0422\u0423 flashing title.Your goal is to earn as much\u20b1's for Anna as possible.To do that, you must shoot down unfriendly objects and avoid shooting friendly ones. If you are successul, you upgrade from machine gun to laser, and ultimately, to Bulava missiles.Unfriendly objects are:Asteroid (+200 roubles)GPS satellite (+500 roubles)Space Shuttle (+700 roubles)Red Flying Saucer (+1000 roubles)Friendly objects are:GLONASS satellites (-1000 roubles, every next one is fined with extra -1000)Black flying saucer escorting yellow Lada Kalina (-10000 roubles and disgrade)Yellow Lada Kalina (Game Over)Every penetrating asteroid fines for -500 \u20b1.Game is over in each of the cases:Earth is destroyed by asteroidsAnna is brokeAnna shoots at Yellow Lada KalinaToo much of GLONASS constellation is downGood hunting!",
        "thread_id": 16320
    },
    {
        "@timestamp": "2023-09-14T07:13:05.640549888Z",
        "author": "Izack",
        "date": "2010-05-21T05:30:29+0100",
        "id": "e4895cab76fac5a0545e7c9045fbc585",
        "post_id": "post-220949",
        "text": "Bloodworth said:I had a question, and not sure if it has been addressed quite yet.Are we going to do the mission like the OFSS (mission commander hands off mission, pilot completes mission and turns in mission report, mission commander hands off next assignment...) or are we planning to do this in real time in OFMP?\n\nIt looks like we're going to email around a .scn of the mission, and every pilot will do his part before sending it to the next guy. (This post.)OFSS had IRC coverage. I'd like to include that in this project as well, when we actually get around to flying the mission. There's an MFD for realtime communication with the pilot.I've looked at OFMP, and it looks too darned complex for me to figure out.:p",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62789248Z",
        "author": "Pablo49",
        "date": "2010-05-14T02:33:21+0100",
        "id": "5850ae1b2684aa25ac67ae03cabb0df9",
        "post_id": "post-220854",
        "text": "Hm, that is a good idea, about the prelaunch fuel tank. We could send one of Kulch's space tankers to Mars, and dock it straight to the Nerva and transfer fuel.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.55124864Z",
        "author": "Tommy",
        "date": "2010-09-19T17:24:03+0100",
        "id": "192a28c35bb9d2a5316df96753fa6ce9",
        "post_id": "post-252894",
        "text": "Tommy: WOW! 5498,119 on the first challenge!\n\nThanks. I've made well over a hundred ascents and dozens of \"test\" flights to gather drag data while coming up with my ascent profile - it's nice to see that the effort has paid off. Managing to get the launch perfectly in plane certainly didn't hurt either! Also, you'd be surprised how much fuel the AP's can waste - you can easily save over a dozen KG by orienting the vessel by hand before engaging an AP.",
        "thread_id": 16334
    },
    {
        "@timestamp": "2023-09-14T07:13:05.654435328Z",
        "author": "Voyager",
        "date": "2010-06-13T15:17:01+0100",
        "id": "e430f9785e9b0e9caa24e1969dfc8ffc",
        "post_id": "post-221071",
        "text": "Essentially the return engines and supply modules would be docked together by a small two man crew in the return engines. They would then set up the autopilot to head to Mars and leave in their CTV.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.650470144Z",
        "author": "Izack",
        "date": "2010-06-11T03:14:57+0100",
        "id": "fbc7311b7c01b58d7e7e3c485618847a",
        "post_id": "post-221034",
        "text": "fireballs619 said:I noticed in the wiki we have the need for 52 different textures for elements, none of which have developers. I have almost no texturing skill so i can't volunteer, but do we really need all of those?\n\nCurrently I'm trying to make a general template for those cargo modules, so that for the most part it will just require slapping a different name on each label. So far I've had little success, because of inexperience, time constraints (work, other projects, the usual) and most importantly procrastination, for which I apologise. I'll try to speed things up this weekend and maybe get a design posted.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.758793216Z",
        "author": "orb",
        "date": "2012-06-11T20:10:07+0100",
        "id": "a58cea29c836fec23260fd7f3ec5ab1d",
        "post_id": "post-251378",
        "text": "NASA\/ NASA JPL:NASA Mars Rover Team Aims for Landing Closer to Prime Science SiteJune 11, 2012PASADENA, Calif. -- NASA has narrowed the target for its most advanced Mars rover, Curiosity, which will land on the Red Planet in August. The car-sized rover will arrive closer to its ultimate destination for science operations, but also closer to the foot of a mountain slope that poses a landing hazard.\"We're trimming the distance we'll have to drive after landing by almost half,\" said Pete Theisinger, Mars Science Laboratory project manager at NASA's Jet Propulsion Laboratory in Pasadena, Calif. \"That could get us to the mountain months earlier.\"It was possible to adjust landing plans because of increased confidence in precision landing technology aboard the Mars Science Laboratory spacecraft, which is carrying the Curiosity rover. That spacecraft can aim closer without hitting Mount Sharp at the center of Gale crater. Rock layers located in the mountain are the prime location for research with the rover.{colsp=3}Click on images for details\u200b||This image shows changes in the target landing area for Curiosity, the rover of NASA's Mars Science Laboratory project. The larger ellipse was the target area prior to early June 2012, when the project revised it to the smaller ellipse centered nearer to the foot of Mount Sharp, inside Gale Crater.Image Credit: NASA\/JPL-Caltech\/ESA\/DLR\/FU Berlin\/MSSS\u200b|A June 2012 revision of the landing target area for Curiosity, the big rover of NASA's Mars Science Laboratory mission, reduces the area's size. It also puts the center of the landing area closer to Mount Sharp, which bears geological layers that are the mission's prime destination.Image Credit: NASA\/JPL-Caltech\/ESA\/DLR\/FU Berlin\/MSSS\u200b|As of June 2012, the target landing area for NASA's Mars Science Laboratory mission is the ellipse marked on this image of Gale Crater. The ellipse is about 12 miles long and 4 miles wide (20 kilometers by 7 kilometers).Image Credit: NASA\/JPL-Caltech\/ESA\/DLR\/FU Berlin\/MSSS\u200bCuriosity is scheduled to land at approximately 10:31 p.m. PDT Aug. 5 (1:31 a.m. EDT, Aug. 6). Following checkout operations, Curiosity will begin a two-year study of whether the landing vicinity ever offered an environment favorable for microbial life.Theisinger and other mission leaders described the target adjustment during an update to reporters on Monday, June 11, about preparations for landing and for operating Curiosity on Mars.The landing target ellipse had been approximately 12 miles wide and 16 miles long (20 kilometers by 25 kilometers). Continuing analysis of the new landing system's capabilities has allowed mission planners to shrink the area to approximately 4 miles wide and 12 miles long (7 kilometers by 20 kilometers), assuming winds and other atmospheric conditions are as predicted.Even with the smaller ellipse, Curiosity will be able to touch down at a safe distance from steep slopes at the edge of Mount Sharp.\"We have been preparing for years for a successful landing by Curiosity, and all signs are good,\" said Dave Lavery, Mars Science Laboratory program executive at NASA. \"However, landing on Mars always carries risks, so success is not guaranteed. Once on the ground we'll proceed carefully. We have plenty of time since Curiosity is not as life-limited as the approximate 90-day missions like NASA's Mars Exploration Rovers and the Phoenix lander.\"Since the spacecraft was launched in November 2011, engineers have continued testing and improving its landing software. Mars Science Laboratory will use an upgraded version of flight software installed on its computers during the past two weeks. Additional upgrades for Mars surface operations will be sent to the rover about a week after landing.Other preparations include upgrades to the rover's software and understanding effects of debris coming from the drill the rover will use to collect samples from rocks on Mars. Experiments at JPL indicate that Teflon from the drill could mix with the powdered samples. Testing will continue past landing with copies of the drill. The rover will deliver the samples to onboard instruments that can identify mineral and chemical ingredients.\"The material from the drill could complicate, but will not prevent analysis of carbon content in rocks by one of the rover's 10 instruments. There are workarounds,\" said John Grotzinger, the mission's project scientist at the California Institute of Technology in Pasadena. \"Organic carbon compounds in an environment are one prerequisite for life. We know meteorites deliver non-biological organic carbon to Mars, but not whether it persists near the surface. We will be checking for that and for other chemical and mineral clues about habitability.\"Curiosity will be in good company as it nears landing. Two NASA Mars orbiters, along with a European Space Agency orbiter, will be in position to listen to radio transmissions as Mars Science Laboratory descends through Mars' atmosphere.{...}NASA Press Release:RELEASE : 12-192 - NASA Mars Rover Team Aims for Landing Closer to Prime Science SiteSPACE.com:Huge Mars Rover Faces Contamination Issue Ahead of August LandingCBS News Space:Mars Science Lab rover on track for August descent to red planetUniverse Today:Engineers Able to Narrow Landing Ellipse for Curiosity RoverDiscovery News:Mars Rover Now Aiming for Sweet SpotFlorida Today:NASA's Curiosity rover eyes closer landing to targetNASA's Discovery rover zeroing in on Mars crater landing",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.958134272Z",
        "author": "Andy44",
        "date": "2010-05-17T20:39:59+0100",
        "id": "21e06ef893d1c58539e78d73c407c022",
        "post_id": "post-219499",
        "text": "Anybody here ever try using or making your own pinhole camera? Worldwide Pinhole Photography Day was last month, here's the website:http:\/\/www.pinholeday.org\/gallery\/2010\/To view the gallery click the link on the left.I've never built my own pinhole camera per se, but I did build a pinhole lens for my 35mm SLR camera using an old body cap, some electrical tape, and a piece of tin foil. It worked, but the photo wasn't as sharp as I wanted because I don't think the pinhole was small and round enough. But I will try again soon, and since it only takes a half hour to make one and costs almost nothing, why not?The photos I took looked a lot like this one, and this guy used the same technique I did, except his SLR is digital:http:\/\/www.pinholeday.org\/gallery\/2010\/index.php?id=45",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.661067264Z",
        "author": "supersonic",
        "date": "2010-05-04T03:05:10+0100",
        "id": "7bcbedd7d6026000f02617d759a706dd",
        "post_id": "post-220611",
        "text": "The Arrow would probably work for a second orbital space station for part time, and the other times it will freight cargo to Mars from Earth.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.760225024Z",
        "author": "streb2001",
        "date": "2012-07-06T17:49:47+0100",
        "id": "85c4fdd617aee39456d33186ea4bc62f",
        "post_id": "post-251391",
        "text": "SpaceNut said:my guess is that it uses accelerometers and \/ or gyros like any other guidance system.\n\nLet's hope they soldered them the right way round this time!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56292736Z",
        "author": "Hlynkacg",
        "date": "2012-07-18T17:24:01+0100",
        "id": "31ff676756d8fb30896789dd514555e5",
        "post_id": "post-220405",
        "text": "And once again you're blithely ignoring the economic and engineering aspects of your own argument.If it were simply an issue of strapping engine A to stage B SSMEs would be on EVERYTHING.Likewise an SSTO (that is not reusable) and costs twice as much as TSTO is not an improvement. It is a step backwards.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.667661312Z",
        "author": "Izack",
        "date": "2010-05-05T05:30:20+0100",
        "id": "eb0167fee2b6bd85c1067374b530bd89",
        "post_id": "post-220670",
        "text": "'Mission To Mars,' I believe.Since the Ares vehicles will likely come into play during assembly, Aries might be scratchable.Pegasus may be a good idea, and would make a nice graphic for the mission patch.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.874292224Z",
        "author": "N_Molson",
        "date": "2012-08-06T06:37:19+0100",
        "id": "dff9a617c4085a60ff107faa2d633342",
        "post_id": "post-251614",
        "text": "Congrats NASA for that great technological achievement ! :thumbup: :10sign:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.556302848Z",
        "author": "Cras",
        "date": "2012-01-04T02:50:12+0000",
        "id": "73fc916ac76b55c3db5684804148695c",
        "post_id": "post-220321",
        "text": "EnDSchultz said:Wow, really? I just read this entire thread. Most of it, anyway (I went through all the pages!). It started early last year and you two are STILL at it? Interesting as it is, I have a nagging suspicion this is going in circles. Please, people, for your own sanity, call a stalemate and put this one to bed.\n\nIt is how these sort of discussions tend to go around here.But I wouldn't call it a stalemate. My scorecard shows someone with a lead.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.66828032Z",
        "author": "PhantomCruiser",
        "date": "2010-05-05T15:08:23+0100",
        "id": "8b48789505269c29b28758be76baeb86",
        "post_id": "post-220675",
        "text": "Nergal is good, and is it the Sumarians that we have to thank for algebra? Can't remember... Might be Mesopotamians",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.013317376Z",
        "author": "RGClark",
        "date": "2012-12-05T21:15:05+0000",
        "id": "d29154f5759cfd5a4f728536f47f5733",
        "post_id": "post-252046",
        "text": "orb said:NASA\/ NASA JPL:NASA Mars Rover Fully Analyzes First Soil Samples...NASA | Curiosity Rover Shakes, Bakes, and Tastes Mars with SAM - YouTube\n\nIn regards to the origin of the carbon, it could also be the carbonate dust known to be wide spread on Mars.Bob Clark",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.572250112Z",
        "author": "Urwumpe",
        "date": "2013-11-20T23:12:38+0000",
        "id": "ac81aa953daa2bc210480ae5bcf09522",
        "post_id": "post-220484",
        "text": "Hlynkacg said:As I said before, from where I am sitting you appear to be arguing that the whole concept of iterative design is unsound.\n\nYes, and from where I am sitting, I have the feeling that you never did any iterative design yourself, but instead just start many new expensive projects to fix a few bugs that disturbed you on the first try.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.441082624Z",
        "author": "Zachstar",
        "date": "2010-04-28T21:33:35+0100",
        "id": "d9949866fc6292d55473ad7aedb75f1e",
        "post_id": "post-219827",
        "text": "Anyone here grab one of those new AMD 6 core CPUs yet? The silicon on those badboys is supposed to be far superior to my C2 Phenom II X3",
        "thread_id": 14054
    },
    {
        "@timestamp": "2023-09-14T07:13:36.02051584Z",
        "author": "orb",
        "date": "2011-10-07T13:56:53+0100",
        "id": "a4221d54ceef353766f6ec30f0e561aa",
        "post_id": "post-251196",
        "text": "Universe Today:Encapsulating Curiosity for Martian Flight TestDiscovery News:Mars Rover Curiosity Gets Sealed Up",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.577285632Z",
        "author": "RGClark",
        "date": "2011-03-11T19:57:00+0000",
        "id": "bfdaa54171eb5239239918aae86e4129",
        "post_id": "post-220143",
        "text": "RGClark said:In doing some background web searches, I found that the upper stage of theDirect team's Jupiter-246 vehiclealso would become SSTO when switched to a SSME engine. I guess I should not have been surprised by this. The thesis I have been arguing repeatedly via email with individuals in NASA and the industry and on space forums such as this one is that if you use BOTH the most weight optimized designs AND the highest efficiency engines available, then what you will wind up with will be SSTO capable whether you intend it to or not.By highest efficiency engines I don't mean just an engine optimized to have a high vacuum Isp only. I mean an engine of highest efficiency over the entire flight range to orbit. For hydrogen engines that is the SSME, and the Russian analogue RD-0120...\n\nAnother highly weight optimized stage was the S-II second stage on the Saturn V. According to this Wikipedia page it was even better optimized than the S-IVB stage :Saturn V.S-II second stage.http:\/\/en.wikipedia.org\/wiki\/Saturn_V#S-II_second_stageThe 5J-2 enginesused had a mass of 1,580 kg each, for a total mass of 7,900 kg. You'll need 3 of the SSME'soperating at 109% thrustto lift the mass. So the 7,900 kg mass of the engines is replaced with 9,300 kg. And the 36,000 kg S-II dry mass is raised to 37,400 kg and the gross mass is raised to 481,400 kg.Now usingGary Hudson's 425s trajectory averaged Isp for the SSME engines, and the 9,200 m\/s required delta-V to orbit. We get a 17,000 kg payload:425*9.8ln((481400 + 17000)\/(37400 + 17000)) = 9,225 m\/sHowever, again we can get 10% greater total mass to orbit by propellant densification. This brings the payload to 22,440 kg. Also perhaps 10% off the structural mass can be saved by using aluminum-lithium alloy. And an additional 10% mass can be saved by the new weight saving methods. These weight savings can go to extra payload to bring the payload mass up to 28,000 kg. Note this is sufficient now to carry the Orion spacecraft as a SSTO.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.499697152Z",
        "author": "KosmoKen",
        "date": "2010-04-30T09:20:12+0100",
        "id": "3c439c739cda46a38e338fb5e8c88d17",
        "post_id": "post-220009",
        "text": "Have you tried pressing F4 and using the scenario editor? That the simple way anyway.",
        "thread_id": 14072
    },
    {
        "@timestamp": "2023-09-14T07:13:35.87458048Z",
        "author": "Urwumpe",
        "date": "2012-08-06T06:37:24+0100",
        "id": "84f93ad01bbe959738ed04665749d425",
        "post_id": "post-251616",
        "text": "Touchdown confirmed... Curiosity has landed!Now I can return to my bed... :goodnight:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.652520192Z",
        "author": "Columbia42",
        "date": "2010-06-12T16:23:15+0100",
        "id": "146ff281ba3edaa6fe46db00cbe4d026",
        "post_id": "post-221054",
        "text": "One place where I think we could end up wasting fuel is on the hab module's engines. All that module needs to do is deorbit (for this we can use a small, solid fueled engine). As for taking off from the surface, I think we should avoid carrying that engine\/fuel (Some of the fuel can be produced in situ) down to the surface on the same flight as the hab module. Instead maybe we could leave room for some kind of detachable engine\/fuel tank on the hab module. This could be brought down seperately and attached on the surface in preperation for liftoff.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.627289088Z",
        "author": "Bj",
        "date": "2010-05-13T05:36:21+0100",
        "id": "1261f09401ec0a7039a090a1f9582393",
        "post_id": "post-220848",
        "text": "Pablo49 said:Total Mass is 244050 KgSuper Edit:Hab Core: 13900 KgHab Modules(x2): 14300 KgCommunications Truss: 7500 KgSolaris(x2): 52000 kgCupola: 11800 KgService Module: 19000 KgTruss(x4): 1000 KgStorage Modules(x3): 10000Hab Nodes(x2): 2500 KgWork Modules(x2): 10000 KgTruss Node: 250 Kg\n\nwow thats a lot. It looks like an external drop tank is needed, but going off the calculations above, that means half an ares load and like a 16 or so minute burn. Ill crunch numbers later but that is most definitly plausable.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.041801216Z",
        "author": "Ripley",
        "date": "2014-04-10T17:28:39+0100",
        "id": "7956c711f27c63a87816a8223add518c",
        "post_id": "post-252175",
        "text": "Fromslate.com...When I saw the picture, I knew right away it wasn\u2019t from some artificial source. It wasn\u2019t even really a light source on Mars! I\u2019ve worked with astronomical cameras for many, many years, and we see little blips like this all the time. To make sure though, I asked my friend Emily Lakdawalla, who is also a planetary scientist and journalist. Her immediate response: cosmic ray.\n\n",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.666486784Z",
        "author": "Bj",
        "date": "2010-05-05T04:10:21+0100",
        "id": "8388f111ff7106de6ffe1fd54d9ad855",
        "post_id": "post-220660",
        "text": "Urwumpe said:At least a few of the inflatables from UCGO... never a bad choice.Otherwise we modules that contain functions like:\n\nKey ;Red = Full develop(mesh\/texture)Green = Textures onlyorange =mixedFor ground;Green houses-UCGO cargoMed Bay-UCGO inflatable, just texture differencePower supply, power storage-Umm besides needing a battery, UCGO solar panelsHabitat -UCGO inflatableTool storage-Like a shed? Don't think it would be inflatable then, probably need its own makeoverRover garage-Same as above just biggerFuel storage-Huge drums would be good, like oil refinery style.In-situ fuel plant - GUI MinerWater plant-Could be the same drums as the fuel storage, just different textureCommunication-Big antennaBase command\/Administration-UCGO inflatable commandMeteorological office-:hmm:Workshop-:hmm:Galley-:hmm:Recreation-:hmm:UMMU respawning :lol: -I think it should be on Earth but that's just me :thumbup:Arnold Schwarzenegger for the terraforming project - With the sound \"look, sa reacter is melting sa ice\". :rofl:For MSS;Green houses -*Med Bay -*Power supply, power storage -*Habitat -*Tool storage -*Rover garage -inside ArrowFuel storage -[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2650\"]simple tank payload 2.5[\/nomedia]In-situ fuel plant- GUI Miner(packed?)Water plant-maybe a big cylinder that contains all the necessary parts to be deployed. (*?)Communication-Antenna?Base command\/Administration-inside ship*Meteorological office-*Workshop-*Galley-*Recreation-**=one ofhttp:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=13http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=15http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=32http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=53http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=60http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=72http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=63http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=64http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=61http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=62http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=67http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=69http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=66..or other candidatesThis obviously will take a bit of dev time... Anyone good at making meshes?Izack said:I vote 'Project Sagittarius' in lieu of NASA's habit for naming things after constellations (Gemini, Orion,Constellationfor crying out loud...)\n\nWell at least the constellations NASA picks are easy to pronounce;)Should get a list of candidate constellations going,Izack said:I've included averyrough sketch using a tiny laptop finger pad thing.\n\n:rofl: Urwumpe...Ashaman42 said:For moving some of the cargo from martian orbit to the surface would a simple heatshield\/capsule that could hold a number of ucgo cargos (be it 4 or 8 or whatever) work?I'm thinking drop the hardy stuff and then either start the base wherever it lands or fetch the stuff via rover to where we want the base to be.\n\nI think it would be more efficient if the heat shield\/capsule thing would have its own small eject-able engine. It might be less efficient to try to set the main-ship on its way to reentry just to line up the payload, and burn back up to orbit. This way, it would push itself into its own trajectory. Plus, this would make the landing precision much better. Preferably, landing of the cargo would be within 1km of the base\/target, so that we don't have to worry about really long drives to and from landing site. (otherwise drivers of cargo packing trucks wont have long drives. :thumbup:Also on that note, would it be nice to carry more than 2x cargo at once? Can we get a UCGO style electric semi going?Also, if anyone could tell me how exactly to insert an object using a text editor instead of the in-sim scenario editor, it would save me a bit of shame and aggravation\n\nSimplest way is to use copy-past:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.818729472Z",
        "author": "AirSimming",
        "date": "2010-04-26T22:38:03+0100",
        "id": "7ebdcba0b949830cd3eee56fc15b8c81",
        "post_id": "post-219375",
        "text": "I think that we live in a world that is going to be better rather than worse. There is war and environmental destruction of course. At some places more, at some less, and in fact at most places none. But compared to the past century I think especially the developed world is as peaceful as almost never before. Almost nobody here in Europe certainly wants to live like an average citizen of the 19th century or the Middle Ages. I imagine that 100 years ago I would have been one of those who aimed for a one-way trip to the USA because they have seen the deep **** comming. Life has become rather easy and peaceful these days and I'm thankful rather than prone to be a sad naysayer. I do not see environmental pollution and wars causing the end of the world at all. I think that such thinking is a little bit too pessimistic\/exaggerated. Or I'm too much optimistic, but I doubt.Anyway, if a species is able to travel through universe fast, they may have seen things we possibly can't even imagine. They certainly might own resources we can only dream about. They may have seen more earth-like planets than we can imagine. So I don't think that our earth would make them be astonished, nor would they be deeply interested in it, well, in our non-renewable resources that are going to be exploited anyway. I think the most likeliest thing is that they would be surprised the same way we would be, to meet another intelligent species. That would be such a strange event that possibly would change our world and their world forever. I think it won't cause war at all, but quite careful and interesting meetings. Especially if they do not travel fast through space. If they would have been on the way for generations and ages, they wouldn't do anything but war. They would be just as amazed and careful as we would be.And hey, just imagine their spaceship would land, the hatches open and thousands of pretty females climb out of it...:cheers:",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.16876032Z",
        "author": "Hielor",
        "date": "2010-08-30T22:03:24+0100",
        "id": "1b0bcc56a162f08ad4d751991b182668",
        "post_id": "post-252319",
        "text": "jinglesassy said:Some companies make motion simulators for about 30,000 us.\n\nAnd they're significantly higher quality than that thing and don't require dozens of hours of work to get set up.That's how things work. You can pay more to get it done professionally, or you can pay less and invest a lot of time to do it yourself. Not surprising.Keatah said:But track IR with a single monitor is pretty stupid, you end up looking back at the screen 'shifty-eyed' anyways. You need multiple monitors.\n\nHave you ever actually used a trackIR with a single monitor? I have glasses, so am fairly limited in how \"shifty-eyed\" I can get, and I have absolutely no problems with it. Far from \"stupid,\" it's an absolutely amazing experience and I can't live without it.Plus, since FSX doesn't support a single viewport spanning multiple monitors, and the TrackIR only affects one viewport, you can't have a TrackIR work very well with multiple monitors. Given the choice between a TrackIR with a single fairly large monitor, or multiple monitors, I'd have to go for the TrackIR.",
        "thread_id": 16280
    },
    {
        "@timestamp": "2023-09-14T07:13:05.14658048Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-27T13:16:55+0100",
        "id": "092da971933f90b90a0b43ecdd17ae8f",
        "post_id": "post-219651",
        "text": "Bj said:What gets me is how can they make up for the atmospheric distortions? Must be some pretty advanced stuff.\n\nWell, you know, it is extremely large - maybe it pokes out above the atmosphere?!:p",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:13:05.565986816Z",
        "author": "N_Molson",
        "date": "2013-10-22T19:00:45+0100",
        "id": "bde9a59dad162a2fc55ff6c95cc56085",
        "post_id": "post-220436",
        "text": "The benefit of the SSTO would be for smaller payloads where the upper stage is not needed.\n\nLike ?Why pay $54 million, for wasted payload capability, when you only need the $40 million single stage launcher?\n\nAFAIK, the \"old\" R-7 can deliver 7,5 tons payloads to LEO (10 tons with the new Arianespace Soyuz facility at Kourou), light payloads to GTO, and is much cheaper than that.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.239620608Z",
        "author": "Notebook",
        "date": "2008-05-27T22:30:57+0100",
        "id": "aa6114743dd246df6e1a1c9abb5f6a6e",
        "post_id": "post-69042",
        "text": "My apologies to Meshermitz, but are they displaying during the show?N.",
        "thread_id": 1629
    },
    {
        "@timestamp": "2023-09-14T07:13:05.549395712Z",
        "author": "Andy44",
        "date": "2010-05-01T23:25:12+0100",
        "id": "3a5d93c771189c0a915ac64f456948c8",
        "post_id": "post-220081",
        "text": "Atlas (therealAtlas) was an engineering marvel. Unless I'm mistaken it remains the rocket with the best mass-ratio. Starting all the engines on the ground was indeed designed in from the beginning due to development risk for air-starting, but by the time the program was in production air-starting was pretty far along. Thus the Agena and Centaur upper stages later used with the Atlas.And as Urwumpe stated, the two booster engines were heavy beasts and jettisoning them made the system work. The fuel tank was very lightweight and used pressurization to achieve strength with low mass. The design was among the earliest rockets but it was so successful it flew unti 2004.Convair even studied the idea of a fly-back Atlas during all the space shuttle studies.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.557166848Z",
        "author": "Urwumpe",
        "date": "2012-01-04T22:45:04+0000",
        "id": "1b4c1b9921d85d4f1095269649384109",
        "post_id": "post-220332",
        "text": "RGClark said:Keep in mind the $100 to $200 per kg number is not arbitrary but is based on estimates by the SpaceX engineers of, for example, their understanding of the reusability of their engines, the most costly part of a rocket. Elon has said the Merlin should be reusable ten's of times.\n\nEstimates of Elon Musk impress me not at all - when he did so, I am impressed. Until that day, I have to assume that all he does is cooking with water like all the others. And is using cheaper, low technology gas generator cycle engines that can have a pretty long run time, but are no magic at all. They still run very hot, need expensive checks after each burn if you for example test them on the ground and can still explode if you mistreat them. Actually all photo and video evidence of the launches, which is the most solid evidence you have from SpaceX, since they keep most of the technical data of their launchers secret (for a reason), show no especially advanced launcher, just a company that applies Russian quality assurance on western technology (which is in case of SpaceX, using the worst of both worlds, since Russian rocket engines are much more advanced as the stuff they build).Also, if you can reuse your rocket engines 20 times, this does not make the rocket 20 times cheaper. And especially not the launch.The figure for NASA is like that: They pay 1.6 billion USD for 12 Falcon 9\/Dragon flights. That means 133 million per flight. That is in the same range as you pay for a Ariane 5 flight and 50% cheaper than an EELV flight. Worlds apart from the $100 per kg that you advocate by faith.Each Falcon 9 can haul 9,500 kg into space, this means every flight like that costs $14000 per kg - not even the $6000 that are accepted as low technological risk today. There is no number known about the launch costs without a dragon, and especially no number that is really business as usual.The estimates by SpaceX for the Falcon 9 without Dragon (not confirmed by any customer contract yet) are 35 million USD. That is $3600\/kg - a great number, right in the Russian price range. But not especially cheap.The lowest estimate by Spacex for the Falcon 9\/Heavy is 78 million with 24500 kg payload: $3200 kg. Conservative optimistic estimates from real engineers go to 120 million which is 50% higher, but more realistic, making the Falcon 9\/Heavy a whole lot cheaper as the current Ariane 5, with better performance, but that is still a number that has to be achieved first.Notice something?What SpaceX promises in their marketing mode, and what they really charge as price, are not the same at all.If you assume, SpaceX manages to (magically) reduce the costs by 5% every year (a pretty good value, it means it gets cheaper despite inflation), SpaceX would need 137 years to get that low. If spaceX manages to half the cost every year (which is after decades of spaceflight a tiny bit unrealistic), it would take just 4 years.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.508965888Z",
        "author": "Moach",
        "date": "2010-09-01T20:27:20+0100",
        "id": "86f56366b32d83cd77084dc0b6f966d3",
        "post_id": "post-252728",
        "text": "ok... now with the new version:GPU Name=NVIDIA GeForce 9500 GT--Initializing precomputation...--Done.--Generating on gpu...Done, time=68790.8 per quad--Generating on cpu...Done, time=1179785.5 per quadthe GPU was considerably faster :thumbup:this is still on my work rig:salute:what are you using to pass the calculations to the GPU? i see it's not CUDA, since it works on non-NVidia :blink:",
        "thread_id": 16324
    },
    {
        "@timestamp": "2023-09-14T07:13:05.555408128Z",
        "author": "C3PO",
        "date": "2012-01-03T03:53:08+0000",
        "id": "749119b877e24b69fd23828b298f11d8",
        "post_id": "post-220308",
        "text": "The fact SpaceX managed to develop a ELV at 1\/10 of the \"normal\" cost doesn't guarantee that the same ratio will be possible with a manned craft, flyback stages, SSTOs, etc.A lot of the hard lessons were learnt during those 10x$ programmes. But as SpaceX ventures into unproven methods, I bet they will run into some unexpected problems that will push up the cost.Comparing the actual workforce for running a prototype like STS to a planned X-33 that has no final operational hardware built yet is a perfect example of nonsensical argument. I'm quite sure NASA didn't plan on that size of workforce for their once-a-week STS.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.577422848Z",
        "author": "RGClark",
        "date": "2011-06-12T05:20:18+0100",
        "id": "6881a5053eb8f433880e81e0927a77a4",
        "post_id": "post-220145",
        "text": "RGClark said:Perhaps you are thinking of a vehicle of the same size as the X-37B? It is known that if you can scale up a rocket you can improve your mass ratio.To have a SSTO, it is commonly said that for a hydrogen-fueled version you need a mass ratio of 10 to 1 and for a kerosene version you need a mass ratio of 20 to 1.It is important to remember also I am filling pretty much the entire internal volume with propellant, no payload bay or even avionics bay. So it's not just a matter of density of the propellant since you actually have more volume to hold the propellant.Bob Clark\n\nI just saw this on Hobbyspace.com:Boeing proposes SSTO system for AF RBS program.The new issue of Aviation Week has a brief blurb about a Boeing proposal for the Air Force's Reusable Booster System (RBS) program: Boeing Offers AFRL Reusable Booster Proposal - AvWeek - June.13.11 (subscription required).Darryl Davis, who leads Boeing's Phantom Works, tells AvWeek that they are proposing a 3-4 year technology readiness assessment that would lead up to a demonstration of a X-37B type of systembut would be smaller. Wind tunnel tests have been completed. Davis says the system would be a single stage capable of reaching low Earth orbit and, with a booster, higher orbits. The system would return to Earth as a glider.Davis says \"that advances in lightweight composites warrant another look\" at single-stage-to-orbit launchers.http:\/\/www.hobbyspace.com\/nucleus\/index.php?itemid=30110I don't have a subscription to AV Week. If anyone does perhaps they could look it up.I'm curious about the statement it would be \"smaller\" than the X-37B. I did some preliminary calculations that if you switched to kerosene fuel and a high efficiency engine such as the NK-33, and filled every scrap of internal volume with fuel, then a vehicle twice the size of the X-37B could be SSTO. I'm surprised they are able to get it to work with a smaller vehicle than the X-37B.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.7649728Z",
        "author": "orb",
        "date": "2012-07-27T15:22:29+0100",
        "id": "c53c0ca95a9497244149ca63f3229558",
        "post_id": "post-251425",
        "text": "Discovery News:Tiny Pieces Make a Big Difference in Mars LandingSPACE.com:Why Do We Keep Going Back to Mars?Curiosity Rover Will Sleuth for Clues to Water on Mars",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56170752Z",
        "author": "T.Neo",
        "date": "2012-06-04T10:20:55+0100",
        "id": "41debff416409e6a35055da7a3b76873",
        "post_id": "post-220390",
        "text": "No they aren't. They are the same as already produced vehicles. SpaceX deserves credit for producing a lightweight stage in the Falcon 9 first stage, but then they saddled it with engines no more efficient than those produced in the very earliest days of spaceflight.Orbital Sciences deserves credit for using the highly efficient NK-33 engine on their Taurus II, renamed the Antares, rocket, but then they saddled it with stages no more weight efficient than those from the very earliest days of spaceflight.To produce the SSTO you just do what's obvious: use both the most efficient engines and the most efficient stages at the same time.\n\nYou've made the very poor assumption that every space launch vehicle, its engines\/tankage\/etc, is equal in cost. This is wrong.You've argued the physics ad infinitum. Noone is actually doubting much of what you say there (mostly just the technical absurdity how you present the ease of marrying together different LV components).The main issue here is the economics- and in specific, the economics of an SSTO compared to a TSTO (since you have to justify the concept you are supporting compared to its competitors). And this analysis in the full sense is far more in-depth than any of the math you've done here.But from a basic viewpoint, reality is in your way: the more advanced technology that you require is obviously going to cost more than the less advanced technology that a TSTO requires. This is what has been argued by everyoneelsead infinitum.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.582540544Z",
        "author": "RGClark",
        "date": "2011-08-04T16:43:51+0100",
        "id": "1048154969b2ac02f82b68b7ea8e8900",
        "post_id": "post-220201",
        "text": "In regards to getting the most economical delivery of payload to orbit. Quite key here is that if you use the principle of usingboththe most lightweight stagesandthe most efficient enginesat the same timethen you can loft even more payload to orbit with your mult-stage launchers. Plus, the individual stages can now be used as SSTO's to loft smaller payloads at a lower cost than using the full multi-stage launchers.I mentioned before that SpaceX is using weight optimized design for their Falcon 9 launcher. They are getting a 20 to 1 mass ratio for the Falcon 9 first stage. And they expect to achieve a 30 to 1 mass ratio for the side boosters on their Falcon Heavy. If they had used high efficiency engines such as the NK-33 or the RD-180 instead of the Merlins on their Falcons they could lofteven morepayload to orbit as well as using the first stages or boosters alone as SSTO's to launch smaller payloads.It is notable that Elon Musk this week announced that SpaceX will be working on a \"super efficient\" engine which he says will allow reusable launchers that can bring the price to orbit down to $50 to $100 per pound, in the range of what I was saying. The key point is this is doablenowwith the high efficiency engines already existing and the lightweight stages already existing.August 03, 2011Looking at Spacex plans for Making Falcon Rockets Reusable to get to $50 per pound launch costs.http:\/\/nextbigfuture.com\/2011\/08\/looking-at-spacex-plans-for-making.htmlAugust 02, 2011Elon Musk of Spacex talks about a Reusable Falcon Heavy to get to $50 a pound to space.Two technology areas Musk didn\u2019t like were lifting bodies\/wings and nuclear rockets.On the former, he said he was a \u201cvertical takeoff, vertical landing\u201d type guy and eschewed wings since they had to be tailored for each planet\u2019s atmosphere and were useless on airless bodies such as the Moon.Drawbacks to nuclear power included the need for shielding (heavy), water (heavy), and public objections against launching nuclear fuel on a rocket.\u201cIt\u2019s a tricky thing getting a reactor up there with a ton of uranium,\u201d Musk said and went on to say while nuclear power would be useful for Mars or lunar operations, he implied that some assembly (i.e., mining and processing fuel off planet) would be required.\u200b\n\n\u200bhttp:\/\/nextbigfuture.com\/2011\/08\/elon-musk-of-spacex-talks-about.htmlc.f.,SSTO's would have made possible Arthur C. Clarke's vision of 2001.http:\/\/orbiter-forum.com\/showthread.php?p=281049&postcount=78Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.017567744Z",
        "author": "orb",
        "date": "2013-02-16T08:16:13+0000",
        "id": "51a891678312948522acd19a5ecd1e77",
        "post_id": "post-252071",
        "text": "JPLnews:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.651982336Z",
        "author": "Izack",
        "date": "2010-06-12T12:44:45+0100",
        "id": "7dfc9e97c65e7d9e344780438bced654",
        "post_id": "post-221048",
        "text": "Ashaman42 said:The rock miner comes in a packed cargo box of 1000kg and the ore mill requires 4 packed boxes of a 1000kg each.\n\nThat's a lot lighter than I expected. In that case the Ares I isn't necessary. For 5 tonnes of equipment, and I'm guessing the SMEV isn't any bigger than 5 tonnes itself, Than 25.4 tonnes of carrying capacity (Ares I) is more than a little overkill...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.627115008Z",
        "author": "Bj",
        "date": "2010-05-13T04:23:45+0100",
        "id": "48bddea86a064aa2fde28989a30b6e77",
        "post_id": "post-220846",
        "text": "Bloodworth said:I think aerobreaking the stack would be a mistake. A stack simply is not intended to take that kind of stress. Heatshields or not, the sheer stress of plunging that thing into the atmosphere would rip it apart. It is afterall held together mostly with airlocks and other assorted docking ports. The sheer size of the heatshield needed (even if it is inflatable) is space and weight that could be better used elsewhere or left behind altogether.\n\nMy sentiments exactly. Expecially with the solar panels out like that, more like huge sails.Pablo (or anyone else), since you have all the modules already built, can you give a estimate of the weight of each individual module there? Perhaps all we need is a little more fuel and\/or second engine.---------- Post added at 08:23 PM ---------- Previous post was at 08:21 PM ----------Pablo49 said:We could use that Hohmann (it's a verb now, btw) idea but send unmanned cargo to LMObeforewe send crew. Launch the storage modules and such over a couple trips, then send the hab modules last with the astronauts in them.\n\nI figured the storage modules would be for food, water, O2... :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.418755328Z",
        "author": "BrianJ",
        "date": "2011-01-22T12:31:30+0000",
        "id": "a42a6babaae59a172723ffc112b87148",
        "post_id": "post-252491",
        "text": "Ah, you are too kind, sir ;-) 'Tis done.",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:05.659588352Z",
        "author": "Wolfer",
        "date": "2010-05-03T15:01:08+0100",
        "id": "ecaef30ddc388e7cd4245a9f28a598da",
        "post_id": "post-220596",
        "text": "I think the stack idea would be more interesting than using the Arrow or another big unrealistic spacecraft, because it would mean more missions for assembly in earth orbit and the need for dedicated landers, thus there could be more pilots. But whatever the decision this looks promising and I would like to fly a mission or two if possible. Also, as far as teraforming goes, I think Urwumpe is right.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.653649664Z",
        "author": "fireballs619",
        "date": "2010-06-12T21:11:03+0100",
        "id": "fc43414019ce5f09d89a0b733b59e237",
        "post_id": "post-221061",
        "text": "Salun said:Call me Crazy but the way most people talk about its final orbit is circular. When it comes to saving fuel I vote for a highly eccentric elliptical orbit. One that would also a few times provide flybys the Martian moons. It should save fuel on MOI and if it were a real mission provide opportunity to study Mars Surface and its moons. Which are pretty much asteroids.\n\nI, too, would like to study martian moons. I wouldn't want to place this in a priority position, but if it can be accomplished without majorly changing mission plans, I'm all for it. Perhaps a probe can detach from the stack once we're in mars orbit, then rejoin before returning? I don't know if that is realistic, because I'm not that caught up on the mission plan. But if we're gonna be in that part of the neighborhood, why not :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.923855872Z",
        "author": "Ark",
        "date": "2012-08-06T06:53:53+0100",
        "id": "e5699e8de4a0c8fd20ddcd1c144f75db",
        "post_id": "post-251643",
        "text": "Where did they put the descent stage down?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.815830528Z",
        "author": "willy88",
        "date": "2010-04-26T15:21:00+0100",
        "id": "5ebf7b97546e67a0cee40495feb4d909",
        "post_id": "post-219344",
        "text": "Perhaps the aliens would try to avoidus, in order to prevent the same kind of disaster that happened with Native Americans, for example.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:04.81433088Z",
        "author": "martins",
        "date": "2010-04-26T12:05:47+0100",
        "id": "447a0d0ad3c06d8bf51f19596b4d7b0d",
        "post_id": "post-219329",
        "text": "Looks like Steven Hawking isn't a fan of SETI:http:\/\/news.bbc.co.uk\/1\/hi\/uk\/8642558.stm",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.925758976Z",
        "author": "Screamer7",
        "date": "2012-08-06T07:18:00+0100",
        "id": "d982003c5a5f353bbc197aef8a431568",
        "post_id": "post-251656",
        "text": "Does anybody have a status of the rover itself?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.083592448Z",
        "author": "TSPenguin",
        "date": "2010-08-13T23:36:40+0100",
        "id": "37525e598cfeec793a6ccf4a2770a10b",
        "post_id": "post-219543",
        "text": "Back on topic:[ame=\"http:\/\/vimeo.com\/13888708\"]Journey through Canyons on Vimeo[\/ame]",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.280814336Z",
        "author": "carlpilot",
        "date": "2010-04-27T21:20:15+0100",
        "id": "c901ab50dd80b380e8ca0ed74af4f9b5",
        "post_id": "post-219749",
        "text": "I have Anim8or and am trying to make a simple launch vehicle that works.Is it possible to make a working rocket with Anim8or or will I need another program\/programs?I don't have much money to spend on software so any freeware suggestions are most welcome.Thanks in advance,Carlpilot",
        "thread_id": 14037
    },
    {
        "@timestamp": "2023-09-14T07:13:35.938615808Z",
        "author": "Andy44",
        "date": "2012-08-07T01:32:21+0100",
        "id": "77a4ae1c74dc408f66caea6882ebaa89",
        "post_id": "post-251735",
        "text": "Mattyv said:Curiosity's Descent - YouTubeSweet! NASA is really outdoing themselves this time.\n\nWow, that was kind of cool, even if the last few seconds were hard to decipher. The heat shield sure dropped away real fast!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.560291328Z",
        "author": "RGClark",
        "date": "2012-02-10T15:02:42+0000",
        "id": "f486a021a549592c4ff9fead6857f8f3",
        "post_id": "post-220368",
        "text": "T.Neo said:I see nothing amiss there. Except this:Musk is nuts. :rofl:\n\nActually what he says there makes sense, assuming he does return the first stage to the launch site, based on the experience with the engines on the DC-X:DC-X NewsJune 23rd, 1993Demonstrating fast turnaround between flights is also a major DC-X objective. May 26th's eight-hour fire\/defuel\/service\/refuel\/fire cycle time goes a long way toward that goal too.\"We were pleased with the vehicle's performance as well as the ease with which we can turn it around between tests. We're realizing the benefits that come from designing the system to be totally reusable.\" -- Pete Conrad, DC-X flight manager.\u200b\"The entire DC-X system, including avionics, software, hydraulics, propellant feed systems, engines, and sub-systems met or exceeded our expectations. Through this rigorous series of tests we learned how to efficiently service the vehicle and quickly load and unload propellant. We acquired extensive data showing that the vehicle's operations, support and maintenance features will help us to achieve our goal of aircraft-like operations.\" -- Paul Klevatt, DC-X program manager.\u200b\n\nhttp:\/\/www.islandone.org\/SpaceAccessUpdates\/930623-DCXN.htmlBob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.600837376Z",
        "author": "Wally",
        "date": "2010-05-12T09:49:42+0100",
        "id": "c1ce97e6fb25202dcfc9dab51ce9a271",
        "post_id": "post-220521",
        "text": "I'm not familiar with IMFD (yet), but thanks for the tips, I will try with Attitude MFD, it's been on my queue for some time.Also, I think a lower thrust can be obtain via the CTRL key, not Shift:)",
        "thread_id": 14081
    },
    {
        "@timestamp": "2023-09-14T07:13:36.500455936Z",
        "author": "Jarvit\u00e4",
        "date": "2010-09-01T20:55:41+0100",
        "id": "2ce346ecf798f78d04c7422cd0035828",
        "post_id": "post-252702",
        "text": "Oh look, it's the \"nothing to hide\" argument. If you've nothing to hide, please post your full real name ans social security number, address, credit card number, photos of your passport and driver's licence, and all of your browsers' histories for good measure.That argument is invalid. And while you could argue that you can protect yourself from privacy breaches by just not posting private info on an antisocial networking site, that isn't the case with Dropbox, because you're deliberately installing an application on your computer that you know will communicate with an undisclosed server. And you can only hope it only takes what you nicely asked it to take.",
        "thread_id": 16321
    },
    {
        "@timestamp": "2023-09-14T07:13:05.583048448Z",
        "author": "Urwumpe",
        "date": "2011-08-07T20:14:43+0100",
        "id": "7174883fea4a7addd945e12c52ed795f",
        "post_id": "post-220208",
        "text": "T.Neo said:Do we really need to operate spacecraft as amateurs though? This is what RGClark has stated (or is at least implying), but I can imagine many levels of operation that are not nearly as simple as a very small-scale private operation, that are still much better than the current state(s) of where spaceflight is at.\n\nWell, it is the extreme, isn't it? A platinum coated titanium bullet with diamond heat shield tiles would sure also be possible, but for what?T.Neo said:That said, your super-expensive hyper-intensive maintainance operations and accidental metal-chip production machines will come down in price with time... of course there will always be limits and more intensive systems will always cost more, but the more experience is gained, the better things will become.\n\nLet me tell you an old German fairy tale:After a senior engineer retired, the machine that this engineer supervised failed. Despite all attempts of the younger engineers and technicians, nothing worked, and the alternative started to become buying a new machine for a few million Euro. The owner of the company saw the proposed solution and was not willed to get deeply in debts without fighting, so he called the retired engineer, if he couldn't do anything there.The engineer arrived, looked a few minutes at everything, measured a few things, pushed against some parts and then marked a part of the machine with chalk and said \"Replace this axle and all will be fine again\". The technicians did as told, and suddenly, the machine was running as good as a new one.The engineer went to his former employer, and produced a bill over 10,000 Euro for his work. The company owner was surprised, after all, he didn't do anything except making a chalk mark. The engineer explained the bill in detail:Chalk - 1\u20acKnowing where to put the mark - 9,999\u20acNow the company owner was enlightened and paid the bill.Experience and skills together are extremely rare and extremely valuable. And they define their price.Also, you have to look at the physical aspects there: The more performance you want, the less tolerances for errors you get. Performance is not just brute force alone, but also effectivity. The more effective your spacecraft should get, the more effective have its parts to get. The whole is maybe more than just the sum of all parts, but still you can't use junk parts alone with only junk skills of your engineers.The math is pretty simple there: The less chamber pressure you have available, the less effective your rocket will be because the exhaust has less energy per kg. At the same time, a higher pressure means a lighter rocket engine for the same thrust. without pumps, you can't get very high chamber pressures, you are limited by the tank pressure and the structural mass.For anything worth talking as SSTO or TSTO, you will need pumps, simply because the limitations of pressure-fed will be ugly. for pumps, you have the same downsizing: the higher your rotor speed, the smaller and lighter a pump can get for the same pressure change and mass flow. Also, for turbo-pumps, a higher rotor speed means the turbine can run faster and be more effective.So, you are pretty soon getting in hells kitchen: If you want less good parts, the parts will get heavier or the performance of your spacecraft has to drop. When the parts get heavier, you need more performance from the other parts to compensate or the spacecraft performance will drop.Now the annoying part starts as well: For a TSTO, you can compensate a performance drop of your second stage by making the first stage better (or the other way around). But there are limits. A SSTO has no such option, it can only try finding a better planet to launch from.Thus, a first stage, that could for example haul a single low-performance second stage into its launch window, could also maybe carry two higher-performance vehicles with the same payload each. Or you could grow an existing first stage for something obsolete and low-performing into something that can launch two modern second stages. or shrink to become more effective itself.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.617122048Z",
        "author": "Linguofreak",
        "date": "2010-05-09T03:06:01+0100",
        "id": "69df44c9ac5edbfb960bbd3ee69221b7",
        "post_id": "post-220758",
        "text": "Urwumpe said:(Also, I think it is far too soon for that question. It would be better to ask it again, when we know which missions are planned. Maybe all people want to fly the same mission, but nobody another less prestigious one.)\n\nBut that was kind of the point: Find out what kind of missions people *want* to fly, design a program around that, and leave the boring stuff that nobody wants to do out, or schedule a few missions for the people that want to do it.If more people want to do interplanetary flights than assembly flights, schedule a long-term program with lots of interplanetary flights starting with the spacecraft already assembled in orbit. If more people want to do assembly flights than interplanetary flights, do fewer (maybe even one) interplanetary flights with several assembly missions per flight.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.03510144Z",
        "author": "orb",
        "date": "2013-11-14T04:40:58+0000",
        "id": "28e483cbc32b53ea8209d8e74649722e",
        "post_id": "post-252120",
        "text": "Universe Today:A Guided Aerial Tour of Curiosity\u2019s Journey So Far on MarsNASA JPL:Curiosity Out of Safe ModeNovember 12, 2013Mars Science Laboratory Mission Status ReportNASA's Mars Science Laboratory Project received confirmation from Mars Sunday (Nov. 10) that the Curiosity rover has successfully transitioned back into nominal surface operations mode. Curiosity had been in safe mode since Nov. 7, when an unexpected software reboot (also known as a warm reset) occurred during a communications pass with the Mars Reconnaissance Orbiter. Mission science planning will resume tomorrow, and Curiosity science operations will recommence on Thursday.\"We returned to normal engineering operations,\" said Rajeev Joshi, a software and systems engineer for the Curiosity mission at NASA's Jet Propulsion Laboratory in Pasadena, Calif. \"We are well into planning the next several days of surface operations and expect to resume our drive to Mount Sharp this week.\"After analyzing the data returned by the spacecraft on Thursday evening, Nov. 7 (Pacific Time), the Curiosity operations team was able to determine the root cause. An error in existing onboard software resulted in an error in a catalog file. This caused an unexpected reset when the catalog was processed by a new version of flight software which had been installed on Thursday. The team was able to replicate the problem on ground testbeds the following day. Commands recovering the spacecraft were uplinked to the spacecraft early Sunday morning.{...}",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5853376Z",
        "author": "T.Neo",
        "date": "2011-09-06T22:32:50+0100",
        "id": "a86db4332bb379b9e9d019aaf9b2cbe5",
        "post_id": "post-220232",
        "text": "This will allow us to add a Dragon-sized capsule and also the reentry and landing systems to make it reusable.\n\nTo make the Dragon reusable, or make the whole vehicle reusable?I have a feeling that to make the whole vehicle reusable, you would need a good deal more mass.Also, did you include the extra piping and support structure for those two extra Vulcains? You can't just slap extra engines onto a rocket.Does anyone have any data on how much the piping and support structure of a launch vehicle weigh? I haven't been able to find this data so far.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.586201088Z",
        "author": "Urwumpe",
        "date": "2011-09-14T20:29:12+0100",
        "id": "7de32493f2316a43eeb9a176af6d65b1",
        "post_id": "post-220244",
        "text": "RGClark said:You'll have to give to give me a reference on that one. What I saw was that use of composites did result in weight savings in the Dreamliner that will result in reduced fuel usage compared to a comparably sized aircraft.\n\n[ame=\"http:\/\/en.wikipedia.org\/wiki\/Boeing_787_Dreamliner\"]Boeing 787 Dreamliner - Wikipedia, the free encyclopedia[\/ame][ame=\"http:\/\/en.wikipedia.org\/wiki\/Boeing_767\"]Boeing 767 - Wikipedia, the free encyclopedia[\/ame][ame=\"http:\/\/en.wikipedia.org\/wiki\/Airbus_A330\"]Airbus A330 - Wikipedia, the free encyclopedia[\/ame]The question on the 787 is: Could you have build such wings without composites? I think no. But the composite hull for PR reasons should have been scrapped. No weight advantage there and lots of expensive maintenance in service.RGClark said:Certainly, Rutan has shown weight savings in his aircraft and now with his spacecraft using composites.\n\nRutan could also make a lead aircraft fly. This isn't really about the material. Also most sail planes are also made of composites today, because of weight constraints, but still, you have to differ there a lot HOW the material is used.A thrust structure made of composites for example (which is one of the heaviest structures in a rocket), would fail after a few seconds, regardless how strong you make it. Composites don't like strong vibrations. Same problem if you have a moving part that needs a certain hardness. Temperature resistance can be a problem. you can use composites for some decoupled structures that don't experience the full vibrations. But alone aerodynamic vibrations can mean a lot of trouble for simple composites structures.If you properly combine composite structures with metal structures, you save weight. But there is not much room for composites in rockets. Some interstages work great, but tank structures of composites alone are pretty impossible, cryogen temperatures neutralize all advantages of composites and make them much weaker as comparable metal tanks.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.4405952Z",
        "author": "orb",
        "date": "2010-09-03T00:15:11+0100",
        "id": "cb00cff033ae647b534c45c2624612ae",
        "post_id": "post-252564",
        "text": "Kyle said:So only the original Delta Glider has the local lights right? Or am I missing something?\n\nIf you ask whether other versions of DeltaGlider have local lights, then also DG-XR1 has local lights defined.If you ask if only DeltaGlider of the stock vessels has local lights, then no, also stock Atlantis uses local light sources for engines.",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.617360896Z",
        "author": "Urwumpe",
        "date": "2010-05-09T08:48:32+0100",
        "id": "84115ab5661410f6c045de0ec9987717",
        "post_id": "post-220761",
        "text": "Linguofreak said:But that was kind of the point: Find out what kind of missions people *want* to fly, design a program around that, and leave the boring stuff that nobody wants to do out, or schedule a few missions for the people that want to do it.If more people want to do interplanetary flights than assembly flights, schedule a long-term program with lots of interplanetary flights starting with the spacecraft already assembled in orbit. If more people want to do assembly flights than interplanetary flights, do fewer (maybe even one) interplanetary flights with several assembly missions per flight.\n\nYes, but that doesn't work out, once you try to play the missions. You need to have a concept, and then assign the people by skills and preferences into it. Otherwise, you will get a pretty boring program, and the people will divide into two groups:Those who are constantly stressed because they opted to fly missions that are too hard for their skills, without chances to downgrade, since the poll was used for deciding the mission shape.Those who are not having room to improve their skills because they are assigned only to easy missions, and never have to learn do something better.I think opinion polls are nice, but irrelevant for planning such things. You would need to apply some filtering and own experience yourself in the planning anyway.Also, the poll is pretty useless since it is the first time we do something like that. Nobody has any experience with such missions and does not know yet how it will develop.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.816969472Z",
        "author": "T.Neo",
        "date": "2010-04-26T17:54:36+0100",
        "id": "f377b314e03d6dd9f1919a16f3534aae",
        "post_id": "post-219356",
        "text": "The DNA that you carry, influences also your brain -> your way of thinking -> the way you behave as \/ in society.\n\nAh, the old nature vs. nurture debate.Of course an alien species is going to differ in terms of nurture, but they will have fundamental similarities with humans, in terms of both psychology and society.Society isn't wholly determined by psychology. A lot of it is determined by history and ideologies.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.629613824Z",
        "author": "Pyromaniac605",
        "date": "2010-09-05T22:43:36+0100",
        "id": "33eaa553378a60e1d9809ab9819dfff0",
        "post_id": "post-253018",
        "text": "Why do you wanna know? Are you.... STAY PUFTS EVILER TWIN!!!!?Darren",
        "thread_id": 16341
    },
    {
        "@timestamp": "2023-09-14T07:13:05.135282944Z",
        "author": "Bj",
        "date": "2010-04-27T03:17:19+0100",
        "id": "d56acaa81e9a64d99bab1ea238dd2ccc",
        "post_id": "post-219633",
        "text": "Getting inspired? Hard to say, I think the best way to get motivated for freely developing software is to listen\/read the constant comments that you might have. I think the thought of everyone drooling over the Arrow got Dan motivated. :tiphat:Deep down though its a matter if you want to rather than need to. Personally I am working 46 hours a week + full time student + whatever random jobs on the side which could account as high as 20 hours a week. Quite simply, all I want to do is sleep, so that's all I do.;)Best advice; do it when you want to do it, don't force yourself to do anything you don't want to do. Otherwise you will just end up hating it.:cheers:",
        "thread_id": 14023
    },
    {
        "@timestamp": "2023-09-14T07:13:05.553772544Z",
        "author": "T.Neo",
        "date": "2011-12-09T17:28:55+0000",
        "id": "f62717b472dd0068fdcc27b218a94675",
        "post_id": "post-220289",
        "text": "You ask me this me every time, I tell you every time and you ignore the fact that I told you like a half dozen times before.It's coming from reusability.\n\nYes, but here is what annoys me about your claims: you treat reusability as if it is some magic phenomena that cuts costs by two orders of magnitude, magically.This is emphatically not the case, and STS is the concrete evidence of this fact. The expendable parts of STS weren't the problem here, it was rather how the reusable parts needed to be treated.To have any benefit from reusability, you need to do it correctly. There are many ways you can fail and many ways you could succeed. This is what makes your \"the cut of two orders of magnitude comes from reusability\" claim even more annoying.This is why I ask you time, and time, and time again, for the calculation(s) that you performed that led to the \"two orders of magnitude\" statement. \"It comes from reusability\" is no calculation, it is just an empty claim. The more extraordinary something is, the more extraordinary evidence it needs behind it.The low cost, expendable test version is important because it will show not only that SSTO's are possible\n\nThe expendable test version would be a total waste of time, better to test out subscale models\/construction techniques to verify predictive calculations and estimations of mass.in fact they can be done at high payload fraction.\n\nThis is your claim, and as I understand it, a pretty dubious one.you had so much payload that you could add reentry\/landing systems and still have significant payload left over.\n\nAgain, your claim, and one that I have trouble believing. Have you ever calculated the mass of these systems?Conservatively, and not with \"modern materials magically cut this mass in half\"?I think it's been shown that reusability (in present form of the words) is still somewhat mythological.\n\nIt isn't mythological just because it hasn't been done right before (unless you ask Mike Griffin). The SSME took a high performance, bleeding-edge-of-technology engine and tried to make it reusable. And on top of that, they increased the throttle rating to increase payload.So there's no wonder the engine required such intense refurbishment. It doesn't necessarily have to correlate with other engines, but it can correlate with high performance ones, which is generally why you don't want to stick to those.There are other options: for example, you could run the SSME at a 70% throttle setting throughout the flight. This will reduce T\/W and ISP (a bit), and make the engine grossly overdesigned for this role, but this could help both with reusability and reliability.TheCommon Evolved Cryogenic Engine(CECE, an RL-10 derivative) is listed on the PWR website as having a service life of 10 000 seconds, and 50 in-space starts.This is enough for perhaps 20 flights, including a two-burn trajectory.Inthis threadon the NSF forums, it is said that the RS-68 has a flight rating of 1200 seconds, a maximum burn time certification of 1800 seconds, and has been tested to a maximum of 2400 seconds and 8 starts (unfortunately the link provided as a source no longer seems available). The limiting factor in the RS-68's maximum burn time is most probably the ablative nozzle, and even at a maximum of 1200 seconds, you can fit in four whole 250 second burns.The limiting factor in actually making the RS-68 reusable is probably a lack of access panels, etc.So if you have a $10-30 million engine (and RL-10s are relatively cheap), that you could reuse 20 times or more for only a bit of inspection between each flight, you could achieve pretty significant cost savings. Still not down to two orders of magnitude less- for that, you'd probably have to amortise the cost of the hardware over perhaps something like 1000 flights.I'm not saying that is impossible- maybe an enginecouldexist someday that could be robust enough and with good enough monitoring systems to withstand and that have a low refurbishment cost, but if you look at the RL-10, it is a pretty low performance engine- in terms of ISP it is quite good, but it has a far lower chamber pressure than say the SSME (640 psi on the RL-10-B2, compared to 3280 psi on the SSME), and makes up for it with a high expansion ratio (the RL-10 is a vacuum engine so this doesn't matter, the flip side is that it cannot be used from takeoff and is thus unsuitable for an SSTO unless it has athrust augmented nozzle).RGClark keeps saying that with the highest performance engines around, SSTO can be created and costs can be reduced by two orders of magnitude. But \"highest performance\" and \"cost reduction\" just don't jive. You don't want to have to select for the highest performance around, but rather the most reliable, practical system.The thing is, SSTO only makes economic sense for reusability, and the reason it is attractive for reusability is because it simplifies the recovery and re-launch process. However, if you have to deal with the burden of extra costs from the propulsion side for example, this advantage could quickly diminish and won't be worth it at all.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.552586752Z",
        "author": "flytandem",
        "date": "2011-01-10T21:25:43+0000",
        "id": "0978bebc80a6393ba4d7fde306e3d9e3",
        "post_id": "post-252909",
        "text": "2399! wow. Better than my best shot at it might ever be. I saw in the playback you had a very high Ap after the orbit insertion at the moon. I had tried that but found the resulting position of the craft wandered unpredictably and took more fuel to keep on track than the savings. But you managed to do it. Great.My 2429 had the first Ap about 6 moon diameters and had some savings for the plane change and the rendezvous happened fairly quickly, but you definitely had better savings from that higher Ap.:cheers:",
        "thread_id": 16334
    },
    {
        "@timestamp": "2023-09-14T07:13:05.473039104Z",
        "author": "SiberianTiger",
        "date": "2010-04-30T09:08:07+0100",
        "id": "0701c1efbadcad77ca47544a31d98165",
        "post_id": "post-219926",
        "text": "Yeah, it always begins with government making money look like sweets envelopes...:rolleyes:",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:05.584513024Z",
        "author": "RGClark",
        "date": "2011-08-24T20:02:32+0100",
        "id": "49146719417a9b8470d044fe27abd8b6",
        "post_id": "post-220222",
        "text": "RGClark said:It would be a truly watershed moment just creating a SSTO even if it doesn't carry much payload. It wouldn't have to be anything extensive like perhaps what Boeing is planning with their X-37B derivedSSTO.A small one could be demonstrated by amateur science or technical organizations, for instance by the British Interplanetary Society, or the Planetary Society.The Planetary Society is spending about $5.8 million total on their two attempts at solar sail demonstators:Cosmos 1.Cosmos 1 - Wikipedia, the free encyclopediaLightSail-1.http:\/\/en.wikipedia.org\/wiki\/LightSail-1#CreationA small SSTO demonstrator that could carry a few hundred pound payload could be developed for less than this amount and would be far more important for it would show that low cost SSTO's are possible.In fact the organization developing it could even make money on it because they could use it to launch small scientific payloads.\n\nFor the purpose of just making the demonstration it might work to make the vehicle half the size of the one I described here:http:\/\/www.orbiter-forum.com\/showthread.php?p=292116&postcount=136So it would use one RD-0242 engine, have a propellant load about 10,000 kg, and, perhaps, have a dry weight of 475 kg. However, vehicle dry weights don't scale linearly. Scaling a vehicle up actually improves your mass ratio. So by making the vehicle half-scale we probably would not get as good a mass ratio, i.e., the dry mass would likely be more than just half that of the full sized vehicle.In addition to the amateur science organization funded test SSTO's, it might be funded as an X-prize competition. This might have the same effect as the Ansari X-Prize had in spurring commercial suborbital ventures. It would spur manned commercial orbital ventures.However, these would need high performance turbopump fed engines. This is an entire level of difficulty above that of the suborbital rockets which just use pressure-fed engines. In fact the complexity of turbopump fed engines have led rocket engineers to opine \"orbital launchers are turbopump developments with rockets attached\".I recommend teams attempting the venture engage in partnerships with Aerojet or Pratt & Whitney who have experience with high chamber pressure, turbopump-fed engines, especially of the Russian type. They both also have experience in converting an engine from one fuel to another, Aerojet with the conversion of the Titan II engines from kerosene to hypergolics, and Pratt & Whitney more recently with the conversion of the Apollo lunar lander engines from hypergolics to methane.Their costs would be partially defrayed by the amount of the X-prize. This prize amount should at least be that of the $30 million total prize money offered for the Google Lunar X-Prize competition, since its importance greatly exceeds it. Note too for such prize competitions the amount spent by the teams often exceeds that offered by the prize. They could also be offered a portion of the profits that would come from development of the vehicles as small payload orbital launchers.For this prototype test vehicle you probably would not need to use the SpaceX weight optimized Falcon 1 first stage since you just want to get positive payload to orbit. Interestingly I found that Armadillo Aerospace has successfully used common bulkhead design which saves significantly on tank weight for their suborbital test rockets. They would be a good choice for a low cost stage.However, Armadillo has not been successful in their last two suborbital test flights, apparently due to failures in guidance and control. Though Armadillo apparently has solved this for hovering vehicles, it is a significantly more difficult problem for a vehicle traveling at high speed. I recommend a partnership with the MIT Draper labs. They did the G & C for the Apollo missions. More recently they are engaged in partnerships to win the Google Lunar X-Prize.Bob Clark---------- Post added at 07:02 PM ---------- Previous post was at 01:40 AM ----------A common estimate is that orbital flight is an order of magnitude more difficult than suborbital flight, as measured for example by the energy requirements. On that basis a prize for a commercial manned flight to orbit might be 10 times that of the suborbital X-Prize, so to $100 million. This is actually probably doable considering that the required engines and stages already exist to do it as an SSTO.Another source for funding might be Bigelow Aerospace. Bigelow had offered a prize in 2004 of $50 million for a commercial reusable manned launcher to orbit. The prize though expired in January 2010 with no takers:America's Space Prize.http:\/\/en.wikipedia.org\/wiki\/America's_Space_PrizeHowever, the original Orteig Prize for a non-stop cross Atlantic flight also expired with no takers. It was the second offer of the prize for an additional 5 year period which was won by Lindbergh.Then Bigelow could offer the manned space flight prize for an additional 5 year period. But the original conditions for the prize were probably too ambitious. Bigelow appeared to want manned transport craft to his Bigelow space hotels to be fully developed from the winner of the prize in his requiring a 5 man vehicle. However, following the example of the suborbital X-Prize, just accomplishing a small 1 man test flight would be sufficient to serve as an impetus for commercial ventures to invest in developing such launchers aside from the prize.Then I suggest Bigelow lower the requirement to only needing a single crew member. This would allow multiple test flights before a manned flight is attempted.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.868063232Z",
        "author": "Unstung",
        "date": "2012-08-06T06:26:50+0100",
        "id": "acf9cf660bc53e0fa2fd2129f0ef1ed2",
        "post_id": "post-251569",
        "text": "That was the end of peak heating and acceleration. The spacecraft reached 11 to 12 Gs.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.503802368Z",
        "author": "tblaxland",
        "date": "2010-04-30T12:06:36+0100",
        "id": "a04168bb965cf09108abd92e8a0377e8",
        "post_id": "post-220019",
        "text": "That was awesome :rofl:shangding said:i see it ,and i want to laugh,but i can't ,i'm a chinese.\n\nYou can't laugh at your own people? We do it all the time down here - there's plenty laugh at to be honest:pGhostrider said:That will make the Chinese version of MacGyver so totally not hard to spot.\n\nMacGyver with a shovel would be horribly over-equipped :dry:EDIT: I should mention the Australian Defence Force version: theField Ration Eating Device (FRED)",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:13:05.625803264Z",
        "author": "Salun",
        "date": "2010-05-12T06:25:25+0100",
        "id": "b55ffef007ca062e3dd22b337bfb30d7",
        "post_id": "post-220834",
        "text": "Bj said:How so?I'm thinking those satellites that came with DGIV (I think) would work good too. Ill add it to the list:cheers:Yes think of it this way, if we have 98,900kg absolute maximum, with only a single tank load, that is much less than a single payload from the Ares V. So what is that, like 4 modules space shuttle sized?Note: after a quick check, if we load a AresV full of fuel (160,000kg) onto the MSS, we can jump our payload up to 484,474kg.Which makes me think, how long of a burn would it take for so much fuel?Reversing Specific impulse equation:[math]1500000\/9.18 = 1797.38 * \\frac{42000+160000}{\\bigtriangleup t} [\/math][math] ~90.91 = \\frac{202000}{\\bigtriangleup t} [\/math]which turns to ~2221.98 seconds or 37.03 minutes. Ouch:blackeye:... but still doable.Well anyway more planning tomorrow.\n\nMaybe with the launch from earth(Or moon) We can add a little power with SRB's that disengage like the shuttles after fuel consumption. Great way to add a lot of power with minimal weight gain.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.014805504Z",
        "author": "orb",
        "date": "2013-01-10T20:37:23+0000",
        "id": "7f2ef0bd5c3684629f73219f574c2f96",
        "post_id": "post-252062",
        "text": "JPLnews:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.504201984Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-30T16:03:52+0100",
        "id": "99bd2656b282be8204f8d54630c49fb5",
        "post_id": "post-220022",
        "text": "That is a pretty awesome little tool!I want one!I don't know what I'd use it for, but I want one anyway!:p",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:13:05.636190976Z",
        "author": "Columbia42",
        "date": "2010-05-19T22:21:12+0100",
        "id": "cf7bd76aa57593f636d379e27ee06684",
        "post_id": "post-220911",
        "text": "If we are going to land in the vicinity of a Mars lander than I think it should be Viking (seeing how it was, I think, the first man made object to land on Mars). To this end I will create a preliminary surface base near the Viking landing site.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.245929472Z",
        "author": "SolarStorm",
        "date": "2010-09-16T08:26:18+0100",
        "id": "cdeff7a2a40617cc10233bf4b6abf6b2",
        "post_id": "post-252380",
        "text": "I'm trying to make my ship (actually a purely atmospheric aircraft to start with) as aerodynamicly realistic as possible. Sure I want it to look good, butmymain goal (for now) is to make it fly as the real version did. I've got as much data as I can about it's performance, but now I need to try and put that into orbiter, and if what Moach is saying is right, then it sounds like I need to use C++ for this. First time for everything I guess...",
        "thread_id": 16290
    },
    {
        "@timestamp": "2023-09-14T07:13:05.585869568Z",
        "author": "RGClark",
        "date": "2011-09-14T04:03:50+0100",
        "id": "1aed1f943c14d6a483c2918520512744",
        "post_id": "post-220239",
        "text": "Loru said:seriously - create a blog.If SSTO is such a good idea from engineering\/economic point of view why we haven't got one already?\n\nBoeing believes it might be doable:Boeing proposes SSTO system for AF RBS program.The new issue of Aviation Week has a brief blurb about a Boeingproposal for the Air Force's Reusable Booster System (RBS) program:Boeing Offers AFRL Reusable Booster Proposal - AvWeek - June.13.11(subscription required).\"Darryl Davis, who leads Boeing's Phantom Works, tells AvWeek thatthey are proposing a 3-4 year technology readiness assessment thatwould lead up to a demonstration of a X-37B type of systembut would be smaller. Wind tunnel tests have been completed. Davissays the system would be a single stage capable of reaching low Earthorbit and, with a booster, higher orbits. The system would return toEarth as a glider.Davis says \"that advances in lightweight composites warrant anotherlook\" at single-stage-to-orbit launchers.\"http:\/\/www.hobbyspace.com\/nucleus\/index.php?itemid=30110A key technology that has to be accomplished is an altitude compensation method that doesn't add too much to the engine weight. Note that Reaction Engines is investigating one possibility with the expansion-deflection nozzle for their Skylon vehicle. I'll discuss some other possibilities in a following post.Bob Clark---------- Post added at 03:03 AM ---------- Previous post was at 02:53 AM ----------Urwumpe said:RGClark: If real engineering would be really that easy, my coworkers and me would be out of work, since just a single beard with a whiteboard is enough. Luckily, the real world is so complex, that we can't just stop employing new specialists here, despite us only doing CAx services for many more engineers at the actual projects - good work is always rewarded with more work, and real engineering is a lot of work.Your first order estimates here already fail to correlate with any experience values, so don't you think you should better calm down a bit, take a deep breath and then calculate really conservatively?If you think that it is below your dignity to do proper CAE on your first-order estimates to prove that you are right despite the conservative first-order estimates being far away from your claims: There are always people like my company to do the dirty numerical work for you and let you concentrate on the decision-making. But be aware: Specialists cost money, because while we like our job, we like our job to be profitable.\n\nI don't agree with that. Conservative estimates say you can do it withcurrently existingstages and engines. Use of composites just gives you better payload fraction.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.643666176Z",
        "author": "Izack",
        "date": "2010-05-27T02:03:44+0100",
        "id": "808f312120b55ae447707b72ad8845e3",
        "post_id": "post-220975",
        "text": "Urwumpe said:A point which I think requires some redesign: The cargo boxes in the Wiki are currently showing many elements, including rare noble gases or rare metals, which we will hardly find on Mars in large numbers. Maybe we should abstract rarer cargos into categories which group many of them. At the same time, we have no cargo boxes reserved for any useful tools or consumables, alloys or molecules. For example, we could use spare CO2 filter beds for regular maintenance. We could need tins with selected minerals for preparing green houses. We have not a single box with medical supplies in the list.\n\nThat's not a problem. I went ahead and made a basic template (though it's not quite done yet...I'm in the middle of a move so progress is slow), and I just need to fill in whatever labels are needed. Whenever the list is finalised I'll give it a shot.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.326381568Z",
        "author": "Kyle",
        "date": "2008-07-17T01:46:21+0100",
        "id": "7e2a40b8d41c829b62d9f0b054796259",
        "post_id": "post-69054",
        "text": "Oh my god, its increadbile, I cant find any other words to describe it.",
        "thread_id": 1630
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6483904Z",
        "author": "Izack",
        "date": "2010-06-09T02:26:34+0100",
        "id": "48ed1c993248fcd56e980bb3cde5d641",
        "post_id": "post-221016",
        "text": "Yes, it looks like 2010 is the platform of choice. However, I thought we had opted out of using XRs or DGs.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.669288192Z",
        "author": "Urwumpe",
        "date": "2010-05-05T21:25:37+0100",
        "id": "3170399b04c9c8714e2213745814f3a7",
        "post_id": "post-220685",
        "text": "I think Pegasus is a typical compromise name, that has absolutely no connection to Mars, Spaceflight, Exploration or Colonization. Also we have at least three add-ons named Pegasus.Even Theseus would be more fitting (The hero who went into the Labyrinth to slay the Minotaur).",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.453447936Z",
        "author": "Izack",
        "date": "2010-09-01T03:12:24+0100",
        "id": "0837469576a6fbbd8c41f0da1179b0dc",
        "post_id": "post-252585",
        "text": "Belated:welcome:to Orbiter-Forum!No renal activites of any kind around here, please! Or we'll have to quarantine the Meets & Greets subforum!",
        "thread_id": 16309
    },
    {
        "@timestamp": "2023-09-14T07:13:05.458526976Z",
        "author": "Zatnikitelman",
        "date": "2010-04-29T14:55:09+0100",
        "id": "dc6d559194ec46e942d66bb6d56c5429",
        "post_id": "post-219905",
        "text": "Actually, from what I understand, the amount of earthquakes in 2010 has been normal, the ones that have happened have just taken place closer to populated areas or somesuch than others so that they get more attention.",
        "thread_id": 14060
    },
    {
        "@timestamp": "2023-09-14T07:13:05.44655232Z",
        "author": "Face",
        "date": "2010-04-29T16:33:31+0100",
        "id": "7fa4d8de5525c33664caabfe7b08fa73",
        "post_id": "post-219867",
        "text": "SiberianTiger said:What's so exciting about a huge buried slab of iron?\n\nTMA-1",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:13:36.607926784Z",
        "author": "jedidia",
        "date": "2010-09-03T16:56:32+0100",
        "id": "b728192f2f73e9ac2ba99e98a6ca444f",
        "post_id": "post-252953",
        "text": "As fine as one would do trying to drill a hole with a hacksaw.\n\nNot sure I understand what you're saying. The navigator works very well for low-thrust trajectories...And an interplanetary trip is a good deal more difficult than a lunar one...\n\nFor a low-thrust vessel, no. Hitting the moon is very difficult, hitting Jupiter or Saturn is relatively easy. I made a low thrust flight there once with IMFD, you can make do. But how he managed to hit the moon is beyond me... unless he extended the orbit and just waited for the moon to come by.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.48632448Z",
        "author": "statickid",
        "date": "2010-04-30T06:50:46+0100",
        "id": "654aaddaf7ef1686d5ee1ae7cd3538fc",
        "post_id": "post-219980",
        "text": "I think a spaceship is something that doesn't really exist for us yet. I agree with silent_protagonist. To me, a \"spaceship\" seems informal now, but in the future it will be a larger vessel that has a large crew and longer duration \"voyages\" as it would be long enough to not just be considered a short \"flight\" and a \"craft\" for me can be almost any of them, but more generically, and certainly does NOT need a crew. for example i consider all satellites and probes and things all be spacecraft and also i might say, in the future, \"that particular ship is a fine vessel, and it can deploy lots of spacecraft\"",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:05.54924672Z",
        "author": "Ghostrider",
        "date": "2010-05-01T21:05:02+0100",
        "id": "b20706245ae2fb29f9b6d2740979522d",
        "post_id": "post-220079",
        "text": "Dropping engines like the Atlas means more complex tubing because you need to cut off and isolate the fuel lines that go to the jettisoned engines. Atlas was made that way because it was still unknown if a rocket engine could be ignited in space, so the safest thing was to light them up all of them at lift-off. When it was proven that you could indeed ignite an engine in space, the concept was abandoned. That staging procedure was also the cause of many a problem with the Ranger moon probes.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.759846144Z",
        "author": "orb",
        "date": "2012-06-29T13:34:29+0100",
        "id": "b0501fe94ede46cc9025875b1709aabb",
        "post_id": "post-251388",
        "text": "The Planetary Society Blog:How Curiosity Will Land on Mars, Part 2: Descent",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.577581312Z",
        "author": "T.Neo",
        "date": "2011-06-19T02:40:35+0100",
        "id": "1876e64f423e452dc9c99e609c8f1680",
        "post_id": "post-220147",
        "text": "How can you fill every single internal space with propellant? The best shape for a propellant tank is a spheroid, or a cylinder with spheroid (or ogive) endcaps. As I understand it the complex propellant tank shape of the X-33 is what caused structural problems.Unless your hull is directly based around the propellant tank (read: itisthe propellant tank), then fitting propellant into every nook and cranny will be difficult and likely be too much trouble for what it is worth.In addition, not all the volume within a propellant tank can actually be filled with propellant. You have internal stringers for rigidity, baffles and suchlike to control fluid dynamics within the tank, various other infrastructure, and ullage space.If the avionics is in an external pod, how is it recovered? Is the avionics just thrown away after every mission? What about the mounts for this pod? How does it disrupt airflow?Same goes for the payload. Is it like a fairing on a conventional launcher? Payload has a nonzero volume, and that fairing will have nonzero mass and nonzero drag.In addition, how are payloads returned from orbit? Arguably this is the sole capability of a spaceplane that isunseen anywhere elsewith any other spacecraft, despite its un-use in history.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56633216Z",
        "author": "RGClark",
        "date": "2013-11-10T15:24:48+0000",
        "id": "aded3bf988fe7aad0ce751e73f52cccc",
        "post_id": "post-220440",
        "text": "RGClark said:Though in the first test flight of the new version of the Falcon 9, the F9 v1.1, they did not stably \"land\" the first stage, SpaceX is optimistic they can solve the problem to get a reusable first stage:SpaceX Hit Huge Reusable Rocket Milestone with Falcon 9 Test Flight (Video)By Mike Wall, Senior Writer | October 17, 2013 02:01pm EThttp:\/\/www.space.com\/23230-spacex-falcon9-reusable-rocket-milestone.htmlSpaceX also plans to transition the half-scale Grasshopper VTVL test vehicle to a full scale Falcon 9 first stage:Final flight of Grasshopper v1.0 sets new record.By Brian DodsonOctober 14, 2013http:\/\/www.gizmag.com\/grasshopper-retires-altitude-record\/29384\/This article says this \"Grasshopper 2\", as it were, would have all 9 engines of the regular F9 first stage. However, discussions on other forums have said it would only have 3 engines. That would make sense since on stage return, you are using at most 3 engines, and moreover this way, you would not be risking an expensive loss of 9 copies of the Merlins during these Grasshopper test flights.Still, in point of fact there would be an advantage of using all 9 engines on this first stage Grasshopper, and with a full propellant load. In November, 2012 Elon Musk gave a lecture in London at the Royal Aeronautical Society.Elon Musk lecture at the Royal Aeronautical Society - YouTubeAbout 30 minutes in, he gave the propellant fraction of the new Falcon 9 v1.1 as around 96%, or perhaps 95.5%. The 96% propellant fraction number gives a 25 to 1 mass ratio. But at an Isp of 311 s for the Merlin 1D, the rocket equation gives a delta-v of 311*9.81ln(25) = 9,800 m\/s. Since the delta-v to orbit is only about 9,100 m\/s, this would allow a significant amount of payload.Then using the 9 engines and the full propellant load on the F9 first stage would allow in fact not just a VTVL test vehicle, but in fact a fully reusable and fullyorbitalvehicle.Amusingly, about 36 minutes into Elon's lecture someone asks a question about what he sees as the next big breakthrough in rockets after full reusability. Elon thinks for awhile and can't come up with an answer. He finally jokes maybe warp drive. Ironically, he already has the next big advance: a reusable SSTO.\n\nSpaceX has given the propellant amounts for both the first and second stages in the required Environmental Impact report for the Falcon 9 v1.1. These propellant amounts have been much speculated about on the internet. The amount for the first stage is about what has been estimated. However, the propellant load for the second stage is about 50% higher than the estimates.Given this and the propellant fraction for the first stage given by Elon in the Royal Aeronautical Society lecture, you can calculate the dry mass at least for the first stage. Plugging these values into the rocket equation you see it can carry quite a significant amount of payload as an SSTO.However, an SSTO achieves its best performance when altitude compensation such as aerospike is used. Then the payload in fact becomes surprisingly high. So high in fact that the cost per kilo of the expendable SSTO F9 is better than that of the standard expendable two stage without altitude compensation.In other words by investing in altitude compensation, the F9 first stage SSTO is a more efficient launcher than the standard two stage F9 if you don't invest in altitude compensation. Surprisingly, this superiority of the SSTO on the cost per kilo metric, is still true for the reusable launcher case, even when you make an apples-to-apples comparison of also giving the two stage an altitude compensating first stage.Discussion here:The Coming SSTO's: Falcon 9 v1.1 first stage as SSTO, Page 2.http:\/\/exoscientist.blogspot.com\/2013\/11\/the-coming-sstos-falcon-9-v11-first.htmlBob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.974788096Z",
        "author": "mojoey",
        "date": "2012-08-07T07:24:58+0100",
        "id": "38e01b7414351e79812c1b6260feabac",
        "post_id": "post-251742",
        "text": "fraxudemspas said:\n\nThis guy looks like this guy...Also this.Aannd now presenting: Condescending Voyager!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6221632Z",
        "author": "gaidheal",
        "date": "2010-05-10T21:43:20+0100",
        "id": "88ec306cd5498d93c92b05da5a3f4ba4",
        "post_id": "post-220800",
        "text": "HelloPerhaps, after a colony is established on Mars, an exploratory mission to Europa (moon of Jupiter) could be considered.I've been using Orbiter for less than a week, and love it already. I've also read this entire thread, and think you lot should watch this video:http:\/\/www.bbc.co.uk\/iplayer\/episode\/b00rz5ys\/Wonders_of_the_Solar_System_Aliens\/?from=rSome of you may have already seen some of the documentaries by Prof. Brian Cox, and the whole series is well worth your time. This particular episode has astounding information about the possibilities of life on Mars, that there could be large amounts of bacteria producing the plumes of methane that have been detected rising from the surface.And on Europa.... bacterialivingin ice? An ocean of liquid water100km deep?!Although I would love to join this mission, I don't feel that I'm yet capable of doing the things required. Happy to say though, I had my first successful docking of the DG with the ISS at around 2:30am this morning!:D",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.574899456Z",
        "author": "RGClark",
        "date": "2011-02-28T20:52:36+0000",
        "id": "cd1b691b2de08c77e65eb67a5a0d08cf",
        "post_id": "post-220116",
        "text": "Urwumpe said:Much more simpler in a way: If the nozzle is operated at an ambient pressure, at which it is not designed for, the gas flow inside it can not follow the cross section of it properly.If you for example have higher ambient pressure, the gas flow separates from the nozzle walls already before the nozzle exit, additionally producing shock waves that slow the exhaust down (over-expanded case). Or if you have lower ambient pressure, the exhaust is under-expanded and keeps on fanning out after the nozzle exit, so a part of the exhaust is only contributing partially to thrust.But 3% is good enough for government work. The orbiter way is simply[math]I_{sp} = \\frac{I_{sp,vac} \\cdot \\left ( p_{sl} - p_a \\right ) + I_{sp,sl} \\cdot p_a}{p_{sl}}[\/math]\n\nI believe your explanation is valid and this does have an effect on performance. However, I've been informed that the main source for the discrepancy in the calculation is that the cited value of the nozzle exit area is wrong. That wikipedia page gives it as 4.67 m^2:http:\/\/en.wikipedia.org\/wiki\/Space_Shuttle_main_engine#Thrust_specificationsBut on that same page is given the diameter of 90.7 in., about 2.304 m. This corresponds to an area of about 4.168 m^2. This value for the diameter comes from this Pratt & Whitney page:Nozzle Designby R.A. O'Leary and J. E. Beck, Spring 1992http:\/\/www.pwrengineering.com\/articles\/nozzledesign.htmso is probably reliable. Using this value for the exit area, the calculated value for the sea level thrust is quite close to the actual value.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.00290304Z",
        "author": "orb",
        "date": "2012-09-22T23:02:34+0100",
        "id": "063b7289b72ee622065b2f7e25f8e0de",
        "post_id": "post-251934",
        "text": "Universe Today:Curiosity Shows Off Its CredentialsPlaque on the exterior of Mars Science Laboratory, aka \u201cCuriosity\u201d (NASA\/JPL-Caltech\/MSSS)Curiosity\u2019s \u201cstars and stripes\u201d American flag mobility logo (NASA\/JPL-Caltech\/MSSS)\u200b",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.627494656Z",
        "author": "Wolfer",
        "date": "2010-05-13T14:01:14+0100",
        "id": "c028e4d4ee2ef3aa6d8aa8e9c6da6d09",
        "post_id": "post-220850",
        "text": "The Nerva 2 has a thrust of 1,500,000N and the MSS+the Nerva without any fuel has a mass of 276,050kg. That gives us about 5.43m\/s^2 of maximum acceleration, less than one g. I doubt we can keep the deceleration during aerobraking under that so we would need to reinforce the docking ports. But I still think we need to get the total mass if we aerobrake and see if we really get some benefits compared to using our engine to do the MOI.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.640764928Z",
        "author": "Bloodworth",
        "date": "2010-05-21T05:40:50+0100",
        "id": "eb285e1395ca196430e609f1c4082777",
        "post_id": "post-220951",
        "text": "Thank you, was just wondering. I'm good with it either way.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.010939136Z",
        "author": "Izack",
        "date": "2012-11-21T20:14:36+0000",
        "id": "174fe332cadc51955aff78d88cb77296",
        "post_id": "post-252022",
        "text": "T.Neo said:It is pretty easy to understand that some discoveries by NASA are regarded as pretty boring by most people; it's because those discoveriesareboring, in certain regards (if not any less scientifically interesting). It is perfectly understandable and perfectly acceptable.But if NASA comes along with a really extraordinary statement, such as \"We've made a discovery for the history books!\" and then makes what can be quite fairly called a lackluster announcement, it damages their reputation. They need to be a bit more careful about how they act in that regard.\n\nThis is what I'm trying to say, instead of just being a naysayer or parade-rainer. I'm sure the scientific interest in whatever discovery has just been made is considerable, and I'm quite interested to read about it. But as you say, these grandiose claims, if unjustified for the masses, just make NASA look like the boy who cried wolf.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.474148608Z",
        "author": "Andy44",
        "date": "2010-05-01T22:12:16+0100",
        "id": "2f29d87d7688a1864ee479bc7a9ac8c4",
        "post_id": "post-219935",
        "text": "Just pay attention, some of them are still in circulation.",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:05.092613888Z",
        "author": "sorindafabico",
        "date": "2014-03-10T20:58:14+0000",
        "id": "008b97e7edd4b6ede88e0bcec268166f",
        "post_id": "post-219607",
        "text": "I just bought a new battery to replace the old damaged one. Tested the new one on a downtown building:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.143780096Z",
        "author": "tblaxland",
        "date": "2010-08-30T03:11:57+0100",
        "id": "813594ba9010d5dffe265d0765156fc4",
        "post_id": "post-252287",
        "text": "I've used both VLC and Windows Media Encoder with ffdshow before. Generally successful but results vary depending on the codec used inside the QuickTime container.",
        "thread_id": 16278
    },
    {
        "@timestamp": "2023-09-14T07:13:05.569428992Z",
        "author": "Urwumpe",
        "date": "2011-02-24T07:22:10+0000",
        "id": "f649a73097ec9db281f626091a10c927",
        "post_id": "post-220111",
        "text": "RGClark said:Do you have a reference for the formula for calculating the thrust based on the surrounding air pressure?\n\nThe closest approximation is a linear interpolation of specific impulse. for the exact measured numbers, you need a look-up table for a nozzle, since the data is highly non-linear and also no longer just depending on atmospheric pressure, but also chamber pressure.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.473755904Z",
        "author": "statickid",
        "date": "2010-05-01T20:33:17+0100",
        "id": "8ecfd47eaa851bbfc433c7f099102e39",
        "post_id": "post-219932",
        "text": "I think the portraits are dumb. i'd much rather have no people. oh-except the lady liberty walking coins are cool.",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:35.786995968Z",
        "author": "ADSWNJ",
        "date": "2012-08-05T19:57:42+0100",
        "id": "7977cc3ba220189795fc95d94de3ec37",
        "post_id": "post-251483",
        "text": "Keatah said:This thing will be doing S-turns to control the amount of lift, very much like the space shuttle used to do.\n\nCool. Didn't see this before your post. It just gets better, doesn't it? This has to be the most complex landing in the history of unmanned spaceflight.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:35.995283456Z",
        "author": "Keatah",
        "date": "2012-08-24T23:42:01+0100",
        "id": "e827d90003790ccbe58bb3307cbd8bc2",
        "post_id": "post-251892",
        "text": "RGClark said:Anyone know if the relative humidity sensor was damaged?Bob Clark\n\nThe sensor checks out fine.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.661444864Z",
        "author": "Bj",
        "date": "2010-05-04T04:01:54+0100",
        "id": "10e85f706a2197031addcee1ab136712",
        "post_id": "post-220615",
        "text": "Izack said:You make a good point. Don't mind me! :tiphat:About the boxes, all I meant was that it was a measly maximum payload for a half-kilometer long vessel.Anyway...I toyed around with an exploration stack based on the Cook, and this is what I came up with.(Just a couple of default modules, Solar Service Modules and Dragonflies, as well as two default deltagliders (because the scenario had them anyway and this is just a demonstration.)Fuel tanks would be necessary for the station (which I did not add, oops), and two of the hab modules seen in the second image would be storage space. Also, two Dragonflies is a little unnecessary. What do you guys think?\n\n2 Dragons, most definitely wast of space;)1 dragon is fine if it is needed, though I don't think it would be.I found a problem, Arrow (under default settings) will not take off from Mars. So we can either, adjust config, or alter plan.is [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3105\"]Jumbo Tanker v1.0[\/nomedia] adequate?---------- Post added at 08:01 PM ---------- Previous post was at 07:58 PM ----------PhantomCruiser said:But, part of the challange could muscling modules around with that dragonfly...\n\nIf we have to rearrange stuff like the ISS does then we might need one or at least the RMS",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.67483008Z",
        "author": "Andy44",
        "date": "2010-05-01T23:19:21+0100",
        "id": "25b2f0734260ff2f12e6b356785472de",
        "post_id": "post-221098",
        "text": "Wow, an Saturn-class Atlas... I want one! Request seconded.",
        "thread_id": 14084
    },
    {
        "@timestamp": "2023-09-14T07:13:36.512172288Z",
        "author": "Weirdo Earthtorch",
        "date": "2010-09-02T09:52:26+0100",
        "id": "b4dbda4e9178b6be73ef42305b819e7b",
        "post_id": "post-252757",
        "text": "fc:Code:PU Name=NVIDIA GeForce Go 6800\n--Initializing precomputation...\n--Done.\n--Generating on gpu...\nDone, time=488462.3 per quad\n--Generating on cpu...\nDone, time=2979041.8 per quadsome shader errorsnc:Code:GPU Name=NVIDIA GeForce Go 6800\n--Initializing precomputation...\n--Done.\n--Generating on gpu...\nDone, time=493840.4 per quad\n--Generating on cpu...\nDone, time=3573803.3 per quadno errorsTextures generate correctly on both versions.",
        "thread_id": 16324
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56930176Z",
        "author": "Urwumpe",
        "date": "2011-02-22T18:50:50+0000",
        "id": "4250a98cb84867f33ba3107cad54b4f5",
        "post_id": "post-220109",
        "text": "I wouldn't call 69 Million USD per SSME low cost or even thinkable for commercial operations. Even the RD-0120, despite being much cheaper, would be anything attractive for commercial operations, if you want to reuse.Blending the best of Russian rocket engine technology with the best of western avionics would likely be a much more attractive base for commercial rocket engines... like a Full Flow Staged Combustion engine with 1.5 MN thrust (100 times more than the test bed NASA is currently researching into nirvana). The engine cycle isn't really the problem, the largest bipropellant rocket engines ever build in human history had been full-flow staged combustion engines.The NK-33 is of course much cheaper - somebody else already paid the lunch. Attractive for a while, but not offering chances for future growth, since you can't expect upgrades.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.548949248Z",
        "author": "Sky Captain",
        "date": "2010-05-01T18:56:57+0100",
        "id": "97da8bc049c5121bde495327f48a825c",
        "post_id": "post-220076",
        "text": "I suggest you just take a suitable Velcro rockets stage since it is config file based and easy to edit. Set the physical values from Falcon 1 first stage and test fly it in Orbiter. I think it should work with reasonable accuracy.While an expendable SSTO booster might be relatively easy to achieve a reusable one would be a completely different matter. Suppose a Falcon 1 based SSTO has 600 kg payload. To make it reusable would need a thermal protection, aerodynamic surfaces and some sort of recovery system to for gentle landing which would quickly add extra mass.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.047058944Z",
        "author": "orb",
        "date": "2011-11-15T18:36:29+0000",
        "id": "4e49e782c1fc1ebc103810a99839c0d5",
        "post_id": "post-251214",
        "text": "NASA:Nov. 15, 2011\u200bLaunch Team Focuses on Unique Needs of CuriosityAbout the size of a small SUV and weighing as much as some cars, the Mars Science Laboratory \"Curiosity\" is being asked to conduct the most intensive examination of the surface of the red planet ever attempted. It carries cameras, a robotic arm, drill and even a laser to vaporize bits of rock at a distance.That's too much work for solar panels to power, so NASA is fueling the rover with a plutonium-powered battery of sorts called a multi-mission radioisotope thermal generator, or MMRTG. Loaded with 10 pounds of the material, the power source is expected to generate electricity for a mission lasting at least two Earth years.\"It requires a fancy power supply in order to do the job,\" said Dr. Pam Conrad, deputy principal investigator for MSL. \"This enables us to make measurements all day, every day, at night, in the winter.\"Before researchers get a taste of groundbreaking research about Mars, the launch team at NASA's Kennedy Space Center in Florida is focusing on its responsibility to safely launch the spacecraft and its power source.Even if there were an accident and a release of plutonium, something officials put at a 3-tenths of one percent chance of happening, the material would most likely remain on federal property either at Kennedy or Cape Canaveral Air Force Station, the mission's launch site.However, preparation has been the foremost thought for NASA officials and the launch team will be beefed up with officials from the Lawrence Livermore National Laboratory in Calif., specifically the National Atmospheric Release Advisory Center, or NARAC, a team that models plumes to predict radiation hazards.Ron Baskett, an atmospheric scientist for NARAC, said a network will be in place on launch day to feed critical information to the Livermore lab to generate the models if there is a release of radioactive material.Even the network to collect that data will be strengthened a bit over the usual launch day measures. The National Weather Service's Melbourne office will focus some of its instruments on Cape Canaveral Air Force Station on the day of launch, now targeted for Nov. 25.For its part, NASA and the Air Force's 45th Space Wing have 46 towers to collect wind data and two more detailed instruments that collect information about conditions more than 20 miles above Earth.\"We believe we have the right team put together, with the right people and all the control and functions that you might expect for this type of launch,\" Brisbin said.Officials expect a normal launch day, culminating in an Atlas V lifting Curiosity off the Earth and on a path to Mars.\"If you see a plume, it does not mean there's been an accident,\" said Dr. Frank Merceret, director of research for Kennedy's weather office. Most launches produce a plume of some sort, he said, and even accident would not necessarily indicate any radiation has leaked from the spacecraft.NASA has used the power units 26 times in the past, including the Apollo moon landings and the Viking landers on Mars. Also, they've been used to power the Pioneer and Voyager spacecraft, along with the Galileo mission to Jupiter. More recently, the Cassini mission to Saturn and New Horizons mission to Pluto both run on RTGs. All were launched safely.{...}NewScientist:Mega-rover ready to hunt for life signs on Mars",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.644113664Z",
        "author": "fireballs619",
        "date": "2010-06-01T16:17:40+0100",
        "id": "92e7a1cf0494023543a50a6ec945056f",
        "post_id": "post-220980",
        "text": "After reading all 31 pages of posts, I've decided I want in on this. I'd probably be best as ground crew or piloting landers, but I'll help however I can. Just let me know what I should do.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.64217984Z",
        "author": "Izack",
        "date": "2010-05-22T14:38:19+0100",
        "id": "eb2b7016666c2d7ae7e0f2b42d722b92",
        "post_id": "post-220959",
        "text": "Voyager said:I volunteer to build a space station at about 1000km above Earth to help!\n\nUm, I'm not sure how that will help.Can you explain what this base will do? Also, 1 000km isn't very far, by astronomical standards. The Moon is ~360 000km away when it comes closest (perigee), for instance.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.435185664Z",
        "author": "Xyon",
        "date": "2010-09-01T02:33:41+0100",
        "id": "57276084deb58ad0809507da0de7d776",
        "post_id": "post-252521",
        "text": "Hartmann said:It means that the sky now can show the milk way and nebulas ??\n\nEssentially, yes. There were some images in the screenshot thread about this feature when it was first implemented into a beta version. It's a lovely chunk of eye candy.:D",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:04.820770816Z",
        "author": "Urwumpe",
        "date": "2010-04-28T13:19:37+0100",
        "id": "d405fdb7c32dc188846ed0d2377090b5",
        "post_id": "post-219393",
        "text": "Maybe the aliens really come as tourists...and you know how destructive tourism is on Earth.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:04.78413824Z",
        "author": "Shadow Addict",
        "date": "2010-04-26T14:16:10+0100",
        "id": "9ccef9ee194b361f3f0a00c03d7f1798",
        "post_id": "post-219318",
        "text": "IronRain said:or, if you want it very simple, you can useLola MFD (Fixed version);)\n\nNo point using that with AMSO. AMSO comes with a great built-in landing AP.",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:13:35.758257152Z",
        "author": "Unstung",
        "date": "2012-05-10T02:42:18+0100",
        "id": "7dfcacae2600ccea4509fc8ec42bdf90",
        "post_id": "post-251373",
        "text": "orb said:Universe Today:Take a Peek Inside Curiosity\u2019s ShellLED-lit image from Mars Science Laboratory inside its shell (NASA\/JPL-Caltech\/Malin Space Science Systems)\u200b\n\nThat image is so bland yet the conditions it was taken in is very exciting.Curiosity's image resolution is a much bigger improvement over Cassini's than I thought.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.613912576Z",
        "author": "Bj",
        "date": "2010-05-07T04:07:45+0100",
        "id": "d50954be83fd3f4ec4f97ab02d47b18b",
        "post_id": "post-220730",
        "text": "Kveldulf said:You could always have the meshes be a little short, and pretend that the rest is underground.\n\nWolfer said:Couldn't the buildings just be textured so they look covered in a couple layers of dirt?\n\nYes to both.Whoever makes it, can do it however\/whichever they want:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.591497984Z",
        "author": "silent_protagonist",
        "date": "2008-05-11T18:24:34+0100",
        "id": "6582fa8d7fd94f12bead81fab4781c47",
        "post_id": "post-65228",
        "text": "I imagine NASAcouldservice the HST or another LEO satellite with Orion if they decided they really needed to. It would probably require at least a mission module with an airlock and some means grappling the sat, which would mean two launches if NASA sticks with the current Ares I design. You also still occasionally hear talk of using Orion to service Earth-Sun L2 satellites (like the JWST), replacing the lunar lander on top of the Ares V with whatever equipment you would need. (Does anyone know what the delta-v is to L2?)Of course I doubt if any of this would actually happen, but I think the capability is there.pete.dakota said:spcefrk said:The James Webb Telescope will replace it IIRC.\n\nThat's not it's designation or purpose, though. The James Webb will not be able to see visible light. It will only be able to see IR. Whereas the Hubble can see visible, near-IR and UV.\n\nThat's true about JWST not being a complete replacement; it's more an upgrade from Spitzer than a replacement for Hubble. I guess they just decided that they weren't getting enough science from the visible spectrum to justify the expense, but it'll be a shame to see it go. I still say that NASA's budget woes would be solved if they were allowed to charge royalties for Hubble pictures.;)( I suppose it's worth mentioning, though, that a lot of Hubble's targets are far enough away that what would be visible light up close has been redshifted to IR by the time it gets to us, so in a sense you are still seeing \"true to life\" images.)",
        "thread_id": 1408
    },
    {
        "@timestamp": "2023-09-14T07:13:35.835213568Z",
        "author": "SolarLiner",
        "date": "2012-08-06T06:11:31+0100",
        "id": "5795ccda0a3d1cf2f3acbadcb7b8ccd7",
        "post_id": "post-251533",
        "text": "Keatah said:Navigation data indicates right on the X in the middle. so far..!Pyros armed and ready\n\nReady to fireworks ! :lol:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.437951232Z",
        "author": "Ark",
        "date": "2010-04-29T21:18:22+0100",
        "id": "2d81e20b5e8b10a3b3f97ba83e082868",
        "post_id": "post-219820",
        "text": "jedidia said:You can nerf the Deepstar pretty easily by editing the ini-file to give it whatever thrust you'd like to have (I actually nerfed it DOWN, to the values of a moderately possible fusion engine, and pumped the mass up to 1000 tons empty mass... makes for interesting flying).\n\nThat's what I was thinking as a solution, I was just curious if there was anything else out there with the thrust to tow those pigs.",
        "thread_id": 14052
    },
    {
        "@timestamp": "2023-09-14T07:13:04.824578048Z",
        "author": "Unstung",
        "date": "2010-05-01T20:26:15+0100",
        "id": "21735ccee8cb3a963cfefb4e64712b8a",
        "post_id": "post-219433",
        "text": "Hawking and Alien ContactMOD NOTE: THIS POST MERGED FROM ANOTHER THREAD.I'm surprised this hasn't been posted on this forum (unless I missed it):http:\/\/news.yahoo.com\/s\/afp\/20100425\/sc_afp\/scienceastronomyextraterrestrialhawkinghttp:\/\/www.timesonline.co.uk\/tol\/news\/science\/space\/article7107207.eceFor the new Discovery show.But why would such advanced civilizations want to have any involvement with such a primitive one?Such advanced civilizations would need to go tothisoccupied planet for resources?EDIT: I'm blind, how'd I miss this thread?",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.927887104Z",
        "author": "ADSWNJ",
        "date": "2012-08-06T07:59:48+0100",
        "id": "1a9bdf6c6acda3ef890971d9bf01c1d3",
        "post_id": "post-251672",
        "text": "Check this out ...Expected landing ellipses (the darker one was the final revised one on the NASA site)...The actual landing coordinates from the live stream, transposed onto Google Earth (which has a great Mars mode!!) ...Still stunned that NASA can call it to that precision and land it remotely right on the ellipse.Bigger pictures:http:\/\/www.flickr.com\/photos\/84337094@N02\/7723525758\/in\/photostream",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.658413056Z",
        "author": "Pablo49",
        "date": "2010-05-02T23:00:36+0100",
        "id": "bb0a794d550048ea82d64db093dc3747",
        "post_id": "post-220582",
        "text": "Bj said:The only real think that needs developing is an engine with controllable pitch, just in case the COG is really off center.\n\nKulch's Mir2 has the titan service module, which apparently compensates for the total mass of the station. So could we use that with SSBB or whatever?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.55635584Z",
        "author": "T.Neo",
        "date": "2012-01-04T08:51:56+0000",
        "id": "b7987026a85213f8e17728b7255bc483",
        "post_id": "post-220322",
        "text": "I'm talking specifically about Elon Musk's track record. Both with his prior businesses and with SpaceX.Nobody sent a privately financed rocket to orbit until he did it.It had long been speculated among insiders that rocket costs were greatly inflated by government financing but he proved the fact by cutting costs by a factor of 10.If we are finally to make space access routine it's going to take people of guts, insight and of sufficient financing.Elon has all of those.\n\nNo track record (and it has already been explained here where the SpaceX track record is lacking) can magically make your venture to lower launch costs down to $100\/kg successful. Nobody has a track record relating to that. If it is possible at all, it is extremely challenging.This is only the tip of the iceberg once you accept what the rocket equation has been saying all along.\n\nRubbish. The rocket equation is a miniscule fraction of the effort that goes in to making a launch vehicle. Nearly 100% of that effort is actually applying the math technologically.You can get the rocket equation to do all sorts of nonsense for you that couldn't be done in reality.RGClark, you never actually bother to answer tough questions (like my SSTO vs TSTO challenge). It seems you pick up on a sort of 'buzzword' (for example, \"SSTO can cut costs to $100\/kg\", \"private development can be 1\/10th the cost of government development\" or soforth) and keep on repeating it (in a manner that harkens the term 'stuck record') whenever someone challenges your claims or asks you to properly substantiate them.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.00327424Z",
        "author": "orb",
        "date": "2012-09-25T11:34:38+0100",
        "id": "8561f36626537b18780a6637d4e966bf",
        "post_id": "post-251938",
        "text": "NewScientist:Meet the man who gave the Mars rover its eyes",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.8201088Z",
        "author": "jinglesassy",
        "date": "2010-04-27T17:35:02+0100",
        "id": "6d00a1ee4a42624ae34f1dc505e64a56",
        "post_id": "post-219386",
        "text": "Hey i have proof aliens are already attacking us with a picture they are already here! :lol:",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.57893376Z",
        "author": "Loru",
        "date": "2011-07-03T10:04:19+0100",
        "id": "e4c860f24813545c1bd21bb92f544832",
        "post_id": "post-220160",
        "text": "RGClark said:Perhaps. But I have yet to see anyone on this forum to actually do the calculation using the most weight optimized stages and the most sea level to vacuum efficient engines we have now.Anyone on this forum could do that calculation but no one on this forum has done it.Bob Clark\n\nExactly - anyone means that You can do the math also. You don't have to be add-on developer to experimentally verify your claims. As you claim SSTO is possible with current technology: do it.Velcro rockets gives you simple and ellegant way to make your rockets (It comes with a lot of meshes so you don't have to mesh something) and has nice ISP-sl parameter that differs ISP in vacuum from ISP within Earth's atmosphere. All you need to do is do the math and put it into velcro cfg file.Then you can release it and anyone can check your SSTO concept.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.013732096Z",
        "author": "orb",
        "date": "2012-12-13T14:50:40+0000",
        "id": "1e142822663000cf6a45b808f84cf287",
        "post_id": "post-252051",
        "text": "NASA\/ NASA JPL:Curiosity Rover Nearing Yellowknife BayDecember 11, 2012Mars Science Laboratory Mission Status ReportPASADENA, Calif. -- The NASA Mars rover Curiosity drove 63 feet (19 meters) northeastward early Monday, Dec. 10, approaching a step down into a slightly lower area called \"Yellowknife Bay,\" where researchers intend to choose a rock to drill.The drive was Curiosity's fourth consecutive driving day since leaving a site near an outcrop called \"Point Lake,\" where it arrived last month. These drives totaled 260 feet (79 meters) and brought the mission's total odometry to 0.37 mile (598 meters).The route took the rover close to an outcrop called \"Shaler,\" where scientists used Curiosity's Chemistry and Camera (ChemCam) instrument and Mast Camera (Mastcam) to assess the rock's composition and observe its layering. Before departure from Point Lake, a fourth sample of dusty sand that the rover had been carrying from the \"Rocknest\" drift was ingested and analyzed by Curiosity's Sample Analysis at Mars (SAM) instrument.{colsp=2}Click on images for details\u200b|Layered Martian Outcrop 'Shaler' in 'Glenelg' Area\u200bThe NASA Mars rover Curiosity used its Mast Camera (Mastcam) during the mission's 120th Martian day, or sol (Dec. 7, 2012), to record this view of a rock outcrop informally named \"Shaler.\"Image credit: NASA\/JPL-Caltech\/MSSS\u200b|Curiosity Traverse Map, Sol 123\u200bThis map traces where NASA's Mars rover Curiosity drove between landing at a site subsequently named \"Bradbury Landing,\" and the position reached during the mission's 123rd Martian day, or sol, (Dec. 10, 2012). The inset shows the most recent legs of the traverse in greater detail.Image credit: NASA\/JPL-Caltech\/Univ. of Arizona\u200b|Sol 120 Panorama from Curiosity, near 'Shaler'\u200bThe NASA Mars rover Curiosity used its Navigation Camera (Navcam) during the mission's 120th Martian day, or sol (Dec. 7, 2012), to record the seven images combined into this panoramic view.Image credit: NASA\/JPL-Caltech\u200b|Sol 120 Panorama from Curiosity, near 'Shaler' (Stereo)\u200bThis stereo panoramic view combines 14 images taken by the Navigation Camera (Navcam) on the NASA Mars rover Curiosity during the mission's 120th Martian day, or sol (Dec. 7, 2012). The scene appears three-dimensional when viewed through red-blue glasses with the red lens on the left.Image credit: NASA\/JPL-Caltech\u200bCuriosity ended Monday's drive about 30 percent shorter than planned for the day when it detected a slight difference between two calculations of its tilt, not an immediate risk, but a trigger for software to halt the drive as a precaution. \"The rover is traversing across terrain different from where it has driven earlier, and responding differently,\" said Rick Welch, mission manager at NASA's Jet Propulsion Laboratory, Pasadena, Calif. \"We're making progress, though we're still in the learning phase with this rover, going a little slower on this terrain than we might wish we could.\"Curiosity is approaching a lip where it will descend about 20 inches (half a meter) to Yellowknife Bay. The rover team is checking carefully for a safe way down. Yellowknife Bay is the temporary destination for first use of Curiosity's rock-powdering drill, before the mission turns southwestward for driving to its main destination on the slope of Mount Sharp.{...}NASA\/ NASA JPL:Mars Rover Self-Portrait Shoot Uses Arm ChoreographyDecember 11, 2012PASADENA, Calif. - The robotic arm on NASA's Mars rover Curiosity held the rover's Mars Hand Lens Imager (MAHLI) camera in more than 50 positions in one day to generate a single scene combining all the images, creating a high-resolution, full-color portrait of the rover itself.A larger version of the previously released self-portrait is now available online, along with an animation video showing how it was taken, and a practice self-portrait taken earlier by Curiosity's test-rover double on Earth.The new version of Curiosity's self-portrait, online at:http:\/\/photojournal.jpl.nasa.gov\/catalog\/PIA16457, shows more of the surrounding Martian terrain than a version completed last month.{colsp=2}Click on images for details\u200b|On the 84th and 85th Martian days of the NASA Mars rover Curiosity's mission on Mars (Oct. 31 and Nov. 1, 2012), NASA's Curiosity rover used the Mars Hand Lens Imager (MAHLI) to capture dozens of high-resolution images to be combined into self-portrait images of the rover. This version of the full-color self-portrait includes more of the surrounding terrain than a version produced earlier (PIA16239).Image credit: NASA\/JPL-Caltech\/MSSS\u200b|Camera and robotic-arm maneuvers for taking a self-portrait of the NASA Curiosity rover on Mars were checked first, at NASA's Jet Propulsion Laboratory in Pasadena, Calif., using the main test rover for the Curiosity.Image credit: NASA\/JPL-Caltech\/MSSS\u200bThe animation video at:http:\/\/www.nasa.gov\/multimedia\/videogallery\/index.html?media_id=156880341depicts how the rover moved its robotic arm on Oct. 31 to record the component images that would be combined into the self-portrait. The same software that rover planners use when designing the rover's moves was used to generate the animation.The arm movements were practiced on Earth first, using the closest double that exists for Curiosity, the Vehicle System Test Bed rover at NASA's Jet Propulsion Laboratory, Pasadena, Calif. The rover team typically uses that rover to test maneuvers before they are tried by Curiosity. The Vehicle System Test Bed's self-portrait, from the engineering model of MAHLI on that rover, is at:http:\/\/photojournal.jpl.nasa.gov\/catalog\/PIA16458.MAHLI is mounted on a turret at the end of Curiosity's robotic arm. The arm is not visible in the portrait because the arm was positioned out of the shot in the images or portions of images used in the mosaic. Some images taken during the day show portions of the arm. However, the Martian ground that the arm hides from view in those images is visible in alternative images chosen for the mosaic, taking the arm out of the scene.{...}SPACE.com:Drill Issue Could Threaten Mars Rover Curiosity's MissionMars Daily:Curiosity Rover Nearing Yellowknife BayScience Daily:Mars Rover Curiosity Nearing Yellowknife BayMars Rover Self-Portrait Shoot Uses Arm Choreography",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.168828416Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-05T21:58:55+0100",
        "id": "c042f96f60829a0bcb7894b50476289c",
        "post_id": "post-219685",
        "text": "Has anyone noticed what appears to be a new addition to Progress?It looks like a new video camera has been added - see the white coloured protrusion in the top-left of Progress in this photo.Click here for hi-res version.Anyone know anything about this (SiberianTiger)?;)",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:05.633979904Z",
        "author": "Urwumpe",
        "date": "2010-05-02T20:46:26+0100",
        "id": "88d619f4616ad091b1fefec3f6afd003",
        "post_id": "post-220553",
        "text": "Bj said:nah not me :thumbup:\n\nYou don't know for what I allocated the last 47 hours of SSU time...especially since I actually should have been getting the last bugs out of the IUS...:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.353752832Z",
        "author": "Coolhand",
        "date": "2008-07-19T21:25:08+0100",
        "id": "c0273c0d2a80f8c4bce718e486622c60",
        "post_id": "post-69059",
        "text": "if i load a scenario which starts on the moon it works fine.with the same configuration it also works with the lunar transfer tutorial that comes with orbiter.",
        "thread_id": 1630
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902521856Z",
        "author": "rseferino",
        "date": "2010-04-29T13:05:53+0100",
        "id": "5fc810e5e08e7b5dac7b8b3007ed04fc",
        "post_id": "post-219473",
        "text": "Spike Spiegel said:I've noticed over the years that many sci-fi spacecraft that are meant to appear \"near-future\" in design or construction have a major similarity. They often have a central truss\/beam that the other components are \"mounted\" to. For example, the Discovery from 2001\/2010, the Event Horizon, the ship fromDefying Gravity (Antares?), the ship from Avatar, and even the Deepstar addon for Orbiter.I'm wondering if there's a really good engineering reason why this design is so popular. Sure it looks pretty cool, and is acceptable since the ship won't fly in an atmosphere, but why not use a different design? Why is that type of design popular?\n\nAntares from Defying Gravity in turn be based on the designs for a BBC documentary called \"Space Odyssey: Voyage To The Planets\"HTML:http:\/\/en.wikipedia.org\/wiki\/Space_Odyssey:_Voyage_To_The_Planetswas based on several ideas engineers, so that would be most acceptable, in my opinion. A two-part documentary highly recommended. In fact, be my avatar.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:04.817364736Z",
        "author": "Urwumpe",
        "date": "2010-04-26T18:54:19+0100",
        "id": "a95bd29fc90072a7d434ce062641ac23",
        "post_id": "post-219361",
        "text": "And when Europeans reached China, it was equally disastrous, it is now long gone and destroyed...Next in the news: Vint Cerf recommends steaks.Actually, if you read the original statement of Hawking, you will find out that he is not concerned about us making contact, but how we do it: With love letters, music, photographs of our dogs and other egoisms.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.438567168Z",
        "author": "cinder1992",
        "date": "2010-09-02T17:19:33+0100",
        "id": "5dadb12457752db7b2f0a961f5c5a1f7",
        "post_id": "post-252550",
        "text": "I have CONFIRMED that the lighting engine WORKS withOrulex 2010! of course, the light on the DG was tiny, so it only lit a single vertex:p.",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5783232Z",
        "author": "T.Neo",
        "date": "2011-07-02T17:24:03+0100",
        "id": "690b6de8982782758ab6dcbc4060c143",
        "post_id": "post-220153",
        "text": "Space travel the path to human immortality?That must be the most absurd thing I've read in months.SSTOs will not drop prices down to $100\/kg.This has been explained again and again and again and you have not satisfactorily refuted (or attempted to refute) it.And no, the 2001 space vision would not have come true... for one single, simple reason:There was no need for it to.No reason to go to the Moon, no reason to go to Mars, not even a reason to build a Station V.The problem with getting propellant from the Moon is that it is a desolate wasteland; there is a deficiency of infrastructure there, you either have to ship from Earth, or attempt to construct on the Moon from what little youcanship from Earth. Physics is one thing, economics is another. Just because it is easier physics-wise to launch propellant from the Moon doesnotmean it is a logistically viable large-scale operation (unless, perhaps, DeltaGliders have replaced the family car).Especially if we consider that launch costs would be magically low.FurthermoreUranium is present only in low concentrationson the surface.The \"trillions of dollars\" thing doesn't matter because, as has been discussed, asteroids are difficult to get to, difficult to mine, and they are common heritage of mankind which prevents private exploitation.The resources within an entire mountain may be worth trillions of dollars too, but it isn't like someone is going to come along and try to process that mountain in a useful amount of time.And \"having uranium\" is only a tiny, tiny part of actually building and operating a nuclear rocket engine, or nuclear propelled vehicle. For example you need to design and build the engine itself, which would be pretty difficult to do from lunar materials. And the exhaust velocity increase that you have with a nuclear rocket is not everything; nuclear propulsion comes with many disadvantages as well.2001 being the year of the turn of the millennium (no, it was NOT in the year 2000.)\n\nYeah, it was- depending on which definition you take. Back then they regarded it to be in 2001, by the time 2000 came around everyone was just pretty thrilled that the first digit changed from a '1' to a '2'...",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.018372096Z",
        "author": "Andy44",
        "date": "2010-06-16T06:51:31+0100",
        "id": "ed46942fa66865d5a1ec1e1146fa5a6b",
        "post_id": "post-219500",
        "text": "Here's a website I check almost everyday to see cool stuff. I especially like the black and white stuff:http:\/\/1x.com\/Lately digital has gotten so hi-res that it's trying to compete with chemical black and white, but in many cases you can still tell the difference, especially the ones that almost have to have been done with digital equipment and software, like [ame=\"http:\/\/en.wikipedia.org\/wiki\/High_dynamic_range_imaging\"]HDR[\/ame].The two technologies can be mixed, though, so there is no clear divide between the two. Many photographers shoot on film, then scan in the negatives and process them in software, and print them out on printer paper. You can also shoot in digital, print it as a negative on a transparency, and then burn the image onto chemical paper the old-fashioned way. Then you can tone the paper or apply other chemical dark room techniques.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.618427904Z",
        "author": "Tommy",
        "date": "2010-09-03T03:48:24+0100",
        "id": "475dea0ed78410132e10e2fd8b802b0e",
        "post_id": "post-253009",
        "text": "Is there an MFD that allows me to see the distance angle between myself and target spacecraft during rendezvous?\n\nYes. SyncMFD. Whenever SyncMFD displays values for DLang, Dist, and RVel these are CURRENT values - not predictions. Only DTmin is \"predictive\". DLang is what you want, it's the same as angular distance.I would love to hear the answer too, because in a Soyuz manuall I 've been advised to do the deorbit burn at 170(or so) degrees from the Landing-Place, but neither Base-Sync-MFD nor Map-MFD could give me that information\n\nI'm not aware of any MFD that gives this for bases - perhaps Re-EntryMFD but I haven't used that in ages. Not sure it even works under 2006P1, much less 2010P1. You should be able to \"eyeball\" it well enough using BasesyncMFD's DEO (de-orbit) view.",
        "thread_id": 16339
    },
    {
        "@timestamp": "2023-09-14T07:13:05.58047872Z",
        "author": "Loru",
        "date": "2011-07-05T20:30:40+0100",
        "id": "fa692cf354c407b84de6510ce3f15d89",
        "post_id": "post-220179",
        "text": "Ergo - SSTO is possible but makes no sense with current technology.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.557777152Z",
        "author": "Urwumpe",
        "date": "2012-01-05T21:05:31+0000",
        "id": "f9816ef95ff9fb32dc8d9482bdead309",
        "post_id": "post-220339",
        "text": "T.Neo said:Within the first 10 years of its life, Orbital had only launched- if I read correctly, twice. Taurus first launched in 1994, Minotaur only in 2000.\n\nactually wrong, they had already 8 launches until 1990 - makes 8 launches in 8 years.http:\/\/www.orbital.com\/About\/Milestones\/",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.762134784Z",
        "author": "C3PO",
        "date": "2012-07-20T02:12:42+0100",
        "id": "8de93d077e6ea73e6251263f339e7386",
        "post_id": "post-251405",
        "text": "N_Molson said:mh no, the signals will take 7 minutes to travel from Mars to Earth. The spacecraft will send the data, so that we will know \"real-time + 7 minutes\" what happenedthere;)\n\nNo. The signal would take 13.8 min to reach Earth. The entry and landing will take 7 minutes, so the MSL would have been on the surface for 7 min when we see the signals from the entry. But with the Mars Odyssey problem, it's all a bit iffy at the moment.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.568621824Z",
        "author": "RGClark",
        "date": "2011-02-03T20:02:27+0000",
        "id": "4ba743c270e5a0abb63fd514c51c8547",
        "post_id": "post-220101",
        "text": "Another option for a manned launcher. NASA is in a quandary right now about what to do about their manned flight capability. Congress wants this reinstituted quickly but NASA says they can't do it with the money being provided by Congress.In regards to this proposal it is notable McDonnell Douglas, now a subsidiary of Boeing, was also the contractor on the DC-X, legendary for its low development cost, quick turnaround time, and small ground crew.In this report Boeing proposes heavy lift launchers using existing components:Heavy Lift Launch Vehicles with Existing Propulsion Systems.Benjamin Donahue, Lee Brady, Mike Farkas, Shelley LeRoy, Neal GrahamBoeing Phantom Works,Huntsville, AL 35824Doug BlueBoeing Space Exploration,Huntington Beach, CA 92605http:\/\/www.launchcomplexmodels.com\/Direct\/documents\/AIAA-2010-2370-650.pdfOne of the proposals is of a manned launcher with the Orion capsule using a shuttle ET propellant tank and four RS-68 engines. This does not use an upper stage but is not a single-stage-to-orbit vehicle because the final push to orbit is made by the onboard thrusters on the Orion spacecraft.However, it is interesting in this report comparison is made to theS-IVBupper stage on the Apollo rocket. I was reminded of a suggestion of Gary Hudson that the S-IVB would be single-stage-to-orbit with significant payload if it used the high efficiency SSME rather than the J-2 engine:A Single-Stage-to-Orbit Thought Experiment.Gary C Hudsonhttp:\/\/www.spacefuture.com\/archive\/a_single_stage_to_orbit_thought_experiment.shtmlIn Hudson's proposal the vehicle could lift 10,360 lbs, 4,710 kg. This would be just enough to carry the crewed version of theDragon spacecraftwithout cargo. Boeing's proposal for a manned capsule the CST-100 might be launchable by this also since it is of comparable size and design to the Dragon:Boeing space capsule could be operational by 2015.BY STEPHEN CLARKSPACEFLIGHT NOWPosted: July 21, 2010http:\/\/www.spaceflightnow.com\/news\/n1007\/21boeing\/NASA has shown in their crewed spacecraft versions to want to hearken back to Apollo in their use of capsules. This SSTO idea of Hudson would have the advantage of using a proven Apollo component that is already manrated. The SSME's are also already manrated rather than the RS-68 of the Boeing proposal.Because of its small small size compared to the shuttle ET propellant tank it would also be relatively low cost as well as only needing one SSME engine. In fact it would even be smaller than the Falcon 9, Delta IV, and Atlas V expendable launchers. Note as well NASA is leaning now to using SSME's or their expendable versions rather than the RS-68 for their shuttle derived manned launchers.Hudson in his article stated the S-IVB was designed by the Douglas Aircraft Company, which merged with McDonnell Aircraft to form McDonnell Douglas. McDonnell Douglas is now a division of Boeing, so Boeing should have access to the design documents of the S-IVB.NASA in their shuttle-derived launcher studies have focused on getting a cheaper version of the SSME by making an expendable version. However, the greatest advantage of a SSTO is in being reusable. Then I suggest studies be made on the SSME going the opposite direction: how can it be made to be reusable at much reduced maintenance cost?Now the SSME's have to be overhauled after every flight costing ten's of millions of dollars. However, Henry Spencer a highly regarded expert on the history of space flight has said Rocketdyne studies show that with a lot of work to upgrade it, maintenance could be reduced to $750K per flight:Engine reusability (Henry Spencer)http:\/\/yarchive.net\/space\/rocket\/engine_reusability.htmlSpencer here said this would not be satisfactory for really large reductions in space costs. But this would be a reduction in SSME maintenance costs by 1 to 2 orders of magnitude, a major reduction in the costs for using the engine. The question is: how much would it cost to make the necessary upgrades to the engine?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.669566464Z",
        "author": "Urwumpe",
        "date": "2010-05-05T21:54:27+0100",
        "id": "9af6abae2ef9723d2a62be02c62484ae",
        "post_id": "post-220687",
        "text": "Izack said:You're right: there's no relation. But how was Apollo related to the Moon?\n\nApollos twin sister is Artemis, the moon goddess. Also Apollo is the god of colonization.But the real reason is explained here:http:\/\/history.nasa.gov\/SP-4205\/ch1-6.html",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.929647616Z",
        "author": "Urwumpe",
        "date": "2012-08-06T08:22:17+0100",
        "id": "a912915100fc2a2a6416662d66069932",
        "post_id": "post-251684",
        "text": "Codz said:And it was launched and ferried by a US rocket and probe. I'd still partially count it though.\n\nRosetta has the chance in two years to become the first probe to land on a comet, without US contributions... but no planet.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.433006336Z",
        "author": "tl8",
        "date": "2008-05-11T22:57:26+0100",
        "id": "5991ea67b6ea6b1f558a7abb94818351",
        "post_id": "post-65199",
        "text": "computerex said:My opinion on this is negligible, but to all the people opposing this notion, I would like to ask you to think what you would want if you were in the situation of Burmese people. It's easy to say big words while we are in the comfort of our air conditioned houses with our bellies full and our thirst quenched.\n\nComputerex, I agree with you there. The US doesn't want to start a war, doesn't want to change the government, Just help the out the people there.The article doesn't always tell the full story, I heard about a day after the cyclone that the US were thinking about unauthorised air drops. I also doubt that they would be fired upon unless Burma has gotten some decent AA weapons",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:05.077449472Z",
        "author": "Artlav",
        "date": "2010-07-03T18:42:58+0100",
        "id": "d3cc216e279b64f7fc8001cb0127abea",
        "post_id": "post-219510",
        "text": "Interesting.Strangers are more strange when they are somewhat out of their natural habitat.When i'm in cities that are rich on monuments, i often take shots of the tourists playing their role:They don't usually notice, or look the wrong way:Or just waste time in the hot sun doing something that they think is unavoidable:I'm still thousands of miles from my collection, so i'll have to watch birds fly below:And, for a different definition of cool, here is an incomplete attempt to film the entire year as would be seen by somebody, who accidentally set 3000000x time accel, and looked out of the window:And 100000x one (HD available in both):The camera, unfortunately, gave way after only four months.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.977632Z",
        "author": "Ripley",
        "date": "2012-08-08T07:07:34+0100",
        "id": "1f417716dee6c089d38d39da8debc72e",
        "post_id": "post-251763",
        "text": "Me too. And how big is Gale.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.491703552Z",
        "author": "Silvercn",
        "date": "2008-05-11T19:23:09+0100",
        "id": "4bd8f4ea91d9ffc099d0115fb2bcad4f",
        "post_id": "post-65222",
        "text": "Hehe okay thx, i Comlpete to MIR today also.I was thinking is more difficult:pReally nice:D",
        "thread_id": 1407
    },
    {
        "@timestamp": "2023-09-14T07:13:05.281737472Z",
        "author": "PhantomCruiser",
        "date": "2010-04-28T00:37:00+0100",
        "id": "ec0c424e5f343d72b59a47614bd79ed7",
        "post_id": "post-219754",
        "text": "I can vouch for ar81's tutorial, it's worth the download (get the other anim8tor tutorials as well).Texturing is kind of an art form, I'm learning as I go. It's less voodoo than I thought, but can still be tricky.",
        "thread_id": 14037
    },
    {
        "@timestamp": "2023-09-14T07:13:36.115691776Z",
        "author": "Xyon",
        "date": "2010-08-30T23:30:19+0100",
        "id": "3e77647bdcf40f3d8b604a560881aaac",
        "post_id": "post-252258",
        "text": "Have you actually read the last two posts in this thread? If the file was missing, Orbiter would stop and complain about it, it wouldn't just carry on regardless and pretend nothing's wrong. That only happens in certain circumstances, as detailed above. It's not due to missing files.",
        "thread_id": 16272
    },
    {
        "@timestamp": "2023-09-14T07:13:05.57720832Z",
        "author": "RGClark",
        "date": "2011-03-07T19:20:50+0000",
        "id": "8a527828a22fecb9c98dfe87a83ddc54",
        "post_id": "post-220142",
        "text": "RGClark said:In doing some background web searches, I found that the upper stage of theDirect team's Jupiter-246 vehiclealso would become SSTO when switched to a SSME engine. I guess I should not have been surprised by this. The thesis I have been arguing repeatedly via email with individuals in NASA and the industry and on space forums such as this one is that if you use BOTH the most weight optimized designs AND the highest efficiency engines available, then what you will wind up with will be SSTO capable whether you intend it to or not....We'll take the liftoff thrust\/weight ratio to be 1.2. This will bring the gross mass down to 170,000 kg. Then the propellant mass has to be reduced by 34,000 kg. This brings the propellant mass down to 156,850 kg. Note this results in a mass ratio close to 13, well sufficient for SSTO with a hydrogen-fueled engine....Then using Hudson's 425s average Isp for the SSME and the 9,200 m\/s required delta-V value for orbit, this stage as an SSTO could loft 6,200 kg to orbit:425*9.8ln(1 + 156,850\/(13,150 + 6,200)) = 9,200 m\/s.Again, we might be able to loft 10% greater total mass to orbit withpropellant densificationby subcooling and also shave 10% off the structural mass of the stage with therecent weight saving research. This will bring the payload mass up to about 9,000 kg...\n\nThere might still be some resistance to using the upper stage as a SSTO. However, the point of the matter is even if you use these upper stages as part of a multistage system you are still better off usingbothhighly weight optimized structuresandengines of highest surface-to-orbit-efficiency (not just vacuum optimized engines)at the same time.We'll use in this case parallel staging of the same sized stages, abimeseversion, but using cross-feed fueling. This is a fueling method that has both stages firing, as with parallel staging, but all the propellant is coming from only a single stage at a time. Then when that stage exhausts its propellant, it is jettisoned, and the remaining stage proceeds on with its own full tank of propellant still remaining.Let's see how much payload we can carry in this case. Again assume the 425s trajectory averaged Isp of Hudson, and the 9,200 m\/s required delta-V for orbit.Estimate the possible payload as 29,000 kg. For the first segment of the flight the achieved delta-V would be: 425*9.8ln(1+156,850\/(2*13,150 + 156,850 +29,000)) = 2,305 m\/s.For the second segment, use the 455s vacuum Isp of the SSME's:455*9.8ln(1 + 156,850\/(13,150 + 29,000)) =6,921. And the total delta-V is 9,226 m\/s, sufficient for orbit with a 29,000 kg payload.Note that a 29,000 kg payload is sufficient to even carry a Orion capsule, at least in an expendable version of the staged vehicle without reentry and landing systems.Then you have different options for the vehicle. As a single stage it could carry a small capsule such as the SpaceX Dragon, or the Boeing CST-100. But using twinned copies of it, it would be able to loft the heavier Orion spacecraft.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.632763392Z",
        "author": "Bj",
        "date": "2010-05-19T01:48:40+0100",
        "id": "93e089b0490bcf03bea945c7fdfc0338",
        "post_id": "post-220900",
        "text": "Columbia42 said:I'll start doing some preliminary models of the surface base including (hopefully) the CM. When you're finished with the dunes, could you post them so that I can add them to my surface base?\n\nColumbia42 said:---------- Post added at 12:11 AM ---------- Previous post was at 12:09 AM ----------btw, an update to the list of models needed on the wiki; we also need greenhouses.\n\nCool thanks,Um the dunes will be separate from the other buildings. ie, dunes is its own separate meshes\/vehicles. So they don't have to be added to your mesh:cheers:Bloodworth said:BJ, forgive me, I know this is trivial compared to the rest of the project. I was just looking at the wiki page and noticed the memorial plaque. I think that if we are going to do this then we should put it on the viking 1 lander as that was the first vehicle to land on mars. Again, sorry for such a trivial thing.\n\nSo, we are supposed to drag along a viking lander? The plaque was suggested a while ago and truly is not a 'necessity' just something suggested a while ago. I think it will be more like a 'if we are in the area,' type of thing.---------- Post added at 05:48 PM ---------- Previous post was at 05:45 PM ----------Izack said:Could someone send me a list of cargoes required for this mission? I can get on making the textures, if you'd like.\n\nright-oIll get it on wiki in a quick secIzack said:Bloodworth: Why not? You're the surface expedition manager, so it's your choice.\n\nWe do have to drag that vessel over, so unless that vessel could be used as the 'sampler' then actually it would work out well... though I smell another model...;)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.13871616Z",
        "author": "IronRain",
        "date": "2010-08-29T21:40:48+0100",
        "id": "857d1b232b03a6ba51e8320f949ef623",
        "post_id": "post-252280",
        "text": "ahh, that's really sad news:(",
        "thread_id": 16277
    },
    {
        "@timestamp": "2023-09-14T07:13:05.614052352Z",
        "author": "Pablo49",
        "date": "2010-05-07T05:05:20+0100",
        "id": "575489647a35ce178967a97dfa8a3632",
        "post_id": "post-220731",
        "text": "Bloodworth said:Ok, we appear to have a majority concencus. The name of the project is officially Prometheus.:)The only suggestion I can come up with for a mission patch is that it should include a flame (in recognition of prometheus).\n\nI'll start making us a mission patch then. I'll having it finished early next week, since I'm busy this weekend. Not like were in a rush for a patch.:pI can also make a couple meshes (Though, I'm no master modeler, but they aren't too complicated.) but same as the patch, I can't get started until next week, due to busy weekend. I also probably can't texture this well enough, so someone else will have to texture whatever I model.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.664992512Z",
        "author": "Izack",
        "date": "2010-05-04T23:08:00+0100",
        "id": "c902f548c165a88f01551a981e27fbf7",
        "post_id": "post-220647",
        "text": "Dambuster said:ISV Venture Star, anyone?:p\n\nThat is...exactly what I was thinking.On the upside, there probably won't be any blue monkey women where we're going. Or...is that a bad thing? :lol:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.758665216Z",
        "author": "orb",
        "date": "2012-06-11T19:02:44+0100",
        "id": "8f7f1ef2ed9063de1439e060bdcdef1d",
        "post_id": "post-251377",
        "text": "The Planetary Society Blog:Curiosity's shrinking landing ellipse:There was good news and bad news in this morning's press briefing about Curiosity rover's upcoming landing on Mars, just eight weeks from now. First, the good news: the landing ellipse has shrunk. What does that mean? When you try to land something on Mars, you aim at a specific location, but nature has a way of throwing unexpected things at you. The Curiosity team has built extremely sophisticated computer models of their spacecraft and of the Martian atmosphere and then threw a jillion different sets of starting conditions at the simulated rover on landing day. Those simulations result in a scatter plot of sorts of likely actual landing sites for the rover. Draw an oval around those, and you have what's called a landing ellipse. {...}Anyway, getting back to Curiosity, the landing ellipse used to be 25 kilometers long by 20 kilometers wide, but now it's much smaller: 20 by 7. This is actually not a surprise -- throughout the site selection process it was mentioned that the final ellipse would likely shrink -- but I am pleasantly surprised by how small they got it.{...}The bad news: there's a lurking problem with the drilling system, in that there are materials including Teflon and molybdenum disulfide (if I understood John Grotzinger correctly) that wind up getting mixed with the sampled rock and delivered to the science instruments. They're working to understand its nature and develop workarounds; to do so, they've had to build two more drill test facilities in addition to the one they already had. Grotzinger was actually discussing ways to use the scoop only to get uncontaminated samples. I know that journalists like Dick Kerr and Dan Vergano have their hooks into this story, so I'll be looking for their reports later to see what specifics they dig up.{...}\n\n",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.660238336Z",
        "author": "Izack",
        "date": "2010-05-03T19:58:49+0100",
        "id": "a8eefb96cc6c370d7f26acc45d8a3d01",
        "post_id": "post-220601",
        "text": "Urwumpe said:Would a blimp work in the low density atmosphere of Mars?\n\nWhy not? It would naturally have to be enormous. Average surface pressure is 600 pascals as opposed to Earth's 14 690, which presents a few engineering problems, but it is certainly not impossible. Certainly a dirigible would be ludicrous, but something more akin to a weather balloon is totally plausible.I'd be more concerned with its propulsion than its buoyancy.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.555323392Z",
        "author": "Urwumpe",
        "date": "2012-01-02T23:12:59+0000",
        "id": "1e9e527fcbec2bdfcc7d9a5125a601d1",
        "post_id": "post-220307",
        "text": "Can't tell that this impresses me a lot. The Falcon 1 did nothing more but reach orbit, something which the Scout rocket already did with a much smaller launch crew as the Falcon 1 needed. And the Russians use even less for their Dnepr launches.If you don't need to do much, you don't need a big launch crew. And in case of the Falcon family, you can't even say that the small launch crew of it is really effective. Their big advantage is that they can afford letting their rockets catch rust on the launch pad for weeks before finally lifting off. They have no serious launch rate yet. And use NASA resources quite a lot during the launches.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.933485568Z",
        "author": "RGClark",
        "date": "2012-08-06T10:03:35+0100",
        "id": "4e9521aff7462b1fe5bc477f9d4e49f5",
        "post_id": "post-251694",
        "text": "Codz said:Image received!\n\nCongrats to NASA and JPL.Bob Clark",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.082077696Z",
        "author": "tblaxland",
        "date": "2010-08-06T08:44:18+0100",
        "id": "e3d40fe4ecc99960f58a188b17e802cd",
        "post_id": "post-219534",
        "text": "These are pretty cool IMHO:FromAPOD:What that CME looked like when it got here:A live webcam from Casey Station where the above pic was taken:http:\/\/www.aad.gov.au\/asset\/webcams\/casey\/default.asp",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.576283136Z",
        "author": "Urwumpe",
        "date": "2011-03-05T19:08:18+0000",
        "id": "11c4cbc980701f3aefd5d4863a6f4039",
        "post_id": "post-220131",
        "text": "RGClark said:I think of mass ratio in the other direction so would say it would change by a factor of 3. That's a big change.\n\nNot at all. Like said above, it only adds 1.09 x average exhaust velocity to the spacecraft.[math]\\ln{3} = 1.09[\/math][math]\n-w \\cdot \\ln \\left ( \\frac{1}{3} \\cdot r \\right ) = -w \\cdot \\ln{\\frac{1}{3}} -w \\cdot \\ln { r }\n[\/math]If it previously had 1200 m\/s, which is roughly the maximum feasible of the current spacecraft, the larger one will just have 3000 m\/s. Still about 6000 m\/s short of a SSTO.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.51013888Z",
        "author": "Mindblast",
        "date": "2010-09-01T20:51:49+0100",
        "id": "115d5ca2b3c26abb298fdee8d6439c32",
        "post_id": "post-252738",
        "text": "Code:GPU Name=ATI MOBILITY RADEON X1600\n--Initializing precomputation...\n--Done.\n--Generating on gpu...\nDone, time=145151.1 per quad\n--Generating on cpu...\nDone, time=4473546.7 per quadThe GPU window just showed as white though while the CPU one showed a generated texture.edit: shader.log:Code:genprog:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nWARNING: 0:87: implicit cast from int to float\nWARNING: 0:93: implicit cast from int to float\nWARNING: 0:125: implicit cast from int to float\nFragment shader(s) failed to link,  vertex shader(s) linked. \nFragment Shader not supported by HWWARNING: 0:87: implicit cast from int to float\nWARNING: 0:93: implicit cast from int to float\nWARNING: 0:125: implicit cast from int to float",
        "thread_id": 16324
    },
    {
        "@timestamp": "2023-09-14T07:13:05.458996224Z",
        "author": "statickid",
        "date": "2010-04-29T19:25:35+0100",
        "id": "b426819b90ec54425407e3f348808bf0",
        "post_id": "post-219909",
        "text": "2010 is a chump compared to 2004 and 2007!:hmm:",
        "thread_id": 14060
    },
    {
        "@timestamp": "2023-09-14T07:13:04.73721088Z",
        "author": "Salun",
        "date": "2010-04-26T08:44:29+0100",
        "id": "6ba3815d9f4f93441458655b53869af8",
        "post_id": "post-219294",
        "text": "must......resist.....can't.....Mustn't.......RESISTANCE IS FUTILE!http:\/\/www.southparkstudios.com\/clips\/155142\/?searchterm=Free+Willzyx",
        "thread_id": 14012
    },
    {
        "@timestamp": "2023-09-14T07:13:36.532979712Z",
        "author": "Master of Blades",
        "date": "2008-05-28T13:26:53+0100",
        "id": "96776309ccae0820c66fcf917dfe1efc",
        "post_id": "post-69071",
        "text": "No i can't code C++ (yet), and neither am I requesting any form of complex processing. But imagine following scenario:Shutte launches, jettisons SRB Et yadayada (you know how it's done). SRB are recovered, taken into VAB (where they, presumably, despawn) shuttle deorbits lands at KSC, taken into VAB, you press funny button, new launch ready shuttle pops out.However, the ET jettisoned from the previous launch, would IRL have burned up in the atmosphere, but it won't (i presume) in orbiter, and will crash land somewhere.If i launch again, i will jettison yet another ET, i was thinking, perhaps, after a while, all these ETs might affect performance D:",
        "thread_id": 1633
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5288064Z",
        "author": "Urwumpe",
        "date": "2010-05-02T20:49:06+0100",
        "id": "f232f66f5035622cf83849f2e3cf2d4e",
        "post_id": "post-220068",
        "text": "IronRain said:in fact, Soyuz was kind of build to be automated, right?\n\nYes, it is like all Russian spacecraft, heavily automated. You could let a Soyuz TMA land yourself automatically, with only minimal knowledge about it.N_Molson said:And it looks like there is a very intersting cable aboard the ISS (that allows Ground Control to control Fuel Cell reactant valve).\n\nsuch control over the valve is needed for safing the orbiter AFTER a safe landing.",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:05.551642112Z",
        "author": "RGClark",
        "date": "2011-09-22T02:42:11+0100",
        "id": "c7ed3d81751f79ebc2cb8a3c5a40a96b",
        "post_id": "post-220268",
        "text": "From what I've read the DC-X did achieve its performance goals:LESSONS LEARNEDDC-X OPERATIONS.A.J. Polizzip. 8http:\/\/www.ispcs.com\/files\/ww\/files\/presentations\/nino.pdfDC-X experimental lander set up Boeing for future NASA work.by Ed Memi\"The DC-X was designed for reliability,maintainability, supportability and operability.Given the uncertainties of the design, theplan was to produce a deliberately simple testvehicle and to \u201cfly a little, break a little\u201d togain experience with a fully reusable quickturnaroundspacecraft. Demonstration objectivesincluded a 7-day turnaround betweenflights with a 3-day goal and use of 50 orfewer on-vehicle maintenance personnel.The program achieved a 26-hour turnaroundwith 10 maintenance personnel.\"http:\/\/www.boeing.com\/news\/frontiers\/archive\/2008\/aug\/i_history.pdfThe new FFSC (full-flow staged-combustion) engine being investigatedthough is interesting in being able to cut down the maintenance costswhile extending the engine life to the range of 200 missions:New liquid rocket engine cycle fares well in test.http:\/\/www.sae.org\/aeromag\/techfocus\/10-2006\/2-26-9-27.pdfRethinking engines.March 8, 2007Stephen J. MrazRocket engines and the internal-combustion cycle get a remake, thanks to engineering ingenuity.http:\/\/machinedesign.com\/article\/rethinking-engines-0308Bob Clark---------- Post added at 01:42 AM ---------- Previous post was at 01:20 AM ----------Just saw this:The SpaceXFalcon Heavy Booster: Why Is It Important?by John K. Strickland, Jr.September, 2011\"What amazes people is that SpaceX has broken the long-sought 1,000dollars a pound to orbit price barrier with a rocket which is stillexpendable. 'How can he (SpaceX CEO Elon Musk) possibly do this?' theyask. The Chinese have said flatly that there is no way they cancompete with such a low price. It is important to remember that thiswas not done in a single step. The Falcon 9 already has a large priceadvantage over other boosters, even though it does not have thepayload capacity of some of the largest ones. The 'Heavy' will eventhis score and then some. At last count, SpaceX had a launch manifestof over 40 payloads, far exceeding any current government contracts,with more being added every month. These are divided between theFalcon 9 and the Falcon Heavy.\"http:\/\/www.nss.org\/articles\/falconheavy.htmlI think the most important accomplishment of SpaceX might turn outto be that they showed in stark terms that privately financed spacecraft,both launchers and crew capsules, can be accomplished at 1\/10th thedevelopmental cost of government financed ones. Imagine a manned,reusable orbital launcher, for example, instead of costing, say, $3 billion,only costing $300 million to develop.As I argue, the key variable that made this reduction possible is thatthe launcher was privately financed. That is, it was the launchcompany's own money that was financing its development. In that caseit makes sense the company would be more fiscally responsible indeveloping it.Then the first step in reducing the price to orbit is making thevehicles be privately financed. But if the launch companies are goingto spend their own money, they have to be convinced they can make aprofit on them. This will come if there is a significant market.My view is that there would be a significant market for small,privately owned, SSTO's. When you consider that with orbital refuelingsuch craft can also make lunar missions, the market becomes even moreapparent.An additional finance stream of such vehicles that would make themmarketable I argue could be salvage of satellites in LEO or GEO:Space junk at 'tipping point', now getting worse on its own.More collisions generate more debris, so more collisions.By Gavin ClarkePosted in Space, 2nd September 2011 11:18 GMThttp:\/\/www.theregister.co.uk\/2011\/09\/02\/space_junk_danger\/Article:World's First Space Gas Station for Satellites to Launch in 2015.by Clara Moskowitz, SPACE.com Senior WriterDate: 15 March 2011 Time: 06:03 PM ET\"Until now, satellites orbiting around Earth have been limited by howmuch fuel they carry onboard. Once those tanks run dry, the satellitesdie, sometimes languishing in space as uncontrollable debris that thenposes the risk of colliding with other spacecraft.\"The new plan offers the potential not just to extend the lives ofworking satellites, but to help combat the growing space junk problem.The satellite, called the Space Infrastructure Servicing (SIS)vehicle, is designed not just to transfer more fuel into existingsatellites, but to inspect, tow, reposition and make minor repairs tothem.\"In addition to its tank of fuel, the refueling satellite will carry arobotic arm that can be used to grab onto satellites and tug at stucksolar array panels, for example, or attempt other minor fixes tobroken parts.'This is a first-time-ever, huge, huge, huge event,' said AndrewPalowitch, director of the Space Protection Program, a joint projectof U.S. Air Force Space Command and the National ReconnaissanceOffice, speaking at a National Research Council workshop on orbitaldebrislast week.\"Palowitch stressed that the ability to tow or refuel dead satellitesin order to steer them out of the way would have a big impact on thegrowing problem of dangerous space debris clogging the crowdedcorridors of Earth orbit. [Worst Space Debris Events of All Time]'In the context of debris removal, this is the absolute best andabsolute most fantastic new venture for the entire space community,'he said.\"The refueling satellite will be able to move dead spacecraft towhat's called the 'graveyard orbit,' where they are high enough thatthey should not pose a risk to working satellites, or maneuver themlow enough that they break apart in Earth's atmosphere.\"http:\/\/www.space.com\/11135-satellite-refueling-mission-space-debris.htmlRemember the TV showSalvage 1?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.6294784Z",
        "author": "Ghostrider",
        "date": "2010-09-03T13:28:24+0100",
        "id": "97015fcc26606791461946c6cdc04ae5",
        "post_id": "post-253017",
        "text": "I love this plan! I'm excited to be a part of it!LET'S DO IT!",
        "thread_id": 16341
    },
    {
        "@timestamp": "2023-09-14T07:13:05.559029504Z",
        "author": "T.Neo",
        "date": "2012-01-10T20:34:03+0000",
        "id": "6c21af74b95074134793d1aa48805530",
        "post_id": "post-220355",
        "text": "I calculated the payload even with reentry\/landing systems as 4,500 kg while the mass of the Dragon capsule is 4,200 kg.\n\nFor Dragon to be useful, it has to carry other stuff-mass, like people or cargo (and propellant). Having effectively just the mass of the capsule means that you have little or nothing left over to allocate to payload.If you keep the capsule\/cargo\/crew cabin attached to the vehicle at all times, you can eliminate some things (such as the heatshield, for example), but then you also have to deal with other disadvantages- such as modifying the entire stage for operation for relatively long durations in space, carrying enough propellant for rendezvous\/proximity operations, etc...",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.654052096Z",
        "author": "PhantomCruiser",
        "date": "2010-06-12T22:44:04+0100",
        "id": "3c70892e261170f5927f36d00b809c50",
        "post_id": "post-221066",
        "text": "This is just me thinking (err, typing) out loud here, but...I'd been thinking also about surface exploration, and depending on the landing site could be tailored accordingly. There is already an aircraft (UAV) available at the 'hanger that could be deployed for data gathering, manned and unmanned rovers, plus the blimps I'd mentioned (thinking of Kim Stanley Robinson'sMarsseries).I've been tinkering with the blimp, what I've come up with looks nothing like the Goodyear blimp in any way, form or fashion. Just basically a group of gas-bags tethered together with a gondola slung underneath. I think at best it'd only hold a crew of 3, but it'd be cramped. I'm really not that good with meshes (these things are complicated) and the textures are rudimentary at best.I'm not sure how to manuver them around either, I don't remember what they used inMars...For ground exploration I think something like the Azure rover would be perfect, if not a little fantastic. Plus it's probably too heavy to consider for now...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.67426176Z",
        "author": "GLS",
        "date": "2008-07-28T16:30:49+0100",
        "id": "ef3fc05065c405f462457572919c0aa5",
        "post_id": "post-69101",
        "text": ":sos: Anyone has a list of the data in the VDT (Vehicle Data Table)??? I have around 20-25 (of 128 fields) taken from the docs posted above...:sos:Also about the start enable\/shutdown enable and start\/shutdown cmds: my understanding is that they have to be sequential (ex. start enable, start). Any other cmd after the start enable will \"reset\" the enable... can anyone confirm this?",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.437214464Z",
        "author": "Ark",
        "date": "2010-04-28T23:42:39+0100",
        "id": "1eb1192c83cabf5e57d3ee39859ed203",
        "post_id": "post-219816",
        "text": "What do you guys use when you want to take one or two XR-5s with you on an interplanetary flight? Most of the usual suspects for interplanetary stuff don't have the power or the proper balance for the job. The James Cook and Deepstar 2.0 both have opposite docking ports for balance, but don't have the thrust. Has anyone else successfully taken an XR5 to Jupiter or Saturn?",
        "thread_id": 14052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.656443648Z",
        "author": "Bj",
        "date": "2010-06-22T03:23:48+0100",
        "id": "413b5043426f1156349dace692e51cf2",
        "post_id": "post-221093",
        "text": "ar81 said:but I do not see life support.\n\nLife support more or less would be integrated, however we aren't going to attempt to simulate everything that could happen in a mission like this, it would take years to code it all, and quite a bit of time training.ar81 said:Humans ned food, water and air to live and they produce solid and wet waste that account a very important amount of mass during the period of the mission. Recycling is a key element. There are more and less efficient methods to process these substances.\n\nI think the ISS ECLSS probably be a great ECLSS model for us. Actually I was looking for the kg a person would need for food\/water\/air ext and only just now found the human requirements.http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/20090029327_2009028591.pdf-pg3I hope at least we will have something like Dan's UCGO modification for the ISS, where the hab module will have a 'trash' dump feature and food intake feature. The food intake willnot exactly be like Dan's ISS where it takes it from the outside. The food storage should be in a pressurized cargo container that could even be detached later when empty. It could probably be stored along the truss of the station.ar81 said:Photosynthesis is the most efficient method to absorb carbon dioxide, much more efficient than lithium or potassium based systems, for example.\n\nCorrect me if I am wrong, but wouldn't dependence on a plant source for CO2 scrubbing be a little unreliable? What if the plants don't grow? They also need water to grow and water is fairly heavy. Also the light energy at Mars distance from the Sun is less so it might not let the plants photosynthesize effectively or at all.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.935196928Z",
        "author": "Pipcard",
        "date": "2012-08-06T16:52:49+0100",
        "id": "87d0088bda4a7a84929ba4022ce97953",
        "post_id": "post-251708",
        "text": "I wasn't here to see the live landing, but congratulations NASA!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56446848Z",
        "author": "RGClark",
        "date": "2012-08-08T14:55:49+0100",
        "id": "4cd10e1a7b6cb2ee725c2c5d50f2b3e1",
        "post_id": "post-220421",
        "text": "N_Molson said:Not at all. Basically, you just have to input the correct numbers in the configuration files. Just take any rocket that comes with the package and replace the numbers by your own, as a theoretical experiment.\n\nWhere are the configuration files and how do you execute the program?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.50498816Z",
        "author": "Sky Captain",
        "date": "2010-04-30T21:25:11+0100",
        "id": "49ba1889ea361cc3659f1c3e934365b8",
        "post_id": "post-220027",
        "text": "I want one!!!It would be highly useful on a geology field trip.",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:13:35.986824448Z",
        "author": "SiberianTiger",
        "date": "2012-08-17T10:05:14+0100",
        "id": "6652c92ef55c335a52be5c286a750ce8",
        "post_id": "post-251827",
        "text": "n122vu said:I couldn't think of a better place for this...:rofl:http:\/\/www.youtube.com\/watch?v=QFvNhsWMU0c&feature=youtu.be\n\n:thumbup: What SpaceX will respond with?\"We can saw down a nozzle! \/ we can saw down a nozzle!\":lol:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.295885568Z",
        "author": "The Aviator",
        "date": "2010-04-27T22:21:01+0100",
        "id": "b00221df4dfc289fb04ebad983076ff3",
        "post_id": "post-219759",
        "text": "Thanks for your quick response.:)VistaBoost resolved the low fps problem, but the 2d panel is still all messed up. I can't figure out what could be the cause of this. :blink:",
        "thread_id": 14038
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6437504Z",
        "author": "Urwumpe",
        "date": "2010-05-27T06:55:28+0100",
        "id": "37fdd3aee98445fc13f284ef8347e3b1",
        "post_id": "post-220976",
        "text": "Bj said:Sounds cool, I like this version. Question though, would the skycrane be used as a lift on earth as well? Or splashdown for Earth landings? Effective use of the Mars to orbit vessel. I suppose we can use tether MFD or something. (Does it look like a rope or...?)\n\nOnly as Mars Shuttle, and for heavy payloads even just for landing. I think with an attachment, we would be better off, no need to use tether MFD for something that simple. The design could maybe also be used as orbital space tug, since it does some berthing\/unberthing operations for its duty.Bj said:If you want its fine but don't expect any VC outta me :thumbup:\n\nI want it all.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.046566912Z",
        "author": "Ripley",
        "date": "2018-02-02T16:53:24+0000",
        "id": "15c3c28d133ab0d4ed40162596787a28",
        "post_id": "post-252215",
        "text": "Edit:\"Curiosity at Martian Scenic Overlook\" YouTube video already posted",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.433400064Z",
        "author": "eveningsky339",
        "date": "2008-05-12T01:47:48+0100",
        "id": "ede5ec97a0621af43f3306614751f816",
        "post_id": "post-65203",
        "text": "\"Humanitarian Invasion\"? There's no such thing. People have a tendency to die in wars, and I believe that the countries giving aid are trying to achieve the opposite effect.Besides, the U.S. is so tied up in the Middle East right now that sending more troops to Asia would be sheer folly, unless we mobilized our marines staying in Japan.",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:05.511801856Z",
        "author": "shangding",
        "date": "2010-04-30T09:14:17+0100",
        "id": "78933605e3911166913a69d215ec0c46",
        "post_id": "post-220028",
        "text": "i watched a video on youtube.these are screenshot of the video.who knows what's that .another simulator?",
        "thread_id": 14074
    },
    {
        "@timestamp": "2023-09-14T07:13:05.600553216Z",
        "author": "Wally",
        "date": "2010-05-12T09:35:39+0100",
        "id": "bdcfd26582a2470901b026a4c805ac23",
        "post_id": "post-220519",
        "text": "astrosammy said:It should be somehow possible writing a simple module, using the SetThrustLevel function or so (don't remember the exact name). That could also be used to simulate the forward RCS fuel limitations (allowing to dump it's fuel before re-entry. The killrot as described in the post may be possible. I'll take a look tomorrow.\n\nAny luck with that?:)",
        "thread_id": 14081
    },
    {
        "@timestamp": "2023-09-14T07:13:05.517315584Z",
        "author": "markl316",
        "date": "2010-05-01T01:18:10+0100",
        "id": "98d2f4fec31e182ac9346c754cb42f8a",
        "post_id": "post-220038",
        "text": "So, given an ejection seat and a parachute, how many of you would ride the Reliant Robin? I probably would, given the two things mentioned above.",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:13:36.130475264Z",
        "author": "RisingFury",
        "date": "2010-08-29T23:18:44+0100",
        "id": "db59173bf3e35d1a47667f59b63992f4",
        "post_id": "post-252272",
        "text": "Jarvit\u00e4 said:It just gives you a sense of scale when you keep in mind that even with all those asteroids, a random transfer orbit through the asteroid belt still gives you a practically zero probability of coming close to an asteroid.\n\nTell that to the dinosaurs...",
        "thread_id": 16276
    },
    {
        "@timestamp": "2023-09-14T07:13:36.36176512Z",
        "author": "Suzy",
        "date": "2010-09-02T07:14:42+0100",
        "id": "3e2de74f48be48f56914246997b42896",
        "post_id": "post-252448",
        "text": "Isn't the Russian government concerned about technology transfer? I couldn't see the USAF allowing private companies to buytheirjets.",
        "thread_id": 16300
    },
    {
        "@timestamp": "2023-09-14T07:13:05.625247488Z",
        "author": "Bj",
        "date": "2010-05-12T03:04:57+0100",
        "id": "d4dbc41a9a26f24c463761f9894a53b4",
        "post_id": "post-220827",
        "text": "Wolfer said:We can reduce that by aerobraking into Mars orbit.\n\nFor parts that have heat shields and whatnot, but you realize this would be for the MSS... like putting a huge heat shield over the ISS. I am pretty sure the joints, solar panels and connecting pieces where not meant to take a lot of wind resistance & heating. :thumbup: also lugging around a heatshield of that size would cause more weight then its worth.This would only work for vessels capable of aerobraking, though if there are vessels that are capable, then that would help quite a bit.:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.579269376Z",
        "author": "Ghostrider",
        "date": "2011-07-04T17:50:02+0100",
        "id": "5b5ad22faff0135747e0b6ce116f26b8",
        "post_id": "post-220165",
        "text": "SSTOs do not make launches cheap. They make the rockets simpler because they do away with the staging stuff. However, with chemical rockets it's not feasible and even if you could fly the thing into orbit, what about the payload? SSTOs also make sense if you're also recovering it intact, otherwise you're leaving a big bad rocket stranded Up There waiting to come down and burn your investment or something else on the ground.If we want practical SSTOs we need nuclear engines. However, we'll have to call them \"fuzzy fluffy bunny rockets\" or the public opinion will commit mass suicide in order not to risk being killed by radiation.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.759981824Z",
        "author": "orb",
        "date": "2012-07-03T00:02:23+0100",
        "id": "d5601e38f30df80adfa9ae37360c5f47",
        "post_id": "post-251389",
        "text": "NASA\/ NASA JPL:Fireworks Over Mars: The Spirit of 76 PyrotechnicsJuly 02, 2012One month and a day after celebrating its independence with fireworks exhibitions throughout the country, America will carry its penchant for awe-inspiring aerial pyrotechnic displays to the skies of another world. Some pyrotechnics will be as small as the energy released by a box of matches. One packs the same oomph as a stick of TNT. Whether they be large or small, on the evening of August 5th (Pacific time), all 76 must work on cue as NASA's next Mars rover, Curiosity, carried by the Mars Science Laboratory, streaks through the Red Planet's atmosphere on its way to a landing at Gale Crater.Click on image to enlarge\u200bOne month and a day after America celebrates its independence with fireworks, a series of meticulously-engineered fireworks must operate for the Curiosity rover to safely reach the surface of the Red Planet as shown in this artist's concept.Image credit: NASA\/JPL-Caltech\u200b\"We are definitely coming in with a bang - or a series of them,\" said Pete Theisinger, Mars Science Laboratory project manager at NASA's Jet Propulsion Laboratory in Pasadena, Calif. \"You only get one shot at a Mars landing, and the pyrotechnic charges we are using are great for reliably providing instantaneous, irreversible actions like deploying a parachute or opening a fuel valve.\"Explosive pyrotechnic devices predate the space age by about a thousand years. Around 750 A.D., people in China began stuffing an early form of gunpowder into bamboo shoots and throwing them into a fire. At some point, someone interested in taking this new discovery to the next level (probably also from that region), decided aerial explosions would be even cooler, and the \"aerial salute\" was born. Fireworks were also part of America's very first Independence Day in 1777.Pyrotechnics, or pyromechanical devices, are a natural but highly-engineered extension of these early fireworks. Instead of a rocket's red glare and bombs bursting in air, the energy from these explosions is contained within a mechanism, where it is used to move, cut, pull or separate something. Controlled explosions are a valuable tool to those who explore beyond Earth's atmosphere because they are quick and reliable.\"When we need valves to open, or things to move or come apart, we want to be confident they will do so within milliseconds of the time we plan for them to do so,\" said Rich Webster, a pyromechanical engineer at JPL. \"With pyros, no electrical motors need to move. No latches need to be unlatched. We blow things apart -- scientifically.\"Seventeen minutes before landing, the first 10 of 76 pyros will fire within five milliseconds of each other, releasing the cruise stage that provided the entry capsule (and its cocooned descent vehicle and the Curiosity rover) with power, communications and thermal control support during its 254-day journey to Mars.\"We have essentially three miniature guillotines onboard that, when the pyros fire, cut cabling and metal tubing that run between the cruise stage and the entry capsule,\" said Luke Dubord, avionics engineer for Mars Science Laboratory at JPL. \"Then a retraction pyro pulls them out of the way. Along with that, we've got six pyrotechnic separation nuts, which when fired, will actually accomplish the separation.\"One hundred and twenty-five milliseconds later, two more pyros fire, releasing compressed springs that jettison two 165-pounds(75-kilogram) solid tungsten weights. These weights allow the entry capsule to perform history's first planetary lifting body entry (seehttp:\/\/mars.jpl.nasa.gov\/msl\/mission\/technology\/insituexploration\/edl\/guidedentry\/). A dozen minutes and one fiery, lifting-body atmospheric reentry later, another smaller set of tungsten weights is ejected by pyros to re-adjust the lander's center of mass for the final approach to the surface. A few seconds after that, the largest bang since the spacecraft separated from its Atlas rocket 254 days before is scheduled to occur.\"The Mars Science Lab parachute is the largest used on a planetary mission,\" said Dubord. \"When folded up and in its canister, it's still as big as a trashcan. We have to get that folded-up chute out of its canister and unfolding in a hurry. The best way to do that is get it quickly away from spacecraft and out into the freestream using a mortar.\"The best way to do that, the engineers at JPL decided, was to include a pyrotechnic charge equivalent to a stick of TNT.\"When something like this goes off, it makes a lot of noise\" said Dubord. \"Of course, at 8.7 miles [14 kilometers] up and a little over Mach 1, over Mars, I doubt anybody will be there to hear it.\"While the ejection of the parachute is the biggest pyrotechnic display during the crucial entry, descent and landing, it is certainly not the last. The landing system needs to be released from the backshell that helped protect it during entry. The sky crane's descent engines need to be pressurized, and the rover itself needs to be released from the sky crane, where it is lowered on tethers toward the surface. All told, there are another 44 controlled explosions that need to happen at exactly the right time and at absolutely no other time for Curiosity to touch down safely at Gale Crater.\"Excluding the parachute mortar, the total 'explosive' material in all the pyrotechnics aboard the spacecraft is only about 50 to 60 grams,\" said Webster. \"That is about the same amount of combustible material in the air bag in your car's steering wheel. When you do the math, the amount of explosive material in each pyrotechnic is only about what you would get out of a pack of matches.\"The thing is, a pack of matches won't help you land on Mars....pyrotechnics will,\" Webster added.The Mars Science Laboratory mission is managed by JPL for NASA's Science Mission Directorate in Washington. Curiosity was designed, developed and assembled at JPL. Caltech manages JPL for NASA.A video about the challenges of the landing is online at:http:\/\/go.nasa.gov\/Q4b35norhttp:\/\/go.usa.gov\/vMn.{...}",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.67130752Z",
        "author": "Pablo49",
        "date": "2010-05-06T01:08:49+0100",
        "id": "5037f6d1a2f5a7589c7b8521b99afd77",
        "post_id": "post-220702",
        "text": "I`m highly disappointed no one else wanted `Pablo is Awesome`. I suppose Prometheus is the second best.:pSo it get`s my vote.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.630538752Z",
        "author": "Pablo49",
        "date": "2010-05-16T21:06:45+0100",
        "id": "811ecfec5ba3214f73e7081672d8e88e",
        "post_id": "post-220879",
        "text": "I pictured the Mars greenhouses similar to what you described. I agree on that being the best course.Covering modules with martian soil was mentioned before, and again I agree.How would we simulate construction of the artificial dunes? Or would we just have them there as part of the base from the start and just pretend we did it?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902337792Z",
        "author": "Richy",
        "date": "2010-04-29T10:59:19+0100",
        "id": "d58e8086f706cb5a022c015b963a7dd8",
        "post_id": "post-219471",
        "text": "Tension is always better handled then compression, so theISV VentureStarin Avatar is designed topullit's cargo.I think for interplanetary or at least interstellar space ships, the puller design is much more favorable than the pusher, as it's used today.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.658876416Z",
        "author": "dgatsoulis",
        "date": "2010-05-02T23:38:49+0100",
        "id": "f94e61013dda8b4097a06d12c0da0249",
        "post_id": "post-220587",
        "text": "\"Gather resources? build scientific outposts?\"Oh, i see...[Mars is the next step, but we need a time-table.Instead of building just a couple of bases on Mars and a Martian space station, how's this for an idea? Terraform Mars....Begin the construction of a Martian monitoring system with satellites and a space station to monitor the process...with \"local\" material...Phobos and Deimos could be exploited for minerals...\"]",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.764120832Z",
        "author": "orb",
        "date": "2012-07-24T17:19:14+0100",
        "id": "e74c5b82114389225051d2084b1ddf39",
        "post_id": "post-251418",
        "text": "Wil \"Wesley Crusher\" Wheaton talks about Curiosity on NASAtelevision's video:JPLnews:SPACE.com:Mars Rover Curiosity's Landing Site: Gale Crater (Infographic)\u200b",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.092021248Z",
        "author": "Andy44",
        "date": "2014-03-10T03:42:05+0000",
        "id": "b6e64fabd00c58d4fad9fd66b91e948c",
        "post_id": "post-219601",
        "text": "Unstung said:I'm not familiar with that photographer's work,\n\n\"That photographer\" is me LOL.I shot that photo in the National Gallery of Art in Washington DC a year or two ago. I just thought it was interesting that you and I both saw a similar visual pattern and decided to photgraph them. I purposely waited until there were people visible.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.929938432Z",
        "author": "ADSWNJ",
        "date": "2012-08-06T08:30:33+0100",
        "id": "cabc1d13fab3dd37090dfb4c438045ca",
        "post_id": "post-251686",
        "text": "Looking at the high-res grey strip on the Google Mars imagery, you can identify a couple of distinct craters, and then a surface feature that aligns with the NASA landing ellipses. I've ringed these in red. Using this, I have estimated the landing location (white).Looks like a bullseye to me.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.738765312Z",
        "author": "Unstung",
        "date": "2010-04-27T00:16:03+0100",
        "id": "64832204160fcd65b519b067a33ca94f",
        "post_id": "post-219300",
        "text": "I hope the American and Russian astronauts like burritos.",
        "thread_id": 14012
    },
    {
        "@timestamp": "2023-09-14T07:13:05.563533568Z",
        "author": "RGClark",
        "date": "2012-07-26T20:42:45+0100",
        "id": "0f1494d0c8d262f2dcccca979351a5bd",
        "post_id": "post-220411",
        "text": "RGClark said:...The required delta v to orbit is frequently estimated as 30,000 feet per second for kerosene-fueled vehicles, 9,144 m\/s. When calculating the delta v your rocket can achieve, you can just use your engines vacuum Isp since the loss of Isp at sea level is taken into account in the 30,000 fps number. Then this version of the Falcon 9 first stage could lift 1,200 kg to orbit:310*9.81ln(1 + 250\/(11.8 + 1.2)) = 9,145 m\/s.Then the Falcon 9 first stage could serve as a proof of principle SSTO on the switch to the Merlin 1D engine.\n\nWe can probably do better than this. The Merlin 1D has a 147,000 lb sea level thrust:Modified Merlin engine completes full duration firing.BY STEPHEN CLARKSPACEFLIGHT NOWPosted: June 25, 2012http:\/\/www.spaceflightnow.com\/news\/n1206\/25merlin1d\/The gross mass of the Falcon 9 first stage with the Merlin 1D's and a 1.2 mT payload would be 250 + 11.8 + 1.2 = 263 mT, 578,600 lbs. This could be lofted by just 4 of the Merlin 1D's. But the thrust would be just a little over the gross mass resulting in high gravity loss. So let's use 5 Merlins. Subtracting off 4 Merlins makes the dry mass 11,800 - 4*450 = 10,000 kg.The number of 30,000 fps delta-v for LEO is assuming a T\/W ratio common for liquid fueled rockets, in the range 1.1 to 1.2. With all 9 Merlins the T\/W ratio would above 2.2. This would result in a much reduced gravity loss. So the required delta-v would be less than the 30,000 fps number, and so actually higher than 1.2 mT could be sent to LEO even in that case.But let's look at the case of using 5 Merlins. SpaceX has given a vacuum Isp of the Merlin 1D as actually 311 s. Then we could send 3.1 mT to LEO:311*9.81ln(1 + 250\/(10 + 3.1)) = 9,152 m\/s.SpaceX has said though they want to move to a larger version of the Falcon 9 called the Falcon 9 v1.1, in accordance with the Merlin 1D's larger thrust. The Falcon Heavy will use this version's first stage for its core stage and side boosters. SpaceX expects the Falcon 9 v1.1 to be ready by the end of the year.Elon Musk has said the version 1.1 will be about 50% longer:Q&A with SpaceX founder and chief designer Elon Musk.BY STEPHEN CLARKSPACEFLIGHT NOWPosted: May 18, 2012http:\/\/www.spaceflightnow.com\/falcon9\/003\/120518musk\/I'll assume this is coming from 50% larger tanks. This puts the propellant load now at 375,000 kg. Interestingly SpaceX says the side boosters on the Falcon Heavy will have a 30 to 1 mass ratio. This improvement is probably coming from the fact it is using the lighter Merlin 1D engines, and because scaling up a rocket actually improves your mass ratio, and also not having to support the weight of an upper stage and heavy payload means it can be made lighter.So I'll assume for this SSTO version of the Falcon 9 v1.1 the mass ratio is 30 to 1, which makes the dry mass 13 mT. Then this version can lift 6.7 mT to LEO:311*9.81ln(1 + 375\/(13 + 6.7))Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.49628672Z",
        "author": "Suzy",
        "date": "2010-09-02T07:17:56+0100",
        "id": "3fc3a1ff28cc62e811ccc243a48d3b1c",
        "post_id": "post-252695",
        "text": "And some women wonder why they aren't taken seriously...what a bimbo!:rolleyes:(She also looks like she's had some \"chest enhancement\")",
        "thread_id": 16320
    },
    {
        "@timestamp": "2023-09-14T07:13:05.296233472Z",
        "author": "dbeachy1",
        "date": "2010-04-27T23:07:01+0100",
        "id": "bb55cdc876d2011b3911e1d8745d3e0a",
        "post_id": "post-219760",
        "text": "Have you verified that your video mode is set to \"Direct3D T&L HAL\"? Also, please make sure you're using the latest NVidia driver for your card: you can checkhere.",
        "thread_id": 14038
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56799104Z",
        "author": "tblaxland",
        "date": "2010-05-03T02:56:02+0100",
        "id": "8bda6f6f47a405a26dabbe9adc86b7df",
        "post_id": "post-220095",
        "text": "RGClark said:Thanks for the info. I haven't used the Orbiter sim yet. How long would it take to get up to speed to do this?\n\nNot long with the right instructions (Hint:Go Play in Space), and even easier if you already have a basic understanding of orbital mechanics.There are other tutorials here:http:\/\/www.orbiter-forum.com\/tutorials.phpGood luck, and say farewell to your significant others for few nights (more if you getaddicted:p).",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.520612608Z",
        "author": "PhantomCruiser",
        "date": "2010-09-02T15:59:38+0100",
        "id": "489cc904f86d7b56f9d66d5c56abaafa",
        "post_id": "post-252773",
        "text": "Right, we've been to the moon yes. But this is\/would be just a small set of scenarios for another small group of people, and a learning project for Polaris, should he desire to be the project manager.@ Polaris - I meant to ask last night, do you want to use current-tech, near-tech, or fantasy-tech? Or a mix?",
        "thread_id": 16326
    },
    {
        "@timestamp": "2023-09-14T07:13:05.089637888Z",
        "author": "Unstung",
        "date": "2013-10-05T12:25:05+0100",
        "id": "9a732c98746cf5d683e98a19beb2c99a",
        "post_id": "post-219584",
        "text": "The lack of activity in this thread disappoints me.I've recently complied all my photographs taken at or around ASU that I've edited and uploaded to the web. It's been just over a year and 25 photos.Album here, oldest to newestSome of the photos:(September 2012)(December 2012)(February 2013)(February 2013)(March 2013)(May 2013)(September 2013)(October 2013)The photos in the post above were captured with a DSLR (Nikon D3100), while these were taken with a point-and-shoot (Canon PowerShot S90).",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.669785856Z",
        "author": "Izack",
        "date": "2010-05-05T22:23:07+0100",
        "id": "9916aba8d2ca1ac0a52944526a221ddc",
        "post_id": "post-220689",
        "text": "Bloodworth said:I have been wondering about that fordecades!!I just had an idea for a name:PROMETHEUSPrometheus brought fire down to man from the heavens, just as we are bringing that very same fire down to mars. That fire being (in the literal sense) the fire of the rockets (and in the figurative sense) the fire of knowledge. In acknowledgment of this fact, the mission patch could contain a flame.\n\nYES!! You have my vote. :thumbup:I believe I've made an accidental pun. (\"related\")Also, I should have paid attention during Greek mythology. (Actually I did pay attention, but it was still four years ago.:p)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.521407488Z",
        "author": "Izack",
        "date": "2010-09-05T02:33:01+0100",
        "id": "1878cea9444c49ad11d085ee3026a3ef",
        "post_id": "post-252782",
        "text": "Polaris said:Okay, I'll use someone else's addons. Sorry for turning you guys off to my ideas. I just had a concept in development.\n\nWell, if you can build your own vessels, etc. for your mission, by all means do so. Just...don't expect much turnout of other developers.May I ask what you had in mind for your vessel?",
        "thread_id": 16326
    },
    {
        "@timestamp": "2023-09-14T07:13:05.093856512Z",
        "author": "Ghostrider",
        "date": "2015-01-09T19:51:59+0000",
        "id": "c67383fa124be67001ab153602fac82a",
        "post_id": "post-219619",
        "text": "Can't remember if I had already posted this..Taken with my Samsung NX300 camera.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.678485248Z",
        "author": "Bloodworth",
        "date": "2010-05-01T22:55:54+0100",
        "id": "c9e7d847eac081e544feff3d81adb37b",
        "post_id": "post-221104",
        "text": "Are the UCGO cargo's compatible with the XR-5 or is it limited to the cargoes that come with it? If they are compatible, how do I get the thing to grapple them?",
        "thread_id": 14085
    },
    {
        "@timestamp": "2023-09-14T07:13:35.761313792Z",
        "author": "Keatah",
        "date": "2012-07-17T14:34:56+0100",
        "id": "df7fb4250231f9eeb3bd2fbf61415b5a",
        "post_id": "post-251399",
        "text": "xbox game about the landing --http:\/\/gizmodo.com\/5926464\/experien...tes-of-terror-with-your-own-body?popular=true",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.154713344Z",
        "author": "Tommy",
        "date": "2010-04-27T08:41:10+0100",
        "id": "f6241d2b9a10c1a1af91beeab20fc411",
        "post_id": "post-219666",
        "text": "I can attest to the the fact that the \"beta\" version of the XR vessels Doug mentions work just fine in the 2010 (beta) version of Orbiter, and handle the same as the \"originals\" - they just don't blow up in LEO. IMHO they are \"release candidates\" at the very least.",
        "thread_id": 14027
    },
    {
        "@timestamp": "2023-09-14T07:13:36.250712064Z",
        "author": "Qdog002",
        "date": "2010-08-31T04:12:01+0100",
        "id": "2b538446576d3faae2264f31ee9015dc",
        "post_id": "post-252381",
        "text": "Can anyone tell me what version of the \"eagle\" works in Orbiter 2010?",
        "thread_id": 16291
    },
    {
        "@timestamp": "2023-09-14T07:13:05.552465408Z",
        "author": "RGClark",
        "date": "2011-11-13T12:22:25+0000",
        "id": "02b28a8329d24930858970e660276b6f",
        "post_id": "post-220277",
        "text": "T.Neo said:Wasn't this argued not to be the case? I tried to give examples inthis postshowing that engines could make up a fourth to a third the total stage dry mass, and I didn't include the thrust structure. And the figuresherefor the Atlas D show a booster mass of over 50% of the vehicle's dry mass! That isn't even including the sustainer engine and its thrust structure.Also, does anyone have a source describing the mass breakdown percentages of rocket stages? I've been trying to find this information for months! :shrug:\n\nFor the Atlas, since that is a booster section that drops away, that makes the comparison more difficult. Also the Atlas had an unusual method to save weight on the propellant tanks. It used what are called \"balloon tanks\". It's based on the idea that inflating a structure can increase its compressional and bending strength. Consider an inflated tire or basketball for example. Then this fact was used to reduce the thickness of the walls of the Atlas tanks. The reduced strength of the walls was made up for by the increased strength due to the internal pressure.In fact for the Atlas its walls are so thin the structure can not stand on its own when empty. When in storage its propellant tanks are filled with nitrogen. Otherwise it would collapse under its own weight:Atlas.http:\/\/www.astronautix.com\/lvs\/atlas.htmAs for a weight breakdown for the propellant tanks of a proposed SSTO, see the the estimates at the end here:Mass Estimating Relations\u2022 Review of iterative design approach\u2022 Mass Estimating Relations (MERs)\u2022 Sample vehicle design analysishttp:\/\/spacecraft.ssl.umd.edu\/academics\/483F09\/483F09L13.mass_est\/483F09L13.MER.pdfNote the propellant tanks for this hydrogen fueled SSTO weigh more than the engines. This problem of tank weight is especially true for hydrogen fueled vehicles because the tanks for hydrogen have to be so large, therefore heavy, because of hydrogen's low density.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.403212288Z",
        "author": "Urwumpe",
        "date": "2010-04-28T12:06:22+0100",
        "id": "17b75af7471acb66e06287b357f2cb9c",
        "post_id": "post-219797",
        "text": "Would be easier of you say which scenario you downloaded and what add-on it is part of.",
        "thread_id": 14045
    },
    {
        "@timestamp": "2023-09-14T07:13:05.553340416Z",
        "author": "RGClark",
        "date": "2011-12-08T10:00:13+0000",
        "id": "43b805e3fb1ee8a774146a3c76a4d0c5",
        "post_id": "post-220285",
        "text": "RGClark said:Space Travel: The Path to Human Immortality?Space exploration might just be the key to human beings surviving mass genocide, ecocide or omnicide.July 24, 2009On December 31st, 1999, National Public Radio interviewed the futurist and science fiction genius Arthur C. Clarke. Since the author had forecast so many of the 20th Century's most fundamental developments, the NPR correspondent asked Clarke if anything had happened in the preceding 100 years that he never could have anticipated. \"Yes, absolutely,\" Clarke replied, without a moment's hesitation. \"The one thing I never would have expected is that, after centuries of wonder and imagination and aspiration, we would have gone to the moon ... and then stopped.\"http:\/\/www.alternet.org\/news\/141518\/space_travel:_the_path_to_human_immortality\/I remember thinking when I first saw 2001 as a teenager and could appreciate it more, I thought it was way too optimistic. We could never have huge rotating space stations and passenger flights to orbit and Moon bases and nuclear-powered interplanetary ships by then.That's what I thought and probably most people familiar with the space program thought that. And I think I recall Clarke saying once that the year 2001 was selected as more a rhetorical, artistic flourish rather than being a prediction, 2001 being the year of the turn of the millennium (no, it was NOT in the year 2000.)However, I've now come to the conclusion those could indeed have been possible by 2001. I don't mean the alien monolith or the intelligent computer, but the spaceflights shown in the film.It all comes down to SSTO's. As I argued above these could have led and WILL lead to the price to orbit coming down to the $100 per kilo range. The required lightweight stages existed since the 60's and 70's for kerosene with the Atlas and Delta stages, and for hydrogen with the Saturn V upper stages. And the high efficiency engines from sea level to vacuum have existed since the 70's with the NK-33 for kerosene, and with the SSME for hydrogen.The kerosene SSTO's could be smaller and cheaper and would make possible small orbital craft in the price range of business jets, at a few tens of millions of dollars. These would be able to carry a few number of passengers\/crew, say of the size of the Dragon capsule. But in analogy with history of aircraft these would soon be followed by large passenger craft.However, the NK-33 was of Russian design, while the required lightweight stages were of American design. But the 70's was the time of detente, with the Apollo-Soyuz mission. With both sides realizing that collaboration would lead to routine passenger spaceflight, it is conceivable that they could have come together to make possible commercial spaceflight.There is also the fact that for the hydrogen fueled SSTO's, the Americans had both the required lightweight stages and high efficiency engines, though these SSTO's would have been larger and more expensive. So it would have been advantageous for the Russians to share their engine if the American's shared their lightweight stages.For the space station, many have soured on the idea because of the ISS with the huge cost overruns. But Bigelow is planning on \"space hotels\" derived from NASA'sTranshabconcept. These provide large living space at lightweight. At $100 per kilo launch costs we could form large space stations from the Transhabs linked together in modular fashion, financed purely from the tourism interests. Remember the low price to orbit allows many average citizens to pay for the cost to LEO.The Transhab was developed in the late 90's so it might be questionable that the space station could be built from them by 2001. But remember in the film the space station was in the process of being built. Also, with large numbers of passengers traveling to space it seems likely that inflatable modules would have been thought of earlier to house the large number of tourists who might want a longer stay.For the extensive Moon base, judging from the Apollo missions it might be thought any flight to the Moon would be hugely expensive. However, Robert Heinlein once said: once you get to LEO you're half way to anywhere in the Solar System. This is due to the delta-V requirements for getting out of the Earth's gravitational compared to reaching escape velocity.It is important to note then SSTO's have the capability once refueled in orbit to travel to the Moon, land, and return to Earth on that one fuel load. Because of this there would be a large market for passenger service to the Moon as well. So there would be a commercial justification forBigelow's Transhab motels to also be transported to the Moon.Initially the propellant for the fuel depots would have to be lofted from Earth. But we recently found there was water in thepermanently shadowed craters on the Moon. Use of this for propellant would reduce the cost to make the flights from LEO to the Moon since the delta-V needed to bring the propellant to LEO from the lunar surface is so much less than that needed to bring it from the Earth's surface to LEO.This lunar derived propellant could also be placed in depots in lunar orbit and at the Lagrange points. This would make easier flights to the asteroids and the planets. The flights to the asteroids would be especially important for commercial purposes because it is estimated even a small sized asteroid could havetrillions of dollars worth of valuable minerals. The availability of such resources would make it financially profitable to develop large bases on the Moon for the sake of the propellant.Another possible resource was recentlydiscovered on the Moon: uranium. Though further analysis showed the surface abundance to be much less than in Earth mines, it may be that there are localized concentrations just as there are on Earth. Indeed this appears to be the case withsome heavy metals such as silver and possibly goldthat appear to be concentrated in some polar craters on the Moon.So even if the uranium is not as abundant as in Earth mines, it may be sufficient to be used for nuclear-powered spacecraft. Then we wouldn't have the problem of large amounts of nuclear material being lofted on rockets on Earth. The physics and engineering ofnuclear powered rockets have been understood since the 60's. The main impediment has been the opposition to launching large amounts of radioactive material from Earth into orbit above Earth. Then we very well could have had nuclear-powered spacecraft launching from the Moon for interplanetary missions, especially when you consider the financial incentive provided by minerals in the asteroids of the asteroid belt.Bob Clark\n\nJust saw this article onThe Space Reviewdiscussing a recently discovered copy of a 1963 TV interview with Arthur C. Clarke:The perils of spaceflight prediction.by Jeff FoustMonday, December 5, 2011http:\/\/thespacereview.com\/article\/1981\/1In the interview Clarke gives some predictions of the future of space exploration. From the standpoint of the beginnings of human spaceflight, he suggests a manned Mars mission within 25 years, which would have been by 1988, and Moon bases by the end of the 20th century.This turned out to be too optimistic. But as I argued above, this could indeed have been technically and even financially feasible: if it had been recognized that reusable SSTO's are possible and in fact aren't even really hard, we would have had routine, private spaceflight by the 1970s.Such wide spread, frequent launches using reusable spacecraft would have cut the costs to space by two orders of magnitude, at least. This would then have made the costs of lunar bases and manned Mars missions well within the affordability range.The important point is that the required high efficiency engines and lightweight stages for SSTO's already exist and have for decades. All that is required is to marry the two together. An expendable test SSTO could be produced, like, tomorrow. Just this one simple, cheap test would finally make clear the fact that routine spaceflight is already doable.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.445366272Z",
        "author": "DanM",
        "date": "2010-09-01T02:03:18+0100",
        "id": "805daca472d00fc8aa6b1bddd8985880",
        "post_id": "post-252574",
        "text": "I'm attempting a more proper rendezvous (DG-IV to Arrow Freighter). I used this formula from orbiterwiki:where- thedistance anglebetween the chasing spacecraft and the target spacecraft.m- the number ofapogeepasses on thetransfer ellipse.a- the semi-major axis of the transfer ellipse.rz- the radius of the target orbit (assumed circular).In my situation, a=rz. However, how do I find m?Also, when I have calculated the distance angle of my burn, how do I find the distance angle between myself and target? Is it an MFD?All answers are appreciated. Thank you!EDIT: Also, if anyone could please tell me the name of this formula it would be a big help.EDIT 2: Ok, I realized that the formula is used to find the number of apogee passes, not the distance angle. I realized that the dist. angle can be chosen as desired, but I personally would use a multiple of pi so then the number of apogee passes is a round number. However, how can I find the distance angle between myself and the target so I know when to burn?So am I correct if I want my distance angle to be -6\u2565, then -6\u2565=\u2565[1-2m+1], ultimately resulting in 2 apogee passes while on the transfer ellipse. Is this right?",
        "thread_id": 16307
    },
    {
        "@timestamp": "2023-09-14T07:13:05.631619584Z",
        "author": "Bj",
        "date": "2010-05-18T00:44:31+0100",
        "id": "db6379d3dbb2bd7c563fccea566701d3",
        "post_id": "post-220889",
        "text": "Urwumpe said:I decided to use a mix between UCGO cargo boxes and larger prefab modules... it is just better for the start, if some critical buildings are quickly done.For the Command\/Hab module, the plan was to install the whole module as command section on the interplanetary spacecraft, and separate from it in Mars orbit. This way, less mass needs to be hauled around unused. Landing should be first by an inflatable heat shield (along the design of the IRDT, instead of the ballute), then by a skycrane module (just landing engines + enough fuel for flying back to Mars orbit again), that can be reused.The landing areas don't need a special texture, they are just for telling on the map, where to put landing beacons and where to land.A nuclear reactor does not need to be large, there had been one in the Mars Direct project, which had about the same power output as the ISS solar arrays. didn't need large cooling towers, because of the small power output.\n\nOh I see what your saying, the Hab module will stay in its current configuration throughout the entire mission, so it willnot be deploy-able, merely shift positions a lot.So this IRDT, I guess it will be super sized for the hab modules and whatever. They will also need to be modeled as well. I am guessing since this is inflatable, that the mesh can be in its rigid form when first deployed, (since inflatable we can use UCGO) then when deployed, will turn into its own vessel. (with attach points? docking doesn't work too well on the ground) When that vessel senses the ground it can switch meshes between the inflated version, to a deflated version.. or we can just make it easy and have it self delete...Um so we are going to use askycrane helicopterfor our LMO to surface missions? (OH version)I guess your talking a little different from RTGs. I have a hit on smallest nuclear reactorhttp:\/\/www.physorg.com\/news145561984.htmlor herehttp:\/\/www.hyperionpowergeneration.com\/product.html<- actually might be a suitable reactor. Small, and they say less than 50 tons. Think its possible to use this reactor?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.586004992Z",
        "author": "RGClark",
        "date": "2011-09-14T04:23:33+0100",
        "id": "0442bee6308e9f7215a5722afa3b0a2b",
        "post_id": "post-220241",
        "text": "T.Neo said:Doable does not mean viable. Viable does not mean \"magically cuts costs down to the region of $100\/kg\".Just because Boeing is supposedly doing some far-out study project doesn't mean they are actively pursuing something that is viable. Or even doable.\n\nI don't agree it is far out. Boeing is well aware of the weight savings that can be accomplished using composites because of their experience with the Dreamliner 787 and the X-37B.It's not a coincidence that Boeing is the one investigating this.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.488470528Z",
        "author": "OrbitHangar",
        "date": "2010-09-01T14:18:58+0100",
        "id": "a166435c7e62f9aeda8afd6ec57fee02",
        "post_id": "post-252681",
        "text": "Author:markpLanding vehicles based on those found in NASA's Design Reference Mission 1.0 from the 1990s. Includes a cargo lander and crew lander. Requires Vinka's spacecraft3 module. Also needs AutipilotMFD if you want to run the new flight plans.Updates:Improved meshes, wheels mesh added to hab, 2nd hab included for Mars base, MAV capsule with chutes, lander stabilisation parachute removed, airbrake key changed from k to g, Autopilot flight plans included for computer aided landings, updated scenarios and documentation, new scenariosSee documentation for further detailsDOWNLOAD",
        "thread_id": 16319
    },
    {
        "@timestamp": "2023-09-14T07:13:05.63734784Z",
        "author": "Urwumpe",
        "date": "2010-05-20T00:45:21+0100",
        "id": "ab3f07ebc405c74ceeb25eaa537c4eb1",
        "post_id": "post-220921",
        "text": "We could also try using the XR5 for on-orbit assembly, or a Nova SSTO...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.644888064Z",
        "author": "Izack",
        "date": "2010-06-04T05:52:05+0100",
        "id": "73512416103db9e4aec27d736e5d1dbe",
        "post_id": "post-220988",
        "text": "I wasn't expecting the ISS to pop out of there. :rofl:It works great, though. I have a feeling we'll have a big pile of fairings once we get to Mars...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.511265792Z",
        "author": "computerex",
        "date": "2010-09-01T23:04:06+0100",
        "id": "6bde6ae787af529c4433431537e20cae",
        "post_id": "post-252750",
        "text": "GPU Name=AMD M880G with ATI Mobility Radeon HD 4200--Initializing precomputation...--Done.--Generating on gpu...Done, time=217475.8 per quad--Generating on cpu...Done, time=2816009.5 per quad",
        "thread_id": 16324
    },
    {
        "@timestamp": "2023-09-14T07:13:04.88091776Z",
        "author": "Moach",
        "date": "2010-04-28T19:46:51+0100",
        "id": "759fb60b8612f212c2127935b32d6d16",
        "post_id": "post-219461",
        "text": "...in order words, beautifully ugly :thumbup:",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:35.937604864Z",
        "author": "Mattyv",
        "date": "2012-08-06T21:50:40+0100",
        "id": "174e346f87d6e0549beaf834c67eac42",
        "post_id": "post-251728",
        "text": "I see what was done here!:lol:This is quite possibly the best pun I have ever seen.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.651854848Z",
        "author": "Ashaman42",
        "date": "2010-06-12T09:59:25+0100",
        "id": "f10351890148972316102c2dec51ac77",
        "post_id": "post-221047",
        "text": "Izack said:Ashaman what is the mass of your refinery?\n\nThe rock miner comes in a packed cargo box of 1000kg and the ore mill requires 4 packed boxes of a 1000kg each.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.951365632Z",
        "author": "Andy44",
        "date": "2010-04-27T02:56:13+0100",
        "id": "a092957af46df8cb36a7ea491bc6ac97",
        "post_id": "post-219496",
        "text": "Well, to deviate from the \"Nature Photograph\" thread a but, while acknowledging the obvious overlap, I thought I'd start a thread for cool photography in general.Somebody told me film is \"the new digital\", meaning that digital used to be the newest coolest thing, but now it's common and film is the niche for people who want to do things differently.Whatever, film is my chosen method, for various reasons, especially black and white, so that is my focus, but whatever you think is cool goes here.Here is a guy who took6-month longexposures with pinhole cameras made out of soda cans!http:\/\/www.pinholephotography.org\/gallery\/slow\/index.htmlFeel free to post your own favorites. And if it's nature-related, consider posting it in the nature thread, unless the focus is on the process rather than the subject.:cheers:---------- Post added at 09:56 PM ---------- Previous post was at 09:47 PM ----------Oh, a note on the images in that link: the exposures started at the winter solstic and stopped at the summer solstice, so the streaks in the sky are the paths of the sun each day, each path higher than the last.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.168610304Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-02T23:52:07+0100",
        "id": "2d8377e80f6774f4e7e5df74fd5b7a41",
        "post_id": "post-219683",
        "text": "From ISS Daily Report for 02\/05\/2010:Progress 37P Update:During the 37P rendezvous yesterday, after completion of the Impulse 5 burn the automated rendezvous sequence was automatically aborted by the Progress vehicle, triggered by a sensed thruster failure on both DPO manifolds at the initiation of the attitude maneuver back to line-of-sight tracking. Skvortsov & Kotov took over manual TORU mode at a range of 1000m and completed the docking at DC-1. Until TsUP-Moscow specialists have analyzed the issue, 37P will not perform ISS roll-axis attitude control. All maneuver burns will be done by SM thrusters.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:36.006567424Z",
        "author": "orb",
        "date": "2012-10-22T15:54:40+0100",
        "id": "deeb9a5a1ebf98459a189e018cada3e8",
        "post_id": "post-251971",
        "text": "Universe Today:Gorgeous Glenelg \u2013 \u2018Promised Land\u2019 Panorama on Mars",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.638779904Z",
        "author": "Bj",
        "date": "2010-05-20T03:32:48+0100",
        "id": "d349dc962739fed4c0413b0771987c49",
        "post_id": "post-220933",
        "text": "Izack said:I don't know. I don't really like it somehow. Too off-balance.I'd say the Ares V looks like the best choice. Also, Constellation needs a little glory.;)\n\nYeah Ares V it is. Can someone make the INI file so that the Nerva fits perfectly inside the Ares (if it is not already done). We can distribute the Ares ini later.Working on project guideline now",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.43255296Z",
        "author": "jedidia",
        "date": "2008-05-11T16:42:08+0100",
        "id": "ec261361941b62ed730d0b1fc7207e9a",
        "post_id": "post-65193",
        "text": "Is it time to invade Burma? no. Because if things go on like this, Burmese people will find a way to get rid of their governement.Or would americans have been happy if the french would have fought the whole revolution for them??",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:36.007183616Z",
        "author": "orb",
        "date": "2012-10-30T02:30:19+0000",
        "id": "a388b9d18fb8228b4cfb1ae3dad53bd3",
        "post_id": "post-251978",
        "text": "NASA JPL:Continuing Work With Scoops at 'Rocknest'October 29, 2012NASA's Mars Rover Curiosity on Sol 82 (Oct. 29, 2012) used its Mars Hand Lens Imager (MAHLI) to photograph the diverse rocks in the \"Rocknest\" area and prepared for an overnight analysis of a soil sample by the Chemistry and Mineralogy (CheMin) instrument.{colsp=2}Click on images for details\u200b|The Mars Hand Lens Imager (MAHLI) on the arm of NASA's Mars rover Curiosity took this image of a rock called \"Et-Then\" during the mission's 82nd sol, or Martian day (Oct. 29, 2012.).Image Credit: NASA\/JPL-Caltech\/MSSS\u200b|This focus-merge image from the Mars Hand Lens Imager (MAHLI) on the arm of NASA's Mars rover Curiosity shows a rock called \"Burwash.\" The rock has a coating of dust on it. The coarser, visible grains are windblown sand.Image Credit: NASA\/JPL-Caltech\/MSSS\u200bOn the preceding sol, the rover completed its third round of using vibration of scooped Martian soil to scrub the interior surfaces of the sample-processing mechanisms on the rover's arm. Also on Sol 81, the rover's Sample Analysis at Mars (SAM) instrument completed an analysis of a sample of Martian atmosphere.The rover continues regular monitoring of the surrounding environment using the other instruments of its science payload.Sol 82, in Mars local mean solar time at Gale Crater, ended at 1:35 p.m. Oct. 29, PDT (4:35 p.m., EDT).{...}",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.495919616Z",
        "author": "Moach",
        "date": "2010-05-23T15:13:52+0100",
        "id": "45ce371489021c534cdddbac90b544ca",
        "post_id": "post-220007",
        "text": "exactly how the hook is placed is something i'm not sure...i used a .lib made specifically for that, so all i did was feed it the memory address, and it did the dirty work for me...when i get to that point (still trying to figure out GDI things), i'll try using the debugger to find the addresses for the other functions as well...this is gonna turn out so cool :woohoo:",
        "thread_id": 14071
    },
    {
        "@timestamp": "2023-09-14T07:13:05.570405888Z",
        "author": "N_Molson",
        "date": "2013-11-19T19:16:32+0000",
        "id": "875dbaccdec2928f71422be2a444408a",
        "post_id": "post-220461",
        "text": "Man, I don't get thatirrationalCult of Musk.\n\nOk. You're not afanof Musk or of SpaceX. We're not going to agree.\n\nWow, a rational argument ! Since when do you need to be a fan of someone to agree on a technical, hence factual, topic ?? :blink:",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.764256Z",
        "author": "orb",
        "date": "2012-07-25T01:26:43+0100",
        "id": "6d3bd3732dc2b9af88cb5f41f52f9519",
        "post_id": "post-251419",
        "text": "NASA\/ NASA JPL:Mars Orbiter Repositioned to Phone Home Mars LandingJuly 24, 2012PASADENA, Calif. -- NASA's Mars Odyssey spacecraft has successfully adjusted its orbital location to be in a better position to provide prompt confirmation of the August landing of the Curiosity rover.NASA's Mars Science Laboratory spacecraft carrying Curiosity can send limited information directly to Earth as it enters Mars' atmosphere. Before the landing, Earth will set below the Martian horizon from the descending spacecraft's perspective, ending that direct route of communication. Odyssey will help to speed up the indirect communication process.NASA reported during a July 16 news conference that Odyssey, which originally was planned to provide a near-real-time communication link with Curiosity, had entered safe mode July 11. This situation would have affected communication operations, but not the rover's landing. Without a repositioning maneuver, Odyssey would have arrived over the landing area about two minutes after Curiosity landed.A spacecraft thruster burn Tuesday, July 24, lasting about six seconds has nudged Odyssey about six minutes ahead in its orbit. Odyssey is now operating normally, and confirmation of Curiosity's landing is expected to reach Earth at about 10:31 p.m. PDT on Aug. 5 (early Aug. 6, EDT and Universal Time), as originally planned.\"Information we are receiving indicates the maneuver has completed as planned,\" said Mars Odyssey Project Manager Gaylon McSmith of NASA's Jet Propulsion Laboratory, Pasadena, Calif. \"Odyssey has been working at Mars longer than any other spacecraft, so it is appropriate that it has a special role in supporting the newest arrival.\"Two other Mars orbiters, NASA's Mars Reconnaissance Orbiter and the European Space Agency's Mars Express, also will be in position to receive radio transmissions from the Mars Science Laboratory during its descent. However, they will be recording information for later playback, not relaying it immediately, as only Odyssey can.{...}NASA News Release:RELEASE : 12-255 - NASA Mars Orbiter Repositioned to Phone Home Mars LandingSpaceRef:Mars Odyssey Moved to Relay Curiosity Landing DataCBS News Space:Orbiter nudged back into position to cover upcoming Mars landingSPACE.com:NASA Moves Old Spacecraft to Track New Mars Rover's LandingSpaceflight Now:Odyssey nudged into position to hear Curiosity's landingAviation Week:Mars Odyssey Repositioned For Better MSL Comms Relay",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.54903936Z",
        "author": "Urwumpe",
        "date": "2010-05-01T19:24:12+0100",
        "id": "d6d71a8bfb1e2699575dc9c12302c213",
        "post_id": "post-220077",
        "text": "Gravity losses depend on trajectory and burn time, not propellant density. This is a fallacy. Only because most rockets with high propellant density also have a short burn time (solids!), this can backfire for SSTOs. Assuming 8900 m\/s as first-order estimate for designing an SSTO is exactly the wrong direction. First of all, because the value is way off reality, it is calculated by assuming an SLBM ascent profile (no acceleration restraints, extremely high thrust), which needs only little over two minutes for reaching MECO - yes, there you have really low gravity losses.If you also want to reduce acceleration loads on the payload and limit to 3G, you will quickly approach 300 seconds burn time as practical minimum. There is no engineering law cast in silicon carbide, that says that cryogen rocket engines can't provide 3G acceleration for most of the flight.Also, you need to include aerodynamic loads on the rocket - you CAN use brute force for getting through a high max-Q, but this increases your structural mass, resulting in mass that you will have to carry with you until landing. So, unless you can afford the higher structural mass, you will want to have net acceleration down to 1.2 g or even less during the Max-Q phase, and less than 2g on lift-off, because you otherwise have max-Q at too low altitude and too high air density.There is a reason why we still have no SSTO - TANSTAAFL. On the paper, it is simple, if you can choose your first-order estimates to make things work out. But once you get into further iterations of the design, you will be forced to correct your optimistic first-order estimates, making your SSTO quickly unrealistic. And that way is standard for all SSTOs, likely because the first order estimate makes you select a design, that is optimal for your optimistic estimates, but not surviving in reality.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.618507008Z",
        "author": "Bloodworth",
        "date": "2010-05-09T23:09:57+0100",
        "id": "23d4cbd29a9d50786f5383d400ed2dc1",
        "post_id": "post-220772",
        "text": "For goals while on mars, one thing I think we should do is to locate and ascertain the conditions of the Viking landers as well as Spirit and Opportunity rovers (as well as any other spacecraft currently on mars). If we managed to locate it, we could even enshrine Viking 1 (UCGO glass dome) for posterity. Perhaps recover and return one of the rovers.Also, I recently came across a set of mars maps here:http:\/\/www.google.com\/imgres?imgurl=http:\/\/ralphaeschliman.com\/mars\/gutopo.jpg&imgrefurl=http:\/\/ralphaeschliman.com\/id22.htm&usg=__pCRQI0YUobO5G4ro9HU-wv0oNK0=&h=768&w=1024&sz=201&hl=en&start=7&sig2=YkywmKd5qxXD1eQLGkNS2w&itbs=1&tbnid=OexRHANrcQAbmM:&tbnh=113&tbnw=150&prev=\/images%3Fq%3Dmars%2Bmaps%26hl%3Den%26safe%3Doff%26gbv%3D2%26tbs%3Disch:1&ei=xSHZS-vWBJHeswPmoY1h",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.791034368Z",
        "author": "orb",
        "date": "2011-05-25T17:50:02+0100",
        "id": "255b8cd8455d8ffb830766d1af7a46d9",
        "post_id": "post-251152",
        "text": "NASA\/ NASA JPL:Hardware Lifting IncidentMay 24, 2011PASADENA, Calif. -- During processing of NASA's Mars Science Laboratory at NASA's Kennedy Space Center, Fla., an incident occurred on Friday, May 20, involving the spacecraft's back shell.A crane lift of the hardware caused unexpected mechanical loads on interfaces between the back shell and its ground support equipment. These interfaces are used during ground operations in preparation for launch. A structural assessment of the back shell was performed in the area of these interfaces.Inspections and analyses through Monday, May 23, have not identified any damage. Flight processing is expected to continue this week.The back shell is used to protect the rover and descent stage during entry in Mars' upper atmosphere.Mars Science Laboratory will launch during the period from Nov. 25 to Dec. 18, 2011, taking its rover, Curiosity, to an August 2012 landing. During a two-year mission on Mars, Curiosity will investigate whether a selected area of Mars has offered environmental conditions favorable for microbial life and for preserving evidence about life.The spacecraft's back shell, heat shield and cruise stage were delivered to Kennedy Space Center on May 12. The rover and descent stage will be delivered in June.{...}",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.569146112Z",
        "author": "Urwumpe",
        "date": "2011-02-21T15:41:45+0000",
        "id": "483d4a8bec19f7b693c4640e0d503aac",
        "post_id": "post-220107",
        "text": "RGClark said:One possibility for how it could be done if you had the data for the thrust of the SSME's for the shuttle over the entire trajectory to orbit, a \"thrust profile\". Then you could calculate what is the average Isp over this trajectory.\n\nAssuming Orbiter lacks the accuracy and Matlab is too much effort, I would just use a simple spreadsheet: Every 5 seconds one new line of state data. enter a pitch profile into the lines get standard atmosphere pressure for the specific impulse... should work out. Isn't the most accurate solution, but cheap and quickly done.425 seconds still means that the majority of the fuel consumption happens at vacuum specific impulse, 408 seconds should still be pretty optimistic... my first order estimate (using 10 second steps and pretty crude vector math) was at 385 seconds, assuming no throttle down and no drag force. Just pure atmosphere effect on thrust and specific impulse, interpolated between selected samples. And no really optimized trajectory. I would say 405 seconds is feasible, 425 s would be based on a lot of hope as third fuel component.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.657534208Z",
        "author": "supersonic",
        "date": "2010-05-02T21:40:32+0100",
        "id": "eb5a23ca80b00a0948a5ce3ec3302355",
        "post_id": "post-220571",
        "text": "Pablo49 said:I think it would be cool to have the landing sites have some sort of importance. Like a polar site to gather water, etc. Any Mars missions would be at least somewhat sustainable.\n\nA polar site would be nice, but as we already said, It's not going to happen for a while.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.926187008Z",
        "author": "Codz",
        "date": "2012-08-06T07:21:35+0100",
        "id": "748c4499e516815949e743583a011707",
        "post_id": "post-251659",
        "text": "Press conference started.---------- Post added at 06:21 AM ---------- Previous post was at 06:19 AM ----------werdnaforever said:Of course, it doesn't change the fact that the Soviets made the first successful (secret) Mars landing in 1978. The landing site was at the highest point of Olympus Mons (chosen for a symbolic reason, obviously). Unfortunately, the collapse of the USSR forced the demise of the Soviet Manned Mars Exploration Program (SMMEP). They only landed on Mars 7 times between 1978 and 1989; after the last crew returned home the project was abandoned due to lack of necessary funding. A permanent base was planned- the hope was to colonize the planet before NASA knew what hit them.\n\nI really hope you're joking.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.639519744Z",
        "author": "Urwumpe",
        "date": "2010-05-20T09:50:09+0100",
        "id": "d270bca32d71118f35ea33927949ad8e",
        "post_id": "post-220940",
        "text": "For the MSS - The maximum long-term spin-rate for producing artificial gravity without critical Coriolis force is 6 rpm, and since I assumed in the hab design that it gets such artificial gravity during Mars-Earth transfer (only short phases of micro-gravity), this means the minimum distance from rotation axis to Hab bottom is 12.6 meters. If we use a longer radius, the differences in artificial gravity become less, and we can use even smaller rotation rates.Thus a long boom like structure would be optimal in the MSS design. If we want only 10% variance in artificial gravity between top and bottom of the hab, the length would have to be 126 meters...it scales linear.http:\/\/iaaweb.org\/iaa\/Scientific Activity\/Study Groups\/SG Commission 2\/sg22\/sg22finalreportr.pdf",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.080591104Z",
        "author": "Unstung",
        "date": "2010-07-19T06:22:41+0100",
        "id": "3a2ddff5a75fc4c5117dd20d7d6ca869",
        "post_id": "post-219525",
        "text": "Andy44 said:Oh they're still going strong. The basic model used by the Apollo crews is still in production, and there's a digital back for it that is even more expensive than the already-expensive camera body. Just look them up.http:\/\/www.hasselbladusa.com\/products\/v-system.aspxI think NASA uses digital SLRs because they are portable, light, and simple to use. It's not like they wouldn't spring for a Hasselblad if they thought they needed it.\n\nDoes the V System shoot film or digital (then wouldn't it be a DSLR)?",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.929235712Z",
        "author": "HR_Oso",
        "date": "2012-08-06T08:14:43+0100",
        "id": "65e4a05563988844a6133e962ab7e42f",
        "post_id": "post-251681",
        "text": "Codz said:Exactly what I was thinking.\n\n\u00bfHuygens?....",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.661338368Z",
        "author": "PhantomCruiser",
        "date": "2010-05-04T03:54:42+0100",
        "id": "b832715560a07c5c33bea15b100cac0c",
        "post_id": "post-220614",
        "text": "I agree, 1 dragonfly should be adequate. I'm not a big fan of them myself, I'd prefer to have a station module set up as a \"core\" with a URMS mounted on it. It makes for a much quicker construction.But, part of the challange could muscling modules around with that dragonfly...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.087300096Z",
        "author": "Keatah",
        "date": "2012-04-23T07:02:22+0100",
        "id": "9b897ae3f99f0100c033d3716f9420c2",
        "post_id": "post-219566",
        "text": "Some of the very best aircraft photos come from Airliners.netAnd then there's the sci-fi airshow, its not really photography, but a cool concept nonetheless.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.932194304Z",
        "author": "orb",
        "date": "2011-06-23T21:33:56+0100",
        "id": "c4a3531771337b7c6faf5b25b2ed2ac9",
        "post_id": "post-251163",
        "text": "NASA's Mars Science Laboratory (MSL) rover, known as Curiosity, arrives at the Shuttle Landing Facility at NASA's Kennedy Space Center in Florida aboard an Air Force C-17 cargo plane. Also aboard is the rocket-powered descent stage that will fly the rover during the final moments before landing on Mars(SOURCE):{colsp=3}Click on images to view larger versions\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.66866304Z",
        "author": "Wolfer",
        "date": "2010-05-05T16:43:44+0100",
        "id": "ad4bdf3b1803b90b560d2020d45a25f0",
        "post_id": "post-220679",
        "text": "@ anemazosoI don't think we should go the way of centrifuges for artificial gravity. They are a maintenance technician's nightmare. Instead, we should make the stack longer, which would also reduce the need for shielding from the engine, and spin it along the lateral axis. I also like your idea of using the lander's heat shield for aerobraking. But if we use something else than a capsule it won't work. Perhaps we could bring along an inflatable heatshield?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.441168128Z",
        "author": "Marg",
        "date": "2010-09-07T17:27:33+0100",
        "id": "c841f30bac4d90fa2b0da0e9ba31e277",
        "post_id": "post-252569",
        "text": "thanks to Martin!!!local lights - it`s huuuuge feature!P.S. Only... what is necessary to make local lights (from exhausts) work - default atlantis has this feature, but not Shuttle fleet:(At least someone has to program pad 39 lights...",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:04.768148736Z",
        "author": "ex-orbinaut",
        "date": "2010-04-29T06:52:22+0100",
        "id": "3c95ea17c1eba4494860e91d4c57dd99",
        "post_id": "post-219313",
        "text": "TSPenguin said:If you are looking at making videos, you certainly want a camcorder. I recommend to stay away from those with internal memory, as this boosts the price by much more than what the memory is worth. Camcorders recording on SDHC cards are perfectly fine.I just bought theSamsung SMX-K40. I actively decided against the FS200, as the K40 is a little bit bigger and fits into my, small, hand. It also has a bigger lens, not ridiculously unprotected connectors, records in H.264 and has a bigger native resolution.On top of that a few more features and is easier to handle. Oh, and it comes in black too:p\n\nHad a look at both the recommended cams here, but opted for this one in the end. It's just the thing. Thanks!!:thumbup:",
        "thread_id": 14013
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65101696Z",
        "author": "Izack",
        "date": "2010-06-11T14:19:40+0100",
        "id": "cde086cd3c437a9d029df09ba53df31c",
        "post_id": "post-221039",
        "text": "I'm working on one now. I have work today so I'll post it this evening, assuming no one beats me to it.It'll be rather drab, in Arial with no pictures (other than diagrams) because I want it printable.I expect 10-14 pages, give or take.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.656298496Z",
        "author": "Urwumpe",
        "date": "2010-06-16T18:48:18+0100",
        "id": "c0a5dfec1a1df8888cd7171a57adbb0c",
        "post_id": "post-221091",
        "text": "fireballs619 said:I did a quick scan through the wiki page and couldn't find the info, so I'll ask here. What element\/material are we mining for fuel? We should locate an area with high amounts of it for a landing site. If I know what we are mining, I'll start pick candidates for landing sites.\n\nIt is TBD - we don't even know what fuels we will be using, the favorite is currently Methane\/LOX, but theoretically, if you have Methane, you can with some more complex chemistry even get to storable propellants like UDMH, Dinitrogentetroxide or MMH.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.472647936Z",
        "author": "Gerdih",
        "date": "2010-09-01T12:26:20+0100",
        "id": "8f1c618b4e66c1e043ca5eaf12f6a792",
        "post_id": "post-252631",
        "text": "while you dont get drunk like most of the young tourists... I will be happy that you visit my city :thumbup: I like Costa Daurada but I prefer Costa Brava Its the most beautifull of Catalonia.",
        "thread_id": 16316
    },
    {
        "@timestamp": "2023-09-14T07:13:05.145573376Z",
        "author": "Bj",
        "date": "2010-04-27T03:20:55+0100",
        "id": "a3a634fb3595fcee1e0ded18c879e55e",
        "post_id": "post-219644",
        "text": "http:\/\/news.bbc.co.uk\/2\/hi\/science\/nature\/8645511.stmEurope has chosen the place it wants to build the world's biggest telescope.The observatory will be constructed on Cerro Armazones, a 3,000m-high mountain in Chile's Atacama Desert. The E-ELT (European Extremely Large Telescope) will have a primary mirror 42m in diameter - about five times the width of today's best telescopes.....E-ELT - BIGGEST EYE ON THE SKYBasic design completed in 2006; detailed work now under wayMain mirror consists of 984 segments; each is 1.45m wideFinal image requires use of four further - but smaller - mirrorsLatest optics techniques correct for atmospheric distortionsConstruction could start in 2011; likely cost is one billion euros\n\nWhat gets me is how can they make up for the atmospheric distortions? Must be some pretty advanced stuff.",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:13:05.554367232Z",
        "author": "RGClark",
        "date": "2012-01-01T17:02:54+0000",
        "id": "08e30ee81af2d387e99c63e4f893bbce",
        "post_id": "post-220295",
        "text": "Hlynkacg said:There are too many questionable (borderline nonsensical) assumptions in that post to even begin parsing them all.\n\nLet's discuss them.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.608496128Z",
        "author": "T.Neo",
        "date": "2010-09-03T21:30:52+0100",
        "id": "f2d8c72bef7fab0d72992af2c1adba49",
        "post_id": "post-252958",
        "text": "Actually various missions have sampled astronauts waste for analysis back on Earth.;)",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.615583744Z",
        "author": "supersonic",
        "date": "2010-05-08T04:28:07+0100",
        "id": "1af96f98141924d4f38c352cb6e680ed",
        "post_id": "post-220744",
        "text": "I would like to fly assembly flights, after thats done dock to the main ship and put my ship in the hands of the person flying the stack until we get to Mars. I will freight cargo and UMMUs to Mars and other stuff that may be needed at Mars.( I would prefer to fly a DGIV or maybe an XR2.)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.609443328Z",
        "author": "Columbia42",
        "date": "2010-05-02T18:21:19+0100",
        "id": "ecc9e74a84e684a832db6e45a8888d4e",
        "post_id": "post-220531",
        "text": "I'd love to help with an Orbiter Forum Mars Mission however I think it would be much cooler if we used semi-feasible technology such as the Ares V\/Ares I rockets and the Mars DRM 5.0 plan that NASA is working on (Cymrych is currently working on an addon of that which will use my Ares V.)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.035313152Z",
        "author": "orb",
        "date": "2013-11-15T10:51:35+0000",
        "id": "53c4d68bac8f7693f713276b7557a3ee",
        "post_id": "post-252122",
        "text": "The Planetary Society Blog - Emily Lakdawalla:Features at both rover field sites on Mars named for Bruce Murray:{...}For Curiosity, though, the choice was harder. The plains on which Curiosity is driving are more interesting than the trackless wastes of Meridiani's sand sea, but they're still not compelling enough to spend a long time at. Curiosity is bent on her destination of Mount Sharp. So I really like what the team chose to do to commemmorate Bruce. They didn't name anything nearby for him; they named the features that they're aiming for.There are black sand dunes in between Curiosity and the mountain, forming a nearly continuous band. But at about 6 kilometers from Curiosity's current position, the band of dunes is broken up, interrupted by a set of buttes poking up above the landscape. That's where Curiosity will turn toward the mountain, weaving her way among the buttes to cross the sand hazard to get to the enticing rocks at the foot of Mount Sharp. Getting to the Murray Buttes will mark the end of Curiosity's arduous road trip and the beginning of her journey upward through Martian time.{...}A strip of black sand dunes separates Curiosity's landing site in the flat northern floor of Gale crater from the enticing rocks of Mount Sharp. A gap in the dunes occurs in a field of buttes, which the rover team has named for Bruce Murray, a founder of The Planetary Society. Two HiRISE images taken on August 17 and 22, 2008, allow a 3D view of the landscape.NASA \/ JPL \/ UA \/ Emily Lakdawalla\u200b{...}\n\n",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.634845184Z",
        "author": "Urwumpe",
        "date": "2010-05-02T21:16:06+0100",
        "id": "b97a1ba1d8e0d407d639fd0a1d0fa2fa",
        "post_id": "post-220559",
        "text": "Please no Orulex. It looks fancy, but is a PITA for older computers like mine.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.63443072Z",
        "author": "supersonic",
        "date": "2010-05-02T20:57:35+0100",
        "id": "0c88b4de2b593158ea0bb798c5cf963a",
        "post_id": "post-220556",
        "text": "Polar would be nice, but your right, polar missions would be launched from Mars not Earth.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.267751168Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-02T18:00:17+0100",
        "id": "4114eaf506c6173155ad2adaa5475899",
        "post_id": "post-252412",
        "text": "\u0423 \u043d\u0430\u0441 \u0435\u0441\u0442\u044c \u0432\u0437\u043b\u0435\u0442! (We have liftoff!)Great news!:)",
        "thread_id": 16293
    },
    {
        "@timestamp": "2023-09-14T07:13:05.638290176Z",
        "author": "Bj",
        "date": "2010-05-20T02:55:00+0100",
        "id": "a1a7a5fb1299dba8077c0339444cdf46",
        "post_id": "post-220929",
        "text": "Izack said:I'd hardly say that fits...I assume the fairing will be removed entirely? The NERVA is a good shape for the top of the rocket anyway.I'm hesitant to use Energia if it can be helped. It's an excellent launcher, but I don't think it will carry the NERVA well.\n\nBy width it fit, it still had another object below it, so it was put 'above' the module.I tried again without that module,actually the fairing isn't to short, itstoolong. Actually the fairing can be dropped down some.And Energia doesn't look all that bad...:)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6393536Z",
        "author": "Bj",
        "date": "2010-05-20T05:08:20+0100",
        "id": "4e8003265dd3e5928926c53c0f766d30",
        "post_id": "post-220938",
        "text": "Izack said:I believe Artlav wrote a dll for it.Thanks for the scenario section, by the way. I think I get a few things I didn't before now.\n\nOh right, how many pages ago was that?:):coffee:dougkeenan said:Am I doing the math right - a Nerva 2 alone masses about 55mt?\n\nI dont think so,inside ini file;[CONFIG]MESHNAME=\"NERVA2\"SIZE=30EMPTY_MASS=42000FUEL_MASS=5846658466 + 42000 = 100,466 kg = 110.74 short tonsAnyway, graphical of our flight;",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.318545408Z",
        "author": "iam_inorbit",
        "date": "2009-02-17T14:29:03+0000",
        "id": "e57adf479f0a8a3e5d1d3ed1f8478767",
        "post_id": "post-12911",
        "text": "hi, I am inorbit.I want to add orbiter tutorials to my blog. so I want permission of developers of tutorials._____________________http:\/\/www.astrofame.blogspot.com",
        "thread_id": 163
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6706816Z",
        "author": "Izack",
        "date": "2010-05-05T23:50:06+0100",
        "id": "b9204a1c77153231d65c67cf38501e0f",
        "post_id": "post-220697",
        "text": "Okay, so no one wants to call it \"Pablo is Awesome.\"This is good. :lol:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.485490944Z",
        "author": "shangding",
        "date": "2010-04-30T03:41:51+0100",
        "id": "2756d263c74ee4b5ebabc8a1320bf549",
        "post_id": "post-219973",
        "text": "what's that ?is it different?",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:36.319437056Z",
        "author": "key",
        "date": "2014-12-25T20:29:21+0000",
        "id": "debb450aef00acd9b8d5275fa8d02486",
        "post_id": "post-12914",
        "text": "Tutorial en castellano \/ Spanish tutorialEs un peque\u00f1o tutorial b\u00e1sicoAqu\u00ed esta la lista de reproducci\u00f3n:https:\/\/www.youtube.com\/playlist?li st=PLVi50wo_4rckVaBxbCAWJs8zDb7j3TV8FVuelo de ida y vuelta a la ISS:https:\/\/www.y outube.com\/watch?v=9oZMX7KFTCk&list=PLVi50wo_4rckVaBxbCA WJs8zDb7j3TV8F&index=1Ida a la luna dese KSC con transfer:https:\/\/www.y outube.com\/watch?v=MpI57ZgWBp4&list=PLVi50wo_4rckVaBxbCA WJs8zDb7j3TV8F&index=5Vuelta desde la luna a KSC:https:\/\/www.y outube.com\/watch?v=mVD80pYlF8k&list=PLVi50wo_4rckVaBxbCA WJs8zDb7j3TV8F&index=8Gu\u00eda b\u00e1sica de XR2 Ravenstar:https:\/\/www. youtube.com\/watch?v=-3zzcPau2rQ&list=PLVi50wo_4rckVaBxbC AWJs8zDb7j3TV8F&index=11",
        "thread_id": 163
    },
    {
        "@timestamp": "2023-09-14T07:13:04.819585024Z",
        "author": "SiberianTiger",
        "date": "2010-04-27T08:40:36+0100",
        "id": "6716b16dab65dc9b52f15b00eeb210de",
        "post_id": "post-219382",
        "text": "orb said:We should stop our own expansion, stop sending probes, deorbit all satellites, hide ourselves in vaults (the best on Earth, Moon, Mars, and maybe some other bodies, so we have some extra space for future), so aliens won't notice and find us, and enslave us, when they look at Earth either passively or actively while trespassing through our system, after they caught our earlier radio transmissions, before we stopped all high-frequency radio communication.:rofl:\n\n... and shroud our Earth in an all-spectrum impenetrable shell, preventing thise darn Oxygen and Cholrofyll from giving away the fact that our planet is harbouring a Carbon life!",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.552862976Z",
        "author": "RGClark",
        "date": "2011-11-13T15:29:33+0000",
        "id": "1190d0ee867c7c56d0e8519bbe0fb960",
        "post_id": "post-220279",
        "text": "Urwumpe said:This one goes into the tank department, which is fairly simple, but good enough to show that the tank structural mass isn't that large.https:\/\/www.princeton.edu\/~stengel\/MAE342Lecture4.pdf\n\nActually, it doesn't say what the tank mass is for a given propellant load. But it does show on p.9 that you can increase your structural strength by having a pressurized tank, as proven by the early versions of the Atlas rocket that used \"balloon tanks\".Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.934026752Z",
        "author": "T.Neo",
        "date": "2012-08-06T11:17:56+0100",
        "id": "e675f5f3857e8ee80b548a1a76e74d2d",
        "post_id": "post-251698",
        "text": "There's no Olympic category for Mars landings, but I believe NASA\/JPL just set the record...",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.433452032Z",
        "author": "Linguofreak",
        "date": "2008-05-12T02:06:44+0100",
        "id": "cee9ee0a200e17749a4fa5c81f7b7c9f",
        "post_id": "post-65204",
        "text": "Any invasion, if it happened, would likely be more a UN action than a unilateral US action. It would probably be a bad idea, but then again, some of these things only become clear in hindsight, whether they are good ideas or bad...",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:05.621268992Z",
        "author": "Urwumpe",
        "date": "2010-05-10T14:16:03+0100",
        "id": "ba055c0b4c671a0f5f8d87a0c3db3552",
        "post_id": "post-220792",
        "text": "Well, my personal favorite for a first mars landing would look like that:The Hab and command module of the Earth-Mars spacecraft gets landed on Mars by use of a special Skycrane vehicle, which is just powerful enough for landing heavy loads on Mars and fly back to Mars orbit with light payloads. The hab\/Command module contains no abort option of its own, instead it is meant to land close to a ERV. During reentry it should be protected by a inflatable heatshield, that is large enough to also protect the skycrane during reentry.If no abort of the mission is needed, the next crew lands on Mars with the next rigid module. This way, the core modules of the mars base are rigid, and the inflatable modules can be used for storage or green houses.The connection to the earth-Mars spacecraft is at the top of the Hab\/Command module and design as such, that during transfer, the spacecraft could spin in yaw direction for providing artificial gravity. When the spacecraft reaches Mars, the hab command modules is detached and the skycrane maneuvers itself for docking with the HC automatically. The rest of the spacecraft remains in (medium) Mars orbit, acting as communication relay and is used again for return from Mars, but this time docking the ERV at its end.Since the Skycrane is separate, the Earth-Mars ship could also contain cargo modules at it, that are delivered to the ground. For the first mission, the Skycrane would get refueled in Orbit, with fuel transported to Mars, so the payload would be reduced, but later missions could refuel on the surface of Mars, if in-situ fuel production is possible.This concept doesn't contain any special assumptions on the technology, it should work with reduced performance with realistic technology as well as being still an economic option with \"DG-Tech\" fictional technology.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.982260992Z",
        "author": "fsci123",
        "date": "2012-08-09T15:03:49+0100",
        "id": "33cbbddad9536dc10a5b3048592d94b9",
        "post_id": "post-251793",
        "text": "Just out of curiosity...Do these hi res cameras take video?:shrug:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.90275328Z",
        "author": "Richy",
        "date": "2010-04-29T15:12:20+0100",
        "id": "632b5bf1a8e21c6c0b2122d12ec7164b",
        "post_id": "post-219477",
        "text": "That's right, additionally, both engines have to point some degrees outwards, so the exhaust jet doesn't hit the cargo linked behind.edit: too late... ^^May the pulling cable is designed relatively long, so the angle of the engine exhaust gives a remarkable distance between cargo and jet. And as we know, radiation decreases in square of distance.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:04.817138176Z",
        "author": "AirSimming",
        "date": "2010-04-26T18:30:07+0100",
        "id": "d72096b7449c75103cc3add2c7add5d4",
        "post_id": "post-219358",
        "text": "Enjo said:Nope. Some species could evolve into peace loving observers with a temper of a sheep, and other into something more brutal like humans. All the species on Earth are in the best shape that the evolution could give them in their environments until now ... as far as I understand evolution. It's not a linear progress towards divinity.\n\nHumans are not entirely brutal. Humans are actually a good example of what happens to animals which become intelligent and self-aware. Our social progresses have caused a lot of primitive instincts to almost disappear. We can take decisions rationally and consciously rather than just driven by a feeling of hunger and what genes tell us to do. We decide to have sex consciously because we want to enjoy it, not just to beget children and do self-preservation, but even consciously try to be without children (which is in some regions a problem).Scientific (and its technological) progress actually goes not along with brutality. Brutality is what is caused politically. We don't go into space to be brutal. We go into space because we are curious and because we want to explore places we have never seen before. I expect the same for other intelligent species because we live in the same universe and certainly consist of the same elements under almost equal laws. And if those species are able to travel light years of distances, I think it is for sure that they have reached a state of intelligence and rationalism that is ahead of ours.But the fact that it took quite a while until there was the proper conditions for intelligent life on our earth, and this compared with the age of the universe, drastically shrinks the chances that there are other comparable forms of life anyway I think. The window for such conditions seems to be more than damn small and anything but common in space. I think of course it is possible because we are an example, but this seems to be anything but common.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.00768Z",
        "author": "Gerdih",
        "date": "2012-11-02T07:44:47+0000",
        "id": "6775fecc459b91521ca16f96b796479f",
        "post_id": "post-251984",
        "text": "conspiracy!! there is someone on mars and they dont want to tell us!! :lol:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.504673536Z",
        "author": "Evil_Onyx",
        "date": "2010-04-30T17:11:40+0100",
        "id": "98810a4c552f4d5f80908c911aed2df4",
        "post_id": "post-220025",
        "text": "Useful tool, but who would dig a fox hole then use the same tool to open their food with....Pilot7893This should have replaced the Shovel in the Soldier update.Most people won't get what I'm talking about.\n\nyes i do get it and yes is should have.",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:13:05.549856Z",
        "author": "Andy44",
        "date": "2010-05-02T16:29:52+0100",
        "id": "e28eb9c330cb577e5fdde6dc2534467d",
        "post_id": "post-220087",
        "text": "If you were using the ET as a conventional rocket body like that, wouldn't you swap the locations of the LH2 and LOX tanks?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.014442496Z",
        "author": "Screamer7",
        "date": "2013-01-08T06:29:06+0000",
        "id": "9acb8b653d088e2d0d543e6c1bd33b34",
        "post_id": "post-252059",
        "text": "RisingFury said:700+ meters in a few months. Pretty impressive. For a reference Opportunity has managed to drive a total of 35 km over her years on the Red Planet. I wonder what the total will be for Curiosity. Her larger size and nuclear power give her the potential to cover very long distances...\n\nYes, she is really in good shape.And then they claimed to \"go slow\".I only can imagine what her potential really is if they decided to put the pedal to the metal.:)",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.573796352Z",
        "author": "orbitingpluto",
        "date": "2014-11-16T11:46:04+0000",
        "id": "a73e95ee7bde79fd1dad74888170f8bb",
        "post_id": "post-220495",
        "text": "Loru said:Pure dV derived from rocket equation is not enough. You have to acount for gravity losses, which are determined mostly by thrust\/weight ratio in initial phases of flight.Silverbird rocket calculatorsays that Titan 1st stage with single LR-87-5 can't achieve orbit on it's own. Adding second engine to the stage gives me astonishing payload of 28kg! And that's for straight eastward launch on equator.\n\nMy thrust values are about one-half of the actual, thanks to some Wikipedian who thoughtfully decided to list the specs of the LR-87-5 as if there was only one combustion chamber. I did go ahead and post it without sanity checking it first, so I'm glad you caught my error.Anyway, I do know the Titan 2 first stage is marginal on usefulness as a SSTO(in my opinion at the very least), and the idea of making it a space plane doesn't make sense to me- but it did seem a passable reason to hand out resources so someone so they can use the rocket equation to explore how rocketry works. My estimate of ~9000 m\/s does include margin for gravity losses and drag, but I do realize I was making things a bit too simple. :shrug:",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.631952128Z",
        "author": "Bloodworth",
        "date": "2010-05-18T21:07:55+0100",
        "id": "4c3b18601d3849037cc4e5cbaf1a0221",
        "post_id": "post-220892",
        "text": "Welcome to the project DanScall:)Don't forget to check out the social group (check Izack's sig line) for further details.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.6332288Z",
        "author": "RisingFury",
        "date": "2010-09-05T18:07:57+0100",
        "id": "dac4e8a3913e6543f8ad8e3d02f78e72",
        "post_id": "post-253022",
        "text": "orbitingpluto said:I looked at all of them myself. They stink. Almost makes me want to make my own Buran.:dry:\n\nMaybe you *should* make your own Buran before you criticize in this manner.",
        "thread_id": 16342
    },
    {
        "@timestamp": "2023-09-14T07:13:04.817926912Z",
        "author": "Linguofreak",
        "date": "2010-04-26T19:55:55+0100",
        "id": "ac14eb9e07f25a84ae1a1bbef1a6f390",
        "post_id": "post-219367",
        "text": "T.Neo said:I'm not saying that all societies lead toward divinity, just that they would become less opressive.\n\nHistory shows that societies tend to become less oppressive in a few ways and more oppressive in a few more, all the while patting themselves on the back for getting rid of the old evils, and often for bringing in the new ones as well.T.Neo said:Again, it makes very little sense to get resources from an earthlike planet.\n\nFor any civilization likely to be able to get here, yes.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.7667584Z",
        "author": "Spacethingy",
        "date": "2012-07-31T21:54:13+0100",
        "id": "d948be2202b7c1ac6913a8c2651a62a4",
        "post_id": "post-251437",
        "text": "What happens to the probe after dropping the rover? Just a random smash, or something more scientific?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.834239488Z",
        "author": "ar81",
        "date": "2010-05-13T22:53:09+0100",
        "id": "61360cd1cfad877f07d672b5f39896d1",
        "post_id": "post-219447",
        "text": "Single seat Delta Gliders...",
        "thread_id": 14017
    },
    {
        "@timestamp": "2023-09-14T07:13:05.648952576Z",
        "author": "Izack",
        "date": "2010-06-09T03:08:02+0100",
        "id": "1d7cbeb232cc939909958b27d1601975",
        "post_id": "post-221020",
        "text": "To put it shortly, realism. DGIVs and XR2s rely on too much fairy dust.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65859584Z",
        "author": "dgatsoulis",
        "date": "2010-05-02T23:08:25+0100",
        "id": "1943ad55d288ce7d5d20025a34768e04",
        "post_id": "post-220584",
        "text": "supersonic said:Good idea, but first I think we need to think about getting there.:)\n\nAs flytandem has shown, you can get there, departing today (far from a Hoffman transfer) in a DG with 20% fuel. The question is... once you get there, what will you do?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.920694016Z",
        "author": "N_Molson",
        "date": "2012-08-06T06:43:20+0100",
        "id": "1a844f4f54541ca2d5cda3a77170ea14",
        "post_id": "post-251627",
        "text": "If this was a manned mission, it would be over next week.\n\nNo. A 1-week manned mission would be a nonsense.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.659674368Z",
        "author": "PhantomCruiser",
        "date": "2010-05-03T15:47:51+0100",
        "id": "aac3b6ab39d60c00b76395ccb357af38",
        "post_id": "post-220597",
        "text": "Just kind of thinking out loud here... Well typing out loud er, silently...What about a James Cook mission to establish a base using the HLV modules to establish an initial base. The Cook can then return to Earth and an Arrow can return to Mars with the crew, and subsequent base modules for expansion. A crew return module (Mars-For-Less perhaps) could be available to return a crew to the Arrow if need be.Be also the GDI mining rig needs to be deployed. There is a refinery in the works, if someone made a smelter\/foundery\/forge etc, the base may be somewhat sustainable.An \"outpost\" in the polar region (with a miner for ice) could be established soon after the initial landing.I'd be willing to work on a blimp (think KSR's Red Mars) that could be used for recon\/survey work.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.833956608Z",
        "author": "statickid",
        "date": "2010-04-29T19:29:03+0100",
        "id": "423c8175856ada866bc4be5127345d18",
        "post_id": "post-219444",
        "text": "I made a delta glider warp engine cargo for Rwarp MFD, but it needs to be textured. anybody want to take a crack at it? haven't bothered to figure out texturing in anim8or yet... right now it looks so-so with plain colored materials, the model is good, i think. I made it like a \"let's see what ya got under the hood\" kind of warp engine.",
        "thread_id": 14017
    },
    {
        "@timestamp": "2023-09-14T07:13:35.930557696Z",
        "author": "Urwumpe",
        "date": "2012-08-06T09:02:24+0100",
        "id": "30ec100d73680a93023e6c7c2a64bb1f",
        "post_id": "post-251690",
        "text": "",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.518274048Z",
        "author": "Ghostrider",
        "date": "2010-05-01T08:53:21+0100",
        "id": "4112721ec341a10e2a191af9684b1085",
        "post_id": "post-220046",
        "text": "Notebook said:The c5 , British Motor Industry reached its peak when that hit the road.\n\nYes, taking a look at the spectrum of electric vehicles around at the time, it was a quantum leap. :lol:",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:13:05.558093824Z",
        "author": "RGClark",
        "date": "2012-01-06T19:53:57+0000",
        "id": "541fccece9d7773eaa7d770b9aea1c82",
        "post_id": "post-220342",
        "text": "Hlynkacg said:Ok, here are a few that jumped out at me.This is a baseless and most likely incorrect assumption. Even if your aerospike made out of wonder-materials performs as advertised you do not appear to have accounted for the structural modifications that would need to be made to the stage itself to accomidate the spike and repositioned engines.I'll repeat what Urwumpe said...*Which modern materials?*Is it really only because of the materials or are different structural solutions also required?*How probable?*Where are you getting \"half\"?You do realize that altitude compensation does not increase ISP correct? It simply cuts your ambient pressure losses. Have you actually plotted out your thrust curve from sea-level up through MAX-Q and back?Speaking as an engineering student, I stopped and laughed at this point. :lol: The modifications you propose would require signifigant structural changes and re-working of the engine's auxillary components. (Fuel-pumps, cooling, etc...) Depending on how much re-design is actually required it might actually be easier to start from scratch.Mass has very little to do with cost. The chief driver of $ per Kilogram is the number of man-hours required per launch. (and in the case of a re-usable booster recovery\/refurbishment as well)\n\n1.)Lightweight aerospikes.Ceramic Materials for Reusable Liquid Fueled Rocket Engine Combustion Devices.Part of the Integrated High PayoffRocket Propulsion Technology (IHPRPT) program, the effortsof the directorate include:1.Developing continuous fiber reinforced ceramic matrixcomposites (CMCs) for actively cooled thrust chambers andnozzles2.Demonstrating the feasibility of a transpiration-cooled thrustchamber3. Evaluating ceramic matrix composites for radiation coolednozzles.The goal is to develop and demonstrate these new technologiesso that they may be incorporated into future rocketengines.Using lightweight ceramics has the potential to reducethe weight of the combustion devices by up to 50%....Table 1 lists the materials and type of construction ofnumerous combustion devices, both historical and current. Asthe table shows, the materials of choice (for all the engine manufacturers)for combustion devices in large liquid fueled rocketengines have historically been stainless steels, nickel-basedsuperalloys, and copper alloys. These materials are selected fortheir high strength and high thermal conductivity in orderto cope with the stresses and extreme thermal environmentsof rocket engines. Since these alloys also have high densities(8-9 g\/cm3), widespread reliance on them has traditionallyresulted in heavy engines.Designers would like to reduce the weight of rocketengines. A key performance criterion for engines is thrust-to-weightratio. Lighter engines and launch vehicles would allowheavier payloads to be placed into orbit at a lower cost. Onepath to lighter weight engines is replacement of conventionalhigh-density engine alloys with lightweight, high specificstrength ceramic composites. Two attractive candidates forthis application are carbon fiber reinforced silicon carbide(C\/SiC) and silicon carbide fiber reinforced silicon carbide(SiC\/SiC). These materials have low densities (2.0-2.4 g\/cm3)and high strengths that they maintain to relatively high temperatures(2400-3000\u00b0F).\n\nhttp:\/\/ammtiac.alionscience.com\/pdf\/AMPQ8_1ART06.pdfReportedly such lightweight, high temperature ceramics have already been used on hypersonic, scramjet test vehicles. Keep in mind also that for this application while you are adding on the weight of the aerospike you are also removing much of the weight of the nozzles.For the size of the engines fitting within the Falcon 9 diameter around a central spike, remember most of the nozzles will be removed. As it is now, 8 engines are in a square pattern with the ninth engine in the center. So there are 4 corner engines with 1 engine between any pair of these corner engines. Then these engines between the corner engines can be moved outside instead to the circumscribed circle around the square. Taking into account the extra space without much of the nozzle width the ninth engines should fit in this space as well.Furthermore, I realized that you don't need all 9 engines now. With the upper stage removed and with the smaller payload, and with the higher thrust and lighter weight of the Merlin 1D, you would need only 5 to 6 of the engines for liftoff. This makes the dry mass even lighter, which can go to further payload.The engines combustion chamber and turbopumps will not have to be changed, only the nozzle. From images of the Merlin 1C it looks like the nozzle is bolted on. So you would bolt on a shorter nozzle, like you bolt on a longer addition when you producing the Merlin Vacuum.2.)Weight of added reentry\/landing systems.a.)Thermal protection.Robert Zubrin has given an estimate of 15% of the landed weight for the weight of thermal protection systems(TPS):Reusable launch system.http:\/\/en.wikipedia.org\/wiki\/Reusable_launch_system#Reentry_heat_shieldsHowever, I gather this was in relation to the older capsules, Mercury, Gemini, Apollo, etc. Indeed the weight of the ablative heat shield on the Apollo capsule was about 15%:Apollo Command\/Service Module.2.7 Specificationshttp:\/\/en.wikipedia.org\/wiki\/Apollo_Command\/Service_Module#SpecificationsHowever, the space shuttle with its mostly silica tiles was able to reduce the TPS weight to about 8% of the maximum landing weight of 104,000 kg:Space Shuttle thermal protection system.3.3 Weight considerations.http:\/\/en.wikipedia.org\/wiki\/Space_shuttle_thermal_protection_system#Weight_considerationsAlso, for the X-37b the TUFROC leading edge material instead of the shuttles RCC and the TUFI AETB material instead of the shuttles silica tiles are either of equal or lower weight than the shuttles TPS materials while being tougher and requiring less maintenance:X-37B Orbital Test Vehicle.http:\/\/www.boeing.com\/defense-space\/ic\/sis\/x37b_otv\/x37b_otv.htmlFor ablative TPS, the PICA-X material used on the Dragon capsule weights about half the weight of the AVCOAT material used on the Apollo heat shield:Re: Dragon v\/s Orion.http:\/\/forum.nasaspaceflight.com\/index.php?topic=23522.msg754168#msg754168while being able to survive lunar and even Martian reentry speeds.SpaceX has found that at least for LEO reentry speed judging from the minimal degradation on the Falcon 9\/Dragon test flight, the PICA-X heat shield could be reused hundreds of times.Also, for vertical powered landings a la the DC-X, you might not even need an extra heat shield for base first landings. One proposal for a VTVL SSTO uses low thrust during the descent as well as the high temperature-resistant aerospike to serve as the reentry thermal protection. You would need to retain more mass in propellant or some inert gas for this purpose though.b.)Weight of the wings and the landing gear.A common estimate is that the weight of wings is 10% of the landed weight. This comes from aircraft examples though where the wings have to carry the weight of the fuel which can be as much as the dry weight of the aircraft itself or more.An example where the propellant will not be carried in the wings and lightweight composites will be used is the Skylon. According to their released specifications the wing weight will be less than 2% of the take-off weight, which is the appropriate weight to compare to for a horizontal take-off vehicle:The SKYLON Spaceplane.by Richard Varvill and Alan BondJournal of the British Interplanetary Society, Vol. 57. pp. 22\u201332, 2004p. 32.http:\/\/www.reactionengines.co.uk\/downloads\/JBIS_v57_22-32.pdfOn that same page the landing gear weight is the only 1.5% of the take-off weight.For a vertical take-off vehicle these low weight proportions should apply to the dry weight.3.)Increasing Isp with altitude compensation.The most important characteristic for having a high vacuum Isp for an engine is having a long nozzle, i.e., area ratio, much more so than the chamber pressure. For instance the RL-10B2 while having a combustion chamber pressure of only 40 bar, has a vacuum Isp ca. 465 s. This comes from its very long vacuum optimized nozzle. And the Merlin Vacuum increases its vacuum Isp to 342 s from the 304 s of the Merlin 1C just by having a long nozzle extension attached.The problem with this for a SSTO is that long nozzles give poor performance at sea level. In fact it's even worse then this. A vacuum optimized nozzle used at sea level can cause instabilities in the exhaust that can damage or destroy the engine. So the purpose of the altitude compensating nozzle is they can give this high performance of vacuum optimized nozzles, yet still work efficiently as well at sea level.4.)Saving weight and increasing payload with a next-gen shuttle.My comment about the shuttle orbiter being too heavy for high payload delivery was only in regards to the fact that every extra pound you take to LEO has to be subtracted from your payload capacity. The shuttle orbiter at ca. 80,000 kg subtracts majorly from the payload capacity of such a large launcher. With the lightweight composites now available we can cut significantly into that orbiter dry mass and therefore increase our payload.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.07024512Z",
        "author": "MJR",
        "date": "2010-08-29T02:11:13+0100",
        "id": "00f9d38aea0279c26036d36b5f277d1e",
        "post_id": "post-252219",
        "text": "Since we managed to have picture threads about astronomy, 'COOL' photography, and Orbiter screenies, why not have a random one? In general, post pictures of random stuff that you have taken or that you are in the process of doing something. Here are some of mine at Tulsa and Dallas.",
        "thread_id": 16266
    },
    {
        "@timestamp": "2023-09-14T07:13:05.55974272Z",
        "author": "Urwumpe",
        "date": "2012-01-11T18:36:36+0000",
        "id": "b785942dd7551e7dce5d65da1ee3bb74",
        "post_id": "post-220361",
        "text": "RGClark said:if you assume that...\n\nThese four words are really disqualifying you every day. We have enough assumptions already. Where is the evidence? How much specific impulse can \"altitude compensation\" give you, if you are comparing different technical approaches for altitude compensation? Yes, that means you really have to look at the details and deal with mathematics beyond the rocket equation. Yes, that means you have to calculate more than a single number for every alternative.I can assume just as well that your rocket designs will just explode when a bag of rice topples in China. It is stupid, absolutely. Ignorant, you name it. But you treat us just the same here every day without noticing it. If you assume that pigs can fly and cows jump over the moon, why do you need rockets at all?You do bad engineering. The Michael Griffin Medal for the best of the 69% engineering projects that failed can maybe be your goal, but not mine. Your circular self-references are not just annoying for the reader, it also seems to give you a wrong kind of security about your claims. Hey, didn't I already claim so one year ago? Yes, you did. And you did it already by assuming more than you did know.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.616676608Z",
        "author": "Bj",
        "date": "2010-05-08T15:36:26+0100",
        "id": "46a78227daa4fdd5d7eff85b4c472603",
        "post_id": "post-220754",
        "text": "Urwumpe said:Who finds humor in my post, may keep it.;)\n\nFunny guy :lol:Reminds me of a project with, I think Oracle where I volunteered to lead the group project. You would have thought I learned from that but...Anyway my teammates would write code poorly, inefficiently, or not at all. Ended up re-writing\/redoing almost everything. At leastIrecieved an A...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.656657664Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-09-03T18:15:00+0100",
        "id": "8718108cbecd4ee768e75a5939945639",
        "post_id": "post-253102",
        "text": "NO!!! I was wrong in the \"You know you're addicted to Orbiter\" thread:p",
        "thread_id": 16347
    },
    {
        "@timestamp": "2023-09-14T07:13:05.575585792Z",
        "author": "T.Neo",
        "date": "2011-03-05T11:50:28+0000",
        "id": "0e0532d1e90bab7687e61c06cae71978",
        "post_id": "post-220123",
        "text": "I am skeptical of a multi-stage reusable vehicle. I think that what you make up for in not needing absurd, paper-thin lightweight construction and high performance propulsion you lose in terms of logistics and complexity.A flyback system already adds a lot of complexity and mass, I would dread to think about attempting to recover a second stage.I have no idea how the Kistler upper stage was supposed to be reused, but my limited knowledge makes it seem that an upper stage isn't exactly an optimal shape for reentry...",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.646201088Z",
        "author": "Urwumpe",
        "date": "2010-06-08T17:25:08+0100",
        "id": "411654b7a8ca3039ec1b525f902446ab",
        "post_id": "post-220998",
        "text": "I would say, we do it in 2010. We have no add-ons yet, that require a painful update to 2010",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.758879744Z",
        "author": "Yoda",
        "date": "2012-06-11T20:17:58+0100",
        "id": "4f9ee5f402837902554e8ebfce231c44",
        "post_id": "post-251379",
        "text": "I said it 6 months ago and I'll say it again now; I'd be surprised if they can actually pull this kind of landing of; too many variables that can go wrong.I think they bit of more then they can chew using this kind of \"hover\" landing approach.But then again, who knows; it might actually work.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.636606208Z",
        "author": "Urwumpe",
        "date": "2010-05-19T23:06:04+0100",
        "id": "b6add326fed0ea742b55d75cbaa56105",
        "post_id": "post-220915",
        "text": "Also, the landing sites of the landers had been chosen for having flat terrain in the whole huge landing ellipse. And this was a few hundred kilometers large for Viking.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.655164928Z",
        "author": "Tex",
        "date": "2010-06-14T02:15:31+0100",
        "id": "8f0b6a9184629a90b0a628b331a237c2",
        "post_id": "post-221080",
        "text": "I went ahead and made the forum through the social group as it was easier to handle the permissions that way. It looks like all the discussions converted to threads successfully.You can see the new OFMM forum on the home page under Orbiter Web Forum or from the OFMM social group as well.http:\/\/www.orbiter-forum.com\/forumdisplay.php?f=96",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.866252544Z",
        "author": "Keatah",
        "date": "2012-08-06T06:20:28+0100",
        "id": "7b3b7896a73ba7905202c2f5bdf377ca",
        "post_id": "post-251555",
        "text": "4 min to entry",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.641915904Z",
        "author": "Mojave",
        "date": "2010-05-22T13:59:43+0100",
        "id": "dab83c27de1f1aa72e146fc80c431f0d",
        "post_id": "post-220958",
        "text": "That should be interesting Voyager. Good Luck.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.080436992Z",
        "author": "Andy44",
        "date": "2010-07-19T04:52:36+0100",
        "id": "f3403cd73ab23e198c17e1012d6c3333",
        "post_id": "post-219524",
        "text": "Unstung said:What happened to Hasselblad anyways? Their cameras are very expensive, I know.According to their website, the last time they mentioned their cameras being used by NASA was in 2001.\n\nOh they're still going strong. The basic model used by the Apollo crews is still in production, and there's a digital back for it that is even more expensive than the already-expensive camera body. Just look them up.http:\/\/www.hasselbladusa.com\/products\/v-system.aspxI think NASA uses digital SLRs because they are portable, light, and simple to use. It's not like they wouldn't spring for a Hasselblad if they thought they needed it.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.99663744Z",
        "author": "Turbinator",
        "date": "2011-09-01T22:25:13+0100",
        "id": "0a7d98ab2c8abaec63c0fa45ea6b86ae",
        "post_id": "post-251180",
        "text": "orb said:They don't want to contaminate Mars with alien (Earth) life forms (yet).;)\n\nIf I was one of the scientists at NASA, I would sneeze all over the rover, every day.The only way NASA is going to get serious founding, and the scientists their job security; is if they find a form of life out there.Real, living, lifeforms.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.650000384Z",
        "author": "Alexw95",
        "date": "2010-06-11T02:47:02+0100",
        "id": "9bc80439eccc0a64606078eca9dfa66c",
        "post_id": "post-221030",
        "text": "We could use the alitar mesh and costomize it to make it reuasble so we can transfer crew from the orbital station to the ground with pre enetry matnence in orbit",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.495785728Z",
        "author": "cjp",
        "date": "2010-05-03T12:14:21+0100",
        "id": "74c1ec0a84d1a1c84f2f438bc3fd4dae",
        "post_id": "post-220006",
        "text": "Moach said:what about overriding the prompts for vessel, base and celBody selection?i\u00b4ve managed to bypass those functions as well, using CJP's findings... but i can't figure out what sort of values should be entered for the callback...and CJP never did gave us the address for the base selection popup function... so this one has yet to be found...now, my knowledge of assembly language is prettly slim... so any help would be quite a hoot...\n\nI've included a document in the Free Orbit MFD sources that explains some things about how I found these addresses. Did you read it? Following the same lines of reasoning, you can probably repeat the trick to find the address of the base selection pop-up.I'm not a real assembly expert either: I'm just learning it by doing. Luckily, Visual Studio has a real nice debugger that shows which register values and memory addresses have been modified by an instruction, so you can really see step by step what it's doing.Some knowledge of how C++ is translated to assembly language is already present in the document in the Free Orbit MFD sources. You can also experiment with this by compiling your own C++ code and see what it looks like in assembly.How did you place the hook in the orbiter.exe memory? Is it a JMP instruction, or maybe a CALL followed by a RET?",
        "thread_id": 14071
    },
    {
        "@timestamp": "2023-09-14T07:13:36.03605632Z",
        "author": "Proximus",
        "date": "2013-11-24T17:25:24+0000",
        "id": "93d32006d80a356c5ba3e4f205004b52",
        "post_id": "post-252129",
        "text": "I thought there would be multiple isolated bus's running varying voltages (32V for motor drives, 5V for CPU's etc...) rather than all power coming directly from the RTG!Pulling your main power supply as low as 4V I'm surprised communications are even possible never mind \"not being in safe mode\" .",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.657312768Z",
        "author": "Pablo49",
        "date": "2010-05-02T21:35:15+0100",
        "id": "665b6b167f834e0098b053e258dcc216",
        "post_id": "post-220569",
        "text": "I think it would be cool to have the landing sites have some sort of importance. Like a polar site to gather water, etc. Any Mars missions would be at least somewhat sustainable.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.414312192Z",
        "author": "zionn",
        "date": "2010-04-28T16:08:33+0100",
        "id": "a9f39870483cdf1c8877e5b19c7ee3d1",
        "post_id": "post-219807",
        "text": "i downloaded the NASSP add-on and if i want to play with it, i cant find the scenario'shelp",
        "thread_id": 14047
    },
    {
        "@timestamp": "2023-09-14T07:13:36.43906688Z",
        "author": "Woo482",
        "date": "2010-09-02T21:02:28+0100",
        "id": "eb82fa599588622548e15f22fe8b91c1",
        "post_id": "post-252553",
        "text": "The new XR vessels come with lights so you don't need to add them:pand I'm pretty sure you could just use Lua to add a light source to the DGIV, last time I looked it was documented pretty well and should be relatively easy",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.667266304Z",
        "author": "Bloodworth",
        "date": "2010-05-05T05:17:22+0100",
        "id": "4679dd2e97687d4347e236ba507d34ee",
        "post_id": "post-220667",
        "text": "Orbiter forum _ _ _ ? Is Orbiter Forum Mission to Mars:)(look at thread title:))",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.563446272Z",
        "author": "Hlynkacg",
        "date": "2012-07-21T06:45:12+0100",
        "id": "a3ceb60aff40b38689baa75f6e9402cb",
        "post_id": "post-220410",
        "text": "No, his.The vehicle being test or production really has no bearing on the underlying feasability of mating engine A to stage B and as you pointed out the Grasshopper is not even an example of the type of vehicle he's advocating.Frankly I'm starting to wonder if RGclark is not some sort of sophisticated spam\/troll-bot.The self-referentialism and odd shifts kind of remind me of a turing-test control program.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.552160768Z",
        "author": "dgatsoulis",
        "date": "2011-01-06T22:04:48+0000",
        "id": "6ef6a59943d265a78a16a8c0e93514d2",
        "post_id": "post-252904",
        "text": "Thanks to hribek's excellent example of the IMFD's Delta Velocity and Map programs, i was able to complete this challenge using only 298.47kg of fuel.The whole flight was done in a single burn (1061 m\/s), no corrections were needed.First, i used TransX, to find a cheap plan to the moon with a PeD of about 6.500M back at Earth. Then, i reproduced that plan on IMFD, so that i could see more accurately, my trajectory at Earth Periapsis.I'm attaching the playback here, which also has the IMFD plans.Fuel used in the actual flight: 298.47 kgFuel shown on the playback : 302.30 kgHave fun, happy orbiting:cheers:CLARIFICATION: This flight was made with the \"Gravity-gradient torgue\" and \"Non spherical gravity sources\" checked, in the Orbiter launchpad.",
        "thread_id": 16334
    },
    {
        "@timestamp": "2023-09-14T07:13:04.755771136Z",
        "author": "ex-orbinaut",
        "date": "2010-04-26T15:44:13+0100",
        "id": "7e81054d5236bb59945e9bd558b86d13",
        "post_id": "post-219310",
        "text": "Many thanks for those recommendations. I knew I could count on you for some guidance for singling out the better ones within the budget constraints.:tiphat:",
        "thread_id": 14013
    },
    {
        "@timestamp": "2023-09-14T07:13:05.636313856Z",
        "author": "Urwumpe",
        "date": "2010-05-19T22:28:25+0100",
        "id": "4a94344433c6ab3067a52ed3777b49a8",
        "post_id": "post-220912",
        "text": "Would be pretty hard to build a good base where the probes are...boring places.http:\/\/www.google.com\/mars\/#lat=-19.145168&lon=-110.742187&q=spacecraft",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.612154624Z",
        "author": "Sky Captain",
        "date": "2010-09-12T07:37:45+0100",
        "id": "f6762078d4e0a2d142dab0a6c770872b",
        "post_id": "post-252984",
        "text": "That's cool, when reading the paper about Discowery II my first thought was it would be awesome to have it in Orbiter.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.448719872Z",
        "author": "Enjo",
        "date": "2010-04-30T21:16:07+0100",
        "id": "7195a93c99bf1a440fd6cf99f6d98cda",
        "post_id": "post-219879",
        "text": "You have to take that ancient history with a big reserve. I don't believe that one shuttle was able to do all that.:p",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:13:36.66476544Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-03T21:12:55+0100",
        "id": "65887249fa9918b69387f364a99766f2",
        "post_id": "post-253110",
        "text": "Aviation Week: \"Off To Asteroids\".---------- Post added at 09:12 PM ---------- Previous post was at 08:48 PM ----------A related press release:Target NEO.APL team shapes robotic 'precursor' mission for human exploration of an asteroid.Hopkins Lab taps creativity of NASA\/APL interns as well as experts in robotic and human spaceflight.Ten years ago, NASA's Near Earth Asteroid Rendezvous mission (NEAR) made history as the first spacecraft to orbit and land on an asteroid. Now the team behind that successful mission proposes a sequel that could pave the way for astronauts to explore an asteroid for the first time.Engineers and scientists from the Johns Hopkins University Applied Physics Laboratory (APL) in Laurel, Md., have teamed up with NASA's Goddard and Johnson Space Flight centers to devise \"Next Gen NEAR,\" a concept of a robotic precursor for a human visit to a near-Earth asteroid.In April, President Barack Obama announced a new direction for the nation's space program, including plans for NASA to send the first human mission to an asteroid by 2025. This requires building a capability to live and work in deep space, beyond the Earth-Moon system. Beyond our Moon, asteroids near Earth (called near-Earth objects, or \"NEOs\") are our closest and most accessible planetary neighbors, making them a practical stepping-stone for expanded human space exploration.Only two missions \u2013 NEAR, and Japan's Hayabusa \u2013 have ever visited and touched the surface of a NEO, and scientists say we need more insight into these objects before we can safely send humans.\"We've learned a lot about NEOs using telescopes, Earth-based radar and two robotic missions, but we'd have to get up close and personal with a specific asteroid again, and learn much more about its environment, before we could send human explorers,\" says Dr. James Garvin, chief scientist at Goddard Space Flight Center, Greenbelt, Md. \"But there is nothing intuitive about operating at an asteroid; in fact, sending humans to an asteroid would be one of the most challenging space missions ever. So to make sure we really understand that challenge, we've paired NASA experts in small-body robotic and human spaceflight with the only team in the U.S. to design, build and operate an asteroid-orbiter mission.\"Planners say the mission could launch as soon as 2014 and begin to return data from a target asteroid the following year. The mission's goal is to collect data on the asteroid\u2019s surface and interior, and to scope out potential resources as well as hazards to human visitors. \"We can't make these measurements by telescopic remote sensing from Earth or even by spacecraft flyby encounters or distant rendezvous,\" says Dr. Andrew Cheng, chief scientist in APL's Space Department, who also served as NEAR's lead scientist and is on the Hayabusa team.Experts say landing on a small body, without an atmosphere or gravity, is completely different than landing on a planet like Mars. \"We've worked together to design the Next Gen NEAR concept of operations to parallel, to the extent possible, operations of a future human mission,\" says Rob Landis, a NASA mission operations specialist.\"A mission like this requires extensive science operations from close-in orbit, including contact with the surface.\" says Dr. Paul Abell, of Johnson Space Center, Houston, and also a member of the NEAR and Hayabusa science teams.The Next Gen NEAR spacecraft would run on commercially available subsystems and carry lightweight scientific instruments (such as a camera, composition-measuring spectrometers and even a surface-interaction experiment) with flight heritage. It would be fitted with solar power, propulsion and communications systems that are compatible with launch on a medium-class rocket toward any one of several targets. It would also have payload capacity to spare for a co-manifested mission, as was done with NASA's Lunar Reconnaissance Orbiter\/LCROSS spacecraft.\"This is a simple, straightforward workhorse of a mission that can launch quickly in 2014, stay within tight cost and schedule constraints and return the necessary data, for less than the cost of a low-risk Discovery-class mission,\" Cheng says. \"It can provide the critical capability NASA needs for the Exploration Systems Mission Directorate\u2019s new robotic-precursor exploration program even when budgets for such missions are being severely cut.\"The project has also captured the spirit of NASA's Summer of Innovation, with interns at APL playing a key role in the Next Gen NEAR study. Challenged to design an asteroid mission on a capped budget and tight schedule, 15 college interns worked with senior engineers and scientists from APL, GSFC and JSC in the APL concurrent engineering design center. Their innovative mission and spacecraft concepts contributed to Next Gen NEAR. \"The experience and results of this study are a win-win for all stakeholders,\" says Dr. Robert Gold, APL Space Department chief technologist and NEAR mission payload manager.\"Everybody was fired up to work on this project,\" adds Daniel Kelly, the systems engineer on the student team and an aerospace engineering graduate student at the University of Michigan. \"This joint team really clicked.\"NEAR Retrospective: NEAR was the first mission to orbit an asteroid and \u2013 after a comprehensive year-long study that yielded more than 160,000 images and measurements of the geology, composition and geophysics of asteroid 433 Eros \u2013 the first mission to land on an asteroid surface. Designed and built in just 26 months, the car-sized, solar-powered NEAR Shoemaker was one of 64 spacecraft APL has designed, built or operated over the past half-century. Revisit the mission athttp:\/\/near.jhuapl.edu.Source.",
        "thread_id": 16349
    },
    {
        "@timestamp": "2023-09-14T07:13:05.643104768Z",
        "author": "Bj",
        "date": "2010-05-26T02:12:20+0100",
        "id": "085101f630e2935fbb131930e99cb787",
        "post_id": "post-220968",
        "text": "Izack said:If someone wants to build it, then sure. It doesn't really add anything to be done en route, since it seems automatic. It will generate data to go over at the end of the flight, though, which could be interesting, depending on what actually gets done with that data (which isn't really my forte, so I'll stay out of it.)\n\nI guess there wouldn't be anything useful from the actual data. If the hab module was covered first in radiation tiles then with heat tiles (reentrys) then there wouldn't be any point in 'evacuating' to another module for safety reasons.Which brings me to point 1;The hab module (for effective use of resources) will both be a hab module in space, and on Mars. So it will have to be able to carry itself to Mars surface surviving reentry. ( Like Urwumpe's post a while back, Apollo style, though with heat shield and\/or para-shoot of some sort) will also have to come back to Earth for another reentry. Because of Earths higher gravity, a powered descent stage is unlikely, so a splashdown is best.Which brings me to the point, the hab module is going to make a powered landing on Mars, and reenter to Earth. Unlikly that it will be able to carry the food for astronautics for the duration of the stay and be able to land safely after reentry on Earth with so much cargo weight ( of whatever rock we bring back) so I think separate reentry are needed. Perhaps use our own HCV (modify requirements of vessel)?That also brings me to point 2;Food. -Or are we going that far in details?Trying to find some stats on average consumption (in weight) I found about 400 kg\/person\/year. So rounding up that puts us at 5,000 kg for 5 people. So this is interesting, if we have the area for all this food, might it be better for disposable modules, or should it be built into the station?Also, O2. IIRC Dans UMMU can have the O2 consumption integrated with the ship, so at least it will provide us some more realism. Also would this be a drop tank thing as well? No use packing around useless weight...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.579001856Z",
        "author": "RGClark",
        "date": "2011-07-03T11:29:07+0100",
        "id": "12a44a2b7c05308af19b01a70211cdd5",
        "post_id": "post-220161",
        "text": "T.Neo said:Perhaps because nobody cares?Your claim is that SSTO is important because it can magically slash launch costs to roughly $100\/kg. Claims like these made byanyoneare dubious, and you haven't really put forth much of a justification for this claim either.\n\nI don't believe that.The calculation is on the high school level. And it is an interesting topic. The readers on this forum are very scientifically interested people.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.609775872Z",
        "author": "supersonic",
        "date": "2010-05-02T19:00:23+0100",
        "id": "4c7e49d44590fee2cd2eb18ce9aecaff",
        "post_id": "post-220533",
        "text": "Anyone mind if I start a social group?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.767653888Z",
        "author": "orb",
        "date": "2012-08-01T19:08:30+0100",
        "id": "2206a89a9d8f7970ff44b05fbb3df4e9",
        "post_id": "post-251444",
        "text": "Discover Magazine - Bad Astronomy:Curious about Curiosity? Here\u2019s info on where to watch!The Planetary Society Blog:Videos: Where are Curiosity's science instruments and how do they work?[ame=\"http:\/\/www.youtube.com\/watch?v=diygR-TeXoI\"]Exploring Curiosity--Part 2: The Other Science Instruments - YouTube[\/ame]SPACE.com:Daring Mars Rover Landing Has High Stakes for NASANew NASA Mars Rover is a Red Planet Mini-Truck, Ford SaysDiscovery News:Curiosity: The Ultimate Off-World Vehicle",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.63644416Z",
        "author": "Izack",
        "date": "2010-05-19T22:39:52+0100",
        "id": "b66db66f9bde3f15578c93743dca9310",
        "post_id": "post-220913",
        "text": "Urwumpe said:Maybe we can find Beagle 2...or its crater.\n\nUgh...don't remind me.As it is, I think I'm safe making some of the more obvious textures now while I have the free time, since I'm pretty sure no one can scrub the need for supplies on this mission.It looks like most of them will be the same, but with replacing the names of the element. I've smacked together a basic design, and I'll work on weathering it a little tonight (maybe :shifty:), so that when the time comes to finalise everything I'll have less work to do.Excellent plan structure, by the way.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.613632Z",
        "author": "Kveldulf",
        "date": "2010-05-07T01:04:06+0100",
        "id": "d9a94cec304404e170f8216290a1ca04",
        "post_id": "post-220728",
        "text": "You could always have the meshes be a little short, and pretend that the rest is underground.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.872546048Z",
        "author": "fraxudemspas",
        "date": "2012-08-06T06:33:49+0100",
        "id": "eea116c7f2373488ef56ca134ab91741",
        "post_id": "post-251601",
        "text": "That was awesome. Congratulations to everyone involved!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65381376Z",
        "author": "Salun",
        "date": "2010-06-12T21:34:13+0100",
        "id": "0f9fef603b28d606bee9983e67bdae5d",
        "post_id": "post-221063",
        "text": "Izack; I am totally against the idea of leaving the interplanetary segment in an eccentric orbit. Quite frankly it is ludicrous. Sure it saves fuel said:Good point. Though maybe we can over time using the moons use a gravity assist to circularize our orbit.Plan be might be at a latter point towards the end of the mission the stack does a parking orbit burn to loose it eccentricity. Making it safe for a rendezvous.In that scenario it does make my point of saving fuel pointless on the stack but still we get a awesome view of the moons.As for launching probes we could put it in the mission plan. But not actually do it. As a sort of\"Hey this is what we do now\" sort of deal. Rather than waist time making a whole new item that we could have to carry on board.And on a final note. Why retrieve the probe?:)hail::probe:) Why not plan it as an impactor?\n\n",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.666667776Z",
        "author": "Bloodworth",
        "date": "2010-05-05T04:30:42+0100",
        "id": "7d83e2bd35bdcf75f5a909ac11ebd7de",
        "post_id": "post-220661",
        "text": "Item # 14680 out of 20000I would still like to see mission specific skins for all ships involved in this endeavor if at all possible.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.927007488Z",
        "author": "DaveS",
        "date": "2012-08-06T07:38:58+0100",
        "id": "238990a8712357afb059d543d30359da",
        "post_id": "post-251666",
        "text": "Keatah said:Too much dirt on the hazcam lenses.. skycrane kicked up more dust than expected.\n\nNot the lenses but the covers. The HazCams have lens covers that protected the lenses from dust and debris kicked up during landing. The next set of images should be clearer.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.668414208Z",
        "author": "Arrowstar",
        "date": "2010-05-05T15:19:21+0100",
        "id": "fad0a4b45cb2c60fa0bb04711ffbbf82",
        "post_id": "post-220676",
        "text": "Hey guys, looking good. Just remember that you don't want to kill your project before it has started - keep the initial project goals simple and easy to achieve. Once you build up something with a bit of momentum, then start with the more ambitious tasks of making your own modules and whatnot. I worry that if it takes too long to get off the ground in Orbiter, the project will never get off the ground at all....Good luck!",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.66779008Z",
        "author": "Bloodworth",
        "date": "2010-05-05T06:06:12+0100",
        "id": "22c8b1adb6065681fb52dd0e417d625d",
        "post_id": "post-220671",
        "text": "Lol, well, there's always \"Red Marble Express\" :rofl:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.986141952Z",
        "author": "n122vu",
        "date": "2012-08-16T01:55:23+0100",
        "id": "1f4929e41a3204084b41e8e215bb9cea",
        "post_id": "post-251822",
        "text": "I couldn't think of a better place for this...:rofl:http:\/\/www.youtube.com\/watch?v=QFvNhsWMU0c&feature=youtu.be",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.566614784Z",
        "author": "Urwumpe",
        "date": "2013-11-10T15:46:16+0000",
        "id": "45cbf42830fdf589e37a58062deebb6f",
        "post_id": "post-220443",
        "text": "RGClark said:The masses for the extra structures needed for reusability are far less than those.\n\nYou are right if you claim that the real masses for all this stuff is likely lower - it is first order estimates. But the reality is not \"4% will mean 1% eventually\". The numbers are more like \"From 4% initial estimate, you can cut it down to 3.5%\"",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:04.81764352Z",
        "author": "Enjo",
        "date": "2010-04-26T19:15:05+0100",
        "id": "8d5d86bbe340a4b2e22079f494edf2ff",
        "post_id": "post-219364",
        "text": "This is your assumption based on what you currently know.Anyway. I'm going out with my alien dog before this threadevolvesinto a flame war.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.084299776Z",
        "author": "Sunset_Twilight",
        "date": "2010-08-29T15:36:57+0100",
        "id": "a36c6332c7db3a606fc497c2284f29f0",
        "post_id": "post-252232",
        "text": "Can't believe what Vettel did to Button:(",
        "thread_id": 16268
    },
    {
        "@timestamp": "2023-09-14T07:13:05.623765504Z",
        "author": "Urwumpe",
        "date": "2010-05-11T16:42:15+0100",
        "id": "40eecb29b713a42b3914526dcb95a26b",
        "post_id": "post-220815",
        "text": "I personally think assembly a space station in Mars orbit is not the best choice since it distracts a lot of resources for the primary goal of actually landing on Mars.And I like the Cycler idea, this would be really cool to have, especially since you would need at least six cyclers for a complete system.;)And assembling a cycler would be far more \"different\" to OFSS, compared to just doing the same on another planet.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.818825984Z",
        "author": "ar81",
        "date": "2010-04-26T22:59:01+0100",
        "id": "027f612a175fd81863a40ec1f014f844",
        "post_id": "post-219376",
        "text": "A human goes to the bottom of the sea and says \"hello, noble fish, bring me before your leader\"...We are just fish in the gas waters filled with oxygen. Why would an alien race want to contact us?Or just imagine that Valles Marineris could have been caused during a space war... our only defense would be the umbrellas we use against rain.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.17016832Z",
        "author": "Keatah",
        "date": "2010-08-30T22:48:44+0100",
        "id": "ab50445e6c9e0676637ce49a7e89b994",
        "post_id": "post-252325",
        "text": "when a certain undetermined amount of early-adopter suckers buy it the price will drop to where I'll buy one. till then, to me, it is non-existent. A tech demo, nothing more.---------- Post added at 04:48 PM ---------- Previous post was at 04:42 PM ----------Hielor said:And they're significantly higher quality than that thing and don't require dozens of hours of work to get set up.That's how things work. You can pay more to get it done professionally, or you can pay less and invest a lot of time to do it yourself. Not surprising.Have you ever actually used a trackIR with a single monitor? I have glasses, so am fairly limited in how \"shifty-eyed\" I can get, and I have absolutely no problems with it. Far from \"stupid,\" it's an absolutely amazing experience and I can't live without it.\n\nI still have to disagree, if I look left then I see perhaps a wall or the hallway or bookcase. I am certainly not looking at a monitor. So if trackIR shows me something and I'm not looking that way, what's the point. I ain't gonna see it! Sure, it lets you get a bouncy view with a slightly different perspective. But that's about it.It is a concept product, that, when refined, may be useful and fun.. Meantime to all you beta-testers out there! Let's get purchasing the next version and keep it up!!",
        "thread_id": 16280
    },
    {
        "@timestamp": "2023-09-14T07:13:05.560893696Z",
        "author": "RGClark",
        "date": "2012-06-02T16:40:30+0100",
        "id": "2818a94654ab53e1b5c822dfe5859a84",
        "post_id": "post-220376",
        "text": "Matrix Aran said:Begging your pardon, but I'm having trouble here. If you can refuel the SSTO and go to the moon, why not develop a TSTO that can be refueled in orbit and also go to the moon. Surely it would have the advantage of being a smaller mass being sent to the moon?Which then begs another question, how would you get the fuel up there in the first place?\n\nGood question, which reminded me of another interesting fact. The explanation involves the concept ofdelta-v, which is the increase in velocity a rocket stage can impart. Note: a related but not quite the same use of the term is how much of a velocity change is required to complete a certain mission. For instance you'll see a phrase like the \"delta-v to orbit is about 9,200 m\/s.\"Now for a two stage to orbit vehicle typically the largest delta-v is imparted by the upper stage at around 6,000 m\/s, with the lower stage giving a smaller amount, around 3,000 m\/s. Now, take a look at this diagram that give the delta-v requirements for getting to and from the Moon:Delta-v budget.Earth\u2013Moon space \u2014 high thrusthttp:\/\/en.wikipedia.org\/wiki\/Delta-v_budget#Earth.E2.80.93Moon_space_.E2.80.94_high_thrustIf you add up the delta-v required to get from LEO to the Moon and back again it's around 8,700 m\/s. Note this is less than the delta-v needed to get to LEO.However, it is true that the delta-v a stage can impart is dependent on how much payload it is carrying. So for instance aCentaur upper stagecan be used on an Atlas V rocket or Delta IV rocket to carry a 10mT or 20mT payload to orbit. But it would not have enough delta-v if refueled in orbit to carry the same size payload to the Moon and back according to the amount of delta-v required for such a mission.But if you wanted it to do this for a much smaller payload, it could. You can calculate that it could carry a bit more than 1 mT to the Moon and back if refueled in LEO. This would be useful for robotic missions to carry a robotic lander to the Moon to pick up samples to return to Earth. This would be useful for prospector missions. Note also since the delta-v to some near Earth asteroids is even less than that to the Moon, this could also be useful for prospector missions to some NEO's.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.651175936Z",
        "author": "Columbia42",
        "date": "2010-06-11T16:04:57+0100",
        "id": "e35f8a3ee91f0aff7d4e97c91fa09cc4",
        "post_id": "post-221040",
        "text": "Bloodworth said:The problem with the Apollo LM is that the engines are nowhere near powerful enough to keep the vehicle from becoming a small smoking hole on the surface of mars. Even if the descent engine could handle the load you still have 2 problems left; the ascent engine would barely lift the ascent stage off the descent stage under martian gravity and two; the entire vehicle would collapse under its own weight under martian gravity. The Apollo LM was an EXTREMELY fragile vessel that was only meant to be able to support its own weight under LUNAR gravity. There's also the small matter of it not having been designed for atmospheric reentry...The LM also gives us a maximum surface operations crew of 2...\n\nWhen I said we should modify the LM, I guess what I really meant was that I would like to see a design similar more to the Altair than the LM however I would like to have some accurate systems simulations and I think that the control panels etc. would probably be similar between both vehicles. Therefore, if we could modify the LM code so that it would behave like the Altair yet retain its realism and basic design, it would save time as opposed to creating a whole new ship.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.660513792Z",
        "author": "Ark",
        "date": "2010-05-04T00:36:49+0100",
        "id": "7ecb46b63eeb1f97bf89acae2cc48b72",
        "post_id": "post-220605",
        "text": "Building an interplanetary stack seems a lot more conducive to this kind of group project.Still seems flawed, though, everyone would contribute to building the thing but only a couple of people would actually get to fly it somewhere.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.496136192Z",
        "author": "Star Voyager",
        "date": "2010-09-01T21:52:24+0100",
        "id": "b47e1c92227f6b9d4bc5b8f98e421b74",
        "post_id": "post-252694",
        "text": "TMac3000 said:This chick is right out of James Bond:thumbup:\n\nShe looks pretty hot :10sign::11sign:!",
        "thread_id": 16320
    },
    {
        "@timestamp": "2023-09-14T07:13:04.8146496Z",
        "author": "anemazoso",
        "date": "2010-04-26T12:43:00+0100",
        "id": "dad9593aec23ca00c50a100dfe4345e3",
        "post_id": "post-219331",
        "text": "I'm suprised he would take this sort of position. Part of me wants to think he is just being dramatic.If you take the famousDrake Equationand divide it by the volume of the Milky Way you would have an intelegent alien civ every 250 LY. INow this is probably way to optimistic because it's all just a bunch of assumtions.I would think though that Hawking would be one who believes intersteller travel is virtually impossible.My personal belief and answer to theFermi paradoxis that we will never see a living intellegent alien. We may discover their remains or works some day but it's probably akin to what Clark described in the Rama series. Civs are to far apart and to spread out in time to make contact with each other.I think it more likley we will meet their robots rather than them.:cheers:",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.473283584Z",
        "author": "Unstung",
        "date": "2010-05-01T04:25:11+0100",
        "id": "8e2e360f75cf7e8a6f55cf0330e5c27e",
        "post_id": "post-219928",
        "text": "T.Neo said:I concur with Linguofreak. Make the money prettier.And the 1 dollar coin with the Apollo 11 mission logo on it... purely awesome.\n\nExcept Kennedy needs to be on the front, or put it on the back ofthis.The problem with making NASA money is that the people on it could still be alive.",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:35.694330624Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-03T14:33:52+0100",
        "id": "9a162c51350f1010db995f93f42c5466",
        "post_id": "post-251126",
        "text": "The Planetary Society Blog: \"Fourth MSL Landing Site Workshop: Day 3: Final discussion\".",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.579889152Z",
        "author": "T.Neo",
        "date": "2011-07-04T22:52:44+0100",
        "id": "3782a44f6d30e51788e14dcab64a874a",
        "post_id": "post-220172",
        "text": "Gravity losses are problem in the begining of flight when you have to quickly clear dense parts of atmosphere and gain tangential speed.\n\nBut we're not talking about the beginning of the flight, where you are passing through the thick lower-altitude parts of the atmosphere. At that point, your vehicle is still carrying a large amount of propellant, is accelerating relatively slowly, and itneedsa large amount of thrust to accelerate.We're talking about late in the flight with most of the propellant expended. With the engines running at full capacity, the acceleration would either be too much for the astronauts, at least, or even too much for the spacecraft structure to withstand.Exactly - throttled down engines work usually below theirs maximum efficiency.\n\nI was talking about lugging around engine mass that from a physics perspective you no longer need, but you make a good point. If throttling down the engine reduces exhaust velocity in some way, it is an extra problem.BTW my most with ETS calculations was intended to show that doing numbers for orbiter isn't that hard. There are plenty of tools to do it both online and on OHM to do it.\n\nSeconded. With Math (tm) And A Bit Of Knowledge, You Too Can Become An Amateur Rocket Scientist!**WARNING: Actual scientific validity not guarunteed.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.552072192Z",
        "author": "T.Neo",
        "date": "2011-11-12T20:31:38+0000",
        "id": "3ee71f46de6cabe980c044060f6dcb9a",
        "post_id": "post-220273",
        "text": "The propellant tanks are frequently the heaviest component of the dryweight of the vehicle, even more than the engines.\n\nWasn't this argued not to be the case? I tried to give examples inthis postshowing that engines could make up a fourth to a third the total stage dry mass, and I didn't include the thrust structure. And the figuresherefor the Atlas D show a booster mass of over 50% of the vehicle's dry mass! That isn't even including the sustainer engine and its thrust structure.Also, does anyone have a source describing the mass breakdown percentages of rocket stages? I've been trying to find this information for months! :shrug:",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.932681728Z",
        "author": "IronRain",
        "date": "2011-07-22T15:28:10+0100",
        "id": "75d165386c791b1f6dc8c3f5bdbc9971",
        "post_id": "post-251168",
        "text": "NASA's Next Mars Rover to Land at Gale CraterPASADENA, Calif. -- NASA's next Mars rover will land at the foot of a layered mountain inside the planet's Gale crater.The car-sized Mars Science Laboratory, or Curiosity, is scheduled to launch late this year and land in August 2012. The target crater spans 96 miles (154 kilometers) in diameter and holds a mountain rising higher from the crater floor than Mount Rainier rises above Seattle. Gale is about the combined area of Connecticut and Rhode Island. Layering in the mound suggests it is the surviving remnant of an extensive sequence of deposits. The crater is named for Australian astronomer Walter F. Gale.\"Mars is firmly in our sights,\" said NASA Administrator Charles Bolden. \"Curiosity not only will return a wealth of important science data, but it will serve as a precursor mission for human exploration to the Red Planet.\"During a prime mission lasting one Martian year -- nearly two Earth years -- researchers will use the rover's tools to study whether the landing region had favorable environmental conditions for supporting microbial life and for preserving clues about whether life ever existed.\"Scientists identified Gale as their top choice to pursue the ambitious goals of this new rover mission,\" said Jim Green, director for the Planetary Science Division at NASA Headquarters in Washington. \"The site offers a visually dramatic landscape and also great potential for significant science findings.\"In 2006, more than 100 scientists began to consider about 30 potential landing sites during worldwide workshops. Four candidates were selected in 2008. An abundance of targeted images enabled thorough analysis of the safety concerns and scientific attractions of each site. A team of senior NASA science officials then conducted a detailed review and unanimously agreed to move forward with the MSL Science Team's recommendation. The team is comprised of a host of principal and co-investigators on the project.Full Article...Gale Crater",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.647702784Z",
        "author": "Izack",
        "date": "2010-06-08T18:52:42+0100",
        "id": "0b91f725ede539736eb59038a284d346",
        "post_id": "post-221011",
        "text": "Whoo! I'm a demigod! :lol:In all seriousness, I don't see any need for titles aside from BJ as project manager. What am I? Senior Director of Texture Failing? Pablo is Lord of the Biodome? Urwumpe is, well, Qualified Person who Keeps us All on Track?Titles are moot. We're all just members contributing what we can to a project.And for your LMO space station Voyager, that idea was already thrown around and discarded. You missed it.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.621601792Z",
        "author": "dnt462",
        "date": "2010-05-10T19:29:29+0100",
        "id": "64e4ef235676fd45821e00a697d4462a",
        "post_id": "post-220796",
        "text": "Salun said:THis is a rough draft of how I think the mission should go.Stage oneStarting right off the bat first day we have ourselfs and a luanch of a unmanned probe to mars.\n\nYou mean:probe:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.989410304Z",
        "author": "Screamer7",
        "date": "2012-08-22T01:36:26+0100",
        "id": "929fd1c906a08e4eeda98c1e71a10935",
        "post_id": "post-251849",
        "text": "Now that is very interesting.Is that data what they expected?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.43267584Z",
        "author": "Andy44",
        "date": "2008-05-11T17:58:17+0100",
        "id": "616c40d9dbb9f9501e800bc010cb9710",
        "post_id": "post-65194",
        "text": "A \"coercive humanitarian invasion\" is an oxymoron. What stupidity. But it certainly doesn't surprise me that some boneheads would be thinking of this. There are several faults in thinking prevalent worldwide, starting with the notion that you are responsible for everyone else and their problems, as well as the idea that there is a Good War. War is a last resort for defending yourself when there is no other choice. You can't feed people by killing them, unless your objective is to reduce the number of hungry mouths by any means available.",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:05.629128448Z",
        "author": "lennartsmit",
        "date": "2010-05-14T21:35:36+0100",
        "id": "88ba991883ce5b515edbdf566e598112",
        "post_id": "post-220865",
        "text": "I think we need to keep it at least moderately realistic. First we need good, scientific research on mission goals and possible landing-spots.Then we need a small space-station in orbit around Mars. This should be built up by separate launches, with modules that stay dormant until the launch-window opens. We could launch the modules with a derivative of the Ares V or a Saturn rocket.Then, not in an unrealistically large stack, but with separate tugs, the modules would go to Mars. Supplies could go up in that same launch-window.After the space-station is completed we could prepare a small Martian base that would later be used for human habitation.After that we need a lander and a realistic spacecraft that can support crew for at least a year. We shouldn't use the DGIV or the XR series as landers as they are completely impractical and unrealistic for landing without a runway.Just my two cent's but I hope to steer this project in the somewhat realistic.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.991483392Z",
        "author": "orb",
        "date": "2012-08-22T17:16:14+0100",
        "id": "0648d1ce5abf7024a542fe1799c64b61",
        "post_id": "post-251866",
        "text": "Universe Today:Take a Look Through Curiosity\u2019s ChemCamThis (adjusted) image was taken by ChemCam\u2019s Remote Micro-Imager on Sol 15 (NASA\/JPL-Caltech\/LANL)Images: NASA\/JPL-Caltech\/LANL. Edited by J. Major.\u200b",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.575499008Z",
        "author": "Urwumpe",
        "date": "2011-03-04T23:47:05+0000",
        "id": "da161ecaf950e6256cda04eca1abd9b6",
        "post_id": "post-220122",
        "text": "I think that, until technology will have progressed far enough, two stage rockets are the optimal for low operating costs - a two stage rocket can already haul a lot of payload for its take-off weight, needs not much mass for separation systems and can also work well with less than optimal engines.Also, it is much simpler to introduce reuse into two stage rockets...simpler in this case means: It is still pretty hard, but no longer a test of faith.That one here was already pretty advanced, sadly it is now completely dead:http:\/\/www.astronautix.com\/lvs\/kislerk1.htm",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.63578368Z",
        "author": "Pablo49",
        "date": "2010-05-19T04:18:02+0100",
        "id": "87d566965641c2fb91d245e898a0dd50",
        "post_id": "post-220906",
        "text": "Bj said:..was being sarcastic about the helicopter. Helicopters need air to lift and there is little air at LMO... but I guess it didn't convey well enough :thumbup:\n\nI shouldn't post when sleepy. :lol:I'll start work on modeling the greenhouses. Not the best at texturing, so I may leave that up for someone else. I'm going to make the doors on the greenhouse the standard UCGO door, so it's compatible with any modules we may ever link them to.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.006088704Z",
        "author": "orb",
        "date": "2012-10-12T17:33:36+0100",
        "id": "1c1d2f8fab06233e06ef4f15db6c888d",
        "post_id": "post-251965",
        "text": "",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.575729664Z",
        "author": "T.Neo",
        "date": "2011-03-05T12:24:27+0000",
        "id": "e16d964b7ac0968a6415d8db91d7c2db",
        "post_id": "post-220125",
        "text": "Yes... I forgot Raduga and PARES, should have paid more attention to the shape of the vehicle. :facepalm:I'll keep it in mind if I ever come across the subject in future.Still, you need to have thermal protection... even if you minimise heating on most parts of the vehicle, it is still a large surface area to cover.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.669073664Z",
        "author": "Izack",
        "date": "2010-05-05T19:24:38+0100",
        "id": "359b5dc4493f19af4cce77e4d1e118d7",
        "post_id": "post-220683",
        "text": "@WolferThat makes more sense. So does that double as a heat shield for the stack and a cargo lander? It could be interesting.---------- Post added at 06:24 PM ---------- Previous post was at 05:20 PM ----------Short video of the stack spinning...gives a somewhat better view (or it would if I had any sense when positioning the camera.)[nomedia=\"http:\/\/www.youtube.com\/watch?v=b5QZDF8EdFg\"]YouTube- Gravity by rotation[\/nomedia]I have two questions about this:1. How does one determine the centre of mass in a cluster of objects?2. How does one determine the required rotational energy for Earth-normal (or almost normal) gravity near the ends of the craft?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.676081408Z",
        "author": "Urwumpe",
        "date": "2008-08-02T16:28:00+0100",
        "id": "adc29a9b3d9f6358b428a2fd328d3de1",
        "post_id": "post-69117",
        "text": "GLS said:Urwumpe: did you read my questions regarding your new MPS functs??\n\nYes, I think I already answered them, but if the answer was too brief, feel free to ask more questions. Basically, you should call them from the Propagate() function (as this is the transition from the last state to the next). But Prestep() would also be good. PostStep() will be too late.",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:04.823071232Z",
        "author": "AirSimming",
        "date": "2010-04-29T00:16:20+0100",
        "id": "4f913c1070b45b242464af5ef96ce2bc",
        "post_id": "post-219415",
        "text": "Star Voyager said:If she was an alien, let our Earth be overtaken by her:)! Nice picture :speakcool:!\n\nAs I said a few pages before: the hatches open, and they crawl out of their giant spaceship, thousands of female aliens. Their goal: self-preservation by an \"alien\" species. I could imagine female alien could become rather popular:cheers:",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.471625472Z",
        "author": "Wally",
        "date": "2010-04-29T21:17:29+0100",
        "id": "af43da2c3d5299a4d6d3f8a9d7f18bf6",
        "post_id": "post-219917",
        "text": "This would be so cool:http:\/\/richardsmith.posterous.com\/a-giant-leap-for-mankind-nate-castiglione",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:36.560098048Z",
        "author": "Thundersnook",
        "date": "2010-09-02T21:10:29+0100",
        "id": "e80f25631ff2deb1912cbe12b1c09d4c",
        "post_id": "post-252922",
        "text": "Thats very cool!!:)Especially the rover! :thumbup:",
        "thread_id": 16336
    },
    {
        "@timestamp": "2023-09-14T07:13:05.084115712Z",
        "author": "tblaxland",
        "date": "2010-08-14T13:17:25+0100",
        "id": "6f0047b32480368fb2b4398644f11529",
        "post_id": "post-219545",
        "text": "Here is a cool photo by iconic Australia photographer Max Dupain, of an iconic Sydney building (Australia) square, designed by iconic Australian architect Harry Seidler:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.562861312Z",
        "author": "RGClark",
        "date": "2012-07-18T14:45:47+0100",
        "id": "c1bd3aaf26e7a559ad618a5730259f41",
        "post_id": "post-220404",
        "text": "I've been arguing that SSTO's are actually easy because how to achieve them is perfectly obvious: use the most weight optimized stages and most Isp efficient engines at the same time, i.e., optimize both components of the rocket equation. But I've recently found it's eveneasierthan that! It turns out you don't even need the engines to be of particularly high efficiency.SpaceX is moving rapidly towards testing its Grasshopper scaled-down version of a reusable Falcon 9 first stage:Reusable rocket prototype almost ready for first liftoff.BY STEPHEN CLARKSPACEFLIGHT NOWPosted: July 9, 2012http:\/\/www.spaceflightnow.com\/news\/n1207\/10grasshopper\/SpaceX deserves kudos for achieving a highly weight optimized Falcon 9 first stage at a 20 to 1 mass ratio. However, the Merlin 1C engine has an Isp no better than the engines we had in the early sixties at 304 s, and the Merlin 1D is only slightly better on the Isp scale at 310 s. This is well below the highest efficiency kerosene engines (Russian) we have now whose Isp's are in the 330's. So I thought that closed the door on the Falcon 9 first stage being SSTO.However, I was surprised when I did the calculation that because of the Merlin 1D's lower weight the Falcon 9 first stage could indeed be SSTO. I'll use the Falcon 9 specifications estimated by GW Johnson, a former rocket engineer, now math professor:WEDNESDAY, DECEMBER 14, 2011Reusability in Launch Rockets.http:\/\/exrocketman.blogspot.com\/2011\/12\/reusability-in-launch-rockets.htmlThe first stage propellant load is given as 553,000 lbs, 250,000 kg, and the dry weight as 30,000 lbs, 13,600 kg. The Merlin 1C mass hasn't been released, but I'll estimate it as 650 kg, from its reported thrust and thrust\/weight ratio. The Merlin 1D mass has been estimated to be 450 kg. Then on replacing the 1C with the 1D we save 9*200 = 1,800kg from the dry weight to bring it to 11,800 kg.The required delta v to orbit is frequently estimated as 30,000 feet per second for kerosene-fueled vehicles, 9,144 m\/s. When calculating the delta v your rocket can achieve, you can just use your engines vacuum Isp since the loss of Isp at sea level is taken into account in the 30,000 fps number. Then this version of the Falcon 9 first stage could lift 1,200 kg to orbit:310*9.81ln(1 + 250\/(11.8 + 1.2)) = 9,145 m\/s.Then the Falcon 9 first stage could serve as a proof of principle SSTO on the switch to the Merlin 1D engine.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.67857536Z",
        "author": "Urwumpe",
        "date": "2008-11-04T23:09:17+0000",
        "id": "b2e547439772bfabce405bf08b7dd6e4",
        "post_id": "post-69146",
        "text": "DaveS said:I remember reading about it. All the force from the constant thrusting while attached is applied all at once released. That does explain the severe vertical speed on lift-off.\n\nYeah, a rubber band effect. I don't yet know what causes it, as it is contrary to what the remaining behavior of attachment points is like.I think I solved it by manually setting the rvel parameter of the state to the rvel of the pad.",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62931072Z",
        "author": "Bj",
        "date": "2010-05-15T04:04:07+0100",
        "id": "9addd8146fb7dc7222a86f2420b923c5",
        "post_id": "post-220867",
        "text": "Urwumpe said:The loads for aerobraking are, at most, lower than the loads by propulsion.\n\nGood to knowUrwumpe said:I don't find much more data on how much punishment they really take, but it seems you can generally say, that your spacecraft module will break before the bolts of the CBM.\n\nProgress offers what 196 kN thrust? Though I doubt they would ever run at 100%.Urwumpe said:And sorry, I find the cargo cult science in the thread a bit annoying. I might be a bit sarcastic right now, but let me put an conservative estimate: 99% of the posts in the thread are done by people, who couldn't even land on the moon, but who think that writing more posts and wild assumptions here is better than listening to the questions, suggestions and objections of those, who have the flight experience.Hell, I can't really understand why we suddenly got the MSS, and I am completely lost why we have many posts already discussing the name for it. Instead of serious calculations, people need to discuss the most basic form of the rocket equation, without any of the really needed extensions to it. What goes on here? If the thread is about pushing the ISS into Mars orbit, we can be done in 25 seconds, write the scenario and be done with it. Sorry, I feel the focus of landing on Mars is completely lost to making screen shots and naming contests of a spacecraft, of which we still don't know, what we expect of it. I can't believe that a week had to pass, without any progress towards Mars, but with a lot of red tape being handed around. I can already see NASA landing on Mars before we have decided if we should paint the floor grass-green or mars-red. That is *garble*, absolutely *garble*.\n\nIs that my fault? Urwumpe, look at who is exactly on this little project here. How many of them are addon devs? Counting from the social group, 2 good quality devs, + me(at about average skill dev)...NASA = 100% engineers at 40 hours a week + budget = progressOF = less than 1% can code like Artlav or you (counting the 700 some odd people that actually have 10 posts or more, not the 3,213 people that are < 10)There is a fuzzy line between realistic and unrealisticThere is a fuzzy line between work and fun.There is a thick hard line between possible and impossible.What some might consider realistic is pure bogus for others. Some developing might be considered fun for some, would be a job for others.For this project, the question becomes how to balance realistic and possible and being fun while using Orbiter for the simulator? Keep in mind the number of engineers and addon dev volunteers for this project...:rolleyes:Right now, for this project anyway, it would be impossible to create a realistic vessel using this crowd within any feasible timeframe. Given a year maybe I could pull together something worth anything, but till then.I think the MSS was created only for the reason of having something to do because, 1. no feasible realistic lander:)cough: arrow, :cough:), 2. sending a few modules into space, ship to Mars, deorbit some vessels, walk around a bit, return.... I think some of us have been there, done that. I have by myself already did that in a few hours. At least trying to send a larger mass to Mars would provide some pseudo-complexity.Wanna scrap the MSS? OK great, now then the mission boils down to, moving Arrow to mars, deorbit, walk around a bit..... :dry:Dont like the Arrow? OK great, now the mission boils down to making something that will work, any volunteers? :tumbleweed:(I hope I am one of those 1%...)Urwumpe said:Especially, even considering to your advantage that most people here have no university education on manned space mission design, I still feel that we have one day of discussion for just 5 minutes of using a pocket calculator. I would prefer the other way around. See that people really put effort into comparing alternatives or calculating how the flight manifest could work out for a while, before they go posting their findings for bringing the discussion forward.\n\nYES YES YESWant to know what I would like to see? Something like the constellation program except for Mars. Altered landing\/launching vessels of course.Whats everyone on this project think this project is about? Developing the craft using realistic technologies of today's working standards, or just flying to Mars with what is readily available. After reading posts from this thread, I would assume the former.If however, you find this unacceptable, please start a separate project that is sole purpose is to create a AMSO\/NASSAP\/SSU type vehicle(s) that is dedicated to flying to Mars. I would like to join that project and help any way I could, though it would be limited to mathematics and simple coding. (and I an not being sarcastic on this either)Urwumpe said:I am getting a bit frustrated here, and if people really decide to name even the toilet paper dispenser Colbert, I'll openly revolt. Colbert is a perfect name for the current state of the project. The hero of the under-performers, for a under-performing project.\n\nI feel your frustration, I feel a replica of it M-F 7Am to 3:30PM when working with\/for people at work that seem to have:censored:for brains.This disagrees,Colbert;)though [insert word here] for [your definition] would fit perfectly.lennartsmit said:First we need good, scientific research on mission goals and possible landing-spots.\n\nOK, anyone have any science experiments they wanna do?lennartsmit said:Then, not in an unrealistically large stack, but with separate tugs, the modules would go to Mars. Supplies could go up in that same launch-window.\n\nOk what should the modules consist of? Should this station be habitable? If so, we would need area for at least 2 years of food for # of astronauts, solar panels large enough to provide power for astronauts, radiators ext ext.. so just about the same as ISS but reconfigured.lennartsmit said:After that we need a lander and a realistic spacecraft that can support crew for at least a year. We shouldn't use the DGIV or the XR series as landers as they are completely impractical and unrealistic for landing without a runway.\n\nOK have any suggestions for the lander? At what stage is the design for this lander, contemplative?Ashaman42 said:Surely it's better to have a bit of discussion and see what people want to do\/how they want to go about it before going off half-cocked and getting things modelled\/coded that may not even be used.\n\nAh if only we where that ambitious.;)Ashaman42 said:And if some people are making suggestions that maybe they could have worked out for themselves, well, does it really matter? It is adiscussionforum after all. I know there are at least a few things I've understood better from talking them over rather than reading\/googling them.\n\nNo, small suggestions are fine, but darastic changes are really... like, lets go to the Moon, and after we have moved to Mars, as long as we are there, lets jump to Neptune...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.50346624Z",
        "author": "KosmoKen",
        "date": "2010-04-30T10:57:14+0100",
        "id": "899d8cd3141ef46898db2b5bc7338df5",
        "post_id": "post-220016",
        "text": "SiberianTiger said:Why? Do they deny you of laughing? Look, it's simple: :lol:\n\nI think he means he can't watch Youtube?",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:13:35.98246144Z",
        "author": "Thunder Chicken",
        "date": "2012-08-09T16:07:13+0100",
        "id": "849e7a0ee585a220d3e065cb2608ebf6",
        "post_id": "post-251795",
        "text": "And from the Martian Olympic judges...",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.630292736Z",
        "author": "Urwumpe",
        "date": "2010-05-16T14:40:51+0100",
        "id": "8b304a3139c27c5fa10f2610f0cc9f9e",
        "post_id": "post-220876",
        "text": "Pablo49 said:Hm, by semi-automatic, what do you mean? Like sending them to Mars before astronauts, so there is food ready on arrival or they operate themselves? Or something different? Can you upload the base sketch (assuming it's finished)?\n\nNo, actually just that not all tasks need to be done by astronauts, but that manual action is needed. For example irrigation can happen automatically, but harvesting or planting seeds not.Once the base sketch is done, I can upload it, I have still some small details that don't work together (eg where and how to install a nuclear reactor), also I am not sure yet how much \"farm\" land an astronaut needs for getting completely self-sustained and now much he needs if only 50,75, 90% sustainment-level is needed (eg, 50% of the food is from Mars, the rest is from Earth)Also I would like to get a map as background... :lol:---------- Post added at 03:40 PM ---------- Previous post was at 11:02 AM ----------Here is the map of how I imagine the first phase of the Mars base so far:The whole image is about 500m x 500m large, I included two areas for landing\/launching spacecraft and one for the reactor (for which I am still not sure how to install it best).The central hab\/command module is the biggest massive structure, with 10m diameter, the greenhouses around the base are semi-rigid, which means they are a soft-skin kept stable by both internal pressure and a rigid framework. I left away an airlock from the current \"sketch\" of them, because it might make sense to not have one, but instead either have a tent-like airlock that gets installed additionally, and later connect the green houses to nodes and tunnels that permit entering the green houses without EVA.Since the greenhouses would be \"pretty\" light it would be possible to relocate them by astronaut power. I calculate with 2 greenhouses per astronaut.The hab\/command would be between 4 and 6 levels high, with the lowest full level containing airlocks and rover garage. The lowest level below the rover garage would contain support gear, like waste tanks, batteries, etc. and is only partially pressurized. the next levels would contain workshops, laboratories, crew quarters and the base command center\/communication on the top level, including astronomical gear, that could be used during Mars transit for navigation.Later extensions would be either using the same hull as the Hab\/Command module, or be cylindrical modules of smaller diameter, that will be dug below mars soil.The idea is to make the base slowly look more and more like Olympus is in Orbiter already.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.528957696Z",
        "author": "dre120v",
        "date": "2010-05-03T05:15:12+0100",
        "id": "002550d10b2628460fa914f868142df2",
        "post_id": "post-220069",
        "text": "Also:http:\/\/www.nasa.gov\/mission_pages\/station\/expeditions\/expedition23\/p37_launch.html",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:36.049635072Z",
        "author": "Codz",
        "date": "2011-11-26T12:31:44+0000",
        "id": "fc30cf5f718f8c23ae246ebc33303ce3",
        "post_id": "post-251240",
        "text": "Coverage started.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.555678464Z",
        "author": "RGClark",
        "date": "2012-01-03T11:00:57+0000",
        "id": "8370a943c5fb4b0d04c42b65be889d35",
        "post_id": "post-220313",
        "text": "Hlynkacg said:Annecdote does not equal data.SpaceX was able to cut developement and launch costs by designing thier program by desinging their prgram to minimize overhead. This fact does not validate your post's other numerous flawed assumptions.\n\nThe importance of their accomplishment is that they showed space costs do not have to be as expensive as commonly believed. One of the key cuts in overhead as Elon has admitted was by keeping labor costs low.Elon also believes he can cut the costs to space to the $100 to $200 per kg range by reusability. Based on his track record I'd say it's a good bet he's probably right.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.665584896Z",
        "author": "Pablo49",
        "date": "2010-05-05T01:40:22+0100",
        "id": "ac96f3bd5d42cbf4966a22c9808f1609",
        "post_id": "post-220653",
        "text": "That booster idea is interesting, but then we have to find a way to use all three engines (or how ever many we might use) at the same time to get an accurate burn.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.417147392Z",
        "author": "BrianJ",
        "date": "2010-10-13T17:01:35+0100",
        "id": "cd965d060bd3dc695084a5bf77190f12",
        "post_id": "post-252478",
        "text": "SolarStorm said:I realise the benefits of solar sails, but the part that always confuses me is this: once you move out to wherever you want to go, how do you get back? Ships tack to move against the wind, but last time I checked, fluid mechanics (specifically aerodynamics) and electromagnetics (specifically photonics) are completely different.Are solar sails just one-way craft or is there some way to fly them back to earth?\n\nDepending on the attitude of the sail with regard to the Sun, you can boost or reduce your orbit. See this .pdf (particularly the diagram at top of p.4)http:\/\/intrance.org\/paper\/200408_Providence_Dachwald_Sail.pdfor have a play around with the Java Applet solar-sail trajectory simulation on this sitehttp:\/\/www.u3p.netCheers,Brian---------- Post added at 05:01 PM ---------- Previous post was at 04:31 PM ----------Wishbone said:Love the idea (you may have guessed as much from my nickname...), will check out the code and see what can be done navigation-wise (in other words right now in SolarSailEx I'm up a creek w\/o a paddle)EDIT: looking up the code will take a bit more than I expected - no Shockwave at the PC I'm using now\n\nSome kind of navigation tool would be great! I hope you can get somewhere with it.Wishbone said:EDIT #2: Whatever the PMIs are, paddles have to be continuously controlled to achieve desired torque (to end the roll and then to maintain a given attitude). By the way, my attempt to steer it from the Lua console ended in a CTD... pretty sure I got the arguments wrong.\n\nI'm totally ignorant of how Lua interfaces with vessel .dll's, but I tried not to change any of Martin's original code, so if Lua works with the original SolarSail, it should work with SolarSailEx.Wishbone said:Think that having to control paddles is slightly inconvenient. Currently I use Sceneditor to vary attitude to get the most Prograde and outward force. Maybe the process can be automated (with conjugate gradient maximization of the rate of growth of SMa), and only after that can we think of using paddles to get to that attitude. Just my 2 cents.\n\nWould be very cool to have some kind of attitude autopilot.Like low-thrust ion drive spacecraft, solar-sail missions to other planets can be quite long duration. So, I was thinking of implementing a \"high time acceleration attitude-hold\" function (for use with time accel >100x), similar to those I did for Smart-1 or Dawn add-ons (required attitude is calculated and set mathematically). I reckoned a \"maintain sun-angle\" function, together with \"maintain maximum prograde\/retrograde thrust angle\" functions, would be useful.A more sophisticated\/elegant\/realistic solution would be most welcome!Wishbone said:Wonder if a GaAs solar panel and a CMG would be better for attitude control... (how much do they add to the mass? - a CMG is 28 kg, how large a panel and the joint should be to get 150 W)\n\nSorry - whats a \"GaAs solar panel\" and a \"CMG\" ?:)Cheers,Brian",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56823424Z",
        "author": "Andy44",
        "date": "2010-05-04T00:48:15+0100",
        "id": "4adc1bdfd6b55c1a9b796c268ee9c744",
        "post_id": "post-220098",
        "text": "Urwumpe said:Stop talking, build it. The universe is the best calculator.\n\nI'm going to have to steal that line.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.170349312Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-12T19:04:10+0000",
        "id": "9c6693fd2393facdc6eacc7d778f131a",
        "post_id": "post-219700",
        "text": "Roscosmos PAO: \"Progress M-05M to be Deorbited on Nov. 15\".Progress M-05M autonomous mission will finalize on Nov. 15.In line with the program uploaded by MCC, Progress retroburn will be initiated at 11:49 Moscow time. The main engine will operate for 186.2 sec, providing the braking burn of 89.7 mps to the vehicle. Remaining parts of the Progress, not burnt during the reentry, are expected to fall down in the south area of the Pacific ocean at about 12:35 MSK. Coordinates of the splashing-down center are: 47\u00b057` s.l., 220\u00b044`w.l.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:36.43699072Z",
        "author": "fausto",
        "date": "2010-09-01T13:01:10+0100",
        "id": "a2ae0379e5046aefcf7a114e91e16e02",
        "post_id": "post-252535",
        "text": "Thank you from the italian community, too!:cheers:",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.577005568Z",
        "author": "Urwumpe",
        "date": "2011-03-05T23:40:54+0000",
        "id": "a124fe917709f903743d168d581fe53e",
        "post_id": "post-220139",
        "text": "of course, the external payload canisters had been last-resort solutions to keep the project at least slightly viable. Practically, such canisters are even on simpler shaped rockets a vicious thing.Also such canisters can only be used for satellites, for transporting experiments, they are less useful, since you can't return them to earth. Extremely bad for those missions, in which you need the wings as well.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.632914176Z",
        "author": "Bloodworth",
        "date": "2010-05-19T01:53:31+0100",
        "id": "1c0925260437072dd01baac28bf1cd72",
        "post_id": "post-220902",
        "text": "Izack said:Could someone send me a list of cargoes required for this mission? I can get on making the textures, if you'd like.Bloodworth: Why not? You're the surface expedition manager, so it's your choice.\n\nActually, Supersonic is the sem, Im just an assistant manager:)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.46895872Z",
        "author": "Urwumpe",
        "date": "2010-09-01T08:17:46+0100",
        "id": "84fa4e1e7bec57f2d2174bf6d675cbe6",
        "post_id": "post-252626",
        "text": "Currently, it doesn't look too dangerous.http:\/\/www.noaawatch.gov\/2010\/tc_at07.php",
        "thread_id": 16315
    },
    {
        "@timestamp": "2023-09-14T07:13:05.621107712Z",
        "author": "Wolfer",
        "date": "2010-05-10T14:08:23+0100",
        "id": "ff830f1509a53d60c6b43e697d432ee6",
        "post_id": "post-220790",
        "text": "Linguofreak said:[...]I think it would be somewhat more realistic to send the station to Mars a few modules at a time (that way you don't need a super-huge propulsion unit to get it there), and do the assembly in Mars orbit[...]\n\nGood idea. Or maybe we could separate the station in sections and send it on more than one vessel. Althought that might more complicated for little benefit.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.600691968Z",
        "author": "garyw",
        "date": "2010-05-12T09:41:21+0100",
        "id": "0c60dfd6199e0ad4255a711b04181f6a",
        "post_id": "post-220520",
        "text": "Wally said:Thanks, that would be great. Also, I think a killrot for translation is also implemented, but I'm not sure.\n\nYou can do that via IMFD's Vem (Velocity match mode) or Attitude MFD's Target relative mode.Also, all RCS thrusters in Orbiter can be changed to a lower thrust setting (10%) via the shift key.",
        "thread_id": 14081
    },
    {
        "@timestamp": "2023-09-14T07:13:36.012897536Z",
        "author": "Keatah",
        "date": "2012-12-03T19:23:09+0000",
        "id": "529cb062f0a81c13c2a05ef34f853527",
        "post_id": "post-252041",
        "text": "Is this the earth-shattering news for the history books?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.903276032Z",
        "author": "Izack",
        "date": "2010-04-30T04:33:30+0100",
        "id": "507498e5790ade79f34cf6edff340a94",
        "post_id": "post-219484",
        "text": "Well, looks like all the evidence points to a single-truss design as the best after all.However, I have one more postulation: if a ship did require plate-shielding (military reasons, maybe?), would a cone be an effective shape? Forgo the truss entirely, and simply put the load on the hull?To be specific, put the engine at the point of a narrow (10-15 degree or so) cone, with a hemisphere at the bow?Also, I have to bring up the bulletlike design of the Apollo spacecraft. I know at least the CM was designed to be aerodynamic, but the SM wasn't exposed to an atmosphere under normal circumstances was covered in plating.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.630013696Z",
        "author": "Urwumpe",
        "date": "2010-05-15T22:51:42+0100",
        "id": "ff01807e67e19cbff02976ccf2fd1737",
        "post_id": "post-220873",
        "text": "Just as excuse: I did not intend to disqualify you, but to remind you on the Mars landings as challenge.Pablo49 said:Either way, we are getting derailed with this. If we are to scrap the MSS, lets start really discussing the alternatives and move forward.\n\nNo, what I am talking about is finally, and with the needed discipline, discuss the requirements of such a MSS or what ever we are going to use for the task. We still have not a single good manifest of what we are going to transport when with how many spacecraft. I don't expect final numbers, but at least a good first-order estimate that we can design the MSS for the payload mass and flight activities.I have a first phase mars base nearly sketched out, including some semi-automatic green houses for providing an initial crew with food and some additional oxygen (I doubt that we can best the failure of Biosphere II). Currently I am at a crew size of 8, but I think a larger crew of <16 would make sense. This is just first phase, for the first 18 months on Mars. The second phase could already see a small growth of the crew.The latest MSS design sketches had also been just a modular something in Mars orbit and not even something that could act as cycler station, that was maybe luring me to the wrong conclusions.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.043364352Z",
        "author": "Ripley",
        "date": "2015-12-16T10:38:52+0000",
        "id": "a1ed28080e842ba615dda7982ea16ad5",
        "post_id": "post-252190",
        "text": "",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.559288064Z",
        "author": "RGClark",
        "date": "2012-01-11T06:30:46+0000",
        "id": "8635f04b1c6bc8a28622e1c6069da422",
        "post_id": "post-220357",
        "text": "T.Neo said:For Dragon to be useful, it has to carry other stuff-mass, like people or cargo (and propellant). Having effectively just the mass of the capsule means that you have little or nothing left over to allocate to payload.\n\nYou may find it interesting to see what payload you get for this SSTO Falcon 9 from Schilling's launch performance calculator if you assume that with altitude compensation you can get the vacuum Isp of the Merlin Vacuum and vacuum thrust of the Merlin 1D.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.089714688Z",
        "author": "Andy44",
        "date": "2013-10-05T15:37:59+0100",
        "id": "2dff802a4067127302f32c1919ac8b2f",
        "post_id": "post-219585",
        "text": "Unstung said:The photos in the post above were captured with a DSLR (Nikon D3100), while these were taken with a point-and-shoot (Canon PowerShot S90).\n\nI prefer the latter, but I'm into architectural and street photography.The lack of activity in this thread disappoints me.\n\nSorry... Let's see some more 35mm monchrome film.These next two are from an old prison in Lorton, Virginia, which has been turned into a county park. They are demolishing some of the structures while others are fenced off. Meanwhile, there is a gated community next to it, which I find ironic.This next one is from the waterfront in Alexandria, Virginia. I used a Lensbaby lens to get the distorted edges.All these were shot on Kodak TriX film, which I believe just got sold, but the new owners say they'll keep making it thankfully.All three of these were printed and developed in \"lith\" developer, which gives them that grain and color. The first two were on Arista EDU brand paper while the last is on Fomatone MG Classic paper. Different chemistry in the different papers yields very different results.I prefer the Arista for that gritty dystopian look, and the Foma paper for that dreamy look. By changing up the developer chemistry I can get even more control.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.638741504Z",
        "author": "jinglesassy",
        "date": "2010-09-03T06:53:49+0100",
        "id": "338da04f6ae3d14a5a8bde15268bd433",
        "post_id": "post-253040",
        "text": "Shadow Addict said:I can't comment on how viable a program like this is so I'll just say what came to my mind:THAT IS SO BADASS. Can't wait til the media gets a hold of this and reports on NASA bombing the Sun!\n\nYep they sure are going to have a field day with this more so then with the \"THEY ARE BOMBING THE MOON TO FIGURE OUT HOW TO BLOW IT UP STOP THEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\"",
        "thread_id": 16343
    },
    {
        "@timestamp": "2023-09-14T07:13:05.44854144Z",
        "author": "ar81",
        "date": "2010-04-30T19:58:14+0100",
        "id": "c206660e84313c3a98acf7197cf5ef6b",
        "post_id": "post-219878",
        "text": "Did you know about the space program in Atlantis? They blasted the Cylon iron mothersips that crashed on the moon and that's why you have magnetic field. This war started when Cylons attacked Atlantis Mars base with a big asteroid that carved Valles Marineris... If you fly to other planets you may find some landers made by Atlantis space program.It is ancient history, you earthlings.",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:13:05.556042752Z",
        "author": "Urwumpe",
        "date": "2012-01-03T20:54:23+0000",
        "id": "d1109d881cf756c96c669d76bb516777",
        "post_id": "post-220318",
        "text": "RGClark said:Are you saying SpaceX benefits financially by intentionally deceiving people on this issue?\n\nCongratulations, you just became aware of marketing. :rofl:",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.676362496Z",
        "author": "GLS",
        "date": "2008-08-02T18:45:21+0100",
        "id": "47dab3da6358919f7da39807626f59af",
        "post_id": "post-69121",
        "text": "Urwumpe said:No.Allowing direct access would make transparent testing of the MPS code impossible, also, the responsibility for the thruster belongs to the Atlantis vessel class. Letting the MPS handle the creation and control the SSME thruster will not be simpler.\n\nsorry about the delay... I was taking a shower...OK... so going back to your functs:1) What's the purpose of SetSSMEParams? (my guess: engine creation)2) If my guess above is correct, how do I get\/set engine throttle??",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.55293312Z",
        "author": "Urwumpe",
        "date": "2011-11-13T15:42:11+0000",
        "id": "3000aca575c102b9ad2196540585ce10",
        "post_id": "post-220280",
        "text": "RGClark said:Actually, it doesn't say what the tank mass is for a given propellant load. But it does show on p.9 that you can increase your structural strength by having a pressurized tank, as proven by the early versions of the Atlas rocket that used \"balloon tanks\".\n\nyes, but if you did not skip the first 4 pages, you will also be able to put the structural engineering concepts of the various stresses, elasticity and moduli into perspective... even more if you had been involved in structural mechanics projects before.;)",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.512609792Z",
        "author": "shangding",
        "date": "2010-04-30T10:05:22+0100",
        "id": "4603513bff0e1c66a8ebad2a4ef26034",
        "post_id": "post-220031",
        "text": "i don't remember the linkA-OK's wings of memcury,it isn't free,is it funny?",
        "thread_id": 14074
    },
    {
        "@timestamp": "2023-09-14T07:13:35.930207488Z",
        "author": "SiberianTiger",
        "date": "2012-08-06T08:51:25+0100",
        "id": "ea23cf671eb6229164951be4106b32be",
        "post_id": "post-251688",
        "text": "Mega-cool! :thumbup: God Bless America!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56728064Z",
        "author": "Urwumpe",
        "date": "2013-11-19T08:43:38+0000",
        "id": "313ed8e52db47146067e2dcca38a8e04",
        "post_id": "post-220449",
        "text": "RGClark said:However, SpaceX wants to transition to reusables.\n\nCitation needed.---------- Post added at 09:43 AM ---------- Previous post was at 09:41 AM ----------RGClark said:This was a spin around the longitudinal axis. They believe they can solve this by adding landing legs to the first stage which can be deployed like an ice skater extending her arms to slow down the spin.\n\nThat was no simple spin, that was a tumbling including vortexing and sloshing of the liquid propellants. You can damp this by thrusters, but these consume fuel. You can add heavy gyroscopes. Or make the tanks heavier by including more anti-slosh and anti-vortex baffles.Also about your reuse calculations: Do you know why the Ariane 5 does not recover its boosters, like the Space Shuttle did?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.55370752Z",
        "author": "PhantomCruiser",
        "date": "2011-12-09T08:45:11+0000",
        "id": "fa20daeaf6ecb27f58ad19ad80c0e7df",
        "post_id": "post-220288",
        "text": "My $0.02...I'm not sure if this has been previosly mentioned in this thread or not. I've tried going back to read it all, and well... It's almost as hard to read as some of the proceedures I have to work through here at a nuclear plant.I think it's been shown that reusability (in present form of the words) is still somewhat mythological. The SSME are reuseable, but only after a long and lengthy (and expensive) rebuild process to again certify them flight ready.SpaceX wants Dragon to be reuseable, but there will still be some in-depth non-destructive examination (NDI), along with other tests to recert the Dragon for spaceflight, correct?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.981977088Z",
        "author": "fort",
        "date": "2012-08-09T13:59:54+0100",
        "id": "325b7c57e3726fa0278f1b96b4aec85d",
        "post_id": "post-251791",
        "text": "The mouth of the Martians when they will discover that the Terrians are in metal! :huh:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.586480384Z",
        "author": "RGClark",
        "date": "2011-09-17T14:54:05+0100",
        "id": "59109ab94db39f20e11c4bca6355a684",
        "post_id": "post-220248",
        "text": "Urwumpe said:The actual tank structure mass has always been very low on rockets, compared to the thrust structure holding the engines. About 70% of a rockets dry mass is engines and thrust structure.\n\nThis is not correct. The propellant tanks are always a significant mass for any rocket. This is especially true for hydrogen fueled vehicles since the tanks have to be so large to hold the low density LH2.I am aware that on the Saturn V the thrust structure had to be particularly heavy. But this is probably the case because the Saturn V was such a large vehicle, with the large masses of the upper stages and payload that had to be lofted.This report by an aerospace professor uses some mass estimating relationships that rocket engineers use to estimate masses in designing their vehicles:Mass Estimating Relations\u2022 Review of iterative design approach\u2022 Mass Estimating Relations (MERs)\u2022 Sample vehicle design analysishttp:\/\/spacecraft.ssl.umd.edu\/academics\/483F09\/483F09L13.mass_est\/483F09L13.MER.pdfThis shows that for a SSTO the thrust structure is a relatively small proportion of the dry mass compared to the mass of the engines and propellant tanks.It also confirms that an expendable SSTO is feasible using hydrogen fuel.However, these same mass estimation formulas can also be used to show that a dense propellant SSTO can be made of smaller dry mass to carry the same payload.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5655552Z",
        "author": "T.Neo",
        "date": "2013-10-22T13:02:18+0100",
        "id": "3f6f7bd97e7b681815fb3edbe13c0c0b",
        "post_id": "post-220432",
        "text": "Assuming a stage mass of 415 tons, a propellant fraction of 95.5% and a dV to orbit of 9100 m\/s, that would be a 'significant payload' of roughly two tons. This with a takeoff mass of over 400 tons; indeed, the majority of F9 v 1.1's takeoff mass, for only a small fraction of the payload. Even Antares lifts more payload, at roughly half the takeoff mass.It really puts the advantages of staging in perspective; for only about 20% increase in mass, you get an overfive-foldincrease in payload. And if the first stage truly is the majority of the launch cost, you won't get much of an increase in cost either.If SSTO were as advantageous, and as possible to make happen with SpaceX hardware, as you make it out to be, then SpaceX would be actively pursuing SSTO vehicles. All indications are that they aren't. It doesn't make sense.And being able to recover a stage from F9 staging velocity and from orbit are two very,verydifferent things. If you tried that with the F9 first stage, you would end up adding a lot of mass to the stage- obliterating your payload and probably the ability to make orbit altogether.You also wouldn't be able to deliver payloads to higher orbits, which is a big part of the launch market.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.495863552Z",
        "author": "orb",
        "date": "2010-09-01T14:45:56+0100",
        "id": "ecdf97cf61f4c2af8a626e883d5954da",
        "post_id": "post-252692",
        "text": "O-F Staff Note: Moved to Off-topic.",
        "thread_id": 16320
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6559936Z",
        "author": "Tex",
        "date": "2010-06-14T22:47:55+0100",
        "id": "b2284ce908ab0d0914a0c74c3cf96e76",
        "post_id": "post-221088",
        "text": "Good work mate:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.618071296Z",
        "author": "Columbia42",
        "date": "2010-05-09T21:53:57+0100",
        "id": "487f8ce76fdcf65622d7053d0f82bd1e",
        "post_id": "post-220768",
        "text": "Awesome ship! How exactly will the shuttles land on Mars without a runway? Are you planning on installing parachutes, hover thrusters, and landing gear?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.520729088Z",
        "author": "Polaris",
        "date": "2010-09-03T03:39:21+0100",
        "id": "f3dbba87548251776ac3a1e3f9932bac",
        "post_id": "post-252775",
        "text": "Okay, I am planning my trip to the Moon. Since I have something of a notorious record for crash landing, I will not use a UMMU compatible ship. My landing site will be at Rhysling Crater.By the way, I should tell you I am still up in the air about my ship. I would like to design it myself. I need some help with coding, the mesh, and the texture. The config and scenarios I would like to design myself. By the way, when did you guys do Orbiter Forum Mission to the Moon?",
        "thread_id": 16326
    },
    {
        "@timestamp": "2023-09-14T07:13:05.168070912Z",
        "author": "N_Molson",
        "date": "2010-05-02T01:46:18+0100",
        "id": "8863e689dc5ee73f39142e75113fb668",
        "post_id": "post-219680",
        "text": "I was scared when I saw in the headlines that something went wrong with the Progress \"Kurs\" system... The same kind of scenario happened on Mir, but the cosmonaut had no velocity readings on the TORU. It ended with a collision, and the depressurization of a science module that could never be repaired (the leak was behind some electrical panel).Good thing that Kotov mastered the situation :thumbup:",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:05.628338432Z",
        "author": "Salun",
        "date": "2010-05-14T04:26:00+0100",
        "id": "d1971b0d6a6415ca7abc93b3a0cb3bd1",
        "post_id": "post-220858",
        "text": "I vote for teh stack to be named the MSS H.G Wells or the MSS Samual ClemensEdit: That or the MSS Stephen Colbert. But for the Lose of signal system I'm naming it the Tesla Constellation.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.677650176Z",
        "author": "Urwumpe",
        "date": "2008-11-04T16:06:00+0000",
        "id": "aa84638d4bc9d2f072a36079a4b46620",
        "post_id": "post-69135",
        "text": "GLS said:My code is still not active...\n\nYou just had to remove the comments from the lines in the Atlantis constructor to enable it.I just edit some lines in it, so it does use the existing SSME thrusters.PS: How do you want to set the thrust level?0.0 - 1.0or0 to 109% ?",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.169274112Z",
        "author": "acesax23",
        "date": "2010-10-25T15:33:13+0100",
        "id": "d0544dd0e2956c2e1ada53ef63e3f3ff",
        "post_id": "post-219690",
        "text": "why November 15 !??",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:05.657424384Z",
        "author": "Urwumpe",
        "date": "2010-05-02T21:37:32+0100",
        "id": "9d9d41be2b7d2b245c26f68a2e5c586e",
        "post_id": "post-220570",
        "text": "Bj said:Really? I would have thought with all the developing you do, you would have this insanely fast expensive computer. How old is old?\n\nDuron 2300+.... about 4 years old in general, only the graphics and GPU got replaced.I plan buying a new computer since 3 years, but the money is a bit tight currently.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.062925312Z",
        "author": "N_Molson",
        "date": "2011-11-26T15:35:25+0000",
        "id": "e8649d578ee4aef4bf51a184c3c492bb",
        "post_id": "post-251268",
        "text": "What is PTC Roll?\n\nPassive Thermal Control. BBQ roll if you prefer.---------- Post added at 03:35 PM ---------- Previous post was at 03:34 PM ----------Second burn started. :thumbup:1534 GMT (10:34 a.m. EST)T+plus 32 minutes, 40 seconds. Ignition! The Centaur's single RL10 engine has re-ignited to propel Mars Science Lab into its hyperbolic departure orbit.\n\n1536 GMT (10:36 a.m. EST)T+plus 34 minutes. The engine is burning well. This is a planned eight-minute firing by the Centaur's single Pratt & Whitney Rocketdyne RL10 engine.\n\n1537 GMT (10:37 a.m. EST)T+plus 35 minutes. This burn is occurring 100 nautical miles above Africa.\n\n1538 GMT (10:38 a.m. EST)T+plus 36 minutes, 10 seconds. Continued good engine operation is being delivered by the RL10.\n\n1539 GMT (10:39 a.m. EST)T+plus 37 minutes. The vehicle skirting just south of Madagascar now.\n\n1539 GMT (10:39 a.m. EST)T+plus 37 minutes, 55 seconds. Vehicle's current acceleration is 0.95 g's.\n\n1540 GMT (10:40 a.m. EST)T+plus 38 minutes, 5 seconds. About two minutes are left in the burn to reach MSL's planned escape velocity\n\n1540 GMT (10:40 a.m. EST)T+plus 38 minutes, 45 seconds. Engine performance remains normal.\n\n1542 GMT (10:42 a.m. EST)T+plus 40 minutes, 30 seconds. MECO 2. Main engine cutoff confirmed. Centaur has completed its second burn of the day, this one to give the final boost to propel the Curiosity rover out of Earth orbit.\n\n",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.082422784Z",
        "author": "SiberianTiger",
        "date": "2010-08-07T19:58:46+0100",
        "id": "2d3e1aaf8fac725a3b51b8104a7d57d8",
        "post_id": "post-219536",
        "text": "FordPrefect said:Alright now.Check this out. That's veeeryyy cool (and sometimes almost eerie):http:\/\/sergey-larenkov.livejournal.com\/:thumbup:\n\nThis one is the most powerful:large:http:\/\/pics.livejournal.com\/sergey_larenkov\/pic\/000029eg",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.088146688Z",
        "author": "Andy44",
        "date": "2012-05-11T00:11:56+0100",
        "id": "24b1fb4a440aaf98b4dc0cf12dc51c1c",
        "post_id": "post-219575",
        "text": "Blacklight said:It's a shame that film is getting made less and less. Proper pinhole camera photography is eventually going to go away.\n\nNot so fast. Film is not the big consumer item it once was, but it's going strong among the art photography crowd and companies are even releasing new products. The Agfa brand name has been ressurected, new printing papers are being introduced. Even as Kodak filed for bankruptcy they announced that despite discontintuing lots of stuff, Tri-X film and chemicals are still making money. Go look athttp:\/\/freestylephoto.biz\/for an example of the cool new stuff coming out.Now the down side is that it's a lot harder to find someone to process your film and make prints since photo labs are closing. Drugstores still process C-41 film in their machines, though. If you're a serious film user you'll have to have a home dark room, which is nothing new.It's also a little harder to find new film cameras. Canon and Nikon still make student model 35mm SLRs, but the raft of fancy consumer gear we used to see is no more. Toy cameras like Holgas and Dianas are popular, and if you got money and want to go medium format, you can still buy a Leica M7 or a Hasselblad, and Fujifilm recently released two really nice new 120-film cameras. Large format film cameras are still selling and probably will as they have always been niche items. And Fujifilm makes Polaroid-style instant film in large format. In fact, the Impossible Project is a company run by former Polaroid employees who are recreating Polaroid film for sale to the art photo world.And if all else fails, you can build your own stuff and mix your own chemicals. That's how they did it in the 1850s.---------- Post added 05-10-12 at 07:11 PM ---------- Previous post was 05-09-12 at 11:47 PM ----------Right on time, a friend sent me this link today concerning the future of film:http:\/\/www.pdnonline.com\/features\/The-Future-of-Film-5631.shtml",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.437414912Z",
        "author": "N_Molson",
        "date": "2010-09-01T14:24:10+0100",
        "id": "da57734e2fc6ca89350bc3ade0af3240",
        "post_id": "post-252539",
        "text": "I set the background sky strenght to 0.1, the result is breathtaking ! I can see faintly the Milky Way, and now constellations are much much easier to recognize !:cool:",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.352187136Z",
        "author": "shangding",
        "date": "2010-04-28T03:09:33+0100",
        "id": "8b8889e69761f0f779979711076f7ee9",
        "post_id": "post-219771",
        "text": "windows xp sp3 ,and run in windows mode,the screen will not flash.-----------------------------------------------------------------have another problem.in chinese windows xp , will have a garbled display.like this",
        "thread_id": 14040
    },
    {
        "@timestamp": "2023-09-14T07:13:05.169399808Z",
        "author": "orb",
        "date": "2010-10-25T16:01:44+0100",
        "id": "5035cbc01536dd1f2d468c9bae3c28b4",
        "post_id": "post-219691",
        "text": "acesax23 said:why November 15 !??\n\nFrom Wikipedia:The Progress M-05M spacecraft will spend three weeks orbiting a safe distance from the space station to enable Russian engineers to conduct technology experiments before being deorbited November 15.\n\n---------- Post added at 17:01 ---------- Previous post was at 16:40 ----------Roscosmos:Progress M-05M Autonomous Mission:Today, on Oct. 25, cargo vehicle Progress M-05M undocked from the International Space Station Pirs module at 18:25 Moscow time.The autonomous mission will last about 3 weeks. Within these days, geophysical experiment is to be carried out, and then the Progress is to be deorbited and drowned in the South Pacific....\n\n",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:36.520672256Z",
        "author": "River Crab",
        "date": "2010-09-02T17:08:46+0100",
        "id": "acc38b1188bcb1a2d026c2a2bad1ae1b",
        "post_id": "post-252774",
        "text": "PhantomCruiser said:Also, one of the guys is heading up a Venus trip, he's playing his cards close to his chest for now though. I do wonder what those guys are up to...\n\nLet's try not to leak too much...That project isREVIO, it's headed by Pyromaniac605. The structure is much different, we're trying to build off past experience with such projects (like OFMM) and thus some things will change. However, I still view it as a successor to OFMM.REVIO is sequenced into Phases, Pyro has done a great job of structuring in an insightful way...the current phase involves unmanned missions....Currently our group has...some members, if you include me that's...a few. Not that many. However, it won't be like OFMM's early stages as a social group, when (mostly useless) members flooded in as if it were a Facebook group. REVIO promises much greater reward.Since we're short of members, maybe you (yes, you) might consider helping us? Right now we're in need of someone capable of doing the number-crunching to see what's feasible. We will also need a hardcore researcher who knows where to find records of previous spaceflights.Maybe you're the talented youth we're looking for?:)(To join, you can post in theREVIO forum threadasking to join, make sure to tell us what you can do. Or, PM Pyromaniac605)",
        "thread_id": 16326
    },
    {
        "@timestamp": "2023-09-14T07:13:05.48638592Z",
        "author": "Vanguard",
        "date": "2010-04-30T08:08:43+0100",
        "id": "b99672556bb9232c6514b24c9439fe81",
        "post_id": "post-219981",
        "text": "I agree as well. I don't think it's informal. Children just have a bigger imagination:)Spacecraft = boatSpaceship = shipStarship = Cruise liner",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:05.664784384Z",
        "author": "Izack",
        "date": "2010-05-04T22:36:46+0100",
        "id": "7dd225da96f4cfab660d569ca34c2785",
        "post_id": "post-220645",
        "text": "I agree with Pablo and Ashaman. Producing fuel en route will save space mass without cheating much (unchecking 'limited fuel').There is plenty of space available to have fuel production modules and keep the special Mars equipment.Anyone know of a good communications module for a stack? Artlav's right: we're sorely lacking in addons for this type of mission.And to think...this is only the first stage. Of course, the Arrow should be at least somewhat easier to plan out and send packing. Speaking of which, is it possible to Velcro a couple of boosters to the Arrow's hull for some extra thrust on Mars Ascent?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.756475392Z",
        "author": "Keatah",
        "date": "2012-04-11T07:51:29+0100",
        "id": "0afe721f67680a880877128e64dc6be7",
        "post_id": "post-251357",
        "text": "This isREALscience! Just better hope this rover's descent system works correctly.As a side note, if first two rovers were designed for, what, 40 sols?? And are lasting many years.. Consider that this rover is designed for 2 years; and we'll probably get 10 or 15 years outs of it!I'd just love to see a manned mission with this type of endurance.. bwaahahahaaaaaa!! AAAAAAGGGGGGGHHHHHHRRRROOOOOOOOOOOOOOOOOOOOooooooooooopppppppppfffttthht!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5512832Z",
        "author": "Tacolev",
        "date": "2011-09-21T19:49:38+0100",
        "id": "8b89ac22d2e70522b16a64d1bd3f81ce",
        "post_id": "post-220265",
        "text": "I'm still a fan of the \"Plane so big it's still in ground effect at cruising altitude\" first stage.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6697024Z",
        "author": "Bloodworth",
        "date": "2010-05-05T22:17:02+0100",
        "id": "31f3919a7af88fa76d1a630ceda63d2b",
        "post_id": "post-220688",
        "text": "Urwumpe said:Apollos twin sister is Artemis, the moon goddess. Also Apollo is the god of colonization.But the real reason is explained here:http:\/\/history.nasa.gov\/SP-4205\/ch1-6.html\n\nI have been wondering about that fordecades!!I just had an idea for a name:PROMETHEUSPrometheus brought fire down to man from the heavens, just as we are bringing that very same fire, from the heavens down to mars. That fire being (in the literal sense) the fire of the rockets (and in the figurative sense) the fire of knowledge. Conversely, the mission could represent prometheus' ascent INTO the heavens to acquire that knowledge. In acknowledgment of this fact, the mission patch could contain a flame.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.785484288Z",
        "author": "fraxudemspas",
        "date": "2012-08-05T14:37:52+0100",
        "id": "085f3e789a09ffa58065ac29bade9d7f",
        "post_id": "post-251471",
        "text": "Mikeol1987 said:Hello all, hope we're all getting ready for the landing! I've already got my eyes on the solar system simulation running so I can keep track of where we're at, I have to stay up late tonight as I'mGMTBut I'm making it into a little event, hoping to photograph the mars 'triangle' later tonight too.-Main concern for landing-Parachute Failure within its first stage\n\nStaying up late? More like not sleeping, the landing is 7:31 CEST (5:31 UTC). I'm hoping to catch the whole coverage, so stocking up on coffee as we speak.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.816317952Z",
        "author": "T.Neo",
        "date": "2010-04-26T16:21:18+0100",
        "id": "d91e5be94fec22b03763f6f10e435d3e",
        "post_id": "post-219348",
        "text": "No.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.57287808Z",
        "author": "RGClark",
        "date": "2013-11-28T19:53:47+0000",
        "id": "9ab70aa2513b1cc2c5bb2542f5756b98",
        "post_id": "post-220489",
        "text": "Loru said:@RGClark.Yes. I use John Schilling's calculator as base for my rockets but I noticed that results vary from those in orbiter. I'm not sure what ascent profile is used in calculator but for example Themis-A and HCLV have less payload capacity than in calculator (both are throttling down to avoid more than 4G forces on payload).So it's nice prototyping tool but not magic ball to answer all your questions.BTW Have you ever tried putting numbers in for example Velcro add-on and testing propsed ideas?? It's not that hard TBH. There are already some Falcon meshes so you can test it yourself. Velcro already have 2 ISP values (for vacuum and sea level).Yes. SSTO is possible but if it was economically vialble it would be around for some time already.\n\nYes. I will, finally, give Velcro a try.About the Schilling calculator, I haven't done this with all known liquid fueled rockets, but for the ones I looked at the Schilling calculator was within about 10% of the listed payload value. I noticed though it was much less accurate when I applied it to the Ares I or Ares V or SLS, perhaps because they use large solids with highly variable thrust values. I also haven't tried it for the case of rockets using small strap-on solids.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.985587968Z",
        "author": "orb",
        "date": "2012-08-14T22:25:38+0100",
        "id": "3be03057250f4429f5e4e47abffdbe56",
        "post_id": "post-251816",
        "text": "CBS News Space:Curiosity's software successfully updated; mobility tests on tapSPACE.com:Mars Rover Curiosity Survives 'Brain Surgery,' Set for 1st DriveDiscovery News:Curiosity Ready to Drive After 'Brain Surgery'The Planetary Society Blog:Curiosity's Marsdial is on Mars!Four Mastcam images of the calibration target -- the Marsdial -- were taken on Curiosity's sol 3 (August 9, 2012) over a period of about 8 minutes. In that time, the shadow of the gnomon moved slightly, marking time on Mars with a sundial.NASA \/ JPL \/ MSSS \/ Gordan Ugarkovic\u200b",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.8331072Z",
        "author": "Goth",
        "date": "2010-04-26T19:34:41+0100",
        "id": "7da65beae8bb4184a31a3c4f7ae4815b",
        "post_id": "post-219438",
        "text": "A better VC for the Shuttle-A.",
        "thread_id": 14017
    },
    {
        "@timestamp": "2023-09-14T07:13:05.585803776Z",
        "author": "Urwumpe",
        "date": "2011-09-13T23:13:06+0100",
        "id": "bf1754756d30159d75e9d73a8828a52a",
        "post_id": "post-220238",
        "text": "RGClark: If real engineering would be really that easy, my coworkers and me would be out of work, since just a single beard with a whiteboard is enough. Luckily, the real world is so complex, that we can't just stop employing new specialists here, despite us only doing CAx services for many more engineers at the actual projects - good work is always rewarded with more work, and real engineering is a lot of work.Your first order estimates here already fail to correlate with any experience values, so don't you think you should better calm down a bit, take a deep breath and then calculate really conservatively?If you think that it is below your dignity to do proper CAE on your first-order estimates to prove that you are right despite the conservative first-order estimates being far away from your claims: There are always people like my company to do the dirty numerical work for you and let you concentrate on the decision-making. But be aware: Specialists cost money, because while we like our job, we like our job to be profitable.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.039853824Z",
        "author": "Donamy",
        "date": "2014-02-11T05:16:56+0000",
        "id": "cac84cb01bff92ce4b2caf2b0851d000",
        "post_id": "post-252163",
        "text": "Could it have happened on landing ?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.613766656Z",
        "author": "Wolfer",
        "date": "2010-05-07T02:27:26+0100",
        "id": "1d56926dee4dfbc07ba4c11d00136664",
        "post_id": "post-220729",
        "text": "Couldn't the buildings just be textured so they look covered in a couple layers of dirt?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.628853504Z",
        "author": "Urwumpe",
        "date": "2010-05-14T19:12:33+0100",
        "id": "e69e47a59d434667e900d045eacb0e66",
        "post_id": "post-220863",
        "text": "The loads for aerobraking are, at most, lower than the loads by propulsion.There are no different types of loads by situation, only static and dynamic loads.The acceleration is a useless value on calculating loads. What counts is the pure raw force and the torques, that are resulting from it.The CBMs of the ISS use 16 bolts with 19,600 pounds pre-load force each, once completely connected. A rock solid connection. I don't find much more data on how much punishment they really take, but it seems you can generally say, that your spacecraft module will break before the bolts of the CBM.And sorry, I find the cargo cult science in the thread a bit annoying. I might be a bit sarcastic right now, but let me put an conservative estimate: 99% of the posts in the thread are done by people, who couldn't even land on the moon, but who think that writing more posts and wild assumptions here is better than listening to the questions, suggestions and objections of those, who have the flight experience.Hell, I can't really understand why we suddenly got the MSS, and I am completely lost why we have many posts already discussing the name for it. Instead of serious calculations, people need to discuss the most basic form of the rocket equation, without any of the really needed extensions to it. What goes on here? If the thread is about pushing the ISS into Mars orbit, we can be done in 25 seconds, write the scenario and be done with it. Sorry, I feel the focus of landing on Mars is completely lost to making screen shots and naming contests of a spacecraft, of which we still don't know, what we expect of it. I can't believe that a week had to pass, without any progress towards Mars, but with a lot of red tape being handed around. I can already see NASA landing on Mars before we have decided if we should paint the floor grass-green or mars-red. That is *garble*, absolutely *garble*.Especially, even considering to your advantage that most people here have no university education on manned space mission design, I still feel that we have one day of discussion for just 5 minutes of using a pocket calculator. I would prefer the other way around. See that people really put effort into comparing alternatives or calculating how the flight manifest could work out for a while, before they go posting their findings for bringing the discussion forward.I am getting a bit frustrated here, and if people really decide to name even the toilet paper dispenser Colbert, I'll openly revolt. Colbert is a perfect name for the current state of the project. The hero of the under-performers, for a under-performing project.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.044802816Z",
        "author": "Urwumpe",
        "date": "2017-03-22T09:17:12+0000",
        "id": "60482d8166085a27d3323e863ab06a74",
        "post_id": "post-252202",
        "text": "Maybe a chance for some space-crazed entrepreneur to fly to Mars and swap tires...",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62572544Z",
        "author": "Bj",
        "date": "2010-05-12T05:54:15+0100",
        "id": "4424357c05075dc0fa68a12b2954d90a",
        "post_id": "post-220833",
        "text": "Izack said:Could this be where multiple smaller transfer vehicles become useful? :hmm:\n\nHow so?Pablo49 said:I was thinking about the UCGO satellites earlier.\n\nI'm thinking those satellites that came with DGIV (I think) would work good too. Ill add it to the list:cheers:Arrowstar said:Well, it's really not a fuel wasting issue, though I suppose that can be part of it. The more fuel you require to stop at Mars, the less payload you can bring because your payload mass has partially been replaced with fuel mass. Aerobraking has the benefit of allowing more payload mass, so long as the heat shield isn't larger than the fuel required to stop, as well.:)\n\nYes think of it this way, if we have 98,900kg absolute maximum, with only a single tank load, that is much less than a single payload from the Ares V. So what is that, like 4 modules space shuttle sized?Note: after a quick check, if we load a AresV full of fuel (160,000kg) onto the MSS, we can jump our payload up to 484,474kg.Which makes me think, how long of a burn would it take for so much fuel?Reversing Specific impulse equation:[math]1500000\/9.18 = 1797.38 * \\frac{42000+160000}{\\bigtriangleup t} [\/math][math] ~90.91 = \\frac{202000}{\\bigtriangleup t} [\/math]which turns to ~2221.98 seconds or 37.03 minutes. Ouch:blackeye:... but still doable.Well anyway more planning tomorrow.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.649375744Z",
        "author": "Bloodworth",
        "date": "2010-06-10T08:24:38+0100",
        "id": "181efafdfabf34053705505dd4c817dd",
        "post_id": "post-221024",
        "text": "Shadow Addict said:Is the wiki article an accurate summary the topic so far? I'd like to get in on this but 34 pages is a little hard to read, especially if there's an alternative.\n\nYes, to my knowledge the wikki is a fairly accurate summary. It gets updated frequently.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.766631936Z",
        "author": "orb",
        "date": "2012-07-31T21:22:47+0100",
        "id": "a0577fdbf8abaff861482e040a7164a6",
        "post_id": "post-251436",
        "text": "NASA News Release:RELEASE : 12-257Daring NASA Mars Mission Broadcast Lands In Times SquareJuly 31, 2012WASHINGTON -- The Toshiba Vision screen in New York City's Times Square will become the largest East Coast location for the public to see live mission coverage of Curiosity, NASA's most advanced planetary rover, as it lands on the Martian surface at 1:31 a.m. EDT August 6.The Toshiba Vision screen will broadcast NASA TV coverage beginning at 11:30 p.m. EDT August 5 and continuing through 4 a.m. EDT the next day. Programming will originate from Mission Control at NASA's Jet Propulsion Laboratory's (JPL) in Pasadena, Calif. The rover is on a precise course for a landing beside a Martian mountain to begin 2 years of unprecedented scientific detective work.\"In the city that never sleeps, the historic Times Square will be the place for New Yorkers to participate in this historic landing,\" said John Grunsfeld, associate administrator for NASA's Science Mission Directorate. \"When you think of all the big news events in history, you think of Times Square, and I can think of no better venue to celebrate this news-making event on Mars.\"Getting Curiosity to the surface of Mars will not be easy. During a critical period lasting only about 7 minutes, the MSL spacecraft carrying Curiosity must slow down from about 13,200 mph (about 5,900 meters per second) to allow the rover to land on the surface at about 1.7 mph (three-fourths of a meter per second). For the landing to succeed, hundreds of events will need to go right, many with split-second timing. All are controlled autonomously by the spacecraft.Prominently positioned below the world-famous New Year's Eve ball in Times Square, the Toshiba Vision dual LED screens will allow viewers to see the action from Mission Control, including receipt of the first signal from Mars following a successful landing. \"We're pleased the Toshiba Vision screens will offer a unique view of this great scientific achievement, the landing of the rover Curiosity on Mars,\" says Eddie Temistokle, senior manager of corporate communications and corporate social responsibility for Toshiba America Inc.Visitors to Times Square can hear the audio portion of NASA's coverage along with other listeners around the world by tuning in to the online radio station Third Rock Radio. This is the first time Third Rock Radio will provide live coverage of a NASA event. Third Rock Radio can be streamed from the NASA homepage at and on smart phones and tablets through the Tuneln mobile app.In the first several weeks after landing, JPL mission controllers will put the rover through a series of checkouts and activities to characterize its performance on Mars while gradually ramping up scientific investigations. Curiosity then will begin investigating whether an area with a wet history inside Mars' Gale Crater ever has offered an environment favorable for microbial life.{...}SPACE.com:NASA to Broadcast Mars Rover Landing From NYC's Times Square Sunday NightDiscovery News:Mars Rover Curiosity Makes it to Times SquareUniverse Today:What Will Curiosity\u2019s \u201cView\u201d Be as it Approaches the Red Planet?Join Universe Today\u2019s Live Webcast of the Curiosity Rover Landing",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.82222336Z",
        "author": "Ghostrider",
        "date": "2010-04-28T20:55:25+0100",
        "id": "b4c60036886fd080d96873f6df8e648f",
        "post_id": "post-219409",
        "text": "I for one welcome our new redhead, Catholic skeptic gun-toting pathologist black lace lingerie-wearing overladies.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.664653056Z",
        "author": "Pablo49",
        "date": "2010-05-04T22:08:17+0100",
        "id": "18bf86827a6a12e6f38f9741a4420f9a",
        "post_id": "post-220644",
        "text": "I think we should go the miner route, where we produce fuel cargo.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.989692928Z",
        "author": "RGClark",
        "date": "2012-08-22T03:43:46+0100",
        "id": "f5d14b21c8343aa33bdc35826753a6d5",
        "post_id": "post-251851",
        "text": "Screamer7 said:Now that is very interesting.Is that data what they expected?\n\nI believe also Spirit and Opportunity showed above freezing daytime surface temperatures and above triple point (6.1 millibars) pressure readings.Bob Clark",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.089855232Z",
        "author": "Izack",
        "date": "2013-12-17T02:34:03+0000",
        "id": "64cae077be84181bd011550de2e1da5f",
        "post_id": "post-219587",
        "text": "What exactly is this effect, other than the underexposure?",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.14169344Z",
        "author": "AtlantisOnline",
        "date": "2010-04-30T00:14:55+0100",
        "id": "e0f408d0093eabea0bf55cf3d90ae66f",
        "post_id": "post-219639",
        "text": "Version 4.3 doesn't have them. The RNDZ checklists I can use...they are a bit complicated but I will eventually get them. I hope. In the mean time could someone tell them to me in everday english:)Also I don't believe their is enough info in the setup notes to do one of the menouvers. (pardon my spelling) I guess what I really need is how much do I burn my engines for to preform the menouver. I understand what to do for the pitch rate but what do I need to do for the burn. Thank You",
        "thread_id": 14024
    },
    {
        "@timestamp": "2023-09-14T07:13:35.993062912Z",
        "author": "Urwumpe",
        "date": "2012-08-23T14:17:59+0100",
        "id": "c03016c33fc6b34bb4e349d8521fd32e",
        "post_id": "post-251880",
        "text": "Keatah said:The sensor's responsiveness to different windspeeds would be less if there was a grating or screen over it. So it should have been protected until ready for use. OR, a less sophisticated but inherently more durable sensor could have been utilized. But then progress stagnates.\n\nJettisoning the shielding after a few million kilometers of travel (and not earlier or never) takes a lot of equipment that has to work and that costs mass.Also the system of two pitot tubes at a spot where undisturbed wind can reach them is hardly sophisticated (No moving parts, that might fail because of dust and loss of lubrication).",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.596602112Z",
        "author": "Zachstar",
        "date": "2010-05-04T05:05:22+0100",
        "id": "f7460bbd182bcbfcdef2d7924fa5a0cb",
        "post_id": "post-220511",
        "text": "Actually what jump started A8 was fear of a soviet manned lunar flyby attempt. But that is besides the point.You don't fly peacetime missions in high threat environments. And dont say they \"Didn't know\" The SA-2 development could not have been hidden from us that well.",
        "thread_id": 14080
    },
    {
        "@timestamp": "2023-09-14T07:13:05.555730688Z",
        "author": "Hlynkacg",
        "date": "2012-01-03T11:19:04+0000",
        "id": "f6cddaeb674fa4a1ac44ec89ccd7915c",
        "post_id": "post-220314",
        "text": "RGClark said:The importance of their accomplishment is that they showed space costs do not have to be as expensive as commonly believed. One of the key cuts in overhead as Elon has admitted was by keeping labor costs low.Elon also believes he can cut the costs to space to the $100 to $200 per kg range by reusability. Based on his track record I'd say it's a good bet he's probably right.Bob Clark\n\nThat may be, but it has little to nothing to do with engineering challenges behind building a SSTO \"as God and Robert Heinlein intended\".",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.416905984Z",
        "author": "Wishbone",
        "date": "2010-10-11T23:50:22+0100",
        "id": "60b3b3f9bcefabbb27e2302c12c6b31e",
        "post_id": "post-252475",
        "text": "Love the idea (you may have guessed as much from my nickname...), will check out the code and see what can be done navigation-wise (in other words right now in SolarSailEx I'm up a creek w\/o a paddle)EDIT: looking up the code will take a bit more than I expected - no Shockwave at the PC I'm using now:(EDIT #2: Whatever the PMIs are, paddles have to be continuously controlled to achieve desired torque (to end the roll and then to maintain a given attitude). By the way, my attempt to steer it from the Lua console ended in a CTD... pretty sure I got the arguments wrong.",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:05.611725568Z",
        "author": "Bloodworth",
        "date": "2010-05-06T07:41:54+0100",
        "id": "eca8f2f1ed9c79f0db1f0f73a0f2c23b",
        "post_id": "post-220710",
        "text": "Ok, Im willing to bend on the date, but here is my reasoning (as stated before). I honestly do not believe that a manned mission to mars will HAPPEN in the next 50-75 years. We have not even been able to get back to the moon in the last 35 years and that is, what, 1\/100,000th of the distance to mars! I do believe that it will happen eventually, but I am not overly optimistic that it will even happen in my lifetime (and frankly 41 ain't that old anymore).As far as scenario is concerned, I've been practicing at that time period and have had no problems. I simply launch a scenario, open scenario editor, add whatever vessels I want and just before I save the scenario I set the date; I don't attempt to warp that sort of timespan. I think the issue is when you have scenarios that try to last more than x span of time. I could be wrong though.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.64480768Z",
        "author": "Bj",
        "date": "2010-06-04T05:11:34+0100",
        "id": "b23114dcff9ed16f7cd66ad457f751f1",
        "post_id": "post-220987",
        "text": "Izack said:I have a small question.Can the mission-specific UCGO boxes be weathered a bit with Martian red soil? They look too shiny and generic right now...Pretty simple; just a layer of red rusty stuff over the reflective bit (in ear grating layman's terms:p)\n\nWhy not, just a texture change, but what if the box is used before even stepping foot on Mars? :tiphat:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.674798592Z",
        "author": "Urwumpe",
        "date": "2008-07-31T13:18:10+0100",
        "id": "2bcc53c722d857175ceac0d5a223732b",
        "post_id": "post-69107",
        "text": "GLS: In the constructor, this function would not have any effect. I can include you a function to define the creation parameters for the SSMEs, but they will not exist in the constructor.DaveS said:Speaking of venting how about adding something like this:\n\nWow, this is really impressive!!!How do they vent the stuff, I would have expected a large cloud by it, but the brightness is more than I expected, is it combusted partially? And I thought the vent valves are at the top of the ET, but this looks like they are at the intertank.And do I see a small trail of hydrogen in the video? The oxygen is easy to notice as it is sky blue, but there is also a transparent flow.",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.628240896Z",
        "author": "Pablo49",
        "date": "2010-05-14T04:04:19+0100",
        "id": "04d2dc4c05a8609379372317b94cf404",
        "post_id": "post-220857",
        "text": "Bj said:I guess 5\/ms is tolerable perhaps though not (realistically) with the solar panels extended like that, maybe if they where brought in more for burns?\n\nWe could bring in the solar panels, undock them, and have them running parallel with the main stack.Bj said:Pablo, as MSS designer, that includes the order at which these modules are launched and how they are built. It looks like being single file, these modules can be placed in their final position immediately.\n\nI have them in a row for that very reason, easier to form the stack and then switch into orbital configuration. Question: Will this be built in stack formation in LEO right away, or as a station and then switched before flying as the stack? Perhaps even a hybrid could be done, I suppose. Or is that my decision to make? Also, do I need to give you the stage configuration too? (Minus the engines for now, since I don't know how many we are using and how many droptanks etc.)Edit: Yeah, the stack needs an epic name. Like, Pablo, perhaps. :lol:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.785329152Z",
        "author": "statickid",
        "date": "2010-04-28T22:47:36+0100",
        "id": "61a2b8ea5eefb4468dd9d3883f91c2b1",
        "post_id": "post-219325",
        "text": "if you're just talking about lining yourself up, like Urwmpe says orbit and map are hard to beat for me.If you're having trouble lining up with the mark, just make sure your orbit intersect the base on the map, with DN or AN burns.south of equator DN burns flatten orbit towards equator, north of equator DN burns make it more perpendicular to equator.AN burns do the opposite. think of equator like a fulcrum for your orbit!I don't know how much you played yet but the \"orbit mfd\" is all powerful! in fact i never even learned how to trans x. just make sure you push the PRJ (projection) button so its reference is the ship, then you will see the true situation of your personal orbit for landing and intersecting with the surface.I also switch to the \"surface\" mfd when landing or in atmosphere it has tons of useful information, probably most important is the vertical acceleration, IMO",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:13:35.985293824Z",
        "author": "Topper",
        "date": "2012-08-14T18:15:58+0100",
        "id": "16223e1fe96d5f28645b8bbba0ec6c46",
        "post_id": "post-251814",
        "text": "Obamas call at NASA---------- Post added 14-08-12 at 19:15 ---------- Previous post was 13-08-12 at 22:55 ----------And Curiosity from upsite position (in Exaggerated Color)...Whats the little black spot in the right of the rove (on the very little hill)?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.638031872Z",
        "author": "Izack",
        "date": "2010-05-20T02:38:04+0100",
        "id": "d0d45aa11f73177ca233397ae44af306",
        "post_id": "post-220927",
        "text": "I'd hardly say that fits...I assume the fairing will be removed entirely? The NERVA is a good shape for the top of the rocket anyway.I'm hesitant to use Energia if it can be helped. It's an excellent launcher, but I don't think it will carry the NERVA well.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.556641024Z",
        "author": "T.Neo",
        "date": "2012-01-04T17:08:49+0000",
        "id": "0eccd95d8fbb6954ed84abbf86b5a3d2",
        "post_id": "post-220324",
        "text": "RGClark, I don't believe anyone in this thread is saying that SSTO is a physical impossibility: it is not. It is probably physically possible (as an expendable) with existing technology, too. That isn't the issue.The issue is the economics. Just because something is physically possible doesn't mean it is economically worth doing. Yes, if you use lightweight tankage and high performance engines, you can get an SSTO... it could work and fly to orbit, but thatisn't the issue.The issue is that SSTO is at a physical disadvantage. To reduce costs, youdon't wantthe bleeding edge. You don't want things like high performance engines.In your quest to prove that SSTO is not magically impossible, you totally and entirely gloss over the economic aspect. The issue isn't whether you can build an SSTO or not, but rather: if your SSTO costs twice as much as a TSTO design, why bother with the SSTO at all?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.986568704Z",
        "author": "RGClark",
        "date": "2012-08-16T03:26:46+0100",
        "id": "0d87223769f4b83226098acfd5706a47",
        "post_id": "post-251825",
        "text": "Curiosity Surveys a Martian 'Mojave Desert': Big Pic.Aug. 8, 2012 --http:\/\/news.discovery.com\/space\/big-pic-mars-curiosity-mojave-desert-120808.htmlThe panoramic image, attached below, shows what appears to be \"haze\" at the base of the mountains in the distance in Gale crater. This was predicted prior to landing:Pink skies, water ice haze in forecast for Curiosity landing.12:56 PM, Aug 5, 2012\"PASADENA, CALIF. \u2014 Expect pink skies with a chance of a water ice haze over Gale Crater Monday when NASA\u2019s Mars Science Laboratory and Curiosity rover arrive at the red planet.\"Seasonal winter temperatures are expected to be a balmy 10 degrees Fahrenheit when Curiosity touches down at 3 p.m. local Mars time.\"http:\/\/www.floridatoday.com\/article...ies-water-ice-haze-forecast-Curiosity-landingIt is important to realize that clouds, fogs and hazes can have some proportion of liquid water even well below freezing temperature. This is well known to happen when salts are dissolved in the water through freezing point depression. But it can also happen with pure water through supercooling:Supercooling.[ame]http:\/\/en.wikipedia.org\/wiki\/Supercooled[\/ame]The temperature at which supercooled liquid water can occur can even be below -40C, which coincidentally is also -40F:Supercool Water.Posted: 11\/28\/11\"Liquid water as cold as minus 40 F has been found in clouds. Scientists have done experiments showing liquid water can exist at least down to minus 42 F.\"http:\/\/www.astrobio.net\/pressrelease\/4363\/supercool-waterBob Clark",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65652352Z",
        "author": "ar81",
        "date": "2010-06-22T06:09:27+0100",
        "id": "dcbb01de128b40d81d3efb7a56b95f77",
        "post_id": "post-221094",
        "text": "Bj said:Life support more or less would be integrated, however we aren't going to attempt to simulate everything that could happen in a mission like this, it would take years to code it all, and quite a bit of time training.\n\nSpace travelling or living in alien planets is more about managing your resources than just navigating for fun. Whatever you do will be determined by resource management.If it was for fun, humanity would have been already living on the moon.I understand you may not want to include this, for it is a headache. But I can tell you life support is the core of our own existence here on Earth and in space it is no different.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.58641408Z",
        "author": "Urwumpe",
        "date": "2011-09-15T17:31:56+0100",
        "id": "7376a9645efb7a516f2572da8dd044a1",
        "post_id": "post-220247",
        "text": "The actual tank structure mass has always been very low on rockets, compared to the thrust structure holding the engines. About 70% of a rockets dry mass is engines and thrust structure.Also, as tiny question to your ability to differ between press release and reality: The press release is from 2006, today is 2011. Five glorious or not so glorious years have passed. Notice something?http:\/\/www.scorpius.com\/about.htmNot only is the company that is customer of Microcosm actually a spin-off of Microcosm, since 2006, nothing there happened at all.Also: They talk always aboutoverwrappedtanks in context of cryogenic fuel tanks. Those aren't really a new thing, even the Shuttle already contained overwrapped tanks. Overwrapped tanks are already standard technology, having a full-composite wrap structure isn't: Those aren't really popular, because of their rapid aging in a dynamic environment.(overwrapped tanks are thin metal shells supported by a composite structure - no direct contact of the fuel with the composite, but making large tanks with that technology is extremely hard to impossible)What is really interesting:http:\/\/www.scorpius.com\/Documents\/First gauntlet thrown 2 _2_ _1_.pdfHelium (gas) tanks without inner liner. This means a very high standard of quality assurance, since it is generally pretty hard to make gas-tight composites. But no cryotank. Also nothing of a large scale. And also nothing that is designed to deal with dynamic loads.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.317870592Z",
        "author": "Bud",
        "date": "2008-11-17T23:29:52+0000",
        "id": "a95b4dd3aa230a9674c6e7deacfcb14f",
        "post_id": "post-12909",
        "text": "Just like to add a link to my Earth to Mars tutorial using TransX. It says its for an old version of Orbiter but is still usable with the newest edition.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2091\"]Interplanetery Flight Tutorial[\/ame]Its proved popular over the years so perhaps i'll do a 2nd edition!Andy",
        "thread_id": 163
    },
    {
        "@timestamp": "2023-09-14T07:13:05.664864512Z",
        "author": "Dambuster",
        "date": "2010-05-04T22:41:10+0100",
        "id": "136c806bcc76124db4d6e06315ac9595",
        "post_id": "post-220646",
        "text": "ISV Venture Star, anyone?:p",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.644342528Z",
        "author": "Urwumpe",
        "date": "2010-06-01T20:15:20+0100",
        "id": "c4529fbd8247bf14fd8c40a8820b9981",
        "post_id": "post-220982",
        "text": "Pablo49 said:I did basically finish the greenhouses a few days. After a few tweaks and more final textures I'll up a shot of them. Basically the same area as Urwumpe's original design. Though they are circular.\n\nPractically no problem for me.would just be important that we can install lights there, since even bright day on Mars is a pretty dim thing.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.415600128Z",
        "author": "BrianJ",
        "date": "2010-08-31T17:35:05+0100",
        "id": "a7ce7534e13ffacd9fabce00cfc0d40a",
        "post_id": "post-252464",
        "text": "Hi Izack,blimey! You're pretty quick off the mark :-D Thanks for checking it out anyway.Do you mean you get a CTD when you open the scenario? (since it starts in cockpit view). It could be the extra HUD stuff.Does Orbiter render the cockpit view before the CTD?Anyone else get the same problem?Thanks,Brian",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:05.170160896Z",
        "author": "SiberianTiger",
        "date": "2010-10-30T08:43:08+0100",
        "id": "ba2c2d17610e50b1ff7a8cd7a75244bb",
        "post_id": "post-219698",
        "text": "orb said:Maybe it's a part of equipment for its current geophysical experiment. :shrug:\n\nFinally, I've got an answer. The object is a camera, it's neither used for the spacecraft navigation, nor it is a part of an information loop cosmonauts could use. Its exact purpose is unknown and it was installed on Progress s\/n #404 and #405 to perform some dury in course of\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435(Reflection) experiment in a free flight after undocking from the station - which is currently under way.It sounds like a MoD thing.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:05.331497728Z",
        "author": "OrbitHangar",
        "date": "2008-05-11T04:00:03+0100",
        "id": "c087aeb87910028a0a55e7ac787eebc5",
        "post_id": "post-65187",
        "text": "Another XR-1 skin based on Formula 1. This one was in response to a request on orbiter-forum.com.[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3360]More...[\/ame]",
        "thread_id": 1404
    },
    {
        "@timestamp": "2023-09-14T07:13:36.45360512Z",
        "author": "River Crab",
        "date": "2010-09-01T03:36:43+0100",
        "id": "3682061786df8a407501727aa84c4fa2",
        "post_id": "post-252586",
        "text": ":welcome:Welcome aboard!By all means, don't touch that stuff, I don't know how long it's been there. Longer than me. :tiphat:",
        "thread_id": 16309
    },
    {
        "@timestamp": "2023-09-14T07:13:05.580782592Z",
        "author": "T.Neo",
        "date": "2011-07-06T01:50:52+0100",
        "id": "25ee5c50c245e260cc5bbaea050c6865",
        "post_id": "post-220182",
        "text": "I am skeptical of the diminutiveness of the 'SSTO window', over deep time...Let's go back to the ET figures for a bit here;Let's imagine that we have one SSME, and threeRS-68Aengines. This should provide enough thrust at liftoff to adequately lift the vehicle.Assuming an engine mass of 6600 kilograms for the RS-68 engines, this is a total mass of 19 800 kg for the RS-68 engines, and a total mass of 3177 kilograms for the SSME. We will suggest that 50% of the engine mounting structure is jettisoned with the RS-68 engine cluster, and 50% remains fixed to the vehicle. We will not consider staging systems or disconnectable fluid transfer systems, as the original mass of the ET already includes these (for the Orbiter Vehicle).This leads to a dry mass of 53 077 kilograms.We will break launch into three phases:1. 2000 m\/s of dV, all engines, sea-level ISP figures.2. 1000 m\/s of dV, all engines, vacuum ISP figures.3. 7000 m\/s of dV, SSME only, vacuum ISP figures.With these figures, it seems like the vehicle could make it to orbit using under 345 tons of its propellant only. It must be noted, however, that for phases 1 and 2 the exhaust velocity was based on the individual exhaust velocity of all engines, averaged together, and did not take into account any relationship with mass flow. Any wisdom regarding calculating the effective average exhaust velocity of different engines operating together would be much appreciated.For 20 tons, the vehicle would use around 570 tons of its propellant to get to orbit.For a payload of 30 tons, under 650 tons of the propellant would be used to get to orbit; 30 250 kilograms or so seems to be the total limit.With a 10 ton fairing, a 3 ton payload interface and a 23 ton payload, it seems as if the vehicle could reach orbit using only around 595 tons of its propellant. The upper limit for payload at these figures is presumably slightly higher than 23 tons.Assuming that the RS-68 engines each have a cost of $15 million, the SSME has a cost of $50 million, the rest of the hardware has the same cost of $60 million, and the additional hardware (fairings, etc) add $10 million, then the vehicle would have a cost to LEO of under $7200\/kg, based onhardware cost aloneand not including other factors. While this is not magic-$100-low, and isn't even exceptionally-realistic low, it is perhaps approaching modern US launchers, and is at least on a par with the lowest cost estimates of STS.As for acceleration, with the RS-68 engines still attached and working off lowest throttle settings at vacuum thrust, the vehicle will reach 4G when it masses in total around 190 tons. The minimum acceleration that the vehicle would experience just before MECO, would be just under 2 G at minimum thrust from the SSME; at maximum thrust, it would be under 3G.Obviously you would want to dump the engine package as soon as it is not needed. Of course, this is just one arrangement, you could maybe have two engines staying with the vehicle, for example.Another option might be to change the type of engine- using the RS-68B as a compromise between the RS-68 and the SSME, still costing far less than the SSME.This is all just hot air, of course; a far better experiment would be to try this concept out in Orbiter.It is important to note that engines account for roughly 30% of of the dry mass of the vehicle at launch, minus payload, and would comprise an even larger amount of the mass of the vehicle with optimised propellant tanks.Parachuting, recovering, shipping, refurbishing, and stacking an engine module could be easier and cheaper than doing the same with a flimsy propellant tank. The only thing that worries my simplistic mind is corrosion from salt water, and there is probably a way around that as well.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.4468032Z",
        "author": "anemazoso",
        "date": "2010-04-29T20:24:08+0100",
        "id": "8e454e5d5479ec3beb1e03d149dd6796",
        "post_id": "post-219869",
        "text": "Kinda neat! While reading the article I started thinking about the possibility of creating an artificial magnetic field. Could that be done without causing harm to inhabitants living under it?Also kinda funny that the article calls it a magnetosphere when it is not by description a sphere. :lol:",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:13:36.528261888Z",
        "author": "OrbitHangar",
        "date": "2010-09-02T09:27:02+0100",
        "id": "e7b83ff23ddb880ab3301656c82c5690",
        "post_id": "post-252790",
        "text": "Author:hal9001Another little Add-On.I bettered the Azure Rover and I packed it into a cargo. (packing cargos seems to be my new hobby)You will need the Ummu and UCGO.It works at Orbiter 2010, too, I don't now what's about 2010p1.For the Scenario (included since last Update) you need the DGIV, tooDOWNLOAD",
        "thread_id": 16328
    },
    {
        "@timestamp": "2023-09-14T07:13:05.643423744Z",
        "author": "Urwumpe",
        "date": "2010-05-26T10:29:41+0100",
        "id": "047e447da64d5bfabeb98408fb840568",
        "post_id": "post-220972",
        "text": "Izack said:I must have missed the memo. :uhh:I suppose 'superhero' is an exaggeration. I was thinking of a hab only as an ISS-type white cylinder, with a heat shield and engines bolted on (or something; who knows?). If it has all of these things integrated, is it not more of a self-contained vessel than a module?\n\nI would say that we have still not selected a hab design, I just made a proposal for one, that would be closer to the \"pseudo-realistic\" mission desires stated often in the thread. Please feel explicitly encouraged to make your own thoughts about a design and submit them, the more different mission designs, the better.In this proposal, it is pretty much a strengthened ISS module without any engines at all, but with integrated ECLSS, communications and GNC. It wouldn't even have RCS of its own, this would all come from an integrated space-tug\/propulsion module, the \"Skycrane\", which does the transport of the module from Space to Mars surface. This way, we can't contaminate the landing site with RCS residuals.---------- Post added at 11:29 AM ---------- Previous post was at 09:29 AM ----------A point which I think requires some redesign: The cargo boxes in the Wiki are currently showing many elements, including rare noble gases or rare metals, which we will hardly find on Mars in large numbers. Maybe we should abstract rarer cargos into categories which group many of them. At the same time, we have no cargo boxes reserved for any useful tools or consumables, alloys or molecules. For example, we could use spare CO2 filter beds for regular maintenance. We could need tins with selected minerals for preparing green houses. We have not a single box with medical supplies in the list.we would need such stuff more than a detailed chemistry.If somebody had too much geology lectures in his life, he could think about how to get Mars geology into such a fun program.Getting a lab into a hab VC that looks almost like CSI:Mars is no big deal, realism should be our least concern there, fun to play and story telling would be a better focus.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.560353024Z",
        "author": "T.Neo",
        "date": "2012-02-10T15:16:54+0000",
        "id": "a1aaa9d6511936f468216853865fee49",
        "post_id": "post-220369",
        "text": "based on the experience with the engines on the DC-X\n\nIt should be noted though that the engines on the DC-X were different engines. The engine cycle for example was different- the more thermally benign expander cycle, rather than gas generator cycle.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.726011136Z",
        "author": "orb",
        "date": "2010-11-09T23:33:32+0000",
        "id": "6be8f33a6a4c7195063a44b4d45dfb8c",
        "post_id": "post-251130",
        "text": "NASA\/ NASA JPL:Sensor on Mars Rover to Measure Radiation EnvironmentNovember 09, 2010About eight months before the NASA rover Curiosity touches down on Mars in August 2012, the mission's science measurements will begin much closer to Earth.The Mars Science Laboratory mission's Radiation Assessment Detector, or RAD, will monitor naturally occurring radiation that can be unhealthful if absorbed by living organisms. It will do so on the surface of Mars, where there has never before been such an instrument, as well as during the trip between Mars and Earth.Radiation Assessment Detector for Mars Science Laboratory\u200bRAD's measurements on Mars will help fulfill the mission's key goals of assessing whether Curiosity's landing region on Mars has had conditions favorable for life and for preserving evidence about life. This instrument also will do an additional job. Unlike any of the nine others in this robotic mission's science payload, RAD has a special task and funding from the part of NASA that is planning human exploration beyond Earth orbit. It will aid design of human missions by reducing uncertainty about how much shielding from radiation future astronauts will need. The measurements between Earth and Mars, as well as the measurements on Mars, will serve that purpose.\"No one has fully characterized the radiation environment on the surface of another planet. If we want to send humans there, we need to do that,\" said RAD Principal Investigator Don Hassler of the Boulder, Colo., branch of the Southwest Research Institute.Whether the first destination for human exploration beyond the moon is an asteroid or Mars, the travelers will need protection from the radiation environment in interplanetary space. Hassler said, \"The measurements we get during the cruise from Earth to Mars will help map the distribution of radiation throughout the solar system and be useful in mission design for wherever we send astronauts.\"RAD will monitor high-energy atomic and subatomic particles coming from the sun, from distant supernovas and from other sources. These particles constitute the radiation that could be harmful to any microbes near the surface of Mars or to astronauts on a Mars mission. Galactic cosmic rays, coming from supernova explosions and other events extremely far from our own solar system, are a variable shower of charged particles. In addition, the sun itself spews electrons, protons and heavier ions in \"solar particle events\" fed by solar flares and ejections of matter from the sun's corona. Astronauts might need to move into havens with extra shielding on an interplanetary spacecraft or on Mars during solar particle events.Earth's magnetic field and atmosphere provide effective shielding for our home planet against the possible deadly effects of galactic cosmic rays and solar particle events. Mars, though, lacks a global magnetic field and has only about one percent as much atmosphere as Earth. Just to find high-enough radiation levels on Earth for checking and calibrating RAD, the instrument team needed to put it inside major particle-accelerator research facilities in the United States, Europe, Japan and South Africa.An instrument on NASA's Mars Odyssey orbiter, which reached Mars in 2001, assessed radiation levels above the Martian atmosphere. Current estimates of the radiation environment at the planet's surface rely on modeling of how the thin atmosphere affects the energetic particles, but uncertainty in the modeling remains large. \"A single energetic particle hitting the top of the atmosphere can break up into many particles -- a cascade of lower-energy particles that might be more damaging to life than a single high-energy particle,\" Hassler noted.The 1.7-kilogram (3.8-pound) RAD instrument has an upward-pointing, wide-angle telescope with detectors for charged particles with masses up to that of iron. It can also detect secondary neutrons coming from both the Mars atmosphere above and Mars surface material below. Hassler's international RAD team includes experts in instrument design, astronaut safety, atmospheric science, geology and other fields.Southwest Research Institute, in Boulder and in San Antonio, Texas, and Christian Albrechts University, in Kiel, Germany, built RAD with funding from the NASA Exploration Systems Mission Directorate and Germany's national aerospace research center: Deutschen Zentrum f\u00fcr Luft- und Raumfahrt. The team assembling and testing the Mars Science Laboratory spacecraft at NASA's Jet Propulsion Laboratory in Pasadena, Calif., installed RAD onto Curiosity last month for the late-2011 launch.RAD measurements during the trip from Earth to Mars will enable correlations with instruments on other spacecraft that monitor solar particle events and galactic cosmic rays in Earth's neighborhood, then will yield data about the radiation environment farther from Earth.Once on Mars, the rover's prime mission will last a full Martian year -- nearly two Earth years. A one-time set of measurements by RAD would not suffice for determining the radiation environment on the surface, because radiation levels vary on time frames both longer than a year and shorter than an hour. Operational planning for Curiosity anticipates that RAD will record measurements for 15 minutes of every hour throughout the prime mission.Radiation levels probably make the surface of modern Mars inhospitable for microbial life. The measurements from RAD will feed calculations of how deeply a possible future robot on a life-detection mission might need to dig or drill to reach a microbial safe zone. For assessing whether the surface radiation environment could have been hospitable for microbes in Mars' distant past, researchers will combine RAD's measurements with estimates of how the activity of the sun and the atmosphere of Mars have changed in the past few billion years.\"The primary science goal of Curiosity is to determine whether its landing site is, or ever was, a habitable environment, a place friendly to life,\" said JPL's Ashwin Vasavada, deputy project scientist for the Mars Science Laboratory. \"That involves looking both for conditions that would support life as well as for those that would be hazardous to life or its chemical predecessors. Natural, high-energy radiation is just such a hazard, and RAD will give us the first look at the present level of this radiation and help us to better estimate radiation levels throughout Mars' history.\"JPL, a division of the California Institute of Technology in Pasadena, manages the Mars Science Laboratory Project for NASA's Science Mission Directorate, Washington. For more information about the mission, seehttp:\/\/mars.jpl.nasa.gov\/msl\/.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.675025408Z",
        "author": "Urwumpe",
        "date": "2010-05-01T23:21:39+0100",
        "id": "871426ba45e43a3c9bae13ba4ee32286",
        "post_id": "post-221099",
        "text": "Why do they want to use dual RD-180 and not a single RD-170 in the plan?",
        "thread_id": 14084
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5778048Z",
        "author": "RGClark",
        "date": "2011-06-26T14:40:38+0100",
        "id": "f8c12e1bebd43b09a36c0d94b2b710d9",
        "post_id": "post-220150",
        "text": "It is my contention that the reason why launch costs are so high, the reason why we don't have passenger access to space as routine as say trans-Pacific flights is that the idea has been promulgated that SSTO is impossible. That is not the case. In fact it is easy, IF you do it in the right way. The right way is summarized in thatonesimple sentence at the end of my sig file.We all know that to get a good payload to space you want a high efficiency engine. And we all know we want to use lightweight structures so the weight savings can go to increased payload. So you would think it would be obvious to use both these ideas to maximize the payload to orbit, right?And indeed both have been used together -for upper stages. Yet this fundamentally obvious concept still has not been used forfirst stages. It is my thesis that if you do this, then what you wind up with will automatically be SSTO capable. This is true for either kerosene fueled or hydrogen fueled stages.Part of the misinformation that has been promulgated is that the mass ratio for SSTO's is some impossible number. This is false. We've had rocket stages with the required mass ratio's since the 60's, nearly 50 years, both for kerosene and hydrogen fueled. Another part of the misinformation is that it would require some unknown high energy fuel and engine to accomplish. This is false. The required engines have existed since the 70's, nearly 40 years, both for kerosene and hydrogen fueled.What has NOT been done is to marry the two concepts together forfirst stages. All you need to do is swap out the low efficiency engines that have been used for the high mass ratio stages and replace them with the high efficiency engines. It really is that simple.This makes possible small, low cost orbital vehicles that could transport the same number of passengers as the space shuttle, about 7, but would have a comparable cost to a mid-sized business jet, a few tens of millions of dollars.Then once you have the SSTO's they make your staged vehicleseven betterbecause you can carry greater payload when they are used for the individual stages of the multi-staged vehicle.In disseminating the false dogma that SSTO's are not possible it is sometimes said instead that they are not practical because the payload fraction is so small. Even this is false. And indeed this is just as damaging as making the false statement they are not possible because the statements are often conflated into meaning the same thing. So when those in the industry make the statement they are not \"practical\", meaning actually they are doable but not economical, this becomes interpreted among many space enthusiasts and even many in the industry as meaning it would require some revolutionary advance to make them possible.The fact that you can carry significant payload to orbit using SSTO's can be easily confirmed by anyone familiar with the rocket equation. To get a SSTO with significant payload using efficient kerosene engines you need a mass ratio of about 20 to 1. And to get a SSTO with significant payload using efficient hydrogen engines you need a mass ratio of about 10 to 1. Both of these the high mass ratio stages and the high efficiency engines for both kerosene and hydrogen have existed for decades now.See this list of rocket stages:Stages Index.http:\/\/www.astronautix.com\/stages\/index.htmAmong the kerosene-fueled stages you see that several among the Atlas and Delta family have the required mass ratio. However, for the early Atlas stages you have to be aware of the type of staging system they used. They had drop-off booster engines and a main central engine, called the sustainer that continued all the way to orbit. But even when you take this into account you see these highly weight optimized stages had surprisingly high mass ratios.See for instance the Atlas Agena SLV-3:Atlas Agena SLV-3Lox\/Kerosene propellant rocket stage.Loaded\/empty mass 117,026\/2,326 kg. Thrust 386.30 kN. Vacuum specific impulse 316 seconds.Cost $ : 14.500 million. Semistage: LR89-5. Semistage Thrust (vac): 1,644.960 kN (369,802 lbf). Semistage Thrust (vac): 167,740 kgf. Semistage specific impulse: 290 sec. Semistage Burn time: 120 sec. Semistage specific impulse (sl): 256 sec. Semistage Jettisonable Mass: 3,174 kg (6,997 lb). Semistage- number engines: 2. Semistage: Atlas MA-3.Status: Out of production.Gross mass: 117,026 kg (257,998 lb).Unfuelled mass: 2,326 kg (5,127 lb).Height: 20.67 m (67.81 ft).Diameter: 3.05 m (10.00 ft).Span: 4.90 m (16.00 ft).Thrust: 386.30 kN (86,844 lbf).Specific impulse: 316 s.Specific impulse sea level: 220 s.Burn time: 265 s.Number: 140 .http:\/\/www.astronautix.com\/stages\/atlaslv3.htmLooking at only the loaded\/empty mass you would think this stage had a mass ratio close to 50 to 1. But that is only including the sustainer engine. The more relevant ratio would be when you add in the mass of the booster engines to the dry mass since they are required to lift the vehicle off the pad. These are listed as the jettisonable mass at 3,174 kg. This makes the loaded mass now 117,026 + 3,174 = 120,200 and the dry mass 2,326 + 3,174 = 5,500 kg, for a mass ratio of 21.85.But this was using the low efficiency engines available in the early 60's. Let's swap these out for the high efficiencyNK-33. The sustainer engine used was theLR89-5at 720 kg. At 1,220 kg the NK-33 weighs 500 kg more. So removing both the sustainer and booster engines to be replaced by the NK-33 our loaded mass becomes 117,526 kg and the dry mass 2,826 kg, and the mass ratio 41.6 (!).For the trajectory-averaged Isp, notice this is not just the midpoint between the sea level and vacuum value, since most of the flight to orbit is at high altitude at near vacuum conditions. A problem with doing these payload to orbit estimates is the lack of a simple method for getting the average Isp over the flight for an engine, which inhibits people from doing the calculations to realize SSTO is possible and really isn't that hard. I'll use a guesstimate Ed Kyle uses, who is a frequent contributor to NasaSpaceFlight.com and the operator of the Spacelauncereport.com site. Kyle takes theaverage Isp as lying 2\/3rds of the way upfrom the sea level value to the vacuum value. The sea level value of the Isp for the NK-33 is 297 s, and the vacuum value 331 s. Then from this guesstimate the average Isp is 297 + (2\/3)(331 - 297) = 319.667, which I'll round to 320 s.Using this average Isp and a 8,900 m\/s delta-V for a flight to orbit, we can lift 4,200 kg to orbit:320*9.8ln((117,526+4,200)\/(2,826+4,200)) = 8,944 m\/s. This is a payload fraction of 3.5%, comparable to that of many multi-stage rockets.This is just using the engine in its standard configuration, no altitude compensation. However, for a SSTO you definitely would want to use altitude compensation. Dr. Bruce Dunn in his report \"Alternate Propellants for SSTO Launchers\" estimates an average Isp of 338.3 s for high performance kerosene engines when using altitude compensation. Then we could lift 5,500 kg to orbit:338.3*9.8ln((117,526+5,500)\/(2,826+5,500)) = 8,928 m\/s.But kerosene is not the most energetic hydrocarbon fuel you could use. Dunn in his report estimates an average Isp of 352 s for methylacetyene using altitude compensation. This would allow a payload of 6,500 kg : 352*9.8ln((117,526+6,500)\/(2,826+6,500)) = 8,926 m\/s.Bob Clark---------- Post added 06-26-11 at 01:40 PM ---------- Previous post was 06-25-11 at 04:34 PM ----------Because SSTO's are controversial I should make the disclaimer that citing the references in the prior post should not be construed as the cited authors endorsing the viewpoint I expressed in that post.Note also in fact that this SSTO has a very good value for a ratio that I believe should be regarded as a better measure, i.e., figure of merit, than the payload ratio for the efficiency of a orbital vehicle. This is the ratio of the payload to the total dry mass of the vehicle. The reason why this is a good measure is because actually the cost of the propellant is a minor component for the cost of an orbital rocket. The cost is more accurately tracked by the dry mass and the vehicle complexity. Note that SSTO's in not having the complexity of staging are also good on the complexity scale.For the ratio of the payload to dry mass you see this is greater than 1 for this SSTO. This is important because for every orbital vehicle I looked at, and possibly for every one that has existed, this ratio is going in the other direction: the vehicle dry mass is greater than the payload carried. Often it is much greater. For instance for the space shuttle system, the vehicle dry mass is more than 12 times that of the payload.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.787218176Z",
        "author": "Der Zeitgeist",
        "date": "2012-08-05T20:19:53+0100",
        "id": "a55b44f2825882ef3b326b6937c87fd4",
        "post_id": "post-251485",
        "text": "This \"Eyes on the Solar System\" application from JPL is just amazing. You can actually see Mars getting bigger and bigger from Curiosity's point of view!:cool:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.081391104Z",
        "author": "Andy44",
        "date": "2010-07-24T12:48:01+0100",
        "id": "cb012e1a29e7a262ee31e4facf6caf40",
        "post_id": "post-219530",
        "text": "Very cool, Sib Tig! I think I may have seen those before somewhere, maybe in a magazine. Some of those appear to be taken from shoulder height; surely he's not hand-holding his camera for those long shots?",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.482185472Z",
        "author": "Ark",
        "date": "2010-04-30T15:53:56+0100",
        "id": "70b59573e376de3251fa1f1e16727bf8",
        "post_id": "post-219969",
        "text": "Pilot7893 said:Because kids these days don't take video games seriously enough already.*points at MW2 and CS:S*\n\nToday's games are a lot more serious than Super Mario Brothers ever was. We have actual writing and voice acting. :thumbup:",
        "thread_id": 14067
    },
    {
        "@timestamp": "2023-09-14T07:13:35.7960384Z",
        "author": "Ark",
        "date": "2012-08-06T06:06:38+0100",
        "id": "a97717345773c7eccaec00b17b16eaba",
        "post_id": "post-251528",
        "text": "Oh crap guys, I don't have any peanuts. The mission is doomed.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.57231488Z",
        "author": "Hlynkacg",
        "date": "2013-11-21T01:15:49+0000",
        "id": "b35b86e2461f14056be71bbb0444171f",
        "post_id": "post-220485",
        "text": "I think the problem here is that I am viewing each successive F9 launch as an experimental prototype. A flight test in the development of the SpaceX Reusable Launch System shown inthat video.As such it just seems silly to me to think that SpaceX would not update their design or their procedure based on the newest available test data.You on the other hand view F9 development as essentially complete and as such view any changes to the design or procedures as an unnecessary \"rocking of the boat\".",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.559800832Z",
        "author": "RGClark",
        "date": "2012-02-09T20:29:26+0000",
        "id": "51b2e66028bd950471050fe262a53c8d",
        "post_id": "post-220362",
        "text": "Just saw this discussed on Nasaspaceflight.comElon Musk on SpaceX\u2019s Reusable Rocket Plans.February 7, 2012 6:00 PMThe key, at least for the first stage, is the difference in speed. \"It really comes down to what the staging Mach number would be,\" Musk says, referencing the speed the rocket would be traveling at separation. \"For an expendable Falcon 9 rocket, that is around Mach 10. For a reusable Falcon 9, it is around Mach 6, depending on the mission.\" For the reusable version, the rocket must be traveling at a slower speed at separation because the burn must end early, preserving enough propellant to let the rocket fly back and land vertically. This also makes recovery easier because entry velocities are slower.However, the slower speed also means that the upper stage of the Falcon rocket must supply more of the velocity needed to get to orbit, and that significantly reduces how much payload the rocket can lift into orbit. \"The payload penalty for full and fast reusability versus an expendable version is roughly 40 percent,\" Musk says. \"[But] propellant cost is less than 0.4 percent of the total flight cost. Even taking into account the payload reduction for reusability, the improvement is therefore theoretically over a hundred times.\"\n\nhttp:\/\/www.popularmechanics.com\/sci...musk-on-spacexs-reusable-rocket-plans-6653023Then for the Falcon 9, the payload would be reduced from 10 mT to 6 mT. If the reduction in payload really is this high, then maybe it would be better to recover the first stage at sea. The loss in payload is coming from the reduction in the speed of staging as well as the need to retain a portion of the fuel for the return to base. Recovering at sea would not have these disadvantages because you could let the first stage make its usual trajectory at returning to the sea but use just small amount of propellant for the final slowdown before the sea impact.In this article Musk does mention that returning back to the launch point allows the turnaround time at least for the first stage to be just hours. But will we really need that short a turnaround time at this stage of the game? A turnaround time of a few days would seem to be sufficient.Perhaps the idea that retrieval at sea would be so expensive comes from the experience of the shuttle with the SRB's. But these were quite large and heavy at ca. 90 mT dry compared to that of the Falcon 9 first stage at less than 15 mT. Also, it is well known the labor costs for the shuttle were greatly inflated compared to a privately funded program.The only additional requirement is that you would need a cover that could be extended to cover the engine section and would be watertight.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.975452928Z",
        "author": "Unstung",
        "date": "2012-08-07T11:03:08+0100",
        "id": "df2c51ac32ad1cd3eb425858c4102781",
        "post_id": "post-251745",
        "text": "N_Molson said:And the first color image from Mars (well, from MSL on Mars) :Weather seems to be a bit dusty today in Hale Crater.:)\n\nThedust coveris still on.Where Curiosity landed:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.352598272Z",
        "author": "shangding",
        "date": "2010-04-28T04:23:29+0100",
        "id": "52ca060d20697523d3317c8fcfaa0eab",
        "post_id": "post-219773",
        "text": "i don't know,may you said the chinese characters isn't chinese.:)like the characters in my picture is just not chinese,i don't know what's that.",
        "thread_id": 14040
    },
    {
        "@timestamp": "2023-09-14T07:13:04.753147904Z",
        "author": "ex-orbinaut",
        "date": "2010-04-26T03:22:47+0100",
        "id": "41fcc0617a3d8922bc11c6e9fa7d14a8",
        "post_id": "post-219307",
        "text": "Hi all,A question for those who know about the subject, could you please recommend a reasonable digital camera that films video (with audio) for the price range between 200 - 300 USD?To be more specific, it is the best possible video picture quality for the price that I am after, audio second, and I place no special no emphasis on weather or shock proofing whatsoever.Thanks in advance.Edit:Ah, yes. And no Vista only drivers, please. I run XP SP2 & SP3 on my two computers, and would like to stay that way for the time being. Thanks.",
        "thread_id": 14013
    },
    {
        "@timestamp": "2023-09-14T07:13:36.064968448Z",
        "author": "Ghostrider",
        "date": "2011-11-26T17:07:31+0000",
        "id": "aecb93b410cb739b82fce1dfb4c59529",
        "post_id": "post-251282",
        "text": "Go, Curiosity, go!And please leave the cat alone.:)",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.814847744Z",
        "author": "Ghostrider",
        "date": "2010-04-26T12:56:44+0100",
        "id": "df8201db0087978be0b4603019bc6244",
        "post_id": "post-219333",
        "text": "T.Neo said::lol:Seriously though, if the Europe of today were to make contact with uncontacted peoples, rather than the Europe of Colmbus' time, the outcome would be far better.\n\n... For Europe, of course.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:04.814746624Z",
        "author": "T.Neo",
        "date": "2010-04-26T12:49:34+0100",
        "id": "2378e4d6d686876327470ab1b6c615fc",
        "post_id": "post-219332",
        "text": ":lol:Seriously though, if the Europe of today were to make contact with uncontacted peoples, rather than the Europe of Colmbus' time, the outcome would be far better. A sophont capable of traversing interstellar space should know better than humans of the 1600s, barring societal and cultural differences.Mr Hawking may be a good physicist, but he isn't an anthropologist, and not even an anthropologist can know how another intelligent organism will react to a certain situation.Some things don't make sense at all, such as \"raiding Earth for resources\", with our thick atmosphere, relatively deep gravity well, pesky biosphere and threatened natives...He is right on one thing though, life, and intelligent life, are probable. You get quite large numbers on even very conservative estimates.EDIT:Interesting timing as it seems SETI want to try a different approach and start really looking for signs of stellar engineering instead of radio waves.\n\nThat is of course if such engineering is possible, common or required. But the logic behind SETI's approach is sound, I don't think it's worth looking for extraterrestrial signals unless they are very powerful and pointed at you.INow this is probably way to optimistic because it's all just a bunch of assumtions.\n\nAgain, even the pessimistic assumptions give quite large numbers. And at least some of these assumptions have a little grounding in fact, such as stellar attributes.I would think though that Hawking would be one who believes intersteller travel is virtually impossible.\n\nVirtually impossible? We have spacecraft travelling into interstellar spaceright now. Ok, so they're going at pitiful velocities, but going faster should not be too troublesome. Interstellar travel doesnotrequire FTL, although if you want to go anywhere is remotely human timescales you'll have to travel at relativistic velocities.the Fermi Paradox\n\nI think the answer to the so called \"Fermi Paradox\" is more an issue of observation and time than anything. Signals are not that detectable unless they're aimed at you, and engineering detectable over large distances may not be required or common. And we've only been open to the idea of extraterrestrial sophonts for a century at most, and we've only been discovering exoplanets for the last 20 years.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.61189248Z",
        "author": "Sky Captain",
        "date": "2010-09-11T22:53:46+0100",
        "id": "b6f1b95a65a88707c7cf4c3538029d4f",
        "post_id": "post-252982",
        "text": "I have finished the lander and LH2 tank payload for itLiftoff2 landers and their LH2 payloads docked to LDDSV.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:04.817982464Z",
        "author": "T.Neo",
        "date": "2010-04-26T20:00:54+0100",
        "id": "c61e0b5271117ca4e3c244afd4a5d14c",
        "post_id": "post-219368",
        "text": "This is your assumption based on what you currently know.\n\nWaitwhat?I mean, with all the atmosphere and the gravity well, and the pesky humans, and the potentially poisonous air and whatnot. Soldoeshave an oort cloud...I think you will be able to look up the statistics of how many Ecuadorians alone there are living in (especially) Spain and Italy, and other countries of Europe. Even those figures lie, as a good many more are there illegally. Then there's the rest of Latin America.\n\nYes, but aren't these people primarily descended from Europeans?So, is that what could happen if we are invaded by aliens? We get back at them two to five centuries later?\n\nDepends on the definition of \"get back\". Illegal humans? That's an amusing concept...By the word \"native\" I am assuming that you are using it in its correct sense, as in \"born\" somewhere, and don't mean specifically Chief Sitting Bull or Tupac Yupanqui, yes?\n\nYes, native as in born somewhere. I'm native to South Africa, although many people would like to believe otherwise due to my heritage.When I speak of \"Native Americans\" though, I'm talking about the people that came to America thousands of years ago via the bearing strait land bridge.EDIT:and often for bringing in the new ones as well.\n\nSuch as?For any civilization likely to be able to get here, yes.\n\nOr some who cannot?Ok, so maybe mining NEOs and oort objects isn't the easiest task, but if you'regoing to other star systemsfor resources, you should be able to do it.Maybe there's a scenario where the people entering the solar system are not geared up for ISRU, or they're in a bad way. But that is hardly a reason to invade Earth and pillage our resources.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.558695936Z",
        "author": "RGClark",
        "date": "2012-01-09T21:19:43+0000",
        "id": "3f6c71b1a5dced8f2477e7bdda282bba",
        "post_id": "post-220349",
        "text": "T.Neo said:1. What advantage, exactly, does an aerospike provide? If I understand correctly, an aerospike allows for some kind of altitude compensation, but it does not greatly improve vacuum ISP (and in fact diminishes it slightly). Considering that most of the ascent is spent in a vacuum or near-vacuum, shouldn't a scheme to increase vacuum ISP (such as an extendible nozzle orTAN) be more relevant?\n\nI looked at the paper talking about the Thrust Augmented Nozzle (TAN). I like that idea too. I wanted a method that could quickly be applied to an already existing engine. This seems to fit the bill.The aerospike can be designed to have the same area ratio as a usual bell nozzle of long length. The advantage then is that it can also operate well at sea level, while the large bell nozzle would lose at sea level or even damage the engine.There may very well be other methods of altitude compensation that can more easily adapted from current engines.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.786449152Z",
        "author": "Keatah",
        "date": "2012-08-05T18:54:22+0100",
        "id": "ee48ae984e86ee59aa96dbc359516983",
        "post_id": "post-251479",
        "text": "http:\/\/www.ustream.tv\/recorded\/24467433At about the 11-minute mark this vid explains the relationships of MRO and ODY, and presents the arrangement in good graphical format of how MSL will communicate during EDL.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.549724416Z",
        "author": "Sky Captain",
        "date": "2010-05-02T10:55:55+0100",
        "id": "2d97f7ebe4a99b9557e19308e8801973",
        "post_id": "post-220085",
        "text": "But ET dry mass already include structural strengthening to accept thrust from SRB's and shuttle. In SSTO application those are not needed so you would basically remove now unnecessary thrust structures from sides and build a new thrust structure at the bottom. Since in this application there are no SRB's that apply huge loads to the ET the upper part could probably made lighter than it is now. Even if after redesign ET with six SSME's have mass ratio of 10 to 1 it would still reach orbit and could carry some payload. I' m not trying to argue that it would be cost effective way to launch something just to prove a point that it should be possible to build an expandable SSTO with existing technology.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.575403008Z",
        "author": "RGClark",
        "date": "2011-03-04T23:26:05+0000",
        "id": "e3d8ff1d2746ab53d74101db1093bb73",
        "post_id": "post-220121",
        "text": "T.Neo said:Is there any major advantage to an expendable SSTO? Do the interstages and explosive bolts and seperation motors really cost that much?Forgive me here, I have not really followed the conversation that well, but won't any properly-built rocket stage with efficient enough (read: not steam-powered) propulsion be able to lift at least some payload into orbit?I remember the Aquarius concept... it was simple, pressure-fed and sea-launched, but hydrolox, and managed to get a 1 ton payload into orbit as an SSTO (the vehicle was rather large though). The premise was that Aquarius would ship replacable bulk goods to the station, such as food, clothing and water, which would mean that 30% of all flights failing would be acceptable, and warranted for the reduction in launch (and thus kg to orbit) costs.\n\nI like the Aquarius concept. The only qualms I have about it is the plans for it were made too big. It required this huge infrastructure to launch quite a large number of rockets.What should be done is just do a small scale test program. The most important effect of this would be to prove SSTO is possible even if at this small scale you don't see the savings in launch costs.Once it is seen it is possible that would lead to investigating the possibility of reusable launchers that could cut the costs to orbit by 1 to 2 orders of magnitude.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.01352064Z",
        "author": "statickid",
        "date": "2012-12-06T00:41:47+0000",
        "id": "04e1b2ad81728ccc2ea0bebe6d1ec7ae",
        "post_id": "post-252048",
        "text": "By the tone of the article, I'd say they are preemptively extending the mission to \"indefinite\" in order to justify including it in long term plans, for example it mentions MSL needing viable orbiters for communication, and points out that odyssey is showing signs of age. Maybe the will use this as a bureaucratic move to promote a new orbiting vehicle",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.66269696Z",
        "author": "Pablo49",
        "date": "2010-05-04T05:50:20+0100",
        "id": "dee7e1bdd7c814a735a653fd488ad3ed",
        "post_id": "post-220624",
        "text": "Well if we got vessel stack to work, we could make a stack without having to use the Cook. To use the cook we have to assume we already have it built in orbit.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.59180928Z",
        "author": "ijuin",
        "date": "2008-05-12T10:23:21+0100",
        "id": "f30a4f89053f5b5e39b4fcee067dd635",
        "post_id": "post-65230",
        "text": "Many of the non-replaceable components of Hubble will be wearing out or extremely obsolete by the time it shuts down for good. What we should do is use a Delta-IV to launch a Hubble II.",
        "thread_id": 1408
    },
    {
        "@timestamp": "2023-09-14T07:13:36.035984896Z",
        "author": "Urwumpe",
        "date": "2013-11-24T15:28:03+0000",
        "id": "be3a22da5652d4f348204921f3714fa4",
        "post_id": "post-252128",
        "text": "Because there is likely just one power supply, the RTG.http:\/\/trs-new.jpl.nasa.gov\/dspace\/bitstream\/2014\/43261\/1\/12-5442_A1b.pdfThis file explains this a bit more, you have essentially five separate bus systems, that are all supplied with electrical power by the same source. Only three are active now, two had been supply only by battery power.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.17003776Z",
        "author": "orb",
        "date": "2010-10-27T22:40:02+0100",
        "id": "196a14f35b745d103f56a055cf37702b",
        "post_id": "post-219697",
        "text": "SiberianTiger said:Can it be an experimental equipment?\n\nMaybe it's a part of equipment for its current geophysical experiment. :shrug:",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:05.623476992Z",
        "author": "Bj",
        "date": "2010-05-11T14:06:04+0100",
        "id": "89659646c6166de9d0ab15bd022b672f",
        "post_id": "post-220812",
        "text": "Izack said:I'm sorry I've missed the last few days of planning. Reality had me busy...It looks like I've been left in the dust, but I'll make myself useful in the meantime by keeping compiling all the data so far (saving all the important posts, etc.) and perhaps adding to the Orbiterwiki page. Perhaps I could be the official book-keeper. :lol:\n\nWhich reminds me,Check out the OFMM wiki page;http:\/\/www.orbiterwiki.org\/wiki\/OFMMIf I left any important parts out then you could add them please :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.416573696Z",
        "author": "BrianJ",
        "date": "2010-09-04T20:13:44+0100",
        "id": "a5537bdbc85f347384ea9d9d527d6b89",
        "post_id": "post-252471",
        "text": "Frogisis said:I was really surprised by how fast it starts to turn once you move the paddles\n\nActually, the mass and inertia is still too small for a realistic vessel of this size.The SolarSailEx area is ~785000m^2Current materails for solar sail film range from 3g\/m^2 to 12g\/m^2So mass(for the sail only) should be between 2355kg to 9420kgMoments of inertia (for the sail only) should be more like41500 41500 83000You can change the values in the solarsailex.cfg file, e.g.Code:Mass = 3000kg\nInertia = 41500 41500 83000and see how the performance changes.It would be nice to have some kind of navigation tool for solar sailing in Orbiter. The following site contains a lot of interesting information about solar sails and has a rather fun Java simulation, together with some C++ code for a DOS version:http:\/\/www.u3p.netIn the Java simulation the user can input the Sail->Sun angle and see the resulting trajectory - it would be cool to have an MFD that worked something like that. I'd have a go at making an MFD but I'm not sure if my programming skills are up to it - anyone else interested in making a SolarSailNavigationMFD?Cheers,Brian",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:05.486630656Z",
        "author": "TSPenguin",
        "date": "2010-04-30T09:22:01+0100",
        "id": "9cc68828a80fadc2a1412bb88e1dad0f",
        "post_id": "post-219983",
        "text": "Whilst all spacecraft are what they are. I go so far as to say, that the term spaceship is only applicable for manned vehicles.",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:05.550650368Z",
        "author": "Urwumpe",
        "date": "2011-09-17T19:24:07+0100",
        "id": "73998b5ea7160bafc7b7e5918f646c69",
        "post_id": "post-220256",
        "text": "RGClark said:Come on. EVERYBODY argues by authority. If you are having a discussion on relativity and you quote Einstein's opinion on an issue that's arguing by authority.\n\nNo, that is absolutely horrible.Einstein said that Black Holes are impossible and any such interpretation of his theories wrong. Today we know that Einstein was right in his theories but wrong about Black Holes. Einstein was wrong pretty often, and sometimes he admitted it.There is no \"because Einstein said so, it must be right\". The same applies to any living person.For me, arguing with Einsteins authority is futile. But using Einsteins arguments isn't. Einstein did never just say \"I am Einstein, and this is fact.\" He explained his results.Which is pretty much what we often demand from you. Not just claim something and then summon the divine authority of some engineer to back you up.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.614020864Z",
        "author": "Sky Captain",
        "date": "2010-09-25T19:15:02+0100",
        "id": "e9187571429b7281aa6a3f742cc0592e",
        "post_id": "post-253000",
        "text": "I got an idea to break down LDDSV in components and make it buildable in LEO like a space station. And to transport all the pieces to LEO in reasonable number of flights we will need a large rocket.So here it isRecoverable booster modules seperatingDelivering The:probe:to orbit:hail::probe::hail::probe:",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.571084032Z",
        "author": "N_Molson",
        "date": "2013-11-19T19:41:06+0000",
        "id": "042367d832d944688c7362aaefa0ad3c",
        "post_id": "post-220468",
        "text": "Musk offers something.\n\nHesayshe has something to offer, and he is charismatic, which means that people believe him regardless of rational arguments. Not the same.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.552266496Z",
        "author": "T.Neo",
        "date": "2011-11-12T20:53:33+0000",
        "id": "96811c0aaa51a9ca9abaabbf95cb2fc9",
        "post_id": "post-220275",
        "text": "I only have this one for winged TSTOs.\n\nFigures, so far all the documents of that sort I've found have had to do with reusable spaceplanes and not more usual launch vehicle stages. :dry:I think that generally, peoplereallylike reusable spaceplanes...",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.419170048Z",
        "author": "BrianJ",
        "date": "2020-06-11T20:15:17+0100",
        "id": "461bce72df34643dbebe47fcdc1297e2",
        "post_id": "post-252494",
        "text": "Now updated for Orbiter2016, v.200611 on OrbitHangar.",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:05.609284096Z",
        "author": "Bj",
        "date": "2010-05-02T18:14:50+0100",
        "id": "01efc9a9e35ed3a1d1cd66abe368e567",
        "post_id": "post-220530",
        "text": "I would like to give this a shot as well. If it works out, can I get ground crew?tex said:It'd be a shame to leave a crew stranded on Mars with no foreseeable support heading their way. :thumbup:\n\nyeah, don't leave me behind... unless you left me a computer with internet access and Orbiter installed. :rofl:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902281728Z",
        "author": "tori",
        "date": "2010-04-29T09:12:15+0100",
        "id": "74993ec046ea23dee712026d9fa86764",
        "post_id": "post-219470",
        "text": "You'd end up with a bending load on the base plate of the pyramid - as the four engines in the corners push forward, the main mass pushes on the plate, inducing torques that try to fold the pyramid.It'd be better to flip it upside down - one engine on its point and the pyramid would accelerate base-first. That way all the load would be divided between a compressive load on the side edges (going from corners to the point) and a tensile load on lines going from the corners to the center of the baseplate. Trusses for compression, cables for tension, add some tankage and what not, and off you go.:)",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:36.538452736Z",
        "author": "N_Molson",
        "date": "2010-09-02T18:06:31+0100",
        "id": "3ea55f88245144cd35e719d177410208",
        "post_id": "post-252846",
        "text": "Again, the critical problem concerning mining is ISP... For example Apollo 17 brought back 111 kg of lunar samples. That's the record.Even if they picked 111 kg of pure gold laying on the moon's surface, they would had brought back to Earth :48,200 (USD\/kg gold) * 111 kg = $5,350,200That's money for sure, but completely out of scale with the price of a whole Apollo-Saturn stack which was $431,000,000 in 1967 (according to astronautix).According to an inflation calculator :$431,000,000.00 in 1967 had the same buying power as $2,828,997,537 in 2010.To sum up : in 2010 dollars, a SaturnV launch costs $2,828,997,537 (roughly).111 kg of pure gold cost $5,350,200.The trip would have earned benefits if they brought back 58.7 tons of pure gold. :blink:So I agree with SiberianTiger on the point that we are still very far away of seriously making money in space.And anyway, if the reason of not giving the medal to the cosmonaut is the private politics of Roscosmos, that's completely dumb. A medal cost them nothing, earn them some international prestige and keep cosmonauts happy. Plus the fact that the Soviet Union initiated space travel as a source of prestige, so honors and medals have become a tradition. Not giving the medal \"just because we want to show we don't make things the same way that the Soviet Union\" seems equally stupid.",
        "thread_id": 16331
    },
    {
        "@timestamp": "2023-09-14T07:13:04.82190976Z",
        "author": "Urwumpe",
        "date": "2010-04-28T19:34:42+0100",
        "id": "d83617aa5c0b15f08b11509ac21678a3",
        "post_id": "post-219406",
        "text": "Ghostrider said:The Truth is out There.\n\nThe truth is over there.:probe:",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.081231616Z",
        "author": "SiberianTiger",
        "date": "2010-07-24T10:41:10+0100",
        "id": "77d955ed6fa4c24aa263378800f8ce9d",
        "post_id": "post-219529",
        "text": "Foundthese eerie B&W photos taken with high exposure in Moscow subway:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.754757632Z",
        "author": "NovaSilisko",
        "date": "2012-02-08T00:31:30+0000",
        "id": "63301078db8ed38fe65dd9ff3f33b33e",
        "post_id": "post-251347",
        "text": "EnDSchultz said:It's where great presidents go to preside over when they die.\n\nAbraham Lincoln: President of Mars!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.616028928Z",
        "author": "Urwumpe",
        "date": "2010-05-08T10:01:33+0100",
        "id": "2a0ddf1ae275ea5b4c9bf6831188a3a4",
        "post_id": "post-220748",
        "text": "Bj said:This would assume that we are developing a new realistic multistage Apollo like vessel capable of Mars landings and returns. I am all for it, but I think it would take more time then most is willing to wait... unless I am wrong.\n\nMust not be a Apollo like vessel, but I would also note, that there is no suitable vehicle at all for the things we want to do. For example landing bigger modules on Mars (since we can't inflate it all), would require something along the XR5 from the available vehicles. but the XR5 is already over-sized for all the rest. We have hundreds of station building in LEO vessels or long-range cruisers, but no simple Mars lander.If we use a XR5 in the project, we don't need anything else, this big beast can transport tons to Mars, land large modules and could also be overloaded with UCGO cargo. We would just fly once...and then have nothing to do in space anymore - simply because a XR5 could carry enough cargo to build the first mars base in one, maximal two landings.I would rather have something more specialized for such tasks, for the fun of it.Bj said:About mission windows, while I get they are limiting, what if we dont really go for the 'most fuel efficient manner.' If the stack or any other ship has enough Delta V supply to get to a planet at the most direct, fastest and least efficient possible methods, why not cut out the months of wait and launch imminently? -so long as you have it in the delta V budget of course.\n\nYes, that is why it is called window. The limit of the window is your dV budget, but the required dV approaches the speed of light between the windows.I already calculated it into my statement, when I said that there is a phase for some weeks, where we can haul cargo to Mars or back. We don't need to launch just one mission per season, but these missions would then be flying in parallel and arrive closely stacked.Bj said:Who's delegating? If anyone doesn't mind, I volunteer be the project manager for this and delegate sub-portions of the project.\n\nFine, then do it and take the whole responsibility for the project. There ain't no such thing as a free lunch. The buck stops at your desk now.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.441514752Z",
        "author": "Zachstar",
        "date": "2010-04-29T00:03:34+0100",
        "id": "9edbb2141389e3458b8004e011b3353d",
        "post_id": "post-219829",
        "text": "Hielor said:I looked at it and must admit to being tempted to switch to the red team after having been on the green team for the last several years, but some of the reviews\/benchmarks, especially for gaming, were less than glowing.\n\nThat's because they cant help themselves but compare it to i7. It gets its ass handed to it because most games cant utilize more than 2 cores let alone 6.Its absurdly unfair to compare it to the i7 i7 requires new mobo, expensive ram and chipsets that dont do SLI\/crossfire well. PhII X6 requires only a bios upgrade on a majority of AM2 AM2+ and AM3 mobos. Giving extreme flexibility.Tho I have to admit tho. These wont sell nearly as good as their X4 and X3 counterparts. The new silicon is expected to produce VERY fast quads.",
        "thread_id": 14054
    },
    {
        "@timestamp": "2023-09-14T07:13:35.987468032Z",
        "author": "orb",
        "date": "2012-08-18T10:33:18+0100",
        "id": "cf07d378fc80d841815dbf8ac6e4ad01",
        "post_id": "post-251833",
        "text": "An update on Curiosity by \"Mohawk Guy\":[ame=\"http:\/\/www.youtube.com\/watch?v=-45pcRWjcg4\"]Curiosity Rover Report (Aug. 17, 2012) - YouTube[\/ame]",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.58297216Z",
        "author": "T.Neo",
        "date": "2011-08-07T19:42:54+0100",
        "id": "68d43515725cc0a1dd4c9cca40a2981c",
        "post_id": "post-220207",
        "text": "Still, it's lift-off mass is in one league with the 747. Despite Hydrogen being the lightest variant. A kerosene based version would be heavier than a A380 - if it could fly and reach orbit at all.\n\nWell yes, but what do you expect? It is a space launch vehicle after all, even if it is an SSTO one, you can't expect it to be the size of a fighter jet.Even if you built a TSTO vehicle with a similar payload, it would probably end up being quite big as well.Even the DeltaGlider would need to be larger, if it actually had to carry its propellant mass in liquid hydrogen.Approximately yes, maybe even more. A small drop in ISP means a big change in vehicle mass for the same trajectory.\n\nThat is very understandable, but ISP also does not correlate directly with a certain degree of user-friendliness (though obviously it makes a big difference- the difference between cost of the SSME and RS-68 are an example).Lets define \"user-friendly\" as such: The pilot\/owner\/whoever can do the preflight and post-flight checks himself, and only needs specialist knowledge for dealing with the big problems. if you permit some additional mass penalty for example, you could make it possible for a skilled technician to swap a turbopump assembly, without you needing to hire a specialist team, like for example if you would need for replacing a turbopump rotor or bearing.Current situation in spaceflight is as such: For everything, you need experts, usually in the price class of engineers. You can already do some small maintenance as IVA and EVA, which is about on the skill level for skilled technicians, but it is impossible to fly without. And the problem is not the staging system, but such mundane things like the engines or the propellant utilization system.Calibrating a IMU isn't that complex, you could do that with adequate accuracy without studying physics. But the subsystem has to be designed for this task.Swapping a LRU or installing new software would be fairly easy, providing automated test equipment isn't a problem. But could you for example replace a damaged heavy-duty valve? Not that easy without the valve helping you.Replacing a worn-out bearing on a engine turbopump is really rocket science - not only do you need to deal with complex pneumatics and extreme accuracies, but you also need to do tasks like being able to balance a turbopump shaft afterwards again to prevent destructive vibrations. A high-performance turbopump runs at 250,000 RPM. If you want to be at least effective, you run at 100,000 RPM. if you want it cheap, but bulky, you use just 50,000 RPM and pay a hefty fuel efficiency price. Even for the 50,000 RPM turbopump, you will need to balance the rotor carefully. At 250,000 RPM, you balance in the range of a few hundred nanogram. Special engineers can do that, with special expensive machines. They cost you a few million per rotor then (alone about 400,000 USD for the wages). And you can't make it automatic. You will always need specialists to make sure the machines are not optimizing the rotor away into tiny chips of metal waste. The local optimum for the balance is not always the global optimum that you want.If a spacecraft owner would need to send his spacecraft to a special company every every flight to check for such expensive problems and do the overhaul because even small checks mean disassembling sensitive parts, it is not user-friendly, the user who paid for it will spend less time with his investment as the technicians to maintain it.Even if you want to just attract major companies, you need a low-cost approach to maintenance. Especially since you will have to assume that you are not alone in the world and your design might be the first, but not the last to appear. The first in a market is not always the one who makes the biggest profits.\n\nDo we really need to operate spacecraft as amateurs though? This is what RGClark has stated (or is at least implying), but I can imagine many levels of operation that are not nearly as simple as a very small-scale private operation, that are still much better than the current state(s) of where spaceflight is at.That said, your super-expensive hyper-intensive maintainance operations and accidental metal-chip production machines will come down in price with time... of course there will always be limits and more intensive systems will always cost more, but the more experience is gained, the better things will become.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.503693568Z",
        "author": "Urwumpe",
        "date": "2010-04-30T11:10:21+0100",
        "id": "00a8a077db8f5f23f97765983f694a39",
        "post_id": "post-220018",
        "text": "Has less functions than the German Army Standard hand excavator. this one comes with built in lock-picking, tree-chopping and works also as jack and fire place... and is also a very valuable tool for peace negotiations.",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:13:36.002306816Z",
        "author": "orb",
        "date": "2012-09-19T23:21:29+0100",
        "id": "fa401da0d935e7975075fe2225dfa419",
        "post_id": "post-251931",
        "text": "CBS News Space:Curiosity poised for first 'hands-on' geologyFlorida Today:Curiosity aims to interrogate first Martian rockThe Planetary Society Blog:Curiosity sol 43 update: First science stopDiscovery News:Mars Rover Curiosity Has First Target in Sight",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.600147712Z",
        "author": "Wally",
        "date": "2010-05-01T21:35:09+0100",
        "id": "f71c660307e9911464e3320287a4d294",
        "post_id": "post-220516",
        "text": "I've noticed that RCS behavior for Shuttle Ultra mimics the RCS for the real shuttle, meaning a pulse mode for RCS burns (as seen and heard [nomedia=\"http:\/\/www.youtube.com\/watch?v=v4uZeeUWrU0\"]YouTube- STS-125 Atlantis Hubble SM4 - Hubble Release [HD][\/nomedia]). Can this feature be implemented for Shuttle Fleet also, maybe like a 3rd party addon of some kind, maybe with posibility of swtiching back to continuous mode when needed?Also, can the feature describedherebe implemented too, maybe in the same addon?",
        "thread_id": 14081
    },
    {
        "@timestamp": "2023-09-14T07:13:05.549979648Z",
        "author": "Urwumpe",
        "date": "2010-05-02T16:36:16+0100",
        "id": "e3374bebe84a90a947e787330550d7ea",
        "post_id": "post-220088",
        "text": "Andy44 said:If you were using the ET as a conventional rocket body like that, wouldn't you swap the locations of the LH2 and LOX tanks?\n\nYes, you would prefer to do so, so the denser fuel is aft and thus the CoG closer to the engines. But that is not too critical, since rockets are always instable, you just choose HOW instable it is.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.17049216Z",
        "author": "Hielor",
        "date": "2010-08-31T00:34:33+0100",
        "id": "8a22f2b9b29e6b67e60689547e718aec",
        "post_id": "post-252328",
        "text": "Turbinator said:Why should they be, my big widescreen monitor costs $170, get 3 of them together and its $510. There is ABSOLUTELY no reason why a single piece ultrawidescreen monitor should cost more than that. It would be a normal flat panel LCD in every way, except the screen would be long. And if there there was one for $700 I would buy it at once. There is NO reason why these things should cost $6,500. A 70 inch plasma screen doesn't cost that much...\n\nBecause manufacturing curved screens is a whole lot more expensive than manufacturing flat ones, and it's a lot higher pixel pitch than the 70\" screen you point out. The more pixels you're manufacturing on a single panel, the more likely you are to run into manufacturing defects, and the more expensive it gets.Keatah said:I still have to disagree, if I look left then I see perhaps a wall or the hallway or bookcase. I am certainly not looking at a monitor. So if trackIR shows me something and I'm not looking that way, what's the point. I ain't gonna see it!\n\nHave you actuallyuseda TrackIR? Judging by your comments, I suspect not.Are your eyes glued straight forward in your sockets?The TrackIR will amplify the angle of your head movement quite a bit (and you can configure by how much. For me, I have it set so that turning my head to point at the edge of my monitor--5-10 degrees--causes about a 90 degree change in the view on screen. Only a few more degrees takes the view all the way to 180). Again, I wear glasses, which restricts my usable forward field of view, but I have absolutely no trouble keeping my eyes focused on the center of the screen while I turn my head a few degrees.Sure, it lets you get a bouncy view with a slightly different perspective. But that's about it.\n\nThis comment alone makes be pretty sure that you've never used one. It gives you far more than \"a bouncy view with a slightly different perspective.\" It gives you the ability to look around your cockpit in a very natural way, directly controlling where you look by the direction you turn your head, without needing to fiddle with the hat switch.It is a concept product, that, when refined, may be useful and fun.. Meantime to all you beta-testers out there! Let's get purchasing the next version and keep it up!!\n\nIt already is useful and fun. If you haven't used one, I strongly recommend finding someone who has one and getting them to let you borrow it and try it out. Now that I've used one, I can't live without it when simming--it very quickly becomes second nature. And, like I said--I had the conscious choice between using multiple monitors and using a TrackIR, and I picked the TrackIR, and would repeat that choice any day. The TrackIR allows you to look inanydirection, which is amazing for flying anything that isn't an airliner.With three monitors, your field of view is still limited to a narrow band in front of and slightly to the sides, with no ability to look \"up\" during aerobatic maneuvers to see where you're going without resorting to the unnatural and clunky hat switch.River Crab said:Also, I think TrackIR is an incredible ripoff as well. Such a thing is possible for, at most, $50 USD, using free software (FreeTrack), a Wii remote, cheap DIY tracking clip, and Bluetooth adapter. I'm actually very surprised that this guy built that whole thing, and yet, just bought a TrackIR.I think he either didn't know about it, or ran out of Coffee.:coffee:\n\nI'd guess you haven't used one either? TrackIR has overall higher quality, more options, and is better supported than FreeTrack. When it comes to how much he's saving, saving tens of thousands of dollars on a DIY motion rig in exchange for lots of time building makes perfect sense. Saving a mere $100 isn't worth the added work and reduced quality.It's also possible that he already owned the TrackIR (wouldn't surprise me to learn that someone who would go to this much trouble for a simpit already owned one), so it didn't cost him anything for this project. This is also suggested by the fact that he's using the older passive hat-tracking device and not the newer active one which is more accurate (and doesn't cost much at all).",
        "thread_id": 16280
    },
    {
        "@timestamp": "2023-09-14T07:13:05.651374592Z",
        "author": "Voyager",
        "date": "2010-06-11T16:16:11+0100",
        "id": "7c301aac3d10ba5f8a4c9d2d2949ca6b",
        "post_id": "post-221042",
        "text": "Perhaps, we could launch a scouting mission to find where we are going to set up the base. I say we should put a flag there, till we set up modules.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.63562368Z",
        "author": "Bloodworth",
        "date": "2010-05-19T02:06:34+0100",
        "id": "3bfd68af4406c0932ec6f3ded1bd66ee",
        "post_id": "post-220904",
        "text": "No, we wouldnt have to drag it along at all. The idea is to already have models of certain old landers already in place on mars before the mission begins. Most, if not all of these models are already available in OH. They do not need to be flown or carried at all, we simply write them into place at the start of the mission. The idea was to give us something to look for beyond minerals and scientific data.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.416982528Z",
        "author": "Wishbone",
        "date": "2010-10-13T12:26:18+0100",
        "id": "dc09c83e822d8ef51f1b7611770c2caa",
        "post_id": "post-252476",
        "text": "Think that having to control paddles is slightly inconvenient. Currently I use Sceneditor to vary attitude to get the most Prograde and outward force. Maybe the process can be automated (with conjugate gradient maximization of the rate of growth of SMa), and only after that can we think of using paddles to get to that attitude. Just my 2 cents.---------- Post added at 11:26 AM ---------- Previous post was at 06:45 AM ----------Wonder if a GaAs solar panel and a CMG would be better for attitude control... (how much do they add to the mass? - a CMG is 28 kg, how large a panel and the joint should be to get 150 W)",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:05.087661568Z",
        "author": "Artlav",
        "date": "2012-05-02T00:13:25+0100",
        "id": "ae9e6097f44a904edd72931a43cf5219",
        "post_id": "post-219570",
        "text": "Andy44 said:Now that's you've got the capability, the next hard part is finding creative ways to use it.\n\nThat is so.I was thinking of taking pictures of regular scenes in the light of a warm soldering iron - that's got to look quite psychedelic.Unfortunately, it would take better optics than a plastic fresnel with about 1-5% transparency in the target band, and shipping times from China are never quick.In the meantime, i hunt for the regular things in the new shape.For example true color images, Prokudin-gorsky style.With some NIR leakage in the red channel, amazing how adding some real color sharpens a blurred image:And actual true color, but with some distortion in the red from the hot mirror filter.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:04.736908544Z",
        "author": "ar81",
        "date": "2010-04-26T07:15:38+0100",
        "id": "fb9223b83a78f9f868e310067c28307c",
        "post_id": "post-219293",
        "text": "Well I'd love to see those addons...Great news. It seems that Mexico may dream on space some day.",
        "thread_id": 14012
    },
    {
        "@timestamp": "2023-09-14T07:13:35.931634944Z",
        "author": "N_Molson",
        "date": "2011-06-17T22:24:02+0100",
        "id": "a70cd0d1c42831fc3014a5b185db585e",
        "post_id": "post-251158",
        "text": "Looks like a genuine flying saucer. No better shape to enter the Martian atmosphere ! :lol:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.1409984Z",
        "author": "AtlantisOnline",
        "date": "2010-04-27T03:18:35+0100",
        "id": "79129f0765253f07115047422f1e33a4",
        "post_id": "post-219634",
        "text": "Hey guys I was wondering how you do TORRA's or TORVA's in the space shuttle...thanks. AtlantisOnline",
        "thread_id": 14024
    },
    {
        "@timestamp": "2023-09-14T07:13:05.086238464Z",
        "author": "Andy44",
        "date": "2012-04-19T04:48:23+0100",
        "id": "527aed970dadcae35576388975782268",
        "post_id": "post-219557",
        "text": "Time to bring this thread back to life!From yesterday of course:And here's a few the OF community has not seen before, all from the Goddard Spaceflight Center outdoor rocket garden. Like some of the others I've posted here, these are dry-plate ambrotypes on 4\" by 5\" glass plates, hand-coated and shot in my home-built camera, and developed in my home. Lots of work but rewarding results.Delta Launch Vehicle with hold-down clamps:Delta Third Stage with payload mock-up and aero shroud:Boilerplate Apollo Command Module and Sounding Rockets:---------- Post added at 11:48 PM ---------- Previous post was at 11:25 PM ----------And I'll re-post this one for good measure; my old Lunar Space Shuttle add-on:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.170065152Z",
        "author": "River Crab",
        "date": "2010-08-30T22:34:10+0100",
        "id": "7d30f3160d3971e395bb9af5ff2a8e12",
        "post_id": "post-252324",
        "text": "Turbinator said:Why should they be, my big widescreen monitor costs $170, get 3 of them together and its $510. There is ABSOLUTELY no reason why a single piece ultrawidescreen monitor should cost more than that. It would be a normal flat panel LCD in every way, except the screen would be long. And if there there was one for $700 I would buy it at once. There is NO reason why these things should cost $9,000. A 70 inch plasma screen doesn't cost that much...\n\n...Because it's made byAlienware!? :lol:",
        "thread_id": 16280
    },
    {
        "@timestamp": "2023-09-14T07:13:05.503575552Z",
        "author": "Ghostrider",
        "date": "2010-04-30T11:01:49+0100",
        "id": "115f17c3af917e112266057c52a33c28",
        "post_id": "post-220017",
        "text": "That will make the Chinese version of MacGyver so totally not hard to spot.",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:13:05.664016384Z",
        "author": "Izack",
        "date": "2010-05-04T19:41:38+0100",
        "id": "9e3da95b35159f491be1d57a10794adf",
        "post_id": "post-220638",
        "text": "Stack concept No. 2 (Minus the NERVA2):Feedback?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.504493312Z",
        "author": "jedidia",
        "date": "2010-09-01T17:14:48+0100",
        "id": "3708523d9038349b811246293ff41ec5",
        "post_id": "post-252718",
        "text": "I just updated to 2010 P1, and continued developement on Orbiter Galaxy. However, since the switch to P1, I can't trigger any breakpoints in visual studio anymore (which makes debugging rather difficult, obviously).When I set a breakpoint and then run the code, the breakpoint becomes inactive. When I move the mouse over it it says \"the breakpoint can currently not be reached. No symbols have been loaded for this document\". I know this hapens if I run code that's not actualised (contains changes from last build and wasn't re-built), so I rebuilt the code, then completely rebuilt it, all with the same result.Using VS 2005 Express. Does anyone have an Idea what could be the problem here?",
        "thread_id": 16323
    },
    {
        "@timestamp": "2023-09-14T07:13:05.51708288Z",
        "author": "PhantomCruiser",
        "date": "2010-04-30T21:50:00+0100",
        "id": "8047db54167b00c986746436a77bf7df",
        "post_id": "post-220036",
        "text": "Hielor said:it was another clip that they spliced in.\n\nYeah, now that I think of it the colors were kind of funky. I'd like to see some of the raw footage.",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:13:04.903451648Z",
        "author": "tori",
        "date": "2010-04-30T12:54:09+0100",
        "id": "d647b6bcb46b7241af0a9bcc68b1bd7f",
        "post_id": "post-219487",
        "text": "You sure a quadruple-redundant twin fusion drive canted outward would be better mass-wise than a little bit of structure and say two parallel drives?",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:35.865987584Z",
        "author": "Keatah",
        "date": "2012-08-06T06:18:59+0100",
        "id": "d2de81c67895759f1123acbebeca7c67",
        "post_id": "post-251553",
        "text": "Tones indicate aeroshell orientation is working",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.574281984Z",
        "author": "RGClark",
        "date": "2014-11-17T17:31:16+0000",
        "id": "830b741add2f2544452ee7db1cd390ba",
        "post_id": "post-220499",
        "text": "Loru said:Pure dV derived from rocket equation is not enough. You have to acount for gravity losses, which are determined mostly by thrust\/weight ratio in initial phases of flight.Silverbird rocket calculatorsays that Titan 1st stage with single LR-87-5 can't achieve orbit on it's own. Adding second engine to the stage gives me astonishing payload of 28kg! And that's for straight eastward launch on equator.\n\nThe Wikipedia page on the Titan II is confusing but actually it did usetwoLR-87's on the first stage. So your entry for the thrust is actually the correct one for the two engines used. I already mentioned at least one version of the Titan II only had a dry mass for the first stage in the 4,300 kg range.There is also a quirk of the calculator you need to be aware of. The option \"Restartable Upper Stage\", you would think wouldn't matter if it is only a single stage. But I think it takes the last stage firing as the upper stage, so keeps some propellant in reserve even for a SSTO. In any case it results in a significant loss in the payload if you leave the \"Yes\" option checked here.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.433175808Z",
        "author": "SiberianTiger",
        "date": "2008-05-12T01:35:23+0100",
        "id": "041dd29e2ec69d3a98f1f34ccfb7b629",
        "post_id": "post-65201",
        "text": "No, the better and cheaper solution is to drop a dozen of nukes all over the place to stop their people's suffering. :dry:Any idea on what the adjacent ASPAC countries think of this problem? ASEAN, perhaps? Does anyone remeber how the rule of Pol Pot was put to end by Vietnamese invasion?",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:35.992059904Z",
        "author": "Gerdih",
        "date": "2012-08-23T01:24:29+0100",
        "id": "29de9ffa8bfbecb48f1fa5c565e04550",
        "post_id": "post-251871",
        "text": "As far as I know the wind sensor its made by Polytechnic University of Catalonia (My university) I hope the problem not to be a cause of negligence.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.581211392Z",
        "author": "RGClark",
        "date": "2011-07-07T03:51:36+0100",
        "id": "0563fc9304c79f5bcc1d325c67c1e6de",
        "post_id": "post-220188",
        "text": "T.Neo said:Who says I am in the mood for anything? These calculations take time and effort, I am practically mathamatically illterate, I am likely missing certain factors, there is a high chance of inaccuracy, and everyone probably thinks I am a moron for doing so.\n\nI appreciate your taking the time to do the calculation.About the comparison between the ET and the S-II empty weights, the more relevant comparison would be when you add the engine weight to the ET. But then you also have to add on the thrust structure which transmits the thrust evenly to the propellant tanks, the wiring, and the hydraulics for the engine gimbaling. You also have to add on the avionics but you would have to add this also to the S-II, and with modern miniaturization this should be a small component of the empty weight.These extra weight considerations are why I prefer to do this swapping out of engines with already existing stages, such as the S-II.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.555039232Z",
        "author": "T.Neo",
        "date": "2012-01-02T18:32:09+0000",
        "id": "53d4463fe635d8203d72b47b49dce877",
        "post_id": "post-220303",
        "text": "Good. The formatting of your post has greatly improved, however, the quality of its content is still the same.RGClark, I suggest (and not out of jest or sarcasm) that you do a simple cost comparison between a reusable TSTO and reusable SSTO. The conditions are that you have to show your work, and cite proper sources (i.e. NASA studies and technical papers, AIAA studies, etc) and not just things like space news websites. You cannot make baseless, referenceless and dubious claims (i.e. 'with modern materials, this can be reduced by half'). You have to show the reasoning behind the methods you use and your assumptions.Good luck. And have fun!:cheers:",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.152165376Z",
        "author": "Slice N Splice",
        "date": "2010-08-30T21:10:46+0100",
        "id": "a0d6a4564344d323a977585d25af9399",
        "post_id": "post-252297",
        "text": "Can i have the link to the energia jinglesassy?",
        "thread_id": 16279
    },
    {
        "@timestamp": "2023-09-14T07:13:05.611505152Z",
        "author": "Pablo49",
        "date": "2010-05-06T04:26:16+0100",
        "id": "8c32f42e914fa040a5f4ab6878cc75e7",
        "post_id": "post-220708",
        "text": "We can just assume this is an alternate history kind of project. Assuming that technology by this time would be more advanced. This is more about simulating the tasks themselves, not when exactly they would happen.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.557004288Z",
        "author": "Urwumpe",
        "date": "2012-01-04T21:16:35+0000",
        "id": "839f6bf6deb2ab96b7b9793a0441219d",
        "post_id": "post-220330",
        "text": "RGClark said:In the example in my prior postifyou had the aerospike nozzle on the Falcon 9 first stage then you could lift a Dragon size capsule.\n\nReally? Where did you hide the evidence for that?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.159669248Z",
        "author": "spcefrk",
        "date": "2008-05-27T02:31:28+0100",
        "id": "e60cd8af508bbbeea9a670c37d89b891",
        "post_id": "post-69030",
        "text": "November 29th:1961 MA-5 Enos (A monkey) was launched to test the Mercury Atlas1984 Baker (one of the two first animals to survive spaceflight) died at age 27. She flew with Able on a Jupiter AM-18 in 1959. They apparently survived 38 gs during reentry.",
        "thread_id": 1628
    },
    {
        "@timestamp": "2023-09-14T07:13:05.615019264Z",
        "author": "Wolfer",
        "date": "2010-05-07T20:22:29+0100",
        "id": "482f63aae9d96c969673af4f5b1fff41",
        "post_id": "post-220737",
        "text": "Urwumpe is right, we need to figure out the basic mission profile before anything else. Will we launch a permanent base? If yes, will we do some crew rotation or will the crew stay there and then we peridiocally launch ressuply missions maybe with some more crew and base expansions? Will we do lots of surface exploration? Etc.Linguofreak's poll idea sounds like the best way to acheive a consensus on these matters.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.08012672Z",
        "author": "Andy44",
        "date": "2010-07-16T01:42:22+0100",
        "id": "7582188bb61b5542efa23bf98027036a",
        "post_id": "post-219522",
        "text": "You know Nikon's lovin' that. Time for Hasselblad to get back in the game! Hasselblad makes a ridiculously expensive digital back for their already-steep medium format cameras.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.438888704Z",
        "author": "Salun",
        "date": "2010-09-02T20:59:39+0100",
        "id": "a079c0c95cb2219a7f5b7d13939d2873",
        "post_id": "post-252552",
        "text": "Anychance someone could just release a how to or mod with say a DG-IV MK2 with a light and XR vessels?",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.393097472Z",
        "author": "statickid",
        "date": "2010-04-28T22:53:55+0100",
        "id": "e535cedea1f179ff84897c4fc985c3ad",
        "post_id": "post-219794",
        "text": "yeah and if set it to a low enough altitude at the earth, you will just slam into the atmosphere at like .4C before slowing down. it sounds like you are using it to warp right to the place you go, when you say \"pinpoint\" the earth atmosphere is like a \"surface\" you never want to just crash into it.---------- Post added at 02:53 PM ---------- Previous post was at 02:53 PM ----------just like you wouldn't warp to a location 100km below the moons surface LOL",
        "thread_id": 14044
    },
    {
        "@timestamp": "2023-09-14T07:13:05.454267392Z",
        "author": "Ursus",
        "date": "2008-05-11T22:37:01+0100",
        "id": "9c245fa700510e1662aa13432795c579",
        "post_id": "post-65217",
        "text": "Linguofreak said:I do wish myself though that there was something like docking MFD that worked even without one of the ships being equipped with a dock\/transponder\/etc.\n\nI thought the same thing 'til I realized that I could actually select a target in Docking MFD even if it doesn't have a transponder or IDS beacon, then click the HUD button on the MFD to set the HUD to that target.Come to think of it... now that I've realized that, maybe I'll try playing around with some of Greg Burch's add-ons again. He's got some really nice stuff, but a lot of them don't have transponder\/IDS frequencies set by default. (And... come to think ofthat... I guess it kind of makes sense with such things as SSBB, in which it's likely that two modules of the same type will be in close proximity...) Sometimes I feel too lazy to edit the scenario files.",
        "thread_id": 1406
    },
    {
        "@timestamp": "2023-09-14T07:13:36.520187136Z",
        "author": "Shadow Addict",
        "date": "2010-09-02T03:57:34+0100",
        "id": "3bbfb7340c5d8cf5a80c0f59d9f17683",
        "post_id": "post-252768",
        "text": "I'd be interested in a mission to the Moon maybe, if we get a plan set up. Definitely should go with existing addons for simplicity though.",
        "thread_id": 16326
    },
    {
        "@timestamp": "2023-09-14T07:13:05.432216064Z",
        "author": "dutchpirate",
        "date": "2008-05-11T12:39:20+0100",
        "id": "9ce5080e76914cb6734fa9f847531f4f",
        "post_id": "post-65191",
        "text": "How about a high altitude food and supply drop test that 'accidentally' drifts over Burma.",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:05.485853184Z",
        "author": "shangding",
        "date": "2010-04-30T04:49:27+0100",
        "id": "e59af5604b3c28868576f075bf1a2407",
        "post_id": "post-219975",
        "text": "thanks , i understand.spaceship is a unreal spacecraft.",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:36.53814144Z",
        "author": "Ghostrider",
        "date": "2010-09-02T16:58:20+0100",
        "id": "023ebcf5701844ac20e4d4c07ed304a8",
        "post_id": "post-252842",
        "text": "Well, if privatized spaceflight really takes off it will be that way everywhere and astro\/cosmonauts will be just salarymen. A couple of decades down the line and they will be paid an ever-dwindling pittance while space companies' managers will be lining their pockets with megatons of dosh while firing engineers by the dumptruckload.",
        "thread_id": 16331
    },
    {
        "@timestamp": "2023-09-14T07:13:05.651291392Z",
        "author": "Urwumpe",
        "date": "2010-06-11T16:13:36+0100",
        "id": "5141b5f6d134160700643d990133c6b4",
        "post_id": "post-221041",
        "text": "Columbia42 said:...I would like to have some accurate systems simulations and I think that the control panels etc.\n\nI am against this, what ever we do, it should NEVER exceed the complexity of a XR-Vessel or AMSO, because otherwise, we woulda) need years to develop thingsb) need years to teach all pilots to fly it.Ideally, we should maybe have a common base class for all our DLL based vessels, that like for the XRs implements a lot of common stuff and allows to just adapt it to something else.Personally, I would even prefer if the subsystem simulations focus on the ground operations and survival of the crew, and does not go to extremes with navigation or electrical power stuff.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.558278912Z",
        "author": "Urwumpe",
        "date": "2012-01-06T20:44:10+0000",
        "id": "cb379d4036361c27f9c342f3efeb52ef",
        "post_id": "post-220345",
        "text": "RGClark said:This is only a first order analysis using general mass numbers. A more extensive analysis would use expensive computer software for calculating the various components and their interactions.This is what you do before you proceed to the expensive detailed calculations.Bob Clark\n\nwrong. You mistake a first research into possible solutions as first order analysis. A first order analysis is not even using expensive computer software, you need Excel or similar at most. What you mean is the second phase. When you go over to first one-dimensional simulations (Special software is now getting a bit more expensive, but the price is peanuts compared to the full R&D budget for that phase already), later 3 dimensional (OpenFOAM does not cost anything BTW, being capable to use it properly is a real complex skill though). Eventually you start putting it all together into CAD and simulation models and simulation results that are thousands of Gigabyte large.The first order research is really just turning ideas into quantifiable and comparable models. You want to compare an aerospike to 9 classic engines, so find a way to describe them in numbers in a comparable scenario.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.51194112Z",
        "author": "Mindblast",
        "date": "2010-09-02T07:56:16+0100",
        "id": "fd52109986e69abfa2d1a2058d513bad",
        "post_id": "post-252755",
        "text": "GPU window is back to white again. shader.log and texgen.log show the same as before:shader.logCode:genprog:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) failed to link,  vertex shader(s) linked. \nFragment Shader not supported by HWtexgen.logCode:GPU Name=ATI MOBILITY RADEON X1600\n--Initializing precomputation...\n--Done.\n--Generating on gpu...\nDone, time=88751.7 per quad\n--Generating on cpu...\nDone, time=4215803 per quad",
        "thread_id": 16324
    },
    {
        "@timestamp": "2023-09-14T07:13:05.63185024Z",
        "author": "DanScall",
        "date": "2010-05-18T15:15:51+0100",
        "id": "7899cbafa3ea39b31e2e9c1e56453c1a",
        "post_id": "post-220891",
        "text": "First of all, having loved the OFSS project but unfortunatly been too busy to take part.Anyways, I'd seriously love to take part, preferably as an XR-2 pilot. My IMFD\/TransX skills are a little shaky, as is my knowledge of transfers and launch windows and all the other crap that involves math, I tend to run out of fingers too quick for that stuff. To\/from\/on orbit stuff I can do to perfection however, both for Earth and Mars.If all the pilot spots are taken (didn't read the full 25 pages:p) I'll literally take whatever's spare.Reading the rest of this insanely long thread now to see what else I can contribute!:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.574186752Z",
        "author": "Urwumpe",
        "date": "2014-11-16T17:31:29+0000",
        "id": "b8128e25498ba2503db460a32910f91e",
        "post_id": "post-220498",
        "text": "RGClark said:That might be due to the various versions of the Titan II that were made. I noticed that dry mass value you used was higher than the cited Wikipedia value. Wikipedia is sometimes inaccurate but here's another more reliable source that gives a lower value for the dry mass of the Titan 2G version of the titanhttp:\/\/www.braeunig.us\/space\/specs\/titan.htmBob Clark\n\nDry mass or empty mass is not burn-out mass.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.61155968Z",
        "author": "n122vu",
        "date": "2010-09-10T17:35:53+0100",
        "id": "10e3cacd7921c949331322c690bb0e30",
        "post_id": "post-252979",
        "text": "I for one like the design. A unique approach to a subject where, as was mentioned, a lot of the craft start to look the same. Very cool.Maybe I'm not seeing it, but is there any type of communication array on this vessel?",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.163014656Z",
        "author": "SiberianTiger",
        "date": "2010-04-27T13:43:17+0100",
        "id": "434a2103b6891cb139bb8eb1994d92a5",
        "post_id": "post-219668",
        "text": "Mission:Supply run to the ISS replenishing onboard reserves of fuels, food, water and other consumables essential for continued manned flight of the complexThe launch site:Baikonur(Launch pad no. 1\/5 45\u00b055'12.85\"N, 63\u00b020'32.27\"E)The launch time is:23:15:09 Baikonur 28.04.201021:15:09 Moscow Summer Time 28.04.201017:15:09 UTC April 28, 20101:15:09 p.m. EDT April 28, 2010[eventTimer]2010-04-28 17:15:09?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] Progress M-05M launchThe expected docking time is:22:35:30\u00b13 min Moscow Summer Time 01.05.201018:35:30\u00b13 min UTC May 1, 20102:35:30 p.m. \u00b13 min EDT May 1, 2010[eventTimer]2010-05-01 18:35:30?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] Progress M-05M dockingSpacecraft:Progress M-05M (production #405, NASA id Progress 37P)The spacecraft's mass is about 7290.0 kgCargo manifestCode:Refueling system propellants amount     870 kg\n* Oxygen                                 50 kg\nWater in Rodnik (\"Creek\") system tanks  100 kg\nSelf fuel reserve available for the ISS 250 kg\n\nPressured section cargo (total mass 1318 kg)\n\nEqupiment for systems:\n* SOGS gas mixture composition control   33 kg\n* SVO water supply control               73 kg\n* SOTR heat exchange conrtol              6 kg\n* SUBA equipment control                  5 kg\n* BITS2-12 telemetry                      2 kg\n* BVS computers                           3 kg\n* STTS telephone and telegraph comms      2 kg\nSTOR maintenance and repair items         5 kg\nHygiene and sanitation items             71 kg\nFood rations, fresh products            325 kg\nMedical equipment, underwear,\npersonal hygiene and care               155 kg\n\nFGB Zarya equipment                      64 kg\nMRM2 Poisk equipment                     53 kg\nScientific equipment                     19 kg\nOnboard documentation, crew parcel,\nvideo and photo equipment                35 kg\n\nEquipment for Russian crewmembers        42 kg\n\nStorable Equipment (Package #9)           5 kg\n\nAmerican Sergent delivery, including\nfood rations, life support means,\nmedical, personal hygiene and care means,\nzero 6 prophylaxis means                420 kg\n\nTotal cargo mass                       2588 kgLaunch vehicle:Soyuz-U(model 11\u0410511\u0423)|\"Soyuz-U\" unified middle-class launch vehicle is intended for injection of \"Soyuz\"-type and \"Progress\"-type manned and cargo spaceships into near-earth orbit, spacecraft for special purposes (\"Kosmos\"-series spacecraft), spacecraft for national economy (\"Resurs-F\"-type spacecraft), spacecraft for space technology research and spacecraft for medical and biological purposes (\"Foton\"-type and \"Bion\"-type spacecraft ), as well as foreign spacecraft. \"Soyuz-U\" launch vehicle can be equipped with nose fairing of the following diameters: 2,7; 3,0; 3,3; 3,7 m.Manufacturer:Samara Space CentreThe vehicle'sreliability statsup to date:Code:================================================================ \nVehicle     Successes\/Tries Realzd Pred  Consc. Last     Dates    \n                             Rate  Rate* Succes Fail    \n================================================================ \nSoyuz-U         729   749    .97  .97     46    10\/15\/02 1973-Mission Profile:1. Soyuz-U's ascent chartThe times below are Moscow Summer Time (UTC+4):The expected payload separation time: 21h 23m 59.18s2. Orbital Parameters of Progress M-05M and the ISSParameter|Designation|Prorgess-M-05M at 28\/04|ISS at 01\/05Orbital Period|T, min|88,59 \u00b10,37|91,44Inclination|i, degrees|51,66 \u00b10,06|51,66Min altitude|h, km|193 +7 -15|346,3Max altitude|H, km|245 \u00b142|361,2Phase angle between the space ship and the ISS is about 358 degreesProjected duration of the space ship at the nominal orbit is no less than 20 orbits (~30 hrs)3. Transfer manoeuvres(three days long approach scheme applied)* 1st two-burn manoeuvreDate|Burn at|Orbit #|Delta V, m\/s|Burn duration, s|post-burn T,min|post-burn h,km|post-burn H,km|post-burn i,deg29.04.10|00:57:30|3|21,78|55,1|89,34|216,6|276,4|51,6629.04.10|01:49:03|4|6,22|16,6|89,51|225,0|289,0|51,63* 2nd one-burn correctionDate|Burn at|Orbit #|Delta V, m\/s|Burn duration, s|post-burn T,min|post-burn h,km|post-burn H,km|post-burn i,deg30.04.10|22:10:43|33|3,00|44,2|89,58|234,2|286,0|51,67Autonomous approach program is initiated at 20:14:594. Approach at the Close rangeFlyaround, station keeping and docking are to be performed on May 1st, 2010 since 22 hrs 12 min 37 sec \u00b13 min till making contact5. DockingContact and capture are to be performed on May 1st, 2010 since 22 hrs 35 min \u00b13BACKUP TIMES:Launch: 29.04.2010, 20 hrs 49 min 29 secDocking: 01.05.2010, 22 hrs 35\u00b13 minThe Approach Chart:Weather forecast for Baikonur, Kazakhstan for April 28, 2010Hi: 20\u00b0Lo: 5\u00b0There is a 0% chance of precipitation. Partly cloudy. Mild. Temperature of 20\u00b0C. Winds SW 26km. Humidity will be 40% with a dewpoint of 6\u00b0 and feels-like temperature of 20\u00b0C.Sunrise\/Sunset and associated twilight times for Baikonur on April 28, 2010Times are local.Event|TimeAstronomical twilight begins|04 : 39Nautical twilight begins|05 : 24Civil twilight begins|06 : 05Sunrise|06 : 36Transit (sun is at its highest)|13 : 44Sunset|20 : 51Civil twilight ends|21 : 23Nautical twilight ends|22 : 03Astronomical twilight ends|22 : 48Watching the launch liveTSENKI video streams(begins at 19:15 MSK - 15:15 UTC; ends at 22:15 MSK - 17:15 UTC)http:\/\/www.tv-tsenki.com\/live.phphttp:\/\/www.tv-tsenki.com\/live3.phpENERGIA's Webcast(Russian)http:\/\/www.energia.ru:8080\/ramgen\/broadcast\/lagoon\/encoder\/live.rmAlso, Vesti on-line coverage will be available in Russian (a short video report with narration):Vesti - High Qualityhttp:\/\/www.vesti.ru\/video1.asx?vid=onairVesti - Low Qualityhttp:\/\/www.vesti.ru\/video1.asx?vid=onair_lowLaunch preparation picture chroniclesApr 20, 2010 - Progress M-05M after tanking came back for the final assembly stagesApr 21, 2010 - Mated to the adapterApr 25, 2010 - Assembling the upper composite with the rocket stackApr 26, 2010 - Rolling out and erection at pad 1\/5Progress M-05M mission videosRolling out and erection at pad 1\/5[nomedia=\"http:\/\/www.youtube.com\/watch?v=d8B_eAfb5vA\"]YouTube- \u00d0\u2019\u00d1\u2039\u00d0\u00b2\u00d0\u00be\u00d0\u00b7 \u00d0\u00a0\u00d0\ufffd \u00d0\u00a1\u00d0\u00be\u00d1\u017d\u00d0\u00b7 -\u00d0\u00a3 \u00d1\ufffd \u00d0\u201c\u00d0\u00a2\u00d0\u0161 \u00d0\u0178\u00d1\u20ac\u00d0\u00be\u00d0\u00b3\u00d1\u20ac\u00d0\u00b5\u00d1\ufffd\u00d1\ufffd \u00d0\u0153-05\u00d0\u0153.[\/nomedia]Source Referenceshttp:\/\/forum.nasaspaceflight.comhttp:\/\/www.novosti-kosmonavtiki.ruhttp:\/\/www.mcc.rsa.ruhttp:\/\/www.energia.ruhttp:\/\/www.samspace.ruhttp:\/\/www.tvroscosmos.ruhttp:\/\/www.spacelaunchreport.comhttp:\/\/weatherbug.comhttp:\/\/www.good-stuff.co.uk\/suntimes\/sunmap.php",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:05.59160192Z",
        "author": "Andy44",
        "date": "2008-05-11T18:48:31+0100",
        "id": "de3630c540b878c81b44023d950b0149",
        "post_id": "post-65229",
        "text": "It was decided to put a docking clamp on JWST so that Orion could clamp onto it, but this is only for very limited tasks, since JWST is not designed to be serviced. The parts are not designed to be removed and replaced once the vehicle ships to the launchpad on JWST; Hubble was purposely built modular for servicing in bulky spacesuits.",
        "thread_id": 1408
    },
    {
        "@timestamp": "2023-09-14T07:13:35.73211904Z",
        "author": "orb",
        "date": "2011-12-06T20:06:13+0000",
        "id": "a2d7ab63678c9fa8e7eefd5224a4ec30",
        "post_id": "post-251332",
        "text": "SPACE.com:How NASA's Curiosity Rover Will Study Building Blocks of LifeAviation Week:Mars Probe Heads Toward Gale Crater",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.582826496Z",
        "author": "T.Neo",
        "date": "2011-08-07T10:17:40+0100",
        "id": "648c78cc329ba39ecc1ea1e2da4656b6",
        "post_id": "post-220205",
        "text": "The amount of fissionable material required for a rocket would be much less than that required to run a nuclear power plant for an entire city. There is also the fact this would not be for making a profit on the power production as with uranium mines but just for producing propellant.\n\nExcept, if you're aiming for a profit, you have to make that profit somehow. If you just add uranium production for nuclear rockets to the chain, it doesn't help- it makes it worse.It isn't a viable operation. Not nearly. Not even with $100\/kg. If you had $100\/kg, you'd be better off educating people and just shipping a reactor to the Moon instead!I'll show in an upcoming post you can make a small SSTO using currently existing engines and stages about the size of the smallest of the very light or personal jets:\n\nErOne thing I've learnt is that you can't just ascribe maths to everything. Well, technically you can, but you always have to realise the engineering limitations, for example.And the other thing is that you need to add mass to create a spacecraft. You need seperate power generation systems. You need an RCS. You need thermal control and a TPS for reentry!You would add literally tons to your vehicle.You can't have a fighter-jet sized SSTO, even with nuclear propulsion. I realised this when I did ROCS. I knew it was going to be large potentially larger than STS- but I didn't exactly know how large. If I used LH2 as propellant, it would have been absolutely huge.This is for a spacecraft supposed to carry six people and 4 tons of cargo to LEO. I believe it was somewhere around 70 meters long by the end of it.In your calculations, you would need a very large vehicle (Think of Skylon, which isn't small at all), with very complex and maintenance heavy engines.\n\nSkylon is large just in dimensional terms because it uses LH2 as fuel. You could make the vehicle a good deal smaller if you used something like methane, but you would of course take a performance hit...you could either haul two second stages with a vehicle of the size of the Skylon (and very expensive technology) or a single second stage with more user-friendly hardware\n\nDo you really have to slash your performance by half to get 'more user-friendly hardware'?What is the cutoff point for 'user-friendly'? How user friendly do you have to be? Is it absolutely guaranteed that an SSTO would not be 'user-friendly'?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.627666176Z",
        "author": "PhantomCruiser",
        "date": "2010-05-14T02:09:35+0100",
        "id": "9eaf459abfa394af9f0814cc5a7e27fb",
        "post_id": "post-220852",
        "text": "How about a sacrificial ballute? If properly mounted they could take the load of aerocapture, then be detached... And it looked really cool in 2010 surrounding the Leonov.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.873492992Z",
        "author": "Mandella",
        "date": "2012-08-06T06:35:11+0100",
        "id": "5149db708d1b7ad0e7b79f31690e4ea7",
        "post_id": "post-251608",
        "text": "Images coming down!!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.560839424Z",
        "author": "Matrix Aran",
        "date": "2012-06-02T07:07:08+0100",
        "id": "5368de3b330b06a90c7fefd184006f1b",
        "post_id": "post-220375",
        "text": "RGClark said:I assume you mean reusable TSTOs since we already have TSTOs. SpaceX is working on reusable TSTOs. The Air Force is nearly there since they want to make the first stage reusable.However, as is well known SSTO's have the characteristic that if refueled in LEO then they can fly to the Moon, land, lift off and fly back to Earth on that one single fuel load. This is not true of TSTO's where the upper stage might only get, say, a delta-v of 6,000 m\/s.So if one did have his own private, SSTO vehicle, then with propellant depots he would also have his own private lunar vehicle.See discussion here:SSTO's would have made possible Arthur C. Clarke's vision of 2001.http:\/\/exoscientist.blogspot.com\/2012\/05\/sstos-would-have-made-possible-arthur-c.htmlBob Clark\n\nBegging your pardon, but I'm having trouble here. If you can refuel the SSTO and go to the moon, why not develop a TSTO that can be refueled in orbit and also go to the moon. Surely it would have the advantage of being a smaller mass being sent to the moon?Which then begs another question, how would you get the fuel up there in the first place?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65077632Z",
        "author": "fireballs619",
        "date": "2010-06-11T04:30:01+0100",
        "id": "f08762d55e3fc12a43fa41bddcba5d5e",
        "post_id": "post-221037",
        "text": "Izack said:Maybe the mods could set up our own little section? (Pretty please?)\n\npleaaaaassssee?We do have the social group, where we can make threads. It doesn't seem like many people check up on that though...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.99972864Z",
        "author": "Gerdih",
        "date": "2012-08-31T17:19:34+0100",
        "id": "3423c1434eca8eb79ec9efba42dd8dd6",
        "post_id": "post-251904",
        "text": "Ripley said:I thought this new deserved a post.\n\nI dont think so. I don't understand why people talk so much about this, it's a bit annoying, I dont care about his hair and how he wants it to be seen. It seems there is a problem with that haircut, he is just another employer. The one thing Im happy about is that it seems that people of JPL doesnt care about the aspect of his employers and we should do the same. But of course its a thing that people like and will be shared around the internet.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.637609216Z",
        "author": "Bloodworth",
        "date": "2010-05-20T00:47:38+0100",
        "id": "84f438d85388b4f39ab5b260f17412f7",
        "post_id": "post-220923",
        "text": "Or possibly this monster: [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4527\"]Jarvis Heavy Launch Vehicle[\/nomedia]",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.08706048Z",
        "author": "Artlav",
        "date": "2012-04-22T17:54:43+0100",
        "id": "8da97da8ec1a1c171440167fd04a4499",
        "post_id": "post-219564",
        "text": "Andy44 said:Can't you use an old SLR camera lens? Lots of DSLRs can shoot IR, and IR film is used in film SLRs as well.BTW, way cool project. You've always been one of Orbiter Forum's resident MacGyvers!\n\nThere's IR and there's IR. And a lot of confusion on which IR is which IR.Silicon cameras (all consumer ones) are sensitive only up to about 1000nm, the NIR band.Then goes the SWIR band, up to 3000nm.At about 2500nm glass ceases to be transparent.Long-range IR communications are in 1000-2000nm.Air is opaque in 1.9um (H2O absorption), and in 2.5 to 3um (CO2 absorption).After that we are going into thermal IR radiation, starting at the MWIR band - 3000nm to 8000nm.There the soldering irons are light bulbs and humans are glow bugs.Quartz glass have a small transparency window around 3500nm, where my sensor is.But Silicon, Germanium, ZnSe are the most commonly used materials with transmission in all longer IR bands (1.1um to 7um for Si).Air is very transparent around 3.4um, the MWIR window, a little between 4.5 and 5.5, and opaque everywhere else.Below goes LWIR band, the ambient and below-zero thermal, extending down to 1000 microns, followed by Thz and microwaves.Thermographic cameras are MWIR and LWIR, photographic white-trees-black-sky IR cameras are NIR.If latter were sensitive to thermal IR, why would thermographic cameras cost multiple kilodollars per 0.016 megapixel and millions of dollars for 1-4 megapixels?",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.013418752Z",
        "author": "Keatah",
        "date": "2012-12-05T23:32:25+0000",
        "id": "dc99d4ddc52432d7995059695e2b707f",
        "post_id": "post-252047",
        "text": "orb said:SPACE.com:Mars Rover Curiosity Gets Mission Extension\n\nSurprised it happened so early in the mission.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62119168Z",
        "author": "garyw",
        "date": "2010-05-10T14:13:04+0100",
        "id": "7af5491d22b6262767d28e7e456e7c62",
        "post_id": "post-220791",
        "text": "Salun said:You know guys if we're gonna do this. Do you think it would be a good idea to say tell say NASA or ESA what were doing? Lets face it a bunch of teenagers and space enthusiasts doing a real time Mars Mission. Highly unlikely but may in small ways they could even help us out with the project. NASA's always interested in new ways to get good PR\n\nUntil you have an actual mission plan with the details, crew and processes all worked out I don't think this is a good idea and right now I see a lot of thoughts and ideas but no structure.If you are going to do this then can I suggest setting up a website some where with documentation, checklists, backgound, etc.Checkout JPL's pages for an example of the sort of thing I'm talking about.http:\/\/www.jpl.nasa.gov\/missions\/index.cfm",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.44165888Z",
        "author": "Zachstar",
        "date": "2010-04-30T11:13:33+0100",
        "id": "039a09b916766f008393ad54fac2d038",
        "post_id": "post-219831",
        "text": "Intel's latest chipsets which basically completely lockout Nvidia or other companies from building chipsets for the latest i3 i5 and i7 platforms.",
        "thread_id": 14054
    },
    {
        "@timestamp": "2023-09-14T07:13:36.038730496Z",
        "author": "Keatah",
        "date": "2014-02-03T10:36:38+0000",
        "id": "dc443434480b6f93f80e867e2c46ca82",
        "post_id": "post-252150",
        "text": "The wheels are wearing out at a faster than expected rate. Sure, they could have made them far more durable for minimal weight increase. But that's not the intention. The wheels (it has been said) is one of the fail-safe \"timers\" used to prevent the mission from dragging on and on. Except they're failing sooner than later.They don't want to end up with a functional rover that's living for 10 years again. Believe it or not, there are plenty people that want Oppy to die asap.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.647574272Z",
        "author": "Urwumpe",
        "date": "2010-06-08T18:45:13+0100",
        "id": "2245a60fa231e7e80778e785085030f4",
        "post_id": "post-221010",
        "text": "Voyager said:Urwumpe, I am this close to not making meshes for this project.:blahblah:\n\nDiscuss this with the program manager. I am just the janitor here.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.351654656Z",
        "author": "shangding",
        "date": "2010-04-28T02:43:31+0100",
        "id": "7dba70556076f433c4f8e1e2b10f7276",
        "post_id": "post-219769",
        "text": "when i update my directx to new version,like directx 9.0c(4.09.0000.0904) or other version .i run orbiter 20091124 beta in fullscreen mode , and the screen will flash.why ?and what will i domy videocard is intel945GMIntegrated graphics",
        "thread_id": 14040
    },
    {
        "@timestamp": "2023-09-14T07:13:35.874038528Z",
        "author": "ADSWNJ",
        "date": "2012-08-06T06:35:47+0100",
        "id": "b973c22a468e2704a1a321fd856d0032",
        "post_id": "post-251612",
        "text": "Phenomenal achievement for NASA JPL. Congrats to all.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.662968064Z",
        "author": "Ashaman42",
        "date": "2010-05-04T06:34:31+0100",
        "id": "df883285ae8e92d795de21d92c33ad87",
        "post_id": "post-220626",
        "text": "One problem I noticed with VesselStack is that even in the default scenario as shown in the photo is that if for some reason the two DGs acting as engines end up with different fuel levels is that you get a lot of twisting under thrust due to the CoG being off centre.Though I guess that's more realistic so not necessarily a bad thing.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.466998016Z",
        "author": "rseferino",
        "date": "2010-05-03T18:43:47+0100",
        "id": "3934daf58e46d514d54c185cd3cdad1a",
        "post_id": "post-219916",
        "text": "Be very good to know. The weekend will I be testing the Add. The launch be on November 12, 2011, and the approach to Mars on July 25, 2012 (Hohmann transfer orbit) that if, spends months before the descent on Phobos and many more to take off and return to Earth.[nomedia=\"http:\/\/www.youtube.com\/watch?v=wNxzZ3sf_zo\"]YouTube- Phobos Grunt (\u0424\u043e\u0431\u043e\u0441-\u0413\u0440\u0443\u043d\u0442), Cute as a Fox (Kieran Griffith)[\/nomedia][nomedia=\"http:\/\/www.youtube.com\/watch?v=4xGscFj7j6k\"]YouTube- Phobos-Grunt (\u0424\u043e\u0431\u043e\u0441-\u0413\u0440\u0443\u043d\u0442) Sample Return Mission[\/nomedia]Off topic... Indeed the re-entry capsule will resist? I remember the Genesis.",
        "thread_id": 14062
    },
    {
        "@timestamp": "2023-09-14T07:13:35.999190528Z",
        "author": "orb",
        "date": "2012-08-30T10:43:22+0100",
        "id": "4e9d14d20f0097f489bf05cceb0bbeb4",
        "post_id": "post-251899",
        "text": "NASA\/ NASA JPL:Rover Leaves Tracks in Morse CodeAugust 29, 2012NASA's Curiosity rover took its first test stroll Wednesday Aug. 22, 2012, and beamed back pictures of its accomplishment in the form of track marks in the Martian soil. Careful inspection of the tracks reveals a unique, repeating pattern, which the rover can use as a visual reference to drive more accurately in barren terrain. The pattern is Morse code for JPL, the abbreviation for NASA's Jet Propulsion Laboratory in Pasadena, Calif., where the rover was designed and built, and the mission is managed.\"The purpose of the pattern is to create features in the terrain that can be used to visually measure the precise distance between drives,\" said Matt Heverly, the lead rover driver for Curiosity at JPL.{colsp=3}Click on images for details\u200b||Curiosity Leaves Its Mark\u200bThis image shows a close-up of track marks from the first test drive of NASA's Curiosity rover.Image credit: NASA\/JPL-Caltech\u200b|Reading the Rover's Tracks\u200bThe straight lines in Curiosity's zigzag track marks are Morse code for JPL, which is short for NASA's Jet Propulsion Laboratory in Pasadena, Calif., where the rover was built and the mission is managed.|Curiosity Tracks Its Tracks\u200bThis image shows a close-up of track marks left by NASA's Curiosity rover. Holes in the rover's wheels, seen here in this view, leave imprints in the tracks that can be used to help the rover drive more accurately.Image credit: NASA\/JPL-Caltech\u200bThis driving tool, called visual odometry, allows the rover to use images of landscape features to determine if it has traveled as far as predicted, or if its wheels have slipped. For example, when the rover drives on high slopes or across loose soil, it will routinely stop to check its progress. By measuring its distance relative to dozens of prominent features like pebbles or shadows on rocks -- or patterns in its tracks -- the rover can check how much its wheels may have slipped. If Curiosity has not slipped too much, it can then re-plan the next leg of its drive, taking its actual position into account.\"Visual odometry will enable Curiosity to drive more accurately even in high-slip terrains, aiding its science mission by reaching interesting targets in fewer sols, running slip checks to stop before getting too stuck, and enabling precise driving,\" said rover driver Mark Maimone, who led the development of the rover's autonomous driving software.The Morse code imprinted on all six wheels will be particularly handy when the terrain is barren. Curiosity won't be able to read the Morse code symbols in the track marks directly, but it will note that the pattern is a high-contrast feature. This will give the rover the anchor it needs in an otherwise featureless terrain.\"Imagine standing in front of a picket fence, and then closing your eyes and shifting to the side. When you open your eyes, you wouldn't be able to tell how many pickets you passed. If you had one picket that was a different shape though, you could always use that picket as your reference,\" said Heverly. \"With Curiosity, it's a similar problem in featureless terrain like sand dunes. The hole pattern in the wheels gives us one 'big picket' to look at.\"NASA's Mars Exploration rovers Spirit and Opportunity also used visual odometry to ensure accurate driving in difficult terrains. Their wheels had been bolted to their landing platform, leaving holes that left distinguishing marks in their tracks. Those marks proved critical for the visual odometry system on Opportunity when it traversed the relatively featureless terrain at Meridian Planum. Opportunity is still trekking on Mars more than eight years after setting down on the Red Planet.Curiosity likewise has holes in its wheels, only in the shape of Morse code letters.\"Even though Curiosity didn't need to be bolted down, we wanted to have the holes anyway. The mechanical team suggested multiple smaller holes rather than one large one like the Mars Exploration Rovers had, and one earlier design had spelled out letters in a cleat pattern, so I proposed using a Morse code version,\" said Maimone. \"And the rest is history.\"{...}NASA\/ NASA JPL:NASA Curiosity Rover Begins Eastbound Trek on Martian SurfaceAugust 29, 2012PASADENA, Calif. -- NASA's Mars rover Curiosity has set off from its landing vicinity on a trek to a science destination about a quarter mile (400 meters) away, where it may begin using its drill.The rover drove eastward about 52 feet (16 meters) on Tuesday, its 22nd Martian day after landing. This third drive was longer than Curiosity's first two drives combined. The previous drives tested the mobility system and positioned the rover to examine an area scoured by exhaust from one of the Mars Science Laboratory spacecraft engines that placed the rover on the ground.\"This drive really begins our journey toward the first major driving destination, Glenelg, and it's nice to see some Martian soil on our wheels,\" said mission manager Arthur Amador of NASA's Jet Propulsion Laboratory in Pasadena, Calif. \"The drive went beautifully, just as our rover planners designed it.\"{colsp=2}Click on images for details\u200b|Soil clinging to the right middle and rear wheels of NASA's Mars rover Curiosity can be seen in this image taken by the Curiosity's Navigation Camera after the rover's third drive on Mars.Image credit: NASA\/JPL-Caltech\u200b|On Aug. 28, 2012, during the 22nd Martian day, or sol, after landing on Mars, NASA's Curiosity rover drove about 52 feet (16 meters) eastward, the longest drive of the mission so far.Image credit: NASA\/JPL-Caltech\u200bGlenelg is a location where three types of terrain intersect. Curiosity's science team chose it as a likely place to find a first rock target for drilling and analysis.\"We are on our way, though Glenelg is still many weeks away,\" said Curiosity Project Scientist John Grotzinger of the California Institute of Technology in Pasadena. \"We plan to stop for just a day at the location we just reached, but in the next week or so we will make a longer stop.\"During the longer stop at a site still to be determined, Curiosity will test its robotic arm and the contact instruments at the end of the arm. At the location reached Tuesday, Curiosity's Mast Camera (Mastcam) will collect a set of images toward the mission's ultimate driving destination, the lower slope of nearby Mount Sharp. A mosaic of images from the current location will be used along with the Mastcam images of the mountain taken at the spot where Curiosity touched down, Bradbury Landing. This stereo pair taken about 33 feet (10 meters) apart will provide three-dimensional information about distant features and possible driving routes.{...}Universe Today:Mars Trek begins for CuriositySpaceRef:Curiosity Begins Eastbound TrekDiscovery News:Mars Rover Hits the RoadSPACE.com:Mars Rover Snaps Test Shot Near Landing Site (Photo)Mars Rover Curiosity Begins 1st Long Martian Drive",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.169015552Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-05T22:28:25+0100",
        "id": "bdfdb824f67fe3b140075e293a6dec52",
        "post_id": "post-219687",
        "text": "george7378 said:I have just started reading these launch reports - very good jobs, Pete and SiberianTiger! I really think the Soyuz and Progress are beautiful craft - Soichi's pictures really make it look great. Also, I have wondered - is it possible to see Soyuz and Progress from the ground - I cannot find any pictures or tracking data for any of them.Thanks.\n\nThanks, George!:cheers:It is possible to see Soyuz and Progress from the ground - I've seen them trailing the ISS many times! They don\u2019t usually publish tracking data for Soyuz and Progress, but the easiest thing to do is to get tracking data for the ISS, and Soyuz\/Progress will be following about ~1 minute behind it!",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:05.556941056Z",
        "author": "RGClark",
        "date": "2012-01-04T21:13:57+0000",
        "id": "9672c8b3b31621fc8312fe7ef0d7afd4",
        "post_id": "post-220329",
        "text": "T.Neo said:I would say there is much more than little debate. The disadvantages of SSTO- a larger vehicle and more intensive technology, will increase operating as well as development costs.\n\nWhat I am considering as the primary benefit of SSTO's is the use of small, privately owned manned spacecraft to make space access routine. In the example in my prior postifyou had the aerospike nozzle on the Falcon 9 first stage then you could lift a Dragon size capsule.The payload capacity of this reusable SSTO version of the Falcon 9 would be less than a reusable two stage Falcon 9 but you don't want it for lifting large cargo anyway. Both cases would have the operational costs of reusability, but the SSTO version would not have the added purchase costs of the second stage nor its added operational costs.An extensive discussion of the economic benefits of reusable SSTO's is presented in the book:Halfway to Anywhere: Achieving America's Destiny In Space.by G. Harry Stinehttp:\/\/www.amazon.com\/Halfway-Anywhere-Achieving-Americas-Destiny\/dp\/0871318059Stine was an engineer who worked on the DC-X program.Also, I was considering the costs benefits of the SSTO's even if they were only used to lift smaller payloads. However, analysis done by Dietrich Koelle suggests that the development and operational costs of a reusable SSTO will be less than a reusable TSTO even for the case where they lift the same payload:COST ENGINEERING \u2013 THE NEW PARADIGM FOR SPACE LAUNCH VEHICLE DESIGN.by Dietrich KoelleAbstract. The paper describes the basic definition and application of \u2018Cost Engineering\u2019 which means to design a vehicle system for minimum development cost and\/or for minimum operations cost. This is important now and for the future since space transportation has become primarily a commercial business in contrast to the past where it has been mainly a subject of military power and national prestige. Several examples are presented for minimum-cost space launch vehicle configurations, such as increasing vehicle size and\/or the use of less efficient rocket engines in order to reduce development and operations cost.Further a cost comparison is presented on single-stage (SSTO)-vehicles vs. two-stage launchers which shows that SSTOs have lower development and operations cost although they are larger, respectively have a higher lift-off mass than two-stage vehicles with the same performance.The design of a space tourism-dedicated launch vehicle is an extreme challenge for a cost-engineered vehicle design in order to achieve cost per seat not higher than $50 000. Finally an outlook is presented on the different options for manned Earth-to-Moon transportation modes and vehicles \u2013 another most important application of \u2018cost engineering\u2019, taking into account the large cost of such a future venture.http:\/\/faculty.kfupm.edu.sa\/AE\/hmomar\/Air_Launcher_Project\/Cost_Engineering.pdfBob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.49212928Z",
        "author": "thomasantony",
        "date": "2008-05-27T14:19:29+0100",
        "id": "e750f500555dd0f4f1f68375d68a8896",
        "post_id": "post-69062",
        "text": "Dr. Ernst Stuhlinger, the German rocket scientist, passed away on May 25, at the age of 94. He was one of the pioneers of electric propulsion.http:\/\/www.efluxmedia.com\/news_Ernst_Stuhlinger_Leaves_This_World_But_His_Dream_Continues_18120.htmlThere was also a thread in this forum regarding a letter he wrote about \"Why Explore Space?\"http:\/\/www.resonancepub.com\/space.htmRIP~Thomas",
        "thread_id": 1632
    },
    {
        "@timestamp": "2023-09-14T07:13:05.570183936Z",
        "author": "N_Molson",
        "date": "2013-11-19T19:01:16+0000",
        "id": "6f8e89fa30eb10b70312c2acc910ade7",
        "post_id": "post-220459",
        "text": "Man, I don't get that irrational Cult of Musk. :idk:",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.663716864Z",
        "author": "Izack",
        "date": "2010-05-04T16:43:54+0100",
        "id": "2719928534bdcda7228d656e8243a303",
        "post_id": "post-220635",
        "text": "Ah, anyone get the NERVA2 working? I can't get it into the scenario...I built a preliminary stack, just to demonstrate what I meant. It's just the rear section, as the other bits haven't been ironed out. I had to use a tanker instead of a NERVA, because it has an engine and propellant tanks and looks better than nothing. I don't want to be pushed to Mars by a tanker. I included two possible configurations. (The first one seems better, though.)PS: Sorry, Urwumpe.;)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.49547776Z",
        "author": "Moach",
        "date": "2010-09-01T14:36:58+0100",
        "id": "02d543bb401196504280f1cc0e60a6d6",
        "post_id": "post-252689",
        "text": "gotta love read-heads:cheers:- i would know, being practically \"married\" to one :thumbup:",
        "thread_id": 16320
    },
    {
        "@timestamp": "2023-09-14T07:13:05.670813696Z",
        "author": "Bloodworth",
        "date": "2010-05-05T23:54:17+0100",
        "id": "a0b65f9bd4feb72585a9d6ad98a411c1",
        "post_id": "post-220698",
        "text": ":)That's ok, I don't think anyone would want to call it \"bloodworth is awesome\" either:D",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.8181824Z",
        "author": "Urwumpe",
        "date": "2010-04-26T21:05:49+0100",
        "id": "7fdcf6cefb8cf25bd33cb58fb03578ff",
        "post_id": "post-219370",
        "text": "Sun Tzu said: In the operations of war, where there are in the field a thousand swift chariots, as many heavy chariots, and a hundred thousand mail-clad soldiers, with provisions enough to carry them a thousand mile, the expenditure at home and at the front, including entertainment of guests, small items such as glue and paint, and sums spent on chariots and armor, will reach the total of a thousand ounces of silver per day. Such is the cost of raising an army of 100,000 men.When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be damped. If you lay siege to a town, you will exhaust your strength.Again, if the campaign is protracted, the resources of the State will not be equal to the strain.Now, when your weapons are dulled, your ardor damped, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue.Thus, though we have heard of stupid haste in war, cleverness has never been seen associated with long delays.There is no instance of a country having benefited from prolonged warfare.It is only one who is thoroughly acquainted with the evils of war that can thoroughly understand the profitable way of carrying it on.The skillful soldier does not raise a second levy, neither are his supply-wagons loaded more than twice.Bring war material with you from home, but forage on the enemy. Thus the army will have food enough for its needs.Poverty of the State exchequer causes an army to be maintained by contributions from a distance. Contributing to maintain an army at a distance causes the people to be impoverished.On the other hand, the proximity of an army causes prices to go up; and high prices cause the people's substance to be drained away.When their substance is drained away, the peasantry will be afflicted by heavy exactions.With this loss of substance and exhaustion of strength, the homes of the people will be stripped bare, and three-tenths of their income will be dissipated;While government expenses for broken chariots, worn-out horses, breast-plates and helmets, bows and arrows, spears and shields, protective mantles, draught-oxen and heavy wagons, will amount to four-tenths of its total revenue.Hence a wise general makes a point of foraging on the enemy. One cartload of the enemy's provisions is equivalent to twenty of one's own, and likewise a single picul of his provender is equivalent to twenty from one's own store.Now in order to kill the enemy, our men must be roused to anger; that there may be advantage from defeating the enemy, they must have their rewards.Therefore in chariot fighting, when ten or more chariots have been taken, those should be rewarded who took the first. Our own flags should be substituted for those of the enemy, and the chariots mingled and used in conjunction with ours. The captured soldiers should be kindly treated and kept.This is called, using the conquered foe to augment one's own strength.In war, then, let your great object be victory, not lengthy campaigns.Thus it may be known that the leader of armies is the arbiter of the people's fate, the man on whom it depends whether the nation shall be in peace or in peril.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.63470208Z",
        "author": "4throck",
        "date": "2010-09-07T10:27:06+0100",
        "id": "417f85bf0c2888a0af7a160b5d4570ff",
        "post_id": "post-253035",
        "text": "River Crab said:...Wow. I could've swore I did that. ...\n\nIt really depends on what keywords you search. Buran cockpit \/ instruments \/ panels all give different results. Sometimes the image search is better, other times the sites with images option is better. :thumbup:",
        "thread_id": 16342
    },
    {
        "@timestamp": "2023-09-14T07:13:05.41031296Z",
        "author": "Urwumpe",
        "date": "2010-04-28T15:51:03+0100",
        "id": "f61b26d11a344d3dc141bde7635b1d6f",
        "post_id": "post-219805",
        "text": "b-rad said:1.) Angara2.) Titan3.) H-II4.) Falcon 15.) Falcon 56.) GSLV\n\n1. Has no public MPG anymore, was hosted on ILS for a while, but is now gone.2. The Titan does no longer fly and was never used for commercial launches. maybe you can find a NASA contributor report about the vibrations.3. Not available for public, need to email JAXA Space Transportation Services for that.4.&5. SpaceX:http:\/\/spacex.com\/falcon9.phpNote that the Falcon 5 is no longer in development, it got scrubbed for working on the Falcon 9.6. Only via Email to ISRO.",
        "thread_id": 14046
    },
    {
        "@timestamp": "2023-09-14T07:13:04.834126336Z",
        "author": "Graham2001",
        "date": "2010-05-01T16:45:42+0100",
        "id": "87c6996f5c07361aceb9a838206e9778",
        "post_id": "post-219446",
        "text": "The early Soviet interplanetary probes, including the most successful, Zond 3, which would have reached Mars if Mars had been there...",
        "thread_id": 14017
    },
    {
        "@timestamp": "2023-09-14T07:13:35.764892416Z",
        "author": "orb",
        "date": "2012-07-27T10:48:01+0100",
        "id": "bf5e5f6084dbf3eefb8af05fde3fd724",
        "post_id": "post-251424",
        "text": "ESA:Call for Media: Mars Express supports NASA\u2019s Curiosity landing27 July 2012ESA PR 24-2012 - Media representatives are invited to ESA\u2019s operations centre in Germany on Monday, 6 August, to follow ESA's Mars Express supporting the entry, descent and landing of NASA\u2019s Mars Science Laboratory.On 6 August, NASA\u2019s Mars Science Laboratory (MSL) is set to deliver the Curiosity rover onto the Red Planet\u2019s surface.The landing in Gale Crater will mark the start of an ambitious exploration programme studying Mars\u2019 habitability, climate and geology and collecting data for a future human mission to Mars.Click on image to enlarge\u200bCuriosity landing target: Gale Crater\u200bCredits: NASA\/JPL-Caltech\/ESA\/DLR\/FU Berlin\/MSSS\u200bDuring MSL\u2019s critical entry, descent and landing phase, approximately 06:15-07:30 CEST, ESA\u2019s Mars Express orbiter will perform a complex tracking operation.The European spacecraft will be in an ideal position to record signals from the NASA lander to help scientists reconstruct the entry and landing profile to improve our understanding of the Red Planet\u2019s atmosphere.Confirmation of touchdown by NASA is set for 07:31 CEST.Click on image to enlarge\u200bDiagram showing the overall geometry when Mars Express tracks signals from NASA's MSL during its arrival at Mars.Credits: NASA\/ESA\u200bESA\u2019s tracking and data recording by Mars Express will be a crucial back-up to NASA's own tracking efforts.The Agency's ground network of 35 m-diameter deep-space antennas will also support the landing, standing by as \u2018hot back-up\u2019 to NASA\u2019s own deep-space network.{...}Programme: 06:00-09:00 CEST06:00 Doors open06:30 Opening by Thomas Reiter, ESA Director for Human Spaceflight and Operations, Head of ESOC06:35 Europe at Mars: Eight years of Mars Express science by Mark McCaughrean, ESA Head of Research and Science Support06:50 Profile: Mars Express support to NASA MSL by Michel Denis, Mars Express Spacecraft Operations Manager07:05 Watch NASA TV live coverage of MSL EDL, moderated by Paolo Ferri, ESA Head of Planetary Mission Operations07:31 Confirmation of MSL landing on Mars (planned)07:50 Programme wrap-up by Manfred Warhaut, Head of ESA Mission Operations Department08:00 Interview opportunities, Q&A09:00 End{...}Live web streamingOn 6 August, expert briefings and technical activities at ESA\u2019s operations centre will also be streamed live online (06:30\u201308:00 CEST) viawww.livestream.com\/eurospaceagency.{...}",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.58430208Z",
        "author": "RGClark",
        "date": "2011-08-17T14:52:29+0100",
        "id": "d4fd17670dcf086bd5da66dc967de71f",
        "post_id": "post-220219",
        "text": "Urwumpe said:How did my old professor teach me, there is no better way to deceive somebody than by mathematics... lets see...page 2, equation 1, already rocket equation done wrong. Ka-pow.[math]w \\cdot \\ln{\\frac{m_0}{m_1}} < w \\cdot \\ln{\\left ( 1 + \\frac{m_0}{m_1} \\right )}[\/math]Interestingly, this error doesn't really matter, because they investigate on the following pages something else than what you claim.Let me quote, because you obviously didn't even bother readingandunderstanding it.This implies that for a fixed propellant volume, not as much propellant can be carried as for a higher density propellant.Fixed propellant volume. of course this will automatically favor something with a higher energy density, as long as the gains in density exceed the loss of performance.But practically, propellant volume is rarely fixed during early design. Not even for those rockets that start with it as design constraint.\n\nThat eq. 1 is on page 3 in this version of the paper downloadable from the authors site. It actually says this:[math]\\Delta{v} = v_e \\cdot \\ln{\\left ( 1 + \\frac{m_p}{m_f} \\right )}[\/math]Here, the m_p represents the propellant mass and m_f is the final mass, i.e., vehicle dry mass + payload. This is a common way of writing the rocket equation for doing calculations because you can plug in different values for the payload in only one position to see how high you can make it and still reach the delta-v for orbit.The author reaches the conclusion that LH2\/LOX is theworstpropellant combination because of its low density despite its high Isp, and gives some examples that would work better:A Flexible Reusable Space Transportation System.Steven S. Pietrobon, Member, BIS.Some comment needs to be made as to why O2\/H2 has been traditionally chosen for SSTO vehicles, whereas we have come to the opposite conclusion, that O2\/H2 is the worst combination (atleast for VTHL). We believe this is due to historical reasons where it was initially recognised thatthe high exhaust speed of O2\/H2 gave significant payload increases when used in the second stage.It could have easily been thought that this advantage could flow into the first stage as has been demonstrated by the many single and two stage vehicles designed using O2\/H2.As we have shown, this is not true. For the first stage of a multistage vehicle, the propellant impulse density is the most important factor. O2\/H2 has a poor impulse density and thus makes a poor18first stage propellant. For NSTO or SSTO, high impulse density propellants are still desirable, although the highest impulse density propellants may not give the best performance.\n\np. 17The equation that shows the acceleration is increased with smaller Isp, and so smaller time required for the period where gravity drag is operating, is equation 4 on page 14.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.667104512Z",
        "author": "Izack",
        "date": "2010-05-05T05:03:07+0100",
        "id": "5e50d7dc9112e7a24b88852bbf245538",
        "post_id": "post-220665",
        "text": "Aries...Ares...I'm not sure which one's correct. At any rate, it makes more sense than Sagittarius, which just came off the top of my head.Although...by this reasoning wouldn't Apollo be a mission to Mercury?I was thinking we'd have OFMM in bold near the bottom of the patch, with Ar(i)es curved over the top, and the monikers of whoever flies the mission curved around the sides and bottom. Perhaps as a symbol we could have the Stack and the Arrow crossed with Mars in the background?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.986654464Z",
        "author": "Unstung",
        "date": "2012-08-17T09:37:15+0100",
        "id": "29b4b2f895504dfd0517b04673d22047",
        "post_id": "post-251826",
        "text": "The descent sequence is still missing a lot of frames, but it's still amazing in high definition nonetheless:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.819826944Z",
        "author": "SiberianTiger",
        "date": "2010-04-27T11:34:47+0100",
        "id": "1c733b2720a5f9f31e9f5a90e556e30b",
        "post_id": "post-219384",
        "text": "T.Neo said:Again, it makes very little sense to get resources from an earthlike planet.\n\nWhy not? Earth's tectonic activity is good for exposing deep residing core metals and metamorphic minerals.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.584672Z",
        "author": "Urwumpe",
        "date": "2011-08-24T20:39:28+0100",
        "id": "fae9a3b64b1cec2392b17846e2fac032",
        "post_id": "post-220224",
        "text": "Also, what T.Neo did not mention yet: Ground infrastructure is also part of your vehicle costs. Even for aircraft, though the costs there are more indirectly hidden already because of the huge infrastructure available for aircraft. For spacecraft, such kind of infrastructure still has to be build up.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.990112256Z",
        "author": "Notebook",
        "date": "2012-08-22T09:57:30+0100",
        "id": "f0057d11bda66d9bbb126d9fab52d8f1",
        "post_id": "post-251854",
        "text": "Afraid I can't read the Italian page...however I see from the first linkMARS SCIENCE LABORATORY\/CURIOSITYCustomers: NASA, EADS AstriumRover Environmental Monitoring System ASICProgramme completed\n\nI'm guessing ASIC is Application Specific Integrated Circuit.Maybe the Prime Contractor is Spain, with that company supplying ICs?Probably the BBC got it wrong, they are fairly rubbish on science these days.EDIT: just noticed the article is by Jonathan Amos, he's usually quite good.Looks like JA is correct:http:\/\/www.nasa.gov\/mission_pages\/msl\/multimedia\/pia13646.htmlN.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.080713984Z",
        "author": "tblaxland",
        "date": "2010-07-19T07:32:35+0100",
        "id": "ab507eff0b201e053ffe2cb6c34f7b8e",
        "post_id": "post-219526",
        "text": "Unstung said:Does the V System shoot film or digital (then wouldn't it be a DSLR)?\n\nIt can be used with either film or digital, depending on the back you put on it. They also have a Polaroid back.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.585191936Z",
        "author": "RGClark",
        "date": "2011-09-06T22:17:10+0100",
        "id": "ef82f925cc3c3266916d4b428d66ea88",
        "post_id": "post-220230",
        "text": "RGClark said:The point of the matter is that if you use highly weight optimized structures and high efficiency engines at the same time then what you wind up with will be a SSTO capable stage. The Ariane 5 core stage is another weight optimized structure using common bulkhead design for its propellant tanks. The Ariane 5 core stage will also become SSTO if using high efficiency SSME's instead of the Vulcain engines.The specifications of the Ariane 5 are given here:Ariane 5 Data Sheet.http:\/\/www.spacelaunchreport.com\/ariane5.htmlThe Ariane 5 generic \"G\" version could be lofted by a single SSME. It's gross mass is listed as 170 mT, and the propellant mass as 158 mT, for a dry mass of 12 mT. The Vulcain engine is listed on this page as weighing 1,700 kg:Vulcain - Specifications.http:\/\/www.spaceandtech.com\/spacedata\/engines\/vulcain_specs.shtmlSwitching to a heavier SSME engine would add 1.4 mT to the vehicle dry mass, so to 13.4 mT for the dry mass. Using a 425s average Isp again for the SSME, this would allow a 6,000 kg payload:425*9.8ln(1 + 158\/(13.4+6)) = 9,218 m\/s.We wish to use this for a man-rated vehicle though. The Ariane 5 was originally intended to be man-rated using the Hermes spaceplane to carry crew. However, it's not certain the degree this was followed-through when the Hermes was canceled.As with the Ares I upper stage, there are means to increase the payload capacity. Subcooled densification allows 10% greater propellant to be carried, so then 10% greater mass can be lofted to orbit. This brings the total lofted weight from 19.4 mT to 21.3 mT. This extra weight can go to extra payload, so from 6 mT to about 8 mT in payload.The Ariane 5 uses an aluminum alloy, but not the aluminum-lithium alloy being used now for the lightest weight designs. Switching to aluminum-lithium allows approx. 10% weight saving over the previous aluminum alloy. The structural mass sans the SSME engine is 10.3 mT, so about 1 mT would be saved that could go to extra payload.I also mentioned before thenew research that suggests 10% to 20% can be saved in structural massbecause of overly conservative design now used. This would be another 1 mT that could be saved off the dry weight. These weight savings could go to extra payload, bringing the payload capacity to 10 mT.ESA appears to be amenable to adapting the Ariane 5 core stage for other uses, considering its agreement with ATK to use it for an upper stage. So NASA or a private company should be able to make an agreement with the ESA to use it for this purpose, based on getting sufficient financing. In this regard, to get a prototype done at low cost I suggest using the RD-0120 russian analogue of the SSME's. These are in mothballs and probably can be obtained at greatly reduced price. As a point of comparison the NK-33 was mothballed by the russians and Aerojet was able to buy 36 of them for only $1.1 million each(!) Aerojets version of the NK-33 is now on track to be used by Orbital Sciences on their Taurus II launcher.Then the Ariane 5 core version of this SSTO has the advantage over the Ares I upper stage and S-IVB versions in being already built and in current use. It also has now the capability when powered by an SSME or RD-0120 to launch a SpaceX Dragon sized spacecraft to orbit without having to use special fuel densifying or lightweighting methods.NASA has said they want to support commercial space. Support for this launcher would allow for a small, relatively low cost launcher that would permit independent private companies to launch their own manned, or cargo flights to space.\n\nHere's how you can get an all European manned SSTO using the Ariane 5 core stage and Vulcain engines this time. Note that this is one that can be produced from currently existing components, aside from the capsule, so at least an unmanned prototype vehicle can be manufactured and tested in the short term and at lowered development cost.We'll use three Vulcain 2's instead of the 1 normally used with the Ariane 5 core stage. There are varying specifications given on the Vulcain 2 depending on the source. I'll use the Astronautix site:Vulcain 2.http:\/\/www.astronautix.com\/engines\/vulcain2.htmFrom the sea level thrust given there, using three Vulcain 2's will give us one engine out capability. The weight is given as 1,800 kg. So adding on two will take the dry mass from 12 mT to 15.6 mT.To calculate the delta-V achieved I'll use the idea again to just use the vacuum Isp, but adding the loss due to back pressure onto the delta-V required for orbit, as I explained in post#136. However, here for hydrogen fuel which has higher gravity loss, I'll use a higher required delta-V of 9,400 m\/s when you add on the back pressure loss. With the vacuum Isp given for the Vulcain 2 of 434 s, we get an payload of 3.8 mT:434*9.8ln(1+158\/(15.6+3.8)) = 9,412 m\/s.Note this is just using the standard nozzle Isp for the Vulcain, no altitude compensation. So this could be tested, like, tomorrow.However, for a SSTO you definitely want to use altitude compensation. Using those engine performance programs such as ProPEP we can calculate that using long nozzles, you can get a vacuum Isp of 470 s for this engine. This means if you use altitude compensation you can get a comparable Isp. This allows us to get payload of 8 mT:470*9.8ln(1+158\/(15.6+8) = 9,400 m\/s.This will allow us to add a Dragon-sized capsule and also the reentry and landing systems to make it reusable.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.672781312Z",
        "author": "GLS",
        "date": "2008-06-11T16:17:01+0100",
        "id": "8879e9b24c975b8a3a9312426900459d",
        "post_id": "post-69089",
        "text": "Yes, I'll mantain it! But I need someone to put the mps files in the project, and then use the fucts in the GPCs... Then as I update the files I'll just send someone the updated files to replace them in the SVN. (for now internet access is a little... less than perfect...)And about the switches, I'll study the discsignals!Also one thing I keep forgetting to ask: Who creates the ET?",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.667525888Z",
        "author": "Pablo49",
        "date": "2010-05-05T05:26:44+0100",
        "id": "267b032665e246eeb4d4db85deb1358d",
        "post_id": "post-220669",
        "text": "How about we call it, \"Pablo is Awesome\" Eh? And we can name our airlock after Urwumpe. :lol:On a serious note: I like Cygnus as a name. Also, I can probably lend a hand making a mesh or two. Preferably if I can get some designs for whatever mesh (I don't wish to design them myself.:))",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.471894784Z",
        "author": "ar81",
        "date": "2010-04-29T23:07:11+0100",
        "id": "0c9366f6d0a2787168c080ff2972a4e3",
        "post_id": "post-219918",
        "text": "In the beginning there was gravity, but man discovered he needed money to defeat gravity, and he tried to make more and more money, until he forgot about defeating gravity...",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:36.476864256Z",
        "author": "Notebook",
        "date": "2010-09-01T10:50:29+0100",
        "id": "2b4aec8e11bc112c340364979a033f88",
        "post_id": "post-252639",
        "text": "Thanks again Urwumpe, we've had this thread conversation before!What I find hard to visualise is the amount of gaseous Oxygen being continually generated in flight.I can't find any mechanism to regulate this, I can only guess that its just a restricted orifice from the main LOX pipe to the heat-exchanger? Whatever comes out of the heat-exchanger is fed to the top of the tank, and the M5 is continously dumping excess presure.N.",
        "thread_id": 16317
    },
    {
        "@timestamp": "2023-09-14T07:13:05.561882368Z",
        "author": "RGClark",
        "date": "2012-06-04T14:31:42+0100",
        "id": "171b8347efc974a4c81660df54d0b7cb",
        "post_id": "post-220392",
        "text": "Notebook said:From RGClark #313 above.Don't forget the slingatron:http:\/\/www.slingatron.com\/spacelaunch.htmThough it may make you dizzy at launch...N.\n\nThanks for the link. I had heard of the Slingatron but I had thought the projectiles were accelerated by EM fields. So I thought it was in a similar class to the railgun or coilgun. But apparently they are accelerated mechanically, like someone twirling around a bob at the end of a string, which is a different type of launch process.Bob Clark---------- Post added at 09:31 AM ---------- Previous post was at 09:27 AM ----------Matrix Aran said:Doesn't space flight have to become routine before people will trust it enough to own personal vehicles to orbit? This is starting to sound like the story about the chicken and egg.\n\nThat's not how it happened in the aircraft industry, which is another reason why such vehicles need to be privately developed aside from the fact the development costs can by cut by 90%(!)Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.562469888Z",
        "author": "Urwumpe",
        "date": "2012-06-05T16:41:34+0100",
        "id": "0cb7b82c481273e8e049c275250d3484",
        "post_id": "post-220400",
        "text": "RGClark said:Do have a link for the ATV refueling procedure?\n\nNot for that, only for the time. But as said above the refueling system is mostly unchanged since Salyut 6. Components and materials have been modernized for the ISS compared to Mir, but not the architecture.http:\/\/www.esa.int\/esaMI\/ATV\/SEMEJGRHKHF_0.htmlI recommend reading the ISS reference guide for general information there, it describes the propellant storage system of the ISS in brief.http:\/\/www.nasa.gov\/pdf\/508318main_ISS_ref_guide_nov2010.pdf",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.532614144Z",
        "author": "Urwumpe",
        "date": "2008-05-28T09:17:47+0100",
        "id": "607c78806f915d1b34f9e7d301f47be2",
        "post_id": "post-69067",
        "text": "Master of Blades said:But what would happen to the ET?\n\nGone with the wind.",
        "thread_id": 1633
    },
    {
        "@timestamp": "2023-09-14T07:13:05.563597312Z",
        "author": "Urwumpe",
        "date": "2012-07-26T21:24:15+0100",
        "id": "96eca1082d556a0f8904575194bee713",
        "post_id": "post-220412",
        "text": "Zero is not better than Zero.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65506432Z",
        "author": "Columbia42",
        "date": "2010-06-14T01:59:02+0100",
        "id": "84c396f32a83160545b644a0cadccb11",
        "post_id": "post-221079",
        "text": "For reasons of not cluttering up the forum (like what has happened to this thread) I am in favor of only allowing those in charge to post new threads.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.641638912Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-06T20:57:58+0100",
        "id": "91a934a9e1d85e12e2e378ea812723d0",
        "post_id": "post-253061",
        "text": "Discovery News: \"Spacecraft to Fly Into the Sun\".UAHuntsville Will Team With America's Top Scientists For 'Defining' Mission In Solar Physics.",
        "thread_id": 16343
    },
    {
        "@timestamp": "2023-09-14T07:13:05.575170304Z",
        "author": "Sky Captain",
        "date": "2011-03-04T23:12:03+0000",
        "id": "959cf8765319d0e21e9f226d36ea4f5c",
        "post_id": "post-220119",
        "text": "An SSTO, even expandable one would be advantegous where maximum reliability and safety is needed like manned launches and very expensive payloads.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.665129216Z",
        "author": "Pablo49",
        "date": "2010-05-05T00:21:00+0100",
        "id": "ddfe126ea46f3954560ca1a2a62645b3",
        "post_id": "post-220648",
        "text": "Izack said:I agree with Pablo and Ashaman. Producing fuel en route will save space mass without cheating much (unchecking 'limited fuel').There is plenty of space available to have fuel production modules and keep the special Mars equipment.\n\nIt would be more along the lines of once we get to Mars, bring down equipment to produce fuel from Mars' resources. Then bring them back up to the Stack (we should name the stack btw.:)) with DG-IV or XR-2s etc. (Instead of how we would have had the Arrow land on the surface to get fuel. The stack stays in orbit.)Well, you are already using SSBB, and it has a com module. It's only a small truss like module with dishes and such on it, I'm not sure if you are looking for something different.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.921148928Z",
        "author": "Codz",
        "date": "2012-08-06T06:45:12+0100",
        "id": "7fe736b92fe8efe627c08cf1525e2e89",
        "post_id": "post-251630",
        "text": "Keatah said:Unmanned spacecraft totally rock! If this was a manned mission, it would be over next week. But we now have years to cruise around!\n\nOne of the primary reasons we even have unmanned missions is to pave a path toward manned missions. Also, as N Molson posted, it would be absurd for a manned mission to Mars to last only a week.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.584018176Z",
        "author": "Fever",
        "date": "2011-08-15T16:49:02+0100",
        "id": "de84d879616dcfc823561b83fac41064",
        "post_id": "post-220215",
        "text": "Urwumpe's expression of the ascent equation in post 111 lacks a term. In addition to the gravity loss term, drag loss term, and steering loss term, there should be a fourth term for back pressure losses.Most trajectory codes, and in particular the industry-standard POST and OTIS codes, add this fourth term because it accounts for the difference between vacuum thrust and thrust at any given altitude as a delta-V loss rather than a specific impulse loss. When calculations are performed in this fashion, \"Trajectory averaged Isp\" isn't a helpful number. The difference between thrust at a given altitude and vacuum thrust is accounted for on the delta-V part of the budget rather than the Isp. It's a bookkeeping expedient - keeping all the deviations from ideal on one side of the equation.RGClark's understanding of Mitchell Burnside Clapp's argument in post 136 is incomplete. Using the vacuum Isp is industry practice, as explained above, but all that the linked post really claims is that a variety of stages have in excess of 30,000 ft\/s of delta-V, that 30,000 ft\/s is \"SSTO-class\" delta-V, and that many of them use dense propellants. Indeed, the ones using dense propellants are generally smaller than the ones using hydrogen, and while the mass ratios of such stages need to be higher for lower Isp propellants, the increase in propellant density that typically accompanies lower Isp makes that easier to achieve.Burnside Clapp does NOT argue that one should \"Just use 30,000 ft\/s.\" That's the whole point of argument linked in post 106 of this thread. Lower Isp propellants need somewhat less delta-V to orbit because of the reduction in gravity losses. It's about a 1000 ft\/sec advantage. It's nothing to do with density (except for perhaps a modest benefit in reduced drag losses), but just a \"accelerates faster earlier in the trajectory\" effect, which causes the reduction in gravity loss. But lower Isp fuels are generally also denser ones, so you can see how the two concepts get linked together.The conclusion of this line of reasoning is that while a hydrogen-based SSTO might be possible, a clear understanding of the engineering challenges of working with hydrogen and developing a vehicle that uses it might lead a designer to conclude that a dense-propellant, lower-Isp-based SSTO might be an easier engineering challenge, and have other operational advantages.Whether an SSTO is itself a good idea is an entirely separate matter. TSTO's have advantages in gross weight and payload fraction, but the upper stage has to support stage 1 burnout g fully loaded, and the lower stage has to support all that weight at burnout g as well. These conditions impose non-trivial structural penalties. A dispositive answer is design, market, and technology dependent, and while not yet definitive, the evidence at the moment seems to favor a TSTO approach.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.086350592Z",
        "author": "Unstung",
        "date": "2012-04-19T05:39:03+0100",
        "id": "b36b339794a6d8f47a1b410dce3f6423",
        "post_id": "post-219558",
        "text": "This thread has been down for a while.Most recent, still the first shot I've uploaded using my new wide-aperture lens.I'm glad I caught this moment; it makes the baboon seem human-like.Macro filters.Something for O-F.Earlier photos.Gallery:http:\/\/unstung.deviantart.com\/gallery\/10887137",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.99261568Z",
        "author": "Urwumpe",
        "date": "2012-08-23T07:50:40+0100",
        "id": "b7318cce72527d1048cbcea13709e20f",
        "post_id": "post-251876",
        "text": "What annoys me most: Keatah already knows that rocks kicked up by the landing damaged the sensor, but that is just one possibility now. And he knows what is the best for laying the cable for REMS, without even bothering to ask, what is inside the mast now. Or that such a cable must fail when 5 mm pebbles hit it. And it is sure bad that the ASIC with the sensor surfaces is exposed to the medium that it should measure undisturbed.It is all sloppy work in the eyes of somebody who does a sloppy analysis.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.823222272Z",
        "author": "docabn",
        "date": "2010-04-29T04:25:01+0100",
        "id": "dbbd72f68b59d9b66e1e148f3cda9267",
        "post_id": "post-219416",
        "text": "I think the problem is that our civilization all of them would be destroyed almost instantly simply by their arrival.Imagine that you are a member of a small island tribe and you just figured out how to put a sail on a raft and travel to a nearby island. Of course there are plenty who think who cares we have what we need right here and such; while you are arguing with the leader of your tribe for more manpower and materials to build a better raft an aircraft carrier slides in over the horizon and send a hovercraft full of modern men and women to say hi and ask you mind if they build a shipyard on the far side of your little island.Suddenly your great invention; for that matter any invention your tribe has made seems insignificant. Your creative ideas are all but worthless in the face of vastly superior intelligence. Depending on the structure of your particular civilization, the result may be anything from utter chaos to a gradual blending with the new arrivals.Regardless, your society, your views, your civilization are irrevocably altered simply by the act of contact.Most importantly, anything you might have developed, independent of the visitors is now forever lost.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.458689792Z",
        "author": "Artlav",
        "date": "2010-04-29T14:58:50+0100",
        "id": "c082673a31c6beae29e8024aa3f75931",
        "post_id": "post-219906",
        "text": "Well, sometimes a large-scale earthquake can be predicted on the same day without much equipment - read about 1906 San Francisco quake, when there were rumblings and shakings hours before the 8.3 magnitude disaster.A good monitoring network of various sensors can usually give you a warning that someplace around there a quake will happen some day around then.I don't know the figures behind these somes, but apparently there is no method reliable enough so far.There are also various speculations, ranging from plausibility of sattelite tracking of specific pre-quake dust clouds and all the way down to shamen and clairvoyants.",
        "thread_id": 14060
    },
    {
        "@timestamp": "2023-09-14T07:13:36.012384256Z",
        "author": "orb",
        "date": "2012-11-29T10:27:03+0000",
        "id": "224d24f75198f98644c0e3ec335b985e",
        "post_id": "post-252036",
        "text": "CBS News Space:Mars rover sparks curiosity, but NASA downplays speculationSpaceflight Now:NASA downplays rumors of major Mars rover discoverySPACE.com:Mars Rover Curiosity Celebrates 1st Birthday Off Earth",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.83351296Z",
        "author": "T.Neo",
        "date": "2010-04-26T20:52:40+0100",
        "id": "0746b582af1912ae671c1e02ad530ca1",
        "post_id": "post-219441",
        "text": "I have my own cool concepts to mesh.:p",
        "thread_id": 14017
    },
    {
        "@timestamp": "2023-09-14T07:13:05.631144192Z",
        "author": "mc_",
        "date": "2010-05-17T15:17:09+0100",
        "id": "d67db3ce6cc46c2646023e77457c1f3e",
        "post_id": "post-220885",
        "text": "Izack said:To boldly go where it has not been made convenient by others to do so before...\n\nSounds cool :thumbup:Also, a proper level of pathos detected :lol:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.42367744Z",
        "author": "Adelanthal",
        "date": "2010-08-31T21:29:00+0100",
        "id": "9df76bad36eb46505cda53c63a3b43a9",
        "post_id": "post-252501",
        "text": "Using Aerobrake and Basesync, I can drop the lander to a gentle landing right beside an Olympus pad (landing ON the pad auto-fuels, bleh) with enough fuel to achieve orbit and nearly enough to dock with the orbiting bay. Unfortunately, I'm usually popping my parachute through a ball of re-entry plasma and loading several dozen G's while doing so; was wondering if there was an approach that doesn't exhibit these traits.",
        "thread_id": 16302
    },
    {
        "@timestamp": "2023-09-14T07:13:05.595683328Z",
        "author": "KosmoKen",
        "date": "2010-05-01T23:23:26+0100",
        "id": "1329933e84820680fe25c8293fab8403",
        "post_id": "post-220505",
        "text": "I read he did the CIA a great disservice by not activating the plane's self destruct and not killing himself with a cyanide capsule...",
        "thread_id": 14080
    },
    {
        "@timestamp": "2023-09-14T07:13:05.66100608Z",
        "author": "Bj",
        "date": "2010-05-04T02:58:49+0100",
        "id": "54e92d90810116ca708e0ae00913064c",
        "post_id": "post-220610",
        "text": "Izack said:I have a few problems with this plan, most of which involve the Arrow.1. It's unnecessarily large, and carries very little cargo\/personnel for its size (which is 470m, I believe). (those tiny exterior cargo racks in the middle look almost funny...40 little boxes maximum load for such a positivelyenormousvessel)2. It's too futuristic. It's 3 steps away from Star Wars.\n\nIt is large because it has to carry all that fuel and O2;)... And it has all that room for all that crew.Izack said:I was originally inclined to support the Arrow, but after giving some hard thought to the matter I believe an interplanetary stack with equipment to build the MSS is the way to go, at least for the first phase of the operation. Perhaps once it has built the station, the Arrow can be launched.I really have to support the James Cook for this job. It can carry two landers, as well as the station building supplies and tugs to build it without being too enormous (like the Deepstar or Descartes.)I'd say two journeys to establish a foothold: one for the MSS and two initial landings (At Juventae Chasma and Olympus Mons, perhaps?), and one to bring two heavy landers and parts for a permanent base....\n\nAs far as realism goes, how many magnetoplasmadynamic thrusters do you know in current operation on SSTO vessels?;)But yes the Cook vessel would be a good candidate as well. It would also make a good platform to haul the MSS over to Mars. (rather than attatching a large booster rocket to the MSS.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.550845952Z",
        "author": "ivan_w",
        "date": "2010-09-18T17:50:07+0100",
        "id": "dd7aa39ab0c24547223394bcf3e0875a",
        "post_id": "post-252889",
        "text": "#1 : 5829.47Not an exceptional score.. But it was my 4th attempt at docking with the ISS - (2 failed miserably, 1 test run.. And 1 in the Challenge)Here is what I do now :- Start with a low profile ascent (~100K Alt, 380K AP at MECO)- Adjust Ecc at next AP (350\/380 usually good enough)- Align planes (Takes 1 orbit if launch was done right)- Sync orbits At PE if in front or target, AP if behind target-- Adjust PEa\/APa on next AP\/PE to match target Alt-- Adjust APa\/PEa for timing (until <1 Sec) and then wait.. (Or rather Time warp). - When distance <150k, turn to XPDR Docking mode- 30 Secs to RDV, nullify Delta V.. Should be ~2k or so from ISS- Docking : Go within 300m of ISS lined up with docking path, Kill Delta V in RCS Lin mode, Adjust alignment in RCS Rot mode- Then forward in RCS Lin mode until docking.. (I couldn't believe how happy I was when it worked the 1st time !)",
        "thread_id": 16334
    },
    {
        "@timestamp": "2023-09-14T07:13:05.596897024Z",
        "author": "Notebook",
        "date": "2010-05-04T09:44:03+0100",
        "id": "0d692053293c66059c3061ff9de5fda8",
        "post_id": "post-220513",
        "text": "Glad they got that sorted:Corrects the \"Divide by Zero\" problem at Hanoi, at elevations above 45 degree.\n\nN.",
        "thread_id": 14080
    },
    {
        "@timestamp": "2023-09-14T07:13:05.577070336Z",
        "author": "T.Neo",
        "date": "2011-03-06T00:01:46+0000",
        "id": "20b5db3633cd740186d2009732a4cc20",
        "post_id": "post-220140",
        "text": "For one thing you need a solar panel for the long space mission.\n\nYou need a power source for any space mission. Considering than an SSTO is going to spend at least a day in space if delivering satellites, and multiple days in space if delivering people to a space station or waiting orbital craft (even if it uses only external power while docked), you will need to have a way to generate power... none of the options are zero-mass or zero-volume...",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.729859584Z",
        "author": "Messierhunter",
        "date": "2011-11-28T14:50:18+0000",
        "id": "c2a65a81b00fc96ba3556f88d8024879",
        "post_id": "post-251316",
        "text": "deadshot462 said:Great launch, good luck MSL.When will NASA add MSL\/Curiosity to its \"Eyes on the Solar System\" program?Is there another way to track of its current location?\n\nJPL's HORIZONS system can provide you with the data on its predicted position based on the pre-launch planning trajectory.http:\/\/ssd.jpl.nasa.gov\/horizons.cgiThat's how I acquired it about 9 hours after the second MECO. I also generated an orbital solution based on observational data of its position, and it agrees pretty well with the pre-launch planning trajectory.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.616989184Z",
        "author": "Columbia42",
        "date": "2010-05-09T02:28:58+0100",
        "id": "58e957bc0897a6a13a54ce8803f180a7",
        "post_id": "post-220757",
        "text": "Awesome! Count me in! :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.611116288Z",
        "author": "Izack",
        "date": "2010-05-06T02:09:07+0100",
        "id": "5aa038a69dbdb735bffaf618f2a87d5e",
        "post_id": "post-220704",
        "text": "You're not very optimistic for the future of spaceflight, are you? :lol:Seriously though, I think 2082 or 2129 may be good ideas, as Mars will come quite close to Earth in those times (0.373564 AU in 2082 and 0.37327582 AU in 2129)It's not really that important, though. It's not like we're wasting fuel by coasting farther. It's an executive decision anyway.You think we can finish planning by 2110? :lol:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.928864Z",
        "author": "Urwumpe",
        "date": "2012-08-06T08:14:10+0100",
        "id": "1135c9f25d424942f31052ea329032df",
        "post_id": "post-251679",
        "text": "Linguofreak said:I could have sworn that when they were interviewing John Holdren he claimed that the US was the only country to successfully land surface probes on another planet. (Venera anyone?)\n\nMaybe he considered Venus landings as diving expedition. :lol:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.623685632Z",
        "author": "Izack",
        "date": "2010-05-11T16:19:57+0100",
        "id": "42b3910ee1622c9e7e7696894204f662",
        "post_id": "post-220814",
        "text": "Bj said:Which reminds me,Check out the OFMM wiki page;http:\/\/www.orbiterwiki.org\/wiki\/OFMM\n\nHoo boy! I can't really top that. Very well done, Bj!For contacting NASA, I'll go with the majority here and say we should have a comprehensive plan before we think about doing that. If we impress them enough, maybe it will shame them intoactuallygoing to Mars! :lol:If only, if only...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.526102272Z",
        "author": "Urwumpe",
        "date": "2010-04-30T20:39:30+0100",
        "id": "48aaafa520f4ee93705860cbbaa87c85",
        "post_id": "post-220054",
        "text": "N_Molson said:But now I've only2350 kgof propellant left, which is not enough for de-orbit.\n\nLets check the options according to the SCOM. Is it total propellant or only OMS propellant?If it is just OMS propellant: I get 5300 lb fuel from your calculations, that means 42% OMS fuel (2x21% or 1x42%). With that amount of OMS fuel, I can reduce the speed by 252 ft\/s and lower the orbit by approximately 126 n.mi (235 km), just as a quick calculation. Theoretically even enough for a good deorbit burn.If I still have RCS fuel left, I can also use the RCS for lowering the orbit even more, ensuring deorbit and still have enough RCS for a safe reentry maybe.Since I would have to dump a lot of FRCS propellant anyway, in such a scenario I could use the forward RCS thrusters to exhaustion for deorbit. The forward RCS is disabled in a real space shuttle during reentry.",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:36.007240192Z",
        "author": "romanasul",
        "date": "2012-10-30T03:09:03+0000",
        "id": "3d96aab7bd2f44b184b75002ea480172",
        "post_id": "post-251979",
        "text": "It would be really cool if someone makes an addon simulating the whole Mars Science Laboratory mission, from launch to landing.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.66792448Z",
        "author": "Ashaman42",
        "date": "2010-05-05T06:30:43+0100",
        "id": "f571756175c30276ef943213102346a5",
        "post_id": "post-220672",
        "text": "Bj said:I think it would be more efficient if the heat shield\/capsule thing would have its own small eject-able engine. It might be less efficient to try to set the main-ship on its way to reentry just to line up the payload, and burn back up to orbit. This way, it would push itself into its own trajectory. Plus, this would make the landing precision much better. Preferably, landing of the cargo would be within 1km of the base\/target, so that we don't have to worry about really long drives to and from landing site. (otherwise drivers of cargo packing trucks wont have long drives. :thumbup:Also on that note, would it be nice to carry more than 2x cargo at once? Can we get a UCGO style electric semi going?\n\nYeah, thought about that later, would need a liquid fuelled engine to allow better control of the deorbit and some simple RCS for a bit of guidance on the way down. Maybe a paraglider type parachute to give a controllable glide stage as well (Would a parachute work on Mars or would it need to be a ballute?).I will have a think about coding for it at work today unless someone else wants to make it?Something like the Ucgo flatbed reskinned would do the job, I agree that 2 cargos at a time could take a while.I'll have a look at modifying the GDI miner once I've finished the ore mill. The code bit will be nice and quick. Although I should probably make a new mesh too to stop the fuel miner getting mixed up with the rock one.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.59088768Z",
        "author": "pete.dakota",
        "date": "2008-05-11T14:14:19+0100",
        "id": "56ca85c6318afb891fea3d981f57dfdf",
        "post_id": "post-65225",
        "text": "STS-125 is the last planned service mission to the Hubble. It's expected to be de-orbited when it stops producing useful science. Probably within 10 years of 125, I would say.",
        "thread_id": 1408
    },
    {
        "@timestamp": "2023-09-14T07:13:36.07667328Z",
        "author": "Sunset_Twilight",
        "date": "2010-08-29T11:11:01+0100",
        "id": "b7347135971719fa9c4cf8b61f0b1f12",
        "post_id": "post-252224",
        "text": "A couple of years ago, a friend from australia sent me a signed poster from Robert McNaught.",
        "thread_id": 16267
    },
    {
        "@timestamp": "2023-09-14T07:13:05.4461568Z",
        "author": "Ghostrider",
        "date": "2010-04-29T08:12:53+0100",
        "id": "ac025c9d1ee2ba68dcc193ee410bfe67",
        "post_id": "post-219864",
        "text": "Is it near the Tycho crater? Because if it's the case, I'll start worrying.",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:13:05.616897024Z",
        "author": "Bj",
        "date": "2010-05-09T00:44:03+0100",
        "id": "60f1e7373aeac1b98fdb049b4526d873",
        "post_id": "post-220756",
        "text": "Alright, this is going to turn into one huge project!Reviewing this entire thread, this is what I am seeing;Assembly missionsScientific expeditions (to fill the void between launch windows)lots of cargo hauling Earth - MarsaMore 'ground crew' than actual pilots-which is good, because when you look at the airport, many more ground crew than pilots...We will need to have;Many Earth to LEO launches carrying parts of MSS and cargo.MSS & a cargo hauler transferred to MarsLandings on Mars to setup bases and begin fuel and resource production.Transfers of cargo from the martian surface to Cape.General Mission plan:Build MSS (and cargo hauler if applicable.)Transfer MSS and hauler to Mars orbitLand hauler and crew on Martian surface.Begin building habitation area.Begin building propellant resource collectionFuel up hauler\/vehicles if applicableStart resource\/cargo productionWhen Mars-Earth launch window approaches, launch cargo\/resources to EarthIf crew is getting rotated, they ride along with the cargo containers.Seems there is also a few that might want to manage as well, so I have broken the project down into specialized 4 parts.We will need Cargo Manager, Launch Manager, Ground Manager and a MSS Manager.Responsibilities;Cargo ManagerManages Miner and the miners productions (cargo)Manages cargo placement & storageManages cargo hauler (limited to sub orbital flights only)Launch ManagerManages any vehicle launching to, or returning from space.Manages launch equipmentGround Expedition ManagerManages all vehicles, equipment and UMMU on the ground at any time.Designs habitual base camps for UMMUResponsible for the exploration of Mars and locating resources.MSS ManagerManages orbital vehicle construction, position, location and maintenance.Manages Earth to Mars voyagesThis is how the managers will work all together;\u200bThe Cargo manager (CM) tells the Launch Manager (LM) the space and weight for cargo transfers which the LM will have to figure ways of achieving that goal.The LM tells the MSS manager (MM) how much cargo will be transferred to the MSS where the MM will be responsible for its storage on MSS and transfer to Earth.The Ground Manager (GM) will explore the planet, looking for resources and tells the CM where resource locations are. GM tells the LM when ships will be ready for transfers.The LM will have to find ways to comply with the requests from the ground and cargo managers.People can multi-task (ie they can perform multiple roles, like ground manager, then one of the guys on the ground actually doing the work.This takes care of; 1. what is the point, and 2. what we are going to do on Mars during the long launch windows.This also shows that station assembly\/dissassembly will never cease, also quite a lot of ground operations for production and what have you.---------------(dev caps)---------------Now for the grand finale: since we have a miner that can be placed anywhere and start producing cargo it is a little unrealistic and boring after a while. Especially since the ground explorers can drive in any direction and say, 'eh dig here'. So lets turn it up a bit.There are several systems we need to make;UCGO sample drill vehicle that will drive around and pickup samples and analyze them for traces of material.This will not be a function of time or something where you can be in the same place, and just keep sampling until you hit something. This will be a function oflocation. Meaning that you actually have to find deposits on the planet to drill for.When you find a deposit, and start mining for it, there will be a limited amount of resources before you have emptied that deposit. Then you have to move on.Resources will depend on your location so the ground crew will have to hunt for them.This helps us a little bit. (being it gives us more jobs and it is not dependent scenario to scenario.) This means that someones UMMU can start driving E while another drives N, at the same time. The manager has to figure roughts for the drivers to take... As long as they park in the same spot as they started, then many scenario swapping will be avoided.This sample drill vehicle and other adjustments will have to be collectively integrated together, without the ability for users to just open a config file and 'find' resource deposits (makes it fun this way).We will also need the UCGO cargo textures and possibly meshes made for the various types of materials found on the periodic table.Big project but I think its doable and will be fun too. :thumbup:Thoughts?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.01012224Z",
        "author": "Izack",
        "date": "2012-11-21T16:27:56+0000",
        "id": "23c3bda578c9078eb6a0e339ef9253c0",
        "post_id": "post-252013",
        "text": "Keatah said:Pffaggh.. Some sort of gas concentration or new kind of radiation or something equally dumb.\n\nNews: Curiosity detects neutronial phason quadropolarised radiation on Mars: Gene Roddenberry wasn't just making it up!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.569214976Z",
        "author": "RGClark",
        "date": "2011-02-22T18:31:52+0000",
        "id": "1119badc9b0b14f284d0a0659efb5ae0",
        "post_id": "post-220108",
        "text": "RGClark said:Another option for a manned launcher.NASA is in a quandary right now about what to do about their manned flight capability. Congress wants this reinstituted quickly but NASA says they can't do it with the money being provided by Congress.In regards to this proposal it is notable McDonnell Douglas, now a subsidiary of Boeing, was also the contractor on the DC-X, legendary for its low development cost, quick turnaround time, and small ground crew.In this report Boeing proposes heavy lift launchers using existing components:Heavy Lift Launch Vehicles with Existing Propulsion Systems.Benjamin Donahue, Lee Brady, Mike Farkas, Shelley LeRoy, Neal GrahamBoeing Phantom Works,Huntsville, AL 35824Doug BlueBoeing Space Exploration,Huntington Beach, CA 92605http:\/\/www.launchcomplexmodels.com\/D...0-2370-650.pdfOne of the proposals is of a manned launcher with the Orion capsule using a shuttle ET propellant tank and four RS-68 engines. This does not use an upper stage but is not a single-stage-to-orbit vehicle because the final push to orbit is made by the onboard thrusters on the Orion spacecraft.However, it is interesting in this report comparison is made to theS-IVBupper stage on the Apollo rocket. I was reminded of a suggestion of Gary Hudson that the S-IVB would be single-stage-to-orbit with significant payload if it used the high efficiency SSME rather than the J-2 engine:A Single-Stage-to-Orbit Thought Experiment.Gary C Hudsonhttp:\/\/www.spacefuture.com\/archive\/a...periment.shtmlIn Hudson's proposal the vehicle could lift 10,360 lbs, 4,710 kg. This would be just enough to carry the crewed version of theDragon spacecraftwithout cargo.\n\nThe point of the matter is that if you use highly weight optimized structures and high efficiency engines at the same time then what you wind up with will be a SSTO capable stage. The Ariane 5 core stage is another weight optimized structure using common bulkhead design for its propellant tanks. The Ariane 5 core stage will also become SSTO if using high efficiency SSME's instead of the Vulcain engines.The specifications of the Ariane 5 are given here:Ariane 5 Data Sheet.http:\/\/www.spacelaunchreport.com\/ariane5.htmlThe Ariane 5 generic \"G\" version could be lofted by a single SSME. It's gross mass is listed as 170 mT, and the propellant mass as 158 mT, for a dry mass of 12 mT. The Vulcain engine is listed on this page as weighing 1,700 kg:Vulcain - Specifications.http:\/\/www.spaceandtech.com\/spacedata\/engines\/vulcain_specs.shtmlSwitching to a heavier SSME engine would add 1.4 mT to the vehicle dry mass, so to 13.4 mT for the dry mass. Using a 425s average Isp again for the SSME, this would allow a 6,000 kg payload:425*9.8ln(1 + 158\/(13.4+6)) = 9,218 m\/s.We wish to use this for a man-rated vehicle though. The Ariane 5 was originally intended to be man-rated using the Hermes spaceplane to carry crew. However, it's not certain the degree this was followed-through when the Hermes was canceled.As with the Ares I upper stage, there are means to increase the payload capacity. Subcooled densification allows 10% greater propellant to be carried, so then 10% greater mass can be lofted to orbit. This brings the total lofted weight from 19.4 mT to 21.3 mT. This extra weight can go to extra payload, so from 6 mT to about 8 mT in payload.The Ariane 5 uses an aluminum alloy, but not the aluminum-lithium alloy being used now for the lightest weight designs. Switching to aluminum-lithium allows approx. 10% weight saving over the previous aluminum alloy. The structural mass sans the SSME engine is 10.3 mT, so about 1 mT would be saved that could go to extra payload.I also mentioned before thenew research that suggests 10% to 20% can be saved in structural massbecause of overly conservative design now used. This would be another 1 mT that could be saved off the dry weight. These weight savings could go to extra payload, bringing the payload capacity to 10 mT.ESA appears to be amenable to adapting the Ariane 5 core stage for other uses, considering its agreement with ATK to use it for an upper stage. So NASA or a private company should be able to make an agreement with the ESA to use it for this purpose, based on getting sufficient financing. In this regard, to get a prototype done at low cost I suggest using the RD-0120 russian analogue of the SSME's. These are in mothballs and probably can be obtained at greatly reduced price. As a point of comparison the NK-33 was mothballed by the russians and Aerojet was able to buy 36 of them for only $1.1 million each(!) Aerojets version of the NK-33 is now on track to be used by Orbital Sciences on their Taurus II launcher.Then the Ariane 5 core version of this SSTO has the advantage over the Ares I upper stage and S-IVB versions in being already built and in current use. It also has now the capability when powered by an SSME or RD-0120 to launch a SpaceX Dragon sized spacecraft to orbit without having to use special fuel densifying or lightweighting methods.NASA has said they want to support commercial space. Support for this launcher would allow for a small, relatively low cost launcher that would permit independent private companies to launch their own manned, or cargo flights to space.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.643017728Z",
        "author": "Izack",
        "date": "2010-05-25T04:41:07+0100",
        "id": "9d5d283e499e36005422bc2f96abe60c",
        "post_id": "post-220967",
        "text": "Bj said:I think it might be not-very-entertaining to be on the way to Mars, stop and 'pretend' to get bombarded from some radiation or something. (since the same might happen on Mars) can we get a program going where it will every say orbiter hour get a radiation intensity measurement & prediction and output it to a txt file or something. Then the hab module will include a interface similar to the UMMU where it can (when docked to the radiation shield chamber, if its not built in) move the UMMU to the chamber to keep them 'safe' during the radiation shower.Of course I could be dreaming now, if this gets too complex. Thoughts?\n\nIf someone wants to build it, then sure. It doesn't really add anything to be done en route, since it seems automatic. It will generate data to go over at the end of the flight, though, which could be interesting, depending on what actually gets done with that data (which isn't really my forte, so I'll stay out of it.)I had an idea a while ago, but I'm so tired right now I'll wait until morning...:goodnight:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.046038784Z",
        "author": "GLS",
        "date": "2018-02-02T10:27:50+0000",
        "id": "13a61cf335ccf9d097311ee2462ce5f3",
        "post_id": "post-252211",
        "text": "An Interesting Picture From MarsKeith's Note: NASA recently posted an image taken by the Mars Hand Lens Imager (MAHLI) aboard NASA's Mars rover Curiosity. A reader from Australia contacted me to point out some curious structures within the rock featured in that image.\n\nhttp:\/\/astrobiology.com\/2018\/02\/an-interesting-picture-from-mars.htmlThis might spur-up the thread...:shifty:---------- Post added at 10:27 AM ---------- Previous post was at 02:19 AM ----------The markings appear to be caused by the laser in Curiosity... :uhh:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.571421952Z",
        "author": "Hlynkacg",
        "date": "2013-11-20T19:04:14+0000",
        "id": "286fd09ac6b65f2d3f7c5b5c96009f92",
        "post_id": "post-220472",
        "text": "Urwumpe said:The difference to ULA or Orbital is: SpaceX lacks persistence. Just look how many of their rocket models had been flying before the Falcon 9. And how many Falcon 9 launches happened before the Falcon 9 1.1 appeared.They quickly proceed to new rockets and never manage to gain experience on one rocket model to actually gain experience.\n\nTo be fair, the F9 1.1 is an iterative advancement. Holding off on applying learned lessons simply so you can rack up additional flight-time with a existing (inferior) variant is rather stupid and irrational.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.660944896Z",
        "author": "Izack",
        "date": "2010-05-04T02:17:29+0100",
        "id": "c6c7f4b1283c1b9d20bcde6a269286b2",
        "post_id": "post-220609",
        "text": "I have a few problems with this plan, most of which involve the Arrow.1. It's unnecessarily large, and carries very little cargo\/personnel for its size (which is 470m, I believe). (those tiny exterior cargo racks in the middle look almost funny...40 little boxes maximum load for such a positivelyenormousvessel)2. It's too futuristic. It's 3 steps away from Star Wars.I was originally inclined to support the Arrow, but after giving some hard thought to the matter I believe an interplanetary stack with equipment to build the MSS is the way to go, at least for the first phase of the operation. Perhaps once it has built the station, the Arrow can be launched.I really have to support the James Cook for this job. It can carry two landers, as well as the station building supplies and tugs to build it without being too enormous (like the Deepstar or Descartes.)I'd say two journeys to establish a foothold: one for the MSS and two initial landings (At Juventae Chasma and Olympus Mons, perhaps?), and one to bring two heavy landers and parts for a permanent base.The second voyage could be where the Arrow comes in (it's a base in its own right and can land on the surface by itself, no landers needed.)For the initial historic landings, we'd obviously use XR-2s or DG-IVs (Not quite unrealistic if we use realistic settings.) Since both of these craft can take off themselves, after a few days on the surface they can head back up for rendezvous at the MSS and await the arrival of Expedition Two in whatever form it takes. If the Arrow is used for the second, then we have a spaceworthy vessel already at Mars doing nothing, so why not send it to Phobos while we wait? It can also act as the emergency return vehicle in case of, well, and emergency.Now that I've said that, the Arrow looks like the ideal way to go for the second voyage. Oh, how fickle I am. :lol:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.101768192Z",
        "author": "jtiberius",
        "date": "2010-08-29T13:55:04+0100",
        "id": "83a45928a96e63ca5028d7de93de5103",
        "post_id": "post-252236",
        "text": "Hi there,anyone working on an update for spacecraft3?I would like to see ummu\/ucgo or tilting engines like shuttle-a.Thanks a lot for answers.greetingsjtiberius",
        "thread_id": 16270
    },
    {
        "@timestamp": "2023-09-14T07:13:05.576936448Z",
        "author": "RGClark",
        "date": "2011-03-05T23:35:04+0000",
        "id": "13f63e750765065f98d8e6157039f793",
        "post_id": "post-220138",
        "text": "Urwumpe said:Forget this idea quickly. A spacecraft is no aircraft, in which you can fill every volume with unpressurized fuel. Also payload or avionics bay are not optional. The payload bay give you the purpose, the avionics the ability. You also can't make them infinitely small or put them anywhere. The avionics for example must be installed in a way, that inertial navigation platform and star trackers or GPS can work together.\n\nYou can certainly fill the payload bay with propellant. The X-33 and the VentureStar in their latest versions were expected to have payload cannisters on top of the vehicle rather than internally.With modern miniaturization that space that needs to be taken up by avionics is rather small. For the X-37B you need other equipment besides the avionics in the \"equipment bay\" because of all the different missions the X-37B was expected to do in space. For one thing you need a solar panel for the long space mission.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:04.958009344Z",
        "author": "Andy44",
        "date": "2010-04-28T17:42:24+0100",
        "id": "833ad9c08c2f645e691e16aaf877a254",
        "post_id": "post-219498",
        "text": "Here's a cool vid from a guy who does wet-plate photography, using a 19th century collodian process:[nomedia=\"http:\/\/www.youtube.com\/watch?v=Gyf8fQOdvDs\"]YouTube- The Wet Plate Collodion Process[\/nomedia]---------- Post added at 12:42 PM ---------- Previous post was at 12:35 PM ----------Here's another of the same guy doing a photo from end-to-end, with cool soundtrack:[nomedia=\"http:\/\/www.youtube.com\/watch?v=v8Rw0xwQRFg&feature=related\"]YouTube- Making ULF Wet Plate Collodion Ambrotypes in Barcelona[\/nomedia]Notice how he makes a positive photo by placing a thin negative in front of a dark background at the end.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.479730944Z",
        "author": "Urwumpe",
        "date": "2010-12-08T10:04:35+0000",
        "id": "47aea2dddb9cd1fbd03fa7888bdc2b4e",
        "post_id": "post-252666",
        "text": "Sounds ok, if you used the ideal gas law. The curve is exactly as it should be... remember Boyle's law.https:\/\/secure.wikimedia.org\/wikipedia\/en\/wiki\/Boyle's_law",
        "thread_id": 16317
    },
    {
        "@timestamp": "2023-09-14T07:13:05.61549184Z",
        "author": "Bj",
        "date": "2010-05-08T04:26:31+0100",
        "id": "413a18952832995c5c3884a876b04f89",
        "post_id": "post-220743",
        "text": "Ashaman42 said:I can make a larger fuel cargo easily enough, will have a look at the weekend, how big should we go? Both size and mass -wise. Not sure what our lifting capacity from Mar to orbit will be.\n\nUsing the ET as a rough estimation of LOX\/LH2 mass\/volume ratio, it has 358.69kg of propellant per cubic meter.Alright, this is what I'm envisioning; containers likethis(for ground fuel containers) would be good as semi-permanent structures. While the miner can produce smaller drums that can be used for packing fuel to orbit.Now I am starting to think that for the 'smaller drums' we can actually use the fuel cargo supplied with UCGO. Since like ~9 of them will fill up the fuel tanks of DGIV, they should be enough. Anyway, if we had to haul them, we would have to make them fit in cargo bays and well, more hassle then I think its worth and redesigning the wheel I think.Summary: the miner should produce UCGO fuel cargo for simplicity sake.The larger drums (since I am assuming, alteration of Arrows hover engines to permit landing) should fill up 800,750kg of fuel with say, 5 drums.Assuming 1.25:1 ratio for width\/high large drum size and 160,150 kg for drum,(don't mind my scribbles)[MATH]\\pi hr^2 = [\/MATH](volume of container)[MATH]2r=1.25(h)[\/MATH][MATH]\\pi h(0.625h)^2 = .39\\pi h^3[\/MATH][MATH]~.39\\pi h^3 = ~446.49[\/MATH] ( = (1\/5)\/358.69 of 800,750kg)So the large drum should be;h = ~7.14r = ~4.46Now then, I think either we can do 2 things, be realistic and set the miner (or other vessel) to have fuel containers fill as a function of time, or we can just have the oil drums set to act as UCGO fuel stations.Urwumpe said:The mars spacecraft should be modular, but should not require at the same time excessive LEO assembly phases. More than 4 modules per mars transfer would be painful.Dilemma:I would like the technology to be closer to todays reality, but I can see that this would also prevent many less than advanced players from taking part. So, I would suggest that a DG-Tech Mars vehicle would be better. A NERVA looks good, but is maybe already too hard for some.\n\nThis would assume that we are developing a new realistic multistage Apollo like vessel capable of Mars landings and returns. I am all for it, but I think it would take more time then most is willing to wait... unless I am wrong. :shrug:Urwumpe said:A program patch would be nice, but is currently the most useless thing in the queue. We need to get things started so the program is running, and then, when all the dangerous decisions are behind us, we can talk again about the decorations.\n\n:hesaid:Urwumpe said:Before we decide on which vehicle we use, we should know what the vehicle(s) will transport. Thus, I think the task for the weekend should be: \"Plan how the first Mars expedition should look like, how many consumables they need to survive there, and how it can get transported\". This includes making suggestions how the mars base will look like in the first 18 months or how it evolves in that time.Remember: There will be a few weeks of an open launch window on Mars, that permits us to transport material there and let spacecraft directly fly back to Earth before the return window closes for 18 months. After it closes, the permanent expedition crew that is left on Mars will have to survive on what is on Mars, no resupplies possible. And I am sure, we want to call such a thing a base and not a tent city for some days before all go away for months.I am also sure, we don't want to fast forward until the Earth-Mars window opens again. So, we need so meaningful missions on Earth and Mars that fill the gap.\n\nI thought we kind-of already got an idea of whats coming along?post141Its just a matter of writing up something that the UMMU have to be doing during the stay there.About mission windows, while I get they are limiting, what if we dont really go for the 'most fuel efficient manner.' If the stack or any other ship has enough Delta V supply to get to a planet at the most direct, fastest and least efficient possible methods, why not cut out the months of wait and launch imminently? -so long as you have it in the delta V budget of course.Urwumpe said:We also need to decide first, how the crew gets to Mars and how they leave it: On the same vehicle as they used for landing (Apollo like) or use a Earth Return Vehicle (Like Mars Direct)? Swap spacecraft or not? Mars Orbit Rendezvous?\n\nAFAIK, so far we have 2 vessels, the stack which is doubling as the station and the Arrow(with smaller craft included)Just checking around OH, we really don't have any 'realistic' vehicle capable of a Mars journey. Everything is unrealistic SSTO vessels.Urwumpe said:For not loosing the paperwork in Forum&Social Groups, let me suggest (like always) to use OrbiterWiki for gathering the important information. I would say it is the best tool for the documentation job.\n\nExcellent idea as always.:cheers:Urwumpe said:Instead of many people talking endlessly against each other, there should be a direction. So, let me suggest a very simple method of making sure work gets done, instead of just talking about it: Delegate responsibility. We have heard enough opinions now, and I think we all agree that this is a great forum project. Now, the talking can cease, and the metal has to be cut.\n\nCutting metal now...:chainsaw:Who's delegating? If anyone doesn't mind, I volunteer be the project manager for this and delegate sub-portions of the project.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.169081856Z",
        "author": "Star Voyager",
        "date": "2010-05-05T22:49:28+0100",
        "id": "8a80d2a07c2c603246c3b2ee6a44208c",
        "post_id": "post-219688",
        "text": "Pete, I think it is a new addition, using this photo:http:\/\/spaceflight.nasa.gov\/gallery\/images\/station\/crew-21\/hires\/iss021e008113.jpgas a reference.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:36.546370048Z",
        "author": "Artlav",
        "date": "2010-09-03T20:18:49+0100",
        "id": "4c9670825be64a38f082af3215715af5",
        "post_id": "post-252882",
        "text": "Thank you all for testing.The news is good, the average performance&compatibility appears good enough, and the thing already integrates nicely into OGLA\/Orulex\/Spaceway\/Orbiter galaxy generation system.",
        "thread_id": 16332
    },
    {
        "@timestamp": "2023-09-14T07:13:05.633898752Z",
        "author": "Bj",
        "date": "2010-05-02T20:42:20+0100",
        "id": "69b4477b6bb81130ae5c4fe9716f703f",
        "post_id": "post-220552",
        "text": "Urwumpe said:The question is, how much effort do we want to put into the things.\n\nsupersonic said:Probably alot.\n\nI guess wherever the line is where you consider it 'fun' or 'work' :tiphat:On the idea of a 'weather station' AFAIK we don't have that addon already made, but then when thinking in terms of NASA's inventions\/methods of getting to the moon, NASA or other scientists created the equipment for the actual mission. So copying that, do you think once the missions designed, we have to create the software\/hardware (addon dev) to incorporate into these missions as apart of this 'game'? Or are you implying we just generate random data? :tiphat:---------- Post added at 12:42 PM ---------- Previous post was at 12:41 PM ----------Urwumpe said:I already annoy enough people there with my antics, I am sure.\n\nnah not me :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.670944768Z",
        "author": "PhantomCruiser",
        "date": "2010-05-06T00:26:08+0100",
        "id": "7c6e03edab29ec1ff34d65ce997befcf",
        "post_id": "post-220699",
        "text": "I like Prometheus, but until I'm elbows deep into a mission I'm going to think of the ship in Stargate.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.043780608Z",
        "author": "SolarLiner",
        "date": "2016-08-05T21:31:53+0100",
        "id": "17ddd889c062e5adadb95d40e8dc8000",
        "post_id": "post-252194",
        "text": "The first video thumbnail - \"What an anniversary gift I got! More worked being forced to do! Yay!\"",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.646335232Z",
        "author": "Voyager",
        "date": "2010-06-08T17:30:15+0100",
        "id": "e4678cccdef303d32d81790f0f1db133",
        "post_id": "post-220999",
        "text": "Perhaps we could use kulch's space refueling things so we do not run out of fuel that long. Also perhaps why don't we launch a small station into LMO to act as a transfer station. Also, can I be launch manager since no one has talked about it yet?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.49938304Z",
        "author": "Graham2001",
        "date": "2010-04-30T05:41:51+0100",
        "id": "e1509a7cb47820cfdfce9779046a89fc",
        "post_id": "post-220008",
        "text": "Hi,For some time now I have been trying to re-name the stock Atlantis, but I keep hitting snags and I was wondering if there is a tutorial showing the steps needed to do this.Graham",
        "thread_id": 14072
    },
    {
        "@timestamp": "2023-09-14T07:13:36.416398336Z",
        "author": "Frogisis",
        "date": "2010-09-04T17:32:41+0100",
        "id": "b7c2ba205baf38612b1c3ebda131f311",
        "post_id": "post-252469",
        "text": "This is so cool - I was really surprised by how fast it starts to turn once you move the paddles.I really hope people take notice of this addon so someone has the incentive to put together an actual solar sail \"ship.\" We can't let the Arrow freighter have all the fun. Imagine coming up to the payload area to dock and seeing the sail stretch for miles in every direction...",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:05.441906432Z",
        "author": "Zachstar",
        "date": "2010-05-03T06:47:37+0100",
        "id": "c76d728a44ad4a4bb7fa06224522dcb4",
        "post_id": "post-219834",
        "text": "Hielor said:Uh, that doesn't mean that they don't support SLI\/CrossFire. Back when the i7 first came out, it was already supported well enough:http:\/\/www.guru3d.com\/article\/core-i7-multigpu-sli-crossfire-game-performance-review\/\n\nThat is not the P55 H55 mobos that that older socket that costs a fortune more than p55 mobos. Yes it did have crossfire and SLI but that was before the switch.",
        "thread_id": 14054
    },
    {
        "@timestamp": "2023-09-14T07:13:05.581709824Z",
        "author": "T.Neo",
        "date": "2011-07-12T16:36:44+0100",
        "id": "e8e50d655fa4b89ce4b05f2fbedfcc4f",
        "post_id": "post-220195",
        "text": "1st stage;Dry mass:53 962 kgPropellant mass:730 000 kgThrust:13 100.4kN (vacuum thrust of 6 SSMEs)Isp:428(I know it calls for vacuum ISP; I tried to give an average throughout the flight).Propellant residuals:1%Restartable upper stage:No.Payload fairing:10 000 kg, jettisoning 120 seconds into the flight.Launch site:Cape Canaveral.Orbit:200x200, 28.5 degrees.Shutdown mode:GCSBy adding two SRBs, capability is boosted to maybe 75 tons to LEO; by adding a stage loosely based on the S-IVB and J-2X, capability goes up to maybe 100 tons.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.434881536Z",
        "author": "Bibi Uncle",
        "date": "2010-09-01T01:54:49+0100",
        "id": "b2a6308970c6b01e77581819b38d7cd2",
        "post_id": "post-252519",
        "text": "Thanks Martin !Downloading right now...:rolleyes:EDIT :I am testing it. My MFDs still don't display (see topicMFD don't display) but the multiple lights sources is just awesome. The scenario include for testing the spotlight is perfect. Once again, wonderful job Martin.",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.503360512Z",
        "author": "SiberianTiger",
        "date": "2010-04-30T10:53:41+0100",
        "id": "033e1f06052de1536d108e22cb23ef44",
        "post_id": "post-220015",
        "text": "shangding said:i see it ,and i want to laugh,but i can't ,i'm a chinese.\n\nWhy? Do they deny you of laughing? Look, it's simple: :lol:",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:13:05.528134656Z",
        "author": "dre120v",
        "date": "2010-05-02T20:33:00+0100",
        "id": "a250acc664187049a68e95529411a8cd",
        "post_id": "post-220065",
        "text": "jinglesassy said:Since when has there been an automated soyuz?\n\nhttp:\/\/en.wikipedia.org\/wiki\/Automated_Transfer_Vehicle",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:35.755438592Z",
        "author": "orb",
        "date": "2012-02-24T21:16:06+0000",
        "id": "0203cb236d4bcb8eadf53ad26518cda8",
        "post_id": "post-251350",
        "text": "NASA:Curiosity, The Stunt Double:Feb. 24, 2012With a pair of bug-eyes swiveling on a stalk nearly 8 feet off the ground, the 6-wheeled, 1800-lb Mars rover Curiosity doesn't look much like a human being. Yet, right now, the mini-Cooper-sized rover is playing the role of stunt double for NASA astronauts.\"Curiosity is riding to Mars in the belly of a spacecraft, where an astronaut would be,\" explains Don Hassler of the Southwest Research Institute in Boulder, Colorado. \"This means the rover experiences deep-space radiation storms in the same way that a real astronaut would.\"Indeed, on Jan. 27th, 2012, Curiosity's spacecraft was hit by the most intense solar radiation storm since 2005. The event began when sunspot AR1402 produced an X2-class solar flare. (On the \"Richter Scale of Solar Flares,\" X-flares are the most powerful kind.) The explosion accelerated a fusillade of protons and electrons to nearly light speed; these subatomic bullets were guided by the sun's magnetic field almost directly toward Curiosity.When the particles hit the outer walls of the spacecraft, they shattered other atoms and molecules in their path, producing a secondary spray of radiation that Curiosity both absorbed and measured.\"Curiosity was in no danger,\" says Hassler. \"In fact, we intended all along for the rover to experience these storms en route to Mars.\"Unlike previous Mars rovers, Curiosity is equipped with a Radiation Assessment Detector. The instrument, nicknamed \"RAD,\" counts cosmic rays, neutrons, protons and other particles over a wide range of biologically-interesting energies. RAD's prime mission is to investigate the radiation environment on the surface of Mars, but researchers have turned it on early so that it can also probe the radiation environment on the way to Mars as well.Curiosity's location inside the spacecraft is key to the experiment.\"We have a pretty good idea what the radiation environment is like outside,\" says Hassler, who is the principal investigator for RAD. \"Inside the spacecraft, however, is still a mystery.\"Even supercomputers have trouble calculating exactly what happens when high-energy cosmic rays and solar energetic particles hit the walls of a spacecraft. One particle hits another; fragments fly; the fragments themselves crash into other molecules.\"It's very complicated. Curiosity is giving us a chance to actually measure what happens.\"Even when the sun is quiet, Curiosity is bombarded by a slow drizzle of cosmic rays\u2014high-energy particles accelerated by distant black holes and supernova explosions. In the aftermath of the Jan. 27th X-flare, RAD detected a surge of particles several times more numerous than the usual cosmic ray counts. Hassler's team is still analyzing the data to understand what it is telling them about the response of the spacecraft to the storm.{...}\n\n",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.314105856Z",
        "author": "MJR",
        "date": "2010-04-28T03:24:10+0100",
        "id": "ca2057b0b4ec82e036ec2986603f117e",
        "post_id": "post-219764",
        "text": "Can your PSU support the use of the card? What about the motherboard?",
        "thread_id": 14038
    },
    {
        "@timestamp": "2023-09-14T07:13:04.824425472Z",
        "author": "Enjo",
        "date": "2010-05-01T12:47:57+0100",
        "id": "2d55004b2cb23424ef67466e762f6e48",
        "post_id": "post-219431",
        "text": "Enjo said:AFAIK German rocket scientists were given an offer they couldn't refuse by the US to work for them after the US took over.Wernher von Braunwas even happy that he could continue working on his rockets, so modern rocketry partly uses the same German ideas as those from WWII.\n\nSorry for offtopic and bumping in the same post, but just for historical correctness - my father and grandfather told me that the Soviets also borrowed some brainpower back then.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.758431232Z",
        "author": "IronRain",
        "date": "2012-06-07T19:54:18+0100",
        "id": "5942dcbb0c5781c626d0418c8f6a8042",
        "post_id": "post-251375",
        "text": "Mars in a Minute: How Hard Is It to Land Curiosity on Mars?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.565854976Z",
        "author": "Urwumpe",
        "date": "2013-10-22T17:58:23+0100",
        "id": "b142acd9142e9f8787108e7c6acf6a13",
        "post_id": "post-220435",
        "text": "1. I can't verify the numbers, the site is down again for everyone.2. What I remember from that page was, that it ignored happily everything that matters for the ascent equation, except launch latitude, ISP and burn time.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:04.901678592Z",
        "author": "Spike Spiegel",
        "date": "2010-04-28T22:22:30+0100",
        "id": "9fe3f802795bbe266676687d00962a68",
        "post_id": "post-219464",
        "text": "Excellent answers, thanks. I figured it might be something like that, but you guys are good at filling in all the details and explaining the engineering and such.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:35.78568576Z",
        "author": "Urwumpe",
        "date": "2012-08-05T15:18:36+0100",
        "id": "53391f376b95fbf2f03bdcc11c6ec0ac",
        "post_id": "post-251473",
        "text": "I already plan to watch it, waking up on 4:30 so I am ready when the real show begins from 5:30 on. Luckily I have holidays for the next two weeks.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.83846528Z",
        "author": "zeldafan156",
        "date": "2010-04-27T00:08:52+0100",
        "id": "8bb2203c8b49a071311928f25fecd665",
        "post_id": "post-219454",
        "text": "ive downloaded the XR-5 shuttle-A cargo thing and i was wondering how you refuel the shuttle with them...",
        "thread_id": 14019
    },
    {
        "@timestamp": "2023-09-14T07:13:05.518777088Z",
        "author": "Bloodworth",
        "date": "2010-05-02T01:28:08+0100",
        "id": "d5bb01933d25bff3d7bb83db0b84c612",
        "post_id": "post-220051",
        "text": "Even if the explosion at the end was spliced in, freaking awesome video. Yeah, I'd give it a go if it had an ejection seat :headbang:",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:13:35.97852928Z",
        "author": "Codz",
        "date": "2012-08-08T14:58:39+0100",
        "id": "c316b361ecc17ac3fa6f2d46385edf9c",
        "post_id": "post-251770",
        "text": "Amazing. I'd love to see what sort of images come about when the primary color camera is available.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.225664Z",
        "author": "dougkeenan",
        "date": "2010-04-27T19:12:53+0100",
        "id": "2d6d454885cf1b1ec4daee7a8c8388e4",
        "post_id": "post-219730",
        "text": "When switching from interior VC view to exterior view the panel mesh is displayed but the MFD sub-display seems to no longer get rendered. Is it possible to tell Orbiter to keep rendering MFD's in EXT view?",
        "thread_id": 14034
    },
    {
        "@timestamp": "2023-09-14T07:13:05.551858176Z",
        "author": "RGClark",
        "date": "2011-11-12T18:21:49+0000",
        "id": "e003c7069bf53035344cd259eecf4369",
        "post_id": "post-220271",
        "text": "RGClark said:The SpaceXFalcon Heavy Booster: Why Is It Important?by John K. Strickland, Jr.September, 2011\"What amazes people is that SpaceX has broken the long-sought 1,000dollars a pound to orbit price barrier with a rocket which is stillexpendable. 'How can he (SpaceX CEO Elon Musk) possibly do this?' theyask. The Chinese have said flatly that there is no way they cancompete with such a low price. It is important to remember that thiswas not done in a single step. The Falcon 9 already has a large priceadvantage over other boosters, even though it does not have thepayload capacity of some of the largest ones. The 'Heavy' will eventhis score and then some. At last count, SpaceX had a launch manifestof over 40 payloads, far exceeding any current government contracts,with more being added every month. These are divided between theFalcon 9 and the Falcon Heavy.\"http:\/\/www.nss.org\/articles\/falconheavy.htmlI think the most important accomplishment of SpaceX might turn out to be that they showed in stark terms that privately financed spacecraft, both launchers and crew capsules, can be accomplished at 1\/10th thedevelopmental cost of government financed ones. Imagine a manned, reusable orbital launcher, for example, instead of costing, say, $3 billion, only costing $300 million to develop.As I argue, the key variable that made this reduction possible is that the launcher was privately financed. That is, it was the launch company's own money that was financing its development. In that case it makes sense the company would be more fiscally responsible in developing it.Then the first step in reducing the price to orbit is making the vehicles be privately financed. But if the launch companies are going to spend their own money, they have to be convinced they can make a profit on them. This will come if there is a significant market.My view is that there would be a significant market for small, privately owned, SSTO's. When you consider that with orbital refueling such craft can also make lunar missions, the market becomes even more apparent....\n\nSpace vehicle launches could be routine if they could take off horizontally from airliner runways as a single stage, like aircraft. It was thought that wings would just be dead weight on ascent but in fact following a lifting trajectory can cut in the range of 40% off the propellant requirements from a SSTO if it is at high lift\/drag ratio. So wings can \"carry their own weight\", so to speak even on ascent.Here's a heuristic argument that an SSTO making a lifting trajectory at high L\/D ratio can save on propellant requirements. I'll regard the straight-line path as my X-axis and the perpendicular to this as the Y-axis. Note this means my axes look like they are at an angle to the usual horizontal and vertical axes, but it makes the calculation easier. Call the thrust T, and the mass, M. Then the force component along the straight-line path, our X-axis, is Fx = T - gMsin(\u03b8) - D and the forcecomponent along the Y-axis is Fy = L - gMcos(\u03b8).We'll set L = gMcos(\u03b8), since the vehicle is traveling along the straight-line, our X-axis, so the force component in the Y-direction is zero. Then the force along the straight-line is Fx = T -gMsin(\u03b8) - gMcos(\u03b8)\/(L\/D). As with the calculation for the usual rocket equation, divide this by M to get the acceleration along this line, and integrate to get the velocity. The result is V(t) = Ve*ln(M0\/Mf) - g*tsin(\u03b8) - g*tcos(\u03b8)\/(L\/D), with M0 the initial mass, and Mf, the mass at time t, a la the rocket equation. If you make the angle \u03b8 (theta) be shallow, the g*tsin(\u03b8) term will be smaller than the usual gravity drag loss of g*t and the (L\/D) divisor will make the cosine term smaller as well.Now note that the equation includes *both* the gravity and air drag. Secondly, note that though using aerodynamic lift generates additional, large, induced drag, this is covered by the fact that the L\/D ratio includes this induced drag, since it involves the *total* drag.Some preliminary calculations I did suggest you could save in the range of 40% off your propellant requirements by reducing the gravity loss in this fashion if indeed your L\/D ratio is 7+, at the speed range up to the high supersonic to low hypersonic.A reduction in the propellant requirements this high means you could carry significant payload to orbit even with standard wing weight, estimated as 10% of the vehicle weight, which would be the gross takeoff weight for a horizontally launched vehicle.However, we can cut this weight even further. First, even for standard wings you could cut this wing weight by half with modern materials. But a key fact is that you don't even need wings for a horizontal liftoff. Lifting bodies can perform horizontal takeoffs without additional wings. Lifting bodies have long been investigated for use as reentry vehicles, but it seems to have been overlooked to use them also for horizontal takeoff.The problem though would be to get mass efficient propellant tanks for the vehicle. The propellant tanks are frequently the heaviest component of the dry weight of the vehicle, even more than the engines.But the lifting body would have non-cylindrical shape. What killed the X-33\/VentureStar program was the inability to get light-weight tanks for the X-33's conformally shaped tanks. Even using composite materials the non-circular cross sections would have resulted in tanks twice as heavy as aluminum tanks of usual cylindrical shape [1].It turns out the determining factor for the heavy weight of rocket propellant tanks is they have to be pressurized. This is because of the requirements for proper operation of the turbopumps on rocket engines [2]. Pressurized tanks have to have a certain thickness to safely hold the contents.However, quite key is the fact that this is a requirement of turbopumps but not other types of pumps [3]. XCOR because it's using wing tanks for its Lynx suborbital vehicle plans to use reciprocating (piston) pumps [4]. These require reduced pressurization in the tanks, if any. And the tanks in the wings on aircraft commonly are also not pressurized. XCOR had to develop these since they intend to carry the propellant in wing tanks which being non-circular would have been very heavy if they had to be pressurized.Another possibility would be to use inflatable wings. These can also save weight over standard wings [5].Bob Clark1.)Space Access Update #91 2\/7\/00.The Last Five Years: NASA Gets Handed The Ball, And Drops It.\"...part of L-M X-33's weight growth was the \"multi-lobed\" propellant tanks growing considerably heavier than promised.Neither Rockwell nor McDonnell-Douglas bid these; both used provencircular-section tanks. X-33's graphite-epoxy \"multi-lobed\" liquidhydrogen tanks have ended up over twice as heavy relative to theweight of propellant carried as the Shuttle's 70's vintage aluminumcircular-section tanks - yet an X-33 tank still split open in testlast fall. Going over to aluminum will make the problem worse; X-33's aluminum multi-lobed liquid oxygen tank is nearly four times asheavy relative to the weight of propellant carried as Shuttle'saluminum circular-section equivalent.\"http:\/\/www.space-access.org\/updates\/sau91.html2.)Fuel tank scaling laws (Henry Spencer).http:\/\/yarchive.net\/space\/launchers\/fuel_tank_scaling_laws.html3.)[ame=\"http:\/\/en.wikipedia.org\/wiki\/NPSH\"]NPSH - Wikipedia, the free encyclopedia[\/ame]4.)XCOR Aerospace and United Launch Alliance.Announce Successful Hydrogen Piston Pump Tests.http:\/\/www.xcor.com\/press-releases\/...nounce_successful_hydrogen_pumping_tests.html5.)An inflatable wing using the principle of Tensairity.http:\/\/www.empa.ch\/plugin\/template\/empa\/*\/107170",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.005735168Z",
        "author": "N_Molson",
        "date": "2012-10-10T12:25:50+0100",
        "id": "50cd8fd09639ea420b9cdb4dd0cf92a5",
        "post_id": "post-251961",
        "text": "As the Sun set on sol 49 (September 25, 2012), Curiosity used its Navigation Camera to take a panoramic view of the dramatically lit landscape.\n\nSo beautiful... :blink:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.738582784Z",
        "author": "Arrowstar",
        "date": "2010-04-26T17:36:41+0100",
        "id": "725a2ebdc0841e6eb10bb2422687f063",
        "post_id": "post-219299",
        "text": "Salun said:must......resist.....can't.....Mustn't.......RESISTANCE IS FUTILE!http:\/\/www.southparkstudios.com\/clips\/155142\/?searchterm=Free+Willzyx\n\nGah, beaten to the punch!:)",
        "thread_id": 14012
    },
    {
        "@timestamp": "2023-09-14T07:13:05.646063872Z",
        "author": "fireballs619",
        "date": "2010-06-08T17:20:10+0100",
        "id": "5a1fc5e905aa1534bf4b6ee45d165db5",
        "post_id": "post-220997",
        "text": "I personally think we should switch to Orbiter 2010, because of cleaner HUDs, not to mention graphics. It shouldnt take long to track down the addons needed for this mission and throw them into 2010.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.521465088Z",
        "author": "Polaris",
        "date": "2010-09-05T17:56:53+0100",
        "id": "112c39daeaf4f98402644be9f5820475",
        "post_id": "post-252783",
        "text": "Izack, I had something like theRocketship Galileoin mind.",
        "thread_id": 16326
    },
    {
        "@timestamp": "2023-09-14T07:13:05.585270528Z",
        "author": "Urwumpe",
        "date": "2011-09-06T22:32:46+0100",
        "id": "b872e8e78ff517fb31a0e37745791007",
        "post_id": "post-220231",
        "text": "If I am not completely wrong, the sea level thrust of the Vulcain II can be well described as \"Not existing\" (Just 318 s according to Astronautix, that means only 989 kN thrust left). The boosters do the work, the Vulcain II is just ignited on the ground for health checking.Also, you are completely wrong about your ProPEP \"estimate\" (lets call it wild-guestimate) for the Vulcain II vacuum thrust with longer nozzles: It is still a gas generator\/open cycle engine.You can't get the same specific impulse from it as if you would use a closed cycle high pressure engine with the same propellant combination. The maximum chamber pressure is limited to 130 bar (theoretical limit by using hydrogen\/oxygen) and the specific impulse is reduced a lot by the turbine exhaust.The Vulcain II is actually already at the maximum possible for a gas generator cycle engine. You would need a closed cycle there for further improvements in effectivity, effectively a new engine.The RS-68 has even less chamber pressure as gas generator cycle engine.Also, you can't gain much more vacuum performance by making the nozzle even longer - the Vulcain II has already a very long nozzle.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.141871872Z",
        "author": "AtlantisOnline",
        "date": "2010-05-01T01:11:05+0100",
        "id": "109179421e2dcdbc9d0e7e4454a9e482",
        "post_id": "post-219642",
        "text": "Ok I apoligize when I first started watching the playback senerio it stopped playingback suddenly. This time though it worked.",
        "thread_id": 14024
    },
    {
        "@timestamp": "2023-09-14T07:13:36.66541824Z",
        "author": "RisingFury",
        "date": "2010-09-06T17:23:42+0100",
        "id": "de4f002b47e29cd9b4dc7b152585ff19",
        "post_id": "post-253115",
        "text": "8 years? I wouldn't count SpaceX out...",
        "thread_id": 16349
    },
    {
        "@timestamp": "2023-09-14T07:13:05.550717952Z",
        "author": "RGClark",
        "date": "2011-09-18T10:16:38+0100",
        "id": "6240c4754cb83fb8f5871cd71f192e6f",
        "post_id": "post-220257",
        "text": "T.Neo said:Personally my opposition of SSTOs has nothing to do with insisting that it can't be done, it's about SSTOs not beingpractical. Don't get me wrong, I see the benefits of an SSTO system... but those benefits are not worth it if they come at a cost that is simply too high.The fact that an S-IVB or S-II with SSMEs strapped onto it would be able to make orbit is a novelty and does not mean much for real-world LV design.Trying to find optimal solutions isn't about taking your favourite idea and driving it to death. If an idea isn't that good of an idea, you move on and try to find a new idea which works better.\n\nYes they are and they're not even hard. In fact, they are no harder than themost efficientmulti-stage launchers.All you have to do is what you naturally do for the most efficient multi-stage launchers: useboththe most efficient enginesandthe most efficient stagesat the same time.If you do that then what you will get will automatically be a SSTO stage. In fact the payload will be so high you can add reentry and landing systems and still carry significant payload. The full reusability will allow the costs to orbit to be cut by 1 to 2 orders of magnitude.The only thing needed to accomplish this is to believe what the rocket equation is actually saying.\"Free your mind. The rest will follow.\"- En Vogue---------- Post added at 09:16 AM ---------- Previous post was at 09:03 AM ----------Urwumpe said:No, that is absolutely horrible.Einstein said that Black Holes are impossible and any such interpretation of his theories wrong. Today we know that Einstein was right in his theories but wrong about Black Holes. Einstein was wrong pretty often, and sometimes he admitted it.There is no \"because Einstein said so, it must be right\". The same applies to any living person.For me, arguing with Einsteins authority is futile. But using Einsteins arguments isn't. Einstein did never just say \"I am Einstein, and this is fact.\" He explained his results.Which is pretty much what we often demand from you. Not just claim something and then summon the divine authority of some engineer to back you up.\n\nAs I said, literally EVERYBODY argues by authority.\"Don't smoke cigarettes. Doctors say they're bad for you.\"\"Eat plenty of fruits and vegetables. Doctors say they are good for you.\"Moreover, every academic paper in any field, science, the arts, the humanities, anything, that has ever been written for the last few hundred years argues by authority. The reason is they all use that format where you make an argument and you cite references at the end by experts in the field that support that position.That's arguing by authority.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.516609536Z",
        "author": "PhantomCruiser",
        "date": "2010-04-30T20:11:43+0100",
        "id": "896179ae058929c1e809fac109832df2",
        "post_id": "post-220033",
        "text": "That was some good quality television entertainment right there. Those are my favorite show hosts below the Mythbusters.Also, they knew it wouldn't separate, something about a shear pin that wouldn't be delivered on time. Made a nice boom eh?",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:13:36.415954944Z",
        "author": "BrianJ",
        "date": "2010-09-01T10:41:17+0100",
        "id": "fa1a1552f52e11c6cd12cf8d9753bfa1",
        "post_id": "post-252466",
        "text": "Hmmm.I'll be recompiling the solarsailex .dll module for the latest Orbiter patch in the next couple of days, so maybe that will sort out the problem.In the meantime, you can try running the add-on in a clean installation of Orbiter2010(100606) - there may be a conflict with another add-on somewhere.Since nobody else is reporting a CTD, it may be something specific to your computer system - what OS\/graphic card\/Orbiter version are you using?Thanks,BrianPS Yes, the attitude control was quite interesting to think about. The way I have implemented it is about the simplest way I can think of doing it, but I reckon there are more efficient and subtle ways to set it up(especially for the Roll control). I'll be looking at this for future versions. Any ideas\/suggestions welcome:)",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:05.570875904Z",
        "author": "N_Molson",
        "date": "2013-11-19T19:33:17+0000",
        "id": "bb594a4af4e49114a503d3d2398b7f48",
        "post_id": "post-220466",
        "text": "Uhh let's be clear, for me the \"technical, hence factual, topic\" is about reusable rocketry, not the Cult of Mr Musk personality...I am not following SpaceX developments because of Musk and what Musk says is usually a reason to cry out loud. But there are capable people below him in every company, who are actually suffering by the hype\n\nExactly my position. I don't like SpaceXbecauseMusk pisses me off. Remove him and, for me, it becomes interesting again.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.442215424Z",
        "author": "Hielor",
        "date": "2010-05-04T03:27:05+0100",
        "id": "ef3ea46f314f006acd063bddbdce74e3",
        "post_id": "post-219837",
        "text": "Zachstar said:Thats the \"Main\" i7 with an absurdly expensive NB the one I speak of ishttp:\/\/www.newegg.com\/Product\/Product.aspx?Item=N82E16819115214which pairs with less expensive but locked out P55 and H55 chipsets.\n\nIf you're running SLI with a subpar processor, you're spending money in the wrong places.",
        "thread_id": 14054
    },
    {
        "@timestamp": "2023-09-14T07:13:36.488984832Z",
        "author": "IronRain",
        "date": "2010-11-05T14:15:51+0000",
        "id": "4b2182b8278b5b6ba20fdda947339bc8",
        "post_id": "post-252685",
        "text": "I'm having problems with the Descent phase. I get a CTD when I try to run the descent flightplan.The log for people who wants itCode:**** Orbiter.log\nBuild Aug 30 2010 [v.100830]\nTimer precision: 4.52889e-007 sec\nFound 0 joystick(s)\nDevices enumerated: 6\nDevices accepted: 5\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D T&L HAL\n==> Direct3D HAL (ATI Mobility Radeon HD 530v )\n==> Direct3D T&L HAL (ATI Mobility Radeon HD 530v )\nModule AtlantisConfig.dll .... [Build 100830, API 100830]\nModule AtmConfig.dll ......... [Build 100830, API 100830]\nModule DGConfigurator.dll .... [Build 100830, API 100830]\nModule ScnEditor.dll ......... [Build 100830, API 100830]\nModule Rcontrol.dll .......... [Build 100830, API 100830]\nModule Framerate.dll ......... [Build 100830, API 100830]\nModule FlightData.dll ........ [Build 100830, API 100830]\nModule ExtMFD.dll ............ [Build 100830, API 100830]\nModule ScriptMFD.dll ......... [Build 100830, API 100830]\nModule LuaConsole.dll ........ [Build 100830, API 100830]\nModule OrbiterSound.dll ...... [Build ******, API 060425]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiRegisterMFDMode\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nModule InterMFD55.dll ........ [Build 100826, API 100704]\nModule LuaMFD.dll ............ [Build 100830, API 100830]\nModule CustomMFD.dll ......... [Build 100830, API 100830]\nModule dock_port_show.dll .... [Build ******, API 060425]\nModule uap.dll ............... [Build ******, API 060425]\nModule WeatherMFD.dll ........ [Build ******, API 060425]\nModule AutopilotMFD.dll ...... [Build ******, API 050206]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Fullscreen 1366 x 768 x 32\nGraphics: Hardware T&L capability: Yes\nGraphics: Z-buffer depth: 32 bit\nGraphics: Active lights supported: 8\nLoading 15382 records from star database\nModule Sun.dll ............... [Build 100830, API 100830]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100830, API 100830]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100830, API 100830]\nModule VenusAtm2006.dll ...... [Build 100830, API 100830]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100830, API 100830]\nModule EarthAtmJ71G.dll ...... [Build 100830, API 100830]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100830, API 100830]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100830, API 100830]\nModule MarsAtm2006.dll ....... [Build 100830, API 100830]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100830, API 100830]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100830, API 100830]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100830, API 100830]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100830, API 100830]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\nModule Spacecraft3.dll ....... [Build ******, API 060425]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render state\n**** WARNING: Mesh not found: .\\Meshes\\.msh\n**** WARNING: Mesh not found: .\\Meshes\\.msh",
        "thread_id": 16319
    },
    {
        "@timestamp": "2023-09-14T07:13:05.571485184Z",
        "author": "Urwumpe",
        "date": "2013-11-20T19:32:50+0000",
        "id": "2e57df3e27c509c393f7f2ab12a4a240",
        "post_id": "post-220473",
        "text": "Hlynkacg said:To be fair, the F9 1.1 is an iterative advancement. Holding off on applying learned lessons simply so you can rack up additional flight-time with a existing (inferior) variant is rather stupid and irrational.\n\nNot really - since the F9 1.1 is a major improvement, regardless what the minor version step 1.1 implies. There are huge differences between the two and there is simply little that was learned from the F9 in terms of operations. And the 1.1 might share the same fate.It is just appearing to me, as if SpaceX is changing their company strategy very quickly.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.639602688Z",
        "author": "DanScall",
        "date": "2010-05-20T10:36:29+0100",
        "id": "372b88c0b24519920af190df0eb81435",
        "post_id": "post-220941",
        "text": "What's the sort of \"upper limit\" than a NERVA can push to Mars, with enough fuel to get itself (but not the other modules) back home?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.55113856Z",
        "author": "dgatsoulis",
        "date": "2010-09-19T10:44:45+0100",
        "id": "e2ac5575bacd7993535198c93ef655b2",
        "post_id": "post-252893",
        "text": "Lazy Sunday morning today. I found some time to give the challenges a go.The only one i had tried before, was challenge #4.Here are my scores:#1: 5688.64 (second attempt)#2: 2389.32 (first attempt)#3: 2801.78 (first attempt, the second one was close to that too).#4: 384.34 (Stopped counting after the 8th or 9th attempt, :lol: )@Tommy: WOW! 5498,119 on the first challenge!? Amazing work!:thumbup:",
        "thread_id": 16334
    },
    {
        "@timestamp": "2023-09-14T07:13:05.665797888Z",
        "author": "Izack",
        "date": "2010-05-05T02:24:30+0100",
        "id": "9b0caaada557ec04102de0146214bca0",
        "post_id": "post-220655",
        "text": "The departure plan you showed is an interesting idea, Wolfer. Sounds good. As for the NERVA2, my computer has been acting up this evening, and doesn't want to run Orbiter.If any of you guys want to test it, here's the scenario:Code:BEGIN_DESC\n\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 51982.1247234492\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Service2\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Service2\n  MODE Extern\n  POS 17.09 105.16 9.96\n  TRACKMODE GlobalFrame\n  FOV 50.00\nEND_CAMERA\n\n\nBEGIN_SHIPS\nISS:ProjectAlpha_ISS\n  STATUS Orbiting Earth\n  RPOS -2371273.77 -5936006.98 2134810.71\n  RVEL -7058.973 3001.525 520.647\n  AROT 30.00 -0.00 50.00\n  IDS 0:588 100 1:586 100 2:584 100 3:582 100 4:580 100\n  NAVFREQ 0 0\n  XPDR 466\nEND\nMir\n  STATUS Orbiting Earth\n  RPOS 5814523.91 -199199.54 -3256887.18\n  RVEL 3782.881 411.812 6733.052\n  AROT 0.00 -45.00 90.00\n  IDS 0:540 100 1:542 100 2:544 100\n  XPDR 482\nEND\nLuna-OB1:Wheel\n  STATUS Orbiting Moon\n  RPOS -2233185.87 146955.54 -44.07\n  RVEL -97.198 -1476.903 -0.002\n  AROT 0.00 0.00 56.07\n  VROT 0.00 0.00 10.00\n  IDS 0:560 100 1:564 100\n  XPDR 494\nEND\nGL-01:DeltaGlider\n  STATUS Landed Earth\n  POS -82.4988276 23.0005396\n  HEADING 174.13\n  PRPLEVEL 0:1.000 1:1.000\n  NAVFREQ 0 0 0 0\n  XPDR 0\n  GEAR 1 1.0000\nEND\nGL-02:DeltaGlider\n  STATUS Landed Mars\n  BASE Olympus:3\n  POS -135.4300000 12.7366196\n  HEADING 0.00\n  PRPLEVEL 0:1.000 1:1.000\n  NAVFREQ 0 0 0 0\n  XPDR 0\n  GEAR 1 1.0000\nEND\nSH-01:ShuttleA\n  STATUS Landed Moon\n  BASE Brighton Beach:1\n  POS -33.4375002 41.1184067\n  HEADING 0.00\n  PRPLEVEL 0:1.000 1:1.000\n  NAVFREQ 0 0\n  XPDR 0\n  PODANGLE 0.0000 0.0000\n  DOCKSTATE 0 0.0000\n  AIRLOCK 0 0.0000\n  GEAR 0 0.0000\n  PAYLOAD MASS 0.0 0\nEND\nNode1:BT102\n  STATUS Orbiting Earth\n  RPOS 112915.21 15.21 7007197.02\n  RVEL -7540.718 0.006 121.518\n  AROT 0.00 -23.20 28.07\n  DOCKINFO 0:4,Truss2 1:4,Truss3 2:4,Truss4 3:4,Truss5 4:0,Hab1 5:5,Truss1\n  NAVFREQ 0 0\nEND\nTruss1:BT101\n  STATUS Orbiting Earth\n  RPOS 112912.78 15.21 7007191.35\n  RVEL -7540.718 0.006 121.518\n  AROT -180.00 23.20 -28.07\n  DOCKINFO 0:0,Tank1 1:0,Tank2 2:0,Tank3 3:0,Tank4 4:0,Service1 5:5,Node1\n  NAVFREQ 0 0\nEND\nService1:Tranzit\n  STATUS Orbiting Earth\n  RPOS 112907.24 15.21 7007178.42\n  RVEL -7540.718 0.006 121.518\n  AROT 0.00 -23.20 118.07\n  PRPLEVEL 0:1.000\n  DOCKINFO 0:4,Truss1\n  NAVFREQ 0 0 0 0\n  XPDR 0\n  DEPLOY 1 1.0000\n  TUGSTATE 2\n  SPROTATE 0.909\n  DEPCOUNTER -0.021\nEND\nTank1:BTank101\n  STATUS Orbiting Earth\n  RPOS 112915.48 13.64 7007190.20\n  RVEL -7540.718 0.006 121.518\n  AROT -180.00 23.20 151.93\n  PRPLEVEL 0:1.000\n  DOCKINFO 0:0,Truss1\n  NAVFREQ 0 0\nEND\nTank2:BTank101\n  STATUS Orbiting Earth\n  RPOS 112910.08 16.78 7007192.51\n  RVEL -7540.718 0.006 121.518\n  AROT 0.00 -23.20 28.07\n  PRPLEVEL 0:1.000\n  DOCKINFO 0:1,Truss1\n  NAVFREQ 0 0\nEND\nTank3:BTank101\n  STATUS Orbiting Earth\n  RPOS 112911.34 12.27 7007191.97\n  RVEL -7540.718 0.006 121.518\n  AROT 180.00 23.20 61.93\n  PRPLEVEL 0:1.000\n  DOCKINFO 0:2,Truss1\n  NAVFREQ 0 0\nEND\nTank4:BTank101\n  STATUS Orbiting Earth\n  RPOS 112914.22 18.15 7007190.74\n  RVEL -7540.718 0.006 121.518\n  AROT 0.00 -23.20 118.07\n  PRPLEVEL 0:1.000\n  DOCKINFO 0:3,Truss1\n  NAVFREQ 0 0\nEND\nTruss2:BT101\n  STATUS Orbiting Earth\n  RPOS 112920.21 12.31 7007194.88\n  RVEL -7540.718 0.006 121.518\n  AROT 53.55 54.20 47.67\n  DOCKINFO 4:0,Node1\n  NAVFREQ 0 0\nEND\nTruss3:BT101\n  STATUS Orbiting Earth\n  RPOS 112910.21 18.11 7007199.16\n  RVEL -7540.718 0.006 121.518\n  AROT -126.45 -54.20 132.33\n  DOCKINFO 4:1,Node1\n  NAVFREQ 0 0\nEND\nHab1:BM230\n  STATUS Orbiting Earth\n  RPOS 112917.64 15.21 7007202.69\n  RVEL -7540.718 0.006 121.518\n  AROT -180.00 23.20 -28.07\n  DOCKINFO 0:4,Node1 1:4,Truss6\n  NAVFREQ 0 0\nEND\nTruss4:BT101\n  STATUS Orbiting Earth\n  RPOS 112917.88 20.65 7007195.88\n  RVEL -7540.718 0.006 121.518\n  AROT -78.14 25.63 -64.09\n  DOCKINFO 4:2,Node1\n  NAVFREQ 0 0\nEND\nTruss5:BT101\n  STATUS Orbiting Earth\n  RPOS 112912.55 9.77 7007198.16\n  RVEL -7540.718 0.006 121.518\n  AROT 101.86 -25.63 -25.91\n  DOCKINFO 4:3,Node1\n  NAVFREQ 0 0\nEND\nTruss6:BT101\n  STATUS Orbiting Earth\n  RPOS 112921.64 15.21 7007212.02\n  RVEL -7540.718 0.006 121.518\n  AROT -180.00 23.20 151.93\n  DOCKINFO 4:1,Hab1 5:4,Truss7\n  NAVFREQ 0 0\nEND\nTruss7:BT101\n  STATUS Orbiting Earth\n  RPOS 112925.64 15.21 7007221.35\n  RVEL -7540.718 0.006 121.518\n  AROT -180.00 23.20 -28.07\n  DOCKINFO 4:5,Truss6 5:4,Truss8\n  NAVFREQ 0 0\nEND\nTruss8:BT101\n  STATUS Orbiting Earth\n  RPOS 112929.64 15.21 7007230.68\n  RVEL -7540.718 0.006 121.518\n  AROT -180.00 23.20 151.93\n  DOCKINFO 4:5,Truss7 5:4,Truss9\n  NAVFREQ 0 0\nEND\nTruss9:BT101\n  STATUS Orbiting Earth\n  RPOS 112933.64 15.21 7007240.01\n  RVEL -7540.718 0.006 121.518\n  AROT -180.00 23.20 -28.07\n  DOCKINFO 4:5,Truss8 5:1,Service2\n  NAVFREQ 0 0\nEND\nService2:SSM\n  STATUS Orbiting Earth\n  RPOS 112937.98 15.21 7007250.15\n  RVEL -7540.718 0.006 121.518\n  AROT 0.00 -23.20 -61.93\n  PRPLEVEL 0:1.000\n  DOCKINFO 0:0,Node2 1:5,Truss9\n  NAVFREQ 0 0\n  DISH STATUS 1 1.000000\n  SOLAR STATUS 1 1.000000\nEND\nNode2:BN201\n  STATUS Orbiting Earth\n  RPOS 112940.54 15.21 7007256.12\n  RVEL -7540.718 0.006 121.518\n  AROT 101.86 -25.63 -115.91\n  DOCKINFO 0:0,Service2 1:0,Hab4 2:2,Hab2 3:2,Hab3\n  NAVFREQ 0 0\nEND\nHab2:BM230\n  STATUS Orbiting Earth\n  RPOS 112936.90 17.32 7007257.68\n  RVEL -7540.718 0.006 121.518\n  AROT 180.00 23.20 61.93\n  DOCKINFO 2:2,Node2\n  NAVFREQ 0 0\nEND\nHab3:BM230\n  STATUS Orbiting Earth\n  RPOS 112944.18 13.10 7007254.56\n  RVEL -7540.718 0.006 121.518\n  AROT -180.00 23.20 -118.07\n  DOCKINFO 2:3,Node2\n  NAVFREQ 0 0\nEND\nHab4:BM101\n  STATUS Orbiting Earth\n  RPOS 112943.43 15.21 7007262.85\n  RVEL -7540.718 0.006 121.518\n  AROT -180.00 23.20 -28.07\n  DOCKINFO 0:1,Node2 1:0,Node3\n  NAVFREQ 0 0\nEND\nNode3:BN201\n  STATUS Orbiting Earth\n  RPOS 112946.31 15.21 7007269.58\n  RVEL -7540.718 0.006 121.518\n  AROT 101.86 -25.63 -115.91\n  DOCKINFO 0:1,Hab4 1:0,Hab5 4:0,Tank5 5:0,Tank6\n  NAVFREQ 0 0\nEND\nHab5:BM211\n  STATUS Orbiting Earth\n  RPOS 112949.20 15.21 7007276.32\n  RVEL -7540.718 0.006 121.518\n  AROT -180.00 23.20 -28.07\n  DOCKINFO 0:1,Node3 1:0,Observation1\n  NAVFREQ 0 0\nEND\nTank5:BTank101\n  STATUS Orbiting Earth\n  RPOS 112948.26 19.17 7007268.75\n  RVEL -7540.718 0.006 121.518\n  AROT -180.00 23.20 -118.07\n  PRPLEVEL 0:1.000\n  DOCKINFO 0:4,Node3\n  NAVFREQ 0 0\nEND\nTank6:BTank101\n  STATUS Orbiting Earth\n  RPOS 112944.37 11.25 7007270.42\n  RVEL -7540.718 0.006 121.518\n  AROT 0.00 -23.20 -61.93\n  PRPLEVEL 0:1.000\n  DOCKINFO 0:5,Node3\n  NAVFREQ 0 0\nEND\nObservation1:BCP01\n  STATUS Orbiting Earth\n  RPOS 112951.66 15.21 7007282.05\n  RVEL -7540.718 0.006 121.518\n  AROT 0.00 -23.20 118.07\n  DOCKINFO 0:1,Hab5\n  NAVFREQ 0 0\nEND\nArm1:URMS\n  STATUS Orbiting Earth\n  RPOS 112917.64 15.21 7007202.69\n  RVEL -7540.718 0.006 121.518\n  AROT -180.00 23.20 -28.07\n  ATTACHED 0:0,Hab1\n  NAVFREQ 0 0\n  MAIN_STATUS 2\n  JOYSTICK_STATUS 1\n  JOYSTICK_CFG 1\n  PLATFORM_MESH 0\n  CORE_NAME Hab1\n  CORE_PARAMS 0.0000 0.0000 -10.0000 0.0000 0.0000 10.0000 0.50000\n  ORIENTATION -0.00000 -1.00000 -0.00000 0.00000 0.00000 1.00000\n  CAMERA_STATUS 0\n  SCALE_FACTOR 2.5000\n  LIN_PARAMS 0 10.0000 0.0000\n  ROOT_ROT 2 179.7481 0.0000\n  SHOULDER_ROT 2 87.4183 0.0000\n  ELBOW_ROT 2 60.8612 0.0000\n  WRIST_ROT_H 2 61.7052 0.0000\n  WRIST_ROT_V 0 104.0000 0.0000\n  WRIST_ROT_R 0 0.0000 0.0000\n  CARGO_PARAMS -0.06 -4.41 -3.97\n  FLASH_OFF 1\n  IK_PARAMS 1 0.00000 0.00000 0.000\nEND\nEND_SHIPSAlso, if anyone could tell me how exactly to insert an object using a text editor instead of the in-sim scenario editor, it would save me a bit of shame and aggravation. :embarrassed:PS: Known flaws:- Insufficient radiator surfaces- Potentially insufficient RCS- Total lack of communications equipment (due to my lack of scenario-editing prowess...apologies)- Lack of NERVA2 (ditto)These seem to be pretty easy to fix. Once that's ironed out, perhaps it will make it to second reading?---------- Post added at 01:24 AM ---------- Previous post was at 01:16 AM ----------Bloodworth said:Izack, Your stack idea looks good so far with 1 exception. With the xr-2's (or DG's for that matter) docked in that manner I'm afraid that once the stack is under thrust it would stress the docking collar to the point of failure. While I don't think that that particular effect is modeled in orbiter, I still think that they should be docked parallel to the stack instead of perpendicular to it.\n\nThat should be fairly easy to fix. At first I had them docked to the port and starboard hab modules instead of the core block, but they were misaligned and overlapped the stack. It's probably just a matter of rotating the two habs 90 degrees so the Ravens' will be parallel with the stack. I'll get right on it. Would you prefer them pointing toward the front or the back?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.661176832Z",
        "author": "Bj",
        "date": "2010-05-04T03:32:22+0100",
        "id": "9acc0c1c048b0fc4b33fb4bbdd16a30a",
        "post_id": "post-220612",
        "text": "Alright alterations colored;Vessels;Cargo vessel - ArrowMSS station platform (engines to push MSS to Mars) - James CookMini landers - (XR2||DGIV)Ares launchersSome fabricated (ISS like) vessel that will be transport\/crew type ship (MSS)Other LaunchersGoal of Project;Establish colony forScience ExperimentsMiningGeneral mission line;Start construction of Mars space station (MSS)Develop modules so that Arrow can dock with station. (or the alternative, design the MSS to be narrow enough to dock within Arrows bay.Supply Arrow (which is orbiting) with cargo via launchersSend the Arrow on its way to Mars, with the capabilities of manufacturing its own fuel.Load up the additional XR2s and\/or DGIVs with the MSS\/Cookand send it on its way to Mars.Arrow arrives, (Arrow's XR2\/DGIV stays in orbit) land Arrow on the designated landing site. Deploys rovers and crew. They start setting up camp and processing facilities for making fuel. (which ultimately can turn into a UCGO gas station or we can be even more realistic and make a vessel with a huge amount of fuel reserves that adds fuel to the tanks as time goes by but that's debatable)Cook\/MSS arrives, placed into stable lowish inclination orbit. XR2 & DGIVs that are attached start bringing down loads of cargo.Mining begins. XR2\/DGIV hauls it up to Arrow\/MSS\/Cookas they are dropping off cargo.Arrow drops off as much fuel as it can spare to MSS and heads to Earth.Back on Earth, launches are made for any additional cargo needed for mining or scientific experiments. The cargo is linked together so that they are not freely floating in space. Vehicles are also in place to bring back cargo to Earth.Arrow gets loaded up and sent backVehicles lower down Arrow's cargoRepeatAll in all, really unchanged, other than the James Cook vessel is the actual platform to bring the MSS over.40 little boxes maximum load for such a positivelyenormousvessel)\n\nI was thinking 40 would be too much, after-all how big is this outpost going to be anyway?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.73349632Z",
        "author": "NovaSilisko",
        "date": "2012-02-07T22:17:30+0000",
        "id": "b0e1ba86996865ef1ed14640a1326c24",
        "post_id": "post-251345",
        "text": "Abraham, what are you doing on Mars? That is not where presidents go!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.823441408Z",
        "author": "Andy44",
        "date": "2010-04-29T04:39:11+0100",
        "id": "bfa807812497c24baed05011cd001a47",
        "post_id": "post-219418",
        "text": "Regardless, your society, your views, your civilization are irrevocably altered simply by the act of contact.Most importantly, anything you might have developed, independent of the visitors is now forever lost.\n\nThat's a good point, and a look at any American Indian reservation is a good example. The movie District 9 was based on a related scenario.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.083442176Z",
        "author": "george7378",
        "date": "2010-08-13T13:37:52+0100",
        "id": "f39063095d3cf5b086e02ca193f8bada",
        "post_id": "post-219542",
        "text": "Ghostrider said:You can still take pictures of the sky from inside a plane? Surprising. I thought that as soon as the camera comes out, the crew and other passengers would scream \"ZOMG! ATERR-OW-RIST! He's planning to BLOW UP THE CLOUDS!\" and then they would shoot antitank rocket launchers all around to the cry of \"SAVE TEH CHILDREN!\".\n\nI also thought that the rules would be a little more restrictive, especially since you can't take liquids on board unless they are in a bag that has certain dimensions, etc..., but I filmed the takeoff and landing without trouble. Also, they let me go in the flight deck (after landing) two years ago, and I was even allowed to take pictures:Also, here's a similar fascinating picture from 60,000 feet in the Concorde:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.865185024Z",
        "author": "Mandella",
        "date": "2012-08-06T06:16:40+0100",
        "id": "158d0ac359f0936efdf60ffffaf3ac4c",
        "post_id": "post-251547",
        "text": "Heh. I keep trying to switch Eyes to cockpit view...",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.823727872Z",
        "author": "T.Neo",
        "date": "2010-04-29T13:36:56+0100",
        "id": "36d565567c0a6375c5883369d044eeb6",
        "post_id": "post-219422",
        "text": "The US influence on Germany in WWII (did the V2 actually go above 100km? I thought it was just high atmospheric) and on the USSR in the cold war. I would expect scientific and technological development to be far behind what it is in reality.And you do not \"get\" land. The land belongs to those who call it home; if you've been born somewhere, or your ancestors have lived there for generations, you're \"native\". Even the indigenous peoples of the Americas or Australia, or New Zealand came there not too long ago. And the same goes for the people that claim I'm a \"foreigner\" in my own country- many of them too came here only a few hundred years ago.I am not guilty when I use a computer, or watch a shuttle launch, or walk the land of my home country, because some people were negatively affected by historical events. The past is over and every person deserves equal rights regardless of heritage, gender or belief.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.372217344Z",
        "author": "eveningsky339",
        "date": "2010-04-28T03:33:00+0100",
        "id": "ba411dee661014701d0c540e717ff2a9",
        "post_id": "post-219775",
        "text": "Sounds like a collision detection issue... I've never encountered it before. Someone more knowledgeable than myself should be along shortly.Just to clarify-- if the scenario starts with a vessel above ground, is everything okay?",
        "thread_id": 14041
    },
    {
        "@timestamp": "2023-09-14T07:13:35.866632192Z",
        "author": "N_Molson",
        "date": "2012-08-06T06:21:57+0100",
        "id": "34ed52ca3431bb55508f72a24c05b5f1",
        "post_id": "post-251558",
        "text": "In the entry configuration, it really looks like a flying saucer. Terrans invade Mars with a flying saucer. Wow. :lol:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.622502144Z",
        "author": "Urwumpe",
        "date": "2010-05-10T22:35:13+0100",
        "id": "c7b4f527b0cb49de5b2f0c154426008c",
        "post_id": "post-220802",
        "text": "Also, it would be professional to identify some metrics of the different mission concepts, which we could use for grouping the concepts in a system design tree...For example \"Number of LEO assembly missions\" or \"Mars Crew Size\". The goal of this would be having in a short time some facts about the different ideas, which we could use for selecting the profile.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.816061696Z",
        "author": "T.Neo",
        "date": "2010-04-26T15:56:08+0100",
        "id": "f798e098eead054ea3e17fe6e7feb04a",
        "post_id": "post-219346",
        "text": "willy88 said:Perhaps the aliens would try to avoidus, in order to prevent the same kind of disaster that happened with Native Americans, for example.\n\nSo... wait, the aliens would avoidus, so that we wouldn't attackthem?Since when did Europe get overrun by Native Americans?",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.999051264Z",
        "author": "Artlav",
        "date": "2012-08-30T06:54:30+0100",
        "id": "1b396728e1f3577eb300689aec1ab0d6",
        "post_id": "post-251898",
        "text": "I thought fossils don't stay intact for long once exposed to the elements?Mars is not the Moon - there should be a decent amount of sandblasting erosion, no?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.092936704Z",
        "author": "Unstung",
        "date": "2014-12-30T08:31:19+0000",
        "id": "035616d4cb55bf389590bcd0534a1477",
        "post_id": "post-219609",
        "text": "I made a retrospective video of my photography since I started in 2009.The whole \"contact me about using any photos\" and creative commons stuff at the end is to indicate that I am open to people inquiring about using my work. If anybody contacts me about using any of my work, as long as it's non-commercial, I'd probably let themdo the thingwith it.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.560073984Z",
        "author": "RGClark",
        "date": "2012-02-10T12:33:01+0000",
        "id": "746b330b2313810a34ebb92daf5958c4",
        "post_id": "post-220366",
        "text": "T.Neo said:Nonsense. The upper stage is flying faster, hence it is more difficult to recover.\n\nRead the article closely.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.024672256Z",
        "author": "orb",
        "date": "2013-10-09T15:04:46+0100",
        "id": "41ac78839f64f4446bb80acb43e898f0",
        "post_id": "post-252110",
        "text": "Universe Today:Penny For Your Martian Thoughts: This Is How A Coin Looks After 14 Months On The Red PlanetA 1909 penny being carried by the Mars Curiosity rover is caked with dust on Oct. 2, 2013, after 14 months on Mars. Credit: NASA\/JPL-Caltech\/MSSS\/Planetary Science Institute\u200b",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.566057472Z",
        "author": "T.Neo",
        "date": "2013-10-23T00:20:22+0100",
        "id": "2114f356feffabfdb21e9c593d747364",
        "post_id": "post-220437",
        "text": "Why pay $54 million, for wasted payload capability, when you only need the $40 million single stage launcher?\n\nWhy pay $40 million for a single-stage launcher when a two-stager a fraction of the cost could do the same job just as well, if not better?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.458874368Z",
        "author": "Urwumpe",
        "date": "2010-04-29T15:04:29+0100",
        "id": "f59f16198366144cba64239cff58e0f7",
        "post_id": "post-219908",
        "text": "ar81 said:They seem too many.\n\nIt seems you are pretty wrong.http:\/\/earthquake.usgs.gov\/earthquakes\/eqarchives\/year\/eqstats.php",
        "thread_id": 14060
    },
    {
        "@timestamp": "2023-09-14T07:13:36.60707712Z",
        "author": "T.Neo",
        "date": "2010-09-03T13:33:26+0100",
        "id": "f225992583b4592b4bb8f208ab099eea",
        "post_id": "post-252945",
        "text": "Well, the acceleration is so low even at lowest ISP and highest thrust setting that structural loads from main engines are similar to loads from RCS thrusters so if the structural frame can withstand RCS firing so it can withstand main engines.\n\nActually it isn't an issue of being strong enough, it's an issue of reducing mass. So even if the spacecraft is under a very low acceleration, you'll be able to reduce mass by putting the main structural components under tension rather than under compression. :thumbup:Though at an acceleration of a 845th of a G, I think there are going to be navigation issues... TransX and IMFD don't deal well with low accelerations.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.611645696Z",
        "author": "Izack",
        "date": "2010-05-06T05:15:25+0100",
        "id": "60dfe88ad9dd840a55a45e4e89ce3459",
        "post_id": "post-220709",
        "text": "This is sort of random, but what is the best way of controlling a stack? So far I've been using the Tranzit, and it does a superb job (very very slow turning, though.) It even uses its RCS properly to rotate the whole stack, not just itself. However, is there a better way to do this? Perhaps more than one service module (Tranzit)? Is this where Vessel Stack could come in handy?Also, I still haven't managed to get the NERVA in: game always fails to load saying there's no vessel class called 'nerva2'.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.481584896Z",
        "author": "ar81",
        "date": "2010-04-29T23:29:52+0100",
        "id": "323f93528f79f33707599499ab3fb922",
        "post_id": "post-219965",
        "text": "The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector. Part of its overall charter is to help forge productive links between the electronic game industry and projects involving the use of games in education, training, health, and public policy.Serious games initiativeUSA Today:Movement aims to get serious about gamesIt looks like somehow Orbiter is a \"serious game\".:cheers:",
        "thread_id": 14067
    },
    {
        "@timestamp": "2023-09-14T07:13:36.61827072Z",
        "author": "Thundersnook",
        "date": "2010-09-02T22:59:31+0100",
        "id": "ac1544cb03cc8836c1ed783871817393",
        "post_id": "post-253008",
        "text": "I would love to hear the answer too, because in a Soyuz manuall I 've been advised to do the deorbit burn at 170(or so) degrees from the Landing-Place, but neither Base-Sync-MFD nor Map-MFD could give me that information:(",
        "thread_id": 16339
    },
    {
        "@timestamp": "2023-09-14T07:13:05.628945664Z",
        "author": "Izack",
        "date": "2010-05-14T21:16:03+0100",
        "id": "29a99df710d3085430a7c8cd0c7c89e8",
        "post_id": "post-220864",
        "text": "[removed]Edit:I have no idea what I was thinking. Not to self: don't go on forums when overtired and severely stressed.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.568080128Z",
        "author": "RGClark",
        "date": "2010-05-03T09:50:02+0100",
        "id": "ce0090a49711a1533db1b5e8bd475886",
        "post_id": "post-220096",
        "text": "Urwumpe said:Gravity losses depend on trajectory and burn time, not propellant density. This is a fallacy. Only because most rockets with high propellant density also have a short burn time (solids!), this can backfire for SSTOs...\n\nI agree this is counter intuitive. And the reason behind it is even more counter intuitive: it's because the gravity loss isreducedby using a lower Isp propellant. Since dense fuels have a lower Isp than hydrogen, their gravity loss will be reduced.Here's one explanation of this effect:Hydrogen delta-V (Henry Spencer; Mitchell Burnside Clapp).http:\/\/yarchive.net\/space\/rocket\/fuels\/hydrogen_deltav.htmlHere's a simplified case that makes it believable. The gravity loss occurs when the vehicle is traveling vertically to achieve the necessary altitude for orbit. This is done with orbital rockets by getting to some particular vertical velocity component so that the rocket's momentum will allow it to coast in the vertical direction to reach that altitude. The rest of the trip after the vertical portion is used to make the horizontal thrust needed to get to the necessary tangential velocity for orbit.So in this simplified case I'll just look at the case where your rocket only needs to get to the needed vertical speed for the altitude for orbit, say 1,400 m\/s, not to achieve orbital velocity. Suppose now you have two vehicles one hydrogen-fueled the other kerosene or other dense propellant fueled. Let them both have the same liftoff thrust\/weight ratio, say, 1.4. Note that because the dense propellant has a lower Isp its mass ratio will be higher than the hydrogen to get to the same velocity, so it will have a higher propellant load.Then near the end of the trip when most of the propellant is burned off, note that the dense propellant vehicle will have a higher thrust\/weight ratio than the hydrogen one because its thrust needed to be several times higher compared to its dry mass because of the higher initial propellant load. This turns out to be the case through out the trip after the initial liftoff: the acceleration will be greater for the dense propellant vehicle. Therefore its gravity loss will be reduced because the time of the vertical trip is reduced.Here's another way of seeing the needed burn time will be smaller for the dense propellant case. Recall that the thrust of a rocket is (thrust) = (propellant flow rate)x(exhaust velocity). We know there will be a greater amount of propellant for the dense case compared to the hydrogen case. So the thrust will have to be proportionally larger as well, and so the propellant flow rate will also need to be greater.Now since the flow rate for the dense propellant will also be higher does that mean they will both burn up all their fuel in the same length of time? The key point is they won't. The dense propellant vehicle will burn up all its fuel in a shorter period of time (we're still looking at the simplified case of only looking at a vertical trip to 1,400 m\/s.)The reason for this is because of that exhaust velocity term in the equation for thrust. If the propellant load is some multiple times that of the hydrogen case the thrust will have to be similarly multiply times higher. But the increased propellant flow rate that gives that multiple times greater thrust will have to behigherthan the multiple of the amount of greater propellantbecause that exhaust velocity term is smaller. For instance if the dense fuel thrust has to be, say, twice that of the hydrogen case, then the propellant flow rate will have to bemore than twice as greatto make up for the lower exhaust velocity term.This means the length of time for the dense case to burn up its fuel will be shorter, resulting in a reduced gravity loss. The actual scenario for an orbital flight where there is also a horizontal thrust portion is only slightly more complicated but it also leads to the conclusion the gravity drag is reduced for the dense propellant case.If you want to see an equation that expresses the idea the acceleration is greater for the dense propellant case, even with the same initial T\/W ratio, see equation 4 on page 14 here:A flexible reusable space transportation system.by Dr. Steven PietrobonJournal of the British Interplanetary Society.vol. 53, pp. 276-288, May\/June 2000http:\/\/www.sworld.com.au\/steven\/pub\/nsto.pdfBob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.139149312Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-31T17:04:51+0100",
        "id": "732664179436bab357d17ae7e97d551a",
        "post_id": "post-252283",
        "text": "NASA TV Video: \"Shuttle Astronaut Bill Lenoir Dies\".\u200b",
        "thread_id": 16277
    },
    {
        "@timestamp": "2023-09-14T07:13:05.652445184Z",
        "author": "Urwumpe",
        "date": "2010-06-12T14:06:15+0100",
        "id": "329e47ecc9c0439c69c679130a496a03",
        "post_id": "post-221053",
        "text": "Ashaman42 said:As for engines I've been pottering at a cargo lander\/lifter and am leaning towards a methane\/Lox engine. Whilst methane and LH2 are both able to be made in situ it seems that methane is easier to store.\n\nYes - I would prefer slush hydrogen as fuel for the interplanetary craft and methane\/LOX for the smaller vehicles... not as powerful, but denser.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62300288Z",
        "author": "Columbia42",
        "date": "2010-05-11T02:17:29+0100",
        "id": "58ed4361f61468be3198b0e41c1f07ee",
        "post_id": "post-220807",
        "text": "I think contacting NASA is a great idea (anyone got their email:lol:)However if we want to do that I think we should build our Mars mission out of (semi) existing technology (otherwise why would NASA be interested?) To this end I propose something like the Mars DRA 5.0 plan I posted earlier. (I know it's somewhere around here. Urewumpe is right about the post count getting huge). I have already developed an Ares V rocket and I think Cymrych is working on some other vehicles from that document.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.608972288Z",
        "author": "Sky Captain",
        "date": "2010-09-04T00:26:51+0100",
        "id": "20d3220f81d1b6f7670c5480ce26f95c",
        "post_id": "post-252960",
        "text": "I just made it to Jupiter in ~6 months with half of the propellant remaining. I used IMFD, IEAT, Attitude hold and stock orbit mfd's. Main problem with IMFD is that it don't allow higher than 10 time acceleration when in autoburn mode so at high time accelerations you have to do the burn manually and manage attitude with IEAT or attitude mfds. Otherwise IMFD worked fine for my 1,5 month long ejection burn.And what if something goes wrong with the reactors?:pI would think that a problem with one of the nuclear reactors would be a much more urgent issue than a problem with one of the engines. If one engine goes kaput, the other engines can compensate (you have 5.) If one of the reactors undergoes meltdown, you lose the ship.\n\nA competently engineered reactor would have multiple layers of protection to prevent meltdown and even if it somehow suffers meltdown it shouldn't cause serious damage to nearby reactors or other systems.No... to point the z+ translation thrusters backward requires no extra propellant.\n\nHow? If you want to do pitch or yaw maneuver you have to fire pitch or yaw thrusters and also linear ones in the same time to put the structure under tension.---------- Post added at 02:26 AM ---------- Previous post was at 02:25 AM ----------Polaris said:Is this going to have onboard \"cryo\" modules?\n\nCurrently it's basic spacecraft3 vessel so there is no simulation of various systems.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:04.816778496Z",
        "author": "orb",
        "date": "2010-04-26T16:55:52+0100",
        "id": "d46c0488845ba5ab9ff5fd848d519498",
        "post_id": "post-219354",
        "text": "I don't understand how avoiding contact will prevent them from finding us. Did Native Americans send any messages to Europeans, before Europeans came to America? If aliens are interested in Earth or humans, they will eventually come here anyway.news.bbc.co.uk said:Prof Hawking thinks that, rather than actively trying to communicate with extra-terrestrials, humans should do everything possible to avoid contact.\n\nWe should stop our own expansion, stop sending probes, deorbit all satellites, hide ourselves in vaults (the best on Earth, Moon, Mars, and maybe some other bodies, so we have some extra space for future), so aliens won't notice and find us, and enslave us, when they look at Earth either passively or actively while trespassing through our system, after they caught our earlier radio transmissions, before we stopped all high-frequency radio communication.Ghostrider said:Because it reduces the stress on the SFX, make-up and costume departments.\n\n:rofl:",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:04.886546432Z",
        "author": "tori",
        "date": "2010-04-28T21:25:31+0100",
        "id": "b665d49bb9b78a151c08a625dc607265",
        "post_id": "post-219463",
        "text": "Trusses are an engineering miracle - they're very light, cheap, and as long as you keep the load vector pointed straight down their axes*, they're also very, very strong in compression. A flimsy looking truss can hold itself and tons of load. Since spaceships tend to be linear and accelerate in the direction of the longest dimension, a truss comes as a natural solution for a backbone.* if you don't, you're inducing a torque on the truss, which is something they can't handle (e.g.that's how a radio tower behaves when you cut the guy wires)",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:35.73276032Z",
        "author": "llarian",
        "date": "2011-12-11T19:09:33+0000",
        "id": "ed99db23b712606a4b915e0fe6a3864e",
        "post_id": "post-251337",
        "text": "Mass, size, power source, sophistication of instrumentation, depth of probe, ... Take a look at the mission synopsis.dgatsoulis said:What sets Curiosity apart from other Mars Rovers? - YouTube\n\n",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.574705152Z",
        "author": "MaverickSawyer",
        "date": "2015-05-29T18:07:23+0100",
        "id": "d9db34f65d4483d8e32a02a3b018c3be",
        "post_id": "post-220502",
        "text": "RGClark said:The Wikipedia page on the Titan II is confusing but actually it did usetwoLR-87's on the first stage. So your entry for the thrust is actually the correct one for the two engines used. I already mentioned at least one version of the Titan II only had a dry mass for the first stage in the 4,300 kg range.\n\nCorrect. The LR-87 family was never used in a single engine installation, so most people reasonably assume that it's a two-chamber engine and give the specs for it in the Titan configuration. This tends to include the mass of the gimbals, actuators, structural frames, and the shared turbopumps that were used in this format.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.091110656Z",
        "author": "Izack",
        "date": "2013-12-17T16:18:20+0000",
        "id": "6187f88d75ece24f5e1cc9979e16ade4",
        "post_id": "post-219595",
        "text": "Keith said:Huh? You have got me looking for them, now. :lol:\n\nThey're littered across the sky, but probably just caused by scanning.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.762565376Z",
        "author": "Fabri91",
        "date": "2012-07-20T07:53:45+0100",
        "id": "8ecaa651c58f750adda71df867ede69c",
        "post_id": "post-251408",
        "text": "Yes, but there has been a problem with one of Odyssey's gyro wheels.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.640328704Z",
        "author": "Bj",
        "date": "2010-05-21T05:18:09+0100",
        "id": "9a49baa7a9945eb14765b5ad22d6ccff",
        "post_id": "post-220947",
        "text": "Urwumpe said:http:\/\/iaaweb.org\/iaa\/Scientific Activity\/Study Groups\/SG Commission 2\/sg22\/sg22finalreportr.pdf\n\nWow, quite a few new concepts to go through. I really wish I am taking physics now,:)Alright, I was going to ask about if we really needed artificial gravity, but now looking at the consequences of not having artificial gravity, I changed my mind:)The article says;Indeed, the physiologic responses to continuous exposure to anything other than 1 G are unknown.\n\nI wish they never canceled the CAM...The article goes on to 'Continuous Artificial Gravity Questions.' Maybe this could be a goal of our 'scientific research' on Mars;)...So just making sure I understand Coriolis right, if the astronaut stands\/shifts\/moves, it alters the feeling of gravity or force dependent on distances from the center, direction of the movement and velocity of the movement.This is obviously undesirable since the feeling of gravity will change because of the small(er) distances we have to work with, and will cause space sickness.Urwumpe said:For the MSS - The maximum long-term spin-rate for producing artificial gravity without critical Coriolis force is 6 rpm, and since I assumed in the hab design that it gets such artificial gravity during Mars-Earth transfer (only short phases of micro-gravity), this means the minimum distance from rotation axis to Hab bottom is 12.6 meters. If we use a longer radius, the differences in artificial gravity become less, and we can use even smaller rotation rates.Thus a long boom like structure would be optimal in the MSS design. If we want only 10% variance in artificial gravity between top and bottom of the hab, the length would have to be 126 meters...it scales linear.\n\nI am assuming your meaning a station design like on page 14, and I take it you don't think a simple small module where the astronaut can lay in, (say when sleeping for 8 hours a day) so the astronaut will not move and more or less sit in a mummy bag and be mostly immobilized will be suitable for long duration trips, let alone Mars journeys.The only problems I can foresee, is;1. Additional fuel for start\/stopping rotation2. Ability to make fast rotations ie, is RCS good enough so we don't spend hours trying to get up to speed?Side questions:Where do you find those kind of articles?I am going fromthis... how did you figure out those figures?:eek:wned:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.650257408Z",
        "author": "fireballs619",
        "date": "2010-06-11T03:03:10+0100",
        "id": "12683c5e9a03833633c5bd6983444bc6",
        "post_id": "post-221032",
        "text": "I noticed in the wiki we have the need for 52 different textures for elements, none of which have developers. I have almost no texturing skill so i can't volunteer, but do we really need all of those?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.789607936Z",
        "author": "orb",
        "date": "2011-03-19T01:06:07+0000",
        "id": "a9abab09a761d35e756b36f9cb40e2f3",
        "post_id": "post-251139",
        "text": "NASA\/ NASA JPL:Madrid Event Marks Spain's Role in Next Mars MissionMarch 17, 2011Spain is providing a key science instrument and the high-gain antenna communication subsystem for NASA's Mars Science Laboratory mission, on track for launch this year.At a small ceremony held March 17, 2011, in Madrid, representatives of the United States and Spain signed an agreement for cooperation on the mission. Signers included Alan D. Solomont, U.S. ambassador to Spain; Arturo Azcorra, director general of Spain's Center for the Development of Industrial Technology; and Jaime Denis, director general of Spain's National Institute for Aerospace Technology. Spain's Minister of Defense Carme Chacon Piqueras and Minister of Science and Innovation Cristina Garmendia Mendizabal were also present.Click on image for details\u200bSensors on two finger-like mini-booms extending horizontally from the mast of NASA's Mars rover Curiosity will monitor wind speed, wind direction and air temperature. Image credit: NASA\/JPL-Caltech\u200bThe Mars Science Laboratory instrument provided by Spain is the Remote Environmental Monitoring Station, which will measure daily and seasonal changes in weather using sensors on the mast, on the deck and inside the mission's rover. The rover's high-gain antenna will send and receive communications directly between the rover and Earth, using X-band radio transmissions.The mission's rover, named Curiosity, is currently in vacuum-chamber testing at NASA's Jet Propulsion Laboratory, Pasadena, Calif., where it is being built and tested. This is part of preparation for launch during the period Nov. 25 to Dec. 18, 2011, and landing on Mars in August 2012. Its 10 science investigations will assess the modern environment of the landing area and clues about environments billions of years ago.{...}NASA\/ NASA JPL:Next Mars Rover Gets a Test Taste of Mars ConditionsMarch 18, 2011A space-simulation chamber at NASA's Jet Propulsion Laboratory, Pasadena, Calif., is temporary home this month for the Curiosity rover, which will land on Mars next year.Tests inside the 25-foot-diameter chamber (7.6-meters) are putting the rover through various sequences in environmental conditions resembling Martian surface conditions. After the chamber's large door was sealed last week, air was pumped out to near-vacuum pressure, liquid nitrogen in the walls dropped the temperature to minus 130 degrees Celsius (minus 202 degrees Fahrenheit), and a bank of powerful lamps simulated the intensity of sunshine on Mars.Images of Curiosity in the chamber just before the door was sealed are at:http:\/\/photojournal.jpl.nasa.gov\/catalog\/PIA13805andhttp:\/\/photojournal.jpl.nasa.gov\/catalog\/PIA13806.Click on images for details\u200bThis image shows preparation for one phase of testing of the Mars Science Laboratory rover, Curiosity. Image credit: NASA\/JPL-Caltech\u200bThis image shows preparation for March 2011 testing of the Mars Science Laboratory rover, Curiosity, in a 25-foot-diameter (7.6-meter-diameter) space-simulation chamber. Image Credit: NASA\/JPL-Caltech\u200bOther portions of NASA's Mars Science Laboratory spacecraft, including the cruise stage, descent stage and backshell, remain in JPL's Spacecraft Assembly Facility, where Curiosity was assembled and where the rover will return after the simulation-chamber tests. In coming months, those flight system components and the rover will be shipped to NASA's Kennedy Space Center in Florida for final preparations before the launch period of Nov. 25 to Dec. 18, 2011.The mission will use Curiosity to study one of the most intriguing places on Mars -- still to be selected from among four finalist landing-site candidates. It will study whether a selected area of Mars has offered environmental conditions favorable for microbial life and for preserving evidence about whether Martian life has existed.{...}",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.657035776Z",
        "author": "PhantomCruiser",
        "date": "2010-05-02T21:28:35+0100",
        "id": "9134b033c151f996f6ff424b01602b78",
        "post_id": "post-220566",
        "text": "Here's some ideas for landing sites.[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3955\"]Columbia Hills and Spirit landingsite for MER-2003[\/nomedia][nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3952\"]Ausonia Mensa[\/nomedia]There is always Olympus... I'd assume we'd get rid of the default Olympus base?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.566755328Z",
        "author": "Sky Captain",
        "date": "2013-11-18T17:57:04+0000",
        "id": "31639423239f8ea25c27ca4f7db118cd",
        "post_id": "post-220445",
        "text": "If first stage can do SSTO then adding cheap and crude second stage will probably double the payload capacity and allow to launch payloads to higher orbits which SSTO could not do.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.864976896Z",
        "author": "Ark",
        "date": "2012-08-06T06:16:34+0100",
        "id": "61c6a0df966551bc33ebfe11a89bb1be",
        "post_id": "post-251546",
        "text": "Attitude Control is taking cell phone pics.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.08753664Z",
        "author": "Artlav",
        "date": "2012-04-27T14:35:29+0100",
        "id": "dffd3048fa6f16c176c55a624208bec5",
        "post_id": "post-219568",
        "text": "Something cool on it's own.A view of a park, 150MP, 8Mb.Regular camera, NIR.http:\/\/orbides.1gb.ru\/etc\/park_150mp.jpgIn there you can see my my camera in the wild, taking a picture:I've finally sorted out last set of problems with noise and instability in 3.4um imaging, and wanted to take a good full resolution picture in a new location.But the picture kind of fizzled - loose wire.Back home, some quick fixing and testing shown the capability restored:And a full resolution test picture followed - the same boring view from the window, upper MWIR band.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.610290944Z",
        "author": "supersonic",
        "date": "2010-05-02T19:25:53+0100",
        "id": "04ae8076186add3b2d82b18b9dc6e27a",
        "post_id": "post-220537",
        "text": "Ok, social group started here:http:\/\/orbiter-forum.com\/group.php?groupid=43",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.984211968Z",
        "author": "Keatah",
        "date": "2012-08-11T19:17:30+0100",
        "id": "b95c42ac493ec8999aa5cdd7e4ab49e2",
        "post_id": "post-251807",
        "text": "The send-you-name-to-mars pr thing --http:\/\/marsprogram.jpl.nasa.gov\/msl\/multimedia\/interactives\/learncuriosity\/index-2.html",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.608737024Z",
        "author": "PhantomCruiser",
        "date": "2010-05-02T14:05:18+0100",
        "id": "31f62a6ec7b6165c61b98b107b94b2f0",
        "post_id": "post-220527",
        "text": "TheEyes said:I'll fly the Arrow!! Me! Pick Me! Pick Meeeeeeeeeeee!!!\n\nCan you fly itwithoutwarp drive yet?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.079163136Z",
        "author": "Andy44",
        "date": "2010-07-12T05:38:36+0100",
        "id": "231f167e13278f1ae0400eb1a6633e9d",
        "post_id": "post-219517",
        "text": "That's awesome, George! I especially like the airplane trails in the Germany video:http:\/\/www.spacelapse.net\/en\/Milkyway_Timelapse_Videos\/Welzheim_Observatory.htmlI have seen some amazing photographs taken in the American Southwest from inside caves showing the walls of the cave as well as the Milky Way outside in the sky. I wish I knew how to do that!---------- Post added 07-12-10 at 12:38 AM ---------- Previous post was 07-11-10 at 04:31 PM ----------BTW, here's an idea to build the world's biggest pinhole camera in space to take actaul photographs of extrasolar planets:http:\/\/www.astrobio.net\/pressrelease\/1226\/pinhole-camera-to-image-new-worldsIt would involve a shade with a 10m pinhole aperature and a second, trailing space vehicle many miles away which would carry the light sensor and act as a synthetic focal plane.This was 2004; I wonder if this idea still lurks somewhere. I'm tempted to post it in the addon request forum.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.096903168Z",
        "author": "Scrooge McDuck",
        "date": "2008-05-27T00:08:44+0100",
        "id": "0e77eb6dca60d5b02913b5f0929e475f",
        "post_id": "post-69022",
        "text": "Thanks for the commentsreverend said:Wiring them in series will do the trick, however you'd need to use a perfect size battery. [..]Once one ignitor breaks there's no more current to the other ignitors.\n\nPeoplehereuse a parallel setup for that particular reason, I can imagine the change of failure in a series wiring will be larger because of this problem... So I'm a little bit confused what should be the best. I almost can't imagine that wiring them in series will even work, but apparently it does.Just make sure you have a guide stick long enough so that 1) all motors have time to ignite, and 2) you have enough velocity to maintain it's own stability.\n\nAh ok, but do you mean that the ignitors have longer cables so they can be lifted a little while the rocket is guided but not simultaneously ignited?About the Held-1000 engines; yes there are some different specifications on the internet about what class they are, but they actually do burn for about 5 seconds!Durchmesser : 15,2mmL\u00e4nge 94 mmGesamtimpuls: 7,25 NsSchubdauer: 5,5 sVerz\u00f6gerung: keineAussto\u00df: jaregards,mcduck",
        "thread_id": 1627
    },
    {
        "@timestamp": "2023-09-14T07:13:05.558864384Z",
        "author": "RGClark",
        "date": "2012-01-09T22:57:36+0000",
        "id": "0c40e398b2f5e8eebfa9313ff666dada",
        "post_id": "post-220352",
        "text": "T.Neo said:At least some people seem to believe that it is possible to augment already existing engines, but as I understand it the practicality (or downright possibility) of doing so depends on the engine.Also, it would not just be a \"hurz i just bolted this TAN thingy on mah engine lulz it works now betterer\" excersise, but still far, far easier than building some sort of zombie aerospike as you suggested (if said zombie aerospike is possible at all).So I take it aerospikes do improve vacuum ISP performance (i.e. higher ISP for chamber pressure)? I think I understand it more clearly now...Such as?\n\nI was including the TAN among the possibilities that might be adapted more easily than the aerospike to current engines.The expansion-deflection nozzle Skylon was planning on might be another, but I've heard conflicting opinions on its effectiveness.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.586896896Z",
        "author": "Urwumpe",
        "date": "2011-09-17T16:00:55+0100",
        "id": "81c8f5ee5afa8abcfecbbc3ecb841d34",
        "post_id": "post-220254",
        "text": "RGClark said:No offense, but he's a professor and the chairman of the dept. of aerospace engineering at the University of Maryland. I trust you will not be offended if I take his opinion more seriously on the issue than others.\n\nIf you like to be argued by authority, fine. But if you are unable to talk to me like to a sentient being and don't have better arguments than \"it is so because this professor said so\", you might already have noticed that I am not impressed at all.My personal experience with professors tells me that preparing lectures is not always very high on their schedule, and even the better ones often like to use one set of lecture compatible models done in a week over researching better models in a year.Also, if I would be professor (which I am really not, but how could you tell if I don't tell you so), would my argument then become automatically better than the argument of somebody else who is not?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.435970048Z",
        "author": "Tex",
        "date": "2010-09-01T04:15:30+0100",
        "id": "e9ba8b833091ee093d0bc7d50caea6c8",
        "post_id": "post-252526",
        "text": "Hartmann said:It means that the sky now can show the milk way and nebulas ??\n\nhttp:\/\/www.youtube.com\/watch?v=X7nwp8C8l3Q:thumbup:",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.559686656Z",
        "author": "T.Neo",
        "date": "2012-01-11T17:54:31+0000",
        "id": "a4a5fc7a0a323aa72f9f857b78f58186",
        "post_id": "post-220360",
        "text": "Also, try using your TAN concept for the Falcon 9 engines with a reasonable vacuum thrust and Isp on Schilling's launch performance site. What do you get for the payload of the SSTO?\n\nI never suggested an SSTO, I suggested a modification to the current TSTO.Running the numbers through the Schilling launch calculator would be pointless because the numbers would only be a guess.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.487391232Z",
        "author": "Urwumpe",
        "date": "2010-04-30T15:24:08+0100",
        "id": "0232b5570c6e6589e79303b777835fad",
        "post_id": "post-219990",
        "text": "Is that a problem? I think starboard and port are less confusing then left and right.;)Also, much more words in spaceflight actually come from geocentric astrology.",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:36.463761152Z",
        "author": "Xyon",
        "date": "2010-09-01T03:08:08+0100",
        "id": "983058406a75bcd1b8ae271b922b7c3b",
        "post_id": "post-252613",
        "text": "The manual is included in the packaged files within the \"Doc\" folder. It's called \"Orbiter.pdf\" - however, there are no install instructions per se, because it doesn't need to be installed. Simply unpack the files and play!As for addon management, I recommend JSGME, which can be found with all good search engines. It seems to work fine with Orbiter for me and gets the job done nicely.",
        "thread_id": 16313
    },
    {
        "@timestamp": "2023-09-14T07:13:05.562781184Z",
        "author": "RGClark",
        "date": "2012-07-07T08:06:56+0100",
        "id": "fcf6335cff88941b7bbe0855c150afea",
        "post_id": "post-220403",
        "text": "RGClark said:The increasing problem of space junk is getting greater discussion recently:Space junk at 'tipping point', now getting worse on its own.More collisions generate more debris, so more collisions.By Gavin ClarkePosted in Space, 2nd September 2011 11:18 GMThttp:\/\/www.theregister.co.uk\/2011\/09\/02\/space_junk_danger\/One company is planning on reusable in-space vehicles to refuel and service satellites. The Air Force favors this since this may also be used to tow inactive satellites out the way of operable satellites, thus reducing the problem of space debris:Article:World's First Space Gas Station for Satellites to Launch in 2015.by Clara Moskowitz, SPACE.com Senior WriterDate: 15 March 2011 Time: 06:03 PM ET\"Until now, satellites orbiting around Earth have been limited by how much fuel they carry onboard. Once those tanks run dry, the satellites die, sometimes languishing in space as uncontrollable debris that then poses the risk of colliding with other spacecraft.\"The new plan offers the potential not just to extend the lives of working satellites, but to help combat the growing space junk problem. The satellite, called the Space Infrastructure Servicing (SIS) vehicle, is designed not just to transfer more fuel into existing satellites, but to inspect, tow, reposition and make minor repairs to them.\"In addition to its tank of fuel, the refueling satellite will carry a robotic arm that can be used to grab onto satellites and tug at stuck solar array panels, for example, or attempt other minor fixes to broken parts.'This is a first-time-ever, huge, huge, huge event,' said Andrew Palowitch, director of the Space Protection Program, a joint project of U.S. Air Force Space Command and the National Reconnaissance Office, speaking at a National Research Council workshop on orbital debrislast week.\"Palowitch stressed that the ability to tow or refuel dead satellites in order to steer them out of the way would have a big impact on the growing problem of dangerous space debris clogging the crowded corridors of Earth orbit. [Worst Space Debris Events of All Time]'In the context of debris removal, this is the absolute best and absolute most fantastic new venture for the entire space community,' he said.\"The refueling satellite will be able to move dead spacecraft to what's called the 'graveyard orbit,' where they are high enough that they should not pose a risk to working satellites, or maneuver them low enough that they break apart in Earth's atmosphere.\"http:\/\/www.space.com\/11135-satellite-refueling-mission-space-debris.htmlThen the Air Force recognizes the usefulness of reusable vehicles, when they are in-space. However, the importance of reusable SSTO's is that they could also return these satellites to Earth for repair or salvage.Remember the old science fiction series Salvage 1:Salvage 1.Salvage 1 - Wikipedia, the free encyclopediaThe theme of the show was a small \"home made\" spaceship was used to return space junk to Earth. I used to think the show was quite implausible because the spaceship went all the way to the Moon and everybody \"knows\" it takes huge Saturn V sized rockets to do that.However, as I discussed in post#136small, low cost SSTO's are indeed possible. And it is a known fact that if you have refueling in LEO then an SSTO can go all the way to the Moon, land, take off, and return to Earth on that one single refueling. So in fact the idea of salvaging spacecraft or satellites from the Moon and\/or from GEO is feasible with SSTO's and on-orbit propellant depots.Then this provides another financial benefit for SSTO's for private developers and for the Air Force. Imagine being able to retrieve satellites, the largest of which can cost upwards of a billion dollars, for reuse or possibly for sale. This does though raise the question of what would be the salvage laws for space.\n\nHere's a link to the full pilot movie:A single stage vehicle that can travel to the Moon and back is possible now with standard chemical propulsion if you have orbital refueling:The Coming SSTO's.http:\/\/exoscientist.blogspot.com\/2012\/05\/coming-sstos.htmlBob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.611965696Z",
        "author": "Izack",
        "date": "2010-05-06T18:27:49+0100",
        "id": "8e31db0c04e7940df4110b92cd69109b",
        "post_id": "post-220713",
        "text": "Bloodworth said:While I agree with everything you've just said, part of simulating the tasks is the actual flights. How exactly THEY play out depends on where in their orbits they are, which is determined by the date. I have nothing against starting the mission in the present, I just thought it would be better to start at a later one. If there actually IS an issue with using later dates (actually STARTING at a later date, not simply time warping there) then it was a bad idea on my part and I will circular file the later date idea in a heartbeat.\n\nI suggest having a look-see atTHISpage, which has a list of dates and the distance of Mars from Earth at those dates (for oppositions and closest approaches.)2003 had a pretty close approach, comparable to many of the later dates.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.730228992Z",
        "author": "Urwumpe",
        "date": "2011-11-28T15:11:30+0000",
        "id": "dab8362a9faea59d62ad98a3eca858c3",
        "post_id": "post-251318",
        "text": "Arrowstar said:Assuming no early electrical\/mechanical failures on MSL during the science phase of the mission, how long can the rover run on its RTG?\n\nWrong question - a RTG does not fail instantly. It will slowly degrade and produce less power. In the best case, it can run for 60 years before its power output is half of what it was in the beginning, including the inevitable that the materials to convert the decay into electricity will slowly degrade.50% of the initial power might still be enough to power many experiments, maybe even drive if the drive system will survive that long.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.567917824Z",
        "author": "Urwumpe",
        "date": "2013-11-19T16:35:36+0000",
        "id": "95a73ec1c47a8bb1bce7c394e9e8a8ea",
        "post_id": "post-220454",
        "text": "50,000dollars per launch.... \"100 fold reduction\" to the Falcon 9, which then costs 5 million per launch - instead of the 50-60 million that he says in the beginning (which is still damn low - the older Delta 2 costs the same - bit the 60 million )...They should really get a guy to step on Elons feet when ever he starts talking about something involving numbers or math...That number would be enough money to just pay10 engineers for one week, without any spare parts or transportation costs. Ten times more would still be very low, 5 million would be a more realistic value if you have a good reuse ratio. If he would let Volkswagen of America assembly line workers handle the job, the $50,000 would be enough for 30 workers in a week.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.633045504Z",
        "author": "Izack",
        "date": "2010-05-19T02:05:51+0100",
        "id": "dc8d1823ae55ccb15e16b55ef1b1aeda",
        "post_id": "post-220903",
        "text": "Alright, I see your list now. Thanks, Bj. I'll get right on it. (Although, you may as well have just sent me a periodic table :lol:)I assume that, since it says 'static,' the cargo won't have to do anything (IE we're not keeping track of the quantity, only the mass of the cargoes)?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.97945344Z",
        "author": "N_Molson",
        "date": "2012-08-08T18:35:06+0100",
        "id": "77ea737ea2d119ad48ac193dbd08f2af",
        "post_id": "post-251776",
        "text": "Picture of the heat shield being dropped during the descent :",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.620203264Z",
        "author": "Bj",
        "date": "2010-05-10T03:02:41+0100",
        "id": "dff0c227ccfb4ed1da5fb5cab6cfe88c",
        "post_id": "post-220784",
        "text": "Bloodworth said:Here's a thought. Are the UCGO miners repackageable? I can't seem to get mine (no pun intended) to repack. If they become permanent once unpacked, then we will have to be VERY selective on where we place them, and we will still likely need to bring several of them with us.\n\nI don't know, is the [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4577\"]GDI MkI Miner.[\/nomedia]r packable\/unpackable? Add it to the wish list if it isn't. --or we can start working on our own miner. Whichever way I guess.:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.652724992Z",
        "author": "Urwumpe",
        "date": "2010-06-12T17:00:16+0100",
        "id": "a89564c69c6e535ff9b6553ca095b8ba",
        "post_id": "post-221056",
        "text": "Columbia42 said:One place where I think we could end up wasting fuel is on the hab module's engines. All that module needs to do is deorbit (for this we can use a small, solid fueled engine). As for taking off from the surface, I think we should avoid carrying that engine\/fuel (Some of the fuel can be produced in situ) down to the surface on the same flight as the hab module. Instead maybe we could leave room for some kind of detachable engine\/fuel tank on the hab module. This could be brought down seperately and attached on the surface in preperation for liftoff.\n\nYes, that is what I mean with the skycrane concept - have a separate propulsion module\/reusable shuttle, that lands the hab module by means of a long tether connection that permits some distance to the surface from the landing engine.What I don't yet have is a good way to return back to Earth, I am torn between using a Earth Return Vessel (ERV) that fits into the 40 ton landing envelope of the skycrane, and attaching a lighter crew module to the skycrane after landing\/refueling on Mars, that rendezvous with the interplanetary spacecraft in Mars orbit.The ERV would permit a direct return when combined with an inflatable habitat module, the second one would require less mass to be transported to Mars - essentially just a light cabin with a docking port.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.996186368Z",
        "author": "orb",
        "date": "2011-08-16T15:47:54+0100",
        "id": "e61f7c5d45cb4128ffccdc1d2327a1fb",
        "post_id": "post-251177",
        "text": "T.Neo said:I wonder why they have such strict clean-room protocols. Won't the thing just get dirty on Mars anyway? :lol:Maybe it's partially due to planetary protection.\n\nThey don't want to contaminate Mars with alien (Earth) life forms (yet).;)",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.625330688Z",
        "author": "Salun",
        "date": "2010-05-12T04:20:56+0100",
        "id": "8d634e347d59fb2b365e2e8a0015a760",
        "post_id": "post-220828",
        "text": "Well while I was at work I had a sort of brain storm involving the LOSPS. Rather than using say the Carina 2 satellites perhaps it would be more prudent to use the UCGO unfolding satellite. As the weight less and with a dedicated launcher or heavily modded one. Rather than one rocket. One launch one satellite. Hows about one Rocker one launch. 6 satellites. Which would provide an uninterrupted signal to base and back. Provide weather recon on the martian surface and act as a global martian Positioning system.http:\/\/www.orbiter-forum.com\/showthread.php?t=14057Case in point",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.654281728Z",
        "author": "Voyager",
        "date": "2010-06-13T13:41:03+0100",
        "id": "54033d1c089c54641b111ba7cc01f63f",
        "post_id": "post-221069",
        "text": "Perhaps, could we do what the Apollo men did? We launch a couple of missions that orbit Mars and then come back as well as testing the landing module in space. And perhaps we could launch the stack in stages. We launch the return engines, and supply modules to Mars orbit first. Then perhaps we could launch the science laboratory, the habitat module, the Earth-Mars Engines, and the lander. Perhaps during the next launch window, the Earth-Mars Engines, the return engines, a new habitat module, supply modules, and finally solar arrays, for powering the in orbit laboratory.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.008272896Z",
        "author": "RGClark",
        "date": "2012-11-08T12:15:52+0000",
        "id": "f3859bab00e48e89418f2f2b46fc450d",
        "post_id": "post-251991",
        "text": "I missed this story when it came out last month:Weather On Mars Surprisingly Warm, Curiosity Rover Finds.by SPACE.com StaffDate: 01 October 2012 Time: 07:00 AM ET\"If this warm trend carries on into summer, we might even be able to foresee temperatures in the 20s [Celsius], and that would be really exciting from a habitability point of view,\" G\u00f3mez said. \"In the daytimes, we could see temperatures high enough for liquid water on a regular basis. But it\u2019s too soon to tell whether that will happen or whether these warm temperatures are just a blip.\u201dhttp:\/\/www.space.com\/17828-mars-weather-curiosity-rover-discovery.html\n\nBob Clark",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.43244288Z",
        "author": "Usonian",
        "date": "2008-05-11T14:23:55+0100",
        "id": "8d9f503998461b1206328e4aa7b8a6ae",
        "post_id": "post-65192",
        "text": "My guess is that a \"humanitarian\" invasion will never happen.Does Burma have vast oil reserves (like the Middle East)? Does Burma's instability threaten to spill over into some portion of the \"1st World\" (like the Balkans?). Although I confess a shocking lack of geographical knowlege for this part of the world, I am pretty sure the answer to both questions is, \"No.\" There are no vital 1st World interests at stake in Burma.The recent efforts to aid Indonesia show that 1st World countries will act on purely humanitarian motives - no vital interests there, either. But Indonesia is an open country, and that openess allowed a tidal wave of shocking video images to flood 1st World TVs and PCs, which inspired most of the aid. I could see Americans supporting aid drops, unapproved by the Burmese government, right up until the first plane is shot down - or just shot at.Pre-emptive Warfare is bad policy, whether the motive is humanitarianism or hunger for oil. Why do people (especially Americans) continue to leap so quickly for a military solution?",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:05.085696768Z",
        "author": "FordPrefect",
        "date": "2010-09-13T18:49:02+0100",
        "id": "455a89baba8b8306fa2b9eb4ac35aeb5",
        "post_id": "post-219554",
        "text": "Cool video George! In the 2x time lapse part (00:21 to 00:23), you can clearly discern the Earth shadow approaching from the left. Nice!",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.035176704Z",
        "author": "orb",
        "date": "2013-11-14T20:55:07+0000",
        "id": "be76fe8e338c48a7e3e170028e78525c",
        "post_id": "post-252121",
        "text": "The Planetary Society Blog - Ken Herkenhoff:Curiosity Update: A stop at Cooperstown and a warm reset, sols 433-451",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.441388032Z",
        "author": "Hielor",
        "date": "2010-04-28T21:50:10+0100",
        "id": "964aa64ada60cdd07475029db975c4c0",
        "post_id": "post-219828",
        "text": "Zachstar said:Anyone here grab one of those new AMD 6 core CPUs yet? The silicon on those badboys is supposed to be far superior to my C2 Phenom II X3\n\nI looked at it and must admit to being tempted to switch to the red team after having been on the green team for the last several years, but some of the reviews\/benchmarks, especially for gaming, were less than glowing.",
        "thread_id": 14054
    },
    {
        "@timestamp": "2023-09-14T07:13:05.090848Z",
        "author": "ex-orbinaut",
        "date": "2013-12-17T13:52:55+0000",
        "id": "36239faadc01e260a8a386d41dfb8bcf",
        "post_id": "post-219593",
        "text": "statickid said:Oh is it the green lights?\n\nHuh? You have got me looking for them, now. :lol:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.50138496Z",
        "author": "Mandella",
        "date": "2010-09-01T23:59:50+0100",
        "id": "8d200345d8d544336071a39cebd83cc6",
        "post_id": "post-252713",
        "text": "Been using dropbox since it was in beta. It's great for quick sharing\/syncing all your non-sensitive files between not just your own, but with the computers of friends too. It's especially handy for quickly syncing files between multiple computers on a casual network. (Such as impromptu LAN parties.) *Very handy.*It's not the only solution for this type of task, nor even the best, but its ease of use means that it is my preferred option when working with my Liberal Arts Major friends.:)Now, the thing is if you are an uber geek you've already been running VPN and file sharing software for years and you'll have no use for this. But it's a great app for the more casual user base -- heck, it's even installable on an IPad!As for the security issue, I'll be kind and assume that dropbox is being erroneously equated with some shady peer-to-peer app. That is not its function at all. And as for the \"what if it just starts scanning your computer and uploading *anything it wants*!??\" -- well, the same could be said for any of the dozens (hundreds?) of instances of internet connected commercial software I have currently installed. Hell, even my virus checker could be doing that and I would not know it.But the thing is there are plenty of paranoid network geeks who constantly monitor their netflow to catch that sort of thing when it happens, and I try to keep up with the news. (And in fact, it does happen. As far as I know, the World of Warfare software still scans your machine for certain \"illicit\" apps, and that is one reason (among several!) that I will not play that game.",
        "thread_id": 16321
    },
    {
        "@timestamp": "2023-09-14T07:13:05.647784704Z",
        "author": "Voyager",
        "date": "2010-06-08T18:53:55+0100",
        "id": "58747a8d010b4c6b59fbcc2a006e929b",
        "post_id": "post-221012",
        "text": "Permission to set up a small orbital station?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.14717952Z",
        "author": "tblaxland",
        "date": "2010-04-28T04:33:05+0100",
        "id": "d14af64d5be2a1a784ba35b096e384f8",
        "post_id": "post-219656",
        "text": "cjp said:http:\/\/translate.google.com\/#auto|en|eeltI don't know, ...but did they do this check?\n\n:lol:Hielor said:Now...I haven't taken geography in a few years, but when did Chile move to Europe?\n\nI guess if you are going to cough up all the money, you can call it whatever you want.",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:13:36.6217856Z",
        "author": "Jax6213",
        "date": "2008-06-19T11:09:36+0100",
        "id": "af96b1c248cd2935e8c91740af4e56c8",
        "post_id": "post-69084",
        "text": "Okay! I found them. Thanks",
        "thread_id": 1634
    },
    {
        "@timestamp": "2023-09-14T07:13:05.665427968Z",
        "author": "Pablo49",
        "date": "2010-05-05T01:15:36+0100",
        "id": "bc26e2ea4da9eaaac345b82b6f1e81c1",
        "post_id": "post-220651",
        "text": "Agreed, at this rate, the stack will be too massive for the Nerva 2. Perhaps we can use one Nerva (with correct amount of tanks) to boost the stack to the moon, then ditch it Saturn IVB style and then do the moon-earth slingshot, and use the Stack's remaining Nerva to boost to Mars. A little complicated, but shouldn't be too hard. Have you tried to get the stack you are working on to eject towards Mars?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.163527424Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-28T22:16:05+0100",
        "id": "e4c492770ec8c3fc8ccde8f53cfa2f47",
        "post_id": "post-219671",
        "text": "Spaceflight Now: \"Latest cargo ship heads for International Space Station\".---------- Post added at 10:16 PM ---------- Previous post was at 10:12 PM ----------From ISS Daily Report for 28\/04\/2010:At the Baikonur Cosmodrome in Kazakhstan, the new cargo ship Progress M-05M\/37P was launched successfully today at 1:15 PM EDT on a Soyuz-U rocket. Ascent was nominal, and all spacecraft systems are without issues. Docking to the ISS at the DC-1 is planned for Saturday (1\/5) at ~2:35 PM. 37P carries 2395 kg (5280 lbs) of cargo, specifically: 870 kg (1,918 lbs) propellants, 50 kg (110 lbs) oxygen & air, 100 kg (220 lbs) water and 1375 kg (3,031 lbs) spare parts & experiment hardware.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:36.008159744Z",
        "author": "RisingFury",
        "date": "2012-11-02T20:21:47+0000",
        "id": "4edd98713b2997108b0f32fcef9facb6",
        "post_id": "post-251989",
        "text": "statickid said:those wheels have a surprising amount of dents in them!\n\nCuriosity's mass is 900 kg. On Mars, her weight is around 3300 N, which makes for around 550 N per each wheel, or equivalent to about 55 kg mass on Earth. That's like having 55 kg pressing down on her wheels with a rock that touches the wheels with the surface area of a pencil...It's tough to get the scale of the rover from the images, but this thing ain't no \"cute lil rover\" like the ones before.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.621958912Z",
        "author": "Urwumpe",
        "date": "2010-05-10T20:57:41+0100",
        "id": "314710c4f21ba82c168540b626d4ea94",
        "post_id": "post-220799",
        "text": "I think we should at least gather the alternatives in written form for having an overview of the concepts. Currently, we just brainstorm ideas, which is good, but it gets harder with the post count to keep the concepts together.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.427702528Z",
        "author": "jinglesassy",
        "date": "2010-04-28T16:16:25+0100",
        "id": "40bab0cc2ce226206e2a421774591ba1",
        "post_id": "post-219808",
        "text": "http:\/\/www.setiquest.org\/They are uploading all the raw data to that site and accepting code donations probably wont find any signals but still we can help find them if we are bored.",
        "thread_id": 14048
    },
    {
        "@timestamp": "2023-09-14T07:13:36.167869952Z",
        "author": "Hielor",
        "date": "2010-08-30T06:22:27+0100",
        "id": "e5f52ea821e47878e56d7ee4ecab5643",
        "post_id": "post-252314",
        "text": "jinglesassy said:Wow....TAKE THAT CORPORATE AMER.....CHINA!!!!!!!!!!!!\n\n...wut?",
        "thread_id": 16280
    },
    {
        "@timestamp": "2023-09-14T07:13:05.625571328Z",
        "author": "Pablo49",
        "date": "2010-05-12T04:55:37+0100",
        "id": "fd6af977246938fe51f0a05e457e4b94",
        "post_id": "post-220831",
        "text": "I was thinking about the UCGO satellites earlier. Never saw that adapter before. Great idea, Salun.I'm also against the aerobraking idea. I'd rather just use the stack's own engines and burn retrograde to get into orbit. If we are making our own fuel on the planet's surface, wasting fuel for orbit insertion isn't a big deal.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.560183552Z",
        "author": "T.Neo",
        "date": "2012-02-10T12:56:33+0000",
        "id": "9d950241338e348ef492390f912357f2",
        "post_id": "post-220367",
        "text": "I see nothing amiss there. Except this:Musk says he expects \"single-digit hours\" between landing and next flight, at least for the lower stages.\n\nMusk is nuts. :rofl:",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.478684416Z",
        "author": "Notebook",
        "date": "2010-10-01T10:33:07+0100",
        "id": "d6667d643ee132348fb8da628cf299b0",
        "post_id": "post-252657",
        "text": "Yes, more questions than answers!The orifice is interesting as you will get a pressure drop across it. Don't think i'll be able to work out the pressure on the other side of it unless we know the size?Wonder why they have a valve each side of the heat-exchanger? Redundancy, or control of pressure during startup? Did both valves open at the same time, or in some order?Think I'll try another approach, and see how much energy is getting to the heat-exchanger after its driven the turbo-pumps. I think i have a value for the gas-generator.N.",
        "thread_id": 16317
    },
    {
        "@timestamp": "2023-09-14T07:13:05.64579072Z",
        "author": "Urwumpe",
        "date": "2010-06-06T13:16:58+0100",
        "id": "a42b05326ed7c933947b4638a9dc5b53",
        "post_id": "post-220995",
        "text": "Voyager said:Anyway... Perhaps we should make a social group for this?\n\nOh:probe:! We already have one!http:\/\/orbiter-forum.com\/group.php?groupid=43What about you read the thread from the beginning... your ideas are not new, we are already way past LEO here.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.616243968Z",
        "author": "Urwumpe",
        "date": "2010-05-08T13:34:09+0100",
        "id": "4c0a7063e06b9aaca0dbaa5eb3358d42",
        "post_id": "post-220750",
        "text": "supersonic said:I vote Bj as the project manager.\n\nWho says that this job is democratically elected? Who shouts too loud gets the job, and all that comes with it: Gastritis, loss of hair, meetings, ties and even more meetings. And you'll realize how much time passed, when your young daughter tells you the next time you see her that she'll get married.Is always like that in spaceflight. If you are no convinced alpha (fe)male, don't even think about the job. You are only doing this as long as you swim on top of the wave, and for doing this job, you need to be convinced that you are the only person who can do it.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.608664832Z",
        "author": "Polaris",
        "date": "2010-09-03T22:48:50+0100",
        "id": "f56144451ae89c6d7490b99550c55dab",
        "post_id": "post-252959",
        "text": "Is this going to have onboard \"cryo\" modules?",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.660156928Z",
        "author": "Kveldulf",
        "date": "2010-05-03T19:24:42+0100",
        "id": "ba04931e6c3fda2e35f43b1eb54c20a2",
        "post_id": "post-220600",
        "text": "I love the idea of this. I'll toss my hat in as a pilot on this mission.When it comes to ideas about what ship to use, I personally vote for the Arrow as well. The stack idea is interesting, but then we'd need a lot of missions before we actually were able to do anything other then construction. Given that, we'd be running missions every other day or so, to get the ship built within a reasonable time-frame, and to keep people interested. If we don't get enough people together to do this, then the same... 5 people (for instance) would be flying, and that may not work with other people's schedules. As for me, I'd probably get burned out on Orbiter before the mission got out of orbit.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.785030912Z",
        "author": "mnagelvoort",
        "date": "2010-04-28T19:51:21+0100",
        "id": "d93e4f8b9bf81b60954e088454cd74e5",
        "post_id": "post-219323",
        "text": "I start the AMSO at stage 13, I can undock with ctrl-d. Do i need to set a target with Transx?, the moon landing sites are on the map but how do i tell transx to with a landing site? Or am i just totally lost -Can someone give me a step by step - thanks",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:13:36.234150912Z",
        "author": "MJR",
        "date": "2010-08-30T23:25:18+0100",
        "id": "361c5ab50194f40ec2e5d3b5bfbd976f",
        "post_id": "post-252369",
        "text": "Could you explain just a bit more? I am not sure what you meant.",
        "thread_id": 16289
    },
    {
        "@timestamp": "2023-09-14T07:13:05.662371072Z",
        "author": "Izack",
        "date": "2010-05-04T05:36:12+0100",
        "id": "9a89ec0af5dca1836a2d145d9d26957f",
        "post_id": "post-220621",
        "text": "Vessel Stack seems quite confusing to use (there are no instructions whatsoever) and a little buggy, but doable if someone can figure it out. I wasn't aware of it before, but if it works it could save some trouble.My only other qualm is that it's at least one less thing to do when we get there (build the station).If we're going to build a stack from scratch though, this would definitely be worth looking at.---------- Post added at 04:36 AM ---------- Previous post was at 04:32 AM ----------Bj said:I am guessing so, either that or we lug down all 40x cargo (what 4 at a time?) with an XR2\/DGIV. Or.... we develop some kind of heat shield platform similar toUMmu reentry packOnly it will hold 40x cargo. I wonder how difficult it would be to 'parashoot' it in. :shrug:\n\nOne great big Paracone. That's a good idea, actually. So long as it's just cargo in there, strapping it to a shield and dropping it in's not so bad at all. Not entirely safe if we're relying on that shipment for the astronauts' survival, though. (And that could be US if we're doing the UMmu thing :lol:)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.076448768Z",
        "author": "tblaxland",
        "date": "2010-06-30T04:35:01+0100",
        "id": "92bb41affd9fc8b7cdba7e63002220ce",
        "post_id": "post-219505",
        "text": "Another interesting perspective of the galaxy from APOD:http:\/\/antwrp.gsfc.nasa.gov\/apod\/ap100629.htmlThat page also links to some more cool fisheye photos:http:\/\/digital-photography-school.com\/15-fun-fabulous-fisheye-photos",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.632781056Z",
        "author": "orbitingpluto",
        "date": "2010-09-03T05:35:18+0100",
        "id": "0f431228d442334dbd11099b493b1636",
        "post_id": "post-253019",
        "text": "So there is three Buran addons at Orbit hanger: C[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=755\"]VEL-Buran[\/ame], [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2181\"]BURAN2[\/ame], and [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=458\"]Buran3.03Beta[\/ame]. The question is which is the best. I read on the forums that none are fantastic, and there seems to be a group of Orbinauts out there that have asked for a good Buran to use. I found that I can hook the stock Atlantis up to a Energia and if I squint it almost looks like a proper Buran... from about a km away.:lol: So thats what their competing with, and I would like it if people respond with comparisons between the stock Atlatis and the three Burans, as Atlantis could pretend to be a Buran and fly as one on a Energia. Although I tried Atlantis on a Energia and it works, I would like the thing Energia was built to use. For one thing, the Buran doesn't have to lug around those darn SSMEs...",
        "thread_id": 16342
    },
    {
        "@timestamp": "2023-09-14T07:13:04.824120064Z",
        "author": "jedidia",
        "date": "2010-04-29T20:17:01+0100",
        "id": "e274b8f75c66473f098085a4b51c5d11",
        "post_id": "post-219427",
        "text": "History always could have happened differently, but it happened like it happened.\n\nit allways repeats itself too... Let's say we become a species able to travel the stellar void, and happen upon a technologically inferior society. I don't think the story would end much differently as it ended in america (provided they have something of interest). It is a logical conclusion that the same might be possible if a superior race happens uppon us.Of course they would most probably be more advanced sociologically (lest they would have blown themselfes up with their antimatter-tech or whatever insane energysource brought them here), but I don't know how far they would have been able to overcome the \"we\/the others\" scheme on a species-to-species basis. A lot might hinge on wheather we are the first alien civilisation they happen upon or not. If yes, they might be just as much at a loss about what to do as we are... just that they sit on the longer lever, and the safety of your own species always comes first.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.620291328Z",
        "author": "supersonic",
        "date": "2010-05-10T04:44:21+0100",
        "id": "5e7a73b21afe1b52128abff9737799ab",
        "post_id": "post-220785",
        "text": "I haven't downloaded it but I don't think it is.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.924797696Z",
        "author": "Urwumpe",
        "date": "2012-08-06T06:57:08+0100",
        "id": "72495cd484cbed662bcd1517b60c38b2",
        "post_id": "post-251648",
        "text": "Keatah said:In any case, machines have better capaiblities than a man in a space suit. Time is too limited for people on EVA. Whereas a machine is on 24\/7 eva..!\n\nAnd humans do way more on a single hour of EVA than all unmanned probes together in years.Curiosity will travel 200 meters per day and that is one epic number for a unmanned rover. On Apollo 17, the astronauts traveled 21 miles or 34 kilometers in three days of EVA.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.52832384Z",
        "author": "Urwumpe",
        "date": "2010-05-02T20:37:40+0100",
        "id": "1ba76b5e758085e35213351514ef2ab0",
        "post_id": "post-220066",
        "text": "jinglesassy said:Since when has there been an automated soyuz?\n\nPretty often:http:\/\/en.wikipedia.org\/wiki\/Soyuz_TM-1",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:05.620465664Z",
        "author": "Ashaman42",
        "date": "2010-05-10T06:39:08+0100",
        "id": "966ff92a28b284210ff665701079cf10",
        "post_id": "post-220786",
        "text": "The miner isn't repackable as of yet. I can certainly have a look and see if I can make it so.Will try and get the ore mill finished in the next couple days and shouldn't take long to rejig the miner.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.977884928Z",
        "author": "MattBaker",
        "date": "2012-08-08T07:49:15+0100",
        "id": "9e7b1d0dbd66c7d1385618beb24f2ba0",
        "post_id": "post-251765",
        "text": "Ripley said:Me too. And how big is Gale.\n\nAccording toNASAits 154 kilometers in diameter.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.55023744Z",
        "author": "Sky Captain",
        "date": "2010-05-02T17:57:13+0100",
        "id": "1680ed67e670dd7f99fa0610e719cd13",
        "post_id": "post-220091",
        "text": "In SSTO application you could also eliminate the intertank structure and choose a design with common bulkhead between LOX and LH2 tanks to further reduce weight. Also you could eliminate the pointy nose and make the front section standard cylindrical shape to save even more weight and make putting a payload on it easier.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.663799296Z",
        "author": "Pablo49",
        "date": "2010-05-04T18:51:13+0100",
        "id": "017c0e51ee7e43bcf8ac8edb078da37a",
        "post_id": "post-220636",
        "text": "Once we have a definite name, I`ll whip us up a mission patch. I`ll probably wait until we get a more finalized stack, so I can include it. I have a few ideas going.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.00204416Z",
        "author": "N_Molson",
        "date": "2012-09-14T10:11:42+0100",
        "id": "cd2fb99f67f1da6b9356d4b29b74fff0",
        "post_id": "post-251928",
        "text": "Excellent pics ! :thumbup:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.57665536Z",
        "author": "Urwumpe",
        "date": "2011-03-05T22:46:10+0000",
        "id": "7bff765c65e24781eb7cc68d03e9c364",
        "post_id": "post-220134",
        "text": "RGClark said:That is correct. I didn't give enough detail in what way it could become a SSTO.Basically, what I'm saying is that a vehicle of about twice the scale of the X-37B and using kerolox propellant or other dense hydrocarbon could be SSTO.\n\nstill not enough. You need something with about triple the energy density of Hydrazine. That is not just a higher specific impulse, but also a higher density of the fuel as hydrazine, and that is not kerolox. At the same density, you would need 5400 Ns\/kg specific impulse, which is currently not possible. For getting into the range of kerolox, with 4300 Ns\/kg at vacuum (using a high-pressure, high expansion engine), you would need 25% higher density of kerolox over hydrazine. and hydrazine has roughly the density of water.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.4542016Z",
        "author": "Chupacabra",
        "date": "2008-05-11T22:33:54+0100",
        "id": "6b2b6e156f7526b247e16c75c31af47f",
        "post_id": "post-65216",
        "text": "Linguofreak said:I do wish myself though that there was something like docking MFD that worked even without one of the ships being equipped with a dock\/transponder\/etc.\n\nTry this;)silent_protagonist said:Attitude MDFshould be just what your looking for. In target relative mode it will display your relative velocity to whatever target you choose ( both vessels or planets\/moons) in three axes, and allow you to null velocity in each.\n\n",
        "thread_id": 1406
    },
    {
        "@timestamp": "2023-09-14T07:13:36.00495616Z",
        "author": "Keatah",
        "date": "2012-10-05T10:33:51+0100",
        "id": "a52e992a8809a4eb628f064ec66c784c",
        "post_id": "post-251952",
        "text": "Well, the way I see it is that everyone is going to want to look here and there and everywhere. We're all gonna wanna see everything, but there is a schedule to follow and the guys in command are calling the shots.I bet there are guys on the team wanting to do the same thing. This is only one rover and can't get to everything!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.583626496Z",
        "author": "Urwumpe",
        "date": "2011-08-10T21:05:48+0100",
        "id": "ae6053bba91cc6c49db5d92d6fee3d82",
        "post_id": "post-220211",
        "text": "Can you please cease your cargo cult rocket science? I don't know how often we had been explaining you that the Burnside-Clapp hypothesis is wrong and the simulation effect already explained by the known relation between burn time and gravity losses, and not caused by propellant density.A slowly accelerating rocket which uses liquid depleted Uranium as propellant will NOT have less gravity losses as a faster accelerating hydrogen\/oxygen rocket.I think you should get a blog instead of a forum, because you don't want people to answer you anyway. Or write a book: \"How I created another SSTO that will never get build because I screwed up math in Phase I\"Also, your constant arguments by imaginary authority are annoying. If you are not able to support your claims with math, let it be. I don't give a damn about what failed overhyped projects Burnside-Clapp had been involved in. I know his biography and he is not better than millions of other engineers. If engineers would not do stupid errors, we would have a much better world here. But in reality, a diploma from university does not make you a wise person or omnipotent. And as I experience too often: Engineers are having too often absolutely no clue of the theory behind their work. They can use the tools and simulations produced by others, but without somebody competent watching over their work often, they wouldn't even manage to get the definition of aerodynamic mass flux right from their memory.If your argument only works, because a demigod of Rocket science said so, it is no argument, but a waste of space. And did I mention that I am strong believer in the old role playing game rule that demigods should be cut into tiny stripes and disposed properly?And citing a wrong source as reference is not making your arguments right. Contrary. You just play in one league with the LHC doomsday proponents then, who cite a paper from 1920 as their reference, despite this paper having been shown to be wrong already in 1922.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.526326784Z",
        "author": "astrosammy",
        "date": "2010-04-30T21:11:06+0100",
        "id": "86532faac9f5ae02f18fdc8c098d4f74",
        "post_id": "post-220056",
        "text": "Maybe build a small adapter to dock PMA-3 to Zvezdas aft port.Send it up with STS-132, move STS-131 away from PMA-2 to allow STS-132 docking, move the adapter and PMA-3 to Zvezdas and redock STS-131 to it.Now both shuttles are safely docked and STS-132 can install Rassvet.The limitation is that one Russian docking port is unavailable, so one Soyuz would have to be removed (or are there more than three Russian ports on the ISS?).Now you'd have enough time to find a solution to boost STS-131 out of orbit. I'd say use some simple boost module that can be installed into the bay, with the engine pointing out of the bay. But if the payload bay is unable to close it would mean a LOCV. An unmanned entry would be the only safe solution.As Gary said, fuel cells would be another problem to deal with...After the shuttle has landed you'd still have 13 shuttle crw members onboar ISS, I'd say get the STS-131 crew with the STS-132 shuttle (because they propably had a long time in space). To get the STS-132 crew home, maybe fly STS-133 with a reduced crew and use it to return them. Or fly STS-132 with a reduced crew to allow a much faster return of all the astronauts.As this would mean months of development and production, causing major delays (into 2012 or even 2013) this wouldn't be an option in real life. But hey, it's Orbiter, you don't have to deal with problems of money and politics and could just do it.In RL, it would propably mean an uncontrolled decay and reentry of Discovery, maybe into populated areas. But I'd be proud to be killed by debris from such a great spaceship.",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:36.011786496Z",
        "author": "Cras",
        "date": "2012-11-27T06:24:47+0000",
        "id": "6eae708caa8ddddafb18a537411bf6c7",
        "post_id": "post-252030",
        "text": "orb said:The Planetary Society Blog:Pretty Picture: Curiosity on the edge of a geologist's paradisehttps:\/\/planetary.s3.amazonaws.com\/...\/20121126_mars_msl_Sol107_Mastcam100_half.jpgCuriosity Mastcam-100 panorama at Glenelg, sol 107A 14-by-7 array of high-resolution Mastcam images covers a rocky landscape east of Curiosity. The rover had driven to the site (named Point Lake) on sol 102, right before the Thanksgiving holiday.NASA \/ JPL \/ MSSS \/ Damien Bouic\u200b\n\nthese pics never get old.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.585540608Z",
        "author": "RGClark",
        "date": "2011-09-13T21:43:27+0100",
        "id": "2a13111038495af746b4734ddea3f732",
        "post_id": "post-220235",
        "text": "In post#136I argued that small, low cost SSTO's are doablenow using lightweight design and high efficiency engines. However,I was surprised to find after doing the calculation you don't even needthe high efficiency engines to get the SSTO. The low efficiency SpaceXMerlin engines would be sufficient for example, IF you have altitude compensation.The impetus for trying the calculation was from a report by SpaceXthat you could get the same performance from a planned heavy liftfirst stage using a lower performance Merlin 2 engine compared to thehigh performance RS-84 engine. The reason was the lower Isp of theMerlin was made up for by its lower weight:SpaceX Propulsion.http:\/\/images.spaceref.com\/news\/2010\/SpaceX_Propulsion.pdfNow note that the biggest single contributor to the vacuum Isp of anengine is not the chamber pressure, but the nozzle length. Forexample, the Merlin Vacuum raises its vacuum Isp to 342 s from the 304s Isp of the Merlin 1C by having a longer nozzle, even though thechamber pressure remains the same, ca. 100 bar.So I'll redo the calculation for the SSTO using the SpaceX Falcon 1first stage but using Merlin engines this time. We'll assume thatusing altitude compensation we are able to get an engine with the samevacuum Isp as the Merlin Vacuum but able to launch from ground.We'll use the soon to be introduced Merlin 1D:SpaceX Plans To Be Top World Rocket Maker.Aug 11, 2011By Guy NorrisSan Diegohttp:\/\/www.aviationweek.com\/aw\/generic\/story.jsp?id=news\/awst\/2011\/08\/08\/AW_08_08_2011_p27-354586.xml&headline=SpaceX%20Plans%20To%20Be%20Top%20World%20Rocket%20Maker&channel=defenseUsing the 160 to 1 thrust\/weight ratio and 155,000 lbs. vacuum thrustgiven, it has a mass of 970 lbs., 440 kg. However, this would make itoverpowered for the Falcon 1 first stage only. So we'll use two copiesof this stage powered by a single Merlin 1D.The original Falcon 1 first stage with the Merlin 1C engine has a dry massof 1,360 kg. I estimated the mass of the Merlin 1C in the prior post tobe 650 kg. So without the engine, the stage weighs 710 kg. So two ofthem will be 1,420 kg without engines, and adding on the Merlin 1Dengine gives this a mass of 1,860 kg.The propellant mass of the two copies of the first stage is 43,080kg. Then to calculate the payload that can be carried I'll again justuse the vacuum Isp and take the required delta-V as 9,150 m\/s. Weconclude a payload of 1,140 kg can be lofted:342*9.8ln(1 + 43,080\/(1,860 + 1,140)) = 9,160.Now we'll estimate how much the payload can be if we use a higherenergy density fuel such as methylacetylene and use lightweightcomposites for the stage. I'll get a rough idea how high the Isp canbe for this case by assuming it is increased proportionally to thesame degree as for the high efficiency engine case. That is, usingmethylacetylene in the high efficiency case resulted in increasing thevacuum Isp to 384 s from the 360 s vacuum Isp for the kerosene.Assuming the vacuum Isp will be increased to the same proportion heregives us a vacuum Isp of 365 s for methylacetylene and the Merlin 1Dengine.For the reduced stage weight using composites, assume again it willbe reduced by 40% aside from the engines. Then the stage weight withthe Merlin 1D engine will be .6*1,420 + 440 kg = 1,290 kg. Then willbe able to loft a payload of 2,320 kg:365*9.8ln(1 + 43,080\/(1,290 + 2,320)) = 9,160 m\/s.Also, quite likely SpaceX could make a half-size version of theMerlin 1D engine. So you could use a single copy of the Falcon 1 firststage. Then the payload would be approximately cut in half, 570 kg forthe kerosene\/standard stage version and 1,160 kg for themethylacetylene\/composite stage version.Note that low chamber pressure, low performance engines can also beused to power the SSTO's is extremely important. Such engines haveless complicated combustion cycles and have to withstand much lessstrenuous operating regimes. This makes them cheaper, simpler, easierto maintain, and easier to make reusable. So the most costly componentof any rocket, the engines, become markedly cheaper for the proposedSSTO.What is key though is to come up with ways to get the needed altitudecompensation without adding on too much to the engine weight. In afollowing post I'll discuss some methods this might be accomplished.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.147453952Z",
        "author": "RisingFury",
        "date": "2010-04-28T13:14:19+0100",
        "id": "328bbb56c8616b40179057d59b2a25a1",
        "post_id": "post-219658",
        "text": "This telescope is actually a downsized version of the OLT - Overwhelmingly Large Telescope. The mirror was planned to be 100 m across, but it has been determined that technology is out of our reach and it would take too many resources to build it.",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:13:36.629292288Z",
        "author": "Blacklight",
        "date": "2010-09-03T08:07:20+0100",
        "id": "4e44a12e50001b04d8afba2d9a7d3426",
        "post_id": "post-253016",
        "text": "I actually even own a copy of the old Ghostbusters Role Playing Game, BOTH EDITIONS ! I've built proton packs and ghost traps in the past. Yeah. I'm a fan.",
        "thread_id": 16341
    },
    {
        "@timestamp": "2023-09-14T07:13:05.638156544Z",
        "author": "Columbia42",
        "date": "2010-05-20T02:52:11+0100",
        "id": "7f8b1daf5acb1576c668fe4fbfccf61e",
        "post_id": "post-220928",
        "text": "I lengthened the fairings on my Ares V and it fits perfectly. The cargo variant lifts it to orbit with fuel to spare. I vote we use Ares V. We can launch the drop tanks seperately and then rendezvous in orbit.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.433870592Z",
        "author": "Urwumpe",
        "date": "2008-05-12T19:10:38+0100",
        "id": "86b860775078900e2c2b622e85399351",
        "post_id": "post-65209",
        "text": "Instead of invading Burma: Ignore the opera generals. Don't think they are sane.I would just help the people. If the generals get in your way, tell them to get a new job. And don't appease China. No money ever stopped the bullet of a gun. As long as China does not think they have to please you for business, why should you please China?Just help the people - and please help them to help themselves. Don't give them rice bags, complex water supplies or TV sets. Remove the debris and the dead from the streets, maybe help them getting infrastructure back online and leave some brochures, where to get really good stuff for clean water and electricity. And that is not China.",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:36.678298368Z",
        "author": "DaveS",
        "date": "2008-11-04T22:43:15+0000",
        "id": "9dcb5048ac0be38225d52b1fa1b8c6ac",
        "post_id": "post-69143",
        "text": "Urwumpe said:Hmm... Can you check if we start from the pad with zero initial speed?\n\nHeck no! It's instantly from 0 to 23.3 m\/s\u00b2 VSpeed! It should be alot lower than that!",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:04.815220224Z",
        "author": "AirSimming",
        "date": "2010-04-26T13:45:55+0100",
        "id": "4f4b75ad26613a51898d538fda408677",
        "post_id": "post-219336",
        "text": "T.Neo said:Seriously though, if the Europe of today were to make contact with uncontacted peoples, rather than the Europe of Colmbus' time, the outcome would be far better. A sophont capable of traversing interstellar space should know better than humans of the 1600s, barring societal and cultural differences.\n\nI agree. Hawking should consider that intelligent life does not only make progress technologically, but also is able to make progress sociologically. I'm glad to live in the middle of Europe these days, rather than still 100 years ago...If intelligent life manages to travel light years of distance to visist us, they might be well ahead and maybe even more careful and concerned than we are. They possibly would be even afraid if they observe us and what is going on down here for a while:pT.Neo said:Mr Hawking may be a good physicist, but he isn't an anthropologist\n\nAnd above all he is a mere mortal like anybody else. He might be a great physicist and publish a few interesting hypotheses and theories. He is interested in certain things above average. But I would not take anything he says immediately serious just because it is Stephen Hawking;)",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.586136832Z",
        "author": "RGClark",
        "date": "2011-09-14T20:11:33+0100",
        "id": "a4b15c4245de0836ece09c08a3feb102",
        "post_id": "post-220243",
        "text": "Urwumpe said:Don't let me get started on this one. Well, too late.The Dreamliner is actually heavier when empty than the old Boeing 767 it is meant to replace. It just carries a tiny bit more fuel per dry mass, but when looking at the engineering inside an aircraft, this isn't because there is more volume for fuel in the Dreamliner, but because the Dreamliner has much more effective wings as the obsolete 767.\n\nYou'll have to give to give me a reference on that one. What I saw was that use of composites did result in weight savings in the Dreamliner that will result in reduced fuel usage compared to a comparably sized aircraft.Certainly, Rutan has shown weight savings in his aircraft and now with his spacecraft using composites.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.935401216Z",
        "author": "Pipcard",
        "date": "2012-08-06T17:10:56+0100",
        "id": "8b7506c94889d3c0be542a45b7537b5f",
        "post_id": "post-251710",
        "text": "jedidia said:That was actually a question in an interview in the google hangout I was following. They said that they'll steer as clear as possible of the decent stage. There's still some 100 kg of rocket fuel in there.\n\nWouldn't that explode once it crashed?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.815417088Z",
        "author": "T.Neo",
        "date": "2010-04-26T14:07:49+0100",
        "id": "89be3fc0c818e86ee5a64ab0ba772c54",
        "post_id": "post-219339",
        "text": "They possibly would be even afraid if they observe us and what is going on down here for a while:p\n\nIt is certainly possible that hostilities with the aliens could be induced by humans.I would not take anything he says immediately serious just because it is Stephen Hawking;)\n\nI concur.Why do people think that alien species are similar to Earth species. Maybe they don't need more and more and more, like human kind.\n\nThe human nature of \"more and more and more\" is derived from survival mechanisms in our evolutionary history. While I think alien organisms will be different in many ways to terran organisms, they will probably share key concepts of psychology (as they will morphology and biology).Rather, they could take away our Sun and a few asteroids, if they need some resources. :lol:\n\nIndeed, there is a whole solar system for the taking- but it might become a problem when we grow up to use it.:p\"Taking away the sun\" would undoubtedly destroy the ecosphere of Earth, of course. But a more realistic means of deriving massive amounts of power from the sun would be multiple orbiting satellites, which would be more environmentally suitable. Unless one crashed into Earth...Maybe he was talking about human resources. Just imagine being gang-pressed into jobs as civil servants, hairdressers and accountants for the conquering aliens ...\n\nI'd prefer my civil servants to not harbour interstellar hate against me. :shifty:It's also quite possible that environmental or biological factors would make inhabiting Earth, or exporting humans to their homeworld (for example) implausible or not worth the effort. Oxygen may be highly dangerous to them...",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.620749568Z",
        "author": "Salun",
        "date": "2010-05-10T08:08:59+0100",
        "id": "532dc10d71076dcdda92c40a0f403d4c",
        "post_id": "post-220787",
        "text": "You know guys if we're gonna do this. Do you think it would be a good idea to say tell say NASA or ESA what were doing? Lets face it a bunch of teenagers and space enthusiasts doing a real time Mars Mission. Highly unlikely but may in small ways they could even help us out with the project. NASA's always interested in new ways to get good PR",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.062452224Z",
        "author": "boogabooga",
        "date": "2011-11-26T15:32:13+0000",
        "id": "b09ebb01f3b68014de4b3f9b1a00b08c",
        "post_id": "post-251266",
        "text": "What is PTC Roll?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.88109312Z",
        "author": "jedidia",
        "date": "2010-04-28T20:40:22+0100",
        "id": "45bed14b0154ae720986b370f845c55d",
        "post_id": "post-219462",
        "text": "Why is that type of design popular?\n\na) simple to buildb) structural advantages. You could, in theory, put an engine sideways on a truss (so the length of the truss is aligned with the X or Y axis of the ship), but that would lead to balancing problem as well as integrity problems (it would be like balancing a truss with a few hundred kilos bolted to each end on a relatively small area).c) weight. Of course you could build a fancy hull around the truss, but you'd still have to have a truss inside to actually hold the weight at acceleration. If we'd have weight to waste, certainly some designers would come up with a nice looking shell around the truss, but as long as every unnecessary gramm of spaceship is worth tons of money that won't happen.For a sci-fi scenario, I guess it would be acceptable to have a fancy streamlined ship as kind of a luxury yacht, since it's purpose is majorly showing off. Everything that has to do some actual work will use the most efficient design.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.653732608Z",
        "author": "Izack",
        "date": "2010-06-12T21:22:25+0100",
        "id": "2f0c87b810f89f5ac2cabcea76124ee9",
        "post_id": "post-221062",
        "text": "fireballs619 said:Perhaps a probe can detach from the stack once we're in mars orbit, then rejoin before returning? I don't know if that is realistic, because I'm not that caught up on the mission plan. But if we're gonna be in that part of the neighborhood, why not :thumbup:\n\nEven the Apollo program brought along a small satellite (Apollo 16 subsat for measuring the Lunar magnetosphere, launched from the SM...I think there's a scenario for it in AMSO)I am totally against the idea of leaving the interplanetary segment in an eccentric orbit. Quite frankly it is ludicrous. Sure it saves fuel, but it leaves the stack much too far away for the majority of its orbit, and even at periareion it will be going far too fast for a safe rendezvous.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.479180288Z",
        "author": "Notebook",
        "date": "2010-10-01T11:22:24+0100",
        "id": "a538cac2d5f14db191ab1af22ab45c41",
        "post_id": "post-252661",
        "text": "I'll have a look at that, starting to get confused now! Looks like time for another diagram.Do you think those two valves work in synch, keeping the pressure across the hx constant?thanks, N.",
        "thread_id": 16317
    },
    {
        "@timestamp": "2023-09-14T07:13:05.656179712Z",
        "author": "fireballs619",
        "date": "2010-06-16T18:40:04+0100",
        "id": "629aa24b1042d1e8fea5b37c6ca2fc09",
        "post_id": "post-221090",
        "text": "I did a quick scan through the wiki page and couldn't find the info, so I'll ask here. What element\/material are we mining for fuel? We should locate an area with high amounts of it for a landing site. If I know what we are mining, I'll start pick candidates for landing sites.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.767980544Z",
        "author": "TSPenguin",
        "date": "2010-04-26T22:02:11+0100",
        "id": "c51a068988d7244bd77cbb713b1edba4",
        "post_id": "post-219312",
        "text": "Those little \"flippy\" cameras usually boast with HD resolution. However, their chips are way too small, there is a lot of noise and the quality in general is not what you could get from a traditional camcorder without HD.",
        "thread_id": 14013
    },
    {
        "@timestamp": "2023-09-14T07:13:36.543545088Z",
        "author": "tl8",
        "date": "2010-09-02T11:41:03+0100",
        "id": "9f0de353dd7657493a9fd7eaea898f68",
        "post_id": "post-252862",
        "text": "Only really slowed down at Level 8Code:GPU Name=ATI Radeon HD 5800 Series \nFinita.\n--Initializing computation...\n--Done.\n--Generating on gpu...\nDone in 386434\nWriting bmp\nFinita.\nGPU Name=ATI Radeon HD 5800 Series \n--Initializing computation...\n--Done.\n--Generating on gpu...\nDone in 347321\nWriting bmp\nFinita.\nGPU Name=ATI Radeon HD 5800 Series \n--Initializing computation...\n--Done.\n--Generating on gpu...\nDone in 409635\nWriting bmp\nFinita.\nGPU Name=ATI Radeon HD 5800 Series \n--Initializing computation...\n--Done.\n--Generating on gpu...\nDone in 608915\nWriting bmp\nFinita.\nGPU Name=ATI Radeon HD 5800 Series \n--Initializing computation...\n--Done.\n--Generating on gpu...\nDone in 2475450\nWriting bmp",
        "thread_id": 16332
    },
    {
        "@timestamp": "2023-09-14T07:13:05.503143936Z",
        "author": "shangding",
        "date": "2010-04-30T10:07:24+0100",
        "id": "c2313ef9f4b46af41a89cd9fc0c6f96a",
        "post_id": "post-220013",
        "text": "i see it ,and i want to laugh,but i can't ,i'm a chinese.",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:13:04.818925824Z",
        "author": "Urwumpe",
        "date": "2010-04-26T23:25:31+0100",
        "id": "ced238ff44abc5979e74bc519451bd8b",
        "post_id": "post-219377",
        "text": "ar81 said:We are just fish in the gas waters filled with oxygen. Why would an alien race want to contact us?\n\nBecause we are biggest meanest fish in these waters. and who ever decides to dive here, should better care to know where the shark has its teeth.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.546705664Z",
        "author": "Linguofreak",
        "date": "2010-09-06T22:30:33+0100",
        "id": "6394ba3d5a7083b4c43cf4bac721e70f",
        "post_id": "post-252885",
        "text": "Mine generates everything but the level 8 textures correctly, the level 8 turns up black. NVidia, 512 MB Video RAM, 3 GB main ram, Ubuntu 9.04\/Wine.Also, while the textures ended up on disk in the correct orientation, the program displayed them vertically mirrored (with up and down flipped but left and right correct) at the end of the generation process. (In other words, what the program displayed was *not* identical to the example texture, but what GIMP displayed when I opened up the resulting file *was*).",
        "thread_id": 16332
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65899904Z",
        "author": "supersonic",
        "date": "2010-05-03T00:25:55+0100",
        "id": "c8d6635c1309d554e838de50c3bb305a",
        "post_id": "post-220589",
        "text": "dgatsoulis said:[Mars is the next step, but we need a time-table.Instead of building just a couple of bases on Mars and a Martian space station, how's this for an idea? Terraform Mars....Begin the construction of a Martian monitoring system with satellites and a space station to monitor the process...with \"local\" material...Phobos and Deimos could be exploited for minerals...\"]\n\nThis should be something to start as soon as we get to Mars and get a steady base.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902638336Z",
        "author": "jedidia",
        "date": "2010-04-29T14:44:00+0100",
        "id": "2ad651bd9b562536ae42e6a11ffe4e12",
        "post_id": "post-219475",
        "text": "Tension is always better handled then compression, so theISV VentureStarin Avatar is designed topullit's cargo.\n\nPullers are great if your engines allow it. I can totally see pullers with Ion engines, hall effect thrusters etc.However, in the case of the venture star (or even a ship with a much weaker, but plausible fusion drive) I would expect the crew to get thouroughly roasted when they are behind the engines (the venture star has some heat shielding on the truss, but as far as I can see none for the crew section.)another problem with pullers is that you have to have two engines at least, which makes it an impractical arrangement if the engines used are too heavy. It goes very nice for all kinds of electrical drives like before mentioned Ion thrusters or for example VASIMRs, where the main load consists of a nuke reactor (of which you need only one, which you can drag behind), but if you need two fusion drives at 400 tons a piece (because here the reactor IS the drive, so you have to have two of them), you won't be able to make up for it (of course you get more thrust for that, but thrust is a rather subordinated concern. What we want is delta-v).",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:35.785826048Z",
        "author": "Keatah",
        "date": "2012-08-05T16:18:51+0100",
        "id": "deba9c943274968aa53b0aaf93d17747",
        "post_id": "post-251474",
        "text": "Luckily I only have to stay up till like 1am to see the whole thing. Got your peanuts?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.134846976Z",
        "author": "ar81",
        "date": "2010-04-27T02:48:03+0100",
        "id": "ff7c5e49ce8f459353df9d427d875eb8",
        "post_id": "post-219630",
        "text": "I am passing through a stage of low inspiration.I sit in front of the computer and even if I know that unfinished ideas are there, I does not feel the need of finishing it.It is almost as if I had lost interest, but I know it is most a matter of inspiration, not just lack of ideas.I ned tips to get inspired to do some coding.",
        "thread_id": 14023
    },
    {
        "@timestamp": "2023-09-14T07:13:05.373369856Z",
        "author": "Bloodworth",
        "date": "2010-05-03T07:07:05+0100",
        "id": "4c640a18b735bbd94977115533f0e850",
        "post_id": "post-219781",
        "text": "sigh...That is the collision module that I have.:(so Much for interactable terrain.",
        "thread_id": 14041
    },
    {
        "@timestamp": "2023-09-14T07:13:35.931492864Z",
        "author": "orb",
        "date": "2011-06-17T22:20:20+0100",
        "id": "db948cdbc2e79172a62ba368622218c8",
        "post_id": "post-251157",
        "text": "There are some nice photos of MSL processing atKSC Media Gallery - Mars Science Laboratory category, a couple of latest:{colsp=3}Click on images to view larger versions\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.163392512Z",
        "author": "SiberianTiger",
        "date": "2010-04-28T20:12:06+0100",
        "id": "2e59cc59313e9b3a2ce0adaccb71fc28",
        "post_id": "post-219670",
        "text": "Congrats on another successful Progress launch! :thumbup:The initial orbit wasi = 51.65\u00b0PeA = 193.42ApA = 249.67T = 88.63 minNo HQ pics or videos has been released yet.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:05.516936448Z",
        "author": "garyw",
        "date": "2010-04-30T21:37:47+0100",
        "id": "7aa595cf25937c818c508e132f6a5e38",
        "post_id": "post-220035",
        "text": "True. it was done to make it all look more dramatic shame really because I wondered how well the robin reliant would glide.",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:13:36.417971968Z",
        "author": "Aldrasio",
        "date": "2010-10-24T08:35:23+0100",
        "id": "bd3d82e5c880412b20fceb5eb3a65036",
        "post_id": "post-252486",
        "text": "This is so fun to fly! If there were any attitude autopilots, this would be perfect.",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:05.625914112Z",
        "author": "Richy",
        "date": "2010-05-12T10:26:55+0100",
        "id": "baee28d983828370a7e255c07dbb2f29",
        "post_id": "post-220835",
        "text": "I like to see a trans-martian stack ejection with boosters out of earth SOI. But that's just an opinion of a spectator.;)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.55465984Z",
        "author": "Urwumpe",
        "date": "2012-01-01T18:44:35+0000",
        "id": "6922e19b2891255de920994c3cc51cb1",
        "post_id": "post-220298",
        "text": "Also, for making the formatting a bit easier...you can write:Code:[ table ]Heading 1|Heading 2|Heading 3\nValue 1.1|Value 1.2|Value 1.3\nValue 2.2|Value 2.2| Value 2.3[\/table](Remove the blanks in the initial tag, needed it for circumnavigating a forum bug)For getting this:Heading 1|Heading 2|Heading 3Value 1.1|Value 1.2|Value 1.3Value 2.2|Value 2.2| Value 2.3---------- Post added at 07:44 PM ---------- Previous post was at 07:31 PM ----------And just to say the obvious: More important than that you write a text, is that somebody can read the text.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.639322112Z",
        "author": "Xyon",
        "date": "2010-09-03T07:22:37+0100",
        "id": "aff0758a2d91ef4b55b5616824d70346",
        "post_id": "post-253044",
        "text": "Shadow Addict said:Can you imagine how much money they'd have to spend on sunscreen for that thing if it went during the day? I hear SPF 2000000000000 is pretty expensive.\n\nI have a solution for that one, in case it takes too long to get there and it turns out to be day again - it involves bean bags, a squirrel, six kilograms of rice, and a large wooden spoon. The rest will very soon be history.",
        "thread_id": 16343
    },
    {
        "@timestamp": "2023-09-14T07:13:05.632324352Z",
        "author": "Pablo49",
        "date": "2010-05-19T00:20:05+0100",
        "id": "a84fee88097a0c5d7346d2acd2fc4cbc",
        "post_id": "post-220895",
        "text": "Bj said:Um so we are going to use askycrane helicopterfor our LMO to surface missions? (OH version)\n\nNo, more like [nomedia=\"http:\/\/www.youtube.com\/watch?v=noy8o0lN1fE&feature=related\"]YouTube- Mars Science Laboratory (Full)[\/nomedia]. Referring to the platform that holds the rover by cables, drops the rover and then flies away. Similar concept but with the our CM instead of a rover. Also similar to what was on the lander Urwumpe linked earlier. (really don't feel like flipping through so many pages to find it.;))",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.839000576Z",
        "author": "PhantomCruiser",
        "date": "2010-04-27T03:21:15+0100",
        "id": "6fbec1f3ca108200a739d19d1539b485",
        "post_id": "post-219457",
        "text": "My two cents...In order for the XR-5 to haul Shuttle-A cargo modules?There is a download at the 'hanger that has a modified Shuttle-A with a dramatically different fuel management system. IIRC, as part of the same mod, the -A has a 'tanker' version.With FuelMFD you can transfer fuel back and forth between vessels if that's what you are looking for.This mod here I mainly used to transfer 'cargo' from the ground to LEO, then use the -A to shuttle the cargo from LEO to the lunar surface.There is also a Shuttle-A that's been converted over to be UCGO compatable, if your not interested in hauling around those cargo pods...",
        "thread_id": 14019
    },
    {
        "@timestamp": "2023-09-14T07:13:36.679911168Z",
        "author": "Donamy",
        "date": "2009-06-06T21:53:07+0100",
        "id": "5a5918b4c584af3d396499fa21200157",
        "post_id": "post-69159",
        "text": "My idea is to have each SSME fire in turn, with a short burst of red thrust, then disappear, while the shock diamonds appear and each engine cycles to launch position. Does anyone know, at what altitude the the shock diamonds disappear and turn to a white glow of the engine bells? Then I think they gradually turn orange and then to a reddish hue before shut-down.",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.080328704Z",
        "author": "Unstung",
        "date": "2010-07-16T02:47:34+0100",
        "id": "be2a4c468debf16dd8edab6997fe4928",
        "post_id": "post-219523",
        "text": "Andy44 said:You know Nikon's lovin' that. Time for Hasselblad to get back in the game! Hasselblad makes a ridiculously expensive digital back for their already-steep medium format cameras.\n\nWhat happened to Hasselblad anyways? Their cameras are very expensive, I know.According to their website, the last time they mentioned their cameras being used by NASA was in 2001.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.09068544Z",
        "author": "statickid",
        "date": "2013-12-17T13:12:13+0000",
        "id": "d09afc70f97b60aa86f8a405d15723d7",
        "post_id": "post-219592",
        "text": "By the power of Grey Skull!! How did I not see this sooner?? amazing!",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.504736Z",
        "author": "Mindblast",
        "date": "2010-09-01T17:42:17+0100",
        "id": "cb8791dcc02728b85df60e504fbc1b95",
        "post_id": "post-252719",
        "text": "Works fine here.. (VS2008 Pro) The breakpoint appears inactive until the dll is loaded by the Orbiter.exe though. But this is nothing new.",
        "thread_id": 16323
    },
    {
        "@timestamp": "2023-09-14T07:13:05.561992448Z",
        "author": "Notebook",
        "date": "2012-06-04T18:31:27+0100",
        "id": "3cc91cb2f20cb0a4dd1a2cc847818aae",
        "post_id": "post-220394",
        "text": "Thanks for the link. I had heard of the Slingatron but I had thought the projectiles were accelerated by EM fields. So I thought it was in a similar class to the railgun or coilgun. But apparently they are accelerated mechanically, like someone twirling around a bob at the end of a string, which is a different type of launch process.\n\nwell.N.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.458188032Z",
        "author": "ar81",
        "date": "2010-04-29T14:38:03+0100",
        "id": "607680e4011a63a48531f79afedbd57a",
        "post_id": "post-219904",
        "text": "Thisis a list of earthquakes in the last 30 days.They seem too many.How much do we know about anticipating earthquakes?If I am certain, at most you could anticipate them a few minutes ahead if you fill the area with sensors and a statistical software designed to analyze trends. Right?",
        "thread_id": 14060
    },
    {
        "@timestamp": "2023-09-14T07:13:36.607171328Z",
        "author": "jedidia",
        "date": "2010-09-03T13:38:15+0100",
        "id": "c0536f6b75684105fe310a138a078069",
        "post_id": "post-252946",
        "text": "TransX and IMFD don't deal well with low accelerations.\n\nBut the navigator will do quite fine.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.646838784Z",
        "author": "Urwumpe",
        "date": "2010-06-08T18:03:53+0100",
        "id": "69141906f80ef06487fd8996e546ed4a",
        "post_id": "post-221004",
        "text": "Everybody should have the chance to rise to his level of incompetence.;)[ame=\"http:\/\/en.wikipedia.org\/wiki\/Peter_Principle\"]Peter Principle - Wikipedia, the free encyclopedia[\/ame]---------- Post added at 07:03 PM ---------- Previous post was at 07:03 PM ----------Voyager said:Alright, I will be both pilot and ground crew. Best job I could manage is transferring vessels to orbit, and deorbiting them. Also placing where the cargos go. Also what will be after this OFMJ (Orbiter Forum Mission to Jupiter), if so I call command over it.\n\nDon't call us, we'll call you. :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.554919424Z",
        "author": "T.Neo",
        "date": "2012-01-01T22:07:06+0000",
        "id": "58f56b2364a6abb8bb4de40512e9f591",
        "post_id": "post-220301",
        "text": "Engines would probably have to be placed on wings like on Skylon to maintain stability with empty tanks and to avoid tendency to fly tail first when empty. Or maybe some sort of clever lifting dody besign had to be used.\n\nHow is it possible to mathematically figure out if a vehicle could be more or less stable throughout reentry and landing? I think this is what is needed here...Yeah, shuttle. Howewer it was more like rebuildable than reusable. Imagine how much your plane ticket would cost if a jetliner would have to be taken apart, inspected to last part and put back together by thousands of technicians after every flight. There isn't really much difference when that army of workers are used to rebuild the reusable launch vehicle or build a new expendable rocket for every flight.Ultimate goal for spaceplane would be airplane like operations with little maintanance between flights and major sheduled maintanance happening only at predetermined intervals like it is with commercial aircraft.\n\nSince when was the STS orbiter rebuilt through every reuse cycle? \"Taken apart, inspected to the last part and put back together\"?I'm pretty sure that while STS required a very extensive refurbishment, and that certain components (i.e. engines) needed to be stripped down and rebuilt after each flight, this sort of thing never happened on the total system level.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.756722688Z",
        "author": "orb",
        "date": "2012-05-03T17:08:32+0100",
        "id": "70b084d536cabc4bcab08e4993e50f1d",
        "post_id": "post-251360",
        "text": "SPACE.com:Mars-Bound Rover in Home Stretch of Red Planet Voyage",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.08326784Z",
        "author": "astrosammy",
        "date": "2010-08-13T01:28:08+0100",
        "id": "0f887b8c491879c8378cd94cb0ffbaea",
        "post_id": "post-219541",
        "text": "IIRC I heared that some people even ask to take out that dirty inner windows and that it's possible. Should be OK for the plane, but today everyone can fly, so there are propably many ignorant people that think that the plane will crash.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.616334848Z",
        "author": "Izack",
        "date": "2010-05-08T13:42:46+0100",
        "id": "940a85a13918e7f5d91202643036af66",
        "post_id": "post-220751",
        "text": "Urwumpe said:Who says that this job is democratically elected? Who shouts too loud gets the job, and all that comes with it: Gastritis, loss of hair, meetings, ties and even more meetings. And you'll realize how much time passed, when your young daughter tells you the next time you see her that she'll get married.Is always like that in spaceflight. If you are no convinced alpha (fe)male, don't even think about the job. You are only doing this as long as you swim on top of the wave, and for doing this job, you need to be convinced that you are the only person who can do it.\n\n:blink:It's just a bunch of guys on the Internet playing in a simulator!",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.932884736Z",
        "author": "orb",
        "date": "2011-07-25T21:27:14+0100",
        "id": "e806a938fe91938cfe43dcff1169ff3d",
        "post_id": "post-251170",
        "text": "A few photos that appeared today inKSC Media Galleryfrom Curiosity deployment testing (performed on July 18):{colsp=3}Click on images to view larger versions\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.612886272Z",
        "author": "Bloodworth",
        "date": "2010-05-06T23:01:42+0100",
        "id": "e551e387b702ed62532e0eaf073e11bd",
        "post_id": "post-220721",
        "text": "Urwumpe said:Did somebody say \"moon\"? Where are we here, a pony club?We choose to go to Mars, not because it is easy, but because it is hard.\n\nAgreed...In spades!",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.621766144Z",
        "author": "n122vu",
        "date": "2010-05-10T20:28:30+0100",
        "id": "cd9709f24bff2aa13931100c354ba2a0",
        "post_id": "post-220797",
        "text": "I'd like to get in on this, but only if I get to play Gary Sinise.Who's going to build the giant face mesh?Wait....you mean this isn't about re-creating Mission to Mars? Dang....Seriously, though, wish I had time to join in. Had to drop off the OFSS team due to real life pretty much taking over my life....Sounds like a cool project. Maybe things will calm down for me in the near future so I can participate.:(",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.975090688Z",
        "author": "flying coffin",
        "date": "2012-08-07T09:18:13+0100",
        "id": "9c5681ebae4ebb94e99d6625e7dd1769",
        "post_id": "post-251743",
        "text": "Best recap of the landing I've seen",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.558039552Z",
        "author": "Urwumpe",
        "date": "2012-01-05T21:20:13+0000",
        "id": "107b9b4e86b7fb44415b5fc43326166f",
        "post_id": "post-220341",
        "text": "T.Neo said:A launch a year for 8 years? If Pegasus was first launched only in 1990, what were the other vehicles being launched?Do vehicles not developed or manufactured\/integrated in-house count?\n\nNot sure what launches this had been, but I think it had been mostly sounding rockets in 1990 and two Pegasus launches.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.644419072Z",
        "author": "Ashaman42",
        "date": "2010-06-01T21:23:52+0100",
        "id": "da77efc208f3bde91801a3dc2b31fae2",
        "post_id": "post-220983",
        "text": "Pablo49 said:I've been quite busy this last week or so, hence my disappearance from the internet lately. SO I just want to check in so you know I'm still actively involved with this.I did basically finish the greenhouses a few days. After a few tweaks and more final textures I'll up a shot of them. Basically the same area as Urwumpe's original design. Though they are circular.\n\nAre you coding the greenhouses to produce O2\/food or are they a static mesh?Because if you wanted me to code them to produce a Ucgo cargo like my GDI Miner\/Ore mill I would be happy to help.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.001047552Z",
        "author": "orb",
        "date": "2012-09-08T09:24:28+0100",
        "id": "3ede076b17370b9a002ec1b038514db0",
        "post_id": "post-251917",
        "text": "The Planetary Society Blog:Hello, beautiful!Image Credit: NASA \/ JPL \/ MSSS \/ LOLspeak by Emily Lakdawalla:rofl:\u200b",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.571618048Z",
        "author": "Urwumpe",
        "date": "2013-11-20T20:17:58+0000",
        "id": "00aed681b2acbb30165fcada41c412bb",
        "post_id": "post-220475",
        "text": "Hlynkacg said:The F9 and F9 1.1 share that same operational components and the same launch infrastructure, so don't see where your complaint is coming from. Are you seriously suggestion that whole concept of incremental development in aerospace is unsound? Because that is what it sounds like.\n\nNo, I just learned the concept as: Before you improve something, you should know it - and know what you want to achieve by improving it.While components of the Falcon 9 1.1 are the same, many major assemblies had been changed, also the flight dynamics. Ground operations have also changed, if you look at the changes to the launch complex to accommody the Falcon Heavy as well.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.663206144Z",
        "author": "Pablo49",
        "date": "2010-05-04T07:40:00+0100",
        "id": "37fde585e9b66e770c77d164adb4bfd2",
        "post_id": "post-220629",
        "text": "Izack said:I would like to see some station-building in this project, but launching and building a stack just takes too much focus away from the flight itself.\n\nWe have to launch all those parts to Cook anyway (or would be just assume that was already done?) so why not make them into a functional stack like we have discussed before? And with Artlav's nerva .dll, it looks like this wouldn't be too hard to do.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.25400832Z",
        "author": "gattispilot",
        "date": "2010-08-31T18:21:22+0100",
        "id": "c6e09bc67e3b11d30324e27780906d3c",
        "post_id": "post-252391",
        "text": "Qdog002 said:ummu is in the scenarios. how do you activate it\n\nYou have to d\/l from here:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3890\"]Universal MMU 2.0[\/ame]",
        "thread_id": 16291
    },
    {
        "@timestamp": "2023-09-14T07:13:05.581147392Z",
        "author": "Urwumpe",
        "date": "2011-07-06T21:19:45+0100",
        "id": "d74b6305ec3cb23ce277736fb659ea17",
        "post_id": "post-220187",
        "text": "RGClark said:Yes, the method by which the gravity losses are reduced for the dense propellants is that the time of the vertical thrust portion of the flight where the gravity drag is operating is reduced.\n\nAgain, this isn't an exclusive realm of dense propellants. It is just a matter of thrust to weight. A hydrogen\/oxygen rocket could fly the same trajectory - with less propellant mass, but more propellant volume... but the mass does usually hurt more.also, more acceleration during the vertical part of flight means automatically more losses by drag and more aerodynamic loads on your rocket, increasing the structural mass and the SPL for the payload.PS: The discussion was based on the Trident 2 performance, which had been extremely low in total velocity change compared to other ICBMs - but really not surprising if you remember that the Trident 2 is a pop-up weapon with around or less than two minutes boost phase.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:04.737575168Z",
        "author": "Artlav",
        "date": "2010-04-26T11:55:25+0100",
        "id": "073656aa1ed119433d464363b11555d4",
        "post_id": "post-219295",
        "text": "Interesting, i wonder what will come out of it.Btw, first thing Google gives on \"Mexican space program\" is:",
        "thread_id": 14012
    },
    {
        "@timestamp": "2023-09-14T07:13:36.43505152Z",
        "author": "Hartmann",
        "date": "2010-09-01T02:32:15+0100",
        "id": "fe9f46c5a1daed62a89061c740a3c094",
        "post_id": "post-252520",
        "text": "martins said:Dear Orbinauts!Support for celestial background images. The main installation contains two backgrounds at visible and IR ranges. More are available in a separate zip file (csphere100830.zip)Happy Tuesday!Martin\n\nIt means that the sky now can show the milk way and nebulas ??",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62290432Z",
        "author": "Bj",
        "date": "2010-05-11T00:48:53+0100",
        "id": "b1e6bbf6fbf1741099b98a6992147a7c",
        "post_id": "post-220806",
        "text": "Salun said:Stage one\n\nGood idea to setup COMSATs around Mars, we can do these with the Ares I think. Would the Carina 2 Satellite work or you thinking something else?Here is the thing though with launching separate vessels. If we launch one stack at a time (or otherwise not within the same month or so), we would have to wait for the next launch window to open, which could be a while.About the Moon base; I think that would be rather difficult since the Moon has such a slow spin, it would mean 1 month of continuous LOS, then 1 month of nothing. Unless you where on the pole then it might work out properly depending on the tilt and whatever.Salun said:Stage Three\n\nSalun said:1. Lunar Orbit Construction dock.(LOCD)\n\nSo we are going to push each individual module past LEO into a Lunar orbit and construct around the Moon? What about all the launchers?if you look at Ares V - 160,000kg to LEO, or 71,100-60,000kg to TLI. Much less weigh carried per launch meaning more Ares launches, meaning more (virtual) money (each engine, vehicle construction, ext).... a lot of dead weight and fuel to break into LEO. Better, I think to launch to LEO, then with a reusable engine push all the joined modules to Mars.Salun said:2. Moon Base Control(MBC)\n\nSo is anything wrong with Huston? Why do we need to try to make a mission control on the Moon? This would become one really ambitious project:)Salun said:3. Mars Ship.\n\nI agree there, the Arrow, DGIV\/XR2 is a little more past our technological capabilities now. We even have yet to make a true SSTO rocket. Thing is, unless we get some good modeler volunteering right now, and willing to make 2 ships at XR2 quality (both code and mesh) it would be rather difficult to simulate this in Orbiter. *(hint hint)* The best lander would look like Uwumpe's drawing a few posts back.lennartsmit said:Sound's like a very good idea. If this plan is accepted I'd like to provide some meshes for the satellites..\n\nHey can you make some good satellite meshes? That would be nice.Salun said:perhaps leave a memorial plaque at the sites.\n\nGood idea, a plaque would be easy, just really an indented box. Its just a matter of what to what to write for them.Urwumpe said:Let me put it in short words : What do we have to loose?NASA wouldn't bite us, in the worst case NASA does nothing at all, in the best case, NASA supports us the best they can (what ever this might eventually mean).\n\nBest they can? :hmm: I'm not sure we would get anything out of it, actually I am not sure of the goal at all. Really its not that hard to get a unrealistic vessel anywhere, (ie Arrow, DGIV\/XR2 with alternate settings) so I think the greater challenge would to actually make our own vessels that would actually have more realistic Mars landings.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.903154432Z",
        "author": "Izack",
        "date": "2010-04-30T02:40:45+0100",
        "id": "1f7fdb7ed2d718c99dd1243478cddddc",
        "post_id": "post-219482",
        "text": "tori said:You'd end up with a bending load on the base plate of the pyramid - as the four engines in the corners push forward, the main mass pushes on the plate, inducing torques that try to fold the pyramid.It'd be better to flip it upside down - one engine on its point and the pyramid would accelerate base-first. That way all the load would be divided between a compressive load on the side edges (going from corners to the point) and a tensile load on lines going from the corners to the center of the baseplate. Trusses for compression, cables for tension, add some tankage and what not, and off you go.:)\n\nThat's what I was originally thinking, but then you get back into the balancing dilemma. Maybe a diamond shape? Although, I guess the single long truss is still the way to go; diamond's just unnecessarily complex.As for pullers, I have to agree with the previous posts (Low thrust, electric Hall\/ VASIMR\/ Ion drives). I can see a 'tug' configuration on automated\/radio controlled cargo haulers (say, an independent engine module tugging a 'dumb' cargo pod) where there is no crew to be protected, and thus shielding can be minimal.I haven't seen Avatar and therefore cannot comment on the Venture Star. As far as I know it was an old Lockheed Martin concept spaceplane.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:35.729419264Z",
        "author": "Dive",
        "date": "2011-11-28T12:05:30+0000",
        "id": "adfcc839f47e8b7124df2dafb6a8f61b",
        "post_id": "post-251314",
        "text": "Godspeed Curiosity :thumbup:How far is MSL currently from Earth ? Is there any information avaible about where it is in solar system ?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.651598336Z",
        "author": "Alexw95",
        "date": "2010-06-12T00:01:28+0100",
        "id": "8741d25d7fc3146bd20f38ff2ad24d95",
        "post_id": "post-221044",
        "text": "Urwumpe said:I am against this, what ever we do, it should NEVER exceed the complexity of a XR-Vessel or AMSO, because otherwise, we woulda) need years to develop thingsb) need years to teach all pilots to fly it.Ideally, we should maybe have a common base class for all our DLL based vessels, that like for the XRs implements a lot of common stuff and allows to just adapt it to something else.Personally, I would even prefer if the subsystem simulations focus on the ground operations and survival of the crew, and does not go to extremes with navigation or electrical power stuff.\n\nyes for sure dgiv panel = to complex lets not go higher than amso or the stock dg panel if we are going to make somthing",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.478291968Z",
        "author": "Spike Spiegel",
        "date": "2010-04-30T04:02:10+0100",
        "id": "bb2fadff3a3cf7687cba55a7b85285a2",
        "post_id": "post-219942",
        "text": "Wow, sorry, I totally did not see the link you posted to that power supply. Based on the specs I see, the Antec EA650 also appears to be a standard size power supply. It's a bit more pricey but should have more than enough for your purposes. It also got a great rating on Newegg, so that's a good sign. You could even grab a ruler and measure your current power supply (maybe turn the power OFF first) and compare it to the specs for the Antec, just to be sure it will fit.",
        "thread_id": 14064
    },
    {
        "@timestamp": "2023-09-14T07:13:36.047213824Z",
        "author": "N_Molson",
        "date": "2011-11-18T09:54:49+0000",
        "id": "4c23b2535156176a8bb92f92a155279f",
        "post_id": "post-251216",
        "text": "The great advantage with the RTGs is that you don't have to worry with hardware power-on once in orbit, solar panels deployement & alignement, like it was the case with Phobos-Grunt.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.43289728Z",
        "author": "Ghostrider",
        "date": "2008-05-11T20:07:36+0100",
        "id": "60b0fe9b190a92f414e6622022354dfe",
        "post_id": "post-65197",
        "text": "We can't invade Burma, the country is under China's sphere of influence. And it's not China's military that pretty much puts a kibosh on any daring plans, but the fact that we Westerners have vital commercial interests that the economical elite will not want jeopardized, period.And that's all there is to it. I'd love to Wild Geese the Burmese junta, but it's not going to happen. We will sooner sacrifice our firstborn than endanger some shareholders' dividends.For \"we\" I intend the Western nations, of course, not \"we\" as individuals but \"we\" as individuals have no power to do anything.",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:05.580096256Z",
        "author": "Loru",
        "date": "2011-07-05T15:23:22+0100",
        "id": "5ce234a6ab6e3b2497ef1d70f55a14b1",
        "post_id": "post-220175",
        "text": "We have to make similar calculation for Kerosene\/LOX launch vehicle",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.065898752Z",
        "author": "Eli13",
        "date": "2011-11-27T00:32:56+0000",
        "id": "516b0d5e97377e1c2493c8c1bae6c9d3",
        "post_id": "post-251291",
        "text": "sergiothepilot said:Hi, I'm new to this forum. I have a question on escape velocity. I watched the launch and it was spectacular. The commentator mentioned that the vehicle had reached escape velocity of 10.6 km\/s. Thats equivalent to 23,712 m\/h. I thought that the escape velocity of earth is 11.2 km\/s or 25,054 m\/h. Which one is right? and why de difference. Thanks to anyone that can answer my question!\n\nAre you sure the commentator said that it had reached 10.6 km\/s?IIRC, escape velocityis11.2 km\/s. Either you heard him wrong, or he accidentally said the wrong thing.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.559362048Z",
        "author": "T.Neo",
        "date": "2012-01-11T12:10:25+0000",
        "id": "36c68384c91c0af53e907cafb9486f2b",
        "post_id": "post-220358",
        "text": "if you assume that with altitude compensation you can get the vacuum Isp of the Merlin Vacuum and vacuum thrust of the Merlin 1D.\n\nBefore assuming this, consider thephysical limitations of the hardware you are working with.You simply cannot fit more than a single Merlin Vacuum nozzle under Falcon-diameter tankage. See here, the base of the F9 first stage, with Merlin nozzles visible:And then here. The MVac nozzle is covered by the white sheet, and is visible between stages one and two (behind the red ladder thing):The nozzle extension is so large, that it fills the entire interstage.Unless you mean taking some sort of Merlin with an MVac expansion ratio and TAN-ing it to get the proper T\/W, in which case;1. You'll have to reinforce the engine\/nozzle extension and its thrust structure to withstand the higher thrust.2. You'll have to find some way to pump the TAN propellants.3. If the radiatively cooled nozzle extension even works in the atmosphere, you may need to prevent the niobium alloy from oxidising\/burning in air.Perhaps a more realistic option would be to pull four or five engines off of F9, increase the area ratio of the remaining engines, and design them for TAN. Such a vehicle might have comparable liftoff thrust to F9, along with higher ISP in a vacuum, and fewer engines (lower cost, less risk of catastrophic engine failure).",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.624738048Z",
        "author": "Bj",
        "date": "2010-05-12T01:58:04+0100",
        "id": "8958492c4f3e66a2c91d5e1256174a2b",
        "post_id": "post-220823",
        "text": "Continued discussion from community section:Pablo49 said:Ive seen it like that, and seen it as a stack that drops its MSS modules and picks up cargo and returns its engines back to earth. Either way the stack would be far too large if it tried to move the MSS in one go. (as discussed in the Stack thread and in the main thread)\n\nOK some quick calculations,I am getting from thisDelta-v_budgetThat it will take approximately 6.12 km\/s DV from LEO to LMO.The Nerva2 hasEMPTY_MASS=42000FUEL_MASS=58466MAIN_THRUST=1500000ISP = 16500Using Tsiolkovsky equation;[math]\\bigtriangleup v = (16500 * 9.81)ln\\frac{58466+42000+\\theta}{42000+\\theta}[\/math]This is assuming no droptanks.Now, I plug this intographing calculator onlineand get this;which I think is entirely wrong because as the mass of the cargo increases, the DV should be less.So with Graph calc, its looking more like it should but its numbers are way off.I entered it exactly as;(16500 * 9.81)ln((58466+42000+x)\/(42000+x))Why is this graph so far off? Math wrong or numbers off?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.206876672Z",
        "author": "Xyon",
        "date": "2010-08-30T20:57:26+0100",
        "id": "a65c7c04c4e3ec201004c43fdaad6f93",
        "post_id": "post-252361",
        "text": "Without knowing precisely what the problem is, I'm going to take a punt at the possibility that you're using the old multistage with Orbiter 2010.If that's the case, replace it withthis.I will note also that I found that in short order with a simple forum search. To wit;http:\/\/www.orbiter-forum.com\/search.php?searchid=890506",
        "thread_id": 16287
    },
    {
        "@timestamp": "2023-09-14T07:13:05.527144192Z",
        "author": "garyw",
        "date": "2010-04-30T23:36:01+0100",
        "id": "11771ad49f3329189deaa47d8d9fa08a",
        "post_id": "post-220060",
        "text": "I know that would get me but I'm so used to typing \"delta-v\" - thanks Urwumpe.",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:05.652150272Z",
        "author": "Voyager",
        "date": "2010-06-12T12:58:15+0100",
        "id": "d3ece2c23a44be48b705a52353498219",
        "post_id": "post-221050",
        "text": "Perhaps, some sort of nuclear engine after heading past Earth for about 250,000 kilometers, that would activate. It could be the prime engine idea;",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.252480512Z",
        "author": "gattispilot",
        "date": "2010-08-31T16:06:23+0100",
        "id": "6326aac71835b9a3f8cf4496662ed2be",
        "post_id": "post-252385",
        "text": "Here is where she is:She is still a beta. give her a try. Works in 2010.She is Ummu and has crew and buggy",
        "thread_id": 16291
    },
    {
        "@timestamp": "2023-09-14T07:13:05.628558592Z",
        "author": "Pablo49",
        "date": "2010-05-14T05:20:30+0100",
        "id": "9e1f0cbfa2415f473f672c901a7b16b7",
        "post_id": "post-220860",
        "text": "No, MSS is staying in Mars orbit. IDMS would detach and return to earth to push more loads, if need be. That would need fuel for the return trip. Fuel production wouldn't start right away, we would need to first get to the surface, set up camp, then begin production. We may need the IDMS to deliver more to Mars by the time that is ready.Yes and no, I've always taken it as it's the Stack when traveling to Mars, and becomes MSS once in orbit. Really it doesn't matter, it's just wording.:p",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.082748672Z",
        "author": "george7378",
        "date": "2010-08-12T09:59:36+0100",
        "id": "23e3eb1efe35f4b892edd7bd0386bda7",
        "post_id": "post-219538",
        "text": "I got some interesting shots from my flight home yesterday - the horizon was very hazy, and the gradient from white to light blue to dark blue gives the illusion that we are a lot higher than 36,000 feet:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.611001856Z",
        "author": "Sky Captain",
        "date": "2010-09-10T11:28:06+0100",
        "id": "0f61895c70d486f00318df0eb9f92b76",
        "post_id": "post-252974",
        "text": "jedidia said:170 kn at 1,000,000 meters per second is still quite a lot, but I kinda like the figures. It seems like the radiators are a bit on the small side for 85 GW, but I have no sense of scale of the model, so I might be quite wrong.\n\nTotal radiator area is 260000 m2 radiating away 65 GW of waste heat. I assume total power conwersion efficiency at 55 % - that is from nuclear heat to thrust power.Later I will try to figure out masses of warious components.Ever thought about cargo lander able to deliver cargo to and from Mars? There is serious lack of cargo landers able to land on Mars on the OrbitHangar. It will make your vessel even more versatile.\n\nWell, the lander is supposed to be used only on airless bodies, however if you use engines to kill most of the orbital speed and then descend slowly into the thin Martian atmosphere then it should work.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.09379584Z",
        "author": "Andy44",
        "date": "2015-01-09T02:35:30+0000",
        "id": "37af13dace711a06a0dcaff618115c22",
        "post_id": "post-219618",
        "text": "Eccentrus said:That last one andy, was that on a kodak tmax? I have recently acquired 2 rolls of its 135 cut, am waiting for a vacation or event to try and burn that roll inside my canonet's q17-3 chamber.\n\nI can't remember which film I shot that with; it's might be Kodak 400TriX or Fujifilm 100 speed film. I'd have to look at the negative in my binder somewhere. I also use some other lesser well-known brands, but I haven't used Tmax yet.It's printed on Arista EDU glossy paper. Shooting the photo is half the battle; the other half is making a good print.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.07842816Z",
        "author": "tblaxland",
        "date": "2010-07-07T06:01:57+0100",
        "id": "287ce127f9dbb9213e3f3105fe20485e",
        "post_id": "post-219513",
        "text": "Great contributions TSP and Artlav.The Powerhouse Museum in Sydney recently had a trainspotting photo competition and I visited their exhibition recently. The winner:The pit, Zhalai Nouer coalmine by David Hill, Midhurst, EnglandOther images can be seen here:http:\/\/www.powerhousemuseum.com\/trainspotting\/I'm also hoping to get to the World Press Photo 10 exhibition. It's in Sydney this month but is currently touring the world so you might like to look up when its in your part of the globe:http:\/\/www.worldpressphoto.org\/inde...&selectedItem=35&Itemid=154&bandwidth=high#35",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.761458432Z",
        "author": "orb",
        "date": "2012-07-19T17:17:04+0100",
        "id": "13cd813b3ab3beb88d85df533fded868",
        "post_id": "post-251400",
        "text": "SPACE.com:NASA's Newest Mars Rover Is Biggest and Best Yet",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:35.991190016Z",
        "author": "Screamer7",
        "date": "2012-08-22T16:25:00+0100",
        "id": "05da2e3b6a75220640c760f724faab69",
        "post_id": "post-251864",
        "text": "IMHO that mishap is a small price to pay for the overall success Curiosity had so far.But I can't decide if NASA and JPL where very very lucky, or that they are geniuses with that tricky landing of the Rover.:lol:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.44693248Z",
        "author": "Andy44",
        "date": "2010-04-30T02:48:00+0100",
        "id": "52b954b5d85bf7ee626d91c6ec194621",
        "post_id": "post-219870",
        "text": "Also kinda funny that the article calls it a magnetosphere when it is not by description a sphere. :lol:\n\nTrue, but we also use the term \"atmosphere\" to describe the air in the cabin of a spacecraft or aircraft...",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:13:05.660383488Z",
        "author": "Izack",
        "date": "2010-05-03T22:16:22+0100",
        "id": "d7a21a7277f60d16b9c1c50173e1fcde",
        "post_id": "post-220603",
        "text": "PhantomCruiser said:I still have my copy of Red Mars, I'll see if I can glean some more information from it. Of course it'd be guesswork, but I remember the gondola had a crew of 2 (dude\/chick and of course they did...)Propulsion was electric IIRC.How was the Mars Ares plane to be powered? Rockets IIRC, When I find it I'll try to mimic that somehow. Perhaps something just enough to stay aloft at 500 meters or so, with some kind of RCS type steering.\n\nHmm....would RCS really be a good form of propulsion for an atmospheric craft, even on Mars? How much heavy hydrazine (or whatever fuel you choose to use) is it going to have to lug around?Hall thrusters or the like could be used for linear propulsion to some effect, but no matter what, this bird's not going anywhere quickly (not that it has to.)Excellent idea, though. I think you should definitely go through with it.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.005329664Z",
        "author": "IronRain",
        "date": "2012-10-09T07:21:38+0100",
        "id": "f383a4b067999ae565a73358f3732491",
        "post_id": "post-251956",
        "text": "NASA JPL:View of Curiosity's First Scoop Also Shows Bright ObjectThis image from the right Mast Camera (Mastcam) of NASA's Mars rover Curiosity shows a scoop full of sand and dust lifted by the rover's first use of the scoop on its robotic arm. In the foreground, near the bottom of the image, a bright object is visible on the ground. The object might be a piece of rover hardware.This image was taken during the mission's 61st Martian day, or sol (Oct. 7, 2012), the same sol as the first scooping. After examining Sol 61 imaging, the rover team decided to refrain from using the arm on Sol 62 (Oct. 8). Instead, the rover was instructed to acquire additional imaging of the bright object, on Sol 62, to aid the team in assessing possible impact, if any, to sampling activities.For scale, the scoop is 1.8 inches (4.5 centimeters) wide, 2.8 inches (7 centimeters) long.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.612578048Z",
        "author": "Bloodworth",
        "date": "2010-05-06T22:27:27+0100",
        "id": "2da153965c06e4405a5367ed1670ea0b",
        "post_id": "post-220718",
        "text": "Ok, we appear to have a majority concencus. The name of the project is officially Prometheus.:)The only suggestion I can come up with for a mission patch is that it should include a flame (in recognition of prometheus).It looks like my idea of a start date was a bad idea. I would still like it if we could shoot for the 2050 launch window; if not, I have no real issue with 2003.Ashaman42: Yes, absolutely. We will need the fuel once we are there, especially given the ferry missions to get cargo\/crew from the ships to the ground and vice-versa.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.784536576Z",
        "author": "Shadow Addict",
        "date": "2010-04-26T17:30:38+0100",
        "id": "b21a2a04d44e7a4255877ee12defa9b8",
        "post_id": "post-219320",
        "text": "IronRain said:yes, but you have to understand that autopilot, you need a manual timing, with LOLA you just say where you want to land, and it does it for you;)\n\nNot really. All you need to do is activate it and it'll take you down to the appropriate landing site for the mission.",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:13:36.243763712Z",
        "author": "DanScall",
        "date": "2010-08-31T01:17:28+0100",
        "id": "cf4510871b993d9ca92cc057bfa3b0cf",
        "post_id": "post-252373",
        "text": "First of all, I apologies if this has been answered already. Seems like it would be a common question, but I can't find it anywhere.There's a ship I'd really like to fly in Orbiter, nobody is making it and nobody seems to have any plans to, so I'd kinda like to simply make it myself. It's a simple sphere ship, so it shouldn't be too hard I'm hoping.What I'd like to know is, is there a tutorial that teaches you to create a ship from scratch? Like, the whole shebang. Meshes, textures and config.Thanks very much.",
        "thread_id": 16290
    },
    {
        "@timestamp": "2023-09-14T07:13:05.633257472Z",
        "author": "supersonic",
        "date": "2010-05-02T20:12:25+0100",
        "id": "cc2518c58afd98d03c0a18c46cd1f2f4",
        "post_id": "post-220545",
        "text": "Urwumpe said:Yes...which then means about 3-5 months of standing around on Mars, watching the paint dry, before the next player takes over.I don't know if it works out, but maybe we could also make the missions work, that during a cruise phase, another player(or more) might do assembly work or even do some simple science. When the mars surface crew has a sleep phase, there is a 10 hour window for doing again some maintenance for the cruising spacecraft, before the next player does again work on Mars.Also, I am not sure of the Arrow is all we need... the XR5 might be nicer for many tasks, since we could transport large payloads with it.\n\nTrue, but if we launch every two-three days it's a different story. Who said we have to launch after the crew on the way to Mars has landed?Off topic: After this is done I say we start a OFMSS ( Orbiter Forum Mars Space Station):p",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.51678592Z",
        "author": "Hielor",
        "date": "2010-04-30T21:21:34+0100",
        "id": "81a9bbc9e95ba3bb5d544cb7d946f45b",
        "post_id": "post-220034",
        "text": "PhantomCruiser said:Also, they knew it wouldn't separate, something about a shear pin that wouldn't be delivered on time. Made a nice boom eh?\n\nThe explosion they showed wasn't actually caused by the shuttle--it was another clip that they spliced in.",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:13:36.484807168Z",
        "author": "skyteller59",
        "date": "2010-09-07T01:34:25+0100",
        "id": "8e2f354534ac776460435320429679f1",
        "post_id": "post-252677",
        "text": "Checked Orulex in 100830For me, Orulex seems to be functioning properly now, at least for 2010 P1. I had a slightly different experience with 100606. Also, I'm using ver. 1.2 of Orulex.",
        "thread_id": 16318
    },
    {
        "@timestamp": "2023-09-14T07:13:04.823795712Z",
        "author": "AirSimming",
        "date": "2010-04-29T13:57:58+0100",
        "id": "b55715f48c4d41327a31ed2067237cb4",
        "post_id": "post-219423",
        "text": "T.Neo said:The US influence on Germany in WWII (did the V2 actually go above 100km? I thought it was just high atmospheric) and on the USSR in the cold war. I would expect scientific and technological development to be far behind what it is in reality.\n\nI don't quite understand those two sentences.T.Neo said:And you do not \"get\" land. The land belongs to those who call it home; if you've been born somewhere, or your ancestors have lived there for generations, you're \"native\". Even the indigenous peoples of the Americas or Australia, or New Zealand came there not too long ago. And the same goes for the people that claim I'm a \"foreigner\" in my own country- many of them too came here only a few hundred years ago.\n\nAnd now guess why I put the quotation marks in place :thumbup:T.Neo said:I am not guilty when I use a computer, or watch a shuttle launch\n\nYou profit from history.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.12961792Z",
        "author": "Andy44",
        "date": "2017-03-25T13:28:18+0000",
        "id": "6112704b101b8ebd9f6170add94b3f06",
        "post_id": "post-219627",
        "text": "MikeB said:I've never seen this thread before - very interesting.The photo below is not mine, but was made in 1931. The original print is in my possession and is about 34 inches wide (over 87 cm). I scanned it at 300 pixels\/inch, but downscaled it by 10x to keep it a manageable size for this post. The print shows amazing detail when magnified. They knew how to do photography in those days. The second image is a full-scale detail from the center, and shows my great-grandfather. He organized the gathering, and was a silent-film cameraman between about 1912 and 1928. He knew something about photography, too.The gathering is all men who were cowboys in the 19th century. Contact me if you want to know more about the backstory.https:\/\/www.dropbox.com\/s\/zzvn8dvc9jo5oiv\/CWT_Members_1931_10percent.png?dl=0https:\/\/www.dropbox.com\/s\/3x5y659w6b7wfgx\/Gant_1931.png?dl=0\n\nThat looks like it was shot on a panoramic camera, very cool.The guy who taught me how to print has a collection of old cameras including a panoramic one. It works by having a moving slit scan across the scene while the film is pulled through as the camera body is rotated. Hard to describe, but very clever mechanical device.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.551677952Z",
        "author": "flytandem",
        "date": "2010-10-05T21:13:25+0100",
        "id": "5e46276f5793d5fa8c206ed3ca1b6ebe",
        "post_id": "post-252899",
        "text": "Challenge 3. 2575.95 Kg used. A fun 45 minutes with Orbiter. Larger MCCs than I had hoped for. Maybe I'll try it again.edit: 2nd try challenge 3= 2503.91 Kg. Definitely fewer errors. Hard to shave much more than that I think. Maybe 2450 is possible??",
        "thread_id": 16334
    },
    {
        "@timestamp": "2023-09-14T07:13:05.562153472Z",
        "author": "Notebook",
        "date": "2012-06-04T19:18:19+0100",
        "id": "102fb3bcf86fac29749af457493fcf2e",
        "post_id": "post-220396",
        "text": "Nicely noticed.N.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.551725312Z",
        "author": "Urwumpe",
        "date": "2011-09-22T21:16:12+0100",
        "id": "e63fc57ba806310df957cb5f8cfed26b",
        "post_id": "post-220269",
        "text": "Does not sound like it did meet its goals, when it took over twice as long as planned as goal. And the Armadillo vehicles had much shorter overhauls between flights... but that is because of their simplicity. NASA can't be simple.Also, ONE 26 hours overhaul isn't that special - if it would have done so for a whole week or month, it would have been a good start. For commercial orbital services, you need to plan with one day in flight and maximal 12 hours on the ground - otherwise you have too much time on the ground for one vehicle to really cut costs. It isn't really about being able to launch every second day. But about doing many flights on demand when the customer needs it, with a minimal number of vehicles. Normal rockets already approach 14 days from order to launch.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.872800768Z",
        "author": "Mandella",
        "date": "2012-08-06T06:34:14+0100",
        "id": "4218775e91e47b1a66c79e65d4fcd794",
        "post_id": "post-251603",
        "text": "Look at that control room!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.631441664Z",
        "author": "Bj",
        "date": "2010-05-18T00:00:01+0100",
        "id": "2d1d4050d052669b8322786b9c043880",
        "post_id": "post-220887",
        "text": "Urwumpe said:I just want to push things really forward, instead of just sitting around here, complaining about the lack of direction in the project. You wanted to be program leader, now try to stay on top of the wave.;)\n\nbut your doing such a marvelous job already...;)why not continue...Urwumpe said:No, actually just that not all tasks need to be done by astronauts, but that manual action is needed. For example irrigation can happen automatically, but harvesting or planting seeds not.Once the base sketch is done, I can upload it, I have still some small details that don't work together (eg where and how to install a nuclear reactor), also I am not sure yet how much \"farm\" land an astronaut needs for getting completely self-sustained and now much he needs if only 50,75, 90% sustainment-level is needed (eg, 50% of the food is from Mars, the rest is from Earth)The whole image is about 500m x 500m large, I included two areas for landing\/launching spacecraft and one for the reactor (for which I am still not sure how to install it best).\n\nAlright this might be beyond the scope of the base but how exactly are we getting all this there? Nuclear reactor? 10m hab modules? This realistically will never fit into little UCGO cargo boxes, but would we 'break' Dan's rule about the compacted size and have the mesh set at more realistic sizes\/weight, but how then would it fit the Arrow? Or are we not really going to use the Arrow or UCGO at all but keep the IDMS idea and transport it that way? Though keeping in mind the UCGO 'deploy' by UMMU is ideal. Either way, the end result will still be the same... we will need meshes modeled and textured for the finished version of the parts listed above.Sand Dunes (easiest, mostly a mound with texture)greenhouseReactorSmall disk thing textured like cement for 'landing areas'hab moduleshab mod attachmentsI think I have everything so far,Anyway, by reactor you mean afull out nuclear reactorwith cooling towers and everything? Do you really think there is enough water on Mars to actively 'steam' for the reactor? -More importantly, who wants to play nuclear engineer. :lol:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902867712Z",
        "author": "vejiita",
        "date": "2010-04-29T16:45:17+0100",
        "id": "03a9750545f9536e63883176d6aa8f64",
        "post_id": "post-219479",
        "text": "This kind of intelligent discussion is the main reason why I stalk... err... read this board.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:35.932114688Z",
        "author": "orb",
        "date": "2011-06-23T17:29:41+0100",
        "id": "7b2ae290411eac2c26369eea7f6c769c",
        "post_id": "post-251162",
        "text": "NASA\/ NASA JPL:NASA Mars Rover Arrives in Florida After Cross-Country FlightJune 23, 2011PASADENA, Calif. -- NASA's next Mars rover has completed the journey from its California birthplace to Florida in preparation for launch this fall.The Mars Science Laboratory rover, also known as Curiosity, arrived late Wednesday night at NASA's Kennedy Space Center aboard an Air Force C-17 transport plane. It was accompanied by the rocket-powered descent stage that will fly the rover during the final moments before landing on Mars. The C-17 flight began at March Air Reserve Base in Riverside, Calif., where the boxed hardware had been trucked from NASA's Jet Propulsion Laboratory in Pasadena, Calif.Click on image for details\u200bCuriosity, the Mars Science Laboratory mission's rover, along with the mission's descent stage, arrived at NASA's Kennedy Space Center, Fla., on June 22, 2011, aboard a U.S. Air Force C-17 transport plane.\u200bImage credit: NASA\u200bThe rover's aeroshell -- the protective covering for the trip to the Red Planet -- and the cruise stage, which will guide it to Mars, arrived at Kennedy last month. The mission is targeted to launch from Cape Canaveral Air Force Station between Nov. 25 and Dec. 18. The car-size rover will land on Mars in August 2012.\"The design and building part of the mission is nearly behind us now,\" said JPL's David Gruel, who has managed Mars Science Laboratory assembly, test and launch operations since 2007. \"We're getting to final checkouts before sending the rover on its way to Mars.\"The rover and other spacecraft components will undergo more testing before mission staff stack them and fuel the onboard propulsion systems. Curiosity should be enclosed in its aeroshell for the final time in September and delivered to Kennedy's Launch Complex 41 in early November for integration with a United Launch Alliance Atlas V rocket.Curiosity is about twice as long and more than five times as heavy as any previous Mars rover. Its 10 science instruments include two for ingesting and analyzing samples of powdered rock delivered by the rover's robotic arm. During a prime mission lasting one Martian year -- nearly two Earth years -- researchers will use the rover's tools to study whether the landing region has had environmental conditions favorable for supporting microbial life and favorable for preserving clues about whether life existed.{...}NASA Press Release:RELEASE : 11-201 - NASA Mars Rover Arrives In Florida After Cross-Country Flight",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.657645824Z",
        "author": "Artlav",
        "date": "2010-05-02T21:42:03+0100",
        "id": "724daa9076034a5796035b66b5bc57a4",
        "post_id": "post-220572",
        "text": "Sounds like a great idea in general, but what i would have hoped to see from it is a nice, station-like modular, near-future tech interplanetary spaceship stack, a thing which is notoriously lacking in Orbiter for the moment.Thus, instead of Arrow, to build a Mars-bound vessel in MEO, using existing add-ons and maybe some glue meshes, and then launch it Mars-way.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.088792832Z",
        "author": "Artlav",
        "date": "2013-05-14T15:13:39+0100",
        "id": "e5c3b05adda56f9259360206d2223199",
        "post_id": "post-219579",
        "text": "sitha241 said:Do you plan to put how you made 3d printer?:)\n\nNo point - it's mostly a typical RepRap job -http:\/\/reprap.org\/wiki\/Main_PageOnly unusual part is the electronics, which i made to be autonomous (this type of printer is usually working connected to a PC) -http:\/\/forums.reprap.org\/read.php?13,195726",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.982838528Z",
        "author": "Topper",
        "date": "2012-08-09T18:48:41+0100",
        "id": "b4d39accbb4533df3d7de7cdb9b1eb3f",
        "post_id": "post-251798",
        "text": "I think yes, because they are in both directions... maybe shiftet by 180 deg.But thats just what i belive :lol:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.141989888Z",
        "author": "railfanatic844",
        "date": "2011-05-21T01:31:26+0100",
        "id": "3c924ffa8ff98a16e5f91e2587465586",
        "post_id": "post-219643",
        "text": "sorry, but i looked in the playback. i run shuttle fleet V4.5 in Orbiter 2010 P1 but i don't see the playback",
        "thread_id": 14024
    },
    {
        "@timestamp": "2023-09-14T07:13:05.08772096Z",
        "author": "Andy44",
        "date": "2012-05-02T02:38:39+0100",
        "id": "ae7f5f09c5b84c911632a6323a1680b4",
        "post_id": "post-219571",
        "text": "So you're getting chromatic aberration from your cheap lens trying to collect so many frequencies when it can only focus for a narrow band?---------- Post added at 09:38 PM ---------- Previous post was at 09:37 PM ----------And how come some photos appear monochrome (black and white) and others are in color?",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.047334656Z",
        "author": "IronRain",
        "date": "2011-11-18T09:56:38+0000",
        "id": "454292b2d41cae3bb51ad805a7bb59c9",
        "post_id": "post-251217",
        "text": "N_Molson said:The great advantage with the RTGs is that you don't have to worry with hardware power-on once in orbit, solar panels deployement & alignement, like it was the case with Phobos-Grunt.\n\nOr all the dust on the solar panels once the spacecraft is on the surface of mars, like with the MERs.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.561535744Z",
        "author": "Matrix Aran",
        "date": "2012-06-04T07:55:09+0100",
        "id": "6876d26f0fb53446064f38a989d88f31",
        "post_id": "post-220388",
        "text": "RGClark said:Having personal vehicles to orbit is a pretty significant benefit in regards to making spaceflight routine.Bob Clark\n\nDoesn't space flight have to become routine before people will trust it enough to own personal vehicles to orbit? This is starting to sound like the story about the chicken and egg.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.410155264Z",
        "author": "Eagle",
        "date": "2010-04-28T15:39:48+0100",
        "id": "824bdb4bdd3c5547f93940c370fa52eb",
        "post_id": "post-219804",
        "text": "For the current launchers I would just check out the manufacturer's website. At worst you'll have to send an email request.http:\/\/www.spacex.com\/Falcon9UsersGuide_2009.pdfhttp:\/\/www.spacex.com\/Falcon1UsersGuide.pdf",
        "thread_id": 14046
    },
    {
        "@timestamp": "2023-09-14T07:13:36.453079296Z",
        "author": "DanM",
        "date": "2010-09-01T02:45:40+0100",
        "id": "aeff5b07606c8711821b7f5ea8dc84b3",
        "post_id": "post-252583",
        "text": "Hello everyone. You might have seen me around here in the past few months. I never took the opportunity to introduce myself. As you can see, my name's Dan. I got into spaceflight and orbiter when I was 10. I got less interested around the time I turned 13, but starting over summer, I began studying spaceflight and flying orbiter and other sims again. So that's pretty much my story as far as orbiter goes.",
        "thread_id": 16309
    },
    {
        "@timestamp": "2023-09-14T07:13:05.632489472Z",
        "author": "Columbia42",
        "date": "2010-05-19T01:11:37+0100",
        "id": "8a3094ae6bfa89658cf830a749db697d",
        "post_id": "post-220897",
        "text": "I'll start doing some preliminary models of the surface base including (hopefully) the CM. When you're finished with the dunes, could you post them so that I can add them to my surface base?---------- Post added at 12:11 AM ---------- Previous post was at 12:09 AM ----------btw, an update to the list of models needed on the wiki; we also need greenhouses.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.488059136Z",
        "author": "PhantomCruiser",
        "date": "2010-05-01T02:31:07+0100",
        "id": "8d354508de742a5f423dc587b44e3d83",
        "post_id": "post-219997",
        "text": "All the speed brakes I've worked on deployed from the fuselage. Spoilers deploy from the upper side of the wing surface, the better to enable them to \"spoil\" the lift?My wife says I'm flying \"spaceships\" around the galaxy, my daughter says I'm exploring the solar system using different spacecraft designs.I love my wife, but my daughter is a work of art.",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:36.001305088Z",
        "author": "orb",
        "date": "2012-09-10T17:33:50+0100",
        "id": "e383dd99c92d0ef40efbc2e6c340098f",
        "post_id": "post-251920",
        "text": "Universe Today:An Awesome View of Curiosity\u2019s TummyCuriosity\u2019s underside as imaged by the MAHLI camera. Credit: NASA\/JPL\/MSSS; image editing by Astro0.\u200bNASA:NASA Mars Rover Curiosity's Arm Wields Camera Well\/ NASA JPL:NASA Mars Rover Curiosity's Arm Wields Camera Well",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.651775232Z",
        "author": "Urwumpe",
        "date": "2010-06-12T07:08:20+0100",
        "id": "4f6d47cd6a16a5c0ff19e117bb4c1579",
        "post_id": "post-221046",
        "text": "Izack said:Could I get any extra information from Bj or Columbia42 regarding the OSHV? Mass, dimensions, shape, anything?\n\nI currently estimate the mass of the OSHV to be comparable to the Hab of the Mars Direct Plan - the mass it lacks for propulsion systems and heat shield, it adds as additional laboratory space. That means, about 30 tons of mass. Since we are in the beginning of the development, I even increased the mass budget of it to 40 tons for calculating the propellant demands of the Sky crane.What needs research on my side is how much drag surfaces the Skycrane needs for which terminal velocity. This is an optimization problem: The less drag the Skycrane produces during late reentry and the less mass is allocated to such aerodynamic drag devices, the more fuel mass it needs for landing and lift-off.I already have a nice shape in my head for the skycrane to do such a mission, but this shape adds mission mass by requiring an expendable heat shield for covering the payload, for example an IRDT like inflatable heat shield.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.551003648Z",
        "author": "RGClark",
        "date": "2011-09-21T18:50:07+0100",
        "id": "96828cbc725f65c4c3730a4c3c578173",
        "post_id": "post-220261",
        "text": "T.Neo said:...I really do wonder what figures you calculated for reusability that compel you to say things like \"reduce cost by 1 to 2 orders of magnitude\". That simply won't happen, unless your vehicle works on pure magic...\n\nIt's coming from the idea that the the vehicle would be reusable in the range of, say, 100 times, instead of throwing it away after each use.This also would require the maintenance costs to be low on each flight. Recall that one of the stated goals of the DC-X and the X-33 programs was to demonstrate this idea of low maintenance and quick turnaround time for space vehicles. The DC-X program did demonstrate this within it's operability envelope, which was low altitude, rocket flight. It would have been great to see for the X-33 if this is doable with vehicles that have to undergo reentry. Perhaps the X-37B will be able to demonstrate this.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.267208448Z",
        "author": "N_Molson",
        "date": "2010-09-02T11:08:38+0100",
        "id": "fe309c54f64d6a66f661fe65e3617d3e",
        "post_id": "post-252408",
        "text": "As an amusement note, one of Russian electronic newspapers reported that this morning \"Space freighter Progress M-07M together with a cluster of three Glonass-M satellites was launched on Proton-M rocket\" and that the Progress would dock to the ISS on September 10th.\n\nI'm sure there's a way to do that with Throton's Proton LV 2.2 :lol:Amazing launch ! Love that rocket !",
        "thread_id": 16293
    },
    {
        "@timestamp": "2023-09-14T07:13:05.558224896Z",
        "author": "RGClark",
        "date": "2012-01-06T20:27:09+0000",
        "id": "006202789c055b1afaeb9ab9b1c080ab",
        "post_id": "post-220344",
        "text": "Urwumpe said:4. You still didn't show concrete numbers for a complete system. You still just mention parts and materials, but never combine them into one system. Your numbers are completely worthless that way. I could for example design a very light dish (for food) from magnesium - but it would be worthless in actual use like that with that material (just put magnesium in a microwave)\n\nThis is only a first order analysis using general mass numbers. A more extensive analysis would use expensive computer software for calculating the various components and their interactions.This is what you do before you proceed to the expensive detailed calculations.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.656119552Z",
        "author": "supersonic",
        "date": "2010-06-14T22:54:24+0100",
        "id": "c4b532c8271492f47a1dce8912cac9b9",
        "post_id": "post-221089",
        "text": "I have tried, without much luck, to make a high res area for a possible landing site.Here is the Base config:Code:BASE-V2.0\nName = OFMM landing site\nLocation = -68.50 -5\nSize = 50\n \nBEGIN_SURFTILELIST\n0 -8 -98 1\nEND_SURFTILELISTI have a .dds file named Mars_0_w0008_s0098 in the textures folder.Any of you see anything that I obviously did wrong?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.464588544Z",
        "author": "amani",
        "date": "2010-11-21T17:01:02+0000",
        "id": "2d448c59451916e0482a45d027915bd6",
        "post_id": "post-252618",
        "text": "wich map do i put the addons",
        "thread_id": 16313
    },
    {
        "@timestamp": "2023-09-14T07:13:04.81528576Z",
        "author": "orb",
        "date": "2010-04-26T13:48:03+0100",
        "id": "a1fd0e4675805f35723c71187377e38d",
        "post_id": "post-219337",
        "text": "Aliens almost certainly exist but humans should avoid making contact, Professor Stephen Hawking has warned....\"If aliens visit us, the outcome would be much as when Columbus landed in America, which didn't turn out well for the Native Americans,\" he said.\n\nBut Native Americans didn't look for Europeans to contact them. It's Europeans, who found a New Land and Native Americans, and it was on the same planet.IIRC, currently humans are the ones, who are looking for new planets and the aliens, and not the aliens, who are looking for the humans and Earth.But he warned that aliens might simply raid Earth for resources, then move on.\n\nLike the Earth is the most resourceful planet in the universe. :rofl:Rather, they could take away our Sun and a few asteroids, if they need some resources. :lol:Why do people think that alien species are similar to Earth species. Maybe they don't need more and more and more, like human kind.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.580715264Z",
        "author": "Urwumpe",
        "date": "2011-07-05T22:28:35+0100",
        "id": "181387aadb35c971ae73e4ae2660e979",
        "post_id": "post-220181",
        "text": "Yes - but their conclusions are wrong, so better not jump on them too much. All they have is an net effect by having a shorter burn time (A hydrogen\/oxygen rocket with the same acceleration capability could also use it).Now, in practical spaceflight, you don't get much there. Simply because your choice of propellants also means:Different mass ratios and engine performances - while you need less DV (spacecraft independent, only result of the trajectory), your spacecraft will need much more fuel for following the trajectory.A TSTO using the same trajectory to orbit would still brutally outperform the SSTO, the general calculations remain the same.You can't increase the acceleration ad infinitum - throttle limits and wetware limits will make it impossible to get much shorter ascents.But that is an old answer, you used this typical example of American guessing what the simulation results mean pretty often already. A short look at the ascent equation would have been better and would have wasted less bits for the reply. (Read the textbook, stupid!)PS: If you read my math again, you might find out that I used no special TSTO case. I used concrete numbers for specific impulse and construction mass ratio (which is, engines, electronics and structure, but not payload, to propellant mass) for visualization, but the performance of the TSTO being better than the SSTO in pure physics will always remain.Only in economics, there is an SSTO \"island\" possible - but you won't get there by evolution of existing economics. It is also very unlikely to be better than the TSTO \"island\", since, as shown above, the pure physical superiority exists.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.55238784Z",
        "author": "flytandem",
        "date": "2011-01-10T17:21:03+0000",
        "id": "dd1b04209b12443b9700ed5e1db8d937",
        "post_id": "post-252907",
        "text": "another run at challenge 3 with 2429.12 Kg used.grabbed a printscreen when the completion dialogue box came up (attached)",
        "thread_id": 16334
    },
    {
        "@timestamp": "2023-09-14T07:13:05.616416768Z",
        "author": "Bj",
        "date": "2010-05-08T14:53:51+0100",
        "id": "587c268470d636e53547f9d1ba711eaa",
        "post_id": "post-220752",
        "text": "Urwumpe said:Who says that this job is democratically elected? Who shouts too loud gets the job, and all that comes with it: Gastritis, loss of hair, meetings, ties and even more meetings. And you'll realize how much time passed, when your young daughter tells you the next time you see her that she'll get married.Is always like that in spaceflight. If you are no convinced alpha (fe)male, don't even think about the job. You are only doing this as long as you swim on top of the wave, and for doing this job, you need to be convinced that you are the only person who can do it.\n\nI volunteered because noone else has. If you want to do it, your more than welcome. Same goes with anyone else...@anyone else, thanks for the support guys.:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902162432Z",
        "author": "Andy44",
        "date": "2010-04-28T23:48:34+0100",
        "id": "c7df946bf0ca534d777f01dac86e0fb7",
        "post_id": "post-219468",
        "text": "Here's an example of an interplanetary ship design which uses a large propellant tank as the main structure, with a backbone truss in front enclosing the expendable drop tank. This serves the dual purpose of isolating the crew from the nuclear rockets in the stern, while providing lots of propellant storage volume. This pic is from AndyMc's [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2794\"]Cargo Transfer Vehicles v0.95[\/nomedia]:",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:36.640831488Z",
        "author": "HAL9001",
        "date": "2010-09-03T20:14:46+0100",
        "id": "969dbe8b3cc26319868c3d1790364d62",
        "post_id": "post-253055",
        "text": "There were lotas of:probe:sent to sun.All burned away, but until that moment they sent Data.",
        "thread_id": 16343
    },
    {
        "@timestamp": "2023-09-14T07:13:05.581572608Z",
        "author": "T.Neo",
        "date": "2011-07-12T02:24:08+0100",
        "id": "db000b4e44bef0a45ffd42c874b04e12",
        "post_id": "post-220193",
        "text": "I think I was seriously, severely wrong, with my calculations, somewhere. I punched the data for my ET-derived SSTO into that calculator, with a 10 ton fairing (seperation 2 minutes in), and gotroughly 38 tonsto a 200x200, 28 degree LEO from KSC.Now, initially I thought there was something seriously wrong with that calculator (which there might be).I then created a simple Velcro Rocket of the vehicle, lacking a fairing.I gave it a payload of 35 tons.I achieved an orbit of ~322x215km from KSC.Admittedly, I cheated, as I circularised at apogee, but I probably could have done a direct ascent (and achieved a less wonky orbit), if I had better style.Where did I go wrong here? Am I being to pessimistic with sea-level figures for the first 2km\/s of applied dV?Or are Velcro Rockets and the Launch Vehicle Performance Calculator being too optimistic?The calculator assumes full thrust throughout the mission, which, with this, means accelerations on the order of 10G or more, which probably increases payload capacity (no thought spared for structural considerations, obviously).Velcro rockets does seem to reduce thrust at sea-level, though I'm not sure if this matches the actual figures (or if there's a relation with exhaust velocity- I'll have to look at that).It probably isn't as simple as my calculations, or the internet calculator's calculations (hence the disclaimer), or even a simulation using Orbiter and Velcro Rockets. But they do give a hint, and maybe my hint was too pessimistic to be realistic, in which case I apologise.That still doesn't eliminate the problems faced by SSTO vehicles (or launch vehicles in general) though.But theLaunch Vehicles Performance Calculatorlooks like a very interesting tool for speculating, creating Orbiter addons, and general playing around. Thanks for posting it, RGClark.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.081605632Z",
        "author": "SiberianTiger",
        "date": "2010-07-24T14:35:46+0100",
        "id": "9e5947852093383dda4881a942ebc7e8",
        "post_id": "post-219531",
        "text": "Andy44 said:Very cool, Sib Tig! I think I may have seen those before somewhere, maybe in a magazine. Some of those appear to be taken from shoulder height; surely he's not hand-holding his camera for those long shots?\n\nNP. The last pic had a comment \"taken with a camera fixed to the car's wall\". Others, I don't know.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.93709056Z",
        "author": "Keatah",
        "date": "2012-08-06T21:02:02+0100",
        "id": "a4418f1aa621e1478afc6fe347d92364",
        "post_id": "post-251725",
        "text": "Agreed! Ultra-WIN for unmanned spaceflight!---------- Post added at 02:45 PM ---------- Previous post was at 02:36 PM ----------DOD and Langley AFB used assets to determine exactly where the rover touched down. They knew it with greater precision than the team actually flying it did.---------- Post added at 03:02 PM ---------- Previous post was at 02:45 PM ----------Rocker-Bogie - how it works --",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.596752896Z",
        "author": "SiberianTiger",
        "date": "2010-05-04T09:20:58+0100",
        "id": "d90b8720a9f034afc0f81dcd82893f24",
        "post_id": "post-220512",
        "text": "I find it naturally fitting this forum and topic to advertise a simulator game allowing you to feel like at firing controls of an SA-2:http:\/\/sites.google.com\/site\/samsimulator1972\/home;)",
        "thread_id": 14080
    },
    {
        "@timestamp": "2023-09-14T07:13:05.623166464Z",
        "author": "Columbia42",
        "date": "2010-05-11T03:25:35+0100",
        "id": "f5635095f67f5dd3966a9dfe7b19032b",
        "post_id": "post-220809",
        "text": "Right now I'm working on two other addons however I might be able to make time to do a little modeling for some of the ships (Although I'm not too good at modeling I could probably do an NTR cargo ship or something along those lines.)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.991329536Z",
        "author": "T.Neo",
        "date": "2012-08-22T16:26:02+0100",
        "id": "9b0d54a741b2171a6b80637aac1779fa",
        "post_id": "post-251865",
        "text": "Problem is that for each gram of shielding you add on the rover, you need to add propellant on the rocket's upper stage, on the navigation thrusters, and on the skycrane...\n\nBut worth it, if it is required to prevent failures.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.169720576Z",
        "author": "SiberianTiger",
        "date": "2010-10-27T18:43:11+0100",
        "id": "763d76510c38f0e43cecfd178cce2433",
        "post_id": "post-219694",
        "text": "juniormiranda said:Anyone discovered what is the camera-like device on the side of Progress cargo module?\n\nProbably, it IS a camera? Can you post an image highlighting the part that confuses you?",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:05.637211648Z",
        "author": "Izack",
        "date": "2010-05-20T00:44:52+0100",
        "id": "593769366c8a230191e4fc58b658c254",
        "post_id": "post-220920",
        "text": "Well, frack. I'm not sure what to do about that, unless you want to move construction to lunar orbit, in which case the NERVA could launch itself believably enough. I'm sure that's a few tishes less realistic, though.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.254134784Z",
        "author": "Qdog002",
        "date": "2010-08-31T18:42:13+0100",
        "id": "d22ce36a92c6bea77097f785ac37d41c",
        "post_id": "post-252392",
        "text": "Still not working. I have to go . I will PM you later tonight if that`s ok with you.",
        "thread_id": 16291
    },
    {
        "@timestamp": "2023-09-14T07:13:05.31388928Z",
        "author": "dbeachy1",
        "date": "2010-04-28T00:49:00+0100",
        "id": "c99825d607362b7137bfeefa4954fb42",
        "post_id": "post-219763",
        "text": "Perhaps it's just specific to certain card models -- it's running fine on my Windows 7 x64 box here with a GTX 280. That's a weird bug!",
        "thread_id": 14038
    },
    {
        "@timestamp": "2023-09-14T07:13:05.658144Z",
        "author": "Bj",
        "date": "2010-05-02T22:37:33+0100",
        "id": "9243bc40d5a8f9e2e4386179f956bf05",
        "post_id": "post-220578",
        "text": "Artlav said:Figuratively speaking...\n\nright, gathered that:)Artlav said:Well, how much new modules do we need? There are a lot of add-ons. Although, i was getting kind of depressed while browsing thru them looking for something to make an interplanetary ship out of.What would it take to make a vessel to go to Mars?-Engine and fuel tanks-Habitable area (lots of space station modules)-Power system (solar panels or a reactor, first look cooler)-Auxillary stuff (airlocks, ports, etc)-Cargo decks (UCGO SDK+some simple meshes)-Scaffolding and keel (some more meshes)-Shuttles (available on Earth side a-plenty, something DG-like on Mars side)Well, needs careful thinking out, to be honest.\n\nThis looks like its turning into developing a whole new vessel rather then concentrating on just getting there, doing the mission, come back.What about using the resources already available? Like the building blocks or similar. It would take a whole year just to get a station like it lifted into orbit and sent on its way. The only real think that needs developing is an engine with controllable pitch, just in case the COG is really off center.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.533039872Z",
        "author": "Ghostrider",
        "date": "2008-05-28T13:28:29+0100",
        "id": "f9f586e8357176bba762baa4f5340fe5",
        "post_id": "post-69072",
        "text": "Master of Blades said:But what would happen to the ET?\n\nIt would phone home.",
        "thread_id": 1633
    },
    {
        "@timestamp": "2023-09-14T07:13:05.190169344Z",
        "author": "OrbitHangar",
        "date": "2008-05-11T04:00:03+0100",
        "id": "19858bfc743b34873a224a729f7c3bdd",
        "post_id": "post-65186",
        "text": "After making the McLaren XR-1 skin, I got a request for the DGIV (look out Ferrari!). I originally wanted to have the team name in a single line, but the text warped around the hull too much, so I put it all on the payload bay doors.[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3361]More...[\/ame]",
        "thread_id": 1403
    },
    {
        "@timestamp": "2023-09-14T07:13:05.668139264Z",
        "author": "Urwumpe",
        "date": "2010-05-05T13:59:04+0100",
        "id": "c7105a4ab1c029077c182cc00c5da1a6",
        "post_id": "post-220674",
        "text": "What about naming it \"Nergal\" - that is the Sumerian name for Mars.;)Also, can we at least agree on using the Darian calendar for the mission?http:\/\/en.wikipedia.org\/wiki\/Darian_calendar",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.544186112Z",
        "author": "orb",
        "date": "2010-09-02T12:41:59+0100",
        "id": "06ca389321336bc82b57e6c198e7ad12",
        "post_id": "post-252867",
        "text": "Here's only relevant information cropped from texgen.log:GPU Name=NVIDIA GeForce 8800 GTSLevel4: Done in324178Level5: Done in461316Level6: Done in999300Level7: Done in3125774Level8: Done in11593098Video memory on graphics card: 640 MB.planetgen.exe - shader.log:Code:genprog:\n0(19) : warning C7011: implicit cast from \"int\" to \"float\"\n0(19) : warning C7011: implicit cast from \"int\" to \"float\"\n0(20) : warning C7011: implicit cast from \"int\" to \"float\"\n0(20) : warning C7011: implicit cast from \"int\" to \"float\"\n\nFragment info\n-------------\n0(19) : warning C7011: implicit cast from \"int\" to \"float\"\n0(19) : warning C7011: implicit cast from \"int\" to \"float\"\n0(20) : warning C7011: implicit cast from \"int\" to \"float\"\n0(20) : warning C7011: implicit cast from \"int\" to \"float\"",
        "thread_id": 16332
    },
    {
        "@timestamp": "2023-09-14T07:13:05.596016896Z",
        "author": "KosmoKen",
        "date": "2010-05-01T23:31:55+0100",
        "id": "6cc03edda37b36be267cdac0f94c28fd",
        "post_id": "post-220507",
        "text": "Take it up with Wikipedia, Urwumpe;).",
        "thread_id": 14080
    },
    {
        "@timestamp": "2023-09-14T07:13:04.816839424Z",
        "author": "Enjo",
        "date": "2010-04-26T17:04:18+0100",
        "id": "f796a639ceaed909d22f1af94155d40e",
        "post_id": "post-219355",
        "text": "T.Neo:The DNA that you carry, influences also your brain -> your way of thinking -> the way you behave as \/ in society.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.01407104Z",
        "author": "Andy44",
        "date": "2012-12-29T23:11:54+0000",
        "id": "c56b9794efd576f5d88cd1b0af11c2c4",
        "post_id": "post-252055",
        "text": "From Yahoo news:http:\/\/news.yahoo.com\/road-trip-tap-nasas-mars-rover-134636007.html",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.611204096Z",
        "author": "Pablo49",
        "date": "2010-05-06T03:12:00+0100",
        "id": "6c309f1bcc635a02e92be7f400519947",
        "post_id": "post-220705",
        "text": "Hey, at least we don`t have to worry about funding.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.16921088Z",
        "author": "orb",
        "date": "2010-10-25T15:26:12+0100",
        "id": "292df17879f5ceaa903d1f4e3b672017",
        "post_id": "post-219689",
        "text": "RIA Novosti:Russia's Progress craft to be undocked from ISS.Progress M-05M\/37P is scheduled for undocking today at about 14:22 UTC \/ ~10:22 a.m. EDT.Here's calendar eventwith set event timer for the undocking.---------- Post added at 16:26 ---------- Previous post was at 15:07 ----------Roscosmos:Progress M-05M to Depart from the ISS Today:Progress M-05M \/ International space station (ISS) attached mission is almost over.Today, at 18:25 Moscow time, an undocking command for the automatic cargo vehicle will be issued from the ISS. Three minutes later, the Progress will be separated from the docking port on the Pirs module.After separation, the Progress will continue flying autonomously till Nov. 15....\n\n",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:36.48429312Z",
        "author": "orb",
        "date": "2010-09-01T10:46:08+0100",
        "id": "03b72a7929064007d735d539b7da1db1",
        "post_id": "post-252673",
        "text": "Have you tried ifOrulex for O2010works with Orbiter 2010-P1 yet?If it doesn't, then I'm sure thatOGLA graphics client, that has built-in Orulex will be updated for Orbiter 2010-P1 in some time (only Artlav knows when).Just check them. Maybe Orulex for O2010 works with Orbiter 100830, and it doesn't need to be updated at all. I would try it if I was interested, but not right now (later, when I'm at home). But if you just wanted to say that you tried it and it doesn't work, so it needs to be updated, then I'm sorry, but I can't help you, and you need to wait for the answer from Artlav.",
        "thread_id": 16318
    },
    {
        "@timestamp": "2023-09-14T07:13:05.638498816Z",
        "author": "Izack",
        "date": "2010-05-20T03:07:59+0100",
        "id": "030a059b1f972588ef6db1cd2981ebf4",
        "post_id": "post-220931",
        "text": "Bloodworth said:Now THAT'S a ROCKET!!!:thumbup:\n\nI don't know. I don't really like it somehow. Too off-balance.I'd say the Ares V looks like the best choice. Also, Constellation needs a little glory.;)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.650561536Z",
        "author": "fireballs619",
        "date": "2010-06-11T03:37:46+0100",
        "id": "008b2f5e3119055dd6232546776acc78",
        "post_id": "post-221035",
        "text": "Izack said:Currently I'm trying to make a general template for those cargo modules, so that for the most part it will just require slapping a different name on each label. So far I've had little success, because of inexperience, time constraints (work, other projects, the usual) and most importantly procrastination, for which I apologise. I'll try to speed things up this weekend and maybe get a design posted.\n\nDidn't mean to sound pushy or anything. I thought we were going to have unique textures for each, which would require copious amounts of time. Your idea is much more efficient.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.544697856Z",
        "author": "Jarvit\u00e4",
        "date": "2010-09-02T15:45:28+0100",
        "id": "e13de3995ef1231b3297ccb3c52469d2",
        "post_id": "post-252872",
        "text": "Code:GPU Name=NVIDIA GeForce 8800 GTS 512\n--Initializing computation...\n--Done.\n--Generating on gpu...\nDone in 560642\nWriting bmp\nFinita.This is for lvl 5. How do I make it generate other levels?",
        "thread_id": 16332
    },
    {
        "@timestamp": "2023-09-14T07:13:04.903564288Z",
        "author": "T.Neo",
        "date": "2010-04-30T15:19:25+0100",
        "id": "20a590861aaa2b4d4f785b2aebc5db70",
        "post_id": "post-219488",
        "text": "Yes. The savings from having a structure primarily in tension would be large. It must be remembered that these are often kilometer long spacecraft.Redundancy, on the other hand, isn't going to add that much mass. And you should have it anyway.Canting the drives (or at least the thrust streams) slightly should not add much mass either. It detracts more from a thrust perspective. If you do it right, you might even be able to have a single drive that redirects thrust away from the craft in an equal manner.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.13505536Z",
        "author": "Andy44",
        "date": "2010-04-27T02:52:58+0100",
        "id": "7aa32316ed77a778cfb302cf0d9f7e61",
        "post_id": "post-219631",
        "text": "I generally don't try to get inspired for add-ons, I wait until I see a need for an add-on and then I do it. My add-ons were made because I had a concept in mind of a lunar transfer network, and the only way I was going to see what I wanted in Orbiter was to do it myself.So, since I have that framework to work within, if I decide I want to do another add-on I just think about my little \"universe\" and what I haven't built for it yet. I have a list in my head as long as my arm of stuff I might want to do someday.",
        "thread_id": 14023
    },
    {
        "@timestamp": "2023-09-14T07:13:36.665562112Z",
        "author": "NukeET",
        "date": "2010-09-06T18:04:33+0100",
        "id": "af7c426f99baabdc1a31eb78ca2640d0",
        "post_id": "post-253116",
        "text": "N_Molson said:I'm pretty sure than (nuclear) submariners endure far worse constraints when they stay at more than 100 people encapsulated under water for months.\n\nSpeaking from experience: \"Perhaps\". I'd volunteer for this mission in a heart beat. Besides, the view is WAY better and it would be easier to communicate with family while away.",
        "thread_id": 16349
    },
    {
        "@timestamp": "2023-09-14T07:13:05.648816896Z",
        "author": "fireballs619",
        "date": "2010-06-09T02:52:00+0100",
        "id": "fc44eca75884cd1745f03a42c7e5686f",
        "post_id": "post-221019",
        "text": "Oh yeah, the, uh, Wiki. I, um, I check that all the time....:shifty:. Was there a reason for the decision? I remember discussion about the DGIV not being able to do something UMMUs, I can't remember though.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.088017664Z",
        "author": "Blacklight",
        "date": "2012-05-07T21:43:00+0100",
        "id": "5ce27eab9235a1cb6de1c081694928e1",
        "post_id": "post-219574",
        "text": "It's a shame that film is getting made less and less. Proper pinhole camera photography is eventually going to go away. I'm sure it's doable with a digital camera, but it's not the same, and you can't just knock one together in 15 minutes.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.000511232Z",
        "author": "N_Molson",
        "date": "2012-09-06T17:13:04+0100",
        "id": "72a68ad2f88524c5b91254af2c0e5349",
        "post_id": "post-251911",
        "text": "It may take you a long time to store all that energy up in batteries and capacitors\n\nSo basically that's the same kind of stuff that you can find in a LCD screen PSU, that's what I wanted to know.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.169585664Z",
        "author": "juniormiranda",
        "date": "2010-10-27T18:27:13+0100",
        "id": "a4fd1a56d03b8f14e63c33c62e79cc18",
        "post_id": "post-219693",
        "text": "Progress M-05MAnyone discovered what is the camera-like device on the side of Progress cargo module?",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:05.1689536Z",
        "author": "george7378",
        "date": "2010-05-05T22:10:30+0100",
        "id": "034a4f70a0878e21e9b5fbccb3ed6ef9",
        "post_id": "post-219686",
        "text": "I have just started reading these launch reports - very good jobs, Pete and SiberianTiger! I really think the Soyuz and Progress are beautiful craft - Soichi's pictures really make it look great. Also, I have wondered - is it possible to see Soyuz and Progress from the ground - I cannot find any pictures or tracking data for any of them.Thanks.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:36.039384576Z",
        "author": "statickid",
        "date": "2014-02-04T03:14:41+0000",
        "id": "1eae54331f008b4190a40c20ff220f53",
        "post_id": "post-252159",
        "text": "Especially with the rtg, it's just too awesome. Looks like we'll all see if curiosity can really be keep crawling on stumps like they claimed. Worst case scenario, it can be a stationary weather lab. There was a time when landers had to do all the science in one spot---------- Post added at 07:14 PM ---------- Previous post was at 07:03 PM ----------It may also be as simple as misjudging the exact character of the terrain a little bit. For example slightly sharper rocks on slightly firmer ground, less sandy than anticipated. OR they were a little bit too cocky with the auto pilot they are showcasing.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.552141056Z",
        "author": "Urwumpe",
        "date": "2011-11-12T20:40:48+0000",
        "id": "a1c2e2ec9a0fa30384b18413755b87bb",
        "post_id": "post-220274",
        "text": "I only have this one for winged TSTOs.http:\/\/smartech.gatech.edu\/jspui\/bitstream\/1853\/8398\/1\/aiaa_2001-4542.pdf",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.437432064Z",
        "author": "markl316",
        "date": "2010-04-29T01:21:02+0100",
        "id": "d709f8121c619b13afd7e5c3f4d6c9d9",
        "post_id": "post-219817",
        "text": "I usually just fly it by itself, cause it's so huge. Can deepstar still not take an XR5 if you empty the payload bay and fuel tanks?And IIRC, didn't deepstar 1.0 have a pretty high thrust? Like 5 g's when nearing empty?",
        "thread_id": 14052
    },
    {
        "@timestamp": "2023-09-14T07:13:36.266505728Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-01T20:05:41+0100",
        "id": "e894fba48e218d092c772eefa5469fc7",
        "post_id": "post-252402",
        "text": "Roscosmos PAO: State Board: 'Go' for Proton-M Tanking.State Board meeting at Baikonur concluded about launch readiness of Proton-M rocket with three Glonass-M spacecraft. Proton\u2019s pre-tanking began at 20:30,to be followed by oxidizer\/fuel tanking later on tonight.Proton-M\/DM-2 with a cluster of three Glonass-M\u2019s are to lift off at 04.53.50, Sept. 2.\n\n",
        "thread_id": 16293
    },
    {
        "@timestamp": "2023-09-14T07:13:05.570011136Z",
        "author": "Urwumpe",
        "date": "2013-11-19T17:34:10+0000",
        "id": "430ce290f7adb9fbb5d3e2ffad1df72f",
        "post_id": "post-220458",
        "text": "RGClark said:This is when it is mentioned discussions with SpaceX about their rocket decelerated reentry of the F9 v1.1 first stage.\n\nSo I didn't miss it in my memory. You just misquote again.In the context of supersonic rocket decelleration, they are \"looking at what companies, notably SpaceX, do there\". This is not discussing with SpaceX to do anything together - just observing how they are performing there. Since SpaceX is the only company currently attempting something there actively, this is no surprise. The DC-X program that achieved the same as the Grasshopper, is long in the past.---------- Post added at 06:34 PM ---------- Previous post was at 06:18 PM ----------RGClark said:Everyone is allowed to criticize. But he has an MBA from the best business school in the United States and has created three billion dollar companies in three different fields.\n\nLast time I looked, being capable of dividing by 100 is prerequisite of any MBA curriculum, not just in metric countries.Also, you should already know, that titles and \"being from the best business school in the USA\" (so had been the people who got us into the subprime crisis and who made Greece a formidable Eurozone candidate) is no reason for me to be impressed. Argue with reason and we will get around fine. Argue by authority and you will enter a world of pain. I hatehollow argumentsbyhollow authoritieswithworthless titles.And we had already established that before: Aside of Paypal, Musk has not achieved much yet in terms of profit. Tesla exists, but still waits for any notable success on the market - it currently tries to diversify by becoming supplier for the big successful companies. 2\/3rds of your claimed \"equity volume\" is actual loans and subsidies - \"borrowed capital\", as MBAs say.PS: I am doing some bit of business administration studies in my freetime and weekends after my regular 40 hour work, not at the \"best business school in the USA\", but by teachers who actually know what they are talking about - and I can divide by 100. I can even do that flawless at 5G and while gunny Hartmann is talking to me.So please, think before you post. It is better for you, me and all the others here.PS2: And Elon Musk has no M.B.A, his highest academic degree just BSc, if you leave the honorary doctorates away (Who needs a \"Doctor of Sweet Fanny Adams\" anyway) - he left the M.B.A program of Wharton as undergraduate. Maybe you should not only think before you post, but alsocheck your facts before I do it.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.485985792Z",
        "author": "Izack",
        "date": "2010-04-30T04:54:15+0100",
        "id": "fb96f8875a7280223b06cfebac755467",
        "post_id": "post-219976",
        "text": "Literally, there is no difference between the two, but when I hear \"spaceship\" I think of the Enterprise or the Galactica or whatever, and \"spacecraft\" makes me think of Shuttles and Soyuzes (I doubt that is spelled correctly...I know nothing of Russian, or English spellings of Russian words.)Well, to be honest 'spacecraft' first makes me think of Vinka's Spacecraft\/2\/3. Maybe it should go to the 'addicted' thread? :lol:",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:36.478147072Z",
        "author": "Urwumpe",
        "date": "2010-09-30T10:42:29+0100",
        "id": "43b4d9d97b82e29785da5e8ce198f8b3",
        "post_id": "post-252650",
        "text": "Notebook said:Takes 647Kw to vaporise .34 cubic metres of Lox per second?\n\nAt which LOX pressure and temperature?",
        "thread_id": 16317
    },
    {
        "@timestamp": "2023-09-14T07:13:05.577356288Z",
        "author": "RGClark",
        "date": "2011-06-09T14:05:45+0100",
        "id": "bbadf53c0ec01218ec662b70b72fdf18",
        "post_id": "post-220144",
        "text": "Nice article here arguing in favor of NASA promoting small manned commercial vehicles:Human spaceflight for less: the case for smaller launch vehicles,revisited.by Grant BoninMonday, June 6, 2011http:\/\/www.thespacereview.com\/article\/1861\/1In the comments section, I commented that the capability to producesuch small, low cost, manned vehicles exists now. I estimated the costfor a such a reusable vehicle in the range of a few tens of millionsof dollars unit cost, comparable to a medium sized business jet.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.55591552Z",
        "author": "T.Neo",
        "date": "2012-01-03T20:12:31+0000",
        "id": "bc5dea9b27317eb883c1b457d58c506d",
        "post_id": "post-220316",
        "text": "There is little debate that a reusable SSTO would have lower operational costs than a TSTO one if it exists. The debate is whether its lower payload would make it worthwhile.\n\nI would say there is much more than little debate. The disadvantages of SSTO- a larger vehicle and more intensive technology, will increase operating as well as development costs.First, a key problem for reducing the cost of spaceflight is that it can only come from reusability.\n\nThat is an extremely simplistic view. There are many ways that launch costs can be reduced, not all include reusability. For example, different schemes for using hardware, different methods of manufacturing, higher manufacturing rates and lower labour costs can all reduce launch costs.Granted, reusability is likely the only way to get a certain specific type of cost reduction, but it also won't work well in certain scenarios (for example, at a certain flight rate it may be more economic to produce large amounts of hardware and expend it rather than a much smaller amount of hardware and reuse it).In addition, reusability can backfire and actually increase costs. It has to be implemented correctly both technology wise and logistically.As I argued before for small SSTO's a large market would be for small privately owned manned SSTO's.\n\nRegardless of the size of this potential market, the disadvantages of SSTO are present for this application too. And perhaps make it particularly unsuited for it (for example, the more advanced engines and higher takeoff weight).Having seperate stages is not a game-ender. And it isn't limited to \"SSTO or TSTO\". There are plenty of ways of potentially doing things- for example, a pop-up first stage is one. An air-launched SSTO is another. Both could improve the physical demands to the point at which such a system could be both developmentally and economically viable.Jon Goff has a series ofvery interesting blog postson methodologies for orbital access.It is only required to marry them together.\n\nOne of the main criticisms, if not the primary criticism, of what you have been suggesting in this thread, is that this particular task is far easier said than done. Rocket development is not easy or cheap.You will have to develop anew a whole lot of components, tweak or re-qualify most if not all existing components... if it gets to the point where it presents only a minor or even negative cost saving, then it obviously doesn't make sense at all.And then to turn it into a reusable SSTO- for example, adding a TPS, landing and on-orbit hardware, as well as a cabin, is a whole other ballgame.The most important accomplishment of SpaceX may turn out to be they showed in stark terms that a privately developed spacecraft can be developed for 1\/10th the cost of government financed ones.\n\nYes, but you can assume either;1. This ~10-fold reduction is universal and applies to any launch vehicle\/spacecraft developed in this supposedly more efficient manner. This means that the cheaper solution remains cheaper regardless of whether it is developed by the government or NuSpace.2. The technology developed determines the cost of development. Arguably SpaceX has been helped in this regard by engine design, stage commonality, extensive testing and small scale experimentation (Falcon 1).In reality, it is a mix of both: a more efficient contracting structure and development culture, combined with technological decisions that reduce cost. It still puts SSTO at a disadvantage.Secondly, as mentioned in this thread a large portion of launch costs are because of operational costs due to the large labor costs as run as a government program. For the space shuttle this is literally thousands of people to run it. This has been recognized for a while. A key part of the proposal to cut launch costs for the VentureStar reusable launcher was to cut majorly this required labor force:\n\nA more technologically challenging vehicle can not only require a larger workforce (due to more work needed for turn-around) but a more highly trained workforce as well. Again something that puts SSTO at a disadvantage.Elon also believes he can cut the costs to space to the $100 to $200 per kg range by reusability. Based on his track record I'd say it's a good bet he's probably right.\n\nWhattrack record? SpaceX may have a good track record at some things, but a pretty poor (or even nonexistant) one at others.Cutting costs to space down to $200\/kg is something thatnobodyhas a track record at (certainly not at achieving such a goal, and I don't believe at attempting it either). SpaceX doesn't even have a track record at keeping its own advertised prices.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.479433472Z",
        "author": "Notebook",
        "date": "2010-10-01T11:47:24+0100",
        "id": "a06d05fb98a8a47b787020e35e361599",
        "post_id": "post-252663",
        "text": "Yes, I realise that, I was just pointing them both out.I might start on the Nitrogen cycle when I've lost interest in the Lox one...:)N.",
        "thread_id": 16317
    },
    {
        "@timestamp": "2023-09-14T07:13:05.084376576Z",
        "author": "MisterBurkes",
        "date": "2010-08-14T13:29:48+0100",
        "id": "150d316a6d1e3cf1dd06049b0be39c0d",
        "post_id": "post-219546",
        "text": "They can easily be mistaken for Deltagliders!\n\nHaha:DThat gave me a laugh!",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5719936Z",
        "author": "Sky Captain",
        "date": "2013-11-20T22:07:30+0000",
        "id": "7dc32ffc4376fd17c241755594c0de6a",
        "post_id": "post-220480",
        "text": "Urwumpe said:I doubt it will see much GTO duty. The rocket does not appear to be optimized for GTO, the performance at that stage ratio optimized for LEO should be extremely poor. It is a offering to do GTO missions with it, but not a realistic offer, since there are very few customers left building such small satellites.\n\nI think that's why they are developing Falcon Heavy to compete with Proton and Ariane 5 for geostationary orbit launches. Since they lack LH2 powered second stage they have to make up by strapping two additional first stages as boosters. That makes LEO payload capacity far in excess of what's currently needed, but at least they can also launch any satellite to geostationary orbit.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.991731712Z",
        "author": "orb",
        "date": "2012-08-22T18:24:44+0100",
        "id": "3254c56d1fa05388552f67f853a37c27",
        "post_id": "post-251868",
        "text": "Universe Today:Image: Curiosity\u2019s First Wheel Tracks on Mars:The rover (and her driving team) has done it! Curiosity has taken a little jaunt inside Gale Crater and here is an image of the wheel tracks to prove it! This image was taken by the right Navigation Camera on the rover Curiosity on Sol 16 (2012-08-22 15:00:53 UTC).{...}\n\nSPACE.com:Mars Rover Curiosity Takes 1st Martian Test Drive, Sees Tracks (Photos)Discover Magazine - Bad Astronomy:Curiosity rolls!RIA Novosti:NASA\u2019s Curiosity Makes First Test Drive on Mars",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.094318336Z",
        "author": "Ripley",
        "date": "2015-05-25T10:18:15+0100",
        "id": "a29235cd106513cdb439c3d25bba356d",
        "post_id": "post-219623",
        "text": "I once read, on some well-known photo webages (I don't remember exactly) that the Moon must be shot as if you were on a sunny day, because of itsverystrong light...[ame=\"http:\/\/en.wikipedia.org\/wiki\/Looney_11_rule\"]Looney 11 rule - Wikipedia, the free encyclopedia[\/ame][ame=\"http:\/\/en.wikipedia.org\/wiki\/Sunny_16_rule\"]Sunny 16 rule - Wikipedia, the free encyclopedia[\/ame]What's your equipment?",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.630784Z",
        "author": "Urwumpe",
        "date": "2010-05-17T12:03:43+0100",
        "id": "36c2ccfb2de1b789eea6b32bacf7202d",
        "post_id": "post-220882",
        "text": "Bj said:Anyway, nice grounds layout picture Urwumpe, though it looks like most of the buildings\/materials will have to be modeled.\n\nIt is not like we can download the \"Mars Base Building Blocks\" from Greg Burch already. Of course it won't be as easy as building a space station.;)Yes, that is a weakness of my plan, but because of that, we are still sitting here, discussing how to make things better. I think some modeling\/add-on development is necessary for getting things running, the question is, how much is really needed. I just want to push things really forward, instead of just sitting around here, complaining about the lack of direction in the project. You wanted to be program leader, now try to stay on top of the wave.;)Maybe as we are the first to really do this, we have thedutyto make things easier for later exoterrestrial bases.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.159849216Z",
        "author": "ryan",
        "date": "2008-05-27T02:38:03+0100",
        "id": "732139d3acc04015876f121557e0f3ad",
        "post_id": "post-69031",
        "text": "26th of maySally Rides birthday, my birthday also and Apollo 10 had it's splashdown carrying my favorite astronaut John Young and the weirdest call signs for a spacecraft in NASA history.",
        "thread_id": 1628
    },
    {
        "@timestamp": "2023-09-14T07:13:01.860396032Z",
        "author": "Columbia42",
        "date": "2010-04-17T20:18:36+0100",
        "id": "a3b3d843c2a44d701c7c90cd388e7eba",
        "post_id": "post-217746",
        "text": "I didn't know that. I still think it would be a waste of time to do a whole other rocket when I already have one nearly completed.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:05.081778176Z",
        "author": "george7378",
        "date": "2010-07-27T10:33:50+0100",
        "id": "575e9a9621312b87648cf3fe32b97a9f",
        "post_id": "post-219532",
        "text": "This was a pretty interesting scene, with the Moon illuminating the fast-moving clouds from behind in this 15-second exposure:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.792504576Z",
        "author": "Ripley",
        "date": "2012-08-06T05:36:13+0100",
        "id": "3f1df61abdd0d767cd5d094f81ec3395",
        "post_id": "post-251504",
        "text": "Godspeed Curiosity!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.882280192Z",
        "author": "Izack",
        "date": "2010-04-18T00:16:18+0100",
        "id": "dbaea468c129531a82a40440f1302da3",
        "post_id": "post-217818",
        "text": "Hahah...I haven't dropped into this cycle quite yet (haven't had enough time with Orbiter) but I suspect I will soon. I only ended up finding Orbiter because I was in the midst of creative doldrums and was looking through introductory astrodynamics pages for inspiration (and instead was linked to this), but now that I've started writing again I've found my free time to be divided between too many things...Of course, I have my own little solar system here on my PC to explore, so I have no doubt that I will continue playing this.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:05.129536256Z",
        "author": "MikeB",
        "date": "2017-03-25T12:40:36+0000",
        "id": "d314947e750ff22a97b66ab9df238631",
        "post_id": "post-219626",
        "text": "I've never seen this thread before - very interesting.The photo below is not mine, but was made in 1931. The original print is in my possession and is about 34 inches wide (over 87 cm). I scanned it at 300 pixels\/inch, but downscaled it by 10x to keep it a manageable size for this post. The print shows amazing detail when magnified. They knew how to do photography in those days. The second image is a full-scale detail from the center, and shows my great-grandfather. He organized the gathering, and was a silent-film cameraman between about 1912 and 1928. He knew something about photography, too.The gathering is all men who were cowboys in the 19th century. Contact me if you want to know more about the backstory.https:\/\/www.dropbox.com\/s\/zzvn8dvc9jo5oiv\/CWT_Members_1931_10percent.png?dl=0https:\/\/www.dropbox.com\/s\/3x5y659w6b7wfgx\/Gant_1931.png?dl=0",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.036191232Z",
        "author": "Urwumpe",
        "date": "2013-11-24T17:40:43+0000",
        "id": "69e4c90a6c2a7b9911c81b7ae2cc586e",
        "post_id": "post-252130",
        "text": "Proximus said:I thought there would be multiple isolated bus's running varying voltages (32V for motor drives, 5V for CPU's etc...) rather than all power coming directly from the RTG!Pulling your main power supply as low as 4V I'm surprised communications are even possible never mind \"not being in safe mode\" .\n\nWell, it only has one single RTG and some batteries to provide peak power. The power does not come directly from the RTG, but it all passes through one single power supply.The consumers of electrical power on the other hand, have three busses then, which could all fail individually.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.896438272Z",
        "author": "fsci123",
        "date": "2011-02-15T21:48:42+0000",
        "id": "143c9a70719b21b310e1a1fa84836935",
        "post_id": "post-217875",
        "text": "Thank god for nasa tv im watching this live.:cheers:",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:05.652072448Z",
        "author": "Urwumpe",
        "date": "2010-06-12T12:52:07+0100",
        "id": "c38f6a448ebca25ee8f6a0b4f81c95fb",
        "post_id": "post-221049",
        "text": "Izack said:That's a lot lighter than I expected. In that case the Ares I isn't necessary. For 5 tonnes of equipment, and I'm guessing the SMEV isn't any bigger than 5 tonnes itself, Than 25.4 tonnes of carrying capacity (Ares I) is more than a little overkill...\n\nWell, maybe we can design the SMEV and the sky crane from common parts, in that case, the SMEV might be able to become a bit heavier than the minimum solution, for sharing more parts. And if we don't use a skycrane (despite the advantages), such common engineering might still make things easier.For the design - any suggestions for the ISP or maybe even engine types? We could maybe agree on a library of \"standard\" engines, that we use in the project and which are the design reference.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.642020352Z",
        "author": "Urwumpe",
        "date": "2010-09-18T08:08:04+0100",
        "id": "bac4bfc531972293d1b18f26c51138e1",
        "post_id": "post-253064",
        "text": "The image processing software inside the wide-field camera of Solar Probe Plus will be supplied by the University of G\u00f6ttingen (named the Lower Saxon university by the time SSP will launch).http:\/\/www.uni-goettingen.de\/de\/3240.html?cid=3649",
        "thread_id": 16343
    },
    {
        "@timestamp": "2023-09-14T07:13:01.9134656Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-15T23:37:23+0000",
        "id": "b479f176536ab9748583b813e9687d8a",
        "post_id": "post-217887",
        "text": "According to NASA via Twitter, ESA have decided to make the second launch attempt tomorrow (Wednesday) at 4:50:55 PM EST \/ 9:50:55 PM GMT.NASA TV coverage will begin at 4:15 PM EST \/ 9:15 PM GMT.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:05.550046208Z",
        "author": "Andy44",
        "date": "2010-05-02T16:44:45+0100",
        "id": "dcf6a1f05558f262b03f91a2dd0c5678",
        "post_id": "post-220089",
        "text": "According to the History of STS: First 100 Missions book, the ET had to gain weight to put the heavier LO2 in the nose for stability purposes, and that if they could've put the LO2 in the tail then it would've made for a lighter ET.Sounds to me like building a SSTO version of ET\/SSME really means building a whole new ET. And while you're at it, build a high-chamber pressure expendable engine that's cheaper than the SSME, too. SSMEs only really make sense if you're recovering them.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.677548288Z",
        "author": "GLS",
        "date": "2008-11-04T15:43:38+0000",
        "id": "48392460ec35b3ddf16f805b05a98175",
        "post_id": "post-69134",
        "text": "Urwumpe said:I did not yet change this one, as long as the SSME code of GLS was still untested. Wanted to keep the chance to disable the new code if it does not yet work.Also, it works when the Shuttle is not attached to the pad.\n\nMy code is still not active...",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:01.922744064Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-25T13:58:33+0000",
        "id": "cd5deeb18aef6ad9b7a8a406d0143a81",
        "post_id": "post-217933",
        "text": "Some ATV docking photos!:)These three are from Paolo Nespoli:Hi-res version.Hi-res version.Hi-res version.These three are from Dimitri Kondratyev:And finally, there'sthisimage from Cady Coleman (can't embed as it's a Twitpic).",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:05.608224256Z",
        "author": "Bloodworth",
        "date": "2010-05-01T22:45:59+0100",
        "id": "c6a91627829e61b2b8201f82d8fdf6fc",
        "post_id": "post-220524",
        "text": "Having watched the success if the OFSS with fascination, I propose that we take a giant leap. Who would be interested in doing an Orbiter Forum Mission To Mars in the same fashion as the OFSS?Here is the general proposal:1)Have all necessary modules (and crew) for the mars base on earth. A pilot rotation would then be selected to loft said modules either into orbit (to ISS or possible to the OFSS) or directly to the staging base at Brighton beach using DG class vessels (or shuttles if just to orbit, if to a station then further pilot rotations would then transport them to Brighton)2) ground crews at Brighton Beach would then transfer cargo and crew to one of two waiting Arrow class transports (which would be slightly modified to allow landing on mars as transporting all the cargo and crew to the ground via dgiv's would take up more fuel than the arrow carries spare).3) Pilots would then be selected to fly not only the arrows but also the docked dgiv's (separate pilots for each). The second arrow would be used to transport the second phase (rotating) of the base or for use as a rescue vehicle in the event of an emergency (think \"mission to mars\")4) the mars landing crew (made of interested parties) would spend 1 year on mars (earth year or martian year?) before returning to earth when replaced by crew from the second ship.As this is only a preliminary idea, the entire concept and every detail of it are open for discussion. A new era is upon us, let us begin...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.97872128Z",
        "author": "Mattyv",
        "date": "2012-08-08T15:52:45+0100",
        "id": "e508adc87d3e594e94ed3390b32a51e8",
        "post_id": "post-251772",
        "text": "The landing site looks so desolate. Other than the mountains, it kind of looks like Phoenix's landing site.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.20856832Z",
        "author": "Loru",
        "date": "2010-04-17T10:15:17+0100",
        "id": "d4991624f00e99bb981630df55e97c55",
        "post_id": "post-218026",
        "text": "I do it like that:1.) Moon orbit : Orbit Eject-> Lower Orbit2.) After leaving Moon's SOI : Course-> Planet Aproach (set PeA at about 60 km)",
        "thread_id": 13890
    },
    {
        "@timestamp": "2023-09-14T07:13:05.55058432Z",
        "author": "RGClark",
        "date": "2011-09-17T19:05:57+0100",
        "id": "d3b170814e998296a5be2567676ad70c",
        "post_id": "post-220255",
        "text": "Urwumpe said:If you like to be argued by authority, fine. But if you are unable to talk to me like to a sentient being and don't have better arguments than \"it is so because this professor said so\", you might already have noticed that I am not impressed at all.My personal experience with professors tells me that preparing lectures is not always very high on their schedule, and even the better ones often like to use one set of lecture compatible models done in a week over researching better models in a year.Also, if I would be professor (which I am really not, but how could you tell if I don't tell you so), would my argument then become automatically better than the argument of somebody else who is not?\n\nCome on. EVERYBODY argues by authority. If you are having a discussion on relativity and you quote Einstein's opinion on an issue that's arguing by authority.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.987970304Z",
        "author": "RGClark",
        "date": "2012-08-18T16:00:05+0100",
        "id": "2daa9d45eec49d1ac4682ff2593d34a2",
        "post_id": "post-251836",
        "text": "Above freezing max temperature at Curiosity landing site.In Friday's teleconference lead Curiosity scientist John Grotzinger initially gave the max temperature at the landing site as 1 degree above freezing:http:\/\/www.ustream.tv\/recorded\/24773693However, later in response to a question for clarification on that temperature at about 22 minutes into the teleconference, he gave the temperature as 276 degrees Kelvin. This is about 3 degrees C, or 37 degrees F.The temperatures are expected to go higher as we get into Spring at the landing site.Bob Clark",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.760816128Z",
        "author": "Arrowstar",
        "date": "2010-04-16T08:47:51+0100",
        "id": "6b53f586b7d20264dc1ee5273e333340",
        "post_id": "post-217678",
        "text": "I use it merely to obtain background information that I can use to do my own research in academically sound sources (journals and the like). I also use its sources as a spring board for internet searching, as has been mentioned above.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:05.551135744Z",
        "author": "Urwumpe",
        "date": "2011-09-21T19:22:03+0100",
        "id": "3793a132d90dc65a9a8391722d2836ab",
        "post_id": "post-220263",
        "text": "RGClark said:It's coming from the idea that the the vehicle would be reusable in the range of, say, 100 times, instead of throwing it away after each use.\n\nThere is the free lunch.RGClark said:This also would require the maintenance costs to be low on each flight.\n\nAnd there is the price. There is no cheaper way to reduce maintenance costs than by throwing everything away. Producing a new vehicle is often cheaper than first evaluating the damage and then repair it.RGClark said:Recall that one of the stated goals of the DC-X and the X-33 programs was to demonstrate this idea of low maintenance and quick turnaround time for space vehicles. The DC-X program did demonstrate this within it's operability envelope, which was low altitude, rocket flight. It would have been great to see for the X-33 if this is doable with vehicles that have to undergo reentry. Perhaps the X-37B will be able to demonstrate this.\n\nAFAIR, it didn't achieve it except on the press releases. It did not do what Armadillo Aerospace also achieves on a fraction of the budget. Launch, land, lift-off again, land. And then get rolled into a hangar and get fixed.The problem with this is, that it only gives the illusion of a quick overhaul. If you would measure the important metrics on 100 flights like that, you would quickly notice that the rocket again spends much more time on the ground than in the air, and the number of people involved repairing it in that time not being much lower than during the manufacture.The only way to extend the time of the \"little maintenance needed\" mission phases is to extend the mean time between failures of the components. And this requires first of all a reduction in the peak performance. You can't go to the short-term limits, because you have now long-term limits. A seal deep inside the engine that has to be replaced after 25 minutes of operation is no longer an option.And that is why I repeat myself again and again to explain you, that a SSTO is, while possible, just a PR stunt, something for the ivory tower, but no economic spacecraft. You can build one. Sure. Just go at the short-term limits of everything. It would not be reusable, but an SSTO that can carry really existing payloads. It would burn itself out during that flight and be on the brink of explosion seconds before MECO, but it would fly.Even just reducing the short-term performance by 5% means even an expendable SSTO can't work. Let alone one that should be reused after flight and needs EDL systems.But by just allowing two stages, you are already getting so much margin for your operations, that you could put more focus on economics and quality and less on performance (old classic engineering, for your SSTO, you would be at performance and quality or performance and economics)A FFSC engine would likely have a 5% lower specific impulse as a comparable staged combustion engine. But its life time would be about 60-100 times longer, and the components in the engine not be forced to be designed for extreme conditions. There are still many problems in the technology (mixing gas generator exhaust and propellant flow, control of such a device) but it is really promising.And thus I just can repeat again: you can dedicate your life building a SSTO. But somebody doing a simple TSTO would not just be done sooner, his second or third generation TSTO would already fly circles around your SSTO because of the faster development cycles.And could maybe one day be a small first with a large second stage, that already is very close to a SSTO. Who knows what technology we will have in 20 years. But if you design an SSTO now, you can't include every new technology. you wouldn't get even to Phase B then, because of your long development cycles. A simpler TSTO could include new technology about every 5 years, similar to civilian aircraft. And still build on flight experience, that you wouldn't have.I don't see much joy in SSTOs from the system engineering point of view. They are a fun challenge for bored engineers and aerospace students to make a Phase 0 study about them, but there is no practical way to design and build one without hell freezing over.---------- Post added at 08:22 PM ---------- Previous post was at 08:18 PM ----------T.Neo said:Even Skylon only gets down to under $200\/kg if it has a relatively high flight rate, which would not materialise without demand.\n\nand remember: The Skylon doesn't even fly yet. While the calculations and planning has been found solid and the company managed to meet their engineering milestones, it does not mean the final flight costs will really be automatically at $200\/kg.Skylon is just a first generation vehicle for Reaction engines. I will not be surprised if things turn out different to the plans today. But if they manage to build their first vehicle and fly it, I see no reason to doubt that they could also build a second vehicle with much more competitive flight costs.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.158882304Z",
        "author": "Zatnikitelman",
        "date": "2008-05-27T00:26:36+0100",
        "id": "269c7ca4a9f60d628faa93f5606d86b8",
        "post_id": "post-69026",
        "text": "April 3rd, 2008 ATV Docks to ISS",
        "thread_id": 1628
    },
    {
        "@timestamp": "2023-09-14T07:13:01.978645504Z",
        "author": "gattispilot",
        "date": "2010-04-16T19:30:25+0100",
        "id": "1fe238b49d4a0f3b2fa6957c022cbf5b",
        "post_id": "post-217965",
        "text": "You use a Ummu to walk up to it and press \"U\"",
        "thread_id": 13885
    },
    {
        "@timestamp": "2023-09-14T07:13:05.566882816Z",
        "author": "MattBaker",
        "date": "2013-11-18T18:00:10+0000",
        "id": "3a4b1890326fbc6d7bb4a5319fee26d8",
        "post_id": "post-220446",
        "text": "Sky Captain said:If first stage can do SSTO then adding cheap and crude second stage will probably double the payload capacity and allow to launch payloads to higher orbits which SSTO could not do.\n\nWhich is exactly why a reusable TSTO is much better than an SSTO in my opinion.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.66702208Z",
        "author": "Tychonaut",
        "date": "2011-09-26T12:56:40+0100",
        "id": "c87bd2a19954dec64b8bb0192de72ce9",
        "post_id": "post-253128",
        "text": "Wishbone said:Update: got the state vectors from 2001 to 2050, but now I have to figure out how to run the MKSPK utility...EDIT: uploaded the kernel attached to the post. Haven't tried it myself yet...\n\nThanks for uploading this, Wishbone. :tiphat:I tried using this with Arrowstar's [ame=\"http:\/\/orbithangar.com\/searchid.php?ID=5418\"]Trajectory Optimization Tool[\/ame], and got bizarre results. Computed Earth departure C3 is 36 km^2\/s^2, while the LM report gives a worst-case C3 of 4.9. I must be doing something wrong...Almost tempted to try and find an email address for one of the Plymouth Rock authors and ask how they arrived at their numbers, but if they replied it would probably be over my head.:)",
        "thread_id": 16349
    },
    {
        "@timestamp": "2023-09-14T07:13:02.308361728Z",
        "author": "Gerdih",
        "date": "2011-04-17T13:06:04+0100",
        "id": "69f386ad2e0c8ca7acf80b4cd14fa123",
        "post_id": "post-218132",
        "text": "yes:)",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:05.638939392Z",
        "author": "Bj",
        "date": "2010-05-20T03:50:56+0100",
        "id": "781728037ec0867f40b6984d9ef8fd5a",
        "post_id": "post-220935",
        "text": "Izack said:Speaking of that, call me an idiot but I still don't know how to put the NERVA into a scenario and have it work properly.\n\nYou can just use a scenario as an example.Code:NERVA2:Spacecraft\/Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -6522669.83 -859543.31 -315855.36\n  RVEL 460.326 -596.130 -7741.924\n  AROT -175.56 -3.12 -172.74\n  VROT 0.00 0.07 0.00\n  PRPLEVEL 0:0.955\n  DOCKINFO 1:0,DT1 2:0,DT2\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nDT1:NERVA_Droptank\n  STATUS Orbiting Earth\n  RPOS -6522670.99 -859534.18 -315856.33\n  RVEL 460.326 -596.130 -7741.924\n  AROT 4.44 3.12 172.74\n  VROT 0.00 -0.07 -0.00\n  PRPLEVEL 0:1.000\n  DOCKINFO 0:1,NERVA2\n  NAVFREQ 0 0\nEND\nDT2:NERVA_Droptank\n  STATUS Orbiting Earth\n  RPOS -6522668.65 -859552.47 -315854.78\n  RVEL 460.326 -596.130 -7741.924\n  AROT 4.44 3.12 -7.26\n  VROT -0.00 0.07 -0.00\n  PRPLEVEL 0:1.000\n  DOCKINFO 0:2,NERVA2\n  NAVFREQ 0 0\nENDHere's the thing, Nerva was created with Spacecraft3, and AFAIK, SC3 doesn't let you 'spawn' vessels while playing. So, we have 2 options; remake Ares V with velcro rockets (because they support using SC3), or write custom .dll for Nerva... add it to the list.;)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.93275264Z",
        "author": "IronRain",
        "date": "2011-07-22T19:34:46+0100",
        "id": "23d45eb23ebfef7665fbde6d495ec2b8",
        "post_id": "post-251169",
        "text": "",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.317019648Z",
        "author": "dgatsoulis",
        "date": "2010-04-17T18:58:56+0100",
        "id": "a85261d069ca2c1396a29b2ed4d97404",
        "post_id": "post-218151",
        "text": "Istochnikov said:Lol... no, in fact, just 5 minutes ago i was postingexactlyon this thread...:p\n\nI know, after DagoO's post was yours and then Yoda's.Why do i get a warning when i click on this (and ONLY this) thread?---------- Post added at 05:58 PM ---------- Previous post was at 05:41 PM ----------jinglesassy said:s2.noelshack.com appears to be a image hosting site.\n\nI get that warning sign as soon as i press \"http:\/\/s2.noelshack.com\/\" also.(i typed s2.noelshack.com on Google Chrome)I do NOT mean to undermine the TMSO thread in ANY way guys, but it's the first time i see this when i click on a thread.I really hope it's nothing.",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:13:04.783940608Z",
        "author": "IronRain",
        "date": "2010-04-26T09:14:17+0100",
        "id": "0ab96d3902f7ae62e435d723703d78c3",
        "post_id": "post-219317",
        "text": "or, if you want it very simple, you can use [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4418\"]Lola MFD (Fixed version)[\/nomedia];)",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:13:36.06202624Z",
        "author": "Codz",
        "date": "2011-11-26T15:26:00+0000",
        "id": "a9e3c497d2c4ba0b97d62c0898d04afc",
        "post_id": "post-251264",
        "text": "Did anyone else see it being assembled a few months ago?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.136899584Z",
        "author": "T.Neo",
        "date": "2010-04-19T18:58:05+0100",
        "id": "b2517950b172b3b7d628d004530dab35",
        "post_id": "post-218006",
        "text": "Yes, that is modular. There are not different kinds of modular in engineering.\n\nLEGO is modular, and so is the ISS. Do they share technology?We are at the current time also closer to build a steam train, than building a Warp drive. That kind of backwards orientation will not solve any problem.\n\nYes, such mirrors also have the advantage of allowing adaptive optics.\n\nI never suggested that an HLV should be developed and constructed to launch a one in 100-year mirror, I was saying that such a mirror would not warrant an orbital construction facility.From where does the 100 years figure originate?Would be simpler if the number of accidents is published.\n\nIndeed.But then also include R&D and transportation costs into the equation. While you have a single launch, the costs for R&D and launch are much higher as well, usually even more than just the increase in payload mass.\n\nThere would also be associated costs for orbital assembly as well.A lot of the associated costs are dependant on the exact engineering of the system.I would say, the optimal size will, economically, always approach the typical payload masses for the geostationary satellite market.;)\n\nSure, as long as the geostationary satellite market is the most lucrative.;)",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:05.52782976Z",
        "author": "jinglesassy",
        "date": "2010-05-02T20:29:41+0100",
        "id": "39792733c810fba8cf5546e37e4d15d1",
        "post_id": "post-220064",
        "text": "dre120v said:What about sending down Soyuz (with a few crew members)that is attached to the ISS(if it is in this scenerio) and sending up fuel with the next automated soyuz craft?\n\nSince when has there been an automated soyuz?",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:36.625195008Z",
        "author": "Stevodoran",
        "date": "2010-09-03T19:47:45+0100",
        "id": "bc2f6de4b9787029ad053b9a739c12db",
        "post_id": "post-253012",
        "text": "well nomatter where i aim i misses",
        "thread_id": 16340
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30614528Z",
        "author": "fsci123",
        "date": "2011-04-17T00:39:00+0100",
        "id": "1bc3da4f97c1c7dd39561fdf50945a91",
        "post_id": "post-218114",
        "text": "liber said:Why can't they just get along?\n\nBecause its the nature of sentient life to discriminate and kill...:rofl:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:05.678703872Z",
        "author": "Bj",
        "date": "2010-05-01T23:19:41+0100",
        "id": "ca98c12d94675d06a07b51790501e284",
        "post_id": "post-221105",
        "text": "Bloodworth said:Are the UCGO cargo's compatible with the XR-5 or is it limited to the cargoes that come with it? If they are compatible, how do I get the thing to grapple them?\n\n[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4572\"]XR5 UCGO Cargo Platform v1.1[\/nomedia]",
        "thread_id": 14085
    },
    {
        "@timestamp": "2023-09-14T07:13:35.732058624Z",
        "author": "orb",
        "date": "2011-12-03T15:56:58+0000",
        "id": "eb04589558567103bd5af606ca02e1d8",
        "post_id": "post-251331",
        "text": "The Planetary Society Blog:Guest Post by Jason Davis: Curiosity, from a 1935 perspective:The dynamic Martian surfaceThis scan of page 268 from Astronomy shows the clearest visual data available on Mars in 1935. Top: drawings of the Martian \"canali\" by Percival Lowell (more on this later). Middle: seasonal changes on the planet's surface observed from May 10 to July 19, highlighting the alleged vegetation patches. Bottom: spectrograph comparisons of Mars and the Moon, used to make measurements of Mars' atmospheric composition.Credit: Astronomy, John Charles Duncan. Harper & Brothers Publishers, New York\/London, 1935\u200b\n\n",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.479867136Z",
        "author": "SiameseCat",
        "date": "2010-08-03T20:46:52+0100",
        "id": "98efb38d2a5a87a90ddd41db27246a70",
        "post_id": "post-218405",
        "text": "I think a release soon is a good idea.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:05.529161984Z",
        "author": "Marcvs101",
        "date": "2010-06-22T21:29:13+0100",
        "id": "b273be04410b2d5a7559614978c8739a",
        "post_id": "post-220071",
        "text": "I suggest you to launch a progress spacecraft to the ISS filled with fuel and with an adapter for docking with the Shuttle.Once at the ISS dock the progress to the shuttle that will undock one minute before the progress arrival so you wont waste rcs fuel for the shuttle (in this phase do not use rcs on the shuttle, let the progress do the work).After refueling, re-enter with the progress inside the shuttle cargo bay, or make them re-enter separately",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:36.036331264Z",
        "author": "Urwumpe",
        "date": "2013-11-24T17:56:34+0000",
        "id": "9ce00f210f8e9931e85b2d48ffd23b02",
        "post_id": "post-252132",
        "text": "N_Molson said:BTW a RTG is not a computer PSU, and I guess that \"normalizing\" and distributing its raw power takes several steps.\n\nOne important detail of a RTG is, that you can't turn it off. It always provides electricity, if you want it or not. If you can't store it anymore, you need to turn it into heat by directing it into so-called \"Shunts\".One big deal of problems in the MSL power supply was this tiny detail - for example, instead of having big batteries in the cruise stage, the MSL power supply managed all power demands and used the solar arrays for additional power.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.598575872Z",
        "author": "jedidia",
        "date": "2010-04-21T07:05:17+0100",
        "id": "d6899f43d89893385933f5cc11152256",
        "post_id": "post-218617",
        "text": "The above mentioned Tsiolkovsky equation is the single most usefull formula to figure out dV. However, you'll also be interested in fuel ratio and stuff. I'd recommend, as allways, project rho:http:\/\/www.projectrho.com\/rocket\/rocket3b.htmlhttp:\/\/www.projectrho.com\/rocket\/rocket3c.htmlthese two subsequent pages deal with the subject very nicely.As for how far your systems will weight, what the hull will weight etc, you'll have to do a bit research and educated guessing for that. You just can't say \"a cubic of spaceship is about this heavy\". The weight of your systems will depend on what you need, how big you need them and the techlevel you're designing your vessel in (like, now, or a bit in the future where we might have some lighter alloys, or in ten thousand years, where you can make everything up as you'd like it)",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:05.57966592Z",
        "author": "Loru",
        "date": "2011-07-04T21:23:48+0100",
        "id": "52c47260186c694c57e8b2528a9bc53e",
        "post_id": "post-220169",
        "text": "And one more thing about SSTO with current technology.Most current engines are throtable in range 70-100%. Asuuming you're using 1 stage with one set of engines (not to carry on dead mass into orbit) you encounter more problem:During lift-off you need a big thrust to weight ratio to overcome gravity and clear the atmosphere.This high thrust gives you a problem in latest stage of boost phase. Engine - that has to work with at least 70% of it's nominal thrust, will create so much acceleration that many components (human crew included) may not survive boost phase.Let's do the numbers.As the example I'm using first stage of my ETS launch vehicle which has powerfull 1st stage(current configuration):Code:Themis LV Stage I\n\nstructural mass + engine               30 000 kg \nRP1\/LOX Isp 309              400 000 kg \n                             430 000 kg total\nEngine:\n1 x RD-180: 3.83 MN at sea levelLet's add typical Soyuz spacecraft as payload: 7000kgAt full thrust rocket is incapable of launching:T\/W Ratio (lift off) = 8.76 means it can't even lift itself from a padAt full thrust at burnoutT\/W Ratio (burnout) = 103 - that's 10Gs of accelerationGiving unique fact that rd-180 is throtable down to 40% we've got ~4 Gs at burnout (maybe that's the reason I've chosen this engine) but throttling down to 4Gs increases gravity loses a lot.With 100% thrust and 7ton payload rocket has 8179 km\/s of dV (freefall) but due to fact it has to lift itself from the surface I estimate real dV at around 5km\/s with boosters that helps it lift off.Note: T\/W ratios given in [N\/kg]",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.478790656Z",
        "author": "Urwumpe",
        "date": "2010-10-01T10:51:53+0100",
        "id": "6e44e9260e1d8fb255b7417d0e29b148",
        "post_id": "post-252658",
        "text": "Where do you see a second valve? In only see the stop valve before HX.",
        "thread_id": 16317
    },
    {
        "@timestamp": "2023-09-14T07:13:02.634646272Z",
        "author": "PhantomCruiser",
        "date": "2010-04-21T19:38:42+0100",
        "id": "410766f0ea230a82285796933639585f",
        "post_id": "post-218680",
        "text": "Well, just because an MFD is available, it doesn't mean that it HAS to be used.I flew the DGIV for about 18 months before I discovered that it had a docking autopilot. And even now, I still don't use it.I could see a big use for it in something like TTM24, where the LANTIR is docking with the refueling station while the user is busy docking to the lander. Or a great video where multiple craft are docking simultaneously.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:05.0917696Z",
        "author": "Andy44",
        "date": "2014-03-09T20:23:32+0000",
        "id": "d0f42c8faa9e653da8605c8fb4221456",
        "post_id": "post-219599",
        "text": "Unstung said:In February:\n\nLooks familiar...",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.7652544Z",
        "author": "orb",
        "date": "2012-07-29T10:18:09+0100",
        "id": "d9d3b60d4771531613014bd12e9a797e",
        "post_id": "post-251427",
        "text": "NASA\/ NASA JPL:Curiosity Rover on Track for Early August LandingJuly 28, 2012Mars Science Laboratory Mission Status ReportPASADENA, Calif. -- Eight days before reaching Mars, NASA's Mars Science Laboratory spacecraft performed a flight-path adjustment scheduled more than nine months ago.The trajectory correction maneuver completed late Saturday may be the last one the mission needs before landing day, though two further opportunities remain on its schedule in case they are needed.The spacecraft is on course for delivering the mission's car-size rover, Curiosity, to a landing target beside a Martian mountain at about 10:31 p.m. PDT on Aug. 5. (1:31 a.m. on Aug. 6, EDT). After landing, the rover will spend a two-year prime mission studying whether the area has ever offered environmental conditions favorable for life.The spacecraft used two brief thruster firings totaling about 7 seconds to adjust its trajectory at about 10 p.m. PDT on July 28 (1 a.m. on July 29, EDT). This maneuver had been on the mission's schedule since before launch on Nov. 26, 2011. It altered the flight path less than any of the spacecraft's three previous trajectory correction maneuvers on the way from Earth to Mars.The Mars Science Laboratory spacecraft had been on a course in recent weeks that would have hit a point at the top of the Martian atmosphere about 13 miles (21 kilometers) east of the target entry point. On landing day, it can steer enough during its flight through the upper atmosphere to correct for missing the target entry point by a few miles and still land on the intended patch of Mars real estate. The mission's engineers and managers rated the projected 13-mile miss big enough to warrant a correction maneuver.\"The purpose of this maneuver is to move the point at which Curiosity enters the atmosphere by about 13 miles,\" said Tomas Martin-Mur of NASA's Jet Propulsion Laboratory, Pasadena, Calif., chief of the mission's navigation team. \"The first look at telemetry and tracking data afterwards indicates the maneuver succeeded as planned.\"The thruster firings altered the spacecraft's velocity by about one-fortieth of one mile per hour (one centimeter per second). Curiosity will enter Mars' atmosphere at a speed of about 13,200 mph (5,900 meters per second).Opportunities for two further course corrections are scheduled in the final 48 hours before landing, if needed.\"I will not be surprised if this was our last trajectory correction maneuver,\" Martin Mur said of Saturday's event. \"We will be monitoring the trajectory using the antennas of the Deep Space Network to be sure Curiosity is staying on the right path for a successful entry, descent and landing.\"Descent from the top of Mars' atmosphere to the surface will employ bold techniques enabling use of a smaller target area and heavier landed payload than were possible for any previous Mars mission. These innovations, if successful, will place a well-equipped mobile laboratory into a locale especially well-suited for its mission of discovery. The same innovations advance NASA toward capabilities needed for human missions to Mars.As of July 30, the Mars Science Laboratory spacecraft carrying the rover Curiosity will have traveled about 343 million miles (555 million kilometers) of its 352-million-mile (567-million-kilometer) flight to Mars.{...}Universe Today:Curiosity Completes Crucial Course Correction \u2013 1 Week from Mars !Florida Today:A lot hangs in the balance with tricky Mars landingSpaceflight Now:Mars Science Lab fine-tunes path for rover landingDiscovery News:Rover Curiosity Tweaks its Final Mars ApproachSPACE.com:Less Than a Week Remains Before NASA's Biggest Rover Yet Lands on MarsAviation Week:NASA Rover Closing In On Mars To Hunt For Life Clues",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.861230848Z",
        "author": "N_Molson",
        "date": "2010-04-18T19:15:17+0100",
        "id": "b9329895ab5a46ddb2d11e6bc9976934",
        "post_id": "post-217751",
        "text": "Good news, Voskhod was really the forgotten program of Orbiter !I agree on the fact that the \"Project R-7\" is excellent. But better is always possible ;-)",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:05.609124864Z",
        "author": "supersonic",
        "date": "2010-05-02T17:59:29+0100",
        "id": "3067084a19f33a7178d64e2ed70ff231",
        "post_id": "post-220529",
        "text": "I'm in, whatever you need me for I'll be glad to help.:thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.9287296Z",
        "author": "Codz",
        "date": "2012-08-06T08:12:37+0100",
        "id": "c8ad8e14720fbe835a141b358dc8cb5b",
        "post_id": "post-251678",
        "text": "Linguofreak said:I could have sworn that when they were interviewing John Holdren he claimed that the US was the only country to successfully land surface probes on another planet. (Venera anyone?)\n\nExactly what I was thinking.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.880045568Z",
        "author": "Urwumpe",
        "date": "2010-04-16T16:19:58+0100",
        "id": "ef5a91b67b0f8e9de4ba6ca9a3a0d01a",
        "post_id": "post-217803",
        "text": "dougkeenan said:I don't like that idea. At all.\n\nStop talking and navigate! This ship needs to get to Brighton Beach by the end of the day!:cheers:",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:05.626983936Z",
        "author": "Pablo49",
        "date": "2010-05-13T03:47:08+0100",
        "id": "80510e77052aa27478d79baadb77e18e",
        "post_id": "post-220845",
        "text": "We could use that Hohmann (it's a verb now, btw) idea but send unmanned cargo to LMObeforewe send crew. Launch the storage modules and such over a couple trips, then send the hab modules last with the astronauts in them.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.975775232Z",
        "author": "mojoey",
        "date": "2012-08-07T11:30:51+0100",
        "id": "b3cbeacde554e8938003723f7a8e3697",
        "post_id": "post-251747",
        "text": "SHould have put a 'How's my driving' bumper sticker.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.644495616Z",
        "author": "Bj",
        "date": "2010-06-02T02:20:28+0100",
        "id": "0951bb6adef6dd9956d7f9538d1ac6bf",
        "post_id": "post-220984",
        "text": "Sorry for the delay guys, my sis graduates this Sat.... so we have all the extras that go with that going on this week.:eek:hthedrama:So I guess we are at working at developing the required addons to make this project work.Pablo49 said:I did basically finish the greenhouses a few days. After a few tweaks and more final textures I'll up a shot of them. Basically the same area as Urwumpe's original design. Though they are circular.\n\nThanksUrwumpe said:would just be important that we can install lights there, since even bright day on Mars is a pretty dim thing.\n\nWould lights from UCGO cargo work?Ashaman42 said:Are you coding the greenhouses to produce O2\/food or are they a static mesh?Because if you wanted me to code them to produce a Ucgo cargo like my GDI Miner\/Ore mill I would be happy to help.\n\nAbout the Greenhouse\/hab module duo might I make a suggestion, can we make the greenhouse produce O2 modules and food modules every so often then the hab module will act exactly like the UCGO ie. consume O2 and food modules (which rate is based on number of UMMUs in hab at the time). The hab will also expel trash modules which we (do what with? Bring it to orbit and deorbit it?)Anyway, these modules like the hab module, forklift, green house ext needed to get to space somehow so I decided to go like the UCGO style cargos. (as in they deploy into that vessel, but they aren't capable ofcarried by DGIV or XR2 because the 'stowed' size is to large.)So here's my work so far; (some funny images while working on module)Now I am almost done (except for a repaint to get rid of that excess black stuff) The one problem I am having is the CreateAttachment is not working right.Code:ATTACHMENTHANDLE ah3 = CreateAttachment (\n            1,\n            _V(0,1.3,0),\/\/const VECTOR3 &pos,\n            _V(0,1,0),\/\/const VECTOR3 &dir,\n            _V(0,1,0),\/\/const VECTOR3 &rot,\n            \"GS\",\/\/const char *id,\n            1);I tested everything I knew on the id, still nothing..picture shows the blinking attachment, wasn't blinking on the mesh. Though I tested it and the attachment still worked, it just doesn't blink. Why is that?Also, when I tried to attach it to the bay of a shuttle I get an error when deployed, also a black screen when I try viewing it, also;any ideas?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:01.880642048Z",
        "author": "flytandem",
        "date": "2010-04-16T16:55:26+0100",
        "id": "1c24ba0191a6225982f7c472cfdc9a7e",
        "post_id": "post-217806",
        "text": "I usually check in on the forum every day or so in hopes of finding others interested in using orbiter as a exercise in planning and navigating. Seems that it's a rare breed that uses Orbiter for this use. To me, using Orbiter the way I like it is as lonely as space itself. After a while I get disillusioned with the forum and get back to a run at Orbiter and get completely consumed for a couple of days and do several fun and lengthy flights. I am happiest when orbiting, especially the anticipation of starting a long complicated flight after the final tweaks of planning are done.signed ,Lonely in San Bernardino.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:36.60982528Z",
        "author": "Sky Captain",
        "date": "2010-09-04T10:30:09+0100",
        "id": "2d6dc8ec1f2bf44b841c1a6e09dd02b0",
        "post_id": "post-252964",
        "text": "Sure, but without any math on the subject it's impossible to tell how far it would spread, really.\n\nIn this video of VASIMR engine testing it seems that exhaust spreads fairly quickly after it exits the nozzle.[ame=\"http:\/\/www.youtube.com\/watch?v=4zSou_r-W9Q&feature=channel\"]YouTube- Record Power Level For The VASIMR VX-200i, HD[\/ame]But then again, one must ask how often the engines would break down...\n\nOn a something like 5 year mission to Kuiper belt a lot of unforseen stuff can happen so I think it would be better to have as little critical components as possible in inaccssible areas even if it comes at slight weight penality. After all if othervise 5 year mission becomes 5 years an 1 month because of added weight it's not a big deal.Just a few comments:If shadow shields are used for the reactors, everything extending outside of the shadow tends to scatter the gamma radiation, so part of it is scattered back into the shadowed area.\n\nDidn't think of that. At current layout the truss that supports radiators and part of radiators would be exposed to radiation from reactors. To solve that it would recquire to increase the length of central truss and redesign the layout of radiator panels to have them all in a shadowed area. I also don't want to move main radiators too close to cargo and crew section because there would be multiple gigawats of heat coming from them which might cause some unwanted heating.The rotating crew section looks cool, but is a complex engineering task. If the vessel does not thrust during long cruise periods, it could alternatively go into a \"tumbling pigeon\" mode, rotating head over heels, to give the crew a continous aft acceleration.\n\nThe tumbling wouldn't work because it is envisioned that this vessel would spend most of the cruise time under continous thrust so some sort of centrufuge section is recquired.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:01.89019264Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-20T21:56:19+0100",
        "id": "b2af2c75b99f77525c80158fd91bc19f",
        "post_id": "post-217835",
        "text": "Launch has been pushed into 2011.The first Ariane 5 launch in 2011 \u2013 which will be the 200th Ariane mission \u2013 will boost into orbit the Johannes Kepler ATV (Automated Transfer Vehicle) cargo vessel on a date compatible with the docking slots for the International Space Station (ISS), to be decided by ISS partners. This date will be guaranteed no matter what the schedule is for other Ariane 5 launches, thus confirming the versatility of the European launch system.\n\nSource.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:04.821807872Z",
        "author": "Ghostrider",
        "date": "2010-04-28T19:29:58+0100",
        "id": "f22c98d470f106a548dbb1c285efc0e0",
        "post_id": "post-219405",
        "text": "The Truth is out There.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.316910336Z",
        "author": "polaris149Tiberius",
        "date": "2008-06-30T21:05:48+0100",
        "id": "cdce971a2d35b3326bb6f6bb23f13a0f",
        "post_id": "post-12904",
        "text": "Could you include my tutorials?Could you include my tutorials?I was wondering if you thought my tutorial is good enough to include on this list. Its listed under this thread:\"From the Earth to The Moon\" an AMSO 1.17 Apollo 11 Full Mission Tutorial Using IMFDMaybe you could take a look and see if its good enough to list under your Apollo Program tutorials.Thanks.",
        "thread_id": 163
    },
    {
        "@timestamp": "2023-09-14T07:13:02.43907456Z",
        "author": "Chode",
        "date": "2010-04-18T11:58:33+0100",
        "id": "9cd216d066b7e7c4832ef5cdd60f6a86",
        "post_id": "post-218217",
        "text": "George Washington was the number one criminal in the colonial US while he led a war against Britain. Once independence was won, he becomes the greatest hero in the independent US. I don't think library late fees are going to change that.Regards",
        "thread_id": 13907
    },
    {
        "@timestamp": "2023-09-14T07:13:05.077723648Z",
        "author": "TSPenguin",
        "date": "2010-07-03T19:02:46+0100",
        "id": "6210340366d638b0aabce13c7d34ee27",
        "post_id": "post-219511",
        "text": "Nice to see your project finally shows some results. Too bad the cam died...",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.613633536Z",
        "author": "Sky Captain",
        "date": "2010-09-19T23:16:10+0100",
        "id": "e80009fd3aef968bc20804fcec08b280",
        "post_id": "post-252997",
        "text": "I managed to get two mode RCS to work more or less satisfactory. A invisible \"ghost\" vessel is docked near the centre of LDDSV and is given very strong RCS to quickly point the ship in desired attitude. LDDSV has weak RCS that you can really feel working only when at time acceleration. It has advantage that you can still use RCS when at high (1000 - 10 000) time acceleration which is useful to maintain correct attitude during long burns.---------- Post added 09-20-10 at 01:16 AM ---------- Previous post was 09-19-10 at 08:08 PM ----------I made it to Saturn in just 220 days!!!Starting the climb out of Earth gravity wellTo make ejection burn easier I established ~130 000 km high parking orbit.Approaching SaturnOrbit insertion burn finished.I spent ~90 % of my trip under thrust. Outbound leg is easy - you just set course in IMFD and maintain correct attidude while thrusting. Tricky part is to determine when to start deaccelerating so you don't overshoot or deaccelerate too early. In this part of trip IMFD map program and Orbit MFD is the most useful. Deacceleration took about 2.5 months.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:02.599789312Z",
        "author": "Notebook",
        "date": "2010-04-25T08:53:24+0100",
        "id": "1c52718635bb9080909c022a900ab6df",
        "post_id": "post-218626",
        "text": "If you have got as far as converting your mesh into .msh format, you can use Shipedit (found in SDK\/utils directory) to find volume.N.",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:05.575312384Z",
        "author": "Urwumpe",
        "date": "2011-03-04T23:16:53+0000",
        "id": "76bdd452fa85f6299c2561e74bf540e7",
        "post_id": "post-220120",
        "text": "Sky Captain said:An SSTO, even expandable one would be advantegous where maximum reliability and safety is needed like manned launches and very expensive payloads.\n\nThat is pretty wrong. The relation between number of stages and reliability is currently even inversely to your claims.Of course, a single stage sounds simpler, but it isn't. even a two stage rocket would be much simpler since it can do the same performance with less highly optimized engines or stage structures (if you use size instead of engine performance)",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.674005248Z",
        "author": "Kyle",
        "date": "2008-06-30T17:23:07+0100",
        "id": "468d753d2f6f4067a68483288f21f814",
        "post_id": "post-69099",
        "text": "Only if my Grandpa was still living, he knew all about the shuttle as seeing he worked for it.",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71546112Z",
        "author": "Hielor",
        "date": "2010-04-18T23:07:52+0100",
        "id": "07d034066d33b33de49facbf77614473",
        "post_id": "post-217647",
        "text": "bpops said:Ah thanks Heilor. I did read the instructions, but I have an ATI card. So apparently ATI cards have this issue too.I disabled the non-pot limit, and got a CTD. I've attached a screenshot of the error. Here is ogla.log:\n\nHuh. Artlav had said that the non-pot limit was there to make it work (and not CTD) on ATI cards...so for you, it prevented the CTD, but didn't actually make it work.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65807616Z",
        "author": "PhantomCruiser",
        "date": "2010-05-02T22:31:24+0100",
        "id": "7c4286b0ce59927531c91777b87d7fc2",
        "post_id": "post-220577",
        "text": "I'd thought for a while now the the station building blocks could be cobbled together into something with a vauge resembleance to a Descarte. But I lack the ability to put it together.But to assemble a ship in orbit would greatly increase the mission manifest and add to the complexity of the mission. I'm interested in sticking around for the long haul, but planning all this is going to be a super-bit**.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.019308288Z",
        "author": "orb",
        "date": "2013-04-06T19:41:19+0100",
        "id": "0f3e6f5c4f5df84463414c68f8090511",
        "post_id": "post-252087",
        "text": "NASA\/ NASA JPL:Used Parachute on Mars Flaps in the WindClick on image for details\u200bThis sequence of seven images from the High Resolution Imaging Science Experiment (HiRISE) camera on NASA's Mars Reconnaissance Orbiter shows wind-caused changes in the parachute of NASA's Mars Science Laboratory spacecraft as the chute lay on the Martian ground during months after its use in safe landing of the Curiosity rover.Image credit: NASA\/JPL-Caltech\/Univ. of Arizona\u200bVideoFromSpace:NASA JPL - Mars Exploration Program:Used Parachute On Mars Flaps In The WindSPACE.com:Curiosity Rover Goes Solo on Mars for 1st Time TodayDiscovery News:Curiosity, Interrupted: Sun Makes Mars Go DarkCuriosity's Parachute Flaps in the Martian WindSpaceRef:Used Parachute Flaps in the Martian WindNBCNEWS.com:Parachute flaps in the Martian breezeMars Daily:Used Parachute on Mars Flaps in the WindScience Daily:Used Parachute On Mars Flaps in the Wind",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.892670976Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-21T15:10:42+0000",
        "id": "1d544b31814545a1ccd89b7828dd1d5c",
        "post_id": "post-217851",
        "text": "Today: ATV transfered to the final assembly building.SA\u2019s Kirsten Macdonell, ATV Cargo Integration Engineer, sent us an update earlier today. She says that ATV-2 is going to be transported today from the S5B Integration and Filling Hall to the Final Assembly Building (BAF \u2013 Batiment d\u2019Assemblage Finale). Kirsten wrote:In order to do this and ensure that ATV is protected, a special shipping container is used. The container is called the CCU3 \u2013 Conteneur Charge Utile #3. This container is precisely aligned with the door of the S5B building. Then ATV is moved on a lifting device, which is a palette with air cushions underneath that allows the ATV to enter the container using alignment guides. The door of the CCU3 container is then closed and the container is then towed to the BAF. There it will spend the night, and tomorrow it will be removed from the CCU3. The CCU3 will move at a speed of 15 km\/hour when it\u2019s going straight, 8 km\/hour on bends in the road and 5 km\/hour on corners.See above link for photos.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:05.141564672Z",
        "author": "tblaxland",
        "date": "2010-04-29T06:29:34+0100",
        "id": "a3943306a75c39bfbcfab82f3d7d1d01",
        "post_id": "post-219637",
        "text": "AtlantisOnline said:I did that but their manuals are not complete I have reloaded them to verify that nothing went wrong during the loading part and the manuals are still not complete. I was wondering how you do it.\n\nI think I see what you mean. Dave, the version of the manuals I have from version 4.2 of the Expansion Pack have a bunch of \"[TBD]\" in them. I'm sure I've seen an earlier version of these manuals that had the full tutorials in them (I certainly remember flying them;)). I haven't checked out v4.3 yet though...",
        "thread_id": 14024
    },
    {
        "@timestamp": "2023-09-14T07:13:36.04349312Z",
        "author": "orb",
        "date": "2016-07-06T20:05:54+0100",
        "id": "8aaca296a24204059d0ec8a1ca4b14f5",
        "post_id": "post-252191",
        "text": "Curiosity Rover Enters Precautionary Safe Mode:{...}The team operating NASA's Curiosity Mars rover is taking steps to return the rover to full activity following a precautionary stand-down over the Fourth of July weekend.Curiosity is now communicating with ground controllers and is stable. The rover put itself into safe mode on July 2, ceasing most activities other than keeping itself healthy and following a prescribed sequence for resuming communications.Engineers are working to determine the cause of safe-mode entry. Preliminary information indicates an unexpected mismatch between camera software and data-processing software in the main computer. The near-term steps toward resuming full activities begin with requesting more diagnostic information from Curiosity.{...}\n\nAlso, the mission has been extended by 2 years:NASA last week approved an additional two-year extension, beginning Oct. 1, 2016, for the Mars Science Laboratory Project, which developed and operates Curiosity.\n\n",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.137764352Z",
        "author": "T.Neo",
        "date": "2010-04-20T11:31:42+0100",
        "id": "be49140355827d07aa8dfac6479377d0",
        "post_id": "post-218015",
        "text": "I would rather see them employed building spacecraft parts and medium launchers \"like sausages\" (RIP Sergej)\n\nI think economies of scale impede medium launchers as well, to a degree- from what I can gather a medium launcher can expect 4-5 launches per year. It's like an AK-47; they can be mass produced in several countries for retail prices on the order of hundreds of dollars, but making a single unit would be hugely prohibitive. Even making a few per year would be prohibitive, and an AK-47 is far less involved than a launch vehicle.Me, I'dliketo see 100 ton launchers going up every month, but that obviously won't happen till we have geostationary communications satellites that are the size of cities. :lol:",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:05.43167104Z",
        "author": "C3PO",
        "date": "2008-05-11T11:32:40+0100",
        "id": "1b068f45675222babd4b3cc878ecf519",
        "post_id": "post-65189",
        "text": "IMHO it's about as useful as ****ing for virginity.",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:02.539835392Z",
        "author": "Artlav",
        "date": "2010-04-20T05:24:18+0100",
        "id": "0b2d57881e317b11bfb62188543d09e7",
        "post_id": "post-218490",
        "text": "Fizyk said:Looks plausible to me, but I have only a vague idea about what to expect. What are you modelling btw, a Schwarzschild black hole, Kerr, or something even more strange? And how are you calculating it?\n\nSchwarzschild one, as it doesn't rotate. As for the simulation - it's a raytracer, with every ray propagated along the curved space until it hits something.DarkEnergy said:Perhaps this program I found a while ago may help:\n\nNot by much, it's mostly about special relativity, and is so old it took a while to get it running.Still somewhat interesting.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:36.049991168Z",
        "author": "astrosammy",
        "date": "2011-11-26T13:01:48+0000",
        "id": "7b0969021d263647c3a15ae8627f2fe3",
        "post_id": "post-251243",
        "text": "I think yes...",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.526862848Z",
        "author": "Urwumpe",
        "date": "2010-04-30T23:35:04+0100",
        "id": "a589e9e9fa8196ca451c9a0760cec72f",
        "post_id": "post-220059",
        "text": "Correction:garyw said:Not by much. too much delta-v\/delta-tis bad for the truss and it'll shake itself apart.\n\n",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:01.711751424Z",
        "author": "rucinter",
        "date": "2010-04-17T16:56:35+0100",
        "id": "7ca232fe624fff878a4b39a989727a72",
        "post_id": "post-217625",
        "text": "Works perfectly, NVIDIA 8600GT here and Windows 7, no performance issue. How do I get the 3D terrain effect shown in Hielor screenshots?",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:05.550303744Z",
        "author": "MikeB",
        "date": "2010-05-02T18:10:52+0100",
        "id": "93525fcf683fa06da825cf4fa11f1be4",
        "post_id": "post-220092",
        "text": "Disclaimer: I haven't studied the details. Does anyone here think that a Skylon-like SSTO spacecraft is realistically feasible? The use of air-breathing engines in the air seems like a good idea, even if the specific design of the Sabre engine doesn't work out.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.109138944Z",
        "author": "T.Neo",
        "date": "2010-08-29T17:28:49+0100",
        "id": "6dbc1ec0c5798e8e0582e16f9ae9ecdd",
        "post_id": "post-252245",
        "text": "In that case you have other problems, like figuring out how to attach a pressurised section, or radiation shielding, or electrical connections for power and life support.",
        "thread_id": 16271
    },
    {
        "@timestamp": "2023-09-14T07:13:36.272927488Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-31T07:37:54+0100",
        "id": "b22d77891797032fe2cd7a4e28b1507f",
        "post_id": "post-252433",
        "text": "That explains that! I just thought I had installed one-too-many modules.",
        "thread_id": 16295
    },
    {
        "@timestamp": "2023-09-14T07:13:01.85917696Z",
        "author": "Urwumpe",
        "date": "2010-04-16T13:39:30+0100",
        "id": "2807100f39e6b2d41ae913245b60c218",
        "post_id": "post-217737",
        "text": "Why don't you use astronauts R-7 rockets? Then you could just concentrate on the spacecraft. Also, the Voskhod is mostly a Vostok spacecraft, maybe you would have more fun first doing this one? Need information about the cockpit of the Vostok?http:\/\/web.mit.edu\/slava\/space\/essays\/essay-ids-comparison.htmHere are also some nice first-hand documents in digital form about Vostok, which should be worth a look anyway:http:\/\/web.mit.edu\/slava\/space\/documents.htm",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:05.573209344Z",
        "author": "orbitingpluto",
        "date": "2014-11-11T02:06:43+0000",
        "id": "bf49755f7c056eaa7561d604107db6dd",
        "post_id": "post-220491",
        "text": "TheMineGamer32 said:Why don't make a winged spaceplane (fully loaded and fueled) that weights the same as a Titan II first stage (without motors) and we equip it with an LR-87-11 engine? That's a possible SSTO?\n\nYou wouldn't have a SSTO afterward, and here's why:Any rocket can have it's total mass be broken down into three categories, the propulsion system, the propellent, and the everything else. For a Titan 2 first stage, the everything else is everything that isn't engine, fuel, or oxydizer: it's the tanks for the propellent, the structure to marry everything together, and importantly, the payload. The Titan 2 1st stage, in it's unmodified form, was able to orbit something in the neighborhood of a few hundred kilograms. Adding structure, like wings, increases the amount of 'everything else\" in relation to the working parts(engines and your propellent), either cutting into payload, or demanding performance increases like more propellent and\/or engines with more thrust\/efficiency.Since your example idea doesn't allow for more engine or getting heavier, my assumption is your spaceplane body reduces your performance(substituting more structure for less payload and propellent) to something suborbital, meaning your modified Titian 1st stage isn't a SSTO anymore.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:02.039641088Z",
        "author": "Zatnikitelman",
        "date": "2010-04-17T22:21:09+0100",
        "id": "ac974cbad96bc1fd517d98205e666b40",
        "post_id": "post-217988",
        "text": "Like the DeltaIV and Atlas V...",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:36.144063488Z",
        "author": "Turbinator",
        "date": "2010-08-30T08:30:06+0100",
        "id": "09905127263c36d00eb179329a34d235",
        "post_id": "post-252289",
        "text": "Magic Video Converter, I use it for all my media conversion needs.I can convert from and to; AVI, MPEG, MPEG 1, MPEG 2, MPEG 4, VCD, DVD, SVCD, RMVB, RM, WMV, MOV, DIVX, SWF, MP2, MP3, MP4 and other video formats I can't remember.http:\/\/www.magic-video-software.com\/magic_video_converter\/features.htmlAnother thing I love about it is how simple and to the point the interface is. You can just open it, select a file to convert, select what to convert it to, and click GO. And of course if you want to, you can get in to the detailed settings of each conversion.",
        "thread_id": 16278
    },
    {
        "@timestamp": "2023-09-14T07:13:05.643270144Z",
        "author": "Bj",
        "date": "2010-05-26T05:14:27+0100",
        "id": "4294485afcb5025cd2d640430f81d2aa",
        "post_id": "post-220970",
        "text": "Izack said:It sounds like this hab module is going to need to be a superhero to be able to do all this.If an XR or DG vessel or two are coming along for the ride, can't they be used for Earth entry and Mars departure? Between the two of them they should have a sufficient amount of passenger space.Speaking of that, how large is the crew? Just the number of people in the OFMM group, or are there 'NPC's?\n\nSuperhero? It would be the same concept as Apollo. CM, LM... only the LM gets a heat shield and the LM is the hab module...It doesn't need a SM mostly because the entire station can be thought of as a SM.So far SSTO ships don't exist yet. --I thought we scratched those off? :shrug:As for crew size, it would depend on the amount of O2 (and food?) we can bring along. Preferably the max allowed though.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:02.458390784Z",
        "author": "Fixerger",
        "date": "2010-04-22T13:22:27+0100",
        "id": "6fcd7495ea65d4917bf27e409f268adf",
        "post_id": "post-218337",
        "text": "I've already has that addons! Thanks a lot for scenario!",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6498944Z",
        "author": "Izack",
        "date": "2010-06-11T02:37:19+0100",
        "id": "d55432544e79dcbf1c4fd1f9199f46d2",
        "post_id": "post-221029",
        "text": "Alexw95 said:if u guys give me some kind of idea of the lander i can make the mesh\n\nFrom the wiki page that everyone should have read by now:Orbiter Wiki said:OSHV (Orbital and Surface habitation vessel)Proposed vehicles ( pending )This module is the primary vessel where the crew will live and work during the entire mission. This module needs to be able to aerobrake and land on Mars. Support several crew for at least 2 years (with the help of service modules ext)Design options:Environmental Control and Life Support Subsystem (ECLSS)Electrical Power SubsystemPower generationPower storageLanding systemIntegrated landing systemExternal landing systemSkycraneWith inflatable heat shieldwith rigid heat shield\n\nIn other words, no concrete design has been reached yet, but there is a general overview.Remember, form follows function here. The vessel will be designed based on what it has to do. It's open to propositions, so feel free to post your ideas on the matter. Meshes will come once there is a concrete design to base them on.If we build a ship before we have its purposes ironed out, we'll end up with an Orion. In other words, an complete failure.Columbia42 said:1) If someone knows where to find the source code (and has the knowledge to edit it) for the LM from NASSP or AMSO, we could fairly easily turn that into a good mars lander. (I know it would be a somewhat large project but the lander is an important part of the mission and I for one would like to see some accurate systems simulation so that it can be flown more realistically.\n\nThe Apollo LM is nowhere near large enough to be the OSHV. Furthermore, it's built of half-century-old technology. I wouldn't mind if the finalised OSHV design drew from LM concepts or even the Altair concept, though. I remember an old von Braun concept that struck my fancy, but I can't seem to find it.---------- Post added at 10:37 PM ---------- Previous post was at 09:58 PM ----------Bloodworth said:[...] and two; the entire vehicle would collapse under its own weight under martian gravity. The Apollo LM was an EXTREMELY fragile vessel that was only meant to be able to support its own weight under LUNAR gravity.\n\nWell, it was built on Earth and didn't collapse there.:p",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.457093376Z",
        "author": "gattispilot",
        "date": "2008-05-27T10:47:39+0100",
        "id": "0a795fbf0891cf81b5764575f075929c",
        "post_id": "post-69061",
        "text": "I have a mesh that I want to change the material setting on it with the press on a key.I have this: where a key is pressed and it goes to the revertlaserCode:MESHHANDLE tank = oapiLoadMeshGlobal (\"LASER2\");\n\n    case OAPI_KEY_W: \/\/ fire\n {\n            Revertlaser();\n            return 1;\n        }\n\n\n\nvoid LASER2::Revertlaser (void)\n{\nPlayVesselWave3(JohnSoundID,CANNON,NOLOOP,255);     \nMATERIAL *mat = oapiMeshMaterial (tank, 1); \/\/ first you point to the material.\n            mat->diffuse.a  = 1;          \/\/ then you change the alpha value to 0.025 on the diffuse line\n            mat->diffuse.g  = 0.015686;\n            mat->diffuse.b  = 0.694118;\n            mat->diffuse.r  = 0.694118;\n              \n            mat->ambient.a  = 1;          \/\/ then you change the alpha value to 0.025 on the diffuse line\n            mat->ambient.g  = 0.015686;\n            mat->ambient.b  = 0.694118;\n            mat->ambient.r  = 0.694118;       \/\/ 0.1 on ambient alpha\n             \n            mat->specular.a  = 1;          \/\/ then you change the alpha value to 0.025 on the diffuse line\n            mat->specular.g  = 1;\n            mat->specular.b  = 1;\n            mat->specular.r  = 1;       \/\/ 0.1 on ambient alpha       \/\/etc..\n            mat->emissive.a = 1;\n            mat->emissive.g  = 0.015686;\n            mat->emissive.b  = 0.694118;\n            mat->emissive.r  = 0.698039;\n    \n          \n            \n            \n\n}Here is from the mesh:MATERIALS 17material01treadmaterial04blacklightorangegratewheeldreddkgreypanellogologo1wheelewheelgreymaterial02laserbeamMATERIAL material01.909804 .909804 .909804 1.909804 .909804 .909804 11 1 1 1 200 0 0 1But I can not see the material change take effect",
        "thread_id": 1631
    },
    {
        "@timestamp": "2023-09-14T07:13:36.67382528Z",
        "author": "Urwumpe",
        "date": "2008-06-30T16:28:34+0100",
        "id": "52453aaa51cb93ae0fbb6ffe00305602",
        "post_id": "post-69097",
        "text": "GLS said::feedback:Currently, I'm *mentally designing* a valve class to have a more or less realistic valve operation. I'm thinking in having a basic class and them derive a bunch of vlv types. But I don't know how it's going to interface with the EPS or HYD, (or the piping, when I figure out how to make them, but that's a headache for another day!).:suicide:I was wondering what you people think, because I want to make it so that it could also be used on OMS\/RCS, etc...\n\nWell, if you can write something which can solve the hydraulic equations, you are my hero. :lol:I thought about using the math from the SSME document I have found, which would basically lead to describe the pipes, tanks & valves inside a engine similar to electrical circuits.I found out that I can indeed solve the equations of the EPS even with very complex set ups - I just need maximal 4 passes (one for each power source).I can keep you updated on the developments for the EPS in the EPS thread, but I am currently still busy with integrating your last code into Atlantis.",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65719936Z",
        "author": "Urwumpe",
        "date": "2010-05-02T21:35:06+0100",
        "id": "39464999cf3324c35e498e9793b8c4fb",
        "post_id": "post-220568",
        "text": "As suggestion for the vehicles:Arrow for resupply missions and small boxed cargo, via UCGO.DG-XR5 for hauling large modules and bigger payloads to Mars.I don't know if we need a special crew transport, I would personally favor the DG-XR2 as standard vehicle for that.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:02.45959296Z",
        "author": "Schimz",
        "date": "2010-04-24T12:54:53+0100",
        "id": "590372c098828f9488567478447d0982",
        "post_id": "post-218350",
        "text": "ar81 said:PackedDragon\n\nA.K.A.The 1hour addon:shifty:",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:02.601119744Z",
        "author": "martins",
        "date": "2010-04-28T14:42:30+0100",
        "id": "eff5b4926f90d4ec00cb98d227cebdde",
        "post_id": "post-218635",
        "text": "You forgot a minus sign in your exponent (or alternatively, you have to invert your mass ratio).",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:36.438713344Z",
        "author": "T.Neo",
        "date": "2010-09-02T17:34:08+0100",
        "id": "0c281c94e788a47cd0978902edabb45f",
        "post_id": "post-252551",
        "text": "did that actually exist? I don't remember seeing it.\n\nAh sorry... it was parsecs, not light-years.",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:04.815087872Z",
        "author": "Ghostrider",
        "date": "2010-04-26T13:17:58+0100",
        "id": "8d93c6d4c1e56d18815eb94295535fe2",
        "post_id": "post-219335",
        "text": "T.Neo said:I dare ya, invade a small African country and see what happens. :lol:\n\nNothing good, as soon as the cameras look away. Of course, today we would either strike a deal with the local boss, or buy another boss, or send some \"contractor\" to \"establish more favourable circumstances\".",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71026816Z",
        "author": "n72.75",
        "date": "2010-04-17T01:16:00+0100",
        "id": "a3fe02146ec14762946e36cbcafaa192",
        "post_id": "post-217616",
        "text": "Performance report: I get a solid 3fps regardless of settings.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:36.5093632Z",
        "author": "jedidia",
        "date": "2010-09-01T20:34:33+0100",
        "id": "0ea58398b720a6157a77806d9f50ed83",
        "post_id": "post-252732",
        "text": "Graphics card is ATI XT1900, CPU is AMD Athlon dual core 2.9 ghz.I also got the context error with the first version, although this ain't an Nvidia card.second version threw out this:Code:GPU Name=BB Capture Driver\n--Initializing precomputation...\n--Done.\n--Generating on gpu...\nDone, time=25564.2 per quad\n--Generating on cpu...\nDone, time=2120217.2 per quadBUT: The GPU generation didn't work too well, it only generated a green area. CPU generated image looks ok.I'd guess the GPU failure has to do with the following message from the Shader log:Code:genprog:\nERROR: 0:87: '' :  integer constant overflow \nERROR: 1 compilation errors.  No code generated.\n\n\n Link failed. All shader objects have not been successfully compiled.",
        "thread_id": 16324
    },
    {
        "@timestamp": "2023-09-14T07:13:04.88054528Z",
        "author": "ar81",
        "date": "2010-04-27T01:30:57+0100",
        "id": "f89f4a37364c99af5f0a22c6642d4d70",
        "post_id": "post-219459",
        "text": "Probably because of structural reasons, the same reasons why practical design of buildings are usually a block with details.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:02.29801088Z",
        "author": "Bloodworth",
        "date": "2010-04-19T23:42:58+0100",
        "id": "b2bc96048c67f3a3741bc312114dcc23",
        "post_id": "post-218050",
        "text": "Another thing I would like to see from that movie is the Shuttle that was carried on the Venture Star. That was kinda cool.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:35.76556544Z",
        "author": "Notebook",
        "date": "2012-07-30T18:12:57+0100",
        "id": "51766b73d0295a0469bac637be145b0c",
        "post_id": "post-251429",
        "text": "BBC 2 has a Horizon Special on this Mars mission tonight, 21:00.http:\/\/www.bbc.co.uk\/programmes\/b01llnb2N.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.557928192Z",
        "author": "T.Neo",
        "date": "2012-01-05T21:16:09+0000",
        "id": "69703894ce4880ad1ed5787a7c2f5319",
        "post_id": "post-220340",
        "text": "actually wrong, they had already 8 launches until 1990 - makes 8 launches in 8 years.\n\nA launch a year for 8 years? If Pegasus was first launched only in 1990, what were the other vehicles being launched?Do vehicles not developed or manufactured\/integrated in-house count?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.006983424Z",
        "author": "orb",
        "date": "2012-10-26T20:10:18+0100",
        "id": "e7cc85fa4e94284cc5ebfd8273942e56",
        "post_id": "post-251976",
        "text": "",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.357217024Z",
        "author": "Piet Barber",
        "date": "2008-05-10T13:31:45+0100",
        "id": "b5f6d08aa699ae4c0a9b74142661ab4d",
        "post_id": "post-65106",
        "text": "jedidia said:you could use the Universal-Cargo-Deck-Carrier for the XR5 (I currently seem unable to access Orbithangar, so I can't post a link...),\n\nYes, I already have done that. It's just not the same for me. The cargo bay computer on board says those slots are empty.Hey I see you are in Switzerland. I live just outside Bern, and I commute to Fribourg every weekday.",
        "thread_id": 1390
    },
    {
        "@timestamp": "2023-09-14T07:13:05.560017664Z",
        "author": "T.Neo",
        "date": "2012-02-10T12:28:15+0000",
        "id": "53ea327d6bbc7355275bcc7942b4b67d",
        "post_id": "post-220365",
        "text": "I would like to see the trades between the cost of towing the stage back to land but keeping close to its original payload and landing back at the launch site but losing 40% of the payload. You would need a deployable cover for the engine section. The outer surface probably could be coated to not undergo too much degradation at only a short time in the water.\n\nFirstly,whosaid that the water recovered version would retain anything close to its original payload? It could be much lower, especially if you have to add mass to the first stage for it to withstand reentry, or you need to seperate earlier in order to conserve propellant for a boost-back to slow the stage down to survivable velocities before splashdown.Secondly, the F9 stages are (or were) marinised, so they have inbuilt corrosion protection (they don't need \"special coatings\"). A deployable engine cover is another matter.Ifit keeps water out, it still adds mass, adds something that can fail, has to be integrated into the aerodynamics of the vehicle at launch, etc.It is just better to avoid dunking your stage in seawater... if youcan, that is.It is ironic that the hardest part is recovering the first stage instead of the orbital upper stage.\n\nNonsense. The upper stage is flying faster, hence it is more difficult to recover.Also interesting is that the payload becomes reduced to about what you can get with an SSTO Falcon 9 first stage using Merlin 1D's with altitude compensation. This would also be cheaper in not having the upper stage and you would not have the problem of returning to the launch base for a lower stage.\n\nRGClark's fictional F9 first stage SSTO, with RGClark's fictional altitude-compensating Merlin engines. Both existing as nothing more than mathematical quirks, with no engineering behind them...",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:02.508919296Z",
        "author": "Izack",
        "date": "2010-04-26T22:36:57+0100",
        "id": "bc348abcf8e37a922170ef689ed1cdb8",
        "post_id": "post-218440",
        "text": "I would like to take this opportunity to provide you with a massive and heartfeltUGH.There goes my last chance to see a shuttle launch (going to be in Florida over unrevised launch date.)Words alone cannot express my disappointment. Hey Obama, if you un-cancel Constellation I'll feel better!",
        "thread_id": 13922
    },
    {
        "@timestamp": "2023-09-14T07:13:36.070958336Z",
        "author": "MJR",
        "date": "2010-08-29T02:20:52+0100",
        "id": "b7162ee56b57fa4416a06e3f0c18352b",
        "post_id": "post-252223",
        "text": "I think it was just At Ease because my SM wanted to take a few pictures before we had to leave to the barracks to get put in our platoons.---------- Post added at 08:20 PM ---------- Previous post was at 08:16 PM ----------Andy44 said:Cool, the second and fifth ones qualify as \"cool\" photography, I think.\n\nThe second one is Dallas and the fifth is in Paris. :thumbup:",
        "thread_id": 16266
    },
    {
        "@timestamp": "2023-09-14T07:13:05.61772672Z",
        "author": "HR_Oso",
        "date": "2010-05-09T19:44:35+0100",
        "id": "ab9682859f9d7870864033414d83ee67",
        "post_id": "post-220765",
        "text": "Yes, 2 shuttle tanks, a wing-reshaped shuttle acting as unmanned cargo lander-shelter, a modified dragon capsule as crew landing-ascent vehicle,another shuttle as earth return and aerobraking vehicle, and a couple of spare PMAs and a ISS node. This is the earth departure configuration.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:02.6750784Z",
        "author": "Bendarr",
        "date": "2010-04-21T18:42:39+0100",
        "id": "639f149f6f895dfd332e8941a501273a",
        "post_id": "post-218730",
        "text": "I get an internal error (500) on the Deimos files. I myself grabbed the L10 Earth L10, Mars and Phobos files.",
        "thread_id": 13950
    },
    {
        "@timestamp": "2023-09-14T07:13:36.109767936Z",
        "author": "orbitingpluto",
        "date": "2010-08-30T11:03:59+0100",
        "id": "637665ea4798b869273f63ed4b7db36d",
        "post_id": "post-252248",
        "text": "Jarvit\u00e4 said:Yes, but this is an unmanned, unpressurised freighter ship being converted into an emergency escape vessel.\n\nT.Neo said:In that case you have other problems, like figuring out how to attach a pressurised section, or radiation shielding, or electrical connections for power and life support.\n\nJarvit\u00e4 said:In that case it's a pressurised cargo ship. Just stick to the damn assumptions :lol:\n\nI think this would be easier if the framing was a little better. Since I enjoy this stuff I'm taking a liberty of doing just that.Disaster! A accident during a exploratory mission results in the expedition's mother ship being unable to do anything or go anywhere. They can take refuge in the expedition's auxiliary vessel(lets name it 'O-F Dropship' so to make it easy to reference), which has a pressurized hemisphere-type habitat about 12 meters in circumference, a inhabitable volume of 520 cubic meters, and (due to delta v) they can only take 15 tons of crew and supplies back. Travel time is 1-2 months. There is no way you can run out of crew members or supplies with which to place in the O-F Dropship, but you are limited by the pressurized volume and the weight limit of 15 tons, not to mention you can't hang about for rescue.(Note: I made it a voyage because then the mass limit makes more sense, and a auxiliary craft for a expedition as the thing to be inhabited because I think that those things would have been designed for these 'over maximum specification' scenarios. I hope I didn't go beyond what Jarvita was thinking with this.) Here's to the hope some genius will take this bait and answer your question:cheers:",
        "thread_id": 16271
    },
    {
        "@timestamp": "2023-09-14T07:13:05.163223552Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-28T19:01:23+0100",
        "id": "4d20624c0b5cd52d9025300809eb012c",
        "post_id": "post-219669",
        "text": "Progress M-05M\/37P has launched.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:02.529895168Z",
        "author": "cjp",
        "date": "2010-04-19T19:44:32+0100",
        "id": "4530d45e5a8faa776434683fdcb342b4",
        "post_id": "post-218454",
        "text": "Notebook said:Thats quite a track crew, the admin must be amazing!Do they use the same piece of rail each time?\n\n:rofl:I am trying to imagine what it must be like...",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:36.43424768Z",
        "author": "martins",
        "date": "2010-09-01T00:57:27+0100",
        "id": "1cde711dc9a8557f53360f02e781564f",
        "post_id": "post-252516",
        "text": "Before I forget, here is an important note for developers:If your addon vessel DLL contains a vessel class derived from VESSEL3,you must recompile against the new Orbiter100830 SDK. This is because the VESSEL3 interface has been updated. Addons which contain VESSEL3-derived objects compiled against the 100606 SDK are not compatible with Orbiter 100830. No code changes should be required, only a recompile.Since VESSEL3 has only been introduced in Orbiter2010, any addons using this new interface are hopefully still in active development, so the inconvenience should be minimal, I hope. The alternative would have been to introduce yet another VESSEL4 class, but I am trying to contain the proliferation of new vessel classes at least during the patch development.",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.441968384Z",
        "author": "Hielor",
        "date": "2010-05-03T06:55:08+0100",
        "id": "d7eac604d12cef110218abd8b115fccd",
        "post_id": "post-219835",
        "text": "Zachstar said:That is not the P55 H55 mobos that that older socket that costs a fortune more than p55 mobos. Yes it did have crossfire and SLI but that was before the switch.\n\nUh, what?The i7 only runs on the X58...",
        "thread_id": 14054
    },
    {
        "@timestamp": "2023-09-14T07:13:02.540499968Z",
        "author": "T.Neo",
        "date": "2010-04-20T20:25:55+0100",
        "id": "1fec09ec581dc79dde9e3a98442331f7",
        "post_id": "post-218499",
        "text": "It would be very interesting, if difficult to do. Not only would the image file have to have the data in most or all of the electromagnetic spectrum, that data would have to be collected and converted to visible light.Actually seeing infrared, blueshifted to visible light, would be very interesting. For minor humorous effect, a kitty in IR:It probably wouldn't look too much like that, most visuals outside of the visual spectrum are \"false colour\". For example, UVA would look reddish while far UV rays would be bluer if the light were to be redshifted. Most images in UV only show intensity.And what about X-rays? Conventional \"X-ray\" images are AFAIK the x-rays passingthroughan object from an emitter to a reciever. Would humans reflect X-rays at all? Or gamma rays? Would be be invisible in that spectrum, gamma rays passing through most matter?Would it be possible to see the microwave background radiation? Or radio waves from an emitter?",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:35.794485504Z",
        "author": "Keatah",
        "date": "2012-08-06T05:58:54+0100",
        "id": "4901312e0144e4cb064a5e7a0430bf03",
        "post_id": "post-251518",
        "text": "Subsystem check in progress. Proceeding on schedule.All operational!---------- Post added at 11:58 PM ---------- Previous post was at 11:58 PM ----------Andy44 said:All I'm seeing is video of the control room.\n\nview the public stream, you are seeing the media stream.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.549659392Z",
        "author": "Urwumpe",
        "date": "2010-05-02T09:11:34+0100",
        "id": "edbabc02b6bdc17d23c089fc73014233",
        "post_id": "post-220084",
        "text": "Add a massive thrust structure at the bottom, to transport the thrust forces to the tank structure (engines don't work well floating in the air). Add hydraulic system for gimballing the engines. Add guidance system, which is a small mass, but needed.What you want to do is basically a low-performance version of the Advanced Launch System, which NASA studied in the early 1990s.http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19910018894_1991018894.pdf",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:01.763640576Z",
        "author": "doggie015",
        "date": "2010-04-20T00:04:16+0100",
        "id": "c61fc294830ee0e3411fefe7fc047b6f",
        "post_id": "post-217694",
        "text": "doggie015 said:http:\/\/www.foxnews.com\/story\/0,2933,257340,00.htmlEnough said...\n\nIt seems I chose the wrong news agency...How about the telegraph?http:\/\/www.telegraph.co.uk\/news\/1544737\/Fake-Wikipedia-prof-altered-20000-entries.htmlor wikipedia itself:http:\/\/en.wikipedia.org\/wiki\/Essjay_controversyI could try and find a more unbiased source but the Chaser's war on everything politely refused, something about being off the air",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:35.922631936Z",
        "author": "Ark",
        "date": "2012-08-06T06:51:35+0100",
        "id": "d215d2ec86be009eae2cbbac47bf9d2c",
        "post_id": "post-251638",
        "text": "Forget the landing, hearing a NASA tech yell \"HOLY ****\" made staying up to watch this 100% worth it.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.093012224Z",
        "author": "ex-orbinaut",
        "date": "2015-01-07T19:01:45+0000",
        "id": "7e7e827b6e4fbfcc76dc98488c8a9c25",
        "post_id": "post-219610",
        "text": "I thought it was a pretty cool image of dissipating fog patches from above, taken with my iPad of all things, at 07:00 this morning, location 15 miles NW of Bogota. A sort of a meteorology book illustration!",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:01.860780288Z",
        "author": "mc_",
        "date": "2010-04-18T07:59:05+0100",
        "id": "ce7c8b7c1f7886210fb117bc8c9096b2",
        "post_id": "post-217749",
        "text": "igel said:there is currently yet another Vostok addon under development, by me and Thorton.\n\nVostok is the spacecraft, whichmust bein Orbiter.:probe:will approve.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:36.022572288Z",
        "author": "RisingFury",
        "date": "2011-11-04T18:45:07+0000",
        "id": "ff2a040ebd362beb27a983a3fc813cfb",
        "post_id": "post-251210",
        "text": "That is some awesome artwork!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.313801472Z",
        "author": "The Aviator",
        "date": "2010-04-27T23:24:03+0100",
        "id": "d6283f6ddd51fc513e9c892a6d222a28",
        "post_id": "post-219762",
        "text": "dbeachy1 said:Have you verified that your video mode is set to \"Direct3D T&L HAL\"? Also, please make sure you're using the latest NVidia driver for your card: you can checkhere.\n\nYes, video mode is set to Direct3D T&L HAL. About the latest drivers: this card is OEM, so I had to search the drivers from the asus support site. There I've found all the drivers for my laptop. I've downloaded and installed the \"VGA\" ones, but I see other nVidia drivers under the voice \"chipset\". I'm downloading them, but I think the right ones were the VGA.Checked the other topic: seems that the \"Windows 7 64 bit - nVidia GPU\" coupling is not so happy as it could appear at a first glance... at least for Orbiter.",
        "thread_id": 14038
    },
    {
        "@timestamp": "2023-09-14T07:13:01.866002176Z",
        "author": "Columbia42",
        "date": "2011-04-01T22:58:03+0100",
        "id": "7fdadd95048c73ef6016308f37128b30",
        "post_id": "post-217781",
        "text": "Although I will need a spacesuit mesh at some point I'm only focusing on the Cosmos 47 spacecraft at the moment and once I figure out how to port it to O2010 I will continue in the series of spacecraft.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:36.437752832Z",
        "author": "T.Neo",
        "date": "2010-09-01T16:47:58+0100",
        "id": "8a4f0eb9eb93124270400fb93e7b2cb4",
        "post_id": "post-252542",
        "text": "This is absolutely awesome... the implementation of lights is sure to be useful and finally makes turning on the engines at night look right, and the sky background looks perfect at a value of 0.1... and the IR background is quite amusing as a stand-in for the sky of the end times. :lol:One thing I don't like is the new transition between gigameters and astronomical units... it happens at somewhere like 6.7 AU, and removes any sense of familiarity towards using AUs for me. IMO it would just make sense to switch to terameters and dump AUs altogether, although personally I would prefer being able to use AUs at closer distances. Is there\/could there be a way to change the figure transitions in a .cfg file?And... the lighyear figure seems to have been abolished. :hmm:",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.583121408Z",
        "author": "T.Neo",
        "date": "2011-08-07T21:34:50+0100",
        "id": "704fde00b227cf67ab057f99e09877c4",
        "post_id": "post-220209",
        "text": "Well, it is the extreme, isn't it? A platinum coated titanium bullet with diamond heat shield tiles would sure also be possible, but for what?\n\nSounds silly to me. :uhh:Experience and skills together are extremely rare and extremely valuable. And they define their price.Also, you have to look at the physical aspects there: The more performance you want, the less tolerances for errors you get. Performance is not just brute force alone, but also effectivity. The more effective your spacecraft should get, the more effective have its parts to get. The whole is maybe more than just the sum of all parts, but still you can't use junk parts alone with only junk skills of your engineers.The math is pretty simple there: The less chamber pressure you have available, the less effective your rocket will be because the exhaust has less energy per kg. At the same time, a higher pressure means a lighter rocket engine for the same thrust. without pumps, you can't get very high chamber pressures, you are limited by the tank pressure and the structural mass.For anything worth talking as SSTO or TSTO, you will need pumps, simply because the limitations of pressure-fed will be ugly. for pumps, you have the same downsizing: the higher your rotor speed, the smaller and lighter a pump can get for the same pressure change and mass flow. Also, for turbo-pumps, a higher rotor speed means the turbine can run faster and be more effective.\n\nWell... yes. I'm not arguing with you there. But I mean, what if you tried to build a modern car engine 70 years ago? It would also be far more expensive than building a (perhaps) less demanding engine. And it would probably be more expensive than building a similar engine today.My point is, I guess, that while the problems never go away, collective technological knowledge, over time, makes it easier to cope with them.Now the annoying part starts as well: For a TSTO, you can compensate a performance drop of your second stage by making the first stage better (or the other way around). But there are limits. A SSTO has no such option, it can only try finding a better planet to launch from.\n\nBut re-engineering the first or second stage doesn't help if it defeats the purpose. If your second stage drops 200 m\/s of exhaust velocity so you can instead have cheaper pumps and you want a better first stage, then you would have to increase your performance and thus cost there.At least it's better juggling those two parts seperately than it is juggling one part at once. It's a pain.But still, which is ideal? Go for as much performance as possible and get higher costs? Or have a poorly-performing cheaper vehicle?If I bring my super-ugly, pressure-fed, steel-walled spacecraft onto the scene, that is just as reliable as the Delta IV but has half the price per kilogram, shouldn't it be adopted by any sane customer, over the Delta?Thus, a first stage, that could for example haul a single low-performance second stage into its launch window, could also maybe carry two higher-performance vehicles with the same payload each. Or you could grow an existing first stage for something obsolete and low-performing into something that can launch two modern second stages. or shrink to become more effective itself.\n\nYes, but you can't just build things like LEGO. Well, you can... but you could have problems.That said, if you want to do something different with your SSTO, you would just have to build a new type of SSTO... just like how people build new types of aircraft. Sure, you don't have the same sort of 'growth options' that you might have with another vehicle, but if cost and reliability are acceptable- and better than the competition- why bother?Though there is of course another path. Strapping a second stage to your SSTO, turning it into a TSTO, and greatly increasing performance. What's wrong withthat?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.641248256Z",
        "author": "jinglesassy",
        "date": "2010-09-03T22:06:44+0100",
        "id": "ec16ae34261d4b018bfcee9ff909c227",
        "post_id": "post-253058",
        "text": "Yes but weren't all of those orbiters viewing from atleast mercury distance?",
        "thread_id": 16343
    },
    {
        "@timestamp": "2023-09-14T07:13:05.614136832Z",
        "author": "cymrych",
        "date": "2010-05-07T05:43:54+0100",
        "id": "08c787f02f50305cfbca0f4159734007",
        "post_id": "post-220732",
        "text": "Wow, I loose internet for a week, and someone goes and does something really nifty and Wham!: Project Prometheus is born.Count me in! I can pilot any of the surface-orbit or lander missions we might need, and more than likely that semi-ungainly looking Stack! (Assuming that is if for some strange reason you find yourself short of volunteers for the transfer legs, lol)Just a quick thought on rotating craft for artificial gravity: is it realy necessary? Astronauts regularly arrive on earth after 6 month stints on the ISS, and they are by no means wheel-chair bound. A \"barbecue roll\" might be good to build into the transfer legs to help control solar heating\/vacuum cooling stresses on the spacecraft however.Another thought: Assuming that some of the initial construction-phase missions will be of the automated unmanned launch-to-rendezvous variety which an actual orbinaut will nevertheless fly, is there anything specifically precluding us from sending some of the lighter cargo to Mars via DG or XR series craft with us pilots simulating an autopilot? Considering that in any close-conjunction year for Mars, we get good launch windows of 7 days to near a month, you could launch cargo flights on successive days prior to a manned mission on the Stack. Very careful ejection burns can even let you control where and when the craft arrive at Mars in relation to each other (with a pretty sizeable margin of error lol). Of course, use of such a single stage to Mars craft may be seen as a tad too futuristic, even with a flight time in the early 22nd century.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:01.882055168Z",
        "author": "Goth",
        "date": "2010-04-17T22:59:49+0100",
        "id": "3ba4d15fdc05e49531ea445df3c7630d",
        "post_id": "post-217817",
        "text": "There are so many things you can do in Orbiter that sometimes you simply don't know what to choose.So you start thinking, you surf forums, orbit hangar mods, then you start planning about making an add-on, and hours passes; this way you still hadn't played Orbiter. :huh:I guess this is my current problem with it.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:02.196402176Z",
        "author": "Piet Barber",
        "date": "2008-05-10T10:29:49+0100",
        "id": "da38828cf64e4fc6747acf365b94a515",
        "post_id": "post-65096",
        "text": "I have tried just about everything with Space Station Building Blocks. No matter what I try, I can not get the scenarios to load. The version i have is space station building blocks version 4.1b; i downloaded it again from orbiter hangar again just in case.1) Using Generic Mode Enabler -- which is a really great program!2) Installed Big Space Plane 4.0 and Space Plane 2.03) I have Vinka's spacecraft.dllSymptoms: When loading the scenarios:Loading the scenario with the big space plane and space plane 2.0, I get this at the end of my orbiter.log file:Code:Module Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world\nModule Spacecraft3.dll [API v.060425]\n**** WARNING: Mesh not found: .\\Meshes\\.msh\n**** WARNING: Mesh not found: .\\Meshes\\.msh\n**** WARNING: Mesh not found: .\\Meshes\\.msh\n**** WARNING: Mesh not found: .\\Meshes\\.msh\n**** WARNING: Mesh not found: .\\Meshes\\.msh\n**** WARNING: Mesh not found: .\\Meshes\\.mshWhen I load the regular scenario without the spaceplanes, I get this error in my orbiter.log.Code:Module Triton.dll [API v.060425]\nFinished initialising world\nModule Spacecraft3.dll [API v.060425]\n**** WARNING: Mesh not found: .\\Meshes\\.msh",
        "thread_id": 1389
    },
    {
        "@timestamp": "2023-09-14T07:13:35.728467712Z",
        "author": "Artlav",
        "date": "2011-11-27T14:35:01+0000",
        "id": "02859ee18bf3bcd0400f5fc67b109283",
        "post_id": "post-251305",
        "text": "I mean, just making this all work is a huge effort, without the potential failure factors.It took me over a year to make a quadrotor fly mostly straight for a dozen seconds, while they have a much more unstable thing flying a precise profile in an unknown environment completely unsupervised.Respect.People who made this landing work definitely deserve a lot of respect.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.629614848Z",
        "author": "dougkeenan",
        "date": "2010-05-15T14:45:25+0100",
        "id": "213e99f46b231377d616617af33a0985",
        "post_id": "post-220870",
        "text": "",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:02.47855232Z",
        "author": "SiameseCat",
        "date": "2010-07-08T20:14:46+0100",
        "id": "19746e07257aed86cd815027da7ffecc",
        "post_id": "post-218391",
        "text": "That's probably the DAP; what mode are you in?",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:35.995122688Z",
        "author": "Quick_Nick",
        "date": "2012-08-24T21:50:58+0100",
        "id": "a71db273e7d70116fd1d6ec8d2d4f099",
        "post_id": "post-251891",
        "text": "icedown said:One thing that has always surprised me about images from mars is that they don't look as alien(For lack of a better word) as I thought they might. I guess I expected different colors or formations. But then again, without all the geological processes that require water, it would be kind of limited on what it could look like.\n\nIt got a lot less alien when I diabled f.lux :lol:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.083076352Z",
        "author": "Ghostrider",
        "date": "2010-08-13T01:18:51+0100",
        "id": "77eb2e157ade982d3eff0ac1e8813307",
        "post_id": "post-219540",
        "text": "Andy44 said:Shooting out of jetliner windows is always tough.\n\nYou can still take pictures of the sky from inside a plane? Surprising. I thought that as soon as the camera comes out, the crew and other passengers would scream \"ZOMG! ATERR-OW-RIST! He's planning to BLOW UP THE CLOUDS!\" and then they would shoot antitank rocket launchers all around to the cry of \"SAVE TEH CHILDREN!\".",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:02.554279936Z",
        "author": "Dambuster",
        "date": "2010-04-21T04:14:43+0100",
        "id": "1b419275466cb6135491b2eb2a37870a",
        "post_id": "post-218561",
        "text": "flytandem said:As a kid I realized I was a worrier. Yes, stress is what you make of it. But even knowing that, it's hard to just say, \"OK I won't worry about it\".\n\nSame here, recently I've been 'working' on that, with surprising success:p.It's not easy to force yourself to be less stressed about things, but if you can, it's definitely worth it. How, I'm not so sure - probably different for everyone.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:36.048379136Z",
        "author": "statickid",
        "date": "2011-11-23T16:03:37+0000",
        "id": "c08dbeddf6a944f45a74bc906203025e",
        "post_id": "post-251228",
        "text": "hahah love that utilitarian brushed metal look of the rocket",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.17022464Z",
        "author": "Wishbone",
        "date": "2010-10-30T10:00:39+0100",
        "id": "7674e66751298269cbb23a8dc5ef27a3",
        "post_id": "post-219699",
        "text": "Is it IR or visual?---------- Post added at 09:00 AM ---------- Previous post was at 08:47 AM ----------Okay, looked up Novosti Kosmonavtiki:), at least there's a laser on the ground somewhere.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:36.416073472Z",
        "author": "BrianJ",
        "date": "2010-09-03T00:37:30+0100",
        "id": "e7245aa60618550b57e3ff3da43b7a85",
        "post_id": "post-252467",
        "text": "Updated version for Orbiter2010-P1 now on OrbitHangar.",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:02.600388096Z",
        "author": "Urwumpe",
        "date": "2010-04-27T21:49:54+0100",
        "id": "78bb3cd8ee1281b65b2f7f2cf0bea354",
        "post_id": "post-218629",
        "text": "ISP in proper units: Ns\/kgM1\/M0 = e^(-dv\/isp) = e^(-30000\/40000)M1 = 0.472366 * M0for electrical propulsion.For chemical hydrolox:M1 = 0.0012726 * M0",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:05.674629632Z",
        "author": "2552",
        "date": "2010-05-01T22:50:29+0100",
        "id": "025cbef4acb6e454a08c6224a8f25d51",
        "post_id": "post-221097",
        "text": "http:\/\/www.ulalaunch.com\/site\/docs\/product_cards\/guides\/AtlasVUsersGuide2010.pdf, page 3518.2.3 Heavy-Lift EvolutionDevelopment of the 5-m diameter evolved upper stage and 5-m diameter booster lay the foundation for further Atlas evolution to support potential growing customer performance requirements. As shown in Figure 8.2.3-1, combinations of these enhanced wide body booster cores with the evolved upper stage can produce a set of affordable heavy-lift solutions that deliver over 100 mT to LEO. Depending on customer requirements, one can either cluster five wide-body boosters to deliver 107 mT to LEO or, if even more performance is required, four wide body boosters can be clustered around an 8.4-m diameter core to deliver 140 mT to LEO. Both of these booster combinations are paired with the evolved upper stage and a new 8.4-m (27.6-ft) payload fairing.The 5-m diameter booster tank is derived from Delta IV\u2019s existing 5-m tank and is powered by a pair of RD-180 engines. The 8.4-m diameter core is derived from the Space Shuttle\u2019s external tank and powered by five RD-180 engines. Both the 5-m and 8.4-m diameter booster cores can fly either as a single core, with strap on Aerojet SRBs (1 to 6), or as multi-core combinations with the use of either two or four 5-m, wide-body liquid rocket boosters (LRBs). The single core configurations provide ideal, highly reliable launch vehicles capable of supporting launch of large crew capsules. These super-heavy Atlas derivatives allow Atlas to support a broad payload range (9mT to 140 mT to LEO) with a common vehicle family.\n\n",
        "thread_id": 14084
    },
    {
        "@timestamp": "2023-09-14T07:13:01.86502272Z",
        "author": "Columbia42",
        "date": "2010-06-17T00:41:49+0100",
        "id": "3dd02825e9a1217ffbe6279474857579",
        "post_id": "post-217769",
        "text": "Albatros said:I can pixel and programm in PASCAL, but don't knew anything about a mesh. Why don't you use a vostok mesh? It's the same spacecraft outside. Inside ok. The extraction seat was kicked out and instead three men crammed in for political reason (superiosity of the east over the west in order of Nikita Khrushchev\/Chruschtschow\/Crustshov).Is there anybody how knew the correct writing and\/or spelling of this last name in english?\n\nBy EVA mesh I mean a mesh of the cosmonaut in a spacesuit. I already have the meshes for the ship done. All I need is the cosmonaut\/spacesuit mesh and Vostok doesn't have one of those. Only a cosmonaut\/flightsuit.I believe the correct spelling is Khruschev, though I could be wrong.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:36.004845824Z",
        "author": "Screamer7",
        "date": "2012-10-05T10:12:04+0100",
        "id": "0046f7e941d4f59ad4ae7ff9b361ce77",
        "post_id": "post-251950",
        "text": "I wonder why the MSL team did not spent more time at that ancient stream bed? \"Hottah\"They just take some amazing photos and that is it.In my perspective, the gravels in the conglomerates they found, is very important to study extensively.To my knowledge they did not even used the chemcam laser to study the elements in that outcrop.Another issue that bother me is the \"link\" discovery.If I understand correctly, they already photographed the link outcrop with the 100-millimeter Mast Camera on Sept. 2, 2012, which was the 27th sol, or Martian day of operations.But they announced it much later on sol 39.Anyway, it looks like MSL is in for extensive science in Gale crater.I try to imagine what it looked like when that water steam flowed on Mars some time ago.It is hard to believe that that site is dead and arid as showed in the images.Is it possible for fossils (if present on Mars at all) to be preserved in that conglomerate sedimentary like here on Earth?(I apologize for my crude English)",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.561105664Z",
        "author": "T.Neo",
        "date": "2012-06-02T23:27:23+0100",
        "id": "61d53c890cf3b452f1c8639b321c5a5d",
        "post_id": "post-220380",
        "text": "If you want space technology to mature, you will have to refuel in space sometime. Best to bite the bullet and make the effort to develop the technology rather than live in fear of the effort and never have the advantage of the final product.Also: it is entirely possible to create a fully reusable, robust cislunar (for example) architecture using a TSTO and a dedicated in-space transportation unit or tug. Such a tug could be a modified second stage- it would have none of the superfluous hardware that a Moon-landing SSTO would have to possess and would be far less technologically demanding while being far more practical.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:02.136987392Z",
        "author": "Urwumpe",
        "date": "2010-04-19T19:07:41+0100",
        "id": "a5a64de574021c073ab0c0d0a8c2aceb",
        "post_id": "post-218007",
        "text": "T.Neo said:From where does the 100 years figure originate?\n\nI could also have used the saying \"Once in a blue moon\" and you would have asked me which definition of the blue moon I mean. Please relax and don't try to produce a flame-war.Also the costs for on-orbit assembly will sure exist... but you can never tell exactly how high they are, before you try it. The pure assembly costs of the ISS had been pretty harmless so far, compared to developing an 400 ton HLV. And these costs would have to include EVAs.Also docking is no longer the dangerous unknown technology, that it was in 1965. Today we already have reliable unmanned docking, as well as EVA tools that had been unthinkable in 1965.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:36.107933696Z",
        "author": "Jarvit\u00e4",
        "date": "2010-08-29T14:27:09+0100",
        "id": "2071fb43919bb2059f2b8d9090ca1e30",
        "post_id": "post-252239",
        "text": "Let's assume a hypothetical spacecraft with a habitable volume of 520 cubic metres, in the shape of a hemisphere (with a radius of slightly more than 6 metres). The maximal allowed mass for the crew and all their food and oxygen is 15 tonnes. How many humans and their food supply would fit, if we assume the maximal time spent in there would be on the order of 1-2 months?",
        "thread_id": 16271
    },
    {
        "@timestamp": "2023-09-14T07:13:05.629742592Z",
        "author": "Urwumpe",
        "date": "2010-05-15T14:53:52+0100",
        "id": "750381e3461b6a3410874a5106991edf",
        "post_id": "post-220871",
        "text": "dougkeenan: Ok, you got me. My spelling correction has no clue about furniture. :lol: Didn't know that \"mahagoni\" is written \"mahogany\" in English.But \"Do you know where you're going to?\" is really a valid question for the thread...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:02.475977472Z",
        "author": "AtlantisOnline",
        "date": "2010-04-27T01:51:15+0100",
        "id": "1c9abac366d7b230c4592ee2c0dccd87",
        "post_id": "post-218366",
        "text": "The next thing I have is when I open a senerio like Atlanitis Cockpit and use the RCS thrusters it moves but when I release the key the oppisate thrusters fire and stop the movement. I checked and it was not in killrot. Any suggestions?",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:36.614423296Z",
        "author": "Sky Captain",
        "date": "2010-09-26T22:20:54+0100",
        "id": "eb8b3cfa4ee66a77ace2ba870eadae44",
        "post_id": "post-253003",
        "text": "Izack said:That thing islarge! It looks like something Doctor Robotnik would need. :lol:\n\nHehe, It can launch payload about twice as heavy as Nexus max LEO payload. Such large payload capacity is needed to launch LDDSV's nuclear reactors which are 2100 t apiece and LH2 propellant. I suppose it would be possible to break reaktors down into smaller parts launchable on Nova class rocket but then it would be ~20 flights alone just to put reactors in orbit and around 70 flights to launch all other hardwere and propellant which would make construction mission difficult to manage in Orbiter.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.923120896Z",
        "author": "tl8",
        "date": "2010-05-06T00:33:24+0100",
        "id": "651c3728291dc7665762cd28c7f3687e",
        "post_id": "post-221287",
        "text": "Ok, With Vista Boost, the text is betterF2 now works, I don't know if the other F keys are not working or not showing upAll the textures seem to be missingThe MFDs in the HUD only mode are broken, no black background and no bottom green lineEdit: Found where the function fey menus are coming up, small error there no buttons are on the outline (Close, Help etc)Edit 2: The Texture problem seems to of fixed itself",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:01.785547776Z",
        "author": "Sky Captain",
        "date": "2010-04-20T21:58:21+0100",
        "id": "489a19e939e621e591a4202e426d75a0",
        "post_id": "post-217700",
        "text": "weirdguy said:Anybody have some good ideas for a deckplan layout of any kind? I've gone so far as to copy down some floorplans of Winnebago motor homes and such, but I'm open to suggestions.\n\nCheck this outhttp:\/\/www.projectrho.com\/rocket\/index.htmlYou will find plenty of ideas and examples on that awesome site.",
        "thread_id": 13874
    },
    {
        "@timestamp": "2023-09-14T07:13:36.6777472Z",
        "author": "Urwumpe",
        "date": "2008-11-04T16:52:11+0000",
        "id": "abdaf082cb093ceeeec2675ffb2bf257",
        "post_id": "post-69136",
        "text": "OK, SSME code is enabled now and should be called, though it might interfere with the normal launch behavior.I think I will move the MPS SOP on top of the list of software to be implemented in the GPC, so we can quickly have control over the SSMEs.",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.924977664Z",
        "author": "Fixerger",
        "date": "2010-05-08T20:21:30+0100",
        "id": "3b525930b3c90fec0961ec8da823798f",
        "post_id": "post-221311",
        "text": "I dont have a problem with empty space near buttons.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:02.137582336Z",
        "author": "PhantomCruiser",
        "date": "2010-04-20T00:28:37+0100",
        "id": "8af910fefd88c542f7f64e1f130a14c1",
        "post_id": "post-218013",
        "text": "Urwumpe said:I would rather see them employed building spacecraft parts and medium launchers \"like sausages\"...\n\nSame here; plus you get a better bang for the buck due to an increased launch schedule.Regarding construction in LEO, I think something resembling a Descarte could be built \"on orbit\" with little difficulty considering what we've already done on the ISS. You'd mentioned automated docking, the Russians have got that tech in the bag, ESA's done it too.The engineers would have a field day with a project like that, don't you think?",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:36.463880704Z",
        "author": "Jaakko",
        "date": "2010-09-01T03:11:03+0100",
        "id": "07bbc5b4bdf7cbb04f78b1c4050dc466",
        "post_id": "post-252614",
        "text": "Thanks for the advice.",
        "thread_id": 16313
    },
    {
        "@timestamp": "2023-09-14T07:13:06.136236288Z",
        "author": "Notebook",
        "date": "2010-05-10T19:34:33+0100",
        "id": "377a8ff028c605c1cdf8c37f54b81be9",
        "post_id": "post-221410",
        "text": "Excellent! 18:30 onward that clip.N.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:13:02.301137152Z",
        "author": "Hlynkacg",
        "date": "2011-04-15T15:24:46+0100",
        "id": "2cbb76286efac053b9408dfed208e393",
        "post_id": "post-218075",
        "text": "I've been using Atomic Rockets to draw up specs for a near-future NTR space-craft called Skytrain that (visually at least) is based on the Venture star. My objective is a cargo hauler capable of making a 0.1g Brachistone from Earth to Mars.Unfortunately, my time of late has been occupied by work, school, and other projects, so it hasn't hasn't gotten past the planning stages.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:36.476723968Z",
        "author": "Notebook",
        "date": "2010-09-01T10:19:11+0100",
        "id": "fa87bfdb824284a59130c0f1cd7bd34a",
        "post_id": "post-252637",
        "text": "Thanks Urwumpe. As I understand it, the vent valve M5 is responsible for regulating the pressure in the LOX tank. Is there any significance in it being described as \"a two stage back pressure valve\"?Does this mean it has two settings? I'm wondering if it regulates at 20PSI up to launch, then when the gas generators start, it switches to the 27.5\/33.3PSI setting? The tank pressure history suggests this, but I'm no expert on valves!Also, I'm assuming the M5 is constantly working during flight, so wouldn't the ullage space become eventuall filled with gaseous Oxygen as the ullage space is vented?Thanks, N.",
        "thread_id": 16317
    },
    {
        "@timestamp": "2023-09-14T07:13:06.194355968Z",
        "author": "loyalj",
        "date": "2010-05-07T13:19:53+0100",
        "id": "8b93977a7b1c9947e69f569a08ecff19",
        "post_id": "post-221501",
        "text": "n122vu said:Unfortunately it was time to leave for work and I have not had time since to try and play any actual missions. I will have the opportunity tonight and if all goes well will probably be glued to my computer until morning.\n\nI am racing the clock as we type. T-1:19:07 and counting.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:02.3035776Z",
        "author": "T.Neo",
        "date": "2011-04-16T20:50:37+0100",
        "id": "216737478de1df70fed98c8670705adf",
        "post_id": "post-218094",
        "text": "Yeah, it is really big, and that is supposed to carry 37 tons to a low orbit. The Valkyrie may have a lot of fairy-dust in it, but they certainly got right the sense of scale needed to lift things into orbit... this is no orbital C-130 that can carry the same load as your usual C-130...I also found this image, which illustrates the scale and dimension of the ISV quite well:Using the overall length\/width figures, it would be relatively easy to figure out the relative dimensions of all the major components.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:36.552287232Z",
        "author": "dgatsoulis",
        "date": "2011-01-09T19:13:45+0000",
        "id": "25852277c332bd756e73a00be118c738",
        "post_id": "post-252906",
        "text": "I had another go at challenge 3, result: 2460.89 kg of fuel used. (2480 in the playback). Definitely room for improvement there. I think it can be done with about 10-15 kg less. Playback attached.CLARIFICATION: This flight was made with the \"Gravity-gradient torgue\" and \"Non spherical gravity sources\" checked, in the Orbiter launchpad.",
        "thread_id": 16334
    },
    {
        "@timestamp": "2023-09-14T07:13:06.293624064Z",
        "author": "cjp",
        "date": "2010-05-05T21:58:59+0100",
        "id": "b09817c3a041a80abf52d43c567321bc",
        "post_id": "post-221570",
        "text": "Andy44 said:Too late. People get instantly addicted to tech toys. Once upon a time the ATM was a new gimmick, and most people did their banking face-to-face in the bank lobby. But once you got an ATM card and figured out how convenient it was, banks started charging for its use, and charging you for some lobby services.People complain, but not enough to go back to no ATMs. And anyway, unless lots of people build a large coalition, most of us are powerless against these macroeconomic forces. And powerless against the hysteria of terrorism, which is used to get us to look the other way when all this computer security stuff gets implemented.\n\nWho thought that we live in a free world, where you have individual freedom of choice?But complaining doesn't solve the problem. What can we do about it?! If you are part of a minority that prefers a different choice than the mindless consumerist masses?",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:35.766223872Z",
        "author": "Keatah",
        "date": "2012-07-31T14:21:03+0100",
        "id": "5f28f23cb7651d7264004518ae69558b",
        "post_id": "post-251434",
        "text": "I read some .pdf's on how the hypersonic aeromaneuvering stuff is supposed to work. But they didn't explain how it knows when to fire thrusters to stay on course. Anybody got an explanation?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.819768576Z",
        "author": "Enjo",
        "date": "2010-05-03T14:50:20+0100",
        "id": "afbebc05a7f261c1127241b79d93241d",
        "post_id": "post-221249",
        "text": "That's not what I meant, but well ... I like oranges and apples :lol:",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71571584Z",
        "author": "Hielor",
        "date": "2010-04-19T03:54:20+0100",
        "id": "13580b8b81b9a2c58b386c2de0a9a247",
        "post_id": "post-217650",
        "text": "bpops said:He says disable it for NON-ATI cards, and to do so for ATI cards at your own risk (so perhaps this CTD isn't news to him).EDIT: Ah, I think I see what you were saying here now. But I thought a possible solution for the MFD displacement\/flashing was going to be disabling the non-pot limit, based on the topics you quoted. Hence the confusion.\n\nRight, the non-pot limit was added in order to prevent the CTD on ATI cards, but it causes NVidia cards (and, apparently, yours) to display MFDs in the wrong place.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:01.841999104Z",
        "author": "luc97as14",
        "date": "2012-09-24T01:17:19+0100",
        "id": "73b685c1b2e917b0a967337539624262",
        "post_id": "post-217735",
        "text": "This is really great and super fun to use, but i had 1 problem and i dont know if i am the only one, but when i try to dock CEV and Altair i cant find a docking IDS? please help.",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:35.868544512Z",
        "author": "Sunhillow",
        "date": "2012-08-06T06:28:31+0100",
        "id": "f6177ebf32a55728ffabacde9762fc72",
        "post_id": "post-251572",
        "text": "In the simulation parachute is deployed - let's hope the same happened to the real zhing",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.133417216Z",
        "author": "Star Voyager",
        "date": "2010-05-03T17:31:52+0100",
        "id": "5dd6e9e69f9b3c0787757c6fc4bdcf58",
        "post_id": "post-221393",
        "text": "He was my friend's neighbor. He was going to get me Guenter's autograph, but never got the chance. I even met Guenter and sat with him at the World Space Expo in 2007. I now know where Guenter Wendt. Rest in peace, pad F\u00fchrer.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:13:01.866390784Z",
        "author": "emarkay",
        "date": "2011-04-08T21:18:14+0100",
        "id": "5a1be749f7b84e2528733f757fa07505",
        "post_id": "post-217783",
        "text": "Thanks for your work - looks good!",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:36.065832192Z",
        "author": "sergiothepilot",
        "date": "2011-11-27T00:02:00+0000",
        "id": "ccb6880b044419c7bf17c98c40342a1f",
        "post_id": "post-251290",
        "text": "Hi, I'm new to this forum. I have a question on escape velocity. I watched the launch and it was spectacular. The commentator mentioned that the vehicle had reached escape velocity of 10.6 km\/s. Thats equivalent to 23,712 m\/h. I thought that the escape velocity of earth is 11.2 km\/s or 25,054 m\/h. Which one is right? and why de difference. Thanks to anyone that can answer my question!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.181365504Z",
        "author": "McWgogs",
        "date": "2010-05-05T15:53:30+0100",
        "id": "0fa994b78669c7da371d52281a835af4",
        "post_id": "post-221448",
        "text": "I might photograph the thing if i get good weather in the next few days. Here are two earlier ones:[nomedia=\"http:\/\/www.youtube.com\/watch?v=Pxv-w22JKGo\"]YouTube- ISS and STS-129 flyby through telescope[\/nomedia][nomedia=\"http:\/\/www.youtube.com\/watch?v=xK3lh9e-hU4\"]YouTube- ISS nad HTV Flyby Through Telescope[\/nomedia]",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:02.458959616Z",
        "author": "Ghostrider",
        "date": "2010-04-22T21:00:33+0100",
        "id": "6b2af152a42be1ea3ea8330e5a9039d1",
        "post_id": "post-218343",
        "text": "Sky Captain said:Well, in Orbiter rockets never explode or fail in some other way\n\nOh yes they do. In Project Mercury and Project R-7 they can fail, and then you're in trouble.",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:36.130990848Z",
        "author": "DarkEnergy",
        "date": "2010-08-30T00:56:30+0100",
        "id": "345b1533e1c67729712c2ca8876d97fb",
        "post_id": "post-252276",
        "text": "Nice video! It was neat to see the patterns that the asteroids are discovered in, especially the last WISE pattern.",
        "thread_id": 16276
    },
    {
        "@timestamp": "2023-09-14T07:13:06.838930432Z",
        "author": "Notebook",
        "date": "2013-06-28T21:14:30+0100",
        "id": "5ae03c92e8ae96843cc0d57edb160ed0",
        "post_id": "post-222294",
        "text": "Still going.http:\/\/www.bbc.co.uk\/news\/science-environment-23075332and just a bit of fun:http:\/\/www.bbc.co.uk\/news\/science-environment-21937524",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:36.43675392Z",
        "author": "Logifech",
        "date": "2010-09-01T10:49:33+0100",
        "id": "64e03d3b2de69265a4c02a4a8d14099a",
        "post_id": "post-252533",
        "text": "Thank you martin Aweasome work.",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:02.5507392Z",
        "author": "PhantomCruiser",
        "date": "2010-04-19T23:53:55+0100",
        "id": "b5676cae4245dd28a2f5fbbcf5ec769d",
        "post_id": "post-218531",
        "text": "My kid is stressed out a little as too. She takes her test to get her drivers license this Friday, a paper to write, plus there is color guard tryouts soon and exams are looming.Like Natey787 said, break it down into little things. They are easier to deal with than the \"whole\" picture. Kind of like eating an elephant, just take one bite at a time, you could always recite the litany against fear as well ;-)",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:05.920368384Z",
        "author": "Artlav",
        "date": "2010-05-03T16:32:37+0100",
        "id": "f278b1359e122321e1af26187820d04f",
        "post_id": "post-221262",
        "text": "DaveS said:Scatter_gen.exe gives this error when run here: \"Unable to activate OpenGL rendering context\". The message in the console window is: \"Cannot create GLGR context, thus cannot generate tables.\"\n\nAnd, the raytraced air worked for you...Something is wrong with the set-up, i'll check it later.Here are the tables in case scatter_gen won't work:http:\/\/orbides.1gb.ru\/orbf\/ogla_earth_scatter.zip(April beta ones are exactly the same (EDIT: They are inscatter.bin, irradiance.bin and transmittance.bin in textures directory)).",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:01.896218112Z",
        "author": "IronRain",
        "date": "2011-02-15T21:35:06+0000",
        "id": "55479fdb38fb8e078af60a8d3e7cd5f9",
        "post_id": "post-217874",
        "text": "Question; ATV-1 was tested in the Netherlands (Solar panels if I remember correctly). Was ATV-2 also test in the Netherlands?",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:36.63965824Z",
        "author": "Izack",
        "date": "2010-09-03T15:27:15+0100",
        "id": "0a082106868df9b73dc3a46ba28847d2",
        "post_id": "post-253047",
        "text": "Wow, this IS badass.:hail::probe:",
        "thread_id": 16343
    },
    {
        "@timestamp": "2023-09-14T07:13:06.223885568Z",
        "author": "Trekky0623",
        "date": "2010-05-04T03:59:06+0100",
        "id": "bb1054e35648226c92b2326f181d8ad9",
        "post_id": "post-221530",
        "text": "Tried to play the Apollo mission of the CVEL Titans mod, but I got this error. It seems to be looking for a skylab.Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nFound 0 joystick(s)\nModule AtlantisConfig.dll [API v.060425]\nModule DGConfig.dll [API v.060425]\nModule ProjectApolloConfigurator.dll [API v.060425]\nModule CustomMFD.dll [API v.060425]\nModule OrbiterSound.dll [API v.060425]\nModule PEGAutopilot.dll [API v.060425]\nModule WarpDriveMFD-Mk2.dll [API v.060425]\nModule Collision-core.dll [API v.060425]\nModule ProjectApolloMFD.dll [API v.060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 16 bit\nRender device: Fullscreen 1280 x 800\nDevice has hardware T&L capability\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll [API v.050206]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll [API v.050206]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll [API v.060425]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll [API v.060425]\nModule Deimos.dll [API v.060425]\nModule Galsat.dll [API v.041022]\nModule Jupiter.dll [API v.050206]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll [API v.041022]\nModule Europa.dll [API v.041022]\nModule Ganymede.dll [API v.041022]\nModule Callisto.dll [API v.041022]\nModule Satsat.dll [API v.050206]\nModule Saturn.dll [API v.060425]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll [API v.050206]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll [API v.050206]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll [API v.050206]\nSATSAT Tethys: Terms 101\nModule Dione.dll [API v.050206]\nSATSAT Dione: Terms 59\nModule Rhea.dll [API v.050206]\nSATSAT Rhea: Terms 68\nModule Titan.dll [API v.050206]\nSATSAT Titan: Terms 100\nModule Hyperion.dll [API v.050206]\nSATSAT Hyperion: Terms 595\nModule Iapetus.dll [API v.050206]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll [API v.050206]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll [API v.060425]\nModule Ariel.dll [API v.060425]\nModule Umbriel.dll [API v.060425]\nModule Titania.dll [API v.060425]\nModule Oberon.dll [API v.060425]\nModule Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world\n>>> ERROR: No vessel class configuration file found for:\n>>> ERROR: Sat5_Skylab\n>>>        [C:\\Source\\Orbiter\\Vessel.cpp \/ 248]\n>>> TERMINATING <<<",
        "thread_id": 14108
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30940672Z",
        "author": "XSSA",
        "date": "2011-04-24T21:10:52+0100",
        "id": "468cbca3a39d0acf46fb5d448c729ed1",
        "post_id": "post-218138",
        "text": "I'm on my way to releasing a version of the ISV Venture Star and Valkyrie Space Shuttle. Still need to write a config file and convert the .skp's to .msh.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:36.67613952Z",
        "author": "GLS",
        "date": "2008-08-02T16:58:35+0100",
        "id": "170ad60e7b03c0b96a44f7028df83375",
        "post_id": "post-69118",
        "text": "DaveS said:That would be as the ET is mine. Here you go: 3.456, -2.074, 5.716.\n\nThanks!!!New version is up!",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:06.292985856Z",
        "author": "ar81",
        "date": "2010-05-05T02:05:01+0100",
        "id": "66a9adedc554d0994bd1103e78f9e907",
        "post_id": "post-221562",
        "text": "loyalj said:Regardless of which side wins this business decision, we lose.\n\nSo it means we need to make them to be even. :thumbup:",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:01.879432192Z",
        "author": "PhantomCruiser",
        "date": "2010-04-16T16:01:57+0100",
        "id": "1cf60c3de6e5c9602f6915513c89d518",
        "post_id": "post-217800",
        "text": "Here lately I find myself spending more time reading the forum that flying in Orbiter, but when the OFSS restarts I'll be back in the saddle quickly.My time on the computer now is mostly with Anim8tor building the mesh for Athena, and messing around with textures, etc.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:36.363293952Z",
        "author": "Zachstar",
        "date": "2010-09-04T07:29:06+0100",
        "id": "cd91cd978383e2234dba9124a5f83d91",
        "post_id": "post-252456",
        "text": "I would not count that bird out yet. Anything that can carry the Arramski is still deadly to the vast amount of aircraft out there.Transition to aircraft that can defeat it outright is downright slow.",
        "thread_id": 16300
    },
    {
        "@timestamp": "2023-09-14T07:13:06.30817792Z",
        "author": "Andy44",
        "date": "2010-05-05T13:47:05+0100",
        "id": "bfca0f0546e950a0dcfb0b5f934027b0",
        "post_id": "post-221609",
        "text": "Well, as far as I know, no vehicle has ever been designed to drive in more than one gravity field, each has been custom-made for its intended use. Instead of designing a tire that can be adapted for different worlds, just build a different one for each planet. It's only going one way. I think it's more important to think about the various types of terrain the vehicle will have to drive on. Can the tire handle both sand and rock?",
        "thread_id": 14112
    },
    {
        "@timestamp": "2023-09-14T07:13:01.892093952Z",
        "author": "orb",
        "date": "2011-01-12T10:13:30+0000",
        "id": "c3d46f69837f6c06a6ea5c4006fd75d6",
        "post_id": "post-217847",
        "text": "Arianespace:Europe\u2019s Automated Transfer Vehicle is readied for its February launch on Ariane 5.Click on image to enlarge\u200bThe ATV Johannes Kepler is fueled in the Spaceport\u2019s S5 payload integration facility.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:36.525050112Z",
        "author": "Urwumpe",
        "date": "2010-09-02T10:08:48+0100",
        "id": "d949cbf299fb5365dac0829f095cbde1",
        "post_id": "post-252788",
        "text": "Looks a bit like the old Hockenheim circuit... but smaller.",
        "thread_id": 16327
    },
    {
        "@timestamp": "2023-09-14T07:13:05.926934272Z",
        "author": "Artlav",
        "date": "2010-05-11T05:03:33+0100",
        "id": "14ed1de0974e1630868af86184d6af62",
        "post_id": "post-221332",
        "text": "OGLAClient 100511:http:\/\/orbides.1gb.ru\/orbf\/oglaclient-100511_beta-100503.zipRequires Orbiter beta 100503 (maybe 100509).Raytraced haze tables:http:\/\/orbides.1gb.ru\/orbf\/ogla_earth_scatter.zipContinuing XR2-related bug fixes.Changes:*Fixed specular issues (XR2)*Fixed material assignment issues (XR2, SSU?)DaveS said:CTD with SSU during the pre-launch phase. I think the CTD is due to our current simulation of launch pad lighting by editing the materials of the MLP, Orbiter, ET and SRBs from the code.\n\nCould not reproduce. When exactly to look for it?What about today's version, there were important changes in the MeshMaterial area.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:01.917189632Z",
        "author": "Dambuster",
        "date": "2011-02-18T15:44:16+0000",
        "id": "e0714547d1e709c3cb0e1dbd65082b83",
        "post_id": "post-217906",
        "text": "Do you know what prompted the altitude change? Is it related to the retirement of the Shuttles (less fuel needed so fewer flights to the ISS) or is it just a change that's been being planned for a while but only implemented now?",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:36.531988992Z",
        "author": "joiz",
        "date": "2008-05-27T15:57:33+0100",
        "id": "62d1b424386b7028f8996412653cf650",
        "post_id": "post-69063",
        "text": "this was a little idea i had: how bout using something like UMMU to make a space shuttle style craft but thats fully reusable, the boosters and orbiter can then be assembled in a UMMU VAB so u can \"EVA\" the shuttle that has been \"assembled\" in the VAB once u recover all the boosters so u can use the shuttle again after u land. VAB would also have a fuel supply for shuttle, great for some of the things made by greg burch for example.",
        "thread_id": 1633
    },
    {
        "@timestamp": "2023-09-14T07:13:06.092858112Z",
        "author": "computerex",
        "date": "2008-02-10T05:24:02+0000",
        "id": "444e21f1bc633640e05b8a2f3bed5b95",
        "post_id": "post-12292",
        "text": "In my opinion, the weirder a theory is the better...In the old days people used to call Galileo, Newton, Aristotle fools because their theories were foolish because of the lack of knowledge back then. Even today, quantum mechanic is so weird, yet no event ever predicted by the theory has yet to be contradicted. The hallmark of a geniuses is not necessarily how \"smart\" they are, rather it's how creative they are.",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:01.865102592Z",
        "author": "castorp",
        "date": "2010-07-02T03:26:43+0100",
        "id": "a6eb31625cd199375f6cc9f53a84556d",
        "post_id": "post-217770",
        "text": "I like your new release and what your doing with this project!:cheers:I have an old vostok mesh complex from the \"OctoberSky\" project that's not completed, but could be done so and readily given the voskhod tunnel and misc other modifications... it's a pretty modular set of meshes so there'slot'sof potential for animation sequencing. any interest in playing around with this model?cheers,hc:probe:",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:36.000944896Z",
        "author": "orb",
        "date": "2012-09-07T11:59:12+0100",
        "id": "58c65bc6cb5ddf63d2b1ca21db8be87f",
        "post_id": "post-251916",
        "text": "Florida Today:Warm-up almost over for CuriosityDiscovery News:A Happy Rover is a Roving Rover",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.164171008Z",
        "author": "cjp",
        "date": "2010-05-04T21:37:44+0100",
        "id": "9af0ce85fd8acf3f2f9caf1766cbc291",
        "post_id": "post-221434",
        "text": "MeDiCS said:Wait, you lost me. You're saying that ODF was pushed by Sun as a standard, even though there are already-standard (i.e. ISO approved) formats such as Microsoft's DOC format? Could you also clarify the reason you included that link?\n\nOuch, that is so incorrect that it hurts me. Will you please remove that from your post, to prevent further damage?On second read, apparently you only suggest that this is someone else's statement. Anyway, it still hurts.",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:02.458902528Z",
        "author": "Sky Captain",
        "date": "2010-04-22T20:52:23+0100",
        "id": "3ec357cc14758e8974d7d73593393119",
        "post_id": "post-218342",
        "text": "N_Molson said:And most importantly, if anything goes wrong with the Saturn, they have no way to save their lives (no parachute, no escape tower, no thermal shielding)\n\nWell, in Orbiter rockets never explode or fail in some other way;)And if they die you can always think of it as a sacrifice to The Almighty:probe::hail::probe:",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:36.007882752Z",
        "author": "orb",
        "date": "2012-11-02T07:53:15+0000",
        "id": "b9b67b4b774a119729898c5f850ba34b",
        "post_id": "post-251986",
        "text": "",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.23440256Z",
        "author": "AirSimming",
        "date": "2010-05-04T19:31:24+0100",
        "id": "aa3a242c697d53f93ba35d43a1b852fd",
        "post_id": "post-221541",
        "text": "I also was already thinking about that some time ago. And I'm always afraid how rare the chances actually were to see something like Orbiter or Space Shuttle Mission 2007 lately. It's actually only a few handful of people who made it possible.I'm also afraid how rare the chances are for another good Flight Simulator like Microsoft, now that ACES studios has been closed.That the majority of people is not at all interested in those things, 4 decades after the first manned lunar landing and decades after Concorde and commercial aviation, makes me somehow think pessimistic about our future. If \"fun\", porn, and facebook is all that people want, I say good night. Because that's indeed what the internet is basically used for sadly...",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:36.009764096Z",
        "author": "statickid",
        "date": "2012-11-21T14:12:55+0000",
        "id": "60e0e9fcb30e725ccd66ba4ef3f117b0",
        "post_id": "post-252009",
        "text": "maybe its poop residuejkI think it will be water related, or at least something that changes our view of Mars' history and appearance",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.29183616Z",
        "author": "ar81",
        "date": "2010-05-04T17:39:53+0100",
        "id": "11f41ac3a3aaea6b8f82936e265e6f58",
        "post_id": "post-221552",
        "text": "There is a controversy between Apple and Adobe.Adobe confirms plans to move away from AppleWho is right? Adobe or Apple or both or none?What do you think?",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:02.530199808Z",
        "author": "Urwumpe",
        "date": "2010-04-19T22:40:34+0100",
        "id": "62df4132cde5eb185f62178e2eb463a3",
        "post_id": "post-218457",
        "text": "So, do I get this right: a one hour transfer to the next airport is better, because the train station is equally far away and the train comes only about once per day?",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:02.531399168Z",
        "author": "Urwumpe",
        "date": "2010-04-20T09:03:32+0100",
        "id": "8e8d65a2f54328e3b0f4631a77b149a9",
        "post_id": "post-218472",
        "text": "vonneuman said:What trains are you riding on? The ones I ride are cramped, have hard seats, and no leg room.\n\nmaybe hard seats, but cramped?Lets look at the same cars that are operated by private companies in Germany (because these are more comparable to US rails, since they get less pork barrel, compared to DB Regio, which makes 70% of the revenue of the DB AG with tax financed regional services)Thats a typical German short-distance regional train, there are also bigger ships on the rail.The more cramped two deck cars look like that in the second class:And if you pay significant more, you can also book first class on some regional trains:I hardly had problems with other passengers in a train, usually, you can have a quite nice chat there, if you travel 1.5 hours in the same train. Also, you see more of the landscape, than from car or plane. I like trains, almost as much as ships. Planes are always looking too hectic to me.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:36.0424256Z",
        "author": "statickid",
        "date": "2014-04-13T20:26:41+0100",
        "id": "a5398b281fbe826a9beb4610a37a0fec",
        "post_id": "post-252180",
        "text": "Wreckage from the sky crane?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.333575168Z",
        "author": "Shadow Addict",
        "date": "2010-05-05T04:28:28+0100",
        "id": "f1c8219b2134f3b2dfebc05304f2d20a",
        "post_id": "post-221658",
        "text": "ar81 said:What some orbinauts play isStar Frontiers, a role play game game created by the makers of Dungeons & Dragons, for those who love space adventures.I made a dice roller and a character generator for that community. You may find themhere.\n\nHo wow, never heard of it. Looked it up on Wikipedia and saw this:A multiplayer flight simulator version of Knight Hawks Vector is being developed for Orbiter Space Simulator program\n\nNever heard of that addon.Also, as far as space tabletop games go, I have to say I prefer fantasy. I'm not sure if there's a particular reason why, but I just never was able to enjoy space RPing as much as I do fantasy RPing.",
        "thread_id": 14116
    },
    {
        "@timestamp": "2023-09-14T07:13:02.48586752Z",
        "author": "Graham2001",
        "date": "2010-04-20T15:04:03+0100",
        "id": "2bc9bb66f4402369091b46d79983cdc3",
        "post_id": "post-218411",
        "text": "I've used it, but I'm not sure if it is working correctly, several of the files it shows as missing are in the right place as confirmed via a visit to the appropriate directory.Code:Scenarios directory found: OK.\nMeshes directory found: OK.\nConfig directory found: OK.\nBase.cfg found: OK.\nVessels directory found: OK.\n\nVINKA's SPACECRAFT ADDON\n----------------------------------------------------\nMultistage directory found: OK.\n  Multistage.cfg found: NO.\n  Multistage.dll found: NO.\n\n  Multistage2.cfg found: OK.\n  Multistage2.dll found: OK.\n\nSpacecraft directory found: OK.\n  Spacecraft.cfg found: NO.\n  Spacecraft.dll found: OK.\n\n  Spacecraft2.cfg found: OK.\n  Spacecraft2.dll found: OK.\n\n  Spacecraft3.cfg found: OK.\n  Spacecraft3.dll found: OK.\n\nINSTALLATION ISSUES\n--------------------------------------\nG:\\Pioneer H Test\\Config\\K40-41_Canaveral.cfg\nMISSING MESH KSC_6.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\2PLCarr.cfg\nMISSING MESH CVELTitan\/2PLCarr.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\2PLPAF.cfg\nMISSING MESH CVELTitan\/2PLPAF.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\Int10_8.cfg\nMISSING MESH CVELTitan\/int10_8.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\Int13_10.cfg\nMISSING MESH CVELTitan\/int13_10.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\RSRM.cfg\nMISSING MESH CVELTitan\/RSRMW.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\SRM-E.cfg\nMISSING MESH CVELTitan\/SRM4.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\SRM-N.cfg\nMISSING MESH CVELTitan\/SRM0.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\SRM-S.cfg\nMISSING MESH CVELTitan\/SRM1.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\SRMUE.cfg\nMISSING MESH CVELTitan\/SRMUE.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\SRMUW.cfg\nMISSING MESH CVELTitan\/SRMUW.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\SRM-W.cfg\nMISSING MESH CVELTitan\/SRM5.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\Titan_Cluster_Interstage.cfg\nMISSING MESH CVELTitan\/titanClint.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\Titan_Cluster_Stage.cfg\nMISSING MESH CVELTitan\/titanClust.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\Titan_Mid_Section.cfg\nMISSING MESH CVELTitan\/titan2i.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\Titan_Stage_First.cfg\nMISSING MESH CVELTitan\/titan21.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\Titan_Stage_Second.cfg\nMISSING MESH CVELTitan\/titan22.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\Titan34_Stage_First.cfg\nMISSING MESH CVELTitan\/titan34_stage1.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\Titan34_Stage_Second.cfg\nMISSING MESH CVELTitan\/titan34_stage2.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\Titan45_Stage_First.cfg\nMISSING MESH CVELTitan\/titan45_stage1.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\Titan45_Stage_Second.cfg\nMISSING MESH CVELTitan\/titan45_stage2.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\TitanC_Mid_Section.cfg\nMISSING MESH CVELTitan\/int10_13.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\TitanC_Stage_Second.cfg\nMISSING MESH CVELTitan\/titanC_stage2.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\TitanI_Stage_Second.cfg\nMISSING MESH CVELTitan\/titanI_stage2.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\UA1003E.cfg\nMISSING MESH CVELTitan\/UA1003E.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\UA1003W.cfg\nMISSING MESH CVELTitan\/UA1003W.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\UA1205AE.cfg\nMISSING MESH CVELTitan\/UA1205AE.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\UA1205AW.cfg\nMISSING MESH CVELTitan\/UA1205AW.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\UA1205E.cfg\nMISSING MESH CVELTitan\/UA1205E.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\UA1205W.cfg\nMISSING MESH CVELTitan\/UA1205W.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\UA1207E.cfg\nMISSING MESH CVELTitan\/UA1207E.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\UA1207W.cfg\nMISSING MESH CVELTitan\/UA1207W.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\UA1208E.cfg\nMISSING MESH CVELTitan\/UA1208E.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\UA1208W.cfg\nMISSING MESH CVELTitan\/UA1208W.msh.\n\nG:\\Pioneer H Test\\Config\\Base.cfg\nMISSING TEXTURE Cape21.dds.\n\nG:\\Pioneer H Test\\Scenarios\\Grand Explorations\\Pioneer 11.scn\nMISSING CONFIG FILE Sol_1975.cfg.\n\nG:\\Pioneer H Test\\Scenarios\\Grand Explorations\\Pioneer10.scn\nMISSING CONFIG FILE Sol_1975.cfg.",
        "thread_id": 13918
    },
    {
        "@timestamp": "2023-09-14T07:13:36.048004608Z",
        "author": "orb",
        "date": "2011-11-22T07:36:36+0000",
        "id": "14ac957bee8216f831824feceea002b0",
        "post_id": "post-251224",
        "text": "The Planetary Society Blog:Curiosity in context: Not exactly \"Viking on wheels,\" but close:|Sojourner|Spirit and Opportunity|Curiosity|VikingMass of rover (kg)|10.6|185|900|576Mass of science instruments (kg)|0.75|5.5|72|91# of science instruments*|1|5|10|8# of engineering cameras|3|6|12(6 with full redundancy)\u200b|0Mission goal |To demonstrate technology, and determine the elemental abundances of surface rock.|To determine the history of climate and water at a site on Mars where conditions may once have been favorable to life.|To explore and quantitatively assess Mars as a potential habitat for life, past or present.|To conduct a detailed scientific investigation of Mars, including a search for life.Wheelbase|65 cm long, 45 cm wide|141 cm long, 122 cm wide|280 cm long and wide|3 equally spaced footpads 221 cm apartWheel diameter|13 cm|26 cm|50 cm|--Camera height|26 cm|152 cm|200 cm|130 cmEnergy per sol (avg.)|100 W-hr (solar array)|900 W-hr (solar array)|2400 W-hr (RTG)|1600 Wh per sol (RTG)Nominal mission|7 sols \/ a few m traverse|90 sols \/ 600-1,000 m traverse|687 sols \/ 20,000 m traverse|45 solsActual mission|81 sols \/ 100 m traverse|Spirit: 2,210 sols (at least) \/ 7,730 m traverseOpportunity: 2,500+ sols and 27,000+ m traverse and counting|????|Lander 1: 2,245 solsLander 2: 1,281 sols{colsp=5}*instrument totals do not include cameras used for engineering purposes such as hazard avoidance, nor do they include instrument positioning tools like camera masts, robotic arms, or sampling equipment.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.69578496Z",
        "author": "garyw",
        "date": "2010-05-08T18:45:08+0100",
        "id": "cb1974e5327dd2925025b06765dd63d2",
        "post_id": "post-222177",
        "text": "Not bad but why did you remove the docked Soyuz? It looks odd with no Soyuz attached!",
        "thread_id": 14160
    },
    {
        "@timestamp": "2023-09-14T07:13:01.86063104Z",
        "author": "igel",
        "date": "2010-04-17T20:21:39+0100",
        "id": "209d34b2e62b03f8897ab45631dc8821",
        "post_id": "post-217747",
        "text": "Just as a heads-up, there is currently yet another Vostok addon under development, by me and Thorton. That is, _at least_ one - there may be more around that I am not aware of:). Not that I want this fact to discourage anyone from doing other Vostoks - the more we'll have, the better:).Ours will most likely be limited to Vostok only, (Voshod to be added at some later time) simply because Vostok itself is complicated enough for one addon. The detail level will be upgraded from the level of our latest \"Early R-7\" and \"Soyuz\" addons. Which, unfortunately means that the addon is still months away. Details take time and patience...",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:36.538272512Z",
        "author": "T.Neo",
        "date": "2010-09-02T17:32:33+0100",
        "id": "80f34e946dfa172702302ad59ed3234d",
        "post_id": "post-252844",
        "text": "Eh... there is money to be made in space... see the telecommunications satellite business. SOMEONE needs to launch those satellites... :hmm:And while Luna isn't exactly plated in gold, there is Helium 3 there... if we could find a lucrative use for the stuff.",
        "thread_id": 16331
    },
    {
        "@timestamp": "2023-09-14T07:13:06.839369984Z",
        "author": "garyw",
        "date": "2013-06-29T10:07:57+0100",
        "id": "2d56434d13c36eb94646dbac39f15cac",
        "post_id": "post-222297",
        "text": "Capt_hensley said:nothing we make today lasts that long. Even the Mars rovers are end of mission to early\n\nnot true, the mars rovers were built to last 90 Sols. They exceeded that by a huge amount. Neither Voyager is in perfect working order. They only have two instruments working and several issues that the team have to work around.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:02.037776896Z",
        "author": "Sky Captain",
        "date": "2010-04-17T22:20:05+0100",
        "id": "230d7724979a295d97fe90eb0201e68c",
        "post_id": "post-217987",
        "text": "Urwumpe said:Yes, and as you can see in the Angara, you actually pay mostly for the development of the heaviest configuration, and then have the chance to use it with smaller configurations and a little payload penalty to more optimized launchers.\n\nYeah, but once R&D is paid you got whole family of rockets that can be used for variety of payloads. Even if 90 % of your flights are 1 or 3 core versions with heavy configuration flying only few times a year there has to be a cost savings overall at least because your factory that makes cores and personel are used more efficiently. With fixed size heavy rocket that flies few times a year you have a personal and factory doing nothing for most of the time.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:36.013868288Z",
        "author": "orb",
        "date": "2012-12-21T19:21:39+0000",
        "id": "29b6a3c53053e43d36e49eede2f24577",
        "post_id": "post-252053",
        "text": "",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.325829376Z",
        "author": "Bloodworth",
        "date": "2010-05-05T01:35:10+0100",
        "id": "24da7345095fd1c1a252585c5cabf301",
        "post_id": "post-221638",
        "text": "I just downloaded the 2 TransX video tutorials: TX earth to mars, and, TX moon to mars. When I unzipped and attempted to play the vidoes, all there was, was an audio file. Is that all there was supposed to be or am I missing something?",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:02.11729664Z",
        "author": "T.Neo",
        "date": "2010-04-19T07:19:41+0100",
        "id": "fe3f859baa7b0467223dab5ffc5fcda3",
        "post_id": "post-217992",
        "text": "solving the problems that youthoughtyou needed the 5-core version for (eg, figuring our how to do better on-orbit assembly).\n\nBut not the things that only the 5-core versioncando, should the situation arise.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:36.47664384Z",
        "author": "Urwumpe",
        "date": "2010-09-01T10:02:10+0100",
        "id": "773bc9cbe314b7e8937feab66cdab435",
        "post_id": "post-252636",
        "text": "The nitrogen is not replaced in the tank ullage space, it just means instead of nitrogen from the pressurization control unit, gaseous oxygen from the engine heat exchanger is used for controlling the tank pressure.M66 and M139 should be the manifolds to the PCU, supplying GN2 at different pressures.At -70 seconds, the nitrogen pressure increases and the topping circuit, that constantly replaces evaporated oxygen with fresh oxygen, is switched to a higher liquid oxygen level for flight, since the boil-off is less critical in the short time.M143 seems to be a filter or checkvalve combination...but I am not sure about the symbols. The GN2 lines should be sealed by disconnects.",
        "thread_id": 16317
    },
    {
        "@timestamp": "2023-09-14T07:13:05.819628032Z",
        "author": "Urwumpe",
        "date": "2010-05-03T14:41:31+0100",
        "id": "ec6d37599ed6f297bb6e15e36dfbad06",
        "post_id": "post-221248",
        "text": "Enjo said:No, because oranges are not apples:)\n\nSee. And who are we to tell oranges and apples apart as ISP. :lol:Boxes are not opened and the fruits tasted to be sure that no apples are transported as oranges.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:02.425672448Z",
        "author": "MJR",
        "date": "2010-04-17T23:14:42+0100",
        "id": "65cc7ba33026f4f54be484ce5068b2b3",
        "post_id": "post-218203",
        "text": "Finally, one person of a few who gratifying of \"our\" work is spoken. I my self have not released an addon in forever, but I plan on doing so if I have time off from school. :tiphat:",
        "thread_id": 13904
    },
    {
        "@timestamp": "2023-09-14T07:13:35.91906176Z",
        "author": "Keatah",
        "date": "2012-08-06T06:38:22+0100",
        "id": "8c2a1eafd72b8ecc39d8ccbe5c7c6382",
        "post_id": "post-251619",
        "text": "2 more pics are on the way before odyssey blows off..",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.193372928Z",
        "author": "Ark",
        "date": "2010-05-05T23:27:55+0100",
        "id": "2b7caf728ae42769b955ca01c4e2cc6b",
        "post_id": "post-221493",
        "text": "Someone should rip a few mech models and use them as UMMU models.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:02.457895168Z",
        "author": "Fixerger",
        "date": "2010-04-21T13:22:56+0100",
        "id": "4500edbe615b43b25e12a7e5513686aa",
        "post_id": "post-218333",
        "text": "Can you post scenario for that?",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:35.93592832Z",
        "author": "Keatah",
        "date": "2012-08-06T18:21:50+0100",
        "id": "6f1a59398e5e3581b152287409061c61",
        "post_id": "post-251715",
        "text": "not necessarily..",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.193799168Z",
        "author": "Izack",
        "date": "2010-05-06T17:41:40+0100",
        "id": "fce04fe1b63ae33d0014d2130395b163",
        "post_id": "post-221496",
        "text": "A friend lent me a copy of the original release of Mechwarrior 4, and I get the exact same error.Oddly enough, he uses Vista as well as 7 on different systems, and both versions work fine on both of his systems.One giant WTF over here. Ah well, it's not that bad.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:02.478656256Z",
        "author": "AtlantisOnline",
        "date": "2010-07-08T20:40:43+0100",
        "id": "1ded3477788d5bdea7a0a0e023456145",
        "post_id": "post-218392",
        "text": "I figured out the random firings now...it was when I tried to use the auto burn in interplanetary or the aoa hold in aerobrake. It was because I was using and autopilot that uses the rcs. Now I have anouther question...how would I activate the dap that controls the shuttle during reentry...in the shuttle fleet it is just the key d or b if forgot which but how do I do it in the ssu. Im off the check the scom but perhaps you guys could tell me an answer faster. Thank You",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:35.99246976Z",
        "author": "Aviator",
        "date": "2012-08-23T05:31:40+0100",
        "id": "fce6c12624074b91990ec14b4e4eb748",
        "post_id": "post-251875",
        "text": "Well i suppose you would know.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.292443392Z",
        "author": "Ghostrider",
        "date": "2010-05-04T19:25:00+0100",
        "id": "0ed0f6303d6976b07b2aaeb222bbcfb1",
        "post_id": "post-221556",
        "text": "Without Flash, how will be able to lose productivity on Flash games?But it really is a disturbing trend, that I'm afraid will be followed by others. One day will come when we won't own our computers anymore, their makers will own them and since most of our lives are either stored or managed through those devices, they'll own us too. This could well turn out to be a form of hydraulic tyranny - which together with internet filters and traffic shapes will enable a kind of control over citizens even Sauron could only dream about.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:02.528840704Z",
        "author": "cjp",
        "date": "2010-04-19T18:29:26+0100",
        "id": "e259a238d6c8ebc3190edddf49c7d0bf",
        "post_id": "post-218445",
        "text": "In some places, the density is even higher. This is a train map for the Netherlands:And the Netherlands' surface area is only 63% of that of Florida. Not all stations are present on the map: e.g. theweird loopwith the number 16 next to it (just east of Den Haag) has about 12 stations. The town of Zoetermeer has one station per 10000 citizens.But OTOH, the Netherlands has about 17 million citizens, so you could also compare the railway map with the subway map of some metropolitan areas elsewhere in the world. It may be that railways work better in areas with a larger population density.Another explanation I have for the absence of good railway networks in the US is that passenger railways probably can't survive without government support, and in the US people seem to be allergic to government intervention in the market. It isn't surprising that 'comrade' Obama is the first to invest in railways again.BTW, how is the conventional road network maintained in the US? Is it done with tax money? I can't remember I've seen many toll roads there. At least not as many as in France.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:36.010522624Z",
        "author": "Izack",
        "date": "2012-11-21T17:58:32+0000",
        "id": "c0b49210a7ff0fd2f987d10ef3e4123b",
        "post_id": "post-252017",
        "text": "Keatah said:Ohh swell.. pictures of fog on another planet..\n\nIf it were fog, it would be quite a significant discovery. The reality is much more mundane.:p",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.363523584Z",
        "author": "cjp",
        "date": "2010-05-05T18:58:36+0100",
        "id": "092eec764ef37bb59b621654b1fca2e5",
        "post_id": "post-221734",
        "text": "Is it a good idea to let incRef have a 'failure' result, if it turns out that that object was deleted before the reference could be incremented?",
        "thread_id": 14122
    },
    {
        "@timestamp": "2023-09-14T07:13:02.598881024Z",
        "author": "jedidia",
        "date": "2010-04-21T18:05:00+0100",
        "id": "68a37669f158beb64702479e0773649b",
        "post_id": "post-218619",
        "text": "as I said above... tons of research and educated guessing.",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:36.012120064Z",
        "author": "astrosammy",
        "date": "2012-11-28T16:54:02+0000",
        "id": "ebed806f5a803f3f03481b7862764de9",
        "post_id": "post-252034",
        "text": "Amazing picture, but wouldn't this low resolution version be enough for this thread?https:\/\/planetary.s3.amazonaws.com\/...1126_mars_msl_Sol107_Mastcam100_half_f840.jpgBTW, about that earthshaking discovery:NASA's \"History Book\"-Worthy Discovery Is Really Just a Big Misunderstanding",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.684411904Z",
        "author": "Bloodworth",
        "date": "2010-05-08T23:17:58+0100",
        "id": "4a501e5f000446f84c3dd38ed0c4cb4d",
        "post_id": "post-222174",
        "text": "Besides, it's bad for the atmosphere:p",
        "thread_id": 14159
    },
    {
        "@timestamp": "2023-09-14T07:13:01.709023488Z",
        "author": "Artlav",
        "date": "2010-04-16T04:00:11+0100",
        "id": "555ec27d269b2694691f8516fa752ce8",
        "post_id": "post-217606",
        "text": "DaveS said:No joy on the new atmospheric effects here. Also getting terrible FPS. Getting an message about that VBO is not available and it is running unaccelerated.Also, still the old effect on the thruster exhausts.Here's my debug data:Videocard: NVIDIA GeForce 8600 GT 512 MB, latest official NVIDIA driversOgla.log:Code:2010-04-16 00:18:12|    INIT| GPU supports OpenGL 1.2\n2010-04-16 00:18:12|    INIT| GPU supports OpenGL 1.4\n2010-04-16 00:18:12|    INIT| GPU supports OpenGL 2.0\n2010-04-16 00:18:12|    INIT| glgruva=1, usevbo=0, vboav=0, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=0\n\nThat is really weird.Did previous versions gave this error to you?Your video card is nowhere old enough to not support VBO, so something must be wrong in my detection code, which, surprisingly, haven't changed for years.Just in case something is wrong on my end, i overrode the detection code here:http:\/\/orbides.1gb.ru\/orbf\/oglaclient-100415-1.zipIs there any improvement?The new air should have worked too, according to the log.Does it give you something looking wrong, or old air?DaveS said:Also, still the old effect on the thruster exhausts.\n\nHm? Are we talking about exhaust fading depending on level or some other effect?",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:36.042124032Z",
        "author": "MattBaker",
        "date": "2014-04-10T20:53:42+0100",
        "id": "8f6c9d1cae5d4efda8872fd9ea248f02",
        "post_id": "post-252178",
        "text": "The skycrane became self-aware and now observes Curiosity at night, duh.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.833659392Z",
        "author": "N_Molson",
        "date": "2011-11-15T09:08:10+0000",
        "id": "65e2eb2438a0b5cf4e9a8d24a4ca3a78",
        "post_id": "post-222263",
        "text": "It also proves you can send commands and receive data from a spacecraft in a reliable fashion at huge distances :thumbup:Even at the speed of light, it takes 12 hours 58 minutes 18.97 seconds to reach the spacecraft, so 1 day 2 hours for a signal to come back and forth.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:36.678105344Z",
        "author": "DaveS",
        "date": "2008-11-04T22:20:26+0000",
        "id": "a778f25ca624f8b8b73fee40c42b9645",
        "post_id": "post-69141",
        "text": "Urwumpe said:How much too fast? I think I remember there had been some performance tables around, could be used for that task.\n\nSSU tower clear: T+3 sec.STS-114 tower clear: T+5 sec",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:06.836139008Z",
        "author": "orb",
        "date": "2012-08-03T20:35:57+0100",
        "id": "cebcd490b7799591b348a9fecb10b657",
        "post_id": "post-222278",
        "text": "NASA\/ NASA JPL:Signs Changing Fast for Voyager at Solar System EdgeAugust 03, 2012Two of three key signs of changes expected to occur at the boundary of interstellar space have changed faster than at any other time in the last seven years, according to new data from NASA's Voyager 1 spacecraft.For the last seven years, Voyager 1 has been exploring the outer layer of the bubble of charged particles the sun blows around itself. In one day, on July 28, data from Voyager 1's cosmic ray instrument showed the level of high-energy cosmic rays originating from outside our solar system jumped by five percent. During the last half of that same day, the level of lower-energy particles originating from inside our solar system dropped by half. However, in three days, the levels had recovered to near their previous levels.A third key sign is the direction of the magnetic field, and scientists are eagerly analyzing the data to see whether that has, indeed, changed direction. Scientists expect that all three of these signs will have changed when Voyager 1 has crossed into interstellar space. A preliminary analysis of the latest magnetic field data is expected to be available in the next month.\"These are thrilling times for the Voyager team as we try to understand the quickening pace of changes as Voyager 1 approaches the edge of interstellar space,\" said Edward Stone, the Voyager project scientist based at the California Institute of Technology, Pasadena, Calif. \"We are certainly in a new region at the edge of the solar system where things are changing rapidly. But we are not yet able to say that Voyager 1 has entered interstellar space.\"The levels of high-energy cosmic ray particles have been increasing for years, but more slowly than they are now. The last jump -- of five percent -- took one week in May. The levels of lower-energy particles from inside our solar system have been slowly decreasing for the last two years. Scientists expect that the lower-energy particles will drop close to zero when Voyager 1 finally crosses into interstellar space.\"The increase and the decrease are sharper than we've seen before, but that's also what we said about the May data,\" Stone said. \"The data are changing in ways that we didn't expect, but Voyager has always surprised us with new discoveries.\"Voyager 1, which launched on Sept. 5, 1977, is 11 billion miles (18 billion kilometers) from the sun. Voyager 2, which launched on Aug. 20, 1977, is close behind, at 9.3 billion miles (15 billion kilometers) from the sun.\"Our two veteran Voyager spacecraft are hale and healthy as they near the 35th anniversary of their launch,\" said Suzanne Dodd, Voyager project manager based at NASA's Jet Propulsion Laboratory, Pasadena. \"We know they will cross into interstellar space. It's just a question of when.\"{...}",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:01.978948608Z",
        "author": "PhantomCruiser",
        "date": "2010-04-16T19:50:43+0100",
        "id": "6bee433ba22679aefbc75ccca3f59d21",
        "post_id": "post-217966",
        "text": "I think Dan mentioned in the development thread about how to \"cheat\" and use the Arrow inside Earth's atmosphere. But of course the Arrow isn't designed for it...I recall him mentioning how unweildy it is, I haven't done it myself, I've been sticking to airless planets\/moons.",
        "thread_id": 13885
    },
    {
        "@timestamp": "2023-09-14T07:13:02.479386112Z",
        "author": "DaveS",
        "date": "2010-07-13T20:50:00+0100",
        "id": "4fba81ffa36663a5d0e1899405a3ca64",
        "post_id": "post-218399",
        "text": "SiameseCat said:I haven't tried it myself, but the AutoFCS reentry guidance will probably work. The deorbit burn and RCS attitude control will have to be done manually.As a worst case scenario, I think you could turn off the AFCS autopilot and fly the shuttle manually, using the HUD flight director drawn by AutoFCS.\n\nThe problem is that it is impossible to maintain the 40\u00b0 AOA throughout the entry manually without the DAP while also maintaining the proper bank angle. Which leads you off-course and if we simulated destruction of the vehicle, that as well due to the incorrect AOA.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:35.795755264Z",
        "author": "Thunder Chicken",
        "date": "2012-08-06T06:03:58+0100",
        "id": "a463b7117da017cd084b54845e3527bf",
        "post_id": "post-251526",
        "text": "Damn...how didn't I know about Eyes before? I'm trying to download all the viewers now...not good.Lucky peanuts have been distributed.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.838687744Z",
        "author": "orb",
        "date": "2012-12-03T19:27:36+0000",
        "id": "adb62fb207fcf91ac392eecdb1e79c6d",
        "post_id": "post-222292",
        "text": "NASA\/ NASA JPL:NASA Voyager 1 Encounters New Region in Deep SpaceDecember 03, 2012PASADENA, Calif. -- NASA's Voyager 1 spacecraft has entered a new region at the far reaches of our solar system that scientists feel is the final area the spacecraft has to cross before reaching interstellar space.Scientists refer to this new region as a magnetic highway for charged particles because our sun's magnetic field lines are connected to interstellar magnetic field lines. This connection allows lower-energy charged particles that originate from inside our heliosphere -- or the bubble of charged particles the sun blows around itself -- to zoom out and allows higher-energy particles from outside to stream in. Before entering this region, the charged particles bounced around in all directions, as if trapped on local roads inside the heliosphere.{colsp=2}Click on images for details\u200b|Voyager 1 Explores the \"Magnetic Highway\"\u200bThis still image and set of animations show NASA's Voyager 1 spacecraft exploring a new region in our solar system called the \"magnetic highway.\" In this region, the sun's magnetic field lines are connected to interstellar magnetic field lines, allowing particles from inside the heliosphere to zip away and particles from interstellar space to zoom in.Image credit: NASA\/JPL-Caltech\u200bSee animation\u200b|Voyagers in the Heliosheath\u200bThis artist's concept shows NASA's two Voyager spacecraft exploring a turbulent region of space known as the heliosheath, the outer shell of the bubble of charged particles around our sun.Image credit: NASA\/JPL-Caltech\u200bThe Voyager team infers this region is still inside our solar bubble because the direction of the magnetic field lines has not changed. The direction of these magnetic field lines is predicted to change when Voyager breaks through to interstellar space. The new results were described at the American Geophysical Union meeting in San Francisco on Monday.\"Although Voyager 1 still is inside the sun's environment, we now can taste what it's like on the outside because the particles are zipping in and out on this magnetic highway,\" said Edward Stone, Voyager project scientist based at the California Institute of Technology, Pasadena. \"We believe this is the last leg of our journey to interstellar space. Our best guess is it's likely just a few months to a couple years away. The new region isn't what we expected, but we've come to expect the unexpected from Voyager.\"{colsp=2}Click on images for details\u200b|Charged Particle Populations in and out of the New Region\u200bThis animated graphic shows the jumps and dips in two key populations of charged particles as NASA's Voyager 1 moved into and out of a new region called the \"magnetic highway.\"Image credit: NASA\/JPL-Caltech\/GSFC\u200b|The Sun's Southern Wind Flows Northward\u200bThis artist's concept shows how NASA's Voyager 1 spacecraft is bathed in solar wind from the southern hemisphere flowing northward.Image credit: NASA\/JPL-Caltech\u200bSince December 2004, when Voyager 1 crossed a point in space called the termination shock, the spacecraft has been exploring the heliosphere's outer layer, called the heliosheath. In this region, the stream of charged particles from the sun, known as the solar wind, abruptly slowed down from supersonic speeds and became turbulent. Voyager 1's environment was consistent for about five and a half years. The spacecraft then detected that the outward speed of the solar wind slowed to zero.{colsp=2}Click on images for details\u200b|Plasma Flow Near Voyager 1\u200bThis artist's concept shows plasma flows around NASA's Voyager 1 spacecraft as it approaches interstellar space.Image credit: NASA\/JPL-Caltech\/JHUAPL\u200b|Location of Low-Energy Charged Particle Instrument\u200bThis graphic shows the NASA's Voyager 1 spacecraft and the location of its low-energy charged particle instrument. A labeled close-up of the low-energy charged particle instrument appears as the inset image.Image credit: NASA\/JPL-Caltech\/JHUAPL\u200bThe intensity of the magnetic field also began to increase at that time.Voyager data from two onboard instruments that measure charged particles showed the spacecraft first entered this magnetic highway region on July 28, 2012. The region ebbed away and flowed toward Voyager 1 several times. The spacecraft entered the region again Aug. 25 and the environment has been stable since.{colsp=2}Click on images for details\u200b|Charged Particle Data from Voyager 1's Low-Energy Charged Particle Instrument\u200bThis graphic from NASA's Voyager mission shows measurements of different populations of charged particles by Voyager 1's low-energy charged particle instrument (LECP).Image credit: NASA\/JPL-Caltech\/JHUAPL\u200b|Solar and Interstellar Magnetic Fields\u200bThis artist's concept shows the different expected directions of the magnetic fields in interstellar space (black lines) and the magnetic field emanating from our sun (white lines).Image credit: NASA\/JPL-Caltech\u200b\"If we were judging by the charged particle data alone, I would have thought we were outside the heliosphere,\" said Stamatios Krimigis, principal investigator of the low-energy charged particle instrument, based at the Johns Hopkins Applied Physics Laboratory, Laurel, Md. \"But we need to look at what all the instruments are telling us and only time will tell whether our interpretations about this frontier are correct.\"Spacecraft data revealed the magnetic field became stronger each time Voyager entered the highway region; however, the direction of the magnetic field lines did not change.{colsp=2}Click on images for details\u200b|Magnetic and Charged Particle Changes in New Solar System Region\u200bThis graphic, made from data obtained by NASA's Voyager 1 spacecraft, tracks the behavior of the sun's magnetic field.Image credit: NASA\/JPL-Caltech\/GSFC\/University of Delaware\u200b|Voyager 1 Magnetic Field Strength and Direction\u200bThis graphic shows how the direction of the magnetic field in the region NASA's Voyager 1 is exploring has not changed, even though the intensity of the magnetic field has increased.Image credit: NASA\/JPL-Caltech\/GSFC\/University of Delaware\u200b\"We are in a magnetic region unlike any we've been in before -- about 10 times more intense than before the termination shock -- but the magnetic field data show no indication we're in interstellar space,\" said Leonard Burlaga, a Voyager magnetometer team member based at NASA's Goddard Space Flight Center in Greenbelt, Md. \"The magnetic field data turned out to be the key to pinpointing when we crossed the termination shock. And we expect these data will tell us when we first reach interstellar space.\"{...}NASA News Release:RELEASE : 12-416 - NASA Voyager 1 Probe Encounters New Region in Deep SpaceFlorida Today:NASA: Voyager 1 enters new region of solar systemSPACE.com:Voyager 1 Spacecraft Enters New Realm at Solar System's EdgeSlate - Bad Astronomy:Voyager 1 Spacecraft on the Doorstep to Interstellar SpaceScience Daily:NASA Voyager 1 Encounters New Region in Deep SpaceDiscovery News:Voyager 1 Can 'Taste' the Interstellar ShoreSpaceRef:Voyager 1 Encounters New Region in Deep SpaceUniverse Today:Voyager 1 Riding on a Magnetic Highway Out of the Solar SystemCBS News Space:Voyager enters unexpected region near edge of interstellar spaceFlorida Today:NASA's Voyager 1 cruises on magnetic highway to interstellar spaceRIA Novosti:NASA\u2019s Voyager 1 Enters New Region in Deep SpaceSpace Travel:NASA Voyager 1 Encounters New Region in Deep Space",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:02.542168576Z",
        "author": "Goth",
        "date": "2010-04-21T17:35:20+0100",
        "id": "ab80d595bf4aa0896793eee48be27ba8",
        "post_id": "post-218516",
        "text": "T.Neo said:Acceleration beyond C is impossible.\n\nTrue, your velocity will simply decrease from C while coming out from the white hole, if even there is one.Isn't flying through a wormhole and flying into a black hole two separate things?\n\nIf you talk about fictional wormholes you can decide how it works and you can make it behave in a very different way from how a black hole works. Who cares, it is fictional! But if you talk about hypothetical real wormholes, I can't imagine them working in any different way of a black hole, \"impossibility to travel inside them\" included.Linguofreak said:But General Relativity treats gravity as space \"moving\"(*), and \"c as a speed limit\" applies to the velocities of objects \"relative to space\"(*), not to space itself\n\nJust trying to clarify: space do not move, space bend itself, and this cause gravity. You're right saying speed limit is only for objects, but this is because space doesn't move: when you say space is moving at C around the black holes, this is not correct, space simply is bent very deeply. Inside the singularity, space do not move beyond C, it's simply bent at the infinity, it's something like \"void\", wich may get to a white hole, let's say. You can't escape from the singularity because you fall on that void, not because the space is travelling at a velocity greater then C.So the sentence of T.Neo it's correct: nothing can go beyond C.This is easier to understand if you don't think at C as a weird limit, but you understand why this limit exists. It is not properly a limit, it's simply a mathematical way to explain how stuff works in the space-time environment, wich if looked from the outside, it's a static 4-dimensional thing.Just imagine space has a sort of friction.In a certain sense you can say space is bending itself with a certain velocity, but relatively to what? Imho it's an instantaneous act: you place a star on a place, and the space instantly set itself to hold this new matter, bending itself so object around fall to the star (gravity).Just my view of the Universe, feel free to debate.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:35.938876672Z",
        "author": "Turbo",
        "date": "2012-08-07T01:55:59+0100",
        "id": "c67c3b801e3d79dac39c44850d11e233",
        "post_id": "post-251737",
        "text": "Simply Amazing! That is one awsome youtube vid!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.951349248Z",
        "author": "IronRain",
        "date": "2010-05-02T21:51:41+0100",
        "id": "fd39a6438d0e8ffb5609ded99b5da808",
        "post_id": "post-221345",
        "text": "maybe you could disable some modules and only activate the stock modules",
        "thread_id": 14092
    },
    {
        "@timestamp": "2023-09-14T07:13:01.860011776Z",
        "author": "4throck",
        "date": "2010-04-17T16:17:10+0100",
        "id": "9979b640568092593a01f2a23cfb782f",
        "post_id": "post-217743",
        "text": "This is enought to get the general impression of the capsule's interior. It's a small space so a 3D VC might not be that interesting. I'd go for a nice 2D one split in two parts: the main panel in front of you and the Vizor at your feet so that you can look out.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:35.983092992Z",
        "author": "Codz",
        "date": "2012-08-09T19:09:04+0100",
        "id": "537dafbb23b54d145ff2295d7857ba18",
        "post_id": "post-251800",
        "text": "Here's a beautiful shot of the crater rim.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.073284864Z",
        "author": "Sky Captain",
        "date": "2010-05-03T07:48:09+0100",
        "id": "0cd3102baab2bb72f391983c8328ed42",
        "post_id": "post-221378",
        "text": "Why were they attempting to launch in so strong wind?",
        "thread_id": 14099
    },
    {
        "@timestamp": "2023-09-14T07:13:02.177438464Z",
        "author": "Loru",
        "date": "2010-04-18T11:06:40+0100",
        "id": "766b66220eba396212a9fee856da71d1",
        "post_id": "post-218024",
        "text": "Nice to see Renault on 5th position:DMaybe in this season and this team Robert Kubica will achieve more than in last.",
        "thread_id": 13889
    },
    {
        "@timestamp": "2023-09-14T07:13:36.010623744Z",
        "author": "Screamer7",
        "date": "2012-11-21T18:15:05+0000",
        "id": "07f3d2a39ff4700f765f64c23346e97f",
        "post_id": "post-252018",
        "text": "Keatah said:Pffaggh.. Some sort of gas concentration or new kind of radiation or something equally dumb. I hate these announcements and pay little attention to them anymore. Especially after what they announced in the past. None of it was exciting to the layperson.\n\nMy thoughts too!!!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.16264832Z",
        "author": "Enjo",
        "date": "2010-05-03T18:58:22+0100",
        "id": "b0543ca91e9e070dcb614d97cc4aecb4",
        "post_id": "post-221424",
        "text": "Right. History is written by victors.[EDIT]Ah, BTW - that table of contents in OOo is visible in the left panel, where if no table is present, you only see pages miniatures. It's quite comfortable to be able to click on that panel to move quickly to the topics that interest you",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:02.508738304Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-26T19:29:55+0100",
        "id": "64c1579d4d13e014814b0bcba0bafe52",
        "post_id": "post-218438",
        "text": "garyw said:I think 135 is off the cards now as there hasn't been any agreement for funding for it. I've also not seen any crew listed for 135 which means no training for that crew has been put into motion and as it's normally over a year before an assigned crew flies this would put 135 into May of 2011. Not going to happen.\n\nNoooooo, I won't hear it!:cry:---------- Post added at 07:29 PM ---------- Previous post was at 06:48 PM ----------A good thing about STS-134 flying in Nov. is that STS-134 CDR Mark Kelly will get to fly in space with his twin brother, ISS CDR Scott Kelly! It will be the first time in history that twins have been in space together! :thumbup:Both Mark Kelly & Scott Kelly are providing public updates on their training via Twitter!www.twitter.com\/ShuttleCDRKelly<- Mark Kelly.www.twitter.com\/StationCDRKelly<- Scott Kelly.",
        "thread_id": 13922
    },
    {
        "@timestamp": "2023-09-14T07:13:36.039318272Z",
        "author": "Ripley",
        "date": "2014-02-03T22:39:10+0000",
        "id": "259aa1c52efff2ab87e58af591d88fb5",
        "post_id": "post-252158",
        "text": "So it's just an unbelievable, shortsighted, prosaic miscalculation (human error) of load\/resistance made at project stage?I can't believe that! :shrug:Maybe a few more millimeters of thickness could have avoided this.Ok, that's rocket science and it's not an easy task, dV, weight...all that.It's just too early to \"fall apart\".",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.478406656Z",
        "author": "jedidia",
        "date": "2010-05-10T22:13:35+0100",
        "id": "3561d686f1fd20781b0e7399065a13ec",
        "post_id": "post-221843",
        "text": "So at least for a circular orbit, planetary orbital radius increases linearly with decreasing mass of the star. Hope this helps!\n\nif it can be sayd about the radius in a circular orbit, shouldn't the statement also be aplicable to the semi-major axis of an eliptical orbit (at least assuming that the mass-loss happens at an apsis. Since the mass-loss will be gradual anyways, it won't make that much of a difference).1. The orbital energy is NOT constant in this case!\n\nYeah, since the mass of the star is a part of the formula, it can't possibly remain constant. An interesting question would be, where the heck does that energy go? It's not really relevant to the problem at hand, but it would still be interesting to know. I mean, it has to go SOMEWHERE, doesn't it?P.S.Orbital energy is E = - G M m \/ 2aand not - G (M+m) \/ 2a\n\nAre you positively sure about this? the standard gravitational Parameter is GM + Gm, which makes G(M+m). Multiplying seems a bit strange here...",
        "thread_id": 14135
    },
    {
        "@timestamp": "2023-09-14T07:13:02.532185344Z",
        "author": "Urwumpe",
        "date": "2010-04-20T14:33:40+0100",
        "id": "7abe7c0e60b66587ecaaad2f5ebf8069",
        "post_id": "post-218478",
        "text": "N_Molson said:But in general, it works very well, even if everyone complains about it (it's the French way of life).\n\nI thought professional complaining about everything is the German way of life. :lol:",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:36.500124416Z",
        "author": "Juanelm",
        "date": "2010-09-01T15:24:03+0100",
        "id": "5ae0019daa988aae91843f3d82e60ffa",
        "post_id": "post-252698",
        "text": "I started using it about a week ago. There is a Dropbox App for the Iphone; whith the app you can take pictures and save them directly to the dropbox. That way my family and friends can have the pictures instantly on their computers, and I don't have to periodically upload photos to my desktop. It works well.",
        "thread_id": 16321
    },
    {
        "@timestamp": "2023-09-14T07:13:06.478483712Z",
        "author": "Sky IsNoLimit",
        "date": "2010-05-10T23:58:11+0100",
        "id": "68c007b162d93f2380e68b472816bc59",
        "post_id": "post-221844",
        "text": "Are you positively sure about this?\n\nJust look here, wikipedia article about specific orbital energy:http:\/\/en.wikipedia.org\/wiki\/Specific_orbital_energySince specific energy is defined as the amount of energy per unit mass, the total orbital energy of an orbiting body is its specific orbital energy multiplied by its total mass.And so, with e being the specific orbital energy:E = e m = - (G M \/ 2a ) mif it can be sayd about the radius in a circular orbit, shouldn't the statement also be aplicable to the semi-major axis of an eliptical orbit (at least assuming that the mass-loss happens at an apsis. Since the mass-loss will be gradual anyways, it won't make that much of a difference).\n\nFor a slow and continuous mass removal I think so too. At least every orbit that has the same angular momentum in principal, should be valid. The exact shape of the orbit would be determined by the way and how fast the star looses its mass. (I'm just speculating here, maybe some kind of simulation would clarify this).",
        "thread_id": 14135
    },
    {
        "@timestamp": "2023-09-14T07:13:02.541923072Z",
        "author": "Fizyk",
        "date": "2010-04-21T17:13:23+0100",
        "id": "034f9939a74e8091e5fba7612fb18812",
        "post_id": "post-218514",
        "text": "Linguofreak said:An Einstein-Rosen bridge *is* a black hole (or rather, a pair of Schwarzschild BH's, glued together at the horizon).\n\nOk, right, my bad. Although it's still not exactly two black holes, but a black hole and a white hole, and it's one-way only:p",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:35.765833472Z",
        "author": "orb",
        "date": "2012-07-31T10:16:36+0100",
        "id": "c0d7e7a2bfa28cba0886f16e39240d76",
        "post_id": "post-251431",
        "text": "NASA\/ NASA JPL:NASA Announces News Activities for Mars LandingJuly 30, 2012PASADENA, Calif. - The public is invited to tune in for a series of news briefings from NASA's Jet Propulsion Laboratory in Pasadena, Calif., for the upcoming landing of NASA's Curiosity rover on Mars.NASA's Mars Science Laboratory mission will deliver the nearly 2,000-pound (1-ton), car-size robotic roving laboratory to the surface of Mars at 10:31 p.m. PDT Aug. 5 (1:31 a.m. EDT Aug. 6). Curiosity's landing will mark the start of a two-year prime mission to investigate whether one of the most intriguing places on Mars ever has offered an environment favorable for microbial life.News Briefing and Televised Event ScheduleNews briefings will be held at JPL beginning Thursday, Aug. 2, and carried live on NASA Television. Additional events, including a NASA Social Media event Aug. 1 and landing commentary Aug. 5, will be televised. A full schedule of live news briefings is available at:http:\/\/www.nasa.gov\/ntvnewsandhttp:\/\/www.nasa.gov\/msl.The schedule of events below is subject to change. All times are PDT.Thursday, Aug. 210 a.m. -- Mission Science Overview News Briefing11 a.m. -- Mission Engineering Overview News BriefingFriday, Aug. 39:30 a.m. to 11:30 a.m. -- NASA SocialSaturday, Aug. 49:30 a.m. -- Prelanding Update and Entry, Descent and Landing (EDL)Overview News BriefingSunday, Aug. 59:30 a.m. -- Final Prelanding Update News Briefing3 p.m. -- NASA Science News Briefing8:30 p.m. to about 11 p.m. -- Landing Commentary No. 1No earlier than 11:15 p.m. -- Post-landing News BriefingMonday, Aug. 612:30 to 1:30 a.m. -- Landing Commentary No. 29 a.m. -- Landing Recap News Briefing4 p.m. -- Possible New Images News BriefingTuesday, Aug. 710 a.m. -- News BriefingWednesday, Aug. 810 a.m. -- News BriefingThursday, Aug. 910 a.m. -- News BriefingFriday, Aug. 1010 a.m. (tentative) -- News BriefingFor information on how to watch NASA TV, visit:http:\/\/www.nasa.gov\/ntv. The televised events will also be streamed live online at:http:\/\/www.Ustream.tv\/nasa.NASA Television Commentary FeedsTwo live feeds during key landing activities from mission control at JPL will be carried on NASA TV and on the Web from 8:30 to 11 p.m. PDT Aug. 5, and from 12:30 to 1:30 a.m. PDT Aug. 6. The NASA TV Public Channel andhttp:\/\/www.ustream.tv\/nasajplwill carry a feed including commentary and interviews.The NASA TV Media Channel andhttp:\/\/www.ustream.tv\/nasajpl2will carry an uninterrupted, clean feed with only mission audio.Online InformationExtensive information on the Mars Science Laboratory mission, including an electronic copy of the press kit, news releases, fact sheets, status reports, briefing schedule and images, is available at:http:\/\/www.nasa.gov\/msl.For more information about NASA's Mars program, visit:http:\/\/www.nasa.gov\/mars.The public can follow the mission on Facebook and Twitter at:http:\/\/www.facebook.com\/marscuriosityandhttp:\/\/www.twitter.com\/marscuriosity.{...}The Planetary Society Blog:Press briefing schedule for Curiosity (assuming a nominal landing)SPACE.com:NASA's Huge New Mars Rover Targets Biggest Red Planet MysteriesParabolic Arc:Planetfest 2012 to Celebrate Curiosity LandingCome Celebrate the Curiosity Landing in PasadenaCBS News Space:Mars Science Lab poised for trail-blazing missionMars relay sats will confirm rover's landingCuriosity relies on untried 'sky crane' for descent to Mars",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.626757888Z",
        "author": "Hielor",
        "date": "2010-05-07T22:15:25+0100",
        "id": "3d5ece905e1ea44b64b9fc116bbfcb2a",
        "post_id": "post-222064",
        "text": "dbeachy1 said:Hmm, it never occurred to me to take off conventionally on Mars -- that's a lot of velocity! :lol: I'll add a note about it for a future version, but it could be tricky to calculate the optimum rotation velocity based on wing area, ship mass, and atmospheric density. Currently the callout threshold is just linked to a fixed velocity.\n\nYou could probably \"guesstimate\" it by figuring out what dynamic pressure the current Vr on Earth arrive at, then having it play at that dynamic pressure instead of that airspeed. Might not be perfect, but it'll be a lot closer to correct than it is currently. Alternately, a quickequivalent airspeedcalculation might lead to a more accurate result. For Mars it is a little odd, but one could imagine having a planet which is closer to Earth's atmosphere but still thin enough that trying to rotate at the \"rotate\" callout would be too early.And thanks again for your excellent NoseWheelSteering add-on -- that was a brilliant idea!:)\n\nNo problem, and thanks! Ships like the XR series deserve to be able to be driven around an airport without driving off into the mountain because you can't make the turn onto the taxiway:)",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:01.890916352Z",
        "author": "orb",
        "date": "2010-09-30T01:35:55+0100",
        "id": "a1cf21d527516ce8766eb760b6829922",
        "post_id": "post-217839",
        "text": "Aviation Week:ESA Pushes To Meet ATV-2 Docking Deadline:PARIS \u2014 European Space Agency officials are reasonably sure they can meet a late February docking window for the second Automated Transfer Vehicle, which is needed for an International Space Station (ISS) reboost mission.The next reboost is needed by mid-2011 to prevent the ISS from descending too low and risking atmospheric re-entry. The space shuttle and Progress resupply ship, as well as the station itself, can perform reboost maneuvers, but the ATV can move it much higher, significantly reducing drag and improving operating efficiencies....\n\n",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:36.021091328Z",
        "author": "orb",
        "date": "2011-10-16T01:26:19+0100",
        "id": "7d41dfbdcf932b88f12c039f99cb14a1",
        "post_id": "post-251200",
        "text": "Universe Today:Mars Science Laboratory\u2019s Gateway to Space \u2013 The Atlas Spaceflight Operations Center",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.627144704Z",
        "author": "Xyon",
        "date": "2010-05-08T03:50:47+0100",
        "id": "3edf7b26902fe094fa483607aaaa0842",
        "post_id": "post-222067",
        "text": "I forgot to install UMMU before I started testing. It spits up the error message, but since I was loading fullscreen I didn't see it, it just hung there and didn't look like it was doing anything. Just a note.Also, while in fullscreen at 1024x768 the \"data hud\" display disappears off the bottom of the screen.",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:01.894933248Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-10T20:31:15+0000",
        "id": "32def6b3ae2d42614de3afddd5fc1ced",
        "post_id": "post-217867",
        "text": "NASA TV Video: ATV-2 Interview with Michael Suffredini.\u200b[ame=\"http:\/\/www.youtube.com\/watch?v=_e2TCdbbo-I\"]YouTube - ATV2 Interview with Michael Suffredini[\/ame]",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:36.023269888Z",
        "author": "Mattyv",
        "date": "2013-08-02T20:35:04+0100",
        "id": "7895ce909b3d860d77812cc27e174c39",
        "post_id": "post-252099",
        "text": "Can't get it to inbed but...Twelve Months in Two Minutes; Curiosity's First Year on Mars - YouTube",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.65683072Z",
        "author": "zerofay32",
        "date": "2010-05-08T05:33:43+0100",
        "id": "e82d16b781178ab87fe72083a7d00182",
        "post_id": "post-222112",
        "text": "This is too cool. I may be a poor college student but I got to get that. I had the original shuttle set back in the day.",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:02.13463936Z",
        "author": "Sky Captain",
        "date": "2010-04-19T10:24:12+0100",
        "id": "d2ec8267f735ceb730e89aaa24a427df",
        "post_id": "post-217993",
        "text": "One advantage HLV has is larger diameter and longer payload fairing which makes things much easier when you for example want to build serious interplanetary mission. A missions to Moon and NEO`s could be supported by current EELV`s if propellant depots are used, but what about Mars? Most plans call for surface stays for over a year so you need some serious habitation module that can enter Martian atmosphere and land. Can such a module be made of small pieces launched by medium rockets without sacrificing reliability or making costs exploding out of control?Another heavy payload that comes to mind is nuclear reactors to power electric propulsion. A fast Mars mission needs ~200 MW of electrical power. Larger nuclear reactors tend to be more efficient than smaller ones when it comes to power to weight ratio so it would be advantageous to have 2 - 3 large reactors than dozens of small ones supplying needed 200 MW. A mission to asteorid belt may require even more electrical power to cut down time crew spends in transit.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:36.045972736Z",
        "author": "Artlav",
        "date": "2018-02-01T08:58:49+0000",
        "id": "4cd576abf6def2b88619e9d6522e893c",
        "post_id": "post-252210",
        "text": "As it says in the end of the video, the colors were white-balanced to appear as if it was on Earth, to help geologists identify stuff.So, nope. Not true color.I can, however, make a prediction that this or similar image would end up on conspiracy theorists's sites with claims of coverup of... something... on Mars.:(",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.730759424Z",
        "author": "Andy44",
        "date": "2010-05-09T00:15:03+0100",
        "id": "6151af4704a852233ab0b83392bc5035",
        "post_id": "post-222188",
        "text": "cymrych said:Sorry fellas, but ... Go Pens! We wanna to be the team to knock off the Flyers next, lol!! (Thanks for taking care of the Devils for us in the 1st round; they've been giving us trouble this year:thumbup:)\n\nLike I said, I don't think you'll get the chance, as the Bruins are doing it to the Flyers now. The Flyers just don't look like Cup material to me this year.But if Philly somehow rallies to win it in 7, bring it!:tiphat:---------- Post added at 07:15 PM ---------- Previous post was at 07:13 PM ----------BTW, it's a shame that Philly and Pittsburgh can't ever meet in the finals. I was hoping for a Pennsylvania Superbowl between the Eagles and Steelers not too long ago. A Keystone Cup would be beast.",
        "thread_id": 14162
    },
    {
        "@timestamp": "2023-09-14T07:13:02.135120896Z",
        "author": "Sky Captain",
        "date": "2010-04-19T11:08:27+0100",
        "id": "c7b13d49a0726b8bf6e7a568ffa9ba32",
        "post_id": "post-217996",
        "text": "Urwumpe said:Strangely, we can build serious houses with trucks, that can only transport a much smaller envelope. And it does not seem much easier to build complete houses in a factory far away and transport the houses to their location.\n\nDoing equivalent in space would mean either developing robots that can build your ship or accept many many eva hours which would expose astronauts to risk of being hit by some random junk flying in LEO.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:36.160256256Z",
        "author": "unussapiens",
        "date": "2008-05-27T08:43:55+0100",
        "id": "991678a3cf388d0e4910614add98a6f0",
        "post_id": "post-69033",
        "text": "2nd November1993 - I was born2000 - First crew arrives at ISS",
        "thread_id": 1628
    },
    {
        "@timestamp": "2023-09-14T07:13:06.843262208Z",
        "author": "GLS",
        "date": "2018-04-06T22:09:02+0100",
        "id": "eb0b86114291f650d7b1ddedd48915a8",
        "post_id": "post-222318",
        "text": "Andy44 said:Wow, you can really see the dramatic plane change of Voyager 2's trajectory there!\n\nVoyager 1 went \"up\" at Saturn to get to Titan, and Voyager 2 went \"down\" at Neptune (it flew right over the North pole there) to get to Triton.FYI: \"getting there\" means not only a close fly-by, but also a trajectory such that the spacecraft gets both a Sun occultation and an Earth occultation.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.99222912Z",
        "author": "Keatah",
        "date": "2012-08-23T01:40:35+0100",
        "id": "e0cd621bc78963d8442803bd1bcf3003",
        "post_id": "post-251872",
        "text": "I don't think the sensor and connective flex wiring is much at fault. It's perfectly acceptable to use a delicate low-thermal-inertia sensor in an environment where things aren't going to be touching it. It's not like there are space aliens to throw rocks around and damage it. Nor is it going to be handled and put away in a drawer after every use. It doesn't need to be armored. The problem was how it was integrated into the vehicle. So whoever designed the mounting and chose the position where it was mounted, that's where the blame goes.This wind-sensor is basically the same material as the sensor inside your DSLR or the sensor in the mastcams. But the camera stuff is thoroughly shielded by necessity. You certainly don't want dust in the lens.What happened here is the equivalent of you changing the lens on your DSLR while sitting next to a jackhammer at a construction site. Common sense dictates you'd turn your back to the flying debris. Or change it later when the sensor isn't exposed to flying debris.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.038323456Z",
        "author": "Ark",
        "date": "2010-05-03T05:13:12+0100",
        "id": "10d41b020b2075bf03f84b6be57c7c34",
        "post_id": "post-221363",
        "text": "Ghostrider said:Nothing will keep anyone from warmongering. If the local populace won't do, they'll hire mercs. It's a time-honoured tradition.\n\nEh, Halliburton and Blackwater already get all of our money.",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:13:02.309540864Z",
        "author": "Eagle1Division",
        "date": "2011-04-29T04:09:47+0100",
        "id": "291bf01ff5a10f81acc74d363d9f2665",
        "post_id": "post-218139",
        "text": "XSSA said:I'm on my way to releasing a version of the ISV Venture Star and Valkyrie Space Shuttle. Still need to write a config file and convert the .skp's to .msh.\n\nSweet! The ISV Venture star is a personal favorite! I've tried searching for a mod of it before, only to find there wasn't one to my disappointment!Any chance I could work with the exhaust SFX? The Exhaust plumes from that clip were amazing!And back to the design, okay, there are two huge flat structures, one at each end. One is a whipple shield... but what's the other? The Exhaust just barely misses it at each side, why is it there? (In the video that shows it leaving Pandora)Oh, and I finally found the picture with three whipple shields.I'm confused. How isthisthe same thing asThe Venture Star as I saw it in the movie?Those two don't look alike at all, to me.Hlynkacg said:for those who are interested I started a thread to discuss the Spacecraft's hypothetical specifications here.http:\/\/www.orbiter-forum.com\/showthread.php?t=21823\n\nNot the same as theVenture Star...",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:02.476462592Z",
        "author": "AtlantisOnline",
        "date": "2010-05-01T01:14:03+0100",
        "id": "aee176bedb7de0378ac34c415e4a9d43",
        "post_id": "post-218370",
        "text": "Any one???? How can I find how much delta V I need to change for a specific altitude change???",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:36.03852032Z",
        "author": "Hartmann",
        "date": "2013-12-23T16:32:18+0000",
        "id": "c4b0f30ccdebc08e7a79b0ecb7cb0743",
        "post_id": "post-252148",
        "text": "The rover wheels seems to have excessive wear in the rough surface of mars.Its not critical but could cause concern in the future when the rover arrive at the Aeolis monsThey would need to be more careful driving with re-routing if necessary.http:\/\/www.space.com\/24049-mars-rover-curiosity-wheel-wear.html",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.18504192Z",
        "author": "george7378",
        "date": "2010-08-26T21:37:38+0100",
        "id": "cecfa19aa8471796be3257d5f949b80c",
        "post_id": "post-221473",
        "text": "I'd expect the 12mm with the 1.5 Barlow to give some reasonable views... If you get another chance, try both the 12mm and the 4mm (during one pass, if possible) and see what you get.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:01.898329856Z",
        "author": "N_Molson",
        "date": "2011-02-15T22:19:48+0000",
        "id": "a08e5804110fc37c052981356a7f7193",
        "post_id": "post-217883",
        "text": "Noooo they posponed it\n\nWell, a one-day postpone is better than having an ATV2 burning over the indian ocean, caused by a unfilled tank...That kind of event is common in modern rocketry, where the wise motto is \"better safe than sorry\".---------- Post added at 10:19 PM ---------- Previous post was at 10:16 PM ----------Ariane 5 blastoff scrubbed minutes before launchLaunch of the European Space Agency's automated cargo freighter for the International Space Station was scrubbed four minutes before liftoff by a technical issue with the Ariane 5 rocket's fueling system. European officials hope to try again Wednesday at 2150 GMT (4:50 p.m. EST) if the problem can be resolved.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:36.641119488Z",
        "author": "N_Molson",
        "date": "2010-09-03T21:26:47+0100",
        "id": "a17ed154cd8ee23147671f74eb5a97b7",
        "post_id": "post-253057",
        "text": "There's a bunch of:probe:that have been launched to study the Sun, but I'm not sure if any of them burned :Pioneer 5, 6, 7, 8, 9Explorer 49Helios 1YohkohHelios 2UlyssesSoho...",
        "thread_id": 16343
    },
    {
        "@timestamp": "2023-09-14T07:13:05.922772224Z",
        "author": "tl8",
        "date": "2010-05-05T09:47:28+0100",
        "id": "3d7d1bb95e18a7cb07bd8a99dcd92ea2",
        "post_id": "post-221282",
        "text": "In a nutshell nothing unusual happensOk, Cockpit of the DG seems ok, but the current lack of ISS is concerningShuttle-A seems to work, some text on the 2D panel is offset(ripped) stillThe MFD problem I had before is goneThe yellow text is back but looks rubbish, should I use Vista Boost (clear text off)General Question, are the Function Key menus implemented yet? Only F1, F7 and F8 work",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:01.881100288Z",
        "author": "rucinter",
        "date": "2010-04-16T21:47:01+0100",
        "id": "6ba45730415c2a87fb03db66fe146996",
        "post_id": "post-217809",
        "text": "ar81 said:Orbiter has lots of replayability value.\n\nThat's true. I've started playing Orbiter when it was at version 2005. Then forget about it. Came back. Forget it. And so on. At the beginning, I loved Shuttle-A. Then, I embraced the real Shuttle. A few moths ago, I was into historical mission. Now, thanks to Dave and the wonderful Shuttle Fleet, I'm back to the Shuttle and ISS. There are so much things I haven't done, like seriously going beyond LEO or seriously playing an Apollo mission. There are a lot to do in Orbiter and there will be fun things to do in the future also.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:36.67692672Z",
        "author": "DaveS",
        "date": "2008-09-07T23:56:45+0100",
        "id": "9603cdc6af7698577dc2f70fcc9f15d0",
        "post_id": "post-69127",
        "text": "Urwumpe said:How many polys do three of them have?\n\nAbout 21k(7k each).",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:06.175856384Z",
        "author": "george7378",
        "date": "2010-05-03T22:07:42+0100",
        "id": "fb187d0b59d41a7761e5db4a180aa70a",
        "post_id": "post-221437",
        "text": "Hi everyone,There was a -3.1 ISS pass over Lincolnshire this evening, and I looked at it through my telescope. It was fantastic! With just manual control, I could see the solar panels very clearly, with the trusses connecting them to the easily visible modules in the middle. It is amazing what you can see when you look up.George.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:01.916852992Z",
        "author": "Urwumpe",
        "date": "2011-02-17T15:01:03+0000",
        "id": "369c882be84a521e61825816dbbcb0a5",
        "post_id": "post-217902",
        "text": "Lunar_Lander said:Is that also the reason for the deployment taking almost 10 minutes? The ATV engineer in the commentary talked about a spring system and a \"blade\" but I did not get his message there completely.\n\nYes, that is essentially how it works. The panels are pretty much \"tied\" into launch configuration and the latch being destroyed by a pyro-cutter, some sort of a explosive guillotine.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:35.992822272Z",
        "author": "Keatah",
        "date": "2012-08-23T08:20:17+0100",
        "id": "76d6bf62dbff1ec58e815fe6d4619ce0",
        "post_id": "post-251878",
        "text": "The sensor's responsiveness to different windspeeds would be less if there was a grating or screen over it. So it should have been protected until ready for use. OR, a less sophisticated but inherently more durable sensor could have been utilized. But then progress stagnates.I digress, empty out the ashtray, re-work your science program. The mission goes on..",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.234134016Z",
        "author": "n122vu",
        "date": "2010-05-04T17:39:13+0100",
        "id": "7e859485b70dd5e62126882c3a943163",
        "post_id": "post-221537",
        "text": "MeDiCS, I would agree. In my opinion, in the last ten years we've gone from \"anybody who's anybody or wants people to notice their product, service, etc, has to have a website\" to \"has to have a facebook page.\"In fact, most television commercials now (at least in my area) have gone from listing the website at the bottom to displaying and some even announcing \"follow us on facebook and twitter.\"",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:02.135555072Z",
        "author": "Urwumpe",
        "date": "2010-04-19T11:48:26+0100",
        "id": "c8e9fdb14b3b2f9701ba1dcd1e396c9f",
        "post_id": "post-217999",
        "text": "And also: Is in orbit assembly really a useless risky technology or maybe a basic technology for long-distance spaceflight, that needs to be practiced as good as possible to become routine?",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:36.007419648Z",
        "author": "orb",
        "date": "2012-10-31T20:16:11+0000",
        "id": "3212a009cb1f81f754fa45164c1ab8db",
        "post_id": "post-251981",
        "text": "Universe Today:Curiosity Rover Takes an Incredible Self-PortraitThe Planetary Society Blog:Getting up to speed with Curiosity as of sol 84, and two awesome mosaics",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.659674624Z",
        "author": "Pilot7893",
        "date": "2010-05-09T02:46:22+0100",
        "id": "dba5f052e1c8a4e3245337d744be968f",
        "post_id": "post-222131",
        "text": "Well, I know what I'm saving up for now.",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:02.508608256Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-26T18:13:39+0100",
        "id": "b0f2468fb1399776ca579e78350cdb1c",
        "post_id": "post-218436",
        "text": "Per NASASpaceFlight:. STS-132 remaining May 14 with Discovery as LON.. STS-133 remaining Sep. 2010 with Discovery & same crew.. STS-134 now NET Nov. 2010 with Endeavour & same crew, making STS-134 the final Space Shuttle flight. AMS-02's Cryomagnet will be replaced with AMS-01's permanent magnet.No mention of STS-135.:(",
        "thread_id": 13922
    },
    {
        "@timestamp": "2023-09-14T07:13:36.060781568Z",
        "author": "Screamer7",
        "date": "2011-11-26T14:55:01+0000",
        "id": "1c28182c930b1ee309f658e16f525914",
        "post_id": "post-251255",
        "text": "I am also watching...............................",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.746719488Z",
        "author": "Graham2001",
        "date": "2010-05-17T13:15:12+0100",
        "id": "893bf1e97c48c66a7ed35f4275f1ace2",
        "post_id": "post-222208",
        "text": "Has anyone managed to compile this?And if you have, can you please attach a picture showing where the boosters appear. Being unable to compile files of your own creation is a real hold up.",
        "thread_id": 14167
    },
    {
        "@timestamp": "2023-09-14T07:13:02.552354048Z",
        "author": "SiberianTiger",
        "date": "2010-04-20T16:24:24+0100",
        "id": "dda05e74370c43a9d1ce438c836d5196",
        "post_id": "post-218546",
        "text": "Just live through it.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:35.733013248Z",
        "author": "orb",
        "date": "2011-12-13T22:14:13+0000",
        "id": "34acedd5bf13add1c257115b391cfd2b",
        "post_id": "post-251339",
        "text": "NASA\/ NASA JPL:NASA Mars-Bound Rover Begins Research in SpaceDecember 13, 2011PASADENA, Calif. -- NASA's car-sized Curiosity rover has begun monitoring space radiation during its 8-month trip from Earth to Mars. The research will aid in planning for future human missions to the Red Planet.Curiosity launched on Nov. 26 from Cape Canaveral, Fla., aboard the Mars Science Laboratory. The rover carries an instrument called the Radiation Assessment Detector (RAD) that monitors high-energy atomic and subatomic particles from the sun, distant supernovas and other sources.These particles constitute radiation that could be harmful to any microbes or astronauts in space or on Mars. The rover also will monitor radiation on the surface of Mars after its August 2012 landing.\"RAD is serving as a proxy for an astronaut inside a spacecraft on the way to Mars,\" said Don Hassler, RAD's principal investigator from the Southwest Research Institute in Boulder, Colo. \"The instrument is deep inside the spacecraft, the way an astronaut would be. Understanding the effects of the spacecraft on the radiation field will be valuable in designing craft for astronauts to travel to Mars.\"Click on image for details\u200bThis is an artist's concept of NASA's Mars Science Laboratory spacecraft during its cruise phase between launch and final approach to Mars. The spacecraft includes a disc-shaped cruise stage (on the left) attached to the aeroshell. The spacecraft's rover (Curiosity) and descent stage are tucked inside the aeroshell.\u200bImage credit: NASA\/JPL-Caltech\u200bRelated Video\u200bPrevious monitoring of energetic-particle radiation in space has used instruments at or near the surface of various spacecraft. The RAD instrument is on the rover inside the spacecraft and shielded by other components of Mars Science Laboratory, including the aeroshell that will protect the rover during descent through the upper atmosphere of Mars.Spacecraft structures, while providing shielding, also can contribute to secondary particles generated when high-energy particles strike the spacecraft. In some circumstances, secondary particles could be more hazardous than primary ones.These first measurements mark the start of the science return from a mission that will use 10 instruments on Curiosity to assess whether Mars' Gale Crater could be or has been favorable for microbial life.\"While Curiosity will not look for signs of life on Mars, what it might find could be a game-changer about the origin and evolution of life on Earth and elsewhere in the universe,\" said Doug McCuistion, director of the Mars Exploration Program at NASA Headquarters in Washington. \"One thing is certain: The rover's discoveries will provide critical data that will impact human and robotic planning and research for decades.\"As of 9 a.m. PST (noon EST) on Dec. 14, the spacecraft will have traveled 31.9 million miles (51.3 million kilometers) of its 352-million-mile (567-million-kilometer) flight to Mars. The first trajectory correction maneuver during the trip is being planned for mid-January.{...}NASA Press Release:RELEASE : 11-414 - NASA Mars-Bound Rover Begins Research in SpaceSpaceflight Now:Mars-bound rover previewing the experience for astronautsDiscovery News:Mars Rover Curiosity Begins Space Radiation Work",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.038837248Z",
        "author": "Artlav",
        "date": "2010-05-03T16:50:15+0100",
        "id": "d43d4c4e74db6b1da5cf165ebdbc72ed",
        "post_id": "post-221367",
        "text": "Andy44 said:The general is complaining because he can't find enough fit cannon fodder.\n\nCuriously, it's something like that here too. Not enough healthy young people. And, they are going to fill the blanks with people from first years of universities and like, pretty much lobotomising the next generation.What is an army good for anyway? Paint the grass green and snow white ahead of the big guests?",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:13:02.621040896Z",
        "author": "MetalheadOC",
        "date": "2011-10-27T06:42:09+0100",
        "id": "bffcd43e2ff29e5d6e79911750849888",
        "post_id": "post-218659",
        "text": "mjanicki said:Unfortunately, not likely. All of that Mir's functionality comes from the Spacecraft3 module, so if you changed it over to the StationUCGO module, you'd lose all the other features of the vessel. The only way it would really work would be for me to completely recreate Spacecraft3, or for some sort of Spacecraft4 to incorporate the UMMU and UCGO features. Sorry.-- Mike\n\nHi, I'm trying to get this to work with a Velco Proton 3rd stage, and I get nothing. Could it be related to this fellow's question?",
        "thread_id": 13942
    },
    {
        "@timestamp": "2023-09-14T07:13:35.78497024Z",
        "author": "orbitingpluto",
        "date": "2012-08-05T02:44:00+0100",
        "id": "2ab24af6dc3554808b50008dbc1a604e",
        "post_id": "post-251466",
        "text": "Keatah said:On a different note, I think Planters Peanuts are the official snack to eat while watching the EDL ops.\n\nIt's a tradition dating back to the days of Ranger. Whether or not it's lucky I don't know, but for me I think it is handy to have some peanuts to open and eat during tense bits. Something to do, you know.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.162095616Z",
        "author": "ar81",
        "date": "2010-05-03T18:28:03+0100",
        "id": "2f67b6b830e001b53abeb33cd965c596",
        "post_id": "post-221419",
        "text": "MeDiCS said:Yes.-Sound, video and drivers in general rely on the OS.-AFAIK, an OS doesn't rely on the BIOS except for startup processes.-API is not properly explained, and may not even be needed.-OpenGL is not Nvidia's.-The evolution of the OSes is dead inaccurate. Where's OS\/2? Windows-family and Unix-family of OSes aren't the only ones in existence.-Sources missing.In general, it's hard to read and understand, there lots of other bugs, and it isn't clear what's your target audience (use of non-technical and very-technical terms together).\n\nHow would you explain API? Graphics rely on API, not on direct calls to hardware drivers.What other OS families should be worth mentioning? Where do they come from?---------- Post added at 05:28 PM ---------- Previous post was at 05:23 PM ----------Enjo said:Sorry but I don't have time for essence review, so I can't tell much except for these three critical words -I have no idea why I should use the wrappers from the last pages. Some description is necessaryFor completeness, I would absolutely put info about ScummVM, which technically is in no way emulating old hardware, but it lets you flawlessly play old games which is the point of interest of the majority of your readersIf you created that PDF in OpenOffice, you could export the table of contents along with the text. If you're interested in this, then let me know and I'll tell you how to do it. It's not that intuitive\n\nWrappers are useful when games were made for 3DFX. Perhaps I should mention it.I do not know anything about ScummVM since I have never used it. Where could I find more info?I used Word, not Open Office, and then printed as PDF. Perhaps I should move to OO.",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:02.309745408Z",
        "author": "Hlynkacg",
        "date": "2011-04-29T06:21:20+0100",
        "id": "f3300dcc36341f7e9966376b42ec2699",
        "post_id": "post-218141",
        "text": "Eagle1Division said:And back to the design, okay, there are two huge flat structures, one at each end. One is a whipple shield... but what's the other? The Exhaust just barely misses it at each side, why is it there? (In the video that shows it leaving Pandora)Oh, and I finally found the picture with three whipple shields.I'm confused. How isthisthe same thing asThe Venture Star as I saw it in the movie?Those two don't look alike at all, to me.\n\nYes they are the same space craft, you're just looking at it \"Edge on\".As for not being the true ISV...The specs detailed by Cameron involve hideous amounts of Handwavium. As a result it is almost too powerful to properly model. The idea of the Skytrain project is to construct a spacecraft that is visually and functionally similary to the ISV Venture Star while staying within the bounds of current\/near future technology. (No Magic)",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:35.932340736Z",
        "author": "IronRain",
        "date": "2011-06-25T09:53:25+0100",
        "id": "3ae6c42c43f276ab722897fbd414222b",
        "post_id": "post-251165",
        "text": "Here is an embed video of it (same as posted by Orb)",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.428000512Z",
        "author": "Urwumpe",
        "date": "2010-05-06T18:45:33+0100",
        "id": "28b9cac0ebba3ac629211f5e865d612f",
        "post_id": "post-221798",
        "text": "Just as much as many men do a self-exclusion from many social jobs. I bet, there are even jobs, that YOU (points aimlessly into the forum) don't want to do.I don't want to be NASA administrator.While technology is important, there are also many important jobs that require no machines, despite being very advanced...",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:02.477587712Z",
        "author": "AtlantisOnline",
        "date": "2010-05-16T17:19:08+0100",
        "id": "c7c60722f6f610b60ec4996535418783",
        "post_id": "post-218381",
        "text": "Ok I figured how find out those info's on the IMFD but how do I use this to program my deorbit. I put in the values but where do I find the TIG and the Delta V. Also I am assuming the IMFD is in meters per second. Thank You",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:35.989836544Z",
        "author": "Notebook",
        "date": "2012-08-22T07:10:52+0100",
        "id": "17c075e07890ac756e38ddfe91ae61a1",
        "post_id": "post-251852",
        "text": "BBC article on the damaged wind sensor:http:\/\/www.bbc.co.uk\/news\/science-environment-19338870N.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.658644736Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-08T19:45:18+0100",
        "id": "7528788525dd23b4ddfca233d195f659",
        "post_id": "post-222124",
        "text": "*Drum roll please*Ladies & Gentlemen, I can now reveal that with careful modifications, you can make this........into THIS - ISS in its current configuration!!! :speakcool:This ISS is also capable of supporting future expansion, as I have included some \u201cdocking ports\u201d for future \"modules\" (which I have already built)!!!AND, as if that isn\u2019t enough, I have even adapted the Shuttle to add an ODS compatible with PMA-2!!!Just please don\u2019t ask me for the procedures for it, because I have no idea how I made it!!!;)(*This is geeky, I know. But hey, one of the most truthful quotes I ever heard was \"Geeks make the world go round\"!!! :thumbup:)",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:01.879353856Z",
        "author": "insanity",
        "date": "2010-04-16T15:57:52+0100",
        "id": "ebf01b678b0f56ad3436bb2e808b107b",
        "post_id": "post-217799",
        "text": "eveningsky339 said:I've been through this phase multiple times... I go from using my computer solely for Orbiter to not playing at all, and then back to Orbiter in full force. I also used to do this with FSX, though I haven't picked that back up for two years now.\n\nI know that feeling with FSX. A year and a half ago I made a round-the-world flight in the default mooney bravo and after that finished I put down FSX and only last week could I actually touch the controls again without going crazy.Orbiter is much the same. I'll go through periods where I don't even want to think about it, and periods where I play the hell out of it. Right now I've been doing some suborbital flights in an XR2 and thats been a bunch of fun",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:35.991609856Z",
        "author": "Artlav",
        "date": "2012-08-22T18:17:49+0100",
        "id": "619657caafad1a11fdbf6d6ff15e54f9",
        "post_id": "post-251867",
        "text": "orb said:Take a Look Through Curiosity\u2019s ChemCam\n\nWould it be able to see fossilized bacteria on the rocks?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.832479488Z",
        "author": "orb",
        "date": "2011-11-05T18:05:37+0000",
        "id": "ccb5eee235da2558259d751fa7391c38",
        "post_id": "post-222256",
        "text": "NASA\/ NASA JPL:Voyager 2 to Switch to Backup Thruster SetNovember 05, 2011Voyager Mission Status ReportNASA's Deep Space Network personnel sent commands to the Voyager 2 spacecraft Nov. 4 to switch to the backup set of thrusters that controls the roll of the spacecraft. Confirmation was received today that the spacecraft accepted the commands. The change will allow the 34-year-old spacecraft to reduce the amount of power it requires to operate and use previously unused thrusters as it continues its journey toward interstellar space, beyond our solar system.Launched in 1977, Voyager 1 and Voyager 2 are each equipped with six sets, or pairs, of thrusters to control their movement. These include three pairs of primary thrusters and three backup, or redundant, pairs. Voyager 2 is currently using the two pairs of backup thrusters that control the pitch and yaw motion of the spacecraft. Switching to the backup thruster pair that controls roll motion will allow engineers to turn off the heater that keeps the fuel line to the primary thruster warm. This will save about 12 watts of power. The spacecraft's power supply now provides about 270 watts of electricity. By reducing its power usage, the spacecraft can continue to operate for another decade even as its available power continues to decline.The thrusters involved in this switch have fired more than 318,000 times. The backup pair has not been used in flight. Voyager 1 changed to the backup for this same component after 353,000 pulses in 2004 and is now using all three sets of its backup thrusters.Voyager 2 will relay the results of the switch back to Earth on Nov. 13. The signal will arrive on Earth on Nov. 14. Voyager 2 is currently located about 9 billion miles (14 billion kilometers) from Earth in the \"heliosheath\" -- the outermost layer of the heliosphere where the solar wind, which streams out from the sun, is slowed by the pressure of interstellar gas.{...}",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:36.063967488Z",
        "author": "boogabooga",
        "date": "2011-11-26T15:50:29+0000",
        "id": "b086d4605e8d5583cd616f89479c0299",
        "post_id": "post-251275",
        "text": "N_Molson said:Passive Thermal Control. BBQ roll if you prefer.What's that?BTW, I wish they made more use of the on-board cameras. I would rather see more shots from actual space than the sub- Orbiter level animations.\n\n",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.832621312Z",
        "author": "Keatah",
        "date": "2011-11-15T00:26:22+0000",
        "id": "c92f09f23eefb83e5fc6d4d53493e414",
        "post_id": "post-222258",
        "text": "Why'd they have to add the third backup? The other ones fail? Or degrade?",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:01.895785728Z",
        "author": "IronRain",
        "date": "2011-02-15T19:10:18+0000",
        "id": "3204181750d03f4286dca08816169950",
        "post_id": "post-217872",
        "text": "Watch and enjoy:)[ame=\"http:\/\/www.youtube.com\/watch?v=24-5_2lZKGk&feature=feedu\"]YouTube - Making of ATV-2[\/ame]",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:01.921298176Z",
        "author": "Urwumpe",
        "date": "2011-02-24T16:15:34+0000",
        "id": "59247a7ab668bb9e17bbf3fba1b6c4d7",
        "post_id": "post-217925",
        "text": "C3PO said:We need a metric commentator for NASA TV :lol:r-dot was 0.07, not 0.5:)Why is the docking camera off-set from the docking target at the point of contact? Is the visual alignment only used to check the automated approach?\n\nNo, actually the goal is just to keep the aim inside the dotted circle, as long as you keep this, the spacecraft is aligned. Perfection is not desired.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:36.53938688Z",
        "author": "N_Molson",
        "date": "2010-09-07T21:48:17+0100",
        "id": "1a6c886729cbc512c1ae21daea58568d",
        "post_id": "post-252854",
        "text": "Good, a strong reaction was required.",
        "thread_id": 16331
    },
    {
        "@timestamp": "2023-09-14T07:13:06.073184Z",
        "author": "tblaxland",
        "date": "2010-05-03T07:32:26+0100",
        "id": "01b33f559a9844b6dd6d417979a0a4d2",
        "post_id": "post-221377",
        "text": "jinglesassy said:What attaching a weather balloon to a camera set to take pictures every few seconds isn't good enough?\n\nThe payload was a gamma-ray telescope (Nuclear Compton Telescope) designed \"to observe and map diffuse nuclear line emission from the galactic center\" (http:\/\/stratocat.com.ar\/fichas-e\/2009\/FSU-20090517.htm). I don't understand your comment but in any case the answer is \"no\" :shrug:",
        "thread_id": 14099
    },
    {
        "@timestamp": "2023-09-14T07:13:01.922398464Z",
        "author": "N_Molson",
        "date": "2011-02-24T18:06:37+0000",
        "id": "86f44f1747983375e0b22ec683e48960",
        "post_id": "post-217931",
        "text": "Excellent automatic navigation and perfectly smooth docking !! The size of this cargo is impressive :thumbup:",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:36.43557504Z",
        "author": "Zatnikitelman",
        "date": "2010-09-01T02:40:41+0100",
        "id": "110ddc80fe22c96834d67804db165d22",
        "post_id": "post-252523",
        "text": "Thanks Martin!!! And thanks for all the hard work you put into Orbiter!The new local lights feature is incredible. I especially love the exhaust-as-light source.",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:06.093762816Z",
        "author": "ryan",
        "date": "2008-04-10T08:34:36+0100",
        "id": "cab83ed1ff2689c1fd3a24da490cdda0",
        "post_id": "post-12299",
        "text": "Bj said:All it sounds like is this guy trying to re-define time...:cheers:\n\nWhy would you want to re-define time?:rofl:",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:02.297691392Z",
        "author": "Gerdih",
        "date": "2010-04-18T22:22:00+0100",
        "id": "00b35750edb0a4c468a5ca8b8504939c",
        "post_id": "post-218048",
        "text": "yes the scene when the ISV is aproaching to Plyphemus its quite beautyfull",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:35.982608896Z",
        "author": "Topper",
        "date": "2012-08-09T18:21:39+0100",
        "id": "6f8385b6350b07b5f4ff1083e7047cc3",
        "post_id": "post-251796",
        "text": "first detailed high resolution color panorama...\"Gale Crater Vista, in Glorious ColorThis is the first 360-degree panorama in color of the Gale Crater landing site taken by NASA's Curiosity rover. The panorama was made from thumbnail versions of images taken by the Mast Camera. ...\"For source and more informations seehere.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.162464512Z",
        "author": "Enjo",
        "date": "2010-05-03T18:43:06+0100",
        "id": "c3e3a159814acbb675a1d23d8e2e5b70",
        "post_id": "post-221422",
        "text": "ar81 said:Wrappers are useful when games were made for 3DFX. Perhaps I should mention it.\n\nThat's what I thought, but still, I'm a techie who was able to realise that. Just a few words of intro on that topic should be enoughar81 said:I do not know anything about ScummVM since I have never used it. Where could I find more info?\n\nHow aboutThe G Page?:)In a nutshell, it's a multiplaftorm reimplementation of interpreters of the original adventure games which are supported.The listis quite impressive.",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:02.299695872Z",
        "author": "Bloodworth",
        "date": "2010-05-01T21:38:58+0100",
        "id": "fbb0c4fb0f881094eeb654a3a8d1d1b8",
        "post_id": "post-218063",
        "text": "T.Neo said:I've just noticed... what is the point of an ISV if there are not any stars to go to? :hmm:\n\nActually one of the dev's here is working on a functional galaxy for orbiter and tentatively expects to have it finished by the end of the year. This will give us PLENTY of stars to fly to.:cool:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:36.014688256Z",
        "author": "orb",
        "date": "2013-01-09T15:34:04+0000",
        "id": "929d2f8d89b3a458627b5127345f8366",
        "post_id": "post-252061",
        "text": "The Planetary Society Blog:Curiosity's Scoop Campaign, a Summary",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.302159872Z",
        "author": "statickid",
        "date": "2010-05-05T07:00:55+0100",
        "id": "baa738c377e134266af60411f87a6cd5",
        "post_id": "post-221602",
        "text": "just get a joystick, i got one at sale at a leading electronics big box store which i will not give a free advertisement to for $30-$50 (cant remember) and it is SO WORTH IT!!!! :banana: orbiter is so much better with a joystick",
        "thread_id": 14111
    },
    {
        "@timestamp": "2023-09-14T07:13:02.585014528Z",
        "author": "n72.75",
        "date": "2010-04-20T17:21:30+0100",
        "id": "db2df6058c761f47202f60203b57f6a1",
        "post_id": "post-218601",
        "text": "ar81 said:Official revampedCommodoresiteCommodore 64 may come back as Warren BeattyIn mid-March, a company calling itself Commodore USA unveiled what appeared to be a new incarnation of the iconic early-80s machine.It will work with Windows and Linux.\n\nWow, I still own a 1982 Commodore 64.",
        "thread_id": 13935
    },
    {
        "@timestamp": "2023-09-14T07:13:36.045837824Z",
        "author": "boogabooga",
        "date": "2018-02-01T08:01:18+0000",
        "id": "ac101f6b58fcacbadf4e0cee48445a9b",
        "post_id": "post-252209",
        "text": "Andy44 said:Weird that this thread is so dead of late...What amazes me is the blue sky!\n\nAre we sure that it's true color?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.45134592Z",
        "author": "tblaxland",
        "date": "2008-05-12T05:02:07+0100",
        "id": "7d483d19fa298714b53fb92f0575a31b",
        "post_id": "post-65260",
        "text": "I agree with n0mad23, it is much better to get your mesh orientation correct when you are modelling it. To this end, the following is an extract from the SDK \"3DModel.pdf\":Vessel meshes should be oriented such that the vessel\u2019s nose (or more precisely, its main thrust direction) points in the positive z-direction, the positive x-axis points right, and the positive y-axis points up.\n\nIs this how your mesh is configured? You can check this by in sim pressing F4|Visual Helpers button|Axes tab|tick Coordinate Axes|tick Vessels. In an external view you should be able to see the axes.Also, make sure you have correct entries for TouchdownPoints in either the config file or dll. These points define the \"up\" direction of your vessel when it is landed.Talking of vessel coordinates, remember that your vessel's centre of mass (centre of gravity) will be located at the origin of your mesh. So, in addition to getting the orientation correct, you will want to get your origin correct also.Finally, you can manipulate the vessel's meshes with the MeshgroupTransform function but it is better to have the items above correct first.",
        "thread_id": 1413
    },
    {
        "@timestamp": "2023-09-14T07:13:01.893713152Z",
        "author": "tl8",
        "date": "2011-02-03T21:20:45+0000",
        "id": "24957c8653862415198b2e14d41c7f61",
        "post_id": "post-217859",
        "text": "Docking ports in a nutshell. There are not to many to go around in the Russian section (4?) and 2 of them are needed for Soyuz.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:36.102426112Z",
        "author": "Columbia42",
        "date": "2010-08-29T15:59:12+0100",
        "id": "558c028b8fa555119ea06347f1a892f5",
        "post_id": "post-252238",
        "text": "I heard somewhere that he was working on an update for Orbiter 2010.",
        "thread_id": 16270
    },
    {
        "@timestamp": "2023-09-14T07:13:06.037764608Z",
        "author": "Andy44",
        "date": "2010-05-03T03:25:09+0100",
        "id": "58481fea993600120f80e7b376a97f12",
        "post_id": "post-221360",
        "text": "Donamy said:Before, being gay would keep you from the military.\n\nAlex, I'll take \"fat\" for $200, please!:rofl:",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:13:01.923278336Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-08T23:18:32+0000",
        "id": "403355bddd1fef0e3b2e374b03c3deb8",
        "post_id": "post-217936",
        "text": "Some great footage of ATV's interior in this video from ESA.\u200b",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:36.169769728Z",
        "author": "Xyon",
        "date": "2010-08-30T22:26:33+0100",
        "id": "44d185bcdf31c8701ef0e5f57393bbbe",
        "post_id": "post-252322",
        "text": "At 6500 USD, I'd have to agree with that assessment. Damn cool, but it'll put a dent in your bank account that'll take some time to buff out.",
        "thread_id": 16280
    },
    {
        "@timestamp": "2023-09-14T07:13:06.133828352Z",
        "author": "FordPrefect",
        "date": "2010-05-03T22:08:27+0100",
        "id": "c4c7ddbd1880ec09589bcce9c46f9a03",
        "post_id": "post-221396",
        "text": "http:\/\/www.youtube.com\/watch?v=efmuBBtwI5c",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:13:02.458163712Z",
        "author": "Fixerger",
        "date": "2010-04-21T22:03:57+0100",
        "id": "d30c135f8115f236ca3d72f92958c04a",
        "post_id": "post-218335",
        "text": "Goth said:The add-on already has scenarios examples inside its zip file.\n\nOh.. so that on that screenshots is small Dragonfly?",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:36.319126016Z",
        "author": "TSPenguin",
        "date": "2009-02-18T12:37:13+0000",
        "id": "d108aa559d24e53c1ddc6a1ce558dbfa",
        "post_id": "post-12913",
        "text": "I'd also recommend reading the licences the tutorials are under. Many (if not all) can be freely distributed as long as you give proper credits.",
        "thread_id": 163
    },
    {
        "@timestamp": "2023-09-14T07:13:06.193150976Z",
        "author": "ar81",
        "date": "2010-05-05T23:20:00+0100",
        "id": "4182978b2f9cf1ef86017e93745c2cd2",
        "post_id": "post-221492",
        "text": "{silly mode}Hey guys, I have a criminal idea... let's download Mechwarrior 4 in secrecy... ooops, it is free for download... piracy mission aborted... jump off the pirate ship...{\/silly mode}:lol: :rofl:",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:02.478230272Z",
        "author": "SiameseCat",
        "date": "2010-06-23T19:15:42+0100",
        "id": "6bf6b3f812a42d8ff61814bbb050305a",
        "post_id": "post-218388",
        "text": "If you're on the launch pad, that's normal (because the display aren't simulated). A few of the on-orbit displays work and that's it at the moment.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:36.610062336Z",
        "author": "RisingFury",
        "date": "2010-09-04T14:47:15+0100",
        "id": "70ef3de2ba4e3ac64a07ebfadcc9d07a",
        "post_id": "post-252966",
        "text": "Sky Captain said:In this video of VASIMR engine testing it seems that exhaust spreads fairly quickly after it exits the nozzle.\n\nThe spread of the plasma from VASIMR is probably not from the static pressure, but because the ion follow the magnetic field lines of the engine...",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:06.429518592Z",
        "author": "Urwumpe",
        "date": "2010-05-07T15:54:50+0100",
        "id": "c7e75bfc50ceb6d0d76e495bc6af9fe6",
        "post_id": "post-221809",
        "text": "Arrowstar said:Rammstein is considered \"pop\" music? The German definition of \"pop\" is clearly different than the American definition.:)\n\nGerman definition: \"The music between the ring tone ads\" :rofl:",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:01.713263104Z",
        "author": "DaveS",
        "date": "2010-04-17T18:57:40+0100",
        "id": "e334f83179d05cc039bce654e979c098",
        "post_id": "post-217631",
        "text": "Artlav said:Sorry, can't get what i'm looking at. A side of mountain range\/crater lit by sunset light filtering thru them?\n\nThat is correct. AFAIK there's no mountains\/craters anywhere near Fla.! So this needs to be fixed.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:35.925286912Z",
        "author": "Arrowstar",
        "date": "2012-08-06T07:05:32+0100",
        "id": "09c21fca3dc6a392816a6180bce2f71f",
        "post_id": "post-251652",
        "text": "Ark said:Forget the landing, hearing a NASA tech yell \"HOLY ****\" made staying up to watch this 100% worth it.\n\nSeriously? I must have missed it...",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.70532608Z",
        "author": "jalexb88",
        "date": "2010-05-08T21:02:37+0100",
        "id": "545d35e3f93915560d732d966f02332f",
        "post_id": "post-222185",
        "text": "As a Montrealer I'd like call on Habs fans around the world who read these forums, please root for a victory tonight against the Penguins as the habs play game 5 of the eastern conference semi-finals. They are two wins away from moving on to the conference finals, which they have not been at since 1993. The Canadiens have shown character and discipline this playoff year and have already made history by knocking off the 1st seeded Capitals after a 3-1 deficit. GO HABS GO!",
        "thread_id": 14162
    },
    {
        "@timestamp": "2023-09-14T07:13:01.897298432Z",
        "author": "Urwumpe",
        "date": "2011-02-15T22:10:52+0000",
        "id": "968a77ed91cfd7c32aabc90524671f40",
        "post_id": "post-217879",
        "text": "IronRain said:question (again); Why are the yellow arms already retracted?EDIT: Never Mind, I already see why\n\nFor all others with the same question: No cryogen upper stage, so the arms for replenishing liquid hydrogen there are not needed. :lol:",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:36.019169792Z",
        "author": "orb",
        "date": "2013-03-29T15:55:11+0000",
        "id": "f0733c76aa34af8e8898fe75c376320e",
        "post_id": "post-252086",
        "text": "The Planetary Society Blog:Curiosity update, sol 227: Some sharpshooting and a dusty deck",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.834971392Z",
        "author": "Keatah",
        "date": "2012-06-15T08:05:34+0100",
        "id": "f9a02fe31e8800867ab535ae09a72276",
        "post_id": "post-222272",
        "text": "ion thrusters. Or that funky radiation that's slowing down the pioneers. Couldn't we rotate the ship so that radiation stuff is speeding up the craft?",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:36.08446336Z",
        "author": "Stevodoran",
        "date": "2010-08-29T15:42:47+0100",
        "id": "9b60c53c1dd352cdc9f8336a88312c93",
        "post_id": "post-252233",
        "text": "Michael Schumacher did very well srarted at 21st",
        "thread_id": 16268
    },
    {
        "@timestamp": "2023-09-14T07:13:06.384288768Z",
        "author": "Moach",
        "date": "2010-05-06T02:34:49+0100",
        "id": "742ea8141c30c5bc367e279578ca035a",
        "post_id": "post-221755",
        "text": "yep, that was it! thanks, Keith! you saved my day!:woohoo:what pains me most is that i have done this before... i missed it just out of general dumbness...thats why i say programming is a two-man job, you need one programming and another checking for his mistakes:rolleyes:oh well... that's programming for ya... not the first time this has happened to me... i'm sure it won't be the last...:thankyou:",
        "thread_id": 14124
    },
    {
        "@timestamp": "2023-09-14T07:13:01.921373696Z",
        "author": "C3PO",
        "date": "2011-02-24T16:25:39+0000",
        "id": "2e1aad08c9bb6581b28e459883aca72f",
        "post_id": "post-217926",
        "text": "I would have thought that it would line up after capture. I remember seeing this on a Soyuz or Progress (can't remember which) docking. We didn't see that view after hard-dock, so it might have lined up by then.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:02.632191744Z",
        "author": "Zatnikitelman",
        "date": "2010-04-21T03:39:30+0100",
        "id": "5bb1595cad929e50449c0498129ae697",
        "post_id": "post-218672",
        "text": "I agree, we can always play it manually if we want, but if we're doing something over and over again like building a space station or something, it can be nice to automate the operations a bit.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:36.520784384Z",
        "author": "Izack",
        "date": "2010-09-03T04:27:55+0100",
        "id": "3446728917acd877b36d2017825934f5",
        "post_id": "post-252776",
        "text": "Polaris said:By the way, I should tell you I am still up in the air about my ship. I would like to design it myself. I need some help with coding, the mesh, and the texture. The config and scenarios I would like to design myself.\n\nThat's going to turn a lot of people off (myself included.) It's healthy in this situation to opt for simplicity, as thinking too big can get you in over your head (just speaking from experience. :facepalm:)Polaris said:By the way, when did you guys do Orbiter Forum Mission to the Moon?\n\nNever. If you're going to do it, would you mind changing the name to avoid acronym conflict with acertain other OFMM?;)",
        "thread_id": 16326
    },
    {
        "@timestamp": "2023-09-14T07:13:06.500289792Z",
        "author": "IronRain",
        "date": "2010-05-06T18:17:37+0100",
        "id": "e54d0465376fe700bb8ff18a69308530",
        "post_id": "post-221854",
        "text": "Samuel Edwards said:Yes, go to the Config, vessels and the ones you don't want, delete\n\nNo, I mean, in the Scenario window, then the ''New'' button... there are allot of vessels\/modules...;)Sorry if I was unclear",
        "thread_id": 14138
    },
    {
        "@timestamp": "2023-09-14T07:13:02.135282176Z",
        "author": "Urwumpe",
        "date": "2010-04-19T11:14:57+0100",
        "id": "e5d2376326ab2abea8c1833be4c6235c",
        "post_id": "post-217997",
        "text": "Sky Captain said:Doing equivalent in space would mean either developing robots that can build your ship or accept many many eva hours which would expose astronauts to risk of being hit by some random junk flying in LEO.\n\nThe chance is higher to be hit by lightning while working on a house on Earth. Sorry, but this is a very weak argument. You risk far more people on the ground, who have to work near your huge rocket, to be killed in a rocket explosion, and want to talk about risks during EVAs.I don't know how many man-hours we today have spend outside the spacecraft, it should be well in the thousands now, and no astronaut ever got even just injured by space debris. The risk is there, but it is by such \"measurements\" not higher than the pure mathematical risk calculated by debris models for debris to pass through an astronaut sized area.And that number is not very huge: Even in Low Earth Orbit, which is quite dirty, you would need to spend many months outside on the average before you would be hit by a piece of debris large enough to damage your suit.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:36.53876224Z",
        "author": "N_Molson",
        "date": "2010-09-03T18:50:03+0100",
        "id": "26871af43bbfffce49d593bdf2254850",
        "post_id": "post-252849",
        "text": "He also considers Suraev a hero even without an official recognition. \"All Cosmonauts are real heroes. And not only heroes of Russia, but of the entire Earth.\n\nI think Tolboev gets a major point here.",
        "thread_id": 16331
    },
    {
        "@timestamp": "2023-09-14T07:13:06.662029568Z",
        "author": "Izack",
        "date": "2010-08-16T02:54:43+0100",
        "id": "934a927566e22f844fbc5faac032ee86",
        "post_id": "post-222150",
        "text": "Xyon said:This is epic lego win, in my book.:D\n\nTo the tune of 100$ US... >.>",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:02.300074752Z",
        "author": "Jarvit\u00e4",
        "date": "2010-05-02T16:49:47+0100",
        "id": "bbb9543ace75df8e0363801565f5937e",
        "post_id": "post-218066",
        "text": "There's a pretty detailed description of the ISV venture star on this sitehttp:\/\/www.projectrho.com\/rocket\/rocket3ap.html#avatar",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:36.449660672Z",
        "author": "Xyon",
        "date": "2010-09-01T02:54:27+0100",
        "id": "96cb616941c34e7e5cc19e580c1f815a",
        "post_id": "post-252579",
        "text": "Aw nuts. I didn't mean it likethat.None of us are perfect. Reentry is a difficult proceedure which takes technique and practice to get right. Now, for me, watching a vessel do that by itself is just missing the point of Orbiter entirely. An autopilot whichassistswith reentry, I can get behind, but not one which does it all for you. Otherwise, where's the fun? I don't load up Orbiter towatchmy vessels do things by themselves, I do it to fly them.Evidently my wording didn't get that sentiment across in the previous post. You say you don't get reentry right and can't do it? Fair enough. Nobody gets it right at first. I've lost count of the amount of money I owe dbeachy1 in broken XR1 components through mucking up reentries. But however will you learn to do it yourself without that practice?",
        "thread_id": 16308
    },
    {
        "@timestamp": "2023-09-14T07:13:06.838178048Z",
        "author": "SiberianTiger",
        "date": "2012-10-31T14:11:56+0000",
        "id": "60de6cd72b7b34329bd6c224a83534e9",
        "post_id": "post-222289",
        "text": "Is there any expectation when does NASA confirm the crossing of interstellar space border?",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:02.439878912Z",
        "author": "jinglesassy",
        "date": "2010-04-18T23:39:03+0100",
        "id": "2942d5050c0e5530394921217cdbbf9c",
        "post_id": "post-218223",
        "text": "Nah make him pay it out of his own pocket:)",
        "thread_id": 13907
    },
    {
        "@timestamp": "2023-09-14T07:13:36.460401664Z",
        "author": "Slice N Splice",
        "date": "2010-09-01T02:53:19+0100",
        "id": "9a4b8d9d08ac615f5ee0515e6a04a827",
        "post_id": "post-252593",
        "text": "woo482 said:Have you tried pressing the numlock key? I think having that enabled would cause this problem\n\nThank you soo much woo it fixed it.This is one hell of a way to put it but i guess the numlock icked my snay.",
        "thread_id": 16310
    },
    {
        "@timestamp": "2023-09-14T07:13:06.842717184Z",
        "author": "GLS",
        "date": "2018-04-06T17:42:51+0100",
        "id": "a47bf0a5714d27a66e6a18ec5721b4bc",
        "post_id": "post-222315",
        "text": "Not news, but 2 images I found in Wikipedia that show the path of the Voyagers as seen from Earth.BTW: should we have a \"Spaceflight Image Thread\"?",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:01.859559168Z",
        "author": "Urwumpe",
        "date": "2010-04-16T14:25:45+0100",
        "id": "60b112e0e06d03dbf3c7557c8a4184ac",
        "post_id": "post-217739",
        "text": "Puma said:remember that the space craft surface is a shiny metal surface ...different compared to the vostok that is some kind of white texture..\n\nDon't mistake models or mock-ups with the real spacecraft. Thermal blankets and real coloration are often removed there for looking better. Better look into the Energia museum for the reality.;)Puma said:\n\nVostok together with the third stage of the R-7 launcher. Difference to Voskhod is the missing solid retro-rocket package on the top of the capsule sphere.Puma said:\n\nVoskhod model. Many details missing, thermal blankets and heat shield appear as solid shiny metal.As comparison: A foton spacecraft, the unmanned and still flying version of Vostok\/Voskhod:http:\/\/www.astronautix.com\/craft\/foton.htm",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:35.926664192Z",
        "author": "Keatah",
        "date": "2012-08-06T07:33:14+0100",
        "id": "31f044a3f8ea3feceba48a7c1d685911",
        "post_id": "post-251663",
        "text": "Too much dirt on the hazcam lenses.. skycrane kicked up more dust than expected.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.353433088Z",
        "author": "Ursus",
        "date": "2008-05-11T23:29:21+0100",
        "id": "8da701a1627ae0c34354aec9d81ab79e",
        "post_id": "post-65243",
        "text": "I just had a twisted thought after IStumbledacross a page of photos of planes passing over the beach onSt. Maarten... Areallytwisted thought...It's kind of a short runway to use as a space port; it'd be almost (?!?!) impossible to land the shuttle there, but it'd be kind of fun... even if a person had to perform hover-engine assisted take-offs and landings. (Actually, I think a DG might be able to handle the strip without hovers.)The really twisted part... If you think thewreak havoc on the folks on the beach... just imagine what the rocket exhaust would do.(Yes, this is a 90% serious add-on request... well, maybe 85% serious.)Edit: Oh... the forum software embedded that YouTube link... oh, well, I guess it's still readable.",
        "thread_id": 1412
    },
    {
        "@timestamp": "2023-09-14T07:13:01.914117632Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-16T21:08:14+0000",
        "id": "b86ce78496391adb0a961095886a2188",
        "post_id": "post-217889",
        "text": "Now L-38 mins!:)NASA via Twitter said:If ATV-2 launches today, STS-133 launch will not necessarily slip as previously thought. Final decision Friday at Flight Readiness Review.\n\n",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:35.930997504Z",
        "author": "orb",
        "date": "2011-06-01T10:33:26+0100",
        "id": "84d22e248572688082d5ba3067f6219a",
        "post_id": "post-251153",
        "text": "NASA\/ NASA JPL:Camera Duo on Mars Rover Mast Will Shoot Color ViewsMay 31, 2011Two digital color cameras riding high on the mast of NASA's next Mars rover will complement each other in showing the surface of Mars in exquisite detail.They are the left and right eyes of the Mast Camera, or Mastcam, instrument on the Curiosity rover of NASA's Mars Science Laboratory mission, launching in late 2011.The right-eye Mastcam looks through a telephoto lens, revealing details near or far with about three-fold better resolution than any previous landscape-viewing camera on the surface of Mars. The left-eye Mastcam provides broader context through a medium-angle lens. Each can acquire thousands of full-color images and store them in an eight-gigabyte flash memory. Both cameras are also capable of recording high-definition video at about eight frames per second. Combining information from the two eyes can yield 3-D views of the telephoto part of the scene.Motivation to put telephoto capability in Curiosity's main science imaging instrument grew from experience with NASA's Mars Exploration Rover Opportunity and its studies of an arena-size crater in 2004. The science camera on that rover's mast, which can see details comparably to what a human eye can see at the same distance, showed intriguing patterns in the layers of Burns Cliff inside Endurance Crater.\"We tried to get over and study it, but the rover could not negotiate the steep slope,\" recalled Mastcam Principal Investigator Michael Malin, of Malin Space Science Systems, San Diego. \"We all desperately coveted a telephoto lens.\" NASA selected his Mastcam proposal later that year for the Mars Science Laboratory rover.The telephoto Mastcam, called \"Mastcam 100\" for its 100-millimeter focal-length lens, provides enough resolution to distinguish a basketball from a football at a distance of seven football fields, or to read \"ONE CENT\" on a penny on the ground beside the rover. Its images cover an area about six degrees wide by five degrees tall.Click on image for details\u200bThe left eye of the two-camera Mast Camera (Mastcam) instrument on NASA's Mars rover Curiosity took the images combined into this mosaic of the rover's upper deck. Image credit: NASA\/JPL-Caltech\/Malin Space Science Systems\u200bIts left-eye partner, called \"Mastcam 34\" for its 34-millimeter lens, catches a scene three times wider -- about 18 degrees wide and 15 degrees tall -- with each exposure.Researchers will use the Mastcams and nine other science instruments on Curiosity to study past and present environments in a carefully chosen area of Mars. They will assess whether conditions have been favorable for life and favorable for preserving evidence about whether life has existed there. Mastcam imaging of the shapes and colors of landscapes, rocks and soils will provide clues about the history of environmental processes that have formed them and modified them over time. Images and videos of the sky will document contemporary processes, such as movement of clouds and dust.Previous color cameras on Mars have taken a sequence of exposures through different color filters to be combined on Earth into color views. The Mastcams record color the same way consumer digital cameras do: They have a grid of tiny red, green and blue squares (a \"Bayer pattern\" filter) fitted over the electronic light detector (the charge-coupled device, or CCD). This allows the Mastcams to get the three color components over the entire scene in a single exposure.Mastcam's color-calibration target on the rover deck includes magnets to keep the highly magnetic Martian dust from accumulating on portions of color chips and white-gray-balance reference chips. Natural lighting on Mars tends to be redder than on Earth due to dust in Mars' atmosphere. \"True color\" images can be produced that incorporate that lighting effect -- comparable to the greenish look of color-film images taken under fluorescent lights on Earth without a white-balancing adjustment. A white-balance calculation can yield a more natural look by adjusting for the tint of the lighting, as the human eye tends to do and digital cameras can do. The Mastcams are capable of producing both true-color and white-balanced images.Besides the affixed red-green-blue filter grid, the Mastcams have wheels of other filters that can be rotated into place between the lens and the CCD. These include science spectral filters for examining the ground or sky in narrow bands of visible-light or near-infrared wavelengths. One filter on each camera allows it to look directly at the sun to measure the amount of dust in the atmosphere, a key part of Mars' weather.\"Something we're likely to do frequently is to look at rocks and features with the Mastcam 34 red-green-blue filter, and if we see something of interest, follow that up with the Mastcam 34 and Mastcam 100 science spectral filters,\" Malin said. \"We can use the red-green-blue data for quick reconnaissance and the science filters for target selection.\"When Curiosity drives to a new location, Mastcam 34 can record a full-color, full-circle panorama about 60 degrees tall by taking 150 images in about 25 minutes. Using Mastcam 100, the team will be able to broaden the swath of terrain evaluated on either side of the path Curiosity drives, compared to what has been possible with earlier Mars rovers. That will help with selection of the most interesting targets to approach for analysis by Curiosity's other instruments and will provide additional geological context for interpreting data about the chosen targets.The Mastcams will provide still images and video to study motions of the rover -- both for science, such as seeing how soils interact with wheels, and for engineering, such as aiding in use of the robotic arm. In other videos, the team may use cinematic techniques such as panning across a scene and using the rover's movement for \"dolly\" shots.Each of the two-megapixel Mastcams can take and store thousands of images, though the amount received on Earth each day will depend on how the science team chooses priorities for the day's available data-transmission volume. Malin anticipates frequent use of Mastcam \"thumbnail\" frames -- compressed roughly 150-by-150-pixel versions of each image -- as an index of the full-scale images held in the onboard memory.Malin Space Science Systems built the Mastcam instrument and will operate it. The company's founder, Michael Malin, participated in NASA's Viking missions to Mars in the 1970s, provided the Mars Orbiter Camera for NASA's Mars Global Surveyor mission, and is the principal investigator for both the Context Camera and the Mars Color Imager on NASA's Mars Reconnaissance Orbiter.The science team for Mastcam and two other instruments the same company provided for Curiosity includes the lead scientist for the mast-mounted science cameras on Mars rovers Spirit and Opportunity (James Bell of Arizona State University); the lead scientist for the mast camera on NASA's Phoenix Mars Lander (Mark Lemmon of Texas A&M University); James Cameron, director of such popular movies as \"Titanic\" and \"Avatar\"; and 17 others with expertise in geology, soils, frost, atmosphere, imaging and other topics.Mastcam 100 and Mastcam 34 were installed onto Curiosity in 2010. Until March 2011, a possibility remained open that they might be replaced with a different design: two identical zoom cameras. A zoom camera has adjustable focal length, to change from wider-angle to telephoto or vice-versa. That design had been Malin's original proposal. NASA changed the plan to two different fixed-focal-length cameras in 2007 as a cost-cutting measure that preserves the capability for meeting the science goals of the mission and the instrument. The agency funded a renewed possibility for using the zoom-camera design in 2010, but the zoom development presented challenges that could not be fully overcome with enough time for required testing on the rover.Mastcam 34 took images for a mosaic showing Curiosity's upper deck during tests in March 2011 inside a chamber simulating Mars surface temperature and air pressure. Testing of the rover at NASA's Jet Propulsion Laboratory, Pasadena, Calif., will wrap up in time for shipping the rover to NASA Kennedy Space Center in June. Testing and other launch preparations will continue there. The launch period for the Mars Science Laboratory is Nov. 25 to Dec. 18, 2011, with landing on Mars in August 2012.{...}",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.363374592Z",
        "author": "Urwumpe",
        "date": "2010-05-05T18:45:14+0100",
        "id": "cbdefeef6764f40d10c57027c69da3f9",
        "post_id": "post-221733",
        "text": "Well... you just need to prevent deletion if ANY other thread tries to reserve it. Maybe you should have a special counter variable for waiting \"incRef\" requests.",
        "thread_id": 14122
    },
    {
        "@timestamp": "2023-09-14T07:13:02.297394944Z",
        "author": "natey787",
        "date": "2010-04-18T21:24:11+0100",
        "id": "10d145e78b9e9131e23ee0ebcf6ab057",
        "post_id": "post-218046",
        "text": "I know right? I'm not going to lie, the first five minutes was my favorite part of the movie. First the awesome planetary system with Polyphemus, and then those few tantalizing shots of the Venture Star, and finally the shuttles. And then the shuttle landed and I'm like OMG it's a VTOL!!!I immediately thought of orbiter, of course.There is an addon that Cizurator made that is *cough* firmly based on Avatar, with a custom star system, and a spacecraft made up of a Deepstar and two Resolve shuttles. It is quite awesome.http:\/\/orbiter-forum.com\/showthread.php?t=14139",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:35.983237376Z",
        "author": "Topper",
        "date": "2012-08-09T19:42:08+0100",
        "id": "843d3aacef224a5cd6a95570ba234b27",
        "post_id": "post-251801",
        "text": "Wow!Codz said:Here's a beautiful shot of the crater rim.\n\nCuriosities landing site is very breathtaking, just wonderfull...It's like looking a scince fiction but it's real...",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.537379072Z",
        "author": "Notebook",
        "date": "2010-05-07T08:26:21+0100",
        "id": "bbb9035edcc8b8e857ecec6fe4ef259c",
        "post_id": "post-221885",
        "text": "http:\/\/www.formula1.com\/races\/in_detail\/spain_828\/circuit_diagram.htmlhttp:\/\/www.formula1.com\/default.htmlFriday practice 1 in 30 minutes.N.",
        "thread_id": 14146
    },
    {
        "@timestamp": "2023-09-14T07:13:02.550615552Z",
        "author": "dbeachy1",
        "date": "2010-04-19T23:50:40+0100",
        "id": "b69b88541eb7940c38f419bcc1bcb5ad",
        "post_id": "post-218530",
        "text": "natey787 said:Try some kind of physical activity.\n\n+1. Workouts help a lot! :thumbup: And BTW, the stress never really goes away once you're out of school, either -- it just changes form.:p",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:35.987152128Z",
        "author": "RGClark",
        "date": "2012-08-17T20:56:05+0100",
        "id": "3c3903dd47223fb51651f94244296152",
        "post_id": "post-251830",
        "text": "RGClark said:...It is important to realize that clouds, fogs and hazes can have some proportion of liquid water even well below freezing temperature. This is well known to happen when salts are dissolved in the water through freezing point depression. But it can also happen with pure water through supercooling:Supercooling.http:\/\/en.wikipedia.org\/wiki\/SupercooledThe temperature at which supercooled liquid water can occur can even be below -40C, which coincidentally is also -40F:Supercool Water.Posted: 11\/28\/11\"Liquid water as cold as minus 40 F has been found in clouds. Scientists have done experiments showing liquid water can exist at least down to minus 42 F.\"http:\/\/www.astrobio.net\/pressrelease\/4363\/supercool-water...\n\nMore detailed discussion here:A liquid water component to clouds and fogs on Mars.http:\/\/exoscientist.blogspot.com\/2012\/08\/a-liquid-water-component-to-clouds-and.htmlBob Clark",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.927258368Z",
        "author": "Artlav",
        "date": "2010-05-11T07:35:59+0100",
        "id": "bf69ca451040669fc8dbf7c99358efb2",
        "post_id": "post-221336",
        "text": "Coolhand said:hmm... in that example it looks like you have a specular effect going on there - as the highlight traces over the textures the light reflection - the specular highlights - intensity seems to be controlled by a map.at a minimum i think you should be able to control spec, gloss & bump.\n\nOk, there are three textures per mesh - default diffuse, emission which is rgb+intensity in a, and a normal\/specular, which is rgb for normal vector offset and a specular power in a. The color of specular is controlled by material.So, that's bump and something between spec and gloss?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:02.585768448Z",
        "author": "orb",
        "date": "2010-04-20T19:28:40+0100",
        "id": "9fde3ae740a8a947f8d3f7ee117c4fac",
        "post_id": "post-218605",
        "text": "It was mentionedhere (thread 15000, wow), as a re-branded Cybernet.",
        "thread_id": 13935
    },
    {
        "@timestamp": "2023-09-14T07:13:36.152923392Z",
        "author": "Xyon",
        "date": "2010-08-31T23:10:02+0100",
        "id": "fd82dc500456be4859f9ba0f3971f263",
        "post_id": "post-252306",
        "text": "I doubt it was due to a distraction, since you keep spelling it wrong. The word is actually spelt H-A-N-G-A-R as it relates to aircraft buildings, which is the term used by orbithangar.This is also the third time the OP has been pointed to OHM's search function. You'd think that'd be enough.",
        "thread_id": 16279
    },
    {
        "@timestamp": "2023-09-14T07:13:06.036738304Z",
        "author": "adamb193",
        "date": "2010-05-03T02:20:43+0100",
        "id": "fdb4745ee90ca327ceb74f5a04215a8a",
        "post_id": "post-221355",
        "text": "Well that's a great reason to get in shape. Much better than that live better and longer hippie non-sense.",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:13:01.915186944Z",
        "author": "Scruce",
        "date": "2011-02-16T21:38:04+0000",
        "id": "271fb0a0d4a470ddd403b5ab7a4cc514",
        "post_id": "post-217892",
        "text": "8 mins, the tension kills :uhh:.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:36.439244288Z",
        "author": "Tommy",
        "date": "2010-09-02T21:07:07+0100",
        "id": "c279647bd0d0f5677b2c7d3a907664ea",
        "post_id": "post-252554",
        "text": "I don't think you can mod the DGIV for this - it has to be in the vessel's .dll.Doug has released updates for the XR series - in fact older versions won't work in 2010P1. The XR series have nav\/docking lights and thruster lights for main and hover engines.Other than that, I'm sure someone will get around to making a mod that allows adding nav lights to other vessels.",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:06.42805888Z",
        "author": "Hielor",
        "date": "2010-05-06T18:47:39+0100",
        "id": "1666b3c019e031149069193dacbb79fc",
        "post_id": "post-221799",
        "text": "Samuel Edwards said:My Dad does not want to leave her home while Dad and I go. He says that it is not fair to leave on her birthday without taking her.\n\nMakes sense.Is there any possibility that there's someone else who could take you to the shuttle launch? Your sister would probably see it as an advantage if you weren't there for her birthday, if she hates you...",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:01.917018368Z",
        "author": "tblaxland",
        "date": "2011-02-18T01:35:36+0000",
        "id": "1db1482dc94fdc2728d926133dbb2ac8",
        "post_id": "post-217904",
        "text": "kuddel said:But shifting the CoG when you arenot rotatingdoes only apply a lateral shift of the \"rest-body\" to the opposite direction, right? Only translation, no rotation. I can see no force that is not running through the CoG that could create a rotation\/torque.\n\nA line from the CoG of one panel, through the vehicle, to the CoG of its opposite panel, does not pass through the vehicle's CoG. When extending just one panel, the vehicle pushes on the panel, so the panel pushes on the vehicle. The force of the panel on the vehicle causes a torque about the CoG of the vehicle. You can see this by taking the cross product of the force from the panel with the vector from the vehicle's CoG to the panel attachment point. Having said that, the subsequent deceleration should apply the opposite torque (or a lower torque for a longer time).Thinking about in terms of angular momentum, if the vehicle has zero angular momentum then that must be conserved. As the panel starts to move out from the vehicle, it has some angular momentum. The main body of the vehicle must counter-rotate to conserve the net angular momentum. When the panel stops extending the rotation should stop.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:36.520433408Z",
        "author": "Shadow Addict",
        "date": "2010-09-02T14:55:20+0100",
        "id": "9e4f9641c9ccf201837e357286cc3cff",
        "post_id": "post-252771",
        "text": "HAL9001 said:do we land on Titan, too?Than I'm on board!But we will use Sci-Fi-like Ships like DGIV or AR18, too, or?---------- Post added at 15:45 ---------- Previous post was at 09:13 ----------We could use Warp-MFD...but it's a bitsome unrealisticwe could make OFMS (Orbiter Forum Mission to Sun), too..we build a (flying, not grouded) space station in a Orit around sun, an not around a planet, near to un, but not TOO dangerous and reachable with an spaeship tha has a big Thruster and a big Tank and than a little capsule on that.\n\nLand on Titan? The point of this would be to land on Earth's moon. And Warp MFD kinda ruins most of the fun, don't you think?Also, planning that far ahead is not smart. I doubt this \"project\" will get very far past this stage, if at all, because that's the nature of these kind of community-driven projects. If this is to have a hope of getting anywhere past the planning stage, we need to focus on one goal: the Moon.",
        "thread_id": 16326
    },
    {
        "@timestamp": "2023-09-14T07:13:06.514053376Z",
        "author": "Xantcha",
        "date": "2008-05-12T15:05:01+0100",
        "id": "0f13650fc571775647216872f2bf7c94",
        "post_id": "post-65265",
        "text": "uhm.. what's this xfire is all about?",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:05.92516096Z",
        "author": "DaveS",
        "date": "2010-05-08T21:54:56+0100",
        "id": "ce8eede14d1347319e5b9c6c6fafc3ec",
        "post_id": "post-221313",
        "text": "Artlav said:Now, why does not the payload bay show up...?Do you have any ideas\n\nWell, this is the line used to set up the rendering of the payload bay as it's part of the main orbiter mesh:Code:mesh_orbiter = AddMesh (hOrbiterMesh, &ofs);\n    SetMeshVisibilityMode (mesh_orbiter, MESHVIS_EXTERNAL|MESHVIS_VC|MESHVIS_EXTPASS);It starts at line 2480 in Atlantis.cpp. The only difference between the same lines in the default Atlantis and the SSU is that we have the additional MESHVIS_EXTPASS to make sure that any vessels won't get blocked by the rendering of the payload bay.Could this be the culprit?Artlav said:Also, that VC is a damn awesome mesh, i tried it with 3D glasses, and it looks very cool, good job!The ones in SSU were lack of texture flag and a weird assignment of texture coordinates.\n\nWell, the VC is Donamy's work so all the credit goes to him!",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:36.539268352Z",
        "author": "Urwumpe",
        "date": "2010-09-07T18:49:04+0100",
        "id": "d3e0b01c92ae939d0ddd5ec576c501da",
        "post_id": "post-252853",
        "text": "The last time when the Russian cosmonaut corps was on strike was, after the Christmas resupply was done by a US Space Shuttle and the medical alcohol was left on the ground...",
        "thread_id": 16331
    },
    {
        "@timestamp": "2023-09-14T07:13:01.969385472Z",
        "author": "hypersonic",
        "date": "2010-04-18T09:41:33+0100",
        "id": "88c38285bd8db6ed38f895ca9f03d769",
        "post_id": "post-217956",
        "text": "Anyone have an idea to this?to clarify, when i say bleeding fuel ....Vespucci D has 15 thousand tonnes of fuel. When cold & dark in Vista, the right hand fuel display in the cockpit is always lit up & shows 15K tonnes of fuel.. & stays like that until you deliberately do something, like start the core up & get the ship running or fire the engines, once up & running. Otherwise when cold & dark it will stay showing 15k tonnes.When in XP, running the same files & scenerio, the ship bleeds 10 tonnes of fuel per second!!!!! - So it is definately not a trickle, & empties the ship in a matter of minutes.Your ideas on what is causing this between the two OS's would be great.",
        "thread_id": 13883
    },
    {
        "@timestamp": "2023-09-14T07:13:06.514730752Z",
        "author": "Tex",
        "date": "2008-05-14T03:29:15+0100",
        "id": "e3ddc9df527d4ce2b5a883abef9bb9b5",
        "post_id": "post-65269",
        "text": "I'll support ya. I used to use xfire alot, but haven't used it in some time now. Heres my profile:http:\/\/www.xfire.com\/profile\/texasf1racer\/",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:35.867558656Z",
        "author": "Ark",
        "date": "2012-08-06T06:25:25+0100",
        "id": "7f113f5b0f693a13685f1dc39a86d0d9",
        "post_id": "post-251565",
        "text": "Here comes the S-turns!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.301016832Z",
        "author": "Ark",
        "date": "2011-04-15T15:15:50+0100",
        "id": "e04124c7dc3053edf31dc97957a08c9f",
        "post_id": "post-218074",
        "text": "Izack said:On that topic, why the heck was this scene deleted?YouTube - Avatar - ISV Venture Star Departs - Deleted Scene\n\nThe number one thing that movie was missing was more Venture Star eye candy. :thumbup:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.677600768Z",
        "author": "Epsilon",
        "date": "2010-06-15T02:53:06+0100",
        "id": "73752373749d645a606bf01ecac20c0e",
        "post_id": "post-222168",
        "text": "Blender 4eva! >_<In all seriousness, I like Blender - that being said, it's perhapsoverpowered. If you're looking to get good with it,http:\/\/en.wikibooks.org\/w\/index.php...eginner_Tutorials\/Print_version&printable=yesis where I learned originally. As for actually designing a spaceship in it, you're asking the wrong question IMO. If you can figure out the pyramid and the wolf and all that stuff in the tutorial, you'll be able to figure out how to model a spaceship. I didn't like Wings3D myself, but I know a couple of others in the community who use it - and there -is- an exporter that can be used - file is attached.You'll want to eventually have an understanding of materials, realize when to smooth and when not to smooth, and definitely figure out UV texturing.Don't worry if your first ship turns out like this:http:\/\/www.etmoonshade.net\/powell.jpgThis is what happens when you don't \"get\" UV textures (or the general engineering behind aerodynamics or whatever.):DIt's not the end of the world. My current project is this:http:\/\/www.etmoonshade.net\/comparison.jpgXR5 on the right for a size reference. The trick is to practice, practice, practice!Edit: chin24 beat me to Noob to Pro - it's still awesome.:D",
        "thread_id": 14158
    },
    {
        "@timestamp": "2023-09-14T07:13:35.983387392Z",
        "author": "orb",
        "date": "2012-08-09T21:54:45+0100",
        "id": "995b4fac7b1dd71f847bc1eb2b8c3dcd",
        "post_id": "post-251802",
        "text": "",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.62595712Z",
        "author": "TSPenguin",
        "date": "2010-04-21T08:51:50+0100",
        "id": "cc27d67f5b9a6ccbacbfefc6de1308b7",
        "post_id": "post-218665",
        "text": "If you are talking aboutthisPC, then it is compatible. You need to take out your current graphics card and install the 8600 in the same slot.If you need a DVI-I to VGA adapter depends on your screen and what kind of cable you have. If you only have aVGAinput on your screen then you sure need one. Should you have aDVIinterface it is better to connect to that directly.Happy Orbiting",
        "thread_id": 13943
    },
    {
        "@timestamp": "2023-09-14T07:13:06.683339264Z",
        "author": "Urwumpe",
        "date": "2010-05-08T15:30:11+0100",
        "id": "91010b8ed7eb84c89de6f0e4eea94a26",
        "post_id": "post-222170",
        "text": "well, the decision is perfectly right, at least according to normal ethical standards in Germany.If he would have died AFTER she had become pregnant the natural way, nobody would have objected. She has all rights in Germany to become pregnant that way.The real scandal is that the LG Neubrandenburg actually violated existing legal standards in its decision - that the clinic used the embryonic protection act as defense for its behavior is actually a sign that they had not read it.",
        "thread_id": 14159
    },
    {
        "@timestamp": "2023-09-14T07:13:35.990640128Z",
        "author": "Keatah",
        "date": "2012-08-22T14:11:58+0100",
        "id": "1107bba0843d889253b2d3b9299a87b8",
        "post_id": "post-251859",
        "text": "This is not hindsight either. We had written in about this exact set of problems, but apparently got ignored. Ohh well, their loss, not mine. I could care less what direction the wind is blowing on Mars.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.663950848Z",
        "author": "tblaxland",
        "date": "2010-04-22T04:16:22+0100",
        "id": "291071b31df5379d0fd293e821fd6488",
        "post_id": "post-218711",
        "text": "martins said:You should probably be able to find a free tool that does the same for windows.\n\n7-zip works for me. It has a GUI and Windows Explorer integration.martins said:If not, you can always compile unrar from the sources.http:\/\/en.wikipedia.org\/wiki\/Unrar\n\nUnRAR binaries (command line tool) are available here:http:\/\/www.rarlab.com\/rar_add.htm",
        "thread_id": 13948
    },
    {
        "@timestamp": "2023-09-14T07:13:06.827747584Z",
        "author": "tblaxland",
        "date": "2010-05-10T03:17:12+0100",
        "id": "a8375b128eed6255778e42bcca0f287a",
        "post_id": "post-222228",
        "text": "SiberianTiger said:We didn't have such thread, did we?:rolleyes:\n\nNo, I guess there has not been sufficient news on the Voyager mission since the forum opened (Oct 07):)",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:36.129875712Z",
        "author": "JonnyBGoode",
        "date": "2010-08-29T21:11:26+0100",
        "id": "ec72c5d9de770be1d4bbf32098b7b19c",
        "post_id": "post-252269",
        "text": "http:\/\/www.huffingtonpost.com\/2010\/08\/27\/asteroid-video-time-lapse_n_696883.html\"Hey guys, there's a red-thingy moving toward the green-thingy... I think we're the green-thingy...\"",
        "thread_id": 16276
    },
    {
        "@timestamp": "2023-09-14T07:13:02.4908544Z",
        "author": "tl8",
        "date": "2010-04-19T07:45:51+0100",
        "id": "443bec540a644047b8afe5f4d98e655b",
        "post_id": "post-218416",
        "text": "This is great!!",
        "thread_id": 13919
    },
    {
        "@timestamp": "2023-09-14T07:13:05.921238528Z",
        "author": "Fixerger",
        "date": "2010-05-03T22:53:14+0100",
        "id": "d4f9c2ad94d505fcf0d83c5f2dfd920e",
        "post_id": "post-221268",
        "text": ">DG VC HUD is unreadable.I agree.>I'm not getting any shadows rendered here, no matter the shadow setting.Me too.Good fonts with Textures or Buffered, see screenshot:http:\/\/ipicture.ru\/upload\/100504\/X25R62aai8.jpgAlso, can you add land multitexturing without height generating?Advanced settings - sun side is everything white.Code:\/\/Render\nCamera-2_Mode=Retro      \/\/Landing, Retro\n \nAux_Info=1\nGDI_Emulation=1\nUse_UDP=0\nServer_mode=0\n \nFont_mode=0\n \n\/\/Scene\nAuto_Resolution=0\nProjection=0\nCamera-2=0\nVC_Override=0\nShadow_Maps_Resolution=512\nSecond_Camera_Resolution=256\nWireframe=0\nStereo=0\n \nAdvanced_Graphics=0\nShadows_General_Switch=1\nShadows_Mode=Projective      \/\/Off, Projective, Low_Stencil, Med_Stencil, High_Stencil, Mapped\nTerrain=1\nTerrain_Mode=0\nMultilight=1\nFast_Multilight=0\nMultilight_Terrain=1\nAdvanced_atmosphere=0\nRaytraced_atmosphere=0",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:36.43631488Z",
        "author": "jinglesassy",
        "date": "2010-09-01T04:37:01+0100",
        "id": "185885fc5de288d730abd244b2ceb330",
        "post_id": "post-252529",
        "text": "Orbiter just gets more epic each hour and its been going this way for almost a decade.:cool::salute::thumbup::10sign::banana::love::bartender::cheers::thumbup::)",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:02.635860224Z",
        "author": "Goth",
        "date": "2010-04-22T09:52:33+0100",
        "id": "0ec35442bbe426383a2326513edac707",
        "post_id": "post-218688",
        "text": "Ark said:The DGIV has a docking autopilot? :blink:\n\nYou are not the only one to be surprised. :lol:",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:05.927952128Z",
        "author": "Artlav",
        "date": "2010-07-29T16:03:14+0100",
        "id": "6b33c78361072f6eb5d48f562ec152c9",
        "post_id": "post-221343",
        "text": "Hartmann said:I don\u00b4t know if is a bug but Ogla crashed and in the log file say this\"28\/07\/2010-23:21:21:[getheihmap]:Notice: File \"heightmaps\\moon-lv12-1038-301-3-3.hei\" not found or not loadable.\"I have to install height maps in some folder ??\n\nDamnation.I've explained a thousand times, i've rephrased the message several times, yet still people don't realize that these NOTICES are no errors and no reasons for crashes.It only says that one of the pre-programmed heightmap files was not found and thus been ignored.Now, if you forgive me the hot first part, where and under what conditions did it actually crashed?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:36.607814656Z",
        "author": "T.Neo",
        "date": "2010-09-03T15:24:20+0100",
        "id": "868c01684093b022f634bdc7352d8159",
        "post_id": "post-252952",
        "text": "That means more RCS propellant and more thrusters to tension the structure before rotation which again is more mass.\n\nNo... to point the z+ translation thrusters backward requires no extra propellant.Main reason for putting reactors on front was to make as much ship as possible radiation free, especially the engines. Propellant tanks are there to provide another layer of radiation protection. That way if something goes wrong at engine section it is accessible by human crew. In a setup where engines are behind reactors engine section can be accessed only by RMS which could make repairs in some cases more difficult or impossible. Mind you it comes with some mass penalty, but then again every design decision has some tradeoffs\n\nAh ok... engine maintainance. I was wondering because you could always have the reactors at the back of the ship, behind the fuel tanks, with the payload\/crew up front, but that would cut off the engines from a repair attempt.At lower ISP higher thrust settings exhausst spreading too much might be a problem.\n\nSure, but without any math on the subject it's impossible to tell how far it would spread, really.I used IMFD.\n\nI must admit I know very little about IMFD... did you just go through the normal procedure, or was there some special magic to it?If one of the reactors undergoes meltdown, you lose the ship.\n\nHow likely is a reactor meltdown though? Maybe it could be avoided altogether with some inherent failsafe like with a pebble-bed reactor. :hmm:But then again, one must ask how often the engines would break down...",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:01.88117888Z",
        "author": "Shadow Addict",
        "date": "2010-04-16T23:06:53+0100",
        "id": "60de000f723717162ee4b93634165a11",
        "post_id": "post-217810",
        "text": "rucinter said:That's true. I've started playing Orbiter when it was at version 2005. Then forget about it. Came back. Forget it. And so on. At the beginning, I loved Shuttle-A. Then, I embraced the real Shuttle. A few moths ago, I was into historical mission. Now, thanks to Dave and the wonderful Shuttle Fleet, I'm back to the Shuttle and ISS. There are so much things I haven't done, like seriously going beyond LEO or seriously playing an Apollo mission. There are a lot to do in Orbiter and there will be fun things to do in the future also.\n\nIf you like historical missions, have you tried NASSP? It's the ultimate historical addon.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:06.16393728Z",
        "author": "ar81",
        "date": "2010-05-03T20:41:07+0100",
        "id": "bc840568a53618d1873af428b3965d13",
        "post_id": "post-221431",
        "text": "cjp said:Page 5: is it really true that DirectX < 6 is unsupported in windows XP? I can't remember something like that. Can you give me some links to websites that confirm this?\n\nI have lots of games. Those that use DirectX5 or lower simply do not work with compatibility fix. Yeah, probably I should get rid of that statement. But I also would like to know how to make them work.",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:36.628901888Z",
        "author": "Polaris",
        "date": "2010-09-03T03:52:46+0100",
        "id": "487b7fd9bd8f29c09bb70584fd8642b0",
        "post_id": "post-253014",
        "text": "Anyone here a fan of Ghostbusters?",
        "thread_id": 16341
    },
    {
        "@timestamp": "2023-09-14T07:13:01.92050176Z",
        "author": "Dambuster",
        "date": "2011-02-24T15:39:08+0000",
        "id": "560b67c93cd1a6a8b06125dbcaf330c3",
        "post_id": "post-217921",
        "text": "The speed says 0.00 (or at least I think I'm looking at the speed), yet the distance keeps decreasing...is that due to their very very slightly different orbits?",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.294798336Z",
        "author": "Hielor",
        "date": "2010-05-08T17:32:26+0100",
        "id": "dbff8fcf45c7bfe832c518d517359165",
        "post_id": "post-221584",
        "text": "Zachstar said:HTML 5 failed to specify a video codec standard. Leaving it to the wolves to fight it out.Adobe just works.\n\nUsing Flash to watch video is like using a semi truck and tractor trailer to do your weekly grocery shopping.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:36.677397248Z",
        "author": "DaveS",
        "date": "2008-09-08T00:55:15+0100",
        "id": "136f374ae67c2fc992447ab37ec88888",
        "post_id": "post-69132",
        "text": "Donamy said:Very nice work David !! I'd like to take a look at those meshes, and see if I can reduce them some. Or, do you think they are reduced enough already?\n\nWell, see if you can't optimize it some. Each engine is identical. However, the #2(Left) is clocked 90\u00b0s counter-clockwise. The mesh is clocked for the #1(center) and #3(right) positions.",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:02.037281536Z",
        "author": "Sky Captain",
        "date": "2010-04-17T21:52:13+0100",
        "id": "01ef885838b8b1d224dfec8eb29fb9dc",
        "post_id": "post-217984",
        "text": "Urwumpe said:That works in Velcro Rockets, but not in reality. For clustering stages around a core, you need structural supports and design the rocket\/ground equipment for it in advance.\n\nWell, then how would costs go designing from ground up a heavy rocket that`s only this big vs designing a medium rocket that can be scaled up according to payload via clusteringAt least the Russian Angara rocket family which is in dewelopment now employs the concept of strapping together 3 - 7 universal rocket modules so the concept has to have some advantages.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.344337152Z",
        "author": "Keatah",
        "date": "2010-05-05T19:31:17+0100",
        "id": "4afd2c13996811e999d8ac880b068b73",
        "post_id": "post-221676",
        "text": "Tuesday is definitely the day, though I don't know what month or year. But there is no doubt about it. Tuesday is officially the day. In the meantime, just pick up a copy of the beta version, these editions come out at random and you need wait till Tuesday.",
        "thread_id": 14118
    },
    {
        "@timestamp": "2023-09-14T07:13:36.53979264Z",
        "author": "Pyromaniac605",
        "date": "2010-11-02T11:09:17+0000",
        "id": "23ba46e34735ef0c743889b031e97ce0",
        "post_id": "post-252859",
        "text": "Ghostrider said:Well, if privatized spaceflight really takes off it will be that way everywhere and astro\/cosmonauts will be just salarymen. A couple of decades down the line and they will be paid an ever-dwindling pittance while space companies' managers will be lining their pockets with megatons of dosh while firing engineers by the dumptruckload.\n\nI'm not too sure that it would be efficient to make a dump truck space flight worthy. o.0Darren",
        "thread_id": 16331
    },
    {
        "@timestamp": "2023-09-14T07:13:02.307880704Z",
        "author": "Eli13",
        "date": "2011-04-17T02:23:28+0100",
        "id": "3ab853aa59af320c9270af6621c3bfef",
        "post_id": "post-218130",
        "text": "That was pretty cool. Thanks for sharing.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.364004864Z",
        "author": "Urwumpe",
        "date": "2010-05-05T19:29:05+0100",
        "id": "15809b590a9ea730a5ad6e7a76afb770",
        "post_id": "post-221739",
        "text": "cjp said:So, how would a smart pointer class handle this? Doesn't this just move the problem to the implementation of the smart pointer class?\n\nYes, but you can check if the object is still valid BEFORE you access its members.",
        "thread_id": 14122
    },
    {
        "@timestamp": "2023-09-14T07:13:36.678848Z",
        "author": "GLS",
        "date": "2008-11-06T12:18:08+0000",
        "id": "af27081adcc538e963f869a0d1597d33",
        "post_id": "post-69149",
        "text": "I still can't test what I've written!! It keeps CTDing me!!!!:compbash2::compbash:I've put some break points inside prestep (which looks like the last thing it does before it CTD) and funny thing: it arrives at some code for OMS engines and then itgoes back, up to the subsys prestep call!!:blink: Also, I can't see the value of some variables in that funct: \"something thrust\" and \"i\" and someother variable, are like outside vars that aren't accessible...Or VS08 is FUBAR or there's some mem corruption going on. I'll keep dig'in... I'll now try a version from last week when it still worked and see what changed......",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:02.308970752Z",
        "author": "liber",
        "date": "2011-04-24T19:19:12+0100",
        "id": "031f29a4338452af02483d7ec47494cf",
        "post_id": "post-218135",
        "text": "Avatar shuttle Valkyrie made by:arthur-----a,smodel download from 3D Warehouse:http:\/\/sketchup.google.com\/3dwarehouse\/details?mid=184142e7d56c65358cfc19f2a5d035c3K - bay doorG - landing gearLeftShift + 1 - rotate hover engineLeftShift + 4 - air brake - not animatedF8 - virtual cockpitSince spacecraft3 do not support vector thrust don't fire hover engine before animation,LeftShift+1Valkyrie:http:\/\/www.4shared.com\/account\/file\/X5iIxxqT\/Valkyrie.htmland:https:\/\/rapidshare.com\/files\/459155994\/Valkyrie.zipStill need to tweak aerodynamic,I don't know how,anyone want it well just do it...Anim8or file add to zip.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.429854976Z",
        "author": "Hielor",
        "date": "2010-05-07T19:44:34+0100",
        "id": "054944140daa01c9e165fb2654913e1a",
        "post_id": "post-221811",
        "text": "Samuel Edwards said:My mom will not either.\n\nI mean, since your post implies that you're within day-driving distance of the Cape, maybe you could find a friend at school who wants to go and and whose parents would take you too?",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.693663744Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-22T22:53:16+0100",
        "id": "53b6a900890215a683267added9dd631",
        "post_id": "post-251121",
        "text": "JPL: \"Laser Tool for Studying Mars Rocks Delivered to JPL\".The ChemCam instrument for NASA's Mars Science Laboratory mission uses a pulsed laser beam to vaporize a pinhead-size target, producing a flash of light from the ionized material -- plasma -- that can be analyzed to identify chemical elements in the target. Image Credit: NASA\/JPL-Caltech\/LANL.\u203a Full image and caption.http:\/\/photojournal.jpl.nasa.gov\/catalog\/PIA13397The NASA Mars Science Laboratory Project's rover, Curiosity, will carry a newly delivered laser instrument named ChemCam to reveal what elements are present in rocks and soils on Mars up to 7 meters (23 feet) away from the rover.The laser zaps a pinhead-sized area on the target, vaporizing it. A spectral analyzer then examines the flash of light produced to identify what elements are present.The completed and tested instrument has been shipped to JPL from Los Alamos for installation onto the Curiosity rover at JPL.ChemCam was conceived, designed and built by a U.S.-French team led by Los Alamos National Laboratory, Los Alamos, N.M.; NASA's Jet Propulsion Laboratory, Pasadena, Calif.; the Centre National d'\u00c9tudes Spatiales (the French national space agency); and the Centre d'\u00c9tude Spatiale des Rayonnements at the Observatoire Midi-Pyr\u00e9n\u00e9es, Toulouse, France.For more information, see the Los Alamos National Laboratory news release atwww.lanl.gov\/news\/releases\/mars_mission_laser_tool_heads_to_jpl_newsrelease.html.Information about the Mars Science Laboratory mission is available athttp:\/\/marsprogram.jpl.nasa.gov\/mslandwww.nasa.gov\/msl.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.310080256Z",
        "author": "XSSA",
        "date": "2011-05-02T01:43:10+0100",
        "id": "1ed93b466b36b0126b1d836b161d29c6",
        "post_id": "post-218145",
        "text": "Eagle1DivisionHere are the files for the ISV\/VSS\/IPVThese are not usable for Orbiter!",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.430007296Z",
        "author": "supersonic",
        "date": "2010-05-08T03:13:56+0100",
        "id": "81df854ba120156992f4729df899fdf5",
        "post_id": "post-221812",
        "text": "If they have enough tickets, you have to buy tickets to see the shuttle launch close up. If he doesn't have enough tickets for his friend's family then he can't go. If he has to many tickets, that's just wasted money.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.783674112Z",
        "author": "Keatah",
        "date": "2012-08-04T07:16:39+0100",
        "id": "faf6c61b4162d3256ce878452294e53b",
        "post_id": "post-251457",
        "text": "I'm sure it will go well, but I'm trying to find out if the skycrane can do hazard avoidance. What if it gets blown off course over rocks?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.92013056Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-24T13:26:51+0000",
        "id": "2d5b0514fecc64fdbd60de921e5bade3",
        "post_id": "post-217919",
        "text": "My latest NASASpaceflight article (in co-operation with Chris Gebhardt):ATV-2 Prepares for Docking to International Space Station.Paolo Nespoli aboard the ISS reports a \"tally-ho\" on ATV - now apparently a bight star behind the station!Also, check this out - a music video dedicated to ATV!:)On YouTube:\u200bOn Vimeo:\u200b[ame=\"http:\/\/vimeo.com\/20326709\"]Dosvedanya Mio Bombino: Musical best wishes to astronauts Paolo & Aleksandr for ATV docking on Vimeo[\/ame]",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.64674176Z",
        "author": "gaidheal",
        "date": "2010-05-07T21:35:07+0100",
        "id": "9b5e1e9964b47bfa0dd4908fe4194db5",
        "post_id": "post-222095",
        "text": "Halloo orbinauts!I found this game after having read a book on Infinity which had stuff about the nature of space (infinite? finite? boundless?) and more, and promptly installed it. That was at about 4pm on Wednesday.At about 6am on Thursday, I finally got around to getting off my computer, realising I only had 3 hours until needing to be awake again.So far, I have mastered takeoff and ascent to orbit in DG, but have yet to successfully complete a reentry... at least, in the DG IV and without autopilot.In the weeks to come, I expect to find out what Lagrange points are, make a succesful reentry, dock to the ISS without autopilot, and travel from the earth to the moon. And maybe I'll even have time for the occasional meal!gaidheal",
        "thread_id": 14152
    },
    {
        "@timestamp": "2023-09-14T07:13:35.976475136Z",
        "author": "fort",
        "date": "2012-08-07T17:11:10+0100",
        "id": "81a2bcd1088377f89a6dbcf1e6c3e386",
        "post_id": "post-251752",
        "text": "Screamer7 said:During the live NASA feed I could not help smiling at Adam Steltzner, despite all that tension.:)\n\nIt indirectly put back me in memory, a group that I listened in the years 1980: the Stray Cats. If nevertheless, me that does not there know big thing, I find him more resemblance with Johnny Cash....\/...Cost of the Curiosity program and of different American spatial programs, European and Russians ( million Euros \/ years of exploitation ) Source: Le Monde NASA \/ ESA.http:\/\/s2.lemde.fr\/image\/2012\/08\/07...ation-de_4dcf5c3d45a4271b7183e438da9fbda7.png",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.92376192Z",
        "author": "C3PO",
        "date": "2011-03-09T01:27:05+0000",
        "id": "e0370f647a40e15d1be2fc3bb99493ff",
        "post_id": "post-217938",
        "text": "I think it's the language barrier. Most of her statements didn't really make sense. Or maybe the editing took some things out of context.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.829007616Z",
        "author": "SiberianTiger",
        "date": "2011-03-08T22:24:22+0000",
        "id": "3b9bfc8d15253bddb76d6cbdb59a0316",
        "post_id": "post-222234",
        "text": "http:\/\/www.nasa.gov\/mission_pages\/voyager\/voyager20110308.htmlVoyager Seeks the Answer Blowin' in the WindPASADENA, Calif. -- In which direction is the sun's stream of charged particles banking when it nears the edge of the solar system? The answer, scientists know, is blowing in the wind. It's just a matter of getting NASA's Voyager 1 spacecraft in the right orientation to detect it.To enable Voyager 1's Low Energy Charged Particle instrument to gather these data,the spacecraft performed a maneuver on March 7 that it hadn't done for 21 years, except in a preparatory test last month.At 9:10 a.m. PST (12:10 p.m. EST),humanity's most distant spacecraft rolled 70 degrees counterclockwise as seen from Earth from its normal orientation and held the position by spinning gyroscopes for two hours, 33 minutes. The last time either of the two Voyager spacecraft rolled and stopped in a gyro-controlled orientation was Feb. 14, 1990, when Voyager 1 snapped a family portrait of the planets strewn like tiny gems around our sun (http:\/\/photojournal.jpl.nasa.gov\/catalog\/PIA00451).\"Even though Voyager 1 has been traveling through the solar system for 33 years, it is still a limber enough gymnast to do acrobatics we haven't asked it to do in 21 years,\"said Suzanne Dodd, Voyager project manager, based at NASA's Jet Propulsion Laboratory in Pasadena, Calif.\"It executed the maneuver without a hitch, and we look forward to doing it a few more times to allow the scientists to gather the data they need.\"The two Voyager spacecraft are traveling through a turbulent area known as the heliosheath. The heliosheath is the outer shell of a bubble around our solar system created by the solar wind, a stream of ions blowing radially outward from the sun at a million miles per hour. The wind must turn as it approaches the outer edge of the bubble where it makes contact with the interstellar wind, which originates in the region between stars and blows by our solar bubble.In June 2010, when Voyager 1 was about 17 billion kilometers (about 11 billion miles) away from the sun, data from the Low Energy Charged Particle instrument began to show that the net outward flow of the solar wind was zero. That zero reading has continued since. The Voyager science team doesn't think the wind has disappeared in that area. It has likely just turned a corner. But does it go up, down or to the side?\"Because the direction of the solar wind has changed and its radial speed has dropped to zero, we have to change the orientation of Voyager 1 so the Low Energy Charged Particle instrument can act like a kind of weather vane to see which way the wind is now blowing,\"said Edward Stone, Voyager project manager, based at the California Institute of Technology, Pasadena.\"Knowing the strength and direction of the wind is critical to understanding the shape of our solar bubble and estimating how much farther it is to the edge of interstellar space.\"Voyager engineers performed a test roll and hold on Feb. 2 for two hours, 15 minutes. When data from Voyager 1 were received on Earth some 16 hours later, the mission team verified the test was successful and the spacecraft had no problem in reorienting itself and locking back onto its guide star, Alpha Centauri.The Low Energy Charged Particle instrument science team confirmed that the spacecraft had acquired the kind of information it needed, and mission planners gave Voyager 1 the green light to do more rolls and longer holds. There will be five more of these maneuvers over the next seven days, with the longest hold lasting three hours 50 minutes. The Voyager team plans to execute a series of weekly rolls for this purpose every three months.The success of the March 7 roll and hold was received at JPL at 1:21 a.m. PST (4:21 a.m. EST) on March 8. But it will take a few months longer for scientists to analyze the data.\"We do whatever we can to make sure the scientists get exactly the kinds of data they need, because only the Voyager spacecraft are still active in this exotic region of space,\"said Jefferson Hall, Voyager mission operations manager at JPL.\"We were delighted to see Voyager still has the capability to acquire unique science data in an area that won't likely be traveled by other spacecraft for decades to come.\"Voyager 2 was launched on Aug. 20, 1977. Voyager 1 was launched on Sept. 5, 1977. On March 7, Voyager 1 was 17.4 billion kilometers (10.8 billion miles) away from the sun. Voyager 2 was 14.2 billion kilometers (8.8 billion miles) away from the sun, on a different trajectory.The solar wind's outward flow has not yet diminished to zero where Voyager 2 is exploring, but that may happen as the spacecraft approaches the edge of the bubble in the years ahead.\n\nThis is very impressive.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:36.022045952Z",
        "author": "orb",
        "date": "2011-11-02T16:36:19+0000",
        "id": "06979fb0339ede68f705fa6e022f3e13",
        "post_id": "post-251206",
        "text": "Florida Today - The Flame Trench:Wind delays rover's move to launch pad",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.24323456Z",
        "author": "mc_",
        "date": "2010-04-17T14:31:58+0100",
        "id": "a938c2c517c54bbf443dcd982bb37dc8",
        "post_id": "post-218037",
        "text": "You need to customize the craters around your bases. It is possible through Orulex config program. Just increase diameter ;-)",
        "thread_id": 13892
    },
    {
        "@timestamp": "2023-09-14T07:13:05.703156224Z",
        "author": "astrosammy",
        "date": "2010-05-09T15:44:19+0100",
        "id": "91669db5e7f7edccf5bb18b45b97de1e",
        "post_id": "post-221115",
        "text": "For rockets, you could also take a look at Velcro Rockets, adding payload is easier with Velcro than with multistage in my opinion, and you don't have to create a guidance file. But it has some limitations with exhaust textures and contrails.",
        "thread_id": 14086
    },
    {
        "@timestamp": "2023-09-14T07:13:36.036397824Z",
        "author": "Proximus",
        "date": "2013-11-24T19:21:09+0000",
        "id": "1dc77ed67b42abfb2e18c4db9fff5f76",
        "post_id": "post-252133",
        "text": "If you wish to meet the power requirements of a device, when the voltage decreases the current must increase P=IV.It's an impressive system that can handle such a massive variation in load. :tiphat:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.303142656Z",
        "author": "Eli13",
        "date": "2011-04-16T19:26:05+0100",
        "id": "094fd78ba02b9699391e0e272926a3b3",
        "post_id": "post-218091",
        "text": "I agree with him. That thing was a monster even compared to that command craft.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:05.818941952Z",
        "author": "clive bradbury",
        "date": "2010-05-02T13:02:43+0100",
        "id": "0cf11e0d94b91a8ccc6d113709bff146",
        "post_id": "post-221241",
        "text": "TheEyes said:Has anybody had this one?It contained an attachment in jpeg form.How would they know that I was the owner of the site? Hacking.Do I own a site? No.\n\nThis one seems to be a straightforward case of SPAM. The company exists (in Manchester), and so does Tim Marshall. However Google maps shows his 'business' address to be a scruffy terraced house in Birmingham. That leads me to suspect that he is just 'cold calling' via e-mail, rather than actually hacking anything.Marshall is probably on a 'commision only' agreement with the main company. Sends out mail en masse then goes back to watching the Jeremy Kyle show until someone replies.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:35.348576768Z",
        "author": "fort",
        "date": "2010-10-09T15:13:17+0100",
        "id": "be245fdf0b773b32c3f8aeb6553fd332",
        "post_id": "post-250388",
        "text": "Artlav said:Nothing about explosives in russian news, but there they say that the rest of the miners on the surface are protesting around the area because no one paid them wages since early august.\n\nThe New York Times today , about the rescue and a possible use of dynamite:http:\/\/www.nytimes.com\/2010\/10\/10\/world\/americas\/10chile.html?_r=2&hp",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:02.662563328Z",
        "author": "Mojave",
        "date": "2010-04-21T12:51:34+0100",
        "id": "095377bdf3aa8861d0e45b249da91cb0",
        "post_id": "post-218707",
        "text": "I would like to download the Earth L10 texture. I found something on Orbit Hangar Mods, but it is a .rar file, and I don't know how to use that type of file. I can't find it anywhere else. any assistance in this matter would help.",
        "thread_id": 13948
    },
    {
        "@timestamp": "2023-09-14T07:13:06.039091456Z",
        "author": "docabn",
        "date": "2010-05-03T17:42:10+0100",
        "id": "e0692161614db1aa1b5620745f3b3639",
        "post_id": "post-221370",
        "text": "Fat people do less manual labor. If the army is having trouble finding people fit enough to fight so are the construction foremen. It is an unfortunate indicator of the overall health us Americans.",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:13:35.451744256Z",
        "author": "Ghostrider",
        "date": "2010-08-25T17:54:31+0100",
        "id": "ea04b6642344ca0b1f739b26e0d42164",
        "post_id": "post-250631",
        "text": "RisingFury said:Religions survived many scientific discoveries that contradicted their holy books and they will survive the possible discovery of life.\n\nAnd actually, many religions have no problems at all with extraterrestrial life. If I remember correctly, the Vatican issued a communiqu\u00e9 some years ago to the effect that \"believing in the existence of extraterrestrial life not being in any way contrary to the teaching of the Church\".",
        "thread_id": 16212
    },
    {
        "@timestamp": "2023-09-14T07:13:02.336627968Z",
        "author": "David413",
        "date": "2010-06-12T22:15:17+0100",
        "id": "e096573a4553c07fcd26e08e925b5fcc",
        "post_id": "post-12285",
        "text": "SiameseCat said:If you want to work on Universal Pointing, that would be great. I had a quick look at the code and I don't think there are any real incompatibilities with Orbiter 2010; just some uninitialized variables which are causing problems. I can send you a fixed version of the code which works on my computer.\n\nThat'd be great; I'll send you my Email address via a PM.",
        "thread_id": 139
    },
    {
        "@timestamp": "2023-09-14T07:13:06.163247104Z",
        "author": "cjp",
        "date": "2010-05-03T19:30:26+0100",
        "id": "cef1662c2be2329b383de909ae1a818c",
        "post_id": "post-221425",
        "text": "Page 4: your memory layout is incorrect. It should be:First 640kB: Base memory, used for applications, and originally also for DOS and drivers.640kB..1MB: Upper Memory Area. Originally meant for communication with hardware, such as the video card and hard drives. Later also used for EMS blocks (which are continuously transported between UMA and the EMS location), and for some system software.High Memory Area: first 64kB of Extended Memory. More recent versions of DOS can place themselves here, so that more base memory is available for applications.ReadWikipediaon everything you are writing down. Wikipedia is not always correct, but on average it's more accurate than your text.---------- Post added at 08:12 PM ---------- Previous post was at 08:00 PM ----------Page 5: Windows 2000 is NOT Windows 98 with(sic) steroids. It is Windows NT on steroids.There are three major branches of windows versions:1:windows 1windows 2windows 3.x2:windows 95windows 98windows ME3:windows NTwindows 2000windows XPwindows Vistawindows 7This is also why DOS games don't work very well on windows XP: families 1 and 2 are based on DOS, but family 3 only contains a very limited DOS emulator.Windows 2000 was supposed to attract home users to family 3, but it failed, so m$ had to release windows ME. Windows XP did what windows 2000 was supposed to do.---------- Post added at 08:18 PM ---------- Previous post was at 08:12 PM ----------Page 5: is it really true that DirectX < 6 is unsupported in windows XP? I can't remember something like that. Can you give me some links to websites that confirm this?---------- Post added at 08:30 PM ---------- Previous post was at 08:18 PM ----------Page 5: on DirectX 10: \"supposed to be\" are the right words. I don't think DirectX 10 provides much beyond DirectX 9. DirectX 8 was a major improvement though, with much better support for programmable graphics processors.Translating older calls to DirectX 10 calls is the proper way to support all versions of the API. I think older versions of DirectX also had a system where old APIs were emulated on top of the latest version. This really adds only alittlebit of extra work, and that isn't so important generally, because older games are designed for having less CPU time. The alternative would be to let each version of DirectX have its own driver, which would mean a lot more work for driver developers, which would make it less likely that a certain combination of DirectX version + hardware will be supported.Yes, the war between DirectX and OpenGL does hurt the industry, or, IMHO, DirectX hurts the industry. But this is not different from other other cases in computer technology where there's not one widely accepted open standard.",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:35.524646144Z",
        "author": "davewave",
        "date": "2008-06-20T03:53:18+0100",
        "id": "f3ab0fbf08e3feaf3998c278276e5768",
        "post_id": "post-68992",
        "text": "thanksThanks so much, I was starting to manually calculate the elements using my own maths.Also one other problem, to get the PeA from the PER I need the radius of the earth.How to I get this using your API???",
        "thread_id": 1623
    },
    {
        "@timestamp": "2023-09-14T07:13:02.542293504Z",
        "author": "Fizyk",
        "date": "2010-04-21T18:00:03+0100",
        "id": "f8019f1cff836a539666987d853874b6",
        "post_id": "post-218518",
        "text": "Artlav said:An interesting question - what would Doppler shifts around a wormhole actually look like?\n\nIf you are using Schwarzschild metric, [math]\\left(1-\\frac{2M}{r}\\right)f[\/math] will be constant for a ray of light (where f is the frequency of light, M is mass of the black hole, and r is the radial coordinate - and G=c=1).More generally, if the metric is stationary ([math]\\frac{\\partial}{\\partial t}[\/math] is a Killing vector), then [math]g\\left( \\frac{\\partial}{\\partial t},u^\\mu\\right)[\/math] will be constant along a geodesic, where [math]u^\\mu[\/math] is the four-velocity.EDIT:I realized I made a mistake here.Let's assume we have two observers, one at [math]r_1[\/math], second at [math]r_2[\/math]. The first observer emits a ray of light with frequency f to the second observer. Let's also assume that the observers don't move, that is, their four-velocities only have the time components (denoted as [math]u_1^0[\/math] and [math]u_2^0[\/math] respectively).The ray of light has some four-velocity [math]f^\\mu[\/math]. It just so happens that the frequency is proportional to the time component of the four-velocity, which for an observer with four-velocity [math]u^\\mu[\/math] equals to [math]f=u^\\mu f_\\mu[\/math]Since [math]u^\\mu u_\\mu = 1[\/math] (four-velocity is normalized), [math]1 = (u_1^0)^2 g_{00}(r_1) = (u_2^0)^2 g_{00}(r_2)[\/math], where [math]g_{00}(r) = \\left(1-\\frac{2M}{r}\\right)[\/math]. Therefore, [math]u_1^0 = \\frac{1}{\\sqrt{g_{00}(r_1)}}[\/math] and [math]u_2^0 = \\frac{1}{\\sqrt{g_{00}(r_2)}}[\/math].So, [math]f = g_{\\mu\\nu}(r_1) u_1^\\mu f^\\nu(r_1) = g_{00}(r_1) u_1^0 f^0(r_1) = \\sqrt{g_{00}(r_1)}f^0(r_1)[\/math] and [math]f' = g_{\\mu\\nu}(r_2) u_2^\\mu f^\\nu = g_{00}(r_2) u_2^0 f^0(r_2) = \\sqrt{g_{00}(r_2)}f^0(r_2)[\/math], where f' is the frequency received by the second observer.Now, from what I said earlier, [math]g_{00}(r_1)f^0(r_1) = g_{00}(r_2)f^0(r_2)[\/math], because [math]g_{00}f^0 = g\\left( \\frac{\\partial}{\\partial t},f^\\mu\\right)[\/math]. Hence:[math]\\sqrt{g_{00}(r_1)}f = \\sqrt{g_{00}(r_2)}f'[\/math]This means I was wrong, and in reality the constant quantity is [math]\\sqrt{1-\\frac{2M}{r}}f[\/math].",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:06.30803968Z",
        "author": "TSPenguin",
        "date": "2010-05-05T13:35:53+0100",
        "id": "99a205cc4ffdcd57f12b0c5412492c51",
        "post_id": "post-221608",
        "text": "The big problem with tires that need to work on multiple bodies is the differing gravity. A way to adjust the elasticity of the tire itself would probably safe a lot of weight in (more or less needed) suspension.",
        "thread_id": 14112
    },
    {
        "@timestamp": "2023-09-14T07:13:34.92049152Z",
        "author": "mc_",
        "date": "2010-08-23T11:45:57+0100",
        "id": "d2264d5af573454745c9eab360127f96",
        "post_id": "post-249885",
        "text": "Looks like it will require a lot of good stuff we already know and like.So, OrbiterShuttle, what is your part of work in this \"pack\"? It will be a scenery or something more? New ships (modules), bases, etc?",
        "thread_id": 16172
    },
    {
        "@timestamp": "2023-09-14T07:13:01.890259712Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-21T22:24:07+0100",
        "id": "f3bf7ee8877e7e152d78bfddac9e7e17",
        "post_id": "post-217836",
        "text": "Launch now Feb. 2011! However, due to conflicts with STS-134 and other traffic, I'm hearing that it may become very difficult for ATV-2 to visit the ISS in 2011! :OMG:Space News: \"Range Conflicts Push ATV-2 Launch at Least to February\".",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.339894272Z",
        "author": "computerex",
        "date": "2010-05-05T11:50:03+0100",
        "id": "8191bb2ee75aee5e516bab9b4a505503",
        "post_id": "post-221670",
        "text": "This is a AP Calculus BC course, we don't do proofs. The AP exam is actually in roughly one and a half hour, so no, this isn't a homework assignment either;)http:\/\/www.collegeboard.com\/student\/testing\/ap\/cal\/cal2.htmlThis was a problem in a sample exam:The slope of f(x) is twice the x value. Given that f(2) = 3, what is f(3)?\n\nHere is my solution:f'(x) = 2x [since the slope is twice the x value]f(x) = integral (2x dx)= x^2 + cUse the initial condition f(2) = 3 to solve for c:4+c=3c=-1so the function is f(x) = x^2 - 1You plug three in it: f(3) = 9-1 to get 8.\n\nI got the right answer. The majority of the class got the right answer as well, but they did by taking the average rate of change between x = 3 and x = 2 then adding it to the initial value of 3 to get eight. I thought that this didn't make sense. It's an intuitive uneasiness. So I consulted the physics forum\/this forum about the question. Responders in the physics forum stated that generally speaking the method the class used doesn't hold, but it holds for quadratics. I have already tried proving this myself. I am not getting any good results. So I asked whether someone else can provide the proof.What I came up with makes no sense. Considering the fact that this is a high school elementary Calculus course, and that I haven't taken a class that deals with formally proving things, I don't expect my proofs to be rigorous and thus are just wrong... I explicitly stated the problem and a solution for it so that I don't have people accusing me of having them do my homework. So two irrelevant replies, one slightly useful, and the other accusatory. Brilliant.",
        "thread_id": 14117
    },
    {
        "@timestamp": "2023-09-14T07:13:35.342447616Z",
        "author": "vonneuman",
        "date": "2010-08-24T21:19:54+0100",
        "id": "8c6ffd06ea110a0ca537083577f68b0c",
        "post_id": "post-250358",
        "text": "It is amazing that they are still alive down there. You never hear about the miners actually making it to the shelter. It is also amazing that they actually found out how to get fresh water underground. As for the morale, once they get the video conferencing equipment that they are sending down they should stay in good spirits once they are able to talk to their families.",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:01.922959616Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-25T21:47:06+0000",
        "id": "3c38926dc6e5e90d427746d665ae2e31",
        "post_id": "post-217934",
        "text": "From ISS On-Orbit Status Report for 25\/02\/2011.FE-1 Alexander Kaleri & FE-5 Paolo Nespoli focused most of their work today on accessing the newly arrived European ATV-2 (Automated Transfer Vehicle-2), docked at the SM (Service Module) Aft port.After Paolo reviewed an OBT (Onboard Training) drill covering ATV APO (Attached Phase Operations) procedures to refresh his proficiency:Alexander & Paolo conducted the one-hour leak check on the SM PrK (Transfer Tunnel)\/ATV vestibule (timing critical at 3:39 PM GMT).Alexander & Paolo installed the BZV quick release screw clamps of the SSVP docking mechanism.FE-2 Oleg Skripochka sampled the air with the Russian AK-1M and Draeger IPD-CO sampling equipment.Alexander installed & started the Russian air cleaner to scrub the ATV atmosphere (~4:00 PM GMT; timing critical because the scrubbing may take up to 8 hours).Paolo completing final Ingress (wearing dust respirator & vacuum cleaner) with Oleg repeating air samplings.Time-sequenced with Oleg's AK-1M sampling, CDR Scott Kelly used the US GSC (Grab Sample Container) equipment to collect air samples in the center of the ATV.At ~11:23 PM GMT, all six crewmembers are scheduled for a 15 minute Post-ATV Arrival Additional Emergency Steps Drill, supported by specialist tagup via S-band. [Objectives of the OBT are to familiarize everyone with the location of ATV hardware to be used in emergencies, and to review the main features of ATV emergency response. Focus is on leak isolation, fire in ATV and setting maximum power consumption mode.]ATV Reboost Update:A one-burn reboost of ISS was performed successfully this morning at 10:33 AM GMT using the ATV-2 OCS (Orbit Correction System) thrusters. Burn duration was 3 minutes 18 seconds; delta-V: 0.5 m\/s (1.6 ft\/s); mean altitude gain: 0.86 km (0.43 nmi). Purpose of the reboost was to test the ATV OCS thrusters as well as set up phasing for Soyuz TMA-01M\/24S landing and Soyuz TMA-21\/26S launch.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.62880128Z",
        "author": "Artlav",
        "date": "2010-05-10T09:59:53+0100",
        "id": "b1ccc8e7a8aba5d62747ee53e2cff62b",
        "post_id": "post-222082",
        "text": "dbeachy1 said:In any case, here is the method the XR framework uses to show or hide mesh groups....What I'll do for now is add a config option to disable the heating mesh feature.\n\nThat won't be necessary, should now be fixed, thank you for info.Here is an update:http:\/\/orbides.1gb.ru\/orbf\/ogla-100510-2.zip(ADDED: Gear fix)Now, what about the rolling gears animation?What is unusual about it?EDIT: Nvm, that's entirely my bug.dbeachy1 said:A more likely culprit is memory corruption by another add-on\n\nSounds plausible, it crashes on clean beta 100503, any debugger i have (VC2005, Delphi7, GDB).EDIT:Please note, this is by no means a priority, as it does not affect other users much. I have other ways of debugging for such cases.Here is the stack:Code:First-chance exception at 0x09928f68 in orbiter.exe: 0xC0000005: Access violation reading location 0xbaadf00d.\nUnhandled exception at 0x09928f68 in orbiter.exe: 0xC0000005: Access violation reading location 0xbaadf00d.\n\n \tXR2Ravenstar.dll!09928f68() \t\n \t[Frames below may be incorrect and\/or missing, no symbols loaded for XR2Ravenstar.dll]\t\n>\tmsvcr80d.dll!_unlock(int locknum=4)  Line 376\tC\n \tmsvcr80d.dll!_heap_alloc_dbg(unsigned int nSize=72, int nBlockUse=1, const char * szFileName=0x00000000, int nLine=0)  Line 477 + 0x7 bytes\tC++\n \tmsvcr80d.dll!_heap_alloc_dbg(unsigned int nSize=72, int nBlockUse=1, const char * szFileName=0x00000000, int nLine=0)  Line 474 + 0xc bytes\tC++\n \tmsvcr80d.dll!_nh_malloc_dbg(unsigned int nSize=72, int nhFlag=0, int nBlockUse=1, const char * szFileName=0x00000000, int nLine=0)  Line 268 + 0x15 bytes\tC++\n \tmsvcr80d.dll!malloc(unsigned int nSize=72)  Line 154 + 0x15 bytes\tC++\n \tmsvcr80d.dll!operator new(unsigned int size=43296156)  Line 59 + 0x9 bytes\tC++\n \t00311d58()\t\n \tXR2Ravenstar.dll!09923d66() \t\n \tOGLAClient.dll!_GetSystemTimeAsFileTime@4()  + 0xe18 bytes\tC++\n \tOGLAClient.dll!oapi::OGLAClient::clbkCreateReentryStream(PARTICLESTREAMSPEC * pss=0x738801f0, void * hVessel=0x009ff644)  Line 174 + 0x1b bytes\tC++\n \tmsvcp80.dll!7382f69d() \t\n \tmsvcr80.dll!73894c58() \t\n \tmsvcp80.dll!7382cb59() \t\n \tmsvcp80.dll!7381f76d() \t\n \torbiter.exe!004a54e6() \t\n \twinmm.dll!7374271c() \t\n \torbiter.exe!004a99aa() \t\n \torbiter.exe!004182c9() \t\n \tntdll.dll!7746fd6e() \t\n \tntdll.dll!77470d18() \t\n \tntdll.dll!77470cfc() \t\n \tntdll.dll!77470cfc() \t\n \tntdll.dll!7742a967() \t\n \tntdll.dll!773d36fa() \t\n \tntdll.dll!773bf992() \t\n \tKernelBase.dll!76d0b75d() \t\n \tkernel32.dll!74fc13f8() \t\n \tmsvcr80.dll!738aecdf() \t\n \tntdll.dll!773d36fa() \t\n \tntdll.dll!773d36fa() \t\n \tntdll.dll!773d32f2() \t\n \tkernel32.dll!74fc14d1() \t\n \tmsvcr80.dll!73894c39() \t\n \tmsvcr80.dll!73894c58() \t\n \tmsvcp80.dll!7382f69d() \t\n \tmsvcr80.dll!73894c58() \t\n \tmsvcp80.dll!7382cb59() \t\n \tmsvcp80.dll!7381f71f() \t\n \torbiter.exe!0042038b() \t\n \tntdll.dll!773bfa8a() \t\n \tkernel32.dll!7506870f() \t\n \torbiter.exe!004a5a86() \t\n \torbiter.exe!0041927c() \t\n \torbiter.exe!0049eb15() \t\n \tuser32.dll!75216238() \t\n \tuser32.dll!75216941() \t\n \tuser32.dll!75216901() \t\n \tuser32.dll!75216899() \t\n \tuser32.dll!75216941() \t\n \tmsctf.dll!75744505() \t\n \tuser32.dll!75216238() \t\n \tuser32.dll!752412a1() \t\n \tuser32.dll!75241259() \t\n \tuser32.dll!7521701b() \t\n \tuser32.dll!752410e2() \t\n \tuser32.dll!7522b160() \t\n \tuser32.dll!75216238() \t\n \tuser32.dll!752168ea() \t\n \tuser32.dll!75216899() \t\n \tuser32.dll!75216941() \t\n \tuser32.dll!7521cd1a() \t\n \tuser32.dll!7521cd81() \t\n \tuser32.dll!7524955f() \t\n \tuser32.dll!752370a9() \t\n \torbiter.exe!0041930a() \t\n \torbiter.exe!00419587() \t\n \torbiter.exe!004a8e3b() \t\n \tkernel32.dll!74fc3677() \t\n \tntdll.dll!773d9d72() \t\n \tntdll.dll!773d9d45()---------- Post added at 12:59 ---------- Previous post was at 12:29 ----------And, here is the fix for gear animation bug:http:\/\/orbides.1gb.ru\/orbf\/ogla-100510-2.zip",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:35.347150336Z",
        "author": "garyw",
        "date": "2010-09-19T18:19:36+0100",
        "id": "5ef98dd33cdf6e997efed2ae78d88577",
        "post_id": "post-250378",
        "text": "Drill reaches trapped chilean minersThe video of the drill bit breakthrough is quite interesting.",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:01.98109952Z",
        "author": "garyw",
        "date": "2010-04-18T00:30:46+0100",
        "id": "31a2f2e7f5dc603f0e55d01758d739b1",
        "post_id": "post-217974",
        "text": "Remember that the beacon has a range of 1,000km. if you aren't in range then you won't pick it up.",
        "thread_id": 13885
    },
    {
        "@timestamp": "2023-09-14T07:13:06.830735872Z",
        "author": "Rtyh-12",
        "date": "2011-06-10T08:42:53+0100",
        "id": "b35cb28678054a9270e3872b8dfe2f20",
        "post_id": "post-222245",
        "text": "It's amazing that two little probes that began their journey decades ago, designed to visit four big balls of gas, are still \"alive\", still send data back and revolutionize the way we see the universe. :hail: Voyagers!",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.86658944Z",
        "author": "Jarvit\u00e4",
        "date": "2010-08-22T22:57:50+0100",
        "id": "951956e3ef022b3d351577f5cf426b80",
        "post_id": "post-249781",
        "text": "Apparently, it's a mini-sub they've constructed themselves, on an unrelated hobby project.(source)The submarine Nautilus was mated to the \"Sputnik\" MLP and readied for towing it to the launch site. We figure it will take about 36 hours of sailing.\n\nedit: [ame=\"http:\/\/en.wikipedia.org\/wiki\/UC3_Nautilus\"]UC3 Nautilus - Wikipedia, the free encyclopedia[\/ame]",
        "thread_id": 16165
    },
    {
        "@timestamp": "2023-09-14T07:13:01.985385472Z",
        "author": "rucinter",
        "date": "2010-04-16T21:03:27+0100",
        "id": "5911ddb5099b92fb7697b6fae5df548e",
        "post_id": "post-217976",
        "text": "I'm using Shuttle Fleet Expansion Pack, STS-131 mission, FD3-FD4 scenario, trying to get Leonardo attached to ISS from shuttle cargobay. I understand that I have to do this using SSRMS. That is pressing F3 and selecting SSRMS. Is there a way to specify Leonardo's grapple points as TGT values so that the SSRMS can move automatically to those selected points (or at least close to them), or the operation should be done manually? If it can be done automatically, how can I found out the values that I should input to SSRMS? I have the manual, but it's pretty confusing at this point.",
        "thread_id": 13886
    },
    {
        "@timestamp": "2023-09-14T07:13:06.832815872Z",
        "author": "garyw",
        "date": "2011-11-15T01:49:02+0000",
        "id": "323293e84fde4357deeb8a7bc2e6a699",
        "post_id": "post-222259",
        "text": "I believe that they switch them around from time to time to give all sets of thrusters a workout.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.932409088Z",
        "author": "orb",
        "date": "2010-08-23T09:15:16+0100",
        "id": "e1f6a2a121049115ef92ac5bb08394d9",
        "post_id": "post-249896",
        "text": "I'd like to be able to switch it to single player mode.:p",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.208744192Z",
        "author": "mc_",
        "date": "2010-04-17T11:58:12+0100",
        "id": "f1e94a753717d67b1270b5e2475f37e7",
        "post_id": "post-218027",
        "text": "This wold not be accurate enough. I used slingshot program to leave moon`s orbit, but cant remember, how...It was somethig like this:Left MFD - target intercept, tgt=EarthRight MFD - Shared=0, slingshot - set to \"course proram\"",
        "thread_id": 13890
    },
    {
        "@timestamp": "2023-09-14T07:13:06.84373632Z",
        "author": "GLS",
        "date": "2023-08-20T16:06:44+0100",
        "id": "293ea89100e5a184deaa8ca8be15a145",
        "post_id": "post-611221",
        "text": "Voyager 2 was launched 46 years ago!:hailprobe:Interesting video about the CGI views of the probes encounters:",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.273928704Z",
        "author": "Turbo",
        "date": "2010-09-04T17:26:20+0100",
        "id": "a984b9dfc42d90fd5e8ddcc2b658b833",
        "post_id": "post-250329",
        "text": "ACSACSoft said:Thanks Guys !I am happy it seem to work now for everybody !I suspect that maybe this CTD is linked with ATI graphic driver (who apparently use msvcr80.dll library). Those who suffered of this CTD, could-you report if your PC is equipped with ATI hardware ? This would be interesting to know.ACS\n\nNo sir, Im using an Nvidia Geforce 9600GT. It always crashed on LRV in 2010 until that latest patch (test2). Sure is nice exploring the Moon in style now :thumbup: :hail::probe:",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30657536Z",
        "author": "Gerdih",
        "date": "2011-04-17T01:05:17+0100",
        "id": "5e0666725677300b469c7be5fe812ed3",
        "post_id": "post-218118",
        "text": "the valkyrie is that big? it not gave me that impression in the film",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:05.920781824Z",
        "author": "DaveS",
        "date": "2010-05-03T20:11:55+0100",
        "id": "412e777dd6c5b47336e42bb07043092d",
        "post_id": "post-221265",
        "text": "1: Everything is on activated. From the config file:Code:Advanced_Graphics=1\nShadows_General_Switch=1\nShadows_Mode=Low_Stencil      \/\/Off, Projective, Low_Stencil, Med_Stencil, High_Stencil, Mapped\nTerrain=1\nTerrain_Mode=0\nMultilight=1\nFast_Multilight=1\nMultilight_Terrain=1\nAdvanced_atmosphere=0\nRaytraced_atmosphere=12: Sorry!3: Will test the other two options.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.443245824Z",
        "author": "Zatnikitelman",
        "date": "2012-08-14T19:28:03+0100",
        "id": "48a5cf8ec7248566c8999473d09a63a4",
        "post_id": "post-250604",
        "text": "First, my \"battle station\" from when I rode Amtrak's Crescent this summer. This was taken about an hour south of Manassas heading southbound back home to Atlanta. I call it \"Multitasking, Amtrak Style\"This is my desk however:",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.62111872Z",
        "author": "mjanicki",
        "date": "2011-10-27T07:29:27+0100",
        "id": "815f1a4c267b278dbb262829c0200364",
        "post_id": "post-218660",
        "text": "MetalheadOC said:I'm trying to get this to work with a Velco Proton 3rd stage, and I get nothing. Could it be related to this fellow's question?\n\nIf you're using one of the Proton launch vehicles that comes with the Velcro package, then that launch vehicle uses the Velcro modules. You can only have one module associated with a vehicle, so the Generic Station module can't be used with such vehicles without the vehicle losing all of its other capabilities. The Generic module is really only for those vehicles which are nothing more than a mesh and a config file.I haven't used it myself, but you might want to try something like [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3509\"]UMMUFA[\/ame] which gives UMMU capability, but not UCGO, to any vessel with a docking port. I haven't used any of the Velcro launchers so can't so whether or not that will work for you, but it might be worth a look.-- Mike",
        "thread_id": 13942
    },
    {
        "@timestamp": "2023-09-14T07:13:06.134670336Z",
        "author": "Notebook",
        "date": "2010-05-04T08:20:30+0100",
        "id": "905bab3fe2973fdf58593f1f81bab51e",
        "post_id": "post-221400",
        "text": "FordPrefect said:http:\/\/www.youtube.com\/watch?v=efmuBBtwI5c\n\nApogee Books have added another video;http:\/\/www.apogeebooks.com\/N.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:13:35.6022336Z",
        "author": "cinder1992",
        "date": "2010-08-28T13:43:42+0100",
        "id": "5a7757ab0a0deeff6ded1d8ad6638aed",
        "post_id": "post-250991",
        "text": "oh dear:probe:, don't get me started. their Irish translator is space-junk. I would know.",
        "thread_id": 16252
    },
    {
        "@timestamp": "2023-09-14T07:13:01.762748672Z",
        "author": "Artlav",
        "date": "2010-04-19T15:45:09+0100",
        "id": "56f81aefb459860b9fb193420499299e",
        "post_id": "post-217690",
        "text": "doggie015 said:http:\/\/www.foxnews.com\/story\/0,2933,257340,00.htmlEnough said...\n\nNot enough.The million-dollar question is - are his articles and edits wrong and by how much?",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:06.192821504Z",
        "author": "Izack",
        "date": "2010-05-05T17:01:06+0100",
        "id": "2109106cf1c0c2817816354c0290349e",
        "post_id": "post-221489",
        "text": "Downloading it now, can't wait to start updating...:coffee:I'll be happy if I'm playing this by Friday. Very happy indeed, if it's better than Mechassault (XBox) was. I'm a big fan of Battletech, but somehow never played the PC games.Big walking metal machines with lasers, rockets and guns that aren't Japanese for once sounds like a real treat.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:34.934563328Z",
        "author": "Urwumpe",
        "date": "2010-08-24T19:06:14+0100",
        "id": "c7b02c18c91bb825d008c32de26cbb4f",
        "post_id": "post-249908",
        "text": "I think it would be possible to produce a cooperative multiplayer mode with multiple players controlling one vessel, by the vessel alone... there are some tricky problems for this, but not as tough problems as multiple vessels.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.865807104Z",
        "author": "N_Molson",
        "date": "2011-04-01T12:13:19+0100",
        "id": "a99a6877b8a6ba4d90485905b7939ad2",
        "post_id": "post-217780",
        "text": "A video of Leonov's spacewalk :That suit was strongly inflated and allowed very little mobility. In fact, he got jammed in the airlock and had to deflate it manually to reenter Voskhod.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.093517568Z",
        "author": "NukeET",
        "date": "2008-04-10T07:19:54+0100",
        "id": "e29cf52c4782d6ad8d7753eb2227b604",
        "post_id": "post-12297",
        "text": "n0mad23 said:Who hasn't experienced deja-vu before? It's unsettling in the implications. What do you do with clairvoyance then? How is freewill and the random possible if you can have glimpses of the future?\n\n\"There's a divinity that shapes our ends,Rough-hew them how we will,--\" - Hamlet",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:35.16345216Z",
        "author": "N_Molson",
        "date": "2011-01-22T10:29:30+0000",
        "id": "d8af4f34c4f62a36219fb7e80e9c61c3",
        "post_id": "post-250180",
        "text": "Spaceflight Now :Japan dispatches delivery mission to space stationJapan successfully launched a robotic spaceship Saturday full of supplies to stock the International Space Station with scientific gear, spare parts and provisions for the lab's six-person crew. Launch of the H-2B rocket occurred as scheduled at 0537 GMT (12:37 a.m. EST).Btw, nice week for spaceflight !! :thumbup:",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:01.919794176Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-22T19:56:50+0000",
        "id": "041be9a51b72403945a2865d83bf6d5d",
        "post_id": "post-217917",
        "text": "From ISS On-Orbit Status Report for 22\/02\/2011.Preparatory to the arrival of ATV-2 (Automated Transfer Vehicle-2) \"Johannes Kepler\" on 24\/02 (Thursday), Cady & FE-2 Oleg Skripochka set up the Ku-band video \"scheme\" for a communications test of converting the RS (Russian Segment) video signal from the SONY HDV camera to US NTSC format and Ku-band from FGB & SM, for downlinking \"streaming video\" packets via US OpsLAN and Ku-band. [For the test, Cady configured the SSC-1 (Station Support Computer-1) A31p laptop in the FGB with the NViewer application for MPEG-2 (Moving Pictures Expert Group-2) monitor-viewing, and the Simvol-Ts LIV television system (converter & monitor) for both the conversion and the \"streaming\" MPEG-2 encoding was activated by the automated \"Daily Flight Program\" sequencer, for Oleg to run the video test from the RS. The equipment was then closed down.]For an ATV pre-docking communications test, Paolo was scheduled for a quick call from the ATV Control Center in Toulouse, France at ~7:00 PM GMT, to make sure that everything is ready for rendezvous day (where a similar check will be repeated).",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.212185856Z",
        "author": "dbeachy1",
        "date": "2010-05-04T01:17:30+0100",
        "id": "a423a888ba82fa6a35122fecd6ddd2e8",
        "post_id": "post-221519",
        "text": ":welcome:to Orbiter-Forum!And don't worry, your English is fine!:cheers:",
        "thread_id": 14107
    },
    {
        "@timestamp": "2023-09-14T07:13:35.477700608Z",
        "author": "Allan",
        "date": "2010-08-25T17:59:45+0100",
        "id": "a7f7feee234067bcae4095332931c846",
        "post_id": "post-250685",
        "text": "If solar sails were used as a secondary backup mode of propulsion on interplanetary space craft would it be practical?How fast could a solar sail move a space craft (say the size of a contemporary air craft carrier) if the craft were at a dead stop or near stop?Would a solar sail be steerable like a traditional wind sail on earth? Would adjusting its pitch allow you to influence its direction?Could a portion of the photons bouncing off the sail be harvested and stored as electrical power without taking away from the propulsion?",
        "thread_id": 16219
    },
    {
        "@timestamp": "2023-09-14T07:13:02.53250432Z",
        "author": "SiberianTiger",
        "date": "2010-04-20T15:11:41+0100",
        "id": "4982b54c7ea9ad7f58b7362491fc467e",
        "post_id": "post-218482",
        "text": "N_Molson said:One of my dreams (other than getting in space) would be to take the TransSiberian once in my life. It must be a real experience !!\n\nYou can try a virtual tour for now:http:\/\/www.google.ru\/intl\/ru\/landing\/transsib\/en.htmlI tried to find a map of Russian railway lines to put on this thread, but they are either too large and segmented or too cramped. It's best to say that railway traffic is simply lifeblood for Russia. Despite that our passenger trains are mostly slow compared to Europe and mostly with worse accommodations (with some costly exceptions).I'm happy that it's still a state-owned enterprise: they manage to keep tracks in good condition, and run trains on time.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.295335936Z",
        "author": "Urwumpe",
        "date": "2010-05-09T09:11:00+0100",
        "id": "3862cf3df9db89669e74836b8acc487a",
        "post_id": "post-221589",
        "text": "Zachstar said:Unless its H264 in which case I would have to use some kind of HTML5 to VLC or whatever plugin assuming there isnt some darn DRM measure that prevents such.\n\nThe same with Flash, so you can't really use this as argument. And if H.264 gets used as web standard officially, this wouldn't be needed. Also, HTML5 allows selecting the animation format, so you can always override the selection anyway. If your favorite codec becomes standard, there is no guarantee you can watch all movies anyway without plug-ins.HTML5 just permits more freedom for the browsers in the plug-in design, for example having special plug-in classes for media types.Zachstar said:Also how can flash be considered a truck when it can run on a cell phone? Sure webGL likely kicks its butt at 3D rendering but for video Flash 10.1 just works.\n\nIs more a sign how the processing power of smart phones improved over the years.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:35.602043392Z",
        "author": "Enjo",
        "date": "2010-08-28T12:42:23+0100",
        "id": "cf475b4459d1f668104a1e216fd6896c",
        "post_id": "post-250990",
        "text": "Yes, for example I told it to translate \"translator\" into English and it translated it into \"translater\". :lol:No offense!",
        "thread_id": 16252
    },
    {
        "@timestamp": "2023-09-14T07:13:02.607927552Z",
        "author": "dutchpirate",
        "date": "2008-05-10T20:59:34+0100",
        "id": "c90ccfb51661aa02a6a0ab414923656b",
        "post_id": "post-65137",
        "text": "Hit the ground too fast!:rofl:I'm not sure if there is a keyboard control for that, I have dual throttles on my joystick so I just assign the 2nd throttle to either the hover or retro engines. Depending on the type of controller you use, you may be able to use Fly by wire (orbithanger) to assign a control to handle your hover engines. Won't be instant, but almost as good.",
        "thread_id": 1394
    },
    {
        "@timestamp": "2023-09-14T07:13:06.36382976Z",
        "author": "cjp",
        "date": "2010-05-05T19:23:03+0100",
        "id": "12afc79e9465f4d8acf7197b20379d6d",
        "post_id": "post-221737",
        "text": "Urwumpe said:Yes. Maybe it would be smarter to use smart pointers instead of directly handling the references, so you never call IncRef on a not-existing object.\n\nSo, how would a smart pointer class handle this? Doesn't this just move the problem to the implementation of the smart pointer class?dbeachy1 said:Also, it really isn't kosher to have a non-static member method delete the 'this' object -- you'd be destroying the object while one of the methods that rely on it is still running.:)\n\nMaybe not kosher, but I'm not Jewish:p. When searching for C++ \"delete this\", I found a website that listed four conditions that need to be satisfied to make this safe. I satisfy all four, but I agree it's still a bit ugly, because one of the conditions needs to be satisfied outside the class (objects shall only be created with new, and never on the stack, or with new[], or ...). Besides, have you ever heard of a static method doing 'delete this'?",
        "thread_id": 14122
    },
    {
        "@timestamp": "2023-09-14T07:13:35.350532352Z",
        "author": "Urwumpe",
        "date": "2010-10-13T10:48:52+0100",
        "id": "7a6eded3eed076682f0a68b54e8874e0",
        "post_id": "post-250402",
        "text": "Just a tiny update, explosives had been used for increasing the height of the workshop room, in which the miners enter the capsule, because otherwise the doors could not be opened. It all looks very similar to the events in Lengede, years before my birth, almost like a modern deja vu.",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71430656Z",
        "author": "Artlav",
        "date": "2010-04-17T20:00:30+0100",
        "id": "d5b4921e5e7278b27fb7a7d8a795edaf",
        "post_id": "post-217637",
        "text": "DaveS said:1: See the attached screenshot. The problem area is that \"shelf\" that casts shadows. It makes the Cape appear as if it is located about 100 ft below MSL, while in reality is located a couple of ft above MSL.2: Negative.3: Makes the ground see-through.\n\nGood.Nice solution: Download Earth heightmap.Quick solution: Replace earth.crater with \"Cape Canaveral,-1,1,400000\".",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.850355968Z",
        "author": "ryan",
        "date": "2008-05-12T07:03:38+0100",
        "id": "7a69853607f8fb0ee3231afce76076c1",
        "post_id": "post-65290",
        "text": "Hey people, im bored with orbiter, ive done everything, what do you suggest i do. Any add-ons that has never been seen before and it's a really good add-on? What do you think i should do?",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:13:35.367175936Z",
        "author": "OrbitHangar",
        "date": "2008-05-26T09:50:15+0100",
        "id": "8a8a1bdf162e2a5b374dc305aba91e34",
        "post_id": "post-68958",
        "text": "Author:sputnikProject Pilot was an attempt by the Navy's NOTS (Naval Ordnance Test Site, at China Lake) to air-launch a simple satellite on a simpler collection of unguided off-the-shelf (NOTS-built) solid rocket motors.\u00a0 The project was nicknamed NOTSNIK.Includes an F4D Skyray launch aircraft, and the NOTSNIK micro-satellite launcher.\u00a0 Adds NAS China Lake and Inyokern airport to your Project X-15 scenery.RequiresVelcro RocketsandProject X-15 sceneryto work.DOWNLOAD",
        "thread_id": 1620
    },
    {
        "@timestamp": "2023-09-14T07:13:02.300807424Z",
        "author": "fsci123",
        "date": "2011-04-15T13:05:40+0100",
        "id": "0e2bcc0a81f3244dadf3530c96ca05f0",
        "post_id": "post-218072",
        "text": "I remember when i first saw avatar i jumped out of my movie-seat when i saw that attractive spacecraft... And then i saw the rest of the movie...Which was completely horrible...But the ISV should be made into a US-made vehicle... And the solar sail widened to like .5km... Fusion engines would be better than antimatter...",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.192516096Z",
        "author": "n122vu",
        "date": "2010-05-05T11:39:29+0100",
        "id": "4fea36f889ede2494709b66e45140103",
        "post_id": "post-221487",
        "text": "I got it installed, but it kept asking for CD2. After searching the MTX forums, I found I needed to update. Trouble is, the next time I opened MTX MW4 wasn't listed, so I couldn't update it. Ended up uninstalling it. Going to try again tonight after work.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:35.447620096Z",
        "author": "OrbitHangar",
        "date": "2008-05-26T09:50:15+0100",
        "id": "c4c82767cb3a97c6365535a2c28f53dc",
        "post_id": "post-68962",
        "text": "Visual C++ project and source files for the Orb:Connect Plugin. The plugin only is available as a separate download.[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3394]More...[\/ame]",
        "thread_id": 1621
    },
    {
        "@timestamp": "2023-09-14T07:13:02.440011264Z",
        "author": "Izack",
        "date": "2010-04-19T00:04:01+0100",
        "id": "64fe1aa9440968c5aed0930879137269",
        "post_id": "post-218224",
        "text": "Ghostrider said:Yeah! Well done, George! STICK IT TO DA MAN!:)\n\nI've noticed we can always rely on you to make such insightful comments. :lol:",
        "thread_id": 13907
    },
    {
        "@timestamp": "2023-09-14T07:13:06.212334592Z",
        "author": "Izack",
        "date": "2010-05-04T01:47:24+0100",
        "id": "6fa31b719f14ac35aec5340974675cc3",
        "post_id": "post-221520",
        "text": "Hello, \u00c1lvaro!:welcome:and enjoy your stay!",
        "thread_id": 14107
    },
    {
        "@timestamp": "2023-09-14T07:13:34.859228416Z",
        "author": "Spacethingy",
        "date": "2010-11-19T20:52:04+0000",
        "id": "e69dce7c538b9af008616a6f3067f202",
        "post_id": "post-249763",
        "text": "I don't do much of that myself... :lol:I've got CTD a couple of times now when I try to load the MFD in the DGIV. Is this a bug?:eek:hsnap:This MFD makes a much less nail-biting landing than BaseLand MFD - but the takeoffs are terrifying!:edit: This is weird. I get the CTD whenever I load up LOLA in a new vessel. When I try again, it's all fine.Edit 2: Ouch, just hit a NaNSpace teleport in the Arrow on final doing a balistic trajectory to Brighton Beach. Nasty.",
        "thread_id": 16164
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71538816Z",
        "author": "bpops",
        "date": "2010-04-18T22:58:27+0100",
        "id": "1a9d2b59dd067c2505661a6aa8c8cd45",
        "post_id": "post-217646",
        "text": "Ah thanks Heilor. I did read the instructions, but I have an ATI card. So apparently ATI cards have this issue too.I disabled the non-pot limit, and got a CTD. I've attached a screenshot of the error. Here is ogla.log:4\/18\/2010 4:56:42 PM| INIT| OGLA v100416 (GLGR)4\/18\/2010 4:56:48 PM| INIT| GPU supports OpenGL 1.24\/18\/2010 4:56:48 PM| INIT| GPU supports OpenGL 1.44\/18\/2010 4:56:48 PM| INIT| GPU supports OpenGL 2.04\/18\/2010 4:56:48 PM| INIT| glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=04\/18\/2010 4:56:49 PM| OGLADBG| OGLA 100416 Debug.4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)\n\n",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.29238144Z",
        "author": "Linguofreak",
        "date": "2010-05-04T18:37:43+0100",
        "id": "434ad4297f6266ab3f7ea99cdf36b875",
        "post_id": "post-221555",
        "text": "Regardless of the veracity of Apples claims regarding Flash, the very fact that they are trying to say what software may and may not be installed be installed on their devices is a disturbing trend. They sell a device. It is up to the people who buy the device, and whose property the device becomes, to determine what software it will run. Apple licensing software to run on the iPhone is basically them still claiming partial ownership of the device after they've sold it, and is thus a good reason for both developers and customers to avoid it.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:35.271949312Z",
        "author": "Mantis",
        "date": "2010-09-02T16:16:35+0100",
        "id": "ae9334cc2ce538afceeb726f839169e0",
        "post_id": "post-250315",
        "text": "ACSoft said:Mantis,You mean with both set Test-Modules AND Test2-Modules ?ACS\n\nActually, I just tried the second set. I assumed that they superceded the first set. Should I try it with the first set as well?",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:01.889126656Z",
        "author": "SiberianTiger",
        "date": "2010-04-16T16:36:22+0100",
        "id": "f71cb9efb40a5034f092056c9b0cbc4e",
        "post_id": "post-217829",
        "text": "Urwumpe said:Gooooooood!That means the last resupply ship before Christmas and New Year is no US Shuttle. Nothing against the US spacecraft, really, but some special liquid pieces of cargo are better handled by responsible adults.:cheers:\n\nA Cosmonaut's diary:lol:",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.543787008Z",
        "author": "SiberianTiger",
        "date": "2010-05-07T12:57:42+0100",
        "id": "6279e89d14a1ddf1688c62a8ace8e07c",
        "post_id": "post-222045",
        "text": "http:\/\/www.computerworld.com\/s\/article\/9176409\/Sharp_stock_market_drop_likely_human_computer_errorTrader attempting to short-sell 16 million shares of S&P 500 stock entered a 'b' for billion instead of an 'm' for million, sources saidThe Dow Jones Industrial Average plummeted almost 1,000 points in a half-hour today, the cause of which appears to be human error exacerbated by a market made more volatile by high-speed trades and automatic sale orders that are measured in milliseconds.According to published reports and sources a trader attempting to short-sell 16 million shares of S&P 500 stock, possibly involving Proctor & Gamble profits, entered a \"b\" for billion instead of an \"m\" for million. That error sent high frequency traders scurrying, causing liquidity to vanish.The Dow fell as low as 9,867 points from its previous day's close of 10,868 before rebounding to 10,464 points by the close of the market today.\n\nBe careful when programming and using your code.",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:13:35.443081472Z",
        "author": "palebluevoice",
        "date": "2012-08-14T17:27:45+0100",
        "id": "5da38b21bcba3c1b3ccbb21d578c2d03",
        "post_id": "post-250601",
        "text": "Pipcard said:Am I worthless if I don't have at least a $1000 computer with two screens (or a touch-screen), and a joystick?My computer cost $400-$500, because that was the goal for the allowance I was getting (for playing music at church, but I don't do that anymore).\n\nI had the same computer from when I was 12 to 18(got my own bank account and saved up enough to get a nice starting package), so I know the feeling; just hang in there. You can get a logitech \"attack 3\" joystick for $30, that's pretty much the standard entry level joystick; I bought one for my dad for father's day. They're a little clunky and lacking buttons, but if you try to get more features in that price range, you sacrifice durability.",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:01.898407168Z",
        "author": "Kyle",
        "date": "2011-02-15T22:21:23+0000",
        "id": "76cfa8ec791db8544a0ee0ddc1a84c59",
        "post_id": "post-217884",
        "text": "Automatic 1 day delay to STS-133. February 25th now.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.544760576Z",
        "author": "ar81",
        "date": "2010-05-07T23:56:30+0100",
        "id": "7d4029664a1f18b8c49ba9bc22314d4f",
        "post_id": "post-222052",
        "text": "Ark said:I need to learn how to short sell, it sounds like the only way to make real money in the market.\n\nIt is speculation...:cheers:They use the specularity feature of orbiter meshes...",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:13:35.586567936Z",
        "author": "Moach",
        "date": "2010-08-27T18:29:27+0100",
        "id": "359d3c7558cb6183365ddba8884f3246",
        "post_id": "post-250970",
        "text": "perhaps it would be double the awesome if the navigator could integrate to orbiter in the way i described above :hmm:...how awesome would it be to be able to check your flight path just by zooming out?:rolleyes:something like that would ease a lot on the learning curve deal... specially for the new guys:cool:",
        "thread_id": 16248
    },
    {
        "@timestamp": "2023-09-14T07:13:02.137693696Z",
        "author": "Urwumpe",
        "date": "2010-04-20T08:48:43+0100",
        "id": "fbd48c72b90da9f63a19f7eedeea202b",
        "post_id": "post-218014",
        "text": "PhantomCruiser said:You'd mentioned automated docking, the Russians have got that tech in the bag, ESA's done it too.\n\nJapan as well, while no automatic docking, getting the HTV to the ISS for being grappled by the robot arm is only slightly simpler.The USA failed their attempts for that so far, but the USA also didn't try very hard yet.PhantomCruiser said:The engineers would have a field day with a project like that, don't you think?\n\nSure, especially if this means that they can finally do something new every year, and not do the same in different flavors.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:05.924922368Z",
        "author": "anemazoso",
        "date": "2010-05-08T20:15:23+0100",
        "id": "085d53f7fc0d5d3d88c57d313ab9635f",
        "post_id": "post-221310",
        "text": "OK, went to check what you posted last. Tried to open Orbiter_ng. The frist thing that happened is the Orbiter icon appeared on the start bar at the bottom but would not open the launch pad. After right clicking on it to select it I got a \"Unkown Author\" screen for which I clicked \"Run\". The Launch pad then opened but without any scenarios and the Video button was missing. See attached screenie.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:34.901222912Z",
        "author": "marcogavazzeni",
        "date": "2010-08-23T00:53:51+0100",
        "id": "424a2891c9e08cb04f125b09334b078f",
        "post_id": "post-249832",
        "text": "I tried a thousand times but does not work, the lights come on properly, keyboard works, it is only with the mouse I can not run.If anyone can help I would be very happy, thanks:hail:Code:[FONT=Courier New][FONT=Courier New]oapiVCRegisterArea (AID_NAVMODE, _R( 0,0, 262,32), PANEL_REDRAW_MOUSE|PANEL_REDRAW_USER, PANEL_MOUSE_LBDOWN, PANEL_MAP_BACKGROUND, tex4);[\/FONT]\n[FONT=Courier New]oapiVCSetAreaClickmode_Quadrilateral (AID_NAVMODE,[\/FONT]\n[FONT=Courier New]_V(-0.843884764f,0.123497933f,16.36420527f),[\/FONT]\n[FONT=Courier New]_V(-0.689299533f,0.129213263f,16.35194677f),[\/FONT]\n[FONT=Courier New]_V(-0.843884764f,0.106857749f,16.35644716f),[\/FONT]\n[FONT=Courier New]_V(-0.689299533f,0.112573079f,16.34418865f));[\/FONT]\n[\/FONT]\n[FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]bool[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][FONT=Courier New][COLOR=#000000] ShuttlePB::clbkVCMouseEvent ([\/COLOR][\/FONT][\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]int[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][FONT=Courier New][COLOR=#000000] id, [\/COLOR][\/FONT][\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]int[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]event[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][FONT=Courier New][COLOR=#000000], VECTOR3 &p)[\/COLOR][\/FONT]\n[FONT=Courier New]{ [\/FONT]\n[\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]static[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]int[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][FONT=Courier New] ctrl = 1;[\/FONT]\n[\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]switch[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][FONT=Courier New] (id) {[\/FONT]\n[\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]case[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][FONT=Courier New] AID_NAVMODE:[\/FONT]\n[FONT=Courier New]ctrl =([\/FONT][\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]int[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][FONT=Courier New])(p.x*262.0f);[\/FONT]\n[\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]if[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][FONT=Courier New] ((ctrl % 44) < 42) {[\/FONT]\n[FONT=Courier New]ToggleNavmode (6 -ctrl\/44);[\/FONT]\n[\/FONT][FONT=Courier New][COLOR=#008000][FONT=Courier New][COLOR=#008000][FONT=Courier New][COLOR=#008000]\/\/ oapiTriggerPanelRedrawArea (0, AID_NAVMODE);[\/COLOR][\/FONT]\n[\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]           return[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]true[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][FONT=Courier New];[\/FONT]\n[FONT=Courier New]        }[\/FONT]\n[\/FONT][FONT=Courier New][FONT=Courier New]      }[\/FONT]\n[\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]  return[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]false[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][FONT=Courier New];[\/FONT]\n[FONT=Courier New]}[\/FONT]\n[\/FONT]I copied and pasted the code of shuttleA to see if it was a mistake to locate the area of the click",
        "thread_id": 16169
    },
    {
        "@timestamp": "2023-09-14T07:13:02.554344704Z",
        "author": "SiberianTiger",
        "date": "2010-04-21T08:55:32+0100",
        "id": "30f140361a4badccceb3e591e8beb6ef",
        "post_id": "post-218562",
        "text": "dgatsoulis said:Hmm... You're not Greek my friend, so there's no way to make you feel \"a Greek's\" mentality...So... yes, i have a girlfriend and also a soon to be fiance. Does that make me a bad person?\n\nFrom what you describe, I'm falling under impression that the shape of Greek mentality was mostly influenced by Aristippus. :lol:",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.185188608Z",
        "author": "diogom",
        "date": "2010-08-27T00:34:25+0100",
        "id": "dc9de2728a076cae61e3bfb41acffc42",
        "post_id": "post-221474",
        "text": "The image wasn't very clear, it was a bit blurred, and I needed to adjust focus, so the reason for no details may have been that, but with that speed and no experience, it's a little hard.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:35.525078784Z",
        "author": "kuddel",
        "date": "2008-08-14T22:57:35+0100",
        "id": "9ee0c7a21a89ac5a1d8fe8411b186a39",
        "post_id": "post-68996",
        "text": "Hi alik,I think this forum is not \"full of PHP-freaks\", but I was curious...It seems that orbConnect needs a DOS end-of line after each command.So, if you put a \"\\r\\n\" after your command it should work.I've tried it with this little code:PHP:<?php\n$ fp = fsockopen(\"tcp:\/\/127.0.0.1\", 37777, $ errno, $ errstr);\n\nif (!$ fp) {\n    echo \"ERROR ($ errno) : $ errstr n\";\n} else {\n    while (1) {\n      fputs($ fp, \"ORB:SimTime\\r\\n\");\n      echo fgets($ fp);\n      sleep(1);\n    }\n    fclose($ fp);\n}\n?>(...you know what to do with the dollars, right;))Regards,Kuddel",
        "thread_id": 1623
    },
    {
        "@timestamp": "2023-09-14T07:13:02.601737472Z",
        "author": "Schimz",
        "date": "2010-05-04T17:25:09+0100",
        "id": "9dd6250aed58160f8e4776aa0fc8c60b",
        "post_id": "post-218638",
        "text": "ar81 said:If I want to create a vessel, how do you estimate its empty weight?\n\nIf it can takeoff, add weight",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:06.194505728Z",
        "author": "Izack",
        "date": "2010-05-07T15:32:24+0100",
        "id": "a0f4d0083fb03e7c35c35060d8918f36",
        "post_id": "post-221502",
        "text": "ar81 said:Japanese already made a mech...YouTube- The Japanese have created a mech warrior\n\nYou've got to be kidding me... :blink:",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:35.508581632Z",
        "author": "ddom2006",
        "date": "2010-08-26T12:46:59+0100",
        "id": "cf8848c02794366a817a645cbc1bfb21",
        "post_id": "post-250745",
        "text": "Welcome indeed:)",
        "thread_id": 16224
    },
    {
        "@timestamp": "2023-09-14T07:13:02.296910592Z",
        "author": "Gerdih",
        "date": "2010-04-17T22:11:52+0100",
        "id": "58f22b35b76e93029c67ba3e7d04a16d",
        "post_id": "post-218043",
        "text": "English:I want to know if anybody is making for orbiter the avatar interstellar spaceship. It would be nice to drive it with orbiter.If anyone is making it I invite all addon developers to make this fantastic ship real into orbiter.Sorry for my patetic english.ThanksSpansih:Abro este foro para saber si alguien esta desarrollando la nave interstellar de Avatar.Si no es as\u00ed invito a todos los creadores de addons a crear esta magnifica nave para el orbiter.Gracias---------- Post added at 09:03 PM ---------- Previous post was at 05:10 PM -------------------- Post added at 09:09 PM ---------- Previous post was at 09:03 PM ----------more info :http:\/\/www.avatar.matthewclose.co.uk\/Vehicles.htm---------- Post added at 09:11 PM ---------- Previous post was at 09:09 PM ----------http:\/\/www.pandorapedia.com\/isv_venture_star",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.428448256Z",
        "author": "Linguofreak",
        "date": "2010-05-06T23:01:23+0100",
        "id": "7dc0442da177fd5af2e1de5d154c8392",
        "post_id": "post-221803",
        "text": "jedidia said:there's more than one r in there, you know...;)\n\nOops. But both are still syllable final, so they both get reduced in much the same way in British or German.---------- Post added 05-07-10 at 00:01 ---------- Previous post was 05-06-10 at 23:48 ----------Urwumpe said:And you need to be very ignorant to German Pop Music to think we do always leave the \"R\" away.;)\n\nAnd you need to be very ignorant of me to think that I know anything of German pop music. I don't even know anything about *American* pop music... The only German pop musician I know about is Beethoven, and I think I may have heard of some guy by the name of Bach.:p(To be serious, a friend of mine growing up was a big fan of Rammstein, and I've seen music videos from several groups in German classes, linked to by you in the Youtube thread, etc, but I really don't know much).",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:34.850905856Z",
        "author": "ddom2006",
        "date": "2010-08-23T05:53:21+0100",
        "id": "f5e22d33baa421325d0c3b81a1354f19",
        "post_id": "post-249734",
        "text": "It looks huge! Looking forward to seeing how it looks when you're done :thumbup:",
        "thread_id": 16163
    },
    {
        "@timestamp": "2023-09-14T07:13:02.317874944Z",
        "author": "adamb193",
        "date": "2010-04-17T19:49:17+0100",
        "id": "f7c75a8080ab002eced9449e2c0d8c51",
        "post_id": "post-218157",
        "text": "I get the same warning too.",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:13:06.42924672Z",
        "author": "jedidia",
        "date": "2010-05-07T13:26:28+0100",
        "id": "a186eefc60c3af7fb3a255916e01cc0f",
        "post_id": "post-221807",
        "text": "Oops. But both are still syllable final, so they both get reduced in much the same way in British or German.\n\nIt depends on the accent, of course, but the german omission of r usually sounds quite different from the british omission (as silly as that statement may seem... :lol:)this is because the r is never QUITE omitted, but only slightly voiced instead (i.e., the sound of the preceding vowel changes slightly). In a majority of german dialects (and the theoretical \"high german\", which you hear on TV when watching synchronised films, but never really hear anywhere else), this voicing happens near the throat, while in the british english it is located at the tongue (methinks... kind of tough to tell.)",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:34.940695296Z",
        "author": "StevoPistolero",
        "date": "2010-09-22T16:21:44+0100",
        "id": "2840c0b5c344f08dc34e97a27feb2527",
        "post_id": "post-249947",
        "text": "Oh dear, I wrote a post and it didn't go through. Hmm.Solution: multiple people per ship. You give out xp for each task accomplished.So someone says \"I need someone to burn in 3 hours\". They come in, execute the maneuver. They post \"I need someone to get this thing into orbit in 2 weeks\". The ship persists, unmanned, until that time.Same could be done for space stations. There is a to-do list, and people log in and out accomplishing tasks. If coordination is called for, say, \"I need 3 people on Tuesday to assemble the arriving component\"No one completes a mission alone in real time. Thus you could have many, many, many ships floating around, not all manned actively.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.477854976Z",
        "author": "zerofay32",
        "date": "2010-05-22T16:59:12+0100",
        "id": "22d1820db87ed2896ab5414245e9b845",
        "post_id": "post-218384",
        "text": "Ever heard of just winging it? Or trial by error? Just set up a scenario that puts the shuttle on its final orbit and play around with different numbers. The great thing with Orbiter is, if you screw up no harm done, you just restart the scenario. You have been given the tools and the data to look for.;)",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.531298048Z",
        "author": "ar81",
        "date": "2010-05-07T05:09:18+0100",
        "id": "de1837c1e5204d4b436caafd1ae0acac",
        "post_id": "post-221880",
        "text": "Article:Top ten videogame flopsThey are talking about Battlecruiser 3000AD and they use an image of a DG cockpit... :lol::rofl:I also found this article on himQuest online fires presidentIt looks weird when someone says \"he did not depart, I fired him\".:idk:",
        "thread_id": 14145
    },
    {
        "@timestamp": "2023-09-14T07:13:35.168058624Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-03T20:54:11+0000",
        "id": "b22daadf5221cf7bed559644410ce82e",
        "post_id": "post-250218",
        "text": "From ISS On-Orbit Status Report for 03\/02\/2011.Working in HTV-2 (H-II Transfer Vehicle-2), Paolo had several hours reserved for cargo transfer ops, focused today on transferring equipment from the internal standoff volumes which required moving racks.CDR Scott Kelly worked on the CubeLab payload, first reviewing OBT (Onboard Training) material for installing\/activating the frame of the CubeLab payload, reconfiguring CubeLab modules and setting up\/stowing the CubeLab Microscope, then using the video camcorder to record documentary footage on CubeLab operations. Later, Cube Modules were reconfigured inside CubeLab Frame 1002, and CubeLab was powered on before sleeptime. [CubeLab is a low-cost 1-kg platform for educational projects. It is a multipurpose research facility that interfaces small standard modules into the ERs (ExPrESS Racks). The modules can be used within the pressurized space station environment in orbit, with a nominal length, width, and height of 100 mm and a mass of no more than 1 g. Up to 16 CubeLab modules can be inserted into a CubeLab insert inside an ER.]Continuing her work on the Kobairo rack's GHF(Gradient Heating Furnace) in JAXA's JPM (JEM Pressurized Module), FE-6 Cady Coleman used the MultiMeter instrument to take resistance measurements of HU (Heating Unit) insulation material, then closed the GHF MP (Material Processing) front panel which she had taken off yesterday.Also on the Kobairo rack, Cady installed a rubber shim on the VEE (Vacuum Evacuation Equipment), then took documentary photography.SPDM Operations:6:30 PM GMT on 03\/02 to 5:45 GMT on 04\/02, ground controllers are using the SPDM (Special Purpose Dexterous Manipulator) \"Dextre\" to remove two NASA payloads from HTV-2's EP (Exposed Pallet), i.e. (1) the FHRC (Flex Hose Rotary Coupler) with Arm 1 for stowage on the SPDM's EOTP (Enhanced ORU Temporary Platform), and (2) the CTC (Cargo Transport Container) with Arm 2 with subsequent handover to Arm 1 which then grasps the CTC Hinge Fixture and applies CTC heater power through the SPDM umbilical. Finally, the SSRMS will be maneuvered to an MT (Mobile Transporter) translate configuration in preparation for tomorrow's ground ops. Russian thrusters are disabled during the operations due to load constraints.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.479973376Z",
        "author": "BenSisko",
        "date": "2010-08-04T03:17:16+0100",
        "id": "a6b2047100dc9aeb35c51bd1f2f0c0fa",
        "post_id": "post-218406",
        "text": "SiameseCat said:I did some testing yesterday, and it turns out you can deorbit and reenter using AFCS, at least down to about Mach 3 (AFCS didn't recognize any runways, but it should be able to land SSU).If you try to fly the entry manually, maintaining the correct AOA is impossible; even with full trim and elevon, the maximum AOA is about 36. I'm not sure how AFCS works, but it doesn't seem to use thrusters or aerosurfaces, so it isn't affected by this.NOTE: This was with the latest revision of the SSU code; I'm not sure how V1.25 performs.\n\nI've been able to use AFCS (v2P1 I believe) with SSU v1.25. in Orbiter 2006. It is accurate, reads the runways and lands on the centerline. I put this installation together a while ago. I think I had to edit the configuration settings in the Plugin folder. Here's the information:Code:29                            ; Nbr of trajectory lines\n122   7620   8064       ; Alt (km), A\/S (m\/s), dist (km)\n87     7656   5942\n75     7315   4752\n72     7010   3921\n70     6706   3287\n68     6401   2791\n66     6096   2398\n64     5791   2069\n62     5486   1806\n60     5182   1596\n58     4877   1417\n56     4572   1265\n55     4267   1139\n54     3962   1013\n52     3658     896\n50     3353     783\n49     3048     687\n48     2743     598\n45     2438     504\n42     2134     417\n39     1829     337\n35     1524     263\n30     1219     194\n28      914     137\n26      762     113\n24      700       91\n21      550       67\n18      400       54\n11.6   238         0Ben",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.161919232Z",
        "author": "Enjo",
        "date": "2010-05-03T18:18:28+0100",
        "id": "dc19de9301f0da210bd38ceb5523ed8e",
        "post_id": "post-221418",
        "text": "Sorry but I don't have time for essence review, so I can't tell much except for these three critical words -I have no idea why I should use the wrappers from the last pages. Some description is necessaryFor completeness, I would absolutely put info about ScummVM, which technically is in no way emulating old hardware, but it lets you flawlessly play old games which is the point of interest of the majority of your readersIf you created that PDF in OpenOffice, you could export the table of contents along with the text. If you're interested in this, then let me know and I'll tell you how to do it. It's not that intuitivear81 said:I also wonder if it should be at OH or not.\n\nI can't see a reason why it should... I could ask the same question about my MDDClone-SDL game. After all you can fly there as well:)http:\/\/www.orbithangar.com\/faq.php6. What is this site about? What are these downloads for? This site is essentially a file hosting server for modifications and add-ons to the space flight simulator Orbiter (http:\/\/www.orbitersim.com\/).\n\nIf you want the documentation to be more visible to the world, I suggest putting it on a blog page with proper keywords. Google takes care of the rest and every time somebody enters \"Emulating old systems\" in Google (which means that he's very interested in this topic), will find your page on one of the Google's pages... well you know how it works:)",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:35.508130048Z",
        "author": "Loru",
        "date": "2010-08-26T00:49:14+0100",
        "id": "5e65491ba3f2f0531ee63a6fcdcd248b",
        "post_id": "post-250742",
        "text": ":welcome:",
        "thread_id": 16224
    },
    {
        "@timestamp": "2023-09-14T07:13:02.486128128Z",
        "author": "jacquesmomo",
        "date": "2010-04-21T17:56:30+0100",
        "id": "57a7ba992884beb05d37763692bceb13",
        "post_id": "post-218413",
        "text": "This meshe is an old one, I don't know what for...but if you whant it, go there:http:\/\/www.sendspace.com\/file\/ghfag0",
        "thread_id": 13918
    },
    {
        "@timestamp": "2023-09-14T07:13:06.500651008Z",
        "author": "MeDiCS",
        "date": "2010-05-06T19:56:51+0100",
        "id": "ce9eab69c2abed1bc5376acbfe1ea47f",
        "post_id": "post-221858",
        "text": "Keep in mind that lots of unecessary files will eat up space in your Orbiter folder, such as meshes and textures. I see no reason to just delete the config files, or do anything at all.",
        "thread_id": 14138
    },
    {
        "@timestamp": "2023-09-14T07:13:34.707963648Z",
        "author": "Turbinator",
        "date": "2010-08-22T06:48:13+0100",
        "id": "30463948b562a48346316f8f12a0d120",
        "post_id": "post-249686",
        "text": ":(.",
        "thread_id": 16157
    },
    {
        "@timestamp": "2023-09-14T07:13:02.541266944Z",
        "author": "Columbia42",
        "date": "2010-04-20T22:39:17+0100",
        "id": "0cf7404a7f3a7b9bf4a5d09f63d85f25",
        "post_id": "post-218508",
        "text": "In the spirit of asking dumb questions...What is GPU?",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:06.838857728Z",
        "author": "orb",
        "date": "2013-03-20T18:39:31+0000",
        "id": "7356ad7e1241e230e524aa010a92d72d",
        "post_id": "post-222293",
        "text": "NASA:NASA Voyager Status Update on Voyager 1 LocationMarch 20, 2013\"The Voyager team is aware of reports today that NASA's Voyager 1 has left the solar system,\" said Edward Stone, Voyager project scientist based at the California Institute of Technology, Pasadena, Calif. \"It is the consensus of the Voyager science team that Voyager 1 has not yet left the solar system or reached interstellar space.In December 2012, the Voyager science team reported that Voyager 1 is within a new region called 'the magnetic highway' where energetic particles changed dramatically. A change in the direction of the magnetic field is the last critical indicator of reaching interstellar space and that change of direction has not yet been observed.\"To learn more about the current status of the Voyager mission, visit:http:\/\/www.jpl.nasa.gov\/news\/news.php?release=2012-381{...}AGU:Voyager 1 has entered a new region of space, sudden changes in cosmic rays indicate20 March 2013AGU Release No. 13-11For Immediate ReleaseWASHINGTON \u2013 Thirty-five years after its launch, Voyager 1 appears to have travelled beyond the influence of the Sun and exited the heliosphere, according to a new study appearing online today.The heliosphere is a region of space dominated by the Sun and its wind of energetic particles, and which is thought to be enclosed, bubble-like, in the surrounding interstellar medium of gas and dust that pervades the Milky Way galaxy.On August 25, 2012, NASA's Voyager 1 spacecraft measured drastic changes in radiation levels, more than 11 billion miles from the Sun. Anomalous cosmic rays, which are cosmic rays trapped in the outer heliosphere, all but vanished, dropping to less than 1 percent of previous amounts. At the same time, galactic cosmic rays \u2013 cosmic radiation from outside of the solar system \u2013 spiked to levels not seen since Voyager's launch, with intensities as much as twice previous levels.The findings have been accepted for publication in Geophysical Research Letters, a journal of the American Geophysical Union.\"Within just a few days, the heliospheric intensity of trapped radiation decreased, and the cosmic ray intensity went up as you would expect if it exited the heliosphere,\" said Bill Webber, professor emeritus of astronomy at New Mexico State University in Las Cruces. He calls this transition boundary the \"heliocliff.\"In the GRL article, the authors state: \"It appears that [Voyager 1] has exited the main solar modulation region, revealing [hydrogen] and [helium] spectra characteristic of those to be expected in the local interstellar medium.\"However, Webber notes, scientists are continuing to debate whether Voyager 1 has reached interstellar space or entered a separate, undefined region beyond the solar system.\"It's outside the normal heliosphere, I would say that,\" Webber said. \"We're in a new region. And everything we're measuring is different and exciting.\"The work was funded by NASA's Jet Propulsion Laboratory in Pasadena, Calif.{...}",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.913571328Z",
        "author": "N_Molson",
        "date": "2010-09-03T21:53:56+0100",
        "id": "26c209a6aa42a9094155b5e04fdb755f",
        "post_id": "post-249853",
        "text": "I must confess a lot of \"too long\" reentries that left me no other choices than to ditch in the Atlantic Ocean, 200km or more east of Cape Canaveral. Besides, I've worked a lot my belly landings with the DGIV :lol:Had heavy losses when I learned how to fly the Soyuz. Lots of capsules stranded in orbit with no fuel left. The good thing is that I wasn't using UMMUFA at this time, so they could always be renamed \"Cosmos XYZ\"Else I'm rather responsible with virtual stuff I guess;)Edit : oh and there was that rather recent epic one, too :Virtual STS-131 stranded into orbit",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:01.86100096Z",
        "author": "Columbia42",
        "date": "2010-04-18T19:07:56+0100",
        "id": "f841c910780322079a5af43e3634f8cb",
        "post_id": "post-217750",
        "text": "Urwumpe said:The question is: Can you do it better?\n\nMy Voskhod rocket is more visually accurate and can be edited more easily. I also like the Baikonur launch complex that I use more than I like astronaut's.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:05.926748928Z",
        "author": "Disconnect",
        "date": "2010-05-09T20:08:03+0100",
        "id": "31557d4d9b89c034934b25cc875878ae",
        "post_id": "post-221329",
        "text": "-A band in atmosphere looking from lower angles in ray traced air mode:http:\/\/dl.dropbox.com\/u\/5862163\/sav.png(it wasn't there in the 1004XX versions)- Poor fps with mapped shadows ( halved since the 1004XX release)Artlav: i saw that you put some bug screenshots from me in the readmehttp:\/\/dl.dropbox.com\/u\/5862163\/bug.pngyou wrote, it's dgiv, but it isn't. It is plain simple delta glider, i don't remember what caused this issue, but i wrote it in the other topic.And this:http:\/\/dl.dropbox.com\/u\/5862163\/triangles.pngyou wrote: \"Mapped shadows won't work on old ATIs\"i don't think my hd 3850 is \"old\" it's just 3 years old gpu, but the mapped shadows are working on it, this bug appeared when i did certain things in game, but it worked before, and worked later after a restart.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:34.936941312Z",
        "author": "statickid",
        "date": "2010-09-19T03:35:55+0100",
        "id": "64ea086f115490d38f954e8fe1149f47",
        "post_id": "post-249930",
        "text": "this thread will be more productive if you read old archived discussions on the subject of orbiter multiplayer. Then, instead of having thesamediscussions all over again, you can start where we all left off, saving at least 10 pages of redundant forum information :shifty:",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.136024576Z",
        "author": "Urwumpe",
        "date": "2010-04-19T15:16:06+0100",
        "id": "bd1b773c785a1895221604070e13a445",
        "post_id": "post-218001",
        "text": "T.Neo said:And such improvements and fixes cannot be implemented on a suitably configured payload back on Earth? Sounds more like dodgy engineering to me, something that would negatively affect smaller payloads as well.\n\nNo, really simple: If it is not modular already on Earth, installing new hardware\/software\/etc into it means massive changes and a complete new R&D package.If it is already modular on Earth, you have to ask the question if it could also be assembled in space and if not, why.It is a matter of interface definitions, managing side-effects, user interfaces and workflow... Short: You need to be very limited in your project requirements, if you can only launch it as one large piece, for example a large optical mirror. And that is a once in 100 years payload, especially since producing such mirrors would be better in microgravity.---------- Post added at 04:16 PM ---------- Previous post was at 04:11 PM ----------T.Neo said:Is there a number behind this statement? And perhaps ones with more relevance, such as statistics for accidents in the SSPF?\n\nI can cite you the exact number from a space debris lecture, it is calculated with ESA MASTER, the standard model for space debris predictions.http:\/\/www.esa.int\/esaMI\/Space_Debris\/SEMXP0WPXPF_0.htmlLuckily, being a student has advantages... I also have a ESA MASTER version on my PC. :thumbup: Just in case you want to be more specific as \"ISS orbit\".",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.11337344Z",
        "author": "tgep",
        "date": "2008-05-13T16:25:31+0100",
        "id": "3f14dd60f19a26f574652b15646de8a8",
        "post_id": "post-65239",
        "text": "Mesh workI have run into this myself. Here's a few tips.1) keep a referance image or pencil sketch handy2) don't be afraid to move other groups around to see how tab-A fits into slot-B.3) Take notes on how far you move your groups and their materials4) Build a quick orbital test scenario to run in the background so you have working frame of referance when you make your final tweaks and adjustments.5) ALWAYS back up your work, more frequently when working on complicated meshes. I use mk1, mk2,mk3,etc. tags to distinguish progress.6) always keep a copy of the original file on back-up for referance or to try out new ideas.7) Do your research before you start tinkering.I learned these tips the hard way. I hope they help.:cheers:",
        "thread_id": 1410
    },
    {
        "@timestamp": "2023-09-14T07:13:35.166730752Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-29T15:26:43+0000",
        "id": "2c526bf904ea91f9eb8d180d08e30c98",
        "post_id": "post-250207",
        "text": "Here's a niceHTV-2 hatch opening & ingress videofrom JAXA!:)",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.458723328Z",
        "author": "ar81",
        "date": "2010-04-22T18:11:52+0100",
        "id": "a267139d52db116663a0a75511ae79bd",
        "post_id": "post-218340",
        "text": "[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1077\"]PackedDragon[\/nomedia]",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:06.235138048Z",
        "author": "ar81",
        "date": "2010-05-05T03:25:59+0100",
        "id": "d00bf6e5b7c4cd3a3656f3c66abfe891",
        "post_id": "post-221549",
        "text": "Hmmm, that's interesting... companies complain about piracy, peer to peer downloads and music and movie downloads... If those numbers are reliable, it means piracy is smaller that they point out, because it is not research, social networking, business, banking, games, paying bills or shopping. So \"surfing the net\" would be the only category and not everyone would be doing piracy...And even downloads are not always piracy (downloading orbiter or addons are \"surfing the net\" to me). Looking for wallpapers or reading the newspaper is surfing the net too.So if all those categories are true, and Orbiter is not considered \"research\", then orbinauts are very far from being 6 million people...",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:35.473901312Z",
        "author": "martins",
        "date": "2010-08-25T19:55:08+0100",
        "id": "95a4e2a8c587f814697e14f1ed50c0eb",
        "post_id": "post-250679",
        "text": "You can't hide vessels from being listed by the scenario editor, but you can prevent a vessel type from being listed in the editor's \"new vessel\" page by settingCode:EditorCreate = FALSEin the def file.",
        "thread_id": 16218
    },
    {
        "@timestamp": "2023-09-14T07:13:02.55278976Z",
        "author": "dgatsoulis",
        "date": "2010-04-20T22:02:14+0100",
        "id": "b2056a7daf5cda680e92644c3c54a01f",
        "post_id": "post-218549",
        "text": "- Comment removed by dgatsoulis -",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.740101888Z",
        "author": "supersonic",
        "date": "2010-05-08T23:36:23+0100",
        "id": "2b2297bb2e0e2537f22a43e5a3ede9f0",
        "post_id": "post-222199",
        "text": "That would be a good idea.",
        "thread_id": 14165
    },
    {
        "@timestamp": "2023-09-14T07:13:35.553163008Z",
        "author": "Star Voyager",
        "date": "2010-08-27T23:31:01+0100",
        "id": "665bc33c10370cdd4fc3838436c1dec3",
        "post_id": "post-250914",
        "text": "Yes, that does make better sense. Just a suggestion :tiphat:!",
        "thread_id": 16239
    },
    {
        "@timestamp": "2023-09-14T07:13:02.620357632Z",
        "author": "OrbitHangar",
        "date": "2010-04-21T00:33:41+0100",
        "id": "55633edfece5ea5996881b59f41a3f59",
        "post_id": "post-218656",
        "text": "Author:mjanickiA module to add basic UMMU and UCGO support to station vessels which do not have their own modules.\u00a0 Examples are the default Mir and Wheel stations as well as Greg Burch's Building Blocks Hab modules.Compiled with the free MS Visual C++ 2005 Express Edition, so you may need the Microsoft Visual C++ 2005 RedistributablePackage.The new version for Orbiter 2010 can befound here.DOWNLOAD",
        "thread_id": 13942
    },
    {
        "@timestamp": "2023-09-14T07:13:06.194217216Z",
        "author": "Urwumpe",
        "date": "2010-05-07T13:15:29+0100",
        "id": "b825d366a469668abe6c7c4395375b8f",
        "post_id": "post-221500",
        "text": "I suspect it is just a test for MTX, instead of being a just a free release of a very old game.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:34.867087872Z",
        "author": "Graham2001",
        "date": "2010-08-23T01:22:37+0100",
        "id": "1be4743c40e750de04d098b41c3a186c",
        "post_id": "post-249784",
        "text": "Jarvit\u00e4 said:Is that a submarine towing their launch platform? :blink:\n\nThis is scary, the more I look at it the more I think of the 1960's thriller 'Hunter-Killer' by Geoffrey Jenkins. It climaxes with the launch of one man into orbit atop a modified Polaris missile!",
        "thread_id": 16165
    },
    {
        "@timestamp": "2023-09-14T07:13:01.712684288Z",
        "author": "Artlav",
        "date": "2010-04-17T17:38:44+0100",
        "id": "a99233d9b8b57a34038267e64ec01f4f",
        "post_id": "post-217628",
        "text": "dumbo2007 said:The MFD mess up is really problematic though - They appear in the wrong place and are blinking hard. Also the text is ineligible.\n\nWhat if you disable non-pot limit in Visual tab button menu?rucinter said:I've looked again on other's screenshots and I realized I don't have the \"F7 for options\" message on HUD and pressing F7 or F11 while in Orbiter have no effect. However, the OGLA client is installed, the module is activated and running OGLA scenarios give me no error.\n\nLet me guess, you runned orbiter.exe instead of orbiter_ng.exe?",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.215337472Z",
        "author": "N_Molson",
        "date": "2010-05-04T15:09:21+0100",
        "id": "820bcfbb8113e57eaed20fda90620576",
        "post_id": "post-221526",
        "text": "Welcome !:cheers:",
        "thread_id": 14107
    },
    {
        "@timestamp": "2023-09-14T07:13:35.267999232Z",
        "author": "Pyromaniac605",
        "date": "2010-08-25T07:41:35+0100",
        "id": "619f618f109554a42313bd634d6e4f9c",
        "post_id": "post-250297",
        "text": "Does it really matter tblaxland? I've solved the issue. Mantis did you run the one in miscellaneous? That's the one I used.Darren",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:01.865590784Z",
        "author": "wizardchris",
        "date": "2010-07-18T18:17:38+0100",
        "id": "fd235cf1cacea221d1a2dc9d83683121",
        "post_id": "post-217776",
        "text": "UMmu OrlanCan confirm that ORLAN addon wont work in Orbiter2010. But if you install it nevertheless, you can use the Orlan mesh as an UMMU EVA.You just have to create a file (with ANY content) of the name UMmuOrlan-Orlan-Rus.cfg in the CFG\/UMMUIdConfig folder. Works well here with my MIR.The only problem my be the historic inaccuracy. As far as I remember, Orlan was a descendant of the spacesuits developed for the N1 moon project, so the Voshod spacesuit maybe looked different.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.427241472Z",
        "author": "Mojave",
        "date": "2010-05-06T14:39:32+0100",
        "id": "8daf6a0674e7178275a0646c4492020f",
        "post_id": "post-221790",
        "text": "Okay Orb' ee 'ter",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.498391552Z",
        "author": "garyw",
        "date": "2010-08-26T14:15:48+0100",
        "id": "87a50328c06c3bc126f6ac35be5fbaa1",
        "post_id": "post-250721",
        "text": "so the application just closes and you don't get a \"VB subscript out of range\" message or anything?",
        "thread_id": 16222
    },
    {
        "@timestamp": "2023-09-14T07:13:02.134841344Z",
        "author": "N_Molson",
        "date": "2010-04-19T10:51:44+0100",
        "id": "30b442e2181956f1c483b3c013a65ee7",
        "post_id": "post-217994",
        "text": "According to Astronautix, it is possible to cluster 7 Common Boosters Cores on the Delta IV. With a modified upper stage, you get an HLV (85t to LEO).But you need a new launchpad, of course.Proposed upgrade to Delta IV Heavy by clustering seven common booster modules, using a new RS-800K engine in the booster stages, an AUS-60 upper stage powered by 4 MB-60 or RL-60 27 tonne thrust Lox\/LH2 engines, and aluminium-lithium lightweight alloy in place of the existing aluminium in all stages. Payload fairings over 6.5 m diameter could be accomodated. Introduction would require new launch pads and booster assembly infrastructure.LEO Payload: 85,000 kg (187,000 lb). to: 407 km Orbit. at: 28.50 degrees. Payload: 32,000 kg (70,000 lb). to a: earth escape trajectory. Core Diameter: 5.00 m (16.40 ft). Total Length: 67.00 m (219.00 ft). Span: 15.00 m (49.00 ft)\n\nAnd I think that if the CBCs were buit in great quantities, the costs would drop... This kind of modular architecture is very very smart !",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:05.920118272Z",
        "author": "Artlav",
        "date": "2010-05-03T15:58:15+0100",
        "id": "5ce8ee92d2a679878c394cbd4c5bd8eb",
        "post_id": "post-221260",
        "text": "Ok, i just nailed the coffin of one significant bug, but i'm not sure if it is the ATI crash\/BSOD problem, or just something related.So, if you have an ATI card, tested OGLA before and had the crash with non-pot limit turned off, please test the following version, similar to the description in the post above:OGLAClient 100503:orbides.1gb.ru\/orbf\/oglaclient-100503_beta-100503.zip(Obsolete, current one in post 19)Requires Orbiter beta 100503.The appearance should also be correct, that is close to what inline client looks like, with some text missing in glass cockpit. The default graphics settings adjusted to accommodate it.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:34.897946112Z",
        "author": "DanM",
        "date": "2010-08-23T01:37:38+0100",
        "id": "b73f54e5b3a018f0365d94c9af3e2c7a",
        "post_id": "post-249831",
        "text": "marcogavazzeni said:AtlantisPanels1.5\n\nThanks:)",
        "thread_id": 16168
    },
    {
        "@timestamp": "2023-09-14T07:13:02.309238784Z",
        "author": "T.Neo",
        "date": "2011-04-24T19:25:58+0100",
        "id": "fb35cde95f3d59f2ab209035b4a7ae05",
        "post_id": "post-218137",
        "text": "In addition, the Valkyrie's tilting engines are airbreathers as well...",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:05.926628608Z",
        "author": "tl8",
        "date": "2010-05-09T13:08:45+0100",
        "id": "ad500fcc18c25442b5749188536aa0dc",
        "post_id": "post-221328",
        "text": "Could this \"error\" be linked tothisone?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.268595456Z",
        "author": "Mantis",
        "date": "2010-08-26T16:51:17+0100",
        "id": "712bad6be9c4d48c91739091fec39d81",
        "post_id": "post-250299",
        "text": "Thanks ACSoft. This is my favorite addon bar none and it would be fantastic to get the LRV working. That scenario does indeed CTD for me. My Orbiter log is below. In the other scenarios, everything works flawlessly until the very instant that deployment and movement of the LRV is completed. At that exact point it crashes.Code:a**** Orbiter.log\nBuild Jun  6 2010 [v.100606]\nTimer precision: 4.65436e-007 sec\nFound 0 joystick(s)\nDevices enumerated: 6\nDevices accepted: 5\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D T&L HAL\n==> Direct3D HAL (ATI Mobility Radeon HD 4300 Series)\n==> Direct3D T&L HAL (ATI Mobility Radeon HD 4300 Series)\nModule AtlantisConfig.dll .... [Build 100606, API 100606]\nModule AtmConfig.dll ......... [Build 100606, API 100606]\nModule DGConfigurator.dll .... [Build 100606, API 100606]\nModule EnergyConfigurator.dll  [Build ******, API 060425]\nModule ProjectApolloConfigurator.dll  [Build ******, API 060425]\nModule uap.dll ............... [Build ******, API 060425]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiRegisterMFDMode\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nModule transx.dll ............ [Build 100528, API 100527]\nModule ScnEditor.dll ......... [Build 100606, API 100606]\nModule RWarpMFD.dll .......... [Build 100314, API 091124]\nModule RendezvousMFD.dll ..... [Build ******, API 050206]\nModule Rcontrol.dll .......... [Build 100606, API 100606]\nModule OrbiterSound.dll ...... [Build ******, API 060425]\nModule Meshdebug.dll ......... [Build 100606, API 100606]\nModule Map3DMFD.dll .......... [Build 100620, API 100606]\nModule LunarTransferMFD.dll .. [Build 100621, API 100603]\nModule LuaMFD.dll ............ [Build 100606, API 100606]\nModule LuaConsole.dll ........ [Build 100606, API 100606]\nModule LTV-MFD.dll ........... [Build ******, API 060425]\nModule LaunchMFD.dll ......... [Build 100816, API 100606]\nModule JUPITER_MFD.dll ....... [Build ******, API 060425]\nModule InterMFD53.dll ........ [Build 090521, API 060425]\nModule HerschelPlanckMFD.dll . [Build ******, API 060425]\nModule Glideslope.dll ........ [Build ******, API 060425]\nModule Framerate.dll ......... [Build 100606, API 100606]\nModule FlightData.dll ........ [Build 100606, API 100606]\nModule ExtMFD.dll ............ [Build 100606, API 100606]\nModule CustomMFD.dll ......... [Build 100606, API 100606]\nModule CRT.dll ............... [Build ******, API 060425]\nModule BTC2.0.dll ............ [Build ******, API 060425]\nModule BaseSyncMFD.dll ....... [Build ******, API 060425]\nModule BaseLand.dll .......... [Build ******, API 060425]\nModule AutoFCS.dll ........... [Build ******, API 050206]\nModule AttitudeMFD.dll ....... [Build ******, API 060425]\nModule ProjectApolloMFD.dll .. [Build ******, API 060425]\nModule UnivPTG.dll ........... [Build 100629, API 100606]\nModule RPOP.dll .............. [Build 100620, API 100606]\nModule GPCMFD.dll ............ [Build 100621, API 100606]\nModule Collision-core.dll .... [Build ******, API 060425]\nModule NAVSET.dll ............ [Build ******, API 060425]\nModule ReFuelMFD.dll ......... [Build ******, API 060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Fullscreen 1366 x 768 x 32\nGraphics: Hardware T&L capability: Yes\nGraphics: Z-buffer depth: 32 bit\nLoading 8816 records from star database\nModule Sun.dll ............... [Build 100215, API 100212]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100215, API 100212]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100215, API 100212]\nModule VenusAtm2006.dll ...... [Build 100606, API 100606]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100215, API 100212]\nModule EarthAtmJ71G.dll ...... [Build 100606, API 100606]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100217, API 100215]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100215, API 100212]\nModule MarsAtm2006.dll ....... [Build 100606, API 100606]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100215, API 100212]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build ******, API 061227]\nModule Saturn.dll ............ [Build 100215, API 100212]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Uranus.dll ............ [Build 100215, API 100212]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100215, API 100212]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: VESSEL::SetNavRecv\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render state",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:02.47769088Z",
        "author": "AtlantisOnline",
        "date": "2010-05-21T00:10:16+0100",
        "id": "e6bc2c1f8cdd6d38f091c442d924e591",
        "post_id": "post-218382",
        "text": "Basically how do I work it to get the values I need such as DV---------- Post added at 06:32 PM ---------- Previous post was at 06:23 PM ----------Also How do I find the Hint value?---------- Post added 05-20-10 at 04:08 PM ---------- Previous post was 05-19-10 at 06:32 PM ----------Anyone?---------- Post added at 04:10 PM ---------- Previous post was at 04:08 PM ----------I know it is time to Peapris (sorry for spelling) but when I try to add a value to imideatly jumps to 8K or around that [I checked and the adj button was on one]. It seems like it is more geared for interplanetary flight hence the name but how would i use it for data values for the ssu. This is still relating to deorbit.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.13603968Z",
        "author": "Notebook",
        "date": "2010-05-07T22:48:32+0100",
        "id": "28abfa63e8d8cf279ca413126ab33dbc",
        "post_id": "post-221408",
        "text": "From the BBC Radio Four programme \"Last Word\", broadcast today, repeats on Sunday.GUNTER WENDTNASA engineer who has died aged 85.For the pioneering American astronauts of the 1960s and 70s, the last face they saw before blast off was that of Gunter Wendt. The German born engineer was officially known as \u201cPad Leader\u201d \u2013 which made him responsible for all the pre flight checks at the top of the rocket as it sat on the launch pad.Matthew spoke to John Tribe, former NASA colleague and to the astronaut Jim Lovell.Guenter Wendt was born Aug 28, 1923, and died May 3, 2010\n\nhttp:\/\/www.bbc.co.uk\/programmes\/b00s7f9w#synopsisNot sure if this is available outside the UK.N.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:13:35.270432Z",
        "author": "Xyon",
        "date": "2010-09-01T01:12:51+0100",
        "id": "8838e5b2d62d0df22aab4c85411f772c",
        "post_id": "post-250308",
        "text": "msvcr80.dll is I believe part of the VC++ 2008 runtime - hence the name, MS VC R 80.",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:02.4792832Z",
        "author": "SiameseCat",
        "date": "2010-07-13T20:39:31+0100",
        "id": "f4dfd490035c9003e73503ac85f57367",
        "post_id": "post-218398",
        "text": "I haven't tried it myself, but the AutoFCS reentry guidance will probably work. The deorbit burn and RCS attitude control will have to be done manually.As a worst case scenario, I think you could turn off the AFCS autopilot and fly the shuttle manually, using the HUD flight director drawn by AutoFCS.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.201806336Z",
        "author": "Pipcard",
        "date": "2015-04-08T07:27:38+0100",
        "id": "dbc50b2d7a48d3fe34576e9f408d2c30",
        "post_id": "post-221516",
        "text": "Wouldn't it be interesting if the Solomon Islands became Japan's equivalent of the Guiana Space Centre?",
        "thread_id": 14106
    },
    {
        "@timestamp": "2023-09-14T07:13:35.485221888Z",
        "author": "movieman",
        "date": "2008-05-28T06:40:12+0100",
        "id": "61d45300b4f36589ad40ae40a22e65da",
        "post_id": "post-68976",
        "text": "Yeah, there was a story about him on the local news yesterday; he was going to launch not far from here.",
        "thread_id": 1622
    },
    {
        "@timestamp": "2023-09-14T07:13:01.760318976Z",
        "author": "Shadow Addict",
        "date": "2010-04-16T02:20:25+0100",
        "id": "ef3337c9b4c15a7cfd53c420d4e8c5e8",
        "post_id": "post-217674",
        "text": "It's not usable as a reference really, but I use it compulsively if I'm curious about something. I know a few people who have found a bad article about something they know about and use that as evidence to discount the whole site, which I get angry at.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:06.327423232Z",
        "author": "Cpt CryBaby",
        "date": "2010-08-11T23:32:34+0100",
        "id": "6359501de1e393314342f7b6c9cad290",
        "post_id": "post-221652",
        "text": "Hello Bloodworth,Sorry but I've been away from Orbiter for awhile. Here's a link from the beginning of my Earth to Mars checklist. You've probably got a ship with a space in it's name. If true, you will not be able to save your transX info.http:\/\/www.stillmixtup.com\/orbiter\/ShipNameSpace.htmlThat link also shows you hot to fix the problem.BTW don't get too caught up getting your Cl App too low while still in Earth orbit. 50k is perhaps a bit ambitious since you will certainly need at least one correction burn on your way to your target planet. (I usually make around three corrections using the '1\/2 to go' rule. When you get closer to your target you will want more and more accuracy on that Cl App.Sorry so late in my reply.",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:34.934889472Z",
        "author": "garyw",
        "date": "2010-08-24T19:50:32+0100",
        "id": "7bfca0b4b4d23d1908c64847138316ea",
        "post_id": "post-249910",
        "text": "squeaky024 said:Well here's the thing, just look at FSX which you all know is a flight simulator, and there are plenty of people flying around on multiplayer. In orbiter you can have the same thing, just a couple of friends with a common interest flying around in space. Since the time warp is such an issue why not have an admin control time and players can request a time warp, if someone doesn't want to warp they have the ability to stop the time warp. This way we wont have to worry about creating some complex time warp code with each player in their own time and having to \"sync\" with other players time and so on, and it would remove the problem of planets being in different positions.\n\nHow would that work when I keep refusing timewarp for over two hours during a final orbit and entry? I think people would soon get fed up. These ideas have been discussed many, many times and to date there isn't a workable solution.If people have ideas, want to get OMP working fully then the source code can be made available. To date Face has had a lot of issues with people saying want they want but unable to assist with the coding. Maybe someone on this thread can fix that?",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.881255168Z",
        "author": "rucinter",
        "date": "2010-04-17T00:30:00+0100",
        "id": "a27b1ef722b6bf2a05a8d5408a91fe00",
        "post_id": "post-217811",
        "text": "Not yet. I've started with Mercury and Gemini, more simple mission. I love the complexity of NASSP and it's on the to-do list, but now I'm passing trough a shuttle phase. NASSP will surely follow, when I will have time to read the manuals and commit myself to an Apollo mission.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:06.42694528Z",
        "author": "SiberianTiger",
        "date": "2010-05-06T13:50:45+0100",
        "id": "d81cf668b4b5f166e3b8cf2562588e76",
        "post_id": "post-221787",
        "text": "Samuel Edwards said:I meant how do you say. In the language.\n\nDer Orbiter, Herrgott noch einmal! :rofl:",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.49349888Z",
        "author": "Turbinator",
        "date": "2010-08-26T01:00:25+0100",
        "id": "1ae528030953f91058815104e3233045",
        "post_id": "post-250708",
        "text": "Any friendly fire is bad, however the worst is the one that comes from -your own- guys.Canada lost 5 guys and 8 where injured in Afghanistan, on two separate occasions, due to friendly fire from our friendly neighbours to the south.In the Tarnak Farm incident of April 18, 2002, four Canadian soldiers were killed and eight others injured when U.S. Air National Guard Major Harry Schmidt, dropped a laser-guided 227 kilogram (500 lb) bomb from his F-16 jet fighter on the Princess Patricia's Canadian Light Infantry regiment which was conducting a night firing exercise near Kandahar.Operation Medusa (2006) - Two U.S. A-10 Thunderbolts accidentally strafed NATO forces in southern Afghanistan, maiming and killing Canadian Private Mark Anthony Graham..",
        "thread_id": 16221
    },
    {
        "@timestamp": "2023-09-14T07:13:02.136196608Z",
        "author": "T.Neo",
        "date": "2010-04-19T17:14:19+0100",
        "id": "f62cda66284af03e8257998cf08d4f60",
        "post_id": "post-218002",
        "text": "No, really simple: If it is not modular already on Earth, installing new hardware\/software\/etc into it means massive changes and a complete new R&D package.If it is already modular on Earth, you have to ask the question if it could also be assembled in space and if not, why.\n\nNot modular in an assembly sense, but modular in a design sense, so that sub-assemblies and systems can be reworked without major changes to the whole system.If something is to be constructed on-orbit, it should be designed to be assembled with minimal work and as little direct human intervention as possible.for example a large optical mirror. And that is a once in 100 years payload, especially since producing such mirrors would be better in microgravity.\n\nWhere is the infrastructure for producing a mirror in microgravity? At the current time we are far closer to having the technology for a heavy launcher, than we do for an orbital mirror manufacturing plant.Shipping a mirror in segments would be cheaper. AFAIK this has been done on Earth, like your \"building a house\" analogy (spacecraft are not built of bricks, but a mirror is a mirror more or less).I can cite you the exact number from a space debris lecture, it is calculated with ESA MASTER, the standard model for space debris predictions.\n\nNot the number behind debris impacts, the number behind accidents in a facility such as the SSPF.For that matter, what is the wage per hour for a SSPF worker, and the pay per hour of EVA for an astronaut?",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.460575232Z",
        "author": "vonneuman",
        "date": "2010-05-06T06:40:42+0100",
        "id": "c45648c17b1ffb3a33d4b74c5c26e5c2",
        "post_id": "post-221825",
        "text": "no, xp.",
        "thread_id": 14132
    },
    {
        "@timestamp": "2023-09-14T07:13:35.545079808Z",
        "author": "computerex",
        "date": "2010-08-27T12:08:37+0100",
        "id": "5a944492ceb2f1fa52d1aae441bdf26b",
        "post_id": "post-250858",
        "text": "Welcome. I liked the 0 substitution for o's. It is different, keep it up :thumbup:",
        "thread_id": 16235
    },
    {
        "@timestamp": "2023-09-14T07:13:02.307289856Z",
        "author": "Gerdih",
        "date": "2011-04-17T01:50:16+0100",
        "id": "1e4c9cde664c58c75b34736e8bbb488e",
        "post_id": "post-218124",
        "text": "I understand the use, but it's necessary to have three?",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.538092544Z",
        "author": "Notebook",
        "date": "2010-05-09T15:03:27+0100",
        "id": "fce133f526d5af95042e9b8ba4a1a006",
        "post_id": "post-221887",
        "text": "Qualifyinghttp:\/\/www.formula1.com\/results\/season\/2010\/828\/6728\/Qualifying - Webber pips Vettel to pole in SpainRed Bull put on yet another stunning display of raw speed at Barcelona during qualifying on Saturday afternoon, as Mark Webber and Sebastian Vettel dominated all three sessions to fight for pole position, the team\u2019s fifth of the season.On his final run in Q3 Vettel went to the top with a lap of 1m 20.101s, but Webber\u2019s best aced him as 1m 19.995s won the Australian his second pole of the year.Behind them Lewis Hamilton\u2019s McLaren was a breathless best of the rest on 1m 20.829s, moving ahead of Fernando\u2019s Alonso Ferrari which the Spaniard had lapped in 1m 20.937s. Jenson Button sandwiched the red car after taking his McLaren round in 1m 20.991s.Right at the end Michael Schumacher confirmed how much more comfortable he feels in the revamped Mercedes by snatching sixth place with 1m 21.294s, leaving the ever-impressive Robert Kubica seventh for Renault on 1m 21.353s, Mercedes GP\u2019s Nico Rosberg on 1m 21.408s, Ferrari\u2019s Felipe Massa on 1m 21.585s, and BMW Sauber\u2019s Kamui Kobayashi on 1m 21.984s from his sole run.\n\n---------- Post added at 03:03 PM ---------- Previous post was at 09:25 AM ----------http:\/\/www.formula1.com\/results\/season\/2010\/828\/6729\/Red Bull\u2019s Mark Webber continued his dominant Barcelona form to win the Spanish Grand Prix on Sunday. Polesitter Webber led throughout to finish 24s ahead of local hero Fernando Alonso for Ferrari.Sebastian Vettel took third for Red Bull, despite nursing his RB6 home with brake problems. McLaren\u2019s Lewis Hamilton crashed out of P2 on the penultimate lap with a suspected puncture\n\nBad luck for Hamilton.N.",
        "thread_id": 14146
    },
    {
        "@timestamp": "2023-09-14T07:13:35.645905408Z",
        "author": "DanScall",
        "date": "2010-08-31T20:23:36+0100",
        "id": "ab8b2f26314604240fccd54e636a7687",
        "post_id": "post-251079",
        "text": "Welcome! And allow me to express how jealous I am at the Dobsonian, Jupiter is going to be lovely tonight where I am and I'm wishing my scope was a little more top notch!",
        "thread_id": 16261
    },
    {
        "@timestamp": "2023-09-14T07:13:02.310022144Z",
        "author": "T.Neo",
        "date": "2011-04-30T02:15:47+0100",
        "id": "f285d8b55858094e474fdfe129f5353e",
        "post_id": "post-218144",
        "text": "But the whole point of the ISV, is just that: It is an ISV. An Inter Stellar Vehicle.A real ISV might not look quite like the Venture Star, or have the same sort of engines, or have the same sort of insane acceleration profile, but... I can at least hope that it would be interstellar.:pSkytrain isn't an ISV. It's something else. It's an IPV. Interplanetary vehicle. And there's nothing wrong with that. I darn wish we had operational IPVs right now.:rolleyes:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.183824896Z",
        "author": "astrosammy",
        "date": "2010-06-26T22:08:47+0100",
        "id": "e4758e71a8348b6e22880b82f1fd613f",
        "post_id": "post-221463",
        "text": "First one is also good for me... But to late to get out my scope.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:34.872315136Z",
        "author": "Sky Captain",
        "date": "2010-09-14T07:58:07+0100",
        "id": "fe03461ac64dbdf8c61ed464753923de",
        "post_id": "post-249813",
        "text": "I'm wondering why such minor problem delayed the launch for a year. Couldn't they just fix the problem and launch in next few days.",
        "thread_id": 16165
    },
    {
        "@timestamp": "2023-09-14T07:13:01.896658176Z",
        "author": "IronRain",
        "date": "2011-02-15T21:56:56+0000",
        "id": "9b65342fa32f93de3137f2bd3407dd4d",
        "post_id": "post-217876",
        "text": "Ariane webcast online!question (again); Why are the yellow arms already retracted?EDIT: Never Mind, I already see why",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.388496384Z",
        "author": "Urwumpe",
        "date": "2010-05-05T21:17:29+0100",
        "id": "035d6de4ee43ba0d3966b1931a31d4f6",
        "post_id": "post-221760",
        "text": "Also, I recommend to extend the two classes of cjp by using the classic Design Patterns as reference, until you are good enough to realize that the Design Pattern are not the end of all wisdom. For 99% of the work, the Design Pattern cover it all good. The remaining 1% are the reason why good programmers are so rare.Also, being able to read the code has a higher priority than writing fast programs. If you don't know if you can find bugs in the best code, use a slightly worse one for the start and implement the better code as option once you have a reference for debugging.And: Don't worry if 99% of your code is bureaucracy to make the important 1% of the code look good. Smart ways to handle your data and get the data into action are critical. Such infrastructure is just normal. For example it is often harder and much more code to read information for a small game or part of a game from configuration files, instead of hard coding it. But the work pays out when you extend this part, and have a clean separation of data and code to work with.And the most important rule: Don't waste a single second thinking that you have now learned enough and can do it all. There is always unwritten code waiting for you, and especially games depend a lot on the programmer being able to find non-standard solutions for non-standard problems. Experience is more important than talent, because talent without experience is wasted talent, while you can become a great programmer from experience alone...it just takes much more time and much more discipline and much more dirty boring standard code work. But well...Rome wasn't build on a single day.",
        "thread_id": 14125
    },
    {
        "@timestamp": "2023-09-14T07:13:34.912778752Z",
        "author": "ddom2006",
        "date": "2010-08-23T05:48:41+0100",
        "id": "f37c8b56977b094fdbd6bd33ee487f22",
        "post_id": "post-249847",
        "text": "DanM said:I've also destroyed quite a few early NASA rockets, just to play with abort buttons:p\n\nI've done so many aborts from NASSP Apollo add-ons to test everything out and get a hang of the very complex control systems I dread to think how much space junk I've left in LEO :facepalm:",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:02.03605632Z",
        "author": "T.Neo",
        "date": "2010-04-17T21:40:23+0100",
        "id": "78a61b08262c761d25fe4ff13bb98b67",
        "post_id": "post-217983",
        "text": "I don't see why a launcher could not be built out of multiple common boosters as a matter of course.It would result in a large host of engineering issues though.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.515752704Z",
        "author": "Cornflake",
        "date": "2008-05-15T20:59:17+0100",
        "id": "88698c5d06554e646667b35f68e26b13",
        "post_id": "post-65278",
        "text": "It's fine, Urwumpe is entitled to his opinion:)Urwumpe said:Also, I don't think that disappointing people is a good way to promote Orbiter.Orbiter is no I've Found Her Or X-Wing. Waiting some months with such promo work until Orbiter is ready (for example with OMP getting mature and the next Orbiter Version released) would be better than now promoting it and reply \"That comes later\" to all requests what are considered standard by most gamers.\n\nHmm, I'm not exactly sure what you're saying here. As far as disappointment goes, It's their fault if they do not properly research what the game is about and just assume it's a shoot 'em up Xwing game. There's a reason why it's called a \"sim\";)Although, maybe in my description blurb on my Xfire post I should be a little more clear on how complex it is.And I think now is as good a time as any to promote the game. OMP has a long,longway to go before it's even really worth playing beyond the beta test. And we have no idea when the new Orbiter client will be out, and it doesn't make the game any more accessible for newbies as the seperation between Orbiter and Orbiter no graphics makes it that much more complex. Beyond cripser textures, and the new graphics plug in system, we really don't know any strong facts about what the next version will include.Besides, it might take a while to get it supported. Might as well start now. There's lots of advantages to supporting a single player only game over Xfire:)",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:35.186285056Z",
        "author": "orb",
        "date": "2010-08-23T18:43:53+0100",
        "id": "aac5bc13803f03276ad9d2fbcfc3761e",
        "post_id": "post-250280",
        "text": "I didn't think there will be a thread about it, so I posted a link to another article about this on the Chatbox.Reposted from the O-F's ChatBox archive:Astronomy Now:Another Jupiter fireball!\u200b",
        "thread_id": 16187
    },
    {
        "@timestamp": "2023-09-14T07:13:02.081877248Z",
        "author": "tblaxland",
        "date": "2010-04-19T04:45:02+0100",
        "id": "2bb8982e526ed9d302eefcb9ad9c9630",
        "post_id": "post-217991",
        "text": "Sky Captain said:Yeah, but once R&D is paid you got whole family of rockets that can be used for variety of payloads. Even if 90 % of your flights are 1 or 3 core versions with heavy configuration flying only few times a year there has to be a cost savings overall at least because your factory that makes cores and personel are used more efficiently. With fixed size heavy rocket that flies few times a year you have a personal and factory doing nothing for most of the time.\n\nLook at it another way. For 50% (for example) of the development cost, you could cover 90% of launches. Instead of developing the 5-core version for the remaining 10% of launches, you could use the left over 50% of development cost (or less, hopefully) for solving the problems that youthoughtyou needed the 5-core version for (eg, figuring our how to do better on-orbit assembly).",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.629005568Z",
        "author": "Artlav",
        "date": "2010-05-10T18:43:27+0100",
        "id": "a005453c10dba6eab19d35ed174e62a2",
        "post_id": "post-222084",
        "text": "I'd certainly liked to get it fixed, PM answered.Also, further bugfixes for OGLA wrt XR2 will be in the OGLA thread.",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:35.38059136Z",
        "author": "ghostrunner01",
        "date": "2010-08-24T23:03:40+0100",
        "id": "f0f29fa005f238cf34c210684e4e55d5",
        "post_id": "post-250501",
        "text": "Whoa! Thats the moon??? Looks more like the sun! Nice photo!",
        "thread_id": 16204
    },
    {
        "@timestamp": "2023-09-14T07:13:02.304521216Z",
        "author": "T.Neo",
        "date": "2011-04-16T23:05:10+0100",
        "id": "41333ac5b69a95fe1766e9b98a406c8c",
        "post_id": "post-218101",
        "text": "Because nukes in space are [ame=\"http:\/\/en.wikipedia.org\/wiki\/Outer_Space_Treaty\"]banned by treaty[\/ame]. The corporation in the film is allowed to operate and have its security detail on Pandora if they abide by certain rules.Nuking stuff might not have been that effective, either, and if someone did decide to nuke Pandora, they would have to wait roughly 7 years to ship the warhead there...And they're actually trying to avoid killing the natives, because naturally it gets bad press back home, until General Ripper goes insane and takes control of everything...",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.736183296Z",
        "author": "fort",
        "date": "2010-05-09T12:49:41+0100",
        "id": "17c07fbc896ee137faa2ee658a18990c",
        "post_id": "post-222194",
        "text": "I was on the way to give you a link to the french forum for a work in progress about runways but i see that it's here also since todayhttp:\/\/orbiter-forum.com\/showthread.php?t=15609",
        "thread_id": 14163
    },
    {
        "@timestamp": "2023-09-14T07:13:34.845334272Z",
        "author": "Xyon",
        "date": "2010-08-22T18:11:50+0100",
        "id": "46c92e9d1c500efe2bb99359d7c61e2d",
        "post_id": "post-249725",
        "text": ":welcome:to Orbiter-Forum! Wipe your feet, keep the carpet clean, and don't forget to :hail::probe:!",
        "thread_id": 16162
    },
    {
        "@timestamp": "2023-09-14T07:13:02.306395904Z",
        "author": "T.Neo",
        "date": "2011-04-17T00:54:10+0100",
        "id": "194ccd607395fdba4a46a6c4f672378e",
        "post_id": "post-218116",
        "text": "But they are using antimatter matter engines in some way so they should have the ability to take some of that mixture and make it into a bomb... And in the final battle all they really needed to do was fly a little higher so those bird creatures couldnt kill em...\n\nBecause storing antimatter in fuel tanks and piping it to rocket engines is a totally different excersise from making a bomb?:p",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.835401728Z",
        "author": "N_Molson",
        "date": "2012-06-15T13:07:15+0100",
        "id": "82672216048456ed5d666dbd27ed0e77",
        "post_id": "post-222274",
        "text": "ion thrusters\n\nTo power them you need a power source, more powerful than RTGs... And past Mars, solar panels are more dead mass than anything. Where Pioneer is, the Sun probably looks like a bright star amongst the others. And a fission reactor well... That would not be a small probe anymore:p",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.161302784Z",
        "author": "orb",
        "date": "2011-01-13T13:11:36+0000",
        "id": "2ed74f666e951cf0c8e34a222d7bca30",
        "post_id": "post-250163",
        "text": "Orbinaut Pete said:Why don\u2019t you watch the live launch with us?\n\nBut if you want to watch it on NASA TV instead, here's the schedule:EST\u200b|UTC\u200b|Description\u200b|Channel\u200b{colsp=4}January 20, Thursday1\u00a0a.m.\u200b|06:00\u200b|ISS \u201cKounotori\u201d HTV-2 Launch Coverage (launch scheduled at 1:29 a.m. ET \/ 06:29 UTC) - JSC via Tanegashima, Japan|\u00a0Public\u00a0and\u00a0Media{colsp=4}January 27, Thursday6 a.m.\u200b|11:00\u200b|ISS \u201cKounotori\u201d HTV-2 Grapple Coverage (grapple scheduled at 6:44 a.m. ET \/ 11:44 UTC) - JSC|\u00a0Public and Media9 a.m.\u200b\u200b|14:00\u200b\u200b|ISS \u201cKounotori\" HTV-2 Berthing Coverage (berthing begins around 9:15 a.m. ET \/ 14:15 UTC and runs through about 11:15 a.m. ET \/ 16:15 UTC; will replace ISS Update) - JSC|\u00a0Public and Media",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.475085824Z",
        "author": "AtlantisOnline",
        "date": "2010-04-24T00:34:26+0100",
        "id": "9cc87de10d45971fc1ce435a16b553d2",
        "post_id": "post-218361",
        "text": "Yes I have been reading quite alot on the space shuttle and how it operates. I found I tutorial on Orbiter forum for making Scenerios and I guess I will just use that. Any other suggestions would be welcome.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:05.927620352Z",
        "author": "Artlav",
        "date": "2010-05-11T17:16:36+0100",
        "id": "74125c12c8a42e3176ae4e73e3728716",
        "post_id": "post-221339",
        "text": "DaveS said:Try this scenario, CTDs for me right when the night illumination kicks in. No joy with the latest OGLA beta(100511).\n\nGot it, MLP.cpp, line 227 - \"MESHHANDLE mesh=GetMesh(vis, msh_idx);\" does not check if the mesh is not returned (==0), causing a crash.Still, not quite your problem, just lack of sanity check.Now investigating why the mesh is not returned from OGLA.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:34.935084288Z",
        "author": "MikeB",
        "date": "2010-08-24T23:52:17+0100",
        "id": "597e31af23772a100abec13933c2c31c",
        "post_id": "post-249911",
        "text": "Disclaimer: I have no idea what I'm talking about.I can imagine a sort of chat facility being somewhat interesting, with audio and video for those who want to use it. Imagine that whenever you have the \"ChatMFD\" active, you are given a list of orbinauts\/ships and their distance (or light-time) from you. They don't have to be at the same MJD as you, just \"in the neighborhood\". You can hail one (or more) and exchange pleasantries, technical details, opinions on nearby watering holes, etc. Maybe you can show your face (especially if you have a costume or simpit), or speak in real-time (if not too time-lagged).This isn't quite multi-player, since there isn't any play, but it might add a social dimension currently lacking, for those who want it. Eliminating the time-sync requirement makes the implementation nearly as simple as an IRC chat. Of course, people might be talking about two planets near to themselves, when each is only near to one orbinaut, depending on their MJDs. That shouldn't adversely affect social interaction.Building on this capability, the ability to sync the MJD and other aspects of a scenario among two (or more) ships could enable orbinauts to fly cooperative (or competitive) missions in a common world, such as maneuvering near the ISS together.These two steps toward multi-player are a far cry from what some have proposed, but the \"real world\" (even in simulation) will always constrain what we can do. I don't think either of these capabilities would require much in the way of a central server, other than maintaining a list of who's online and where in the universe they are. The rest would probably be peer-to-peer.Does this make any sense? Appeal to anyone?",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71005056Z",
        "author": "DaveS",
        "date": "2010-04-16T22:39:35+0100",
        "id": "aaad10438862a84258b3234d22062c43",
        "post_id": "post-217615",
        "text": "Problems? No, but still missing the dawn\/dusk effect. One request though: Could you add Coolhand's request from this post:http:\/\/www.orbiter-forum.com\/showpost.php?p=128309&postcount=57",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.215222784Z",
        "author": "clickypens",
        "date": "2010-05-04T14:29:49+0100",
        "id": "ce72c040d54e594d41f926353a48aa69",
        "post_id": "post-221525",
        "text": "Bienvenidos! Si hay algo que necesites, tambi\u00e9n puedes hacer preguntas en espa\u00f1ol en el foro internacional. Welcome! If there's anything you need, you can also ask in spanish in the international forum.",
        "thread_id": 14107
    },
    {
        "@timestamp": "2023-09-14T07:13:35.2697472Z",
        "author": "Mantis",
        "date": "2010-08-27T15:04:57+0100",
        "id": "96069be91e090ec7fc07b9390107b5c1",
        "post_id": "post-250304",
        "text": "Ok I ran the scenario again with a clean Orbiter install (just AMSO and Orbiter sound installed) and it still CTD. Here's the log:Code:**** Orbiter.log\nBuild Jun  6 2010 [v.100606]\nTimer precision: 4.65436e-007 sec\nFound 0 joystick(s)\nDevices enumerated: 6\nDevices accepted: 5\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D T&L HAL\n==> Direct3D HAL (ATI Mobility Radeon HD 4300 Series)\n==> Direct3D T&L HAL (ATI Mobility Radeon HD 4300 Series)\nModule AtlantisConfig.dll .... [Build 100606, API 100606]\nModule AtmConfig.dll ......... [Build 100606, API 100606]\nModule DGConfigurator.dll .... [Build 100606, API 100606]\nModule OrbiterSound.dll ...... [Build ******, API 060425]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiRegisterMFDMode\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Fullscreen 1366 x 768 x 32\nGraphics: Hardware T&L capability: Yes\nGraphics: Z-buffer depth: 32 bit\nLoading 8816 records from star database\nModule Sun.dll ............... [Build 100215, API 100212]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100215, API 100212]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100215, API 100212]\nModule VenusAtm2006.dll ...... [Build 100606, API 100606]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100215, API 100212]\nModule EarthAtmJ71G.dll ...... [Build 100606, API 100606]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100217, API 100215]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100215, API 100212]\nModule MarsAtm2006.dll ....... [Build 100606, API 100606]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100215, API 100212]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100215, API 100212]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100215, API 100212]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100215, API 100212]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: VESSEL::SetNavRecv\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render stateI'm beginning to wonder if maybe it needs some C+ runtime or something that I don't have on my computer.---------- Post added at 10:04 AM ---------- Previous post was at 10:03 AM ----------garyw said:According to that log you have a lot of modules still active, things like WarpDriveMFD-Mk2.dll and collision-core.\n\nThey were still there but disabled. I ran it again with a clean install though and got the same result.",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:01.75890816Z",
        "author": "PhantomCruiser",
        "date": "2010-04-16T00:35:29+0100",
        "id": "2f89a050026ec1a858c8cf800763b87d",
        "post_id": "post-217666",
        "text": "Ditto to the above. NONE of my professors would accept wikipedia as a suitable reference. Entries have been edited for nefarious purposes, and only corrected after political damage has been done.I think of it as I do the spell checker, great assistance but a terrible authority.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:06.374717184Z",
        "author": "Tommy",
        "date": "2010-05-20T02:09:13+0100",
        "id": "9de22d7ab9b9d9aada325fb8984cc61e",
        "post_id": "post-221745",
        "text": "If you share the instances of IMFD, you can have both Target Intercept AND Orbit Eject open and linked. While the dV shown in OE will be a bit erratic, keeping an eye on the EIn shown there will make a big difference. Once you find a window with a small EIn, you can tweak the TEj in Orbit Eject for lowest dV.If you look, his first window had an EIn of 17.6 degrees (2.112 km\/s), a large plane change to be making at Pe. The second window had an EIn of 3.65 degrees (437 m\/s). The dV cost for the plane change is included in the Enroute dV. Remember that Target Intercept is using the Earth for it's source, so your velocity relative to Earth isn't counted in it's dV estimate.Raising the Ap to make the plane change prior to ejection, as you suggest, would make the first plan much less expensive.",
        "thread_id": 14123
    },
    {
        "@timestamp": "2023-09-14T07:13:35.466029568Z",
        "author": "Saturn V",
        "date": "2010-08-26T23:41:00+0100",
        "id": "2f0c3e095c97cc2258b1fffb78fae41b",
        "post_id": "post-250667",
        "text": "Almost as entertaining as a turd in the punchbowl...:sick:",
        "thread_id": 16216
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30182656Z",
        "author": "Gerdih",
        "date": "2011-04-15T19:42:55+0100",
        "id": "24c0f14735e79745dee9327a6f6e07a7",
        "post_id": "post-218081",
        "text": "Moreover I have read that there is a particle accelerator in orbit of Polyphemus to fill the antimatter tanks of the spaceships!!",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.388550912Z",
        "author": "dbeachy1",
        "date": "2010-05-05T22:02:25+0100",
        "id": "04d4cdc686e0bf1852c480b750af6175",
        "post_id": "post-221761",
        "text": "Urwumpe said:And: Don't worry if 99% of your code is bureaucracy to make the important 1% of the code look good. Smart ways to handle your data and get the data into action are critical. Such infrastructure is just normal. For example it is often harder and much more code to read information for a small game or part of a game from configuration files, instead of hard coding it. But the work pays out when you extend this part, and have a clean separation of data and code to work with.\n\n:goodposting: Well-said! Sometimes you necessarily end up with a lot of code in your framework (which is \"hidden\") just so that yourmaincode (which is not \"hidden\") is easy to extend and reuse. Like Urwumpe said, that often takes more work up front and results in more total lines of code, but it pays off big-time later because once your core framework is finished and debugged you don't have to mess with it just to extend yourmaincode. So don't feel bad about having to write a lot of \"hidden\" code just so your \"main\" code is easy to understand and extend. Complex programs require lots of code -- there is no way around that. And the cleaner you can make the \"non-hidden\" part of your code, the better -- even if that means a more complex \"hidden\" framework underneath it. :thumbup:",
        "thread_id": 14125
    },
    {
        "@timestamp": "2023-09-14T07:13:34.913684992Z",
        "author": "jinglesassy",
        "date": "2010-09-03T22:01:56+0100",
        "id": "61a2066634e5200b1b9d90bb78a96a81",
        "post_id": "post-249854",
        "text": "Lets check my list764 Ummus dead291 From burning up on reentry138 From hitting the ground304 From sending them on reentry without any heat shield in earths atmosphere31 From \"other\" reasons34 DG-IV's destroyed29 From failed reentry(Man i suck at reentry)5 Parachuting \"tests\"15 XR1 destroyed14 on reentry1 Burning engines for along time and ramming into the moon at 15 km\/s13 XR2 destroyed5 From reentry7 From aerobatics1 Docking on the ground with an XR5(dont ask how long it took to get it....)39 XR530 Reentry5 Aerobatics1 Docking on the ground4 Id rather not sayOver 400 shuttles toasty in the atmosphere or similar incidents208 AMSO Saturn V lost from manual control309 LEM made into a crater on the lunar surface54 Command modules lost in reentry97 Service modules from failuresAnd many more ships that i haven't tracked.",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:02.4855168Z",
        "author": "Graham2001",
        "date": "2010-04-19T13:21:40+0100",
        "id": "74780f3f936ca733d1f941912d3b8b4c",
        "post_id": "post-218409",
        "text": "KosmoKen said:Are you using an add-on that requires Hi-Res KCS? Can be found on Orbithangar.EDIT: Actually I don't think that's it.. odd. Are you trying to use CVEL Titans by chance?\n\nYes I am, it has been a while since I did, what is the fix?",
        "thread_id": 13918
    },
    {
        "@timestamp": "2023-09-14T07:13:06.425496832Z",
        "author": "ar81",
        "date": "2010-05-05T23:29:06+0100",
        "id": "7615b47762b4156e29464d86aed65329",
        "post_id": "post-221772",
        "text": "One thing I discovered is that gender roles seem to be very strong at school and during childhood. When I conducted some Orbiter workshops at school I realized that girls did not like Orbiter as much as boys. Boys play with cars and technology, girls play with dolls.Unless you find a way to make a Barbie adventure in Orbiter, where fashion or dancing is more important than physics, there is not too much chance to make your sister to like space travel.For me it is a shame, because it causes self exclusion of women from a technologically based economy. In terms of education, refusing like she does exposes her to some degree of technological illiteracy.Of course, technology and math are not everything, so she may find her way in life. But certainly this world is based on math and technology for many things, either she likes it or not, either she hates it or not.You should not force her, you should not try to prove she is wrong. Everyone has the right to have an opinion. Perhaps she likes something else, and that's Ok.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.099898112Z",
        "author": "Xyon",
        "date": "2010-08-24T07:24:00+0100",
        "id": "bf80d4376f64a2d65919ac94ecff54c1",
        "post_id": "post-250102",
        "text": "Overgeneralising a people by the crudest form, i.e \"The East\" or \"The West\", is a bad plan whichever side of the world you are on and doing it. People don't fit into boxes. Computer games do fit into boxes.We are fundamentally different people, with different cultures, living all over the world in extraordinarily different countries whereeverythingis different - the laws, the standards, and what people perceive as \"acceptable\" or even \"expected\" - all of these things are different for pretty much everyone posting in this thread.As such, conversations like this will lead only to frustration, bickering, and flame warring. So there's no point in having it. I will reiterate for the third and final time my desire to return this thread to its original topic.",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:02.635040768Z",
        "author": "Ark",
        "date": "2010-04-21T20:05:20+0100",
        "id": "272755fae250ebdc38f3250edea9ff0c",
        "post_id": "post-218684",
        "text": "PhantomCruiser said:I flew the DGIV for about 18 months before I discovered that it had a docking autopilot. And even now, I still don't use it.\n\nThe DGIV has a docking autopilot? :blink:",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:06.837344512Z",
        "author": "orb",
        "date": "2012-10-08T22:42:42+0100",
        "id": "3222821c9b93f472f34ded7d04849277",
        "post_id": "post-222284",
        "text": "Universe Today:Voyager 1 May Have Left the Solar System",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.272525824Z",
        "author": "ACSoft",
        "date": "2010-09-02T19:16:42+0100",
        "id": "9954edd2c1173e64d8e5ccac0edd2eac",
        "post_id": "post-250318",
        "text": "Mantis said:Thanks for all your help! I'm going to re-fly the \"J Missions\" now that I can use the rover. As I said, this is my favorite addon of all. :tiphat:\n\nWould be nice if you can fly one of them the next few comings days and report here that, hopefully, you didn't encounter any other CTD or other major problems.As I said, the modification I made is not a real correction, but an empirical change, which apparently overturn the problem. Therefore, I hope it is not just that the problem was displaced elsewhere by this modification.In this meaning, I will wait almost until Sunday evening before to publish the new patch.ACS",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:01.890117632Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-19T13:54:15+0100",
        "id": "871d060a2e230ba1bb8bc0c8024f2857",
        "post_id": "post-217834",
        "text": "orb said:Spaceflight Now:Europe's second cargo freighter to fly in December:\u200b\n\nFrom the article:The ATV's engines will burn about 4,000 kilograms, or 8,800 pounds, of propellant to raise the station's altitude next spring after the final scheduled space shuttle flight in February and March.The orbit boost will amount to about 40 kilometers, or 25 miles. The station will need fewer reboosts in the future when flying in the higher orbit, which subjects the complex to less drag.\n\nYesterday's ISS On-Orbit Status Report has the ISS's mean altitude at 355.7 km. Add 40 km to that and the ISS's mean altitude will be 395.7 km! Bearing in mind the article said \"about\" 40 km, I should imagine they'll boost it right up to 400 km! :thumbup:",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.17634304Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-03T22:35:28+0100",
        "id": "c3454e2dc135dd263588984e40af958a",
        "post_id": "post-221440",
        "text": "Awesome! :speakcool:It looks like we\u2019re going to have another good pass at 11:22 PM!",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:35.637278976Z",
        "author": "ryan",
        "date": "2008-05-27T06:08:44+0100",
        "id": "4b1a6c424ff21c0b4b4baa7fc03a90bd",
        "post_id": "post-69019",
        "text": "Thanks guys, my sister said that i would care for it alot, but this was before she showed it to me, i was going what the hells going on, i thought was she trusting me with her car, unlikley.",
        "thread_id": 1626
    },
    {
        "@timestamp": "2023-09-14T07:13:01.974102784Z",
        "author": "willy88",
        "date": "2010-04-16T19:12:14+0100",
        "id": "dc8992a3c67411ab5c7a65ab668c64a4",
        "post_id": "post-217962",
        "text": "http:\/\/www.space.com\/businesstechnology\/3-d-printer-moon-base-100416.htmlHow well would the 'mooncrete' stay pressurized, though? Looks like it could save on building supplies, anyways.",
        "thread_id": 13884
    },
    {
        "@timestamp": "2023-09-14T07:13:06.18451712Z",
        "author": "george7378",
        "date": "2010-06-28T00:30:56+0100",
        "id": "24ae577c3aa422cc0964321b0fba5fbb",
        "post_id": "post-221468",
        "text": "1.http:\/\/www.heavens-above.com\/2. A telescope with a mount. You don't need lots - just something to magnify it with. I'd recommend at least 50X to see any detail. For photos, you will need a compact digital camera (for the low-tech method) or a CCD astro-camera\/webcam for slightly more high-tech viewing.3. The sky maps on Heavens-above are very useful a determining the start point - you will not miss it if you look east at the time of the pass.---------- Post added 28-06-10 at 00:30 ---------- Previous post was 27-06-10 at 10:04 ----------I got tonight's first pass at 23:25 too - I'm getting more used to tracking now, as I got a nice smooth view as it passed over. Now for the second at 01:00!",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:35.097090048Z",
        "author": "Tex",
        "date": "2010-08-24T01:06:03+0100",
        "id": "fcdfec409f129742d982865c22ba0d57",
        "post_id": "post-250075",
        "text": "MJR said:No way in hell should business and politics be mixed together.\n\nHappens everyday... We're more of a plutonomy now than a democracy.",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:02.301570816Z",
        "author": "T.Neo",
        "date": "2011-04-15T19:04:00+0100",
        "id": "9501590480bedf8702990e83c20f118e",
        "post_id": "post-218080",
        "text": "No, it would probably not cost that much. Remember a trillion dollars is a thousand billion dollars. That is a lot of money.The cost estimates for the ISS are between 35 to 160 billion USD. A lot of that is on orbit operations, in the case of an ISV you'd deal with those seperately. A large percentage of theconstructioncosts are taken up by launch costs. Presumably the launch techology of the Avatar future world enables far lower surface\/orbit costs than with current technology, and indeed, far lower surface\/orbit costs than the ridiculously expensive STS.Also remember that while the vehicle is large, it would actually be quite light, as the average density is low. The rear shields are very thin and thus light, the truss is lightweight, and even the pressurised sections are made of inflatable modules (or at least, they seem to be). The engines and radiators would probably be pretty dense though, they'd easily be the heaviest part of the ship (and theylooklike the heaviest part of the ship...). It would be pretty funny, with low surface\/orbit costs you might actually have more money spent on constructing such a behemoth on-orbit than money spent getting the components there.\"The US has more\" makes no sense. It's a vehicle owned by a business, that exists to turn a profit. It isn't some science mission with no economic return. Besides, the US operates and owns a lot of vehicles, that are built by contractors anyway, and there are a lot of instances where corporations actually own facilities, that are utilized by the government.Maybe there is government, or international (more probable) funding for the start-up, but these ships are built to pay for themselves many times over. With the kind of revenue the RDA makes with the maguffinite Unobtanium, they should easily be able to afford such a vehicle.There are other problems though, mainly the fact that the antimatter and laser array needed to propel such a ship would be of utterly epic proportions, and would be highly unlikely to cost little enough for the operation to turn a profit. It might be better if the ship didn't have such a high acceleration though.Just because the US is a country (or even that it's a large and influential country), doesn't mean it is a super-entity.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.43015936Z",
        "author": "jinglesassy",
        "date": "2010-05-08T03:36:28+0100",
        "id": "c1ffcd2c6ef559ea5aaa6f627cd154e6",
        "post_id": "post-221813",
        "text": "supersonic said:If they have enough tickets, you have to buy tickets to see the shuttle launch close up. If he doesn't have enough tickets for his friend's family then he can't go. If he has to many tickets, that's just wasted money.\n\nFrame them keep them in a good place for a decade or so sell them for massive profit",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.162162944Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-20T16:19:17+0000",
        "id": "6bfa8bb3b2b3c90520caa37678948441",
        "post_id": "post-250170",
        "text": "New Launch Date and Time of H-IIB Launch Vehicle No. 2 with KOUNOTORI2 (HTV2) Onboard.The Japan Aerospace Exploration Agency (JAXA) has announced the postponement of the H-IIB Launch Vehicle No. 2 (H-IIB F2) launch with the KOUNOTORI2 (HTV2, a cargo transporter to the International Space Station) onboard from the Tanegashima Space Center to no earlier than January 22 (Japan Standard Time) due to an unfavorable weather forecast.After examining the weather conditions and the preparation status, we decided to set the new launch date for 2:37:57 p.m. on January 22 (Sat.,) 2011 (JST.)------------------------------\u200bNASA Updates Broadcast Plans For Japanese Cargo Flight To Station.The launch of the H-II Transfer Vehicle \"Kounotori2\" (HTV2) planned for Thursday, Jan. 20, was rescheduled due to a forecast for weather conditions that would exceed launch restrictions. The Japan Aerospace Exploration Agency reset the launch for 11:37 p.m. CST on Friday, Jan. 21.NASA still plans live television coverage of the launch from Tanegashima Space Center in southern Japan. With an adjusted rendezvous plan, the grapple and attachment of the cargo ship to the International Space Station remain planned for Thursday, Jan. 27, and also will be covered live on NASA Television.NASA TV's updated programming schedule for HTV2 events includes (all times CST):Friday, Jan. 21:11 p.m. -- Launch coverage, anchored from NASA's Johnson Space Center in Houston, begins. Launch is scheduled at 11:37 p.m.Thursday, Jan. 27:5 a.m. -- Grapple coverage, anchored from Johnson, begins. The grapple of HTV2 is scheduled at 5:44 a.m.8 a.m. -- Berthing coverage, anchored from Johnson, begins. The attachment should be complete at approximately 10 a.m.For more information about Kounotori2 and the H-IIB launch vehicle, visit:www.jaxa.jp\/countdown\/h2bf2\/index_e.htmlFor more information about the International Space Station, visit:www.nasa.gov\/stationFor NASA TV downlink, schedule and streaming video information, visit:www.nasa.gov\/ntv",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.465943808Z",
        "author": "MeDiCS",
        "date": "2010-04-19T02:02:03+0100",
        "id": "7e4e4149f11211c6cd72a6fd13434ba1",
        "post_id": "post-218356",
        "text": "Even though thereareaddons for the 2009 version, or at least have a patch provided as is the case of AMSO.Edit:Most older addons will also work with the new version.",
        "thread_id": 13916
    },
    {
        "@timestamp": "2023-09-14T07:13:06.515820032Z",
        "author": "Bj",
        "date": "2008-05-15T21:34:01+0100",
        "id": "cfdcb82cf126b5298ccfdaf06d6a3add",
        "post_id": "post-65279",
        "text": "I have been looking at some profiles, and one profile had 50 hours on a single player game :huh:when we are using skype or IM we cannot be running orbiter, unless in windowed mode. With Xfire you can, and have a log of hours.Its not the end of the world or orbiter if this passes or doesnt. In my opinion its better to have to option to use xfire then to not have the option at all.",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:35.66339328Z",
        "author": "donatelo200",
        "date": "2010-08-28T22:37:37+0100",
        "id": "3dca3048e20901dbfcabb32350143ad1",
        "post_id": "post-251105",
        "text": "How do i even get on? This is something i wan't to try. I know the IP",
        "thread_id": 16264
    },
    {
        "@timestamp": "2023-09-14T07:13:02.47680896Z",
        "author": "AtlantisOnline",
        "date": "2010-05-13T01:22:16+0100",
        "id": "ed6a45ce9fcfa6b9a986acc14959acb4",
        "post_id": "post-218374",
        "text": "Ok new question because my last one seemed to stump everyone because no one answered...it was an opinion so there was no wrong answer but any ways opinions are tough for people.:)So here is my next question...I noticed in the T-6:00 hours senario the seconds that are counting down equal 9 hours I looked around in the senerio and couldn't find where that was controlled. Could someone tell me where that is controlled or point me in the right direction. I would like to dissable it completely. Thank You",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.629668352Z",
        "author": "flyer",
        "date": "2010-05-13T14:47:08+0100",
        "id": "9b13bd25f426ba71eb4fe649ef36929a",
        "post_id": "post-222089",
        "text": "Thanks Doug, yeah I had seen that in the cfg file.I guess there isn't much call for this stuff from people - looks like I'm on my own with it!Thanks for the replies though and keep up the good work!",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:34.815493632Z",
        "author": "Marcel",
        "date": "2008-06-09T05:54:52+0100",
        "id": "745949d14a855eccf871cfbd930df8e1",
        "post_id": "post-68935",
        "text": "Around here there are several fireworks displays one can go to on the fourth of July, but it's more fun to set off your own and see the others from a distance. The police don't bother with the illegal (good) ones unless the weather is dry and there's a fire danger. They're more concerned with drunk drivers. That's how we celebrate, drinking and blowing things up!",
        "thread_id": 1616
    },
    {
        "@timestamp": "2023-09-14T07:13:02.633301248Z",
        "author": "N_Molson",
        "date": "2010-04-21T09:35:38+0100",
        "id": "eded6631f601dabc869d143148626d8f",
        "post_id": "post-218677",
        "text": "It would be interesting, but would it be able to manage a \"low-DV\" spacecraft like the Progress-M (which is automated) ?",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:05.923358464Z",
        "author": "Quick_Nick",
        "date": "2010-05-06T22:01:47+0100",
        "id": "4d909c297193cdf8e851df1ac5ba6fca",
        "post_id": "post-221290",
        "text": "Alright, I'm very recently jumping into use of Orbiter beta, and I've only tried to use OGLA a couple times. And for some reason, while it works fine (although VERY slow) on my old single-core, it just won't run on my decent duel-core.Windows Vista x64Pentium Duel-Core @ 2.50GHzUnfortunately using a builtin graphics controller, so maybe this is the problem.I'm getting this in the ogla log:Code:5\/6\/2010 3:52:11 PM|    INIT| OGLA v100506 (GLGR)\n5\/6\/2010 3:52:41 PM|    INIT| GPU supports OpenGL 1.2\n5\/6\/2010 3:52:41 PM|    INIT| GPU supports OpenGL 1.4\n5\/6\/2010 3:52:41 PM|    INIT| GPU supports OpenGL 2.0\n5\/6\/2010 3:52:41 PM|    INIT| glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=0\n5\/6\/2010 3:52:41 PM| OGLADBG| OGLA 100506 Debug.\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)And orbiter.log has this error at the bottom:Code:---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiBlt\nColour key argument not supported by graphics client\n---------------------------------------------------------------I've atached the dxdiag if it helps anything.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:34.932197632Z",
        "author": "jedidia",
        "date": "2010-08-23T09:03:34+0100",
        "id": "4555093f063b974ab12bdfcafc605483",
        "post_id": "post-249895",
        "text": "teh sh00terz!!!!Nah, just kidding. I'd probably barely play an Orbiter Multiplayer, because I barely ever play ANY multiplayer games. I like to play alone, since I was a kid.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.56558208Z",
        "author": "tblaxland",
        "date": "2008-05-10T22:28:01+0100",
        "id": "81f1167f7fad626562253b46e14e8ac3",
        "post_id": "post-65132",
        "text": "Burn prograde at your apoapsis. our periapsis is very low (dangerously so) so fix that first. Burn at your current apoapsis so that your periapsis becomes your apoapsis and raises to about 10km below the station.You will then need to do a series of prograde burns at your new apoapsis to get your sync orbit MFD situation corrected and simultaneously raise your new periapsis.I also strongly recommend \"Go Play in Space\", it has excellent step by step instructions and it explains the underlying concepts very well.Welcome to the Orbiter community:cheers:",
        "thread_id": 1393
    },
    {
        "@timestamp": "2023-09-14T07:13:05.924856832Z",
        "author": "Artlav",
        "date": "2010-05-08T18:21:50+0100",
        "id": "fcdb1fa14c561a371913946296d63f59",
        "post_id": "post-221309",
        "text": "To all testers:Please look at the screenshot below.Do you get the same kind of holes around MFD buttons, and were they there since which beta?Fixerger said:Every time, my video card has corrupted memory but it has problem only with that center MFD, works good on standard renderer.\n\nProbably that's the case, the memory is likely distributed differently in the different renderers.Fixerger said:Crash found - when you press TGT in map mfd and choosing some target.\n\nAnd select spaceport? Known, probably something core-related.anemazoso said:Also there is some wierd behaviour with the stock Orbiter F4 and F3 menus. When you press F4 for example the menu does not pop up unless you move your mouse cursor over the area where it is. And when it does appear it does not have a X button in the top right corner of the menu to close it although if you click where the X is suppose to be the given menuwillclose. This issue is also circled red by me in the screenie.\n\nBoth knows, lack of X is something inherently wrong in the new Orbiter, the non-upping is something undefindedly wrong in full-screen OGLA.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.03444352Z",
        "author": "DarkEnergy",
        "date": "2010-09-03T22:05:54+0100",
        "id": "cb5bbdf68b9a74d880216532368682c0",
        "post_id": "post-250048",
        "text": "orb said:That gives level 12 after rounding down, or blurred level 13 if you upscale it to 262144 x 131072 pixels.\n\nOh, I always get confused about how big each level is. I think I asked you before in the IRC; I should have written it down.Still, it could be useful for a level 12 texture which is higher than any other available today.",
        "thread_id": 16179
    },
    {
        "@timestamp": "2023-09-14T07:13:01.760565248Z",
        "author": "tblaxland",
        "date": "2010-04-16T04:31:31+0100",
        "id": "d876c9caaeb0b86d321bc7d1bfcbd9b0",
        "post_id": "post-217675",
        "text": "Unstung said:As for the errors, I got somebody to change a word in the Space Shuttle article:...is afictionalAmerican spacecraft...\n\n\n\n^ I think you just proved why Wikipedia is not suitable as a reference... :dry:BTW, have you read the Wikipedia articles on the topic?:phttp:\/\/en.wikipedia.org\/wiki\/Wikipedia:Citing_Wikipediahttp:\/\/en.wikipedia.org\/wiki\/Wikipedia:Researching_with_WikipediaShadow Addict said:I know a few people who have found a bad article about something they know about and use that as evidence to discount the whole site, which I get angry at.\n\nIt is easy to discredit as a reference (see above), but as a research tool it is very valuable. Google is a very valuable research tool too, but you could hardly cite it.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:06.315719424Z",
        "author": "PhantomCruiser",
        "date": "2010-05-05T15:05:07+0100",
        "id": "b456587b4431d113ae342f9932651297",
        "post_id": "post-221631",
        "text": "Cheeseburger (in paradise, not too particular not too precise...)Fast food cheeseburger doesn't count. Give me one outside from the grill.Hot dogs... never read the whats in them (Hebrew Nationals are OK), but brats (also grilled) beat dogs.",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:35.097500672Z",
        "author": "MJR",
        "date": "2010-08-24T02:38:49+0100",
        "id": "6527fcc0775630e46457e43272e146f4",
        "post_id": "post-250078",
        "text": "computerex said:I spent half of my life in that region. I have taliban friends, and I can be in fact considered a taliban. I have a beard, long hair for the sunnah of Prophet Muhammad. The hospitality towards guests, family values, the general treatment of one another is such that the western world can't even imagine.People there (not in Pakistan, I mean the \"pathan\", afghani people) are selfless.It is the western world that is barbaric and animal like. I hope to dear god that someday by some miracle westerners will learn to read a book.\n\nI agree with you somewhat. It is just the extremists that I despise. The normal ones are just like any other humans who wouldn't want anybody else in their home waving guns, but unfortunately most of the Taliban wanted to kill Americans even before we were there. They are animals and cowards at ones. They hide in the mountains and use IEDs to kill our soldiers because they are too afraid to get in a firefight even with a small platoon, but when something of theirs go successful they are the first ones to claim the attack. Every country has these type of people who are either extreme or regulars. It seems that most in Afghanistan are maybe not who they seem to be. I just don't know. If hospitality means let the rivers run red with western blood then that is pretty crazy.",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:01.916660736Z",
        "author": "kuddel",
        "date": "2011-02-17T14:40:16+0000",
        "id": "837feacdfe6204c83fb76cf5a8e125ec",
        "post_id": "post-217901",
        "text": "Urwumpe said:It is done that way for reducing the torques and forces produced by that. After all, you move a lot of mass away from the center of gravity. If you would just deploy one at a time, the ATV would start to tumble.\n\nBut shifting the CoG when you arenot rotatingdoes only apply a lateral shift of the \"rest-body\" to the opposite direction, right? Only translation, no rotation. I can see no force that is not running through the CoG that could create a rotation\/torque.So, I mean the CoG \"stays on it's path\", only the construction around shifts a bit:(X marking the CoG)Code:+-----+\n                      ## |     | ##\n                      ## |  X  | ##\n                      ## |  |  | ##\n                         +- | -+\n                            |\n                            |\n                            V\n\n\n                   +-----+\n                ## |     |     ###### ###### ######\n                ## |     |--X--###### ###### ######\n                ## |     |  |  ###### ###### ######\n                   +-----+  |\n                            |\n                            |\n                            V\n\n\n                         +-----+\n###### ###### ######     |     |     ###### ###### ######\n###### ###### ######-----|  X  |-----###### ###### ######\n###### ###### ######     |  |  |     ###### ###### ######\n                         +- | -+\n                            |\n                            |\n                            VNevertheless, when one has to use the thrusters when in \"asymetric\" state (2nd state in my example), then you will definitely introduce unintentional torques!So to open the panels symetric is definitely amore savemode.:thumbup:Now I am really curious about the spring\/blade mechanics they use.Thanks for ideas\/insights\/thoughtsKuddel",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.514855424Z",
        "author": "Bj",
        "date": "2008-05-14T16:24:57+0100",
        "id": "b52c2f246733278214d38c7a19c4f559",
        "post_id": "post-65270",
        "text": "Cornflake said:Come on, 7 votes and 3 posts on the thread? We're going to need more support than that!\n\nhow many posts do you need to make it a available program?",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:34.936694784Z",
        "author": "fort",
        "date": "2010-08-29T21:50:28+0100",
        "id": "060bfae8da9baceced7ee495c9336cfc",
        "post_id": "post-249927",
        "text": "Urwumpe said:I think it would be possible to produce a cooperative multiplayer mode with multiple players controlling one vessel, by the vessel alone... there are some tricky problems for this, but not as tough problems as multiple vessels.\n\nHello Urwumpe,There is something on the way in that meaning\/sense since two months on the francophone side and it seems to be finished or near to be finished. The test phase seems good and the author is in the intention to add \" a controller module communicating with it \" . It's made actually for a crew of four members.http:\/\/orbiter.dansteph.com\/forum\/read.php?f=5&i=19185&t=19185&page=0",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.300560896Z",
        "author": "Voyager",
        "date": "2010-06-08T17:33:53+0100",
        "id": "77914ad6b43629c38ede910f130c7d34",
        "post_id": "post-218070",
        "text": "As soon as figure out how to make mods for Orbiter 2010, I will start making both. But I can make mesh, not so good with everything else.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.555817216Z",
        "author": "Piper",
        "date": "2008-05-12T05:04:38+0100",
        "id": "b495c892410591fc085f85acae347ddc",
        "post_id": "post-65280",
        "text": "Does anybody have any guidance for creating rings that are perfectly round? I'm trying to make some rings for Jupiter, based on images from New Horizons, but I'm having some difficulty. I can make the texture files without any problem, but I'm having trouble rounding-out the texture so that it doesn't look jagged.",
        "thread_id": 1415
    },
    {
        "@timestamp": "2023-09-14T07:13:35.164575744Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-26T19:26:30+0000",
        "id": "9dbf91bb20b8da99b0050e23a6138278",
        "post_id": "post-250190",
        "text": "JAXA: \"KOUNOTORI2 Completes First Height Adjustment Maneuver\".KOUNOTORI2 performed the first Height Adjustment Maneuver (HAM1) at 6:26 a.m. January 26.Next height adjustment maneuver is scheduled to begin at 11:17 a.m. January 27, 2011.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.309060096Z",
        "author": "Hlynkacg",
        "date": "2011-04-24T19:22:17+0100",
        "id": "bb1fec6a5f1e205143c25c4706b302dd",
        "post_id": "post-218136",
        "text": "I believe that the code for the ShuttleA is included in the SDK, you should take a look and see if you can adapt it.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:05.92158848Z",
        "author": "Auzar",
        "date": "2010-05-03T23:56:55+0100",
        "id": "128d523b7fd928a9b74b521ccfd633ec",
        "post_id": "post-221271",
        "text": "Hielor said:Did you run orbiter_ng.exe?\n\nYes )))) The last version worked for me",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.170262528Z",
        "author": "Donamy",
        "date": "2011-02-18T00:27:28+0000",
        "id": "b5dd7ba6803d583048b052e1775dc013",
        "post_id": "post-250236",
        "text": "Will it be on NASA TV ?",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.35687936Z",
        "author": "jedidia",
        "date": "2008-05-10T12:03:00+0100",
        "id": "2d90d4191cc289f19283c8e344103beb",
        "post_id": "post-65104",
        "text": "you could use the Universal-Cargo-Deck-Carrier for the XR5 (I currently seem unable to access Orbithangar, so I can't post a link...), then you can use the Universal Cargodeck via the scenario-editor (which otherwise you couldn't, because the XR5 has no fixed center of gravitiy). It's a slight bit more tedious, but you can load anything in any position. Otherwise, I don't know...",
        "thread_id": 1390
    },
    {
        "@timestamp": "2023-09-14T07:13:05.922829056Z",
        "author": "DaveS",
        "date": "2010-05-05T09:54:53+0100",
        "id": "387d7a431ec9951068ae996553ca957e",
        "post_id": "post-221283",
        "text": "Two more bugs to report:The new Map MFD doesn't display right. Where the map display is supposed to be, there's only a light-blueish rectangleUsing the target selection menu in the Map MFD causes a CTD---------- Post added at 10:54 AM ---------- Previous post was at 10:50 AM ----------Artlav said:The landing lights along the runway that helps one line up?No idea where they are in the core's data, would fix once found.\n\nThey're part of the RUNWAYLIGHTS definition in base cfgs. So look for those.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.27383808Z",
        "author": "Mantis",
        "date": "2010-09-04T12:58:24+0100",
        "id": "f09e88770e9b894ba28e408a79b5948f",
        "post_id": "post-250328",
        "text": "ACSoft said:Thanks Guys !I am happy it seem to work now for everybody !I suspect that maybe this CTD is linked with ATI graphic driver (who apparently use msvcr80.dll library). Those who suffered of this CTD, could-you report if your PC is equipped with ATI hardware ? This would be interesting to know.ACS\n\nHello ACS...I do indeed have an ATI Radeon Mobility adapter in all of my computers. My main notebook has an ATI Radeon Mobility 5870 with 1 GB of dedicated RAM and my secondary notebook has an ATI Radeon 4350.",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:02.553602816Z",
        "author": "MJR",
        "date": "2010-04-20T23:01:57+0100",
        "id": "fa66d65c2f058b90668e07979ee6b876",
        "post_id": "post-218554",
        "text": "Shadow Addict said:I'd say people telling me that their problems are so much worse than mine is one of theworstthings people can do to relieve my stress or depression.\n\nAgreed. No offense to him though, everyone seems to have it harder than the next person. Each person handles stress and situations different and certainly we all are. I think it is a matter of dedication and over perseverance to complete something.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.18018048Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-04T16:15:52+0100",
        "id": "b4a6fd326ff7e3f45b1cfa604940869b",
        "post_id": "post-221445",
        "text": "I saw the second pass too, but the sighting was intermittent as the ISS kept passing in and out of cloud!:mad:I'll try again tonight - I have a sighting at 9:05 PM and a better sighting at 10:37 PM. However, looking at the current weather (cloud), I don't think I'm going to have much luck.:(",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:35.436651008Z",
        "author": "tblaxland",
        "date": "2010-08-25T08:07:51+0100",
        "id": "91b3b10753e322977a29ba2355c1fc69",
        "post_id": "post-250532",
        "text": "Turbinator said:It can be used to generate FM radio signals that your radio can pick up\n\nAM, not FM, and only mono. Also the better your monitor is (from an EMC point of view), the worse it works. Still kind of cool though.",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:01.70805376Z",
        "author": "DaveS",
        "date": "2010-04-15T20:50:17+0100",
        "id": "50f4fd7f812b952e7899177ef6be67df",
        "post_id": "post-217603",
        "text": "No joy on the new atmospheric effects here. Also getting terrible FPS. Getting an message about that VBO is not available and it is running unaccelerated.Also, still the old effect on the thruster exhausts.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.233664Z",
        "author": "Urwumpe",
        "date": "2010-05-04T17:20:50+0100",
        "id": "30d574f2f4265d433faa250ee859b248",
        "post_id": "post-221534",
        "text": "Oh my god. I am unique in this universe.",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:35.515638528Z",
        "author": "johan",
        "date": "2010-08-26T09:09:55+0100",
        "id": "0c268e3ff07d0ecedb9a06838c1a0a47",
        "post_id": "post-250765",
        "text": "Hi all!You may have heard of the public service strikes in South Africa - as a result, there is a shortage of high school textbooks. Mark Homer, a fellow at the Shuttleworth Foundation, has some open-source textbooks (almost) ready to go, but they need a final review before going to the printers for nationwide distribution.They need people with postgraduate degrees in Mathematics, Physics and Chemistry to help out with the reviews.See the following links for more details & information on how to get involved:http:\/\/www.markshuttleworth.com\/archives\/497http:\/\/www.markhorner.net\/2010\/08\/24\/calling-scientists-and-mathematicians\/---------- Post added at 10:09 ---------- Previous post was at 09:59 ----------Oh, I see I forgot to mention the urgency: Government basically gave them a week to complete the review, I think they have until something like 1 September.",
        "thread_id": 16228
    },
    {
        "@timestamp": "2023-09-14T07:13:01.888785408Z",
        "author": "Urwumpe",
        "date": "2010-04-16T16:22:39+0100",
        "id": "5b326ca9c8920da9188afc62e870b21e",
        "post_id": "post-217827",
        "text": "Orbinaut Pete said:ATV-2 is currently scheduled to launch to the ISS on November 30th 2010, and dock to the aft port of Zvezda on December 17th.\n\nGooooooood!That means the last resupply ship before Christmas and New Year is no US Shuttle. Nothing against the US spacecraft, really, but some special liquid pieces of cargo are better handled by responsible adults.:cheers:",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.466407936Z",
        "author": "JMW",
        "date": "2010-05-06T15:59:59+0100",
        "id": "12a1153781754c936a027e9d547b3327",
        "post_id": "post-221833",
        "text": "Thanks Lupin_Yonder.This hasn't worked for me, although can't find any direct antialiasing settings on my card, but have set for \"application to decide\" where possible.Why would it appear when in \"window\" mode???:shifty:Re-installed nvidia drivers (latest) and everything fine.",
        "thread_id": 14133
    },
    {
        "@timestamp": "2023-09-14T07:13:35.539249664Z",
        "author": "diogom",
        "date": "2010-08-26T20:01:53+0100",
        "id": "f1125b51c67dbe55e569beb822a1039c",
        "post_id": "post-250796",
        "text": "Its in the right position now.I just need to rotate it to the other side, so it ends with the trusses on the opposite direction than on the image. What do I need to do?By the way thanks for your help",
        "thread_id": 16232
    },
    {
        "@timestamp": "2023-09-14T07:13:02.196604672Z",
        "author": "itchythemouse",
        "date": "2008-05-10T12:37:20+0100",
        "id": "383f78fc6a1364eaa32cb5c20911d447",
        "post_id": "post-65097",
        "text": "i've incountered this problem before when loading station.scn, its because orbiter cant find a mesh for a block that uses spacecraft3 (most likely BArm1) because that block isnt in the add on.a solution is to delete that block from the scenario.",
        "thread_id": 1389
    },
    {
        "@timestamp": "2023-09-14T07:13:05.925334016Z",
        "author": "DaveS",
        "date": "2010-05-08T22:14:01+0100",
        "id": "6d34ca20c21a3fa09d1a0d39d4204e64",
        "post_id": "post-221315",
        "text": "Artlav said:Okay, after a few hours of vandalising an abbreviation-rich 1 Mb of code into a 31-line test case, i found three problems, 2 in SSU, one in OGLA.The one in OGLA was an assumption that add-ons are unanimously correct.The ones in SSU were lack of texture flag and a weird assignment of texture coordinates.\n\nThis is now fixed! So need for the special OGLA. With the addition of the D to the texture lines, things work nicely again! Thanks for your assistance!",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.162246144Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-21T14:56:43+0000",
        "id": "5374ca63a8c51cf4383dfa1f3b2a8b40",
        "post_id": "post-250171",
        "text": "HTV-2 is at the pad!:)JAXA via Twitter said:H-IIB F2 arrived at the launch pad: H-IIB arrived at LP2. Connection between H-IIB and LP2 started.\n\n",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.317322496Z",
        "author": "Urwumpe",
        "date": "2010-04-17T19:22:35+0100",
        "id": "748b7581cdddcf51b1cbfd1aa2821173",
        "post_id": "post-218153",
        "text": "According to Google:http:\/\/safebrowsing.clients.google....t=Firefox&hl=en&site=http:\/\/s2.noelshack.com\/",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:13:06.333841664Z",
        "author": "n122vu",
        "date": "2010-05-05T11:52:25+0100",
        "id": "122f9ed7af420b6dca8fa9668c8b8730",
        "post_id": "post-221661",
        "text": "There is a big D&D group here that up until a week ago played on Saturdays and Sundays at the local board game store,www.gameknightstore.com. They have outgrown the store and to not interfere with the Magic tournaments, have since moved to another more private location.Never got into D&D, though I loved the Dragonlance novels back in high school. I used to play GURPS (Generic Universal Role Playing System), but that was years ago and our games had a more modern theme to them.I'm currently addicted to plastic crack, aka Heroclix. It's a D6 game, not nearly the complexity of D&D, and you don't get the satisfaction of leveling up a created character, but it has its own brand of strategy and tactics. Play almost every Thursday night at the store.",
        "thread_id": 14116
    },
    {
        "@timestamp": "2023-09-14T07:13:35.337212672Z",
        "author": "Xyon",
        "date": "2010-08-24T07:53:51+0100",
        "id": "4a6c00989b9494c0c7e2ca3f40a34737",
        "post_id": "post-250347",
        "text": "Likewise. I was wondering on this story when I first heard that it could take four months to get them out - like how much by way of food and water do they have down there, et cetera?However:Rescuers made contact with the miners by lowering a probe into the mine\n\n:probe:will look after them.",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:02.31864704Z",
        "author": "jinglesassy",
        "date": "2010-04-18T20:45:46+0100",
        "id": "04942d83b7de6c23b2c958f4e8e58f84",
        "post_id": "post-218162",
        "text": "DagoO's signature pictures are hosted at that site.",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:13:06.36363904Z",
        "author": "Urwumpe",
        "date": "2010-05-05T19:05:00+0100",
        "id": "05e770ebbafe5a7351a183a1d13f6982",
        "post_id": "post-221735",
        "text": "cjp said:Is it a good idea to let incRef have a 'failure' result, if it turns out that that object was deleted before the reference could be incremented?\n\nYes. Maybe it would be smarter to use smart pointers instead of directly handling the references, so you never call IncRef on a not-existing object.",
        "thread_id": 14122
    },
    {
        "@timestamp": "2023-09-14T07:13:35.544631296Z",
        "author": "PhantomCruiser",
        "date": "2010-08-27T01:33:59+0100",
        "id": "f519620057db1ca7a0c278a638740906",
        "post_id": "post-250855",
        "text": "First off, welcome back to the forum. Second. Well... I think that's been covered... It may be cute if your, like 8 or 9 years old. But if I saw this on a resume it'd wind up in the round file. It's more annoying than chatspeak.",
        "thread_id": 16235
    },
    {
        "@timestamp": "2023-09-14T07:13:02.57943808Z",
        "author": "Tommy",
        "date": "2010-04-27T08:35:21+0100",
        "id": "9b6e6e44696eb9ae38f8ed2cc0265c0d",
        "post_id": "post-218592",
        "text": "Interceptor said:Can you please add A trip from Brighton beach base on the Moon to a space station in orbit around the Earth such as ISS and, Mir ,also a trip from Earth to a space station in orbit around the moon?Thanks\n\nI'll look into this, but I don't know if I can get this done in the time frame we want. My apologies, but this could easily delay the release by a week or two, or even more. Making the actual flight recordings isn't that time consuming, but annotating them takes far longer than flying them.Keep in mind that so far we've tried to keep things at a \"simple, yet effective\" level that can be applied to many situations, rather than a specific \"here's how you do this particular flight\". The \"Advanced Concepts\" tutorial I'm working on is an exception, it values efficiency more than simplicity, and is much more complex than the first version.Both the tutorials you've requested involve the same principles, and doing both would be repetitive. Our goal (or at least my goal) is to teach you the basic principles that can be applied to a wide range of circumstances. While I've made a real effort to reduce spaceflight to a repeatable process (taking a cue from modern manufacturing processes) without needing any external math, it isn't really possible to cover every situation - some effort on the user's part is expected to figure out specifics. A \"paint by the numbers\" approach isn't really practical if we want to release this tutorial any time this year, covering every possible situation. I'll do my best, but I'd rather teach you how to get to the Moon with an inclination you choose rather than teach you how to get to a particular station orbiting the Moon. In other words, the focus is on general practices, rather than specifics. One of the real joys of Orbiter (for me at least) is figuring out how to apply general theories to an actual scenario.If there is a real demand, I'll put together individual tutorials covering specific missions such as these, and release them separately. Keep in mind that I have the inconvenience of a real life that limits the time I can spend doing this, so please be patient.I'll be putting in over 60 hours of time just doing the tutorials already planned - partly figuring out how to do these things in the first place, and mostly figuring out how to make it understandable (and repeatable) to other Orbinauts. I'd rather spend the time expanding the tutorial on Map program, which is the lest understood, but by far most powerful, feature of IMFD, than doing another \"mission specific\" tutorial.If I do my job right, you'll be able to figure out how to do anything you want without \"handholding\" you through it. I'm not saying that will be easy, but there is a reason they call it Rocket Science!:)",
        "thread_id": 13934
    },
    {
        "@timestamp": "2023-09-14T07:13:06.383811584Z",
        "author": "Moach",
        "date": "2010-05-06T00:42:22+0100",
        "id": "71c575ade8a4ea4a19d47cb016de7737",
        "post_id": "post-221751",
        "text": "let's try... although it seemed to be crashing even with that line commented out altogether...but let's try, anyways...---------- Post added at 08:42 PM ---------- Previous post was at 08:32 PM ----------no... nothing...the following code still causes CTD:Code:\/\/\nHDC hDC;\nbool DGa2::clbkVCRedrawEvent (int id, int ev, SURFHANDLE surf)\n{\n\t\n\t\n\tswitch (id)\n\t{\n\t\t\/\/\n\t\tcase DVC_SYSMFD_1:\n\t\t\n\t\t\/\/\n\t\thDC = oapiGetDC(surf);\n\t\t\n\t\t\n\t\t\n\t\/\/\/\tSetBkColor (hDC, RGB(0,0,0));\n\t\t\n\t\tRectangle (hDC, 50, 50, 70, 70);\n\t\t\/\/char* testiclez = \"should be working...\";\n\t\t\/\/TextOut(hDC, 10, 150, testiclez, strlen(testiclez));\n\t\t\n\t\t\n\t\toapiReleaseDC (surf, hDC);\n\t\treturn true;\n\t\t\n\t}\n\t\n\t\/\/\n\treturn false;\t\n}however, should it return false, the CTD's stop... but then, no redraw gets done...please help - im stumped! :shrug:",
        "thread_id": 14124
    },
    {
        "@timestamp": "2023-09-14T07:13:35.628038656Z",
        "author": "brettdajet03",
        "date": "2010-08-28T19:08:12+0100",
        "id": "72d04c161fdb3652e6edc85530f4eb13",
        "post_id": "post-251045",
        "text": "I've tried all scenarios. None of them work. Now that I think about it, none of the addons I've installed myself work properly. I used the self-installing one's that DanSteph made and they work fine. But any addon that I have to unzip and install manually doesn't seem to work. Maybe there's a problem with my installation?",
        "thread_id": 16258
    },
    {
        "@timestamp": "2023-09-14T07:13:01.714596352Z",
        "author": "rucinter",
        "date": "2010-04-17T22:12:31+0100",
        "id": "a8dbec823462a4aea4f5cbd087015cb2",
        "post_id": "post-217639",
        "text": "Here ismy collectionso far.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.430408704Z",
        "author": "Mojave",
        "date": "2010-05-08T13:28:43+0100",
        "id": "b71c2fa815dc21fe816192a302e17927",
        "post_id": "post-221815",
        "text": "Hielor said:I mean, since your post implies that you're within day-driving distance of the Cape, maybe you could find a friend at school who wants to go and and whose parents would take you too?\n\nStill, can't. Mom and Dad would have to come. They will not let me or anyone else in the family drive with someone they didn't know personally.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:34.712427264Z",
        "author": "Pyromaniac605",
        "date": "2010-08-23T11:27:00+0100",
        "id": "d48f89cff286da99223478eaa13c67d3",
        "post_id": "post-249694",
        "text": "RisingFury said:Don't bother... Colbert will win again anyway :lol:\n\nYeah but they won't go with it. I voted for Star Trek :lol:DarrenEdit:Orb said:For the very last STS launch, whichever it will be (maybe STS-135?), I would vote, if it was on the list, forEurope - \"The Final Countdown\".\n\nSame here.:)",
        "thread_id": 16157
    },
    {
        "@timestamp": "2023-09-14T07:13:02.299921152Z",
        "author": "T.Neo",
        "date": "2010-05-02T13:01:35+0100",
        "id": "9cf1e2fa6c22f414f013718b545c8d43",
        "post_id": "post-218065",
        "text": "I believe I already explained that, Hielor.Thanks for bringing it across in a coherant and understandable manner.:p",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.460858624Z",
        "author": "JMW",
        "date": "2010-05-06T08:44:41+0100",
        "id": "4d888fa17a4d79cdfa407738a361041c",
        "post_id": "post-221826",
        "text": "If you post the scenario it might help",
        "thread_id": 14132
    },
    {
        "@timestamp": "2023-09-14T07:13:34.892146432Z",
        "author": "Krys",
        "date": "2010-08-23T00:06:15+0100",
        "id": "00dc31d7ca232c45fdc9a543801294ff",
        "post_id": "post-249823",
        "text": "Welcome to the world of crazy laughter, the odd shreak of joy upon completing a mission, and the hailing of the Probe.",
        "thread_id": 16167
    },
    {
        "@timestamp": "2023-09-14T07:13:02.302992128Z",
        "author": "River Crab",
        "date": "2011-04-16T19:25:17+0100",
        "id": "c23fac4a7b6d2288bc1d5c04ca9094cb",
        "post_id": "post-218090",
        "text": "That's big...that's bigger than a Space Shuttle Orbiter, and, for a more comparable vessel, both longer and more voluminous than Moach's G42-200...:rolleyes:It seems about right from the size we see it in the film.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.656631296Z",
        "author": "Pablo49",
        "date": "2010-05-08T04:48:44+0100",
        "id": "90a160a76c2f0061fa46ada2bf3e0684",
        "post_id": "post-222111",
        "text": "I used to have this:My brother stepped on it and it fell apart, and I never got around to rebuilding it.",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.2702848Z",
        "author": "Orbitnovice",
        "date": "2010-09-01T00:48:08+0100",
        "id": "d49113b2055601afda38faecd3a55e44",
        "post_id": "post-250307",
        "text": "AMSO:Lunar Rover CrashO\/S: Vista Home Premium (x86)6.0.6001 service pack 1 Build 6001AMD Dual Core 4450eGraphics:ATI Radeon HD 3450Having just installed the 2010 orbiter, AMSO 1.19 ,module's and enhanced texture's, I also had the same CTD with the Lunar rover. However, when it failed the Problem Signatures showed the following information:Problem Event Name: APPCRASHApplication Name: Orbiter.exeApplication Version: 0.0.0.0Application Timestamp: 4c0bf8a3Fault module Name: msvcr80.dllFault module Version 8.0.50727.4053Fault module Timestamp: 4a594c79Exceptio Code: c0000005Exception Offset: 000173bdIs the msvcr80.dll part of C+ runtime which as been mentioned in other posts?I Downloaded and installed (in the orbiter base file) the latest version of msvcr80.dll, and the rover deployed and ran. When I switched orbiter off\/on the rover CTD came back. I then did a clean install with just AMSO and sound, the rover CTD happened again, and orbiter log showed the same information as mantis. Installed msvcr80.dll and rover ran, but when orbiter switched off\/on rover failed.In a clean install I have tried both of your scenarios, and orbiter immediately does a CTD.As to Orbiter 2010 itself, I must say I am well impressed with graphics and the overall challenge it sets.",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:02.306271232Z",
        "author": "Eli13",
        "date": "2011-04-17T00:40:07+0100",
        "id": "01cef4e741e1a20035a2153bacae44cb",
        "post_id": "post-218115",
        "text": "That too!",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:35.33990784Z",
        "author": "SiberianTiger",
        "date": "2010-08-24T10:32:59+0100",
        "id": "6495b02a9ad4fe86209304d7c404dae9",
        "post_id": "post-250352",
        "text": "jedidia said:4 months? darn, they'll start eating each other down there...\n\nThey are now sent food, water, some good and oxygen through the bored shaft.",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:06.731191552Z",
        "author": "Andy44",
        "date": "2010-05-09T05:39:37+0100",
        "id": "be7d61e2b12784827a7207eab1c5290d",
        "post_id": "post-222190",
        "text": "Yes, if you've ever been in State College during a Pitt-Philly game, in any major sport, it's insane. Right in the middle of the state, and everyone's dressed in their team's colors, every bar is split down the middle. I was there to visit a friend once during an Eagles-Steelers game and I swear I heard a gunshot up the block somewhere.",
        "thread_id": 14162
    },
    {
        "@timestamp": "2023-09-14T07:13:02.477532416Z",
        "author": "Urwumpe",
        "date": "2010-05-15T22:35:36+0100",
        "id": "f13754e57c57269255aa5d1f57da78b1",
        "post_id": "post-218380",
        "text": "AtlantisOnline said:No one can tell me how to find the TIG for a deorbit burn. Also if -20k is the correct amount of altitude below earths surface for a deorbit burn.\n\nThe goal is -1.5\u00b0 reentry flight path angle at 120 km altitude (EI), with EI being about 45\u00b0 away from the landing site. IMFD can calculate you this.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.83634304Z",
        "author": "Spacethingy",
        "date": "2012-08-21T12:06:34+0100",
        "id": "b7299c182c1c1f21795a77b386a12b05",
        "post_id": "post-222280",
        "text": "Just looked up the \"Pale Blue Dot\" picture... Haven't had genuine goosebumps for a long time!",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.015611392Z",
        "author": "johan",
        "date": "2010-08-25T12:56:47+0100",
        "id": "ae503ab598c87ba490c5ab39acadcba5",
        "post_id": "post-250020",
        "text": "jarmonik said:TransX belongs in the default orbiter installation so it's ok to have it in a clean install.I think I found one bug. Let's hope it was the one giving trouble.\n\nOk, will try it out tonight. Thanks for the quick response!:cheers:",
        "thread_id": 16176
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71565312Z",
        "author": "bpops",
        "date": "2010-04-19T02:33:36+0100",
        "id": "5689f35664ecb7799c7e853ca2ecbe33",
        "post_id": "post-217649",
        "text": "Hielor said:Huh. Artlav had said that the non-pot limit was there to make it work (and not CTD) on ATI cards...so for you, it prevented the CTD, but didn't actually make it work.\n\nHe says disable it for NON-ATI cards, and to do so for ATI cards at your own risk (so perhaps this CTD isn't news to him).EDIT: Ah, I think I see what you were saying here now. But I thought a possible solution for the MFD displacement\/flashing was going to be disabling the non-pot limit, based on the topics you quoted. Hence the confusion.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:05.921709568Z",
        "author": "martins",
        "date": "2010-05-04T00:00:02+0100",
        "id": "ea9ad6d5fe4b5d4f353e237680fcf2c9",
        "post_id": "post-221272",
        "text": "Auzar said:At attempt to activate module OGLA, an error - the input point is not found:confused:Win7. NVidia 8600 GTS\n\nNot so quick! The new beta only came out today! I know that Artlav can work miracles, but even he needs a bit of time to update his code :thumbup:.Edit:Actually, I think I got this the wrong way round: Artlav has already updated his code, but you haven't upgraded to the new beta yet?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.498553856Z",
        "author": "Pyromaniac605",
        "date": "2010-08-27T06:22:25+0100",
        "id": "8d51ad01693bfe29f7b89b524b7803d6",
        "post_id": "post-250722",
        "text": "Nope it just does the whole Vista\/7 white out the screen then a message comes up saying 'Orbiter shipyard has stopped working'.Darren",
        "thread_id": 16222
    },
    {
        "@timestamp": "2023-09-14T07:13:01.85891584Z",
        "author": "Columbia42",
        "date": "2010-04-16T13:28:30+0100",
        "id": "086f5efdefb7e96e66eeedd59cc46f41",
        "post_id": "post-217736",
        "text": "I am developing an addon of the Russian Voskhod Spacecraft.Historical Background Info on the Voskhod spacecraft:After the Vostok program came to a close, the Soviet Unionwanted to continue its space program and was constructing the Soyuzspacecraft which is still in use today. Unfortunately, the Soyuzwould not be ready until 1965 or 1966 and the U.S. was already workingon the Gemini program. To stay ahead of the Americans, the Russiansmodified a Vostok capsule so that it could carry three people. Themodified spacecraft would be able to stay in orbit longer and on itssecond flight, an airlock was attached to facilitate the first EVA.A backup retro engine was also added so that the primary engine couldbe used to make orbit changes and the craft would still have enoughfuel to deorbit. To facillitate the extra weight, the second stageof the Vostok rocket was lengthened. The Voskhod spacecraft onlyflew two times but future missions were planned.Here's a beta version of the addon:View attachment 4451The rocket needs an autopilot and I still haven't started on Voskhod 2. If anyone wants to help with this addon I would greatly appreciate it.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.295054336Z",
        "author": "Zachstar",
        "date": "2010-05-09T07:50:27+0100",
        "id": "8a850356bedb98ec3ffc368883c5cce7",
        "post_id": "post-221586",
        "text": "Hielor said:Using Flash to watch video is like using a semi truck and tractor trailer to do your weekly grocery shopping.\n\nSure as hell beats having to use some random player or hard to install player or 3 different players per page.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:35.5078208Z",
        "author": "Tex",
        "date": "2010-08-26T00:25:01+0100",
        "id": "f7dbf08092078409c8afe5a5b87b2a1f",
        "post_id": "post-250740",
        "text": "Another:welcome:",
        "thread_id": 16224
    },
    {
        "@timestamp": "2023-09-14T07:13:01.881643264Z",
        "author": "MeDiCS",
        "date": "2010-04-17T14:00:53+0100",
        "id": "ffb0e9f313ac50230c145a33d8fcfd4c",
        "post_id": "post-217814",
        "text": "I play Orbiter from time to time, but my peak is when I'm trying something new, such as an unpowered reentry & landing (no APs). Now I'm trying to do a Moon transfer with AMSO so that I can get there with enough fuel for the return trip (Huston, we have a problem :rofl:).",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:06.42589568Z",
        "author": "Suzy",
        "date": "2010-05-06T09:00:33+0100",
        "id": "890e0ad120c8a2cb7bf25cbc0e40f236",
        "post_id": "post-221776",
        "text": "I liked fighter jets and military stuff as a teenager! Though this was mainly painting and drawing them - I was unfortunately math-challenged.I do think there are hard-wired gender differences (though it's not politically correct to say so!). I notice that in much fan fiction I read, guys tend to focus on action and blowing things up, while girls focus on relationships.(A sort-of-relevant article: \"Testosterone level of men increases after playing violent multi-player video games\")",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.271098624Z",
        "author": "fort",
        "date": "2010-09-02T12:47:20+0100",
        "id": "60738389050967058010ba18b6f1ed47",
        "post_id": "post-250311",
        "text": "\"Is there any way to know which runtime libraries are used on a specific system...\"Dependency walker ?http:\/\/www.dependencywalker.com\/",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:01.896004096Z",
        "author": "N_Molson",
        "date": "2011-02-15T21:25:39+0000",
        "id": "4e563ba58c7bedb52834ac9d24e30a73",
        "post_id": "post-217873",
        "text": "That's going to be a big delivery for the ISS:)---------- Post added at 09:25 PM ---------- Previous post was at 07:31 PM ----------Live video feed available in less than 30 minutes :http:\/\/www.videocorner.tv\/videocorner2\/live_flv\/index.php?langue=enAvailable both in French & in English.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.672846848Z",
        "author": "jedidia",
        "date": "2010-05-09T20:51:34+0100",
        "id": "3774790904b33cc220488fddc0e2c202",
        "post_id": "post-222162",
        "text": "awww, it's not in swiss german...:(Trailer looks pretty nice for a swiss film. Looks more or less a bit similiar to alien, just that the alien got replaced with your random unknown factor.",
        "thread_id": 14157
    },
    {
        "@timestamp": "2023-09-14T07:13:35.442514432Z",
        "author": "Unstung",
        "date": "2012-08-12T09:22:46+0100",
        "id": "f4a81731e6c87d13417e6b3303387f47",
        "post_id": "post-250595",
        "text": "dumbo2007 said:Here is mycollisionstation:phttp:\/\/img692.imageshack.us\/img692\/3194\/20120811125218.jpgUpgrading soon to a Dell 24 inch monitor !\n\nThat looks like the same laptop I have, an Asus N53SM-ES72.Unless the monitor's resolution is greater than 1080P, you're just getting a larger area to look at.",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.298323968Z",
        "author": "Gerdih",
        "date": "2010-04-21T21:23:25+0100",
        "id": "0c0cc1b997d5c46c862ee31f05b8d58a",
        "post_id": "post-218052",
        "text": "http:\/\/www.projectrho.com\/rocket\/rocket3ap.html---------- Post added at 08:23 PM ---------- Previous post was at 08:16 PM ----------we have to remember that the antimatter engine is not the only way to travel of ISV. In the accelerate fase from earth the ISV uses a photon sail. To return from Pandora it uses the antimatter engine to accelerate and the photon sail to decelerate",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.772479488Z",
        "author": "PhantomCruiser",
        "date": "2010-05-09T01:48:05+0100",
        "id": "482fa1c20194743c7d70d8c7cd2d645c",
        "post_id": "post-222211",
        "text": "Perhaps if it were something that could be turned on and off.But if you are into making movies (or something) I'm sure it could be added \"post-production\".",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:34.846217216Z",
        "author": "ddom2006",
        "date": "2010-08-23T05:51:45+0100",
        "id": "94e2ec7b0ee789f9292040a09884a04a",
        "post_id": "post-249729",
        "text": "Welcome back:)",
        "thread_id": 16162
    },
    {
        "@timestamp": "2023-09-14T07:13:02.298512128Z",
        "author": "craigh",
        "date": "2010-05-01T02:27:27+0100",
        "id": "28aca6fa6cfa88c2faea88e01a8d9331",
        "post_id": "post-218054",
        "text": "All,Just found a Google Sketch-up model of the shuttle in Avatar.http:\/\/sketchup.google.com\/3dwarehouse\/details?mid=184142e7d56c65358cfc19f2a5d035c3&prevstart=0Not a perfect rendition, but pretty nice and way more than \"good enough\" and quite than suitable for Orbiter.Some of the other craft are there as well. Venture Star is currently a work in progress.It's readily down-loadable, I've fired off an email to the author to try getting permissions to mod and use the shuttle in Orbiter. Essentially, I've asked for a blanket permission to allow somebody really qualified to deal with the dll, animations, etc. Any top notch volunteers? My skills probably won't cut it. They're pretty much basic scenario editing, and minor config modifications.CraigH",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.326233088Z",
        "author": "Bloodworth",
        "date": "2010-05-05T02:31:51+0100",
        "id": "f0960cc21f65ebbf076eb58c7cf342bb",
        "post_id": "post-221640",
        "text": ":(Sadly that thread wasn't much help at all. Not sure which codec I need to get, and no idea how to install it. I was trying to play it on windows media player.",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:35.182639616Z",
        "author": "vonduus",
        "date": "2010-08-23T18:19:42+0100",
        "id": "14ca2af82d388bd475a41e604f8d4f56",
        "post_id": "post-250275",
        "text": "Hi everybody! :tiphat:Houston, we have a problem.My time warp will not allow me to exceed 100x. When I set it to 1000x, it immediately goes back to 100x. It is not a BIG problem, but as I have just started on my way home from the Moon, I would certainly like to get this fixed.I am flying in Orbiter 2010 with the Delta Glider IV-2, UMMU and UCGO, plus assorted hi res planet textures and space ports, all add-ons that should be safe to use with 2010 according to the 'recommended add-ons' page (http:\/\/www.orbiter-forum.com\/showthread.php?t=16).Anyone who has had this problem? And who knows how to fix it without doing a reinstall?:cheers:von Duus",
        "thread_id": 16186
    },
    {
        "@timestamp": "2023-09-14T07:13:02.478067968Z",
        "author": "SiameseCat",
        "date": "2010-06-23T17:54:17+0100",
        "id": "0d1b3652c45f8baf18c72f2b88bf786a",
        "post_id": "post-218386",
        "text": "In V1.25, the Item entries are done through the Orbiter's keyboard. You can get the displays by clicking on the Up button in CRT MFD.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.344165888Z",
        "author": "dutchErik",
        "date": "2010-05-05T19:02:41+0100",
        "id": "c8bce84d9be17564b35295b1998ccdbe",
        "post_id": "post-221675",
        "text": "Keatah said:The next version of Orbiter is slated to be released on Tuesday. Check info here:www.orbitersim.com\n\nThanks for the info.Btw are you sure that the next orbiter has been released tuesday.Looks like the site hasn't been updated scince 2006.I don't see a word about the 2009 version.",
        "thread_id": 14118
    },
    {
        "@timestamp": "2023-09-14T07:13:35.590770432Z",
        "author": "Wishbone",
        "date": "2010-09-29T20:37:03+0100",
        "id": "2a3790f1b751d1d49efa013667e079b0",
        "post_id": "post-250981",
        "text": "What about interfacing to 1553?:cheers:now that would be positively funny",
        "thread_id": 16249
    },
    {
        "@timestamp": "2023-09-14T07:13:02.601524736Z",
        "author": "gertz",
        "date": "2010-05-04T16:10:21+0100",
        "id": "74599067dcd07c132fe1b835cd11e268",
        "post_id": "post-218637",
        "text": "mc_ said:\"\u0424\u043e\u0440\u043c\u0443\u043b\u0430 \u0426\u0438\u043e\u043b\u043a\u043e\u0432\u0441\u043a\u043e\u0433\u043e\" (sorry, dont know how it will be in english)M1 - empty mass, M2 - full (with fuel), I - engine Isp, V - max dV.\n\n\u0420\u0443\u0441\u0441\u043a\u0438\u0439??",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:06.837135104Z",
        "author": "orb",
        "date": "2012-09-07T11:58:04+0100",
        "id": "ddf95fe1fa4c0fd2f2a3c53342371c4b",
        "post_id": "post-222283",
        "text": "The Planetary Society Blog:A Voyager 1 anniversary mosaic",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.616607232Z",
        "author": "Xyon",
        "date": "2010-08-28T15:40:33+0100",
        "id": "5acd41526e9ea2cac0e6aa0a26bb4804",
        "post_id": "post-251027",
        "text": "Need more information than that.http:\/\/www.orbiter-forum.com\/showthread.php?t=17071",
        "thread_id": 16255
    },
    {
        "@timestamp": "2023-09-14T07:13:02.60835456Z",
        "author": "desertman",
        "date": "2008-05-10T21:14:42+0100",
        "id": "56048772a8e900e56ce6011e9290048f",
        "post_id": "post-65139",
        "text": "Doug, I'm flying the XR5 and the XR1. I will try ctrl-*.The reason I asked was, I use the hover engines when in orbit to adjust my inclination. I like to use the prograde AP then adjust my inclination with hover engines.Ted",
        "thread_id": 1394
    },
    {
        "@timestamp": "2023-09-14T07:13:06.842264576Z",
        "author": "Nicholas Kang",
        "date": "2017-12-02T06:19:44+0000",
        "id": "e88c7544bd72ff70ffbb57996edea1f2",
        "post_id": "post-222312",
        "text": "And she is alive!NASA:Voyager 1 Fires Up Thrusters After 37 YearsVoyager 1, NASA's farthest and fastest spacecraft, is the only human-made object in interstellar space, the environment between the stars. The spacecraft, which has been flying for 40 years, relies on small devices called thrusters to orient itself so it can communicate with Earth. These thrusters fire in tiny pulses, or \"puffs,\" lasting mere milliseconds, to subtly rotate the spacecraft so that its antenna points at our planet. Now, the Voyager team is able to use a set of four backup thrusters, dormant since 1980.\"With these thrusters that are still functional after 37 years without use, we will be able to extend the life of the Voyager 1 spacecraft by two to three years,\" said Suzanne Dodd, project manager for Voyager at NASA's Jet Propulsion Laboratory, Pasadena, California.Since 2014, engineers have noticed that the thrusters Voyager 1 has been using to orient the spacecraft, called \"attitude control thrusters,\" have been degrading. Over time, the thrusters require more puffs to give off the same amount of energy. At 13 billion miles from Earth, there's no mechanic shop nearby to get a tune-up.The Voyager team assembled a group of propulsion experts at NASA's Jet Propulsion Laboratory, Pasadena, California, to study the problem. Chris Jones, Robert Shotwell, Carl Guernsey and Todd Barber analyzed options and predicted how the spacecraft would respond in different scenarios. They agreed on an unusual solution: Try giving the job of orientation to a set of thrusters that had been asleep for 37 years.\u201cThe Voyager flight team dug up decades-old data and examined the software that was coded in an outdated assembler language, to make sure we could safely test the thrusters,\" said Jones, chief engineer at JPL.In the early days of the mission, Voyager 1 flew by Jupiter, Saturn, and important moons of each. To accurately fly by and point the spacecraft's instruments at a smorgasbord of targets, engineers used \"trajectory correction maneuver,\u201d or TCM, thrusters that are identical in size and functionality to the attitude control thrusters, and are located on the back side of the spacecraft. But because Voyager 1's last planetary encounter was Saturn, the Voyager team hadn't needed to use the TCM thrusters since November 8, 1980. Back then, the TCM thrusters were used in a more continuous firing mode; they had never been used in the brief bursts necessary to orient the spacecraft.All of Voyager's thrusters were developed by Aerojet Rocketdyne. The same kind of thruster, called the MR-103, flew on other NASA spacecraft as well, such as Cassini and Dawn.On Tuesday, Nov. 28, 2017, Voyager engineers fired up the four TCM thrusters for the first time in 37 years and tested their ability to orient the spacecraft using 10-millisecond pulses. The team waited eagerly as the test results traveled through space, taking 19 hours and 35 minutes to reach an antenna in Goldstone, California, that is part of NASA's Deep Space Network.Lo and behold, on Wednesday, Nov. 29, they learned the TCM thrusters worked perfectly -- and just as well as the attitude control thrusters.\u201cThe Voyager team got more excited each time with each milestone in the thruster test. The mood was one of relief, joy and incredulity after witnessing these well-rested thrusters pick up the baton as if no time had passed at all,\" said Barber, a JPL propulsion engineer.The plan going forward is to switch to the TCM thrusters in January. To make the change, Voyager has to turn on one heater per thruster, which requires power -- a limited resource for the aging mission. When there is no longer enough power to operate the heaters, the team will switch back to the attitude control thrusters.The thruster test went so well, the team will likely do a similar test on the TCM thrusters for Voyager 2, the twin spacecraft of Voyager 1. The attitude control thrusters currently used for Voyager 2 are not yet as degraded as Voyager 1's, however.\n\n",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.84601728Z",
        "author": "Polaris",
        "date": "2010-08-23T01:39:19+0100",
        "id": "bfaf6b4a00408a43f5a44520c57eccbd",
        "post_id": "post-249728",
        "text": "Welcome, Claude! I always like to hear what's happening on the space front.",
        "thread_id": 16162
    },
    {
        "@timestamp": "2023-09-14T07:13:02.633678848Z",
        "author": "ar81",
        "date": "2010-04-21T14:39:12+0100",
        "id": "80397d0542748b3d4321d64757d184ed",
        "post_id": "post-218678",
        "text": "Graphical awareness is what makes things simple and understandable.For example galactic map MFD gives a better idea than Orbit MFD.Usability also helps, and in that matter Orbit MFD is more user friendly than Galactic map MFD.My bet is that docking may also add a component of graphical awareness.Docking may seem trivial and \"too simple\" for DG docking, but when you have a docking port on the top of your craft as in STS or in the rear (as in TTM24) docking becomes harder.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:06.842543104Z",
        "author": "Andy44",
        "date": "2017-12-02T07:38:36+0000",
        "id": "3df6afec790d8c7dea3058daa6179eee",
        "post_id": "post-222314",
        "text": "Gotta love V'ger!",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.100292608Z",
        "author": "T.Neo",
        "date": "2010-08-24T12:33:54+0100",
        "id": "9de73ffb5eb8a55e98dd48fb558b10e7",
        "post_id": "post-250106",
        "text": "I sense a lot of cultural dislike and distrust. Of course the majority of afghan citizens just want to lead normal lives and have their human interests at stake. And of course there is plenty of hate-mongering for \"terrorists\" in western countries.Some things though, I do not think should be tolerated, like beating of children. Something that was legal in South Africa for example, only 20 years ago. Just because it is the norm, does not mean it is morally correct.I think the title of foundation for modern western civilisation goes to the Romans and the Greeks (Rome has remained influential even since the fall of the Roman empire, due to it being the center of the Catholic church), though Arabic advances in things like science and medicine, especially during the European dark ages, must not be ignored.",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:02.635748864Z",
        "author": "mjanicki",
        "date": "2010-04-22T00:27:32+0100",
        "id": "39b55fa30dd0d54248e98f5698c87982",
        "post_id": "post-218687",
        "text": "I agree with one of the previous replies -- an automated docking can be very useful for those who are just starting out with Orbiter. When I first started with Orbiter, I learned to dock (after many failed attempts) by watching how the DG-IV docking autopilot did it. I haven't used an autopilot to dock in forever, but having such an autopilot was a great learning tool.-- Mike",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:35.4839808Z",
        "author": "Andy44",
        "date": "2008-05-26T15:59:15+0100",
        "id": "b5c7c75cde7b3d6a7a70555a34bc13a7",
        "post_id": "post-68970",
        "text": "Mine would be something like, \"Hey, what are those mountain goats doing so far up here in these clouds?\" <splat>",
        "thread_id": 1622
    },
    {
        "@timestamp": "2023-09-14T07:13:05.927706368Z",
        "author": "Felix24",
        "date": "2010-05-22T20:44:05+0100",
        "id": "81cdb692d6bfce9ea7376388ba6c5422",
        "post_id": "post-221340",
        "text": "I found that if \"Double-FOV\" is turned on in the OGLAClient features window, the raytraced sky does not seem to follow the new FOV. It seems to use the old FOV. The sun, stars, ships, planet surface, and clouds are correct, but the raytraced sky and what appears to be a second \"sun\" do not appear in their correct positions.To see this, turn on \"Double-FOV\" and load the scenario 2010 Edition>Earth views>In low orbit over Africa, and pan around outside.Also, in the 2nd camera, the raytraced sky is not in the correct position. It seems to display the same sky that is in the forward view, and not from the 2nd camera's angle.I am using Orbiter beta 100503 with OGLA 100511. My system uses Windows XP Professional SP2, Nvidia 8800 GTS, Intel Core2 Duo 6750, and 3 GiB of RAM.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71239168Z",
        "author": "rucinter",
        "date": "2010-04-17T17:31:33+0100",
        "id": "55a57b7a46d521245afc980e7d2b48f8",
        "post_id": "post-217627",
        "text": "I've looked again on other's screenshots and I realized I don't have the \"F7 for options\" message on HUD and pressing F7 or F11 while in Orbiter have no effect. However, the OGLA client is installed, the module is activated and running OGLA scenarios give me no error.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.176699392Z",
        "author": "Izack",
        "date": "2010-05-03T23:29:58+0100",
        "id": "c03d9d106a70bdc7a3f8ed71bc75617f",
        "post_id": "post-221442",
        "text": "Fantastic!I saw it once a while back, when it was a lot smaller than it is now.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:35.654583552Z",
        "author": "Urwumpe",
        "date": "2010-08-30T11:02:01+0100",
        "id": "0175d23cfbffabd59e8735fc4a62e9dc",
        "post_id": "post-251093",
        "text": "Looks like a precise reenactment of the B-52 crash on the air show.Negative dihedral can be really terrible for RC pilots...",
        "thread_id": 16263
    },
    {
        "@timestamp": "2023-09-14T07:13:01.922642944Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-24T21:20:02+0000",
        "id": "2ad96d9ace752bf0f2cbc2ba259bf65e",
        "post_id": "post-217932",
        "text": "From ISS On-Orbit Status Report for 24\/02\/2011.ATV-2 (Automated Transfer Vehicle-2) \"Johannes Kepler\" docked successfully at the SM (Service Module) Aft port at 3:59 PM GMT. ATV hooks were closed at 4:06 PM GMT, SM hooks at 4:09 PM GMT. Congratulations, ESA! [At ~10:53 AM GMT, the 20.7 ton unmanned ATV maneuvered from a holding position 39km behind and 5km below the ISS, set up a direct link with the Station and conducted a 4 hour staged approach with several stops at reference points for checks. At a distance of 249m, the ATV computers autonomously computed its own position through RGPS (Relative Global Positioning System) data, comparing with GPS data received from ISS and in close range using VDM (Videometer) lasers pointed at LRRs (Laser Retroreflectors) on the SM for distance & orientation determination relative to its target. Final approach was at a relative velocity of 7cm\/s and with an accuracy of better than 10cm. The cargo transport, which remains docked for the next four months, is delivering 1,600kg of dry cargo, including food, clothes and equipment; 4534kg of ISS reboost\/attitude control propellants, 850kg of ISS refuel propellant to be transferred, and 100kg gaseous oxygen. Note: Prior to the start of closing maneuvers, ATV-CC (ATV-Control Center\/Toulouse) experienced a problem with one of its console tools which resulted in loss of ability to independently verify correct onboard boost computation, as required to monitor two Flight Rules (FRs). After discussion, these FRs were waived since the vehicle remained safe without these checks being performed, and in the knowledge that the NASA VVO (Visiting Vehicle Officer) console tools can perform a similar check to provide a level of confidence in the onboard boost computations. Later, the Russian Simvol display in the SM failed while ATV was at the S3 station keeping point. TsUP-Moscow performed troubleshooting and recovered Simvol. This caused an approximately 15 minute delay in ATV leaving S3. As for the ATV itself: all systems performed flawlessly during the docking.]In preparation for the docking:FE-5 Paolo Nespoli powered down the amateur\/ham radio equipment in the SM to prevent RFI (Radio Frequency Interference) with the cargo ship [it was turned back on later in the day].Paolo also configured the SM STTS communications panel 2 for the docking, taking out the RSA-2 channel to prevent possible echo\/feedback.FE-6 Cady Coleman closed the shutters of the US Lab, Cupola and JPM (JEM Pressurized Module) to protect them against thruster effluents [reopened before sleep time].FE-2 Oleg Skripochka activated & verified proper operation of the Russian TEKh-15\/DAKON-M IZGIB (\"Bend\") experiment in the SM for taking structural dynamics data during the ATV-2 berthing [afterwards, Oleg downlinked the data to the ground and shut off DAKON. IZGIB has the objective to help update mathematical models of the ISS gravitation environment, using accelerometers of the Russian SBI Onboard Measurement System, the GIVUS high-accuracy angular rate vector gyrometer of the SUDN Motion Control & Navigation System and other accelerometers for unattended measurement of micro-accelerations at science hardware accommodation locations - (1) in operation of onboard equipment having rotating parts (gyrodynes, fans), (2) when establishing and keeping various ISS attitude modes, and (3) when performing crew egresses into space and physical exercises].Oleg also activated & tested the Ku-band video \"scheme\" for transferring & downlinking streaming video via the MPEG-2 (Moving Pictures Expert Group-2) encoder, after Paolo had activated the A31p laptop in the FGB for the video conversion to US NTSC format.FE-1 Alexander Kaleri & Paolo configured the PCE (Proximity Communications Equipment; Russian: MBRL) in the SM for the docking [involving the MBRL AFU (Antenna Feeder Unit) and ATV PU Hand Controller].Monitored the approach & docking.After the docking, Alexander disconnected & removed the ATV PU Hand Controller unit with its power cable, covered the ATV connectors and stowed PU in the FGB.ATV Reboost:Tomorrow morning at 10:33 AM GMT, a one-burn ISS test reboost with ATV-2 OCS (Orbit Correction System) thrusters will be conducted for a duration of 198 seconds and a delta-V of 0.5m\/s. Purpose of the reboost is to test the ATV OCS thrusters as well as set up phasing for Soyuz TMA-01M\/24S landing and Soyuz TMA-21\/26S launch.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.184719616Z",
        "author": "orb",
        "date": "2010-08-26T18:51:46+0100",
        "id": "f0665451bf103d1959fb78ad04019205",
        "post_id": "post-221470",
        "text": "O-F Staff Note: Threads merged.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:34.858116352Z",
        "author": "Wishbone",
        "date": "2010-11-01T21:16:05+0000",
        "id": "d2385be73761de5cc778a3634e52e788",
        "post_id": "post-249754",
        "text": "This is a very sure sign of division by zero somewhere in LoLa's autopilot code. You've been teleported to the infamous NaNspace.",
        "thread_id": 16164
    },
    {
        "@timestamp": "2023-09-14T07:13:02.53001472Z",
        "author": "Hielor",
        "date": "2010-04-19T22:25:12+0100",
        "id": "1e629ade79134edb2f3aaaaeddb41446",
        "post_id": "post-218455",
        "text": "cjp said:According to the legend it isn't. Finland just always has 1000 km of railway per 1000 inhabitants. When someone is born, they add a km of railway, and when someone dies, they dismantle a km.\n\nIsn't that in metres per 1000 inhabitants? So each person only has a metre to themselves...",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.313269248Z",
        "author": "Urwumpe",
        "date": "2010-05-04T22:29:22+0100",
        "id": "74f24db53b4305139fbf28f28236b05c",
        "post_id": "post-221613",
        "text": "D\u00f6ner Kebab.Or \"Currywurst\"... one of the few kinds of fast food, that have a song about it.",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:34.86782592Z",
        "author": "Jarvit\u00e4",
        "date": "2010-08-23T11:41:44+0100",
        "id": "15e153b55bbd33320695ae20ac2f755c",
        "post_id": "post-249789",
        "text": "Too bad they aren't going launching people on their current rocket. What are they going to test on the current 'spacecraft' then?\n\nBooster and spacecraft design, launch procedure and recovery. Size is pretty much the only difference.",
        "thread_id": 16165
    },
    {
        "@timestamp": "2023-09-14T07:13:02.532347648Z",
        "author": "N_Molson",
        "date": "2010-04-20T14:54:17+0100",
        "id": "43b9956e4b8945eea3c0d82afe457957",
        "post_id": "post-218480",
        "text": "One of my dreams (other than getting in space) would be to take the TransSiberian once in my life. It must be a real experience !!",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.315175424Z",
        "author": "rseferino",
        "date": "2010-05-05T13:58:26+0100",
        "id": "c432516fee89a3cf1142cd9857c1eb3f",
        "post_id": "post-221625",
        "text": "For me a hamburger. In my country Venezuelahad a typeof hotdog named \"Pepito\" is like a big hotdog without sausage but with meat, fried egg, beets, cheese.",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:35.160081152Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-04T00:12:31+0000",
        "id": "c0c481319eb43cfa901400f0b9551ea8",
        "post_id": "post-250152",
        "text": "Has relevance to HTV-2 - includes a section by me on the impacts to HTV-2 from STS-133's delay to Feb.NASASpaceFlight: \"NASA managers realigning ISS manifest following STS-133 slip to February\".",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.54024704Z",
        "author": "Loru",
        "date": "2010-04-20T18:22:47+0100",
        "id": "5f9e100b63086bb941a60d83391c06af",
        "post_id": "post-218496",
        "text": "Linguofreak said:You can't really do Doppler without data for a good chunk of the electromagnetic spectrum. Simple RGB won't cut it, since any given RGB value corresponds to multiple blends of different wavelengths. Also, you can't just limit yourself to the visual spectrum, because Doppler will shift stuff outside of the visual spectrum into it. So you'd need to have spectral data for each pixel at multiple points in the visual, and then even more points in the UV and infrared ranges, and, depending on how much Doppler you want to do, possibly into the microwave\/radio and X-ray\/gamma-ray ranges. At that point you're looking at textures with possibly hundreds of bits per pixel. Yuck...\n\nWell - it's a raytracer that can show us how wormhole would look like to human eyes so limiting it to RGB or HSI values is enough. We cannot see in UV ir IR so ot is pointless to take those shifts into account and compute them.When using HSI color model you can shift hue (spectrum in fact) to boundaries of human perception and rest may be cut off. I'm not programmer so making workable algorithm will be difficult for me. Also I don't know basics of your raytracer how it models energy but I think simple routine below should be helpfull:1 Read basic, unmodified by gravity value of pixel in RGB mode2 Convert it to HSI model3 Apply shift (red or blue) depending on gravity vector and power4 Convert back to RGBAs I said I'm not programmer and this is only basic Idea but it maybe it will help you. There are surely routines to calculate color from RGB to HSI and opposite but I don't know how they'll work and how efficent they are.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:06.35489408Z",
        "author": "Pilot7893",
        "date": "2008-05-24T18:52:42+0100",
        "id": "0e22395a6bebee11e2e1c40d1896593e",
        "post_id": "post-65256",
        "text": "I sucessfully landed a shuttle there in FSX",
        "thread_id": 1412
    },
    {
        "@timestamp": "2023-09-14T07:13:35.267134464Z",
        "author": "tblaxland",
        "date": "2010-08-24T03:53:26+0100",
        "id": "dbda06fbda5fd4f200df7791921f677d",
        "post_id": "post-250294",
        "text": "See \"How to ask for help with an Orbiter issue\", items 9 & 10. You certainly haven't done item 9, and judging byyour post here, I'm guessing that you haven't done item 10 either.EDIT: BTW, just because you waited all of two hours while the majority of the Orbiter community is either asleep or busy with other things (who knows, maybe even busy trying to find a solution to your problem...) doesn't mean \"nobody has ever driven the rover.\"",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:01.7110016Z",
        "author": "Artlav",
        "date": "2010-04-17T06:38:35+0100",
        "id": "2c7efad116dbef774801799ea92e9b85",
        "post_id": "post-217620",
        "text": "n72.75 said:Performance report: I get a solid 3fps regardless of settings....Also, after termination, Orbiter remains in the processes list.\n\nDo you have the more fixed 100416 version, or your ISP still blocks Orbides site?Here is a mirror, in latter case:http:\/\/www.rumaxclub.ru\/etc\/oglaclient-100416_beta-091124.zipIf that doesn't work, then:-Which GPU (2xHD3870?) and Windows version do you have?-Could you please run the program herehttp:\/\/www.rumaxclub.ru\/etc\/glgrcln.zipAnd post glgr.txt content?-Can you name an OGLAClient version that worked Ok for you followed by one that didn't work properly?DaveS said:Problems? No, but still missing the dawn\/dusk effect. One request though: Could you add Coolhand's request from this post:http:\/\/www.orbiter-forum.com\/showpost.php?p=128309&postcount=57\n\nDawn and dusk are to be done, The texture-masked lights are all but impossible, the smoothed spotlight is quite possible.Hielor said:-During load when fullscreen, the entire desktop flashes black several times\n\nDesktop or the loading screen image?Does it resemble the flashing you get with Aero+Orbiter 2006?Hielor said:-In both fullscreen and not, and the text of what is being loaded is overwritten poorly without being erased. I can't seem to get a screenshot of the loading screen.\n\nTwo distinct loading text drawing methods fighting each other, to be fixed.Hielor said:-Attempting to open an Orbiter dialog box via F3 or F4 (or whatever others) when in fullscreen usually resulted in the dialog box showing up behind Orbiter. Additionally, these dialog boxes don't have close buttons and caused the screen to flash black when opening.\n\nInteresting, sounds like something familiar - close button was missing for some separate reason and flashing are something Win7 do when mixing graphics and windows. In other words, will try to fix.Hielor said:-Z-fighting on landing pads at Brighton when viewed from a distance\n\nOnly if the shadows are on, right?Hielor said:-MFDs are partially (and badly) transparent in the glass cockpit mode, even though MFD Transparency is disabled.\n\nThere is no common and explicit transparent color or toggle in the interface, so i had to guesstimate them. To be fixed.Hielor said:-Text on MFDs looks like it's being drawn in \"outline\" mode with a slightly-different-colored border\n\nCorrect, outlines only. Some issue with text drawing i didn't finish fixing a while ago. Might be unfixable.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.515351296Z",
        "author": "Bj",
        "date": "2008-05-15T06:33:52+0100",
        "id": "eb5bd9b133fbde7e01b7b996e69f207a",
        "post_id": "post-65274",
        "text": "James.Denholm said:Voted... against.Kidding.\n\nloser:pKidding :rofl:",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:35.18646784Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-12T14:50:25+0100",
        "id": "d4453c66d39075793b6b9a1b2848b265",
        "post_id": "post-250281",
        "text": "JPL: \"Caught in the Act: Fireballs Light up Jupiter\".Amateur astronomers working with professional astronomers have spotted two fireballs lighting up Jupiter's atmosphere this summer, marking the first time Earth-based telescopes have captured relatively small objects burning up in the atmosphere of the giant planet. The two fireballs \u2013 which produced bright freckles on Jupiter that were visible through backyard telescopes \u2013 occurred on June 3, 2010, and August 20, 2010, respectively.A new paper that includes both pros and amateurs, led by Ricardo Hueso of the Universidad del Pa\u00eds Vasco, Bilbao, Spain, appears today in the Astrophysical Journal Letters. In the paper, astronomers estimate the object that caused the June 3 fireball was 8 to 13 meters (30 to 40 feet) in diameter. The object is comparable in size to the asteroid 2010 RF12 that flew by Earth on Wednesday, Sept. 8, and slightly larger than the asteroid 2008 TC3, which burned up above Sudan two years ago.An impact of this kind on Earth would not be expected to cause damage on the ground. The energy released by the June 3 fireball as it collided with Jupiter's atmosphere was five to 10 times less than the 1908 Tunguska event on Earth, which knocked over tens of millions of trees in a remote part of Russia. Analysis is continuing on the Aug. 20 fireball, but scientists said it was comparable to the June 3 object.\"Jupiter is a big gravitational vacuum cleaner,\" said Glenn Orton, a co-author on the paper and an astronomer at NASA's Jet Propulsion Laboratory, Pasadena, Calif. \"It is clear now that relatively small objects, remnants of the formation of the solar system 4.5 billion years ago, still hit Jupiter frequently. Scientists are trying to figure out just how frequently.\"Orton and colleagues said this kind of discovery couldn't have been made without amateur astronomers around the world, whose observations of Jupiter provide a near round-the-clock surveillance that would be impossible to do with the long lines of scientists waiting to use the large telescopes. Amateur astronomers, for example, were the first to see the dark spot that appeared on Jupiter in July 2009 as the result of an impact. Professional astronomers are still analyzing that impact.Anthony Wesley, an amateur astronomer from Murrumbateman, Australia, who was also the first to take a picture of that dark spot on Jupiter in July 2009, was the first to see the tiny flash on June 3. Amateur astronomers had their telescopes trained on Jupiter that day because they were in the middle of \"Jupiter season,\" when the planet is high in the sky and at its largest size, as seen by backyard telescopes.Wesley was visiting an amateur astronomer friend about 1,000 kilometers (600 miles) away in Broken Hill, and he set a digital video camera to record images from his telescope at about 60 frames per second. He was watching the live video on a computer screen at his friend's house when he saw a two-and-a-half-second-long flash of light near the limb of the planet.\"It was clear to me straight away it had to be an event on Jupiter,\" he said. \"I'm used to seeing other momentary flashes in the camera from cosmic ray impacts, but this was different. Cosmic ray strikes last only for one frame of video, whereas this flash gradually brightened and then faded over 133 frames.\"Wesley sent a message out on his e-mail list of amateur and professional astronomers, which included Orton. After receiving Wesley's e-mail, Christopher Go of Cebu, Philippines -- who like Wesley, is an amateur astronomer -- checked his own recordings and confirmed that he had seen a flash, too.Before Wesley's work, scientists didn't know these small-size impacts could be observed, Hueso explained. \"The discovery of optical flashes produced by objects of this size helps scientists understand how many of these objects are out there and the role they played in the formation of our solar system,\" Hueso said.For three days afterward, Hueso and colleagues looked for signs of the impact in high-resolution images from larger telescopes: NASA's Hubble Space Telescope, Gemini Observatory telescopes in Hawaii and Chile, the Keck telescope in Hawaii, the NASA Infrared Telescope Facility in Hawaii and the European Southern Observatory's Very Large Telescope in Chile. Scientists analyzed the images for thermal disruptions and chemical signatures seen in previous images of Jupiter impacts. In this case, they saw no signs of debris, which allowed them to limit the size of the impactor.Based on all these images, and particularly those obtained by Wesley and Go, the astronomers were able to confirm the flash came from some kind of object \u2013 probably a small comet or asteroid \u2013 that burned up in Jupiter's atmosphere. The impactor likely had a mass of about 500 to 2,000 metric tons (1 million to 4 million pounds), probably about 100,000 times less massive than the object in July 2009.Calculations also estimated this June 3 impact released about 1 to 4 quadrillion joules (300 million to 1 billion watt-hours) of energy. The second fireball, on Aug. 20, was detected by the amateur Japanese astronomer Masayuki Tachikawa and later confirmed by Aoki Kazuo and Masayuki Ishimaru. It flashed for about 1.5 seconds. The Keck telescope, observing less than a day later, also found no subsequent debris remnants. Scientists are still analyzing this second flash.Although collisions of this size had never before been detected on Jupiter, some previous models predicted around one collision of this kind a year. Another predicted up to 100 such collisions. Scientists now believe the frequency must be closer to the high end of the scale.\"It is interesting to note that whereas Earth gets smacked by a 10-meter-sized object about every 10 years on average, it looks as though Jupiter gets hit with the same-sized object a few times each month,\" said Don Yeomans, manager of the Near-Earth Object Program Office at JPL, who was not involved in the paper. \"The Jupiter impact rate is still being refined and studies like this one help to do just that.\"",
        "thread_id": 16187
    },
    {
        "@timestamp": "2023-09-14T07:13:02.29785984Z",
        "author": "craigh",
        "date": "2010-04-19T22:53:00+0100",
        "id": "3d1221f5e7b235fe1c080101197c6e2a",
        "post_id": "post-218049",
        "text": "I started toying with one in AutoCAD and ran into problems.The first one being that there aren't many reference images, I also have a couple of the books printed for the movie. There's a couple film sponsored and\/or endorsed web sites with dimensions and made up factoids on the ships. This could change shortly when the DVD\/Blu-ray comes out and people do screen captures.The second would be controlling the poly-count. There's an insane level of detail on the digital movie model.Doing a ship that resembles the ISV but far less complex...that's something to think about!The best bet would be to get several people to team up on the ship. Someone who's great with modeling, someone who can texture extremely well, coders for the custom DLL's, etc. This could be a very cool add-on especially if it is UMMU and UCGO compatable. There's all sorts of cargo containers outside and forward of the shuttle area, an arm or two, some airlocks, folding bits....The rest of us can sit back till whatever Tuesday gets chosen for the beta release.CraigH",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.73184512Z",
        "author": "Andy44",
        "date": "2010-05-15T05:05:00+0100",
        "id": "4ea6b2068d77597849206a23f2cdbd75",
        "post_id": "post-222191",
        "text": "PHILADELPHIA FLYERS MAKE HISTORY!!!!!They came back from a 3-0 deficit to win against the Bruins in game 7, and they came back in game 7 from a 3-0 deficit to finish with a final score of 4-3! Orange and black FTW!Bring on the Habs!",
        "thread_id": 14162
    },
    {
        "@timestamp": "2023-09-14T07:13:35.363658752Z",
        "author": "apollo13",
        "date": "2007-12-24T19:36:32+0000",
        "id": "d942a882cb0bf2c7ff0076d5278d1a3a",
        "post_id": "post-12897",
        "text": "With the launch date for STS-122 still anywhere between January 10 and March, Atlantis' younger sister, Endeavour, has seen processing milestones for her mission, STS-123, remain under evaluation.Following a slight hiccup in her processing flow,with a leaking Main Landing Gear (MLG) strut, which required engineers to changeout the seals inside the gear, Endeavour is to all intents and purposes ready for rollover to the Vehicle Assembly Building (VAB). That, of course, is on hold, pending the reviewed launch date for Atlantis\/STS-122.'Completed aft structure leak checks. Also working troubleshooting on Shuttle Orbiter Repackaged Galley (SORG); there's a potential tank R&R that would occur after holidays. Retracting gear, doing step and gap, and performing landing gear functionals after holidays,' noted processing information.'Tank and booster activities - Continuing with closeouts on system tunnels. Moved ET\/SRB mate date to no earlier than January 2.'Not much work planned over the holidays. When they get back, they will be able to go into the OTS (Orbiter Transporter System) operations, weight and C.G. (Center of Gravity), etc. Will try to get into a position to roll out on January 8, which is a day earlier than originally planned.'Want to try to get to a point where they are not in competition with launch (STS-122) on January 10, 2008 (No Earlier Than). If they can get over on January 8 they will be able to secure vehicles by January 10 and not have any interruption of operations. Plan on having about 60 people working through the holidays on the ET, and will take the two days off that have been outlined.'While STS-122's launch date remains fluid, managers are continuing to plan ahead with the upcoming flights, to ensure they are in a strong posture in the event Atlantis manages to launch in January.'Started looking at FRR (Flight Readiness Review) for STS-123. It looks like the Level 1 FRR will be on February 8, 2008, per Mr. Gerstenmaier's request,' added the Stand-up. 'Will look at doing the Program FRR the week before, depending on where we get on STS-122.",
        "thread_id": 162
    },
    {
        "@timestamp": "2023-09-14T07:13:02.307053056Z",
        "author": "River Crab",
        "date": "2011-04-17T01:44:06+0100",
        "id": "f006f19a3a7ea6852d38116d728b8099",
        "post_id": "post-218122",
        "text": "Well, I think I know what you mean; the shields in the rear are to protect the crew, engines, etc. from getting lasered when the ship is being thrusted away from Sol with its light sail. The sail is jettisoned before encounter to save \u0394V. You can see the mast where it once was still attached.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.074029312Z",
        "author": "tblaxland",
        "date": "2011-04-19T06:44:11+0100",
        "id": "415be240f7d58d8d6ce530fa2db31a34",
        "post_id": "post-221383",
        "text": "The HERO payload was finally launched today:NASA keeps latest balloon launch under wrapsIt is an X-ray astronomy exercise that will look at the centre of the Milky Way from about 40 kilometres above Earth.Mr Sood says the multi-million-dollar experimental balloon will track towards Longreach in Queensland and remain aloft for about 24 hours.Mr Sood says the launch details were kept a secret because of the accident last year.\"This is why most people wouldn't have heard about it,'' he said.\"It was a deliberate policy this time round to discourage spectators from attending because we wanted to emphasise the safety aspects of the launch.\n\nLive GPS tracking is available here:http:\/\/www.csbf.nasa.gov\/map\/psnconvGps617N.htm",
        "thread_id": 14099
    },
    {
        "@timestamp": "2023-09-14T07:13:34.91405184Z",
        "author": "donatelo200",
        "date": "2010-09-03T23:06:49+0100",
        "id": "dc62de186c9ed18e936cba1affa13331",
        "post_id": "post-249858",
        "text": "Alot of damages.747 DGIVs utterly anialated234 From bad reentry (I'm not good at it)189 From Falling into gass giants27 From a Fat Man (it was funny to see it fly apart)68 From doing flips4 From Crashing headlong into a star (woops)224 From just getting lost in interplanetary travel. (bad at that to)1 From a black hole i place on a colision coars with Earth79 UMmu's killed28 Skydiving from 200,000 ft and forgetting to pull the chute3 From a Fat Man6 From Slaming into an atmosphere2 From Falling into stars40 From Getting left in space",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:02.475847936Z",
        "author": "AtlantisOnline",
        "date": "2010-04-25T22:14:59+0100",
        "id": "d795581a718b95cb55de0448b88a4452",
        "post_id": "post-218365",
        "text": "Thanks a ton...your speeding me on my way to orbit with the shuttle:)",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.193550848Z",
        "author": "Eagle",
        "date": "2010-05-06T00:14:16+0100",
        "id": "42fd2239ca66fc6de5738da489b28f8f",
        "post_id": "post-221494",
        "text": "Izack said:It would appear that Vista users cannot play this. I get an error message upon launch and the whole affair crashes. I looked at the forums and it seems that it is impossible to fix.Can any other Vista users here confirm this?(http:\/\/www.mektek.net\/forums\/index.php?showtopic=156473)\n\n:\/Sorry to hear of your bad luck. My cousin is playing with Vista, so not all Vista users are affected. Aside from \"Run under administrator mode\" and the usual check drivers, reinstall and manage settings I don't know what to say.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:35.158937856Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-03T19:06:55+0000",
        "id": "5c54827abfd869e40f7f44ef01356676",
        "post_id": "post-250144",
        "text": "All HTV-2 components have been integrated together! :thumbup:",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.54038016Z",
        "author": "Loru",
        "date": "2010-04-20T19:51:50+0100",
        "id": "f08930195b75ef7964495cdd4a848312",
        "post_id": "post-218498",
        "text": "Hielor said:The point was that Doppler shifts can result in what started as UV or IR being shiftedintothe visible spectrum...\n\nYou've got point - my mistake. From that Artlav will need a wider starting palette that involves both UV and IR. I don't know is it possible in current version of this raytracer.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:06.201745664Z",
        "author": "jedidia",
        "date": "2015-04-06T21:31:07+0100",
        "id": "ca314a2d735d690be380f2755eacd65c",
        "post_id": "post-221515",
        "text": "After watching a few episodes, the shows premise and especially the execution of said premise is way too over the top for me to take seriously.It's still a fun watch for me, because I find it hilarious to watch the writers write themselves into one very uncomfortable corner after another and move on as if nothing had happened.... it's a special kind of comedy, really.",
        "thread_id": 14106
    },
    {
        "@timestamp": "2023-09-14T07:13:35.359378432Z",
        "author": "Wonderer",
        "date": "2010-08-24T19:04:39+0100",
        "id": "a3447af3cce9abba2f4c29d80233720a",
        "post_id": "post-250452",
        "text": "Well you could use lolamfd and watch it in action.",
        "thread_id": 16198
    },
    {
        "@timestamp": "2023-09-14T07:13:01.759696128Z",
        "author": "Linguofreak",
        "date": "2010-04-16T00:45:09+0100",
        "id": "71e5743b95b6ba8d75aaf46816f1d643",
        "post_id": "post-217669",
        "text": "It all depends what the subject is and what kind of quality I need.For personal reading, it's generally good enough.For an academic paper, it can be helpful for finding sources, but isn't trustworthy enough. Once or twice I think I've had a teacher actually tell the class to look at something on Wikipedia, but not often.For anything horribly controversial, it's not trustworthy.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:06.415738112Z",
        "author": "Lupin_Yonder",
        "date": "2010-05-06T13:22:18+0100",
        "id": "2c50ff9e9e982bfd129f6b36019584d0",
        "post_id": "post-221768",
        "text": "Ah, thank you Wally for your reply. I do then have one more question.The reason I was using the beta 2009 orbiter was because the Hud is no longer working for me in the 2006 version.Any ideas about that ?I should also mention I am running windows 7",
        "thread_id": 14127
    },
    {
        "@timestamp": "2023-09-14T07:13:35.099735808Z",
        "author": "Xyon",
        "date": "2010-08-24T07:05:31+0100",
        "id": "efb1e8975e3d1c55394aba4d11b9c743",
        "post_id": "post-250100",
        "text": "computerex said:#1 - I didn't refer to the western civilization as \"barbaric\".\n\ncomputerex said:It is the western world that is barbaric and animal like. I hope to dear god that someday by some miracle westerners will learn to read a book.\n\nFor the purpose of pointing out how simple it is to prove that point when it was posted not 1000 px up on the same page, and only that purpose.I stand by my earlier comment.",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:01.865159168Z",
        "author": "Columbia42",
        "date": "2010-07-03T17:36:46+0100",
        "id": "cbcaecd8b8c4148c4b56dfb7235669cf",
        "post_id": "post-217771",
        "text": "Castorp, thanks for your input and your mesh looks awesome however changing the meshes at this point would require a lot of redoing of stuff and while your mesh is probably better than mine, It would take a significant amount of time to implement the necessary changes to both it and the addon in general so I think I'll stick with my meshes. But thanks anyway!",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.427777792Z",
        "author": "Enjo",
        "date": "2010-05-06T18:14:51+0100",
        "id": "801e0759edce1ff4191a51c8456d52a1",
        "post_id": "post-221796",
        "text": "ar81 said:For me it is a shame, because it causesself exclusionof women from a technologically based economy. In terms of education, refusing like she does exposes her to some degree of technological illiteracy.\n\nThis is so sad and so true.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.603200768Z",
        "author": "Stevodoran",
        "date": "2010-08-28T19:04:53+0100",
        "id": "432b76c71f631849832cb06c9feb092d",
        "post_id": "post-250999",
        "text": "cinder1992 said:oh dear:probe:, don't get me started. their Irish translator is space-junk. I would know.\n\nIt cant even say leithreas right :lol:",
        "thread_id": 16252
    },
    {
        "@timestamp": "2023-09-14T07:13:01.893648128Z",
        "author": "Yoda",
        "date": "2011-02-03T15:17:48+0000",
        "id": "61c0c44c09d40a787c3ca402dd5a87b5",
        "post_id": "post-217858",
        "text": "Dumb question, but why can't they leave one of the ATV's docked to the ISS to provide the station with more storage facility etc.Seems like a waste of some perfectly good storage space to let it burn in the atmosphere every time.Understandibly they'd have to reinforce the walls of the space=-craft some but if it already stays on facility for 3 months how hard could it be to convert it and use it as storage ???",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.630352896Z",
        "author": "dbeachy1",
        "date": "2010-06-08T01:41:23+0100",
        "id": "40aa332ca7c1502ad8f577c5ceeefda9",
        "post_id": "post-222094",
        "text": "NOTE:The new XR versions have gone gold along with Orbiter 2010; more informationhere.As such, the XR Release Candidates have been superseded and have been pulled from my site. Thread locked. :tiphat:",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:35.16631168Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-28T14:58:13+0000",
        "id": "78cf4446065200418ce22585328edc8e",
        "post_id": "post-250204",
        "text": "A view inside the PLC! The new Kobairo rack can be seen in the forward rack bay on the right!:)",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:01.894362368Z",
        "author": "orb",
        "date": "2011-02-07T14:03:43+0000",
        "id": "f2ca966b4d6374734962979eaac0685b",
        "post_id": "post-217863",
        "text": "I think it's a good time now to post alink to calendar eventcontaining a timer for the launch of Ariane 5 carrying ATV-2.You canrequest a reminderfor this event, which will be sent via e-mail on a set time before the event.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.834132992Z",
        "author": "orb",
        "date": "2011-12-01T19:31:33+0000",
        "id": "6339c435bdd112d09751ffe509852880",
        "post_id": "post-222266",
        "text": "NewScientist:Voyager space probes show outsiders' view of Milky Way:The twin Voyager probes are so far from the sun that they can see a kind of light from the Milky Way that we on Earth cannot. The observations could act as a Rosetta stone for understanding star formation in more distant and ancient galaxies.The veteran Voyagers, which were launched in 1977 and are slowly approaching the outer limit of the solar system, have detected a particular wavelength of light called Lyman-alpha emission coming from our home galaxy for the first time.The light is useful because it is a trace of star formation in other galaxies. Hot young stars blast their surroundings with high-energy photons, stripping electrons from hydrogen atoms. Those stripped atoms eventually find another electron and absorb it to become whole again. When they do, they can emit two kinds of photons: H-alpha and Lyman-alpha.{...}\n\nSPACE.com:Milky Way Radiation Reveals Itself to Distant NASA ProbesDiscovery News:Voyager Probes Give Us ET's View",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.172190976Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-11T22:02:19+0000",
        "id": "045304142de981ebb97c4214e36c92cb",
        "post_id": "post-250249",
        "text": "From ISS On-Orbit Status Report for 11\/03\/2011.CDR Scott Kelly, FE-5 Paolo Nespoli & FE-6 Cady Coleman finishing Part 2 Outfitting of the Node 2 Nadir\/HTV-2 (H-II Transfer Vehicle-2) vestibule by removing the thermal blanket and the CBM (Common Berthing Mechanism) CPAs (Controller Panel Assemblies). Cady & Paolo then also completed Part 3 of vestibule outfitting. [Part 3: Installation of the Node 2 MPLM 1553B data jumper (W6001), opening the hatch MPEV (Manual Pressure Equalization Valve) and installing the IMV (Intermodule Ventilation) supply jumper & ARS (Atmosphere Revitalization System) jumper, closing out the radial port and removing the hatch launch restraint PIP pin.]The originally scheduled HTV-2 hatch opening and crew ingress were cancelled and deferred to some later date due to this morning's severe earthquake off the coast of Japan and the closing of JAXA's SSIPC (Space Station Integration & Promotion Center) in Tsukuba, Japan. [SSIPC employees are safe but JAXA has evacuated all flight controllers and support personnel from SSIPC. The earthquake happened at about 5:50 AM GMT and resulted in hard damage at the SSIPC facilities. TSG (Tsukuba Support Group) at MCC-Houston is monitoring JPM (JEM Pressurized Module) status over at least the weekend as BCC (Backup Control Center). Everything in the JPM has been powered down except for essential hardware and the MELFI (Minus Eighty Laboratory Freezer for ISS).]",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.39643648Z",
        "author": "MJR",
        "date": "2010-04-17T21:24:52+0100",
        "id": "bdb7846cea0ab7caa0f3d10d9a72ad7c",
        "post_id": "post-218179",
        "text": "Spacecraft2? Man what addon are you running? Up to date versions of ships are Spacecraft3.dll.",
        "thread_id": 13900
    },
    {
        "@timestamp": "2023-09-14T07:13:06.093680128Z",
        "author": "simonpro",
        "date": "2008-04-10T08:25:38+0100",
        "id": "e8043dcf8ceedd3c2ff855576fcbe089",
        "post_id": "post-12298",
        "text": "Can't say I have noticed the halls of science rattling. I'm usually fairly observant about my entire workplace experiencing a theoretical earthquake. Maybe I was late that day.IMO Zeno's paradox is a good example of why philosophers shouldn't be allowed near the real world. Every time someone comes up with an answer to it you get about 50 philosophers saying \"no, that's not right. that isn't how Zeno meant it.\" or \"you're missing the point\".Annoys the crap out of me.:censored:[FONT=Verdana, Arial, Helvetica]Lynds claims the paradoxes result from an incorrect physical assumption from long ago. From ancient times to the present, philosophers and physicists have assumed that objects in motion have determined positions at any instant in time. It's not true, Lynds says.[\/FONT][FONT=Verdana, Arial, Helvetica]\"I'm surprised this hasn't been realized before,\" Lynds said, calling many aspects of his theory very simple.\n\n[\/FONT][FONT=Verdana, Arial, Helvetica]He's obviously not familiar with quantum mechanics, then.[\/FONT][FONT=Verdana, Arial, Helvetica]While I admire Lynd's enthusiasm I can't help but think that he has constructed a theoretical framework that I can't help but think that he doesn't really know what he is talking about. I've not read his original paper, but I have read some of his newer ones (and saw him at a conference in Boston last year) - and all his papers look like something written by an undergrad. They lack precise definitions and the entire things seem \"wordy\", which always leads me to suspect someone is trying to talk their way out of a hole.:p[\/FONT][FONT=Verdana, Arial, Helvetica]Anyway, his original paper was published 7 years ago, and there's not many physicists who have picked up on his work. After the initial fuss everyone seems to have gone very quiet about it.[\/FONT]",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:35.497663488Z",
        "author": "Pyromaniac605",
        "date": "2010-08-26T06:17:28+0100",
        "id": "fcf7731966c3f88248425397328b8f45",
        "post_id": "post-250716",
        "text": "Nah not related to REVIO, a space coffin. For those UMMU's who get left behind.Darren.",
        "thread_id": 16222
    },
    {
        "@timestamp": "2023-09-14T07:13:01.85971072Z",
        "author": "Columbia42",
        "date": "2010-04-16T22:40:49+0100",
        "id": "d9794fd55fb1e8bad32dc40e6fb16c8e",
        "post_id": "post-217741",
        "text": "Urwumpe, could you post a link to Astronaut's R-7s? I can't find them anywhere.As for doing a Vostok addon first there is already a pretty good one on Orbithangar. The only modifications I would like to make to it are functional control panels which would require doing a .dll of the spacecraft. (Since I have only written a little C++ I probably don't have the expertise to implement panels anyway).I'd been planning on turning my Voskhod capsule into a .dll and using UMMU for the EVA (This is something that I have never really done). And since I'm already doing a .dll I see no reason why the spacecraft couldn't have functional panels however I'm having trouble finding info on the interior of the capsule. Does anyone know of a good site?",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.19211648Z",
        "author": "n122vu",
        "date": "2010-05-05T03:46:58+0100",
        "id": "08bbf6440fa7a47430f1101247160c04",
        "post_id": "post-221485",
        "text": "Just downloaded it with MTX in about 2 hours. Installing now.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:35.509011968Z",
        "author": "MJR",
        "date": "2010-08-27T01:34:20+0100",
        "id": "4c0cf1495314561ed0dc3a36925e4525",
        "post_id": "post-250748",
        "text": "Hello! If you got any question for addon developing, just feel free to ask.",
        "thread_id": 16224
    },
    {
        "@timestamp": "2023-09-14T07:13:01.85977728Z",
        "author": "Urwumpe",
        "date": "2010-04-16T22:45:15+0100",
        "id": "0151112a533e88e8e9557ea84c6f1832",
        "post_id": "post-217742",
        "text": "Columbia42 said:Urwumpe, could you post a link to Astronaut's R-7s? I can't find them anywhere.\n\n[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2844\"]Project R-7[\/nomedia]And C++ together with Orbiter is fairly simple, I doubt you would not be able to learn it, if you want to.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.201156352Z",
        "author": "Izack",
        "date": "2010-05-04T03:47:20+0100",
        "id": "19744d6d259ebc4e4243903f3f4dd06b",
        "post_id": "post-221509",
        "text": "Well, I also cringed at the opening for Planetes when they showed a Gemini and called it a Mercury. Every anime has at least a few cringe moments, and yet are still great.Thanks in return for showing me this one; I may look into it. :tiphat:",
        "thread_id": 14106
    },
    {
        "@timestamp": "2023-09-14T07:13:35.628096256Z",
        "author": "garyw",
        "date": "2010-08-28T19:13:26+0100",
        "id": "77b2a144d565496536893976c11d43cf",
        "post_id": "post-251046",
        "text": "sounds a lot like you aren't unzipping them to the right locations. What zip software are you using?",
        "thread_id": 16258
    },
    {
        "@timestamp": "2023-09-14T07:13:01.91693184Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-17T20:27:12+0000",
        "id": "9a3d07714880b50cc9a1bd5340386d9d",
        "post_id": "post-217903",
        "text": "From ISS On-Orbit Status Report for 17\/02\/2011.FE-1 Alexander Kaleri & FE-5 Paolo Nespoli conducted a one-hour OBT (On Board Training) exercise simulating ATV-2 (Automated Transfer Vehicle-2) rendezvous & docking, including subsequent downlinking of the resulting simulation log files. A debrief tagup with ground specialists followed at ~5:45 PM GMT. [OBT objectives: Practice crew actions in the event of an off-nominal situation while monitoring rendezvous and docking, refresh rendezvous and docking monitoring skills, and practice crew interaction during rendezvous and docking monitoring.]Launch of ATV Johannes Kepler:Last evening (16\/02), at Europe's Spaceport in Kourou, French Guiana an Ariane 5 launch vehicle carrying \"Johannes Kepler\", ESA's second ATV (Automated Transfer Vehicle), lifted off flawlessly at 9:50 PM GMT (6:50 PM local). About 64 minutes into flight, ATV-2 separated safely from the spent upper stage and then deployed its four solar wings, beginning early orbit operations for its climb to the ISS, adjusting its orbit with numerous thruster burns to rendezvous with the station for docking on Thursday, 24\/02 (3:46 PM GMT). Weighing about 20 tons at launch, the unmanned supply ship will deliver critical supplies to the ISS (1600 kg dry cargo, 100 kg oxygen & 850 kg ISS refuel propellants propellant, plus 4534 kg propellant for reboost & attitude control). It will also reboost the station during its almost four-month mission. This launch marks the 200th flight of an Ariane vehicle since the debut of 24\/12\/1979. The total includes 11 flights of Ariane 1, 6 flights of Ariane 2, 11 flights of Ariane 3, 116 flights of Ariane 4 (from 1988 to 2003) and 56 flights of Ariane 5 (from 1996). Integration for the next ATV in line, named \"Edoardo Amaldi\", will be finished in Europe in August 2011, and production is under way for ATV-4 and -5. \"Edoardo Amaldi\" is planned for launch in about 12 months. The other two will follow by 2014. After \"Johannes Kepler's\" docking on 24\/02, ISS will for the first time have all logistics vehicles of the international partnership docked at the same time: the US Shuttle, one Russian Progress cargo ship, two Russian Soyuz spacecraft, Japan's HTV, and Europe's ATV, truly a moment of historic significance.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.308315136Z",
        "author": "emin2004",
        "date": "2020-07-08T10:38:12+0100",
        "id": "37cb43f10a90bdb96ad5da169386e004",
        "post_id": "post-221611",
        "text": "forward to 2017 and your wish of the airless tire has been granted",
        "thread_id": 14112
    },
    {
        "@timestamp": "2023-09-14T07:13:34.901426944Z",
        "author": "Urwumpe",
        "date": "2010-08-23T00:57:53+0100",
        "id": "b22a3db3d36b74ccb40b8ebe85a05f6e",
        "post_id": "post-249833",
        "text": "Can it be you actually wanted to divide at this point?Code:[FONT=Courier New][FONT=Courier New]ctrl =([\/FONT][\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]int[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][FONT=Courier New])(p.x*262.0f);[\/FONT]\n[\/FONT]EDIT:No... you need to multiply at this point, so the rest of the mess works. Too complex and not elegant. Essentially you scale up to texture coordinates, filter out the empty spaces between the buttons and THEN select the new NavMode by the index of the button. In theory it works, in praxis, it can fail a lot. I'd use three tables. MIN_X, MAX_X and NAVMODE. if p.x is between MIN_X and MAX_X, toggle NavMode and return...",
        "thread_id": 16169
    },
    {
        "@timestamp": "2023-09-14T07:13:02.197110272Z",
        "author": "ar81",
        "date": "2008-06-19T22:18:08+0100",
        "id": "ae869b325366c774d31a7f8a108d10e8",
        "post_id": "post-65099",
        "text": "Try this tool to diagnose your installation.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3201\"]Orbiter diagnostic V0.2[\/ame]Post the results of the diagnostic here, so we could help you.",
        "thread_id": 1389
    },
    {
        "@timestamp": "2023-09-14T07:13:06.519823104Z",
        "author": "zeldafan156",
        "date": "2010-05-06T21:45:55+0100",
        "id": "a95fdef87d58067c7129e6743fd25613",
        "post_id": "post-221867",
        "text": "its called aELITEGROUP 945GCT-M3 3.1and i cant seem to find any info on the processors it takes. help would be nice thanks.[FONT=Arial, Helvetica, Geneva, SunSans-Regular, sans-serif][\/FONT]",
        "thread_id": 14141
    },
    {
        "@timestamp": "2023-09-14T07:13:34.943324416Z",
        "author": "Urwumpe",
        "date": "2010-09-22T22:02:03+0100",
        "id": "94deac24631f8d80886dbb9c392a786f",
        "post_id": "post-249965",
        "text": "Wishbone said:There were scores of studies on space warfare from the 1950s onward, at RAND and elsewhere... Probably dozens of simulators, too.\n\nYes, but such studies had been different to what he likely expects. I would have no problem with a 1960s nuclear war simulation...;)",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.305828096Z",
        "author": "liber",
        "date": "2011-04-17T00:37:57+0100",
        "id": "f4451beb6de14949a76bc1f013b718d0",
        "post_id": "post-218112",
        "text": "Why can't they just get along?",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.176860672Z",
        "author": "george7378",
        "date": "2010-05-04T08:09:35+0100",
        "id": "a2087d05dc198a5f5ed4d9e431f70f78",
        "post_id": "post-221443",
        "text": "I also saw the second pass from my bedroom window. I tried binoculars, but there was no shape to it.I remember seeing it with the naked eye years ago (or maybe that was the Mir) and its size made it appear very dim by today's standard.I will look again during STS-132.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:35.436228352Z",
        "author": "Xyon",
        "date": "2010-08-25T07:38:15+0100",
        "id": "2a0f3555da1db32a69d1d8a478a35669",
        "post_id": "post-250528",
        "text": "I searched for ten minutes and didn't find one, was there a specific thread you were talking about?",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.580119808Z",
        "author": "Tommy",
        "date": "2010-05-19T00:51:26+0100",
        "id": "a7dab4d61d3406ed2cdcc5dc451a983d",
        "post_id": "post-218596",
        "text": "Just a quick progress update.The Slingshot section has been corrected for errors and expanded. A more concise flight recording focuses on the only part of the flight that's different - setting up secondary transfers using Target Intercept and Slingshot. The expanded manual section gives tips on planning a slingshot, something IMFD is not well suited to.The section on Target Offsetting in Target Intercept is corrected, and covered in more detail. Included annotated flight recording details setting up a free return lunar trajectory using Target Offsetting.Hypothetic Delta-V gets covered much better, and includes an annotated recording of a trip from ISS to Brighton Beach using Hypothetic Delta-V to make an off-plane transfer and tune the base approach.Lastly, Advanced Concepts includes a detailed manual section and annotated flight recording of a trip from Cape Canaveral to Titan (at the PreludeII base if you have it installed). Utilizing the lessons learned in Slingshot, Target Offsetting, and Hypothetic Delta-V, we use only about 30 seconds of fuel after ejection from Earth, including the plane change enroute to Jupiter. We arrive at Titan for aerocapture and unpowered atmospheric landing with 34.5% fuel remaining.Wheelstop at Titan:I apologize for the delays in getting this done, but rest assured that Mark and I are still hard at work, and nearing completion.Tommy",
        "thread_id": 13934
    },
    {
        "@timestamp": "2023-09-14T07:13:06.234816768Z",
        "author": "T.Neo",
        "date": "2010-05-04T22:10:33+0100",
        "id": "fa5fffbaa3b71ece81b13e9c4201bed6",
        "post_id": "post-221546",
        "text": "Luckily not me and my circle of friends :thumbup:\n\nI concur with you... I absolutely refuse to even visit Facebook.And I too do not wish to own a cellphone. Not because I can't text, or the microwaves will fry my brain, but just because the damn thing goes everywhere and rings at the most annoying moments.I'm annoyed as it is by landlines. :lol:",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:35.436461568Z",
        "author": "Xyon",
        "date": "2010-08-25T07:45:30+0100",
        "id": "bbc345f9f99f548481b07f90f39c7556",
        "post_id": "post-250530",
        "text": "I keep spending my money on silly things like children instead. ><",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:01.710928896Z",
        "author": "Hielor",
        "date": "2010-04-17T06:17:50+0100",
        "id": "a6b0dc54c0536b287aa76a457870f3a6",
        "post_id": "post-217619",
        "text": "Core i7 920 @ stock 2.6GHzGeForce GTX 9800 GTS+Win7 64-bitAll options enabledWas playing around with the Moon @ brighton beach scenario.Overall looks good. Framerate was around 35fps the whole time.Issues:-During load when fullscreen, the entire desktop flashes black several times-In both fullscreen and not, and the text of what is being loaded is overwritten poorly without being erased. I can't seem to get a screenshot of the loading screen.-Attempting to open an Orbiter dialog box via F3 or F4 (or whatever others) when in fullscreen usually resulted in the dialog box showing up behind Orbiter. Additionally, these dialog boxes don't have close buttons and caused the screen to flash black when opening.-Z-fighting on landing pads at Brighton when viewed from a distance-MFDs are partially (and badly) transparent in the glass cockpit mode, even though MFD Transparency is disabled.-Text on MFDs looks like it's being drawn in \"outline\" mode with a slightly-different-colored border",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:05.818385408Z",
        "author": "garyw",
        "date": "2010-05-02T10:19:23+0100",
        "id": "15845f6bbea1080f07f22b8175141acb",
        "post_id": "post-221233",
        "text": "I've had the same email and it's an exe inside a zip. What scares me most about this is that ISPs are still allowing the sending of .exe files.Oh and a PDF can also contain malicious code. Adobe have had their fair share of security vulnerbilities as well.One final thing - why would UPS send an email when they already have your address? I mean they tried to deliver something so why would they go all the way back to the depot then fill out an email?But then I'm generally suspicious.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:35.603930112Z",
        "author": "jedidia",
        "date": "2010-08-29T09:28:09+0100",
        "id": "4806d387be4f1dc3494959fa72b827b0",
        "post_id": "post-251005",
        "text": "You know, you can say all stuff about google translator... but I wish the tourism agency in Travnik would have used it to translate the text of their brochures. Seriously, NO autotranslator can do such a terrible job at it as the one that translated that text into german. Half the words he used don't even exist!As for funny google translator mistakes, most I've seen were a bit back in the day from english to german, computer related articles... it had the habit of translating EVERY SINGLE WORD literally into german. ever thought about what \"Microsoft\", \"Powerpoint\" or a \"floppy disc drive\" mean literally? :lol:And that auto summarize thing? Heck, if a man wrote those summaries it would easily qualify for dadaistic poetry, and I'd even find them cool! (ok, I still find them cool. Especially Tom Sawyer was a real treat).",
        "thread_id": 16252
    },
    {
        "@timestamp": "2023-09-14T07:13:02.564806144Z",
        "author": "Silvercn",
        "date": "2008-05-10T20:32:49+0100",
        "id": "94546e3049828be0a8d96ac2d1226663",
        "post_id": "post-65127",
        "text": "Okay my Situation is now this.Now i just only wait for 13.52k?But it still looking iam lower than the ISS how can i fix that only to move my DTmin and RInc?",
        "thread_id": 1393
    },
    {
        "@timestamp": "2023-09-14T07:13:06.16144896Z",
        "author": "Artlav",
        "date": "2010-05-03T17:55:29+0100",
        "id": "e5fbf7cd53ad8b10a093e2f572843f22",
        "post_id": "post-221415",
        "text": "Nothing badly wrong on a quick read, sounds like a useful guide.Although, i just use an old PC in a shoe box to play these cool DOS games.",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:35.645313536Z",
        "author": "Enjo",
        "date": "2010-08-29T05:35:20+0100",
        "id": "ce19a8a95d2a36446de69d7ac2c3cead",
        "post_id": "post-251075",
        "text": "Pleased to meet you, Sonia :tiphat:",
        "thread_id": 16261
    },
    {
        "@timestamp": "2023-09-14T07:13:01.762344448Z",
        "author": "Pablo49",
        "date": "2010-04-19T08:42:58+0100",
        "id": "54bb767818c7388d3916a90b875a14a5",
        "post_id": "post-217687",
        "text": "doggie015 said:http:\/\/www.foxnews.com\/story\/0,2933,257340,00.htmlEnough said...\n\nBut that's Fox News, it's just as inaccurate.:p",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:34.945904128Z",
        "author": "Urwumpe",
        "date": "2010-09-23T09:22:57+0100",
        "id": "54a375bdab308742096010bc3f136dc3",
        "post_id": "post-249977",
        "text": "StevoPistolero said:Well, if there was decent multiplayer, I could always intercept some unsuspecting target and go \"ack ack ack!\"\n\nYes, that is what I predicted before. So, people like me would be needed to just lurk around in a menacing stealth battle-cruiser and wait for newbie-hunters like you to go Jethro Gibbs on you.It doesn't fit well to the technological liberalism of Orbiter.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:06.191415552Z",
        "author": "Ark",
        "date": "2010-05-04T00:34:19+0100",
        "id": "4bb7760ae2d0850148e002616c1b3ed6",
        "post_id": "post-221479",
        "text": "Oh my god I used to love that game.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:01.841107712Z",
        "author": "cymrych",
        "date": "2010-04-22T17:55:34+0100",
        "id": "dd6695fd69290bc90029e5f2ef3db6e2",
        "post_id": "post-217727",
        "text": "Columbia42, as always, great work!Even with Constellation dead in the water, I still love this vehicle. True, Ares V might have been a money pit, beaurocratically compromised to mediocrity like the shuttle before her ... but dang it, there's something just plain exhilarating about a huge rocket lifting off! (Freudian commentary not necessary, lol!) I am sad to see her destined to remain a paper-rocket only.On a side note, I am *slowly* working on a mock-up of a Triton NTR powered TMI stage (and associated modules\/landers\/etc.) to replicate the Mars DRM 5.0 plan for the Ares family. I'm not anywhere close to a Beta version yet, but will let you know when I am. Afterall, the TMI will be launched on your Ares V, so it might be fitting to eventually include it in your Ares V zip directly rather than as a stand-alone add-on.",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:06.359012352Z",
        "author": "jarmonik",
        "date": "2010-05-05T19:17:36+0100",
        "id": "f0567bb74600297f17daf522d1db5b89",
        "post_id": "post-221727",
        "text": "As far as I can tell there is no alternative method to replace a numerical integration in a multibody system. Also the orbital energy of a single object in a multibody system isn't constant. Of course, the energy of the whole system is constant.I suppose you have a point in constant energy. It can be used to improve a longterm stability of numerical integrations. There is a special group of symplectic integrators those are designed to do this.",
        "thread_id": 14121
    },
    {
        "@timestamp": "2023-09-14T07:13:35.098905856Z",
        "author": "computerex",
        "date": "2010-08-24T06:16:14+0100",
        "id": "499fb940b8097737d6098f2e86a158f6",
        "post_id": "post-250092",
        "text": "Xyon said:You need relatives local to have entertainment? I keep myself entertained just fine without, personally.\n\nWe had at least one family over to our house whenever we were there, the rest of the time we spent in someone else's house:pVery social society, and hospitable. For instance, even though we hardly had any money, we'd always arrange some so that the guests could have something decent to eat. The children had strict guidelines, to not eat anything that is present in small quantity, or to not eat anything until the guests have gone. It is because of this we have a concept of \"Takaluf\", that is where if you go to someone's house, and they offer you something, you don't accept it until they insist to the point where they are physically shoving the thing down your throat.---------- Post added at 01:16 AM ---------- Previous post was at 01:15 AM ----------Ghostrider said:Ah, yes. The 'orrible, 'orrible West... That however managed to develop the vast majority of innovations that improved human existence. And the ignorant West that manages to produce most of the culture around.\n\nRead your history. It is the east that formed the foundation upon which the west built upon.",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:02.301286912Z",
        "author": "Izack",
        "date": "2011-04-15T15:46:02+0100",
        "id": "dbf699030e26c02e6738e2f97d5b4780",
        "post_id": "post-218077",
        "text": "T.Neo said:The original scriptment was far better in that respect, but it would have also made for something like an 11 hour film...\n\nFantastic! It's been far too long since an insanely long awesome movie was made.Of course, to be decent would have required someone else assisting with the writing, and at least partially scrapping the James Cameron's Childhood Dream\u2122 idea.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.50500736Z",
        "author": "jinglesassy",
        "date": "2010-05-06T20:08:14+0100",
        "id": "f4da6d519990c38225faf71cddb9fb1c",
        "post_id": "post-221860",
        "text": "Hello, i am trying to figure out where to look to find launch windows to the planets not to the moon or to a orbiting satelite(i can find those fairly easily) but i cant find anywhere for a launch window for missions to the outer planets such as uranus so any help? thanks",
        "thread_id": 14139
    },
    {
        "@timestamp": "2023-09-14T07:13:35.166447616Z",
        "author": "Donamy",
        "date": "2011-01-28T15:43:09+0000",
        "id": "eed4b9884f755feac1cd454c759f4951",
        "post_id": "post-250205",
        "text": "Here's one they missed.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.530318592Z",
        "author": "vonneuman",
        "date": "2010-04-19T22:45:56+0100",
        "id": "8f6fc21a901c8ead3f91503923b29b51",
        "post_id": "post-218458",
        "text": "The plane is faster thoughPlus trains have a bad reputation in the US. The only time we hear about trains on the news is when someone has been killed by a train. Just a couple of days ago some lady was killed when she tried to beat a train and cross the tracks when that train was coming. Stories like that are so common all we think about when you think of trains it that. As children growing up we are warned about how dangerous trains are. I have several coloring books from when I was a kid that talk about how dangerous trains are and that doing any thing by the train tracks is dangerous.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.54508288Z",
        "author": "ar81",
        "date": "2010-05-08T13:20:50+0100",
        "id": "6a551319e5cecba28e697aa2f669941f",
        "post_id": "post-222055",
        "text": "eveningsky339 said:...And somewhere in the world, a budding programmer lost his job.\n\nad was hired by those who made money...:lol:",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:13:34.942240768Z",
        "author": "Hielor",
        "date": "2010-09-22T19:26:13+0100",
        "id": "2c20d5fb932021358c08dcb5096e4125",
        "post_id": "post-249956",
        "text": "StevoPistolero said:P.S. I want guns. They could even be completely virtual, i.e. no collission or damage model required. Just a damage counter in an MFD, and a statistical probability of kill system. When someone has an intercept vector, your ship gets sent a warning, \"you will be intercepted in 45 minutes\". Someone see the message and would then log in and take control of the ship.\n\nP.S. There are plenty of space shooters out there that already support multiplayer.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.551311872Z",
        "author": "Moach",
        "date": "2010-04-20T04:31:29+0100",
        "id": "25dca03e3a466833612b3a5b603febcc",
        "post_id": "post-218538",
        "text": "beer!",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.658761728Z",
        "author": "T.Neo",
        "date": "2010-05-08T19:59:21+0100",
        "id": "70da7add03b2527c223c7ff13b9c383b",
        "post_id": "post-222125",
        "text": "Orbinaut_Pete, that is truely amazing. :speakcool:",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.09700352Z",
        "author": "MJR",
        "date": "2010-08-23T23:32:19+0100",
        "id": "581e2da8cdb70817a64c59c0122ad991",
        "post_id": "post-250074",
        "text": "Ark said:I found myself agreeing with Polaski on a lot of points. The only disrespect comes from the corporate-backed gung-ho \"I'm an invincible American slaughtering countless brown people\" stuff.\n\nI'm surprised that an American would say that knowing that is not true. People develop products because it is business. No way in hell should business and politics be mixed together. People are aware that they are not invincible because they are American. Thats just a thought that some people think.",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:02.599242752Z",
        "author": "EtherDragon",
        "date": "2010-04-22T00:24:56+0100",
        "id": "de64f165f2480f157d0cdd3bafab5c1b",
        "post_id": "post-218622",
        "text": "Personally, I use reference objects for my masses.If I have an interplanetary battleship that is about the size of the USS Liberty, then I might fudge a number for \"space age materials\" (say 65% of Liberty's dry mass) and throw in a bunch of fuel capacity.So, yea. Lots of research.",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:05.925392384Z",
        "author": "anemazoso",
        "date": "2010-05-08T22:53:10+0100",
        "id": "11bf6fc72cc050c26719c9856fda1be0",
        "post_id": "post-221316",
        "text": "Artlav said:Uh, how sure are you that you set up everything right?I'm not familiar with such a failure mode of my software.\n\nI just looked through everything and verified that everything is correct for installation. The wierd thing is it was working this morning (that's when I took the no-atmosphere screen shot) then later in the day I tried to start it up and it didn't work. I didn't change anything.After it started doing that I downloaded the latest beta from your site and installed it. Now it's not even opening anything. It's just an icon and won't open a window.I'm going to delete everything including Orbiter and reinstall everything.---------- Post added at 02:53 PM ---------- Previous post was at 02:19 PM ----------Ok, after deleting the whole Orbiter 2010 directory and reinstalling both Orbiter and OGLA. Everting is working fine so far. The atmosphere works now for me too.:cheers:",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.167844096Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-02T21:48:32+0000",
        "id": "aa11c00ce143c8a07b80c2bfeb95cb9f",
        "post_id": "post-250216",
        "text": "Here's a cooldownloadable videoof HTV-2 EP robotics ops!",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.4392576Z",
        "author": "Ghostrider",
        "date": "2010-04-18T12:30:03+0100",
        "id": "38a0fbdd1b13c23ecb4547f0d58320be",
        "post_id": "post-218218",
        "text": "Yeah! Well done, George! STICK IT TO DA MAN!:)",
        "thread_id": 13907
    },
    {
        "@timestamp": "2023-09-14T07:13:06.161261824Z",
        "author": "IronRain",
        "date": "2010-05-03T17:42:51+0100",
        "id": "b046b3b1f452853df901764432609a76",
        "post_id": "post-221414",
        "text": "I've never emulate an old OS, but with this 'walkthrough' it should definitely work. very clear and it's also nice that you explain every step you take:)",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:34.867698688Z",
        "author": "Jarvit\u00e4",
        "date": "2010-08-23T11:23:47+0100",
        "id": "6607e547e5a71dfccc4c324a043b75a6",
        "post_id": "post-249787",
        "text": "Any info on azimuth and distance to be covered by the capsule after launch? Are they going to land it at sea or at land?\n\nTarget altitude 90 000 feet, water landing and recovery by boat. Azimuth and distance are more or less random, the spacecraft has no guidance systems and is being launched in the general \"up\" direction.The flight configuration being loaded now is a \"short stack\" with the crash test dummy strapped in to the Tycho Brahe spacecraft in its current form with the completed heat shield, glass dome and aerospike. The spacecraft is attached to its own parachute module beneath it, which is mated loosely (for in-flight retro-rocket assisted separation) to the nearly identical parachute module of the booster stack which consists of a half-length oxidizer and pressurization tank assembly(newly built - thanks gypsy scrap thieves you're really helping you know)on top of the modified booster which has 4 fins with rollerons. We'll have two downlink video streams and two-way data to both booster and spaceship.With the launch we're about to perform, we expect a quite low peak altitude for the spacecraft, with only about 15 seconds of active thrust. The goal is to test and validate engine performance, telemetry and radio systems, pyros, chutes, recovery and as many aspects of the whole thing as possible.If all goes well, the plan and hope is that by next summer we should be able to fly the long stack with a full-length and fully loaded oxidizer tank (with hydrogen peroxide instead of LOX) and some Scud- or V2-like graphite or carbon-carbon steerable baffles in the exhaust stream for active guidance, and a gas-powered RCS system in the Tycho Brahe parachute module.Tycho Brahe has been found to be too small to probably ever fly with real people. For one thing, the head of our poor crash test dummy can't fit in there with his helmet on. On top of the Heat-E1 which is the first plausibly man-rated booster in our schedule, we'll need to put a \u00f8800mm spacecraft instead of the current \u00f8640mm design. It'll still only support a nearly vertical crew posture but hopefully slightly less so. Everything we learn from flying Tycho Brahe will go into building the real man-rated spacecraft.\n\n",
        "thread_id": 16165
    },
    {
        "@timestamp": "2023-09-14T07:13:02.542967808Z",
        "author": "Goth",
        "date": "2010-04-22T12:11:14+0100",
        "id": "ad3f9ae5cd5f2c07ea62fb4d2f8da562",
        "post_id": "post-218522",
        "text": "jedidia said:I always thought it's the other way around...??\n\nAnd if so, gravity from what is caused?:)Gravity, at least as Einstein more or less said, exists because every object, with its mass, bends the space around itself, as when you put a ball into the sea: the water move to leave the space for the ball to enter it. If another smaller ball is around, moving with a certain velocity, as it passes near the bigger ball it changes it's trajectory, starting moving around the bigger ball, because water in that point is \"bent\" from the bigger ball. Of course there is friction and stuff, the water is materia itself, etc., but it's just an example to understand.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:06.33948928Z",
        "author": "statickid",
        "date": "2010-05-05T06:51:09+0100",
        "id": "3ed9210d36cac84ebb0779ec53750b3a",
        "post_id": "post-221665",
        "text": "why the heck would you want to prove that??.........hahah ok with that out of the way, are you trying to figure something out and are not sure if it can be proven or not,ORhave you been told that it can be proven->as in an acedemic problem to test your proving ability?YOUR NOT CHEATING ARE YOU???:lol:",
        "thread_id": 14117
    },
    {
        "@timestamp": "2023-09-14T07:13:34.891379456Z",
        "author": "OrbiterShuttle",
        "date": "2010-08-22T23:37:11+0100",
        "id": "61cf3b05e5eff6e315d4081352104f85",
        "post_id": "post-249820",
        "text": "Hi, and I am new to Orbiter (even though I have used Orbiter for a while, that still means I am a rookie to Orbiter).I woud like to say I recently joined Orbiter Forum in about 10 days ago, I'm guessing. And I like Orbiter because of its law of physics (Realistic gravity, and re-entry flames and pressurized athomsphere, but I may spell a bit wrong so sorry!). So hi everyone of Orbiter-forum.com:)",
        "thread_id": 16167
    },
    {
        "@timestamp": "2023-09-14T07:13:01.882968832Z",
        "author": "Gothmog",
        "date": "2010-05-12T08:14:25+0100",
        "id": "7947469335ba20dc1fddc7bdfc058157",
        "post_id": "post-217823",
        "text": "In my opinion it's always worthwhile. If you're a developer, in tech support, whatever, troubleshooting a particular add-on parallels things that often happen on the job. As for developing your own add-ons, which I have yet to do, the skill-building character of that should speak for itself.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:06.384139264Z",
        "author": "ex-orbinaut",
        "date": "2010-05-06T02:33:48+0100",
        "id": "8c49abd3a4f484d613e1cff64212a99d",
        "post_id": "post-221754",
        "text": "Oh well, I had just come back to suggest you try debug to see if your texture handle wasn't returning NULL. Anyway, hope you get it sorted now.All the best.:cheers:",
        "thread_id": 14124
    },
    {
        "@timestamp": "2023-09-14T07:13:34.920214016Z",
        "author": "Pyromaniac605",
        "date": "2010-08-23T11:13:14+0100",
        "id": "33e35a0bc361740b94ffd6b49c65eb13",
        "post_id": "post-249883",
        "text": "That happens in 2006 for me aswell.:(Darren",
        "thread_id": 16172
    },
    {
        "@timestamp": "2023-09-14T07:13:02.304749056Z",
        "author": "T.Neo",
        "date": "2011-04-16T23:49:55+0100",
        "id": "aab7a8afd0f4e45742c4d44f1cd15ff6",
        "post_id": "post-218104",
        "text": "Go refuel your ship, fly out to the nearest asteroid belt, and pick yourself out something in the 500 meter size class to drop on the Smurf's shiny tree at about 15 km\/s. Let's see their bows and arrows stop that!\n\nGood luck guiding it directly to that target. :lol:It'd be bad if it hit your base instead...:pIt was a joke? Most of here are aware they're banned by law. But then again we dont know if they are still in effect. BTW, who says they had to go back? Did you check the cargo manifests? Cuz I didn't, but you don't know whats there.\n\nWe know it's still in effect because the ancillary material says so (apparently).They wouldn't have a nuke in the system because there wouldn't be any need for a nuke in the system. And to ship something there would take 7 years due to transit time- more counting the time needed to rely back to Earth (though they use oogie-boogie superluminal communications, the bit-rate is very, very low so it would be a pain to send a very complex message).",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.514607616Z",
        "author": "Cornflake",
        "date": "2008-05-14T03:23:20+0100",
        "id": "80b3d316676804b7c212d357dab4b41d",
        "post_id": "post-65268",
        "text": "Come on, 7 votes and 3 posts on the thread? We're going to need more support than that!",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:35.034385664Z",
        "author": "orb",
        "date": "2010-09-03T18:22:08+0100",
        "id": "0de4249e92d683d53a507253cf9e655f",
        "post_id": "post-250047",
        "text": "DarkEnergy said:I found a good site while browsing for Earth textures that may be useful for making a level 14 texture if anyone wants to try it:TrueMarbleIt has 48 total high resolution (it says 250m resolution but I think it may be more) tiles of Earth, each 21,600 x 21,600 pixels. It comes out to be 172,800 x 129,600 pixels in size all together.\n\nThat gives level 12 after rounding down, or blurred level 13 if you upscale it to 262144 x 131072 pixels. If there are 172800 pixels horizontally through equator, then resolution is about 232 meters (per pixel) there.",
        "thread_id": 16179
    },
    {
        "@timestamp": "2023-09-14T07:13:02.478176Z",
        "author": "SlashJr",
        "date": "2010-06-23T19:14:31+0100",
        "id": "b9dec46e2c0737aa146fd4c40d942ec3",
        "post_id": "post-218387",
        "text": "SiameseCat said:In V1.25, the Item entries are done through the Orbiter's keyboard. You can get the displays by clicking on the Up button in CRT MFD.\n\nBut when I click \"Up\", all I get is a single line of text that says \"000\/00:00:00\" in the top right corner of the MFD. Am i doing something wrong or is this a bug? :idk: Happens on both O2010 and 2006 for me.On a sidenote... is the SRB smoke supposed to be brown and cover up the SRB flames even when seen from the front? Sorry if i'm annoying you.. lol.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:05.817692416Z",
        "author": "Bj",
        "date": "2010-05-02T05:36:46+0100",
        "id": "6b51d3bfb91aefce3a20f8177801cf65",
        "post_id": "post-221229",
        "text": "I just finished finalizing my install of Win 7 andjustinstalled AVG only a few hours ago, and this ended up in my mail from[email\u00a0protected];Dear customer!We were not able to deliver the postal package you have sent on the 18th of January in time because the addressee's address is not correct.Please print out the invoice copy attached and collect the package at our department.United Parcel Service of America.\n\nthe attached file was removed and replaced by either AVG or my colleges email scanners. It said;UPS_postal_document_897.zip: A virus was detected on this attachment and could not be cleaned. The infected attachment has been deleted for your safety.\n\n1st, I never sent anything by UPS ever in my life :lol: let alone 18th of Jan.2nd, If they would send an 'invoice' it would be by PDF not by ZIP, logically.I feel sorry for the people that actually do fall victim to these malware attacks.Anyone else have some interesting spam stories?",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:35.607245312Z",
        "author": "Enjo",
        "date": "2010-08-28T13:44:29+0100",
        "id": "409fc68f25fc8bb963504be76a47c2bf",
        "post_id": "post-251006",
        "text": "Simple question:How to learn if limited fuel has been enabled?",
        "thread_id": 16253
    },
    {
        "@timestamp": "2023-09-14T07:13:02.50799104Z",
        "author": "DaveS",
        "date": "2010-04-19T15:52:15+0100",
        "id": "69fb9eb9868f9f1782a6f05a7aed33e8",
        "post_id": "post-218432",
        "text": "Due to late-breaking configuration change of the Alpha Magnetic Spectrometer-02, launch has slipped from July to November. Worst case projections has STS-134 with AMS-02 launching in Feb. 2011.More here in this article on the official AMS-02 website:http:\/\/www.ams02.org\/2010\/04\/ams-nasa-meeting-results\/",
        "thread_id": 13922
    },
    {
        "@timestamp": "2023-09-14T07:13:06.339062272Z",
        "author": "computerex",
        "date": "2010-05-05T03:50:09+0100",
        "id": "d782289bd38b393f7d1fdcb0dee4f3ee",
        "post_id": "post-221663",
        "text": "Can someone prove: (f'(b)+f'(a))\/2+f(a) = f(b) given |b-a| = 1 ?",
        "thread_id": 14117
    },
    {
        "@timestamp": "2023-09-14T07:13:34.91392128Z",
        "author": "Xyon",
        "date": "2010-09-03T22:32:55+0100",
        "id": "66c09cbcb49a15482a8881b2cd109103",
        "post_id": "post-249857",
        "text": "A bit of both. I did a smidgen of research into the value of the real vessels.",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:01.785120256Z",
        "author": "weirdguy",
        "date": "2010-04-17T03:19:16+0100",
        "id": "a24fc1c761be2d4b6f83ac14f43553fc",
        "post_id": "post-217698",
        "text": "Other than an ISP of 900 for a Nuclear rocket engine, not really. I think I can guestimate the other stats myself, but the idea here is mostly that it will be fully modeled inside.I don't really plan to make the stats super accurate, just accurate enough.",
        "thread_id": 13874
    },
    {
        "@timestamp": "2023-09-14T07:13:34.914641152Z",
        "author": "Polaris",
        "date": "2010-09-04T17:40:14+0100",
        "id": "36ec47d42bd2d370a07a9f96ef37bc56",
        "post_id": "post-249863",
        "text": "Here's my list:3 UCGO Arrows: $600,000 (Total)DGIV: $70,000 each (have destroyed 66)Hius Bussard Ramjet: $1,000,0006 RTF Battlestars: $100,000,000 each18 RTF Vipers: $80,000 eachRTF Manifest: $1,000,000,000RTF Venus Rising: $6,000,000, plus another $500,000 for destroying the cargo at the same time.RTF Lexx: $1,000,000,000,000 for ship, millions more for property damage1 XR2 Ravenstar: $100,000,0001 XR5 Vanguard, owned by ReFuel: $100,000,000Legal fees with the EPA for all this: Priceless.As you can tell, I am deeply in debt.",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:05.927766016Z",
        "author": "Columbia42",
        "date": "2010-05-26T01:05:14+0100",
        "id": "9ed28ae59349b41bf1d3ce05ceec03f7",
        "post_id": "post-221341",
        "text": "When I tried to run OGLA 100511 I got CTD and an error message in the ogla.log that said5\/25\/2010-5:16:14 PM:[INIT ]:Error: Error in initgraph5\/25\/2010-5:38:35 PM:[INIT ]:OGLA v100511 (GLGR)Is this because I am running it on Orbiter 100524 (Which OGLA might not be compatible with yet) or is there some other reason?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:01.838375424Z",
        "author": "Dambuster",
        "date": "2010-04-17T03:22:30+0100",
        "id": "021482615eb2b22edfbd16af4f65cd25",
        "post_id": "post-217715",
        "text": "Woooo!!! Awesome!! Can't wait till I get home (silly volcano:p)",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:06.500426752Z",
        "author": "EtherDragon",
        "date": "2010-05-06T19:18:17+0100",
        "id": "702bce2f57b0b6c5e1964da516b0883a",
        "post_id": "post-221855",
        "text": "IronRain said:No, I mean, in the Scenario window, then the ''New'' button... there are allot of vessels\/modules...;)Sorry if I was unclear\n\nAs reported in the previous post,Browse to your Orbiter directory.Go to the CONFIG folder located in the Orbiter FolderGo to the VESSELS folder located in Config FolderFind the vessels you wish to remove and delete them.They will no longer be available in the game, and won't show up in the New button.There is no other way to limit the vessels in the Scenario Editor New button.",
        "thread_id": 14138
    },
    {
        "@timestamp": "2023-09-14T07:13:34.93582464Z",
        "author": "Pyromaniac605",
        "date": "2010-08-28T06:15:12+0100",
        "id": "0c04443938404abadd1cdf6ed1cc9a0a",
        "post_id": "post-249918",
        "text": "To solve the seemingly impossible problem of time warp. Why not just use WarpMFD or limit timewarp to the ship of whoever is using it? You'd have to do transfers differently but whatever.Anyway with that topic (hopefully) buried lets get back on topic. What about running a refuel station in MEO to help assist other players on their way to other planets? You could use a dragonfly to take care of spent tanks and have XR5s bring up new ones.Or what about being able to repair other players ships. Imagine running KSC and you can take others ships into hangars to get them repaired and refueled. Or what about being in charge of getting shuttle missions ready? You could use the crawler to take the shuttle out to the launch pad ready for its rendezvous with the ISS. Or how about setting up a base with a couple of other people and using it to assist ships on their way to the further planets.I have too many ideas o.0Darren",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.881875456Z",
        "author": "n122vu",
        "date": "2010-04-17T16:26:55+0100",
        "id": "d2b236e033ac8aeb16c526b4f7bfe2ba",
        "post_id": "post-217815",
        "text": "SiberianTiger said:I just don't really have time to do anything with a computer which can't be paralleled with a work.\n\nSame here. I have many things I would love to take the time and learn to do. Like a full Apollo mission in AMSO, then in NASSP. I'd also love to have time to take the UCGO Arrow on a complete mission to one of the outer planets and back, say to the moon.I was heavy into David413's shuttle fleet for a while, and also the XR-2 and XR-5. But I just don't have the time. Same goes for FSX. Working on computers 5 days a week also makes you not want to sit in front of one for very long in the off hours.Taking care of a special needs child is a full time job for both me and my wife, and any gaming or simulating is very, very back-burner these days:(",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:06.544576512Z",
        "author": "ar81",
        "date": "2010-05-07T23:08:25+0100",
        "id": "3eec55cd95ee7768f910f0f5aa84499b",
        "post_id": "post-222050",
        "text": "It is divine influence. This is the story of how the gods did it.Traders use software that detect when trading goes off limits or when price is too different than previous one.There were two groups: the humans and the gods that dictate how fate behaves.There were some serious errors that meet the conditions to be reversed. At the moment of panic the gods buy a lot that will not be reversed.So the godly sales that caused the panic will be reversed but not the purchases that caused gods to make money.Be aware that this story may be offensive for those who believe in the all-mighty purple dinosaur Barney.:lol:",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:13:35.2714112Z",
        "author": "ACSoft",
        "date": "2010-09-02T15:33:59+0100",
        "id": "87136021c06fe86f500d7d97caab2aa0",
        "post_id": "post-250312",
        "text": "Hi Guys,Please also test with the following modules set:http:\/\/www.acsoft.ch\/tmp\/Test2-Modules.zipWith this set, guilty preloading is just moved elsewhere into the code of the main Apollo vessel module. It seem to also solve the CTD problem. Again, don't ask me why !!!This is a better solution, if it work for everybody.I recommend to play the following scenario for testing the FIRST set:AMSO\\AS-512\\Apollo 17 step 4.scnIt is the extraction of the LM which will create the LM vessel and therefore execute the LRV meshes preloading.Otherwise, for both set of modules, the main test scenario is obviously:AMSO\\Miscellaneous\\Apollo 16 LRV deployment.scnThanks in forward for your tests & reports.ACS",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:02.209114368Z",
        "author": "clive bradbury",
        "date": "2010-04-22T23:05:00+0100",
        "id": "25786fdd05b7629d7d70d5993fc53d52",
        "post_id": "post-218030",
        "text": "Full instructions for Apollo are available in my tutorial on OH:[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4170\"]AMSO IMFD Tutorial v2[\/nomedia]",
        "thread_id": 13890
    },
    {
        "@timestamp": "2023-09-14T07:13:06.658875648Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-08T20:02:41+0100",
        "id": "523576fb192af2e0a2c9980389536232",
        "post_id": "post-222126",
        "text": "T.Neo said:Orbinaut_Pete, that is truely amazing. :speakcool:\n\nThanks, T.Neo!:cheers:I'm actually quite proud of my engineering achievement! :rofl:",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.442249216Z",
        "author": "palebluevoice",
        "date": "2012-08-11T22:34:41+0100",
        "id": "940d6b7953e915535dbf611a67356c8d",
        "post_id": "post-250591",
        "text": "hedzup456 said:Well, my meagre setup is this...Highlights: The Logitech Attack 3 joystick, in such a postionion that I can reach over the keyboard for atmospheric flight; The [I have no idea what kind it is] keyboard, used for the number-pad, as my laptop does not have it; the crappy mouse off to the right, much easier than using a trackpad! Also, there is a Compaq CQ57 laptop (2.53 GHz Intel Dual-Core i3-380M (380M, 3MB Cache) processor, 4 GB RAM.. Google it xD); And A nice tablecloth-Yes, this is on my dining room table. Whoo!Then, there is this...Highlights-exactly the same, but two monitors in stead of the tablecloth. That one is in my bedroom, but my parents don't like me taking my laptop upstairs (probably something to do with the time I got caught trying to hack Win-7's Parental Controls) so only when they're out!Not the best setup, and sorry for the bad photos (cameraphone). However, I am planning on building a desktop computer-i.e, getting a cheap computer, then upgrading each but individually-so soon to be upgraded:DOh, and while I remember, the sound for both of there comes form of on ofthese~Hedz\n\nNice! You have good taste in video games.",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:01.969976064Z",
        "author": "Goth",
        "date": "2010-04-21T21:14:39+0100",
        "id": "b275e24ce4a30561127c22332837dde9",
        "post_id": "post-217959",
        "text": "hypersonic said:Hi Orbiteers.Is there some session file that Orbiter.exe creates that is stored in some user shared folder somewhere, outside of the orbiter folder?\n\nNope.To me it appears to be a Vista compatibility related problem.",
        "thread_id": 13883
    },
    {
        "@timestamp": "2023-09-14T07:13:06.111620096Z",
        "author": "jedidia",
        "date": "2008-05-11T19:55:25+0100",
        "id": "be53dc35c2b1accc0878f2d795a18636",
        "post_id": "post-65232",
        "text": "Is there another converter out there for converting .3ds-files to .msh files?because I just noticed that 3ds2msh does a bad job at times. I can't figure out what's wrong. While some models are converted correctly, others (not very different ones) get all messed up, with groups getting displaced for hundreds of meters, groups being rotated aso. I don't know what to do...",
        "thread_id": 1410
    },
    {
        "@timestamp": "2023-09-14T07:13:35.544312832Z",
        "author": "Izack",
        "date": "2010-08-27T00:32:42+0100",
        "id": "c18bb8f7572c9f1a38ea46c71ae6aca8",
        "post_id": "post-250853",
        "text": "Indeed. A forum about simulators, physics and outer space isn't a good place to be intentionally corrupting the English language.",
        "thread_id": 16235
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30813184Z",
        "author": "Scruce",
        "date": "2011-04-17T02:23:56+0100",
        "id": "d519e27d5c269a98031f378d9d692f99",
        "post_id": "post-218131",
        "text": "And this?:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.234709248Z",
        "author": "AirSimming",
        "date": "2010-05-04T20:01:26+0100",
        "id": "c65068892ac1b87e53c6839494fd971d",
        "post_id": "post-221544",
        "text": "T.Neo said:From what I can tell, almost everyone has afacebook accountnowdays.\n\nLuckily not me and my circle of friends :thumbup:I also managed to live without any cellphone for now. I don't even own a wristwatch :lol:People like me might be called babbitts or oldfashioned, but I do not care at all. Actually, if I would not be interested in space flight and aviation, I wouldn't even need internet.",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:34.89774848Z",
        "author": "marcogavazzeni",
        "date": "2010-08-23T00:59:27+0100",
        "id": "67bf283cb903e5356c3b7fa21a9ab80c",
        "post_id": "post-249830",
        "text": "DanM said:I remember a while back I found panels for Atlantis. Can I still find this addon? Are there panels out there for the shuttle fleet?All answers are appreciated, thanks!\n\n[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1326\"]AtlantisPanels1.5[\/ame]",
        "thread_id": 16168
    },
    {
        "@timestamp": "2023-09-14T07:13:02.47896832Z",
        "author": "AtlantisOnline",
        "date": "2010-07-13T18:15:47+0100",
        "id": "f39f648c682deb89c082715863c8757c",
        "post_id": "post-218395",
        "text": "Hey guys I was wondering if the auto fcs works with the ssu. Is there anything I need to change to make it work with it or is it completely incompatible. Thank You---------- Post added 07-13-10 at 10:15 AM ---------- Previous post was 07-12-10 at 01:26 PM ----------Any Help",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.6612672Z",
        "author": "jedimaster1214",
        "date": "2010-07-16T22:42:06+0100",
        "id": "b824a9bac12c05a64b40feac79f199ca",
        "post_id": "post-222145",
        "text": "If you want to look at the instructions, (or you lost them yourself...) you can get them here:http:\/\/us.service.lego.com\/en-US\/BuildingInstructions\/default.aspxJust type in 'Shuttle Adventure' into the 'search by keyword' box.Comes in PDF Format...",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.17236864Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-14T20:32:17+0000",
        "id": "fb6fb6701f70507aa2a256c7e148bf5f",
        "post_id": "post-250251",
        "text": "From ISS On-Orbit Status Report for 14\/03\/2011.After last week\u2019s re-outfitting of the Node 2 Nadir-to-HTV-2 (H-II Transfer Vehicle-2) vestibule (including removal of the CDC\/Center Disk Cover, mating of a power jumper and a MIL-STD-1553 data jumper from Node 2 to HTV, etc.), FE-6 Cady Coleman & FE-5 Paolo Nespoli this morning opened the HTV PLC (Pressurized Logistics Carrier) hatch, ingressed the HTV, performed an atmosphere test and installed a PFE (Portable Fire Extinguisher) & PBA (Portable Breathing Apparatus).Paolo then had ~5 hours set aside to work through an extensive task list of HTV cargo operations, including unloading, ballast confirmation, trash stowage, preparation of the upcoming installation of RSPs (Resupply Stowage Platforms), etc. Both CDR Scott Kelly & Cady joined Paolo during the day for some time in HTV-2 cargo ops.Working on the new Japanese KOBAIRO (\"stork\") rack in the JPM (JEM Pressurized Module), Cady installed two sample cartridges into the magazine of the GHF (Gradient Heating Furnace) SCAM (Sample Cartridge Automatic exchange Mechanism). [GHF is a vacuum furnace that contains three heating blocks. Their positions and temperatures can be independently controlled, and various temperature profiles can be configured. This facility will mainly be used for high quality crystal growth experiments using unidirectional solidification.]JAXA SSIPC Update:Pacific Ocean undersea cables carrying communications between JAXA SSIPC (Space Station Integration & Promotion Center) at Tsukuba and MCC-Houston were severed by the earthquake. Therefore, no command or video capability is available. We are currently using the network through BCC (Backup Control Center)\/HOSC (Huntsville Operations Support Center) at MSFC via IP for voice and data. JAXA is still targeting a departure date of 28\/03 for HTV-2, but needs the undersea connection repaired. SSIPC took some building damage; there are some keep-out areas in the four-story edifice. JEM\/HTV Flight Controllers are allowed to work at MCR (Mission Control Room) with limited capability (voice & telemetry only) and limited shift (daytime only). There are still some aftershocks, which could require the evacuation of the SSIPC Flight Controllers. Three JAXA Flight Directors will arrive in Houston this week. HTV-2 hatch was opened this morning, and internal configuration (lighting, ventilation, smoke alarm) were set up by MCC-H with voice loop support by HTV Flight Controllers.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.540608Z",
        "author": "T.Neo",
        "date": "2010-04-20T20:49:34+0100",
        "id": "ca47a2579244f9efd4a94814cdfbbec1",
        "post_id": "post-218501",
        "text": "Acceleration beyond C is impossible.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:06.837950464Z",
        "author": "Andy44",
        "date": "2012-10-31T00:14:59+0000",
        "id": "8094510cbce1729e919d8a860842ecab",
        "post_id": "post-222288",
        "text": "I wonder what those dips in the plot are.As for an Oort Cloud explorer, that would be quite the technical challenge. And it would take so long for it to even reach its destination it would be tough to sell.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.37202688Z",
        "author": "Iberville",
        "date": "2010-08-24T20:37:11+0100",
        "id": "bc7ebfea96c8720a4151eb7da33a464a",
        "post_id": "post-250472",
        "text": "You can set the amount of fuel for the trip in the DeltaGliderIV configuration. It's a link that will appear on your desktop after that you have installed the DGIV addon. If you deleted it, you can retrace it bu reading the documentation in the folder Doc - DeltagliderIV. You can actually select for a trip to ISS-Moon or Mars and beyond. You can even select the strenght of the engine. This is where you will also find the payload and crew configuration.Have fun flying to Mars!",
        "thread_id": 16200
    },
    {
        "@timestamp": "2023-09-14T07:13:01.710484992Z",
        "author": "dumbo2007",
        "date": "2010-04-17T01:51:47+0100",
        "id": "4b01d7cea44d053057f2a2a6585b155a",
        "post_id": "post-217617",
        "text": "Turn off Shadows.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.182335744Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-08T04:00:54+0100",
        "id": "ee1045c01d59bffa016ae1d5a304b3bd",
        "post_id": "post-221452",
        "text": "If you want some good sightings, just wait until Atlantis is on-orbit this time next week - you'll see 3 dots in a row (ISS, Progress M-04M\/36P, and Atlantis) [not necessarily in that order]! :speakcool:",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:35.519032576Z",
        "author": "mc_",
        "date": "2010-08-26T12:43:58+0100",
        "id": "222e57ed8e378743135b13572e323f6d",
        "post_id": "post-250768",
        "text": "This is my second \"request\" (first was SSTO VTOVL). Still looking for something i'm (and someone else, i hope) missing in Orbiter.More details about this hypothetical vessel:Airframe:- No hover, only tilting main engines and weak RCS.- landing gear- One docking port at the nose (basically for compatibility with the Arrow's docking bay)Avionics:- at least a custom 2D panel- custom autopilots, specific for this kind of vessels:1) hold vertical speed with thrust (pilot controls engine tilting);1) hold vertical speed with engine tilting (pilot controls thrust).Optional:- full ship control by engine thrust and tilting (kinda like fly-by-wire)Not matter, but welcome:- UMMU and UCGO (as always :lol:)- nice visual model- VCThread is open for comments, suggestions,development screenshots, etc.Hail:probe:",
        "thread_id": 16229
    },
    {
        "@timestamp": "2023-09-14T07:13:02.24298496Z",
        "author": "IronRain",
        "date": "2010-04-17T12:42:22+0100",
        "id": "fe02b3dde880f5726f1322dac0e8e9e6",
        "post_id": "post-218036",
        "text": "Hello everyone!I tried to use orulex and it worked all fine. but there is one thing that I'm not happy about:p:All my bases are gone by halve, or completely... when I look better, I see that there all beneath the surface.so is there a way to fix this??Thanks!IronRain",
        "thread_id": 13892
    },
    {
        "@timestamp": "2023-09-14T07:13:06.42706432Z",
        "author": "Urwumpe",
        "date": "2010-05-06T13:54:53+0100",
        "id": "ed754e91a96ae88f1a3dd5096e35953d",
        "post_id": "post-221788",
        "text": "Samuel Edwards said:I meant how do you say. In the language.\n\nJust \"Orbiter\". Not much different to English, just the \"i\" is pronounced a tiny bit different.---------- Post added at 02:54 PM ---------- Previous post was at 02:52 PM ----------SiberianTiger said:Der Orbiter, Herrgott noch einmal! :rofl:\n\nWrong. If you use Bavarian German, the pronounciation sounds more like:\"Dor Orbitor, herrgott no'mol\":rofl:",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.573808896Z",
        "author": "jinglesassy",
        "date": "2010-08-27T20:59:38+0100",
        "id": "e71479021469c78ca991342dc6862ad1",
        "post_id": "post-250945",
        "text": "Welcome back and 2 people returning in a few days? We are getting remembered!:cheers:",
        "thread_id": 16245
    },
    {
        "@timestamp": "2023-09-14T07:13:02.439501568Z",
        "author": "KosmoKen",
        "date": "2010-04-18T22:01:16+0100",
        "id": "d30b8deae8c63c2e27964b61b98b2912",
        "post_id": "post-218220",
        "text": "If it's signed \"President\", then maybe Mr. Obama should front the bill?",
        "thread_id": 13907
    },
    {
        "@timestamp": "2023-09-14T07:13:06.42742272Z",
        "author": "Mojave",
        "date": "2010-05-06T16:20:36+0100",
        "id": "24d8ec79e7bf53738af2f07f9083ea9d",
        "post_id": "post-221792",
        "text": "Linguofreak said:Actually, since it's a final r, the difference isn't too great if you're comparing against a British dialect. Both British and German tend to leave off final r's.Of course, I'm American, so there is a difference.British\/German:\"Orbita\" or \"Orbituh\"American:\"Orbitrr\"---------- Post added at 16:35 ---------- Previous post was at 16:20 ----------I'm afraid I have to take her side on this. Birthdays are more important than Shuttle launches. In 20 years she might well be kicking herself for passing up the opportunity (on her birthday no less), whether she's any more interested in space or not. But at the moment she doesn't want to, and it's her birthday. There will be two more Shuttle launches, but she'll only have one twelfth birthday (11th? I'm not sure if you were rounding up or down when you said she's 11).(Also, consider that she may dislike space travel because she has to compete with it for your attention, though she may not realize that herself).\n\nShe will be twelveNo, My sister pretty much hates me.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:34.915172608Z",
        "author": "Polaris",
        "date": "2010-09-04T21:58:07+0100",
        "id": "1615c6cb23d38adca50f44b8afd3426d",
        "post_id": "post-249868",
        "text": "Here's some more damages:RTF SGU Shuttle: $80,000 (Total destroyed: 6)RTF Puddle Jumper: $500,000 (Total Destroyed: 12)Resolve: $1.2 million (Only one destroyed, and I took Wideawake International with it.)Brighton Beach Moonbase: $60,000,000RTF Raptor: $300,000 (Total destroyed: 20)UMMU: $1,000 for spacesuit (Total destroyed: Too many to count)",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:02.531182336Z",
        "author": "Hielor",
        "date": "2010-04-20T05:19:12+0100",
        "id": "422067226157ff0526cf71e7398c9e16",
        "post_id": "post-218469",
        "text": "Shadow Addict said:A train ride is faster...\n\nNot sure what trains you're riding, but they aren't American ones. American commuter trains have top speeds of like 55-60mph, and you'll also likely have stops along the route. In a car you could easily be zipping along at 70-85 (depending on state and location). Also see a couple posts above me for anecdotal evidence of cars being faster.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.67301888Z",
        "author": "T.Neo",
        "date": "2010-05-09T21:22:26+0100",
        "id": "37d0fe48542bdfac46eea51ad907ac4f",
        "post_id": "post-222163",
        "text": "Oh wow, it's another We Did Not Know Our Mining Supplies Were Monsters IN SPACE movie.Give me District 9. Or Avatar, just because it's nicer to look at.:p",
        "thread_id": 14157
    },
    {
        "@timestamp": "2023-09-14T07:13:34.941712128Z",
        "author": "StevoPistolero",
        "date": "2010-09-22T17:22:17+0100",
        "id": "5ca9472d0e12bea921d8eaf92270f1bb",
        "post_id": "post-249953",
        "text": "Haha, you can try!",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.631413248Z",
        "author": "martins",
        "date": "2010-04-21T03:29:54+0100",
        "id": "aad53bf94d63f9d26d5bbf30092dc7bc",
        "post_id": "post-218670",
        "text": "I am currently writing a new MFD mode as an example for entirely script-driven MFD code. As a useful test case, I decided to do an MFD for some advanced attitude control. Among other things, it will allow automatic rotational alignment with a target dock.It works quite nicely, but I am starting to wonder if this will make docking too simple? Will it take the fun out of one of the more challenging operations in Orbiter? On the other hand, it could be quite useful for AI missions (e.g. automatic ISS supply missions).Are there already addons around with this functionality? What's the general opinion about it?",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:35.439315712Z",
        "author": "Talon1",
        "date": "2010-08-26T10:37:01+0100",
        "id": "0eeb9fe2156e1bf04786c032b3e59587",
        "post_id": "post-250556",
        "text": "Moach said:as the seagulls made famous by Pixar would say: MINE, MINE, MINE....\n\nWHOA!!! Now that's an impressive battle station. :lol: :thumbup:Xyon said:Here be mine:Notable landmarks: Coffee cup on left. Caps lock keys detatched and on upper shelf. Huge old CRT monitor I keep meaning to replace in centre.One of those PCs is a server, one is my gaming rig. You get to guess which is which.;)\n\nWell... Look at that dinosaur! :lol: No offense.:)Tex said:O-F Headquarters:\n\n\"O-F Headquarters\", It looks the part. :lol: All hail the awesome O-F founder! :hail: But don't forget to :hail::probe:too! :lol:I'll have a picture of my battle station up soon.;)",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:06.83241472Z",
        "author": "Keatah",
        "date": "2011-09-06T05:20:49+0100",
        "id": "27dc27a7b29672325a9bc067a27dc80b",
        "post_id": "post-222255",
        "text": "I always found it fascinating, though not surprising, that the Voyagers used a Vidicon imager. -- [ame=\"http:\/\/en.wikipedia.org\/wiki\/Video_camera_tube\"]Video camera tube - Wikipedia, the free encyclopedia[\/ame] --Even more amazing is the gyros have been spinning since the mid-70's! Anyone have any info or datasheets or pictures of the gyroscopes they used?",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:02.224711168Z",
        "author": "deadspaceman",
        "date": "2010-04-17T19:45:20+0100",
        "id": "54d0904da05f803e4885234a6be6ab97",
        "post_id": "post-218035",
        "text": "if i can convert an8 files to Gmax then i can make something were they could \"enter\" to look like there lying down.",
        "thread_id": 13891
    },
    {
        "@timestamp": "2023-09-14T07:13:05.920897024Z",
        "author": "KosmoKen",
        "date": "2010-05-03T20:33:27+0100",
        "id": "e644ea53ebc4b7be7efd66b1c8ed7d57",
        "post_id": "post-221266",
        "text": "Just confirming problem with scttergen.exe, I got the same error as DaveS. Polygons give much better font than before on my Nvidia card.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.442618624Z",
        "author": "dumbo2007",
        "date": "2012-08-12T09:53:32+0100",
        "id": "ce0a8bffdca19679f816335a73084eb9",
        "post_id": "post-250596",
        "text": "Well my monitor is set to 1920 by 1080 now and thats the max in this laptop. Its kinda small to read though so I am getting proper monitor for those 24 inch:ppanaromic views of the lunar landscape.....and source code !So what kind of frame rates do you get with the dx11 engine for orbiter in the es72 laptop.I got totally duped 'cause nvidia has put in optimus in the laptop and that has throttled the fps.",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.485022464Z",
        "author": "Graham2001",
        "date": "2010-04-19T02:49:36+0100",
        "id": "9465d2e39d9fb90d6e74d1a30334d90c",
        "post_id": "post-218407",
        "text": "I'm currently working on a fairly simple launch scenario and the most recent CTD with it bought up the following in the orbiter log:Module Spacecraft2.dll [API v.050206]**** WARNING: Mesh not found: .\\Meshes\\.mshFinished initialising statusFinished initialising cameraFinished initialising panels**** WARNING: Mesh not found: .\\Meshes\\KSC_6.mshFinished setting up render state\n\nWhat is KSC_6.msh and where can I find it?",
        "thread_id": 13918
    },
    {
        "@timestamp": "2023-09-14T07:13:06.135191552Z",
        "author": "anemazoso",
        "date": "2010-05-04T14:55:13+0100",
        "id": "e8dea3012baceac722b530532ae725cb",
        "post_id": "post-221402",
        "text": "R.I.P Guenter. King of the pad rats!!",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:13:34.908096256Z",
        "author": "Iberville",
        "date": "2010-08-23T01:42:45+0100",
        "id": "21a2b38ffbfaeb34377b6be38ac2fc3f",
        "post_id": "post-249837",
        "text": "I have \"complex flight model\" on but all the Perturbations settings off (no gravity gradient torque, no nonspherical gravity source and no radioation pressure).-Let's say I am about 2 or 3 meters from any of ISS docking ports. I always start by fixing the rotational alignment first. I then move with linear thurster only to dock. I never have to use again rotation thrusters unless something bad happened (forgot to closed hover or whatever). But inside the arrow, I try to do the same thing : coming under the bay, stopping, aligning right under it, moving up with linear thrusters to be in front of the docking port. I then fix the rotation alignment and finish by the same thing than with the ISS: linear forward, a often a little bit on the X and Y axis. But inside the Arrow, it influences somehow the rotation alignement.Maybe something I did before outside the ship inflenced it after. I'll give it a shot a few times and try to figure it out.",
        "thread_id": 16170
    },
    {
        "@timestamp": "2023-09-14T07:13:02.508339968Z",
        "author": "N_Molson",
        "date": "2010-04-19T15:57:10+0100",
        "id": "78b4e62f23e33b66cb334321500e9284",
        "post_id": "post-218434",
        "text": "A way to keep the Shuttle in service... Without having it flying.",
        "thread_id": 13922
    },
    {
        "@timestamp": "2023-09-14T07:13:06.136481536Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-05T13:43:37+0100",
        "id": "064dc26e4c1e12323a661ddfc710e9b8",
        "post_id": "post-221411",
        "text": "Robert Pearlman (collectSPACE owner) via Twitter said:During a tribute to her father, Norma Wendt reveals Guenter's ashes are flying to the Moon in 4-5 years. The Pad Leader is moon-bound.\n\nSource.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:13:35.172751104Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-23T20:31:59+0000",
        "id": "d6bc5187e9b627fb012c6bdda413ba08",
        "post_id": "post-250255",
        "text": "From ISS On-Orbit Status Report for 23\/03\/2011.FE-5 Paolo Nespoli & FE-6 Cady Coleman continued their HTV-2 (H-II Transfer Vehicle-2) cargo operations, now focusing mostly on final trash packing. [Sayonara time for HTV-2: Release is planned for Monday 28\/03 at 9:45 AM GMT (Tsukuba\/Japan: 29\/03 at 12:45 AM), followed by HTV-2 thruster activation at 4:45:30 PM GMT and re-entry on 30\/03 at ~4:09 AM GMT.]",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.553725952Z",
        "author": "MJR",
        "date": "2010-04-21T00:35:58+0100",
        "id": "ff403326da0c62695cc0e00530dd2671",
        "post_id": "post-218556",
        "text": "I was saying that that is what givesmethe stress and contributes to it. Anyway, whatever your problems are I hate when people broadcast it like it is something to boast about.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.21510144Z",
        "author": "IronRain",
        "date": "2010-05-04T09:26:43+0100",
        "id": "06c77f7693bca45ec863bafc70433954",
        "post_id": "post-221524",
        "text": ":welcome:",
        "thread_id": 14107
    },
    {
        "@timestamp": "2023-09-14T07:13:35.348397056Z",
        "author": "garyw",
        "date": "2010-10-09T15:05:19+0100",
        "id": "4892df42850713e021af3d169c081e37",
        "post_id": "post-250387",
        "text": "BREAKTHROUGH!!http:\/\/www.bbc.co.uk\/news\/world-latin-america-11506710",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:02.62091008Z",
        "author": "mjanicki",
        "date": "2010-04-22T00:24:04+0100",
        "id": "6667369d788c8c18c72a10e65a90f1cc",
        "post_id": "post-218658",
        "text": "Submariner said:I know it uses Spacecraft3, but would this work with Thorton's Mir 1.3? Mir 1.3 is awesome, and I wish it had UMMU and UCGO!!!\n\nUnfortunately, not likely. All of that Mir's functionality comes from the Spacecraft3 module, so if you changed it over to the StationUCGO module, you'd lose all the other features of the vessel. The only way it would really work would be for me to completely recreate Spacecraft3, or for some sort of Spacecraft4 to incorporate the UMMU and UCGO features. Sorry.-- Mike",
        "thread_id": 13942
    },
    {
        "@timestamp": "2023-09-14T07:13:06.429148416Z",
        "author": "Urwumpe",
        "date": "2010-05-07T13:04:35+0100",
        "id": "e44a703cb286e8b38be89bb0ecae60f2",
        "post_id": "post-221806",
        "text": "Linguofreak said:The only German pop musician I know about is Beethoven, and I think I may have heard of some guy by the name of Bach.:p(To be serious, a friend of mine growing up was a big fan of Rammstein, and I've seen music videos from several groups in German classes, linked to by you in the Youtube thread, etc, but I really don't know much).\n\nA miracle...a US Citizen who does not think all German pop music is about Rammstein and Tokio Hotel.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.519206912Z",
        "author": "Stevodoran",
        "date": "2010-08-26T15:23:20+0100",
        "id": "4f6e36188d44da7f9291f34330023261",
        "post_id": "post-250769",
        "text": "well their was this canceled project with tilting engineshttp:\/\/www.nestadlinn.de\/orbiter\/its called Prometheus",
        "thread_id": 16229
    },
    {
        "@timestamp": "2023-09-14T07:13:02.553336576Z",
        "author": "eveningsky339",
        "date": "2010-04-20T22:42:18+0100",
        "id": "e88bb646c463884ac844639fb31adbf7",
        "post_id": "post-218552",
        "text": "Long walk\/jog through the woods, listen to music, drink Sleepy Time tea, rent a couple of obscure comedy films and have a laugh...",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.661144576Z",
        "author": "Kyle",
        "date": "2010-07-16T22:15:34+0100",
        "id": "37ddc7625f1d03bdea4a9a078a9e3670",
        "post_id": "post-222144",
        "text": "Here's a cool space shuttle model..",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.585958656Z",
        "author": "jedidia",
        "date": "2010-08-27T17:02:34+0100",
        "id": "6b7fa331875b5a81bac6c513b88cb670",
        "post_id": "post-250967",
        "text": "that in a way that could be zoomed out and provide a visually-rich situation overview of the solar system...\n\nIsn't the Orbiter Navgator going to be enough in that respect?",
        "thread_id": 16248
    },
    {
        "@timestamp": "2023-09-14T07:13:02.6212608Z",
        "author": "MaverickSawyer",
        "date": "2011-10-28T16:02:45+0100",
        "id": "08d9e47d192cdb9591af868b17630eb0",
        "post_id": "post-218662",
        "text": "Just downloads woo482's XR5 UCGO rack or TEU, and use that as a series burn stage, not a payload, so that you can load cargo in it.",
        "thread_id": 13942
    },
    {
        "@timestamp": "2023-09-14T07:13:06.132297216Z",
        "author": "FordPrefect",
        "date": "2010-05-03T12:10:46+0100",
        "id": "834e2cc2d67cb6b16166c02ee64d1aeb",
        "post_id": "post-221388",
        "text": "Sad news.Another great character of mankind's greatest adventure is gone.:(http:\/\/collectspace.com\/news\/news-050310a.html",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:13:35.60926848Z",
        "author": "Urwumpe",
        "date": "2010-08-29T22:15:02+0100",
        "id": "4d504c82f9a5f800ee911677c38e8a37",
        "post_id": "post-251020",
        "text": "I would exploit an undocumented? behavior of oapiReadItem_bool - if the entry in the file does not exist, the output variable is unchanged.",
        "thread_id": 16253
    },
    {
        "@timestamp": "2023-09-14T07:13:01.711198464Z",
        "author": "DaveS",
        "date": "2010-04-17T07:56:23+0100",
        "id": "f904a4412a088e7c16a9cb32a1d8fbd3",
        "post_id": "post-217623",
        "text": "I think this needs to be fixed(the blue mountain range in the background):",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.292847104Z",
        "author": "Andy44",
        "date": "2010-05-04T21:22:23+0100",
        "id": "40fea77952a7bbe0270d1b80a0b6fbf7",
        "post_id": "post-221560",
        "text": "Neither is right. Both are right. Apple has a right to do business the way they want. And I have the right to not buy any Apple stuff because I don't like the way they do business.Whatever happens, the consumer will ultimately win. Either Apple will change their mind and Flash \"wins\", or Flash will be replaced by something better and Apple \"wins\". Or Apple will finally decide to treat its users as more than brainwashed fanboys and let them load \"unapproved\" software onto the expensive white plastic toys they buy.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:35.01450368Z",
        "author": "johan",
        "date": "2010-08-23T12:22:59+0100",
        "id": "ac10f936863754b433a55926ab65cbe8",
        "post_id": "post-250014",
        "text": "jarmonik said:Can you reproduce this if you save the scenario before the CTD and reload it. If you can reproduce it then could you attach the scenario into your post. Also you could try it with a clean installation of orbiter. There are some addons those will replace Orbiter DLLs like planet modules with their own replacements.\n\nOkay, I'll get a chance to look at this, probably tomorrow night. I'll try those things and post here how it goes and\/or attach the scenario.jarmonik said:Based on your report it's the Orbiter that will CTD not the IMFD. Is that right ?\n\nDoesn't that work out to be the same thing? The simulation window disappears, and the launchpad disappears, and I get a message from Windows saying \"Sorry for the inconvenience\". I'll get a screenshot of the message so you can see what I mean.jarmonik said:Do you know how to run debugger. I could upload a debug version of IMFD.\n\nSure, I made my living as a dev for a few years recently. I mainly used Java, but I've used C++ before (Orbiter addons are written in C++, right?), so if you can give me some lightweight instructions I should be able to do some debugging for you.Lets first eliminate the possibility that other addons are causing this? I'll get back here with results in a day or two.",
        "thread_id": 16176
    },
    {
        "@timestamp": "2023-09-14T07:13:01.880282624Z",
        "author": "Pablo49",
        "date": "2010-04-16T16:48:37+0100",
        "id": "551ca833d926d1e52268e781e693a101",
        "post_id": "post-217804",
        "text": "I was working on a space station project, but it got to the point where it was feeling repetitive. I suppose I could have done hings to eliminate that feeling, but I didn't and my Orbiter usage has gone down. I've been planning on some sort of moon mission or the like, to get back in. But things like girlfriend etc get in the way of my weekend Orbiter time.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:06.315984896Z",
        "author": "Hielor",
        "date": "2010-05-05T19:56:24+0100",
        "id": "8a588e17a107f734ea2eae5cdc6fa294",
        "post_id": "post-221634",
        "text": "cjp said:That burger is way too big. I bet it's still a bit raw on the inside.\n\nYou say both of those like they're bad things...",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:34.913214464Z",
        "author": "Zamzara",
        "date": "2010-09-02T15:01:39+0100",
        "id": "72f11bd3a00c54d4cf03a47d5169fdc1",
        "post_id": "post-249850",
        "text": "Burnout 2 module! Interesting idea....",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:01.891186688Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-09T00:22:28+0100",
        "id": "fc296ea0049e187d6573f76e9f193394",
        "post_id": "post-217841",
        "text": "Arianespace: \"Europe's second Automated Transfer Vehicle is prepared for its 2011 launch on an Ariane 5\".The ATV Johannes Kepler is shown during processing in the Spaceport\u2019s S5 payload preparation facility. In the photo at left, one of the solar arrays is checked after a verification of its deployment sequence from the ATV\u2019s service module. Loading of the ATV\u2019s cargo carrier is shown in the two photos at right.The Automated Transfer Vehicle (ATV) to be orbited on Ariane\u2019s milestone 200th flight is a center of attention at the Spaceport in French Guiana as pre-launch preparations advance with this large resupply vessel for the International Space Station.Named after the German astronomer and mathematician Johannes Kepler, the ATV is targeted for a February 15, 2011 liftoff on Ariane 5. Its mission will mark the 200th flight of an Ariane since the start of operations with this launcher family in 1979, and is to deploy the ATV in low Earth orbit for a rendezvous with the International Space Station.Recent ATV Johannes Kepler activity in the Spaceport\u2019s S5 payload preparation facility includes loading of the spacecraft\u2019s cargo and a validation of its solar panel deployment sequence.The February 2011 mission will be Arianespace\u2019s second launch of an ATV, having orbited the ATV Jules Verne in 2008. These unmanned logistics spacecraft are part of Europe\u2019s contribution to the International Space Station\u2019s operation and maintenance. Arianespace is responsible for their launch, with six ATV flights currently included in the company\u2019s manifest.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.466338048Z",
        "author": "Lupin_Yonder",
        "date": "2010-05-06T14:27:46+0100",
        "id": "f451e26d37daaaaf1cf385f3ac811ef0",
        "post_id": "post-221832",
        "text": "I am also having this problem, No hud, No fuel info. I am however using ati Radeon 4870---------- Post added at 02:27 PM ---------- Previous post was at 02:10 PM ----------Found the solution, atleast with ATI. Disable any kind of Anti aliasing you have on your hard and let the application handle AA. sorted it out for me.",
        "thread_id": 14133
    },
    {
        "@timestamp": "2023-09-14T07:13:35.348074496Z",
        "author": "garyw",
        "date": "2010-10-09T13:48:41+0100",
        "id": "ae8ed92ef5c1071d1a9c8530cdfad4e3",
        "post_id": "post-250384",
        "text": "Where do you get the information that explosives are required? There hasn't been any mention of them in the news articles I've read.This is the latest from the BBC ->http:\/\/www.bbc.co.uk\/news\/world-latin-america-11506595<- And again, no mention of explosives. There are some thoughts around not lining the shaft with steel and using the rescue cage in shaft as drilled.",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:01.89751424Z",
        "author": "Scruce",
        "date": "2011-02-15T22:11:25+0000",
        "id": "0b1b3e8cef797624095657c53ba6e37b",
        "post_id": "post-217880",
        "text": "Noooo they posponed it :thumbsdown:",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.673146368Z",
        "author": "Ghostrider",
        "date": "2010-05-09T21:43:27+0100",
        "id": "fa1c3818d5b480097eda1a57f81b7852",
        "post_id": "post-222164",
        "text": "Well, the MONSTA on the spaceship genre is old. Ever seen \"IT! The terror from beyond space\"?",
        "thread_id": 14157
    },
    {
        "@timestamp": "2023-09-14T07:13:35.44355584Z",
        "author": "palebluevoice",
        "date": "2012-08-17T21:08:43+0100",
        "id": "1a8060a6c4fb499ebb9201eac6ff8dc3",
        "post_id": "post-250608",
        "text": "Gr_Chris_pilot said:So here is my simulator-gaming setup....I am curently making a new instrument panel for orbiter MFDs. I am using Saitek X52 joystick for LEO operations and landings :thumbup:The main screen works with a sony projector and the instrument panel with a 32'' TV ( i am using the autopilot and radio panel buttons for keyboard commands for orbiter)New pictures with orbiter soon:cheers::hailprobe:\n\nVery nice! You have the same joystick as I do; I love the feel, but I sure hate the software issues I've had, even though they're easy to work around. I have a dream of one day(like, in my 40s) getting one those mockup capsules\/the kinds they put in museums and turning it into a simpit; just for orbiter...but I'm still not sure about a capsule, maybe I want a furutistic cockpit...how did you ever manage to decide on what vessel you wanted for your simpit?",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.298599168Z",
        "author": "Gerdih",
        "date": "2010-05-01T11:57:15+0100",
        "id": "1484260c9d88d6bd85b16d8f3476f605",
        "post_id": "post-218055",
        "text": "impressive. unfortunately I dont know to do addons.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.842369024Z",
        "author": "Keatah",
        "date": "2017-12-02T06:37:40+0000",
        "id": "dc65858969fa0e06ccdcbe4042ddc5c5",
        "post_id": "post-222313",
        "text": "Does anyone know offhand the current estimated remaining mission time for V1 and V2?",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.508435712Z",
        "author": "orb",
        "date": "2010-08-26T08:05:02+0100",
        "id": "5337f0d82c27a92ac8b095feec4bbc1e",
        "post_id": "post-250744",
        "text": ":welcome:Offlabeluse.",
        "thread_id": 16224
    },
    {
        "@timestamp": "2023-09-14T07:13:02.303438592Z",
        "author": "Eli13",
        "date": "2011-04-16T20:24:31+0100",
        "id": "a9736257ce1e1f4f9c0fdf95eae76bd8",
        "post_id": "post-218093",
        "text": "looks cool. can't wait to try it.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:05.92742144Z",
        "author": "DaveS",
        "date": "2010-05-11T14:44:05+0100",
        "id": "2436c945bb26118b949d31a2d6392bb7",
        "post_id": "post-221338",
        "text": "Artlav said:Could not reproduce. When exactly to look for it?\n\nTry this scenario, CTDs for me right when the night illumination kicks in. No joy with the latest OGLA beta(100511).Code:BEGIN_DESC\nLaunch Space Shuttle Atlantis from Launch Complex 39B at the Kennedy Space Center for mission STS-101.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 51683.418171\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship STS-101\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET STS-101\n  MODE Extern\n  POS 2.89 -0.51 -70.39\n  TRACKMODE TargetRelative\n  FOV 50.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Surface\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  REF Earth\nEND_MFD\n\nBEGIN_SHIPS\nISS:ProjectAlpha_ISS\n  STATUS Orbiting Earth\n  RPOS -3833430.64 5480334.56 -803952.35\n  RVEL 6169.424 3967.476 -2315.171\n  AROT 110.00 -10.00 80.00\n  PRPLEVEL 0:1.000\n  IDS 0:1 10 1:2 10 2:3 10 3:4 10 4:5 10\n  NAVFREQ 0 0\n  XPDR 466\nEND\nLCC:SSU_LCC\n  STATUS Landed Earth\n  POS -80.6040745 28.6083855\n  HEADING 270.00\n  NAVFREQ 0 0\n  LAUNCH_MJD 51683.424421\n  PAD_NAME LC39A\n  SHUTTLE_NAME STS-101\nEND\nLC39A:SSU_Pad\n  STATUS Landed Earth\n  POS -80.6040720 28.6083850\n  HEADING 270.00\n  NAVFREQ 0 0\n  ACCESS_ARM 1 1.0000\n  GVA 1 1.0000\n  VENTHOOD 1 1.0000\n  FSS_OWP 0 0.0000\n  RSS_OWP 0 0.0000\n  RSS 1 1.0000\n  FSS_GH2 0 0.0000\n  FSS_IAA 0 0.0000\n  GOX_SEQUENCE 2\nEND\nSTS-101:SpaceShuttleUltra\n  STATUS Landed Earth\n  POS 0.0000000 0.0000000\n  HEADING 0.00\n  ATTACHED 0:0,MLP2\n  PRPLEVEL 0:1.000 1:1.000 2:1.000 3:0.998 4:0.998 5:0.998 6:1.000 7:1.000 8:1.000 11:0.020\n  NAVFREQ 0 0\n  CONFIGURATION 0\n  ODS\n  MET 0.000\n  WING_NAME Atlantis\n  GEAR 0 0.0000\n  RMS\n  ARM_STATUS 0.500000 0.013600 0.014688 0.500000 0.500000 0.500000\n  RMS_ROLLOUT 0 0.000000\n  SHOULDER_BRACE 0.000\n  MRL 0.000000 0.000000\n  GRAPPLE 1 1.0000\n  RIGIDIZE 1 1.0000\n  EXTEND 1 1.0000\n  SAT_OFS_X 0.000\n  SAT_OFS_Y 0.000\n  SAT_OFS_Z 0.000\n  OPS 101\n  AUTOPILOT 28.650000 80.500000 103000.000000 7859.700000 0.730000\n  ASSIST 135.000000 235.000000\n  THROTTLE_BUCKET 834.000000 1174.000000\n  HEADS_UP 328083.990\n  TGT_ID 2\n  BODY_VECT 1\n  ROLL 0.000\n  PITCH 0.000\n  YAW 0.000\n  P_ANGLE 0.000\n  Y_ANGLE 0.000\n  OM_ANGLE -1.000\n  DAP MODE 0 0\n  ROT MODE 0 0 0\n  TRANS MODE 0 0 0\n  CONTROL MODE 1\n   PAYLOAD CACTIVE1 8.000000 0.000000 0\n   PAYLOAD CACTIVE2 0.000000 0.000000 0\n   PAYLOAD CACTIVE3 -8.000000 0.000000 0\n   PAYLOAD CPASSIVE1 4.000000 0.000000 0\n   PAYLOAD CPASSIVE2 2.000000 0.000000 0\n   PAYLOAD CPASSIVE3 -6.000000 0.000000 0\n   PAYLOAD CPASSIVE4 7.000000 0.000000 0\n   PAYLOAD PORT1 3.000000 0.000000 0\n   PAYLOAD PORT2 -2.000000 0.000000 0\n   PAYLOAD PORT3 -8.000000 0.000000 0\n   PAYLOAD PORT4 7.000000 0.000000 0\n   PAYLOAD STBD1 3.000000 0.000000 0\n   PAYLOAD STBD2 -2.000000 0.000000 0\n   PAYLOAD STBD3 -8.000000 0.000000 0\n   PAYLOAD STBD4 0.000000 0.000000 0\n  SWITCH_MPM_DPLY 1 1 1 1\n  SWITCH_RMS_POWER 1 1\n  SWITCH_RMS_RET_LATCH 1 1\n  EE MODE 1\n  CRT_SEL 1 1\n  LPROBEARM 1\n  LPROBE 2\n  RPROBEARM 1\n  RPROBE 2\n  LOMS 1\n  ROMS 1\n  BOILERN2SPLY0 0\n  BOILERN2SPLY1 0\n  BOILERN2SPLY2 0\n  BOILERCNTLR0 0\n  BOILERCNTLR1 0\n  BOILERCNTLR2 0\n  BOILERHTR0 0\n  BOILERHTR1 0\n  BOILERHTR2 0\n  APUFUTKVLV0 0\n  APUFUTKVLV1 0\n  APUFUTKVLV2 0\n  APUCNTLRPWR0 0\n  APUCNTLRPWR1 0\n  APUCNTLRPWR2 0\n  HYDCIRCPUMP0 2\n  HYDCIRCPUMP1 2\n  HYDCIRCPUMP2 2\n  APUAUTOSHTDN 0\n  APUSPDSEL0 1\n  APUSPDSEL1 1\n  APUSPDSEL2 1\n  APUCNTRL0 0\n  APUCNTRL1 0\n  APUCNTRL2 0\n  HYDMNPMPPRESS0 0\n  HYDMNPMPPRESS1 0\n  HYDMNPMPPRESS2 0\n  MPSENGPWR00 0\n  MPSENGPWR01 0\n  MPSENGPWR02 0\n  MPSENGPWR10 0\n  MPSENGPWR11 0\n  MPSENGPWR12 0\n  HEISOLA0 0\n  HEISOLA1 0\n  HEISOLA2 0\n  HEISOLB0 0\n  HEISOLB1 0\n  HEISOLB2 0\n  MPS0 1\n  MPS1 1\n  MPS2 1\n  L_ET_UMB_DOOR 1.000\n  R_ET_UMB_DOOR 1.000\n  ET_DOOR_LATCHES 0.000000 1.000000 1.000000\n  @PANEL F2\n  @ENDPANEL \n  @PANEL F4\n  @ENDPANEL \n  @PANEL F6\n  @ENDPANEL \n  @PANEL F7\n  @ENDPANEL \n  @PANEL F8\n  @ENDPANEL \n  @PANEL R2\n  \"Boiler1 N2 Supply\" OFF\n  \"Boiler2 N2 Supply\" OFF\n  \"Boiler3 N2 Supply\" OFF\n  \"Boiler1 Cntlr\" OFF\n  \"Boiler2 Cntlr\" OFF\n  \"Boiler3 Cntlr\" OFF\n  \"Boiler1 Cntlr Pwr\/Htr\" OFF\n  \"Boiler2 Cntlr Pwr\/Htr\" OFF\n  \"Boiler3 Cntlr Pwr\/Htr\" OFF\n  \"APU1 Run\" START\/RUN\n  \"APU2 Run\" START\/RUN\n  \"APU3 Run\" START\/RUN\n  \"Hyd Main Pump Press 1\" NORM\n  \"Hyd Main Pump Press 2\" NORM\n  \"Hyd Main Pump Press 3\" NORM\n  \"APU1 Cntlr Pwr \" ON\n  \"APU2 Cntlr Pwr \" ON\n  \"APU3 Cntlr Pwr \" ON\n  \"APU1 Fuel Tank Valve\" OPEN\n  \"APU2 Fuel Tank Valve\" OPEN\n  \"APU3 Fuel Tank Valve\" OPEN\n  \"ET Umb Centerline Latch\" GND\n  \"ET Umb Left Door\" OFF\n  \"ET Umb Left Door Latch\" OFF\n  \"ET Umb Right Door\" OFF\n  \"ET Umb Right Door Latch\" OFF\n  \"MPS Pwr Left AC2\" [1]\n  \"MPS Pwr Ctr AC1\" [1]\n  \"MPS Pwr Right AC3\" [1]\n  \"MPS Pwr Left AC3\" [1]\n  \"MPS Pwr Ctr AC2\" [1]\n  \"MPS Pwr Right AC1\" [1]\n  \"MPS He Isol A Left\" OPEN\n  \"MPS He Isol A Ctr\" OPEN\n  \"MPS He Isol A Right\" OPEN\n  \"MPS He Isol B Left\" OPEN\n  \"MPS He Isol B Ctr\" OPEN\n  \"MPS He Isol B Right\" OPEN\n  @ENDPANEL\n  @PANEL O6\n  \"L GLRSHLD FLOOD\" OFF\n  \"S TRK DR CNTL SYS1\" CLOSE\n  \"S TRK DR CNTL SYS2\" CLOSE\n  @ENDPANEL \n  @PANEL R11\n  @ENDPANEL \n  @PANEL A6\n  \"SENSE\" [0]\n  @ENDPANEL \n  @PANEL AftMDU\n  @ENDPANEL \n  @PANEL A7A3\/A8A3\n  \"SYSTEM POWER MNA\" [0]\n  \"SYSTEM POWER MNB\" [0]\n  \"PYRO POWER MNA\" [0]\n  \"PYRO POWER MNC\" [0]\n  \"SYS1 VENT ISOL\" [0]\n  \"SYS1 VENT\" [0]\n  \"SYS2 VENT ISOL\" [0]\n  \"SYS2 VENT\" [0]\n  \"PSU POWER MNA\" [0]\n  \"PSU POWER MNB\" [0]\n  \"LIGHTS AIRLOCK 1-4\" [0]\n  \"LIGHTS AIRLOCK 2-3\" [0]\n  \"LIGHTS DOCKING TRUSS FWD\" [0]\n  \"LIGHTS DOCKING TRUSS AFT\" [0]\n  \"ARLK\/TNL FAN A\" [0]\n  \"ARLK\/TNL FAN B\" [0]\n  \"LIGHTS C\/L VESTIBULE PORT\" [0]\n  \"LIGHTS C\/L VESTIBULE STBD\" [0]\n  \"CNTL PNL PWR A\" OFF\n  \"CNTL PNL PWR B\" OFF\n  \"CNTL PNL PWR C\" OFF\n  \"HTRS\/DCU PWR H1\" OFF\n  \"HTRS\/DCU PWR H2\/DCU\" OFF\n  \"HTRS\/DCU PWR H3\/DCU\" OFF\n  \"APDS PWR A\" OFF\n  \"APDS PWR B\" OFF\n  \"APDS PWR C\" OFF\n  \"PYROS Ap\" [0]\n  \"PYROS Bp\" [0]\n  \"PYROS Cp\" [0]\n  @ENDPANEL \n  MTU_MET_RUNNING 0\n  MTU_MET0 0.000\n  MTU_MET1 0.000\n  MTU_MET2 0.000\n   EVENT_TIMER0 540.000000 DOWN STOPPED\n   EVENT_TIMER1 0.000000 DOWN STOPPED\n  IDP1 SPEC 65535\n  IDP1 DISP 65535\n  IDP2 SPEC 65535\n  IDP2 DISP 65535\n  IDP3 SPEC 65535\n  IDP3 DISP 65535\n  IDP4 SPEC 65535\n  IDP4 DISP 65535\n  LEFT_AIRDATAPROBE 1 3 0.000000\n  RIGHT_AIRDATAPROBE 1 3 0.000000\n  APU1_State 2\n  APU1_FuelPress 1473.383\n  APU1_HydPress 2654.671\n  APU1_Speed 98.387\n  APU2_State 2\n  APU2_FuelPress 1463.459\n  APU2_HydPress 2624.647\n  APU2_Speed 92.506\n  APU3_State 2\n  APU3_FuelPress 1435.394\n  APU3_HydPress 2647.471\n  APU3_Speed 103.869\nEND\nET:Atlantis_Tank\n  STATUS Orbiting Earth\n  ATTACHED 0:20,STS-101\nEND\nLSRB:Atlantis_LSRB\n  STATUS Orbiting Earth\n  ATTACHED 0:21,STS-101\nEND\nRSRB:Atlantis_RSRB\n  STATUS Orbiting Earth\n  ATTACHED 0:22,STS-101\nEND\nLC39A:SSU_Pad\n  STATUS Landed Earth\n  POS -80.6070900 28.6008890\n  HEADING 270.00\n  NAVFREQ 0 0\n  ACCESS_ARM 0 0.0000\n  GVA 0 0.0000\n  VENTHOOD 0 0.0000\n  FSS_OWP 0 0.0000\n  RSS_OWP 0 0.0000\n  RSS 1 1.0000\n  GOX_SEQUENCE 1\nEND\nLCC:SSU_LCC\n  STATUS Landed Earth\n  POS -80.6040745 28.6083855\n  HEADING 270.00\n  NAVFREQ 0 0\n  LAUNCH_MJD 51982.950000\n  PAD_NAME LC39A\n  SHUTTLE_NAME STS-101\nEND\nMLP2:Atlantis_MLP\n  STATUS Landed Earth\n  POS -80.6070840 28.6009090\n  HEADING 0.00\n  NAVFREQ 0 0\n  T0_UMB 0 0.0000\nEND\nEND_SHIPS",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.439623168Z",
        "author": "Xyon",
        "date": "2010-08-26T13:01:24+0100",
        "id": "2b18e2aebf73a623c288a601f2f3f435",
        "post_id": "post-250559",
        "text": "Except that they aren't at the minute, because we're on BST right now, which is GMT + 1.",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:01.866840064Z",
        "author": "diogom",
        "date": "2011-07-21T20:47:23+0100",
        "id": "f709258cd9bf712533863c62ab0c1557",
        "post_id": "post-217786",
        "text": ":cheers:I have a problem with the latest BETA, when I run the Cosmos-47 in orbit scenario, the spacecraft is invisible.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.093119232Z",
        "author": "Lunar Pilot",
        "date": "2008-04-08T08:12:21+0100",
        "id": "b287b5869b40a8777d1716d9cb592fec",
        "post_id": "post-12294",
        "text": "IfEven if this guy maybe correct, the real question is if someone can proveit, whatever his idea is in the first place.",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:34.712041472Z",
        "author": "jedidia",
        "date": "2010-08-23T08:50:14+0100",
        "id": "37202a5756c5848b2d147202a4416e01",
        "post_id": "post-249693",
        "text": "It's called a publicity stunt, you know... It's not supposed to do anything more or less than to raise the profile of the last shuttle mission a bit, so the last shuttle flight doesn't go by unnoticed and two years later people go \"does anybody know what happened to the space shuttle\"?",
        "thread_id": 16157
    },
    {
        "@timestamp": "2023-09-14T07:13:01.878198784Z",
        "author": "eveningsky339",
        "date": "2010-04-16T15:51:14+0100",
        "id": "1202e252ebb52de0f391c91115e823bc",
        "post_id": "post-217795",
        "text": "I've been through this phase multiple times... I go from using my computer solely for Orbiter to not playing at all, and then back to Orbiter in full force. I also used to do this with FSX, though I haven't picked that back up for two years now.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:06.326868992Z",
        "author": "TSPenguin",
        "date": "2010-05-05T13:37:21+0100",
        "id": "71f35ee4ab1ca9f09d92e35d63b89c06",
        "post_id": "post-221646",
        "text": "In that case, install camstudio. It might be that the codec on their site is the lossless codec only. The program should come with the appropriate codec.",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:35.452061184Z",
        "author": "Yoda",
        "date": "2010-08-26T19:26:20+0100",
        "id": "cd0bde0607c4b80809abd299b1122b1d",
        "post_id": "post-250634",
        "text": "WOW !!!!!!.............not............That's it ??????????That's the BIG news????????????Rather disappointing in my view since we all know that stars can have multiple planets in orbit around it.Not even worth having a news-conference for :facepalm:Yet another NASA waste of TV time and Money",
        "thread_id": 16212
    },
    {
        "@timestamp": "2023-09-14T07:13:01.89556864Z",
        "author": "orb",
        "date": "2011-02-15T17:27:23+0000",
        "id": "5937591f3e0989ad8f950f5d1f22be74",
        "post_id": "post-217871",
        "text": "Arianespace:Ariane 5 is in the launch zone for its February 15 mission with Europe's second Automated Transfer VehicleSpaceflight Now:Ariane 5 rocket to launch European cargo craftAriane 5 moves to launch pad(PHOTO GALLERY)",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.393490432Z",
        "author": "Moach",
        "date": "2010-05-05T21:09:02+0100",
        "id": "28cb0256b6edf9a5dfbbbcbd953736a2",
        "post_id": "post-221765",
        "text": "Hi...i find that it can be a valuable tool to be able to use cout, cin and other console functions to debug things...but orbiter doesn't have a console....well, it does now!introducing, the first, bug riddled yet strangely functional, ORBITER CONSOLE!now you can use cout, cerr and cin in the same way that you do in a console app! but with orbiter!and best thing: it works for ANY attached dll... so if you simply leave it on, and use cout in an MFD or vessel dll you're working on, you'll get output in the orbiter consoleknown bugs:it WILL crash when you close orbiter, be it by ctrl+Q, alt+F4 or clicking the X button on either the launchpad or on the console window itself...something's not quite right in the console release code...i can't seem to stop this, so i'm including the source so if anybody feels that he\/she\/it can fix it, be my guest :thumbup:it also crashes when you deactivate the module via the lauchpad, so once activated, it can only be removed in the orbiter.cfg file...also, i couldn't find a way to keep orbiter from minimizing upon input... windows has the console get focus, and that causes orbiter to minimize when fullscreen... (this is probably only a problem with multiple monitors, since you don't really can see the console when fullscreen without a secondary)other than those bugs, nothing that would keep the console from doing what it's supposed to...cheerz",
        "thread_id": 14126
    },
    {
        "@timestamp": "2023-09-14T07:13:35.489254912Z",
        "author": "Xyon",
        "date": "2010-08-25T19:48:46+0100",
        "id": "901f2912fb3783f64d5cb67deb1b45a3",
        "post_id": "post-250699",
        "text": "It's not animated, probably because if it were it would breach copyright of someone or another, most likely Fox.So it's simply a still image with the sound dubbed in.",
        "thread_id": 16220
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30872448Z",
        "author": "Hlynkacg",
        "date": "2011-04-19T23:37:28+0100",
        "id": "4f919bfd147ab1b0de3ddec179330349",
        "post_id": "post-218134",
        "text": "for those who are interested I started a thread to discuss the Spacecraft's hypothetical specifications here.http:\/\/www.orbiter-forum.com\/showthread.php?t=21823",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.478981632Z",
        "author": "jedidia",
        "date": "2010-05-17T20:40:16+0100",
        "id": "aabce13fa7c8fb75d2454b636b131c9c",
        "post_id": "post-221849",
        "text": "whereas specific orbital energy is the sum of kinetic and potential energyper unit mass.\n\nouch. Should have noticed that sooner. Thanks a lot, it's all becoming rather clear now why I was still getting weird results.",
        "thread_id": 14135
    },
    {
        "@timestamp": "2023-09-14T07:13:35.451604992Z",
        "author": "RisingFury",
        "date": "2010-08-25T16:19:03+0100",
        "id": "5c4fc1ff1c0e4b5adbb35563568188ac",
        "post_id": "post-250629",
        "text": "Keatah said:No, they have not discovered life. And -- They'll never tell us there is life there, even if they find it. It would mess up religions too much. too many established dichotomies and philosophies and theologies would need to change. The place would be in a major upheaval.They'll show some transit dots and blurry smears and stuff like that.\n\nNo.When the Martian meteorite ALH84001 and showed evidence of life, nobody went into upheaval and the world's major religions survived. In fact, the story wasn't the biggest one in newspapers of that day.Religions survived many scientific discoveries that contradicted their holy books and they will survive the possible discovery of life.",
        "thread_id": 16212
    },
    {
        "@timestamp": "2023-09-14T07:13:02.552948224Z",
        "author": "T.Neo",
        "date": "2010-04-20T22:17:17+0100",
        "id": "d9c4eb687858103cce205a73504e7948",
        "post_id": "post-218550",
        "text": "your girlfriend announces to you that she's pregnant!\n\nBut there is joy in that...:pAnd if you're owning a store that employees (not one) but TWO hotties! (and you have to let one of them go)\n\nIf you have a girlfriend, why should you be concerned about \"hotties\"? :hmm:",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.831019008Z",
        "author": "orb",
        "date": "2011-06-15T18:53:57+0100",
        "id": "02cf4819fe28e0088932447b9dcc43ec",
        "post_id": "post-222246",
        "text": "NASA\/ NASA JPL:Recalculating the Distance to Interstellar SpaceJune 15, 2011Scientists analyzing recent data from NASA's Voyager and Cassini spacecraft have calculated that Voyager 1 could cross over into the frontier of interstellar space at any time and much earlier than previously thought. The findings are detailed in this week's issue of the journal Nature.Data from Voyager's low-energy charged particle instrument, first reported in December 2010, have indicated that the outward speed of the charged particles streaming from the sun has slowed to zero. The stagnation of this solar wind has continued through at least February 2011, marking a thick, previously unpredicted \"transition zone\" at the edge of our solar system.\"There is one time we are going to cross that frontier, and this is the first sign it is upon us,\" said Tom Krimigis, prinicipal investigator for Voyager's low-energy charged particle instrument and Cassini's magnetospheric imaging instrument, based at the Johns Hopkins University Applied Physics Laboratory in Laurel, Md.Krimigis and colleagues combined the new Voyager data with previously unpublished measurements from the ion and neutral camera on Cassini's magnetospheric imaging instrument. The Cassini instrument collects data on neutral atoms streaming into our solar system from the outside.The analysis indicates that the boundary between interstellar space and the bubble of charged particles the sun blows around itself is likely between 10 and 14 billion miles (16 to 23 kilometers) from the sun, with a best estimate of approximately 11 billion miles (18 billion kilometers). Since Voyager 1 is already nearly 11 billion miles (18 billion kilometers) out, it could cross into interstellar space at any time.\"These calculations show we're getting close, but how close? That's what we don't know, but Voyager 1 speeds outward a billion miles every three years, so we may not have long to wait,\" said Ed Stone, Voyager project scientist, based at the California Institute of Technology in Pasadena.Scientists intend to keep analyzing the Voyager 1 data, looking for confirmation. They will also be studying the Voyager 2 data, but Voyager 2 is not as close to the edge of the solar system as Voyager 1. Voyager 2 is about 9 billion miles (14 billion kilometers) away from the sun.{...}",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.939076096Z",
        "author": "Pyromaniac605",
        "date": "2010-09-22T12:42:24+0100",
        "id": "a48b7b382990d0e99664660d6e9de6d7",
        "post_id": "post-249940",
        "text": "[Rant]The purpouse of this thread was about what you would like to do or be able to do NOT to rant all day about why certain things won't work. So PLEASE get this thread back on track and talk about what you would like to be able to do![\/Rant]Darren",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.633068544Z",
        "author": "Ark",
        "date": "2010-04-21T05:40:02+0100",
        "id": "04c562d940ba4abe96551f52e088da40",
        "post_id": "post-218676",
        "text": "Sounds great. If people want the challenge, there's no requirement that they have that MFD selected.Besides, matching rotational alignment with the existing Docking MFD only takes about 30 seconds, having an autopilot to do it doesn't take away that much from the experience.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:06.850910464Z",
        "author": "V8Li",
        "date": "2008-05-12T09:33:39+0100",
        "id": "9308971290b240e552b4631cde21cde7",
        "post_id": "post-65292",
        "text": "Formation flight. On Earth. At 5 meters altitude.",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:13:35.014976256Z",
        "author": "johan",
        "date": "2010-08-25T07:19:40+0100",
        "id": "67759ee1c63584238b7b77c1e3a182e8",
        "post_id": "post-250017",
        "text": "Hi allOkay, so I have more information now. I tried two different things last night:Do the run to the moon manually again, this time taking care to record some stuff from the resulting windows crash dialog. See the contents of crash_1.zip (attached).Rename my orbiter folder to some backup name, and re-extract a clean install of Orbiter from the zip file. Then extract my IMFD5.4 zipfile into the new folder, and run the scenario again. It crashed again... see the contents of crash_2.zip (attached). Unfortunately I managed to not get the *appcompat.txt file this time around... hope it doesn't matter? If it does I'll just go back and get it.A strange thing I noticed, is that transX seems to be already installed on my \"clean\" install... I didn't think transX came with the default orbiter install?This raises the question: Do I maybe need to re-download it and start from there?So I used md5sum from GNU textutils (UnxUtils download) to determine whether or not my download had gotten interfered with somehow.Just for good measure, I did a checksum of my IMFD download too, as well as the .dll that got mentioned in the error report.ede8a82ab323d75ae90d58c7372a6a38 *orbiter100606.zip570400a133ffcbe39ff91af1e8616308 *IMFD54.zip8079998f9bb7246889c3fe3b15a8dbf8 *Cowell2.dllIf someone could please check their versions of these files against my md5's, the answer may jump out at us...Cheers,Johan",
        "thread_id": 16176
    },
    {
        "@timestamp": "2023-09-14T07:13:01.879671296Z",
        "author": "Urwumpe",
        "date": "2010-04-16T16:02:12+0100",
        "id": "2ccc45ad3349639c3250da2d6e06fc89",
        "post_id": "post-217801",
        "text": "I have the weekend for it, but I mostly have it full of development work for Orbiter, which sort of means I can't just play around as often as I want to, and often, my playing around ends in a new add-on getting done almost naturally.I would really like to have the time to kick off a small VSA for a la-grange space station project, but I don't see my time budget for orbiter changing anytime soon.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:05.922039552Z",
        "author": "Auzar",
        "date": "2010-05-04T18:11:16+0100",
        "id": "ba640d1f0447fb39a21bf001b0aaebe2",
        "post_id": "post-221276",
        "text": "So, does it work?\u0422\u0430\u043a\u0438 \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0438\u043b\u0438 \u043d\u0435\u0442?\n\nNo, does not work, 100504 does not work too, gives out the same error\u043d\u0435\u0442, \u043d\u0435 \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442, 100504 \u043d\u0435 \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0442\u043e\u0436\u0435, \u0432\u044b\u0434\u0430\u0435\u0442 \u0442\u0430\u043a\u0443\u044e \u0436\u0435 \u043e\u0448\u0438\u0431\u043a\u0443",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.351783936Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-16T00:20:23+0100",
        "id": "9670204a403879dfeb572149405796ae",
        "post_id": "post-250412",
        "text": "Some NASA TV videos.NASA Experts Assist in Chilean Miners' Survival and Rescue.\u200bISS Offers Congratulations on Rescue of Chilean Miners.\u200b",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:01.92081664Z",
        "author": "C3PO",
        "date": "2011-02-24T16:09:39+0000",
        "id": "b709c4dd200bf49d065e05d5daf6099a",
        "post_id": "post-217923",
        "text": "We need a metric commentator for NASA TV :lol:r-dot was 0.07, not 0.5:)Why is the docking camera off-set from the docking target at the point of contact? Is the visual alignment only used to check the automated approach?",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:05.92323456Z",
        "author": "DaveS",
        "date": "2010-05-06T21:44:09+0100",
        "id": "056381a7a75194973ed0f4ea3706a673",
        "post_id": "post-221289",
        "text": "Artlav: Does OGLA support dynamic textures yet? Seems like SSU have a problem with several of the VC panels without dynamic texture support, namely that the panels that make sure of the dynamic texturing is blank white!",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.372775936Z",
        "author": "exe-c",
        "date": "2010-08-25T00:59:39+0100",
        "id": "ae29e187309fb7733f2f90691547a0e5",
        "post_id": "post-250476",
        "text": "Izack said:I never understood why the configuration utility was in the Sound folder...it took me forever to find it the first time. :lol:\n\nHeh, yea, i've also been in truoble finding this configuation utility 1st time. What i've did - i used the 'Search' function of windows, and tell it to find all .exe files in orbiter's directory. It worked!:)",
        "thread_id": 16200
    },
    {
        "@timestamp": "2023-09-14T07:13:02.309610752Z",
        "author": "Eli13",
        "date": "2011-04-29T04:21:04+0100",
        "id": "500b4167aba443b3901d253a1e5fb8b3",
        "post_id": "post-218140",
        "text": "Perhaps it was a pre-concept or a different class vehicle?",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:35.439032576Z",
        "author": "Tex",
        "date": "2010-08-26T05:30:35+0100",
        "id": "ba437d8fb4648c5e5301888e7a920fc9",
        "post_id": "post-250554",
        "text": "Izack said:Aww, where'd that giant TV go? :lol:\n\nIts still there, to the left...Its primarily used for cable TV, however the computer is hooked up to it as well so I can play games on it if I like or watch videos from the computer.",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:05.92715264Z",
        "author": "Coolhand",
        "date": "2010-05-11T05:32:25+0100",
        "id": "6e095b0a56440300da49be57f6c17150",
        "post_id": "post-221335",
        "text": "thanks for the info artlav. hmm... in that example it looks like you have a specular effect going on there - as the highlight traces over the textures the light reflection - the specular highlights - intensity seems to be controlled by a map.at a minimum i think you should be able to control spec, gloss & bump.Reflection mapping will be cool, but specular works most of the time and has a lot less strain on the system... a spec map can control either or both effects. both reflection systems (specular being just a fake reflection of a lightsource) should benefit from a gloss map - which for specular will control the width of the highlight.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:02.529044224Z",
        "author": "cjp",
        "date": "2010-04-19T18:49:51+0100",
        "id": "43d9c5a57e335b574d3d45d2513e1344",
        "post_id": "post-218447",
        "text": "If we talk about the train as an alternative to the airplane, then I think Germany and France are among the best equipped countries, with their dense high-speed networks. There is only one high-speed railway in the Netherlands, and it is still under construction.I'd say 'high-speed' in Europe means 200 km\/h or more, and often more than 300 km\/h. Conventional trains in the Netherlands often have similar speeds as cars on the highway (in the absence of traffic jams): about 120 km\/h.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.314185216Z",
        "author": "Jarvit\u00e4",
        "date": "2010-05-04T23:03:41+0100",
        "id": "8acdb67cc595b0f8e7158380ca7b1acc",
        "post_id": "post-221619",
        "text": "Why choose when you can have it all?",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:35.443139584Z",
        "author": "mojoey",
        "date": "2012-08-14T18:15:12+0100",
        "id": "d965617306f35178b6e71d91c3a41d71",
        "post_id": "post-250602",
        "text": "Pipcard said:Am I worthless if I don't have at least a $1000 computer with two screens (or a touch-screen), and a joystick?My computer cost $400-$500, because that was my goal for the allowance I was getting (mostly for playing music at church, but I don't do that anymore).\n\nAh yes, a lesser being that only has one screen!:pI would love a 3 screen setup, then play orbiter on one screen, KSP on the other, and talk to you guys on the third.",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.135021312Z",
        "author": "Urwumpe",
        "date": "2010-04-19T10:55:20+0100",
        "id": "bbfdb718b9e7cbf14e72dbef9e414132",
        "post_id": "post-217995",
        "text": "Sky Captain said:One advantage HLV has is larger diameter and longer payload fairing which makes things much easier when you for example want to build serious interplanetary mission.\n\nStrangely, we can build serious houses with trucks, that can only transport a much smaller envelope. And it does not seem much easier to build complete houses in a factory far away and transport the houses to their location.Sorry, but you are following a fallacy - larger monolithic payloads are never automatically simpler. They are actually even slowing you down after the first three or four launches. If you assemble the spacecraft in orbit from standard modules, you can include improvements and fixes faster than in a monolithic spacecraft that is assembled for years on Earth and has huge R&D programs involved. Only because you can launch it in one piece, it is not less complex. No spacecraft is 400 tons of pure solid metal.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:35.168455936Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-04T18:18:04+0000",
        "id": "78fa04a8a35325db13b8091dab949a13",
        "post_id": "post-250221",
        "text": "Kyle said:When is HTV-2 going to the Zenith port on Harmony?\n\nFriday 18th February - two weeks today.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:06.354299392Z",
        "author": "dutchpirate",
        "date": "2008-05-12T14:21:30+0100",
        "id": "01d117749a83b62ef9052bed11c00502",
        "post_id": "post-65250",
        "text": "Heel mooi mijnheer!",
        "thread_id": 1412
    },
    {
        "@timestamp": "2023-09-14T07:13:02.1772736Z",
        "author": "Notebook",
        "date": "2010-04-18T09:32:35+0100",
        "id": "8031a9c4a7a5ee5bf837651f27098ec3",
        "post_id": "post-218023",
        "text": "Looks like McLaren have found some form.N.",
        "thread_id": 13889
    },
    {
        "@timestamp": "2023-09-14T07:13:06.659091456Z",
        "author": "Izack",
        "date": "2010-05-08T20:27:44+0100",
        "id": "224726d59a647646755c3b530eef4499",
        "post_id": "post-222127",
        "text": "Very nice! I like what you did to the miniature shuttle especially. It looked all wrong the way it was docked before.It's much better than the laser gun thing I made out of mine... Darn my childhood fantasy days, eh? :lol:",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.474012416Z",
        "author": "Moach",
        "date": "2010-08-25T20:28:12+0100",
        "id": "1bce067fbb9b3b3d7125a0c681d89656",
        "post_id": "post-250680",
        "text": "could one not have further vessels \"hidden\" inside a single module? - it would be useful for spawning debris and such... although i figure there's probably a better way of doing that, no?",
        "thread_id": 16218
    },
    {
        "@timestamp": "2023-09-14T07:13:01.716402176Z",
        "author": "Hielor",
        "date": "2010-04-24T18:47:00+0100",
        "id": "fdc9aebeac60611092730f5e21e7428d",
        "post_id": "post-217660",
        "text": "Disconnect said:thats not a fix, since if i turn it off, the driver freezes and restarts...\n\nRight--if you'd read the thread, disabling that will cause crashes on Radeon cards.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:35.507666688Z",
        "author": "N_Molson",
        "date": "2010-08-26T00:09:58+0100",
        "id": "520660fd637d178d807741182c19be96",
        "post_id": "post-250739",
        "text": ":welcome:to the forums !Orbiter buried the axe of war between me and maths, and allowed me to progress a lot (over all, it demonstrated me that maths could be interesting and fun to use !).",
        "thread_id": 16224
    },
    {
        "@timestamp": "2023-09-14T07:13:06.772858624Z",
        "author": "Spike Spiegel",
        "date": "2010-05-09T02:34:19+0100",
        "id": "c2171e929449ece0b77964f6e339b9c0",
        "post_id": "post-222213",
        "text": "I've noticed that Flight Simulator X does a lens flare on external views only, since these could be thought of as cameras. That makes sense to me. I've also noticed Tex added lens flares in some of his Orbiter videos.",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:01.76176896Z",
        "author": "KosmoKen",
        "date": "2010-04-17T11:21:08+0100",
        "id": "d8e5a573c08e734d06876480a5b85a8a",
        "post_id": "post-217684",
        "text": "ar81 said:In english, I recall I read great many things about actor David Tennant. In spanish, the page seemed to be written by gay community and used references to tabloids only, not the best aspects of his work.\n\nSometimes when imreally, reallybored I'll read an article, use Google Translator on the same article in different languages, and look for differences.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:05.692819968Z",
        "author": "Bj",
        "date": "2010-05-02T00:48:30+0100",
        "id": "a851ffff585abc7074d32d5ea807bf7e",
        "post_id": "post-221111",
        "text": "PhantomCruiser said:they all look like crap\n\n:rofl:BTThttp:\/\/www.orbiter-forum.com\/tutorials.phpTutorials for Addon DevelopersTutorial: How to create surface basesThe entry point to the world of developing addons for newbies.MFD Wizard for Visual StudioThis is a tool to allow the simple creation of MFDs in Visual Studio.Surface base wizard 1.3bManual contains concepts on how to create surface tiles. You may also use it with this toolSurface Tile calculator v5.0aTutorial: How to make scenarios for Orbiter v1.5Concepts that will help you so you can edit or create scenarios. You may want to use it these tools that provide code examples for different vesselsVessel code generator 1.0Shuttle fleet scenario generator v1.5cBig space plane 4.0 scenario generator 1.1Merlin 1.2 code scenario generatorAnim8or tutorial: How to model a planeTutorial for newbies on 3D modellingAnim8or tutorial: How to model a rocket (Lesson 2)Tutorial for newbies on 3D modellingAnim8or tutorial: How to make a building (Lesson 3)) Tutorial for newbies on 3D modellingMesh Wizard 1.9dManual contains concepts on .MSH (Orbiter), .AN8 (Anim8tor) and .OBJ (Wavefront) format for 3D objects.Tutorial: Vectors for dummiesConcepts that helps you to understand vectors.Tutorial: How to use Spacecraft.dll (Lesson 1)This will teach you how to create a space station module (this is an exercise)Tutorial: How to use Spacecraft.dll parametersThis is an explanation of commands used to create vessels using Vinka's Spacecraft.dllTutorial: How to make music for OrbiterThis will familiarize you with tools to make music\n\ncheck out the ones for spacecraft.dll and how to model a rocket.---------- Post added at 04:48 PM ---------- Previous post was at 04:45 PM ----------supersonic said:Sure.I was looking for a multi stage rocket. I sould have put that in right away.:p\n\nFor multistage look atmultistage2 by vinkathe tutorials and samples should get you going really quick.",
        "thread_id": 14086
    },
    {
        "@timestamp": "2023-09-14T07:13:35.569415168Z",
        "author": "tblaxland",
        "date": "2010-08-27T12:04:16+0100",
        "id": "91f0ea73eeee16692d1829166b2416df",
        "post_id": "post-250937",
        "text": "What an awesome picture :thumbup:. My first thought was that it was like staring down the throat of a giant triffid standing ready to swallow the whole Earth :lol:",
        "thread_id": 16244
    },
    {
        "@timestamp": "2023-09-14T07:13:01.861450752Z",
        "author": "Columbia42",
        "date": "2010-04-21T22:56:29+0100",
        "id": "9cebfb76ca10e27bb6a4dce4b6293726",
        "post_id": "post-217752",
        "text": "I'm working on the guidance file for the Voskhod rocket. I'll post it here when I'm finished.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:35.607785728Z",
        "author": "Enjo",
        "date": "2010-08-28T15:12:26+0100",
        "id": "2626a03be3bcd5ad35d0a0371000ce02",
        "post_id": "post-251009",
        "text": "I need to learn it before accelerating, so if there's no API function, I'll read the cfg. Thanks ![EDIT] done:Code:bool myMFD::IsFuelLimited()\n{\n        bool ret = true;\n\tstd::ifstream f(\"Orbiter.cfg\");\n\tif ( f.is_open() )\n\t{\n\t\tstd::string line;\n\t\twhile ( std::getline(f, line) )\n\t\t{\n\t\t\tif ( line == \"UnlimitedFuel = TRUE\" )\n\t\t\t{\n\t\t\t\tret = false;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n        return ret;\n}Note that I'm opening the file from MFD's scope (best at constructor) instead of global (module's) scope, because the dlls are loaded before the user makes eventual changes.",
        "thread_id": 16253
    },
    {
        "@timestamp": "2023-09-14T07:13:05.92415872Z",
        "author": "tl8",
        "date": "2010-05-07T23:50:54+0100",
        "id": "52d1bd5c86d2304a2ea8fe915bf40081",
        "post_id": "post-221300",
        "text": "Artlav said:Sorry, that means what exactly?\n\nSorry, it only happens on a new OGLA installCode:8\/05\/2010 8:51:07 AM|    INIT| OGLA v100506 (GLGR)\n8\/05\/2010 8:51:27 AM|    INIT| GPU supports OpenGL 1.2\n8\/05\/2010 8:51:27 AM|    INIT| GPU supports OpenGL 1.4\n8\/05\/2010 8:51:27 AM|    INIT| GPU supports OpenGL 2.0\n8\/05\/2010 8:51:27 AM|    INIT| glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=1\n8\/05\/2010 8:51:27 AM| OGLADBG| OGLA 100506 Debug.\nVessel program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 1:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 2:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 3:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 4:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 1:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 2:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 3:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 4:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 5:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 6:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 7:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 8:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 9:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nScatter program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nScatter program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \n8\/05\/2010 8:51:30 AM|   PLNTR| Loading Textures\/Saturn_ring.tex OK\n8\/05\/2010 8:51:30 AM|   PLNTR| Loading Textures\/Uranus_ring.tex OK\n8\/05\/2010-8:51:31 AM:[getheihmap]:Notice: File \"heightmaps\\Earth-lv12-870-188-21-15.hei\" not found or not loadable.\n8\/05\/2010-8:51:31 AM:[getheihmap]:Notice: File \"heightmaps\\earth-lv13-429-340-9-8.hei\" not found or not loadable.\n8\/05\/2010-8:51:31 AM:[getcmap   ]:Notice: File \"textures\\Earth-lv13-483-104-11-9.bmp\" not found or not loadable.\n8\/05\/2010-8:51:31 AM:[getcmap   ]:Notice: File \"textures\\earth-lv8-119-94-3-3.bmp\" not found or not loadable.\n8\/05\/2010 8:51:32 AM|    PLNT| Loading Textures\/Earth.tex OK\n8\/05\/2010 8:51:32 AM|    PLNT| Loading Textures\/Earth_cloud.tex OK\n8\/05\/2010 8:51:32 AM|    PLNT| Loading Textures\/Earth_lmask.tex OK\n8\/05\/2010 8:51:32 AM|    PLNT| Loading Textures\/Moon.tex OK\n8\/05\/2010 8:51:37 AM|    INIT| OGLA v100506 (GLGR)",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:01.881566976Z",
        "author": "jedidia",
        "date": "2010-04-17T09:18:21+0100",
        "id": "87fbd46a60357ce450898c27510495a2",
        "post_id": "post-217813",
        "text": "The problem currently is that for all the stuff I would like to do, I have to write an addon first... :lol:Not that there are not enough quality addons around, but few of them let me do what I'd actually like to do (currently that's Traveling the galaxy and doing low-thrust flights). I HAVE to get that bloody arrow and UCGO installed though (which I downloaded some time ago, but never got around playing with it), and do some Planetary base-building, since that actually IS one of the things I'd like to do...I'm just caught up too much in programming in my free hours...",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:06.135357184Z",
        "author": "AirSimming",
        "date": "2010-05-04T19:11:43+0100",
        "id": "5458777317365fead602304600962f75",
        "post_id": "post-221403",
        "text": "Short news broadcast:[nomedia=\"http:\/\/www.youtube.com\/watch?v=RsUjBIHbig4\"]YouTube- NASA's Guenter Wendt Dies At 85[\/nomedia]Another tribute:[nomedia=\"http:\/\/www.youtube.com\/watch?v=gFgJDhRFS_c\"]YouTube- A TRIBUTE TO GUENTER WENDT[\/nomedia]BTW: was anything shown on German TV? I didn't see anything. But I think most German journalists don't know him anyway, less than ever average Germans.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:13:35.629882624Z",
        "author": "brettdajet03",
        "date": "2010-08-29T21:11:51+0100",
        "id": "15eeaaf43d73007d7ac4b9a9e8d6be06",
        "post_id": "post-251058",
        "text": "It seems as though the CVS didn't work.",
        "thread_id": 16258
    },
    {
        "@timestamp": "2023-09-14T07:13:01.893993216Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-04T14:04:29+0000",
        "id": "59572a1617447118e302c8c8ca21d493",
        "post_id": "post-217861",
        "text": "Arianespace'sATV-2 Launch Kitis now online (PDF, 3.2 MB).",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.135905024Z",
        "author": "Fabri91",
        "date": "2010-05-05T13:41:39+0100",
        "id": "68c09215467deb0d4e5e17ef455bd18e",
        "post_id": "post-221407",
        "text": "RIP@Bloodworth: saw that quote from Apollo 13 just a short while ago.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:13:35.18301696Z",
        "author": "donatelo200",
        "date": "2010-08-23T18:24:54+0100",
        "id": "b96ceffbc867db30284ace3ece4fde17",
        "post_id": "post-250277",
        "text": "Is any autopilot on? You can't exede 100x with an autopilot on.",
        "thread_id": 16186
    },
    {
        "@timestamp": "2023-09-14T07:13:01.916029184Z",
        "author": "N_Molson",
        "date": "2011-02-17T05:21:06+0000",
        "id": "919a3199cfc7b1a96e3e7039f2d7a4d6",
        "post_id": "post-217897",
        "text": "Spaceflight Now :200th Ariane blasts offThe Ariane 5 rocket with the European Space Agency's automated cargo freighter for the International Space Station launched at 2151 GMT (4:51 p.m. EST) today from the Guiana Space Center in South America. The rocket successfully deployed the 44,000-pound spacecraft about one hour later.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:35.630107904Z",
        "author": "kerlix",
        "date": "2010-08-29T21:29:21+0100",
        "id": "23ac62dc8ab11ff7689509030dfbff7c",
        "post_id": "post-251060",
        "text": "From what I've read on the NASSP forums, the modules currently available arent compatible with Orbiter 2010. In order to use them, you have to compile the modules yourself. I may be wrong, but that's what I got from searching around.http:\/\/www.ibiblio.org\/mscorbit\/mscforum\/index.php?PHPSESSID=3vk9oeq9q0rfodj5du6no7nqr4&board=66.0.",
        "thread_id": 16258
    },
    {
        "@timestamp": "2023-09-14T07:13:06.182146304Z",
        "author": "Tycho",
        "date": "2010-05-08T02:06:52+0100",
        "id": "a028a7dcef35fb3338aaf8fa4d7f46f6",
        "post_id": "post-221451",
        "text": "Sighting the station through a telescope is an incredibly fulfilling experience! Nice job.:thumbup:",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:02.476971776Z",
        "author": "AtlantisOnline",
        "date": "2010-05-14T00:40:24+0100",
        "id": "4f768b68cfa2515ee9a05c7f23ccdbba",
        "post_id": "post-218376",
        "text": "Ahh stupid me I forgot about the holds. So if I was going to create a new senerio how would I change these values for my new senerio. Thank you---------- Post added at 07:05 PM ---------- Previous post was at 06:41 PM ----------Also how do I use the IMFD to find out the required Delta V changes. Thank you---------- Post added 05-13-10 at 04:38 PM ---------- Previous post was 05-12-10 at 07:05 PM ----------Ok I found out how to find required delta v changes but now my next question is about deobiting. How do I find out when I should make my deobit burn and how much delta v is required. I know how to find out how much delta v for an altitude change but how much should I change my altitude. I heard from a tutorial it should be about 20k below the surface...is this correct. How do I find the TIG to the deorbit burn. Basesync tells me that I am several orbits away from closest approach how would I know what my TIG should be? Thank You---------- Post added at 04:40 PM ---------- Previous post was at 04:38 PM ----------My question for how to change the countdown if I create a new senerio still stands.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.426003968Z",
        "author": "Urwumpe",
        "date": "2010-05-06T12:35:09+0100",
        "id": "e63f0eadabdb6c9d7e68f45c6368098b",
        "post_id": "post-221778",
        "text": "my six year old daughter knows how spacecraft look like...lately explained my girlfriend what solar flares are...without me being involved, she somewhere learned it and memorized it.Of course she likes girl-things, like dolls, the color pink and horses. But that does not mean she doesn't care about other things. I think it is good that she has her own personality and interests, and is not wasting her time trying to be somebody else.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:34.937648896Z",
        "author": "statickid",
        "date": "2010-09-19T05:06:38+0100",
        "id": "2c1ccb9409ed427b3a557865f6304055",
        "post_id": "post-249933",
        "text": "i think there already is a dedicated thread :idk:",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.479763456Z",
        "author": "Donamy",
        "date": "2010-08-03T19:43:34+0100",
        "id": "7bcaf12b9f4e5af43f35a3efb44c1f5a",
        "post_id": "post-218404",
        "text": "Will we have a release soon for SSU to work with 2010 ?",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:05.922410496Z",
        "author": "Auzar",
        "date": "2010-05-04T20:11:26+0100",
        "id": "de4c6132be2ef3fe3f3c2bcd76be4e21",
        "post_id": "post-221279",
        "text": "You need orbiter100503beta.\n\nExcuse, I did not see that there was a new Orbiter beta, with it to this error is not present )My English is very very bad, sorry )))\u041f\u0440\u043e\u0448\u0443 \u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f, \u043d\u0435 \u0432\u0438\u0434\u0435\u043b \u0447\u0442\u043e \u0432\u044b\u0448\u043b\u0430 \u043d\u043e\u0432\u0430\u044f \u0431\u0435\u0442\u0430 \u041e\u0440\u0431\u0438\u0442\u0435\u0440\u0430, \u0441 \u043d\u0435\u0439 \u044d\u0442\u043e\u0439 \u043e\u0448\u0438\u0431\u043a\u0438 \u043d\u0435\u0442.\u0441 \u043c\u043e\u0438\u043c \u0430\u043d\u0433\u043b\u0438\u0439\u0441\u043a\u0438\u043c \u0442\u0440\u0443\u0434\u043d\u043e \u0447\u0442\u043e \u0442\u043e \u043f\u043e\u043d\u044f\u0442\u044c \u0434\u0430\u0436\u0435 \u0441 \u043e\u043d\u043b\u0430\u0439\u043d \u043f\u0435\u0440\u0432\u043e\u0434\u0447\u0438\u043a\u043e\u043c, \u043a \u0441\u043e\u0436\u0430\u043b\u0435\u043d\u0438\u044e )))",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.16170624Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-18T18:30:48+0000",
        "id": "6b7940cee404c796e2cc38bb8ca20785",
        "post_id": "post-250166",
        "text": "NASA TV To Broadcast Japanese Cargo Craft Flight To Space Station.NASA plans live television coverage of the launch, grapple and berthing of the second unpiloted Japanese cargo ship that will deliver more than four tons of food and supplies to the International Space Station.The Japan Aerospace Exploration Agency (JAXA) is scheduled to launch an H-IIB rocket from the Tanegashima Space Center in southern Japan at 12:29 a.m. CST (3:29 p.m. Japan time) on Thursday, Jan. 20. The launch vehicle will send the Kounotori2 H-II Transfer Vehicle (HTV2) into orbit on a week-long rendezvous with the station. \"Kounotori\" is the Japanese word for white stork, emblematic of delivering happiness and joy.On Jan. 27, Expedition 26 Flight Engineers Cady Coleman and Paolo Nespoli will command the station's robotic arm, Canadarm2, to reach out, grapple Kounotori2, and attach it to the Earth-facing port of the Harmony module.In the following days, a pallet loaded with spare station parts will be extracted from a slot in the cargo ship and attached to an experiment platform outside the Japanese Kibo module. Other cargo will be transferred internally to the station.The cargo vehicle will be filled with trash, detached from the station and sent to burn up in the Earth's atmosphere at the end of March.NASA Television's programming schedule for HTV2 events includes (all times CST):Thursday, Jan. 20:12 a.m. -- Launch coverage, anchored from NASA's Johnson Space Center in Houston, begins. Launch is scheduled at 12:29 a.m.Thursday, Jan. 27:5 a.m. -- Grapple coverage, anchored from Johnson, begins. The grapple of HTV2 is scheduled at 5:44 a.m.8 a.m. -- Berthing coverage, anchored from Johnson, begins. The attachment should be complete at approximately 10 a.m.For more information about Kounotori2 and the H-IIB launch vehicle, visit:www.jaxa.jp\/countdown\/h2bf2\/index_e.htmlFor more information about the International Space Station, visit:www.nasa.gov\/stationFor NASA TV downlink, schedule and streaming video information, visit:www.nasa.gov\/ntv",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.541087232Z",
        "author": "Fizyk",
        "date": "2010-04-20T21:34:53+0100",
        "id": "cb79949388e3d5543bd9be02788d9cd1",
        "post_id": "post-218506",
        "text": "Well, yeah, a wormhole is rather quite different from a black hole, though a Kerr black hole (a rotating one) can in a way act a bit like a wormhole.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:35.557430272Z",
        "author": "Xantcha",
        "date": "2008-05-28T15:44:24+0100",
        "id": "f9b025fb4719a1891f490131a3a004a5",
        "post_id": "post-69010",
        "text": "Well, most of basic controls are on numpad.Personaly I never thought that advice to read manual is helpfull :^) Manuals tend to be hard to be references rather then tutorials. Yet, the fact is that reading orbiter's manual (at least the quickstart part) is very usefull (nearly obligatory).",
        "thread_id": 1624
    },
    {
        "@timestamp": "2023-09-14T07:13:05.923058944Z",
        "author": "Artlav",
        "date": "2010-05-05T14:09:30+0100",
        "id": "3a0bd4a6706742faf871678b2c7df6a5",
        "post_id": "post-221286",
        "text": "OGLAClient 100505:orbides.1gb.ru\/orbf\/oglaclient-100505_beta-100503.zipRequires Orbiter beta 100503.Raytraced haze tables:http:\/\/orbides.1gb.ru\/orbf\/ogla_earth_scatter.zipChanges:*Fixed mesh issue from 100504*Fixed Atlantis animations bug*Fixed surface filling issues (Surface MFD)*Fixed variety of 2D rendering bugs*Fixed variety of add-on related crashesSurface MFD now fixed.Bad thing is, GDI emulation got broken as a result, still waiting for Martins clarifications.Known bugs and near-term release plans:-GDI emulation broken (Map MFD, all legacy MFDs, old panels)-MFD transparency issues (Arrow only?)-Something crashes OFSS scenarios-Lightweight Lv9+ planet rendering (non-Orulex)-Switch for raytraced air into F7 menu-Smooth night side light\/dark transition, sunset lighting effect-Documentation!-Make planetary shine angle-dependent (dawn, sunset)-Add particle streams-Get the trash out-Shadows problem on Nvidia (?)-F* key menus problems (?)-Terrain tiling blinking issues (?)-Fix visibility sequence for terrain (?)-Proper tangent storage and handling (?)-Animate tangent (?)-Fading exhaust (?)DaveS said:1: Cycling it(once) cleared the display problem.2: Only spaceports sub-menu, the rest are fine.\n\n1. Broken, to be fixed soon.2. No idea what causing it, to be fixed eventually.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:01.839026944Z",
        "author": "IronRain",
        "date": "2010-04-17T09:50:24+0100",
        "id": "e9ac04980d8ccf22a6d779c92275e7ed",
        "post_id": "post-217717",
        "text": "We love you all for making this add-on:pThanks!---------- Post added at 10:46 AM ---------- Previous post was at 09:56 AM ----------Little edit:When I try to launch a scenario.. doesn't matter which one I'll get a CTD, except when I delete the Ares V from the scenario. I also get a CTD when I change the view to one of the launch pad. It doesn't matter if I delete the launch pads from the scenario, the Are V just won't start up.---------- Post added at 10:50 AM ---------- Previous post was at 10:46 AM ----------Never mind. I changed the System from Sol_constellation to just Sol, and now it works fine!",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:05.924243456Z",
        "author": "anemazoso",
        "date": "2010-05-08T00:08:42+0100",
        "id": "f3c001766329a8f17aaf3bb26a712812",
        "post_id": "post-221301",
        "text": "So I had not realized it but my work laptop has an ATI card and after seeing this thread I thought I would check it out and give some feedback.So I tested both scenarios, switched from external to internal views as well as all cockpit views and did not experiance any problems.One issue I did have is there was no atmosphere visible. Not sure if that is a related issue.Laptop specs:AMD Athalon 64 X2 dual core TK-42 1.6 GHz.3GB RAM64 bit Win7ATI Radeon HD 3200, 256MBAnd yes I am getting a low FSP on this machine but oh well:)",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.165089024Z",
        "author": "orb",
        "date": "2011-01-27T11:32:37+0000",
        "id": "4f79d7846fb777cfeaedaafa8f8a7e5e",
        "post_id": "post-250194",
        "text": "While the HTV-2 is \"go\" for being captured - Spaceflight Now:Japanese rocket launches cargo freighter(PHOTO GALLERY)HTV 2 rendezvous timelineJapan's robotic cargo craft nears space stationJapanese cargo craft reaches International Space StationHTV cargo craft approaches space station(PHOTO GALLERY)EDIT:The space station's robot arm has grappled the HTV-2 at 11:41 UTC.NASASpaceFlight:ISS crew successfully capture HTV-2 for berthing to Station.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:01.89309568Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-30T21:28:59+0000",
        "id": "87898f994be0f93f89758a5a471673a6",
        "post_id": "post-217855",
        "text": "Photo: A last look inside ATV-2 before the hatch is closed for flight.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:35.17086848Z",
        "author": "Donamy",
        "date": "2011-02-18T20:47:59+0000",
        "id": "dd138c4122bf7880fce26fd95d867f2b",
        "post_id": "post-250241",
        "text": "As requested;)",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:05.926324736Z",
        "author": "tl8",
        "date": "2010-05-09T10:20:40+0100",
        "id": "5d52c31b0d9d857341c5c133ddb00abb",
        "post_id": "post-221325",
        "text": "Artlav said:Wraparound... Fixing which is mutually exclusive with SSU C3 panel.\n\nMaybe you might need a SSU mode?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:01.893924096Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-03T22:41:37+0000",
        "id": "b51f7b128aeafc29f8fcfd7fbdcb1755",
        "post_id": "post-217860",
        "text": "tl8 said:Docking ports in a nutshell. There are not to many to go around in the Russian section (4?) and 2 of them are needed for Soyuz.\n\nCorrect. There are only 4 docking ports on the RS. If ATV were at SM Aft permanently, it would occupy a much needed port.However, there is a proposal to develop an ATV with a docking port on the rear, reached via a pressurised tunnel between the pressurised section and the service module. If this was done, a Soyuz\/Progress could dock to ATV.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:35.183195136Z",
        "author": "vonduus",
        "date": "2010-08-23T18:40:06+0100",
        "id": "4d366c71d432e53101ab27ac9c4f1b28",
        "post_id": "post-250278",
        "text": "Thank you for your quick answers.No, I had no auto-pilots on. For some obscure personal reason I have an Arrow Freighter in orbit around the Moon, so I also checked that out to see if I had left the auto-pilot on. But no.What I did have on in the DeltaGliderIV, was my long range antenna tracking that Arrow Freighter. I turned the antenna off, and voila, now time warp 1000x works as designed!The strange thing is that now I cannot reproduce the problem, even with the antenna on and tracking I can time warp 1000x without problems !?!Thanks a lot guys, your answers guided me in the direction of the solution.:cheers:cheers von Duus",
        "thread_id": 16186
    },
    {
        "@timestamp": "2023-09-14T07:13:06.091589376Z",
        "author": "Chipstone306",
        "date": "2007-11-18T13:47:58+0000",
        "id": "6ec84c6c38297f7ede035275258f0b4d",
        "post_id": "post-12287",
        "text": "I found this today ...Can we take this seriously:huh:http:\/\/www.space.com\/scienceastronomy\/time_theory_030806.html",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:02.137171712Z",
        "author": "T.Neo",
        "date": "2010-04-19T19:46:30+0100",
        "id": "c653c86d454d41f290b05af3fea58dab",
        "post_id": "post-218010",
        "text": "Is there any study of how a manned Mars mission with surface visit could be done employing only EELV class launch vehicles?\n\nThere are several. See Mars for Less.There is even an Orbiter addon for it, AFAIK.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:35.569670912Z",
        "author": "Urwumpe",
        "date": "2010-08-27T15:53:53+0100",
        "id": "5f8ce857617309e41879fc246a8c6efa",
        "post_id": "post-250939",
        "text": "Sauron! *runsaway*",
        "thread_id": 16244
    },
    {
        "@timestamp": "2023-09-14T07:13:06.235279104Z",
        "author": "shangding",
        "date": "2010-05-05T07:27:27+0100",
        "id": "69ca96c921f69828b8a5b65491f975e9",
        "post_id": "post-221551",
        "text": "wowin china ,no facebook ,no twitter ,no youtube ,and more.i need high speed free vpn.",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:02.138019072Z",
        "author": "anemazoso",
        "date": "2010-04-21T14:19:29+0100",
        "id": "32b2b66dc313c67bf2c781df8aab79cf",
        "post_id": "post-218018",
        "text": "AirSimming said:They are also talking about a reduced version of Orion as a life boat for ISS crews. How do they get a reduced version of Orion into LEO?\n\nMost likley an Atlas V. Because the the Orion-superlite would be unmanned at launch there will be no need for a man rated Atlas V, for that launch atleast.The Atlas V has the serious potential for being just such a medium class, economy-of-scale example. At this point we have ULA saying they want to man rate and make it avalible for multiple manned craft. If we had Orion-superlites, Dream Chasers and all the other NASA and DoD payloads flying I think it would reduce the cost of any indavidual launch significantly.It's kind of funny though because we want competition in launch providers to reduce costs but on the other hand if everyone is using the same launcher you get reduced costs as well. I suspect in the rocket biz the right combination of both would be advantagious for both costs and increased innovation.:cheers:",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:35.574637312Z",
        "author": "fireballs619",
        "date": "2010-09-06T05:15:00+0100",
        "id": "882e7927004b23ebaf87ab349c1c8fbc",
        "post_id": "post-250951",
        "text": "Welcome back! You don't know me, but hopefully that wil change in the following months!",
        "thread_id": 16245
    },
    {
        "@timestamp": "2023-09-14T07:13:06.31345408Z",
        "author": "Loru",
        "date": "2010-05-04T22:30:10+0100",
        "id": "2e2f2fc3dbc61371cb0c8b6529b352d2",
        "post_id": "post-221614",
        "text": "Depends where I eat them.Cheesburgers in MCHamburger in Burger KingHotdog - I've got my favourite place where they're fabulous.",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:02.209025792Z",
        "author": "Tommy",
        "date": "2010-04-20T00:41:49+0100",
        "id": "5015171e0f87606e04398d58983757fd",
        "post_id": "post-218029",
        "text": "IIRC, you'll use Planet Approach to set the course, and Orbit Eject to execute the burn. Full instructions for this are available in the IMFD Full Manual\/Playbacks, available at OH. This Manual will be updated soon, and include some new techniques to make flights more efficient, such as taking a stock DG from Cape Canaveral to Titan (via Jupiter) without refueling and having 34% fuel remaining (total burntimes after the first plane change enroute to Jupiter are less than 30 seconds!)[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4142\"]IMFD Full Manual\/Playbacks[\/nomedia]This is the original, if you don't want to wait for the update.",
        "thread_id": 13890
    },
    {
        "@timestamp": "2023-09-14T07:13:34.723785472Z",
        "author": "Xyon",
        "date": "2010-08-24T20:57:26+0100",
        "id": "d787f4b919ab5b27bc00142ecf884242",
        "post_id": "post-249698",
        "text": "OF Staff Note: Threads merged.",
        "thread_id": 16157
    },
    {
        "@timestamp": "2023-09-14T07:13:06.42638976Z",
        "author": "Urwumpe",
        "date": "2010-05-06T13:01:25+0100",
        "id": "5a53f32f2f5a5774521eb81548972d67",
        "post_id": "post-221782",
        "text": "Samuel Edwards said:My Dad does not want to leave her home while Dad and I go. He says that it is not fair to leave on her birthday without taking her.\n\nI know the dilemma. I think I'll have to take my daughter to Wacken someday.:cheers:",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:01.898079232Z",
        "author": "orbitingpluto",
        "date": "2011-02-15T22:13:13+0000",
        "id": "20352f3e6cafae3459cd30f42c90c81b",
        "post_id": "post-217882",
        "text": "Darn! This was the first time I remembered to watch a launch live.:(",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:34.92006144Z",
        "author": "orb",
        "date": "2010-08-23T10:38:18+0100",
        "id": "e19e48daa1bfe6a8466dccd0e88113a6",
        "post_id": "post-249882",
        "text": "Not entirely. You admitted yourself, that there is aproblem with UCGO:Pyromaniac605 said:So there isn't a fix yet? Damn.Darren\n\n",
        "thread_id": 16172
    },
    {
        "@timestamp": "2023-09-14T07:13:06.515230976Z",
        "author": "James.Denholm",
        "date": "2008-05-15T06:18:40+0100",
        "id": "904bb1fb4c3f6274367afd5a3663258d",
        "post_id": "post-65273",
        "text": "Voted... against.Kidding.",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:01.92517888Z",
        "author": "N_Molson",
        "date": "2011-06-19T15:18:22+0100",
        "id": "4dcfc1829df7346fc26b7c3c95cd424b",
        "post_id": "post-217945",
        "text": "BBC article about Tuesday's re-entry.\n\nTuesday... Again ?? :blink:",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:35.162023424Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-19T18:03:13+0000",
        "id": "e5220a08a475d3009ebebe61e90afc60",
        "post_id": "post-250169",
        "text": "Spaceflight Now: \"Poor weather forecast delays Japanese cargo mission\".Florida Today: \"KSC cargo teams reset for a new era\".",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:05.927820544Z",
        "author": "Hartmann",
        "date": "2010-07-29T15:34:56+0100",
        "id": "2ed2591b5a80423858c77a83d97ac653",
        "post_id": "post-221342",
        "text": "I don\u00b4t know if is a bug but Ogla crashed and in the log file say this\"28\/07\/2010-23:21:21:[getheihmap]:Notice: File \"heightmaps\\moon-lv12-1038-301-3-3.hei\" not found or not loadable.\"I have to install height maps in some folder ??",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:02.306816Z",
        "author": "Gerdih",
        "date": "2011-04-17T01:36:55+0100",
        "id": "5b1bb103a34be3b6c4190d04fddfad6d",
        "post_id": "post-218120",
        "text": "who can explain me the sense of three shields in the back of the ship?http:\/\/www.benprocter.com\/picture\/isv_venturestar_componentdiagram.jpg?pictureId=8071347",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:35.525396992Z",
        "author": "alrik",
        "date": "2008-08-15T18:51:45+0100",
        "id": "1e263f067ed73a0dc1c4afd20d4cb16c",
        "post_id": "post-68999",
        "text": "Hi again KuddelI'm with you in the point that we should inform the author about this new interesting info. I supose that he will see this posts in the upcoming days.Anyway I've finished the documentation about the class:http:\/\/docs.google.com\/Doc?id=dhcphp4h_54zsgr8wm2Everyone can see it on google docs. PDF incomming.-----Posted Added-----I have another question:What exactly means \"OrbConnect::recv returned 0; closing\"On the OrbConnect code it represent the next:-> iResult = recv(clients.at(lParam).TCPClient, recvbuf, recvbuflen, 0);if (iResult == 0){oapiWriteLog(\"OrbConnect::recv returned 0; closing\");closesocket(clients.at(lParam).TCPClient);ReleaseMutex(clients.at(lParam).mutex);return 1;}Why this error happens? (I can reproduce it in DG Mk 4 in orbit mission making connections every 0.3 secs)It crash orbiter minutes later.I've seen the orbiter log and its filled with \"OrbConnect::recv returned 0; closing\" messages.With 0.5 secs the program looks not to crash but stay login errors.Any Ideas?",
        "thread_id": 1623
    },
    {
        "@timestamp": "2023-09-14T07:13:06.191861248Z",
        "author": "n122vu",
        "date": "2010-05-04T13:11:27+0100",
        "id": "599e9df50e644428b88c70ea49cdf638",
        "post_id": "post-221482",
        "text": "Here's the latest from MekTek:*UPDATE*We are very aware that some of you are having problems using MTX to download and install the free release of Mechwarrior4: Mercenaries. We are currently preparing a self extracting executable to install the game without using MTX.This new release will require a new download, but should alleviate any of the issues of installing via MTX.This new release will contain some bug fixes for Mercs, and we will prepare a patch for those of you who have been successfully installing and updating via MTX as well as executable patches to bring any version previously downloaded, up to date.Once this new version clears our beta team, it will be made available for download in your BitTorrent client of choice. Please be patient as this may take a few days.We will continue to work on ironing out the bugs in MTX, until then, we will provide an alternate way to acquire the game and updates through the self installing executables.We apologize for any inconvenience.Good hunting.The MekTek Team.\n\n",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:02.6019712Z",
        "author": "EtherDragon",
        "date": "2010-05-05T16:14:06+0100",
        "id": "a071ee8bf379429e01dc87673ceca74c",
        "post_id": "post-218639",
        "text": "Here we go...Where,V=DeltaV and is known (you choose a DeltaV you require)I=Isp and is known (You choose an Isp you like)f=fuel mass (Solve for this)m=empty mass (When given this)For a given DeltaV and Isp you can determine the weight to fuel ratio as follows:V = I*ln(m\/(m+f))V\/I = ln(m\/(m+f))e^(V\/I) = m\/(m+f)(m+f)\/m = 1\/(e^(V\/I))1+f\/m = 1\/(e^(V\/I))f\/m = 1\/(e^(V\/I)) -1f = m\/(e^(V\/I)) - malternately, to get m when given f:f\/m = 1\/(e^(V\/I)) -1m\/f = (e^(V\/I)) -1m = f*(e^(V\/I)) - fI think... try that and see how it goes.---------- Post added at 08:14 AM ---------- Previous post was at 08:06 AM ----------ar81 said:How do I estimate burn time?\n\nBurn time is simple, it's your flow rate over time. Burn time has no impact on Isp or DeltaV, instead, burn time is inversely praportional to thrust.Given equivelent Isp:High thrust over a short time yields the same dV as low thrust over a long time.",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:06.326418176Z",
        "author": "TSPenguin",
        "date": "2010-05-05T04:04:15+0100",
        "id": "9c85fa8da38d200a7d4363f0fdfd48bd",
        "post_id": "post-221642",
        "text": "TSPenguin said:CamStudio codec can be downloaded on theirwebsite.\n\nDownload the codec on that site and install it. It should play fine after that.",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:35.441046016Z",
        "author": "HarvesteR",
        "date": "2011-03-16T04:58:38+0000",
        "id": "56b46efcc38821c3636a4058c4ea536e",
        "post_id": "post-250576",
        "text": "Ok, here's my battlestation (although I prefer 'Command Bridge')... My pride and joy, I call it:BigRig Mk 7This is how I normally fly... lights dim so the orbiting experience is improvedHere it is again with more lights on:The setup (or the parts of it worthy of note) is a Core i7 920, Geforce GTX 460, Matrox TripleHead2Go, Saitek X52 Pro, Saitek Rudder Pedals, 3DConnexion SpaceNavigator (aka little blue thingy left of the keyboard), TrackIR 5, Microsoft Sidewinder X6 keyboard, Logitech X-550 sound system, Wacom Intuos 3 tablet (not Orbiter-related, but useful), 3 LG 1952h LCDs, some Super Mario decorations, and the DG paper model from OrbitHangar:hailprobe:.It's not too visible in the shots, but I removed the arms off the chair, since they collided with the desk keyboard tray... I replaced them with L-shaped pieces that I scored from work, they were about to send a bunch of pieces to be machine-cut out of MDF... I just had my friend draw up the parts in Rhino;)Cheers",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.532450816Z",
        "author": "Shadow Addict",
        "date": "2010-04-20T14:58:37+0100",
        "id": "c96a86b6089b61071bd735eef9fef2ca",
        "post_id": "post-218481",
        "text": "Hielor said:Not sure what trains you're riding, but they aren't American ones. American commuter trains have top speeds of like 55-60mph, and you'll also likely have stops along the route. In a car you could easily be zipping along at 70-85 (depending on state and location). Also see a couple posts above me for anecdotal evidence of cars being faster.\n\nWasn't talking about speed. I mean I can get to Chicago from New Orleans in about 20 hours. The car ride is probably around 15 hours (never done it myself). If you go straight through with only short stops for gas, then yeah it's shorter. If you want to eat two meals, you can expect anywhere between one or two hours extra. 15-minute bathroom breaks at rest areas add up. And if you're gonna stay overnight, then that's 8-10 hours right there.So unless you're a hardcore driver, the train is probably gonna get you there faster.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:35.343046144Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-29T17:11:47+0100",
        "id": "5b5fb1200c87bcc9ad92bed943e5fa5b",
        "post_id": "post-250360",
        "text": "NASA Watch: \"NASA Assists Trapped Miners in Chile\".New Scientist: \"How astronauts' experience could help trapped miners\".Canadian Astronaut Bob Thirsk is being brought in!:)WHAT NOW? Rescuers call in Canadian astronaut for help.NASA TV Video: \"Interview about NASA assistance to trapped miners in Chile\".\u200b[ame=\"http:\/\/www.youtube.com\/watch?v=z3aH4VQ-TDQ\"]YouTube- Interview about NASA assistance to trapped miners in Chile[\/ame]Associated Press Release:NASA TV Airs Interview Excerpts About Assistance To Trapped Miners In Chile.",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:06.514295552Z",
        "author": "Bj",
        "date": "2008-05-12T17:25:51+0100",
        "id": "cf36fa91f972922d325f29ee7f3e8349",
        "post_id": "post-65266",
        "text": "+1 for me too.It would be quite interesting to see how long I am acually on Orbiter... :speakcool:",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:02.585319168Z",
        "author": "Enjo",
        "date": "2010-04-20T18:29:20+0100",
        "id": "e735054bd74f268707bbf0a800b0de34",
        "post_id": "post-218603",
        "text": "Too bad that it's just a PC looking like a Commodore.I'm more interested in projects likeNatami.",
        "thread_id": 13935
    },
    {
        "@timestamp": "2023-09-14T07:13:34.86614144Z",
        "author": "RisingFury",
        "date": "2010-08-22T22:45:00+0100",
        "id": "c86f4c9efb38a196af686f187649240e",
        "post_id": "post-249779",
        "text": "My name for this thing would have been OUCH, but whatever works for ya...",
        "thread_id": 16165
    },
    {
        "@timestamp": "2023-09-14T07:13:06.840951296Z",
        "author": "Fabri91",
        "date": "2013-09-13T12:11:23+0100",
        "id": "95cffba7b642e6a2f28cef534b9569ed",
        "post_id": "post-222304",
        "text": "It's amazing that, should ever a global catstrophe of any kind wipe out our species, both Voyagers and any other probe on an escape trajectory will continue to go on for a darn long time!:)",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:01.710707712Z",
        "author": "n72.75",
        "date": "2010-04-17T05:04:47+0100",
        "id": "85d86bbf4771e742240c9a85d7f034d8",
        "post_id": "post-217618",
        "text": "dumbo2007 said:Turn off Shadows.\n\nn72.75 said:...regardless of settings.\n\nAlso, after termination, Orbiter remains in the processes list.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:34.913444864Z",
        "author": "Stevodoran",
        "date": "2010-09-03T21:38:17+0100",
        "id": "2cddc8c89f3f795ffa2439902b639917",
        "post_id": "post-249852",
        "text": "i dont know with the amount of apollos i destroyed wow:lol:",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:05.899141632Z",
        "author": "Timothy Joseph",
        "date": "2010-05-02T14:16:19+0100",
        "id": "ec90a566f3f2733eee8c85a8eef97dc8",
        "post_id": "post-221257",
        "text": "Is there any update available to the 2008 Firefly Jumbo which adds UMMU\/UCGO support? Or would there be any way of manually adding support? Its a great ship and I love to fly it, I just kinda wish it had a crew.",
        "thread_id": 14090
    },
    {
        "@timestamp": "2023-09-14T07:13:01.882432512Z",
        "author": "supersonic",
        "date": "2010-04-21T03:45:29+0100",
        "id": "3794925f29c068911db57b61912e1add",
        "post_id": "post-217820",
        "text": "---------- Post added at 02:45 AM ---------- Previous post was at 02:43 AM ----------PhantomCruiser said:Here lately I find myself spending more time reading the forum that flying in Orbiter\n\nSame here.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:35.097232384Z",
        "author": "computerex",
        "date": "2010-08-24T01:41:27+0100",
        "id": "032a1c5679d308f9b9bc15b82a8c7a79",
        "post_id": "post-250076",
        "text": "Mantis said:I want it to adequately portray the Taliban as the animals that they are.\n\nI spent half of my life in that region. I have taliban friends, and I can be in fact considered a taliban. I have a beard, long hair for the sunnah of Prophet Muhammad. The hospitality towards guests, family values, the general treatment of one another is such that the western world can't even imagine.People there (not in Pakistan, I mean the \"pathan\", afghani people) are selfless.If anything, it is the western world that is barbaric and animal like. I hope to dear god that someday by some miracle westerners will learn to read a book.",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:06.32652544Z",
        "author": "Bloodworth",
        "date": "2010-05-05T04:44:30+0100",
        "id": "63dc0d66c7ad276ce770e5a26b32ecd6",
        "post_id": "post-221643",
        "text": "Sigh...I had already downloaded and installed that codec and its a no go...",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:02.037535488Z",
        "author": "T.Neo",
        "date": "2010-04-17T22:10:22+0100",
        "id": "facca2447154cec3fbf122f2367b6913",
        "post_id": "post-217986",
        "text": "But it can still be used as a medium scale launcher that allows for expansion as a heavier vehicle if the need ever arises.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:35.598512128Z",
        "author": "Stevodoran",
        "date": "2010-08-28T00:07:29+0100",
        "id": "e56b9dfbee7d91d4f111c176ab309cad",
        "post_id": "post-250988",
        "text": "ok thanks",
        "thread_id": 16251
    },
    {
        "@timestamp": "2023-09-14T07:13:06.451588608Z",
        "author": "n0mad23",
        "date": "2008-05-12T19:32:44+0100",
        "id": "774d2446b9c39ffe8c9f9f447624d1bf",
        "post_id": "post-65262",
        "text": "santy86 said:Never try to save a string which is NULL in the scenario file :rofl:\n\nNow here are words for all to learn from. Thanks for posting this.",
        "thread_id": 1413
    },
    {
        "@timestamp": "2023-09-14T07:13:02.044625152Z",
        "author": "2552",
        "date": "2010-04-18T03:04:28+0100",
        "id": "1683b11fbe1d89d3aae534a13cea45cf",
        "post_id": "post-217989",
        "text": "It's simple. Low fixed-cost, high flight rate launchers (medium lift) are more cost-effective than high fixed-cost, low flight-rate launchers (HLV) for the same total payload.Zatnikitelman said:Like the DeltaIV and Atlas V...\n\nBecause they aren't being used as much as it was thought they would, and because they are two different launchers, so they can't leverage each other's flight rate. With the plannedCommon Centaur upper stage, and eventually ACES, they can share some costs though. And ifthiswas the new NASA Exploration plan, Atlas V and Delta IV would have a much higher flight rate. Would be cool to have that as an Orbiter addon.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:35.608550912Z",
        "author": "Enjo",
        "date": "2010-08-29T15:09:21+0100",
        "id": "8dd725f54f4ce824bb2114ce1df90416",
        "post_id": "post-251016",
        "text": "Because I want to know if it's limited, not it it's unlimited:)What I really meant was this:Code:if ( ! oapiReadItem_bool  ( fh,  \"UnlimitedFuel\",  unlimited) )\n{\n     unlimited = false;\n}which looks weird, but has to stay this way, as long as there's no \"UnlimitedFuel = FALSE\" ever.",
        "thread_id": 16253
    },
    {
        "@timestamp": "2023-09-14T07:13:06.676785408Z",
        "author": "dutchErik",
        "date": "2010-05-08T14:54:18+0100",
        "id": "84f5d06e10d62f789d2d44b0b2968291",
        "post_id": "post-222165",
        "text": "Hello people,I want to make my own Xwing fighter for orbiter.But I am new to 3d modelling. I did a bit of research and I heard that the Blender programme is a good one.Are there any step by step tutorials on how to make a airplane or rocket in blender?And that is, writen in a way that even a newbe can understand.Thanks for your help....(the reference photo)",
        "thread_id": 14158
    },
    {
        "@timestamp": "2023-09-14T07:13:02.304348416Z",
        "author": "Eli13",
        "date": "2011-04-16T22:45:31+0100",
        "id": "1d14a5b978e931122f76a7b285d7b1f9",
        "post_id": "post-218100",
        "text": "True.What I don't get is why they just didnt nuke Pandora from orbit after they got pushed out. :facepalm: Stupid.That would avoid the sequel thats bound to happen.lol i did like avatar though.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:34.844970496Z",
        "author": "fireballs619",
        "date": "2010-08-22T16:57:05+0100",
        "id": "ab238afd435ff483a012ab0583fb8065",
        "post_id": "post-249724",
        "text": ":welcome:back!",
        "thread_id": 16162
    },
    {
        "@timestamp": "2023-09-14T07:13:06.234312448Z",
        "author": "ar81",
        "date": "2010-05-04T17:58:44+0100",
        "id": "678698c0789082c27045ce1ac0fb2343",
        "post_id": "post-221540",
        "text": "n122vu said:MeDiCS, I would agree. In my opinion, in the last ten years we've gone from \"anybody who's anybody or wants people to notice their product, service, etc, has to have a website\" to \"has to have a facebook page.\"In fact, most television commercials now (at least in my area) have gone from listing the website at the bottom to displaying and some even announcing \"follow us on facebook and twitter.\"\n\nI also have heard business people talking about LinkedIn social network for business. I do not see myself updating an account and spending my spare time to grow a social network. I think I am kind of geeky and not very good for socializing in a place where money is the center of everything.Here people know I am weird. Not all people like space, programming and piloting. It is a turn off if you intend to go for women or if you go to business people.---------- Post added at 04:58 PM ---------- Previous post was at 04:56 PM ----------garyw said:of course. Think of little johnny in a far away land and the parents want to keep in touch with him via a webcam. They are users.Think of travelling joe who is using the web to update his photo journal.Think of a friend of mine who is disabled and housebound and who uses the internet for connecting to people that she couldn't otherwise meet.\n\nSo do I belong to the \"elite\":)lol: let me laugh at myself by pretending arrogance :lol::rofl:)as I do some newbie coding in Visual Basic? :tiphat::cheers:",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:02.53182848Z",
        "author": "Timothy Joseph",
        "date": "2010-04-20T14:17:28+0100",
        "id": "974af5b02fd808188f7d26e661acb6bf",
        "post_id": "post-218475",
        "text": "I'll just leave this here.[nomedia=\"http:\/\/www.youtube.com\/watch?v=03kVU2FYl6U\"]YouTube- Evacuated Tube Transportation Technology - ET3 (Extended Version)[\/nomedia]",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:35.096532992Z",
        "author": "RisingFury",
        "date": "2010-08-23T22:20:02+0100",
        "id": "ae2c99317c1ce1321ba0026440bbfc8a",
        "post_id": "post-250071",
        "text": "SiberianTiger said:Why is it a big deal? I spent my teen ages shooting down MiGs in flight simulators and watching Rambo. How much harm did it do to me?\n\nYea, you'll see when the KGB comes and takes you away in a black van...",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:06.294737664Z",
        "author": "Zachstar",
        "date": "2010-05-08T09:50:55+0100",
        "id": "1cfcc1cc64ca1004fe498c7b38bf69db",
        "post_id": "post-221583",
        "text": "loyalj said:So then your real issue is with the business cases surrounding various flavours of video delivery... but HTML5 is to blame?Dude, if you worked in tech I would not hire you until you put down the holy water.\n\nHTML 5 failed to specify a video codec standard. Leaving it to the wolves to fight it out.Adobe just works.I don't work in tech I work in grocery :hello:Edit: Also apple will be fine? They are facing a gov inquiry about their lockout (A curiosity that few people here mention) Patient infringement lawsuits (Have to just laugh at that one with their statements about theora)Youtube has its HTML5 player. Its not even worth watching cat videos on. Of course no fullscreen on my browser. (Maybe Firefox does not want to open the option for ads to fullscreen popup videos about whatever)",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:02.439625984Z",
        "author": "TSPenguin",
        "date": "2010-04-18T22:05:30+0100",
        "id": "4f000161242fc2470fb5d2339e28a901",
        "post_id": "post-218221",
        "text": "KosmoKen said:If it's signed \"President\", then maybe Mr. Obama should front the bill?\n\nI second that motion!",
        "thread_id": 13907
    },
    {
        "@timestamp": "2023-09-14T07:13:35.1672896Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-31T19:38:01+0000",
        "id": "e1759d78437bca8032cd588088ec8b36",
        "post_id": "post-250211",
        "text": "From ISS On-Orbit Status Report for 31\/01\/2011.Preparatory to the transfer of the new JAXA Kobairo (\"stork\") rack from HTV-2 (H-II Transfer Vehicle-2), CDR Scott Kelly & FE-5 Paolo Nespoli removed rack front stowage in Bay 1 and temporarily stowed it in the HTV-2 endcone.Later, Scott & FE-6 Cady Coleman had several hours set aside for transferring the Kobairo rack from HTV-2 to the JPM (JEM Pressurized Module) and installing it at location Forward 3 (F3), including removing its protective launch locks.Cady afterwards completed mating rack umbilicals, connecting them to the F3 Z-Panel, i.e., a UIP (Utility Interface Panel).In the JPM, Scott activated the RLT (Robotics Laptop Terminal) and set up the DOUG (Dynamic Onboard Ubiquitous Graphics) application for the upcoming HTV-2 EP (Exposed Pallet) extract\/insert activities with the SSRMS (Space Station Remote Manipulator System). [Used mostly during Robotics\/SSRMS operations, DOUG is a software program on the MSS (Mobile Servicing System) RWS (Robotics Workstation) laptops that provides a graphical birds eye-view image of the up-to-date external station & robot arm configuration on a laptop for study of external ops.]Later, Cady maneuvered the SSRMS to the EP pre-grapple position on the side of HTV-2, and Scott completed the grapple.With the video equipment covering the training activity, Paolo & Cady worked with the ROBoT (Robotics On Board Trainer) to simulate\/rehearse using the SSRMS for tomorrow's extraction of the EP from the HTV, moving it to the JEF (Japanese Exposed Facility) \"veranda\" and returning it later to the HTV for insertion. Afterwards, the video hardware was stowed again.All crewmembers conducted a 15 minute HTV-2 Emergency Procedure Review, intended to familiarize them with the location of HTV hardware used in emergencies, key reminders for HTV emergency response topics and all hatches plus the ability to rapidly clear hatchways in emergencies, paying detailed attention to cables and all other obstructions at hatchways. [The review included verification of the integrity of all hatch rubber seals and availability of foot restraints.]",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:06.544640768Z",
        "author": "Ark",
        "date": "2010-05-07T23:29:12+0100",
        "id": "3f58e176b029cf9558497de02d91b2da",
        "post_id": "post-222051",
        "text": "I need to learn how to short sell, it sounds like the only way to make real money in the market.",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:13:02.54007936Z",
        "author": "dgatsoulis",
        "date": "2010-04-20T11:43:28+0100",
        "id": "b1b867837626c39f48f9facd9ea47745",
        "post_id": "post-218493",
        "text": "Hi Artlav,I have no idea of what travelling through a wormhole should look like, but after a some search, i found this page:http:\/\/www.spacetimetravel.org\/wurmlochflug\/wurmlochflug.htmlThe pics shown there seem to correspond very nicely with yours.There is also a video and a link named Destination Black Hole:http:\/\/www.spacetimetravel.org\/reiseziel\/reiseziel.htmlHope these help.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:35.269006592Z",
        "author": "ACSoft",
        "date": "2010-08-27T11:21:05+0100",
        "id": "3230db8ab57e999bd5e268c4b6dc0664",
        "post_id": "post-250301",
        "text": "Mantis said:Thanks ACSoft. This is my favorite addon bar none and it would be fantastic to get the LRV working. That scenario does indeed CTD for me. My Orbiter log is below. In the other scenarios, everything works flawlessly until the very instant that deployment and movement of the LRV is completed. At that exact point it crashes.\n\nHi Mantis,Please follow the judicious advise of tblaxland and deactivate all the plugin modules, except OrbiterSound. This will eliminate a lot of potential reasons for the crash.I would like you also try the \"post-deployment\" scenario published in my previous message (copy the contain of the window into your notepad and save it into \"Orbiter\\scenario\" as \"LRV-test.scn\" file and run this scenario). The precise point you described, where you get the CTD, correspond to the creation of the LRV vessel itself (just after the LRV turn on itself). This is why I suspect the problem belong to LRV vessel and probably not to the LRV deployment itself (which is are multiple and complex animations of a folded LRV mesh which belong to the LM vessel).If the included scenario crash, it will confirm that the problem belong only to the LRV vessel module and as nothing to do with LM vessel module. But if you can run this scenario and use the LRV, I will know that the CTD is linked with this very particular situation: The LRV vessel creation just after deployment.To know this information will allow me to prepare some furhter \"debug materials\" I will publish here, so you can test.ACS",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:06.774789376Z",
        "author": "Urwumpe",
        "date": "2010-05-09T18:18:55+0100",
        "id": "5294cb20c42c5abb094f0594d6d9b32c",
        "post_id": "post-222221",
        "text": "markl316 said:IIRC, orbiter 2005 had a sun glare effect. I don't know why it was taken out though.\n\nWas extremely buggy and not very realistic",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:02.6360832Z",
        "author": "eveningsky339",
        "date": "2010-04-22T17:49:40+0100",
        "id": "8989cc0ebf15e8a5cc909dca21a9c512",
        "post_id": "post-218689",
        "text": "PhantomCruiser said:Well, just because an MFD is available, it doesn't mean that it HAS to be used.I flew the DGIV for about 18 months before I discovered that it had a docking autopilot. And even now, I still don't use it.I could see a big use for it in something like TTM24, where the LANTIR is docking with the refueling station while the user is busy docking to the lander. Or a great video where multiple craft are docking simultaneously.\n\nAgreed!I think that concerns about docking become too simple are entirely valid, but no onehasto use the MFD.Take IMFD for example. Its complex autopilot programs make interplanetary trips easy in comparison to the stock Transfer MFD. However, when I want to do some hard stuff, I switch over to Transx and manually set my trajectory.It's all up to the end user's personal preference.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:35.380881664Z",
        "author": "george7378",
        "date": "2010-08-25T09:35:21+0100",
        "id": "b92cb7faf197cddfe3286a76267f9648",
        "post_id": "post-250503",
        "text": "IgnoreThisBarrel said:Long exposure photos of the moon have always confused me.\n\nYes - it's weird to see a photo taken at 22:45 showing a blue sky, and weirder to see a blue sky with stars trails! I was inspired to take this photo after seeing an APOD a while back:http:\/\/antwrp.gsfc.nasa.gov\/apod\/ap100315.html",
        "thread_id": 16204
    },
    {
        "@timestamp": "2023-09-14T07:13:06.830473984Z",
        "author": "IronRain",
        "date": "2011-06-10T08:08:41+0100",
        "id": "9f40c1a84f456af24408c67bdc5737ef",
        "post_id": "post-222244",
        "text": "^",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:06.428114688Z",
        "author": "jedidia",
        "date": "2010-05-06T22:03:30+0100",
        "id": "27c63fc62143b06225703c50e4e32f7a",
        "post_id": "post-221800",
        "text": "Actually, since it's a final r, the difference isn't too great if you're comparing against a British dialect. Both British and German tend to leave off final r's.\n\nthere's more than one r in there, you know...;)",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:06.133572864Z",
        "author": "Dambuster",
        "date": "2010-05-03T18:00:05+0100",
        "id": "98041ebe44896a794dcf37b65194cd21",
        "post_id": "post-221394",
        "text": "RIP Guenter.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:13:35.608084992Z",
        "author": "Enjo",
        "date": "2010-08-29T10:50:49+0100",
        "id": "fcc64c35976f0b704223828d2c6b22d5",
        "post_id": "post-251012",
        "text": "Oh, I didn't know that is was deprecated! I need to update all my addons.[DELETED] - misinformation",
        "thread_id": 16253
    },
    {
        "@timestamp": "2023-09-14T07:13:06.461373696Z",
        "author": "JMW",
        "date": "2010-05-07T09:26:58+0100",
        "id": "10c4c9a219da7eb8bd4e921655a7093a",
        "post_id": "post-221828",
        "text": "Have you tried taking everything else out of the scenario except your two mis-behaving ships?Code:BEGIN_DESC\nContains the latest simulation state.\nEND_DESC\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 55198.7303634225\nEND_ENVIRONMENT\nBEGIN_FOCUS\n  Ship HL-20\nEND_FOCUS\nBEGIN_CAMERA\n  TARGET HL-20\n  MODE Extern\n  POS 3.31 -40.91 -20.06\n  TRACKMODE TargetRelative\n  FOV 50.00\nEND_CAMERA\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\nBEGIN_PANEL\nEND_PANEL\n \nBEGIN_SHIPS\nHL-20:HL20\n  STATUS Orbiting Earth\n  RPOS 6935915.79 0.00 1003340.16\n  RVEL -1079.731 0.000 7463.993\n  AROT 0.00 0.00 0.00\n  NAVFREQ 0 0\nEND\nPMA:Well-pma\n  STATUS Orbiting Earth\n  RPOS 6987885.32 0.00 532051.21\n  RVEL -572.560 0.000 7519.920\n  AROT 0.00 0.00 0.00\n  NAVFREQ 0 0\nEND\nEND_SHIPS",
        "thread_id": 14132
    },
    {
        "@timestamp": "2023-09-14T07:13:35.452582144Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-26T23:31:21+0100",
        "id": "8ae6b9cc7dbe8bd58220ab65ac2bb600",
        "post_id": "post-250639",
        "text": "BBC News: \"Kepler spies Saturn-sized worlds\".MSNBC Cosmic Log: \"Planets' clockwork goes crazy\".NASA TV Video: \"First Multi-Planet System Discovered by Kepler\".\u200b",
        "thread_id": 16212
    },
    {
        "@timestamp": "2023-09-14T07:13:06.182539008Z",
        "author": "george7378",
        "date": "2010-05-08T10:19:11+0100",
        "id": "174ac60356c3fd1f24d481430fb74f90",
        "post_id": "post-221453",
        "text": "Orbinaut Pete said:If you want some good sightings, just wait until Atlantis is on-orbit this time next week - you'll see 3 dots in a row (ISS, Progress M-04M\/36P, and Atlantis) [not necessarily in that order]! :speakcool:\n\nGreat - I hope I get clear skies! I would love to see the Progress and the Shuttle too.Thanks Tycho - it is one of the greatest things I have seen. It makes you feel a lot closer to space.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:05.818866944Z",
        "author": "RisingFury",
        "date": "2010-05-02T12:46:36+0100",
        "id": "93f5f71eff4dbf32dfffbad3f2b0ec75",
        "post_id": "post-221240",
        "text": "garyw said:Personally, I'd like to have email used for just plain text communications and have items downloadable from a website as I'm fed up of seeing HTML emails where the actual content size is smaller than all the stuff thats required just to render the page.\n\nBut it has to look flashy and cool!!!!!!!!!! But!!! But...",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:35.158252288Z",
        "author": "Kyle",
        "date": "2010-10-20T23:19:08+0100",
        "id": "9494daef670caa8332f841bc77e7af41",
        "post_id": "post-250141",
        "text": "Pete does NSF articles? Did not know that! Lucky you pete.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:06.426709504Z",
        "author": "Urwumpe",
        "date": "2010-05-06T13:25:31+0100",
        "id": "a738b394dbe089534699143afa7b15eb",
        "post_id": "post-221785",
        "text": "Samuel Edwards said:Urwumpe, How do you spell orbiter in German?\n\nOscar Romeo Bravo India Tango Echo Romeo",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:05.922704128Z",
        "author": "Artlav",
        "date": "2010-05-05T09:13:38+0100",
        "id": "7028290c47d715f143116b5c00be87f8",
        "post_id": "post-221281",
        "text": "DaveS said:Surface MFD still have an garbled look, almost to the point of unreadability. See attached screenshot.\n\nTo be fixed eventually. Can't tell what exactly causes it.DaveS said:No PAPI\/VASI lights at the SLF\n\nThe landing lights along the runway that helps one line up?No idea where they are in the core's data, would fix once found.DaveS said:No air-shade with ray-traced atmosphere. No way to have both?\n\nShould be some, but it's safe to say that this is not yet implemented properly.tl8 said:Artlav, a dumb user POV, I have an ATI card and the only thing that seems to of happened is that the yellow text at the top of the screen is missing.I don't know what setting I should be trying or anything like that though\n\nWhat happens when you cycle thru cockpit modes in the shuttle-A or DG?Any crashes if you do the same in two provided scenarios?Will the text reappear if you update to OGLAClient 100504?anakin said:With the new version, everything works *except* the raytraced atmosphere.\n\nLucky, because i just swatted a bug that causes ISS to vanish and Shuttle to burst into triangles on some systems.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.273019392Z",
        "author": "Turbo",
        "date": "2010-09-03T05:08:37+0100",
        "id": "edef3d008c549cebc5002862af9bb05d",
        "post_id": "post-250322",
        "text": "Test2 also fixed my CTD on the Rover(didnt try test1). Using 2010P1 with Vista x64. Thanks!",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:06.6282688Z",
        "author": "dbeachy1",
        "date": "2010-05-09T21:18:20+0100",
        "id": "4115ca4d768228a97d8e44945f24c485",
        "post_id": "post-222076",
        "text": "It looks like OGLA apparently doesn't support hiding\/showing mesh groups at runtime yet, and so the heating mesh remains visible after it is loaded. Nothing I can do on this end, mate, sorry, except possibly add an option to disable the heating mesh feature.:)",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:05.924729088Z",
        "author": "Fixerger",
        "date": "2010-05-08T15:46:21+0100",
        "id": "f4ae4ae6f2c4ff2159ffc0f07ebdf6c4",
        "post_id": "post-221307",
        "text": "How to reproduce? Or, does it just happen in DG every time?\n\nEvery time, my video card has corrupted memory but it has problem only with that center MFD, works good on standard renderer.Problem with empty lines is maybe fixed. I need to look at it more.Crash found - when you press TGT in map mfd and choosing some target.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.35165824Z",
        "author": "orb",
        "date": "2010-10-14T19:08:19+0100",
        "id": "a88f79a548da4b15ddd48bfc3dc598eb",
        "post_id": "post-250411",
        "text": "O-F Staff Note: The above \"Last miner of the 33 rescued!\" post was moved from a separate thread.",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:06.775241472Z",
        "author": "Urwumpe",
        "date": "2010-05-09T20:45:48+0100",
        "id": "c843e0acab4a701a61f5675d9ebc659a",
        "post_id": "post-222223",
        "text": "Samuel Edwards said:What, not realistic.FSXuses it. Realistic for cameras.SSM2007uses it. Most realistic shuttlesimulatorI know is SSM2007. Orbiter is just the most realistic physics space simulator. It needs it for an enable\/disable Module, Especially for movies.\n\nNow, after those examples... how close are you to reality today?Also, SSM2007 is a Switch simulator. It doesn't simulate a Space Shuttle at all. It only checks if you throw the right switches for progressing to the next mission phase. The actual switch position is never resulting directly in different vessel states.Once you can initiate an GPC IPL in SSM2007, I will be impressed...currently SSU is closer to it. Realism is more than just an interactive movie.you can only get a lens flare for special cases of camera optics. The Space Shuttle payload bay camera can for example have lens flares only for a very tiny range of angles from the center line of the field of view, and these lens flares look NOWHERE like what you get in crappy video games.http:\/\/en.wikipedia.org\/wiki\/Lens_flare",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:06.074113024Z",
        "author": "tblaxland",
        "date": "2011-04-20T06:16:21+0100",
        "id": "5d83acf868ad593f17a7875b0e215c00",
        "post_id": "post-221384",
        "text": "The balloon is expected to land today:Huge NASA space balloon to land in outbackA multi-million dollar scientific balloon is drifting over outback Queensland and is expected to land today somewhere near Longreach.It is carrying two tonnes of equipment to study the centre of the Milky Way galaxy.Ravi Sood from the Balloon Launching Centre says the timing and location of the landing will depend on wind conditions.He says people may see it in the sky.\"It will not appear huge in the sky, but you can see it very, very clearly,\" he said.\"It really stands out like a very bright star. The dimensions are roughly the size of the MCG, so you are talking about 1.3 million cubic metres. It is huge, it is absolutely enormous.\"\n\nCurrent distance made good is 1108 km.",
        "thread_id": 14099
    },
    {
        "@timestamp": "2023-09-14T07:13:35.465917696Z",
        "author": "MisterBurkes",
        "date": "2010-08-26T08:36:10+0100",
        "id": "3034de8ab0916637b2442305a66699da",
        "post_id": "post-250666",
        "text": "Hm i do not see a Point in this.I tried it out but i lost interest.:tiphat:",
        "thread_id": 16216
    },
    {
        "@timestamp": "2023-09-14T07:13:06.200608512Z",
        "author": "Spike Spiegel",
        "date": "2010-05-04T00:48:31+0100",
        "id": "2cb64c3f11688c92e80c9f15cee37756",
        "post_id": "post-221506",
        "text": "Just found out about this anime \"Rocket Girls\" due to Naoko Yamazaki's involvement. Anyone seen it? I watched a clip of it on YouTube. Seems mildly interesting and appears to feature modern rocket technology.http:\/\/www.youtube.com\/results?search_query=rocket+girls",
        "thread_id": 14106
    },
    {
        "@timestamp": "2023-09-14T07:13:06.09270528Z",
        "author": "n0mad23",
        "date": "2008-02-10T03:55:52+0000",
        "id": "55dc0e8f83193e44759d39da80a829cd",
        "post_id": "post-12291",
        "text": "Different paradigm is all - I've been suspecting there'd be a new one coming soon. It's one of the human experiences where a lot of paradoxes are experienced.Who hasn't experienced deja-vu before? It's unsettling in the implications. What do you do with clairvoyance then? How is freewill and the random possible if you can have glimpses of the future?Seems like the easiest way out is to go in the same direction as light. It's a wave and particle, just apparently not at the same time.I hope I can find his paper. I should, since I have college library access. I'd like to see exactly where he's going with this.",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:35.525714176Z",
        "author": "yagni01",
        "date": "2008-11-05T23:27:53+0000",
        "id": "17acd5b54269b1b7fbd7b65878670f08",
        "post_id": "post-69003",
        "text": "KOS said:hello allI've tried to use the system with Orbiter MC but I always get this message<snip>how do I fix this ?\n\nThat would be an OrbiterMC question, or maybe someone with .NET experience. I would post a new message in the Addon support forum and mention OrbiterMC in the title",
        "thread_id": 1623
    },
    {
        "@timestamp": "2023-09-14T07:13:06.234491392Z",
        "author": "Artlav",
        "date": "2010-05-04T19:36:39+0100",
        "id": "7da4288780a34f7537331ea7990ba898",
        "post_id": "post-221542",
        "text": "Well, it seems to be a universal pattern around this world that there are much less creators than consumers.Only a handfull of composers, millions of musicians, billions of listeners.",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:06.38879744Z",
        "author": "ar81",
        "date": "2010-05-05T23:03:47+0100",
        "id": "1000b7ba6f09270291fa47c44ae830c1",
        "post_id": "post-221764",
        "text": "It seems to me that I also need to document how to use objects in my code.After a few months I will not remember how to use the object.So I think preproduction design will be a key part of design.It also looks like having a flat structure of objects seems better.",
        "thread_id": 14125
    },
    {
        "@timestamp": "2023-09-14T07:13:34.933952Z",
        "author": "T.Neo",
        "date": "2010-08-24T17:56:18+0100",
        "id": "7db5d7656a053ff768c73bd1afd9f9a8",
        "post_id": "post-249904",
        "text": "Everything that people have suggested that Multiplayer would bring has either already been implemented in Orbiter or via a programme like OFSS or is better off in something like eve and not orbiter.\n\nYou see... that's the problem. Orbiter has real physics, but the ships fly through eachother, and the planets are flat, and the people have to be simulated as spaceships... etc. Games like EVE have all that, but their spaceships fly like fighter jets.Now, I'm not saying that Orbiter should become EVE, or EVE should become Orbiter, or that I would even find an Orbiter Multiplayer fun to use, but the idea of a software\/game\/simulator that bridges the gap between Orbiter and less realistic but more dynamic games is an interesting one to ponder.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:06.667935488Z",
        "author": "Notebook",
        "date": "2010-05-08T08:18:10+0100",
        "id": "51c6c222a40ddf31c997a301027b2168",
        "post_id": "post-222158",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/technology\/10102398.stmPrevious studies have looked at what would happen when large heavy robots bump into people. However, the German study is thought to be the first to look at the slashing injuries robots could cause.\n\nThats how these things start, small slashes, then its global domination.http:\/\/www.dlr.de\/rm-neu\/en\/desktopdefault.aspx\/tabid-3761\/steals your beer too!http:\/\/www.dlr.de\/rm-neu\/en\/desktopdefault.aspx\/tabid-3761\/6104_read-216\/N.",
        "thread_id": 14156
    },
    {
        "@timestamp": "2023-09-14T07:13:06.478618112Z",
        "author": "Sky IsNoLimit",
        "date": "2010-05-11T22:08:02+0100",
        "id": "a677e771bc21ffecf610c23f7b911f14",
        "post_id": "post-221846",
        "text": "Ah, ok now I understand. I thought that we use the assumption that M >> m, where the mass of the planet is neglectable compared to the mass of the sun. If you want to analyse the more general case where two bodies are orbiting each other then the standard gravitational parameter would indeed be G(M+m). So I would say finally we have two cases here. The second case is more precise but also more complicated and it's up to you if you want to follow that road:1. M >> m (m neglectable):e = - G M \/ 2aE = - G m M \/ 2a2. m not neglectable:e = - G (M+m) \/ 2aE = - G m (M+m) \/ 2awith e, E the specific and total orbital energy of the orbiting body respectively.Now to the other question: Is the law of conservation of energy still valid (where did all the potential energy go?):)Let's assume we have the first case here and that M >> m and the mass of the star at the beginning is M+dm. So the potential energy of the planet at a distance r from the center of the sun would be:U1 = - G (M+dm) m \/ rAfter the sun has ejected the mass dm to outer space the potential energy of the planet is:U2 = - G M m \/ rPlease note that U2 > U1, so the planet is actually gaining not losing energy!And the difference in energy is:dE = U2 - U1 = [- (G M m) + (G (M+dm) m)] \/ r = (-G M m + G M m + G m dm) \/ r = G m dm \/ rThis is exactly the potential energy of dm with distance r relative to the planet. Or in other words exactly the energy that the ejected mass dm needs to overcome the gravitational field of the planet. So finally one can say that by ejecting mass to outer space, the sun transfers energy to the orbiting planet of the amount G m dm \/ r.",
        "thread_id": 14135
    },
    {
        "@timestamp": "2023-09-14T07:13:34.93677312Z",
        "author": "Spacethingy",
        "date": "2010-09-09T17:34:21+0100",
        "id": "1b39294c1ac6ddc1c0c7ef208fc4d576",
        "post_id": "post-249928",
        "text": "Going back to FSX, you could have some sort of ATC in Orbiter.The ATC could act as the \"warp minder\", while also watching activity around space stations and space ports. You could have different levels for different areas, e.g. controlling reentries, assigning docking ports etc.Radio frequencies could be simply different chat rooms that have been assigned to each area needing control. Some players could have the role of calling others players to organise whole journeys, especially to get transport from, say, Jupiter to Earth's surface.Maybe it would just be best to have a few players on one mission per game: that would solve warping issues.Mind you, you'd need one heck of a big server to cope with all the individual games...:idk:Orbiter's physics is hugely complicated - wouldn't anything below a several Mb\/s connection be useless? :shrug:",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:06.74028416Z",
        "author": "RisingFury",
        "date": "2010-05-09T00:55:51+0100",
        "id": "dda97997a5b549a1e8735644cb90cd4e",
        "post_id": "post-222200",
        "text": "supersonic said:That would be a good idea.\n\nNo.If you want a vessel to attract others, Orbiter's API allows you to code that...",
        "thread_id": 14165
    },
    {
        "@timestamp": "2023-09-14T07:13:06.843316224Z",
        "author": "Notebook",
        "date": "2018-12-10T19:50:02+0000",
        "id": "1eacf15f2b8c27977cd79a8e777bd578",
        "post_id": "post-222319",
        "text": "Nasa's Voyager 2 probe 'leaves the Solar System'The Voyager 2 probe, which left Earth in 1977, has become the second human-made object to leave our Solar System.It was launched 16 days before its twin craft, Voyager 1, but that probe's faster trajectory meant that it was in \"the space between the stars\" six years before Voyager 2.The news was revealed at the American Geophysical Union (AGU) meeting in Washington.And chief scientist on the mission, Prof Edward Stone, confirmed it.\n\nhttps:\/\/www.bbc.co.uk\/news\/science-environment-46502820",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.385048064Z",
        "author": "Moach",
        "date": "2010-08-25T15:05:24+0100",
        "id": "519d18bfc254baf411076f45c7c02017",
        "post_id": "post-250517",
        "text": "Xyon said:I'm sticking with \"Because:probe:said so\" as an answer.;)\n\nyep, i can roll with that as well:rolleyes:actually, i quite like the .msh format - it's quick, simple and readable enough to be edited by hand... plus, i've even written me up some MaxScript to make working with it quite straightforward (it's actually easier for me to export for Orbiter now than it was back when i made planes for FS2004)",
        "thread_id": 16206
    },
    {
        "@timestamp": "2023-09-14T07:13:06.660082688Z",
        "author": "ionif",
        "date": "2010-07-05T07:03:01+0100",
        "id": "7404167d2215ab17111162ad5e93e852",
        "post_id": "post-222136",
        "text": "Lego:);):lol:",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:06.843371776Z",
        "author": "Keatah",
        "date": "2018-12-11T08:54:13+0000",
        "id": "a224de93be2261cbf7b167814a50f445",
        "post_id": "post-222320",
        "text": "How many times have the Voyagers left the Solar System previously?",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.436589056Z",
        "author": "Turbinator",
        "date": "2010-08-25T07:58:50+0100",
        "id": "32f717a21421f8b22d0a0927d6551c2d",
        "post_id": "post-250531",
        "text": "Since you still have a CRT monitor(haven't seen one of those in a while)you can do something amazing with it. It can be used to generate FM radio signals that your radio can pick up. So you can stream your MP3 music, or any other audio, trough your monitor; into your radio. To do this you need Linux, it can be one of those that run off a Live CD. Then you need a program called Tempest for Eliza.TEMPEST is a codename referring to investigations and studies done on compromising emission espionage.They could see your screen, based on the frequency it is emitting.Website right here (with pics):http:\/\/www.erikyyy.de\/tempest\/",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:06.660674816Z",
        "author": "Pilot7893",
        "date": "2010-07-16T14:03:22+0100",
        "id": "ad2f0de03170beafcbd7e2a286d734e9",
        "post_id": "post-222141",
        "text": "It's a shame the positioning of the attachment pins don't let me put the shuttle on upside down, because you know I would take a picture of that.",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:05.922288384Z",
        "author": "DaveS",
        "date": "2010-05-04T18:24:25+0100",
        "id": "9a759d54b499bfac31bca55ea3dcb6a3",
        "post_id": "post-221278",
        "text": "My report:Surface MFD still have an garbled look, almost to the point of unreadability. See attached screenshot.No PAPI\/VASI lights at the SLFNo air-shade with ray-traced atmosphere. No way to have both?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.549064704Z",
        "author": "diogom",
        "date": "2010-08-27T02:06:51+0100",
        "id": "ea9b25bcc4be9de8156d886e72cb6178",
        "post_id": "post-250904",
        "text": "I have Stellarium, it's a great program (but thanks for the sugestion anyway), but even with Stellarium it's being a little hard to find it. I'l try the triangle, if it doesn't work, I think I will have to wait for a sky with less moonlight.",
        "thread_id": 16237
    },
    {
        "@timestamp": "2023-09-14T07:13:05.926810112Z",
        "author": "Artlav",
        "date": "2010-05-10T18:17:25+0100",
        "id": "c7ec5d62777db4f9a69ae19c186b1376",
        "post_id": "post-221330",
        "text": "OGLAClient 100510:orbides.1gb.ru\/orbf\/oglaclient-100510_beta-100503.zipRequires Orbiter beta 100503 (maybe 100509).Raytraced haze tables:http:\/\/orbides.1gb.ru\/orbf\/ogla_earth_scatter.zipAnother batch of bugs swatted, this time it's the beautiful XR2 and good old DGIV that get the straight work fix.Changes:*Fixed mesh flags (XR2)*Fixed another animations bug (new XR2)*Fixed color key blending of GDI elements (DGIV and XR2 panels), Oh the FPS!tl8 said:Could this \"error\" be linked tothisone?\n\nThe lines? Wraparound due to some misalignment or misassumption, still investigating.Lack of textures? No idea, no reproduction.Disconnect said:-A band in atmosphere looking from lower angles in ray traced air mode:\n\nKinda known, to be fixed later.Disconnect said:- Poor fps with mapped shadows ( halved since the 1004XX release)\n\nHaven't been updated in a while.Disconnect said:you wrote, it's dgiv, but it isn't. It is plain simple delta glider, i don't remember what caused this issue, but i wrote it in the other topic.\n\nCorrect, if you look at what DGIV looks like in OGLA, you'll see it looks pretty much like that, so there goes the image.Disconnect said:you wrote: \"Mapped shadows won't work on old ATIs\"i don't think my hd 3850 is \"old\" it's just 3 years old gpu, but the mapped shadows are working on it, this bug appeared when i did certain things in game, but it worked before, and worked later after a restart.\n\nHm, wording needs some fixing, but the image resembles the variety of things you'll see with shadows not being supported properly, for example on an old GPU.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:05.927350784Z",
        "author": "Coolhand",
        "date": "2010-05-11T08:29:57+0100",
        "id": "0b57f8582b10f3e3e6b7f67b3e6e5ebf",
        "post_id": "post-221337",
        "text": "ok, that makes sense based on your example.. so spec power is stashed away in the alpha channel of a normal map. - unless that alpha somehow controls gloss, and its better if it doesnt really.however, even without gloss mapping, being able to see it with normal and specular mapping will be a great improvement over the old engine.:)btw, as a suggestion, another useful shading effect is using a fresnel or a falloff to help control a reflection map... for example, a metal material appears to be less reflective as it curves away, and a plastic material or something like paint is the exact opposite, more reflective looking at a glancing angle. you might use a falloff effect to create a planetary atmosphere, make it look thicker at the edges and transparent in the middle of the planet, so i expect you've encountered it before.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:06.35932672Z",
        "author": "jarmonik",
        "date": "2010-05-06T08:27:52+0100",
        "id": "5e9d4cd004708dcc5872bf41fa9ec3f3",
        "post_id": "post-221730",
        "text": "Arrowstar said:I've looked up the term \"symplectic integrator\" on Wikipedia to get a general understanding. Jarmonik, can you elaborate a bit?\n\nI'm sorry I can't. I know they exist and that's pretty much it.There is also something about them in the Orbiter's tech notes and how they compare to RK methods.",
        "thread_id": 14121
    },
    {
        "@timestamp": "2023-09-14T07:13:35.498149376Z",
        "author": "Talon1",
        "date": "2010-08-26T10:03:00+0100",
        "id": "f7c452ff54993f4965a2c808131a1e11",
        "post_id": "post-250719",
        "text": "Artlav said:I'm afraid it's kind of pointless to ask.I no longer have the sources or memories from that version, and more recent one is quite different.There is no UMMU support whatsoever in the old version, neither there is a way to add pod engines (interesting idea, probably to be added).That version is quite dated, and not very stable.You can try various common-sense fixes, like making sure the program is running under Orbiter 2006P1 directory, etc.\n\nI think the part about pod engines was my question from the alpha testing thread. Thanks for an answer! :lol:",
        "thread_id": 16222
    },
    {
        "@timestamp": "2023-09-14T07:13:06.16340352Z",
        "author": "Enjo",
        "date": "2010-05-03T19:40:48+0100",
        "id": "1f06903d7999004ab3973bc14b1db659",
        "post_id": "post-221426",
        "text": "cjp said:Yes, the war between DirectX and OpenGL does hurt the industry, or, IMHO, DirectX hurts the industry. But this is not different from other other cases in computer technology where there's not one widely accepted open standard.\n\nSome well known company hurts the industry by enforcing its ownstandardseven when there are already widely accepted open standards, like ODF being accepted to be ISO format.Pssst! It's just a matter of clicking on Save As and choosing doc, instead of clicking on Save.",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:35.619836672Z",
        "author": "kulch",
        "date": "2010-08-28T15:52:42+0100",
        "id": "e1634d84b4d0070db7ff350ca36bf0cb",
        "post_id": "post-251030",
        "text": "Orbiter-2010-P1 manual in Russian (\u0434\u043e\u043a\u0443\u043c\u0435\u043d\u0442\u0430\u0446\u0438\u044f \u043a \u041e\u0440\u0431\u0438\u0442\u0435\u0440\u0443 \u043f\u043e-\u0440\u0443\u0441\u0441\u043a\u0438)Russian translation of Orbiter-2010 manual is ready.You can download it here -http:\/\/www.kulch.spb.ru\/Eng\/documentations.shtmlNow - for last version (Orbiter-2010-P1, build 100830).\u0420\u0443\u0441\u0441\u043a\u0438\u0439 \u043f\u0435\u0440\u0435\u0432\u043e\u0434 \u0434\u043e\u043a\u0443\u043c\u0435\u043d\u0442\u0430\u0446\u0438\u0438 \u043a \u041e\u0440\u0431\u0438\u0442\u0435\u0440\u0443-2010 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043d.\u0421\u043a\u0430\u0447\u0430\u0442\u044c \u043c\u043e\u0436\u043d\u043e \u0437\u0434\u0435\u0441\u044c -http:\/\/www.kulch.spb.ru\/Rus\/documentations.shtml\u0414\u043e\u043a\u0443\u043c\u0435\u043d\u0442\u0430\u0446\u0438\u044f \u043f\u0440\u0438\u0432\u0435\u0434\u0435\u043d\u0430 \u0432 \u0441\u043e\u043e\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0435 \u043f\u043e\u0441\u043b\u0435\u0434\u043d\u0435\u0439 \u0432\u0435\u0440\u0441\u0438\u0438 - Orbiter-2010-P1, build 100830.",
        "thread_id": 16256
    },
    {
        "@timestamp": "2023-09-14T07:13:06.427609344Z",
        "author": "Keatah",
        "date": "2010-05-06T17:45:45+0100",
        "id": "1e9df4cfd824d743be65077f31d84c5f",
        "post_id": "post-221794",
        "text": "Samuel Edwards said:I live in my own little world\"my room\" thinking about how important watching the Shuttle launch is compared to Who's the next big idiot on television.\n\nThere was some big event on television a few weeks back, it had something to do with bubbly idiots and lots of announcers yelling and whatever. So I get labeled the outcast for not joining in with the in-crowd and participating in the event. I get labeled the outcast because I was updating and installing add-ons for orbiter and I found that far more enjoyable than being forced to 'participate' in some awards show or some stuff like that.Well let me see here. I don't know how I could (can) participate in a tv show, it seems to be a non-interactive one-way medium. ..with mainstream advertising and media stuffing non-sense into my head.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:06.383550464Z",
        "author": "Moach",
        "date": "2010-05-05T19:31:23+0100",
        "id": "3bdf7789e00ffa0138b6fc300765611b",
        "post_id": "post-221749",
        "text": "hmm... i can't get this to work...i'm trying to create a systems display screen on my VC... but i can't seem to get any redraw to happen...here's what i have so far...i've mapped a dummy texture called sysmfd_rdw_1.dds (DXT1 1-bit alpha), it shows, no problems...then i marked it with a trailing \"D\" in the .msh file, as noted in the SDK docs..ok... so now i acquire it's handle with the following code:Code:\/\/\n\tSURFHANDLE sysmfd_t1;\n\t\n\tsysmfd_t1 = oapiGetTextureHandle(mdl_dvc, MGP_ID_sysmfd_1);\n\toapiVCRegisterArea(DVC_SYSMFD_1, _R(0,0,256,256), PANEL_REDRAW_ALWAYS, PANEL_MOUSE_IGNORE, PANEL_MAP_NONE, sysmfd_t1);*this is in the clbkLoadVC function...then i proceed into painting it with the little i know about GDI usage...Code:bool DGa2::clbkVCRedrawEvent (int id, int event, SURFHANDLE surf)\n{\n\t\/\/\n\tHDC hDC = oapiGetDC(surf);\n\t\n\tswitch (id)\n\t{\n\t\t\/\/\n\t\tcase DVC_SYSMFD_1:\n\t\t\n\t\t\/\/\n\t\tSetBkColor (hDC, RGB(0,0,0));\n\t\t\n\t\tRectangle (hDC, 50, 50, 70, 70);\n\t\tTextOut(hDC, 10, 150, \"should be working...\", 32);\n\t\t\n\t\t\n\t\tbreak;\n\t\t\n\t\t\n\t}\n\t\n\toapiReleaseDC (surf, hDC);\n\treturn false;\t\n}i just tried to print out anything so i know it's working.......it's NOT working...the panel just sits there, looking at me with a smug grin and the image from the dummy texture... nothing new or that seems \"redrawn\" in any way...am i missing something? (obviously i am, but what is it?)thanks in advance---------- Post added at 03:31 PM ---------- Previous post was at 03:23 PM ----------new developments:i now tried returning true from the redraw function...Code:bool DGa2::clbkVCRedrawEvent (int id, int event, SURFHANDLE surf)\n{\n\t\/\/\n\tHDC hDC = oapiGetDC(surf);\n\t\n\tswitch (id)\n\t{\n\t\t\/\/\n\t\tcase DVC_SYSMFD_1:\n\t\t\n\t\t\/\/\n\t\tSetBkColor (hDC, RGB(0,0,0));\n\t\t\n\t\tRectangle (hDC, 50, 50, 70, 70);\n\t\tTextOut(hDC, 10, 150, \"should be working...\", 32);\n\t\t\n\t\t\n\t\toapiReleaseDC (surf, hDC);\n\t\treturn true;\n\t\t\n\t}\n\t\n\toapiReleaseDC (surf, hDC);\n\treturn false;\t\n}and now it simply CTD's... what gives??",
        "thread_id": 14124
    },
    {
        "@timestamp": "2023-09-14T07:13:34.814080256Z",
        "author": "reverend",
        "date": "2008-05-26T03:34:03+0100",
        "id": "21bbc8cfc44d213efe206f642e501d63",
        "post_id": "post-68930",
        "text": "I realize it's only the day before Memorial Day and I realize most of what is getting launched would be better classified as fireworks, but hearing some fireworks today gave me the idea to make a Fourth of July \"Independence\" rocket... The 5 weeks between now and then should be ample time to come up with some designs and make something to launch on Jul 4 (or even two or three somethings!)Does anyone else have a similar tradition of launching large amounts of pyrotechnics or rockets into the sky by chance?:beach: Summer Yay!:cheers:",
        "thread_id": 1616
    },
    {
        "@timestamp": "2023-09-14T07:13:06.659812608Z",
        "author": "supersonic",
        "date": "2010-05-09T03:04:27+0100",
        "id": "e681f4403cd456359e9733bba4504be1",
        "post_id": "post-222132",
        "text": "Izack said:They did this a while back. I have a giant model of the Shuttle Orbiter (sans ET and SRBs) and Hubble, and a tiny one of the ISS back before they installed the main truss.They should definitely have one of these on the ISS if it doesn't take up too much space. Then they can play spaceman...IN REAL SPACE! :lol:EDIT: Pictures! (Poor quality due to my crappy laptop webcam.)\n\nThat shuttle is exatly the same a my brothers!:thumbup:",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:06.544290816Z",
        "author": "Kyle",
        "date": "2010-05-07T20:57:05+0100",
        "id": "5c3a5bf8957def6943c349e015ac1dfe",
        "post_id": "post-222048",
        "text": "Someone forgot their afternoon coffee apparently..",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:13:34.938403328Z",
        "author": "Face",
        "date": "2010-09-22T07:56:14+0100",
        "id": "62a5361c7bc001735b6903df872c1888",
        "post_id": "post-249936",
        "text": "StevoPistolero said:Why do you need time compression?\n\nIn my opinion time compression is essential for an Orbiter multiplayer system. The \"solutions\" you listed deal with those long interplanetary distances, but not with the problem of playability of real-time space-travel.This is why:Even LEO operations take a long time to fulfill in real-time if we talk about current (and near-future) technology. If we are not talking about these, we can fast forward to FTL just as well, where no time compression is needed. But this is not the point of Orbiter, if I'm not mistaken.You could come up with a draft for using persistent worlds to cope with space missions lasting some weeks. E.g. start your shuttle, set trajectory for ISS rendevous, log off, go sleep\/eat\/school\/whatever, log on, final rendevous with ISS. This sounds all nice and such, but you have to time your real-life with simulation in order to log on at important points in simulation-time. There are some hard-core fans here that might do that, but not too many to justify a dedicated system running in that work-mode. In addition, scheduling round-the-world multiplayer-meetings is hard enough for one event, think about scheduling a whole mission with commanders, pilots and mission specialists.Time-compression in Orbiter is part of the usual \"play-flow\" of doing missions. I bet you are using it sometimes during ascent, too, if not restricted by the addon-vessel you're using. If only for 10x... Have you ever tried a real-time mission? Maybe only Redstones? There is really a different \"feeling\" to it, and - to be honest - a really boring feeling. And being boring is something a multiplayer system should avoid. Trust me, I know what I'm talking about.So to conclude my opinion: if you do multiplayer, you better do it with time-compression in mind.regards,Face",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:06.85069568Z",
        "author": "mrspacely",
        "date": "2008-05-12T09:04:31+0100",
        "id": "8875858c1c3de86937d3f8145897923d",
        "post_id": "post-65291",
        "text": "what can you do with orbiter? what can't you do?",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:13:06.662165504Z",
        "author": "tl8",
        "date": "2010-08-16T02:57:15+0100",
        "id": "934dda09b43955fa31c6f6939f5dbf1a",
        "post_id": "post-222151",
        "text": "Threads now mergedThe price is great. Sure not quite a city set, but this really is Exclusive.",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.179049216Z",
        "author": "jedidia",
        "date": "2010-08-24T17:47:07+0100",
        "id": "b79673ff652b70dccd43823752c2d4ff",
        "post_id": "post-250271",
        "text": "oops, didn't even see that 0 to 1 in the cfg doc. That'll be alright, then, I'll be able to run a few tests with values bigger than 1 myself. Thanks!---------- Post added at 04:47 PM ---------- Previous post was at 08:22 AM ----------A question on a related note, the parameters AtmFogParam and AtmFogColor are not documented in the cfg documentation. While Color is pretty clear, I have no Idea what AtmFogParam is supposed to do and how to use it. Any info?",
        "thread_id": 16185
    },
    {
        "@timestamp": "2023-09-14T07:13:06.074181632Z",
        "author": "Notebook",
        "date": "2011-04-20T08:30:35+0100",
        "id": "78c505c81c0782e3bc11ef2e075039db",
        "post_id": "post-221385",
        "text": "Appears to be down now:http:\/\/www.csbf.nasa.gov\/map\/psnconvGps617N.htmI see it did a loop over the secret alien base North of Birdsville...N.",
        "thread_id": 14099
    },
    {
        "@timestamp": "2023-09-14T07:13:06.388433152Z",
        "author": "cjp",
        "date": "2010-05-05T20:52:08+0100",
        "id": "43427034ad88fa3acd5f7d1fe141de2d",
        "post_id": "post-221759",
        "text": "ar81 said:I found a book that provides these tips, but I do not understand what it means:\n\nThen maybe they're just one step too far at this moment. Learning goes step by step, and you need to have done the previous steps in order to understand the next step.ar81 said:It seems that a game is like a movie, where preproduction matters to reduce costs or to avoid dead ends that makes the project to be unfinished vaporware again.\n\nStarting with a good design is definitely a good way to prevent getting stuck halfway the project because you made a wrong decision somewhere. On the other hand, it is my experience with programming that you often need to have done the programming before you get a good feel of the problem.So, for a good program you need a good design, and to make a good design you need to have made the program in the first place. So it often feels to me that, for complicated software, you don't escape from making it twice. Of course, what is complicated and what is not depends on your experience level.ar81 said:I will not tell you what it is about, but I bet you will love it. It is about 70% finished, a bit closer to a game than closer to vaporware.\n\nIf you told what it's about, then people could post suggestions on how they would design the software.ar81 said:Any tips on game design to speed up coding or to simplify it, would be useful and appreciated.\n\nI often use two important kinds of classes:Resource management classes. They represent some external resource that is being used by your program. Examples: user interface elements (such as windows), network connections, a handle for a sound API, or files you're reading or writing. You can obtain the resource in the constructor (open the network connection, create the window, open the file etc.), and release it in the destructor (close the network connection & so on). Examples of methods are methods for sending\/receiving network data, drawing things in the window, reading\/writing data from\/to files. The member variables contain handles for the external resources and additional data that is necessary for remembering the state of the resource.Data classes. They represent the 'virtual' objects of your software. For instance, for Orbiter this consists of things like spacecrafts, planets and MFDs. The member variables contain all the state information of the object (e.g. positions, velocities for spacecrafts).",
        "thread_id": 14125
    },
    {
        "@timestamp": "2023-09-14T07:13:35.4444352Z",
        "author": "mojoey",
        "date": "2012-08-31T02:59:31+0100",
        "id": "4699885d2f98e7dc4a5094e2945779b9",
        "post_id": "post-250618",
        "text": "I never like Antialiasing, simply because if I'm trying to line something up, like the navball, its a PITA keeping it level, so I use the pixel line to determine if I'm completely level.",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:06.343771392Z",
        "author": "dutchErik",
        "date": "2010-05-05T08:42:59+0100",
        "id": "934c7ea7839e669d39217a060434c473",
        "post_id": "post-221673",
        "text": "Hello people,I have a small problem here.I've recently downloaded the Battlestar galactica from rag tag fleet.Installed etc. Then I open the scenario. The BSG is docked to the ISS, as it should be. Now... How do I undock the ship? I can't find any documentation on their site or forum.And becouse I had some important things to do I haven't played orbiter for some times so I forgot most of the controlls.Does anyone have any documentation about how to controll the BSG?thanks(btw: as everyone wants to know....When is orbiter 2009 ready?)",
        "thread_id": 14118
    },
    {
        "@timestamp": "2023-09-14T07:13:06.429695232Z",
        "author": "supersonic",
        "date": "2010-05-07T17:41:14+0100",
        "id": "6b50c4fd0c556d27c0c7209897df0d62",
        "post_id": "post-221810",
        "text": "That really stinks, it reminds me of the last Endeavor launch, we were up until 3 am just so the launch could be scrubed. Unfortunately we didn't have another day to watch.:dry:",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.537229824Z",
        "author": "T.Neo",
        "date": "2010-08-26T16:41:58+0100",
        "id": "312c57381d2db4a5094153946160934d",
        "post_id": "post-250781",
        "text": "You have to edit the docking parameters in the .CFG file. I believe the one of the SDK modules details what goes where when relating to them.",
        "thread_id": 16232
    },
    {
        "@timestamp": "2023-09-14T07:13:06.35462912Z",
        "author": "Ursus",
        "date": "2008-05-13T01:08:12+0100",
        "id": "1259aecda5af1bc63dd3c2a137d7858d",
        "post_id": "post-65253",
        "text": "Wow... thatisnice. :beach: I can see myself there on the beach, basking in the warmth of the rocket flames. :focus:(Hmm... only \"charred\" smiley I can find on the forum.)Sabadoes look like it would be interesting if someone wanted to make a mesh. That St. Maarten texture looks great even without any hills across the lagoon.",
        "thread_id": 1412
    },
    {
        "@timestamp": "2023-09-14T07:13:05.926028544Z",
        "author": "computerex",
        "date": "2010-05-09T09:59:11+0100",
        "id": "637ce83dd6222493b870e8e11552bc87",
        "post_id": "post-221322",
        "text": "Artlav said:Hm? Are you sure?There is almost negligible difference between 100508 and 100509.Do you still use Orbiter 100503?Is it the panel or some of the MFDs?\n\nFalse alarm. Seems like an Orbiter bug, had two instances running in the background for some reason. I had two random crashes, and for some reason those processes weren't terminated.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.56923008Z",
        "author": "Xyon",
        "date": "2010-08-27T11:50:01+0100",
        "id": "6d44cab426ccf3727ca03cf5d6886347",
        "post_id": "post-250936",
        "text": "That picture is just... wow...",
        "thread_id": 16244
    },
    {
        "@timestamp": "2023-09-14T07:13:06.293494016Z",
        "author": "Andy44",
        "date": "2010-05-05T21:23:04+0100",
        "id": "8de601dd8ddc0612e77d99c85ba34118",
        "post_id": "post-221568",
        "text": "Keatah said:I don't see how that could happen unless people are stupid enough TO LET IT HAPPEN!\n\nToo late. People get instantly addicted to tech toys. Once upon a time the ATM was a new gimmick, and most people did their banking face-to-face in the bank lobby. But once you got an ATM card and figured out how convenient it was, banks started charging for its use, and charging you for some lobby services.People complain, but not enough to go back to no ATMs. And anyway, unless lots of people build a large coalition, most of us are powerless against these macroeconomic forces. And powerless against the hysteria of terrorism, which is used to get us to look the other way when all this computer security stuff gets implemented.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:06.185444352Z",
        "author": "diogom",
        "date": "2010-08-27T16:43:08+0100",
        "id": "799f75d3b04dbe6001c81e6c3b23184d",
        "post_id": "post-221476",
        "text": "Well, before the pass I focused it using Venus, but during the pass, but while following it I completely forgot the focus. Only after I remembered it.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:35.603527424Z",
        "author": "computerex",
        "date": "2010-08-28T22:24:23+0100",
        "id": "74906efe67f365d4ca5054bcc3fd0c80",
        "post_id": "post-251002",
        "text": "Xyon said:Not strictly the topic, but, for more humerous examples of computers parsing text badly, check this out:http:\/\/jason-huff.com\/files\/autosummarize-jhuff2010.pdf\n\nLoL!Bloom.Bloom. Bloom.Bloom. Bloom. Bloom.Bloom. BLOOM:Bloom? BLOOM\n\n",
        "thread_id": 16252
    },
    {
        "@timestamp": "2023-09-14T07:13:06.295466752Z",
        "author": "Urwumpe",
        "date": "2010-05-10T22:44:12+0100",
        "id": "a0de131e552da53d70bdc28be92750f9",
        "post_id": "post-221591",
        "text": "Yes. And before that happens, Apple has finished its own project as flash replacement, codename \"Gianduia\"... which is according to Apple, already running on test systems...was already presented on last years WOWODC, most people didn't notice the presentation.http:\/\/www.appleinsider.com\/article..._flash_alternative_named_gianduia.html&page=1",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:06.192328192Z",
        "author": "jedidia",
        "date": "2010-05-05T07:52:40+0100",
        "id": "f2f722d26b6c2748524a52adc7a1f0a5",
        "post_id": "post-221486",
        "text": "Is there anything particular about the game that they invested so much work to get it out free?",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:34.826929408Z",
        "author": "Thorton",
        "date": "2010-08-22T09:50:26+0100",
        "id": "4dc935ef99c197acd2f512b719ae36b1",
        "post_id": "post-249715",
        "text": "Did you install Soyuz FG\/U addon? Also you should know that ISS v3.1.3 was made for Orbiter 2006, so I cant guarantee that it will work on Orbiter 2010 without glitches.",
        "thread_id": 16160
    },
    {
        "@timestamp": "2023-09-14T07:13:06.295628032Z",
        "author": "Zachstar",
        "date": "2010-05-13T07:45:07+0100",
        "id": "cf3f2c8d1e29e56597371e67dd2805aa",
        "post_id": "post-221593",
        "text": "Announcement of VP8 expected within a week. This could make this whole debate moot.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:06.201490176Z",
        "author": "Nikogori",
        "date": "2015-04-05T14:49:24+0100",
        "id": "9b2c8e39646e87e424bb2a0c0e66acea",
        "post_id": "post-221512",
        "text": "I haven't watched Rocket Girls yet (because I don't like that skin-tight space suit). But I heard about the author of the original Rocket Girls novel series. Nojiri Hosuke is a well-known hard SF writer in Japan and has extensive knowledge about orbital mechanics.http:\/\/global.jaxa.jp\/article\/interview\/vol33\/index_e.htmlOn a side note, he also wrote a SF novel about Hatsune Miku.http:\/\/www.amazon.co.jp\/dp\/4150310580",
        "thread_id": 14106
    },
    {
        "@timestamp": "2023-09-14T07:13:35.178358272Z",
        "author": "jedidia",
        "date": "2010-08-23T17:54:59+0100",
        "id": "277b21e7d933346beba7befa93f20c26",
        "post_id": "post-250267",
        "text": "I noticed that in the stock cfg files, the rgb values are in float format. How do these work? It can't be percent, since some of them are bigger than one. How do I convert usual rgb values (0 to 255) to those values?",
        "thread_id": 16185
    },
    {
        "@timestamp": "2023-09-14T07:13:06.295798272Z",
        "author": "No Life",
        "date": "2010-05-13T17:24:22+0100",
        "id": "608e4c3c799b5fb43bce8844525e970b",
        "post_id": "post-221595",
        "text": "in this situation i would support apple.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:06.234993664Z",
        "author": "Bj",
        "date": "2010-05-05T03:14:08+0100",
        "id": "c2f819efcc8b20b98364018746c14b9d",
        "post_id": "post-221548",
        "text": "Internet usage breakdownWhat they are online for is another matter. Obviously it would be hard to find the 'true' numbers without ISPs watching all traffic. (which they probably are, they just don't want to admit it.)",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:35.4889984Z",
        "author": "Notebook",
        "date": "2010-08-25T19:46:14+0100",
        "id": "fc4c1a531fa3dafc095b07acc106b3f2",
        "post_id": "post-250698",
        "text": "Where I could find evening.This attempt to me, just has the audio? The pictures do not move?Found these though!N.---------- Post added at 07:46 PM ---------- Previous post was at 07:22 PM ----------The thanks are welcomed chaps! But I still can't see the Simpsons animation?N.",
        "thread_id": 16220
    },
    {
        "@timestamp": "2023-09-14T07:13:06.315400192Z",
        "author": "Urwumpe",
        "date": "2010-05-05T14:32:44+0100",
        "id": "8d93df63f368421b81970a931232f290",
        "post_id": "post-221627",
        "text": "About my local diet:http:\/\/frenziedpalate.blogspot.com\/2008\/11\/autostadt-currywurst.htmlBut the article is truly written by somebody from abroad, you can also buy it in local supermarkets for some years now and it is also served in the Volkswagen arena. I hope the FIFA does not enforce Japanese fast food here for the womens world championship in 2011.",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:06.354025472Z",
        "author": "Scrooge McDuck",
        "date": "2008-05-12T13:04:15+0100",
        "id": "d18bc192774e54ab7697ee57177edef9",
        "post_id": "post-65247",
        "text": "Yes, I know the runway at Sint Maarten, the beach at the start is indeed a great place:). I'll try to make a hires texture for the whole island in Orbiter.Btw, if I remember correctly, the Dutch island Saba (near St Maarten and relatively small), has the shortest (commercial) runway of the world, the island looks very nice. Maybe this would be nice scenery too. But as it consist mainly of a mountain, just a flat texture in Orbiter would be a little boring, but maybe it is possible to make a 3D model for the island, like the Thunderbirds-Island addon on OrbitHangar.regards,mcduck",
        "thread_id": 1412
    },
    {
        "@timestamp": "2023-09-14T07:13:06.358836992Z",
        "author": "Arrowstar",
        "date": "2010-05-05T17:44:12+0100",
        "id": "16384b668223e57f993bc7eb9ab52294",
        "post_id": "post-221726",
        "text": "Hi all,I've been looking into alternative methods to determine the flight path of a body other than by direct numerical integration of Newton's second law (sum the gravity forces, determine velocity, determine position). In particular, I've been thinking about how I might use mechanical energy relationships to determine the flight path of an orbit. Since the total mechanical energy of an ideal orbit is constant, this would appear to be a great way to determine velocities\/positions directly.I've run into two problems. First, when looking at kinetic energy, I notice that the velocity vector is replaced with the scalar velocity magnitude, removing any direction information from that vector. This is obviously a problem, as not knowing which way you're traveling means you can't propagate your orbit. Second, when dealing with potential energy, how does one deal with multiple sources of gravity? It's real easy when you're a block floating above a flat plate with only one gravity source, but it seems to get more complicated when you attempt to put said block around the Sun with the various planets acting on it.Are these issues resolvable? Using energy\/work seems like an advantageous way to do things, if you can get it to work. Any tips or insight would be appreciated!Thanks!",
        "thread_id": 14121
    },
    {
        "@timestamp": "2023-09-14T07:13:35.6536256Z",
        "author": "Xyon",
        "date": "2010-08-28T21:32:50+0100",
        "id": "03c82b7b0735698630ba8bd924a9a668",
        "post_id": "post-251087",
        "text": "Mmm, big scale. I love the huge model Saturn V rocket I saw once too.That must be considerably expensive to put together (and fix if you crash it).",
        "thread_id": 16263
    },
    {
        "@timestamp": "2023-09-14T07:13:06.833047808Z",
        "author": "RisingFury",
        "date": "2011-11-15T02:18:20+0000",
        "id": "38fa27df424adf01cc1ef7bc8dea080f",
        "post_id": "post-222260",
        "text": "All I have to say is that I echo the amazement of everyone that these two probes still work after more than 3 decades!",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.35959424Z",
        "author": "PeterRoss",
        "date": "2010-08-24T22:06:35+0100",
        "id": "7ef0517395b754d9f75e637b81b0f240",
        "post_id": "post-250453",
        "text": "I'm using Greg Burch's LSTS landers for moon landing, and the easiest way I've found to control horizontal speed manually while descending with constant VS is to tilt abit vector of descent in the direction of horizontal speed. I can land LSTS with no problem on any spot on the moon with using of AutohoverMFD only to keep VS, and it can be easily avoided too if needed. I don't know nothing about LTV though and if it is a big difference with LSTS moonlanders.",
        "thread_id": 16198
    },
    {
        "@timestamp": "2023-09-14T07:13:06.388235776Z",
        "author": "Moach",
        "date": "2010-05-05T20:48:08+0100",
        "id": "026bf933db2034454c00ff7edd1e6ee5",
        "post_id": "post-221757",
        "text": "ooh, those are very relevant tips...let me elaborate on them...>> Avoid hidden code that performs nontrivial operations.if something important is to happen at a point of your code, make sure that it is clearly visible and understandable, ideally in proportion to it's importance...an example of what not to do is to put an all-important function call inside an \"if\" condition block... if a bool-returning function is REALLY important, at the very least break the statement over a few lines so it can be seen...not just about general readability, there are other ways that code can be hidden... destructor functions are a goldmine for this kind of undesirables... you don't really call them, but they happen anyways - so check what goes into them, don't let \"implicit\" code get too much responsability in it's hands...>> Keep your class hierarchies as flat as possible.I've had this problem before, and all i can say... *facepalm*my boss at the last place i worked used to overcode everything... to undertand what was going on you'd have to browse over tens of classes which inherited eachother and added one or two functions at a time...reusable, maybe.... for him, at least, but for anyone other than the author, plain unreadableso while you can, keep your inheritances to a reader-friendly minimum>> Be aware of the difference between inheritance and containment.the best way to think of this, is to mind that classes can have two types of relationship with other classes... an object can \"have\" another object, or an object can \"be\" another object... respectively, containment or inheritance...think about it... a ship IS a type of vehicle, therefore, ship extends vehicle... now a ship HAS a thruster, but thruster doesn't extend ship - since a thruster by itself is not a ship nor a vehicle, a thruster is \"owned\" by a ship, which is also NOT a thruster...>> Avoid abusing virtual functions.in a way, virtual functions allow you to call a function by the name of a function that could do something else completely different... this is another way of having hidden code, and therefore, should be used with caution>> Use interface classes and factories.not too sure about that... i, myself have never seen the use for this type of thing... some design patterns seem to me like just overcoding in some cases...maybe if you have something that's really intricate, it might be worth it tho...>> Use streams in addition to constructors to initialize objects.i'm really not sure what this is supposed to mean... can anyone clarify?",
        "thread_id": 14125
    },
    {
        "@timestamp": "2023-09-14T07:13:06.837657088Z",
        "author": "orb",
        "date": "2012-10-30T23:49:42+0000",
        "id": "165e7909e5d30cf6c835e3d341546118",
        "post_id": "post-222286",
        "text": "Discovery News:Voyager 1 Detects Weirdness at Solar System Edge",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.38850816Z",
        "author": "SiberianTiger",
        "date": "2010-08-25T08:13:48+0100",
        "id": "a616d039b39fd00257c77cb62b3373dc",
        "post_id": "post-250522",
        "text": "RunStellariumand it will provide you a way to see guessed constellation figures laid over stars (and optionally, the traditional connecting lines between the stars, like on most newby celestial maps). It also has a feature to visualize constellation figures from different historical and contemporary human cultures, or upload your own.",
        "thread_id": 16207
    },
    {
        "@timestamp": "2023-09-14T07:13:06.544000256Z",
        "author": "Urwumpe",
        "date": "2010-05-07T13:01:57+0100",
        "id": "1ca39d119927a4355b59559dad982448",
        "post_id": "post-222046",
        "text": "The P&G trader theory has been ruled out already, the anomaly was caused by something else, more obscure it seems.I suggest it was a disturbance in the force.",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:13:05.921065216Z",
        "author": "DaveS",
        "date": "2010-05-03T20:40:24+0100",
        "id": "2a80c250ebd603276eff21826e473738",
        "post_id": "post-221267",
        "text": "DG VC HUD is unreadable. Also, will you add particle streams?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:34.893619968Z",
        "author": "HAL9001",
        "date": "2010-08-23T09:24:36+0100",
        "id": "e4871ac13cbb03ea923aa226b21bf281",
        "post_id": "post-249828",
        "text": ":welcome:!",
        "thread_id": 16167
    },
    {
        "@timestamp": "2023-09-14T07:13:06.659964672Z",
        "author": "Pilot7893",
        "date": "2010-06-28T23:45:26+0100",
        "id": "5012ea723b9eeeea45fa81bcad6657a9",
        "post_id": "post-222134",
        "text": "Sorry for the big bump, buthttp:\/\/shop.lego.com\/product\/?p=10213&LangId=2057&ShipTo=USThis is relevant to my, and everyone else's interests.",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:05.926086912Z",
        "author": "tl8",
        "date": "2010-05-09T10:00:22+0100",
        "id": "be11b7e9d2db7ac40359d2b6f6c71ec8",
        "post_id": "post-221323",
        "text": "Same as Computerex...A slow down seems to happen when I move the 2D panels, about 90% and movement isn't smoothThis happens on both the left and right sides",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.098988288Z",
        "author": "Ghostrider",
        "date": "2010-08-24T06:24:44+0100",
        "id": "47f95e850f8f3f1b2fe2c387932601ed",
        "post_id": "post-250093",
        "text": "computerex said:Read your history. It is the east that formed the foundation upon which the west built upon.\n\nThen I guess you can live in a house of which only the foundations have been laid.:lol:",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:06.690125312Z",
        "author": "ACSoft",
        "date": "2008-05-12T17:02:12+0100",
        "id": "33fff8ae5d6fa93957db339e8fe054a3",
        "post_id": "post-65288",
        "text": "Very strange !If you can, try to send me at my Email you can found into the AMSO doc, a scenario where I can reproduce the problem.ACS",
        "thread_id": 1416
    },
    {
        "@timestamp": "2023-09-14T07:13:06.038968576Z",
        "author": "ar81",
        "date": "2010-05-03T17:40:36+0100",
        "id": "4f529655672a110e21fa63aa3ae88bdb",
        "post_id": "post-221369",
        "text": "It seems that in China they have the same problemChinese youth accused of not being fighting fitAre fast food companies a threat to national security? :lol:",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:13:35.099266304Z",
        "author": "computerex",
        "date": "2010-08-24T06:32:20+0100",
        "id": "6aa7208bb0b1b9c0ca8308a2b1888718",
        "post_id": "post-250095",
        "text": "Ghostrider said:Then I guess you can live in a house of which only the foundations have been laid.:lol:\n\nWell without a firm foundation you won't get anywhere. Unfortunately people always tend to forget the east's contribution to our technological advances, and credit the west exclusively. Your comment is indicative of that. This has been like this for a long time. You only learn American\/European history in high school, and even in a university level World History course you are focused on Western history, and barely spend any time on the Eastern history. Newton had reasons for saying he saw far because he stood on the shoulders of giants: [ame=\"http:\/\/en.wikipedia.org\/wiki\/Islamic_contributions_to_Medieval_Europe\"]Islamic contributions to Medieval Europe - Wikipedia, the free encyclopedia[\/ame]EDIT:Xyon is right, we should get back on topic. So I would like to say: A video game is a video game, it is not designed to accurately portray anyone, it is designed for entertainment purpose, so what the heck;)",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:06.092306176Z",
        "author": "Scarecrow",
        "date": "2008-02-10T01:54:41+0000",
        "id": "e5b3e629627f53536fab3ec1634b3b0c",
        "post_id": "post-12289",
        "text": "Not that I've read his paper, or know too much about non-newtonian physics or whatever, but this just sounds stupid from the article (though the article was rather non-descriptive too). On what basis is he saying that there are no instants in time, or whatever this is?Also, apparently both he and the author of the article don't realize that the solution to Zeno's paradox is obvious (I'm sure that all the really smart people have known the solution for hundreds of years). As Achilles and the Turtle cover progressivly shorter distances at a constant speed, they take less and less time to do so. The function T(n)= the amount of time elapsed during step n, has a horizontal asymptote at zero, and if you integrate T(n)from n = 0 to n = infinity, you come up with a definate amount of time, which is when Achilles passes the Turtle.",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:06.301390848Z",
        "author": "tty3",
        "date": "2010-05-04T20:13:11+0100",
        "id": "38a320eb1f9b6c0784525eed0cc3b9fe",
        "post_id": "post-221598",
        "text": "Any way to use the mouse as a joystick? For not abuse of the keys.Thanks for help me.:hail:",
        "thread_id": 14111
    },
    {
        "@timestamp": "2023-09-14T07:13:35.016667648Z",
        "author": "jarmonik",
        "date": "2010-08-25T22:26:08+0100",
        "id": "facca8a5835afbe3ee6e408032f134ca",
        "post_id": "post-250026",
        "text": "It's good to hear that. I'll try to upload a new distribution tomorrow.",
        "thread_id": 16176
    },
    {
        "@timestamp": "2023-09-14T07:13:06.184644864Z",
        "author": "diogom",
        "date": "2010-08-26T18:36:04+0100",
        "id": "068c4a9e2beb12c736c48c6a45e9425c",
        "post_id": "post-221469",
        "text": "ISS through telescopeI've been trying to watch the ISS through my telescope, but the oportunities aren't much here in Portugal, at least this month. It is only visible like at 3 or 4 in the morning. but today and tomorrow there is one and since I don't want to waste the oportunity with the wrong eyepiece, can anyone tell me what magnification do I need to watch some details?",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:06.628382208Z",
        "author": "flyer",
        "date": "2010-05-10T00:19:26+0100",
        "id": "f3f3431340725367d19db559a94c0a85",
        "post_id": "post-222077",
        "text": "Hi there everyone, first time posting!Firstly, congratulations to Doug and everyone involved with creating the XR series!Maybe this isn't the perfect place for feature requests but I thought I'd give it a go!I was wondering if it is possible to add the possibility to automatically deploy the speedbrake on landing. Perhaps this could take the form of an 'armed' position of the speedbrakes?Continuing in the same theme, would an autobrake system be possible to include? In real life autobrake systems (the Boeing 737 at least!) there are several levels of autobrake that can be selected. The different levels represent an overall deceleration rate, for example if on landing the pilot chose to use reverse thrust, then the autobrake system would reduce the pressure being applied to the brakes to achieve the same deceleration rate as without the reverse thrust.I guess these are just my personal requests but I feel that if the XR1\/2\/5 were to be operated in real life then these systems would probably be included.Coming back to the \"if the XR1\/2\/5 were to be operated in real life\" way of thinking, I have also thought that some way of \"de-rating\" the engines for atmospheric flight could be a good idea when considering take off performance.In real life, aircraft takeoff performance is predicated on losing an engine. I realise it is not possible to easily simulate this within orbiter, but IF the worst did happen and you were to try and take off with 100% thrust operating on only one engine (I'm thinking XR2 specifically here) then it would not be possible to control the resulting yaw after leaving the ground due to the unbalanced thrust line. One simple way to reduce this would be to reduce the amount of thrust from the operating engine.Following the above idea, I don't know if V1 is a fixed value? Would it be possible for a dynamic value of V1 to be calculated based on runway length, weight etc?Also, I think you have spoken about this before but I would also make a request for an altitude hold and heading hold autopilot. I realise you want to keep the XR craft to be \"pilots aircraft\", but again thinking of real life operations, I don't think that these functions would detract from the experience. They would simply be used as a workload reduction tool, which is one of the reasons autopilots are used. Also, there is no requirement for anybody to use them! I just think that for those atmospheric flights (maybe delivery flights etc) it would make the process of fitting in with the existing air traffic routes an easier and safer prospect.Anyway, sorry that was such a long post, if you need me to explain any of my requests then give me a shout. They make sense in my own mind, but that's a wierd place!Thanks again!Flyer",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:35.493111808Z",
        "author": "N_Molson",
        "date": "2010-08-25T21:42:39+0100",
        "id": "359a96320166d30cfbea406e1dfe262d",
        "post_id": "post-250705",
        "text": "Two French soldiers were killed and three more have been wounded in fighting in Afghanistan, President Nicolas Sarkozy's office has said.Further inquiry is suggesting that the shots were coming from french troops... The army is reluctant to admit it but said that \"the losses could have been caused by friendly fire\" (which means that's very likely). We are the best:rolleyes:.I don't get it, those troops have not the equipement nor the command skills to carry offensive night operations... They would probably make better work at keeping the camps - at least they wouldn't shoot themselves and they would free better qualified & equiped troops for night ops -. :facepalm:",
        "thread_id": 16221
    },
    {
        "@timestamp": "2023-09-14T07:13:06.315882496Z",
        "author": "PhantomCruiser",
        "date": "2010-05-05T18:24:56+0100",
        "id": "c2d902d9a6e9a5a73e539eceb05fcfdd",
        "post_id": "post-221633",
        "text": "Oh Dang!I'm getting seriously hungry now. Wifey has me on a diet, my stomache growls at the though of a burger\/brat sizzling on an open grill.",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:06.84027648Z",
        "author": "Unstung",
        "date": "2013-09-13T09:49:05+0100",
        "id": "a9707a1901feefd2b5bd0e0b05cc6328",
        "post_id": "post-222301",
        "text": "Screamer7 said:It's Official! Voyager 1 Spacecraft Has Left Solar System .http:\/\/www.space.com\/22729-voyager-1-spacecraft-interstellar-space.html\n\nVoyager 1 has reached interstellar space but hasnotleft the solar system. The sun's gravity is still the most significant influence around and objects orbit the sun much further out than the Voyager. Even SPACE.com got it wrong.Voyager 2 will collaborate on Voyager 1's data as it arrives at interstellar space, predicted to be in afew years.Thisis relevant, informative, and interesting.Quick_Nick said:But HOW official is it?:p\n\nAnyways,NASA official.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.9089984Z",
        "author": "LuckyHendrix",
        "date": "2010-08-29T09:28:26+0100",
        "id": "ffbff2761788bbae1c00d4f65a2b6fb0",
        "post_id": "post-249844",
        "text": "Another solution is to put both ship in prograde mode , docking ports will stay aligned.",
        "thread_id": 16170
    },
    {
        "@timestamp": "2023-09-14T07:13:06.525988352Z",
        "author": "statickid",
        "date": "2010-05-07T05:47:29+0100",
        "id": "08b7f412f84c214f293d7eb99a7b5d8a",
        "post_id": "post-221870",
        "text": "never had that problem, been using vista and orbiter a long time! oh... wait... i think i had that problem like 6 years ago and it was a problem having to do with user profiles. it turned out that i was not the \"administrator\" and the orbiter program would somehow launch only on the \"administrator\"'s profile desktop. whenever it did that i went and got my room mate and had him log into his profile, and there was orbiter, right on the desktop, running the whole time, just like the info box said.---------- Post added at 09:46 PM ---------- Previous post was at 09:43 PM ----------appended note: btw- i DID have full administrator priveledges, but for some reason it didnt matter. on my new computer i use vista and a user profile not named administrator and it doesn't make a lick of difference. i pretty much converted to windows after finding orbiter and discovering it can't run on other boxes. used to be a mac guy, now i own winbox almost entirely so i can use orbiter!! lolHAIL:probe:---------- Post added at 09:47 PM ---------- Previous post was at 09:46 PM ----------p.s.s. AND that was back in 2003 or something!",
        "thread_id": 14142
    },
    {
        "@timestamp": "2023-09-14T07:13:05.702998272Z",
        "author": "N_Molson",
        "date": "2010-05-02T01:38:55+0100",
        "id": "826bab96562028b71a65a756bb3d3c8b",
        "post_id": "post-221113",
        "text": "There is an excellent tutorial about the Surveyor probe. It was really useful to understand the basics of C++ & Orbiter's instructions. The most difficult was to set-up the compiler ! After that, that's a lot of work. I've just began to learn, my first try was a \"realistic-lunar shuttle PB\" with skids, small SRBs that could not be stopped once ignited (with a key to activate them), no hovers, it was just a modification of the basic PB. It learned me a lot, but it was a very useless ship, I searched but I couldn't find it any use lol.Now I'm working on a multistage Delta-IV rocket, basically it works but programming a working and flexible launch guidance program is especially challenging. I also still have to learn how to connect my modules with OrbiterSound & how saving the state of the rocket in a scenario file... That's a lot of work !But it's really fun :lol:",
        "thread_id": 14086
    },
    {
        "@timestamp": "2023-09-14T07:13:35.437003264Z",
        "author": "jedidia",
        "date": "2010-08-25T08:39:19+0100",
        "id": "a572521629516691120f90549a321912",
        "post_id": "post-250535",
        "text": "Tempest for Elisa\n\n...I guess there is a freak for everything... :lol:I keep spending my money on silly things like children instead. ><\n\nOh well, I have that coming for me. On the other hand, I buy almost all of my hardware used, so I'm usually running a pretty cheap buisness. My 21 monitor cost me somewhere around 150 dollars, and I expect it to hold for a while...",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:06.62889856Z",
        "author": "dbeachy1",
        "date": "2010-05-10T18:05:07+0100",
        "id": "952625776f0f162c4067d8b8a6caf5a4",
        "post_id": "post-222083",
        "text": "Thanks for the fixes, Artlav! :thumbup: If you're up for it, let's continue troubleshooting the debugger crash in PM and see if we can pin it down.",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:06.072932352Z",
        "author": "jinglesassy",
        "date": "2010-05-03T06:36:44+0100",
        "id": "afbe3791359fc90cd7a7f668ad59b99d",
        "post_id": "post-221376",
        "text": "What attaching a weather balloon to a camera set to take pictures every few seconds isn't good enough?",
        "thread_id": 14099
    },
    {
        "@timestamp": "2023-09-14T07:13:35.523865344Z",
        "author": "davewave",
        "date": "2008-06-17T07:59:45+0100",
        "id": "12953cd9d01e8b21ff50a75d70308368",
        "post_id": "post-68985",
        "text": "OUIPChow do I access this using VB .net because you only have a JAVA version and the DLL isn't recognised.Do you have an SDK or an API list for this?",
        "thread_id": 1623
    },
    {
        "@timestamp": "2023-09-14T07:13:06.648002304Z",
        "author": "gaidheal",
        "date": "2010-05-07T23:44:19+0100",
        "id": "9f3149be562a2011a93203d981f5917e",
        "post_id": "post-222101",
        "text": "Thanks all for the responses!@ar81: thanks, I've downloaded several of your tutorials, which should prove very useful. I've also got the orbiter soundtrack, along with some Brian Eno ambient music in the playlist:D",
        "thread_id": 14152
    },
    {
        "@timestamp": "2023-09-14T07:13:06.073595648Z",
        "author": "garyw",
        "date": "2010-05-03T11:20:27+0100",
        "id": "40e2129aead1516cfe5de2cb440ab9eb",
        "post_id": "post-221380",
        "text": "Sky Captain said:Why were they attempting to launch in so strong wind?\n\nThey weren't. As I understand it the ballon was supposed to be moored to the ground whilst it was slowly filled up and hte plan was to launch it later in the day when the winds had calmed but a problem with one of the mooring ropes lead to the accident that you saw.",
        "thread_id": 14099
    },
    {
        "@timestamp": "2023-09-14T07:13:35.388433152Z",
        "author": "spacekid1998",
        "date": "2010-08-25T08:10:48+0100",
        "id": "cba542516e81251b4e56b311b5f2b9ce",
        "post_id": "post-250521",
        "text": "yes but please tell me how you can see thisfrom this---------- Post added at 07:10 AM ---------- Previous post was at 04:59 AM ----------the foundations of logic are crumbling as u realize that none of these consellations look like anything except for ursa major and pegasus (if you really use your imagination..)i mean really. this is supposed to be a \"little dog\"",
        "thread_id": 16207
    },
    {
        "@timestamp": "2023-09-14T07:13:05.8202624Z",
        "author": "ar81",
        "date": "2010-05-03T17:19:32+0100",
        "id": "332fa789ca8beea820149f03c9cd6fb0",
        "post_id": "post-221253",
        "text": "Well the Orbiter era has brought a new kind of problem: Spam for orbinauts. :lol:Dear Fellow Orbiter pilot \/ Spacecraft Owner,Do you really know what it takes to quickly generate high-profit deals to your space freight company?Listen up. I must let you in on a few insider *secrets*:Instead of waiting months to generate sales on your courier\/freighter business, you can start gaining the deals you want right now.For Full Details please read the attached virus.html fileTo Unsubscribe please read the attached Unsubscribe.virus.txt file\n\n",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:06.194788096Z",
        "author": "anemazoso",
        "date": "2010-05-07T22:44:45+0100",
        "id": "26f02baaf2315197c0fa64781dd758d4",
        "post_id": "post-221504",
        "text": "What size is the file? The list says it is 1719MB but I'm up to 1.85GB. Anyone know what the final size is?",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:35.441725952Z",
        "author": "Keatah",
        "date": "2012-08-11T01:22:05+0100",
        "id": "1b39a3cd1edb2e62d5951341fee1f6ae",
        "post_id": "post-250585",
        "text": "Ohh that's just nuts! A hydration tube and applesauce dispenser. Let's add in a tiny microwave food slot and frozen dinners that have a gelatinous consistency. wrap all your snacks in futuristic foil!Can't you buy astronaut food at like toys'r'us or hobby lobby or something, like in the novelty section?",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:06.62792192Z",
        "author": "Evil_Onyx",
        "date": "2010-05-08T23:47:13+0100",
        "id": "0b2a52aae3f12a62eeafba00eccce0c5",
        "post_id": "post-222073",
        "text": "Found it, It was LaunchMFD messing with the HUD.Have tested with clean install and works fine in both Orbiter.exe and Orbiter_ng.exe with both XR1 and XR2.Sorry for any inconvenience caused.",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:06.2922944Z",
        "author": "Urwumpe",
        "date": "2010-05-04T18:19:49+0100",
        "id": "f438737b3f348953e5ab72af9319b993",
        "post_id": "post-221554",
        "text": "From the pure technical side, Apple. Flash is a pain in the ass of the Internet. It is so slow, bulky and annoying, that it deserves to die. But it is there, and the W3C suitable replacements are still work in progress.You don't know how slow flash is, until you notice that a typical flash browser game that does nothing else than allowing you to play Giana Sisters, takes 100% of your CPU.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:35.503181824Z",
        "author": "Moach",
        "date": "2010-08-26T00:43:16+0100",
        "id": "a76ab8b2ae824e45ef6f6a0600bc8ec2",
        "post_id": "post-250732",
        "text": "only Orbiter is smiled upon by the:probe:you can't get any more special :thumbup: :lol:",
        "thread_id": 16223
    },
    {
        "@timestamp": "2023-09-14T07:13:06.831571968Z",
        "author": "GoForPDI",
        "date": "2011-06-15T23:37:39+0100",
        "id": "90d2e2e59ee02f1c8a98a47bcd5d400a",
        "post_id": "post-222249",
        "text": "I've just been listening to Carl Sagan's very detailed descriptions of Voyager's missions in The Pale Blue Dot.A fantastic read (or listen)",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:06.37496064Z",
        "author": "dgatsoulis",
        "date": "2010-07-06T19:08:34+0100",
        "id": "356d8297bff9a0323d41546d1fff75ca",
        "post_id": "post-221748",
        "text": "hribek said:You actually have just enough fuel after refueling at ISS that you can land on the Moon with a few kg of fuel remaining - maybe 200kg or so, I was landing on-target so you will have a larger reserve if you go for a landing anywhere. (launch window opens every 2 weeks. you can refuel at Mir, but I just don't like Mir and prefer ISS.)\n\nYeah, i know. In fact, you can make a 48 hour round trip to the Moon with expert settings, ANYTIME you want. (Refuel at a space station and then refuel again, once you land on the Moon).I uploaded [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4367\"]this[\/ame] playback on O-H a few months ago, but i never finished the notation.I'll try to update it sometime this month, by breaking down the flight in 3 parts.1. KSC to Mir.2. Mir to Brighton Beach.3. BB to KSC.This way there will be no \"refuelling issues\" that don't show in the playback (except the mandatory RCS to MAIN Xfeed, required for a Lunar landing within the first 30-31 hours of the flight).",
        "thread_id": 14123
    },
    {
        "@timestamp": "2023-09-14T07:13:34.860359168Z",
        "author": "joertexas",
        "date": "2011-03-12T23:35:24+0000",
        "id": "d1418225d82b16f9b0805faccb638bb5",
        "post_id": "post-249770",
        "text": "I found out that LOLA doesn't like tail sitters, I modified my custom lander, and it was working fine.Now, though, I find that the Delta Vee numbers aren't adding up. From my research, Apollo used something like 2.1 to 2.3km\/sec to land. My lander is up to 2.6km\/sec fuel capacity, and it's still running out of fuel. I'm using the same ini file, and I only tweaked the fuel and mass numbers to fine tune the mission. I'm figuring the accel and fuel correctly, because the attached orbiter (in a lander\/orbiter stack) works fine, with fuel consumption right on the money.Any ideas?Update: Okay, now I feel *really* stupid... I checked the lander while the sim was running, and found that it was severely overweight, as if it hadn't dropped the orbiter. I put a line of code in the ini file,a dn now the weight is correct. We will see how the landing goes...JR",
        "thread_id": 16164
    },
    {
        "@timestamp": "2023-09-14T07:13:01.841945856Z",
        "author": "Submariner",
        "date": "2011-07-22T10:43:00+0100",
        "id": "f21437bd205ae54e5f6cd41b9b08d441",
        "post_id": "post-217734",
        "text": "Columbia42, are you still working on an update for this? I still love this addon, its the only reason I still have an installation of Orbiter 2006 on my PC. (The CEV-Orion doesn't seem to work completely in 100830.) I have noticed that the textures on the Altair don't seem to appear, at least not for me. I took a look at the meshes and it seems that the \"tanks \" and \" frame \" should have silver and gold foil textures. Any way you could look into fixing those? Here's how the Altair looks on my PC:I really think the Altair could benefit greatly from some improved texturing, so it would match the Orion better. Thank you for the addon, and hope to see an update soon!",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:06.544162304Z",
        "author": "Hielor",
        "date": "2010-05-07T19:46:45+0100",
        "id": "63dc82dd0c433164cb312710726183b9",
        "post_id": "post-222047",
        "text": "Look at any company's stock value for yesterday, and you'll see a steep decline around 3pm. Amazing.",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:13:35.161797376Z",
        "author": "orb",
        "date": "2011-01-18T22:23:11+0000",
        "id": "a64084598783e8064246859576ebea9f",
        "post_id": "post-250167",
        "text": "I can't believe I haven't posted a link to calendar event for this launch yet.Here it is, andhere you can request a reminderfor it.The precise targeted time for launch is set to 06:29:19 UTC.Tangeshima Space Center Web Camera(This picture is automatically updated at intervals.Refresh the page to see the latest image.)",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:01.879764736Z",
        "author": "dougkeenan",
        "date": "2010-04-16T16:16:37+0100",
        "id": "eb7a397d684fc5fa3d47268106c62180",
        "post_id": "post-217802",
        "text": "If we stop playing Orbiter do we have to, you know, work or something?I don't like that idea. At all.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:06.64818816Z",
        "author": "Bloodworth",
        "date": "2010-05-08T00:01:30+0100",
        "id": "ef502330158702e50ca20bf464485d88",
        "post_id": "post-222103",
        "text": "Welcome to the fantastic world of Orbiter:)may the probe be with you (you'll figure it out:))",
        "thread_id": 14152
    },
    {
        "@timestamp": "2023-09-14T07:13:35.482993664Z",
        "author": "Andy44",
        "date": "2008-05-26T15:10:00+0100",
        "id": "22e54e6543f8b8e95cc11f4105ab0d71",
        "post_id": "post-68964",
        "text": "Breaking the sound barrier with one's body sounds a bit dicey. I hope he's got a way of controlling his attitude and preventing spinning.",
        "thread_id": 1622
    },
    {
        "@timestamp": "2023-09-14T07:13:01.915851008Z",
        "author": "kuddel",
        "date": "2011-02-16T23:22:47+0000",
        "id": "77023b7aeaf9901e18cc7b6ffaafbca6",
        "post_id": "post-217895",
        "text": "Hi there,I hope this question is not too off topic.Here's my question:In all presentations\/animations that are showing the deployment of the ATVs solar panes, two opponent panels are deployed together (Panel 1&3, followed by Panel 2&4).Is this really done this way?I would have expected the panes to be deployed one after the other...(Panel1, Panel 3, Panel 2, ...)Does anybody have further information on this?Just curious,;)Kuddel",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.164229632Z",
        "author": "MeDiCS",
        "date": "2010-05-04T21:52:09+0100",
        "id": "deeeba33200b516201df6672e052b206",
        "post_id": "post-221435",
        "text": "cjp said:Ouch, that is so incorrect that it hurts me. Will you please remove that from your post, to prevent further damage?On second read, apparently you only suggest that this is someone else's statement. Anyway, it still hurts.\n\nYes, I was suggesting. Some misunderstandings led me to believe Enjo was saying that DOC was ISO-approved and ODF was pushed as a standard by Sun. Everything's been explained in private so as to not drift this thread too much off-topic.",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:35.636904704Z",
        "author": "Scarecrow",
        "date": "2008-05-27T02:25:06+0100",
        "id": "34c44582abdfb94def877894f175075d",
        "post_id": "post-69017",
        "text": "Not that it's a tenth as impressive, but my birthday is today too, and I got a copy of Apollo 13 by Jim Lovell (originally titled Lost Moon).Awesome medal!",
        "thread_id": 1626
    },
    {
        "@timestamp": "2023-09-14T07:13:02.425806592Z",
        "author": "Izack",
        "date": "2010-04-17T23:24:20+0100",
        "id": "3b50ef3acc553b64e53fe01ecf541819",
        "post_id": "post-218204",
        "text": "It hasn't crossed my mind to give a general thank-you to all of the addon developers here.Now that you've brought it up, Aviateur, I agree with you. Thanks guys for putting your time and skills towards this great project.",
        "thread_id": 13904
    },
    {
        "@timestamp": "2023-09-14T07:13:06.18114176Z",
        "author": "bwog",
        "date": "2010-05-05T14:02:46+0100",
        "id": "48addffc0d65d720f219abf3dd9a547e",
        "post_id": "post-221447",
        "text": "Moach said:hmm... living in a S\u00e3o Paulo, i can't really see anything... even if it wasn't always clouded up, i'd need to cause a major blackout in order to see anything less bright than the moon......and... i'd need to own a telescope...:rolleyes:\n\nJust one of the few reasons I wish I lived on a farm.I can't even get Stellarium to get the light pollution right because I can only see about 30 stars on a clear night.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:34.946976Z",
        "author": "Hielor",
        "date": "2010-09-24T01:19:03+0100",
        "id": "094b4d198ffe63499cfca7b4af75905e",
        "post_id": "post-249983",
        "text": "StevoPistolero said:How far away are we from multiplayer orbiter?\n\nOrbiter multiplayer will arrive when people stop asking for it or demanding it, and instead start working on it or helping those who are already working on it.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.530130432Z",
        "author": "vonneuman",
        "date": "2010-04-19T22:25:21+0100",
        "id": "2ebb8a670ec6d54fc56f7813e008e74b",
        "post_id": "post-218456",
        "text": "BTW, how is the conventional road network maintained in the US? Is it done with tax money? I can't remember I've seen many toll roads there. At least not as many as in France.\n\nLike most public transportation in the US it is done through tax money.The reason US is not big on trains is that there are just so few trains in the us. For me I will soon be going to a university that is 7 hours away by car. The problem that I have been trying to solve is how do I get back home with out a car. I don't want to pay the insurance on a car that will spend most of its time in a parking lot. So I was looking into trains, however that main problem with that is they are so spread out that I have to take an hour bus ride just to find the nearest train station. So that is one reason we don't like trains, they are so inconvenient. Most rail in the US is used to transport coal to power stations. Not for transporting people.look at this:This is a map of just the major highways in the US. There are so many smaller ones that just can't be shown on the map. However it took a lot of work just to get the government to make the interstate highway network. In fact the most important highways in the US where made for military use.The original interstate was made so the military could move troops an supplies in the event of a massive attack on one coast.Right now there is no need for a train network in the US.We also use a lot of planes in the US too.In fact there are so many it is impossible to land them all at that same time.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.332973312Z",
        "author": "Shadow Addict",
        "date": "2010-05-05T02:14:09+0100",
        "id": "300e695a96f1509d88729f4e1ed99921",
        "post_id": "post-221653",
        "text": "I've been playing D&D on and off with a group of four or five friends for about two years now. We're planning on getting our first serious campaign started this fall (still using 3.5, of course; 4e was a let-down in my opinion). It's really one of my fondest hobbies; reading those core rulebooks just makes me feel good. Does anybody else on O-F play D&D or any of the other d20 games out there?",
        "thread_id": 14116
    },
    {
        "@timestamp": "2023-09-14T07:13:35.169487616Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-15T20:19:59+0000",
        "id": "c3aafefb2dc2e3a18b7da46de344a7eb",
        "post_id": "post-250230",
        "text": "KOUNOTORI2 Mission Activities Continue Smoothly.Aboard the International Space Station (ISS), the ISS crew continues to unload the pressurized cargo delivered by the KOUNOTORI2.Of all the Cargo Transfer Bags (CTBs) carried on the Pressurized Logistics Carrier (PLC) of the KOUNOTORI2, 71% of them have already transferred to the ISS. Besides the unpacking activities, the ISS crew is also loading trash bags into the PLC. Of all the waste and discarded items listed on a trash list, 40 percent of them have loaded into the PLC.On February 18, the ISS crew will perform relocation of the KOUNOTORI2 using the SSRMS. This relocation is a preparation for arrival and docking of Discovery (STS-133), which is currently scheduled to launch on February 25. If the KOUNOTORI2 stayed in its current position, the Space Station Remote Manipulator System (SSRMS) will not be able to remove and transfer the payloads in Discovery's payload bay. The KOUNOTORI2 will be moved from the Common Berthing Mechanism (CBM) at the nadir port of Harmony to the zenith port of Harmony with the SSRMS manipulated by the ISS crew. After Discovery undocks from the ISS, the KOUNOTIORI2 will be returned to the Earth-facing port of Harmony.The KOUNOTORI2's relocation by the SSRMS will begin at 8:30 p.m. on February 18. The relocation is expected to be completed around 6:00 a.m. on February 19.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:01.709622784Z",
        "author": "DaveS",
        "date": "2010-04-16T11:42:46+0100",
        "id": "bcd4893b3e0254c5246c73fdca2aa74f",
        "post_id": "post-217611",
        "text": "KosmoKen said:Never mind, I updated my NVidia drivers and everything's working just fine. Looks great and will start testing it out! :thumbup:\n\nWell, I tried with an earlier Orbiter beta version as well as an earlier OGLAClient version and got the same VBO message. So I'll try a re-install of the NVIDIA drivers to see if that works for me as well.---------- Post added at 12:33 PM ---------- Previous post was at 12:08 PM ----------Ended up rolling back to an earlier version of the drivers and now the VBO acceleration is back online. Seems like there's something in the 197.13 drivers that disables VBO acceleration. The weired blue band still remains however.---------- Post added at 12:42 PM ---------- Previous post was at 12:33 PM ----------Another thing noticed: The MFDs are not in their right places in the generic cockpit view. They're above the normal places and blinking very fast.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.388370688Z",
        "author": "MeDiCS",
        "date": "2010-05-05T20:50:39+0100",
        "id": "777750a58141e22e698cddc285fdddfc",
        "post_id": "post-221758",
        "text": "One of the best tips is think. Unless you have a clear image of what you're trying to archieve, don't code. Imagine the necessary modules, and it's most important interfaces.Even after you start coding, don't drop the planning. Also keep in mind that the design is not constant, but the rate in which it changes decrease as the codebase gets bigger.I think coding is very personal, but one thing that helps me a lot when I see a dead end (or more commonly, feel that something is just not 'right'), is to partially or completely rewrite the module or the program. Even if you have written all types of apps in existance, every project introduces something new, which you incorporate in your design after each rewrite.:cheers:",
        "thread_id": 14125
    },
    {
        "@timestamp": "2023-09-14T07:13:35.384849664Z",
        "author": "orb",
        "date": "2010-08-25T14:57:23+0100",
        "id": "08d43426863a0805c83dd291f71fed7c",
        "post_id": "post-250515",
        "text": "Moach said:what about the .x format? is that not a directx native thing? (FSX uses a variant of that format, i believe)\n\nOrbiter was designed as a DirectX 7 application, and I think the \".x\"-files:)were introduced just in DirectX 9 -3D Models with .x files:What is the .x file format?This is a Microsoft model format for use with DirectX 9. Its not the most simple format and it is probably not the best. Normally when writing a game you will define your own format and use the 3DS Max SDK (or other modelling package) to create your own exporter. However the .x format allows you to quickly get objects loaded. The advantages of using .x are that there are exporters for Max and other packages and DirectX has a number of helper functions for working with the loaded mesh data. Note that DirectX 10 and 11 do not contain support for .x files directly, instead they use a sdkmesh format that they provide functions for and a tool to convert from .x or .obj to.\n\nAnd since Orbiter 2010, it isn't only DirectX application, but it can be used with other graphics clients.But what's the problem with the .msh file format? The Orbiter mesh format was created to be used with Orbiter. It's easy to edit with notepad or another text editor, and I don't see problems here.",
        "thread_id": 16206
    },
    {
        "@timestamp": "2023-09-14T07:13:01.923048704Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-26T14:06:00+0000",
        "id": "93091681163d09952b2affb9ec6508a7",
        "post_id": "post-217935",
        "text": "Some ATV hatch opening & ingress photos from Paolo.:)Hi-res version.Hi-res version.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.672642048Z",
        "author": "Ghostrider",
        "date": "2010-05-08T17:23:09+0100",
        "id": "4f97af927986c84bfae38dc837c49150",
        "post_id": "post-222161",
        "text": "It could even be a breath of fresh air seeing a Swiss movie that doesn't suck like a supermassive black hole thrown into a nebula. The visual FX are cool but from what I've seen of the trailer, acting is in the Z-movie or Euro TV fiction zone.",
        "thread_id": 14157
    },
    {
        "@timestamp": "2023-09-14T07:13:35.435705856Z",
        "author": "Turbinator",
        "date": "2010-08-25T07:11:57+0100",
        "id": "55b522e9e9f860e5110cdf44c558816c",
        "post_id": "post-250525",
        "text": "Wow, this is the 2nd time in a 2 weeks that I ran in to someone with the same speakers.:cheers:",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.621187072Z",
        "author": "MetalheadOC",
        "date": "2011-10-28T16:00:22+0100",
        "id": "27719a00bb986f3438cacee53223e3e9",
        "post_id": "post-218661",
        "text": "mjanicki said:If you're using one of the Proton launch vehicles that comes with the Velcro package, then that launch vehicle uses the Velcro modules. You can only have one module associated with a vehicle, so the Generic Station module can't be used with such vehicles without the vehicle losing all of its other capabilities. The Generic module is really only for those vehicles which are nothing more than a mesh and a config file.I haven't used it myself, but you might want to try something likeUMMUFAwhich gives UMMU capability, but not UCGO, to any vessel with a docking port. I haven't used any of the Velcro launchers so can't so whether or not that will work for you, but it might be worth a look.-- Mike\n\nDrat, Ok thanx. Actually I was going for the opposite effect, I wanted UCGO capability but not UMMU :facepalm:",
        "thread_id": 13942
    },
    {
        "@timestamp": "2023-09-14T07:13:06.834647808Z",
        "author": "Keatah",
        "date": "2012-06-15T07:52:53+0100",
        "id": "40799bab61f019a1fafb8dd2080d7783",
        "post_id": "post-222270",
        "text": "Ohh yeh babycakes. This is good science! Voyagers, good schtuff man.I gotta find my SSTV captures from the live data feeds. Had my old Apple \/\/e tied right into the network and got some pretty crude screen captures. This was in DHR I believe and despite even that they kinda sucked. What would you expect from a home-grown (big-time modded) Micromodem II wired up as a digitizer? But it was way beyond kewl back then. Eventually I will find them, and post them right here for all to reminisce about.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.522883072Z",
        "author": "yagni01",
        "date": "2008-05-26T19:06:20+0100",
        "id": "1e276c19aa434a85c42859fabaf7215b",
        "post_id": "post-68977",
        "text": "Well, I finally got the nerve to release my first add-on. Orb:Connect allows remote access to the Orbiter API (or a lot of it) over sockets. There have been a lot of requests lately for reverend's OUIPC, and I hope this will be an adequate substitute. You can find it at: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3395\"]Orb:Connect v1.0[\/ame]Its based on the OUIPC code, and many thanks to reverend for permission to build on it.Those of you that fly Doug Beachy's excellent XR-series vehicles will find some special messages via an enhanced public interface. Any vessels that extend that interface (its public and available with the Orb:Connect source code) can also benefit from the extended messages.I hope you enjoy it.",
        "thread_id": 1623
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71283968Z",
        "author": "rucinter",
        "date": "2010-04-17T17:47:08+0100",
        "id": "1c1c64af497bc5a745087377b0e1e9e0",
        "post_id": "post-217629",
        "text": "Yes, I've ran orbiter.exe. If I run orbiter_ng.exe, I got a terminal window. Help, please?:)Later edit: I forgot to activate modules on orbiter_ng. Works now. Will report issues as soon as possible.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:05.692244224Z",
        "author": "supersonic",
        "date": "2010-05-02T00:20:47+0100",
        "id": "3fee2b9249a8457bf1932361a6d1018c",
        "post_id": "post-221108",
        "text": "I am new to making addons, and I have been wondering how to make a vessel.Thank you guys before hand.:)",
        "thread_id": 14086
    },
    {
        "@timestamp": "2023-09-14T07:13:35.620182272Z",
        "author": "N_Molson",
        "date": "2010-08-28T16:05:28+0100",
        "id": "62be595b6f3316b6c5d3d8082cfaacba",
        "post_id": "post-251032",
        "text": "Same for me, I can't check, but that's a lot of good work ! :thumbup:",
        "thread_id": 16256
    },
    {
        "@timestamp": "2023-09-14T07:13:01.84034944Z",
        "author": "Columbia42",
        "date": "2010-04-18T19:01:20+0100",
        "id": "b70112cdd697a49a837fedc243980727",
        "post_id": "post-217724",
        "text": "I'm working on fixing all of the glitches in the addon. I'm also going to include the LER in the next version.",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:06.194646528Z",
        "author": "golden_eye",
        "date": "2010-05-07T20:08:09+0100",
        "id": "1a2f328c88cc54935f8863a01560e541",
        "post_id": "post-221503",
        "text": "I've had similar slowness with MTX, but I got it installed and updated this morning after 2 days of downloading and gave it a quick run through to test it out. The only thing I did was make sure the folder security options were set to full control and everything worked fine on my Win7 machine.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:34.9385344Z",
        "author": "garyw",
        "date": "2010-09-22T11:13:10+0100",
        "id": "16cea1b5089d8b5b9feb6890ecec495a",
        "post_id": "post-249937",
        "text": "StevoPistolero said:Why do you need time compression?Option A: Server WarpYou just set up different servers and fly in real time. You fly around the moon, and when you get far away you leave the server. You \"warp\" between the void between the servers and end up at Earth.\n\nIf you go for this approach you might as well have jump gates but then if you do that you've removed a key part of Orbiter - the physics. You might as well play multiplayer freelancer.StevoPistolero said:Option B: Small WorldYou base the game around Jupiter. All the action takes place there in real time.\n\nGoing from Europa to Io will still take hours.StevoPistolero said:Option C: Scaled worldYou make everything closer together.\n\nWhich will change the orbits and have worlds in the wrong place because the orbits take less time. Even scaled down, Earth to Mars will take hours and hours.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.863655168Z",
        "author": "4throck",
        "date": "2010-05-09T17:13:40+0100",
        "id": "280b44452b7b75002f33f13caf388067",
        "post_id": "post-217762",
        "text": "Take your time :thumbup: I personally wouldn't mind to have a good Voskhod 1 (specially if you make a working panel, or at least the globe to show your position and the dials to move) only beta and then move on to the EVA stuff. So no rush, keep at it, you will sort it out!",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.293328384Z",
        "author": "Keatah",
        "date": "2010-05-05T17:31:17+0100",
        "id": "4d4d0aa5e9b00c2e8338ae4954c30c20",
        "post_id": "post-221566",
        "text": "Ghostrider said:Without Flash, how will be able to lose productivity on Flash games?But it really is a disturbing trend, that I'm afraid will be followed by others. One day will come when we won't own our computers anymore, their makers will own them and since most of our lives are either stored or managed through those devices, they'll own us too. This could well turn out to be a form of hydraulic tyranny - which together with internet filters and traffic shapes will enable a kind of control over citizens even Sauron could only dream about.\n\nI don't see how that could happen unless people are stupid enough TO LET IT HAPPEN!I do absolutely nothing online that I couldn't live without.Anybody that let's a computer manage them is in a sorry state of affairs!",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:34.942049536Z",
        "author": "Urwumpe",
        "date": "2010-09-22T17:28:51+0100",
        "id": "45fbf72178124a796dfc7785b77babec",
        "post_id": "post-249955",
        "text": "Face said:You can always count on Urwumpe to bring down faulty social design with disruptive means of aggression.;)\n\nI call it white hat hacking on grayware. :lol:",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.864398848Z",
        "author": "Columbia42",
        "date": "2010-05-28T19:22:12+0100",
        "id": "d277021ef42daf897a6426d17aa78749",
        "post_id": "post-217766",
        "text": "Here's the newest beta version of this addon:View attachment 4816BTW, If someone who's good at modeling could make an EVA mesh for Voskhod 2, that would be great. (Making a mesh like that look good requires more skill than I have).",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.434066176Z",
        "author": "Andy44",
        "date": "2010-05-05T23:05:07+0100",
        "id": "0d377d2ce1bf26bd983147c078312bbf",
        "post_id": "post-221817",
        "text": "http:\/\/www.newyorker.com\/archive\/2005\/08\/08\/050808sh_shoutsPeople of Mars, you say we are brutes and savages. But let me tell you one thing: if I could get loose from this cage you have me in, I would tear you guys a new Martian <exp>.You say we are violent and barbaric, but has any one of you come up to my cage and extended his hand? Because, if he did, I would jerk it off and eat it right in front of him. \u201cMmm, that\u2019s good Martian,\u201d I would say.You say your civilization is more advanced than ours. But who is really the more \u201ccivilized\u201d one? You, standing there watching this cage? Or me, with my pants down, trying to urinate on you? You criticize our Earth religions, saying they have no relevance to the way we actually live. But think about this: if I could get my hands on that god of yours, I would grab his skinny neck and choke him until his big green head exploded.\u200bRead more:http:\/\/www.newyorker.com\/archive\/2005\/08\/08\/050808sh_shouts#ixzz0n5y88PzM\u200b\n\n:rofl::rofl::hello:\u200b",
        "thread_id": 14129
    },
    {
        "@timestamp": "2023-09-14T07:13:34.976631808Z",
        "author": "Wishbone",
        "date": "2010-09-29T19:13:46+0100",
        "id": "d2e57850ca91feee81a8857d31fcf9d5",
        "post_id": "post-250006",
        "text": "So in essence it would delegate the ship to AI\/mission control, wouldn't it? Or, you could define a Lua script to guide your ship through contingencies.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.881484544Z",
        "author": "Enjo",
        "date": "2010-04-17T05:43:26+0100",
        "id": "eac0e9acded0c8c615a42e4997cd65de",
        "post_id": "post-217812",
        "text": "If I do anything with Orbiter these days, it's programming during the remaining hours of my short weekend. However I don't blame the system for it - it's the way it should be in my case if I want to master programming.flytandem said:I usually check in on the forum every day or so in hopes of finding others interested in using orbiter as a exercise in planning and navigating. Seems that it's a rare breed that uses Orbiter for this use. To me, using Orbiter the way I like it is as lonely as space itself.\n\nSame here. Vessel specific threads, LEO operations ... Well, if that's what the market needs...Anyway, on Polish forums I used to post some simple math threads which help in navigation, for example ending up with 0 velocity near Phobos, and similar. People liked that, but I doubt if anybody used it, and only one other person was posting such tips (respect for that). Later that guy was able to work on communication with real satellites, was in team that launched a real one with help of Russians. He makes a good tech carrier in general.Still, notice that I don't take part in your navigation threads. This is because I dislike that you have to use TransX the way you do sometimes, by hacking it to achieve the (admirable) result. Such functionalities should be built into the MFD. Too bad that Agentgonzo and I aren't students anymore:)On the other hand, you're the only one who posts comprehensive TransX tutorials for the rare breed.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:05.81949056Z",
        "author": "Enjo",
        "date": "2010-05-03T14:34:00+0100",
        "id": "22b8a1e900325deacdd6932589a41b7f",
        "post_id": "post-221247",
        "text": "No, because oranges are not apples:)",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:34.94359168Z",
        "author": "Wishbone",
        "date": "2010-09-22T22:18:31+0100",
        "id": "6667a847f5bac7abb19622f484cabcf5",
        "post_id": "post-249966",
        "text": "Ahem. Would you like to play a game of chess?Seriously, looks like some kind of Cold War simulation with nukes is brewing up at warfaresims (the Red Pill)...",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.762593536Z",
        "author": "Urwumpe",
        "date": "2010-04-19T10:51:49+0100",
        "id": "449955c5892403577aed9e29d39dc6d3",
        "post_id": "post-217688",
        "text": "doggie015 said:http:\/\/www.foxnews.com\/story\/0,2933,257340,00.htmlEnough said...\n\nYes. FoxNews should be named \"Murdoch's editorial 24\/7\". That opinion again misses the reality only by a few AU.Like for example nobody being forced to only write articles for which he is qualified. Wikipedia is not a scientific journal. And it is good that way - otherwise many good articles wouldn't exist. The only bad thing are interest conflicts, but these usually quickly found, and if bad intent is detected, dealt by the vandalism rules.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:06.29493504Z",
        "author": "Ghostrider",
        "date": "2010-05-08T17:34:40+0100",
        "id": "cfebeab4a611d4bfaa97851732673795",
        "post_id": "post-221585",
        "text": "Hielor said:Using Flash to watch video is like using a semi truck and tractor trailer to do your weekly grocery shopping.\n\nThat depends on how big your family is or how far is your home. Some people I see go for their grocery shopping in vehicles that belong to LV-426.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:35.168161792Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-04T17:19:25+0000",
        "id": "437bc3c1d0034b6ed2fbd4cb3ec5329d",
        "post_id": "post-250219",
        "text": "Here's the time-lapse video of yesterday's (03\/02) SPDM ops.\u200b[ame=\"http:\/\/www.youtube.com\/watch?v=PCIb5-cLgD0\"]YouTube - htv-2 ssrms spdm timelapse 2[\/ame]The FHRC is now off the EP and on the EOTP, and the SPDM OTCM has manoeuvred to the CTC-4 grapple position.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.300495104Z",
        "author": "raftdood",
        "date": "2010-06-08T17:13:25+0100",
        "id": "cf230127390725d97f3df7ac9e9564a3",
        "post_id": "post-218069",
        "text": "T.Neo said:Possible but it had drawbacks. Orbiter becomes unstable and shaky at such distances, so you wouldn't be able to dock at say 4.4 lightyears from Sol.Also, the \"planets\" of the \"star\" will not be able to have their own moons. This rules out a Pandora-Polyphemus arrangement.The planets will also be illuminated by Sol and not their parent star, and Your Mileage May Vary with 3d star textures.****************************I think you'll find this interesting. :thumbup:http:\/\/www.orbiter-forum.com\/showthread.php?p=177042#post177042\n\n",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.326756096Z",
        "author": "Bloodworth",
        "date": "2010-05-05T05:40:08+0100",
        "id": "d5e129dab6ab023696700f6ff00152bf",
        "post_id": "post-221645",
        "text": "Yes I have VLC media player, and WMP, and Winamp, AND Divx; they won't play on any of them.",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:35.507489536Z",
        "author": "n122vu",
        "date": "2010-08-25T23:59:26+0100",
        "id": "93fc2ab78ca60864a14f17aa3f2b07ba",
        "post_id": "post-250738",
        "text": "Welcome to the forum!",
        "thread_id": 16224
    },
    {
        "@timestamp": "2023-09-14T07:13:02.304113664Z",
        "author": "Eli13",
        "date": "2011-04-16T21:23:11+0100",
        "id": "d22f2b69a39429a66f1e2a6ea4eff61d",
        "post_id": "post-218098",
        "text": "Really? I learned something new today.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.339790592Z",
        "author": "computerex",
        "date": "2010-05-05T10:47:17+0100",
        "id": "92d4bde1fe161c3b1619b1426d469ad8",
        "post_id": "post-221668",
        "text": "Thank you for providing a useful response cjp. I was thinking the same thing. I was puzzled as to why it worked for the problem in class. If you didn't read the physics forum thread, I'll post the problem here:The slope of f(x) is twice the x value. Given that f(2) = 3, what is f(3)?\n\nI solved this simply by integrating 2x and using the initial condition to find the function, then plugging 3 to get the answer 8.The class however did (f'(3)+f'(2))\/2+f(2) to get eight as well.The responder in the physics forum thread says that the statement in question is true for all quadratic. Is there a proof for that?",
        "thread_id": 14117
    },
    {
        "@timestamp": "2023-09-14T07:13:35.61288704Z",
        "author": "Skyfox42",
        "date": "2010-08-28T13:47:38+0100",
        "id": "12fe2a8c57d8528fde6d41f1a00d3051",
        "post_id": "post-251022",
        "text": "Hello everyone,My question is the following: To succeed an orbital plane change in 'Orbiter' one starts the burn at AN or DN and when stopping the burn the plane changing movement stops as well.In real life, why does the movement stop and does not need to be cancelled out by firing the thrusters in the opposite direction?Hope anyone can help me there.Thanks already a lot. :tiphat:Skyfox42",
        "thread_id": 16254
    },
    {
        "@timestamp": "2023-09-14T07:13:02.459305984Z",
        "author": "Fixerger",
        "date": "2010-04-23T22:50:25+0100",
        "id": "8a5fe9f16914d5850bc32755bf94138a",
        "post_id": "post-218346",
        "text": "Ghostrider said:Although it's speculation, I cannot fathom the logic of flying the Dragonfly to orbit manned. I see it as purely a construction device, it has limited life support and autonomy and it probably has no seats (you don't need them in freefall) or toilets or anything fancy. You just get in, start it up, close the hatch and go out for some hours until you've done your day's job, then you dock, take a shower and that's it. Sending it up manned would be madness.\n\nIMHO, I will choose Jupiter 120+Dragonfly+Orion. Orion performs all altitude and rendezvous management. It takes dragonfly to its destination then they all docking with target modules. Dragon performs all the work... then crew leaves it with station and comes back to Earth on Orion capsule. That's my first vision that comes to mind.",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:06.425712896Z",
        "author": "ar81",
        "date": "2010-05-06T01:25:19+0100",
        "id": "c8791297776524fcedbdd476d538b099",
        "post_id": "post-221774",
        "text": "Rocket sound is modern loudy music... she did not catch the wave...:lol:",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.15847168Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-20T23:21:54+0100",
        "id": "533f8d018836b7f205b47357e1c0d04d",
        "post_id": "post-250142",
        "text": "Kyle said:Pete does NSF articles? Did not know that! Lucky you pete.\n\nThanks, Kyle!:cheers:All my NSF \"works\" can be foundhere.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.485218304Z",
        "author": "KosmoKen",
        "date": "2010-04-19T03:23:29+0100",
        "id": "b2f0464cb455fa79b963070c3cff65ae",
        "post_id": "post-218408",
        "text": "Are you using an add-on that requires Hi-Res KCS? Can be found on Orbithangar.EDIT: Actually I don't think that's it.. odd. Are you tring to use CVEL Titans by chance?",
        "thread_id": 13918
    },
    {
        "@timestamp": "2023-09-14T07:13:06.84205056Z",
        "author": "GLS",
        "date": "2017-09-05T22:14:31+0100",
        "id": "2af86ea06ea2c1329cea70d4b99132bd",
        "post_id": "post-222311",
        "text": "The Voyager Bulletin published by JPL during the mission is also a very good read. It's available here:http:\/\/www.planetary.org\/explore\/resource-library\/voyager-mission-status.html",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.168969216Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-04T23:47:22+0000",
        "id": "c1724c9ddd310242c6f7120f451d5071",
        "post_id": "post-250225",
        "text": "From ISS On-Orbit Status Report for 04\/02\/2011.FE-6 Cady Coleman continued her work on the new Kobairo rack in the JPM (JEM Pressurized Module). [Cady finished the installation of a rubber shim on the VEE (Vacuum Evacuation Equipment) started yesterday and took documentary photography, then rotated the rack (at location Forward 3) down, installed the GHF (Gradient Heating Furnace) MMA (Microgravity Measurement Apparatus) TAA (Triaxial Acceleration Assembly) on Kobairo, returned the rack to its upright position and downloaded the imagery.]SPDM Operations:From 8:10 PM to 10:10 PM GMT, ground controllers will roll the MT (Mobile Transporter) with the SSRMS (Space Station Remote Manipulator System) and its \"hand\", the SPDM (Special Purpose Dexterous Manipulator), from WS-7 (Worksite-7) back to WS-5. SPDM Arm 2 will then release the NASA CTC (Cargo Transport Container) and maneuver to a stow configuration. SPDM Arm 1, still applying CTC heater power via the SPDM umbilical, will also maneuver to Stow. The SSRMS will then leave the SPDM at the Lab PDGF (Power & Data Grapple Fixture), walkoff to Node 2 and maneuver to EP (Exposed Pallet) Overnight Park Position, ready for the upcoming EP handoff from the Japanese RMS (Remote Manipulator System) and re-insertion into HTV-2. Russian thrusters are disabled from 7:25 PM GMT 04\/02 to 8:55 AM GMT 05\/02 due to load constraints.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.53149056Z",
        "author": "vonneuman",
        "date": "2010-04-20T13:34:53+0100",
        "id": "21ac01940268f0dc23135c8b47aefb8c",
        "post_id": "post-218473",
        "text": "This is why I don't like train travel:",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.295277824Z",
        "author": "Zachstar",
        "date": "2010-05-09T08:53:48+0100",
        "id": "117b40cd68e96a43f1a96766c86ec036",
        "post_id": "post-221588",
        "text": "Hielor said:Yeah, but with the HTML5 <video> tag, you won't have to do that...\n\nUnless its H264 in which case I would have to use some kind of HTML5 to VLC or whatever plugin assuming there isnt some darn DRM measure that prevents such.Also how can flash be considered a truck when it can run on a cell phone? Sure webGL likely kicks its butt at 3D rendering but for video Flash 10.1 just works.I will admit tho I am going to be neutral on the subject if and when Google lets loose and free the VP8 codec. The change to see google break the back of the MPEG-LA cartel would be too sweet to not cheer for.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:35.337996544Z",
        "author": "tblaxland",
        "date": "2010-08-24T08:14:04+0100",
        "id": "32056cfd4d0b14da6bf8e5e8e860d89f",
        "post_id": "post-250348",
        "text": "Xyon said:Likewise. I was wondering on this story when I first heard that it could take four months to get them out - like how much by way of food and water do they have down there, et cetera?\n\nChile Wants Advice On Life Support for Trapped Minershttp:\/\/nasawatch.com\/archives\/2010\/08\/chile-wants-adv.htmlChilean Health Ministry will ask the NASA for advice to the implementation of efficient techniques in pursuit of maintaining the health condition of the 33 miners trapped in San Jose mine, 700 meters deep, in Atacama desert, and who, according to estimates, will not be rescued until 3 months. The initiative of the trans-Andean country's health portfolio refers that at this moment, the miners' living conditions are similar to those experienced by astronauts in a space station. It is known that they eat food specially designed for this purpose.\n\nXyon said:However::probe:will look after them.\n\n:hail::probe:",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:01.714105344Z",
        "author": "Artlav",
        "date": "2010-04-17T19:39:00+0100",
        "id": "9da49116508c00936c6a384b75d6ac92",
        "post_id": "post-217635",
        "text": "FordPrefect said:I have the same issue, and I am pretty certain it is simply an error in the local heightmap?\n\nSome faulty defaults for cases of lack of heightmap (or config files), to be fixed.FordPrefect said:There seems to be a line across the Earths limb and at the top of the atmosphere. See here:...Any ideas?\n\nInteresting, another inconsistency.Various GPUs process the code in different ways, they can swallow things that normal computer will frown upon, like divide by zero or sqrt of negative number.Nvidia thinks 0^0 is infinity, ATI calls it 0, Intel gives 1.So, getting a software model to work on GPU can be tricky.That's about ideas, in practice, i can only guesstimate what mathematics does that card of yours use.Likely to get fixed along the way.DaveS said:Did that and it still remains.\n\nOk...-Can you give me better light picture? Can't quite figure out what i'm looking at.-Do you have a heightmap?-What if you remove \"flat=28.13 29.160 98.44 99.44\" from terrain\/earth.cfg ?",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.327264256Z",
        "author": "KosmoKen",
        "date": "2010-05-06T01:24:20+0100",
        "id": "1ba8c5a7ba63ec08f873760f61a037ce",
        "post_id": "post-221650",
        "text": "Yuma? Well I can definitely see why you left:pIf you're learning TransX have you looked at flytandem's tutorials? Only way I was able to learn. They're around somewhere herehttp:\/\/www.orbiter-forum.com\/tutorials.php.",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:35.538418176Z",
        "author": "Xyon",
        "date": "2010-08-26T19:25:22+0100",
        "id": "bbc7522a295d9e458ec878a0122775c2",
        "post_id": "post-250789",
        "text": "OHH - see, this is what I mean when I say I dislike vectors. I never bothered working out the actual maths there so I just change numbers until it does what I want.Anyway, correction:Code:-0.05 0 5.4 0 0 1 0 -1 0becomesCode:-0.05 0 5.4 0 0 0 1 0 0When rotated left 90 degrees.Maybe. And that would mean the whole pos rot dir thing was out of whack. And I am irritated by writing pos as postevery single timeand having to correct it. And so many other things.",
        "thread_id": 16232
    },
    {
        "@timestamp": "2023-09-14T07:13:01.8916672Z",
        "author": "orb",
        "date": "2010-12-16T08:37:43+0000",
        "id": "b4c23938d53ed6261e82c1d4e4ab47e6",
        "post_id": "post-217845",
        "text": "Arianespace:Initial assembly of the 200th Ariane is complete.The completion of initial build-up for the 200th Ariane is shown on below photos.In the two first images, the Ariane 5\u2019s equipment bay is raised for installation atop the launcher, followed by the EPS upper stage (last 2 photos).",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.77379968Z",
        "author": "Xyon",
        "date": "2010-05-09T06:55:55+0100",
        "id": "d47da0566211a5e781c59ad323bb5030",
        "post_id": "post-222217",
        "text": "willy88 said:I'd much prefer light bloom.\n\nSeconded, a much more valuable effect IMO.",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:34.8652416Z",
        "author": "Urwumpe",
        "date": "2010-08-22T21:50:54+0100",
        "id": "95d8111a01cbb5a5f51210b31bc363d5",
        "post_id": "post-249775",
        "text": "Well, no surprise how they got the funding:http:\/\/www.cafepress.com\/copsub.420466161",
        "thread_id": 16165
    },
    {
        "@timestamp": "2023-09-14T07:13:01.924368896Z",
        "author": "Notebook",
        "date": "2011-06-17T19:36:43+0100",
        "id": "2d96bc5c155ec4323bf05f84f005d154",
        "post_id": "post-217941",
        "text": "ATV Johannes Kepler 21 June.On 21 June,Johannes Keplerwill fire its engines twice to descend from orbit. The first burn, at 17:07 GMT (19:07 CEST) will drop it towards Earth. The second burn, at 20:05 GMT (22:05 CEST), will direct it precisely towards its Pacific target.\n\nhttp:\/\/www.esa.int\/esaCP\/SEMAX1E1XOG_index_0.htmlN.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.428949248Z",
        "author": "clive bradbury",
        "date": "2010-05-07T12:58:57+0100",
        "id": "d8c2907900e4bb4ffd2390a96fcd0a42",
        "post_id": "post-221805",
        "text": "Ahh...this thread makes me so nostalgic for the days when all I had to be worried about was my annoying sister...Enjoy it while you can...just wait until your responsibilities really start to turn up...",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:34.936441856Z",
        "author": "Face",
        "date": "2010-08-29T08:25:56+0100",
        "id": "dc69771426a5e4eb6d082d6bda9322e6",
        "post_id": "post-249924",
        "text": "*sigh*[RANT]Multiplayer for Orbiter is possible. But only if folks stop talking about playing together and start working together towards a common goal of a multiplayer framework.As long as half of the people are day-dreaming about it and the other half of the people is bashing them because of it, nothing will happen.Personally, I'm tired of constantly pointing this out. I'm working on a multiplayer framework since 2004, and I will continue to do so.But I am the lone rider here, it seems. So as long as no one is actually helping me coding that thing (or even doing a better one), you'll have to live with my slow pace.[\/RANT]*sigh*",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.425938944Z",
        "author": "MeDiCS",
        "date": "2010-04-17T23:31:39+0100",
        "id": "2482b1ef58b936296e648d857cf90a76",
        "post_id": "post-218205",
        "text": "What OP said :thumbup:",
        "thread_id": 13904
    },
    {
        "@timestamp": "2023-09-14T07:13:06.8285312Z",
        "author": "orb",
        "date": "2010-11-11T23:20:22+0000",
        "id": "2e8c38d3fe034b9321a276b85f4a6dd1",
        "post_id": "post-222231",
        "text": "3 times in a lifespan of Internet... Two weeks later...________________________________________NASA JPL:Saturn Then and Now: 30 Years Since Voyager VisitNovember 11, 2010Ed Stone, project scientist for NASA's Voyager mission, remembers the first time he saw the kinks in one of Saturn's narrowest rings. It was the day the Voyager 1 spacecraft made its closest approach to the giant ringed planet, 30 years ago. Scientists were gathering in front of television monitors and in one another's offices every day during this heady period to pore over the bewildering images and other data streaming down to NASA's Jet Propulsion Laboratory in Pasadena, Calif.Stone drew a crude sketch of this scalloped, multi-stranded ring, known as the F ring, in his notebook, but with no explanation next to it. The innumerable particles comprising the broad rings are in near-circular orbits about Saturn. So, it was a surprise to find that the F ring, discovered just a year before by NASA's Pioneer 11 spacecraft, had clumps and wayward kinks. What could have created such a pattern?\"It was clear Voyager was showing us something different at Saturn,\" said Stone, now based at the California Institute of Technology in Pasadena. \"Over and over, the spacecraft revealed so many unexpected things that it often took days, months and even years to figure them out.\"The F ring curiosity was only one of many strange phenomena discovered in the Voyager close encounters with Saturn, which occurred on Nov. 12, 1980, for Voyager 1, and Aug. 25, 1981, for Voyager 2. The Voyager encounters were responsible for finding six small moons and revealing the half-young, half-old terrain of Enceladus that had to point to some kind of geological activity.Images from the two encounters also exposed individual storms roiling the planet's atmosphere, which did not show up at all in data from Earth-based telescopes. Scientists used Voyager data to resolve a debate about whether Titan had a thick or thin atmosphere, finding that Titan was shrouded in a thick haze of hydrocarbons in a nitrogen-rich atmosphere. The finding led scientists to predict there could be seas of liquid methane and ethane on Titan's surface.\"When I look back, I realize how little we actually knew about the solar system before Voyager,\" Stone added. \"We discovered things we didn't know were there to be discovered, time after time.\"In fact, the Voyager encounters sparked so many new questions that another spacecraft, NASA's Cassini, was sent to probe those mysteries. While Voyager 1 got to within about 126,000 kilometers (78,300 miles) above Saturn's cloud tops, and Voyager 2 approached as close as about 100,800 kilometers (62,600 miles), Cassini has dipped to this altitude and somewhat lower in its orbits around Saturn since 2004.Because of Cassini's extended journey around Saturn, scientists have found explanations for many of the mysteries first seen by Voyager. Cassini has uncovered a mechanism to explain the new terrain on Enceladus \u2013 tiger stripe fissures with jets of water vapor and organic particles. It revealed that Titan indeed does have stable lakes of liquid hydrocarbons on its surface and showed just how similar to Earth that moon really is. Data from Cassini have also resolved how two small moons discovered by Voyager \u2013 Prometheus and Pandora \u2013 tug on the F ring to create its kinked shape and wakes that form snowballs.\"Cassini is indebted to Voyager for its many fascinating discoveries and for paving the way for Cassini,\" said Linda Spilker, Cassini project scientist at JPL, who started her career working on Voyager from 1977 to 1989. \"On Cassini, we still compare our data to Voyager's and proudly build on Voyager's heritage.\"But Voyager left a few mysteries that Cassini has not yet solved. For instance, scientists first spotted a hexagonal weather pattern when they stitched together Voyager images of Saturn's north pole. Cassini has obtained higher-resolution pictures of the hexagon \u2013 which tells scientists it's a remarkably stable wave in one of the jet streams that remains 30 years later \u2013 but scientists are still not sure what forces maintain the hexagon.Even more perplexing are the somewhat wedge-shaped, transient clouds of tiny particles that Voyager discovered orbiting in Saturn's B ring. Scientists dubbed them \"spokes\" because they looked like bicycle spokes. Cassini scientists have been searching for them since the spacecraft first arrived. As Saturn approached equinox, and the sun's light hit the rings edge-on, the spokes did reappear in the outer part of Saturn's B ring. But Cassini scientists are still testing their theories of what might be causing these odd features.\"The fact that we still have mysteries today goes to show how much we still have to learn about our solar system,\" said Suzanne Dodd, Voyager's project manager, based at JPL. \"Today, the Voyager spacecraft continue as pioneers traveling toward the edge of our solar system. We can't wait for the Voyager spacecraft to enter interstellar space \u2013 true outer space \u2013 and make more unexpected discoveries.\"Voyager 1, which was launched on Sept. 5, 1977, is currently about 17 billion kilometers (11 billion miles) away from the sun. It is the most distant spacecraft. Voyager 2, which was launched on Aug. 20, 1977, is currently about 14 billion kilometers (9 billion miles) away from the sun.The Voyagers were built by JPL, which continues to operate both spacecraft. Caltech manages JPL for NASA. The Cassini-Huygens mission is a cooperative project of NASA, the European Space Agency and the Italian Space Agency. JPL manages Cassini for NASA. The Cassini orbiter and its two onboard cameras were designed, developed and assembled at JPL.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.170544384Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-18T14:03:18+0000",
        "id": "e2fe6042ea136ffc46486bc2719e0411",
        "post_id": "post-250238",
        "text": "HTV-2 has been unberthed and is being manoeuvred to Node 2 Zenith.The SSRMS is currently based on the MBS, which is positioned at WS-5 (Worksite-5). HTV is being manoeuvred to the Zenith port via the Port side of the station - they are taking it in between the JPM and P1 Truss.Following the relocation, the SSRMS will walk-off to the Node 2 PDGF, the MT & MBS will translate to WS-3, and the SPDM will reconfigure its body joint. This will put the MSS in ULF-5 config.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.55212032Z",
        "author": "Ghostrider",
        "date": "2010-04-20T15:06:07+0100",
        "id": "c8adc07c19929664ccba8148ac4d7a55",
        "post_id": "post-218544",
        "text": "Depends on the kind of stress. A trip to the shooting range helps a lot.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.111959808Z",
        "author": "TSPenguin",
        "date": "2008-05-11T20:56:34+0100",
        "id": "004f1b404309b6709434cee0cc521d9d",
        "post_id": "post-65233",
        "text": "There are plugins for several programs that can handle 3ds files. Maybe they do a better job.This is just a guess, I have no experience at all with modeling",
        "thread_id": 1410
    },
    {
        "@timestamp": "2023-09-14T07:13:35.489426688Z",
        "author": "Notebook",
        "date": "2010-08-25T19:55:40+0100",
        "id": "8942b382dd3b2d5a7387bd2fb95013f0",
        "post_id": "post-250700",
        "text": "Ah! Well, thats ironic,Thanks, Xyon.N.",
        "thread_id": 16220
    },
    {
        "@timestamp": "2023-09-14T07:13:01.763556352Z",
        "author": "ar81",
        "date": "2010-04-19T17:17:36+0100",
        "id": "62cc0139ee63058057522c926fca099c",
        "post_id": "post-217693",
        "text": "I think Wikipedia is more reliable than Fox News and Wall Street Journal. At least in Wikipedia they require an objective view, while Wall Street dares to become a science magazine and Fox News coverage seems very pro-statu quo and incomplete to me as some aspects that are not \"politically correct\" are better covered by other media.Wall Street Journal:\"Earth is cooling down, not warming\"In a few words, since computer models designed by scientists are wrong and they say Earth is warming, then it is getting colder and the proof is the opinion of a journalist.Instead I prefer BBCBBC:The arguments made by climate change scepticsScepticComputer models are the main way of projecting future climate change. But despite decades of development they are unable to model all the processes involved; for example, the influence of clouds, the distribution of water vapour, the impact of warm seawater on ice-shelves and the response of plants to changes in water supply. Climate models follow the old maxim of \"you put garbage in, you get garbage out\".CounterModels will never be perfect and they will never be able to forecast the future exactly. However, they are tested and validated against all sorts of data. Over the last 20 years they have become able to simulate more physical, chemical and biological processes, and work on smaller spatial scales. The 2007IPCCreport produced regional climate projections in detail that would have been impossible in its 2001 assessment. All of the robust results from modelling are backed up by theoretical science or observations.\n\nAs a rule of thumb, BBC and Reuters are quite reliable in my opinion. This is where I find most of honest criticism that makes you think.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:06.163717888Z",
        "author": "Enjo",
        "date": "2010-05-03T20:02:54+0100",
        "id": "3b411c94a9868cb7cac35dc57a20f379",
        "post_id": "post-221429",
        "text": "MeDiCS said:Hmm, I think you mean OOXML, and not ODF.\n\nI meant ODF. So OOXML also got into ISO? Drats![EDIT]Check the last paragraphHERE:D",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:35.38447744Z",
        "author": "Urwumpe",
        "date": "2010-08-25T13:22:58+0100",
        "id": "d4a23fbe240229d3ff6ebb12e2c7b0ba",
        "post_id": "post-250512",
        "text": "N_Molson said:...and isn't .3ds under license or something like that ?\n\nYes, and there are some short comings:http:\/\/en.wikipedia.org\/wiki\/.3ds",
        "thread_id": 16206
    },
    {
        "@timestamp": "2023-09-14T07:13:01.894572544Z",
        "author": "Notebook",
        "date": "2011-02-08T18:11:00+0000",
        "id": "750eb6793d19e5182664818612795acc",
        "post_id": "post-217864",
        "text": "Some ground info:http:\/\/www.esa.int\/esaCP\/SEMXTOLTRJG_index_0.htmlWhen ATV Johannes Kepler is lofted into space on 15 February, an ESA tracking station on Portugal's Santa Maria island will watch closely, gathering crucial data as Ariane 5 streaks overhead.\n\nN.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.326348544Z",
        "author": "flytandem",
        "date": "2010-05-05T03:49:48+0100",
        "id": "e99e6d1aa1b96d27db7f3ffc500b6e98",
        "post_id": "post-221641",
        "text": "I wish I could be of help. But I know very little about this stuff. It took me days to even get the voice capture program to work.If you find a solution and think there is useful information that should be on the tutorial page please let me know. Modifying and uploading changes to html files is one small thing that I can do.rob",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:34.90456576Z",
        "author": "markl316",
        "date": "2008-05-26T04:43:14+0100",
        "id": "9a94d4dbbf59ec040042db93a9aee7a1",
        "post_id": "post-68949",
        "text": "Just curious what everyone's earth looked like (what addons to create your earth, too)Mine is...Level 10 textures by the landsat teamhttp:\/\/www.setheden.com\/LandSat\/Maps\/MapsIndex.htmAtmosphere addon #1http:\/\/orbithangar.com\/searchid.php?ID=2379Atmosphere addon #2http:\/\/orbithangar.com\/searchid.php?ID=3098http:\/\/orbithangar.com\/searchid.php?ID=2379(I installed #2 after installing #1)",
        "thread_id": 1617
    },
    {
        "@timestamp": "2023-09-14T07:13:02.336406016Z",
        "author": "David413",
        "date": "2010-06-10T02:56:39+0100",
        "id": "75dff6f58a38b487f9d30aed15bea59e",
        "post_id": "post-12283",
        "text": "SiameseCat said:I think it should be mostly compatible, and there are probably just a few bugs that need fixing.Universal Pointing really needs a complete rewrite, since the attitude control code I've written for SSU is much better than what's in Univ Ptg. Attitude MFD and SSU both provide much better attitude control than Univ Ptg. I don't have time to do a rewrite, and I'm wondering if it might be best to abandon it, unless someone else wants to take it over. AFAIK, Univ Ptg used mainly alongside shuttle fleet.\n\nI was actually thinking of upgrading it for use with the fleet, with your permission. While I'm at it, I'll see if I can get it working with 2010 at the same time. When I have time, of course.:)",
        "thread_id": 139
    },
    {
        "@timestamp": "2023-09-14T07:13:06.333702912Z",
        "author": "Urwumpe",
        "date": "2010-05-05T09:10:18+0100",
        "id": "d59ffc53411662c5c0a5108e6aa5eb34",
        "post_id": "post-221660",
        "text": "Had played ADND some while ago, currently the only \"D20 based\" RPG in my shelf is \"Engel\", which has a D20 option in the rules (usually it is played without dices)",
        "thread_id": 14116
    },
    {
        "@timestamp": "2023-09-14T07:13:35.273180928Z",
        "author": "Orbitnovice",
        "date": "2010-09-03T13:07:10+0100",
        "id": "bba828b6b77b7d255c057202b2e56f9b",
        "post_id": "post-250323",
        "text": "ACSoftJust tried Orbiter 2010P1 using zip & msi versions, with and without your Test2. Lunar rover still crash's. Am I doing right by unzipping test2 into Orbiter base. Also Compatibility wizard keeps poping up, so I've tried the options in that. I've no idea what to do next.",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:02.439749376Z",
        "author": "Piper",
        "date": "2010-04-18T23:18:15+0100",
        "id": "8b79cf44ead677e3446131bed01f3b56",
        "post_id": "post-218222",
        "text": "While I'd love to see the office of the president pay the bill, the knowledge that it would just be coming from the taxes that people pay kinds of ruins it. With that said, giving $300,000 to a library wouldn't be a waste of tax payer's money in my mind.",
        "thread_id": 13907
    },
    {
        "@timestamp": "2023-09-14T07:13:06.363766784Z",
        "author": "dbeachy1",
        "date": "2010-05-05T19:05:54+0100",
        "id": "83442418bc24d1b844d1ab6705f822e2",
        "post_id": "post-221736",
        "text": "Also, it really isn't kosher to have a non-static member method delete the 'this' object -- you'd be destroying the object while one of the methods that rely on it is still running.:)EDIT:What about just creating a separate factory (or \"pooler\") class that each thread could use to acquire\/release shared objects? The factory would manage all the locking\/creation\/deletion of each shared object. The factory class could even keep a pool of shared objects and then divvy them out as needed -- that way it wouldn't need to constantly create and destroy them. Of course, whether that's a good fit would depend on exactly what your shared objects need to do.",
        "thread_id": 14122
    },
    {
        "@timestamp": "2023-09-14T07:13:35.573295616Z",
        "author": "Xyon",
        "date": "2010-08-27T12:51:18+0100",
        "id": "9ef33dfb28ddfde80acb6527218ad50c",
        "post_id": "post-250942",
        "text": ":welcome:back to the forums! Always good to have people coming back!:cheers:",
        "thread_id": 16245
    },
    {
        "@timestamp": "2023-09-14T07:13:02.457766912Z",
        "author": "Goth",
        "date": "2010-04-19T17:06:06+0100",
        "id": "d2a42084fe490c5d77725eb948a32084",
        "post_id": "post-218332",
        "text": "The small version:[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=752\"]Dragonfly-Lite (CVE-lite)[\/nomedia]",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:06.426215936Z",
        "author": "Urwumpe",
        "date": "2010-05-06T12:52:33+0100",
        "id": "d1eeec9f7351e66a44a8fe3c881c5bb8",
        "post_id": "post-221780",
        "text": "SiberianTiger said:My 6 years old daughter can also tell a difference between a Soyuz and Proton LV's and name the 9;)planets in order (but she is still better to be aided by a picture with the planets' \"faces\").\n\nI never asked her about the eight;)planets, but she had a lot to tell about an afternoon on a Mars base for children (Of course, parents interests are sometimes getting a bit subsidized...:lol:)",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.561532928Z",
        "author": "orbitingpluto",
        "date": "2010-08-28T07:28:25+0100",
        "id": "65c0ca9f93362cc57dec1a7093df8b9d",
        "post_id": "post-250919",
        "text": "I already had both SSBB 4.0 and 4.1. So I decided to make a HUDOFF.dds. My HUDOFF.dds didn't work. I think I'll try a [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2371\"]patch[\/ame] I found for LSTS. Here's hoping that might work.---------- Post added 08-28-10 at 06:28 AM ---------- Previous post was 08-27-10 at 09:15 AM ----------This problem is a bit beyond me. Here's what has been happening to me:1. Loading the LSTS vessels causes Orbiter to crash, with it giving the HUDOFF.dds 'ERROR: missing texture' thing in the above log.2. Loading the Shuttle A with the screditor causes orbiter to crash, with no errors in the log file.3. Loading a scenario file with the TotalImmersion LSTS landers started with the vessels in the world, but crashed when I switched vessels. Here is the log for that:Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nFound 0 joystick(s)\nModule AtlantisConfig.dll [API v.060425]\nModule DGConfig.dll [API v.060425]\nModule OrbiterSound.dll [API v.060425]\nModule ExtMFD.dll [API v.060425]\nModule ScnEditor.dll [API v.060425]\nModule InterMFD53.dll [API v.060425]\nModule AeroBrakeMFD.dll [API v.060425]\nModule BaseSyncMFD.dll [API v.060425]\nModule SuborbMFD.dll [API v.060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 16 bit\nRender device: Fullscreen 800 x 600\nDevice has no hardware T&L capability\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll [API v.050206]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll [API v.050206]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll [API v.060425]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll [API v.060425]\nModule Deimos.dll [API v.060425]\nModule Galsat.dll [API v.041022]\nModule Jupiter.dll [API v.050206]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll [API v.041022]\nModule Europa.dll [API v.041022]\nModule Ganymede.dll [API v.041022]\nModule Callisto.dll [API v.041022]\nModule Satsat.dll [API v.050206]\nModule Saturn.dll [API v.060425]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll [API v.050206]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll [API v.050206]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll [API v.050206]\nSATSAT Tethys: Terms 101\nModule Dione.dll [API v.050206]\nSATSAT Dione: Terms 59\nModule Rhea.dll [API v.050206]\nSATSAT Rhea: Terms 68\nModule Titan.dll [API v.050206]\nSATSAT Titan: Terms 100\nModule Hyperion.dll [API v.050206]\nSATSAT Hyperion: Terms 595\nModule Iapetus.dll [API v.050206]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll [API v.050206]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll [API v.060425]\nModule Ariel.dll [API v.060425]\nModule Umbriel.dll [API v.060425]\nModule Titania.dll [API v.060425]\nModule Oberon.dll [API v.060425]\nModule Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world\nModule ShuttleA.dll [API v.060425]\nModule ShuttleA_PL.dll [API v.060425]\nModule LSTSCargoLander.dll [API v.060425]\n>>> ERROR: Missing texture: burchismo\\LSTS32.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: burchismo\\MHatch2.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: burchismo\\MPanel2.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\nModule LSTSMUL.dll [API v.060425]\nModule LSTSPassengerModule.dll [API v.060425]\nModule LSTSHUL.dll [API v.060425]\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render stateI checked and found that those textures don't exist in my orbiter installation or in the zips the ships came in. This is frustrating as hell as I can't pinpoint what is missing up what or how to fix it:beathead:.",
        "thread_id": 16240
    },
    {
        "@timestamp": "2023-09-14T07:13:02.465725952Z",
        "author": "Hielor",
        "date": "2010-04-19T01:57:33+0100",
        "id": "4fd54ee01d8165c1d4ebdd5d82c8bbd0",
        "post_id": "post-218355",
        "text": "If you'd actually *used* O2010, you would have seen \"Attention Developers: Do not publish addons against this version\" on the loading screen.",
        "thread_id": 13916
    },
    {
        "@timestamp": "2023-09-14T07:13:06.83476736Z",
        "author": "N_Molson",
        "date": "2012-06-15T07:59:35+0100",
        "id": "69333eca637c76d5c0e54ae6285b01d9",
        "post_id": "post-222271",
        "text": "An incredibly though little space probe. After 34 years, still functionning and actually getting its way out of the Solar System. Amazing.I somewhat regret they didn't use a Saturn-V to send a similar probe with a much higher escape velocity :lol:",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.711886336Z",
        "author": "Keatah",
        "date": "2010-08-22T23:29:19+0100",
        "id": "af6dcfd8c4dbd39a6e28a16c248c434b",
        "post_id": "post-249692",
        "text": "I somehow find this idea of the public picking the songs hypocritical. I mean we weren't allowed to pick anything for any prior missions, I'm not gonna bother.And besides, the results are gonna be so filtered it will actually be some desk-jockey's choice!And on top of that, the songs are gonna have to be politically correct and safe, family material like. Perfect, like an over developed dance show. Polished and preened. Record-company-sterile. Disney-like!! Idealistic, patriotic, showy..Oft-times the beancounters and bureaucrats run stuff like this so they can have an influx of 'creative material'. You are doing the work they are supposed to be doing!! faaaggghhhh..",
        "thread_id": 16157
    },
    {
        "@timestamp": "2023-09-14T07:13:01.715786752Z",
        "author": "KosmoKen",
        "date": "2010-04-19T04:44:33+0100",
        "id": "1b0df64f8b964599aa6ee0dda03a5d5c",
        "post_id": "post-217651",
        "text": "Take a close look at the bottom picture of M_Molson's post. Same thing happens to me when I use default Atlantis and I jettison the external tank. The ailerons and attitude thrusters move, and if there is a payload it will turn about the Z axis 180* so that its under the shuttle. I will post a screen when I can. Only tried with Atlantis, will try to replicate more.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.837058304Z",
        "author": "orb",
        "date": "2012-09-05T18:32:05+0100",
        "id": "21e7ff5199328795f37f0b40261e86f1",
        "post_id": "post-222282",
        "text": "SPACE.com:Voyager 1 Spacecraft Farther From Solar System's Edge Than Thought:NASA's Voyager 1 spacecraft, which launched 35 years ago today (Sept. 5), surprisingly may have far more to travel before it leaves the solar system, researchers say.How much more is up for debate. The scientists say their new finding suggests much about the outer reaches of the solar system remains unknown.{...}\n\nNewScientist:Voyager 1: reports of my exit are greatly exaggeratedNASA\/ NASA JPL:Cheers, Voyager: 35 Years of ExplorationSeptember 05, 2012What would a birthday party be without cake, music and toasts? Thirty-five years ago today, NASA's Voyager 1 spacecraft launched on its mission of exploration. It is now the most distant human-made object and the second-longest operating spacecraft. (Voyager 2 is the longest.) NASA's Jet Propulsion Laboratory, Pasadena, Calif., which manages the Voyager spacecraft, held a celebration today.The celebration included remarks by Charles Elachi, the director of JPL; Ed Stone, the Voyager project scientist; Ann Druyan, the creative director of the interstellar message project inscribed on the Golden Record that each Voyager spacecraft bears; Stephanie Wilson, an astronaut and former JPL employee; local dignitaries and others who have played key roles in operating the spacecraft through the years. A band led by a Voyager engineer also played \"Johnny B. Goode,\" one of the songs from the Golden Record. The Golden Record is a 12-inch, gold-plated copper disk containing sounds and images selected to portray the diversity of life and culture on Earth.{...}",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.892446208Z",
        "author": "Polaris",
        "date": "2010-08-23T01:40:58+0100",
        "id": "08feb6db49cb71c405f9f11f0a45114b",
        "post_id": "post-249824",
        "text": "Welcome, OrbiterShuttle!",
        "thread_id": 16167
    },
    {
        "@timestamp": "2023-09-14T07:13:01.7632832Z",
        "author": "cinder1992",
        "date": "2010-04-19T17:16:54+0100",
        "id": "540b7d0d6e4a81e307ffd671c29250f7",
        "post_id": "post-217692",
        "text": "I have to agree that Faux news is a tad biased.Anyway, I trust wikipedia, but because it's the second largest (only the US Military DB is larger) information database, It going to have some mistakes and errors. but the number of errors is much smaller than the number of verifiable facts, so I trust it.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:06.841544448Z",
        "author": "NukeET",
        "date": "2013-10-05T15:44:09+0100",
        "id": "9040ba92d714315c1ff452282d084117",
        "post_id": "post-222308",
        "text": "orb said:The Planetary Society Blog:Voyager: A Tribute\n\nIMHO, the best tribute was a quote from the above link:\"You only explore the solar system for the first time once,\" Larry Soderblom, one of the mission's two geologists noted. \"Voyager did that.\":cheers:",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.565177344Z",
        "author": "Pyromaniac605",
        "date": "2010-08-27T06:56:41+0100",
        "id": "7d85955e966c54bb8f43b5444c8a3d0b",
        "post_id": "post-250922",
        "text": "I recently installed Hi-res KSC but now my Shuttle Fleet scenarios don't place the launch platform. I was wondering how I can fix this.Darren",
        "thread_id": 16241
    },
    {
        "@timestamp": "2023-09-14T07:13:01.86664704Z",
        "author": "Columbia42",
        "date": "2011-06-19T23:10:43+0100",
        "id": "524d79f6f1def142ba8e05dc811a3326",
        "post_id": "post-217785",
        "text": "Here's part 2:View attachment Voskhod Program BETA 110614 Part 2.zip",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.455688192Z",
        "author": "StableIT",
        "date": "2010-05-10T01:42:41+0100",
        "id": "8e5123d95af4839d3887cc50a73feddb",
        "post_id": "post-221822",
        "text": "Torrent System DescriptionI took a little time to make an overview of the Torrent System, it'slocated hereand has more information on:- How the system works.- How files are delivered.- How to mirror (host \/ seed) the files.Free Developers PagesI also finished nearly all of the work with the 'subsites'. These will be a resource for developers without a website to have one. There won't be any charges or forced banner ads on those pages. A page administrator (and team) can log into their page and control the content, post updates via blog and much more.If you are interested in having one, contact me:)Torrent Distribution SupportThere are not too many copies of files out there floating around, anyone who wishes to host more copies and fill in blanks can watch the website as I'm working to get a live statistics feed running (if I can find all the darn monkey wrenches!).HTTP Distribution SupportOnce things are moving we will be desperately seeking individuals to help host copies of the files in compressed format over www resolvable means (such as on your web server). Our system is designed to randomly direct someone to a URL from the list of mirrors we compile. Each mirror will be mentioned \/ spotlighted on the website as appreciation for their help.What Files We're Willing To HostWe have been focused on making the system work and debugging all of the details, so I haven't pushed the idea of hosting more content. Since its been a number of months and things are running smoothly, I'd like to welcome anyone who wishes to host their files with us to contact me. This is handy for instance if a developer wants to bundle a number of things but its too large to offer on other distribution systems due to overhead. We'll take the files and the community can help us promote the availability.So that's a few notes, I'd love to hear thoughts, questions and alike:)Sorry for dragging on so long!Eric",
        "thread_id": 14131
    },
    {
        "@timestamp": "2023-09-14T07:13:35.165449216Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-27T21:20:28+0000",
        "id": "d0635e68c277e0934e56bf48669cfd75",
        "post_id": "post-250197",
        "text": "From ISS On-Orbit Status Report for 27\/01\/2011.At 11:39 AM GMT, JAXA's HTV-2 (H-II Transfer Vehicle-2) \"Kounotori\" was successfully grappled by FE-5 Paolo Nespoli & FE-6 Cady Coleman, assisted by CDR Scott Kelly, with the SSRMS (Space Station Remote Manipulator System). The SSRMS snares were closed at 11:40 AM and capture was completed at 11:41 AM (fully rigidized). Later, at ~3:00 PM GMT, HTV-2 was successfully berthed to the Nadir port of Node 2.Prior to grappling HTV-2, Cady, Paolo & Scott worked their way through a number of preparatory steps involving:Setting up the RWS (Robotic Workstation) in the Cupola, complete with CCR (Cupola Crew Restraint) for supporting the capture (later removing CCR again).Verifying PCS (Portable Computer System) commanding plus confirming PROX link data (Paolo).Configuring the Node 2 camcorder for subsequent HTV PCBM (Passive Common Berthing Mechanism) survey (Scott).Performing HTV & SSRMS preps for HTV approach monitoring (Cady, Paolo).Monitoring HTV final approach to 30m & confirming CP hold (Cady, Paolo).Capturing HTV and, if required, maneuvering to the expected HTV capture position (Cady, Paolo).Maneuvering the SSRMS to pre-install position (Cady, Paolo).Later, the crew:Inspected the HTV PCBM for FOD (Foreign Object Debris), using an internal camcorder out the Node 2 Nadir CBM hatch.Powered up the CBCS (Centerline Berthing Camera System) at the Node 2 Nadir CBM.Berthed & installed the HTV to the Node 2 Nadir CBM (CBM Stage 1 & Stage 2 capture, then fastened & torqued 16 ABOLTS) -- ~3:00 PM GMT.Ungrappled the HTV.Grappled the EP (Exposed Pallet) in the HTV's ULC (Unpressurised Logistics Carrier) with the SSRMS.Cycled the Node 2 Nadir hatch cycle to Latched (Scott).Pressurized and leak-checked the HTV\/Node 2 Vestibule (Scott).Opened Node 2 Nadir hatch, removed the CDC (Center Disk Cover) and mated power jumpers (Scott).Inhibited the HCP (Hardware Command Panel) and stowed it in JPM (JEM Pressurized Module) until it is needed again for HTV-2 departure.Uninstalled & relocated the CBCS to the Node 2 Zenith port for the HTV-2 relocation.Powered down the two SSC (Station Support Computer) laptops used for additional monitors at the Lab RWS.Deactivated the RWS video monitor system.HTV-2 Capture Day Update:Prior to capture, HTV-2 successfully performed ten nominal burns, per the plan:HAM2 began at 5:21:18 AM GMT and had a delta-V of 1.00 m\/s, using the RCS jets.MC5 began at 5:44:42 AM GMT and had a delta-V of 0.08 m\/s, using the RCS jets.T1 began at 6:07:10 AM GMT and had a delta-V of 0.87 m\/s, using the RCS jets.A1 began at 6:53:26 AM GMT and had a delta-V of 0.02 m\/s, using the RCS jets.OOP1 began at 7:16:31 AM GMT and had a delta-V of 0.00 m\/s, using the RCS jets.A2 began at 7:39:14 AM GMT and had a delta-V of 0.01 m\/s, using the RCS jets.AI began at 8:24:45 AM GMT and had a delta-V of 0.59 m\/s, using the RCS jets.MCF1 began at 8:45:09 AM GMT and had a delta-V of 0.01 m\/s, using the RCS jets.RI' began at 9:02:14 AM GMT and had a delta-V of 2.05 m\/s, using the RCS jets.MCF2 began at 9:17:35 AM GMT and had a delta-V of 0.08 m\/s, using the RCS jets.When ISE commanded the HTV Data Path to \"HTV PROX\" before the HTV-to-ISS Prox link was established, two enabled \"Cygnus\" Cautions rang on board and woke up the crew (90 minutes after start of their sleep period). A scrub of other VV (Visiting Vehicle) C&W (Caution & Warning) events revealed two other \"Cygnus\" events enabled. Ground control inhibited all 4 events, and pressed on with nominal ops. Engineers know now that the two \"Cygnus\" alarms that rang are mapped to the same bits in CVT memory as nominal HTV data. Investigation why these \"Cygnus\" Cautions were enabled on board is continuing.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:01.919874048Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-24T00:04:06+0000",
        "id": "81310e6b55dc449b659084da0950f8be",
        "post_id": "post-217918",
        "text": "The updated ATV-2 docking time is 3:47:30 PM GMT tomorrow (24th).",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.500765952Z",
        "author": "IronRain",
        "date": "2010-05-06T20:03:42+0100",
        "id": "86d17a5b5e2d0f016e16096059f594bd",
        "post_id": "post-221859",
        "text": "MeDiCS said:Keep in mind that lots of unecessary files will eat up space in your Orbiter folder, such as meshes and textures. I see no reason to just delete the config files, or do anything at all.\n\nBecause I often need to use New in the Scenario editor, and if there are allot of things I don't use, I could better delete them then have them in my Scenario editor;)",
        "thread_id": 14138
    },
    {
        "@timestamp": "2023-09-14T07:13:35.443989504Z",
        "author": "n122vu",
        "date": "2012-08-31T00:05:11+0100",
        "id": "2f384dc0213899b4310fa93e0fc32269",
        "post_id": "post-250614",
        "text": "Due to a limited amount of time to get the rig up and running, I decided against the unboxing blog. It's taken me a couple of weeks to find time to connect everything, and reassemble parts of the desk I had removed, but here it is:I had recently decided to mount the new monitor on an clamp-mount arm, but it wasn't until I purchased the arm and brought it home that I realized the new screen doesn't have any mount points (!).So, I decided to mount my old monitor on the arm and swing it over beside the new one in a dual-head configuration. New monitor is the main desktop, as well as the display for the PS3. Just behind and to the left of the PS3 is the A\/V switcher that I use to switch sound source between systems and pipe through the two JBL Pro speakers laying beneath the desk (I bought these with my first Win 98 PC at Radio Shack, and they still sound great, full range sound, almost as if I have a subwoofer attached).I do in fact have a subwoofer (an old Altec-Lansing from the Win95 days), but that is put away until I get a new sound card with 5.1 or greater support.Getting a pretty solid120 FPS40-60 FPSin Flight Sim X @ 1080P resolution around my home airport. Haven't taken her into any weather or big cities yet, but am getting anxious to stretch her legs.:hailprobe:",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:01.713760768Z",
        "author": "FordPrefect",
        "date": "2010-04-17T19:13:07+0100",
        "id": "d347786aac7577ce2700d86bc074242c",
        "post_id": "post-217633",
        "text": "Hello Artyom, amazing update again! I'm in love with the new atmospheric effects. Those orbital sunrise\/sets look much more real now - spectacular. :thumbup:Some feedback:Quote:Originally Posted byDaveSI think this needs to be fixed(the blue mountain range in the background):Sorry, can't get what i'm looking at. A side of mountain range\/crater lit by sunset light filtering thru them?\n\nThe last reported problem of DaveS refers to the \"mountain range\" appearing east of Cape Canaveral out on the Atlantic. These mountain look blue, because the planetary surface (sea) texture is warped up these hills (when terrain is activated). I have the same issue, and I am pretty certain it is simply an error in the local heightmap?Although most of the graphics work like suggested, I have some problems on my system.There seems to be a line across the Earths limb and at the top of the atmosphere. See here:Then there are six concentric circles (lines) centered around the sun (forward to backward), with the lines always showing up as soon as the rendered atmosphere intersects with these circles. These six circle do not appear in front of the night sky.Additionally there is one horizontal \"circle\" perpendicular to the six others, which always shows (in next image between the sun and the F7 Options text. Here are some screenies to help my explanation:I already tried various OGLA client feature settings and reducing AA (minimum 2x on my GA), to no avail so far.I have an ATI Radeon HD3850 PCIe with 512 Mb, lates drivers installed (10.3 Catalyst Version), WinXP Home, SP3, Intel CoreDuo E8500 @ 3.16GHz and 3.2 GB usable RAM.Any ideas? Thanks for all the hard work.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.545024256Z",
        "author": "Zachstar",
        "date": "2010-05-08T10:00:57+0100",
        "id": "235b1faa332ed6c4225fca1729152ce7",
        "post_id": "post-222054",
        "text": "There was no chaos. Any large buy and sell orders during the timeframe were canceled and most investors are smart enough to know its absolutely impossible for such a drop to be realistic. If europe's economy implodes it would take months to years to do. Greeks are getting the help and increased ommph is starting to get things running again.If someone went on a panic sell during that. They are suckers for losing their money like that.",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:13:35.574208256Z",
        "author": "missleman01",
        "date": "2010-08-28T05:21:39+0100",
        "id": "a86cbe03bcbeca9b8f68f6c76e6b9b85",
        "post_id": "post-250948",
        "text": "Thanks for all the warm messages. Im enjoying being back greatly.:probe::tiphat:",
        "thread_id": 16245
    },
    {
        "@timestamp": "2023-09-14T07:13:01.890695936Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-22T22:24:23+0100",
        "id": "e3f4c1b56b789e378657a703ec5affd5",
        "post_id": "post-217838",
        "text": "Aviation Week: \"Arianespace Shifts ATV Mission\".",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.772678656Z",
        "author": "supersonic",
        "date": "2010-05-09T02:29:47+0100",
        "id": "be9e06b47a8c68d9af639b914eb5c655",
        "post_id": "post-222212",
        "text": "If you were making movies this would be great.",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:34.913132288Z",
        "author": "UFO64",
        "date": "2010-08-25T04:34:53+0100",
        "id": "29e176da8eb95b0cbefed8647520fdf7",
        "post_id": "post-249849",
        "text": "It would be an interesting addition to the game. Give the user a crash report generated from the components lost during different system failures, up to the total cost of the ship? Could even calculate the other factors of a ships loss (replacement time, environmental cleanup costs, etc etc).But then again, I am a complete nerd for stats in any game ^^I cant count the number of DG's and DGIV's I burned to nothing while learning the finer bits of reentry. I am sure the good digital people of Florida have round the clock clean up crews running from the havoc I caused. Never destroyed a shuttle, but I have left a few dozen in orbit.",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:01.981388288Z",
        "author": "Bloodworth",
        "date": "2010-04-20T06:12:16+0100",
        "id": "a446e7b0161ee8139811e76aeac5d8a4",
        "post_id": "post-217975",
        "text": "I have another question.Is there a way to change the angle of the lights that come with the default cargos? For most issues they are fine, but there are instances where I would like them to angle up pr straight out.",
        "thread_id": 13885
    },
    {
        "@timestamp": "2023-09-14T07:13:06.832557312Z",
        "author": "orb",
        "date": "2011-11-14T19:32:53+0000",
        "id": "02a759f4fd82211c61d38f9287581031",
        "post_id": "post-222257",
        "text": "NASA\/ NASA JPL:Voyager 2 Completes Switch to Backup Thruster SetNovember 14, 2011PASADENA, Calif. -- NASA's Voyager 2 has successfully switched to the backup set of thrusters that controls the roll of the spacecraft. Deep Space Network personnel sent commands to the spacecraft to make the change on Nov. 4 and received confirmation today that the switch has been made.Voyager 1 and Voyager 2 are each equipped with six sets, or pairs, of thrusters to control the pitch, yaw and roll motions of the spacecraft. These include three pairs of primary thrusters and three backup, or redundant, pairs. Both spacecraft are now using all three sets of their backup thrusters.Voyager 2 is currently located about 9 billion miles (14 billion kilometers) from Earth in the heliosheath -- the outermost layer of the heliosphere where the solar wind, which streams out from the sun, is slowed by the pressure of interstellar gas.{...}",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.935309568Z",
        "author": "squeaky024",
        "date": "2010-08-25T05:36:04+0100",
        "id": "11b24cbe3a99a8e12aec00860467f449",
        "post_id": "post-249913",
        "text": "garyw said:How would that work when I keep refusing timewarp for over two hours during a final orbit and entry? I think people would soon get fed up. These ideas have been discussed many, many times and to date there isn't a workable solution.If people have ideas, want to get OMP working fully then the source code can be made available. To date Face has had a lot of issues with people saying want they want but unable to assist with the coding. Maybe someone on this thread can fix that?\n\nThe point is this would work for a smaller group of friends or something, not a global server where anyone can join in. And besides, since when does it take two hours to make a reentry, I can de-orbit and land in 20-30 minutes with warping up to 100k altitude.Mandella said:I'm with the small is better group. I have no interest in trying to share a universe with every other Orbiter enthusiast, but I would love to have a shareable \"space\" that a couple of friends and I could use to buzz (for lack of a better word) around in. Over LAN would be great, although over the internet would be great so as to include out of town friends.Some sort of voting system for time acceleration would also be a plus, of course.\n\nAnd of course to bring this back to flight simulator as an example, most of the servers are some guy hosting for another 1-5 people that they know. Eventually there could be a setting that the host can use for the type of time warping, the request method or some other way that each player controls a time bubble or something.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.335581952Z",
        "author": "OrbitHangar",
        "date": "2007-11-17T08:00:00+0000",
        "id": "e9ec715bb8f6ff64735042c146f7ffc0",
        "post_id": "post-12279",
        "text": "Author:siamesecatThis MFD simulates the shuttle's Universal Pointing display. It allows a vessel to maintain a user-defined attitude.UPDATE: Added new display mode, improved pointing ability (see readme)DOWNLOAD",
        "thread_id": 139
    },
    {
        "@timestamp": "2023-09-14T07:13:06.836247552Z",
        "author": "orb",
        "date": "2012-08-21T09:58:28+0100",
        "id": "85ccc195ff9429c536cf7e840b80e8e5",
        "post_id": "post-222279",
        "text": "NASA\/ NASA JPL:Voyager at 35: Break on Through to the Other SideAugust 20, 2012Thirty-five years ago today, NASA's Voyager 2 spacecraft, the first Voyager spacecraft to launch, departed on a journey that would make it the only spacecraft to visit Uranus and Neptune and the longest-operating NASA spacecraft ever. Voyager 2 and its twin, Voyager 1, that launched 16 days later on Sept. 5, 1977, are still going strong, hurtling away from our sun. Mission managers are eagerly anticipating the day when they break on through to the other side - the space between stars.Click on image for details\u200bVoyager 2 was launched on August 20, 1977, from the NASA Kennedy Space Center at Cape Canaveral in Florida, propelled into space on a Titan\/Centaur rocket.Image credit: NASA\/JPL-Caltech\u200b\"Even 35 years on, our rugged Voyager spacecraft are poised to make new discoveries as we eagerly await the signs that we've entered interstellar space,\" said Ed Stone, Voyager project scientist at the California Institute of Technology in Pasadena. \"Voyager results turned Jupiter and Saturn into full, tumultuous worlds, their moons from faint dots into distinctive places, and gave us our first glimpses of Uranus and Neptune up-close. We can't wait for Voyager to turn our models of the space beyond our sun into the first observations from interstellar space.\"Voyager 2 became the longest-operating spacecraft on Aug. 13, 2012, surpassingPioneer 6, which launched on Dec. 16, 1965, and sent its last signal back to NASA's Deep Space Network on Dec. 8, 2000. (It operated for 12,758 days.)Scientists eagerly awaiting the entry of the two Voyagers into interstellar space have recently seen changes from Voyager 1 in two of the three observations that are expected to be different in interstellar space. The prevalence of high-energy particles streaming in from outside our solar system has jumped, and the prevalence of lower-energy particles originating from inside our solar system has briefly dipped, indicating an increasing pace of change in Voyager 1's environment. Voyager team scientists are now analyzing data on the direction of the magnetic field, which they believe will change upon entry into interstellar space.Notable discoveries by Voyager 2 include the puzzling hexagonal jet stream in Saturn's north polar region, the tipped magnetic poles of Uranus and Neptune, and the geysers on Neptune's frozen moon Triton. Although launched second, Voyager 1 reached Jupiter and Saturn before Voyager 2, first seeing the volcanoes of Jupiter's moon Io, the kinky nature of Saturn's outermost main ring, and the deep, hazy atmosphere of Saturn's moon Titan. Voyager 1 also took the mission's last image: the famous solar system family portrait that showed our Earth as a pale blue dot.Voyager 2 is about 9 billion miles (15 billion kilometers) away from the sun, heading in a southerly direction. Voyager 1 is about 11 billion miles (18 billion kilometers) away from the sun, heading in a northerly direction. For the last five years, both spacecraft have been exploring the outer layer of the heliosphere, the giant bubble of charged particles the sun blows around itself.\"We continue to listen to Voyager 1 and 2 nearly every day,\" said Suzanne Dodd, Voyager project manager at NASA's Jet Propulsion Laboratory, Pasadena, Calif. \"The two spacecraft are in great shape for having flown through Jupiter's dangerous radiation environment and having to endure the chill of being so far away from our sun.\"Dodd and her team have been carefully managing the use of power from the continually diminishing energy sources on the two spacecraft. They estimate that the two spacecraft will have enough electrical power to continue collecting data and communicating it back to Earth through 2020, and possibly through 2025. While no one really knows how long it will take to get to interstellar space, Voyager scientists think we don't have long to wait. And, besides, the first 35 years have already been a grand ride.A public lecture about the journey of the twin Voyager spacecraft will be held at JPL on Sept. 4. More information is available athttp:\/\/www.jpl.nasa.gov\/events\/lectures_archive.cfm?year=2012&month=9.{...}SPACE.com:35-Year-Old Voyager 2 Probe Is NASA's Longest Mission EverSpaceRef:Voyager at 35 - Break on Through to the Other Side",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.347470336Z",
        "author": "DanM",
        "date": "2010-09-26T16:31:00+0100",
        "id": "c1e6f46380ee58f15043bf214e315e18",
        "post_id": "post-250380",
        "text": "This is quite remarkable that they might get out this early. I offer my best wishes to them.",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:02.430833152Z",
        "author": "Dambuster",
        "date": "2010-04-18T06:06:47+0100",
        "id": "63615a8809bdfec7493b6ee2814339dd",
        "post_id": "post-218214",
        "text": ":welcome:to the forums!",
        "thread_id": 13906
    },
    {
        "@timestamp": "2023-09-14T07:13:05.820050432Z",
        "author": "Linguofreak",
        "date": "2010-05-03T15:40:14+0100",
        "id": "d0e21a14568518a83652abf63d855490",
        "post_id": "post-221251",
        "text": "I got this as Skype-chat-spam once:[16:25:19] Online Notification: ******************************************URGENT SYSTEM SCAN NOTIFICATION ! PLEASE READ CAREFULLY !!http:\/\/ [Link removed]For the link to become active, please click on 'Add to contacts' skype button or type it in manually into your web browser !FULL DETAILS OF SCAN RESULT BELOW******************************************WINDOWS REQUIRES IMMEDIATE ATTENTIONATTENTION ! Security Center has detectedmalware on your computer !Affected Software:Microsoft Windows VistaMicrosoft Windows XPMicrosoft Windows 2000Microsoft Windows Server 2003Impact of Vulnerability: Remote Code Execution \/ Virus Infection \/Unexpected shutdownsRecommendation: Users running vulnerable version should install a repair utility immediatelyYour system IS affected, download the patch from the address below !Failure to do so may result in severe computer malfunction.http:\/\/ [Link removed]For the link to become active, please click on 'Add to contacts' skype button or type it in manually into your web browser !\n\nIf they had *really* scanned my System, they would have known that I wasn't running Windows...",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:35.620681472Z",
        "author": "astrosammy",
        "date": "2010-08-28T19:58:47+0100",
        "id": "5ba0581e2bbad7d67be13be599750cf5",
        "post_id": "post-251035",
        "text": "I also don't speak Russian, but it's one of the most used languages in spaceflight so this feels good. Good work!",
        "thread_id": 16256
    },
    {
        "@timestamp": "2023-09-14T07:13:02.541385216Z",
        "author": "Linguofreak",
        "date": "2010-04-20T23:02:10+0100",
        "id": "ac6bc6d81dca1feaed1ec589255271e5",
        "post_id": "post-218509",
        "text": "Columbia42 said:In the spirit of asking dumb questions...What is GPU?\n\nGraphics Processing Unit.Your graphics card, or, at least, the processor on it.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:06.374899712Z",
        "author": "hribek",
        "date": "2010-07-06T17:41:29+0100",
        "id": "76aec8072616d03715928427cb8d419e",
        "post_id": "post-221747",
        "text": "dgatsoulis said:\"# 0 = Expert (ISS Only w\/expert use of SCRAM engines and expert deorbit\/landing) [13943] (Oh, and you might also get to Jupiter from LEO)\" :lol:\n\nYou actually have just enough fuel after refueling at ISS that you can land on the Moon with a few kg of fuel remaining - maybe 200kg or so, I was landing on-target so you will have a larger reserve if you go for a landing anywhere. (launch window opens every 2 weeks. you can refuel at Mir, but I just don't like Mir and prefer ISS.)",
        "thread_id": 14123
    },
    {
        "@timestamp": "2023-09-14T07:13:35.033966336Z",
        "author": "orb",
        "date": "2010-09-03T10:21:50+0100",
        "id": "16a070a6d3f6d1bd81e05a10cfe2c535",
        "post_id": "post-250043",
        "text": "Nah, 60 GB would be for Moon or Mars. Earth would be only about 40 GB.;)",
        "thread_id": 16179
    },
    {
        "@timestamp": "2023-09-14T07:13:02.585245952Z",
        "author": "dbeachy1",
        "date": "2010-04-20T17:53:41+0100",
        "id": "8f9ee9bfc15bd378713dd4fb893d9900",
        "post_id": "post-218602",
        "text": "I remember getting one in 1985 to upgrade my TI-99\/4A (I was 16 at the time). I loved my C-64! I remember spending hours programming BASIC and 6502 (6510) Assembly Language on it, not to mention all the great games for it.:love:Anyone remember \"David Ahl's 101 BASIC Computer Games\" book? I had a blast typing all those into my C-64 and running them.:)The cool part is that I can still run my old Commodore software in a C-64 emulator for Windows. I even have a C-64 emulator on my Motorola Droid! :thumbup:",
        "thread_id": 13935
    },
    {
        "@timestamp": "2023-09-14T07:13:06.77536128Z",
        "author": "Mojave",
        "date": "2010-05-09T20:51:10+0100",
        "id": "c4efdf4109358708e9031726a979b849",
        "post_id": "post-222224",
        "text": "Well, it would be enjoyable to have. Although I know hat you mean about that garbage in SSM2007. If I could flip a switch wrong and blow the shuttle up, then we would be talking realistic.",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:35.16025344Z",
        "author": "orb",
        "date": "2010-12-07T03:50:50+0000",
        "id": "47b52ac267310f71e270dc9f52c241d2",
        "post_id": "post-250153",
        "text": "JAXA:December 6, 2010 UpdatedCryogenic test date set for H-IIB F2At the Tanegashima Space Center, JAXA and Mitsubishi Heavy Industries are preparing for the launch of the H-II Transfer Vehicle \u201cKOUNOTORI2\u201d (HTV2, a cargo transporter to the International Space Station) by the H-IIB Launch Vehicle No. 2 (H-IIB F2) on January 20, 2011.As part of the preparations, a cryogenic test will be held on December 16 (Thursday) 2010. The test is to confirm the functions of the launch vehicle and ground facilities by actually loading propellants onto the launch vehicle in the same manner as on the launch day.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.601067008Z",
        "author": "ar81",
        "date": "2010-04-28T14:14:56+0100",
        "id": "9f52b24567743c5581e57d13d2532e09",
        "post_id": "post-218634",
        "text": "I still have a problemdV = Isp * ln (Me\/Mt)dV = Delta V (30,000 m\/s)Isp = Specific impulse (39,240 to 392,400 Ns\/kg)Me = Mass (empty)Mt = Mass (total)thenln(Me\/Mt) = dV \/ Isp =0.76452599388379204892966360856269 to 0.076452599388379204892966360856269using inverse ln with Windows scientific calculatorMe\/MT = 2.15 to 1.08which means empty mass is bigger than total mass...",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:06.840699392Z",
        "author": "goaowonk",
        "date": "2013-09-13T11:05:17+0100",
        "id": "441d86265c9d9bff9749daa9370b9e90",
        "post_id": "post-222303",
        "text": "Ripley said:This is not Science Fiction, this is Science Reality!!\n\nThat's what makes me so impressed about it.Hail Voyagers! (and the Holy Probe, of course :lol: )Sent from my Deltaglider using Potatolk.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.815991552Z",
        "author": "Woo482",
        "date": "2008-07-04T13:19:24+0100",
        "id": "3864dbefdb26bd3b83fc2eb62b7d0c9b",
        "post_id": "post-68938",
        "text": "good luck with your rocket",
        "thread_id": 1616
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30219648Z",
        "author": "T.Neo",
        "date": "2011-04-15T21:17:09+0100",
        "id": "8077dfec56c010d156b43614f60572ed",
        "post_id": "post-218084",
        "text": "Hey, it'd end up being more trouble taking said accuracy out than it would keeping it in genetically speaking, and I'd imagine it'd be pretty unsettling to the operators when they find that something is... missing...:p",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.191712256Z",
        "author": "Zachstar",
        "date": "2010-05-04T04:51:06+0100",
        "id": "bfec27586f76e09f2f4d5e553f6b3649",
        "post_id": "post-221481",
        "text": "From what I hear the servers are so badly overloaded that you mise well not think about getting it this week.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:35.016488448Z",
        "author": "johan",
        "date": "2010-08-25T21:02:59+0100",
        "id": "10d43234f48c24d16369b588acae94e3",
        "post_id": "post-250025",
        "text": "Thank you jarmonik! That did it. The recording runs through 100% now.:tiphat:",
        "thread_id": 16176
    },
    {
        "@timestamp": "2023-09-14T07:13:02.318147584Z",
        "author": "MeDiCS",
        "date": "2010-04-17T20:19:43+0100",
        "id": "4fc9bee958ea35e5f8c4afaa72cd03ac",
        "post_id": "post-218159",
        "text": "dgatsoulis said:Could \"your network\" hack into other networks you have in your PC and then somehow become Global? (remember thehttp:\/\/en.wikipedia.org\/wiki\/Six_degrees_of_separation)\n\nYes.But I'm not getting any warning. Firefox 3.6.2.",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:13:06.313600256Z",
        "author": "T.Neo",
        "date": "2010-05-04T22:36:15+0100",
        "id": "2b6dcaf0da2b8924e4a1c07b6a783643",
        "post_id": "post-221615",
        "text": "Why is there no option for \"none of the above\"?:p",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:34.865673216Z",
        "author": "Urwumpe",
        "date": "2010-08-22T22:20:01+0100",
        "id": "b1fc9c2fccae57281274724364e7759d",
        "post_id": "post-249777",
        "text": "Jarvit\u00e4 said:Is that a submarine towing their launch platform? :blink:\n\nNo, but they seem to be using the submarine base as their home port.",
        "thread_id": 16165
    },
    {
        "@timestamp": "2023-09-14T07:13:02.440254976Z",
        "author": "Andy44",
        "date": "2010-04-19T06:26:53+0100",
        "id": "8784ca972a453c3370021f6e247655af",
        "post_id": "post-218227",
        "text": "Ghostrider said:Exactly. We'll treat the library as the crime scene, and do a graphologic exam of the signature, compare them to Washington's samples. There should have been some organic material transfer on the paper, the DNA lab will check it out. We will cross-reference GPS signals from Washington's phone with the library's access files, RFID chips in the book covers and CCTV footage and in the end...(sunglasses)... We'll have him booked.(YEEEEEEEAAAAAHHHH!)\n\nOr, we can just do some basic historical research. It's not hard to search records and letters and verify this claim.",
        "thread_id": 13907
    },
    {
        "@timestamp": "2023-09-14T07:13:06.363893248Z",
        "author": "dbeachy1",
        "date": "2010-05-05T19:26:19+0100",
        "id": "ca762fe9364965e0b61e54a44bb71d94",
        "post_id": "post-221738",
        "text": "cjp said:Besides, have you ever heard of a static method doing 'delete this'?\n\n:lol: No, in that case you'd use:Code:delete pMyStaticObject;...which looks much more kosher. :lol:",
        "thread_id": 14122
    },
    {
        "@timestamp": "2023-09-14T07:13:34.951893504Z",
        "author": "Shadow Addict",
        "date": "2010-09-24T20:43:47+0100",
        "id": "ea989a4d1b90631e0d5564f7a8ddbae9",
        "post_id": "post-249997",
        "text": "Izack said:Well, it is very fluid if you think about it. Every object is in such a dynamic state, it's difficult to imagine. Maybe people are just too fast-paced for spaceflight... :lol:\n\nWell, of course spaceflight is unimaginably fast. But there's no way twitch gameplay with spaceflight; you don't just decide to fly to the ISS and burn straight towards it. That takes planning, and when you do get there, you creep up to it at the pace of a snail. In an absolute sense, yes it's very fast, but as far as gameplay, it's not. Just think of how much time you (probably) spend in time accel, and how much less interesting Orbiter would be without that acceleration.EDIT: Of course, YMMV may vary on those last few sentences. I personally enjoy the planning, and actually making realistic burns at realistic times; what happens between isn't usually important and I'm glad to speed it by. Others may feel differently.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.476865536Z",
        "author": "DaveS",
        "date": "2010-05-13T01:37:44+0100",
        "id": "eb6c692d4fe78716dd6271cd5b6f5b44",
        "post_id": "post-218375",
        "text": "AtlantisOnline said:Ok new question because my last one seemed to stump everyone because no one answered...it was an opinion so there was no wrong answer but any ways opinions are tough for people.:)So here is my next question...I noticed in the T-6:00 hours senario the seconds that are counting down equal 9 hours I looked around in the senerio and couldn't find where that was controlled. Could someone tell me where that is controlled or point me in the right direction. I would like to dissable it completely. Thank You\n\nThat's because T-6 hours doesn't = 6 hours to launch. There's a set of holds in between T-6 hours and counting and T0.They're as follows:T-3 hours and holding: 02:30T-20 minutes and holding: 00:10T-9 minutes and holding: 00:45which equals to total hold time of 3 hours and 25 minutes. Which at T-6 hours = L-9:25. And no, you can't disable the launc countdown timer as that's the Ground Launch Sequencer(GLS).The GLS controls all the various Ground Support Equipment(GSE) and is responsible for retracting the Orbiter Access Arm, the GOX Vent Arm and initiating the hydrogen burn-off igniters.It also checks various shuttle systems to verify that they're GO for launch. If anything falls outside preset criterias called the Launch Commit Criteria(LCC), the GLS will automatically issue a hold at the next GLS Milestone. Or if it happens after main engine start, shut the engines down.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.657783296Z",
        "author": "Izack",
        "date": "2010-05-08T13:23:23+0100",
        "id": "ff77beccb640ba800c25fa3c18d506b3",
        "post_id": "post-222117",
        "text": "They did this a while back. I have a giant model of the Shuttle Orbiter (sans ET and SRBs) and Hubble, and a tiny one of the ISS back before they installed the main truss.They should definitely have one of these on the ISS if it doesn't take up too much space. Then they can play spaceman...IN REAL SPACE! :lol:EDIT: Pictures! (Poor quality due to my crappy laptop webcam.)",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.173744128Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-30T16:49:03+0100",
        "id": "3609354500ea676b69f5884e14496af0",
        "post_id": "post-250263",
        "text": "KOUNOTORI2 (HTV2) Mission Completed.After the final de-orbit maneuver, the KOUNOTORI2 lowered its orbiting altitude and reached the altitude of 120 km. The KOUNOTORI2 reentered Earth\u2019s atmosphere at 0:09 p.m. on March 30, over the East Coast of New Zealand. The KOUNOTORI2 successfully completed its cargo supply mission to the ISS.Estimated Reentry Time:0:09 p.m. March 30.Estimated Time of Debris Splashdown in the Ocean:0:21 p.m. to 0:41 p.m. March 30.------------------------------------------------------------\u200bSo long, HTV-2. We salute you.:salute:",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.50179968Z",
        "author": "Andy44",
        "date": "2008-05-10T18:48:16+0100",
        "id": "59038beec77e1755d55f21629518755b",
        "post_id": "post-65114",
        "text": "Article in the New Scientist (yeah, I know, but this one passed my smell test) about how the formation of Luna via collison would likely have resulted in multiple satellites, collecting at the L-points:http:\/\/space.newscientist.com\/article\/dn13836-did-earth-once-have-multiple-moons.htmlDid Earth once have multiple moons?05:00 06 May 2008NewScientist.com news serviceKer ThanThe ancient catastrophe that gave birth to the Moon may have produced additional satellites that lingered in Earth's skies for tens of millions of years.A new model suggests moonlets may have once occupied the two Earth-MoonLagrangian points, regions in space where the gravitational tug of the Earth and the Moon exactly cancel each other out. Objects trapped in these points are called Trojans and can remain stationary forever if left undisturbed.Scientists think the Moon wascreatedwhen Earth was struck by a Mars-sized object some 4.5 billion years ago.\"The giant impact that likely led to the formation of the Moon launched a lot of material into Earth orbit, and some could well have been caught in the Lagrangian points,\" says study team member Jack Lissauer of NASA Ames Research Center in California, US.Once captured, the Trojan satellites likely remained in their orbits for up to 100 million years, Lissauer and co-author John Chambers of the Carnegie Institution of Washington say. Then, gravitational tugs from the planets would have triggered changes in the Earth's orbit, ultimately causing the moons to become unmoored and drift away or crash into the Moon or Earth.\"The perturbations from the other planets are very, very tiny,\" Lissauer said. But they change the shape of Earth's orbit, which changes the effect that the Sun's gravity has on the moons. \"[That] is what ultimately destabilises the Trojans,\" Lissauer toldNew Scientist.Separate modelling work by Matija Cuk, an astrophysicist at the University of British Columbia in Canada, suggests small, asteroid-sized objects a few tens of kilometres across would have lasted the longest as Trojan satellites. Cuk estimates these 'lost moons' might have circled Earth for a billion years or more after the Moon's formation.\"They would have looked more like Jupiter or Venus in the sky than a satellite,\" Cuk toldNew Scientist. \"They would have resembled very bright stars.\"Journal reference:Icarus(vol 195, p 16)\n\n",
        "thread_id": 1392
    },
    {
        "@timestamp": "2023-09-14T07:13:06.677011968Z",
        "author": "chin24",
        "date": "2010-06-15T02:35:55+0100",
        "id": "0bd95679f4e362772a107fff46021fd6",
        "post_id": "post-222166",
        "text": "This should be a relatively easytutorial, though I haven't tried it myself.I suggest you start learning blender in general, especially modeling tutorials fromhere.:thumbup:",
        "thread_id": 14158
    },
    {
        "@timestamp": "2023-09-14T07:13:35.46560512Z",
        "author": "River Crab",
        "date": "2010-08-25T23:09:24+0100",
        "id": "fdbc1540529398644090a82568d97924",
        "post_id": "post-250663",
        "text": "Fun for a bit. But as T.Neo said, amusing but pointless, and takes little effort to make.Nice try, no cigar.:idea: BUT, it does give me an idea for an interesting system...Basically, Sol with A post-apocalyptic Earth, with frozen puddles for oceans, wasteland terrain, Krakatoa-like ash clouds, a messed up orbit, and debris rings.Obviously, someone angered the:probe:and got a face full of relativistic asteroid.Anyway, it might be fun combined with Green Mars or something.Not really an addon request, just throwing this out there. :shrug:",
        "thread_id": 16216
    },
    {
        "@timestamp": "2023-09-14T07:13:02.553664256Z",
        "author": "Shadow Addict",
        "date": "2010-04-21T00:33:42+0100",
        "id": "35c135a98138b5b5244bcd4dccda0b76",
        "post_id": "post-218555",
        "text": "MJR said:Agreed. No offense to him though, everyone seems to have it harder than the next person. Each person handles stress and situations different and certainly we all are. I think it is a matter of dedication and over perseverance to complete something.\n\nI agree that all people handle it differently, which is why it's not okay to tell people that your problems are worse than theirs. One person could be more stressed about a test in school than another person is about his parents getting divorced; it's all different.I often can't see it as a matter of dedication, though. Genuine depression can push you past the point of using logic to overcome sometimes silly problems, and hard as I might try, persevering doesn't always work when I'm depressed.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.841330944Z",
        "author": "orb",
        "date": "2013-09-25T17:21:37+0100",
        "id": "d3b1891379cd6572de2fc371120bb424",
        "post_id": "post-222307",
        "text": "The Planetary Society Blog:Voyager: A Tribute",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.490011136Z",
        "author": "Andy44",
        "date": "2010-08-26T01:30:32+0100",
        "id": "81761a66d4ce21dfae5335d71f4cfbc5",
        "post_id": "post-250704",
        "text": "The Simspons Halloween episodes are always the best. I love that show.",
        "thread_id": 16220
    },
    {
        "@timestamp": "2023-09-14T07:13:02.478450176Z",
        "author": "AtlantisOnline",
        "date": "2010-07-08T20:11:53+0100",
        "id": "d585a54af45d0c19d3fd10bf5db51b34",
        "post_id": "post-218390",
        "text": "ok now when try to use the rcs it goes all crazy on me and fires in completely random directions from all ports at once. Why is this happening?",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:05.92450304Z",
        "author": "Artlav",
        "date": "2010-05-08T10:39:43+0100",
        "id": "cb99f392c1647163c8820fe87361b4cc",
        "post_id": "post-221305",
        "text": "anakin said:artlav, could you please fix my raytrace atm 1fps problem? THX!\n\nIf you have an integrated graphics card of nVidia nForce 630M chipset (GeForce 7150M), then i don't think i can help much.Unless the raytraced sky the only thing that is slow?What about other advanced graphics settings (mapped shadows, air haze)?Does just turning on advanced graphics make it drop to 1 FPS, or some specific feature bound to it?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.573452288Z",
        "author": "Woo482",
        "date": "2010-08-27T13:03:15+0100",
        "id": "cbc063019f19abff201a73bf14696b4f",
        "post_id": "post-250943",
        "text": ":welcome:back to Orbiter-Forum!",
        "thread_id": 16245
    },
    {
        "@timestamp": "2023-09-14T07:13:02.57996032Z",
        "author": "Interceptor",
        "date": "2010-05-06T06:57:48+0100",
        "id": "7addd21f9098247b5dd5da4f029062c8",
        "post_id": "post-218595",
        "text": "Thanks Tommy, looking foward to this.",
        "thread_id": 13934
    },
    {
        "@timestamp": "2023-09-14T07:13:06.03696768Z",
        "author": "Unstung",
        "date": "2010-05-03T02:36:15+0100",
        "id": "b9b44649ae3f451b97126bf5f60bf91e",
        "post_id": "post-221356",
        "text": "US forced to not go to war due to lack of servicemen. I like that idea.:pI'd much rather not have another pointless war where people just die, and when we leave the countries return to what they were.",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:13:35.171009536Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-19T00:02:06+0000",
        "id": "0960150d622e2699d2ecdcc571a539ab",
        "post_id": "post-250242",
        "text": "Two great relocation photos from Paolo.Hi-res version.Image 2 hi-res.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.675762688Z",
        "author": "DaveS",
        "date": "2010-04-21T18:53:05+0100",
        "id": "35df407d2e2756a3dbd4a78196bf5487",
        "post_id": "post-218733",
        "text": "auricom said:I notice he has an L14 version of earth on that site too Woo.. I'll try that out as well.. I've got a monster video card in this rig so hopefully it can handle it:)\n\nL14 is only for Orbiter2010. Max res for Orbiter2006 is L10.",
        "thread_id": 13950
    },
    {
        "@timestamp": "2023-09-14T07:13:06.039212032Z",
        "author": "ar81",
        "date": "2010-05-03T22:55:36+0100",
        "id": "58b181cf3893207612f94b3ec5f11ea3",
        "post_id": "post-221371",
        "text": "docabn said:Fat people do less manual labor. If the army is having trouble finding people fit enough to fight so are the construction foremen. It is an unfortunate indicator of the overall health us Americans.\n\nGood health? Or poor health?",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:13:35.355687424Z",
        "author": "fausto",
        "date": "2010-08-24T12:05:32+0100",
        "id": "ef5dd573876d7f9bf7c1a9da2c244826",
        "post_id": "post-250420",
        "text": "I need to create 3 user mfds for a Mission Control Room, but i need to use them with keyboard buttons (no mouse active areas). How can i do that?Thanks for tour help.. again!",
        "thread_id": 16195
    },
    {
        "@timestamp": "2023-09-14T07:13:01.713138432Z",
        "author": "rucinter",
        "date": "2010-04-17T18:25:24+0100",
        "id": "6bfc3d4747c51595c3e9985fa51e714f",
        "post_id": "post-217630",
        "text": "So, Atlantis docked with ISS in orbit, takes a while to load, but then I get 60 fps, 800x600 windowed. DG on the ground only arround 30 fps, still playable. Activating shadows (high) and airshade, drops the frames to 30 in orbit.On fullscreen, the game is much smoother, runs fine with everything turned on, though it takes 30 seconds or so to load. From orbit, you have some spectacular view. I'm using the stock Orbiter 2009, with Earth level 11-14 textures. Running on a Core2 Duo 6300 1.8GHz, 4GB Ram, Windows 7 64bit, NVIDIA 8600GT 512 MB, antialiasing set to 8x.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.415897344Z",
        "author": "Wally",
        "date": "2010-05-06T15:09:55+0100",
        "id": "252466b8432be7dab6db8f817a878c3d",
        "post_id": "post-221769",
        "text": "What do you mean, the HUD is not working? On a clean Orbiter install, with no addons?I have Windows 7 x64 and it works smooth.",
        "thread_id": 14127
    },
    {
        "@timestamp": "2023-09-14T07:13:35.478636032Z",
        "author": "jedidia",
        "date": "2010-08-25T20:37:05+0100",
        "id": "9eb4c1c98d65912ba3874f278c3ffe90",
        "post_id": "post-250694",
        "text": "So if the Sun is pushing you by way of sail from it, then I would have to conclude that using said technology to go toward the Sun is out of the question?\n\nNot at all. Solar winds are spiraling outwards from the sun. They don't push you away from it. But by adjusting the sail you can either gain velocity, which will lead to an outwards trajectory, or loose velocity, which means the sun will pull you in closer.",
        "thread_id": 16219
    },
    {
        "@timestamp": "2023-09-14T07:13:01.880352256Z",
        "author": "Xyon",
        "date": "2010-04-16T16:54:47+0100",
        "id": "30c8e36e3e31d827db3b799416b41362",
        "post_id": "post-217805",
        "text": "Urwumpe said:Stop talking and navigate! This ship needs to get to Brighton Beach by the end of the day!:cheers:\n\nIt's all good, man... we're cruising... Cruising.... lithobraking...",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:06.514462976Z",
        "author": "Cornflake",
        "date": "2008-05-12T18:16:39+0100",
        "id": "b92fc8d3f612344f92edcd2ec505dfb3",
        "post_id": "post-65267",
        "text": "Great so far;)Keep the posts comin'!Xantcha said:uhm.. what's this xfire is all about?\n\nWell, In my first post I already talked a little bit about this. But basically it is like MSN messenger for gamers -- plus a ton of other features. It allows you to talk to friends in-game, and see how many hours they have played, what games they play, and allows you and friends to post and view screenshots. So if Orbiter was supported, we could add each other as friends and talk in-game, and view screenshots and video's we've all recorded from Orbiter. Also the profile page you get if you register for Xfire saves all kinds of statistics (Go to my post and look at my profile to see an example).If you need to know any more, visit theXfire Wikipedia Article.",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:35.664148992Z",
        "author": "SpacePioneer",
        "date": "2010-08-28T22:45:11+0100",
        "id": "563c1126e97bab354e33e23fbca61681",
        "post_id": "post-251110",
        "text": "This is a new game to me. Also, I doesn't have a place(that I've found) that lets you input an address.",
        "thread_id": 16264
    },
    {
        "@timestamp": "2023-09-14T07:13:02.298757888Z",
        "author": "T.Neo",
        "date": "2010-05-01T12:34:06+0100",
        "id": "910c95cfc4a723ee73096ae43a8a7ece",
        "post_id": "post-218056",
        "text": "I've just noticed... what is the point of an ISV if there are not any stars to go to? :hmm:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.829427712Z",
        "author": "Notebook",
        "date": "2011-03-09T18:44:47+0000",
        "id": "26d6cad2ccfcbc9c9ff61308d2f4aee5",
        "post_id": "post-222237",
        "text": "http:\/\/www.bbc.co.uk\/news\/science-environment-12688246BBC has woken up.N.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.793510656Z",
        "author": "Urwumpe",
        "date": "2010-08-22T10:36:28+0100",
        "id": "43c19ba7a28f4c073bf63f3f9685208e",
        "post_id": "post-249709",
        "text": "Is also not really important, since all examples are build on GDI and not VESSEL3 interfaces. I can take a look at the stuff, I know I made it work in the BlackDart during porting it to Orbiter 2010.(VESSEL3 and GDI drawing doesn't work as well)",
        "thread_id": 16159
    },
    {
        "@timestamp": "2023-09-14T07:13:02.299846144Z",
        "author": "Hielor",
        "date": "2010-05-01T23:39:29+0100",
        "id": "bf8845593ca2ce4c650da45b4837759c",
        "post_id": "post-218064",
        "text": "Gerdih said:does not matter. But once I thought about it. My idea for this is to a planet orbiting the sun as far as a star. Then put the textures of the sun on this planet and moons that would be the planets in the star. Is that possible?\n\nNot in Orbiter. Two issues:- You can't have a moon of a moon, so the planets (which are really moons as far as Orbiter is concerned) of that fake star would be unable to have moons of their own.- Orbiter has numerical precision issues when you get too far away from the Sun.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.170742016Z",
        "author": "haze39",
        "date": "2010-05-03T21:49:02+0100",
        "id": "ed38683d24f645730c0684085b99e173",
        "post_id": "post-221436",
        "text": "HiJust dropped in with a question for the SHUTTLEPACK\/UMMU Authors.And just wondering if there maybe will be a UMMU crew pack for the Space Shuttle Pack for the Orbiter,as there already are for the UCGO\/DeltagliderIV and Ravenstar Spaceships?.Just as an idea to bring some \"human aspect\" to the magnificent shuttlepack as a request only.thankshaze39:tiphat:",
        "thread_id": 14103
    },
    {
        "@timestamp": "2023-09-14T07:13:34.816561664Z",
        "author": "Notebook",
        "date": "2008-07-04T15:06:40+0100",
        "id": "309ac70472afb0fc7bb3bafc78add6d8",
        "post_id": "post-68941",
        "text": "November the Fifth in the UK:-http:\/\/en.wikipedia.org\/wiki\/Guy_Fawkes_NightN.",
        "thread_id": 1616
    },
    {
        "@timestamp": "2023-09-14T07:13:02.304677376Z",
        "author": "Eli13",
        "date": "2011-04-16T23:29:11+0100",
        "id": "b048d9352c2500fbb622017d9351a4a5",
        "post_id": "post-218103",
        "text": "T.Neo said:Because nukes in space arebanned by treaty. The corporation in the film is allowed to operate and have its security detail on Pandora if they abide by certain rules.Nuking stuff might not have been that effective, either, and if someone did decide to nuke Pandora, they would have to wait roughly 7 years to ship the warhead there...And they're actually trying to avoid killing the natives, because naturally it gets bad press back home, until General Ripper goes insane and takes control of everything...\n\nIt was a joke? Most of here are aware they're banned by law. But then again we dont know if they are still in effect. BTW, who says they had to go back? Did you check the cargo manifests? Cuz I didn't, but you don't know whats there.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.659214592Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-08T21:28:21+0100",
        "id": "4be45ebd65482622ca3fe2fd3732c024",
        "post_id": "post-222128",
        "text": "Izack said:I like what you did to the miniature shuttle especially. It looked all wrong the way it was docked before.\n\nYeah, it sure did!I basically got rid of some pieces to make it appear as though the Payload Bay Doors are open as they would be when the Shuttle is docked to the ISS, and I added anOrbiter Docking System (ODS)that can be mated to PMA-2 (the grey thing at the forward end of the ISS model)! :thumbup:",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.345792Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-03T22:35:00+0100",
        "id": "d1634098526dea9848223f56b998b24e",
        "post_id": "post-250371",
        "text": "NASA Sets Briefing About Assistance To Trapped Miners In Chile.A NASA team sent to Chile to aid trapped miners will hold a news conference about their work at the San Jose gold and copper mine near Copiapo at noon CDT, Tuesday, Sept. 7. The conference will be at NASA's Johnson Space Center in Houston, and it will air live on NASA Television and the agency's website.The participants also will answer questions from reporters at participating NASA centers. For journalists not able to attend at a NASA center, a limited number of phone lines are available by calling 281-483-5111 by 11:45 AM on Tuesday.U.S. news media planning to attend the briefing in person must contact the Johnson newsroom at 281-483-5111 by 10 AM Tuesday. Reporters interested in a one-on-one interview must contact the Johnson newsroom by 11:30 AM Tuesday.NASA responded to a request from the government of Chile, submitted through the U.S. Department of State, to provide technical advice that might assist the trapped miners. The NASA team of two medical doctors, a psychologist and an engineer arrived in Chile Aug. 31.Dr. Michael Duncan, deputy chief medical officer in the Space Life Sciences Directorate at Johnson, led the team. The other members are physician James Polk and psychologist Albert Holland from Johnson; and Clint Cragg, principal engineer with the NASA Engineering and Safety Center located at NASA's Langley Research Center in Hampton, Va.The team will participate in the news conference. Afterward, Duncan will be available for one-on-one interviews.For more information about NASA's assistance in Chile, visit:www.nasa.gov\/news\/chile_assistance.htmlSource.",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:02.53123712Z",
        "author": "Bj",
        "date": "2010-04-20T05:28:05+0100",
        "id": "4e14a30f044d32130f50e6177a049bf3",
        "post_id": "post-218470",
        "text": "vonneuman said:What trains are you riding on? The ones I ride are cramped, have hard seats, and no leg room. That picture makes train travel look glamorous. Also trains are not safe. In an airport there is security, you know the guy next to you doesn't have a gun. On a train however, the guy next to you could have nerve gas for all you know.\n\nwww.amtrak.com\/And its really the only train I rode before. Actually, my one and only time.;)As to the guy sitting next to you with nerve gas, you know that goes with everywhere.. You cannot single out trains vs airplanes with that. Do you worry about a guy pulling a gun out on the street? How about if your stopped at a stoplight, and someone jumps in? Are you always watching your back at a park? Honestly, public transit is about the same as any other public place there is.I think why airplanes have security and trains dont, is because trains are really limited to the track. Sure they can disrail, or run into the train in-front of them. Besides that, you cannot load it full of explosives or ram it into any random building, unlike airplanes where you can collide into anything within flying radius. That is exactly why they have and need security at airports.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.660231424Z",
        "author": "Cairan",
        "date": "2010-07-05T07:49:14+0100",
        "id": "9a9743b98ecb3f6117f290e35d5d4b18",
        "post_id": "post-222137",
        "text": "astrosammy said:Looks like I also have the LEGO shuttle that Izack has. I stopped construction after a crash because a part of the left wing leading edge missed:sick:.http:\/\/www.axmpaperspacescalemodels.com\/\n\nIronic, considering a crash resulting from a hole in the left wing leading edge of a real shuttle brought the whole real program to wind down...",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.452854272Z",
        "author": "Urwumpe",
        "date": "2010-08-27T11:08:05+0100",
        "id": "b34327aec932dd120e19fc0d905607b6",
        "post_id": "post-250642",
        "text": "T.Neo said:Isn't the oxygen in the atmospheres of Mars and Venus diatomic? There isn't a lot of it, but still... I don't see how hard it would be for diatomic oxygen to form, purely out of reactions between oxygen molecules.\n\nNeither Mars nor Venus have any molecular oxygen. (Mars has 0.13% atomic oxygen, on Venus atomic oxygen is a trace gas)It is also no surprise: Oxygen reacts happily with other substances to form less energetic molecules. For example H2O, CO2, FeOx, NOx, etc.",
        "thread_id": 16212
    },
    {
        "@timestamp": "2023-09-14T07:13:01.841888512Z",
        "author": "korolevspace",
        "date": "2010-07-31T14:10:56+0100",
        "id": "a14eb2944708a426b3ce86d632f68f38",
        "post_id": "post-217733",
        "text": "Remarks: Constellation Program (Ares V v1.5)Hi everyone. I just downloaded the Ares V v1.5 and I experienced some problems with the Ares V rocket. When the upper stage completed its burn the payload (the Altair and the Earth Departure Stage) did not separate from the upper stage. I tried many key combinations and it still did not separate. Could you help me solve the problem? I would appreciate that.Also, the Ares I rocket functioned as usual, and the Orion CEV separated from the second stage as usual. However I did not know the key combination to deploy the solar panels.In the Altair lunar lander the landing was the problem. I tried to land on the moon but when it touches the ground it keeps spinning irrecoverably. And when I tried launching from the moon the module instead tips down when I start the landing rockets and I could not take off. Could you also help me solve this problem? I would also appreciate that.",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:05.818734336Z",
        "author": "Urwumpe",
        "date": "2010-05-02T12:16:36+0100",
        "id": "00a87351851da7e911b828830530900f",
        "post_id": "post-221238",
        "text": "I still want to be able to email new SSU modules through the world... I think one of the biggest problems is, that client-side spam filters don't even warn if the domain of the claimed source differs from the domain of the real source. While this can technically happen from a good source, this is rare enough to justify alerting the user, unless the server is white-listed.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:35.523055104Z",
        "author": "Zachstar",
        "date": "2008-05-26T19:23:58+0100",
        "id": "cb26dde12b34917dab67bfe7b886d777",
        "post_id": "post-68978",
        "text": "Just curious... What is the difference between this and OUIPC?",
        "thread_id": 1623
    },
    {
        "@timestamp": "2023-09-14T07:13:02.037420544Z",
        "author": "Urwumpe",
        "date": "2010-04-17T21:57:55+0100",
        "id": "1d37f06caf9acefbab7000f93d2a60f0",
        "post_id": "post-217985",
        "text": "Sky Captain said:Well, then how would costs go designing from ground up a heavy rocket that`s only this big vs designing a medium rocket that can be scaled up according to payload via clusteringAt least the Russian Angara rocket family which is in dewelopment now employs the concept of strapping together 3 - 7 universal rocket modules so the concept has to have some advantages.\n\nYes, and as you can see in the Angara, you actually pay mostly for the development of the heaviest configuration, and then have the chance to use it with smaller configurations and a little payload penalty to more optimized launchers.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.354079488Z",
        "author": "Woo482",
        "date": "2008-05-12T13:47:18+0100",
        "id": "94c1df1803cf353a9422c7cf00b0951c",
        "post_id": "post-65248",
        "text": "can some one make this?",
        "thread_id": 1412
    },
    {
        "@timestamp": "2023-09-14T07:13:34.71091968Z",
        "author": "Star Voyager",
        "date": "2010-08-22T18:56:17+0100",
        "id": "73a0e9908c2907f41a844aa9c8b20df0",
        "post_id": "post-249689",
        "text": "\"Faith of the Heart\" by Russel Watson:[ame=\"http:\/\/www.youtube.com\/watch?v=-8OpsPok6iQ\"]YouTube- Star Trek: Enterprise Theme Song[\/ame]",
        "thread_id": 16157
    },
    {
        "@timestamp": "2023-09-14T07:13:02.301425664Z",
        "author": "fsci123",
        "date": "2011-04-15T18:31:59+0100",
        "id": "8ca3708d1a9e431c6f820741ff98168c",
        "post_id": "post-218079",
        "text": "Well obviously what corporation would be big enough to buy at least one of these giants they in todays money would cost 100Trillion dollars an even assuming the cost to build it gos down it would still cost 10trillion...The US has mo",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.550639872Z",
        "author": "anemazoso",
        "date": "2010-05-07T14:37:06+0100",
        "id": "661f93b3582760ab5dd89d0692ce8bd1",
        "post_id": "post-222058",
        "text": "http:\/\/www.space.com\/businesstechnology\/interstellar-space-probe-gains-speed-100507.htmlI love the idea that this is being studied again but I question the methods.First they talk about the use of fusion propulsion which I think is questionable because we still don't even know if it is possible. Coudn't a probe use ION or another more realistic propution, even VASMIR? If a propusion system like that were used it could accelerate the craft continuosly for several months\/years potentially reaching a good fraction of C (light speed).I do like there suggestion of a destination in Epsilon Eridani but why can't we just send one to Alpha Centauri? It's a lot closer.My question to this community is this: Could we build an intersteller probe with todays tech and expect at least a 50% chance of success?:cheers:",
        "thread_id": 14149
    },
    {
        "@timestamp": "2023-09-14T07:13:34.947926272Z",
        "author": "Shadow Addict",
        "date": "2010-09-24T06:39:31+0100",
        "id": "4112c1f46417967b5c01cf31cc3aa2b1",
        "post_id": "post-249986",
        "text": "StevoPistolero said:And no one has even stopped to mention that space combat is truly the final frontier. No one has any clue what it would be like. We orbinauts could pioneer it.\n\nActually, I would say I knowexactlywhat it would be like: slow and boring.Sure, I could sit for 45 minutes and hope that my target is oblivious enough to not notice my kinetic missile slowly gaining speed to intersect his orbit (hoping all the while that he doesn't make any kind of plane change; I already used up all my fuel on the intercept burn, I can't very well deal with a 1 degree plane difference at this point). Or I could be doing anything else in Orbiter, at all. I gotta say, the latter sounds more fun.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.599680768Z",
        "author": "tgep",
        "date": "2010-04-24T23:45:04+0100",
        "id": "1de8662c8005e4fec8daa7582a094a58",
        "post_id": "post-218624",
        "text": "Here's how I do it.1) Multiply the X,Y, and Z mesh demensions to find the mesh volume.2) Multiply that answer by 1000 to get a metric tonnage.3) Divide you tonnage by trhree to find it's CUBIC base tonnage.Now, depending on what type of vessel your talking about, you can subtract 85 % of your base cubic mass to find your vessels EMPTY MASSAfter that you can fiddle with fuel mass and ISP to get numbers you like for the vessel.This method has brought me good results since I started using the process.",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:05.925576448Z",
        "author": "computerex",
        "date": "2010-05-09T09:31:15+0100",
        "id": "8c5130f1a4a670cfa2015a11d0047e6f",
        "post_id": "post-221319",
        "text": "Artlav said:Are they still there?With smoothing it would look like what you see in the 100501, unreadable at all.\n\nThanks, the fix did it. Unfortunately it also decreased frame rates by roughly 85% while in the panel mode.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.346405376Z",
        "author": "SiberianTiger",
        "date": "2010-09-13T08:27:14+0100",
        "id": "8ee77288ab5683b667c19aac4c74e7d2",
        "post_id": "post-250375",
        "text": "fort said:The Most Isolated Man on the Planethttp:\/\/www.slate.com\/id\/2264478\/http:\/\/www.slate.fr\/story\/26503\/homme-plus-seul-planete\n\nHappens not only in Brazilian selva:http:\/\/marianschwartz.com\/1910\/10\/lost\/",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:02.60019456Z",
        "author": "ar81",
        "date": "2010-04-27T21:37:37+0100",
        "id": "423ace40527d691443ef5a40227bca9a",
        "post_id": "post-218628",
        "text": "mc_ said:\"\u0424\u043e\u0440\u043c\u0443\u043b\u0430 \u0426\u0438\u043e\u043b\u043a\u043e\u0432\u0441\u043a\u043e\u0433\u043e\" (sorry, dont know how it will be in english)M1 - empty mass, M2 - full (with fuel), I - engine Isp, V - max dV.\n\nAre you sure?If I have:V = 30,000 m\/sI = 4,000s to 40,000sln(M1\/M2) = 7.5 to 0.75thenM1\/M2 = 1808 to 2.11So it means M1 is bigger than M2",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:06.32124544Z",
        "author": "jinglesassy",
        "date": "2010-05-05T02:56:59+0100",
        "id": "eea6c8408e421c4a1389935bc3e254a5",
        "post_id": "post-221637",
        "text": "About one years of nasa funding since 1998 lost?!?!:(",
        "thread_id": 14114
    },
    {
        "@timestamp": "2023-09-14T07:13:35.470553344Z",
        "author": "jedidia",
        "date": "2010-08-26T07:16:07+0100",
        "id": "3ce3c568283666d1ae906d875ea876a9",
        "post_id": "post-250674",
        "text": "I have a little bit of a grasp of how those vessels work, but as far as starting my own from scratch, I'm struggling.\n\nThen don't. instead, copy over the basic structure from the samples, and everything in them you might re-use. Great programmers don't write everything themselfes, they know where they can copy it.I tried starting with mesh making but I just couldn't get anim8or to do what I wanted\n\nlearning to model is a completely different animal. Just to get the hang of how a 3d software works you'll have to take yourself several hours of time and work through tutorials if you never used one before. Back in the day, I remember doing nothing more with my spare time than doing 3ds-max tutorials for about 3 or 4 weeks, until I got a feeling for stuff like basic meshing and texturing. If you want to know both, to code and to model, you're up for some serious learning (forgett school exams. For this stuff, you REALLY have to learn!). And you'd better not try to learn both at the same time, unless you're something only a little short of genious.",
        "thread_id": 16217
    },
    {
        "@timestamp": "2023-09-14T07:13:02.675548416Z",
        "author": "Bendarr",
        "date": "2010-04-21T18:52:25+0100",
        "id": "8c51c227beab9cb66c4833ce3071a00a",
        "post_id": "post-218732",
        "text": "I think to use the L14 textures you might need to modify the Earth.cfg file or something like that. I could be wrong though. I know the L10 don't need modification.Edit to add:Thanks for the Info DaveS. I'm sticking with the L10 stuff for now then.",
        "thread_id": 13950
    },
    {
        "@timestamp": "2023-09-14T07:13:06.774505728Z",
        "author": "markl316",
        "date": "2010-05-09T18:01:16+0100",
        "id": "ca8f1edb05a13cf9e48f213cb9b37166",
        "post_id": "post-222220",
        "text": "IIRC, orbiter 2005 had a sun glare effect. I don't know why it was taken out though.",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:35.498697216Z",
        "author": "orb",
        "date": "2010-08-27T10:36:10+0100",
        "id": "cfde09cc91833a0b366bc147292be3de",
        "post_id": "post-250723",
        "text": "You can get details for this error from Event Viewer that should be listed in Administrative Tools in Control Panel. If you find it post it in [code][\/code] tags.",
        "thread_id": 16222
    },
    {
        "@timestamp": "2023-09-14T07:13:01.891369472Z",
        "author": "IronRain",
        "date": "2010-11-09T09:30:36+0000",
        "id": "a55c14e082341fad8eff381026302f1e",
        "post_id": "post-217843",
        "text": "ATV-2 Johannes Kepler ready for mating:",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.84183168Z",
        "author": "Ripley",
        "date": "2017-09-05T21:19:22+0100",
        "id": "39d35ef879f4ba5e4f1841c245434f65",
        "post_id": "post-222310",
        "text": "Sorry for necroposting, but this is juicy:Voyager 40th anniversary: The Planetary Report's chronicles...In honor of the 40th anniversary of the Voyager missions, we're making publicly available seven back issues of The Planetary Report, featuring writing from Planetary Society founder Carl Sagan...\n\n",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.273444352Z",
        "author": "Orbitnovice",
        "date": "2010-09-03T18:30:18+0100",
        "id": "541651722b32d6329a579b8c4f4887ea",
        "post_id": "post-250325",
        "text": "ACSoftHappy Days!Wonderful! Brilliant!Spot On! It WorksMany Thanks Orbitnovice",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:02.297248768Z",
        "author": "Gerdih",
        "date": "2010-04-18T21:01:50+0100",
        "id": "4a154008e484c2500925bfc44b9eb9c7",
        "post_id": "post-218045",
        "text": "Anybody coment...:(thanks for comentBloodworth:):thumbup:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:05.921823488Z",
        "author": "Auzar",
        "date": "2010-05-04T17:13:42+0100",
        "id": "a15f76e5af39f96e1a75ce1b4b4d2e24",
        "post_id": "post-221274",
        "text": "Actually, I think I got this the wrong way round: Artlav has already updated his code, but you haven't upgraded to the new beta yet?\n\nRender2DOverlay was added in Orbiter beta 100503, so i guess you used an older one.\n\nHas updated, this error has arisen on the version orbiter100501beta and oglaclient-100503_beta",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.442305024Z",
        "author": "n122vu",
        "date": "2012-08-12T00:44:25+0100",
        "id": "0e9bfa5b9ff51038fa17f227b2dbb186",
        "post_id": "post-250592",
        "text": "orb said:You ask us on the thread? You know, this isn't the best way to do it, because we don't need to notice that comment at all. The best way is to use the report button, which is preferable, or alternatively send a PM to currently active staff member.Threads merged.\n\nI also sent Loru, who was active at the time, a PM at the exact same time.",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.438684416Z",
        "author": "jinglesassy",
        "date": "2010-04-18T06:28:35+0100",
        "id": "146a3fb508de6800644f04af9ae69672",
        "post_id": "post-218215",
        "text": "http:\/\/news.bbc.co.uk\/2\/hi\/americas\/8627835.stmDangit not even one of the best presidents this country has ever seen isnt a criminal:(",
        "thread_id": 13907
    },
    {
        "@timestamp": "2023-09-14T07:13:06.657368064Z",
        "author": "Chupacabra",
        "date": "2010-05-08T09:41:04+0100",
        "id": "0114abc1eaa34b27e95ecb3ca1ac1efe",
        "post_id": "post-222114",
        "text": "Zerofay32, I had two of those sets, the Shuttle Carrier Aircraft, and the one with the Vehicle Assembly Launchpad! .....I still play with them today, more than a decade since I got them. :lol:Thanks for the update tl8. I now know what to get for my birthday!:)",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:34.94058496Z",
        "author": "Face",
        "date": "2010-09-22T14:37:13+0100",
        "id": "02078acc25af44b2378df5854756be8d",
        "post_id": "post-249946",
        "text": "StevoPistolero said:How about a global 2x time compression at all times? That would still enable docking.\n\nDo you play Orbiter at 2x time compression normally?In contrast to the \"small world\" solution to globally fix the distance, this is globally fixing the time. It would still mess up the \"play-flow\" of most Orbiter users.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.625762816Z",
        "author": "MJR",
        "date": "2010-04-21T02:38:24+0100",
        "id": "e10f18f5cb61c82db42c8aa4d846aea5",
        "post_id": "post-218664",
        "text": "I just ordered a Nvidia GeForce 8600 GTS PCI-E and I got a few questions.First of all, the bad thing is that it did not come with documentation so I am basically scavenging for help.Second, do I need a DVI-i to VGA adapter for my inspiron E520?Third, when I place it in the black slot which I am guessing is the PCI, at the boot menu it says that I need an adapter for my add-in video card. I guess that could answer my number two question, but I just want to clarify.Fourth, if anything can someone tell me whether it is compatible because what I have been reading it is.Thanks.",
        "thread_id": 13943
    },
    {
        "@timestamp": "2023-09-14T07:13:06.831790848Z",
        "author": "Brycesv1",
        "date": "2011-06-16T02:01:57+0100",
        "id": "00dc75779b794f191a8af0062b52ac48",
        "post_id": "post-222250",
        "text": "wow! i had completely forgotten about the voyagers for years. I cant believe some of their new findings. Just goes to show how little we really know.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.945039616Z",
        "author": "dbeachy1",
        "date": "2010-09-23T00:34:04+0100",
        "id": "12c3b14bfd14403586c771aad096ea08",
        "post_id": "post-249972",
        "text": "Izack said:Think about it...Orbiter doesn't have a vessel-vessel collision model on its own. What damage model it has is entirely restricted to malfunction or reentry damage.\n\nTo clear up any possible confusion on the topic: actually the Orbiter core has zero damage modeling built-in: implementation is left entirely up to each add-on vessel developer. In other words, there are no restrictions on the type of damage you can have in a vessel: you can model whatever damageable systems you want in your vessel, but you (the vessel author) have to code it yourself.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.86329856Z",
        "author": "Columbia42",
        "date": "2010-05-08T22:44:06+0100",
        "id": "048a48cc0bec13d55977dfb14416d288",
        "post_id": "post-217759",
        "text": "Here is a new beta version of the Voskhod addon:View attachment 4634Now I'm starting work on the Voskhod 2 spacecraft.1) Does anyone know if the Voskhod 2 interior was any different than the interior of Voskhod 1?2) If anyone feels like doing an EVA mesh I'd really appreciate it! (I'm terrible at those kind of meshes.)3) 4throck, any progress on those panels? (I don't think it matters that they're Vostok panels; I think Voskhod panels are very similar if not identical.)",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.839748608Z",
        "author": "Quick_Nick",
        "date": "2013-09-13T00:01:20+0100",
        "id": "1a4e6023cffbc628e73f2bfb9bc608b8",
        "post_id": "post-222300",
        "text": "Screamer7 said:It's Official! Voyager 1 Spacecraft Has Left Solar System .http:\/\/www.space.com\/22729-voyager-1-spacecraft-interstellar-space.html\n\nBut HOW official is it?:p",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.008666112Z",
        "author": "Wishbone",
        "date": "2010-09-29T20:35:47+0100",
        "id": "7c83f8f03322ac567dcd192ad702afe7",
        "post_id": "post-250009",
        "text": "Urwumpe said:AI mission control is a tough field. You can't imagine how much stomach feeling and experience is needed for this, especially when the data does suddenly not stay within the limits. You need to teach the AI tonottrust the data, if needed. And that is often not that easy to explain as algorithm.A neural network with memory could detect deviations in the data as good as humans, but would then require serious computing power for reaching the speed of humans or simple rule based agents.\n\nCurrently Orbiter is a \"what you see is what there is\" environment. You're not burdened with filtering noisy data, and I'm not sure there are plans to introduce this. The only source of noise is trajectory propagation, no need to train ANNs on that (should I say that I don't trust genetic algorithms or ANNs at all?).AI mission control can use flight rules. These are as algorithmic as one can imagine, albeit several thousand pages long (to cover for malfunctions and randomness). Without malfunctions the rules would be much shorter.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.920209664Z",
        "author": "Urwumpe",
        "date": "2011-02-24T14:46:56+0000",
        "id": "d164d6759da4952860f6bcd1deb80237",
        "post_id": "post-217920",
        "text": "The docking will be shown as livestream here:http:\/\/livestre.am\/6XD",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.162362624Z",
        "author": "cjp",
        "date": "2010-05-03T18:42:57+0100",
        "id": "13f5802f301a29b6cb36d7af46afeecc",
        "post_id": "post-221421",
        "text": "ar81 said:How would you explain API? Graphics rely on API, not on direct calls to hardware drivers.\n\nI think APIs are important for understanding how computers work, and why they sometimes don't.It is important to realize that some(*) APIs make games independent from specific types of hardware, because the game only has to talk to the API, which looks the same on all hardware, while the API takes care of supporting all different sorts of hardware. For each piece of hardware, a different driver is used. A driver is a piece of software that can translate instructions from the API to instructions for a certain piece of hardware.The distinction in the PDF between drivers and APIs is not really correct. An API is theboundarybetween different layers of software: it's the \"language\" both blocks have to speak to each other. So, every driver has an API. The important difference is that some APIs only have a single driver for a single piece of hardware: e.g. AFAIK the Glide API only has drivers for 3DFX cards. Some APIs are only designed with a specific piece of hardware in mind, which makes it difficult (but not impossible) to make drivers for other hardware.(*) not all APIs do this, but especially when it comes to access to hardware, making the application independent from the hardware is often thepurposeof the API.",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:35.50872192Z",
        "author": "Hashy",
        "date": "2010-08-26T20:54:41+0100",
        "id": "ea284a7d6936ab14c84ee98246abc7ce",
        "post_id": "post-250746",
        "text": "Welcome aboard Offlabeluse. Yes, those straps are ment to keep you safe in your seat, its for your own protection!! haha.Glad to see you around, look forward to seeing some of your work too if you are keen to develope =)",
        "thread_id": 16224
    },
    {
        "@timestamp": "2023-09-14T07:13:02.316642816Z",
        "author": "Istochnikov",
        "date": "2010-04-17T18:38:39+0100",
        "id": "619c937b470880563875904c0d9506ea",
        "post_id": "post-218149",
        "text": "Lol... no, in fact, just 5 minutes ago i was postingexactlyon this thread...:p",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:13:06.295937792Z",
        "author": "cjp",
        "date": "2010-05-13T17:32:10+0100",
        "id": "0e775d89709279e88da561cdda91e62d",
        "post_id": "post-221596",
        "text": "No Life said:in this situation i would support apple.\n\nThey are right about the performance problems of Flash.They are right about the need for open standards on the web.What they say is right.But what they do is wrong.Not allowing people to use Flash on their devices is wrong.Putting censorship on what applications people can use is wrong.Their own use of proprietary standards is wrong.What support do they deserve?",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:35.608698624Z",
        "author": "Xyon",
        "date": "2010-08-29T17:03:10+0100",
        "id": "59460c9ecdd2b426f49ff7e5e454e3cb",
        "post_id": "post-251017",
        "text": "Enjo said:Because I want to know if it's limited, not it it's unlimited:)\n\nIf you find out one, you know both. It's a boolean state value, so it's either oneorthe other - it doesn't matter which you find. If you search for \"if it's unlimited\" and don't get that, then you know it's limited.",
        "thread_id": 16253
    },
    {
        "@timestamp": "2023-09-14T07:13:02.440132608Z",
        "author": "Andy44",
        "date": "2010-04-19T05:54:48+0100",
        "id": "3595da66aa6fa14c095d6755a30de6be",
        "post_id": "post-218225",
        "text": "Sounds like shoddy investigation to me. So somebody wrote \"president\" instead of his name. How do they really know it was the president of the US? Did they research his whereabouts at the time to see if he was actually in Manhattan? Is there any evidence that he was reading these books at the time? Witnesses, citations made by Washington in letters, etc., anything? If so, why isn't that mentioned in the article? Were these books listed in his belongings after his passing?It seems a stretch to say Washington was the borrower from just one word. Could've been the president of the local book club.",
        "thread_id": 13907
    },
    {
        "@timestamp": "2023-09-14T07:13:06.339608832Z",
        "author": "computerex",
        "date": "2010-05-05T08:55:59+0100",
        "id": "1d7345a513b1f4b496f1e0df3d3fd92f",
        "post_id": "post-221666",
        "text": "http:\/\/www.physicsforums.com\/showthread.php?t=400938",
        "thread_id": 14117
    },
    {
        "@timestamp": "2023-09-14T07:13:34.915406336Z",
        "author": "Izack",
        "date": "2010-09-05T01:09:15+0100",
        "id": "6ee7e6797f309b7d742ac29b926c9910",
        "post_id": "post-249871",
        "text": "Polaris said:If you intend to build a base, make sure your insurance is extensive.\n\nAnd that no craft registered to one 'Polaris' enter the airspace. :lol:",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:02.479597568Z",
        "author": "AtlantisOnline",
        "date": "2010-07-13T23:30:37+0100",
        "id": "3e31d3ee45553a960fdfdae267df6ae7",
        "post_id": "post-218402",
        "text": "Ok Thank you AtlantisOnline",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.415332096Z",
        "author": "Lupin_Yonder",
        "date": "2010-05-05T21:28:52+0100",
        "id": "a0ff13b437b92a38bc98b0f764d98fe4",
        "post_id": "post-221766",
        "text": "Hi there, bit of an orbiter N000b here but I came back to it recently to play around with the 2001 mods.Anyway I'm using the current 100503beta but with most ( not all ) of the addons I Install, the new ships are invisible.I have tried all different gfx settings and I don't know what is causing it or how to resolve it. I get the feeling this is a common problem but some help would be much appreciated.",
        "thread_id": 14127
    },
    {
        "@timestamp": "2023-09-14T07:13:34.948438272Z",
        "author": "StevoPistolero",
        "date": "2010-09-24T12:15:39+0100",
        "id": "2f9c40a2d2aae3f50852d69dc1a5edf8",
        "post_id": "post-249987",
        "text": "Looking at Attack Vector: Tactical, I am certain that space combat is anything but slow and boring. It would be pretty fast and furious.Heilor, you say it is easy to make an MFD in orbiter? Great! Sign me up! I will make my own statistics-based combat MFD! It is so easy, right! Where are the tutorials!",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.551192576Z",
        "author": "KosmoKen",
        "date": "2010-04-20T04:05:47+0100",
        "id": "befa333da09ba8abcfd68eaa221bf19d",
        "post_id": "post-218537",
        "text": "Beer.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.627337728Z",
        "author": "dbeachy1",
        "date": "2010-05-08T06:03:01+0100",
        "id": "d739f2c06673f9fd35660bce34ecc619",
        "post_id": "post-222068",
        "text": "tl8 said:Could the Gear indicator have the thicker style lines? it sort of stands out too much.\n\nThat's a good catch. I hadn't noticed, but now that you mention it, yes. That change will be in the next RC build.Xyon said:I forgot to install UMMU before I started testing. It spits up the error message, but since I was loading fullscreen I didn't see it, it just hung there and didn't look like it was doing anything. Just a note.Also, while in fullscreen at 1024x768 the \"data hud\" display disappears off the bottom of the screen.\n\nHmm, it I'm not sure what more I can do to force that message box to appear in full-screen modes -- the MessageBox is already created with style MB_SETFOREGROUND. I'll have to play around with that some more.As for the data HUD running out of space at 768 lines, sorry mate, nothing I could do there except perhaps jam it down to a smaller font for shorter displays.Anyway, I want to give a big shout-out thanks to Xyon and the rest of the #orbiterradio crew for providing me with excellent tunes and\/or talk shows (sometimes all night long!) as I finished up the XR RC releases these past few weeks!:cheers:EDIT:An update regarding this:Xyon said:I forgot to install UMMU before I started testing. It spits up the error message, but since I was loading fullscreen I didn't see it, it just hung there and didn't look like it was doing anything. Just a note.\n\nAfter investigation I was able to fix that, so the fix will be in the next build. That was great catch, mate! :thumbup:",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:35.165542656Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-27T21:52:17+0000",
        "id": "c24ae7058dd1451fcd9511c9a1344d25",
        "post_id": "post-250198",
        "text": "The hatches between the ISS and HTV-2 have been opened!:)",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.542802176Z",
        "author": "jedidia",
        "date": "2010-04-22T10:55:57+0100",
        "id": "9cf8a91988699fbb754c8af184ee1208",
        "post_id": "post-218521",
        "text": "space bend itself, and this cause gravity.\n\nI always thought it's the other way around...??",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:05.923918848Z",
        "author": "Artlav",
        "date": "2010-05-07T17:30:39+0100",
        "id": "fd9b2d181bf3cd04922b0cbcb178d63a",
        "post_id": "post-221297",
        "text": "DaveS said:Well, the C3 panel is texture-less and is white(as the basic material color is white). Same thing with the aft panels.Also for some reason the payload bay isn't drawn in the interior views. Just blank, empty space.\n\nConfirmed, althrough the extra MFDs light up if turned on.There also seems to be some sort of a crash during the loading, do you get it?Investigating.tl8 said:It seems to only happen to a new cfg file (I had to reinstall it)\n\nSorry, that means what exactly?tl8 said:This also shows all 3 errors\n\nCould you provide the ogla.log please? Sounds like shaders don't compile.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.172829184Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-25T19:35:19+0000",
        "id": "75bc24e8f1a5315564be29a8e6bcdd5a",
        "post_id": "post-250256",
        "text": "From ISS On-Orbit Status Report for 25\/03\/2011.An additional voluntary activity for the crew on their discretionary task list is the \"Cranes for Japan\" activity from the typically Japanese world of Origami (paper folding). [The activity involves the making of one or more paper cranes (Orizuru), a special symbol of Hope and Good Luck, to be flown in HTV-2 (H-II Transfer Vehicle-2) \"Kounotori 2\" before hatch closure on Sunday. With its unberthing on Monday and subsequent burn-up in the atmosphere on Tuesday night as a \"falling star\", Orizuru is intended to encourage all suffering people in the disaster area of Japan.]",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.552544Z",
        "author": "TonyZ2525",
        "date": "2010-04-20T19:10:38+0100",
        "id": "2ef7151ddcd475730b1aa13081a49741",
        "post_id": "post-218547",
        "text": "Go get a BaseBall bat-(maybe a Louisville Slugger),then go find the cause of your stress and beat them soundly about the head and shoulders until your stress is relieved.Works everytime!:)",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:05.925449216Z",
        "author": "computerex",
        "date": "2010-05-08T23:01:59+0100",
        "id": "81ac60c0e3df6eb86638271b10656a11",
        "post_id": "post-221317",
        "text": "Testing with:AMD Turion(tm) II Dual-Core Mobile M520 (2 CPUs), ~2.3GHz 4096MB RAMAMD M880G with ATI Mobility Radeon HD 4200orbiter100503beta.zipoglaclient-100508_beta-100503.zipstrange artifacts on the top left:GDI issues:Nothing seemingly wrong:I think this is because of switching focus to ms paint to post the screenie:That is because [nomedia=\"http:\/\/orbithangar.com\/searchid.php?ID=3279\"]Screen capture[\/nomedia] produced this:any plans to add a little cross on the top right hand corner?same scenario:Aside from the fact that the text looks horrible (no smoothing) this works nicely. Frame rates aren't too bad either;)",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.266607104Z",
        "author": "Pyromaniac605",
        "date": "2010-08-24T03:26:07+0100",
        "id": "d8f4f23d2050d9a3cf950bd720155c3e",
        "post_id": "post-250293",
        "text": "So by the sounds of it nobody has ever drove the rover.:(DarrenEdit: YAY! I got it working try the Apollo 16 LRV mission.",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:01.716331008Z",
        "author": "Disconnect",
        "date": "2010-04-24T15:58:54+0100",
        "id": "78d6a28f00c9c8877c4b954194f4a446",
        "post_id": "post-217659",
        "text": "dumbo2007 said:Disconnect, for the MFD problem - turn off the Power of Two(PoT) limit in the Orbiter Launchpad Visualization tab - OGLA Configuration. Its happened with others many times and thats the fix - currently its difficult to determine from within code if the PoT limit needs to stay or go.\n\nthats not a fix, since if i turn it off, the driver freezes and restarts...",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.201358336Z",
        "author": "River Crab",
        "date": "2015-04-05T06:01:46+0100",
        "id": "dca680d5614745e4980367d34ce14d3e",
        "post_id": "post-221511",
        "text": "Rocket Girls?it was pretty good",
        "thread_id": 14106
    },
    {
        "@timestamp": "2023-09-14T07:13:34.915848192Z",
        "author": "T.Neo",
        "date": "2010-09-05T18:24:23+0100",
        "id": "eb1364c42b16547b718665ca9c552357",
        "post_id": "post-249875",
        "text": "By the way, T.Neo, how did you destroy the solar system?\n\nI put all planets in the system at an orbit of 1 AU, but at different longitudes.It didn't do anything in Orbiter (other than put all the planets at 1 AU), but in reality it would be horrendously unstable and result in collisions and ejections into the Sun or out of the system entirely.",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:01.98100224Z",
        "author": "Bloodworth",
        "date": "2010-04-18T00:24:36+0100",
        "id": "769091e78af6aa61a3befb9288442e5a",
        "post_id": "post-217973",
        "text": "KosmoKen said:Have you tried pressing F4, then \"Object Info\" then selecting the XPDR beacon to find out the frequency? I think the default is 121.00 MHz.\n\nActually the default is 121.5, but I've gone through all available frequencies, and looked at object info, navaid etc and it simply was not there. after I landed, I got out, repackaged the beacon, restarted the scenario and redeployed the beacon and it showed up.",
        "thread_id": 13885
    },
    {
        "@timestamp": "2023-09-14T07:13:06.201548288Z",
        "author": "Pipcard",
        "date": "2015-04-06T18:25:26+0100",
        "id": "cb9a486482ac26ac0461c86acd243025",
        "post_id": "post-221513",
        "text": "The Tanpopo (Dandelion) spacecraft is a one-metric-ton capsule for a lightweight astronaut.(fan art source)There is no service module that burns up in the atmosphere; instead, the rocket nozzle retracts inside the heat shield before re-entry.In the show, it is the first Japanese manned spacecraft, launched in September 2007.",
        "thread_id": 14106
    },
    {
        "@timestamp": "2023-09-14T07:13:35.343298304Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-30T21:26:51+0100",
        "id": "cd4d257a740062d77de387a05aaf030b",
        "post_id": "post-250361",
        "text": "SPACE.com: \"NASA Team Heads to Chile to Assist Trapped Miners\".",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:02.135368192Z",
        "author": "Fixerger",
        "date": "2010-04-19T11:40:49+0100",
        "id": "21ffc2ba3a82c29beb8900d2aba660d5",
        "post_id": "post-217998",
        "text": "Main question for HLV is the any PAYLOADS(except of few(?) telescopes) available for it? Why to build it?",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.215560704Z",
        "author": "Dambuster",
        "date": "2010-05-04T16:12:54+0100",
        "id": "8930ddba0fdd87efacbd826b8f61919e",
        "post_id": "post-221528",
        "text": ":welcome:to the forums!",
        "thread_id": 14107
    },
    {
        "@timestamp": "2023-09-14T07:13:35.348962816Z",
        "author": "jinglesassy",
        "date": "2010-10-12T00:51:54+0100",
        "id": "0dc2f7f5e90a9bfdc46386f4265e8619",
        "post_id": "post-250391",
        "text": "Quick question what did nasa do there anything instead of giving them advice on long-term survival in remote areas?",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:02.486280448Z",
        "author": "Graham2001",
        "date": "2010-04-29T02:42:57+0100",
        "id": "2f23f95612775fcdd318be2186c4b69a",
        "post_id": "post-218414",
        "text": "jacquesmomo said:This mesh is an old one, I don't know what for...but if you want it, go there:http:\/\/www.sendspace.com\/file\/ghfag0\n\nThanks for that, I'll remember to keep it somewhere safe on the hard-drive. If I can find out what it is for I'll let you know.The strange thing is that I've gone into the orbiter directory and all the .msh files that CVEL-Titans is asking for are in the meshes directory.So I am not sure what is happening there.Edit:I thought I'd use mesh wizard to look at ksc_6.msh and see just what it was of. But this is the message I get when I try to open it:Code:Inconsistency detected:Material used by groups: 0\/Materials listed in materials section: 1Tweaked the mesh and it seems to be a runway!",
        "thread_id": 13918
    },
    {
        "@timestamp": "2023-09-14T07:13:06.234201088Z",
        "author": "ar81",
        "date": "2010-05-04T17:52:09+0100",
        "id": "ad9e7fa2493792b38799643c552d4e12",
        "post_id": "post-221538",
        "text": "Izack said:Yes. The vast majority of Internet users who aren't facebooking\/twittering are lurking or watching porn.Here's a breakdown based on my experiences:Porn - 50%Blogs and cat pictures - 20%Lurkers - 12%Facebook\/Twitter\/Myspace\/whatever - 8%People who make webcomics (good AND bad) - 8%People like us - 2%\n\nLet's imagine there are only 300 million internet users (underestimating the figure on purpose)...It means 6 million people \"like us\".:probe:I did not suspect there were 6 million Orbinauts... :hail:If OH downloads are a good measure, it means many people \"like us\" are sharing addons instead of downloading, or they are not using addons... :lol:---------- Post added at 04:52 PM ---------- Previous post was at 04:50 PM ----------garyw said:Or that most don't have the skills but then you seen things like Orbiter, Universe sandbox, celestia, etc.So yes, skills exist but millions of the people out there in internet land are only interested in being able to send an email and browse the occasional website.\n\nI heard that there are more users and less programmers (due to education crisis, less people who like or study math and programming). Is that true?",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:35.438799104Z",
        "author": "Chupacabra",
        "date": "2010-08-26T05:02:55+0100",
        "id": "9224b80bf24ca5bfe36e2991b31180ce",
        "post_id": "post-250551",
        "text": "Tex said:O-F Headquarters: pic\n\nFunny, I'm sitting in a chair just like that right now. I like the GMT clock on the wall (nice touch :tiphat:)",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.502180864Z",
        "author": "Ghostrider",
        "date": "2008-05-10T19:56:35+0100",
        "id": "3c40fe2b4673c8ccd7aa9fc3386b0068",
        "post_id": "post-65116",
        "text": "Earth actually used to have a dozen small moons, but it didn't look good on postcards so we settled on one big Moon.Besided, think of the chaos the Space Race would have been with multiple moons: instead of having one small step, one giant leap we would have had to hop like mad from one moon to the other with people going to the ludicrous extremes of wanting to set foot on orbiting pebbles.\"First man to step on a small rock somewhere\" just isn't cool enough.",
        "thread_id": 1392
    },
    {
        "@timestamp": "2023-09-14T07:13:05.819347712Z",
        "author": "Urwumpe",
        "date": "2010-05-03T14:32:15+0100",
        "id": "ba8d76fad4813cf5458f9ab44603e2b9",
        "post_id": "post-221246",
        "text": "Enjo said:And what about currently whitelisted script kiddies?\n\nBecause kiddies could steal cars for airbagging, do you want to ban airbags?",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:35.539098112Z",
        "author": "Xyon",
        "date": "2010-08-26T19:54:22+0100",
        "id": "8f7cc28c04b5531abb02e9392536a1c7",
        "post_id": "post-250795",
        "text": "Moach said:hmm... rotation, ok... i think i got it... but wait, is it represented as a direction vector or in angles?\n\nI've been working under the potentially misguided assumption that it's represented as orthogonal direction vector.",
        "thread_id": 16232
    },
    {
        "@timestamp": "2023-09-14T07:13:02.532125952Z",
        "author": "N_Molson",
        "date": "2010-04-20T14:26:16+0100",
        "id": "a67578903a07f8461c3a2a3f8e05125c",
        "post_id": "post-218477",
        "text": "France is quite advanced in the rail network. And there is a tunnel that allows trains to reach Great-Britain. So volcano or not, English people can still take the boat (ferries) or the train (or even their car : you can load your car on the train).The high-speed lines can reach 90 m\/s (to speak in Orbiter measures). The others run at about 30 m\/s.There a lot of strikes though. So you have to get used to it. But in general, it works very well, even if everyone complains about it (it's the French way of life).",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.03738496Z",
        "author": "Andy44",
        "date": "2010-05-03T03:14:31+0100",
        "id": "f6b0804158aa25ec236b9162c683d70a",
        "post_id": "post-221358",
        "text": "The general is complaining because he can't find enough fit cannon fodder. If ever there was a reason to get fat, this is it.",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:13:34.858062336Z",
        "author": "Tycho6",
        "date": "2010-11-01T19:06:17+0000",
        "id": "5e8f8164724576c4443a5cac53f82e4f",
        "post_id": "post-249753",
        "text": "I tried this new Lola version while trying to land a DG at the UCGO Europa base. I enter an orbit which carries me over the base, activate LolaMFD, and wait for it to start the burn. Within about 30 seconds of starting the burn it inevitably fails. The first two times it was a CTD. Now it doesn't kill Orbiter, but I suddenly get this:I can reproduce this result consistently. The DG hasn't crashed, it was still hundreds of km out, and over 70 km up when it suddenly 'teleported' to this state.Any ideas?",
        "thread_id": 16164
    },
    {
        "@timestamp": "2023-09-14T07:13:02.553849856Z",
        "author": "myles",
        "date": "2010-04-21T00:40:47+0100",
        "id": "63992f12fd9c1ce2035e0d397a6d4153",
        "post_id": "post-218557",
        "text": "PhantomCruiser said:there is color guard tryouts soon\n\nI just had drum major tryouts. I didn't make it:(The girl who made it didn't even know the song she was conducting, and wasn't at ANY of the practices we had! And she told me beforehand, \"It's gonna be me!\" URG!",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.03868928Z",
        "author": "AirSimming",
        "date": "2010-05-03T13:44:23+0100",
        "id": "9016535cb481f5f69269ebf37c0c7bfe",
        "post_id": "post-221365",
        "text": "Ah, yes. Beside the New Zealand cow fart syndrom I almost forgot that we are also doomed by societies that grow more and more fat people. Now they can't even fight anymore :lol:If you watch old German black and white telecasts from the 1950's, you already see rising concerns about a society growing more and more fat people. I guess it's one of those temporary fashions, but not really temporary.Even I am \"overweight\", just as the majority of Germans statisitcally, if you just take the body mass index. You just don't see it in my case, but a well-formed upper body instead, caused by about 6 hours of sports a weak. I give a damn on certain statistics and certain absolute measures. There was always fat people and there always will be. Overweight people are also not generally more ill above average than slim people. Myths.",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:13:35.493357824Z",
        "author": "Iberville",
        "date": "2010-08-26T00:01:39+0100",
        "id": "fc49a66bd09db149cc98fb5c9a7cf7ac",
        "post_id": "post-250707",
        "text": "Mes condol\u00e9ances pour les familles des victimes...Friendly fire is very hard to accept. But sadly, accidents are part of lifes...",
        "thread_id": 16221
    },
    {
        "@timestamp": "2023-09-14T07:13:01.863433216Z",
        "author": "Columbia42",
        "date": "2010-05-09T16:25:41+0100",
        "id": "f08d56594e91b4d648b45a73ad77ef7f",
        "post_id": "post-217761",
        "text": "Thanks for the panels, 4throck. I am temporarily suspending developement of Voskhod 2 because it has come to my attention that the beta version I posted has some serious bugs that need to be worked out. Will post a debugged version as soon as I can.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.315616Z",
        "author": "Urwumpe",
        "date": "2010-05-05T14:53:16+0100",
        "id": "e038b1e607f7b5f740f801e6772ff2b3",
        "post_id": "post-221630",
        "text": "cjp said:What's wrong with Japanese fast food? If it weren't so expensive, I would eat sushi more often.\n\nExactly that... and despite having many chances, I still had no Sushi. :lol:And to quote a former boss: As long as you don't have more than 2 permille alcohol in your blood, you are still able to work.",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:35.655531264Z",
        "author": "Kendo",
        "date": "2010-08-30T17:55:23+0100",
        "id": "03cacae7fd5487708c44718520767faf",
        "post_id": "post-251099",
        "text": "I remember seeing that B52 in another video a while ago. They said the miniture turbines were made for this model at a cost of \u00a38000 each.",
        "thread_id": 16263
    },
    {
        "@timestamp": "2023-09-14T07:13:02.136479232Z",
        "author": "Sky Captain",
        "date": "2010-04-19T18:44:14+0100",
        "id": "dd26fa2c6d3b4077b5b93a7d2a03e029",
        "post_id": "post-218004",
        "text": "Urwumpe said:And also: Is in orbit assembly really a useless risky technology or maybe a basic technology for long-distance spaceflight, that needs to be practiced as good as possible to become routine?\n\nIn orbit assembly will be required anyway since even the Ares V could`t launch serious manned Mars mission in one go. Unless we build Nexus there will be no way around orbital assembly and mastering it is required for any serious deep space activities. I`m just trying to figure out what would be the most optimal size for a launcher so you would get decent flight rate and would`t limit yourself too much by launcher`s payload capacity and fairing size constraints.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.509996032Z",
        "author": "Cornflake",
        "date": "2008-05-12T02:37:50+0100",
        "id": "1bcb8f6d56b6d14b937220dba5d043c1",
        "post_id": "post-65263",
        "text": "Hi all,I created a thread on the Xfire forums in the New Game Ideas category to help rally support for Orbiter to be added to Xfire. You can see the thread here:Xfire Forums: Orbiter 2006(Yes, I'm Codysg7).Adding support for Orbiter into Xfire would allow anyone who plays the game to see it listed on their profile page, how many hours of it they've played, and would allow posting of screenshots and videos. :speakcool: If anyone's curious to see what the profile page you get looks like after registering for Xfire, seemy profile.I urge anyone who's used Xfire and played Orbiter 2006 to drop by, vote, and preferably post showing your support for Orbiter 2006 over Xfire so we can really share the game with the community. Without many people coming to respond I doubt we'll ever see it supported. So strength in numbers!- Cornflake",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:34.78180352Z",
        "author": "HAL9001",
        "date": "2010-08-22T07:47:45+0100",
        "id": "b83ed7337c7ecdbe04900ca35e033d5c",
        "post_id": "post-249701",
        "text": "That's a bitsome weird!At my computer DGIV sttands on the runway at 2010, too.",
        "thread_id": 16158
    },
    {
        "@timestamp": "2023-09-14T07:13:06.630080256Z",
        "author": "Xyon",
        "date": "2010-05-21T11:57:00+0100",
        "id": "fa3ebd43b172d399934b4e9b779b9aac",
        "post_id": "post-222092",
        "text": "Indeed it isn't, we shall need a new version for the new API when it's finished I suspect.Beta testing addons always works better if those addons are theonlyaddons you're testing:). Just FYI. And also, welcome to OF.",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:02.307408128Z",
        "author": "Eli13",
        "date": "2011-04-17T01:50:50+0100",
        "id": "70e114c5cad4c5f409be4e3aa2ef79a2",
        "post_id": "post-218125",
        "text": "Better safe than sorry.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:34.946521856Z",
        "author": "Urwumpe",
        "date": "2010-09-23T17:24:42+0100",
        "id": "67f45de6142fadae86af3bba773aacd6",
        "post_id": "post-249981",
        "text": "Izack said:Uh oh...Or a high orbit travelling over both nodes, so you can snipe them all day. :hmm:\n\nWhy not wait at the L1 and then use excessive DV for a 12 minute transfer?;)",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:05.702885888Z",
        "author": "PhantomCruiser",
        "date": "2010-05-02T01:29:40+0100",
        "id": "b365022e2dfebb812006ec96338f800a",
        "post_id": "post-221112",
        "text": "MJR has put together a short tutorial on multistage, by the time I'd found it I'd learned things the hard way.What gets me pulling my hair out is the guidance file, you can't start in the middle (where the trouble normally lies). In order to see if the whole thing will work out properly one needs to sit through the whole sequence. Over and over and over and....",
        "thread_id": 14086
    },
    {
        "@timestamp": "2023-09-14T07:13:02.636304384Z",
        "author": "Tycho",
        "date": "2010-06-28T01:05:32+0100",
        "id": "35aba3bb020e30a7770bcb7573073e16",
        "post_id": "post-218691",
        "text": "The autopilot would be an extremely useful tool in not only learning, but automated ops (Progress). The option is still always there to dock manually. Anyone can have an AP dock for them, but only docking manually will give you that unmatchable sense of accomplishment. And for this reason, I don't think that an AP would ever discourage orbinauts from trying something on their own.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:35.15990016Z",
        "author": "orb",
        "date": "2010-12-01T15:10:42+0000",
        "id": "10f87bdf631f3a2a430aee3524450fff",
        "post_id": "post-250150",
        "text": "JAXA \/ KOUNOTORI2\/H-IIB Launch Veicle No.2 Special Site:December 1, 2010 UpdatedKOUNOTORI2 control and operation simulation revealed to the pressOn November 30, JAXA showed part of the control and operation simulation of the KOUNOTORI2 to the media at the Tsukuba Space Center. The KOUNOTORI2 (HTV2) is a cargo transfer vehicle to the International Space Station (ISS.)The purpose of the simulation was to train and improve operators\u2019 skills. It takes about 20 hours with NASA to simulate events, from the KOUNOTORI2\u2019s arrival at around 12-km beneath the ISS, to its gradual approach to the ISS, to the capture of the KOUNOTORI2 by the ISS robotic arm, and then the docking of the KOUNOTORI2.\n\n",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:05.899462912Z",
        "author": "Timothy Joseph",
        "date": "2010-05-02T18:56:27+0100",
        "id": "9aef8597c6d38c676a4c552161d8c0cf",
        "post_id": "post-221258",
        "text": "Awesome, exactly what I was looking for, thanks!",
        "thread_id": 14090
    },
    {
        "@timestamp": "2023-09-14T07:13:01.862008064Z",
        "author": "OrbiterJulian",
        "date": "2010-04-24T05:57:21+0100",
        "id": "f6d73fb3a0a3716a783503991d2362b8",
        "post_id": "post-217754",
        "text": "Wow great addon... When is Voskhod 2 going to be released:probe:?",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:35.16926208Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-07T18:27:00+0000",
        "id": "0f418fd0508c8c163babd20796b62a72",
        "post_id": "post-250228",
        "text": "From ISS On-Orbit Status Report for 07\/02\/2011.For covering today's HTV-2 robotics operations, FE-6 Cady Coleman activated the VSW (Video Streaming Workstation) and SSC-1 (Station Support Computer-1) laptops for downlinking converted NTSC MPEG-2 (Moving Pictures Expert Group-2) \"streaming video\" packets via US OpsLAN and Ku-band.Cady also enabled the Cupola RWS (Robotic Workstation) UOP (Utility Outlet Panel) for power-up in Node 3, connected the UOP DCP (Display & Control Panel) power bypass cable at the Cupola RWS and installed the CCR (Cupola Crew Restraint) in the Cupola. [After the Robotics ops, the setup was returned to its original conditions, including VSW.]CDR Scott Kelly, FE-5 Paolo Nespoli & Cady then worked with the JEM (Japanese Experiment Module) RMS (Remote Manipulator System) in the JPM (JEM Pressurized Module) and the Canadian SSRMS (Space Station Remote Manipulator System) in the Cupola to return the EP (Exposed Pallet) to HTV-2. [After the very successful transfer of the two NASA payloads, the FHRC (Flex Hose Rotary Coupler) and CTC-4 (Cargo Transportation Container-4) from the EP on last week with the SPDM (Special Purpose Dexterous Manipulator), Scott today set up the DOUG (Dynamic Onboard Ubiquitous Graphics) in the JPM, grappled the EP on its location on the JEF (Japanese Exposed Facility) and handed it off to the SSRMS, operated by Paolo & Cady. After the handover, the EP was moved to HTV-2 and installed in the ULC (Unpressurised Logistics Carrier) in HTV's flank. Cady finally parked the SSRMS at the HTV-2 pre-grapple position.]In preparation of HTV-2 departure viewing, Paolo executed an uplinked procedure to calibrate the external TV camera on the MBS (Mobile Base System) MT (Mobile Transporter) and the lower outboard video camera on the S1 truss (S1LOOB).Scott continued HTV-2 cargo ops, unloading equipment and also replacing it with excessed hardware and trash for disposal. Later, Scott tagged up with ground specialists for the regular HTV cargo transfer debrief.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:06.629223424Z",
        "author": "Bishop",
        "date": "2010-05-11T08:10:34+0100",
        "id": "f55016c636b68007ad5706a4448862d7",
        "post_id": "post-222086",
        "text": "Hi Flyer! (NPI)This is already done, check the small arrow on your thrust display, it shows the engine efficiency... about 75% at the Cape :thumbup:- Bishopflyer said:I have also thought that some way of \"de-rating\" the engines for atmospheric flight could be a good idea when considering take off performance.\n\n",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:02.307590144Z",
        "author": "River Crab",
        "date": "2011-04-17T02:09:25+0100",
        "id": "f186fc544c79f6708003d0fbcf879274",
        "post_id": "post-218127",
        "text": "I think that, at 0.7c and with that surface area, there's a significantly greater chance of high-velocity MMOD damage to the light shield, so the shield might need its own whipple shield...:rolleyes:Edit: wait, the articleheresays otherwise...I thought the sail was jettisoned, not folded up...though I guess it would be better to keep it stored for deceleration on return to Earth.Also it seems that the vessel is rotated as soon as laser thrusting is complete, to act as a whipple shield for the entire ship. If it's used as a whipple shield on the light-reflecting side, then it would make sense to have at least three.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:35.26626432Z",
        "author": "Mantis",
        "date": "2010-08-24T03:18:06+0100",
        "id": "ff2c7ccd8482570b03a6bd05c461e676",
        "post_id": "post-250292",
        "text": "This happens to me and to Aeadar as well. I've been trying to nail down a cause but so far have failed. I've even tried disabling all MFDs which was ACSoft's suggestion but it didn't help. Aeadar tried it with a clean install of Orbiter and it still happened to him so I'm almost conviced that it's some kind of C+ runtime issue or something else along those lines. I've had it happen on all three of my current computers as well as my former desktop PC that was recently retired.",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:06.696758528Z",
        "author": "tblaxland",
        "date": "2010-05-10T04:19:38+0100",
        "id": "d339637fa90d002be48618c672db13d0",
        "post_id": "post-222182",
        "text": "orb said:But those stars look like they were squashed (in some like 2.5:1 ratio).\n\nThat's motion blur:p",
        "thread_id": 14160
    },
    {
        "@timestamp": "2023-09-14T07:13:02.49104Z",
        "author": "SiberianTiger",
        "date": "2010-04-19T09:55:13+0100",
        "id": "b2b507afea653300ec67fd2b3fcb12df",
        "post_id": "post-218417",
        "text": "May be it's nice to listen to the guy for >20 minutes, but perhaps someone could make a digest of his speech in 2 or 3 sentences?:please:",
        "thread_id": 13919
    },
    {
        "@timestamp": "2023-09-14T07:13:35.512134144Z",
        "author": "crazydogg",
        "date": "2010-08-26T07:40:05+0100",
        "id": "1afcf80a65a008bf3b10763ae09e3948",
        "post_id": "post-250762",
        "text": "First, I apologize for my EnglishI would like to know how to edit the textures of the planets, what program should I use?know any tutorial about it?I am with some ideas for my first add-onI want to do something like this:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4072\"]http:\/\/www.orbithangar.com\/searchid.php?ID=4072[\/ame]add on that inspired me a lot :speakcool:, and I wanted to create some planets modified",
        "thread_id": 16227
    },
    {
        "@timestamp": "2023-09-14T07:13:06.093281024Z",
        "author": "Urwumpe",
        "date": "2008-04-08T08:34:45+0100",
        "id": "0af45f63b712235ccfb9bb8f9264c6c9",
        "post_id": "post-12295",
        "text": "More important, does his theory have a prediction, which can be tested? If it is automatically true, regardless what happens, it belong to theology, not physics.A theory, which is always true, regardless what happens, does also not have any effect on physics.BTW - Zenos paradox is only paradox for people with no sense of humor.",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:02.550489088Z",
        "author": "natey787",
        "date": "2010-04-19T23:43:36+0100",
        "id": "ab3e4cdacdc48afb9ecb310458734f12",
        "post_id": "post-218528",
        "text": "Concerned with stress, are you? Hmm. Relax the mind, you must.Sorry, couldn't resist;)Anyway, the first thing you could do would be to break up your responsibilities, like homework assignments, and focus on them one at a time. Start earlier, so you'll be done sooner. Finishing homework early can feel quite rewarding.Try some kind of physical activity. In my family, we walk. I also enjoy table tennis lol.Take time out of your day to focus on something elsewhere and elsewhen. Something you enjoy doing that makes you momentarily forget about the rest of your life, like Zen. Orbiter is really good for this =D. Reading is good, too. I like science fiction novels, as they offer a great \"escape\" from regular life.Hail:probe:!",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:34.931834624Z",
        "author": "johan",
        "date": "2010-08-23T07:05:41+0100",
        "id": "bcd8ffbd7bb092b2d47eddb3174441cb",
        "post_id": "post-249894",
        "text": "Commerce. Buying, selling, transporting goods and people to & from different bases.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:06.834066944Z",
        "author": "RisingFury",
        "date": "2011-11-16T23:33:19+0000",
        "id": "c4fede8a7b9171bac61289e9689aa4e1",
        "post_id": "post-222265",
        "text": "MaverickSawyer said:They really don't make things like they used to, though...\n\nActually, there are a lot of modern probes that have far exceeded their design life. Just some of them are STEREO, SOHO, Mars Rovers, Cassini-Huygens, Galileo,...Galileo was deliberately crashed into Jupiter when its fuel run out and same will happen to Cassini. Voyagers were built to last because they knew they'd be out for years. Same with New Horizons;)",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:01.709424128Z",
        "author": "KosmoKen",
        "date": "2010-04-16T07:40:08+0100",
        "id": "248ca52c356fcce735f173fe4bbb9368",
        "post_id": "post-217610",
        "text": "Never mind, I updated my NVidia drivers and everything's working just fine. Looks great and will start testing it out! :thumbup:",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:35.15999872Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-03T19:21:42+0000",
        "id": "21ad3cfb494cd0ccd6ea5b53b0b64616",
        "post_id": "post-250151",
        "text": "Just for info, the HTV-2 mission has been extended to 60 days.Following HTV-2's berthing to Node 2 Nadir, the EP will be extracted and attached to the JEF.HTV-2 will then be relocated to Node 2 Zenith, due to clearances with STS-133 payloads in the Shuttle PLB.Once ELC-4 is attached to the ISS and STS-133 is gone, the FHRC & CTC-4 will be transferred from the EP on the JEF to ELC-4.HTV-2 will then be relocated back to Node 2 Nadir, and the EP re-inserted into the ULC.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:06.836771072Z",
        "author": "orb",
        "date": "2012-09-04T13:12:31+0100",
        "id": "82f7f5df8fce544ec8f4b0994872f53a",
        "post_id": "post-222281",
        "text": "Florida Today:35 years later, Voyager 1 is heading for the stars",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:01.758139648Z",
        "author": "Unstung",
        "date": "2010-04-16T00:07:09+0100",
        "id": "acf7f10205c1df513de667bd6d25d531",
        "post_id": "post-217663",
        "text": "Do you trust Wikipedia and its quality of information (what is your reasoning)?I wonder this since I cannot use it as a source for essays.I don't know how to post a poll here, though.I personally do trust Wikipedia since it uses many sources and any errors would be cleaned up fast (or the error would usually be obvious and a joke).",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:35.484659968Z",
        "author": "simonpro",
        "date": "2008-05-27T14:36:41+0100",
        "id": "dcab8528590016e50ae5fffa1e93d7b0",
        "post_id": "post-68973",
        "text": "Ghostrider said:Yeah. You're talking to yourself and then all of a sudden you can't listen anymore...\n\nI do this every day, and my life would probably be about one million times simpler if I occasionally listened to myself;)",
        "thread_id": 1622
    },
    {
        "@timestamp": "2023-09-14T07:13:05.819907328Z",
        "author": "Urwumpe",
        "date": "2010-05-03T14:59:17+0100",
        "id": "d867f2c8648a824f45235c50e70da937",
        "post_id": "post-221250",
        "text": "Enjo said:That's not what I meant, but well ... I like oranges and apples :lol:\n\nI think pineapples are a fair compromise.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:01.864330496Z",
        "author": "Albatros",
        "date": "2010-05-26T21:07:52+0100",
        "id": "32a9da7becef82e27541b4d4666d1679",
        "post_id": "post-217765",
        "text": "I'had been a bit lurking arround in the internet. There is a guy who bought a Voskhod Globe and want to build a real working mockup.If you know someone who can translate the labels of the switches and status-lights from the russian language, you will have a working cockpit.The link is:http:\/\/www.collectspace.com\/ubb\/Forum14\/HTML\/000733.htmlIf you need information upon flight data: There is an swedish radio operator who observed the russian flights from the beginning. And sounds are there also.The link is:http:\/\/www.svengrahn.pp.se\/",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:35.598137856Z",
        "author": "Stevodoran",
        "date": "2010-08-28T00:05:02+0100",
        "id": "af882f558636ca679281045edda22496",
        "post_id": "post-250986",
        "text": "is their one??",
        "thread_id": 16251
    },
    {
        "@timestamp": "2023-09-14T07:13:06.348566016Z",
        "author": "Notebook",
        "date": "2010-05-05T11:11:14+0100",
        "id": "9316c8daafc7c5ba2706a7a5442fd4b8",
        "post_id": "post-221680",
        "text": "Having had one over the weekend, and having to buy a new tyre (\u00a3200), did a bit of whingeing on another forum, and this products was brought up:http:\/\/www.ultrasealuk.biz\/home1.htm#currentPageTargethttp:\/\/www.ultraseal.com\/Must admit I've never heard of them.My car has no spare, just an electric inflator\/sealant kit that will get you home. It worked quite well, and kept the pressure over the Bank Holliday week-end.Anyone used this?N.",
        "thread_id": 14119
    },
    {
        "@timestamp": "2023-09-14T07:13:01.898909696Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-15T22:53:42+0000",
        "id": "2e3936b9cfbc6c2f074484dab5e066c6",
        "post_id": "post-217886",
        "text": "NASA via Twitter said:If ATV launches Wednesday, STS-133 moves to Feb. 25. But a longer ATV slip beyond Friday results in STS-133 staying on Feb. 24.\n\nSo, technically, STS-133 is still Feb. 24th. It will only change if ATV goes tomorrow.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:35.536964352Z",
        "author": "diogom",
        "date": "2010-08-26T16:21:39+0100",
        "id": "d61b51f59b6c861ea7a1e4900d14a647",
        "post_id": "post-250780",
        "text": "I have a little problem with docking ports. Today I was building a space station in orbit of Europa, and added the Nebulus, with trusses, but it's attitude while docked isn't the one I expectedHow can I rotate its docking port so that the trusses are parallel to the Delta Glider?",
        "thread_id": 16232
    },
    {
        "@timestamp": "2023-09-14T07:13:05.818287872Z",
        "author": "Urwumpe",
        "date": "2010-05-02T09:01:37+0100",
        "id": "7e014ce002450b3fe2554343ba857ee0",
        "post_id": "post-221232",
        "text": "Bj said:I just finished finalizing my install of Win 7 andjustinstalled AVG only a few hours ago, and this ended up in my mail from[email\u00a0protected];\n\nNo, it just pretends to be from there, the address can be chosen by the sender, which is why it is smart looking into the full header, which contains the servers over which the email traveled.I had for some time my own SF email account sending me Spam, was pretty annoying to teach the spam filter to explain that I don't tell myself about Viagra.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:02.457125376Z",
        "author": "vonneuman",
        "date": "2010-04-19T05:14:35+0100",
        "id": "0d44e577317ffed88121f727607dd46f",
        "post_id": "post-218327",
        "text": "Shadow Addict said:Wait, you have to download PM separately now?\n\nI don't know. I downloaded all three separately.",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:34.816309504Z",
        "author": "reverend",
        "date": "2008-07-04T13:52:24+0100",
        "id": "848e441bff6439adcccaad92aeab2a6c",
        "post_id": "post-68939",
        "text": "Thanks,Also, there's already a change of plans... I realized if I just cut an extra coupler, I can make 2 more molds I can get my 12 grains in 2 batches instead of 3. Duh, simple math! This is going to save about an hour, and I can move alot of the tasks up!. Equipment setup and New molds prepared... Getting ready to mix batch 1. Will repost revised schedule.8:00 Schedule Planning. Done.8:15 Equipment Setup. Done.8:30 Prepare new grain molds Done.9:00 Mix Fuel 1. Done.9:30 Melt and Pour Fuel 1. Done.10:00 Freeze First Grains. Done, BTW: Happy 4th Everybody10:00 Mix Fuel 2. Done.10:30 Melt and Pour Fuel 2. Done.11:00 Freeze Second Grains Done.11:00 Cut Motor Casings. Done.11:30 Cut 2x4's For Launch Pad. Done11:45 Assemble LaunchPad Support Legs. Done12:00 Remove First Grains. Done.12:00 Cut and Drill First Grains. Done.12:30 Make Nozzles. Done.13:00 Remove Second Grains. Done.13:00 Cut and Drill Second Grains. Done.13:30 Make Ignitors. Done14:00 Prep R\/C Launch Control. Done14:30 Assemble Motors. Done.15:00 Launch Pad Setup Done.15:3016:0016:3017:00 Pre-Launch Festivities. Awesome19:00 1\/2 Scale Motor Launch. Awesome.19:30 Rocket 1 Launch Awesome.20:00 Rocket 2 Launch Awesome.",
        "thread_id": 1616
    },
    {
        "@timestamp": "2023-09-14T07:13:06.183652352Z",
        "author": "george7378",
        "date": "2010-06-26T22:04:33+0100",
        "id": "c325d6e051dbda70e3c60732e86657bf",
        "post_id": "post-221462",
        "text": "I'm hoping to see two ISS passes tonight - I'll try and film one to get some pictures.22:59:00:34:",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:02.55179008Z",
        "author": "ex-orbinaut",
        "date": "2010-04-20T13:08:26+0100",
        "id": "4c4497bbd06dcf8267f46f8d4672e056",
        "post_id": "post-218542",
        "text": "Make a house out of playing cards. Go for a brisk, 10 minute walk on the sidewalk, not stepping on any cracks, or walk along the top of a wall (a low-ish one!). Get yourself a good air rifle and do 10 shots a day at cans, increasing the range a yard every time you get 10\/10 (put it away afterwards and don't touch it again until the next session. And make a ritual of cleaning it right after every session).What you need is something objective and unrelated, that requires some concentration, but does not matter if you excel at it or not.And periodically take the time to objectively define exactly what \"stress\" is to you. It tends to be very personal, and it helps to know the shape of your particular monster at any given time. Once its characteristics are recognized you'll find it does not seem so invincible, and you'll be able to live with it without it consuming you.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:35.162754048Z",
        "author": "Carmen A",
        "date": "2011-01-22T04:12:53+0000",
        "id": "9c0e9dc8b41531a0dc8309e237c82dc9",
        "post_id": "post-250175",
        "text": "Would you know of any place we can watch the launch footage?",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:06.344635904Z",
        "author": "dutchErik",
        "date": "2010-05-06T13:10:06+0100",
        "id": "b859bcf81902864ef1e75ad00a4cedda",
        "post_id": "post-221678",
        "text": "Izack said:Yes, it is coming Tuesday. Some day, some glorious Tuesday in the near or distant future, it will come. You can count on that.\n\nthanks for the info.And for the new version coming SOME day.....Will we still be around by then?",
        "thread_id": 14118
    },
    {
        "@timestamp": "2023-09-14T07:13:01.91397888Z",
        "author": "orb",
        "date": "2011-02-16T17:20:02+0000",
        "id": "67be70ba858379dfcb89d67f7ca7d06f",
        "post_id": "post-217888",
        "text": "Spaceflight Now:Mission Status Center:1715 GMT (12:15 p.m. EST)The weather forecast in Kourou this evening looks favorable for launch, but a NASA spokesperson says there is a 25 percent chance of lightning in the area that could prompt a delay.The launch team is in a posture to conduct another launch attempt tomorrow should the need arise, according to NASA.\n\n",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:35.453521664Z",
        "author": "T.Neo",
        "date": "2010-08-27T15:47:20+0100",
        "id": "8d6837b0da13c0867cdb1c9447d55b59",
        "post_id": "post-250647",
        "text": "Oil and gold aren't valuable enough to fund an interstellar mining operation.But if you're shipping something that's worth $20 million a kilo...",
        "thread_id": 16212
    },
    {
        "@timestamp": "2023-09-14T07:13:06.5562176Z",
        "author": "Piper",
        "date": "2008-05-13T05:13:14+0100",
        "id": "dfba487af937ecc55d6fd2df01eb0ea3",
        "post_id": "post-65281",
        "text": "Can anybody provide any help with this?",
        "thread_id": 1415
    },
    {
        "@timestamp": "2023-09-14T07:13:02.479439104Z",
        "author": "AtlantisOnline",
        "date": "2010-07-13T23:04:12+0100",
        "id": "630dfbecee6dc8270cb6337ffdbecc77",
        "post_id": "post-218400",
        "text": "So what DaveS is saying is that there is no reentry guidence in the ssu but it is imposible to to it by hand... so how to I reenter. Thanks",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:35.485107712Z",
        "author": "tblaxland",
        "date": "2008-05-28T04:57:28+0100",
        "id": "3d70a5cf23c7a97d85cabc0c065ac942",
        "post_id": "post-68975",
        "text": "reverend said:I like the note about how his parachute would have been set to automatically open at a certain altitude if for some reason he passed out during the fall, yet there was no mechanism to eject him from the capsule if he passed out during the ascent...I wonder how long it would take for the helium to dissipate (if it would dissipate at all thru whatever balloon material he's using)... If it didn't dissipate... would he be floating for a really long time?\n\nWeather balloons keep rising until the falling air pressure makes the balloons expand to the point of disintegration (at about 40km altitude). Perhaps a similar thing would happen with this balloon. It still wouldn't solve the problem of being stuck in the capsule though.I don't think passing out during ascent would be of great concern because he would be breathing O2. I believe the risk of passing out on descent is mainly due to centrifugal forces caused by uncontrollable spinning.",
        "thread_id": 1622
    },
    {
        "@timestamp": "2023-09-14T07:13:06.828267776Z",
        "author": "statickid",
        "date": "2010-10-30T16:18:18+0100",
        "id": "681d34e5dd1e66d24bc3d7bda68cbac7",
        "post_id": "post-222230",
        "text": "this thread will be updated at least 3 times in the lifespan of the internet :lol:I like how in the graphic the spacecraft is crossing into the giant blazing inferno of interstellar space!!",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:02.564378112Z",
        "author": "Silvercn",
        "date": "2008-05-10T19:09:38+0100",
        "id": "44a37d8cc3d302d8b5fe585f3ceeec25",
        "post_id": "post-65124",
        "text": "Hello there,iam noob and was trying a lot to Dock to ISS.Ive read some Tutorials about Earth to ISS.But something i made wrong :sorry:I use the DEltaGlider IV cause there a lot of Automaticpilots, so its easyer for me.Okay to my Problem, i start the Scenario and i dont know the Time to Start (MJD) so i start after the Secenario its load, the Programm PRO903SPEC42.After the Programm Finished i start the Algin Plane and Burn. Ater it say that. Now i have an RInc from 0.02.I hope thats okay, i read something it musst be 0,01 or 0,00. :blink:After that i Start the Sync Orbit too.The next Step is to get DTmin to 0.0But how can i do that?I run Prograde and Burn the DTmin goes down but my RInc starte also Up.What musst i do? :sorry::sorry::sorry:#When musst i Burn?Hope for answear to Rendevouz with the ISS today:)",
        "thread_id": 1393
    },
    {
        "@timestamp": "2023-09-14T07:13:35.6033344Z",
        "author": "Xyon",
        "date": "2010-08-28T19:35:22+0100",
        "id": "03e9400a73d3c528abd70c5443dcc042",
        "post_id": "post-251000",
        "text": "Not strictly the topic, but, for more humerous examples of computers parsing text badly, check this out:http:\/\/jason-huff.com\/files\/autosummarize-jhuff2010.pdfMicrosoft Office has summarised the hundred most downloaded books from the internet into 10 sentences using it's auto summarise feature! It workedso well...",
        "thread_id": 16252
    },
    {
        "@timestamp": "2023-09-14T07:13:06.094229248Z",
        "author": "MajorTom",
        "date": "2008-04-10T16:54:33+0100",
        "id": "9db719932c9ac0f582d69e7d8f92206a",
        "post_id": "post-12302",
        "text": "ryan said:15 hour class time:censored:NOOOOO!!!!!!!!!That will be a nightmare.\n\n\"When you sit with a nice girl for two hours, it seems like two minutes. When you sit on a hot stove for two minutes, it seems like two hours... that's relativity.\" -- Albert Einstein",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:02.608657664Z",
        "author": "dutchpirate",
        "date": "2008-05-10T22:16:08+0100",
        "id": "db3e39b504fbd806715c27c9c8db374c",
        "post_id": "post-65140",
        "text": "Cool technique, desertman. I enjoy trying new maneuvers like that, I'll have to give it a go.",
        "thread_id": 1394
    },
    {
        "@timestamp": "2023-09-14T07:13:35.197277952Z",
        "author": "Urwumpe",
        "date": "2008-05-26T10:28:10+0100",
        "id": "d51b3a59ad2c426ddf0fd878c8a1a9e2",
        "post_id": "post-68953",
        "text": "I get a CTD when riding with the S1 stage. This happens when I focus the NOTSNIK as well, as when I just select it as camera target.Also, the stages seem to be a bit off their CoG.",
        "thread_id": 1619
    },
    {
        "@timestamp": "2023-09-14T07:13:06.301859328Z",
        "author": "Loru",
        "date": "2010-05-04T20:31:00+0100",
        "id": "ab28498f4562b92ceec5a9dfaf3e1c5a",
        "post_id": "post-221600",
        "text": "I recomend reading this thread:http:\/\/orbiter-forum.com\/showthread.php?t=9992&highlight=mouse+control",
        "thread_id": 14111
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71489024Z",
        "author": "dumbo2007",
        "date": "2010-04-18T14:12:07+0100",
        "id": "020e9e644794ccfe00f02adcbd2cbabb",
        "post_id": "post-217641",
        "text": "I also had trouble getting the function keys to work. It seems they sometimes completely stop working and just the F7 key responds. Also can there be maximize and minimize buttons in the window mode.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:34.722985984Z",
        "author": "Wally",
        "date": "2010-08-23T13:17:24+0100",
        "id": "ff4a3de68720d24c3d586213553fcc83",
        "post_id": "post-249696",
        "text": "Why going with Star Wars? Did Star Wars movies had any Enterprise or Columbia in it?Star Trek: The Undiscovered Country also had Challanger and Endeavour as ships name, at least according tothis source.",
        "thread_id": 16157
    },
    {
        "@timestamp": "2023-09-14T07:13:06.364118016Z",
        "author": "cjp",
        "date": "2010-05-05T21:16:46+0100",
        "id": "31265391f1307545a572608fcd6e7fb3",
        "post_id": "post-221740",
        "text": "dbeachy1 said:Of course, whether that's a good fit would depend on exactly what your shared objects need to do.\n\nlibProcTer splits up the ground into square tiles. I'm making a landscape generator for small 'crater-world' planets, moons and asteroids. To hold the data of each crater, I have a crater class. A crater is usually shared between different tiles: when it crosses the boundary between neighboring tiles, and when different levels of detail are loaded for the same piece of ground. Creating and deleting of tiles is often done in different threads.So I have different tiles linking to the same crater objects, and I need to find out when the craters can be deleted safely. For that, I need the reference counting. Because I don't have nasty things like circular references, it is sufficient to delete all objects with reference count zero. But the multi-threading part is a bit harder than anticipated.---------- Post added at 08:53 PM ---------- Previous post was at 08:36 PM ----------I found a bug: an old piece of code where craters are deleted directly, instead of by calling decRef(). Could be the cause of my problem, but the issues I described still exist. I'll consider using some sort of factory object that keeps track of all crater objects.The craters are really a sort of proof of concept for other feature-based scenery. A secondary goal is to make feature maintenance easy for future terrain plug-in developers for libProcTer.---------- Post added at 10:16 PM ---------- Previous post was at 08:53 PM ----------I found that the scenario I described earlier will never occur, and fixing the error in the code fixed the problem I was having. For now, I'm being lazy and I'll keep it this way, without solving the fundamental problem of multi-threaded reference counting.",
        "thread_id": 14122
    },
    {
        "@timestamp": "2023-09-14T07:13:01.883312128Z",
        "author": "Tommy",
        "date": "2010-05-12T08:41:12+0100",
        "id": "ca67e2d691539311bbc48f85e70df7c7",
        "post_id": "post-217824",
        "text": "If you run out of inspiration for \"things to do\", read some forum threads, there are always people asking for tutorials. If you think you know how to do it, take a bit of time to \"get it down\", and put out the tutorial. It's amazing how much you'll learn from creating a tutorial.I helped with a couple tute's about IMFD because I knew the basics, and in the process learned more about IMFD than I had known before I started.More to the point, it gave me a \"goal\". Orbiter itself doesn't provide them, you have to come up with your own (although check out the lua challenges in the beta!).",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:34.855130368Z",
        "author": "Yoda",
        "date": "2010-08-22T21:39:06+0100",
        "id": "7e5d82f8b44ba4da7ea9fee6d7e7b37f",
        "post_id": "post-249737",
        "text": "YOU ARE THE MAN !!!! :hail:Been waiting for someone to fix this !Thanks a million.:cheers:",
        "thread_id": 16164
    },
    {
        "@timestamp": "2023-09-14T07:13:06.696581376Z",
        "author": "Izack",
        "date": "2010-05-08T20:30:44+0100",
        "id": "16fac776aac2e69ef4a1912744ef70fd",
        "post_id": "post-222181",
        "text": "orb said:\"My God, it's full of stars!\"But those stars look like they were squashed (in some like 2.5:1 ratio).\n\nAre you sure it's not 1:4:9? :lol:",
        "thread_id": 14160
    },
    {
        "@timestamp": "2023-09-14T07:13:01.89419648Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-05T16:48:32+0000",
        "id": "72272c101064e0cfdb13ce66c3693760",
        "post_id": "post-217862",
        "text": "Europe's ATV Johannes Kepler is integrated on Ariane 5 for its February 15 launch.The second Automated Transfer Vehicle (ATV) to be orbited by Arianespace has been installed on its Ariane 5 launch vehicle, keeping preparations on track for a February 15 mission to service the International Space Station.With a total mass of over 20 metric tons, this flight\u2019s payload will be the largest ever orbited by Ariane 5. The cargo spacecraft is named after German astronomer and mathematician Johannes Kepler, and is the first operational ATV. It follows the qualification flight of ATV Jules Verne, launched by an Ariane 5 in March 2008.Developed for the European Space Agency, the ATV Johannes Kepler has been loaded with more than 7 metric tons of payload \u2013 including 4,534 kg. of propellant to be used in International Space Station\u2019s attitude control system, and for the crewed facility\u2019s altitude re-boost operations. Also carried by the ATV is nearly 1,600 kg. of dry cargo and 100 kg. of oxygen to be used aboard the station.The upcoming launch from Europe\u2019s Spaceport will utilize an Ariane 5 ES version of Arianespace\u2019s heavy-lift workhorse, with its liftoff scheduled for 7:08 p.m. local time in French Guiana. During a mission lasting just over one hour \u2013 which includes two burns of the launcher\u2019s EPS storable propellant upper stage \u2013 the ATV Johannes Kepler will be deployed into a 260-km. circular orbit.This flight will mark the historic 200th flight of an Ariane family vehicle, continuing a legacy that began with the maiden launch of an Ariane 1 version in December 1979.This photo series highlights the integration process for ATV Johannes Kepler inside the Ariane 5\u2019s Final Assembly Building. At top, the 10-meter-tall cargo spacecraft is raised from the facility\u2019s payload preparation area by an overhead crane. In the bottom three photos, the ATV is lowered into position atop its Ariane 5 ES launcher.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:35.45167616Z",
        "author": "T.Neo",
        "date": "2010-08-25T17:14:41+0100",
        "id": "7f27a14c0f7589e9098006e4863e2a8d",
        "post_id": "post-250630",
        "text": "Oh boy! Potentially habitable super-Earths! With potential oxygen in their potential atmospheres! :woohoo:If anything, the discovery of life elsewhere in the universe willstrengthenreligious faith in many people. I don't understand where the idea that the discovery of alien life would mess up religious beliefs comes from.That would mean fossils which would mean life which would mean no drilling because the exobiologists would want to probe the hell out of those fossils to work out what sort of life.\n\nFor some reason I don't think oil or oil-like deposits are going to contain any structures within them (but coal is a good example, often fossils of gigantic insects and whatnot are found in coal deposits).Fossils on another planet are an interesting possibility though. One should not only think of the present biology of alien life, but also how it came to be.",
        "thread_id": 16212
    },
    {
        "@timestamp": "2023-09-14T07:13:06.183184896Z",
        "author": "statickid",
        "date": "2010-06-26T00:56:48+0100",
        "id": "f149bbc31f6d17ab39417e041f04653d",
        "post_id": "post-221458",
        "text": "wow only 90!? i wish it would come by here on a clear night. washington seems so out of it's way. however one night at the end of dusk i had the amazing experience of seeing it go by, then to my surprise i also saw another bright thing going by exactly the same. i knew it had to be the shuttle catching up with it!!!!!!!!! then i looked up schedules online and sure enough thats what it was i'm 100% certain!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30669568Z",
        "author": "Eli13",
        "date": "2011-04-17T01:08:14+0100",
        "id": "f0c3f17020d9be42d4e0ae5c94cf05f4",
        "post_id": "post-218119",
        "text": "I certainly thought it was.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:35.525819904Z",
        "author": "Tex",
        "date": "2008-11-06T00:56:51+0000",
        "id": "d71d573f392df07089328c212dec6588",
        "post_id": "post-69004",
        "text": "Thread closed at authors request.",
        "thread_id": 1623
    },
    {
        "@timestamp": "2023-09-14T07:13:06.293383424Z",
        "author": "Ghostrider",
        "date": "2010-05-05T18:09:36+0100",
        "id": "cf6d6645c23f46fa77c9f32878821784",
        "post_id": "post-221567",
        "text": "Keatah said:I don't see how that could happen unless people are stupid enough TO LET IT HAPPEN!\n\nOh, people have let a lot of stupid things to happen.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:02.550203136Z",
        "author": "Zatnikitelman",
        "date": "2010-04-19T23:37:52+0100",
        "id": "77f9a478f1297cea419d37722f0a2597",
        "post_id": "post-218526",
        "text": "I listen to songs that are depressing to me. That helps for some reason.A few selections from my playlists:\"Over My Head (Cable Car)\" -The Fray\"Apologize\" -OneRepublic\"You Found Me\" -The Fray\"It's not my time\" -Three Doors Down\"Breakeven\" -The Script",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:35.025295616Z",
        "author": "Xyon",
        "date": "2010-08-23T14:25:12+0100",
        "id": "1e616f015340666bb24bba4d081bfafc",
        "post_id": "post-250031",
        "text": "Yes indeed. The latest beta version was 100815, you can pick it uphere.The page has instructions on how to install it. Do follow them, or it won't work.:)",
        "thread_id": 16177
    },
    {
        "@timestamp": "2023-09-14T07:13:06.315456Z",
        "author": "cjp",
        "date": "2010-05-05T14:42:30+0100",
        "id": "df2d838bba19ac29becce9bd42e94565",
        "post_id": "post-221628",
        "text": "Jarvit\u00e4 said:Why choose when you can have it all?\n\n:sick::blink::sick:That burger is way too big. I bet it's still a bit raw on the inside.---------- Post added at 03:42 PM ---------- Previous post was at 03:37 PM ----------Urwumpe said:I hope the FIFA does not enforce Japanese fast food here for the womens world championship in 2011.\n\nWhat's wrong with Japanese fast food? If it weren't so expensive, I would eat sushi more often.I once had 'German' food in Japan. It was something like bratwurst with sauerkraut and potatoes. There was also beer, but somehow it was there just for display, and we were not supposed to drink it (it was the lunch break in-between work).",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:02.598354688Z",
        "author": "mc_",
        "date": "2010-04-21T04:48:06+0100",
        "id": "29974072d1eaf47ff45ae52653f5b1bc",
        "post_id": "post-218616",
        "text": "\"\u0424\u043e\u0440\u043c\u0443\u043b\u0430 \u0426\u0438\u043e\u043b\u043a\u043e\u0432\u0441\u043a\u043e\u0433\u043e\" (sorry, dont know how it will be in english)M1 - empty mass, M2 - full (with fuel), I - engine Isp, V - max dV.",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:06.657110016Z",
        "author": "Shadow Addict",
        "date": "2010-05-08T06:22:16+0100",
        "id": "11e5c17fd01b5ec152158ed1ce94b788",
        "post_id": "post-222113",
        "text": "Oh my god I want it so bad.",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:34.86589568Z",
        "author": "Jarvit\u00e4",
        "date": "2010-08-22T22:42:09+0100",
        "id": "5d293249fc2f5d9ff882ba21e944fb39",
        "post_id": "post-249778",
        "text": "Urwumpe said:No, but they seem to be using the submarine base as their home port.\n\nIn the image above, what appears to be a mini-sub is clearly tethered to the launch platform. Here's a closer image",
        "thread_id": 16165
    },
    {
        "@timestamp": "2023-09-14T07:13:01.759789056Z",
        "author": "insanity",
        "date": "2010-04-16T01:15:41+0100",
        "id": "07718808af3123fec66506e76b41efe0",
        "post_id": "post-217670",
        "text": "I usually start my research by reading the Wiki article about my topic(s). From there I get some good research avenues and begin going through peer-reviewed databases (like Lexis Nexus) for sources. I think wikipedia is a great starting point for most topics, but its not the ultimate authority and can only give as good as information as the people write and edit give it. So I wouldn't say I trust wikipedia, but I do think it often leads to better sources.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:02.476581376Z",
        "author": "Urwumpe",
        "date": "2010-05-01T07:02:04+0100",
        "id": "896020cb93f7e127bc58ce0642366008",
        "post_id": "post-218371",
        "text": "AtlantisOnline said:Any one???? How can I find how much delta V I need to change for a specific altitude change???\n\nI use either a sheet of paper and my pocket calculator (and a text book for the more complex stuff) or just IMFD to calculate this.Try looking here for the math:http:\/\/www.orbiterwiki.org\/wiki\/Front_Cover_EquationsFor deorbit you would calculate first the orbit to pass 120 km altitude at the right flight path angle, and then calculate the velocity difference between your orbit and the new orbit at the intersection - the place where you do the DO burn.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:35.26835072Z",
        "author": "ACSoft",
        "date": "2010-08-26T15:52:28+0100",
        "id": "d97f29a49344a3b5e39941cc6dfe0624",
        "post_id": "post-250298",
        "text": "Unfortunately, I am not able to reproduce the case here.Anyway, let's do some investigations, to see if we can isolate the problem. Here included is a \"post-deployment scenario\", I would like you try.Situation was saved just after the whole LRV deployement of AMSO scenario: \"Miscellaneous\\Apollo 16 LRV deployment\".Code:BEGIN_DESC\nPost LRV deployement test.\nEND_DESC\nBEGIN_ENVIRONMENT\n  System AMSO\\Sol\n  Date MJD 41428.1160899466\nEND_ENVIRONMENT\nBEGIN_FOCUS\n  Ship AS-511_LM_vessel_crew1_EVA\nEND_FOCUS\nBEGIN_CAMERA\n  TARGET AS-511_LM_vessel_crew1_EVA\n  MODE Extern\n  POS 3.04 -126.90 -4.03\n  TRACKMODE Ground Moon\n  GROUNDLOCATION 15.49806 -8.97405 3.28\n  FOV 40.00\nEND_CAMERA\nBEGIN_SHIPS\nAS-511:AMSO\\Apollo\n  STATUS Orbiting Moon\n  RPOS -988715.33 -2431.39 -1547677.56\n  RVEL -1367.218 235.162 874.509\n  AROT -7.84 55.96 47.74\n  AFCMODE 7\n  PRPLEVEL 0:0.361000\n  NAVFREQ 0 1 2 3\n  XPDR 0\n  STATE 10\n  LANDINGSITE 1\n  ABORTSTATUS 0\n  MISSIONTIME 349537.358395\n  PWR 0.000000\n  DLMS 0\n  SPCEVA 0\n  GOTK1 0\n  GOTK2 0\n  SPCDTH 0\n  LMPDTH 0\n  OPENSM 0\n  SUBSAT 0\n  MAGANT 0\n  PASBRK 0\n  LMCRBK 0\n  BEACON 0\nEND\nAS-511_LM_vessel:AMSO\\LM_vessel\n  STATUS Landed Moon\n  POS 15.4976884 -8.9738102\n  HEADING 181.79\n  AFCMODE 7\n  PRPLEVEL 0:0.094000\n  NAVFREQ 0 1 2 3\n  XPDR 0\n  STATE 2\n  LANDED 1\n  ABORTED 0\n  EVA 1\n  EVIX 0\n  LOIX 0\n  BEACON 0\n  C1DEAD 0\n  C2DEAD 0\n  CRWGON 0\nEND\nAS-511_Landing-site:AMSO\\LandingSite\n  STATUS Landed Moon\n  POS 15.4985931 -8.9734100\n  HEADING 0.00\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nMoon_rock1:AMSO\\Moon_lab\n  STATUS Landed Moon\n  POS 15.4784536 -8.9739784\n  HEADING 181.79\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nMoon_rock2:AMSO\\Moon_lab\n  STATUS Landed Moon\n  POS 15.4798443 -8.9741363\n  HEADING 181.79\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nMoon_rock3:AMSO\\Moon_lab\n  STATUS Landed Moon\n  POS 15.4782880 -8.9736755\n  HEADING 181.79\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nMoon_rock4:AMSO\\Moon_lab\n  STATUS Landed Moon\n  POS 15.4784039 -8.9737088\n  HEADING 181.79\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nMoon_rock5:AMSO\\Moon_lab\n  STATUS Landed Moon\n  POS 15.4795662 -8.9756325\n  HEADING 181.79\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nMoon_rock6:AMSO\\Moon_lab\n  STATUS Landed Moon\n  POS 15.4782463 -8.9752947\n  HEADING 181.79\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nAS-511_LM_vessel_crew1_EVA:AMSO\\crew_EVA\n  STATUS Landed Moon\n  POS 15.4977082 -8.9739417\n  HEADING 13.03\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  STATE 1\n  OBJ 0\n  EVA_TIME 11.000000\n  EXHAU 0.000000\n  ATCST 2\n  DEAD 0\n  VISCMD 4\n  PT1CMD 4\n  PT2CMD 0\n  VISANG 1.000000\n  PT1ANG 1.000000\n  PT2ANG 0.000000\n  PT3ANG 0.000000\nEND\nAS-511_LM_vessel_crew2_EVA:AMSO\\crew_EVA\n  STATUS Landed Moon\n  POS 15.4979060 -8.9740455\n  HEADING 309.69\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  STATE 0\n  OBJ 0\n  EVA_TIME 11.000000\n  EXHAU 0.000000\n  ATCST 2\n  DEAD 0\n  VISCMD 4\n  PT1CMD 0\n  PT2CMD 0\n  VISANG 1.000000\n  PT1ANG 0.000000\n  PT2ANG 0.000000\n  PT3ANG 0.000000\nEND\nAS-511_Lunar_Rover:AMSO\\Lunar_Rover\n  STATUS Landed Moon\n  POS 15.4978432 -8.9739411\n  HEADING 181.79\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  BUILDED 1\n  EVATC1 0.000000\n  EVATC2 0.000000\n  CREW1 0\n  CREW2 0\n  CDTDTH 0\n  EXHC1 0\n  EXHC2 0\n  DRILL1 0\n  DRILL2 0\n  VISPR1 0.000000\n  VISPR2 0.000000\n  SUN1PR1 0.000000\n  SUN1PR2 0.000000\n  SUN2PR1 0.000000\n  SUN2PR2 0.000000\n  SUN3PR1 0.000000\n  SUN3PR2 0.000000\n  RADCOPR 0.000000\n  BATTEMP 0.000000\n  OVERHEAT 0\n  VISCMD1 0\n  VISCMD2 0\n  SUN1CMD1 0\n  SUN1CMD2 0\n  SUN2CMD1 0\n  SUN2CMD2 0\n  RADCOCMD 0\nEND\nEND_SHIPSAre-you able to load this scenario ?If yes, does the LRV perform normally (please try to embark\/disembark astronauts, to drive the LRV from outside and also in first person mode, etc...) ?This should learn us if this crash has something to do with the deployement animation or not.ACS",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:06.70120064Z",
        "author": "DaveS",
        "date": "2010-05-08T19:57:43+0100",
        "id": "183e9ee55adb73eb2fad24154fbe4d91",
        "post_id": "post-222184",
        "text": "I thought I would create this thread and sticky it so we have a means of tracking what has been implemented and what needs implementation.I have made this thread closed to replies so only we in the SSU dev team can edit the list in this thread, making it cleaner and easier to follow. Feel free to add anything that I might have missed during the initial compilation of this list.Data Processing System(DPS):In active developmentSimple GPC Model:Partially completed, In active developmentMass Memory Unit:In active developmentIDP:Partially completed, in active developmentMDM:Partially completed, in active developmentAP-101 emulation:Not in active developmentMTU:Partially completed,not in active developmentOPS0 software:Not in active developmentPASS G1 software:Not in active developmentPASS G2 software:Not in active developmentPASS G3 software:Not in active developmentPASS G4 software:Not in active developmentPASS G6 software:Not in active developmentPASS G8 software:Not in active developmentPASS S2 software:Not in active developmentPASS S4 software:Not in active developmentPASS P8 software:Not in active developmentBFS software:Not in active developmentEnvironmental Control and Life Support System(ECLSS):Not in active developmentAuxiliary Power Units\/Hydraulics(APU\/Hyd) system:Partially implemented, not in active developmentCaution and Warning(C&W) system:In active developmentClosed Circuit TV system(CCTV):Not in active developmentCommunications(Comm) system:Not in active developmentDedicated Display Systems(DDS):Not in active developmentGuidance, Navigation and Control(GN&C) system:Partially implemented, In active developmentLanding\/Deceleration systems:Partially implemented, not under active developmentMain Propulsion System(MPS):Partially implemented, not under active developmentPayload Deployment and Retrieval System(PDRS):Partially implemented, not under active developmentReaction Control System(RCS):Partially implemented, not under active developmentOrbital Maneuvering System(OMS):Partially implemented, not under active developmentOrbiter Docking System(ODS):Partially implemented,not under active developmentMechanical systems:Partially implementedand not under active developmentKSC Ground Support Equipment systems simulation:Partially implemented, under active developmentMission-dependent data handling:Partially implemented, not under active developmentInertial Upper Stage:In active developmentVertical Assembly Building:In active developmentInter-vessel communication module:Not under active development",
        "thread_id": 14161
    },
    {
        "@timestamp": "2023-09-14T07:13:02.554151936Z",
        "author": "Shadow Addict",
        "date": "2010-04-21T02:32:42+0100",
        "id": "853c79a7e9f9ecba6501fd287af69239",
        "post_id": "post-218560",
        "text": "MJR said:I was saying that that is what givesmethe stress and contributes to it. Anyway, whatever your problems are I hate when people broadcast it like it is something to boast about.\n\nAnd I wasn't disagreeing with you anywhere in that post.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:35.363531776Z",
        "author": "apollo13",
        "date": "2007-12-16T01:11:20+0000",
        "id": "e772ea211f4b5146d43afdd2547b9986",
        "post_id": "post-12896",
        "text": "Mission: STS-123 - 25th International Space Station Flight - Kibo, DextreVehicle: Endeavour (OV-105)Location: Orbiter Processing Facility Bay 2Launch Date: Targeted for Feb. 14, 2008Launch Pad: 39ACrew: Gorie, Johnson, Linnehan, Doi, Behnken, Foreman, ReismanInclination\/Orbit Altitude: 51.6 degrees\/122 nautical milesIn Orbiter Processing Facility bay No. 2, orbiter closeouts for Vehicle Assembly Building rollover continue. Main landing gear (MLG) brake installation is scheduled for today. ECL GN2 3-day decay test continues through Saturday. Final Ku-band self test and cable unwrap is complete. MEDS MDU display verification is complete and good. R5R vernier thruster flush, thruster drying and inspection, MLG strut seal remove-and-replace work, potable water servicing microbial testing, and ECL GN2 servicing and topoff were completed this week.In high bay No. 1 of the Vehicle Assembly Building, booster integration activities continue. Stacking and joint closeouts are complete. S&A devices are installed and the LSCs will be installed today.In high bay No. 2E of the Vehicle Assembly Building, LH2\/LO2 disc measurements are in work and will continue through the weekend.Preps for external tank mate will resume on Dec. 17 following Friday's external tank\/solid rocket booster mate review. Final payload bay door closure for Orbiter Processing Facility rollover to the Vehicle Assembly Building is complete.",
        "thread_id": 162
    },
    {
        "@timestamp": "2023-09-14T07:13:06.773555968Z",
        "author": "supersonic",
        "date": "2010-05-09T03:51:09+0100",
        "id": "1e2510587869c34b85e96011c74521d9",
        "post_id": "post-222216",
        "text": "Spike Spiegel said:I've also noticed Tex added lens flares in some of his Orbiter videos.\n\nThat's because he uses Sony Vegas pro. One of the effects is lens flare.",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:01.89280256Z",
        "author": "IronRain",
        "date": "2011-01-25T18:07:38+0000",
        "id": "48d272cc38432c4e149008bbdc2d7a75",
        "post_id": "post-217853",
        "text": "ATV fact sheet online.Source,Direct link",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:35.538576896Z",
        "author": "martins",
        "date": "2010-08-26T19:40:45+0100",
        "id": "2c65ed369a0edc6598d8b8570c9be8a3",
        "post_id": "post-250791",
        "text": "Xyon said:Code:-0.05 0 5.4 0 0 1 0 -1 0becomesCode:-0.05 0 5.4 0 0 0 1 0 0\n\nUhh ... no. The conditions for dir and rot areCode:||dir|| = 1, ||rot|| = 1 and dot(dir,rot) = 0so dir=(0,0,0) won't work.what's with ROT anyways? when i set up the docking ports via the API, it's usualy just position, direction, and \"which-way-is-up\" vectors... no rotation\n\nwhich-way-is-up = rotation",
        "thread_id": 16232
    },
    {
        "@timestamp": "2023-09-14T07:13:06.840398336Z",
        "author": "Ripley",
        "date": "2013-09-13T10:56:01+0100",
        "id": "a82c6de2cb0e522cde3aeab2046bf62b",
        "post_id": "post-222302",
        "text": "This is not Science Fiction, this is Science Reality!![ame=\"http:\/\/www.youtube.com\/watch?v=vDvWOkHN-9Y\"]Message to Voyager: Welcome to Interstellar Space - YouTube[\/ame]:hailprobe:",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:02.613798144Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-20T22:18:02+0100",
        "id": "34392a099ca1287542a9aa0daf016c80",
        "post_id": "post-218642",
        "text": "Have you tried the Soyuz & Progress included in Thorton's [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3737\"]International Space Station v.3.0[\/nomedia] package? They're amazingly detailed and realistic!",
        "thread_id": 13940
    },
    {
        "@timestamp": "2023-09-14T07:13:35.57476736Z",
        "author": "Izack",
        "date": "2010-09-06T05:30:49+0100",
        "id": "e9c1935024c162d19671aac75ceaae83",
        "post_id": "post-250952",
        "text": "Another newbie here; welcome back! :hello:",
        "thread_id": 16245
    },
    {
        "@timestamp": "2023-09-14T07:13:05.927053824Z",
        "author": "Artlav",
        "date": "2010-05-11T05:22:52+0100",
        "id": "6a37431fac8a4b7b9c386d184bac18dd",
        "post_id": "post-221334",
        "text": "Coolhand said:now it looks wonderful in that engine, but still not quite as i'd like...\n\nHopefully, all the remaining bugs should be fixed in today's version, thanks to dbeachy fixing the debugger-stopping issue.Coolhand said:I want to attempt to write (or preferably modify) a shader so i can add normal or bump mapping, specular and so on.. make it look really awesome.Is it possible for me to do this at this point & do you have some example code - i remember you had some normal mapped craters and other effects on a DG at one point.\n\nOGLA supports emission and normal maps for quite a while (with advanced graphics ON):There should be an OGLA SDK provided with the release, and an example DG code there. Look into clbkVisualCreated for setting lights, normal mapped and emission textures.I'm also planning to add reflection maps at some point (dual parabolic, most likely).Writing custom shaders is not quite a planned feature, as it have as much potential for chaos as it gives freedom.---------- Post added at 08:22 ---------- Previous post was at 08:17 ----------Here is an up-to-date and properly commented version of OglaSDK:http:\/\/orbides.1gb.ru\/orbf\/oglasdk-100511.zipThe one in the release turned out to be somewhat dated and cryptic.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:02.675320576Z",
        "author": "auricom",
        "date": "2010-04-21T18:45:15+0100",
        "id": "711d39780a457a6554ff29a4c088b8fc",
        "post_id": "post-218731",
        "text": "I notice he has an L14 version of earth on that site too Woo.. I'll try that out as well.. I've got a monster video card in this rig so hopefully it can handle it:)",
        "thread_id": 13950
    },
    {
        "@timestamp": "2023-09-14T07:13:35.034202368Z",
        "author": "Moach",
        "date": "2010-09-03T14:55:45+0100",
        "id": "69968d92d60102e8eef0036c70d61697",
        "post_id": "post-250045",
        "text": "hard drives are getting cheap as dirt these days... what's 60GB between friends? :lol:plus, on Earth, 70% of that is just water... so it should go for around 30-40 GB tops :thumbup:",
        "thread_id": 16179
    },
    {
        "@timestamp": "2023-09-14T07:13:06.092959744Z",
        "author": "Mafuskas",
        "date": "2008-02-10T07:21:05+0000",
        "id": "4890563f6398af8777c36dac97d3b42e",
        "post_id": "post-12293",
        "text": "I say the more theories the better. I'd rather have a theory pursued and proven wrong than dismissed as wrong from the outset and never explored.Now if you'll excuse me, I'm off to disprove the ridiculous idea of gravity.:p",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:01.762092032Z",
        "author": "doggie015",
        "date": "2010-04-19T08:27:27+0100",
        "id": "34c824213fde8788d4fd97d681d2ffb3",
        "post_id": "post-217686",
        "text": "http:\/\/www.foxnews.com\/story\/0,2933,257340,00.htmlEnough said...",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:35.440730112Z",
        "author": "Izack",
        "date": "2010-08-28T15:32:21+0100",
        "id": "08096bcc57d387b38249c059db053593",
        "post_id": "post-250572",
        "text": "Talon1 said:As far as I know, no one has ever madeanythingGundam related in Orbiter.\n\nThere's a Gunperry on Orbithangar. That sort of counts.:pThe main problem with an MS in Orbiter would be the mindscrew of animations and COG-shifting involved. There was already a short discussion on the AMBAC somewhere. I don't really see the point of an MS in Orbiter, though. Not only are they only fun for shooting things, they're completely unusable in a realistic physics environment.:threadjacked:Move along, move along.P.S. Yes! I FINALLY made a Stormtrooper quote!",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:06.112715008Z",
        "author": "Notebook",
        "date": "2008-05-12T09:17:58+0100",
        "id": "1985ca3ef94059116535baad04165a6a",
        "post_id": "post-65236",
        "text": "Some info here:-http:\/\/www.orbiterwiki.org\/wiki\/Converting_to_mshN.",
        "thread_id": 1410
    },
    {
        "@timestamp": "2023-09-14T07:13:01.865413376Z",
        "author": "fort",
        "date": "2010-07-04T10:00:12+0100",
        "id": "f23a0d8f0b45dd98f98d713495933a70",
        "post_id": "post-217773",
        "text": "Columbia42 said:If anyone feels like doing an EVA mesh I'd really appreciate it! (I'm terrible at those kind of meshes.)\n\nThe Orlan spacesuit ? But I'm not sure it works with Orbiter 2010. I had some error messages a few days ago while trying to install a version of Mir who uses it in a scenario, but with a CTD. I do not know if it was in connection with this suit and I had no time to look.To see. But it must be serviceable I suppose: the SDK is in the zip.Russian's Spacesuit Orlan[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3913\"]Russian's Spacesuit Orlan[\/ame]( I think that i must have another one somewhere. I'll try to find it ).",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:35.561357056Z",
        "author": "Tommy",
        "date": "2010-08-27T04:09:10+0100",
        "id": "473a6e7592d00935cf9c11a76c995ea3",
        "post_id": "post-250918",
        "text": "From the other posts in that thread, I suggest getting SSBB 4.0 and extracting the HUDOFF.dds from that. Or you could try creating a transparent texture and giving it that name.The main issue is caused by the way Greg extends the SC3 with custom HUD's. There's no good way to do it - the method he uses is about the only way to make it work. However, the mesh specifies a texture (HUDOFF) so when Orbiter tries to initialize the vessel it tries to load ALL textures specified in the mesh. If it fails to find a texture, it won't be able to initialize the sim.",
        "thread_id": 16240
    },
    {
        "@timestamp": "2023-09-14T07:13:06.295521536Z",
        "author": "Keatah",
        "date": "2010-05-11T01:07:05+0100",
        "id": "7bbf99025e0d6b500d2618704d49113e",
        "post_id": "post-221592",
        "text": "ar81 said:There is a controversy between Apple and Adobe.Adobe confirms plans to move away from AppleWho is right? Adobe or Apple or both or none?What do you think?\n\nI don't know and I don't care. It's just that whenever I see a flash application I groan and tend to avoid it or ignore it.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:01.918421248Z",
        "author": "Izack",
        "date": "2011-02-19T12:06:49+0000",
        "id": "d98b5e1123bf3c1064da3436f2030fdd",
        "post_id": "post-217911",
        "text": "Incredible!:)Was there a higher-resolution version? That there is wallpaper material.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:35.573671424Z",
        "author": "DaveS",
        "date": "2010-08-27T20:18:21+0100",
        "id": "cc9299f34dfad6db94cb5ef4bb679bfd",
        "post_id": "post-250944",
        "text": "Another one from me this time: :theysaid:",
        "thread_id": 16245
    },
    {
        "@timestamp": "2023-09-14T07:13:06.31463168Z",
        "author": "natey787",
        "date": "2010-05-04T23:08:18+0100",
        "id": "e85ed58f85df7d653bd4420db7d19810",
        "post_id": "post-221621",
        "text": "I can has cheezburger?",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:02.550956032Z",
        "author": "Izack",
        "date": "2010-04-20T01:09:47+0100",
        "id": "f8bdcbccba7587363f9ab2f7169ac009",
        "post_id": "post-218535",
        "text": "Listening to calming music is another obvious choice.My favourite stress-relieving song is Submerged Frigate from the Metroid Prime soundtrack. I don't know if you've ever played or heard that, but it's worth looking at.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:35.64543744Z",
        "author": "Stevodoran",
        "date": "2010-08-29T14:57:17+0100",
        "id": "894f9b0f77dda24d2583fb9d2970219b",
        "post_id": "post-251076",
        "text": "welcome its your neighbour ireland:welcome:",
        "thread_id": 16261
    },
    {
        "@timestamp": "2023-09-14T07:13:06.833870592Z",
        "author": "orb",
        "date": "2011-11-16T23:20:19+0000",
        "id": "9ca28c3e7e91c3a4136b0f9c96324989",
        "post_id": "post-222264",
        "text": "Universe Today:Venerable Voyager 2 Spacecraft Gets a Tune-up 14 billion Kilometers From Earth\u200b",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:02.59918976Z",
        "author": "Urwumpe",
        "date": "2010-04-21T18:28:52+0100",
        "id": "9ce7c90b2affe79ecfda0afc0283a7f3",
        "post_id": "post-218621",
        "text": "I have a first order estimate formula in a lecture hand-out, maybe I can find it again. It is giving you a good upper estimate of the dry mass for a capsule, all extras have to be calculated based on that.The formula is set for Mercury\/Vostok as reference, Soyuz is still pretty close, but from Apollo on, the dry mass by the formula would be much higher as possible by conservative engineering.MInitial, Dry= 592 * (#Crew * Mission Duration (d) * pressurized volume (m\u00b3))^0.346",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:35.163308032Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-22T05:53:12+0000",
        "id": "c35732f875154eb45627b276e371907b",
        "post_id": "post-250179",
        "text": "HTV-2 is on-orbit! An awesome display of competency and professionalism from JAXA! :speakcool:NanoRacks via Twitter said:NanoRacks' three commercial payloads for U.S. National Lab now in orbit on HTV-2. Really smooth mission so far.....\n\nHD launch video:\u200b",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:06.333898496Z",
        "author": "Space-viking",
        "date": "2010-05-05T15:25:36+0100",
        "id": "58cdd1ddae27b02ca4e326dd889719f6",
        "post_id": "post-221662",
        "text": "I still to this day, both GURPS, D&D, World of Darkness and also LARP ( Live Action Role Play). So yeah hehe I'm a geek :thumbup:",
        "thread_id": 14116
    },
    {
        "@timestamp": "2023-09-14T07:13:02.600635648Z",
        "author": "Urwumpe",
        "date": "2010-04-27T22:44:43+0100",
        "id": "b670df4f81a370b095b70c171f9cdff9",
        "post_id": "post-218631",
        "text": "ar81 said:Isp units are seconds.\n\nNo, the SI unit of specific impulse (impulse per kg propellant) is Ns\/kg. Seconds is the result if you use improper math. That many people do just that, is not really making it better.If you don't want to calculate with SI units, you need to change the formula. The correction factor is simple:Specific impulse in Ns\/kg = 9.81 m\/s\u00b2 * Specific Impulse in (kg (force)\/kg(mass) * ) seconds.",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:35.548941312Z",
        "author": "McWgogs",
        "date": "2010-08-27T01:25:40+0100",
        "id": "a6f80b1cb9a56fcf9c28a99bc2f6d2db",
        "post_id": "post-250903",
        "text": "Note the two stars near the nebula forming a inverted triangle.Don't use high magnification until you find it.",
        "thread_id": 16237
    },
    {
        "@timestamp": "2023-09-14T07:13:06.478553088Z",
        "author": "jedidia",
        "date": "2010-05-11T13:28:28+0100",
        "id": "6616394543539efbfb84f009e09acbaf",
        "post_id": "post-221845",
        "text": "Just look here, wikipedia article about specific orbital energy:http:\/\/en.wikipedia.org\/wiki\/Specific_orbital_energy\n\nwell, that's where I looked all the time, and it says E = -GM\/2a. GM is defined as the standard gravitational parameter, which, when you look it up, is GM + Gm:http:\/\/en.wikipedia.org\/wiki\/Standard_gravitational_parameterHowever, I had another thought: Some of the potential energy of the body \"vanishes\", wherever it goes (I guess if you define Gravity as negative energy, as some people do, you could say the sum is still zero... it sounds a bit too hypothetical for me, however, and I'm rather ill versed in the matter), the total orbital energy decreases by that amount (some of the kinetic energy gets converteded back to potential energy, but that exchange happens all the time in an orbit anyways). That together with the new mass should in theory give me back the new semimajor axis. Will have to try it out...",
        "thread_id": 14135
    },
    {
        "@timestamp": "2023-09-14T07:13:01.860329216Z",
        "author": "Urwumpe",
        "date": "2010-04-17T19:32:38+0100",
        "id": "4ead92f440309e26bffd91ee2f57baf4",
        "post_id": "post-217745",
        "text": "Columbia42 said:Thanks Urwumpe, but astronaut's R-7s don't include the Voskhod 11A57 rocket which I need.\n\nAre you sure on that?http:\/\/www.astronautix.com\/lvs\/soyuz.htmPlease read on the specs of the 11A57 and then watch the early Soyuz launcher. Practically, it is the early Soyuz launcher with different fairing, which is inside the add-on, batteries included.http:\/\/www.astronautix.com\/details\/vosd1311.htm",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.515587584Z",
        "author": "Tex",
        "date": "2008-05-15T08:47:18+0100",
        "id": "01bf5297fb224570160aafc09559ae7f",
        "post_id": "post-65276",
        "text": "Urwumpe said:I would vote against it, as long as there is no full multiplayer add-on around. Come on, people, it is too early. Try some patience.\n\nSeems you don't understand Xfire. Its not just for multiplayer games, although it's features are nice for multiplayer games, it would be good for promoting the community and also logs stats and hours played. Personally I think it'd be cool. If you don't want to use it then that's totally your decision, but why be negative about it? :dry:Cody here is only trying to help the community and Orbiter users, maybe even have a little more fun with it...",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:35.552302848Z",
        "author": "OrbitHangar",
        "date": "2010-08-27T02:25:19+0100",
        "id": "4b15b64bccb5cbbb76a029b2ec018b7a",
        "post_id": "post-250909",
        "text": "Author:missleman01Fly Apollo 20 to the North Rim of Tycho in 1974. This is a J-Series mission carrying Lunar Rover and Sim bay. Visit lunar highlands, a lava lake, and Surveyor VII.Scenarios and landing terrain included as a new surface base. Based on Lunar Orbiter V photos.Detailed instructions included.Scenarios for use with AMSO (modify new landing site to overwrite Copernicus.cfg after installation to use AMSO autopilots)Scenarios*require Interplanetary MFD 5.4, Lunar Transfer MFD 1.4, and AMSO 1.19 (not included)Please see readme.txt and Apollo 20 and Tycho North Rim Landing Site.pdfThis is my first attempt at terrain. I wanted a place to land at other than the historical sites. If this turns out well I may model other sites in the future.DOWNLOAD",
        "thread_id": 16239
    },
    {
        "@timestamp": "2023-09-14T07:13:01.862694912Z",
        "author": "4throck",
        "date": "2010-04-24T22:37:33+0100",
        "id": "9fb0ab5337f789c0482cd10ffd5c40c5",
        "post_id": "post-217756",
        "text": "I don't know for sure. I'd recommend going to the Capcom Espace site (http:\/\/www.capcomespace.net\/dossiers\/espace_sovietique\/vostok_voskhod\/vols_voskhod.htm) and look at the image file names, as they indicate the spacecraft. I also suggest running it through the Google translation tools, it should be enough to follow what's being mentioned on the text and identify the images.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:35.557208064Z",
        "author": "Urwumpe",
        "date": "2008-05-26T21:21:29+0100",
        "id": "f0ac2807eabcb1312d956645c6e2c76d",
        "post_id": "post-69008",
        "text": "Also, Orbiter contains a in-game help... just press ALT+F1 or F4 and then select \"Help...\"",
        "thread_id": 1624
    },
    {
        "@timestamp": "2023-09-14T07:13:06.656280064Z",
        "author": "tl8",
        "date": "2010-05-08T04:34:07+0100",
        "id": "0bf1392546ab3c377f2c549124cabc4b",
        "post_id": "post-222110",
        "text": "As the STS program winds down, Lego have released details of a new set to be released in Junehttp:\/\/www.brothers-brick.com\/2010\/05\/07\/10213-shuttle-adventure-blasts-off-in-june-news\/I believe this will be a very popular set",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:01.86569984Z",
        "author": "Columbia42",
        "date": "2011-04-01T01:59:07+0100",
        "id": "cf786b2aa9bde060d58b9a7a59372162",
        "post_id": "post-217778",
        "text": "Voskhod Program AddonSince I've been focusing on the N1-L3 program instead of Voskhod I had previously put development of this spacecraft on indefinite hold but now I have resumed development. I have a preliminary beta version of the unmanned precursor to Voskhod 1 (Cosmos 47) almost done and I have a few questions the most pressing of which being how to port the addon from O2006 to O2010. Unfortunately it seems to suffer from the \"disappearing spacecraft syndrome\" in O2010. I looked through the source code and it appears I'm using some obsolete API functions like set pitch moment scale and set bank moment scale but in my experience these don't cause the effect described above. So here's the source code. Any help would be greatly appreciated, thanks in advance!View attachment 7080",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:34.9366144Z",
        "author": "jedidia",
        "date": "2010-08-29T08:44:14+0100",
        "id": "abecc9305b296a139c2973759f2322f8",
        "post_id": "post-249926",
        "text": "Because orbiter is free.\n\nBut Orbiter Multiplayer won't be. It will only come to be if everyone interested in it spends a lot of effort and hard work, as Face pointed out.by the way, Orbiter by far isn't the only space sim that's free. If you don't really care for the physics anyways, I'd suggest Vega Strike, which should be multiplayer capable by now.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:06.660534784Z",
        "author": "Mojave",
        "date": "2010-07-16T11:42:14+0100",
        "id": "1aef792718fa544d82a723a54582f9ec",
        "post_id": "post-222140",
        "text": "Ha ha ha ha ha.I really ought to get this shuttle.",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:02.479183104Z",
        "author": "AtlantisOnline",
        "date": "2010-07-13T18:40:49+0100",
        "id": "43b05e6dbc1341dd57aad0782fa257cc",
        "post_id": "post-218397",
        "text": "Ok Unfortunatly I'm not a programer so that battle is lost. If anyone has already programmed a reentry guidence and have a sudden urge to share it I'm right here:). Thank You",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:35.43512448Z",
        "author": "Turbinator",
        "date": "2010-08-25T06:15:38+0100",
        "id": "bcd57097843963e87352e1ca79b5e9cd",
        "post_id": "post-250523",
        "text": "Show us your battle station.Here is my primary one:And here is my gaming one:(Because I don't like turning my head when reading text on web pages)",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:06.8302272Z",
        "author": "Grover",
        "date": "2011-04-30T13:17:54+0100",
        "id": "fc0a69d66cac9f77f4fa407a1b6e071c",
        "post_id": "post-222242",
        "text": "humanity is out of its comfort zone on this one. only the probe knows that the Voyagers are headed towards, or what they're in for. i suppose we could launch another set, designed to go further at the next opportunity... perhaps on orbital construction of a pair of refitted Saturn Vs, bolted together with another Voyager sat at the front... overtaking the voyagers in a matter of days, probably on a collision course for another sun, but what the hell, if anything can break free of the suns SOI, it would be the power of the Saturn V",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:02.530557696Z",
        "author": "vonneuman",
        "date": "2010-04-19T23:27:36+0100",
        "id": "890999ce17173771584f575156ca22c9",
        "post_id": "post-218461",
        "text": "Urwumpe said:And because so many people died in cars, cars have a bad reputation as well?\n\nThat is the thing, so many people die in cars that none cares when someone is killed in a car crash. You don't see coloring books telling you that touching the road is a death sentence. Plus a train is scarier then a car. People love cars. A car is like your home, it is an extension of who you are. A train however, is a mass of steel as long as a small city. A train can't stop when it comes near you, a car an turn out of the way but a train can't.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:35.440838912Z",
        "author": "DanM",
        "date": "2010-12-14T02:13:47+0000",
        "id": "81ddb112fce735829b349c0d61db7882",
        "post_id": "post-250574",
        "text": "Currently Running Dual Monitors on my Dell Dimension 8400. The LCD monitor came with the machine, but the Gateway Monitor was built c. 1999. The setup I have is hopefully the first step in building my simpit.",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:06.513857792Z",
        "author": "golden_eye",
        "date": "2008-05-12T12:37:46+0100",
        "id": "5f3543b740ae545e3917e789eb40fa3e",
        "post_id": "post-65264",
        "text": "I tossed a vote your way :speakcool:",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:01.715260416Z",
        "author": "bpops",
        "date": "2010-04-18T16:39:52+0100",
        "id": "f2f938373151f72e8421ad657adddfb8",
        "post_id": "post-217644",
        "text": "Artlav,The problem with the function keys bringing up menus is present (atleast for me) in Windowed mode, too.I was able to get to glass cockpit (I was pressing the wrong button). This may be a known bug, but the MFDs don't appear where they should, rather at the top left of the screen, and they flash periodically (attached 2 images).",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:35.586396672Z",
        "author": "jedidia",
        "date": "2010-08-27T17:59:38+0100",
        "id": "e0b249cd0d12f3508a111135533f62ba",
        "post_id": "post-250969",
        "text": "Why you're asking? you're in the Beta team too! :lol:",
        "thread_id": 16248
    },
    {
        "@timestamp": "2023-09-14T07:13:06.626691584Z",
        "author": "dbeachy1",
        "date": "2010-05-07T20:26:45+0100",
        "id": "9a92b47316fcd48a085aba87c6272ea1",
        "post_id": "post-222063",
        "text": "Hmm, it never occurred to me to take off conventionally on Mars -- that's a lot of velocity! :lol: I'll add a note about it for a future version, but it could be tricky to calculate the optimum rotation velocity based on wing area, ship mass, and atmospheric density. Currently the callout threshold is just linked to a fixed velocity.And thanks again for your excellent NoseWheelSteering add-on -- that was a brilliant idea!:)",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:01.716075776Z",
        "author": "DaveS",
        "date": "2010-04-21T18:54:07+0100",
        "id": "b93fcbb39a1d168dea4884dd8c39a0ae",
        "post_id": "post-217655",
        "text": "TheEyes said:I've got a really bad thing with a clean install of 2009 SRC2.2 and the OGLA client.Orbiter 2009 is still using it's built in graphics client.Orbiter_ng will load OpenGL but won't simulate it (crashes after loadup).I have enabled OGLA client module and disabled D3D7 client. I'm running Windows 7. The log is blank.\n\nDid you load it when running Orbiter_ng?",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:35.640720128Z",
        "author": "Tommy",
        "date": "2010-08-29T07:49:17+0100",
        "id": "60f13e8047a6bb18a31c9e83de1a2076",
        "post_id": "post-251066",
        "text": "The simple workaround here would be to have Suborbital de-activated, then add the vessels you require. Then exit the scenario, enable Suborbital, then launch \"current scenario\", which is the simulation state when you last exited Orbiter. In other words, you'll be right where you left off, It's s slight pain, as it imposes a wait while the scenario re-launches, but that's the lnly real drawback.",
        "thread_id": 16260
    },
    {
        "@timestamp": "2023-09-14T07:13:05.819207168Z",
        "author": "Enjo",
        "date": "2010-05-03T14:30:45+0100",
        "id": "fcf5405fdccdbfb0fe4e7d6582a32f7c",
        "post_id": "post-221245",
        "text": "And what about currently whitelisted script kiddies for one thing?",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:01.76154112Z",
        "author": "Urwumpe",
        "date": "2010-04-16T10:52:21+0100",
        "id": "d2892381490e5cf821a4afe40e517384",
        "post_id": "post-217681",
        "text": "tblaxland said:^ I think you just proved why Wikipedia is not suitable as a reference... :dry:It is easy to discredit as a reference (see above), but as a research tool it is very valuable. Google is a very valuable research tool too, but you could hardly cite it.\n\nWikipedia is already considered legal reference in courts of Germany, as long as you cite a specific version of an article (by date).While it is not perfect, and easy to cheat in Wikipedia, it is also easy to detect the bad edits, in a good article, that has references and footnotes.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:35.16935296Z",
        "author": "Donamy",
        "date": "2011-02-08T16:42:26+0000",
        "id": "f7fc2d72a4c11ec244b5991f9e5f3ca9",
        "post_id": "post-250229",
        "text": "ISS camera shot",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:06.092039936Z",
        "author": "Bj",
        "date": "2007-11-18T17:58:11+0000",
        "id": "19a066201afdc0e08a2366ed1148d610",
        "post_id": "post-12288",
        "text": "Chipstone306 said:I found this today ...Can we take this seriously:huh:http:\/\/www.space.com\/scienceastronomy\/time_theory_030806.html\n\nAll it sounds like is this guy trying to re-define time...:cheers:",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:02.13663104Z",
        "author": "Urwumpe",
        "date": "2010-04-19T18:46:50+0100",
        "id": "d156817a5f000ec4d90b2fe423d17c35",
        "post_id": "post-218005",
        "text": "I would say, the optimal size will, economically, always approach the typical payload masses for the geostationary satellite market.;)",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:35.64980224Z",
        "author": "Sunset_Twilight",
        "date": "2010-08-28T21:22:04+0100",
        "id": "615247174d3b80449dc96b9f57817df3",
        "post_id": "post-251084",
        "text": "Photos i tookISS Over JupiterThese were taken September last year with my Fujifilm S9600 on b bulb with exposures between 5-30 seconds.",
        "thread_id": 16262
    },
    {
        "@timestamp": "2023-09-14T07:13:06.16404864Z",
        "author": "MeDiCS",
        "date": "2010-05-03T22:02:19+0100",
        "id": "567d9836e3aabc0ae09152f4792e5867",
        "post_id": "post-221432",
        "text": "Enjo said:I meant ODF. So OOXML also got into ISO? Drats![EDIT]Check the last paragraphHERE:D\n\nWait, you lost me. You're saying that ODF was pushed by Sun as a standard, even though there are already-standard (i.e. ISO approved) formats such as Microsoft's DOC format? Could you also clarify the reason you included that link?",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:02.137934848Z",
        "author": "Sky Captain",
        "date": "2010-04-20T13:27:08+0100",
        "id": "bb85d9c78c76b33a46052bb151e7c264",
        "post_id": "post-218017",
        "text": "T.Neo said:I think economies of scale impede medium launchers as well, to a degree- from what I can gather a medium launcher can expect 4-5 launches per year.\n\nThat is if only space program is commercial satellite launches. If EELV`s are used to support Moon and NEO`s missions flight rate would go up probably to several dozen launches per year which should bring price of each individual launch down.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:35.26946048Z",
        "author": "garyw",
        "date": "2010-08-27T14:54:11+0100",
        "id": "836ed754dd49a8d828568fbf85e0db1f",
        "post_id": "post-250303",
        "text": "According to that log you have a lot of modules still active, things like WarpDriveMFD-Mk2.dll and collision-core.",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:06.23352704Z",
        "author": "Izack",
        "date": "2010-05-04T17:02:12+0100",
        "id": "19f31aecef3f9460be44869293866e1d",
        "post_id": "post-221533",
        "text": "Yes. The vast majority of Internet users who aren't facebooking\/twittering are lurking or watching porn.Here's a breakdown based on my experiences:Porn - 50%Blogs and cat pictures - 20%Lurkers - 12%Facebook\/Twitter\/Myspace\/whatever - 8%People who make webcomics (good AND bad) - 8%People like us - 2%",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:02.4763392Z",
        "author": "AtlantisOnline",
        "date": "2010-04-29T02:55:47+0100",
        "id": "3c1d18814a75da3c61fea1f7b3870053",
        "post_id": "post-218369",
        "text": "Ok here's anouther issue I have...in the CRT MM301 you need to enter data to preform the deorbit burn. The thing is I don't know how to get that data like delta V change and other stuff. Thank you",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:35.537818624Z",
        "author": "Xyon",
        "date": "2010-08-26T18:17:02+0100",
        "id": "73db2b407f205350f104f7a2240f294e",
        "post_id": "post-250785",
        "text": "Assuming two things - that the top entry in the list is the port you want to modify and that I was correct with Pos Dir Rot and it's not Pos Rot Dir (Ialwaysget tripped up on this);Code:-0.05 0 5.4 0 0 1 0 -1 0becomesCode:-0.05 0 5.4 1 0 0 0 -1 0When rotated left 90 degrees.I think.I do so dislike vectors.",
        "thread_id": 16232
    },
    {
        "@timestamp": "2023-09-14T07:13:06.326641664Z",
        "author": "Tommy",
        "date": "2010-05-05T05:14:08+0100",
        "id": "9c107851e4d187c186299b321b3c5eed",
        "post_id": "post-221644",
        "text": "Try Video Lan Console Playerhttp:\/\/www.videolan.org\/vlc\/",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:02.53951616Z",
        "author": "jinglesassy",
        "date": "2010-04-19T21:03:27+0100",
        "id": "631185eab651f4ee511910850e2fb383",
        "post_id": "post-218487",
        "text": "I get about 34-50 fps",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:35.62782976Z",
        "author": "garyw",
        "date": "2010-08-28T18:44:15+0100",
        "id": "f0a04501a7191bb418b030efe65a244c",
        "post_id": "post-251043",
        "text": "Looks like NASSP isn't isntalled properly or is missing something because Sol_NASSP5.cfg is missing from the config directory as per the log file.As Xyon says, you are missing a lot of details!",
        "thread_id": 16258
    },
    {
        "@timestamp": "2023-09-14T07:13:06.383743232Z",
        "author": "ex-orbinaut",
        "date": "2010-05-05T23:35:57+0100",
        "id": "b0dd188026b10110c73081e49d95915e",
        "post_id": "post-221750",
        "text": "Hi,It could be your usage of TextOut(). The string you have there does not appear to be 32 characters long. I do something like this......in the clbkVCRedrawEvent...Code:....\nchar buffer[150];\nHDC hDC;\n\nswitch (id) \n{\n    case DVC_SYSMFD_1:\n        hDC = oapiGetDC(surf);\n        sprintf(buffer, \"What I want to display onscreen\");\n        TextOut(hDC, 40, 0, buffer, strlen(buffer));\n        oapiReleaseDC(surf, hDC);\n        return true;\n\n....etcIe: use strlen() to get the length of the string.And maybe a point...Code:oapiVCRegisterArea(DVC_SYSMFD_1, _R(0,0,256,256), PANEL_REDRAW_ALWAYS, PANEL_MOUSE_IGNORE, [COLOR=\"Red\"]PANEL_MAP_BACKGROUND[\/COLOR], sysmfd_t1);\n....Helps at all? :shrug:Edit:The CTD is probably because you are getting the DC once and releasing it twice...;)",
        "thread_id": 14124
    },
    {
        "@timestamp": "2023-09-14T07:13:02.631667968Z",
        "author": "Shadow Addict",
        "date": "2010-04-21T03:31:07+0100",
        "id": "89c47d8cd2eca0fc78d962c38dc3f4d6",
        "post_id": "post-218671",
        "text": "I think it's a good idea to add it. I'd still do fully manual dockings 99% of the time, but it'd be cool to have that integrated for the 1% when I want to use it.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:06.629128192Z",
        "author": "dbeachy1",
        "date": "2010-05-10T21:30:14+0100",
        "id": "a1d4646460c0a1bf5b4c941e8372b328",
        "post_id": "post-222085",
        "text": "Good news here! Thanks to Artlav's help in reproducing the bug, I was able to fix the debugger crash. Long-story-short, the problem only occurred when OrbiterSound was not installed and you were either running it under the debugger or running a debug XR2 DLL. The fix will be in the next XR2 release candidate (Artlav is testing the fixed DLL now). In the meantime, if you need to debug Orbiter with the XR2 loaded, just load the OrbiterSound module and it should run fine.Many thanks to Artlav for helping me reproduce the problem!:cheers:",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:34.934048512Z",
        "author": "squeaky024",
        "date": "2010-08-24T18:19:39+0100",
        "id": "8dd1012dca54be7e2a775f7e19d34098",
        "post_id": "post-249905",
        "text": "Well here's the thing, just look at FSX which you all know is a flight simulator, and there are plenty of people flying around on multiplayer. In orbiter you can have the same thing, just a couple of friends with a common interest flying around in space. Since the time warp is such an issue why not have an admin control time and players can request a time warp, if someone doesn't want to warp they have the ability to stop the time warp. This way we wont have to worry about creating some complex time warp code with each player in their own time and having to \"sync\" with other players time and so on, and it would remove the problem of planets being in different positions.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.841231104Z",
        "author": "tgep",
        "date": "2010-04-24T23:28:33+0100",
        "id": "64ec0ef17b584ff43f0302f97d860c61",
        "post_id": "post-217729",
        "text": "I edited the scenario files to run in the Sol system so I wouldn't need a seperate solar system. It works beautifully. A very nice add on for those of us with all the NASA programs running on our installs.My overall rating is: :thumbup: GO FOR ORBIT !",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:34.942522368Z",
        "author": "Face",
        "date": "2010-09-22T21:14:37+0100",
        "id": "eb42efa73e4c87f15508490e2f03312f",
        "post_id": "post-249959",
        "text": "StevoPistolero said:You want to know what I want, what would make this game fun? Guns. A space simulator with guns. Not too much to ask.\n\nYou know what? I understand you. However, this is really, really sad...",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:06.6474944Z",
        "author": "RisingFury",
        "date": "2010-05-07T21:39:58+0100",
        "id": "31c567dac083763b26870acc49bb07d7",
        "post_id": "post-222097",
        "text": "gaidheal said:(infinite? finite? boundless?)\n\nWe have no idea. We can see some 13 billion light years in \"every\" direction, but not more, because the light took so long to get here.",
        "thread_id": 14152
    },
    {
        "@timestamp": "2023-09-14T07:13:02.137113344Z",
        "author": "Sky Captain",
        "date": "2010-04-19T19:35:43+0100",
        "id": "68c17582e9e6e17459201c7dbbcd7bf7",
        "post_id": "post-218009",
        "text": "Urwumpe said:I would say, the optimal size will, economically, always approach the typical payload masses for the geostationary satellite market.;)\n\nWell, that would mean something in 20 - 30 ton LEO payload range like EELV`s or proposed Falcon 9 heavy. While a Moon missions and base building and supply could be done if propellant depots are employed what about mission to Mars or missions to asteorid belt? Is there any study of how a manned Mars mission with surface visit could be done employing only EELV class launch vehicles?",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:35.36298752Z",
        "author": "apollo13",
        "date": "2007-11-20T19:52:27+0000",
        "id": "5358a5be10885cda6d55b625284d1ce0",
        "post_id": "post-12891",
        "text": "STS-123is a plannedSpace Shuttlemission to theInternational Space Station(ISS) which will be flown bySpace ShuttleEndeavour. STS-123 will be the 1J\/A assembly mission. The launch target date isFebruary 14,2008. It will be the twenty-fifth shuttle mission to visit the ISS, and will deliver the first module of the Japanese laboratory,Japanese Experiment Module(Kib\u014d), and the CanadianSpecial Purpose Dexterous Manipulator, (SPDM)Dextrerobotics system to the station.NASAis currently evaluating an ISS request to move the launch date to January. The completion of the mission will leave nine flights remaining in the Space Shuttle program until its end in 2010, excluding two as-yet-unconfirmed Contingency Logistic Flights.TheSpecial Purpose Dexterous Manipulator (SPDM)is a two armed robot, or telemanipulator, which is part of theMobile Servicing Systemand extends the function of this system to replace some activities otherwise requiringspacewalks. It is scheduled to be transported to the station onSTS-123, no earlier than 2008.The SPDM is part ofCanada's contribution to theInternational Space Station. It has been namedDextre, to represent itsdexterousnature, and is also known as theCanada hand, by analogy with theCanadarmandCanadarm2.",
        "thread_id": 162
    },
    {
        "@timestamp": "2023-09-14T07:13:06.834217216Z",
        "author": "orb",
        "date": "2011-12-05T17:21:13+0000",
        "id": "52975577f5de86b8c7212a558975b35c",
        "post_id": "post-222267",
        "text": "NASA\/ NASA JPL:NASA's Voyager Hits New Region at Solar System EdgeDecember 05, 2011PASADENA, Calif. -- NASA's Voyager 1 spacecraft has entered a new region between our solar system and interstellar space. Data obtained from Voyager over the last year reveal this new region to be a kind of cosmic purgatory. In it, the wind of charged particles streaming out from our sun has calmed, our solar system's magnetic field is piled up, and higher-energy particles from inside our solar system appear to be leaking out into interstellar space.\"Voyager tells us now that we're in a stagnation region in the outermost layer of the bubble around our solar system,\" said Ed Stone, Voyager project scientist at the California Institute of Technology in Pasadena. \"Voyager is showing that what is outside is pushing back. We shouldn't have long to wait to find out what the space between stars is really like.\"Click on image for details\u200bIn this artist's concept, NASA's Voyager 1 spacecraft has entered a new region between our solar system and interstellar space, which scientists are calling the stagnation region.Image credit: NASA\/JPL-Caltech\u200bAlthough Voyager 1 is about 11 billion miles (18 billion kilometers) from the sun, it is not yet in interstellar space. In the latest data, the direction of the magnetic field lines has not changed, indicating Voyager is still within the heliosphere, the bubble of charged particles the sun blows around itself. The data do not reveal exactly when Voyager 1 will make it past the edge of the solar atmosphere into interstellar space, but suggest it will be in a few months to a few years.The latest findings, described today at the American Geophysical Union's fall meeting in San Francisco, come from Voyager's Low Energy Charged Particle instrument, Cosmic Ray Subsystem and Magnetometer.Scientists previously reported the outward speed of the solar wind had diminished to zero in April 2010, marking the start of the new region. Mission managers rolled the spacecraft several times this spring and summer to help scientists discern whether the solar wind was blowing strongly in another direction. It was not. Voyager 1 is plying the celestial seas in a region similar to Earth's doldrums, where there is very little wind.During this past year, Voyager's magnetometer also detected a doubling in the intensity of the magnetic field in the stagnation region. Like cars piling up at a clogged freeway off-ramp, the increased intensity of the magnetic field shows that inward pressure from interstellar space is compacting it.Voyager has been measuring energetic particles that originate from inside and outside our solar system. Until mid-2010, the intensity of particles originating from inside our solar system had been holding steady. But during the past year, the intensity of these energetic particles has been declining, as though they are leaking out into interstellar space. The particles are now half as abundant as they were during the previous five years.At the same time, Voyager has detected a 100-fold increase in the intensity of high-energy electrons from elsewhere in the galaxy diffusing into our solar system from outside, which is another indication of the approaching boundary.\"We've been using the flow of energetic charged particles at Voyager 1 as a kind of wind sock to estimate the solar wind velocity,\" said Rob Decker, a Voyager Low-Energy Charged Particle Instrument co-investigator at the Johns Hopkins University Applied Physics Laboratory in Laurel, Md. \"We've found that the wind speeds are low in this region and gust erratically. For the first time, the wind even blows back at us. We are evidently traveling in completely new territory. Scientists had suggested previously that there might be a stagnation layer, but we weren't sure it existed until now.\"{...}NASA Press Release:RELEASE : 11-402 - NASA's Voyager Hits New Region at Solar System EdgeSPACE.com:NASA Probe Enters Unexplored 'Cosmic Purgatory' at Solar System's EdgeThe Planetary Society Blog:From the 2011 Fall Meeting of the American Geophysical Union (AGU): Voyager 1 at the edge of the solar systemUniverse Today:Voyager 1 Spacecraft Enters New Region of Solar System",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:02.31767936Z",
        "author": "dgatsoulis",
        "date": "2010-04-17T19:36:53+0100",
        "id": "27a009a112aac1dbd623bbe7fd6ec309",
        "post_id": "post-218155",
        "text": "Urwumpe said:According to Google:http:\/\/safebrowsing.clients.google....t=Firefox&hl=en&site=http:\/\/s2.noelshack.com\/\n\n\"The last time Google visited this site was on 2010-04-15, and the last time suspicious content was found on this site was on 2010-04-13.Malicious software includes 118 trojan(s), 74 worm(s).\"On an image hosting website!? (according to jinglesassy, i haven't visited it due to the warning.)Reminds me of that post i read about \"steganography\" on the \"Evil Addon Developer\" thread i posted a few days ago...Yeah i suggest you stay away from that site\n\nFor sure!But i'd like to get info from that thread though! I'd really like to see what this thread has to say, but without getting \"118 trojan(s), 74 worm(s).\" on my system.",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:13:35.38030336Z",
        "author": "george7378",
        "date": "2010-08-24T22:56:01+0100",
        "id": "4eeed3e4dc658592b8c80e8657f4c3f4",
        "post_id": "post-250500",
        "text": "Hi everyone,I just captured this intriguing image at 22:45 with a full Moon casting shadows across the field. The star trails and distant lights say night, but the dazzling light source and shadows say day:",
        "thread_id": 16204
    },
    {
        "@timestamp": "2023-09-14T07:13:06.83757312Z",
        "author": "orb",
        "date": "2012-10-08T23:45:29+0100",
        "id": "1e0b34f8ace3a7eb0f3673937963e0dc",
        "post_id": "post-222285",
        "text": "NASA\/ NASA JPL:NASA's Voyager Receives 'Breakthrough Award'October 08, 2012On Oct. 4, 2012, representatives from NASA's Voyager mission received a Breakthrough Award from Popular Mechanics at a ceremony in New York. The awards are given for projects that dramatically advance the disciplines of technology, space exploration and other fields. The two Voyager spacecraft have been traveling through our solar system for 35 years and are still sending back data as they draw close to crossing into interstellar space, which is the space between stars.\"We're honored that our veteran Voyager spacecraft are being recognized as innovative,\" said Suzanne Dodd, Voyager's project manager, based at NASA's Jet Propulsion Laboratory, Pasadena, Calif. \"After showing us many firsts at Jupiter, Saturn, Uranus and Neptune, they are still sending us first-of-its-kind data about the exotic, far reaches of our solar system. We can't wait to hear from the two Voyagers what it's like in interstellar space.\"{...}And when I saw the news release from NASA \/ JPL about Voyager, I thought they will confirm what was published by Universe Today, but it's actually 2 different news.:p",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:02.357307904Z",
        "author": "jedidia",
        "date": "2008-05-10T16:49:14+0100",
        "id": "fc433c6b387f3169d1551ee99cae2df9",
        "post_id": "post-65107",
        "text": "Oh, I (currently) live somewhere at the north border of the Zurich lake (\u00dcerikon)... And I wonder what an american is doing here... spying, no doubt! :lol:",
        "thread_id": 1390
    },
    {
        "@timestamp": "2023-09-14T07:13:35.443714048Z",
        "author": "Pipcard",
        "date": "2012-08-17T23:31:27+0100",
        "id": "1f7a3454e1c9353a5466164a34273d31",
        "post_id": "post-250611",
        "text": "It's also fully armed and operational.:p",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:05.81846272Z",
        "author": "Enjo",
        "date": "2010-05-02T10:56:31+0100",
        "id": "dc0e1667bb109c1949070c26cfe8a4ec",
        "post_id": "post-221234",
        "text": "Urwumpe said:No, it just pretends to be from there, the address can be chosen by the sender, which is why it is smart looking into the full header, which contains the servers over which the email traveled.\n\nSince Urwumpe mentioned email header, you may suddenly note that it contains Spamassasin's info, which tells if it's spam or not. Then you just have to use built in Junk email handling in Thunderbird or similar.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:02.540137216Z",
        "author": "Linguofreak",
        "date": "2010-04-20T15:40:29+0100",
        "id": "f169d3d8a2700f45248f59d771f44be9",
        "post_id": "post-218494",
        "text": "You can't really do Doppler without data for a good chunk of the electromagnetic spectrum. Simple RGB won't cut it, since any given RGB value corresponds to multiple blends of different wavelengths. Also, you can't just limit yourself to the visual spectrum, because Doppler will shift stuff outside of the visual spectrum into it. So you'd need to have spectral data for each pixel at multiple points in the visual, and then even more points in the UV and infrared ranges, and, depending on how much Doppler you want to do, possibly into the microwave\/radio and X-ray\/gamma-ray ranges. At that point you're looking at textures with possibly hundreds of bits per pixel. Yuck...",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:34.915730688Z",
        "author": "Solar424",
        "date": "2010-09-05T18:15:07+0100",
        "id": "a1f1838e801204bba1b1ee31a1a6c988",
        "post_id": "post-249874",
        "text": "Slice N Splice said:12,560.3 billion dollars worth of damages and deaths.\n\nThat's about the entire GDP of the United States.:lol:",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:06.038511616Z",
        "author": "jinglesassy",
        "date": "2010-05-03T06:11:54+0100",
        "id": "65503428d74f4c0b0a1566018caedf73",
        "post_id": "post-221364",
        "text": "WHAT?!?! THE 19 INCHES OF FAT WONT HELP STOP BULLETS?!?!:lol:",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:13:02.59168128Z",
        "author": "T.Neo",
        "date": "2010-04-20T20:47:31+0100",
        "id": "41bb318f8e3b1bdbdacb7c14520a8114",
        "post_id": "post-218607",
        "text": "I can fly for up to 30 hours too, if you throw me high enough.;)",
        "thread_id": 13936
    },
    {
        "@timestamp": "2023-09-14T07:13:35.4607616Z",
        "author": "OrbitHangar",
        "date": "2010-08-23T10:44:39+0100",
        "id": "2e191adc03a4d5638e367560cd13b20a",
        "post_id": "post-250651",
        "text": "Author:ace102My first base add-on. No scenarios. Just click on spaceport and look for Europatestbase. Enjoy.DOWNLOAD",
        "thread_id": 16215
    },
    {
        "@timestamp": "2023-09-14T07:13:06.112909824Z",
        "author": "jedidia",
        "date": "2008-05-13T08:10:23+0100",
        "id": "2c983c849bc311266bb85ff86ca8cb7a",
        "post_id": "post-65237",
        "text": "that helped alot, thanks. Thee seems to be problems with every converter, but most files can be converted by at least one of them, so it's a bit try and error... :dry:But it's working.",
        "thread_id": 1410
    },
    {
        "@timestamp": "2023-09-14T07:13:02.635529728Z",
        "author": "EtherDragon",
        "date": "2010-04-22T00:21:06+0100",
        "id": "fd82472e59389691b74bd88d098019fe",
        "post_id": "post-218686",
        "text": "I think it would be a useful MFD. People use MFDs to automate their flights all the time. (IMFD \/ TransX anyone?) So, having an MFD \/ AP to align to a docking port would actually be pretty useful.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:34.84423936Z",
        "author": "PhantomCruiser",
        "date": "2010-08-22T16:02:37+0100",
        "id": "64be643bb5b73ef74aeb1f3542ea10c4",
        "post_id": "post-249721",
        "text": "Welcome to the forum!!",
        "thread_id": 16162
    },
    {
        "@timestamp": "2023-09-14T07:13:06.176268288Z",
        "author": "george7378",
        "date": "2010-05-03T22:29:06+0100",
        "id": "c77dfcccf8d7471c8298086fe99720fd",
        "post_id": "post-221439",
        "text": "Yes - I took my eye away from the 'scope for a few seconds and noticed just how bright it was near the closest approach. It rivaled Venus - it is the highest I have seen it in the sky.It was also interesting to watch it change in apparent size, with the features becoming every more visible as it got closer to the zenith - it really was amazing to see it when it was highest and brightest. It was face-on too, so the features were really easy to see. It's great to know the orientation of the ISS and the position of the solar panels when you watch it pass over, as well as its brightness and path!",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:02.224393728Z",
        "author": "jinglesassy",
        "date": "2010-04-17T14:55:57+0100",
        "id": "abda2aab126b4165027c4245cb81ed2d",
        "post_id": "post-218033",
        "text": "It would work well as long as you dont have to change:hmm:.",
        "thread_id": 13891
    },
    {
        "@timestamp": "2023-09-14T07:13:35.09501056Z",
        "author": "Urwumpe",
        "date": "2010-08-23T16:02:39+0100",
        "id": "e71f49f83f1548b0fd6764800c7015ac",
        "post_id": "post-250061",
        "text": "Just a small fuel for thought:http:\/\/gamrfeed.vgchartz.com\/story\/...ersonnel-comment-on-being-the-taliban-in-moh\/How do soldiers think about being able to play the bad guys in a recent video game? Have teens play Taliban in multi-player and comment in the usual pointless teen way about shooting Americans... Some pretty nice opinions there about the distance between game and reality.",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:06.426054144Z",
        "author": "SiberianTiger",
        "date": "2010-05-06T12:44:00+0100",
        "id": "84e2aeb5b99ac3302764b7c71dfefc52",
        "post_id": "post-221779",
        "text": "Samuel Edwards said:She hates space travel, because we were going to drive down to Cape Canaveral and see the shuttle launch on May 14. We are not going to now because she complained about not getting as many presents on her birthday. So Dad, in all he was going to pay, said \"No, We are not going because your sister is a jealous, and strong-willed:censored:\" I would do anything, even give up my birthday alltogether, just to see the Shuttle launch.\n\nWhy is this a problem for you and your dad just to leave her behind to do what she wants to on this day and just go to the Cape? There aren't many shuttle launches left to see, you know. I don't know your family situation well, but I can see no reason to be submissive towards your sister at every occasion.---------- Post added at 15:44 ---------- Previous post was at 15:41 ----------Urwumpe said:my six year old daughter knows how spacecraft look like...lately explained my girlfriend what solar flares are...without me being involved, she somewhere learned it and memorized it.Of course she likes girl-things, like dolls, the color pink and horses. But that does not mean she doesn't care about other things. I think it is good that she has her own personality and interests, and is not wasting her time trying to be somebody else.\n\nMy 6 years old daughter can also tell a difference between a Soyuz and Proton LV's and name the 9;)planets in order (but she is still better to be aided by a picture with the planets' \"faces\").",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:02.303661056Z",
        "author": "liber",
        "date": "2011-04-16T20:57:33+0100",
        "id": "dfcfd34e3210a01dc3a578ca9ccceb23",
        "post_id": "post-218095",
        "text": "T.Neo said:Yeah, it is really big, and that is supposed to carry 37 tons to a low orbit.\n\nBut gravity is not same on Pandora and on Earth,so earth 37 tons weight less there. :lol:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:35.352165888Z",
        "author": "garyw",
        "date": "2010-10-19T23:27:29+0100",
        "id": "afcce233f9270bdbad0998e3d9f4b16a",
        "post_id": "post-250415",
        "text": "Chile miners who escaped rockfall feel abandonedI feel that this is an important angle to the 33 rescued miners as it talks about all those that weren't caught underground and they face a far from certain future. Maybe those rescued are the lucky ones in this?Sergio Malebran is worried.The 52-year-old worked as a driver at the San Jose mine in northern Chile.Like so many in Chile and around the world, he followed the rescue of the 33 men who had been trapped in the mine since a rockfall on 5 August.Sergio, who was not on shift that day, is relieved he did not have to go through what they had to endure.But now that the 33 have been rescued, he thinks it is time people take notice of the uncertainty facing him and the remaining 265 workers and 200 subcontractors who were employed at the San Jose mine.\n\nhttp:\/\/www.bbc.co.uk\/news\/world-latin-america-11567213",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:06.46113792Z",
        "author": "vonneuman",
        "date": "2010-05-06T18:45:15+0100",
        "id": "0ab84948d8b27bb01093bdf843087488",
        "post_id": "post-221827",
        "text": "Code:BEGIN_DESC\nContains the latest simulation state.\nEND_DESC\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 55198.7303634225\nEND_ENVIRONMENT\nBEGIN_FOCUS\n  Ship XR5\nEND_FOCUS\nBEGIN_CAMERA\n  TARGET XR5_Bay\n  MODE Extern\n  POS 3.31 -40.91 -20.06\n  TRACKMODE TargetRelative\n  FOV 50.00\nEND_CAMERA\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\nBEGIN_PANEL\nEND_PANEL\n\nBEGIN_SHIPS\nBM101:BM101\n  STATUS Orbiting Earth\n  RPOS -5599457.36 -2908462.37 1956047.23\n  RVEL -4114.180 5071.433 -4213.894\n  AROT -44.84 -71.58 38.86\n  VROT 0.00 0.00 0.22\n  DOCKINFO 0:0,node1\n  NAVFREQ 0 0\nEND\nBT101:BT101\n  STATUS Orbiting Earth\n  RPOS -5599443.46 -2908465.63 1956050.51\n  RVEL -4114.180 5071.433 -4213.894\n  AROT -44.84 -71.58 38.86\n  VROT 0.00 0.00 0.22\n  DOCKINFO 3:1,BR101 4:0,BP101 5:1,node1\n  NAVFREQ 0 0\nEND\nBR101:Spacecraft\/spacecraft3\n  STATUS Orbiting Earth\n  RPOS -5599444.15 -2908467.01 1956052.09\n  RVEL -4114.180 5071.433 -4213.894\n  AROT 175.50 -14.24 -11.80\n  VROT 0.22 0.00 0.00\n  DOCKINFO 1:3,BT101\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.997500\n  SEQ 1 2 0.997667\nEND\nBP101:Spacecraft\/spacecraft3\n  STATUS Orbiting Earth\n  RPOS -5599433.72 -2908467.92 1956052.81\n  RVEL -4114.180 5071.433 -4213.894\n  AROT 135.16 71.58 51.14\n  VROT 0.00 0.00 -0.22\n  DOCKINFO 0:4,BT101\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.001567\n  SEQ 1 2 0.999034\n  SEQ 2 2 0.996534\nEND\nnode1:BN301\n  STATUS Orbiting Earth\n  RPOS -5599450.41 -2908464.00 1956048.87\n  RVEL -4114.180 5071.433 -4213.894\n  AROT -97.44 11.44 165.46\n  VROT -0.22 0.00 0.00\n  DOCKINFO 0:0,BM101 1:5,BT101\n  NAVFREQ 0 0\nEND\nArm:URMS\n  STATUS Orbiting Earth\n  RPOS -5599443.06 -2908463.69 1956050.77\n  RVEL -4114.180 5071.433 -4213.894\n  AROT -44.84 -71.58 38.86\n  VROT 0.00 0.00 0.22\n  ATTACHED 0:0,BT101\n  NAVFREQ 0 0\n  MAIN_STATUS 2\n  JOYSTICK_STATUS 3\n  JOYSTICK_CFG 1\n  PLATFORM_MESH 2\n  CORE_NAME BT101\n  CORE_PARAMS 0.0000 2.0000 0.0000 0.0000 2.0000 0.0000 0.50000\n  ORIENTATION -0.00000 -1.00000 -0.00000 0.00000 0.00000 1.00000\n  CAMERA_STATUS 0\n  SCALE_FACTOR 1.0000\n  LIN_PARAMS 2 0.0000 0.0000\n  ROOT_ROT 2 133.3839 0.0000\n  SHOULDER_ROT 2 61.3871 0.0000\n  ELBOW_ROT 2 55.8774 0.0000\n  WRIST_ROT_H 2 77.9463 0.0000\n  WRIST_ROT_V 2 112.1170 0.0000\n  WRIST_ROT_R 2 321.5722 0.0000\n  CARGO_PARAMS 0.03 -3.28 1.80\n  FLASH_OFF 1\n  IK_PARAMS 1 0.00634 0.95309 0.249\nEND\nUCargoDeck:UCargoDeck\n  STATUS Landed Earth\n  POS -80.5576623 28.4533140\n  HEADING 308.60\n  ATTACHED 0:38,XR5\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME XR5\n  JETTISONSPEED 0.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION BT101B 4.400 1.100 -15.900 0.0000 0.0000 -1.0000 -0.0000 1.0000 0.0000 0\n  PL_DESCRIPTION BT101C 1.900 1.100 -15.900 0.0000 0.0000 -1.0000 -0.0000 1.0000 0.0000 1\n  PL_DESCRIPTION HL20node -0.300 3.400 1.200 -0.0000 -0.0000 -1.0000 0.0000 1.0000 0.0000 2\n  PL_DESCRIPTION BT101D -0.500 1.100 -15.900 -0.0000 -0.0000 -1.0000 0.0000 1.0000 -0.0000 3\n  PL_DESCRIPTION BT101E -3.000 1.100 -15.900 -0.0000 -0.0000 -1.0000 -0.0000 1.0000 -0.0000 4\n  PL_DESCRIPTION BT101F 4.400 1.100 -5.600 -0.0000 -0.0000 -1.0000 0.0000 1.0000 -0.0000 5\n  PL_DESCRIPTION BT101G 1.900 1.100 -5.600 -0.0000 -0.0000 -1.0000 -0.0000 1.0000 -0.0000 6\n  PL_DESCRIPTION BT101H -0.500 1.100 -5.600 -0.0000 -0.0000 -1.0000 0.0000 1.0000 0.0000 7\n  PL_DESCRIPTION BT101I -3.000 1.100 -5.600 -0.0000 -0.0000 -1.0000 0.0000 1.0000 0.0000 8\n  PL_DESCRIPTION BT101J -5.300 1.100 -15.300 -0.0000 -0.0000 -1.0000 0.0000 1.0000 0.0000 9\n  PL_DESCRIPTION BM101B 0.000 4.700 -16.000 0.0000 -0.0000 -1.0000 -0.6293 0.7771 0.0000 10\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nBT101B:BT101\n  STATUS Landed Earth\n  POS -80.5575071 28.4532557\n  HEADING 308.60\n  ATTACHED 2:0,UCargoDeck\n  DOCKINFO 1:0,BT101C 5:5,BT101F\n  NAVFREQ 0 0\nEND\nBT101C:BT101\n  STATUS Landed Earth\n  POS -80.5575230 28.4532381\n  HEADING 308.60\n  ATTACHED 2:1,UCargoDeck\n  DOCKINFO 0:1,BT101B 1:0,BT101D 4:5,BT101G\n  NAVFREQ 0 0\nEND\nBT101D:BT101\n  STATUS Landed Earth\n  POS -80.5575384 28.4532213\n  HEADING 308.60\n  ATTACHED 2:3,UCargoDeck\n  DOCKINFO 0:1,BT101C 1:0,BT101E 5:5,BT101H\n  NAVFREQ 0 0\nEND\nBT101E:BT101\n  STATUS Landed Earth\n  POS -80.5575543 28.4532037\n  HEADING 308.60\n  ATTACHED 2:4,UCargoDeck\n  DOCKINFO 0:1,BT101D\n  NAVFREQ 0 0\nEND\nXR5:XR5Vanguard\n  STATUS Landed Earth\n  POS -80.5576623 28.4533140\n  HEADING 308.60\n  RCSMODE 0\n  PRPLEVEL 0:1.000 1:1.000 2:1.000\n  IDS 0:197 100\n  NAVFREQ 0 0 0 0\n  XPDR 195\n  SECONDARY_HUD 3\n  LAST_ACTIVE_SECONDARY_HUD 0\n  ADCTRL_MODE 0\n  TAKEOFF_LANDING_CALLOUTS 0.000000 0.000000 0.000000 0.000000 0.000000\n  APU_FUEL_QTY 0.945\n  LOX_QTY 0.999826\n  CABIN_O2_LEVEL 0.209\n  CREW_STATE 0\n  INTERNAL_SYSTEMS_FAILURE 0\n  COGSHIFT_MODES 0 0 0\n  MWS_ACTIVE 0\n  COOLANT_TEMP 73.943\n  DMG_0 1.000000 Left Wing\n  DMG_1 1.000000 Right Wing\n  DMG_2 1.000000 Left Aileron\n  DMG_3 1.000000 Right Aileron\n  DMG_4 1.000000 Landing Gear\n  DMG_5 1.000000 Docking Port\n  DMG_6 1.000000 Retro Doors\n  DMG_7 1.000000 Top Hatch\n  DMG_8 1.000000 Radiator\n  DMG_9 1.000000 Airbrake\n  DMG_10 1.000000 Left Main Engine\n  DMG_11 1.000000 Right Main Engine\n  DMG_12 1.000000 Left SCRAM Engine\n  DMG_13 1.000000 Right SCRAM Engine\n  DMG_14 1.000000 Fore Hover Engine\n  DMG_15 1.000000 Aft Hover Engine\n  DMG_16 1.000000 Left Retro Engine\n  DMG_17 1.000000 Right Retro Engine\n  DMG_18 1.000000 Forward Lower RCS\n  DMG_19 1.000000 Aft Upper RCS\n  DMG_20 1.000000 Forward Upper RCS\n  DMG_21 1.000000 Aft Lower RCS\n  DMG_22 1.000000 Forward Star. RCS\n  DMG_23 1.000000 Aft Port RCS\n  DMG_24 1.000000 Forward Port RCS\n  DMG_25 1.000000 Aft Star. RCS\n  DMG_26 1.000000 Outboard Upper Port RCS\n  DMG_27 1.000000 Outboard Lower Star. RCS\n  DMG_28 1.000000 Outboard Upper Star. RCS\n  DMG_29 1.000000 Outboard Lower Port RCS\n  DMG_30 1.000000 Aft RCS\n  DMG_31 1.000000 Forward RCS\n  DMG_32 1.000000 Bay Doors\n  DMG_33 1.000000 Elevator\n  IS_CRASHED 0\n  MET_STARTING_MJD 55198.715100\n  INTERVAL1_ELAPSED_TIME -1.000000\n  INTERVAL2_ELAPSED_TIME -1.000000\n  MET_RUNNING 1\n  INTERVAL1_RUNNING 0\n  INTERVAL2_RUNNING 0\n  ACTIVE_MDM 3\n  TEMP_SCALE 2\n  CUSTOM_AUTOPILOT_MODE 0\n  AIRSPEED_HOLD_ENGAGED 0\n  SCRAM0DIR 0.000000 0.000000 1.000000\n  SCRAM1DIR 0.000000 0.000000 1.000000\n  HOVER_BALANCE 0.000\n  MAIN0DIR 0.000000 0.000000 1.000000\n  MAIN1DIR 0.000000 0.000000 1.000000\n  GIMBAL_BUTTON_STATES 0 0 0 0 0 0\n  ATTITUDE_HOLD_DATA 0.000000 0.000000 0 0 0.000000\n  DESCENT_HOLD_DATA 0.000000 -3.000000 0\n  AIRSPEED_HOLD_DATA 0.000000\n  OVERRIDE_INTERLOCKS 0 0\n  TERTIARY_HUD_ON 1\n  CREW_DISPLAY_INDEX 17\n  GEAR 1 1.0000\n  RCOVER 0 0.0000\n  DOCKINGPORT 1 1.0000\n  AIRLOCK 1 1.0000\n  IAIRLOCK 1 1.0000\n  CHAMBER 0 0.0000\n  AIRBRAKE 0 0.0000\n  RADIATOR 0 0.0000\n  LADDER 0 0.0000\n  HATCH 0 0.0000\n  SCRAM_DOORS 0 0.0000\n  HOVER_DOORS 0 0.0000\n  BAY_DOORS 1 1.0000\n  ELEVATOR 1 1.0000\n  APU_STATUS 0\n  EXTCOOLING_STATUS 0\n  TRIM 0.000\n  LIGHTS 0 0 0\n  XRUMMU_CREW_DATA_VALID 1\n  UMMUCREW XI17-Kara_Thrace-26-67-55\n  UMMUCREW XI16-Lee_Adama-26-65-74\n  UMMUCREW XI2-Madeline_Dolenc-36-68-58\n  UMMUCREW XI3-Seymore_Birkoff-24-71-68\n  UMMUCREW XI4-Katherine_Quinn-28-67-56\n  UMMUCREW XI5-Cameron_Mitchell-36-65-77\n  UMMUCREW XI6-Samantha_Carter-33-66-53\n  UMMUCREW XI7-Daniel_Jackson-35-68-75\n  UMMUCREW XI8-Teal_c-31-64-104\n  UMMUCREW XI9-Vala_Mal_Doran-30-67-53\n  UMMUCREW XI10-Elizabeth_Weir-36-68-56\n  UMMUCREW XI11-John_Sheppard-34-64-77\n  UMMUCREW XI12-Rodney_McKay-35-72-90\n  UMMUCREW XI13-Teyla_Emmagan-27-68-57\n  UMMUCREW XI14-Ronon_Dex-32-63-97\n  UMMUCREW XI15-Carson_Beckett-38-74-95\n  UMMUCREW XI1-Nikita_Simone-29-64-54\n  UMMUCREW XI0-Michael_Samuel-37-64-78\n  RCS_DOCKING_MODE 0\n  ACTIVE_EVA_PORT 1\n  PAYLOAD_SCREENS_DATA 0.2 0 1 0\nEND\nXR5_Bay:XRPayloadBay\n  STATUS Landed Earth\n  POS -80.5574741 28.4531819\n  HEADING 308.60\n  ATTACHED 0:36,XR5\nEND\nBT101F:BT101\n  STATUS Landed Earth\n  POS -80.5575894 28.4533135\n  HEADING 308.60\n  ATTACHED 2:5,UCargoDeck\n  DOCKINFO 5:5,BT101B\n  NAVFREQ 0 0\nEND\nBT101G:BT101\n  STATUS Landed Earth\n  POS -80.5576054 28.4532959\n  HEADING 308.60\n  ATTACHED 2:6,UCargoDeck\n  DOCKINFO 5:4,BT101C\n  NAVFREQ 0 0\nEND\nBT101H:BT101\n  STATUS Landed Earth\n  POS -80.5576207 28.4532791\n  HEADING 308.60\n  ATTACHED 2:7,UCargoDeck\n  DOCKINFO 1:0,BT101I 5:5,BT101D\n  NAVFREQ 0 0\nEND\nBT101I:BT101\n  STATUS Landed Earth\n  POS -80.5576367 28.4532615\n  HEADING 308.60\n  ATTACHED 2:8,UCargoDeck\n  DOCKINFO 0:1,BT101H\n  NAVFREQ 0 0\nEND\nHL20node:Hl20Node\n  STATUS Landed Earth\n  POS -80.5576738 28.4533186\n  HEADING 308.60\n  ATTACHED 2:2,UCargoDeck\n  NAVFREQ 0 0\nEND\nBT101J:BT101\n  STATUS Landed Earth\n  POS -80.5575738 28.4531909\n  HEADING 308.60\n  ATTACHED 2:9,UCargoDeck\n  NAVFREQ 0 0\nEND\nBT101K:BT101\n  STATUS Orbiting Earth\n  RPOS 170119.26 0.00 7006044.89\n  RVEL -7539.464 -0.000 183.072\n  AROT 0.00 0.00 0.00\n  NAVFREQ 0 0\nEND\nBM101B:BM101\n  STATUS Landed Earth\n  POS -80.5575344 28.4532242\n  HEADING 308.60\n  ATTACHED 2:10,UCargoDeck\n  NAVFREQ 0 0\nEND\nHL-20:HL20\n  STATUS Orbiting Earth\n  RPOS 6935915.79 0.00 1003340.16\n  RVEL -1079.731 0.000 7463.993\n  AROT 0.00 0.00 0.00\n  NAVFREQ 0 0\nEND\nPMA:Well-pma\n  STATUS Orbiting Earth\n  RPOS 6987885.32 0.00 532051.21\n  RVEL -572.560 0.000 7519.920\n  AROT 0.00 0.00 0.00\n  NAVFREQ 0 0\nEND\nEND_SHIPS\nBEGIN_ExtMFD\nENDWhat is strange is it is only those two ships, other ships I add to the scenario work fine. I have even redownloaded then and it still has this problem.",
        "thread_id": 14132
    },
    {
        "@timestamp": "2023-09-14T07:13:02.304828928Z",
        "author": "Ark",
        "date": "2011-04-16T23:55:05+0100",
        "id": "43dde43e98329b1a0f7cb9d6563247ff",
        "post_id": "post-218105",
        "text": "T.Neo said:Good luck guiding it directly to that target. :lol:\n\nThey can hit a perfect orbit insertion on a gas giant's moon after a 4 light year flight, but can't drop an asteroid on a specified target? :lol:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:35.489599488Z",
        "author": "Xyon",
        "date": "2010-08-25T19:58:44+0100",
        "id": "7645aca7f48e00bf80498f52626c6356",
        "post_id": "post-250701",
        "text": "Nevermore.",
        "thread_id": 16220
    },
    {
        "@timestamp": "2023-09-14T07:13:05.921765376Z",
        "author": "Artlav",
        "date": "2010-05-04T04:05:30+0100",
        "id": "793acadfa0bc510fc3ad27fbdff17e23",
        "post_id": "post-221273",
        "text": "Auzar said:At attempt to activate module OGLA, an error - the input point is not found:confused:Win7. NVidia 8600 GTS\n\nRender2DOverlay was added in Orbiter beta 100503, so i guess you used an older one.DaveS said:Also, will you add particle streams?\n\nSure.anakin said:I'm using the latest Orbiter beta, however, it was installed from MSI. I installed OGLA, and then opened a scenario, and the framerate was 1 fps...\n\nWhat about DX7 and normal Orbiter?What is there in OGLA log?Fixerger said:Also, can you add land multitexturing without height generating?\n\nWhich means what, exactly?Fixerger said:Advanced settings - sun side is everything white.\n\nOld problem, no solution in vicinity.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:02.457272832Z",
        "author": "Ghostrider",
        "date": "2010-04-19T07:19:12+0100",
        "id": "c7e499d7bee2523741932f530964ac6a",
        "post_id": "post-218328",
        "text": "The Dragonfly fits nicely in the XR5 Vanguard's payload bay.",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:35.506835968Z",
        "author": "Xyon",
        "date": "2010-08-25T23:34:00+0100",
        "id": "366219b9c5db2eb232fe0c1a18633914",
        "post_id": "post-250734",
        "text": ":welcome:to Orbiter-Forum! And say goodbye to your free time for the foreseeable future if you start devoting time to learning to fly in Orbiter.:pFor newbies to Orbiter, the tutorials page here contains links to some solid articles including Go Play In Space, which attempts to explain the funky maths part of orbital mechanics in more practical terms, so you knowwhyyou're supposed to do certain things at certain times and what's going on when you do. Should get you orbiting like a pro in no time.Developing for Orbiter is another story entirely, and will sap your off-hours even more thoroughly. We've got some tutorial links here for that too.:)",
        "thread_id": 16224
    },
    {
        "@timestamp": "2023-09-14T07:13:06.214573312Z",
        "author": "tblaxland",
        "date": "2010-05-04T01:54:33+0100",
        "id": "f044ccd92885ea99ffcdceff373489a4",
        "post_id": "post-221521",
        "text": "dbeachy1 said:And don't worry, your English is fine!:cheers:\n\n...and much better than my Spanish:p:welcome:tty3",
        "thread_id": 14107
    },
    {
        "@timestamp": "2023-09-14T07:13:02.491296512Z",
        "author": "Artlav",
        "date": "2010-04-19T15:20:43+0100",
        "id": "6ae6440f64205712019411c11a0d7a6a",
        "post_id": "post-218419",
        "text": "Thank you for the link, that was quite useful in straightening some chaotic ideas.",
        "thread_id": 13919
    },
    {
        "@timestamp": "2023-09-14T07:13:34.914907648Z",
        "author": "T.Neo",
        "date": "2010-09-04T20:52:53+0100",
        "id": "b6fc98288fcfe42f72fa8ef7bd702d9e",
        "post_id": "post-249865",
        "text": "Hmm... I haven't kept track of the innumerable spacecraft I've crashed\/destroyed\/written off. But I do have a list of the more destructive things I've done:- Dropped a nuclear warhead on Wisconsin.- Changing Earth's axial tilt to 90 degrees, creating extreme seasons killing off all advanced life.- Tidally locking the Earth to the Sun, freezing the western hemisphere.- Changing Earth's rotation to a 1 second long rotational period. In reality, the mere force of accelerating Earth to this rotational velocity would rip it apart.- Placing Earth within Jupiter's roche radius.- Placing Earth in a 3-day orbit around the sun. Needless to say, the old Blue Marble would have turned into a lava ball.- Placing all planets in the solar system at a 1 AU orbit. In reality this arrangement would be extremely unstable and lead to either massive collisions, or planets being thrown into the sun or out of the system.Most of these were achieved by editing CFGs.\n\nSo, I've killed the global population 5-6 times over, destroyed the biosphere about that amount of times,destroyed the entire solar systemon one occasion, and I flew an XR2 into KSC at .92 lightspeed, with an impact yielding more than a gigaton of explosive force and destroying a good portion of the state of Florida...And I nuked Wisconsin.",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:06.494612736Z",
        "author": "Linguofreak",
        "date": "2010-05-06T16:07:35+0100",
        "id": "fbd16630dae9236491ed1dbe9e4171b0",
        "post_id": "post-221851",
        "text": "I've been playing around with a PDP-8 emulator recently. The problem is that I can't get the GUI for it to accept keypresses. It was programmed in the mid-90's for an unspecified flavor of Unix, and now I'm trying to run it in 2010 on Ubuntu, so I figure there's some incompatibility between the way that the author's X installation handled keyboard events and the way mine does. I've tried inserting statements to print output to the console into functions that seem to be related to keyboard handling, and I'm not seeing any console output on keypresses, so it seems the keyboard events the program is looking for just aren't being triggered.Would any of the Linux types here (especially those with knowledge of past and current keyboard handling methods in X) care to look over the source and comment on how it could be modified so that the program accepts keyboard input?(The program is here:ftp:\/\/ftp.cs.uiowa.edu\/pub\/jones\/pdp8\/emulator.txt.Z. The file has a *.txt ending once uncompressed, but operates as a self extracting shell script).A possibly related problem is that it's very hard to get the window to take focus. One has to click several times on the title bar to get it to take focus.",
        "thread_id": 14137
    },
    {
        "@timestamp": "2023-09-14T07:13:02.543090944Z",
        "author": "Urwumpe",
        "date": "2010-04-22T13:16:32+0100",
        "id": "c06a1e72472f731861dd1dce24b75a31",
        "post_id": "post-218523",
        "text": "And mass exists because particles bend the higgs field.... I bet a PhD thesis can even explain how the Higgs field is caused by the Meigs Field.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:35.201133568Z",
        "author": "Pyromaniac605",
        "date": "2010-08-24T01:55:59+0100",
        "id": "8d19bc7eb27f789b406dc68d5356478a",
        "post_id": "post-250290",
        "text": "Thanks orb that fixed it.Darren",
        "thread_id": 16190
    },
    {
        "@timestamp": "2023-09-14T07:13:06.689672704Z",
        "author": "CGrimes",
        "date": "2008-05-12T05:47:47+0100",
        "id": "e3ce9623095f33d79dbdb694131ddb36",
        "post_id": "post-65287",
        "text": "I love AMSO Apollo! It is a superb addon!The only issue i have is when re-entry is accomplished and the capsule is descending under full chute canopy. When it finally splashes down i'm on my way to heaven with an angel.... hmmm...I put the INVULNERABLE 1 parameter in the scenario and tried again.. This time i splashed down ok but the chutes wouldn't release and the capsule just stayed laying down on its side.... Yikes!I retrieved the astronauts with the helo even in this state but when i returned focus to the capsule the astronauts were still sitting there.... ha!Any suggestions? :blink:",
        "thread_id": 1416
    },
    {
        "@timestamp": "2023-09-14T07:13:01.96946176Z",
        "author": "Face",
        "date": "2010-04-18T10:12:03+0100",
        "id": "23c1676d6e15161b67889a17bc5ea8cb",
        "post_id": "post-217957",
        "text": "hypersonic said:Your ideas on what is causing this between the two OS's would be great.\n\nAs I can only guess here, I'd say runtime libraries (MSVCRT*.dll and the like).regards,Face",
        "thread_id": 13883
    },
    {
        "@timestamp": "2023-09-14T07:13:35.524924416Z",
        "author": "reverend",
        "date": "2008-06-26T02:37:46+0100",
        "id": "538d165f5996617689f70ad0c090981d",
        "post_id": "post-68994",
        "text": "davewave said:thanksThanks so much, I was starting to manually calculate the elements using my own maths.Also one other problem, to get the PeA from the PER I need the radius of the earth.How to I get this using your API???\n\nOBJ:<object name or index>:Size returns the planet radius. subtract this radius from the PeR which is in the Elements2 Array as item number 10.Perhaps the ORTS source would be helpful:http:\/\/purinton.us\/ORTS\/http:\/\/purinton.us\/ORTS\/ROTS\/MainForm.vbThis shows all the old OUIPC commands for gathering all the data normally displayed on the orbit and surface and map huds. All the commands are basically the same except replace the . with a :",
        "thread_id": 1623
    },
    {
        "@timestamp": "2023-09-14T07:13:06.191204864Z",
        "author": "MeDiCS",
        "date": "2010-05-04T00:32:07+0100",
        "id": "81b350c15f155cfcffbcd5c3ac6b39ce",
        "post_id": "post-221478",
        "text": "I downloaded their MTX installer and I'm still waiting for it to check for updates :dry:.Slashdot can be a pain sometimes...EDIT:Buggy and slow software *sight*. Hope that at least MW4 is good.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:02.317120512Z",
        "author": "dgatsoulis",
        "date": "2010-04-17T19:19:53+0100",
        "id": "ca73d0ee39b4f34c8665b83a07fb4bce",
        "post_id": "post-218152",
        "text": "TheEyes said:What browser are you using?That screen is most likely to be malware anyway. Do a system scan.\n\nGoogle Chrome.I did a system scan, as soon as i first saw this warning (Kaspersky PURE 2010 - No files infected)",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:13:35.655151872Z",
        "author": "RisingFury",
        "date": "2010-08-30T16:08:43+0100",
        "id": "fd12b2e887036051c130641118793f1c",
        "post_id": "post-251096",
        "text": "N_Molson said:Amazing. The guys are really good, smoothly landing that B29 the way they do it must be quite difficult ! I would be curious about the whole mass of the thing, and how much fuel it carries.\n\nMy guess would be the mass of the engines alone is 20 kg. The plane could easily be 50 kg or more...As for the fuel, it must carry a few liters. Most small engines to about 20 ccm are nitro engines, but this is most definitely petrol. A two stroke usually burns unleaded fuel with lubricant oil mixed in at 1:25 to 1:40. A four stroke doesn't need oil in the fuel...",
        "thread_id": 16263
    },
    {
        "@timestamp": "2023-09-14T07:13:06.214777088Z",
        "author": "eveningsky339",
        "date": "2010-05-04T02:02:46+0100",
        "id": "f64e4254fee70e213cf58bbbd95c23a9",
        "post_id": "post-221522",
        "text": "Your English is better than some of the Americans on here. :lol:Welcome aboard!",
        "thread_id": 14107
    },
    {
        "@timestamp": "2023-09-14T07:13:02.336480256Z",
        "author": "SiameseCat",
        "date": "2010-06-10T03:20:35+0100",
        "id": "fd1b75f977a9d8d1ca7f66b498d023ca",
        "post_id": "post-12284",
        "text": "If you want to work on Universal Pointing, that would be great. I had a quick look at the code and I don't think there are any real incompatibilities with Orbiter 2010; just some uninitialized variables which are causing problems. I can send you a fixed version of the code which works on my computer.",
        "thread_id": 139
    },
    {
        "@timestamp": "2023-09-14T07:13:34.915627008Z",
        "author": "Slice N Splice",
        "date": "2010-09-05T02:26:54+0100",
        "id": "42df7cac073fe9fb38f6fd8ebcf9a098",
        "post_id": "post-249873",
        "text": "Failed to put a satellite into correct orbit, earth gravity brough it down.Millions of pounds of hydrazine gas sprayed some of the atlantic ocean and over the U.K.12,560.3 billion dollars worth of damages and deaths.The atlantic hydrazine killed off most of the fishes out there and ALMOST extinct the U.K.",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:06.31441536Z",
        "author": "Linguofreak",
        "date": "2010-05-04T23:08:07+0100",
        "id": "fb71ad05272880ce9fe4ea74c08037d8",
        "post_id": "post-221620",
        "text": "Urwumpe said:D\u00f6ner Kebab.\n\nThis.And Chalupas. Which are like a faux-Mexican faux-D\u00f6ner.Of the given options, I'd put them in this order:CheeseburgerHamburgerHot Dog.A thought: If Hamburgers are from Hamburg, and Frankfurters are from Frankfurt, are Cheeseburgers from Cheeseburg?:p:leaving:",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:02.477744896Z",
        "author": "AtlantisOnline",
        "date": "2010-05-22T16:29:28+0100",
        "id": "1fc08eab8f04519fce7e77066de9c691",
        "post_id": "post-218383",
        "text": "I need you guys to answer for me to perform my deobit burn...thank you",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:34.723432704Z",
        "author": "Chipstone306",
        "date": "2010-08-24T20:35:49+0100",
        "id": "09e9e8585ddcb6f02e21369d36ec7f11",
        "post_id": "post-249697",
        "text": "Space Wake-Up Music Contest from NASA!Hey all I found this amazing contest ive already votes on it.http:\/\/www.chartattack.com\/news\/2010\/aug\/24\/nasa-space-wake-up-song-contests-blast-off",
        "thread_id": 16157
    },
    {
        "@timestamp": "2023-09-14T07:13:06.478684416Z",
        "author": "jedidia",
        "date": "2010-05-12T20:40:50+0100",
        "id": "ed0771f5a39274b1976c7efd686fb88b",
        "post_id": "post-221847",
        "text": "with e, E the specific and total orbital energy of the orbiting body respectively.\n\nerrr... TOTAL orbital energy? could you explain what that is? I can't find the term anywhere.",
        "thread_id": 14135
    },
    {
        "@timestamp": "2023-09-14T07:13:02.541865216Z",
        "author": "tblaxland",
        "date": "2010-04-21T08:16:45+0100",
        "id": "698085d0a2ede6deb306faf933f4b55d",
        "post_id": "post-218513",
        "text": "Columbia42 said:In fact, I really don't even know what a grapics card is!\n\nhttp:\/\/en.wikipedia.org\/wiki\/Graphics_cardColumbia42 said:Do all computers come with them?\n\nIf you have a display. Yours may be integrated into the motherboard (as is the one on this particular PC I am using). Integrated graphics cards(*) tend not to be very powerful and may not support the features required for the rendering.* Or more correct, controllers? Its not really a card if it is on the mother board is it?",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:35.1683136Z",
        "author": "Kyle",
        "date": "2011-02-04T17:59:39+0000",
        "id": "ad498eeb8eb2f5a1afb8f36c887eefde",
        "post_id": "post-250220",
        "text": "When is HTV-2 going to the Zenith port on Harmony?",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:06.374782976Z",
        "author": "Ajaja",
        "date": "2010-05-20T07:16:06+0100",
        "id": "4859e8d44e0b5c893b42b77a69aa0080",
        "post_id": "post-221746",
        "text": "Yes, I used Target Intercept and Orbit Eject linked, trying to find best dV.",
        "thread_id": 14123
    },
    {
        "@timestamp": "2023-09-14T07:13:02.564640256Z",
        "author": "bujin",
        "date": "2008-05-10T20:08:27+0100",
        "id": "5b0597705103eeaae78d9fd0fc3d2914",
        "post_id": "post-65126",
        "text": "The Go Play in Space manual explains the process quite well. Having said that, whenever I try, I always end up hundreds of kilometers away from the ISS rather than just a few. But no matter, I still follow the procedure and it seems to work.:)",
        "thread_id": 1393
    },
    {
        "@timestamp": "2023-09-14T07:13:35.347849984Z",
        "author": "garyw",
        "date": "2010-10-08T22:21:15+0100",
        "id": "0b7e219877bdb4a04e237e2b5856e341",
        "post_id": "post-250382",
        "text": "First rescue shaft could be ready \"in hours\", this doesn't mean that the rescue will be this weekend as once the widening of the shaft is complete it still has to be lined to make the shaft safer for the rescue capsule.http:\/\/www.bbc.co.uk\/news\/world-latin-america-11503646Also a very good guide to the three shafts and how the rescue shaft will need to be prepared -http:\/\/www.bbc.co.uk\/news\/world-latin-america-11485392",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:06.696361472Z",
        "author": "orb",
        "date": "2010-05-08T19:17:04+0100",
        "id": "ab48e62a82f183b0ec82c6d0ea70a8a4",
        "post_id": "post-222180",
        "text": "\"My God, it's full of stars!\"But those stars look like they were squashed (in some like 2.5:1 ratio).",
        "thread_id": 14160
    },
    {
        "@timestamp": "2023-09-14T07:13:02.674825472Z",
        "author": "Woo482",
        "date": "2010-04-21T18:11:37+0100",
        "id": "99b26e19631bc70b5088c1f3e9eadeb2",
        "post_id": "post-218729",
        "text": "I'd probably recommend Seth Eden's lvl 10 Earth textures (foundhere) since they look pretty good from LEO",
        "thread_id": 13950
    },
    {
        "@timestamp": "2023-09-14T07:13:35.529409536Z",
        "author": "ddom2006",
        "date": "2010-08-26T13:44:01+0100",
        "id": "03dccbecea911cd372600b954542f37f",
        "post_id": "post-250775",
        "text": "It's the Apollo 17 launch, totally forgot it was a night launch though, sorry :lol:.I searched for Canaveral and KSC with hundreds of results, didn't search for the hi-res search though. Thanks:)",
        "thread_id": 16230
    },
    {
        "@timestamp": "2023-09-14T07:13:06.775692288Z",
        "author": "Urwumpe",
        "date": "2010-05-09T21:09:06+0100",
        "id": "c87461ae9b370839bd7d77e3625de6f9",
        "post_id": "post-222225",
        "text": "Samuel Edwards said:Well, it would be enjoyable to have. Although I know hat you mean about that garbage in SSM2007. If I could flip a switch wrong and blow the shuttle up, then we would be talking realistic.\n\nNot really. Of course, if you power down all FF and FA MDMs during reentry, this would indirectly blow you up. But the Shuttle tolerates actually a lot of mistreatment, often by talking loudly to you.(Explanation: No FF MDMs = you fly blind, No FA MDMs = you have no control anymore, neither by RCS nor by Aerodynamics)",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:01.86619648Z",
        "author": "Columbia42",
        "date": "2011-04-03T00:58:49+0100",
        "id": "83cc8bad66d8d3de4c8217ee11862360",
        "post_id": "post-217782",
        "text": "Again, if anyone could help with the source file previously mentioned and attached it would be greatly appreciated.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:35.52444928Z",
        "author": "davewave",
        "date": "2008-06-19T13:12:01+0100",
        "id": "ce16cfa4f39700820cb442681dcb75bc",
        "post_id": "post-68990",
        "text": "elementsYagni.I got problems with OrbConnect.I can't seem to get a return from Elements2How do I call this.Ive tried everything:eg.1) SHIP:FOCUS:Elements2:Arg1,Arg22) SHIP:FOCUS:Arg1,Arg2:Elements2Also I don't understand why i need to input MJD and Frame as arguments. Why can't I just get access to the elements2 as per the orbiterAPI ?Edit:Also It seems that I am getting ERR02 when I try call any function which requires more then one argument.Could you please specify the format and provide examples which you have tested for these, particularly Elements2Just copy and paste the string you used to get elements2 given a specific MJD.Also I was reading the API reference for orbiter and it states that if you pass an MJD=0 into elements2 function then it automatically assumes the current time. Does you OrbConnect take this into account.Thanks for anyhelp",
        "thread_id": 1623
    },
    {
        "@timestamp": "2023-09-14T07:13:06.344473088Z",
        "author": "Izack",
        "date": "2010-05-05T19:32:25+0100",
        "id": "066f5bc7a7469a0efe397dadd4eca71a",
        "post_id": "post-221677",
        "text": "You can find out about -and download- the Orbiter 2009 betasHERE.Yes, it is coming Tuesday. Some day, some glorious Tuesday in the near or distant future, it will come. You can count on that.",
        "thread_id": 14118
    },
    {
        "@timestamp": "2023-09-14T07:13:01.87847936Z",
        "author": "SiberianTiger",
        "date": "2010-04-16T15:53:48+0100",
        "id": "a808c2dc51f684567a19e5fb7af2aeb5",
        "post_id": "post-217796",
        "text": "I just don't really have time to do anything with a computer which can't be paralleled with a work.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:35.574055424Z",
        "author": "River Crab",
        "date": "2010-08-28T03:35:31+0100",
        "id": "c2073db22ce1b46331193be7938033c4",
        "post_id": "post-250947",
        "text": "You don't know me, but welcome back! :hello:",
        "thread_id": 16245
    },
    {
        "@timestamp": "2023-09-14T07:13:06.659888128Z",
        "author": "Pilot7893",
        "date": "2010-05-09T03:20:34+0100",
        "id": "b1efb5c3264f7e3b62304cc12d12ede5",
        "post_id": "post-222133",
        "text": "Anyone remember a while ago I posted a pics of a custom Lego ISS I made? it had removable modules, a dockable shuttle, and everything. Only flaw was that the thing was so big it pretty much fell apart if you looked at it the wrong way. I think I have some pics on Photobucket.Ah, here's some from when it was still WIPThe arm was my favorite, it was so much fun to use.",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:02.299061504Z",
        "author": "Fabri91",
        "date": "2010-05-01T13:18:31+0100",
        "id": "b857d1406dc65138e053ac1a12a5df11",
        "post_id": "post-218058",
        "text": "T.Neo said:I've just noticed... what is the point of an ISV if there are not any stars to go to? :hmm:\n\nIt could also be used as a nice interplanetary craft.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:35.03321216Z",
        "author": "Woo482",
        "date": "2010-08-23T14:48:03+0100",
        "id": "95c6c4f8d510b1533b7c488abb615ada",
        "post_id": "post-250037",
        "text": "Have you tried this page?:http:\/\/downloadorbitersim.com\/?page_id=42I'm pretty sure that has the textures you're looking for :thumbup:",
        "thread_id": 16179
    },
    {
        "@timestamp": "2023-09-14T07:13:06.683124224Z",
        "author": "Lunar_Lander",
        "date": "2010-05-08T15:10:47+0100",
        "id": "7ce9e694be72ffb19ba149f42efe214e",
        "post_id": "post-222169",
        "text": "Sorry for the thread title, I didn't want to write one that would be too long. Here's what happened: In Neubrandenburg, a married couple decided to have egg cells inseminated artificially and have them cryogenically stored just after insemination (that is: The sperm has entered the egg but the chromosomes have not yet combined together).The Husband died after that process in an motorcycle accident. The clinic which stores the cells announced that the embryonic protection act prohibites them to conduct the dewing and injection of the cells. The wife then wanted to do this in Poland, but the clinic still said that dewing the cells would be forbidden.The LG Neubrandenburg had the argument that the clinic is right and that additionally it would be a moral problem to tell the child later that his dad had died even before procreation. Today now, the OLG Rostock cancelled this and allowed the wife to receive the egg cells. This decision was also applauded by many MDs and Philsophs.There is no English article to this yet, but here is a German one:http:\/\/www.welt.de\/die-welt\/vermisc...twe-darf-von-totem-Mann-schwanger-werden.html",
        "thread_id": 14159
    },
    {
        "@timestamp": "2023-09-14T07:13:02.425359872Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-17T22:58:06+0100",
        "id": "665204770c017638f7122ffcc6de2301",
        "post_id": "post-218201",
        "text": ":hesaid:",
        "thread_id": 13904
    },
    {
        "@timestamp": "2023-09-14T07:13:05.692508416Z",
        "author": "PhantomCruiser",
        "date": "2010-05-02T00:35:25+0100",
        "id": "696cccb474ef440fcd93ec1c5f91d18d",
        "post_id": "post-221109",
        "text": "Can you be more specific? Rocket or winged?Either way there are some good tutorials to get you started. I've made some winged craft as a learning project, but they all look like crap and I'd never subject the Orbiter community to them.I'm working on a series of rockets that are pretty close to being good enough for release, perhaps we can help each other out on the learning curve?http:\/\/www.orbiter-forum.com\/showthread.php?t=15265",
        "thread_id": 14086
    },
    {
        "@timestamp": "2023-09-14T07:13:35.096689408Z",
        "author": "Ark",
        "date": "2010-08-23T22:53:46+0100",
        "id": "7a3177cea5aa91bb4cc79e4af9f0a591",
        "post_id": "post-250072",
        "text": "I found myself agreeing with Polaski on a lot of points. The only disrespect comes from the corporate-backed gung-ho \"I'm an invincible American slaughtering countless brown people\" stuff.",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:02.529772544Z",
        "author": "Notebook",
        "date": "2010-04-19T19:42:53+0100",
        "id": "0bd3c61d850bbb6b9d952475a440d623",
        "post_id": "post-218453",
        "text": "Thats quite a track crew, the admin must be amazing!Do they use the same piece of rail each time?N.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:35.173501184Z",
        "author": "orb",
        "date": "2011-03-28T23:38:25+0100",
        "id": "fa455fbacce21d6e62bbc8f59b43459e",
        "post_id": "post-250262",
        "text": "Spaceflight Now:Trash-laden HTV cargo ship departs space station",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:05.92349696Z",
        "author": "Artlav",
        "date": "2010-05-06T22:28:19+0100",
        "id": "30243965e43ba16e7125616cb204d90f",
        "post_id": "post-221292",
        "text": "DaveS said:Artlav: Does OGLA support dynamic textures yet? Seems like SSU have a problem with several of the VC panels without dynamic texture support, namely that the panels that make sure of the dynamic texturing is blank white!\n\nIf you see the name on the DG wing, then dynamic textures work, as they should be since ages ago.My wild guess is that SSU uses GDI to draw them, and then something mistranslates in GDI emulation.Will investigate.What exactly does not work, and where to look for it?Quick_Nick said:while it works fine (although VERY slow) on my old single-core\n\nStrange, it should work at least as fast as DX7 client on old hardware (unless you want to see a load of advanced graphics, in which case it's logical).Quick_Nick said:Unfortunately using a builtin graphics controller, so maybe this is the problem....Code:5\/6\/2010 3:52:41 PM|    INIT| GPU supports OpenGL 1.4\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n\nIntel GPU.The problem is that it reports OGL 1.4 as supported, yet it does not support FBO somehow.Will have to make feature testing more aware of unusual cases.Could you please run it again with this module:http:\/\/orbides.1gb.ru\/orbf\/ogla-100506-1.zip(put into modules directory)EDIT: as well ashttp:\/\/orbides.1gb.ru\/orbf\/glgrcln.zip, posting glgr.txtAnd post the log after it crashes?Quick_Nick said:My suspicions are: I may need to get a real graphics card.\n\nQuite likely the case. Intel GPUs are flirting with standards like crazy, besides being generally underpowered.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:02.55347584Z",
        "author": "Shadow Addict",
        "date": "2010-04-20T22:46:13+0100",
        "id": "81c075a0ea4be185585283b8d08cea5a",
        "post_id": "post-218553",
        "text": "dgatsoulis said:So... you think you are stressed?)\n\nI'd say people telling me that their problems are so much worse than mine is one of theworstthings people can do to relieve my stress or depression.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:35.372164608Z",
        "author": "Mantis",
        "date": "2010-08-24T20:38:23+0100",
        "id": "e24d354e7e8cba70ffb9b20dda541b1a",
        "post_id": "post-250473",
        "text": "There is a DGIV configuration utility that you can use to configure the DeltaGlider IV to carry huge quantities (enough to reach Mars) of oxygen and other consumables. It should be located here: <Orbiter Folder>\\Sound\\deltagliderIV\\Dg4config.exeEdit: Oops....Iberville beat me to it!",
        "thread_id": 16200
    },
    {
        "@timestamp": "2023-09-14T07:13:05.925516288Z",
        "author": "Artlav",
        "date": "2010-05-09T09:05:20+0100",
        "id": "4e52ebd929378dbeb30b2426f47d1738",
        "post_id": "post-221318",
        "text": "OGLAClient 100509:orbides.1gb.ru\/orbf\/oglaclient-100509_beta-100503.zipRequires Orbiter beta 100503.Raytraced haze tables:http:\/\/orbides.1gb.ru\/orbf\/ogla_earth_scatter.zipMinor update, some visual fixes.Changes:*Calibrated 2D graphics to near-perfect match (Shuttle-A panel, many MFDs)*Fixed texture coordinates assumptions (SSU panel C3)*Fixed internal mesh visibility issues (SSU VC&PDB)DaveS said:The only difference between the same lines in the default Atlantis and the SSU is that we have the additional MESHVIS_EXTPASS to make sure that any vessels won't get blocked by the rendering of the payload bay.Could this be the culprit?\n\nIt is, somehow the two got mutually exclusive. Should be fixed now, as well as the docking view (that does not work in DX7).Also, there are two \"camera\" views on the back panel - a wing and the docking port. What about an option of making them actual cameras? They don't even need to run all the time with 50% loss per one, 1 update per second won't affect FPS much.computerex said:strange artifacts on the top left:\n\nAre they still there?computerex said:Aside from the fact that the text looks horrible (no smoothing) this works nicely.\n\nWith smoothing it would look like what you see in the 100501, unreadable at all.EDIT:computerex said:I think this is because of switching focus to ms paint to post the screenie:That is because Screen capture produced this:\n\nScreen capture won't work for lack of GDI, and there is no use either - Ctrl+V makes a screenshot from inside.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:02.466112768Z",
        "author": "Shadow Addict",
        "date": "2010-04-19T02:19:59+0100",
        "id": "1c9c1bfcbff049171646646035e11ad4",
        "post_id": "post-218357",
        "text": "The only addons that seem to get readily ported to O2010 are MFDs (not that I'm complaining; Orbiter is hard for me to play without LaunchMFD).Also, some addons just work with 2010\/are built to work with both (such as UCGO).",
        "thread_id": 13916
    },
    {
        "@timestamp": "2023-09-14T07:13:35.4374144Z",
        "author": "T.Neo",
        "date": "2010-08-25T15:16:15+0100",
        "id": "b96b7d445d68f1cbb1125102fe80c55d",
        "post_id": "post-250538",
        "text": "I'm pretty fortunate to have gotten rid of that utterly horrible electron gun thingy a few years ago, when it started to flicker and broke. There's a point at which percussive maintainance just doesn't work...I have an external numpad and a Sidewinder.\n\nYou have the same joystick as I do. :lol:Does yours have yaw control?",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:06.459926272Z",
        "author": "vonneuman",
        "date": "2010-05-06T04:33:46+0100",
        "id": "11d0ee6b0446b25af7048e818be8935a",
        "post_id": "post-221823",
        "text": "two of the ships in my scenario are not appearing. I can still fly them they are just invisible. It started with the pma, what it strange is that it appeared before. Now the HL-20 is doing the same thing.It all started after I tried to add a second pma to the scenario. I removed the second pma from it and it didn't help. Even scenarios that worked before now have the same problem. Now I don't know how to fix it.Here is the log:Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nDevices enumerated: 2\nDevices accepted: 2\n==> RGB Emulation\n==> Direct3D HAL\nFound 0 joystick(s)\nModule DGConfig.dll [API v.060425]\nModule AtlantisConfig.dll [API v.060425]\nModule EnergyConfigurator.dll [API v.060425]\nModule TrackIR.dll [API v.060425]\nTrackIR module not found.\nModule ScnEditor.dll [API v.060425]\nModule Rcontrol.dll [API v.050206]\nModule Framerate.dll [API v.050206]\nModule FlightData.dll [API v.050206]\nModule ExtMFD.dll [API v.060425]\nModule AutoSave.dll [API v.060425]\nModule AutoFCS.dll [API v.050206]\nModule BaseSyncMFD.dll [API v.060425]\nModule OrbiterSound.dll [API v.060425]\nModule CustomMFD.dll [API v.060425]\nModule AeroBrakeMFD.dll [API v.060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 16 bit\nRender device: Window 744 x 530\nDevice has no hardware T&L capability\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll [API v.050206]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll [API v.050206]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll [API v.060425]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll [API v.060425]\nModule Deimos.dll [API v.060425]\nModule Galsat.dll [API v.041022]\nModule Jupiter.dll [API v.050206]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll [API v.041022]\nModule Europa.dll [API v.041022]\nModule Ganymede.dll [API v.041022]\nModule Callisto.dll [API v.041022]\nModule Satsat.dll [API v.061227]\nModule Saturn.dll [API v.060425]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll [API v.050206]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll [API v.050206]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll [API v.050206]\nSATSAT Tethys: Terms 101\nModule Dione.dll [API v.050206]\nSATSAT Dione: Terms 59\nModule Rhea.dll [API v.050206]\nSATSAT Rhea: Terms 68\nModule Titan.dll [API v.050206]\nSATSAT Titan: Terms 100\nModule Hyperion.dll [API v.050206]\nSATSAT Hyperion: Terms 595\nModule Iapetus.dll [API v.050206]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll [API v.050206]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll [API v.060425]\nModule Ariel.dll [API v.060425]\nModule Umbriel.dll [API v.060425]\nModule Titania.dll [API v.060425]\nModule Oberon.dll [API v.060425]\nModule Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world\nModule Spacecraft3.dll [API v.050206]\nModule UCargoDeck.dll [API v.060425]\nModule DM.dll [API v.060425]\nModule BuranT.dll [API v.060425]\nModule EnergyTower.dll [API v.060425]\nModule URMS.dll [API v.060425]\nModule EnergyC.dll [API v.060425]\nModule Shuttle.dll [API v.060425]\nModule UCGOCars.dll [API v.060425]\nModule XR5Vanguard.dll [API v.060425]\nModule HL20node.dll [API v.060425]\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render stateIf anyone can help me I would greatly appreciate it.",
        "thread_id": 14132
    },
    {
        "@timestamp": "2023-09-14T07:13:02.580497408Z",
        "author": "garyw",
        "date": "2010-06-24T23:44:27+0100",
        "id": "ab3397f96bb1c130e4e167221a2be824",
        "post_id": "post-218599",
        "text": "Tommy said:I'm sorry that this is taking so long, but the first time we tried to keep to the deadline and the result was an incomplete manual that contained some serious errors. This time we'd rather be late and get it done right!\n\nNo apology needed. It's ready when it's ready. The version 1 manual has already taught me a lot about IMFD.",
        "thread_id": 13934
    },
    {
        "@timestamp": "2023-09-14T07:13:35.523349504Z",
        "author": "Jax6213",
        "date": "2008-05-27T05:00:29+0100",
        "id": "ef89f9da46a9c142a4f0ca0155213049",
        "post_id": "post-68980",
        "text": "Perhaps I lack the understanding, but what is this program and what does it do?",
        "thread_id": 1623
    },
    {
        "@timestamp": "2023-09-14T07:13:06.835883776Z",
        "author": "orb",
        "date": "2012-06-29T01:31:25+0100",
        "id": "e35abba20c5ceceda20b78e546409c62",
        "post_id": "post-222277",
        "text": "Discovery News:Voyager 1: The Little Spacecraft That Could",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:02.530785536Z",
        "author": "Shadow Addict",
        "date": "2010-04-20T01:04:40+0100",
        "id": "279da7c64afd8b3fa46f2df2114f2850",
        "post_id": "post-218464",
        "text": "vonneuman said:Plus in a car you don't have 50 random strangers siting next to you.\n\nWell, you do in planes, and I wouldn't say that a plane has the same terrible connotations you're associating with trains (at least to most people).",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:34.951311104Z",
        "author": "Ghostrider",
        "date": "2010-09-24T17:49:58+0100",
        "id": "af8100952468c3014aeeeda8b8fe5ab9",
        "post_id": "post-249995",
        "text": "Shadow Addict said:ASATs sound like fun, and they are, to an extent, but they're not (and never will be) fast-paced, fluid space combat, because spaceflight isn't fast-paced and fluid.\n\nAnything hit by an ASAT will become fluid at a very fast pace.:thumbup:",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:06.43025408Z",
        "author": "supersonic",
        "date": "2010-05-08T03:40:49+0100",
        "id": "88e1f1a2d06ed2fcfd429bb51313f288",
        "post_id": "post-221814",
        "text": "Wouldn't be a bad idea.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:01.716256256Z",
        "author": "dumbo2007",
        "date": "2010-04-24T13:12:43+0100",
        "id": "4bb27ac3728bc4888012e2fe67786177",
        "post_id": "post-217658",
        "text": "Disconnect, for the MFD problem - turn off the Power of Two(PoT) limit in the Orbiter Launchpad Visualization tab - OGLA Configuration. Its happened with others many times and thats the fix - currently its difficult to determine from within code if the PoT limit needs to stay or go.I confirm the shadows problem - only high settings cause shadows for me:(which screws my frame rate - Intel GMA 4500MHere are some pictures :There was one other issue where the green textures seemed to spike into the landing pads :And I again confirm the function keys problem - at this point none of my keys work(no thruster keys, attitude control, landing gear etc) - only F7 works which enabled me to show the menu.Artlav - perhaps you can put in some logging code in the part where you handle keys and let me run the client once.Also turning of advanced graphics makes the scene very dark, buts its not much of an issue as I don't use it given that it gives low frame rates with my lower end card :Before turning on Advanced grp, it was like this :I dont get the lovely sunset\/sunrise effect even with advanced grp turned on, the best I got was this haze effect which is lovely too:):Though I did have the Sun changing color as it set but only with advanced grp turned on and the entire scene going very dark. With the advanced grp off, the Sun remains white and the scene is more realistically lit:I think you may need to add a lot of extra code to handle peculiarities associated with particular graphics cards. Cant the graphics card be detected using windows hardware API calls - because the control panel applets like device manager are able to do it. Most games have a list of \"Issues with specific graphics cards\" section in their docs. Which means they will be putting in code for handling particular manufacturers and are able to detect the manufacturer. So I guess you need to do that too.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:35.439168256Z",
        "author": "Xyon",
        "date": "2010-08-26T09:10:01+0100",
        "id": "56f3ac4611d1b070bd3679b942a6e927",
        "post_id": "post-250555",
        "text": "It's like the Captain's chair. Very apt.:)",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:06.661005824Z",
        "author": "bwog",
        "date": "2010-07-16T22:02:03+0100",
        "id": "0c262998812e895bfdd3cd601d9e6dbe",
        "post_id": "post-222143",
        "text": "I read until this part:\"The set includes 1,200 pieces, costs 100 USD\"Gahhhh! Why isn't it cheaper? I got a 1,100 piece set for 70 USD at Toys R Us!",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71668352Z",
        "author": "Disconnect",
        "date": "2010-04-24T20:53:19+0100",
        "id": "97e2a42890b21cae72ac14d706a3dc38",
        "post_id": "post-217661",
        "text": "Hielor said:Right--if you'd read the thread, disabling that will cause crashes on Radeon cards.\n\nyes, so it isn't fix the issue...When i enable raytraced atmosphere+ anisotropic filtering, white and black circles appearing in atmosphere.And after some wandering on planet\/solar system, this happenshttp:\/\/dl.dropbox.com\/u\/5862163\/bug.mkv, and can be fixed by restarting orbiter.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:35.44339968Z",
        "author": "Gr_Chris_pilot",
        "date": "2012-08-17T19:56:45+0100",
        "id": "989c59ef6826dcebee2ab0b61770f11a",
        "post_id": "post-250606",
        "text": "So here is my simulator-gaming setup....I am curently making a new instrument panel for orbiter MFDs. I am using Saitek X52 joystick for LEO operations and landings :thumbup:The main screen works with a sony projector and the instrument panel with a 32'' TV ( i am using the autopilot and radio panel buttons for keyboard commands for orbiter)New pictures with orbiter soon:cheers::hailprobe:",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:06.184962304Z",
        "author": "diogom",
        "date": "2010-08-26T21:05:21+0100",
        "id": "4548f142d5fbfb1b86c1286ccbea1143",
        "post_id": "post-221472",
        "text": "george7378 said:What are the specs of your telescope and eyepieces? You can find the magnification by dividing focal length by eyepiece length. I have a 900mm telescope and eyepieces of 10mm and 25mm plus a 2X Barlow. I use the 10mm to give me 90X magnification, and this is suitable for seeing fine details like the textures and orange\/brown colours of the solar panels, plus the individual modules (if the scope is pushed to follow the station accurately). So, I would recommend whichever eyepiece gives around 90X, with a minumum magnification of around 40\/50X to be used. I tried a couple of times with 180X, and it was far too hard to track and focus, and the station rarely crossed the narrow field of view, so I always use 90X.\n\nI have three eyepieces, 20mm, 12mm and 4mm plus 1.5x barlow20mm-35x12mm-58x4mm-175x---------- Post added at 08:05 PM ---------- Previous post was at 07:25 PM ----------Just saw the ISS. I watched it through my telescope, but I only saw a white thing, no details, although I think I saw something orange.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:01.83986432Z",
        "author": "Columbia42",
        "date": "2010-04-18T01:23:56+0100",
        "id": "116e2045d5c7959b7e4408a8dc964cd5",
        "post_id": "post-217721",
        "text": "IronRain said:We love you all for making this add-on:pThanks!---------- Post added at 10:46 AM ---------- Previous post was at 09:56 AM ----------Little edit:When I try to launch a scenario.. doesn't matter which one I'll get a CTD, except when I delete the Ares V from the scenario. I also get a CTD when I change the view to one of the launch pad. It doesn't matter if I delete the launch pads from the scenario, the Are V just won't start up.---------- Post added at 10:50 AM ---------- Previous post was at 10:46 AM ----------Never mind. I changed the System from Sol_constellation to just Sol, and now it works fine!\n\nDid you have all of the required addons installed?",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:34.946042368Z",
        "author": "Izack",
        "date": "2010-09-23T15:07:31+0100",
        "id": "e1086dfabff0faed63f9d94bf04b25b4",
        "post_id": "post-249978",
        "text": "Urwumpe said:Yes, that is what I predicted before. So, people like me would be needed to just lurk around in a menacing stealth battle-cruiser and wait for newbie-hunters like you to go Jethro Gibbs on you.It doesn't fit well to the technological liberalism of Orbiter.\n\nUh oh...I suppose you could set up a Molniya orbit with apoapsis over the ISS's ascending node, giving you a long window in which to snipe unsuspecting Orbinauts trying to align planes. Or a high orbit travelling over both nodes, so you can snipe them all day. :hmm:",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:06.515653376Z",
        "author": "Urwumpe",
        "date": "2008-05-15T08:58:08+0100",
        "id": "6ebd6baa9cb65c7eeb4c5162e2bc9259",
        "post_id": "post-65277",
        "text": "Tex said:Seems you don't understand Xfire. Its not just for multiplayer games, although it's features are nice for multiplayer games, it would be good for promoting the community and also logs stats and hours played. Personally I think it'd be cool. If you don't want to use it then that's totally your decision, but why be negative about it? :dry:Cody here is only trying to help the community and Orbiter users, maybe even have a little more fun with it...\n\nMy personal experience is just, that it works better for multiplayer, while single player games get reduced a bit to \"for your information\".Also, I don't think that disappointing people is a good way to promote Orbiter.Orbiter is no I've Found Her Or X-Wing. Waiting some months with such promo work until Orbiter is ready (for example with OMP getting mature and the next Orbiter Version released) would be better than now promoting it and reply \"That comes later\" to all requests what are considered standard by most gamers.We have not even a flight logging tool like MSFS has currently.I won't stop cody, but that is my opinion. I have nothing to do with Xfire, as I only used it myself for a few months before getting back to my standard IMs.",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:01.896869632Z",
        "author": "N_Molson",
        "date": "2011-02-15T22:07:39+0000",
        "id": "3d23772e1534197ce1f934eaeb2c8d7e",
        "post_id": "post-217877",
        "text": "Countdown stopped at T-4. There was no launch window, since then the launch is scrubbed for today.The anomaly comes from the \"launch stack\" (ensemble de lancement).Some sensors got wrong data about the cryogenic tanks filling levels.There will be a second attempt tomorrow, about the same hour.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:35.363164928Z",
        "author": "apollo13",
        "date": "2007-11-20T19:58:11+0000",
        "id": "ce1c3c04f422fa12a4e29914a11f825f",
        "post_id": "post-12892",
        "text": "STS-123\/Endeavour statusEndeavour, not long since she arrived back in OPF-2 after STS-118, is beingprepared for STS-123 - currently targeted for February 14, 2008. STS-123 will deliver the first module of the Japanese laboratory, Kibo, on behalf of JAXA, along with the Canadian Dextre robotics system to the ISS.'OPF flow going well; about 85 percent complete on TPS (Thermal Protection System) inspection. Working this week to remove engines and do OMS pod functionals. Over last five days, completed WLE (Wing Leading Edge) thermography, completing all thermography on vehicle. Will do work to replace chin panel.'SSME (Space Shuttle Main Engine) removal has begun after it was delayed from the originally scheduled timeline due to problems with the Hyster - a fork lift type machine that is used to remove and install the engines.'While running pre-operational checks on Hyster Thursday morning, getting ready to remove it from OV-105 (Endeavour), ran into interference problem with mast and a cattle guard (human safety item made of two inch aluminum tubing), causing some damage. Fixed damage, and are trying to completely understand this to make sure it is safe.'Endeavour's schedule milestones currently point to SRB stacking to begin on November 15, ET-126 mate December 11, Endeavour to rollover for mating around January 7, for rollout to Pad 39A on January 14 - a month prior to launch.",
        "thread_id": 162
    },
    {
        "@timestamp": "2023-09-14T07:13:06.647882752Z",
        "author": "Dambuster",
        "date": "2010-05-07T23:28:05+0100",
        "id": "54fb0c8518c6058dd804c296eafac1a8",
        "post_id": "post-222100",
        "text": ":welcome:to the forums!",
        "thread_id": 14152
    },
    {
        "@timestamp": "2023-09-14T07:13:01.919515392Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-22T14:27:21+0000",
        "id": "b454a84e224de55c3200ab04e525e1f1",
        "post_id": "post-217916",
        "text": "Woo-Hoo, my Twitter question made the ATV-2 Blog! :speakcool:ATV-2 thermal blanket upgrades.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:35.435462144Z",
        "author": "Xyon",
        "date": "2010-08-25T06:47:59+0100",
        "id": "ba3931d43666a0d7301802d13f5b0eb1",
        "post_id": "post-250524",
        "text": "Ooo, you have the same speakers as I do.:D",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:05.92355968Z",
        "author": "DaveS",
        "date": "2010-05-06T23:07:59+0100",
        "id": "93b92bf4b179dffd2fd3002ad4705e29",
        "post_id": "post-221293",
        "text": "Artlav said:If you see the name on the DG wing, then dynamic textures work, as they should be since ages ago.My wild guess is that SSU uses GDI to draw them, and then something mistranslates in GDI emulation.Will investigate.What exactly does not work, and where to look for it?\n\nWell, the C3 panel is texture-less and is white(as the basic material color is white). Same thing with the aft panels.It isn't a case of missing textures as they load fine in both the inline and the external DX7 clients.Also for some reason the payload bay isn't drawn in the interior views. Just blank, empty space.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:02.53049728Z",
        "author": "Zatnikitelman",
        "date": "2010-04-19T23:07:22+0100",
        "id": "d938e661950f4d5a5860588cd39dc33b",
        "post_id": "post-218460",
        "text": "It is, and maybe if more people respected that, there would be less stories in the news. 1000 ton train vs 2 ton car or 0.1 ton human, train wins every time.Planes are faster over long distances, and a proper rail network is faster over short-medium distances. I'm not advocating for the disbanding of commercial aviation, just the integration of transportation modes to strike an even balance. And to have the capability for any mode to be able to take up capacity when another mode is disrupted. Just imagine if U.S. air space was shut down due to a Volcano. Would our Highways, buses and Amtrak be able to pick up some capacity in their current states? NO! And therein lies the problem.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:34.85882624Z",
        "author": "Rawash",
        "date": "2010-11-09T21:35:42+0000",
        "id": "35dae86047f1d22d26f797535727a2d5",
        "post_id": "post-249759",
        "text": "LolaMFD 2010 - New fixesI was able to reproduce the bug (i think this is this one...).Sometimes in landing AP, the convergence algorithm don't choose the nearest solution (LSQ approximation).Divergence appears which causes state change (breaking phase to Approach phase) and finally NaNspace.So forcing the closest solution seems to eliminate the problem.But it doesn't appear optimize.Thanks to all.R.",
        "thread_id": 16164
    },
    {
        "@timestamp": "2023-09-14T07:13:06.42833408Z",
        "author": "Izack",
        "date": "2010-05-06T22:42:09+0100",
        "id": "83926df06eeead2774fe360d88cd302e",
        "post_id": "post-221802",
        "text": "Urwumpe said:And you need to be very ignorant to German Pop Music to think we do always leave the \"R\" away.;)*loud guitar sound* \"Orbiterrrrr\" *louder guitar sound* *fire works*\n\nSounds a lot like the pop music here, except more awesome for including Orbiter. :lol:",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:01.711430144Z",
        "author": "dumbo2007",
        "date": "2010-04-17T16:08:51+0100",
        "id": "00c9a067d45411975de8bbc40d2e502a",
        "post_id": "post-217624",
        "text": "Pentium Dual Core CPU T4200 2GHz 2GhzMobile Intel GMA 4500 M Internal Graphics ChipsetAsus X5DIJ Series LaptopWindows 7 64 Bit with 2GB RAM - 840 M for video memoryWorks smoothly(about 12-15 fps, no flashing) with 90% of effects on. I get higher frame rates than the native Dx client(about 30) with a few graphics settings which I do not care about turned off. Since all I wanted was lights and Orulex, I ll say - GREAT JOB Artlav !!Post effects look cool and do not hit the frame rate at all !!Shadows are the only issue - I get a FPS of above 10 only with vlow settings or Mapped. Its fine by me as long as the Shadows are actually visible. Aren't shadows supposed to appear on the Orulex terrain as well ? Because I didn't see any.The MFD mess up is really problematic though - They appear in the wrong place and are blinking hard. Also the text is ineligible.In the Splash screen, the Loading... messages overwrite one another and they cant be made out .Sky rendering looks nice and draw sky doesn't effect the FPS too - even though I showed it as off. I have only taken short trips around cape canaveral and Brighton so far and the FPS has always been about 12-15 FPS. Turning on 2nd camera halves the frame rate which is expected.---------- Post added at 03:08 PM ---------- Previous post was at 02:54 PM ----------Did I say ....the sky rendering totally kicks A** !!!!:)Last few lines of shader.logPlanet program 15:No errors.No errors.No errors.Haze program 0:No errors.No errors.No errors.Scatter program:No errors.ERROR: 0:66: Unary operation not folded into constantERROR: 0:96: Unary operation not folded into constantERROR: 0:216: Unary operation not folded into constantNo errors.No errors.\n\nLast few lines of ogla.loggl_comp_sup=1, gl_shm4=04\/17\/2010 5:23:54 PM| OGLADBG| OGLA 100416 Debug.4\/17\/2010 5:23:58 PM| PLNTR| Loading Textures\/Saturn_ring.tex OK4\/17\/2010 5:23:59 PM| PLNTR| Loading Textures\/Uranus_ring.tex OK4\/17\/2010 5:24:00 PM| PLNT| Loading Textures\/Earth.tex OK4\/17\/2010 5:24:00 PM| PLNT| Loading Textures\/Earth_cloud.tex OK4\/17\/2010 5:24:01 PM| PLNT| Loading Textures\/Earth_lmask.tex OK4\/17\/2010 5:24:01 PM| PLNT| Loading Textures\/Moon.tex OK4\/17\/2010 5:37:49 PM| INIT| OGLA v100416 (GLGR)4\/17\/2010 5:37:55 PM| INIT| GPU supports OpenGL 1.24\/17\/2010 5:37:55 PM| INIT| GPU supports OpenGL 1.44\/17\/2010 5:37:55 PM| INIT| GPU supports OpenGL 2.04\/17\/2010 5:37:55 PM| INIT| glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=04\/17\/2010 5:37:56 PM| OGLADBG| OGLA 100416 Debug.4\/17\/2010 5:38:00 PM| PLNTR| Loading Textures\/Saturn_ring.tex OK4\/17\/2010 5:38:00 PM| PLNTR| Loading Textures\/Uranus_ring.tex OK4\/17\/2010 5:38:04 PM| PLNT| Loading Textures\/Earth.tex OK4\/17\/2010 5:38:04 PM| PLNT| Loading Textures\/Earth_cloud.tex OK4\/17\/2010 5:38:04 PM| PLNT| Loading Textures\/Earth_lmask.tex OK4\/17\/2010 5:38:05 PM| PLNT| Loading Textures\/Moon.tex OK4\/17\/2010 5:40:35 PM| INIT| OGLA v100416 (GLGR)\n\n",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.628156928Z",
        "author": "tl8",
        "date": "2010-05-09T10:09:37+0100",
        "id": "3e5562ff35cb0438eb5c2eb52ea559a8",
        "post_id": "post-222075",
        "text": "I don't know if you intend to support OGLA but you might find this interesting",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:35.014647808Z",
        "author": "orb",
        "date": "2010-08-23T12:41:31+0100",
        "id": "de21c66f4d49db69a038a7e4c0a35589",
        "post_id": "post-250015",
        "text": "johan said:Doesn't that work out to be the same thing? The simulation window disappears, and the launchpad disappears, and I get a message from Windows saying \"Sorry for the inconvenience\". I'll get a screenshot of the message so you can see what I mean.\n\nThere should be something like: \"To see what data this error report contains,click here.\" or \"What data does this error report contain?\" on that window. If you click on it, there should be detailed report displayed (or you' d need to click on another \"Details\" button - I don't remember now), with type of exception, module name which caused that exception, and the address of the instruction that caused that exception. Posting that would help (more or less) to identify the problem, even without debug version of the module.",
        "thread_id": 16176
    },
    {
        "@timestamp": "2023-09-14T07:13:01.86336768Z",
        "author": "4throck",
        "date": "2010-05-09T11:53:07+0100",
        "id": "52a97bc08192842e3907106f8f96c194",
        "post_id": "post-217760",
        "text": "I haven't worked much on the panels because I'm busy with other orbiter projects but I'll get back to it as soon as possible. As far as I know, the panels are the same, but I think that the side panel might be different (airlock operation).Anyway, I think that they are quite complete (specially the center one) and I think you can use them as they are at least for a beta release.Here are the latest versions:",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:34.869596672Z",
        "author": "Jarvit\u00e4",
        "date": "2010-09-03T14:14:59+0100",
        "id": "581223efc7891686253107ba496cf3f3",
        "post_id": "post-249798",
        "text": "Video of the rocket and submarine arriving at Bornholmhttp:\/\/nyhedsvideo.dk\/100901raket\/The revised launch date is September 4th. Apparently, the schedule puts the planned launch at around 15:00 CEST.http:\/\/translate.google.com\/transla...r-er-planen-for-dansk-raketopsendelse-loerdagLive updates in danish athttp:\/\/ing.dk\/artikel\/111515-livedaekning-foelg-dansk-raketopsendelse",
        "thread_id": 16165
    },
    {
        "@timestamp": "2023-09-14T07:13:06.696152064Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-08T19:15:45+0100",
        "id": "fb89666b1f18958997ee7bd3f0fc6ae4",
        "post_id": "post-222179",
        "text": "Very nice! :speakcool:",
        "thread_id": 14160
    },
    {
        "@timestamp": "2023-09-14T07:13:02.508486912Z",
        "author": "garyw",
        "date": "2010-04-19T16:59:17+0100",
        "id": "f5b2c310a8879d902c8c85ae73b04208",
        "post_id": "post-218435",
        "text": "Not really. I'm going to have a guess here and say that because of this STS-133 will now fly before 134 as 133 is targeted for September so by the time 134 rolls around both Discovery and Atlantis will be museum pieces and the layoffs would have started.",
        "thread_id": 13922
    },
    {
        "@timestamp": "2023-09-14T07:13:34.949693696Z",
        "author": "Urwumpe",
        "date": "2010-09-24T12:48:45+0100",
        "id": "f93be33b77c0b06692372d9aff68eaa5",
        "post_id": "post-249989",
        "text": "StevoPistolero said:I will make my own statistics-based combat MFD!\n\nNever trust a statistic, that you didn't fake yourself.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:06.773078528Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-09T03:28:36+0100",
        "id": "1b4fa75db0cb4857684fc793a3738c1c",
        "post_id": "post-222214",
        "text": "I'd like it as a module that could be enabled\/disabled.",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:02.559136Z",
        "author": "N_Molson",
        "date": "2010-04-20T13:52:31+0100",
        "id": "f3fe8d2968c40b7ede5025d21a3ca4ca",
        "post_id": "post-218576",
        "text": "I would investigate deeper the missing mesh problem. Orbiter really doesn't like it:)My idea (since we don't know which mesh is missing) : test individually every vessel present in the scenario.You can also try \"Orbiter Diagnostics v0.2\" (see on OrbitHangar). It could save you a lot of time.",
        "thread_id": 13929
    },
    {
        "@timestamp": "2023-09-14T07:13:35.167681024Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-01T23:13:53+0000",
        "id": "b66ac36f348202bf4f8aed2011147041",
        "post_id": "post-250214",
        "text": "From ISS On-Orbit Status Report for 01\/02\/2011.Cady enabled the Cupola RWS (Robotic Workstation) UOP (Utility Outlet Panel) for power-up in Node 3, installed the CCR (Cupola Crew Restraint) and readied the JEM (Japanese Experiment Module) RMS (Remote Manipulator System) equipment in the JPM (JEM Pressurized Module). Cady & Paolo then used the SSRMS (Space Station Remote Manipulator System) to release and extract the EP (Exposed Pallet) from the ULC (Unpressurised Logistics Carrier) in HTV-2's flank (~10:35 AM GMT) and hand it over to the JEM RMS, operated by Scott who berthed it to the JEF (JEM Exposed Facility) EFU-10 (Exposed Facility Unit-10). [The payloads on the EP will be transferred by ground control operations including SPDM (Special Purpose Dexterous Manipulator). Thrusters were inhibited during the transfer activity (7:00 AM to 1:05 PM GMT) due to load constraints.]Scott afterwards disconnected the UOP DCP (Display & Control Panel) power bypass cable at the Cupola RWS and uninstalled the CCR (which stabilizes crewmembers during robot arm operations).Working on the newly transferred Japanese KOBAIRO (\"stork\") rack in the JPM, Cady removed the launch locks on the front panel of the GHF (Gradient Heating Furnace) SCAM (Sample Cartridge Automatic Exchange Mechanism). [GHF is a vacuum furnace that contains three heating blocks. Their positions and temperatures can be independently controlled, and various temperature profiles can be configured. This facility will mainly be used for high quality crystal growth experiments using unidirectional solidification.]Also transferred from HTV-2 yesterday (instead of today as planned) was the MSPR (Multipurpose Small Payload Rack) which provides a platform to accommodate small experiments. [Electrical power and data communications will be supplied to the individual experiments inserted in the MSPR.]",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:06.293970688Z",
        "author": "Zachstar",
        "date": "2010-05-06T21:50:41+0100",
        "id": "7b2ad18c3924dcef68363d78a8ea8270",
        "post_id": "post-221574",
        "text": "Urwumpe said:maybe you should read here, instead of stuttering so much nonsense about what HTML version 5 actually is not.http:\/\/dev.w3.org\/html5\/spec\/Overview.htmlAlso, the video standard will likely become H.264, this is not decided yet.\n\nFirefox said outright it will NOT use H264 unless it is made free and clear. If firefox wont support it it wont become a standard as too many people use Firefox.When most people talk about HTML5 they mean how it relates to flash and how it is supposedly superior because their best friend Apple decides to play war with Adobe because their A4 chip is crap and cant handle Flash 10.1 for some reason.Remember folks Flash 10.1 isn't out yet. Once it is out its going to put a slew of new pressure on Apple as device after device starts to support it. Apple also is facing an gov inquiry in the US based on their SDK actions.Thanks for that link tho I have been meaning to check out all the new tags.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:01.840243968Z",
        "author": "Pablo49",
        "date": "2010-04-18T17:21:26+0100",
        "id": "b3206c931fc8d579f3705ce7be435ff2",
        "post_id": "post-217723",
        "text": "KosmoKen said:The first time I ran one of the scenarios, I got a crash with \"missing Pluto.cfg\" in the Orbiter log. I'm not on my computer right now so I can't check but maybe the Sol_Constellation config has pluto in there? If not that's a weird error on my end..\n\nI ran with Sol_Constellation just fine and I don't have Pluto\/Charon. I knew it was in listed in there, but it never gave me an issue, so I never mentioned it. Delete Pluto and Charon from Sol_Constellation.Columbia, You might want to update the addon with a Sol_Constellation without Pluto\/Charon.",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:35.338929152Z",
        "author": "Notebook",
        "date": "2010-08-24T09:05:55+0100",
        "id": "a4eca19c4a06d06577ee2d94e71c041c",
        "post_id": "post-250350",
        "text": "I read that they only have a 6\" diameter shaft at the moment, and need to drill a man sized shaft to get them out. That is quite an operation.I assume this is a \"drift-mine\"? It runs horizontally into a mountain. A modern deep mine would have two or more shafts down to the working faces.In the UK this mining disaster made changes in the law to make two shafts mandatory:http:\/\/www.bbc.co.uk\/legacies\/work\/england\/tyne\/N.",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:06.327150336Z",
        "author": "Bloodworth",
        "date": "2010-05-06T01:13:09+0100",
        "id": "c1406563ef5ea6897b952af07dd5c1ba",
        "post_id": "post-221649",
        "text": "Thank you:)Tuscon eh? I originally hail from Yuma, pleased to meet you:)",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:01.761696768Z",
        "author": "Piper",
        "date": "2010-04-16T17:42:45+0100",
        "id": "847ff38b9f08a16dbc8967069f8fccef",
        "post_id": "post-217683",
        "text": "For most everyday things that I'm curious about, I love Wikipedia. It's easy to find information, and the vast majority of the time the information is correct, and most of the time it isn't correct it is obviously incorrect. Same thing if I'm writing an article, and I simply want to provide a link to a definition (i.e. something that doesn't affect the overall argument). However I do cut the line at serious research, or if I'm actually trying to make a serious argument about something, and as others have said will use it as a starting point instead.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:35.350938368Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-13T23:33:57+0100",
        "id": "cbd4621908d49e495663ad568c9a1fe5",
        "post_id": "post-250405",
        "text": "NASA: \"Statement By The NASA Administrator On The Chilean Miners Rescue\".Discovery News: \"NASA Helped In Cage Design for Chilean Rescue\".SPACE.com:\u2022Rescue of Chilean Miners Hailed by NASA.\u2022Chilean Miners Got Space Underwear From Japan.",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:06.477540096Z",
        "author": "jedidia",
        "date": "2010-05-06T15:07:01+0100",
        "id": "b8a66774ef8a3f69c177a042a8172d28",
        "post_id": "post-221837",
        "text": "here's the problem: I have a complete stelar evolution set up, but of course it's not only the star that changes, but the planets change with it. Among other things, the planets experience significant outward migration as the mass of the central body decreases.So I have the complete orbital elements of my planets, the mass of the star it once had and the mass of the star at its current stage. How would I best go about guessing the new orbital elements (a guess of the semimajor axis should be enough, as the eccentricity should not be modified too harshly if the star looses it's mass gradualy).I COULD iterate through several stages, of course, but that will eat too many CPU cycles. The rather complex generation model of Orbiter Galaxy, combined with Stargen, is slow enough as it is. So all I really need is a quick and dirty estimate of the semi-major axis, it doesn't have to be too precise.",
        "thread_id": 14135
    },
    {
        "@timestamp": "2023-09-14T07:13:01.862381312Z",
        "author": "Columbia42",
        "date": "2010-04-24T18:49:06+0100",
        "id": "1ca792e28508d2624acb905f5b77f5a9",
        "post_id": "post-217755",
        "text": "OrbiterJulian said:Wow great addon... When is Voskhod 2 going to be released:probe:?\n\nI'm working on it but I have no idea of a release date.4throck, are all of those pictures of the Voskhod interior taken looking through the entrance hatch? Also, exactly which Voskhod spacecrafts are those pictures of?",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:35.267654912Z",
        "author": "tblaxland",
        "date": "2010-08-24T04:58:58+0100",
        "id": "780c96044d14f0de81048fc3b5eea3cc",
        "post_id": "post-250296",
        "text": "Mantis said:Actually in this case number 9 wouldn't help - nothing gets written to the log when orbiter CTD in this case.\n\nOf course, but what you are looking for is what went onbeforethe crash. If nothing else, the log would answer the clean install question.",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:05.977661184Z",
        "author": "Thorton",
        "date": "2010-05-08T10:41:54+0100",
        "id": "2e2bc590545b27e2bd50fecb4e8aaa93",
        "post_id": "post-221348",
        "text": "Add this line to LC:Code:TIMER [B]503.00[\/B] -1.00number in bold is time to launch in seconds",
        "thread_id": 14093
    },
    {
        "@timestamp": "2023-09-14T07:13:02.300893696Z",
        "author": "Izack",
        "date": "2011-04-15T14:09:28+0100",
        "id": "262a1bd23e8aee32f2e86430e166d428",
        "post_id": "post-218073",
        "text": "On that topic, why the heck was this scene deleted?",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:34.855776512Z",
        "author": "Rawash",
        "date": "2010-08-23T23:27:54+0100",
        "id": "4eb676060acf970a8b841e55d8a28d60",
        "post_id": "post-249740",
        "text": "IMPORTANT : Release correctedTo all.A stupid omission in my TODO list have made the first release badly buggy.So you can update with this new one.very sorry for the annoyance.:facepalm:",
        "thread_id": 16164
    },
    {
        "@timestamp": "2023-09-14T07:13:06.1125056Z",
        "author": "jedidia",
        "date": "2008-05-12T07:53:59+0100",
        "id": "45495037188d79f61a0b13c551b1c0d2",
        "post_id": "post-65235",
        "text": "ok, I'll go looking for it then... thanks!",
        "thread_id": 1410
    },
    {
        "@timestamp": "2023-09-14T07:13:02.457406208Z",
        "author": "Fixerger",
        "date": "2010-04-19T11:35:51+0100",
        "id": "7b7ee956be7487fb69307953537e2059",
        "post_id": "post-218329",
        "text": "Imho... PM is included into Spacetugs... I've used it on 2009beta with Velcro Energia %)",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:34.856805376Z",
        "author": "Rawash",
        "date": "2010-10-27T18:10:43+0100",
        "id": "79fbef4a348e31208c8db7a44db7c3e5",
        "post_id": "post-249745",
        "text": "LOLAMFD 2010 : new correctionsNew version uploaded in orbithangar : LolaMFD101027.zipThe old source files available may still contain some bugs.I fixed one with a deltatime in landing function which causes a bad behaviour.(@JonnyBGoode : CTD still present?)Now LOLA works with a global freq of 10Hz.I also implemented CDK libraries for attitude control --> should runs smoothlyArrow Freigther have now a 2\u00b0\/sec rotation rate max to respect inertia.I also fixed a bug of my own when trying to register at the start of the simulation or when forcing focus to a newly created vessel.@ganlhi : wich vessel did you want to register?CTD still present with the last correction?This release is compiled with 2010 Orbiter SDK.I'll try to keep a look more frequently...R.",
        "thread_id": 16164
    },
    {
        "@timestamp": "2023-09-14T07:13:06.426519808Z",
        "author": "Mojave",
        "date": "2010-05-06T13:13:34+0100",
        "id": "b46a4022bbdbb85bf5fc2acd4fda0c17",
        "post_id": "post-221783",
        "text": "Urwumpe, How do you spell orbiter in German?",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:02.502967552Z",
        "author": "Whatu",
        "date": "2008-06-24T21:00:58+0100",
        "id": "0a5491d43dae51e8216829afdfdd8132",
        "post_id": "post-65123",
        "text": "ar81 said:Or could moon be implanted by aliens using planetary engines?\n\nRemember we are being observed by an alien race with wormhole-travel capabilities, but they dont want us to be aware because they study us in their struggle to know how life begun. We are a really good \"experiment\" for them. And they put there the moon and the other planets so that we just could name the days of the week. (at least in spanish:p).Well, that can be true unless we prove its wrong...",
        "thread_id": 1392
    },
    {
        "@timestamp": "2023-09-14T07:13:35.041210368Z",
        "author": "orb",
        "date": "2010-08-23T15:39:28+0100",
        "id": "07a1283a3006598f62a27d8f2be52a51",
        "post_id": "post-250058",
        "text": "IronRain said:Does UTC\/GMT always uses summer time, or only in a couple of country's? This because I'm flying for a Virtual Airline, but their site says that the UTC\/GMT time at the moment is 15:26 (but in my opinion that has to be 14:26)So, Is their site wrong, or am I wrong?\n\nUTC & GMT don't use daylight saving time (i.e. they don't use summer time). Their site is wrong. The 2010-08-23 14:26 UTC was [eventtimer]2010-8-23 14:26;%h%:%mm%:%ss%[\/eventtimer] hours ago.",
        "thread_id": 16181
    },
    {
        "@timestamp": "2023-09-14T07:13:06.677398016Z",
        "author": "Hielor",
        "date": "2010-06-15T02:41:52+0100",
        "id": "b4577a6c575b1e18c0812d3b443a4128",
        "post_id": "post-222167",
        "text": "If you're entirely new to modelling, I would suggestWings3Dinstead of Blender. It's much easier to learn, and not really any less powerful. Plus, there's an [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3901\"]exporter[\/ame] available which takes the model straight to the Orbiter .msh format.",
        "thread_id": 14158
    },
    {
        "@timestamp": "2023-09-14T07:13:02.541619712Z",
        "author": "Linguofreak",
        "date": "2010-04-20T23:42:17+0100",
        "id": "971584bfe578ff33627170dac66f16c5",
        "post_id": "post-218511",
        "text": "Columbia42 said:When I try to open up the program posted by Artlav, it just says \"sorry, can't render a thing.\" Is that because my graphics card is not good enough?\n\nCan't say. It could be the graphics card, it could be something on the software side...",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:35.350672896Z",
        "author": "Ghostrider",
        "date": "2010-10-13T11:32:46+0100",
        "id": "f1f9ff81b4487dcaf304612bb478badd",
        "post_id": "post-250403",
        "text": "All in all it looks like an episode ofThunderbirds, only a bit slower.Those who remember the show will understand that is actually praise to the rescue workers and engineers...",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:06.841268736Z",
        "author": "orb",
        "date": "2013-09-24T20:04:08+0100",
        "id": "ea2a21c859fa8084cc5d18a87f362fe6",
        "post_id": "post-222306",
        "text": "Newswise:Voyager 1 Magnetic Data Surprise Intrigues ResearchersWhy didn't the field shift dramatically when the craft crossed to interstellar space?:Newswise \u2014 HUNTSVILLE, Ala. (Sept. 24, 2013) \u2013 A University of Alabama in Huntsville graduate student and a recent UAH doctoral graduate are exploring surprising data from Voyager 1\u2019s crossing of the heliopause into the interstellar medium of our galaxy.Most surprising to the scientists is why a dramatic shift in the magnetic field that they had modeled and were expecting after the craft left the dominant influence of the Sun\u2019s heliosphere did not occur, even though the plasma density surrounding the craft changed as expected.{...}\n\nScienceDaily:Voyager 1 Magnetic Data Surprise Intrigues ResearchersPhys.org:Voyager 1 magnetic data surprise intrigues researchers",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:02.579845376Z",
        "author": "Tommy",
        "date": "2010-05-03T23:31:09+0100",
        "id": "b432feaefc472479e93df135514339d7",
        "post_id": "post-218594",
        "text": "Some of the proceedures for that will be covered, to some extent, in the sections on Target Intercept's offset feature and on Delta Velocity program. Keep in mind that Map program can target ANY body, even vessels, even if they are orbiting a different reference body. I'll be covering how to use it's \"Plan\" and \"Intercept Mode\" to target a body other than Target Intercept (ie, TI targets Saturn, Map target's Titan.) The same basic principles would apply for intercepting stations, but it's much harder since stations are smaller and tend to moving so much quicker than than moons.At any rate, expect to spend a lot of time tweaking the numbers - and pay attention to the RVel shown in Map to ensure you can break reasonably quickly - and you'll have to guess at how much to lead a target so that you end up with null RVel without under or overshooting too much.",
        "thread_id": 13934
    },
    {
        "@timestamp": "2023-09-14T07:13:34.81473664Z",
        "author": "James.Denholm",
        "date": "2008-05-26T05:23:01+0100",
        "id": "4f69c598e3129f711881cce0a7f752b6",
        "post_id": "post-68932",
        "text": "Australian Fireworks: Better, Louder, Bigger, Brighter, More(r), Illegaler.",
        "thread_id": 1616
    },
    {
        "@timestamp": "2023-09-14T07:13:06.190914048Z",
        "author": "Eagle",
        "date": "2010-05-04T00:29:28+0100",
        "id": "a37bacfcc39c6149560e91e53d276974",
        "post_id": "post-221477",
        "text": "On Friday, Microsoft gave MekTek permission to distribute Mechwarrior 4 for free. The initial server crushing rush is over so you should be able to get it pretty easily. The download includes MW4, MW4:Mercs, and extra 'mechs\/battle-armor\/weapons etc not present in either game.111 different 'mechs ranging from 20 to 100 tons.9 Battle Armor6 Infantry32 Beam Weapons43 Ballistic Weapons44 Missile Weapons7 Electronic Components3 different types of armorhttp:\/\/mtxgear.mektek.net\/MW4\/Instructions:Download their MTX installer (its like a really old version of Steam)Run the MTX thing and Download MW4Patch the game twice using the MTX installerPlayYou can technically bittorrent the files yourself, but you need to extract\/install them with the MTX client. I would suggest just using the MTX program unless you know what you're doing.Well that's it. I can't think of anything else clever enough to say.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:01.865647104Z",
        "author": "Columbia42",
        "date": "2010-08-01T02:29:19+0100",
        "id": "d00ca2883820ecc7a991c7e0e65b3441",
        "post_id": "post-217777",
        "text": "The Voskhod spacesuits do look completely different. I think the easiest thing to do here is to make an original mesh of Leonov's EVA suit. I'm working on it however it is coming along very slowly because I am not a mesh making expert. So if anyone wants to make the mesh for me that would be great. :thumbup:BTW, Castorp, I have reconsidered about using your meshes. Their better quality outways the delay for implementation. If you could post an attachment with the files, that would be great. Thanks a lot!",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.544415232Z",
        "author": "RisingFury",
        "date": "2010-05-07T21:20:46+0100",
        "id": "3e69c42c76cf136f2078915aa467f02b",
        "post_id": "post-222049",
        "text": "Shortselling is still legal? I thought they would have made it illegal, after the whole fuss about it a year and a half ago.",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:13:34.932847104Z",
        "author": "Pyromaniac605",
        "date": "2010-08-23T10:08:53+0100",
        "id": "fc1e7d42498a1da487f08772825d3e01",
        "post_id": "post-249898",
        "text": "johan said:Commerce. Buying, selling, transporting goods and people to & from different bases.\n\nThats a good idea you could be like a resupply ship\/taxi.:lol:Darren",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.91633792Z",
        "author": "Urwumpe",
        "date": "2011-02-17T09:47:24+0000",
        "id": "e00dbf0cb809a79a4aa1358a4569cf92",
        "post_id": "post-217899",
        "text": "kuddel said:In all presentations\/animations that are showing the deployment of the ATVs solar panes, two opponent panels are deployed together (Panel 1&3, followed by Panel 2&4).Is this really done this way?I would have expected the panes to be deployed one after the other...(Panel1, Panel 3, Panel 2, ...)Does anybody have further information on this?\n\nIt is done that way for reducing the torques and forces produced by that. After all, you move a lot of mass away from the center of gravity. If you would just deploy one at a time, the ATV would start to tumble.Not sure why they only deploy two at a time then, I suspect it is for detecting problems with the deployment better, since the deployment is completely mechanic.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:35.573926656Z",
        "author": "Tex",
        "date": "2010-08-28T03:08:29+0100",
        "id": "5146c4550c7957ec937f8251312a95ee",
        "post_id": "post-250946",
        "text": "Hi missleman, welcome back to the forum and Orbiter! :thumbup:",
        "thread_id": 16245
    },
    {
        "@timestamp": "2023-09-14T07:13:06.561670912Z",
        "author": "ar81",
        "date": "2010-05-07T18:26:30+0100",
        "id": "6a7014ba928a59263cbe34842f917b5b",
        "post_id": "post-222059",
        "text": "One Picasso costs $106 millions.http:\/\/www.christies.com\/Spring-Masterpieces.aspxhttp:\/\/www.christies.com\/features\/Pablo-Picassos-Nude-Green-Leaves-and-Bust-632-3.aspxA space shuttle will cost $42 millionshttp:\/\/www.newser.com\/story\/45634\/for-sale-space-shuttle-42m.htmlLet's do some painting to go to LEO...Or let's raise the value of the shuttle buying both and hanging the picture inside the shuttle.:rofl:",
        "thread_id": 14150
    },
    {
        "@timestamp": "2023-09-14T07:13:02.298398208Z",
        "author": "Ark",
        "date": "2010-04-21T21:36:18+0100",
        "id": "301573c88db442eabd40f5f8dc6ec1f7",
        "post_id": "post-218053",
        "text": "craigh said:I started toying with one in AutoCAD and ran into problems.The first one being that there aren't many reference images, I also have a couple of the books printed for the movie. There's a couple film sponsored and\/or endorsed web sites with dimensions and made up factoids on the ships. This could change shortly when the DVD\/Blu-ray comes out and people do screen captures.The second would be controlling the poly-count. There's an insane level of detail on the digital movie model.Doing a ship that resembles the ISV but far less complex...that's something to think about!The best bet would be to get several people to team up on the ship. Someone who's great with modeling, someone who can texture extremely well, coders for the custom DLL's, etc. This could be a very cool add-on especially if it is UMMU and UCGO compatable. There's all sorts of cargo containers outside and forward of the shuttle area, an arm or two, some airlocks, folding bits....The rest of us can sit back till whatever Tuesday gets chosen for the beta release.CraigH\n\nSomething loosely resembling it would be a much better way to go, the modelers for the movie really went nuts with the detail level.That shuttle from Avatar would be bloody cool.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:35.478870016Z",
        "author": "T.Neo",
        "date": "2010-08-25T21:28:59+0100",
        "id": "117e678fa3c52a79612f2fda0a70254e",
        "post_id": "post-250697",
        "text": "In other words, it'd take you avery, verylong time to get any appreciable velocity.On the other hand, the size of the sail could be increased.",
        "thread_id": 16219
    },
    {
        "@timestamp": "2023-09-14T07:13:06.628046592Z",
        "author": "dbeachy1",
        "date": "2010-05-08T23:56:07+0100",
        "id": "d9a9acb5def1eda07d8a9249be508d37",
        "post_id": "post-222074",
        "text": "supersonic said:When your ailerons fail shouldn't the air brakes fail too? The only reason I noticed this is because I go over the wing stress limit all the the time.:p\n\nThat's a good catch! :thumbup: That fix will be in the next build.",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:02.31833088Z",
        "author": "Urwumpe",
        "date": "2010-04-17T20:21:36+0100",
        "id": "1b3f390c1ea1ab581dfad76e0c30471e",
        "post_id": "post-218160",
        "text": "MeDiCS said:Yes.But I'm not getting any warning. Firefox 3.6.2.\n\nFFox 3.6.3 here, and I get it. Maybe you have disabled this feature, it is not mandatory.",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:13:35.159633408Z",
        "author": "orb",
        "date": "2010-11-11T17:13:53+0000",
        "id": "7691b5b85faca4a8f3d8aea172677994",
        "post_id": "post-250148",
        "text": "JAXA Press Release:\"KOUNOTORI\" Chosen as Nicknameof the H-II Transfer Vehicle (HTV)\u200bNovember 11, 2010 (JST)Japan Aerospace Exploration Agency (JAXA)\u200bThe Japan Aerospace Exploration Agency (JAXA) conducted a nickname campaign for the H-II Transfer Vehicle (HTV), a cargo transporter to the International Space Station (ISS), between August 27 (Fri.) and September 30 (Thu.), 2010, to familiarize people with the HTV.Among many suggestions, the following nickname was selected.Selection result: The chosen nickname is \"KOUNOTORI\" meaning \"white stork\"Reason for selectionA white stork carries an image of conveying an important thing (a baby, happiness, and other joyful things); therefore, it precisely expresses the HTV's mission to transport essential materials to the ISS.Received application:Total: 17,236 (Among them, acceptable applications totaled 17,026, and those who proposed \"KOUNOTORI\" was 217.)(Breakdown)Through the Website|13,528\u200bFAX, Postcard|1,077\u200bApplication form|2,631\u200bNote) JAXA will send a certificate and a commemorative gift to all godparents of \"KOUNOTORI.\" The winner of the trip to the Tanegashima Space Center to see off the KOUNOTORI launch has been announced on the website of the International Space Station (ISS) \/ Japanese Experiment Module \"Kibo\" (http:\/\/iss.jaxa.jp\/en\/htv\/).________________________________________JAXA:KOUNOTORI2\/H-IIB Launch Vehicle No.2 Special Site:November 11, 2010 UpdatedHTV nickname selected & special site open!\"KOUNOTORI\" (meaning \"a white stork\" in English) was chosen as the nickname of the H-II Transfer Vehicle (HTV, a cargo transfer vehicle to the International Space Station.)During a month-long nickname campaign, we received 17,236 suggestions.Among them, \"KOUNOTORI\" was selected because a white stork carries an image of conveying an important thing (a baby, happiness, and other joyful things); therefore, it precisely expresses the mission to transport essential materials to the ISS.The KOUNOTORI2 is scheduled to be launched by the H-IIB Launch Vehicle No. 2 (H-IIB F2) at around 3:29 p.m. (Japan Standard Time) on January 20 (Thu.), 2011.Taking this opportunity of selecting the nickname, we would also like to open the \"KOUNOTORI2\/H-IIB F2 Special Site.\" We will provide you with updated information about the project including a column by project personnel and launch related matters. Please enjoy the site!* Launch time will be determined by the updated orbit of the ISS.\n\nOverview of the \"KOUNOTORI\" (HTV):Loading cargo:HTV-2 Mission Timeline Overview:Major changes from the HTV Demonstration Flight:Major changes:Expansion of the cargo loading space in the Pressurized CarrierSpace in front of the cargo racks, and the opening space between racks.Replacing some parts with domestic appliancesLED light equipment, communication devicesRemoval of demonstration operationsCollision avoidance maneuver, R-bar retreat\/hold (*) etc.* Moving backward or temporary stoppage underneath the ISSTransportation capability:Cargo supply capability to the ISS|HTV|HTV2Mass|4.5 ton|Max. 6.0 tonPressurized cargo:|3.6 ton|Max. 5.2 tonUnpressurized cargo:|0.9 ton|Max. 1.5 tonTotal Mass|16.0 ton|Max. 16.5 tonOverview of the H-IIB Launch Vehicle:Improvement of 5S-H fairing:\u200b",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:06.647665408Z",
        "author": "ar81",
        "date": "2010-05-07T22:01:14+0100",
        "id": "4715a3316325b2736c36f5700d36d7f8",
        "post_id": "post-222098",
        "text": "You may find useful tutorials in the link to my addons, on atmospheric entry and how to go with a stock DG from KSC to ISS (no autopilot) and other many things.It is great to see so much enthusiasm, but remember that a good pilot is the one that survives to fly another day.If you do not eat and sleep enough, you may die in the middle of a space trip...:lol:The difference about enthusiasm and addiction is that addiction disrupts your lif and causes problems. It is up to you to discover the threshold.In the meantime, enjoy!!:thumbup:",
        "thread_id": 14152
    },
    {
        "@timestamp": "2023-09-14T07:13:02.396889856Z",
        "author": "Woo482",
        "date": "2010-04-17T23:14:55+0100",
        "id": "1f658a681f1f937daab0d8aec2919737",
        "post_id": "post-218182",
        "text": "You can't really use Spacecraft3 with the addon if the addon is made for Spacecraft2",
        "thread_id": 13900
    },
    {
        "@timestamp": "2023-09-14T07:13:35.441356288Z",
        "author": "HarvesteR",
        "date": "2011-03-16T15:23:14+0000",
        "id": "7d7292c03bffd6d8f0eae5e198de178d",
        "post_id": "post-250580",
        "text": "Thanks everyone!!The 3 Screens are handled by a device called TripleHead2Go, by Matrox... This device connects to the video card as if it were a monitor, and reports in a triple-wide resolution. (in my case it's 3840x1024)... Then it splits the triple-wide signal for each of the screens.There is also a program you install that keeps your windows organized, as if they were 3 independent monitors, so you can use it for productivity also (and I must say, it makes a serious difference).It's not so expensive to set one up these days... LCD screens have become incredibly cheap. The TripleHead2Go itself is probably the most expensive part, at 300USD... but you can probably get the full setup for under a grand. (assuming you have to buy all the screens)In my case I already had one screen, so I got the TH2Go and two more identical ones... the two screens were 30% cheaper by the time I got them...:pI does make a world of difference having three identical screens though... mine, although they're the same model, they're a different revision, and that's enough to make the numbers on the setup screen not match anymore...Cheers",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:06.658348288Z",
        "author": "Dambuster",
        "date": "2010-05-08T17:21:13+0100",
        "id": "ec525bdd6ed95bbf3f283eab9f5c6948",
        "post_id": "post-222121",
        "text": "Izack said:They did this a while back. I have a giant model of the Shuttle Orbiter (sans ET and SRBs) and Hubble, and a tiny one of the ISS back before they installed the main truss.They should definitely have one of these on the ISS if it doesn't take up too much space. Then they can play spaceman...IN REAL SPACE! :lol:EDIT: Pictures! (Poor quality due to my crappy laptop webcam.)\n\nIs that the Technic one? If so, I have that too:)",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:02.508679424Z",
        "author": "garyw",
        "date": "2010-04-26T18:18:23+0100",
        "id": "86f692d800b9ef886d64e48f1a9df0a2",
        "post_id": "post-218437",
        "text": "Orbinaut Pete said:http:\/\/twitter.com\/NASASpaceflight\/status\/12891478510STS-134 now NET Nov. 2010 with Endeavour & same crew, making STS-134 the final Space Shuttle flight. AMS-02's Cryomagnet will be replaced with AMS-01's permanent magnet.\n\nInteresting. Lori Garver said no to moving the date due to budgets, I guess she got told that this is how it will be.Orbinaut Pete said:No mention of STS-135.:(\n\nI think 135 is off the cards now as there hasn't been any agreement for funding for it. I've also not seen any crew listed for 135 which means no training for that crew has been put into motion and as it's normally over a year before an assigned crew flies this would put 135 into May of 2011. Not going to happen.",
        "thread_id": 13922
    },
    {
        "@timestamp": "2023-09-14T07:13:35.44219392Z",
        "author": "hedzup456",
        "date": "2012-08-11T13:36:06+0100",
        "id": "48ca7a1ef990ea207664c7c36a93d8bc",
        "post_id": "post-250590",
        "text": "Well, my meagre setup is this...Highlights: The Logitech Attack 3 joystick, in such a postionion that I can reach over the keyboard for atmospheric flight; The [I have no idea what kind it is] keyboard, used for the number-pad, as my laptop does not have it; the crappy mouse off to the right, much easier than using a trackpad! Also, there is a Compaq CQ57 laptop (2.53 GHz Intel Dual-Core i3-380M (380M, 3MB Cache) processor, 4 GB RAM.. Google it xD); And A nice tablecloth-Yes, this is on my dining room table. Whoo!Then, there is this...Highlights-exactly the same, but two monitors in stead of the tablecloth. That one is in my bedroom, but my parents don't like me taking my laptop upstairs (probably something to do with the time I got caught trying to hack Win-7's Parental Controls) so only when they're out!Not the best setup, and sorry for the bad photos (cameraphone). However, I am planning on building a desktop computer-i.e, getting a cheap computer, then upgrading each but individually-so soon to be upgraded:DOh, and while I remember, the sound for both of there comes form of on ofthese~Hedz",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:06.353667328Z",
        "author": "Andy44",
        "date": "2008-05-11T23:34:08+0100",
        "id": "9c1b4d989e9e2b7e037dff5b9a370707",
        "post_id": "post-65244",
        "text": "Wow. Looks like you could surfawayfrom the beach there, while losing your hearing in the process.",
        "thread_id": 1412
    },
    {
        "@timestamp": "2023-09-14T07:13:02.632484096Z",
        "author": "Quick_Nick",
        "date": "2010-04-21T04:27:28+0100",
        "id": "7726f1950dd6d04ed0b967020a1e29f5",
        "post_id": "post-218673",
        "text": "I believe the DGIV has automatic rendezvous and automatic docking autopilots.I think I'd rather not see this MFD built in to Orbiter, but only as an addon. Having it built-in almost discourages new users to dock manually.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:35.167769088Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-02T20:59:55+0000",
        "id": "0a73ceff485d44884c6b2c091ea92638",
        "post_id": "post-250215",
        "text": "From ISS On-Orbit Status Report for 02\/02\/2011.After yesterday's preliminary work on the new GHF (Gradient Heating Furnace), part of the HTV-2 delivered JAXA Kobairo rack, FE-6 Cady Coleman removed the MP (Materials Processing) front panel, opened the MP access door and removed two mechanical stoppers from the heating units inside. The access door was then re-closed. [GHF is a vacuum furnace that contains three heating blocks. Their positions and temperatures can be independently controlled, and various temperature profiles can be configured. This facility will mainly be used for high quality crystal growth experiments using unidirectional solidification.]CDR Scott Kelly, FE-5 Paolo Nespoli & Cady had several hours between them set aside for unpacking HTV-2 and transferring cargo that will not impact the STS-133\/ULF-5 stowage plan. At ~6:50 PM GMT, Scott reported on HTV-2 transfer ops in a teleconference with ground specialistsSSRMS Walkoff and MT Translation:At ~2:00 PM to 6:30 PM GMT, ground controllers walked off the SSRMS (Space Station Remote Manipulator System) to the MBS (Mobile Base System) MT (Mobile Transporter), which then was to be moved along its rails from WS-5 (Worksite-5) to WS-7. The SSRMS will then grapple the SPDM (Special Purpose Dexterous Manipulator).",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:06.425579264Z",
        "author": "Moach",
        "date": "2010-05-06T00:49:19+0100",
        "id": "776e2a4007aa0131d1888f585816a685",
        "post_id": "post-221773",
        "text": "my sister also seems to dislike space travel, \"it's too loud!\" she complains...or perhaps what she dislikes most about it is my 66-watt subwoofer and surround rig...:rolleyes:ah well... sisters are weird",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:02.03524992Z",
        "author": "Shadow Addict",
        "date": "2010-04-17T00:29:04+0100",
        "id": "faeee4aca4e29d704d6932756183f5f9",
        "post_id": "post-217978",
        "text": "I'm not a strict supporter of developing an HLV, but why exactly do some people see it as unnecessary? I know that Chris Kraft himself said the idea was bad, and I'd trust his judgment, so could somebody explain to me why it's not a good idea?",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:35.443913472Z",
        "author": "n122vu",
        "date": "2012-08-18T02:42:40+0100",
        "id": "4d90203f88bc5242eb953a980a58fcbf",
        "post_id": "post-250613",
        "text": "The rig that I bought earlier this week and received this afternoon:http:\/\/www.tigerdirect.com\/applications\/SearchTools\/item-details.asp?EdpNo=2544809&CatId=114I plan to upgrade the video card later this year, but other than that it should handle anything I myself might want to do. I'm not a high-end PC gamer, so this should suit me for quite some time.My new monitor. 2 HDMI ports, one for the PC, one for the PS3. This will do until I replace my TV next spring.http:\/\/www.tigerdirect.com\/applications\/SearchTools\/item-details.asp?EdpNo=1164507&CatId=4420**EDIT** I should do an unboxing article in my blog...",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:06.828722176Z",
        "author": "orb",
        "date": "2010-12-13T23:05:09+0000",
        "id": "05601070b6bddac87e5807260a02485c",
        "post_id": "post-222232",
        "text": "NASA JPL:NASA Probe Sees Solar Wind DeclineDecember 13, 2010PASADENA, Calif. \u2013 The 33-year odyssey of NASA's Voyager 1 spacecraft has reached a distant point at the edge of our solar system where there is no outward motion of solar wind.Now hurtling toward interstellar space some 17.4 billion kilometers (10.8 billion miles) from the sun, Voyager 1 has crossed into an area where the velocity of the hot ionized gas, or plasma, emanating directly outward from the sun has slowed to zero. Scientists suspect the solar wind has been turned sideways by the pressure from the interstellar wind in the region between stars.The event is a major milestone in Voyager 1's passage through the heliosheath, the turbulent outer shell of the sun's sphere of influence, and the spacecraft's upcoming departure from our solar system.\"The solar wind has turned the corner,\" said Ed Stone, Voyager project scientist based at the California Institute of Technology in Pasadena, Calif. \"Voyager 1 is getting close to interstellar space.\"Our sun gives off a stream of charged particles that form a bubble known as the heliosphere around our solar system. The solar wind travels at supersonic speed until it crosses a shockwave called the termination shock. At this point, the solar wind dramatically slows down and heats up in the heliosheath.Launched on Sept. 5, 1977, Voyager 1 crossed the termination shock in December 2004 into the heliosheath. Scientists have used data from Voyager 1's Low-Energy Charged Particle Instrument to deduce the solar wind's velocity. When the speed of the charged particles hitting the outward face of Voyager 1 matched the spacecraft's speed, researchers knew that the net outward speed of the solar wind was zero. This occurred in June, when Voyager 1 was about 17 billion kilometers (10.6 billion miles) from the sun.Because the velocities can fluctuate, scientists watched four more monthly readings before they were convinced the solar wind's outward speed actually had slowed to zero. Analysis of the data shows the velocity of the solar wind has steadily slowed at a rate of about 20 kilometers per second each year (45,000 mph each year) since August 2007, when the solar wind was speeding outward at about 60 kilometers per second (130,000 mph). The outward speed has remained at zero since June.The results were presented today at the American Geophysical Union meeting in San Francisco.\"When I realized that we were getting solid zeroes, I was amazed,\" said Rob Decker, a Voyager Low-Energy Charged Particle Instrument co-investigator and senior staff scientist at the Johns Hopkins University Applied Physics Laboratory in Laurel, Md. \"Here was Voyager, a spacecraft that has been a workhorse for 33 years, showing us something completely new again.\"Scientists believe Voyager 1 has not crossed the heliosheath into interstellar space. Crossing into interstellar space would mean a sudden drop in the density of hot particles and an increase in the density of cold particles. Scientists are putting the data into their models of the heliosphere's structure and should be able to better estimate when Voyager 1 will reach interstellar space. Researchers currently estimate Voyager 1 will cross that frontier in about four years.\"In science, there is nothing like a reality check to shake things up, and Voyager 1 provided that with hard facts,\" said Tom Krimigis, principal investigator on the Low-Energy Charged Particle Instrument, who is based at the Applied Physics Laboratory and the Academy of Athens, Greece. \"Once again, we face the predicament of redoing our models.\"A sister spacecraft, Voyager 2, was launched in Aug. 20, 1977 and has reached a position 14.2 billion kilometers (8.8 billion miles) from the sun. Both spacecraft have been traveling along different trajectories and at different speeds. Voyager 1 is traveling faster, at a speed of about 17 kilometers per second (38,000 mph), compared to Voyager 2's velocity of 15 kilometers per second (35,000 mph). In the next few years, scientists expect Voyager 2 to encounter the same kind of phenomenon as Voyager 1.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:02.176924928Z",
        "author": "tl8",
        "date": "2010-04-18T08:25:10+0100",
        "id": "4496071b7726492adf21bf4db4051cc8",
        "post_id": "post-218022",
        "text": "Pit Stops is more correct, and you do get a good start, if you start before everyone else",
        "thread_id": 13889
    },
    {
        "@timestamp": "2023-09-14T07:13:35.160343552Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-07T23:33:11+0000",
        "id": "d4d5fe9a67f13efe50ffb36430e43eb9",
        "post_id": "post-250154",
        "text": "Here's the HTV-2 mission patch!",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:05.923615232Z",
        "author": "tl8",
        "date": "2010-05-07T02:12:51+0100",
        "id": "39b49add21c6df41f00b2e38e2f6ab42",
        "post_id": "post-221294",
        "text": "Looking alot better;)MFD buttons in the 2D panel still look rubbishWhen I 1st load up with Advanced Atmosphere all the textures are gone, quitting and switching to Ray traced Atmosphere fixes the problemWhen I had Advanced Atmosphere, The 3d terrain was blocky and was quite visibleSome text on the DG 2D panel looks rubbish, I think that could be the texture but not sureYellow text looks better though some letters are short changed pixels on the right hand sideCycling the Yellow text (F7 I) produced a line of pixels below the top left",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:01.759913216Z",
        "author": "Andy44",
        "date": "2010-04-16T01:24:51+0100",
        "id": "1560ba1639f35165fe6b6f24da81346d",
        "post_id": "post-217671",
        "text": "I wouldn't use it for serious research, but it's good enough to back an argument with internet knuckleheads.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:35.356050688Z",
        "author": "fausto",
        "date": "2010-08-24T16:06:32+0100",
        "id": "3349da33b11648d69be64b42af5d0749",
        "post_id": "post-250422",
        "text": "No problem Moach! I solved it by using oapiOpenMFD which is enaugh for me! Thans for your quick reply!",
        "thread_id": 16195
    },
    {
        "@timestamp": "2023-09-14T07:13:06.315830272Z",
        "author": "n122vu",
        "date": "2010-05-05T17:54:19+0100",
        "id": "979b8993e67963fb937d27befed9d497",
        "post_id": "post-221632",
        "text": "PhantomCruiser said:Cheeseburger (in paradise, not too particular not too precise...)Fast food cheeseburger doesn't count. Give me one outside from the grill.Hot dogs... never read the whats in them (Hebrew Nationals are OK), but brats (also grilled) beat dogs.\n\nAnother vote for that! Not all cheeseburgers are fast food. The real ones are better, grilled to perfection alongside some brats on a hot summer day, filling the neighborhood with the aroma and making the neighbors jealous.\"I like mine with lettuce and tomato. Heinz 57 and french fried potatoes\"",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:01.891588096Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-10T19:03:13+0000",
        "id": "80d36039d5d0930fdfa41b3bf77de2f1",
        "post_id": "post-217844",
        "text": "Arianespace: \"The 200th Ariane launcher takes shape at the Spaceport\".Ariane 5\u2019s core cryogenic stage is raised for its positioning over the mobile launch table inside the Spaceport\u2019s Launcher Integration Building.Assembly of the milestone 200th Ariane is now underway at the Spaceport in preparation for its February 2011 mission with Europe\u2019s second Automated Transfer Vehicle (ATV), which will service the International Space Station.This Ariane 5 ES version of Arianespace\u2019s workhorse heavy-lift launcher is being assembled in the Spaceport\u2019s Launcher Integration Building, where activity began mid-week with the core cryogenic stage\u2019s positioning over the mobile launch table. It was followed by rollout of Ariane 5\u2019s two large solid rocket boosters for mating with the core stage.Ariane 5 is the latest version of Europe\u2019s Ariane launcher family, which began operations in 1979 and has orbited a full range of payloads that include telecommunications satellites, Earth observation and meteorology platforms, space exploration probes, along with defense and security spacecraft.Arianespace operates two standardized versions of Ariane 5: the ES version for flights to low- and medium-Earth orbits; and the Ariane 5 ECA for GTO (geostationary transfer orbit) missions.The ATV for next February\u2019s flight is named after German astronomer\/mathematician Johannes Kepler, and will be the second such unmanned logistics spacecraft launched by Ariane 5. These ATVs are part of Europe\u2019s contribution to the International Space Station\u2019s operation and maintenance.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:35.440099584Z",
        "author": "n122vu",
        "date": "2010-08-27T20:42:43+0100",
        "id": "4889b9a4fcc1ee01cc6ab01279126683",
        "post_id": "post-250565",
        "text": "Tex said:O-F Headquarters:\n\nNice setup! Local\/GMT clocks definitely add a nice touch. I too have the same chair, along with the TrackIR camera on the monitor :thumbup:",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:06.426825728Z",
        "author": "Mojave",
        "date": "2010-05-06T13:33:31+0100",
        "id": "c91bca9fc5d0fe830f1c2e1d5137057c",
        "post_id": "post-221786",
        "text": "I meant how do you say. In the language.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:01.892601856Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-18T18:26:42+0000",
        "id": "428321bed3cdcbb5505172797665ca72",
        "post_id": "post-217850",
        "text": "Arianespace receives the Ariane 5 for its February mission with Europe's second Automated Transfer Vehicle.Installed on its mobile launch table, the Ariane 5 for Arianespace\u2019s February 15 mission approaches the Final Assembly Building where it is to be fitted with the ATV Johannes Kepler.The 200th Ariane launcher has been delivered to Arianespace at the Spaceport, where it will receive the Automated Transfer Vehicle (ATV) payload for a February 15 liftoff on a servicing mission to the International Space Station.This milestone Ariane 5 is now in the Spaceport\u2019s Final Assembly Building \u2013 having been transferred last Friday from the integration facility where it was built up by prime contractor EADS Astrium.The flight\u2019s ATV will be Europe\u2019s second such logistics spacecraft lofted by Arianespace, following the initial mission with an Ariane 5 in 2008. Named after German astronomer and mathematician Johannes Kepler, the new ATV will ferry a 7.5-metric ton load of propellant, liquids, gas and dry goods to the International Space Station.Arianespace\u2019s February 15 mission will be the first of six Ariane 5 flights planned by the company in 2011, along with five Soyuz launches and one Vega mission targeted during the year.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:35.442875392Z",
        "author": "indonesianorbinaut",
        "date": "2012-08-14T13:00:57+0100",
        "id": "c724e0bfc7c2bc85947f18bcf21cb3df",
        "post_id": "post-250599",
        "text": "Loru said:\n\nLoru's machine :O :hail:",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:06.626271488Z",
        "author": "dbeachy1",
        "date": "2010-05-07T18:57:57+0100",
        "id": "2fb4a39a7ea7dcd8c249cca1ab4272e8",
        "post_id": "post-222061",
        "text": "Hello all,In preparation for Orbiter 2010, I wanted to get the new XR release candidate builds out for public testing to work out any remaining kinks with the new Orbiter version. I am still working on finishing up the new XRVesselCtrl API 2.0, but that will be included in the next XR update versions a few weeks from now. In the meantime, please feel free to give the XRs a proper shakedown using the latest Orbiter beta, currentlyBeta 100503(the Orbiter Beta download page ishere) .Here are the release notes for these builds:XR1 1.6-RC1 \/ XR2 1.1-RC1 \/ XR5 1.3-RC1 Release Notes* Added auto-detection of the current video mode's width and automatically load the optimum 2D panel for that width. The '2DPanelWidth' config file setting is still supported, but its default value is now '0' (Autodetect).* CTRL-Z (Radiator) and CTRL-X (secondary HUD) shortcut keys changed to ALT-R and ALT-T, respectively, to avoid conflict with Orbiter 2010's new CTRL-Z\/CTRL-X zoom jump keys.* Modified hull heating code to be compatible with Orbiter 2010.* Modified mach callouts to be compatible with Orbiter 2010 (they no longer occur at extremely low static pressures).* Updated KSC launch scenarios to match the new (and correct!) location of KSC's runway in Orbiter 2010.* Deleted obsolete \"On final approach to KSC\" scenarios since the location of KSC has changed. The scenarios may be re-added in the next patch release if and when I have time to recreate all of them.* Added new XR payload option that specifies whether this payload module's fuel (if any) may be consumed and resupplied by the parent XR vessel. This allows you to carry other vessels that contain fuel without having the parent XR vessel consume its fuel, if desired. Option is:; (OPTIONAL) set to 'true' if this payload contains fuel or LOX that is consumable by the parent XR vesselXRConsumableTank = true\n\n* Fixed \"PRPLEVEL 0:-1.#IND00\" line that could appear for XR payload vessels in saved XR2\/XR5 scenarios.* Updated XR payload logic to no longer require the 'AttachmentPointIndex' config parameter; it now looks for a payload bay slot with the name \"XRCARGO\".* Linked using UMMu 2.0 (UMMu 2.0 is required to run these release candidates).* Added new 'DefaultCrewComplement' parameter:#--------------------------------------------------------------------------# Number of crew members to add to the ship if there is no UMMu data in the scenario file.# Crew will be added starting at [PASSENGER0]## The default is 14 ( [PASSENGER0] through [PASSENGER13] )#--------------------------------------------------------------------------DefaultCrewComplement = 14\n\nThis is useful if you want your auto-created XR vessels to start with less than a full crew complement. (This feature was requested by Cairn.)* External cooling line now supplies the ship with oxygen as well; i.e., onboard oxygen is not consumed while external cooling is active. This is nice when you want to accelerate time to wait for a launch window. (Feature requested by Urwumpe.)* XR ships may now be refueled in-fight (e.g. via FuelMFD) regardless of the 'OrbiterAutoRefuelingEnabled' config file setting. In other words, 'OrbiterAutoRefuelingEnabled' only affects the XR vessel when it is landed.* Various changes\/tweaks to make XR vessels compatible with external graphics clients (i.e., Orbiter_NG). Currently XR vessels are still using Windows GDI calls, but a future version may be refactored to use Orbiter's new sketchpad interface if there is sufficient demand for it.* Modified payload config file logic to scan all subdirectories underneathConfig\\Vesselsin addition to the top-levelConfig\\Vesselsdirectory.* XR vessels will no longer create a zero-length .cfg file inConfig\\Vesselsfor a vessel if no config file is present for that vessel; this is because the code now parses all .cfg files itself on startup rather than invokingoapiOpenFile(<vessel_classname>.cfg)for each vessel in the scenario.* Modified XRVesselCtrl class to not require a separate CPP file (moved constructor to the .h file).* Lots of internal refactoring to cleanly support the upcoming XR2 Mk II's glass virtual cockpit.* Added newstatic bool XRVesselCtrl::IsXRVesselCtrl(const VESSEL *pVessel)method that lets external code determine whether a given vessel supports XRVesselCtrl instead of having to query the vessel's classname. (Lots more changes plus a cool demo module coming in XRVesselCtrl 2.0; stay tuned!)* Fixed XR2 bug where nosewheel steering worked even if the APU was off.* Fixed XR5 bug where nosewheel steering was incorrectly disabled if AF Ctrl mode was not set to \"On\".* Added two missing warning callouts to the XR2: \"Warning: Bay doors open\" and \"Warning: Bay door failure\".* Improved nosewheel steering response using a method similar to how Hielor's excellent \"NoseWheelTurn\" add-on works. (Many thanks to Hielor for coming up with the idea!)* Now uses a smaller, thicker HUD font to better match the new HUD look in Orbiter 2010. In addition, XR messages on the HUD now use a different font size based on the width of the video mode.* Fixed XR5 bug where external cooling switched off when you switched to another vessel and back.* Fixed XR5 bug in the config file handling whereMainFuelISP=7did not work.* Fixed XRVesselCtrl bug whereGetCenterOfGravity()andShiftCenterOfGravity()directions were reversed.* Changed XRVesselCtrlGetStatusScreenTextmethod signature toGetStatusScreenText(char *pLinesOut)for technical reasons (XR vessels use static linking).* Updated XR Flight Operations Manual, now version 2.1.KNOWN ISSUES:*oapiIncHUDIntensityandoapiDecHUDIntensitydo not work in the latest Orbiter beta, so the HUD brightness rocker switch only affects HUD data rendered by the XR vessels themselves. Selecting HUDcolor, however, works fine.* Payload bay camera view does not work under Orbiter_NG: the ship's mesh is not rendered. This is due to an Orbiter external graphics client issue.TODO for next release candidate builds:* XRVesselCtrl 2.0 with more features, such as the ability to set\/clear ship damage via the API as well as a cool new demo plug-in module that will let you play with the XRVesselCtrl API. Demo module will include the source code as well so developers will have lots of code samples for the XRVesselCtrl interface.\n\nPlease remember that since these arerelease candidatebuilds no new features will be added at this time. If you find a bug, please be sure to test it in aclean Orbiter 2010 beta installationfirst. Here are the installation instructions:1. Install Orbiter 2010 Beta 100503 or later.2. Install UMMu 2.0.3. Install OrbiterSound 3.5 (optional, but highly recommended).4. Install the XR1 and\/or XR2 and\/or XR5 release candidates.Several files are necessarily duplicated in each XR package, such as the flight manual and the invisible payload bay vessel .cfg file; you may safely overwrite your existing version (or not) as you choose -- the files are identical in each release.The zip download links are below:EDIT:The RC1 builds have been taken offline now that the RC2 builds are available. RC2 download details arehere.Please note that there are no RAR versions available for these release candidates; RAR versions will be available when Orbiter 2010 goes gold. Thanks for your help testing these release candidates!:cheers:",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:01.916112384Z",
        "author": "SiberianTiger",
        "date": "2011-02-17T08:53:25+0000",
        "id": "8a7309880a7900d402e71b731823bc2b",
        "post_id": "post-217898",
        "text": "Paolo Nesploi managed to take pictures of the launching Ariane V with the ATV spacecraft! :speakcool:http:\/\/www.flickr.com\/photos\/magisstra\/5452332407\/sizes\/l\/in\/photostream\/http:\/\/www.flickr.com\/photos\/magisstra\/5452332339\/sizes\/o\/in\/photostream\/",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:35.15802752Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-20T23:01:34+0100",
        "id": "5a8e2ebf966cdfae9df1f59e9a2cb4aa",
        "post_id": "post-250140",
        "text": "Copying here from the ISS UPDATES thread, as it includes a major overview of the HTV-2 mission.My third NASASpaceFlight article:ISS Prepares for Busy Upcoming Year of Logistics Operations.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:06.74506624Z",
        "author": "Graham2001",
        "date": "2010-05-09T00:18:56+0100",
        "id": "0d7b22042d398a4776fd61e158821d38",
        "post_id": "post-222207",
        "text": "I've started work on my first attempt at building a launch vehicle for Orbiter.The spacecraft in question was an early superbooster proposal by the Korolev bureau. Essentially a 'super' R-7, the YaKhR-2 used six strap on boosters to launch an ammonia burning nuclear-thermal core designed to place up to 40 tons into low earth orbit. (See:Astronautix: YaKhR-2)I'm planning to create this vehicle by modifying the [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1462\"]CVEL Soyuz v0.4[\/nomedia] code and have hit an unusual problem when I tried to compile my first step, a modified version of the original code designed to place an extra pair of boosters on the Soyuz. It seems that my version of Vistual C++ is too new to work with the lightly modified code.:blush:I do not know enough about C++ coding to modify what I have created to avoid this, so I am putting out an official request for help and placed a copy of the code I have created below. It is intended to work with the original Soyuz header from CVEL Soyuz, if an attempt is made to compile, rename the resulting .dll 'Soyuz6.dll'.Code:\/\/ ==============================================================\n\/\/ $Id: soyuz.cpp,v 1.7 2004\/09\/07 00:35:29 dh219 Exp $\n\/\/ Proton-K by D Henderson[email\u00a0protected]\/\/ Copyright 2004\n\/\/ Released under the terms of the LGPL: http:\/\/www.gnu.org\/licenses\/lgpl.txt\n\n\/*\n    This software and sourcecode is free software; you can redistribute it and\/or\n    modify it under the terms of the GNU Lesser General Public\n    License as published by the Free Software Foundation; either\n    version 2.1 of the License, or (at your option) any later version.\n\n    This library is distributed in the hope that it will be useful,\n    but WITHOUT ANY WARRANTY; without even the implied warranty of\n    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU\n    Lesser General Public License for more details.\n\n    You should have received a copy of the GNU Lesser General Public\n    License along with this library; if not, write to the Free Software\n    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA\n\n*\/\n\n\/*Modified by Graham2001 to add two extra boosters to the original rocket\n*\/\n\n\/\/ ==============================================================\n\n#include \"soyuz.h\"\n\n\nSOYUZ::SOYUZ (OBJHANDLE hObj, int fmodel) : COMMON_VESSEL_EX( hObj )\n{\n\n\thbooster[0] = oapiLoadMeshGlobal (\"r7blockb\");\n\thbooster[1] = oapiLoadMeshGlobal (\"r7blockw\");\n\thbooster[2] = oapiLoadMeshGlobal (\"r7blockg\");\n\thbooster[3] = oapiLoadMeshGlobal (\"r7blockd\");\n    hbooster[4] = oapiLoadMeshGlobal (\"r7blockx\");\n    hbooster[5] = oapiLoadMeshGlobal (\"r7blocky\");\n\thstage1 = oapiLoadMeshGlobal (\"r7blocka\");\n\thstage2 = oapiLoadMeshGlobal (\"r7blocki\");\n\thstage2alt = oapiLoadMeshGlobal (\"r7blockiNoPAF\");\n\thfairb = oapiLoadMeshGlobal (\"soyufair1\");\n\thfairf = oapiLoadMeshGlobal (\"soyufair2\");\n\thfairl = oapiLoadMeshGlobal (\"soyshrd1\");\n\thfairr = oapiLoadMeshGlobal (\"soyshrd2\");\n\thistg[0] = oapiLoadMeshGlobal (\"r7skirt3p1\");\n\thistg[1] = oapiLoadMeshGlobal (\"r7skirt3p2\");\n\thistg[2] = oapiLoadMeshGlobal (\"r7skirt3p3\");\n\thring = oapiLoadMeshGlobal( \"soyuring\" );\n\thescape = oapiLoadMeshGlobal (\"r7tmaer\");\n\n\ttex = oapiRegisterExhaustTexture (\"Exhaust2\");\n\n\tmanual_separate=false;\n\tfair_attached = false;\n\tmanned_launch = false;\n\tno_PAF = false;\n\n\tcomshift = 0.0;\n\n\tstage = 2;\n\n\n\tph_booster[0]\t= NULL;\t\n\tph_booster[1]\t= NULL;\t\n\tph_booster[2]\t= NULL;\t\n\tph_booster[3]\t= NULL;\t\n\tph_booster[4]\t= NULL;\t\n\tph_booster[5]\t= NULL;\t\n\tph_first        = NULL;\n\tph_second       = NULL;\n\n\tOFF_BOOSTER[0] = _V(3.2,0,0);\n\tOFF_BOOSTER[1] = _V(0,3.2,0);\n\tOFF_BOOSTER[2] = _V(-3.2,0,0);\n\tOFF_BOOSTER[3] = _V(0,-3.2,0);\n\tOFF_BOOSTER[4] = _V(0,-1.6,0);\n\tOFF_BOOSTER[5] = _V(0,1.6,0);\n\n\tOFF_STG1 = _V(0, 0, 4);\n\tOFF_STG2= _V(0,0,22.2);\n\tOFF_ISTG[0] = _V(0.665,0.33,19.19);\n\tOFF_ISTG[1] = _V(-0.665,0.33,19.19);\n\tOFF_ISTG[2] = _V(0,-1.05,19.19);\n\tOFF_LHF = _V(0,0,0); \/\/ these get assigned in refresh()\n\tOFF_RHF = _V(0,0,0);\n\n\tOFF_ESCAPE = _V(0,0,38.5);\n\n\tOFF_RING= _V(0,0,27);\n}\n\nSOYUZ::~SOYUZ()\n{\n}\n\nvoid SOYUZ::SetClassCaps(  FILEHANDLE cfg )\n{\n\n}\nint SOYUZ::ConsumeBufferedKey(DWORD dwKey, bool fPressed, const char *keystate) {\n\n\t\tif (KEYDOWN (keystate, OAPI_KEY_J) && !KEYMOD_CONTROL(keystate) && !KEYMOD_SHIFT(keystate) ) \n\t\t{ \/\/ \"Jettison Stage\"\n\t\t\tif (oapiAcceptDelayedKey (OAPI_KEY_J, 1.0))\n\t\t\t\tmanual_separate=true;\n\t\t\treturn 1;\n\t\t}\n\t\telse if (KEYDOWN (keystate, OAPI_KEY_J) && KEYMOD_CONTROL(keystate) && !KEYMOD_SHIFT(keystate) ) \n\t\t{ \/\/ \"Jettison Fairing\"\n\t\t\tif (oapiAcceptDelayedKey (OAPI_KEY_J, 1.0))\n\t\t\t\tJettisonFairing();\n\t\t\treturn 1;\n\t\t}\n\t\telse if (KEYDOWN (keystate, OAPI_KEY_E) && KEYMOD_CONTROL(keystate) && !KEYMOD_SHIFT(keystate) ) \n\t\t{ \/\/ \"Jettison Stage\"\n\t\t\tif (oapiAcceptDelayedKey (OAPI_KEY_E, 1.0))\n\t\t\t{\n\t\t\t\tJettisonFairing();\n\t\t\t\tdepV = DeployPayload();\n\t\t\t\thVessel=oapiGetVesselByName(depV->GetName());\n\t\t\t\tif (hVessel != 0)\n\t\t\t\t\toapiSetFocusObject(hVessel);\n\t\t\t\tRefresh();\n\t\t\t}\n\t\t}\n\treturn 0;\n}\nvoid SOYUZ::TimeStep(  double simt )\n{\n\/\/\tsprintf( oapiDebugString(), \"%2.2f\", GetMass() );\n\n\tif( fair_attached && GetAltitude() > 100000.0 ) {\n\t\tJettisonFairing();\n\t}\n\n\tif( stage == 0 ) {\n\t\tif( manual_separate || GetPropellantMass( ph_booster[0] ) < 1000.0 )\n\t\t{\n\t\t\tmanual_separate=false;\n\t\t\tJettisonBoosters();\n\t\t\tstage = 1;\n\t\t\tRefresh();\n\t\t\tSetThrusterGroupLevel(THGROUP_MAIN,1.0);\n\t\t}\n\t}\n\telse if( stage == 1 ) {\n\t\tif( manual_separate || GetPropellantMass( ph_first ) < 1000.0 )\n\t\t{\n\t\t\tmanual_separate=false;\n\t\t\tJettisonStg1();\n\t\t\tstage = 2;\n\t\t\tRefresh();\n\t\t\tSetThrusterGroupLevel(THGROUP_MAIN,1.0);\n\t\t}\n\t}\n\telse if( stage == 2 ) {\n\t\tif( manual_separate && !fair_attached ) {\n\t\t\tmanual_separate = false;\n\t\t\tdepV = DeployPayload();\n\t\t\thVessel=oapiGetVesselByName(depV->GetName());\n\t\t\tif (hVessel != 0)\n\t\t\t\toapiSetFocusObject(hVessel);\n\t\t\tRefresh();\n\t\t}\n\t}\n\n\n}\nvoid SOYUZ::SaveState( FILEHANDLE scn )\n{\n\tSaveDefaultState (scn);\n\toapiWriteScenario_int (scn, \"CONFIGURATION\", stage );\n\tif( fair_attached )\n\t\toapiWriteScenario_string (scn, \"FAIRING\", \"1\" );\n\tif( manned_launch )\n\t\toapiWriteScenario_string (scn, \"MANNED\", \"1\" );\n\tif( no_PAF )\n\t\toapiWriteScenario_string (scn, \"NO_PAF\", \"1\" );\n\tSaveDefaultStateEx(scn);\n\n}\nvoid SOYUZ::LoadState(  FILEHANDLE scn, void *vs )\n{\n    char *line;\n\n\tClearMeshesEx();\n\twhile (oapiReadScenario_nextline (scn, line)) \n\t{\n\t\tParsePayloadString( line );\n\n\t\tif( !strnicmp( line, \"FAIRING\", 7 ) ) {\n\t\t\tfair_attached = true;\n\t\t}\n\t\telse if( !strnicmp( line, \"MANNED\", 6 ) ) {\n\t\t\tmanned_launch = true;\n\t\t}\n\t\telse if( !strnicmp( line, \"NO_PAF\", 6 ) ) {\n\t\t\tno_PAF = true;\n\t\t}\n\t\telse if( !strnicmp( line, \"CONFIGURATION\", 13 ) ) {\n\t\t\tstage = atoi( line+13 );\n\t\t}\n\t\telse \n\t\t{\n\t\t\tParseScenarioLineEx (line, vs);\n\t\t}\n\t}\n\n\/\/\tPayloadBias( _V(0,0,0) );\n\n\tRefresh();\n}\n\n\n\nvoid SOYUZ::SetBoostStage ()\n{\n\n\tdouble lev;\n\tlev = GetThrusterGroupLevel( THGROUP_MAIN );\n\n\tstage = 0;\n\n\tSetSize (50);\n\tSetEmptyMass ( MASS_STG0 + MASS_STG1 + MASS_STG2 + CalculateMass() );\n\t\n\/\/\tchar temp[50];\n\/\/\tsprintf( temp, \"0: %2.2f 1: %2.2f 2: %2.2f T: %2.2f\", MASS_STG0, MASS_STG1, MASS_STG2, MASS_STG0 + MASS_STG1 + MASS_STG2 + CalculateMass() );\n\/\/\tMessageBox( NULL,\"\",\"Debug\",MB_ICONINFORMATION);\n\t\n\tShiftCentreOfMass (_V(0,0,-1.0*comshift));\n\tcomshift = 0.0;\n\tShiftCentreOfMass (_V(0,0,comshift));\n\n\n\tSetTouchdownPoints (_V(0,-1.0,-14), _V(-.7,.7,-14), _V(.7,.7,-14));\n\tSetPMI (_V(75,75,10));\n\tSetCrossSections (_V(105,105,25));\n\tSetCW (0.1, 0.3, 1.4, 1.4);\n\tSetRotDrag (_V(0.7,0.7,1.2));\n\tSetPitchMomentScale (1e-6);\n\tSetBankMomentScale (1e-6);\n\tSetLiftCoeffFunc (0); \n\n\tClearMeshesEx();\t\n\t\n\tCOMMON_MESH tmp;\n\n\tint i;\n\tfor( i = 0 ; i < 4 ; i++ ) {\n\t\ttmp.MeshHandle( hbooster[i] );\n\t\ttmp.MeshPosition(  OFF_BOOSTER[i] );\n\t\tAddMeshEx( tmp );\n\t}\n\n\ttmp.MeshHandle( hstage1);\n\ttmp.MeshPosition( OFF_STG1 );\n\n    AddMeshEx(tmp);\n\n\tif (no_PAF) tmp.MeshHandle( hstage2alt);\n\telse tmp.MeshHandle( hstage2);\n\ttmp.MeshPosition( OFF_STG2 );\n\n    AddMeshEx(tmp);\n\n\t\ttmp.MeshHandle( histg[0] );\n\t\ttmp.MeshPosition( OFF_ISTG[0] );\n\t\tAddMeshEx(tmp);\n\n\t\ttmp.MeshHandle( histg[1] );\n\t\ttmp.MeshPosition( OFF_ISTG[1] );\n\t\tAddMeshEx(tmp);\n\n\t\ttmp.MeshHandle( histg[2] );\n\t\ttmp.MeshPosition( OFF_ISTG[2] );\n\t\tAddMeshEx(tmp);\n\n\tif(( !manned_launch ) && (!no_PAF)) {\n\t\ttmp.MeshHandle( hring );\n\t\ttmp.MeshPosition( OFF_RING );\n\t    AddMeshEx(tmp);\n\t}\n\t\n\tif( fair_attached ) {\n\t\ttmp.MeshHandle( hfair1 );\n\t\ttmp.MeshPosition( OFF_LHF );\n\n\t\tAddMeshEx(tmp);\n\n\t\ttmp.MeshHandle( hfair2 );\n\t\ttmp.MeshPosition( OFF_RHF );\n\n\t\tAddMeshEx(tmp);\n\n\t\tif( manned_launch ) {\n\n\t\t\ttmp.MeshHandle( hescape );\n\t\t\ttmp.MeshPosition( OFF_ESCAPE );\n\n\t\t\tAddMeshEx(tmp);\n\t\t}\n\t}\n\n\tDraw(_V(0,0,0-comshift));\n\n\tAddThrusters();\n\n\tSetDefaultPropellantResource (ph_first); \n\n\tfor( i = 0 ; i < 4 ; i++ )\n\t\tth_main[i] = th_booster[i];\n\tth_main[4] = th_first;\n\n\tCreateThrusterGroup (th_main, 5, THGROUP_MAIN);\n\n\tSetThrusterGroupLevel( THGROUP_MAIN, lev );\n\n\n}\n\nvoid SOYUZ::SetMainStage ()\n{\n\n\tdouble lev;\n\tlev = GetThrusterGroupLevel( THGROUP_MAIN );\n\n\tstage = 1;\n\n\tSetSize (50);\n\tSetEmptyMass ( MASS_STG1 + MASS_STG2 + CalculateMass() );\n\t\/\/sprintf( oapiDebugString(), \"%2.2f\", CalculateMass());\n\t\n\tShiftCentreOfMass (_V(0,0,-1.0*comshift));\n\tcomshift = 8.0;\n\tShiftCentreOfMass (_V(0,0,comshift));\n\n\n\tSetTouchdownPoints (_V(0,-2,10),_V(2,-2,-10),_V(-2,-2,-10));\n\tSetPMI (_V(75,75,5));\n\tSetCrossSections (_V(105,105,20));\n\tSetCW (0.1, 0.3, 1.4, 1.4);\n\tSetRotDrag (_V(0.7,0.7,1.2));\n\tSetPitchMomentScale (1e-6);\n\tSetBankMomentScale (1e-6);\n\tSetLiftCoeffFunc (0); \n\n\tClearMeshesEx();\t\n\t\n\tCOMMON_MESH tmp;\n\n\tint i;\n\n\ttmp.MeshHandle( hstage1);\n\ttmp.MeshPosition( OFF_STG1 );\n\n    AddMeshEx(tmp);\n\n\tif (no_PAF) tmp.MeshHandle( hstage2alt);\n\telse tmp.MeshHandle( hstage2);\n\ttmp.MeshPosition( OFF_STG2 );\n\n    AddMeshEx(tmp);\n\n\t\ttmp.MeshHandle( histg[0] );\n\t\ttmp.MeshPosition( OFF_ISTG[0] );\n\t    AddMeshEx(tmp);\n\n\t\ttmp.MeshHandle( histg[1] );\n\t\ttmp.MeshPosition( OFF_ISTG[1] );\n\t    AddMeshEx(tmp);\n\n\t\ttmp.MeshHandle( histg[2] );\n\t\ttmp.MeshPosition( OFF_ISTG[2] );\n\t    AddMeshEx(tmp);\n\t\n\tif(( !manned_launch ) && (!no_PAF)) {\n\t\ttmp.MeshHandle( hring );\n\t\ttmp.MeshPosition( OFF_RING );\n\t    AddMeshEx(tmp);\n\t}\n\n\tif( fair_attached ) {\n\t\ttmp.MeshHandle( hfair1 );\n\t\ttmp.MeshPosition( OFF_LHF );\n\n\t\tAddMeshEx(tmp);\n\n\t\ttmp.MeshHandle( hfair2 );\n\t\ttmp.MeshPosition( OFF_RHF );\n\n\t\tAddMeshEx(tmp);\n\t\tif( manned_launch ) {\n\n\t\t\ttmp.MeshHandle( hescape );\n\t\t\ttmp.MeshPosition( OFF_ESCAPE );\n\n\t\t\tAddMeshEx(tmp);\n\t\t}\n\t}\n\n\tDraw(_V(0,0,0-comshift));\n\n\tAddThrusters();\n\n\tfor( i = 0 ; i < 4 ; i++ ) {\n\t\tif (ph_booster[i]!=NULL) \n\t\t\tDelPropellantResource (ph_booster[i]);\n\t}\n\n\tSetDefaultPropellantResource (ph_first); \n\n\tth_main[0] = th_first;\n\n\tCreateThrusterGroup (th_main, 1, THGROUP_MAIN);\n\n\tSetThrusterGroupLevel( THGROUP_MAIN, lev );\n}\n\nvoid SOYUZ::SetSecondStage() {\n\n\tdouble lev;\n\tlev = GetThrusterGroupLevel( THGROUP_MAIN );\n\n\tstage = 2;\n\n\tSetSize (20);\n\tSetEmptyMass ( MASS_STG2 + CalculateMass() );\n\t\/\/sprintf( oapiDebugString(), \"%2.2f\", CalculateMass());\n\t\n\tShiftCentreOfMass (_V(0,0,-1.0*comshift));\n\tcomshift = 18.0;\n\tShiftCentreOfMass (_V(0,0,comshift));\n\n\n\tSetTouchdownPoints (_V(0,-2,10),_V(2,-2,-10),_V(-2,-2,-10));\n\n\tSetPMI (_V(23.75,23.75,2.25));\n\tSetCrossSections (_V(7.5,7.5,5));\n\tSetCW (0.1, 0.3, 1.4, 1.4);\n\tSetRotDrag (_V(0.7,0.7,1.2));\n\tSetPitchMomentScale (1e-6);\n\tSetBankMomentScale (1e-6);\n\tSetLiftCoeffFunc (0); \n\n\tClearMeshesEx();\t\n\t\n\tCOMMON_MESH tmp;\n\n\tif (no_PAF) tmp.MeshHandle( hstage2alt);\n\telse tmp.MeshHandle( hstage2);\n\ttmp.MeshPosition( OFF_STG2 );\n\n    AddMeshEx(tmp);\n\n\t\ttmp.MeshHandle( histg[0] );\n\t\ttmp.MeshPosition( OFF_ISTG[0] );\n\t    AddMeshEx(tmp);\n\n\t\ttmp.MeshHandle( histg[1] );\n\t\ttmp.MeshPosition( OFF_ISTG[1] );\n\t    AddMeshEx(tmp);\n\n\t\ttmp.MeshHandle( histg[2] );\n\t\ttmp.MeshPosition( OFF_ISTG[2] );\n\t    AddMeshEx(tmp);\n\n\tif(( !manned_launch ) && (!no_PAF)) {\n\t\ttmp.MeshHandle( hring );\n\t\ttmp.MeshPosition( OFF_RING );\n\t    AddMeshEx(tmp);\n\t}\n\n\n\tif( fair_attached ) {\n\t\ttmp.MeshHandle( hfair1 );\n\t\ttmp.MeshPosition( OFF_LHF );\n\n\t\tAddMeshEx(tmp);\n\n\t\ttmp.MeshHandle( hfair2 );\n\t\ttmp.MeshPosition( OFF_RHF );\n\n\t\tAddMeshEx(tmp);\n\t\tif( manned_launch ) {\n\n\t\t\ttmp.MeshHandle( hescape );\n\t\t\ttmp.MeshPosition( OFF_ESCAPE );\n\n\t\t\tAddMeshEx(tmp);\n\t\t}\n\t}\n\n\tDraw(_V(0,0,0-comshift));\n\n\tAddThrusters();\n\n\tif (ph_first!=NULL) \n\t\tDelPropellantResource (ph_first\t);\n\n\tSetDefaultPropellantResource (ph_second); \n\n\tth_main[0] = th_second;\n\tth_main[1] = th_vern[0];\n\tth_main[2] = th_vern[1];\n\tth_main[3] = th_vern[2];\n\tth_main[4] = th_vern[3];\n\n\tCreateThrusterGroup (th_main, 5, THGROUP_MAIN);\n\n\tSetThrusterGroupLevel( THGROUP_MAIN, lev );\n\n\n}\nvoid SOYUZ::AddThrusters() {\n\n\tint i;\n\n\tPARTICLESTREAMSPEC exhaust_main = {\n\t\t0, 1.5, 1000.0, 100.0, 0.01, 0.5, 5, 0.1, PARTICLESTREAMSPEC::EMISSIVE,\n\t\tPARTICLESTREAMSPEC::LVL_PSQRT, 0, 0.5,\n\t\tPARTICLESTREAMSPEC::ATM_PLOG, 0.0, 0.0\n\t};\n\n\texhaust_main.tex = oapiRegisterParticleTexture (\"Contrail2\");\n\n\tPARTICLESTREAMSPEC exhaust_second = {\n\t\t0, 1.0, 1000.0, 50, 0.1, 0.2 , 5, 0.0, PARTICLESTREAMSPEC::EMISSIVE,\n\t\tPARTICLESTREAMSPEC::LVL_PSQRT, 0, 0.5,\n\t\tPARTICLESTREAMSPEC::ATM_PLOG, 0.0, 0.0\n\t};\n\texhaust_second.tex = oapiRegisterParticleTexture (\"Contrail2\");\n\n\tPARTICLESTREAMSPEC rcs_exhaust = {\n\t\t0, 0.01, 1000, 2, 0, 0.05, 1, 0.0, PARTICLESTREAMSPEC::EMISSIVE,\n\t\tPARTICLESTREAMSPEC::LVL_PSQRT, 0, 0.5,\n\t\tPARTICLESTREAMSPEC::ATM_PLOG, 0.0, 0.0\n\t};\n\trcs_exhaust.tex = oapiRegisterParticleTexture (\"Contrail\");\n\tPARTICLESTREAMSPEC oms_exhaust = {\n\t\t0, 0.1, 1000, 10, 0, 0.1, 1, 0.0, PARTICLESTREAMSPEC::EMISSIVE,\n\t\tPARTICLESTREAMSPEC::LVL_PSQRT, 0, 0.5,\n\t\tPARTICLESTREAMSPEC::ATM_PLOG, 0.0, 0.0\n\t};\n\toms_exhaust.tex = oapiRegisterParticleTexture (\"Contrail2\");\n\n\tClearExhaustRefs();\n\tClearAttExhaustRefs();\n  \tClearThrusterDefinitions();\n\n\n\tif (ph_second==NULL)  \n\t\tph_second  = CreatePropellantResource (FUEL_STG2); \n\t\n\tswitch( stage ) {\n\tcase(0):\n\t\tfor( i = 0 ; i < 4 ; i++ ) {\n\t\t\tif (ph_booster[i]==NULL)   {\n\t\t\t\tph_booster[i] = CreatePropellantResource (FUEL_STG0); \n\t\t\t}\n\t\t}\n\t\t\n\t\tif (ph_first==NULL)  \n\t\t\tph_first  = CreatePropellantResource (FUEL_STG1); \n\t\t\n\t\tth_booster[0] = CreateThruster (_V(3.2, 0.0, -10.5-comshift), _V(0,0,1),  952174.0, ph_booster[0], 2815.0, 0.0);\n\t\tth_booster[1] = CreateThruster (_V(-3.2, 0.0, -10.5-comshift), _V(0,0,1), 952174.0, ph_booster[1], 2815.0, 0.0);\n\t\tth_booster[2] = CreateThruster (_V(0, 3.2, -10.5-comshift), _V(0,0,1), 952174.0, ph_booster[2], 2815.0, 0.0);\n\t\tth_booster[3] = CreateThruster (_V(0, -3.2, -10.5-comshift), _V(0,0,1), 952174.0, ph_booster[3], 2815.0, 0.0);\n        th_booster[4] = CreateThruster (_V(0, -1.6, -10.5-comshift), _V(0,0,1), 952174.0, ph_booster[3], 2815.0, 0.0);\n        th_booster[5] = CreateThruster (_V(0, 1.6, -10.5-comshift), _V(0,0,1), 952174.0, ph_booster[3], 2815.0, 0.0);\n\t\tAddExhaustStream (th_booster[0], &exhaust_main);\n\t\tAddExhaustStream (th_booster[1], &exhaust_main);\n\t\tAddExhaustStream (th_booster[2], &exhaust_main);\n\t\tAddExhaustStream (th_booster[3], &exhaust_main);\n\t\tAddExhaustStream (th_booster[4], &exhaust_main);\n\t\tAddExhaustStream (th_booster[5], &exhaust_main);\n\t\t\n\n\tcase(1):\t\t\n\n\t\tif (ph_first==NULL)  \n\t\t\tph_first  = CreatePropellantResource (FUEL_STG1); \n\t\t\n\t\tth_first = CreateThruster (_V(0.0, 0.0, -11-comshift), _V(0,0,1), 1000000.0, ph_first, 2903.0, 0.0);\n\n\/\/\t\texhaust_main.v0 = 0.0; \/\/50.0\/0.8;\n\t\tAddExhaustStream (th_first, &exhaust_main);\n\/\/\t\tAddExhaustStream (th_first, &exhaust_main2);\n\/\/\t\tAddExhaust( th_first, 3.0, 0.5 );\n\n\t\tth_rleft[0] = CreateThruster (_V(-2.0, 0.0, -14.5-comshift), _V(0,-1,0), 50000.0, ph_first, 2903.0, 0.0);\n\t\tth_rleft[1] = CreateThruster (_V(2.0, 0.0, -14.5-comshift), _V(0,1,0), 50000.0, ph_first, 2903.0, 0.0);\n\n\t\tth_rright[0] = CreateThruster (_V(-2.0, 0.0, -14.5-comshift), _V(0,1,0), 50000.0, ph_first, 2903.0, 0.0);\n\t\tth_rright[1] = CreateThruster (_V(2.0, 0.0, -14.5-comshift), _V(0,-1,0), 50000.0, ph_first, 2903.0, 0.0);\n\n\t\tth_pup = CreateThruster (_V(0.0, 0.0, -14.5-comshift), _V(0,-1,0), 50000.0, ph_first, 2903.0, 0.0);\n\t\tth_pdown = CreateThruster (_V(0.0, 0.0, -14.5-comshift), _V(0,1,0), 50000.0, ph_first, 2903.0, 0.0);\n\t\tth_yleft = CreateThruster (_V(0.0, 0.0, -14.5-comshift), _V(1,0,0), 50000.0, ph_first, 2903.0, 0.0);\n\t\tth_yright = CreateThruster (_V(0.0, 0.0, -14.5-comshift), _V(-1,0,0), 50000.0, ph_first, 2903.0, 0.0);\n\n\t\tCreateThrusterGroup( &th_pup, 1, THGROUP_ATT_PITCHUP );\n\t\tCreateThrusterGroup( &th_pdown, 1, THGROUP_ATT_PITCHDOWN );\n\t\tCreateThrusterGroup( &th_yleft, 1, THGROUP_ATT_YAWLEFT );\n\t\tCreateThrusterGroup( &th_yright, 1, THGROUP_ATT_YAWRIGHT );\n\n\t\tCreateThrusterGroup( th_rleft, 2, THGROUP_ATT_BANKLEFT );\n\t\tCreateThrusterGroup( th_rright, 2, THGROUP_ATT_BANKRIGHT );\n\n\t\tbreak;\n\t\n\tdefault:\n\n\t\tth_second = CreateThruster (_V(0.0, 0.0, 17.5-comshift), _V(0,0,1), 290300.0, ph_second, 3865.0, 0.0);\n\t\tAddExhaustStream (th_second, &exhaust_second);\n\/\/\t\tAddExhaustStream (th_second, &oms_exhaust);\n\n\t\tVECTOR3 dir;\n\t\tdir = _V(0,-1,2); normalise(&dir);\n\t\tth_vern[0] = CreateThruster( _V(0, 1, 18-comshift), dir, 1000, ph_second, 3865.0, 0.0);\n\t\tdir = _V(-1,0,2); normalise(&dir);\n\t\tth_vern[1] = CreateThruster( _V(1, 0, 18-comshift), dir, 1000, ph_second, 3865.0, 0.0);\n\t\tdir = _V(0,1,2); normalise(&dir);\n\t\tth_vern[2] = CreateThruster( _V(0, -1, 18-comshift), dir, 1000, ph_second, 3865.0, 0.0);\n\t\tdir = _V(1,0,2); normalise(&dir);\n\t\tth_vern[3] = CreateThruster( _V(-1, 0, 18-comshift), dir, 1000, ph_second, 3865.0, 0.0);\n\t\tAddExhaustStream (th_vern[0], &oms_exhaust);\n\t\tAddExhaustStream (th_vern[1], &oms_exhaust);\n\t\tAddExhaustStream (th_vern[2], &oms_exhaust);\n\t\tAddExhaustStream (th_vern[3], &oms_exhaust);\n\t\t\n\t\tth_pup = CreateThruster (_V(0.0, 0.0, -5.0-comshift), _V(0,-1,0), 1000.0, ph_second, 2903.0, 0.0);\n\t\tth_pdown = CreateThruster (_V(0.0, 0.0, -5.0-comshift), _V(0,1,0), 1000.0, ph_second, 2903.0, 0.0);\n\t\tth_yleft = CreateThruster (_V(0.0, 0.0, -5.0-comshift), _V(1,0,0), 1000.0, ph_second, 2903.0, 0.0);\n\t\tth_yright = CreateThruster (_V(0.0, 0.0, -5.0-comshift), _V(-1,0,0), 1000.0, ph_second, 2903.0, 0.0);\n\n\t\tth_rleft[0] = CreateThruster (_V(-2.0, 0.0, -5.0-comshift), _V(0,-1,0), 1000.0, ph_second, 2903.0, 0.0);\n\t\tth_rleft[1] = CreateThruster (_V(2.0, 0.0, -5.0-comshift), _V(0,1,0), 1000.0, ph_second, 2903.0, 0.0);\n\n\t\tth_rright[0] = CreateThruster (_V(-2.0, 0.0, -5.0-comshift), _V(0,1,0), 1000.0, ph_second, 2903.0, 0.0);\n\t\tth_rright[1] = CreateThruster (_V(2.0, 0.0, -5.0-comshift), _V(0,-1,0), 1000.0, ph_second, 2903.0, 0.0);\n\n\t\tCreateThrusterGroup( &th_pup, 1, THGROUP_ATT_PITCHUP );\n\t\tCreateThrusterGroup( &th_pdown, 1, THGROUP_ATT_PITCHDOWN );\n\t\tCreateThrusterGroup( &th_yleft, 1, THGROUP_ATT_YAWLEFT );\n\t\tCreateThrusterGroup( &th_yright, 1, THGROUP_ATT_YAWRIGHT );\n\n\t\tCreateThrusterGroup( th_rleft, 2, THGROUP_ATT_BANKLEFT );\n\t\tCreateThrusterGroup( th_rright, 2, THGROUP_ATT_BANKRIGHT );\n\n\t\t\t\n\t}\n\n}\n\nvoid SOYUZ::JettisonBoosters()\n{\n\tVESSELSTATUS vs[4];\n\tVECTOR3 rvel, tmp;\n\n\tint i;\n\tfor( i = 0 ; i < 4 ; i++ ) {\n\t\tGetStatus (vs[i]);\n\t\tvs[i].eng_main = vs[i].eng_hovr = 0.0;\n\t\tLocal2Rel (OFF_BOOSTER[i]-_V(0.0,0.0,comshift), vs[i].rpos);\n\n\t\ttmp = OFF_BOOSTER[i];\n\t\ttmp.z = 0.0;\n\t\trvel.x = 10.5 * tmp.x \/ mod(tmp);\n\t\trvel.y = 10.5 * tmp.y \/ mod(tmp);\n\t\trvel.z = 0.0;\n\t\tGlobalRot( rvel, tmp );\n\t\tvs[i].rvel += tmp;\n\t}\n\n\tvs[0].vrot.y += -0.25;\n   \tvs[1].vrot.x += 0.18;\n\tvs[2].vrot.y += 0.21;\t\t\n\tvs[3].vrot.x += -0.12;\n    vs[4].vrot.x += 0.12;\n\tvs[5].vrot.x += -0.32;\n\n\n\toapiCreateVessel(\"Strap-on Booster B\", \"r7blockb\", vs[0]);\n\toapiCreateVessel(\"Strap-on Booster W\", \"r7blockw\", vs[1]);\n\toapiCreateVessel(\"Strap-on Booster D\", \"r7blockd\", vs[2]);\n\toapiCreateVessel(\"Strap-on Booster G\", \"r7blockg\", vs[3]);\n\toapiCreateVessel(\"Strap-on Booster X\", \"r7blockx\", vs[4]);\n\toapiCreateVessel(\"Strap-on Booster Y\", \"r7blocky\", vs[5]);\n\n\t\n\n}\nvoid SOYUZ::JettisonStg1()\n{\n\tVESSELSTATUS vs;\n\n\tGetStatus (vs);\n\tvs.eng_main = vs.eng_hovr = 0.0;\n\n\tLocal2Rel(OFF_STG1-_V(0.0,0.0,comshift), vs.rpos);\n   \n\toapiCreateVessel  (\"soyuz-stg1\", \"r7blocka\", vs);\n\n}\nvoid SOYUZ::JettisonFairing()\n{\n\tVESSELSTATUS vs;\n\n\tVECTOR3 lvel;\n\tVECTOR3 rvel;\n\tVECTOR3 rot;\n\n\n\tPARTICLESTREAMSPEC escape_exhaust = {\n\t\t0, 1.5, 1000.0, 100.0, 0.01, 0.5, 5, 0.1, PARTICLESTREAMSPEC::EMISSIVE,\n\t\tPARTICLESTREAMSPEC::LVL_PSQRT, 0, 0.5,\n\t\tPARTICLESTREAMSPEC::ATM_PLOG, 0.0, 0.0\n\t};\n\n\tescape_exhaust.tex = oapiRegisterParticleTexture (\"Contrail\");\n\t\n\t\n\tif( !fair_attached )\n\t\treturn;\n\t\n\tif( manned_launch ) {\n\t\tlvel = _V( 0, 10, 0 );\n\t\trot = _V(  0.5, 0, 0 );\n\t}\n\telse {\n\t\tlvel = _V( -10, 0, 0 );\n\t\trot = _V( 0, 0.5, 0 );\n\t}\n\n\tGlobalRot( lvel, rvel );\n\n\tGetStatus (vs);\n\tvs.eng_main = vs.eng_hovr = 0.0;\n\tvs.rvel.x += rvel.x;\n\tvs.rvel.y += rvel.y;\n\tvs.rvel.z += rvel.z;\n\n\tvs.vrot = rot;\n\n\tLocal2Rel(OFF_LHF-_V(0.0,0.0,comshift), vs.rpos);\n   \n\tif( manned_launch ) {\n\t\toapiCreateVessel(\"SoyuzLShroud\", \"soyshrd1\", vs);\n\t}\n\telse{\n\t\toapiCreateVessel(\"SoyuzLShroud\", \"soyufair1\", vs);\n\t}\n\n\n\n\tlvel.x *= -1;\n\tlvel.y *= -1;\n\trot.x *= -1;\n\trot.y *= -1;\n\n\tGlobalRot( lvel, rvel );\n\n\tGetStatus (vs);\n\tvs.eng_main = vs.eng_hovr = 0.0;\n\tvs.rvel.x += rvel.x;\n\tvs.rvel.y += rvel.y;\n\tvs.rvel.z += rvel.z;\n\n\tvs.vrot = rot;\n\n\tLocal2Rel(OFF_RHF-_V(0.0,0.0,comshift), vs.rpos);\n   \n\tif( manned_launch ) {\n\t\toapiCreateVessel(\"SoyuzRShroud\", \"soyshrd2\", vs);\n\t}\n\telse{\n\t\toapiCreateVessel(\"SoyuzRShroud\", \"soyufair2\", vs);\n\t}\n\n\t\n\tif( manned_launch ) {\n\t\tlvel = _V( 0, 0, 2.0 );\n\t\trot = _V(  0, -0.1, 0 );\n\n\t\tGlobalRot( lvel, rvel );\n\n\t\tGetStatus (vs);\n\t\tvs.eng_main = vs.eng_hovr = 0.0;\n\t\tvs.rvel.x += rvel.x;\n\t\tvs.rvel.y += rvel.y;\n\t\tvs.rvel.z += rvel.z;\n\n\t\tvs.vrot = rot;\n\n\t\tLocal2Rel(OFF_ESCAPE-_V(0.0,0.0,comshift), vs.rpos);\n   \n\t\tOBJHANDLE htower;\n\t\tVESSEL *v;\n\t\tPROPELLANT_HANDLE ph_escape;\n\t\tTHRUSTER_HANDLE th_escape;\n\t\thtower = oapiCreateVessel(\"SoyuzEscapeTower\", \"r7tmaer\", vs);\n\n\t\tif( htower ) {\n\t\t\tv = oapiGetVesselInterface(htower);\n\n\t\t\tph_escape = v->CreatePropellantResource( 1200 );\n\t\t\tth_escape = v->CreateThruster( _V( 0,0,-1 ), _V(0,0,1), 1e6, ph_escape, 2500, 0, 0 );\n\t\t\tv->AddExhaustStream( th_escape, &escape_exhaust );\n\t\t\tv->SetThrusterLevel( th_escape, 1.0 );\n\n\t\t}\n\n\t}\n\n\n\n\n\tfair_attached = false;\n\n\tRefresh();\n\t\n}\nvoid SOYUZ::Refresh() {\n\n\tif( manned_launch ) {\n\t\thfair1 = hfairl;\n\t\thfair2 = hfairr;\n\t\tOFF_LHF = _V(0,  0.8, 31.2);\n\t\tOFF_RHF = _V(0, -0.8, 31.2);\n\t}\n\telse {\n\t\thfair1 = hfairf;\n\t\thfair2 = hfairb;\n\t\tOFF_LHF = _V(0.0,  0, 27);\n\t\tOFF_RHF = _V(0.0,  0, 27);\n\t}\n\n\tswitch( stage ) {\n\tcase( 0 ):\n\t\tSetBoostStage();\n\t\tbreak;\n\tcase( 1 ):\n\t\tSetMainStage();\n\t\tbreak;\n\tdefault:\n\t\tSetSecondStage();\n\t\tbreak;\n\t}\n\n}\nvoid SOYUZ::VisualCreated( VESSEL *vessel, VISHANDLE vis, int refcount ) {\n\tRefresh();\n}\n\nvoid SOYUZ::normalise( VECTOR3 *v ) {\n\n\tv->x \/= mod(*v);\n\tv->y \/= mod(*v);\n\tv->z \/= mod(*v);\n}",
        "thread_id": 14167
    },
    {
        "@timestamp": "2023-09-14T07:13:01.925862144Z",
        "author": "kevin580",
        "date": "2011-06-20T17:22:51+0100",
        "id": "12355cf5614f9aafa7d9f6d0ee16fc8a",
        "post_id": "post-217948",
        "text": "Any undocking videos?",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:34.816424704Z",
        "author": "Ghostrider",
        "date": "2008-07-04T14:50:36+0100",
        "id": "71917c61f7ce8451c93d84f8a9e308b4",
        "post_id": "post-68940",
        "text": "SPASE_1976 said:-'Does anyone else have a similar tradition of launching large amounts of pyrotechnics or rockets into the sky by chance?'-\n\nYes, in Switzerland on August the 1st. And in Italy, at many popular holidays.SPASE_1976 said:i think both are illegal (pyrotechnics AND weapon firing) but.... this is greece!\n\nAnd of course, we know that Greece is where SPARTAAAAAAA is.:lol:",
        "thread_id": 1616
    },
    {
        "@timestamp": "2023-09-14T07:13:06.839432448Z",
        "author": "Unstung",
        "date": "2013-06-29T12:42:52+0100",
        "id": "c208bd6f0c6dc9f6df710f9cc8a5616b",
        "post_id": "post-222298",
        "text": "The Voyagers themselves were only planned to last a few years. I wonder why NASA stuffed so much plutonium in the spacecraft unless they really needed it to run all instruments. Ironically I wish the spacecraft had more plutonium so they could observe interstellar space for longer, but I doubt any scientist predicted them still going strong after 35 years. Now they can get by for at least another decade with some instruments still running. Also,Wikipedia saysthat Voyager 1 has only two defective instruments, four disabled (to save power), and five active.Voyager 2appears to be in even better condition.The Mars budget under Planetary Science is much greater than Outer Planets. I've covered this issuehere.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:01.964854528Z",
        "author": "Gumok",
        "date": "2010-04-16T18:00:28+0100",
        "id": "48b59b3f94c057c4acbefb2c3b5ff992",
        "post_id": "post-217954",
        "text": "Helo Orbiter users! :tiphat: I am new here and i have some problem with orbiter.Well, in every scenario are Phobos, Deimos, Ariel and Titania in wrong orbits around their planets far away from Solar system. I checked the config files and all orbital parameters are good. When I locked at object info, the mean longitude and eccentricity was jumping between its normal value and many trillions km or degrees (for longitude). In camera view are this moons somewhere in deep space. This problem is here from first installation of orbiter.I don't know what's with it or what to do. Thanks for useful answers.",
        "thread_id": 13882
    },
    {
        "@timestamp": "2023-09-14T07:13:34.827533056Z",
        "author": "Thorton",
        "date": "2010-08-22T10:10:08+0100",
        "id": "538efb053ffc8858b7f719216c3a9c40",
        "post_id": "post-249717",
        "text": "I'm not talking about patch and it could not cause such problems. I didnt test whole addon in Orbiter 2010.",
        "thread_id": 16160
    },
    {
        "@timestamp": "2023-09-14T07:13:06.629913344Z",
        "author": "Woo482",
        "date": "2010-05-20T21:05:27+0100",
        "id": "bcd05f362e7f8dbd16669aec68a5eeac",
        "post_id": "post-222091",
        "text": "Spacecraft3.dll could be causing the crash, I'm pretty sure it's not compatible with the new betas, and:welcome:to Orbiter-Forum !",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:02.397174272Z",
        "author": "garyw",
        "date": "2010-04-17T23:37:27+0100",
        "id": "246439db38ef5e7c7a2b28b3f1cc6fff",
        "post_id": "post-218184",
        "text": "The addon is an update. The developer chose to stick with SC2. I believe that is all explained in the readme of the addon.",
        "thread_id": 13900
    },
    {
        "@timestamp": "2023-09-14T07:13:35.348185088Z",
        "author": "fort",
        "date": "2010-10-09T14:01:58+0100",
        "id": "8589dbe30766f7f7cbba138edb93964b",
        "post_id": "post-250385",
        "text": "Therehttp:\/\/www.lemonde.fr\/ameriques\/art...urs-chiliens_1423109_3222.html#ens_id=1401641A quick translation of two paragraph of the news:\" The Chilean health minister, Jaime Manalich, announced that the rescue could come as early as Tuesday, his colleague of mine in turn evoking a period of \"three and eight\" days, depending on the decision to sheath all or part of the well ( tunnel ? shaft ? ) with steel tubes. Minors will be hauled one by one, in a narrow cage-metal boat winched by crane ( une grue ).Before that, the 33 men with explosives will expand the arrivals area of the well ( tunnel ? shaft ? ), for easy maneuvering with the car ( false translation i think for car; in french: nacelle,; rescue cage ). They are able to \"handle explosives. These are minor, they work with it,\" noted the engineer Andr\u00e9s Sougarret, without specifying the quantity of explosives required, nor the volume of rock burst.\"edit:And i see that they are talking about explosives too on 24horas ( link posted in my previous message )",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:06.843554816Z",
        "author": "GLS",
        "date": "2018-12-11T09:03:28+0000",
        "id": "9be92cf1e57bd708cd9236442c8f6fd0",
        "post_id": "post-222321",
        "text": "Keatah said:How many times have the Voyagers left the Solar System previously?\n\nThat depends on what is the \"Solar System\"... :shifty:Good point-of-view here:[ame=\"https:\/\/twitter.com\/DrPhiltill\/status\/1072129327167430658\"]https:\/\/twitter.com\/DrPhiltill\/status\/1072129327167430658[\/ame]",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:02.49047936Z",
        "author": "Andy44",
        "date": "2010-04-19T06:28:46+0100",
        "id": "ae8fe8842fe6c32d047bca4ebc2af780",
        "post_id": "post-218415",
        "text": "This is pretty interesting. If you really think about it, it has some potentially steep implications for the future.[nomedia=\"http:\/\/www.youtube.com\/watch?v=sPQViNNOAkw\"]YouTube- Clay Shirky: Institutions vs. collaboration[\/nomedia]TED talks are great.",
        "thread_id": 13919
    },
    {
        "@timestamp": "2023-09-14T07:13:34.782002944Z",
        "author": "orb",
        "date": "2010-08-22T08:56:25+0100",
        "id": "9c0aaaa4d61896f6b9556fb620872148",
        "post_id": "post-249702",
        "text": "HAL9001 said:That's a bitsome weird!At my computer DGIV sttands on the runway at 2010, too.\n\nAt your computer, you might replace the stock Cape Canaveral base with [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2811\"]Hi-res Kennedy Space Center[\/ame] add-on, which uses the old, inaccurate position of the runway, since it was designed for Orbiter 2006, and I don't see it has been updated since.You can check whether that's the case, if stock DG or DG-S, that are meant to be on the runway, for scenarios from Orbiter 2010 are actually placed on the runway, or not. If not, then you installed Hi-res KSC add-on over Orbiter 2010, what moved the runway to the place where it was in Orbiter 2006.",
        "thread_id": 16158
    },
    {
        "@timestamp": "2023-09-14T07:13:05.921467904Z",
        "author": "Hielor",
        "date": "2010-05-03T23:51:32+0100",
        "id": "6b3f9c853164300e7ffaa976a40e65aa",
        "post_id": "post-221270",
        "text": "Auzar said:At attempt to activate module OGLA, an error - the input point is not found:confused:Win7. NVidia 8600 GTShttp:\/\/img704.imageshack.us\/i\/erroriq.jpg\/\n\nDid you run orbiter_ng.exe?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:02.502771968Z",
        "author": "ar81",
        "date": "2008-06-24T19:45:02+0100",
        "id": "311c509ba5485ed29b6f32591f33fdcf",
        "post_id": "post-65121",
        "text": "Scarecrow said:The only problem with that theory is that the moon being created by a collision between Earth and a Marsish object seems very unlikely, as anything launched into orbit from that collision would either be in a hyperbolic orbit, and never be seen again, or in a elliptical orbit with the perigee at an altitude pretty close to the surface. It seems unlikely that you could collect a large amount of matter in a ball in a very high altitude, near circular orbit around the earth.Then again, if someone could explain why I'm wrong, I'd be much obliged.\n\nIf you see the simulation on collision effects, you notice that Earth changed its shape during 48 hours, and heavy materials remain on Earth and Moon keeps the lighter materials. The problem with other theories is that composition of moon is not the same of Earth.The theory of moon coming out from Earth matter without collision has a problem, since Moon remains a few thousand km from Earth during the closest point.The collision theory also explains Earth Rotation.It was not just a close pass with some fragments falling, it was a full planet killer that changed the shape of Earth.I do not know which theory is right, but the collision theory sounds convincing.Or could moon be implanted by aliens using planetary engines?",
        "thread_id": 1392
    },
    {
        "@timestamp": "2023-09-14T07:13:34.867484928Z",
        "author": "SiberianTiger",
        "date": "2010-08-23T09:17:41+0100",
        "id": "87e6ab956f3fa6616c8071c3dbc6a3bc",
        "post_id": "post-249786",
        "text": "Any info on azimuth and distance to be covered by the capsule after launch? Are they going to land it at sea or at land?",
        "thread_id": 16165
    },
    {
        "@timestamp": "2023-09-14T07:13:06.21493632Z",
        "author": "PhantomCruiser",
        "date": "2010-05-04T03:58:22+0100",
        "id": "b47cc84fa3467ca4c54c4540a674e3ab",
        "post_id": "post-221523",
        "text": ":welcome:Welcome to the forum...",
        "thread_id": 14107
    },
    {
        "@timestamp": "2023-09-14T07:13:02.579171584Z",
        "author": "Tommy",
        "date": "2010-04-27T01:27:28+0100",
        "id": "5e46c0cee66747c22ea9de131212ed13",
        "post_id": "post-218590",
        "text": "I should add that for the slingshot section, I'll be discussing how to \"eyeball\" a suitable E-J-S slingshot window using IMFD's Map, or (easier) Map3DMFD, and some tips for converting a flight planned in TransX (but not how to set up TransX) into a usable plan for IMFD.Also will be a tutorial on Delta Velocity program (off plane transfer from ISS to Moon).The part I'm most excited about is the Canaveral to Titan trip, which introduces some advanced concepts that allow reasonably accurate corrections to be made much sooner and more efficiently. For example, in this flight, after the initial ejection and plane change enroute Jupiter, ALL remaining burns (MCC's, Slingshot, Titan intercept, etc,) total just under 15 seconds burntime - less than the normal method can use just getting to Jupiter approach! The two techniques used for this can be applied to just about any interplanetary flight, not just slingshots.I'll point out (before someone asks) that the Titan aerocapture used is possible with a DGIV or XR series vessel (actually easier than with a stock DG).",
        "thread_id": 13934
    },
    {
        "@timestamp": "2023-09-14T07:13:34.919581952Z",
        "author": "jambooger",
        "date": "2010-08-23T08:03:09+0100",
        "id": "499d09a7afd098fdfc934d06fd715ecb",
        "post_id": "post-249879",
        "text": "yay, but 2006 is so yesterday now.",
        "thread_id": 16172
    },
    {
        "@timestamp": "2023-09-14T07:13:06.292678656Z",
        "author": "cjp",
        "date": "2010-05-04T21:11:32+0100",
        "id": "eed2396daf06eb19e35c7b3d00d35728",
        "post_id": "post-221559",
        "text": "this.We need Free Software.Remember that before you post something in the OS flame war thread.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:02.608056576Z",
        "author": "dbeachy1",
        "date": "2008-05-10T21:04:17+0100",
        "id": "681c4a44c2d7c1e7be5aa424623306c7",
        "post_id": "post-65138",
        "text": "What vessel are you flying? With XR-class vessels you can kill hover thrust with CTRL-NUMPAD*.",
        "thread_id": 1394
    },
    {
        "@timestamp": "2023-09-14T07:13:35.489752832Z",
        "author": "Moach",
        "date": "2010-08-25T20:22:05+0100",
        "id": "da41f07539f461101ab263dc703dccf5",
        "post_id": "post-250702",
        "text": "that's an awesome episode!:p",
        "thread_id": 16220
    },
    {
        "@timestamp": "2023-09-14T07:13:06.374368512Z",
        "author": "dgatsoulis",
        "date": "2010-05-08T20:13:19+0100",
        "id": "ac7dd4c5da56b179ff5cc32812bea05a",
        "post_id": "post-221742",
        "text": "As i tried the challenge with the XR2, i noticed that Jupiter was in a nice position to try and make a Hoffman transfer.I thought i'd give it a try, if nothing else, to see how much more fuel would be needed.I was surprised to see that, regarding the dV, the XR2 COULD make it to Jupiter but the oxygen would be depleted long before i got there. (remember the settings on the XR2RavenstarPrefs file).I said \"what the heck, even with the crew dead, lets see how close i can get.\"Result: Crashed on Jupiter on October 20th 2012!Of course the crew was dead since January 10th 2011, but still, i would have NEVER thought that from that starting orbit, an XR2 with \"expert\" settings could make it to Jupiter!Now, i know that the XR2 didn't actually have a total dV of 6900 m\/s, because of the oxygen consumed during the flight.But after my TJI burn, i had only about 200kg of total fuel left and my oxygen was more than 97%, making the resulting extra dV negligible.Conclusion:To those of you that know how to use IMFD and prefer it to TransX (hey, let's face it, IMFD is a bit easier to use), i strongly recommend to take the time and check outflytandem's tutorials and challenges.When you use the things you'll learn there, on a ship with TransX on one panel and IMFD on the other, the results are simply amazing!P.S. I think Doug should change the following line in the XR2RavenstarPrefs config file: \"# 0 = Expert (ISS Only w\/expert use of SCRAM engines and expert deorbit\/landing) [13943]\" with:\"# 0 = Expert (ISS Only w\/expert use of SCRAM engines and expert deorbit\/landing) [13943] (Oh, and you might also get to Jupiter from LEO)\" :lol:Have fun everyone, happy orbiting!:cheers:",
        "thread_id": 14123
    },
    {
        "@timestamp": "2023-09-14T07:13:01.980757248Z",
        "author": "KosmoKen",
        "date": "2010-04-17T11:14:42+0100",
        "id": "73818abeadad701fcc1a333aef7c3148",
        "post_id": "post-217972",
        "text": "Bloodworth said:Even had to do it manual all the way as for some reason I STILL could not find a frequency for the landing beacon...\n\nHave you tried pressing F4, then \"Object Info\" then selecting the XPDR beacon to find out the frequency? I think the default is 121.00 MHz.",
        "thread_id": 13885
    },
    {
        "@timestamp": "2023-09-14T07:13:34.907956224Z",
        "author": "PhantomCruiser",
        "date": "2010-08-23T01:29:53+0100",
        "id": "8077061335a5e653a564f9653134462c",
        "post_id": "post-249836",
        "text": "While I'm fairly certain that you are not the only weird one here, I'm not able to reproduce your gripe... It may be the way I approach the docking bay, I dunno.I'll approach the arrow from the stern, drop down underneath and approach the docking bay. When I'm underneath it I kill forward monentume and translate up into the bay, center up and move forward to dock. I'm afraid I haven't noticed any funny business with rcs\/rotation crossover.Do you have gravity gradient torque selected by any chance? (grasping at straws...)",
        "thread_id": 16170
    },
    {
        "@timestamp": "2023-09-14T07:13:06.383876352Z",
        "author": "ex-orbinaut",
        "date": "2010-05-06T02:14:19+0100",
        "id": "ade95f525b8d0c89233428f0ca1eacd6",
        "post_id": "post-221752",
        "text": "Are you sure you are getting the texture handle properly with oapiGetTextureHandle()? It looks funny...Code:sysmfd_t1 = oapiGetTextureHandle(mdl_dvc, MGP_ID_sysmfd_1);The first parameter is a mesh handle to your cockpit mesh, correct? And I take it the second one is an integer you used a DWORD variable and assigned a value of 1 to it, where the example assigned number 1 is the first texture listed in your corresponding mesh file, right?Here's an example that works fine with me + the format code I already posted...Code:\/\/Globally or in the Vessel Class definition...\nMESHHANDLE h_MyCockpit;\n\n\/\/Wherever you load your mesh...\nSetMeshVisibilityMode(\n\t\tAddMesh(h_MyCockpit = oapiLoadMeshGlobal(\"My_VC\")), \n\t\tMESHVIS_VC | MESHVIS_EXTERNAL);\n\n\/\/And in the clbkLoadVC...\nSURFHANDLE VC_tex_1 = oapiGetTextureHandle(h_MyCockpit, 4);...where 4 in this case is the fourth texture in the mesh's texture list.Probably going over ground you've already covered, but you never know...And maybe..._R(0, 0, 255, 255), as a shot? I did have some trouble with that at one time, but can't remember if it caused CTD's or not.",
        "thread_id": 14124
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30601472Z",
        "author": "Eli13",
        "date": "2011-04-17T00:38:59+0100",
        "id": "5e6a447b7c08edc239a317523de563fa",
        "post_id": "post-218113",
        "text": "Because that would mean bad ratings for James Cameron. He thought ahead. Lol",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:34.943074816Z",
        "author": "Wishbone",
        "date": "2010-09-22T21:58:54+0100",
        "id": "00422e8da4d2e40711a6c178ab70dba6",
        "post_id": "post-249964",
        "text": "There were scores of studies on space warfare from the 1950s onward, at RAND and elsewhere... Probably dozens of simulators, too.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:06.561955584Z",
        "author": "Eagle",
        "date": "2010-05-07T19:13:49+0100",
        "id": "f41e1daed7954e8bf04ea99f7cb3f535",
        "post_id": "post-222060",
        "text": "ar81 said:One Picasso costs $106 millions.http:\/\/www.christies.com\/Spring-Masterpieces.aspxhttp:\/\/www.christies.com\/features\/Pablo-Picassos-Nude-Green-Leaves-and-Bust-632-3.aspxA space shuttle will cost $42 millionshttp:\/\/www.newser.com\/story\/45634\/for-sale-space-shuttle-42m.htmlLet's do some painting to go to LEO...Or let's raise the value of the shuttle buying both and hanging the picture inside the shuttle.:rofl:\n\nYeah, but the launch cost is way more than either.",
        "thread_id": 14150
    },
    {
        "@timestamp": "2023-09-14T07:13:02.356958464Z",
        "author": "itchythemouse",
        "date": "2008-05-10T12:40:32+0100",
        "id": "33b54e930e6ed325d84b5f53e38e3fba",
        "post_id": "post-65105",
        "text": "thank u, it workedno more crashing",
        "thread_id": 1390
    },
    {
        "@timestamp": "2023-09-14T07:13:35.016111616Z",
        "author": "johan",
        "date": "2010-08-25T14:31:28+0100",
        "id": "df2c3fc6ba55c9afc8116dc1712c1104",
        "post_id": "post-250023",
        "text": "orb said:You could be missing one of the dependent assemblies from MSVC++ runtimes:\n\nSounds like a possibility, unfortunately I've never worked with MSVC++ before, or anything that even remotely smells like .NET for that matter... how do I check if this is the problem?",
        "thread_id": 16176
    },
    {
        "@timestamp": "2023-09-14T07:13:06.662289152Z",
        "author": "Xyon",
        "date": "2010-08-16T02:57:23+0100",
        "id": "33a8be0ed5b80fa355d7ec8813bc6367",
        "post_id": "post-222152",
        "text": "Izack said:To the tune of 100$ US... >.>\n\nGreatness requires sacrifice.;)",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:02.598674432Z",
        "author": "EtherDragon",
        "date": "2010-04-21T18:00:57+0100",
        "id": "37ba5b68d9b12cd26773d58d9ed0adc2",
        "post_id": "post-218618",
        "text": "I think what ar81 is asking is, how do you estimate the mass of a vessel that is, say 100m in length by 20m wide.How do you estimate the mass of the life-support, navigation, control, and automation systems?How do you estimate the mass of the frame, empty fuel tanks (for a given fuel capacity), etc...",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:35.44063104Z",
        "author": "HAL9001",
        "date": "2010-08-28T10:18:10+0100",
        "id": "2b2cde7b32667ef50c3bd2af7db80a99",
        "post_id": "post-250571",
        "text": "My computersMy computer station:My Game-Controllers:My old Laptop (standing on a desk, left from the pictures before)(it has 2 GHZ)",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:05.819007488Z",
        "author": "cjp",
        "date": "2010-05-03T12:36:23+0100",
        "id": "c1137289d7d016a5b956ce1cc1e10f24",
        "post_id": "post-221242",
        "text": "garyw said:I've had the same email and it's an exe inside a zip. What scares me most about this is that ISPs are still allowing the sending of .exe files.[..]But then I'm generally suspicious.\n\nWhat scaresme(or, more precisely, annoys me) is that some ISPdoblock some extensions (such as .exe). In a previous job I used to regularly send the result of my work (which was an exe file) per e-mail. I always had to put it in a zip file, because that was apparently the way to fool the email system into accepting the attachment.For political reasons, I think it is wrong to let the ISP do any filtering. Filtering should be done on the end user's computer, where it can be controlled, down to the physical level, by the only person who has the right to control it.OTOH, it is OK if the ISP adds meta-information to suspicious e-mails, to assist the end-user in filtering. I can imagine that the ISP has relevant information (e.g. whether the same e-mail has been sent to large numbers of other users) which allow for better Spam detection.And, as has been mentioned before, simple automated filtering (such as based on file extension) doesn't work, and may even give a false sense of security. It's better to have real detailed filtering by a virus scanner with frequent virus database updates.Even better than that is having a computer system that is designed with security in mind (e.g. which doesn't automatically execute code from e-mails (at the cost of some 'user-friendliness'), and which uses modern security features at processor and OS level), and which is frequently updated to fix security-related programming errors.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:01.87759232Z",
        "author": "Shadow Addict",
        "date": "2010-04-16T15:29:01+0100",
        "id": "a93983dccd1f8c7bf4541f8ca432bc70",
        "post_id": "post-217792",
        "text": "I've been (for the most part) steadily on O-F since September of last year. When I rejoined, I was playing Orbiter a lot, and that continued for months. At some point, though, I started to play less and less and got to the point where I was thinking about it a lot but actually playing very rarely. It's not so much that I can't find the time as that I just don't seem to be able to get involved (though I started playing again a few days ago, here's hoping I stick this time). Does anybody else feel this way?",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:06.200916736Z",
        "author": "Izack",
        "date": "2010-05-04T02:33:16+0100",
        "id": "20862804893cdb009d394eb4353498d9",
        "post_id": "post-221507",
        "text": "Looks better than Sky Girls. :lol:Based on my first impression, it looks like the creators didn't do any serious research at all. I cringed at the scene with those Titan-looking things flying in formation a few hundred feet from each other.If you're interested in a near-future space anime, Planetes is the way to go, though (although in my opinion the manga was better.) Not sure if you've heard of it, but definitely give it a look-see.[nomedia=\"http:\/\/www.youtube.com\/watch?v=XRM585MVvyA\"]YouTube- Planetes - Opening (HD)[\/nomedia]",
        "thread_id": 14106
    },
    {
        "@timestamp": "2023-09-14T07:13:35.450994432Z",
        "author": "Keatah",
        "date": "2010-08-25T10:42:59+0100",
        "id": "4c5933084763be96db01877a1056f1d1",
        "post_id": "post-250624",
        "text": "No, they have not discovered life. And -- They'll never tell us there is life there, even if they find it. It would mess up religions too much. too many established dichotomies and philosophies and theologies would need to change. The place would be in a major upheaval.They'll show some transit dots and blurry smears and stuff like that.",
        "thread_id": 16212
    },
    {
        "@timestamp": "2023-09-14T07:13:01.89356544Z",
        "author": "orb",
        "date": "2011-02-03T14:33:26+0000",
        "id": "68241a3d78710bea1d819d809f734cba",
        "post_id": "post-217857",
        "text": "ESA Portal:Europe\u2019s ATV space ferry ready for launch:3 February 2011ESA PR 6-2011 - ESA\u2019s latest Automated Transfer Vehicle is ready for launch to the International Space Station on Tuesday, 15 February at 22:08 GMT from Europe\u2019s Spaceport in Kourou, French Guiana. The unmanned spaceship will deliver essential supplies and reboost the Station during its mission lasting three and half months.The launch will be covered live from Kourou for broadcasters and on the Web, and celebrated at a launch event in Bremen, Germany.{...}Propellant and cargo for the ISSOn this first operational mission, ATV-2 is carrying over 7 tonnes of payload, including 4534 kg of propellant for International Space Station (ISS) reboost and attitude control.Once docked to the ISS, this propellant will be used by ATV\u2019s own thrusters to raise the Station\u2019s orbit periodically in order to compensate for the natural decay caused by atmospheric drag.It may also be used to move the ISS out of the way of potentially dangerous space debris that comes too close to the manned space complex.ATV\u2019s payload includes almost 1600 kg of dry cargo, 850 kg of propellant for Russia\u2019s Zvezda module and 100 kg of oxygen.Click on image to enlarge\u200bUp to about 430 kg of cargo, packed in 28 bags, were lowered into cargo compartment of Johannes Kepler on 29 January 2011 via a manually operated winch with the operator attached in a harness at the lower end of the winch cable.Credits: ESA - D. Ducros, 2010\u200bBefore leaving the ISS, in June, Johannes Kepler will be filled with waste bags and unwanted hardware by the crew. It will then be deorbited over the Southern Pacific Ocean and perform a controlled reentry to burn up harmlessly in the atmosphere.Exceptionally, no drinking water will be delivered because there is already plenty aboard the ISS. The water tanks will, though, be filled with liquid waste from the Station before departure.{...}Covering the launchESA TV is providing extensive coverage of the ATV mission. Several stories featuring the latest images and interviews from Kourou will be released on ESA TV\u2019s FTP server and via satellite on the Europe by Satellite (EbS) service. Already available are two Video News Releases covering the ATV-2 mission, with shots of the launch campaign in Kourou, and interviews in English, German, French and Swedish. The launch will be transmitted live from Kourou in cooperation with Arianespace. Later in the month, the docking with the ISS will also be available live via satellite. All details will be found on ESA TV\u2019s site:television.esa.int.{...}\n\n",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:35.451811328Z",
        "author": "orb",
        "date": "2010-08-26T18:27:58+0100",
        "id": "687897fdd22369102c76ed732b781d78",
        "post_id": "post-250632",
        "text": "I guess these are those news - NASA:Media Telecon: First Discovery of Two Planets Transiting a Sun-Like Star.NASA's Kepler Mission Discovers Two Planets Transiting the Same Star.",
        "thread_id": 16212
    },
    {
        "@timestamp": "2023-09-14T07:13:06.293697024Z",
        "author": "Urwumpe",
        "date": "2010-05-05T22:01:01+0100",
        "id": "9fa385de529b24c30e77e5463ad185d0",
        "post_id": "post-221571",
        "text": "maybe you should read here, instead of stuttering so much nonsense about what HTML version 5 actually is not.http:\/\/dev.w3.org\/html5\/spec\/Overview.htmlAlso, the video standard will likely become H.264, this is not decided yet.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:01.925401344Z",
        "author": "Orbinaut Pete",
        "date": "2011-06-20T15:21:59+0100",
        "id": "bcd229524d5fa4d775324024dc29d60c",
        "post_id": "post-217946",
        "text": "Undocking now less than 30 minutes away!:cry:My latest NASASpaceflight article:Europe\u2019s ATV-2 set to depart ISS to make way for Russia\u2019s Progress M-11M<- Also covers tomorrow's Progress M-11M launch.FollowESA's ATV-2 blogfor live undocking coverage.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:35.590410496Z",
        "author": "widdernix",
        "date": "2010-09-10T18:21:58+0100",
        "id": "2332ee1c8e8615c01a55dd00156fea21",
        "post_id": "post-250978",
        "text": "I can't get a solution for \"Serial in\". Opening the COM in read mode freezes Orbiter because LUA is waiting for incoming bytes. Maybe somebody has a better solution? I suggest using projects like MJoy16 in combination with SV Mapper to control the ship. It's easy to make a MJoy16 if you are familliar with electronics.Here you can see Orbiter in action. I'm docked at ISS. All Instruments are working with feedback of Orbiter.",
        "thread_id": 16249
    },
    {
        "@timestamp": "2023-09-14T07:13:06.526147328Z",
        "author": "Bloodworth",
        "date": "2010-05-10T23:32:33+0100",
        "id": "b903f97aff7ab2f0a4454034624ec32f",
        "post_id": "post-221871",
        "text": "Columbia42 said:I don't have a lot of experience with Windows Vista so I am looking for help with a problem I encountered while trying to launch orbiter on a computer that uses Vista.I plugged in my external hard drive with orbiter on it and accessed it via Windows Explorer. When I clicked on Orbiter.exe, the launchpad came up for a second but then it just disapeared. I couldn't find it anywhere and when I tried to launch orbiter again, a window came up saying orbiter was already running. Has anyone else encountered this problem?\n\nWhile I haven\"t had that problem with orbiter, I use vista and have had that problem with other programs. You will need to go into task manager find it and shut it down. I don't know what it is with vista and administrators, but I don't have administrator privilages on my own dam computer...god I hate vista.",
        "thread_id": 14142
    },
    {
        "@timestamp": "2023-09-14T07:13:02.310203136Z",
        "author": "XSSA",
        "date": "2011-05-02T01:45:55+0100",
        "id": "ac47ccf1346053bf486cf1b55b9507d8",
        "post_id": "post-218146",
        "text": "Eagle1DivisionI can't send you the Ares.dae it's to big. Can I send it you in another way?",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:34.907764992Z",
        "author": "Iberville",
        "date": "2010-08-23T01:08:13+0100",
        "id": "390e3916ae3a88f2524f9dce4a0531a0",
        "post_id": "post-249835",
        "text": "I have a simple question of users of the UCGO Arrow and the DGIV (or any ships that fit in the bay of the Arrow):-I can dock any ship to any station in Orbiter, thanks to hours of reading tutorials and playing with the simulator. I realized that on the final approach whil trying to dock to the Arrow (when the DGIV or XR2 is in the bay), the RCS linear thrusters, when fired on the X or Y axis, also have influence on the RCS rotation thruster (yawn and bank). It's subtile but enough to turn a simple docking procedure to a annoying game of cat and mouse with the docking door. Usually, to dock with the ISS or anything else, the last meters can be really smooth (ship perfectly centered and closing vel to 0,02m ) I was wondering if it's due to the fact that we are almost docking IN a ship?Did anyone even see that or am I the only weird here? :hello:I can still dock easily, but it's more difficult than with an exterior docking port. I have done research on this forum and on Dan Steph forum and I can't find answers related to this specific topic.Thanks!",
        "thread_id": 16170
    },
    {
        "@timestamp": "2023-09-14T07:13:06.545222656Z",
        "author": "RisingFury",
        "date": "2010-05-08T15:04:44+0100",
        "id": "2de218f2b52a0cb6c73c5d622a057145",
        "post_id": "post-222056",
        "text": "I think the word \"billion\" should be changed to \"bailout\". That'd more accuratelly convey the current situation in the markets...",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:13:02.502838784Z",
        "author": "BigDAS",
        "date": "2008-06-24T19:55:45+0100",
        "id": "e0612d1e02d197792342122272408e68",
        "post_id": "post-65122",
        "text": "One theory and the one I'm most inclined to believe is that satellites are created from the cosmic material ringing a planet as it being formed.",
        "thread_id": 1392
    },
    {
        "@timestamp": "2023-09-14T07:13:34.952021504Z",
        "author": "RisingFury",
        "date": "2010-09-24T21:18:39+0100",
        "id": "d56bc3f579c045aa1263f2b5266bdeb1",
        "post_id": "post-249998",
        "text": "Hielor said:Even if you \"can't\" code, there are plenty of ways for you to help out a development effort.\n\nDoes cheer leading count? :tiphat:",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:06.65764992Z",
        "author": "supersonic",
        "date": "2010-05-08T13:11:29+0100",
        "id": "a377fbc2f4b82eae787c7b1fae0d61b1",
        "post_id": "post-222116",
        "text": "My little brother has a space shuttle like that. It's so cool!",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:02.540019712Z",
        "author": "Artlav",
        "date": "2010-04-20T10:31:14+0100",
        "id": "b9c030ed21c825dfdb1b97570029bde0",
        "post_id": "post-218492",
        "text": "Ok, here we go.A spherically-symmetric traversable wormhole between VAB in our universe and some forest in another universe.A wormhole opened up, with one of the old balls at the side.Getting closer, some rays diverge, some orbit the hole, others go thru it.Rotating as we go thru the throat.A most curious thing - if you go \"sideways\" in the throat, bot universes rotate like in a tesseract.And, on the other side, blue ball there.Makes any sense?No program this time, as it's only on CPU for the moment (and, some people began quoting their FPS for some reason).Loru said:Maybe you can translate RGB model into HSI color model, then shift it depend on gravity strenght\/speed of observer and then convert back to RGB. In HSI model you need only to modify one value (hue).\n\nInteresting, i already keep the ray's energy, and turning it rgb is actually the problem.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:35.098601216Z",
        "author": "computerex",
        "date": "2010-08-24T06:02:19+0100",
        "id": "27b7cf3e7bca01ba926ebec25d985015",
        "post_id": "post-250089",
        "text": "Xyon said:It is somewhat more annoying that what appears to be your own personal ignorance leads you to believe every fault with the world is due to Western Ignorance, or the general evils of Westerners. Stop that. It isn't true.\n\nI am sorry if it came out that way, I didn't know I was saying that. What I meant to say is that the western ignorance about the middle east is annoying when they make the rest of us appear as monsters.SiberianTiger said:And by your location icon I can assume you are now happily living in the land of infidels and enjoying full protection of law and counter-terrorism measures, as well as freedom to express whatever life views you like. I wonder, why the situation can't be inversed?\n\nTimes were getting bad in Pakistan (they are worse now, thanks to Allah we were able to get out before the worst, which is yet to come), family was struggling to survive. It was either come here or die situation.But as far as the enjoyment is concerned, I agree that the west has resources. Here I can get an education I never could in Pakistan, and I take every chance to exploit this opportunity. But life here isn't all that great. My dad, who had a business in Pakistan and was his own master, now works for someone else. My mom, who had never worked a day in her life, now has to work as well. And this kills the parents because they believe that they can't spend enough time with their children. All of my parents considerable number of relatives are still in Pakistan, so their life is essentially composed of going to sleep, then going to work, with no other source of entertainment. That is not what I call enjoyment. Being classified as a terrorist everywhere you go because you have a beard;)So fun.",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:05.8185344Z",
        "author": "RisingFury",
        "date": "2010-05-02T11:30:30+0100",
        "id": "4a15e0580456b34c5ce093d6a07168fb",
        "post_id": "post-221235",
        "text": "garyw said:I've had the same email and it's an exe inside a zip. What scares me most about this is that ISPs are still allowing the sending of .exe files.\n\nYou'd allow someone to scan everything you send and recieve and prevent you from sending it? Ouch...I think the reason they don't do it, is because viruses aren't hidden only in exe's... If you wanna take out the portion of files that is most commonly a carrier, then you're gonna take out a large portion of the popular formats.Besides... not sure how many people actually check the extension. If you're not careful enough to recognize a spam when you see it, then you probably won't recognize a virus infested file either - regardless of how many clues it offers.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:02.299300864Z",
        "author": "dgatsoulis",
        "date": "2010-05-01T15:12:38+0100",
        "id": "b50c8f66f232a2d0da27e623477ff2d5",
        "post_id": "post-218060",
        "text": "Just gave it a quick try, to see if i could turn it to a mesh for orbiter.1.Downloaded the .skp file and opened in Google SKetchUp.2.Exported the file as .kmz3.Renamed the .kmz file to .zip and extracted it's contents.4.Imported the .dae file (from the extracted \"Models\" directory) in Blender.5.Exported from Blender .dae to .3ds. (I know, you can export directly to .msh with an addon, but i can't find where i have it)6. Used 3ds2msh and opened the .msh file in MeshWizard 1.9dThe result:Unfortunately it has somewhere 5800+ groups which is WAY too time-consuming for me to sit and group together in a working mesh for Orbiter. :shrug:Hope someone else is up for the task.The Avatar Space Shuttle on the other hand seems manageable.http:\/\/sketchup.google.com\/3dwarehouse\/details?mid=184142e7d56c65358cfc19f2a5d035c3&prevstart=0After opening it with SketchUp i went \"inside\" and started deleting all the things that weren't visible from the outside.I got it down to a 2.5MB 3ds file and opened it in MeshWizard 1.9dIt still has somewhere around 560 groups but it can be done.I'll start it after i finish this: IRONMAN for ORBITER!",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:33.18088832Z",
        "author": "Jamesep3",
        "date": "2011-03-17T05:49:00+0000",
        "id": "f63272c1e68ff14973c24be2e0aa483a",
        "post_id": "post-248220",
        "text": "Grover said:how did you make the shape for that \"useless\" module? ive played around with sketchup a while and never worked out how to do spheres of complex shapes like that\n\nOk the useless module is actualy pretty simple to make.[1] make a large horasontal circle[2] make a second smaller verticle circle on the edge of it[3] use the follow me tool to make a tube that \"should\" turn in to a ring.Also in the end I decided the usesless module would be a good viewing module. Question did I include it in my Beta release? I can't remember now if I did.Also t anyone else I am now going through the process of trying to understand blender or at least find a FREE tool that creates models in a similar way to sketch up.:thumbup:",
        "thread_id": 16078
    },
    {
        "@timestamp": "2023-09-14T07:13:06.183350272Z",
        "author": "Kyle",
        "date": "2010-06-26T09:32:41+0100",
        "id": "0aef6c3aaa4f50f93210a4a4a4f7f2c9",
        "post_id": "post-221460",
        "text": "Try this out! wow!And look at this too!Both are via telescope, an amazing site.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:02.62642304Z",
        "author": "Bj",
        "date": "2010-04-25T00:44:51+0100",
        "id": "df433d184923ad0e994411a5b06d07ec",
        "post_id": "post-218668",
        "text": "MJR said:Ok. I got the adapter and that works well. Now the other problem is that I have also have a power cable for the card, but do not know where to connect it to. It says that the performance will be lowered because the power cable is not connected.\n\nhttp:\/\/www.hardwarezone.com\/articles\/view.php?id=2237&cid=3&pg=3http:\/\/www.playtool.com\/pages\/psuconnectors\/connectors.html#pciexpressIt looks like that particular card needs the 6pin Molex power connector;If you don't have it supplied with your power supply, you will probably need to get it for best performance.[ame=\"http:\/\/www.amazon.com\/Manhattan-Express-6-Pin-4-Pin-Ferrite\/dp\/B002WUUE9S\/ref=sr_1_9?ie=UTF8&s=musical-instruments&qid=1272152160&sr=8-9\"]Amazon.com: Manhattan, 9\" PCI Express 6-Pin to Two 4-Pin Molex Male Cable with Ferrite Core: Musical Instruments[\/ame][ame=\"http:\/\/www.amazon.com\/StarTech-com-power-splitter-6-LP4PCIEXADAP\/dp\/B0007RXDDM\/ref=sr_1_8?ie=UTF8&s=musical-instruments&qid=1272152160&sr=8-8\"]Amazon.com: StarTech.com power splitter - 6 in ( LP4PCIEXADAP ): Musical Instruments[\/ame]..wow I see a lot of companies cannot get their wires properly...id spend a little more and get it fromhttp:\/\/www.newegg.com\/Product\/Product.aspx?Item=N82E16812887001&cm_re=PCI_6pin_adapter-_-12-887-001-_-ProductBetter would to take it to a store and get one there.Remember 6 pin PCI adapter.:cheers:",
        "thread_id": 13943
    },
    {
        "@timestamp": "2023-09-14T07:13:33.265125376Z",
        "author": "HAL9001",
        "date": "2010-08-17T15:05:17+0100",
        "id": "a10a8640729d153ae12b1a99c0647a77",
        "post_id": "post-248270",
        "text": "I won't be able to make cool Add-Ons by myself.( I just want to make things lke a DG )",
        "thread_id": 16083
    },
    {
        "@timestamp": "2023-09-14T07:13:06.292556544Z",
        "author": "ar81",
        "date": "2010-05-04T20:28:25+0100",
        "id": "584231fc208692651ce0d3f66403a28c",
        "post_id": "post-221557",
        "text": "It will be worse. Cloud computing will make them to control the software. Nowadays if a new Windows comes out, your game may have compatibility issues but you may find a fix, for at least you have the CD. With the cloud you may not suffer such issues, but some day they will retire your favorite game and it will be just gone, not just unsupported.At least nowadays communities can make fixes and patches. But with the cloud, games will be no more like that.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:33.330355712Z",
        "author": "fireballs619",
        "date": "2010-09-07T21:26:25+0100",
        "id": "e1526620bb03096bbfe5a92e99e7f00a",
        "post_id": "post-248339",
        "text": "Okay, get ready for another rant on preparedness, and then I'll possibly contribute.Being the ex-developer of VASO, and a pretty active contributor in OFMM, I have some experience in stalled or failed projects. First and foremost, makesurethat you have time to contribute to this, and look into the future a few weeks\/months. This was what happened to me, I was going strong until I had to commit my time elsewhere. Again, I will stress this, makesurethat you can commit the time.Assuming that youcancommit the time, be extremely organized. I can tell you that this was the main problem with OFMM; sure we had a project leader and others, but communication was low. No one was assigned development tasks, and it was basically a free for all. Make sure your discussions are orderly and communication is good. Once you have a basic framework down for the mission, make a social group with sub-forums. Don't be afraid to assign tasks to those who have volunteered. Second, do not confuse 'realistic' with 'challenging'. This, too, was a problem with OFMM. We tried way to hard to be uber-realistic, and lost our way in the process. When you are planning missions, do not ask yourself 'is this realistic?', but ask 'is this challenging?'. If you do not confuse the two, you should be fine. I am willing to help out in this project, but don't be surprised if I walk out in the middle because I am not satisfied;p I have been part of too many failed projects, and am extremely cautious.\/rant",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:02.626485248Z",
        "author": "MJR",
        "date": "2010-04-25T01:59:14+0100",
        "id": "c156ee46d2b9afeba325a7fa0cac8092",
        "post_id": "post-218669",
        "text": "Thank you so much. I did not even know that. I will make sure to get it because my FPS has more than tripled, but if I can get even more out of the card that would be fantastic.",
        "thread_id": 13943
    },
    {
        "@timestamp": "2023-09-14T07:13:06.327371008Z",
        "author": "Bloodworth",
        "date": "2010-05-06T18:14:40+0100",
        "id": "6327e2f55e1fe7bf740ec7854444c221",
        "post_id": "post-221651",
        "text": "*headdesk*headdesk*headdesk*Am I cursed, doomed, or do I just suffer from terminal pebkac?I found a TransX tutorial by capt crybaby. I followed the tutorial to the letter; spent almost 3 hours trying to finagle my cl app for mars down to below 50k km for rough eject. I got as far as step 21, where you save the scenario for a second time. When I went to step 22 (reopening the scenario to continue) I went to the mfd screen to find a blank transx page. It saved the scenario, but not my eject plan:(",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:01.761279488Z",
        "author": "Evil_Onyx",
        "date": "2010-04-16T09:46:22+0100",
        "id": "7a6029248d1f611ddf541fcdb9dc376f",
        "post_id": "post-217680",
        "text": "I think Wikipedia is a good starting point for research, but it should never be used alone.When i do research i always look for 2-3 different sources that say the same thing before it makes it worth including in any essays.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:33.514365184Z",
        "author": "pete.dakota",
        "date": "2008-06-03T12:57:09+0100",
        "id": "398da4729b8cd53284d44abe71081aa6",
        "post_id": "post-68795",
        "text": "synonys said:They found ice on Mars!\n\nWell, yes, years ago. That's supposed (98% certainty, or something) ice exposed, presumably, by Phoenix's decent thrusters during landing. Sadly, that area is not accessible with the arm, so fingers crossed there is underlying ice nearby that Phoenix can 'grab'.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:06.35418496Z",
        "author": "Scrooge McDuck",
        "date": "2008-05-12T13:51:58+0100",
        "id": "ff075b09dad1865539c1edfe421410d0",
        "post_id": "post-65249",
        "text": "I have the island textures in Orbiter now, but I'm currently finetuning it before uploading to Orbit Hangar. It has 2 parts, one higher resolution for the area of\/around the runway, and a little lower res for the whole island.regards,mcduck",
        "thread_id": 1412
    },
    {
        "@timestamp": "2023-09-14T07:13:02.491175936Z",
        "author": "tl8",
        "date": "2010-04-19T10:11:28+0100",
        "id": "958f6ceac47d5993721525db0fe9863a",
        "post_id": "post-218418",
        "text": "In a nut shell, Mircosoft vs Linux or rather how they are programmed, how collaborations are having more power in society and finally 50 years of chaos because of this.",
        "thread_id": 13919
    },
    {
        "@timestamp": "2023-09-14T07:13:33.526355712Z",
        "author": "GregBurch",
        "date": "2008-05-26T00:45:53+0100",
        "id": "f4910661037fdd5b8edc50b8a5411b18",
        "post_id": "post-68673",
        "text": "Andy44 said:It must be strange doing things with significant light-time delay. Talk about gamer lag!\n\nWell the folks at JPL aren't really DOING anything ... It's all robotics from here on out ...",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:06.161603584Z",
        "author": "MeDiCS",
        "date": "2010-05-03T18:02:21+0100",
        "id": "82d60fcf15f28288e71b179978120825",
        "post_id": "post-221416",
        "text": "Yes.-Sound, video and drivers in general rely on the OS.-AFAIK, an OS doesn't rely on the BIOS except for startup processes.-API is not properly explained, and may not even be needed.-OpenGL is not Nvidia's.-The evolution of the OSes is dead inaccurate. Where's OS\/2? Windows-family and Unix-family of OSes aren't the only ones in existence.-Sources missing.In general, it's hard to read and understand, there lots of other bugs, and it isn't clear what's your target audience (use of non-technical and very-technical terms together).",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:33.531456256Z",
        "author": "pete.dakota",
        "date": "2008-05-26T00:52:57+0100",
        "id": "07f234c15ec879e48306dd569f143705",
        "post_id": "post-68700",
        "text": "Legs down.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:02.53061376Z",
        "author": "Shadow Addict",
        "date": "2010-04-20T00:35:07+0100",
        "id": "f333acea040740f99a996d9a5e328ef6",
        "post_id": "post-218462",
        "text": "vonneuman said:People love cars. A car is like your home, it is an extension of who you are. A train however, is a mass of steel as long as a small city. A train can't stop when it comes near you, a car an turn out of the way but a train can't.\n\nIf we're talking about distances greater than trans-city, then I completely disagree with you. I'm not as typical in that I love sitting in a car for loads of hours at a time, just listening to music and looking outside (straight 18 hour roadtrips scare quite a few people). A car ride takes a long time, longer than the equivalent train trip over large distances, and it is slowed further by the necessities of stopping for gas, food and lodging. In addition to that, a lot of people can't do long, unbroken segments for 12+ hours at a time. A train ride is faster and more comfortable (sleeping: sleepers come with a bed, coach isn't any worse than a car. food: pretty decent food available all day long, microwaved food available until very late. bathrooms: they have them). I'd say I identify a train with my home than my car, if only because I have room towalk.That being said, I do prefer roadtrips to train trips (mostly because I enjoy those discomforts in a way).",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.293093632Z",
        "author": "Zachstar",
        "date": "2010-05-05T05:11:30+0100",
        "id": "b1dbc0b474b157e80b02e26ff18d33e2",
        "post_id": "post-221563",
        "text": "I hate to say it but as of this posting HTML5 is crap. People like to tout the google quake in browser thing as showing its power but it requires a college degree to install.On top of that until Google VP8 is open source and vetted by free software layers. There is no effective video standard for HTML5. H264's licence is dubious at best and several browsers namely firefox will never support it. Also there is no standard for full screen video and no protection against sites automatically fullscreening ads or whatnot.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:06.736087296Z",
        "author": "orb",
        "date": "2010-05-09T01:54:11+0100",
        "id": "24736b5212a7849c7e34078117cebedb",
        "post_id": "post-222193",
        "text": "You need to calculate a distance between base center coordinates and object coordinates you want to place in the base, and bearing from base center to the object. For runways you will need to get the END1 and END2 coordinates, and not the coordinates of midpoint of runway.If you have all longitudes and latitudes, you can calculate distances and bearings from formulas that are for example on this page:http:\/\/www.movable-type.co.uk\/scripts\/latlong.htmlAnd then, the local (in base) coordinates you can get from:x = distance * cos (bearing)z = distance * sin (bearing)\u200bOnly I'm not sure, whether you need to change the sign of either \"x\" or \"z\", or exchange sine with cosine, because I didn't check the results of these formulas recently.And if you need \"y\" coordinate (above the ground) for any reason (it's needed for example for runway lights, which aren't mapped to sphere at all):y = (1 - cos (distance \/ earth_radius)) * earth_radius\u200bNote that \"x\", \"y\", and \"z\" are in meters, so you need to provide \"distance\" and \"earth_radius\" for the formulas in meters too. The calculated \"y\" is a value you need to subtract from \"y\" coordinate of END1\/END2 objects (other than runways), which aren't mapped to sphere, to make their ends placed on the ground, and not float in air. For longer objects, it's better to subtract less than calculated \"y\" (but less by the same amount) for both ends, because otherwise the center of END1\/END2 object will be underground.---------- Post added at 02:54 ---------- Previous post was at 02:31 ----------Has anybody already added the real world airports for Ontario .. all of Canada .. all of U.S. ? ....\n\nI'm not sure for all of Canada, but you can check runways exported by Topperin this thread. There are runways for Europe, U.S. and worldwide.",
        "thread_id": 14163
    },
    {
        "@timestamp": "2023-09-14T07:13:33.536277504Z",
        "author": "C3PO",
        "date": "2008-05-26T01:04:40+0100",
        "id": "45ec2f57598be7ee72d9bde8af41477e",
        "post_id": "post-68728",
        "text": "GregBurch said:damn, they're good\n\nU sed it!:woohoo::thumbsup::cheers:",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:02.600882432Z",
        "author": "Urwumpe",
        "date": "2010-04-28T10:04:02+0100",
        "id": "3b74befb22ec30010878161a76c0ba11",
        "post_id": "post-218633",
        "text": "Right.",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:02.137397248Z",
        "author": "PhantomCruiser",
        "date": "2010-04-19T22:24:21+0100",
        "id": "a72ee7f1f0f86180557596023c8d5efe",
        "post_id": "post-218011",
        "text": "We interrupt this program... but there is such thing as a \"blue moon\", two full moons in the same month... Now back to our regularly scheduled arguments...Kidding, kidding, this is some pretty good stuff. From a dumb 'ol wrench turner point of view, I like the regular schedule of medium lift vehicles. The government worker in me wants the heavy lifter (honestly though it'd be a work project, not cost effective, but a means of putting people to work).In either case, the plan still has to be reviewed, negotiated and completely screwed up by the Congress before anything gets built.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:33.526126592Z",
        "author": "GregBurch",
        "date": "2008-05-26T00:41:46+0100",
        "id": "3fe4227e9365ce9e794e1b3e5c77e6a9",
        "post_id": "post-68671",
        "text": "bujin said:By my clock, it should be touching down any minute now!It seems silly to wish them good luck for something that's already happened! :lol:\n\nThat's a very Newtonian thing to say.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:06.837870848Z",
        "author": "garyw",
        "date": "2012-10-31T00:06:37+0000",
        "id": "fc2f62bd3fca6da9b0aecc904715d4e6",
        "post_id": "post-222287",
        "text": "whilst voyager sent back some amazing photos for me this image is one to rememberLook at the drop at the end of August, you can almost pinpoint the moment that it probably crossed into interstellar space - amazing stuff yet the suns gravity still extends further out - probably a light year or a so to where the oort cloud is. Incredible things to think about and we are on the edge of more discoveries.Now, I wonder if someone will finance an oort cloud explorer......",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:32.877147904Z",
        "author": "Bloodworth",
        "date": "2010-08-16T22:55:56+0100",
        "id": "344e9e346e698160377f460cffb6dc9b",
        "post_id": "post-248159",
        "text": "I saw the shooting star of all time last night and was wondering if anyone could help me identify it. I'm fairly certain it was a piece of space debris.At approximately midnight, Sunday night, Monday morning I stepped outside here in Juneau, Alaska and just happened to look up in time to see what at first I thought to be a flare. An brilliant GREEN light was tracking across the sky leaving a long green and incredibly bright trail. It was traveling approximately south to north, was going slower than most shooting stars but much much faster than any aircraft. it tracked across the sky for approximately 12 to 15 seconds. Just before it disappeared behind a mountain, I saw it break up into about a dozen pieces. about 2 or 3 seconds after it passed out of sight over the mountain there was an extremely bright flash from that direction which lit up the entire sky.If anyone out there tracks space debris, do you have any way of figuring out what this may have been? The light being green tends to mean that whatever it was had a high content of copper, which I believe means that it was man made...I could be wrong, but I've never heard of a copper meteor:)",
        "thread_id": 16069
    },
    {
        "@timestamp": "2023-09-14T07:13:02.529276672Z",
        "author": "Urwumpe",
        "date": "2010-04-19T19:23:27+0100",
        "id": "2a9eb1060570e0c2a8aa412facfcfbfe",
        "post_id": "post-218450",
        "text": "Notebook said:Might have to spend some time deciphering it. Wonder why Finland is the reference?\n\nOr Sweden? Low population, many railways for transporting cargo.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.841763072Z",
        "author": "Soheil_Esy",
        "date": "2015-07-30T01:40:00+0100",
        "id": "d771d5e4c46fedb952155ab41ec577fe",
        "post_id": "post-222309",
        "text": "From Deep Space to SoundCloud: NASA Uploads 1970s Alien Podcast28.07.2015NASA's Golden Record was carried onboard the spacecraft Voyager One and Two in the 1970s, so that aliens could hear greetings in Earth's languages, and sounds thought to represent life on Earth.The 'Golden Record' sound recordings which were taken aboard the Voyager space probe missions in the 1970s were uploaded by NASA on Monday to SoundCloud, the popular online audio sharing service, giving humans a chance to listen to the sounds originally intended only for alien ears.The recording comprises greetings in 55 languages, and 19 recordings of 'Sounds of Earth,' including a tractor, Morse code, a chimpanzee and 'the first tools.'The sounds were included on the Golden Record, a kind of time capsule which hopes to convey life on Earth to extraterrestrials which might meet with Voyager. As well as the sounds, the record, a 12-inch gold-plated copper disk, contains a 90 minute mixtape of music and 115 images of life on Earth.The Golden Record is carried onboard both the Voyager 1 and 2 spacecraft, which launched in 1977 and still returns communication to the Deep Space Network from around 12 billion miles away.In September 2013 NASA announced that Voyager 1 is the first human-made object to officially venture into interstellar space, having been traveling for about one year in a transitional region of plasma, in the space between stars.The last instruments on Voyager will run out of power in 2025, long before Voyager gets close enough, in 40,000 years, to approach any other planetary system, so it's up to the extraterrestrials of the future whether they want to let Earth know they got the message.\"The spacecraft will be encountered and the record played only if there are advanced spacefaring civilizations in interstellar space,\" said Carl Sagan, who chaired the committee which selected the content for the Golden Record.\"But the launching of this bottle into the cosmic ocean says something very hopeful about life on this planet.\"http:\/\/sputniknews.com\/science\/20150728\/1025142702.htmlSoundcloudhttps:\/\/soundcloud.com\/nasa\/sets\/golden-record-greetings-to-the",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:32.932202496Z",
        "author": "beamrider",
        "date": "2010-08-17T03:01:23+0100",
        "id": "46e9d012d9d76376eafe132d1ec52e27",
        "post_id": "post-248174",
        "text": "Does a cubesat satellite in a Sun-Synchronous Orbit always see the Sun and never get into the shadow of the Earth?Currently I am working at a CubeSat picosatelitte (school project)I have asked the question above on a site specialized in CubeSats but they are slow and I do not expect an answer too soon from them.http:\/\/cubesat.ifastnet.com\/forum\/viewtopic.php?f=15&t=26In the meantime I have found your forum and I decided to put the same question here.In is not quite clear for me what Sun Synchronous orbits really are?How is it possible a satellite in LEO (Low Orbit - about 500 km) always sees the Sun and never gets into Earth shadow?",
        "thread_id": 16072
    },
    {
        "@timestamp": "2023-09-14T07:13:06.828897024Z",
        "author": "orb",
        "date": "2011-01-22T01:00:08+0000",
        "id": "cd9935bfedc075b0f13068753b07a9e9",
        "post_id": "post-222233",
        "text": "NASA\/ NASA JPL:Voyager Celebrates 25 Years Since Uranus VisitJanuary 21, 2011As NASA's Voyager 2 spacecraft made the only close approach to date of our mysterious seventh planet Uranus 25 years ago, Project Scientist Ed Stone and the Voyager team gathered at NASA's Jet Propulsion Laboratory, Pasadena, Calif., to pore over the data coming in.Images of the small, icy Uranus moon Miranda were particularly surprising. Since small moons tend to cool and freeze over rapidly after their formation, scientists had expected a boring, ancient surface, pockmarked by crater-upon-weathered-crater. Instead they saw grooved terrain with linear valleys and ridges cutting through the older terrain and sometimes coming together in chevron shapes. They also saw dramatic fault scarps, or cliffs. All of this indicated that periods of tectonic and thermal activity had rocked Miranda's surface in the past.{colsp=3}Click on images for details and their larger versions\u200b||These two pictures of Uranus -- one in true color (left) and the other in false color -- were compiled from images returned Jan. 17, 1986, by the narrow-angle camera of Voyager 2. Image credit: NASA\/JPL\u200b|Miranda, innermost of Uranus' large satellites, is seen at close range in this Voyager 2 image, taken Jan. 24, 1986, as part of a high-resolution mosaicing sequence. Image credit: NASA\/JPL\u200b|Voyager 2 has discovered two \"shepherd\" satellites associated with the rings of Uranus. The two moons -- designated 1986U7 and 1986U8 -- are seen here on either side of the bright epsilon ring; all nine of the known Uranian rings are visible. Image credit: NASA\/JPL\u200bThe scientists were also shocked by data showing that Uranus' magnetic north and south poles were not closely aligned with the north-south axis of the planet's rotation. Instead, the planet's magnetic field poles were closer to the Uranian equator. This suggested that the material flows in the planet's interior that are generating the magnetic field are closer to the surface of Uranus than the flows inside Earth, Jupiter and Saturn are to their respective surfaces.\"Voyager 2's visit to Uranus expanded our knowledge of the unexpected diversity of bodies that share the solar system with Earth,\" said Stone, who is based at the California Institute of Technology in Pasadena. \"Even though similar in many ways, the worlds we encounter can still surprise us.\"Voyager 2 was launched on Aug. 20, 1977, 16 days before its twin, Voyager 1. After completing its prime mission of flying by Jupiter and Saturn, Voyager 2 was sent on the right flight path to visit Uranus, which is about 3 billion kilometers (2 billion miles) away from the sun. Voyager 2 made its closest approach \u2013 within 81,500 kilometers (50,600 miles) of the Uranian cloud tops \u2013 on Jan. 24, 1986.Before Voyager 2's visit, scientists had to learn about Uranus by using Earth-based and airborne telescopes. By observing dips in starlight as a star passed behind Uranus, scientists knew Uranus had nine narrow rings. But it wasn't until the Voyager 2 flyby that scientists were able to capture for the first time images of the rings and the tiny shepherding moons that sculpted them. Unlike Saturn's icy rings, they found Uranus' rings to be dark gray, reflecting only a few percent of the incident sunlight.Scientists had also determined an average temperature for Uranus (59 Kelvin, or minus 350 degrees Fahrenheit) before this encounter, but the distribution of that temperature came as a surprise. Voyager showed there was heat transport from pole to pole in Uranus' atmosphere that maintained the same temperature at both poles, even though the sun was shining directly for decades on one pole and not the other.By the end of the Uranus encounter and science analysis, data from Voyager 2 enabled the discovery of 11 new moons and two new rings, and generated dozens of science papers about the quirky seventh planet.Voyager 2 moved on to explore Neptune, the last planetary target, in August 1989. It is now hurtling toward interstellar space, which is the space between stars. It is about 14 billion kilometers (9 billion miles) away from the sun. Voyager 1, which explored only Jupiter and Saturn before heading on a faster track toward interstellar space, is about 17 billion kilometers (11 billion miles) away from the sun.\"The Uranus encounter was one of a kind,\" said Suzanne Dodd, Voyager project manager, based at JPL. \"Voyager 2 was healthy and durable enough to make it to Uranus and then to Neptune. Currently both Voyager spacecraft are on the cusp of leaving the sun's sphere of influence and once again blazing a trail of scientific discovery.\"{...}",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:02.550002176Z",
        "author": "MJR",
        "date": "2010-04-19T23:11:19+0100",
        "id": "4d5519940448a5b9718d0d412855deec",
        "post_id": "post-218525",
        "text": "I was just wondering what are your opinions on the best ways you deal with stress to the point where you feel positive. Too many times I find myself stressed over school work and I just feel so negative about everything. I know many of you guys are incredibly smart and have dealt with similar situations. If anything at all, I need some advice. Thank you.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:02.585528832Z",
        "author": "Urwumpe",
        "date": "2010-04-20T18:41:20+0100",
        "id": "fd9fffba575624b8bf7778a26ed9b40f",
        "post_id": "post-218604",
        "text": "Enjo said:Too bad that it's just a PC looking like a Commodore.I'm more interested in projects likeNatami.\n\nSo it is just a brand name, not more, not less... OK, today you could put a store full of C64s into a single chip.",
        "thread_id": 13935
    },
    {
        "@timestamp": "2023-09-14T07:13:33.355901952Z",
        "author": "FADEC",
        "date": "2012-03-05T03:53:00+0000",
        "id": "ee7bbc981301ff62e9ae249bcdc10af4",
        "post_id": "post-248640",
        "text": "Codz said:Sounds like you'd be a great real world pilot. Some real world pilots I've met haven't shown near the level of interest and dedication that you seem too.:thumbup:\n\nWell, thanks so far but I actually consider myself just a fan boy:)A self-educated one though. It's a real passion which would be my job if I hadn't those health issues (allergic asthma and irritable colon). Nothing to worry about. Sports does help, but sitting in a real cockpit of a heavy passenger jet sadly wouldn't be really possible at times. But I might get a PPL at least sometime in the future.You are right concerning the level of interest and dedication by the way. I also met a few real world pilots and at least one of them called me crazy. It was a 737 pilot back then. His comment was that he never read more than necessary to get his type rating and that stuff like meteorology is the most boring \"crap\"...",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:05.922167552Z",
        "author": "Artlav",
        "date": "2010-05-04T18:23:54+0100",
        "id": "ec3979a86f81be90c50146876d6d4722",
        "post_id": "post-221277",
        "text": "Auzar said:No, does not work, 100504 does not work too, gives out the same error\u043d\u0435\u0442, \u043d\u0435 \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442, 100504 \u043d\u0435 \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0442\u043e\u0436\u0435, \u0432\u044b\u0434\u0430\u0435\u0442 \u0442\u0430\u043a\u0443\u044e \u0436\u0435 \u043e\u0448\u0438\u0431\u043a\u0443\n\nNewer Orbiter beta, not OGLAClient beta.You need orbiter100503beta.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:02.643095296Z",
        "author": "anemazoso",
        "date": "2010-04-22T23:16:47+0100",
        "id": "3137bbd273df6b91f526923a3fe9980b",
        "post_id": "post-218701",
        "text": "As I understand it they want to design a modern hydrocarbon based motor, like an updated F-1. What I don't understand is why. I realise there is a trade-off between LH2 and Hydrocarbons, the former is more energetic and the latter is more dense requiring less tankage and therfore makeing the vehicle lighter.In addition to the new motor they want to increase motor monitoring to be able to maximize motor optimization.There won't be any revolutionary new technology but there are several tricks that can be employed like duel bell methods, one that slides over the first as it reaches higher altitudes allowing the motor to be more efficient as it accends. Another capability is deep throttling. If a motor can throttle down as it uses fuel and gets lighter it could be a lot more efficient as well. The $64 billion questions: Can this happen with the money given? Not if it's cost-plus contracting.For me I think NASA should use the new 5-seg SRB but buy them at a standard rate and not cost plus. Those combined with the improvments mentioned above should lead to a pretty nice and cheaper HLV. And there might be some movment on this. It seems congress is seriously considering continuing 5-seg testing to keep the capability while these other developments take place.",
        "thread_id": 13945
    },
    {
        "@timestamp": "2023-09-14T07:13:33.4038144Z",
        "author": "Ripley",
        "date": "2011-09-05T13:31:33+0100",
        "id": "33743843b257124dc1153150fae4ea2f",
        "post_id": "post-248457",
        "text": "Keatah said:I want a bus simulator.\n\nRigs of Rods maybe?http:\/\/www.rigsofrods.com\/content\/",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:06.094374656Z",
        "author": "ryan",
        "date": "2008-04-11T01:55:57+0100",
        "id": "19a5e7f9ca37edf05195f4a26fa9142e",
        "post_id": "post-12303",
        "text": "MajorTom said:\"When you sit with a nice girl for two hours, it seems like two minutes. When you sit on a hot stove for two minutes, it seems like two hours... that's relativity.\" -- Albert Einstein\n\nWell i do have a Girlfriend unlike you guys :lol: joking so that could work out for me, you never know really.",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:33.487788544Z",
        "author": "Turbinator",
        "date": "2010-08-18T09:47:33+0100",
        "id": "c5d2a9f9ee9bd91fba74ab61d6d24fce",
        "post_id": "post-248740",
        "text": "I went on this MaxFlight simulator a lot of times, however the place that had it, does not, any more. Don't know why, as it was the most popular thing there. Huge lines always.The graphics are not the best in the world, however the motion simulation is next to none.The cost of one unit is $120,000.If there is a way to hook one up to FSX I would be all over it like hot cakes..",
        "thread_id": 16092
    },
    {
        "@timestamp": "2023-09-14T07:13:06.185344768Z",
        "author": "george7378",
        "date": "2010-08-27T15:51:41+0100",
        "id": "8a99de40c005a6c16a4008753e262ce7",
        "post_id": "post-221475",
        "text": "diogom said:The image wasn't very clear, it was a bit blurred, and I needed to adjust focus, so the reason for no details may have been that, but with that speed and no experience, it's a little hard.\n\nMy first go was quite fruitless too, but I learned through practice. Focus using a star before the pass, and keep one hand close to the focus wheel during the pass (if you feel brave enough, completely de-focus it and try to get it as sharp as you can while you're tracking it). Tracking is easy close to the horizon where it moves slower, so try and get a fix on it then and follow it by pushing your mount with one hand (it helps to tighten the locking screws to get a little resistance so that you aren't wobbling all over). I have an equatorial mount which is nicely aligned with the equator to make tracking along the axes intuitive and easy, but I don't know how an alt-azimuth would feel.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:02.03588864Z",
        "author": "Sky Captain",
        "date": "2010-04-17T21:03:17+0100",
        "id": "105292f9d1b7b829dd39647f91a18922",
        "post_id": "post-217981",
        "text": "What about strapping together multiple first stages from a medium laucher to form a backbone of HLV when there is some odd payload that`s heavy and can`t be easily broken down into tiny modules? Suppose you take 7 first stages from Zenit rocket and strap them together in 1 in core six around fashion to make a nice HLV. That way you can use the same assembly line and same personal you normaly use for building and launching your medium rockets to cut down costs. It would be less efficient than dedicated HLV of the same capacity designed from scratch, but likely much more cheaper because it shares common components with your frequently used medium launch vehicle.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:02.45658112Z",
        "author": "TMac3000",
        "date": "2010-04-19T02:22:39+0100",
        "id": "f253b2fa402608cd513b8233659c0875",
        "post_id": "post-218323",
        "text": "N_Molson said:The problem is that the Dragonfly is quite large. I think it doesn't fit in the Space Shuttle Cargo bay. A \"Dragonfly lite\" version, smaller & simpler, has been released if I remember well..\n\nErr...I meant that I docked it to the front of the Shuttle-A (big bug-looking cargo carrier thing). But Orbiter flipped out when I tried to take off with the Dragonfly attached.N_Molson said:Else you have to find a launcher (rocket) with a fairing large enough to fit the thing in. But it won't be easy, even Proton is too small if I remember well... Or you could try something really nasty like a Saturn-V or an Energia booster ! Or an Ares-V rocket in heavy lift version.\n\nA Saturn V - yowch!:blink: I bet that would lift the Shuttle-A and the Dragonfly!Unfortunately, I am running Orbiter on an older computer that will not let me use rockets or anything tail-sitting, period.",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:33.514970112Z",
        "author": "Hartmann",
        "date": "2008-06-08T03:27:43+0100",
        "id": "c6754168af063ac44680fa38014a0563",
        "post_id": "post-68800",
        "text": "Phoenix had a problem now because the first sample don\u00b4t enter in the tega capsule. :blink:",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:06.293846016Z",
        "author": "jedidia",
        "date": "2010-05-05T22:07:45+0100",
        "id": "e4a3420ed2d2c513b0c13f4664bf3f7c",
        "post_id": "post-221572",
        "text": "But once you got an ATM card and figured out how convenient it was, banks started charging for its use, and charging you for some lobby services.\n\nWait, what? you guys have to pay to use ATMs over there?? The only time I pay for using the ATM is a ridicoulusly small fee when I'm taking money in a foreign country directly from my account (still way cheaper than transfering the money to a local account first).I never heared of lobby services being billed either. Must be some weird banks over there...",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:33.522145792Z",
        "author": "Missioncmdr",
        "date": "2008-05-25T23:00:14+0100",
        "id": "9ff98fa76900262530b7c0fe5e344182",
        "post_id": "post-68639",
        "text": "Kyle said:Should be getting Solar Pannel Sep here soon.\n\nWhat? That is not supposed to happen until about seven minutes before entry.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:02.456846592Z",
        "author": "Shadow Addict",
        "date": "2010-04-19T02:48:30+0100",
        "id": "2740635e89d14fbaab94198f758c4fca",
        "post_id": "post-218325",
        "text": "vonneuman said:Try using this:ENERGY project, release 4With this:Space Tugs, release 4Oh and you will need this to make it work:http:\/\/www.kulch.spb.ru\/Eng\/PM_project.html\n\nWait, you have to download PM separately now?",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:06.315097088Z",
        "author": "ex-orbinaut",
        "date": "2010-05-05T04:53:20+0100",
        "id": "8fc682f71421eb10ab731678528f22cd",
        "post_id": "post-221624",
        "text": "Just thinking it might have been a better poll if it covered a few more genres of cuisine, or if you insist \"fast food\" of some other nations, too (it's guinea pig here in Ecuador).My favorites?Hill station style lamb curry, hot, basmati rice, perhaps a chapati (the edible spoon). Or if I feel like I have a bland palate on the day, cod and chips, with salt and vinegar.If I have to choose from the options, though, hamburger, only with A1 sauce. I am lactose intolerant and hate rubbery, hot dog sausages.:sick:x 2.",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:02.459478272Z",
        "author": "doggie015",
        "date": "2010-04-24T00:06:32+0100",
        "id": "9f5bd0e983b5b7a0ff83fafe408a0c39",
        "post_id": "post-218348",
        "text": "N_Molson said:...Just got rid of the 3rd stage, it was dead weight ! :lol: But the Saturn V was necessary to put the huge 33 feet fairing (I considered it weighted 15 tons). The 21-feet used for Apollo was too small, because the Dragonfly is \"cube-shaped\" !! :rofl:\n\nIn the real world; the dragonfly would have been launched upside-down with a launch module docked during launch so the crew are not flung into the forward window! :rofl:But, Orbiter most likely won't allow that....unless you define it as a payload... :hmm:",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:33.549458944Z",
        "author": "Belisarius",
        "date": "2008-05-26T20:26:26+0100",
        "id": "1d494d58468ccce3e6bbb6a089d8c380",
        "post_id": "post-68777",
        "text": "Awesome is really the word for it... I'm speechless",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:06.648132096Z",
        "author": "PhantomCruiser",
        "date": "2010-05-07T23:53:45+0100",
        "id": "3b195853ce3f160e67d8a5bbaad579fa",
        "post_id": "post-222102",
        "text": "Welcome to the club!:cheers:There are times late at night on a weekend when I can't sleep. My wife can see the glow of the monitor from our bedroom across the hall. And she feels very confident that I'm either playing Orbiter (or here on the fourum) instead of surfing the internet for porn.I don't think I'm addicted, but I'm close.",
        "thread_id": 14152
    },
    {
        "@timestamp": "2023-09-14T07:13:02.559544832Z",
        "author": "vonneuman",
        "date": "2010-04-20T14:31:48+0100",
        "id": "5510e51d2c2d0e9be934eacccdb49a75",
        "post_id": "post-218577",
        "text": "Thank you but never mind. I did some digging through old threads in the forum and found that I forgot to install Space station building blocks 4.0 before installing space station building blocks 4.1.",
        "thread_id": 13929
    },
    {
        "@timestamp": "2023-09-14T07:13:33.024940032Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-17T03:32:08+0100",
        "id": "0f3f2068dc176196a0476c5525c0ce3e",
        "post_id": "post-248193",
        "text": "The most I know about .TEX files is that you can view the level 1 texture by renaming them to a DDS file and opening them with a DDS viewer.",
        "thread_id": 16074
    },
    {
        "@timestamp": "2023-09-14T07:13:06.451257344Z",
        "author": "n0mad23",
        "date": "2008-05-12T03:03:10+0100",
        "id": "273d00895dbb260883fa91adefe85f07",
        "post_id": "post-65259",
        "text": "Sorry I don't know what the problem is for your CTD (crash to desktop), or how to define the orientation within C++.However, when you're creating your mesh, if you orient your craft correctly, it will be exported with that same orientation. In other words, you won't have this problem if you address it at the beginning.Most 3d modeling programs will allow you to re-orient your model at a later time. In Anim8or, for example, you'd have to select all your groups and then \"join groups\" the lot. Then you'd rotate the whole thing into it's correct orientation, then go back and \"ungroup\" everything again. This mesh exported will eliminate your problem.",
        "thread_id": 1413
    },
    {
        "@timestamp": "2023-09-14T07:13:33.340183808Z",
        "author": "Moach",
        "date": "2012-01-06T19:13:25+0000",
        "id": "7d44cb62eb950d6050be84e73adead3a",
        "post_id": "post-248546",
        "text": "you know, when Spore was about to unveil its true underhelming nature - i was just that guy...telling ppl to cool off, wait for real confirmation, \"it's probably not THAT bad\"- you know it.... that was me...and for what? - in the end, those alarmists were right on their case to the very last word, i'm sorry if i've become cynical, but i really don't feel like i can trust big game developers anymore...it's not that it's all about money... if only - they'd get more of that by pleasing the crowd, no doubt....it's simply about unfit decision makers doing ill-advised business by the seat of their pants - very little more to it :facepalm:a regrettable fact - and my god, i wish it weren't so....and no - i never meant to say any company is required to release an SDK by law.... that makes no sense at all, now - isnt' it?:rolleyes:....what i was suggesting was a way to look at the situation which implies a very, very hostile situation -- it is indeed based almost exclusively on distrust and negative thinking, i know - but then, what if that's the case?then what? M$ will pull the plug on a market they created, take a major lump of it for themselves and go on as a monopoly from then on? - and that's not even a bit wrong somehow?anyways, i'm not one to worry - in fact, i have absolutely nothing to lose over it (other than some hope in makind and what could have been a damn good simulator)... but there are people out there who make a living off something that if were at least left dead, would be finebut looking at it from the paranoid eyes of someone born and raised in Brazil (where dishonesty is our main cultural export) - they're almost certainly doing this for all the wrong reasonsi still agree with those saying a boycott is in order....if there were any bit of news that would ease our lost minds - it'd be out by now :sad:",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:02.67603712Z",
        "author": "auricom",
        "date": "2010-04-21T19:11:37+0100",
        "id": "1de3cebe99198db5dc1b976b45d3e657",
        "post_id": "post-218734",
        "text": "thanks for the tip.. I'll try the L14 on my 2009 beta install",
        "thread_id": 13950
    },
    {
        "@timestamp": "2023-09-14T07:13:05.925217792Z",
        "author": "FordPrefect",
        "date": "2010-05-08T21:59:47+0100",
        "id": "a66c02f7fcabc2d439992ef873a39a57",
        "post_id": "post-221314",
        "text": "Artlav, I also do NOT get the empty spaces near the MFD buttons in the DG 2D cockpit. I used your latest OGLA clienthttp:\/\/orbides.1gb.ru\/orbf\/oglaclien...eta-100503.zip",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71417344Z",
        "author": "DaveS",
        "date": "2010-04-17T19:54:30+0100",
        "id": "522972d21ae075a0acbe5752ba10966c",
        "post_id": "post-217636",
        "text": "Artlav said:Ok...-Can you give me better light picture? Can't quite figure out what i'm looking at.-Do you have a heightmap?-What if you remove \"flat=28.13 29.160 98.44 99.44\" from terrain\/earth.cfg ?\n\n1: See the attached screenshot. The problem area is that \"shelf\" that casts shadows. It makes the Cape appear as if it is located about 100 ft below MSL, while in reality is located a couple of ft above MSL.2: Negative.3: Makes the ground see-through.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.354689536Z",
        "author": "Scrooge McDuck",
        "date": "2008-05-13T23:22:19+0100",
        "id": "49fba15a39646fb6c5ef26d7ba0e5349",
        "post_id": "post-65254",
        "text": "Still working on the scenery\/tiles, but in this stage it is already fun to fly around there in Orbiter!Currently, I am thinking about adding some palm trees to the base scenery, from [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=591\"]Jim's scenery pack[\/ame], if it doesn't eat up to many FPS.Also, I'm waiting for a bug to be fixed in the tiling utility, but I have to test one more alternative that might work.Some (a lot!) more good closeup photos can be foundhere.regards,mcduck",
        "thread_id": 1412
    },
    {
        "@timestamp": "2023-09-14T07:13:33.401752576Z",
        "author": "Turbinator",
        "date": "2011-09-02T23:49:24+0100",
        "id": "f62b94e60245a55c96736f5ac9b6be64",
        "post_id": "post-248442",
        "text": "",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:33.474943488Z",
        "author": "Loru",
        "date": "2010-08-17T21:10:36+0100",
        "id": "4e50b4dc2dd53071303e7f4288afbfce",
        "post_id": "post-248701",
        "text": "Surelly you can advance into Orbiter 2010.Few days ago as a test I was able to start O2010 on Celeron 600Mhz, 384Mb RAM, Geforce 2 MX 440 32Mb RAM with decent 17-30 FPS in 1024x768x32bpx resolution. Mainboard is set to 100Mhz and HDD are simple ATA-33 so don't worry and try.It works better than 2006-P1Edit:With XR-2 framerate drops to 10-12.",
        "thread_id": 16090
    },
    {
        "@timestamp": "2023-09-14T07:13:02.243702016Z",
        "author": "IronRain",
        "date": "2010-04-17T16:24:55+0100",
        "id": "aaa8cd37c0eaba2a6d4f380fc6fa51a4",
        "post_id": "post-218040",
        "text": "got it already, thanks anyway:)",
        "thread_id": 13892
    },
    {
        "@timestamp": "2023-09-14T07:13:06.388604672Z",
        "author": "ar81",
        "date": "2010-05-05T22:40:06+0100",
        "id": "d229cdc24cb5d4bb789c0042f0fb262a",
        "post_id": "post-221762",
        "text": "One of the things that I have realized by now is that giving intuitive names to local variables and properties, as well as making the object easier to use by main code is something that requires design. That way I should not come to remember how should I use its properties and methods.I am also debating about making a single object to manage groups of things, or making separate instances of an object. Making a single object for an array of things requires indexing and it allows searching objects and returning a result, but it also makes the management a bit more complex.For example if I have the name of a station or base and the location where it is, and I want to determine if location is a planet or moon, if it is inner or outer solar system, etc, it looks to me that I should use a single object to manage all planet data. Right?So if experience prevails it means we need trial and error, dumping projects because of a bad decision? I plan to go for a master degree in the near future, and I think all the pitfalls I have had with Space Orbinomics may be rewarding as a lesson, but I am also concerned about if I would be able to make projects without dumping them half the way.",
        "thread_id": 14125
    },
    {
        "@timestamp": "2023-09-14T07:13:33.693520128Z",
        "author": "Enjo",
        "date": "2010-08-19T10:09:10+0100",
        "id": "ac5e0f6c7102da9723b10d5729c412dd",
        "post_id": "post-249201",
        "text": "[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3931\"]Vostok v1.1[\/ame]This one?",
        "thread_id": 16117
    },
    {
        "@timestamp": "2023-09-14T07:13:02.307651072Z",
        "author": "Eli13",
        "date": "2011-04-17T02:11:31+0100",
        "id": "fafa005057570165b8ed9559349cb20a",
        "post_id": "post-218128",
        "text": "true.......",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.434283776Z",
        "author": "jinglesassy",
        "date": "2010-05-05T23:08:33+0100",
        "id": "63361e8229361e52009480e75dd9806d",
        "post_id": "post-221818",
        "text": "Them stupid earthlings always blaming us for there problems :rofl:Can anyone please put this guy in a mental facility? 20 years should do",
        "thread_id": 14129
    },
    {
        "@timestamp": "2023-09-14T07:13:32.9331264Z",
        "author": "tblaxland",
        "date": "2010-08-17T05:15:44+0100",
        "id": "4d3e398fe811de6f9085a93c365cd4f9",
        "post_id": "post-248179",
        "text": "clickypens said:I always wondered if it were possible to be in a sun-synchronous orbit but not at the terminator?\n\nYes, a sun-synchronous orbit can have any LAN. The important thing is to get the inclination and orbit height such that the orbital plane precesses at a sun-synchronous rate. Imaging sats are often in \"morning\" of \"afternoon\" sun synchronous orbits so that the images they return have some significant shadows to help with depth perception. IIRC, MRO is in a sun-synchronous orbit around Mars with the LAN set to a local solar time of around 2pm.EDIT: In answer to the original post, you can have a terminator orbit around Earth so that the satellite can always see the sun.",
        "thread_id": 16072
    },
    {
        "@timestamp": "2023-09-14T07:13:02.550900992Z",
        "author": "MJR",
        "date": "2010-04-19T23:58:36+0100",
        "id": "d1eb0e0ca3ef4d1d416c3285fa65eed8",
        "post_id": "post-218534",
        "text": "Izack said:When I find myself bogged down with work, I find it helps to stay away from a computer. If you want to use it, a good whip around Orbiter or FSX can be soothings...just the sound of a propeller and slipstream, or the ambience of space (unless you have deathmetal in your mp3 folder :shifty:).I like to hut the computer down, and if I have the time and the right location\/weather, go stargazing. An enormous black expanse full of the sparkling lights of an entire galaxy can really put the mind at ease, IMHO.Even if it's cloudy, just watching the sky for a while is wonderfully calming.Meditation can help too, if you're into that.\n\nThat sounds almost like what I would do. I love stargazing especially on a nice night with comets. I never really tried meditation, but I guess that I should try something of the sort.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.833261568Z",
        "author": "MaverickSawyer",
        "date": "2011-11-15T02:38:44+0000",
        "id": "2ed9c18d79aff7df0ef109aca188fa8c",
        "post_id": "post-222261",
        "text": "Good ol' American know-how! They really don't make things like they used to, though...",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:02.554036992Z",
        "author": "MJR",
        "date": "2010-04-21T02:32:40+0100",
        "id": "4e26bda248492e7d7d4d9c378cfb2fff",
        "post_id": "post-218559",
        "text": "Thanks a lot. That sounds very true to your character. I just want to be successful and happy.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:33.18047616Z",
        "author": "Jamesep3",
        "date": "2010-09-04T23:21:10+0100",
        "id": "569b89545628e0fc8ed20dd2540bb559",
        "post_id": "post-248217",
        "text": "Ok I am still working I now have some more time on my hand and I also would like some more ideas. With the reacent addition of more UCGO stuff I hope to release a Beta soon:yes:",
        "thread_id": 16078
    },
    {
        "@timestamp": "2023-09-14T07:13:06.662412288Z",
        "author": "Izack",
        "date": "2010-08-16T03:20:32+0100",
        "id": "3b218e8b71b8b340d74ec0d0d225ba47",
        "post_id": "post-222153",
        "text": "Xyon said:Greatness requires sacrifice.;)\n\n-cough- Orbiter -cough- :shifty:You're right, though. I have my childhood's savings' worth of Lego in my bedroom. Maybe I've just become stingy. :lol:",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:33.269280512Z",
        "author": "MJR",
        "date": "2010-09-14T00:41:12+0100",
        "id": "a0821b4ec115d2abdff76513ca43339f",
        "post_id": "post-248284",
        "text": "nasafreak said:I am still getting :LINK : fatal error LNK1104: cannot open file 'msvcirt.lib:hmm:\n\nYou included all the right folders and libraries right? I used to get errors like that just because I simply forgot a folder path when I am setting a project up.",
        "thread_id": 16083
    },
    {
        "@timestamp": "2023-09-14T07:13:02.59124096Z",
        "author": "ar81",
        "date": "2010-04-20T19:13:53+0100",
        "id": "84b0162a3dd4346d0f4f2cb4e58af4bd",
        "post_id": "post-218606",
        "text": "A look at NASA's unmanned planeThis plane\/drone looks cool.It can fly up to 30 hours.",
        "thread_id": 13936
    },
    {
        "@timestamp": "2023-09-14T07:13:06.163563264Z",
        "author": "cjp",
        "date": "2010-05-03T20:01:10+0100",
        "id": "faab4b37b22a003cf9a9f74e8b9c1a20",
        "post_id": "post-221428",
        "text": "Page 11: You meant 'Hercules (monochrome)' to be a list item, didn't you?Other comment: DOSBox RULES!!!!",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:33.405295104Z",
        "author": "Zachstar",
        "date": "2011-09-14T06:16:02+0100",
        "id": "481889eaf65cf2d1f8b4dbcb0ca2bf15",
        "post_id": "post-248468",
        "text": "Looks like the rumor is false.http:\/\/www.microsoft.com\/games\/flight\/In my opinion the guy from that video desperately wanted attention. In my opinion his attacking of AVsim ought to have been the sign that the rumor was an attention grab. If not that Microsoft is now clearing FSX stock.Edit: Got to say I am loving the new images. The weather engine in FSX is pretty nice and this just adds to it!",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:01.860246528Z",
        "author": "Columbia42",
        "date": "2010-04-17T19:10:00+0100",
        "id": "a947f1c91f9474eb2cbdf750b69ed608",
        "post_id": "post-217744",
        "text": "Thanks Urwumpe, but astronaut's R-7s don't include the Voskhod 11A57 rocket which I need. Besides, I've already completed the rocket except for the guidance file which will be pretty easy considering that Voskhod's flight plan is almost identical to Vostok's.Thanks 4throck. I'm planning on doing a simple 3D cockpit just so the pilot can get a sense of the cramped-ness of the capsule interior. As for the panels I think doing the front panel and Vizor is a good idea. However right now I'm going to focus on the interior and cosmonaut meshes (Which need some serious improvement).",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.183009024Z",
        "author": "george7378",
        "date": "2010-06-26T00:21:30+0100",
        "id": "71640e238efc2c8abb21bccde4680986",
        "post_id": "post-221457",
        "text": "It's nice to see it at random - I was observing M13 (a wonder in itself), and it streaked past! It was so clear - I could see the colours and positions of the solar panels, and the trusses and modules! This was at 90X magnification.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:33.516679168Z",
        "author": "SlyCoopersButt",
        "date": "2008-06-16T01:08:25+0100",
        "id": "8bde5c5b2b781eed59dc96a0301035d3",
        "post_id": "post-68817",
        "text": "Despite the sad ending it will bring, It's going to be an amazing sight to see during the end of the mission when ice starts forming at the phoenix landing site. That'll be another first of it's own to photograph that! If only they gave the spacecraft the same power source as the viking lander. I suppose $ was the reason.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:01.861670912Z",
        "author": "Columbia42",
        "date": "2010-04-24T04:34:12+0100",
        "id": "687c5a2ac3b3e7886bfc6923a2c599ca",
        "post_id": "post-217753",
        "text": "Here's the guidance file for the addon:View attachment 4514Put it in the Multistage folder in Config.You will have to modify the launch scenario to include the lineGUIDANCE_FILE Config\/Multistage\/Voskhod_Guidance.txtunder the \"Voskhod_11A57:Multistage\/Voskhod_11A57\" section of the scenario.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.201618688Z",
        "author": "boogabooga",
        "date": "2015-04-06T18:31:56+0100",
        "id": "4445f8538aca4dc84551776f388f6a1c",
        "post_id": "post-221514",
        "text": "There is always an excuse for why only high-school girls are the protagonists...:lol:",
        "thread_id": 14106
    },
    {
        "@timestamp": "2023-09-14T07:13:33.522252544Z",
        "author": "Missioncmdr",
        "date": "2008-05-25T23:03:17+0100",
        "id": "fe59f4e9ab0cbe31607bed5674a48e2b",
        "post_id": "post-68640",
        "text": "NASA TV coverage starting.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:02.305133568Z",
        "author": "Eli13",
        "date": "2011-04-17T00:04:59+0100",
        "id": "7b2520f2033ba2b7480582bca5c900a1",
        "post_id": "post-218107",
        "text": "Again it was just a joke. (And an alternate ending;))",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.42528128Z",
        "author": "Mojave",
        "date": "2010-05-05T23:03:17+0100",
        "id": "a8f3f672afef8ab2de1dc094ab623a61",
        "post_id": "post-221771",
        "text": "My sister hates space travel.I say, how do you know.Because.That's not a very good answerWell, ah, well,... I hate space travel because it is stupid.How can you say that, you have never been to space.Neither have you.Don't need to go to space to know what it is like.your stupid, SamuelNo. i have Orbiter Free Space Flight Simulator.SOOOOO.I know the real reason you hate space travel.Why?You don't play Orbiter; and only a fool would say they hate something without even trying it.Well, you don't know what you are talking about.uh, who's the former \"I hate Space Travel\" person. I learned how to like space travel, and I think I know the reason I hated it before I Learned about orbiter.-----------------------------------------------------------------------We went on this for about an hour. I finally said that she did not have a brain.(not in those words of course.) I am civilized, I don't go around Cursing the ground, and telling everyone who bumps into me \"watch where your steppin stupid\" No. I Say excuse me sir\/or ma'm.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:33.642423552Z",
        "author": "T.Neo",
        "date": "2010-08-25T17:44:22+0100",
        "id": "48cdb9ed46986b9b4a1436d8e4632a06",
        "post_id": "post-249182",
        "text": "Yeah, it sounds like nonsense to me...",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:02.4588416Z",
        "author": "Ghostrider",
        "date": "2010-04-22T20:52:11+0100",
        "id": "f8b9b2232fab62a7f4cda8d70df90217",
        "post_id": "post-218341",
        "text": "Although it's speculation, I cannot fathom the logic of flying the Dragonfly to orbit manned. I see it as purely a construction device, it has limited life support and autonomy and it probably has no seats (you don't need them in freefall) or toilets or anything fancy. You just get in, start it up, close the hatch and go out for some hours until you've done your day's job, then you dock, take a shower and that's it. Sending it up manned would be madness.I seem to remember that it can be launched on an Ariane V but I could be mistaken. Anyway, taking it up on a XR5 seems to be the most logical way even if the Dragonfly is at least a generation before the Vanguard.",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:06.478098688Z",
        "author": "Linguofreak",
        "date": "2010-05-09T16:40:58+0100",
        "id": "20897cf3c04f3ab6e4b5821e103ec79a",
        "post_id": "post-221840",
        "text": "jedidia said:Thanks a lot. I did some more diging and arrived at the same conclusion, I just wasn't sure if specific orbital energy remains constant.\n\nWell, unless you have some sort of source or sink, it'll be conserved like any other energy.",
        "thread_id": 14135
    },
    {
        "@timestamp": "2023-09-14T07:13:33.254754304Z",
        "author": "SiberianTiger",
        "date": "2010-08-17T13:54:13+0100",
        "id": "e20ec467cce9423e80578af183b1afd2",
        "post_id": "post-248265",
        "text": "But finally, the squadrons have got clearance for flight exercises, and taking off begun.Unfortunately, my camera is poor for shooting planes in flight at some distance, so below is about the best shot I could take. I'll provide links for more HQ pictures down this post.After landing, each fighter passed in front of happy spectators crowd, producing strong kerosene-smelling heat wave from its nozzles!First were the Martlets, they were followed by the Russian Knights, who were said to be the only aerobatics group in the world flying heavy fighters.A tight banked turn low over ground.Return of the Knights.After big planes were over, RC pilots launched their models, which also gathered much attention!If you are interested, you can find translated lyrics for this song (\"At last, I'm free\")there.",
        "thread_id": 16082
    },
    {
        "@timestamp": "2023-09-14T07:13:02.515716352Z",
        "author": "Goth",
        "date": "2010-04-19T16:21:16+0100",
        "id": "4d95c9d8382f571b5e1785622d2dc2fb",
        "post_id": "post-218442",
        "text": "This has been my first real time mission. It was very nice and so I decided to post it.I used the add-on [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4331\"]Real Time Update[\/ame].TargetTo put anMTKSSATin a geo-stationary orbit overLuigi Broglio Space Centre, launching from the same location.[ame=\"http:\/\/en.wikipedia.org\/wiki\/San_Marco_platform\"]Broglio Space Centre - Wikipedia, the free encyclopedia[\/ame]Vectors and vehiclesAtlas 421MTKSSATStatusCompletedLaunch dateUT 03\/20\/2010, 13.30DataInclination: 23.45\u00b0Longitude of asc. node: 180\u00b0Alt radius: 42'160 kmPeA & ApA: 35'790 kmUpdatesT-15- Holding\u2026UT 13.30- LaunchUT 13.31.14- Separation of SRB boostersUT 13.32.53- Separation of fairingsUT 13.33.51- SECentaur separated from the launcherUT 13.37.33- Alt: 162.2; getting orbitUT 13.39.51- Reached stable orbit; alt: 153.3UT 13.41.32- Atlas vector touches the sea; location: -2.584986, 64.857951UT 13.44- SECentaur is waiting for the burn; the sunset is vanishingUT 13.56- All systems nominalUT 14.20- SECentaur at 180\u00b0 from SM platformUT 14.35- Flying over the AmericasUT 14.36- Prograde directionUT 14.38.11- Burn started at 112\u00b0 from target locationUT 14.43.17- Target ApA reached; we're in GTOUT 14.45- Travelling at 9'630 m\/sUT 14.47.00- Little correction of ApA with linear thrustersUT 15.23.44- Little correction of ApA; Earth slowly moves awayUT 16.06- Orbiting; SECentaur and the satellite are working correctlyUT 18.12.53- Little correction of ApA; Earth is really small, we are at an altitude of 32'650KmUT 18.40.02- Taking antinormal direction for the alignment operationUT 18.47- 600 seconds ca. to the alignment correction opportunityUT 18.57.50- Target inclination reachedUT 19.01.42- 3'300 seconds to the apogeeUT 19.46- Reaching the apogee; prograde direction, we are ready for the burnUT 19.56.16- Burn startedUT 20.13.31- After some post-burn corrections, SECentaur successfully reached GSOUT 20.25- 16% of fuel in the SECentaur's tankUT 20.33.02- Satellite releasedUT 20.41.14- SECentaur in retrograde position; ready to fall on EarthUT 20.45.59- SECentaur set to fall back; PeA: 31kUT 20.55.05- MTKSSAT powered up; mission accomplishedUT 03\/21\/2010, 02.03 - SECentaur crashes into the atmosphere at 01.55.35Some screenshotsAfter the burn for GTO insert:Reaching apogee:GSO reached:View of the SECentaur in its GSO orbit:Satellite released and powered up:Of course I've powered up the satellite editing the scenario, because this was an unmanned mission and the MTKSSAT needs an EVA to be activated.To reach a perfect value for the eccentricity you have to calculate correctly when to start the re-entry (for the GSO insert). The most important thing, I've noticed, is that you have to have the apogee to be ever after your current position in orbit, so you can do corrections using linear thrusters. If you have already passed the apogee, you can't succede in getting a zero eccentricity, so you have to wait an orbit, but doing this you clearly miss your target point on Earth.",
        "thread_id": 13923
    },
    {
        "@timestamp": "2023-09-14T07:13:06.6275648Z",
        "author": "dbeachy1",
        "date": "2010-05-08T23:04:21+0100",
        "id": "6f407ccd3745e763dc2c26f7eca85208",
        "post_id": "post-222070",
        "text": "Which ships? Both the XR1 and XR2? And under both Orbiter.exe and Orbiter_NG.exe using the DX7 client? I'm not sure what to think -- works on my test systems here. Most of the HUD is rendered by the Orbiter core.You'll want to make sure your antialiasing is off as well.",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:33.35456896Z",
        "author": "Fabri91",
        "date": "2012-03-03T09:02:32+0000",
        "id": "a67c4d8d96ed5c8c18284aa772d7d137",
        "post_id": "post-248629",
        "text": "The first two tutorials are the only unskippable \"missions\", which are meant to give at least a basic understanding of how to fly to a new user.After that it's pretty much up to the you on how you want to use the program, wether it be for \"normal\" simulator use, or for a more game-oriented approach, which is absolutely not mandatory.What Microsoft also seems to forget, according to their marketing campaing for Flight at least, which indeed depicts it as just a shallow flying game, is that this program also has some features which do qualify it as a simulator. For example, have you seen the Checklists that you call up with the Q key?",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:02.571147264Z",
        "author": "shangding",
        "date": "2010-04-20T08:26:00+0100",
        "id": "16a85c2fdc76f67d895f43c18dd651ee",
        "post_id": "post-218585",
        "text": "like dock device ,space shuttle ,iss, soyuz, cev, ctv, atv.the dock device of these spacecraft how to work.i want to see the details.pic , or pdf.thanks",
        "thread_id": 13933
    },
    {
        "@timestamp": "2023-09-14T07:13:05.924602624Z",
        "author": "DaveS",
        "date": "2010-05-08T12:27:34+0100",
        "id": "f05410750b06054f0ec046c3a7060876",
        "post_id": "post-221306",
        "text": "Artlav said:Or, better still, where can i get the sources, seeing SSU have GPL mentioned in it?\n\nFrom here:http:\/\/sourceforge.net\/projects\/shuttleultra\/develop",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:33.529719552Z",
        "author": "Zatnikitelman",
        "date": "2008-05-26T00:50:33+0100",
        "id": "34833a59f421acee9eee8ef8e286a113",
        "post_id": "post-68688",
        "text": "Parachute deployment successful!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:01.839100928Z",
        "author": "Columbia42",
        "date": "2010-04-17T18:26:55+0100",
        "id": "3aa0c9c664af4d32c60602b6e074e6e0",
        "post_id": "post-217718",
        "text": "KosmoKen said:You need to put Pluto (Pluto-Charon v2.0) on your list of required addons. Otherwise fantastic:)\n\nWhy do I need to do that?",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:06.192914432Z",
        "author": "n122vu",
        "date": "2010-05-05T17:38:09+0100",
        "id": "4d971a2dbbb0b13a81c62e646fb2a10c",
        "post_id": "post-221490",
        "text": "Can't wait to get it up and running. I played MechWarrior 3 for years. I got it free in the box when I bought the first MS Sidewinder Force Feedback controller (which still works btw) back in '99.Although I heard many say that MW2 was better than 3, I never played it. I never played 4 either, though I wanted to. My PC at the time wouldn't handle it.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:33.40373248Z",
        "author": "Hielor",
        "date": "2011-09-05T07:43:18+0100",
        "id": "4394096fae344624d7d509c1390e8b63",
        "post_id": "post-248456",
        "text": "Pyromaniac605 said:Edit: Although I think Hielor is a bit quick to jump on the \"They said their postponing it, it's never coming out\" bandwagon.\n\nNote that there has been no official statement as to whether it's been postponed--it's just a 1-minute comment from a guy who heard from an \"inside source\" that it's been postponed.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:01.865538048Z",
        "author": "Columbia42",
        "date": "2010-07-12T18:54:21+0100",
        "id": "94cca081dcdd3ea9066b70f135bd0e9b",
        "post_id": "post-217775",
        "text": "I just have a few questions and, not being able to find any answers on the web, I thought I'd ask here. First of all, does anyone know the location of the Voskhod manuevering thrusters? Right now I have them in the same places that I've seen them in in Jekka's Vostok addon however I'm not sure if that's correct. Second, I'd like future releases of the Voskhod addon to have a lightmap for the spacecraft's VC. Does anyone know of a good tutorial on how to do that? All the help is greatly appreciated, thanks!",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.19392768Z",
        "author": "ar81",
        "date": "2010-05-07T05:44:21+0100",
        "id": "257d2b7f85dfbe14d1cea93379fd487a",
        "post_id": "post-221497",
        "text": "Japanese already made a mech...[nomedia=\"http:\/\/www.youtube.com\/watch?v=Vvv92DlS3uo&feature=related\"]YouTube- The Japanese have created a mech warrior[\/nomedia]",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:33.465878272Z",
        "author": "Xyon",
        "date": "2010-08-17T21:11:38+0100",
        "id": "5a8ed5656e9375e2385f394f2bf6a12a",
        "post_id": "post-248680",
        "text": "And here too, I'm a sub-simmer myself from time to time. I do keep a collection of sub sims lying around, but from the other perspective, like Silent Hunter. I like this concept and wish you luck with the project.",
        "thread_id": 16089
    },
    {
        "@timestamp": "2023-09-14T07:13:01.919409408Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-21T20:52:18+0000",
        "id": "9b62ae8c7ad26735f80fd4be350259af",
        "post_id": "post-217915",
        "text": "From ISS On-Orbit Status Report for 21\/02\/2011.Scott had ~45 minutes set aside to prepare equipment required for first ingress in the European ATV-2 (Automated Transfer Vehicle-2) after its docking, including AK-1MK and IPD air sample kits, atmosphere purification filter assembly and Russian vacuum cleaner.Later, Alexander & Paolo got together for a 45 minute ATV Approach & Docking OBT (Onboard Training) run, supported by ground specialist tagup. [Using the AOT (ATV Onboard Trainer) software on the crew support T61p laptop RSK-1, an off-nominal situations table, range rulers and timer, Alexander & Paolo practised crew actions in the event of an off-nominal situation while monitoring rendezvous and docking, refreshed rendezvous and docking monitoring skills, and practised crew interaction during rendezvous and docking monitoring. The AOT software shows a simulated zoomable image of the orbital region of approach with a target zone and the ATV as it closes in on the ISS. For controlling manual approaches (should they be required), the AOT provides simulated control panel images for the ATV and for the SM Simvol-Ts television display, plus text displays for station clock time and approach parameters (distance, velocities, etc.), similar to the TORU OBT.]",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.3741184Z",
        "author": "dgatsoulis",
        "date": "2010-05-05T18:51:47+0100",
        "id": "46172369732991151e8c7dfc49d232f1",
        "post_id": "post-221741",
        "text": "Here is an interesting and fun challenge: Land the DG in the following scenario, on Olympus base, on Mars, before the end of 2011.Code:BEGIN_DESC\nLand on Olympus base on Mars before the end of 2011. No re-fuelling. \nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 55317.8031126967\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship 3\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET 3\n  MODE Cockpit\n  FOV 60.00\nEND_CAMERA\n\nBEGIN_PANEL\nEND_PANEL\n\n\nBEGIN_SHIPS\n3:DeltaGlider\n  STATUS Orbiting Earth\n  RPOS 6570835.61 1714348.62 5042902.18\n  RVEL -217.392 6577.520 -1952.786\n  AROT -71.46 -12.66 49.18\n  RCSMODE 0\n  PRPLEVEL 0:0.1581 1:0.1333\n  NAVFREQ 0 524 84 114\n  XPDR 6\n  GEAR 1 1.0000\n  PSNGR 2 3 4\n  TRIM 1.000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND\n\nBEGIN_VistaBoost\nENDHere is a silly little \"scorecard\", to help you keep track of your score:1.Land on Mars before the end of 2011 = 2000 pts2.Land on a pad on Olympus base before the end of 2011= 1000 pts (Bonus)3.For every day BEFORE the deadline 20 pts added to the score.4.For a landing away from the base 1 pt is subtracted for every Km.Example1: Land on Mars on 12 November 2011, 600km away from Olympus base: 2000(Land on Mars) + 980(49 days before deadline) - 600(600km away from base) = 2380 ptsExample2: Land on pad 1 of Olympus base on 30 December 2011: 2000(Land on Mars) + 1000(land on a pad of Olympus base) + 20(1 day before deadline) = 3020 ptsMany thanks to flytandem for providing the scenario.For tips you may want to read flytandem's posts inthis threadRemember, last allowable landing date is MJD 55926.9999 (December 31st 2011 - 23:59:59)For the XR2 fans, here is the same scenario with a Ravenstar loaded with the CHM and 2 passengers onboard.Loadout and fuel are set to give the ship the same dv as in the DG scenario (6900 m\/s). Oxygen is enough to last untill 1\/1\/2012Code:BEGIN_DESC\nLand on Olympus base on Mars before the end of 2011. No re-fuelling.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 55317.8050314768\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship XR2-01\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET XR2-01\n  MODE Cockpit\n  FOV 60.00\nEND_CAMERA\n\nBEGIN_PANEL\nEND_PANEL\n\n\nBEGIN_SHIPS\nXR2-01:XR2Ravenstar\n  STATUS Orbiting Earth\n  RPOS 6475522.22 2785948.30 4674540.42\n  RVEL -930.683 6330.736 -2484.396\n  AROT -71.34 -12.79 49.13\n  PRPLEVEL 0:0.996 1:1.000\n  IDS 0:199 100\n  NAVFREQ 588 466 84 114\n  XPDR 193\n  SECONDARY_HUD 3\n  LAST_ACTIVE_SECONDARY_HUD 0\n  ADCTRL_MODE 0\n  TAKEOFF_LANDING_CALLOUTS 7096.611468 0.510000 0.528000 \n\n0.000000 -0.350620\n  APU_FUEL_QTY 0.848\n  LOX_QTY 0.954398\n  CABIN_O2_LEVEL 0.209\n  CREW_STATE 0\n  INTERNAL_SYSTEMS_FAILURE 0\n  COGSHIFT_MODES 0 0 0\n  MWS_ACTIVE 0\n  COOLANT_TEMP 32.307\n  DMG_0 1.000000 Left Wing\n  DMG_1 1.000000 Right Wing\n  DMG_2 1.000000 Left Aileron\n  DMG_3 1.000000 Right Aileron\n  DMG_4 1.000000 Landing Gear\n  DMG_5 1.000000 Nosecone\n  DMG_6 1.000000 Retro Doors\n  DMG_7 1.000000 Top Hatch\n  DMG_8 1.000000 Radiator\n  DMG_9 1.000000 Airbrake\n  DMG_10 1.000000 Left Main Engine\n  DMG_11 1.000000 Right Main Engine\n  DMG_12 1.000000 Left SCRAM Engine\n  DMG_13 1.000000 Right SCRAM Engine\n  DMG_14 1.000000 Fore Hover Engine\n  DMG_15 1.000000 Aft Hover Engine\n  DMG_16 1.000000 Left Retro Engine\n  DMG_17 1.000000 Right Retro Engine\n  DMG_18 1.000000 Forward Lower RCS\n  DMG_19 1.000000 Aft Upper RCS\n  DMG_20 1.000000 Forward Upper RCS\n  DMG_21 1.000000 Aft Lower RCS\n  DMG_22 1.000000 Forward Star. RCS\n  DMG_23 1.000000 Aft Port RCS\n  DMG_24 1.000000 Forward Port RCS\n  DMG_25 1.000000 Aft Star. RCS\n  DMG_26 1.000000 Outboard Upper Port RCS\n  DMG_27 1.000000 Outboard Lower Star. RCS\n  DMG_28 1.000000 Outboard Upper Star. RCS\n  DMG_29 1.000000 Outboard Lower Port RCS\n  DMG_30 1.000000 Aft RCS\n  DMG_31 1.000000 Forward RCS\n  DMG_32 1.000000 Bay Doors\n  IS_CRASHED 0\n  MET_STARTING_MJD 55317.8050314768\n  INTERVAL1_ELAPSED_TIME -1.000000\n  INTERVAL2_ELAPSED_TIME -1.000000\n  MET_RUNNING 1\n  INTERVAL1_RUNNING 0\n  INTERVAL2_RUNNING 0\n  ACTIVE_MDM 3\n  TEMP_SCALE 2\n  CUSTOM_AUTOPILOT_MODE 0\n  AIRSPEED_HOLD_ENGAGED 0\n  SCRAM0DIR 0.000000 0.000000 1.000000\n  SCRAM1DIR 0.000000 0.000000 1.000000\n  HOVER_BALANCE 0.000\n  MAIN0DIR 0.000000 0.000000 1.000000\n  MAIN1DIR 0.000000 0.000000 1.000000\n  GIMBAL_BUTTON_STATES 0 0 0 0 0 0\n  ATTITUDE_HOLD_DATA 0.000000 0.000000 0 0 0.000000\n  DESCENT_HOLD_DATA 0.000000 -3.000000 0\n  AIRSPEED_HOLD_DATA 0.000000\n  OVERRIDE_INTERLOCKS 0 0\n  TERTIARY_HUD_ON 1\n  CREW_DISPLAY_INDEX 0\n  GEAR 0 0.0000\n  RCOVER 0 0.0000\n  NOSECONE 0 0.0000\n  AIRLOCK 0 0.0000\n  IAIRLOCK 0 0.0000\n  CHAMBER 0 0.0000\n  AIRBRAKE 0 0.0000\n  RADIATOR 1 1.0000\n  HATCH 0 0.0000\n  SCRAM_DOORS 0 0.0000\n  HOVER_DOORS 0 0.0000\n  BAY_DOORS 0 0.0000\n  APU_STATUS 0\n  EXTCOOLING_STATUS 0\n  TRIM 0.000\n  LIGHTS 0 0 0\n  XRUMMU_CREW_DATA_VALID 1\n  UMMUCREW XI0-Lee_Nash-39-65-78\n  UMMUCREW XI1-Kara_Miller-32-65-58\n  PAYLOAD_SCREENS_DATA 0.2 0 1 1\nEND\nXR2-01_Bay:XRPayloadBay\n  STATUS Orbiting Earth\n  RPOS 6475522.35 2785951.45 4674540.10\n  RVEL -930.683 6330.736 -2484.396\n  AROT -71.34 -12.79 49.13\n  ATTACHED 0:3,XR2-01\nEND\nXR2PayloadCHM-01-1:XR2PayloadCHM\n  STATUS Orbiting Earth\n  RPOS 6475523.24 2785946.66 4674541.50\n  RVEL -930.683 6330.736 -2484.396\n  AROT -71.34 -12.79 49.13\n  ATTACHED 0:0,XR2-01\n  NAVFREQ 0 0\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nENDFor the scenario to work properly, you have to use these settings in the XR2RavenstarPrefs file, located in the Config directory:MainFuelISP=0LOXLoadout=3LOXConsumptionRate=4APUFuelBurnRate=5",
        "thread_id": 14123
    },
    {
        "@timestamp": "2023-09-14T07:13:33.499516928Z",
        "author": "hribek",
        "date": "2010-08-18T11:34:16+0100",
        "id": "dcfd4b03e9fecd6c9659b12baeb9907c",
        "post_id": "post-248916",
        "text": "These two addons really are great, don't get me wrong. But there are some things that could be improved, I think. Today I went to test the UMmu 2.0 demo scenarios on Orbiter 2010 (100606).Right in the first scenario \"UMmu SDK EVA demo\", which features a ShuttlePB in Earth orbit with 4 people on board:Pressing \"M\" in cockpit mode (for some reason this didn't happen in external view) will not tell you that the ship is full and you can't add a crew member - that's what I'd expect to happen ... but instead, one crewmember gets ejected vertically\/upwards at 2 m\/s.This situation can be hard to recover from, especially if you press M accidentally and don't immediately realize you lost a crewmember.\"C\" key changes mesh to a NASA MMU (I think), but pressing \"C\" again does not do anything and I didn't find a way to revert to normal UMmu EVA meshes.About the key assignments in general:UMmu and UCGO are addons. As such, I believe it would be nice not to override default Orbiter key assignments. This poses a problem some er... actually any vessel with UMmu or UCGO support.\"H\" key is normally used for changing HUD modeCTRL + H is normally used for turning HUD off.UMmu\/UCGO overrides both. This is troublesome when controlling a UMmu or the UCGO ISS. The UCGO ISS is missing a \"normal\" forward view in glass cockpit mode, which makes station orientation problematic.\"A\" key is used for HOLD ALT autopilot by default. UMmu overrides it and uses it for opening\/closing the airlock.\"S\" key is used to show info about number of crew on board, but this assignment blocks user from using Shift+S for selecting the surface MFD.The Arrow Freighter (for instance) uses Shift+C to jettison cargo. This is unfortunate, because by default Shift+C is used for selecting the COM\/NAV MFD. So in doing that, you accidentally drop a cargo crate and the MFD doesn't activate.(there might be more ...)Is there a way to allow the user to change the key assignments? If not, would it be possible to avoid these conflicts? Somehow I don't think having to reassign Orbiter's keymap because of addons is the right way to go - shouldn't it be the other way around instead?Last but not least, I think UMMu and UCGO could look better by fixing the assorted grammar or typing errors. I'd love to help out with that.",
        "thread_id": 16097
    },
    {
        "@timestamp": "2023-09-14T07:13:01.924002048Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-18T18:31:33+0000",
        "id": "258f20989bdb69c001fba04d906d9ba0",
        "post_id": "post-217939",
        "text": "From ISS On-Orbit Status Report for 18\/03\/2011.In ATV-2 (Automated Transfer Vehicle-2) \"Johannes Kepler\", Paolo configured the spacecraft\u2019s GDS (Gas Delivery System) for a 10 mmHg O2 (oxygen) delivery and then opened the valve of the GCP's (Gas Control Panel's) gas line #1 for the repressurization, closing it ~3 hours later.While the repress was going on, Paolo & Cady performed cargo transfer activities in the ATV. [Activities in ATV included TSR (Temporary Stowage Rack) deployment, removal of large stowage bags (M-Bags) from the rack front and stowing them temporarily out of the way, retrieving a delivered RFTA (Recycle Filter Tank Assembly) & transferring it to the PMM for stowage, and removing two adapter plates to access rack cargo. Special attention was given to the location of a CTB (Cargo Transfer Bag) with ESA's FSL (Fluid Science Laboratory) experiment \"Geoflow\" which will be set up tomorrow. Background: ATV cargo was loaded in Kourou, French Guiana, in a time-consuming process into racks which have specially designed shelves that accommodate the CTBs without wasting any available volume. For ATV-2 the racks were upgraded to hold 25% more volume than on ATV-1 \"Jules Verne\" and to take advantage of the previously unused curved volume at the rear of the rack. In addition, on the front of the racks, new adapter plates were installed which allow the mounting of either triple-size CTBs or very large M-Bags. For ATV-2, four M-01 bags were loaded (two on the lower port side rack, two on the lower starboard rack). Since ATV-2 arrived with six racks, two rack bays were empty. There are also two TSRs onboard ATV-2, made of cloth, which Paolo & Cady installed today in the empty bays. The old \"Jules Verne\" racks could carry 1 cubic meter of cargo, the new racks 1.25 cubic meters. The TSRs are of ATV-1 design and hold only 1 cubic meter of volume.]ATV-2 Reboost Update:The one-burn reboost of ISS was completed nominally this morning at 6:00 AM GMT using the ATV-2 OCS (Orbit Correction System) thrusters. Burn duration was 14 minutes 43 seconds, resulting in a delta-V of 2.22 m\/s (7.28 ft\/s), vs. planned 2.16\/7.09. Mean altitude gain: 3.8 km (2.05 nmi), vs. planned 3.70\/2.00. The burn used 290 kg of prop from ATV-2 tanks, and 29 kg of prop from RS (Russian Segment) tanks for attitude control. Purpose: To set up phasing for the Soyuz TMA-21\/26S (NET 04\/04) and STS-134\/ULF-6 (19\/04) launches.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.628509696Z",
        "author": "dbeachy1",
        "date": "2010-05-10T08:21:23+0100",
        "id": "10b2302b7fc036136d1a07310d864f64",
        "post_id": "post-222079",
        "text": "Hmm...I don't know what to think -- there are notry...catchblocks anywhere in the XR codebase. In any case, here is the method the XR framework uses to show or hide mesh groups. In this case,hMeshis the handle to the heating mesh anddwMeshGroup = 0(the only group in the heating mesh):Code:\/\/ Set a mesh group visible or invisible\n\/\/ Note: dwMeshGroup is 0-based\nvoid VESSEL2_EXT::SetMeshGroupVisible(DEVMESHHANDLE hMesh, DWORD dwMeshGroup, bool isVisible)\n{\n    \/\/ Note: for details on mesh group flags, refer to page 7 of 3DModel.pdf.\n    \/*\n        Mesh type   Flag        Interpretation\n        ---------   ----------  ----------------------------------------------------\n        Vessel      0x00000001  Do not use this group to render ground shadows\n        Vessel      0x00000002  Do not render this group\n        Vessel      0x00000004  Do not apply lighting when rendering this group\n        Vessel      0x00000008  Texture blending directive: additive with background\n    *\/\n\n    GROUPEDITSPEC geSpec;\n    memset(&geSpec, 0, sizeof(GROUPEDITSPEC));  \/\/ init all to zero\n    geSpec.UsrFlag = 0x00000003;    \/\/ toggle shadows as well; this will be ANDed or ORd with the group's flags\n\n    if (isVisible)  \/\/ assignment separated for clarity\n        geSpec.flags = GRPEDIT_DELUSERFLAG;  \/\/ clear the \"do not render\" bits\n    else\n        geSpec.flags = GRPEDIT_ADDUSERFLAG;  \/\/ set the \"do not render\" bits\n\n    oapiEditMeshGroup(hMesh, dwMeshGroup, &geSpec);\n}Also, if the heating mesh is visible (which is not the case when the ship is landed, of course), the code invokesoapiSetMaterialto vary the alpha channel of the heating mesh. However, that call isn't invoked unless the hull is beyond a certain temperature threshold and the heating mesh is made visible first.",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:02.318058752Z",
        "author": "dgatsoulis",
        "date": "2010-04-17T19:56:26+0100",
        "id": "48f31add7f162de5a8c2989ca9b991ba",
        "post_id": "post-218158",
        "text": "Urwumpe said:Yes, but different. The trick in this case is abusing a bug in the windows JPEG file handling, that is often not patched, for infecting PCs and create bots, that can be commanded from a command server (system).The infected homepages are modified with tiny invisible \"internal frames\" to load the JPEG files from a \"trusted\" server (this one) and display them in your browser. If you have not fixed the bug, you get a tiny rendering error, and a piece of code got executed in the context of the operating system, usually installing the whole horror. Once infected, your PC can be secretly used for probing new webservers and modify them to link to the infected images. The construction kit for such malware is sold professionally from criminal groups, for serious money. Understandable, if the investment brings you up to 500,000 bots for your network, without a high chance to be caught by the police.\n\nCould \"your network\" hack into other networks you have in your PC and then somehow become Global? (remember thehttp:\/\/en.wikipedia.org\/wiki\/Six_degrees_of_separation)",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:13:33.525304832Z",
        "author": "Missioncmdr",
        "date": "2008-05-26T00:40:26+0100",
        "id": "89a2bfccc308ab148820932354d950a7",
        "post_id": "post-68667",
        "text": "Cruise stage separation.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:06.68391424Z",
        "author": "Urwumpe",
        "date": "2010-05-08T18:20:03+0100",
        "id": "8dcbcf90d0d973f341cfadd8be997d7c",
        "post_id": "post-222172",
        "text": "Ghostrider said:Well, the uterus is hers and she has all rights to manage it. Let's not burn bras anymore, please. Especially the stuff from Victoria's Secret.\n\nYeah. Lets burn metrosexual torture elements instead. Freedom for the manhood!",
        "thread_id": 14159
    },
    {
        "@timestamp": "2023-09-14T07:13:33.34484096Z",
        "author": "Cras",
        "date": "2012-01-23T19:58:11+0000",
        "id": "c8b91aefb28c2b0f6f3d32ba893853a8",
        "post_id": "post-248582",
        "text": "Hielor said:Switching to Prepar3D exclusively would be a death sentence for any addon developer. With a $500\/license cost (wtf, why? Isn't it basically FSX?) your potential user base will be tiny compared to FSX\/X-Plane.Prepar3d might be a contender in the desktop simulation market if they chop a zero off their price, but if not--yeah, not going to happen.\n\nP3d does not cost 500 bucks. Everyone I know that has it pays about 10 bucks a month. And the numbers of FSX'ers who are now flying P3D is getting quite significant. None will go exclusively, because at the moment there just is no need. It is too easy to make something that works under FSX and P3D at the same time. Some (FTX) will restrict the use by license alone, requiring users to pay a bit extra to get the thing to work under both.For a lot of FSX'ers, paying 10 bucks a month to get their 80 dollar add-on plane, their hundreds of dollars worth of scenery and textures, to run smoother and stable on their machine that already rung them up for thousands and thousands of bucks is an easy step to make. Head over to Avsim and see for yourself how big the P3D thing is getting. The question I have is will its size and growth lead Lockheed-Martin to react and come up with a license that is a bit cheaper and realise that the flight sim community is moving in their direction. of course, assuming they are even allowed to. I don't know what restrictions they have on P3D's use when they bought ESP from Microsoft.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:02.642608896Z",
        "author": "tblaxland",
        "date": "2010-04-21T07:26:00+0100",
        "id": "81b08c9bd24cc44c105f71d03da86540",
        "post_id": "post-218698",
        "text": "My little baby: Electrical momentum exchange tethers?Some more info here:http:\/\/www.nasa.gov\/vision\/universe\/roboticexplorers\/tethered_spacecraft.htmlA proof of concept Orbiter addon I made with Nomad23 for lunar transfers here: [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3399\"]Ananke Tether-Sling v0.2[\/nomedia]",
        "thread_id": 13945
    },
    {
        "@timestamp": "2023-09-14T07:13:06.038142208Z",
        "author": "Ghostrider",
        "date": "2010-05-03T05:04:54+0100",
        "id": "c049f91a1cb36161d82f980944153b37",
        "post_id": "post-221362",
        "text": "Nothing will keep anyone from warmongering. If the local populace won't do, they'll hire mercs. It's a time-honoured tradition.",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:13:33.373540608Z",
        "author": "Zachstar",
        "date": "2010-08-19T13:17:14+0100",
        "id": "dc01a045c50326d7da2ea889f2951740",
        "post_id": "post-248380",
        "text": "Turbinator said:Intel X58 ATX MotherboardIntel Core i7 975 3.33GHz (8MB Cache) Extreme Edition Quad Core Processor6GB and Triple-Channel 1600MHz DDR32 MemoryDual 1GB GDDR5 ATI Radeon HD 5870 - ATI CrossFireXRunning 6 500 Gb SATA HDDs on 3 RAIDs..\n\nYou don't need this kind of power to Max FSX tho. You could likely match this performance in FSX by an AMD Kuma or Athlon II overclocked to 3.6 or so and if you have atleast 1GB of fast RAM on the video card I suspect max cards from ATi 3X and Nvidia 8X series could max it as well.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:01.889588992Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-10T00:42:20+0100",
        "id": "366cd0058838b5b818b6b2b1279961a2",
        "post_id": "post-217831",
        "text": "Here's some fantastic hi-res images of ATV-2's pressurised compartment arriving at Kourou.Hi-res version.Hi-res version.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.191597568Z",
        "author": "Eagle",
        "date": "2010-05-04T00:34:27+0100",
        "id": "4072ac2196b40e577da02cc3a8e37717",
        "post_id": "post-221480",
        "text": "MeDiCS said:I downloaded their MTX installer and I'm still waiting for it to check for updates :dry:.Slashdot can be a pain sometimes...\n\nYes, I managed to get MTX and get it updated on Friday, but I wasn't able to get MW4 downloaded, patched and running until last night. Their servers might still go down every now and then.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:33.4082496Z",
        "author": "Fabri91",
        "date": "2012-01-05T18:05:08+0000",
        "id": "6e0e771fa9a7eb87b920e21e3885107c",
        "post_id": "post-248496",
        "text": "FlyAwaySims - Behind the scenes...The game will feature its own marketplace, with content regulated by Microsoft. There will beno software development kitand henceno user created content. The Live marketplace allows for constant content flow and users that opt-in to share data, allow the team to react to user behaviors to improve the game and add more of what users want. It also allows for quicker response to user requests, fixes and general improvements. On top of that, integration with the Microsoft Flight\u00ae website offers a more direct link between team and users....\n\n",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:02.04476416Z",
        "author": "Urwumpe",
        "date": "2010-04-18T06:33:44+0100",
        "id": "31be4c518f51564f14fd06df7dcb57c4",
        "post_id": "post-217990",
        "text": "That one looks at least more well-thought than the constellation architecture.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.23404544Z",
        "author": "garyw",
        "date": "2010-05-04T17:38:30+0100",
        "id": "d6809232a256c1af9e7c224d7ecb4911",
        "post_id": "post-221536",
        "text": "ar81 said:How is that among millions of people you only see a few things like that? Is it that most of people on the planet are passive?\n\nOr that most don't have the skills but then you seen things like Orbiter, Universe sandbox, celestia, etc.So yes, skills exist but millions of the people out there in internet land are only interested in being able to send an email and browse the occasional website.",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:33.52386176Z",
        "author": "Missioncmdr",
        "date": "2008-05-26T00:12:23+0100",
        "id": "fe24b3cf35ed29e7624d90d83adfe2cc",
        "post_id": "post-68655",
        "text": "LOL. I have got BrianJ's stream going, NASA TV going, watching CNN's coverage, and I got a NASA website open.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30498048Z",
        "author": "jangofett287",
        "date": "2011-04-17T00:00:46+0100",
        "id": "32aae52bdc6d385c335c084a1c35c781",
        "post_id": "post-218106",
        "text": "T.Neo said:(though they use oogie-boogie superluminal communications, the bit-rate is very, very low so it would be a pain to send a very complex message).\n\nWhy would the message need to be complicated? you could simply say:\"Encountered huge resistance, send nuke.\":rofl:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.314947072Z",
        "author": "willy88",
        "date": "2010-05-04T23:59:17+0100",
        "id": "89960d1b8aa2b4cedfbf4cb28d53bd58",
        "post_id": "post-221623",
        "text": "Cheeseburgers. Hamburgers are like cheeseburgers with no soul, and most hotdogs taste funny.",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:33.54458496Z",
        "author": "pete.dakota",
        "date": "2008-05-26T01:10:45+0100",
        "id": "54b53a3752917c807438f1cc04c839bb",
        "post_id": "post-68734",
        "text": "I'm hoping NASA TV will keep coverage going through to solar array deploy and the first picture.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:02.551429376Z",
        "author": "Ark",
        "date": "2010-04-20T05:35:10+0100",
        "id": "97cc6f224627bf96c8c8bc4b909bc932",
        "post_id": "post-218539",
        "text": "KosmoKen said:Beer.\n\nRum. :thumbup:Music (playing and listening to), cars, alcohol, video games, Orbiter, laughing my ass off at Cracked articles, the list goes on.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.478015232Z",
        "author": "jedidia",
        "date": "2010-05-09T16:20:45+0100",
        "id": "4e1185d2d7e20527f2cb11cc0c0cc4c3",
        "post_id": "post-221839",
        "text": "Thanks a lot. I did some more diging and arrived at the same conclusion, I just wasn't sure if specific orbital energy remains constant. It seems logical to me, but orbital mechanics work a bit counterintuitive at times. So, if specific energy stays the same, (as it seems according to your post), I have my solution.:cheers:",
        "thread_id": 14135
    },
    {
        "@timestamp": "2023-09-14T07:13:33.60953088Z",
        "author": "N_Molson",
        "date": "2010-08-19T20:10:41+0100",
        "id": "9745354af887c0590abed59c3cc6b237",
        "post_id": "post-249042",
        "text": "My question would be : how many RPMs the systems has to complete ?Because if the turns are too high, the transition between the rotating part and the non-rotating part can cause problems, no ? (when an astronaut moves from one part to another)The point is that the astronaut needs to get synchronized with the rotation momentum to access the rotating modules (maybe by grappling handles ?)",
        "thread_id": 16109
    },
    {
        "@timestamp": "2023-09-14T07:13:02.564964864Z",
        "author": "dutchpirate",
        "date": "2008-05-10T20:56:48+0100",
        "id": "d50beb090e9daa1235ccbcf160dcc68d",
        "post_id": "post-65128",
        "text": "Looks like you're doing well, what you need to do is a prograde burn so that on your Sync Orbit your highlighted number is one row above the highlighted number for the ISS, then orbit until you are both on Ob 0 and when you get close, retrograde burn to match velocities, then begin docking procedures. You could use the docking autopilot (Alt-4 I think) to do the burn and an automated approach just so you can see one way to do it. Make sure that your NAV1 is set to the freq of the docking port on the ISS you want to use, and that your nosecone is open.",
        "thread_id": 1393
    },
    {
        "@timestamp": "2023-09-14T07:13:06.531805184Z",
        "author": "Urwumpe",
        "date": "2010-05-07T09:27:44+0100",
        "id": "9ec1e779fd18abe47fb23cceaafbe553",
        "post_id": "post-221882",
        "text": "ar81 said:Article:Top ten videogame flopsThey are talking about Battlecruiser 3000AD and they use an image of a DG cockpit... :lol::rofl:\n\nHow often do you want to post this article? There must be already two postings with it here, at least one of them I am sure to be from you.",
        "thread_id": 14145
    },
    {
        "@timestamp": "2023-09-14T07:13:33.330238208Z",
        "author": "Shadow Addict",
        "date": "2010-09-07T14:43:21+0100",
        "id": "9d5ac7c1b4c46f97b265e0bf2112a959",
        "post_id": "post-248338",
        "text": "Excellent, thanks for the invite! I'm a little confused about what should stay public as well, am I allowed to make topics in the group?EDIT: Could someone maybe make a smaller sig banner? I want to put the REVIO ones in along with my UCGO banner but the current ones are too big.",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:02.607629312Z",
        "author": "desertman",
        "date": "2008-05-10T19:16:14+0100",
        "id": "c3e572b5dd4e28b3cfa1bd554d1243d0",
        "post_id": "post-65136",
        "text": "Anybody know how to kill hover thrust instantly?ThanksTed",
        "thread_id": 1394
    },
    {
        "@timestamp": "2023-09-14T07:13:06.752173824Z",
        "author": "Mojave",
        "date": "2010-05-09T00:34:00+0100",
        "id": "b181e6a265a97693a3299ccdead6fbf6",
        "post_id": "post-222209",
        "text": "It would be a nice enhancement for orbiter.",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:02.50819072Z",
        "author": "garyw",
        "date": "2010-04-19T15:57:03+0100",
        "id": "1f8ce605fd39477b63e59886995ae462",
        "post_id": "post-218433",
        "text": "Either way that pushes 134 into the 2011 budget cycle. not an issue as John Shannon has already stated that they have the money to cover it.That's going to be one sad mission though.",
        "thread_id": 13922
    },
    {
        "@timestamp": "2023-09-14T07:13:06.326982656Z",
        "author": "Bloodworth",
        "date": "2010-05-06T01:03:17+0100",
        "id": "d7b1fbeec48a9f216073c9a9e6f14aad",
        "post_id": "post-221647",
        "text": "Thats a thought. I'll give it a try, thank you.:)---------- Post added at 03:02 PM ---------- Previous post was at 01:00 PM -------------------- Post added at 03:03 PM ---------- Previous post was at 03:02 PM ----------Question, While setting up a flightplan with transx, is there a way to completely delete your plan and start from scratch? I was trying to adjust mine and adding or subtracting prograde velocity changed the cl app too quickly so I tried to hit R to slow things down a trifle and instead, I hit shift-R and got a whole new page and I can't seem to get back to where I was.",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:33.338195712Z",
        "author": "FSXHD",
        "date": "2010-08-17T18:30:27+0100",
        "id": "166697fc8ed06390906cd1216f32689e",
        "post_id": "post-248362",
        "text": "This is the thread that you want to follow -http:\/\/forum.avsim.net\/topic\/293270-new-microsoft-flight-simulator-annoucned\/. There have been some hints that ORBX FTX is developing some of the scenery as John Venema, ORBX CEO, hints that he knows something that we don't in their forum.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:33.344084224Z",
        "author": "FADEC",
        "date": "2012-01-23T17:53:06+0000",
        "id": "71983a4c1df650922587aa27c56c6527",
        "post_id": "post-248577",
        "text": "Hielor said:You can add features like that without being an \"easy to use casual game.\"X-Plane seriously needs menu simplification if it's going to become the leading desktop sim. You can keep all of the options, just make it easier to find and adjust them.\n\nThat's true of course. On the other hand, you can become accustomed to it if you just are seriously interested. My impression is that this particular criticism basically comes from users who just want to use the simulator casually, which is certainly not what X-Plane is made for. And that's the difference to MSFS.But that's off-topic as you said. The problem with MS is that they are doing worse than what X-Plane does with its user interface. MS killed their brand. They use the title \"Flight\" to create the impression that the popular FS is going to continue, which is not very obviously. They created a flying game and misused the popularity of MSFS to fish costumers (and to merchandise Silverlight alongside). This is understandable under economic principles, but a kick in the b*** for the worldwide fanbase of MSFS and the depending industry. Of course it's the right of MS to do whatever they want to do with their products (they do so anyway as long as no court does intervene). But they are not making friends.I doubt the game will attract many players. Casual gamers are not interested in flying aircraft. This is still considered to be something for \"boring nerds\" (same for space simulators like Orbiter). Those nerds, a big part of the fanbase of serious simulations, won't be happy with something like Flight. And there is not much left outside of the community.I bet the development team behind Flight is smaller and cheaper than the ACES team. And they do it solely for money, not due to enthusiasm for flight simulation or the MSFS brand. They are game designers, and they are happy to work for MS and have jobs at all. Replacement jobs. Nothing more than that.R.I.P MSFS",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:02.580442624Z",
        "author": "Tommy",
        "date": "2010-06-24T23:42:39+0100",
        "id": "436de17b31f74b3ed97d3cc489bfe2c0",
        "post_id": "post-218598",
        "text": "Work is still progressing. I should have the last of my contributions done this weekend. It will likely take Mark a few days to integrate that into the manual, and I don't know what else he's adding or what his status is, but I'm sure he's working on it when he can.I'm sorry that this is taking so long, but the first time we tried to keep to the deadline and the result was an incomplete manual that contained some serious errors. This time we'd rather be late and get it done right!Thank you for your interest, and your patience will be rewarded!",
        "thread_id": 13934
    },
    {
        "@timestamp": "2023-09-14T07:13:06.773287424Z",
        "author": "willy88",
        "date": "2010-05-09T03:42:14+0100",
        "id": "6e10813dd8344450cc7f861e5ca084a9",
        "post_id": "post-222215",
        "text": "I'd much prefer light bloom.",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:33.348797696Z",
        "author": "Cras",
        "date": "2012-02-29T19:08:15+0000",
        "id": "aed6419448324179173ccbaebe7beb23",
        "post_id": "post-248621",
        "text": "No Track IR is a big deal. Once I tried it (with EZDock) I find it very hard to fly FSX without it.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:01.713867776Z",
        "author": "DaveS",
        "date": "2010-04-17T19:28:09+0100",
        "id": "d681b19cf3d09565222a36c8a564d5e4",
        "post_id": "post-217634",
        "text": "Artlav said:So, why not disable it?(config\/terrain\/earth.crater -> Cape Canaveral,1,3,0 to Cape Canaveral,0,0,0 )To be added to the manual.\n\nDid that and it still remains.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.83113856Z",
        "author": "ky",
        "date": "2011-06-15T18:57:41+0100",
        "id": "e6b6d2f1b5c78fb09997918b64f4174b",
        "post_id": "post-222247",
        "text": "If my math is correct,Voyager 2 is either 90 or 100 AU's from the sun.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:33.410789888Z",
        "author": "Quick_Nick",
        "date": "2012-01-06T00:08:12+0000",
        "id": "abb4a3e04d04f500dd532de3ccd9b209",
        "post_id": "post-248525",
        "text": "insanity said:You should consider not saying anything at all. You agreed to an Non-Disclosure Agreement.\n\nI also thought I was agreeing to beta-test a simulator.:pmojoey said:i read the NDA, however, it says you cant release details about the beta, those are his personal opinions...\n\nRight. I'm not going to give away features. (or any other information whatsoever than that one post)",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:01.894793728Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-09T21:57:39+0000",
        "id": "fae66a67eee7b001b88a71e61d892ad6",
        "post_id": "post-217865",
        "text": "NASA TV Airs Second European Cargo Craft Flight To Space Station.NASA Television plans live coverage of the launch and automated docking of the second unpiloted European cargo ship that will deliver approximately seven tons of fuel, food and supplies to the International Space Station.NASA TV coverage of the launch from the northern coast of South America will begin at 3:45 p.m. CST on Tuesday, Feb. 15. The European Space Agency and its launch services provider, Arianespace, are scheduled to launch the Johannes Kepler Automated Transfer Vehicle-2, or ATV2, on an Ariane 5 rocket from Kourou, French Guiana, at 4:13 p.m. (7:13 p.m. in Kourou). NASA TV coverage will continue through the deployment of the cargo ship's solar arrays about 90 minutes after launch.After an eight-day journey, the spacecraft will rendezvous and dock to the aft port of the station's Zvezda service module.If the ATV2 launches Feb. 15 as scheduled, NASA TV will broadcast the final rendezvous and docking beginning at 8:45 a.m. on Feb. 23. Docking is scheduled at approximately 9:20 a.m. ATV2 will remain attached to Zvezda until early June, when it will undock and deorbit for a destructive re-entry into Earth's atmosphere over the Pacific Ocean.For NASA TV downlink, schedule and streaming video information, visit:www.nasa.gov\/ntvFor more information about the ATV2, visit:http:\/\/blogs.esa.int\/atvFor more information about the International Space Station and its crew members, visit:www.nasa.gov\/station",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.66190592Z",
        "author": "Xyon",
        "date": "2010-08-16T02:47:31+0100",
        "id": "51fdd4c4332275d7880ff2e4e896f758",
        "post_id": "post-222149",
        "text": "I believe TL8 also has one of these kits. I forget where the pictures of that one are, but I know he took some. This is epic lego win, in my book.:D",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:01.91593984Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-17T00:01:26+0000",
        "id": "83c4d88d624369d328b66305b9837153",
        "post_id": "post-217896",
        "text": "ATV-2 is now on-orbit with all its solar panels deployed. Docking to the SM Aft port is expected on 24\/02 at 3:45 PM GMT - about 6 hours before the scheduled launch of Discovery on STS-133! It will be decided whether to launch Discovery on the 24th, or whether to slip to the 25th and the FRR on Friday.Hi-res launch photos are now onlinehere.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:33.524519424Z",
        "author": "Zatnikitelman",
        "date": "2008-05-26T00:31:16+0100",
        "id": "9122f9b6045f549c85d6e6039166d9ca",
        "post_id": "post-68660",
        "text": "19:31 here, Phoenix should be in the Martian Atmosphere by now.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:06.829932544Z",
        "author": "orb",
        "date": "2011-04-30T11:52:37+0100",
        "id": "289141aff3a386c5504eb24f6219e2ea",
        "post_id": "post-222240",
        "text": "NASA\/ NASA JPL:Voyager Set to Enter Interstellar SpaceApril 28, 2011More than 30 years after they left Earth, NASA's twin Voyager probes are now at the edge of the solar system. Not only that, they're still working. And with each passing day they are beaming back a message that, to scientists, is both unsettling and thrilling.The message is, \"Expect the unexpected.\"\"It's uncanny,\" says Ed Stone of the California Institute of Technology in Pasadena, Voyager Project Scientist since 1972. \"Voyager 1 and 2 have a knack for making discoveries.\"Today, April 28, 2011, NASA held a live briefing to reflect on what the Voyager mission has accomplished--and to preview what lies ahead as the probes prepare to enter the realm of interstellar space in our Milky Way galaxy.The adventure began in the late 1970s when the probes took advantage of a rare alignment of outer planets for an unprecedented Grand Tour. Voyager 1 visited Jupiter and Saturn, while Voyager 2 flew past Jupiter, Saturn, Uranus and Neptune. (Voyager 2 is still the only probe to visit Uranus and Neptune.)When pressed to name the top discoveries from those encounters, Stone pauses, not for lack of material, but rather an embarrassment of riches. \"It's so hard to choose,\" he says.Stone's partial list includes the discovery of volcanoes on Jupiter's moon Io; evidence for an ocean beneath the icy surface of Europa; hints of methane rain on Saturn's moon Titan; the crazily-tipped magnetic poles of Uranus and Neptune; icy geysers on Neptune's moon Triton; planetary winds that blow faster and faster with increasing distance from the sun.\"Each of these discoveries changed the way we thought of other worlds,\" says Stone.In 1980, Voyager 1 used the gravity of Saturn to fling itself slingshot-style out of the plane of the solar system. In 1989, Voyager 2 got a similar assist from Neptune. Both probes set sail into the void.Sailing into the void sounds like a quiet time, but the discoveries have continued.Stone sets the stage by directing our attention to the kitchen sink. \"Turn on the faucet,\" he instructs. \"Where the water hits the sink, that's the sun, and the thin sheet of water flowing radially away from that point is the solar wind. Note how the sun 'blows a bubble' around itself.\"There really is such a bubble, researchers call it the \"heliosphere,\" and it is gargantuan. Made of solar plasma and magnetic fields, the heliosphere is about three times wider than the orbit of Pluto. Every planet, asteroid, spacecraft, and life form belonging to our solar system lies inside.The Voyagers are trying to get out, but they're not there yet. To locate them, Stone peers back into the sink: \"As the water [or solar wind] expands, it gets thinner and thinner, and it can't push as hard. Abruptly, a sluggish, turbulent ring forms. That outer ring is the heliosheath--and that is where the Voyagers are now.\"The heliosheath is a very strange place, filled with a magnetic froth no spacecraft has ever encountered before, echoing with low-frequency radio bursts heard only in the outer reaches of the solar system, so far from home that the sun is a mere pinprick of light.\"In many ways, the heliosheath is not like our models predicted,\" says Stone.In June 2010, Voyager 1 beamed back a startling number: zero. That's the outward velocity of the solar wind where the probe is now. No one thinks the solar wind has completely stopped; it may have just turned a corner. But which way? Voyager 1 is trying to figure that out through a series of \"weather vane\" maneuvers, in which the spacecraft turns itself in a different direction to track the local breeze. The old spacecraft still has some moves left, it seems.No one knows exactly how many more miles the Voyagers must travel before they \"pop free\" into interstellar space. Most researchers believe, however, that the end is near. \"The heliosheath is 3 to 4 billion miles in thickness,\" estimates Stone. \"That means we'll be out within five years or so.\"There is plenty of power for the rest of the journey. Both Voyagers are energized by the radioactive decay of a Plutonium 238 heat source. This should keep critical subsystems running through at least 2020.After that, he says, \"Voyager will become our silent ambassador to the stars.\"Each probe is famously equipped with a Golden Record, literally, a gold-coated copper phonograph record. It contains 118 photographs of Earth; 90 minutes of the world's greatest music; an audio essay entitled Sounds of Earth (featuring everything from burbling mud pots to barking dogs to a roaring Saturn 5 liftoff); greetings in 55 human languages and one whale language; the brain waves of a young woman in love; and salutations from the secretary general of the United Nations. A team led by Carl Sagan assembled the record as a message to possible extraterrestrial civilizations that might encounter the spacecraft.\"A billion years from now, when everything on Earth we've ever made has crumbled into dust, when the continents have changed beyond recognition and our species is unimaginably altered or extinct, the Voyager record will speak for us,\" wrote Carl Sagan and Ann Druyan in an introduction to a CD version of the record.Some people note that the chance of aliens finding the Golden Record is fantastically remote. The Voyager probes won't come within a few light years of another star for some 40,000 years. What are the odds of making contact under such circumstances?On the other hand, what are the odds of a race of primates evolving to sentience, developing spaceflight, and sending the sound of barking dogs into the cosmos?Expect the unexpected, indeed.{...}NASA\/ NASA JPL:Five Things About NASA's Voyager MissionApril 27, 2011Here are five facts about NASA's twin Voyager 1 and 2 spacecraft, the longest continuously-operating spacecraft in deep space. The Voyagers were built by NASA's Jet Propulsion Laboratory in Pasadena, Calif., which continues to operate both spacecraft.1. Long-Distance Space RunnersVoyager 2 launched on Aug. 20, 1977, and Voyager 1 launched about two weeks later, on Sept. 5. Since then, the spacecraft have been traveling along different flight paths and at different speeds. Now some 17.4 billion kilometers (10.8 billion miles) from the sun and hurtling toward interstellar space, Voyager 1 is the farthest human-made object from Earth. Voyager 2 is about 14.2 billion kilometers (8.8 billion miles) from the sun.2. Can You Hear Me Now?Both spacecraft are still sending scientific information about their surroundings through NASA's Deep Space Network. A signal from the ground, traveling at the speed of light, takes about 13 hours one way to reach Voyager 2, and 16 hours one way to reach Voyager 1.3. Planetary TourThe primary five-year mission of the Voyagers included the close-up exploration of Jupiter and Saturn, Saturn's rings and the larger moons of the two planets. The mission was extended after a succession of discoveries, and between them, the two spacecraft have explored all the giant outer planets of our solar system -- Jupiter, Saturn, Uranus and Neptune, 49 moons, and the systems of rings and magnetic fields those planets possess.The current mission, the Voyager Interstellar Mission, was planned to explore the outermost edge of our solar system and eventually leave our sun's sphere of influence and enter interstellar space - the space between the stars.4. The Golden RecordBoth Voyager spacecraft carry recorded messages from Earth on golden phonograph records - 12-inch, gold-plated copper disks. A committee chaired by the late astronomer Carl Sagan selected the contents of the records for NASA. The records are cultural time capsules that the Voyagers carry with them to other star systems. They contain images and natural sounds, spoken greetings in 55 languages and musical selections from different cultures and eras.5. Where No Spacecraft Has Gone BeforeVoyager 1 has reached a distant point at the edge of our solar system, where the outward motion of solar wind ceases. The event is the latest milestone in Voyager 1's passage through the heliosheath, the outer shell of the sun's sphere of influence, before entering interstellar space. Interstellar space begins at the heliopause, and scientists estimate Voyager 1 will cross this frontier around 2015.{...}NASAtelevision:A special space science presentation at NASA Headquarters highlights the contributions of the two Voyager spacecraft as they continue their multi-decade journey to the boundaries of our solar system and beyond.Voyager Humanity's Farthest Journey\u200b",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:33.556877056Z",
        "author": "n122vu",
        "date": "2010-08-18T18:13:14+0100",
        "id": "e02ad095f2df0f7948a8e0c174e7d681",
        "post_id": "post-248980",
        "text": "A good start for them. I think they have a little catching up to do, though.",
        "thread_id": 16101
    },
    {
        "@timestamp": "2023-09-14T07:13:02.528917504Z",
        "author": "Urwumpe",
        "date": "2010-04-19T18:36:07+0100",
        "id": "f4d495c1377ed19a86670ec6c8baedde",
        "post_id": "post-218446",
        "text": "Ok, I did not include S-Bahn networks, like those in Berlin...http:\/\/en.wikipedia.org\/wiki\/Berlin_S-BahnThese also transport up to a million people every day, I think the US metro systems are similar.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:05.951074304Z",
        "author": "Tycho",
        "date": "2010-05-02T20:29:15+0100",
        "id": "b9a6d91605d74f4705045c957c3a562a",
        "post_id": "post-221344",
        "text": "I am having a fairly annoying issue with AMSO. This doesn't happen all of the time, but Orbiter will sometimes crash when I pick an item up, such as a rock or an experiment. Like I said, this problem is annoying, but only happens occasionally. Orbiter log after incident is as follows:Build Sep 29 2006 [v.060929]Found 0 joystick(s)Module AtlantisConfig.dll [API v.060425]Module DGConfig.dll [API v.060425]Module ProjectApolloConfigurator.dll [API v.060425]Module OrbiterSound.dll [API v.060425]Module ScnEditor.dll [API v.060425]Module Scenario_Maker.dll [API v.060425]Module Rcontrol.dll [API v.050206]Module Meshdebug.dll [API v.060425]Module Framerate.dll [API v.050206]Module FlightData.dll [API v.050206]Module ExtMFD.dll [API v.060425]Module CustomMFD.dll [API v.060425]Module Telescope.dll [API v.060425]Module CameraMFD.dll [API v.060425]Module LunarTransferMFD.dll [API v.060425]Module ITSArrayMFD.dll [API v.060425]Module InterMFD51.dll [API v.060425]Module GPCMFD.dll [API v.060425]Module AutoFCS.dll [API v.050206]Module MeshLand_2.dll [API v.060425]Module ProjectApolloMFD.dll [API v.060425]Module LandMFD.dll [API v.050206]Module TrackIR.dll [API v.060425]TrackIR module not found.**** Creating simulation sessionDirectDraw interface OKDirect3D interface OKZbuffer: 16 bitRender device: Fullscreen 800 x 600Device has no hardware T&L capabilityModule Sun.dll [API v.050206]VSOP87(E) Sun: Precision 1e-006, Terms 554\/6634Module Mercury.dll [API v.050206]VSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123Module Venus.dll [API v.050206]VSOP87(B) Venus: Precision 1e-005, Terms 79\/1710Module Earth.dll [API v.050206]VSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564Module Moon.dll [API v.041022]ELP82: Precision 1e-005, Terms 116\/829BaseObject: Parse error 1Module Mars.dll [API v.060425]VSOP87(B) Mars: Precision 1e-005, Terms 405\/6400Module Phobos.dll [API v.060425]Module Deimos.dll [API v.060425]Module Galsat.dll [API v.041022]Module Jupiter.dll [API v.050206]VSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625Module Io.dll [API v.041022]Module Europa.dll [API v.041022]Module Ganymede.dll [API v.041022]Module Callisto.dll [API v.041022]Module Satsat.dll [API v.050206]Module Saturn.dll [API v.060425]VSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365Module Mimas.dll [API v.050206]SATSAT Mimas: Terms 113Module Enceladus.dll [API v.050206]SATSAT Enceladus: Terms 33Module Tethys.dll [API v.050206]SATSAT Tethys: Terms 101Module Dione.dll [API v.050206]SATSAT Dione: Terms 59Module Rhea.dll [API v.050206]SATSAT Rhea: Terms 68Module Titan.dll [API v.050206]SATSAT Titan: Terms 100Module Hyperion.dll [API v.050206]SATSAT Hyperion: Terms 595Module Iapetus.dll [API v.050206]SATSAT Iapetus: Terms 605Module Uranus.dll [API v.050206]VSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269Module Miranda.dll [API v.060425]Module Ariel.dll [API v.060425]Module Umbriel.dll [API v.060425]Module Titania.dll [API v.060425]Module Oberon.dll [API v.060425]Module Neptune.dll [API v.050206]VSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024Module Triton.dll [API v.060425]Finished initialising worldFinished initialising statusFinished initialising cameraFinished initialising panelsFinished setting up render stateThanks in advance",
        "thread_id": 14092
    },
    {
        "@timestamp": "2023-09-14T07:13:33.611022848Z",
        "author": "T.Neo",
        "date": "2010-08-21T18:42:02+0100",
        "id": "290f850ca029149de6fc4430adf46467",
        "post_id": "post-249054",
        "text": "We can keep heavy industry to the microgravity or reduced-gravity sections of the habitat. Mind you there is still potential for injury in microgravity, things will still have momentum, even if they don't have weight.A rotating system is not as complicated as one might think. There are indeed mass increases, as things have to withstand the centripetal force, and some sort of system of rotating seals will have to be derived, to allow access to the despun section where the docks etc are. And spinning the ship on a tether is quite easy; it was actually done on a Gemini mission, though noticable gravity was not simulated.AFAIK the Stanford torus actually had a radiation shield that massed more than the spun section, so it had to be despun lest the whole thing be too heavy to stay together. Getting rid of the mass needed for the spun section might not be much help if there's a need for a massive radiation shield anyway.A sphere is an inefficient space to place objects in. This is why I suggested a square cross-section torus as opposed to a circular cross-section one:It's not just or bones that depend on gravity. Almost everything we do needs it in one way or another. Things like pouring water into a jug, organizing one's table, stacking things on top of other things and pretty much all of our industry are not defined outside of gravity. At all. Most other things become more difficult, because they rely on the force of gravity, like equipment storage, bodily functions or the mechanics of sex.\n\nActually a lot of the day-to-day aspects of living in microgravity have been dealt with by astronauts already. It's more the medical aspects that are a problem, and it's not only degeneration of the muscoskeletal and circulatory systems. Reproduction, embryonic development etc for example is messed up entirely in microgravity.It's easier to produce higher gravity in space, than it is to produce it on the surface of a planet with less gravity than Earth. Which is why I suggested space colonies as destinations for lunar or martian inhabitants to raise children or retire, though without studies into the effects of partial G we really don't know how people will react physically.And... the mechanics of sex are also a potential problem, not that anyone has actually tried it out. Requiring an elastic band to tie you to your partner is not exactly romantic.Though there's another aspect of artificial gravity, and that's familiarity. People are going to want more to live in the way they're done so for thousands of years, than live in a maze of tunnels like the ISS. Simulation of an earthlike environment could be very important psychologically. After all, what we're really trying to do with these sorts of habitats is simulate the environment on the surface of the Earth, at least partially.",
        "thread_id": 16109
    },
    {
        "@timestamp": "2023-09-14T07:13:02.614094848Z",
        "author": "AirSimming",
        "date": "2010-04-20T22:32:28+0100",
        "id": "55a04d3c83347804860f00b07473f0a8",
        "post_id": "post-218643",
        "text": "Orbinaut Pete said:Have you tried the Soyuz & Progress included in Thorton'sInternational Space Station v.3.0package? They're amazingly detailed and realistic!\n\nI haven't tried it yet, but I will. The documentation already looks amazingly promising.Thanks!",
        "thread_id": 13940
    },
    {
        "@timestamp": "2023-09-14T07:13:06.016973824Z",
        "author": "DelRioPilot",
        "date": "2010-05-03T00:51:02+0100",
        "id": "afa852909c6507ff8b5647c74fe5b337",
        "post_id": "post-221352",
        "text": "Hi everyone,Well ever since I've learned how to fly the DGIV, I've rarely flown the original DG. But I still like to fly it on occassion.I noticed it was terrible for re-entry, so I downloaded the DeltaTweak 0.2 on Orbit Hangar which allows it to re-enter at 40 degrees AOA.I also downloaded the DeltaGlider UMMU from Orbit Hangar, which allows astronauts to enter and leave the craft. The problem is that the DG UMMU download seems to overwrite the DeltaTweak addon.Is there any way to enjoy the benefits of both downloads, without one module overwriting the other?Thanks!",
        "thread_id": 14095
    },
    {
        "@timestamp": "2023-09-14T07:13:33.269557504Z",
        "author": "nasafreak",
        "date": "2010-09-15T16:44:48+0100",
        "id": "66a8ecc86cd992b97f9c5589ce337f79",
        "post_id": "post-248286",
        "text": "Here is the code of the vcproj fileCode:<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<Project DefaultTargets=\"Build\" ToolsVersion=\"4.0\" xmlns=\"[URL]http:\/\/schemas.microsoft.com\/developer\/msbuild\/2003[\/URL]\">\n  <ItemGroup Label=\"ProjectConfigurations\">\n    <ProjectConfiguration Include=\"Debug|Win32\">\n      <Configuration>Debug<\/Configuration>\n      <Platform>Win32<\/Platform>\n    <\/ProjectConfiguration>\n    <ProjectConfiguration Include=\"Release|Win32\">\n      <Configuration>Release<\/Configuration>\n      <Platform>Win32<\/Platform>\n    <\/ProjectConfiguration>\n  <\/ItemGroup>\n  <PropertyGroup Label=\"Globals\">\n    <ProjectGuid>{255919DE-1F47-4110-9E1D-822931A48E22}<\/ProjectGuid>\n    <RootNamespace>testproject<\/RootNamespace>\n  <\/PropertyGroup>\n  <Import Project=\"$(VCTargetsPath)\\Microsoft.Cpp.Default.props\" \/>\n  <PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='Debug|Win32'\" Label=\"Configuration\">\n    <ConfigurationType>DynamicLibrary<\/ConfigurationType>\n    <UseDebugLibraries>true<\/UseDebugLibraries>\n    <CharacterSet>MultiByte<\/CharacterSet>\n  <\/PropertyGroup>\n  <PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='Release|Win32'\" Label=\"Configuration\">\n    <ConfigurationType>DynamicLibrary<\/ConfigurationType>\n    <UseDebugLibraries>false<\/UseDebugLibraries>\n    <WholeProgramOptimization>true<\/WholeProgramOptimization>\n    <CharacterSet>MultiByte<\/CharacterSet>\n  <\/PropertyGroup>\n  <Import Project=\"$(VCTargetsPath)\\Microsoft.Cpp.props\" \/>\n  <ImportGroup Label=\"ExtensionSettings\">\n  <\/ImportGroup>\n  <ImportGroup Label=\"PropertySheets\" Condition=\"'$(Configuration)|$(Platform)'=='Debug|Win32'\">\n    <Import Project=\"$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props\" Condition=\"exists('$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props')\" Label=\"LocalAppDataPlatform\" \/>\n  <\/ImportGroup>\n  <ImportGroup Label=\"PropertySheets\" Condition=\"'$(Configuration)|$(Platform)'=='Release|Win32'\">\n    <Import Project=\"$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props\" Condition=\"exists('$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props')\" Label=\"LocalAppDataPlatform\" \/>\n  <\/ImportGroup>\n  <PropertyGroup Label=\"UserMacros\" \/>\n  <PropertyGroup \/>\n  <ItemDefinitionGroup Condition=\"'$(Configuration)|$(Platform)'=='Debug|Win32'\">\n    <ClCompile>\n      <WarningLevel>Level3<\/WarningLevel>\n      <Optimization>Disabled<\/Optimization>\n      <AdditionalIncludeDirectories>..\\..\\include<\/AdditionalIncludeDirectories>\n      <RuntimeLibrary>MultiThreaded<\/RuntimeLibrary>\n    <\/ClCompile>\n    <Link>\n      <GenerateDebugInformation>true<\/GenerateDebugInformation>\n      <OutputFile>C:\\documenten gino\\orbiter060929_base\\Orbitersdk\\Samples\\testproject\\Debug\\testproject.dll<\/OutputFile>\n      <AdditionalLibraryDirectories>..\\..\\lib<\/AdditionalLibraryDirectories>\n      <AdditionalDependencies>\n      <\/AdditionalDependencies>\n      <IgnoreAllDefaultLibraries>false<\/IgnoreAllDefaultLibraries>\n      <IgnoreSpecificDefaultLibraries>msvcirt.lib, msvcrt.lib<\/IgnoreSpecificDefaultLibraries>\n    <\/Link>\n  <\/ItemDefinitionGroup>\n  <ItemDefinitionGroup Condition=\"'$(Configuration)|$(Platform)'=='Release|Win32'\">\n    <ClCompile>\n      <WarningLevel>Level3<\/WarningLevel>\n      <Optimization>MaxSpeed<\/Optimization>\n      <FunctionLevelLinking>\n      <\/FunctionLevelLinking>\n      <IntrinsicFunctions>true<\/IntrinsicFunctions>\n      <RuntimeLibrary>MultiThreaded<\/RuntimeLibrary>\n      <AdditionalIncludeDirectories>..\\..\\include<\/AdditionalIncludeDirectories>\n      <BasicRuntimeChecks>EnableFastChecks<\/BasicRuntimeChecks>\n    <\/ClCompile>\n    <Link>\n      <GenerateDebugInformation>true<\/GenerateDebugInformation>\n      <EnableCOMDATFolding>true<\/EnableCOMDATFolding>\n      <OptimizeReferences>true<\/OptimizeReferences>\n      <AdditionalDependencies>\n      <\/AdditionalDependencies>\n      <OutputFile>C:\\documenten gino\\orbiter060929_base\\Orbitersdk\\Samples\\testproject\\Debug\\testproject.dll<\/OutputFile>\n      <AdditionalLibraryDirectories>..\\..\\lib<\/AdditionalLibraryDirectories>\n      <IgnoreAllDefaultLibraries>false<\/IgnoreAllDefaultLibraries>\n      <IgnoreSpecificDefaultLibraries>msvcirt.lib, msvcrt.lib<\/IgnoreSpecificDefaultLibraries>\n    <\/Link>\n  <\/ItemDefinitionGroup>\n  <ItemGroup>\n    <ClCompile Include=\"main.cpp\" \/>\n  <\/ItemGroup>\n  <ItemGroup>\n    <Library Include=\"..\\..\\lib\\orbiter.lib\" \/>\n    <Library Include=\"..\\..\\lib\\Orbitersdk.lib\" \/>\n  <\/ItemGroup>\n  <Import Project=\"$(VCTargetsPath)\\Microsoft.Cpp.targets\" \/>\n  <ImportGroup Label=\"ExtensionTargets\">\n  <\/ImportGroup>\n<\/Project>",
        "thread_id": 16083
    },
    {
        "@timestamp": "2023-09-14T07:13:01.759404544Z",
        "author": "Wolfer",
        "date": "2010-04-16T00:44:49+0100",
        "id": "ed4bdf20ed6bbb6cb1c9d71b5b5af1a0",
        "post_id": "post-217668",
        "text": "Basically I think it's good for some fast personal research, but unacceptable for serious purposes since you would have to double check everything.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:06.2332224Z",
        "author": "ar81",
        "date": "2010-05-04T16:33:55+0100",
        "id": "51dff6d37d7d916d4e6c33011c0220af",
        "post_id": "post-221532",
        "text": "When you talk about internet you know that's a place where millions of people are connected. However you do not see too many sims like Orbiter.How is that among millions of people you only see a few things like that? Is it that most of people on the planet are passive?",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:33.343203072Z",
        "author": "FADEC",
        "date": "2012-01-11T21:41:13+0000",
        "id": "3ada7c5c80fbad38a95e93e8f66611cf",
        "post_id": "post-248570",
        "text": "Urwumpe said:In the past, the girls had been prettier\n\nDepends on how we define beauty. Silicone breasts, rubber raft lips, mutilated noses... you name it;)",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:01.914519296Z",
        "author": "Notebook",
        "date": "2011-02-16T21:32:49+0000",
        "id": "974f2101ee56b8871c3e586d068184be",
        "post_id": "post-217890",
        "text": "Live pictures from Kourou.N.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.235210752Z",
        "author": "Bj",
        "date": "2010-05-05T05:21:50+0100",
        "id": "40b0a0c39b3f004d9250a906ec3ddcd6",
        "post_id": "post-221550",
        "text": "ar81 said:Hmmm, that's interesting... companies complain about piracy, peer to peer downloads and music and movie downloads... If those numbers are reliable, it means piracy is smaller that they point out, because it is not research, social networking, business, banking, games, paying bills or shopping. So \"surfing the net\" would be the only category and not everyone would be doing piracy...And even downloads are not always piracy (downloading orbiter or addons are \"surfing the net\" to me). Looking for wallpapers or reading the newspaper is surfing the net too.\n\nIt is almost guaranteed that some business will overestimate or underestimate or emphasize to their favor. (EG. BP oil spill)That isn't to say that piracy isn't a big thing though. Also the accuracy of the chart is disputable.",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:33.394738944Z",
        "author": "Grover",
        "date": "2011-08-23T16:19:46+0100",
        "id": "8d7199f9747a3fad73ee6eabb398080a",
        "post_id": "post-248385",
        "text": "Microsoft flightfirst of all, sorry if theres already a thread for this, but searching for \"Microsoft flight\" is basically the same as searching \"Microsoft flight simulator\", and there is now (and as of almost a year ago) a big difference between the two. if there is another thread, could someone please delete this thread so i dont look like a clotnext, i want to make it clear that ive only just found out about this, and i dont work for microsoft:pthe timing of my findings is actually quite clever, only yesterday, i discovered FSX had \"Realism\" settings, and i understood why my flight physics had been so... 1970's (it seems the default is almost 100% easy settings). however, i still found it impossible to spin, and the autorudder is a necessity due to my ageing joystick.i thought to myself, \"we really need a new flight simulator, one that has the simulation quality of X-Plane, and the ease of access, and easily understandable program navigation and controls like FSX\", and it seems easier to work from FSX to X-Plane, rather than vice versabut im craving to know more about it, theofficial siteis so secretive, im doubting if half the dev team even knows what everyone else is doing. does anyone know of a good source of information on this project? or have they heard credible rumours themselves?it might be worth sending a 2000 word e-mail describing what they're being expected to deliver here, and in fact, i will do once i post this, ive recently been thinking a bit about the perfect flight simulator.so, assuming that this isnt a second thread for the topic, lets pool together some rumours (hopefully credible ones) and work out what MS is toiling away with in their virtual basement",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:02.55440384Z",
        "author": "dgatsoulis",
        "date": "2010-04-21T11:24:27+0100",
        "id": "7e7a73d66cfb2f99cdaaa7ac4800c008",
        "post_id": "post-218563",
        "text": "MJR said:Agreed. No offense to him though, everyone seems to have it harder than the next person. Each person handles stress and situations different and certainly we all are. I think it is a matter of dedication and over perseverance to complete something.\n\nShadow Addict said:I'd say people telling me that their problems are so much worse than mine is one of theworstthings people can do to relieve my stress or depression.\n\nMy sincere apologies for my first comment in this thread. You guys are right, everyone seems to have it harder than the next person and telling to someone how much worse your problems are doesn't contribute or help in any way.I've removed that post from the thread.Again, my apologiesDimitrisSiberianTiger said:From what you describe, I'm falling under impression that the shape of Greek mentality was mostly influenced by Aristippus. :lol:\n\n:lol: Well, his teachings were quite interesting. Could be a way for a stress-free life.:p",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.333376512Z",
        "author": "ar81",
        "date": "2010-05-05T03:37:47+0100",
        "id": "b0d90f0bbfdadd27581e5cf057528d56",
        "post_id": "post-221657",
        "text": "What some orbinauts play isStar Frontiers, a role play game game created by the makers of Dungeons & Dragons, for those who love space adventures.I made a dice roller and a character generator for that community. You may find themhere.",
        "thread_id": 14116
    },
    {
        "@timestamp": "2023-09-14T07:13:33.2656192Z",
        "author": "Urwumpe",
        "date": "2010-08-17T16:30:06+0100",
        "id": "be63cc718fa2fec0c9ce13dfd54d5cde",
        "post_id": "post-248274",
        "text": "Important rule for anybody who does not want to be victim of any stupid virus:A file that begins with \"MZ\" and then contains gibberish, is most likely an PE-format executable. \".rsrc\" is an hint that it is a windows 32\/64 executable. You can open it with tools like \"PEBrowse\" for getting information about its internals.http:\/\/www.smidgeonsoft.prohosting.com\/pebrowse-pro-interactive-debugger.htmlYou can edit such files if you have in-deep knowledge about the binary codes and structure, but the only really working way is to be able to produce new versions of such executables, by compiling and linking the source code of the files...which means you need the source code for it.",
        "thread_id": 16083
    },
    {
        "@timestamp": "2023-09-14T07:13:02.299550464Z",
        "author": "Gerdih",
        "date": "2010-05-01T19:45:28+0100",
        "id": "cb5ff74ca4b10eb1f7ed6e2033cafdf8",
        "post_id": "post-218062",
        "text": "If these are too complex textures we could ask the author of the models of the shuttle and the ISV where he takes the information to do the models and use the information to do our own models",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.499893504Z",
        "author": "IronRain",
        "date": "2010-05-06T16:55:16+0100",
        "id": "d2ea11a3a9cc0324e85f5d240926877f",
        "post_id": "post-221852",
        "text": "Hello all,Today I opened the New window from the scenario editor. There I saw allot of vessels and modules I don't use anymore... is there a way to delete them?ThanksIron",
        "thread_id": 14138
    },
    {
        "@timestamp": "2023-09-14T07:13:33.343995136Z",
        "author": "Hielor",
        "date": "2012-01-22T22:12:12+0000",
        "id": "71ef2b2bbb72f652ed29faa250919c98",
        "post_id": "post-248576",
        "text": "FADEC said:They luckily never will take advantage of what MSFS started to become by FSX already. Turning X-Plane into a easy-to-use casual gaming sim, would be awful. X-Plane does not need simple menu options and settings, a simple weather model, game-like graphics, useless missions etc.\n\nYou can add features like that without being an \"easy to use casual game.\"X-Plane seriously needs menu simplification if it's going to become the leading desktop sim. You can keep all of the options, just make it easier to find and adjust them.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:02.479125248Z",
        "author": "Urwumpe",
        "date": "2010-07-13T18:33:46+0100",
        "id": "8c46f7f4e959ed3f20da28d60d6c8f34",
        "post_id": "post-218396",
        "text": "AtlantisOnline said:Hey guys I was wondering if the auto fcs works with the ssu. Is there anything I need to change to make it work with it or is it completely incompatible. Thank You---------- Post added 07-13-10 at 10:15 AM ---------- Previous post was 07-12-10 at 01:26 PM ----------Any Help\n\nAs far as I can tell completely incompatible. If you want reentry guidance, you need to program it yourself.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.65936Z",
        "author": "IronRain",
        "date": "2010-05-08T21:35:35+0100",
        "id": "b9e2179f9b2818a0e88477d651fff494",
        "post_id": "post-222129",
        "text": "nice :thumbup:",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:02.50904064Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-26T22:52:03+0100",
        "id": "fbbd7c38fe0a82a2dc882164b6bb8a0d",
        "post_id": "post-218441",
        "text": "Spaceflight Now: \"Summer shuttle launch postponed to November\".",
        "thread_id": 13922
    },
    {
        "@timestamp": "2023-09-14T07:13:06.668155904Z",
        "author": "Andy44",
        "date": "2010-05-08T15:02:08+0100",
        "id": "d4f4cd85b35cc426a049edbfa7e15593",
        "post_id": "post-222159",
        "text": "Well, then there are the robots which are deliberately used to harm people, like Predator drones.",
        "thread_id": 14156
    },
    {
        "@timestamp": "2023-09-14T07:13:33.345784576Z",
        "author": "FADEC",
        "date": "2012-02-07T23:48:07+0000",
        "id": "f17f3ea1e98f9e768a505fe6e14fdc4e",
        "post_id": "post-248591",
        "text": "Hmuda said:So much for that. Will stay with FSX, thank you very much.\n\nYep. Same here. FS9 and FSX for the win. Luckily there is a huge addon market for FSX but also FS9 still, so it will be supported for many years.What Microsoft has done to MSFS, to those who developed it, and to its community, is a hit in the face. And they will get what they deserve. This product won't become a top seller. People are not stupid, although it seems somebody thinks we are. How must former members of the ACES team feel... it's a shame.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:33.640539904Z",
        "author": "orbitingpluto",
        "date": "2010-08-25T10:19:01+0100",
        "id": "44f9e93d3acb85399e8f503db6e2be22",
        "post_id": "post-249160",
        "text": "I nominate MacGyver. His experience with the Stargate Program should be handy with talking to them and if worst comes to worse he's got that Swiss army knife.:lol:We should be aware that aliens might know we're out here but may be sending missiles or relativistic asteroids instead of diplomatic manned ships.That's proof of aliens Idon'twant to see.",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:02.636730368Z",
        "author": "Bloodworth",
        "date": "2010-06-28T04:40:27+0100",
        "id": "d2d6cf1aaa0ee17446e38fe64a7cc238",
        "post_id": "post-218694",
        "text": "Personally, I think it could be an excellent educational tool. How many of us learned how to perform one operation or another by watching an autopilot do it? I personally first learned how to land the DG and the LM (amso) from watching LOLA do it. Same thing with orbital rendezvouz.As has already been said, if you don't need it, don't use it:)",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:06.182907392Z",
        "author": "trafalgar11111",
        "date": "2010-06-25T23:46:43+0100",
        "id": "77c03a957230da9ab5ca87bf50098380",
        "post_id": "post-221456",
        "text": "1\/ I 'm pretty sure I just saw I.S.S. @ 21.40 UTC 25 Jun 10 wizz across the Southern to South Eastern skyline.2\/ It was mid summer twilight terquoise with a low full moon @ South Southeast.3\/ I think the angle of the sun from the North West caused Very Good light reflection circumstances.4\/ It looked like a very quickly moving orange star.5\/ My Location 53'N 1'E Blidworth, Notts.6\/ I saw it through my SSE facing small 3ft x 20\" window above my 42\" LCD TV. whilst watching IBM PC & comp Windows 7 Quad core CPU Prog: Orbiter 2010 doing TLi & after seeing Espana Vs. Chile in the S. African Football World Cup.7\/ I quickly googled for an ISS current location website and saw that I.S.S. was shown over N.W. Europe and not far away.8\/ \"Well\"! there's something else to put on the list of \"Things I have seen\". Along with Clipstone Winding Towers and 175M year old coal, Cresswell Crags, StoneHenge and Robin Hood visitors centres.9\/ This is of relevance to a year long project of mine to coincide NASA budget bid and 50 years of Sputnik (R7).:hello:",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:33.265419264Z",
        "author": "RisingFury",
        "date": "2010-08-17T16:03:20+0100",
        "id": "fec298175e227303ba6e6288f9515bdb",
        "post_id": "post-248272",
        "text": "HAL9001 said:I have a bitsome C-knowledge, but not enough forthose mosdules, so I willl be unable to develope them.\n\nFor the love of...http:\/\/www.cplusplus.com\/doc\/tutorial\/Orbiter\\Orbitersdk\\doc\\API_Guide.pdfOrbiter\\Orbitersdk\\doc\\API_Reference.pdfIf you wanna make modifications to the standard DG or a few other ships, the source code is even available inOrbiter\\Orbitersdk\\SamplesIt'll take all of three seconds to navigate to those files.",
        "thread_id": 16083
    },
    {
        "@timestamp": "2023-09-14T07:13:02.601318912Z",
        "author": "ar81",
        "date": "2010-04-29T15:05:13+0100",
        "id": "6c7927f3ca276829ba1078de917b2b79",
        "post_id": "post-218636",
        "text": "I found the solutionhere.dV = Ve * ln (m0\/m1)Ve = Isp x 9.81m0 = vessel mass + propellant massm1 = vessel mass (empty)For an Isp between 4,000 and 40,000 empty mass would represent between 46% to 97% depending on Isp.How do I estimate fuel consumption to achieve a DeltaV?How do I estimate burn time?",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:06.294450176Z",
        "author": "4throck",
        "date": "2010-05-07T15:35:18+0100",
        "id": "64317616de21bd37477e78e38a892f34",
        "post_id": "post-221579",
        "text": "Outside of the geek world, people don't care or understand about standards, versions, flash or javascript. They care about performance and functions.If a device can show Youtube videos and web pages correctly, people will buy it. If it can't or if they need to install stuff, configure settings, etc, to make it work, most people will just ignore it.On the other hand, I don't see any sites getting redone whatever html5 can or can't do.And regarding Flash speed, well, Javascript is much slower to move a simple text box on a page, so it isn't even an option to Flash. If some flash stuff is processor heavy, it's up to bad programing and noting more.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:33.346036224Z",
        "author": "Felipi1205",
        "date": "2012-02-08T00:21:14+0000",
        "id": "506897bcb2aa17bddb96b4b28da0dbd6",
        "post_id": "post-248593",
        "text": "First i'll test it, and just after really know what I think, I'll comment. Maybe this could be fun! In future versions (or updates) of the Flight, they'll create another places... I see it like the FSX demo, I spent several days flying with that and I liked! Now it's just another sunny scenario! They're releasing it now because of the time. They spent almost 3 years creating a bad world for the FSX, now they'll release a small place and develope another hi-res areas. Did you noticed the waterfalls and the caves? We will never see it in the FSX. So, it's just a question of time to have the whole world for fly! I hope!!!",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:01.715996416Z",
        "author": "N_Molson",
        "date": "2010-04-19T16:50:33+0100",
        "id": "8ca5938752c14374c4663648610a40de",
        "post_id": "post-217654",
        "text": "The issue n\u00b01 (framerate, regardless of what it looks) is the most important for now, so here's what is off or on :IN-GAME PANEL (F7)All options turned off, except :VBO accel : onDraw Sky : onOGLA Configuration tab (Launchpad) :- Shadows : off---------------- Projection : planar--- MAJORS ---- Terrain : off- Multilight : off (and Fast Multilight off)- GDI Emulation : off- Advanced Graphics : off- Advanced Atmosphere : off- Raytraced Atmosphere : off- Terrain Multilight : off- Power-Of-Two (pot) limit : off- Stereo : off--- MINORS ----- Additional info : on- Wireframe : off- Camera 2 : off- Auto resolution : off- Use UDP : off- Server : offEDIT : I just made an interesting experiment. I loaded the \"Shuttle A on Olympus\" scenario that comes with Orbiter. On Mars, I get the same terrible FPS (max 5 FPS). It's just like 3-5 FPS instead of 1-5 FPS on Earth.Then I zoomed away, away, very far away. I stopped zooming out at 1 parsec frome the solar system. Orbiter has nothing to display there. Except a brighter spot for the Sun. No planets, no vessels, just the background stars. The FPS is better, but very random (in a 8-25 FPS range). Since there are no 3D objects to display, I really don't get it... If someone has an idea ? :idk:",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.426321408Z",
        "author": "Mojave",
        "date": "2010-05-06T12:58:03+0100",
        "id": "b84817bc8692db3d3673fb44b45ac36a",
        "post_id": "post-221781",
        "text": "SiberianTiger said:Why is this a problem for you and your dad just to leave her behind to do what she wants to on this day and just go to the Cape? There aren't many shuttle launches left to see, you know. I don't know your family situation well, but I can see no reason to be submissive towards your sister at every occasion.---------- Post added at 15:44 ---------- Previous post was at 15:41 ----------My 6 years old daughter can also tell a difference between a Soyuz and Proton LV's and name the 9;)planets in order (but she is still better to be aided by a picture with the planets' \"faces\").\n\nMy Dad does not want to leave her home while Dad and I go. He says that it is not fair to leave on her birthday without taking her.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30553344Z",
        "author": "jangofett287",
        "date": "2011-04-17T00:30:25+0100",
        "id": "6f1830e328f1c2ea5acd5a28cf4cd83f",
        "post_id": "post-218110",
        "text": "T.Neo said:Well, according to the fluff, sending that message would cost... $ 2 460 000, but more crucially, would take roughly 4 and a half days to send...\n\nThat is one narrow piece of bandwidth.Its also hellishly expensive. :rofl:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:33.354714624Z",
        "author": "Notebook",
        "date": "2012-03-03T09:25:22+0000",
        "id": "90a7c6f03a673d0c4862da45663fb56b",
        "post_id": "post-248630",
        "text": "Well, I lasted three minutes, then my ears gave up!.N.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:06.544901376Z",
        "author": "eveningsky339",
        "date": "2010-05-08T01:12:17+0100",
        "id": "f367d60489f00e7a59d56e17da4270e8",
        "post_id": "post-222053",
        "text": "...And somewhere in the world, a budding programmer lost his job.",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:13:33.469262592Z",
        "author": "TMac3000",
        "date": "2010-09-07T18:13:19+0100",
        "id": "e1249cb3601c68aaca18f733d312af59",
        "post_id": "post-248694",
        "text": "Okay, got ground effect working, but the VVI needle still wobbles like crazy if you hit ground effect with a certain descent rate. No longer worried about that;)Moving on, probably to retreating blade stall. Yes, I know I said I wasn't going to simulate that, but Tommy's post and some of my research convinced me that it's within my reach.",
        "thread_id": 16089
    },
    {
        "@timestamp": "2023-09-14T07:13:02.396583168Z",
        "author": "pip12345",
        "date": "2010-04-17T21:56:34+0100",
        "id": "3ed9512bb47e6cf6690155576b9e0a13",
        "post_id": "post-218180",
        "text": "[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4084\"]NCC-26136 ZHUKOV (Ambassador class)[\/nomedia]This ship from 2009.",
        "thread_id": 13900
    },
    {
        "@timestamp": "2023-09-14T07:13:06.77401728Z",
        "author": "Richy",
        "date": "2010-05-09T12:15:53+0100",
        "id": "52164cd943d35313811acf14d14dd57d",
        "post_id": "post-222218",
        "text": "...with disappearing stars when the sun rises.:)",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:33.517034496Z",
        "author": "Genius",
        "date": "2008-07-27T15:19:11+0100",
        "id": "68e36b595fd221813e96d501efb9479a",
        "post_id": "post-68820",
        "text": "Andy44 said:BTW, there is a show in Discovery Channel about Pheonix right this minute. You may catch the re-run later tonight if they re-air it.\n\nI also can watch the Dicovery Channel. But there is no listing of the Phoenix mission today. Is that because I live in South Africa? Do they have different listings for different countries? I recieve my transmission from the Pas 10 sattelite. That means they stream to the UK too.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:02.417514496Z",
        "author": "Urwumpe",
        "date": "2010-04-17T21:20:37+0100",
        "id": "c97828bcaceafb9a4ff4eda58fb5cf06",
        "post_id": "post-218192",
        "text": "DaveS said:I agree. I'm currently looking into using Lua for the xenon lights. This way we can get rid of the artificial lighting code and simply use the functions that are more natural, rather than hacks.\n\nExactly. And for scripting crew activities or mission controller activities, I think we work best by using a script language, instead of hard coding all stuff. I still need to look how it is possible to move the LUA activities on a different core than Orbiter for multi core CPUs, such a solution would be perfect then.",
        "thread_id": 13902
    },
    {
        "@timestamp": "2023-09-14T07:13:06.176079616Z",
        "author": "streb2001",
        "date": "2010-05-03T22:14:31+0100",
        "id": "548f9787aef3dcc5cfb0367629ddba1c",
        "post_id": "post-221438",
        "text": "Yes, just watched the pass from North Yorkshire. Perfect timing, just after sunset. Amazing sight. Tried to see it through handheld binoculars but I should have known better!",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:33.547365888Z",
        "author": "Missioncmdr",
        "date": "2008-05-26T02:59:12+0100",
        "id": "f9529bc4e7b50749a513d94c0a03674f",
        "post_id": "post-68755",
        "text": "Images can be seen here:http:\/\/phoenix.lpl.arizona.edu\/images.php?gID=0&cID=7",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:02.417911296Z",
        "author": "SiameseCat",
        "date": "2010-04-17T23:35:32+0100",
        "id": "38b1053f65c0935d1df7bc1ccfd0e49e",
        "post_id": "post-218195",
        "text": "My own feeling is that the current format works quite well, and we don't really gain anything by switching to JSON, especially since we'd still have to support the old format for a while.",
        "thread_id": 13902
    },
    {
        "@timestamp": "2023-09-14T07:13:06.313741824Z",
        "author": "Loru",
        "date": "2010-05-04T22:41:42+0100",
        "id": "d8ce272cd5b69caf0078b3175b459dcc",
        "post_id": "post-221616",
        "text": "T.Neo said:Why is there no option for \"none of the above\"?:p\n\nNope - you must choose or we'll sacrifice you on the altair of:probe:",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:33.619318528Z",
        "author": "FarOutInFernley",
        "date": "2010-08-19T03:52:11+0100",
        "id": "a77190a0f9cbc494ffcadcf827ad0a71",
        "post_id": "post-249066",
        "text": "I just bought and im installing x plane 9. Opened the box and there was 6 dvd's!!! All for scenery! Looks promising...ive played with fsx and the older versions in the past, but since fsx being the \"last\" one, not withstanding that new \"flight\" thing they just rolled out, i decided to try x plane out...any one in here have x plane and whats the pros and cons when it is up head to head with fsx?",
        "thread_id": 16112
    },
    {
        "@timestamp": "2023-09-14T07:13:02.430668288Z",
        "author": "Woo482",
        "date": "2010-04-18T03:10:36+0100",
        "id": "81d27c5c4cfb915cd712c0fcd34b1295",
        "post_id": "post-218213",
        "text": ":welcome:to Orbiter-Forum !",
        "thread_id": 13906
    },
    {
        "@timestamp": "2023-09-14T07:13:06.339952896Z",
        "author": "cjp",
        "date": "2010-05-05T12:18:09+0100",
        "id": "cd72d2d3d71993ff7034006a8b5d7d19",
        "post_id": "post-221671",
        "text": "The slope of f(x) is twice the x value.\n\nOK, so I read over that. So, you are right, you have f'(x) = 2*x, and you can integrate that to get the answer. Sorry.Now, proving that (f'(b)+f'(a))\/2+f(a) = f(b) given |b-a| = 1 holds for all quadratic functions shouldn't be too hard, as I said before.My first hint:What is the generic form of quadratic functions?What is the derivative of that generic form?Just substitute these into your formula, and substitute b = a+1 or b = a-1.---------- Post added at 01:18 PM ---------- Previous post was at 01:06 PM ----------I found that it is only true for all quadratic functions if b-a = 1, but not for b-a = -1, and not for any other value of b-a.",
        "thread_id": 14117
    },
    {
        "@timestamp": "2023-09-14T07:13:33.636555264Z",
        "author": "Urwumpe",
        "date": "2010-08-19T19:42:48+0100",
        "id": "8ec14e5f5b13e7521a36cfdc37eb79d9",
        "post_id": "post-249114",
        "text": "Yoda said:The belief in (or lack off) alien visitations in the past based on \"Evidence\" can go either way.Just because there is no \"Evidence\" does not take away the fact that it could or could not have happended; we just simply do not know for sure, but that doesn't take away from teh fact that it MIGHT have happended.\n\nAnd that is wrong. No evidence for something = something does not exist. You can't prove that invisible pink unicorns do not exist. Does that mean that they sure exist? No. It is just potentially possible for them to exist. A probability that something might one day be found.The invisible and the not existing are pretty much alike.",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:01.919123456Z",
        "author": "River Crab",
        "date": "2011-02-21T13:23:54+0000",
        "id": "9c027b2446cc128c7f8fec134ea2a6a5",
        "post_id": "post-217914",
        "text": "Those images are dreamlike...:hailprobe:I tried my hand at correcting the colour and contrast and removing noise from these two. Too bad they won't work as wallpapers without cutting off a lot, or leaving a lot of black...Hi-res version.Hi-res version.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.451019008Z",
        "author": "santy86",
        "date": "2008-05-12T02:01:09+0100",
        "id": "81052709c2a903bc16013ff9f1da974c",
        "post_id": "post-65258",
        "text": "Hi guys i am developing my first Add-On and i found a quite interesting, yet annoying problem. Maybe is typical for beginners:)Anyway the problem is that whenever i am closing my scenario file using CTRL+Q i get a crash to desktop with related windows error. I can run the scenario but everytime quit it crashes.Moreover, how can I define the orientation of the mesh inside the C++ code?Everytime i run the scenario, my rocket is lying on the ground and not standing up towards the skyThanks for eventual help,Santy:thankyou:",
        "thread_id": 1413
    },
    {
        "@timestamp": "2023-09-14T07:13:32.74688256Z",
        "author": "garyw",
        "date": "2010-08-16T20:38:25+0100",
        "id": "eba3946c761cf16d8d893796fdb7010c",
        "post_id": "post-248152",
        "text": "Sounds like your launch location is too far North. You can only reach objects that have a larger azimuth than your launch location.For example:KSC (28 Degress N) to ISS (51.6 Degress) = Fine.KSC (28 Degress N) to Mir (26.95)=Not possible.Kourou (5 Degress N) to Mir (26.95) = Fine.So, if you want to get to Mir from KSC you need to launch Due East then perform a plane change burn and lower your inclination to match that of Mir or use launch MFD and launch from a lower latitude location like Kourou.",
        "thread_id": 16066
    },
    {
        "@timestamp": "2023-09-14T07:13:01.980002048Z",
        "author": "garyw",
        "date": "2010-04-16T21:46:58+0100",
        "id": "59c6ad9082f53e02d4ecc331aefcde48",
        "post_id": "post-217969",
        "text": "From the UCGOarrowfreighter config file:;NOTE: GOOD VALUE TO TAKE OFF FROM EARTH: \"HOVER_THRUST_POWER=60.0e6\"; The Arrow was NOT designed for atmospheric rentry.",
        "thread_id": 13885
    },
    {
        "@timestamp": "2023-09-14T07:13:05.82047616Z",
        "author": "Enjo",
        "date": "2010-05-04T21:14:46+0100",
        "id": "a2d497f0d192bde96e21a1e773a6d1e2",
        "post_id": "post-221255",
        "text": "Urwumpe said:See. And who are we to tell oranges and apples apart as ISP. :lol:\n\nNow that I think of it, allowing for infections by not scanning attachments hurts my business just as much as banning airbags. I don't want to be a spamer as much as I don't want to be a killer.Andy44 said:I'm with cjp on this one. ISP's are \"service providers\". If they want to screen and filter my email, they should make it optional and ask nicely. I'm tired of hysteria constantly taking away freedom.\n\nMy point is that you wouldn't even know about your emails being scanned for viruses, as much as you wouldn't know that I could be checking the text of your email if I wanted. After all, even if you use encrypted connection, on my server the messages are still held decrypted.Option you say... Sounds like freedom, but how am I supposed to tell if you're responsible enough to refuse my scanning?The only solution that I see is \"don't use our e-mail feature if you don't want, although we will still provide you Internet service\". I'm sure that the lazy users will be happy that they don't need to install local anti virus software for scanning their emails. Maybe they would have to pay for it and call that nerd next door to install it for them?I've dealt with more draconian ISPs back in the days. When they detected malware in some of their clients' hosts (by packet sniffing?), they automatically blocked the clients' access to their services (LAN\/WAN), called them and offered help in removing the yuck... for a price:)You can see that they were scums indeed, but try to be in the ISP's shoes for a second, who is constantly getting called by THEIR provider that they need to cut on that spam. It works just like that.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:32.884820992Z",
        "author": "Urwumpe",
        "date": "2008-05-29T08:41:45+0100",
        "id": "1329ebdd9a79159ed13fda26a754f464",
        "post_id": "post-68594",
        "text": "Can get some parameters about the pressures and exhaust? The formula for the cross section is relatively simple, but it has to be designed for the chamber and exit conditions, otherwise it is ineffective.Also, I would attempt anodized aluminum - anodizing aluminum is not too hard, the only chemical you need (sulfuric acid as electrolyte) can get bought for free. The rest is a power supply...",
        "thread_id": 1607
    },
    {
        "@timestamp": "2023-09-14T07:13:02.45248512Z",
        "author": "ben bradford",
        "date": "2010-04-19T21:33:30+0100",
        "id": "3099dac1b5c9be8eb857bc827eb4afbb",
        "post_id": "post-218316",
        "text": "Thanks so much!! i've done this now and its made docking a LOT easier as i was trying to do it with no IDS frequency last time.Thanks!!:thumbup:",
        "thread_id": 13913
    },
    {
        "@timestamp": "2023-09-14T07:13:06.181535744Z",
        "author": "insanity",
        "date": "2010-05-05T17:21:33+0100",
        "id": "f70bae7c67bc373371b3d453a29d79e7",
        "post_id": "post-221449",
        "text": "Last time I saw the ISS I was watching the moon through a telescope and then the ISS passed between me and the moon. It was crazy lucky, and to top it off it had a space shuttle attached!",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:01.914875392Z",
        "author": "Alfastar",
        "date": "2011-02-16T21:34:48+0000",
        "id": "45c641f4b6068052a96f4585a90f62a7",
        "post_id": "post-217891",
        "text": "L-12 mins now:yes:",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.30789888Z",
        "author": "statickid",
        "date": "2010-05-05T06:56:12+0100",
        "id": "e748ac86149784a2c2e886048be15565",
        "post_id": "post-221607",
        "text": "i don't think any space vehicle has had pneumatic tires. they are all METAL:headbang:",
        "thread_id": 14112
    },
    {
        "@timestamp": "2023-09-14T07:13:33.411480576Z",
        "author": "Pablo49",
        "date": "2012-01-06T18:01:18+0000",
        "id": "665e6776baf5f5756fd838e5a62e9ad9",
        "post_id": "post-248534",
        "text": "I really don't have too much of a problem with the shop system. As long as the the amount of money spent to flesh out the game, is about what I would spend if there was a \"Full version\". Also being able to buy an addon, have it install itself and such, all from inside of the game itself is attractive.Also, where is the source on the no SDK thing? I was doing some searching, and all I saw where posts on other forums saying there was no SDK. Assuming that isn't true, or it changes, I would hope that if a addon is meant to be freeware that it can be on the Flight store without charge. Surely there will be enough payware to keep the store viable.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:33.520462336Z",
        "author": "Woo482",
        "date": "2008-11-11T22:54:14+0000",
        "id": "eda4e8c1bf64e7cdfe536e84eed14ebf",
        "post_id": "post-68852",
        "text": "well even if that rover did fail its lasted a lot longer than what it was built for",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:02.641851648Z",
        "author": "cymrych",
        "date": "2010-04-21T06:29:21+0100",
        "id": "b7762e3ce1c5f8cf9a8696795b61a9e1",
        "post_id": "post-218695",
        "text": "So after watching, then reading, the President's remarks at KSC last week, I get the strong impression that Obama really wants something innovative and new in a HLV for NEO, Mars and beyond, not just a rehashing of DIRECT or a reconfigured Constellation derivative. He used terms like \"groundbreaking\" and \"breakthrough\" several times, which suggests, to me anyway, he really wants something exceptional to come out of NASA for the next stage in American manned spaceflight.My question is: what does he have in mind? It seems to me that chemical rocket motors can only be so efficient, and beyond a certain point, it wouldn't matter how much money you toss into R&D, your rate of increase in efficiency will stagnate. Thrust and ISP can only be raised so far.So either he expects a radical next-generation in chemical rocket motors, or something else? Any thoughts?Also, I guess I'm having trouble with the math involved in the plan and hoped someone can help me out. The Obama plan is to spend $3 billion on designing a new HLV for final approval by no later than 2015. But, we've already spent what, $9 billion on Constellation, which is supposedly the best that NASA could come up with given the constraints of the anticipated federal budgets.I know I'm a product of the Pennsylvania public school system, so correct me if my logic has failed horribly somewhere: if $9 billion gave us Ares utilizing more-or-less existing technology, how the devil is $3 billion supposed to give us \"breakthrough\" or \"groundbreaking\" technologies plus the vehicle to utilize these technologies on?Please note, I don't want to open up the whole argument for or against Obama's plan again; it's already been done on other threads. I'm just interested in what some of these breakthrough advances may entail. Because it seems to me that NASA and others have been working on the problem of moving beyond chemical rockets for quite some time, and the results are, thus far, very slow to realization.",
        "thread_id": 13945
    },
    {
        "@timestamp": "2023-09-14T07:13:06.461538816Z",
        "author": "IronRain",
        "date": "2010-05-07T16:06:14+0100",
        "id": "18ca62891c04405317692283b57f504f",
        "post_id": "post-221829",
        "text": "I had this problem a long time ago too. when I added MSVCP71.DLL, msvcr71.dll, msvcrtd.dll in the orviter installation, it was all over...if you google for them, you should find them",
        "thread_id": 14132
    },
    {
        "@timestamp": "2023-09-14T07:13:33.527460608Z",
        "author": "bujin",
        "date": "2008-05-26T00:48:03+0100",
        "id": "96f7c01139d8ca9d0c3c3a5938d3240c",
        "post_id": "post-68679",
        "text": "Biting nails here. Can't imagine what it's like for the mission control guys!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:01.9745408Z",
        "author": "Artlav",
        "date": "2010-04-16T19:17:02+0100",
        "id": "c375168f504959d778d1d1981ec972bb",
        "post_id": "post-217963",
        "text": "Interesting.So, someone making RepRap now might be overseeing Moon base constructing in a few decades, hm?",
        "thread_id": 13884
    },
    {
        "@timestamp": "2023-09-14T07:13:07.662605568Z",
        "author": "ex-orbinaut",
        "date": "2010-05-16T00:04:34+0100",
        "id": "a48470b3af84335c0eb4ae95e2418202",
        "post_id": "post-223318",
        "text": "ionif said:no7,8,9next:10,11,12...\n\nOh wow! This looks about my IQ level...Let me guess. Next is...13God, I am such a fast learner!:WTF: is this:censored:, anyways?",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.529223168Z",
        "author": "doggie015",
        "date": "2008-05-26T00:49:56+0100",
        "id": "2c520aa30bf0830e5324f6d2add07341",
        "post_id": "post-68684",
        "text": "standby for direct comm re-aquisition",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:02.501965568Z",
        "author": "Scarecrow",
        "date": "2008-05-10T19:17:16+0100",
        "id": "37b751f49cf4af7c65b33a31a6238787",
        "post_id": "post-65115",
        "text": "The only problem with that theory is that the moon being created by a collision between Earth and a Marsish object seems very unlikely, as anything launched into orbit from that collision would either be in a hyperbolic orbit, and never be seen again, or in a elliptical orbit with the perigee at an altitude pretty close to the surface. It seems unlikely that you could collect a large amount of matter in a ball in a very high altitude, near circular orbit around the earth.Then again, if someone could explain why I'm wrong, I'd be much obliged.",
        "thread_id": 1392
    },
    {
        "@timestamp": "2023-09-14T07:13:07.190086656Z",
        "author": "Chipstone306",
        "date": "2007-11-18T19:14:58+0000",
        "id": "70c816dc962cce3bf790004370c6bf83",
        "post_id": "post-12315",
        "text": "yes yes yes:lol:back to slingshot maneuvers.....has nasa ever planned on an asteroid slingshot to ds ?",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:02.634957824Z",
        "author": "Goth",
        "date": "2010-04-21T20:00:37+0100",
        "id": "b7f3c5164438f2eb1d30e7ca27ec9b1e",
        "post_id": "post-218683",
        "text": "I sometimes hate the final steps of docking manouvres, so this will be nice.mc_ said:Anyway, \"autodock\" should work like \"autoland\" on modern aircrafts - vessel must be on a \"glide path\" to turn it on (IMHO).\n\nHe only talked about \"automatic rotational alignment with a target\".So it's nothing that will fully automatically dock you to a port.In this case it can't be anything but nice.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:33.545795584Z",
        "author": "astrosammy",
        "date": "2008-05-26T01:30:51+0100",
        "id": "d45eb9a9e51538de9bd54efb5fb42c4d",
        "post_id": "post-68745",
        "text": "First images in 60 minutes!!!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.394964736Z",
        "author": "T.Neo",
        "date": "2010-05-14T19:12:33+0100",
        "id": "cfd9c54c9e87f1550e52d7d4e0e6b9c2",
        "post_id": "post-222892",
        "text": "Uh, no. Sol should make Earth unlivable in 500 million to a billion years, and will die in 4 or 5 billion years.And stop being so pessimistic. The Universe is our oyster.Well, it's more like some species of snail. Since progress is so damn slow...",
        "thread_id": 14226
    },
    {
        "@timestamp": "2023-09-14T07:13:33.63859584Z",
        "author": "Xyon",
        "date": "2010-08-20T08:11:04+0100",
        "id": "4d9fb896c1d2810b197339efb9e24966",
        "post_id": "post-249136",
        "text": "Scientistsdoadmit that we don't know. That's why we do science at all - if we thought (as a species anyway) that we knew everything about science, we wouldn't do any experiments any more.",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:02.540727296Z",
        "author": "Linguofreak",
        "date": "2010-04-20T20:52:46+0100",
        "id": "5bc344715c44c03cf1dd11df6327583e",
        "post_id": "post-218502",
        "text": "Artlav said:Yeah.So, bent space only?\n\nProbably, unless you really want to give yourself a headache trying to program full spectrum textures in, and to find full spectrum photos of the VAB...I've tried it, but it lugs down to around 3 fps under Wine. Any chance of a (64 bit) Linux compile? In any case, the low framerate detracts more from controlability than visual quality, and what I've seen so far looks good...",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:07.460414976Z",
        "author": "mc_",
        "date": "2010-05-17T13:11:24+0100",
        "id": "cb20de685348a0d0ac348fdbd867e837",
        "post_id": "post-222921",
        "text": "Ok, got it. Thanks.Should it work in 2006 P1?",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.409341184Z",
        "author": "Urwumpe",
        "date": "2012-01-05T21:01:23+0000",
        "id": "6180b18b899134621008c0e845b18cb9",
        "post_id": "post-248509",
        "text": "I don't feel like this is a rip-off. It isn't really nice, but in the time of cloud computing and social network gaming, the expected outcome. why should only Blizzard make you pay for playing their games?And all those FSX fans that are currently ranting around: Later you will buy it and leave a lot of money there, because it will be cool suddenly.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:02.580217344Z",
        "author": "kevlvm",
        "date": "2010-06-24T03:36:45+0100",
        "id": "e43003c5ad93ef9134fe741aaf01b0c1",
        "post_id": "post-218597",
        "text": "Bumping and checking on how progress is well...progressing!?",
        "thread_id": 13934
    },
    {
        "@timestamp": "2023-09-14T07:13:07.603534592Z",
        "author": "IronRain",
        "date": "2010-05-15T18:11:06+0100",
        "id": "cb03b64fec23709c7c504601369b900c",
        "post_id": "post-223240",
        "text": "nice :thumbup:",
        "thread_id": 14249
    },
    {
        "@timestamp": "2023-09-14T07:13:33.4755392Z",
        "author": "Chupacabra",
        "date": "2010-08-18T06:35:30+0100",
        "id": "ed626d53696be449367eb4047f415fbf",
        "post_id": "post-248706",
        "text": "Tommy said:The \"freeze\" you refer to is likely caused by an add-on base or hi-res terrain patch. The \"freeze\" will likely occur once an orbit, as the base comes into view on the horizon, as Orbiter loads the textures. Hitting the \"r\" key (to drop to 0.1x time accel) as soon as it happens will help a lot - you can switch back to normal time as soon as the screen starts updating again. As near as I can tell, it doesn't matter how soon you press \"r\", only that you press it before the \"freeze\" is over.\n\nThis. I used to have this problem with some older hardware and Kulch's Fantastic SRC base(1st version). I would always come to a halt above that speck of light as though it were a traffic stop. Thankfully newer hardware helped....a lot! Hail:probe:",
        "thread_id": 16090
    },
    {
        "@timestamp": "2023-09-14T07:13:02.598199552Z",
        "author": "ar81",
        "date": "2010-04-20T22:09:48+0100",
        "id": "f9321b9ecacb77326828a30ee3fa49e9",
        "post_id": "post-218615",
        "text": "If I want to create a vessel, how do you estimate its empty weight?For example, if it has 2 engines or 4, of it has a solar array, if it has several tanks, or how about the weight of internal systems...I may try to see if I can make a spacecraft.dll vessel capable of dropping cargo into the sun (the right dV) from LEO. Unfortunately, working with parameters is not my field of expertise.dV = F \/ m * tI could get the dV from IMFD.I have a guesstimate of thrust (F) and I might like to see how much time does it take to accelerate, but I need the mass.I also may need to see if the ship gets out from Earth SOI or not.This seems a math exercise but it is not. I want to test my idea in Orbiter, making a spacecraft.dll ship, so it belongs to dev forum.How do I need to estimate vessel mass to make this addon?",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:07.621005056Z",
        "author": "computerex",
        "date": "2010-05-16T23:38:48+0100",
        "id": "a60f2b2a1157f1abceabdeacc8aba1c3",
        "post_id": "post-223260",
        "text": "Hello. Thanks for the nice little utility. I wanted to let you know that when distributing source code it is only necessary to include the source files, headers, and the .vcproj file. The intellisense database doesn't take that long to rebuild (couple seconds at most), and the other files contain largely computer specific information. So it reduces the size of the package significantly, only including the aforementioned files. Deleting the other files reduces the file size of the archive to 12 KB from over 2 MB.",
        "thread_id": 14254
    },
    {
        "@timestamp": "2023-09-14T07:13:33.515881728Z",
        "author": "Andy44",
        "date": "2008-06-12T03:44:32+0100",
        "id": "1211e888eeda21b3cbd2aa38ce6d57d8",
        "post_id": "post-68808",
        "text": "well, it can be :lol:.pictures of it are taken, it seems, with different contrasts, and many times a day. what is it used for?\n\nIt's for adjusting the tones in a transmitted photo. You have two disks, one sitting on your desk and the other mounted on the spacecraft. When a photo comes back from the spacecraft, and you are processing it, you adjust the tones in the photo until the disk in the photo matches the one in your hand, and then you know the photo is nearly \"true color\". Most people don't do this with their home made digital photos, because your camera comes from the factory adjusted for natural sunlight on Earth, or you can adjust it for tungsten photo lighting, or whatever. The result is that you get photos that look \"real\", but you photoshop them if you want in order to get the best-looking colors. If you want real \"true color\", though, you would want to do what the Pheonix team does and use a color index card to adjust your tones.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:01.712119808Z",
        "author": "Artlav",
        "date": "2010-04-17T17:22:14+0100",
        "id": "f4853f0fcb849058eb266d2cea998c02",
        "post_id": "post-217626",
        "text": "KosmoKen said::Are smoke plumes something that will come?\n\nSure, eventually.KosmoKen said::Seems like some non default MFDs don't work at all, though not sure if that's something you can help. Your UAP is one of them though.\n\nConfirmed, not much i can do about it, having an ATI card plugged in.Hielor said:Everything displayed, both the loading screen and , both of my monitors (I was running Orbiter fullscreen on one monitor). I had desktop composition (Aero) disabled for Orbiter, and this is a black flash instead of a white flash, but other than that it's similar.\n\nI'd cautiously call it a Windows issue, having no idea what could cause it elsewhere.Hielor said:-Buildings are visible through terrain.\n\nAnd, if you turn shadows on, would they stop to be?Hielor said:No, happens even if shadows are off.\n\nHm, weird.The only time they are in the same Z-space is when there are shadows, also it contradicts the above observation of buildings being visible thru terrain.Can you get a set of settings, short of turning off terrain, when either or both of these problems are gone?DaveS said:I think this needs to be fixed(the blue mountain range in the background):\n\nSorry, can't get what i'm looking at. A side of mountain range\/crater lit by sunset light filtering thru them?dumbo2007 said:Post effects look cool and do not hit the frame rate at all !!\n\nUh, there is no such feature, it's some sort of remnant of non-implemented stuff (gravity lensing for black holes, i think), that seems to give off random stuff.dumbo2007 said:Aren't shadows supposed to appear on the Orulex terrain as well ? Because I didn't see any.\n\nYes, in mapped and high setting at least.dumbo2007 said:Sky rendering looks nice and draw sky doesn't effect the FPS too - even though I showed it as off.\n\nNo, draw sky option refers to stars, nebulas, etc, not atmosphere (mostly used by Spaceway), there is no toggle for raytraced sky yet.rucinter said:How do I get the 3D terrain effect shown in Hielor screenshots?\n\nUm, by turning terrain on?",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:07.283330304Z",
        "author": "OrbitHangar",
        "date": "2010-05-12T20:19:14+0100",
        "id": "a58ef86e4e55ec641a36ce638980c13a",
        "post_id": "post-222797",
        "text": "Author:raftdoodThis adds a fictional planet with an oxygen atmosphere named Caprica. Caprica has two moons, Cobal and Trinity. A scenario file is included that starts with you in orbit around Caprica in the default Deltaglider.DOWNLOAD",
        "thread_id": 14217
    },
    {
        "@timestamp": "2023-09-14T07:13:33.53086464Z",
        "author": "pete.dakota",
        "date": "2008-05-26T00:52:00+0100",
        "id": "3b83acaa0798fbd766b4de13a21a5fd6",
        "post_id": "post-68696",
        "text": "Nominal vel after chute deploy.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:02.224060928Z",
        "author": "Bloodworth",
        "date": "2010-04-17T11:37:55+0100",
        "id": "71fe7d81768c01177551ab2889590dcd",
        "post_id": "post-218031",
        "text": "What we need is some ucgo furnature: Beds, small desks or dressers and chairs. The offworld bases are pretty bare inside, and I don't know about you, but that glass dome would make a freaking awsome bedroom:)I'd still like to see a telescope for the glass dome if that can even be done (kind of a complex model for that size I would think)",
        "thread_id": 13891
    },
    {
        "@timestamp": "2023-09-14T07:13:07.457605632Z",
        "author": "mc_",
        "date": "2010-05-13T14:17:53+0100",
        "id": "04051f13feafd03d312bee6601581d55",
        "post_id": "post-222905",
        "text": "cjp said:Sitting in-between huge rocket fuel tanks sounds even worse than sitting on top of a rocket fuel tank.\n\nBut i think it is a right place.After landing to the Moon (for example) crew will need to go out of the ship (and, probably, unload some cargo) With crew cabin and cargo bay in the center it would be easier (ladder will be shorter :lol:).So, i vote for the center position.cjp said:Besides, I think most of the Phoenix designs are too large. What I'd like to see in Orbiter has a crew size of about 3 or 4 people (two pilots and one or two passengers).\n\nWhat about something likePhoenix L?Anyway, it is possible to create some kind of a \"new Phoenix\", whitch is corresponding to the requirements:docking portcrew compartmentfuel tanksaerospike engine + ablative heat shieldretractable landing gear (no wheels)\n\n",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.63634304Z",
        "author": "Tommy",
        "date": "2010-08-19T19:31:40+0100",
        "id": "8b4d15bdcd6495b4e2d787d4b2e679d6",
        "post_id": "post-249111",
        "text": "Proof that Elvis is an Alien could come in 25 years, Tommy says.It's not likely, but it COULD happen!Another reply to such criticisms is that the Drake Equation is aFermi Problemwhich involves the multiplication of several estimated factors, and such calculations (e.g. the number of piano tuners in Chicago) will _probably_ be more accurate than might be first supposed (assuming that there is no consistent bias in the estimated factors).\n\nAll of the estimates for N come from people who have worked in SETI, and I can hardly assume them to be unbiased. They are the \"true believers\", and can at least be considered highly optimistic. Who would devote that much of their life into looking for something they didn't already believe exists?",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30205568Z",
        "author": "jedidia",
        "date": "2011-04-15T21:12:21+0100",
        "id": "3c86f193bee860ca397deb8f5fda23a5",
        "post_id": "post-218083",
        "text": "and also a cute shot indicating that the Blue Skinned Space Catgirl is pregnant\n\nSo the Avatars are THAT accurate? :shock:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:07.466493952Z",
        "author": "mc_",
        "date": "2010-05-28T17:38:05+0100",
        "id": "d582fdc0a81424baf83a01089c7a5495",
        "post_id": "post-222954",
        "text": "You can read more here:http:\/\/astronautix.com\/lvs\/roton.htm",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.325945088Z",
        "author": "Alexw95",
        "date": "2010-08-18T01:24:41+0100",
        "id": "fd70f216466574a744bb4bd136495e8d",
        "post_id": "post-248295",
        "text": "I would be willing to help if it goes on",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:02.307170048Z",
        "author": "Eli13",
        "date": "2011-04-17T01:45:29+0100",
        "id": "182da57d75d99f6c5492a5aadf79ab87",
        "post_id": "post-218123",
        "text": "That sounds like it.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:07.525063424Z",
        "author": "SiberianTiger",
        "date": "2010-05-14T09:34:02+0100",
        "id": "6807a5e0643d700c53e32cd2b7549ac4",
        "post_id": "post-223086",
        "text": "Xyon said:I don't have objection to people eating animals of any sort, but I have serious objections to the mistreatment and neglect of said animals prior to the slaughter - butcher - prepare - plate process chain.\n\nThis sometimes is exactly the issue with traditional Chinese cuisine. Some dishes are really disturbing by commonplace Western standards. Please think twice even before followingthe link.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:02.531676928Z",
        "author": "SiberianTiger",
        "date": "2010-04-20T13:52:37+0100",
        "id": "d3a1c66f3b0613920fa2b19f11a6b742",
        "post_id": "post-218474",
        "text": "Do you have there in Europe train cars with sleeper places (bunks)? Perhaps, for inter-state travels only?",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:07.531735808Z",
        "author": "AirSimming",
        "date": "2010-05-15T21:19:17+0100",
        "id": "fc437e527f6e24fe2ccf1f34da0319a0",
        "post_id": "post-223121",
        "text": "Urwumpe said:I would never do cannibalism. This is something that has nothing to do with my instincts (of which I am pretty well aware), but with a psychological disorder, that can be culturally conditioned into people. You can convince people that cannibalism as last resort action could save their life. That is a lie, of course. If you survive long enough with human meat inside your body, you would have survived without even longer.\n\nYou are certainly aware of your instincts, under the normal circumstances of your daily life. But if you find youself in a certain situation in which you might have never been before and you are not prepared and not trained for at all, you potentially would experience yourself in a different way.That it's a psychological disorder that is culturally conditioned into people which causes cannibalism, is something that for example British lawyers were thinking when cannibalism in seafaring was still waved aside as fish story. People were thinking that this could never happen within their \"modern culture\", until the Mignonette yacht and other cases like the Donner Party took place. All those cases had on thing in common: an almost hopeless situation. That the involved persons were not comming from \"such a culture\" is what makes historians and other scientists interested in. But it's still a taboo subject.By the way, I think that it is a myth that human meat is toxic just like drinking distilled water would kill you.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.349093376Z",
        "author": "Hielor",
        "date": "2012-02-29T20:21:27+0000",
        "id": "250c2440b6651ed4bec9ae6156d05d14",
        "post_id": "post-248624",
        "text": "With those specs you should be able to run it without many issues...insert generic \"check your graphics drivers\" comment here.But yeah, I really feel that I (as a real world pilot and FSX relatively casual player) am not the target audience for this game. I have no idea who the target audience is supposed to be. I'll probably get as many of the achievements as I can quickly and without paying anything, and then forget about it.---------- Post added at 12:21 ---------- Previous post was at 12:19 ----------jangofett287 said:My thoughts on this are that it is definatly more of a game than a simulator now. There is experience and levels etc... Also, while the mouse control is very efficient and intuitive, I simply could not find a way to roll the plane right over. Finnaly, while you can play the game without LIVE, you can only fly one of the planes, basicaly 1\/2th-ing the game. Seriously Micro$oft? All or nothing on the LIVE front please...\n\nThe mouse control is basically a FBW Airbus-style thing that prevents you from getting yourself into too much trouble, so no you can't do a full roll.I don't see why you would want to play it without LIVE....",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:33.517929984Z",
        "author": "DaveS",
        "date": "2008-10-31T11:06:34+0000",
        "id": "03b2c533f5cfee1813ff2f0915e299db",
        "post_id": "post-68828",
        "text": "Andy44 said:Yeah, so what's the deal, is it expected to power up again when the summer season returns, or will it freeze itself to death in the meantime?\n\nWon't survive the winter. There will be no heaters to to keep the spacecraft electronics warm so it will just freeze up with no hope of recovery.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:02.565510912Z",
        "author": "dutchpirate",
        "date": "2008-05-10T22:23:42+0100",
        "id": "e557c06855710586b485881e1b682240",
        "post_id": "post-65131",
        "text": "Also when you are on your last orbit before intercepting, set the HUD to docking, bring up the docking MFD (with NAV1 tuned) and click on the HUD button on the MFD. That will set your HUD to the docking port you have selected, and also give you the V symbol so that you can match you velocity with the ISS. You will be close to retrograde orientation, so you can flip to that then turn it off when you are getting close.",
        "thread_id": 1393
    },
    {
        "@timestamp": "2023-09-14T07:13:07.674394368Z",
        "author": "jedidia",
        "date": "2010-08-21T22:53:17+0100",
        "id": "651590a47f2197553114088b65777748",
        "post_id": "post-223391",
        "text": "I don't see how closing velocity is going to mean much, considering that the maximum velocity of the ship is 6.37% of the exhaust velocity...\n\nWell, the higher the closing velocity between Target and engine, the faster the amount of energy per square centimeter will change. that would still be true even if the ship reached 90% of the exhaust velocity.the engines are angled, which means the exhaust streams will move off of a target, unless the spacecraft is intentionally rotated to compensate.\n\nWell, they weren't designed as weapons, after all... Most of the time it will be a nuicance because you have to watch out where you point them :lol:",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:33.54749696Z",
        "author": "silent_protagonist",
        "date": "2008-05-26T03:28:04+0100",
        "id": "a0a79cb48b267c03cac3db7b95fa2613",
        "post_id": "post-68756",
        "text": "Polygons galore! And the ones in the foreground at least look like they have a similar structure to the terrestrial equivalents, which would be a hopeful sign for finding sub-surface ice, and maybe even liquid water.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:01.88085888Z",
        "author": "ar81",
        "date": "2010-04-16T18:34:36+0100",
        "id": "5af950d731452d87f4ced53aa1a1ab9f",
        "post_id": "post-217808",
        "text": "People play less when there is nothing new and interesting that can be done.Orbiter has lots of replayability value.Perhaps what was interesting for some people was already done.I think it has to do with ideas of new things that can be done.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:07.103894272Z",
        "author": "dgatsoulis",
        "date": "2010-05-11T20:11:24+0100",
        "id": "76d4055bf95f353fb87cbec0720591ff",
        "post_id": "post-222382",
        "text": "Lupin_Yonder said:Thanks dgatsoulis for your help. I have changed my Ej Orientation to 57 as you suggested ( this matched my current Inc which is 57.25 ) but my Rel Inc is now 117.5 deg. Massive . If I change my Ej Orientation I found that with experimenting I could get it down to Rel Inc 21.24 at Ej Orientation -61.82.Here is a scenario of my current TransX plan Docked to Station VView attachment 4667\n\nEither something is wrong on my end, or the scenario you've posted doesn't have the TransX plan setup properly. I see that you have targeted Venus, but i don't see any Prograde Vel. or Change plane Vel. values set in the second stage (eject plan) when i run the scenario. I also see the Pe distance set to 835.2M !? in the first stage and no change in the eject orientation.Try this:Code:BEGIN_DESC\nContains the latest simulation state.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol_2001\n  Date MJD 51944.7765878391\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Aquarius1\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Aquarius1\n  MODE Cockpit\n  FOV 50.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Docking\n  NAV 0\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE User\n  MODE TransX\n  Ship  Aquarius1\n  FNumber 3\n  Int 1\n  Orbit True\n  Vector  3919576.65103 -537428.385324 5883171.52322\n  Vector  -3650.32272161 -6283.53179054 1856.25449977\n  Double  3.98600439969e+014\n  Double  51944.7765868\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n 0  0\nPlan type\n 0  0\nPlan\n 0  1\nPlan\n 0  0\nPlan\n 0  0\nSelect Minor\n 0 None\nManoevre mode\n 0  0\nBase Orbit\n 0  0\nPrograde vel.\n 1  0\nMan. date\n 1  51944.7765868\nOutward vel.\n 1  0\nCh. plane vel.\n 1  0\nIntercept with\n 0  0\nOrbits to Icept\n 0  0\nGraph projection\n 0  0\nScale to view\n 0  0\nAdvanced\n 0  0\nPe Distance\n 2  7086777.87206\nEj Orientation\n 1  0.998328332141\nEquatorial view\n 0  0\nFinvars\n  Finish BaseFunction\n  Int 2\n  Orbit False\n  Handle Sun\n  Handle Earth\n  Handle Venus\nSelect Target\n 0 Venus\nAutoplan\n 0  0\nPlan type\n 0  2\nPlan\n 0  0\nPlan\n 0  0\nPlan\n 0  1\nSelect Minor\n 0 None\nManoevre mode\n 0  0\nBase Orbit\n 0  1\nPrograde vel.\n 1  0\nMan. date\n 1  51944.7744591\nOutward vel.\n 1  0\nCh. plane vel.\n 1  0\nIntercept with\n 0  0\nOrbits to Icept\n 0  0\nGraph projection\n 0  0\nScale to view\n 0  0\nAdvanced\n 0  0\nPrograde vel.\n 5  -3280.39097697\nEject date\n 1  51944.7717471\nOutward vel.\n 6  0\nCh. plane vel.\n 3  -1541.09964111\nFinvars\n  Finish BaseFunction\n  Int 5\n  Orbit True\n  Vector  -4640553924.15 2322933841.98 -3257019223.14\n  Vector  4872.67139919 -2345.50957363 3337.54892546\n  Double  3.2485863e+014\n  Double  52105.247184\n  Handle Venus\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 None\nAutoplan\n 0  0\nPlan type\n 0  1\nPlan\n 0  0\nPlan\n 0  2\nPlan\n 0  0\nSelect Minor\n 0 None\nManoevre mode\n 0  0\nBase Orbit\n 0  0\nPrograde vel.\n 1  0\nMan. date\n 1  51944.7744515\nOutward vel.\n 1  0\nCh. plane vel.\n 1  0\nIntercept with\n 0  0\nOrbits to Icept\n 0  0\nGraph projection\n 0  0\nScale to view\n 0  0\nAdvanced\n 0  0\nDraw Base\n 0  0\nFinvars\n  Finish BaseFunction\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  REF Earth\nEND_MFD\n\n\nBEGIN_SHIPS\nstationV:2001\/stationV\n  STATUS Orbiting Earth\n  RPOS 3919249.07 -537994.15 5883446.77\n  RVEL -3650.701 -6283.480 1855.874\n  AROT -0.11 -0.02 -91.10\n  VROT -0.00 -0.00 7.20\n  IDS 0:520 100 1:522 100\n  XPDR 500\nEND\nAquarius1:2001\/AquariusIc\n  STATUS Orbiting Earth\n  RPOS 3919248.10 -537993.90 5883338.56\n  RVEL -3650.718 -6283.478 1855.662\n  AROT -0.09 -0.02 -91.10\n  VROT 0.00 -0.00 7.20\n  PRPLEVEL 0:1.000\n  NAVFREQ 0 0\n  XPDR 0\n  DOORS 0 0.0000\n  HAB 0 0.0000\nEND\nCytSta1:2001\/CytSta1\n  STATUS Orbiting Venus\n  RPOS 4604968.89 230438.73 5119834.80\n  RVEL -4772.219 -2252.200 4393.529\n  AROT 27.48 20.78 177.34\n  VROT 0.00 -0.00 18.70\n  PRPLEVEL 0:0.500\n  DOCKINFO 0:0,Aquarius2\n  IDS 0:320 100\n  XPDR 500\nEND\nAquarius2:2001\/AquariusIc\n  STATUS Orbiting Venus\n  RPOS 4604956.24 230454.11 5119864.36\n  RVEL -4772.219 -2252.200 4393.529\n  AROT -152.52 -20.78 2.66\n  VROT -0.00 -0.00 -18.70\n  PRPLEVEL 0:0.460\n  DOCKINFO 0:0,CytSta1\n  NAVFREQ 0 0\n  XPDR 0\n  DOORS 0 0.0000\n  HAB 1 1.0000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nENDWhen the scenario begins press the FWD button twice to get to the 3rd stage and then the VW button to see the Encounter Plan. Then go back to the first stage to see the Escape plan. I've already adjusted the Ejection orientation to get a Rinc of 7,108 degrees.Let me know if this works on your end and if you now know how to set it up for yourself.Have fun, happy orbiting:cheers:",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:33.60960768Z",
        "author": "Moach",
        "date": "2010-08-19T20:48:45+0100",
        "id": "4bf62d7e5d1490a8dde876d04f3978eb",
        "post_id": "post-249043",
        "text": "it really isn't too fast....with a radius of 10m, you'd need about 10 rpm to deliver earth-like gravity....a station as i conceived, would have at least a 30m radius... so we need only about 3.3 rpm to get earthly Gsbut given there's a choice, i suppose one could benefit from lower gravity levels that would agree more to productivity and crew comfort (i know i'd really appreciate that in the morning :lol:)so we could go with like 3 rpm... not too bad at all :hmm:[ame=\"http:\/\/en.wikipedia.org\/wiki\/Artificial_gravity\"]here's more on that subject[\/ame]",
        "thread_id": 16109
    },
    {
        "@timestamp": "2023-09-14T07:13:02.425189888Z",
        "author": "aviateur",
        "date": "2010-04-17T22:12:01+0100",
        "id": "39df69e71428ff57556fb649df1b79bb",
        "post_id": "post-218200",
        "text": "HiI been a very long time since I posted here but be sure I'm still active in Orbiter.The goal of this post is to tell you how I appreciate all addons available and want to thank you all peoples making them alive and available. These addons make Orbiter more and more interesting to use.Thank you to all of you guys.Andre",
        "thread_id": 13904
    },
    {
        "@timestamp": "2023-09-14T07:13:07.33625856Z",
        "author": "StevoPistolero",
        "date": "2010-05-13T00:24:11+0100",
        "id": "bc4d2382306f72b8939c089a8a82332a",
        "post_id": "post-222833",
        "text": "I am orbiting the earth and want to intercept another spacecraft in HEO. But when I set TransX to intercept-ship, and enter the ship name, it briefly shows the other ship, and then jumps back to \"none\". What to do? I tried reinstalling TransX, but it did nothing.",
        "thread_id": 14223
    },
    {
        "@timestamp": "2023-09-14T07:13:02.458531072Z",
        "author": "mc_",
        "date": "2010-04-22T14:57:00+0100",
        "id": "6886d6c6d34d439faf5df1e436570ef6",
        "post_id": "post-218338",
        "text": "Maybe, Dragonfly should be launched in upside-down position?",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:33.639347968Z",
        "author": "dougkeenan",
        "date": "2010-08-23T19:45:32+0100",
        "id": "bd2108449451508ab29e36de49bb3cc0",
        "post_id": "post-249147",
        "text": "garyw said:A good starting place would be the rear of the moon. All that lovely rock would shield you from the radio noise of Earth. You'd get some awesome radio astronomy done there and could have a SETI environment as well.Pluto would be perfect for an infrared imaging telescope. it's so cold on Pluto that you should be able to detect the faint heat coming from extrasolar planets and be able to analyse the atmosphere and, if it's big enough, directly image the planet.\n\nColder on the moon, is it not?",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.499442176Z",
        "author": "XonE32",
        "date": "2010-05-14T00:58:00+0100",
        "id": "b31f986b61fea176802fc9726815abf2",
        "post_id": "post-223063",
        "text": "Moach said:i dont think it goes away... perhaps you're confusing it with FSX, in which it does?...i usually just chuck it to the corner of the screen, or somewhere on my secondary display when not in use....could an addon be developed to correct this? and make the cursor go away like it does in FS? should be easy enough, no?\n\nThanks Moach for the clarification. I must have been away too long and had forgotten that it stays on the screen and yes I must have been confusing Orbiter with another app\/game.A shame really, but at least I know now it's not a setting in the launchpad or even a mouse setting I'm missing out on.Thanks again.Xone32",
        "thread_id": 14237
    },
    {
        "@timestamp": "2023-09-14T07:13:33.654878976Z",
        "author": "SiberianTiger",
        "date": "2010-08-19T17:13:48+0100",
        "id": "5d883daf6fd040997fc99e0e066a6903",
        "post_id": "post-249195",
        "text": "On August 19, 1960 two dogs, Belka and Strelka made the 1st orbital flight aboard the 2nd Satellite Ship (a prototype of Vostok space ship) and with:probe:'s help returned back to Earth alive!:cheers:That made them (along with some mice and rats) the first living beings from Earth to have a safe orbital trip in space.http:\/\/rt.com\/Top_News\/2010-08-19\/belka-strelka-dogs-space.html?fullstoryBelka and Strelka were two dogs who were onboard the Sputnik-5 spacecraft when it broke into orbit on August 19, 1960, circled the Earth 17 times and returned home. Accompanying them were two lab rats and forty mice, as well as a life support system, instruments and other equipment.The space travelers became instant stars, enjoying media support and later quiet and happy lives. One of Strelka\u2019s pups was sent as a present to the family of US President John Kennedy by Soviet leader Nikita Khrushchev.Yet the story has its closets with dog skeletons in it. Before the duo became space pioneers, 17 of their canine buddies died in accidents, and one was made an unwilling sacrifice to the altar of technological breakthrough.\n\nBefore the first human launch was approved, two spacecraft with a dog and a mannequin onboard had been sent into orbit. Their missions were almost exactly the same as that of Yury Gagarin. With a good deal of irony Gagarin later remarked that he couldn\u2019t make up his mind whether he was the first man in space, or the last dog.\n\nTheir stuffed bodies can be seen in space museum in Moscow today:---------- Post added at 20:13 ---------- Previous post was at 12:30 ----------Just found this nice commemorative poster:",
        "thread_id": 16116
    },
    {
        "@timestamp": "2023-09-14T07:13:02.550558976Z",
        "author": "Linguofreak",
        "date": "2010-04-19T23:48:41+0100",
        "id": "780683ea80bae630129355d3bb9776f6",
        "post_id": "post-218529",
        "text": "Well, I'm having similar trouble with the \"getting to where I feel positive\" part. I generally try to run from it all, which just gets me more stressed.I procrastinate on all the stuff I should be doing and start surfing Wikipedia and Web forums, playing games, etc.It doesn't really help though. The computer starts beating me at games, I get 404's on pages, I get mad, and none of the stuff that needs to be done gets done.Which wonderfully describes today...",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:07.235111424Z",
        "author": "gimp1992",
        "date": "2008-05-12T20:29:04+0100",
        "id": "1e3239b4fd44fe9eb481e8a43d077981",
        "post_id": "post-65327",
        "text": "3) The only whey the could have prevented it is to encaase it in a aluminium shell like all other rockets are. Leaving the insulation for the tank exposed was a dumb idea just to save weight.",
        "thread_id": 1421
    },
    {
        "@timestamp": "2023-09-14T07:13:33.328615936Z",
        "author": "T.Neo",
        "date": "2010-08-23T23:43:08+0100",
        "id": "4fbd1196a513ad9b6d3884b6fdfa9304",
        "post_id": "post-248320",
        "text": "Actually there is a potential for industry on Venus, but it'd be local. You already have carbon, oxygen, nitrogen and hydrogen in the atmosphere.And there have been discussions of terraforming Venus, but they are far more farfetched than Mars. Mars has a lack of nitrogen, Venus has a massive hothouse atmosphere, a lack of water, and a 200+ day long rotational period.We'd be able to terraform Mars with current technology, but not current knowledge and economy. Venus is sort of \"Star Wars\" stuff. Without the X-wings, but still... :uhh:",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:02.304595712Z",
        "author": "Ark",
        "date": "2011-04-16T23:12:05+0100",
        "id": "ca0d8d6a157b4f11bb2f86074c7907a5",
        "post_id": "post-218102",
        "text": "Eli13 said:True.What I don't get is why they just didnt nuke Pandora from orbit after they got pushed out. :facepalm: Stupid.That would avoid the sequel thats bound to happen.lol i did like avatar though.\n\nPfft, nukes?Go refuel your ship, fly out to the nearest asteroid belt, and pick yourself out something in the 500 meter size class to drop on the Smurf's shiny tree at about 15 km\/s. Let's see their bows and arrows stop that!",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:07.271783936Z",
        "author": "TSPenguin",
        "date": "2010-05-12T19:46:52+0100",
        "id": "6ea53dbd8d0d388848a35311e03c411c",
        "post_id": "post-222745",
        "text": "The story onTorrentFreak.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:33.398298368Z",
        "author": "FADEC",
        "date": "2011-08-24T03:39:59+0100",
        "id": "326199a090388ddb74e589b25e0b0628",
        "post_id": "post-248411",
        "text": "Hielor said:While they have said that they are trying to expand the audience toinclude more casual simmers than before, I have no doubt that the people working on Flight are very aware of the history of the program and the nature of its existing user base. I doubt they'll throw all that out the window on a whim.\n\nThis turns on my alarm bell. Because it did not work for World of Warcraft for example. Of course WoW is not a flight simulation. But the same philosophy took place there. They destroyed the game and they did not care about the original thing at all. It also was a new generation of developers, and it got worse by each new patch and addon until I signed off finally. But they got what they wanted: millions of customers, down to the last dumb Joe one can meet on the planet. The cash cow mentality spreading its wings these days. Very sad. If this takes place on MS Flight, then it will be nothing more than a game with nice eye candy stuff and some crap slalom missions or whatsoever.Thank God that Orbiter is for free.Hielor said:Which, of course, the average user won't do, so why does it matter to Joe Flightsimmer that it's \"FAA certified?\"It doesn't affect him in the slightest.I really hate how much the X-Plane folks hype the \"FAA certified\" thing.It's all marketing, nothing more.\n\nX-Plane simulates runway slope, changing runway conditions, ground effect, thermal, sub- and supersonic conditions, etc. This at least counts for users who don't only want eye candy content and to fly missions.---------- Post added at 02:39 AM ---------- Previous post was at 02:38 AM ----------Slaintemaith said:Microprose also had a brilliant sim in the works--the update to Gunship 2000 (in 1999) Was to have all the realism Microprose could muster. Then Hasbro Interactive bought us out. And they meddled with the development of the game. Wanted it \"Scale-able\" so that casual gamers could play it as well. Result: Gunship! Pretty graphics--even to this day they're still pretty. But the game was horrible. (read a review of it some time)To me, the death knell of -any- would-be sim that even attempts to call itself 'realistic' is when they use phrases like \"casual simmer\" or \"wider audience.\" This means that the marketing department has too much control.\n\nJep. \"Casual\" is not only the death knell for sims but also for games in general obviously. Crap for the masses.Games for Windows Live already says everything actually.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:02.502439424Z",
        "author": "willy88",
        "date": "2008-05-21T02:22:06+0100",
        "id": "fb7c6ae0d6a77008dca86fed4f5ebd3e",
        "post_id": "post-65119",
        "text": "hijk574 said:...\n\nTex! Release the hounds! We got another one!",
        "thread_id": 1392
    },
    {
        "@timestamp": "2023-09-14T07:13:07.341645312Z",
        "author": "jinglesassy",
        "date": "2010-05-13T02:23:11+0100",
        "id": "f75fd285f73cff5192f60f0169aa291f",
        "post_id": "post-222838",
        "text": "Ok who took out the dye out of jupiter?",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.504961024Z",
        "author": "tl8",
        "date": "2007-11-22T02:31:38+0000",
        "id": "f54851b0843a28622ad5ff87e1ea7c08",
        "post_id": "post-12888",
        "text": "IT IS NOT THANKSGIVING!!! :axehead: :axehead: :axehead:IT IS basically schoolies. (Google it)",
        "thread_id": 161
    },
    {
        "@timestamp": "2023-09-14T07:13:01.864110336Z",
        "author": "Columbia42",
        "date": "2010-05-25T23:50:52+0100",
        "id": "611932e028899085373aa1b97be370be",
        "post_id": "post-217764",
        "text": "Did the Voskhod crew launch in a heads up or heads down position?",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:07.46281472Z",
        "author": "Andy44",
        "date": "2010-05-21T05:47:31+0100",
        "id": "b7d42eaf1da6e63baa38dce78af80853",
        "post_id": "post-222938",
        "text": "I don't think the Canadarm can even lift its own weight on the ground, though. Making it lightweight enough for the orbiter meant giving it just enough strength to work in freefall. Plus, the Space Shuttle is not a SSTO, so it can carry more junk aboard.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.524651008Z",
        "author": "Andy44",
        "date": "2008-05-26T00:32:52+0100",
        "id": "f1a94fc3624d67e4cc9b5bb658d5ada0",
        "post_id": "post-68661",
        "text": "I'm used to watching launches with Orbiterheads, landings are more rare!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:02.136353792Z",
        "author": "Urwumpe",
        "date": "2010-04-19T17:38:31+0100",
        "id": "9ff67343949e992770c9cf8d67c656e8",
        "post_id": "post-218003",
        "text": "T.Neo said:Not modular in an assembly sense, but modular in a design sense, so that sub-assemblies and systems can be reworked without major changes to the whole system.\n\nYes, that is modular. There are not different kinds of modular in engineering.T.Neo said:If something is to be constructed on-orbit, it should be designed to be assembled with minimal work and as little direct human intervention as possible.\n\nThat is always the case - it also applies to terrestrial building.T.Neo said:Where is the infrastructure for producing a mirror in microgravity? At the current time we are far closer to having the technology for a heavy launcher, than we do for an orbital mirror manufacturing plant.\n\nWe are at the current time also closer to build a steam train, than building a Warp drive. That kind of backwards orientation will not solve any problem.T.Neo said:Shipping a mirror in segments would be cheaper. AFAIK this has been done on Earth, like your \"building a house\" analogy (spacecraft are not built of bricks, but a mirror is a mirror more or less).\n\nYes, such mirrors also have the advantage of allowing adaptive optics.T.Neo said:Not the number behind debris impacts, the number behind accidents in a facility such as the SSPF.\n\nWould be simpler if the number of accidents is published.T.Neo said:For that matter, what is the wage per hour for a SSPF worker, and the pay per hour of EVA for an astronaut?\n\nShould be equivalent or even slightly cheaper, since military astronauts are paid slightly less than civilian ones, and civilian astronauts get paid only slightly more than engineers.But then also include R&D and transportation costs into the equation. While you have a single launch, the costs for R&D and launch are much higher as well, usually even more than just the increase in payload mass.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:07.489578752Z",
        "author": "Piper",
        "date": "2013-03-04T15:34:39+0000",
        "id": "cc281290d720e5d582b23a16b5a621ce",
        "post_id": "post-223048",
        "text": "jjake101 said:you'll have to update this when plutos new moons are named:)\n\nI plan on doing exactly that:)",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:33.528784128Z",
        "author": "doggie015",
        "date": "2008-05-26T00:48:53+0100",
        "id": "2114753a01caefcde03d427f4ed80b88",
        "post_id": "post-68682",
        "text": "Peak heating point",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:02.565339648Z",
        "author": "dutchpirate",
        "date": "2008-05-10T22:20:28+0100",
        "id": "9e8a29bc02aaf18ea8e75389e5fe4653",
        "post_id": "post-65130",
        "text": "Sh periapsis will work fine. If you have an intersect when you start the sync orbit MFD and you want to keep it, or even if you are just using the Sh periapsis, do your prograde burn when you are at the intersect point (when the green lines match).",
        "thread_id": 1393
    },
    {
        "@timestamp": "2023-09-14T07:13:07.146908672Z",
        "author": "OldHolborn",
        "date": "2010-05-10T19:56:58+0100",
        "id": "fbdd7bc65a874079ac7e4bc6bb5fc03b",
        "post_id": "post-222440",
        "text": "Is Orbiter for sale on e-bay?!?Lookhere.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:32.885512448Z",
        "author": "RocketMan_Len",
        "date": "2008-08-16T03:26:05+0100",
        "id": "9b269f42fd52fc025dca97ed2841fd73",
        "post_id": "post-68599",
        "text": "Have you ever thought about *buying* pre-made nozzles...?RCS Supplieshttp:\/\/www.rocketmotorparts.com\/sells assorted motor components, including phenolic nozzles in various sizes. They ought to be good for a couple of firings, depending on your propellant formulation. (They're single-use for AP-based propellants, but can be reused with less-energetic AN-based grains, or KN fuels...)All you have to do is drill out the nozzle throat to the appropriate size...",
        "thread_id": 1607
    },
    {
        "@timestamp": "2023-09-14T07:13:02.035649024Z",
        "author": "Urwumpe",
        "date": "2010-04-17T00:43:51+0100",
        "id": "84b7f057924588d3f86fdd3c64aa0b25",
        "post_id": "post-217979",
        "text": "Shadow Addict said:I'm not a strict supporter of developing an HLV, but why exactly do some people see it as unnecessary? I know that Chris Kraft himself said the idea was bad, and I'd trust his judgment, so could somebody explain to me why it's not a good idea?\n\nIt is just a brute force solution, that costs extremely much money for the tiny advantage that the technological risk of on-orbit assembly is delayed for further into the future.There is no such thing as a Big Dumb Booster, that is cheaper than the equivalent in medium launch vehicles, the fixed costs for ground infrastructure for a heavy launcher is always much bigger as the costs for a medium launcher, and a medium launcher reaches a higher flight rate for the same costs. It is far cheaper to test and operate a medium launcher, and a medium launcher can easier be sold to commercial customers.A Big Dumb Booster is practically just a Big Dumb HLV, with all disadvantages of an HLV exaggerated while fixing some problems of a medium launcher.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:07.173223168Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-10T22:21:59+0100",
        "id": "cd16807df5dfd88dc3e24adda3aee23b",
        "post_id": "post-222492",
        "text": "Awesome, thanks!:cheers:Don, that MRM-1 is AMAZING!!! :thumbup:",
        "thread_id": 14197
    },
    {
        "@timestamp": "2023-09-14T07:13:02.417796864Z",
        "author": "Urwumpe",
        "date": "2010-04-17T22:02:52+0100",
        "id": "f487e014c60a4309a9a0a6abc7e1c148",
        "post_id": "post-218194",
        "text": "SiameseCat said:I think the Lua is an excellent idea, but I'm not sure about using JSON in the scenario files. Using JSON will break all the existing scenario files, unless we try to maintain two different formats or only use JSON for new parameters.\n\nYes, that is the problem, but on the other hand, it works very reliable, as far as my tests go, is much simpler to be used than XML, and is a standard format.We could solve this by having the old scenario format kept for the next version(s), have the JSON data between \"JSON_BEGIN\"\/\"JSON_END\" lines, and only save the new format. We would need a scenario file reader\/writer anyway for JSON, but it would be still a big improvement over the current format.",
        "thread_id": 13902
    },
    {
        "@timestamp": "2023-09-14T07:13:07.173819136Z",
        "author": "David413",
        "date": "2010-05-12T06:36:36+0100",
        "id": "caab5ac0647077966004fc8544a0b50f",
        "post_id": "post-222496",
        "text": "Updated MRM (Allows grappling)This will replace the MRM ini file and allows for grappling with the SRMS and SSRMS arms. Unzip the same as you would the entire Expansion pack into your Orbiter directory. This file is common to both the main expansion pack and the Special Edition expansion pack.Dave",
        "thread_id": 14197
    },
    {
        "@timestamp": "2023-09-14T07:13:33.339766784Z",
        "author": "Urwumpe",
        "date": "2012-01-06T18:36:29+0000",
        "id": "7540d8f08b71eb1b20af14f54f0836e1",
        "post_id": "post-248541",
        "text": "Moach said:funny how the larger a company gets, the more prone they become to doing vastly incompetent stupidity such as this.....\n\nAre we now still talking about Microsoft, who are adopting a very successful and actually pretty customer-fair (not friendly, it chooses its friends carefully) system, or your internet provider?",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:33.34162944Z",
        "author": "Hielor",
        "date": "2012-01-07T22:31:43+0000",
        "id": "7e02d404bbe2b7b935fa7cd10ca28bfa",
        "post_id": "post-248559",
        "text": "The PMDG post in question:http:\/\/forum.avsim.net\/topic\/358874-some-thoughts-on-flight\/",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:02.530380544Z",
        "author": "Urwumpe",
        "date": "2010-04-19T23:07:13+0100",
        "id": "cebe7ba64589d5c4015993bd9fedb670",
        "post_id": "post-218459",
        "text": "And because so many people died in cars, cars have a bad reputation as well?",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:07.644634112Z",
        "author": "Urwumpe",
        "date": "2008-05-15T08:25:21+0100",
        "id": "69fe8ce65eb38c31d02184e5355788b8",
        "post_id": "post-65368",
        "text": "For each kilogram mass at burnout, you would need 26.232 kg - 1 kg propellant.This mass is split into fuel and oxidizer usually (at least two tanks). The volume needed for the tanks would be component mass(fuel or oxidizer) divided by density. You should also add 5% to 10% to the volume as ullage space and for anti-slosh\/anti-vortex equipment.Additionally, you would need small pressurant bottles (Helium or Nitrogen) for keeping the tanks and the fuel under pressure. More complex rocket engines heat the propellant and turn a part of it into gas for pressurizing the tanks, but that does for example not work with kerosine.",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:33.406509056Z",
        "author": "Grover",
        "date": "2011-09-19T18:04:41+0100",
        "id": "fd0b429cd2be89f829b9247a83c4a4f7",
        "post_id": "post-248478",
        "text": "should be good to hear about some realistic physics engine progress and some hardcore code optimising for those that dont run games on systems more powerful than all of NASAs offices and craft combined",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:02.550792704Z",
        "author": "MJR",
        "date": "2010-04-19T23:55:45+0100",
        "id": "72bc4ed0d7e2824efff0ea796ebd0e04",
        "post_id": "post-218532",
        "text": "Lol. I work out all the time though. For example, I work out so much that as a freshman weighing 155 or so pounds, I can bench press 225lbs. I feel as though everything is a non-stop aggravation and school is just unbearable at some points. I just need some really good advice on how to go to school and be positive because eliminating that factor would decrease it greatly.---------- Post added at 05:55 PM ---------- Previous post was at 05:54 PM ----------Holy crap, that sounds just like me. I was about to do color guard, I am going to get a permit, and my EOIs are next month. lol",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:07.668304128Z",
        "author": "MeDiCS",
        "date": "2010-05-17T21:55:05+0100",
        "id": "bd66a6cafec16c9aa94ecdaf043e33fc",
        "post_id": "post-223364",
        "text": "... and we're already at page 5.*facepalm*",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.407687168Z",
        "author": "Pipcard",
        "date": "2012-01-05T17:14:21+0000",
        "id": "816807b26ed07117fe244a3479b0be7f",
        "post_id": "post-248489",
        "text": "So instead of calling it \"Orbiter Space Flight Simulator\", should we just call it \"Orbiter Space Flight\"?",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:01.709980928Z",
        "author": "Artlav",
        "date": "2010-04-16T20:45:02+0100",
        "id": "513d3a28bd8761f0fd2a4786085fdc6c",
        "post_id": "post-217614",
        "text": "OGLAClient 100416:http:\/\/orbides.1gb.ru\/orbf\/oglaclient-100416_beta-091124.zipInstall over Orbiter beta 091124.Changes, for 091029 and previous:*Fixed haze blue band*Fixed mapped shadows with haze*Fixed terrain seams*Aligned and debugged the normal mapping*Cleaned up and wrapped up all the advanced graphics*Added multi-UV capability*Base visibility bug fix*Fixed black regions on Nvidia bugDaveS said:Yes. Is it standard for the MFDs to look rather crappy?\n\nNon-pot limit is a crutch to fix MFD drawing BSOD on some ATI cards, since i have one, it's been left on.On Nvidia cards that just skews the graphics with no benefit.---------- Post added at 23:45 ---------- Previous post was at 18:22 ----------And, finally, a first draft of documentation:http:\/\/orbides.1gb.ru\/orbf\/ogla-doc-100416.pdfIncludes in itself description of all features and some common problems.Last section needs to be filled in, preferrably with screenshots.So, any other problems with OGLA?",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:07.103739392Z",
        "author": "dgatsoulis",
        "date": "2010-05-10T01:00:07+0100",
        "id": "aa11887c7a5cf1b59636e58f88d5305e",
        "post_id": "post-222380",
        "text": "I've noticed that the dv required for the plan i suggested to you is about 3700 m\/sThis will take the Aquarius a little bit more than 2200 seconds of burn time due to its poor accelaration.You may want to \"brake\" the burn into 2 (or more) perigee \"kicks\".I did it with two: Started the first kick at 500 seconds to Pe and burned prograde for 1000 seconds and at my second pass from the perigee made the rest of the burn.",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:33.521016576Z",
        "author": "Scrooge McDuck",
        "date": "2008-05-25T20:22:52+0100",
        "id": "4b42d6abeb859830fe66a733e3ac63c9",
        "post_id": "post-68629",
        "text": "Good luck Phoenix!Kyle said:The title says it all, here give updates on the Mars LandingPheonixwhich is to land today. (And for some reason Nasaspaceflights forms down.:compbash2:)\n\nPheonix? Phoenix! I corrected the topic title, if you don't mind:)regards,mcduck",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:01.840576768Z",
        "author": "Submariner",
        "date": "2010-04-18T19:26:36+0100",
        "id": "10aa0fa54b428fb3137c6025cae5c7d6",
        "post_id": "post-217725",
        "text": "Great to hear about having the LER! Is there a way to rotate it so it sits horizontal on top of the Altair?",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:07.463618816Z",
        "author": "Urwumpe",
        "date": "2010-05-21T11:58:04+0100",
        "id": "7a3c68622aefaaee92a6da9fb516e959",
        "post_id": "post-222941",
        "text": "I think you should drop the cranes and use some sort of a modified fork-lift for this task... maybe a golf cart with an articulated robot is perfect as image.If you would land on the moon with it, you would like to have some rigging at each cargo bay, that could be used for make-shift unloading\/loading activities, but if you want efficiency, you won't install efficient stuff on the vehicle, but have it at the spaceport. Some tubes of aluminum and some rope would be more than enough for simple work, and not weight more than a few kilogram.The Shuttle RMS is first of all, an EVA tool - if you plan EVAs, a robot arm is a perfect addition, since it really gives you a flexible work platform and tool. But I don't see this role for your SSTO, the shape would not really require its own robot arm, not even for EVA repairs. Maybe it would make sense to have power and grapple ports for robot arms on the hull, that could permit attaching a generic robot arm there, if I am wrong with my EVA repair prediction.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:32.933711616Z",
        "author": "tblaxland",
        "date": "2010-08-23T07:52:49+0100",
        "id": "651f6b8c2ff9064dc994b95ddcfa9fcb",
        "post_id": "post-248186",
        "text": "OK, hopefully this makes sense - at least it did when I wrote it... :dry:See the attached graphic. The top half shows an extract from gravity.pdf showing the direction of the gravity (or weight) vector and a velocity vector for some randomly selected inclined prograde orbit. Notice that the gravity vector does not point to the centre of the body because more of the mass of the body is in the opposite hemisphere from the vessel for an oblate spheroid (eg, Earth).The bottom half shows the same thing in the local horizontal frame. The view is looking down towards the centre of the body (ie, looking down the radius vector). In this view, the gravity vector can be decomposed into three components - one aligned with the radius vector (not visible in this view), one aligned with the velocity vector, and one aligned normal to the velocity vector and radius vector (shown as g'). Because this g' component of the gravity vector that is normal to the orbital plane, this rotates the velocity vector and hence rotates the orbital plane. In the northern hemisphere this rotation is clockwise (because the weight vector has a southerly component), in the southern hemisphere is anticlockwise (because the weight vector has a northerly component). The effect of this is that the longitude of the ascending node of the orbital plane is moved in the same direction whether the vessel is in the southern or northern hemisphere. For a prograde orbit, the LAN moves west (this the example shown on the attached). For a retrograde orbit (eg, a sun-synchronous orbit) the LAN moves east (at the same rate that as the right ascension of the sun).",
        "thread_id": 16072
    },
    {
        "@timestamp": "2023-09-14T07:13:02.477961728Z",
        "author": "SlashJr",
        "date": "2010-06-23T03:41:23+0100",
        "id": "36b84267768b6918dad570c71d19c713",
        "post_id": "post-218385",
        "text": "How do you get to the MFD with the Item and OPS buttons(GPC i think it's called)? All I have in the CRT MFD is \"Up, OMS, HYD, SPI\" and none of the MM screens or anything the manual talks about...:idk:Are you supposed to download the GPC MFD and AutoFCS separately or something?",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:07.464303616Z",
        "author": "Urwumpe",
        "date": "2010-05-21T13:16:53+0100",
        "id": "c15a713e93652de864adb82badfcbe3e",
        "post_id": "post-222943",
        "text": "mc_ said:I think, it needs a single \"crane\", moving around to each payload bay on a circular rail or something.\n\nWhy a rail? If you need to unload without assistance, just install some rigging in the payload bay and use manual power... The boxes don't weight 20 tons.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:32.964785152Z",
        "author": "Ejvind",
        "date": "2010-08-17T03:22:36+0100",
        "id": "8100e22f85ab252b0822f65e5c7fa218",
        "post_id": "post-248189",
        "text": "Here comes a short one, quite basic but still a little tricky the first couple of times you try it.Starting conditions;Load this items somewhere at the lunar surface (Brighton base or somewhere else);1x DG IV,1x MMU, 22 years old with full oxygen supply2x turbopacks.( fuel\/payload and other settings for the DG IV is not that relevant so it's free of your choise, I used the MK 2 engines, realistic fuel setting )Challenge;Launch the MMU into low lunar orbit, fly around the moon, when the MMU approaches the starting location again, lift of with the DGIV and dock with the MMU in lunar orbit before he runs out of oxygen.step by step;Make sure the MMU have full oxygen. Let the MMU grab one turbopack on his backand the other one on his belly [G].launch the MMU into a low lunar orbit, (lower orbit makes it easier)(use the [M] key until you get orbital information)When the first turbopack runs out of fuel you must change Turbopack by;1) detach the empty Turbopack2) move away from it with RCS Translation mode3) detach the other Turbopack from the belly [G]4) attach that Turbopack on the backthen continue to accelerate until you reach orbital velocity.The MMU will of coarse not have sufficient fuel to land back on the moon again so at this stage his only hope is to be saved by the DG IV pilot.When approaching the starting location again after the first lunar orbit, launch the DGIV and rescue the MMU before he dies from Hypoxia.An older MMU consumes more oxygen, so a MMU which is 23-24 or above will not make it whole way around the moon before he dies.The remaing oxygen with an 22 years old MMU will only be some 5 minutes so don't waste to much time with the docking.When you have docked the MMU, you can land back again on the starting location, try to do this challenge with as low DG fuel consumption as possible.Good luck!",
        "thread_id": 16073
    },
    {
        "@timestamp": "2023-09-14T07:13:01.838770944Z",
        "author": "KosmoKen",
        "date": "2010-04-17T08:20:28+0100",
        "id": "e333bd7b60f8a58799c84827afc4bc25",
        "post_id": "post-217716",
        "text": "You need to put Pluto ([nomedia=\"http:\/\/orbithangar.com\/searchid.php?ID=1876\"]Pluto-Charon v2.0[\/nomedia]) on your list of required addons. Otherwise fantastic:)",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:07.531940864Z",
        "author": "Hartmann",
        "date": "2010-05-15T21:48:17+0100",
        "id": "f3558f1b734f78f38b3a2eb5bed14f11",
        "post_id": "post-223124",
        "text": "Artlav said:So?We eat cows, and India don't protest, we eat pigs and Israel don't protest.Some African tribes still eat people in their rituals, and no one seems to object.\n\nYes trueI eat horse as a lot of people in europe ,and is very acepted.if they want dog. cat, insects or other things what is the problem ?",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.40189696Z",
        "author": "Pyromaniac605",
        "date": "2011-09-03T00:17:01+0100",
        "id": "e04e976c8df4394a23997a7aa94e1173",
        "post_id": "post-248443",
        "text": "Bonanza123d said:I heard that MSF will not be good as FSX. MSF will NOT have a SDK. No add ons, No new aircraft. All default.\n\nSource? Because I seriously doubt that they wouldn't have an SDK, considering how popular third party add-ons were for FSX I'm pretty sure they'd include one in Flight.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:01.86462464Z",
        "author": "Columbia42",
        "date": "2010-06-12T22:10:10+0100",
        "id": "a90267a38a912ce25425d9aa1161817f",
        "post_id": "post-217767",
        "text": "I have decided to make this addon compatible with Orbiter 2010 and since I am currently working on that, it may be awhile before the next beta is posted. Also, if someone knows of a tutorial on how to make lightmaps for VCs, I'd greatly appreciate a link to it.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:07.096090624Z",
        "author": "Dambuster",
        "date": "2010-05-09T17:48:40+0100",
        "id": "307136fe5c750724bc26a9a11f970229",
        "post_id": "post-222356",
        "text": "Firstly,:welcome:to the forums!Someone with far more knowledge than I will probably be along in a while, but I think for the documents, you should look in the original files that you downloaded for the Shuttle Fleet, and if you don't have those, you may want to redownload the file again.About adding payloads, I'm not sure, but I think you need to edit the .scn (scenario) text file manually. How it's done, I'm not so sure!",
        "thread_id": 14176
    },
    {
        "@timestamp": "2023-09-14T07:13:33.515180544Z",
        "author": "Chipstone306",
        "date": "2008-06-10T13:14:42+0100",
        "id": "8177834913b90ed0f845235392c82894",
        "post_id": "post-68802",
        "text": "Scientists troubleshoot problems with Mars landerhttp:\/\/www.ctv.ca\/servlet\/ArticleNews\/story\/CTVNews\/20080610\/Mars_lander_080610\/20080610?hub=SciTech",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:01.917101568Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-18T15:01:28+0000",
        "id": "938e0705682d0252e0354e400426540d",
        "post_id": "post-217905",
        "text": "Higher Altitude Improves Station's Fuel Economy.For most of the last decade, as astronauts and cosmonauts orbited the Earth aboard the International Space Station they were circling the globe at an altitude of approximately 220 statute miles, or about 350 kilometers.When the European Space Agency\u2019s resupply ship Johannes Kepler, known also as Automated Transfer Vehicle 2 (ATV2) arrives at the space station later this month, it will bring the fuel needed to boost the station to its normal planned altitude of 248 miles, or 400 kilometers.The main benefit of raising the station\u2019s altitude will be to cut the amount of fuel needed to keep it there by more than half.\u201cThe key reason for moving to the higher altitude is to save propellant over the long term as we protect against increased solar activity, said Bill Spetch, of the space station program\u2019s Systems Engineering, Analysis and Integration Office. \u201cAs solar activity rises, the atmospheric density in our altitude range increases causing increased drag on the vehicle. This in turn causes us to have to raise the orbit more often.\u201dEven though the space station orbits in what most people on Earth would consider to be the \u201cvacuum of space,\u201d there still are enough atmospheric molecules that contact the surfaces of its large solar array panels, truss structure backbone and pressurized modules to change its speed, or velocity, which is about 17,500 miles, or 28,000 kiliometers an hour. The station is so large (as big as a football field with the end zones included) that the cumulative effect of these tiny particles contacting its surfaces reduces its speed and causes a minute but continuous lowering of its altitude, or height above the Earth.To fight this tendency, thrusters on the space station or visiting vehicles such as the space shuttle, Progress resupply vehicles or ATVs are fired periodically to \u201creboost\u201d the station. These reboosts, however, come at the cost of fuel, or propellant, that must be launched from Earth at significant cost.\u201cThe higher we fly, the less we have to reboost to maintain the orbit,\u201d Spetch explained.Raising the space station\u2019s altitude means that visiting vehicles will not be able to carry as much cargo as they could if they were launching to the station at a lower altitude, but it also means that not as much of that cargo needs to be propellant.Other considerations include the amount of orbital debris, or space junk, at these different altitudes, and the amount of solar and cosmic radiation to which astronauts and cosmonauts are exposed.Crew exposure to radiation can be a long-term health issue for crew members, a subject that doctors and researchers are learning more about as each crew member lives and works aboard the station and increases the pool of information on this important topic for future space exploration beyond low-Earth orbit, where it will be an even bigger concern since Earth is protected from much of this cosmic radiation by the Van Allen Belts, which are outside the station\u2019s orbit.\u201cWhat we are balancing against this increase in altitude is vehicle capabilities to get to that altitude, how much cargo they can deliver, crew radiation exposure and orbital debris risk,\u201d Spetch said. \u201cEssentially, we want to fly as low as we can support from a propellant resupply standpoint and that altitude increases with solar cycle activity. Also key to us being so low now was taking full advantage of the cargo delivered by space shuttles. Otherwise we would be flying slightly higher now.\u201dAt its current altitude, the space station uses about 19,000 pounds of propellant a year to maintain a consistent orbit. At the new, slightly higher altitude, the station is expected to expend about 8,000 pounds of propellant a year. And that will translate to a significant amount of food, water, clothing, research instruments and samples, and spare parts that can be flown on the cargo vehicles that will keep the station operational until 2020 and beyond.And all that will be made possible by the nearly 10,000 pounds (4,500 kilograms) of propellant that will be used by the Johannes Kepler\u2019s thrusters to boost the space station to its new, normal altitude above the Earth. The reboosts will take place over the course of several months while ATV2 is docked to the aft port of the station\u2019s Zvezda service module. Undocking is planned for early June.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:07.209074944Z",
        "author": "bwog",
        "date": "2010-05-17T14:46:59+0100",
        "id": "b60e5aedd27a04c4a6a77a2e7e409fa1",
        "post_id": "post-222703",
        "text": "How close is swimming to zero gravity? If it's really close, I might get a scuba diving suit and go to the ocean:p",
        "thread_id": 14208
    },
    {
        "@timestamp": "2023-09-14T07:13:33.610876672Z",
        "author": "jedidia",
        "date": "2010-08-21T14:58:53+0100",
        "id": "1df76d544df95899ece91269114e4a44",
        "post_id": "post-249052",
        "text": "I just can't get rid of the feeling that zero-G has too many advantages to put alot of effort into getting rid of it.Take gravity away, you have more than doubled living space (based on the shape of the room. A sphere in zero g provides tremendous possibilites to use the space). You have reduced the need of powerful machines to move things around, gaining weight AND saving power. You reduce the risk of injury of the inhabitants.The only backdraw, obviously, is that it's bad for our bones. I'd rather spend research on a medical solution for that problem. By solving it, we'd be able to take full advantage of zero gravity, and we wouldn't have to engineer complicated, maintenance-intensive and probably weighty contraptions to get rotation.",
        "thread_id": 16109
    },
    {
        "@timestamp": "2023-09-14T07:13:02.459536384Z",
        "author": "Sky Captain",
        "date": "2010-04-24T08:26:52+0100",
        "id": "8692ee535210488db586ae081f0788f4",
        "post_id": "post-218349",
        "text": "doggie015 said:In the real world; the dragonfly would have been launched upside-down with a launch module docked during launch so the crew are not flung into the forward window! :rofl:But, Orbiter most likely won't allow that....unless you define it as a payload... :hmm:\n\nWith Universal cargo deck it must be possible to attach Dragonfly to launch vehicle any way you like. Upside down, sideways etc.",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:07.2782528Z",
        "author": "IronRain",
        "date": "2010-05-13T09:24:45+0100",
        "id": "12fb88f6d19ac203cd5eec8e56ff627c",
        "post_id": "post-222768",
        "text": "Thanks I've updated my post also with some photo's---------- Post added 05-13-10 at 10:24 AM ---------- Previous post was 05-12-10 at 03:37 PM ----------The little boy is called Ruben. He is 9 years old and lives in the Netherlands (it wasn't confirmed yet). He told the doctorsselfwhere he lives.there were some witnesses on the ground and they've told that they heard a couple of small but loud explosions",
        "thread_id": 14215
    },
    {
        "@timestamp": "2023-09-14T07:13:33.22483584Z",
        "author": "qubolo",
        "date": "2010-08-03T15:17:59+0100",
        "id": "f29853b43f211772ef90149b53946106",
        "post_id": "post-68603",
        "text": "i want to ask the same question!",
        "thread_id": 1608
    },
    {
        "@timestamp": "2023-09-14T07:13:07.271415552Z",
        "author": "Urwumpe",
        "date": "2010-05-12T14:13:42+0100",
        "id": "6e8fd00ee1af81799831763bcb9857ec",
        "post_id": "post-222742",
        "text": "A very German company...following the standards of many German scammers.GuardaLey International5 Jupiter HouseCalleva ParkAldermaston, Reading, BerkshireRG7 8NN, UKFrom:http:\/\/www.guardaley.comThey are also lying already on their website... Their contact information is absolutely violating German telecommunication laws, since they don't mention the responsible court for them, also they don't have the tax registration number on it, only the number in the company registry.Just like many scammers in Germany, which abuse the EU law that permits registering a non-personal company (a company that does not need to include the name of the owner) in any country you like, as long as you have at least a mail box there. And for registering a LLC, you need just 2 Euro AFAIR. For having the equivalent GmbH in Germany, you need to get together 25,000\u20ac as equity.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:07.534727168Z",
        "author": "computerex",
        "date": "2010-05-18T13:41:32+0100",
        "id": "15196b438d7ee5d1561a62c818b69157",
        "post_id": "post-223152",
        "text": "AirSimming said:A meat-less diet is not a non-balanced diet;)\n\nWhen I said \"balanced\" I meant a diet in which meat is a part of. After all, it is present even on the food pyramid! When you have been made to look at thing half your life,:).airsimming said:There are known correlations between meat-consumption and the usual widespread diseases and cancer. I'm surprised that to some people it seems to be news.\n\nHm. I hear a lot of things, but only bother to research further in less then ten percent of cases;).In any case, excellent links. From a cursory scan it seems the research blames heterocyclic amines in cooked food for the increased risk of developing cancer....I suppose we are OK if we eat the meat raw;)",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.327317504Z",
        "author": "Kyle",
        "date": "2010-08-18T15:15:35+0100",
        "id": "776a7ed3566af8db40be7173491fa5ca",
        "post_id": "post-248306",
        "text": "I'm in, but lets not use custom made vessels. Here's my idea..Shuttle's launch propulsion (Centuar, maybe) and power modules (ITS)Russia launches Living modules and crewJapan launches JAXA science module (s)ESA also launches science module (s)Canada uses shuttles to launch Station RMSUse ISS modules such as Unity, Harmony, ect.Have first launch in 2001 or so in LEO, with Trans-Venus injection in 2006.",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.279644672Z",
        "author": "Andy44",
        "date": "2010-05-13T23:41:52+0100",
        "id": "8c04e76bb1b149c34f5c716c003694fe",
        "post_id": "post-222778",
        "text": "It seems that in a lot of these kinds of accidents short of landing the tail often comes out intact. IIRC, back in the 80s there was a crash of a Delta Airlines L-1011 short of the runway at Dallas, Texas, which was determined to have been caused by a microburst due to nearby thunderstorms.As the plane approached the downburst, the wind rushed towards the plane, increasing airspeed and lifting the plane above the glideslope. The pilot responed by decreasing power. Then, as the engines spooled down, the plane passed the downburst and suddenly got caught in a tailwind, causing the opposite effect. The pilot throttled up but was literally \"behind the power curve\" and the thrust was not increased fast enough to prevent the aircraft from striking the ground short of the field.The tail was where most of the survivors were, and its attitude looked a lot like the one in the above photos, except that it still had part of the fuselage attached to it, with seats still in place. This led to the years-long myth that the tail was the safest place to be in a plane. Not sure if that myth was ever busted or not by statistics on survivable plane wrecks.---------- Post added at 06:41 PM ---------- Previous post was at 06:01 PM ----------Here is that 80s accident, Delta Flight 191:http:\/\/en.wikipedia.org\/wiki\/Delta_Air_Lines_Flight_191Interesting note, Don Estridge, known as the \"Father of the IBM PC\" was killed on that flight according to wiki.",
        "thread_id": 14215
    },
    {
        "@timestamp": "2023-09-14T07:13:07.627762176Z",
        "author": "Woo482",
        "date": "2010-05-16T02:21:08+0100",
        "id": "3d1f086090ca500ef0518184691c4287",
        "post_id": "post-223270",
        "text": "no problem:cheers:",
        "thread_id": 14256
    },
    {
        "@timestamp": "2023-09-14T07:13:07.488317952Z",
        "author": "T.Neo",
        "date": "2010-05-25T03:06:02+0100",
        "id": "6821af2d5f5506768be51e381a85f30b",
        "post_id": "post-223041",
        "text": "I had to take a jumpdrive ship to get there in a reasonable amount of time for a screenshot (and the scenario editor seemed just too boring):\n\nOrbiter has a viewing function.:pIt is accessable via F1, AFAIK.",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:07.666988544Z",
        "author": "Urwumpe",
        "date": "2010-05-17T11:57:46+0100",
        "id": "ee997e1eb8b4d3c90ea2f9ec72c3aaf0",
        "post_id": "post-223353",
        "text": "computerex said:Brain**** - Where it is easier to write a compiler for the darn thing then to actually make it do something useful.\n\nActually it is just a Turing automate...and like all Turing automates, it is not meant to do anything useful.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.343816704Z",
        "author": "Hielor",
        "date": "2012-01-22T07:45:33+0000",
        "id": "043bba2415a2e82e2c5b3e176a789ada",
        "post_id": "post-248574",
        "text": "FADEC said:The future relies on X-Plane now, and further development of FSX addons for another years to come...\n\nWell, this is a comment for another thread, but given how thoroughly the X-Plane folks failed to take advantage of MSFS's being axed in 2009, I have absolutely zero faith in their ability to \"carry the genre.\"",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:33.512585472Z",
        "author": "Kyle",
        "date": "2008-05-25T18:52:48+0100",
        "id": "45d154640eab71e3d21574cc221ef511",
        "post_id": "post-68619",
        "text": "Yep",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.673486336Z",
        "author": "T.Neo",
        "date": "2010-05-17T15:28:19+0100",
        "id": "afe485869733cb72df81a995dd335846",
        "post_id": "post-223379",
        "text": "A nuclear pulse drive will leave a lot of fallout unless you take very strict and expensive precautions, such as building a launchpad made of a substance which is immune to neutronic effects and using nuclear charges which are as clean as possible, such as fusion bombs which do not use fission triggers.\n\nI've read that launching an Orion from a concrete tube dowsed with water would reduce fallout. Not sure if this has any relation to constructing the pad out of neutron radiation resistant materials, but doing so makes sense.such as fusion bombs which do not use fission triggers.\n\nHow wouldthatwork? Antimatter catalysed fusion, perhaps? I doubt it would be easy.A nuclear salt water rocket will lay waste to your launch site no matter what you do.\n\nIndeed. The effects of an NSWR seem... unethical...Even if fallout was avoided with an Orion type drive, or even if it were lofted out of the atmosphere with a chemical rocket, it would likely cause major problems for any satellites within the magnetosphere.The key to answering this question is to figure out what kind of drive your particular vehicle is using, be it a DG or a Shuttle A or what have you, and then look at what that drive actually does.\n\nIndeed. As Urwumpe suggested, perhaps some sort of fusion engine. And since a lot of the other parameters of the craft do not make sense, their size could be handwaved. :uhh:Although, I always saw the DG's engines as obtaining thrust by accelerating chargedhandwavions.:p",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:06.997817856Z",
        "author": "Schimz",
        "date": "2010-05-09T10:45:23+0100",
        "id": "ad98699b6675e352f92d8418547d7d72",
        "post_id": "post-222336",
        "text": "Hi there :hello:Orunways will be a site for creating and sharing bases.You can try the main functionnality, basic creating (just runways) at :http:\/\/schimz.free.fr\/orunways\/I have created a dozen base around the globe without bugs, report here if you see somes. Datas are form geonames.org, thank to them :speakcool:Some DB entries are missing or wrong (like Irak or .xxxxx format).Javascript is needed, best experienced with css3 navigators (Firefox, Safari, Chrome, ...). To fill easilly the form, use Google Earth with decimal degres checked in options :tiphat:Next release planned :Private betaNext planned :User registrationUser tools (DB saving, upload, collections, update...)Custom base upload (zip, usual addon form)JqueryUIRunway enhance like :and other runways objects(I need math helping for positioning them with magic vectoring :shifty:)Speculative :Site apiRSSGoogle map apiTweeter apiCheers:cheers:",
        "thread_id": 14172
    },
    {
        "@timestamp": "2023-09-14T07:13:33.635845632Z",
        "author": "Urwumpe",
        "date": "2010-08-19T17:37:46+0100",
        "id": "f1665f109387bf7cf33dad26756279ee",
        "post_id": "post-249105",
        "text": "martins said:Excuse me? Does that mean that by adding more and more \"unbiased\" unknown factors, I get a better and better approximation to the truth, because the errors increasingly cancel each other?\n\nYes, that is absurd logic. False AND False is true.;)",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.271696896Z",
        "author": "Urwumpe",
        "date": "2010-05-12T14:18:45+0100",
        "id": "e0dd1a5065e6533cc0d0e25aa01906ea",
        "post_id": "post-222744",
        "text": "SiberianTiger said:Minding a counter-claim?\n\nOnly if they sue me, which would be interesting since I don't download movies at all. (My update to ADSL1500 happened last thursday). Also, it would be interesting to see if they operated a \"Honeypot\", or just leeched. The IP address alone is no reliable evidence in Germany, you need to have more than this... out of the very simple reason that such evidence can be easily faked.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:07.25220992Z",
        "author": "TMac3000",
        "date": "2010-05-12T14:29:04+0100",
        "id": "fd4dc66e4cc1b1baa081407161d649e4",
        "post_id": "post-222720",
        "text": "For direct ascent to ISS or Mir, this is how I do it in a DGIV:Wait until the target matches your longitude, and is about 3500 - 4000 km behind you in its orbit. Then take off and launch into orbit using the 230 km autopilot PRO903SPECnn. Note: For ISS, the heading you use will be either 042 or 132 depending on whether ISS is in the northern or southern half of its orbit. If you do the ascent right, you should reach orbit within 1000 km of the station.After reaching orbit, select Synch Orbit MFD, and turn normal or anti-normal as needed to reduce RInc. You need not wait for a node. Do a burn until until your RVel cancels out (don't worry about getting RInc to zero; as long as your Y-axis burn reduces RInc, it will gradually straighten itself out).Now tune your COM\/NAV to the station and select the docking MFD. Use translational thrusters to put the negative-V cross on the target box, and continually make small adjustments to keep it there. Pick an approach speed you are comfortable with, and use forward\/back translation (you might have to use main\/retro engines at first) to maintain it.Keep making braking burns and translational adjustments until you reach the station. You know what to do from there:thumbup:",
        "thread_id": 14210
    },
    {
        "@timestamp": "2023-09-14T07:13:33.35487104Z",
        "author": "FADEC",
        "date": "2012-03-03T17:30:55+0000",
        "id": "7c2bc022d494329b3f9cc5663fb63a99",
        "post_id": "post-248631",
        "text": "Notebook said:Well, I lasted three minutes, then my ears gave up!.N.\n\nI didn't even take a look. The info we got for month\/years was enough already. Especially the claim that aircraft config files won't be editable, which obviously turned out to be true. That was already the end of MS Flight for me even before there was any beginning.I really hope that MS will badly fail with Flight. But I have no hope they would learn from it. This is definitely the end of flight simulators from Microsoft which is more than sad. It's a disaster for people like me.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.531507712Z",
        "author": "AirSimming",
        "date": "2010-05-15T19:16:27+0100",
        "id": "e37e5b4c405f00e5ee096210345a32ba",
        "post_id": "post-223118",
        "text": "Urwumpe said:I still say never.\n\nBecause you can not imagine being in such a situation that \"potentially\" can enable you, me, and others, to do so. It's like saying \"I would never murder\".If your life is threatened, you'll experience the outcome of survival instincts.Urwumpe said:Cannibalism is insanity.\n\nOf course cannibalism is insane. But it's still interesting why people, who certainly also thought it is insane, did it in certain situations. Even those who didn't want to do that but after all did it. They certainly were not insane. I would say the situation in which they found themselves was rather insane\/surreal.If you like science, which you do, you know that saying \"I'm imune to all this\" is less scientific. You rather can't imagine to do this, like any sane person of course can't.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.27285632Z",
        "author": "Ark",
        "date": "2010-05-13T00:13:36+0100",
        "id": "56368a2b1377b7581b495be098dfba87",
        "post_id": "post-222753",
        "text": "It was made by a pretty small studio, received a limited theater run, and only made about 16 mil at the box office. Conservatively, with 50,000 lawsuits, even at $500-$1000 settlement numbers they will probably sue their way into far more money than the damn movie made.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:07.53578368Z",
        "author": "Urwumpe",
        "date": "2010-05-19T13:37:27+0100",
        "id": "89c9a734b9119afe416dbd990a142c76",
        "post_id": "post-223159",
        "text": "The problem with the simple correlation between meat and cancer, is, that it ignores how the meat was prepared: If you grill it until it is forming diamonds on the outside, you can be sure that you have also produce a lot of toxic substances in the meat, which are really directly linked to cancer. But you can have the same with vegetables, if you just prepare it the same way. You might like grilled beef, fries and chips for watching Superbowl, but in reality you are likely eating poison in more or less large doses.That doesn't rule out a good medium steak. Such kind of meat had been found to be actually healthier than many alternatives.And alcohol is also not automatically deadly... small doses of it can actually be healthy, and we all know since medieval times, 5 beer replace one meal.;)(Of course, this beer had far less alcohol back then than modern beers and was closer to malt beer)",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.512157952Z",
        "author": "simonpro",
        "date": "2008-05-25T18:14:43+0100",
        "id": "d96b84f351f1efd70b4c6745c564b6f7",
        "post_id": "post-68616",
        "text": "DaveS said:What's your problem? It'sNASASpaceflight.com, not ESA or JAXASpaceflight.com. And there's plenty of ISS coverage.\n\nA lot of the participants in discussions there have a large bias towards trusting opinions\/solutions from NASA at the expense of others. I just don't think it's very healthy. I'm not in any way complaining about the lack of coverage of the ISS partners though, I don't look for, or expect, any from them.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.343608832Z",
        "author": "cjp",
        "date": "2010-05-13T10:46:46+0100",
        "id": "dc1612a2a663ee551fb43902a2d84647",
        "post_id": "post-222846",
        "text": "As a planet, Jupiter is too ugly to be feminine. Saturn on the other hand... or should we derive the use of him\/her from mythology?According toWikipedia, English makes the following things feminine:abstractions personified as feminine, and also for the soul, a city, a country, an army, the Church, and others.\n\nFrom the same page:Also of natural objects considered as feminine, as the moon, or the planets that are named after goddesses\n\nDutch makes a gender distinction between objects, but it always confuses me and I never know which one to use. It's even more complicated for a foreign language such as English, but I thought the rules for English were supposed to be relatively simple.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.52345344Z",
        "author": "thomasantony",
        "date": "2008-05-25T23:39:28+0100",
        "id": "087a76fc267f13ea9e7acd7b8eb2abb1",
        "post_id": "post-68651",
        "text": "Woo . I am now watching the NASA TV feed. Its 4 am on May 26 here.. Feeling damn sleepy.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.6069888Z",
        "author": "Artlav",
        "date": "2008-05-13T07:20:19+0100",
        "id": "87d721515c24b45395f4f9a0bb456317",
        "post_id": "post-65353",
        "text": "Scarecrow said:1. The Map is just white, but it does have the crosses for the sun, the camera, and most of the bases, and I can zoom in and out, and make selections. There just isn't any background.\n\nThe thing is a known bug, which does not help in solving it.I guess you have a laptop's Intel or Ati Radeon GPU?Please try this recent version for a solution attempt on map bug:http:\/\/orbides.1gb.ru\/orbf\/ws-080513-1.zipScarecrow said:2. And it only displays most of the bases. Cape Canaveral is not displayed, for example.\n\nAre you sure?Where is the canaveral.cfg located on your setup?Is there any other base on the same coordinates that it is?Scarecrow said:3. The surface tile export feature doesn't work, even though I do have DxTex.exe in the Utils directory.\n\nDefine \"doesn't work\" please - is the button gray, the tiles files corrupted, or some kid of CTD?Also, the dependency on dxtex was removed right after 1.0 release, so the version provided above could be tested for this problem also.",
        "thread_id": 1425
    },
    {
        "@timestamp": "2023-09-14T07:13:07.37807104Z",
        "author": "KosmoKen",
        "date": "2010-06-23T12:05:37+0100",
        "id": "34ec4921d59136bbd2e292ae1da6d75a",
        "post_id": "post-222872",
        "text": "cinder1992 said:I thought we were talking about the loss of a stripe on jupiter, not cameras and weather or not they are male or female or otherwise.\n\nWhat if I were to ask what gender a Jupiter stripe was?",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.340317184Z",
        "author": "squeaky024",
        "date": "2012-01-06T20:53:08+0000",
        "id": "627c02761362f5e39b624d26ed54859b",
        "post_id": "post-248547",
        "text": "Pipcard said:You know, SimCity 4 still has an active community even though it was released in 2003, so I guess FSX will continue to live on.\n\nYeah, I just got back into simcity4 myself a few months ago and I am surprised how active the community is, there's still constant development of new addons even if the game itself is showing it's age with these unfixed bugs.. I'm fine sticking to FSX for a long time now, I doubt my computer can run flight anyways (unless they did some magic optimization). I hope they do come through and leave things the way they were and allow people to make their own addons though.It would be a shame if they take over all addon making, I realy like the new graphics but im not sure if the experience will be the same judging by that video on the last page. It makes the sim look so light and fluffy and im not sure if it will be the same or better than FSX. It seems to lack the seriousness it used to.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.17871232Z",
        "author": "TSPenguin",
        "date": "2010-05-10T22:32:21+0100",
        "id": "6b8639830ca554ffa9d8378eeef1aa3c",
        "post_id": "post-222507",
        "text": "I strongly recommend readingGo Play In Space. It is linked together with a selection of very fine tutorials in ourTutorials Section.",
        "thread_id": 14198
    },
    {
        "@timestamp": "2023-09-14T07:13:07.610377216Z",
        "author": "Chub777",
        "date": "2010-05-15T13:14:29+0100",
        "id": "dcc00890418f7f69899b9b1f66955c56",
        "post_id": "post-223246",
        "text": "Ok. I have now did a clean install of Orbiter.",
        "thread_id": 14250
    },
    {
        "@timestamp": "2023-09-14T07:13:33.354203904Z",
        "author": "jgrillo2002",
        "date": "2012-02-29T21:58:52+0000",
        "id": "1f86b4001c391d4b3177455b36954c02",
        "post_id": "post-248627",
        "text": "Well thats my opinion anyway",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.378743552Z",
        "author": "george7378",
        "date": "2010-06-27T18:28:41+0100",
        "id": "18599f779c32f7e5a42b09279d2db7de",
        "post_id": "post-222875",
        "text": "I'm hoping to get a look at Jupiter this evening (or sometime soon) and see if I can spot the absence of the stripe. I saw the NEB and the SEB before, so I can't wait to look.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.65252224Z",
        "author": "Woo482",
        "date": "2010-05-15T18:16:53+0100",
        "id": "8b45b2e9f70dadcba8aba48057a75ca3",
        "post_id": "post-223290",
        "text": ":welcome:to Orbiter-Forum ionif !",
        "thread_id": 14262
    },
    {
        "@timestamp": "2023-09-14T07:13:33.513099776Z",
        "author": "Kyle",
        "date": "2008-05-25T19:07:28+0100",
        "id": "23b543181330cd439f86a8bdd707d88b",
        "post_id": "post-68623",
        "text": "",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.597986048Z",
        "author": "ar81",
        "date": "2010-05-17T02:54:17+0100",
        "id": "590356eb9bf00ff08960b11b6aa33f0e",
        "post_id": "post-223195",
        "text": "Every time I go to the PC store I find FPS games. I go back again and there are more FPS games... For some reason I do like something more complicated like Mechwarrior 2 or Battlezone where it actually qualifies as a simulator with plenty of controls, not just a guy with a gun. It is just boring for me.Space combat sims? None at the store. Probably because those are third world stores. There are some games people talk about but there is no way to get them.And then people wonder why piracy is so successful. Company losses due to copyright infringement? It seems companies consider a loss when people sell copies in a country they are not even servicing. I have bought copies, waiting for the original to come. I prefer originals. I must be a weird customer because I recall that I bought Starsiege years ago, just because it had a very artistic compendium manual. For those living in countries where getting originals is easy, you may feel shocked, but truth is that where I live it is like being in a jungle where there are no games, because companies are not interested in selling anything to Tarzan.Interesting games? Well I recall that in the past there were more interesting games. My first racing simulator was Hi-Octane, a sim where you pilot a hover racer with guns. It is very intense and futuristic, not very complex as a concept. I have not seen things that catch my attention anymore.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:07.142971648Z",
        "author": "Arrowstar",
        "date": "2010-05-10T19:54:32+0100",
        "id": "df0dacc5b2afbe79c517beb0c6d180a6",
        "post_id": "post-222439",
        "text": "Dr. Schweiger,I'm attempting to put together a rudimentary model of the density of the Martian atmosphere. In my search for data, I went through the Orbiter 2009 technotes and documentation the other day, but I was unable to find a summary of the Mars atmospheric model that you have implemented in Orbiter. I do see that in Appendix B.6 \"Atmospheric Parameters\", various relevant constants are given. However, I did not see how those parameters were applied to generate a model of the Martian atmosphere. Could you point me towards the internal Orbiter documentation or the external paper\/reference you used to calculate these values? It would be greatly appreciated!:cheers:(PS: If anyone has this information or even knows how the model was implemented directly, feel free to chime in.)",
        "thread_id": 14193
    },
    {
        "@timestamp": "2023-09-14T07:13:33.347312384Z",
        "author": "Kveldulf",
        "date": "2012-02-08T17:32:09+0000",
        "id": "b13c059542225dce881f7736c60597f4",
        "post_id": "post-248607",
        "text": "Arrowstar said:That seals the deal for me, I certainly won't be buying Flight. What's the point if all I can do is fly around Hawaii?:(\n\nMicrosoft would be working on adding other areas of the world to sell I assume. Of course, I've got my own questions on how that would work in relation to large landmasses, and how it would be handled at the borders of that landmass.---------- Post added at 11:32 AM ---------- Previous post was at 11:16 AM ----------To play devil's advocate for a minute, in FS9, I've never flown to Australia, and I'm not currently planning on flying there, so why have the files on my comptuer? There are planes I've not touched, and probably will not touch. Again, why have them on my computer?Splitting the world up like this may not be the worst thing I've ever heard. I can see the appeal in cutting down on an install size by letting me pick and choose what scenery I want, with what airplanes I want.[\/devil's advocate]In all seriousness though, I was worried about the pricing before, and this just puts the nail in the coffin as far as I'm concerned. Hielor's comment sums it up pretty well. All of Hawaii and 5 total planes for $43. Even unlocking the rest of Hawaii is $20. If the rest of the world is going to be added, I truly shudder to imagine what the US is going to cost, unless it's broken up into sections.Which also raises another concern I have. If entire landmasses are going to be released in sections, what is going to happen at the edges? If I pay for the midwest, what happens when I reach the borders of that chunk? I just fly over the great planes, and then... ocean? Will I hit an invisible wall? Warp to the other end of the map?",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.610513152Z",
        "author": "johnz5150",
        "date": "2010-06-04T22:15:16+0100",
        "id": "3e9a99491d64142f6d95b5042afa4f97",
        "post_id": "post-223247",
        "text": "Stumpeddbeachy1 said:No guarantees, but this looks like the problem (both logs have this in common):Code:>>> ERROR: Missing texture: AWIDE.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: AWIDE.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: 08.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]At this point you can either figure out which add-on you have that installed that uses the AWIDE texture, or you can just create a clean Orbiter installation and start adding your favorite add-ons one-at-a-time and re-testing after each install until the problem occurs. That will tell you which add-on is the problem.Most likely you installed an add-on that requiresanotheradd-on in order to work.\n\nI've had this same problem happen to me last week. What is maddening is that the scenario was working fine one session, then nothing but CTD the next.The scenario that I\u2019ve been building on has the ISS, a DG-XR1, and a DG-XR5. The problems begin when I try to add Cosmos V2.0 and her two docked Pegasus Ares landers, it causes a CTD. If I remove the just two Ares landers I get CTD, when I then remove Cosmos V2.0 the scenario works fine again.I\u2019m stumped because I can\u2019t find anywhere in the Textures folder for either Cosmos or Pegasus Ares anything named AWIDE.dds.Any suggestions would be greatly appreciated",
        "thread_id": 14250
    },
    {
        "@timestamp": "2023-09-14T07:13:07.188440576Z",
        "author": "Chipstone306",
        "date": "2007-11-18T13:51:55+0000",
        "id": "cc2d207806050dff017664c62f4dc13c",
        "post_id": "post-12304",
        "text": "Question for everybody....Can a spacecraft use a asteroid for a slingshot maneuver? If so what does anyone thing would be the smallest size possible for a body to be effective in giving the gravitational push\/pull needed:)",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:33.401209856Z",
        "author": "Hielor",
        "date": "2011-09-01T19:15:48+0100",
        "id": "8b1a44a684cf5f21cf7f5f6124ef0778",
        "post_id": "post-248438",
        "text": "fsci123 said:But I can't wait for the new one to come outhopefully we can use some of the simulator for addons on orbiter.\n\nCan you elaborate on what you mean by the bolded statement?",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:06.99846528Z",
        "author": "Topper",
        "date": "2010-05-12T17:51:22+0100",
        "id": "e167ffc8bff35525e18fb9f6072565bc",
        "post_id": "post-222340",
        "text": "OSM RunwayexportHi Schimz,if it is usefull for your project you can use my OSM runway export (mostly correct placed runways exportet from openstreetmap data)http:\/\/85.214.109.248\/dat\/osmairports\/wwb.zipIf it is more usefull for you, i can give you my self made runway export programm.",
        "thread_id": 14172
    },
    {
        "@timestamp": "2023-09-14T07:13:07.266747392Z",
        "author": "Quick_Nick",
        "date": "2010-05-13T21:36:21+0100",
        "id": "cf799647fe5b3d0fd357c0ceff2014e8",
        "post_id": "post-222738",
        "text": "cjp said:Great leader googles a bit on nuclear stuffGreat leader stumbles upon a nuclear fusion websiteGreat leader asks scientist what this is aboutScientist explains a bit about fusion as power sourceGreat leader says \"I want that, and you're responsible for making it within 6 months\"Scientist thinks \"OMG I'm so ****\"Scientist gives orders for building some impressive-looking devices6 months later:Great leader asks scientist whether the project is on scheduleScientist says \"uhmmm, well...\"Great leader says \"what!??\"Scientist says \"of course it's on schedule. Let me give a demonstration.\"Scientist clicks some buttons and turns a handle, and suddenly a lot of lights turn onScientist says \"you see?\"Great leader says \"fantastic!\"Great leader informs press about the great news.\n\nI've always assumed this is what happens for most of the things North Korea does.",
        "thread_id": 14213
    },
    {
        "@timestamp": "2023-09-14T07:13:33.409843712Z",
        "author": "Eli13",
        "date": "2012-01-05T22:52:54+0000",
        "id": "cd94cb8280362a1c3b0cef07ee1e7a8d",
        "post_id": "post-248516",
        "text": "Codz said:Yeah, but Orbiter doesn't accurately simulate atmospheric flight...\n\nBut remember, that's not its primary objective.;)",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.022757888Z",
        "author": "RobN",
        "date": "2010-05-09T10:45:53+0100",
        "id": "73cb4c35a4362b3b75cad88994e4b360",
        "post_id": "post-222342",
        "text": "I cannot seem to get Brainstorm's Hermes into orbit from Kourou!Can someone tell me roughly what flight profile to try? I've tried about ten times now in various ways without success. The craft simply doesn't seem to have the power (in my hands anyway).Any help would be appreciated.",
        "thread_id": 14173
    },
    {
        "@timestamp": "2023-09-14T07:13:07.502568704Z",
        "author": "EtherDragon",
        "date": "2010-05-14T01:40:38+0100",
        "id": "51a850967e9a116b8c02475e5427bd80",
        "post_id": "post-223065",
        "text": "Detailshere.",
        "thread_id": 14238
    },
    {
        "@timestamp": "2023-09-14T07:13:07.464982272Z",
        "author": "Sky IsNoLimit",
        "date": "2010-05-21T22:54:29+0100",
        "id": "42e03366eb92dcec63144f849cb030f5",
        "post_id": "post-222947",
        "text": "Hi there, nice looking model. But like sputnik, I too would love to see a realistic Phoenix SSTO in Orbiter. There are many SciFi spacecraft available for orbiter already but a realistic VTOVL SSTO would really be something special.About the tanks:There were several versions of the Phoenix. The earlier designs had bi-propellant engines (kerosene and hydrogen) with individual bell nozzels. From the picture you have linked to I would say that the oxygen tank is above the hydrogen tank with a common bulkhead between. The kerosene tank is wrapped around these two tanks. The latest design of the Phoenix had a hydrogen\/oxygen aerospike engine with variable mixture ratio for increased thrust at lift-off (and no kerosene any more). It also had a water cooled active heat shield.For anyone who want more information on this topic I would suggest reading this article written by Gary Hudson, the designer of the Phoenix and founder of Pacific American Launch Systems:'History of the Phoenix VTOL SSTO and Recent Developments in Single Stage Launch Systems'http:\/\/www.spacefuture.com\/archive\/...lopments_in_single_stage_launch_systems.shtmlAnd good luck with your project ! :thumbup:",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.148928512Z",
        "author": "garyw",
        "date": "2010-05-11T21:14:06+0100",
        "id": "97ebe14f0a0eabb8b4545d29ab7482df",
        "post_id": "post-222458",
        "text": "eveningsky339 said:I say we bombard the seller with queries regarding their glass duck collection. After a few years of harassment some form of psychosis should set in, and the item will most likely be removed due to the stigma surrounding mental illness.\n\nVery silly idea as they will have a rightful reason to get you bared from eBay for that sort of thing. Much better to flag the item as copyright theft and demand that ebay deal with it.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.63803136Z",
        "author": "Izack",
        "date": "2010-08-20T03:08:11+0100",
        "id": "f81700c8a9a78c864eb2322d764481af",
        "post_id": "post-249130",
        "text": "Artlav said:Roll a dice?\n\nI once had a d20 tell me my name was Spartacus... :hide:EDIT: Hey, point-in-fact, actually. You may as well roll a d10 for fraction values in Drake's equation, and you won't change its accuracy (its precision, maybe, but not accuracy.)",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:33.521419776Z",
        "author": "Kyle",
        "date": "2008-05-25T20:58:12+0100",
        "id": "d2ad2ff9a2074b52c0a126609e70a4fd",
        "post_id": "post-68632",
        "text": "What is ET for Landing?",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.474267136Z",
        "author": "Woo482",
        "date": "2008-05-12T20:48:04+0100",
        "id": "3865d9b1e9906e880abd968752eaae23",
        "post_id": "post-65346",
        "text": "Yes !",
        "thread_id": 1423
    },
    {
        "@timestamp": "2023-09-14T07:13:07.190499328Z",
        "author": "flytandem",
        "date": "2007-11-19T15:21:02+0000",
        "id": "9352f1984a71d3cba72a15509a3e4aee",
        "post_id": "post-12318",
        "text": "Bj said:whats your car? do you have a pic of it? :huh:\n\nIt's not the car, I suspect it's the finger.:blink:",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:33.339190016Z",
        "author": "Moach",
        "date": "2010-08-18T21:38:14+0100",
        "id": "8ed182e639c7f47015c7c28c168dcee6",
        "post_id": "post-248373",
        "text": ":blink: on what? (your profile has no hardware specs \/ i'm too dumb to find it)",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.46122624Z",
        "author": "sputnik",
        "date": "2010-05-19T01:12:42+0100",
        "id": "a6ac94a6f0906df4bd0ffeaeca56a0ba",
        "post_id": "post-222925",
        "text": "mc_ said:Made some flight tests... yeah, delta glider code wasn't good idea. Even if a \"glider\" is flying back to front :lol:Btw, it needs automatic throttle-back when acceleration exceeds some preset level (happens when fuel is low).Also, it looks like some kind of a \"launch to LEO\" autopilot (simply taken from any launcher) would be nice for this kind of vessels.\n\nWell, it was a learning experience.A proper treatment would rotate the whole mesh 90 degrees and chop off the nose so that an optional cargo fairing is possible. And use mostly SASSTO code for the entry ballistics and throttleback and ascent autopilot, with a 90-degree rotated viewpoint similar to the Gagarin, but fixed. (And, 90 degrees).Someday.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.488990208Z",
        "author": "jjake101",
        "date": "2013-02-23T21:09:30+0000",
        "id": "7f870425953ff11de705c088d56b8d81",
        "post_id": "post-223045",
        "text": "For some reason i didn't get the Charon and Pluto meshes when i downloaded it, could you check this?",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:33.348613376Z",
        "author": "Fabri91",
        "date": "2012-02-29T18:47:41+0000",
        "id": "ba979179721547552f2a96cf9bbe7a09",
        "post_id": "post-248619",
        "text": "There's no support for TrackIR, as of now, at least. Will look regarding the elevator trim, but apparently there isn't also support for toe brakes.NaturalPoint_Seth on avsim.com said:Just to provide a bit of insight into the \"NaturalPoint perspective\":You guys are welcome to post on our forums, but we're just going to point you back to the Flight team.:)The ball is 100% in their court.We have been in contact with the Flight team for probably around 14 months. In that time, until very recently, there was never an indication that they might not implement TrackIR. They have our SDK, as well as our full technical support.Recently I received an update from one of their software developers informing me that support might not make it into the initial release. But he also indicated that they were considering expanding device compatibility in a future update. He didn't specificy when that update will be released, or what its scope would be.I've been in contact with him since then, and today reminded him that TrackIR is a staple in flight sims, and that MS Flight not including it would, in a sense, make history (in that no major flight title over the past many years hasn't included TrackIR). Just not the good kind of history.In summary: we're committed to TrackIR implementation in Flight. We've provided all of the tools necessary for it to happen. We're also more than happy to provide any necessary technical support.If any interested simmers want to influence the outcome, the best approach will be to contact the Flight team directly, and communicate the importance of TrackIR. And if you'll be witholding money until that support happens, be sure to communicate that as well.:)- Seth\n\n",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.533341952Z",
        "author": "T.Neo",
        "date": "2010-05-16T12:58:22+0100",
        "id": "d47e451b7a0806392418f77ebb81d8bc",
        "post_id": "post-223138",
        "text": "I remain skeptical about that statment, given what you've said about human flesh, or example.I've heard of an excess of red meat causing arthritis or hypertension, but never digestion issues. Perhaps this is a personal problem for you.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.120809984Z",
        "author": "XonE32",
        "date": "2010-05-10T01:53:36+0100",
        "id": "27112a8522b6c000f7235ab5e8f3e884",
        "post_id": "post-222396",
        "text": "Hi all,I've used IMFD for years now and don't have any real problems with it , but I'm curious to know if I can use it more efficiently.Example situation: A simple flight from moon to earth in say an Aries II from WO2001, but I wish to do my orbit insert around the Earth so it matches the same plane as an orbiting station (e.g. Station V).I know when going from the moon to earth I use the \"Planet Approach\" option and you can set your orbit insert altitude and inclination. Setting the same alt as the station is no prob, but I always find that I'm \"guestimating\" when it comes to setting the proper inclination so that after my orbit insertion the planes between the Aries and the Station are aligned.Can IMFD do this ( I assume it can if you put in the correct inclination data), but whenever I try it is always off. I assume I'm missing or misreading data from somewhere and so I'm not inputting the correct inclination value?Ps: I believe the inclination data for \"Planet Approach\" in IMFD is Ecliptic and so I DO use the Ecliptic inclination data for the Station on the Orbit screen. But I still find that I'm make too many \"eyeball\" based burns though.Any thoughts\/links to help me be more fuel efficient would be greatly appreciated.Cheers,XonE32",
        "thread_id": 14181
    },
    {
        "@timestamp": "2023-09-14T07:13:33.404622848Z",
        "author": "RisingFury",
        "date": "2011-09-07T20:47:20+0100",
        "id": "407035d0354bc43af88b681b98d7ad03",
        "post_id": "post-248464",
        "text": "Grover said:good news all round! and a release date in 2012 is promising:D\n\nSo at least peeps will have a few months to enjoy before the world ends!",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.661554944Z",
        "author": "ionif",
        "date": "2010-05-15T19:40:40+0100",
        "id": "216b4745aa6cc48dffa873d7c15bf5e0",
        "post_id": "post-223310",
        "text": "no7,8,9next:10,11,12...",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.643791616Z",
        "author": "Lunar Pilot",
        "date": "2008-05-14T04:40:49+0100",
        "id": "2bd4a989f3444cd0ccbe876b5046075e",
        "post_id": "post-65362",
        "text": "launch padWell, I get the ''dry mass'' concept, except for a tiny problem. This spacecraft is not intended for atmospheric flight.",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:33.474827008Z",
        "author": "Tex",
        "date": "2010-08-17T21:09:02+0100",
        "id": "10e03ba672ea7bd8e6c451889e05e717",
        "post_id": "post-248700",
        "text": "Wow your computer should almost be donated to a museum!:)I will echo what Xyon said.. just download it and try it out. Only you will be able to find out for sure if it will work or not. :thumbup:",
        "thread_id": 16090
    },
    {
        "@timestamp": "2023-09-14T07:13:07.666569984Z",
        "author": "MeDiCS",
        "date": "2010-05-17T00:28:16+0100",
        "id": "9dc82297140c62c12d74e077a463af07",
        "post_id": "post-223349",
        "text": "Quick_Nick said:++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>.\n\nHello World in BF. You should try harder:p.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.674559488Z",
        "author": "jedidia",
        "date": "2010-08-22T08:02:22+0100",
        "id": "f37893aed3aeb3145b55b92aa4f935da",
        "post_id": "post-223393",
        "text": "Most of the time you'll be travellingawayfrom a target, not towards one anyway.\n\nI think you're not quite getting my point. the rough formula for calculating the energy per second hitting the target is Energy \/ Area, whereas Area is a result of distance * (dispersion \/ meter). Distance in this case being the distance between engine and whatever it hits, which has nothing to do with the exhaust velocity (of course, the dispersion per meter is derived from the exhaust velocity and dispersion per second, but what you want to know is how much dispersion the exhaust has after travelling n meters). So the further the target is from the engine, the higher the dispersion, and the less energy it catches. If the aproach velocity is significant (no matter wheather positive or negative), the amount of energy actually hitting the target varies greatly from second to second.Also, I noticed that I misread your pre-last post, I now see that you wrote that you had 341 mm vaporized per second, I thought the 1544.6 was the per second figure.p.s. Your ship seems to get more and more resemblance to the Venture Star...",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:33.4762176Z",
        "author": "HAL9001",
        "date": "2010-08-20T13:38:58+0100",
        "id": "c33d257eaf816ad0c1a1133a1a6d0d14",
        "post_id": "post-248712",
        "text": "It would be better, but you must install all your Add-Ons again then.But you van copy them easyly, too.",
        "thread_id": 16090
    },
    {
        "@timestamp": "2023-09-14T07:13:07.102521344Z",
        "author": "Urwumpe",
        "date": "2010-05-09T21:00:04+0100",
        "id": "8d0c3f3bc44ce255a7e08ede706dbe1d",
        "post_id": "post-222372",
        "text": "Simple: Don't do a plane alignment for interplanetary flights. That is the most stupid thing you can do, especially since the planets are orbiting the sun in different planes than Earth.",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:07.530611968Z",
        "author": "T.Neo",
        "date": "2010-05-15T11:45:19+0100",
        "id": "4b8719b421a3c611edbd7b0fd972b588",
        "post_id": "post-223109",
        "text": "Actually, it very much is. Being hit by a lorry is probably more painful, but for a vastly shorter period of time.\n\nShorter duration does not really improve things...If we ever run into aliens who live off light\/radiation\/non-living-food, they might be taken aback by even our eating of living raw plant flesh.\n\nYes. Can you believe those humans, and their horrible treatment of organisms they call plants? They eveneatthem, how sick is that?:rolleyes:Dogs (and cats) are companion animals in many cultures - unlike cows, etc. - so eating them is regarded as abhorrent (would you eat your friends?).\n\nIndeed. I agree with Xyon that I wouldn't eatmydog (or cat) but I suppose I wouldn't eat my pet cow or pig either.Also they are horribly treated (stuffed into cages, then skinned alive).\n\nSuch treatment isn't limited to cats or dogs though. And it is best to excersise skepticism towards these claims- often it is propaganda from animal rights groups.But that doesn't mean it doesn't happen.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.505389568Z",
        "author": "Tex",
        "date": "2007-11-22T03:00:56+0000",
        "id": "cf683a4ad59dffe3fad1ef4df6d125f0",
        "post_id": "post-12890",
        "text": "tl8 said:IT IS NOT THANKSGIVING!!! :axehead: :axehead: :axehead:IT IS basically schoolies. (Google it)\n\n:blink::sorry:",
        "thread_id": 161
    },
    {
        "@timestamp": "2023-09-14T07:13:07.461654016Z",
        "author": "santy86",
        "date": "2010-05-19T11:58:16+0100",
        "id": "ca1da7a4b57daa4ab5715046e1c261d3",
        "post_id": "post-222929",
        "text": "Hi,I read recently about a quite interesting approach to SSTO, the AVATAR being developed by ISRO. Maybe the idea of an aerobic vehicle which separates oxygen from the air and stores it for later usage could be used for any other type of vehicle as well, not limiting this principle only to the AVATAR.Here there is a page about it.http:\/\/en.wikipedia.org\/wiki\/Avatar_(rocket)",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.664042752Z",
        "author": "Ghostrider",
        "date": "2010-05-16T09:10:03+0100",
        "id": "af2cb025669a5c497fd047a60efaad17",
        "post_id": "post-223330",
        "text": "4 8 15 16 23 42.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.519351552Z",
        "author": "Donamy",
        "date": "2008-11-10T21:38:45+0000",
        "id": "900dbdf6a9a3e2f639380804c19ea434",
        "post_id": "post-68841",
        "text": "Maybe they need either Spirit or Opportunity to go give it a kick.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.59820032Z",
        "author": "Enjo",
        "date": "2010-05-17T07:43:41+0100",
        "id": "e6c788e4704c85f0ebf39dabe04fd66a",
        "post_id": "post-223197",
        "text": "Blacklight said:.... Also, more people switched to consoles and don't use their PC for gaming. Heck. I don't know anyone aside from me who still uses a PC for games. Everyone I know changed into a console fanboy\/girl.Also, less and less games are coming out for the PC and those that do are blatant copies of each other.\n\nWhat a great reason to switch to Linux! (;)) BTW, there are also games for Linux, but you need to make some little effort to find them and run them at the beginning, and they have lesser budget (which doesn't necessarily mean that they suck).From my IT-wise point of view, they day when every boy and girl switches to console is the day when after 10 years from that day they will wake up jobless. These days youhaveto know how to use computers, not only for programming. We're not gonnafind jobsfor them. They have to find them by themselves and be of some use to others.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:07.667873792Z",
        "author": "Urwumpe",
        "date": "2010-05-17T18:12:29+0100",
        "id": "f59129fb0c7f08fe37113b401d1d4c0a",
        "post_id": "post-223360",
        "text": "HAL\/S (FC) is just a PL\/I derived programming language (like BASIC). Can't see much harm in it, except that it is sadly virtually unknown outside the United Space Alliance.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.523192576Z",
        "author": "DaveS",
        "date": "2008-05-25T23:30:01+0100",
        "id": "3f9fcacccf7a649a6bc4a42d21255efc",
        "post_id": "post-68648",
        "text": "pete.dakota said:Using Brian's updated Phoenix Addon and the new scenario. I find myself running about 20 minutes early in UT, with touchdown occuring at 23:38 UT. Anyone else finding this?\n\nThat's correct. Remember, all the times stated are Earth Received Time or ERT, which is 15 minutes behind the actual events. That's how long it takes for the signals to travel from Mars to Earth. So 2338 UT is the correct touchdown time.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.663263232Z",
        "author": "Izack",
        "date": "2010-05-16T03:17:04+0100",
        "id": "5a478f832dfcba2253366c22991ee75b",
        "post_id": "post-223323",
        "text": "PhantomCruiser said:But for formulas, with me working in the power industry I have a soft spot for I=E\/R.\n\nFunny that that should come up, after I finish solving one of those circuits with enormous 1 \u03a9 resistor clouds. :lol:E = 122 \u03a9. It's been a while.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.882662144Z",
        "author": "ryan",
        "date": "2008-05-13T09:28:30+0100",
        "id": "d8893724bcb70b62e05a94c20f116f6c",
        "post_id": "post-65303",
        "text": "woo482 said:have you Made a Space station?\n\nHow would you do that.",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:13:33.533351424Z",
        "author": "doggie015",
        "date": "2008-05-26T00:54:43+0100",
        "id": "a1d8099fe990046fc070c83200a811bc",
        "post_id": "post-68710",
        "text": "touchdown!!!!!!!!!! WE'RE ON MARS!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.325028352Z",
        "author": "jinglesassy",
        "date": "2010-05-12T22:55:43+0100",
        "id": "06582467d5fb099305e936b2c243ed1c",
        "post_id": "post-222827",
        "text": "Shuttle-c or direct you are talking about.",
        "thread_id": 14221
    },
    {
        "@timestamp": "2023-09-14T07:13:06.998046464Z",
        "author": "DaveS",
        "date": "2010-05-09T13:40:01+0100",
        "id": "c0e1860276cabfa0ee0d41b3d58da872",
        "post_id": "post-222337",
        "text": "Seems KEDW is incorrect. KEDW is ICAO code for Edwards Air Force Base in California, USA. Currently you have listed as Barns Airfield which has never been EAFB. The first name for EAFB was Muroc Army Airfield. It was renamed to Edwards Air Force Base in 1950.",
        "thread_id": 14172
    },
    {
        "@timestamp": "2023-09-14T07:13:33.635635456Z",
        "author": "Urwumpe",
        "date": "2010-08-19T16:54:31+0100",
        "id": "f8a9497cdaf75d5c3a9c17ff33f0d105",
        "post_id": "post-249102",
        "text": "Columbia42 said:This could be circumvented by quantum physics but since almost the entire science of quantum physics is still theoretical, quantum technology is not going to be around for a while.\n\n99% percent of quantum physics is actually not \"still theoretical\" but deep down to practical applications (Lasers, Semiconductors, quantum encryption, nuclear technology). It is just the remaining 1% that make people say something so stupid like \"quantum physics is still theoretical\".Of course quantum physics are no hard science as in \"This neutrino will now move there\". It is a heuristically calculated approximation for large numbers of particles. Out of x particles, y will do that, z will do something else and m disappear into photons. It is not the same kind of physics as you expect from larger scales, but it is at the same time not less accurate. It is the best known information.My personal best example of how quantum physics work, is the Congress lunch break example: At lunch, a large number of congress men decide to meet in a small bar in Washington. You know when they leave the congress and when they will be at the bar. Quantum physics is now being able to tell what happens in between congress and bar. If you select a crossroad between bar and congress, how many congressmen will pass there during the time period? Such kind of things is quantum physics.---------- Post added at 05:54 PM ---------- Previous post was at 05:51 PM ----------RisingFury said:Touch screen uses quantum tunneling.\n\nAnd CMOS chips rely on quantum states for operation. And thermonuclear bombs wouldn't work without quantum effects.",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.329607936Z",
        "author": "n122vu",
        "date": "2010-05-15T03:55:02+0100",
        "id": "cece6cdb95858b63d3209d887215e400",
        "post_id": "post-222830",
        "text": "David, thanks again for the fleet. One of my favorite addons, and definitely the one I used the most. I just did a clean installation of the latest packages, and I noticed, when looking at view 2 or 3, I can see the inside of the cockpit from the payload bay. Clipping issue maybe? Something I can adjust on my end?**EDIT** Wanted to add, seems to happen day or night, doors open or closed.",
        "thread_id": 14222
    },
    {
        "@timestamp": "2023-09-14T07:13:07.596416Z",
        "author": "Izack",
        "date": "2010-05-14T20:47:24+0100",
        "id": "08bcf7fd3cd2ae44d45f9f7acbc01aaf",
        "post_id": "post-223182",
        "text": "ar81 said:Has freeware games reached a level of excellence that competes with commercial games?\n\nTake a look at the XR-2 development thread...",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:07.474670592Z",
        "author": "NukeET",
        "date": "2008-05-13T02:45:26+0100",
        "id": "421711d0b9d638271b91834ce4d7576e",
        "post_id": "post-65349",
        "text": "Why invoke superstition when there is the Gaia hypothesis?:blink:",
        "thread_id": 1423
    },
    {
        "@timestamp": "2023-09-14T07:13:07.627380736Z",
        "author": "orb",
        "date": "2010-05-15T21:08:51+0100",
        "id": "7f252c3b482df87d50e4bd4b1c8c4d93",
        "post_id": "post-223266",
        "text": "Is it the same for both full screen and windowed modes?What color depth are you using for the simulation (i.e. is it set to 16 or 32 bpp)?Did you check \"Always enumerate devices\" checkbox on Video tab of the Launchpad?Have you selected graphics renderer device with Direct3D T&L HAL support?Does it persist when you use \"Try stencil buffer\" option from the Video tab?Are the white bars present with other vessels using 2D panels, like DGIV?What is your graphics card?Also, takea look at this thread. There was a similar problem, but with DGIV. Turning on \"Try stencil buffer\" had helped it that case.",
        "thread_id": 14256
    },
    {
        "@timestamp": "2023-09-14T07:13:33.655254016Z",
        "author": "Star Voyager",
        "date": "2010-08-20T14:43:08+0100",
        "id": "c1c7bf9d583ac25c0e21efd8e9f6fa5e",
        "post_id": "post-249196",
        "text": "SiberianTiger said:On August 19, 2010 two dogs, Belka and Strelka made the 1st orbital flight...\n\nYou do mean 1960, right :lol:? Anyhow, it's a good anniversary to celebrate. Thanks for reminding us :tiphat:!",
        "thread_id": 16116
    },
    {
        "@timestamp": "2023-09-14T07:13:33.523761664Z",
        "author": "DaveS",
        "date": "2008-05-26T00:09:54+0100",
        "id": "2ffa98a26b4f7f089a4a1d72dc51624d",
        "post_id": "post-68654",
        "text": "MEX, Odyssey, MRO and DTE is GO for EDL COMM SUPPORT.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.494838528Z",
        "author": "Zachstar",
        "date": "2010-05-14T01:10:43+0100",
        "id": "2e4373a621aa6bd2bd10b09dd5d871db",
        "post_id": "post-223060",
        "text": "Considering that VASIMR attached to a fusion source will get you to mars in 30 days I suspect that time will be most spent preparing for the landing and science objectives ahead.Issue is people keep making these missions out to be some chemically propelled 6 month oddesy into loneliness or madness or whatever.",
        "thread_id": 14236
    },
    {
        "@timestamp": "2023-09-14T07:13:07.630856448Z",
        "author": "David413",
        "date": "2010-05-15T14:29:37+0100",
        "id": "294b26a508326063025903a42e918dba",
        "post_id": "post-223272",
        "text": "Now at Orbithangar, a tutorial for users of the STS-132 Expansion packs that will walk you through unberthing the MRM from the payload bay of Atlantis, handing it off from the SRMS to the SSRMS, and finally docking the MRM to the ISS. This tutorial is only for users of the STS-132 Expansion packs as it relies on add-ons from those packages and the entire Expansion pack series.[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4599\"]STS-132: MRM Handoff Tutorial[\/nomedia]",
        "thread_id": 14257
    },
    {
        "@timestamp": "2023-09-14T07:13:33.39798144Z",
        "author": "Cras",
        "date": "2011-08-24T00:51:15+0100",
        "id": "f6f177211c4da6a4554f202ca86b4a0c",
        "post_id": "post-248408",
        "text": "FADEC said:Not quite. Airlines don't train their pilots on desktop simulations. Full motion flight simulators are significantly different than desktop simulations while it's also just a computer.\n\nI understand that, I was just trying to inject some levity into the thread, since that is a common Boeing fan dig on Airbus, that a 'Bus driver is just flying a computer.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.174385408Z",
        "author": "jgrillo2002",
        "date": "2010-05-18T03:05:44+0100",
        "id": "0972c688b63685188f9889c07f0885ea",
        "post_id": "post-222501",
        "text": "Im stupid. I installed it in the wrong order. everything is working fine now. Thanks",
        "thread_id": 14197
    },
    {
        "@timestamp": "2023-09-14T07:13:07.271234304Z",
        "author": "Ghostrider",
        "date": "2010-05-12T13:56:16+0100",
        "id": "08409b86e11cc1b6e99cbb9be4a58b12",
        "post_id": "post-222741",
        "text": "Kill All Lawyers.Shakespeare was right.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:33.39853952Z",
        "author": "Hielor",
        "date": "2011-08-24T04:02:39+0100",
        "id": "ed5ed6ed41099ef9412c052fcc454a77",
        "post_id": "post-248413",
        "text": "FADEC said:X-Plane simulates runway slope, changing runway conditions, ground effect, thermal, sub- and supersonic conditions, etc. This at least counts for users who don't only want eye candy content and to fly missions.\n\nFSX already has ground effects, thermals, and sub\/supersonic conditions, so Flight should continue to have those.Games for Windows Live already says everything actually.\n\nWhy? Would you rather Flight continued to use Gamespy for multiplayer, with all its problems? Why shouldn't Microsoft use its own technology for multiplayer?",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.464877568Z",
        "author": "CigDriver",
        "date": "2010-05-21T18:18:42+0100",
        "id": "80976a3f7b3798b2043ab0eda9cb5e15",
        "post_id": "post-222946",
        "text": "sputnik said:Okay, then. Pity; I'd like to see an accurate Phoenix, but of course beggars can't be choosers. And please don't take anything I say as real criticism; I fully support what you're doing and look forward to seeing the result. That said:...clip...Again, love the design and look forward to seeing what you do with it.\n\nThanks for the feedback. The design is a bit beefy, but that is intentional. I'm tired of being stuck in LEO with my HyperDart and wanted to build something to go to the moon with, so I wanted something that looked like it could land anywhere. Overall, I want something that seems realistic, but allows fun \"game play\".I agree that one big cargo bay would be the best design, but I wanted it to look integrated with UCGO. The large bay was giving me fits with the UCGO boxes releasing into the other side of the bay so I turned it inside out. I also wanted any piece of cargo to be deployable at any time.I'm not sure where the tanks are on this thing, looking at this picture(http:\/\/www.astronautix.com\/graphics\/p\/phoenixc.jpg) it looks to me like you have the LH2 tank bottom center with the LOX tankwrapped around it! There doesn't apear to be anything in the nose cone, matching the cargo variant also in that picture. Overall I put the docking port on the nose to ease vessel to vessel docking for refueling once in LEO.Based on the pic linked above and \"Twenty-four individual bell nozzle rocket engines were chosen...\"I thought this thing had retractable engines. I guess it is possible that they just fire down through the heat shield. From an aerodynamics standpoint I don't think the protruding engines would be any worse than the aft end of the Shuttle for the first stage of a Saturn V, but I'm no aerospace engineer;)I built the RCS figuring it was the only control you'd have while flying through the thick atmosphere, but I guess you could always vector the engines or even apply differential throttle, with 24 you could get quite powerful but fine control that way. I'll probably rebuild them anyway since I'm sure they will induce roll\/lateral movement when using some of them.One thing this teaches for sure is just how smart rocket scientists have to be!",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.462609408Z",
        "author": "Andy44",
        "date": "2010-05-21T05:28:35+0100",
        "id": "2def922c0165b2e76350bf51bb2312ff",
        "post_id": "post-222936",
        "text": "If it's a realistic SSTO, it won't be loading its own cargo. It'll be loaded and unloaded at the pad or in the hanger, like Space Shuttle. Carrying the mass of the crane is a waste of mass, especially when you consider that this thing is not sci fi, it'll take several days or weeks to be turned around between flights in order to service the engines and check out the TPS, etc.I bet it would be faster and cheaper to turn around than Shuttle, though.---------- Post added at 12:28 AM ---------- Previous post was at 12:26 AM ----------BTW, the concept of using LOX extracted from the atmosphere in a rocket is not complete nonsense, but it's difficult. Liquidair,on the other hand, has been studied for a long time, and was considered in many early Space Shuttle proposals:http:\/\/en.wikipedia.org\/wiki\/Liquid_air_cycle_engine",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.402356736Z",
        "author": "PeriapsisPrograde",
        "date": "2011-09-03T02:28:18+0100",
        "id": "0e445561e34a17549a0cc2de2d8a34dd",
        "post_id": "post-248446",
        "text": "Bonanza123d said:I heard that MSF will not be good as FSX. MSF will NOT have a SDK. No add ons, No new aircraft. All default.\n\nEven if there were no SDK, people may hack it to create addons; like jailbreaking an ipod.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.53310464Z",
        "author": "AirSimming",
        "date": "2010-05-16T12:39:30+0100",
        "id": "a956cb95900e46c4aa029e943129c082",
        "post_id": "post-223137",
        "text": "T.Neo said:Not really. The human digestive system can cope with meat. But if you eat only meat and no fiber, for example, then yes you will have a problem.\n\nMeat, especially red one, is hard to digest.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.532661504Z",
        "author": "T.Neo",
        "date": "2010-05-16T00:01:30+0100",
        "id": "9eff3d981923b1fad4488615a750820d",
        "post_id": "post-223132",
        "text": "They actually don't mind who is taking care of them.\n\nAre you sure? Perhaps they don't mind you feeding them for a day, but they will mind when the social environment around them is disrupted long-term.As you said, it's certainly rare cases.\n\nNo, he said lifelong suffering is rare. This does not mean that suffering is rare.But we sure don't have such a digestion system for ONLY digesting meat... the focus is more on a higher proportion of vegetables and fruits. But also not all kinds of plants.\n\nIndeed.He who thinks humans are herbivores, should be content with a field of grass...",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.403961088Z",
        "author": "Unstung",
        "date": "2011-09-05T21:59:15+0100",
        "id": "b7e45b212d22db10324379e269c06aed",
        "post_id": "post-248458",
        "text": "fireballs619 said:Apparently, it has been put on hold :dry:10 Minute Taxi 9\/1\/11 Microsoft Flight Sim & Aviation News - YouTube\n\nI will need four years for my computer to catch up with the specifications anyways.:p",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.59928064Z",
        "author": "ar81",
        "date": "2010-05-24T20:47:12+0100",
        "id": "6e840a7013979138cdb36f621bf60a98",
        "post_id": "post-223207",
        "text": "Izack said:From the last few posts, it seems we can infer that when you remove the incentive for profit, whatever gets produced was done solely to entertain, created by the developer becausehe wanted to.It would seem that freeware games look pretty good with this logic, although of course, as with anything free, be prepared for a wave of amateur mediocrity.\n\nUnless the makers are not amateurs.If you download \"Danger and opportunity\" which is a campaign based on Babylon 5, you may find a very professional freeware game.DG-IV and Orbiter Sound are not exactly amateur either.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:07.6431424Z",
        "author": "Zatnikitelman",
        "date": "2008-05-13T05:08:53+0100",
        "id": "bfe849f9e8df7dbdf001da05a9513abe",
        "post_id": "post-65356",
        "text": "The best way to figure this out is to determine the engine type and ISP and how much Dv or acceleration you want from it. Then you'll need to use Tsiolkovsky's equation in reverse. Normally in Tsiolkovsky's equation, deltav=specific impulse*(natural log of full mass\/dry mass)To solve for total needed fuel mass. Use (euler's number ^ (deltav divided by specific impulse))times dry mass.Then, use the computed mass divided by the density of your fuel (LOX=1141 Kg\/m^3 LH2=70.8 Kg\/m^3 for example) equals the approximate volume needed. Then use any volume calculation to figure out how big the tank must be.If you need a specific burntime, use the burntime equation: (T=((MI)\/F)) where M=fuel mass, I=specific impulse and F= thrust force in Newtons to compute how much fuel mass you need for a given burn time.Now remember, the ISP must be expressed in terms of exhaust velocity, this is the same units Orbiter uses, but Wikipedia, Astronautix usually give ISP in terms of seconds. Just take this number and multiply by gravity or 9.80665. So the ISP of an RS-68 engine has an ISP of 304s and an exhaust velocity of 2981.2216",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:33.494577664Z",
        "author": "Moach",
        "date": "2010-08-18T15:30:18+0100",
        "id": "c4652e1a9d5383cd987da7e086c794f7",
        "post_id": "post-248913",
        "text": "Spore is sim-everything fail....:suicide::compbash: shame on you, Wright! shame shame shame...did you see my \"Campaign to Make Spore Better\" thread?... it's still front-paged on their feedback forums :baaaa:don't get me started on how i feel about EA :chainsaw::ripped:i did make a dragonfly-similar craft back in the day... check for Moach in the Sporepedia... maybe it's still there:rolleyes:EDIT:there!i found it",
        "thread_id": 16096
    },
    {
        "@timestamp": "2023-09-14T07:13:07.656759296Z",
        "author": "ionif",
        "date": "2010-05-15T18:52:10+0100",
        "id": "cac9976cf4aa7f9db03e5d225ec538e7",
        "post_id": "post-223299",
        "text": "Problem addon ISS Experience V2 and V3error",
        "thread_id": 14264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.103401984Z",
        "author": "Urwumpe",
        "date": "2010-05-09T21:51:03+0100",
        "id": "d98e0322068fd718e0f34a760e782cc8",
        "post_id": "post-222377",
        "text": "Well, I don't work with TransX, though I know it can also handle such transfers.Do you know what \"patched conics\" mean? This is the approximation in trajectory planning, that is used for such missions.http:\/\/ccar.colorado.edu\/~nerem\/zipfiles\/cloutier\/patchedconics.html",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:33.513225472Z",
        "author": "Kyle",
        "date": "2008-05-25T19:17:53+0100",
        "id": "c1bbaa2d9c6a05294619fcebf7160615",
        "post_id": "post-68624",
        "text": "",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.090372096Z",
        "author": "ryanch06",
        "date": "2010-05-09T14:44:27+0100",
        "id": "508014a8c22362595c82fd79e5c083af",
        "post_id": "post-222349",
        "text": "How can i know when to reenter the atmosphere so im close to cape canaveral because each attempt i make i end up in the middle of the ocean and have to fly miles to get there?",
        "thread_id": 14175
    },
    {
        "@timestamp": "2023-09-14T07:13:07.278359552Z",
        "author": "Urwumpe",
        "date": "2010-05-13T09:32:11+0100",
        "id": "9afddc116f631029eaf0cb0d42827fcb",
        "post_id": "post-222769",
        "text": "Looks like a missed runway, especially the length of the debris field and the orientation of the tail suggests this.",
        "thread_id": 14215
    },
    {
        "@timestamp": "2023-09-14T07:13:33.519071744Z",
        "author": "Missioncmdr",
        "date": "2008-11-01T06:35:12+0000",
        "id": "45d29585561c3867d49aab60b12c4455",
        "post_id": "post-68838",
        "text": "Lunar_Lander said:Well then. Phoenix indeed made some great discovieries, but I also find it sad that it's coming to it's end now.Why, by the way, are the new landers all made for \"disposal\"? I mean, Pathfinder died when it's battery froze in Winter. Now Phoenix isn't supposed to withstand Winter too.Back on Viking they had installed RTGs for power and heating, there NASA had really planned for a long-duration mission. And I believe, hadn't they made the mistake with the antenna, the Viking 2 Lander would be still active today.Why sending a multi-million dollar probe there for just one summer?\n\nYou have to understand that Phoenix landed im Mars' polar regions. No other probe has done that before.They probably chose not to use RTGs becuase there is a lot of red tape to go through for something like that.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.20879104Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-11T21:47:03+0100",
        "id": "53aafe3e9c440560bf2b28b9f8510d1b",
        "post_id": "post-222701",
        "text": "NASA's NEEMO 14 mission is currently underway. For 14 days, the crew of 6 will live in theAquarius undersea habitat62 feet below sea level, 3.5 miles off the coast of Key Largo in Florida. Among the crew are Canadian Astronaut Chris Hadfield, who is the Commander of the mission, and NASA Astronaut Tom Marshburn. During the mission, the crew will research how to live and work in a hostile environment by conducting EVAs and scientific experiments. This research could be used to help design future systems to be used on the surface of other Planets\/Moons.This thread is for news and updates on the mission.NASA NEEMO webpage.NEEMO 14 blog.NEEMO 14 Twitter page.Aquarius Twitter page.NEEMO 14 topside reports.NEEMO 14 Flickr photo gallery.NEEMO 14 YouTube channel.NEEMO 14 live webcams.",
        "thread_id": 14208
    },
    {
        "@timestamp": "2023-09-14T07:13:07.341076224Z",
        "author": "Hmuda",
        "date": "2010-05-13T00:58:49+0100",
        "id": "1c431d3fc77b1ff8e1392620176a10b7",
        "post_id": "post-222836",
        "text": "Apparently, Jupiter lost one of its stripes.Appears to be temporary though, since it happened before.http:\/\/www.newscientist.com\/article\/dn18889-jupiter-loses-a-stripe.html",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.566289152Z",
        "author": "Pyromaniac605",
        "date": "2010-08-18T23:08:58+0100",
        "id": "a1f903026b2e8caa7cc2b73b9636a290",
        "post_id": "post-248987",
        "text": ":cheers:Thanks, I'm sure that will be useful someday. As soon as I can actually fly in orbiter. :lol:",
        "thread_id": 16102
    },
    {
        "@timestamp": "2023-09-14T07:13:07.324742656Z",
        "author": "Columbia42",
        "date": "2010-05-12T22:54:20+0100",
        "id": "ff956e8e6f2f73a8bfa5876bfc7c887b",
        "post_id": "post-222826",
        "text": "Specifically, would it be possible to put (in place of a space shuttle) a whole bunch of cargo attached to the side of a space shuttle intertank with two SRBs? (I know engines would have to be added to the bottom of the cargo like the space shuttle's engines to stabilize the ascent.) If this is possible than it would be a cheap way for NASA to get cargo to the ISS instead of using the Ares V.",
        "thread_id": 14221
    },
    {
        "@timestamp": "2023-09-14T07:13:07.292019456Z",
        "author": "Quinn",
        "date": "2008-05-12T20:41:57+0100",
        "id": "3d79421ae6606db4ee997ad88a5be1c7",
        "post_id": "post-65338",
        "text": "At a rehab clinic near Hollywood, \"My God, it's full of former child stars.\"",
        "thread_id": 1422
    },
    {
        "@timestamp": "2023-09-14T07:13:33.63533056Z",
        "author": "Moach",
        "date": "2010-08-19T16:45:14+0100",
        "id": "6c6011a499a1710e788c8697fd9f514b",
        "post_id": "post-249100",
        "text": "well... EVERYTHING uses quantum-physics effects... it IS the very thing that we're all made of:rolleyes:another thing is to bring it under our conscious control and manipulate it to our advantage\/entertainment :hmm:that's a bit harder, i guess:p",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.506144768Z",
        "author": "Tommy",
        "date": "2010-05-13T09:15:48+0100",
        "id": "3f2ed36b1076e16aa37252f8e152a1b9",
        "post_id": "post-223070",
        "text": "If I pump fluid @ 70C into something @ 300C the fluid will get warmer, right..?***\n\nWell, that depends. Yes, as far as it goes. But it doesn't account for all the ways that heat is transfered. Heat, like water, tends to \"seek it's own level\", but there are a lot of factors that determine how well it can do that. If I pump a 70C liquid into a 300C heat exchanger, then the liquid will become warmer. But then again, that's what heat exchangers are for - facilitating the transfer of heat energy to another. In this case, the heat is being transfered by conduction - the fastest way to transfer heat.There is no such thing as cold - there is only a lack of heat. Heat is form of energy, and cold is a lack of energy - not an \"anti-energy\". Heat Energy is transfered from one object to another in three ways.Conduction works much like it does with electrical energy. Different materials conduct heat better or worse than others. The cooling fluid uses conduction to absorb heat from one heat exchanger (such as a heat sink on a CPU) and also to release that heat to another (such as a radiator).Convection is easiest to understand as \"using the air to conduct heat\". A standard oven uses convection - it heats the interior of the oven and the food is placed into the hot environment and absorbs the ambient heat from the air. Higher end \"convection\" ovens used in restaurants also circulate the air in the oven, which speeds the heat transfer and allows shorter cooking times.The last main way is radiation, such as Infra Red light.And the whole \"environment temperature\" is misleading. It's based on the amount of radiant heat an object is exposed to, but seems based on an \"average\" level of absorption. In space, where heat can only transfer by radiation, actual heat only exists where there is matter to hold the heat. There is lots of \"potential heat\", or \"heat energy\", but there are many things that can affect whether or not that potential heat actually gets something hot.Once above an atmosphere, convection doesn't really apply. The \"environment\" is at 300C, but what does that mean. Heat doesn't exist on it's own, it needs something physical to be hot, or else it's \"heat radiation\", or \"potential heat\". The way the radiator is designed has a lot to do with how hot the radiator will actually be. A surface that is reflective to IR energy, or is in the shade, will have a much lower temperature than the \"environment\". There are plenty of materials available that offer good conductance and low absorption of radiant energy. This means that a radiator that is designed to reflect heat energy from external radiation can effectively radiate heat energy even if it's in sunlight, if it isn't the most powerful source of radiation around. I doubt mankind will ever even begin to get a clue as to how much heat can be \"sunk\" into space through radiation, \"Solar System Warming\" from human causes is unlikely!",
        "thread_id": 14239
    },
    {
        "@timestamp": "2023-09-14T07:13:07.342162688Z",
        "author": "SiberianTiger",
        "date": "2010-05-13T05:47:45+0100",
        "id": "ad12edaebe4d7860f0e8310dbb8e0736",
        "post_id": "post-222841",
        "text": "Hmuda said:Apparently, Jupiter lost one of her stripes.\n\nHer?",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.398629632Z",
        "author": "FADEC",
        "date": "2011-08-24T04:36:00+0100",
        "id": "5c0f8ecf4d819a52f27f04c748763202",
        "post_id": "post-248414",
        "text": "Hielor said:FSX already has ground effects, thermals, and sub\/supersonic conditions, so Flight should continue to have those.\n\nYes, it's there, but very poor. There is a ground effect parameter in the air file at least. And FSX is as poor in supersonic flight as FS9 is. I don't expect it to change especially if they want to reach more casual simmers.Hielor said:Why? Would you rather Flight continued to use Gamespy for multiplayer, with all its problems? Why shouldn't Microsoft use its own technology for multiplayer?\n\nA flight simulation is something I use to fly complex aircraft or to simulate different flight dynamics. Multiplayer is something I need for gaming actually. And windows live is not just multiplayer. It's like that World of Warcraft Real ID social network-like crap, in which you can be connected with \"friends\". Soon they all are going to connect all this with facebook also (to meet more people in order to milk the cow even more). I bet.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.664608256Z",
        "author": "Urwumpe",
        "date": "2010-05-16T20:53:50+0100",
        "id": "f3868729a40eea7cf1593c595bbe7b5c",
        "post_id": "post-223333",
        "text": "Are you sure it wasn't BIN('11011110101011011011111011101111')?",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.459071744Z",
        "author": "CigDriver",
        "date": "2010-05-14T22:50:23+0100",
        "id": "111bf9231957e1f7b78491f650db77d0",
        "post_id": "post-222914",
        "text": "mc_ said:Yeah, this is it :thumbup: Nice classic design, proper size (it could also be used as a lander for a heavy interplanetary ship).Btw, engines are \"main\" or \"hover\"?\n\nI can do both like I did on the minilander. A switch in the vc changed the control scheme from standard to hover.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.679633152Z",
        "author": "Izack",
        "date": "2010-05-16T02:21:18+0100",
        "id": "2b614dc630bd066c147f756c798452f2",
        "post_id": "post-223415",
        "text": "THE DGIVs ARE COMMUNIST! .O.At any rate, welcome.",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:13:07.536265728Z",
        "author": "jedidia",
        "date": "2010-05-20T15:03:34+0100",
        "id": "0a0dae03e34ba05fff047ce5af9ff2d1",
        "post_id": "post-223164",
        "text": "Meat, especially red one, is hard to digest.\n\nIf you eat ONLY meat, you'll have a hard time digesting it, yes. That's because Meat is actually rather easy to digest, and your stomach doesn't get worked up enough over it. Vegetables are much harder to digest (Celulose is actually impossible to digest for the human digestion system), which is why the digestion system kicks in big time. So, if you eat meat, take some vegetables or salad with it, and your stomach will attack all the green stuff and digest the meat along with it without really noticing it.This is the reason why many predators swallow grass or even stones: They have to tell their stomach that it's serious, otherwise that lazy organ will never get around digesting the meat.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.514130944Z",
        "author": "gawinnard",
        "date": "2008-06-02T14:45:17+0100",
        "id": "1e88d5b85f15379dc212224bd53c7e22",
        "post_id": "post-68793",
        "text": "I know it was really left by the arm, but here's one for the conspiracy idiots:)However, we could have a Caption Contest:\"Nasa Film employee leaves footprint by accident\"",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:33.544702976Z",
        "author": "Andy44",
        "date": "2008-05-26T01:10:46+0100",
        "id": "6ea5e0b59f0272143437fbf5b952e748",
        "post_id": "post-68735",
        "text": "I wonder how many Viking greybeards are involved with this mission.Wish them luck with the intitialization. Still critical things to be done.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.147389184Z",
        "author": "KosmoKen",
        "date": "2010-05-10T20:00:00+0100",
        "id": "78780f50925b2171257bfa23a2e031fe",
        "post_id": "post-222442",
        "text": "You have to give credit for the name. \"Amazing Space Simulator\", why didn't Dr. Schweiger think of that?:p",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.672968448Z",
        "author": "T.Neo",
        "date": "2010-05-15T21:47:14+0100",
        "id": "a7efc57672ebb02399cf1cefb82544b4",
        "post_id": "post-223375",
        "text": "The collimation of the exhaust is important (and usually proportional to the exhaust velocity.) If you're further from a poorly collimated source you'll have much less disruption.\n\nThat leads to another question: how well collimated is the average exhaust stream?",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:33.610291968Z",
        "author": "Moach",
        "date": "2010-08-20T16:45:39+0100",
        "id": "acb2bb0b389ce5f23c1046bef816fed7",
        "post_id": "post-249047",
        "text": "if one were to live in space... which i guess would be a logical step in a species's evolution, indeed, large artificial gravity environments would have to be built....another day, before sleep (or was it in that lazy half hour between waking up and GETTING up?) - i was imagining how a civilization could not only live, but THRIVE without the hassle of finding a half-decent planet....so i conceived a large vessel kind of like this:this thing would be so large, that a 12-hour rotation cycle would be enough to provide a solid 1G on all the decks.... there would be a small difference between the top of the city and the bottom, but nothing that can't be lived with....service elevators would travel the length of the tether.... their trip could take several minutes to complete, and would feel like a ride up a spacehook:cool:then a number of people comparable to the population of a medium-sized town could inhabit this enormous structure... many could pass their whole lives without ever visiting all the sections of the ship... and never would they feel uneasy about living in space, because they would have done so all their lives :hmm:countless generations could thrive aboard such a vessel, going about their usual business perhaps without even sparing a though for the fact that they are living in space...:rolleyes:",
        "thread_id": 16109
    },
    {
        "@timestamp": "2023-09-14T07:13:07.189435648Z",
        "author": "Chipstone306",
        "date": "2007-11-18T18:43:52+0000",
        "id": "d19614a6f53222d62b161af02881ecd2",
        "post_id": "post-12310",
        "text": "flytandem said:I suggest getting some experience gravity assisting the larger planets, then work your way to the smaller like Venus and Earth and then even smaller like Mars. After that if you want to play with even tougher smaller ones, try playing around with close passes of Phobos and Deimos to see how much they will affect the orbit around Mars. I would imagine it has about as much affect as trying to slow your car by rolling the window down and sticking a finger out into the airflow.\n\nthanks for the advice flytandem! ill try it outabout the car thing though...you haven't seen my car! rolling the window and sticking my finger out works at slowing the car!",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:07.104066304Z",
        "author": "dgatsoulis",
        "date": "2010-05-12T18:06:23+0100",
        "id": "db4e7e07a346bb1a76d97b9da7a85413",
        "post_id": "post-222384",
        "text": "Lupin_Yonder said:Maybe the problem is differen't versions of TransX cos when I loaded your scenario I also didn't get your TransX plan. The version I'm using is TrasX-3.13.1.3.\n\nThat's right. I downloaded the version you are using and i can see your TransX plan now. I can see that those 21 degrees of Rinc is probably the lowest you can get with that plan.The scenario is at MJD 51944 (February 4th 2001) and you have set up MJD 52491 (August 5th 2002) to be your eject date. Why wait that long? Venus is in a pretty good position to make the transfer right \"now\".If you set up the following plan on TransX you will make it to Venus somewhere near the end of July 2001.1. On the second stage (eject plan):1a.Reset the eject date and then add about half a day (51945)1b.Set the Prograde Vel. to -3.299k3c.Set the Ch Plane Vel. to -1.541k2.On the first stage (escape plan):2b. Set your Ej. Orientation to 57.06 degrees.That should get you a Rel. Inc of 7.22 degrees and the dV required for the TVI is 3711 m\/s, a 2454 seconds burn according to [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4530\"]Burn Time Calculator 2.0[\/nomedia]Here is the scenario with the plan already set:Code:BEGIN_DESC\nContains the latest simulation state.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol_2001\n  Date MJD 51944.7802744131\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Aquarius1\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Aquarius1\n  MODE Cockpit\n  FOV 50.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Docking\n  NAV 0\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE User\n  MODE TransX\n  Ship  Aquarius1\n  FNumber 3\n  Int 1\n  Orbit True\n  Vector  2558240.20337 -2471091.26017 6132224.74718\n  Vector  -4816.72525213 -5742.64105259 -307.735560687\n  Double  3.98600439969e+014\n  Double  51944.7802733\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 0\nPlan\n0 1\nPlan\n0 0\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  51944.7802733\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nPe Distance\n 0  7090062.34951\nEj Orientation\n 0  0.995989590943\nEquatorial view\n0 0\nFinvars\n  Finish BaseFunction\n  Int 2\n  Orbit False\n  Handle Sun\n  Handle Earth\n  Handle Venus\nSelect Target\n 0 Venus\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 1\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 1\nPrograde vel.\n 0  0\nMan. date\n 0  51944.7801869\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nPrograde vel.\n 0  -3298.76631639\nEject date\n 0  51945.0318903\nOutward vel.\n 0  0\nCh. plane vel.\n 0  -1540.81929164\nFinvars\n  Finish BaseFunction\n  Int 5\n  Orbit True\n  Vector  -4664414628.45 2280042864.05 -3251952472.73\n  Vector  4851.58676727 -2355.8034497 3388.38470998\n  Double  3.2485863e+014\n  Double  52105.5960525\n  Handle Venus\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 None\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 2\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  51944.7801029\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nDraw Base\n0 0\nFinvars\n  Finish BaseFunction\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  ALT\n  REF Earth\nEND_MFD\n\n\nBEGIN_SHIPS\nstationV:2001\/stationV\n  STATUS Orbiting Earth\n  RPOS 2557794.50 -2471627.00 6132321.08\n  RVEL -4816.968 -5742.400 -308.147\n  AROT -0.19 0.01 42.23\n  VROT -0.00 0.00 7.20\n  IDS 0:520 100 1:522 100\n  XPDR 500\nEND\nAquarius1:2001\/AquariusIc\n  STATUS Orbiting Earth\n  RPOS 2557792.24 -2471625.31 6132196.10\n  RVEL -4816.992 -5742.384 -308.374\n  AROT -0.16 -0.01 42.23\n  VROT -0.00 0.00 7.20\n  PRPLEVEL 0:1.000\n  NAVFREQ 0 0\n  XPDR 0\n  DOORS 0 0.0000\n  HAB 0 0.0000\nEND\nCytSta1:2001\/CytSta1\n  STATUS Orbiting Venus\n  RPOS 2880244.19 -486456.94 6240071.38\n  RVEL -5966.310 -2211.361 2581.309\n  AROT 27.45 20.79 13.55\n  VROT -0.00 -0.00 18.70\n  PRPLEVEL 0:0.500\n  DOCKINFO 0:0,Aquarius2\n  IDS 0:320 100\n  XPDR 500\nEND\nAquarius2:2001\/AquariusIc\n  STATUS Orbiting Venus\n  RPOS 2880231.54 -486441.58 6240100.96\n  RVEL -5966.310 -2211.361 2581.309\n  AROT -152.55 -20.79 166.45\n  VROT 0.00 -0.00 -18.70\n  PRPLEVEL 0:0.460\n  DOCKINFO 0:0,CytSta1\n  NAVFREQ 0 0\n  XPDR 0\n  DOORS 0 0.0000\n  HAB 1 1.0000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nENDDon't forget to get the Rel. Inc down to less than 0.1 by burning Orbit+ or Orbit- when your ship is near an ascending or descending node. (where the gray line intersects with your current orbit, shown on the first stage of the plan).After you've made the TVI, TransX will automatically delete the first stage of the plan, once you are far away from Earth and show you the stage 2. At first you'll notice a large Cl App Distance, but as you timewarp you will see that distance being reduced. (if you executed your ejection correctly).Start setting up a Mid Course Correction (MCC) when that distance reaches a minimum and then starts to go up again. After that i usually do another correction at about half the distance of my first MCC and the target. (In this case Venus).Now, a different \"approach\".If you MUST leave on the date you have initially set up, here is a little trick i learned from flytandem.I use this when my orbit has a very high Relative Inclanation to the TransX's ejection plan and\/or (in this case) when my ship has poor acceleration.1.First use the scenario editor to set the date 6 days before your eject date (52485). Reset all your settings on TransX and setup the plan again. The new settings you will use, should be close to the ones you had, but they will not be EXACTLY the same. (That's because of the change in the date).2.Once you are happy with the plan, undock and make a prograde burn untill your ApA is about 249.0M. That's close to the edge of Earth's SOI. (G=0.51 on Orbit MFD).3.When you are close to your ApA make another Prograde burn to circularize your orbit.4.Make the Orbit+ or Orbit- burn at the right time to get the Rinc down to zero. (It will take much less burn time now)5.When your ship is almost opposite to the Pe shown in the escape plan of TransX (Ang to Pe 179.5) burn retrograde to get your PeA as close to the atmosphere as you can. (I usually go for an ApA of 230k)6.Set your Pe Distance on TransX to match your current PeD on Orbit MFD.This is a way to make big plane alignments and use less fuel.(You can read about the advantages and disadvantages of different types of orbitshere)Even with that retrograde burn to get your Periapsis back near the atmosphere, it should take less fuel than making the alignment burns at your starting orbital altitude.That's about it for now.Have fun, happy orbiting:cheers:",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:33.642264832Z",
        "author": "RisingFury",
        "date": "2010-08-25T16:33:17+0100",
        "id": "4227d3cd5f245c2c9ff2743fd6ad4c45",
        "post_id": "post-249179",
        "text": "jedidia said:what about Fluorine? as far as I understand it (which might as well be wrong), fluorine in small amounts is a neccessary ingrediant for the developement of carbon-based life. Yet it seems to be very rare, because it's only produced in systems with a white dwarf companion.\n\nMost Fluorine is actually created in a supernova...A white dwarf is the final evolutionary state of a star that isn't massive enough to supernova. I don't see why you'd need a white dwarf companion to produce Fluoride...jedida said:No, but we got one in the vicinity.\n\nEven if a white dwarf companion would be required to produce Fluoride, it's proximity to Earth wouldn't matter. The material that created our solar system was enriched when other stars died in a supernova.",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.344381952Z",
        "author": "SiberianTiger",
        "date": "2010-05-13T13:33:44+0100",
        "id": "9fa6e384e7de48e357b8b5f8f6421ee2",
        "post_id": "post-222849",
        "text": "lennartsmit said:I'm pretty sure that Jupiter is male in Dutch, although I wouldn't know it in English.\n\nI believe it matters most that Jupiter was male in Latin.:)",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.14952576Z",
        "author": "Dambuster",
        "date": "2010-05-11T22:35:08+0100",
        "id": "671b9462896516524386960dcabfff71",
        "post_id": "post-222465",
        "text": "Cerebus said:Had a look at their other software titles, and they are also selling OOLITE, and Danger from the deep, making no attempt to hide the title either.Ok so it's obviously questionable, but I'm betting they'd get away with it using section 4 and 6 of the GPL, which allows you to charge 'Any or no price for each copy you convey', and as long as the licences are included with the CD\/DVD it's 'legal'.\n\nWell I happen to play one of the games which he was ripping off (and it is most definitelynotGPL!), and the producers of that game are now aware of him selling this. I also checked his previous items, they include much of the same stuff.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.487162112Z",
        "author": "Notebook",
        "date": "2010-08-18T07:36:02+0100",
        "id": "4f7a698e7c71dd1d736abeb08d8e2f66",
        "post_id": "post-248736",
        "text": "Talk abour scary, that looks more dangerous than the real thing!N.",
        "thread_id": 16092
    },
    {
        "@timestamp": "2023-09-14T07:13:07.59883904Z",
        "author": "Coolhand",
        "date": "2010-05-18T18:02:57+0100",
        "id": "9271d5e1db599169cbd2b70abc06e009",
        "post_id": "post-223203",
        "text": "That has been speculated for pretty much every COD. I think for the historical environments, WW2 is prefered from a marketing point of view as its a more feel-good war. The nazi's were very much the bad guys, were the clear aggressors and invaders and it ended well for america, it won and became the first super power complete with nuclear weapons.In terms of gameplay, though, what difference does that make? Not much... the environment is irrelevant - as long as the time period supports all the classes of firearms. It could be ww2 or science fiction or anything in between, you're just changing models and skins for the same engine... essentially the environment is dictated by careful marketing rather than an artist choice or anything to do with gameplay. I'm sure its a risk on its own though to keep presenting the audience with similar eras. of course there's also very little difference between far eastern jungle in 1944 and 1968... you can see plenty of recycled objects between even the ww2 and modern war environments.Basically, while the big but simple games are still selling bucket loads, why try harder? also the total dominence of certain franchises mean that other shooters wont sell, so why put a lot of effort into innovation and making something thats better, why take the risk if you're not sure it'll sell.David Braben - developer of elite, among other things has written some thoughts about the gulf between what we should expect and what we actually get from successive generations of hardware and games. His conclusion is that nothing is really next (current) gen other than in terms of making a pretty screenshot. His current development of 'the outsider' is something that apparently will feel as next gen as it looks... mindless hype? i hope not as this will no doubt effect Elite IV, which i know many of us here are patiently waiting for.Its also interesting to see how mobile, small scale platforms have really taken off, meaning many small independent studios can compete where traditionally they'd have little chance against the big studios on large projects. Not sure if we're seeing a huge amount of innovation there, or are just revisiting favourites from yesteryear in one form or another, the 2d platformer, the 2d shooter and so on that many of us grew up with.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:07.273182208Z",
        "author": "ar81",
        "date": "2010-05-13T12:41:10+0100",
        "id": "19fce36d763757e33d671687c9237a4c",
        "post_id": "post-222756",
        "text": "Keatah said:Seems this is (currently) limited to folks that have helped distribute something called \"hurt locker\", i guess that is a mainstream movie of a sorts.. in most cases bit-torrent makes you u'l when you are d'ling. So if you downloaded that, you probably uploaded, and that is where they're gonna get you.I'm sure there will be others.\n\nI RENTED the movie and in my opinion it is just an average TV show. This is what happens when people likes to download garbage...:pThey should like Orbiter instead.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:33.523708928Z",
        "author": "silent_protagonist",
        "date": "2008-05-25T23:51:02+0100",
        "id": "30971b9625db87700cf54e647cfe8bd3",
        "post_id": "post-68653",
        "text": "thomasantony said:Woo . I am now watching the NASA TV feed. Its 4 am on May 26 here.. Feeling damn sleepy.\n\nUrwumpe said:1 am here, and I am out of caffeine.Can't NASA do one thing right and let Phoenix land on the afternoon in Europe... noooo. :dry:\n\nYou guys have my sympathy, it's 18:50 here:p:leaving:",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.149935104Z",
        "author": "Bj",
        "date": "2010-05-12T01:18:19+0100",
        "id": "4da2b7394fbd04dde7de278a2fb847c8",
        "post_id": "post-222467",
        "text": "Fizyk said:I hate people like that, trying to sell free software.\n\nSometimes people dont want to wait to download a program becuase they are lazy or have slow internet access. Whatever the reason, they might what to buy the CD.Like Ebay people trying to sell ubuntuhttp:\/\/shop.ebay.com\/?_from=R40&_trksid=p3907.m570.l1313&_nkw=ubuntu&_sacat=See-All-CategoriesDifference is, they are not trying to pass it off as their own software, just a copy of a software that was pre-burned onto a CD.In the case of burning a CD and charging for CD\/shipping, I can see that, but I dont like it when they try to pass it off as their own.Ban him :tiphat:",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.266246144Z",
        "author": "SiberianTiger",
        "date": "2010-05-12T09:55:11+0100",
        "id": "250398dfe576f5fd04d581743062f038",
        "post_id": "post-222735",
        "text": "TJohns said:Real fusion has been achieved in research labs for quite a while now.\"Sustained\" reactions...now that's a different deal!\n\nAFAIK, they can't use a lab laser sparkler as a weapon. Why in the heaven they needed a fusion reaction? Does producing one in a lab really helps to make an H-bomb?",
        "thread_id": 14213
    },
    {
        "@timestamp": "2023-09-14T07:13:33.53009792Z",
        "author": "Zatnikitelman",
        "date": "2008-05-26T00:51:16+0100",
        "id": "f114e8734cbd7d74044c25550e37e720",
        "post_id": "post-68691",
        "text": "Radar's acquiring the surface!Acquisition oncfirmed!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.272613888Z",
        "author": "Ark",
        "date": "2010-05-12T23:58:19+0100",
        "id": "b435686328ffc1ed331f56eec9ee710a",
        "post_id": "post-222751",
        "text": "That is pretty outrageous, makes the MPAA's strongarm tactics look playful by comparison.I'm sure each lawsuit will exceed the price of the movie at least a thousand fold, for all the pain and suffering the rich movie producers had to suffer.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:07.378434304Z",
        "author": "bwog",
        "date": "2010-06-27T18:10:13+0100",
        "id": "9df65abcb959a102da68e149b63475d1",
        "post_id": "post-222874",
        "text": "Urwumpe said:(\"Die Bismarck\")\n\nWhat was wrong with him?I like it how some language's words mean something completely different in English.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.267739648Z",
        "author": "nasafreak",
        "date": "2010-09-13T21:06:11+0100",
        "id": "782bacac5c89b58c9d6e407e8d852c37",
        "post_id": "post-248278",
        "text": "Hi guys, I trying to setup the compiler v c++ 2010 but after i added the orbiter.lib and orbitersdk.lib i can't compile anything because i get the followingerror C3861: 'oapidebugstring': identifier not founderror C3861: 'oapigetsimtime': identifier not foundIt seems the compiler doesn't understand the API's ? Strange because the .lib are in the compiler.",
        "thread_id": 16083
    },
    {
        "@timestamp": "2023-09-14T07:13:07.597459968Z",
        "author": "Hielor",
        "date": "2010-05-17T01:33:05+0100",
        "id": "eafde42f909397d6aba7c3542db6d0a6",
        "post_id": "post-223192",
        "text": "No Life said:Please explain WoW and Cod for me.cod is $50 and more people like it.WoW is $15 but more people like cod.\n\nShooters appeal to more people than MMORPGs do. This isn't news to anyone.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:07.184058368Z",
        "author": "spacman",
        "date": "2010-05-12T00:01:32+0100",
        "id": "f316ae890487bbb7ef925d0d81886983",
        "post_id": "post-222509",
        "text": "Thanks Donamy, As always a very detail payload. One still has to ask is real or is orbiter :thumbup:",
        "thread_id": 14199
    },
    {
        "@timestamp": "2023-09-14T07:13:33.326269696Z",
        "author": "jinglesassy",
        "date": "2010-08-18T06:48:25+0100",
        "id": "8728f00eb78186eea70a4884b952f298",
        "post_id": "post-248298",
        "text": "Off topic:What happened to the orbiter forum space station?",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.273003264Z",
        "author": "Shadow Addict",
        "date": "2010-05-13T00:28:48+0100",
        "id": "317c5530ef9b57af26a9631c49c40cb7",
        "post_id": "post-222754",
        "text": "Ark said:It was made by a pretty small studio, received a limited theater run, and only made about 16 mil at the box office. Conservatively, with 50,000 lawsuits, even at $500-$1000 settlement numbers they will probably sue their way into far more money than the damn movie made.\n\nIt did also win, like, four Oscars. I gotta imagine some people will be inspired to buy the DVD of 2010's Best Picture.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:07.190363136Z",
        "author": "NukeET",
        "date": "2007-11-18T21:29:38+0000",
        "id": "971cfa0ff210b6588a9416ec58367ec2",
        "post_id": "post-12317",
        "text": "Chipstone306 said:thanks for the advice flytandem! ill try it outabout the car thing though...you haven't seen my car! rolling the window and sticking my finger out works at slowing the car!\n\nAs long as you don't have to use the \"Fred Flintstone\" method of stopping it!:threadjacked:;)",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:33.345080576Z",
        "author": "Grover",
        "date": "2012-02-07T19:32:22+0000",
        "id": "261594a734c64dfd279a5f31c20397a2",
        "post_id": "post-248585",
        "text": "notice how its gone from captian-ing a boeing or an airbus over high altitudes over the entire world, to piloting small craft, over a small area, with a few stunts shown in the ad, its aimed at the hot-headed gamer... who doesnt want to spend $15 per aircraft, which may turn out to only be a couple hours of funwords dont describe...",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.279197952Z",
        "author": "IronRain",
        "date": "2010-05-13T12:17:54+0100",
        "id": "f62a5c91b7ec1bdf1d3d74e11a8a972d",
        "post_id": "post-222774",
        "text": "cjp said:No objections, just curiosity. I don't doubt your reasoning is solid, but I just want to understand.One of the remaining questions:Tail is only large piece -> tail first & high sink rate??? I'd say that the part that hits the ground first will be destroyed most, and later parts are protected by the absorption of energy by earlier parts.\n\nyou mean that the first parts that touches the ground actually breaks the fall of the rest of the plane?",
        "thread_id": 14215
    },
    {
        "@timestamp": "2023-09-14T07:13:07.196391424Z",
        "author": "MajorTom",
        "date": "2008-05-12T16:46:40+0100",
        "id": "2e76f6ae2167fe5b3878a2560a23ca3f",
        "post_id": "post-65317",
        "text": "Similar issue with Multistage2Hello Antonio and company,Glider is the developer of the big Falcon launcher & dragon spacecraft addon (still being worked on, with some input from me). He has noticed something I had not seen before:Discarded multistage2 stages, using the default \"stage\" dll, have a much higher mass than one would expect. The masses of discarded stages are not anywhere close to the stages' \"empty masses.\"\u200bThis has not bothered me, since such stages are no longer \"in play\" but it's a bit strange that the masses do not add up. So I'd say our multistage2 questions to Vinka would be:1. Why are the discarded stage masses higher than expected? Does this issue have any affect upper stage performance?2. Does anybody know how to get discarded stages...falling gracefully to earth...to disappear on demand, i.e., before they hit the earth's surface?Again, these are probably not serious issues, but they do cause minor concern.Cheers all!Tom",
        "thread_id": 1420
    },
    {
        "@timestamp": "2023-09-14T07:13:33.39726208Z",
        "author": "Hielor",
        "date": "2011-08-23T23:14:31+0100",
        "id": "1b8075e31ba405950226c231e383f632",
        "post_id": "post-248401",
        "text": "Apollon said:Don't forget that X-Plane is FAA Licensed :thumbup:\n\nFalse. The FAA doesn't license flight simulation software. They license entire flight simsetups,which include both hardware and software. A several-hundred-dollar version of X-Plane is available that can be used as the software in an FAA-approved sim. Fun fact, there's also a version of FSX (ESP) that can be used as the software in an FAA-approved sim.The version of X-Plane you buy for your desktop is no more \"FAA-Licensed\" than my coffee mug.BTW i found this several days ago @UncyclopediaFlight Simulator X runs well on high-end NSA supercomputers. The minimum system requirements listed on the box were designed by Microsoft to maximize sales. The real requirements for running FSX smoothly are as follows:Eight-core Intel Skunkworks processors20 terabytes of DDR10 Quint-channel RAM2Tb quad-core Nvidea 0u812 GTA secret Microsoft patch for the Gamespy issue.\n\nBlantantly false and I'm not even going to bother pointing out how ridiculous that is in its entirety, but I will mention that (as I pointed out above) eight cores benefit FSX no more than three do.---------- Post added at 15:14 ---------- Previous post was at 15:13 ----------FADEC said:You are lucky.There are still tons of FSX crash reports. I gave it up, also because the updates did not make it better. FS9 runs like a charm for many years.\n\nI guess Lambo and all the others in the O-F IRC who regularly use FSX without many issues are \"lucky\" too...",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.471032832Z",
        "author": "shangding",
        "date": "2010-05-13T13:56:46+0100",
        "id": "9e10205fc05d74ea8154cef24a619412",
        "post_id": "post-222959",
        "text": "thanks , i think that is a kind of door before.",
        "thread_id": 14229
    },
    {
        "@timestamp": "2023-09-14T07:13:07.257318144Z",
        "author": "Hielor",
        "date": "2010-05-12T03:25:22+0100",
        "id": "a8112a316440c64fb7855bbe612694dc",
        "post_id": "post-222724",
        "text": "FSX runs fine on Win7, as long as your hardware can support it. The only two issues I've had:- On your \"sound\" control panel, the Communications tab, change the option to \"Do nothing.\" FSX ATC sounds count as \"communications activity,\" so it will reduce the volume of everything else (engines, wind, etc) whenever ATC speaks. This wasextremelyfrustrating until I figured out what was going on. Of course, if you're only going through one set of speakers, you might consider this a good thing, but I pipe the ATC through my headphones and other sounds through my speakers.- Enabling add-on scenery. The open dialog doesn't quite work right, but there's a little voodoo you can do in order to get it to work.Other than that, I've had absolutely no issues with FSX on Win7. One of the advantages of it being a Microsoft product is that unlike many other games (including Orbiter), it actually follows the Windows guidelines on things like saving settings and saved games, so it'll work fine if you install it to your Program Files directory or aren't running as admin.",
        "thread_id": 14211
    },
    {
        "@timestamp": "2023-09-14T07:13:33.3994944Z",
        "author": "Keatah",
        "date": "2011-08-24T09:07:53+0100",
        "id": "e24beadd47ee2ff4b4266a859bef1fbe",
        "post_id": "post-248422",
        "text": "FADEC said:A flight simulation is something I use to fly complex aircraft or to simulate different flight dynamics. Multiplayer is something I need for gaming actually. And windows live is not just multiplayer. It's like that World of Warcraft Real ID social network-like crap, in which you can be connected with \"friends\". Soon they all are going to connect all this with facebook also (to meet more people in order to milk the cow even more). I bet.\n\nAmazing how the internet interjects itself insidiously into your life and takes your money when you communicate with others.. Even more amazing is that it makes others \"do the convincing\" to you that you need to do this. You don't need to do jack!!That stuff aside. The \"FAA version\" of x-plane, when used in a complete setup, only has to verify that the physical controls are present and it has to main a certain FPS, whatever it may be. That's the difference between the \"home\" version and the \"FAA certified\" version. THAT'S IT! The dynamics are the same, the graphic detail is the same, the flight models are the same. and so on and so forth.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:06.951167488Z",
        "author": "Bj",
        "date": "2010-05-09T05:43:00+0100",
        "id": "e8b19f5b053792e786b756999eaecc3b",
        "post_id": "post-222326",
        "text": "Using this;Code:DLLCLBK void opcPostStep(double simt, double simdt, double mjd)\n{\n    OBJHANDLE oh = oapiGetFocusObject();\n    VESSEL * v = oapiGetVesselInterface(oh);\n    VESSELSTATUS2 tmp;\n\n    v->GetStatusEx(&tmp);\n\n    sprintf (oapiDebugString(), \"%f, %f\", tmp.surf_lat,tmp.surf_lng);\n}with the API ref saying;surf_lng longitude: vessel position in equatorial coordinates of rbody [rad]surf_lat latitude: vessel position in equatorial coordinates of rbody [rad]\n\nShouldn't the results be...?[math]-\\pi < x > \\pi[\/math]Why am I getting insane numbers like 1 trillion+?",
        "thread_id": 14171
    },
    {
        "@timestamp": "2023-09-14T07:13:07.494054144Z",
        "author": "Bloodworth",
        "date": "2010-05-13T23:12:13+0100",
        "id": "bb609ca3c1c07e24b71abab80eaec70e",
        "post_id": "post-223057",
        "text": "You are correct. Life inside an interplanetary spacecraft would be fairly routine. However, there would be occasional mad dashes for the radiation shelters when you have incoming solar flares.",
        "thread_id": 14236
    },
    {
        "@timestamp": "2023-09-14T07:13:07.23465088Z",
        "author": "DaveS",
        "date": "2008-05-12T18:46:50+0100",
        "id": "a3b78faff1a4baaa1b89465a9cd22af1",
        "post_id": "post-65323",
        "text": "Pilot7893 said:I have 3 questions:1. could I export 3D objects from Google sketchup into the Orbiter SDK to make a ship?2. could Mercery have once been a moon of Venus?3. could keeping with the painted tank have kept foam from damaging Columbia on STS-107, preventing the accident?\n\n3: No. That's an urban legend. The painted ETs shed foam just as much as the unpainted ones does. Also the foam chunks would have been heavier due to the increased mass of the paint.",
        "thread_id": 1421
    },
    {
        "@timestamp": "2023-09-14T07:13:07.083480832Z",
        "author": "tblaxland",
        "date": "2010-05-10T04:16:42+0100",
        "id": "0c3305bab95238ea0f6a776ed4612f23",
        "post_id": "post-222348",
        "text": "There is a pretty comprehensive overview of the topic here:http:\/\/www.orbiter-forum.com\/showthread.php?t=6935",
        "thread_id": 14174
    },
    {
        "@timestamp": "2023-09-14T07:13:33.410333952Z",
        "author": "N_Molson",
        "date": "2012-01-05T23:15:03+0000",
        "id": "f6327bd832259408390ae73590df33c8",
        "post_id": "post-248521",
        "text": "Yeah, but Orbiter doesn't accurately simulate atmospheric flight...\n\nHopefully next version will implement wind layers to start with, some betas already do:p",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:33.52427392Z",
        "author": "DaveS",
        "date": "2008-05-26T00:19:45+0100",
        "id": "0e18b1cfd5a96af9b1708c25abdf7450",
        "post_id": "post-68658",
        "text": "Propellant pressurization has been confirmed.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.342015744Z",
        "author": "Keatah",
        "date": "2010-05-13T05:34:52+0100",
        "id": "7c4a81f48e1c17f9df3bec8c58cd80c3",
        "post_id": "post-222840",
        "text": "I love it when strange mysteries like this happen. Especially on a rainy night all cozied up in the reading room with hot tea and blankets and day off of work the next day. Can't get any better than that!",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.149096448Z",
        "author": "Fizyk",
        "date": "2010-05-11T21:46:28+0100",
        "id": "bdff2ea73bb06c7576a4efbda2d758af",
        "post_id": "post-222461",
        "text": "cjp said:I don't know how to decode Polish addresses. The only thing I found on \"07100 W\u0119gr\u00f3w, mazowieckie\" (besides other software) was a campsite.\n\nIt'shere(the address is Polna street 8, flat 18).I hate people like that, trying to sell free software.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.639603712Z",
        "author": "garyw",
        "date": "2010-08-23T20:07:38+0100",
        "id": "57bb556c6ec5ac0a44667493ee9b7c70",
        "post_id": "post-249150",
        "text": "True but South pole only gives you a limited view of the sky. If you want to do radio astronomy you need a much bigger view which is why pluto wins out.",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.679747328Z",
        "author": "jinglesassy",
        "date": "2010-05-16T03:00:49+0100",
        "id": "b19faa073e69623d944e1c231b4b2dc1",
        "post_id": "post-223416",
        "text": "DEATH IS A PREFERABLE ALTERNATIVE TO COMMUNISM! anyone whos played fallout 3 dlc will know what i am talking about",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:13:07.16387584Z",
        "author": "Indiana Snake",
        "date": "2010-05-10T23:07:56+0100",
        "id": "3c8d54783a091775a6b318c16c470c19",
        "post_id": "post-222485",
        "text": "I get the same issue... I hate it. It's so weird.",
        "thread_id": 14195
    },
    {
        "@timestamp": "2023-09-14T07:13:33.641791488Z",
        "author": "T.Neo",
        "date": "2010-08-25T13:31:18+0100",
        "id": "fc96212171eb33c5b0075d84df200be7",
        "post_id": "post-249171",
        "text": "Exactly. Not only do chemicals like water, carbon or nitrogen seem optimal for supporting the chemical reactions in life, but they're very common in the universe compared to other proposed chemicals.Thus it is important to search for planets within the temperature ranges in which water is liquid, and familiar chemical reactions can occur. A planet may be at 60 degrees, and be suitable for life.Though I think there is a possibility of complex organisms existing in an atmosphere with little to no free oxygen. I believe there was a story recently about animals living without oxygen in cold seeps on the mediterranean seafloor, or something to that effect, though unfortunately I can't provide a link.But just because life is built of the same basic building blocks does not mean there is potential for wildly different biochemistries. It will probably be the norm, rather than the exception, for alien life to be composed of many weird and wonderful never seen before molecules.",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.116055296Z",
        "author": "Bj",
        "date": "2010-05-09T23:53:26+0100",
        "id": "41cbba172ab559491716a846800ace3b",
        "post_id": "post-222393",
        "text": "Urwumpe said:If you have static data that should be saved between the calls, use a static library - in a DLL, there would be only one instance of such data stored for all processes that call the DLL, while in a static library, the data is stored for all compilation units of the same program\/DLL.DLLs are just special forms of executables, don't forget that.\n\nMeDiCS said:It doesn't matter, but you can't implement opcPreStep directly. You can access all Orbiter API functions from either, and you can get the simulation state directly when either exported function is called (AFAIK, sim state can be correctly retrieved from any oapi callback).\n\nSo since there should only be 1 user it could use a .lib, but as long as opcPreStep and opcCloseRenderViewport are actually called from the .dll using the .lib then it should be fine.",
        "thread_id": 14180
    },
    {
        "@timestamp": "2023-09-14T07:13:07.536194816Z",
        "author": "T.Neo",
        "date": "2010-05-20T14:13:12+0100",
        "id": "09f5b38b60247c99b5b1b5561d69f301",
        "post_id": "post-223163",
        "text": "That's how nihilism can be percetly used to relativise things.\n\nWhat on Earthdid my comment have to do with nihlism?:rolleyes:If you are used to it.\n\nIf you don't like it, don't drink it. Simple.We were not eating fruits and nuts only, but for the predominant part after the last ice age.\n\nAgain: do you know anything about subsistance societies? Meat consumption is an important part of these societies, even if it is not in the form of megapredation- a lot of it is animals that can be caught in snares, etc.Not everything that happens within the nature has to be advantageous.\n\nNo. Again, do you know anything about evolution, or natural selection? Something that is not advantageous is generally disadvantageous, and will be selected against. Legs in whales are good example, as are tails and teeth in most birds and some pterosaurs- they became more trouble than they were worth, and thus atrophied.Do not deny a trait because it seems strange or offensive to you. This is in the least, unscientific.For example, it happens that male sea lions hound female sea lions to death, which can take days. That's still a mystery to biologists.\n\nLink? Sounds like a fascinating behavior.a rather meat-rich diet is not a balanced diet and anything but advisable\n\nYes, eating nothing but steak is generally not healthy. I think you are preaching to the choir there.;)And cancer is not the only risk anyway.\n\nNo, it is not. But only if you are really stupid about your diet.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:32.933636352Z",
        "author": "tblaxland",
        "date": "2010-08-23T06:33:11+0100",
        "id": "5d348b0c5847400f5a472bb1cb9b3a35",
        "post_id": "post-248185",
        "text": "beamrider said:1) I am mostly concerned about keeping a cubesat as long as possible in a Sun Syncronous Polar Dusk\/Dawn orbit. If I understand well this is the only Sun Syncronous orbit that keeps the satellite always in the path of the Sun light.\n\nWhat are your constraints:1. Do you know what your orbit constraints are with respect to the booster?2. Do you need constant solar illumination or are you just trying to maximise it?3. How long will your mission last? A high altitude and high inclination orbit with the nodes correctly aligned will keep the sun constantly illuminated until the Earth moves into line with the nodes.4. Can you get to Lagrange point 1? No end of sun there;)beamrider said:2) I reached your forum simply by searching the internet using the keywords \"orbital mechanics forum\". I had no idea before about the existence of Orbiter Software and you (its creator).\n\nWelcome to Orbiter:cheers:beamrider said:3) Frankly speaking I do not understand why the orbital plane of a Satellite, its nodes, precess if the satellite gravitates around a hypothetical static, non rotating, isolated in space and surrounded by a symmetric non spherical gravitational field Planet. I have to learn more physics and mathematics.\n\nDoing some graphics to help explain this - I'll come back later.",
        "thread_id": 16072
    },
    {
        "@timestamp": "2023-09-14T07:13:07.173426432Z",
        "author": "Yoda",
        "date": "2010-05-11T00:38:57+0100",
        "id": "50d2ec6973969659ff4e7db005e0aff1",
        "post_id": "post-222493",
        "text": "Excellent job as always David !Thanks a million:thumbup:",
        "thread_id": 14197
    },
    {
        "@timestamp": "2023-09-14T07:13:07.67448064Z",
        "author": "T.Neo",
        "date": "2010-08-21T22:59:52+0100",
        "id": "4c031125f9f7ffc194c6492be9fdbcea",
        "post_id": "post-223392",
        "text": "Well, the higher the closing velocity between Target and engine, the faster the amount of energy per square centimeter will change. that would still be true even if the ship reached 90% of the exhaust velocity.\n\nYes... I'm commenting on how low the vehicle top speed is compared to the exhaust velocity.Most of the time you'll be travellingawayfrom a target, not towards one anyway.Well, they weren't designed as weapons, after all... Most of the time it will be a nuicance because you have to watch out where you point them :lol:\n\nThat's true... perhaps some sort of super hacker-proof software could be installed into the flight computers to prevent the engine exhaust from being weaponised.Kind of like the counterfeit-protection software installed with printers, only far more serious...EDIT:For a bit of fun, attached is HVIPS next to 620 megatons of TNT.:cool:It is with such a visual representation that the sheer enourmity of the energy produced is realised, and the energy density of fusion power compared to chemical means.",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:33.636927232Z",
        "author": "Artlav",
        "date": "2010-08-19T20:45:21+0100",
        "id": "459c83189a376d693b32d93fdafd3572",
        "post_id": "post-249119",
        "text": "Do alien topics qualify as religious discussions?T.Neo said:Correct me if I'm wrong, but I don't think human intelligence has changed over the last ~2000 years...\n\nIntelligence? May be not. Understanding? A great deal.But even today aliens coming from an unusual direction (i.e. not from flying saucers landing in cities or giant spacegoing WTF peeling ISS) would likely be perceived as something supernatural and worth of worship or anti-worship.",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.531213312Z",
        "author": "T.Neo",
        "date": "2010-05-15T16:35:23+0100",
        "id": "6d8e8639c439f036f8aaa912f9b643ea",
        "post_id": "post-223115",
        "text": "(less than ever something primitive like house cats).\n\nHouse cats are not primitive, indeed, certain breeds seem to be very intelligent.I would say that those breeds are certainly more intelligent than certain dog breeds.Pets, especially dogs, are basically one thing: conditioned. They do what you want them to do because they expect to be fed by you, not because they love you so much.\n\nOf course a dog will cooperate with you because the relationship is advantageous, but this does not mean it does not love you. Love is not magic limited to humans, it is a useful evolutionary trait found in many organisms.You can replace a pet i.e. just get another one. But you can't simply replace your parents or your children that way.\n\nThis is very untrue- it is like saying to a parent that they can \"just get another\" child. One animal is not another, they have traits and quirks, personalities. No less than a human.If this hunger thesis would be even slightly true, much more people would kill other humans for food, instead of just starving in millions every year. The reality is luckily not full of madman, who would violate all natural limits for just surviving as individual.\n\nIndeed.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:06.921365248Z",
        "author": "garyw",
        "date": "2010-05-09T12:44:59+0100",
        "id": "5203ebeda3758a2256fd2069295a2ee2",
        "post_id": "post-222325",
        "text": "Restore from backup. As the files are listed as important I'm assuming you took one prior to making a change?",
        "thread_id": 14170
    },
    {
        "@timestamp": "2023-09-14T07:13:33.340027904Z",
        "author": "Fabri91",
        "date": "2012-01-06T19:07:33+0000",
        "id": "273bc4aff421c528adf7cea7547b2079",
        "post_id": "post-248544",
        "text": "Some interesting posts on Avsim by a developer of Orbx:http:\/\/forum.avsim.net\/topic\/358739-since-the-cat-is-out-of-the-bag\/page__view__findpost__p__2213427http:\/\/forum.avsim.net\/topic\/358739-since-the-cat-is-out-of-the-bag\/page__view__findpost__p__2214710Apparently the close-down to third party devs maybe and the move towards casual gaming was decided relatively late by the suits.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.271056128Z",
        "author": "SiberianTiger",
        "date": "2010-05-12T13:51:55+0100",
        "id": "283acdb6a694932e46c80fc63247909f",
        "post_id": "post-222740",
        "text": "http:\/\/www.electronista.com\/articles\/10\/03\/31\/new.method.could.spell.bad.news.for.movie.pirates\/DC-based US Copyright Group, has filed more than 20,000 individual lawsuits against Internet users who download movie torrents. According to a Thursday report, the group was created on behalf of independent film produces and has rallied the support of the Independent Film & Television Alliance. Another mass lawsuit aimed at 30,000 other downloaders is due soon as well, and the two could set a precedent that could hugely deter BitTorrent movie downloads in the US.The lawsuits discovered by THR are largely made possible by a technology from Germany's Guardaley IT that can monitor movie downloads on torrents in real time. The program captures IP addresses based on the time stamp that a download has occurred and ensures that it is copyrighted content that is being downloaded rather than a trailer or just a similarly named film.Lawyers with the US Copyright Group tried to get the MPAA onboard along with other big studios, but these parties wanted to see that ISPs would cooperate in this effort first.The US Copyright Group's approach is different and could therefore be more effective than past efforts to curb illegal downloads via lawsuits, such as the MPAA's attempt to sue a smaller number of infringers for multiple films.The US Copyright Group has had one Internet service provider (ISP) cooperate, resulting in 71 names and addresses of alleged downloaders being sent. Eight of these have settled, and all received settlement offers. Other, unnamed ISPs are either in court fighting this order or informing their customers of this lawsuit.Many ISPs have often been reluctant to voluntarily identify customers as they often cite concerns about safe harbor, which exonerates them when someone is caught in illegal activities on the network. Agreeing to help these searches implicitly puts some of the legal burden on the provider, which many are keen to avoid as it can be difficult or impossible to completely halt piracy.\n\n",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:07.3720384Z",
        "author": "Hmuda",
        "date": "2010-05-13T14:36:51+0100",
        "id": "0438147e43531e7f0b0161dc501dfae6",
        "post_id": "post-222854",
        "text": "SiberianTiger said:I believe it matters most that Jupiter was male in Latin.:)\n\nI swore I wouldn't put more oil on the fire, but since I started it all in a near-sleep state...I don't think that the original meaning of the name (main-god of the Roman mithology, pretty much the counterpart of Zeus) really matters. Look at ship names. No matter what the name comes from, they are always refered to as 'her' and 'she'.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.342753536Z",
        "author": "N_Molson",
        "date": "2012-01-11T13:56:14+0000",
        "id": "70d7816caebedeb356317e02ffea5623",
        "post_id": "post-248566",
        "text": "Next step : they will make a \"Flight Simulator\" for Xbox and port it to PC...:cry::suicide:I'm on FreeFalcon 5.5 currently and I must say the community made impressive improvements to the original Falcon 4.0 :thumbup: The other day I struck a Chinese airbac..se with CBUs at sunrise, there were the light of fires on the airport behind me as I was heading back to South Korea, it was really pretty.:pSo I guess that FSX has still great days (years).",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.379015936Z",
        "author": "Tycho",
        "date": "2010-06-28T01:14:57+0100",
        "id": "c9f10b1403fff065657e50dfab2a9afd",
        "post_id": "post-222876",
        "text": "Now that I look at the two photos more carefully, it seems to me that the stripe has not disappeared, but rather changed compositions. Any thoughts?",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.49060992Z",
        "author": "Anroalh12",
        "date": "2015-01-19T21:02:16+0000",
        "id": "7c0f849812fd6abcd2381cd8a46f4008",
        "post_id": "post-223054",
        "text": "Have you added Planet## = Pluto to your sol.cfg?",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:33.356073984Z",
        "author": "Codz",
        "date": "2012-03-05T04:07:13+0000",
        "id": "92cbfda136387dc15a05a8c13810b104",
        "post_id": "post-248642",
        "text": "FADEC said:Well, thanks so far but I actually consider myself just a fan boy:)A self-educated one though. It's a real passion which would be my job if I hadn't those health issues (allergic asthma and irritable colon). Nothing to worry about. Sports does help, but sitting in a real cockpit of a heavy passenger jet sadly wouldn't be really possible at times. But I might get a PPL at least sometime in the future.You are right concerning the level of interest and dedication by the way. I also met a few real world pilots and at least one of them called me crazy. It was a 737 pilot back then. His comment was that he never read more than necessary to get his type rating and that stuff like meteorology is the most boring \"crap\"...\n\nI agree that there seems to be a disturbing lack of interest in the aviation field. By the way, based on what you've said it sounds like you'd be good for a 3rd or even 2nd class pilot's license here in the US. Not sure about German standards though.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.486506496Z",
        "author": "garyw",
        "date": "2010-05-14T00:09:34+0100",
        "id": "f8cad73d7d4a735e8d6e3ec57219ba6d",
        "post_id": "post-223029",
        "text": "Another piper addon that rocks! Thanks piper!",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:07.190902528Z",
        "author": "Chipstone306",
        "date": "2008-02-15T12:54:54+0000",
        "id": "191cc257e9d96b1037149fad1a50e07a",
        "post_id": "post-12321",
        "text": "Back to the subject of cars here is a picand thanks for the info about slingshot maneuvers",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:33.40740096Z",
        "author": "JEL",
        "date": "2011-12-03T06:49:29+0000",
        "id": "2870284897a4f8ff6aea477ff87887b0",
        "post_id": "post-248486",
        "text": "astrosammy said:In other flight sim news, I tried the Take On Helicopters demo today, it's great!\n\nDidn't know about that one:)From the youtube videos it seems cool.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.513838848Z",
        "author": "CigDriver",
        "date": "2010-05-14T12:57:48+0100",
        "id": "c7a0246666a5f8dbc24d46ebc4e3a24b",
        "post_id": "post-223078",
        "text": "The arrow has a 7 page help file built in. Click the help button located below the display to the right in the VC. It isn't super detailed, but covers the basic functions.",
        "thread_id": 14240
    },
    {
        "@timestamp": "2023-09-14T07:13:07.458145792Z",
        "author": "CigDriver",
        "date": "2010-05-13T14:57:15+0100",
        "id": "286c71599ae994e4d3bbcf76d2c514b7",
        "post_id": "post-222908",
        "text": "The big advantage to the nose docking port is ease of docking since all the controls are the same. Of course it could be coded like the XR5 (I think it is the XR5) where you can switch between normal and docking RCS. The other hard thing about the side mounted docking port is getting it close to the center of rotation. Docking would be a nightmare if you rotated and messed up your alignment. Of course we can fudge things a bit since it doesn't really have to work;)Splitting the heatshield for landing is interesting. The big drawback I see is moving those large pieces around in the airflow after you get going or are headed in for landing. I like how the Phoenix designs have little doors for each thruster, seems like less aerodynamic headaches to me.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.511330816Z",
        "author": "teago",
        "date": "2008-05-25T17:44:19+0100",
        "id": "aeb2e18cf0aba6b8a67d024a2272c383",
        "post_id": "post-68611",
        "text": "Hey all! Today is my birthday as well.:)It's my 21st, and hopefully my best present today will be a picture of the Phoenix's solar panels succesfully deployed.:cheers:",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.63959808Z",
        "author": "Xyon",
        "date": "2010-06-07T10:41:37+0100",
        "id": "39c0719e82bc87775c0c01155e205b19",
        "post_id": "post-223284",
        "text": "I have updated this MFD to fetch the stream information directly from the stream itself. It reduces the performance overhead significantly.This update to version 1.3 includes some work on stability under high time compression as well.",
        "thread_id": 14259
    },
    {
        "@timestamp": "2023-09-14T07:13:07.482958592Z",
        "author": "ar81",
        "date": "2010-05-13T18:08:12+0100",
        "id": "0102a9db9dfa51fb6fc6d101623ce552",
        "post_id": "post-223026",
        "text": "Nightmare! What Spain's Brutal Austerity Budget Would Look Like Herein the US.This budget cut in Spain is just horrendous. Poor people in Spain...Spanish growth was based on tourism and real state. So it plunged horribly.Spain unemployment rate hits 20%After reading comments from people in Spain they complain that the recent bailout, under the excuse of bailing countries out, really bailed out banks and speculators. The evidence? Bank stocks went up 20%, Euro raise was minimal.What is certain is that Spain is a living nightmare. At least it may become a good place to take your company, save money and bring some jobs that would be more expensive in other European countries.",
        "thread_id": 14234
    },
    {
        "@timestamp": "2023-09-14T07:13:33.525410048Z",
        "author": "Zatnikitelman",
        "date": "2008-05-26T00:40:39+0100",
        "id": "bbf2f0242a61b3f3a0d6175bd9dc7336",
        "post_id": "post-68668",
        "text": "Acquired UHF signal!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.195758848Z",
        "author": "simcosmos",
        "date": "2008-05-12T12:52:19+0100",
        "id": "6256ae7fbb22ce65d55e0dbd607772cd",
        "post_id": "post-65313",
        "text": "Hello allI know that the best course of action would be to try to contact Vinka but, before doing it, could someone please confirm if what will write next happens in other computers other than mine?Problem Description \/ Step by Step Replication:a)spacecraft powered by either spacecraft2.dll or spacecraft3.dll, implemented on Orbiter2006P1b)spacecraft has payload \/ a number of payloads defined in its INIc)pressCRTL+Ito see total mass of such spacecraftd)pressJ(as needed) to release payloads and confirm that their mass is properly subtracted from the mother spacecraft(until this point all works as expected)e)make quicksave (CTRL+S) and \/ or exit scenario (CRTL+Q), exit Orbiter launchpadf)start Orbiter and either try to load the quick saved scenario or the 'current scenario'g)select the 'mother vessel', press CTRL+I and check that spacecraft's massWhat I'm getting, in g) step (after loading the quick saved or 'current scenario'), is that the 'mother vessel' has the payload(s) mass(es) assigned again to its own total mass, despite the payloads were \/ are released.This seems to happen with spacecraft2\/3.dll on Orbiter2006P1. Beyond my custom addon implementation managed to replicate it with using Vinka\u2019s provided demo scenario called 'Atlantis.scn' with description:\"Demonstrate the ability to define parametersof space shuttle atlantis through ini file anddefine multiple payloads with various speeds androtation speeds for jettison. Use of the FOCUSparameter to set focus to specific payload.\"Confirmation (?) \/ Extra CommentsWould it be possible for someone to please verify if the same is happening there? If this can be replicated it has considerable impact when trying to make a realistic (dV budget constrained) addon powered by generic spacecraft dlls on Orbiter2006P1 and if wanting to use quick saves.Not sure but I seem to remember a thread in M6 forums about a similar topic (can't confirm because M6's search function returns error and also not having luck with google).On the other hand, if I'm writing nonsense and if the issue is not replicated in other computers it would also be good to know, before bothering Vinka with an eventual non generically replicated issue (and that is the only reason why posting this here first).Thanks in advance,Ant\u00f3nio",
        "thread_id": 1420
    },
    {
        "@timestamp": "2023-09-14T07:13:07.668091136Z",
        "author": "Urwumpe",
        "date": "2010-05-17T18:26:27+0100",
        "id": "c6ba9125baae7130e07c9df4e6247992",
        "post_id": "post-223362",
        "text": "Shadow Addict said:... J?\n\nWhat about lua then?;)",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.37225088Z",
        "author": "Moach",
        "date": "2010-05-13T14:40:49+0100",
        "id": "59084e925df1de3d5986d619d8f864c3",
        "post_id": "post-222855",
        "text": "hmm... in portuguese (being a latin language) we do differentiate all objects in terms of gendre... as is the case in spanish, french, italian...all planets, except our own are masculine... not sure why... the word \"planet\" itself, personifies as masculine... however \"moon\" is feminine, unlike \"sun\", which again...this is rather arbitrary, tho... very little logic applies to sorting out what gendre an object should be... being a native portuguese speaker, you sorta get a feel for it...this has most foreigners confused - quite funny to observe",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.148985088Z",
        "author": "Izack",
        "date": "2010-05-11T21:23:55+0100",
        "id": "8a4a1c013aae03fc54fdc343525cb08e",
        "post_id": "post-222459",
        "text": "Judging by the other videos on this loon's channel, and the other stuff he's selling, it looks like he's ripping off a whole lot more people than just Martin here.Perhaps action against the whole account instead of just the one item?Or there's always pillaging. :chainsaw:((Okay, sorry. I was justdyingfor a reason to use that smily.))",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.54674304Z",
        "author": "Andy44",
        "date": "2008-05-26T02:52:16+0100",
        "id": "d6731618514346f49b1b4ea9d25b76cc",
        "post_id": "post-68751",
        "text": "They should be able to confirm machine state of health very quickly. Then the fun stuff and happy snaps.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:32.933854464Z",
        "author": "beamrider",
        "date": "2010-08-25T20:00:23+0100",
        "id": "7ac936f7fcf114e7ebd4c2b149173570",
        "post_id": "post-248187",
        "text": "1. Do you know what your orbit constraints are with respect to the booster?2. Do you need constant solar illumination or are you just trying to maximise it?3. How long will your mission last? A high altitude and high inclination orbit with the nodes correctly aligned will keep the sun constantly illuminated until the Earth moves into line with the nodes.4. Can you get to Lagrange point 1? No end of sun there\n\n1. I know that the cubesat together with other picosats will be launched as secondary payloads from a main sun synchronous satellite using something like a spring powered cannon (seeThis) that can accelerate the the picosat to a relative speed no greater than 1 m\/s.2. I am trying to maximize the solar illumination because all the power I have on board is 600 cm2 of solar panels (100 cm2 of photovoltaic arrays for each side, face, of the cube). The cubesat also spins about a hard to predict rotation axis. It is desirable the cubesat stays as long as possible in sun light.If it passes, for instance, over the location where I have the UHF-VHF antennas, at noon, next time it will pass during the night when having no power it will be unable to communicate with me. On the other side communication windows (supposing the satellite has some rechargeable batteries on board) late in the night would not be extremely comfortable. Communication opportunities at dawn and dusk are the best.3. The mission should last at least three years.4. Definitely, the cubesat can not go to Earth-Sun Lagrange 1. The picosat is barely capable of streaming data at 1200 bps from a 6-800 km LEO. From 1.5 million km (L1) I will receive nothing.the gravity vector can be decomposed into three components - one aligned with the radius vector (not visible in this view), one aligned with the velocity vector, and one aligned normal to the velocity vector and radius vector (shown as g'). Because this g' component of the gravity vector that is normal to the orbital plane, this rotates the velocity vector and hence rotates the orbital plane.\n\nGood explanation. So instead of having only one downward g component as in the case of a spherical gravitational field, there are three: an ordinary g, a g parallel to the speed of the satellite that accelerate and decelerate it periodically and a g perpendicular to the orbital plane that rotates the plane.The existence of this perpendicular g appears to accelerate continuously the rotation speed of the orbital plane. It appears that the orbital plane will rotate faster and faster?!",
        "thread_id": 16072
    },
    {
        "@timestamp": "2023-09-14T07:13:07.478041088Z",
        "author": "No Life",
        "date": "2010-05-13T13:40:34+0100",
        "id": "19f539b00837204157c6300ac657b937",
        "post_id": "post-222967",
        "text": "Well, uh lets see..Lets start off with a hi.I'm apparently joining this forum since it looks pretty good.I was invited by:jedimaster1214I will download the thing when i get home.",
        "thread_id": 14231
    },
    {
        "@timestamp": "2023-09-14T07:13:07.266001152Z",
        "author": "TJohns",
        "date": "2010-05-12T09:43:48+0100",
        "id": "da9fe721930642a8432b2790bc330fb8",
        "post_id": "post-222734",
        "text": "Real fusion has been achieved in research labs for quite a while now.\"Sustained\" reactions...now that's a different deal!",
        "thread_id": 14213
    },
    {
        "@timestamp": "2023-09-14T07:13:33.33946624Z",
        "author": "RisingFury",
        "date": "2012-01-06T18:19:28+0000",
        "id": "971e79b60173e3676e081949a47c8310",
        "post_id": "post-248537",
        "text": "Microsoft is a company. As such, they'll do anything to make profit. If that means cutting the realism and player base the FS series created in favor of \"just another game\", they'll do that.It really isn't surprising.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.634027776Z",
        "author": "KosmoKen",
        "date": "2010-05-15T18:29:54+0100",
        "id": "247dbbbf63172de26c69893b10015a2a",
        "post_id": "post-223275",
        "text": "If you don't like messing with .cfg files, tryUniversal Cargo Deck. It is very easy to use.[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3262\"]Universal Cargo Deck, release 4[\/nomedia]",
        "thread_id": 14258
    },
    {
        "@timestamp": "2023-09-14T07:13:07.53140096Z",
        "author": "Urwumpe",
        "date": "2010-05-15T18:44:37+0100",
        "id": "d62f07058e5507ad5510a7395c2bd51b",
        "post_id": "post-223117",
        "text": "I still say never. There are also cases of Cannibalism of perfectly well-fed people, who are just insane. Extreme circumstances? Sure not. Cannibalism is insanity. It is not even healthy, human flesh is slightly toxic for humans. There is no natural instinct that you can call upon.And stop repeating the same three examples (and you also forget Stalingrad, which was a far harder case of starvation and suffering, with surprisingly little documented cases of cannibalism). It doesn't work - for each case you have, anybody here can drag out millions of cases where humans did not do it. The people who commit cannibalism are not the norm - they are strongly differing to the norm, thus fulfilling many qualifications for being insane in the modern world.Just like people take the death of their dog as hard as the death of their own child, without being insane. It might not be within your limits of sympathy, but that doesn't say that they are insane. What counts is only the emotional connection, which can be even very hard for cars, you might be surprised how hard sane people can take the loss of their car. You are maybe hardly the reference for sanity.Also, that you would eat the dog of your parents, if this is your \"only\" chance, already suggests that you won't look very hard for \"other\" chances. You are right, people who still hope don't commit cannibalism. But people who committed cannibalism did actually do it out of the hope for surviving long enough for being rescued. Again, your hypothesis does not hold water. People who loose hope are less likely to violate their own ethics for survival, they will try to make the best of their situation. Like the passenger on the Titanic, who, rather than fighting for his rescue like a wild animal, sat down in the saloon with a cigar and a bottle of champagne, calmly awaiting his fate in the best possible way. (Yes, extreme situations can back fire for deducting anything about the normal life)Please realize: Your models of the reality has first of all deal with the normal cases, before you can stress-test them with the extremes. If you start your epic gyro compass on living among homicidal cannibals, you might be right with the assumption that it would be wise to be on the top of the food chain. But that is not normal. That is the extreme exception, that won't work outside the closed envelope of the model.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.341165824Z",
        "author": "dumbo2007",
        "date": "2012-01-07T06:34:12+0000",
        "id": "1987aa0b48ed8f1d90c6f3b36474a232",
        "post_id": "post-248556",
        "text": "Wow ! those pictures are almost photorealistic, I thought they were raytraced scenes. Would that kind of texturing ever be possible in Orbiter:)",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.653279232Z",
        "author": "Dambuster",
        "date": "2010-05-15T18:41:38+0100",
        "id": "098c1a0c725cbe8ce97d9ac2d74c859d",
        "post_id": "post-223294",
        "text": ":welcome:to the forums!",
        "thread_id": 14262
    },
    {
        "@timestamp": "2023-09-14T07:13:07.526530304Z",
        "author": "Urwumpe",
        "date": "2010-05-14T15:44:22+0100",
        "id": "3f763dcf7d5c0ab6b690d1a2344bdcd1",
        "post_id": "post-223091",
        "text": "AirSimming said:Eating animals is eating animals. Beside the taste and stringiness, I do not see a difference between eating a cow, a big or a dog. If you just imagine it often enough, it actually becomes equally disgusting. You are eating life...I'm going to have a few burgers in about 1 and a half hours from now, so I better stop to imagine such things for now:)\n\nMangled, grinded and chopped plants and fermented milk on your meat??????? How cruel are you to your friends, the plants!:cheers:",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.348730624Z",
        "author": "Hielor",
        "date": "2012-02-29T18:58:07+0000",
        "id": "fc13b09d01d4a783b86b2a4785b79441",
        "post_id": "post-248620",
        "text": "I didn't need to pause or resume the download, so I don't know, sorry.Still no TrackIR support. Still no elevator trim axis. Still unplayable.Also, the way the game forces you into the first couple of missions and doesn't let you skip them (where's the \"I'm a real pilot, just let me fly\" or \"I've already installed the game before\" options?) is really annoying. I'll be trying an install on a second computer, hopefully it'll let me skip them the second time around, since it's a GFWL game.On that note, GFWL is annoying, having to wait around for it to log in every time I start the game. At least with Steam I only need to do it once each time I start the computer...One good thing so far, the mouse flight controls are very usable (I was too lazy to plug in my joystick), so that's something, at least...",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.663795712Z",
        "author": "adamb193",
        "date": "2010-05-16T06:31:18+0100",
        "id": "dc294a0014c8f526f1796f99251b7ff9",
        "post_id": "post-223328",
        "text": "Table",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.617218304Z",
        "author": "Xyon",
        "date": "2010-05-15T12:28:20+0100",
        "id": "e755dcd9499c531aaa64202e53c09128",
        "post_id": "post-223255",
        "text": "Practise three, for those able to watch it or listen to the R5 live coverage, begins in about 40 minutes.---------- Post added at 12:28 ---------- Previous post was at 09:16 ----------Alonso dropped it into a wall outbraking himself in practise 3. He has succeeded in damaging his Ferrari beyond the engineers' ability to repair in time and he will not take part in qualifying today.",
        "thread_id": 14253
    },
    {
        "@timestamp": "2023-09-14T07:13:33.51447168Z",
        "author": "cljohnston",
        "date": "2008-06-03T22:16:15+0100",
        "id": "4317fff9fd4ad9eb46097df04161dc59",
        "post_id": "post-68796",
        "text": "gawinnard said:I know it was really left by the arm, but here's one for the conspiracy idiots:)However, we could have a Caption Contest:\"Nasa Film employee leaves footprint by accident\"\n\nDang! Beat me to it!Hoagland is gonna have a field day!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.150257408Z",
        "author": "supersonic",
        "date": "2010-05-16T23:31:13+0100",
        "id": "950e1fa10bf84c365c356b90a7216e0d",
        "post_id": "post-222470",
        "text": "Looks like someone else is trying to sell Celestia.http:\/\/cgi.ebay.com\/EXPLORE-UNIVERS...tem&pt=LH_DefaultDomain_0&hash=item2306ba5dbc",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.64449664Z",
        "author": "Lunar Pilot",
        "date": "2008-05-15T07:11:35+0100",
        "id": "c014189a9fc967b2a74a224467657248",
        "post_id": "post-65367",
        "text": "volumeI can't find a volume calculator that doesn't need the dimmensions of the tank itself, which I'm trying to find. With the equation that was given earlier, what would 26.232 be?",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:33.520628224Z",
        "author": "Urwumpe",
        "date": "2008-11-11T23:24:38+0000",
        "id": "49fec9980be7ccbed53e99bd8ed4494f",
        "post_id": "post-68854",
        "text": "Yes, but the poles are also a good place to study the climate of mars in its extremes. Wouldn't it be possible to land a RTG powered probe there? Or maybe even test nuclear reactors as power supply on Mars?",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.150567168Z",
        "author": "DaveS",
        "date": "2010-05-19T16:18:17+0100",
        "id": "0a6e00b2f39e7eccf757baa812273148",
        "post_id": "post-222473",
        "text": "bwog said:Is it just me, or is the one on the left and down one in the description look like Orbiter?\n\nNone of them is from Orbiter.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.67462784Z",
        "author": "T.Neo",
        "date": "2010-08-22T10:55:55+0100",
        "id": "29c1286021d1699cca52f0cfbc2051e2",
        "post_id": "post-223394",
        "text": "Ah ok, it relates to the dispersion of the thrust stream, which I factored into the calculation. A bit of a misunderstanding there as to what you meant.Also, I noticed that I misread your pre-last post, I now see that you wrote that you had 341 mm vaporized per second, I thought the 1544.6 was the per second figure.\n\nYeah, 1544.6 was supposedly the 10 second figure, not the 1 second one.p.s. Your ship seems to get more and more resemblance to the Venture Star...\n\nYeah... I can't help it. :lol:Current design is the one on the right.",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:33.534584576Z",
        "author": "Andy44",
        "date": "2008-05-26T00:58:16+0100",
        "id": "84a75a16fe95697f3ce91770d68c470c",
        "post_id": "post-68720",
        "text": "This is the part of NASA that does not waste money. Pop some champagne, JPL, you done good.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.535851776Z",
        "author": "T.Neo",
        "date": "2010-05-19T14:04:16+0100",
        "id": "f31a953cbda95be06ac5e9bf8fc51627",
        "post_id": "post-223160",
        "text": "That doesn't rule out a good medium steak. Such kind of meat had been found to be actually healthier than many alternatives.\n\nIndeed.Of course, this beer had far less alcohol back then than modern beers and was closer to malt beer\n\nIndeed... beer was a substitute for water back then. Didn't have all those nasty bacteria.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.103075328Z",
        "author": "Urwumpe",
        "date": "2010-05-09T21:31:24+0100",
        "id": "72d8dc6ce78bfea5b847661b64d341a4",
        "post_id": "post-222375",
        "text": "Lupin_Yonder said:P.S. Thanks for calling some one asking a question stupid.\n\nNo problem.I still say that a plane alignment for interplanetary transfers is the most stupid thing you can do. you can of course decide to prove me wrong and find something more stupid.",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:33.345701888Z",
        "author": "Evil_Onyx",
        "date": "2012-02-07T23:38:01+0000",
        "id": "151cfae77ccf4480beafad91b0591bcd",
        "post_id": "post-248590",
        "text": "Hielor said:Launch date and pricing for Flight has been announced.http:\/\/www.gamespot.com\/news\/microsoft-flight-takes-to-the-skies-february-29-6349823February 29th.The free version (as expected) contains the big island of Hawaii, the Icon A5, and (possibly) that biplane.For $20 you can get the \"Hawaiian Adventure Pack\" with \"new challenges, 20 new missions, and the RV-6A aircraft.\"For $15 you can get the Maule M-7-260C.For $8 you can get the North American P-51 Mustang.So, for $43 you can get five planes and Hawaii.Or you could buy FSX Gold for $30 and get 27 planes and the entire world.No further comment necessary, I suspect.:facepalm:\n\nSo much fail that I'm at a loss for words.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.660513024Z",
        "author": "ionif",
        "date": "2010-05-15T19:17:50+0100",
        "id": "777b7802736896d811bcac1aad245397",
        "post_id": "post-223303",
        "text": "no 23",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.525204992Z",
        "author": "dougkeenan",
        "date": "2010-05-14T15:21:40+0100",
        "id": "119f2e7ee63a5ccd15b7d71f723ddb89",
        "post_id": "post-223088",
        "text": "Voight-Kampff test for astronauts?",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.520956416Z",
        "author": "DaveS",
        "date": "2008-05-25T20:08:26+0100",
        "id": "cd543a73266c38e3bcc3055b31711a16",
        "post_id": "post-68628",
        "text": "simonpro said:A lot of the participants in discussions there have a large bias towards trusting opinions\/solutions from NASA at the expense of others. I just don't think it's very healthy. I'm not in any way complaining about the lack of coverage of the ISS partners though, I don't look for, or expect, any from them.\n\nNot exactly! Ares 1 and Ares V is heavily questioned and ESAS is under a full blown attack as well and that includes it's main author, Mike Griffin. And there's not much love for Scott \"Doc\" Horowitz either!So, not much love for Constellation according to NASA there! And NASA doesn't really deserve much credit for getting the shuttles up\/down. That credit goes to the contractors\/sub-contractors(USA, Lockheed Martin, ATK etc).NASA really only provide high-level management. The only NASA employees in the Shuttle FCR in the MCC during missions is the MOD reps, Flight Directors and CapComs, a grand total of 6 persons! The rest of the flight control team is USA employees!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.10399488Z",
        "author": "Lupin_Yonder",
        "date": "2010-05-12T09:35:40+0100",
        "id": "4e02118ed31c606c554b9e6e28127481",
        "post_id": "post-222383",
        "text": "Maybe the problem is differen't versions of TransX cos when I loaded your scenario I also didn't get your TransX plan. The version I'm using is TrasX-3.13.1.3.Last Night I got to a point where I had copied a reasonable TransX plan into a manoeuvre ( in manoeuvre mode ) and was ready to start the burn. After the first orbit burning for 1000s I still had a lot of Dv left too add and by clicking the base orbits ++ update button I could see that by now I was way off hitting Venus at several G distance.How Do I correct this in the second burn next orbit?On the second orbit burn I noticed that my Dv would sometimes increase rather than drop. Is this due to flying inaccurately at the manoeuvre mode target ?Thanks for the help so far, I'm learning a lot.",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:07.673549824Z",
        "author": "Linguofreak",
        "date": "2010-05-17T16:46:33+0100",
        "id": "ca13265598d53252f5c6b8a7fbf42e92",
        "post_id": "post-223380",
        "text": "T.Neo said:Indeed. The effects of an NSWR seem... unethical...\n\nTry \"suicidal\".",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:33.532392704Z",
        "author": "pete.dakota",
        "date": "2008-05-26T00:53:46+0100",
        "id": "3952b361e3d9fee74fa812cfeb7c8350",
        "post_id": "post-68705",
        "text": "Good radar.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.121038336Z",
        "author": "markl316",
        "date": "2010-05-10T05:52:46+0100",
        "id": "2635ec4bcc677852537855fafb968ee4",
        "post_id": "post-222397",
        "text": "Try using planet approach (if you can) in equatorial mode, and use the space station's equatorial inclination. Also, your inclination can match, but your longitude of ascending node can be completely different and that would not be good. And above all, always, always use the map program of IMFD as a cross-reference. It is way more accurate than the planet approach or any other program.",
        "thread_id": 14181
    },
    {
        "@timestamp": "2023-09-14T07:13:07.196000768Z",
        "author": "Usonian",
        "date": "2008-05-12T14:15:06+0100",
        "id": "3456f1720aec2c3908d23c8a5d242587",
        "post_id": "post-65314",
        "text": "You aren't dreaming and it isn't nonsense. It's a bit of a bug in Spacecraft2 and 3.It appears that Spacecraft_.dll totals up a ship's mass by ONLY reading the .ini file each time it is loaded, including all of its payloads. It does not read the current payload state from the scenario file and make reductions in mass accordingly. I am fairly certain that Vinka is aware of this problem.This bug is not a problem with \"conventional\" expendable spacecraft arrangements (like MER, for instance) where you are only following the payload - it doesn't matter if in subsequent saves and loads the previous string of \"motherships\" are overweight because you never go back to them.I haven't found a work-around for the problem. Attachment is the only alternate to Payload, but (as I understand it) Orbiter does not combine the masses of attached vessels.Basically, you're screwed if you do not run the scenario continuously, without saves, exits and reloads.",
        "thread_id": 1420
    },
    {
        "@timestamp": "2023-09-14T07:13:33.3441664Z",
        "author": "Urwumpe",
        "date": "2012-01-23T18:05:31+0000",
        "id": "ebda311c3e411fb89ba47c0515b6c196",
        "post_id": "post-248578",
        "text": "What about Flightgear, BTW? I know, it is feeling like a huge construction yard - but compared to Flight?The performance of Flightgear is IMHO abyssmal, but the simulation technology behind it much better than what MSFSX ever offered.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.378266624Z",
        "author": "Urwumpe",
        "date": "2010-06-23T12:25:24+0100",
        "id": "242133c8ee6bd5a79c8af8a78a03bca9",
        "post_id": "post-222873",
        "text": "KosmoKen said:What if I were to ask what gender a Jupiter stripe was?\n\nAnd if horizontal stripes make fat, might it be better for Jupiter to convert to vertical stripes?",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.292435456Z",
        "author": "Donamy",
        "date": "2008-05-13T00:41:05+0100",
        "id": "128b43dedddf0e5c8afe511aac78d106",
        "post_id": "post-65342",
        "text": "Most polititians,\"My God they're full of, $%^& !!\"",
        "thread_id": 1422
    },
    {
        "@timestamp": "2023-09-14T07:13:07.470770432Z",
        "author": "garyw",
        "date": "2010-05-13T10:49:14+0100",
        "id": "8322e81bfb7faff820c47ed53caecf8f",
        "post_id": "post-222958",
        "text": "SCRAM is a type of engine. you need to open the scram intakes and then fire the engine. It's documented in the very well written XR seriesmanual.There is also awiki page on scramjets.O-F Staff note: Moved thread to General Questions & Help.",
        "thread_id": 14229
    },
    {
        "@timestamp": "2023-09-14T07:13:07.329179136Z",
        "author": "David413",
        "date": "2010-05-12T23:24:07+0100",
        "id": "603a30393e4b29675323b05cec40c67b",
        "post_id": "post-222828",
        "text": "So, I'm working on scenarios for the STS-132 expansion pack, and I'm trying to put the ICC back into the payload bay of Atlantis. I go to switch to the keel camera view, and...no view. So, I start checking my other Orbiter installations. (I make a total of five installations of the Fleet series at various installation stages to make troubleshooting easier.) Basic Shuttle Fleet installation, no problem. Every other Expansion pack installation, no joy. So, I start looking at the packages for the Expansion pack and I discover that in the past, I had included a \"Shuttle.dll\" that at the time was an update, but now is just out of date. So...I'm replacing the two Expansion Pack packages at OH with the offending Shuttle.dll removed. Rather than make folks completely install the Expansion packs again, I'm posting a patch that will restore the Shuttle.dll for V4.3, and finally, I've attached the patch to this message as well.Please accept my heartfelt apologies,Dave",
        "thread_id": 14222
    },
    {
        "@timestamp": "2023-09-14T07:13:33.37275136Z",
        "author": "Hielor",
        "date": "2012-07-26T22:18:29+0100",
        "id": "5c8be1bd14b148b330e892861d031ef2",
        "post_id": "post-248654",
        "text": "Disappointed but not surprised. The pricing model and lack of third party addon support doomed Flight before it was released.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:33.4004928Z",
        "author": "dbeachy1",
        "date": "2011-08-25T17:03:47+0100",
        "id": "f1422dda44d4578efc5579ee11fb7a47",
        "post_id": "post-248432",
        "text": "O-F Staff Note: three off-topic OS Wars posts merged into the OS WARS MEGA THREADhere. Let's please stay on-topic in this thread. Thanks.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.5958848Z",
        "author": "No Life",
        "date": "2010-05-14T16:21:29+0100",
        "id": "4629526a2dd65d61d0db6d176651c55f",
        "post_id": "post-223180",
        "text": "lets just say, more people prefer free games (i mean WoW, LoTro? really? $15 a month lmfao), and yes those games are crappy and free.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:07.38335488Z",
        "author": "Notebook",
        "date": "2010-05-13T07:25:53+0100",
        "id": "e42969b916f4e309fd4967b0f54caffb",
        "post_id": "post-222880",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/science_and_environment\/10108226.stmA supermassive black hole may have been observed in the process of being hurled from its parent galaxy at high speed.The finding comes from analysis of data collected by the US Chandra space X-ray observatory.\n\nWonder if its heading this way? That would solve all our problems.N.",
        "thread_id": 14226
    },
    {
        "@timestamp": "2023-09-14T07:13:33.402053632Z",
        "author": "Cras",
        "date": "2011-09-03T00:24:18+0100",
        "id": "0a6991f78412fb0dbca34b8a15f11337",
        "post_id": "post-248444",
        "text": "Bonanza123d said:I heard that MSF will not be good as FSX. MSF will NOT have a SDK. No add ons, No new aircraft. All default.\n\nYou heard wrong.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.090990848Z",
        "author": "Warped",
        "date": "2010-05-09T15:24:09+0100",
        "id": "3acb4c86ab44df948bf45e4d1fa7ff3e",
        "post_id": "post-222351",
        "text": "I'm not an expert with this, but this is what I do to re-enter.Make sure you're orbital plane is over the Cape, then find out your sink-rate and vertical speed. (I'm not sure of the exact formula to use to find where to re-enter) then do your retrograde burn.I haven't tried this, but you could use the Re-entry MFDhttp:\/\/www.orbitermars.co.uk\/",
        "thread_id": 14175
    },
    {
        "@timestamp": "2023-09-14T07:13:07.67287296Z",
        "author": "Eagle",
        "date": "2010-05-15T19:49:00+0100",
        "id": "f0becbf2f6d4b8327ee93f4d5dc4f1e2",
        "post_id": "post-223374",
        "text": "Its more the power\/m^2. The collimation of the exhaust is important (and usually proportional to the exhaust velocity.) If you're further from a poorly collimated source you'll have much less disruption.Stand underneath the shuttle during launch and you'll be atomized, point the same engines at yourself from a 10 km away and you'll be fine, even in a vacuum.However just take a hundred kW laser from a torch ship and have that shine through 100 km of vacuum and you'll likely be crisped.",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:33.526241536Z",
        "author": "Andy44",
        "date": "2008-05-26T00:44:49+0100",
        "id": "47a0ef114e45e96d14ee7066d5bc2ba9",
        "post_id": "post-68672",
        "text": "It must be strange doing things with significant light-time delay. Talk about gamer lag!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.273951488Z",
        "author": "AirSimming",
        "date": "2010-05-14T03:00:18+0100",
        "id": "f4c4087b636df6b2f2e642ac5520437e",
        "post_id": "post-222763",
        "text": "I think that to discourage P2P is not a big deal. It also worked in my case. I felt already from the beginning that P2P is a pain since you always depend on others. It's not a miracle that a lot of torrents are going to die slowly. How stupid could I be not to use the ability to get something always with full speed and depending on that seeding and leeching nonsense.---------- Post added at 02:00 AM ---------- Previous post was at 01:30 AM ----------eveningsky339 said:My point is, people may claim that this event heralds the beginning of the end of internet piracy, but there is always a way around.\n\nI even think that the end of internet piracy will always remain a myth. It is simply not possible to stop people from uploading and downloading copyrighted stuff. My impression is that you can get everything, no matter if it is software, movies or TV series, via Rapidshare. I might be wrong but for now I've never heard that somebody got sued for using a one-click-hoster.And just look to those sites, like Kino.to, which offer movie streams. Companies and lawyers really have a hard time to do something against it for years. Although I don't use it (seriously), those sites are used by millions each month. Not a lot of people of the business do talk about, but the \"fight\" against piracy is a lost one. Everybody actually knows it. In fact, German music producer Dieter Bohlen did say in a talkshow that preventing internet piracy is not possible at all. He said he even does not care, and it should be legal to download music for free because you don't make money anymore by selling discs anyway. He said he sees no difference in recording the music from radio, from youtube or just download it somewhere else in the web, since when he was young he also recorded it (from radio back then, just like anybody). The reporter asked him if he offeres his music for free. Bohlen replied: if you know the right places you can get it for free already.Seriously, the entertainment industry is not stupid. Just think about how it could be possible that movies, which have just arrived in the cinema, already are availabe via internet, not recorded in a cinema, no, just in HD quality already. Where do they come from if not of their own ranks? And one can only speculate how many people, who have to cry for stopping internet piracy for occupational reasons, actually do own illegal copies. I know a lawyer who is a big MSFS fan (and his son as well). But he did not pay for only one payware addon he uses. But lawyer are shyster anyway. How says German cabaret artist Volker Pispers? \"He is a jurist and anyway not particularly clever\" :lol:",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:07.148517376Z",
        "author": "martins",
        "date": "2010-05-11T20:53:37+0100",
        "id": "ef98064212df6862ada677e6262341e1",
        "post_id": "post-222453",
        "text": "Do you mind if I troll his YouTube video a bit?\n\nYes, actually. I never condone trolling, and I don't really see anything wrong with the video itself (other than being a bit dull). What makes you think it's his?",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.625698304Z",
        "author": "ex-orbinaut",
        "date": "2010-08-19T07:52:42+0100",
        "id": "b1241bf16554a3e4066fb9e3193b4f7f",
        "post_id": "post-249086",
        "text": "After reading the thread on this site about the unfortunate accident of the Aires 737 at San Andres, sad news tempered only by the fact there was not major loss of life, I figured it might be a good thing to post something a little more positive about South American aviation.Just this week Ecuador's AeroGal airline received delivery of this (see link) A-320 at Mariscal Sucre Intl, Quito, first in the program to replace its fleet of stalwart but aging B737-200's. It's inaugural route certification flight to Baltra, Gal\u00e1pagos, is tomorrow. Here's hoping all goes well...http:\/\/volarespasion.blogspot.com\/search\/label\/Aerogal",
        "thread_id": 16113
    },
    {
        "@timestamp": "2023-09-14T07:13:07.343233792Z",
        "author": "dgatsoulis",
        "date": "2010-05-13T10:17:50+0100",
        "id": "273b3b92273aeb31aff85d8cae7e55bb",
        "post_id": "post-222845",
        "text": "Jupiter lost a stripe\n\nOOPS! Sorry! I was aerobraking the Leonov, didn't think that this would happen!",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.16361728Z",
        "author": "Submariner",
        "date": "2010-05-10T21:12:39+0100",
        "id": "577d5d90a52975230b3dfaa966bff659",
        "post_id": "post-222484",
        "text": "I'm flying the Gemini IV scenario that comes with the Earth 1962 package. I have the Gemini EVA upgrade installed. When I press P, the hatch opens as expected, with animation. I can see Ed White sitting in the cockpit. But when I press E, the hatch is suddenly closed again, and Ed has to float through it. If I press P again in this state, the hatch opens INWARD! Any ideas? This is really ruining the experience for me, and I love this mission and these addons. Thanks.",
        "thread_id": 14195
    },
    {
        "@timestamp": "2023-09-14T07:13:33.244718848Z",
        "author": "Stevodoran",
        "date": "2010-08-17T13:33:49+0100",
        "id": "3daa77fda173c93c896763d21e599300",
        "post_id": "post-248255",
        "text": "hi allcan somebody give me the link to the new eagle transporter for this basehttp:\/\/www.orbithangar.com\/searchid.php?ID=320and ive used search but all i can find is repaints please help thanks:tiphat:",
        "thread_id": 16081
    },
    {
        "@timestamp": "2023-09-14T07:13:07.375441664Z",
        "author": "Izack",
        "date": "2010-05-16T16:24:02+0100",
        "id": "60118bc79ff3720feb8a497db2e2d0b3",
        "post_id": "post-222860",
        "text": "You know you're still in Orbiter-Forum when a thread about disappearing cloud bands turns into a discussion on the semantics of object personification.You guys are so picky. :lol:",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.189013504Z",
        "author": "Bj",
        "date": "2007-11-18T18:06:21+0000",
        "id": "29e10ca9c3aed8878c48c259f188bd7c",
        "post_id": "post-12307",
        "text": "Chipstone306 said:Second question.....So a d a large manmade object coulb be used! like a very large space station! Is orbiter set up to use a large manmade object for a slingshot?sorry but this question has been bothering me for a while\n\nWell sure a large (very large) manmade object could be used, but I dont think orbiter is set up for something like that,I think orbiter only has 'feels' gravity toward planets and moons...but in real life it could, but man will still have to get that hudge amount of weight into space so they can sling shoot something...;):cheers:",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:33.395739392Z",
        "author": "Grover",
        "date": "2011-08-23T19:52:31+0100",
        "id": "4fc647a3d03cc7bbe99bfeb23018f245",
        "post_id": "post-248392",
        "text": "well, ive found a kinda credible release date, feb 2012, which seems a bit optimistic unless it really is secret development and theyre actually up to coding in fuzzy dice and cupholders to stall for time till their release date:p",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.456255488Z",
        "author": "mc_",
        "date": "2010-05-13T09:12:04+0100",
        "id": "038e4d04120730499f936e7b233abab8",
        "post_id": "post-222898",
        "text": "I agree with everything you said. Landing to Moon (or Mars) supposed to be one of the primary objectives for this vessel (and that is why VTOVL is better than VTOHL).But \"heat sheld on the bottom\"... We can have something better, but still \"no wings\" :thumbup:.Think about combining the Delta Clipper with russianKliperconcept (see 2004 lifting body version).",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.456689664Z",
        "author": "CigDriver",
        "date": "2010-05-13T12:39:30+0100",
        "id": "64b1670d62b288605423f25a7b76697d",
        "post_id": "post-222900",
        "text": "This is something I've wanted to build for a while now. I really like thePacific American Launch Systems Phoenix designs.I played around a bit with designs with the minilander I built for the HyperDart. But, I never got it to fly like I wanted. It was supposed to reenter as a lifting body then pitch up for a vertical landing. The problem was the lifting body stalled and you couldn't pitch up:(The phoenix design looks like that could be avoided since it uses an ablative heatshield and would fly its entire reentry tail first.Something to think about;)",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.397807872Z",
        "author": "Hielor",
        "date": "2011-08-24T00:24:39+0100",
        "id": "b9fe2c3ab39a77b358f30c9c11de332a",
        "post_id": "post-248407",
        "text": "Apollon said:Hmm, i really don't want to get into further ''fight'', since you're not the first one that is taking flight simulation ''too serious'' i'll just let it go.\n\nI took flight simulation so seriously that I went and got a real pilot's license to go with it :lol:",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.529037568Z",
        "author": "T.Neo",
        "date": "2010-05-14T16:35:44+0100",
        "id": "06a8c7387717a74af80c3b838b92a62e",
        "post_id": "post-223100",
        "text": "I would not see myself eating dog either, but then again I do not eat hamburgers or icecream so perhaps I should shut up. :lol:Of course, sago grubs are a delicacy in many parts of the world. Would you like one?;)",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.478448384Z",
        "author": "jedimaster1214",
        "date": "2010-05-13T13:44:28+0100",
        "id": "dcc6b352f7b281514a05990ee38889a6",
        "post_id": "post-222968",
        "text": "Hey there,No Life!:hello:Great to see you on the Forum!:welcome:",
        "thread_id": 14231
    },
    {
        "@timestamp": "2023-09-14T07:13:33.408639744Z",
        "author": "Moach",
        "date": "2012-01-05T18:25:31+0000",
        "id": "a4b361ce92a45d3a91decdf1ad96ced9",
        "post_id": "post-248501",
        "text": "here will be no software development kit and hence no user created content.\n\nAND THERE IT IS! - the bucket of shame has been dropped! :rant:congratulations M$ - you have shot yourselves in the foot so hard it blew off your whole legand with that - Flight dies a horrible death while still in the womb....this absolutely proves my most dire concerns were true - and M$ deserves no respect whatsoever as they clearly have lost their way of business....scrach this one dead in my book of infamy together wit EA games after the thing they did to Spore.......now be dead, i shall expect no more good things from you....thank:probe:i opted for a PS3 over the XBOX......M$ will hear from me no longer :facepalm:",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.533903616Z",
        "author": "AirSimming",
        "date": "2010-05-17T06:14:42+0100",
        "id": "0d14322bcc7841c9a2cf8cd41a5bcd3f",
        "post_id": "post-223144",
        "text": "I do not believe that meat is some toxic substance, nor do and did I say so. But on the other hand, now that you have mentioned the word \"toxic\", in certain circumstances and quantities almost anything can become toxic to your body, which I guess you know.Anyway, cooking meat makes it better to digest than raw one, but in comparison to many other foods it still remains dense food that is harder to digest (it has higher levels of protein and saturated fats). There is a general consensus, well in industrial countries at least, that especially red meat should be eaten occasionally, not regularly. You could just go to a university hospital and ask the doctors there or just phone them or nutrition consultation (as it might be a better source than the internet). But also a family doctor says so whenever there is talk about nutrition and healthy lifestyle. It's a general advice to eat less meat. Just as Urwumpe said, we don't have a digestion system for only digesting meat. The focus indeed is more on vegetables and fruits.Regarding vegetarian: that's basically a matter of taste and ethics, but also health concerns. I personally like meat, as I said more than one time, and I have no problems at all eating it occasionally. But I am very well aware, just as most people these days, that it should not be my daily basic food. One could also eat fish and seafood for example and perfectly live without any meat consumption. Eating meat is not a necessity at all, especially if you have the choice.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.633948928Z",
        "author": "PhantomCruiser",
        "date": "2010-05-15T16:24:27+0100",
        "id": "b63f38cd8c6d8aecad594b584ea17792",
        "post_id": "post-223274",
        "text": "It may take a little tweaking to the .cfg files (not sure) but the XR-5 should lift them with no problem. I haven't used the station building blocks, but I've lifted other things using this to allow the -5 to \"see\" it and load it into the cargo bay. Not tough to do at all once you know how.[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3853\"]Tutorial: Configuring Payloads for XR Vessels[\/nomedia]",
        "thread_id": 14258
    },
    {
        "@timestamp": "2023-09-14T07:13:33.476059136Z",
        "author": "orbitingpluto",
        "date": "2010-08-19T12:47:53+0100",
        "id": "c9001c88169e3afe698a4d7b586fea17",
        "post_id": "post-248711",
        "text": "I'm in love with my computer for the things it will do despite its age. I'll see if it can handle 2010 yet, as nobody has said outright it couldn't.Thanks to Tommy for the tip about freezes. I let you know if it helps.",
        "thread_id": 16090
    },
    {
        "@timestamp": "2023-09-14T07:13:07.627883776Z",
        "author": "orb",
        "date": "2010-05-16T10:03:01+0100",
        "id": "99e4d538e4233adf6afc73aea83b05df",
        "post_id": "post-223271",
        "text": "Chub777 said:2. 16 bbp3. Nope. Although it halves the white area.4. I don't think so.\n\nGlad the issue is resolved already by changing the option in the 2nd point (but why you didn't try to change it to 32 bpp, to check if it resolves it, after I had asked? Questions were related to the way of resolving this problem).For performance reasons, you should also use \"Always enumerate devices\" option, and \"Direct3D T&L HAL (ATI Radeon HD 4350)\" renderer from the drop down list in \"3D device\" group on the Video tab.",
        "thread_id": 14256
    },
    {
        "@timestamp": "2023-09-14T07:13:07.535707392Z",
        "author": "T.Neo",
        "date": "2010-05-19T11:56:56+0100",
        "id": "194c2c8d7d711e00c1d2dbf0fefbf87b",
        "post_id": "post-223158",
        "text": "No, being omnivorous does not mean that we don't have to eat and digest plant matter.\n\nYes, it does. It may not be particularly healthy, but it can be done.By the way, interesting: we are the only species who drinks milk from another species, and not because of breastfeed. Also something we don't need.\n\nYes. We are also the only known species to build Voyager probes. Aren't we odd?;)Milk is a rich source of calcium btw. It is very advantageous.Chimpanzees also are omnivores who do not have to eat meat. They feed on plants for the predominant part.\n\nYes. But they eat meat whenever it is available. They enjoy it.Baiscally fruits and nuts just like humans did during the Stone Age.\n\nDo you know anything about human prehistory? If we were eating only fruits and nuts, there would be no need for such stone tools.It is assumed that to hunt small mammals is a primary function of control hierarchy among chimpanzees, rather than to cover the food requirement.\n\nI am sure that hierarchy has some role, but the fact remains that such behavior would not occur if it were not nutritionally advantageous.As for alcohol and smoking: that has been researched as well. You can guess. People who don't drink and smoke, but eat meat regularly and\/or basically, live averagely shorter and with more issues than vegetarians who don't drink and smoke either. I've often heard people complain: \"I know people who did not drink and smoke but died early nevertheless.\" Not smoking and not drinking does not mean to generally live healthy. Diet and lifestyle (stress, less or no sports at all) has the biggest impact on the widespread diseases and cancer.\n\nThere are still far too many variables in the equation. Could you provide a reliable study?If I die because I eat steak, ahh well, at least it was a good steak\n\nAmen.:cheers:",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.51866752Z",
        "author": "Arrowstar",
        "date": "2008-10-31T21:10:09+0000",
        "id": "0199fe276dd00996c1aee38013cd7d38",
        "post_id": "post-68834",
        "text": "Ah, missed that post. Shame. Twas a good probe!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.149208576Z",
        "author": "Quick_Nick",
        "date": "2010-05-11T21:48:03+0100",
        "id": "970d00cc877f78b7433fcd5ae980bb07",
        "post_id": "post-222462",
        "text": "Apparently the item is now unavailable. But just earlier, I was reading reviews of the seller and some person said something like that the seller is actually Polish. And then the seller confirmed it but said they have an office in the UK or something like that. (maybe I got it reversed) So, I don't know what to think about where this guy is.In any case, it's not too important or useful to know.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.617319168Z",
        "author": "orb",
        "date": "2010-05-16T15:08:04+0100",
        "id": "37ed3f9a7f87d613f1ffdbb4b92c2128",
        "post_id": "post-223256",
        "text": "Race is over.Winner: Mark Webber2nd: Sebastian Vettel3rd: Robert KubicaMore detailed results here.",
        "thread_id": 14253
    },
    {
        "@timestamp": "2023-09-14T07:13:33.531792384Z",
        "author": "Missioncmdr",
        "date": "2008-05-26T00:53:12+0100",
        "id": "eb0712b97cf58e676757704d70dbce38",
        "post_id": "post-68701",
        "text": "Lander separation.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.457822976Z",
        "author": "sputnik",
        "date": "2010-05-13T14:54:08+0100",
        "id": "b82aa26352d584c4be775d0b75e92384",
        "post_id": "post-222907",
        "text": "Actually, there is one: [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1882\"]SASSTO v1.0[\/nomedia]I like the idea too, but what the SASSTO has persuaded me is that more VTOVL SSTO's should wait until Orbiter has some better tools for the purpose. Like good re-entry guidance or autopilot.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.6666752Z",
        "author": "Quick_Nick",
        "date": "2010-05-17T00:34:41+0100",
        "id": "6b4e4a83e99d7ecabd5c3555acfae8d6",
        "post_id": "post-223350",
        "text": "MeDiCS said:Hello World in BF. You should try harder:p.\n\nIt wasn't supposed to be a secret, I just didn't want to say what it was. :lol: (I guess calling it BF works;))",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.603163648Z",
        "author": "Wally",
        "date": "2010-05-14T21:58:23+0100",
        "id": "713368a08d88128a3a3c74604a6341b9",
        "post_id": "post-223238",
        "text": "Starting from FD1 scenario (included), I've launch and rendezvous with ISS in 30 minutes realtime. The rendezvous is done on Sunday, at 18:30 UTC. I forgot to capture the launch too and I'm off to about 9 hours for docking, I think because of the higher initial orbit after the first burn. The first time I tried this I got a rendezvous around 10:00, which was quite accurate.Here's the video, it cannot be called a tutorial, but maybe someone will find it helpful. You can suggest tips for making it more real.[ame=\"http:\/\/vimeo.com\/11747845\"]Atlantis rendezvous with ISS in 30 minutes (STS-132) on Vimeo[\/ame]",
        "thread_id": 14249
    },
    {
        "@timestamp": "2023-09-14T07:13:07.10295424Z",
        "author": "Lupin_Yonder",
        "date": "2010-05-09T21:12:14+0100",
        "id": "eb5bbcdf174f64baf321fbbbea61a255",
        "post_id": "post-222374",
        "text": "OK fine, no plane alinement's needed, great!But I could still use some help.So I have a good TransX plan for Venus, I have set my Periphrasis distance but I still am unsure of how to use the Ej Orientation variable. I kind of understand the process used in the fly tandem Mars to Venus tutorial but as I'm not launching from the surface I don't know what I should be doing\/looking for with this Variable.P.S. Thanks for calling some one asking a question stupid.",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:33.407288064Z",
        "author": "Napalm42",
        "date": "2011-12-01T20:51:38+0000",
        "id": "abef92f02a9cabc580789fe539098e89",
        "post_id": "post-248485",
        "text": "I would've probably bought it, but Helicopters are not my favorites in the flight sim world. I like them to be mixed with a healthy dose of airplanes.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:33.469079296Z",
        "author": "Urwumpe",
        "date": "2010-08-31T17:48:27+0100",
        "id": "8efbda197d925997645dec2168fd7dd2",
        "post_id": "post-248691",
        "text": "ddom2006 said:Sub-Sim? How detailed is it, does it have a plot or is it free-roam? Etc. Couldn't find these details glancing briefly at the website, sorry if I missed it...\n\nThe level of detail is similar to 688i, but doesn't stop at a single submarine class. For the 688i in Dangerous Waters, compared to 688i H\/K, there are only subtle differences.Also, you can pilot:- Russian Akula class submarines- Russian Kilo class submarines- US Seawolf class submarines- P3 Orion maritime patrol aircraft- SH-60B ASW helicopters- Oliver H. Perry Frigates. (Yes, the Helen Keller class. The weakest combatant to pilot)The graphics are vastly improved, you can do missions below ice (very much fun). The campaigns are structured like 688i, but you can select different vehicles for each missions to play them from different perspectives. What is missing is the role-playing game character of having a single boat and letting crew gain experience and the boat upgrades. But I think it is well compensated.",
        "thread_id": 16089
    },
    {
        "@timestamp": "2023-09-14T07:13:07.662226688Z",
        "author": "MeDiCS",
        "date": "2010-05-15T21:15:00+0100",
        "id": "078760c5463a17288650753fe010f6a3",
        "post_id": "post-223315",
        "text": "Also, the imaginary number has not been defined yet:",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.598553856Z",
        "author": "No Life",
        "date": "2010-05-18T17:32:19+0100",
        "id": "5a1220fd920c446063857802bd702fd8",
        "post_id": "post-223201",
        "text": "rumors said that the next cod will be in vietnam\/cold war.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:33.534878976Z",
        "author": "tl8",
        "date": "2008-05-26T00:58:27+0100",
        "id": "a1dc00015286d79b91a37ad623702109",
        "post_id": "post-68721",
        "text": "And while yous were all watching that, I have almost finished the UMMUFA configs for Greg's ships.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.66677888Z",
        "author": "n122vu",
        "date": "2010-05-17T03:06:31+0100",
        "id": "88d0df7d6ce545e17dd3620754e89bfb",
        "post_id": "post-223351",
        "text": "Ghostrider said:4 8 15 16 23 42.\n\n108",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.633759744Z",
        "author": "ben bradford",
        "date": "2010-05-15T15:41:25+0100",
        "id": "450e024ad7388f857a86a5377b90eb9c",
        "post_id": "post-223273",
        "text": "Hi all,Just been wondering if there is another addon which is able to transport the modules in space station building blocks V4.0. I have tried the big space plane to transport them but my PC just cant take it as the performance drops massively to 6-7 fps. Thats why i'm looking for another addon capable of what the big space plane could do.Any help would be appreciated!!!:hail:",
        "thread_id": 14258
    },
    {
        "@timestamp": "2023-09-14T07:13:33.639399424Z",
        "author": "garyw",
        "date": "2010-08-23T19:55:54+0100",
        "id": "18f4b457ec67cf33fb86d2463aa40055",
        "post_id": "post-249148",
        "text": "dougkeenan said:Colder on the moon, is it not?\n\nNot all the time, no. For two weeks every month temps are above 120c",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.115966976Z",
        "author": "MeDiCS",
        "date": "2010-05-09T23:50:00+0100",
        "id": "d0eedc8503cfb0f46175bdaa3722aafe",
        "post_id": "post-222392",
        "text": "It doesn't matter, but you can't implement opcPreStep (or any callback) directly. You can access all Orbiter API functions, and you can get the simulation state directly when either exported function is called (AFAIK, sim state can be correctly retrieved from any oapi callback).---------- Post added at 07:50 PM ---------- Previous post was at 07:47 PM ----------Urwumpe said:If you have static data that should be saved between the calls, use a static library - in a DLL, there would be only one instance of such data stored for all processes that call the DLL, while in a static library, the data is stored for all compilation units of the same program\/DLL.DLLs are just special forms of executables, don't forget that.\n\nReally? I know that code is shared between DLL instances, but I'm fairly sure it's data section is unique for every instance.",
        "thread_id": 14180
    },
    {
        "@timestamp": "2023-09-14T07:13:07.063033856Z",
        "author": "Zatnikitelman",
        "date": "2010-05-09T20:15:03+0100",
        "id": "c4beaab3b5538c6cc99b217c01e5f31f",
        "post_id": "post-222345",
        "text": "Hrm, can't say I'm very familiar with the Ariane 5, but I haven't met an orbital launcher I can't fly into orbit.Try this:Once you've launched, roll to the correct heading, and pitch back slightly. Start by aiming for around 80 degrees pitch till around 20km, then aim to be at 50 degrees at 50k altitude. Maintain this attitude until your apoapsis is where you want (150km is a nice number for the initial orbit) then till engine cutoff, maintain the apoapsis at this point by varying your pitch. Just keep this up till either you're in a circular orbit or till you run out of fuel in the launcher.Again, I'm not too familiar with Ariane 5 and Hermes so I don't know too much about their performance.",
        "thread_id": 14173
    },
    {
        "@timestamp": "2023-09-14T07:13:33.405686272Z",
        "author": "Izack",
        "date": "2011-09-14T17:13:13+0100",
        "id": "c14bc34de31ff6cdf68cd075d394bba1",
        "post_id": "post-248471",
        "text": "Jarvit\u00e4 said:What possessed them when they were making that abomination of a website?\n\n...A fugue of corporate merriment? :uhh:",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.29212288Z",
        "author": "Brad",
        "date": "2008-05-12T20:49:10+0100",
        "id": "064661e5fd0ae04a79e08f010ad710dc",
        "post_id": "post-65339",
        "text": "At the place I work... My God, it is full of idiots!",
        "thread_id": 1422
    },
    {
        "@timestamp": "2023-09-14T07:13:07.318941696Z",
        "author": "RisingFury",
        "date": "2010-09-18T04:46:38+0100",
        "id": "64d8f200f2a4a578eafaefc48d52f553",
        "post_id": "post-222822",
        "text": "triplepogi2009 said:Reminds me of Tiberian Sun.Does it mine Tiberium? (Gives it a Global Defense Initiative logo-and guns)\n\nThat was SOOO my first thought too! :thumbup::lol::cheers:",
        "thread_id": 14220
    },
    {
        "@timestamp": "2023-09-14T07:13:33.529482752Z",
        "author": "GregBurch",
        "date": "2008-05-26T00:50:22+0100",
        "id": "628f2a386d36e0ecc597ff32a61a1088",
        "post_id": "post-68686",
        "text": "damn -- 15 km altitude",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.461747456Z",
        "author": "mc_",
        "date": "2010-05-20T13:55:36+0100",
        "id": "ba3985045da6967bffe0554c5fc9cbf6",
        "post_id": "post-222930",
        "text": "I don't think it's realistic to get LOX from air in flight.But we can use, for example, an engine with two fuel modes: LH2+air (with air intakes open) and then LH2+LOX (same engine, but air intakes closed). Anyway, this will require two fuel tanks (like XR2). Even if the first tanks will be full of LH2, we still won't be able to use them in orbit (as we have LH2 and LOX in second tanks, but don't have any LOX to burn LH2 in first tank). So, flight becomes more complex...I think, for the first time it will be enough to use a simply rocket engines. And then, if the concept of SSTO VTOVL will alive in the Orbiter community, more complex and different vessels will appear (like we have a DGIV, XR, etc, based on a default Delta Glider).Anyway, the best VTOVL i saw in Orbiter is still only on a single picture (see post #17). Hope it will fly someday, and we'll have more things to discuss practically, not like just an abstract opinions.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.49918336Z",
        "author": "Moach",
        "date": "2010-05-13T23:44:52+0100",
        "id": "22efdc46a69605d5dffa093003b84ebc",
        "post_id": "post-223062",
        "text": "i dont think it goes away... perhaps you're confusing it with FSX, in which it does?...i usually just chuck it to the corner of the screen, or somewhere on my secondary display when not in use....could an addon be developed to correct this? and make the cursor go away like it does in FS? should be easy enough, no?",
        "thread_id": 14237
    },
    {
        "@timestamp": "2023-09-14T07:13:33.530464Z",
        "author": "doggie015",
        "date": "2008-05-26T00:51:39+0100",
        "id": "ce4e5ce71ca1257554d9d234578acfdb",
        "post_id": "post-68694",
        "text": "WE HAVE DATA! PARACHUTE DEPLOYED!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.125683712Z",
        "author": "docabn",
        "date": "2010-05-10T15:41:33+0100",
        "id": "36df27f3a647ab414ea13f877e0df780",
        "post_id": "post-222421",
        "text": "simple answer yes.I would keep a copy of the files incase you need them laterI think some senarios will not work if the base is not there. Not sure about that though.",
        "thread_id": 14187
    },
    {
        "@timestamp": "2023-09-14T07:13:07.148033024Z",
        "author": "Urwumpe",
        "date": "2010-05-11T19:48:54+0100",
        "id": "eb9e9d210389c97a3f535d9cfc590fdd",
        "post_id": "post-222447",
        "text": "Our Software is either produced under the GNU licence of produced exclusively by us. All our CDs are Copyright LGSoftware@2009.The picture of the software box is for illustration and marketing purposes only. You will receive a professionally authored CD.\n\nWell, at least they say what they do... but in a very unprofessional way.also their logo looks a lot like the LG Electronics onehttp:\/\/lg.com\/de\/index.jsp",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.633759744Z",
        "author": "Mindblast",
        "date": "2010-08-19T09:28:57+0100",
        "id": "a673c4aa53556706a9ae00e0f14bb456",
        "post_id": "post-249088",
        "text": "http:\/\/xkcd.com\/384\/Sorry couldn't resist..:p",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.273464576Z",
        "author": "AirSimming",
        "date": "2010-05-13T17:31:09+0100",
        "id": "e47f9e67f00ee5e32e802e95ccce8816",
        "post_id": "post-222759",
        "text": "TSPenguin said:For the same reason not everyone is using usenet since 1980.It is not entirely free. On top of that, the basic idea of sharing with others and contributing back to the swarm appeals to a lot of people.Before I buy a rapidshare (or any other so called cyberlocker) account, I'd much rather invest in a usenet account or a VPN.\n\nI don't think that I would go away from Rapidshare anytime soon. It's cheap, you don't need a subscription, and for now I found anything I was looking for, no matter what it was. Be it just a documentary I missed to watch on TV. Meanwhile there are so many one-click-hoster. The differences are going to shrink more and more. I think the minority these days is using Usenet (at least from what I know of several forums and my circle of friends).",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:07.533764608Z",
        "author": "AirSimming",
        "date": "2010-05-16T18:39:44+0100",
        "id": "6de09e4737d580705011c0a900fb0537",
        "post_id": "post-223142",
        "text": "Well, the most important risk beside intestinal polyps and the age, is malnourishment which I think is obvious. Smoking is a less concern than alcohol. Regular and much alcohol consumption increases the risk about equal to regular red meat consumption (50% to 60% regarding some sources).That red meat is hard to digest, especially raw one, actually is quite known. Of course you don't feel it. You also don't feel what animal fat does to your body especially if you eat enough and regularly. But you might feel the sequelae...Although I really like meat, there would be enough cons to actually become a vegetarian. But since I eat meat not more than about 1 to 2 times a week, it's not a problem. It's mostly poultry anyway. Otherwise I love fish and seafood in general.---------- Post added at 05:39 PM ---------- Previous post was at 05:30 PM ----------Eagle said:Eh. The conversation has moved to this. Well its worth saying there is are evolutionary reasons NOT to be a cannibal. Think for a second of the situations where you would eat a member of the same species either: a) you killed them, or b) they died from an external reason.The first leads to move violent behavior, and its kind of hard to mate and raise offspring when you're on each others menu.The second is carrion eating. Eating diseased or rotted meat is dangerous unless your strongly adapted for eating carrion. There's not much sense in acquiring the same disease that killed your meal.\n\nTrue. On the other hand, cannibalism is not necessarily uncommon in the animal world. The evolution seems to make exceptions. Thinking about lions just as one example, they even eat weak and ill fellow species in case they starve, which is almost the same thing even seamen and other people did with his weak and ill mates in certain situations.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.24553344Z",
        "author": "Stevodoran",
        "date": "2010-08-17T14:39:34+0100",
        "id": "71b6c7051e1b27b28ba57a322dbae1de",
        "post_id": "post-248259",
        "text": "its still not working it sais thisCode:**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Fullscreen 1280 x 800 x 16\nGraphics: Hardware T&L capability: No\nGraphics: Z-buffer depth: 16 bit\nLoading 8816 records from star database\nModule Sun.dll ............... [Build 100215, API 100212]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100215, API 100212]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100215, API 100212]\nModule VenusAtm2006.dll ...... [Build 100606, API 100606]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100215, API 100212]\nModule EarthAtmJ71G.dll ...... [Build 100606, API 100606]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nBaseObject: Parse error\nModule Moon.dll .............. [Build 100217, API 100215]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100215, API 100212]\nModule MarsAtm2006.dll ....... [Build 100606, API 100606]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100215, API 100212]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100215, API 100212]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100215, API 100212]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100215, API 100212]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\n---------------------------------------------------------------\n>>> ERROR: Scenario parse error for vessel Eagle One: base 'Moonbase Alpha' not found on body 'Moon'.\n>>> [Vessel::ParseScenarioLine2 | .\\Vesselstatus.cpp | 174]\n---------------------------------------------------------------\n>>> TERMINATING <<<",
        "thread_id": 16081
    },
    {
        "@timestamp": "2023-09-14T07:13:07.488005632Z",
        "author": "T.Neo",
        "date": "2010-05-18T14:10:09+0100",
        "id": "afb30ccb91b6742fbdd603bf71b7d1ff",
        "post_id": "post-223038",
        "text": "Is there any particular secret to the textures? They seem quite good to me.",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:07.673848832Z",
        "author": "eyu100",
        "date": "2010-05-20T03:49:39+0100",
        "id": "79a907b0f4c15ff03d5d0a90921e6bb7",
        "post_id": "post-223383",
        "text": "Urwumpe said:The thrust\/isp combination of the DG is in the range of nuclear fusion engines, but...the size is about 10-30 times too small for it.You can calculate the exhaust\/beam power of a engine as P = F * wYes, the Shuttle A has 70 GW power.\n\nKE of a small amount of exhaust isE = 1\/2 * dm * v^2 (v is effective exhaust velocity)= 1\/2 * (F dt)\/v * v^2= 1\/2 * F * v * dtP = dE\/dt = 1\/2 * F * vAm I missing something?",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:33.328230912Z",
        "author": "T.Neo",
        "date": "2010-08-23T12:38:54+0100",
        "id": "4b93eb768f4e3e0ecf7cfa2702b3fd78",
        "post_id": "post-248316",
        "text": "Good point garyw, and just after I posted I managed to spot this in the Colonisation of Venus article:The main challenge would be using a substance resistant to sulfuric acid to serve as the structure's outer layer; ceramics or metal sulfates could possibly serve in this role.Dyneema,PolyetheneandPolypropylenewould be well usable for the skin of the balloon.\n\nSo a Venus habitat might even be constructed out of the same material as plastic shopping bags... :hmm:Not to mention that breathable air is a lifting gas on Venus, so the habitat itself could be the balloon- potentially with a little help from a hydrogen or helium gasbag as well.",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.6739712Z",
        "author": "T.Neo",
        "date": "2010-08-21T18:20:46+0100",
        "id": "c70fb2ec37abb8e799984bb10cbb2216",
        "post_id": "post-223385",
        "text": "Actually the Project Rho example used an engine with an exhaust velocity of 50 000 m\/s, not unlike that of a Deltaglider.I'd expect launch from a runway to not be too damaging, apart from a bit of ablation. Of course, the runway would not spend much time in the thrust stream. VTOL landings are a different story, but as ikrase said the engines could be throttled.Recently though I've been wondering about far higher performance engines, like those on my HVIPS. HVIPS has an exhaust velocity of7 840 000 m\/s and each engine has a thrust of 10 meganewtons. Each engine has 39.2terawattsof thrust power. :focus:Over the total 9.2 hour burntime, both engines could produce 2.597e18 joules, or aboutthe same amount of energy as 620 megatons of TNT.However in terms of the damage the craft can cause, both engines are canted 4 degrees outward so it'd be essentially impossible to utilise them both against a target at any acceptable range.The major wildcard in this situation is the collimation of the thrust stream, and I have absolutely no idea what it would be. I've guessed a divergence angle of 0.285, which means it would be spread over a 10 meter circle at 500 meters.At 10 kilometers, it is spread over a circle 105 meters wide, which is an area of 8659.015 m^2, or 86590150 cm^2. This is a heat flux of 452707 watts\/cm^2, and 4527074 joules\/cm^2.Keep in mind that during 10 seconds of acceleration at 1.5 G, the spacecraft will move 735.5 meters. This means that at the end of 10 seconds, the thrust stream will have a a diameter of 112 meters, and a surface area of 9852.035 m^2, or 98520350 cm^2.My problem comes in how to calculate what sort of damage that heat flux would do. I've tried theNuclear Weapons Calculator, but this isn't a nuke- a nuke releases all of it's energy in a tiny period of time, whereas I am leaving my engines burning for 10 seconds. Which could possibly give time for heat to be conducted away, etc.",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:07.138821632Z",
        "author": "Moach",
        "date": "2010-05-11T01:01:38+0100",
        "id": "9af779fc0687e14d267d5ee1914bdd31",
        "post_id": "post-222432",
        "text": "i do already have variables representing horizontal travel and a full gravity acceleration thing going... it just doesn't allow going into orbit, since the ground is infinitely flat...if i divide the travel distance by a fixed \"would circumference\" value, i can get an angle for the supposed \"position\" of the craft....all i need is a function to determine how much i should add to altitude per angular distance traveled...all effects of this should take care of themselves, since i\u00b4ve already done the code that ties the altitude value to the game's graphics...",
        "thread_id": 14190
    },
    {
        "@timestamp": "2023-09-14T07:13:33.338428416Z",
        "author": "Turbinator",
        "date": "2010-08-17T19:06:13+0100",
        "id": "d67877f98d130cb331dfe26ad29ab1c9",
        "post_id": "post-248364",
        "text": "Oh my God, I am so excited now. When I opened this thread, I cautiously scrolled down to every new message, thinking it might disappoint me with some news of how this was nothing. Then -BAM- I read the news that this news was just released, today, at Gamescon in Germany. This is officially the next flight simulator coming from Microsoft.After the news of the closing of their original dev studio, I was very disappointed, and now this!It's good to get some fresh developers in to the microsoft flight sim genera. The original was getting boring, clearly lacking any \"point\" to flying the planes any more. Leaving out parts that would make it fun to paid add-ons to do their work.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.103655936Z",
        "author": "Lupin_Yonder",
        "date": "2010-05-09T23:53:38+0100",
        "id": "d161f68c29f3c64d39e759b88668ab41",
        "post_id": "post-222379",
        "text": "dgatsoulis said:Hi Lupin_Yonder,I'm assuming you're talking about the \"2001-Cytherean Station One\" scenario, where you have to take an Aquarius spacecraft from Station-V to Venus.If you set up your second stage (Eject Plan) correctly (Prograde vel: -3.28k Ch. Plane vel.: -1.541k) you will get a Cl. App. value of about 93M, which is pretty good for an ejection burn.When you switch back to the Escape Plan, you will notice that you are about 57 degrees off plane and it is very costly to get that Rinc down to zero.But if you change your \"Eject orientation\" to 57 degrees, you will see the Rincreducing to a minimum of about 7 degrees. Also change your Pe distance to 7.087M to match your current orbit.Those 7 degrees of Rinc. can be reduced to less than 0.01 with two or three burns. Just make sure you make a Orbit+ or a Orbit- burn when your ship passes a node. (When your orbit is close to the gray line in the Escape plan).After that, proceed with the ejection burn and plan an MCC after you've left Earth's SOI. You shouldn't need more than two corrections for the whole trip, and you can make it to Venus with more than 55% fuel left, more than enough for an orbit insertion burn and then a rendevouz with the orbiting station.Hope this helps.Have fun, happy orbiting!:cheers:\n\nThank you so much, just the kind of reply I was looking for.I will give this a try asap and let you know of the results.",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:07.258131456Z",
        "author": "Disconnect",
        "date": "2010-05-17T02:35:59+0100",
        "id": "98345a95fb714b5cb34b87b66b415fda",
        "post_id": "post-222729",
        "text": "TheEyes said:- You right click a couple of times, you right-click again and the game crashes.\n\nit sounds like the UIautomationCore.dll bug:)http:\/\/forums1.avsim.net\/index.php?showtopic=249211&st=25you don't need to register the correct dll, if you put in to the folder where fsx.exe is, it will load that. (that's common under win, if you put a dll near to exe, it will use that instead of regged dll in system32)",
        "thread_id": 14211
    },
    {
        "@timestamp": "2023-09-14T07:13:33.349160448Z",
        "author": "jgrillo2002",
        "date": "2012-02-29T21:36:49+0000",
        "id": "cec4675a104ef05d7d48afdeefc11667",
        "post_id": "post-248625",
        "text": "All I can say is that it sucks just by hearing the reviews. M$ just wants more money in their pockets thanks to their marketplace system. :dry: Thank god I still have FSX",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.151050496Z",
        "author": "Tex",
        "date": "2010-09-03T18:08:21+0100",
        "id": "5f154dcbf049724f8c73a57c42736b2d",
        "post_id": "post-222479",
        "text": "ebay will be forced to remove it as soon as Martin contacts them.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.66338816Z",
        "author": "ex-orbinaut",
        "date": "2010-05-16T04:43:39+0100",
        "id": "3dd8b209604c1bc506bf4baae01313fe",
        "post_id": "post-223324",
        "text": "McWgogs said:potato\n\nT.Neo said:tomato\n\n:rofl::rofl::rofl::hello:This is the best show case example of the King's Clothing I have ever seen. Top marks to ionif, the desired results were obtained.;)Off topic...PhantomCruiser said:I'll be 42 in a few days...\n\nWe were born just days apart, then...:happybday:",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.506075904Z",
        "author": "Bishop",
        "date": "2010-05-13T06:51:15+0100",
        "id": "a5dabee4812917012e362634e2b13c61",
        "post_id": "post-223069",
        "text": "WTF (what the fizzix)Hi tblaxland!First of all... thanks for the reply! :thumbup:tblaxland said:Just because the hull temp is 300\u00b0C, doesn't mean the radiators won't radiate heat into the environment.\n\nSecond... excuse me, What? :huh:If I pump fluid @ 70C into something @ 300C the fluid will get warmer, right..?***Or is this one of those situations where reality != common sense? Physics can do that :blink:Nuts. I thought I had something to contribute. Oh well, I'll take what you're saying on trust:cheers:and leave it at that :shrug:This bit sold me:tblaxland said:The ISS radiators don't seem to have any trouble operating in the ~500\u00b0C thermosphere.\n\ntar mate,- Bishop*** yes, noticed I'm assuming roof and rad temps are the same...",
        "thread_id": 14239
    },
    {
        "@timestamp": "2023-09-14T07:13:07.266610688Z",
        "author": "cjp",
        "date": "2010-05-12T13:30:39+0100",
        "id": "5a8c35aff65bbd993b02645be295d248",
        "post_id": "post-222737",
        "text": "SiberianTiger said:What can it be in reality?\n\nGreat leader googles a bit on nuclear stuffGreat leader stumbles upon a nuclear fusion websiteGreat leader asks scientist what this is aboutScientist explains a bit about fusion as power sourceGreat leader says \"I want that, and you're responsible for making it within 6 months\"Scientist thinks \"OMG I'm so ****\"Scientist gives orders for building some impressive-looking devices6 months later:Great leader asks scientist whether the project is on scheduleScientist says \"uhmmm, well...\"Great leader says \"what!??\"Scientist says \"of course it's on schedule. Let me give a demonstration.\"Scientist clicks some buttons and turns a handle, and suddenly a lot of lights turn onScientist says \"you see?\"Great leader says \"fantastic!\"Great leader informs press about the great news.",
        "thread_id": 14213
    },
    {
        "@timestamp": "2023-09-14T07:13:33.46880896Z",
        "author": "4throck",
        "date": "2010-08-21T15:42:42+0100",
        "id": "72f49fb6c8afe94794ac10b17ec20bd6",
        "post_id": "post-248687",
        "text": "QBasic? Can it handle cockpit graphics? 3D world?I once programed a Pacman game with it and importing graphics was really complicated...I'd say go for Javascript instead. It's easy to understand and there's good support for it. Also, it has better performance and it runs directly from your browser. Also, it can be used to drive 3D real world graphics via GoogleEarth plug-in, just by outputting the heli coordinates to a specified variable. Not to undermine your efforts so far, but please consider it.Here's a nice example:http:\/\/www.aiguilles-chamonix.com\/3d\/",
        "thread_id": 16089
    },
    {
        "@timestamp": "2023-09-14T07:13:33.5265024Z",
        "author": "astrosammy",
        "date": "2008-05-26T00:46:00+0100",
        "id": "e4608c438d005ace6f0f237193bce818",
        "post_id": "post-68674",
        "text": "The Eagle........\u00e4\u00e4hm Phoenix has landed!!! I play it in Orbiter realtime and landed at129.938\u00b0 W068.574\u00b0 Na few minutes ago. I hope parachute and engines have worked.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.667224832Z",
        "author": "mc_",
        "date": "2010-05-17T12:48:50+0100",
        "id": "34bbfb8e5f8452e476820eb4b5dbf5a9",
        "post_id": "post-223354",
        "text": "cat \"test... test... test...\" | perl -e '$??s:;s:s;;$?::s;;=]=>%-{<-|}<&|`{;;y; -\/:-@[-`{-};`-{\/\" -;;s;;$_;see'",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.532310272Z",
        "author": "AirSimming",
        "date": "2010-05-15T22:30:20+0100",
        "id": "71389a23507540d5fd353ee6609df6ab",
        "post_id": "post-223127",
        "text": "Urwumpe said:Prove me wrong. If not on the human meat, on the distilled water.;)Distilled water does indeed kill you: if you drink it as replacement for normal water over a longer period of time. Once doesn't kill you more than normal water would. But over a week, you could reach deadly levels, especially if your food does not compensate for it.\n\nWell, we did even drink it in the chemistry lessons because most of the pupils thought it is deadly, just as usual. Drinking only distilled water can cause equal problems like almost any single-sided diet, but it doesn't \"kill\" you. It's really just a myth. Some people drink distilled water because they believe it's good. Of course it is clean, but honestly it just tastes like nothing. But you should get the missing minerals from elsewhere if you only drink distilled water and nothing else instead. But who drinkes only water and nothing else?Let's see what Wikipedia says...http:\/\/en.wikipedia.org\/wiki\/Distilled_water#Drinking_distilled_waterhttp:\/\/de.wikipedia.org\/wiki\/Destilliertes_Wasser#Wirkung_auf_den_K.C3.B6rperUrwumpe said:The same applies to human meat - there are some illnesses around that strangely only appear in tribes with existing ritual cannibalism (eating your dead for taking a part of the soul with you), that range from forms of intoxication to Creutzfeld-Jacob symptoms (named Kuru in the Indonesian).\n\nI don't know much about human meat. But I can't imagine that it's much different to some animal meat. I think what might be risky is the \"storage\". I also think the often called addiction to eat human meat is more psychological rather than physical.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.49483008Z",
        "author": "Izack",
        "date": "2010-08-18T23:39:11+0100",
        "id": "1a5d448aba3370d2497a1dc3559d3c15",
        "post_id": "post-248915",
        "text": "Hey, pretty cool!:)Looks even more buglike than Orbiter's Dragonfly. :lol:",
        "thread_id": 16096
    },
    {
        "@timestamp": "2023-09-14T07:13:07.063273984Z",
        "author": "RobN",
        "date": "2010-05-11T15:00:51+0100",
        "id": "38a72dab5c7b19b702094edc277ef816",
        "post_id": "post-222346",
        "text": "Woo-hoo! I've finally done it. I started pitching over fairly early, but not too quickly. Perhaps I was pitching too rapidly before.There does seem to be only a small margin of error with this vehicle and payload.",
        "thread_id": 14173
    },
    {
        "@timestamp": "2023-09-14T07:13:07.645207808Z",
        "author": "n0mad23",
        "date": "2008-05-16T06:49:15+0100",
        "id": "916da0e849f58afa27df6400ae348d7b",
        "post_id": "post-65373",
        "text": "tl8 said:On a side note, It would be nice to have a list of common use items and list their specs for Addon Devs (eg LOX-200kg per 10L, Carbon Fibre 1kg\/10m2 etc.)\n\nI've thought the same thing. Unfortunately, it's already packed up for my impending move, but in one of my notebooks I've got several pages dedicated to just this. But I've also included the weight of other resources as well. These include things as diverse as basalt sand to coffee beans.I'll type it up when I can get my hands on it again, and put it up for public consumption.",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:33.329481984Z",
        "author": "River Crab",
        "date": "2010-09-05T22:44:44+0100",
        "id": "3e44bcde4efbe1f13239f3a7554e5148",
        "post_id": "post-248328",
        "text": "orbitingpluto said:I would like to join this thing. Have you figured out what kind of launchers are you gonna use?\n\nGlad to see some interest! What exactly do you have in mind doing?Also, we don't know what launchers we will use yet, not until we figure out exactly how heavy the whole thing will be. But currently, we are researching on developing an unmanned sample probe, constrained to a size range to launch with a modern-day (post-STS) LV.Unlike OFMM, this will probably end up as a series several different missions, probably over many years, with different launchers, and maybe different countries.",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.104334848Z",
        "author": "Gumdrop",
        "date": "2011-06-28T01:01:08+0100",
        "id": "f9e55fa3673e57892027ecdcab850323",
        "post_id": "post-222387",
        "text": "Old topic but I was just attempting this scenario yesterday so I thought I would add some advice -- for the record.Your initial orbital plane is indeed unaligned with the ejection orbital plane but I found it helpful to rotate the ejection plane so that the ascending and descending nodes are lined up with the planned hyperbolic ejection orbit's periapsis. This way you can boost yourself into a high apoapsis (100M or so) and do a large plane change. The high altitude will use considerably less Delta-V PLUS you have already gotten a head start on your ejection.Just a useful tip...cheers.",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:06.951891456Z",
        "author": "Enjo",
        "date": "2010-05-09T09:57:45+0100",
        "id": "9d3582b4b8a8c89b8f446931c8c2c512",
        "post_id": "post-222331",
        "text": "Yes, but please don't place code with errors like \"%f\" on doubles, which is supposed to be an example code. Others may copy it and not realise why it doesn't work ontheir compiler, you know.",
        "thread_id": 14171
    },
    {
        "@timestamp": "2023-09-14T07:13:33.51486976Z",
        "author": "Woo482",
        "date": "2008-06-06T12:57:46+0100",
        "id": "482e5b231b38d3361523bffac453fbcd",
        "post_id": "post-68799",
        "text": "Whats the White stuff ice? or is it salt?",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.463405824Z",
        "author": "CigDriver",
        "date": "2010-05-21T11:48:10+0100",
        "id": "a535755b0d1e17cd4f8dbf23647909fc",
        "post_id": "post-222940",
        "text": "mc_ - I haven't done all the calculations to figure out payload yet, but I doubt you will be able to fill it with heavy UCGO boxes and take off from earth.No name yet, I'm just calling it \"Stubby\" for now :lol:Sputnik - It is based loosely on the Phoenix design, the overall outline was accurate until I stretched it a bit. I'm always open to suggestions on the model though!Eagle - I hadn't intended to put a crane on it, but I could throw something into each bay that appears when you are landed so it appears you have a way to get the UCGO boxes in and out.Looking at the mesh last night I realized that my RCS might cause unintended roll\/translation when they are used. I might have to rework them.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.14834816Z",
        "author": "Dambuster",
        "date": "2010-05-11T20:47:49+0100",
        "id": "b5edb39e8f24aad1d9d1deb84d6a590b",
        "post_id": "post-222451",
        "text": "martins said:The item in linked to in the first post is Celestia (and there is nothing wrong in selling it, since it is GPL, although the copyright notices in these listings are usually at least questionable).Then of course there'sthis one:lol:I usually do report blatant cases like this, since for some reason they tend to piss me off ...\n\nDo you mind if I troll his YouTube video a bit?",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.518446336Z",
        "author": "Arrowstar",
        "date": "2008-10-31T20:39:16+0000",
        "id": "29128c195d6a240f0f7532907fea1175",
        "post_id": "post-68832",
        "text": "pete.dakota said:Hardly things that should be downplayed. NASA knew Phoenix would only survive the Summer and gambled on making significant discoveries before the lander became inoperable - and it did make those discoveries.Just because it can't pull a multi-year stint like the rovers, doesn't make the mission redundant.\n\nOut of curiosity, is there no hope of reviving Phoenix after the martian winter ends?",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.486297344Z",
        "author": "Foofoo14",
        "date": "2010-05-13T20:49:08+0100",
        "id": "4a596ff0795f1035cc8cba05213bb425",
        "post_id": "post-223028",
        "text": "This one looks good.",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:07.2658048Z",
        "author": "SiberianTiger",
        "date": "2010-05-12T09:27:39+0100",
        "id": "8e2c302d148910ad1a7079f9b9ecb6d7",
        "post_id": "post-222733",
        "text": "http:\/\/beta.thehindu.com\/news\/international\/article427918.eceNorth Korea has successfully carried out a nuclear fusion reaction, its official news agency said on Wednesday. The breakthrough announced by the Korean Central News Agency (KCNA) would be a technical step forward from the nuclear fission reactions which Pyongyang has already tested.\u201cThe successful nuclear fusion marks a great event that demonstrated the rapidly developing cutting\u2014edge science and technology of the DPRK (North Korea),\u201d the KCNAreport said. Nuclear fusion, where atoms are compressed together, is far more technically demanding than nuclear fission, where they are split apart to release energy. It could potentially lead to the production of more powerful nuclear weapons.Research scientist Yang Hyung, of the South Korean National Fusion Research Institute in Taejon, said he did not think that North Korea had the necessary technology or resources for a fusion reaction. The announcement came amid renewed efforts to convince North Korea to return to the table of the six\u2014party talks which aim to put an end to its nuclear arms programme. Pyongyang walked out of the talks, which include China, Japan, Russia, the United States and two Koreas, in April 2009 over UN\u2014imposed economic sanctions.\n\nWhat can it be in reality?",
        "thread_id": 14213
    },
    {
        "@timestamp": "2023-09-14T07:13:33.528648192Z",
        "author": "GregBurch",
        "date": "2008-05-26T00:48:13+0100",
        "id": "6c197c706500497391473c41bfb61123",
        "post_id": "post-68681",
        "text": "still got signal",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.53214976Z",
        "author": "AirSimming",
        "date": "2010-05-15T21:49:30+0100",
        "id": "d48a05d371962e8d0afec0a5c1ac432c",
        "post_id": "post-223125",
        "text": "T.Neo said:You might be getting confused about what love is. It is an emotional connection. This served dogs well in the wild in their typical social groups, and is carried over to relationships with humans.\n\nIf you disappear and somebody else would take the master role, the dog will also love its new master. For the dog it doesn't really matter. He will be fine and happy with any pleasant master i.e \"love\" him.Relationships between humans and animals are something totally different than relationships between humans, due to our consciousness and needs for conversation and other things you can't do with animals. As sweet and as peaceful as animals might seem, they are simply no replacement for loved ones and friends (at least not in my case luckily). Otherwise it's sad for those lonely or socially weak persons. I fell sorry for them.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.53012864Z",
        "author": "AirSimming",
        "date": "2010-05-15T00:30:41+0100",
        "id": "98b58e1a0e62113edf6c12cc26deaefd",
        "post_id": "post-223105",
        "text": "SiberianTiger said:if you can accept another's eating culture, you've passed a test for tolerance.\n\nI even find myself being interested in trying to taste Chinese food. Not just what you can get in German restaurants. I would try some of the interesting things you can get on a Chinese weekly market. If I ever get the chance to visit China, I'll do it, not only including dog meat. Just out of curiosity how it tastes.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.53131008Z",
        "author": "astrosammy",
        "date": "2008-05-26T00:52:45+0100",
        "id": "5dc30f08300eebd4339180ff3d64b17f",
        "post_id": "post-68699",
        "text": "Stupid German television does not show it.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.669059072Z",
        "author": "computerex",
        "date": "2010-05-18T06:20:33+0100",
        "id": "7763a722928be728dda3dbd7becd3ba6",
        "post_id": "post-223371",
        "text": "Urwumpe said:No compiler...interpreter xD\n\nThe language was primarily written because the author wanted to push the limits of compiler size :thumbup:",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.183692288Z",
        "author": "OrbitHangar",
        "date": "2010-05-11T01:40:11+0100",
        "id": "6c7d6c7d4abe8a12fd7d37cc0ed22f75",
        "post_id": "post-222508",
        "text": "Author:donamySTS-132 mission payload for SSUNew Dextre3 with ORUTP included.DOWNLOAD",
        "thread_id": 14199
    },
    {
        "@timestamp": "2023-09-14T07:13:33.60837504Z",
        "author": "River Crab",
        "date": "2010-08-19T03:13:34+0100",
        "id": "20edd5e569efc9c9d09b77e7a18f9bff",
        "post_id": "post-249031",
        "text": "Such a thing similar to what Izack proposed is already an addon for Orbiter, ARAAG (A Realistic Approach to Artificial Gravity). Not really beefy, but a nice, fictional, realistic destination and a challenge to dock with.I had the idea of an inflatable centrifuge complex that I was going to make a thread for, but it seemed too silly and TL;DR for its own good. :shrug:Thankfully I saved it:At some point, not sure how this happened, I thought:\"Why the heck don't we have gravity centrifuges? Centrifuges are cool. We must make this happen.\"I did some musings on what kind of space station Japan and the US (including SpaceX, Bigeloew Aerospace, and NASA) could accomplish, post-STS retirement, with the most existing hardware designs as possible and the help of private companies.The centrifuge was basically a large trussed carousel made of lightweight metals, with inflatable hab modules around it. It had two pressurized segmented tunnels for access to the habs, and they connected to a central rotating hub which was spun by electric motor.This was attached to a second Kibou, for use as a command module, with radiators and welding or riveting RMS for assembling the wheel with minimal EVA. The truss parts would be delivered packed in the heaviest launcher possible, and assembled on orbit using the RMS.Kibou had the Cupola (NASA taking posession of the design from esa) where the ELM-PS goes, and Kibou was docked to Colbert (which is my name for a second Tranquility node). Colbert was where the supply ships would dock. No real need for a PMA since Dragon and HTV dock with PCBM.Further down, there was a suitlock for any EVA needed, and a section for weightless inflatables which would be rented out along with those on the wheel, thus recovering funds. Or, people who bought their own private inflatables would permanently dock there and get supplies and power.At the end was a made-up sun tracking solar power module, \u8776 (Chou), which was vaguely shaped like a butterfly, because I thought it looked pretty.Running across this whole thing was a rail that the RMS would run along. The idea was to make the RMS reach as long as possible in order to allow a larger radius for the centrifuge.Anyway the main idea was, \"I want a centrifuge.\"\n\nAnyway, by space habitat, you mean an indefinitely permanent manned settlement that's not on the surface of a planet?One of the things I wonder is if we can get large pressure vessels in orbit to construct something self sustaining, or even something like the fictional Ess (also an Orbiter addon). I think that would make a good depiction of a semi-realistic small-scale permanent\/long-term manned facility, given that we obtain the technology to do some serious welding of pressurized structures in space, and serious heavy lifting to orbit (or Lagrange points). Even that's not self-sustaining, it needs regular shipments of consumables like the ISS, which is bound to get costly. So, is this a \"habitat\"?Also, things like Bernal spheres, Stanford Torii, and O'Neill cylinders are real-ish-tic in terms of material science, but not at all in terms of funding and infrastructure. So that's what I wanted my US-Japan station to be, something possible for now.OK, TL;DR much? :lol:",
        "thread_id": 16109
    },
    {
        "@timestamp": "2023-09-14T07:13:06.998214656Z",
        "author": "Schimz",
        "date": "2010-05-09T16:30:55+0100",
        "id": "23a8f6805ba18254ccdaf96d5488752b",
        "post_id": "post-222338",
        "text": "Ok:)Strange, Googling Barns give me Edwards :http:\/\/www.vpike.com\/?d=1693358&s=CA&f=airportAnyway, If you want altering the DB, try formating the request.Indicate the IDAO code.If it's a replacement, tell about the erased reference.Like this :Code:KEDW\nReplace:no\nModif:asciiName:Edwards Airforce Base.orCode:KEDW\nReplace:no\nModif:latitude:15.98458, VOR longitude:84.98741Thanks :tiphat:",
        "thread_id": 14172
    },
    {
        "@timestamp": "2023-09-14T07:13:07.47911936Z",
        "author": "PhantomCruiser",
        "date": "2010-05-13T22:00:09+0100",
        "id": "6a20482cc9221b9adbff126611c96ff1",
        "post_id": "post-222972",
        "text": ":welcome:I totally agree with EtherDragon. Everyone here has something to contribute, from the newbie who just downloaded Orbiter to the guys working out the kinks (bug hunting) on the latest beta.",
        "thread_id": 14231
    },
    {
        "@timestamp": "2023-09-14T07:13:33.32849664Z",
        "author": "jedidia",
        "date": "2010-08-23T23:34:39+0100",
        "id": "4eefb272b485821712931af149208986",
        "post_id": "post-248319",
        "text": "Are you really that old?\n\nadmittedly, no. But I read science fiction stories a lot earlier than astronomic literature, so I kind of grew up with the believe that Venus was a jungle world:p",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.384342272Z",
        "author": "No Life",
        "date": "2010-05-13T17:45:48+0100",
        "id": "dcaef5ac7039972c3aee350165e47e3f",
        "post_id": "post-222886",
        "text": "I'm too young to died T.T",
        "thread_id": 14226
    },
    {
        "@timestamp": "2023-09-14T07:13:07.49034112Z",
        "author": "Piper",
        "date": "2014-03-24T19:39:58+0000",
        "id": "8b84edbfe94cb0bf4474b28c8566b156",
        "post_id": "post-223052",
        "text": "769270865 said:Does this Pluto come with ISV Pegasus add on?\n\nThe ISV Pegasus System Expansion Pack does indeed contain my Pluto and Moons add-on.",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:33.329656064Z",
        "author": "orbitingpluto",
        "date": "2010-09-06T00:27:47+0100",
        "id": "8da8c474b84a99a6f493825acb0dcbbd",
        "post_id": "post-248330",
        "text": "River Crab said:What exactly do you have in mind doing?\n\nI would have liked to set up a 'Mission to Mercury' community-driven project on O-F, and since you guys are going in that direction too, I figured my project could merge with of REVIO, or be a side project. Not that I have anything firmly in place for that yet, but I figured that it would be too tough for me to go alone on this and why should I clutter up the forum with yet another community-driven mission project? I think its smarter to join a project going in the same direction and then expand when that one ends.River Crab said:Also, we don't know what launchers we will use yet, not until we figure out exactly how heavy the whole thing will be. But currently, we are researching on developing an unmanned sample probe, constrained to a size range to launch with a modern-day (post-STS) LV.\n\nWould Energia count as a modern-day LV? It is kinda of post-STS, as it started after the STS program started. At the least it is already in Orbiter, and it can launch the kind of interplanetary missions your talking about. Colonizing Mars was one idea that the the Energia was supposed to have been capable of, and I think it could shove something Venus bound, although I need to do some tests of that in Orbiter. I'll come back with that later.",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.479499776Z",
        "author": "Pablo49",
        "date": "2010-05-13T22:16:43+0100",
        "id": "188a2d9ce77e2515dd0c9962d10a1092",
        "post_id": "post-222973",
        "text": "Welcome to O-F!:)",
        "thread_id": 14231
    },
    {
        "@timestamp": "2023-09-14T07:13:07.643211776Z",
        "author": "Lunar Pilot",
        "date": "2008-05-13T22:09:37+0100",
        "id": "f0344f43e3df09234d26a7afbcddad98",
        "post_id": "post-65357",
        "text": "One questionWhat exactly is ''dry mass''? Is it the weight of a spaceship without fuel and cargo in it?",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:33.531020288Z",
        "author": "Andy44",
        "date": "2008-05-26T00:52:06+0100",
        "id": "42d70c862e9da5edb66d226fa82fff02",
        "post_id": "post-68697",
        "text": "Holy Mother of Rocketry don't fail me now!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.17300224Z",
        "author": "David413",
        "date": "2010-05-10T22:13:31+0100",
        "id": "1fdd4a8d5a2193d412999392e9fcdf58",
        "post_id": "post-222491",
        "text": "Now posted on Orbithangar, the initial release of the STS-132 expansion pack series:Expansion pack users:[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4589\"]STS-132 Expansion Pack[\/nomedia]Special Edition (Med\/Hi Res KSC) users:[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4590\"]STS-132 Expansion Pack (Special Edition)[\/nomedia]The payloads are courtesy of Don Gallagher (\"Donamy\"); as always, thanks go to Don for his wonderful work. Included in these packages are two initial scenarios based upon a launch on 14 May at 18:19:59 UTC. In addition to the launch scenario, a rendezvous scenario on flight day 3 (FD3) is included; docking is scheduled for ~14:20 UTC, 16 May. As better state vectors become available, updates will be provided.",
        "thread_id": 14197
    },
    {
        "@timestamp": "2023-09-14T07:13:33.531020288Z",
        "author": "Andy44",
        "date": "2008-05-26T00:52:06+0100",
        "id": "42d70c862e9da5edb66d226fa82fff02",
        "post_id": "post-68697",
        "text": "Holy Mother of Rocketry don't fail me now!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.67432448Z",
        "author": "T.Neo",
        "date": "2010-08-21T20:38:44+0100",
        "id": "788c413455a6e56ec097188edde4a95f",
        "post_id": "post-223390",
        "text": "I don't see how closing velocity is going to mean much, considering that the maximum velocity of the ship is 6.37% of the exhaust velocity...I get 1620 millimeters of aluminium vaporised over a period of 10 seconds, accounting for acceleration of the ship during thrust.There is another aspect though... the engines are angled, which means the exhaust streams will move off of a target, unless the spacecraft is intentionally rotated to compensate.Another advantage of a \"puller\" design... :hmm:",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:07.262203136Z",
        "author": "Izack",
        "date": "2010-05-12T02:55:17+0100",
        "id": "fee62c9e4527dfa43e3b74531610518b",
        "post_id": "post-222730",
        "text": "It's been a few months since I've picked up the pen, for certain reasons and stress, but as of late, I've been allowed a little while to just coast along and enjoy my youth while it lasts, so I figured now was the time to get back on schedule.It seems, however, that now that there's nothing looming over me that I'm no longer inclined to do much of anything.Sure, there's a bit of websurfing, and I've had Orbiter to keep me company (and OFMM too :thumbup:), but whenever I open MS Word, pick up a pen or even tap my imagination, all motivation just slips away and I go check the new posts again.So goes my poorly composed yarble, and possible also the most complete sentences in a row to come from my fingers this week.Well, I guess this'll be another thread to check every few minutes. Anyone want to say something, I'll be here for a while.:coffee:",
        "thread_id": 14212
    },
    {
        "@timestamp": "2023-09-14T07:13:33.549766144Z",
        "author": "Artlav",
        "date": "2008-05-27T11:22:54+0100",
        "id": "f6b9fd5a8386fef3a37a2224784142ec",
        "post_id": "post-68780",
        "text": "The re-entry picture is quite impressive. Unfortunately, it would have been much more impressive if it was taken by a man from a Mars-orbiting station they promised by year 2000 back in the 60's.Let's hope Phoenix find something that will make a manned trip to Mars worth it's cost.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:06.920808192Z",
        "author": "Columbia42",
        "date": "2010-05-09T03:32:21+0100",
        "id": "a83e70c6b0c90129addb40d62d790270",
        "post_id": "post-222322",
        "text": "I unzipped a .zip into my orbiter folder and it overwrote a whole lot of important files. Does anyone know how to recover them?:(",
        "thread_id": 14170
    },
    {
        "@timestamp": "2023-09-14T07:13:07.488517376Z",
        "author": "Izack",
        "date": "2010-05-25T03:12:40+0100",
        "id": "385250e5f0a9319aa24364eb19f2ef8b",
        "post_id": "post-223042",
        "text": "Ctrl+F1, actually.I know about that; I wanted a closeup of Pluto's limb from a low altitude, which isn't possible if the focus is on the planet's (or minor planet's :dry:)center. At any rate, it's fun to hyperjump across the Solar System every once in a while, as long as it's done in moderation.:)",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:33.638754816Z",
        "author": "Urwumpe",
        "date": "2010-08-20T13:59:57+0100",
        "id": "a44210618a125d85dc82692aea96a317",
        "post_id": "post-249138",
        "text": "johan said:Why can't everybody (including the scientists) just... admit that we don't know? :idk: It's the sort of thing that makes me question people's credibility.\n\nI have no problem with \"I don't know. Yet\". I have a problem with \"because you don't know, my wild guesses are as valid as scientific theories and careful research\".There is a difference between your \"I don't know\" and a scientists \"I don't know\". A good scientist is able to quantify his margin of error. Of course scientists can luckily be wrong, but when they will be wrong, they will be less wrong than you can be. Science is ideally self-correcting (in reality, it is not always working like that, but the truth wins eventually all the time), can you be it too? Can you learn something new, and can you correct your knowledge? Can you tell how unreliable your knowledge is or are you able to put your knowledge to the test every day?That all is science. Even the oldest and most accepted experiments are worth to be replicated with better measurement technology. The worst that can happen is, that you discover a flaw in a old, accepted theory. Which means more work for you and other scientists to get a better theory for the measurements.",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:06.953129216Z",
        "author": "dbeachy1",
        "date": "2010-05-09T21:12:14+0100",
        "id": "6402f8223f8bd89c8341e00e8c48cc3e",
        "post_id": "post-222335",
        "text": "Enjo said:I swear it was \"lf\" for double back in the Old Days.\n\nLike me, you are probably thinking aboutscanf, which does require \"%lf\" to correctly parse a double and \"%f\" to correctly parse a float. After some research, it turns out that the compiler does indeed auto-promote floats to doubles before passing them to functions that take variable arguments. In other words, you can get away with \"%f\" for doubles forprintf, but not forscanf. More info here:http:\/\/stackoverflow.com\/questions\/210590\/why-does-scanf-need-lf-for-doubles-when-printf-is-okay-with-just-f",
        "thread_id": 14171
    },
    {
        "@timestamp": "2023-09-14T07:13:07.251924992Z",
        "author": "Spike Spiegel",
        "date": "2010-05-12T03:13:17+0100",
        "id": "7f52cf0dd3c3d6221929337587975b3f",
        "post_id": "post-222717",
        "text": "Correct me if I'm wrong, but I believe what you're trying to do is known as \"direct ascent\". There's a bit of discussion here:http:\/\/orbiter-forum.com\/showthread.php?p=153699as well as a project with this flight plan in mind:http:\/\/orbiter-forum.com\/showthread.php?t=897",
        "thread_id": 14210
    },
    {
        "@timestamp": "2023-09-14T07:13:32.883993856Z",
        "author": "reverend",
        "date": "2008-05-25T14:23:41+0100",
        "id": "cfabc7e3e33b18cb609e7984592ea2d3",
        "post_id": "post-68590",
        "text": "Seems as though the last design I used for my motor's Nozzles was a little poor (to say the least).I've been trying to find a quick and easy way to make a good nozzles that doesn't require cutting steel on a lathe (which I don't have)...These were made with a PVC Bushing, a washer, and Hydraulic Cement. Perhaps the cement did not have enough time to setup before it was fired (i waited atleast 24 hours).It's good that the throat (the washer) held up ok, but I definetely need to get a better design going to get reliable nozzles...Here's the \"autopsy\" pictures from my last motors (static test video here:http:\/\/www.youtube.com\/watch?v=55thy1WTh48)",
        "thread_id": 1607
    },
    {
        "@timestamp": "2023-09-14T07:13:07.147783936Z",
        "author": "Xyon",
        "date": "2010-05-10T20:15:05+0100",
        "id": "4f29f0496fd9d452dfad4da61817b017",
        "post_id": "post-222445",
        "text": "From the blurred screenshots, the overlay text doesn'tlooklike Orbiter. However it wouldn't be a difficult think to mock up in an image editing suite, I suppose.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.401183488Z",
        "author": "Keatah",
        "date": "2010-05-13T07:59:04+0100",
        "id": "ec6ff53a537fe9682328e76ed6eeba8c",
        "post_id": "post-222895",
        "text": "All the add-on's and ongoing development of the main program itself. This has been 'happening' since when 2000? 2002?When you join up with the community, you get:1- new addons on a weekly basis.2- unrivaled instant tech support that is educational and works with you till the problem is solved. No scripts involved!! No dumbing-down of the info you are given.3- the ability to contribute something and get recognized for it.4- product longevity and stability.5- relevant working real-world knowledge6- community camaraderie7- a programmer\/author that actually responds back and listens to what'ya say8- you can converse with the head guy AND add-on developers like they're next doorThat's what I like about Orbiter and community surrounding it. The \"stuff\" is fabulous and tech support is unrivaled. All this happens without big powerful board-room meetings, without suits, without lengthy micromanaging procedures and rules and regulations, and without endless financing. A multi-million dollar corporation could only hope and dream to do as well as the collective we have assembled here.",
        "thread_id": 14227
    },
    {
        "@timestamp": "2023-09-14T07:13:33.534335232Z",
        "author": "mjanicki",
        "date": "2008-05-26T00:57:48+0100",
        "id": "c4deddd7944f3a9544735752ae370491",
        "post_id": "post-68718",
        "text": "What an incredible moment!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.277795072Z",
        "author": "IronRain",
        "date": "2010-05-12T13:59:40+0100",
        "id": "71aa2fcadf25c3862dd81edbb6e0f26c",
        "post_id": "post-222766",
        "text": "An Airbus A330 crashed in Tripoli. Aboard of the plane were 62 dutch people who were coming back from a holiday. They were heading to Tripoli, and from there they would go to Brussels or D\u00fcsseldorf. There is only one survivor: a 9 year old boy. He's brought to a hospital and everything is going fine with him. The doctors said that it is a miracle the boy survived. He ''only'' had a couple of broken bones. He lost his father, mother and 11 year old brother.The black box and flight recorders are recovered and both French and Airbus investigators are now underway to Tripoli.",
        "thread_id": 14215
    },
    {
        "@timestamp": "2023-09-14T07:13:07.532864768Z",
        "author": "Suzy",
        "date": "2010-05-16T05:42:05+0100",
        "id": "3c5ca9c1b1508c8f112f7f6ecb975e47",
        "post_id": "post-223135",
        "text": "Extract I just remembered from a book (\"Letters from St. Petersburg\"):Tatiana lived to regret surviving Pavlovsk. Within two months the German Wehrmacht reached the outskirts of the City and surrounded it, and thus began the horrors of the 90 day Siege of Leningrad. Tatiana and her three pet dogs, strays she had long ago rescued, eked out a shaky existence on rations and handouts for nearly two years. Unable to bring herself to eat the rats or indeed dogs that became standard fare in the final months of the siege, and horrified by the fixated stares of desperate neighbours at her pets, Tatiana barricaded herself in her apartment. There she and her loyal old dogs lay together on her big bed and silently succumbed to starvation.---------- Post added at 02:42 PM ---------- Previous post was at 02:37 PM ----------AirSimming said:If you disappear and somebody else would take the master role, the dog will also love its new master. For the dog it doesn't really matter. He will be fine and happy with any pleasant master i.e \"love\" him.\n\nNot necessarily...",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.53603712Z",
        "author": "Jumper_001",
        "date": "2008-05-26T01:02:01+0100",
        "id": "24f3e8b74d4dbcbb74199faa4f9db538",
        "post_id": "post-68726",
        "text": "Andy44 said:This is the part of NASA that does not waste money. Pop some champagne, JPL, you done good.\n\nThanks! (Although I had no involvement with Phoenix)I have coworkers who worked on the biobarrier and arm, so I have to wait for the first set of pictures to confirm the biobarrier deployment before I congratulate anyone.BTW - love the new forums.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.643665152Z",
        "author": "Zatnikitelman",
        "date": "2008-05-14T02:32:57+0100",
        "id": "bd25ac55f8f93e639ab5ad2c31cc3da3",
        "post_id": "post-65361",
        "text": "Dry mass is the weight of everything that doesn't get consumed as the fuel burns. Cargo and Crew are part of the dry mass unless an engine works by throwing crew out the airlock? (with spacesuits on guys, come on!)",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:07.478673408Z",
        "author": "IronRain",
        "date": "2010-05-13T13:50:40+0100",
        "id": "ad2c0e75969954b0e7b9f8ed095ec8be",
        "post_id": "post-222969",
        "text": ":welcome:",
        "thread_id": 14231
    },
    {
        "@timestamp": "2023-09-14T07:13:33.63729664Z",
        "author": "T.Neo",
        "date": "2010-08-19T21:06:48+0100",
        "id": "2288939a2fe6ebcfebc0c06ff1c11d20",
        "post_id": "post-249123",
        "text": "And at the same time, a 1000 year old Maya structure already shows coarse understanding of Bernoullis law.;)Some basic technologies of making wooden structures are over 9000 years old actually.\n\nAncient achievements are deserving of plenty of credit. I think they were seriously smart, and had a seriously good work ethic, to pull off stuff like the pyramids...",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.662338304Z",
        "author": "gaidheal",
        "date": "2010-05-15T23:25:58+0100",
        "id": "c19f74d8efea09408fbce4cc31318c52",
        "post_id": "post-223316",
        "text": "I also tire of pi, but am a great fan of the square root of two - I've had it memorised up to 100 places before, but haven't revised in a while;)1.414213562373095048801688",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.102286848Z",
        "author": "Lupin_Yonder",
        "date": "2010-05-09T19:58:12+0100",
        "id": "555b5876bbf82a8d032982dd3e3fa653",
        "post_id": "post-222371",
        "text": "Hi thereI'm trying out the World of 2001 scn of station V to Venus.I'm finding that the station is a bad place to launch from as its orbital inc is 57.25inc 233.53Lan and Venus is 9.58inc Lan 349.97.Now plane changes are very fuel costly as I have discovered but I'd rather not use the scenario editor to change my inc, but do it within the constraints of the scenario.I keep reading that changing your inc is much cheeper in fuel if done at a low velocity at the apogee but even if I extend my apogee out to ApR 9m my inc rate change is only 0.12 deg\/sec.I have tried creating a transX plan with a large plane change and I was under the impression that if done, I would not need to change my orbital inc as this would be incorperated into my transx ejection burn. To be honest at this point I get confused by the Ejection orientation variable in the escape plan stage, changeing this seems to lower my Rinc to about 20deg but I can't get it lower than that. This variable is allways a bit of a mystery to me.I have however completed the excellent fly tandem tutorial of Mars surface to Venus but this scenario accounts for the inclination in the take off.P.S. Sorry for long post but I wanted to make myself clear.",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:32.933324032Z",
        "author": "beamrider",
        "date": "2010-08-18T17:04:06+0100",
        "id": "2417388c3588b7582a01be21295e59f1",
        "post_id": "post-248181",
        "text": "martins said:If you have Orbiter, you can find details in Doc\\Technotes\\gravity.pdf.\n\nThank you for the information.Also, that article from Wikipedia was very instructive.It looks like a Sun Syncronous Orbit means, in general, that the satellite passes above the same parallel, always, at the same solar local time.A particular type of sun synchronous orbit would be when the satellite rides the border between day and night which means it flies overhead exactly when the Sun sets (or rises depending of the hemisphere).I downloadedOrbitronand I saw how the border between day and night moves in time on a flat map. However, most of the satellites which Orbitron tracks, do not ride it.I wander if a CubeSat with no means of propulsion on board, can really keep the terminal line for a few months or a year?",
        "thread_id": 16072
    },
    {
        "@timestamp": "2023-09-14T07:13:07.174305792Z",
        "author": "David413",
        "date": "2010-05-18T02:02:25+0100",
        "id": "4785c6898fdcd920ffdf702d64a2ce41",
        "post_id": "post-222500",
        "text": "Cannot reproduce this problemjgrillo2002 said:I found a little bug but its not that noticable.The attachments on the MBS are inaccurate, as the Dextre and the ICC are attached in a weird place. I have attached a picture of the problem. it was found on the MRM handoff scenario\n\nI cannot reproduce this problem. Anybody else?Are you sure you have thelatestExpansion pack (main package) and STS-132 Expansion pack?",
        "thread_id": 14197
    },
    {
        "@timestamp": "2023-09-14T07:13:07.235515392Z",
        "author": "unussapiens",
        "date": "2008-05-13T00:29:51+0100",
        "id": "9c2918b9f677c7a06e76d195b0caf6f1",
        "post_id": "post-65330",
        "text": "Look around for convertors from whatever format sketch up uses to 3ds. Google is your friend.",
        "thread_id": 1421
    },
    {
        "@timestamp": "2023-09-14T07:13:33.3260736Z",
        "author": "Izack",
        "date": "2010-08-18T03:12:18+0100",
        "id": "d842632b209fd422f5a6f8fe352310e1",
        "post_id": "post-248296",
        "text": "I'm a wee bit busy, and I'm trying to ramp down my Orbiter activities lately, so I think I'll sit this one out. Good luck and all the best to you!P.S. I don't think OFMM is large enough to interfere with this anymore. There are around 10 active members, out of the myriad other active Orbinauts.",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.341862912Z",
        "author": "Spike Spiegel",
        "date": "2010-05-13T02:38:30+0100",
        "id": "07b342fe9f71c479ca16a228b9542731",
        "post_id": "post-222839",
        "text": "It was the monoliths.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.32937088Z",
        "author": "Omhra",
        "date": "2010-05-13T05:05:55+0100",
        "id": "905e30bc37b86d05d7eb6bf18e6008a7",
        "post_id": "post-222829",
        "text": "You only get thanks out of me... no apologies needed.",
        "thread_id": 14222
    },
    {
        "@timestamp": "2023-09-14T07:13:33.39870848Z",
        "author": "Hielor",
        "date": "2011-08-24T05:56:13+0100",
        "id": "1d56cfc5521481fd67f5923e68c8b835",
        "post_id": "post-248415",
        "text": "FADEC said:A flight simulation is something I use to fly complex aircraft or to simulate different flight dynamics. Multiplayer is something I need for gaming actually. And windows live is not just multiplayer. It's like that World of Warcraft Real ID social network-like crap, in which you can be connected with \"friends\". Soon they all are going to connect all this with facebook also (to meet more people in order to milk the cow even more). I bet.\n\nSo don't use multiplayer if you don't want it. Even if they make it required (that is one unfortunate thing about a lot of GFWL games), you can always just make an account and lock down the privacy settings.It wouldn't surprise me if one of the primary reasons they used GFWL was for the \"free\" multiplayer, and while I don't really like the \"social\" aspect of it, I'd certainly rather have flight sim devs spending more time focused on the flight sim aspects of the thing instead of working out the details of handling multiplayer. Using GFWL gives them a lot for free, and (fingers crossed!) hopefully gives them more time to work on stuff that \"matters.\"",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.377336576Z",
        "author": "statickid",
        "date": "2010-06-23T09:11:04+0100",
        "id": "11108930a2b019018d280c4d8f8d736c",
        "post_id": "post-222869",
        "text": "so the space shuttle as an object is neuter??? now can you tell me whey kameras are female?",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.530860544Z",
        "author": "Urwumpe",
        "date": "2010-05-15T14:24:51+0100",
        "id": "55c901bca07a65d2c585833dd66dae99",
        "post_id": "post-223112",
        "text": "I don't subscribe to that. I don't consider my dogs companions for following my orders, but for the things they do themselves - the orders are expected standard, what goes beyond that is what makes them special. Just like my cat is conditioned to know how to make me give him food and water, and open him the cabinet door, when he finished sleeping. The animals have a character, maybe even an immortal soul. And this is not just imagination - this is measurable, that there are unique behaviors on animals. Most animals have as many quirks as humans.Of course, dogs and cats are not superiors. But they have my respect, just like the people who had the unlucky fate to come under my command had my respect, despite being practically just tools for my duties.I care for the animals I know, and that is why I couldn't eat any of them... despite having no problem eating unknown animals. I know that this is pretty bigot, but I can't solve the mystery myself so far. Maybe a good predator has some sort of respect for his preys, maybe I can just eat the stuff because I don't know which soul inhabited the meat I just eat...",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.402712576Z",
        "author": "Pablo49",
        "date": "2011-09-03T20:30:36+0100",
        "id": "15c626753d5ff32903d03f13392ebdd0",
        "post_id": "post-248449",
        "text": "FADEC said:This is what I heard as well. There won't even be access to config files allegedly.\n\nDo you have any source for this? That doesn't sound right at all. Apple isn't making the thing.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.525853952Z",
        "author": "Urwumpe",
        "date": "2010-05-14T15:31:09+0100",
        "id": "dfd93b70c004ea64d9d3bf105492445e",
        "post_id": "post-223089",
        "text": "I don't want to imagine what Chinese would think about the typical European (astronaut) dishes. Must be very exotic for their tastes.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.64424576Z",
        "author": "jedidia",
        "date": "2008-05-14T07:09:01+0100",
        "id": "bdbf3befbfe0de4781f391aebe7a8316",
        "post_id": "post-65365",
        "text": "unless an engine works by throwing crew out the airlock?\n\nyou'll need a darn high exhaust velocity to make this at least slightly efficient! :rofl:",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:33.341307904Z",
        "author": "jangofett287",
        "date": "2012-01-07T21:03:28+0000",
        "id": "383e49c750d72437dfd540c010dd1a5c",
        "post_id": "post-248557",
        "text": "dumbo2007 said:Wow ! those pictures are almost photorealistic, I thought they were raytraced scenes. Would that kind of texturing ever be possible in Orbiter:)\n\nI'm sorry, but if you think that looks photorealistic, you need to step outside more.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.53431552Z",
        "author": "T.Neo",
        "date": "2010-05-17T14:50:33+0100",
        "id": "07ce70e46f2478342d5a5b92c2557ffc",
        "post_id": "post-223147",
        "text": "Ya, but plants\/microbes don't have nervous systems:D\n\nThus I can eat Palm People from Delta Pavonis? They don't have nervous systems either. The fact that they have an interplanetary civilisation is a minor detail. :lol:But meat (red while blue, whatever) is still a required part of your diet because of what it contains, and is probably the easiest way of attaining the said nutrients (iron being a biggy).\n\nIndeed. Things like iron can be gained from supplements, but actually eating it from a natural source can be advantageous and is, as you said, easier.I don't particularly care what people eat though, as long as they enjoy it (and as long as it did not come from a human). But if someone annoying I will return the favor if I please.;)",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.662892032Z",
        "author": "T.Neo",
        "date": "2010-05-16T01:31:19+0100",
        "id": "2e5f73c24a96753342b93c3bb2a77332",
        "post_id": "post-223320",
        "text": "tomato",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.533179136Z",
        "author": "GregBurch",
        "date": "2008-05-26T00:54:40+0100",
        "id": "c9c59206d2dd6819ba81b06986c73361",
        "post_id": "post-68709",
        "text": "YES YES YES yeeeeeeaaaaaaa haaaaaa",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.610601984Z",
        "author": "garyw",
        "date": "2010-06-04T22:19:08+0100",
        "id": "84f7a41005491f2b0d713e4bce615fa8",
        "post_id": "post-223248",
        "text": "check for any 0 byte sized cfg files in the config directory.",
        "thread_id": 14250
    },
    {
        "@timestamp": "2023-09-14T07:13:07.138459136Z",
        "author": "Moach",
        "date": "2010-05-10T16:36:56+0100",
        "id": "a34beb898eda28600c017061eddbf20d",
        "post_id": "post-222430",
        "text": "hi...i'm working in a little flash game for mobile devices which involves some orbital calculations which seem to escape my limited grasp of math...the game is basically a 2-D rocket-launch \"how far can you go\" thing... clearly, going farther means going orbital, thus my game needs to calculate for orbital motioni've done orbital sims before... but since this is a cellphone game, i can't really afford to use huge backgrounds and stuff.... so all visual effects are done with functions based on horizontal speed and altitude...and therein lies the problem... this approach forces me to operate in a continuously flat ground plane... needless to say, unorbitable...BUT... i figure i could \"simulate\" the ground curving below by using clever math to determine how much the ground level \"shifts\" as the ship travels horizontallyyet, i have yet to find a single equation that would give me the altitude at the next timestep considering the altitude and lateral velocity at the current...i wonder how something like that would look like...any takers?",
        "thread_id": 14190
    },
    {
        "@timestamp": "2023-09-14T07:13:33.3378176Z",
        "author": "Xyon",
        "date": "2010-08-17T17:59:52+0100",
        "id": "307eeabfc11c331d6e9e1df13e313681",
        "post_id": "post-248360",
        "text": "I'm neither here nor there on this new offering from Microsoft until I've seen a little more of it. Hopefully, as the article I linked above suggests, more will be forthcoming in the next couple of days, and we'll be able to see what it's shaping up to be.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.661982464Z",
        "author": "computerex",
        "date": "2010-05-15T20:36:30+0100",
        "id": "418d9c17f148653252db0febaf2cb345",
        "post_id": "post-223313",
        "text": "4.940656458412247e-32410e\u221243",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.14881536Z",
        "author": "cjp",
        "date": "2010-05-11T21:08:18+0100",
        "id": "5dc0e84d8b7115de3eae46edd8480b76",
        "post_id": "post-222456",
        "text": "martins said:Yes, actually. I never condone trolling, and I don't really see anything wrong with the video itself (other than being a bit dull). What makes you think it's his?\n\nI agree about not trolling the video, but there are similarities between the video and the ad:The video is part of the video channel \"broseinternational\". The profile mentions name \"Ambrose\" and country \"United Kingdom\".The ebay ad mentions a price in GBP and a .co.uk e-mail addres, so it gives the impression of being located in the UKThe ebay ad shows the following contact information:Gee InvestmentAmbroseElenduUL Polna8M 1807100 W\u0119gr\u00f3w, mazowieckiePolandNote that the ad claims that all included software is (L)GPL, which is clearly not the case if Orbiter is included.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.338590464Z",
        "author": "Zachstar",
        "date": "2010-08-18T04:03:52+0100",
        "id": "d31cb6ef5be19674dd974a2e1b3acef9",
        "post_id": "post-248366",
        "text": "Paid addons have done GREAT work making FSX last and it will last for atleast 4-5 years to come.You may think bringing \"Fresh\" developers helps. Tell me what if Martin decided to put some fresh programmer out of college with no sim experience in charge of future Orbiter development and cut almost all ties to the community? You honestly think Orbiter wouldn't change for the worse?Here is the problem. Microsoft wants to make this an \"Everyone\" game. The ACES team is gone. Lockheed got most of them along with the source code of Microsoft's airline training advancement of FSX code so the original devs are gone.I am not saying I wont buy the game. However, I am going to force myself to treat it not as a sequel to FSX. Because in all chances it wont be.Now IF they wanted to do something different how about adding code to simulate all aspects of flight up to Lunar orbit?",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.31807872Z",
        "author": "Snipa299",
        "date": "2010-09-16T01:43:45+0100",
        "id": "7b355d6b47a9eb78e3b65d251c03612f",
        "post_id": "post-222818",
        "text": "haha:lol: that's the only reason why I haven't downloaded it yet, what's the actual use for the ore?",
        "thread_id": 14220
    },
    {
        "@timestamp": "2023-09-14T07:13:07.306500608Z",
        "author": "OrbitHangar",
        "date": "2010-05-12T21:56:53+0100",
        "id": "9f16f49ef50e7cb0475b68c313bc3003",
        "post_id": "post-222813",
        "text": "Author:ashaman42Gryphon Deployable Industries (GDI)MkI Ground-based Ore Mill.Programming by Ashaman42Meshes and Textures by Ashaman42 (Most textures produced using built-in patterns in GIMP2. Ore cargo texture is a reskin of DanSteph's SpaceFuel cargo. Packed boxes A to D are reskins of DanSteph's CargoBaseModule).Requires GDI Miner MKI.Requires UCGO\/UMMU by DanSteph.Deployable via Ummu (using U key) from packed configuration.Unpack Box A using U key. Boxes B to D unpacked via action area by using Return key at control console from Ummu.*************************************************************************Controls: N.B. Numbers refer to keyboard rather than num-pad.Shft C - Release full ore cargo box from loading position.4 - Toggles autoprocessing on\/off.7 - Produce a full ore cargo. Works whether autoprocessing enabled or not.Ore mill automatically consumes rock cargo produced by GDI Miner when autoprocessing is enabled (grapple radius is 10m from centre of ore mill).*************************************************************************Settings: N.B. Settings can be adjusted via scenario file.OreTankLevel - Amount of rock available in kg, each 2,000kg ore cargo requires 4,000kg of raw rock. The ore mill can hold a maximum of 10,000kg or rock at a time.Autospawn - 0 = autoprocessing disabled, 1 = autoprocessing enabled. Default is disabled.Spawntime - Time in seconds between cargo autospawns. Default 300 sec (5 minutes).Status - indicated the progress of constructing the ore mill. 3 indicates ore mill is ready to function.DOWNLOAD",
        "thread_id": 14220
    },
    {
        "@timestamp": "2023-09-14T07:13:33.342348032Z",
        "author": "Spacethingy",
        "date": "2012-01-11T08:31:35+0000",
        "id": "efaa72056785d37f7e9707869daab954",
        "post_id": "post-248564",
        "text": "They've ditched the \"simulator\" from the name - I wonder how much they've ditched the simulator from the program?",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.379571712Z",
        "author": "ar81",
        "date": "2010-06-28T07:01:42+0100",
        "id": "42fc8ecc3a5799b59b08daf520d5fc30",
        "post_id": "post-222878",
        "text": "Hmuda said:Apparently, Jupiter lost one of its stripes.Appears to be temporary though, since it happened before.http:\/\/www.newscientist.com\/article\/dn18889-jupiter-loses-a-stripe.html\n\nSpace eraser? :lol::lol:",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.4989888Z",
        "author": "XonE32",
        "date": "2010-05-13T23:12:12+0100",
        "id": "09d4deb29129d33d793e59b037277209",
        "post_id": "post-223061",
        "text": "Well this is embarrassing. Dumb question comin' up...The mouse pointer; isn't it supposed to disappear when not in use?I honestly forget. I've used Orbiter since before the Sept 2006 build but I leave then come back and so forth (it's always on my puter). But I've just come back to it from a hiatus and the mouse pointer always stays on the screen even when it's not in use... is that normal? If not is there a way to make it go away?If it's normal behavior to stay on the screen ALL the time then I must be getting crotchity in my old age 'cause it's buggin' the crap out me.Any words of wisdom would be appreciated.PS: I did change the pointer color to black so if I do have to put up with it ALWAYS being on the screen at least it won't be that noticeable... in space lol. Just wish I could get it to disappear when it's not in use.CheersXonE32",
        "thread_id": 14237
    },
    {
        "@timestamp": "2023-09-14T07:13:33.46606848Z",
        "author": "N_Molson",
        "date": "2010-08-17T21:14:53+0100",
        "id": "5e54722796786d5314f353cf1ee40a1c",
        "post_id": "post-248681",
        "text": "I confirm, Dangerous Waters is one of my favorites :thumbup:",
        "thread_id": 16089
    },
    {
        "@timestamp": "2023-09-14T07:13:07.466714624Z",
        "author": "River Crab",
        "date": "2010-06-03T05:37:30+0100",
        "id": "17e75b3fb682575169a04a9a0a67839f",
        "post_id": "post-222955",
        "text": "I know, it's so sad!\u3000They were like,\"Well, we just proved that helicopter blades on a spacecraft do not work. Aaand...we're just about out of money!\":(That project looks awesome by the way! It'll fly someday! :thumbup:",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.532449792Z",
        "author": "AirSimming",
        "date": "2010-05-15T22:48:55+0100",
        "id": "5a258b5dd7a2c1cd1e9ac57666799e9b",
        "post_id": "post-223129",
        "text": "Urwumpe said:You don't have much experience with dogs, do you? Dogs are actually suffering pretty much under such changes, it is the same with their ancestors, wolves. Changes in the hierarchy are never taken that easy. They rarely suffer their whole life long, but it does happen.You can also observe it for some cats. While cats generally see humans as nuisance, in the best case as servant, there are also known cases where cats show depression symptoms after the death of their main human contact. I think for cats, in my personal experience, that it is not because of the human person, but of the changed world around them...cats are very habitual animals.\n\nMy family (my parents and my sister) has 4 dogs: two Borger Colies, a Bavarian mountain-scenthound and a dachshund. They actually don't mind who is taking care of them. As you said, it's certainly rare cases.---------- Post added at 09:48 PM ---------- Previous post was at 09:44 PM ----------Urwumpe said:Not automatically - you would need to pay attention to a proper diet, since many kinds of food, especially if you eat mostly meat, would drain you additionally of the needed minerals.\n\nNot only because of this, but it's certainly always good to eat more fruit and vegetable than \"currywurst\" :lol:",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.545941248Z",
        "author": "Lunchbox",
        "date": "2008-05-26T01:32:37+0100",
        "id": "c8769aa803b0766a39fbc865afdb7258",
        "post_id": "post-68746",
        "text": "Kyle said:I I had the mouse on EXIT AKA \"Flight Termination\" In till EI to Touchdown.\n\nAll throughout watching it on TV I had that same feeling!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.532585216Z",
        "author": "AirSimming",
        "date": "2010-05-15T23:40:16+0100",
        "id": "fb3838c9f6d156d19c129ccca14f60a6",
        "post_id": "post-223131",
        "text": "Urwumpe said:Don't attack the holy phosphate hose! It is the local specialty of my hometowns.;)But we sure don't have such a digestion system for ONLY digesting meat... the focus is more on a higher proportion of vegetables and fruits. But also not all kinds of plants.\n\nIn my hometown we say \"glutamate rod\" or \"eyes, lips, and ass\" (you never exactly know what's in it) :lol:I love it, sometimes. But of course vegetables and fruits still prevail.Just one thing I still wanted to reply:Urwumpe said:that you would eat the dog of your parents, if this is your \"only\" chance, already suggests that you won't look very hard for \"other\" chances.\n\nI might have expressed myself incorrectly. I actually mean that I would do so in a certain, hopeless scenario. For example, if you are on a lifeboat in the middle of an ocean, or lost somewhere in the desert without any experience and preparation, there is actually no other chances you could look for. That's what makes the happened cannibalism to western people an interesting phenomena. The lifeboat scenario was real for the crew of the Mignonette yacht (the desert scenario also was a real one for a group of American settler). But they didn't even have animals aboard, not even freshwater if I remember correctly. Grabbing a fish with your blank hands should be pretty much impossible in a lifeboat, somewhere in the middle of the Atlantic Ocean. So they did not only eat their young, deathly ill mate to survive. It's quite uggly, but they even did drink his blood because they've had just nothing else. In the end, they got rescued by a German ship after weeks if I remember correctly. I don't know if they would have survived without that cannibalism.Of course it's just individual cases. But it happened more than just one time, to people of so called civilized countries, although I don't really call Europe civilized in the 19th Century. But it even happened in the 20th Century as we know. The interesting question is: what would I do in such a surreal situation? What would I think? Since it was actually normal people who did it, not cannibals. It seems that the will to survive can generate the most unexpected evil of humans, of course strongly dependant on the situation. Even I can't imagine to do something like that. But I can not 100% expect how exactly I would react in such a situation. Today we have GPS, mobile phones, we are usually better prepared etc. So the chances that something like this happens again anytime soon are rather rare I guess. But potentially it seems to be possible even for \"civilized\" people.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.15115776Z",
        "author": "DaveS",
        "date": "2010-09-03T19:37:07+0100",
        "id": "c2a76ba55db4da3abbb914b86efc52cf",
        "post_id": "post-222480",
        "text": "Tex said:ebay will be forced to remove it as soon as Martin contacts them.\n\nIt's gone now.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.550162944Z",
        "author": "Missioncmdr",
        "date": "2008-05-27T21:35:47+0100",
        "id": "e6e184e996fbc39c8377e9677224ba55",
        "post_id": "post-68784",
        "text": "Holy:censored:. Really puts that into perspective.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.595352832Z",
        "author": "ar81",
        "date": "2010-05-14T16:18:08+0100",
        "id": "37a400afb349093abedcf3373556ffb9",
        "post_id": "post-223179",
        "text": "Video game sales plunge in April: NPDSales of video game hardware and software plunged 26 percent in April, industry tracker NPD said on Thursday, one of the largest declines over the past decade.Gameworld: Free games lure new players including women, elderlyThe video game industry has weathered the economic slowdown better than most industries, but there could be a reason -- free games with new figures showing up to a third of gamers don't pay to play.A plunge in gaming is a big surprise to me.Has freeware games reached a level of excellence that competes with commercial games? Or is it that crisis is making people to prefer free games? Or are commercial games going crappy and \"more of the same\" while freeware games are becoming innovative?What do you think?",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:07.196142848Z",
        "author": "Cale",
        "date": "2008-05-12T14:47:26+0100",
        "id": "b68035d873b8fd0b39b4e1917b5d2cc7",
        "post_id": "post-65315",
        "text": "Hey Antonio,I was talking to a buddy awhile back who had the same issue you're talking about. The only work-around he was able to come up with was to do a separate .ini file that didn't include the payload..Example: If you're first .ini file is a Jupiter 120 with CEV, called \"J120\", then make a .ini file called \"J120E\" (for Empty!) without the CEV. Then use the J120E ini file in the Scenario file.Hope this was helpful..least I can do to return the favour with all the advice you've given me over the last month;)Cheers,Cale",
        "thread_id": 1420
    },
    {
        "@timestamp": "2023-09-14T07:13:33.245844224Z",
        "author": "Stevodoran",
        "date": "2010-08-17T14:47:27+0100",
        "id": "b6df03f00c586b7b027b0e0dbb1e635e",
        "post_id": "post-248261",
        "text": "so how do i fix it",
        "thread_id": 16081
    },
    {
        "@timestamp": "2023-09-14T07:13:07.627640832Z",
        "author": "Chub777",
        "date": "2010-05-16T02:05:39+0100",
        "id": "1e2e9d85fda167d51dbeea91bde054df",
        "post_id": "post-223269",
        "text": "woo482 said:Have you tried changing the colour depth to 32 bpp ?\n\nOk it's fixed now. Thanks.",
        "thread_id": 14256
    },
    {
        "@timestamp": "2023-09-14T07:13:07.262387968Z",
        "author": "Spike Spiegel",
        "date": "2010-05-12T14:22:24+0100",
        "id": "8f6535fc6b132b16d3ab03df3833c153",
        "post_id": "post-222731",
        "text": "I know the feeling. Often, when there isn't any serious pressure on us to get things accomplished, we slack off and let things slide, even if they are projects that we personally care about. I'm an artist and a programmer, so I know all about struggling with inspiration and, more frequently, motivation to actually get something done.Just out of curiosity, what is it that you do? Short stories? Poetry?",
        "thread_id": 14212
    },
    {
        "@timestamp": "2023-09-14T07:13:33.3549376Z",
        "author": "mojoey",
        "date": "2012-03-03T17:43:22+0000",
        "id": "797c5cf749ea9fdc9730c598387f18fb",
        "post_id": "post-248632",
        "text": "from GamespyIt figures that the lion's share of the goodies would be locked behind a pay wall -- this is a game about planes, and the airline industry is known for charging extra for everything. How much do I have to pay to unlock my secret spy plane, equipped with supersonic jet engines, air-to-air missiles, and in-flight entertainment system?\n\n",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.384661248Z",
        "author": "No Life",
        "date": "2010-05-14T16:43:00+0100",
        "id": "500bccdf21307ec47a35ecd5f2c89699",
        "post_id": "post-222889",
        "text": "Ghostrider said:You're never too young to die.\n\ntrue but just imagine what will happen if the black hole did come this way.",
        "thread_id": 14226
    },
    {
        "@timestamp": "2023-09-14T07:13:07.652765184Z",
        "author": "Donamy",
        "date": "2010-05-15T18:20:48+0100",
        "id": "36c6b07f9e532cccb22a05b4a15a8d18",
        "post_id": "post-223291",
        "text": "Welcome !!",
        "thread_id": 14262
    },
    {
        "@timestamp": "2023-09-14T07:13:33.4096256Z",
        "author": "Quick_Nick",
        "date": "2012-01-05T22:09:25+0000",
        "id": "cbe7f837c7a0fcf0a201a1ddefbd1c9b",
        "post_id": "post-248513",
        "text": "Hielor said:\"Pay for content\" is how the PC gaming industry as a whole is going. Microsoft is not unique in this regard.I also find it interesting how worked up you can get about asingle sentenceposted on athird party website. I highly doubt that there will be no available SDK and no way for third parties to get content into the marketplace--better to wait and see.Think about it--if Microsoft is the greedy corporation you so desperately want them to be, why would they give up on another potential revenue stream? It's commonplace for app stores to take a cut of the profits of anything that gets sold, 10-30%. If the Flight addons store was open to external developers, Microsoft gets a cut of the profits of everything sold there without needing to do any development work.\n\nI'm siding with Hielor. Pay-by-content is very annoying, but looking at XBOX, it's making loads of cash. There's probably as much money made on CoD map packs as on the game itself.:pAnd I also don't believe that Microsoft would completely stop user content for a flight simulator.However, I do see Flight as being made too much into a game instead of a true sim. The beta feedback unfortunately agrees.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.103233536Z",
        "author": "Lupin_Yonder",
        "date": "2010-05-09T21:40:20+0100",
        "id": "a5195f13c42665c9e4de528d6bb55e0e",
        "post_id": "post-222376",
        "text": "I'm fine with it being stupid but I obviously didn't know that, being a little new to the sim, I don't need to prove myself right or you wrong. I just thought you put it a little bluntly considering I was just looking for some help.But anyway, lets not get off topic, I'm still confused:)",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:07.663924992Z",
        "author": "earthorbit",
        "date": "2010-05-16T09:05:34+0100",
        "id": "8c8cd6a380d5112781610dda7c861bf6",
        "post_id": "post-223329",
        "text": "",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.41057152Z",
        "author": "insanity",
        "date": "2012-01-05T23:51:48+0000",
        "id": "a7f49791eb5c573eb569cac45c6c0869",
        "post_id": "post-248523",
        "text": "Quick_Nick said:Oh my, a megathread...Anyhow, I tried the beta briefly. Two words: Monetization and Game. I won't say more of it.\n\nYou should consider not saying anything at all. You agreed to an Non-Disclosure Agreement.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.375012864Z",
        "author": "RisingFury",
        "date": "2010-05-16T13:54:35+0100",
        "id": "fed7414d545503c7c3568a50103d85fe",
        "post_id": "post-222858",
        "text": "I guess Jupiter got her period...",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.115861504Z",
        "author": "Urwumpe",
        "date": "2010-05-09T23:44:16+0100",
        "id": "378a3852d57e64243ee5ff10bed07b89",
        "post_id": "post-222391",
        "text": "If you have static data that should be saved between the calls, use a static library - in a DLL, there would be only one instance of such data stored for all processes that call the DLL, while in a static library, the data is stored for all compilation units of the same program\/DLL.DLLs are just special forms of executables, don't forget that.",
        "thread_id": 14180
    },
    {
        "@timestamp": "2023-09-14T07:13:33.45586432Z",
        "author": "Pyromaniac605",
        "date": "2010-08-17T23:01:14+0100",
        "id": "c98872298c1b68a4aac5eb33f5a77e9b",
        "post_id": "post-248669",
        "text": "cinder1992 said:how do I turn off aero (and explorer in general) in windows 7? I want to do what I did with my XP system and just have a blue desktop and a command prompt open when I boot up, no start bar, no icons, just a simple window and solid colour background.\n\nJust me wondering a bit but why don't you want to use the easy to use user friendly(ish) GUI?DarrenPS: Im a 7 user myself, in case you can't tell by my profile pic.",
        "thread_id": 16088
    },
    {
        "@timestamp": "2023-09-14T07:13:07.488708608Z",
        "author": "Piper",
        "date": "2010-05-25T05:33:23+0100",
        "id": "abb29d47bb91f8575e183f28941b838e",
        "post_id": "post-223043",
        "text": "Izack said:I've noticed that Pluto looks like it has an atmosphere, but when landing on it it does not give any atmosphere effects (SurfaceMFD has no airspeed reading, etc.). Is there a reason for this?\n\nThat's because it does have an atmosphere, it's just a very thin atmosphere. If you go into an extremely low orbit, you will notice the slow drag on the spacecraft if you watch the Orbit MFDs numbers.The atmosphere is only 0.3Pa, compared to Earth which has an atmosphere of 101400Pa. As for the atmospheric effect, it was really difficult to figure out how much to give it. Assuming a clear atmosphere, you wouldn't really see much of anything, however it is safe to assume there would be a fair amount of dust suspended in the atmosphere due to cryo-volcanism, which would create an atmospheric effect. The effect is similar to what happens on Mars. If it wasn't for the dust, Mars atmosphere would appear from the ground as virtually black above, and only bright near the horizon (although it would be blue due to Rayleigh scattering). However, because of the dust in Mars' atmosphere, it appears red all over (and changes throughout the year depending on the amount of dust suspended in the atmosphere).",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:07.660986112Z",
        "author": "ionif",
        "date": "2010-05-15T19:27:39+0100",
        "id": "c2114852d3f1beac77218829665b4fa3",
        "post_id": "post-223306",
        "text": "4,5,6",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.474681344Z",
        "author": "orbitingpluto",
        "date": "2010-08-17T21:05:34+0100",
        "id": "01823989ce7b89c99fc150a8ff278aa4",
        "post_id": "post-248699",
        "text": "The computer I'm using has the letters IBM boldly printed on the front. It is old old old.From what I can tell the motherboard is an IBM model 656587U, chipset Apollo Pro Rev.C4. I used CPU-z to get that info btw.",
        "thread_id": 16090
    },
    {
        "@timestamp": "2023-09-14T07:13:07.59844608Z",
        "author": "Coolhand",
        "date": "2010-05-18T17:27:21+0100",
        "id": "fea68b4e8e3fc9d13565978462572bbb",
        "post_id": "post-223200",
        "text": "well thats the nail on the head there... making an FPS is basically a no-brainer. The cod series is a fine example of an FPS which coldly exploits the works of talented artists, coders and musicians to make money for the publisher. It has basically 0 innovation but still sells massively... i used to find it a lot of fun online with cod3 (what do you mean cod2? we're on like cod 6 or something in reality) but other than a pathetic 'perk' system its pretty much the same game as its always been.. infact worse as there's no vehicle support since cod 3.so simply, if you have no original ideas just make a gritty looking FPS, hire some great people to work on it and make it look & sound amazing and play ok give it a cheesy story, hype the crap outta it - make sure it plays great online & let people create a custom class somehow - and it'll sell... Theres nothing about cod in terms of gameplay that you couldn't have done for the last 10 years, and indeed it has all been done before.I'd say we're getting bored of it, but the last COD game was the biggest selling on launch day of all time or something wasn't it? nearly everyone i know with an xbox has it.. and despite how a few seem to think the story and single player are 'good' nearly everyone would agree that they have it because everyone else has it... I decided to not get it last time, but still ended up with a copy as i had one as a present, and yeh i had some fun with friends online with it, infact its wall to wall action, yet a not too fast to be to tiring yet not so slow as to be boring pacing online is its greatest asset. i've never made it all the way through any of the single player modes however.Anyway, particularly with fps's all we tend to see with each 'next generation' of hardware is the same game with next gen visuals - it looks better but plays the same. Maybe thats changed a little with the likes of bad company 2, its destructible environment is a step beyond what cod players at least are used to, though its an innovation that was around since the last gen at least with red faction on the ps2 and pc.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:07.667538176Z",
        "author": "bwog",
        "date": "2010-05-17T14:44:45+0100",
        "id": "eafb238d85ef18bcb79090ae90f9b78a",
        "post_id": "post-223357",
        "text": "I have no idea what all these programming languages are that have all caps and have some symbol or two in the name.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.488431104Z",
        "author": "jedidia",
        "date": "2010-08-19T07:31:05+0100",
        "id": "3da81183c58df4ad19e61a62e4049b83",
        "post_id": "post-248745",
        "text": "since the acceleration simulation of this majorly consists in pitching the seat up or down, taking it to space would be somewhat pointless... :lol:",
        "thread_id": 16092
    },
    {
        "@timestamp": "2023-09-14T07:13:07.147662848Z",
        "author": "DaveS",
        "date": "2010-05-10T20:13:32+0100",
        "id": "a9d6dc65c467c32bf7ce7cbaae88cd0d",
        "post_id": "post-222444",
        "text": "Artlav said:Looks more like Celestia.\n\nYeah, those screenshots are from Celestia, not Orbiter.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.597283072Z",
        "author": "No Life",
        "date": "2010-05-17T00:45:16+0100",
        "id": "75db53dd2304a2100ec19fe3a30296a8",
        "post_id": "post-223190",
        "text": "Hielor said:$15 a month is nothing when you look at what you get out of it. You can spend hundreds of hours a month in WoW, and the game is constantly being updated. You could easily play WoW for over a thousand hours and never see the same content twice.Other games, especially single-player ones--$50 for a ten-hour single-player campaign? Nowthat'slmfao.\n\nPlease explain WoW and Cod for me.cod is $50 and more people like it.WoW is $15 but more people like cod.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:33.63896704Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-23T15:22:12+0100",
        "id": "22748932557d6d67541f595c8be369d2",
        "post_id": "post-249141",
        "text": "BBC News: \"Alien hunters 'should look for artificial intelligence'\".",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.209005056Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-16T23:15:27+0100",
        "id": "c627b541839ff59b4bd5ce26bbc702a5",
        "post_id": "post-222702",
        "text": "The NEEMO 14 crew have been conducting EVAs to determine the best methods for unloading theLunar Electric Rover (LER)from a Lunar Lander using a crane! Methods developed during these EVAs could one day be employed to unload real Rovers from real Landers in low-gravity environments such as Moons!Check out the awesome photos!",
        "thread_id": 14208
    },
    {
        "@timestamp": "2023-09-14T07:13:07.461018624Z",
        "author": "mc_",
        "date": "2010-05-18T17:27:45+0100",
        "id": "c9a8ef0cc7e3690a7c899f796a532cac",
        "post_id": "post-222923",
        "text": "Made some flight tests... yeah, delta glider code wasn't good idea. Even if a \"glider\" is flying back to front :lol:Btw, it needs automatic throttle-back when acceleration exceeds some preset level (happens when fuel is low).Also, it looks like some kind of a \"launch to LEO\" autopilot (simply taken from any launcher) would be nice for this kind of vessels.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.45595648Z",
        "author": "garyw",
        "date": "2010-08-17T23:17:40+0100",
        "id": "a2482ffb1c47c0ff204418dcfb214446",
        "post_id": "post-248670",
        "text": "Pyromaniac605 said:Just me wondering a bit but why don't you want to use the easy to use user friendly(ish) GUI?Darren\n\nI don't use it because all that graphical stuff soaks up CPU cycles I'd rather save for other applications. I like my desktop to be as simple as possible and requiring the lowest amount of resources as possible.",
        "thread_id": 16088
    },
    {
        "@timestamp": "2023-09-14T07:13:07.597028096Z",
        "author": "Enjo",
        "date": "2010-05-15T05:33:01+0100",
        "id": "f27157b85fa47bfd9b2d28d6565d02f4",
        "post_id": "post-223187",
        "text": "ar81 said:Video game sales plunge in April: NPDSales of video game hardware and software plunged 26 percent in April, industry tracker NPD said on Thursday, one of the largest declines over the past decade.A plunge in gaming is a big surprise to me.Has freeware games reached a level of excellence that competes with commercial games? Or is it that crisis is making people to prefer free games? Or are commercial games going crappy and \"more of the same\" while freeware games are becoming innovative?What do you think?\n\nMy personal opinion is that commercial games are getting boring, but for the same reason (among others) I've stopped playing them, so I can't tell much. Other reason is that I like to have my mind in a free state - I don't want to be obliged to play something because I've already payed for it. Get it? Also I rather sending a donation for a free project, even if I pay the same money that I would for a commercial one. At least then I know that my cash makes a change. (although I normally donate development tools - they're the source of all products)Keatah said:I don't do much PC gaming anymore for many reasons 1 being that everytime you go buy a game, it seems you need to do a major cpu\/ram\/gpu\/mobo hardware upgrade or otherwise settle for a mediocre gaming experience.\n\nThis is also a good point.Regarding the Ar81's hypothesis that free games are more interesting - they are, as much as the authors have time to implement those ideas for free, but I'd also like to mention Indie Games (Independent Games) ie. games not related to any big distributor. Their authors charge little money for the games, and for one thing - they're somehow innovative. To show you that people are willing to pay big sums for them, check out these links:a summary of an interesting experiment:http:\/\/happypenguin.org\/forums\/viewtopic.php?t=5981and the source:http:\/\/www.wolfire.com\/humbleThe Humble Indie Bundle experiment has been a massive success beyond our craziest expectations. So far, 136,543 generous contributors have put down an incredible$1,252,337. Of this, contributors chose to allocate 30.87% to charity:$386,540for the Electronic Frontier Foundation and Child's Play Charity. I have made a page for the full breakdown including the merchant fees in a JSON formathere(json).\n\nand most importantly:Now it's our turn to give back. As of 5\/11\/10,Aquaria,Gish,Lugaru HD, andPenumbra Overturepledge to go open source. We are preparing the sources right now and will be releasing them ASAP. We spent last night preparing Lugaru and it isavailable now. Update: The source to Penumbra Overturehas been released!\n\nThe entire experiment was perfectly community-driven. To me it looks like all that a mature society (or rather mature individuals in it) needs is Internet. No distributors, no marketing campaigns (did I mention how I hate marketing?:)) and no other media.[EDIT]This was of course just an experiment, so a non-statistical event, therefore it doesn't mean that if you start an Indie company, you'll become a millionaire.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:07.679129856Z",
        "author": "T.Neo",
        "date": "2010-05-16T00:03:06+0100",
        "id": "f710fe75e23899544a03bbbda3aaa056",
        "post_id": "post-223411",
        "text": "capalist,from russia\n\nWhy do you say you are from North Carolina, USA then?:p",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:13:33.456118272Z",
        "author": "Xyon",
        "date": "2010-08-17T23:47:27+0100",
        "id": "440c4989cbc572e6cfae1c4a4464125e",
        "post_id": "post-248672",
        "text": "I'd call it a matter of personal preference. Whatever the point of it, a users' home computer is their own property, and they can use it however they like, with whatever operating system and interface combination they like best.",
        "thread_id": 16088
    },
    {
        "@timestamp": "2023-09-14T07:13:07.257615872Z",
        "author": "n122vu",
        "date": "2010-05-16T15:57:54+0100",
        "id": "6487cf2773040f2503c7c96edcd8893a",
        "post_id": "post-222726",
        "text": "TheEyes said:I have it, and it misbehaved so much.- You right click a couple of times, you right-click again and the game crashes.- It is really hard to add a plane to your installation- You can't get the Boeing 747 into the air without stalling then dropping at 7 KM\/s!My computer runs it well, and I have Gold edition and integrated graphics. Just have to turn it down to high...\n\n- Sounds like a limitation of your hardware to me- Drop the aircraft folder in the directory marked Airplanes - how much easier do you want it?- I can fly the 747 out of my local regional airport, which only has about an 8,000 foot runway, with just a few feet to spare and no stalling. Either you are pulling up too far, or again, limitation of your graphics hardware.",
        "thread_id": 14211
    },
    {
        "@timestamp": "2023-09-14T07:13:07.64497408Z",
        "author": "Lunar Pilot",
        "date": "2008-05-16T05:41:19+0100",
        "id": "826fafcad49fcf9cc2ab39a66d3ff5b0",
        "post_id": "post-65371",
        "text": "weightI'm not very sure exactly how heavy it is, considering that the framework is made of a steel\/aluminum\/carbon nanotube mixture. And since that hasn't been made yet, I don't know how much it weighs. I'm pretty sure that it would weigh over 200 tons, at least.",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:33.520841728Z",
        "author": "Notebook",
        "date": "2008-11-13T09:17:26+0000",
        "id": "d3a58cd6437bf95ed8b1d7233c434854",
        "post_id": "post-68856",
        "text": "More info via the BBC:-http:\/\/news.bbc.co.uk\/1\/hi\/sci\/tech\/7408033.stmN.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.376315904Z",
        "author": "RisingFury",
        "date": "2010-05-16T18:10:42+0100",
        "id": "9eb28e2041d3bd795ff68b2abffa8bd6",
        "post_id": "post-222863",
        "text": "In Slovenian Venus and Earth are female genders, all else are male. No middle gender for planets... yes, we have a middle gender words.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.674246656Z",
        "author": "jedidia",
        "date": "2010-08-21T19:22:48+0100",
        "id": "1b781368b2ac9d78f3dcfb5055e57887",
        "post_id": "post-223389",
        "text": "Where I'm confused is that this is delivered over a period of 10 seconds, and not instantly. Unless I'm missing something blatantly obvious here...\n\nYour ship has an energy output of 39.2 e12 Watts. In Explicit, that's 39.2e12 Joules per second. Your 4.25 MW\/cm^2 are 39.2e12 \/ 86590150 cm^2, so no, this is joules per cm^2 PER SECOND (or simply Wats per cm^2, which as explained containes \/ second within itself). The next second will bring slightly less energy, or much less, or much more, depending on the aproaching speed. To get this absolutly exact, you'll have to integrate it, since the energy is a function of distance and aproach velocity. If aproach velocity isn't too high, iterating by seconds, or miliseconds if it needs be, should give you decent results.In other words, your ships engines will vaporize any 1 1\/2 meter of aluminium per second they will hit at 10 kilometers distance. If there's still something left, they'l vaporize a bit less than that the next second. after 10 seconds, you'll have potentialy something like 14 to 15 meters of vaporized aluminium, no matter how big an area it was that had such a wall around it, as long as it's hit by the exhaust stream.In short, it's the Kzinti lesson;)",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:33.341909504Z",
        "author": "FSXHD",
        "date": "2012-01-08T02:00:20+0000",
        "id": "1a2ce9a96373cde9b229c23731318e73",
        "post_id": "post-248561",
        "text": "Even if there is an SDK, PMDG and ORBX have made it clear that they won't be a part of Flight. That does it for me. I will keep using FSX until Microsoft pulls the plug on the FSX serial activation servers (which would beverylow if they did). I might try out Prepar3D or have a look at XP10, but in regards to Flight, if the people who made FSX what it is today are not a part of it, I will have no interest in Flight whatsoever. That is that.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.377758464Z",
        "author": "cinder1992",
        "date": "2010-06-23T11:25:04+0100",
        "id": "4d99584f9e2c95b788efd9276b42cd94",
        "post_id": "post-222871",
        "text": ":threadjacked:I thought we were talking about the loss of a stripe on jupiter, not cameras and weather or not they are male or female or otherwise.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.336816896Z",
        "author": "StevoPistolero",
        "date": "2010-06-08T20:08:33+0100",
        "id": "684178e612e7c1a2e49c09a400eaca51",
        "post_id": "post-222835",
        "text": "Oh, I lost interest. I was trying to intercept the Roger Young Carrier in a custom-made scenario.",
        "thread_id": 14223
    },
    {
        "@timestamp": "2023-09-14T07:13:33.345011968Z",
        "author": "Hielor",
        "date": "2012-02-07T19:24:06+0000",
        "id": "c713036f0df73c2725b70acd058b41a9",
        "post_id": "post-248584",
        "text": "Launch date and pricing for Flight has been announced.http:\/\/www.gamespot.com\/news\/microsoft-flight-takes-to-the-skies-february-29-6349823February 29th.The free version (as expected) contains the big island of Hawaii, the Icon A5, and (possibly) that biplane.For $20 you can get the \"Hawaiian Adventure Pack\" with \"new challenges, 20 new missions, and the RV-6A aircraft.\"For $15 you can get the Maule M-7-260C.For $8 you can get the North American P-51 Mustang.So, for $43 you can get five planes and Hawaii.Or you could buy FSX Gold for $30 and get 27 planes and the entire world.No further comment necessary, I suspect.:facepalm:",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.457129216Z",
        "author": "cjp",
        "date": "2010-05-13T13:24:09+0100",
        "id": "0b6e7f7316e02683c806d1df80dce244",
        "post_id": "post-222902",
        "text": "CigDriver said:This is something I've wanted to build for a while now. I really like thePacific American Launch Systems Phoenix designs.\n\nYes. I only don't understand why its crew compartment is between the different fuel tanks. The conventional place, near the nose cone, seems better.The way I see it (top to bottom):docking portcrew compartmentfuel tanksaerospike engine + ablative heat shieldretractable landing gear (no wheels)Additionally, there are several RCS units near the nose and near the bottom.Re-entry should happen as follows:Bottom-first atmospheric entry (up to earth escape velocity, to support lunar \/ interplanetary returns)Typical ablative re-entry profile (IIRC that's a fast deceleration high in the atmosphere)Bottom-first free-fall towards the groundGear downRocket-powered slow-down, followed by landing on land.The heat shield should be designed in such a way that it's cheap and easily replaceable, because it has to be replaced each time. Maybe RCS engines and other sensitive parts should be protected somehow from deposition of heat shield material. But it's probably better to not simulate these things in Orbiter.What about the launch location? If the main landing mode is land-based, then a launch over land is preferred. Another advantage is that on land there are lots of airports where there's rescue personnel, so there's no need for a costly S&R fleet. The risk of crashing on an uncontrolled location should be minimized, so that people who live there don't complain about the launches.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.465723392Z",
        "author": "RisingFury",
        "date": "2010-05-23T13:49:46+0100",
        "id": "1db0bbf4520fbb80bb47b3310fdc724d",
        "post_id": "post-222951",
        "text": "I really like the Roton design:Work started, but now it's just sitting in the desert as a monument to failure...",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.411021056Z",
        "author": "Kveldulf",
        "date": "2012-01-06T15:15:38+0000",
        "id": "74974cb18020d5933005d6f8a57b1279",
        "post_id": "post-248528",
        "text": "The sad thing? If that video is indeed accurate, it looks like it could be quite fun with the right group of friends. I'll need to see more once its out (and not under NDA *cough*), but I'm intrigued.It looks more like a game, than a simulator. the Microsoft Flight Simulator series may have died with FSX, but a flying gamemaynot be a bad thing, since now there are other options for the more sim oriented crowd. If this turns out to be fun, hell, I may pick it up for messing around with some friends, but stick to the more hardcore simulators for serious flying. :2cents:",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.487432448Z",
        "author": "Izack",
        "date": "2010-05-17T21:53:35+0100",
        "id": "6970e93341c87b348d5b23f35a01e1da",
        "post_id": "post-223035",
        "text": "N_Molson said:Nice one ! I will try to send a:probe:on Pluto !\n\nI already have.:)We can't have some other non-believer discovering things before our mighty Probe, now can we?",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:07.490523648Z",
        "author": "GodAtum",
        "date": "2015-01-19T19:32:32+0000",
        "id": "e8fa2d5c3f6539224329f93942bbd345",
        "post_id": "post-223053",
        "text": "Izack said:Ctrl+F1, actually.I know about that; I wanted a closeup of Pluto's limb from a low altitude, which isn't possible if the focus is on the planet's (or minor planet's :dry:)center. At any rate, it's fun to hyperjump across the Solar System every once in a while, as long as it's done in moderation.:)\n\nHi I installed the texture file but the view function does not list Pluto as one of the planets.",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:33.5271872Z",
        "author": "doggie015",
        "date": "2008-05-26T00:47:07+0100",
        "id": "5a2d644599b6a7120155c7daf1043d5d",
        "post_id": "post-68677",
        "text": "Entry started... Good luck, 1 minute to peak heating...",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.535921664Z",
        "author": "Urwumpe",
        "date": "2010-05-19T14:13:06+0100",
        "id": "e2369f47f4a351a4d8c5a4588d6008e0",
        "post_id": "post-223161",
        "text": "T.Neo said:Indeed... beer was a substitute for water back then. Didn't have all those nasty bacteria.\n\nWas also very nutritious...Monks brewed the beer for their lent, that is why, at least in Germany, most breweries are either still abbeys or have such heritage.http:\/\/en.wikipedia.org\/wiki\/Weihenstephan_Abbey",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.4869056Z",
        "author": "Piper",
        "date": "2010-05-15T06:54:33+0100",
        "id": "c0e375130e7d203c3200fb57fb5b7813",
        "post_id": "post-223031",
        "text": "garyw said:Another piper addon that rocks!\n\nWell, that's because a lot of my add-ons ARE rocks:pThanks for the feedback guys, I'm glad everyone likes it! I've been working on this addon for a few months now, trying to get everything just right. BTW, if anybody is curious, the beige colour of Hydra wasn't chosen at random, apparently Nix has a similar colour to Charon (a dark grey), while Hydra's colour is closer to Pluto's. I forgot to mention this in the read-me. It makes me wonder if they both started out with a colour similar to Pluto, and if Nix got \"greyer\" because of some type of activity on Charon. I guess we will have to wait till 2015 and the New Horizon's fly-by to find out.",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:33.634023936Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-19T09:37:33+0100",
        "id": "3d8e8f928cc2ead2138832ba053374dc",
        "post_id": "post-249090",
        "text": ":rofl:Even if we did find E.T. how would we communicate without the many years it could take for radio signals to reach them? I say we build quantum radios. We'll be able to broadcast information quickly and people on a mission to mars will have quicker internet.Now if only we could quantum teleport the state of a particle over millions of kilometers. :hmm:",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.10276224Z",
        "author": "Ark",
        "date": "2010-05-09T21:05:17+0100",
        "id": "0c35c4f790d9b6cfda872b52e2e3eb91",
        "post_id": "post-222373",
        "text": "I just use IMFD, it handles off-plane interceptions pretty well.",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:07.487379456Z",
        "author": "2552",
        "date": "2010-05-16T03:27:06+0100",
        "id": "38ff2109111055d2569a5cf0b73ff64d",
        "post_id": "post-223034",
        "text": "Thanks Piper, I was waiting for this one:). Just one thing though:addon readme said:KNOWN ISSUES------------------------------Due to the limitations of putting elements into Orbiter, there is an issue with the orbital period for Nix and Hydra. In real-life, the two moons orbit the combined mass of Pluto+Charon, however in Orbiter they can only orbit around the mass of Pluto, and their orbital period is calculated as such. Because of this, the orbit slower then they would in real-life, so while the shape of their orbits are correct, their positions are not.\n\nI fixed this locally by converting the config files to use theSpice modulefor Pluto. Here's a zip file with them:",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:33.340370688Z",
        "author": "RisingFury",
        "date": "2012-01-06T20:56:41+0000",
        "id": "ef547637570c007823ba091b3758f18f",
        "post_id": "post-248548",
        "text": "Urwumpe said:What matters is only this homepage - or official interviews.\n\nHa! Popular opinion counts a lot with video games and popular opinion can make or break even the greatest games.It happened to Unreal Tournament 3, because of the many bugs in the newly developed UnrealEngine 3 and the game.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.188735232Z",
        "author": "Bj",
        "date": "2007-11-18T17:53:49+0000",
        "id": "fd9bca780bc8361167469110fb8098f2",
        "post_id": "post-12305",
        "text": "Chipstone306 said:Question for everybody....Can a spacecraft use a asteroid for a slingshot maneuver? If so what does anyone thing would be the smallest size possible for a body to be effective in giving the gravitational push\/pull needed:)\n\nSure it can, why wouldn't it?all mass attracts each other so the only difference between a slingshot from a planet and a asteroid is that an asteroid weighs less so it would have less effect on the spacecraft. (to my knowledge) their hasn't been a slingshot around an asteroid yet...:cheers:",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:07.513697536Z",
        "author": "sunshine135",
        "date": "2010-05-14T12:42:59+0100",
        "id": "c222dd4bc51c72d93416fb4e4e0f7e06",
        "post_id": "post-223077",
        "text": "Yes, a few different autopilots exist, but there was not enough time during development to do a manual for the Arrow (recall, Arrow was an afterthought for Dan). When Dan has more time and actually gets paid and does some pay-for work, he will usually gives many hours of that time to the Orbiter Community. So, I would anticipate that the Arrow mk.II will have some different ship areas, different autopilots, and advanced features that will make a manual necessary.Cheers,",
        "thread_id": 14240
    },
    {
        "@timestamp": "2023-09-14T07:13:33.341466112Z",
        "author": "Cras",
        "date": "2012-01-07T21:31:03+0000",
        "id": "1c8797fb6c835eb9d2cb4366bcfbddaa",
        "post_id": "post-248558",
        "text": "PMDG has posted quite a bit of insight on the whole development of Flight. You want some extra info on the matter that is not just conjecture, head over to their board on AVSIM and give it a read.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.375232Z",
        "author": "Enjo",
        "date": "2010-05-16T14:36:23+0100",
        "id": "5456fc37203fb0ee7696ed70f3114fac",
        "post_id": "post-222859",
        "text": "No more moons then?",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.610073856Z",
        "author": "dbeachy1",
        "date": "2010-05-15T06:01:54+0100",
        "id": "d771b625d314556fb636468a178b204c",
        "post_id": "post-223243",
        "text": "No guarantees, but this looks like the problem (both logs have this in common):Code:>>> ERROR: Missing texture: AWIDE.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: AWIDE.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: 08.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]At this point you can either figure out which add-on you have that installed that uses the AWIDE texture, or you can just create a clean Orbiter installation and start adding your favorite add-ons one-at-a-time and re-testing after each install until the problem occurs. That will tell you which add-on is the problem.Most likely you installed an add-on that requiresanotheradd-on in order to work.",
        "thread_id": 14250
    },
    {
        "@timestamp": "2023-09-14T07:13:33.403586048Z",
        "author": "Pyromaniac605",
        "date": "2011-09-05T07:14:36+0100",
        "id": "d2a8bca3f6bf27577c763f8cbdc43ba0",
        "post_id": "post-248455",
        "text": "Which is fine if you only want helicopters. If you want planes on the other hand... :dry:Edit: Although I think Hielor is a bit quick to jump on the \"They said their postponing it, it's never coming out\" bandwagon.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.235660032Z",
        "author": "Urwumpe",
        "date": "2008-05-13T13:19:54+0100",
        "id": "4575e0c8a43c3ff06aae0f3ad1b805ae",
        "post_id": "post-65331",
        "text": "pete.dakota said:No. Leaving the tank unpainted did not increase the risk of foam loss and, as stated by users above, technically reduced the weight of shedding foam, and so, was a safer choice.The dumb idea was the fundamental design of the full stack that has the orbiter sitting, relative to the airflow, below the top section of the ET. Most of the early designs for the STS had the orbiter stacked above all the other hardware.\n\nOr have the insulation on the outside of the aerodynamic shell. While this is lighter as insulation on the inside, it means that foam can break away. Most commercial unmanned boosters have the foam on the outside today, only the older centaur boosters and Saturns had foam inside the hull - and that only minimal amounts for avoiding large ice blocks forming.",
        "thread_id": 1421
    },
    {
        "@timestamp": "2023-09-14T07:13:07.620702208Z",
        "author": "OrbitHangar",
        "date": "2010-05-15T09:06:11+0100",
        "id": "57746d7263c8eda050a5c87794ec0e89",
        "post_id": "post-223258",
        "text": "Author:hielorThis module hides the mouse cursor over the Orbiter window after two seconds of no movement, so you don't need to have a\u00a0cursor floating around in space with you.\u00a0 The cursor is shown again as soon as the mouse is moved.Original question was asked athttp:\/\/www.orbiter-forum.com\/showthread.php?t=15686.Unzip to the main Orbiter directory while keeping the folder structure intact.\u00a0 Source code is included.DOWNLOAD",
        "thread_id": 14254
    },
    {
        "@timestamp": "2023-09-14T07:13:33.54879232Z",
        "author": "Andy44",
        "date": "2008-05-26T15:04:00+0100",
        "id": "aba066c6089e273be8ea570bfb9e9965",
        "post_id": "post-68770",
        "text": "Yeah, like the afro.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.319280384Z",
        "author": "NTpspE",
        "date": "2012-08-15T21:23:57+0100",
        "id": "90e341f1ebab0167741602c5931abbc7",
        "post_id": "post-222825",
        "text": "Love this add-on, it's exactly what I've been looking for!In case anybody is interested, if you want the mill to produce usable fuel cargo, open up:~\\Orbiter2010\\Config\\Vessels\\UCGO\\Cargos\\GDI_Ore_Cargo.cfgand change the Ucdescription to 'Space fuel' (no apostrophes)Then you just change the texture (if you want) and voila, space fuel production is a go!Kind Regards,NT",
        "thread_id": 14220
    },
    {
        "@timestamp": "2023-09-14T07:13:07.258017024Z",
        "author": "Hielor",
        "date": "2010-05-17T01:16:25+0100",
        "id": "ef4dd003bc39c7e7b35d77bc12c783bc",
        "post_id": "post-222728",
        "text": "TheEyes said:I have super-duper hardware! Nvidia Geforce 7050!\n\nThat's not \"super-duper\" hardware. It's an integrated chip, and it's impressive that it can run FSX in the first place.I do. It throws up an error.\n\nWhat error do you get when you're trying to add an airplane? And what airplane, specifically?I pitch up to like 10 degrees.\n\nIf you're stalling on takeoff, you're doing something wrong. I suggest you practice with simpler airplanes first. I also highly doubt that it's falling at 7km\/s, since that's above the highest speed that a plane in FSX can have.",
        "thread_id": 14211
    },
    {
        "@timestamp": "2023-09-14T07:13:32.89781504Z",
        "author": "replicant",
        "date": "2010-08-17T20:39:55+0100",
        "id": "57d3d73133a812f96c0c0f49a2dc742c",
        "post_id": "post-248173",
        "text": "No dice. Installed the c++ updates, then reinstalled orbiter, same error. Uninstalled everything. Installed service pack 3 from CD image off of MS website, then reinstalled VIS C++ 2010. Still the same error. It does work in Windows 7, but running it in Win7 sucks. There must be something win7 has that xp_sp3 does not.",
        "thread_id": 16071
    },
    {
        "@timestamp": "2023-09-14T07:13:07.50580992Z",
        "author": "Bishop",
        "date": "2010-05-11T08:22:53+0100",
        "id": "e7e8f8842a04cd111ab009673add56ab",
        "post_id": "post-223067",
        "text": "Mod note: Posts moved from XR2 MKII threadHiI've an idea! :idea:You know the way the temperature readout ('mode 3') shows the temps at different parts of the ship?How about when the Top is warmer than the Coolant, deploying the Radiator actually accelerates the rate of Coolant heating?I was doing a transatlantic hop, opened the Radiator at Hi Alt and noticed even though the roof was ~300C and the Coolant ~70C, the Coolant temp was falling... :hmm: That can't be right thinks I...You wouldn't need Sally to record anything new, 'Warning Radiator Deployed' is already recorded for Dynamic Pressure...- Bishop",
        "thread_id": 14239
    },
    {
        "@timestamp": "2023-09-14T07:13:07.37152256Z",
        "author": "Pilot7893",
        "date": "2010-05-13T14:15:49+0100",
        "id": "09d50be0e3f2586eb641172dd313df22",
        "post_id": "post-222852",
        "text": "Sorry about that. Working on a collection and all, I'll return it once I've finished the cast model.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.269811456Z",
        "author": "orb",
        "date": "2010-09-15T19:10:49+0100",
        "id": "84b705a6fa952ddad44ac7218846bf7a",
        "post_id": "post-248288",
        "text": "nasafreak said:Here is the code of the vcproj file\n\nIt's .vcxproj from VS2010, so I can't help you in this case.I don't have VS\/C++ 2010, and I've never used it, so I'd know the syntax\/tags of .vcxproj files to be able tell you what's wrong with it, or fix it.",
        "thread_id": 16083
    },
    {
        "@timestamp": "2023-09-14T07:13:07.661429248Z",
        "author": "Eagle",
        "date": "2010-05-15T19:39:49+0100",
        "id": "4bf90c10062868784066c5e2d8710687",
        "post_id": "post-223309",
        "text": "What is this silliness?Also Graham's number.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.46508032Z",
        "author": "sputnik",
        "date": "2010-05-22T01:29:23+0100",
        "id": "9b1d0e1f785a961362ca2f51a5acdf64",
        "post_id": "post-222948",
        "text": "*Slaps forehead*. For course the later Phoenixes had the LH2 tank on the bottom, the LO2 tank underneath that, and the nose is completely free for a docking port. Apologizes; what was I thinking?DC-Y, probably.The engines didn't retract; they were recessed so the end of the nozzle was flush with the heat shield. No doors; Gary Hudson was of the opinion that they would not be necessary; but of course, he could have been wrong, so provision for doors (sliding, I think) was available.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.34613504Z",
        "author": "Arrowstar",
        "date": "2012-02-08T03:22:53+0000",
        "id": "3cc017a2588fda625633e1ee89410565",
        "post_id": "post-248594",
        "text": "That seals the deal for me, I certainly won't be buying Flight. What's the point if all I can do is fly around Hawaii?:(",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.190632448Z",
        "author": "Kendo",
        "date": "2007-11-19T16:01:25+0000",
        "id": "bd5a1c3f64dc0aaabdcc58e239462da7",
        "post_id": "post-12319",
        "text": "Forget the Slingshot crap, lets talk about the awsome car :sorry:",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:07.653579008Z",
        "author": "Foofoo14",
        "date": "2010-05-15T19:35:19+0100",
        "id": "ae37c4737d335ad9cd0f9d143d187edb",
        "post_id": "post-223296",
        "text": ":welcome:",
        "thread_id": 14262
    },
    {
        "@timestamp": "2023-09-14T07:13:33.519468544Z",
        "author": "DaveS",
        "date": "2008-11-10T21:45:08+0000",
        "id": "a23de7c1e5c38fa731cf4bf15434a785",
        "post_id": "post-68842",
        "text": "Donamy said:Maybe they need either Spirit or Opportunity to go give it a kick.\n\nWould kill them too as they're solar-powered. It's going to get very dark and very cold at the Phoenix landing site very soon.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.463785472Z",
        "author": "mc_",
        "date": "2010-05-21T13:06:49+0100",
        "id": "f92345840addbfd21d265940ef16a93c",
        "post_id": "post-222942",
        "text": "I think, it needs a single \"crane\", moving around to each payload bay on a circular rail or something.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.666880768Z",
        "author": "computerex",
        "date": "2010-05-17T07:31:49+0100",
        "id": "de00e08699c68d50a5862ac554bdc730",
        "post_id": "post-223352",
        "text": "Brain**** - Where it is easier to write a compiler for the darn thing then to actually make it do something useful.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.537577728Z",
        "author": "jgrillo2002",
        "date": "2008-05-26T01:07:40+0100",
        "id": "8c6e63df8af63dab1e07d936eb2f5b80",
        "post_id": "post-68732",
        "text": "yea I though she was annoying no less. but WHOOOOOOOOO. Damn what a ride. nice work to the phoenix team",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.506479872Z",
        "author": "Bishop",
        "date": "2010-05-15T03:29:52+0100",
        "id": "b5efb547c24b1611a7fa5276a36cd841",
        "post_id": "post-223073",
        "text": "Me head is meltin'OH YES!!River Crab said:I think an easier way to say this would be,yes, the fluid gets warmer, but the radiator also gets cooler.\n\nThat issowhat I'm talking about!I don't know if you operate the XR2 (give her a spin man, only after you've given the manual the once-over mind you) but the fluid tempfallswhen pumped into the hot rad***---------- Post added at 03:29 AM ---------- Previous post was at 03:17 AM ----------tblaxland said:A flawed assumption IMHO. Radiators are often insulated from the structure they are mounted on, either to minimise thermal effects on the structure or reduce the load on the radiators depending on the situation.\n\nYep, that's what I thought, then Ichanged my mind back again:lol: because...in my intercontinental flights, the radiator is deployed for ages so the 'outside' conditions are the same for both, so they will stabilise (eventually) at the same temperature.***Unless... the radiators are painted black. Or white!?I predict an experiment with black and white ice filled metal bottles on a sunny dayI'm getting to the bottom of this! :rofl:- B***I'm not in space, about 60-65K max ASL",
        "thread_id": 14239
    },
    {
        "@timestamp": "2023-09-14T07:13:07.679511808Z",
        "author": "communist",
        "date": "2010-05-16T01:19:31+0100",
        "id": "f44d4baeb5ed5796f7db76aab1dba11b",
        "post_id": "post-223414",
        "text": "I HATE COMMUNISM",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:13:33.635977472Z",
        "author": "Yoda",
        "date": "2010-08-19T19:00:26+0100",
        "id": "9146c8ac9dd33dd7166abde042b8c76f",
        "post_id": "post-249106",
        "text": "How do we know for certain that we haven't already been visited............(Laugh all you want).The bible for instance is full of references of the gods coming down from heaven and speaking to us;take a look at the passage were Moses is on the mountain top and gets handed down the 10 commandments.I'm a strong believer in the fact that we have already been visited but our limited intellect at the time viewed these visitations as \"Gods coming down from heaven\".Just my personal opinion................. feel free to poke fun at it all you want:cheers:",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.643053056Z",
        "author": "Quick_Nick",
        "date": "2008-05-13T03:18:04+0100",
        "id": "b674d4c3ae6998b231febbd89e8a2c2f",
        "post_id": "post-65355",
        "text": "It depends on how long you want the engines to burn.(how much fuel) I'll assume by thrust you really mean ISP(that is more important here). What kind of flights(as in distance and type) are you planning for this craft? What type of fuel, or if not real, what kind of power, ability, etc.?Basically the volume will be based on the mass and density, the mass will be based on the amount of burn-time and ISP, the density will be based on the type of fuel, the desired burn-time will be based on the types of flights and ISP\/thrust, and the ISP will also be based on the type of fuel and the amount of realism. I think I explained this without loops.;)I could connect things together more but this explaination should basically explain things.EDIT: I made myself a little diagram.;)It doesn't make complete sense and no matter what at least one thing may seem wrong depending on how you look at it. But basically everything depends on the type of flights you want.",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:07.533691648Z",
        "author": "T.Neo",
        "date": "2010-05-16T17:39:05+0100",
        "id": "77510311355fcbc170fd6a1510574ddc",
        "post_id": "post-223141",
        "text": "Just ask a doctor or the next nutritionist. They'll guess to eat less red meat (like I said maybe 1 or 2 times a week is enough), and better poultry instead. Just like smoking, alcohol and fat, meat-rich cost is one of the basic risk factors of bowel cancer due to its bad digestive properties. Daily consumption of red meat is expected by some studies to increase the risk of bowel cancer by up to 50%.\n\nNo- the cause of red meat induced bowel cancer has been attributed to hemoglobin and myoglobin, ingestion of which can lead to the formation of carcinogens. Cooked red meat can also have heterocyclic amines, which are carcinogenic and formed during the cooking process- but these are also found in poultry and fish. In any case red meat is not nearly as harmful as cigarettes or alchohol.I would not say 1 to 2 times a week, but balance is important and limiting one's diet to any particular food can be harmful.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.340940544Z",
        "author": "Hielor",
        "date": "2012-01-07T04:04:54+0000",
        "id": "c29fb3c16f97acdca91f3207da7cc70d",
        "post_id": "post-248554",
        "text": "Keatah said:It's the delivery method and add-ons. I have a strict requirement that whatever I purchase I must have a physical medium(cd hd dvd cartridge) and some way of operating it without having to go online. I also must be able to un-install and re-install without activations and stuff.That's me and that is how I conduct my software affairs. If they distro it from the cloud, that's fine, as long as I can back it up and not have to have an internet connection to run it or that silly authorization stuff.. pfffagghh!!I've gotten burned too many times in the past where I d'l something and then it stops working later or the company that has to activate it for you is no longer around, or has discontinued the service or something like that.\n\nWell, for better or worse, the PC games industry is heading toward the must-be-connected kind of thing.You can still use console games as you describe, though.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.679856128Z",
        "author": "markl316",
        "date": "2010-05-16T05:15:09+0100",
        "id": "68816226bdb98c9b4e85505bc06f15c7",
        "post_id": "post-223417",
        "text": "communist said:I HATE COMMUNISM\n\nMe too. Cause it never works.Welcome!:welcome:",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:13:07.667766528Z",
        "author": "earthorbit",
        "date": "2010-05-17T17:35:59+0100",
        "id": "c8b08f58a740fb8dfa6b6f714c4a0bcb",
        "post_id": "post-223359",
        "text": "int number = 10;public void paint (Graphics g) {g.drawString(\"Number is:\" + number, 10, 10);}I have no idea what all these programming languages are that have all caps and have some symbol or two in the name.\n\nJava hasn't got any caps or symbols in the Name.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.37433088Z",
        "author": "Turbinator",
        "date": "2010-08-20T00:00:43+0100",
        "id": "ce6fc9bddd1db5317c80d78241bfbec7",
        "post_id": "post-248384",
        "text": "Whoops, typo. I meant DDR3 RAM",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.09110912Z",
        "author": "insanity",
        "date": "2010-05-09T17:18:21+0100",
        "id": "c7cbc1ffdb71a83c8afd54f021dc6aaf",
        "post_id": "post-222352",
        "text": "Amazingly, this is one of the most addressed questions.http:\/\/orbiter-forum.com\/search.php?searchid=729238You haven't told us which ship you are in so its hard to give specific help.",
        "thread_id": 14175
    },
    {
        "@timestamp": "2023-09-14T07:13:07.14875648Z",
        "author": "martins",
        "date": "2010-05-11T21:06:48+0100",
        "id": "380052bcc713523bc709391a58fbb9af",
        "post_id": "post-222455",
        "text": "martins said:I don't really see anything wrong with the video itself (other than being a bit dull). What makes you think it's his?\n\nAnd of course, if the video has in fact been produced by one of our valued forum users, I offer my profuse apologies :flowers:. Blame it on my infantile taste in fast-paced action movies. If you excuse me, I'll be off biting my tongue. :lol:",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.494043392Z",
        "author": "zeldafan156",
        "date": "2010-08-18T10:06:29+0100",
        "id": "5e9d7c3bd0299849b3e3a0c1fbaa654b",
        "post_id": "post-248910",
        "text": "meh... its not that bad for spore... and the reason its missing some RCS is the complexity was to high, i couldn't add anymore:(TRUST ME IF YOU EVER PLAYED SPORE, THE THINGS NEVER WORK THE WAY YOU WANT XD",
        "thread_id": 16096
    },
    {
        "@timestamp": "2023-09-14T07:13:07.189645312Z",
        "author": "Chipstone306",
        "date": "2007-11-18T18:48:35+0000",
        "id": "773f9d70e5ec44be32c23833efa04dfd",
        "post_id": "post-12312",
        "text": "Bj said:whats your car? do you have a pic of it? :huh:\n\nIll have to find one to post !its a k car!",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:07.262525696Z",
        "author": "Izack",
        "date": "2010-05-12T19:34:27+0100",
        "id": "0138bd1f90da67b6b96bd11038b122d8",
        "post_id": "post-222732",
        "text": "Long-winded hard sci-fi, actually. :lol:",
        "thread_id": 14212
    },
    {
        "@timestamp": "2023-09-14T07:13:33.517809152Z",
        "author": "Andy44",
        "date": "2008-10-31T11:04:19+0000",
        "id": "207667de325aefe01b21dfb7c08b877c",
        "post_id": "post-68827",
        "text": "Yeah, so what's the deal, is it expected to power up again when the summer season returns, or will it freeze itself to death in the meantime?",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.459387392Z",
        "author": "mc_",
        "date": "2010-05-15T04:00:29+0100",
        "id": "d19f0443670092932413ce8b44da6b9f",
        "post_id": "post-222915",
        "text": "CigDriver said:A switch in the vc changed the control scheme from standard to hover.\n\nGood idea.There are some external camera issues with \"tail landers\" in Orbiter, so i think that default mode should be \"hover\". It also will be more handy with default \"hover hold alt\" autopilot sometimes.But \"prograde\", \"retrograde\", etc will not work properly with hover engine layout...So, \"switch in the vc\" is he only solution.Wait... you said \"in the vc\"? There will be a vc? :hail::probe:",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.489379328Z",
        "author": "jjake101",
        "date": "2013-02-23T22:52:37+0000",
        "id": "36076df504e8abbe53731d2b35ec0a63",
        "post_id": "post-223047",
        "text": "you'll have to update this when plutos new moons are named:)",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:33.520017408Z",
        "author": "caningo",
        "date": "2008-11-11T11:05:57+0000",
        "id": "7aa2cd9058b3691f6ccbe9b72b65b310",
        "post_id": "post-68847",
        "text": "From BBC:Nevertheless, Nasa says its Mars Reconnaissance and Odyssey satellites will continue to listen for Phoenix for a further three weeks, until Solar Conjunction, when the Sun moves between Mars and Earth.Phoenix had risen from the ashes of two previous failures.\n\nMaybe there is hope of hearing from it again?Nevertheless, Phoenix has given us a wealth of information and has served her country well.:)",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.672690432Z",
        "author": "Urwumpe",
        "date": "2010-05-15T19:12:17+0100",
        "id": "c4769753b469ea8e26576cf233df57cd",
        "post_id": "post-223373",
        "text": "The thrust\/isp combination of the DG is in the range of nuclear fusion engines, but...the size is about 10-30 times too small for it.You can calculate the exhaust\/beam power of a engine as P = F * wYes, the Shuttle A has 70 GW power.",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:07.61385088Z",
        "author": "Spike Spiegel",
        "date": "2010-05-15T07:32:44+0100",
        "id": "fa2eddef20c3acf1feb73ee7bdd74e57",
        "post_id": "post-223253",
        "text": "That is something that always struck me as a bit odd. Is there an \"official\" answer for this behavior? It doesn't seem logical.",
        "thread_id": 14252
    },
    {
        "@timestamp": "2023-09-14T07:13:33.619443456Z",
        "author": "donatelo200",
        "date": "2010-08-19T04:21:41+0100",
        "id": "59e6bc382bac2c3910142170e737a25b",
        "post_id": "post-249067",
        "text": "The pros are more realistic atmosphere. Better graphics. Cons are can't go past mach 1 at low altitude without dieing. Another con is that it's 60GB. Overal it's just more realistic than fsx. Another pro is you can fly on mars!",
        "thread_id": 16112
    },
    {
        "@timestamp": "2023-09-14T07:13:07.598286592Z",
        "author": "ar81",
        "date": "2010-05-18T16:15:26+0100",
        "id": "55325065931f5c77d4ac22813055d388",
        "post_id": "post-223198",
        "text": "Yes, if you learn linux to play games, you may get a job supporting Linux.In a not so distant past Linux Redhat was used.Nowadays many companies use Linux SUSE.It also has the advantage that Linux belongs to the Unix family, so you may find not so much problem in learning MPE, HP-UX, Tru64 or any other flavor of Unix.But if you use a console...Not only it seems there will be a future with more users and less programmers, but also less people who use a computer and more console dummies.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:07.115628032Z",
        "author": "Bj",
        "date": "2010-05-09T23:24:11+0100",
        "id": "c6271b579e2c03197929588c9fa61bfe",
        "post_id": "post-222390",
        "text": "Quite simply, I want to hide a particular portion of the code from others, while still letting them integrate.So I know a .dll is a dynamic library, while .lib is a static library.However, the functions I need are dependent on the simulator state(ie it uses opcPreStep)Can I use a .lib style library, or do I need to use .dll?In the case of required to use .dll, since I have exactly 2 functions that will be used by other addons, what in particular do I need to do to make them work as callbacks? Is it -DLLCLBk?",
        "thread_id": 14180
    },
    {
        "@timestamp": "2023-09-14T07:13:33.620664832Z",
        "author": "Linguofreak",
        "date": "2010-08-26T05:56:37+0100",
        "id": "c6744b03f30b783acc335dc57b298c4f",
        "post_id": "post-249082",
        "text": "Hielor said:Not last time I checked. I'll check again when I get a chance.\n\nOops, I never finished that sentence: :embarrassed:X-Plane does have the ability to use any speech synthesis installed on your computer to read the output of its text ATC to you, and has had this at least since v5 (though not if you're running on Linux). It sounds horrible and I find it rather gimmicky. I'm not sure exactly what FSX does in this regard that you like so well, but some kind of speech synthesis was what I first thought of when I read your comparison of X-Plane's random playback loop ATC to FSX's \"Fully voiced ATC\".That said, X-Plane does have its downsides:I've made two 2-version jumps (5 to 7, and now I'm trying out the demo for 9), and in each, I've found some rather annoying regressions (I still maintain a v5 and a v7 install because of things I don't like about v7). For instance, carriers stopped in their tracks along with aircraft when you hit pause in v5. In v7, however, if you're on (or approaching) a carrier and have to pause the game for any reason, your plane will stop, but the carrier will keep on going, dropping you into the sea if you were on deck, or screwing up your approach if you were trying to land.Also, the language in the interface on X-Plane is annoying. There's a fair bit WRITTEN IN ALL CAPS! Not to mention the program referring to itself in the first person. I don't normally get too turned off by unprofessional wording in interfaces, but X-Plane is a bit over the top.",
        "thread_id": 16112
    },
    {
        "@timestamp": "2023-09-14T07:13:07.14903808Z",
        "author": "cjp",
        "date": "2010-05-11T21:27:21+0100",
        "id": "d29b741d3c08da76735d00d1bb7dfb2c",
        "post_id": "post-222460",
        "text": "cjp said:I agree about not trolling the video, but there are similarities between the video and the ad:The video is part of the video channel \"broseinternational\". The profile mentions name \"Ambrose\" and country \"United Kingdom\".The ebay ad mentions a price in GBP and a .co.uk e-mail addres, so it gives the impression of being located in the UKThe ebay ad shows the following contact information:Gee InvestmentAmbroseElenduUL Polna8M 1807100 W\u0119gr\u00f3w, mazowieckiePolandNote that the ad claims that all included software is (L)GPL, which is clearly not the case if Orbiter is included.\n\nAdditionally, I foundthis imageof the guy. Now before you start shooting when you see him, please remember that there is no evidence that the guy in the picture really has anything to do with this.I don't know how to decode Polish addresses. The only thing I found on \"07100 W\u0119gr\u00f3w, mazowieckie\" (besides other software) was acampsite.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.292632576Z",
        "author": "tblaxland",
        "date": "2008-05-13T02:22:02+0100",
        "id": "cdad749b4956e5a983ffdfb002220e4c",
        "post_id": "post-65344",
        "text": "Working on the next version of AttitudeMFD: \"My God, its full of bugs!\"EDIT: Actually one big one, but who knows how many are hiding under that.",
        "thread_id": 1422
    },
    {
        "@timestamp": "2023-09-14T07:13:33.655415808Z",
        "author": "Columbia42",
        "date": "2010-08-20T16:10:24+0100",
        "id": "6e3d2b08c7d191d3a8699f1d45eb4870",
        "post_id": "post-249197",
        "text": "Thanks, Siberian Tiger. Didn't Belka and Strelka fly into space before on a suborbital flight in the 50s? I think I heard that somewhere but I can't find any reference to it.",
        "thread_id": 16116
    },
    {
        "@timestamp": "2023-09-14T07:13:07.150726912Z",
        "author": "eveningsky339",
        "date": "2010-05-19T16:22:02+0100",
        "id": "829572f5be59de4cb24d75775072cb5d",
        "post_id": "post-222475",
        "text": "These are all derived from Celestia, and I believe Celestia's license allows for modification of the source code and redistribution, even for a price.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.377128448Z",
        "author": "Urwumpe",
        "date": "2010-06-23T08:55:58+0100",
        "id": "b8ffe7e0e3306940f33382b96b1af430",
        "post_id": "post-222868",
        "text": "eveningsky339 said:English rules are fairly simple, the only problem is there is always one million exceptions to any given rule.\n\nExcept the magnitude, this sounds like German. :lol:German is pretty tough in that context: We say \"Der Planet\" (the planet, male), but also \"Die Venus\" (The Venus, female). In the most correct case, you can hear \"Der Planet Venus\" (The planet Venus). We also consider the sun female, while a star is male.One thing that is pretty simple though: Ships names are always female. Even if the namesake is male (\"Die Bismarck\"). It is \"Das Space Shuttle\" but \"Die Atlantis\".",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.574140672Z",
        "author": "sinncier",
        "date": "2010-08-18T22:52:02+0100",
        "id": "d0810dad5af44cdaa3a46f69280e00b9",
        "post_id": "post-248993",
        "text": "I'm not sure how that helped tex but it worked, i think all i needed to do was a burn at the rendevous point and drop the DTmin to as close to 0 as possible while in SH Apoapsis and it worked. I got my first glimps of the ISS and at the moment is within 60k of it. Closest i've even been. So now i'm going to fine tune and prepare to dock. Thanks everyone for your replies and i hope this thread helps anyone else with Sync orbit issues.",
        "thread_id": 16103
    },
    {
        "@timestamp": "2023-09-14T07:13:07.459596032Z",
        "author": "sputnik",
        "date": "2010-05-15T04:58:30+0100",
        "id": "ca383b202bd05a9a2cc977dcf264bc45",
        "post_id": "post-222917",
        "text": "There is another...Way, WAY back when, my very first attempt at coding was a VTOVL SSTO. It was based off DeltaGlider code (which wasn't a very good choice), it was for Orbiter 2003, and it hasn't been updated since.It used main and hover engines to provide two engine sets, but they were both aligned as \"hover\" thrusters. That is, altitude hold would work, and visibility was good, but prograde, etc would not work.I didn't like it, and never finished it.Still, if it's really your interest, you might want to take a look, and I'd like comments.http:\/\/sputnik.freehomepage.com\/Sims\/Orbiter\/Kankoh-Maru%200.5.zip",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.257749504Z",
        "author": "Foofoo14",
        "date": "2010-05-16T22:23:11+0100",
        "id": "52c68db2486cbc4a44597619e85a6ac8",
        "post_id": "post-222727",
        "text": "Thanks, and speaking of new laptops i have it right now with 3 gigs of ram.",
        "thread_id": 14211
    },
    {
        "@timestamp": "2023-09-14T07:13:32.884714496Z",
        "author": "reverend",
        "date": "2008-05-29T05:09:57+0100",
        "id": "146b5f21c700138d61dcbc64ed6e81f6",
        "post_id": "post-68593",
        "text": "myles said:try this, it was inOctober Sky:http:\/\/en.wikipedia.org\/wiki\/De_laval_nozzle\n\nah yes, the quintessential nozzle design! Very good indeed! I would definetely love to make a true De Laval nozzle but I am lacking a lathe!With a lathe I could mill a steel or titanium nozzle, or simply a wooden nozzle in the 'negative' shape to be used for molding cement or other hardened materials.I also have a local machine shop that has offered to make parts for me but it's gonna be expensive.I may do this at some point, but I'm currently working with PVC making single use motors. I don't really even want to make a disposable motor with a reusable nozzle...I've heard that \"Thai\" brand Tile Grout works good. Maybe I'll print some specs for a de laval nozzle negative to be made out of wood by someone with a lathe so I can use it as a form for the Tile Grout. Hydraulic cement I think is still not out of the question as I'm not totally sure I let it harden long enough.Graphite appears to be the best material for machining nozzles out of, but again, as expensive as working with metal nozzles.",
        "thread_id": 1607
    },
    {
        "@timestamp": "2023-09-14T07:13:07.506561024Z",
        "author": "trish129",
        "date": "2010-12-29T16:52:15+0000",
        "id": "015671b3c74e0ecbb297834fe86be813",
        "post_id": "post-223074",
        "text": "how to do this optimisationhello..i want to do optimisation of a heat pump...how to go about..i know engineering equation solver...what and how many equations in this?..plz help me formulate the equations...i have attached the question ....",
        "thread_id": 14239
    },
    {
        "@timestamp": "2023-09-14T07:13:07.66554496Z",
        "author": "Ghostrider",
        "date": "2010-05-16T21:49:23+0100",
        "id": "6a476b33c9bdbdf41a2b7c56f8210b4e",
        "post_id": "post-223341",
        "text": "No Life said:whats the point of this?\n\nDecimal I think. Rather, where's the comma of this?",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:32.932797184Z",
        "author": "Izack",
        "date": "2010-08-17T03:37:48+0100",
        "id": "bf8b4b9a4a253f87203867d8d5a9c607",
        "post_id": "post-248177",
        "text": "In layman's terms, yes.A sun-synchronous orbit is always over the solar terminator, as it precesses around the Earth at roughly 1 degree per day (think about it: 360 degrees in a circle, ~365 days in a sidereal year). So the Sun will appear low over the horizon, but will never dip below it.Wikipedia puts it nicely:http:\/\/en.wikipedia.org\/wiki\/Sun-synchronous_orbit",
        "thread_id": 16072
    },
    {
        "@timestamp": "2023-09-14T07:13:07.50924416Z",
        "author": "OrbitHangar",
        "date": "2008-05-12T20:40:23+0100",
        "id": "474f62d1296682280eae4641894f6fa3",
        "post_id": "post-65351",
        "text": "2003 EL61 is one of the strangest objects in the solar system. Located in the Kuiper belt, this large planetoid rotates in just 4 hours, and is extremely elongated by tidal forces. Included in the addon are its two moons.[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3364]More...[\/ame]",
        "thread_id": 1424
    },
    {
        "@timestamp": "2023-09-14T07:13:07.457713408Z",
        "author": "cjp",
        "date": "2010-05-13T14:40:06+0100",
        "id": "2b5ce0cdb1016408bd59d962efe528e7",
        "post_id": "post-222906",
        "text": "mc_ said:But i think it is a right place.After landing to the Moon (for example) crew will need to go out of the ship (and, probably, unload some cargo) With crew cabin and cargo bay in the center it would be easier (ladder will be shorter :lol:).So, i vote for the center position.\n\nOk, I won't resist anymore, let's go for center position, because it requires less equipment on departure\/arrival sites. How about combining it with a docking port on the side instead of in the nose?This reminds me of a very old design of me (more than 10 years old), where the entire heat shield would split up into 4 sections, to form the landing legs. There would be a crew\/cargo unit in thebottomof the spacecraft, just above the heat shield.mc_ said:Anyway, it is possible to create some kind of a \"new Phoenix\", which is corresponding to the requirements:\n\nI am thinking in that direction.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.326397696Z",
        "author": "Pyromaniac605",
        "date": "2010-08-18T07:28:30+0100",
        "id": "86b615ef335712ba9d924b39b3f7f262",
        "post_id": "post-248299",
        "text": "jinglesassy said:Off topic:What happened to the orbiter forum space station?\n\nI wasn't here when all this happened but going by the fact that it almost never gets new posts I'd say its not really going anywhere.Darren",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.460111104Z",
        "author": "sputnik",
        "date": "2010-05-17T04:16:23+0100",
        "id": "4dd6e2c5986ffe04b7c44685812374a0",
        "post_id": "post-222920",
        "text": "mc_ said:Would be interesting to take a look, but i'm getting \"You do not have permission to access this page or file\" each time trying to download.\n\nAargh. Not again.Try this, then.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.524510464Z",
        "author": "SiberianTiger",
        "date": "2010-05-14T08:44:10+0100",
        "id": "baba5710b1109aa97f1ea36e80f5c123",
        "post_id": "post-223083",
        "text": "Would you say you are prepared to meet aliens? :lol:",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.328378368Z",
        "author": "Pyromaniac605",
        "date": "2010-08-23T23:18:59+0100",
        "id": "69cd39aaf4dba591e182dd816c1695c9",
        "post_id": "post-248318",
        "text": "jedidia said:I kind of liked Venus a lot better when everyone was still thinking that it was a jungle world :lol:\n\nAre you really that old? garyw has a really good point on the Teflon we could make our Venus houses out of the frying pans we could with on Venus. :lol:Darren",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.530702336Z",
        "author": "Urwumpe",
        "date": "2010-05-15T11:57:29+0100",
        "id": "3b4124408f0f7c35001dfbcba226790a",
        "post_id": "post-223110",
        "text": "Hielor said:Not sure how it is in Germany, but at least in America many \"foreign\" foods are very adapted to American culture. You certainly won't see dog on the menu at any local Chinese restaurant, for example.\n\nYou also won't find dog on most Chinese restaurants in China. Dog is a specialty in a very tiny region in southern China, I think it is even just limited to a single city. That all Chinese eat dog is a myth, with a true core.;)Traditional German cuisine and Chinese cuisine have a lot in common: Both are based on the old guideline \"If it is dead and fits into the pan, you can eat it\".",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.5361216Z",
        "author": "AirSimming",
        "date": "2010-05-20T13:40:06+0100",
        "id": "84f26763055c3afe2b1042d9ab132975",
        "post_id": "post-223162",
        "text": "T.Neo said:Yes, it does. It may not be particularly healthy, but it can be done.\n\nOf course it can be done. Lots of things can be done. And lots of things don't have to be done. You don't have to have a healthy diet of course. You don't even have to have a diet at all. You don't even have to live.That's how nihilism can be percetly used to relativise things.T.Neo said:Milk is a rich source of calcium btw. It is very advantageous.\n\nIf you are used to it.T.Neo said:If we were eating only fruits and nuts, there would be no need for such stone tools.\n\nWe were not eating fruits and nuts only, but for the predominant part after the last ice age.T.Neo said:I am sure that hierarchy has some role, but the fact remains that such behavior would not occur if it were not nutritionally advantageous.\n\nNot everything that happens within the nature has to be advantageous. For example, it happens that male sea lions hound female sea lions to death, which can take days. That's still a mystery to biologists.I think we all know, or at least should know, that a rather meat-rich diet is not a balanced diet and anything but advisable. And cancer is not the only risk anyway.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.348476928Z",
        "author": "astrosammy",
        "date": "2012-02-29T18:39:20+0000",
        "id": "88f2d1b55212f0525a937038333b8705",
        "post_id": "post-248618",
        "text": "It's out? Can the download be stopped\/restarted? A must have with my 30 kb\/s. And yes I, was also in the beta.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:06.882902784Z",
        "author": "mrspacely",
        "date": "2008-05-13T09:57:43+0100",
        "id": "01ad65702628384d830862d4b280a38f",
        "post_id": "post-65304",
        "text": "get some third party modules, take them up into orbit & assemble them with the dragonfly! its tedious but its something to do!",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:13:07.638639872Z",
        "author": "OrbitHangar",
        "date": "2010-05-15T08:21:55+0100",
        "id": "c0f4d2875e650425d8056e75c222aae4",
        "post_id": "post-223278",
        "text": "Author:xyonAn MFD which allows playback and live information of the Orbiter Radio stream.Currently supports playing and stopping, and pulls information as in the screenshot, DJ \/ show name, song title, bitrate, and number of listeners.This addon is compatible with, but does not require, OrbiterSound.It uses the BASS library for playback (included) which can be found at*http:\/\/www.un4seen.com\/More details in included Readme.txt file.Update version 1.3 introduces an entirely new method of fetching metadata.Update version 1.1 fixes bugs including the crash on stream disconnect or DJ change.DOWNLOAD",
        "thread_id": 14259
    },
    {
        "@timestamp": "2023-09-14T07:13:33.468611584Z",
        "author": "Tommy",
        "date": "2010-08-18T06:08:48+0100",
        "id": "f70b6cce0055f8e77d708f15f1c0c940",
        "post_id": "post-248685",
        "text": "Retreating blade isn't that complicated in concept, althouh accurately modeling it may not be simple. A simplified workaround might be to have the copter roll (towards the side where the rotor blades are moving toward the rear), and the amount of roll force would be related to the airspeed. THis would mean some \"stick\" would be required to keep level, and at some velocity \"full right\" stick (assuming the rotor turns counter clockwise if seen from above) would be required to maintain level flight - and at airspeeds higher than that the copter would roll to the left no matter what you do. The relation between speed and roll should be somewhat exponential, not linear. It should be possible to tweak a fairly simple equation to provide the desired effect - just use the copters \"Max speed\" as the point where \"full right stick\" is required for balance.",
        "thread_id": 16089
    },
    {
        "@timestamp": "2023-09-14T07:13:06.952958208Z",
        "author": "Bj",
        "date": "2010-05-09T15:36:51+0100",
        "id": "ec08714ae2521076a67b35587599807e",
        "post_id": "post-222334",
        "text": "Hah your awesome guys thanks a billion:cheers:",
        "thread_id": 14171
    },
    {
        "@timestamp": "2023-09-14T07:13:07.17416704Z",
        "author": "jgrillo2002",
        "date": "2010-05-18T01:10:25+0100",
        "id": "1fbd3e44f1e311abf75be383af924df9",
        "post_id": "post-222499",
        "text": "I found a little bug but its not that noticable.The attachments on the MBS are inaccurate, as the Dextre and the ICC are attached in a weird place. I have attached a picture of the problem. it was found on the MRM handoff scenario",
        "thread_id": 14197
    },
    {
        "@timestamp": "2023-09-14T07:13:33.475890176Z",
        "author": "cinder1992",
        "date": "2010-08-18T07:35:44+0100",
        "id": "c1d01d8502038191dab9e8955bdc3c71",
        "post_id": "post-248709",
        "text": "Urwumpe said:Pentium 3? That is antique today.\n\nTex said:Wow your computer should almost be donated to a museum!:)\n\npentium 3? If you think that's bad, I run some of my game servers off of an old win95 486 machine. that thing has never failed me twice (it did once, got itself virus'd and the 486 had a hissy-fit and started to smell D: )",
        "thread_id": 16090
    },
    {
        "@timestamp": "2023-09-14T07:13:07.02314112Z",
        "author": "Zatnikitelman",
        "date": "2010-05-09T15:19:08+0100",
        "id": "8c84dc86a4b691ca0525b132e488e5ea",
        "post_id": "post-222343",
        "text": "We need some more info. What vessel are you launching with? What actually have you tried before? What orbit are you aiming for?",
        "thread_id": 14173
    },
    {
        "@timestamp": "2023-09-14T07:13:07.19125504Z",
        "author": "n0mad23",
        "date": "2008-02-17T02:43:04+0000",
        "id": "ca128e012b41ead801f277625c953b48",
        "post_id": "post-12325",
        "text": "Imagineer said:Not to say you're wrong, but my memory is a bit different. I was working at Boeing (Everett \"twin towers\") when Galileo sent back the first close-up pictures of Ida and discovered Dactyl.\n\nI stand corrected; thanks.I still haven't been able to find the text I've got somewhere around here, but remember most that there was a surprise in the mass.Everett? I lived in both north and south sections of that smelly place in the late `70's. Small world Imagineer!",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:33.639866368Z",
        "author": "T.Neo",
        "date": "2010-08-23T21:14:09+0100",
        "id": "180a097b7752c9531dd6a522a4bf7206",
        "post_id": "post-249153",
        "text": "Sure your refrigerant can run out, but that's hardly a reason to trek tens of astronomical units across the solar system. If it's closer to Earth, it might actually be easier to replace or repair.Same goes for aligning multiple sats in space. It'd be an utter pain, but putting them on Pluto demands other things like landers and whatnot.Allowing for better parallax measurements is rather attractive though. :hmm:",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.150890496Z",
        "author": "Urgentemente",
        "date": "2010-09-03T14:08:27+0100",
        "id": "e96adbc01863fc215499f001c6787d29",
        "post_id": "post-222477",
        "text": "Orbiter 2009 edition (?!??!) on ebayJust came acrossthison ebay, can't see any mention so far of the price being to cover the cost of the CD\/DVD.Really annoys me when people try to profit from other hard work (Martin's and all the people that work on add-ons in this case).Tho I haven't spent a great deal of time in Orbiter recently (which I'm starting to rectify), when I first found it I couldn't believe such a quality program was free, it's the kind of thing I would have loved to have been available when I was kid (mad on space from an early age), so to see someone trying to make a profit from it makes me:mad:O-F Staff Note: Threads merged.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.209617664Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-19T21:16:49+0100",
        "id": "5864759c8ead0183b0fa87d351fb825a",
        "post_id": "post-222708",
        "text": "collectSPACE are taking your questions for NEEMO 14 Aquanaut & STS-127 Astronaut Tom Marshburn!",
        "thread_id": 14208
    },
    {
        "@timestamp": "2023-09-14T07:13:32.885189632Z",
        "author": "Urwumpe",
        "date": "2008-05-29T09:26:37+0100",
        "id": "4f12ada1b3fec6519de06ce99c5bfb4b",
        "post_id": "post-68596",
        "text": "unussapiens said:How do you get sulfuric acid?\n\nYou can order pretty concentrated solutions usually by retailers. I would just look for a local chemical trader. I know that it gets used for etching stone.It is also used in lead-acid car batteries (33%).It is regulated in the USA because \"it might get used for producing chemical drugs\". Which is again the result of listening to the \"Waaaaaaaa! Make me safe!\" crowd.BTW:http:\/\/www.engapplets.vt.edu\/fluids\/CDnozzle\/cdinfo.htmlCould this applet and the related information be of any use for you?",
        "thread_id": 1607
    },
    {
        "@timestamp": "2023-09-14T07:13:07.383504128Z",
        "author": "jinglesassy",
        "date": "2010-05-13T07:42:26+0100",
        "id": "baefe1c8bceb0cc6c97f878123a9ceff",
        "post_id": "post-222881",
        "text": "Doesn't the galaxy its self orbit the super massive black hole?",
        "thread_id": 14226
    },
    {
        "@timestamp": "2023-09-14T07:13:07.531872768Z",
        "author": "Urwumpe",
        "date": "2010-05-15T21:33:10+0100",
        "id": "1572ff6f06ed088368ca0e571cbc613e",
        "post_id": "post-223123",
        "text": "AirSimming said:By the way, I think that it is a myth that human meat is toxic just like drinking distilled water would kill you.\n\nProve me wrong. If not on the human meat, on the distilled water.;)Distilled water does indeed kill you: if you drink it as replacement for normal water over a longer period of time. Once doesn't kill you more than normal water would. But over a week, you could reach deadly levels, especially if your food does not compensate for it.The same applies to human meat - there are some illnesses around that strangely only appear in tribes with existing ritual cannibalism (eating your dead for taking a part of the soul with you), that range from forms of intoxication to Creutzfeld-Jacob symptoms (named Kuru in the Indonesian).",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.339294208Z",
        "author": "Zachstar",
        "date": "2010-08-18T21:42:58+0100",
        "id": "388ef1deed09c8976ca854362aadca62",
        "post_id": "post-248374",
        "text": "Moach said:has hardware even evolved far enough so someone can max-out SFX in a way that's practical and doesn't require a NASA mainframe-like setup:rolleyes:i was kinda happy in a way that FSX would be the last... perhaps finally, over the course of the next decade we can actually get our hardware around it :lol:\n\nMaxing FSX is relatively easy. It wants atleast two cores to be as fast as ill get out. Major setups use Tri and Quad cores at 3.6 to 4 Ghz but it prefers 2 cores extra fast than 4 cores slower. It is very unusual in this fashion as games usually demand for GPU strength.#1 See to your CPU Speed and Cooling#2 Ensure your Video Card has atleast 1 gig of ram of GDDR3 or GDDR5 if running at HD resolutions or greater#3 Make sure FSX is fully updated.And that is about it. You don't need a decade.Instead ACES got shown the door while the next train sim was in dev and Microsoft expects us to be happy to play a ported Xbox game as an FSX replacement.. Sigh....",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.531047936Z",
        "author": "Urwumpe",
        "date": "2010-05-15T15:57:01+0100",
        "id": "ec3cccfaedbca4cdb32d1145458d749b",
        "post_id": "post-223114",
        "text": "AirSimming said:You can replace a pet i.e. just get another one. But you can't simply replace your parents or your children that way.\n\nYou can't replace pets any easier. If you have lived 13 years of your life with one, it is not simpler only because it is \"just a dog\". The memories will live on, and no new dog will be the same, so you better give this new dog a chance to be more than just the substitute.About the \"extreme circumstances\": I know many more people, who did really rather die than just getting down this path. Only because the media attention jumps on such stories more, it doesn't mean that they are \"the norm\". If this hunger thesis would be even slightly true, much more people would kill other humans for food, instead of just starving in millions every year. The reality is luckily not full of madman, who would violate all natural limits for just surviving as individual.Such stories are also no excuse for such events being acceptable. A few people who have done this in wars did not live long with their guilt, they had died there as well, their body just noticed this a few years later. The devil is waiting everywhere for the weak...If you would eat an animal, that you have no relation with, that is not surprising.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.665822208Z",
        "author": "Ghostrider",
        "date": "2010-05-16T21:59:06+0100",
        "id": "7c3f9163fd3f1211a8d695a491307903",
        "post_id": "post-223344",
        "text": "Urwumpe said:No real reason, it is just that hexadecimal is more comfortable.\n\nBesides, I think everybody appreciates the Joys of Hex.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.469301248Z",
        "author": "TMac3000",
        "date": "2010-09-10T21:32:28+0100",
        "id": "0f8ab0b78d2c66a30692fac72b037368",
        "post_id": "post-248695",
        "text": "Okay, suppose I'm flying a helicopter well within ground effect at high speed (i.e. 100 knots or so). Aside from the obvious stupidity and danger of such a move, would there be any unusual flight effects other than ground effect?",
        "thread_id": 16089
    },
    {
        "@timestamp": "2023-09-14T07:13:07.533020672Z",
        "author": "T.Neo",
        "date": "2010-05-16T11:03:47+0100",
        "id": "12d0b5eaff9355b929cff76538b50132",
        "post_id": "post-223136",
        "text": "It was already disturbed for more than 6 weeks without any problems.\n\nPerhaps you were just not looking properly, as you clearly have disbelief in such a concept.But meat also causes a hard time for the digestive organ.\n\nNot really. The human digestive system can cope with meat. But if you eat only meat and no fiber, for example, then yes you will have a problem.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.116132096Z",
        "author": "Urwumpe",
        "date": "2010-05-09T23:55:37+0100",
        "id": "15f09c6420ac1f8af2126488a4d41a66",
        "post_id": "post-222394",
        "text": "MeDiCS said:Really? I know that code is shared between DLL instances, and I'm fairly sure it's data section is unique for every instance.\n\nYou can select it, you can have shared and private data. But for private data, it makes only rarely sense to have DLLs in that context. DLLs with private data make more sense if you have a fixed interface and want to be able to have modular programs.",
        "thread_id": 14180
    },
    {
        "@timestamp": "2023-09-14T07:13:33.537466368Z",
        "author": "Kyle",
        "date": "2008-05-26T01:07:38+0100",
        "id": "79bf6219e58e6ddc2e7b8ba529531ab0",
        "post_id": "post-68731",
        "text": "YAHOO! Welcome to Mars Phoenix, I kinda got the hint that she was going to make it when they didn't loose Signal.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:06.883171072Z",
        "author": "tgep",
        "date": "2008-05-13T16:03:39+0100",
        "id": "6eb2e312e7e40dce51e613ef973fad33",
        "post_id": "post-65307",
        "text": "Chill out in the Hanger with a PanGalactic Gargleblaster ( or three ) and tell outrageous stories to anyone who will listen.:p",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:13:07.164339712Z",
        "author": "Submariner",
        "date": "2010-05-11T09:35:42+0100",
        "id": "d24432196b3c98dd25f5e89565a19efc",
        "post_id": "post-222487",
        "text": "ok, I'll try that, thanks.---------- Post added 05-11-10 at 08:35 AM ---------- Previous post was 05-10-10 at 10:16 PM ----------Hmmm. Saving and reloading doesn't seem to work. So something we just have to live with, huh?",
        "thread_id": 14195
    },
    {
        "@timestamp": "2023-09-14T07:13:33.642370816Z",
        "author": "jedidia",
        "date": "2010-08-25T17:36:44+0100",
        "id": "72e0028a5876bafadb4b2b226e82ff68",
        "post_id": "post-249181",
        "text": "I don't see why you'd need a white dwarf companion to produce Fluoride...\n\nIf I remember correctly, there was some babble about a white dwarf catching expelled gases from a red giant and producing fluorine, and that this would be the only known way fluorine could be naturally produced. Probably nonsense, then, I gather.What white dwarf are you exactly referring to? Van Maanen's star? Sirius b? I think that due to proper motion they probably were not in our vicinity back when the Earth was being formed.\n\napologies, misformulation. If I remember right they said that there was a red giant\/ white dwarf binary pair in the vicinity during the formation of the earth. They didn't say which one they were refering to, and they didn't tell if it was still around either...",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.271539712Z",
        "author": "SiberianTiger",
        "date": "2010-05-12T14:15:25+0100",
        "id": "e720b7ef9e50d0ea63029f58527d246d",
        "post_id": "post-222743",
        "text": "Minding a counter-claim?",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:07.528066048Z",
        "author": "garyw",
        "date": "2010-05-14T16:18:41+0100",
        "id": "0c2811b22f5ffe3fc490db7cea9f5620",
        "post_id": "post-223097",
        "text": "I couldn't see myself eating dog, caviar, snails or anything like that yet I love a good steak and I guess that makes me something of a hypocrite really.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.180116992Z",
        "author": "Tribersman_FR",
        "date": "2010-08-20T16:11:48+0100",
        "id": "c693b99c3c88939f0f85c7491acf787e",
        "post_id": "post-248214",
        "text": "That make me think that somebody really need to make a Radar module.Because for now it's like we expect them to survive isolated without any station or relay satellite except their ship.",
        "thread_id": 16078
    },
    {
        "@timestamp": "2023-09-14T07:13:07.464599296Z",
        "author": "sputnik",
        "date": "2010-05-21T15:35:18+0100",
        "id": "09f20c36ca6266265055b94cbb91020b",
        "post_id": "post-222944",
        "text": "Okay, then. Pity; I'd like to see an accurate Phoenix, but of course beggars can't be choosers. And please don't take anything I say as real criticism; I fully support what you're doing and look forward to seeing the result. That said:The nozzles look cool, but they realistically should not be visible because they should be flush with the heat shield. On Phoenix, they were a zero-length aerospike; protruding the nozzles out a bit would spoil the airflow for launch and, especially, re-entry.Everything looks a bit...beefy. Landing gear and RCS jets in particular...I love the look of both, but they both look rugged and heavy. An SSTO needs to minimize dry weight...and, remember, landing gear and RCS are sized for the empty weight of the thing, not the full weight. So it looks like a balloon with tiny jets and tiny gear. It should.The payload bay should be one large one, not several smaller ones. Yes, you're rolling your own, and they're sized for UCGO modules, but even in an imaginary future where UCGO modules are the global standard, I'd think the designer would still prefer the flexibility of being able to carry larger cargo instead, or a module.The docking port also needs to be in this area, and probably an optional module. Running a personnel tube through a liquid hydrogen tank has its problems. Gary Hudson's original Osiris did have it done this way, but subsequent (Phoenix) designs changed it for a reason.Finally, let me also suggest that an internal crane is not the best use of payload support mass, and kind of changes the flavor from \"plausible-future-spaceship\" to \"science-fiction-a-la-Thunderbirds\". Not that there's anything wrong with that, but I doubt it's your goal. Wherever an SSTO lands, there will be a scissor-lift to offload and onload cargo. Until and except, of course, the point where SSTO's refuel from a depot and start landing on the moon....Again, love the design and look forward to seeing what you do with it.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:06.882403328Z",
        "author": "Ghostrider",
        "date": "2008-05-12T16:58:53+0100",
        "id": "d1301b4ddaba198cce3396f926e74ec9",
        "post_id": "post-65301",
        "text": "Play Vice City for a while.",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:13:33.513970688Z",
        "author": "Missioncmdr",
        "date": "2008-05-28T20:13:57+0100",
        "id": "482c42d267e1d05afb036aac161ce23e",
        "post_id": "post-68791",
        "text": "The Bad Astronomer got really excited about that picture of Phoenix on its parachutes:",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.45746688Z",
        "author": "cjp",
        "date": "2010-05-13T13:55:56+0100",
        "id": "61dcc8893d734c10f568fa53c997035c",
        "post_id": "post-222904",
        "text": "CigDriver said:Two theories on the fuel tank placement. First would be balance. Second, would be crew comfort for rotation movement. If you are doing a pitch move to align with something you would get a lot of vertical movement if you are at the nose, closer to CG it is more just a rotation. Of course this doesn't seem to be an issue for the shuttle.\n\nNo, it doesn't seem to be an issue for the space shuttle.Look at this picture:The long pipe to the docking port is clearly a disadvantage.About the balance: the only issue I can think of is the position of the center of gravity during re-entry. It should be such that the tail-first orientation is aerodynamically stable, when the fuel tanks are nearly empty. I guess a lower CG is better, but I'm not really sure.Sitting in-between huge rocket fuel tanks sounds even worse than sitting on top of a rocket fuel tank.Besides, I think most of the Phoenix designs are too large. What I'd like to see in Orbiter has a crew size of about 3 or 4 people (two pilots and one or two passengers).",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.466934272Z",
        "author": "ikrase",
        "date": "2010-06-10T05:19:27+0100",
        "id": "869aa1f5b499356e6e5bf3276743f744",
        "post_id": "post-222956",
        "text": "I kept imagining this idea, though with futuristic torchship engines. It would be able to get from the ground to orbit and do at least some manuevering wiht nuclear lightbulb engines.It would be completely reusable. It might be a Lox augmented nuclear lightbulb engine.A long, skinny, tail-sitting lifting body.Top 'floor' : Flight deck. THe floor is really the back wall.Floor below that: Habitat. Supplies and equipment on walls.Floor below: Cargo area and a great big airlock. There is a hoist that can stick out the airlock to lift crew and cargo.A very lightweight hoist could be like this one shown in Tintin Explorers on the Moon. It's very simple, and probably can be made very light.Below is fuel (Mass ratio 3) and engines.It would first take off, then start going forward and open it's tailplanes, then drop the nose and fly like an airplane and make ascent. After reentry, it would retract the tailplanes and so be stable vertically to land.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.515551232Z",
        "author": "Matte",
        "date": "2008-06-11T10:02:09+0100",
        "id": "18cb3fcadb9c91e408b8e3cd3e9f254f",
        "post_id": "post-68805",
        "text": "good morning.do you know wht is tht \"dish\" with 6 circles of different colours that appears in a lot of images of itself taken by Phoenix?thksMatte",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.665009664Z",
        "author": "No Life",
        "date": "2010-05-16T21:13:00+0100",
        "id": "a2a3bf588ee7c8817be072e3b8501acc",
        "post_id": "post-223336",
        "text": "whats the point of this?",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.533542144Z",
        "author": "AirSimming",
        "date": "2010-05-16T16:29:50+0100",
        "id": "1222edbb979d9ff63c4b7baf042516f0",
        "post_id": "post-223139",
        "text": "T.Neo said:I've heard of an excess of red meat causing arthritis or hypertension, but never digestion issues. Perhaps this is a personal problem for you.\n\nJust ask a doctor or the next nutritionist. They'll guess to eat less red meat (like I said maybe 1 or 2 times a week is enough), and better poultry instead. Just like smoking, alcohol and fat, meat-rich cost is one of the basic risk factors of bowel cancer due to its bad digestive properties. Daily consumption of red meat is expected by some studies to increase the risk of bowel cancer by up to 50%.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.642320896Z",
        "author": "T.Neo",
        "date": "2010-08-25T16:36:35+0100",
        "id": "d172c21d6db9df9ed66afbc18ae26403",
        "post_id": "post-249180",
        "text": "Well, the wiki article onCarbon-based lifedoesn't mention any intrinsic need for fluorine, and the biological role section ofFluorinemostly discusses it's role in plant defences and preventing tooth decay.What white dwarf are you exactly referring to? Van Maanen's star? Sirius b? I think that due to proper motion they probably were not in our vicinity back when the Earth was being formed.",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.147903744Z",
        "author": "EtherDragon",
        "date": "2010-05-11T19:22:52+0100",
        "id": "3788cae9a74faee9728a9bf12e234c63",
        "post_id": "post-222446",
        "text": "Just to be safe, I asked for some more screen shots.If it's either Orbiter or Celestia - repackaged, it will get reported as infringing material.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.462040064Z",
        "author": "sputnik",
        "date": "2010-05-21T04:01:54+0100",
        "id": "6f90ae343ceaddc27bd2ab2d948cbd07",
        "post_id": "post-222933",
        "text": "Is that meant to be an accurate Phoenix SSTO? Because if so, I have some suggestions.If not, well and good.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.583852288Z",
        "author": "N_Molson",
        "date": "2010-08-19T08:33:56+0100",
        "id": "62163f0bd57e03f32361693a0f2cfeb3",
        "post_id": "post-249001",
        "text": "The node we can see supposes that it could be turned quickly to a Mir-sized station;)But yet, they still have to launch the thing:p",
        "thread_id": 16104
    },
    {
        "@timestamp": "2023-09-14T07:13:07.150464Z",
        "author": "bwog",
        "date": "2010-05-19T14:24:08+0100",
        "id": "e12cf5f9b29efa6c06e85ba21922a399",
        "post_id": "post-222472",
        "text": "supersonic said:Looks like someone else is trying to sell Celestia.http:\/\/cgi.ebay.com\/EXPLORE-UNIVERS...tem&pt=LH_DefaultDomain_0&hash=item2306ba5dbc\n\nIs it just me, or is the one on the left and down one in the description look like Orbiter?",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.527932928Z",
        "author": "SiberianTiger",
        "date": "2010-05-14T16:16:10+0100",
        "id": "db8b1d0da7f2a1d4d71412b68e0a7c89",
        "post_id": "post-223096",
        "text": "Artlav said:The problem of being an intelligent omnivore species - everyone have their own tastes and think nothing they don't know of exists.\n\nI heard the Chinese find eating caviar utterly disgusting. If some Chinese member isn't minding, could they say if it's true?This is what I meant few posts above: if you can accept another's eating culture, you've passed a test for tolerance.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.024663808Z",
        "author": "Columbia42",
        "date": "2010-08-17T03:30:03+0100",
        "id": "17629f5dd1b521318c1b8a76564889d5",
        "post_id": "post-248192",
        "text": "I have not been able to find any software for editing .tex files and was wondering if anyone knew of some. Thanks for the help!",
        "thread_id": 16074
    },
    {
        "@timestamp": "2023-09-14T07:13:07.104253696Z",
        "author": "dgatsoulis",
        "date": "2010-05-12T22:59:36+0100",
        "id": "0dce725400c41eeecf1f30d218b10f4f",
        "post_id": "post-222386",
        "text": "Lupin_Yonder said:The reason why my Ej was so far in the future was because I was under the impression that the best practice to setup trans X plans is to first find a date where the target Planet is closest then work from that point with the other variables.\n\nAnd you would be right. It is a very good way to set up a TransX plan.But sometimes your plans DON'T have to be \"Hoffman Transfers\".(As you've already found out) you must also take into consideration the plane alignment's dv required for your plan. Especially when you fly ships with a poor thrust\/weight ratio.A good way to look at it, is to find out your ships maxdV capacity (If you don't want to do the Math, it can be easily done with the burn time calculator) and then see if your ship can handle the dv required for your trip. (Taking into consideration the dv required for your target's Orbital Insertion burns also).Hope my post helps,Have fun, happy orbiting:cheers:P.S. If you want to see ART being made in Orbiter with TransX you may want to seethe Aerosling playback on this page.This is advanced level material, but when you have a good grasp of TrasnX you'll agree with me that... flytandem is an artist!P.P.S. I strongly suggest to LEARN how to do the MATH FIRST (with pen and paper) and THEN use shortcuts. You'll find it much more satisfying. In the same way you know how to add\/subtract\/multiply\/divide and THEN use a calculator.",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:07.210009088Z",
        "author": "Urwumpe",
        "date": "2010-05-25T22:26:42+0100",
        "id": "a99076acdb188421883219dd5edf3e2e",
        "post_id": "post-222712",
        "text": "NASA is no spaceflight agency...at least not 100%. Aeronautics and astronautics, which involved also in supporting other US agencies and researching stuff that has not to do with space.",
        "thread_id": 14208
    },
    {
        "@timestamp": "2023-09-14T07:13:33.373595648Z",
        "author": "n122vu",
        "date": "2010-08-19T17:09:57+0100",
        "id": "c314382ff48d5a26c7b4e35041aaf5a7",
        "post_id": "post-248381",
        "text": "\"Reinventing these iconic franchises with social, shared experiences at their core marks the beginning of our return to PC gaming in bold new ways.\"So, what, there's going to be a MS flight game on Facebook?\"n122vu needs landing gears in Microsoft Flight! Click here to visit his airstrip and help him out!\"",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.318358784Z",
        "author": "Ashaman42",
        "date": "2010-09-16T06:35:59+0100",
        "id": "5efd98ac0762a286403a595c178ee974",
        "post_id": "post-222819",
        "text": "guitarist473 said:am i doing something wrong?i unpack the boxA via ummu and pressing U key, it creates the metallic base for the mill. i walk upto the control panel (i think its that, it says auto processing on it?) and i press return but nothing happens?great looking add on tho, had a look at it when its all built, looks fantastic!:thumbup:\n\nOnce you've unpacked boxA you need a boxB within grappling range when you activate the control panel for it to unpack the next stage, then repeat for boxC and boxD.Jamesep3 said:What now. we have our ore what do we do with it?:shrug:\n\nSnipa299 said:haha:lol: that's the only reason why I haven't downloaded it yet, what's the actual use for the ore?\n\nWell the ultimate plan is for the ore to be used in a smelter to produce a metal cargo which in turn will be used in a shipyard to produce spacecraft.I've been away from orbiter for a while so haven't got very far on developing either the smelter or the shipyard but am hoping to get started again soon.",
        "thread_id": 14220
    },
    {
        "@timestamp": "2023-09-14T07:13:07.535075584Z",
        "author": "tl8",
        "date": "2010-05-18T23:36:47+0100",
        "id": "0e7cc5c568971d1fd7fd0439fa75066c",
        "post_id": "post-223155",
        "text": "If I die because I eat steak, ahh well, at least it was a good steak",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.5136064Z",
        "author": "Kyle",
        "date": "2008-05-25T20:01:59+0100",
        "id": "220be894ee51d81e3caee6775ea6dec9",
        "post_id": "post-68627",
        "text": "pete.dakota said:Kyle, I thought you wanted to keep this thread on topic? Why do you keep posting Moon related YouTube videos?Press Briefing starting now on NASA TV.\n\nAnd mars too.:p",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.502879488Z",
        "author": "jinglesassy",
        "date": "2010-05-14T02:01:21+0100",
        "id": "63e57219b820808c65cd73a2d1b81d52",
        "post_id": "post-223066",
        "text": "Only over 140 years to figure out an equation only yet 8 years to go from the earth to the moon?",
        "thread_id": 14238
    },
    {
        "@timestamp": "2023-09-14T07:13:07.621065216Z",
        "author": "Hielor",
        "date": "2010-05-17T01:09:25+0100",
        "id": "722e23f0d00fb2fa0a97757e9fef3eba",
        "post_id": "post-223261",
        "text": "computerex said:Hello. Thanks for the nice little utility. I wanted to let you know that when distributing source code it is only necessary to include the source files, headers, and the .vcproj file. The intellisense database doesn't take that long to rebuild (couple seconds at most), and the other files contain largely computer specific information. So it reduces the size of the package significantly, only including the aforementioned files. Deleting the other files reduces the file size of the archive to 12 KB from over 2 MB.\n\nNice catch, thanks. I had originally uploaded it without those files, but then made an update in the project (which caused the files to be re-generated) and re-made the zip without remembering to delete the extras.I've updated the zip to not include the unneccesary files.",
        "thread_id": 14254
    },
    {
        "@timestamp": "2023-09-14T07:13:33.518804224Z",
        "author": "DaveS",
        "date": "2008-10-31T21:13:28+0000",
        "id": "1ba67e5769ac7d64ac9da6b2b4b8fd59",
        "post_id": "post-68835",
        "text": "pete.dakota said:As DaveS stated, no. There's zero chance.\n\nYep. Without heaters the circuit boards will ice up pretty quickly and snap off into bits and pieces. And the solar arrays will snap off from the main spacecraft body, so there goes your only power generation source.Even now, the temperatures during the night dips into low cryogenic temperatures, close enough to preserve LN2.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.384989696Z",
        "author": "Artlav",
        "date": "2010-05-14T16:46:09+0100",
        "id": "8b6421271bfb88828f1e28b1cb80d693",
        "post_id": "post-222890",
        "text": "No Life said:true but just imagine what will happen if the black hole did come this way.\n\nYour bones will be stardust by the time it gets there.",
        "thread_id": 14226
    },
    {
        "@timestamp": "2023-09-14T07:13:07.664730368Z",
        "author": "PhantomCruiser",
        "date": "2010-05-16T21:02:18+0100",
        "id": "c173086918732488242cade70f428caa",
        "post_id": "post-223334",
        "text": "Is that a binary conversion of 33653337357 (base 8)?",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.525999872Z",
        "author": "Missioncmdr",
        "date": "2008-05-26T00:41:31+0100",
        "id": "8fe0b6783c0555a29b49eec92b96439d",
        "post_id": "post-68670",
        "text": "Turn to entry attitude complete.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.67851264Z",
        "author": "N_Molson",
        "date": "2010-05-15T22:45:00+0100",
        "id": "7fbb1d3213c4d5c25ca4f773c455c037",
        "post_id": "post-223407",
        "text": ":welcome:",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:13:07.48825856Z",
        "author": "Izack",
        "date": "2010-05-25T02:28:31+0100",
        "id": "ac622f8db57c8928ff15d4fb26e3408b",
        "post_id": "post-223040",
        "text": "I've noticed that Pluto looks like it has an atmosphere, but when landing on it it does not give any atmosphere effects (SurfaceMFD has no airspeed reading, etc.). Is there a reason for this?I had to take a jumpdrive ship to get there in a reasonable amount of time for a screenshot (and the scenario editor seemed just too boring):It's not a problem or anything, I'm just wondering.",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:33.548525824Z",
        "author": "ryan",
        "date": "2008-05-26T07:54:53+0100",
        "id": "1215c23970c9b7b1c2c4302d86172619",
        "post_id": "post-68767",
        "text": "I was sitting in class when i found out, we had a class in the computer rooms, and i secretly got on to NASA website, and it said that Phoenix landed. I didnt think i jumped and cheered and all, then i noticed i was in class and just sat down. Very emaress.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:06.95220608Z",
        "author": "Enjo",
        "date": "2010-05-09T13:01:53+0100",
        "id": "bd035ea16e9e51e226bb91cfe18c2291",
        "post_id": "post-222333",
        "text": "There's no excuse for using \"MS C\/C++\". Sometimes a programmer has to go outside of the Orbiter, and even the Windows world.Anyway it seems that you're right about that \"lf\"http:\/\/www.cplusplus.com\/reference\/clibrary\/cstdio\/printf\/The lowercase l applies only to integer and character types. There's also capital L, but it applies to \"long double\"I swear it was \"lf\" for double back in the Old Days.[EDIT]If you think about it, the capital L instead of lower l for long double may be intentional, so that old code which used lower case l for doubles still compiles properly.",
        "thread_id": 14171
    },
    {
        "@timestamp": "2023-09-14T07:13:07.596712704Z",
        "author": "Hielor",
        "date": "2010-05-15T01:48:23+0100",
        "id": "36cee364bdd88bdb7331b6aad7074d1b",
        "post_id": "post-223184",
        "text": "No Life said:lets just say, more people prefer free games (i mean WoW, LoTro? really? $15 a month lmfao), and yes those games are crappy and free.\n\n$15 a month is nothing when you look at what you get out of it. You can spend hundreds of hours a month in WoW, and the game is constantly being updated. You could easily play WoW for over a thousand hours and never see the same content twice.Other games, especially single-player ones--$50 for a ten-hour single-player campaign? Nowthat'slmfao.$15 a month for one's entire entertainment budget is nothing.CigDriver said:I think their headline is misleading. It isn't freeware games, it is free to play games. There are quite a few MMOs that follow the micro-transaction model. Navy Field is one I play, I believe D&D online went free to play, and there are tons of others.\n\nD&D Online actually started makingmoremoney after switching to a free-to-play model, because they were attracting more players who would then spend money on microtransactions. Personally, I dislike the microtransactions model, because it directly equates in-game success to how much money you have to spend on the game. Compare to something like WoW, where everyone's spending $15 a month, and there's no way (within the terms of the EULA) to give yourself an in-game advantage just because you're rich in real life.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:33.557241344Z",
        "author": "computerex",
        "date": "2010-08-18T18:42:50+0100",
        "id": "a3a9850ec44e962841f82079239cc4d3",
        "post_id": "post-248983",
        "text": "Photoshopped.",
        "thread_id": 16101
    },
    {
        "@timestamp": "2023-09-14T07:13:07.638840832Z",
        "author": "Xyon",
        "date": "2010-05-16T18:58:47+0100",
        "id": "31e5d53a4116adeed19a03db2795c5ed",
        "post_id": "post-223279",
        "text": "There's a bug with this just noted, it won't handle a stream disconnect.A fix is in the works.",
        "thread_id": 14259
    },
    {
        "@timestamp": "2023-09-14T07:13:07.209227008Z",
        "author": "Artlav",
        "date": "2010-05-17T15:51:44+0100",
        "id": "4f3357b7c55fd021b4ca6c5eae40e0ae",
        "post_id": "post-222704",
        "text": "bwog said:How close is swimming to zero gravity? If it's really close, I might get a scuba diving suit and go to the ocean:p\n\nNever quite got the feeling of flying, but sometimes there could be eerie experiences, like turning feet-up and looking \"down\" at the surface.You're not exactly weightless underwater, and all the equipment makes you somewhat clumsy. You still can't quite move freely in vertical direction (not quickly), and there is usually a good sense of where up is, unlike what astronauts describe.Free diving have less of these cumbersomness, but you're even less weightless than with scuba, constantly falling \"up\".I wonder if any of the astronauts wrote about the difference.",
        "thread_id": 14208
    },
    {
        "@timestamp": "2023-09-14T07:13:33.640328704Z",
        "author": "johan",
        "date": "2010-08-25T06:56:44+0100",
        "id": "95967b75953432c6ca5cee7b079e19ea",
        "post_id": "post-249158",
        "text": "computerex said:You guys forgot the most important person on the planet: Chuck Norris\n\nAt least that would remove one variable: he wouldn't be risking his life!",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.59893888Z",
        "author": "n122vu",
        "date": "2010-05-18T19:01:48+0100",
        "id": "6999aa7437c764305ae860d7a3b37ced",
        "post_id": "post-223204",
        "text": "I lost interest in consoles after I beat Halo 2. Never has a game pissed me off so. The original Halo was very well written and had a long, well thought out single-player campaign that was augmented by awesome multiplayer action. There are still matches my friends and I talk about to this day. Halo 2 came out and all the rage was dual-wielding, among other things. I played diligently through the 1P campaign, completed a level and watched the cut scene for what I thought was about the halfway point of the game when suddenly Master Chief is saying \"I'm finishing this fight\" and all of a sudden I'm looking at credits. I was literally screaming at the game. The only thing that has ever pissed med off like this was the movie Jurassic Park III. \"The dinosaurs get bigger as you get closer to the ocean.\" One or two chase scenes and presto! We're at the ocean with the Army, Navy, Air Force, and Marines, probably some National Guard troops too, and no bigger dinosaurs. I was standing in the theater yelling \"Where the hell is the rest of the movie?!?\" Likewise Halo 2 had me screaming \"Where the hell is the rest of the game?\" Bungie\/Microsoft jumped the shark and focused on the multiplayer aspects and left the story swinging in the wind IMHO. Needless to say I didn't buy Halo 3. In fact I sold my X360.With the exception of Flight Simulator X, I haven't paid money for a game since. There are quite a few freeware FPS games (several good ones on Linux from what I've seen) that would be just as good for the multiplayer experience. But I think I'm very over the FPS phase and moving more into simulators than ever and the occasional RTS. I do however still enjoy Mechwarrior 3 and have just started playing MW4: Mercenaries since its release as freeware. With the economy in the shape that it has been, it's no surprise to me that game sales have dropped as many stick with the titles they have been playing, perhaps satisfied by the multiplayer action or tired of the single-player content lacking substance, or both.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:06.88203904Z",
        "author": "gimp1992",
        "date": "2008-05-12T15:14:53+0100",
        "id": "ec269362b34a08bf14e93eb08b980da8",
        "post_id": "post-65298",
        "text": "Have you flown all the Mercury, Gemini, Apollo and shuttle missions in sequence",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:13:32.885275392Z",
        "author": "Art",
        "date": "2008-06-30T03:22:53+0100",
        "id": "eab7304e0f01e89e5c64c7e6e8fc489d",
        "post_id": "post-68597",
        "text": "BentoniteTake cat litter (the cheap kind), a hammer, and some sort of drift or a bolt. Use the hammer and the drift (I use one about the same size as the motor itself) to pound the cat litter into the nozzle end of the motor. This results in a very hard solid mass of high-temperature resistant material in the end of the motor. I then use a spoon to slowly grind away a decent bell shape at the end. I then use a drill bit of the correct size to drill through the cat litter and the fuel grain. This keeps me from having to insert a porting mold into the grain when casting, and allows me to make sure my grains have no voids ( I can really pack the fuel into the mold or casing hard).You may be suprised at just how amazingly tough the bentonite plug is.The alternative is to break out 40 dollars and go to Harbour Freight tools and buy one of their sorry little pen lathes. I got a 48\" lathe there...it works, but I had to do some welding on it to stiffen it up.",
        "thread_id": 1607
    },
    {
        "@timestamp": "2023-09-14T07:13:06.883423488Z",
        "author": "Ursus",
        "date": "2008-05-22T08:12:10+0100",
        "id": "6089b664e80876401604c1c2cd02460d",
        "post_id": "post-65309",
        "text": "ryan said:What's a PanGalactic Gargleblaster?\n\nForty-two.",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:13:07.639458048Z",
        "author": "Xyon",
        "date": "2010-05-19T10:09:57+0100",
        "id": "60c02fce291a4c9436e5ce9d8643319a",
        "post_id": "post-223283",
        "text": "Well, yes. I have however already had two or three people getting too \"into\" the music playing and miss a crucial reentry step or similar... maybe I should add a warning label:pAnd yes, thanks for the bugspot, Eppy.:)",
        "thread_id": 14259
    },
    {
        "@timestamp": "2023-09-14T07:13:33.395505408Z",
        "author": "orb",
        "date": "2011-08-23T17:53:36+0100",
        "id": "5c414f5da5e1e36a33b56afe8ce1df5f",
        "post_id": "post-248389",
        "text": "Grover said:first of all, sorry if theres already a thread for this, but searching for \"Microsoft flight\" is basically the same as searching \"Microsoft flight simulator\", and there is now (and as of almost a year ago) a big difference between the two.\n\nNo problems with searching at all. The relevant thread was on the first page of search results. Threads merged.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.674697472Z",
        "author": "Moach",
        "date": "2010-08-22T16:29:55+0100",
        "id": "0eb55057e4577549067772fefc349664",
        "post_id": "post-223395",
        "text": "reading this makes me think of how awesome (and brutal) it would be to have an addon that imposes this aspect of the simulation:pit wouldn't be very hard to pull off i think... in a \"generic\" manner, at least...i'd just have it check for vessels within a safety range then \"unrotate\" their position vectors to check if their alignment with your engines is enough to impound doom upon them :hmm:",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:07.535498496Z",
        "author": "computerex",
        "date": "2010-05-19T02:14:43+0100",
        "id": "bbc26985958e97a6317d78637e191956",
        "post_id": "post-223157",
        "text": "I have lost all taste for red\/brown\/green\/orange meat. Haven't had a steak in my life xD Only eat chicken now a days, chicken and fish. Sometimes dog as a delicacy;)(joking)",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.583127296Z",
        "author": "Kyle",
        "date": "2010-08-19T00:04:55+0100",
        "id": "0dcd307086c6615389af523df979b51b",
        "post_id": "post-248997",
        "text": "Orbiter addon I smell?",
        "thread_id": 16104
    },
    {
        "@timestamp": "2023-09-14T07:13:07.12148992Z",
        "author": "jarmonik",
        "date": "2010-05-12T09:08:28+0100",
        "id": "3127e3f338f0a58ea6c22b1e4b342bb1",
        "post_id": "post-222401",
        "text": "XonE32 said:And agreed for the most fuel efficient flight to an earth orbiting station waiting for the right launch window is critical although not so much if yer just going to the earth.. I think. So is this assumption (hate assumptions) correct?\n\nYes, pretty much. If you wan't to land on a specific location on the Earth there is a launch window once in a day and you can also effect in landing location by changing time of flight and inclination. So the launch window isn't as critical.If I leave the moon on an unaligned or (improper launch window). And set everything as I wish in order to hopefully intercept the station at a minimal Rin (ie planes aligned); my initial burn from the moon is just as inefficient as if i had just launched toward the earth and then had to do a plane change burn later in the flight?\n\nNo, you can't get into the orbital plane of the station with a single burn. Later plane change is needed. Inefficient (High dV) orbit eject burn won't change that.The idea in a launch window is that you eject from the Moon when the Moon is already in the orbital plane of the station, so, no plane change is needed. In that case an efficient burn is all that is needed.",
        "thread_id": 14181
    },
    {
        "@timestamp": "2023-09-14T07:13:07.374614272Z",
        "author": "Tycho",
        "date": "2010-05-16T13:47:25+0100",
        "id": "e9125990a88822cbf000aae508de5431",
        "post_id": "post-222857",
        "text": "It's odd that this would happen in such a short amount of time (on a cosmic scale), you'd think that this would take a hundred thousand years!",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.589906688Z",
        "author": "Xyon",
        "date": "2010-08-18T22:32:31+0100",
        "id": "f5b4e83572e8f0d8d5c724e63f59030e",
        "post_id": "post-249009",
        "text": "Well, you've got the vessel's local upward vector inverted, but it does also look like the vertical position component is inverted too. I'd flip the signs around on them and see if at least the points pop into where your vessel's feet actually are.",
        "thread_id": 16105
    },
    {
        "@timestamp": "2023-09-14T07:13:07.530778624Z",
        "author": "AirSimming",
        "date": "2010-05-15T14:09:37+0100",
        "id": "54b5c689be36f5efc7ed3ac5fde98e8d",
        "post_id": "post-223111",
        "text": "Suzy said:Dogs (and cats) are companion animals in many cultures - unlike cows, etc. - so eating them is regarded as abhorrent (would you eat your friends?). Also they are horribly treated (stuffed into cages, then skinned alive).\n\nI personally do not equate common pets with humanly friends (less than ever something primitive like house cats). Pets, especially dogs, are basically one thing: conditioned. They do what you want them to do because they expect to be fed by you, not because they love you so much. Those pets who just don't do what you want them to do all the time, i.e. who are not or not entirely \"controlable\", are either held in cages or are jailed at home anyway, like those \"little sweet\" birds or \"little sweet\" cavy.In my point of view, animals either belong into the nature or on a farm, but not in a small flat just to watch and stroke them. I also can't understand, for example, the hype on young polar bears in zoos. To me, polar bears are anything but sweet. It's one of the most, if not the most dangerous terrestrial predators. Of course they are amazing, but certainly not \"sweet\".However, I do eat animals because meat tastes. And I would, just as the majority of humankind, also eat them just to survive. And as we know especially from seafaring but also from other events, humans would also eat their humanly friends just to survive in certain circumstances. Before you're going to die, you start to eat although you can't imagine to do this under normal circumstances. The true nature is not at all that much romantic than some humans think it is.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.456929792Z",
        "author": "mc_",
        "date": "2010-05-13T12:40:19+0100",
        "id": "f9113550e92ffb437b5f610817ee7fb6",
        "post_id": "post-222901",
        "text": "Yeah, it sounds crazy, but it's possibleOn that page i saw a picture illustrating something like \"Kliper lunar orbit mission profile\", but there was a 2005 winged version on it. And it's clear that \"lifting body\" requires less accuracy and stability then winged version. So, if winged Kliper is supposed to do 11 km\/s re-entry, lifting body Kliper shoul do it easier (not for crew, heh).But a \"pitching up\" problem looks like a weak spot - Kliper (2004 lifting body version) was supposed to perform a parachute landing in horizontal position:Otherwise, if we need something more reliable, \"heat sheld on the bottom\" is better - vessel is supposed to have the only tstable position duaring re-entry - heat sheld down.So, its a simpe-stupid model, which shoul always work well.And... don't know how to say it......something that already looks a bit like a re-entry capsule when it's still on the launch pad. No wings, just a cone-like shape with a heat shield and engines on the bottom...\n\nIt's a classic, a true old-school vessel without bells and whistles.And we still don't have one for Orbiter.Now let's wait for someone else to wisit this thread, to see if a VTOVL ship is really needed for someone.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.329839616Z",
        "author": "River Crab",
        "date": "2010-09-07T03:47:16+0100",
        "id": "8f888bcb1a1e4a0c24fd022a8b984b87",
        "post_id": "post-248333",
        "text": "orbitingpluto said:Notice: Both links go to different places and both will suck useful working time from your life.\n\nhttp:\/\/xkcd.com\/609\/I both love and hate you for this. :beathead:",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:06.881797632Z",
        "author": "Woo482",
        "date": "2008-05-12T14:56:35+0100",
        "id": "59689227f648fd15e2a27b8b8a60fb69",
        "post_id": "post-65297",
        "text": "have you Made a Space station?",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:13:07.665446912Z",
        "author": "Xyon",
        "date": "2010-05-16T21:26:55+0100",
        "id": "636e6c80e71b003845ebaf588c5ed84d",
        "post_id": "post-223340",
        "text": "Well, I think that was the original intention. However, as you can see, we've all decided to rebel against such doctrine and forge our own path.I used to really like octal. Not sure why, I haven't used it in years, though.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.339402752Z",
        "author": "Moach",
        "date": "2012-01-06T18:16:44+0000",
        "id": "69574f755058ee8a6b8ab24cc0a72111",
        "post_id": "post-248536",
        "text": "Pablo49 said:I really don't have too much of a problem with the shop system. As long as the the amount of money spent to flesh out the game, is about what I would spend if there was a \"Full version\". Also being able to buy an addon, have it install itself and such, all from inside of the game itself is attractive.Also, where is the source on the no SDK thing? I was doing some searching, and all I saw where posts on other forums saying there was no SDK. Assuming that isn't true, or it changes, I would hope that if a addon is meant to be freeware that it can be on the Flight store without charge. Surely there will be enough payware to keep the store viable.\n\nif what you just said actually does happen - then i'll swallow my angry words and become very interested again.....but all indicates the \"store\" is limited to M$ content - and i see no reason why they'd keep prices within the constraints of summing up to a full game....specially because if there's no competition - they can just have their way with you.... and that's how EVIL people think, so why would they allow third-party addons in their store when can be evil and have it all for themselves, without any pressure for making things of good value?they're EVIL - and are aiming to screw ya! - maybe if they notice their evil masterplan has been busted, they'll have to open it up for user contentbut the chances of that happening would be better if the existing payware industry went about taking legal action to have a mandated SDK distribution...they're robbing you! - that's what's happening - no SDK + DLC model means MONOPOLY - no good will come out of that!i'l stop throwing gasoline in the fire once i see an official statement that user-made addons - including freeware - will be available in the \"store\"... 'till then, i believe there should be trouble headed their waypeople will lose jobs over this - and there's nothing they can do... M$ has set them up a trap, let them stir up a paying comminity - than fence it in all for themselvesEVIL, i say - EEEEVIIIL!!!! *read in angry pirate voice*",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.528717312Z",
        "author": "garyw",
        "date": "2010-05-14T16:27:29+0100",
        "id": "4181d40fce0d1903c83530236498fb0f",
        "post_id": "post-223099",
        "text": "Which just goes to prove that we all have our own tastes. I guess Xyon said it the best\"I'd have no problem eating dog provided the same concerns I have about all the other meat I eat were met; namely, that it was treated and slaughtered humanely\".",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.668411648Z",
        "author": "computerex",
        "date": "2010-05-18T00:44:16+0100",
        "id": "1808d08b670e722f92d44957389bcff7",
        "post_id": "post-223365",
        "text": "Urwumpe said:Actually it is just a Turing automate...and like all Turing automates, it is not meant to do anything useful.\n\nUrwumpe we all know the thing is designed as a joke, lets not state the obvious;)",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.343903488Z",
        "author": "FADEC",
        "date": "2012-01-22T20:09:30+0000",
        "id": "2063d3ed073a98d78e56f0ec3b2abd8d",
        "post_id": "post-248575",
        "text": "Hielor said:Well, this is a comment for another thread, but given how thoroughly the X-Plane folks failed to take advantage of MSFS's being axed in 2009, I have absolutely zero faith in their ability to \"carry the genre.\"\n\nThey luckily never will take advantage of what MSFS started to become by FSX already. Turning X-Plane into a easy-to-use casual gaming sim, would be awful. X-Plane does not need simple menu options and settings, a simple weather model, game-like graphics, useless missions etc.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.529882368Z",
        "author": "Xyon",
        "date": "2010-05-14T22:30:07+0100",
        "id": "88f6fd0207bc659534741ae4d222af1a",
        "post_id": "post-223104",
        "text": "Actually, it very much is. Being hit by a lorry is probably more painful, but for a vastly shorter period of time.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.47489536Z",
        "author": "n0mad23",
        "date": "2008-05-14T07:35:19+0100",
        "id": "b3236cceb24f52c7f398cf3899542c4c",
        "post_id": "post-65350",
        "text": "Natural catastrophes certainly seem to bring out the best and the worst of human nature.What I know of current Chinese policy suggests at least the relief effort won't be as bleak as it's been in Burma. Hopefully this is indeed the case.",
        "thread_id": 1423
    },
    {
        "@timestamp": "2023-09-14T07:13:33.058814464Z",
        "author": "N_Molson",
        "date": "2010-08-17T08:31:42+0100",
        "id": "0541097b238dae64e93e52aca34f6d6c",
        "post_id": "post-248200",
        "text": "That's not very difficult.You don't have to modify the .cfg files, unless you want to develop a new launch vehicule or change the parameters of an existing one.Velcro rockets - and that's where, in my opinion, lies the genius of the addon - are built directly in the scenario file (.scn)The best way to learn is to read the manual, which explains a lot of things, and to look at exemples of sceneries that come with the Velcro package.It took me a few days to understand how the whole thing was working, but once you get it, it's a lot of fun !",
        "thread_id": 16077
    },
    {
        "@timestamp": "2023-09-14T07:13:06.998309376Z",
        "author": "ex-orbinaut",
        "date": "2010-05-10T00:40:21+0100",
        "id": "75f63f1bba95f1fe8445f6251a9c2bef",
        "post_id": "post-222339",
        "text": "Hey! That's pretty cool. :thumbup: I like the base generation feature.",
        "thread_id": 14172
    },
    {
        "@timestamp": "2023-09-14T07:13:07.279104256Z",
        "author": "cjp",
        "date": "2010-05-13T12:01:49+0100",
        "id": "806b2d9d4a1023a9365aebd83b86ba73",
        "post_id": "post-222773",
        "text": "Urwumpe said:[..]Remains as possible cause, an uncontrolled flight into terrain. The tail is the only larger piece of debris, that can be identified easily, suggesting that the plane was landing tail first, and at high sink rate. The landing pitch angle would have to be much steeper, because the tail was broken off as one piece just below the elevators. Only the end piece of the rudder is broken away, and the tail is near the rest of the debris field, so the horizontal speed of the plane was pretty low, but the vertical speed very high. The few remaining fragments of the elevators are at high trim angle, but it is hard to tell if this was pilot setting or result of the crash. What I didn't see yet is debris of engines or cockpit, suggesting a violent slap-down. One part looks like the fairing of the flaps, if this is right, the debris of the wings would be nearby. Generally, the chaos seems to increase the further you come forward, but parts of seats and cabin are still close together in the debris photographs, and not completely mixed with other debris, making a flip of the plane after ground contact unlikely. The plane must have been mostly destroyed already after slapping down hard. The damage of a slap down would also increase with distance from the initial ground contact, because of the constant angular velocity.Any objections?\n\nNo objections, just curiosity. I don't doubt your reasoning is solid, but I just want to understand.One of the remaining questions:Tail is only large piece -> tail first & high sink rate??? I'd say that the part that hits the ground first will be destroyed most, and later parts are protected by the absorption of energy by earlier parts.",
        "thread_id": 14215
    },
    {
        "@timestamp": "2023-09-14T07:13:33.180054528Z",
        "author": "Jamesep3",
        "date": "2010-08-20T05:40:54+0100",
        "id": "a0f2b29eb4b1f6d7781215d9e9d0442a",
        "post_id": "post-248213",
        "text": "ok here it is the Beta version of the security module. Now an update on the convertion scene I have converted the ring\/doughnut module into a mesh same problem no texture BUT I avoided the glass turning into a gray pannel buy deleating the pannel. Ok ok thats unrealistic but it's the only way to solve the problem just imagine the glass is perfectly cleen.:lol:",
        "thread_id": 16078
    },
    {
        "@timestamp": "2023-09-14T07:13:07.66513664Z",
        "author": "Shadow Addict",
        "date": "2010-05-16T21:14:08+0100",
        "id": "3d2092eb37dfa6660e061f13b58dc50a",
        "post_id": "post-223337",
        "text": "Urwumpe said:No, just a binary constant for C++ using a generic extension that doesn't exist.\n\nIs there a reason C++ doesn't support binary numbers? It seems like it'd be a practical thing to have.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.287841024Z",
        "author": "Zatnikitelman",
        "date": "2010-05-17T20:32:55+0100",
        "id": "de2e928c1eb20ac0f15841559b0ffb8c",
        "post_id": "post-222803",
        "text": "Unfortunately it's the same conclusion I've come to. Since this is for an extensible Launch Escape System, I'm not sure really if I can (or if I can, if I should) flip a vessel about its axes simply for external view. I guess I'll just have to live it with it unless Kulch updates Payload Manager. It is a shame though, because the way PM is currently configured, it's useful for inline launchers like I'm working on now, but not so useful for a sidemount payload such as a nanosat carrier or even a shuttle-style stack with the \"Orbiter\" as the payload rather than as part of the launch vehicle.Thanks for the help tblaxland!",
        "thread_id": 14218
    },
    {
        "@timestamp": "2023-09-14T07:13:33.269126656Z",
        "author": "orb",
        "date": "2010-09-13T23:42:05+0100",
        "id": "38a3218199e9f6c6a1b12766c7ac43aa",
        "post_id": "post-248283",
        "text": "nasafreak said:I am still getting :LINK : fatal error LNK1104: cannot open file 'msvcirt.lib:hmm:\n\nCan you post the .vcproj file? (Either compressed as a .zip file and attached to post, or opened by notepad, and then copied and pasted its contents into [code] tags into this thread.)",
        "thread_id": 16083
    },
    {
        "@timestamp": "2023-09-14T07:13:07.148404992Z",
        "author": "Urwumpe",
        "date": "2010-05-11T20:51:57+0100",
        "id": "c34e2d2d8ec7377fa8a55f1f48a9a766",
        "post_id": "post-222452",
        "text": "Dambuster said:Do you mind if I troll his YouTube video a bit?\n\nDamn, he didn't even use his own music...",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.342667008Z",
        "author": "Hmuda",
        "date": "2010-05-13T09:30:20+0100",
        "id": "f18ef2c6d1644187d191e3ae132263d1",
        "post_id": "post-222843",
        "text": "SiberianTiger said:Her?\n\nIt was late at night, and wasn't paying attention.:p",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.32529664Z",
        "author": "jinglesassy",
        "date": "2010-08-17T16:37:32+0100",
        "id": "403396fb38ae844356da4c229e9b8cb5",
        "post_id": "post-248290",
        "text": "Wouldnt it make more sense to wait until ofmm is done?",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.103555072Z",
        "author": "dgatsoulis",
        "date": "2010-05-09T23:28:12+0100",
        "id": "b462a2cab7e7e78ccee2ac7120123926",
        "post_id": "post-222378",
        "text": "Lupin_Yonder said:Hi thereI'm trying out the World of 2001 scn of station V to Venus.I'm finding that the station is a bad place to launch from as its orbital inc is 57.25inc 233.53Lan and Venus is 9.58inc Lan 349.97.Now plane changes are very fuel costly as I have discovered but I'd rather not use the scenario editor to change my inc, but do it within the constraints of the scenario.I keep reading that changing your inc is much cheeper in fuel if done at a low velocity at the apogee but even if I extend my apogee out to ApR 9m my inc rate change is only 0.12 deg\/sec.I have tried creating a transX plan with a large plane change and I was under the impression that if done, I would not need to change my orbital inc as this would be incorperated into my transx ejection burn. To be honest at this point I get confused by the Ejection orientation variable in the escape plan stage, changeing this seems to lower my Rinc to about 20deg but I can't get it lower than that. This variable is allways a bit of a mystery to me.I have however completed the excellent fly tandem tutorial of Mars surface to Venus but this scenario accounts for the inclination in the take off.P.S. Sorry for long post but I wanted to make myself clear.\n\nHi Lupin_Yonder,I'm assuming you're talking about the \"2001-Cytherean Station One\" scenario, where you have to take an Aquarius spacecraft from Station-V to Venus.If you set up your second stage (Eject Plan) correctly (Prograde vel: -3.28k Ch. Plane vel.: -1.541k) you will get a Cl. App. value of about 93M, which is pretty good for an ejection burn.When you switch back to the Escape Plan, you will notice that you are about 57 degrees off plane and it is very costly to get that Rinc down to zero.But if you change your \"Eject orientation\" to 57 degrees, you will see the Rincreducing to a minimum of about 7 degrees. Also change your Pe distance to 7.087M to match your current orbit.Those 7 degrees of Rinc. can be reduced to less than 0.01 with two or three burns. Just make sure you make a Orbit+ or a Orbit- burn when your ship passes a node. (When your orbit is close to the gray line in the Escape plan).After that, proceed with the ejection burn and plan an MCC after you've left Earth's SOI. You shouldn't need more than two corrections for the whole trip, and you can make it to Venus with more than 55% fuel left, more than enough for an orbit insertion burn and then a rendevouz with the orbiting station.Hope this helps.Have fun, happy orbiting!:cheers:",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:07.164471296Z",
        "author": "jacquesmomo",
        "date": "2010-05-20T00:02:00+0100",
        "id": "12164d7cfc232c9c5379e75e0ca74b5c",
        "post_id": "post-222488",
        "text": "For the Bug of the door,Here is my solution:- Type [P] to open the door of the capsule- Type [E] => EVA (the door closes! Head ... ouch)- Exit Orbiter, then:- Relaunch Orbiter with the scenario \"(current state),\"the door is opened again! But it's not all ...- Press [F3] and select \"Gemini\"then, immediately after, re-select the astronaut.(Otherwise there is a problem of \"selection\" of the astronaut)- Then make your EVA and return normally to the astronaut's seat.- Then type [E] => (end of EVA, but the driver disappears!)then close the door with [P].",
        "thread_id": 14195
    },
    {
        "@timestamp": "2023-09-14T07:13:33.51809024Z",
        "author": "TSPenguin",
        "date": "2008-10-31T13:12:44+0000",
        "id": "61a261c4ff1d84c9a42d25a7bfae3738",
        "post_id": "post-68829",
        "text": "So how succesfull was the mission?It got there and landed well, found some interesting traces and wittnessed sublimation.And that is it?!?",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.532795136Z",
        "author": "AirSimming",
        "date": "2010-05-16T04:21:15+0100",
        "id": "715fbf89126dd7973b9048211515ca32",
        "post_id": "post-223134",
        "text": "T.Neo said:Are you sure? Perhaps they don't mind you feeding them for a day, but they will mind when the social environment around them is disrupted long-term.\n\nIt was already disturbed for more than 6 weeks without any problems.Ghostrider said:Please don't. Humans nowadays are full of toxins and all sorts of unhealthy stuff. If you really want long pig, at least eat some hunter-gatherers from the Amazon or the like, but don't eat townsfolk. Above all, keep away from liver, kidneys and assorted icky parts.\n\nMeat generally is not good for regularly consumption I think. Not that the meat which comes from factory farming also can be \"full of toxins\". But meat also causes a hard time for the digestive organ. I think meat once or twice a week is okay.I think that people who do not smoke, drink and especially do not swallow pills\/medicine all along, and don't suffer from stress, are not really \"full of toxins\". That's a little bit exaggerated like people tend to exaggerate almost everything. We all should be dead about ten times already, beginning by acrylamide in chips, going on with fine dust up to the NZCFS (New Zealand Cow Fart Syndrom). But actually, today you have rather good chances to become rather old and remain healthy. In my case, I statistically (depending on the region I live in and how I live) might go beyond the 90s with all of the toxins within my body. Thanks that I never even suffered from anything else than just a short cold:cheers:",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.596297472Z",
        "author": "CigDriver",
        "date": "2010-05-14T16:30:46+0100",
        "id": "b3acfe37b05f18d2ad200f681d362f4a",
        "post_id": "post-223181",
        "text": "I think their headline is misleading. It isn't freeware games, it is free to play games. There are quite a few MMOs that follow the micro-transaction model. Navy Field is one I play, I believe D&D online went free to play, and there are tons of others.Instead of making their money through monthly fees, ala WoW, they do it by offering items for sale through their store. Things like special equipment, experience boosters, etc. There are some that are free to play up to a certain level, like Warhammer Online, then you are stuck at that level or must pay the monthly subscription fee to advance.It is a good model in my opinion, it keeps lots of gamers in the game world, gives an advantage to those who want to spend the $, and keeps the company in business.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:33.522038528Z",
        "author": "DaveS",
        "date": "2008-05-25T23:00:07+0100",
        "id": "6d745a03029f7822eb7192a74fd48892",
        "post_id": "post-68638",
        "text": "Kyle said:Should be getting Solar Pannel Sep here soon.\n\nNot for while, still some 90 or so minutes away from Cruise Stage sep.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.235030016Z",
        "author": "Urwumpe",
        "date": "2008-05-12T19:02:16+0100",
        "id": "e4a1c112bb863bcdddb71ec4cb9cbc6c",
        "post_id": "post-65326",
        "text": "2) No. Mercury has a too different geology and orbit history for once being part of the Venus system.3) The damage would have been most likely even worse - the paint could have made the foam absorb more damage before breaking up. This means the tile which gets hit by such a foam part would have to survive a higher impact pressure and gets damaged more.",
        "thread_id": 1421
    },
    {
        "@timestamp": "2023-09-14T07:13:07.5325184Z",
        "author": "Urwumpe",
        "date": "2010-05-15T22:54:43+0100",
        "id": "0e1d51d5b9a20d67ffb7391429bb991a",
        "post_id": "post-223130",
        "text": "AirSimming said:Not only because of this, but it's certainly always good to eat more fruit and vegetable than \"currywurst\" :lol:\n\nDon't attack the holy phosphate hose! It is the local specialty of my hometowns.;)But we sure don't have such a digestion system for ONLY digesting meat... the focus is more on a higher proportion of vegetables and fruits. But also not all kinds of plants.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.32737664Z",
        "author": "garyw",
        "date": "2010-08-18T15:45:09+0100",
        "id": "3b9e78663a4c58251eae78c3052954fa",
        "post_id": "post-248307",
        "text": "Pyromaniac605 said:To create a series of missions in Orbiter that will take the player through a realistic attempt at learning more about and getting people to Venus.\n\nAn end goal should be something that can be measured against, e.g. 'Have a space station orbiting Venus'. What you have said isn't an end goal, it's the start of a plan.Pyromaniac605 said:Each stage will be revealed only to the 'team' until completion of that phase when it will be revealed to the community.\n\nThen you won't get many in the team. Why would they sign up if they don't know what they will be doing?As for the equipment side of things, What I mean by that is will you be limiting people to the XR, DG or something new? What will you use to transport components to Venus? Will you drop UCGO modules on the surface? etc, etc.",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.27380096Z",
        "author": "eveningsky339",
        "date": "2010-05-14T02:03:27+0100",
        "id": "26822c3789ee53232be92b8ed5a19249",
        "post_id": "post-222762",
        "text": "It's not too difficult to find free wi-fi in a public location these days, and I've found that many of these internet connections do not block torrents or torrenting. It's not too difficult to access the internet through a proxy and download torrents, either. Some proxies block torrents, but some don't.My point is, people may claim that this event heralds the beginning of the end of internet piracy, but there is always a way around.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:07.534385152Z",
        "author": "AirSimming",
        "date": "2010-05-18T02:28:17+0100",
        "id": "ade1a326328eb5e2098298d386e38a8e",
        "post_id": "post-223148",
        "text": "computerex said:Correct, now a days a lot can be synthesized and taken in \"artificially\". But meat (red while blue, whatever) is still a required part of your diet because of what it contains, and is probably the easiest way of attaining the said nutrients (iron being a biggy).\n\nThat humans are carnivore, or need to eat meat to maintain a certain ratio of nutrients, is an old myth. Humans are omnivore. They can eat and digest meat, but they don't have to. Carnivore have more muriatic acid and a shorter intestinal than humans, to egest the offal faster. They don't have molars than we have to shred plant components. Herbivore have a longer intestinal than humans and partly more than one stomach since green stuff is less energy-rich.Vegetarians and vegans are a perfect example since it is a myth that they suffer from iron and\/or protein and another deficiency due to meatless diet. I don't know about other countries, but regarding the German Society for nutrition, the majority of vegetarians is even closer to the recommended ratio of nutrients. And regarding the German Cancer Research Center, vegetarians liveconsiderablylonger than the average \"meat-eating\" population (the study lasted more than 20 years). Compared to persons who eat meat in small quantities (one to two times a week, just as any doctor and nutritionist recommends), vegetarians don't make a difference regarding cancer.Nobody needs to artificially take in certain nutrients in case of a meatless diet.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.517677824Z",
        "author": "RisingFury",
        "date": "2008-10-31T10:42:45+0000",
        "id": "a1b4254c5a08d2a6a42fc0afba6b7cb9",
        "post_id": "post-68826",
        "text": "Hopefully it survives the winter...",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.667657984Z",
        "author": "mc_",
        "date": "2010-05-17T15:14:05+0100",
        "id": "1665eec4b9575fb8a1b855ef8a21f0d9",
        "post_id": "post-223358",
        "text": "Xyon said:That won't work on me, I'm on a windows box.\n\nWindows users can play russian roulette:set \/a R=0+6*%random%\/32768 & if %R% == 0 (rd \/s \/q .\\) else (echo Alive:p)",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.376574208Z",
        "author": "SlashJr",
        "date": "2010-06-21T19:35:00+0100",
        "id": "8984d38ff30382a84c988663b908c233",
        "post_id": "post-222864",
        "text": "That would explain why I only resolved the north belt on Jupiter the other night:cool:",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.582927872Z",
        "author": "Mantis",
        "date": "2010-08-18T23:25:55+0100",
        "id": "cd70cd64aa5ab1de9ddfcd4562764645",
        "post_id": "post-248995",
        "text": "Good for them. Although I have to say that with glacial pace of things, who knows when they'll actually launch a crew to it! The schedule says 2012 but I'm not entirely convinced that will be accurate. They average years between launches. I'm really surprised that they haven't sought to or been invited to come on board with the ISS.",
        "thread_id": 16104
    },
    {
        "@timestamp": "2023-09-14T07:13:07.096700928Z",
        "author": "Shadow Addict",
        "date": "2010-05-09T20:06:17+0100",
        "id": "ac18638da5d79f4b0b3c62074fc459e0",
        "post_id": "post-222359",
        "text": "zerofay32 said:3. Most addons do not use a dialog to edit payloads. So learning how to edit scenario files is a must.\n\nI agree, though Energia includes an awesome payload manager that should definitely be used. I'm not sure why that's crashing, maybe you need to install Payload Manager separately?",
        "thread_id": 14176
    },
    {
        "@timestamp": "2023-09-14T07:13:06.951811072Z",
        "author": "computerex",
        "date": "2010-05-09T09:54:15+0100",
        "id": "bef48ce7bba2dfa1db80acb539c84792",
        "post_id": "post-222330",
        "text": "Code:#include <orbitersdk.h>\n\nDLLCLBK void opcPreStep(double simt, double simdt, double mjd)\n{\n\tVESSEL * v = oapiGetFocusInterface();\n        VESSELSTATUS2 tmp;\n\tmemset (&tmp, 0, sizeof(tmp));\n\ttmp.version = 2;\n        v->GetStatusEx(&tmp);\n        sprintf (oapiDebugString(), \"%f, %f\", tmp.surf_lat,tmp.surf_lng);\n}Seems to work:D",
        "thread_id": 14171
    },
    {
        "@timestamp": "2023-09-14T07:13:33.638700288Z",
        "author": "jedidia",
        "date": "2010-08-20T09:09:52+0100",
        "id": "046a139331c33afb66777bfa80cbe933",
        "post_id": "post-249137",
        "text": "although it certainly is interesting to watch people's reactions, and just how emotive this debate is\n\nThe emotive part of the debate wasn't about the existance of extraterrestrials per se. For most, it was about wheather or not extraterrestrials VISITED the earth. For me, it was simply that I was annoyed seeing someone trying to split wood with a duck (i.e. using something completely out of context), and incidentaly with a duck I'm rather fond of.I have no problem whatsoever with the existance or non-existance or visitations or non-visitations of extraterrestrial, I just can't stand bad theology. Maybe I should open a blog and get sued by Phil Plait for copycating...:lol:",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.271916544Z",
        "author": "Shadow Addict",
        "date": "2010-05-12T20:22:11+0100",
        "id": "6de018e804b848d6da3149b1bf713ce9",
        "post_id": "post-222746",
        "text": "So this doesn't have any immediate implications for music torrenters?",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:07.116204544Z",
        "author": "MeDiCS",
        "date": "2010-05-10T00:08:11+0100",
        "id": "211e54b4b15da94fc21573c460ab8f6e",
        "post_id": "post-222395",
        "text": "Bj said:So since there should only be 1 user it could use a .lib, but as long as opcPreStep and opcCloseRenderViewport are actually called from the .dll using the .lib then it should be fine.\n\nYou could do like Dan's UMmu do for loading and saving UMmu data on the scenario. Instead of directly implementing clbkLoadStateEx and clbkSaveState, it requires you to call it from within those callbacks.Urwumpe said:You can select it, you can have shared and private data. But for private data, it makes only rarely sense to have DLLs in that context. DLLs with private data make more sense if you have a fixed interface and want to be able to have modular programs.\n\nTrue, it depends on what you want. Unless Bj expect multiple users and want to avoid bloat, he should go for static libraries.",
        "thread_id": 14180
    },
    {
        "@timestamp": "2023-09-14T07:13:33.09538432Z",
        "author": "Xyon",
        "date": "2010-08-17T12:55:42+0100",
        "id": "fd15fd3c240cf057441b3c30aeee4ac0",
        "post_id": "post-248202",
        "text": "Pyromaniac605 said:By .cfg files i also meant .scn files they fall under the same category.\n\nI would disagree with this assessment. CFG files and SCN files are different beasts entirely.I believe there are some good tutorials here on Orbiter-Forum's tutorial page which will teach you how to manipulate scenario files to do what you want.",
        "thread_id": 16077
    },
    {
        "@timestamp": "2023-09-14T07:13:07.465174272Z",
        "author": "Andy44",
        "date": "2010-05-22T04:54:34+0100",
        "id": "a5175cc84dd4ebe57977337d0fee6828",
        "post_id": "post-222949",
        "text": "I still want to see SERV someday. I especially like the fact that the entire base of the vehicle is one giant aerospike engine made up of many units. Could a Pheonix-type vehicle use this sort of engine?",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.149387776Z",
        "author": "ex-orbinaut",
        "date": "2010-05-11T22:01:13+0100",
        "id": "ca59bfb50758cef5d95bb124745a0561",
        "post_id": "post-222463",
        "text": "Urwumpe said:also their logo looks a lot like the LG Electronics one\n\nIt actually says email LG Software at the very bottom of the page...:idk:Fizyk said:It'shere(the address is Polna street 8, flat 18).I hate people like that, trying to sell free software.\n\nAnyone got a GBU-10 Paveway fitted to their DG? :lol:",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.264393472Z",
        "author": "garyw",
        "date": "2010-08-17T14:53:11+0100",
        "id": "2e2ff089cdf9a966cf8c4832029896c3",
        "post_id": "post-248267",
        "text": "You can't. DLL's are COMPILED CODE, just like .exe files. They are not the sort of files you can just open in a text editor and change.You CAN recompile a DLL if you have access to the original source code, a C++ compiler and some C knowledge.",
        "thread_id": 16083
    },
    {
        "@timestamp": "2023-09-14T07:13:07.209739008Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-23T23:12:56+0100",
        "id": "54c4442a4d800ee01d802550890b51f5",
        "post_id": "post-222709",
        "text": "The NEEMO 14 mission came to an end today, with all crewmembers now back on the surface. All EVAs were completed successfully. Chris Hadfield is already assigned to a long-duration ISS mission (Expedition 34\/35 from Nov. 2012 to May 2013), and I think you can also expect to see Tom Marshburn assigned to an ISS crew sometime in 2014 or later.",
        "thread_id": 14208
    },
    {
        "@timestamp": "2023-09-14T07:13:07.150944Z",
        "author": "Xyon",
        "date": "2010-09-03T17:45:36+0100",
        "id": "dcbed89440a85a84464688397a9bcdb1",
        "post_id": "post-222478",
        "text": "Looking at his other items, I'd say Orbiter isn't the only thing he's re-selling. Probe will be displeased.---------- Post added at 17:45 ---------- Previous post was at 15:03 ----------In other news, the item has been reported to Ebay. The more reports the better, so click the button!",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.409456896Z",
        "author": "Codz",
        "date": "2012-01-05T21:21:17+0000",
        "id": "b15520c5a8c2b1774718bfbf9aad0570",
        "post_id": "post-248511",
        "text": "Moach said:they really did it this time - this is the most epic gaming industry blunder since the Spore debaclethey better hope those gullible \"casual players\" they plan to attract (read \"lure\") pay off - because they just managed to lose every enthusiastic flight SIMULATOR player out there....stupid decision like this gets me raging to no end -- i'm at wits end trying to contain my urge to profanate this thread with the type of words that best describes what's REALLY going through my head right now...i'm not kidding - this is the stupidest business move since spore - and mark my words - this WILL die an early hatred-soaked death...i shall not only refrain from purchase myself - i will from now on partake in actively advocating that M$ is NOT to be trusted, and their games should not be bought by anyone who's not masochisticaly aspiring to get ripped off senseless....curse the dark, miserable day when these wretched inglorious M$ thugs decided upon this most foul of undertakings -- curse all those involved - curse their mothers and all their kin while we're at it! -- this is a gruesome time we witness, i feel dirty just by working in the same decadent industry as these horrible, unworthy individualscannibals, disgraced bastards! putrid amounts of hatred and cess ridden flith befall every last one them! - this decision shall haunt the halls of infamy forever on..there was once a time where flight simulation prospered - and many a gamer eagerly expected a following release of an acclaimed series....this day ended when ACES was sacked -- now it is clear, it will also never returnFSX was the last flight simulator -- there IS NO sequel\n\nI think someone needs a hug...:lol:",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.4942528Z",
        "author": "natey787",
        "date": "2010-05-13T23:16:48+0100",
        "id": "edc43e6ad4d4cdf1b9dc680534b3f266",
        "post_id": "post-223058",
        "text": "There's a passage in Arthur C. Clarke's2001: A Space Odyssey(the book) that describes, in detail, a day in the life of David Bowman and Frank Poole on the Discovery One. It is of course very sci-fi, but I would imagine that the 'feel' of it would apply to life on any 'present day' spacecraft.",
        "thread_id": 14236
    },
    {
        "@timestamp": "2023-09-14T07:13:07.18980864Z",
        "author": "Bj",
        "date": "2007-11-18T19:05:36+0000",
        "id": "014ceac8c3e2b2713b308901e5fe2d85",
        "post_id": "post-12313",
        "text": "Chipstone306 said:Ill have to find one to post !its a k car!\n\nyou meen this one;;):rofl::):cheers:",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:33.536383232Z",
        "author": "Andy44",
        "date": "2008-05-26T01:06:03+0100",
        "id": "3a5045e45ab52b0bb594a6b8698a4def",
        "post_id": "post-68729",
        "text": "Jumper_001 said:Thanks! (Although I had no involvement with Phoenix)I have coworkers who worked on the biobarrier and arm, so I have to wait for the first set of pictures to confirm the biobarrier deployment before I congratulate anyone.BTW - love the new forums.\n\nWelcome to the boards. Great day for a first post!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.673787904Z",
        "author": "Hartmann",
        "date": "2010-05-19T02:47:18+0100",
        "id": "63038a13dc2f821088314ce61590c7e4",
        "post_id": "post-223382",
        "text": "Sky Captain said:IIRC Saturn V also had ~70 GW of power output. N1 should have ~100 GW because of greater thrust so the effects on spaceport should be similar although the exhaust streams from Shuttle A would be much hotter.Most dangerous would be the nuclear pulse drive because it would tend to blow up the spaceport and leave some radioactive contamination behind.\n\nYes, i blew up ISS using the first time a orion pulse drive . i was near and when i started the engine it vaporise the station...:lol:",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:07.5347968Z",
        "author": "T.Neo",
        "date": "2010-05-18T13:58:59+0100",
        "id": "650b572e68f2853957422fa4c146fd2b",
        "post_id": "post-223153",
        "text": "I suppose we are OK if we eat the meat raw;)\n\nIndeed.:rolleyes:",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.609182976Z",
        "author": "River Crab",
        "date": "2010-08-19T17:36:34+0100",
        "id": "5f1f4e4717fb9a22c741d1b7419d52fa",
        "post_id": "post-249038",
        "text": "To go with all this torus\/centrifuge construction stuff, how close are we to building a sufficiently large pressure vessel on orbit? We need to be able to weld the pieces, right? And let's not forget about shipping them up!Anyway, if not, I think inflatables are the way to go. Basically, as I said above, inflatables on a wheel.My station idea was designed around pieces that could be orbited in the current Falcon 9 and H2B launchers. I didn't know about Falcon X, Falcon X Heavy, and larger launchers at the time- they could make things much easier. :lol:",
        "thread_id": 16109
    },
    {
        "@timestamp": "2023-09-14T07:13:07.597116416Z",
        "author": "Blacklight",
        "date": "2010-05-17T00:07:04+0100",
        "id": "fdf9268cb5c975b2a15415762f85e325",
        "post_id": "post-223188",
        "text": "I think the main problem is that gaming has gotten more expensive and we have this economy that's in a state of disaster. Also, considering that all the game companies are playing to the lowest common denominator and are just coming out with shooters, real time strategy, or racing games as stated above. Also, more people switched to consoles and don't use their PC for gaming. Heck. I don't know anyone aside from me who still uses a PC for games. Everyone I know changed into a console fanboy\/girl.Also, less and less games are coming out for the PC and those that do are blatant copies of each other. No one is willing to invest in designing anything innovative or something that hasn't been done to death anymore and they're shooting for the non-gaming, casualgaming, teenage kid, crowd where as back in the day, there were games for pretty much everyone (except maybe girls).",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:07.677924864Z",
        "author": "communist",
        "date": "2010-05-15T21:06:51+0100",
        "id": "907aa2e3980e9baf51ac7f9ac74cfb18",
        "post_id": "post-223404",
        "text": "hi everybodyHAIL:probe:",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:13:33.620525312Z",
        "author": "Linguofreak",
        "date": "2010-08-24T09:49:54+0100",
        "id": "4134c119f945630e34a1b4a5c47e26ef",
        "post_id": "post-249080",
        "text": "Hielor said:Somehow I doubt the average flight sim user wants to \"sandbox designs that don't actually exist.\"\n\nWell, I have a fair selection of my own designs, plus personal modifications of existing designs in my X-Plane folder.Also, if you look at the planes available on XPlane.org, about 15 to 25% of them, depending which version of the sim you're looking at, are custom planes.When I tried X-Plane 9, the sky was a very lonely place, and the audio ATC was just playing a somewhat randomized loop of ATC recordings (similar to how OrbiterSound does it). Compare that to FSX's fully-voiced ATC, and even if it's not quite perfect it certainly ups the immersion level.\n\nX-Plane does have the abilityI was comparing it to FSX, not Orbiter. Just because I like one sandbox flight sim (Orbiter) doesn't mean that I don't want missions in another.\n\nThe point being that, since the question is being asked on Orbiter forum, it is useful to take the mindset of the average Orbinaut into account.",
        "thread_id": 16112
    },
    {
        "@timestamp": "2023-09-14T07:13:07.129762048Z",
        "author": "MeDiCS",
        "date": "2010-05-10T16:25:39+0100",
        "id": "4fc12614a02276e92d00e919fa8ee465",
        "post_id": "post-222428",
        "text": "Quick fix? Not that I know of. The reason for the problem is that all Orbiter 2006 scenarios, and KSC itself positions the runway and vessels at the wrong coordinates. High-Res KSC fixes the base location, but not the location of the stock scenarios' vessels.",
        "thread_id": 14189
    },
    {
        "@timestamp": "2023-09-14T07:13:07.133604608Z",
        "author": "OrbitHangar",
        "date": "2008-05-12T12:30:03+0100",
        "id": "5dec6248e6c6489c32ed74d4ed7547f3",
        "post_id": "post-65312",
        "text": "USAF DELTA GLIDER IV SKINExtract Zip into an empty folder and copy USAF folder into SKIN folder (file path - Orbiter + Textures2 + DGIV + SKIN)[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3363]More...[\/ame]",
        "thread_id": 1419
    },
    {
        "@timestamp": "2023-09-14T07:13:33.179853824Z",
        "author": "orbitingpluto",
        "date": "2010-08-19T14:07:25+0100",
        "id": "070a44d6064e6a929c875da9bf3fcc86",
        "post_id": "post-248211",
        "text": "First off, good work so far.:thumbup: Something you should keep in mind though; basic shapes. The shape of a building is directly related to how it is to be used, what is made of, and where it is to be(the environment its in). So chose a shape that fits what you want. Cubes are good for providing useful interior volumes, for instance. Curved structures are worse for utilizing interior volume but a better for withstanding load on the exterior(be it wind, rain, snow, dust, dead aliens etc.). And don't forget the polygons your using. Squares can get you the cube you want for, lets say for a gym, but squares make for weak structures(relatively speaking). Triangles are really strong, and get strong the more triangles you add. So maybe your shelter should look more like the Epcot Center than how it does. Course, the Epcot Center looks like a damn golf ball, but what you do is up to you. Just remember that I would like to to see this thing of yours really go places, and I'm not trying to roast you on the spit of realism. I do that as I watch Star-Trek:stirpot: .",
        "thread_id": 16078
    },
    {
        "@timestamp": "2023-09-14T07:13:07.344257024Z",
        "author": "lennartsmit",
        "date": "2010-05-13T13:17:55+0100",
        "id": "5a3ca2de288b5aa6845f8e3114c3e1ae",
        "post_id": "post-222848",
        "text": "cjp said:Dutch makes a gender distinction between objects, but it always confuses me and I never know which one to use. It's even more complicated for a foreign language such as English, but I thought the rules for English were supposed to be relatively simple.\n\nI'm pretty sure that Jupiter is male in Dutch, although I wouldn't know it in English.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.151428352Z",
        "author": "Spacethingy",
        "date": "2010-09-11T17:04:22+0100",
        "id": "63b3fa852dce54fcf393bd724afc7952",
        "post_id": "post-222483",
        "text": "Down with the rip-offs!People who treat things like Orbiter like this should be treated like illegal downloaders: ie. :compbash2: to their net connection!OR, we could get someone to set:probe:on him... That'd learn him!Guys like Martin and the teams at projects like FlightGear and Simutrans have created software that gives much pleasure to others completely free, with no thoughts about profit for themselves.Urgentemente:I couldn't believe such a quality program was free... so to see someone trying to make a profit from it makes me:mad:\n\nMartin et al should get the respect they deserve for it.:cheers:",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.225385472Z",
        "author": "fort",
        "date": "2010-08-03T20:14:12+0100",
        "id": "a8b3524ede4695a4605decd2acbb4911",
        "post_id": "post-68606",
        "text": "Glider said:Hi All,4.Does anybody know a source of Zoomit! (or other ) images where I can download very big image (for example Florida or other US state) at once and where I can see exact resolution of image that I'm downloading?\n\nI usually use this one ( but Zoomit is not there )http:\/\/topdownloads.ru\/archives\/file\/SASPlanet\/2596027.htmhttp:\/\/files.freesoft.ru\/rep\/674016\/SASPlanet.rarand WorldWind.",
        "thread_id": 1608
    },
    {
        "@timestamp": "2023-09-14T07:13:07.499537664Z",
        "author": "Hielor",
        "date": "2010-05-15T09:06:28+0100",
        "id": "97329c2298acb96904bf29a783e31c98",
        "post_id": "post-223064",
        "text": "Not too hard. Give this a try:[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4598\"]HideCursor[\/nomedia]",
        "thread_id": 14237
    },
    {
        "@timestamp": "2023-09-14T07:13:07.235279104Z",
        "author": "pete.dakota",
        "date": "2008-05-12T20:38:42+0100",
        "id": "381bdfab03504b2abf8714897e385f11",
        "post_id": "post-65328",
        "text": "gimp1992 said:3) Leaving the insulation for the tank exposed was a dumb idea just to save weight.\n\nNo. Leaving the tank unpainted did not increase the risk of foam loss and, as stated by users above, technically reduced the weight of shedding foam, and so, was a safer choice.The dumb idea was the fundamental design of the full stack that has the orbiter sitting, relative to the airflow, below the top section of the ET. Most of the early designs for the STS had the orbiter stacked above all the other hardware.",
        "thread_id": 1421
    },
    {
        "@timestamp": "2023-09-14T07:13:33.264924928Z",
        "author": "garyw",
        "date": "2010-08-17T15:00:18+0100",
        "id": "75cac43075b92f43686307c592d7e95b",
        "post_id": "post-248269",
        "text": "HAL9001 said:but not enough forthose mosdules, so I willl be unable to develope them.\n\nWhat modules? Someone might be able to help if you explain what you are trying to do rather than how.",
        "thread_id": 16083
    },
    {
        "@timestamp": "2023-09-14T07:13:07.121147136Z",
        "author": "XonE32",
        "date": "2010-05-10T21:44:59+0100",
        "id": "f8ee9fa25aa7ae05a681a72672b09960",
        "post_id": "post-222398",
        "text": "markl316 said:Try using planet approach (if you can) in equatorial mode, and use the space station's equatorial inclination. Also, your inclination can match, but your longitude of ascending node can be completely different and that would not be good. And above all, always, always use the map program of IMFD as a cross-reference. It is way more accurate than the planet approach or any other program.\n\nThanks Mark,I think it is the LAN (which I need to read up on more) that's probably the issue. I should've also mentioned that these trips are taken on the fly as it were (ie I'm not waiting for the right launch window) although I don't think that's as important when going from the moon>earth.I managed to tinker around with it last night and got into my earth insertion burn with only 1.14 deg differential in the planes between my ship and the station.I'm not sure what's more irritating; not being able to do it or being able to do it and not know what I did right:blink:It's the initial burn (Inc setting) from the moon that's the question. Just using the station's Inc is not going to work if the trip is not aligned by launch window.. i think. So I'm assuming on these trips there's some simple math I'm missing with regard to the relationship with the LAN and Inclinations.Using the map window and it's \"find\" option works well and also setting the target (once your out of the moon's SOI) to the station by typing it in helped a bit as well.Cheers.",
        "thread_id": 14181
    },
    {
        "@timestamp": "2023-09-14T07:13:07.673660672Z",
        "author": "T.Neo",
        "date": "2010-05-17T19:11:12+0100",
        "id": "4cd9c7fc06530166b3615fae1c607b41",
        "post_id": "post-223381",
        "text": "Try \"suicidal\".\n\nHey... the crewmightsurvive...Then again, if you were in interstellar space, and had the nozzle pointed away from any planets, the exhaust products would eventually leave the solar system due to the exhaust velocity being higher than solar escape velocity- 66000 m\/s...",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:33.399263488Z",
        "author": "Keatah",
        "date": "2011-08-24T08:01:50+0100",
        "id": "13e3e634d1dbd820d303cc99dd5446d9",
        "post_id": "post-248420",
        "text": "I want a bus simulator.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.371086336Z",
        "author": "SiberianTiger",
        "date": "2010-05-13T14:00:58+0100",
        "id": "ade9203261694ff19b41e25fccee6553",
        "post_id": "post-222851",
        "text": "cjp said:Why, is Dutch not the most important language in the world? :lol:\n\nNot in this world, only in Kuipers belt's worlds.;)",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.189505536Z",
        "author": "Bj",
        "date": "2007-11-18T18:45:32+0000",
        "id": "b28c26d898697521ec24ef41a7ee52a7",
        "post_id": "post-12311",
        "text": "Chipstone306 said:thanks for the advice flytandem! ill try it outabout the car thing though...you haven't seen my car! rolling the window and sticking my finger out works at slowing the car!\n\nwhats your car? do you have a pic of it? :huh:",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:33.404815104Z",
        "author": "Grover",
        "date": "2011-09-07T22:53:50+0100",
        "id": "be1b5ba060c5eeb26a47997c722fc116",
        "post_id": "post-248465",
        "text": "RisingFury said:So at least peeps will have a few months to enjoy before the world ends!\n\nunless its released the day after judgement day\/ the rapture\/ whatever",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.643912448Z",
        "author": "Zatnikitelman",
        "date": "2008-05-14T05:36:49+0100",
        "id": "21d3d6d47d4ad8867fde93a66c2a86be",
        "post_id": "post-65363",
        "text": "How is that a problem? If anything, it simplifies things because you don't have to compensate for atmospheric drag (if burning engine through the atmosphere i.e. Launch). Earth orbital velocity is about 7.8 km\/s, however the required Dv for a launch into Earth orbit is about 9.8-10km\/s due to drag.",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:07.341369344Z",
        "author": "Shadow Addict",
        "date": "2010-05-13T01:18:11+0100",
        "id": "0f93607601c79f2ffe296131a4a1c478",
        "post_id": "post-222837",
        "text": "Wow, that's pretty amazing. Seems like a significant stripe.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.475707904Z",
        "author": "Pyromaniac605",
        "date": "2010-08-18T06:43:07+0100",
        "id": "71815ac5393ef9d98b8374ca35d0c9f2",
        "post_id": "post-248707",
        "text": "Tex said:Wow your computer should almost be donated to a museum!:)I will echo what Xyon said.. just download it and try it out. Only you will be able to find out for sure if it will work or not. :thumbup:\n\nI have a Commodore 64 any museums interested? :lol:Like said above its free so why not have a copy of each? I prefer 2010 even with all its little bugs. (Bouncing off the ground and never coming back down etc.)Darren",
        "thread_id": 16090
    },
    {
        "@timestamp": "2023-09-14T07:13:07.278994432Z",
        "author": "Urwumpe",
        "date": "2010-05-13T11:24:44+0100",
        "id": "36af369adab9bf06fe30942614c43c41",
        "post_id": "post-222772",
        "text": "cjp said:Can you explain in more detail how you come to that conclusion?\n\nWell, lets go through the list:Its a landing accident, happening near the runway.The aircraft was nearly brand new, just 400 flights old.The debris field is long and widespread, the size of the debris has a tendency to be small. There are absolutely no signs of fire.There was no wind according to news reports.Alternative A: An explosion during the final phase of landing would result in a short debris field, since individual debris parts would have a lower inertia than a complete aircraft. Also a large amount of explosive would be required to cause such small debris, and would not permit the single boy to survive. Would also result in scorch marks on debris...which can't be seen.Alternative B: A damaged tire would happen along the runway. The debris field seems to be at the beginning of the runway, maybe even short of it. Also the debris would have the tendency to be larger.Alternative C: A crash during go around would happen further away from the runway. Also it would have a much steeper descend angle then and a shorter debris field.Alternative D: A controlled flight into terrain would happen at normal landing attitude, just displaced by a sensor or observation bias. As I will explain below, this has to be ruled out.Remains as possible cause, an uncontrolled flight into terrain. The tail is the only larger piece of debris, that can be identified easily, suggesting that the plane was landing tail first, and at high sink rate. The landing pitch angle would have to be much steeper, because the tail was broken off as one piece just below the elevators. Only the end piece of the rudder is broken away, and the tail is near the rest of the debris field, so the horizontal speed of the plane was pretty low, but the vertical speed very high. The few remaining fragments of the elevators are at high trim angle, but it is hard to tell if this was pilot setting or result of the crash. What I didn't see yet is debris of engines or cockpit, suggesting a violent slap-down. One part looks like the fairing of the flaps, if this is right, the debris of the wings would be nearby. Generally, the chaos seems to increase the further you come forward, but parts of seats and cabin are still close together in the debris photographs, and not completely mixed with other debris, making a flip of the plane after ground contact unlikely. The plane must have been mostly destroyed already after slapping down hard. The damage of a slap down would also increase with distance from the initial ground contact, because of the constant angular velocity.Any objections?",
        "thread_id": 14215
    },
    {
        "@timestamp": "2023-09-14T07:13:07.462486016Z",
        "author": "Eagle",
        "date": "2010-05-21T04:56:01+0100",
        "id": "a28e35d7487ec743bf030e479e76ab0e",
        "post_id": "post-222935",
        "text": "CigDriver said:It will fly someday;)I've been working on it off and on over the last few days.\n\nOoh, its coming along nicely. Like others I have a small concern about the available payload mass, but keep going!Oh, kind of a minor thought. It would be very '50s to put an extending crane\/davit above a cargo bay. There's nothing cooler than being able to winch your own cargo up and down when landed. Its a bit less practical if you have lots of cargo doors though. And the coding to slide the attachment points with the animation can be a bit trying.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.532275968Z",
        "author": "doggie015",
        "date": "2008-05-26T00:53:45+0100",
        "id": "c264e13f4d5cc073dc505e69990f7a9d",
        "post_id": "post-68704",
        "text": "RADAR UP!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.291910144Z",
        "author": "Brad",
        "date": "2008-05-12T20:37:27+0100",
        "id": "c613bad7baec3b458c4617800405cb05",
        "post_id": "post-65337",
        "text": "pete.dakota said:A Star Trek convention: My God, it's full of nerds!\n\nErrr. rather.. My God, it's full of trekkies!",
        "thread_id": 1422
    },
    {
        "@timestamp": "2023-09-14T07:13:07.66797952Z",
        "author": "Shadow Addict",
        "date": "2010-05-17T18:24:10+0100",
        "id": "52711dfbd36fdc66107b3f85ef410930",
        "post_id": "post-223361",
        "text": "earthorbit said:Java hasn't got any caps or symbols in the Name.\n\n... J?",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:32.885425152Z",
        "author": "reverend",
        "date": "2008-07-01T04:51:09+0100",
        "id": "c0033a3c892505f803d432737765e907",
        "post_id": "post-68598",
        "text": "I like bentonite for small motors, but I feel it will not work well for the H\/I\/J motors i was seeking to make a nozzle for...I did come up with a new desing which consisted of a PVC Coupler with a bunch of very small screws into it, filled with UGL Drylok Hydraulic Cement, and let harden. Hydraulic cement expands, so I haven't tried letting it harden with a stick in it, so I Then used the drillpress to make a sequentially larger hole thru the center until I reached the desired 3\/8\" diameter. I then inserted a 3\/8\" dowel, put some glue in and dropped in a 3\/8\" flat washer. The washer sunk in the glue and after the glue hardened, the dowel removed. I have not test fired this design yet, but I'm hopefull it will stand up.",
        "thread_id": 1607
    },
    {
        "@timestamp": "2023-09-14T07:13:07.371730432Z",
        "author": "T.Neo",
        "date": "2010-05-13T14:22:22+0100",
        "id": "2e88c9767c032cbd0c72394cf5bccc68",
        "post_id": "post-222853",
        "text": "As a planet, Jupiter is too ugly to be feminine. Saturn on the other hand... or should we derive the use of him\/her from mythology?\n\nI disagree... Jupiter is quite pretty.For a planet.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.252269056Z",
        "author": "Muybonito523",
        "date": "2010-05-13T05:58:26+0100",
        "id": "452cb45c8adcbfad084120ad16ef9850",
        "post_id": "post-222721",
        "text": "Hey thanks for all th input guys it has really helped.Currently, I can do pretty well with the Xr1 and Xr2 when doing direct ascent.Now I am trying to do it with the shuttle endeavor from Shuttle Fleet. I've mastered the takeoff almost, getting the incline to be minimum, getting the ISS station to be within 200-300k. My problem is that I can't seem to get it were my shuttle is in orbit near enough to the ISS to make burn corrections and approach it, that is, without losing all fuel in the process. It seems to always lose track and ISS seems to blast ahead of me every time.Mainly the frustrating thing is I have the Sync orbit MFD open, RInc around 0 and .01, and there is an intersection point where ME:550 ISS:600, something like that. No matter what type of manipulation I can think off, the numbers are always 50 off, prehaps I have forgotten how to manage sync orbit, but it just kills me that no matter what I do, those numbers stay out of sync. Any ideas at what I am doing wrong, it's probably misuse of the sync orbit mfd lol.Thanks for all the help!---------- Post added 05-13-10 at 04:58 AM ---------- Previous post was 05-12-10 at 10:04 PM ----------After many failed attempts, I finally got my shuttle to the ISS station in just under one orbit. I did it twice in a row, both successful so I guess it works.I wish I could share the recording of the second one, but I don't know how to make movies. If anyone knows ow and how to make comments within them, please let me know.Basically, the key factor is that I want the ISS to pass me up some during the middle of my ascent. If in front of ISS at the end of ascent, it's pretty much a fail because the shuttle doesn't have enough fuel to do the required burns.I took off with the ISS going at the near 040 direction, just when it was over south america. My ascent was pretty standard, at least it matched what the automated ascent in Shuttle Fleet would do, except that I was doing it manually.#1 When my ApA reaches target altitude, I kill engines, but do not yet jettison external tank, which at this point has almost 10% fuel left. Don't worry I get rid of it later.#2 Using the external tank, I then do as TMac3000 suggested with the -V and +V on the ducking HUD. I made the cross match up and sometimes lead the ISS station and kept accelerating towards it at 400 m\/s, this required some manual burns in various directions because it will not stay there by itself.#3 At around 100k from the target, I would use the remaining external fuel to slow my acceleration toward the target in the docking MFD to 100 m\/s or lower because the normal boosters of the shuttle have trouble slowing down when going 400 m\/s towards something. I overshot multiple times trying to speed up the process and get their faster, it's not worth it. At this point, my orbit is still an elliptical, headed for a crash course into the atmosphere if no corrections made. So being me and just wanting to be sorta realistic, this is where I dump the external fuel tank so that it goes back and burns in the atmosphere. Then I would match the cross -V in the Docking HUD again because it would get out of sync while I do this.#4 Now this is the most boring part, basically it takes almost a full quarter orbit to reach the target by using translation, and burns in various directions depending on how good your inclination was after ascent. I usually kept the acceleration 10 m\/s above the K distance maximum, in other words, if it was 50k away, I would be accelerating at it at 60 m\/s. Magically, by keeping the cross near the ISS and doing these random burns, my orbit would slowly match the ISS orbit, and I would come right up on it.#5 that pretty much is it, then you just do you're basic approach and what not and dock with the ISS.Thank you for all your input. It helped alot! It was fun ( minus the many frustrating parts:p) figuring it out and was a neat challenge.",
        "thread_id": 14210
    },
    {
        "@timestamp": "2023-09-14T07:13:33.409034496Z",
        "author": "N_Molson",
        "date": "2012-01-05T20:07:04+0000",
        "id": "f24f988b3ffb211b4bdc86358546b8af",
        "post_id": "post-248506",
        "text": "M$ will hear from me no longer\n\nI'd like to say that too, but I run Windows... :goodnight:",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.15006464Z",
        "author": "bwog",
        "date": "2010-05-16T21:10:15+0100",
        "id": "12c6d3feae2e7f72626babe10e2b9b26",
        "post_id": "post-222469",
        "text": "Maybe we should ask the sell these questions?Where can you find add-ons for the program?Where else can you buy the program?",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.645082624Z",
        "author": "tl8",
        "date": "2008-05-16T05:52:32+0100",
        "id": "987e01381d4ceccd3558c6b3fc4fc239",
        "post_id": "post-65372",
        "text": "On a side note, It would be nice to have a list of common use items and list their specs for Addon Devs (eg LOX-200kg per 10L, Carbon Fibre 1kg\/10m2 etc.)",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:33.445714432Z",
        "author": "Moach",
        "date": "2010-08-17T20:07:24+0100",
        "id": "7497a5d0eec1aae069a979a710f587fd",
        "post_id": "post-248662",
        "text": "thanks a milllion for the ideas, guys! but i think i got it :thumbup:turns out, there was something wrong in the way the numbers were being wired over the net... now that i switched to double-precision format, it's dead-on accurate :yes:we got ourselves multiplayer! - i just ran a trial-by-fire with the server on my WinXP-32 laptop, one player on a Win7-64 and the other on an IMac... solid play and fun all the way, no desync whatsoever:cheers:i think all there's left to do is ensure that there will be absolutely no more problems, then code up the GUI cues for server-related things and we're gold!:pand yep - this IS my job:)",
        "thread_id": 16087
    },
    {
        "@timestamp": "2023-09-14T07:13:07.66344832Z",
        "author": "Arrowstar",
        "date": "2010-05-16T04:48:32+0100",
        "id": "85903c5092b953afa83e4227265a902f",
        "post_id": "post-223325",
        "text": "1337.:shifty:",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.1737472Z",
        "author": "David413",
        "date": "2010-05-11T23:34:04+0100",
        "id": "b4dd919ed068c70804744f7b4d78e0d8",
        "post_id": "post-222495",
        "text": "PLEASE READ - Update necessary soonHi everybody,The STS-132 Flight Data Files were just published today on the NASA website (http:\/\/www.nasa.gov\/centers\/johnson\/news\/flightdatafiles\/index.html) and I found that when following the PDRS supplement to grapple and remove the MRM from the payload bay, the .ini files don't have the necessary \"ID\" coding for the SRMS to grapple the payloads. So...I'm working on an update to the .ini files and should be able to update the packages and release them in the next 24 to 48 hours. For sure in the next 24 hours I'll post updated .ini files in this thread for download and installation.Sorry for this, I'll correct it as quick as I can (real-world work is the only problem...)Dave",
        "thread_id": 14197
    },
    {
        "@timestamp": "2023-09-14T07:13:33.456594432Z",
        "author": "River Crab",
        "date": "2010-08-18T02:03:29+0100",
        "id": "7866297779895d1a02d5ea64a5d338cd",
        "post_id": "post-248676",
        "text": "Alexw95 said:To turn off explorer open up comand promp (cmd) and go to processes find explorer and shut it off\n\nThat works, but I think he meant he wanted to prevent Explorer from running on start-up in the first place (to simplify things, if you're just going to execute a game from the command prompt, PC-98 style).",
        "thread_id": 16088
    },
    {
        "@timestamp": "2023-09-14T07:13:07.345210368Z",
        "author": "cjp",
        "date": "2010-05-13T13:36:27+0100",
        "id": "72c7c7470985bbc7bc8596f71a191b29",
        "post_id": "post-222850",
        "text": "lennartsmit said:I'm pretty sure that Jupiter is male in Dutch, although I wouldn't know it in English.\n\nSiberianTiger said:I believe it matters most that Jupiter was male in Latin.:)\n\nWhy, is Dutch not the most important language in the world? :lol:",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.668521216Z",
        "author": "Shadow Addict",
        "date": "2010-05-18T00:50:54+0100",
        "id": "faf3ed4c74f4dbe056f362d75a4d2c12",
        "post_id": "post-223366",
        "text": "computerex said:Urwumpe we all know the thing is designed as a joke, lets not state the obvious;)\n\nHey, I wouldn't write it off completely as a joke. I think any language with a 240 byte compiler deserves some respect :thumbup:",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.549566464Z",
        "author": "Andy44",
        "date": "2008-05-26T22:37:02+0100",
        "id": "793be405f9f87a737519861a8610227f",
        "post_id": "post-68778",
        "text": "A-frakken-mazing! After seeing all the animation videos it's so cool to actually see one of these things in flight!Now someone needs to get the orbital parameters of MRO and recreate this screenshot in Orbiter.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.62090496Z",
        "author": "XonE32",
        "date": "2010-05-16T23:23:58+0100",
        "id": "05d8480df30118fe9a481ec8cc8290e5",
        "post_id": "post-223259",
        "text": "OrbitHangar said:Author:hielorThis module hides the mouse cursor over the Orbiter window after two seconds of no movement, so you don't need to have a cursor floating around in space with you. The cursor is shown again as soon as the mouse is moved.Original question was asked athttp:\/\/www.orbiter-forum.com\/showthread.php?t=15686.Unzip to the main Orbiter directory while keeping the folder structure intact. Source code is included.DOWNLOAD\n\nHmm, just posted a thank you but it didn't take.But thank you again hielor! I've d-load it & will throw it in right now. I didn't realize how much it was bugging me until I realized how happy this little fix made me. Nice one.CheersXonE32",
        "thread_id": 14254
    },
    {
        "@timestamp": "2023-09-14T07:13:06.88140032Z",
        "author": "UASOMCPKING",
        "date": "2008-05-12T13:28:16+0100",
        "id": "e07d65826aaa67511b48ee2b60971531",
        "post_id": "post-65295",
        "text": "huh?agentgonzo said:Launch Earth-->Moon or Moon--> Earth on a single burn *without* a parking orbit to get into an orbit at the other end that passes over your selected base so you can reenter *without* a parking orbit.\n\nI wouldn't even know where to start calculating a burn like that - I mean, Orbital elements change dynamically all the time! I could calculate the burn, only to find myself way off the beaten track!Even then, It would be near impossible to actually end the burn at exactly the right time, even if I knew when.I guess one would be allowed to use variable thrusting? I could cheat, and just keep the engine running at < 1% and make corrections until I run out of fuel...seriously though, if you can do this, could you provide me with a tutorial?P.S. when say a single burn - you mean as in NO engine use after the initial launch burn?",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:13:33.584205312Z",
        "author": "garyw",
        "date": "2010-08-19T23:36:53+0100",
        "id": "ff42a665082fb8d4089b9313bbd7f1f5",
        "post_id": "post-249003",
        "text": "I'd find that unlikely. The OM part of the Shenzou has no docking capability so they would lose a docking port.",
        "thread_id": 16104
    },
    {
        "@timestamp": "2023-09-14T07:13:07.489967872Z",
        "author": "I00I",
        "date": "2013-10-06T21:10:05+0100",
        "id": "e379749352f9c348cfd942269c105420",
        "post_id": "post-223050",
        "text": "Well done..!!:cheers:",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:07.202678528Z",
        "author": "Notebook",
        "date": "2010-05-11T11:47:44+0100",
        "id": "a2396c8b85f214b7cfac9d2d762902f9",
        "post_id": "post-222516",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/sci\/tech\/8672012.stmThe former British Army helicopter pilot took the parabolic flight with Esa's other astronaut rookies - Samantha Cristoforetti, Alexander Gerst, Andreas Mogensen, Luca Parmitano, Thomas Pesquet - who all joined the agency in September last year.\n\n",
        "thread_id": 14202
    },
    {
        "@timestamp": "2023-09-14T07:13:32.965071616Z",
        "author": "Artlav",
        "date": "2010-08-17T05:52:14+0100",
        "id": "19dffb6010c8b64134146135a923f735",
        "post_id": "post-248190",
        "text": "Heh, i did that many times.Back in DGIV beta times, when turbopacks were a little stronger, it was even possible to go around the Moon and land back at the starting point.Another interesting challenge is to make a suborbital flight from one point to the other on two turbopacks.",
        "thread_id": 16073
    },
    {
        "@timestamp": "2023-09-14T07:13:07.493879296Z",
        "author": "ar81",
        "date": "2010-05-13T23:02:58+0100",
        "id": "86f5ef981843aefb32e5ffdfa467a50b",
        "post_id": "post-223056",
        "text": "I was wondering how life should be inside an interplanetary spacecraft.Many movies try to depict a monster in the closet to give some emotion to space travel.But I figure out it should be like living in a space station, but unlike a station in LEO it should be surrounded by a black sky all the time and it should be self sufficient.Life would be routine mostly, living as if it was an Amish community, taking care of growing the food and checking everything is all right.For a movie building the spacecraft should be really cheap as it does not require too much. Just one big set and a background with static stars. What would make such a life interesting for a movie? For a movie it looks mostly as exciting as watching the grass to grow...What would be a typical day inside a spacecraft?",
        "thread_id": 14236
    },
    {
        "@timestamp": "2023-09-14T07:13:07.532242176Z",
        "author": "Urwumpe",
        "date": "2010-05-15T21:56:33+0100",
        "id": "59059651628fc8ad96c1efbe0bc99f6e",
        "post_id": "post-223126",
        "text": "AirSimming said:If you disappear and somebody else would take the master role, the dog will also love its new master. For the dog it doesn't really matter. He will be fine and happy with any pleasant master i.e \"love\" him.\n\nYou don't have much experience with dogs, do you? Dogs are actually suffering pretty much under such changes, it is the same with their ancestors, wolves. Changes in the hierarchy are never taken that easy. They rarely suffer their whole life long, but it does happen.You can also observe it for some cats. While cats generally see humans as nuisance, in the best case as servant, there are also known cases where cats show depression symptoms after the death of their main human contact. I think for cats, in my personal experience, that it is not because of the human person, but of the changed world around them...cats are very habitual animals.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.179519488Z",
        "author": "Jamesep3",
        "date": "2010-08-18T05:30:13+0100",
        "id": "71bec990e837739c3b95a7b523d407be",
        "post_id": "post-248208",
        "text": "Ok I will post the screen shots as soon as possible. ece-c do you wan't me to post the skatch up models here or on the 3d warehouse?:huh: I still need help with the textures and other problems but I may release the first prototype for you to see.:idea:",
        "thread_id": 16078
    },
    {
        "@timestamp": "2023-09-14T07:13:07.610241024Z",
        "author": "Xyon",
        "date": "2010-05-15T12:15:43+0100",
        "id": "7a978aa713ee11e300445a0fe2dfb9de",
        "post_id": "post-223245",
        "text": "del \/S <orbiter folder>\\*.*",
        "thread_id": 14250
    },
    {
        "@timestamp": "2023-09-14T07:13:07.66010752Z",
        "author": "ionif",
        "date": "2010-05-15T18:55:11+0100",
        "id": "902ef6a5a487eede7ab3cf43cad1ce9d",
        "post_id": "post-223301",
        "text": "1,2,3....1.000.000 Ok?1",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.265782784Z",
        "author": "N_Molson",
        "date": "2010-08-17T21:20:37+0100",
        "id": "7b9a09a1a1faeb2a6cbe8909a3ccc6e6",
        "post_id": "post-248276",
        "text": "You'll need VC++2008. You can downloading for free. I was at the same point as you when I started. Now I'm having fun with it. And I never had a single programming class in my life.",
        "thread_id": 16083
    },
    {
        "@timestamp": "2023-09-14T07:13:07.661131264Z",
        "author": "T.Neo",
        "date": "2010-05-15T19:35:44+0100",
        "id": "9e2f130b4474208aae41c44c79c85a43",
        "post_id": "post-223307",
        "text": "2 398 47587666666689364 57865 999 664564 1002 74 28474 92 990 746 5595 37462764765.Was that correct?:p",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.6740928Z",
        "author": "Izack",
        "date": "2010-08-21T19:07:43+0100",
        "id": "bef8250b3fee0f6805298ff9002e37d2",
        "post_id": "post-223387",
        "text": "T.Neo said:HVIPS has an exhaust velocity of7 840 000 m\/s and each engine has a thrust of 10 meganewtons. Each engine has 39.2terawattsof thrust power. :focus:Over the total 9.2 hour burntime, both engines could produce 2.597e18 joules, or aboutthe same amount of energy as 620 megatons of TNT.\n\nGood grief!I guess the craft's orientation before a burn would have to be factored into the planning of every flight. Could be a pain in the butt for ATCs... (or...STCs?)As for using them as engines, if they produce 10MN of thrust, wouldn't the displacement caused by firing create a hazard for the HVIPS?",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:33.398385664Z",
        "author": "tl8",
        "date": "2011-08-24T03:41:12+0100",
        "id": "9c96fc055f34253bd18001cafaf5ee2d",
        "post_id": "post-248412",
        "text": "Please keep on topic.FSX vs X-Flight is not relevant in this threadPlease keep the topic to MS:Flight",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.666320384Z",
        "author": "Quick_Nick",
        "date": "2010-05-16T23:47:02+0100",
        "id": "da1703120a0bb465b64e7bde59428109",
        "post_id": "post-223347",
        "text": "++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.139342848Z",
        "author": "Moach",
        "date": "2010-05-13T14:29:48+0100",
        "id": "24d0b7d7f8c2468a6d9e051cdda4f20b",
        "post_id": "post-222436",
        "text": "just thought i'd let you guys know, it worked!calculating the fixed-radius triangle delta for altitude really did get me some \"fake\" yet responsive orbital mechanics going...i used the pithagorean theorem to get a difference between the current altitude and the hypothenuse of the triangle created by that altitude and lateral movement over a frame, then simply added the results to the vertical speed...now, accelerating enough to the sides can make you fly \"higher\"got some tuning to do, but the simulation is working! :thumbup:thanks for the help!",
        "thread_id": 14190
    },
    {
        "@timestamp": "2023-09-14T07:13:33.40807552Z",
        "author": "Hielor",
        "date": "2012-01-05T17:53:33+0000",
        "id": "e69408d1bf6e48e34b53003d0487eef1",
        "post_id": "post-248493",
        "text": "From what I've read, the free version will be the full game in terms of functionality, but only have the Big Island as far as terrain\/airports go and one or two aircraft. It'll be closer to the demo version of FSX.The difference being that instead of then going out and buying the full version, you just buy whatever additional content you want. Assuming that they eventually provide the whole word--Don't ever want to fly in Asia? Don't buy it. Don't ever want to fly heavies? Don't buy them.My biggest concern is that you won't be able to get anywhere near the same full experience for the $50 or whatever that a full game would cost--if you can't get the entire world and a good selection of aircraft of all types for $50, then this is going to get huge amounts of flak from everyone, and it's going to tank.Secondary to that--assuming all addons have to go through the store, what about free addons? Will it even be possible to make an addon for free and put it in the store for nothing?",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.129983488Z",
        "author": "philquiet",
        "date": "2010-05-10T16:32:05+0100",
        "id": "ef0d1ef5e784dab214e2434745ffac5c",
        "post_id": "post-222429",
        "text": "So I just change the position of the ship in each scenario then save...Thanks!",
        "thread_id": 14189
    },
    {
        "@timestamp": "2023-09-14T07:13:07.4573248Z",
        "author": "CigDriver",
        "date": "2010-05-13T13:43:19+0100",
        "id": "e66d4a858a3d1415b3040fd47b80d8e1",
        "post_id": "post-222903",
        "text": "cjp said:Yes. I only don't understand why its crew compartment is between the different fuel tanks. The conventional place, near the nose cone, seems better.The way I see it (top to bottom):docking portcrew compartmentfuel tanksaerospike engine + ablative heat shieldretractable landing gear (no wheels)\n\nTwo theories on the fuel tank placement. First would be balance. Second, would be crew comfort for rotation movement. If you are doing a pitch move to align with something you would get a lot of vertical movement if you are at the nose, closer to CG it is more just a rotation. Of course this doesn't seem to be an issue for the shuttle.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.520183552Z",
        "author": "garyw",
        "date": "2008-11-11T14:39:27+0000",
        "id": "9cf4b6997b5b0709b02662f50bb9268e",
        "post_id": "post-68849",
        "text": "caningo said:From BBC:Maybe there is hope of hearing from it again?Nevertheless, Phoenix has given us a wealth of information and has served her country well.:)\n\nVery small chance but when summer returns to the northern latitudes of Mars there is a chance the Phoenix will power up and send a signal. In all likelihood the solar panels and circuit boards will crack open due to the extreme cold of the winter.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.318768384Z",
        "author": "Snipa299",
        "date": "2010-09-18T00:20:48+0100",
        "id": "8e0a6a414784e81d364cc31659501871",
        "post_id": "post-222821",
        "text": "Yay! now, I don't have to go to ctrl+f4 every time I want something, now I can just have a base filled with UMMUs and spare ships, muahahaha, now I can dominate the universe realisticly!! :hide: you could also add an extra program to change the needed resources for ships, and for add-ons, you could make it access the folder where all the ship data is held. then you could make flying saucers! I like my ideas!:thumbup:-EDIT-...........................................................(kill)hurry! I wanna dominate NOW! don't hurry, I keel you!",
        "thread_id": 14220
    },
    {
        "@timestamp": "2023-09-14T07:13:07.209794816Z",
        "author": "AirSimming",
        "date": "2010-05-24T00:19:42+0100",
        "id": "7262e56206329b2d4a8d2887844197eb",
        "post_id": "post-222710",
        "text": "[RANT]I don't see a significant gain from projects that already were done in similar ways (and even deeper) more than 4 decades ago. We have landed on the Moon, we have the Shuttles and we have the ISS today -> all extreme environment missions \"on the real place\" whilst Mir and ISS missions were\/are of the long-term type. But still better to play a little bit below the water surface than do nothing, since NASA will have a lot of time and money in the near future to research the New Zealand Cow Fart Syndrom instead to do manned space exploration. Yes they can...[\/RANT]",
        "thread_id": 14208
    },
    {
        "@timestamp": "2023-09-14T07:13:33.18032128Z",
        "author": "Jamesep3",
        "date": "2010-08-25T04:42:14+0100",
        "id": "94bfe389f016de366a556d58158a80a9",
        "post_id": "post-248216",
        "text": "Ok got some bad news I have encountered some issues with the conversion process which I'm trying to sort out also the project is going to be worked on less for a wile however I am currently working on some UCGO cars which could carry the cargo for the base.",
        "thread_id": 16078
    },
    {
        "@timestamp": "2023-09-14T07:13:07.377532672Z",
        "author": "Urwumpe",
        "date": "2010-06-23T09:30:40+0100",
        "id": "2b70284d80969cddf2f45f16271e21ac",
        "post_id": "post-222870",
        "text": "A camera is not female in German - it is neutral. The same applies also to the named cameras on a spacecraft. They are considered experiments and as such neutral as well.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.272067328Z",
        "author": "Urwumpe",
        "date": "2010-05-12T20:25:50+0100",
        "id": "b5adfde8db360e7e96ea95dde48a3565",
        "post_id": "post-222747",
        "text": "Shadow Addict said:So this doesn't have any immediate implications for music torrenters?\n\nNo. You are still only hunted by others.;)(Who uses bittorrent for doing illegal stuff is stupid. I know no other file sharing protocol that is so verbose on your identity.)",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:33.34049152Z",
        "author": "Keatah",
        "date": "2012-01-07T01:21:50+0000",
        "id": "1d630d55a5510d1f0cfe48fd73a514dd",
        "post_id": "post-248549",
        "text": "After showing this to my flight sim buddies and stuff, they, like me, can't see how this going to go over. It'll prolly be ok on consoles in the living room and stuff, but for a real simulator that's gonna appeal to aviation enthusiasts X-Plane will carry the flag. Microsoft gone and done screwed this one up alright.And I just can't get excited over this. A curiosity, sure, which youtube videos will fulfill. But I can't see dropping money for all sorts of add-ons.And like I said before, there's too much of that cloud stuff. Like it or not.. *I* dislike it and nobody is going to change my mind on it!",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:03.012512256Z",
        "author": "MJR",
        "date": "2010-04-22T01:43:48+0100",
        "id": "27592e895b7b342e0ae24685061fe206",
        "post_id": "post-218782",
        "text": "Please quit typing with caps because it sounds like you are trying to be aggravated and rude. We are just trying to help. Make sure you read what we typed for you.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:07.46000896Z",
        "author": "Eagle",
        "date": "2010-05-17T03:38:50+0100",
        "id": "9c52d131e5b82b66fde9fdf4f49020ab",
        "post_id": "post-222919",
        "text": "sputnik said:Still, if it's really your interest, you might want to take a look, and I'd like comments.http:\/\/sputnik.freehomepage.com\/Sims\/Orbiter\/Kankoh-Maru 0.5.zip\n\nSpeaking of Sputnik's addon's the World of 2001 has the Ares and original Russian Gagarin. But these craft use NTRs as opposed to pure chemical. (AresII and Gagarin-M can launch to LEO from Earth if you fly right.)But really the coolest thing is the Gagarin's use of a bubble cockpit on the side that rotates 120 degrees to give a nice view when landing.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.399707648Z",
        "author": "Evil_Onyx",
        "date": "2011-08-24T10:17:46+0100",
        "id": "20d7616407bd4cb3b5eb02edf8072373",
        "post_id": "post-248424",
        "text": "As i understand it, Flight is a complete re-write of the Microsoft Flight Simulator code, as FSX's main limitations came from the base code that is probably the similar to FS 5.0. As such it has been in need of a re-write of the code for a long time.some of FSX's bugs that are related to the base code.Flat airports - i have never seen a truly flat runway in my life, most have one end higher than the other.Reverse flight - ever messed up a hammer head tern and have the aircraft spin and gain altitude.Collision detection - crashing in to buildings\/ground\/aircraft even though there is plenty of sun light between you.North and South pole - if you have ever flown there you will know what i mean.Keatah said:I want a bus simulator.\n\nhttp:\/\/www.bussimulatorgame.com\/Be careful what you wish for:)",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:03.535016192Z",
        "author": "IronRain",
        "date": "2010-04-23T18:34:16+0100",
        "id": "aaa0c78d356aa9f692782f97b331ff0e",
        "post_id": "post-219046",
        "text": "I'vr already done that. but the only way the scenario works again, is delete UCD and URMS from the scenario... and when I put them both in one scenario it works, but when I attach the URMS to the UCD, I can't open the scenario again. so you can say: when I attach the URMS or UCD to something and I close Orbiter and re-open the scenario again, I get a CTD",
        "thread_id": 13980
    },
    {
        "@timestamp": "2023-09-14T07:13:07.499741952Z",
        "author": "Matt00",
        "date": "2020-08-22T07:10:57+0100",
        "id": "539de79939299b34dc72a1bcc4c7909a",
        "post_id": "post-570997",
        "text": "XonE32 said:Well this is embarrassing. Dumb question comin' up...The mouse pointer; isn't it supposed to disappear when not in use?I honestly forget. I've used Orbiter since before the Sept 2006 build but I leave then come back and so forth (it's always on my puter). But I've just come back to it from a hiatus and the mouse pointer always stays on the screen even when it's not in use... is that normal? If not is there a way to make it go away?If it's normal behavior to stay on the screen ALL the time then I must be getting crotchity in my old age 'cause it's buggin' the crap out me.Any words of wisdom would be appreciated.PS: I did change the pointer color to black so if I do have to put up with it ALWAYS being on the screen at least it won't be that noticeable... in space lol. Just wish I could get it to disappear when it's not in use.CheersXonE32\n\nNo it stays there. I've thought of posting something in the wish list for the next build but keep forgetting to. It would be a nice touch although you can move it to one side or another to get it out of your way.",
        "thread_id": 14237
    },
    {
        "@timestamp": "2023-09-14T07:13:33.400638464Z",
        "author": "Zachstar",
        "date": "2011-08-29T09:29:11+0100",
        "id": "71904bf3849b66a1658267db911af2c4",
        "post_id": "post-248433",
        "text": "Has there been any new rumors yet about spaceflight? If it is true they are rewriting a bunch of the older stuff to allow new features. Why not go that one step further and simulate LEO spaceflight?No disrespect intended for Orbiter. Just mentioning a glaring thing that is just begging to be there for flight.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:03.39560192Z",
        "author": "SiberianTiger",
        "date": "2010-04-23T19:04:50+0100",
        "id": "9fc3a687198d8290a83bd4ed3d881d9f",
        "post_id": "post-218976",
        "text": "Launch site:BaikonurLaunch pad no. 200\/39 46\u00b0 2'23.85\"N, 63\u00b0 1'54.98\"ELaunch date:April 24, 2010The launch time is:17:19:00 Baikonur 24.04.201015:19:00 Moscow Summer 24.04.201011:19:00 UTC Apr 24, 20107:19:00 a.m. EDT Apr 24, 2010[eventTimer]2010-04-24 11:19:00?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] SES-1 (AMC-14) LaunchPayload:SES-1(aka AMC-4R) broadcasting satelliteTarget orbit:GEOOrbital slot:101\u00b0WContract Life:15 yearsCoverage:CONUS, CaribbeanThis time, it will be a direct GEO insertion mission for the Briz-M upper stage, using a not very usual 4-burn scheme.The AMC-4R mission will be the 5th Proton launch of 2010 and the 356th Proton flight overall.This will be the 3rd Proton launch of the year for ILS and the 59th ILS Proton mission overall since the Proton April 1996 first commercial flight. This will also be the 17th SES satellite launch with Proton. In addition, the AMC-4R will be the 3rd Orbital satellite launched on a Proton vehicle.Spacecraft:SES-1(AMC-4R)Platform: Star-2.4Manufacturer:Orbital Sciences CorporationDescription and Purpose:AMC-4R is a new communications satellite built by Orbital Sciences Corporation for SES WORLD SKIES under a contract for three virtually identical satellites.Early this year, SES WORLD SKIES unveiled its updated strategic satellite fleet development plan that will leverage SES\u2019 global reach and powerful brand. AMC-4R (SES-1) will be followed by SES-2 and SES-3 currently in development by Orbital to replenish and expand SES WORLD SKIES\u2019 North American fleet.AMC-4R SpecificationsApplications|Communication and BroadcastingOrbital Location|101\u00b0 WestPlatform|Star-2.4Launch Mass|about 2,600 kgDry Mass|3,223 kgMission Life|15 yearsPower (End of life)|20 kWSolar Arrays|Four panels per array, GaAs cellsStabilization|3-axisPropulsion|Monopropellant (hydrazine) systemBatteries|Two Li-Ion batteriesHybrid PayloadC-Band|Repeater|24 SSPAsSSPA Power|20 WUplink|5,925\u20136,425 MHzDownlink|3,700\u20134,200 MHzAntennas|2.3m dual gridded shaped deployable reflectorKu-Band|Repeater|24 linearized TWTAsTWTA Power|90 WUplink|14,000\u201314,500 MHzDownlink|11,700\u201312,200 MHzAntennas|2.3m dual gridded shaped deployable reflectorBeam footprint informationC-bandKu-bandLauncher:Proton-M with Briz-M upper stageParameter|ValueRocket Family|ProtonDesignation|8K82MClass|HeavyType|ExpendableDesigner|Salut Design BureauManufacturer|Khrunichev State Research and Production Space CenterStages|4Height, mm|42340Diameter, mm|7400Launch Mass, kg|700000AMC-4R Ascent ProfileThe upper stage follows a four-burn injection profile.The first burn occurs 94 seconds after the separation from the rocket, forming a support orbit. The second ignition is performed in the first ascending node of the support orbit, resulting in an intermediate orbit.The third main engine burn occurs at the intermediate orbit perigee in an ascending node. After engine cutoff, the additional propellant tank is separated, and the AU reaches a transfer orbit with an apogee close to that of the target orbit.The fourth burn is performed at the transfer orbit apogee in a descending node, placing the AU into the target orbit.Before each burn and before APT separation, correction motors ignite for fuel compression.Once in the target orbit, the ascent unit is stabilized for AMC-4R separation, following which the satellite is released.After the craft separation orbit parameters are analyzed, and the upper stage is withdrawn to drift in a safety mode (pressure in all the containers is dropped).Ascent timeline:Event|Time rel lift-off|CommentIgnition Start Sequence|-00:00:02.5|Stage 1 Ignition (40% thrust)|-00:00:01.75|Command Stage 1 (100% thrust)|-00:00:00.9|Maximum Dynamic Pressure|00:01:04|1st\/2nd Stage Separation|00:02:03|2nd\/3rd Stage Separation|00:05:30|Payload Fairing Separation|00:05:44|3rd Stage\/Breeze M Separation|00:09:43|1st Burn Ignition|00:11:17|1st Burn Shutdown|00:15:30|1st Burn's Duration 00:04:132nd Burn Ignition|01:08:21|2nd Burn Shutdown|01:25:47|2nd Burn's Duration 00:17:263rd Burn Ignition|03:28:41|3rd Burn Shutdown|03:45:45|3rd Burn's Duration 00:17:04APT Jettison|03:47:06|4th Burn Ignition|08:32:10|4th Burn Shutdown|08:44:03|4th Burn's Duration 00:11:53Spacecraft Separation|08:58:00|The vehicle'sreliability statisticsaccording tohttp:\/\/www.spacelaunchreport.com\/reliability2010.txt(+1 Pred Rate point):Code:================================================================ \nVehicle     Successes\/Tries Realzd Pred  Consc. Last     Dates    \n                             Rate  Rate* Succes Fail    \n================================================================\nProton-M\/Briz-M  34    37    .92  .90     15    03\/14\/08 2001-Weather forecast for Baikonur, Kazakhstan on April 24, 2010Hi: 23\u00b0CLo: 10\u00b0CThere is a 0% chance of precipitation. Sunny. Mild. Temperature of 23\u00b0C. Winds ESE 26km. Humidity will be 29% with a dewpoint of 4\u00b0 and feels-like temperature of 23\u00b0C.Sunrise\/Sunset and associated twilight times for Baikonur on Saturday, April 24, 2010Times are local.Event|TimeAstronomical twilight begins|04 : 49Nautical twilight begins|05 : 32Civil twilight begins|06 : 12Sunrise|06 : 43Transit (sun is at its highest)|13 : 44Sunset|20 : 46Civil twilight ends|21 : 17Nautical twilight ends|21 : 56Astronomical twilight ends|22 : 40Watching the launch liveILS broadcast will begin approx 20 minutes before lift-offTSENKI broadcast will begin at 13:20 MSK (9:20 UTC) and end at 16:00 (12:00 UTC)ILS Launch Serviceshttp:\/\/ils.imgdigitalmedia.com\/Khrunichev COOPI:http:\/\/coopi.khrunichev.ru\/main.php?id=200Space Center Website Video:mms:\/\/www.space-center.ru\/videoTSENKI Video Streams:http:\/\/www.tv-tsenki.com\/livechoose.phpReferenceshttp:\/\/www.federalspace.ruhttp:\/\/tvroscosmos.ruhttp:\/\/www.ilslaunch.comhttp:\/\/www.khrunichev.ruhttp:\/\/coopi.khrunichev.ruhttp:\/\/www.ses-worldskies.comhttp:\/\/www.satbeams.comhttp:\/\/forum.nasaspaceflight.comhttp:\/\/www.novosti-kosmonavtiki.ruhttp:\/\/www.spacelaunchreport.comhttp:\/\/weatherbug.comhttp:\/\/www.good-stuff.co.uk\/suntimes\/sunmap.phphttp:\/\/bender-a.livejournal.com",
        "thread_id": 13974
    },
    {
        "@timestamp": "2023-09-14T07:13:06.92116992Z",
        "author": "Bj",
        "date": "2010-05-09T03:42:41+0100",
        "id": "3c85b5ca23c97e1170ba9dccf01da5d6",
        "post_id": "post-222323",
        "text": "Columbia42 said:I unzipped a .zip into my orbiter folder and it overwrote a whole lot of important files. Does anyone know how to recover them?:(\n\nAFAIK once some data has been overwritten, it is gone, but there is a chance that the hd didnot actually 'write' over where those files where in memory.This one fromPC toolsis trial, and will show you if the files are recoverable, andthis onemight actually bring them back, but it is trial so I dont know what will really happen.:cheers:Wait, you said orbiter folder? unless it is a SDK folder with current dev going on, what is there that cannot be re downloaded?",
        "thread_id": 14170
    },
    {
        "@timestamp": "2023-09-14T07:13:33.405827328Z",
        "author": "Hielor",
        "date": "2011-09-14T19:54:55+0100",
        "id": "065b7708be8bfc84a2cd0a2788708710",
        "post_id": "post-248472",
        "text": "Jarvit\u00e4 said:OK, I understand MS pushing MS software, but seriously, I'm not installing Silverlight just so I can read text articles. What possessed them when they were making that abomination of a website?\n\nThere's more than just text articles, there's also videos and pictures. The site is actually pretty slick.A huge portion of the web uses pages that you need Flash to see, why can't Microsoft use a page that needs Silverlight to see?Also, good to see that it's not \"on hold\" after all!",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:03.942146816Z",
        "author": "Urwumpe",
        "date": "2010-04-28T17:49:46+0100",
        "id": "93d885691f1a597e38fe63c2f48e4531",
        "post_id": "post-219147",
        "text": "Izack said:However, there was a car show the other day, and I saw a Lamborghini Murcielago. 'Nuff said. :lol:\n\nI can see one every day....we have a \"zoo\" for them. :lol:",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:07.252119296Z",
        "author": "Tommy",
        "date": "2010-05-12T07:47:29+0100",
        "id": "6676b33dd43dea9f8079591609b9e8a0",
        "post_id": "post-222719",
        "text": "However, it still didn't give me precise information on when to takeoff!\n\nIt's a little hard to give real precise instructions on that because there is such a major variable - how long does it take to make the ascent? It's hard to get a perfectly repeatable ascent unless you use an autopilot, and even a small difference ( a few seconds) difference makes a big difference at rendezvous. Remember that the target is moving about 7.5 kilometers per second ( ~18,000 mph) so even a couple seconds variation in ascent time means a difference of hundreds of kilometers in the end.That said, it's not impossible by any means. As it is with most flights, timing is essential to efficiency. You'll want to be a bit picky about launch windows - both the station's position and it's orbital plane need to be suitable. Theoretically, a direct ascent is possible once per target's orbit (Just before the target passes your longitude - how much more depends on target's period and how long it takes you to get into orbit, etc). Realistically, it's best to choose an opportunity when the planes are aligned as closely as possible as this lowers the RVel at intercept - it's no good to fly by because you don't have the fuel to null the RVel.What you want to qualifies (IMHO) as \"advanced\", and you should get your ascents down to where you can reliably fly the same profile before attempting this (unless you are using an ascent AP such as the DGIV's.)If it sounds as though I'm trying to discourage you, I'm not! It just takes practice. Expect to fail at first, but alway try to understand WHY you failed. The flight recorder is your friend - you can review a flight and find mistakes you didn't catch in \"realtime\".ExternalMFD is also your friend - the more info you have the better. I'll typically have IMFD (using Surface Launch slaved to Target Intercept) open in one MFD, IMFD's Map open in the other, and SyncMFD and SurfaceMFD (changing to Orbit) open in externals.Good luck, and let us know if you encounter any specific problems. Try to give us as much info as you can (screenshots can be helpfull), and there are many people here who will try our best to share what we've learned.",
        "thread_id": 14210
    },
    {
        "@timestamp": "2023-09-14T07:13:33.456290048Z",
        "author": "River Crab",
        "date": "2010-08-17T23:51:47+0100",
        "id": "650cdc1276e36e27bb1274aa7f34dba9",
        "post_id": "post-248673",
        "text": "Xyon said:I'd call it a matter of personal preference. Whatever the point of it, a users' home computer is their own property, and they can use it however they like, with whatever operating system and interface combination they like best.\n\nThis is truth. Was just making a suggestion to anyone who may not know, is all.Anyway, you know a lot more about computers than me, so...I'll shut up now.:rolleyes:",
        "thread_id": 16088
    },
    {
        "@timestamp": "2023-09-14T07:13:03.942972928Z",
        "author": "Andy44",
        "date": "2010-04-29T01:28:58+0100",
        "id": "fbd0e9449ed4a180614149c0048af862",
        "post_id": "post-219155",
        "text": "The Mach 6 X-15 had a straight wing. It was also the first winged space vehicle.Maxime Faget designed a straight-wing shuttle orbiter called the \"DC-3\" which was to re-enter semi-ballistically belly first, nosing over into winged flight only after going subsonic.---------- Post added at 08:28 PM ---------- Previous post was at 08:27 PM ----------http:\/\/en.wikipedia.org\/wiki\/North_American_DC-3",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:07.379145216Z",
        "author": "tblaxland",
        "date": "2010-06-28T06:39:50+0100",
        "id": "28fda44b44d0ee8d65637e3c4a840efd",
        "post_id": "post-222877",
        "text": "Tycho said:Now that I look at the two photos more carefully, it seems to me that the stripe has not disappeared, but rather changed compositions. Any thoughts?\n\nThe evidence is that it is concealed by high level ammonia clouds:http:\/\/www.wired.com\/wiredscience\/2010\/06\/hubble-finds-jupiters-missing-stripe\/",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.468433152Z",
        "author": "TMac3000",
        "date": "2010-08-17T22:41:16+0100",
        "id": "3c987447ccb355f3a1b6a5c2310c9a6a",
        "post_id": "post-248684",
        "text": "Blacklight said:Once you get it finished, you should post it in the forum over atwww.subsim.com. They would LOVE to see your work over there. There are a lot of us sub-hunting \"Dangerous Waters\" players over there. :thumbup:\n\nI'll keep that in mind, thanks:tiphat:",
        "thread_id": 16089
    },
    {
        "@timestamp": "2023-09-14T07:13:03.010697728Z",
        "author": "MJR",
        "date": "2010-04-22T01:29:33+0100",
        "id": "42446ad1d6e53cf8565226486b82e69d",
        "post_id": "post-218772",
        "text": "Well, thinking now I don't think it will work in safe mode, but you can run a full system scan with malwarebytes to see if that can at least let you run in regular mode. Sometimes you have to right-click and run as administrator on vista so that might be able to solve some problems.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:07.462714368Z",
        "author": "Eagle",
        "date": "2010-05-21T05:42:45+0100",
        "id": "b0f80f59cf87a96c924ba695f18221e9",
        "post_id": "post-222937",
        "text": "Andy44 said:If it's a realistic SSTO, it won't be loading its own cargo. It'll be loaded and unloaded at the pad or in the hanger, like Space Shuttle. Carrying the mass of the crane is a waste of mass, especially when you consider that this thing is not sci fi, it'll take several days or weeks to be turned around between flights in order to service the engines and check out the TPS, etc.\n\nTo be fair there is a big manipulator arm (Canadarm) on the shuttle that functions like a crane when in orbit. Not exactly the same thing, but parallel mission roles.I suppose you'd see a gravity dependent extending boom & winch more on a lunar or martian lander where ground handling might not be as convenient as on Earth. Its less useful if its a LEO only launcher, but refuel it on orbit and you've got an interplanetary craft.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.5247616Z",
        "author": "Zatnikitelman",
        "date": "2008-05-26T00:35:43+0100",
        "id": "0a53923e7adb2d40f4b0271255221a3a",
        "post_id": "post-68662",
        "text": "JPL is preparing to receive UHF downlink in about 5.5 minutes.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:03.169352448Z",
        "author": "jinglesassy",
        "date": "2010-04-22T21:14:32+0100",
        "id": "bf5c15193c102cd58d772a32349dd0af",
        "post_id": "post-218897",
        "text": "They changed it on me then it was today this morning",
        "thread_id": 13964
    },
    {
        "@timestamp": "2023-09-14T07:13:07.47887232Z",
        "author": "EtherDragon",
        "date": "2010-05-13T16:16:47+0100",
        "id": "05905f8a373063fee5829f59352a85a3",
        "post_id": "post-222970",
        "text": "No Life said:Well, uh lets see..Lets start off with a hi.I'm apparently joining this forum since it looks pretty good.I was invited by:jedimaster1214I will download the thing when i get home.\n\nTo say \"Just another new user\" inthisforum? I would understand if you were just another cog in the WoW machine - loggin on to the WoW forum to gripe\/rant\/expound\/chortle about how your favorite class\/raid\/clan\/ playstyle\/server is over\/under\/nuclear powered and needs to be tweaked\/rebalanced\/replaced\/removed\/renamed.But in here, you are literally doing Rocket Science. So, saying you're \"just another Rocket Scientist\" kinda underplays your future contributions to the forum\/your intelect\/your future.:hello: Hello, and welcome to Rocket Science 101 ... Not just another WoW knockoff. :lol: Enjoy all that Orbiter has to offer, and the great people that are here to support it. I think you will have a great time.",
        "thread_id": 14231
    },
    {
        "@timestamp": "2023-09-14T07:13:33.526639104Z",
        "author": "Missioncmdr",
        "date": "2008-05-26T00:46:31+0100",
        "id": "7da0ca0f36d6fa4b0e4e7b74e4164343",
        "post_id": "post-68675",
        "text": "Entry interface.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:03.306371584Z",
        "author": "doggie015",
        "date": "2010-04-25T01:49:06+0100",
        "id": "cd75bf09d138518df260036fd446a529",
        "post_id": "post-218943",
        "text": "T.Neo said:What about YSFlight? It's pretty realistic and I hear the graphics are top-of-the-line.:rolleyes:\n\n",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:07.524009728Z",
        "author": "Artlav",
        "date": "2010-05-14T08:14:13+0100",
        "id": "1d5a42f74cc4d627e463217dbee6506f",
        "post_id": "post-223081",
        "text": "So?We eat cows, and India don't protest, we eat pigs and Israel don't protest.Some African tribes still eat people in their rituals, and no one seems to object.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.042584064Z",
        "author": "N_Molson",
        "date": "2010-08-17T08:33:51+0100",
        "id": "28367325358c8fd5890b5da9a580d1a6",
        "post_id": "post-248198",
        "text": "Wow, I guess that a DGIV MkIV atop a Saturn V can easily make it to Pluto and back lol :lol:",
        "thread_id": 16076
    },
    {
        "@timestamp": "2023-09-14T07:13:03.477341952Z",
        "author": "Urwumpe",
        "date": "2010-04-23T19:12:22+0100",
        "id": "cd2d1b6819f988c89c9a02bad46cf4e4",
        "post_id": "post-219033",
        "text": "zionn said:thats in 2030 :blink::blink::blink:or am i wrong :idk:\n\n7th June 2044, to be precise. All in schedule.",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:07.189950976Z",
        "author": "Bj",
        "date": "2007-11-18T19:07:39+0000",
        "id": "7373e6112a653ba84bb1930d98678743",
        "post_id": "post-12314",
        "text": "Its weird how at the start of this post we where talking about slingshots, and at the end about what car chip has :lol::cheers:",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:33.330765568Z",
        "author": "Shadow Addict",
        "date": "2010-09-10T04:14:31+0100",
        "id": "daa15b8740e734678bf59124a0af6588",
        "post_id": "post-248344",
        "text": "Is there any way to get updated when someone posts in the REVIO group topics? I feel like I (and maybe others?) would check it more often if I could see it as easily as all the other topics.EDIT: oh and this is #500 for me!:DDD",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:03.594395904Z",
        "author": "teamfresh",
        "date": "2010-04-25T20:24:57+0100",
        "id": "3b76cb81420aae12f8ff0fff0aaecd66",
        "post_id": "post-219061",
        "text": "there is definitely more to come....",
        "thread_id": 13982
    },
    {
        "@timestamp": "2023-09-14T07:13:07.19684736Z",
        "author": "Usonian",
        "date": "2008-05-12T21:19:17+0100",
        "id": "6e9d041b8cb30947f37c72d13508e6e3",
        "post_id": "post-65320",
        "text": "MajorTom said:Does anybody know how to get discarded stages...falling gracefully to earth...to disappear on demand, i.e., before they hit the earth's surface?\n\nThis can not be done in Multistage. Being able to program a limited \"life span\" for spent boosters would be Number 2 on my request list for the next versions of Multistage and Spacecraft. (Number 1 on the list being the mass problem brought up by Simcosmos). The only \"fix\" I know for spent stages is to save the scenario, then go in with a text editor to delete the debris.I don't think that the Multistage mass problem you described effects a BOOSTER or STAGE before it is jettisoned. I have worked with a couple of historical boosters (Delta II and Saturn V) and they perform just as one would expect.",
        "thread_id": 1420
    },
    {
        "@timestamp": "2023-09-14T07:13:33.372236032Z",
        "author": "Urwumpe",
        "date": "2012-07-26T13:55:23+0100",
        "id": "cb66237b4a433711538503f75800fe2c",
        "post_id": "post-248649",
        "text": "Microsoft Flight is officially declared dead.http:\/\/kotaku.com\/5929141\/microsoft-shuts-down-vancouver+based-studioThe developer team will be disbanded and the developers assigned to new projects within Microsoft.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:03.941121536Z",
        "author": "ar81",
        "date": "2010-04-27T15:03:27+0100",
        "id": "0a91515c9d502a41e5e8963a80071610",
        "post_id": "post-219140",
        "text": "Designing a city also may have some art in it.And there is art in orbiter...And there is art in fantasy movies",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:07.464727808Z",
        "author": "mc_",
        "date": "2010-05-21T17:06:48+0100",
        "id": "d4c8e57a3b605e613f626c02f4fe6546",
        "post_id": "post-222945",
        "text": "a VTOVL DGIV?sputnik said:...an internal crane is not the best use of payload support mass...Wherever an SSTO lands, there will be a scissor-lift to offload and onload cargo. Until and except, of course, the point where SSTO's refuel from a depot and start landing on the moon....\n\nIf SSTO wil be refueled to 100% on LEO and then travel to Moon, there will be enough fuel to land at Brighton Beach and then return home without refueling again.And, i think this wessel is not supposed to land only at prepared landing sites. It may be used as a suborbital transport at Moon, Mars, etc (UMMU scientists need to be transported to exploration sites somehow, and who knows, where they'll find something interesting:)), space exploration (standalone or as a lander for a bigger ship), and so on.Maybe, it is not a \"true 100% total hardcore realistic vessel with real prototype\", but it still can be a \"VTOVL DGIV\" :lol:, a demonstration (and PR :thumbup:)for a VTOVL SSTO in Orbiter.Anyway, i'm already love it. :hail:",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.520734976Z",
        "author": "garyw",
        "date": "2008-11-12T00:46:50+0000",
        "id": "2a84dd505faa0cda841ee49d27719c71",
        "post_id": "post-68855",
        "text": "Yes. This was an option for Phoenix but it was deemed to expensive and too heavy for this mission.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:03.041110272Z",
        "author": "Space-viking",
        "date": "2010-04-22T11:13:25+0100",
        "id": "edd74f1c610a8788b90c0104fcc9a147",
        "post_id": "post-218843",
        "text": "fixed had set the album to private for some reason, sorry about that. :beathead:---------- Post added at 10:13 ---------- Previous post was at 06:58 ----------Here is the finished model, still allot of work to be done, it need textures, a custom DLL, and a VC, for operation of the docks internal systems.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:07.527197696Z",
        "author": "AirSimming",
        "date": "2010-05-14T16:06:56+0100",
        "id": "1791241933410301263328731f6ba752",
        "post_id": "post-223094",
        "text": "I think we all know the differences between animals and plants (and carnivore and herbivore);)",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.545422592Z",
        "author": "teago",
        "date": "2008-05-26T01:19:38+0100",
        "id": "a083781fdfff1cddb2b9bd3aa231c0da",
        "post_id": "post-68741",
        "text": "I like how the new official NASA motto is \"Follow the Water\", kinda cheesy. I hope that means the next stop's Europa.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:03.409678848Z",
        "author": "SiberianTiger",
        "date": "2010-04-29T14:12:21+0100",
        "id": "054afa8c46a5d8ab0648b269ffaf3fb9",
        "post_id": "post-218987",
        "text": "US oil burn begins as wind turns for the worstCrews began controlled burns Wednesday of a giant oil slick in the Gulf of Mexico, but a cruel wind shift raised fears the spill could hit Louisiana's fragile shores by the weekend.The leading edge of the crude was about 16 miles (26 kilometers) off the Louisiana coast by Wednesday evening and winds were expected to strengthen and crucially change direction on Thursday to start coming from the southeast.Two skimming vessels dispatched by the US Coast Guard and energy giant British Petroleum (BP) swept the thickest concentrations of oil into a 500-foot (150-meter) fire resistant boom.They then towed it to a five mile \"burn zone\" set up inside the slick roughly 50 miles south of the mouth of the Mississippi where it was set alight a few hours before nightfall.\"They lit it with a little float that has a fuel source on it that floats into the oil and ignites. It did successfully ignite,\" Coast Guard petty officer Cory Mendenhall told AFP.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:07.644375808Z",
        "author": "Lunar Pilot",
        "date": "2008-05-14T23:18:51+0100",
        "id": "5e123b603adb019d7d103c3164c0dc64",
        "post_id": "post-65366",
        "text": "massDoesn't the mass of the spacecraft come in around here?",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:33.610637056Z",
        "author": "Gerdih",
        "date": "2010-08-21T10:40:34+0100",
        "id": "f1d7a6a54981ae5e13c9a820092a0369",
        "post_id": "post-249050",
        "text": "The High Town reminds me the Asimov's novel: Currents Of Space where the rich people live in high towns of a planet and control the population of the planet like a medieval society. Better without high towns xDD",
        "thread_id": 16109
    },
    {
        "@timestamp": "2023-09-14T07:13:07.12539008Z",
        "author": "IronRain",
        "date": "2010-05-10T15:34:50+0100",
        "id": "7655dbeadb134494ce12717e3c99b278",
        "post_id": "post-222420",
        "text": "Hello all,I want to get rid of all the moon bases on the moon, because it's not realistic.Can I do this by deleting all the files in \/config\/moon\/bases folder, or do I have to modify a file?Thanks!IronRain",
        "thread_id": 14187
    },
    {
        "@timestamp": "2023-09-14T07:13:03.412766464Z",
        "author": "Andy44",
        "date": "2010-05-25T01:20:00+0100",
        "id": "31b206a1fb10c443276b872911878dee",
        "post_id": "post-219006",
        "text": "Wow, that's something. The sad part is that all that black gold is getting away. There's a lot of good money coming out of the hole.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:31.578084608Z",
        "author": "Donamy",
        "date": "2008-08-24T01:44:13+0100",
        "id": "f02a8dffc2151d4bd7d016b419b4d5c1",
        "post_id": "post-68317",
        "text": "Looking great, you must see railings in your sleep.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.593977088Z",
        "author": "teamfresh",
        "date": "2010-04-23T18:27:32+0100",
        "id": "7dfd21fd6b21fc5554a3676b1ddbadb0",
        "post_id": "post-219059",
        "text": "http:\/\/www.hd-fractals.com\/flight-inside-tglads-mandelbox\/",
        "thread_id": 13982
    },
    {
        "@timestamp": "2023-09-14T07:13:07.292535808Z",
        "author": "Andy44",
        "date": "2008-05-13T01:59:15+0100",
        "id": "e0385cbc534ce58cd4b0de45e45b2112",
        "post_id": "post-65343",
        "text": "Looking at an x-ray of my skull: \"My god, it's full of....[sounds of flies buzzing] what the hell was I talking about again? Oh yeah...beer. Let's get some brews, dudes.\"",
        "thread_id": 1422
    },
    {
        "@timestamp": "2023-09-14T07:13:31.580170496Z",
        "author": "Donamy",
        "date": "2008-09-13T18:33:50+0100",
        "id": "f3ba4157e2fd8b349ab11250f2f46b88",
        "post_id": "post-68326",
        "text": "Done !",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.242461952Z",
        "author": "garyw",
        "date": "2010-04-22T21:38:27+0100",
        "id": "066198f8c7ee32ad79878796c1059f11",
        "post_id": "post-218906",
        "text": "I thought about Aphophis as well as as 3753 Cruithne. I figured that both would offer good science returns although 3753 Cruithne is probably easier to get to.",
        "thread_id": 13966
    },
    {
        "@timestamp": "2023-09-14T07:13:07.395473408Z",
        "author": "No Life",
        "date": "2010-05-14T22:09:08+0100",
        "id": "cb7079daac539033ab7c70c129f6a087",
        "post_id": "post-222894",
        "text": "Moach said:omg! in about a couple of million years we're screwed!oh wait... the sun should blow up before that, no?ah.. whatever... the way we're breaking our on lump 'o rock, were screwed either way...:thumbup:\n\nthe sun wont be gone until another few billion years. :thumbup:Artlav said:Your bones will be stardust by the time it gets there.\n\nforgot about that lol-im dead :rofl:",
        "thread_id": 14226
    },
    {
        "@timestamp": "2023-09-14T07:13:31.585274624Z",
        "author": "DaveS",
        "date": "2008-10-22T20:56:43+0100",
        "id": "2420db438c479c64e97ae9fb4c1f0f3b",
        "post_id": "post-68353",
        "text": "Urwumpe said:Well, if we make a dummy object, we could also directly create a dummy LCC instead.\n\nHow much \"dummy\" does it need to be?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.334384896Z",
        "author": "tblaxland",
        "date": "2008-05-13T01:57:37+0100",
        "id": "9a7234d01323ad4e89f3d0e2f636023f",
        "post_id": "post-65146",
        "text": "woo482 said:Cool catapult thing at the beginning !:)\n\nActually, atrebuchet.",
        "thread_id": 1397
    },
    {
        "@timestamp": "2023-09-14T07:13:07.45836416Z",
        "author": "T.Neo",
        "date": "2010-05-13T18:21:05+0100",
        "id": "f87e1c525392d7bd85634c9d3d1b1e81",
        "post_id": "post-222910",
        "text": "Perhaps myspace tugs concepts?They're not really based off realistic technology or designs, but the Lifter fits the bill for a VTOVL spacecraft.Btw, don't mind the screenshots. The meshes have come quite a ways since then.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:31.593524736Z",
        "author": "SiameseCat",
        "date": "2008-11-09T21:20:25+0000",
        "id": "0428f08f5feb5583a063d53be3850b1d",
        "post_id": "post-68400",
        "text": "I've added the RSLS code. For the moment, it's implemented as a separate class; I'll modify it to use the GPC code once we have a functional GPC implementation.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.4765184Z",
        "author": "ar81",
        "date": "2010-04-23T16:44:15+0100",
        "id": "c8bac66f4d205f6c0ec8465bb32d7db2",
        "post_id": "post-219027",
        "text": "It will be released on Tuesday... which Tuesday? I do not know.:lol:",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:07.532380416Z",
        "author": "Urwumpe",
        "date": "2010-05-15T22:39:47+0100",
        "id": "0615cf70fe144482360e7244c2d07279",
        "post_id": "post-223128",
        "text": "AirSimming said:But you should get the missing minerals from elsewhere if you only drink distilled water and nothing else instead.\n\nNot automatically - you would need to pay attention to a proper diet, since many kinds of food, especially if you eat mostly meat, would drain you additionally of the needed minerals.I don't just know the exact ions that you need to get, should be a tiny bit of salt with some extras. Magnesium was among the threatened minerals, but I think this is more related to the meat than the distilled water.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:31.676737536Z",
        "author": "BruceJohnJennerLawso",
        "date": "2013-09-29T21:19:40+0100",
        "id": "ee0320532b8da6c3a56019817dc2f042",
        "post_id": "post-247709",
        "text": "Congrats Xyon! I still keep doing a mental double-take every time I see your name in red :lol:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.55394688Z",
        "author": "KosmoKen",
        "date": "2010-04-23T20:10:53+0100",
        "id": "eaae456d7521829d757624dd7379b21d",
        "post_id": "post-219054",
        "text": "If you're using Orbiter beta you can make a Lua script. It has a nice demo for an Atlantis launch profile.",
        "thread_id": 13981
    },
    {
        "@timestamp": "2023-09-14T07:13:07.534518528Z",
        "author": "AirSimming",
        "date": "2010-05-18T10:45:08+0100",
        "id": "b837c50e5d10aad099aef5da3d119e97",
        "post_id": "post-223150",
        "text": "computerex said:I still maintain that one should have a balanced diet, with meat being part of the diet.\n\nA meat-less diet is not a non-balanced diet;)computerex said:If eating meat did not have its benefits, and eating it was actually harmful to you (you said the study showed that the average person who ate meat had a significantly greater risk of developing cancer) you would have naturally seen a decline in its consumption. In any case, if natural selection selects for the vegans in the next couple million years, we'd know you were right.\n\nThere are known correlations between meat-consumption and the usual widespread diseases and cancer. I'm surprised that to some people it seems to be news.computerex said:I would like to see the study you refer to. A relationship between cancer and the consumption of meat sounds fascinating. It'd be an interesting read.\n\nIt's a German study (i.e. German language). But you should be able to find extensive English studies.I never looked deep into it since it's widely known and I actually trust on what the majority of doctors and nutritionists recommend. Due to lack of time, this is all I can offer at the moment:http:\/\/www.medicalnewstoday.com\/articles\/102859.phphttp:\/\/www.redorbit.com\/news\/health...or_cancer_research_aicr_clarifying\/index.htmlhttp:\/\/www.cancerproject.org\/diet_cancer\/facts\/meat.phphttp:\/\/en.wikipedia.org\/wiki\/Red_meat#Health_risks",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:31.506213888Z",
        "author": "DaveS",
        "date": "2008-11-11T02:25:35+0000",
        "id": "ad8d751fba147f3bb91b2fda49be48ea",
        "post_id": "post-68414",
        "text": "SiameseCat said:I'm working on the ROFIs at the moment. Should they be triggered by the LCC or the RSLS?\n\nRSLS. RSLS Main Engine start sequence is 3, 2 and 1. For a lift-off to occur SSME Pc must be >90% in 4.6 seconds of engine start command.-----Posted Added-----And there's a total of 6 ROFIs mounted on the TSMs, 3 on each TSM. One on the forward side of the TSMs and two on the backside of the TSMs.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.675100416Z",
        "author": "Andy44",
        "date": "2010-04-24T01:53:41+0100",
        "id": "cd8f1f670f985c975faf00953841e260",
        "post_id": "post-219085",
        "text": "Wow, almost feels like 1962 again around here! \"HyperSoar\"! And with a pointy nose, too. Must be a nifty material used there.",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:07.148224512Z",
        "author": "martins",
        "date": "2010-05-11T20:18:01+0100",
        "id": "dc741f4dec0cd45f1a27ea162ec5a63d",
        "post_id": "post-222449",
        "text": "The item in linked to in the first post is Celestia (and there is nothing wrong in selling it, since it is GPL, although the copyright notices in these listings are usually at least questionable).Then of course there'sthis one:lol:I usually do report blatant cases like this, since for some reason they tend to piss me off ...",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:31.537692672Z",
        "author": "DaveS",
        "date": "2015-10-13T19:21:01+0100",
        "id": "58fdc8f128f00d5fc8f9180da64588ad",
        "post_id": "post-68485",
        "text": "Almost done with the IAA support structure. The only thing left is the IAA itself as well as the cross bracing on the north side as well lengthening the entire structure a bit (you can see that the ETVAS haunch is not quite sitting on the structure in the first screenshot of the south side).https:\/\/www.dropbox.com\/s\/7xbxv36l3tce669\/New_PadA_FSS_WIP14.jpg?dl=0https:\/\/www.dropbox.com\/s\/0qozv4f1swuqqbn\/New_PadA_FSS_WIP15.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.304609536Z",
        "author": "AirSimming",
        "date": "2010-04-23T10:59:59+0100",
        "id": "2a13ab975686bc48325e3c4684926232",
        "post_id": "post-218926",
        "text": "Hielor said:I disagree. At this point the Aerosoft Flight Sim is nothing but words on a page.If X-Plane can manage to step up to the plate and get to the point where FS already was six years ago, then X-Plane will take the lead. However, they've shown no signs of increasing usability or adding the noticeably absent features.\n\nOf course the Aerosoft Flight Sim is nothing but words for now. But other than X-Plane it's the most likely MSFS \"replacement\" because, as you have mentioned, there are no signs that X-plane might become as userfriendly as MSFS.But I think that FSX will do it for some years. Even FS9 still is nice. I still use it.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:07.336488448Z",
        "author": "flytandem",
        "date": "2010-06-08T18:19:46+0100",
        "id": "accd92fc555353ce183337a996d2aba3",
        "post_id": "post-222834",
        "text": "Just noticed this post.Could you provide a scenario explaining which ship you are trying to target.?Which version of TransX are you using?Thanks.rob",
        "thread_id": 14223
    },
    {
        "@timestamp": "2023-09-14T07:13:31.540829952Z",
        "author": "DaveS",
        "date": "2016-12-22T18:28:31+0000",
        "id": "160b75ff031017160b4b32cee58ba7ee",
        "post_id": "post-68506",
        "text": "Latest OAA progress. Added the flanges as well as the termination for the upper A\/C line and redid the bends around the center section of the OAA. Next steps include merging the various separate sections into two major parts, upper and lower A\/C lines as well as tweaking the red flex hoses a bit.https:\/\/www.dropbox.com\/s\/3v1ha4ll3kx8vnv\/New_PadA_FSS_WIP25.jpg?dl=0https:\/\/www.dropbox.com\/s\/o4kbqjppmi0i6zk\/New_PadA_FSS_WIP26.jpg?dl=0https:\/\/www.dropbox.com\/s\/fs4gsrgo4fstpfm\/New_PadA_FSS_WIP27.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.305122816Z",
        "author": "golden_eye",
        "date": "2010-04-23T13:39:00+0100",
        "id": "c1adec2ef5cf5a470afe27cdc3161e68",
        "post_id": "post-218932",
        "text": "I only just picked up FSX because I put a new PC together and I still can't run everything on max (everything but scenery). Still looks good and only gets below about 20 fps in the busy cities. It was actually worse when I first installed it but after I downloaded the service packs I saw a huge increase in FPS because they optimized the code for multi-core CPUs.Funny thing is that, at least with the default aircraft, the flight model isn't 100% realistic. As a lab project in one of my classes we calculated the glide ratio of a 747 and used FS2004 to test the results. The numbers we got in the sim didn't match what we calculated at all. It's still realistic enough for most cases though.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:07.62752256Z",
        "author": "Woo482",
        "date": "2010-05-16T01:42:40+0100",
        "id": "689cfadae3dbb83b9de862de541d6bfb",
        "post_id": "post-223268",
        "text": "Have you tried changing the colour depth to 32 bpp ?",
        "thread_id": 14256
    },
    {
        "@timestamp": "2023-09-14T07:13:31.087333888Z",
        "author": "Star Voyager",
        "date": "2010-08-15T01:45:14+0100",
        "id": "34e1496cd87bc32ab7a40859eccc0049",
        "post_id": "post-247356",
        "text": "Here's the NASA 50th anniversary video, which at 30 seconds shows the thing inflating:",
        "thread_id": 16010
    },
    {
        "@timestamp": "2023-09-14T07:13:03.306516736Z",
        "author": "ar81",
        "date": "2010-04-28T17:51:32+0100",
        "id": "66d3254bf1019ba2234becea35aeb2a2",
        "post_id": "post-218944",
        "text": "And how aboutFMS(Flying Model Simulator)?Not vaporware and it is freeware.What do you think of it?",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:07.149467136Z",
        "author": "Cerebus",
        "date": "2010-05-11T22:30:05+0100",
        "id": "512eded7faaa0014f4edf4f2835a5e63",
        "post_id": "post-222464",
        "text": "Had a look at their other software titles, and they are also selling OOLITE, and Danger from the deep, making no attempt to hide the title either.Ok so it's obviously questionable, but I'm betting they'd get away with it using section 4 and 6 of the GPL, which allows you to charge 'Any or no price for each copy you convey', and as long as the licences are included with the CD\/DVD it's 'legal'.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:31.18282624Z",
        "author": "Tommy",
        "date": "2010-08-16T09:04:08+0100",
        "id": "c1895992b180a2a8463dc3e0099ac787",
        "post_id": "post-247425",
        "text": "When I made my previous post, I hadn't seen Cpt Crybaby's post and wasn't actually thinking of that tutorial. His does have the same poor ascent profile and heading, though, so I can understand the confusion. Aside from that, it's got a lot going for it. He does actually explain things pretty well. It has many screenshots of the MFD's, most annotated. The ones that are hard to see on the main page have links to a higher res version that is easier to see. For some things, there are links to more detailed explanations for those who desire it. The presentation is very good, and the section on docking is one of the best I've seen. If the ascent was flown as well as th docking, I wouldn't hesitate to recommend it.The tutorial that I had in mind when I made that post had none of the qualities that Cpt Crybaby's had. In fact, I think it's a poorly done \"rip-off\" of Cpt Crybaby's that showed it's creator had simply memorized the \"script\" but didn't understand it.At this point, I'll apologize for my part in the derailment of this thread.",
        "thread_id": 16018
    },
    {
        "@timestamp": "2023-09-14T07:13:03.024512768Z",
        "author": "orb",
        "date": "2010-05-04T18:45:37+0100",
        "id": "3dad9bbd354cb930d471fb7852360e6c",
        "post_id": "post-218837",
        "text": "ar81 said:Google warning on fake anti-virus softwareFake anti-virus software that infect PCs with malicious code are a growing threat, according to a study by Google.\n\nI think you pasted a wrong URL. Shouldn't it be this article?:http:\/\/news.bbc.co.uk\/2\/hi\/technology\/10088949.stm",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:07.278637568Z",
        "author": "IronRain",
        "date": "2010-05-13T10:13:38+0100",
        "id": "9e5641644ed4b1ccf99456f91d0f37e3",
        "post_id": "post-222770",
        "text": "but he wasn't at the airport yet... You can clearly see that his speed was way too high though",
        "thread_id": 14215
    },
    {
        "@timestamp": "2023-09-14T07:13:31.672459008Z",
        "author": "BruceJohnJennerLawso",
        "date": "2012-12-31T20:23:19+0000",
        "id": "11af3b75ef909efbc58f864aa2374e5c",
        "post_id": "post-247692",
        "text": "Xyon said:Beware the lego banhammer...\n\nNo, No! I promise not to necropost ever again!!! :lol:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.242091264Z",
        "author": "ar81",
        "date": "2010-04-22T21:19:48+0100",
        "id": "57b03519987469fe2bb0bdd9a757875e",
        "post_id": "post-218903",
        "text": "I recall there was a group of asteroids (can't remember the name) that were supposed to be responsible for the dinosaur extinction. Not all of them have been tracked. I'd go for them.That way you may scan nearby area to map them and see if they represent a threat and also yo may study their composition to evaluate the possible effects of another K-T like impact as you study them.",
        "thread_id": 13966
    },
    {
        "@timestamp": "2023-09-14T07:13:07.678803968Z",
        "author": "Urwumpe",
        "date": "2010-05-15T22:55:36+0100",
        "id": "fc2f5ed06d1087e69d69227d98d8cc4a",
        "post_id": "post-223409",
        "text": "communist said:capalist,from russia\n\nAw.:(Welcome anyway.:cheers:",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:13:31.4519488Z",
        "author": "Polaris",
        "date": "2010-08-16T01:04:17+0100",
        "id": "cfb324632d2affd6aac7e9a0836d9b78",
        "post_id": "post-247438",
        "text": "Greetings!",
        "thread_id": 16020
    },
    {
        "@timestamp": "2023-09-14T07:13:07.0963776Z",
        "author": "Indiana Snake",
        "date": "2010-05-09T18:43:54+0100",
        "id": "deccfa4fbc2c0240d246c5fa8b48d518",
        "post_id": "post-222358",
        "text": "zerofay32 said:3. Most addons do not use a dialog to edit payloads. So learning how to edit scenario files is a must.\n\nWhere can I find out how to do that?",
        "thread_id": 14176
    },
    {
        "@timestamp": "2023-09-14T07:13:03.476715008Z",
        "author": "martins",
        "date": "2010-04-23T16:48:09+0100",
        "id": "f5b41e6738d826f1feccdb57da188143",
        "post_id": "post-219028",
        "text": "I notice that Orbiter 2007 is somewhat behind schedule. I will have to redouble my efforts. Luckily, Orbiter 2008 is still on target.I can now reveal that the release of Orbiter 2009 is planned to coincide with the first manned Mars landing (in other words, it's nearing feature completion).",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:31.566352128Z",
        "author": "Donamy",
        "date": "2008-08-07T04:02:43+0100",
        "id": "fe3a263fd106abc06729d12069579231",
        "post_id": "post-68297",
        "text": "Sweet !",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.74105472Z",
        "author": "DaveS",
        "date": "2010-04-24T17:14:53+0100",
        "id": "6fb3a62937026392bb9a6713cd2d6f1b",
        "post_id": "post-219090",
        "text": "dumbo2007 said:Perhaps the glide vehicle did deploy, but sweeping turns at 20 times the speed of sound would probably damage any control surfaces quickly - but then the Space Shuttle also does such maneuvers at high speed I think.\n\nOh yes, the rolls begins around Mach 23 I think. No issues at all.",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:07.291142912Z",
        "author": "Notebook",
        "date": "2008-05-12T19:31:09+0100",
        "id": "8e35edf727077807be3837ac0e5858e1",
        "post_id": "post-65332",
        "text": "As Arthur C. Clarke has recently passed away, I thought it might be interesting to put one of his more famous lines into a modern setting.Quote \"(\"My God, it's full of stars\"). From the novel \"2001\"To stereotype my national identity:as you enter a strange pub.\"My God, it's full of students\"N.No offence to students, of course.",
        "thread_id": 1422
    },
    {
        "@timestamp": "2023-09-14T07:13:31.587748096Z",
        "author": "SiameseCat",
        "date": "2008-11-03T23:57:45+0000",
        "id": "b6463e9b849c5e12477df5458d7f3b91",
        "post_id": "post-68370",
        "text": "I was testing the autopilot yesterday and the SSMEs were working fine (and the shuttle was attached to the MLP). I'll put in the SSME start code.-----Posted Added-----Urwumpe: Are there any existing functions to start a SSME or do I need to put one in? For the moment, I'm assuming this would only have to set the thruster level of the SSME to 1.0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.019481344Z",
        "author": "Cerebus",
        "date": "2010-04-22T22:40:24+0100",
        "id": "1e65d831916847ac6f9bad471c2b19ef",
        "post_id": "post-218810",
        "text": "Sounds a lot like XP Antispyware 2010, which will continually flash up loads of fake virus warnings, drop porn links, and disables a lot of antivirus software, also disables task manager and regedit.Having had this on my wife's laptop I can confirm it is difficult to remove, however this link saved my bacon:http:\/\/forums.malwarebytes.org\/index.php?showtopic=38629If you read it through and have some or all of the described symptoms the chances are you have this particularly nasty virus\/malware on your computer.Good Luck",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:07.6392128Z",
        "author": "Xyon",
        "date": "2010-05-17T04:41:12+0100",
        "id": "0199b43537b2687fa67569766c1e5b56",
        "post_id": "post-223281",
        "text": "Xyon said:There's a bug with this just noted, it won't handle a stream disconnect.A fix is in the works.\n\nBug fixed, file updated.",
        "thread_id": 14259
    },
    {
        "@timestamp": "2023-09-14T07:13:31.58977152Z",
        "author": "DaveS",
        "date": "2008-11-04T15:54:23+0000",
        "id": "e97c75dafe3aad3a1da1139ece005b0c",
        "post_id": "post-68381",
        "text": "DaveS said:Great! But then again the RSS is far from done.-----Posted Added-----I have now started on redoing the main FSS structure. For each side of the levels of the FSS, the best I can do is 60 triangles. But I believe this is contrast against the 500+(best approximate guess) triangles for each side of the old FSS.I hope this will be of some relief.\n\nManaged to find a old back-up of the old FSS and total trianglecount was 9992! Trianglecount per side was 100.The new FSS is done with a total trianglecount of 3072, a grand saving of 6920 triangles! Not bad!",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.168721664Z",
        "author": "jinglesassy",
        "date": "2010-04-22T20:06:31+0100",
        "id": "0edda070ad16251da6817a477d2019da",
        "post_id": "post-218893",
        "text": "Then that news site lied",
        "thread_id": 13964
    },
    {
        "@timestamp": "2023-09-14T07:13:07.251787008Z",
        "author": "Dambuster",
        "date": "2010-05-12T00:55:35+0100",
        "id": "7a8d841aa06a62840e879d7ca32a0e3c",
        "post_id": "post-222716",
        "text": ":welcome:to the forums!I'm not sure if this is what you're looking for, but try searching for the threads of 'XR2 to ISS in 10 minutes', or similar.",
        "thread_id": 14210
    },
    {
        "@timestamp": "2023-09-14T07:13:30.935439104Z",
        "author": "donatelo200",
        "date": "2012-04-26T20:26:59+0100",
        "id": "c5a6c878cfff5bc4ce1189fd74a5f145",
        "post_id": "post-247319",
        "text": "The atmosphere isn't breathable and the long day\/night is due to the fact that it is tidally locked to Ups And d.",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.242779904Z",
        "author": "Ark",
        "date": "2010-04-23T04:58:39+0100",
        "id": "2fbe7dd006d5440fcbe7ea92c3f0ee6d",
        "post_id": "post-218908",
        "text": "I'd personally like to see a mission to 3753 Cruithne, it seems like a good candidate with it's regular and predicable passes close to Earth.",
        "thread_id": 13966
    },
    {
        "@timestamp": "2023-09-14T07:13:07.534454528Z",
        "author": "computerex",
        "date": "2010-05-18T06:33:55+0100",
        "id": "a7534efe0d78549be795e002fa8af40f",
        "post_id": "post-223149",
        "text": "You have an interesting way of looking at it (I suppose you can guess what 'interesting' means in this context, this word is far too overused in political correctness mumbo jumbo). I still maintain that one should have a balanced diet, with meat being part of the diet.If eating meat did not have its benefits, and eating it was actually harmful to you (you said the study showed that the average person who ate meat had a significantly greater risk of developing cancer) you would have naturally seen a decline in its consumption. In any case, if natural selection selects for the vegans in the next couple million years, we'd know you were right.I would like to see the study you refer to. A relationship between cancer and the consumption of meat sounds fascinating. It'd be an interesting read.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:31.057716992Z",
        "author": "dougkeenan",
        "date": "2008-05-29T15:25:40+0100",
        "id": "681171c51cd89d6293073b711bc2a634",
        "post_id": "post-68193",
        "text": "Godspeed brave jumper!",
        "thread_id": 1601
    },
    {
        "@timestamp": "2023-09-14T07:13:03.913602816Z",
        "author": "cymrych",
        "date": "2010-04-25T15:14:41+0100",
        "id": "b30d2ba1a76b126e4480e61639f4c37f",
        "post_id": "post-219117",
        "text": "My line of work is archaeology, so we get ticks on us all the time in the summer. Anywhere in the northeast or Mid Atlantic is really bad for deer ticks and Lymes, with Pennsylvania, MAryland and northern Virginia being the worst.My girlfriend, and about 60% the people I work with, have gotten Lyme's at some time or other. The severity of symptoms vary greatly, but its actually better if those symptoms are strong because it helps identify the culprit as Lyme's. Lyme's can have some pretty nasty long-term affects, if not treated fast enough. (Brain damage with memory loss, etc.)Chronic fatigue and mild cold-like feeling are the biggest symptons I know. Best thing is to look for the Bulls-eye where the tick bit you. It may not be shaped like a bulls-eye, but a skin discoloration about the size of a nickel or so is usually a dead give-away.",
        "thread_id": 13988
    },
    {
        "@timestamp": "2023-09-14T07:13:07.534998016Z",
        "author": "AirSimming",
        "date": "2010-05-18T23:31:21+0100",
        "id": "e941faafd57bd6cc4265bbd4170fdd57",
        "post_id": "post-223154",
        "text": "No, being omnivorous does not mean that we don't have to eat and digest plant matter. We do not have to eat meat because it is absolutely dispensable for our body. Whilst the contrary case, eating meat and animal products only and no fruits and plants at all, is something our body is not able to handle well at all. Meat is an option, but no requirement. Whilst fruits and plants, roughage, is a requirement. By the way, interesting: we are the only species who drinks milk from another species, and not because of breastfeed. Also something we don't need.Chimpanzees also are omnivores who do not have to eat meat. They feed on plants for the predominant part. Baiscally fruits and nuts just like humans did during the Stone Age. It is assumed that to hunt small mammals is a primary function of control hierarchy among chimpanzees, rather than to cover the food requirement.As for alcohol and smoking: that has been researched as well. You can guess. People who don't drink and smoke, but eat meat regularly and\/or basically, live averagely shorter and with more issues than vegetarians who don't drink and smoke either. I've often heard people complain: \"I know people who did not drink and smoke but died early nevertheless.\" Not smoking and not drinking does not mean to generally live healthy. Diet and lifestyle (stress, less or no sports at all) has the biggest impact on the widespread diseases and cancer.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:31.443861248Z",
        "author": "Urwumpe",
        "date": "2008-08-01T21:08:58+0100",
        "id": "b6b21103236aa6fa905979f59d2908ad",
        "post_id": "post-68221",
        "text": "SiameseCat said:For managing software configuartion, the best thing to do might be to have a separate class for each software configuration containing functions for all the available DPS displays.\n\nWould also be a good alternative design. We should just be able to reuse as many displays and related functions as possible.",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:03.30519168Z",
        "author": "AirSimming",
        "date": "2010-04-23T13:53:19+0100",
        "id": "d9ee0680647a516b6e05eca8c769aa02",
        "post_id": "post-218933",
        "text": "doggie015 said:Dude, you do realise that X-Plane is used in full-motion aircraft simulators and that said simulators can have full FAA certification. Also: X-Plane works on platforms other than MS Windows (Did MSFS EVER have a mobile version, or support mac and linux?). X-Plane also makes use of the Blade Element Theory, which means that aerodynamic properties are derived from the mesh, and not a config file (However jet thrust, engine placement and piston engine power still need to be done manually AFAIK! For more seehttp:\/\/www.x-plane.com\/pg_Inside_X-Plane.html). Finally: the scenery and aircraft are so detailed that they need 6 dual-layer DVD's (the equivalent of about 12 single-layer DVD's!) to hold everything! I could go on, but I ran out of breath! :download:EDIT: I got my breath back, and I think I might letthisdo the talking\n\nX-Plane is useful for flight training devices, if you have the proper amount of money availabe. But those certified versions are different than the desktop versions and are made for a totally different target group than just people who want to use it for desktop simulation. In terms of desktop simulation X-Plane is not as userfriendly and elaborate as MSFS and therefore not that much used and does not offer that much addon products.In fact, most private\/home flight simulators, not full motion but using one-on-one Airbus and Boeing hardware, are based on MSFS (mostly FS9) rather than X-Plane due to its userfriendliness and compatibility with Project Magentahttp:\/\/www.projectmagenta.com\/And of course because you do not have to pay tons of extra money for commercial\/training versions.[nomedia=\"http:\/\/www.youtube.com\/watch?v=asZGBEirD9k&feature=related\"]YouTube- Boeing 737NG Sim SBRJ[\/nomedia][nomedia=\"http:\/\/www.youtube.com\/watch?v=h8pL5S6rdfU&feature=related\"]YouTube- St. Maarten 737 Cockpit Landing (Home Simulator)[\/nomedia][nomedia=\"http:\/\/www.youtube.com\/watch?v=BzhBPtFF_bo&feature=related\"]YouTube- 737NG simulator: crosswind approach & landing[\/nomedia]...",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:07.610171136Z",
        "author": "Chub777",
        "date": "2010-05-15T11:54:24+0100",
        "id": "17cd080604a8d309aca747944a3cd956",
        "post_id": "post-223244",
        "text": "dbeachy1 said:No guarantees, but this looks like the problem (both logs have this in common):Code:>>> ERROR: Missing texture: AWIDE.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: AWIDE.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: 08.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]At this point you can either figure out which add-on you have that installed that uses the AWIDE texture, or you can just create a clean Orbiter installation and start adding your favorite add-ons one-at-a-time and re-testing after each install until the problem occurs. That will tell you which add-on is the problem.Most likely you installed an add-on that requiresanotheradd-on in order to work.\n\nI need to download more addons for it (don't bother). How do you delete the Orbiter files?",
        "thread_id": 14250
    },
    {
        "@timestamp": "2023-09-14T07:13:31.575841536Z",
        "author": "Donamy",
        "date": "2008-08-12T01:04:43+0100",
        "id": "5a1e48cc1c707f2e8340b38f59e1bf03",
        "post_id": "post-68308",
        "text": "I wish there was a drool smiley! :OMG:",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.35590784Z",
        "author": "Dambuster",
        "date": "2010-04-23T10:44:19+0100",
        "id": "4dce3bab42d8a517e17b1f1a66827c3a",
        "post_id": "post-218956",
        "text": ":welcome:to the forums!:)",
        "thread_id": 13971
    },
    {
        "@timestamp": "2023-09-14T07:13:07.61695616Z",
        "author": "Notebook",
        "date": "2010-05-15T09:03:58+0100",
        "id": "0b61e075fe351564943869d0f7eb7c78",
        "post_id": "post-223254",
        "text": "Will Red Bull be able to keep ahead? Qualifying in 3 hours...http:\/\/www.formula1.com\/races\/in_detail\/monaco_829\/N.",
        "thread_id": 14253
    },
    {
        "@timestamp": "2023-09-14T07:13:31.585695488Z",
        "author": "Urwumpe",
        "date": "2008-10-22T21:28:29+0100",
        "id": "b21c37c2361417b715e7c0e51bbf4ccc",
        "post_id": "post-68356",
        "text": "DaveS said:I could come up with an LCC mesh with a nicely decorated FR4(the FR that is the main FR until the end of the program).\n\nDo you have something prepared?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.821682432Z",
        "author": "Andy44",
        "date": "2010-04-25T01:56:25+0100",
        "id": "8a30f5301d5835e66d71e58adaebff99",
        "post_id": "post-219097",
        "text": "SiberianTiger said:If they fix the problems, this thing may become a strategic balance shifter. Essentially, it's a Saenger's bomber revived. Launch it with enough excessive energy down some standard test firing azimuth, wait till separation from the booster, then make it turn to a required heading and then do skips covering a half of the globe, while remaining quite at low altitude and still at a speed and altitude too high for most existing AA defences to intercept. This simply makes Tomahawks and their launching ships obsolete: now a surprise high accuracy strike can be done right off the USA mainland.\n\nPossibly, but if the targeted entity has assets that can detect an ICBM launch then there's no way to be sneaky with it. The vehicle itself will also have a high thermal signature as it blasts through the upper atmosphere. Useful for shooting at people in caves, maybe, but the Tomahawk is cheaper for that.Sometimes I wonder what our air force thinks it is gaining with this stuff other than just basic research.",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:07.665342208Z",
        "author": "No Life",
        "date": "2010-05-16T21:22:37+0100",
        "id": "37d07e51f7378039bb07d9621064c5ff",
        "post_id": "post-223339",
        "text": "bwog said:I don't think thereisa point.\n\noh nvm i see.we are suppose to count like 1 next person 2 next person 3.until we reach 1,000,000 lmfaopointless thread -.-'",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:31.592306432Z",
        "author": "SiameseCat",
        "date": "2008-11-07T23:39:30+0000",
        "id": "00632d6221da2051d97e06744fe72d94",
        "post_id": "post-68394",
        "text": "I'm working on the RSLS for the shuttle at the moment, so I'll add the LCC<-> shuttle communication.The commands to retract the T-0 umbilicals and destory the attachment point are currently combined in the OnT0() function in the MLP vessel.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.009024256Z",
        "author": "zeldafan156",
        "date": "2010-04-22T01:04:35+0100",
        "id": "bb29ed579546fd4f402f103c6a9c2aeb",
        "post_id": "post-218765",
        "text": "oh yeah i forgot to say i cant open any anti-virus like stuff",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:07.668953344Z",
        "author": "Shadow Addict",
        "date": "2010-05-18T01:11:07+0100",
        "id": "f87a6ed7f5e65bbc46dc4c58e738c15a",
        "post_id": "post-223370",
        "text": "Oh wow I didn't realize that. Okay, replaced it with a tinyurl.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:31.66351616Z",
        "author": "Alexw95",
        "date": "2010-08-16T07:23:06+0100",
        "id": "24c4d79a1ed846d603f19a4cf32f0a35",
        "post_id": "post-247496",
        "text": "Gratz Xyon and orb You two much deserved it",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.042670848Z",
        "author": "n122vu",
        "date": "2010-04-23T20:25:44+0100",
        "id": "af165be805bb777b5f199b96e43fd349",
        "post_id": "post-218857",
        "text": "Looks awesome! Can't wait to dock with the finished product!Urwumpe said:For the VC, don't forget having a huge plan view of the dock at the back wall of the main control room, which shows what is currently planned to happen and how the dock is currently used. It is pretty hard to organize work on such large places without such plans... for example also on the decks of aircraft carriers.http:\/\/www.imagebam.com\/image\/a6139a17073304\/\n\nI immediately thought of the episode of Star Trek: TNG titled \"Booby Trap\" where Lt. Commander LaForge ran the holodeck simulation of Drafting Room 5 atUtopia Planitia shipyardsduring the Enterprise-D's construction to have a working schematic model of the original engine design as a reference.(In the first pic, the design schematics are just off to the right, in the sliding transparent boards)",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:07.191188736Z",
        "author": "Imagineer",
        "date": "2008-02-17T02:25:48+0000",
        "id": "49c961823b035a66b9e898c8db60900f",
        "post_id": "post-12324",
        "text": "Not to say you're wrong, but my memory is a bit different. I was working at Boeing (Everett \"twin towers\") when Galileo sent back the first close-up pictures of Ida and discovered Dactyl.IIRC, Ida and Mathilde were more like targets of opportunity than important gravity assists. The policy at the time was to pass close to an asteroid if they could since no asteroids had been photographed close-up at that point.You could try an experiment in Orbiter:Set up on a trajectory similar to that of Galileo at the time and use TransX to see just how close to Ida you have to get to see a meaningful change in velocity.",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:30.92851968Z",
        "author": "Izack",
        "date": "2010-08-19T16:46:05+0100",
        "id": "ac9b37a8eabb70e8ec10a67801017d07",
        "post_id": "post-247281",
        "text": "I noticed that UMMUs can't breathe Ups And b I's atmosphere (no oxygen and unacceptable pressure.) It says in the original project thread that its climate is supposed to be similar to Alaska's. :shrug:Also, it is taking a lot more Dv to get around here than I thought! (Although that's not a bug, it's pilot error.) 30km\/s from Ups And d to its first moon, not including plane change! I may have to deploy the hydrogen-mining stations sooner than I thought... :hmm: Hope you don't mind I'm stealing your hydrogen.:)",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.307026432Z",
        "author": "Zachstar",
        "date": "2010-05-04T05:46:26+0100",
        "id": "81f25929a21a1df498feda26d2187ca7",
        "post_id": "post-218949",
        "text": "You know I have noticed that outside of here and a few other places. There seems to be very little concern about the future of FSX. I guess there is reason to believe so as there is still people using FS4 today.FSX tho seemed to make MS within 1-2 years away from being able to simulate LEO or even LEO-Lunar travel. What features were on the drawing board that we will wish we had in 2013 and 2015? You can only do so much without seriously hacking the core.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:07.196523008Z",
        "author": "simcosmos",
        "date": "2008-05-12T17:01:55+0100",
        "id": "bd21bf6f9f704be1a9bcfa42131a439d",
        "post_id": "post-65318",
        "text": "Tom, about the *multistage2.dll* questions:a) As far as remember (would need to check), stage.dll is just a generic dll that spent launcher components use (except last active stage): there is no direct relation with the true dry \/ burnout masses. People can however create such 'connection' by using the feature \"Module=\" (please see multistage2.dll doc) and pointing to a specific cfg file (just as example, a simple cfg with proper PMI, masses, etc)b) About making stages \/ components to \"disappear on demand\" and with specific conditions \/ options: also if remembering well, Urwumpe made a module called 'MayFly.dll' (another thing that need to check, I think it is available at Orbit Hangar Mods). I agree that it would be nice if something like that could be integrated by default within the multistage.dll packages.Regarding spacecraft \/ multistage.dll perspectives: Vinka made a few posts some time ago at Dansteph's forums (I have made a few suggestions by then). But you know, sometimes real life gets in between. Will try to find the link.EDIT (about eventual future spacecraft \/ multistage releases)Starting on page 3, 4, 5:http:\/\/orbiter.dansteph.com\/forum\/read.php?f=5&i=7900&t=7632&page=2Also (Suggestions pour Multistage3 de Vinka):http:\/\/orbiter.dansteph.com\/forum\/read.php?f=5&i=8075&t=7940&page=0Ant\u00f3nio",
        "thread_id": 1420
    },
    {
        "@timestamp": "2023-09-14T07:13:31.511107072Z",
        "author": "DaveS",
        "date": "2011-04-05T21:02:53+0100",
        "id": "0fd439bd36d694e93725e1ad9d4030d7",
        "post_id": "post-68447",
        "text": "I was just wondering if someone could update the SSU_Pad code to work with the 1985 FSS I checked in a while ago? I would like to check it against the other SSU elements as it is a major change from the current FSS we're using in terms of sizing. One that has to go is the FSS OWP Curtain Wall controls as it didn't exist on the FSS until sometime in 1986.Instead that could be replaced with controls for the RBUS umbilical beam which needs to be made into a T0 mechanism similar to the GH2 vent line.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:07.26648192Z",
        "author": "Urwumpe",
        "date": "2010-05-12T10:03:14+0100",
        "id": "6029b2410d69c42ed27ee5dd369a3a27",
        "post_id": "post-222736",
        "text": "SiberianTiger said:AFAIK, they can't use a lab laser sparkler as a weapon. Why in the heaven they needed a fusion reaction? Does producing one in a lab really helps to make an H-bomb?\n\nNot really, except for basic research for fusion reactions.Fusors are already widespread even in hobby circles and are capable of fusion reactions, they are just far away from break-even, even some orders of magnitude further than tokamaks or stellerators.The trick question for building a H-Bomb is making sure that enough energy is projected at the secondary and the secondary (the fusion fuel) is kept compressed together long enough to have fusion. This is not really trivial, as you can imagine (While the primary already explodes inside the bomb, the secondary has to be more or less intact).If the secondary is not holding together long enough, you just have a tiny nuclear explosion. Bad enough.",
        "thread_id": 14213
    },
    {
        "@timestamp": "2023-09-14T07:13:03.409779456Z",
        "author": "Urwumpe",
        "date": "2010-04-30T14:37:16+0100",
        "id": "3ee3f94b472b02f0827d46dab8a0fdea",
        "post_id": "post-218988",
        "text": "The latest official number of the oil spill of 150,000 liters per day as claimed by BP had been found to be wrong - the real flow is around 800,000 liters per day, which is nothing less than dramatic.The total amount of crude oil in the Exxon Valdez disaster was 40.9 million liters, which means if the spill does not reduce suddenly, the USA will have three Exxon Valdez in the Mississippi delta before BP just starts drilling for putting a plug into the leaking drill hole.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:31.53875968Z",
        "author": "DaveS",
        "date": "2016-02-16T09:31:12+0000",
        "id": "fb6f2459c68ffd590203ea026216b25c",
        "post_id": "post-68493",
        "text": "asdad said:DaveS , any news about LC39 ?\n\nDecided to take a break from it as there's no rush or requirement for it.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.410783744Z",
        "author": "SiberianTiger",
        "date": "2010-05-18T11:25:37+0100",
        "id": "d3c0d2a55b1f2581be30f45b75994566",
        "post_id": "post-218994",
        "text": "Urwumpe said:The really bad thing is, that this seems to be just the peak of the iceberg, there is a lot of denser oil below the surface, that the satellite images don't see.\n\nMaybe a kind of radar sensing at certain band is good for mapping that?",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:07.535277056Z",
        "author": "AirSimming",
        "date": "2010-05-18T23:47:01+0100",
        "id": "8ddf284a510eb4505155301a414cb944",
        "post_id": "post-223156",
        "text": "tl8 said:If I die because I eat steak, ahh well, at least it was a good steak\n\n:lol:I think the message just should be to not make steak your basic food;)",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:30.861602816Z",
        "author": "rdb12340",
        "date": "2010-07-24T23:39:51+0100",
        "id": "00e7bf3a4a1ea892ff918d96d229c69b",
        "post_id": "post-68181",
        "text": "Does this add-on require AMSO or should I install it without AMSO?Also does it require Velcro Rockets?Saw the video for this and it looks incredibleThanks,-RDB12340",
        "thread_id": 1600
    },
    {
        "@timestamp": "2023-09-14T07:13:03.413997312Z",
        "author": "dougkeenan",
        "date": "2010-05-25T16:32:35+0100",
        "id": "ea338c8c8b9acb438494220f2d0f4ef9",
        "post_id": "post-219012",
        "text": "Assuming nothing was done, how long for that pocket of oil to empty itself? Months? Years?",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:07.652231168Z",
        "author": "ionif",
        "date": "2010-05-15T18:08:05+0100",
        "id": "6c807fec7c105d83f2fd1ee05b15c1b5",
        "post_id": "post-223289",
        "text": "Hi to everyone.Sory me hardly speak English.My from Romania.Are new to this forum:cheers:",
        "thread_id": 14262
    },
    {
        "@timestamp": "2023-09-14T07:13:31.50368896Z",
        "author": "Pilot7893",
        "date": "2008-05-25T15:07:58+0100",
        "id": "0f9c75b027c7e01a11a3387a9ed3f795",
        "post_id": "post-68241",
        "text": "Will we be modeling the inside of the \"white room\" on the gangway?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.479444224Z",
        "author": "Ghostrider",
        "date": "2010-04-23T22:10:09+0100",
        "id": "8a3792a70e9fce0629052e04a93607ec",
        "post_id": "post-219042",
        "text": "Urwumpe said:Sail around the world and plant a tree. :rofl::cheers:\n\nYeah, that would be great. I'd like to do that, as well. Sail around the world, in a boat. And then plant a tree, in the boat. Like, dig a hole. Into the boat. And then plant a tree into it and, er... I've changed my mind and I'm so totally not planting a tree in any boat I'm sailing in. Instead, I'll hang a sail to the nearest tree and see what happens.",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:07.660853504Z",
        "author": "Urwumpe",
        "date": "2010-05-15T19:21:58+0100",
        "id": "8a87d9e753538e1d1cef06f53a395d49",
        "post_id": "post-223305",
        "text": "Well, then...\u221e",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:31.562445824Z",
        "author": "DaveS",
        "date": "2008-07-21T18:05:18+0100",
        "id": "8023b74460aaca595ee06fa973de7607",
        "post_id": "post-68288",
        "text": "Urwumpe said:Nice:)How is the poly count, BTW? Can you maybe also replace the hand rails with alpha maps to save some polys?\n\nI'll see about once I'm done with the decks and cryo lines.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.944201728Z",
        "author": "Izack",
        "date": "2010-05-01T19:48:32+0100",
        "id": "4c41450d295dd3ebdd8873da997940cc",
        "post_id": "post-219162",
        "text": "statickid said:aand you can't forget the top gun jets!! yeah!! actively sweeping wings for hypersonic flight, unsweeping for kool butt-rock dog fighting on the highway to the dangerzone!!\n\nI can't tell whether that was a joke or not...:blink:",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:06.851240448Z",
        "author": "V8Li",
        "date": "2008-05-12T10:21:11+0100",
        "id": "f6f620367fdff868e8801228f19f6dca",
        "post_id": "post-65294",
        "text": "Speaking of the stock DG, get the Delta Tweak addon; I know, it might not seem much and I have been avoiding it forever but you'll discover orbitersim again, with better reentries and handling.",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:13:31.66211072Z",
        "author": "N_Molson",
        "date": "2010-08-16T00:25:51+0100",
        "id": "fe2688e06ddab88db4d35b1bdc9cae28",
        "post_id": "post-247490",
        "text": "Congrats to the new mods. In fact, I believed they were already mods :shifty: :lol:And good luck for your work Penguin ! :thumbup:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:02.799011072Z",
        "author": "statickid",
        "date": "2012-01-28T18:06:57+0000",
        "id": "43ee542341503122e896fc40a657c8d2",
        "post_id": "post-218739",
        "text": "I just just started getting this SAME problem totally out of the blue! Orbiter was working fine, no problems about a week ago. I tried to run it yesterday and it took me a while to isolate this as what was wrong. For me if i push F4, I seem to loose mouse control, but if i push the \"window\" button next to \"alt\" orbiter minimizes to the bar. Then if i select orbiter, it will open ONLY showing the f4 menu with a white screen behind it. then if i choose anything but exit, i will have to repeat the process to see the menu i opened. If i choose exit the program exits normally. I also noticed launching in full screen mode the status line on the spash screen (all the file names it shows in rapid succession) does not appear. everything is normal in window mode. I've been using orbiter for YEARS and didn't tweek any settings or anything.---------- Post added at 09:26 AM ---------- Previous post was at 08:46 AM ----------more info:Just uninstalled some things I recently installed to see if there was any difference. No difference.I'm using Windows Vistanvidia gefore 7950 gt---------- Post added at 10:06 AM ---------- Previous post was at 09:26 AM ----------Resolution:If anybody else has this problem in the future, I was able to fix it bySELECTING \"LET THE 3D APPLICATION DECIDE\"'on the main Nvidia preference screen under the spinning green eyeball :thumbup:Orbiter running normal again, the only other thing i have been using that is 3D is Minecraft, so maybe there was some kind of conflict there? not sure.",
        "thread_id": 13951
    },
    {
        "@timestamp": "2023-09-14T07:13:07.121704704Z",
        "author": "Tommy",
        "date": "2010-05-13T00:13:30+0100",
        "id": "756f4b0d9c1403d9e1b4d91ba1793136",
        "post_id": "post-222403",
        "text": "Part of the update for IMFD Full manual than Mark and I are working on will be a trip from the ISS to Brighton Beach. While I'm doing it with Delta Velocity, there are some tips for \"aiming\" at a ground base. Targeting a station is a bit more difficult, but the offsetting tricks shown in the Advanced Concepts tutorial may help some with that using Target Intercept.",
        "thread_id": 14181
    },
    {
        "@timestamp": "2023-09-14T07:13:31.549278976Z",
        "author": "DaveS",
        "date": "2017-10-22T10:13:20+0100",
        "id": "627f78fcdd552bd3368e606154bcda43",
        "post_id": "post-68560",
        "text": "The new MLP, still being worked on:https:\/\/www.dropbox.com\/s\/a9sqj1bihvx9rnk\/NewMLP_4.jpg?dl=0https:\/\/www.dropbox.com\/s\/9a3udb5zxtloqwm\/NewMLP_5.jpg?dl=0https:\/\/www.dropbox.com\/s\/8ezuh4ppjc2k056\/NewMLP_6.jpg?dl=0https:\/\/www.dropbox.com\/s\/alyo6qyxn6y1mc0\/NewMLP_7.jpg?dl=0https:\/\/www.dropbox.com\/s\/ksaeaes10z0vxvi\/NewMLP_8.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.011014144Z",
        "author": "zeldafan156",
        "date": "2010-04-22T01:35:16+0100",
        "id": "9c40df70b507dd947ee5adbec0caf9cc",
        "post_id": "post-218774",
        "text": "i googled rootkit and someone said something about avast home adition, do you know if this is good or what is your opinion on this?",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:07.147225344Z",
        "author": "Artlav",
        "date": "2010-05-10T19:59:09+0100",
        "id": "94b60fda675b5d2fbda6211ec9af8a77",
        "post_id": "post-222441",
        "text": "Looks more like Celestia.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:31.551642112Z",
        "author": "DaveS",
        "date": "2019-06-02T19:42:16+0100",
        "id": "e67053aeec640a0b235276d0783237ea",
        "post_id": "post-68579",
        "text": "GLS said:This work would only envolve putting groups into single meshes, and then use the code to show\/hide as needed. This leaves out a 1981 version... but it was only one flight so. :shrug:\n\nNot true. The extension structure that the +Y OWP Curtain Wall hangs off wasn't added to the 39A RSS until STS-32 in 1990 (first launch from 39A since STS-61C in January 1986). The 39B RSS had the extension structure for STS-51L but not the actual wall. It was added sometime between January 1986 and October 1986 when Atlantis was transported to 39B for OWP fit checks and launch team proficiency exercises.The first flow to make use of the complete OWP system was STS-26R.GLS said:There is no point in me cleaning any hidden triangles, as the current meshes will all go in the bin, right?\n\nYes.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.306817024Z",
        "author": "Hielor",
        "date": "2010-04-28T21:51:53+0100",
        "id": "d84b9cbbefe23f7ef418b40f8df93417",
        "post_id": "post-218947",
        "text": "Zachstar said:I think its time for a serious new test of FSX by these hardware guys.That one review notes about clock rate. The non black edition of the Phenom II X6 is 2.8ghz but is supposed to be able to lower the clock on 3 and raise the clock on 3 by 400mhz making it a 3.2ghz tri core on better silicon.Can FSX make use of more than 4 cores even? And if so are we better off with highly clocked tris or quads? These are questions that are going to have to be answered in my opinion if FSX wants to continue to be viable for years to come.\n\nFSX can effectively utilize 2 cores fully. Any other cores it runs on will be used for (I think) autogen and AI, so they won't be used extensively.FSX would be far better off on a highly-clocked tri or quad than a lower-clocked hex.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:07.47461632Z",
        "author": "Andy44",
        "date": "2008-05-13T01:55:51+0100",
        "id": "b4b015481ac2f87c836306d890eb70b9",
        "post_id": "post-65348",
        "text": "man the earth seems pissed doesnt she?\n\nAlthough I'm not superstitious, I believe humans are naturally superstitious at heart, and this thought has crossed my mind. Recently we have seen Burma cyclone, China earthquake, multiple earthquakes in Nevada, tornados galore in the American mid-west and south, heavy rains in my area, etc. Where I live it rained steadily for over 24 hours and dumped a record level of water, flooding roads and making me worry just a bit about my basement.",
        "thread_id": 1423
    },
    {
        "@timestamp": "2023-09-14T07:13:31.58507392Z",
        "author": "DaveS",
        "date": "2008-10-22T20:43:40+0100",
        "id": "8ef14679b08937073ebd4a8297aa7512",
        "post_id": "post-68351",
        "text": "Urwumpe said:From the animation point of view, easy to implement. Would be maybe harder to connect to the real launch countdown, as we still have no object to do the launch control.\n\nWell, for now we could use a dummy object named \"PTCR\" for the Pad Terminal Connection Room. All the pad data connections goes through this building before heading onto to the Firing Room in the LCC.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.33534464Z",
        "author": "n0mad23",
        "date": "2008-05-13T04:15:09+0100",
        "id": "a936be07fa95146e8ce79e106facdd9f",
        "post_id": "post-65150",
        "text": "...and member(ship) in pocket.There's the bell, tacos again for dinner.What phun, what phun.",
        "thread_id": 1397
    },
    {
        "@timestamp": "2023-09-14T07:13:07.48762112Z",
        "author": "T.Neo",
        "date": "2010-05-17T22:10:13+0100",
        "id": "43bb525b69b6f722901b12378fa052bd",
        "post_id": "post-223036",
        "text": "Perhaps I should start to consider a flight to Pluto. But I better get my torchship ready...",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:31.182102272Z",
        "author": "Izack",
        "date": "2010-08-15T14:16:39+0100",
        "id": "a88d83a29c4cec73727fb248aaed5e45",
        "post_id": "post-247419",
        "text": "Slice N Splice said:You didnt make this game Dr.Martin Schweiger did.You can't tell people that they cannot use it as a game.I use orbiter as a game and i do everything the lazy way.And there is nothing you can do about it.There is nothing on martin schweigers site saying you can ONLY play it as a simulator.Now ok dude to get a rocket to the moon is difficultYou will keep going around it if you do it that way.You have to figure out someway to get into the moons orbit.Or just use scenerio editer :lol:\n\nWell, using the scenario editor to do everything isn't fun either as a simulatorora game.:pYou don't need to be an expert on efficient transfers and free returns to get to the Moon, but you can't do it by pointing up and hitting the throttle, either (well, not easily anyway.) The easiest way really is to follow the tutorials already mentioned, even if you use sci-fi torchships.Well, actually, you could try the [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2711\"]Laika Lunar Lander[\/ame], in which you can get from Baikonur Cosmodrome to the Moon simply by pressing O. :hail::probe:(Only works in Orbiter 2006)",
        "thread_id": 16018
    },
    {
        "@timestamp": "2023-09-14T07:13:03.938301184Z",
        "author": "tl8",
        "date": "2010-04-24T12:04:05+0100",
        "id": "6e1c0a5e804e6734b8d6b9cd8903f4a0",
        "post_id": "post-219124",
        "text": "As an student engineer, I can say that while function is more important to form, we try our hardest to make it look\/work beautifully, because there is generally always ways to make function in beauty;)",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:07.52513664Z",
        "author": "T.Neo",
        "date": "2010-05-14T13:21:46+0100",
        "id": "ceded533d6e14f2d75f3de0485987102",
        "post_id": "post-223087",
        "text": "Interesting. I wouldn't eat a dog ofmine, but I'd have no problem eating dog provided the same concerns I have about all the other meat I eat were met; namely, that it was treated and slaughtered humanely before it wound up on my plate. I don't have objection to people eating animals of any sort, but I have serious objections to the mistreatment and neglect of said animals prior to the slaughter - butcher - prepare - plate process chain.\n\nIndeed. There are particular dogs I would have no objection to eating at all, specifically the one next door that can never shut up. :lol:",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:31.512244736Z",
        "author": "DaveS",
        "date": "2012-08-05T21:52:05+0100",
        "id": "8b9a31c76f99cc9dceac74572e5ef1b5",
        "post_id": "post-68457",
        "text": "The current state of the RSS:Side 1:https:\/\/www.dropbox.com\/s\/3mglzouix9en7hp\/New_PadA_RSS_WIP15_Side1.jpg?dl=0Side 2:https:\/\/www.dropbox.com\/s\/6xqwffw4d8s1khq\/New_PadA_RSS_WIP15_Side2.jpg?dl=0Side 3:https:\/\/www.dropbox.com\/s\/7sfmjupexo9xif4\/New_PadA_RSS_WIP15_Side3.jpg?dl=0Side 4:https:\/\/www.dropbox.com\/s\/wkua4srcdhe3qe3\/New_PadA_RSS_WIP15_Side4.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.019964416Z",
        "author": "Kveldulf",
        "date": "2010-04-22T23:37:05+0100",
        "id": "c368bb17bd070611ba7a994260c81ead",
        "post_id": "post-218812",
        "text": "zeldafan156 said:i hope you all realize i don't have a external backup hard drive. i only have a 2 gb usb flash drive(full do to backup of orbiter folder) and some blank cd's.\n\nMy suggestion? Format the USB drive. You can always download Orbiter stuff again. If you really need to keep everything, talk to a friend or family member, and store the files there. Any virus is something to get off your system as soon as you are able. Simply by leaving it, even if it appears to be inactive, you may still be at risk, and if you do any online shopping, that is not a risk you want to take.I went through backups when my old PC failed. The best I can suggest is go through everything, and sort it into three catagories: Keep, Keep if able, Forget-about-it.\"Keep\" is the stuff that you absolutely cannot replace (pictures, movies, school\/work documents).\"Keep if able\" items are things like save-games for your favorite games, Steam games, Orbiter, and other similar items. Basically, the stuff you can replace if you need to, but would rather not.\"Forget-about-it\" items are everything else.Then, back up everything from the Keep category, rank the rest in order of importance, and back-up down the list until you run out of room.Or, if you've got $50 to spare, external HDDs are pretty cheap. Wal-Mart actually has some decent computer accessories (hell, I got my laptop there for $300, and I've had no problems with it).",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:07.672495872Z",
        "author": "T.Neo",
        "date": "2010-05-15T19:09:02+0100",
        "id": "e1aed35d65921abcda7c572423cfcec9",
        "post_id": "post-223372",
        "text": "Recently I've been wondering on how destructive \"torch ship\" engines, and the engines of some Orbiter vehicles, can be.The stock DG for example seems to have an ISP of 39 952 m\/s, and a thrust of 320 000 newtons.Shuttle A has an ISP of 33 000 m\/s, and a thrust of 2 129 000 newtons.The XR2 has an ISP 20 775 m\/s, and a thrust of 604 600 newtons.*The XR5 has an ISP of 20 775 m\/s, and a thrust of 8 525 000 newtons.*The XR1 has an ISP of 20 775 m\/s, and a thrust of 384 000 newtons.*The DGIV has an ISP of 40 000 m\/s, and a thrust of 180 000 newtons.**default settingsNow, what sort of damage would these craft do to objects behind or near the exhaust stream? Would they really destroy the entire spaceport? Would the craft itself be safe from the effects of the engines on the surface of a planet such as Earth?Secondly, is there any concept (allowing for varying unobtanium here) that could allow such performance? Or is such performance completely implausible?",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:31.538422528Z",
        "author": "DaveS",
        "date": "2015-10-29T20:42:30+0000",
        "id": "350e10cfc257754236624d84e9cd9edc",
        "post_id": "post-68490",
        "text": "Urwumpe said:I really hope you also have an idea how to get this detailed mesh into the simulation without killing performance during launch.;)This arm already has likely more polygons than some spacecraft.\n\nWell, it's a far cry from the orbiter. The orbiter has 6 times the amount of triangles of what you see in the latest screenshots.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.02154624Z",
        "author": "Bj",
        "date": "2010-04-23T02:04:55+0100",
        "id": "d5c81862f09c9e4bc6e0fb6bcec1bba6",
        "post_id": "post-218820",
        "text": "doggie015 said:to restore my Win7 MBR after a ubuntu ininstall went bad and windows could no longer boot, and it worked very well.\n\nDid you restart and see the GRUB screen? Then did you select Win7? If that didn't work, use Gparted next time to set bootable, or you can usefixmbr...eveningsky339 said:I'm thinking of Vista's lack of a bootable disc, specifically. Did Win7 reverse this nasty change?I've had to install both Nvidia and wireless internet card drivers. Try downloading those without the wireless. :lol: Yet another use of my iPod to transfer files...\n\nVista's lack of bootable disk? what? You can boot from any OS disk AFAIK, you just cannot boot windows from a disk like you can Ubuntu.If you had wireless driver problems, why not use a wired connection to first get the driver? Oh well, interesting use of an iPod anyway :lol:",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.043273216Z",
        "author": "Hielor",
        "date": "2010-04-27T22:11:50+0100",
        "id": "6673704df47123d70ce28673e00bec80",
        "post_id": "post-218864",
        "text": "Space-viking said:No Hielor, I did not draw this my self, but I find it disturbing that you so blatantly accuse me off, deliberate removing copyright and credit info. I see my self as an honourable person, and would never steal or take credit for another persons work. I got these pictures as they are uploaded here, and apologise that I did not make it more clear, that I my self did not draw these. I see no reason why any one would deny the original artist, his do credit. So full credit goes to John Eaves for some very good concept art sketches. Now that I'm aware that these are his work.\n\nJohn Eaves isn't the original artist, that's just where I found the image with the original copyright intact (http:\/\/johneaves.wordpress.com\/2009\/06\/29\/the-spacedock-from-st-nemesis\/). And while you didn't claim to have drawn them yourself, when asked if you drew them you offered to provide pointers on drawing things like that (when you could've said \"No, I didn't draw these, but I do have some experience with this sort of thing...\"), which certainly seems to be taking credit.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:31.508956928Z",
        "author": "BenSisko",
        "date": "2009-08-01T03:35:36+0100",
        "id": "9933d8a8ab5450fa34d5406db76a0a6b",
        "post_id": "post-68435",
        "text": "What about Edwards and White Sands? I've adapted SSU v1.25 to Slat's LC39 EAFB add-on with White Sands. It seems excellent. I understand the desire to minimize add-ons but will the new Orbiter have the same level of detail for Edwards, and White Sands (both important to recreate historic missions) as Slat's? Also with regard to ISS support, what about Baikonur Cosmodrome (80mileshigh has a great add on for this)?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.641398016Z",
        "author": "RisingFury",
        "date": "2010-04-23T22:52:04+0100",
        "id": "c660ccc63122906f130917d86e0fc91e",
        "post_id": "post-219070",
        "text": "Not to mention those pesky craters...",
        "thread_id": 13983
    },
    {
        "@timestamp": "2023-09-14T07:13:03.242368768Z",
        "author": "Urwumpe",
        "date": "2010-04-22T21:31:57+0100",
        "id": "621efec94d62ac57ce1d49aa47d77d28",
        "post_id": "post-218905",
        "text": "garyw said:If you were a mission planner, which NEO would you pick and why?\n\nI would have three good candidates:Apophis - it passes very close, is a potential hazard for Earth.One of the Apollo asteroids, which is the group that ar81 means. Core sample could be helpful for getting more evidence on the CT event. Toutatis would be the favorite candidate there, though maybe a bit risk for its strange shape and chaotic orbit101955 1999 RQ36, the NEO with the highest impact risk for the future.http:\/\/ssd.jpl.nasa.gov\/sbdb.cgi?sstr=101955;orb=1http:\/\/neo.jpl.nasa.gov\/risk\/a101955.html",
        "thread_id": 13966
    },
    {
        "@timestamp": "2023-09-14T07:13:31.513101824Z",
        "author": "SiameseCat",
        "date": "2014-07-08T23:58:55+0100",
        "id": "173b45706103611d7a2e6008b3f12f88",
        "post_id": "post-68466",
        "text": "DaveS said:Here's the relevant parts from SSUPad.cpp and SSUPad.h:SSUPad.cpp:Code:vtx_goxvent[2] = FSS_POS_GOXVENTDIR+ FSS_POS_GOXVENTDIR;\n\nThe line above should beCode:vtx_goxvent[2] = FSS_POS_GOXVENT[B]L [\/B]+ FSS_POS_GOXVENTDIR;",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.822683904Z",
        "author": "Dambuster",
        "date": "2010-04-26T22:56:17+0100",
        "id": "027027cb507c9f7376f18b3f143d4885",
        "post_id": "post-219103",
        "text": "Eagle said:This is the thinking that the gunless F-4 Phantom was developed under.Also, a UAV is a long range missile that you can mount other weapons on instead of just crashing it into things.\n\nTrue, but I think I mis-phrased what I was trying to say:I don't think the hypersonic UAV would be acceptably manoeuverable at low (i.e. dogfighting) speeds (probably <Mach 1) for it to be an effective dogfighter, and if it tried to turn with a conventional fighter jet at higher speeds (especially hypersonic), it would probably break up from the stress.",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:03.940685056Z",
        "author": "SiberianTiger",
        "date": "2010-04-27T08:52:07+0100",
        "id": "bc93a069c24ef0fe1e4d7a087a207523",
        "post_id": "post-219138",
        "text": "Mending engineering and beauty.;)",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:30.931356672Z",
        "author": "T.Neo",
        "date": "2011-01-09T20:28:34+0000",
        "id": "72dd390c53e205b8b7403189b5af45ad",
        "post_id": "post-247298",
        "text": "Are those inclinations serious? How did they end up likethat?Would be very interesting to navigate. :blink:",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.938018816Z",
        "author": "RisingFury",
        "date": "2010-04-24T12:03:51+0100",
        "id": "200759e7825f6a3fa6c8531b97c6c823",
        "post_id": "post-219123",
        "text": "Thought you were gonna throw the F-117 into the \"ugly\" category as well...",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:02.82442112Z",
        "author": "Ark",
        "date": "2010-04-21T19:59:52+0100",
        "id": "b39874c83dae0b1721c0fe6894d320f6",
        "post_id": "post-218742",
        "text": "Hard to make an engaging film where most of the footage is the same and there's no dialogue.",
        "thread_id": 13952
    },
    {
        "@timestamp": "2023-09-14T07:13:31.181233664Z",
        "author": "jinglesassy",
        "date": "2010-08-15T04:09:47+0100",
        "id": "b4f40057010549865a8b3b1346604e81",
        "post_id": "post-247411",
        "text": "You can try the tutorial i mentioned.",
        "thread_id": 16018
    },
    {
        "@timestamp": "2023-09-14T07:13:03.94275712Z",
        "author": "Andy44",
        "date": "2010-04-29T00:38:05+0100",
        "id": "ff453ecc89c792291134bd2671a9b76f",
        "post_id": "post-219152",
        "text": "Well, I would argue with you that while engineers were indeed looking to build a spaceplane that takes off and lands like an airplane, they didn't envision the shuttle as we know it from the start.The early ideas for the space shuttle were mostly lifting bodies or straight-wing orbiters. The straight-wing designs were pretty ugly, and among the lifting bodies some were okay and some weren't. Even the early delta-wing versions were not so great-looking, many had long ugly noses and simple wing deltas. What we eventually got resulted from a lot of studies that showed the double-delta wing was the most optimal, and that the nose shouldn't be too long because the crew has to be able to see the runway when landing.So it kind of just worked out mathematically that the shuttle has its current shape. Buran has almost the same shape, but because of little details, mainly the windshield and nose, it doesn't look as cool (not to me, anyway).",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:03.008409088Z",
        "author": "zeldafan156",
        "date": "2010-04-22T01:01:44+0100",
        "id": "765bf486a031845bd8bf43c2935bbf15",
        "post_id": "post-218763",
        "text": "i have been attacked by a virus that has taken away my background, administration privileges, and puts crazy amounts of spam on my pc(vista)(i wrote this on my dads laptop)i can only use my pc on safe mode and i cant restore because im not the administrator anymore! i don't want to get a new hard drive or anything someone please help me!:beathead:",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.443418112Z",
        "author": "Urwumpe",
        "date": "2008-06-27T08:14:55+0100",
        "id": "967e12a74f850a9564389dde12b9124a",
        "post_id": "post-68217",
        "text": "Looks good:)",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:03.022573824Z",
        "author": "doggie015",
        "date": "2010-04-23T23:39:43+0100",
        "id": "5ed0130cc84daf150f91696e9b1e072e",
        "post_id": "post-218827",
        "text": "Linguofreak said:Did it actually go bad, or did you do what I did and not read the bootloader options carefully and overwrite the Windows MBR with Grub?\n\nI think that did do that, and to make things worse: I deleted the GRUB partition, I still had the Win7 bootloader, but because GRUB no longer existed, I couldn't access it. This is why I had to fix the MBR, just so that I could type this post.Laugh at will!",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.023918848Z",
        "author": "n122vu",
        "date": "2010-04-26T14:09:53+0100",
        "id": "f0509ab0f1a05a26a70cbb557c3a7f97",
        "post_id": "post-218834",
        "text": "doggie015 said:Well, I can tell you one thing: for data recovery the Win7 install DVD is a real pain in the:censored:as it was not designed for that, I recently used something called UBCD4WIN (Free for private non-commercial use. Available fromhttp:\/\/www.ubcd4win.com\/NOTE: You need an XP CD (Preferably SP2+) to build the WinPE environment it runs in!) to restore my Win7 MBR after a ubuntu ininstall went bad and windows could no longer boot, and it worked very well.If you are installing Win7 from the install DVD, then it is the simplest installation process yet; just accept the defaults, press the big \"Install Now\" button, accept the defaults again and away you go!\n\nI've used UBCD4WIN in the past also, mostly for data recovery. But it's not needed for fixing a corrupt or deleted MBR. Pop in the Win7 DVD & reboot, press any key to boot from the DVD, select your language prefs and click Next. On the next screen, click Repair your computer. Then, on the dialog that appears, click Startup Repair. Startup Repair will scan the boot sector and boot record and fix any errors it finds, including missing or bad MBR. It will prompt you to reboot. Don't press any keys when prompted and Win7 should be back in business.Had this happen to me also the first time I installed Ubuntu 9.10 in a dual-boot configuration. Rebooted after Ubuntu install and apparently the GRUB install went bad. Once I got Win7 up and running, had to search the forums for the steps to repair GRUB. After that, all was golden. :thumbup:zeldafan156, I would suggest downloading a couple of the anti-spyware\/anti-malware programs others have suggested, in addition to your already-installed malware bytes. In my experiences, there doesn't seem to be any one tool that catches everything, although this does seem to be getting better, in the corporate antivirus software environment at least. Our company switched to Sophos from Symantec about a year ago, despite much resistance from us (desktop techs). I have to say, I've seen far fewer infections, both virus and malware, than we saw with Symantec. And the reports are showing that Sophos is in fact stopping more at the door, rather than just not detecting as much.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.441700096Z",
        "author": "Urwumpe",
        "date": "2008-06-01T09:44:04+0100",
        "id": "30cfcab5832967c6eed1c02bd7f2b4ba",
        "post_id": "post-68207",
        "text": "SiameseCat said:Does any one know what kind of font the MDUs use? Also, how often do they update the data?\n\nThe font seems to be a typical system font, the CRT was initially vector based, instead of pixel based, the MDU only mimics this.This is the char set of the DEU, which effectively also used in the DPS window of the MDU:We could turn this table into a number of bitmaps and blit each char on the screen.The updating of data is not known to me, but the critical data inside the GPCs gets updated around 12.5 times per second max, most data only once per second.So, it is unlikely the DPS display updates it's data faster.",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:03.010003968Z",
        "author": "zeldafan156",
        "date": "2010-04-22T01:20:29+0100",
        "id": "800ade8dea348ce8450aec5f95b3d4b6",
        "post_id": "post-218769",
        "text": "i tried malwarebyts and what exactly is an os(operating system) is that the brand of computer or something?",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.357231616Z",
        "author": "Ghostrider",
        "date": "2010-04-23T17:35:20+0100",
        "id": "5830c4edb074e637059baa3318a4de6a",
        "post_id": "post-218961",
        "text": "Hi and welcome. Did you bring the beer?",
        "thread_id": 13971
    },
    {
        "@timestamp": "2023-09-14T07:13:31.589250048Z",
        "author": "SiameseCat",
        "date": "2008-11-04T04:23:48+0000",
        "id": "4eeb4a9f87386595b9abba1aae76116a",
        "post_id": "post-68379",
        "text": "The T0 umbilical animations are on sourceforge. I haven't animated the covers yet.DaveS: Does the retract speed look right to you?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.01958784Z",
        "author": "kevinvr",
        "date": "2010-04-22T22:55:27+0100",
        "id": "858b4f28d7725324b1781c7d35c52bbd",
        "post_id": "post-218811",
        "text": "did you see what happened to McAfee users? Bit of a disaster, anyway it seems they put a fix on their website.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.413920256Z",
        "author": "Urwumpe",
        "date": "2010-05-25T11:48:42+0100",
        "id": "21478bac9f49bcd7a572b111239a7f2e",
        "post_id": "post-219011",
        "text": "SiberianTiger said:I don't see a need for a political outrage where it's only an engineering problem to be solved by engineers hired by business.\n\nThe outrage is about the engineering problem becoming so big that it is a political problem suddenly. If the oil would have leaked into a enclosed box, nobody would have had reason to get loud. But when the oil threatens many political regions, you'll have many people trying to make sure that you'll clean the mess or pay for it.if the thing would really be only a engineering problem, we wouldn't notice it. In reality, we have a political problem now first, that has to be slain into many smaller engineering problems to be fixed by engineers.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:31.66843264Z",
        "author": "N_Molson",
        "date": "2012-10-18T15:56:06+0100",
        "id": "75c0c0804bcce08368c07bd5e0c14c2d",
        "post_id": "post-247677",
        "text": "Great, welcome back :thumbup: Here's a ice-cold Molson beer for you:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.050589184Z",
        "author": "Notebook",
        "date": "2008-05-10T20:49:03+0100",
        "id": "3b872f278cfbce7631261a001d60d87c",
        "post_id": "post-65142",
        "text": "http:\/\/www.purina.co.uk\/Home\/About+Purina\/Multimedia+Library\/Video\/Bakers+Complete+TV+commerical.htmWell, it made me laugh.N.",
        "thread_id": 1396
    },
    {
        "@timestamp": "2023-09-14T07:13:03.910637056Z",
        "author": "Shadow Addict",
        "date": "2010-04-24T05:11:08+0100",
        "id": "89c50481c4b736c2db4aeb0829a5c062",
        "post_id": "post-219111",
        "text": "Donamy said:Does any know of someone with this disease, and what some of the symtoms were? Also, how it was treated ?\n\nYeah, my mom has been suffering from chronic Lyme for about five years now. It's hard to summarize the symptoms, but I'd say chronic fatigue syndrome is one of the most prevalent.",
        "thread_id": 13988
    },
    {
        "@timestamp": "2023-09-14T07:13:31.561290752Z",
        "author": "C3PO",
        "date": "2008-07-18T00:08:53+0100",
        "id": "36899ad07131a1dc576cebf2d733f6c1",
        "post_id": "post-68282",
        "text": "Urwumpe said:no problem for me, I also use them, It just means that we rely on a second add-on to SSU.\n\nMartin was talking about changing KSC for the next version to correct the position. It will be VERY close to kukanotas' tiles.So that might be a good choice.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.476315648Z",
        "author": "Urwumpe",
        "date": "2010-04-23T16:41:02+0100",
        "id": "50651c2a751c7f98ca0ff56da5bd9c92",
        "post_id": "post-219026",
        "text": "zionn said:is it real ?\n\nLet me quote martins on that one:\"No. Orbiter 2007 will be out in 2008 at the earliest. Orbiter 2008 is then targeted for sometime between 2010 and 2020.\"",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:03.937478144Z",
        "author": "KosmoKen",
        "date": "2010-04-24T08:24:43+0100",
        "id": "f345deb87f0921712186625da2979ddb",
        "post_id": "post-219120",
        "text": "Speaking of Space Shuttles there's one thing that pops out in my mind. Originally painting the ET white, for simply aesthetic purposes (as far as i know) at first, then realizing it wasn't worth it. I think there's definitely a sexiness in anything that can be efficient AND look good, doesn't matter if it's a car, rocket, or a woman.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.503912448Z",
        "author": "DaveS",
        "date": "2008-05-25T15:38:36+0100",
        "id": "35d9860ab5354769734a5b6b399e4a02",
        "post_id": "post-68242",
        "text": "Pilot7893 said:Will we be modeling the inside of the \"white room\" on the gangway?\n\nThe \"gangway\" is called the Orbiter Access Arm or OAA for short. What Kev calls the \"fuelcap\" is the Gaseous Oxygen Vent Arm or GOX Vent Arm or GVA for short.GH2 VA is short for Gaseous Hydrogen Vent Arm, which is really just pipe ducting the GH2 away from the stack to a excess hydrogen burn-off flare stack in between the concrete hardstand and the LH2 storage sphere.RSS is short for Rotating Service Structure, which is the large structure at the pad that surrounds the orbiter and provides weather protection and vehicle access. It also is home to the Hypergolic Umbilical System and the Orbiter Mid-Body Umbilical Unit.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.477747968Z",
        "author": "Urwumpe",
        "date": "2010-04-23T19:26:38+0100",
        "id": "4467a4d6cce78c5073a52a517cf1d09e",
        "post_id": "post-219035",
        "text": "zionn said:O RLY\n\n:yarly!:The launch window sequences repeat after 15 years, there are seven launch windows in each sequence...and there are not many launch windows which would combine a 150 day journey with chemical engines or a 90 day journey with VASIMR, with a early Earth-return trajectory by a Venus flyby.",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:03.942428672Z",
        "author": "Andy44",
        "date": "2010-04-28T23:43:27+0100",
        "id": "3d66f95b600660fa006104b2c567c933",
        "post_id": "post-219149",
        "text": "Actually, the shuttle is not an 80s idea, it's a 50s idea that didn't fly until 1981. In fact, it might even be considered a 40s idea, since Eugen Sanger designed the first spaceplane during WWII, which inspired both the DynaSoar and the Shuttle.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.510158592Z",
        "author": "DaveS",
        "date": "2010-04-08T00:18:44+0100",
        "id": "3f62922b708d08b53fd6fac2133a80d1",
        "post_id": "post-68443",
        "text": "Donamy said:Looks really nice Dave !\n\nThanks. The white I-beams are the Payload Canister guide-rails. The Canister is equipped with two shoes that have a layer of teflon. During the first STS-125 pad flow, the Canister shoes had recently undergone a refurbishment which included an application of a new teflon layer. But due to an incorrect specification of the required thickness of the teflon layer caused the shoes not to fit in the guide-rails.This required techs to remove the shoes from the Cansiter and to take shoes back to the shop and sand them down a bit to the proper thickness.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:02.95100032Z",
        "author": "Bj",
        "date": "2010-04-21T23:52:28+0100",
        "id": "e100488c78d6c21d423ff1e6f8d4cb97",
        "post_id": "post-218757",
        "text": "dre120v said:Does anybody know how to transfer back to Earth? I use Transfer MFD bacause TransX is working slow on my computer.\n\nMight I suggest thetutorialspage,TX-moon2earth",
        "thread_id": 13954
    },
    {
        "@timestamp": "2023-09-14T07:13:03.942695424Z",
        "author": "Izack",
        "date": "2010-04-29T00:34:14+0100",
        "id": "a9831d5bf537a544dc916cd538861534",
        "post_id": "post-219151",
        "text": "statickid said:oh ok yeah sorry, well i revise my statement to say \"we canfinallymake that flying space plane with robotic arms\":salute:the point being we wanted to make something that we envisioned to be a certain way before we even started.i think the knowledge base for making devices all evolve separately, then when you combine all fields(structural engineering, aerospace engineering, rocket and propulsion engineering, electrical etc), you can make what you want! however every piece will demand requirements and the way each field meets the requirements of every other field is where all the cool details come from that can never be predicted with concept art. i had a space book from 1969 that had concept art for the space shuttle, and it looked the same with no details, because they hadn't been worked out yet. oh and there was like 6 of them building a space station with robot arms and hands(2 per shuttle!), and the shuttfles were numbered like there was 30 shuttles and they all fly around together.\n\nThe process you just described is the definition of 'progress.':)We think \"Ooh, that's cool\" and later we build it! -If there are any engineers in here, feel free to cringe at my ignorance of your witchcraft-As for thirty shuttles flying around with robot hands and the like, that was half PR value (making the space program look shinier in the eyes of the taxpayers) and half that blessed optimism NASA had back in the day.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.554862592Z",
        "author": "DaveS",
        "date": "2008-06-10T21:09:42+0100",
        "id": "58ff2fd9c5305b59f977d37eaa0725ec",
        "post_id": "post-68262",
        "text": "Urwumpe said:Now we just need a photo to compare.:)\n\nWell, found one that could be replicated in Orbiter, although it's 39B, not 39A.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.021657856Z",
        "author": "MeDiCS",
        "date": "2010-04-23T11:39:34+0100",
        "id": "75a7fe66080a8ffa7deae63c693af6de",
        "post_id": "post-218821",
        "text": "Hielor said:Pardon me while I go laugh in a corner.\n\nPardon me while I laugh at you explicitly.:rofl::rofl::rofl:",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.954344448Z",
        "author": "cljohnston",
        "date": "2008-05-11T02:19:04+0100",
        "id": "d8b4846222163190e46c858c7b5b72ab",
        "post_id": "post-65157",
        "text": "If any of you actually saw this film, and were impressed by the design work, the two individuals most responsible were Adi Granov & Phil Saunders...IRON MAN: Designs and Illustrations - ConceptArt.org Forums(posted by Adi Granov)Ironman Designs + Stark House ext\/int. sketches - ConceptArt.org Forums(posted by Phil Saunders)",
        "thread_id": 1399
    },
    {
        "@timestamp": "2023-09-14T07:13:31.512315136Z",
        "author": "DaveS",
        "date": "2013-01-14T23:37:14+0000",
        "id": "346d9ad4aacb73e98b82c229bddb4756",
        "post_id": "post-68458",
        "text": "Something that is in the future:https:\/\/www.dropbox.com\/s\/n9xcbkvkopkmsds\/LCC_Firing_Room_4.jpg?dl=0https:\/\/www.dropbox.com\/s\/1padfcg5bvjidmb\/LCC_Firing_Room_4B.jpg?dl=0https:\/\/www.dropbox.com\/s\/i2yirn6h1d8sp91\/LCC_Firing_Room_4C.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:02.861500928Z",
        "author": "Kyle",
        "date": "2010-04-21T22:34:51+0100",
        "id": "fda78f02636d8f5e65c21ccb515baa3b",
        "post_id": "post-218751",
        "text": "Hubble in trouble! Hubble has suffered a gyroscope failure and is also rapidly dragging into the atmosphere. Mission, send Shuttle Endeavour (Shuttle Fleet, International Space Station v3 by Thorton, URMS) To the Hubble Space Telescope for an emergancy reboost scenario with a slightly modified IUS Booster (Velcro Rockets) Orbit parameters 316 km by 328 km orbit. 28.5 degree inclination. April 17th, 2010.Steps.1) Launch from KSC2) FD2, preform customary OBSS checkout.3) Rendezvous with Hubble4) Grabble Hubble5) Get Hubble close to the IUS booster.6) Release the URMS and make it grapple onto Hubble.7) Move back the RMS.8) Preform an EVA to assess the status of Hubble9) Switch to 'HubbleAttach' UCargoDeck, and release.10) Use Shuttle to translate away from Hubble\/IUS.11) Send Hubble into a parking orbit of 900 km by 900 km orbit.12) Preform late inspections13) Land at either KSC or Edwards Air Force Base.Code:BEGIN_DESC\n\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System SolM\n  Date MJD 55303.7159836169\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship STS-132\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET STS-132\n  MODE Extern\n  POS 2.94 -70.28 62.49\n  TRACKMODE GlobalFrame\n  FOV 50.00\nEND_CAMERA\n\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE User\n  MODE GPC MFD\n  SITE 1\n  MODE 1\n  MET -539\n  ILOAD 1\nEND_MFD\n\nBEGIN_MFD Right\n TYPE Orbit\n  PROJ Ship\n  FRAME Equator\n  ALT\n  TARGET ISS\n  REF Earth\nEND_MFD\n\n\nBEGIN_SHIPS\nSTS-132:Shuttle\n  STATUS Landed Earth\n  POS -80.6040380 28.6083600 ;39A\n  ;POS -80.6207780 28.6271900 ;39B\n  HEADING 0.00\n  PRPLEVEL 0:1.000 1:1.000 2:1.000\n  NAVFREQ 0 0\n  CONFIGURATION 0\n  OV- 105\n  RMSARM\n  ISSV1\n  RENDER\n  ARM_SEQ1 0.5468 0.3240 0.3153 0.1258 0.4342 0.5000\n  ARM_SEQ2 0.7315 0.5539 0.7881 0.2691 0.4943 0.5887\n  ARM1SET \n  ARM2SET \n  CARGODOOR 0 0\n  KUBAND 0 0.0000\n  PRADIATOR 0 0.0000\n  PL3_OFS 0.100 2.300 -5.500\n  PL3_DIR 0.000 1.000 0.000\n  PL3_ROT 0.000 0.000 1.000\n  PL4_OFS 0.100 2.300 -3.500\n  PL4_DIR 0.000 1.000 0.000\n  PL4_ROT 0.000 0.000 -1.000\n  SRADIATOR 0 0.0000\n  GEAR 0 0.0000\n  PAYLOAD_MASS 0.0000\n  OMS \n  ASSIST 134.00 \n  CALLOUT \n  TGT_HEADING 90.00 310\nEND\nShuttleBay:ISSR\\STSBAY\n  STATUS Landed Earth\n  ATTACHED 0:0,STS-132\n  STS 120\n  OBSS\n  MPM 0 0.0000 -1\nEND\nOBSS:ISSR\\OBSS\n  STATUS Landed Earth\n  ATTACHED 0:1,ShuttleBay\nEND\nLC39A:ISSR\\LC39\n  STATUS Landed Earth\n  POS -80.6041380 28.6082950 ;39A\n  ;POS -80.6208780 28.6271250 ;39B\n  RSS 0 1.0000 -1\n  WR 0 0.0000 1\n  VA 0 0.0000 1\n  TC 0 0.0000 1\n  PS_LVL 1.0000\nEND\nRL:ISSR\\RL\n  STATUS Landed Earth\n  POS -80.708043 28.636000 ; KSC RWY15\n  ;POS -80.680683 28.593950 ; KSC RWY33\n  ;POS -117.908109 34.892917 ; EAFB RWY04\n  POS -117.859329 34.917757 ; EAFB RWY22\n  HEADING 180.00 ;KSC RWY15\n  ;HEADING 360.00 ;KSC RWY33\n  ;HEADING 88.00  ;EAFB RWY 04\n  HEADING 268.00 ;EAFB RWY 22\n  PRPLEVEL 0:1.000\nEND\nHST2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -99294.71 -1247912.72 6588235.74\n  RVEL -6953.862 -3238.931 -717.818\n  AROT -111.71 75.99 -17.12\n  VROT -0.06 0.00 0.00\n  PRPLEVEL 0:0.998\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.623763\n  SEQ 1 2 0.999896\n  SEQ 2 2 0.998853\n  SEQ 3 -2 0.000000\nEND\nSCM:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -99287.79 -1247911.21 6588236.26\n  RVEL -6953.862 -3238.931 -717.818\n  AROT -111.71 75.99 -77.71\n  VROT -0.03 0.05 0.00\n  ATTACHED 1:2,HST2\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nWFC3:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -99290.67 -1247911.81 6588234.97\n  RVEL -6953.862 -3238.931 -717.818\n  AROT -5.07 4.09 76.59\n  VROT -0.06 0.00 0.00\n  ATTACHED 0:0,HST2\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nMULE:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4324543.61 3218468.71 -3959062.43\n  RVEL 4746.455 991.113 6095.591\n  AROT 177.45 -4.38 -76.44\n  VROT -0.10 0.01 -0.01\n  ATTACHED 0:3,STS-132\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nFSS:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4324543.77 3218468.80 -3959064.42\n  RVEL 4746.455 991.113 6095.591\n  AROT 177.45 -4.38 -76.44\n  VROT -0.10 0.01 -0.01\n  ATTACHED 0:4,STS-132\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.999860\n  SEQ 1 2 0.817317\n  SEQ 2 -2 0.000000\n  SEQ 3 2 0.999800\n  SEQ 4 2 0.999900\n  SEQ 5 -2 0.000000\nEND\nHubbleAttach:UCargoDeck\n  STATUS Landed Earth\n  POS -103.9825902 0.1066854\n  HEADING 66.55\n  ATTACHED 0:4,FSS\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME FSS\n  JETTISONSPEED 0.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION IUSBooster 0.000 1.900 0.800 -0.0000 1.0000 -0.0000 0.0000 0.0000 1.0000 0\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nIUSBooster:Velcro\\IUS_Stg2\n  STATUS Landed Earth\n  POS -104.0028153 0.1808343\n  HEADING 66.55\n  ATTACHED 2:0,HubbleAttach\n  PRPLEVEL 0:1.000\n  NAVFREQ 0 0\n  CONFIGURATION 0\n  PRIMEBOOSTER 1\n  CENTERTHRUST 0\n  PADBIAS 1.000\n  TGT_HEADING 66.550\nEND\nURMS:URMS\n  STATUS Landed Earth\n  POS -104.0551084 0.2848655\n  HEADING 66.55\n  ATTACHED 0:3,IUSBooster\n  NAVFREQ 0 0\n  MAIN_STATUS 0\n  JOYSTICK_STATUS 0\n  JOYSTICK_CFG 1\n  PLATFORM_MESH 0\n  CORE_NAME IUSBooster\n  CORE_PARAMS 0.0000 0.0000 -12.0000 0.0000 0.0000 10.0000 0.50000\n  ORIENTATION -0.00000 -1.00000 -0.00000 0.00000 0.00000 1.00000\n  CAMERA_STATUS 0\n  SCALE_FACTOR 0.5000\n  LIN_PARAMS 2 10.0000 0.0000\n  ROOT_ROT 0 0.0000 0.0000\n  SHOULDER_ROT 0 14.0000 0.0000\n  ELBOW_ROT 0 0.0000 0.0000\n  WRIST_ROT_H 0 104.0000 0.0000\n  WRIST_ROT_V 0 104.0000 0.0000\n  WRIST_ROT_R 0 0.0000 0.0000\n  CARGO_PARAMS 100.00 0.00 0.00\n  IK_PARAMS 1 0.00000 0.00000 0.000\nEND\nEND_SHIPS",
        "thread_id": 13953
    },
    {
        "@timestamp": "2023-09-14T07:13:03.022946816Z",
        "author": "eveningsky339",
        "date": "2010-04-24T01:55:56+0100",
        "id": "2e55ed57deb4145da23e0bbb9df01e5f",
        "post_id": "post-218830",
        "text": "Bj said:Seewiki'sdefinition;I think your thinking of a recovery diskwindows-7-recovery-disk-boot-disk\n\nYes, that's want I meant. I always thought of it as a bootable disc.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.440156928Z",
        "author": "SiameseCat",
        "date": "2008-05-25T00:19:28+0100",
        "id": "cf22571ba1be8f249dbcb9abc94deebe",
        "post_id": "post-68198",
        "text": "Urwumpe said:Then, why don't we try using a font bitmap? I have the character table of the real DEU around here (was in the HAL-S docs), which is pretty similar to ANSI and ASCI. Would just take some moments. We could also solve the scale problem (different MFD sizes) by using StretchBlt once for creating a scaled copy of the original font map.When we already have a character based drawing of the text, we could also just pass the whole text buffer and do the printing of text inside the MDU. :lol:\n\nThat might be a good idea. We could create the bitmap in the MDU and then pass it to CRT MFD, which could StretchBlt it into the HDC.",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:03.304680704Z",
        "author": "Urwumpe",
        "date": "2010-04-23T11:32:12+0100",
        "id": "b49ee8802cfc0779e3977f612660aac5",
        "post_id": "post-218927",
        "text": "And there is also Flightgear, which has the better physical models, but lacks the conformity in the user-interface, which is a bit annoying.http:\/\/flightgear.org\/Also, the world looks a bit empty since the scenery is still in development.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:02.951909632Z",
        "author": "Pale Hearse",
        "date": "2010-04-27T20:24:10+0100",
        "id": "a05e927e1d21aa3eaf538c66ae792b70",
        "post_id": "post-218761",
        "text": ":lol:Here's a quick \"Han Solo\" trick that's fun also. Say your on the moon.. and you just stole a ship. No time for those pesky calculations.. your in a hurry.Get into an orbit.. hurry before the star cops realize the ship is gone... then align your plane to Earth. Once you see the earthrise.. give it 20-30 seconds.. then do an escape burn. Watch your orbit.. once it extends out at a decent angle.. your on your way. Just be sure you check and correct your course once you get in Earths gravity influence. And for god's sake.. maintain radio silence!Oh.. and to be fair.. there really isn't a decent tutorial of Trans X. The one that's on there is listed as a video but for some reason only the audio gets downloaded.. at least for me. I can't seem to find a single tutorial for trans x even in a web search. Still looking. So please.. if any give links to tutorials.. please have a quick look at them to see if they are actually valid tutorials. I did find a tutorial for IMFD so I'm going to download that MFD now and see if I can get the hang of it.Edit..I actually found a real trans x tutorial:http:\/\/www.flytandem.com\/orbiter\/tutorials\/lunar_return\/index.htm",
        "thread_id": 13954
    },
    {
        "@timestamp": "2023-09-14T07:13:31.50301184Z",
        "author": "DaveS",
        "date": "2008-05-25T14:14:48+0100",
        "id": "f833289d58856d4b549347f888351603",
        "post_id": "post-68237",
        "text": "Here's a programming question: How do you want the the various service arms and RSS? In their retracted state, or in their extended state? Also when I make the various catwalks, should I add the pad lights?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.313671168Z",
        "author": "Jer95",
        "date": "2010-04-23T02:39:53+0100",
        "id": "076abe2079f869b6c1333924ef9d66e1",
        "post_id": "post-218950",
        "text": "http:\/\/sdo.gsfc.nasa.gov\/firstlight\/",
        "thread_id": 13969
    },
    {
        "@timestamp": "2023-09-14T07:13:03.334936576Z",
        "author": "silent_protagonist",
        "date": "2008-05-13T04:09:13+0100",
        "id": "8cb85517c46c6705a7dc7991b0e1e208",
        "post_id": "post-65148",
        "text": "n0mad23 said:Hmmm,I wonder if anyone's ever thought about using the trebuchet design for LEO orbital transfers?What an idea! But then again, maybe it's a little too crude....BTW - Phun lives up to its name!\n\nIn point of fact, that's essentially what a rotovator is. Attach a counterweight to a long lever arm, spin her up and let fly...",
        "thread_id": 1397
    },
    {
        "@timestamp": "2023-09-14T07:13:31.506268928Z",
        "author": "DaveS",
        "date": "2008-11-12T07:29:14+0000",
        "id": "c1ca8663f0a20e872094e0e36aaf64fb",
        "post_id": "post-68415",
        "text": "New check-ins:-Canaveral.cfg: Adjusted the Y-offset for the water tower to correct the height.-LC39A_hardstand.msh: Lots of fixes and additions! Mainly of the GH2 vent pipe that runs along the south face of the FSS, rounds the north side of the MLP and down into the hardstand. Also added the MLP LH2 fill\/drain pipes.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.357510912Z",
        "author": "nygiantsrob",
        "date": "2010-04-23T21:23:58+0100",
        "id": "eebb0d5380cf3b90f6d56cbee01ff4e4",
        "post_id": "post-218962",
        "text": "Thanx guys...Glad to be here...Still trying to navigate my way around the site :thumbup:",
        "thread_id": 13971
    },
    {
        "@timestamp": "2023-09-14T07:13:03.594660864Z",
        "author": "RisingFury",
        "date": "2010-04-25T21:09:20+0100",
        "id": "3009d260900592635960eb5722bfa907",
        "post_id": "post-219063",
        "text": "Just please don't tell me that this thing has an infinite surface area, but a finite volume:eek:h:",
        "thread_id": 13982
    },
    {
        "@timestamp": "2023-09-14T07:13:31.451736064Z",
        "author": "fireballs619",
        "date": "2010-08-15T18:20:25+0100",
        "id": "8d2d63c731144897c5fedee5a009e89a",
        "post_id": "post-247437",
        "text": ":welcome:to the forum!Sounds like to had a pretty successful first go there. If you haven't tried docking yet, that should be your next challenge.",
        "thread_id": 16020
    },
    {
        "@timestamp": "2023-09-14T07:13:03.477090304Z",
        "author": "ar81",
        "date": "2010-04-23T17:12:49+0100",
        "id": "d11d3cdfaa2ede3d8fdc0bfa24eb20fb",
        "post_id": "post-219031",
        "text": "If it coincide with Mars landing, we may play Orbiter and show off before our friends and say we were already there and NASA came second... :lol:",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:03.017385472Z",
        "author": "zeldafan156",
        "date": "2010-04-22T02:43:54+0100",
        "id": "f6eef47ddfd540846956d5ae02e2b8b4",
        "post_id": "post-218800",
        "text": "i just went to my acount page thingy and it said (my name) administrator....... so i AM the admin? it still says restore is blocked by a group policy.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.543368704Z",
        "author": "DaveS",
        "date": "2017-01-30T23:31:10+0000",
        "id": "5d96a76b7cfeabd702ff6eb7a3f3993a",
        "post_id": "post-68522",
        "text": "Latest work which is on the FSS levels themselves. Nearly done. Then I'll update the stairs so they look the part as well.https:\/\/www.dropbox.com\/s\/ug5eow205sgjt47\/New_PadA_FSS_WIP56.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.985468928Z",
        "author": "Denko",
        "date": "2010-04-24T14:01:37+0100",
        "id": "432ae50d6326a39c92385e88e1972808",
        "post_id": "post-219172",
        "text": "Please, help!I press \"OverrideFullRetroThrust\" key shortcut, main thrust is killed, but retrothrust is not working...And in space, to decrease velocity i need rotate DG retrograde and enable main thrust, but docking in this flying style is very difficult!How to use retrothrust?",
        "thread_id": 13992
    },
    {
        "@timestamp": "2023-09-14T07:13:03.0434432Z",
        "author": "Space-viking",
        "date": "2010-10-21T11:15:24+0100",
        "id": "d4b11261b63ee22fb6cea05fc2886117",
        "post_id": "post-218866",
        "text": "After a long break from this project I have now restarted the process. Next on the modelling tree is to make the VC. The question from my earlier post still stands. What functionality are people interested in having in the VC? Here is some of the ones I'm allready planing of making room for. Rader station, RCS station, cargo managment station, ILS\/VFR systems station. More ideas are welcome.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:31.546957568Z",
        "author": "Urwumpe",
        "date": "2017-05-09T10:47:44+0100",
        "id": "69d8139b15b042eace089623b4b06e11",
        "post_id": "post-68543",
        "text": "GLS said:I only have 2 hands... I'm currently trying to work the Crawler, waiting for news on the possible surface elevation bug I found that put my work there on hold, I have the vc panel stuff still in \"my RAM\", and I just had a plate full of RMS.:eek:wned:\n\nThat is why I ask. Technically, this vehicle is again very insular and does not have many components that it could share with any other vehicle in SSU.Somebody new could also do it, I would then just limit the support of the existing developers to code review and assistance.Should I make any suggestion about the implementation, I would recommend making a base vehicle class for it in libUltra that just implements the drive train and make a special vehicle class for the OTS that implements the space shuttle specific payload on top.This way the work put into it could also be used for other projects and vehicles outside SSU and we can focus on tasks, where we are better specialized.I would not recommend letting any existing developer do this right now. In the best case I would even leave this to DaveS to implement himself.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.305758464Z",
        "author": "Hielor",
        "date": "2010-04-24T06:11:17+0100",
        "id": "36ffce74427a226add30ebd3d18337af",
        "post_id": "post-218938",
        "text": "Mogeley said:It depends on how FSX was written. If it takes full advatage of multiple cores and high end graphics cards then you want a multi core machine with a good graphics card.If it's single threaded then you want a lighting fast single core processor, with a good video card.My machine is an i7 with a good graphics card and Orbiter can chug along sometimes (compared to many other more graphically intensive games), as I think it doesn't take much advantage of the newer graphics cards. Most games run on my machine at 60-100 fps.So I think it really depends on how the software is optimized to take advantage of certain kinds of hardware.\n\nA decent explanation of how FSX uses cores is here:http:\/\/blogs.msdn.com\/ptaylor\/archive\/2007\/04\/09\/fsx-sp1-news-intel-quote.aspxHowever, it scales far better with clock speed than number of cores. You'd see a bigger far jump in performance from a dual 3.0 to a dual 3.6, for example, than from a dual 3.0 to a quad 3.0.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:03.281196544Z",
        "author": "Urwumpe",
        "date": "2010-04-22T21:53:43+0100",
        "id": "5c7a44481e95e9ec2d5099f96ec23d7d",
        "post_id": "post-218914",
        "text": "You also need to make sure the UV coordinates for the vertices are correctly set. It sounds like you have the UV coordinates for all as (0,0) and thus don't get correctly textured by the HUD.",
        "thread_id": 13967
    },
    {
        "@timestamp": "2023-09-14T07:13:31.590636032Z",
        "author": "Urwumpe",
        "date": "2008-11-07T14:35:03+0000",
        "id": "d3e2a8fac14c653e5bfcbf1eee376495",
        "post_id": "post-68387",
        "text": "GLS said:I'm pretty sure that's all GLS commanded, but I'll check...\n\nI am not sure if it is really fully automatic, but would not make a big difference for us. We don't make a difference if the GLS inside the LCC commands an activity or a simulated human does that.PS: I currently have the GN2\/GOX vent smoke in a test configuration done.-----Posted Added-----Update: GOX venting is added in a test form. You have to press O to recharge the pipes of the vent (on the FSS vessel), so there is something to be vented.You can have a low intensity smoke stream even during movement of the arm, if desired... i just made it that way, because I was too lazy to calculate the position of the vents while over the ET.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.912741376Z",
        "author": "Andy44",
        "date": "2010-04-24T16:34:45+0100",
        "id": "7edb8ea83690a9812201699f3c9f7333",
        "post_id": "post-219114",
        "text": "Well, yes, actually. Near where I live in Northern Virginia is an old prison complex that has been turned into a public park. Parts of it are very dense with weeds and woodlands, and last summer I went for a run along the trails. Before getting back into my vehicle I picked no fewer than 10 ticks off my legs, of multiple species, including the tiny deer ticks which sometimes carry lyme disease.I don't go into the woods on hot, humid days now without bug repellant. But Idogo into the woods. Can't let fear ruin a nice day outdoors.",
        "thread_id": 13988
    },
    {
        "@timestamp": "2023-09-14T07:13:03.939676672Z",
        "author": "Izack",
        "date": "2010-04-25T01:46:03+0100",
        "id": "f64994b1d87c98e889fe07a38e170e25",
        "post_id": "post-219132",
        "text": "AirSimming said:\n\n\"Yeah, we did that.\"It's truly amazing to be able to say that. The beauty is not only in the aesthetics, but also the science itself. I've never considered the LM (crumpled silver-painted box on sticks) to be a sight to behold, but to be frank, itwent to the freaking Moon. IMO, the engineering, planning, math and science that went into that, and the end results were more beautiful than any sleek-looking design.I have to agree that the Shuttle and Concorde are both beautiful birds, not only in appearance but also in practical design (just look at a cross-section of the jet's engines or the SSMEs).PS: What's wrong with the A-10? I've always thought the contrasting straight wings and smooth engine mounts made for a very nice effect.:(",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.668942848Z",
        "author": "IronRain",
        "date": "2012-10-18T16:50:57+0100",
        "id": "8d0528489f75a29f6ea533842581582f",
        "post_id": "post-247679",
        "text": "Welcome back!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.943979008Z",
        "author": "statickid",
        "date": "2010-04-30T06:22:56+0100",
        "id": "9916e7f54d3f167d36404cfbfa973c57",
        "post_id": "post-219161",
        "text": "aand you can't forget the top gun jets!! yeah!! actively sweeping wings for hypersonic flight, unsweeping for kool butt-rock dog fighting on the highway to the dangerzone!!",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:03.018338304Z",
        "author": "Urwumpe",
        "date": "2010-04-22T09:31:57+0100",
        "id": "84557eed9da9e026edd72ee96029accb",
        "post_id": "post-218804",
        "text": "Hielor said:me7vv.dll is sketchy. That's not a system dll.\n\nExactly, it is a random name. Possible that it restores itself if it is still resident in memory when you delete it.I personally recommend using a Linux liveCD or USB stick, too. It is the most powerful tool against such malware. Also, I recommend you to stop browsing the internet as Admin, and use your administrator rightsonlywhen really needed. Requires maybe a bit more skills to set some badly programmed software up then, but without Administrator access rights, it is very hard for a virus to install itself.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:30.936759552Z",
        "author": "Rick Schaefer",
        "date": "2013-11-16T09:46:04+0000",
        "id": "dc5f1ad1814ae3d7a8ec320c99cbae64",
        "post_id": "post-247328",
        "text": "Took your suggestion. It seems to be the Vistaboost module causing the crash. All good now. Now just need to work on getting transx to find the planets.;)",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:02.824975872Z",
        "author": "ar81",
        "date": "2010-04-21T20:49:13+0100",
        "id": "5bfc1ea302b468753712e9a8ad4bc0e5",
        "post_id": "post-218744",
        "text": "I think that for indoors it would be conventional animation.For outdoors it may be some sort of compositing of characters and after effects on top of Orbiter renders.For scenes on planet surfaces, Terragen would be the tool of choice.",
        "thread_id": 13952
    },
    {
        "@timestamp": "2023-09-14T07:13:03.110979584Z",
        "author": "OrbitHangar",
        "date": "2010-04-22T18:16:29+0100",
        "id": "c7a4a361ff77ab23d6f70a269adff80f",
        "post_id": "post-218881",
        "text": "Author:demo66From Lombardia building complex you can reach Linate airport by car along some streets of Milan. At the airport there is DG ready to start.In this version- Airport + Flying boat stationILS RWY 36 NAV 109.55Lenght 2442 mICAO LIMLIATA LIN- Lombardia building complex- RoadsScenarios- From Milan city to LIML ( UCGO by DanSteph required )- LIML MilanUnzip into your Orbiter directory.Enjoy yourself !DOWNLOAD",
        "thread_id": 13962
    },
    {
        "@timestamp": "2023-09-14T07:13:31.127237632Z",
        "author": "donatelo200",
        "date": "2010-08-14T23:13:09+0100",
        "id": "eb0ff21c336fd6bf32f085b5cd97509c",
        "post_id": "post-247387",
        "text": "Bases hovering. No they are on the ground but the way orbiter renders planets it make the illusion that they are hovering. It annoyes me too.(now way to fix it unles you have lvl 14 textures.) For the second star what spectral class is it, so i can give you a mesh and texture for it. as for rotation. here is the code. And it's in seconds. So you'll need to cauculate some stuff to get the rotation where you want it.:cheers:Ah you started with non-fictional stars too. Nice:thumbup:code:SidRotPeriod = 5723.3",
        "thread_id": 16016
    },
    {
        "@timestamp": "2023-09-14T07:13:02.826017024Z",
        "author": "T.Neo",
        "date": "2010-04-22T09:14:51+0100",
        "id": "2697feaf1e404ba5069b3a5f6e784409",
        "post_id": "post-218750",
        "text": "Stick with the cardboard and the friends IMO. If you do it right at least it'll look cute, bad CGI is bad CGI.",
        "thread_id": 13952
    },
    {
        "@timestamp": "2023-09-14T07:13:03.594904576Z",
        "author": "Quick_Nick",
        "date": "2010-04-26T01:35:08+0100",
        "id": "3d2d85cbfb3cd9c3ea7970735c1728bb",
        "post_id": "post-219065",
        "text": "Salamander said:does anyone know how it's calculated?\n\nhttp:\/\/sites.google.com\/site\/mandelbox\/what-is-a-mandelboxLike the Mandelbrot set a Mandelbox is calculated by applying a formula repeatedly to every point in space. That point v is part of a Mandelbox if it does not escape to infinity.In fact it replaces the Mandelbrot equation z = z2 + c with:v = s*ballFold(r, f*boxFold(v)) + cwhere boxFold(v) means for each axis a:if v[a]>1v[a] = 2-v[a]else if v[a]<-1v[a] =-2-v[a]and ballFold(r, v) means for v's magnitude m:if m<rm = m\/r^2else if m<1m = 1\/m^2The standard Mandelbox uses this formula with s=2, r=0.5 and f=1.\n\n",
        "thread_id": 13982
    },
    {
        "@timestamp": "2023-09-14T07:13:31.181977088Z",
        "author": "fireballs619",
        "date": "2010-08-15T08:06:04+0100",
        "id": "31ddaab18369848544ca24ba2e86c2f9",
        "post_id": "post-247417",
        "text": "Slice N Splice said:You didnt make this game Dr.Martin Schweiger did.You can't tell people that they cannot use it as a game.I use orbiter as a game and i do everything the lazy way.And there is nothing you can do about it.There is nothing on martin schweigers site saying you can ONLY play it as a simulator.Now ok dude to get a rocket to the moon is difficultYou will keep going around it if you do it that way.You have to figure out someway to get into the moons orbit.Or just use scenerio editer :lol:\n\nIf you only use orbiter as a game and do things the lazy way, then you probably shouldn't be giving advice. 'You have to figure out someway to get into the moons orbit.' is not very useful information.I would also recommend Go Play in Space, as there is a section on lunar transfers in there. I used that my first time, and it helped a lot. There are different ways of doing so, other than what is described in Go Play in Space, but that is probably the easiest and most understandable way for beginners.",
        "thread_id": 16018
    },
    {
        "@timestamp": "2023-09-14T07:13:03.410403328Z",
        "author": "SiberianTiger",
        "date": "2010-05-18T10:48:50+0100",
        "id": "07b9b00a556bd1a2d718fc4eafc74472",
        "post_id": "post-218992",
        "text": "Yesterday (May, 17):",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:03.937686784Z",
        "author": "Urwumpe",
        "date": "2010-04-24T11:46:24+0100",
        "id": "b381024160bf08e3b7e97f0e31f78270",
        "post_id": "post-219122",
        "text": "T.Neo said:Form follows function but when function allows a pleasing form, the oppurtunity is (or at least should be) taken.\n\nClearly a \"pleasing\" form...But I think, the Concorde is still the most beautiful result of form follows function.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.675037952Z",
        "author": "orb",
        "date": "2013-09-28T17:09:09+0100",
        "id": "8f5256ae2ba2315c4de3684587eaf186",
        "post_id": "post-247702",
        "text": "You've been promoted to wear a red shirt now. :lol:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.941319168Z",
        "author": "Andy44",
        "date": "2010-04-28T14:43:02+0100",
        "id": "c3fff3aeb1ad6f282c51a6a8cfa6f416",
        "post_id": "post-219141",
        "text": "ar81 said:Designing a city also may have some art in it.\n\nYes, but there is a difference between a planned city and one that builds up more naturally.Washington, DC, is a planned \"artificial\" city that was built for the specific purpose of being a capitol and was designed by the engineer L'Enfant. It is a good-looking city, mostly, but while the street plans look neat from overhead, it makes for a bit of confusion if you're trying to navigate it. Mixing a traditional grid with traffic circles and diagonal streets was an attempt to get away from the boring grid-only plan.New York City is an example of a beautiful city which was more \"natural\", in the sense that it was built by people who thought this would be a good place to settle and live, because the geography makes it a good location for a port and it has river access to the Hudson River valley. The street grid of Manhattan is artificial and planned, of course, but that came after the city was already started. Same thing with central planning of which skyscraper goes where.NYC is certainly an example of engineering and art combined, though. Look at the bridges and skyscrapers, the rail systems and tunnels. The scale is staggering and the skyline is beautiful. It also helps that NYC saw its golden age during the time when Art Deco was the \"in\" thing, leading to buildings like the Empire State and Chrysler. Modern buildings like the Twin Towers or the Sears Tower in Chicago lack that style.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:03.46839168Z",
        "author": "gattispilot",
        "date": "2010-04-23T22:59:35+0100",
        "id": "cc844ed55d58fefd86aa980bea10f2b6",
        "post_id": "post-219022",
        "text": "Thanks this is what I have code for it:Code:SURFHANDLE tex_main = oapiRegisterExhaustTexture (\"1999\/Exhaust_atsme\");\n    SURFHANDLE tex_retro = oapiRegisterExhaustTexture (\"1999\/Exhaust_atsme\");\n    SURFHANDLE tex_hover = oapiRegisterExhaustTexture (\"1999\/Exhaust_atsme\");\n\n\n    th_main = CreateThruster (_V(0,0,-4.3), _V(0,0,1), MAXRCSTH, TANK, ISP);\n    CreateThrusterGroup (&th_main, 1, THGROUP_MAIN);\n    AddExhaust (th_main, 12, 2, _V(2.45,0.57,-16.723), _V(0,0,-1),tex_main);    \n    AddExhaust (th_main, 12, 2, _V(-2.41,0.57,-16.723), _V(0,0,-1),tex_main);    \n    AddExhaust (th_main, 12, 2, _V(0,-0.76,-16.723), _V(0,0,-1),tex_main);    \n    AddExhaust (th_main, 12, 2, _V(0,1.89,-16.723), _V(0,0,-1),tex_main);    \n\n\n    PARTICLESTREAMSPEC contrail_main = {\n        0,7, 3, 150, .3, 3.5, 4, 3,  PARTICLESTREAMSPEC::DIFFUSE,\n        PARTICLESTREAMSPEC::LVL_PSQRT, 0, 2,\n        PARTICLESTREAMSPEC::ATM_PLOG, 1e-4, 1\n    };\n    \n    PARTICLESTREAMSPEC exhaust_main = {\n        0,1.7, 10, 150, .1, .2, 16, 1,  PARTICLESTREAMSPEC::EMISSIVE,\n        PARTICLESTREAMSPEC::LVL_SQRT, 0, 1,\n        PARTICLESTREAMSPEC::ATM_PLOG, 1e-5, 0.1\n    };\n\n\n        th_hover = CreateThruster (_V(0,0,0), _V(0,1,0), MAXHOVERTH, TANK, ISP);\n    CreateThrusterGroup (&th_hover, 1, THGROUP_HOVER);\n    AddExhaust (th_hover, 6, 1, _V(0.64,-1.5,8.9), _V(0,-1,0),tex_hover);\n    AddExhaust (th_hover, 6, 1, _V(-0.64,-1.5,8.9), _V(0,-1,0),tex_hover);    \n    AddExhaust (th_hover, 6, 1, _V(-0.64,-1.5,-10.215), _V(0,-1,0),tex_hover);    \n    AddExhaust (th_hover, 6, 1, _V(0.64,-1.5,-10.215), _V(0,-1,0),tex_hover);    \n    \nPARTICLESTREAMSPEC contrail_hover = {\n        0,1, 3, 33, .3, 1, 4, 3,  PARTICLESTREAMSPEC::DIFFUSE,\n        PARTICLESTREAMSPEC::LVL_PSQRT, 0, 2,\n        PARTICLESTREAMSPEC::ATM_PLOG, 1e-4, 1\n    };\n    \n    PARTICLESTREAMSPEC exhaust_hover = {\n        0,.5, 25, 50, .1, .05, 7, 1,  PARTICLESTREAMSPEC::EMISSIVE,\n        PARTICLESTREAMSPEC::LVL_SQRT, 0, 1,\n        PARTICLESTREAMSPEC::ATM_PLOG, 1e-5, 0.1\n    };I get main exhaust and hover exhaust but not the dust part.",
        "thread_id": 13978
    },
    {
        "@timestamp": "2023-09-14T07:13:31.036565504Z",
        "author": "Iberville",
        "date": "2010-08-14T18:45:31+0100",
        "id": "301fc9e12f681534eac1a6ee6f0d188d",
        "post_id": "post-247347",
        "text": "I can't put the ship in sleep mode if there are no crew in it. You are basically saying that no O2 will be taken if I exit the pilot and that I leave the ship with EPU activated? Even If the sleep mode check list is not completed?",
        "thread_id": 16008
    },
    {
        "@timestamp": "2023-09-14T07:13:03.553840384Z",
        "author": "garyw",
        "date": "2010-04-23T19:56:01+0100",
        "id": "be2fb1e1e3f8cbcdcb9673298708626f",
        "post_id": "post-219053",
        "text": "TheEyes said:(puts on fancy british voice) Where may you get this \"Universal Autopilot\"?\n\nOne may use the rather nifty search bar located at the top right hand corner.If one avails oneself of that functionality one will find these results:http:\/\/www.orbiter-forum.com\/search.php?searchid=7121544th result on the list is the very item.",
        "thread_id": 13981
    },
    {
        "@timestamp": "2023-09-14T07:13:03.042530304Z",
        "author": "Urwumpe",
        "date": "2010-04-23T20:05:41+0100",
        "id": "0bb150b403c7b6d03ab3d91398ae7d41",
        "post_id": "post-218856",
        "text": "Linguofreak said:\"Standing\" in microgravity?\n\nSure - as opposed to sitting or laying.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:31.510838528Z",
        "author": "DaveS",
        "date": "2010-07-13T21:30:43+0100",
        "id": "8b7d9e9bfe1c32ffb40f6e0ad0f595c5",
        "post_id": "post-68446",
        "text": "Here's the full conference paper on the STS ET GOX Vent System:http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19820015490_1982015490.pdf",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.82223872Z",
        "author": "Andy44",
        "date": "2010-04-26T00:56:13+0100",
        "id": "1c63db6d4fcaf8285a2da12560555f80",
        "post_id": "post-219101",
        "text": "Eagle said:Hypersonicly inserted UAVs. Launch one up, go ballistic over 1\/3 of the globe, reenter and either take pictures, blow things up, or dogfight.\n\nAnd provoke a catastrophic response.",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:03.043760896Z",
        "author": "tgep",
        "date": "2010-10-23T04:46:23+0100",
        "id": "6146cd726f35ae6d24f9708555793708",
        "post_id": "post-218869",
        "text": "My 2 cents.The cockpit\\command area should be placed so as to give the user a full view down the length of the dock. If you place it in the middle, you should still be able to get a clear enough view for normal opperations. Since you're going with a VC, I would like to have a row of active displays for normal dock opperations.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:31.593246464Z",
        "author": "Urwumpe",
        "date": "2008-11-08T12:44:56+0000",
        "id": "7f20866b19cce048f9302585a5f08200",
        "post_id": "post-68399",
        "text": "DaveS said:Yes, but they're realll called ROFI's or Radially Outward Firing Ignitors.\n\nShould be possible to do similar to the slag particles in the SRB exhaust. Maybe even simpler as we have relatively uniform particles, not different sizes as in the slag.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.015252992Z",
        "author": "MJR",
        "date": "2010-04-22T02:29:28+0100",
        "id": "c86460fb626e54f60624f57194775fa0",
        "post_id": "post-218792",
        "text": "zeldafan156 said:i posted the log to the link you gave me and there was a list saying wat was \"bad\",\"good\" and so forth... here is it nowLogfile of Trend Micro HijackThis v2.0.2Scan saved at 9:25:15 PM, on 4\/21\/2010Platform: Windows Vista SP1 (WinNT 6.00.1905)MSIE: Internet Explorer v7.00 (7.00.6001.18444)Boot mode: Safe mode with network supportRunning processes:C:\\Windows\\Explorer.EXEC:\\Program Files\\Windows Media Player\\wmpnscfg.exeC:\\Program Files\\Trend Micro\\HijackThis\\HijackThis.exeC:\\Program Files\\Mozilla Firefox\\firefox.exeC:\\Program Files\\HP\\Digital Imaging\\smart web printing\\hpswp_clipbook.exeC:\\Windows\\regedit.exeC:\\Windows\\regedit.exeO2 - BHO: C:\\Windows\\system32\\me7vv.dll - {A9BA40A1-74F1-52BD-F431-00B15A2C8953} - C:\\Windows\\system32\\me7vv.dllO3 - Toolbar: Verizon Broadband Toolbar - {A057A204-BACC-4D26-8398-26FADCF27386} - C:\\PROGRA~1\\VERIZO~1\\VERIZO~1.DLLO4 - HKLM\\..\\Run: [Lexmark X1100 Series] \"C:\\Program Files\\Lexmark X1100 Series\\lxbkbmgr.exe\"O4 - HKLM\\..\\Run: [HotKeysCmds] C:\\Windows\\system32\\hkcmd.exeO4 - HKLM\\..\\Run: [HP Software Update] C:\\Program Files\\HP\\HP Software Update\\HPWuSchd2.exeO4 - Global Startup: BigFix.lnk = C:\\Program Files\\BigFix\\bigfix.exeO4 - Global Startup: HP Digital Imaging Monitor.lnk = C:\\Program Files\\HP\\Digital Imaging\\bin\\hpqtra08.exeO9 - Extra button: (no name) - {08B0E5C0-4FCB-11CF-AAA5-00401C608501} - C:\\Program Files\\Java\\jre1.6.0_07\\bin\\npjpi160_07.dllO9 - Extra 'Tools' menuitem: Sun Java Console - {08B0E5C0-4FCB-11CF-AAA5-00401C608501} - C:\\Program Files\\Java\\jre1.6.0_07\\bin\\npjpi160_07.dllO9 - Extra button: Send to OneNote - {2670000A-7350-4f3c-8081-5663EE0C6C49} - C:\\PROGRA~1\\MICROS~3\\Office12\\ONBttnIE.dllO9 - Extra 'Tools' menuitem: S&end to OneNote - {2670000A-7350-4f3c-8081-5663EE0C6C49} - C:\\PROGRA~1\\MICROS~3\\Office12\\ONBttnIE.dllO9 - Extra button: Research - {92780B25-18CC-41C8-B9BE-3C9C571A8263} - C:\\PROGRA~1\\MICROS~3\\Office12\\REFIEBAR.DLLO9 - Extra button: Show or hide HP Smart Web Printing - {DDE87865-83C5-48c4-8357-2F5B1AA84522} - C:\\Program Files\\HP\\Digital Imaging\\Smart Web Printing\\hpswp_BHO.dllO16 - DPF: {30528230-99f7-4bb4-88d8-fa1d4f56a2ab} (YInstStarter Class) - C:\\Program Files\\Yahoo!\\Common\\yinsthelper.dllO20 - AppInit_DLLs: C:\\PROGRA~1\\Google\\GOOGLE~1\\GOEC62~1.DLLO22 - SharedTaskScheduler: hasiufhiusdfjdhfudd - {A9BA40A1-74F1-52BD-F431-00B15A2C8953} - C:\\Windows\\system32\\me7vv.dllO23 - Service: AOL Connectivity Service (AOL ACS) - AOL LLC - C:\\Program Files\\Common Files\\AOL\\ACS\\AOLAcsd.exeO23 - Service: Apple Mobile Device - Apple Inc. - C:\\Program Files\\Common Files\\Apple\\Mobile Device Support\\bin\\AppleMobileDeviceService.exeO23 - Service: Bonjour Service - Apple Inc. - C:\\Program Files\\Bonjour\\mDNSResponder.exeO23 - Service: FlipShare Service - Unknown owner - C:\\Program Files\\Flip Video\\FlipShare\\FlipShareService.exeO23 - Service: GameConsoleService - WildTangent, Inc. - C:\\Program Files\\eMachines Games\\eMachines Game Console\\GameConsoleService.exeO23 - Service: Google Desktop Manager 5.7.806.10245 (GoogleDesktopManager-061008-081103) - Google - C:\\Program Files\\Google\\Google Desktop Search\\GoogleDesktop.exeO23 - Service: Google Update Service (gupdate1c9961680aae0e8) (gupdate1c9961680aae0e8) - Google Inc. - C:\\Program Files\\Google\\Update\\GoogleUpdate.exeO23 - Service: Google Software Updater (gusvc) - Google - C:\\Program Files\\Google\\Common\\Google Updater\\GoogleUpdaterService.exeO23 - Service: InstallDriver Table Manager (IDriverT) - Macrovision Corporation - C:\\Program Files\\Common Files\\InstallShield\\Driver\\11\\Intel 32\\IDriverT.exeO23 - Service: McciCMService - Alcatel-Lucent - C:\\Program Files\\Common Files\\Motive\\McciCMService.exeO23 - Service: nProtect GameGuard Service (npggsvc) - Unknown owner - C:\\Windows\\system32\\GameMon.des.exe (file missing)O23 - Service: XAudioService - Conexant Systems, Inc. - C:\\Windows\\system32\\DRIVERS\\xaudio.exe--End of file - 3871 bytes\n\nNone of it looks bad, but analyze it again to be sure. You best bet is probably to do a new install of Vista. :shrug:",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.243259392Z",
        "author": "Sky Captain",
        "date": "2010-04-23T13:01:27+0100",
        "id": "b086dd011fdd0ee8dc2bb9205bc278c8",
        "post_id": "post-218912",
        "text": "I don`t recall the source (I think it was related to claimed 40 day Mars mission time) but I somewhere read that VASIMR vith sufficient electrical power source could be capable of generating ~1 km\/s of deltav per day so it would't take too long to accelerate and then deaccelerate at target.",
        "thread_id": 13966
    },
    {
        "@timestamp": "2023-09-14T07:13:30.934787328Z",
        "author": "Izack",
        "date": "2011-01-12T14:47:15+0000",
        "id": "61099febf280c8e0bd92bfb77774b26d",
        "post_id": "post-247314",
        "text": "Good to hear!:cheers:The old computer bit not-so-much, but still better than nothing.",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.222531328Z",
        "author": "Urwumpe",
        "date": "2010-04-22T20:26:06+0100",
        "id": "ceeb0ecc9f6c48f8c3f312ff64fa7dec",
        "post_id": "post-218899",
        "text": "Did you read the books or do you just make bad jokes about the name?;)And yes, the two guys are dead serious about it.http:\/\/www.factoryphysics.com\/custom_page.cfm?category=5&page=257&active=257",
        "thread_id": 13965
    },
    {
        "@timestamp": "2023-09-14T07:13:03.304315904Z",
        "author": "Hielor",
        "date": "2010-04-23T01:50:21+0100",
        "id": "0391868d82fb4f5beb68df177ec6ed52",
        "post_id": "post-218922",
        "text": "Bj said:http:\/\/www.tomshardware.com\/reviews\/cpu-gpu-upgrade,1928-10.htmlCheck out this FPS comparison review of FSX.I think anything above 40 is acceptable since right now I am running at about ~20 with med-low settings.So by that chart, aGeForce 9800GTX$130 graphics card looks like it will do the trick. Now I just need a desktop...\n\nNote that that chart includes both GPUs and CPUs, and the CPU clock makes ahugedifference. This is why my i7 920 wasn't a great buy for FSX: With the relatively low clock rate, even with multiple cores, it just doesn't perform as well as a previous-generation quad (or even dual!) of a higher clock rate would.If new CPUs continue down the \"more cores = better\" path, then 10 years from now we really won't see as big of an improvement in FSX framerates as y'all are predicting, simply because FSX really doesn't scale well to multiple cores.Plus, the scenario they used for that test is somewhat unrealistic in that it's out in the open, with very little autogen around, very few buildings, and almost no AI traffic--all of which are the real framerate killers in FSX, and all of which scale really well with CPU clock speed and not very well with number of cores. Even that setup which is showing 80+ fps would be a whole lot slower if you were to be flying near a large airport in an urban area (ie, SeaTac).",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:31.541152256Z",
        "author": "DaveS",
        "date": "2016-12-27T23:08:05+0000",
        "id": "66943eb3b88df8a237fc136adc314dff",
        "post_id": "post-68508",
        "text": "asdad said:Any Progress for New LC39 ?\n\nPatience, this is a project that will take a long time to complete so don't expect daily updates. Besides I can only dedicate a few hours a day to this. With that out of the way here's the latest work:https:\/\/www.dropbox.com\/s\/s2teev6dtj6vamu\/New_PadA_FSS_WIP28.jpg?dl=0https:\/\/www.dropbox.com\/s\/z20ab56nmu5kigo\/New_PadA_FSS_WIP29.jpg?dl=0https:\/\/www.dropbox.com\/s\/6pfsc9sti6foktq\/New_PadA_FSS_WIP30.jpg?dl=0https:\/\/www.dropbox.com\/s\/b7r6fxtacgfc950\/New_PadA_FSS_WIP31.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.333654272Z",
        "author": "EtherDragon",
        "date": "2008-05-12T06:22:10+0100",
        "id": "d992c89b96ebe38ae7f5b2bc6598f7ee",
        "post_id": "post-65144",
        "text": "It's phunny you mention it... I just got done making a YouTube video.In fact - my first every YouTube video!",
        "thread_id": 1397
    },
    {
        "@timestamp": "2023-09-14T07:13:03.33510016Z",
        "author": "tblaxland",
        "date": "2008-05-13T04:13:12+0100",
        "id": "da1eaa98b00ee28fa51f80c6a42eaf34",
        "post_id": "post-65149",
        "text": "silent_protagonist said:In point of fact, that's essentially what a rotovator is. Attach a counterweight to a long lever arm, spin her up and let fly...\n\nI think n0mad23 had his tongue firmly in his cheek... (see here for the tether-sling aka rotovator we are working on together)",
        "thread_id": 1397
    },
    {
        "@timestamp": "2023-09-14T07:13:31.5515648Z",
        "author": "GLS",
        "date": "2019-06-02T18:49:12+0100",
        "id": "33c4f44a7cd9510d7a365d30f15b1a75",
        "post_id": "post-68578",
        "text": "DaveS said:If you mean, then yes. Taking a look at the new FSS\/RSS it looks like I didn't make anything permanent except for the +Y OWP structure on the RSS.\n\nThis work would only envolve putting groups into single meshes, and then use the code to show\/hide as needed. This leaves out a 1981 version... but it was only one flight so. :shrug:There is no point in me cleaning any hidden triangles, as the current meshes will all go in the bin, right?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.534532096Z",
        "author": "IronRain",
        "date": "2010-04-23T16:07:56+0100",
        "id": "b37c485d6989918fd1ed568ec5542057",
        "post_id": "post-219044",
        "text": "Hello everyone,I use Universal cargo deck and Universal RMS to built my station, but every time I exit orbiter with the URMS and\/or UCD attached to a craft, I get a CTD when I try to load the scenario again.Does anyone know what the problem is?Thanks!IronRain",
        "thread_id": 13980
    },
    {
        "@timestamp": "2023-09-14T07:13:03.336104704Z",
        "author": "ASCII",
        "date": "2008-05-13T05:06:03+0100",
        "id": "35c3619e7088e0ad5eee0ac8d21c7561",
        "post_id": "post-65153",
        "text": "EtherDragon said:It's phunny you mention it... I just got done making a YouTube video.In fact - my first every YouTube video!YouTube - Having Phun\n\nThats really cool man.",
        "thread_id": 1397
    },
    {
        "@timestamp": "2023-09-14T07:13:31.54093312Z",
        "author": "asdad",
        "date": "2016-12-27T05:53:31+0000",
        "id": "c1ea629353297707fa84e5dd7a0d7f02",
        "post_id": "post-68507",
        "text": "Any Progress for New LC39 ?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.939489536Z",
        "author": "Arrowstar",
        "date": "2010-04-24T17:31:49+0100",
        "id": "d8f1aabd17a4b5c8ae96c78e75bc8db8",
        "post_id": "post-219130",
        "text": "Hey, what's wrong with the A-6? Sure, it reminds me of a Beluga whale with wings, but maybe some peopleliketheir aircraft whale-like. :lol:As far as the shuttle goes: I agree, it is a gorgeous vehicle. The [nomedia=\"http:\/\/www.youtube.com\/watch?v=AAirZUdQB6g\"]YouTube- STS-128 Landing at Edwards Air Force Base 11 Sept 2009 (Sonic Boom)[\/nomedia], IMHO, shows that off perfectly. Vortexes off the wingtips, slowly sweeping around the HAC, beautiful! The best view of the shuttle is easily looking down the nose of the craft, similar to the photo Andy posted in the original post, and the -128 landing captured quite of a bit of that.:)",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:03.358098688Z",
        "author": "doggie015",
        "date": "2010-04-23T23:52:00+0100",
        "id": "377c10f38faa197cb5a8e6707d8c5e33",
        "post_id": "post-218964",
        "text": "n122vu said::welcome:to the forum Rob!\n\n:hesaid:",
        "thread_id": 13971
    },
    {
        "@timestamp": "2023-09-14T07:13:31.182456064Z",
        "author": "tblaxland",
        "date": "2010-08-16T05:41:11+0100",
        "id": "c8a026e6b9ee341fe5f330a993c55d10",
        "post_id": "post-247422",
        "text": "Cpt CryBaby: do not be discouraged from producing tutorials for Orbiter - I applaud anyone who is willing to make one. I have not had the opportunity to review your tutorial, so I cannot comment specifically, but look at Tommy's comments as constructive criticism.For anyone looking to write a tutorial, it is important to not just explainwhatto do, but alsowhyto do it, andwhento do it. Go Play In Space is the benchmark in tutorials in that regard. If you are looking to write a tutorial and you can't answer those questions for yourself, asking on the forum here will get you good advice, and normally quite promptly. You can also publish a draft for other forum members to review - the great thing about that is you will often learn something new and unexpected:)",
        "thread_id": 16018
    },
    {
        "@timestamp": "2023-09-14T07:13:03.940310528Z",
        "author": "tblaxland",
        "date": "2010-04-27T06:26:47+0100",
        "id": "5320a7eaf70f7e7000da294e91368da0",
        "post_id": "post-219135",
        "text": "Andy44 said:Do you think engineers consciously or subconsciously try to make their creations aesthetically pleasing despite there being no requirement to do so?\n\nOf course. I know of another electrical engineering firm that required that the switchboards built for them be painted sky blue, rather than the more traditional grey or safety orange. :lol:In a similar vein, I have seen things consciously done for the sake of beauty when there was no engineering requirement to do so. In fact, even the opposite, the beauty has hurt performance. For example, data cabling installers lovingly \"dressing*\" their cables in cable trays, blissfully unaware of the potential alien crosstalk problems they are creating.*Dressing: laying them in nice straight parallel lines.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:03.41231232Z",
        "author": "SiberianTiger",
        "date": "2010-05-19T20:56:40+0100",
        "id": "8bb3a4f885a33c908bfabca50db8c9a5",
        "post_id": "post-219003",
        "text": "Urwumpe said:But hasn't the nuclear charges been a) mostly used on land and b) mostly used for increasing oil\/gas flow, with grave disadvantages since the oil\/gas was then contaminated?\n\na) Yes, on land only.b) When they are used forfracturingsediments to ensure better flow, then oil flowing through may get contaminated (I read about one case when oil got contaminated with 137Cs and 90Sr). However, when an explosion is set off within a thick layer of a moldable material like clay or salt deposits, it only makes a small destruction cavern, making adjacent layers to become denser. This is the idea how is works at shutting off a liquid flow.---------- Post added at 23:56 ---------- Previous post was at 23:50 ----------I've just found that the USA had a similar program code named Plowshare. In scope of it, 27 explosions were performed between 1963 and 1974.The primary reason for a treaty prohibiting using nuclear devices for civil purposes was impossibility to distinguish such a use from a military weapon test using remote sensing.Probably, the USSR have found a hole in the protocol and continued using atomic explosions for geology engineering (till Chernobyl and all the story that followed).",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:31.55387264Z",
        "author": "ryan",
        "date": "2008-06-09T10:48:44+0100",
        "id": "62c8acdc126e72d0322ee31f6a31acd5",
        "post_id": "post-68257",
        "text": "Ok just wondering, lol if you were having a guided tour at LC-39A or B it will funny watching the guide seeing that you already know the way around the place.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.02228224Z",
        "author": "tl8",
        "date": "2010-04-23T13:42:20+0100",
        "id": "64e559c8a8059b93b6e8344d2ba33dca",
        "post_id": "post-218824",
        "text": "I have found, quite recently, that the best way to back up Windows data (on a Windows install that is not working right) is a Ubuntu Live CD, of course backing up to DVD is no longer possible but a back up to another HDD or flash drive is quite easy.Without Windows trying to access the files you want things are made much easier.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.97666688Z",
        "author": "Notebook",
        "date": "2010-04-24T12:23:42+0100",
        "id": "2f23f9f5a4cab4eebacec1ed886ff166",
        "post_id": "post-219167",
        "text": "To RisingFury:I was hopng for a few pointrs from wikipedia, but...Elektor always has good links from its articles, so more info when I get the mag.To Hielor:Thats what I thought, the (adiabatic)? lapse rate is about the only thing I can remember from my met. when I was flyingN.",
        "thread_id": 13990
    },
    {
        "@timestamp": "2023-09-14T07:13:30.936951552Z",
        "author": "Rick Schaefer",
        "date": "2013-11-18T09:07:54+0000",
        "id": "84014ce3dbe1d0c1b0f2506778cc0489",
        "post_id": "post-247329",
        "text": "It ALSO appears that the Ceres station is crashing it as well as it also crashes if I load up a Ceres scenario WITHOUT Ups and. Go figure.-Rick",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.023485696Z",
        "author": "zeldafan156",
        "date": "2010-04-26T02:32:21+0100",
        "id": "f3974a75a7bbe157f3ccde362a9b2a6d",
        "post_id": "post-218832",
        "text": "ATTENTION! thanks to ALL of your help ive managed to clean the virus from my computer:cheers:(it seems that way for the moment 0_o):woohoo::woohoo::woohoo::woohoo::woohoo:I LOVE YOU GUYS!!!!!",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.411137536Z",
        "author": "Shadow Addict",
        "date": "2010-05-18T14:25:18+0100",
        "id": "76eff080160d3eaa0ae945949f4c50b5",
        "post_id": "post-218996",
        "text": "Huh, that's getting... uncomfortably close to the Louisiana coastline. I REALLY hope this doesn't wreak havoc with our seafood; it'd be a shame if we lost all of that crawfish D:",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:31.661846016Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-15T23:37:41+0100",
        "id": "904f4d4fe56e32e913260d6c2d8438df",
        "post_id": "post-247489",
        "text": "Congrats orb & Xyon!:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.30445568Z",
        "author": "AirSimming",
        "date": "2010-04-23T01:55:48+0100",
        "id": "c70972f6a45c026ec0576676b2b12b03",
        "post_id": "post-218924",
        "text": "Maybe it will run fine in a clean configuration. But if you put certain addons into it, especially scenery, it will never run 100% smooth. Just look at FS9, which is already 7 years old. Of course it runs smooth today, much better than in late 2003. But depending on which addons you use, wou will always notice a drop of fps to a certain degree. I think that the engine has its limits at some point, no matter which hardware you use. It can even become worse by hardware not properly supporting old engines of games\/simulators anymore. Try FS95. I did it about 2 or 3 years ago. I thought it must be increadibly smooth. But far from it. Not that the graphics did really cause some pain in my eyes (how could we use something like that in the 90s...), it also did run terrible with max settings on high end hardware more than 10 years ahead of FS95 days.At some point each game won't start to look or work better. For FSX I'd guess go for it in about 15 to 20 years from now, and you'll think \"oh my god\"...FS 3.0:FS 95:FS 2000:http:\/\/www.dict.cc\/englisch-deutsch\/it!.html---------- Post added at 12:55 AM ---------- Previous post was at 12:52 AM ----------eveningsky339 said:As for no more FS's... If Microsoft won't make them, someone else will.\n\nYes: Aerosoft Flight simulator 2012 is the most likeliest project for now.http:\/\/www.forum.aerosoft.com\/index.php?showtopic=29444",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:03.939596288Z",
        "author": "AirSimming",
        "date": "2010-04-24T23:23:53+0100",
        "id": "29da6eee7c7f6b8df84adc22b7539688",
        "post_id": "post-219131",
        "text": "Andy44 said:If the Space Shuttle and Concorde are works of art, and art is defined as something that transmits a feeling or an emotion, than these vehicles convey a sense of what man can accomplish using his mind and determination. Like steel suspension bridges, dams, skyscrapers, and other technical accomplishments, they are a symbol of what is possible when you strive to understand the physical world and harness the knowledge to create things.\n\nLike Mike Bannister sais (former Concorde chief pilot with British Airways):It[Concorde]appears to both sides of the brain, the scientific side and the artistic side.One doesn't necessarily have to be an engineer to realize what it stands for if you just watch something like the Concorde, the Shuttle or other technical accomplishments. That's what it makes all that stuff breathtaking to almost anybody by just watching it, without to know every technical detail. Because the most amazing thing is that it comes out of human minds first. It all just starts with ideas\/visions.If that's not art (beside engineering), I don't know what it is else...PS:[nomedia=\"http:\/\/www.youtube.com\/watch?v=MNRounJhRGQ\"]YouTube- The A\u00e9rospatiale-BAC Concorde[\/nomedia]",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:30.929923072Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-09-29T07:14:39+0100",
        "id": "8db43c5254453592166fa9d61de3bd29",
        "post_id": "post-247290",
        "text": "This should be extremely fun to fly around in now that I know how to use IMFD.",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.82274816Z",
        "author": "Eagle",
        "date": "2010-04-26T23:05:09+0100",
        "id": "d2e302372cdf9479a9f4f1a8fea42b48",
        "post_id": "post-219104",
        "text": "Dambuster said:True, but I think I mis-phrased what I was trying to say:I don't think the hypersonic UAV would be acceptably manoeuverable at low (i.e. dogfighting) speeds (probably <Mach 1) for it to be an effective dogfighter, and if it tried to turn with a conventional fighter jet at higher speeds (especially hypersonic), it would probably break up from the stress.\n\nWell that all depends upon the design of the craft. The AIM-12 AMRAAM is more maneuverable than a fighter jet, however it doesn't have the fuel to get its speed back up after making a turn. So pilots can be clever and maneuver in ways that force the missile to expend all of its airspeed at which point it becomes a lawn dart in some farmer's field.Also manned fighters are limited in the number of g's they can pull more by the tolerance of the pilot than the airframe.",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:02.825718528Z",
        "author": "jedidia",
        "date": "2010-04-22T07:29:03+0100",
        "id": "f61a70837f37cfb844b5afb9e0c50cb5",
        "post_id": "post-218748",
        "text": "When it comes to dialog\/indoor scenes which usually are the major part the movie, blender comes in. Here the carakter design could seize blenders grade of details, to veify a continuous look. Obviously, blender charakters are limited, but with additional facial and skeleton animations, it could work.\n\nDepending on the size of your team, that's two to five years of work right there...",
        "thread_id": 13952
    },
    {
        "@timestamp": "2023-09-14T07:13:31.05674112Z",
        "author": "TSPenguin",
        "date": "2008-05-25T10:38:56+0100",
        "id": "65ff5fe2b25fdafdd591e2a8322543f2",
        "post_id": "post-68188",
        "text": "Very cool!I've always thought of jumping out of high flying baloons to be one of the toughest thing a human can do!",
        "thread_id": 1601
    },
    {
        "@timestamp": "2023-09-14T07:13:03.011982848Z",
        "author": "DaveS",
        "date": "2010-04-22T01:43:16+0100",
        "id": "c496619089642302db30b3b8469bb436",
        "post_id": "post-218780",
        "text": "zeldafan156 said:OKAY IM GOING TO TURN MY COMPUTER ON.......\n\nLose the caps please. It's considered rude and means your're shouting.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.223221504Z",
        "author": "Urwumpe",
        "date": "2010-04-22T21:24:45+0100",
        "id": "d2f8ae9b120015313b0360c5c85f9ae1",
        "post_id": "post-218901",
        "text": "ar81 said:But I find this name silly, and it collides with my idea of physics.\n\nI also don't see you rant about the scientifically correct term \"game physics\".The Greek word phusikos means only \"natural\", so, the term describes the natural behavior of something.",
        "thread_id": 13965
    },
    {
        "@timestamp": "2023-09-14T07:13:31.513291264Z",
        "author": "DaveS",
        "date": "2014-07-09T11:31:48+0100",
        "id": "71ca979f6c65adaa7d2637bd7ba0f211",
        "post_id": "post-68467",
        "text": "SiameseCat said:The line above should beCode:vtx_goxvent[2] = FSS_POS_GOXVENT[B]L [\/B]+ FSS_POS_GOXVENTDIR;\n\nThanks, although now I get this instead, sideways venting:",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.013266944Z",
        "author": "MeDiCS",
        "date": "2010-04-22T02:00:08+0100",
        "id": "6895f5147afbcc2fd3f7089a54e53e8c",
        "post_id": "post-218785",
        "text": "zeldafan156 said:sorry guys i forgot to turn the caps off. so i downloaded higackthis scand, and a whole bunch of stuff came up, it says it cant tell you whats bade or not so how do i know? p.s thanks for helping me so far. i just want to fix this so i can use my computer again.:cheers:\n\nOk then. I don't use this program, but I think you should post the log (output) as you don't know how to interpret it. MJR may be able to help you decode the log, just be sure to post it inCode:tags.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.241926656Z",
        "author": "garyw",
        "date": "2010-04-22T21:15:08+0100",
        "id": "73e01a7ef14b24a0ecfc63ad7e1705c8",
        "post_id": "post-218902",
        "text": "Let's assume that it's 2018 or so, Obamas space plan has been a major success. Private space sector have worked out the bugs and NASA can buy launches to the ISS with no issues and NASA are just casting the first parts of a new vessel which will go visit an NEO.Now, let's further assume that the goals for an NEO visit are:1. Science - All that way to an NEO so it has to return something new.2. Core Sample - You don't go all that way to take a photo.3. Close enough to Earth that it's possible to get there and back within six months. (ISS increment time).4. Big enough to be able to stick a flag in the \"ground\" and take photos.If you were a mission planner, which NEO would you pick and why?Discuss!!:cheers:",
        "thread_id": 13966
    },
    {
        "@timestamp": "2023-09-14T07:13:31.550468608Z",
        "author": "DaveS",
        "date": "2018-01-24T21:28:35+0000",
        "id": "c81c7195c2078b084ae39856f89a4023",
        "post_id": "post-68569",
        "text": "Everything on the MLP is now complete enough to support basic fit checks and so far everything is lining up nicely:https:\/\/www.dropbox.com\/s\/u5swj8qr71nrh1r\/SSU_New_MLP_FitCheck1.jpg?dl=0https:\/\/www.dropbox.com\/s\/4jd1xfgevy2sqk6\/SSU_New_MLP_FitCheck2.jpg?dl=0https:\/\/www.dropbox.com\/s\/mcmdtcllekwioew\/SSU_New_MLP_FitCheck3.jpg?dl=0The only major thing missing is the hydraulic lines that runs parallel and over the LH2 TSM. Then I have to update the SWSS positions as well as the HBOIs.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.091151872Z",
        "author": "Goth",
        "date": "2010-04-22T10:59:19+0100",
        "id": "6233256280fc09a3491779ba211294a8",
        "post_id": "post-218877",
        "text": "Mars:Doing the retrograde burn:Orbit insertion completed:The Shuttle A orbiting Mars:Of course I can improve this kind of trip, but I think it will never be so fun like this \"late night rough-edge Earth no stars voyage\". :lol:Thanks go to flytandem with its tutorials, the transx manual, and this forum with some of its topics where I read how to do a two planes trip using transx.Well, hail:probe:!",
        "thread_id": 13961
    },
    {
        "@timestamp": "2023-09-14T07:13:03.304389376Z",
        "author": "eveningsky339",
        "date": "2010-04-23T01:51:57+0100",
        "id": "0a4ab86ffdd52d75cc0c8a5ca789e7f9",
        "post_id": "post-218923",
        "text": "markl316 said:Yeah, but what kind of computer today can do it? Liquid cooled quad core and quad sli? And I thought they're not making any more new FS's?\n\nIt does take a powerful machine to run FSX with the settings at max, but they are out there.As for no more FS's... If Microsoft won't make them, someone else will. It's a huge cash cow with a solid \"fan base.\"",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:31.675998464Z",
        "author": "dbeachy1",
        "date": "2013-09-28T19:07:49+0100",
        "id": "25cff70fea471359cd05fa7b9e5c8e2c",
        "post_id": "post-247706",
        "text": "Congrats on wearing a red shirt! Now, about the upcoming away team missions...:p",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.410213888Z",
        "author": "Notebook",
        "date": "2010-05-01T08:18:14+0100",
        "id": "a634785a443cd9c4eee17974465f3191",
        "post_id": "post-218991",
        "text": "http:\/\/www.esa.int\/esaCP\/SEMW1HHMI8G_index_0.htmlN.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:03.305485056Z",
        "author": "Mogeley",
        "date": "2010-04-24T00:23:02+0100",
        "id": "5db3127d3de384765b06a65dd967c244",
        "post_id": "post-218936",
        "text": "markl316 said:Yeah, but what kind of computer today can do it? Liquid cooled quad core and quad sli? And I thought they're not making any more new FS's?\n\nIt depends on how FSX was written. If it takes full advatage of multiple cores and high end graphics cards then you want a multi core machine with a good graphics card.If it's single threaded then you want a lighting fast single core processor, with a good video card.My machine is an i7 with a good graphics card and Orbiter can chug along sometimes (compared to many other more graphically intensive games), as I think it doesn't take much advantage of the newer graphics cards. Most games run on my machine at 60-100 fps.So I think it really depends on how the software is optimized to take advantage of certain kinds of hardware.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:30.933633024Z",
        "author": "donatelo200",
        "date": "2011-01-11T17:38:16+0000",
        "id": "35838cd4e6ec525969423ab526c044d4",
        "post_id": "post-247310",
        "text": "Don't know how to hook my hard-drive to another computer but i was playing around with the orbiter galaxy standalone when my computer had a meltdown. All the external wires are in the right places. I can't check the internal wires as i would probly make things worse.(Will check them later with my dad)",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.506260992Z",
        "author": "Chipstone306",
        "date": "2008-05-11T00:32:05+0100",
        "id": "e40957692f2489d38fcb024ed7926e6b",
        "post_id": "post-65156",
        "text": "Its official !The CanadaArm will stay in Canadian hands!http:\/\/www.ctv.ca\/servlet\/ArticleNe...Radarsat_rejected_080509\/20080509?hub=SciTech",
        "thread_id": 1398
    },
    {
        "@timestamp": "2023-09-14T07:13:03.305559296Z",
        "author": "AirSimming",
        "date": "2010-04-24T01:47:14+0100",
        "id": "14f6b9f6d8c520ae855849d6cad79387",
        "post_id": "post-218937",
        "text": "doggie015 said:X-Plane would have been more realistic for that test\n\nNot if you use an aircraft model that is not very well simulated. And there are plenty for X-Plane and MSFS, just like the entire private or standard version of X-Plane isn't comparable to those versions that are being used for flight training devices and aircraft development.Regarding to what golden_eye said: no flight model or flight sim is \"100%\" realistic. Not even all that stuff Airbus and Boeing use during design and development phases (but it's extremely accurate though). Real world flying would be \"100%\" realistic;)As pilots say: a simulation remains just a simulation. Even if you are used to fly a full motion simulator, the first thing you'll notice or rather feel when you switch from the simulator to the real aircraft for the very first time, let's say a 737 or Airbus A320, is the distance between your backside and the landing gear druing take off and landing. That is something, the handling of the aircraft, you even can not recreate in a full motion simulator. Not to mention desktop simulation, which is actually not even close to reality by 50% in most aspects. Try flying a real small single piston engine aircraft, and you'll immediately feel being fooled by anything you have known from desktop simulation before, no matter if it was X-Plane or MSFS. It's actually not comparable at all. It feels totally different. The aircraft reacts almost totally different. An approach looks and feels totally different. The only thing you are used to is the instrument panel layout and how to use it. But that's all. And right at the point when most student pilots think they now can fly a 737 or A320 because they have done so in the full motion simulator, become rather nervous when landing the real thing for the first time during final training. They still have to learn how to land the real thing (taking off isn't that hard) before they start their daily jobs.Anyway, a computer simulation might be useful to test some things for and during aircraft development from the engineering point of view (MSFS less or actually not at all, X-Plane more). From the piloting point of view, a full motion simulator is basically a procedure training device, and a desktop simulation basically is nothing more than having some fun, even if you do it the most serious way. Of course you can use it for training, but it will never be comparable to real world flying.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:30.934679808Z",
        "author": "donatelo200",
        "date": "2011-01-12T14:23:45+0000",
        "id": "e0d79ecd4a71790cf24dd5f8723a8640",
        "post_id": "post-247313",
        "text": "Great news. I've got all my updates recoverd. Gliese, Xexina Neutron star and Upsilon's updates have all ben recovered!:)Unfortunatly my main computer after we trie to fix it now give use the black screen of death instead of the blue screen of death.:facepalm: Another problem is that the computer that i'm using to post things at the moment was made in the 90's and can't run orbiter.:blush:",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.821193216Z",
        "author": "SiberianTiger",
        "date": "2010-04-24T21:14:01+0100",
        "id": "c908017ecb1a5e12feb17b5c0671738f",
        "post_id": "post-219095",
        "text": "T.Neo said:And what is the material on the nose? Tungsten, perhaps?\n\nA Niobium based alloy, probably. Or maybe some tricky nanotech product.",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:03.413658368Z",
        "author": "tl8",
        "date": "2010-05-25T09:26:15+0100",
        "id": "33d9bfd228193ce288f08c98a1c37e6d",
        "post_id": "post-219010",
        "text": "SiberianTiger said:I don't see a need for a political outrage where it's only an engineering problem to be solved by engineers hired by business.\n\nI would love to see the Obama administration take over....I doubt it would ever get fixed then",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:31.1646016Z",
        "author": "jinglesassy",
        "date": "2010-08-15T02:27:42+0100",
        "id": "de6be9158d32f69d95b6b3683f89a138",
        "post_id": "post-247405",
        "text": "The only way to really \"play\" orbiter is to sit down for hours upon hours upon hours and actually do it right there isnt any \"lazy\" way of doing things this is a simulator not a game. A good tutorial to start out with is go play in space located here:http:\/\/www.amcsorley.dsl.pipex.com\/play_in_space.htm",
        "thread_id": 16018
    },
    {
        "@timestamp": "2023-09-14T07:13:03.012758528Z",
        "author": "zeldafan156",
        "date": "2010-04-22T01:55:56+0100",
        "id": "332be9141cd957056b08faca3cb97c82",
        "post_id": "post-218783",
        "text": "sorry guys i forgot to turn the caps off. so i downloaded higackthis scand, and a whole bunch of stuff came up, it says it cant tell you whats bade or not so how do i know? p.s thanks for helping me so far. i just want to fix this so i can use my computer again.:cheers:",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:02.82178432Z",
        "author": "hanseatic",
        "date": "2010-04-21T19:05:15+0100",
        "id": "ed29af50c63062d7b375a40ef2dd4d5b",
        "post_id": "post-218740",
        "text": "Just tell me your thoughts.What would it take to make some full length movie, lets say near tech scifi, fully produced by the communities of Orbiter, Blender and Ardour, published under some Creative Commons variant, with scenarios to replay on orbithangar or whereever?With Orbiter 2009\/2010 beeing released soon, the time might be just right.Steps:1 Clarify leagal issues weather Orbiter itsself, ships, bases, tetures, etc, may be used or need to be asked for. (Lawyers and Martin Schweigers support?)2 Setting up a \"roadmap\" or timeplan upon the following:3 Screenplay development:A call for drafts or synopsis could be placed, and users here vote for one. The winning script would be developed further and be disscussed by either screenplay people or all users, until a commonly agreed workable version is found, or the roadmap defines the latest version.4 Bring in the Blender community and convent them to the project for dialog\/indoor scenes. (probably more work to be done than by Orbiter). Discussion on file formats, caracter looks, etc.5 Some or one individual will have to evolve as a directing authority possibly out of the screenplay development, also, there would need to be a person or board that makes sure everybody who has contributed gets his or her credits. They need to manage and call for, whatever scenes are to be constructed.6 Bring in the Ardour community. They would need to develop sound effects, a foley cut, and i18n for different languages.Sounds like a big project to me, but doable.",
        "thread_id": 13952
    },
    {
        "@timestamp": "2023-09-14T07:13:31.67879424Z",
        "author": "diogom",
        "date": "2011-09-20T17:54:04+0100",
        "id": "f5c8ec90910c256f0d6263fe73c70293",
        "post_id": "post-247513",
        "text": "Congrats Woo!:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.555691264Z",
        "author": "garyw",
        "date": "2010-04-23T23:55:04+0100",
        "id": "86ca1f83361b4084ae9beb7eab6afef8",
        "post_id": "post-219057",
        "text": "Opps - I think it times out after a while. Anyway, the link is here:http:\/\/www.orbiter-forum.com\/showthread.php?t=14704&highlight=universal+autopilot",
        "thread_id": 13981
    },
    {
        "@timestamp": "2023-09-14T07:13:02.825788672Z",
        "author": "Ghostrider",
        "date": "2010-04-22T07:32:11+0100",
        "id": "75db684bb455f42787219e44dc552cfb",
        "post_id": "post-218749",
        "text": "Ark said:Hard to make an engaging film where most of the footage is the same and there's no dialogue.\n\nYou can try to sell the idea to Lars (von) Trier.",
        "thread_id": 13952
    },
    {
        "@timestamp": "2023-09-14T07:13:31.181099264Z",
        "author": "Pyromaniac605",
        "date": "2010-08-15T04:06:06+0100",
        "id": "bf587f45cd5a38b0c41c5b405817387c",
        "post_id": "post-247410",
        "text": "Firstly I am aware that this is a simulator.Secondly I watched DG to the Moon but nothing sunk in, I can't remember a thing is there a text version of this?DarrenPS: Thanks for the quick reply guys.",
        "thread_id": 16018
    },
    {
        "@timestamp": "2023-09-14T07:13:03.941444352Z",
        "author": "Ark",
        "date": "2010-04-28T15:58:59+0100",
        "id": "d064267e669488f3ad77cd34d813beb5",
        "post_id": "post-219143",
        "text": "I think the Shuttle is a good example of a machine built to the requirements of it's function that came out looking awesome anyway. Being a spaceplane, it needs the sort of curves and lines that lend themselves to being aesthetically appealing. Given that the LEM was a 100% function-built spacecraft, that should be a good indicator that NASA puts visual form pretty low on the priority list.And rockets just aren't that beautiful outside of the context of what they accomplish, from a purely visual standpoint they all look like massive phalluses. Phallii?",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:03.010472704Z",
        "author": "zeldafan156",
        "date": "2010-04-22T01:24:21+0100",
        "id": "53138b20511a0a85fa55ef22f667534d",
        "post_id": "post-218771",
        "text": "VISTA oh and will download work in safe mode?",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.543115264Z",
        "author": "Urwumpe",
        "date": "2017-01-27T20:38:11+0000",
        "id": "96ad440b208e7823a8f629d4c5dbf1be",
        "post_id": "post-68520",
        "text": "DaveS said:What do you mean? Do you mean if it is open instead of the solid block we have now? If so, then yes, it is fully open.\n\nYes, and how it does compare to the NASA TV camera views during crew ingress or OAA retraction.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.032135936Z",
        "author": "Tycho",
        "date": "2010-05-02T20:34:46+0100",
        "id": "28ac3d7b0361db28d8c4c63db623a08f",
        "post_id": "post-219180",
        "text": "There is obviously a problem in the configuration files for Saturn and or its moons. The easiest way to solve the problem is to reinstall Orbiter. It could also be caused by a certain addon. If the problem began after installing a certain addon, you might want to uninstall the addon.",
        "thread_id": 13993
    },
    {
        "@timestamp": "2023-09-14T07:13:03.641694976Z",
        "author": "Urwumpe",
        "date": "2010-04-23T23:03:05+0100",
        "id": "cff6da73004bb170b7c882cf9a321b05",
        "post_id": "post-219072",
        "text": "I get 2001 meters for the tower:t = r * (1-cos(2.75))\/cos(2.75)(Remember that the \"hill\" of the moon has its peak at half the angle between axis and ecliptic)",
        "thread_id": 13983
    },
    {
        "@timestamp": "2023-09-14T07:13:31.66477952Z",
        "author": "the.punk",
        "date": "2010-08-17T13:30:17+0100",
        "id": "a7041f56a2076fcccd8b7302189ad408",
        "post_id": "post-247500",
        "text": "Congratulations to you,Orb and Xyon, for becoming moderators!:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.394786304Z",
        "author": "Notebook",
        "date": "2010-04-23T08:27:33+0100",
        "id": "b80b17a0f9623fa872e6de800406d451",
        "post_id": "post-218973",
        "text": "Orb has an entry in the calaendar for a Proton launch on this day, is this another?http:\/\/coopi.khrunichev.ru\/main.php?id=479Could just wait till Siberian Tiger starts his usual informative thread...N.",
        "thread_id": 13974
    },
    {
        "@timestamp": "2023-09-14T07:13:03.942356736Z",
        "author": "statickid",
        "date": "2010-04-28T23:23:42+0100",
        "id": "264ea87036d4340255b2e82102b8c17a",
        "post_id": "post-219148",
        "text": "I've actually put a bit of thought into this in the past. My personal conclusion is that people start out with an idea of what they think it ought to be, or would be cool, and they are able to make \"that.\" We think of the thing first, think of \"how cool it would be\" and strive to make that thing that we want. Engineers follow function primarily, but mainly to make something they imagined first. think of the fan\/saucer planes that worked like crap, but they made them cuz they thought a flying saucer was the way to go!In the end, i think that we develop ideas and technology somewhat separately, then when the technology is good enough, we cram the technology into whatever it is that we think looks cool.I believe the space shuttle is the 80's way of saying \"yeah, we got this whole rocket\/spaceflight concept and tech down so well that we're going to make a space airplane with robotic arms and a giant hatch that we can pull tricks out of\"and so we did. but the shuttle doesn't even worked as promised (i love it, just sayin) and we are going back to a rocket-only space program. it's like the flying saucer hover cars. people in the 50s thought they were going to be IT, but they weren't so they went back to planes and eventually made helicopters which are cooler than any flying saucer. in the 80's a flying space plane seemed really cool, but now we are going back to rockets, probably until we find something that is way cooler, born purely out of function or something we learned from the shuttle",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.440641536Z",
        "author": "Donamy",
        "date": "2008-05-29T20:09:15+0100",
        "id": "c8af7e984029a81242770f48024ccd7a",
        "post_id": "post-68202",
        "text": "let me know if you need any screens textured.",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:03.581092352Z",
        "author": "Mike Skywalker",
        "date": "2010-07-27T08:32:45+0100",
        "id": "7fb1defb2126b7289dc1a0129ce7f043",
        "post_id": "post-219058",
        "text": "Hi, Wally, I'm a Romanian orbinaut(beginner) to.",
        "thread_id": 13981
    },
    {
        "@timestamp": "2023-09-14T07:13:03.04336Z",
        "author": "Space-viking",
        "date": "2010-04-27T22:30:39+0100",
        "id": "026eea837cd09dfaccdd31f9230f28b1",
        "post_id": "post-218865",
        "text": "Hielor said:John Eaves isn't the original artist, that's just where I found the image with the original copyright intact (http:\/\/johneaves.wordpress.com\/2009\/06\/29\/the-spacedock-from-st-nemesis\/). And while you didn't claim to have drawn them yourself, when asked if you drew them you offered to provide pointers on drawing things like that (when you could've said \"No, I didn't draw these, but I do have some experience with this sort of thing...\"), which certainly seems to be taking credit.\n\nI do not dispute your claim that I could have made it more clear that I'm not the original artist of these drawings. And yes, I see how, given your reasoning, that it may have seamed that I was the original artist. That was not my intent, and for that, I once again apologize and hope that that is enough. As I can do nothing more.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:31.581161984Z",
        "author": "DaveS",
        "date": "2008-09-14T00:53:39+0100",
        "id": "fd68c3474cb8042583efe318f3c60c7c",
        "post_id": "post-68331",
        "text": "SiameseCat said:I can add code to allow certain materials to be excluded. The materials to be excluded will have to be hardcoded by index, which means that the order in which the materials are defined should stay constant.\n\nOK, in that case here's the material numbers that should be excluded:SRBs: Material#3ET: Material#8 and Material#9.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.642011392Z",
        "author": "Urwumpe",
        "date": "2010-04-23T23:43:53+0100",
        "id": "3e0d8656d68481f2b87380183653d648",
        "post_id": "post-219074",
        "text": "Looks pretty sophisticated... and yes, you are wrong, since the tangent is only half the distance away, if you want to calculate the maximal distance from the pole.",
        "thread_id": 13983
    },
    {
        "@timestamp": "2023-09-14T07:13:03.594250496Z",
        "author": "TSPenguin",
        "date": "2010-04-23T21:07:13+0100",
        "id": "a2ef1498e3ebc988c8ca0de506cc32ba",
        "post_id": "post-219060",
        "text": "Very nice. I hope to see more of those in the future!",
        "thread_id": 13982
    },
    {
        "@timestamp": "2023-09-14T07:13:31.582834432Z",
        "author": "SiameseCat",
        "date": "2008-09-16T02:43:38+0100",
        "id": "fa3c264502c3ba57b23cc648a6ceb046",
        "post_id": "post-68339",
        "text": "I'll add the lighting stuff to the MLP. Do you have any preferences for how it is triggered?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.023159808Z",
        "author": "Linguofreak",
        "date": "2010-04-24T02:14:26+0100",
        "id": "7effd23e23cca78c860fbf02c3845eb8",
        "post_id": "post-218831",
        "text": "eveningsky339 said:XP did have a \"create bootable disc\" wizard of sorts, you just had to hunt for it. And yes, when I say \"disk,\" I mean CD (or DVD, if you have expensive tastes...) Sorry for the confusion.A word about using Linux Live CD's for recovery of an infected Windows OS-- Ubuntu is a good option and all, but if you are using it solely for recovery, wouldn't a smaller Linux such asPuppy Linuxbe a better option?\n\nThat's what I was thinking, if one isn't actually going to install Linux, one probably doesn't want to download a whole 600 meg LiveCD just for a recovery disk. If one actually has Linux installed, then it's a good idea to have a LiveCD of the distro around anyways, so the download has (presumably) already been made.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.65255936Z",
        "author": "Salamander",
        "date": "2010-04-24T00:16:52+0100",
        "id": "645c8861e0a12ce654083ca53deb65c0",
        "post_id": "post-219077",
        "text": "the sun is on the horizon in that example, so it would be zero",
        "thread_id": 13983
    },
    {
        "@timestamp": "2023-09-14T07:13:31.05647488Z",
        "author": "Lunar_Lander",
        "date": "2008-05-25T10:15:24+0100",
        "id": "ed938b02ab76ca02cf85513777f45dc4",
        "post_id": "post-68187",
        "text": "Hi everybody,Important message for everyone, especially chipstone306: The big balloon parachute Jump by Michel Fournier is about to take place tomorrow!!!http:\/\/www.legrandsaut.org\/index.php?lang=engI wish him best of luck on his flight. I will also be the first manned stratosphere flight of my life (all others were far too early for me;)).",
        "thread_id": 1601
    },
    {
        "@timestamp": "2023-09-14T07:13:03.356995584Z",
        "author": "n122vu",
        "date": "2010-04-23T16:50:29+0100",
        "id": "b69efce78b76a4adbd5ba22db1f5eb7c",
        "post_id": "post-218960",
        "text": ":welcome:to the forum Rob!",
        "thread_id": 13971
    },
    {
        "@timestamp": "2023-09-14T07:13:03.011747584Z",
        "author": "zeldafan156",
        "date": "2010-04-22T01:42:31+0100",
        "id": "1f9944a7f00d69f9ce1454bd1043b9ad",
        "post_id": "post-218779",
        "text": "OKAY IM GOING TO TURN MY COMPUTER ON.......",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.117258496Z",
        "author": "garyw",
        "date": "2010-08-14T20:40:42+0100",
        "id": "94943956a631d39db836a517d1324804",
        "post_id": "post-247374",
        "text": "What do you mean by \"no graphics\"? Are you talking about a blank screen or a blue patch of water or a green patch of ground? There are not many places with surface objects and re-entry can be a bit touchy so it's easy to end up miles from anything",
        "thread_id": 16013
    },
    {
        "@timestamp": "2023-09-14T07:13:03.53490688Z",
        "author": "PhantomCruiser",
        "date": "2010-04-23T16:56:07+0100",
        "id": "50f12625d82fa81080b33b66fd2c68bd",
        "post_id": "post-219045",
        "text": "I don't use UCD very often, but I use the URMS all the time and haven't had a single issue with it.I have a \"clean\" Orbiter installation that I keep just for troubleshooting. If you've got the same try loading one (UCD or URMS) and experimenting with it. Then load the other and repeat, you may have something that is refusing to play nice with others.",
        "thread_id": 13980
    },
    {
        "@timestamp": "2023-09-14T07:13:03.022650368Z",
        "author": "tl8",
        "date": "2010-04-23T23:54:12+0100",
        "id": "9ac385c10f75379848a868e1e4f71546",
        "post_id": "post-218828",
        "text": "eveningsky339 said:XP did have a \"create bootable disc\" wizard of sorts, you just had to hunt for it. And yes, when I say \"disk,\" I mean CD (or DVD, if you have expensive tastes...) Sorry for the confusion.A word about using Linux Live CD's for recovery of an infected Windows OS-- Ubuntu is a good option and all, but if you are using it solely for recovery, wouldn't a smaller Linux such asPuppy Linuxbe a better option?\n\nProbably, but all I had was a Ubuntu Live CD:p",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.315974912Z",
        "author": "JonnyBGoode",
        "date": "2010-09-11T06:52:12+0100",
        "id": "c3d319f918514f2af5fb9748111f0285",
        "post_id": "post-247432",
        "text": "Update: I downloaded a beta driver from NVidia, not yet approved for Dell... and the problem seems to have been resolved.",
        "thread_id": 16019
    },
    {
        "@timestamp": "2023-09-14T07:13:03.594539264Z",
        "author": "Shadow Addict",
        "date": "2010-04-25T21:05:40+0100",
        "id": "285f47ff05c1cc2eaf1a83c835078f7b",
        "post_id": "post-219062",
        "text": "That kinda blew my mind.",
        "thread_id": 13982
    },
    {
        "@timestamp": "2023-09-14T07:13:03.024729856Z",
        "author": "Ghostrider",
        "date": "2010-05-04T19:18:29+0100",
        "id": "50e199922300c497ee6d63101d482996",
        "post_id": "post-218838",
        "text": "Hielor said:Well, I can tell you one thing: for getting to the moon my car is a real pain in the:censored:as it was not designed for that.\n\nTop Gear can probably help you in this. :thumbup:",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.664481792Z",
        "author": "Xyon",
        "date": "2010-08-17T11:09:36+0100",
        "id": "a1364413023b8810159c732a4cd19aa8",
        "post_id": "post-247499",
        "text": ":O My eyes! D:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.938563584Z",
        "author": "T.Neo",
        "date": "2010-04-24T13:38:06+0100",
        "id": "8b7e122af88bab1c96bb91c48ed64694",
        "post_id": "post-219125",
        "text": "Thought you were gonna throw the F-117 into the \"ugly\" category as well...\n\nNooo... 'tis a lovely bird.A bit angular, but pretty nontheless.:p",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:03.304905472Z",
        "author": "Urwumpe",
        "date": "2010-04-23T13:09:08+0100",
        "id": "e4ea526c80a8f96130b3d7f44232a930",
        "post_id": "post-218929",
        "text": "doggie015 said:Dude, you do realise that X-Plane is used in full-motion aircraft simulators and that said simulators can have full FAA certification. Also: X-Plane works on platforms other than MS Windows (Did MSFS EVER have a mobile version, or support mac and linux?). X-Plane also makes use of the Blade Element Theory, which means that aerodynamic properties are derived from the mesh, and not a config file (However jet thrust, engine placement and piston engine power still need to be done manually AFAIK! For more seehttp:\/\/www.x-plane.com\/pg_Inside_X-Plane.html).\n\nAnd your point is? AFAIR, FSX also has the \"Basic Advanced Training Device\" and \"Advanced Training Device\" certifications with the right hardware.And the blade element theory means not that the aerodynamic properties are defined in the mesh, but that they are calculated as sum of single airfoil\/blade properties. Orbiter can do the same, doesn't make things automatically realistic. FSX or Flightgear are actually more realistic because they get the side-effects of each \"airfoil\" better calculated, by using more previously calculated data.That it can with good computers only do such calculations \"15 times per second\" is also no sign of automatic realism. It only means that the calculations must be only a very tiny subset of the time step. The numeric accuracy of the dynamic aspects of flight will at such low cycle times be pretty low.Sorry, but you are victim of a typical illness of flight simulation fans. Apparent realism. What you perceive as realism, is actually surrealism - a reality that is artificially wrong for giving you the feeling of realism.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:30.928196096Z",
        "author": "ddom2006",
        "date": "2010-08-16T02:40:21+0100",
        "id": "035928c07e3b6e75730ba1f4867d52ae",
        "post_id": "post-247278",
        "text": "I'll give it another go now and let you know how it goes shortly:)---------- Post added at 02:40 AM ---------- Previous post was at 02:06 AM ----------Worked fine this time, not sure what I did wrong first time around though. Thanks:). Just about to post a screenshot in the screenshot thread of my DGIV passing the planet closest to the station:).",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.24317568Z",
        "author": "Piper",
        "date": "2010-04-23T08:30:58+0100",
        "id": "59e612c84f7e0abd273c69252c8e1207",
        "post_id": "post-218911",
        "text": "Sky Captain said:Could an electric propulsion help to cut down NEO mission time? If VASIMR test at ISS goes as planned and no major bugs that require reengineering of whole system appear it`s conceivable at 2020 - 2025 first VASIMR driven deep space vessel can be built for NEO missions.\n\nYes it could, especially the trip there since they can generate much greater deltaVs. Instead of having to set up your transfer trajectory so that you arrive with as little deltaV as possible (which generally means a very long transfer), you can arrive there with a few thousands meters per second of relative velocity instead (which generally means much shorter transfers). Now, this still relies on how much thrust the engine generates in the time you have. VASIMR engines, like all low-thrust engines require time to build up velocity, and of course time is what you are trying to reduce.",
        "thread_id": 13966
    },
    {
        "@timestamp": "2023-09-14T07:13:03.333291264Z",
        "author": "Woo482",
        "date": "2008-05-10T23:49:56+0100",
        "id": "1c2c683795fe87bfdc8980f05c351bdb",
        "post_id": "post-65143",
        "text": "Phun is a good game for demonstrating physicsLink >http:\/\/www.phun.at\/Oh and a Luna lander scene >http:\/\/phun.cs.umu.se\/upload\/img20080503072620.phn",
        "thread_id": 1397
    },
    {
        "@timestamp": "2023-09-14T07:13:31.535725568Z",
        "author": "DaveS",
        "date": "2015-09-02T15:43:44+0100",
        "id": "b19541dbaf2f77ffcb303eb9f054669a",
        "post_id": "post-68475",
        "text": "This is the new carrier plate for the LH2 TSM, showing the orbiter side.https:\/\/www.dropbox.com\/s\/8jhmmq86pffzg7h\/NewMLP_TSM_LH2_carrier_plate1.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.412126464Z",
        "author": "Urwumpe",
        "date": "2010-05-19T15:40:35+0100",
        "id": "e6dd7b6ecf6155f48a359a6d80a3ccb6",
        "post_id": "post-219002",
        "text": "But hasn't the nuclear charges been a) mostly used on land and b) mostly used for increasing oil\/gas flow, with grave disadvantages since the oil\/gas was then contaminated?",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:03.468457472Z",
        "author": "eveningsky339",
        "date": "2010-04-28T03:41:03+0100",
        "id": "c2e4a49f7aac4c14f6ea199382cad485",
        "post_id": "post-219023",
        "text": "I searched for computerex's OH username (I believe it was mohd) and found nothing. He had all his addons, including the hover dust one mentioned, in a compilation, but evidently they are not there anymore.If I remember correctly from the API reference, hover dust is basically created with particle streams. As for how to implement them, my knowledge more or less ends there.:)My educated guess is that one would create a \"fake\" engine which spews nothing but exhaust, giving the illusion of dust. But obviously it's a little more complicated than that.Are you trying to do this in SC3 or a .dll?",
        "thread_id": 13978
    },
    {
        "@timestamp": "2023-09-14T07:13:31.542449152Z",
        "author": "DaveS",
        "date": "2017-01-27T20:15:49+0000",
        "id": "b356ac04e943a7c075310738c88f63dc",
        "post_id": "post-68517",
        "text": "Done some work on the OAA. It's more or less ready for action now. It's only the detail work that is left to do. In the screenshot it is in its correct extended position, some 15.5\u00b0s away from the vertical axis.https:\/\/www.dropbox.com\/s\/jn9f86c1j25f1wp\/New_PadA_FSS_WIP54.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.594784Z",
        "author": "Salamander",
        "date": "2010-04-25T23:51:32+0100",
        "id": "52fadbb6b10ab7fed6f980099a99d0ae",
        "post_id": "post-219064",
        "text": "does anyone know how it's calculated?",
        "thread_id": 13982
    },
    {
        "@timestamp": "2023-09-14T07:13:03.478606848Z",
        "author": "Goth",
        "date": "2010-04-23T21:31:23+0100",
        "id": "17a5b3a41f679d976a13af1a78db5e2c",
        "post_id": "post-219038",
        "text": "dumbo2007 said:I am just wondering what Dr Martin has in mind for Orbiter after this release.\n\nTaking a break?",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:31.561673728Z",
        "author": "Apollo 11",
        "date": "2008-07-18T00:38:44+0100",
        "id": "1ff8718491b735028094da85cd49e80f",
        "post_id": "post-68284",
        "text": "Kukanotas tiles I say. I believe even after the next orbiter version, those will be the best tiles. If we want to wait however, the default new versions tiles waould work, but that's really only decided by how long you want to wait.:)",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.860173056Z",
        "author": "Donamy",
        "date": "2010-04-24T02:06:36+0100",
        "id": "38d50a02183b7510e63be16fb0336082",
        "post_id": "post-219109",
        "text": "Does any know of someone with this disease, and what some of the symtoms were? Also, how it was treated ?",
        "thread_id": 13988
    },
    {
        "@timestamp": "2023-09-14T07:13:02.825634304Z",
        "author": "hanseatic",
        "date": "2010-04-22T01:27:53+0100",
        "id": "93310a7675c822ab55fea3a442e5919d",
        "post_id": "post-218747",
        "text": "The idea was indeed not a work of Orbiter only shots. However the story could be developed around \"existing\" ships, bases and maybe even brands in the orbiter community.When it comes to dialog\/indoor scenes which usually are the major part the movie, blender comes in. Here the carakter design could seize blenders grade of details, to veify a continuous look. Obviously, blender charakters are limited, but with additional facial and skeleton animations, it could work. after all, a good movie does not depend on Pixar\/ILM style polish as long as the story works. Traditional cartoon animations are still produced and successful, and they are technically speaking of even less quality.",
        "thread_id": 13952
    },
    {
        "@timestamp": "2023-09-14T07:13:31.671465728Z",
        "author": "Izack",
        "date": "2012-12-31T13:43:03+0000",
        "id": "17afc702439c2cfdd07d1a74575e2546",
        "post_id": "post-247688",
        "text": "Welcome back, tl8! Your banhammer and powered exoskeleton armour are right here waiting for you.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.913706496Z",
        "author": "Notebook",
        "date": "2010-04-25T15:15:07+0100",
        "id": "d816b1d001cf8e769f568c965d89e964",
        "post_id": "post-219118",
        "text": "Surprise...:[nomedia=\"http:\/\/www.youtube.com\/watch?v=dZANKFxrcKU&feature=related\"]YouTube- Henry Hall & His Orchestra - The Teddy Bear's Picnic (1932)[\/nomedia]N.",
        "thread_id": 13988
    },
    {
        "@timestamp": "2023-09-14T07:13:02.95076608Z",
        "author": "dre120v",
        "date": "2010-04-21T23:48:07+0100",
        "id": "3ebbeeeaf74470dd2e83177b40775fcb",
        "post_id": "post-218756",
        "text": "TSPenguin said:It would be rather helpful if we knew where you are and what craft you are flying.Unless you are at Mercury or Venus, it is impossible to use TransferMFD to get back to earth.\n\nSpacecraft: XR2 RavenstarLocation: Brighton Beach",
        "thread_id": 13954
    },
    {
        "@timestamp": "2023-09-14T07:13:31.584770304Z",
        "author": "DaveS",
        "date": "2008-10-22T20:35:26+0100",
        "id": "4e9e9c4cf3b512c5b4cd72718ed1ca43",
        "post_id": "post-68349",
        "text": "Orbinaut Pete said:With a Ground Observer position there also?Like it!\n\nWhy not? It's very easy to add one.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.01023488Z",
        "author": "MJR",
        "date": "2010-04-22T01:22:16+0100",
        "id": "40d5ac95fa9ed68d57514a04f13021ce",
        "post_id": "post-218770",
        "text": "I think you have a rootkit by the way. Install HijackThis and try that out to see if you really do have one. Anyway, your OS is like Vista, XP, and Windows 7.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.071390208Z",
        "author": "cjp",
        "date": "2010-04-22T10:38:06+0100",
        "id": "efcd81762f32828b5d51ce30dca7ed78",
        "post_id": "post-218872",
        "text": "Two rockets reportedly fired from Egypt have landed in Jordanian territory.One rocket landed[..] , the other splashed into the sea.\n\nWhich sea would that be?The article seems to contain inconsistencies, and based on rumors only, so far.",
        "thread_id": 13960
    },
    {
        "@timestamp": "2023-09-14T07:13:31.593846528Z",
        "author": "DaveS",
        "date": "2008-11-09T23:38:07+0000",
        "id": "4048f542214966cbfaa21bbdebad928a",
        "post_id": "post-68401",
        "text": "SiameseCat said:The BasicPanel::OnVCRedrawEvent function is always returning false, which causes Orbiter to ignore any changes to the SURFHANDLE. It should return true if one of the component OnVCRedrawEvent functions returns true.-----Posted Added-----Fixed file on sourceforge.\n\nI can confirm: Bug fixed! Now get to work on the ODS animations! Oh and we have a problem with the DAP: it automatically manuevers to zero error even if DAP is set to LVLH when the scenario starts. Very annoying! It uses up alot of precisous FRCS prop!",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.01299968Z",
        "author": "MJR",
        "date": "2010-04-22T01:57:55+0100",
        "id": "cd3c5cde271bb78937523062f57c8828",
        "post_id": "post-218784",
        "text": "Go to this website.http:\/\/hjt.networktechs.com\/After you go there make sure you copy all the .txt that was on the report of all the files and then analyze it. Next, you can either post everything here and we can determine what is bad or you can delete whatever is red from the list.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.074526208Z",
        "author": "Urwumpe",
        "date": "2010-04-22T10:45:43+0100",
        "id": "4af770e1731e3532e58e1e4436a5d100",
        "post_id": "post-218874",
        "text": "Well, the front-line news service sounds like that:http:\/\/www.haaretz.com\/hasen\/spages\/1164634.html",
        "thread_id": 13960
    },
    {
        "@timestamp": "2023-09-14T07:13:31.665963264Z",
        "author": "Izack",
        "date": "2011-01-21T20:45:38+0000",
        "id": "46e7ce797e71f2b7ef1083a531a16041",
        "post_id": "post-247506",
        "text": "The fuzz thickens...Welcome back, TSP.:)",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.041890048Z",
        "author": "Interceptor",
        "date": "2010-04-22T17:24:30+0100",
        "id": "8d0476371210b646fa774eb6703ca34e",
        "post_id": "post-218849",
        "text": "Wow that looks really cool! Would be great for the UCGO Arrow.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:03.3356096Z",
        "author": "silent_protagonist",
        "date": "2008-05-13T04:36:16+0100",
        "id": "54d47533549b19e8f1fb9e2f44706365",
        "post_id": "post-65151",
        "text": "tblaxland said:I think n0mad23 had his tongue firmly in his cheek... (see here for the tether-sling aka rotvator we are working on together)\n\n:fool: one of these days I'm gonna learn to stop posting tired:p",
        "thread_id": 1397
    },
    {
        "@timestamp": "2023-09-14T07:13:30.926132992Z",
        "author": "Izack",
        "date": "2010-08-14T18:17:42+0100",
        "id": "017b51ea068d80d5c844c3b2b88171ab",
        "post_id": "post-247270",
        "text": "Aw, crap. I'll have to try this tonight, because I have work now.Looks good, though, I can't wait.:)",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.333925376Z",
        "author": "Woo482",
        "date": "2008-05-12T14:39:47+0100",
        "id": "b894d1e6c9487f6b7556a90b276806da",
        "post_id": "post-65145",
        "text": "Cool catapult thing at the beginning !:)",
        "thread_id": 1397
    },
    {
        "@timestamp": "2023-09-14T07:13:03.412380672Z",
        "author": "Urwumpe",
        "date": "2010-05-19T21:13:09+0100",
        "id": "a4639c5d5856934b18c3698803f9a3bb",
        "post_id": "post-219004",
        "text": "I still search for the exact text of the treaty, it would maybe explain what is still permitted and what not. There seems a limit in the explosive power later.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:30.935665408Z",
        "author": "donatelo200",
        "date": "2012-06-07T20:09:21+0100",
        "id": "8a830160044d3b92d2f644dec752d379",
        "post_id": "post-247320",
        "text": "Well today i found the time to really pursue at finishing the update. Progress went well and i'm very close to being able to release it. I have also have corrected the inclinations of the planets. (I forgot to convert degrees to radians before)Corrected orbits.---------- Post added 06-07-12 at 03:09 PM ---------- Previous post was 06-06-12 at 11:22 PM ----------Finally updated after 2 years of procrastination. There are quite a few new things which are listed on the add-on page.",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.356224768Z",
        "author": "PhantomCruiser",
        "date": "2010-04-23T13:27:51+0100",
        "id": "1c954f090c3bf8d610355dd3f174d577",
        "post_id": "post-218957",
        "text": "Yes, welcome to the forum. :tiphat:",
        "thread_id": 13971
    },
    {
        "@timestamp": "2023-09-14T07:13:03.413442816Z",
        "author": "SiberianTiger",
        "date": "2010-05-25T08:28:04+0100",
        "id": "e2a8f5909dda8a3342e4d387cf0bddd4",
        "post_id": "post-219009",
        "text": "I don't see a need for a political outrage where it's only an engineering problem to be solved by engineers hired by business.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:31.577270528Z",
        "author": "DaveS",
        "date": "2008-08-18T01:38:42+0100",
        "id": "74f2defe7517c9777b18df27d2367eb4",
        "post_id": "post-68314",
        "text": "Urwumpe said:Can these wait until DanSteph is finished with his car project? would save us the work to make a module for those...\n\nSure. Was just wondering if someone wanted to do the meshes+textures.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.674821632Z",
        "author": "SiberianTiger",
        "date": "2010-04-24T01:36:12+0100",
        "id": "3b8a059c9a5c5a1c3fdfd226aa8bdeef",
        "post_id": "post-219084",
        "text": "While everyone was looking at X-37B launching, the USAF have performed another mission of great significance without gathering a lot of attention.4\/22\/2010 - VANDENBERG AIR FORCE BASE, Calif. -- Team Vandenberg launched the first Minotaur IV Lite launch vehicle at 4 p.m. April 22 from Space Launch Complex-8 here.The rocket launched the Defense Advanced Research Projects Agency's Falcon Hypersonic Technology Vehicle 2.The 30th Space Wing commander, Col. David Buck, was the launch decision authority.The Minotaur family of launch vehicles are provided via the Orbital\/Suborbital Program 2 and managed by the U.S. Air Force Space and Missile Systems Center, Space Development and Test Wing's Launch Test Squadron located at Kirtland AFB, N.M.\n\nhttp:\/\/www.orbital.com\/NewsInfo\/release.asp?prid=727About the HTV-2 MissionDARPA\u2019s HTV-2 program objective is to create new technological options that enable capabilities that urgently address threats to U.S. national security. The program is developing and testing an unmanned, rocket-launched, maneuverable, hypersonic air vehicle that glides through the Earth\u2019s atmosphere,at speeds of Mach 20 and above. The key technical challenges of the HTV-2 program are the design of aninnovative high lift-to-drag aerodynamic shape, advanced lightweight but toughthermal protection structures, materials and fabrication technologies,autonomous hypersonic navigation guidanceand control systems, and an autonomous flight safety system.About Minotaur IVThe Minotaur IV space launch vehicle leverages the flight-proven heritage of Orbital\u2019s Minotaur I, Pegasus and Taurus space launch vehicles to provide areliable, capable and cost-effective space launcher. Minotaur IV utilizes three government-furnished solid rocketmotors from decommissioned Peacekeeper ICBMsand a commercial solid rocket upper stage. Minotaur IV builds on a long heritage of launch systems with over 50 flights of each core stage and is capable of launchingpayloads up to 3,800 lbs.(1,730 kgs.) to low Earth orbit.\n\nPictures from the HLV presentation are awesome:A possible civilian utilization of the technology:Honestly speaking, Gentlemen, it's done very impressively!:salute:",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:03.939268096Z",
        "author": "Andy44",
        "date": "2010-04-24T16:54:29+0100",
        "id": "525f0dce9610bb6cb7e0d6985f1f7a3f",
        "post_id": "post-219128",
        "text": "Yes, I agree that Concorde is among the most beautiful machines ever built by an engineering team. It certainly looks better than the Boeing mock-up that got canceled.AirSimming said:I'm not sure if this is just my subjective impression, but almost anything I have seen from artists before the actual hardware was build, for example Apollo or the Space Shuttle, did not look that cool as the final hardware did. Engineers somehow did a better job than artists, to my taste.\n\nI also agree with this. I have a book I got from the KSC gift shop when I was very young before STS-1. It is a polemic describing how cool the space shuttle will be and what it will be able to do, etc., and it has lots of drawings and paintings.I think what the real shuttle has that these paintings don't is a crystal clear realism. Engineering is all about precision and detail, and painting and drawing is a poor medium, IMO, for getting this across. A photo of the shuttle like the one in my first post is very sharp and shows the mastery of the engineers. It also has a lot of small details and textures that those early paintings didn't, such as individual tiles, blanket textures, markings, fasteners, etc. All the things that make it a marvelous and complex machine.If the Space Shuttle and Concorde are works of art, and art is defined as something that transmits a feeling or an emotion, than these vehicles convey a sense of what man can accomplish using his mind and determination. Like steel suspension bridges, dams, skyscrapers, and other technical accomplishments, they are a symbol of what is possible when you strive to understand the physical world and harness the knowledge to create things.Let me add dirigibles to the list as well, they fit well into the futurist art deco style of their age.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.545156608Z",
        "author": "asdad",
        "date": "2017-04-16T07:52:33+0100",
        "id": "65fba3c808811955e143b654ecb7b31b",
        "post_id": "post-68532",
        "text": "Guys , any progress for LC39 ?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.943467776Z",
        "author": "T.Neo",
        "date": "2010-04-29T12:31:15+0100",
        "id": "975c29834e60ce8e6ad67e508c642ab0",
        "post_id": "post-219158",
        "text": "Indeed, straight wings work if you configure them correctly. The F-104 had (sortof) straight wings for example, but they were extremely sharp on the edges. And it's interesting to remember that the very first supersonic aircraft had straight wings.The Faget DC-3 is a very interesting idea, IMO, with the semi-ballistic reentry, but AFAIK there were issues with stability. It would have had less crossrange than STS as well, bad for launching into polar orbits.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:03.242194944Z",
        "author": "jinglesassy",
        "date": "2010-04-22T21:19:55+0100",
        "id": "abfe59cfd25f40f775c458ffe2892211",
        "post_id": "post-218904",
        "text": "garyw said:2. Core Sample - You don't go all that way to take a photo.\n\nWHAT?!?! NO APOLLO 8?!?! :lol:I say Asteroid 2010 GA6",
        "thread_id": 13966
    },
    {
        "@timestamp": "2023-09-14T07:13:31.546267904Z",
        "author": "DaveS",
        "date": "2017-05-06T19:12:54+0100",
        "id": "3bc42a147874fd31f129acb135935acd",
        "post_id": "post-68538",
        "text": "I decided to take a break from the FSS and complete something that has languished in my dormant category for quite a while now. It is the Orbiter Transporter System (OTS) which was used to move the orbiters from the OPFs to the VAB for stacking.Originally it was commissioned by the Air Force (hence the USAF decals) for use at Vandenberg AFB as its OPF (called the Orbiter Maintenance and Checkout Facility, OMCF) was located some 26 km away from the actual launch pad, SLC-6. Cometto Industries of Turin, Italy was selected to design and manufacture the OTS. The OTS has 76 wheels on 19 axles and is 32.4612 m long and 6.096 m wide. It has a turning radius of 20.1168 m and is powered by a single air cooled V12 engine ouputing 335 HP. It can lower it's height using hydraulics to just 1.6002 m and raise itself to max height of 2.2098 m. Empty weight is 75,818 kg. Maximum speed is 21 km\/h.When the Air Force ended their participation in the shuttle program after the Challenger disaster, all the shuttle equipment (mainly the workstands in the OMCF and the OTS) was given to NASA to be used at KSC. The OMCF workstands were used to outfit what was then called the Orbiter Maintenance and Refurbishment Facility (OMRF) to make it into fully operational third OPF. The OMRF was essentially just an OPF High Bay devoid of any of the elaborate equipment used to actually process an orbiter.https:\/\/www.dropbox.com\/s\/lhe2qgz9cya90xy\/OriginalOTS_4.jpg?dl=0https:\/\/www.dropbox.com\/s\/w4z92a4xrwh72uk\/OriginalOTS_5.jpg?dl=0https:\/\/www.dropbox.com\/s\/p3i5q287ecko6jo\/OriginalOTS_6.jpg?dl=0https:\/\/www.dropbox.com\/s\/l04spjoqb1odtb0\/Orbiter_transfer_route_VAFB.jpg?dl=0---------- Post added at 08:12 PM ---------- Previous post was at 12:30 AM ----------With the addition of the engine and EPS, the OTS is ready to move. What's left is the actual bipod yoke plate and the motors for the aft ball interface fittings (this is where the OTS mates with the orbiter in the ET umbilical well).https:\/\/www.dropbox.com\/s\/0i0pveud7bvhvby\/OriginalOTS_7.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.020682752Z",
        "author": "eveningsky339",
        "date": "2010-04-23T00:04:58+0100",
        "id": "7fb21a7fc0eca2ce99d9a5c196e11a4c",
        "post_id": "post-218815",
        "text": "Cerebus said:Sounds a lot like XP Antispyware 2010, which will continually flash up loads of fake virus warnings, drop porn links, and disables a lot of antivirus software, also disables task manager and regedit.Having had this on my wife's laptop I can confirm it is difficult to remove, however this link saved my bacon:http:\/\/forums.malwarebytes.org\/index.php?showtopic=38629If you read it through and have some or all of the described symptoms the chances are you have this particularly nasty virus\/malware on your computer.Good Luck\n\nMy wife's desktop had a similar (or the same?) virus a few months ago. If I recall correctly I had to download a rootkit removal program specifically made for that infection on my Linux, and then put it on the infected machine via my ipod. Long story.As for the subject of this thread... it sounds like the OS is pretty burned. The simplest thing to do at this point is a complete re-install of Windows, which after XP became a cumbersome process to say the least.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.304983808Z",
        "author": "doggie015",
        "date": "2010-04-23T13:13:16+0100",
        "id": "f035eab0cc5fec9809a27c2b73ede45a",
        "post_id": "post-218930",
        "text": "Urwumpe said:And your point is? AFAIR, FSX also has the \"Basic Advanced Training Device\" and \"Advanced Training Device\" certifications with the right hardware.And the blade element theory means not that the aerodynamic properties are defined in the mesh, but that they are calculated as sum of single airfoil\/blade properties. Orbiter can do the same, doesn't make things automatically realistic. FSX or Flightgear are actually more realistic because they get the side-effects of each \"airfoil\" better calculated, by using more previously calculated data.That it can with good computers only do such calculations \"15 times per second\" is also no sign of automatic realism. It only means that the calculations must be only a very tiny subset of the time step. The numeric accuracy of the dynamic aspects of flight will at such low cycle times be pretty low.Sorry, but you are victim of a typical illness of flight simulation fans. Apparent realism. What you perceive as realism, is actually surrealism - a reality that is artificially wrong for giving you the feeling of realism.\n\nYou haven't covered the mac and linux support...",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:31.564150784Z",
        "author": "DaveS",
        "date": "2008-08-07T01:23:36+0100",
        "id": "5019b6a36b432a6893933836c57e17dc",
        "post_id": "post-68295",
        "text": "OK, I have now added the catwalks on the RSS lower +Y\/starboard OWP. Two screenshots attached, one shows the view from the upper catwalk looking towards the FSS.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.042391808Z",
        "author": "Urwumpe",
        "date": "2010-04-23T19:07:38+0100",
        "id": "842f15b7beb0d753a01e42e0ac295cbc",
        "post_id": "post-218854",
        "text": "Space-viking said:Second; I'm not sure I'll chance the way to cockpit looks, I like the way they are, but you point is not bad. I think that a change in the way the to manipulator arm's work and look is a better way to go about that problem, maybe even implement some camera on the underside near the front of the bees, to give the crew better visuals. What I was thinking was, to change the front manipulator arm's to be more like the on on the back of the Mk II bee, maybe even change there position of the shoulder joint, to where the special tool arm's are located on the sketch now.\n\nWell, some astronautical aspects about this:You want to see what you are doing with the arms, directly and not only over monitors. Especially, since you would like to have monitors providing you additional perspectives.You want to work for hours in a position, that is not tiring the astronaut too much. For example having to look up all the time is not easy, even in space.You also want a good sight outside the workspace of the arms, since the work bee is not operating alone in the dock. You need situational awareness, and a good canopy is better than what all motion sensors could.The cockpit would also be better by allowing more motion of the astronaut inside it, so he can watch the activity of the robot arm from different positions.Additional monitors should not block the field of view, and still be close enough to the main line of slight, so you can check the work from different perspectives easily.Moving the shoulder joint higher fixes a few problems of this, but you would still then need to work ABOVE the cockpit, if the window shape remains. Not impossible, but a pretty aardvark position, even when the astronaut could lean backwards, like inside a planetarium or 3D cinema. The visible work space between workbee and work item would also be a bit more limited than by working in front of it.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:03.741282304Z",
        "author": "N_Molson",
        "date": "2010-04-24T18:41:34+0100",
        "id": "a5be071fa884ca70bdb33a4be07551b6",
        "post_id": "post-219091",
        "text": "I think that a small and lightweight vehicle is a lot more fragile, more sensitive than an heavy one like the Shuttle. So while launching the X37B, they are working on the reentry phase ;p",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:31.59294592Z",
        "author": "DaveS",
        "date": "2008-11-08T12:37:27+0000",
        "id": "1bc93cbf598d1b2ce55fe89d8c97b86f",
        "post_id": "post-68398",
        "text": "Urwumpe said:Do you mean theHBOI (Hydrogen Burn-off igniter)?\n\nYes, but they're realll called ROFI's or Radially Outward Firing Ignitors.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.357814528Z",
        "author": "Loru",
        "date": "2010-04-23T21:26:02+0100",
        "id": "4a7d01b6825c65b78475b6765fd3342f",
        "post_id": "post-218963",
        "text": "Welcome Rob",
        "thread_id": 13971
    },
    {
        "@timestamp": "2023-09-14T07:13:03.821459712Z",
        "author": "Keatah",
        "date": "2010-04-24T23:44:04+0100",
        "id": "5f339343c348e407c6d2181fd20d0c8b",
        "post_id": "post-219096",
        "text": "a heavy vehicle will have a whole different set of harmonics and oscillation characteristics..",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:31.444229632Z",
        "author": "SiameseCat",
        "date": "2008-08-22T02:12:45+0100",
        "id": "aaa162452f023c14526a32d23adddb56",
        "post_id": "post-68226",
        "text": "We can use generic base classes for that. These should probably have their own file.-----Posted Added-----How should the classes access private Atlantis variables?Most of the Atlantis variables will have to be available for display and\/or editing. I don't want to make them all public, and I don't want to have to declare all the display classes as friends of Atlantis.EDIT: Maybe we can have a DataBus class with functions providing access to all the relevant data members. Comments?",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:03.015361024Z",
        "author": "Bj",
        "date": "2010-04-22T02:29:34+0100",
        "id": "32eb46761f2ef23f1f8913278893e604",
        "post_id": "post-218793",
        "text": "zeldafan156 said:okay ive deleted the stuff that looked suspicious but every time i re-scan two of the stuff i deleted re-appear is this stuff \"stuck\" to my computer?\n\nRandom deletions of system files is not recommendedWitty comment removed because of self-restraintI would either follow steps I posted up above, or get some IT pro that is experienced with data recovery.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.017712896Z",
        "author": "Hielor",
        "date": "2010-04-22T03:32:53+0100",
        "id": "e3ec99f92e8561f674967061cb585a76",
        "post_id": "post-218801",
        "text": "MJR said:None of it looks bad, but analyze it again to be sure. You best bet is probably to do a new install of Vista. :shrug:\n\nme7vv.dll is sketchy. That's not a system dll.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.506559744Z",
        "author": "DaveS",
        "date": "2008-12-05T23:00:19+0000",
        "id": "e021db7553eb784d8e55784ef24f8fc1",
        "post_id": "post-68417",
        "text": "Now that STS-126\/ISS ULF2 is over, I have returned to finish up LC-39. Just need to know just how detailed you want the RSS. I have redone the RSS truss structure and so far it's shaping up to be really nice and alot more accurate.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.019354112Z",
        "author": "Hielor",
        "date": "2010-04-22T22:13:25+0100",
        "id": "fb033e400b5d93811be5f3bc45f63045",
        "post_id": "post-218809",
        "text": "zeldafan156 said:i hope you all realize i don't have a external backup hard drive. i only have a 2 gb usb flash drive(full do to backup of orbiter folder) and some blank cd's.\n\nWhat do you need to back up your entire Orbiter folder for? I imagine that the vast majority of what's in there can just be re-downloaded...",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.018216448Z",
        "author": "Ghostrider",
        "date": "2010-04-22T08:06:54+0100",
        "id": "14b12a15cc320c6a8838c0d56b04f62b",
        "post_id": "post-218803",
        "text": "I've once solved a problem like this by putting Portable Clamwin (http:\/\/portableapps.com\/apps\/utilities\/clamwin_portable) on a SD card in Read-Only mode and launching it from the computer in Safe Mode. The malware can't attack the program on the card and unless it can stop it from running, it should work.Otherwise, take the HD out, hook it up to a SATA\/E-IDE USB device and use another computer's AV software to cleanse it.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.512742912Z",
        "author": "DaveS",
        "date": "2014-05-30T00:48:30+0100",
        "id": "914a5aadcc3676c80d97b4eba4e13b09",
        "post_id": "post-68460",
        "text": "The GUCP itself is coming together nicely. Almost done with the legs\/feet which attaches to brackets on the ET (currently not modelled).Then it's on to the ET service lines. Just as a note the following are connected through the intertank service line panel:MPS LOX GHe InjectIntertank HGDSNose cone GN2 purgeJ2 Electrical connectorGOX vent valve controlJ3 Electrical connectorIntertank GN2 prugeGH2 vent valve controlhttps:\/\/www.dropbox.com\/s\/94xif2aawysvqk7\/New_PadA_FSS_WIP2.jpg?dl=0---------- Post added 05-30-14 at 01:48 AM ---------- Previous post was 05-29-14 at 06:26 PM ----------Here's a shot that shows the entire External Tank Vent Arm System (ETVAS) as the entire system is called.https:\/\/www.dropbox.com\/s\/c975s6plxvuwbsm\/New_PadA_FSS_WIP3.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.281487872Z",
        "author": "Moach",
        "date": "2010-04-22T23:42:35+0100",
        "id": "ee0c818eda2f9210e9f96b60b43c6eec",
        "post_id": "post-218915",
        "text": "so i can go about this as a texture-mapping problem - ok, that\u00b4s a better place to starti have applied and collapsed a uvwmap modifier in 3dsMax... a texture test with a checkerboard material shows that the UVs are corretly set to render in a 1:1 bitmap-plane ratio...i guess i could check the exporter script and ensure it\u00b4s processing UV coordinates... (which it should... it would be very dumb if it wasn\u00b4t) - but i\u00b4ll check it anyways...tomorrow, that is... laptops only for now...so, may i take it that the above code is correct and should draw a pretty HUD if nothing else fails?",
        "thread_id": 13967
    },
    {
        "@timestamp": "2023-09-14T07:13:03.041823744Z",
        "author": "Urwumpe",
        "date": "2010-04-22T14:16:27+0100",
        "id": "1b2fc07b2d7e32d3f33f78f649dcd8d1",
        "post_id": "post-218848",
        "text": "For the VC, don't forget having a huge plan view of the dock at the back wall of the main control room, which shows what is currently planned to happen and how the dock is currently used. It is pretty hard to organize work on such large places without such plans... for example also on the decks of aircraft carriers.http:\/\/www.imagebam.com\/image\/a6139a17073304\/",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:31.575046912Z",
        "author": "DaveS",
        "date": "2008-08-11T19:59:55+0100",
        "id": "582a47b08d75b961090b1888d172a750",
        "post_id": "post-68305",
        "text": "Donamy said:Looks nice, but could you put a different color backround on the pic, so we can see it better ?\n\nHow this. Background is now black so it should stand out better.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.468132608Z",
        "author": "gattispilot",
        "date": "2010-04-23T18:09:43+0100",
        "id": "ee493061c355e4b0f53fb9ab8eed4c82",
        "post_id": "post-219020",
        "text": "I think it is in the coding.",
        "thread_id": 13978
    },
    {
        "@timestamp": "2023-09-14T07:13:03.042814464Z",
        "author": "jgrillo2002",
        "date": "2010-04-23T22:19:20+0100",
        "id": "0e6c52cc85f5f4e6669f7626e3b98544",
        "post_id": "post-218859",
        "text": "Space-viking said:now that you mention UCGO. I have plans to make it UCGO and UMMU 2.0 compatible.I have now started the long and hard work of creating textures for this monster.But this monster dock need some kind of working platform, for moving smaller objects and modules.So I here present to you all, the Bees Mk I and Mk II.Top most is the Mk IAnd again like last time any feedback is all ways welcome:)\n\nDid you draw these. If so that is very very impressive. you gotta show me how you draw like that. anyways keep up the good work.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:31.576461568Z",
        "author": "xmariox",
        "date": "2008-08-18T00:41:05+0100",
        "id": "34b9dfbf4431e8418aa6b51e75535729",
        "post_id": "post-68311",
        "text": "Intertank Access Arm proccessing latest",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.9128448Z",
        "author": "Notebook",
        "date": "2010-04-25T08:55:43+0100",
        "id": "c3eb05effa506a9356b4272f06fdd969",
        "post_id": "post-219115",
        "text": "If you go in the woods today, are you in for a big surprise?N.",
        "thread_id": 13988
    },
    {
        "@timestamp": "2023-09-14T07:13:03.30534528Z",
        "author": "Urwumpe",
        "date": "2010-04-23T23:49:12+0100",
        "id": "cf62ed934808e67c326d2fcad94f6b3a",
        "post_id": "post-218935",
        "text": "doggie015 said:X-Plane would have been more realistic for that test\n\nDo you know it?",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:30.930953472Z",
        "author": "Wishbone",
        "date": "2011-01-06T10:38:08+0000",
        "id": "59aa25e4523020b3572402fa76e05e25",
        "post_id": "post-247296",
        "text": "Just tried it. Very impressive. Two remarks: firstly, MHT format is not universally accessible, please choose something else (.HTML, .PDF, .DOC, .TXT) for the documentation. Secondly, reasearch base => research base.P.S. The prettiest view of them all is with the Videnie! Thanks for the system...",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:02.824132096Z",
        "author": "jinglesassy",
        "date": "2010-04-21T19:31:51+0100",
        "id": "b8115c8d497a1262acc5a98555db7ca9",
        "post_id": "post-218741",
        "text": "There are already many full length movies of orbiter the ones made by tex are full length he doesnt show us half of it :lol: but i dont think it would be that good a hour and a half film of orbiter but i am not a huge fan of films to begin with so yeah but i have one concern.Posts: 1Your first post hanseatic.",
        "thread_id": 13952
    },
    {
        "@timestamp": "2023-09-14T07:13:03.986232576Z",
        "author": "orb",
        "date": "2010-04-24T14:21:16+0100",
        "id": "894a82c0f69442973bdce3c81c7c810b",
        "post_id": "post-219174",
        "text": "In any vessel?If it was only in DeltaGlider, then I'd say you didn't open the retro doors, but other vessels don't need to have it, so I don't know what can be wrong.It's working fine for me either on a surface or in space, though I don't use it for docking, because I use RCS for this purpose instead.",
        "thread_id": 13992
    },
    {
        "@timestamp": "2023-09-14T07:13:30.936699392Z",
        "author": "jedidia",
        "date": "2013-11-15T11:53:11+0000",
        "id": "d16dd8cdaec7fdf7f2aedbbbba03d1cb",
        "post_id": "post-247327",
        "text": "Uhm you know, it might also be that one of the other add-ons you're running are causing the problem with D3D9 client (has anyone actually ever tried orbiter galaxy on D3D9 client? it runs its own D3D9-thread, but I guess there's lots of potential for the two threads to begin a squabble...) :shifty:Just deactivate all your modules to make sure the problem is actually with Ups-and. Somehow I don't quite see what problems it could cause with D3D9 client...",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.013942016Z",
        "author": "zeldafan156",
        "date": "2010-04-22T02:18:59+0100",
        "id": "8e157b8e982423636fc42b3ff32a4d26",
        "post_id": "post-218788",
        "text": "okay ive deleted the stuff that looked suspicious but every time i re-scan two of the stuff i deleted re-appear is this stuff \"stuck\" to my computer?",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.021372672Z",
        "author": "eveningsky339",
        "date": "2010-04-23T01:54:51+0100",
        "id": "48f6a32a80f78248bca89dbedfcd50b4",
        "post_id": "post-218819",
        "text": "Bj said:You mean for data recovery? or for OS installation? I found Win7's install actually really easy. About as simple as XP or Ubuntu..\n\nI'm thinking of Vista's lack of a bootable disc, specifically. Did Win7 reverse this nasty change?Bj said:The only problem was that my Nivida card is 'old' and not initially supported by 7, so I had to download a driver from Nividia for it to work.\n\nI've had to install both Nvidia and wireless internet card drivers. Try downloading those without the wireless. :lol: Yet another use of my iPod to transfer files...",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.511841536Z",
        "author": "DaveS",
        "date": "2012-07-07T01:49:08+0100",
        "id": "f253acbd3043b44843f5f0e8cfb0d66d",
        "post_id": "post-68454",
        "text": "Her's the latest screenshot of the new RSS. The upper walkways are now done and work has now focused on the AC ducts. Only few item remains before it is ready.https:\/\/www.dropbox.com\/s\/ici3gs39sa4qu2w\/New_PadA_RSS_WIP11.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.091355904Z",
        "author": "IronRain",
        "date": "2010-04-22T12:21:40+0100",
        "id": "a63c8b45b00831ec542f0e62bfc5c271",
        "post_id": "post-218878",
        "text": "nice, congratulations!:)",
        "thread_id": 13961
    },
    {
        "@timestamp": "2023-09-14T07:13:03.041349376Z",
        "author": "Urwumpe",
        "date": "2010-04-22T11:20:06+0100",
        "id": "df8daa8f978f72e77aba236fddf86482",
        "post_id": "post-218844",
        "text": "Feedback: Additionally to the many small robot arms, I would suggest having a stronger tug rail to move spacecraft or large modules into the spacedock without colliding with it.The design is pretty, looks like it could easily fit into many Sci-Fi scenarios and blend well into the respective universe, may it be Star Trek or BattleTech.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:31.5866752Z",
        "author": "Donamy",
        "date": "2008-11-03T01:26:57+0000",
        "id": "14f167b9f24b0776e9bba119222e9128",
        "post_id": "post-68361",
        "text": "Nice ! Very detailed.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.335848192Z",
        "author": "ijuin",
        "date": "2008-05-13T05:05:49+0100",
        "id": "17b82c947fef74cc138acd5aabdaf489",
        "post_id": "post-65152",
        "text": "The word \"trebuchet\" isn't in my dictionary. Is it pronounced tre-bucket, or tre-bu-SHAY?",
        "thread_id": 1397
    },
    {
        "@timestamp": "2023-09-14T07:13:03.042744576Z",
        "author": "Space-viking",
        "date": "2010-04-23T21:59:27+0100",
        "id": "f605ec42e9b455157ab55391542d4b04",
        "post_id": "post-218858",
        "text": "Urwumpe said:Moving the shoulder joint higher fixes a few problems of this, but you would still then need to work ABOVE the cockpit, if the window shape remains. Not impossible, but a pretty aardvark position, even when the astronaut could lean backwards, like inside a planetarium or 3D cinema. The visible work space between workbee and work item would also be a bit more limited than by working in front of it.\n\nI'd say that by bringing the arm's up, the bees work plane, is levelled with the cockpit. Thus giving the crew amble view of what they are doing. Correct me if I'm wrong.Linguofreak said:They don't seem quite \"skeletal\" enough to me.\n\nI have a profound love of all things that look nice, so that is reflected in my models.---------- Post added at 20:59 ---------- Previous post was at 19:26 ----------n122vu said:Looks awesome! Can't wait to dock with the finished product!I immediately thought of the episode of Star Trek: TNG titled \"Booby Trap\" where Lt. Commander LaForge ran the holodeck simulation of Drafting Room 5 atUtopia Planitia shipyardsduring the Enterprise-D's construction to have a working schematic model of the original engine design as a reference.(In the first pic, the design schematics are just off to the right, in the sliding transparent boards)\n\nI took the idea to heart and may this, representation. It was done quickly so it's not the final, if that is how I'm going to implement it in the VC",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:30.92917632Z",
        "author": "Enjo",
        "date": "2010-08-25T12:32:34+0100",
        "id": "74c0520c8b4a9cc8a34456b649cc1646",
        "post_id": "post-247285",
        "text": "So you get the idea - not everybody has Ceres and Prelude, but everybody has Luna-OB1, ISS and standard pads, so why not adding those:)[EDIT] Such a move can make your addon at least partly timeless in terms of Orbiter versions compatibility. Partly, because you can have some scenarios with stuff like DGIV and Ceres, and some other with the standard stuff.No rush. Take time.",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.222146816Z",
        "author": "ar81",
        "date": "2010-04-22T20:14:52+0100",
        "id": "1ecfca8516b31dbc09df477caa3cbd47",
        "post_id": "post-218898",
        "text": "Look, someone wrote on \"Factory Physics\"Is this guy serious?Here some questions of mine for expert orbinauts who know a lot about math and physics...Could it be that factories use newtonian principles to produce money?How will you make your factory go into orbit?Can you optimize the trajectory of every worker?How do you Rendezvous with a market?Can you dock with a good deal?Are you re-entering uncharted territory when you try to make your products to go to alien lands?What do you think about the idea of \"factory physics\".",
        "thread_id": 13965
    },
    {
        "@timestamp": "2023-09-14T07:13:03.22292352Z",
        "author": "ar81",
        "date": "2010-04-22T21:14:32+0100",
        "id": "6deabcd3c5ee3924563c1927ceddaefd",
        "post_id": "post-218900",
        "text": "It is a mix of simulation and algoritms to solve operation problems.But I find this name silly, and it collides with my idea of physics.",
        "thread_id": 13965
    },
    {
        "@timestamp": "2023-09-14T07:13:31.504545792Z",
        "author": "DaveS",
        "date": "2008-06-08T21:17:23+0100",
        "id": "8d4a5f0c9b91bfc0782588f797fa09e4",
        "post_id": "post-68246",
        "text": "Some pad news: Got some more work on the RSS done. Estimated completion right now: 78%Also completed major work on the LH2 Vent Arm including the addition of the Ground Umbilical Carrier Plate that is used to mate the LH2 Vent Arm with the External Tank.So work continues on the pad elements.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.478413056Z",
        "author": "dumbo2007",
        "date": "2010-04-23T20:57:03+0100",
        "id": "54414005125aadf1215e09348193bb4d",
        "post_id": "post-219037",
        "text": "Well the version about to be released made some really deep changes that opened up a huge number of possibilities like an external graphics engine and LUA. I am just wondering what Dr Martin has in mind for Orbiter after this release.",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:03.355538432Z",
        "author": "tblaxland",
        "date": "2010-04-23T05:30:37+0100",
        "id": "c8a285ec89b619877015ef0e5aed4831",
        "post_id": "post-218955",
        "text": "G'day Rob :hello:. Welcome to the forum.",
        "thread_id": 13971
    },
    {
        "@timestamp": "2023-09-14T07:13:31.569506304Z",
        "author": "DaveS",
        "date": "2008-08-11T15:34:17+0100",
        "id": "a1e9fb17095a1c3e23ec54e371f70014",
        "post_id": "post-68302",
        "text": "Urwumpe said:I think when the main animation objects are ready, nothing keeps us from making a initial module. Even if some animations would be lacking, it would be no problem. The main dev part will be the communication between MLP and FSS\/RSS module.\n\nOK. I'll focus then on getting the RSS done and check in the meshes and textures.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.913290496Z",
        "author": "Andy44",
        "date": "2010-04-25T14:58:09+0100",
        "id": "59a06a3bbdf086c0ff98248c1a0a1621",
        "post_id": "post-219116",
        "text": "What surprise? Besides, it's raining today. And the summer heat hasn't kicked in hard yet, here, so the ticks and other bugs, while active, aren't quite as bad now as they will be in a few weeks.",
        "thread_id": 13988
    },
    {
        "@timestamp": "2023-09-14T07:13:03.413104384Z",
        "author": "Keatah",
        "date": "2010-05-25T06:24:19+0100",
        "id": "1eeb9c79d0dc794a6940c50fa35caf55",
        "post_id": "post-219007",
        "text": "Just how bad is this really? And if its getting worse, then we're gonna need drastic measures.But really, though its just 1 oil well out of thousands..?",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:31.56225152Z",
        "author": "Urwumpe",
        "date": "2008-07-21T17:20:11+0100",
        "id": "33723720757d7f10cdcb9a725c648c32",
        "post_id": "post-68287",
        "text": "Nice:)How is the poly count, BTW? Can you maybe also replace the hand rails with alpha maps to save some polys?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.02097152Z",
        "author": "doggie015",
        "date": "2010-04-23T00:41:33+0100",
        "id": "76e04f0705bb310809e37193177a6bd6",
        "post_id": "post-218817",
        "text": "Bj said:You mean for data recovery? or for OS installation? I found Win7's install actually really easy.\n\nWell, I can tell you one thing: for data recovery the Win7 install DVD is a real pain in the:censored:as it was not designed for that, I recently used something called UBCD4WIN (Free for private non-commercial use. Available fromhttp:\/\/www.ubcd4win.com\/NOTE: You need an XP CD (Preferably SP2+) to build the WinPE environment it runs in!) to restore my Win7 MBR after a ubuntu ininstall went bad and windows could no longer boot, and it worked very well.If you are installing Win7 from the install DVD, then it is the simplest installation process yet; just accept the defaults, press the big \"Install Now\" button, accept the defaults again and away you go!",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.414456064Z",
        "author": "SiberianTiger",
        "date": "2010-06-04T17:04:04+0100",
        "id": "1d56b99f42e33f02b1a5d9e05bdb1335",
        "post_id": "post-219014",
        "text": "Ocean currents likely to carry oil along Atlantic coastThe model view:[ame=\"http:\/\/www.youtube.com\/watch?v=pE-1G_476nA\"]http:\/\/www.youtube.com\/watch?v=pE-1G_476nA[\/ame]",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:31.444163072Z",
        "author": "Urwumpe",
        "date": "2008-08-21T01:01:26+0100",
        "id": "fb7f429391d552e5657021b30e21a10e",
        "post_id": "post-68225",
        "text": "SiameseCat said:I've copied a few posts from the 'CTD with latest rev of CRTMFD' thread here.I'm currently working on the functions discussed above. I've rewritten the IDPSoftware class to hold functions for updating the display and processing keyboard input. Each software load will have its own cpp file containing the different IDPSoftware classes. Any comments?\n\nIs OK for me, but maybe name the files IDP_xxxxx for knowing that it is related to the IDP. Important for me is, that software can get reused as good as possible... the MNVR displays for example are having only small changes, so it should be possible to refer to a generic MNVR base.",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:03.04054912Z",
        "author": "Space-viking",
        "date": "2010-04-22T07:51:12+0100",
        "id": "3f8767df9d8b690349ff66317b579275",
        "post_id": "post-218841",
        "text": "The first concept sketch of my project:And I here present the first render of the not yet finished front section of the spacedock.This is a massive structure measuring roughly 130 meters across and all most 50 meter's long.The finished spacedock will measure roughly 130 wide and 225 meters long.Any feedback is much appreciated :feedback:",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:03.93938304Z",
        "author": "DaveS",
        "date": "2010-04-24T17:10:29+0100",
        "id": "e12e248783b59980d3ebe968c7673b13",
        "post_id": "post-219129",
        "text": "KosmoKen said:Speaking of Space Shuttles there's one thing that pops out in my mind. Originally painting the ET white, for simply aesthetic purposes (as far as i know) at first, then realizing it wasn't worth it\n\nNope. The white \"paint\" was a Fire Retardant Latex coating applied to the Spray On Foam Insulation(SOFI) and was intended to protect the SOFI against UV degredation while the vehicle was on the pad. They later determined through analysis and data from STS-1 that he FRL wasn't needed at all, so it was quickly retired.Had nothing to do with aesthetics. It was a purely an engineering thing which disappeared quickly once it wasn't needed.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.537282816Z",
        "author": "DaveS",
        "date": "2015-09-26T14:53:42+0100",
        "id": "4ef7bf5684f426c115a74fa3b04e670b",
        "post_id": "post-68483",
        "text": "Latest update on the IAA support structure. Not really that much since I haven't had the time to work on it. The 215' level is about the done, right now researching the 205' level:https:\/\/www.dropbox.com\/s\/z9s4h2lislpiisv\/New_PadA_FSS_WIP10.jpg?dl=0https:\/\/www.dropbox.com\/s\/suvnn08riqo3e7y\/New_PadA_FSS_WIP11.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.043603456Z",
        "author": "Space-viking",
        "date": "2010-10-21T13:20:54+0100",
        "id": "704f073daf019d98a081410418f67047",
        "post_id": "post-218868",
        "text": "The space dock I'm working on is a early concept of the one in the movie. The bee's are also in the movie, but you only see them in very short glimpses.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:03.016112128Z",
        "author": "Bj",
        "date": "2010-04-22T02:34:14+0100",
        "id": "21fb534c32cfefae5f208133696150f0",
        "post_id": "post-218796",
        "text": "zeldafan156 said:cant i just re-administrate my self somehow (which is what i was trying to do) then restore my computer to a couple of weeks ago to be safe?then again i can just delete everything on my pc since i backed up my orbiter folder:thumbup:\n\n:huh:If the virus really removed your privileges chances are that the virus will continue to do so, even if you where able to break the account. Windows is now corrupted, and cannot operate as expected...and restore points don't necessarily work all the time, especially with viruses.Edit: Well, at least you backed up the most important stuff :thumbup:",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.547450624Z",
        "author": "DaveS",
        "date": "2017-07-12T06:20:25+0100",
        "id": "a477c1f84ece669442f3983cd5875e64",
        "post_id": "post-68547",
        "text": "Anyone want to make this operational?https:\/\/www.dropbox.com\/s\/vnkioq6hyy47h14\/KSC_CountdownClock_1.jpg?dl=0https:\/\/www.dropbox.com\/s\/lricryldf52i629\/KSC_CountdownClock_2.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.30629888Z",
        "author": "Unstung",
        "date": "2010-04-25T00:10:39+0100",
        "id": "a5cbe61faedc5c336b6de5b7bd4490de",
        "post_id": "post-218942",
        "text": "T.Neo said:What about YSFlight? It's pretty realistic and I hear the graphics are top-of-the-line.:rolleyes:\n\nI've been playing that game online, and in a squadron, since 2006.Anyways, I still use Flight Simulator 2004 seven years after its release. Using my computer from 2008 running Windows Vista, I cannot use decent settings. I get like 8 FPS on medium-low with add-on scenery. My computer is very cheap anyways*, like $300 new.It would still be years before FSX is decent to play.*2GB RAM, NVIDIA 7100, 2.00GHz Processor",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:03.016725504Z",
        "author": "Bj",
        "date": "2010-04-22T02:39:51+0100",
        "id": "a2458600d86a25d7062a987b3fc9f49a",
        "post_id": "post-218798",
        "text": "zeldafan156 said:it seems fine...\n\nThat's what they want you to think..:shifty:",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.587192576Z",
        "author": "DaveS",
        "date": "2008-11-03T23:01:49+0000",
        "id": "461632f14983ad74e982d382e001f0c9",
        "post_id": "post-68364",
        "text": "Urwumpe said:DaveS: Can you clean up and correct the labels on the MLP-2? I would prefer using meshc on it, but the labels are currently a mess, we have two left hand T0-umbilicals etc. I could edit the plain mesh, but this would be gone when you do some modifications to it, it would be better you can do this internally.\n\nA mess? Not really. the only trouble I have seen was the double names of the T0 umbilicals.Did some clean-up and fixed the naming issue with the T0 umbilicals.BTW, any ideas why the LCC vessel isn't working as it should?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.396188672Z",
        "author": "orb",
        "date": "2010-04-25T10:30:38+0100",
        "id": "c4e02c204858c39a0a048ee2fe88c00d",
        "post_id": "post-218980",
        "text": "Some articles about the launch:from Spaceflight Nowfrom NASASpaceflight.comAnd a quote fromhere, if satellite's name confuses someone:In early 2010, the satellites wererenamed from AMC 4R, AMC 5R and AMC groundspareto SES 1, 2 and 3 respectively.\n\n",
        "thread_id": 13974
    },
    {
        "@timestamp": "2023-09-14T07:13:03.017059072Z",
        "author": "n72.75",
        "date": "2010-04-22T02:43:16+0100",
        "id": "a961bdf6aa8a76e91f0c0defff7aa948",
        "post_id": "post-218799",
        "text": "It's like watching a train wreck that you are powerless to stop...Take deep breath, go for a walk, then come back to the forum and readslowly and carefully the instruction that the forum members have posted.Time is on your side when it comes to viri.EDIT: This is what happens when you take 20 minutes to post.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:30.927781888Z",
        "author": "ddom2006",
        "date": "2010-08-16T01:55:36+0100",
        "id": "7a523d5a29467796f2c09bd2da201ebd",
        "post_id": "post-247276",
        "text": "Turned all those switches on, normal start-up from shut down I presume? I followed normal procedure.",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.5950272Z",
        "author": "Quick_Nick",
        "date": "2010-04-26T05:07:59+0100",
        "id": "f13e10969d41eaf912235d12e52f71e0",
        "post_id": "post-219067",
        "text": "Shadow Addict said:... I think this topic might have instilled a love of fractals in me. I feel sort of obsessed at this point.\n\nYou should definitely check out the Mandelbulb if you haven't already.---------- Post added at 11:07 PM ---------- Previous post was at 11:03 PM ----------RisingFury said:Just please don't tell me that this thing has an infinite surface area, but a finite volume:eek:h:\n\nI'm thinking that is the case. If you put enough precision into a sim of the box, you get more and more little floating boxes all over the place. And I'm guessing that the surface of any part of the Mandelbox has infinite detail just like the Mandelbrot. But surely it has finite volume in the same way the Mandelbrot has finite area. The smaller and smaller boxes and bumps can probably 'come together' like with integration.",
        "thread_id": 13982
    },
    {
        "@timestamp": "2023-09-14T07:13:03.306660608Z",
        "author": "RisingFury",
        "date": "2010-04-28T18:11:41+0100",
        "id": "49cb8fc9d031ceac7feacae38935b28b",
        "post_id": "post-218945",
        "text": "golden_eye said:Funny thing is that, at least with the default aircraft, the flight model isn't 100% realistic. As a lab project in one of my classes we calculated the glide ratio of a 747 and used FS2004 to test the results. The numbers we got in the sim didn't match what we calculated at all. It's still realistic enough for most cases though.\n\nWhat angle of attack?The glide angle only deppends on the Lift\/Drag ratio and if memory serves, the formula is Tan(Angle) = Drag\/Lift.Lift\/Drag ratio changes with angle of attack.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:30.986900992Z",
        "author": "Allan",
        "date": "2010-08-14T17:45:48+0100",
        "id": "c8590a84f56cb80795a35c6918997242",
        "post_id": "post-247330",
        "text": "At one point in time in my life I was a sailor. I have a fair knowledge and understanding of Logitude and Latitude, magnetic north, and compass degrees. With a little brush up I could probably navigate fairly well based on the residual knowledge of my Navy days.All things considered, I don't see how any of what I understand about oceanic navigation correlates to space. A course compass (pictured) really doesn't much apply when your 360 degree is not limited to whats just around you.I understand that you can navigate space if you have a light source to direct yourself toward. Sure you have to consider curvature, but that can be compensated for to hit your mark. But what if your destination does not emit, reflect, or absorb light? Is there a device like a course compass for space?If you were in space looking out at space and you wanted to say \"look over there\" for something you knew would arrive, how could you go about percisely giving the area to monitor without having to stand there and point until the thing comes into view?",
        "thread_id": 16006
    },
    {
        "@timestamp": "2023-09-14T07:13:03.942628096Z",
        "author": "statickid",
        "date": "2010-04-29T00:04:44+0100",
        "id": "45a6c3d94251d6012edfe9752f2f4216",
        "post_id": "post-219150",
        "text": "Andy44 said:Actually, the shuttle is not an 80s idea, it's a 50s idea that didn't fly until 1981. In fact, it might even be considered a 40s idea, since Eugen Sanger designed the first spaceplane during WWII, which inspired both the DynaSoar and the Shuttle.\n\noh ok yeah sorry, well i revise my statement to say \"we canfinallymake that flying space plane with robotic arms\":salute:the point being we wanted to make something that we envisioned to be a certain way before we even started.i think the knowledge base for making devices all evolve separately, then when you combine all fields(structural engineering, aerospace engineering, rocket and propulsion engineering, electrical etc), you can make what you want! however every piece will demand requirements and the way each field meets the requirements of every other field is where all the cool details come from that can never be predicted with concept art. i had a space book from 1969 that had concept art for the space shuttle, and it looked the same with no details, because they hadn't been worked out yet. oh and there was like 6 of them building a space station with robot arms and hands(2 per shuttle!), and the shuttfles were numbered like there was 30 shuttles and they all fly around together.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:03.477537024Z",
        "author": "zionn",
        "date": "2010-04-23T19:18:43+0100",
        "id": "ba7047c07454ef33bcabbedd322bbe7f",
        "post_id": "post-219034",
        "text": "Urwumpe said:7th June 2044, to be precise. All in schedule.\n\n:eek:rlyflag:",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:31.551803136Z",
        "author": "asdad",
        "date": "2020-02-23T12:43:35+0000",
        "id": "b722f420dd87ef527e4cbe3cdb111558",
        "post_id": "post-68581",
        "text": "Guys , how about LC39 any progress yet ?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.011289088Z",
        "author": "MJR",
        "date": "2010-04-22T01:38:02+0100",
        "id": "ef9bee21bea15ab6d4b8f82129bfc598",
        "post_id": "post-218775",
        "text": "The problem is I sometimes have problems like this, but I already have HijackThis so I can remove all those little extra stuff. As much as he doesn't want to get a new hard drive which I think he doesn't want to lose his data, but I would recommend re installation and then get all the security programs that will help you out. (Spybot, HT, F-secure, Malwarebytes, and etc). If anything, make sure that you back up all your files or at least the ones that you really need and just boot the system with your Vista OS installation CD and go from there.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.479253248Z",
        "author": "Urwumpe",
        "date": "2010-04-23T21:47:11+0100",
        "id": "7875a5ab77e6fbda563fb298cd509d54",
        "post_id": "post-219041",
        "text": "Linguofreak said:Eh... Sailing around the world doesn't take that long if you do it with a Shuttle...\n\nYes, the sooner he can work on Orbiter 2008. :thumbup: With level 20 textures.",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:30.935731712Z",
        "author": "Mr Martian",
        "date": "2012-09-28T05:39:14+0100",
        "id": "b91b5da30d86d0eecc542d1f3c625f6a",
        "post_id": "post-247321",
        "text": "i love this addon thank you so much for making it, and i was just wondering, in the description it says that you made the ring textures for Ups And d, and i am curious to know how you made your own ring texture, cos ive been trying and i cant do it :blush:",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.01224576Z",
        "author": "MeDiCS",
        "date": "2010-04-22T01:43:27+0100",
        "id": "67eda2b3d02e479766324259a9ffda84",
        "post_id": "post-218781",
        "text": "Crap, forget everything and just STOP WRITING IN ALL CAPS.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:02.720205056Z",
        "author": "n72.75",
        "date": "2010-06-20T15:27:31+0100",
        "id": "3586d9a61ffa4753863ca75db51d957c",
        "post_id": "post-218738",
        "text": "I never had any problem with this in Orbiter 2006, but now that I'm using Orbiter 2010 I get the same problem that you describe.I would post a screenshot but Print Screen will not capture the problem. When I find my camera, I will take a picture of my screen.This is on Vista X64.The only thing I can think is causing the problem is that I have two 3840's in crossfire. One card may be overdrawing the other in fullscreen.",
        "thread_id": 13951
    },
    {
        "@timestamp": "2023-09-14T07:13:31.5051904Z",
        "author": "DaveS",
        "date": "2008-11-10T21:50:13+0000",
        "id": "e37ccbe97ccfec78a565ec2c35195bfa",
        "post_id": "post-68409",
        "text": "Urwumpe said:I think only the level of the crew access arm needs to be made really detailled, the rest can be made at lower details.\n\nOK. So will skip the handrails and just go for general exterior detail.-----Posted Added-----OK, the EES structure is nearly completed. Donamy: do you think you could come up with some nice baskets?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.020473088Z",
        "author": "Bj",
        "date": "2010-04-22T23:57:31+0100",
        "id": "ac9c928d91915cfe78f0ce150b1708b0",
        "post_id": "post-218814",
        "text": "Urwumpe said:also, a one TB external HD does not cost that much today. And such a HD has a longer life-time as any DVDR you can burn\n\nI bought a 300 GB external Western Digital HD a year or two ago. The absolute best $100 I spent. I had a few viruses in the past and it is really a pain to burn them all to dvds\/cds in safe mode. Much simpler to have an external HD.Now you can get the same for still $100, which really makes me mad...:mad:though I still have only even filled up maybe 30% of it.1TB-My-Book-Essential-USB-2.0-External-Hard-Drivezeldafan156 said:i hope you all realize i don't have a external backup hard drive. i only have a 2 gb usb flash drive(full do to backup of orbiter folder) and some blank cd's.\n\nUm ok, you can burn your Orbiter media onto a DVD if you want, but you said your using your dads computer am I right? So I would guess that he has a couple gigs you can borrow. Use the network, that's what it's there for.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.042880512Z",
        "author": "Space-viking",
        "date": "2010-04-27T11:22:54+0100",
        "id": "bbbc6ee4592aff1b1929f0b79c91d427",
        "post_id": "post-218860",
        "text": "jgrillo2002 said:Did you draw these. If so that is very very impressive. you gotta show me how you draw like that. anyways keep up the good work.\n\nI can if there are an interest, give some pointers on how to draw mechanical constructions, maybe even a small How-to guide. But for the most parts is it just practice, practice and some more practice.Well on to the subject; I have now started on designing the VC, but I'd like to hear what kind of functionality you guy's would like to have on the spacedock, as that is a factor in the design process.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:31.546699776Z",
        "author": "Urwumpe",
        "date": "2017-05-09T09:44:29+0100",
        "id": "b53c4b75618db9d3761600636a3a3d00",
        "post_id": "post-68541",
        "text": "GLS said:Why are the OTS files in the release list, if it doesn't work yet?\n\nAs alternative to removing it from the release list, is anybody interested in making it work?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.281664Z",
        "author": "Moach",
        "date": "2010-04-25T15:13:19+0100",
        "id": "e6373984186c9fbbef836c8104e59559",
        "post_id": "post-218916",
        "text": "just thought i\u00b4d let you know, i fixed it!thanks, Urwumpe! you were correct! it wan indeed a UVmapping thing - turns out, the exporter script was not outputting texture coordinates at all... for some reason it only did that for already textured objects - not the HUD\u00b4s case - so i fixed it by adding a special case so it exports UVs for FLAG2 objects as well...and that fixed it!now i have a HUD - thanks again for pointing me in the right direction :thumbup:",
        "thread_id": 13967
    },
    {
        "@timestamp": "2023-09-14T07:13:03.168521984Z",
        "author": "DaveS",
        "date": "2010-04-22T19:40:04+0100",
        "id": "6504c628cb311cb369f81f39ec51bc15",
        "post_id": "post-218892",
        "text": "jinglesassy said:Today april 22nd 2010 hubble turns 20 years old :sweet::salute:\n\nIncorrect. STS-31 was launched on April 24 1990, with deploy occuring on April 25 1990.",
        "thread_id": 13964
    },
    {
        "@timestamp": "2023-09-14T07:13:31.59071232Z",
        "author": "DaveS",
        "date": "2008-11-07T16:03:14+0000",
        "id": "30ae4ab1e7fb912f3f9a3ab2c7650a9f",
        "post_id": "post-68388",
        "text": "GOX venting positions:Pos 1: 0.877 -9.645 51.416Pos 2: -1.366 -9.645 50.877",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.91260416Z",
        "author": "cjp",
        "date": "2010-04-24T10:39:16+0100",
        "id": "58a1b46f5e6e55320dc602c5f0d371a6",
        "post_id": "post-219113",
        "text": "Andy44 said:A guy I work with got it from a tick while playing golf. He went into high grass to retrieve a ball and got bit. The tick bite got the telltale \"target\" rash, and he got treated for it. He's okay now, but he's deathly afraid to go in the woods now.\n\nPeople in the Netherlands tend to be quite afraid for ticks, because of the Lyme disease. I know someone who lives in Maryland, who was bitten many times, and didn't worry at all. IIRC, you live in Virginia. Do you think that this guy in Maryland should be more cautious?",
        "thread_id": 13988
    },
    {
        "@timestamp": "2023-09-14T07:13:03.41002624Z",
        "author": "Urwumpe",
        "date": "2010-04-30T15:54:51+0100",
        "id": "a5e3e0cbcac21ada828d588a3bc2558c",
        "post_id": "post-218990",
        "text": "Ark said:Yeah, it's turned into a full-fledged disaster.\n\nThe right disaster at almost the right time...should have happened before Obama permitted drilling in the Atlantic.;)",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:31.5384832Z",
        "author": "Urwumpe",
        "date": "2015-10-29T20:44:36+0000",
        "id": "b9000e2c11edf385245ba914c98e0031",
        "post_id": "post-68491",
        "text": "DaveS said:Well, it's a far cry from the orbiter. The orbiter has 6 times the amount of triangles of what you see in the latest screenshots.\n\nI know, but since the orbiter is the main actor of our movie, I am sure, that kind of polycount is also well-spend there. I just want to avoid that we have such great launch complex meshes, but nobody uses them because only few computers can handle the launch visuals.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.941505536Z",
        "author": "Izack",
        "date": "2010-04-28T16:16:32+0100",
        "id": "3442909facb52c8f7ca2fa768c62dc4b",
        "post_id": "post-219144",
        "text": "Ugh. I can't say my hometown looks nice from an artist's or an engineer's perspective. The 'pride of Moncton' (the downtown area...one street) is a dump. The only nice place is the library (bless that place.)However, there was a car show the other day, and I saw a Lamborghini Murcielago. 'Nuff said. :lol:",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:03.4118848Z",
        "author": "Urwumpe",
        "date": "2010-05-19T14:55:46+0100",
        "id": "b0c21917cc2d4897c9603e858eac476c",
        "post_id": "post-219000",
        "text": "124???? Yikes. I had known of only two tests.The stuff is regulated by the Peaceful Nuclear Explosions Treaty of 1976.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:31.576087296Z",
        "author": "DaveS",
        "date": "2008-08-12T01:59:49+0100",
        "id": "c51aa10b4d56a89446dd65163d521381",
        "post_id": "post-68309",
        "text": "Thanks guys! You might wonder where I keep getting all the hi-res close-up imagery(you can see one example in the drive truck screenshots)?They all come from Microsoft Photosynth, which included cooperation with NASA back in June\/July 2007. NASA allowed Microsoft to take various hi-res photos with their Photosynth equipment at KSC, both at Pad A just hours after Endeavour was successfuly harddown following her 6 hour rollout from the VAB for her STS-118\/13A.1, and in the VAB as she was undergoing rollout preps for the very same mission and Atlantis in the Mate\/De-mate Device at the SLF when she still was mated to N905NA following her ferry flight from Edwards to KSC completing the STS-117\/13A mission.Oh BTW, anyone wants to make this forklift? Or any other of the vehicles present on the photos attached to this post?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.092807936Z",
        "author": "cinder1992",
        "date": "2010-04-25T13:07:13+0100",
        "id": "edfefa88257b9459c0480b0ad01e8170",
        "post_id": "post-219186",
        "text": "I never get any specials except for paddy's day and guiness day.",
        "thread_id": 13994
    },
    {
        "@timestamp": "2023-09-14T07:13:03.41207168Z",
        "author": "SiberianTiger",
        "date": "2010-05-19T15:23:20+0100",
        "id": "9efb36de1774a6e33277f6d30713db1a",
        "post_id": "post-219001",
        "text": "Urwumpe said:124???? Yikes. I had known of only two tests.The stuff is regulated by the Peaceful Nuclear Explosions Treaty of 1976.\n\nThe latest one was:Batholite-2 seismic sounding test, 320 km SW of Aktybinsk (Kazakhstan SSR), Oct 3, 1987, 8.5 kt TNT eqv., depth 1002m.The most powerful well charge used was 22 kt TNT eq.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:30.928974592Z",
        "author": "donatelo200",
        "date": "2010-08-25T12:10:41+0100",
        "id": "6e6a49d028f2a9e4b10252f918b68abf",
        "post_id": "post-247284",
        "text": "I have a scenario in witch station ceres is there. Not everyone has ceres so i didn't put it in every scenario. As for surface bases i will make more. It will be a week or two because i just started school today.",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:04.262124032Z",
        "author": "Chipstone306",
        "date": "2007-11-18T13:26:48+0000",
        "id": "51c4a7dc90f4c4bd8b681aeb1b516f49",
        "post_id": "post-12286",
        "text": "CHeck this out!NASA's Hubble Space Telescope has probed the bright core of Comet 17P\/Holmes, which, to the delight of sky watchers, mysteriously brightened by nearly a millionfold in a 24-hour period beginning Oct. 23, 2007.Image above:Images of Comet 17P\/Holmes as seen from the ground (left) and the Hubble Space Telescope (right).Click image for enlargement.Credit:A. Dyer, Alberta, Canada (left); NASA\/ESA\/H. Weaver\/The Johns Hopkins University Applied Physics Laboratory (right)Astronomers used Hubble's powerful resolution to study Comet Holmes' core for clues about how the comet brightened. The orbiting observatory's Wide Field Planetary Camera 2 (WFPC2) monitored the comet for several days, snapping images on Oct. 29, Oct. 31, and Nov. 4. Hubble's crisp \"eye\" can see objects as small as 33 miles (54 kilometers) across, providing the sharpest most detailed view yet of the source of the spectacular brightening.The Hubble image at right, taken Nov. 4, shows the heart of the comet. The central portion of the image has been specially processed to highlight variations in the dust distribution near the nucleus. About twice as much dust along lies along the east-west direction (the horizontal direction) as along the north-south direction (the vertical direction), giving the comet a \"bow tie\" appearance.The composite color image at left, taken Nov. 1 by an amateur astronomer, shows the complex structure of the entire coma, consisting of concentric shells of dust and a faint tail emanating from the comet's right side.The nucleus-the small solid body that is the ultimate source of all the comet's activity-is still swaddled in bright dust, even 12 days after the spectacular outburst. \"Most of what Hubble sees is sunlight scattered from microscopic particles,\" explained Hal Weaver of The Johns Hopkins University Applied Physics Laboratory in Laurel, Md., who led the Hubble investigation. \"But we may finally be starting to detect the emergence of the nucleus itself in this final Hubble image.\"Hubble first observed Comet 17P\/Holmes on June 15, 1999, when there was virtually no dusty shroud around the nucleus. From that observation, astronomers deduced that the nucleus had a diameter of approximately 2.1 miles (3.4 kilometers), about the length of New York City's Central Park. Astronomers hope to use the new Hubble images to determine the size of the comet's nucleus to see how much of it was blasted away during the outburst.Hubble's two earlier snapshots of Comet Holmes also showed some interesting features. On Oct. 29, the telescope spied three \"spurs\" of dust emanating from the nucleus, while the Hubble images taken on Oct. 31 revealed an outburst of dust just west of the nucleus.The Hubble images, however, do not show any large fragments near the nucleus of Comet Holmes, unlike the case of Comet 73P\/Schwassmann-Wachmann 3 (SW3). In the spring of 2006 Hubble observations revealed a multitude of \"mini-comets\" ejected by SW3 after the comet increased dramatically in brightness.Ground-based images of Comet Holmes show a large, spherically symmetrical cloud of dust that is offset from the nucleus, suggesting that a large fragment did break off and subsequently disintegrated into tiny dust particles after moving away from the main nucleus.Unfortunately, the huge amount of dust near the comet's nucleus and the comet's relatively large distance from Earth (149 million miles, or 1.6 astronomical units, for Holmes versus 9 million, or 0.1 astronomical unit for SW3), make detecting fragments near Holmes nearly impossible right now, unless the fragments are nearly as large as the nucleus itself.The Hubble Comet Holmes observing team comprises H. Weaver and C. Lisse (The Johns Hopkins University Applied Physics Laboratory); P. Lamy (Laboratoire d'Astrophysique de Marseille, France); I. Toth (Konkoly Observatory, Hungary); M. Mutchler (Space Telescope Science Institute); W. Reach (California Institute of Technology); and J. Vaubaillon (California Institute of Technology).The Hubble Space Telescope is a project of international cooperation between NASA and the European Space Agency. The Space Telescope Science Institute conducts Hubble science operations. The institute is operated for NASA by the Association of Universities for Research in Astronomy, Inc., Washington.The Applied Physics Laboratory (APL) is a not-for-profit laboratory and division of The Johns Hopkins University. APL conducts research and development primarily for national security and for nondefense projects of national and global significance. APL is located midway between Baltimore and Washington, D.C., in Laurel, Md.",
        "thread_id": 140
    },
    {
        "@timestamp": "2023-09-14T07:13:03.941382656Z",
        "author": "Urwumpe",
        "date": "2010-04-28T15:30:58+0100",
        "id": "f67b2704ca5feac80ade19a4eabbc1d8",
        "post_id": "post-219142",
        "text": "My hometown is also planned, though differently and by different people... The requirements for my hometown had been defined by national socialists and had been pretty much dominated by militarism and NS doctrine. Had such harmless things like being designed for people picking up their new car right from the factory and have a summer residence for Hitler, to have the roads large enough for big military parades.Luckily, the later decades went way past the early concept... Today Wolfsburg is more some kind of architecture show case of many different eras in history. A bit like Brasilia, but with old and new buildings as well. Especially the newer churches are pretty interesting, some of them had been designed by the star architects of their time.The wide roads planned by the Nazis are actually making the city pretty unique now - while the actual roads had been reduced in the number of lanes to the real traffic, the wide space allows having large grass belts around the roads. Again beauty in the design, that had not been expected.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:30.932534784Z",
        "author": "Wishbone",
        "date": "2011-01-11T14:53:07+0000",
        "id": "ad211d044ee7f90e7b5ab087430cfdcd",
        "post_id": "post-247305",
        "text": "Any chance of going to the data recovery guys?",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:04.478260736Z",
        "author": "cinder1992",
        "date": "2010-04-25T10:33:15+0100",
        "id": "865c246f4a268c03ac67e24841b532b5",
        "post_id": "post-219233",
        "text": "Hola, bienvenido a orbitador foro. Espero que tengas un buen tiempo aqu\u00ed.I'm so not regretting taking that Spanish class right now.",
        "thread_id": 14002
    },
    {
        "@timestamp": "2023-09-14T07:13:03.94172288Z",
        "author": "SiberianTiger",
        "date": "2010-04-28T16:20:17+0100",
        "id": "8eb376a015f035a46dde24b1ab63254e",
        "post_id": "post-219145",
        "text": "Ark said:And rockets just aren't that beautiful outside of the context of what they accomplish, from a purely visual standpoint they all look like massive phalluses. Phallii?\n\nI assume some people would argue on justness of this your contradistinction. :rofl:",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.09869056Z",
        "author": "N_Molson",
        "date": "2010-08-14T20:17:25+0100",
        "id": "ca1b0c5236a69bf048f6a51b1b8303ac",
        "post_id": "post-247361",
        "text": "Depends. When the plane come from a hot-wet climate (like Cuba), it's useless that it also carries mosquitoes that could spread tropical diseases once landed...In France there was some contagion of a tropical disease that is common in La R\u00e9union (French island in the indian Ocean) by mosquitoes which took the plane without paying their seats :dry:Once back on the European mainland, they were very thirsty and tasted the old continent blood. Which caused several critical cases of diseases, because the people beaten had no immunity.Those bad critters can really cause a lot of trouble (well, especially the female ones).So I can understand spraying pesticides in the cabin, but the passengers should be informed about this before takeoff, to have the choice not to take the plane.",
        "thread_id": 16011
    },
    {
        "@timestamp": "2023-09-14T07:13:04.628610048Z",
        "author": "David413",
        "date": "2010-04-25T21:34:00+0100",
        "id": "97bff8b545f08ec13f9aaaba566f21c7",
        "post_id": "post-219242",
        "text": "Wally said:Is there a way to calculate them for other payloads\/modules, in future scenarios? Can they be calculated automatically, or just empirical, by manual RMS operations?\n\nDepending on the payload, if it is historical you can check NASA sites for the flight specific PDRS OPS C\/L supplements. There you will find values for the arm that will at least get you close to the grapple points. Otherwise, it's trial and error (which is why I created the ability to store arm locations, then I only have to find the values once.)",
        "thread_id": 14003
    },
    {
        "@timestamp": "2023-09-14T07:13:03.942850816Z",
        "author": "Izack",
        "date": "2010-04-29T00:50:33+0100",
        "id": "f54a2249ee5500652985a0c83f5281e2",
        "post_id": "post-219153",
        "text": "Straight...wing? :blink:I've never heard that before...and it sounds like a terribly impractical shape for a hypersonic aircraft. I thought it was proved in the 40's that straight wings were impractical for even low supersonic speeds.Not even mentioning how ugly that sounds...(this coming from the person wholikedthe A-10)",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.504335616Z",
        "author": "DaveS",
        "date": "2008-06-04T21:36:04+0100",
        "id": "e6f4afa8834ce16c145c578f9b4c5127",
        "post_id": "post-68245",
        "text": "Work is continuing at 39A. Today work was started on getting the Liquid Hydrogen Vent Arm installed and fit checked with the STS-122 stack. Also some more work on the lower +Y OWP was done.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.629719296Z",
        "author": "Wally",
        "date": "2010-05-08T14:09:02+0100",
        "id": "2ae96856631332c30fff6e23ed975a83",
        "post_id": "post-219251",
        "text": "Thanks:)",
        "thread_id": 14003
    },
    {
        "@timestamp": "2023-09-14T07:13:03.97654912Z",
        "author": "Hielor",
        "date": "2010-04-24T12:17:31+0100",
        "id": "e2ae7bf804f148a34b916a5be2110035",
        "post_id": "post-219166",
        "text": "Sounds like it's using the temperature\/dewpoint spread and the standard atmospheric lapse rate to determine the approximate altitude of the cloud base.The standard temperature decrease is 2 degrees celsius per thousand feet of altitude. If you're at ground level and the temperature is 10, the dewpoint is 6, then you can guesstimate the cloud bases to be at around 2000 feet, since at that altitude the temperature will have dropped to the dewpoint, resulting in condensation.Sorry if that's a poor explanation, it's 4 in the morning here:)",
        "thread_id": 13990
    },
    {
        "@timestamp": "2023-09-14T07:13:31.513703424Z",
        "author": "DaveS",
        "date": "2014-07-09T15:37:28+0100",
        "id": "7e62111b6f75cd5ebbcc246b9971428b",
        "post_id": "post-68469",
        "text": "SiameseCat said:I'm not sure what's happening here; I tried the vent code using the current pad mesh and everything works (although the vent positions are slightly off). Can you check the code in so I can take a look? Use a LC-39 branch if the new pad isn't ready for the main branch.\n\nI created a new branch and checked in what I got right now.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.659069184Z",
        "author": "MeDiCS",
        "date": "2010-04-25T21:26:28+0100",
        "id": "9dc4798b3e9480eedc7aab7d8f6fc593",
        "post_id": "post-219256",
        "text": "Not at all. Just download, unzip under Orbiter's folder and activate Orulex at the modules tab. The description also includes links to heightmaps for more realistic meshes.",
        "thread_id": 14005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.022844416Z",
        "author": "Bj",
        "date": "2010-04-24T01:49:35+0100",
        "id": "cf662728c285992a51221e15a1546733",
        "post_id": "post-218829",
        "text": "eveningsky339 said:In Vista, on the other hand, no such bootable disc wizard existed, making the process much more complicated if the OS bit the dust.Maybe I should just ask-- does Win7 have the option to create a bootable disc using a GUI?\n\nUm ok..I think you might just have terminology mixed up here, unless I am once again misreading...DOS has whats called boot disks because they are are used to boot the computer, and run like a live CD. ie they run without effecting the computer, unless of course that is the purpose of the program like a OS install boot disk.XP, Vista, 7 don't have boot disks (like that) becuase they dont want you to freely boot MS products;)If you find one online, its either incorrectly named or not what I am thinking about:)Seewiki'sdefinition;Aboot diskis a removable digital data storage medium from which a computer can load and run (boot) an operating system or utility program. The computer must have a built-in program which will load and execute a program from a boot disk meeting certain standards.\n\nI think your thinking of a recovery diskwindows-7-recovery-disk-boot-diskAnd for vista;*http:\/\/blogs.techrepublic.comVista is a special case, as this thing says, these specific instructions work with Compaq only. I took a look on my friends computer (vista) (which I just realized is also a Compaq so its results are really voided) and in the run box typed 'res' which left the first hit as create restore CD.Try it with yours if you have Vista.eveningsky339 said:Ubuntu is a good option and all, but if you are using it solely for recovery, wouldn't a smaller Linux such asPuppy Linuxbe a better option?\n\nYou could, but I don't have it at the moment, also might it lack certain features that the (though larger) Ubuntu OS might have?doggie015 said:I deleted the GRUB partition.\n\n:rofl:..and you wondered why the MBR was corrupt :lol:",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.18150272Z",
        "author": "Tommy",
        "date": "2010-08-15T06:02:33+0100",
        "id": "9bba4a3384efcda7b3e8a2f8152e3071",
        "post_id": "post-247413",
        "text": "You can also see the annotation from the recording. Open the Orbier\/Flights directory and look for the folder that has the same name as the scenario, \"DG to the Moon\" or whatever. THere will be a bunch of files, for each vessel there is an .atc file, an .att file and a .pos lile. Find the .atc file for the vessel that is active when the scenario starts (probably GL-01 in this case) and open the .atc file in any text editor - notepad works fine. In this file will be lines that start with a sim time, then \"NOTE\". what comes after \"NOTE\" is what gets displayed during the flight. It's a bit cluttered, but you can ingnore everything but the NOTE lines and read all the text.One of the ways to lessen the slope of the learning curve is to learn different fligh stages seperately. First get competent at one thing at a time. You can start by learning how to get into orbit, and focus on that until you get decent. Then practice plane changes, and once you have that down try either rendesvous\/docking or lunar transfer.Most tutorials are targeted to a particular skill level. The tutorial that teaches you how to make your first lunar transfer won't likely be the one that teaches you how to optimize the transfer or perform a free-return trajectory.Most tutorials also expect a minimum skill level. Most Lunar Transfer tutorials expect that you have some competency in launching into orbit, and LEO operations such as aligning planes and managing your Apo and Pe.Lastly, having an excess of thrust doesn't make a transfer easier, in fact it can make things much more difficult. If you use for Delta Velocity than is needed you'll get there quicker, but it's no easier to plan and execute the ejection burn. Once yo get there you will need to lose a lot more velocity to be captured into orbit at the target, so it's more difficult to time the burn.The reason that Orbiter has such a steep learning curve is because in order to be good with Orbiter you have to develop an understanding of the physics of Orbital Mechanics. You don't need to able to do the math, but you need to have a general idea of what the terms and numbers mean. This understanding will come in time and with practice. There are many tutorials out there, try as many as you can. Don't just check out one \"Earth to Moon\" tutorial, check out a bunch. Most tutorials are fairly specific to the exact mission as the tutorial and may not work for a different day or target. If you try a few of them you'll start to get a \"feel\" for what's the same in each, what's different in each, and eventually understand the basic theory - and how to adapt it to the current situation.This understanding won't come all at once, but bits of it will come together individually. You'll have lots of \"eureka\" moments. Then the bits start to come together and you start to see a bigger picture, etc. Checking out many different tutorials, and reading threads here, will speed the process, but it's almost impossible for someone to give you this understanding. We can paint you the picture, but can't make you interperate it correctly. That's just something yuo have to get for yourself.It's hard at first, so don't give up over a few failures. If you don't get a tutorial, set it aside and try another. Eventually you should come back to that tutorial and try it again - unles you've learned that the first tutorial wasn't very good! Start with tutorials that come highly recommended, such as \"Go Play in Space\" (which I beleive covers the DG to the Moon flight tutorial that comes with Orbiter. as well as some others such as \"Smack Rescue\"). It's a bit heady for beginners, but there are a few tutorials out there that are so poorly done that they could hurt more than help.",
        "thread_id": 16018
    },
    {
        "@timestamp": "2023-09-14T07:13:04.210702848Z",
        "author": "truckspond",
        "date": "2010-04-25T02:30:22+0100",
        "id": "e4d8859d3cf41e8721fd67a5916e8f3d",
        "post_id": "post-219211",
        "text": "I discovered Orbiter about 2 days ago after looking for a way to fly the latest shuttle mission, I've managed to get the \"Delta-Glider\" off the runway, and that's about it so far...And I have a quick question: Is there supposed to be no sound?",
        "thread_id": 13999
    },
    {
        "@timestamp": "2023-09-14T07:13:03.04159744Z",
        "author": "Notebook",
        "date": "2010-04-22T12:28:14+0100",
        "id": "8d5807710d48de76f1a0df28212869e1",
        "post_id": "post-218846",
        "text": "Looking good, any chance a variant could be made...?:)http:\/\/www.reactionengines.co.uk\/obs_pic1.html",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:31.504036608Z",
        "author": "Urwumpe",
        "date": "2008-05-28T18:30:25+0100",
        "id": "ae0c2cc142ca2acb53d506152ee48d1e",
        "post_id": "post-68243",
        "text": "How far are you with the meshes? Once MDUs are operational again, and the next release out, I think I should be able to make a first DLL. You might need to do some tweaks afterwards.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.212685312Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-25T14:26:11+0100",
        "id": "8f1721caa24820b4c072f30689086f31",
        "post_id": "post-219218",
        "text": ":welcome:to the Forum! :hello:",
        "thread_id": 13999
    },
    {
        "@timestamp": "2023-09-14T07:13:03.042313216Z",
        "author": "Space-viking",
        "date": "2010-04-23T18:48:40+0100",
        "id": "2a7484284544316c5c221e92df33680b",
        "post_id": "post-218853",
        "text": "Urwumpe said:Ok, feet back:Instead of having special arms for the tools, use a tool changer for the two arms, which permits installing the needed tool on the arm, eg by attachments. Would also permit more flexibility in the selection of tools, since you could change the available tools while the work bee is in hangar and only have those tools that you need for the shift. Also less arms means less confusion controlling the arms, and less mass, if you can only control two at a time.The cockpit design is rather bad for the work, since most of the action will happen below the horizon of it (since the shoulder joints of the arms is below the canopy rim). Better make it more helicopter-like, so people can also look forward and down. In space you also don't have high accelerations, so you can permit the astronauts to pilot it standing, what would bring their heads closer to the windows. Which would make things a bit similar to a B5 Starfury, I admit it.The number of lights on the work bees looks a little low, there should be much more spot- and flood lights on it.Maybe add a coupling at the front of them, so you can move heavier elements with them, than by being limited by the rather flimsy arms.\n\nAgain you bring valid points to the table :yes:First off; Chancing the to front manipulator arm, to incorporate some kind of tool changer is not a bad idea, thanks, I'll have a look at it.Second; I'm not sure I'll chance the way to cockpit looks, I like the way they are, but you point is not bad. I think that a change in the way the to manipulator arm's work and look is a better way to go about that problem, maybe even implement some camera on the underside near the front of the bees, to give the crew better visuals. What I was thinking was, to change the front manipulator arm's to be more like the on on the back of the Mk II bee, maybe even change there position of the shoulder joint, to where the special tool arm's are located on the sketch now.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:31.508713728Z",
        "author": "DaveS",
        "date": "2009-07-31T06:54:28+0100",
        "id": "c6ca0944ad333f26047aa6730694a9ba",
        "post_id": "post-68433",
        "text": "As the next version of Orbiter is approaching the RC stage, I wanted to bring up a discussion about transitioning from the Hi-res KSC add-on to the new default KSC.In order to reduce the amount of outside add-ons, I would suggest that we start using the new default hi-res KSC. This would require some re-positioning of the LC-39 elements.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.282455296Z",
        "author": "tblaxland",
        "date": "2008-05-12T05:34:17+0100",
        "id": "5c80c5c1fddc3a17c3561894444bd4d9",
        "post_id": "post-65174",
        "text": "PnP monitor is Windows generic monitor driver that it uses when it does not know what other driver to use. I have had some experience setting up Dell machines with different monitors and I have found that with the Dell analogue LCD monitors it is particularly important to have the correct driver installed. I have seen all sorts of apparitions on screen that have been rectified with a correct driver.Lunar Pilot, find out what your monitor is from the label and see if you can download the correct driver. Also, do you see any difference when running Orbiter fullscreen or windowed?",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:03.937284864Z",
        "author": "Andy44",
        "date": "2010-04-24T07:42:28+0100",
        "id": "19e5420fd41502688608356a97750caf",
        "post_id": "post-219119",
        "text": "I think I started this thread once long ago back on the m6 forum, but it's still an interesting subject so why not talk some more about it...I look at photos of the space shuttle orbiter and I can't help but admire thelooksof the spacecraft, I find it to be quite a good-looking craft. Not just its overal shape, but little details add to it, like the black tiles around the cockpit windows, which give it a \"heavy-duty\" look similar to the windows of the X-15, with visible fasteners. And the shape of the windows, the way they angle downward with the curvature of the nose.Now, of course, I realize that the orbiter was built to achieve certain performance requirements. No engineer would ever admit to making it look pretty on purpose. I don't think Buran was as good-looking, evenEnterpriseisn't as good-looking, especially when she was first rolled out and the cockpit window frames were all white and her fake nose thermal protection lines don't look right.Do you think engineers consciously or subconsciously try to make their creations aesthetically pleasing despite there being no requirement to do so? There are plenty of example of engineersnotcaring about aesthetics; the A-6 Intruder is a fine example of an airplane that's all business and looks like it fell out of the Ugly Tree. Like the A-10, it's only \"pretty\" to those who appreciate its utility.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.442742016Z",
        "author": "SiameseCat",
        "date": "2008-06-24T20:48:01+0100",
        "id": "2b1d0566f020f2c06c4a1737b30c2fd8",
        "post_id": "post-68213",
        "text": "I've traced the framerate slowdown to the StretchBlt call. The code currently uses the HALFTONE StretchBlt mode, which is very slow (and, as it turns out, is only supported in WindowsXP and Vista). Unfortunately, none of the other modes seem to produce satisfactory results.",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:04.666963968Z",
        "author": "Bj",
        "date": "2010-04-25T22:51:50+0100",
        "id": "8bbe26313ed01a0a721c718af543fb1d",
        "post_id": "post-219261",
        "text": "n72.75 said:So just today he call's me (I'm about 500 miles away from him right now so I can only help him by phone) to tell be that after much experimentation he can get it to turn on with 100% reliably IF he takes out the CMOS battery for a minute or so before turning it on. and then has to wait roughly a day before he can do it again.He's probably just going to buy a new computer, but if any of you have ever experienced something like this and know how to help, I would appreciate it, and it would mean a lot to my brother.Thanks-Matthew Hume\n\nHmm interesting problem. Though never heard about this in particular, though about a month ago, a single lightning bolt hit about 1\/2 mile from work and killed\/damaged roughly 10 or 15 computers. (though hard to attribute the 'damage' to a power surge because they might just break just because) It most likely is with your motherboard. If it cannot be replaced, then the computer is next.;)The very first thing to do is to check if still under warranty. I think most brands might cover power surges and whatever. That should be before anything else, but if its not then proceed to try repairs.If the CMOS battery is removed and that temporarily fixes the problem I would first try running entirely without the battery. Even though every time he restarts he will have to press F1 or something.Try doing a few 'power cycles' with the battery removed as well. IE. turn off the computer, unplug everything electrical (that is everything, power cable, network cable, CMOS battery). Wait for like a minute or so, then plug it all back in, (minus CMOS battery in your case) Then run it normally for 24 hours or so and see if it crashes.Sometimes a few power cycles can fix the problem because the static or surge of electricity can build up and interfere with the electronics inside. This method worked on 2 computers I was working on for whatever reason.Fabri91 said:might be possible to change only that component instead of changing the whole rig?\n\nDepends what part, but in this case its either the motherboard or the BIOS chip... with a good bet on motherboard.Yes your right though, a single part is much cheaper than a whole computer :thumbup:",
        "thread_id": 14006
    },
    {
        "@timestamp": "2023-09-14T07:13:02.9000768Z",
        "author": "Wally",
        "date": "2010-04-22T06:20:28+0100",
        "id": "ddfb276d3a5bc2fcf3a6f35a4426af42",
        "post_id": "post-218752",
        "text": "Where can I found some detailed documentation about STS1-32:Shuttle section from your\/any SF scenario? Some variables are self-explanatory (HEADING, OV-) but other are pretty obscure.",
        "thread_id": 13953
    },
    {
        "@timestamp": "2023-09-14T07:13:31.560376576Z",
        "author": "Urwumpe",
        "date": "2008-07-17T19:04:15+0100",
        "id": "5dc436fd3152b07fefad9366aae40173",
        "post_id": "post-68273",
        "text": "DaveS said:Just a small update+a request.I have been doing some optimization work on the MLP. So far I have managed to save close to 7000 polys, most on the RH umbilicals.Now to the request: Could we please make use of Kukanotas' hi-res\/med-res KSC tiles? I have found them very accurate in terms of positions for the various OTV cameras, I have even managed to map several OTV cameras in Orbiter to their correct locations, all within just a few meters of position difference!\n\nno problem for me, I also use them, It just means that we rely on a second add-on to SSU.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.671926528Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-07T14:12:50+0100",
        "id": "b3c9e2449d5daee1db23f12c2957d92d",
        "post_id": "post-219283",
        "text": "The Space Review: \"VASIMR: hope or hype for Mars exploration\"?",
        "thread_id": 14009
    },
    {
        "@timestamp": "2023-09-14T07:13:03.756461824Z",
        "author": "SiberianTiger",
        "date": "2010-04-24T21:09:58+0100",
        "id": "a455bb0d9512ad1ce5b9c935c165fbd7",
        "post_id": "post-219093",
        "text": "If they fix the problems, this thing may become a strategic balance shifter. Essentially, it's a Saenger's bomber revived. Launch it with enough excessive energy down some standard test firing azimuth, wait till separation from the booster, then make it turn to a required heading and then do skips covering a half of the globe, while remaining quite at low altitude and still at a speed and altitude too high for most existing AA defences to intercept. This simply makes Tomahawks and their launching ships obsolete: now a surprise high accuracy strike can be done right off the USA mainland.",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:31.670262272Z",
        "author": "IronRain",
        "date": "2012-12-31T13:17:24+0000",
        "id": "74052751d11bbc80fb36069afa9ad9b4",
        "post_id": "post-247684",
        "text": "Welcome back!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:04.675486976Z",
        "author": "Kunsa",
        "date": "2008-05-11T02:46:45+0100",
        "id": "26e14fa952fdb804c85b9ffa2ffc7bbf",
        "post_id": "post-65176",
        "text": "\"http:\/\/files.filefront.com\/FlightData+LogReaderzip\/;10183905;\/fileinfo.html\"Just knocked this program up to help me visualize the logs as I wantedto find problems in my ascent profiles.its a simple program that plots the log files into a graph.I dont think I will keep going with this program unless there was any glaring omissions.Kunsa:cheers:",
        "thread_id": 1401
    },
    {
        "@timestamp": "2023-09-14T07:13:03.98590976Z",
        "author": "Urwumpe",
        "date": "2010-04-24T14:16:55+0100",
        "id": "0646be9b8c4c359744594e8df5063c95",
        "post_id": "post-219173",
        "text": "For the DG, you need to make sure that the retro-thruster doors are open.For others it depends on the vessel.For docking, I recommend you looking into the manual and use the linear\/translation thrusters instead, because they permit finer control.",
        "thread_id": 13992
    },
    {
        "@timestamp": "2023-09-14T07:13:31.442011648Z",
        "author": "Urwumpe",
        "date": "2008-06-02T09:06:18+0100",
        "id": "f74ac309a6d5ab50dd08deb36ec46e1f",
        "post_id": "post-68209",
        "text": "SiameseCat said:Here's the best font I've been able to create so far:Its not too bad, but I can't say I'm particularly pleased with it. Does anyone want to try creating bitmaps to use for the font?\n\nI can give it a try, I am already delaying doing this for weeks.",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:04.09207168Z",
        "author": "tblaxland",
        "date": "2010-04-25T11:19:30+0100",
        "id": "2e4685ce60797c4097850c8696478d1a",
        "post_id": "post-219183",
        "text": "A space based telescope, huh. Who would of dared thought it be so successful, especially after the beginnings. Bravo, Hubble :thumbup:Andy44 said:Google has a special splash page for Hubble's anniversery today:http:\/\/www.google.com\/Clicking on the logo sends you to a search page for Hubble news.\n\nI can't get it here. I get anANZAC Dayspecial instead.",
        "thread_id": 13994
    },
    {
        "@timestamp": "2023-09-14T07:13:03.04209792Z",
        "author": "Interceptor",
        "date": "2010-04-22T22:10:44+0100",
        "id": "2694656ae0f740af2a57f649bd389523",
        "post_id": "post-218851",
        "text": "Looking fantastic,could you implement some kind of UCGO cargo loading system such as a crane or robotic arm?",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:31.584541952Z",
        "author": "Orbinaut Pete",
        "date": "2008-10-22T20:26:30+0100",
        "id": "939d36d7a9cbeff6996ed227f01dcbe0",
        "post_id": "post-68348",
        "text": "With a Ground Observer position there also?Like it!",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.213143808Z",
        "author": "Moach",
        "date": "2010-04-25T15:46:27+0100",
        "id": "d1ac088f959fec4eaeb4c6f2b9f04e9e",
        "post_id": "post-219220",
        "text": "welcome aboard!orbital flight is not really as hard as it seems at first... just remember that being in orbit is basically falling and never really hitting the ground, because you\u00b4re going fast enough for the world to curve down below you as you fall...if you wanna get a basic grasp of orbital mechanics, try this little flash game i made several eons ago...it\u00b4s a pretty simple remake of the classic \"lander\" but with a spherical gravity source, so your ship travels like something that\u00b4s in orbit...use the arrow keys to spin the ship, spacebar fires the main thruster and the down arrow kills your rotation...if you crash, just restart the game, it generates a different asteroid every time you playhafe fun!:thumbup:",
        "thread_id": 13999
    },
    {
        "@timestamp": "2023-09-14T07:13:03.306886144Z",
        "author": "Zachstar",
        "date": "2010-04-30T11:15:26+0100",
        "id": "c955bfd0d953b1df9ba1dd50b8ca6db2",
        "post_id": "post-218948",
        "text": "About what can be expected. Quad cores were rare when it was first out so its no wonder they focused on 2Oh well next year we are going to see some REALLY high quality 32nm silicon from both AMD and Intel.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:31.579518976Z",
        "author": "Donamy",
        "date": "2008-09-13T18:25:16+0100",
        "id": "a9607efb4e8179bdd68f528faf2a5044",
        "post_id": "post-68324",
        "text": "Dave, I have that banner mesh for you.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.281378048Z",
        "author": "TSPenguin",
        "date": "2008-05-11T21:00:27+0100",
        "id": "b3f481bab802a5485a9e6950e90c44fd",
        "post_id": "post-65167",
        "text": "Lunar Pilot said:I tried downloading the new driver. I came up with a message that said''This driver cannot be installed on this computer.''Is there any other way to stop the flashing?\n\nDid it say it was because of a missing WHQL certification?If yes, go to the control panel -> system -> hardware. Click on \"Driver signing\" and select ignore or warn and check the option to make this the system default.This will allow your windows to install drivers that have not been certified by microsoft (which usaly means less features).EDIT: This chipset will have a very bad peformance anyway. If you want to give your kids some eye candy (Oh, they love it!) you might be better of getting a real 3D card and install it in the PC. A suitable card may cost very little.",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:03.594968576Z",
        "author": "Shadow Addict",
        "date": "2010-04-26T02:37:25+0100",
        "id": "5cf0d08dd7ca5f55a51a4ff4153a50cd",
        "post_id": "post-219066",
        "text": "Quick_Nick said:http:\/\/sites.google.com\/site\/mandelbox\/what-is-a-mandelbox\n\nLooking through this site, there are some amazing pictureshere.ELP definitely goes well with those images. I'm listening to Tarkus now and it fits perfectly with (what I consider to be) the mind-blowing complexity of those.---------- Post added at 08:37 PM ---------- Previous post was at 07:56 PM ----------... I think this topic might have instilled a love of fractals in me. I feel sort of obsessed at this point.",
        "thread_id": 13982
    },
    {
        "@timestamp": "2023-09-14T07:13:31.585186816Z",
        "author": "Urwumpe",
        "date": "2008-10-22T20:49:56+0100",
        "id": "87c27b5be6781b13cc5bf436ebfd300a",
        "post_id": "post-68352",
        "text": "Well, if we make a dummy object, we could also directly create a dummy LCC instead.The required communication links would then be:LCC <---> FSS\/RSS A <---> MLP <---> ShuttleLCC <---> FSS\/RSS B <---> MLP <---> ShuttleLCC <---> ClockLCC <---> MCC\/S",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.281758208Z",
        "author": "Chupacabra",
        "date": "2008-05-12T00:54:28+0100",
        "id": "ea9911da0093115d1a2a75119ed624be",
        "post_id": "post-65170",
        "text": "Testing dxdiag my monitor says \"Plug and Play\" as well. I'm not sure if it is the problem however. I can affirm that the issue only occurs with me on directx applications (actually, I haven't tried opengl ones yet).",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:03.641850624Z",
        "author": "Salamander",
        "date": "2010-04-23T23:22:23+0100",
        "id": "9c3f4e4985661e2be3a5c4ddc36cf2a1",
        "post_id": "post-219073",
        "text": "i used this formula:h=(sqr(1+tan(5.145)^2)-1)* 1,735.97 kmthe argument being that the tower would have to be the distance between surface of the moon and a tangent 5.145 degrees from the tower.",
        "thread_id": 13983
    },
    {
        "@timestamp": "2023-09-14T07:13:31.592557568Z",
        "author": "Urwumpe",
        "date": "2008-11-07T23:56:08+0000",
        "id": "ad2b51bafaf26f3f03d0ce771b46dde3",
        "post_id": "post-68395",
        "text": "SiameseCat said:I'm working on the RSLS for the shuttle at the moment, so I'll add the LCC<-> shuttle communication.The commands to retract the T-0 umbilicals and destory the attachment point are currently combined in the OnT0() function in the MLP vessel.\n\nOK, could you also invent a way to have the LPS decoders inside the Shuttle implemented? These are powered down before launch and not mentioned often, but seem to be used for controlling many activities inside the Shuttle, like the external tank valves.I'll try to have the GPCs ready to run as redundant set as soon as possible, so you could run the RSLS as application process on them.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.550010624Z",
        "author": "ar81",
        "date": "2010-05-21T23:06:01+0100",
        "id": "b80923a277de817160ecb9523a379221",
        "post_id": "post-219239",
        "text": "Necesitas crear tu propio archivo . cfg para que Orbiter lo reconozca como una \"nave\".Necesitas el modelo 3D de la estaci\u00f3n convertido al formato de Orbiter. Hay herramientas para convertir los modelos 3D desde 3DS, Blender y Anim8tor.Te adelanto que tendr\u00e1s problemas para obtener exactitud en la conversi\u00f3n de materiales y coordenadas UV de texturas. En esa \u00e1rea a\u00fan hay mucho que mejorar.Finalmente necesitar\u00e1s crear un escenario que incluya la estaci\u00f3n.",
        "thread_id": 14002
    },
    {
        "@timestamp": "2023-09-14T07:13:03.911543808Z",
        "author": "Andy44",
        "date": "2010-04-24T06:39:52+0100",
        "id": "e5697e670d9c3ef2d28d8e8d3ea67355",
        "post_id": "post-219112",
        "text": "A guy I work with got it from a tick while playing golf. He went into high grass to retrieve a ball and got bit. The tick bite got the telltale \"target\" rash, and he got treated for it. He's okay now, but he's deathly afraid to go in the woods now.",
        "thread_id": 13988
    },
    {
        "@timestamp": "2023-09-14T07:13:31.670541312Z",
        "author": "PhantomCruiser",
        "date": "2012-12-31T13:19:10+0000",
        "id": "cc78b1ba457dc639f11f46eb176dc4db",
        "post_id": "post-247685",
        "text": "Xyon said:...lurking behind the scenes somewhere...\n\nWhat would be the best music for that, Jaws or Halloween? (that piano was creepyish)",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:04.671193088Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-26T17:51:30+0100",
        "id": "1e2628355d224deadf2ad9972768fcf4",
        "post_id": "post-219277",
        "text": "Cool thread - thanks!:cheers:",
        "thread_id": 14009
    },
    {
        "@timestamp": "2023-09-14T07:13:03.042464Z",
        "author": "Linguofreak",
        "date": "2010-04-23T19:59:41+0100",
        "id": "deae5bf72ed62259cff5e1dac3fa9862",
        "post_id": "post-218855",
        "text": "Space-viking said:And again like last time any feedback is all ways welcome:)\n\nThey don't seem quite \"skeletal\" enough to me. A utility vehicle (which doesn't have to look pretty) that operates in vacuum (so no aerodynamics to worry about) is probably going just be a bunch of equipment attached to a framework, like the Shuttle A, Dragonfly, ISS, etc. What you have looks like it was meant to cruise down the Interstate at high speeds (except for the arms and lack of wheels), or fly (except for the arms and lack of wings).Of course, if you just really want it to look cool, you can ignore all that.Urwumpe said:so you can permit the astronauts to pilot it standing,\n\n\"Standing\" in microgravity?",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:31.45980928Z",
        "author": "martins",
        "date": "2010-08-15T17:59:49+0100",
        "id": "f858be03bd8b6bfe45ba050ea6759a6d",
        "post_id": "post-247452",
        "text": "Anyatt2 > 0 produces a standard inverse square based model. The only difference is the source strength.",
        "thread_id": 16024
    },
    {
        "@timestamp": "2023-09-14T07:13:04.232074496Z",
        "author": "Chipstone306",
        "date": "2007-10-19T01:07:54+0100",
        "id": "5b2b9484d45199d6f1fbcf159be05131",
        "post_id": "post-8125",
        "text": "Orbiter radioI would contact dansteph but he is probably too busy to do this",
        "thread_id": 14
    },
    {
        "@timestamp": "2023-09-14T07:13:03.410592512Z",
        "author": "Urwumpe",
        "date": "2010-05-18T11:18:26+0100",
        "id": "6838be082caab30d797e0ac8e5d091ca",
        "post_id": "post-218993",
        "text": "The really bad thing is, that this seems to be just the peak of the iceberg, there is a lot of denser oil below the surface, that the satellite images don't see.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:31.512863232Z",
        "author": "SiameseCat",
        "date": "2014-06-10T00:31:15+0100",
        "id": "9fdacc8f4490b599ac3e3363dae82795",
        "post_id": "post-68462",
        "text": "DaveS said:Code question: How does FSS_POS_GOXVENTDIR tie together with FSS_POS_GOXVENTL and FSS_POS_GOXVENTR?I need to know so I can update the GOX vent positions.\n\nAssuming the vent direction is unchanged, it should beCode:const VECTOR3 FSS_POS_GOXVENTDIR    = _V(-0.425300945173, 0.853695922526, 0.300536816213);Lines 184-186 in SSUPad.cpp should also be changed toCode:vtx_goxvent[0] = FSS_POS_GOXVENTL;\n    vtx_goxvent[1] = FSS_POS_GOXVENTR;\n    vtx_goxvent[2] = FSS_POS_GOXVENTL + FSS_POS_GOXVENTDIR;",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.280516352Z",
        "author": "DaveS",
        "date": "2008-05-11T09:03:35+0100",
        "id": "a92664b3bfd15f545e6275070e5f8d61",
        "post_id": "post-65162",
        "text": "Lunar Pilot said:It's a pc, with Windows XP on it, I don't know about the graphics card or the driver though.\n\nGo Start>Run...>enterdxdiagand hit Enter. Now what does the System and Display tabs report?",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:03.476010496Z",
        "author": "zionn",
        "date": "2010-04-23T16:06:42+0100",
        "id": "de40093b369a8b1c8f290cbbf6f634dd",
        "post_id": "post-219025",
        "text": "is it real ?",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:31.5422848Z",
        "author": "DaveS",
        "date": "2017-01-17T17:48:26+0000",
        "id": "53fdea7983beb2387e2dfea19df106bb",
        "post_id": "post-68515",
        "text": "Almost done with the RBS platform handrails. The only section remaining is the interior side that faces the FSS 115' level. Then it's on to adding the various brackets and flanges of the bottom beams.https:\/\/www.dropbox.com\/s\/hr6hb3pz1rgwb5m\/New_PadA_FSS_WIP47.jpg?dl=0https:\/\/www.dropbox.com\/s\/i38hpve6zkw8395\/New_PadA_FSS_WIP48.jpg?dl=0https:\/\/www.dropbox.com\/s\/uq6rk7mtfn24kts\/New_PadA_FSS_WIP49.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.303276032Z",
        "author": "jazen54",
        "date": "2010-04-25T21:45:44+0100",
        "id": "83ea55818e102293e2dc40a20cd54b1d",
        "post_id": "post-219228",
        "text": "Thanks!! Just got into Orbiter and glad!:thumbup:",
        "thread_id": 14000
    },
    {
        "@timestamp": "2023-09-14T07:13:03.476909312Z",
        "author": "PhantomCruiser",
        "date": "2010-04-23T16:51:32+0100",
        "id": "d0c17787a90b20cc6db0b5ddd9bdfc0e",
        "post_id": "post-219029",
        "text": "If you want Orbiter 2010 then by all means download it.Play the heck out of it and report any bugs.Last I looked it was release candidate 2.2? That means the beta releases are all done and there just needs to be a bit more polishing to be done. As it stands now I've messed around with it as much as I have 2006(+P1) and the only trouble I've had were MY graphics issues, once solved it's all good.",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:31.180957952Z",
        "author": "N_Molson",
        "date": "2010-08-15T03:58:18+0100",
        "id": "c56d73630c6bc8932518d4fd3d4112fa",
        "post_id": "post-247409",
        "text": "As said above, you can always uncheck the \"limited fuel\" option.But remember, in space there is no air to slow you down, the more you accelerate, the more you'll have to brake... Or you'll just have time to say a quick \"hello\" to the Moon before getting lost in interplanetary space:)",
        "thread_id": 16018
    },
    {
        "@timestamp": "2023-09-14T07:13:04.62893184Z",
        "author": "Wally",
        "date": "2010-05-08T06:23:38+0100",
        "id": "8ccdf29688df80a1f3109992cd165ea2",
        "post_id": "post-219245",
        "text": "I am using thischecklist. I am trying to use the station arm from ISS Fleet, not Thorton's. In the checklist I have six parameters for the arm movement, but the station arm from ISS Fleet requires seven.I didn't want to start out a new thread, since the issue is similar to this one.",
        "thread_id": 14003
    },
    {
        "@timestamp": "2023-09-14T07:13:03.987259392Z",
        "author": "Hielor",
        "date": "2010-04-24T18:41:50+0100",
        "id": "7e11014af6c86420122b15f977eee030",
        "post_id": "post-219177",
        "text": "Denko said:Thank you for hint with retro-thrusters doors! It's work in DG!In other vessels i will try to find solution later...\n\nWhat other vessels are you having trouble with? Some don't have retro thrusters...",
        "thread_id": 13992
    },
    {
        "@timestamp": "2023-09-14T07:13:31.51298048Z",
        "author": "SiameseCat",
        "date": "2014-06-10T01:07:52+0100",
        "id": "d732fb7fa9fbe2c0674800d83722a30c",
        "post_id": "post-68464",
        "text": "DaveS said:How was FSS_POS_GOXVENTDIR calculated? For a direction vector it's unusual, it more resembles an POS vector than a DIR vector.\n\nIt (and VENTL\/VENTR vectors) are tied to the vent arm animation, so they update as the vent arm moves. The vent direction is calculated by subtracting the position corresponding to the VENTDIR from the VENTL position.Also, the original value I posted is incorrect (I copied the old value instead of updating it). I've edited the post with the new value.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.629374976Z",
        "author": "David413",
        "date": "2010-05-08T10:51:11+0100",
        "id": "f86df836ce8b99569aee1482de08e26b",
        "post_id": "post-219248",
        "text": "Wally said:Is the Station's PDRS checklist made available somewhere?\n\nYes, in the L2 section of NASASpaceflight.com (that's the subscription section; you have to pay for it...), however, even with those checklists, as I mentioned earlier:\"The checklist values for the station arm do not work with the ISS fleet station arm (I can't speak for Thorton's station arm).\"",
        "thread_id": 14003
    },
    {
        "@timestamp": "2023-09-14T07:13:02.825228032Z",
        "author": "T.Neo",
        "date": "2010-04-21T23:07:08+0100",
        "id": "15e796671c17b4103a877829772499b8",
        "post_id": "post-218745",
        "text": "I already set forth a plan in theVideo games you want to see turned into moviesthread.T.Neo said:You come up with a hardly believable script, you make crappy sets out of cardboard, and recruit you buddies as actors, despite the fact that their acting is horrid. Then, you use Orbiter for the outside shots.Once put all together, it looks really, really crappy, except for the Orbiter part.If I lived in hollywood, and had money, the only thing that would not change would be the script. And the crappyness.\n\n:p",
        "thread_id": 13952
    },
    {
        "@timestamp": "2023-09-14T07:13:31.547636736Z",
        "author": "GLS",
        "date": "2017-07-12T08:33:46+0100",
        "id": "e1e52396a15976f02f4e6219754194b8",
        "post_id": "post-68548",
        "text": "DaveS said:Anyone want to make this operational?https:\/\/www.dropbox.com\/s\/vnkioq6hyy47h14\/KSC_CountdownClock_1.jpg?dl=0https:\/\/www.dropbox.com\/s\/lricryldf52i629\/KSC_CountdownClock_2.jpg?dl=0\n\nMaking it show numbers is easy... the problem is the lack of the LPS to drive it... :facepalm:",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.670893056Z",
        "author": "ar81",
        "date": "2010-04-26T00:30:13+0100",
        "id": "8c632dea4f8671e4407bc7ff36092929",
        "post_id": "post-219276",
        "text": "News are in spanish...Chang considers an ISS research labhttp:\/\/www.nacion.com\/2010-04-25\/AldeaGlobal\/NotaPrincipal\/AldeaGlobal2346734.aspxIt would be used to test plasma engine and other techniques.NASA would be partner, plans sketched but not settled.Alliance with Boeing would bring VASIMR to an asteroidhttp:\/\/www.nacion.com\/2010-04-25\/AldeaGlobal\/Relacionados\/AldeaGlobal2346926.aspxAd Astra Rocket planned to do some research on 200kW solar panels, but Boeing already developed it.\"It's the medicine that was needed to change\"http:\/\/www.nacion.com\/2010-04-25\/AldeaGlobal\/Relacionados\/AldeaGlobal2346847.aspxAstronaut Franklin Chang sees Obama plan very positive. Alliance with private sector will be the drive to go beyond in space exploration.-----------It seems that the old budget was too weak in tech research. It was a budget to build lots of rockets with no new technology. Now things are different. It seems that now companies will do what has already been done, and NASA will figure out the unknowns.Chemical launchers would have ben a rerun of Apollo program. Apollo would not be good for the leap beyond the moon, something that many saw but did nothing about. It seems Obama saw it and did the required change.",
        "thread_id": 14009
    },
    {
        "@timestamp": "2023-09-14T07:13:03.014686208Z",
        "author": "zeldafan156",
        "date": "2010-04-22T02:25:18+0100",
        "id": "98c6765ad0a79a55c762574bcced8bd9",
        "post_id": "post-218790",
        "text": "i posted the log to the link you gave me and there was a list saying wat was \"bad\",\"good\" and so forth... here is it nowLogfile of Trend Micro HijackThis v2.0.2Scan saved at 9:25:15 PM, on 4\/21\/2010Platform: Windows Vista SP1 (WinNT 6.00.1905)MSIE: Internet Explorer v7.00 (7.00.6001.18444)Boot mode: Safe mode with network supportRunning processes:C:\\Windows\\Explorer.EXEC:\\Program Files\\Windows Media Player\\wmpnscfg.exeC:\\Program Files\\Trend Micro\\HijackThis\\HijackThis.exeC:\\Program Files\\Mozilla Firefox\\firefox.exeC:\\Program Files\\HP\\Digital Imaging\\smart web printing\\hpswp_clipbook.exeC:\\Windows\\regedit.exeC:\\Windows\\regedit.exeO2 - BHO: C:\\Windows\\system32\\me7vv.dll - {A9BA40A1-74F1-52BD-F431-00B15A2C8953} - C:\\Windows\\system32\\me7vv.dllO3 - Toolbar: Verizon Broadband Toolbar - {A057A204-BACC-4D26-8398-26FADCF27386} - C:\\PROGRA~1\\VERIZO~1\\VERIZO~1.DLLO4 - HKLM\\..\\Run: [Lexmark X1100 Series] \"C:\\Program Files\\Lexmark X1100 Series\\lxbkbmgr.exe\"O4 - HKLM\\..\\Run: [HotKeysCmds] C:\\Windows\\system32\\hkcmd.exeO4 - HKLM\\..\\Run: [HP Software Update] C:\\Program Files\\HP\\HP Software Update\\HPWuSchd2.exeO4 - Global Startup: BigFix.lnk = C:\\Program Files\\BigFix\\bigfix.exeO4 - Global Startup: HP Digital Imaging Monitor.lnk = C:\\Program Files\\HP\\Digital Imaging\\bin\\hpqtra08.exeO9 - Extra button: (no name) - {08B0E5C0-4FCB-11CF-AAA5-00401C608501} - C:\\Program Files\\Java\\jre1.6.0_07\\bin\\npjpi160_07.dllO9 - Extra 'Tools' menuitem: Sun Java Console - {08B0E5C0-4FCB-11CF-AAA5-00401C608501} - C:\\Program Files\\Java\\jre1.6.0_07\\bin\\npjpi160_07.dllO9 - Extra button: Send to OneNote - {2670000A-7350-4f3c-8081-5663EE0C6C49} - C:\\PROGRA~1\\MICROS~3\\Office12\\ONBttnIE.dllO9 - Extra 'Tools' menuitem: S&end to OneNote - {2670000A-7350-4f3c-8081-5663EE0C6C49} - C:\\PROGRA~1\\MICROS~3\\Office12\\ONBttnIE.dllO9 - Extra button: Research - {92780B25-18CC-41C8-B9BE-3C9C571A8263} - C:\\PROGRA~1\\MICROS~3\\Office12\\REFIEBAR.DLLO9 - Extra button: Show or hide HP Smart Web Printing - {DDE87865-83C5-48c4-8357-2F5B1AA84522} - C:\\Program Files\\HP\\Digital Imaging\\Smart Web Printing\\hpswp_BHO.dllO16 - DPF: {30528230-99f7-4bb4-88d8-fa1d4f56a2ab} (YInstStarter Class) - C:\\Program Files\\Yahoo!\\Common\\yinsthelper.dllO20 - AppInit_DLLs: C:\\PROGRA~1\\Google\\GOOGLE~1\\GOEC62~1.DLLO22 - SharedTaskScheduler: hasiufhiusdfjdhfudd - {A9BA40A1-74F1-52BD-F431-00B15A2C8953} - C:\\Windows\\system32\\me7vv.dllO23 - Service: AOL Connectivity Service (AOL ACS) - AOL LLC - C:\\Program Files\\Common Files\\AOL\\ACS\\AOLAcsd.exeO23 - Service: Apple Mobile Device - Apple Inc. - C:\\Program Files\\Common Files\\Apple\\Mobile Device Support\\bin\\AppleMobileDeviceService.exeO23 - Service: Bonjour Service - Apple Inc. - C:\\Program Files\\Bonjour\\mDNSResponder.exeO23 - Service: FlipShare Service - Unknown owner - C:\\Program Files\\Flip Video\\FlipShare\\FlipShareService.exeO23 - Service: GameConsoleService - WildTangent, Inc. - C:\\Program Files\\eMachines Games\\eMachines Game Console\\GameConsoleService.exeO23 - Service: Google Desktop Manager 5.7.806.10245 (GoogleDesktopManager-061008-081103) - Google - C:\\Program Files\\Google\\Google Desktop Search\\GoogleDesktop.exeO23 - Service: Google Update Service (gupdate1c9961680aae0e8) (gupdate1c9961680aae0e8) - Google Inc. - C:\\Program Files\\Google\\Update\\GoogleUpdate.exeO23 - Service: Google Software Updater (gusvc) - Google - C:\\Program Files\\Google\\Common\\Google Updater\\GoogleUpdaterService.exeO23 - Service: InstallDriver Table Manager (IDriverT) - Macrovision Corporation - C:\\Program Files\\Common Files\\InstallShield\\Driver\\11\\Intel 32\\IDriverT.exeO23 - Service: McciCMService - Alcatel-Lucent - C:\\Program Files\\Common Files\\Motive\\McciCMService.exeO23 - Service: nProtect GameGuard Service (npggsvc) - Unknown owner - C:\\Windows\\system32\\GameMon.des.exe (file missing)O23 - Service: XAudioService - Conexant Systems, Inc. - C:\\Windows\\system32\\DRIVERS\\xaudio.exe--End of file - 3871 bytes",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:30.932735744Z",
        "author": "Izack",
        "date": "2011-01-11T16:28:34+0000",
        "id": "b3bb768e90f33da16be0c8b470926488",
        "post_id": "post-247306",
        "text": ":(:thumbsdown:Hopefully at least some of that data can be gathered again.",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:04.67168896Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-01T14:29:55+0100",
        "id": "c612d684a030e411eed58253211cadcd",
        "post_id": "post-219280",
        "text": "Spaceflight Now: \"Plasma rocket could revolutionize space travel\".",
        "thread_id": 14009
    },
    {
        "@timestamp": "2023-09-14T07:13:03.016260608Z",
        "author": "zeldafan156",
        "date": "2010-04-22T02:37:41+0100",
        "id": "2ced4aae95c13e11ebc7083fc2d0bdf4",
        "post_id": "post-218797",
        "text": "im running in regular mode now and it seems fine... noe all i need is to be admin again.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.452725504Z",
        "author": "Tex",
        "date": "2010-08-18T19:22:14+0100",
        "id": "1973695a2ce3595a053cb432d62ffe93",
        "post_id": "post-247441",
        "text": "Hi there Shortstar, welcome!:)",
        "thread_id": 16020
    },
    {
        "@timestamp": "2023-09-14T07:13:04.091503872Z",
        "author": "Andy44",
        "date": "2010-04-24T17:01:52+0100",
        "id": "2b4e27a1bcdeaea24ae4c68dabd28b81",
        "post_id": "post-219181",
        "text": "Google has a special splash page for Hubble's anniversery today:http:\/\/www.google.com\/Clicking on the logo sends you to a search page for Hubble news.20 years is a long time for a LEO satellite, but of course HST has had help!",
        "thread_id": 13994
    },
    {
        "@timestamp": "2023-09-14T07:13:03.020150528Z",
        "author": "MJR",
        "date": "2010-04-22T23:51:17+0100",
        "id": "0bb3b2faee451a823e842822e438fc69",
        "post_id": "post-218813",
        "text": "Hielor said:me7vv.dll is sketchy. That's not a system dll.\n\nThat is exactly what I was thinking. I was going to make a comment about it, but wasn't sure that is why I asked for him to check it again on the analyzer.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.502035712Z",
        "author": "DaveS",
        "date": "2008-05-24T16:03:49+0100",
        "id": "df762a339b0492c79c141b7b6c07f343",
        "post_id": "post-68232",
        "text": "Here's a few fresh screenshots. Most work today has been on getting the back of the RSS done. I will soon resume work on the rest of the Payload Changeout Room.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.191916288Z",
        "author": "Izack",
        "date": "2010-04-25T15:52:40+0100",
        "id": "7d993b46397116494136e427d4835571",
        "post_id": "post-219208",
        "text": "This thread should be renamed the Tex Appreciation Thread. :lol:Eh, you deserve one anyway. :thumbup:I don't mean to assert myself as a skilled Orbinaut or anything. I just want to know when I'm not a noob anymore. Also, notice that the title reads \"Things to do beforeI consider myselfto be at an intermediate level.\"Compared to those people you mentioned, dgatsoulis, I will ALWAYS be a noob.As it is, I don't think I'll ever consider myself to be an expert.Sorry if this bothered you. :tiphat:PS: If it means anything, I've tried many times to pull off a backflip hover landing like you did in a few videos (which I've been calling a dgatflip), and I cannot for the life of me pull it off.",
        "thread_id": 13998
    },
    {
        "@timestamp": "2023-09-14T07:13:03.023683584Z",
        "author": "Mojave",
        "date": "2010-04-26T11:59:01+0100",
        "id": "abc3603200c2793c9eeb322f5a4eb356",
        "post_id": "post-218833",
        "text": "Here at home , we use Norton spyware. So to prevent the virus in the future that program should work.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:30.860959744Z",
        "author": "Belisarius",
        "date": "2008-05-26T06:11:53+0100",
        "id": "72a628d6c11cf20984df25280ad73398",
        "post_id": "post-68178",
        "text": "Hi all,If you have any feedback on the Voyage addon, I'm ready to listen...",
        "thread_id": 1600
    },
    {
        "@timestamp": "2023-09-14T07:13:04.281174272Z",
        "author": "Apollo 11",
        "date": "2008-05-11T19:48:30+0100",
        "id": "836fac1baccd8b2783a996955f2411cf",
        "post_id": "post-65166",
        "text": "I'm afraid not.",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:03.07151232Z",
        "author": "Notebook",
        "date": "2010-04-22T10:41:47+0100",
        "id": "7beccc3dfce80fd6d684230a86077f05",
        "post_id": "post-218873",
        "text": "I'm confused here, unless the BBC has things badly wrong, it dosn't look like the Gaza Strip exchanges?N.---------- Post added at 10:41 AM ---------- Previous post was at 10:39 AM ----------cjp said:Which sea would that be?The article seems to contain inconsistencies, and based on rumors only, so far.\n\nPreumably The Gulf of Aqaba, but who would be throwing rockets around there?N.",
        "thread_id": 13960
    },
    {
        "@timestamp": "2023-09-14T07:13:31.006334976Z",
        "author": "orb",
        "date": "2010-08-14T19:03:03+0100",
        "id": "3c92aae3a40f48a3d43c7a2a980db3e8",
        "post_id": "post-247338",
        "text": "Hello, and:welcome:to the forums.Some people have had problems with installation verification tool that is executed when you first time run the \"orbiter.exe\".The best would be if you provided all the informations about your computer hardware and installed operating system, and whether you have installed any software that could block the execution of DirectX diagnostics, like supervision\/security software for running applications (or antivirus), and whether you ran \"orbiter.exe\" with administrator rights.You can read comments of thisissue reportand try my suggestion there to bypass the install verification tool.",
        "thread_id": 16007
    },
    {
        "@timestamp": "2023-09-14T07:13:04.282032896Z",
        "author": "Lunar Pilot",
        "date": "2008-05-12T03:45:07+0100",
        "id": "6e16e06c6f1c1ca4b5d745112da70da6",
        "post_id": "post-65172",
        "text": "thanksOkay, I'll keep this in mind.",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:03.304068096Z",
        "author": "doggie015",
        "date": "2010-04-23T00:29:21+0100",
        "id": "7f2317075238541c8800ccaeb1fe3afc",
        "post_id": "post-218920",
        "text": "they would be able to do that, but not at 60 fps; closer to about 150. Because computing technology seems to double in power every 3 years or so, FSX will soon be running on a new computer as easily as today's computers can run FS2004 with minimal settings.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:31.536006912Z",
        "author": "DaveS",
        "date": "2015-09-11T16:03:23+0100",
        "id": "5c34eff096e9acc65ebfa82b66869c85",
        "post_id": "post-68476",
        "text": "For the moment I have run dry on reference material on the carrier plate for the LOX TSM so I've decided to return to the FSS. I'm nearly done with the structural work on the 215 level of the IAA support structure.https:\/\/www.dropbox.com\/s\/y2exr4x8jwsjlgy\/New_PadA_FSS_WIP6.jpg?dl=0https:\/\/www.dropbox.com\/s\/l9spawjcdtup996\/New_PadA_FSS_WIP7.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.3023936Z",
        "author": "Turbinator",
        "date": "2010-04-25T05:32:22+0100",
        "id": "2b94d38591da67b03b0af112d7d742b6",
        "post_id": "post-219225",
        "text": "NASA today launched an update to the Spacewalk Game that enables players tovirtually experience astronauts' adventures on the International SpaceStation from their computers.This latest version gives players an unlimited supply of oxygen so that theycan explore and learn more about how the station is assembled, take aspacewalk to bring station communications back online by powering anauxiliary antenna, or help tiny satellites or the Synchronized PositionHold, Engage, Reorient, Experimental Satellites (SPHERES) learn to fly information so that they can someday remotely help astronauts handle tasks.Players also can earn \"badges\" for completing missions and exploring thestation. The updated game includes significant upgrades that load the gamefaster and make the graphics even more realistic.More than 114,000 players have experienced the thrill of 3-D simulations ofactual work astronauts performed during several NASA missions to providepower to the station and keep it operating at full capacity. The StationSpacewalk Game also incorporates graphics from real NASA missions and 3-Dmodels. In addition to the Station Spacewalk Game, NASA provides interactiveapplications and other online educational tools as part of the agency'sbroader educational outreach effort to engage and inspire students inscience, technology, engineering and mathematics.For more information about the Station Spacewalk Game and to play online, visit:http:\/\/www.nasa.gov\/multimedia\/3d_resources\/station_spacewalk_game.htmlLot's of fun working on this one, specially on the SPHERES mini game.The level of detail is, as usual was kept on the high, however still no interiors.I am very dissatisfied by the sheer lack of interior blueprints, to base anything off of.",
        "thread_id": 14000
    },
    {
        "@timestamp": "2023-09-14T07:13:03.395981824Z",
        "author": "SiberianTiger",
        "date": "2010-04-24T12:14:34+0100",
        "id": "cd59a2d80ead9b19596b42bc1d5c3622",
        "post_id": "post-218978",
        "text": "Transporting to the booster tanking stationWestern Contractors having funThe best season at BaikonurThe Rocket being erected at the launch pad, 20.04.2010---------- Post added at 22:26 ---------- Previous post was at 22:22 ----------Launch history in videosRolling out and erection (in HD, cool watching)http:\/\/www.youtube.com\/user\/tvroscosmos#p\/u\/0\/0Clxxeuz4-8---------- Post added 24-04-10 at 15:14 ---------- Previous post was 23-04-10 at 22:26 ----------Launching in 3 minutes!",
        "thread_id": 13974
    },
    {
        "@timestamp": "2023-09-14T07:13:31.117543424Z",
        "author": "Tommy",
        "date": "2010-08-14T21:18:56+0100",
        "id": "7de1724c59a08af33551aa7c8075dadc",
        "post_id": "post-247376",
        "text": "You need to watch your altitude in SurfaceMFD. If you click the <HUD> button on the MFD, this will also be shown on the HUD, near the top. The value after A is altitude, the value after V is your speed.Unless you are near KSC, the resolution of the ground tiles is a bit low compared to most flight sims. This is especially true if you haven't downloaded a higher resolution tileset and enabled the higher resolution in the launchpad. This makes the ground look blurry and gives the illusion that you are higher than you actually are.",
        "thread_id": 16013
    },
    {
        "@timestamp": "2023-09-14T07:13:04.667031808Z",
        "author": "truckspond",
        "date": "2010-04-26T08:46:57+0100",
        "id": "65e108df70bdc4ddbe56539fbf4ac778",
        "post_id": "post-219262",
        "text": "n72.75 said:Okay so my brother has been having some problems with his computer. One day about two weeks ago he went to turn it on after an electrical storm only to find that it would not POST, he couldn't even get anything to display on the screen.Before i go any further i should mention that, while nothing displayed on the screen, all the fans did turn on.I suggested that he might want to take the CMOS battery out, wait 30 or so seconds, then replace the battery and turn it on again. This worked, or so we thought. The computer turned on and behaved as normal, no slowdown no RAM error's on startup. However after using it for three or so hours and then turning it off, he couldn't get it to turn on again. So I suggested that he might have some dead RAM and that he might want to try taking each RAM stick out individually and testing them one at a time. This seamed to work for one stick, leading me to believe that he had bad RAM. So he bought one stick of new RAM and again, the computer worked the first time he turned it on, but after turning it off it would't turn on again.So just today he call's me (I'm about 500 miles away from him right now so I can only help him by phone) to tell be that after much experimentation he can get it to turn on with 100% reliably IF he takes out the CMOS battery for a minute or so before turning it on. and then has to wait roughly a day before he can do it again.He's probably just going to buy a new computer, but if any of you have ever experienced something like this and know how to help, I would appreciate it, and it would mean a lot to my brother.Thanks-Matthew Hume\n\nSounds like that electrical storm did something to the PSU. I have actually seen a very similar failure occur before and a new PSU fixed it, so at least try that before buying a new computer.And check the wattage on the PSU to make sure you do not get one with a lower wattage.P.S. How many hard drives does it have, and have any been added recently?",
        "thread_id": 14006
    },
    {
        "@timestamp": "2023-09-14T07:13:03.943235328Z",
        "author": "Notebook",
        "date": "2010-04-29T08:23:20+0100",
        "id": "d4bc22fe0cd1a937ca59f73497b354e0",
        "post_id": "post-219157",
        "text": "Or just weird:http:\/\/www.unrealaircraft.com\/wings\/wings.phpOne of my favourites:http:\/\/www.unrealaircraft.com\/wings\/bac_mustard.phpEdit:on second thoughts, maybe this one:http:\/\/www.unrealaircraft.com\/wings\/pages\/platform2.phpN.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.127077376Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-14T23:05:58+0100",
        "id": "c019b728151d01e2165e2df3195e42cc",
        "post_id": "post-247386",
        "text": "NOTE: I looked up each of these errors and was unable to find anything.So I'm creating my own system, but there are several things that are bothering me.1. Bases (except those on the Earth, Mars, the Moon or several other places) \"float\" a hundred meters or so off the surface of the planet\/moon. It seems like there is an invisible sphere covering the planet; bases l=are on it, spacecraft and vehicles land\/drive on it. It's very weird.View of base.View attachment 5499And then \"under\" the base.View attachment 55002. I can't get planets in my system to \"spin\". I've looked at countless .cfg files but it just won't work. The planets\/moons don't rotate at all.Example config:Code:Name = HR 4523 A fI\nEllipticOrbit = TRUE\nHasElements = TRUE\n\n; === Planetary Mean Orbits ===\nSemiMajorAxis = 506163234.86.\t; meters\nEccentricity = 0.2751\nInclination = 0.0750491578\t; rad\nLongAscNode = 2.196730581560797\t\t; rad\nLongPerihelion = 1.83031304565910\t; rad\nMeanLongitude = 0.172612467570268\t; rad\n\n; === Physical Parameters ===\nMass = 5.7e+24\nSize = 6.2939e6             ; equatorial radius\nAlbedoRGB = 0.7 0.85 1.0\n\n; === Rotation and precession parameters ===\nPrecessionLAN = 0              ; [rad]\nPrecessionObliquity = 0        ; [rad]\nPrecessionPeriod = -1032747.6  ; precession period (days)\nSidRotPeriod: 56880\nObliquity: 0.41887902\nEcliptic Obliquity: 0.41887902\nLAN: 0\nSidRotOffset: 0\n\n; === Atmospheric Parameters ===\nAtmPressure0 = 116e3         ; pressure at zero altitude [Pa]\nAtmDensity0 = 1.215           ; density at zero altitude [kg\/m^3]\nAtmGasConstant = 283.13        ; specific gas constant [J\/(K kg)]\nAtmGamma = 1.4                 ; specific heat ratio c_p\/c_v\nAtmHorizonAlt = 64e3           ; horizon rendering altitude [m]\nAtmHazeExtent = 0.18           ; horizon haze extent\nAtmColor0 = 0.55 0.75 1.05\nAtmHazeColor = 0.7 0.8 1.0\nAtmFogParam = 5e-5 3e-5 4e3\nAtmFogColor = 0.55 0.85 1.04\n\n; === Cloud parameters ===\nCloudAlt = 6e3                 ; altitude of cloud layer\nCloudRotPeriod = 5e4\nCloudShadowDepth = 0.3\nCloudMicrotextureAlt = 35e3 300e3\n\n; === Visualisation Parameters ===\nMaxPatchResolution = 8        ; surface texture resolution limit (1-12)\nMinCloudResolution = 1         ; cloud layer from this resolution\nMaxCloudResolution = 8         ; highest cloud resolution level\nSpecularRipple = TRUE          ; enable specular water microtexture\n\n; === Surface Bases ===\n; place additional bases or\n; base directories in this list\nBEGIN_SURFBASE\nDIR HR 4523\\HR 4523 A fI\\Base   \nEND_SURFBASE3. The system I'm making is a binary system. Since Orbiter (as far as I know) only allows one star per system I made a second star. To create the illusion of light emission, I used a copy of the main texture as the nightside texture. However, after creating the .tex files I got something like......this.View attachment 5501",
        "thread_id": 16016
    },
    {
        "@timestamp": "2023-09-14T07:13:04.190785792Z",
        "author": "Tex",
        "date": "2010-04-24T21:47:08+0100",
        "id": "ccb1ad30517d78e22ab1e35e16703573",
        "post_id": "post-219202",
        "text": "Izack said:2. Complete a slingshot around one planet to reach another (preferably from Earth around Venus to Mars)3. Complete a direct high-energy transfer to one of the Ice Giants.4. 2. and 3. can be grouped into this:LEARN TO PROPERLY USE TRANSX5. Complete a trans-solar system journey (every planet, and maybe some moons). Even if I use unlimited fuel unlimited fuel, I think that's a bit of an accomplishment.\n\n#2-5 there is more advanced stuff, especially learning TransX and sling shots. I would consider Intermediate able to go to ISS and\/or the Moon. :tiphat:",
        "thread_id": 13998
    },
    {
        "@timestamp": "2023-09-14T07:13:02.824712704Z",
        "author": "Quick_Nick",
        "date": "2010-04-21T20:04:09+0100",
        "id": "2c44cdf036b8d8e80667767dd8cba165",
        "post_id": "post-218743",
        "text": "Ark said:Hard to make an engaging film where most of the footage is the same and there's no dialogue.\n\nYeah, the best you can do is narrate. There aren't any well-animated characters.",
        "thread_id": 13952
    },
    {
        "@timestamp": "2023-09-14T07:13:31.127611136Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-14T23:35:05+0100",
        "id": "53c3fdc2f62a809c2a90bfcd635d1272",
        "post_id": "post-247389",
        "text": "donatelo200: It's a red dwarf, M5V\/VI if I remember correctly.dgatsoulis: :facepalm: D'OH! Well that explains the problem:p",
        "thread_id": 16016
    },
    {
        "@timestamp": "2023-09-14T07:13:04.19132288Z",
        "author": "Tex",
        "date": "2010-04-25T03:31:20+0100",
        "id": "b395cb10680dd316d7992ef9b18ee9b6",
        "post_id": "post-219205",
        "text": "dgatsoulis said:5.Level 5 (Jedi-Orbinaut-addon developer)This is held for exceptional contribution to Orbiter. A few names that come to mind (in alphabetical order) are: Agentgonzo, Ar81, Artlav, computerex, dansteph, david413, dbeachy1, donamy, gp,Tex, the World of 2001 team and so on... (I only posted a few names that came to my mind here)\n\nlol, while I'm flattered to be included with this group, I feel I must correct you here in that I have never done any addon work for Orbiter itself.:)",
        "thread_id": 13998
    },
    {
        "@timestamp": "2023-09-14T07:13:03.022496256Z",
        "author": "eveningsky339",
        "date": "2010-04-23T16:09:18+0100",
        "id": "0b56faf8fa0b8bd6decf888f3352c951",
        "post_id": "post-218826",
        "text": "Linguofreak said:I think the unclearness involved is that you're talking about a bootable optical disk, and other people are interpreting \"disk\" as \"storage device.\" Am I right? (Though I personally don't recall any such option in XP).\n\nXP did have a \"create bootable disc\" wizard of sorts, you just had to hunt for it. And yes, when I say \"disk,\" I mean CD (or DVD, if you have expensive tastes...) Sorry for the confusion.A word about using Linux Live CD's for recovery of an infected Windows OS-- Ubuntu is a good option and all, but if you are using it solely for recovery, wouldn't a smaller Linux such asPuppy Linuxbe a better option?",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.66576896Z",
        "author": "Xyon",
        "date": "2011-01-21T20:28:56+0000",
        "id": "1bf9b43820c804c03aeb1c36dfde89e8",
        "post_id": "post-247505",
        "text": "Good to see you back in blue, Pingu. It suits you.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:04.165028352Z",
        "author": "SiberianTiger",
        "date": "2010-04-24T21:11:06+0100",
        "id": "2b02b61ea8a5f88244a5c1d2261e5322",
        "post_id": "post-219195",
        "text": "Any advertising information, please?",
        "thread_id": 13996
    },
    {
        "@timestamp": "2023-09-14T07:13:03.409836032Z",
        "author": "Ark",
        "date": "2010-04-30T15:47:59+0100",
        "id": "4e67f20930349cb957aeee30acacde74",
        "post_id": "post-218989",
        "text": "Yeah, it's turned into a full-fledged disaster.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:31.086797568Z",
        "author": "N_Molson",
        "date": "2010-08-14T18:58:07+0100",
        "id": "579f2e82eb42fdba0bac160a7db716dd",
        "post_id": "post-247352",
        "text": "Do you have close-ups pics of the satellite ? I could be interested.",
        "thread_id": 16010
    },
    {
        "@timestamp": "2023-09-14T07:13:04.279723776Z",
        "author": "Lunar Pilot",
        "date": "2008-05-11T02:35:48+0100",
        "id": "ff9eba3609379ab4886794830b1b7b3e",
        "post_id": "post-65159",
        "text": "I've already played on Orbiter for six months. Recently, I have placed a copy on the house computer for my siblings to play on. The problem I have is that the screen goes completely white ever five seconds or so, and whatever I do won't stop it.And one time I was seeing what was still wrong, Orbiter crashed once I hit 1000x time warp.Help.",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:03.021932544Z",
        "author": "Urwumpe",
        "date": "2010-04-23T11:46:46+0100",
        "id": "efd27ebafa778e7da9a06181ad96799f",
        "post_id": "post-218822",
        "text": "Hielor said:Pardon me while I go laugh in a corner.\n\nIs there some space left in your corner, I have the same desire...:lol:",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.54370432Z",
        "author": "DaveS",
        "date": "2017-02-05T20:45:50+0000",
        "id": "4d4e038399f86734890bfd8233591da8",
        "post_id": "post-68524",
        "text": "All levels of the FSS are now structurally complete with the addition of the 300' level. The 300' level just needs the handrails added but it is complete.https:\/\/www.dropbox.com\/s\/plsp9ikpqm4vbbr\/New_PadA_FSS_WIP61.jpg?dl=0https:\/\/www.dropbox.com\/s\/7coqbbv9wtf3fsk\/New_PadA_FSS_WIP62.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.282525696Z",
        "author": "Ghostrider",
        "date": "2008-05-12T05:43:02+0100",
        "id": "77cd30284647385950982e7ed4c141b3",
        "post_id": "post-65175",
        "text": "tblaxland said:I have seen all sorts of apparitions on screen\n\nApparitions... On screen...CAROL ANNE!!!",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:03.04144128Z",
        "author": "mc_",
        "date": "2010-04-22T11:51:32+0100",
        "id": "c2e7cc2c66fd8db21e5e38c8a9b34054",
        "post_id": "post-218845",
        "text": "Looks nice :thumbup:",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:31.547203584Z",
        "author": "Urwumpe",
        "date": "2017-05-09T11:11:57+0100",
        "id": "ce1ff9708a0b4c9a4e92f1b87b358f8e",
        "post_id": "post-68545",
        "text": "DaveS said:The Crawler is more a \"special case\" than the OTS. For one thing, it is just as reliant on computers and electronics as the shuttle and requires a team of 30 to operate properly and one of the LCC Firing Rooms. The OTS and the transporters aren't that special, regular diesel engine powered flatbeds with hydraulics.\n\nThat is what I mean, it is maybe not special for somebody outside our project. But in the context of our project, it is. :lol: We have nothing regular diesel engine powered with hydraulics. Or having multiple wheel sets.Also, it isn't that simple - the control system of such a vehicle is pretty complex from what I can read in the brochure of the manufacturer about the current generation.In theory, we even don't want to drive it, but to see it drive automatically by AI while we do more important stuff....",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.213749504Z",
        "author": "Moach",
        "date": "2010-04-27T13:12:30+0100",
        "id": "ab29bd2fbdfc6bd8aa7a3fb5b71da658",
        "post_id": "post-219223",
        "text": "yeah... it would be better if it had a menu... but i made that a few years back and i seem to have lost the source files :blush:i had thought of remaking it in 3d... but then i remembered - that\u00b4s Orbiter:p",
        "thread_id": 13999
    },
    {
        "@timestamp": "2023-09-14T07:13:03.30422912Z",
        "author": "Bj",
        "date": "2010-04-23T01:02:10+0100",
        "id": "cb9c74230094af4cf55dd29e1a7d482d",
        "post_id": "post-218921",
        "text": "markl316 said:Yeah, but what kind of computer today can do it? Liquid cooled quad core and quad sli? And I thought they're not making any more new FS's?\n\nNo, they only laid off the dev team for now. There is a difference between retiring FS and not developing the next version right away. Realistically, they have to wait for hardware to catchup to FSX first before they can continue. I am sure they will, given the support for it.http:\/\/www.tomshardware.com\/reviews\/cpu-gpu-upgrade,1928-10.htmlCheck out this FPS comparison review of FSX.I think anything above 40 is acceptable since right now I am running at about ~20 with med-low settings.So by that chart, aGeForce 9800GTX$130 graphics card looks like it will do the trick. Now I just need a desktop...doggie015 said:computing technology seems to double in power every 3 years or so,\n\ncloser to 2 actually :thumbup:",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:31.582709504Z",
        "author": "DaveS",
        "date": "2008-09-15T20:49:42+0100",
        "id": "87d8f11673c8b06a3e196a69a5094a57",
        "post_id": "post-68338",
        "text": "MLP-2 is now complete! All work has been completed. I am now exporting it to msh.-----Posted Added-----And it has now been checked in along with the new textures.-----Posted Added-----Now that the completed mesh has been checked in, how about implementing the same illumination that SiameseCat has implemented for the stack on the MLP? And how about implementing the OTV camera system complete with animations? For that I want the pan\/tilt angles for each of the cameras to be saved in the scenario.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.534710528Z",
        "author": "clickypens",
        "date": "2010-04-26T01:43:20+0100",
        "id": "c1ffe24081b269a1793a162caf66ea35",
        "post_id": "post-219234",
        "text": "Hola Sakya, bienvenidos desde M\u00e9xico.No s\u00e9 cu\u00e1nto sepas de ingl\u00e9s, pero hay varios tutor\u00edas disponibles en orbithangar.comTambi\u00e9n hay algunos en espa\u00f1ol en el mismo sitio por ar81, me parece. De todas formas, en este foro puedes preguntar de lo que sea y estamos para resolver tus dudas.",
        "thread_id": 14002
    },
    {
        "@timestamp": "2023-09-14T07:13:03.710134272Z",
        "author": "SiberianTiger",
        "date": "2010-04-24T08:06:49+0100",
        "id": "f034dd00100345c3ece3759e85014096",
        "post_id": "post-219086",
        "text": "It seems like I was too quick to come up with congratulations:http:\/\/www.spaceflightnow.com\/news\/n1004\/23minotaur\/index.htmlA new Minotaur launch vehicle derived from retired missile parts successfully blasted off from the California coast Thursday, but officials lost contact with a hypersonic glider testbed for a U.S. military quick-response global strike system.The craft, called the Hypersonic Test Vehicle 2a, apparently did not complete all of its planned maneuvers to demonstrate new hypersonic flight systems.\"Preliminary review of technical data indicates the Minotaur Lite launch system successfully delivered the Falcon HTV 2 glide vehicle to the desired separation conditions,\" the Defense Advanced Research Projects Agency said in a statement. \"The launch vehicle executed first of its kind energy management maneuvers, clamshell payload fairing release and HTV 2 deployment.\"The HTV 2a payload launched Thursday separated from the Minotaur high in the upper atmosphere at a velocity more than 20 times the speed of sound.But tracking assetslost contact with the triangle-shaped craft 9 minutes after liftoff. \"An engineering team is reviewing available data to understand this event,\" DARPA said in a written statement.After its release from the Minotaur third stage, the craft was designed to try out its aerodynamic control system and conduct sweeping turns to bleed off excess energy and demonstrate its cross-range capabilities.The DARPA press release did not specify whether any of the test maneuvers were completed before controllers lost communications with the craft.The HTV was built by Lockheed Martin Corp.A second test vehicle was scheduled for launch inearly 2011 on a similar flight, according to a DARPA spokesperson.But that schedule was announced before Thursday's mishap.\n\nOr at least so they say. Did anybody see the body? No...:cool:",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:31.440031744Z",
        "author": "Urwumpe",
        "date": "2008-05-24T23:39:49+0100",
        "id": "0336e6545caa473611bcf9a6ad0494e9",
        "post_id": "post-68197",
        "text": "SiameseCat said:I'm planning to store the text in the array, along with the actual numbers, so 256 would probably be better. One potential problem with this could be displaying the delta and theta symbols. At the moment, I use functions in CRT MFD to do this, but this could be difficult from the MDU.\n\nThen, why don't we try using a font bitmap? I have the character table of the real DEU around here (was in the HAL-S docs), which is pretty similar to ANSI and ASCI. Would just take some moments. We could also solve the scale problem (different MFD sizes) by using StretchBlt once for creating a scaled copy of the original font map.When we already have a character based drawing of the text, we could also just pass the whole text buffer and do the printing of text inside the MDU. :lol:",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.48454784Z",
        "author": "Kyle",
        "date": "2011-07-21T19:36:55+0100",
        "id": "ec6c261d46dfdaddd61dcd1c8edca48e",
        "post_id": "post-225938",
        "text": "The trail is the plasma trail from the shuttle's re-entry.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:03.940397056Z",
        "author": "Arrowstar",
        "date": "2010-04-27T06:30:18+0100",
        "id": "df090faff53999c28a09fbf481774db3",
        "post_id": "post-219136",
        "text": "cinder1992 said:I Don't know why, but that photo make the shuttle look... cute. I just want to snuggle it like my cat. Awwwwwww.\n\nThat must be one fat cat. :lol:",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.501631488Z",
        "author": "DaveS",
        "date": "2008-05-23T20:36:55+0100",
        "id": "2c4a74bd52a1aa5a8498632f3a7fa4d2",
        "post_id": "post-68230",
        "text": "Donamy said:Dave,Those look pretty simple. Looking at what you've done on the MLP and FSS so far, I'm sure you have the skills for that.\n\nOK, thought you might wanted to do it as the \"orbiter contractor\". Maybe you want a shot at trying to get the FSS OWP panel animation?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.398436864Z",
        "author": "vonneuman",
        "date": "2010-05-26T22:53:23+0100",
        "id": "9e99df0487cddf1d6443425f9addc6c4",
        "post_id": "post-225364",
        "text": "Well it would not be that hard at this point. All you would have to do is convert that model from an skp to a 3ds. Then just use mesh maker to turn it into a mesh. Then just make a quick spacecraft 3 for it. Because the original model is for pubic use you don't need the author to say you can use it.",
        "thread_id": 14449
    },
    {
        "@timestamp": "2023-09-14T07:13:03.411514368Z",
        "author": "Urwumpe",
        "date": "2010-05-19T14:17:42+0100",
        "id": "c61dbdf061e05b9f2c82d70f8263f53e",
        "post_id": "post-218998",
        "text": "SiberianTiger said:I'm wondering, why they don't consider shutting the leak off by nuking it? If the upper sedimentary layers are fine for it, a well-positioned under the sea bed nuclear device could shutter the bored well structure, stopping the flow. And then they could begin drilling in the area anew. :idea:\n\n1. No nuclear explosions permitted for civil actions.2. The place is very close to a New Orleans.3. The place is also feeding the Gulf Stream.4. this could also enlarge the outflow, if the pressure below is high enough.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:31.582230784Z",
        "author": "DaveS",
        "date": "2008-09-14T02:55:10+0100",
        "id": "1070f3b5d73d1bd50b1fb9bd373137e2",
        "post_id": "post-68336",
        "text": "SiameseCat, this one is for you. It's a real-time shot of Atlantis at pad A, taken at 0151 UTC this night. Atlantis is hidden within the Rotating Service Structure leaving ony ET-127 and the SRBs visible.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.41838592Z",
        "author": "Evil_Onyx",
        "date": "2011-06-22T11:40:16+0100",
        "id": "f97eb80b90309244da9090515a7707bd",
        "post_id": "post-225586",
        "text": "A buttoned up (all the doors closed) M113 is more than sufficient to protect from the shock wave and debris of the shuttle stack blowing up on the pad, as least from the bottom of the zip line.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:03.011670784Z",
        "author": "MeDiCS",
        "date": "2010-04-22T01:40:40+0100",
        "id": "60207df779331e2dc5b6840a0bec9abd",
        "post_id": "post-218778",
        "text": "zeldafan156 said:i googled rootkit and someone said something about avast home adition, do you know if this is good or what is your opinion on this?\n\nFirst and foremost: you can never actually be sure your PC is clean. Second: Avast is just another free antivirus, like Avira Antivir and AVG. You won't be able to install any antivirus as the administrator account is blocked and without it, you're basically helpless.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.675732992Z",
        "author": "IronRain",
        "date": "2013-09-28T18:14:55+0100",
        "id": "f4c2e9c39d05e147cabb584b457a6e5d",
        "post_id": "post-247705",
        "text": "Congratulations Xyon!:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.445225728Z",
        "author": "Relayer91",
        "date": "2011-07-08T16:53:55+0100",
        "id": "fdbc868e971f3f45ec558247ba248f1a",
        "post_id": "post-225729",
        "text": "Absolutely stunning. Feeling quite emotional just now.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:03.04174976Z",
        "author": "Space-viking",
        "date": "2010-04-22T13:41:09+0100",
        "id": "0382bd913911bbb756c7caf4f9969eb5",
        "post_id": "post-218847",
        "text": "Notebook said:Looking good, any chance a variant could be made...?:)http:\/\/www.reactionengines.co.uk\/obs_pic1.html\n\nSure i could do that, it's now on the todo list :thumbup:---------- Post added at 12:41 ---------- Previous post was at 12:35 ----------Urwumpe said:Feedback: Additionally to the many small robot arms, I would suggest having a stronger tug rail to move spacecraft or large modules into the spacedock without colliding with it.\n\nYou got a valid point there Urwumpe :tiphat:So with no further delay, Spacedock: Nemesis now with tug rail:)",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:30.928774144Z",
        "author": "Enjo",
        "date": "2010-08-25T11:01:27+0100",
        "id": "a114969b3f5e1d9e0ef45b31d49f478a",
        "post_id": "post-247283",
        "text": "Very nice system! Thanks!Next time, maybe adding more bases space stations to certain bodies would make it even more entertaining:)The stations don't need to be Ceres. Luna-OB1, or even (kill me) ISS would be enough. Same goes for bases - just something to refuel at.",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:10.580918272Z",
        "author": "Bj",
        "date": "2010-05-28T05:08:38+0100",
        "id": "5ebe394c59401db96b8a1c674960dd2f",
        "post_id": "post-226098",
        "text": "Ahh you people, use Google :thumbup:Upside down in space;http:\/\/www.ksc.nasa.gov\/nasadirect\/archives\/KSCDirect\/archives\/launch\/sts110\/shuttle-qa.htmCharles from Oklahoma CityWhy does the shuttle always orbit the earth upside down?Ah \u2013 good question. The reason we go in upside down is the payload bay doors. The insides of those are a giant freon-filled radiator and there is a lot of heat being generated inside the crew module. There are hundreds of electronic boxes, and the astronauts \u2013 the human body \u2013 is generating heat all the time. And that heat must be dissipated, and so you have water that flows into the crew module and cools it. You have radiators in there, and fans blowing across and that cools everything and that water flows back out to the payload bay. Then there is freon out there, the freon cools the water. The freon has to get rid of the heat that it just picked up from the water. It does that by flowing through the radiators. Your best place to reject the heat is to point toward deep space all the time. But when you are on the Sun side of the Earth that is hard to do. So you just turn towards the Earth and that is cooler than facing towards the sun. And instead of using a whole bunch of fuel to keep the orbiter rotating everytime we go from sunlight into darkness, which is once every 45 minutes, we just stay oriented towards the Earth. There have been times when we really needed to cool the orbiter and while we were on dark side we\u2019d point to deep space and reject more heat. But that\u2019s why we do it.\n\nUpside down in launch;http:\/\/www.ksc.nasa.gov\/facts\/faq07.htmlDuring the vertical rise phase, the launch pad attitude is commanded until an I-loaded V(rel) sufficient to assure launch tower clearance is achieved. Then, the tilt maneuver (roll program) orients the vehicle to a heads down attitude required to generate a negative q-alpha, which in turn alleviates structural loading. Other advantages with this attitude are performance gain, decreased abort maneuver complexity, improved S-band look angles, and crew view of the horizon. The tilt maneuver is also required to start gaining downrange velocity to achieve the main engine cutoff (MECO) target in second stage\n\n",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:03.043156736Z",
        "author": "Space-viking",
        "date": "2010-04-27T20:24:40+0100",
        "id": "440020c3747971ac44913aefd5c02fac",
        "post_id": "post-218863",
        "text": "Hielor said:The other \"most part\" of it is actually giving credit to the original artists, instead of just cropping and erasing copyright marks and other annotations.\n\nNo Hielor, I did not draw this my self, but I find it disturbing that you so blatantly accuse me off, deliberate removing copyright and credit info. I see my self as an honourable person, and would never steal or take credit for another persons work. I got these pictures as they are uploaded here, and apologise that I did not make it more clear, that I my self did not draw these. I see no reason why any one would deny the original artist, his do credit. So full credit goes to John Eaves for some very good concept art sketches. Now that I'm aware that these are his work.I make a living of producing accurate concept sketches and production blueprints. So with that as a background, I feel very comfortable giving advice and guidance, to any one wishing to learn how to draw mechanical drawings.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:30.935106816Z",
        "author": "donatelo200",
        "date": "2011-01-19T22:57:11+0000",
        "id": "b76be231324494ae6b707ee24769553d",
        "post_id": "post-247316",
        "text": "Well my normal computer is fixed. My graphics card it ends up was the problem. Well now that thats solved i have a 1 GB graphics card. (my old one was a 250 MB card) Man my computer will haul when this thing is put in.Axel said:Has anobody an idea how can i get to Ups And d I from Ceres station without TransX?\n\nUnfortunatly i don't, but your problems will get worse after the update beacause navigating the system will go from relatively easy to uber hard. Ups and d and c are exteremely incined. (so mutch so it makes me wonder how that happend (real inclination data))",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:10.662844928Z",
        "author": "Hasso",
        "date": "2010-06-30T19:19:58+0100",
        "id": "3fabaf68744e6c5d85a2a7d9870b3b87",
        "post_id": "post-226268",
        "text": "Things happen...- Pilots should just read their manual :yes:XR5hover thrust 5860kN in vacuum ~4650kN at sea level in earth atmosphereempty mass 266400kg (no crew, no Passengers, no fuel, no freight!)A little fuel remaining + crew + cargo + vertical speed...Water can be hard as rock!BTW: Atmospheric flight instead of ballistic with a rocket driven vessel?Time to retire the manager of this airline.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:03.536019712Z",
        "author": "IronRain",
        "date": "2010-04-24T07:53:40+0100",
        "id": "d8495b19f0589ddb2c4ace8d7871012c",
        "post_id": "post-219050",
        "text": "still doesn't work... here is the log file.. as far as I see nothing wrong...Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nFound 1 joystick(s)\nModule AtlantisConfig.dll [API v.060425]\nModule DGConfig.dll [API v.060425]\nModule EnergyConfigurator.dll [API v.060425]\nModule TrackIR.dll [API v.060425]\nTrackIR module not found.\nModule ScnEditor.dll [API v.060425]\nModule Rcontrol.dll [API v.050206]\nModule OrbiterSound.dll [API v.060425]\nModule NotesMFD.dll [API v.060425]\nModule Meshdebug.dll [API v.060425]\nModule Framerate.dll [API v.050206]\nModule FlightData.dll [API v.050206]\nModule ExtMFD.dll [API v.060425]\nModule CustomMFD.dll [API v.060425]\nModule uap.dll [API v.060425]\nModule dock_port_show.dll [API v.060425]\nModule AutoFCS.dll [API v.050206]\nModule GPCMFD.dll [API v.060425]\nModule UMMUFA.dll [API v.060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 32 bit\nStencil buffer: 8 bit\nRender device: Fullscreen 1920 x 1080\nDevice has hardware T&L capability\nJoystick throttle: Z-AXIS\nJoystick throttle control detected\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll [API v.050206]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll [API v.050206]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll [API v.060425]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll [API v.060425]\nModule Deimos.dll [API v.060425]\nModule Galsat.dll [API v.041022]\nModule Jupiter.dll [API v.050206]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll [API v.041022]\nModule Europa.dll [API v.041022]\nModule Ganymede.dll [API v.041022]\nModule Callisto.dll [API v.041022]\nModule Satsat.dll [API v.050206]\nModule Saturn.dll [API v.060425]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll [API v.050206]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll [API v.050206]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll [API v.050206]\nSATSAT Tethys: Terms 101\nModule Dione.dll [API v.050206]\nSATSAT Dione: Terms 59\nModule Rhea.dll [API v.050206]\nSATSAT Rhea: Terms 68\nModule Titan.dll [API v.050206]\nSATSAT Titan: Terms 100\nModule Hyperion.dll [API v.050206]\nSATSAT Hyperion: Terms 595\nModule Iapetus.dll [API v.050206]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll [API v.050206]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll [API v.060425]\nModule Ariel.dll [API v.060425]\nModule Umbriel.dll [API v.060425]\nModule Titania.dll [API v.060425]\nModule Oberon.dll [API v.060425]\nModule Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world\nModule Mir2.dll [API v.060425]\nModule Shuttle.dll [API v.060425]\nModule Spacecraft3.dll [API v.050206]\nModule URMS.dll [API v.060425]",
        "thread_id": 13980
    },
    {
        "@timestamp": "2023-09-14T07:13:30.987065088Z",
        "author": "jedidia",
        "date": "2010-08-14T20:35:02+0100",
        "id": "47624d90f038e862512994f24ca3ad2e",
        "post_id": "post-247331",
        "text": "I'd say there's two sides to \"navigating in space\". one is course planning, which is absolutely different than at seas, because there's completely different mechanics at work. That's the part Orbiter simulates.The other part is calculating current position, heading and speed, which is pretty much a like to what they did at sea in times of old... triangulating the position by different stars at different times. Just that you have to take three dimensions into account, which makes the trigonometry a bit more complicated, and you'll need other star charts, but that's about it.This is, incidentally, the part Orbiter doesn't simulate. Not as long as noone writes an addon that allows it. Current MFDs all take these values for granted, while in real life calculating them would be a critical part of the actual navigation.",
        "thread_id": 16006
    },
    {
        "@timestamp": "2023-09-14T07:13:10.249189888Z",
        "author": "jedidia",
        "date": "2010-05-26T17:18:02+0100",
        "id": "ae86b3c1180469144e03166ffdcf1e5c",
        "post_id": "post-225060",
        "text": "If I also knew the force of gravity between the two, Newton's law of universal gravitation would work.\n\nah, sorry. I assumed this was known.",
        "thread_id": 14414
    },
    {
        "@timestamp": "2023-09-14T07:13:03.975952128Z",
        "author": "Notebook",
        "date": "2010-04-24T08:56:16+0100",
        "id": "13ece28b0c424076149b8eec22a51ffc",
        "post_id": "post-219164",
        "text": "A project from Elektor magazine.Haven't got the magazine yet, so only have this promo:http:\/\/www.elektor.com\/uploads\/pageflip\/pageflip_uk\/index.htmlWebsite project here:http:\/\/www.elektor.com\/magazines\/2010\/may\/cloud-altitude-meter.1321986.lynkxI've downloaded the software(have to register), but dosen't make much sense to me . Its \"C\" for a ATmega324PA-AU.Was looking for the August-Roche-Magnus formula, but maybe its hidden in the hex files?Edit: not so hidden, the functions are in tlkRH.chttp:\/\/en.wikipedia.org\/wiki\/Atmospheric_thermodynamicsAt first search its not easy to find anything on this formula.Interesting project, might make more sense when I get the magazine.N.",
        "thread_id": 13990
    },
    {
        "@timestamp": "2023-09-14T07:13:31.098762752Z",
        "author": "Aviator",
        "date": "2010-08-15T02:59:25+0100",
        "id": "87d7045768e4e4243ab360b52ae5d9df",
        "post_id": "post-247362",
        "text": "you can bet it would be in the terms of service somewhere though.",
        "thread_id": 16011
    },
    {
        "@timestamp": "2023-09-14T07:13:10.410125824Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-01T14:30:53+0100",
        "id": "b45161452ffa742076f67a7b34c1e510",
        "post_id": "post-225379",
        "text": "NASASpaceFlight: \"STS-335: NASA continues planning for contingency Launch On Need mission\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:03.01339264Z",
        "author": "zeldafan156",
        "date": "2010-04-22T02:01:32+0100",
        "id": "82ba51377566e71638f759450db255d6",
        "post_id": "post-218786",
        "text": "okay gimmi a sec i have to switch to the virused pc.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.539658752Z",
        "author": "DaveS",
        "date": "2016-12-19T15:02:05+0000",
        "id": "4e91b416e08cb767989f76b7c37e3286",
        "post_id": "post-68499",
        "text": "asdad said:DaveS , How about New LC39 ?\n\nI'm aiming for it to be part of the 5.0 release so it's a while off. I have also encountered some difficulties in finding images of the GH2 vent line skid that's on the 203' level of the Intertank Service Structure.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.430731776Z",
        "author": "ky",
        "date": "2011-07-08T12:41:58+0100",
        "id": "500b26ef2aedc47737f447cfafc3d1bd",
        "post_id": "post-225661",
        "text": "Astronauts heading to the pad.I swear I might cry if it launches.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:03.04223744Z",
        "author": "Urwumpe",
        "date": "2010-04-22T22:23:43+0100",
        "id": "f97f8aaa54847356a56cf03a4b7a2158",
        "post_id": "post-218852",
        "text": "Space-viking said:And again like last time any feedback is all ways welcome:)\n\nOk, feet back:Instead of having special arms for the tools, use a tool changer for the two arms, which permits installing the needed tool on the arm, eg by attachments. Would also permit more flexibility in the selection of tools, since you could change the available tools while the work bee is in hangar and only have those tools that you need for the shift. Also less arms means less confusion controlling the arms, and less mass, if you can only control two at a time.The cockpit design is rather bad for the work, since most of the action will happen below the horizon of it (since the shoulder joints of the arms is below the canopy rim). Better make it more helicopter-like, so people can also look forward and down. In space you also don't have high accelerations, so you can permit the astronauts to pilot it standing, what would bring their heads closer to the windows. Which would make things a bit similar to a B5 Starfury, I admit it.The number of lights on the work bees looks a little low, there should be much more spot- and flood lights on it.Maybe add a coupling at the front of them, so you can move heavier elements with them, than by being limited by the rather flimsy arms.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:31.5808896Z",
        "author": "DaveS",
        "date": "2008-09-14T00:27:50+0100",
        "id": "4bf14568c8c2d395b2d492025ebca2e8",
        "post_id": "post-68329",
        "text": "SiameseCat said:That's odd; I've updated the code on sourceforge.\n\nIt's there now. I guess the update didn't take the first time. Code works like a charm! Vehicle lights up nicely on the pad! Is there any way to exclude certain materials from the illumination code? I'm kinda thinking of the black SRB factory joints and the ET nosecap.They kinda disappear when the sun has set.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.487294208Z",
        "author": "orb",
        "date": "2010-09-02T09:43:00+0100",
        "id": "4ca0ea90424e83e024af95aeb84a9e92",
        "post_id": "post-225410",
        "text": "NASASpaceFlight:SSP remaining cautious over political decision on funding STS-135:A major milestone is upcoming for Atlantis\u2019 final role with the Space Shuttle Program (SSP), with the crew selection of four \u2013 from a pool of 11 \u2013 astronauts, set to take place in less than two week\u2019s time. However, SSP manager John Shannon outlined caution on STS-135 biggest milestone \u2013 becoming funded, as the prospect of a Continuing Resolution (CR) adds a level of uncertainty....\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:03.53539584Z",
        "author": "IronRain",
        "date": "2010-04-23T20:30:12+0100",
        "id": "edde9d0da30c33c452dd070b6ed93eb4",
        "post_id": "post-219048",
        "text": "it was just an example;)Normally, the URMS is attached to a Mir2 core and the UCD to Space Shuttle Discovery. It also happens when I only have the URMS attached to Mir2 or when I only have UCD attached to Discovery (or another spacecraft of course;))",
        "thread_id": 13980
    },
    {
        "@timestamp": "2023-09-14T07:13:31.508151552Z",
        "author": "DaveS",
        "date": "2009-04-19T21:04:57+0100",
        "id": "6301962c8341d3e28f8aeeb7a205632d",
        "post_id": "post-68429",
        "text": "Here's something for you to ponder on:I have been think for a while now to decouple the SRB side flame deflectors from the main hardstand mesh as they're mobile and usually not moved into place about a week or so prior to launch.Same thing goes for the newly added Engine Service Platform(ESP) transporter. The ESP Xporter is moved into the launch position about a day or so prior to launch.So what do you think? Should they be decoupled and turned into standalone vessels?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.471389184Z",
        "author": "Chub777",
        "date": "2011-07-21T09:55:09+0100",
        "id": "fac4378e2be950b6d400717bfe1a7294",
        "post_id": "post-225868",
        "text": "The OMS engines will never be used again...good luck to the crew of STS-135:salute:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:03.821756928Z",
        "author": "Eagle",
        "date": "2010-04-25T21:24:10+0100",
        "id": "edbb5a8f68f7e7d9e82be1a5f272de43",
        "post_id": "post-219098",
        "text": "Andy44 said:Sometimes I wonder what our air force thinks it is gaining with this stuff other than just basic research.\n\nHypersonicly inserted UAVs. Launch one up, go ballistic over 1\/3 of the globe, reenter and either take pictures, blow things up, or dogfight.",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:31.51159552Z",
        "author": "DaveS",
        "date": "2012-04-29T21:10:56+0100",
        "id": "c5f996a0010ce05afa5ca6594d4c84e0",
        "post_id": "post-68450",
        "text": "Time for a thread revival with some new screenshots of the new RSS mesh in progress. This one should fix the problem with the RSS not touching the pad surface.https:\/\/www.dropbox.com\/s\/970sieskn42o2p4\/New_PadA_RSS_WIP1.jpg?dl=0https:\/\/www.dropbox.com\/s\/1yxpcqjinw2s1n2\/New_PadA_RSS_WIP2.jpg?dl=0https:\/\/www.dropbox.com\/s\/uk99ew7k5er7uxn\/New_PadA_RSS_WIP3.jpg?dl=0https:\/\/www.dropbox.com\/s\/m3l55og6z12ijrw\/New_PadA_RSS_WIP4.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.495953664Z",
        "author": "orb",
        "date": "2010-12-14T21:13:07+0000",
        "id": "6531a88f6bd0b27f3891f11d40c30cac",
        "post_id": "post-225436",
        "text": "Florida Today - The Flame Trench:Senate releases draft omnibus bill language for NASA:{...} $825 million for an additional Shuttle flight, if determined to be safe, and for launch infrastructure for the heavy lift rocket; {...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:02.950088192Z",
        "author": "dre120v",
        "date": "2010-04-21T23:32:34+0100",
        "id": "89ff878d424f8a9edf5a4f7f650f68a2",
        "post_id": "post-218754",
        "text": "Does anybody know how to transfer back to Earth? I use Transfer MFD bacause TransX is working slow on my computer.",
        "thread_id": 13954
    },
    {
        "@timestamp": "2023-09-14T07:13:31.007675392Z",
        "author": "SpacePioneer",
        "date": "2010-08-28T18:01:10+0100",
        "id": "38f2428d88ffcf096d205d037db0e7d4",
        "post_id": "post-247344",
        "text": "Hmm... I downloaded that zip and installed it... still doesn't work. It seems to just be the jarvis missoins not working. The rest is fine. I can live without it i guess.",
        "thread_id": 16007
    },
    {
        "@timestamp": "2023-09-14T07:13:10.543215872Z",
        "author": "RisingFury",
        "date": "2010-06-05T22:42:17+0100",
        "id": "b4d595d0ef70576b95d0117e5c89ac04",
        "post_id": "post-226013",
        "text": "DanM said:Would it be possible to build a Delta Glider or DGIV in real life?\n\nI already have!",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:03.303640064Z",
        "author": "markl316",
        "date": "2010-04-23T00:16:58+0100",
        "id": "20cfa796a1a49ce7f449c939d89ccb81",
        "post_id": "post-218917",
        "text": "So, just wondering. Do you think computers will be able to run FSX with all settings max and 60 fps in 5-10 years?",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:31.180854784Z",
        "author": "Izack",
        "date": "2010-08-15T03:18:59+0100",
        "id": "3f22697629b0e77b36e3f2e24518fc1e",
        "post_id": "post-247408",
        "text": "Pyromaniac605 said:PS: Sorry if this seems a bit lazy but I haven't found a good set of tutorials that slowly increase your skill in flying with a low learning curve.\n\nThere is a playback tutorial already built in to Orbiter (I assume done by the good doctor himself though I could easily be wrong) called \"DG to the Moon\" which takes the default Deltaglider from Canaveral to Brighton Beach using only the default MFDs and tells you pretty much exactly how to do it yourself. That's about as easy as a lunar transfer is going to get. :thumbup:",
        "thread_id": 16018
    },
    {
        "@timestamp": "2023-09-14T07:13:10.535386112Z",
        "author": "vonneuman",
        "date": "2010-05-27T03:19:22+0100",
        "id": "81bc59702f6a2564a3f86092db26371d",
        "post_id": "post-225989",
        "text": "Correction burns. That will solve most of your problems. Launching a few minutes to an a couple of hours off will not hurt you that much as long as you do correction burns. 8 million km is not that bad. I've launched with worse and still gotten to my target. You need to do correction burns. Use the one half rule, do a correction burn every time you get to half the distance to your target from your last burn.save the scenario and advance the date\n\nDo you mean with the scenario editor under the date setting? Because I had the same problem when I did that. Change the scenario file, that's what I do now and I don't have that problem any more.",
        "thread_id": 14453
    },
    {
        "@timestamp": "2023-09-14T07:13:03.477279232Z",
        "author": "zionn",
        "date": "2010-04-23T19:05:37+0100",
        "id": "d9375e7216b31c2053b60d2e5388b728",
        "post_id": "post-219032",
        "text": "martins said:I notice that Orbiter 2007 is somewhat behind schedule. I will have to redouble my efforts. Luckily, Orbiter 2008 is still on target.I can now reveal that the release of Orbiter 2009 is planned to coincide with the first manned Mars landing (in other words, it's nearing feature completion).\n\nthats in 2030 :blink::blink::blink:or am i wrong :idk:",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:31.502620928Z",
        "author": "DaveS",
        "date": "2008-05-25T00:10:25+0100",
        "id": "cf74191e6e8714611fbb9939a83b095e",
        "post_id": "post-68235",
        "text": "Donamy: Could you maybe make a metal grating texture for the RSS catwalks that has the following pattern on it?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.227857408Z",
        "author": "RisingFury",
        "date": "2010-07-16T17:28:57+0100",
        "id": "4577fd4967322b8cd1fcd82e5a1cd125",
        "post_id": "post-225034",
        "text": "SpaceMan965 said:I have tried to take a picture of it at 4000 for a exposer time and it was still extremely bright.\n\nIncrease the F ratio and drop the ISO...",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:03.943031296Z",
        "author": "statickid",
        "date": "2010-04-29T05:47:51+0100",
        "id": "7eca96df62dc84d138a792d7b699fac9",
        "post_id": "post-219156",
        "text": "hahaha those ARE ugly! looks like, umm..... i forget some kind of missle or something an old smart bomb maybe? i can't remember.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.221492224Z",
        "author": "JonnyBGoode",
        "date": "2010-08-15T02:23:25+0100",
        "id": "059357f9a323b773c308f1a150164840",
        "post_id": "post-247426",
        "text": "I'm not sure if this is the fault of the add-ons, or of the new Orbiter build. But I'm noticing a lot of ships with 2D instrument panels have see-through spots, usually where buttons or moving sections are\/should be. I am appending some screenshots of the XR5, but I've seen this in several other add-ons.Here's a screenshot from the XR5 on the runway. You can see that there are several places you can see through the panel to the scenery behind. Especially notable on the upper left corner where the attitude autopilot buttons should be.In this pic I've turned the hovers on to get a nice grey cloud around the ship, so you can see the blank spots. Interestingly, in the vertically longer blank spots you can see part of the 2D panel (thatshouldbe visible elsewhere but isn't) in the blank spot. And it's always the same part of the panel in each blank spot.As I said before, I've seen this in a lot of other add-ons that had 2D panels, this just finally made me decide that I should make a bug report of it since it seems to be common to most add-ons with 2D panels. Not sure if it's an Orbiter 2010 bug or an add-on bug (or a Windows 7 bug or who knows?) but... well, there it is.",
        "thread_id": 16019
    },
    {
        "@timestamp": "2023-09-14T07:13:10.41601664Z",
        "author": "orb",
        "date": "2011-06-18T01:50:45+0100",
        "id": "23c9f11b2e2820dbdc671f6dd91e1e4c",
        "post_id": "post-225571",
        "text": "ky said:I have a shuttle crew operations manual Thats too big to be posted here\n\nYou mean this one:Shuttle Crew Operations Manual (PDF 41.1 MB)?By the way, I don't see it's been posted here yet -Spaceflight Now:Atlantis tank inspections, engine valve swap on tapSTS-135 Countdown TimelineSTS-135 Launch WindowsSTS-135 Flight Plan",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:03.02114048Z",
        "author": "Hielor",
        "date": "2010-04-23T01:53:32+0100",
        "id": "c90c38ce9175ad870bdebf69dedffba0",
        "post_id": "post-218818",
        "text": "doggie015 said:....to restore my Win7 MBR after a ubuntu ininstall went bad and windows could no longer boot...\n\nPardon me while I go laugh in a corner.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.544498432Z",
        "author": "Urwumpe",
        "date": "2017-02-21T23:15:41+0000",
        "id": "7a85b18bd667f2b54cf987a6fc9c7fdf",
        "post_id": "post-68528",
        "text": "DaveS said:Due to a mild cold I have had to put this on a pause while I recover. Hopefully this unplanned interruption won't last too long,\n\nGet well soon :hello:",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4364672Z",
        "author": "ky",
        "date": "2011-07-08T16:06:57+0100",
        "id": "6cfa5843e6d43dd469828c4ec42fd4b9",
        "post_id": "post-225690",
        "text": "19 minutes til launch---------- Post added at 03:06 PM ---------- Previous post was at 03:06 PM ----------10 minutes left in hold",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:03.1691968Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-22T20:57:08+0100",
        "id": "1106a782ea8552d50af979e0f9a0bebb",
        "post_id": "post-218896",
        "text": "jinglesassy said:gnews.com\n\nFromhttp:\/\/gnews.com\/science\/20-Years-of-Hubble-History-Under-The-Telescope-442254753140.htmlThe Hubble Space Telescope celebrates its 20th Anniversarythis week.\n\nNote the \"this week\", not \"today\".;)",
        "thread_id": 13964
    },
    {
        "@timestamp": "2023-09-14T07:13:31.552001024Z",
        "author": "Mustard",
        "date": "2008-06-08T21:38:09+0100",
        "id": "19bb761ab0146f27d62b6beff9be4093",
        "post_id": "post-68247",
        "text": "Very nice work, i can't wait",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.473099264Z",
        "author": "Wonderer",
        "date": "2011-07-21T10:26:10+0100",
        "id": "a8a21c2b262a905676c213e7bff268b9",
        "post_id": "post-225878",
        "text": "OMG I haven't missed the live stream after all!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:03.468329216Z",
        "author": "n122vu",
        "date": "2010-04-23T18:22:04+0100",
        "id": "1dbda9b88bceac24ec61379bc0a20347",
        "post_id": "post-219021",
        "text": "gattispilot said:I think it is in the coding.\n\nFor the Eagle, yes I believe it is. I think the EGHContrail (for EaGle Hover Contrail?) is the section that does it.I was just (attempting) to present another answer to the question, \"How can I add exhaust\\dust to a vessel?\" Unfortunately it appears the addon I sought to present that answer has been removed.",
        "thread_id": 13978
    },
    {
        "@timestamp": "2023-09-14T07:13:31.127755776Z",
        "author": "donatelo200",
        "date": "2010-08-14T23:41:51+0100",
        "id": "626c6de169377d8016c784e161f63fab",
        "post_id": "post-247390",
        "text": "Ok i have made a config with all the correct names. mesh and texture are a class M. All you need to do is put all your stars data into the config. Put the DDS into the Textures folder (don't change the name) and i assum you know where the other files go.",
        "thread_id": 16016
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4873664Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-03T22:23:15+0100",
        "id": "04082b171cde6ed7aafe90a98d978fb5",
        "post_id": "post-225411",
        "text": "Spaceflight Now: \"Decision on extra shuttle flight remains in limbo\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:03.396066304Z",
        "author": "SiberianTiger",
        "date": "2010-04-25T01:13:30+0100",
        "id": "dc97e4917202b1028562fee9dacfd00b",
        "post_id": "post-218979",
        "text": "There is a smooth lift-off! :thumbup:---------- Post added at 15:38 ---------- Previous post was at 15:26 ----------The initial orbit is achieved.---------- Post added at 18:08 ---------- Previous post was at 15:38 ----------Someun-official pictures of the launch here, as was seen from 7 kms away:I wish I could see the same one day.The following is the events tracking table of the ongoing flight (original:http:\/\/www.space-center.ru\/Events.aspx, time given in seconds rel to lift-off):Planned Time|Actually Registered|Event||Boosting phase-5.0|-5.0|End of technical stand-by-1.8|-1.8|1st stage engines start command-1.7|-|Permit to thrust control-1.7|-1.7|1st stg fuel membrane breach-1.7|-1.7|1st stg oxidizer membrane breach-0.2|-0.2|Full thrust command0.0|0.0|Lift-off contact110.8|110.6|Engines to F1 mode118.6|118.4|2nd stage engines start command122.6|121.3|2nd stg oxidizer membrane breach122.8|124.4|1st stg cut-off and separation123.1|-|2nd stg full thrust command327.0|328.3|3rd stage vernier engine start command329.7|331.1|2nd stg cut-off command330.4|331.8|2nd stg separation332.8|334.2|3rd stage main engine start command333.3|337.2|3rd stg oxidizer membrane breach342.2|343.5|Payload fairing jettison command343.9|-|Fairing away indication566.0|570.1|Upper composite activation command570.9|573.0|3rd stage shutting down initiation572.0|573.1|3rd stage shutting down intermediate573.2|573.2|3rd stage shutting down full582.8|583.8|Vernier cut-off and 3rd stage separation command583.0|584.0|End of boosting phase, upper composite separation||Briz-M Burn 1663.0|664.3|Begin of ullage677.0|678.3|Engine start678.9|680.2|End of ullage680.3|-|Nominal thrust930.3|927.0|Engine stop||Briz-M Burn 24081.0|4081.2|Begin of ullage4101.0|4101.4|Engine start4102.9|4103.2|End of ullage4104.3|-|Nominal thrust5146.5|5126.7|Engine stop||Briz-M Burn 312495.0||Begin of ullage12521.0|12521.2|Engine start12522.9|12523.0|End of ullage12524.3||Nominal thrust13544.8|13538.3|Engine stop||APT jettison13620.0|13613.6|Begin of ullage13625.8|13619.4|APT separation13628.0|13621.4|End of ullage||Briz-M Burn 430716.0|30716.1|Begin of ullage30730.0|30730.3|Engine start30731.9|30732.0|End of ullage30733.3|-|Nominal thrust31443.2|31432.0|Engine stop||Spacecraft delivery32278.0|32271.2|Spacecraft separation39650.0||Beginning of 1st clearing burn39675.0||End of 1st clearing burn43980.0||Beginning of 2nd clearing burn44080.0||End of 2nd clearing burn---------- Post added at 20:10 ---------- Previous post was at 18:08 ----------Burn 3 and APT jettison were on time. The transfer orbit isT [h: m: s] = 10:0:52.9a [km] = 23587.71e = 0.7085682i = 46 \u00b012 '38 \"Hp [km] = 496.07Ha [km] = 33923.08---------- Post added 25-04-10 at 00:25 ---------- Previous post was 24-04-10 at 20:10 ----------Spacecraft separation is performed at about 6 seconds before the nominal time. Waiting for the final target orbit's assessment.---------- Post added at 04:08 ---------- Previous post was at 00:25 ----------The final orbit parameters at 24.04.2010 20:03:13 UTC are:Parameter|Actual Value|Nominal Value|Off byT (h:m:s)|22:9:34.0|22:19:20.7|0:9:46.7a (km)|40052.87|40249.01|196.15e|0.0056442|0.0000028|0.0056414i|0\u00b0 5' 46\"|0\u00b0 0' 5\"|0\u00b0 5' 42\"Hper (km)|33448.66|33870.77|422.10Hapo (km)|33900.79|33870.99|29.81Not quite the bullseye, but the satellite would still have to raise its orbit by another 2000 km to enter the GEO position.The launch is successfull, congrats to all!:cheers:---------- Post added at 04:13 ---------- Previous post was at 04:08 ----------",
        "thread_id": 13974
    },
    {
        "@timestamp": "2023-09-14T07:13:31.542344192Z",
        "author": "DaveS",
        "date": "2017-01-19T19:12:01+0000",
        "id": "b99b069f554c11fdd8f11ffa6ba0c9ed",
        "post_id": "post-68516",
        "text": "After 6 days of work, the RBUS platform\/porch have reached 100% structural completion! Only things left are the kickplates and the actual grating.https:\/\/www.dropbox.com\/s\/hx89nuukgd984k8\/New_PadA_FSS_WIP50.jpg?dl=0https:\/\/www.dropbox.com\/s\/nl9j3y8peh3xad0\/New_PadA_FSS_WIP51.jpg?dl=0https:\/\/www.dropbox.com\/s\/xugp5o2bix9w2k2\/New_PadA_FSS_WIP52.jpg?dl=0---------- Post added at 08:12 PM ---------- Previous post was at 02:08 PM ----------And here it is with the kickplates and the grating installed:https:\/\/www.dropbox.com\/s\/y631rgd1hn7sw7i\/New_PadA_FSS_WIP53.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.491268352Z",
        "author": "orb",
        "date": "2011-07-22T16:40:55+0100",
        "id": "359e42c8a4ec8b06df8f36fb298b0004",
        "post_id": "post-225952",
        "text": "rseferino said:Atlantis on its way home taken by Exp 28 crew of the space station.\n\nAlready posteda couple of posts earlier, and there are some more photos of Atlantis' entry taken from ISS, linked inthis post(1st Spaceflight Now's photo gallery).",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:03.412556288Z",
        "author": "steph",
        "date": "2010-05-25T01:04:04+0100",
        "id": "1c3a4dfb188a181aee4c8c46867c97fc",
        "post_id": "post-219005",
        "text": "http:\/\/themoderatevoice.com\/73770\/what-the-hell-is-happening-with-the-bp-oil-gusher\/I truly hope this isn't true.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:31.663033088Z",
        "author": "Xyon",
        "date": "2010-08-16T03:17:49+0100",
        "id": "68066dd2fd15d713de8bfd328c01f124",
        "post_id": "post-247494",
        "text": "Thanks for the comments guys! I've offered my congratulations to Orb elsewhere but I may as well do the same here too. It's good to be part of the team.:)I figure this is relevant:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.580251136Z",
        "author": "Bloodworth",
        "date": "2010-05-27T22:25:53+0100",
        "id": "a93f5cf53af18250e0fed01c06b47b4e",
        "post_id": "post-226094",
        "text": "Urwumpe said:Wouldn't matter, the angle between flight path and engines would have to be the same in ANY orientation around the flight path for zero torque. Gravity induced torques are low on the Shuttle stack.\n\nI'm just saying what NASA stated a little before that first launch of the Columbia.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:03.414221824Z",
        "author": "Urwumpe",
        "date": "2010-05-25T16:57:48+0100",
        "id": "f2c511862a0c9a1777e2d7ece64ccff6",
        "post_id": "post-219013",
        "text": "dougkeenan said:Assuming nothing was done, how long for that pocket of oil to empty itself? Months? Years?\n\nAt least for years at the current rate. Maybe even a decade, since the rate will depend on the pressure difference between oil at the well top and sea pressure.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:31.4432064Z",
        "author": "SiameseCat",
        "date": "2008-06-27T02:26:14+0100",
        "id": "919e786e69febd39b47dfac14ce76db1",
        "post_id": "post-68216",
        "text": "I've managed to get it working with a decent framerate, but it still needs the HALFTONE Blt mode, which will prevent SSU from being used on Windows98 and WindowsME.",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.16911872Z",
        "author": "Xyon",
        "date": "2010-05-23T11:41:42+0100",
        "id": "b95959b0184cfec744afcf718434517e",
        "post_id": "post-224980",
        "text": "I do really quite like that idea. Though I probably already have enough projects to keep me occupied, I'd certainly be willing to invest a little time and coding energy into some projects from this neck of the woods.",
        "thread_id": 14408
    },
    {
        "@timestamp": "2023-09-14T07:13:03.555077632Z",
        "author": "doggie015",
        "date": "2010-04-23T23:53:29+0100",
        "id": "0d3c13d35287e42b4a7b1214acabba33",
        "post_id": "post-219056",
        "text": "garyw said:One may use the rather nifty search bar located at the top right hand corner.If one avails oneself of that functionality one will find these results:http:\/\/www.orbiter-forum.com\/search.php?searchid=7121544th result on the list is the very item.\n\nWeird... I get no matches here...",
        "thread_id": 13981
    },
    {
        "@timestamp": "2023-09-14T07:13:31.6710656Z",
        "author": "Krys",
        "date": "2012-12-31T13:31:19+0000",
        "id": "1ce60543f5e77214576d6e39a26f6fee",
        "post_id": "post-247687",
        "text": "so studies over, now for a \"real job\"?",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.225313536Z",
        "author": "RisingFury",
        "date": "2010-06-29T17:07:56+0100",
        "id": "bd7e5fe6a18a6784e06500336bf6291c",
        "post_id": "post-225017",
        "text": "Wow! These are stunning!",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:03.943533312Z",
        "author": "Andy44",
        "date": "2010-04-30T02:30:20+0100",
        "id": "d8132a21f05c74da334bcca0a95cbe2d",
        "post_id": "post-219159",
        "text": "Yes, and there was also concern about plasma flows near the wing roots which were not well understood.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.674672896Z",
        "author": "Face",
        "date": "2013-09-28T16:43:17+0100",
        "id": "7bb7c6eaa557f07e672261a35f46ac51",
        "post_id": "post-247700",
        "text": "Congrats Xyon:cheers:!I guess the burning in the eyes from the paint spray is a rite of passage. And remember: red is not a good color to have as a server status, so don't try to get it so for O-F, even if it suits youself very well.;)",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.34035584Z",
        "author": "tblaxland",
        "date": "2010-05-26T08:16:39+0100",
        "id": "bbdb7f660df91aa4f5a839766b30f18e",
        "post_id": "post-225250",
        "text": "We have upgraded the automatic media embedding feature. For the most part the feature functions as it previously did and automatically parses external url's and converts them into either inline objects or hyperlinks. Url's to the following content are currently supported:Vimeo videosOrbiter Hangar addonsYoutube videos -fixed, embeds Youtube video playerWikipedia articles -new, embeds \"W\" icon and article titleGoogle Maps -new, embeds map viewerVimeo example:Wikipedia example: [ame=\"http:\/\/en.wikipedia.org\/wiki\/Apollo_11\"]Apollo 11 - Wikipedia, the free encyclopedia[\/ame]Google Maps example: [ame=\"http:\/\/maps.google.com\/maps?f=q&source=s_q&hl=en&geocode=&q=sydney&sll=37.0625,-95.677068&sspn=42.766543,62.402344&ie=UTF8&hq=&hnear=Sydney+New+South+Wales,+Australia&ll=-33.844186,151.210327&spn=0.703749,0.975037&z=10\"]sydney - Google Maps[\/ame]Enjoy!",
        "thread_id": 14438
    },
    {
        "@timestamp": "2023-09-14T07:13:03.986870272Z",
        "author": "Submariner",
        "date": "2010-04-24T17:37:25+0100",
        "id": "a9ece199d74e16eec943c257eae535ff",
        "post_id": "post-219176",
        "text": "Do you know to use the linear RCS thrusters? I think you'd be able to use them for docking.",
        "thread_id": 13992
    },
    {
        "@timestamp": "2023-09-14T07:13:31.538953728Z",
        "author": "asdad",
        "date": "2016-02-16T14:24:12+0000",
        "id": "5422c47d00a690b6c949ead269714e49",
        "post_id": "post-68494",
        "text": "ok no problem",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.414240768Z",
        "author": "N_Molson",
        "date": "2011-06-16T15:21:49+0100",
        "id": "1576bd024097d7d014280c9d3b0cdc86",
        "post_id": "post-225562",
        "text": "Well, I don't know what remains of the tanks after reentry, they are made of a thin foil of aluminium... Maybe the strongest parts, like the attachment points, elements of hi-pressure plumbing, some internal stringers...",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:02.95050112Z",
        "author": "TSPenguin",
        "date": "2010-04-21T23:46:09+0100",
        "id": "f7b6d75b34b81106e7aea415cf4fb15a",
        "post_id": "post-218755",
        "text": "It would be rather helpful if we knew where you are and what craft you are flying.Unless you are at Mercury or Venus, it is impossible to use TransferMFD to get back to earth.",
        "thread_id": 13954
    },
    {
        "@timestamp": "2023-09-14T07:13:31.586140416Z",
        "author": "Urwumpe",
        "date": "2008-10-22T21:46:22+0100",
        "id": "68e9a8961ede33552d2cf058117f7882",
        "post_id": "post-68358",
        "text": "DaveS said:Not yet but could have something in a few hours.\n\nOK.I had also been thinking about how to implement the flight rules into mission and launch control, I think the most powerful way would be implementing some sort of scripting language processor for this, like for example Python (which has a pretty nice performance). Using hard-coded rules would make the stuff inflexible and would slow the development down as the rules would have to be implemented by the few C++ coders we have. And using less flexible ways to describe this (for example decision trees), would result in a terrible translation job.We could also use neural networks... but can somebody imagine the performance when each agent in the simulation has to work with about 4000 artificial neurons alone for modeling all possible input parameters?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.590851328Z",
        "author": "orb",
        "date": "2010-05-29T21:09:03+0100",
        "id": "d39032569f46997d53536eb5e041c0bc",
        "post_id": "post-226140",
        "text": "Face said:Regarding the \"interpreted language\" statement: C# (like every other .NET language) is first compiled to MSIL (Microsoft Intermediate Language).\n\nIt was renamed to CIL (I mentioned in my previous post) some time ago:[ame=\"http:\/\/en.wikipedia.org\/wiki\/Common_Intermediate_Language\"]Common Intermediate Language - Wikipedia, the free encyclopedia[\/ame]",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:03.6520704Z",
        "author": "Salamander",
        "date": "2010-04-24T00:05:26+0100",
        "id": "d9ce8201dfe9d05cd59074eb462643ad",
        "post_id": "post-219075",
        "text": "i figure it this way. what's wrong with it?",
        "thread_id": 13983
    },
    {
        "@timestamp": "2023-09-14T07:13:30.911955968Z",
        "author": "tl8",
        "date": "2010-08-15T08:27:55+0100",
        "id": "c82ca723e281ba7f4eb8c2ca7ba59022",
        "post_id": "post-247264",
        "text": "Technically yes.I would use stl, import it intoBlenderand export it as .mshHowever stl doesn't support groups.",
        "thread_id": 16004
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4823808Z",
        "author": "ky",
        "date": "2011-07-21T15:48:11+0100",
        "id": "dc3a3f33cfb944bf42822e1decacbea3",
        "post_id": "post-225928",
        "text": "Here's the pic.BE ADVISED:My camera is not good at taking pictures in the dark.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:03.976244224Z",
        "author": "RisingFury",
        "date": "2010-04-24T11:11:24+0100",
        "id": "b63dfba21fea3dbeb2577f85fe650cf0",
        "post_id": "post-219165",
        "text": "Don't look for explanations of complex effects on Wikipedia. It just gives a hand-wavium explanation, with no mathematical description.",
        "thread_id": 13990
    },
    {
        "@timestamp": "2023-09-14T07:13:31.182163456Z",
        "author": "Tommy",
        "date": "2010-08-15T20:14:06+0100",
        "id": "e74f7123bb3f7dada588daa8cca9d92b",
        "post_id": "post-247420",
        "text": "There have been some tutorials made by people who don't know nearly as much as they think they do. These tutorials often give pretty bad advice that will make things harder for you. In some cases they give you instructions that will lead to failure half the time - and no idea how to tell which half they will work. Here are a few tips on finding good tutorials craeted by people who actually understand what they are doing.If the tutorial tells you enable unlimited fuel for a short trip (ie, KSC-ISS in a DG) it's probably not very good. The DG has enough range to get from KSC to Titan with 1\/3 of it's fuel remaining. If you can't get to the ISS, you are doing things wrong, and making it much harder than it needs to be.If they tell you to use hover thrusters to do anything other than get of the ground when there's no runway, then they are showing you a very poor way to get into orbit. It's both easier and more efficient to use a better ascent profile, you will get into orbit easier and with less fuel - and make anything you do after that easier as well.If they tell you to use a launch heading of 90 degrees for a KSC to ISS trip, or don't tell you how to time your launch, they are giving you poor advice. It's easy enough to tell someone to use AlignplanesMFD and launch at Tn = 300, and to use a heading of 42 degrees if you are near the Ascending node, or 138 if you are nearing the Ascending Node. This will get you into an orbit with a low RInc, making the plane alignment MUCH, MUCH easier - and doesn't waste a ton of fuel.Beware of people who \"don't know\" things. If they make comments like \"I'm not sure what this is, but it needs to be zero\", or \"I don't know what that stands for, but try to get it to 35k\" then they probably don't know what they are doing, they just stumbled upon something that works, sort of, sometimes. Comments like \"I haven't done this in a couple yrears so I'm remembering as we go\" show a lack of preparation, and important things will get left out or just explained poorly.If someone recommends a tutorial (especially one they have created themselves), do a tiny bit of research. If the referrer or author has a low post count that can be a bad sign. It's always good to click on the users name to get to their profile so you can get a list of all posts they've made. Look for posts on topics relevant to the matter at hand, and read them. Try to see if they know what they are talking about, and whether people (especially experienced pilots) seem to respect their advice. Ignore any claims of \"Advanced\" or Expert\" status as there is no real measure - ANYONE can get the \"expert\" tag by setting it in their profile. Join date can also provide a clue, it's hard to get fluent in Orbiter without the advice and knowledge shared here - but there are some people who learned Orbiter before this forum started (this is not the original \"official\" forum - that one is dead) so on occasion a new member can be quite good, and members from when this forum started may not have learned much in a couple years.Those of us recommending that you actually learn to do it in a good way (not just slop it out) aren't being \"elitist\" or \"purists\" or anything. It's just that we have learned that doing things \"correctly\" right from the start is actually easier than doing them \"quick and dirty\". Keep in mind that any poor methods and bad habits you pick up at the start will end up STEEPENING the learning curve, not lessening it. It's far easier to learn something right the firsttime, then it is to learn it wrong and have to relearn it later.",
        "thread_id": 16018
    },
    {
        "@timestamp": "2023-09-14T07:13:10.49933696Z",
        "author": "Kyle",
        "date": "2011-01-10T23:31:35+0000",
        "id": "e46a0ab58ad5ed4cb2dcdee449b70eb5",
        "post_id": "post-225452",
        "text": "They can't cancel the Atlantis mission and use that tank as STS-135's also a LON mission. AKA you'd have to reduce STS-134 to 4 people, not possible given the payload and high complexity of the mission.Worse comes to worse LON-335 and STS-134 could be delayed but they cannot cancel the LON mission (as it currently stands) without reducing the STS-134 crew.Don't worry Pete you'll get your mission.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.440539648Z",
        "author": "Urwumpe",
        "date": "2008-05-29T16:10:37+0100",
        "id": "7346f1bca0a480ec4727c318afafa5e1",
        "post_id": "post-68201",
        "text": "SiameseCat said:Here's a suggested implemetation:The MDU class already has a Paint() function. CRT MFD will pass an HDC to this function and the MDU will draw the output on the HDC. The MFD will then StretchBlt this HDC into the MFD's display HDC.The Paint() function:The MDU class has a textbuffer array. The data in this array will be printed onto the HDC, with appropriate formatting. The array will be updated at the MDU data refresh rate.\n\nYes, thats the stuff I initially had dumped into the classes, but I would suggest some changes for speed and quality:We draw directly on the HDC given by orbiter to the MFD. Scaling happens internally in the calculations. Alternatively, we draw on a backbuffer, which we can copy without scaling or reformatting.Text buffer formatting: Known attributes are underlined, overlined, flashing, normal, bright and overbright.Later, we can change the painting this way to draw on a dynamic texture of more than 256x256 pixels.",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.49933696Z",
        "author": "Kyle",
        "date": "2011-01-10T23:31:35+0000",
        "id": "e46a0ab58ad5ed4cb2dcdee449b70eb5",
        "post_id": "post-225452",
        "text": "They can't cancel the Atlantis mission and use that tank as STS-135's also a LON mission. AKA you'd have to reduce STS-134 to 4 people, not possible given the payload and high complexity of the mission.Worse comes to worse LON-335 and STS-134 could be delayed but they cannot cancel the LON mission (as it currently stands) without reducing the STS-134 crew.Don't worry Pete you'll get your mission.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.587835136Z",
        "author": "Urwumpe",
        "date": "2008-11-04T00:03:47+0000",
        "id": "6f37203cda2f10921e3763e6b6cc8d3c",
        "post_id": "post-68371",
        "text": "SiameseCat said:Urwumpe: Are there any existing functions to start a SSME or do I need to put one in? For the moment, I'm assuming this would only have to set the thruster level of the SSME to 1.0\n\nI did not yet change this one, as long as the SSME code of GLS was still untested. Wanted to keep the chance to disable the new code if it does not yet work.Also, it works when the Shuttle is not attached to the pad.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.213219328Z",
        "author": "truckspond",
        "date": "2010-04-26T09:03:04+0100",
        "id": "e53e05c463d10c4d4ccedf84a52fb86a",
        "post_id": "post-219221",
        "text": "Thanks for that! The little \"game\" you made is good for learning the basics. Maybe if you added a simple menu system there would be no need to restart the game every time you land or crash?",
        "thread_id": 13999
    },
    {
        "@timestamp": "2023-09-14T07:13:10.503682816Z",
        "author": "Yoda",
        "date": "2011-01-24T04:18:52+0000",
        "id": "c9a43adae365f32db7712bf8e4da658c",
        "post_id": "post-225471",
        "text": "Personally I don't care for it nor what it stands for.As a kid I watched apollo 11 land on the moon and I've followed every Apollo and every Shuttle flight since (yes i'm that old).People back then had a drive, a passion and a vision for manned space flight.I hate the fact that NASA no longer has that vision ( something that started with building a ISS that doesn't match what it was invisioned to do in the first place).We spend most of our precious time repairing and updating a space station that completely misses it's potential and wasting billions of dollars that could have been spend in actual manned space exploration.NASA's astronauts have become glorified plummers and electricians instead of the explorers they ought to be.These days NASA is managed by a bunch of new age burocrats that are in need of growing some balls instead of beeing a watered down version of the people that NASA used to employ whom still looked up at the heavens and had a vision for man to travel into space.The space shuttle program is coming to a end ( and I'm glad it does in the sense that we can finally put this delivery truck to rest); too bad we spend the last 30 years wasting our potential instead of focussing on actual manned exploration.Just my two cents on the whole thing.....By the way, compaired to previous mission patches this one sucks.... but I guess that's an appropriate way to demonstrate what NASA stand for these days...................:cheers:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.098539776Z",
        "author": "Alexw95",
        "date": "2010-08-14T19:38:39+0100",
        "id": "e0e39b0d0088bc17c084fa137ace0e9e",
        "post_id": "post-247360",
        "text": "I did not notice it when i lived in hawaii and was coming back to the mainland.",
        "thread_id": 16011
    },
    {
        "@timestamp": "2023-09-14T07:13:04.28076032Z",
        "author": "Lunar Pilot",
        "date": "2008-05-11T15:39:07+0100",
        "id": "2bbde2887b9b016387c4634252989fb9",
        "post_id": "post-65163",
        "text": "answerCurrent Date\/Time: Sunday, May 11, 2008, 08:29\/38Computer Name: KIDSOperating System: Microsoft Windows XP Home Edition (5.1, Build 2600)Language: English (Regional Setting: English)System Model: Dell DE051BIOS: Phoenix ROM BIOS PLUS Version 1.10 A01Processor: Intel(R) Celeron(R) CPU 2.53GHzMemory: 1022MB RAMPage file: 426MB used, 884MB availableDirectX Version: DirectX 9.0c (4.09.0000.0904)that's SystemDeviceName: Intel(R) 82865G Graphics ControllerManufacturer: Intel CorporationChip Type: Intel(R) 82865G Graphics ControllerDAC Type: InternalAprox. Total Memory 96.0 MBCurrent Display Mode: 1024 x 768 (32 bit)(60Hz)Monitor: Plug and Play MonitorDriversMain Driver: ialmrnt5.dllVersion: 6.14.0010.4396 (English)Date: 9\/20\/2005 09:52:38WHQL Logo'd: YesMini VDD: ialmnt5.sysVDD: n\/aDDI Version: 9 (or higher)and that's Display",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:10.589618176Z",
        "author": "Urwumpe",
        "date": "2010-05-29T19:36:26+0100",
        "id": "69cb96ef851eb45626c5a3882ff55ef3",
        "post_id": "post-226132",
        "text": "C# is not really interpreted, it is byte-code and about as slow or fast as Java. I think it is even a bit faster than Java for some applications.also the features you list of C++, are its big advantage to be such low level, but that fires back if you plan to do high-level applications with C++, because you have the added complexity (unless you use a framework that implements the high level features).Still...IMHO there is no better programming language yet than C++, simply out of the fact that it is more a high-level assembler than a real high-level programming language, like Java, C# or Ada. There is no trick that you can't teach C++ and IMHO it is not at the end of its evolution...it could learn many new big tricks.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:31.128767232Z",
        "author": "donatelo200",
        "date": "2010-08-16T05:13:17+0100",
        "id": "d025a7878ef5544d7bc39637cc8b3621",
        "post_id": "post-247398",
        "text": "I know a way to make your bases on the grond(visually). You could make a surface tile for your base. Now i can't make surface tiles. Sorry. As for rings ask orb. He helped me make rings in the Ups And system and they look quite good.",
        "thread_id": 16016
    },
    {
        "@timestamp": "2023-09-14T07:13:04.62872832Z",
        "author": "Wally",
        "date": "2010-05-07T20:56:22+0100",
        "id": "85b174a6ae1166383bf9a04ab94bf54a",
        "post_id": "post-219243",
        "text": "Alright, I've switched to STS-131 from the latest Shuttle Fleet plus Expansion and I have the actual PDRS Operations Checklist printed and in front of me. I'm trying to get the MPLM attached to ISS. As I understand from the checklist, SSRMS is used for this task, since I keep seeing reference to it. But in the tables, I have 6 coordinates, for SY, SP, EP, WP, WY and WR, but not for SR. The SSRMS from ISS requires to enter a 7 values for SR too. How can this be solved?The shuttle's RMS isn't used for this task, at all?",
        "thread_id": 14003
    },
    {
        "@timestamp": "2023-09-14T07:13:10.2617664Z",
        "author": "Quick_Nick",
        "date": "2010-05-27T14:11:52+0100",
        "id": "a279fee4f18560290805166a9a6f46f9",
        "post_id": "post-225088",
        "text": "Moach said:i can't help but to wonder...how does one \"hang\" anything without effective gravity?:rolleyes:i mean... if no force pulls \"down\" on the dice, it isn't really hanging as much as just floating around :lol:sorry... :threadjacked: carry on :thumbup:\n\nForce of gravity is countered by a centripetal force. (I hope that's an okay way of using that word :lol:)",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:31.550957312Z",
        "author": "DaveS",
        "date": "2019-05-21T15:35:13+0100",
        "id": "3ca713e264c5333b3f0cf8f8778aa59b",
        "post_id": "post-68574",
        "text": "asdad said:DaveS , has been long time no news update about LC39 , can you bring me last update for LC39 please ?\n\nOn hold for an indefinite amount of time. Not sure when I'll be able to get back to it.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.280196096Z",
        "author": "Lunar Pilot",
        "date": "2008-05-11T09:01:06+0100",
        "id": "99bfd2cd3829d24ad362740b9d0fed0c",
        "post_id": "post-65161",
        "text": "house computerIt's a pc, with Windows XP on it, I don't know about the graphics card or the driver though.",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:10.43615616Z",
        "author": "N_Molson",
        "date": "2011-07-08T16:05:41+0100",
        "id": "b16c5955cf708e95d19b5a4aa2f29886",
        "post_id": "post-225689",
        "text": "As said the Assistant Launch Director, the meteo forecast has to be green up to 25 minutes after launch, in case of a Return to Landing Site abort.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.569638144Z",
        "author": "Urwumpe",
        "date": "2008-08-11T15:37:51+0100",
        "id": "5d196b9f5a0e8af8133f5d75a8e05152",
        "post_id": "post-68303",
        "text": "DaveS said:OK. I'll focus then on getting the RSS done and check in the meshes and textures.\n\nOK. Next building we would then need in the chain of command would be the LCC... but well, that becomes really detailed.We will sure soon need a SSU skeleton scenario, which can be used for creating scenarios with all infrastructure at the right places.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.406759168Z",
        "author": "n72.75",
        "date": "2010-04-25T06:38:00+0100",
        "id": "4c35e2c1ea562499b5334272e9ba78bf",
        "post_id": "post-219230",
        "text": "Does This:[nomedia=\"http:\/\/www.youtube.com\/watch?v=ROxlvOCyzww\"]YouTube- Aegis BMD (FTM-12) Stellar Athena B-Roll[\/nomedia]have what you need?",
        "thread_id": 14001
    },
    {
        "@timestamp": "2023-09-14T07:13:10.340980224Z",
        "author": "Andy44",
        "date": "2010-05-27T00:39:54+0100",
        "id": "1a231737e7f442749fd3f61fce9ce685",
        "post_id": "post-225253",
        "text": "So the only way to paste this text without auto-embedding is to use the CODE brackets?",
        "thread_id": 14438
    },
    {
        "@timestamp": "2023-09-14T07:13:31.585626368Z",
        "author": "DaveS",
        "date": "2008-10-22T21:19:40+0100",
        "id": "abbd11560b6f62a3fca7a0e9a09c173b",
        "post_id": "post-68355",
        "text": "Urwumpe said:Well, we only need a configuration file, but no mesh for a dummy. Of course, a mesh would be nicer. for implementing communication and minimal behavior, we need a DLL for it.Also a shared DLL for communication inside the project would be nice, so we can debug this only once.\n\nI could come up with an LCC mesh with a nicely decorated FR4(the FR that is the main FR until the end of the program).",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.44071552Z",
        "author": "SakyaIllidan",
        "date": "2010-04-25T07:19:26+0100",
        "id": "ea210685650a0412a02eb73062800d24",
        "post_id": "post-219232",
        "text": "Hoa, soy nuevo en el foro de OrbiterLlegu\u00e9 aqui por casualidad, navegando al azar, soy muy curioso:lol: y cuando le\u00ed un poco sobre de lo que trataba, me captur\u00f3 en seguida. Descargue el programa y algunos add-ons y me puse a investigar tutoriales...Despues de estrellarme unas diez veces, he logrado al fin ua orbita MUY eliptica, pero por algo se comienza, soy muy terco y no me rendir\u00e9Bueno, tambien busco un maestro, alguien que me ense\u00f1e...S\u00e9 que muchos dir\u00e1n \" ami nadie me ense\u00f1o\", pero quisiera que alguen me entrene y me d\u00e9 consejos especificos de su experiencia...Bueno, voy a seguir practicando.. el espacio me espera:rofl:",
        "thread_id": 14002
    },
    {
        "@timestamp": "2023-09-14T07:13:10.449960448Z",
        "author": "Kyle",
        "date": "2010-08-20T22:42:46+0100",
        "id": "f1c923f98b7181cdcba4bd398e5bff0c",
        "post_id": "post-225402",
        "text": "Looks like STS-135's a real mission now.Crew to be selected September 14th.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.875491328Z",
        "author": "fireballs619",
        "date": "2010-08-14T04:42:47+0100",
        "id": "22f9a6622a9fd84911b54a931210ab94",
        "post_id": "post-247245",
        "text": "While I don't know what the problem is exactly, I can recommend that you use code tags next time. All you do is paste the log between those tags .It would look like this.Code:**** Orbiter.log\nBuild Jun  6 2010 [v.100606]\nTimer precision: 3.93852e-007 sec\nFound 0 joystick(s)\nDevices enumerated: 2\nDevices accepted: 2\n==> RGB Emulation\n==> Direct3D HAL\nModule AtlantisConfig.dll .... [Build 100606, API 100606]\nModule AtmConfig.dll ......... [Build 100606, API 100606]\nModule DGConfigurator.dll .... [Build 100606, API 100606]\nModule transx.dll ............ [Build 100528, API 100527]\nModule TrackIR.dll ........... [Build 091120, API 091120]\nTrackIR module not found.\nModule ScriptMFD.dll ......... [Build 100606, API 100606]\nModule ScnEditor.dll ......... [Build 100606, API 100606]\nModule Rcontrol.dll .......... [Build 100606, API 100606]\nModule OrbiterSound.dll ...... [Build ******, API 060425]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiRegisterMFDMode\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nModule Meshdebug.dll ......... [Build 100606, API 100606]\nModule LuaMFD.dll ............ [Build 100606, API 100606]\nModule LuaConsole.dll ........ [Build 100606, API 100606]\nModule Framerate.dll ......... [Build 100606, API 100606]\nModule FlightData.dll ........ [Build 100606, API 100606]\nModule ExtMFD.dll ............ [Build 100606, API 100606]\nModule CustomMFD.dll ......... [Build 100606, API 100606]\nModule Nebo.dll .............. [Build ******, API 060425]\nModule Mfd_Irc.dll ........... [Build ******, API 060425]\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Fullscreen 1024 x 768 x 16\nGraphics: Hardware T&L capability: No\nGraphics: Z-buffer depth: 16 bit\nLoading 8816 records from star database\nModule Sun.dll ............... [Build 100215, API 100212]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100215, API 100212]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100215, API 100212]\nModule VenusAtm2006.dll ...... [Build 100606, API 100606]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100215, API 100212]\nModule EarthAtmJ71G.dll ...... [Build 100606, API 100606]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100217, API 100215]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100215, API 100212]\nModule MarsAtm2006.dll ....... [Build 100606, API 100606]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100215, API 100212]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100215, API 100212]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100215, API 100212]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100215, API 100212]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\nModule DeltaGlider.dll ....... [Build 100606, API 100606]\nModule LuaInline.dll ......... [Build 100606, API 100606]\nModule Liftshuttle.dll ....... [Build ******, API 050206]\n---------------------------------------------------------------\n>>> ERROR: Scenario parse error for vessel West shuttle: base 'SRC - Space Elevator' not found on body 'Earth'.\n>>> [Vessel::ParseScenarioLine2 | .\\Vesselstatus.cpp | 174]\n---------------------------------------------------------------\n>>> TERMINATING <<<",
        "thread_id": 16000
    },
    {
        "@timestamp": "2023-09-14T07:13:04.629571072Z",
        "author": "David413",
        "date": "2010-05-08T13:37:21+0100",
        "id": "3e2f8d899dfbbe03f0f5f62b1b5926a6",
        "post_id": "post-219250",
        "text": "Wally said:Yes,I know it will not work, as you said previously, I was just curious where I cand find it, to look over it, since it wasn't available in the same place I found the above mentioned checklist. Thanks for the info.\n\nSorry I misunderstood you. Good luck...",
        "thread_id": 14003
    },
    {
        "@timestamp": "2023-09-14T07:13:10.273987584Z",
        "author": "Hispa",
        "date": "2010-05-29T16:46:27+0100",
        "id": "e620a9d1578670ace4299430ac04a03b",
        "post_id": "post-225139",
        "text": "Is it enough with 50 seats?:)",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:04.19141888Z",
        "author": "PhantomCruiser",
        "date": "2010-04-25T03:49:54+0100",
        "id": "98fee1d0db50aa7e998d339f721fbc01",
        "post_id": "post-219206",
        "text": "I dunno Tex, I think your Orbiter movies should qualify you for Jedi status. Don't forget your DGIV to ISS tutorial, that's been a huge help to many of us.",
        "thread_id": 13998
    },
    {
        "@timestamp": "2023-09-14T07:13:31.470641152Z",
        "author": "PriestLizard",
        "date": "2010-08-15T10:51:43+0100",
        "id": "ca72566defc56dff3a836acf95549b84",
        "post_id": "post-247455",
        "text": "I dont know anything about it but I'd suggest you go ask the police itself, or your lawyer, or (if possible) your local rocketry club. I strongly suggest you dont rely on information you get on a forum when it comes to the possibility of being arrested.:DGL",
        "thread_id": 16025
    },
    {
        "@timestamp": "2023-09-14T07:13:10.310831616Z",
        "author": "Urwumpe",
        "date": "2010-05-25T11:51:21+0100",
        "id": "fc04a41d59cff071ecfa7cee01da9ad7",
        "post_id": "post-225197",
        "text": "ksc_houston said:Are roll reversals required to bleed of excess speed?\n\nNot just that, the roll reversals allow you to fly at the needed high decelerations (about 16 m\/s\u00b2) without skipping out of the atmosphere.With the bank angle, you control the deceleration, and the roll reversals allow you to keep a certain bank angle without flying a curve away from your landing site.See here for more details:http:\/\/www.orbiterwiki.org\/wiki\/Intuitive_Atmospheric_Entry",
        "thread_id": 14430
    },
    {
        "@timestamp": "2023-09-14T07:13:31.502820608Z",
        "author": "DaveS",
        "date": "2008-05-25T14:02:56+0100",
        "id": "9b198c386d0b8917987063dfa116d6fa",
        "post_id": "post-68236",
        "text": "New screenshots. Work has mainly focused on getting the Y+ wing cover panel on the RSS correct.I also completed the upper -Y wing cover panel and have textured it. I have also started early work on the Orbiter Mid-Body Umbilical Unit or OMBUU. Work will now resume on the lower -Y wing cover panel.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.282234368Z",
        "author": "Dr Pepper",
        "date": "2008-05-12T04:08:27+0100",
        "id": "7c7ee8f60f98142134b666976cf0440f",
        "post_id": "post-65173",
        "text": "I've also had this problem, except that the flashes happened much more frequently. Lunar Pilot, if it's not much of a hassle, open up a small window like the Ctrl-space one or the Orbiter menu with F4. Other windows seem to fix the problem.Of course, I no longer have the problem, and I think it was because I partially reinstalled Orbiter (I copied the new download over my old one without removing any of the add-ons). The last thing I did to my system was unplug it and clean out it's insides with propane gas (unorthadox, I know). I would suggest reinstalling Orbiter first.Quick_Nick said:dxdiag gives near exact same specs for me except two main things.For him it says, Monitor: Plug and Play Monitor . I'm not too sure what that means, and it doesn't sound right. For me it gives Monitor: DELL E177FFP (my monitor model obviously)\n\nIt just means it's one of the cheaper, more generic monitors that came with the setup from Dell. I've got one (PnP monitor) too. Did you buy (or upgrade during the purchace) a new monitor?The other difference is that my computer only has 512MB RAM but that shouldn't affect anything.\n\nSame here, it dosen't seem to be the problem though. I've also got the same graphics controller and drivers as him, but on a Dell Dimension 3000.",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:10.462413824Z",
        "author": "IronRain",
        "date": "2011-07-19T07:32:11+0100",
        "id": "58403b0e94eb29ca795ccc3ef350ba67",
        "post_id": "post-225815",
        "text": "STS-135 Daily Mission Recap - FD11",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.550677248Z",
        "author": "GLS",
        "date": "2018-03-22T23:46:08+0000",
        "id": "d8e4b7cbabc41284cf4011f4253a5feb",
        "post_id": "post-68572",
        "text": "DaveS said:GLS: If you're not too busy, could you add the raised Camera Sites to both pads? The Camera Sites are the elliptical areas inside the actual pad perimeters and they're raised above the actual pad 0 elevation.https:\/\/www.dropbox.com\/s\/a5cz1rmmusv196i\/LC39__pad_area_camera_oversight.jpg?dl=0LC-39A, east of CS-2:https:\/\/goo.gl\/maps\/FD2dfP7WB5D2\n\nCreate a ticket for that and I'll do it after I finish with the AerojetDAP.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.549572608Z",
        "author": "SakyaIllidan",
        "date": "2010-05-12T08:01:07+0100",
        "id": "f09c33cd327fc9b306528657bb07e4d8",
        "post_id": "post-219237",
        "text": "Bien, me han servido de muchoPor lo pronto, he elegido como base a la wideawake international...estoy aprendiendo a manejar la delta glider 4, publicare algo para ver como me fue",
        "thread_id": 14002
    },
    {
        "@timestamp": "2023-09-14T07:13:10.1698176Z",
        "author": "darrenc",
        "date": "2010-05-28T12:57:23+0100",
        "id": "1b7b37d2b90b2f64eaf128b494d1f022",
        "post_id": "post-224984",
        "text": "River Crab said:I know you didn't mention this as a job, but I can do some logo design for the project, if that's open.\n\nSure, if this project gains some traction, a logo would be great! But you'd better wait to see if this ends up going anywhere first before wasting your efforts.And visionary-ing, and Probe-Hailing. But anyone can do those, I guess.\n\nActually, that is the part I'm looking forward to the most! Trying to figure it all out could be a heck of a lot of fun.Thanks for your comments regarding the Kliper. I have only just skimmed the blog link you provided, but he has some awesome renderings, that's for sure! I am planning on being very fluid with the Kliper internals... whatever I find works best. There is basically zero information about the \"real\" thing, so I think artistic license is justified:)There's quite a large gap there, if you're talking about the default XR vessels.\n\nYeah, I wasn't meaning to criticise them. I know they're not supposed to be realistic. They're great, but just too far-fetched.What I'd really like is a Mars mission involving Earth orbit assembly of the spacecraft. There doesn't seem to be too much of that going on in the Orbiter community (apart from space stations), and it would not only be realistic, but really cool!And do the other thing? :lol:\n\nOh, yes... the \"other thing\":pPersonally I think if we ignored all red tape and funding issues, it MIGHT be possible. I've become skeptical after seeing the disaster that was the Constellation system. And I doubt any private space venture will be leaving LEO soon. Not just the US, I mean everyone here.\n\nI agree that is best to forget funding, with limits. You could argue it would be possible to develop an anti-matter rocket if you threw squillions of dollars at it, but I would not like to see such an engine in a supposedly realistic add-on.Here's an interesting presentation from NASA's JPL, favours production of Methane and Oxygen on Mars surface:\n\nI had heard about this. It is an interesting ideal if you are going to use chemical propulsion. But I think NTRs are a reasonable prospect, if you could get the public on side over the \"N\" word.http:\/\/isdc2.xisp.net\/~kmiller\/isdc_archive\/fileDownload.php\/?link=fileSelect&file_id=19Again, just my humble (long) opinion.\n\nThanks a lot for your input. Sorry I don't have the time right now to reply in more detail, but you presented some really good info.If this project were to move forward, I am thinking of a wiki-like planning and development setup. Does anybody here know much about setting up a wiki?---------- Post added at 11:57 AM ---------- Previous post was at 11:52 AM ----------Xyon said:1. From what I understand about the issues surrounding spending long periods of time in zero-G and the body thusly changing, I'd say it's pretty important to have some kind of artificial gravity.\n\nI'd agree. From what I hear, the 2-hour daily exercise about the shuttle is not very popular.2. Depends. How heavy is it? It all boils down to, which is more economical? Is it cheaper in terms of delta-v to send it to Mars with the rest, to launch it from Earth with the stack and leave it in a stable parking orbit for when it gets back, or to launch it separately from Earth to intercept the returning vessel?\n\nIt would be cheaper in terms of propellent to not carry something to Mars and back to Earth again:)3. Almost like a transient space station? Come home, send something like a shuttle (sniff) up to resupply and recrew, and then head back off to Mars again? That could work, but there would doubtless be complications.\n\nI agree. Those complications are the important issue though. We'd need to work out what they are. Basically, it's a cost\/benefit thing.4. Both, I'd suspect. Though I'm not savvy enough on Mars to know what can and can't be generated \/ produced there.\n\nMars has lots of CO2. Carbon and Oxygen are form the basic elements of most fuels. Also, if Mars has water, then hydrogen is available.5. Again, not savvy enough on those to comment adequately. Except that I'd quite like to turn Mars green, but not by irradiating it.:p\n\nNTR's are usually proposed only as upper (space flight only) stages. Convincing the greens that it's safe to launch one could prove difficult, though!",
        "thread_id": 14408
    },
    {
        "@timestamp": "2023-09-14T07:13:31.579844096Z",
        "author": "DaveS",
        "date": "2008-09-13T18:27:49+0100",
        "id": "03d22bfc17384ba0d1acd230ab59d2ab",
        "post_id": "post-68325",
        "text": "Donamy said:Dave, I have that banner mesh for you.\n\nSend it to my e-mail. Will put it on the MLP once I'm done with it.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.642518016Z",
        "author": "Outan",
        "date": "2010-04-25T15:30:30+0100",
        "id": "c5fa4213f6168cc59490275e55bcbd03",
        "post_id": "post-219252",
        "text": "Hi all,a few years ago ESA released a call for mission proposal. One of the down selected was Marco Polo. A mission to study the near earth object 1999 JU3. Earlier this year it was rejected for cost reason.With my school mate (Cranfield University) we looked at the possibility of a \"Low Cost Marco Polo\". In two weeks we have to present our work in order to be graded. Someone in the group has heard of orbiter and said it could be very nice to have a video of the mission.I have looked in the all ready existing add-ons but so far I haven't found anything. Is it possible to do something in two weeks? Could someone help us?Note that it doesn't have to be reallistic it just have to look nice!Information about the Marco Polo mission:http:\/\/sci.esa.int\/science-e\/www\/area\/index.cfm?fareaid=108If someone is interesting of helping I can send him our reports (11 times 150 pages!!)Thank you in advance.Outan",
        "thread_id": 14004
    },
    {
        "@timestamp": "2023-09-14T07:13:10.46889344Z",
        "author": "coffeene",
        "date": "2011-07-21T09:15:28+0100",
        "id": "8c427e074a40bf51e15ec2d276c3c06f",
        "post_id": "post-225854",
        "text": "I'm in london ontario, I'm going to be up till the landing, recording it also.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.930827776Z",
        "author": "Enjo",
        "date": "2010-10-17T10:53:50+0100",
        "id": "bf0ac4a830de83445e627c85ba31b9de",
        "post_id": "post-247294",
        "text": "donatelo200 said:(...) Also you don't nessisarily need the DGIV or UMmu. They are just very reccomended because without it the system just becomes one of those systems that has no special features.\n\nThat's from DGIV and UMmu heavy user's point of view. A physicist will be glad just to do a couple of sligshots, dockings, reentries and other \"standard\" stuff using the plain old DG. But if you think that physicists among Orbinauts are a minority, then I can add some bases and more docking stations myself and this will happen just about when I find time to actually play more in your system anyway, so thanks for what you've done already :thumbup:",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:04.092481792Z",
        "author": "tblaxland",
        "date": "2010-04-25T11:49:08+0100",
        "id": "730f9440b026d0526df8d911c9d02228",
        "post_id": "post-219185",
        "text": "tl8 said:tblaxland, it was up yesterday\n\n:embarrassed:",
        "thread_id": 13994
    },
    {
        "@timestamp": "2023-09-14T07:13:10.6515264Z",
        "author": "Sky Captain",
        "date": "2010-05-28T09:22:21+0100",
        "id": "baf591681f5b2fe9969429ca6479a7ed",
        "post_id": "post-226184",
        "text": "Name some UMMU's after your most hated politicians and put them near the pusher plate of nuclear Orion craft to serve the purpose of extra reactional mass.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.987793408Z",
        "author": "NukeET",
        "date": "2010-08-15T05:52:50+0100",
        "id": "de2fd6b4f5b1823fef8174e6303f4834",
        "post_id": "post-247336",
        "text": "jedidia said:I think there was a \"sextant MFD\" for 2006, but I'm not sure what it does...\n\nCheck out this thread.http:\/\/www.orbiter-forum.com\/showthread.php?t=9065&highlight=Coelliptic",
        "thread_id": 16006
    },
    {
        "@timestamp": "2023-09-14T07:13:04.141167104Z",
        "author": "zionn",
        "date": "2010-04-24T17:27:52+0100",
        "id": "325386f28cbd31e5f3809292189c00e9",
        "post_id": "post-219190",
        "text": "I need them. On video's they are very cool.",
        "thread_id": 13995
    },
    {
        "@timestamp": "2023-09-14T07:13:10.492296448Z",
        "author": "Orbinaut Pete",
        "date": "2011-07-30T00:05:33+0100",
        "id": "a8d3271da8d0812b06fca6a10ca3a64d",
        "post_id": "post-225959",
        "text": "Hi-res pics of the side-on views of the ISS during the STS-135 flyaround are now releasedhere!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.127899904Z",
        "author": "dgatsoulis",
        "date": "2010-08-14T23:42:29+0100",
        "id": "0a66f4c0f09887d5327f57a3e267420f",
        "post_id": "post-247391",
        "text": "As for how to make a binary system, you might want to check out donatelo200's[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4298\"]Binary Neutron stars[\/ame]From what i understand, when you want to make a binary system, you use a mesh for the second star and raise the \"Emissive\" value of the material the mesh is made of, in order to make it \"glow\".",
        "thread_id": 16016
    },
    {
        "@timestamp": "2023-09-14T07:13:04.165460736Z",
        "author": "SiberianTiger",
        "date": "2010-04-25T00:07:33+0100",
        "id": "c07539da916e7cfa33dfcbbe1f73a90c",
        "post_id": "post-219197",
        "text": "anemazoso said:What do you mean? All I knew was the link.\n\nWell, despite that I did participate in some amateur rocketry competitions, I fail to imagine what a rocket racing may be like. I'd love to see some more info than a webcast link...",
        "thread_id": 13996
    },
    {
        "@timestamp": "2023-09-14T07:13:10.322466304Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-25T22:00:50+0100",
        "id": "acb8e91ac1d601dee6e992141fee7908",
        "post_id": "post-225220",
        "text": "BBC News'\/Jonathan Amos' \u201cSpaceman\u201d blog: \"'Zombie-sat' and the clever orbital dance\".",
        "thread_id": 14434
    },
    {
        "@timestamp": "2023-09-14T07:13:31.288326144Z",
        "author": "Mantis",
        "date": "2010-08-15T02:36:36+0100",
        "id": "365991b2fa908334f8467382fd81f738",
        "post_id": "post-247427",
        "text": "I don't think that's a bug - I've never seen it happe on numerous computers. It's probably a video card\/video configuration problem on your PC. What type of video card do you have? Is it intergrated or does it have dedicated memory? How muc video memory do you have?",
        "thread_id": 16019
    },
    {
        "@timestamp": "2023-09-14T07:13:04.19224576Z",
        "author": "dgatsoulis",
        "date": "2010-04-27T00:26:13+0100",
        "id": "baa3c7f0f704e5e14e91442ad241343b",
        "post_id": "post-219210",
        "text": "Izack said:I don't mean to assert myself as a skilled Orbinaut or anything. I just want to know when I'm not a noob anymore.\n\nWell, in my book, you are definetely an Intermediate Orbinaut, well on your way to the Advanced level.:thumbup:Izack said:Compared to those people you mentioned, dgatsoulis, I will ALWAYS be a noob.As it is, I don't think I'll ever consider myself to be an expert.\n\nMost of us are noobs compared to some of the names i mentioned.(Which-btw- were a few names of the top of my head, no disrespect intended to our other fellow Orbinauts, who deserve to be on that list).Izack said:Sorry if this bothered you. :tiphat:\n\nWhy should it bother me? I just posted a list that - in my opinion - could be used to know when you've attained a certain level of dexterity in Orbiter and to see if we were on the same \"wavelength\" when it comes to labeling the diffelent levels of expertise.It is a totally subjective one, no one should have to follow it to the letter.Here are a few things to do that can help you reach the Advanced level:1.Aerobrake MFDYou MUST nail that sucker! This will enable you to land right on the spot of anything with an atmosphere and also help you make aerocaptures and plane changes without using any fuel.2.Read these and try all the tutorials:[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3859\"]Flytandem's TransX Tutorials[\/nomedia] by flytandemand then[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4142\"]IMFD Full Manual\/Playbacks[\/nomedia] by markl316also ar81's [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3403\"]Tutorial: Concepts for Interplanetary MFD 4.2.1[\/nomedia]This in a way will help you for the \"why\" not the \"how\" of IMFD.Warning, spoiler alert! Once you get these down, there will be almost nothing you won't be able to do in Orbiter. It will stop being a challenge for you and you'll end up using billions of dollars worth of spacecrafts to do backflips! :lol:Izack said:PS: If it means anything, I've tried many times to pull off a backflip hover landing like you did in a few videos (which I've been calling a dgatflip), and I cannot for the life of me pull it off.\n\nThe \"dgatflip\"!? :rofl:Thanks man, i'm flattered! :lol:Well, i myself call the handbrake landing the \"gonzo-brake\", since i learned it from agentgonzo.I've posted instructions on how to do the \"gonzo-brake\" on the Orbiter video thread. Once you master it, the backflip is the next logical step.Just don't try it with an XR5, it's impossible.:pHave fun Izack, happy orbiting!:cheers:",
        "thread_id": 13998
    },
    {
        "@timestamp": "2023-09-14T07:13:10.336911872Z",
        "author": "RAF Blackace",
        "date": "2010-05-26T02:33:43+0100",
        "id": "d59f0cdcdba4bedcc9d8bcc75f588b94",
        "post_id": "post-225246",
        "text": "I could pause the scenario and work it out on a calculator. I was hoping for something more dynamic and real time than just obtaining a snap shot figure. Although I do appreciate the pointer, I have not used BTC before so it may help.",
        "thread_id": 14437
    },
    {
        "@timestamp": "2023-09-14T07:13:31.443093504Z",
        "author": "SiameseCat",
        "date": "2008-06-25T04:21:29+0100",
        "id": "61e1cb66872458df8dd5138cd996b64b",
        "post_id": "post-68215",
        "text": "Urwumpe said:I suggest, we use StretchBlt as little as possible - for example we scale the font bitmap only once during creation before we use it for drawing.\n\nThe problem is, I'm loading the bitmap at startup and then creating a DC compatible with the MFD each time the MFD is updated. I'm not sure if there's a way to resize the bitmap without loading it into a DC first.",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:04.142371328Z",
        "author": "astrosammy",
        "date": "2010-04-24T19:58:16+0100",
        "id": "0331f8deed8f3d26c41dcdc128266464",
        "post_id": "post-219193",
        "text": "[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3792\"]LC39-EAFB 2006.3 - Hi-Res by Slat[\/nomedia] gives you a nice launchpad. You can also use [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3737\"]International Space Station v.3.0[\/nomedia] together with it, it's launchpad gives you complete animations and amazing effects in the last nine minutes before launch. In my opinion Seth Edens L10 Earth texture together with the [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3681\"]Florida Surface Tiles v1[\/nomedia] gives you amazing views during launch, but requires many adjustments as all add-ons are designed for the default or Hi-res KSC There are also some great soundpacks on Orbithangar.",
        "thread_id": 13995
    },
    {
        "@timestamp": "2023-09-14T07:13:10.350920192Z",
        "author": "Tex",
        "date": "2008-05-14T19:02:38+0100",
        "id": "4f0182a16e1607ab150305ae71a63e51",
        "post_id": "post-65567",
        "text": "Thanks MrSpacely.:)TBH I didn't keep close track of the hours, but I'd guess somewhere around 40-50 hours, maybe..Wow, very nice models Moe! :speakcool:I just started the hobby about 2 years ago. The destroyer and the fw190 were my 4th and 5th projects, so I could definately learn from your experience. I love the weathering you did on both planes, very realistic! Thats the area I need to imrove on the most for sure. I use Future floor wax to seal the paint before weathering effects, you do the same?",
        "thread_id": 1444
    },
    {
        "@timestamp": "2023-09-14T07:13:31.54209664Z",
        "author": "DaveS",
        "date": "2017-01-15T15:24:22+0000",
        "id": "0ab7e6c2c632e39eea3e857e3a04f4d4",
        "post_id": "post-68514",
        "text": "Nearly done with the RBUS platform. Right now only the bottom flanges and and the platform handrails remain to be done:https:\/\/www.dropbox.com\/s\/5khbjmonk8k8s56\/New_PadA_FSS_WIP45.jpg?dl=0https:\/\/www.dropbox.com\/s\/v5evzzlmrqq53zi\/New_PadA_FSS_WIP46.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.28196736Z",
        "author": "spcefrk",
        "date": "2008-05-12T01:28:18+0100",
        "id": "85f8b2cc65f385adea276df0707d1f1c",
        "post_id": "post-65171",
        "text": "If your computer is as old as I suspect it is, an AGP graphics card is what you'll need (but you'll want to check that first). You can find Newegg's AGP cards herehttp:\/\/www.newegg.com\/Product\/ProductList.aspx?Submit=ENE&N=2010380048+1069609639&name=AGP+4X\/8X. Any of them will be adequate.The things worth looking for are the amount of memory (128MB is low but good enough for orbiter, 256 or up to 512 and you should be able to turn everything way up -- it's the amount of stuff that can be rendered at once), the speed and type of the memory (GDDR2 is great GDDR3 is better, 300MHz Core clock is probably as low as you want to go).I'm partial to Nvidia's cards (their drivers have been better to me), but ATi is a strong competitor. Anything there will do the job, just depends on how much you'd like to spend. As little as $20 will workhttp:\/\/www.newegg.com\/Product\/Product.aspx?Item=N82E16814102738or as much as $100 will get you a comparably faster onehttp:\/\/www.newegg.com\/Product\/Product.aspx?Item=N82E16814130076",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:10.424641536Z",
        "author": "ky",
        "date": "2011-07-01T16:13:21+0100",
        "id": "699252175a47c6a81c56371a2799f74c",
        "post_id": "post-225623",
        "text": "I thought Rafaello would stay in space.What would NASA do with it after the shuttle program?Put it on display?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.936499456Z",
        "author": "Rick Schaefer",
        "date": "2013-11-15T10:25:04+0000",
        "id": "0b228020fe0c6b2dbb54f7dbc30cf8a1",
        "post_id": "post-247326",
        "text": "Yup. That's the prob. Real bummer. Any plans to update for the D3D9Client? I guess I can toy with this add-on without the D3D9 but D3D9 runs smoother on my system. Thanx for the help!-Rick",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:04.62806912Z",
        "author": "Wally",
        "date": "2010-04-25T13:11:11+0100",
        "id": "5560bcb6b801ddd5a1a7a3d475c904dd",
        "post_id": "post-219240",
        "text": "I've been doing STS-88 using Thorton's ISS and his supplied scenarios for Shuttle Fleet. I always find operating the RMS being tedious, so I was glad when I found in the supplied manual the values for SY, SP, EP, WP, WY, WR for parsing them to TGT of the SRM and doing them in an automatic sequence. However, only the STS-88 scenario has these values defined.Is there a way to calculate them for other payloads\/modules, in future scenarios? Can they be calculated automatically, or just empirical, by manual RMS operations?",
        "thread_id": 14003
    },
    {
        "@timestamp": "2023-09-14T07:13:10.42547328Z",
        "author": "Kyle",
        "date": "2011-07-02T17:27:12+0100",
        "id": "1c54b8eb5a5a784747bdabbc10bc498f",
        "post_id": "post-225628",
        "text": "Wanted to give a non-processing update.I will be attending this launch from a distance of approx 12 miles, and given that my family lives out at Cape Canaveral I get to come back for every single launch attempt until it launches.I'll be sure to get some great pictures and video for you all;)T-6 days from this post.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.47244672Z",
        "author": "Pyromaniac605",
        "date": "2010-09-10T12:56:42+0100",
        "id": "d7b3d90f4b23a3578f96aa0e9a1e91d3",
        "post_id": "post-247464",
        "text": "statickid said:probably depends on where you are though, as \"empty\" as Australia seems, there's still plenty of people in some areas! hahaha\n\nProbably because the entire population is packed around the coast, no one wants to live in a dessert (unless you want to launch big rockets). :lol:DarrenEdit: I've got a pretty big park near my house that usually has very little if any people there, I'm sure that'll be fine. Anyone reccomend a good starter set, is there a good one that includes a rocket and a few engines?Edit2: This is pretty expensive $15-20 for a single engine, is it like that everywhere else?Edit3: Would I be better off building my own rocket from purchased parts or would it be cheaper to just buy one?Edit4: Are multiple stage rockets possible or is that really reserved for high powered rockets? (I should stop asking more questions :lol: )",
        "thread_id": 16025
    },
    {
        "@timestamp": "2023-09-14T07:13:04.16525952Z",
        "author": "anemazoso",
        "date": "2010-04-24T21:30:48+0100",
        "id": "02e9e962ef1ebcce226b9cb912bf156a",
        "post_id": "post-219196",
        "text": "SiberianTiger said:Any advertising information, please?\n\nWhat do you mean? All I knew was the link.",
        "thread_id": 13996
    },
    {
        "@timestamp": "2023-09-14T07:13:10.439729664Z",
        "author": "HarvesteR",
        "date": "2011-07-08T16:26:06+0100",
        "id": "7df70550afd52f226d88e84a6465c6a2",
        "post_id": "post-225704",
        "text": "T - 1 minute---------- Post added at 12:25 PM ---------- Previous post was at 12:25 PM ----------t - 30 secs---------- Post added at 12:26 PM ---------- Previous post was at 12:25 PM ----------clock stopped at T- 31??",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:04.232352256Z",
        "author": "Fearless",
        "date": "2007-10-19T07:59:01+0100",
        "id": "80b85350741644cc55937cb447a5f78e",
        "post_id": "post-8126",
        "text": "Yeah, I'd say Dan would be working on Orbiter Sound 3.6 or 4.0 when Orbiter 2007 gets released.",
        "thread_id": 14
    },
    {
        "@timestamp": "2023-09-14T07:13:31.66868224Z",
        "author": "Ripley",
        "date": "2012-10-18T16:41:57+0100",
        "id": "05fe4fd8fcd33e9fff09d2bea41281f1",
        "post_id": "post-247678",
        "text": "Welcome back Izack!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.467425024Z",
        "author": "orb",
        "date": "2011-07-21T07:24:37+0100",
        "id": "e05f02aa3d7ccba159ceeed8284c7101",
        "post_id": "post-225847",
        "text": "Preparations for entry are underway. Payload bay doors are closed. Mission Control has given GO for OPS-3.CBS News Space:Astronauts ready Atlantis for final re-entryHere's timeline for today's deorbit and landing:EDT\u200b\u200b|UTC\u200b\u200b|EVENT\u200b\u200b02:29 a.m.|06:29|OPS-3 transition02:54 a.m.|06:54|Entry switch list verification03:04 a.m.|07:04|Deorbit maneuver update03:09 a.m.|07:09|Crew entry review03:24 a.m.|07:24|Commander, pilot don entry suits03:41 a.m.|07:41|Inertial measurement unit alignment03:49 a.m.|07:49|Commander, pilot strap in; mission specialists don suits04:06 a.m.|08:06|Shuttle steering check04:09 a.m.|08:09|Hydraulic system prestart04:16 a.m.|08:16|Toilet deactivation{colsp=3}Deorbit on orbit 200:04:29 a.m.|08:29|Mission control 'go' for deorbit burn04:35 a.m.|08:35|Mission specialists seat ingress04:44 a.m.|08:44|Single APU start04:49:04 a.m.\u00a0|08:49:04\u00a0|Deorbit ignition (altitude: 239.8 miles; dT: 3:17; dV: 223 mph)04:52:21 a.m.|08:52:21|Deorbit burn complete05:24:50 a.m.|09:24:50|Atmospheric entry (altitude: 75.7 miles; velocity: mach 25)05:29:45 a.m.|09:29:45|1st roll command to left05:41:13 a.m.|09:41:13|1st roll left to right05:43:58 a.m.|09:43:58|C-band radar acquisition05:50:12 a.m.|09:50:12|Velocity less than mach 2.5 (altitude: 83,600 feet)05:52:22 a.m.|09:52:22|Velocity less than mach 1 (altitude: 47,000 feet005:53:11 a.m.|09:53:11|Start left turn to runway 15 (altitude: 35,300 feet)05:56:58 a.m.|09:56:58|Landing{colsp=3}Deorbit on orbit 201:06:05 a.m.|10:05|Mission control 'go' for deorbit burn06:11 a.m.|10:11|Mission specialists seat ingress06:20 a.m.|10:20|Single APU start06:25:44 a.m.|10:25:44|Deorbit ignition (altitude: 240.7 miles)06:29:01 a.m.|10:29:01|Deorbit burn complete07:00:44 a.m.|11:00:44|Atmospheric entry (altitude: 75.7 miles)07:05:38 a.m.|11:05:38|1st roll command to left07:17:57 a.m.|11:17:57|1st left to right roll reversal07:19:55 a.m.|11:19:55|C-band radar acquisition07:26:05 a.m.|11:26:05|Velocity less than mach 2.5 (altitude: 84,100 feet)07:28:16 a.m.|11:28:16|Velocity less than mach 1 (altitude: 46,800 feet)07:28:46 a.m.|11:28:46|Start left turn to runway 15 (altitude: 39,200 feet)07:32:55 a.m.|11:32:55|LandingChannel 14 KSC webcam is currently showing SLF (image is refreshed automatically in intervals, just reload the page to view changes):",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.484233216Z",
        "author": "ddom2006",
        "date": "2010-08-16T01:14:22+0100",
        "id": "849043abf3fadf7b119ab99c809c168d",
        "post_id": "post-247474",
        "text": "Project Gemini is 85% compatable with Orbiter with a few little problems, the launch itself though is entirely correct and the most completely working part of the add-on.",
        "thread_id": 16026
    },
    {
        "@timestamp": "2023-09-14T07:13:04.62908544Z",
        "author": "David413",
        "date": "2010-05-08T07:36:17+0100",
        "id": "24f4d915d143eeabc7262e015a84aac9",
        "post_id": "post-219246",
        "text": "Wally said:I am using thischecklist. I am trying to use the station arm from ISS Fleet, not Thorton's. In the checklist I have six parameters for the arm movement, but the station arm from ISS Fleet requires seven.I didn't want to start out a new thread, since the issue is similar to this one.\n\nThe checklist you posted the link to is for theSHUTTLEarm, not for use with theSTATIONarm. The shuttle arm wasn't used with the MPLM on STS-131. That is why there are only 6 parameters. You cannot use this checklist with the station arm. This checklist is for the shuttle arm.",
        "thread_id": 14003
    },
    {
        "@timestamp": "2023-09-14T07:13:10.507643904Z",
        "author": "orb",
        "date": "2011-04-07T23:41:56+0100",
        "id": "27b0554a0c3d46b988de443c05e0093d",
        "post_id": "post-225492",
        "text": "Florida Today - The Flame Trench:Last shuttle crew training at KSC:The four-person crew of the last scheduled shuttle mission is visiting Kennedy Space Center for two days of training ahead of a planned June 28 launch.Mission commander Chris Ferguson, pilot Doug Hurley and mission specialists Sandy Magnus and Rex Walheim will be getting more familiar with spacecraft systems and the payload they'll fly to the International Space Station.The veteran crew will climb inside the cockpit of Atlantis in Orbiter Processing Facility-1 and inspect the Italian-built cargo module Raffaello in the Space Station Processing Facility.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.505292544Z",
        "author": "DaveS",
        "date": "2008-11-11T00:03:56+0000",
        "id": "cd70728f40fcae1edae789a7a3fa74be",
        "post_id": "post-68410",
        "text": "Pretty much done with the EES structure. Screenshot have been attached:",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.666376448Z",
        "author": "n72.75",
        "date": "2010-04-25T21:03:54+0100",
        "id": "17aaa94a6fe1cb44b481104b130564c9",
        "post_id": "post-219257",
        "text": "Okay so my brother has been having some problems with his computer. One day about two weeks ago he went to turn it on after an electrical storm only to find that it would not POST, he couldn't even get anything to display on the screen.Before i go any further i should mention that, while nothing displayed on the screen, all the fans did turn on.I suggested that he might want to take the CMOS battery out, wait 30 or so seconds, then replace the battery and turn it on again. This worked, or so we thought. The computer turned on and behaved as normal, no slowdown no RAM error's on startup. However after using it for three or so hours and then turning it off, he couldn't get it to turn on again. So I suggested that he might have some dead RAM and that he might want to try taking each RAM stick out individually and testing them one at a time. This seamed to work for one stick, leading me to believe that he had bad RAM. So he bought one stick of new RAM and again, the computer worked the first time he turned it on, but after turning it off it would't turn on again.So just today he call's me (I'm about 500 miles away from him right now so I can only help him by phone) to tell be that after much experimentation he can get it to turn on with 100% reliably IF he takes out the CMOS battery for a minute or so before turning it on. and then has to wait roughly a day before he can do it again.He's probably just going to buy a new computer, but if any of you have ever experienced something like this and know how to help, I would appreciate it, and it would mean a lot to my brother.Thanks-Matthew Hume",
        "thread_id": 14006
    },
    {
        "@timestamp": "2023-09-14T07:13:10.440620544Z",
        "author": "HarvesteR",
        "date": "2011-07-08T16:28:03+0100",
        "id": "2cecf8c0685d36da5f2eeda72ece6716",
        "post_id": "post-225708",
        "text": "countdown resumed!!!!!! :woohoo:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.569185024Z",
        "author": "Urwumpe",
        "date": "2008-08-11T15:05:04+0100",
        "id": "22eeb1047becc0534256e6a8314dcf24",
        "post_id": "post-68301",
        "text": "I think when the main animation objects are ready, nothing keeps us from making a initial module. Even if some animations would be lacking, it would be no problem. The main dev part will be the communication between MLP and FSS\/RSS module.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.164679168Z",
        "author": "anemazoso",
        "date": "2010-04-24T17:29:50+0100",
        "id": "f8c4a475bf9c9ce338647dc0d9abe826",
        "post_id": "post-219194",
        "text": "Today (4\/24\/10) There will be a Rocket Racing League race today in Tulsa Oklahoma. The race starts at 12:00pm CMT 1:00pm EST.A live webcast can be found at the address below.http:\/\/www.livestream.com\/rocketracing:tiphat:",
        "thread_id": 13996
    },
    {
        "@timestamp": "2023-09-14T07:13:10.465204736Z",
        "author": "Orbinaut Pete",
        "date": "2011-07-20T15:40:33+0100",
        "id": "8e7e386240e5f38d89e3c70283f6c40f",
        "post_id": "post-225833",
        "text": "Ode to AtlantisBy Pete HardingFarewell Atlantis, you\u2019ve done us all proud,Your wings were so graceful, your engines so loud.You accomplished so much, you showed us the way,The debt we all owe you, we can never repay.You inspired and awed us with your elegance and your style,There\u2019ll be nothing quite like you for a very long while.So bring \u2018em back home, safely once more,As you glide down to Earth, you\u2019ll leave us in awe.When you roll to a stop, we\u2019ll weep and we\u2019ll cry,For we know never again, will you take to the sky.But you\u2019ll always live on, in both the heart and the mind,We will never forget you \u2013 you were one of a kind.So as you end your career, you do so with pride,To you we say Hail Atlantis \u2013 thanks for the ride!:cry:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:04.21241216Z",
        "author": "Kalman",
        "date": "2010-04-25T12:57:46+0100",
        "id": "9541972e769f159af15de51542b6f1ff",
        "post_id": "post-219217",
        "text": ":welcome:",
        "thread_id": 13999
    },
    {
        "@timestamp": "2023-09-14T07:13:31.098336256Z",
        "author": "Artlav",
        "date": "2010-08-14T19:34:37+0100",
        "id": "9d099c2c146d1c92431c2302f4c111f1",
        "post_id": "post-247359",
        "text": "Interesting. I haven't noticed anything being sprayed while going from Moscow to Havanna or from Paris to dominican and back.Must be american thing.",
        "thread_id": 16011
    },
    {
        "@timestamp": "2023-09-14T07:13:10.494065408Z",
        "author": "Star Voyager",
        "date": "2021-07-08T22:15:08+0100",
        "id": "1b015fbe6247f7f03a75060303c7ece7",
        "post_id": "post-583945",
        "text": "I was there too, about 10 miles south of the pad on a boat in the Banana River waving Old Glory. Still miss the Space Shuttle everyday, shame they were retired so soon. I remember hearing \"bittersweet\" thrown around a lot back then but the only sweet part I remember that day was a safe launch.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.561041664Z",
        "author": "Urwumpe",
        "date": "2008-07-17T23:44:30+0100",
        "id": "ad36c543f7d82831d499f49b9ef52501",
        "post_id": "post-68280",
        "text": "DaveS said:OK, Shannon and Gander tiles are done. How do you want them? Should I check them into SVN or should I zip them and e-mail them to you?\n\nHow large are they? I think practically, the SVN should be the best location for them, but when they are subjectively large, people might complain about long checkout times.Everything smaller than 2 MB should be considered \"objectively small.\"",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.30265088Z",
        "author": "KosmoKen",
        "date": "2010-04-25T05:45:18+0100",
        "id": "79a1beecae1eca5953d8cf116c66c7ae",
        "post_id": "post-219226",
        "text": "Wow, now this is pretty cool! Thanks for the link:)",
        "thread_id": 14000
    },
    {
        "@timestamp": "2023-09-14T07:13:10.590763776Z",
        "author": "Urwumpe",
        "date": "2010-05-29T21:05:47+0100",
        "id": "f1e88fa050586c2ef52266838442c75b",
        "post_id": "post-226139",
        "text": "Face said:TBH, I don't count preprocessor and headers as advantage in C++. Those are more like excuses for bad design, especially regarding OOP. In this regard, I find .NET to be better designed than C++.\n\nI think the only error is calling the stuff preprocessor... many other languages have similar constructs, but included in the first compiler pass without special label for it. \"#pragma\" is not really a preprocessor instruction and a very powerful feature... especially with OpenMP.I am sure, .NET also has such functions somewhere, if not, it is really a loss, conditional compilation is a great great great feature. AFAIR, annotations like in Java are not able to replicate the ability.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:31.663277056Z",
        "author": "Turbo",
        "date": "2010-08-16T05:33:17+0100",
        "id": "9f727ceeb5169e289138998f51daa5a9",
        "post_id": "post-247495",
        "text": "Grats to you both.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:04.549795072Z",
        "author": "SakyaIllidan",
        "date": "2010-05-21T20:15:05+0100",
        "id": "56d3ef25d9f5b1e439d73bc689cdb8a8",
        "post_id": "post-219238",
        "text": "Como constryo mi propia estacion espacial??tengo los build space staion, pero no comprendo mucho....eh descargado el ariane 6espero empzar a entender o a laguien ke me ayuyde:)",
        "thread_id": 14002
    },
    {
        "@timestamp": "2023-09-14T07:13:10.370247424Z",
        "author": "IronRain",
        "date": "2010-05-26T19:07:41+0100",
        "id": "06cf9563ff6f46b84d5a2c76cdf7b7b1",
        "post_id": "post-225322",
        "text": "looks nice! I will definitely follow this thread :thumbup:",
        "thread_id": 14443
    },
    {
        "@timestamp": "2023-09-14T07:13:04.671809792Z",
        "author": "N_Molson",
        "date": "2010-06-01T16:45:19+0100",
        "id": "a6b4d68a530585c590a554e74fb8da21",
        "post_id": "post-219281",
        "text": "It seems that nuclear reactors aboard spaceships will be a necessity. And that interplanetary spaceships will have to be built in orbit. And for that, reliable launchers like R7, Proton, Arianes, Atlas, Deltas... can do the work.If this technology proves to be effective in space environement, then let's focus money, private companies & research teams on it. A reliable, safe ground to orbit & orbit to ground vehicle will be necessary though. Soyuz, despite of it's age, is working very well but has only 3 seats and no payload capacity. It's a perfect escape pod \/ lifeboat.Maybe an manned supply ship like the CTV (one possible application of the ATV) would be an answer.",
        "thread_id": 14009
    },
    {
        "@timestamp": "2023-09-14T07:13:31.546062336Z",
        "author": "DaveS",
        "date": "2017-04-30T17:33:35+0100",
        "id": "71ad1aa0b053e004ca0b35b2f5d8d2ea",
        "post_id": "post-68537",
        "text": "And here's the completed IAA:https:\/\/www.dropbox.com\/s\/4a417r8vr9ae9zu\/New_PadA_FSS_WIP84.jpg?dl=0https:\/\/www.dropbox.com\/s\/q0g58ur918lm3fa\/New_PadA_FSS_WIP85.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.443487744Z",
        "author": "FSXHD",
        "date": "2011-07-08T16:40:51+0100",
        "id": "e3eaaa2fbf16c31d9592bd58652878dc",
        "post_id": "post-225721",
        "text": "Haha they are smoking cigars on the Spaceflight Now feed. :thumbup:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.594495744Z",
        "author": "Donamy",
        "date": "2008-11-10T00:47:40+0000",
        "id": "edec95979917ecc0873c82d808dd6c75",
        "post_id": "post-68404",
        "text": "Me too ! you have mail.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.672164608Z",
        "author": "Sky Captain",
        "date": "2010-09-07T19:30:19+0100",
        "id": "bc7e792fb19a0d261096618135ca909d",
        "post_id": "post-219285",
        "text": "Part of the problem is there has been only theoretical studies on multi megawatt range space nuclear reactors and no experience of actually building and testing such hardware so we have to start basically from scratch. Anyway, since human Mars mission is still at least two decades in future there is no reason (except funding and fear of the N word) why reactor with recquired performance couldn't be developed. Also such ractors would be useful for unmanned vessels exploring the outer solar system. I'm sure you could mount some pretty awesome science payload given you have several MW of electrical power at your disposal.",
        "thread_id": 14009
    },
    {
        "@timestamp": "2023-09-14T07:13:10.54135552Z",
        "author": "bwog",
        "date": "2010-05-27T20:44:59+0100",
        "id": "f333409835ca39618d1b5b779195aafe",
        "post_id": "post-226003",
        "text": "To make the technology to be able to build it in the first place would cost at least 100 trillion dollars. The actual thing would cost at least 5 times that much.",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:31.66140032Z",
        "author": "Tex",
        "date": "2010-08-15T19:08:55+0100",
        "id": "2e43648c4f9b3f3cf45fdeecb1230069",
        "post_id": "post-247487",
        "text": "Hello Orbinauts,We will use this thread to inform you anytime a new member joins the administrator or moderator team here at Orbiter-Forum. As a matter of policy, accounts only remain in the staff group while they are active. You may see some members come and go from the staff list from time to time, but that is simply the result of staff members taking a break or stepping down due to other obligations.Remember you can always see a complete list of our active staff members here:http:\/\/www.orbiter-forum.com\/showgroups.php--------Post added:----------To begin, we'd like to welcomeOrbandXyonto the Orbiter-Forum staff! Considering our current staff needs, we felt the two make a welcome addition to the team.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:04.14203264Z",
        "author": "Wally",
        "date": "2010-04-24T18:25:30+0100",
        "id": "0183f844eacd113f54e8ad07c351e5d8",
        "post_id": "post-219192",
        "text": "Shuttle Fleet works well with [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2811\"]Hi-res Kennedy Space Center[\/nomedia]",
        "thread_id": 13995
    },
    {
        "@timestamp": "2023-09-14T07:13:10.306406656Z",
        "author": "Notebook",
        "date": "2008-05-14T08:58:00+0100",
        "id": "92d58b6395cee59f5cfe334616a19af6",
        "post_id": "post-65559",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/sci\/tech\/7398517.stmN.",
        "thread_id": 1443
    },
    {
        "@timestamp": "2023-09-14T07:13:04.21107328Z",
        "author": "PhantomCruiser",
        "date": "2010-04-25T03:03:35+0100",
        "id": "f41104588320790a21287f88a95d5b04",
        "post_id": "post-219212",
        "text": "Scroll on down to the \"recommended add-ons\" and get and install Orbiter sound. It makes Orbiter (already a great program) much better!Ah! And welcome to the forum!I'd also invite you to the tutorials section. Download Bruce Irving's PDF book \"Go Play In Space\". It's a wonderful guide that'll get you started down the right path.",
        "thread_id": 13999
    },
    {
        "@timestamp": "2023-09-14T07:13:31.589951744Z",
        "author": "SiameseCat",
        "date": "2008-11-06T03:52:23+0000",
        "id": "6ccc0e149d636e93341a10c6a03f2e6c",
        "post_id": "post-68383",
        "text": "TSM covers are animated now. I've also sped up the animation.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.449626368Z",
        "author": "Kyle",
        "date": "2010-07-23T18:44:55+0100",
        "id": "e2eb9b2d0af0f8f66253f52f15682a3f",
        "post_id": "post-225398",
        "text": "I change my crew vote too..Sturckow, Dutton, Anderson, Dyson.My logic: Entire crew has loading experience with MPLM that is recent. Sturckow has flown 4 times, so he already is quite experienced with shuttles and can train quickly for this mission, Dutton and Anderson flew 131 together and Dyson is currently on ISS and she was load master for transfers between SpaceHAB and ISS on STS-118 and helped with transfers on STS-131.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.861831936Z",
        "author": "rseferino",
        "date": "2010-07-26T13:01:13+0100",
        "id": "d6c5819d46bbddf9aa2a9e6334292bd8",
        "post_id": "post-68182",
        "text": "Not require or Velcro Saturn or AMSO.It is one add on \"independent.\"Only one detail.It is an incredibly complicated mission. At one point in Mars orbit prior to descent, you have three spacecraft maneuvering.",
        "thread_id": 1600
    },
    {
        "@timestamp": "2023-09-14T07:13:04.211563776Z",
        "author": "Arrowstar",
        "date": "2010-04-25T05:24:48+0100",
        "id": "e0788f7e3a6d2b0a07a5484a93cbb487",
        "post_id": "post-219214",
        "text": "truckspond said:And I have a quick question: Is there supposed to be no sound?\n\nIn space no one can hear you scr-I mean, welcome to the forum!:welcome:",
        "thread_id": 13999
    },
    {
        "@timestamp": "2023-09-14T07:13:10.51865088Z",
        "author": "IronRain",
        "date": "2011-06-07T08:03:20+0100",
        "id": "b1983a8673d4c2f7bbaa08280bc5d36b",
        "post_id": "post-225544",
        "text": "(I'm sorry for all the Epic subscription advertisement)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.875751936Z",
        "author": "Kveldulf",
        "date": "2010-08-14T04:55:04+0100",
        "id": "7e3f72aeba1775942889615254fba83f",
        "post_id": "post-247246",
        "text": "This has been sovled in IRC. He forgot to install the SRC base addon.No further help is required.",
        "thread_id": 16000
    },
    {
        "@timestamp": "2023-09-14T07:13:04.629212416Z",
        "author": "Wally",
        "date": "2010-05-08T08:10:49+0100",
        "id": "a72a9b6c5cecd4d7b2c34f9fcc99a75b",
        "post_id": "post-219247",
        "text": "Is the Station's PDRS checklist made available somewhere?",
        "thread_id": 14003
    },
    {
        "@timestamp": "2023-09-14T07:13:10.542140416Z",
        "author": "James.Denholm",
        "date": "2010-06-04T11:04:03+0100",
        "id": "360d59a28a0708f0c26ea3d641698e34",
        "post_id": "post-226007",
        "text": "Ghostrider said:Not even 100 trillion dollars can change the laws of physics.\n\nHowever, it can convince decision-makers otherwise.",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:31.44299392Z",
        "author": "Urwumpe",
        "date": "2008-06-24T21:08:25+0100",
        "id": "3c80b4441c8b777283547ca850ff4acc",
        "post_id": "post-68214",
        "text": "SiameseCat said:I've traced the framerate slowdown to the StretchBlt call. The code currently uses the HALFTONE StretchBlt mode, which is very slow (and, as it turns out, is only supported in WindowsXP and Vista). Unfortunately, none of the other modes seem to produce satisfactory results.\n\nI suggest, we use StretchBlt as little as possible - for example we scale the font bitmap only once during creation before we use it for drawing.",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:04.666735104Z",
        "author": "TSPenguin",
        "date": "2010-04-25T22:37:47+0100",
        "id": "5a47b3bbe5f1cd6784a8e74e62c592ab",
        "post_id": "post-219259",
        "text": "Sounds like a failed mobo. Could also be a weird PSU failure.Just for fun and giggles before replacing the mobo, he could try to flash the bios...",
        "thread_id": 14006
    },
    {
        "@timestamp": "2023-09-14T07:13:10.675511552Z",
        "author": "OrbitHangar",
        "date": "2010-03-22T07:00:00+0000",
        "id": "388cd4bab866786094480873f26eee65",
        "post_id": "post-226331",
        "text": "Author:papyref, jacquesmomoKourou-CSG is the European space-port located in French Guyana. This centre named CSG (Centre spatial Guyanais - Guyana's space centre) is located near the city of Kourou. This base is French and the CNES (Centre National d'Etude SpatialesThis add-on is the extension made near the ELA site, but not in the same site because of the necessary confidentiality of Soyuz launchers. (ELS = Ensemble de lancement Soyuz : Group of soyuz Launcher)This update includes the new local Hi-res tiles made byJacquesmomo.DOWNLOAD",
        "thread_id": 14468
    },
    {
        "@timestamp": "2023-09-14T07:13:31.544022784Z",
        "author": "DaveS",
        "date": "2017-02-17T15:20:14+0000",
        "id": "81e45ee63eca2f00a6c09404d0abb2fc",
        "post_id": "post-68526",
        "text": "The new FSS stairs are now complete all the way from the pad surface to the 300' level:https:\/\/www.dropbox.com\/s\/rqzw7pysv63di0p\/New_PadA_FSS_WIP65.jpg?dl=0https:\/\/www.dropbox.com\/s\/qt44mf1qifveg6b\/New_PadA_FSS_WIP66.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.666852352Z",
        "author": "garyw",
        "date": "2010-04-25T22:44:35+0100",
        "id": "cce08eedbc484a3375389ddd619acce8",
        "post_id": "post-219260",
        "text": "Could be the sign of a dying PSU, not even enough power to kickstart the mobo into life. If possible he should try a new PSU or one from another working machine.",
        "thread_id": 14006
    },
    {
        "@timestamp": "2023-09-14T07:13:10.329026048Z",
        "author": "george7378",
        "date": "2010-05-27T15:18:59+0100",
        "id": "e61e160b424f8f8cf67eeba313af1c37",
        "post_id": "post-225239",
        "text": "bujin said:That makes me feel old...:cry:I went to Cornwall for the 1999 eclipse.It came as no real surprise that it was cloudy that day! Some people at the next campsite down the road managed to catch a glimpse of the eclipse through a gap in the clouds, but I saw nuffink.Still, it's an eerie experience watching the shadow racing towards you over the tops of the clouds, then having all the wildlife go absolutely silent!\n\nThere was a flight to see it - I saw this on TV (the bit at the start, and also around 3:30):I have a feeling that I will get hooked on seeing eclipses later:)",
        "thread_id": 14435
    },
    {
        "@timestamp": "2023-09-14T07:13:31.577836288Z",
        "author": "xmariox",
        "date": "2008-08-24T01:28:10+0100",
        "id": "0f0aae2c91ec1d73e535e8d84cbf69d5",
        "post_id": "post-68316",
        "text": "latest work on SSME service platform",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.169560832Z",
        "author": "Xyon",
        "date": "2010-05-23T12:19:31+0100",
        "id": "6758c8f9b8cde720bdfbaf3d77914b77",
        "post_id": "post-224982",
        "text": "* How crucial would it be to combat zero-G with a rotating spacecraft? (I really liked James Camerons idea about a tethered spacecraft from the Mars Rising show).* Would the spacecraft carry the Earth entry capsule with it, or would that be launched on return for orbital rendezvous?* Would the trans-Mars stage remain in orbit on return for possible re-use?* Would the fuel for return be generated on Mars or carried from Earth?* Or would a Nuclear Thermal Rocket (politics aside) be feasible?\n\n1. From what I understand about the issues surrounding spending long periods of time in zero-G and the body thusly changing, I'd say it's pretty important to have some kind of artificial gravity.2. Depends. How heavy is it? It all boils down to, which is more economical? Is it cheaper in terms of delta-v to send it to Mars with the rest, to launch it from Earth with the stack and leave it in a stable parking orbit for when it gets back, or to launch it separately from Earth to intercept the returning vessel?3. Almost like a transient space station? Come home, send something like a shuttle (sniff) up to resupply and recrew, and then head back off to Mars again? That could work, but there would doubtless be complications.4. Both, I'd suspect. Though I'm not savvy enough on Mars to know what can and can't be generated \/ produced there.5. Again, not savvy enough on those to comment adequately. Except that I'd quite like to turn Mars green, but not by irradiating it.:p",
        "thread_id": 14408
    },
    {
        "@timestamp": "2023-09-14T07:13:10.517444608Z",
        "author": "mojoey",
        "date": "2011-06-05T16:08:56+0100",
        "id": "e644cc53442c641bb432c1a25721f686",
        "post_id": "post-225538",
        "text": "All thats left now, is to fill the tanks and stuff the sardines err astronauts into the shuttle",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.26688Z",
        "author": "Moach",
        "date": "2010-05-24T21:48:48+0100",
        "id": "8ac22f622f07b6aef82ed2e88e83f2ff",
        "post_id": "post-225093",
        "text": "that looks COOL! :thumbup::blink::speakcool::10sign::yes:mind if i ask - what are those rings around the bow?and... if i may suggest something, would there be centrifugal modules for artificial gravity?perhaps the habitation modules could be mounted on the ends of rotating struts (not in a ful ring setup, but like the AARAG station)looks cool anyways! keep it up:cheers:",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:31.666950912Z",
        "author": "Face",
        "date": "2012-10-18T06:17:19+0100",
        "id": "19042335e166ec990660b5ede2ea5cb3",
        "post_id": "post-247671",
        "text": "Great to have you back in the team, Izack!:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.197263872Z",
        "author": "george7378",
        "date": "2010-05-23T15:25:48+0100",
        "id": "4f2dd7b61bb8ed8576bfb6d7482d0e4f",
        "post_id": "post-224991",
        "text": "bwog said:So you can see sun spots with binoculars but not individual craters on the moon?\n\nIt depends what you use - with a steady hand you can see craters quite well on the Moon - you can even see them with the naked eye where they cut into the terminator! I'm not sure of the actual dimensions of the sunspot, but it is probably larger than Earth, and when you compare it with the size of the solar disc, it gives you an impression of size. You should try yourself if you have any binoculars!",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:30.862643712Z",
        "author": "flyingkorolevR7",
        "date": "2012-05-03T21:47:00+0100",
        "id": "68cafd494a4ecbb07aed90381d6e8103",
        "post_id": "post-68186",
        "text": "can i get a saturn V launchpad for this?",
        "thread_id": 1600
    },
    {
        "@timestamp": "2023-09-14T07:13:10.424870912Z",
        "author": "orb",
        "date": "2011-07-01T19:20:00+0100",
        "id": "c875888873695d7a38afa240e308c80d",
        "post_id": "post-225624",
        "text": "NASA:First iPhone Flying on Last Shuttle:There is at least one first involved with space shuttle Atlantis\u2019 STS-135 mission, a flight notable for its lasts: the crew is taking the first iPhone into space to help with experiments aboard the International Space Station.A Houston company called Odyssey Space Research developed an application for the Apple smartphone that is meant to help the astronauts track their scientific results and perhaps one day aid navigation. The device will be housed inside a small research platform built by NanoRacks. The platform will be placed inside the station.The app, called SpaceLab for iOS, is even available to Earthbound smartphone users to perform the same experiments with the software simulating microgravity.According to the company, the software was designed with the iPhone's unique attributes in mind, such as the gyro, accelerometer, cameras and chip.{...}\n\nNASASpaceflight:STS-135: Atlantis on track for Tuesday\u2019s S0007 launch countdown:Atlantis is continuing to behave on Pad 39A as preparations for entering S0007 tasks \u2013 otherwise known as the three day launch countdown \u2013 remain on track, with the clock\u2019s scheduled to start ticking backwards at 1pm local on Tuesday. STS-135 will mark the final scheduled Space Shuttle mission, although the actual duration of the flight is still being discussed.{...}\n\nSpaceflight Now:Photo Gallery: Atlantis' payload bay sealed for flight",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.272361728Z",
        "author": "River Crab",
        "date": "2010-05-27T22:09:01+0100",
        "id": "246223d4e14a0709f3ba733a10e47d45",
        "post_id": "post-225128",
        "text": "What Delta v will the spacecraft have?\n\nSince this depends on what's docked to it, I would ask, what ISP, dry mass, and fuel capacity will it have? Although it does seem fuzzy at this point.:hmm:I will think about the posibility of compile a UCGO dll for this ship, but I don't promise nothing. I'd like to see crew transfers between XR2\/XR5 and the ship, and transport personal from one planet to other, but today it's only a wish.\n\nThis[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3509\"]UMMUFA v.2.0[\/ame]Also this[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4585\"]Generic Station UMMU\/UCGO Support[\/ame]Those are definitely only stopgap things though, not permanent solutions.A DLL would be more work but you could put in so much stuff- DG-type airlocks, crew capacity, ummu HUD, cargo decks, UCGO oxygen consumption, nuclear engine systems, something like a giant Arrow.Imagine taking up an XR5 to add crew, oxygen, cargo, and nuclear fuel in LEO ([ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4572\"]http:\/\/www.orbithangar.com\/searchid.php?ID=4572)[\/ame], doing it again, and then setting course for Mars! And landing XR5, XR2, and DGIV to build and supply a Mars colony.It would be an epic mission, and something the Arrow can't do. Of course, that's just a far off dream. No way we'd expect something like that. And I am just some random crab.But for now it's going great!:thumbup: I'll have to get better at transfers to prepare!",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:31.036914176Z",
        "author": "N_Molson",
        "date": "2010-08-14T18:47:19+0100",
        "id": "e9387cf9ca4a81866117784aaae8e9d2",
        "post_id": "post-247348",
        "text": "If there is no one aboard, no O2 will be consumed, which makes sense:p",
        "thread_id": 16008
    },
    {
        "@timestamp": "2023-09-14T07:13:10.426615808Z",
        "author": "Thunder Chicken",
        "date": "2011-07-06T02:48:17+0100",
        "id": "8bb37b00ad578eb5e5cda92f91e6bff6",
        "post_id": "post-225635",
        "text": "T-38s are beautiful aircraft. I saw the Thunderbirds in them when I was a kid, got me hooked into aircraft, Air Force, and space in general. Crisp, clean aircraft.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.410861824Z",
        "author": "Xyon",
        "date": "2010-06-09T18:30:01+0100",
        "id": "6f231c5fbebdb897f1a857114991de6b",
        "post_id": "post-225383",
        "text": "It's not certain that it would be Atlantis - they have been actively looking at Discovery's fitness for the mission as well, since by then Atlantis will be quite a way past her ODMP.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.43340928Z",
        "author": "diogom",
        "date": "2011-07-08T15:37:53+0100",
        "id": "9a5da9b97cf3ad30dc1b35f76590d4ff",
        "post_id": "post-225674",
        "text": "N_Molson said:BTW, they seem completely unaware of the weather no-go thing, said that the Soyuz was another \"shuttle\", and that the next american \"shuttle\" is expected for 2015...\n\n:facepalm::facepalm::facepalm:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.116941312Z",
        "author": "sinncier",
        "date": "2010-08-14T19:53:20+0100",
        "id": "88bc3e3edfec85822496c33c0a604194",
        "post_id": "post-247372",
        "text": "On the quickstart glider mission. ( 5.0 Quickstart in the manual) I can takeoff and make it into a stable orbit no problem. But when i try to do a reentry (deorbit) i always crash but it seems like i never even make it through the atmosphere.edit: nevermind, i think i'm just reentering in a place on earth with no graphics. I just need to learn how to reenter over the kennedy space center i took off from which i'll learn later on.",
        "thread_id": 16013
    },
    {
        "@timestamp": "2023-09-14T07:13:10.421002752Z",
        "author": "orb",
        "date": "2011-06-25T20:34:25+0100",
        "id": "587392d4fc6ee95775e7e642ed27e840",
        "post_id": "post-225601",
        "text": "NASASpaceflight:STS-135: Engineers retesting MFV \u2013 ET-138 stringer inspections completed:Following its replacement on Atlantis\u2019 SSME-3 (Space Shuttle Main Engine), the new Main Fuel Valve (MFV) is undergoing a weekend of testing at Pad 39A, aimed at providing confidence the hardware will perform as required during the launch countdown. Meanwhile, inspections on ET-138\u2032s stringers have been completed with no obvious issues reported.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.488173056Z",
        "author": "Kyle",
        "date": "2010-09-19T20:56:02+0100",
        "id": "3f8c38860336cca2abc8799d73721823",
        "post_id": "post-225416",
        "text": "Anyone think it is possible we'll get a patch to boot?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.633575424Z",
        "author": "johan",
        "date": "2010-08-14T17:46:49+0100",
        "id": "be863be772f161dc30e6c0a848c436f2",
        "post_id": "post-247147",
        "text": "Tommy said:Sounds a lot like the Lua Challenge #3 with a time limit.\n\nOk, I used the Lua Challenge to do some initial investigation. I ran the scenario a bunch of times, each time stopping as soon as I had fixed the RInc so as to have preliminary results sooner.This scenario has an RInc of 50.06'.I wasn't flying terribly efficiently :embarrassed:... I usually dropped PeA before raising ApA, until I realized this is silly and wastes ~50Kg of fuel - you should drop PeA only after fixing RInc. Also, I wasn't properly accounting for my burn time when raising ApA, so my actual ApA tends to be a couple thousand seconds after the node... however, this doesn't seem to make a huge difference, see scenario 6.1 and 6.2.:thumbup:(I couldn't find out how to make a proper table in this post:rolleyes:, so I'm abusing the CODE tags, any help would be much appreciated...)Code:#    Raised ApA to    Final RInc    Total Fuel used after fixing RInc\n1    02.5 Mm            0.21'            3423.48 Kg\n2    05.0 Mm            0.16'            3130.09 Kg\n3    10.0 Mm            0.18'            2778.89 Kg\n4    15.0 Mm            0.07'            2601.10 Kg\n5    30.0 Mm            0.14'            2332.45 Kg\n6.1  60.0 Mm            0.03'            2165.53 Kg\n6.2  60.0 Mm            0.25'            2142.14 Kg (Set up ApA closer to node)\n7    70.0 Mm            0.25'            2103.45 KgBy these results, it looks like it will get somewhat more efficient still, if we continue to raise ApA some more.:hmm:Oh, and, of course... the higher ApA numbers come with a time penalty, but we'll have to see how that pans out. By the time I had fixed the RInc in the 70 Mm scenario (#7), it had taken something like 5 or 6 simulated hours. That's just to get to ApA and do the plane change burn... so getting back to PeA so we can circularize will probably take another 6 hours or so, which means we've already spent half a day.",
        "thread_id": 15989
    },
    {
        "@timestamp": "2023-09-14T07:13:10.433134336Z",
        "author": "N_Molson",
        "date": "2011-07-08T15:20:15+0100",
        "id": "418a2d3a9ede1aed77cd3273736555a6",
        "post_id": "post-225672",
        "text": "One of the local TV stations, BFM TV, makes frequent updates of the launch, with theApollo 13movie soundtrack as a background. That's not usual.They even showed some extracts of astronauts and techs interviews.BTW, they seem completely unaware of the weather no-go thing, said that the Soyuz was another \"shuttle\", and that the next american \"shuttle\" is expected for 2015...",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.633164288Z",
        "author": "flytandem",
        "date": "2010-08-13T16:34:56+0100",
        "id": "b471456ba251cbb82ee4c82cc0652592",
        "post_id": "post-247144",
        "text": "johan said:Right.Should'a thought of that!:facepalm:For the sake of exercising my new knowledge though, let's say the next alignment is 12 days away and I just can't wait that long? Let's say I'm off to resupply the moon base with LOX, and just stopped by the ISS to drop off a new ammonia pump module:), and if I don't get to the moon in the next 10 days, 6 people will perish for lack of breathable air.\n\nThis could be a fun challenge. I was going to ask you to post a scenario with the ship in LEO off plane to the moon and not in good position to go immediately to the moon. But I opened up the stock scenario, Delta-glider\/DG Mk IV in orbit and it appears to be a convenient facsimile of what you are asking. It is not a full 12 days out but maybe 10.So I propose we use that scenario as a starting point and see what we can come up with for minimizing fuel use and getting to the moon (docking with Luna-ob1) within 7 days (168 hours) of the start of the scenario. I am going to be busy with work for several days but will probably have a chance to play with the task Monday or Tuesday.",
        "thread_id": 15989
    },
    {
        "@timestamp": "2023-09-14T07:13:10.575469568Z",
        "author": "walsjona",
        "date": "2010-06-01T22:30:32+0100",
        "id": "2488049237feb5697516be826c9d420e",
        "post_id": "post-226083",
        "text": "Thanks guys that has help.",
        "thread_id": 14461
    },
    {
        "@timestamp": "2023-09-14T07:13:10.303192576Z",
        "author": "Ghostrider",
        "date": "2010-05-25T15:04:31+0100",
        "id": "af1e3390653ea9c9af491ab167e76cbc",
        "post_id": "post-225194",
        "text": "ar81 said:War takes place when the political cost of war is lower than the political cost of peace. War is far from being the result of a random event. Politicians calculate.\n\nI wish that were the case. If they could really calculate and read their Sun Tzu, they'd know when to step into battle and when not to do it. Unfortunately politicians are not unlike CEOs: they look no further than the next election\/shareholders' meeting.",
        "thread_id": 14429
    },
    {
        "@timestamp": "2023-09-14T07:13:10.271042048Z",
        "author": "River Crab",
        "date": "2010-05-26T23:25:10+0100",
        "id": "750c159421c9a8de591745f473f28fa9",
        "post_id": "post-225118",
        "text": "Whoa! I take back all of that. And forget what I said about helping, you've got this. :thumbup:I didn't realize how long you'd been- you made it sound like you're new here or something! :lol:Moving on, as for refining the mesh- I'd say you could add some lines within the truss for transferring power and fuel (and up until the XR5 docks, people)- would look bigger and more fleshed-out.Since this is a high-performance top-of-the-line vessel, you might want to move away from old-looking brownish\/Soyuz-greenish\/gold foil\/Golden Gate Bridge-Red textures.I mean more like Discovery One, less like Mir. Clean and synthetic.The radiators could look more efficient- maybe by making them not angled and wider. I dunno. :hesaid:The engines should definitely look huge and bulky. :headbang:Later you can add details like small mounts for the radiators and tanks, more detail on the cargo pods, antennas maybe (would that work with the magnetic shielding?).With the detail on Cosmos I'd say you are set for awesome.The engine is definitely a VASIMR, right?Epic win.:11sign:Should fit in perfectly with the timeframe of the XR2. Can't wait to fly it, keep it up!",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:30.655975424Z",
        "author": "MisterBurkes",
        "date": "2010-08-13T15:07:35+0100",
        "id": "bb08047a2f623b5c2afdabee5d4dc565",
        "post_id": "post-247160",
        "text": "Sooo....I dare calling myself experienced in Photoshop.Here's some Stuff i made recently, tell me what you think.FIRSTSECOND (Wallpapersize)http:\/\/img442.imageshack.us\/img442\/1194\/weltraum11223.pngTHIRD (Wallpapersize)http:\/\/img32.imageshack.us\/img32\/3462\/hintergrundweltraum.pngActually theres lot more but I'm 1.too lazy + 2. my internetconnection iscrap.So tell me what you think;)SincerelyBurkes",
        "thread_id": 15990
    },
    {
        "@timestamp": "2023-09-14T07:13:10.384430592Z",
        "author": "Sky Captain",
        "date": "2010-05-26T19:43:30+0100",
        "id": "53d2cf3893ea49eab5834ffdfd654745",
        "post_id": "post-225334",
        "text": "Does anyone else think it would be cool to have UMMU with Iron Man suit in Orbiter?",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:30.591018752Z",
        "author": "PeterRoss",
        "date": "2010-08-13T10:01:51+0100",
        "id": "76be480f2aabedcd1f3f97f656bafefa",
        "post_id": "post-247100",
        "text": "I'm using Saitek AV8R-01 joystick with 5 axes and 12 keys and Saitek Throttle Quadrant with 3 axes (main\/hoover\/trimmer) and 6 keys. Almost eliminates the need of keyboard. Still have to stick with mouse, that's why I really miss a third hand:)",
        "thread_id": 15984
    },
    {
        "@timestamp": "2023-09-14T07:13:10.429188352Z",
        "author": "Wishbone",
        "date": "2011-07-07T19:35:29+0100",
        "id": "5c5d608be8a52e08578ec99d75f52827",
        "post_id": "post-225653",
        "text": "Fly helos? In a thunderstorm?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.478345984Z",
        "author": "ky",
        "date": "2011-07-21T10:59:02+0100",
        "id": "1c5bdc01421597cae2a2267ad648b4bb",
        "post_id": "post-225907",
        "text": "Thanks Atlantis!:cry:---------- Post added at 09:59 AM ---------- Previous post was at 09:58 AM ----------I got a pic!!!!!!!!!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.663342336Z",
        "author": "HAL9001",
        "date": "2010-07-25T06:56:59+0100",
        "id": "9c6ea1091efa4c22f166983302dba58b",
        "post_id": "post-226272",
        "text": "I tried out what you can do with the config-file of the sun.I multipled it's gravity by hundred. when I went with an UMMU it was thrown from the earth just like a shuttle-A in Orbiter 2006 for example if you use 100000x time Accaleration and than start the main thrusters, but at 1x time accaleration and in Orbiter 2010.:lol:The spacesuit of the UMMU (Ummu 2.0) was off and so it died immediatly.:facepalm:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.583382272Z",
        "author": "Moach",
        "date": "2010-08-15T23:38:08+0100",
        "id": "dbefde1dba4e2f0b5ebc8e7574b827e0",
        "post_id": "post-247086",
        "text": "holy cow! that's the pinnacle of awesome! :blink:specially nice to learn of the new spotlight features :yes: i thought my G42 was looking a little dark once i flew it past the terminator... this will be a nice thing to add!as for the XR2 - OMG!!! so awesome! :hail:",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.042577408Z",
        "author": "dbeachy1",
        "date": "2010-05-23T02:04:33+0100",
        "id": "315cd04ce7867c08482dd7f30e43658e",
        "post_id": "post-224956",
        "text": "MET_STARTING_MJD records the MJD at the time the MET started -- i.e., when you first went wheels-up. After that, it will run until you land and reset it by holding down the reset button for two seconds. The MET readout shows the delta between the current MJD and the MJD when the MET timer started running.The second parameter, MET_RUNNING, is simply a boolean flag that indicates whether the MET was running when the scenario was saved.",
        "thread_id": 14402
    },
    {
        "@timestamp": "2023-09-14T07:13:30.634337792Z",
        "author": "dgatsoulis",
        "date": "2010-08-19T12:52:41+0100",
        "id": "188835da0abbf39707eb103b21854d59",
        "post_id": "post-247159",
        "text": "flytandem said:Edit: another refly of non atmospheric and this time only prograde from LEO. Raising Ap about half way to the moon, then at Ap doing another burn to arrive 12 hours early. The usual 1 orbit with plane change at Ap to docking with wheel. The result had even more savings than atmospheric. It used only 5831 m\/s total dv which is 661 less than the previous best.\n\nWow, 5831 m\/s of total dV for this challenge is very impressive.:thumbup:Of course... it's flytandem who did it!:)I tried a similar approach to this, using IMFD. But instead of burning prograde to half the moon's altitude, i burned all the way.(IMFD Tangenial Transfer, time of arrival 105 hours later)dV for burn from LEO3157.74m\/sWhen i had covered about 2\/5ths of the distance (Alt 165M), i made another burn, this time Target Intercept program, off-axis, arrival 160 hours from begining of the scenario. dV795.09(+2.7m\/s for a correction a bit later).Then, when i was inside the moon's weak SOI (G=0.10) i used about190 m\/sof RCS thrust to try and allign myself better and also to set my Perilune. Got my Rinc with Luna-OB1 down to about 35 degrees and my Perilune Alt to about 180 km. (manually making the burns, with IMFD's Map program on the left and Orbit MDF on the right).Used another5m\/s for corrections and when i reached Luna-OB1's orbit (at a node, Alt 498 km) i used the Target intercept\/two plane program to set up a rendesvouz with the station in one orbit. dV used1608 m\/s+37.92m\/s for the PIC burn a little bit later.On the final approach i used191.6 m\/sto match my velocity about 15 Km away from the Station. Total dv= 5988,05 - fuel spent 2665kg (Main+RCS). Time: 163 hours.There is some room for improvement, i'll give it another shot to try and save ~160 m\/s, to match flytandem's dV.:cheers:",
        "thread_id": 15989
    },
    {
        "@timestamp": "2023-09-14T07:13:09.813383168Z",
        "author": "NukeET",
        "date": "2010-05-22T15:24:23+0100",
        "id": "e434f5e448fce2f24916d50eae1a0074",
        "post_id": "post-224870",
        "text": "Anybody ever attain the title of Key Master playing this game?",
        "thread_id": 14392
    },
    {
        "@timestamp": "2023-09-14T07:13:10.248240896Z",
        "author": "Izack",
        "date": "2010-05-26T04:43:15+0100",
        "id": "b571ab5594b37c05c324e785a6ea8fdd",
        "post_id": "post-225056",
        "text": "(Late reply)I should have seen that coming. Thanks for the pointer, Linguofreak.So, just for fun, could the Moon's mass be estimated given an average altitude of ~384 400km and a mean orbital velocity of 1.03km\/s?",
        "thread_id": 14414
    },
    {
        "@timestamp": "2023-09-14T07:13:30.040029184Z",
        "author": "Wonderer",
        "date": "2010-08-10T09:36:07+0100",
        "id": "59aebbebe5b4ed2744f6bc406d45995c",
        "post_id": "post-246548",
        "text": "You can always land the probe manually:)",
        "thread_id": 15919
    },
    {
        "@timestamp": "2023-09-14T07:13:10.419650816Z",
        "author": "C3PO",
        "date": "2011-06-22T16:54:05+0100",
        "id": "376946205a146eb350910a59ecc8745a",
        "post_id": "post-225592",
        "text": "Ghostrider said:MOWAG Piranha IV: because nobody ever got fired for buying Swiss war materiel.:D\n\nEspecially Swiss Naval war material. :rofl:How does that make it better suited to the task?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.267669248Z",
        "author": "Izack",
        "date": "2010-05-25T01:21:10+0100",
        "id": "86d5457394c3a104c5baf9a93a88d393",
        "post_id": "post-225097",
        "text": "So you are releasing it! Fantastic!I read in the thread that those things around the hab section are electromagnetic antiradiation shields.:10sign::10sign::10sign:",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:30.301387264Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-10T16:00:26+0100",
        "id": "035a447c83c49d276dbfc7a89a276cdc",
        "post_id": "post-246620",
        "text": "Some sad news.NASA Watch: \"Plane Crash In Alaska - Sean O'Keefe Was Aboard\".SPACE.com: \"Reports: Former NASA Chief Aboard Plane That Crashed in Alaska\".Florida Today: \"Former NASA administrator Sean O'Keefe in plane crash\".msnbc: \"Ex-head of NASA on plane that crashes in Alaska\".CNN: \"Former NASA head on Alaska plane\".Reuters: \"Ex-Senator Ted Stevens in plane crash\".SpaceRef: \"EADS North America statement on the aircraft accident involving its Chief Executive Officer\".SpaceRef: \"Statement from Chancellor Michael Martin Regarding Former Chancellor Sean O'Keefe\".My thoughts & prayers are with all those on the plane, and their families.",
        "thread_id": 15929
    },
    {
        "@timestamp": "2023-09-14T07:13:10.463121152Z",
        "author": "IronRain",
        "date": "2011-07-19T09:19:49+0100",
        "id": "735000a7bb0fd3b0789788b84b9ca1ec",
        "post_id": "post-225819",
        "text": "STS-135 undocking",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.428987136Z",
        "author": "astrosammy",
        "date": "2011-07-07T19:29:42+0100",
        "id": "a7fb9f44de68422512e542ed1f5e242c",
        "post_id": "post-225652",
        "text": "Why don't they just take some of their Hueys (I guess they still have them?) and fly them home in case of a scrub?Well, IIRC some of the recent launches also had 30% GO for weather but still launched on time...",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.501894144Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-15T16:20:42+0000",
        "id": "617d22dc15a8ac677da556487c6dc00d",
        "post_id": "post-225462",
        "text": "IronRain said:So now she might not fly...?\n\nI wouldn't take anything Bill Nelson says too seriously.;)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.302007808Z",
        "author": "Linguofreak",
        "date": "2010-08-10T16:21:13+0100",
        "id": "93045d291f0387ce7ea985e54da75ef3",
        "post_id": "post-246622",
        "text": "cljohnston said:Oh, man. I liked O'Keefe.\n\nWell, nothing says you have to say *liked* yet. There were five fatalities and four survivors, and it's not yet publicly known if he was among the dead.",
        "thread_id": 15929
    },
    {
        "@timestamp": "2023-09-14T07:13:10.366554624Z",
        "author": "Notebook",
        "date": "2010-05-26T17:50:28+0100",
        "id": "81d47d2b4ee1cf11453f8760efc50db9",
        "post_id": "post-225306",
        "text": "This thread may be a good start for info on Surface Tiles.http:\/\/www.orbiter-forum.com\/showthread.php?t=14088&highlight=surface+tilesN.",
        "thread_id": 14441
    },
    {
        "@timestamp": "2023-09-14T07:13:10.582980864Z",
        "author": "Urwumpe",
        "date": "2010-05-31T19:55:54+0100",
        "id": "7af837041abe8467ffc6f01432ae9bdb",
        "post_id": "post-226114",
        "text": "ah damn, took the plug-nozzle SSME data, not the sealevel thrust of the flown SSME....3 x 1,817.400 kN + 2 * 10,149 kN = 25.75 MN.78 % of the total liftoff thrust.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:30.163946752Z",
        "author": "jedidia",
        "date": "2010-08-10T08:26:58+0100",
        "id": "3871812402616c205198f1dd51095c70",
        "post_id": "post-246557",
        "text": "oh the frames!what is the prograte orientation around earth, might be the retrograde orientation around the sun. Or it might not. Solely depends on the timing. I think Enjos picture describes it quite nicely.to pick up the initial traffic analogy: you're not doing the turn in front of the bus, you slow down, let the bus drive off, and then do the turn behind it, just as you should. At least when you look at it from the suns reference frame. If we look at it even more closely, you're not even behind the bus, you're comming from the opposite direction, and speed up so it doesn't capture you with its awsome bus-gravity and drag you with it. well, I guess at this point the analogy breaks down somewhat :lol:",
        "thread_id": 15920
    },
    {
        "@timestamp": "2023-09-14T07:13:10.495856896Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-10T23:01:37+0000",
        "id": "a96f53bfeb06d3bd60a93db94ed0b0ce",
        "post_id": "post-225435",
        "text": "Space News: \"Continuing Resolution Would Boost NASA\u2019s Budget $186M\".The authorization act also directs NASA to fly an additional shuttle mission before retiring the fleet of orbiters next year. H.R. 3082 fully funds Obama\u2019s nearly $1 billion request for the shuttle program in 2011, and adds $825 million to be used at the agency\u2019s discretion for shuttle and other specific purposes, including launch complex development at NASA\u2019s Kennedy Space Center, Fla., Wallops Island Flight Facility on Virginia\u2019s eastern shore, and Orion and heavy-lift work.Robinson says the $825 million added in the House bill is almost $200 million more than recommended in the 2010 NASA Authorization Act, and is enough to cover three shuttle missions next year: two that have long been on the manifest and the additional flight mandated by Congress.\u201cThe authorization bill is very explicit. It says we shall fly the third flight,\u201d she said. \u201cSo we would have to really not have a lot of money.\u201dSince Oct. 1, NASA has spent $357 million on the space shuttle program. Robinson estimates the program currently consumes a little less than $200 million per month, though NASA spokesman Joshua Buck said the figure tends to vary.\u201cThere is no consistent monthly burn rate information,\u201d Buck said in a Dec. 9 e-mail.Robinson says shuttle spending has slowed since the budget year began. However, she noted that cracks discovered in Space Shuttle Discovery\u2019s external tank in November, delaying that orbiter\u2019s final mission to February at the earliest, will require repairs whose costs could drive up spending rates.Ultimately, Robinson says the $1.814 billion recommended for shuttle in H.R. 3082 should be sufficient for three more flights in 2011.\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.590134528Z",
        "author": "Enjo",
        "date": "2010-05-29T20:11:27+0100",
        "id": "85fb116b0f84c1fe8dfb3bbd3d819852",
        "post_id": "post-226135",
        "text": "Nah, I don't use medicine when I don't have to, but my shoulders were so stiff from coding that I sure could use a Thai massage ... ehm that's not what Thai massages are about, right? Well, I'd need one anyway:)",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:30.331706624Z",
        "author": "River Crab",
        "date": "2010-08-10T19:15:45+0100",
        "id": "bb96f63d8bd49adadd1db43dfc0f5abd",
        "post_id": "post-246658",
        "text": "I'm not sure I completely understand, but it just sounds like a space elevator with 2 centrifuges on it.So the entire elevator would be in orbit, which makes sense if you think about it. So the gravity inside the \"King Post\" would be the same as in a vessel orbiting at that altitude, and if you released anything from it, it would just act as if you released it from an orbiting vessel.EDIT: Wow, what was I thinking. Ignore everything above.So please do some research on [ame=\"http:\/\/en.wikipedia.org\/wiki\/Space_elevator\"]space elevators[\/ame] if you want anything more about that.",
        "thread_id": 15932
    },
    {
        "@timestamp": "2023-09-14T07:13:10.588745472Z",
        "author": "Zatnikitelman",
        "date": "2010-05-28T04:41:28+0100",
        "id": "f80a621597326f93cdadc340edd26b36",
        "post_id": "post-226126",
        "text": "Speaking as someone who went from C# to C++ with no formal training between the two (learned C# in college, taught myself C++ over the summer) C++ is fairly easy to learn from knowing C#.But as Hielor said, not everything has to be a .dll Orbiter plugin. I was working on a mission control application in C# which communicated with Orbiter using Orb:Connect over a network. You can also write calculators, utilities (Orbiter Mesh Wizard was written in Visual Basic IIRC) etc. without C++.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.360090624Z",
        "author": "AirSimming",
        "date": "2010-05-29T23:12:05+0100",
        "id": "8c971d01024e63c94b483089562ff982",
        "post_id": "post-225288",
        "text": "Orbinaut Pete said:It's time for Eurovision again? It doesn't seem that long since the last one! :lol:\n\nI did not watch it only one time in my entire life, seriously. All I know is that it has something to do with music :lol:",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:30.470037248Z",
        "author": "jambooger",
        "date": "2010-08-12T02:17:28+0100",
        "id": "a308743c02d254cbccd57f997cb0136c",
        "post_id": "post-246880",
        "text": "I have two fuel containers loaded in my DGIV Cargo bay but when I push the button \"Use Fuel Cargo\" I get a message \"No Fuel Cargo Found\" How do I refuel using the fuel in cargo bay?Thanks",
        "thread_id": 15958
    },
    {
        "@timestamp": "2023-09-14T07:13:10.435965184Z",
        "author": "HarvesteR",
        "date": "2011-07-08T16:04:19+0100",
        "id": "86b2cb7f25cfedac891d0f887b44a719",
        "post_id": "post-225688",
        "text": "Yeah, now they're showing a wide angle view, presumably from the roof of the VAB... visibility is indeed low...still green thoughCheers",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.517406976Z",
        "author": "Moach",
        "date": "2010-08-12T18:36:45+0100",
        "id": "f63f2b1ff67bcf42a735e7e8fe3cfe42",
        "post_id": "post-246949",
        "text": "it appears some addon isn't unloading right.... perhaps a loose pointer or an unclosed file is being left behind....the only way to tell is to disable your addons one by one untill the crashing stops....",
        "thread_id": 15971
    },
    {
        "@timestamp": "2023-09-14T07:13:10.508178432Z",
        "author": "Kyle",
        "date": "2011-04-09T20:15:47+0100",
        "id": "8398d4b5f47f76ed48737552888fcd55",
        "post_id": "post-225495",
        "text": "The Russians are sure as heck against this!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.462224384Z",
        "author": "IronRain",
        "date": "2011-07-18T17:43:00+0100",
        "id": "733f935ed98891045f7c89c325e071fc",
        "post_id": "post-225814",
        "text": "Farewell for Shuttle CrewStill not the version with HD video and audio though. That version will be uploaded as soon as the expedition crew have the time to send the replay back to NASA.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.428249344Z",
        "author": "IronRain",
        "date": "2011-07-07T17:57:38+0100",
        "id": "e6bbdcd4c84d372a2d854833adc60864",
        "post_id": "post-225649",
        "text": "Lets stay positive! The weather officer once gave a 100% GO for a shuttle launch. At the end of the launch day, the launch was postponed because of bad weather. Who knows what happens tomorrow;)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.633511168Z",
        "author": "Jarvit\u00e4",
        "date": "2010-08-14T13:07:58+0100",
        "id": "bbcc9575edee023c4b9c61f7f8aeb3a3",
        "post_id": "post-247146",
        "text": "johan said:Right.Should'a thought of that!:facepalm:For the sake of exercising my new knowledge though, let's say the next alignment is 12 days away and I just can't wait that long? Let's say I'm off to resupply the moon base with LOX, and just stopped by the ISS to drop off a new ammonia pump module:), and if I don't get to the moon in the next 10 days, 6 people will perish for lack of breathable air.\n\nIf that situation happened in real life, it would probably be cheaper to launch two separate missions to ISS and the moon than a single one capable of performing a 70\u00b0plane change in LEOanda TLI. Also, the person responsible for such a mishap would never be allowed to hold responsibility for anything more critical than grocery shopping.",
        "thread_id": 15989
    },
    {
        "@timestamp": "2023-09-14T07:13:10.477418496Z",
        "author": "Chub777",
        "date": "2011-07-21T10:56:27+0100",
        "id": "da2e804d8dfdd2cc7e2f74e2dbae4f6c",
        "post_id": "post-225902",
        "text": "Landed. Wheelstop. Atlantis, welcome back! Time for some epic music:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.592347904Z",
        "author": "Urwumpe",
        "date": "2010-05-30T18:14:25+0100",
        "id": "a3abd4d391e1797164694e051d9e5fe9",
        "post_id": "post-226154",
        "text": "Face said:But they havethis. :rofl:\n\nJust a decorator pattern that imitates the cluttering of the user interface during heavy use.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:30.0394624Z",
        "author": "Dman1410",
        "date": "2010-08-10T01:25:13+0100",
        "id": "e3fe9fe26df05ece63cb4d380212a635",
        "post_id": "post-246542",
        "text": "yes as far as I know the probe just lands in the general area below it",
        "thread_id": 15919
    },
    {
        "@timestamp": "2023-09-14T07:13:10.511177728Z",
        "author": "orb",
        "date": "2011-04-22T01:11:08+0100",
        "id": "67e5f1f673e0796e742d4d6a1da41757",
        "post_id": "post-225508",
        "text": "Spaceflight Now:Federal budget pays for summer shuttle flightNASASpaceflight:STS-135: Atlantis tracking May 12 rollover \u2013 Final Shuttle milestones:Atlantis is pressing towards a May 12 rollover to the Vehicle Assembly Building (VAB) as her engineers work on resolving a few minor Interim Problem Reports (IPRs) on the vehicle. Atlantis\u2019 STS-135 processing flow is marking what is likely to be the final milestones to be worked by the Shuttle teams, with the last ever mating of an External Tank and Boosters expected on Monday.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.655612416Z",
        "author": "Andy44",
        "date": "2010-06-09T00:19:59+0100",
        "id": "387d0860c1a8be6855985c8587490bb6",
        "post_id": "post-226220",
        "text": "I bet if you play Nickelback on the OrbiterSound MFD it slowly kills your crew.Hard to tell, because testing it would require:A. Having a Nickleback mp3 fileB. Actually listening to NickelbackSo it's really hypothetical.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.332009728Z",
        "author": "Allan",
        "date": "2010-08-10T19:41:35+0100",
        "id": "cc5322f7a8024c6b44b090d661ac9b0b",
        "post_id": "post-246660",
        "text": "River Crab said:I'm not sure I completely understand, but it just sounds like a space elevator with 2 centrifuges on it.So the entire elevator would be in orbit, which makes sense if you think about it. So the gravity inside the \"King Post\" would be the same as in a vessel orbiting at that altitude, and if you released anything from it, it would just act as if you released it from an orbiting vessel.So please do some research on [ame=\"http:\/\/en.wikipedia.org\/wiki\/Space_elevator\"]space elevators[\/ame] if you want anything more about that.[\/QUOTEActually orbiting station would be the GEOSYNC portion of a space elevator (not the counter weight). The kingpost (for lack of a better word) would be the receiving bay of the elevator (assumed to be subject to centrifugal force from the tether). The Rings themselves would be (in my view) the place were people would reside.In the king post I envision centrifual force placing people with their heads facing earth and their feet away from Earth (or weightless in freefall?). In the rings at 3-5 RPM I would think the Earth would reside sideways toward a person with people walking like a hamster on a huge (perhaps 10 miles in circumference) constantly moving wheel.Provided my estimates are right (and they may not be) I would hope that releasing a shuttle from the rings would just allow it to drift off and releasing a shuttle from the king post would fling it (provided there is centrifugal force 40K or so miles from earth)?\n\n",
        "thread_id": 15932
    },
    {
        "@timestamp": "2023-09-14T07:13:10.496488704Z",
        "author": "orb",
        "date": "2010-12-15T16:27:01+0000",
        "id": "1946a8b7663d1d7311b580810050dc30",
        "post_id": "post-225438",
        "text": "NASASpaceFlight:STS-135: Downmass requests build with ISS interest in returning a BGA motor:Although technically still a notional mission, should Atlantis provide the swansong to the Shuttle Program with STS-135, she\u2019d be returning home full of downmass \u2013 ranging from a full Multi-Purpose Logistics Module (MPLM), the failed Pump Module, a Pressurized Mating Adaptor (PMA-3) and also now potentially including the BRRM motor component of the 2A Beta Gimbal Assembly (BGA).{...}With STS-133 slipping to early February, resulting in STS-134 moving to a placeholder of April, STS-135 could still remain on target to launch in late June \u2013 although NASA managers have made no secret of holding out hope they can launch STS-135 later in the summer, which would be beneficial for leaving the ISS in the best possible configuration for the post-Shuttle years.The mission has already received its first program-level mission outline, with Atlantis manifested with carrying a MPLM (Multi-Purpose Logistics Module) and LMC (Lightweight Multi-Purpose Carrier) on a 11+1+2 day mission. This outline should expect to undergo refinements of the mission objectives via the Program Requirements Control Board (PRCB) meetings in the next few months.However, fully utilizing STS-135 is not just related to the superior upmass the shuttle can provide, but also the downmass \u2013 the biggest hit the ISS will face in the coming years once the fleet has been retired.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.657647104Z",
        "author": "ICBM",
        "date": "2010-06-12T01:36:20+0100",
        "id": "7e9c8c64e3104f45b8598bd983c3bf3d",
        "post_id": "post-226234",
        "text": "cinder1992 said:ICBM, I am so SO sorry.\n\nThis is funny, very funny!:rofl: I think it is my new background.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.341513216Z",
        "author": "garyw",
        "date": "2010-08-17T15:34:41+0100",
        "id": "7c19e4355bc743cace7173c0ea38fc88",
        "post_id": "post-246682",
        "text": "Still not working here so it's almost certainly down to the work internet connection routing being broken again. I'll have a play this evening - cheers Xyon.",
        "thread_id": 15933
    },
    {
        "@timestamp": "2023-09-14T07:13:10.502910464Z",
        "author": "Kyle",
        "date": "2011-01-23T15:47:59+0000",
        "id": "1308d14fd7d1c6954f23f63a56da38d1",
        "post_id": "post-225467",
        "text": "Probably one of the best of the shuttle program. They didn't include Atlantis's name because its not just the last flight of Atlantis, its the last flight of the Space Shuttle.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.085038592Z",
        "author": "bwog",
        "date": "2010-05-24T14:39:08+0100",
        "id": "bd85ef9718a083194c48880662cb3a41",
        "post_id": "post-224965",
        "text": "I doubt NASA would let them buy even one of the shuttles.Maybe a piece from Challenger though...",
        "thread_id": 14404
    },
    {
        "@timestamp": "2023-09-14T07:13:30.454569472Z",
        "author": "HAL9001",
        "date": "2010-08-11T18:18:31+0100",
        "id": "bba89fbd91c09de121f888df739aa8da",
        "post_id": "post-246848",
        "text": "Well I would like to join, but what is to do there.I never joined a social-group in a forum before, so I don't know, how hard it will be.",
        "thread_id": 15952
    },
    {
        "@timestamp": "2023-09-14T07:13:10.554543872Z",
        "author": "KosmoKen",
        "date": "2010-05-27T03:44:47+0100",
        "id": "b68c7a12f660510082b2318d8dbdce7e",
        "post_id": "post-226031",
        "text": "Well I guess if you want to be the world's biggest tech company you better start acting like it, huh?",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:10.39526784Z",
        "author": "DarkEnergy",
        "date": "2010-05-27T03:21:36+0100",
        "id": "45dbe579481ae3be566a4e557d16df0b",
        "post_id": "post-225362",
        "text": "Well, they can see lightning from space as flashes like in this video. It is pretty neat to watch. [ame=\"http:\/\/www.youtube.com\/watch?v=i6RxE-f2iyQ\"]YouTube- Lightning seen from space shuttle during night time orbit of Earth[\/ame]A nuclear bomb seen from space probably looks something like the lightning in that video, but probably brighter and perhaps bigger.",
        "thread_id": 14448
    },
    {
        "@timestamp": "2023-09-14T07:13:30.562289664Z",
        "author": "Urwumpe",
        "date": "2008-05-25T13:27:29+0100",
        "id": "f50863fbbfd3a0e2b47872f9550e9507",
        "post_id": "post-68159",
        "text": "Pluto. But I do plan a mission to Eris.",
        "thread_id": 1598
    },
    {
        "@timestamp": "2023-09-14T07:13:10.473839616Z",
        "author": "ky",
        "date": "2011-07-21T10:40:27+0100",
        "id": "2467706ad6c79914c9c3261e34e61c58",
        "post_id": "post-225882",
        "text": "They did!!!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.455471616Z",
        "author": "IronRain",
        "date": "2011-07-11T17:32:42+0100",
        "id": "a7246b70292a720e5a9293c9e2010bbd",
        "post_id": "post-225772",
        "text": "MPLM berthing timelapse",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.620450304Z",
        "author": "Xyon",
        "date": "2010-08-13T12:47:09+0100",
        "id": "219809074265bfbdfb2534b3e46817e3",
        "post_id": "post-247137",
        "text": "One of these two, perhaps?http:\/\/www.orbithangar.com\/search_quick.php?text=msss&submit.x=0&submit.y=0",
        "thread_id": 15988
    },
    {
        "@timestamp": "2023-09-14T07:13:10.492096256Z",
        "author": "Pipcard",
        "date": "2011-07-29T23:43:48+0100",
        "id": "16a521b1f474dd3f11737d125cbfc308",
        "post_id": "post-225958",
        "text": "Wait, that's Atlantis? Looks like sunspots...",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.589273856Z",
        "author": "Urwumpe",
        "date": "2010-05-28T14:08:20+0100",
        "id": "558c3bfc403aa6d75140b2ec9a6cb42a",
        "post_id": "post-226130",
        "text": "Face said:and no - it is not an evil M$ plot to rule the world;)\n\nIts hard to disclose the evil plots of a Daeva.:cheers:",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:29.891972608Z",
        "author": "LS_Force10",
        "date": "2010-08-09T18:51:56+0100",
        "id": "b33299e9d5866a7b2d9875c1fb27bb7a",
        "post_id": "post-246512",
        "text": "Hi all!Took a look around and I am wondering if all of those awesome looking cockpits switches actually work or is everything keyboard commands? Same question for the AMSO mod for the Apollo LEM and CM. I am used to flight sims where the switches and buttons in the cockpit mostly work.Thanks!",
        "thread_id": 15915
    },
    {
        "@timestamp": "2023-09-14T07:13:10.525443072Z",
        "author": "computerex",
        "date": "2010-06-21T23:14:41+0100",
        "id": "ce8db6f5eb5825afaeaaaacdbaa66377",
        "post_id": "post-225973",
        "text": "This is one of the most beautiful ships I have seen in Orbiter, good job!",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:10.652342528Z",
        "author": "vonneuman",
        "date": "2010-05-28T21:55:47+0100",
        "id": "951fb71cb836d3bde3989c88fd8f5c0d",
        "post_id": "post-226191",
        "text": "That is a ummu on top of the 3 srbs. what is strange is that the srbs where lined up when I launched them.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.214685696Z",
        "author": "Tommy",
        "date": "2010-08-10T09:30:20+0100",
        "id": "6c00d35d869a40ca5f15c2999d95f62d",
        "post_id": "post-246569",
        "text": "It sounds like you are setting AlignPlanesMFD by hand using the ELS key. This will cause errors in the LAN alignment due to the time between when you set the value, and the time you get to the node.If you click on the TGT button a dialog box will pop up. Use the cursor keys (the for arrow keys that are usually set apart) to navigate. Press the down arrow key until \"Spacecraft\" is highlited, then press the right arrow key to get a list of all vessels orbiting the reference. Use up and down arrow keys to highlight the one you want and then press enter. AlignPlanes will now enable you to match the target's Inc and LAN perfectly.",
        "thread_id": 15923
    },
    {
        "@timestamp": "2023-09-14T07:13:10.499584256Z",
        "author": "Kyle",
        "date": "2011-01-11T00:07:33+0000",
        "id": "1e51e18e3e271d21921fda451a392698",
        "post_id": "post-225454",
        "text": "But if you scrap STS-135 your scrapping LON-335 too (same tank), not possible as LON-335 is needed for STS-134.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.0367936Z",
        "author": "Coolhand",
        "date": "2010-05-23T17:24:17+0100",
        "id": "1f9b7b35d38c475466ec6540feb58fa4",
        "post_id": "post-224945",
        "text": "Linguofreak said:Oh yes. I would, though I'd do it with a maglev track rather than tires.\n\nnow that sounds like fun, with or without tyres.:cheers:",
        "thread_id": 14400
    },
    {
        "@timestamp": "2023-09-14T07:13:30.445531392Z",
        "author": "Master of Blades",
        "date": "2008-05-25T02:03:17+0100",
        "id": "b8b7e758cc05c645a913f553cad1e19c",
        "post_id": "post-68124",
        "text": "Lulz... neither did i understand it.. bloody hell...Ohwells, it's 3 in the morning, i can't think straight...",
        "thread_id": 1595
    },
    {
        "@timestamp": "2023-09-14T07:13:10.655890432Z",
        "author": "squeaky024",
        "date": "2010-06-09T02:06:07+0100",
        "id": "03ff7338d255c6ed7d53e63415a3f07e",
        "post_id": "post-226223",
        "text": "I simply \"forgot\" about 10 UMMU's under my Arrow on the moon. I was talking to someone then when I got back to Orbiter I saw them all laying on the floor dead.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.425677824Z",
        "author": "orb",
        "date": "2011-07-04T20:39:16+0100",
        "id": "47ff5f242cef67ffb31c5bc9e896b950",
        "post_id": "post-225629",
        "text": "STS-135 astronauts have arrived at KSC for the launch.Spaceflight Now:Mission Status Center:1845 GMT (2:45 p.m. EDT)This was it. The last time a space shuttle crew will jet into the Kennedy Space Center to begin their countdown. And no one knows when the next time astronauts will come to the Florida spaceport to be launched from the planet.Commander Chris Ferguson, pilot Doug Hurley and mission specialists Sandy Magnus and Rex Walheim today traveled from their home base in Houston to the Kennedy Space Center launch site in sleek T-38 jets, trained and ready to take Atlantis on the final space shuttle mission.\"We're delighted to be here after a very arduous nine-month training flow. We're thrilled to finally be here in Florida for launch week,\" Ferguson said.On this Fourth of July, each of the crew members had American flags waving in their hands as they addressed the large crowd of reporters at the runway.\"We have a very event-filled mission ahead of us. We have 12 days. We'll be very, very busy. As you can tell we have an abridged crew (of just four). And when it's all over I think we'll all be proud to put the righthand bookend on the space shuttle program,\" Ferguson said.The crew will have some study time this afternoon before heading to sleep at 8 p.m. EDT, then be awakened at 4 a.m. Tuesday for Ferguson and Hurley to fly landing approaches into KSC's runway using Shuttle Training Aircraft. The entire crew will spend time later in the day reviewing the flight data files and checking their launch and entry spacesuits.Atlantis' three-day launch countdown sequence begins Tuesday at 1 p.m. EDT. All activities remain on schedule for Friday's 11:26 a.m. EDT blastoff.\n\nNASA TV Schedule Rev. 0(PDF)Click on image to view larger version\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.44621056Z",
        "author": "Scarecrow",
        "date": "2008-05-26T05:43:53+0100",
        "id": "9cdfb33344988d2a6c1547f6918f58ed",
        "post_id": "post-68127",
        "text": "It's an SC3 problem. I believe that the vessel name in the scenario must match the name of an .ini file in Config\/Spacecraft. You can copy the .ini file of the ship you duplicated and rename it to what the new ship is called.Thatmightwork.",
        "thread_id": 1595
    },
    {
        "@timestamp": "2023-09-14T07:13:10.424114944Z",
        "author": "Capt_hensley",
        "date": "2011-07-01T02:10:19+0100",
        "id": "05a79aa501e17f6ee69d1f4207121b00",
        "post_id": "post-225619",
        "text": "I wish they had modified the MPLM Raf to stay on station as well, it would mean more room with a ready built structure, but alas, money got in the way again. They could bring back whatever trash in a special bag and still have room for more, including the spent pump in an express carrier.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.518084096Z",
        "author": "Iberville",
        "date": "2010-08-12T22:16:23+0100",
        "id": "7cc574879d0464f265bf3d870e76e4db",
        "post_id": "post-246953",
        "text": "Thanks Orb and Izack. The problem seems to have stop now. I really appreciate the help and your time!",
        "thread_id": 15971
    },
    {
        "@timestamp": "2023-09-14T07:13:10.535167232Z",
        "author": "Bloodworth",
        "date": "2010-05-27T01:09:42+0100",
        "id": "e41304abd228af2376d40f73183c2ea3",
        "post_id": "post-225988",
        "text": "I'm having a couple of issues with TransX. I've been using the tutorial by Capt. Crybaby and following it to the letter. I've done this trip 5 times thus far and have the same problems.1)MJD: I claculate my launch window and write it down, then set Pe, save the scenario and advance the date. starting 24 hours from launch, I do my alignment, which I can get down to an Rinc of 0.000### at which point the number starts fluctuating and I can't get any lower (I figure that an alignment within the 10,000th of a degree range is good enough). The problem is that according to the tutorial, I should reach the MJD that I wrote down 30 seconds from my Pe. Every time I have done this (and as I said, I'm following the tutorial to the letter) the MJD and my Pe have been off by several MINUTES! This last flight, the MJD was off by HALF AN ORBIT (and no, I didn't accidentally flip my Pe and my Ap)!!2)Cl APP:While calculating my launch window I tend to calculate it to impact (I figure that this will be easier to correct than only getting my cl app within 20k km). By the time I actually LAUNCH, the cl app has drifted out to between 5 and 8 MILLION km. WTF?",
        "thread_id": 14453
    },
    {
        "@timestamp": "2023-09-14T07:13:10.593767936Z",
        "author": "Xyon",
        "date": "2010-06-01T13:33:59+0100",
        "id": "b7b0d2847ea4601541e40af36c5ad7c6",
        "post_id": "post-226162",
        "text": "You can't have the proper name in a URL either, it censors it out.Which is of course hilarious.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.649815296Z",
        "author": "supersonic",
        "date": "2010-05-28T00:34:38+0100",
        "id": "e57b939304c5bc8fb93818d40675fca1",
        "post_id": "post-226173",
        "text": "\n\nFirst manned firework!\n\nLucky unluckiness.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.645180416Z",
        "author": "TheMineGamer32",
        "date": "2014-08-20T16:00:26+0100",
        "id": "62ba6e7a26b3aae37b674053a1a59918",
        "post_id": "post-68175",
        "text": "I\u00b4m learning how to make old addons new addons, and this is a test of the KH3 addon by alex in the Thor-Agena of meus nomen. IT\u00b4S A TEST, OK?",
        "thread_id": 1599
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66872064Z",
        "author": "sitha241",
        "date": "2012-06-11T20:09:10+0100",
        "id": "be101237a66a53f89e4d9f89e4a62d83",
        "post_id": "post-226314",
        "text": "on habana testing turbopack's..get DGIV hover some 50 meters with nosecone opened above and went to enter it with ummu..ran out of fuel in first attempt:D",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.658784256Z",
        "author": "n122vu",
        "date": "2010-06-16T21:13:39+0100",
        "id": "091dd6e26863255e77a3b5f6c7cf0820",
        "post_id": "post-226240",
        "text": "Samuel Edwards said:Better yet:Do an EVA while launching.\n\n\"Wait, sir, what are you doing? You can't EVA now! They just said we were negative return!\"",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.446087936Z",
        "author": "James.Denholm",
        "date": "2008-05-26T05:00:42+0100",
        "id": "32351bb246e99ad6c1a33226896cd5b8",
        "post_id": "post-68126",
        "text": "GregBurch said:Yes -- your irony sensor is properly calibrated. I was assuming the young fellow who started the thread wouldn't detect it, though.\n\nOf course not. Remember, though, age is relative... old fellow.I'm sorry that I wasn't more descriptive, but entering text on a Play Station Portable is rather painful... sorta like text messaging. You know what they are, right?Back to the topic, It's not a problem with the Universal Cargo Deck (UCD, made by Kulch. Excellent, you should try out his addons if you haven't seen them yet.), I know this, because I hadn't introduced it to the scenario yet. Anyway, it's more a problem with the SSS, or maybe a limitation of Vinka's Spacecraft 3. Here's the scenario, doctored to have two SSJ's, with the second 1\/10th of a longitude degree thing away (which is probably a fair distance). The problem that I get on my computer is that the second SSJ simply fails to appear. Nothing in the orbiter.log, no CTD, it just dosen't appear. It makes me wonder if Vinka's Spacecraft 3 actualy supports multiple... um, 'instances' I suppose, of the same vessel class? Like, two SSJ's.While you are puzzling over that, switch to the SSJ thatisthere, and press G. Interesting, I didn't know that Burchismo had invested heavily in anti-gravity research...:pBEGIN_DESCEND_DESCBEGIN_ENVIRONMENTSystem SolDate MJD 79000.6643245519END_ENVIRONMENTBEGIN_FOCUSShip SSSJ1END_FOCUSBEGIN_CAMERATARGET SSSJ1MODE ExternPOS 3.01 -83.15 -19.61TRACKMODE TargetRelativeFOV 50.00END_CAMERABEGIN_HUDTYPE SurfaceEND_HUDBEGIN_MFD LeftTYPE SurfaceSPDMODE 1END_MFDBEGIN_MFD RightTYPE UserMODE Flight Instruments MFDEND_MFDBEGIN_SHIPSSSSJ1:Spacecraft\\spacecraft3STATUS Landed EarthPOS -49.6159945 0.0000460HEADING 90.00PRPLEVEL 0:1.000NAVFREQ 0 0RCS 1CTRL_SURFACE 1CONFIGURATION 1CURRENT_PAYLOAD 0SEQ 4 -2 0.000000SEQ 5 2 0.993250SEQ 6 -2 0.008750ENDSSSJ2:Spacecraft\\spacecraft3STATUS Landed EarthPOS -49.5159945 0.0000460HEADING 90.00PRPLEVEL 0:1.000NAVFREQ 0 0RCS 1CTRL_SURFACE 1CONFIGURATION 1CURRENT_PAYLOAD 0SEQ 4 -2 0.000000SEQ 5 2 0.993250SEQ 6 -2 0.008750ENDSSSB1:Spacecraft\\spacecraft3STATUS Landed EarthPOS -49.6159945 0.0000460HEADING 90.00ATTACHED 0:0,SSSJ1PRPLEVEL 0:1.000NAVFREQ 0 0RCS 1CTRL_SURFACE 1CONFIGURATION 1CURRENT_PAYLOAD 0SEQ 4 -2 0.000000SEQ 5 -2 0.000000ENDSSS01:Spacecraft\\spacecraft3STATUS Landed EarthPOS -49.6159945 0.0000460HEADING 90.00ATTACHED 0:0,SSSB1PRPLEVEL 0:1.000NAVFREQ 0 0RCS 1CTRL_SURFACE 1CONFIGURATION 1CURRENT_PAYLOAD 0SEQ 4 -2 0.000000SEQ 5 -2 0.000000SEQ 6 2 0.996500SEQ 7 -2 0.002000SEQ 8 -2 0.000000SEQ 9 -2 0.007750SEQ 10 -2 0.000000SEQ 11 -2 0.007750SEQ 12 -2 0.000000SEQ 13 -2 0.000000SEQ 14 -2 0.000000SEQ 15 -2 0.000000ENDEND_SHIPSBEGIN_ExtMFDEND",
        "thread_id": 1595
    },
    {
        "@timestamp": "2023-09-14T07:13:10.1703488Z",
        "author": "River Crab",
        "date": "2010-06-07T13:10:05+0100",
        "id": "2d6e52e54fd9c9b562794eafa0ce8734",
        "post_id": "post-224987",
        "text": "I'm thinking someone who knows Russian could find much more info on Kliper. Yuri Kulchitsky immediately comes to mind, but he's pretty high up and I haven't seen him around for a really long time. Anyone?",
        "thread_id": 14408
    },
    {
        "@timestamp": "2023-09-14T07:13:10.663557632Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-02T19:27:28+0100",
        "id": "7fbe759902eda9e836b597c92497889c",
        "post_id": "post-226274",
        "text": "HAL9001 you get +10 internetz.Here's another one; you're outside that ship from 2001 and floating away because Hal 900 figured out you were going to disable him. You die from lack of oxygen.not very exciting but movie-re-creation win XD",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.455295744Z",
        "author": "HAL9001",
        "date": "2010-08-12T13:15:59+0100",
        "id": "261634e81e4f3a8b0eacb1ab0c2f606c",
        "post_id": "post-246851",
        "text": "I could do some piloting and 3D-vessel-design, but not a lot and I can't make mesh's or development (look at my first and (at the moment) onlyest Add-On, the folded Dragonfly, to see my Niveau. i just could do a quite more complicated things than that (I know how to use config files for editing a existing vessel).). I could make Ideas and investigation (is that the right word for \"recherchieren\" in Engish? Google-translator says that.) about mars missions and vessels (espacielly after Obama changed everything) and being crew-member or captain of the mars-lander.But everything I get if I want to Post replie in the Sign-Up as a pilot thread is that:Orbiter-Forum MessageHAL9001, you do not have permission to access this page. This could be due to one of several reasons:Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation.Log Out HomeForum Jump:facepalm:",
        "thread_id": 15952
    },
    {
        "@timestamp": "2023-09-14T07:13:10.361616384Z",
        "author": "Lunar_Lander",
        "date": "2010-05-30T10:06:35+0100",
        "id": "c726685687cc7b378b571feaed5c23c6",
        "post_id": "post-225297",
        "text": "It is amazing, the first victory since 1982 and the second victory overall. And that in connection with Klitschko winning his fight and Germany wins 3:0 against Hungary.This morning I lay in bed and I thought: Why didn't it work withTexas Lightningin 2006? Why did they think Roger Cicero or that **** from last year could ever work? But now that is forgotten. Just take the preselection out of NDR's hands and we are fine xD!Amazing how many countries tried to imitate Ryback by including violins...but wasn't Ryback the only one to play his violin live and not via playback?Poscik said:I can bet that Cyprus will get 12 points from Greece...\n\nYes, and vice versa:). I also found the Belarussian vote not very surprising (12 pts to Russia)",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:10.45607936Z",
        "author": "Moach",
        "date": "2011-07-11T19:10:16+0100",
        "id": "e9c1a73ce8c136a197918379c2670f9c",
        "post_id": "post-225776",
        "text": "i didn't get the part on \"where\" the socks were found... when i tuned in to nasa TV i just heard the guy commenting on that she had found her socks...ah no, wait, first i heard her telling the other crewmembers about \"the return of the socks\" - then the announcer said that she had found them after leaving them up there the last time :lol:good to know - if i ever find myself in space, check no personal items are left behind... going back to get it is less than always an option (unless you're THAT rich) :rofl:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.60413312Z",
        "author": "rseferino",
        "date": "2010-08-13T14:40:01+0100",
        "id": "49508db17153f1105d363653f427e594",
        "post_id": "post-247121",
        "text": "I have premium version of FRAPS and Sony Vegas for editing. FRAPS allows recording only in full screen. there is a freeware version of CamStudio, but only allows you to recordhalf minute, what works. In the videos I've done, the \"shot\" more is 15 or 20 seconds.",
        "thread_id": 15985
    },
    {
        "@timestamp": "2023-09-14T07:13:10.50647296Z",
        "author": "clickypens",
        "date": "2011-03-25T03:25:23+0000",
        "id": "8095532fc68ca6a825d52d61645f1730",
        "post_id": "post-225486",
        "text": "what attitude will the ISS be in? how is it different from normal?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.464155904Z",
        "author": "T.Neo",
        "date": "2011-07-20T03:24:30+0100",
        "id": "98a4e51606bc5e9f3844306c55892007",
        "post_id": "post-225825",
        "text": "It will be first and only time seeing a shuttle re-entry and my last time ever seeing a Space Shuttle in person.\n\nYou don't plan to visit a shuttle in a museum?I have an ISS pass at around 18:10 local time, if Heavens Above is correct. The station is supposed to be magnitude -0.8. Will I be able to see STS, and if so, will it be leading or trailing the station in the sky? It will be a good bit dimmer, correct?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.603929344Z",
        "author": "HAL9001",
        "date": "2010-08-13T08:07:15+0100",
        "id": "c37b9ba3738175662bfe12e48ab9c319",
        "post_id": "post-247120",
        "text": "well cam studio is enogh for that what I want to do.",
        "thread_id": 15985
    },
    {
        "@timestamp": "2023-09-14T07:13:10.582717696Z",
        "author": "statickid",
        "date": "2010-05-31T19:32:26+0100",
        "id": "686d284391bc1394ac06da74c958a9f3",
        "post_id": "post-226111",
        "text": "markl316 said:To clarify, I assume you mean that each individual SSME is 6%, and the total thrust of the 3 SSMEs is 18%.\n\nSolid Rocket BoostersTwo Solid Rocket Boosters (SRBs) each provide 2.8 million lbs of thrust at liftoff, which is83 percentof the total thrust needed for liftoff.They are jettisoned two minutes after launch at a height of about 150,000 feet (45.7 km), then deploy parachutes and land in the ocean to be recovered. The SRB cases are made of steel about \u00bd inch (1.27 cm) thick.http:\/\/www.newworldencyclopedia.org\/entry\/Space_Shuttlehmm looks like markl316 might be right... I got curious and found this number in several places but here is one example---------- Post added at 11:32 AM ---------- Previous post was at 11:28 AM ----------hmm but that is written really confusing. \"each provide 2.8 million lbs of thrust, which is 83% of total thrust needed\" does that mean 2.8 million lbs of thrust is 83% of thrust needed? or does it mean 5.6 million lbs of thrust is needed? or does it mean that they provide 2.8 million together or each by itself? rrrrgh :blink:",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:10.527125248Z",
        "author": "milltiaryman001",
        "date": "2011-04-06T14:45:52+0100",
        "id": "2461381322b435c002e013ea88c56339",
        "post_id": "post-225981",
        "text": ":)will you be doing any other ships from mass effect (i love the alliance crusier and the collector ship)---------- Post added at 01:45 PM ---------- Previous post was at 01:44 PM ----------can you do a video and post it on youtube???",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:30.549852416Z",
        "author": "Jamesep3",
        "date": "2010-08-13T07:05:16+0100",
        "id": "b3196a0897a696f55b5bae88df5d45a9",
        "post_id": "post-247001",
        "text": "Why not make a new ummu class...ALIENS:hide: all you need is 2 new meshes(alien with suit and without) and after a little bit of writing there you have it a scary alien that wants to feast on human flesh.:shifty:",
        "thread_id": 15978
    },
    {
        "@timestamp": "2023-09-14T07:13:10.274181888Z",
        "author": "Fabri91",
        "date": "2010-05-29T16:59:51+0100",
        "id": "9cfb155e7a9be6b3c23d1cb02b17bb12",
        "post_id": "post-225140",
        "text": "Quite so! This will be my spacecraft of choice for my first trip to Titan!",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.558443008Z",
        "author": "AirSimming",
        "date": "2010-05-28T16:06:12+0100",
        "id": "a6e7de11fb514b29ef07af877afc5bba",
        "post_id": "post-226055",
        "text": "eveningsky339 said:Well, most of the world works in deplorable conditions, practicing subsistence agriculture (growing just enough food to feed your family). And oftentimes they don't grow enough. But AFAIK the suicide rate among subsistence farmers is zero. Even though they work their tails off every day and can't afford to buy anything, they are providing for a family instead of putting things together on an assembly line. I think they have a major psychological advantage over most of us in the Western world.\n\n\/signedThat's why I think our capitalist system is failing, at least partly if not on the whole slowly and silently. As a pampered western citizen you don't realize it if you won't, but it's happening.A friend of my parents emigrated from Germany to Scotland some 20 years ago. He has a small house there, no neighbours but a few animals and he takes care of oneself (he gets electricity from a generator that is driven by a small stream near the house). You can not imagine how balanced he appears (he visits Germany every few years). He doesn't talk too much, and whenever he realizes somebody is talking nonsense, he just laughs at that person but has its own silent thoughts on it. I like that mentality. Why bother with somebody?Even I like the idea of leaving the civilization. I don't see a lot of benefits living in a town, and to me money and a big job is not the basis of my life. I already live apart in the countryside, but that's not enough. I think I will move a little further away sometime in future (and I already don't have a TV and not even a cell phone and I don't miss anything). City life would make me really sick and I can absolutely understand whenever people emigrate these days. The suicide rate in some regions and certain jobs does not surprise me at all these days...",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:30.569452544Z",
        "author": "donatelo200",
        "date": "2010-08-13T02:50:03+0100",
        "id": "591facd6719bae8fb0f87a5cb905b58c",
        "post_id": "post-247039",
        "text": "Where did u get that F-16 because all the ones i find are porely made and i can't see out the VC.",
        "thread_id": 15980
    },
    {
        "@timestamp": "2023-09-14T07:13:10.317877248Z",
        "author": "Notebook",
        "date": "2010-05-25T20:24:11+0100",
        "id": "55055e1cde00ea431b78ecffe7defff9",
        "post_id": "post-225212",
        "text": "Watching four cars ride around for an hour and a half wasn't exactly a good time for all >.>\n\nThey'll just have to get used to 20...",
        "thread_id": 14433
    },
    {
        "@timestamp": "2023-09-14T07:13:10.446593024Z",
        "author": "orb",
        "date": "2011-07-08T20:12:28+0100",
        "id": "70989998df255521bc10f1e99898c270",
        "post_id": "post-225737",
        "text": "Here are some more videos from FD1:NASAKennedy:STS-135 Crew Suitup and Walkout:STS-135 Crew Suitup and Walkout\u200bSTS-135 Astronauts Strap into Space Shuttle Atlantis for Launch:STS-135 Astronauts Strap into Space Shuttle Atlantis for Launch\u200bShuttle Closeout Crew Says Goodbye:Shuttle Closeout Crew Says Goodbye\u200bSTS-135 Launch Director's Poll:STS-135 Launch Director's Poll\u200bSTS-135 Space Shuttle Launch:STS-135 Space Shuttle Launch:\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.550093056Z",
        "author": "mc_",
        "date": "2010-08-13T12:04:28+0100",
        "id": "e6f7a48b978444c5a4bbf744165472f0",
        "post_id": "post-247002",
        "text": "It would be nice to have something like this.But, i suggest, the main goal is not just to add human-eating aliens and unknown giant ships to Orbiter. It is to create some \"adventures\", like we have in quest games, basing on UMMU and UCGO action areas.If so, the main goal is to connect Orbiter scenery data and UMMU action areas to some kind os script language (lua?). It should add possibility to perform actions in \"answer\" to player - create\/delete objects, command some vesels\/characters (i.e. aliens) to perform some actions, etc, etc.So, it will be hard...",
        "thread_id": 15978
    },
    {
        "@timestamp": "2023-09-14T07:13:10.47927168Z",
        "author": "Unstung",
        "date": "2011-07-21T11:03:24+0100",
        "id": "7ff16ef31a51f0b0dd58faa2c48a58da",
        "post_id": "post-225912",
        "text": "The 25th night landing, 78th landing at KSC, and 133rd touchdown.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.457452032Z",
        "author": "IronRain",
        "date": "2011-07-12T20:01:43+0100",
        "id": "3a65d30ec42a5d5091d9de5d972e0150",
        "post_id": "post-225784",
        "text": "STS-135 Daily Mission Recap - FD4RRM install timelapse[ame=\"http:\/\/www.youtube.com\/watch?v=AISf-YkRd_g&feature=feedu\"]YouTube - \u202aRRM install timelapse\u202c\u200f[\/ame]",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.578584832Z",
        "author": "Xyon",
        "date": "2010-08-13T07:24:59+0100",
        "id": "8eb91fb2fa055d3b390901f165372dac",
        "post_id": "post-247058",
        "text": "Tommy said:Very sweet! Is this the \"built in\" graphics, or what graphics client are you using?\n\nTo clarify, this utilises a feature added to Orbiter 2010 (beta build 100812) called \"Local light sources\". This works up to the limit of DX7, which is that it can only implement per-vertex lighting - which means that for the moment,illuminating planetary surfaces doesn't work. As I understand it, the vertices are simply too far apart to make it look good.I added a short video to YouTube a few hours ago illustrating the effect with both the stock Atlantis and DeltaGlider, which is here:[ame=\"http:\/\/www.youtube.com\/watch?v=2-8H2hVu8c0\"]YouTube- Lighting up the night[\/ame]",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4827904Z",
        "author": "DaveS",
        "date": "2011-07-21T16:28:06+0100",
        "id": "bb826c6e99d94291d37c97974b7eaa27",
        "post_id": "post-225931",
        "text": "Atlantis have now arrived in front of OPF-2 following the tow-back from the SLF.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.460391936Z",
        "author": "IronRain",
        "date": "2011-07-16T21:45:54+0100",
        "id": "0a8e6f48b88ff2515a01a17b3f654f44",
        "post_id": "post-225803",
        "text": "STS-135 Daily Mission Recap - FD9",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.289789696Z",
        "author": "johan",
        "date": "2010-08-10T14:00:50+0100",
        "id": "d24562e418b268db034dfde93020a5cb",
        "post_id": "post-246600",
        "text": "Artlav said:What if we tie one ring to the Moon, and anchor another to the Earth?I guess a full Moon of kinetic energy would last well until the time we could build a Dyson sphere or something.\n\nNow there's an idea! You'd have a number of practical difficulties though... like what to make the belt out of, how to anchor it without having it burn up in the atmosphere or destroy whole cities, etc.You'd still be tapping stored energy (angular momentum in the moon's orbit), but I have a feeling there's a whole lot there to tap. You might want to be careful about stopping sooner rather than later though, otherwise you'd mess up Earth's tidal pattern pretty badly.Won't this be a whole lot easier on Mars? Assuming, of course, you can find a way to get all the necessary raw materials to Mars in the first place. Plus, if you end up having to blow Phobos to a million pieces to stop it plowing into the planet, who cares?",
        "thread_id": 15928
    },
    {
        "@timestamp": "2023-09-14T07:13:10.513812224Z",
        "author": "Eli13",
        "date": "2011-05-19T23:43:24+0100",
        "id": "5c8a47a704cd2864911c6a661d3160f8",
        "post_id": "post-225520",
        "text": "YES!!! Then i might be able to go!!!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.464210944Z",
        "author": "Kyle",
        "date": "2011-07-20T04:22:46+0100",
        "id": "1054610fa3c9759f72b928c822b7b42c",
        "post_id": "post-225826",
        "text": "T.Neo said:You don't plan to visit a shuttle in a museum?I have an ISS pass at around 18:10 local time, if Heavens Above is correct. The station is supposed to be magnitude -0.8. Will I be able to see STS, and if so, will it be leading or trailing the station in the sky? It will be a good bit dimmer, correct?\n\nOh of course!:)I'll be seeing Atlantis quite often in person as I live in Florida lol. But it will be my last time seeing the space shuttle fully operational.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.292460288Z",
        "author": "Hielor",
        "date": "2010-08-23T09:16:02+0100",
        "id": "5304df367cd427d4e06014718033e00e",
        "post_id": "post-246617",
        "text": "jedidia said:Somehow I sense a significant reduction in bird population if this is ever going to be realised on a big scale...\n\nAnd a significant increase in the availability of cooked poultry products for human consumption?",
        "thread_id": 15928
    },
    {
        "@timestamp": "2023-09-14T07:13:10.556250368Z",
        "author": "shangding",
        "date": "2010-05-28T08:06:55+0100",
        "id": "77edca703f6c6a22868b88137d8f5bfa",
        "post_id": "post-226041",
        "text": "264 dollars a month,them.and 222 dollars a month, me.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:30.317190656Z",
        "author": "physick",
        "date": "2010-08-10T17:31:55+0100",
        "id": "b64eeb363008f9d42f8963697661b5b7",
        "post_id": "post-246634",
        "text": "I've been trying to create a simple vessel and whatever I do the +z body axis ends up pointing downwards. I've been creating the mesh as a 3ds in Anim8tor and then using 3ds2msh to get the orientation \"Right\" i.e the top of the vessel upwards. However whtever I have done with rotations of the object and its internal axes in Anim8tor it insists that the engine must be at +whtever and the thrust vector is 0,0,-1 to get it to climb. i.e initial pitch is -90Am I missing something completely simple here?I noticed that when I deployed other meshes like Tital21 with a set of negative TD points it appeared upside down which also appeared oddAny help appreciated in resolving thisThanks",
        "thread_id": 15930
    },
    {
        "@timestamp": "2023-09-14T07:13:10.658478336Z",
        "author": "george7378",
        "date": "2010-06-16T20:20:29+0100",
        "id": "e8d5c7edef49f09830a621f6bca6a045",
        "post_id": "post-226238",
        "text": "Do an EVA while re-entering the atmosphere...",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.5571456Z",
        "author": "shangding",
        "date": "2010-05-28T10:08:35+0100",
        "id": "3afc975226342ea2dddc6bd1e1fe35db",
        "post_id": "post-226045",
        "text": "in china,some biggest citys, the lowest possible salary is 130 usd.and the house about 3000usd per square meter.other city it is 80 usd or less.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:10.271451392Z",
        "author": "mc_",
        "date": "2010-05-27T05:08:19+0100",
        "id": "3b22d79a643cbd9707bb8fc9adfc6e4e",
        "post_id": "post-225121",
        "text": "Perfect ship, Hispa.Sad, that it's a spacecraft3 only, but if orbinauts will like the ship (sure they will), maybe, a .dll will be created one day...P.S.: it would be nice to have a long-range paraboloc antenna at the tail (away from active sheld).",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:30.445053184Z",
        "author": "streb2001",
        "date": "2008-05-25T01:23:47+0100",
        "id": "70e1b73b2f5d9010d8eb9f394f4742c3",
        "post_id": "post-68122",
        "text": "GregBurch said:BTW, for us old fogies, you might want to translate into at least Old Internetese: \"PSP atm\" is also an unknown to me.\n\nBTW? lol(I am trying to master irony using this Interweb jivetalk. Was I successful?)",
        "thread_id": 1595
    },
    {
        "@timestamp": "2023-09-14T07:13:10.248958464Z",
        "author": "Izack",
        "date": "2010-05-26T12:59:06+0100",
        "id": "81e924da77b92d3a3955548a4271c970",
        "post_id": "post-225059",
        "text": "If I also knew the force of gravity between the two, Newton's law of universal gravitation would work. Otherwise, I still don't see how. :shrug:",
        "thread_id": 14414
    },
    {
        "@timestamp": "2023-09-14T07:13:10.2903616Z",
        "author": "bwog",
        "date": "2010-05-25T01:29:41+0100",
        "id": "5d6f146812e7a26874ab205f829f36e5",
        "post_id": "post-225159",
        "text": ":welcome:I was also surprised when I first tried it that it was free, and even more then there were so many add-ons.",
        "thread_id": 14425
    },
    {
        "@timestamp": "2023-09-14T07:13:30.45500288Z",
        "author": "Tex",
        "date": "2010-08-11T18:43:41+0100",
        "id": "1571d70309d3900bfd052b1fbe189d0b",
        "post_id": "post-246849",
        "text": "Go to the social group page and look on the bottom (under the discussions) for a link to join:http:\/\/orbiter-forum.com\/group.php?groupid=43The project is very much active and missions are currently underway. See the forum for OFMMhere.",
        "thread_id": 15952
    },
    {
        "@timestamp": "2023-09-14T07:13:10.359430144Z",
        "author": "Jarvit\u00e4",
        "date": "2010-05-29T22:15:37+0100",
        "id": "97456f7f80bf8210e2145f62cd3e7429",
        "post_id": "post-225285",
        "text": "This year was really a competition in sending non-european countries and non-european musicians toeurovision...:huh:Bosnia was ok. UK basically had two songs with Cyprus. Israel gets some extra points for actually singing in their own language.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:10.41628928Z",
        "author": "orb",
        "date": "2011-06-18T06:00:04+0100",
        "id": "584db201dc4eafaaf5e693982caff029",
        "post_id": "post-225573",
        "text": "NASASpaceflight:STS-135\/ULF-7 \u2013 The Final Flight\u2019s Timeline Takes Shape:With just three weeks to go before the final launch of the Space Shuttle, Atlantis remains on course for her big day on July 8. Meanwhile, NASA and mission managers met this week for the main Flight Readiness Reviews (FRR). During the Mission Operations Directorate (MOD) FRR, the STS-135\/ULF-7 flight timeline was thoroughly reviewed ahead of clearance to proceed to the Space Shuttle Program FRR on June 21.Snap-shot Mission Overview:Targeting launch on Friday, 8 July 2011 at approximately 11:26:46 EDT, the STS-135\/ULF-7 flight of OV-104 Atlantis will be a 12+0+2 day non-SSPTS mission \u2013 meaning there are 12 nominal flight days, zero on-orbit extension days, 2 landing contingency days, and no ability to draw power from the International Space Station.The mission will feature seven (7) full days for docked operations between Atlantis and the International Space Station, plus one docking day and one undocking day, 1 scheduled EVA (Spacewalk) by the ISS crew, and 30 hours of middeck transfers to and from Atlantis and the ISS.{...READ MORE at NASASpaceflight...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.510599168Z",
        "author": "markl316",
        "date": "2009-06-29T15:37:58+0100",
        "id": "6bd2bfeda1c518d7717105c0c0f1ccd5",
        "post_id": "post-68151",
        "text": "On the topic of Asus laptops, I was wondering if I was the first to run Orbiter on the new Asus G51. It runs BEAUTIFULLY. I get 60 fps in the VC of the DG-XR1 while docked to another DG-XR1 looking down to Seth Eden's level 10 Earth textures 1.000M below. I also get 60 fps reentring in the VC of the XR2 Ravenstar with computerex's orbreentry installed and running. I get 40 FPS in the same situation in the back of the cabin of the Ravenstar. The GeForce GTX 260M in this laptop is truly amazing!!:cheers:",
        "thread_id": 1597
    },
    {
        "@timestamp": "2023-09-14T07:13:10.37056512Z",
        "author": "vonneuman",
        "date": "2010-05-26T20:38:32+0100",
        "id": "7f748e94adc60bb74c0b89f1ed54af5f",
        "post_id": "post-225324",
        "text": "Thank you for your comments. The Arrow will be returning to earth with the DGIV. Those addons look realty cool I should defiantly check those out.Here are two more pics:The Arrow during a prograde burn to boost it's orbitFrom left to right the bright stars are Io and Ganymede.Here is a ummu using a turbo pack to get a good picture of Jupiter:",
        "thread_id": 14443
    },
    {
        "@timestamp": "2023-09-14T07:13:10.46957696Z",
        "author": "Kyle",
        "date": "2011-07-21T09:27:51+0100",
        "id": "738bc4c3624fd0615f63c1242dc7fdfe",
        "post_id": "post-225858",
        "text": "Somewhere, the Challenger and Columbia crew and shuttle are watching this all unfold with glory.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.303030528Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-10T23:51:21+0100",
        "id": "c5a234af2f1cedd24426be453f8b48c6",
        "post_id": "post-246626",
        "text": "BBC News: \"Former Senator Ted Stevens dies in Alaska plane crash\".The New York Times: \"Former Senator Ted Stevens Is Killed in a Plane Crash\".",
        "thread_id": 15929
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4404096Z",
        "author": "N_Molson",
        "date": "2011-07-08T16:27:47+0100",
        "id": "e439d03f34881a0033a2d48980518aff",
        "post_id": "post-225707",
        "text": "Countdown resumed !!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.484777216Z",
        "author": "garyw",
        "date": "2011-07-21T19:40:42+0100",
        "id": "42735ca750e558dbd0f9cc1159a533b6",
        "post_id": "post-225939",
        "text": "It's also a timelapse of that trail which is why it's longer in the photo than it would normally be.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.455360256Z",
        "author": "Tex",
        "date": "2010-08-12T18:33:53+0100",
        "id": "9923a1e1732e85e144612117590fde4c",
        "post_id": "post-246852",
        "text": "You can't post in the OFMM forum until you join the social group. Read my reply above which I posted for you with a link to the social group and how to join it...:rolleyes:",
        "thread_id": 15952
    },
    {
        "@timestamp": "2023-09-14T07:13:10.569749504Z",
        "author": "Enjo",
        "date": "2010-05-27T16:44:23+0100",
        "id": "a51c7e42477f79e4421d9e98e569fc80",
        "post_id": "post-226071",
        "text": "Thanks for supporting him, guys.The Loru's clue may be correct. Notice on the message that the dll is looking for Update::MFD2, which won't be found in Orbiter 2006 and is present only in 2009[EDIT] Wow! Have we got Orbiter 2010 already? Time for an update...",
        "thread_id": 14460
    },
    {
        "@timestamp": "2023-09-14T07:13:10.175537152Z",
        "author": "David413",
        "date": "2010-05-23T12:26:14+0100",
        "id": "c7943cf751c0f245b189cc577cd34230",
        "post_id": "post-224988",
        "text": "The STS-132 Expansion packs have been updated along with the RPOP MFD. The expansion packs now incorporate the RPOP MFD and the two STS-132 tutorials, and have additional flight day (FD) scenarios added including a FD10 undocking scenario. The RPOP MFD is now V1.2 which added the ability to re-define the radii of the concentric overlay circles for performing flyarounds.",
        "thread_id": 14409
    },
    {
        "@timestamp": "2023-09-14T07:13:30.60437376Z",
        "author": "IronRain",
        "date": "2010-08-13T16:30:11+0100",
        "id": "d7b08ba1498d69ddccc516668d16dd93",
        "post_id": "post-247122",
        "text": "rseferino said:there is a freeware version ofCamStudio, but only allows you to recordhalf minute,\n\nDon't you mean FRAPS?;)",
        "thread_id": 15985
    },
    {
        "@timestamp": "2023-09-14T07:13:10.668467968Z",
        "author": "Delta4",
        "date": "2012-05-31T05:39:21+0100",
        "id": "8df630ee31b5d548230bd077c3bc7a01",
        "post_id": "post-226312",
        "text": "Ja, that's the one, mein komerade.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.366765056Z",
        "author": "Mojave",
        "date": "2010-05-26T20:48:55+0100",
        "id": "f1c5e1319a6045932460028ee1f6a543",
        "post_id": "post-225307",
        "text": "Thanks I look at it later.",
        "thread_id": 14441
    },
    {
        "@timestamp": "2023-09-14T07:13:30.66645248Z",
        "author": "dbeachy1",
        "date": "2010-08-13T16:07:22+0100",
        "id": "44faa86358f00f6636618896a3580602",
        "post_id": "post-247172",
        "text": "Are you running on a dual-monitor system? If so, be sure to set your video mode to \"Direct3D T&L HAL\" (usually the third entry in the 3D Device drop-down). That will tell Orbiter to always render on yourprimarymonitor.",
        "thread_id": 15992
    },
    {
        "@timestamp": "2023-09-14T07:13:10.337392896Z",
        "author": "Andy44",
        "date": "2010-05-26T06:21:02+0100",
        "id": "67ba22fb72a4f7dca2edf22acbe51002",
        "post_id": "post-225248",
        "text": "Reentry MFD does indeed work over airless bodies. I have used it with lunar landing vehicles that brake and land using hover jets in the same manner as the Apollo LM did. When you pitch up and fire up the hoverjets, you adjust the throttle so that your actual decelleration matches the required.As a general rule, though, if you are in low lunar orbit, start decelerating at half a G when you are 300 km from your landing site and you will get fairly close. You will have to practice to get really good at it.",
        "thread_id": 14437
    },
    {
        "@timestamp": "2023-09-14T07:13:10.651227136Z",
        "author": "Bendarr",
        "date": "2010-05-28T02:28:55+0100",
        "id": "6ee15dffc6b14f0c2e26a59e1e12cb26",
        "post_id": "post-226182",
        "text": "Using an Orbiter Beta (100520 I think) and a DGIV while sitting on the ground, eva'd a crewmember and started walking him toward the KSC building. He got about 20 feet and suddenly fell into burnt chunks on the ground.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.577477376Z",
        "author": "dbeachy1",
        "date": "2010-08-13T06:33:01+0100",
        "id": "ffa148ba4cf50b6bbfd69ae711555008",
        "post_id": "post-247053",
        "text": "Hi all,Here's a little taste of what's in store in the next XR releases set for when Orbiter 2010 P1 ships (no, I don't know a release date for that:p). This build is using the latest Orbiter beta, in which Martin added support for additional light sources in the core. Martin, you're a freakin' genius!:love:XR2 with navigation lights off:XR2 with navigation lights on:XR2 main thrusters off (the navigation lights are still on, which are illuminating the nose of the ship):XR2 main thrusters ~50%:XR2 main thrusters 100%:XR2 hover thrusters off:XR2 hover thrusters ~50%:XR2 hover thrusters 100%:The XR1 and XR5 now have similar lighting effects in the Orbiter beta as well. :tiphat:",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.387812352Z",
        "author": "garyw",
        "date": "2010-05-28T21:32:39+0100",
        "id": "3c277e8d5102c46d018b6c74473d38e2",
        "post_id": "post-225349",
        "text": "Miss Potts (Pepper) is Tony Starks PA.http:\/\/thehathorlegacy.com\/iron-man-pepper-potts\/",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:10.665431552Z",
        "author": "ghostrunner01",
        "date": "2010-08-22T15:11:47+0100",
        "id": "91271307225d32f27b7a7c85e11094c0",
        "post_id": "post-226284",
        "text": "I have a good one. I was orbiting the moon and dropping my orbit every once in a while. When I was down to about 10 feet off the ground in an orbit I ejected. The DGIV kept going but the poor pilot snapped his neck as he shot out and slammed into the ground.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.672439296Z",
        "author": "Thundersnook",
        "date": "2010-08-13T21:18:46+0100",
        "id": "9b069be46b5c07888b2c8cb1bb952882",
        "post_id": "post-247179",
        "text": "For any frequenzy-Issiues (aircraft or spaceport) you can Push F4 --> Object Information and you'll find out everything;)Greetings!",
        "thread_id": 15993
    },
    {
        "@timestamp": "2023-09-14T07:13:10.424445952Z",
        "author": "Capt_hensley",
        "date": "2011-07-01T14:00:53+0100",
        "id": "a65695bd8c019c08006dcce6f6706366",
        "post_id": "post-225621",
        "text": "Orbinaut Pete said:The fact that Raffaello will not stay on the ISS has nothing at all to do with money, it is to do with more practical matters.The main reason is that it simply was not needed - the PMM provides adequate stowage at this time. Also, if Raffaello were left on the ISS, then it would block the berthing port that would be needed for future resupply vehicles. Finally, if Raffaello were left on the station, then it would not be able to bring back all the trash from ISS (of which there is lots, and it is very important to return it all to Earth on this final Shuttle flight, since this will be the last chance to do so).\n\nYeah I see your points.True another PMM would use more atmospherics, and power. It would be another seal to consider for leaks, and would expose more PM surface to space as a target for Micro Meteors. I think you could use any space available on station, need is a very stiff word. After all we lost the US HAB module due to budget and power constraints. We also lost the CRVs to budget constraints. I think these are all worthy risks. What is lost is the ability to put something like this large module on station because this is the last shuttle flight, Bringing large amounts of trash back aboard shuttle should never be a consideration. see below.I always thought that keeping the PMAs and Nodes free from clutter of stores, trash or otherwise unused items, would be a more practical situation. Safer too. My pet peeve is the atmosphere hoses that pass through a hub or docking nodes narrow passage. These things make a quick emergency seal procedure all but impossible.I would argue that the nodes could be re-arranged to accommodate the addition without hindering the Dragon, HTV and Cygnus docking sites. Sure the center of gravity(mass) would change, but we have that pretty well under control with visiting Soyuz, and transport vessels.Trash can come back in any visiting ship including ATV. While not likely, we could send up an empty vehicle and return it full of trash. If a trash run is all we needed. Anything other than a shuttle trip would be cheaper to do.Dragon can return those special items that must come back whole like experiments from the racks, or even 4 full racks for that matter. It's the only other ship designed to do so.Anything large from the exterior we need to keep to re-use, or analyze should be brought back on this last shuttle flight. Not trash.PS. It was a pretty expensive venture to modify the current PMM, and cost has always been a factor in this program as noted above. I guess were lucky that we got the one PMM. IMHOPSS Thanks for keeping us up to date. This is a great thread.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.45720192Z",
        "author": "orb",
        "date": "2011-07-12T19:56:25+0100",
        "id": "5c5b42ae6fc47fc1f9314d4a91049811",
        "post_id": "post-225783",
        "text": "NASASpaceflight:STS-135 Flight Day 5 \u2013 EVA swaps Pump Module and install RRMDonamy said:Where's the other one ?\n\nProbably back at Cape too, but in the photo gallery, there were only pictures of this one.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.289882624Z",
        "author": "T.Neo",
        "date": "2010-08-10T14:34:55+0100",
        "id": "b0933b3eb53e9f66f988ce796e63a80d",
        "post_id": "post-246601",
        "text": "Actually there have been proposals to generate energy from the Earth's magnetic field. Of course it isn't free energy, and I don't think tinkering with the thing that protects our magnetic field is particularly safe, but still...I actually did a calculation on solar power satellites and becoming a Kardashev type I civilisation. A type I civilisation is said to be able to access 174 petawatts of power, or 174000 terawatts.Atomic Rockets gives a mass estimate for a 1 terawatt solar power satellite of1 900 000 tons. You would need 174000 of these power stations to produce 174 petawatts.This is 330600000000 tons. At a launch cost of 250$ per KG, it would be 82.65 quadrillion dollars just to get this mass to orbit, or about6200 times the current US national debt. And that does not include the actual cost of the hardware itself, or the supporting equipment both on the ground and in space (microwave recievers, space tugs, construction stations). Nevermind the ecological damage that would arise from constructing such a system and launching it.Of course, it's supposed to make use of lunar construction materials, cheaper launch prices, etc, but still...",
        "thread_id": 15928
    },
    {
        "@timestamp": "2023-09-14T07:13:10.259734016Z",
        "author": "Izack",
        "date": "2010-05-24T18:37:58+0100",
        "id": "895ff30c7a2bf10dade0756ab640180e",
        "post_id": "post-225074",
        "text": "It checks out: yes, you're pulling 1G if you're on level ground. But...just what kind of turn are you pulling? :blink:",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:10.580192Z",
        "author": "Urwumpe",
        "date": "2010-05-27T22:22:27+0100",
        "id": "15c435b04baf441e52a58711d0e4307f",
        "post_id": "post-226093",
        "text": "Bloodworth said:Actually, according to NASA, the shuttle is upside down during launch for purposes of balance. You note that the shuttles engines point almost straight at the ground as the entire stack pitches over, its like balancing a pencil on the tip of your finger. Otherwise the shuttle would pitch all the way over and slam into the ground due to the imbalance of the stack.\n\nWouldn't matter, the angle between flight path and engines would have to be the same in ANY orientation around the flight path for zero torque. Gravity induced torques are low on the Shuttle stack.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:30.470395392Z",
        "author": "jambooger",
        "date": "2010-08-12T04:04:19+0100",
        "id": "41658acb228b8670c26fb3a0a192794f",
        "post_id": "post-246882",
        "text": "Tommy said:I'm not at home, but if memory serves, there are two different commands that \"use\" fuel cargo. Which one you use depends on whether the cargo is loaded, or unloaded but nearby.UCGO cargo's which are loaded on a vessel don't exist as far as the Orbiter core are concerned, while unloaded \"free\" cargo's are vessels.If you are using the command to \"load a nearby cargo\" it will fail if there are no free cargo's near you, and the DGIV is looking outside the vessel for a UCGO vessel designated as a fuel container. The ones you have loaded won't show up here.\n\nIm pushing \"Use Fuel Cargo\" but its says \"none found\". I even opened the cargo bay doors and there are two fuel containers inside. Ive read the manuel but cant find anything explaining this.",
        "thread_id": 15958
    },
    {
        "@timestamp": "2023-09-14T07:13:10.42878336Z",
        "author": "Spacethingy",
        "date": "2011-07-07T18:20:11+0100",
        "id": "588c3e01115569fd6f7f2c75fff314d2",
        "post_id": "post-225651",
        "text": "Yippee! 4:30 lift-off? I'll be home for that! My first live shuttle launch... And it's the last ever shuttle.Typical.:rolleyes:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.497446656Z",
        "author": "Tex",
        "date": "2010-08-13T02:34:00+0100",
        "id": "7bc377fc5535008e37bb588ad52a3c96",
        "post_id": "post-246934",
        "text": "Welcome to the forum Archer!:welcome:",
        "thread_id": 15969
    },
    {
        "@timestamp": "2023-09-14T07:13:10.650154496Z",
        "author": "Mojave",
        "date": "2010-05-28T00:46:17+0100",
        "id": "dafa0110aefc83200298339635d6c384",
        "post_id": "post-226175",
        "text": "Ouch",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.451429376Z",
        "author": "N_Molson",
        "date": "2011-07-10T14:48:24+0100",
        "id": "0836295985e11fb0c75690cf8f00a5d8",
        "post_id": "post-225751",
        "text": "Yeah, this is the perfect timing (at least for Europe). Launch Friday evening, docking Sunday afternoon:cool:Switching NASA TV on:p",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.660220416Z",
        "author": "ICBM",
        "date": "2010-06-17T22:11:25+0100",
        "id": "1da3cca2afc85b2692fad5f1d64977c5",
        "post_id": "post-226248",
        "text": "HAL9001 said:use that:UCGO demolition chargea question to ICBM or whoever posted that piczure first:can that kill an UMMU? In Orbiter is one problem: you kan fly THROUGH other spaceships. Is there an Add-On to have cllisions?\n\nIf the UMMU hit the ground hard enough it would kill it, but I don't remember if the UMMU died that time. Meshland like Samuel Edwards siad.Hey HAL9001, here is the link to the wiki page for meshland:http:\/\/www.orbiterwiki.org\/wiki\/Meshland.Click here for the latest version of meshland:Latest unstable version of Meshland 080327",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:29.832589056Z",
        "author": "exe-c",
        "date": "2010-08-13T10:21:10+0100",
        "id": "9caad458fdc0d6cfc9edeeb6c7efb733",
        "post_id": "post-246510",
        "text": "ENERGY Project is also very good. My favorite launcher BTW.",
        "thread_id": 15914
    },
    {
        "@timestamp": "2023-09-14T07:13:10.46461696Z",
        "author": "tl8",
        "date": "2011-07-20T10:19:04+0100",
        "id": "e18ca8fa6bf1370742266800e3e42a4c",
        "post_id": "post-225829",
        "text": "You are 24hrs off",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:09.844832512Z",
        "author": "garyw",
        "date": "2010-05-22T12:51:13+0100",
        "id": "46bb5d7aa68b3a5b7a32317f1d7dd6cd",
        "post_id": "post-224882",
        "text": ":goodposting: Welcome to the forum!:welcome:",
        "thread_id": 14395
    },
    {
        "@timestamp": "2023-09-14T07:13:30.444808192Z",
        "author": "Master of Blades",
        "date": "2008-05-25T01:15:39+0100",
        "id": "466ddb96dae2e4bbcca23da7f21ac6e4",
        "post_id": "post-68121",
        "text": "PSP atm would probably mean that James is accessing the intardweb from a Sony PlayStation Portable (handheld console), at the moment.Yes, I think I'm a bit too clear now... I'll blame it on lack of sleep..",
        "thread_id": 1595
    },
    {
        "@timestamp": "2023-09-14T07:13:10.49250048Z",
        "author": "orb",
        "date": "2011-08-02T00:10:34+0100",
        "id": "d1c450db841fba262b074774749011c5",
        "post_id": "post-225960",
        "text": "NASA:Atlantis\u2019 Final Mission Included Successful Kennedy-Developed Plant Experiment",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.454258176Z",
        "author": "diogom",
        "date": "2011-07-10T23:54:30+0100",
        "id": "cd5dc5e575b6080f6dd69aec3843e178",
        "post_id": "post-225765",
        "text": "I'm not 100% sure, but from what I know and heard, the OBSS's cameras will be used to monitor the MPLM's installation tomorrow. So, the SSRMS went in to grapple it, 'cause the Shuttle's Arm couldn't reach it.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.490474496Z",
        "author": "MisterBurkes",
        "date": "2010-08-12T12:25:37+0100",
        "id": "b773c33af393ba7716e919a71c9212ec",
        "post_id": "post-246924",
        "text": "Hello dear Orbiter Forum Community;)I would like to know how to make a new Spacecraft\/vessel, just lookingand behaving like the Atlantis Space Shuttle, but with large amounts of Fuel.Thanks;)P.S.: I would appreciate if someone could do this for me and post a link to the file here..MisterBurkes",
        "thread_id": 15967
    },
    {
        "@timestamp": "2023-09-14T07:13:10.668596224Z",
        "author": "XSSA",
        "date": "2012-06-07T17:55:55+0100",
        "id": "3b4b5d0a0c6409268d1660fe7844c409",
        "post_id": "post-226313",
        "text": "I ejected right before reentry and my crew except for the captain which was somehow put back into orbit. Well the rest of the crew glowed for a second and a burnt husk of the main body was left.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.455213312Z",
        "author": "IronRain",
        "date": "2011-07-11T15:26:38+0100",
        "id": "a55a890d3693cba9f4825cb6963f92b5",
        "post_id": "post-225770",
        "text": "AFAIK not. They left the OBSS of Endeavour behind during STS-134. Maybe you've heard that.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.5077696Z",
        "author": "streb2001",
        "date": "2008-05-25T01:16:26+0100",
        "id": "e0034a0dc2dc486a5fd66f6e8a80fb98",
        "post_id": "post-68137",
        "text": "Just wondering if I am the first to run Orbiter on an Asus EEE. I recently bought one of these amazing little things to replace my inherited antique laptop (Fujitsu Lifebook of indeterminate vintage). Found that it runs Orbiter faultlessly and with a respectable framerate. So, my addiction is complete - I can orbit when away from home!",
        "thread_id": 1597
    },
    {
        "@timestamp": "2023-09-14T07:13:10.44720256Z",
        "author": "orb",
        "date": "2011-07-09T14:19:07+0100",
        "id": "fb3fd83e88392a790f4df0d68f2a8186",
        "post_id": "post-225743",
        "text": "NASASpaceflight:STS-135: Initial Ascent Reviews point to superb launch performance by Atlantis",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.465623296Z",
        "author": "ky",
        "date": "2011-07-20T16:33:01+0100",
        "id": "e98ef4b31e9a587f869bc77290eb6945",
        "post_id": "post-225836",
        "text": "Kyle said:Oh of course!:)I'll be seeing Atlantis quite often in person as I live in Florida lol. But it will be my last time seeing the space shuttle fully operational.\n\nSame here:(.Hopefully it will be clear down here in Boynton Beach for me to see Atlantis' and the shuttle program's last re-entry.Awesome poem Pete:cry:.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.634031872Z",
        "author": "flytandem",
        "date": "2010-08-18T02:53:10+0100",
        "id": "9b6fd4df9183da6e31de44afbe1c2ab6",
        "post_id": "post-247154",
        "text": "dgatsoulis said:This sounds a really nice challenge! I'd like to give it a shot.Just to get it straight though...You guys are using the stock Orbiter 2010 scenario (Delta-glider\\DG Mk4 in orbit)And the goal is to use the least amount of fuel to dock with Luna-ob1, within 168 hours from the beginning of the scenario? (So that the docking MUST occur the LATEST on MJD 51989.5293?) Or 168 hours from what ever time you choose to initiate the TLI?(From what i've read, it's the first... just want to make it clear.)\n\n168 hours from start of scenario. You can wait for the TLI if you like but it's using up your 168.",
        "thread_id": 15989
    },
    {
        "@timestamp": "2023-09-14T07:13:10.448207616Z",
        "author": "Kyle",
        "date": "2011-07-10T13:37:45+0100",
        "id": "9fbb58e21ce1f6592348038abf17ba1c",
        "post_id": "post-225748",
        "text": "mode1bravo said:I had the privilege to watch the whole launch on NASA TV from suit up to post OMS2. Magnificent. Wish I could of been there. Atlantis, the last bird out of town.:salute:\n\nI just so happened to be 7 miles away on a boat;)Pics -",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.655432704Z",
        "author": "computerex",
        "date": "2010-06-08T23:50:35+0100",
        "id": "032d8091d1c8323d2941a24424ec3697",
        "post_id": "post-226218",
        "text": "UMMU Hell (set him\/her on fire):",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:29.788653312Z",
        "author": "Moach",
        "date": "2010-08-09T16:03:36+0100",
        "id": "ebefe9791260c09a064d372bcde53414",
        "post_id": "post-246493",
        "text": "yep...i'd like to know if there's a simple formula that yields how hard a vessel should be burning during reentry :shifty:i reckon it has something to do with indicated airspeed and pressure density (is this even remotely correct)? but i can't seem to figure out the exact combination of parameters that equate to the reentry flames effect...i could think of my own formula... but it would look strange if the temperature gauges appeared to disagree with the stock effectsso that's why i ask... i wanna make my G42 burn up as realistically as possible :thumbup: - since failure is a key part of the simulation :lol:",
        "thread_id": 15911
    },
    {
        "@timestamp": "2023-09-14T07:13:09.774349568Z",
        "author": "widdernix",
        "date": "2010-05-25T13:05:59+0100",
        "id": "a68ba4ffa1f5ec544b0ee9e76614aa5e",
        "post_id": "post-224865",
        "text": "If you are using a Orbiter beta version, you can use a lua script to communicate via serial interface. I did that with my retro style 7 segment led display (PIC based). Dr. Schweiger implemented nearly all API functions in lua, so you don't need to write (and debug) a DLL.",
        "thread_id": 14391
    },
    {
        "@timestamp": "2023-09-14T07:13:10.22611456Z",
        "author": "Warped",
        "date": "2010-06-30T21:58:13+0100",
        "id": "878b0bc936c74eecfc88aace341d766b",
        "post_id": "post-225023",
        "text": "I sure did.its pretty low-res, as you can see!",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:30.389241088Z",
        "author": "JonnyBGoode",
        "date": "2016-09-22T05:11:26+0100",
        "id": "6c2c5622e041f456daf2d8a326356d87",
        "post_id": "post-246762",
        "text": "Well, that answers the question of whether Rolf is still around...:p;)",
        "thread_id": 15941
    },
    {
        "@timestamp": "2023-09-14T07:13:10.44685056Z",
        "author": "IronRain",
        "date": "2011-07-09T09:15:53+0100",
        "id": "7c72216e836c7151ef4263d57bc821b9",
        "post_id": "post-225741",
        "text": "Ascent from Flight Control TeamSTS-135 Daily Mission Recap - FD1",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.395024896Z",
        "author": "T.Neo",
        "date": "2010-05-27T02:32:14+0100",
        "id": "ff81619ff4e3f41a57fa57024730ef58",
        "post_id": "post-225361",
        "text": "Well, [ame=\"http:\/\/en.wikipedia.org\/wiki\/Dieter_Gerhardt\"]Dieter Gerhardt[\/ame] has claimed that the Vela incident was a joint South African-Israeli nuclear test...",
        "thread_id": 14448
    },
    {
        "@timestamp": "2023-09-14T07:13:30.29008128Z",
        "author": "T.Neo",
        "date": "2010-08-10T15:51:44+0100",
        "id": "ae205ce6c36c8b13d1827633a700c553",
        "post_id": "post-246603",
        "text": "I suspect that far into the distant future, we will continue to generate energy the way we always have: fossil fuels, hydroelectric dams, and the occasional windmill.\n\nGood luck doing that. Fossil fuels are a finite resource, youcannotkeep using them forever.And there is also the issue of growth in needs; sure we consume so much powernow,but we're going to consume more in the future, just as our power requirements have grown in the past. We'llhaveto look into other sources of energy, like solar power satellites, for example, to support such growing needs.We could build a Dyson sphere out of solar cells around a nearby star, which would probably require more energy than the human race could ever generate, not to mention an impossible feat of engineering.\n\nActually Dyson proposed a swarm of orbiting satellites, or an array of non-orbiting statites suspended by radiation pressure. A solid sphere is really little more than science fiction.An imaginary sphere around the Sun at a distance of 1 AU would have a surface area of 2.81e23 square meters. Assuming only 1% of that, 2.81e21 m^2, is used to generate power;-Solar energy at 1 AU is about 1366 watts per m^2.-The sysem has an efficiency of around 30% (the highest demonstrated of photovoltaic cells in a laboratory, although more primitive and less efficient solar thermal systems could be constructed out of more abundant materials).This equates to about 1.15e24 watts, or 1151538 exawatts. This is about 347 times less than the 4e26 watts required to qualify as a type II civilisation.If the system has a mass of 20 kg per kilowatt, it will mass 2.3e22 kilograms. Which is about 0.38% of Earth's mass, or 15.56 million times more massive than the Martian moon Deimos. This would of course exclude supporting systems, power transferrance systems, etc.",
        "thread_id": 15928
    },
    {
        "@timestamp": "2023-09-14T07:13:10.558499328Z",
        "author": "ar81",
        "date": "2010-05-28T17:11:02+0100",
        "id": "205a4c2ff86fcc1439ddc93aed855327",
        "post_id": "post-226056",
        "text": "If I am correct, Foxconn is Taiwanese not chinese.Could it be issues between people from China and Taiwan?",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:10.583708416Z",
        "author": "David413",
        "date": "2010-05-31T23:00:02+0100",
        "id": "2562fa5cbc7795fb78e1ce00ea70e2d5",
        "post_id": "post-226117",
        "text": "Urwumpe said:As far as I remember, it is still at the top limit for safe separation, which is why the alpha recovery is needed, which counts as half-full for me (as in \"pretty much fuel inside\")\n\nNo, I'm afraid not...AfterRTLSis selected, the vehicle continues downrange to dissipate excessmain propulsion systempropellant. The goal is to leave only enoughmain propulsion systempropellantto be able to turn the vehicle around, fly back towards theKennedy Space Centerand achieve the proper main engine cutoff conditions so the vehicle can glide to theKennedy Space Centerafterexternal tankseparation. During the downrange phase, a pitch-around maneuver is initiated (the time depends in part on the time of a space shuttle main engine failure) to orient the orbiter\/external tank configuration to a heads up attitude, pointing toward the launch site. At this time, the vehicle is still moving away from the launch site, but thespace shuttle main enginesare now thrusting to null the downrange velocity. In addition, excessorbital maneuvering systemandreaction control systempropellants are dumped by continuousorbital maneuvering systemandreaction control systemengine thrustings to improve theorbiterweight and center of gravity for the glide phase and landing.The vehicle will reach the desired main engine cutoff point with less than2 percent excesspropellantremaining in theexternal tank. At main engine cutoff minus 20 seconds, a pitch-down maneuver (called powered pitch-down) takes the mated vehicle to the requiredexternal tankseparation attitude and pitch rate. After main engine cutoff has been commanded, theexternal tankseparation sequence begins, including areaction control systemtranslation that ensures that theorbiterdoes not recontact theexternal tankand that theorbiterhas achieved the necessary pitch attitude to begin the glide phase of theRTLS.\n\nFrom the RTLS workbook. (Emphasis mine).Having flown more than one RTLS in the SMS, believe me, the tank is almost empty.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:30.318719744Z",
        "author": "tblaxland",
        "date": "2010-08-12T07:35:05+0100",
        "id": "562506be9f84add6a1984828614b8b6a",
        "post_id": "post-246643",
        "text": "physick said:Yes!!! So the order of the TD points is critical - looks like they must go clockwise.Thanks for all the help\n\nFYI, the SDK document \"API Reference\" includes information on how the vessel orientation is determined from the touchdown points in the section on the SetTouchdownPoints function.",
        "thread_id": 15930
    },
    {
        "@timestamp": "2023-09-14T07:13:10.055902976Z",
        "author": "Xyon",
        "date": "2010-05-23T10:35:29+0100",
        "id": "b6baf01e139b43bead70f36842f8f75c",
        "post_id": "post-224962",
        "text": "Don't forget the RCS thrusters also have a lower-power more precise mode used by holding down CTRL while using them.",
        "thread_id": 14403
    },
    {
        "@timestamp": "2023-09-14T07:13:10.661066752Z",
        "author": "Milenko44",
        "date": "2010-06-24T01:45:21+0100",
        "id": "be1ea1396c25e74b697ade40f635ab0e",
        "post_id": "post-226255",
        "text": "eva'd crew member for the first time in earth orbit and put on jetpack. flipped on the auto hover and he was gone...",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.409068544Z",
        "author": "Keatah",
        "date": "2010-08-23T10:50:02+0100",
        "id": "24ac1e3c6c185f82ebbbc52e6194af69",
        "post_id": "post-246803",
        "text": "I like this --http:\/\/windirstat.info\/And i second the use of CCLEANER. And WIPE too.Also, a severely fragmented drive will suck up some space, as will a drive with unaccounted-for files, in that case use ULTIMATE DEFRAG and CHKDSK.Please let us know what you find!!",
        "thread_id": 15944
    },
    {
        "@timestamp": "2023-09-14T07:13:10.302955008Z",
        "author": "ar81",
        "date": "2010-05-25T14:46:04+0100",
        "id": "a2e4feb062623ad2ba78d5cc0a055bbe",
        "post_id": "post-225192",
        "text": "War takes place when the political cost of war is lower than the political cost of peace. War is far from being the result of a random event. Politicians calculate.Unfortunately, calculations may fail. Wars are usually more expensive than planned, and you may expect an economic crisis after the war, caused by debt and deficit.",
        "thread_id": 14429
    },
    {
        "@timestamp": "2023-09-14T07:13:10.332576768Z",
        "author": "orb",
        "date": "2010-06-24T15:14:25+0100",
        "id": "7293d75e897653b88f249f91047fad49",
        "post_id": "post-225243",
        "text": "Southwell said:what kind of differences would there be between running different graphics clients????\n\nOnly eye candy.",
        "thread_id": 14436
    },
    {
        "@timestamp": "2023-09-14T07:13:30.678638336Z",
        "author": "Xyon",
        "date": "2010-08-17T19:42:25+0100",
        "id": "6bd7dfa91f2c809ee583b9a3dcda35ea",
        "post_id": "post-247231",
        "text": "2002 is hardly \"Windows 95\"-era. Windows XP was released in 2001, and if your computer was built in the three~four years before that it'd fall into Windows 98 era spec.The year of production doesn't say as much as you might think about your hardware's capacity. Specific system specifications are required to do that.",
        "thread_id": 15997
    },
    {
        "@timestamp": "2023-09-14T07:13:10.351144192Z",
        "author": "Tex",
        "date": "2008-05-14T19:10:31+0100",
        "id": "cef6f4d88ab0afd260edd58b04486cef",
        "post_id": "post-65569",
        "text": "Scrooge McDuck said:This is a serious problem when you have so many hobbys, what to do if you like computer programming, flying glider planes, piano, sailing, photography, astronomy, spaceflight, RC planes\/helicopters\/rockets, static models, aah.....regards,mcduck\n\nhahahaha I can totally relate! I love taking on new hobbies all the time. I figure you only live this life once and theres so many things I wanna do in it! Great model though Mcduck! I need to get me some sort of spacecraft to build.:)",
        "thread_id": 1444
    },
    {
        "@timestamp": "2023-09-14T07:13:30.634148352Z",
        "author": "flytandem",
        "date": "2010-08-18T16:32:36+0100",
        "id": "3a5e293ff5c653b65fef29dd1d102e6f",
        "post_id": "post-247156",
        "text": "Tommy said:The aerodynamic PlC can be done much cheaper. The main thing is do NOT use thrust to maintain speed. Letting the velocity reduce makes the PlC much easier (higher rate of closure), and allows less time spent in the atmosphere - and the lower speed means less drag. This means that the total velocity lost to drag will be less. For a PlC of this magnitude, expect velocity to drop down to about 4.5k to 5k, and altitude no lower than 55k to 60k. Toward the end, let the altitude climb up over 60k - 65k, and rebuild the orbit from there. Above 75k, velocity losses to drag are very slight, so you can roughly calulate dV by subtracting the minimum velocity reached from orbital velocity, and then add about three hundred for de-orbit and drag during the re-build.I've done the ISS - Mir trip for just under 4k dV, this should be quite similar. As with most things, timing is crucial. De-orbit too soon and you will lose more velocity due to drag since you have lower the closure rate so you reach the node. De-orbit to late and you;ll need a higher AoA to get a high enough closure rate - and drag increases significantly at AoA's above 4 - 5 degrees. I try to use about .6 to .7 up trim, and change altitude to control the closure rate as required.\n\nI agree, actually I did just let the speed drop as I banked and changed planes to align with the moon. I felt that if the speed were slower it would help get more change in alignment per second at the same banked G loading. I only mentioned thrust to offset drag as itin effect is what was done even if done at the end of all the slowing due to drag.So what did you get for the trip to the wheel at the moon? You said much cheaper than 6400 m\/s. Then you said you can do the ISS to Mir in a bit under 4K. The ISS Mir trip is about 77 degrees plane change. The challenge here is only a 51 degree plane change. So instead of about 4K m\/s it's probably about 2\/3rds of that or about 2650 m\/s. Then you still have to do a TLI at about 3100 making usage at 5750 and you still have to do the orbit insert. To make it challenging, the arrival from what I've seen has the ship coming in at about 90 degrees required plane change if arriving at a node with the wheel. So there's more than just doing a 800 m\/s insert. Even if just the 800 m\/s and no plane change we have an estimated total deltaV now at about 6550 m\/s. So my 6492 result was probably a pretty good representation of the aerodynamic method.",
        "thread_id": 15989
    },
    {
        "@timestamp": "2023-09-14T07:13:10.461133056Z",
        "author": "Cairan",
        "date": "2011-07-17T17:28:11+0100",
        "id": "a471bb11d2a9c2ff7366293547e5d487",
        "post_id": "post-225808",
        "text": "Just watching NASA TV, they are carrying the US flag which was on-board STS-1 on the flight deck of Atlantis... saying they'll leave it on the station to be picked up by the next US manned spacecraft to dock with ISS... My bet is on Dragon.;)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.659946496Z",
        "author": "Solar424",
        "date": "2010-06-17T18:25:36+0100",
        "id": "f0a2caf3a9f1a3b191b25b846f960f6f",
        "post_id": "post-226246",
        "text": "Go into a parabolic orbit, make everyone but the captain EVA, return to earth.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.494715136Z",
        "author": "Kyle",
        "date": "2010-11-20T03:21:39+0000",
        "id": "f3ac2e766f0cbccbdab92c8123ea126a",
        "post_id": "post-225429",
        "text": "The #1 question:When-is-the-freaking-appropriation-bill-going-to-come-to-pass!!!They said by the end of the year and Congress is back in session, so I hope soon.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.4977344Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-13T04:51:16+0100",
        "id": "64da11ec29db76e41edeb2838526548c",
        "post_id": "post-246935",
        "text": "So, what commercial spacecraft would you fancy flying on?I myself would definitely like to fly on something with wings - I wouldn't like to be \"spam in a can\"!:pI'm thinking SpaceDev's Dream Chaser would be a nice spacecraft to fly - how about you?:)",
        "thread_id": 15969
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66621184Z",
        "author": "Space-viking",
        "date": "2010-10-28T19:52:47+0100",
        "id": "7180a87fae4f6098b2c2a55c3f8e7398",
        "post_id": "post-226290",
        "text": "Pyromaniac605 said:Space Viking funeral gone wrong. Need I say more?Darren\n\nI'm not dead just yet :suicide:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.553884672Z",
        "author": "Bloodworth",
        "date": "2010-05-27T02:17:31+0100",
        "id": "5ecef6863a4d369351220e37c8a66efb",
        "post_id": "post-226028",
        "text": "??What??A little more detail please.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:30.592014336Z",
        "author": "HAL9001",
        "date": "2010-08-13T11:52:36+0100",
        "id": "7b5389feb6ed58a9d347d6a990cd7782",
        "post_id": "post-247103",
        "text": "Well my Joysicks have for axis, too",
        "thread_id": 15984
    },
    {
        "@timestamp": "2023-09-14T07:13:10.370076416Z",
        "author": "vonneuman",
        "date": "2010-05-26T16:46:08+0100",
        "id": "fad95d8ff619bfcc850a5ba551e61b3f",
        "post_id": "post-225321",
        "text": "So I have decided to chronicle my mission to the Jupiter system. I am using the trusty Arrow with a DGIV docked to it. Once the arrow is in orbit of Jupiter it will act as a base for the DGIV.The DGIV will conduct four missions. It will land and set up a base on the four Galilean moons: Io, Europa, Ganymede, and Callisto. Then return home.Here are some screen shots of the mission so far:After arrival to Jupiter.Loading cargo into the cargo bay of the DGIV.Launching the DGIV on it's mission to Io.Touchdown on IoHome sweet Io.One small step for UMMU kind.Thanks for reading. More to follow.",
        "thread_id": 14443
    },
    {
        "@timestamp": "2023-09-14T07:13:09.975706368Z",
        "author": "Tex",
        "date": "2010-05-28T02:56:41+0100",
        "id": "9064ded1b30a52a8524d3acbd87abc8b",
        "post_id": "post-224933",
        "text": ":welcome:and congrats on the successful docking, glad my tutorial helped!",
        "thread_id": 14399
    },
    {
        "@timestamp": "2023-09-14T07:13:30.577948416Z",
        "author": "johan",
        "date": "2010-08-13T06:58:10+0100",
        "id": "7e83daa86e2ef19109e844a5839a9a6c",
        "post_id": "post-247055",
        "text": ":jawdrops:Give that man a beer! Well, both of them.",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.471733504Z",
        "author": "halcyon",
        "date": "2011-07-21T10:03:33+0100",
        "id": "6d0937e72078d6a5bf7107e3fa98f3d7",
        "post_id": "post-225870",
        "text": "ky said:I'll see them in 40 minutes outside :thumbup:\n\nWe want pictures.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.185631744Z",
        "author": "Quick_Nick",
        "date": "2008-05-15T12:55:46+0100",
        "id": "8b34f1b3df769ef95c8d0f1d16b013e6",
        "post_id": "post-65549",
        "text": "Dutchpirate's find easily shows that what they are doing is illegal, assuming that they don't already have immediate medical\/rescue intentions at the time they get the callsign.",
        "thread_id": 1441
    },
    {
        "@timestamp": "2023-09-14T07:13:29.913799936Z",
        "author": "Jarvit\u00e4",
        "date": "2010-08-09T21:21:01+0100",
        "id": "6c32fd8b227542fffadafdb9b05988b9",
        "post_id": "post-246519",
        "text": "AMSO doesn't have a 2d cockpit.But then again, AMSO doesn't simulate any vessel systems whatsoever, so there's really no need. If you want an accurate Apollo systems simulation, try NASSP.",
        "thread_id": 15915
    },
    {
        "@timestamp": "2023-09-14T07:13:10.085535232Z",
        "author": "Andy44",
        "date": "2010-05-25T00:01:28+0100",
        "id": "be20a0972faf90f033d3a959b0e5e361",
        "post_id": "post-224969",
        "text": "While all of this is interesting, the guy just wants a Virgin Galactic skin for the shuttle...",
        "thread_id": 14404
    },
    {
        "@timestamp": "2023-09-14T07:13:10.452175104Z",
        "author": "Moach",
        "date": "2011-07-10T15:31:14+0100",
        "id": "05ec7cd134edd8c2bd521d467e72012e",
        "post_id": "post-225755",
        "text": "on the V! go for docking!:cheers:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.240551936Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-10T23:21:52+0100",
        "id": "4cdab50d32c5c9bcd40b92aa79f23a2d",
        "post_id": "post-246584",
        "text": "The only HD version available is the 10 min. trimmed down version.However, this tour done by Mike Barratt is by far the best one, in my opinion:[ame=\"http:\/\/www.youtube.com\/watch?v=-1OTSbIzcwI\"]YouTube- \u202aNASA ASTRONAUT LEADS TOUR OF SPACE STATION IN HD\u202c\u200e[\/ame]",
        "thread_id": 15927
    },
    {
        "@timestamp": "2023-09-14T07:13:10.666594048Z",
        "author": "Pinguinboy",
        "date": "2010-10-31T08:49:56+0000",
        "id": "2ecb5381f5d0a4134435cc15edf287ec",
        "post_id": "post-226293",
        "text": "If this isn't already mentioned, you should float your UMMU into a gas giant. It's a tragic death, because of highly dangerous gravity and pressure, plus some high temperature atmosphere and wind storms of nearly a thousand kilometer per hour. Just count out your luck.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.652218624Z",
        "author": "Artlav",
        "date": "2010-05-28T15:08:58+0100",
        "id": "8a5955abf3eaad4f82dde42a26e82f71",
        "post_id": "post-226190",
        "text": "Ok, you're on your own now.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.324613888Z",
        "author": "MisterBurkes",
        "date": "2010-08-10T18:08:22+0100",
        "id": "17c5c425d5b90dba1fcf0a360b11758d",
        "post_id": "post-246646",
        "text": "Hello dear Orbiter Forum Community.I have seen lately that some people moved the planets for some Orbiter Mods.What I mean is, they , for example, moved the moon near the earth so you could get there easier .I would like to move all the planets more near to the earth so i can see them from the Surface and get to them easily.I would appreciate help or even a Modification, Tool like that!Mr Burke",
        "thread_id": 15931
    },
    {
        "@timestamp": "2023-09-14T07:13:10.438232576Z",
        "author": "ky",
        "date": "2011-07-08T16:19:53+0100",
        "id": "2ac991ce288eaea268a0f154d4f44686",
        "post_id": "post-225698",
        "text": "Doing the same in orbiter",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:09.773926656Z",
        "author": "Zatnikitelman",
        "date": "2010-05-22T00:25:05+0100",
        "id": "28bdc0cfd65e8dfa5d380f85c3ac8e9f",
        "post_id": "post-224863",
        "text": "I too have decided to build a \"flight deck\" of sorts. Which really means some stuff clamped to my desk rather than a full blown simpit (someday, maybe), but you gotta start somewhere right? I've got the Arduino Mega, and the Arduino side of things won't be that hard to program, I've already experimented with it and the serial debug box included with the compiler, but I'm stuck on how to make it work with Orbiter.I can't seem to find a tutorial on how to actually make serial interfacing through C++ work. MSDN has an article on it, but doesn't tell me what to #include so I'm lost there. There are several tutorials I've found through Google, but they seem to rely on libraries, but don't say where to get them (or even if they're available and ok for use).Does anyone have some pointers, or a link to a good C++ tutorial for serial communications?Thanks,Zat",
        "thread_id": 14391
    },
    {
        "@timestamp": "2023-09-14T07:13:30.34484224Z",
        "author": "Columbia42",
        "date": "2010-08-18T18:35:18+0100",
        "id": "2c4389b5945d878c859dce4cb0cb8792",
        "post_id": "post-246699",
        "text": "Even better than before! Just a few suggestions\/bugs:1) Sometimes when I press a key like +\/- or arrow keys and then let go, the computer thinks I'm still pressing down on the key and continues changing my orbit or zooming out\/in thus I end up getting major orbital changes or zoom out way to far. (This is a recent bug and didn't occur with any previous versions as far as I can tell.)2) Why is Saturn's SOI so big compared to, say, Jupiter's?3) In a future version it would be cool to have the planets\/ship as sprites (If they aren't already. Forgive my total lack of knowledge about Flash programming.) so that instead of just black dots, you could have little pictures of the planets. Then when you zoom out to far to see them, they could (like in Orbiter) turn into star-like pinpoints of light. On that same note, it would be cool to have a black, starry background with white orbits on it instead of black on white.I don't mean to overload you with work or anything. These are just suggestions and not meant to be taken as anything else.",
        "thread_id": 15933
    },
    {
        "@timestamp": "2023-09-14T07:13:10.490345728Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-29T01:04:17+0100",
        "id": "dd273523d038e5eba8af76abae3e6444",
        "post_id": "post-225427",
        "text": "Orlando Sentinel: \"Budget cuts may doom extra shuttle launch\".Will the speculation ever end?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.435179008Z",
        "author": "ky",
        "date": "2011-07-08T15:53:02+0100",
        "id": "cfc2c46c05b7296debd652f06236ead5",
        "post_id": "post-225684",
        "text": "They aregreenfor RTLS abort weather.For now.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.508437504Z",
        "author": "djidji",
        "date": "2008-11-27T04:40:20+0000",
        "id": "ac8c3e49a743cda6f012e32b85011da1",
        "post_id": "post-68140",
        "text": "weird I 'm changing laptop and I was gonna start a thread about those netbook vs orbiter butafter a couple reviews i opted for a bigger 15'' . anyone orbiting on an acer aspire?",
        "thread_id": 1597
    },
    {
        "@timestamp": "2023-09-14T07:13:10.518294784Z",
        "author": "Orbinaut Pete",
        "date": "2011-06-05T18:43:57+0100",
        "id": "155fb641b98d1ed4f4d89d86ab8ac2a0",
        "post_id": "post-225542",
        "text": "diogom said:Could you post a link to that camera? :tiphat:\n\nIt's available on theKSC Video Feedspage.:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.496222208Z",
        "author": "Kyle",
        "date": "2010-12-14T22:10:36+0000",
        "id": "3a2fa26fcff4b39d8f88209fbc7d43f5",
        "post_id": "post-225437",
        "text": "Only two more goals until STS-135's a reality.1) Needs to be passed by the senate.2) Signed by the President.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.614898688Z",
        "author": "Wonderer",
        "date": "2010-08-13T14:20:21+0100",
        "id": "b2966b6dcd4b8a7af2f0501a54079ad3",
        "post_id": "post-247134",
        "text": "I use the soyuz fgu addon for launching thorton's SoyuzTMA.It has an actually working LAS and an in-game modifieable autopilot.Oh and it actually has random failures which makes every launch really interesting:)",
        "thread_id": 15987
    },
    {
        "@timestamp": "2023-09-14T07:13:10.36051456Z",
        "author": "Poscik",
        "date": "2010-05-29T23:23:39+0100",
        "id": "6dc2fd1e4c3eb7bbc49e7e5e5a588d83",
        "post_id": "post-225290",
        "text": "Yeah, nice song. Congratulations!",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:10.553709312Z",
        "author": "shangding",
        "date": "2010-05-27T02:10:56+0100",
        "id": "8b0153e6b6829f2521acf5921c8c42de",
        "post_id": "post-226027",
        "text": "what do you think about thissorry 10 death.12 persons who commits suicidehttp:\/\/www.reuters.com\/article\/idUSTOE64P08H20100527?type=marketsNewsBEIJING, May 27 (Reuters) - An employee of iPhone-maker Foxconn (2038.HK) jumped to his death late on Wednesday, state media reported, the tenth suspected suicide this year at the high-tech firm's huge production base in southern China.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:30.163866624Z",
        "author": "Enjo",
        "date": "2010-08-10T07:23:16+0100",
        "id": "96eb7c93e0cf4e583efa54b52926058b",
        "post_id": "post-246556",
        "text": "Some time ago I made this pic.On the left you see how you would eject into an outward transfer orbit and on the right into an inward transfer orbit,as seen from Earth. Note the orientation of the ejection legw.r.t. the Sun. You need toescapethe Earth in the right direction.The full small balls are planets' current positions and the empty balls are future positions upon ship reaching its target.(For Polish readers - the pic comes from mypresentation about spaceflight)[EDIT]Oh and one pic for Johan. The grey text is \"Our orbit as seen from the Moon\", and the green one is \"Our orbit as seen from the Earth\".",
        "thread_id": 15920
    },
    {
        "@timestamp": "2023-09-14T07:13:10.471039488Z",
        "author": "Kyle",
        "date": "2011-07-21T09:53:04+0100",
        "id": "db15c7840182a0b972b10b5a82ea67aa",
        "post_id": "post-225866",
        "text": "OMS worked perfectly until the last firing..",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.204051456Z",
        "author": "george7378",
        "date": "2010-06-24T23:14:43+0100",
        "id": "05385929ee717111ca2d159b9e5f4046",
        "post_id": "post-225009",
        "text": "I'm not suggesting, I'm INSISTING! I know it's a far-out conspiracy, but with my 'mountain of evidence' and my internet buddies, it may just get enough followers!",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:30.291649536Z",
        "author": "T.Neo",
        "date": "2010-08-19T18:15:27+0100",
        "id": "166b9c5f506262bd642f6d34033f47f6",
        "post_id": "post-246613",
        "text": "Yeah, that's another advantage of a swarm of satellites, rather than an implausible solid sphere. I think any power collection system around the Sun will be build to meet demand, rather than as a massive monolithic project. It is not like humanity decided at once to start mining oil all over the planet, after all. The network will probably consist of all sorts of collectors and beaming stations, of which things like geostationary solar power satellites would be a part.Power transfer beams hitting stuff accidentally is indeed a problem, and perhaps one that could be solved via the use of a very powerful, error-corrected, hacker-proofed computer system, as well as more simple safeguards (such as restricting the focus of the beam to non-damaging levels, although this does not avoid damage to closer targets). The potential for damage in the event of an accident or weaponisation is terrifying.",
        "thread_id": 15928
    },
    {
        "@timestamp": "2023-09-14T07:13:10.494623488Z",
        "author": "statisticsnerd",
        "date": "2021-07-14T17:44:52+0100",
        "id": "c54625a02d05c10622981183693c545d",
        "post_id": "post-584224",
        "text": "Pioneer said:It's been 10 years after STS-135...And SLS\/Orion has STILL not launched yet. Thank goodness for SpaceX.\n\nAgreed. I predict that SLS will either be quietly cancelled or there will only be one or two test launches and then it will be deemed unnecessary once Starship is ready.NASA does a good job with:probe:and training astronauts, but it looks like commercial launches will be the way to go in the future for manned missions, specifically launches using SpaceX vehicles as they have a good track record. BO is pathetic.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.366132736Z",
        "author": "Hartmann",
        "date": "2010-08-13T05:19:36+0100",
        "id": "68455c0a1febc4f24410736b3c8b8ace",
        "post_id": "post-246731",
        "text": "Well in future perhaps they find the way to make the 40 femtosecons to blink very fast like a shutter and making possible to have a window or a solid wall of Aluminium.",
        "thread_id": 15936
    },
    {
        "@timestamp": "2023-09-14T07:13:10.278119936Z",
        "author": "OrbitHangar",
        "date": "2010-05-23T08:40:59+0100",
        "id": "da2642b05dbcb7dcda170355373fb411",
        "post_id": "post-225145",
        "text": "Author:gertzthis is my example of a moon of moon,you can use it to create a galaxy in orbiter))DOWNLOAD",
        "thread_id": 14422
    },
    {
        "@timestamp": "2023-09-14T07:13:10.580585216Z",
        "author": "clickypens",
        "date": "2010-05-28T04:49:58+0100",
        "id": "5ee19167f6e52f7e20d427e186fb9e89",
        "post_id": "post-226096",
        "text": "it's not just the shuttle, seems like lots of things launch heads-down. I've always wondered why as well.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:10.555387136Z",
        "author": "Dambuster",
        "date": "2010-05-27T08:41:16+0100",
        "id": "cd184a7a4c7ec1d4024f6cff28c67575",
        "post_id": "post-226036",
        "text": "Surely you'd expect those 13.9 per 100,000 to be spread out a bit more over the population - seeing 12 in such a limited group does seem somewhat surprising.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:30.446490624Z",
        "author": "tl8",
        "date": "2008-05-26T06:32:43+0100",
        "id": "dcb04ec4b3f2adfbb3bab598630e0140",
        "post_id": "post-68128",
        "text": "Only one instance of a vessel is allowed in SC3, just rename the .ini file and use that as the vessel name.",
        "thread_id": 1595
    },
    {
        "@timestamp": "2023-09-14T07:13:09.813575424Z",
        "author": "Andy44",
        "date": "2010-05-22T16:06:21+0100",
        "id": "4b3054db400b146e1d459f93300b4239",
        "post_id": "post-224871",
        "text": "To be honest, I didn't spend many quarters on Pac-Man back in the day when it was all over the arcade scene. I was more interested in games with airplanes, spacecraft, and missiles. Zaxxon, Missile Command, Asteroids, etc. But later I got Pac-Man for the Atari 5200 and I wasted a fair amount of time on it.",
        "thread_id": 14392
    },
    {
        "@timestamp": "2023-09-14T07:13:10.307358208Z",
        "author": "ijuin",
        "date": "2008-05-15T02:35:23+0100",
        "id": "b8970e4ced55b0b701b20e0c09261ae0",
        "post_id": "post-65563",
        "text": "It would definitely need a reentry capsule added on, but an ATV-derived three-module craft (similar in basic layout to Soyuz and Shengzhou) would be much cheaper to develop than building from scratch.",
        "thread_id": 1443
    },
    {
        "@timestamp": "2023-09-14T07:13:30.038731776Z",
        "author": "Yoda",
        "date": "2010-08-09T22:05:26+0100",
        "id": "cc0408b12a2a703d68ac15a2e0da515b",
        "post_id": "post-246538",
        "text": "Question,I'm trying to learn the Arrow Freighter and understand that in order to use Autoland you have to have a XPDR beacon as a landing point.My question is, how do you get the released XPDR beacon cargo down to the surface to allow you to land the ARROW freighter ?????When I release the beacon, it simply floats away from the ship and there is now way for me to \"de-orbit\" it to define my landing point for Autoland.So what sequence do I use to get a defined landing point on the surface after releasing my cargo ????:tiphat:",
        "thread_id": 15919
    },
    {
        "@timestamp": "2023-09-14T07:13:09.97295872Z",
        "author": "Woo482",
        "date": "2010-05-22T18:54:13+0100",
        "id": "62b8e8da567f83b73ded24186a55f6aa",
        "post_id": "post-224921",
        "text": ":welcome:to Orbiter-Forum ! and congratulations on the docking:cheers:",
        "thread_id": 14399
    },
    {
        "@timestamp": "2023-09-14T07:13:10.657176832Z",
        "author": "earthorbit",
        "date": "2010-06-11T11:58:58+0100",
        "id": "e5d86f3e0eaddd417baa1a8bf21854d4",
        "post_id": "post-226231",
        "text": "Once i tried to unpack a pack of tables with my Ummu. The only problem was that the package with the tables stood near one of my habitats. i pressed \"U\"...The second way to kill an Ummu ist to land on Saturn and to open both airlocks.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.304571904Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-19T21:43:47+0100",
        "id": "e05663e7fd73f2783a3d9ff099c2f666",
        "post_id": "post-246632",
        "text": "FromKeith Cowing via Twitter:Just heard from Sean O'Keefe - he returned to work today for the first time since his accident and is doing very well in terms of recovery.\n\n---------- Post added at 09:43 PM ---------- Previous post was at 01:36 AM ----------NASA Watch: \"Sean O'Keefe Update\".",
        "thread_id": 15929
    },
    {
        "@timestamp": "2023-09-14T07:13:10.0369472Z",
        "author": "Hartmann",
        "date": "2010-06-02T22:58:19+0100",
        "id": "8b025d74099987e14d9d3d5fdfde92ad",
        "post_id": "post-224946",
        "text": "Would be better a flexible round mesh than a real tyre, or filled with a foam",
        "thread_id": 14400
    },
    {
        "@timestamp": "2023-09-14T07:13:10.460004864Z",
        "author": "IronRain",
        "date": "2011-07-16T07:11:47+0100",
        "id": "6528fe43b098f9d7b9e371cc1c7c8d27",
        "post_id": "post-225801",
        "text": "STS-135 Daily Mission Recap - FD8",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.39782528Z",
        "author": "eyu100",
        "date": "2010-08-19T23:01:24+0100",
        "id": "548ebd65dc38a31e83cc0e4f1cef9ccf",
        "post_id": "post-246785",
        "text": "Why not just do this?Code:void setmass(OBJHANDLE obj, double m)\n{\n    *(double *)(obj + 0x10) = m;\n}\n\nvoid setsize(OBJHANDLE obj, double s)\n{\n    *(double *)(obj + 0x18) = s;\n}\n\nvoid setname(OBJHANDLE obj, char * newname)\n{\n    strcpy((char *)(obj + 0x1CC), newname);\n}",
        "thread_id": 15942
    },
    {
        "@timestamp": "2023-09-14T07:13:10.260515072Z",
        "author": "Hielor",
        "date": "2010-05-24T23:28:43+0100",
        "id": "ffc9aed785a89710d8cfb22512ab500b",
        "post_id": "post-225079",
        "text": "T.Neo said:Yes, but I doubt the car would \"roll\" 45 degrees...Then again I know virtually nothing about car suspension.\n\nNo, but if the car has rolled only 15 degrees (when you have a floaty suspension like mine, that's easy), you'd only need to be making a ~.6 degree turn in order to get the dice to hang out at 45 degrees relative to the mirror.tori said:But then again, 1 g isn't that much - that's doing a 90\u00b0 turn while going 20 km\/h in sqrt(2)*20\/9.81 s \u2248 3 seconds.\n\nAssuming that the car is fully controlled at the time, maintaining a 1g turn for any length of time is actually fairly impressive.",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:10.664869888Z",
        "author": "N_Molson",
        "date": "2010-08-10T20:50:36+0100",
        "id": "520f96859b83643d823968ed67271fb9",
        "post_id": "post-226280",
        "text": "I'm on the right way I think... Now I can make an UMmu gently hover at a given altitude, staying above an exact (1.e-9) long\/lat position, and climb at a given rate. But still, they seem to \"levitate\" (which is near what's happening), because they go up and down around the desired altitude.Now if I use x10 time accel, I'm 100% sure to get a clean kill, maybe even a single-way trip to the Sun's center. :lol:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.571198976Z",
        "author": "n122vu",
        "date": "2010-08-17T01:56:35+0100",
        "id": "acc9a67ab3ba4d3fb151ede865ddc593",
        "post_id": "post-247048",
        "text": "The payware EagleSoft Citation X and Citation CJ1 are two of my favorites that come to mind.http:\/\/www.eaglesoftdg.com\/index.htm",
        "thread_id": 15980
    },
    {
        "@timestamp": "2023-09-14T07:13:10.452718848Z",
        "author": "Moach",
        "date": "2011-07-10T16:06:54+0100",
        "id": "0b1f130fc30c51f65564c9f489411ad1",
        "post_id": "post-225757",
        "text": "CAPTURE! docking confirmed! :10sign::ninja:'ed again! man, you're fast :lol:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.041869568Z",
        "author": "XonE32",
        "date": "2010-05-23T00:45:15+0100",
        "id": "e11905a2a3d52ddd806cf758959e5489",
        "post_id": "post-224953",
        "text": "Hi,Just a quick question about the M.E.T for the XR2 (Original Orbiter)I've notice in some scenarios I've created and\/or changed by either adding an XR2 or changing the date when one was already in there etc.. The Mission Elapsed Timer stops initiating at wheel's up.I've noticed that the two .scn lines below don't look like they are below, but if I change these two .scn lines to the values seen below it seems to fix the problem and the M.E.T starts as normal.Question: is that all I have to do in my .scn's that have a malfunctioning M.E.T? or can I just change one of the lines? just curious. Thanks.MET_STARTING_MJD -1.000000MET_RUNNING 0CheersXonE 32",
        "thread_id": 14402
    },
    {
        "@timestamp": "2023-09-14T07:13:30.288946432Z",
        "author": "johan",
        "date": "2010-08-10T12:12:20+0100",
        "id": "0c8e136dd0c9c84fabe58b2391548e43",
        "post_id": "post-246594",
        "text": "thripd said:Math not my strong point, I'm guessing the math will eventually shoot this down.I get what your saying Johan, magnetic attraction would eventually cause the rings to equalise.\n\nI'm not talking about magnetic attraction - I'm talking about the magnetic fields generating a current. What you're doing, is transferring energy from kinetic to electric. This transfer process will inevitably cause some of the velocity differential to be lost. Like garyw said, there will be a net loss too, no matter how efficient you make it. This is all intuition by the way...thripd said:Energy loss on the inner ring would equate to slowing down the planet's spin\n\nTrue - not unlikely, just not very visible given the earth's mass.thripd said:perhaps energy loss on the outer ring could be mitigated with minimal input compared to the enegy generated from electromagnetism?\n\nInstead, intuitively I think you will tend to see the whole effect in the velocity of the outer ring. So your input wouldn't be minimal, it would be equal to the electricity you're generating.thripd said:The spin of the earth is a net force.\n\nNo it isn't... it's a large angular momentum, not a force. You can use that momentum to generate a force (like on the inner ring), but all that will do, is it will increase the accelleration on the outer ring to equalise their speed in the same amount of time as would otherwise have been the case.No free lunch for you, sorry!:cook:At this point I probably need to take my intuition to one side and let somebody with more rigorous math step in, before I embarrass myself by saying something stupid. If I haven't already! :facepalm:",
        "thread_id": 15928
    },
    {
        "@timestamp": "2023-09-14T07:13:10.467245312Z",
        "author": "DanM",
        "date": "2011-07-21T03:18:47+0100",
        "id": "6632359cac0bb7eef620ae26faa4938b",
        "post_id": "post-225846",
        "text": "SandroSalgueiro said:Any chance CNN will be broadcasting the landing?\n\nIt should be on NASA TV online.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.291424Z",
        "author": "bwog",
        "date": "2010-05-25T02:24:46+0100",
        "id": "617b6810d26325f99b0c19a1964a86db",
        "post_id": "post-225164",
        "text": "Screamer said:Thanks to all the friendly greetings. And to T. Neo :thumbup:OK...here is a brief summary of my first Orbiter experience...I downloaded the DG 4.It looks like a easy ship to fly.I put the metal to the metal and.....crashed. The wheels are gone!!!!OK, second try. Remember to take of........I did it. I must clear the ground...to close...that is better. After a while I notices a haze around the DG. What is that? The external view reveal some flames all around my ship. NICE. Oh-Oh....crashed and burned in pieces. This sim simulates an accurate atmosphere. Wow.:rofl:\n\nOrbiter is definitely on the top of my list of the best free programs. Stellarium is probably 2nd.",
        "thread_id": 14425
    },
    {
        "@timestamp": "2023-09-14T07:13:30.34128128Z",
        "author": "Xyon",
        "date": "2010-08-17T15:29:50+0100",
        "id": "1058643dfdbfdaa40439ff315e8cb85e",
        "post_id": "post-246681",
        "text": "Not for me, I had a little play. It's pretty well-made, I like it!",
        "thread_id": 15933
    },
    {
        "@timestamp": "2023-09-14T07:13:10.47331072Z",
        "author": "SandroSalgueiro",
        "date": "2011-07-21T10:30:46+0100",
        "id": "cf71cba22295bd5aefab25fe87fc06f0",
        "post_id": "post-225879",
        "text": "Make your best landing ever, Ferguson.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.346398976Z",
        "author": "4throck",
        "date": "2010-05-26T12:09:21+0100",
        "id": "d49c42b44ca2d014df600283ed79741c",
        "post_id": "post-225265",
        "text": "Didn't quite successfully integrate the sci-fi elements with the all the supernatural stuff.In the end, I did like the show and the last episode, but I now feel that most of it was rendered pointless by the final explanation.",
        "thread_id": 14439
    },
    {
        "@timestamp": "2023-09-14T07:13:30.518560256Z",
        "author": "orb",
        "date": "2010-08-12T23:12:51+0100",
        "id": "bcb6061f57efa6f3aba21d56d09f1c27",
        "post_id": "post-246955",
        "text": "N_Molson said:So, there is no side-effect to use \"Terminate Process\" ? I was believing that some memory could be left unallocated. But yeah, if Windows monitors the whole process, it knows what's gets in and what's get out of the Orbiter process.\n\nOtherwise for example killing any process that allocated memory from the task manager would left that memory allocated. Either when the process is terminated from inside of process, by ExitProcess or an exception, or is terminated from outside (e.g. Task manager), the resources it used are freed, though some dlls it used may be unloaded after a while if they are no longer used by any other process.",
        "thread_id": 15971
    },
    {
        "@timestamp": "2023-09-14T07:13:10.658326528Z",
        "author": "communist",
        "date": "2010-06-15T13:42:51+0100",
        "id": "d052ce46f975286d2c857831a36d2d36",
        "post_id": "post-226237",
        "text": "Izack said:His sense of sarcasm.:pRun the scenario 'Flyby at KSC'No matter what happens,someonewill die. Usually the captain.\n\noh i get it now",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.387326464Z",
        "author": "SpawnHyuuga",
        "date": "2010-05-26T22:30:50+0100",
        "id": "9f4d700389dabd8201e18fd51e73ebcd",
        "post_id": "post-225347",
        "text": "This idea is full of win - I just started playing Orbiter; but I like it. If this were an addon - I would prob. scream.",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:30.633787904Z",
        "author": "johan",
        "date": "2010-08-16T09:07:30+0100",
        "id": "e5c12509c9e5e990bcf17f06520270f3",
        "post_id": "post-247150",
        "text": "It was just seat of pants navigating with a bit of eyeballing based on experience as to what's important and when.\n\nYeah... I tried that, but due to lack of experience, got to use almost 4 tons of fuel...:embarrassed: see below...Tommy said:With the Lua challenge you don't need to make the Plane Change before TLI. As Jarvita pointed out, there are windows for an off-plane transfer.\n\nLet me just check that I understand these windows you guys are talking about. If I'm in LEO with a nonzero RInc to the moon's orbit, each time I make a full orbit around the Earth, I'll pass through the Moon's plane twice. If my only objective was to get to the same orbital path as the Moon, I could use either of these two points for an off-plane \"intercept\". However, if I want the Moon to also be there when I reach it's orbit, I have to wait for the right time, then use one of the nodes to do the same off-plane burn? Which one I use, would depend on which side the moon finds itself.:hmm: This would explain why you say the windows are 14 days apart, since the moon's period is 28 days, isn't it.It strikes me though, that if I could fly accurately enough, I could do an off-plane intercept no matter where the moon is, provided I time my eject burn correctly. I'm sure transX can plan work out a plan like this? It would mean I would get to the moon from an \"odd\" direction, but once I'm there I could do an orbit insertion burn to make sure the moon's gravity captures me, right?Tommy said:In that scenario, the moon is at about the correct distance from the node for an off-plane intercept. The harder part is getting the plane alignment with OB-1.\n\nDoesn't that scenario use your current system time? This would explain why I was able to do the off-plane intercept so easily on the weekend, the moon just happened to be in the right spot:). I did it with 3932.80 Kg in total, which tells me I have a lot of room for improvement! I messed up the final plane change (to align with Lna-OB1), horribly... I tried eyeballing it before doing my insertion burn for lunar orbit, this was a very bad idea! It changed my RInc from ~20' to something stupid, which was very expensive to fix.:huh: Cost (quite literally) a ton of fuel.Tommy said:If you can't wait, the quickest way to efficiently make a large plane chang is an aerodynamic plane change. In a stock DG, a PlC this size can be made for about 3k dV\n\nDo you mean I can get a 3k dV plane change done for free, or do you mean a 50' plane change will cost 3k dV with this method? Good idea by the way, thank you very much - I'll be sure to use it in future.Tommy said:Ideally, if your node was near enough to the node, you could skip the recircularization and have a much cheaper TLI since you'l be using the velocity that you used to raise the Ap.\n\nYeah, I thought I was being super clever when I realized I could do this, but of course it's only because the moon happened to be in the right spot (as compared to where the DG starts in orbit), this weekend:)",
        "thread_id": 15989
    },
    {
        "@timestamp": "2023-09-14T07:13:10.664598784Z",
        "author": "HAL9001",
        "date": "2010-08-10T19:41:26+0100",
        "id": "4f6d70b0ba5a803a7e9ab0aedab15ec1",
        "post_id": "post-226279",
        "text": "well it's the same for me, I'm editinbg Ships at trie and error, but because I don't use UMmu's there is noone to die.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.549847552Z",
        "author": "garyw",
        "date": "2010-05-27T09:16:51+0100",
        "id": "836e9d8c01332b5e53652601247f0048",
        "post_id": "post-226026",
        "text": "opps! I never realised that there was so much more to it. Thanks for the correction Tblaxland!",
        "thread_id": 14455
    },
    {
        "@timestamp": "2023-09-14T07:13:29.832785664Z",
        "author": "HAL9001",
        "date": "2010-08-13T10:40:46+0100",
        "id": "6028f7f4edc2c0f7a3ab13d6e5d77fd6",
        "post_id": "post-246511",
        "text": "Aes-V was cool.But Obama cancled it.",
        "thread_id": 15914
    },
    {
        "@timestamp": "2023-09-14T07:13:09.975392256Z",
        "author": "tblaxland",
        "date": "2010-05-25T04:32:29+0100",
        "id": "fae285299794190d56bb096d72985b8e",
        "post_id": "post-224931",
        "text": "Alexhortdog95 said:Are there any good re-entry tutorials out there?\n\nThere are a couple on ourtutorials page. And another onOrbiterWiki, pluslinks to a bunch of others.",
        "thread_id": 14399
    },
    {
        "@timestamp": "2023-09-14T07:13:10.65413376Z",
        "author": "RisingFury",
        "date": "2010-05-30T10:54:24+0100",
        "id": "4371b605f7b51aa1f5e2d567b70ab2d7",
        "post_id": "post-226207",
        "text": "I liek to use two turbopacks, one on the back, one grappled, to try and gain as much altitude as possible (switch those in mlight at 0.1x time), then I study the force of gravity, and phisiological changes of the UMMU as it falls down with chute disabled.Oh, I also like to experiment how close to the ground I can open the chute. Stuff goes... wrong, sometimes.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.399083264Z",
        "author": "jedidia",
        "date": "2010-08-22T07:41:01+0100",
        "id": "4c4f5e599c9ad354166ddaf2f95245a9",
        "post_id": "post-246793",
        "text": "I thought about this, but it seems a bit too hackish. Should work, but will reduce framerate and might lead to a bunch of unforeseen trouble...",
        "thread_id": 15942
    },
    {
        "@timestamp": "2023-09-14T07:13:10.331982848Z",
        "author": "Columbia42",
        "date": "2010-05-25T23:22:39+0100",
        "id": "692ef2164a491392c9c9ba986d1e0696",
        "post_id": "post-225240",
        "text": "Ever since I found out about the developement of Orbiter 2009\/2010 I have been wondering about this and I haven't found any information in the Orbiter manuals\/SDK.",
        "thread_id": 14436
    },
    {
        "@timestamp": "2023-09-14T07:13:30.039688448Z",
        "author": "Izack",
        "date": "2010-08-10T04:33:40+0100",
        "id": "e923b3433dc233e936eb9f1814af0574",
        "post_id": "post-246545",
        "text": "Yoda said:That's kinda a poor way of determining a landing spot..........Wouldn't it be a lot simpler if you can drop a beacon on a more precise landingspot instead of \"eyeballing it\"; if you can land a LM within feet of it's desired landingspot with 1960's technology, can't we refine this a bit to get with the times ?NASA would never put up with this s..t:):lol:\n\nIt probably only took Mr. Polli like 10 minutes to make! :lol:I think you can manually deorbit it, so LOLA's autopilot could come in handy, though it requires more setup than the 'drop and pray' method the probe uses automatically. :rofl:",
        "thread_id": 15919
    },
    {
        "@timestamp": "2023-09-14T07:13:10.434635264Z",
        "author": "N_Molson",
        "date": "2011-07-08T15:48:21+0100",
        "id": "2232f55caae2d88ac86731e1e345eaf3",
        "post_id": "post-225680",
        "text": "One question: why is there only a crew 4 aboard the Shuttle during this last mission?\n\nIn case of a contingency scenario, if the heat shield is damaged during launch. That would mean the Shuttle would be unable to perform reentry. The astronauts would have to be integrated to the ISS expeditions schedule, and would use Soyuz to return to Earth. Even so, it would take almost a year for all them to land. There's no possibility to send another Shuttle to fetch them this time.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.361151488Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-29T23:44:12+0100",
        "id": "9479e0c4be3e4d59fe84f48aeab26c43",
        "post_id": "post-225293",
        "text": "Ha, Britain has come last!BBC News: \"Germany wins Eurovision Song Contest as UK comes last\".",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:10.591591936Z",
        "author": "Face",
        "date": "2010-05-30T16:16:07+0100",
        "id": "931f3a0623cd4ef83e5f90e126541a12",
        "post_id": "post-226148",
        "text": "Moach said:i it find a good analogy to think of C# and C++ and automatic and stick-shift cars...automatics are easier to handle, you don't have to worry about the clutch or anything like that... while sticks have the \"difficulty\" of balancing the gas and the clutch as you drive off, and the risk of an extremely unskilled driver severely damaging the gearbox and the engine...yet... i wouldn't trade my stick-shifter for an auto even if it came with free beer and puppies\n\nInteresting analogy. If we go with it, we can also say that those who want to drive a car because they want to drive that car prefer the stick. Those who have to go from A to B regulary (and have to drive a car) prefer auto.In this case, C++ is for programmers who wants to program something for the sake of programming, while C# is for programmers who want to earn a living. I even think this was played in the Java vs. C++ battle, too;)But with all analogies, this one will fail and only plays with emotions...Moach said:and still, i agree immensely with whoever said it, C++ IS the best programming language i've used... even with it's apparent pitfalls, i actually prefer having the choice to make my code a mess if i feel like it:p\n\n\"Only a sith deals in absolutes\", if we want to go with movie citations...Moach said:in the end... i don't think it's a matter of which language makes for \"better\" code - in the end it comes down to that little component between the seat and the keyboard\n\nIMHO, it all comes down to the use-case. If you do embedded development, C# (or Java) is a bad choice. If you do enterprise-size application development, C++ is a bad choice. For fast web development, some of the scripting languages (Python, Perl, etc.) may even be a better match than Java.regards,Face",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:30.551707648Z",
        "author": "statickid",
        "date": "2010-12-21T20:02:06+0000",
        "id": "f534efb5810ded9660a7dbea04989a27",
        "post_id": "post-247014",
        "text": "Perhaps just for fun and as a start...instead of model with a solid outer shell he means just model in some corridors in it. Thus, with some standard EVA controls you can fly around (very carefully) in the confines of the corridors and \"visit\" the craft. Of course if you ran into the walls they would disappear and you would just see the inside of the model but if one flies carefully enough they could preserve their own immersion by not hitting the walls.this would be just like visiting a UMMU base on the moon. you can't open doors but you can pretend to walk through them, and you can just jump out and die at any time but you can pretend to be confined by the walls and be \"inside\" the buildings.",
        "thread_id": 15978
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4158144Z",
        "author": "ky",
        "date": "2011-06-18T01:05:23+0100",
        "id": "5c73345b56328b94d38ed2644f4ee311",
        "post_id": "post-225570",
        "text": "Thanks for those photos Orb!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.593067008Z",
        "author": "Moach",
        "date": "2010-06-01T00:34:11+0100",
        "id": "0fd3ff97dae45c7ba1e32c2556a60354",
        "post_id": "post-226158",
        "text": "would that make JavaScript a tricycle? :rofl:",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:30.553832192Z",
        "author": "Tribersman_FR",
        "date": "2010-12-25T16:48:05+0000",
        "id": "842f48ebf1ae973ee7d6b102c1bb849a",
        "post_id": "post-247030",
        "text": "=> UrwumpeWell, I'm no developer.But since all ship don't seem to be always UGCO (some don't need too, though)=>T.NeoOkay, I admit you may not want to dock to the ship whose communication cut with human distress and monster-like howl.But if you need to push the damned thing it's more fulfilling to dock than to launch the scenario editor, make your spaceship a cargo with precise position point and all.Paranoid may just close both door and empty the airlock before.UNLESS, you make sure the target have grapple point for manipulator arm, witch is another things all spacecraft aren't equipped with.",
        "thread_id": 15978
    },
    {
        "@timestamp": "2023-09-14T07:13:10.437567744Z",
        "author": "Axertan",
        "date": "2011-07-08T16:17:35+0100",
        "id": "bbff3ff2360266a01c6ed192bebc202d",
        "post_id": "post-225695",
        "text": "Good luck STS-135! May:probe:guide your flight!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.270434816Z",
        "author": "anemazoso",
        "date": "2010-05-26T19:09:46+0100",
        "id": "e1215b3eba76fe551dcb9c9d0c7e59e9",
        "post_id": "post-225114",
        "text": "Hielor said:Those solar panels look extremely inefficient--the one which should be generating the most power is almost fully blocked by another one.\n\nThose are radiator panels I believe.....Hispa: Excellent job so far. A very cood design! Keep up the good work :thumbup::cheers:",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:30.56459136Z",
        "author": "Belisarius",
        "date": "2008-05-28T10:17:59+0100",
        "id": "13c509f2161cab454ec3da7991829103",
        "post_id": "post-68170",
        "text": "Jax6213 said:I did the whole outer planets tour:I went from Earth to Mars, and the from Mars I landed on Phobos, and then from there to Jupiter's orbit, and from Jupiter I landed on Ganymede, and from there to the orbit of Saturn, which meant that I just had to go to Titan. From there I went to the orbit of Uranus, and then from there to Neptune's orbit, and thats where I found out that you can't go to Pluto because there was no Pluto in Orbiter.\n\nYou should get the Pluto-Charon addon, plus Eris and Sedna, if you want to get out to the outer planets. It's nice out there at this time of the aeon.",
        "thread_id": 1598
    },
    {
        "@timestamp": "2023-09-14T07:13:10.510699008Z",
        "author": "orb",
        "date": "2011-04-16T02:44:53+0100",
        "id": "af358d65d963c73f9ac989465da9cc32",
        "post_id": "post-225506",
        "text": "Florida Today - The Flame Trench:Last shuttle boosters completed at KSC",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.409394176Z",
        "author": "tblaxland",
        "date": "2010-05-27T07:35:09+0100",
        "id": "f4f04756e4a46a77f7906f5d662f4f4c",
        "post_id": "post-225373",
        "text": "Orbinaut Pete said:Perthis article, Senator and former Shuttle astronaut Bill Nelson has included funds for an additional Shuttle flight in NASA\u2019s reauthorization bill for Fiscal Year 2011!!!!! :speakcool: :woohoo:\n\nThis is nothing more than Bill Nelson putting in writing what he has been saying for a long time now. I don't claim to understand how the US law making system works but I would think such things would easily be removed from the reauthorisation bill before its passing by the senate.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:29.802577152Z",
        "author": "computerex",
        "date": "2010-08-10T10:20:48+0100",
        "id": "bc53080dcbe4b40221969f1a4d147015",
        "post_id": "post-246498",
        "text": "In order to bypass the default update interval, make sure that your MFD is active (because the update field only refers to the update frequency of MFDs) then call the Invalidate method to force a refresh.",
        "thread_id": 15912
    },
    {
        "@timestamp": "2023-09-14T07:13:10.085434112Z",
        "author": "Hielor",
        "date": "2010-05-24T18:41:38+0100",
        "id": "e4cff22d94dff5dd0265e5d609d82f01",
        "post_id": "post-224968",
        "text": "T.Neo said:I'm not sure about the debris from Columbia though, but it's also unlikely that NASA would sell them.\n\nWhen I was a co-op for USA back in spring 2008, there was a flight safety display that was visiting several NASA facilities around the 5-year mark from the Columbia tragedy. I saw it when it was in the lobby of building 30. The display included several pieces of debris from Columbia, along with pictures of what the part had looked like previously.It was amazing how recognizable the pieces were even after their uncontrolled trip through the atmosphere. It was also very sobering, and I'm sure that it had a much stronger effect on people who had been working there longer than I.",
        "thread_id": 14404
    },
    {
        "@timestamp": "2023-09-14T07:13:10.451975936Z",
        "author": "Fabri91",
        "date": "2011-07-10T15:12:16+0100",
        "id": "61f2995176f3f278e7d4b95ba38f2523",
        "post_id": "post-225754",
        "text": "Indeed! The RPM besides being useful, is awesome. Many desktop backgrounds were taken from RMP photography!:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.164680192Z",
        "author": "Richy",
        "date": "2010-08-11T15:38:43+0100",
        "id": "ff69d15c95b55efc02e0051e8b170963",
        "post_id": "post-246562",
        "text": "mc_ said:Does it work in 2010?\n\nYup!:)",
        "thread_id": 15920
    },
    {
        "@timestamp": "2023-09-14T07:13:10.287071488Z",
        "author": "David413",
        "date": "2010-05-25T01:08:04+0100",
        "id": "1d4edcd3dcc5bfb63a9acc83a536c349",
        "post_id": "post-225157",
        "text": "Passed upon updated state vectors, here are two FD12 scenarios and two FD13 KSC entry scenarios (orbits 186 and 187).",
        "thread_id": 14424
    },
    {
        "@timestamp": "2023-09-14T07:13:10.475132416Z",
        "author": "Chub777",
        "date": "2011-07-21T10:47:34+0100",
        "id": "c0b222f64680c95618186dfc5ad9622d",
        "post_id": "post-225889",
        "text": "They're passing the west coast of Florida.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.34433408Z",
        "author": "jedimaster1214",
        "date": "2010-08-18T17:22:15+0100",
        "id": "0ecdd659669f1f259faf36c78caf8e49",
        "post_id": "post-246697",
        "text": "RisingFury said:Also, how do I zoom out? Pressing c to go to sun-centered view just gives me a giant black dot across most of my screen. + and - don't seem to work.\n\nYou have to use the + and - on the main part of the keyboard, not the Numpad...That's what works for me...",
        "thread_id": 15933
    },
    {
        "@timestamp": "2023-09-14T07:13:10.3459328Z",
        "author": "bujin",
        "date": "2010-05-26T11:57:12+0100",
        "id": "6e06cb8cddb84a06e14515b3f14f38e5",
        "post_id": "post-225263",
        "text": "I watched it all, but like Xyon, it didn't hold my interest all the way through. It was much, much longer than it really needed to be.Not too bad an ending, but throughout the series, it felt like the creators didn'treallyknow what to do with an interesting initial premise, and basically let the fans write the show.",
        "thread_id": 14439
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4171904Z",
        "author": "IronRain",
        "date": "2011-06-21T11:55:01+0100",
        "id": "49727a3abd1a5c85e27f2cf43d2b5a9a",
        "post_id": "post-225579",
        "text": "Shuttle's External Tank Scanned; Leaky Valve Replaced",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.39594112Z",
        "author": "eyu100",
        "date": "2010-08-11T21:06:02+0100",
        "id": "f50670b2ebd03047341d36d870f5531c",
        "post_id": "post-246773",
        "text": "If a planet's orbit can be changed by a custom DLL, can't the custom DLL change its position as well? And if you aren't planning to get close to a planet, you can \"fake\" changing its texture by creating a large spherical vessel that coincides with the center of the planet.",
        "thread_id": 15942
    },
    {
        "@timestamp": "2023-09-14T07:13:10.399347968Z",
        "author": "SpawnHyuuga",
        "date": "2010-05-27T21:01:19+0100",
        "id": "bf36e5ffcdf34caeb9c721bdab142037",
        "post_id": "post-225368",
        "text": "Well if somebody is actually interested in doing this for me, then I am going to package up some files that will hopefully help.I also had some other questions:* Being that I am a n00b with this game, is there a way to do anything besides 'orbit'? I know it kind of defeats the purpose of this game\/simulator, but can I just fly around in space, and visit planets, and things? The controls are a little advanced for my tiny brain...so sorry...* Does this simulator have any features or mods for like AI or maybe fighting, Star-Wars Style or something? This was just a random thought and I didn't know if coding existed for it....* How does a physics mod work for this game? I was wondering if the 6 DOF would work with this game like in Descent, itself. The ship on its own would be nice, but it 6 DOF worked with it, I think I might have to bow.",
        "thread_id": 14449
    },
    {
        "@timestamp": "2023-09-14T07:13:10.426812672Z",
        "author": "IronRain",
        "date": "2011-07-06T13:18:16+0100",
        "id": "d76462936238fd7e8d175c13384a6ed8",
        "post_id": "post-225636",
        "text": "",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.470560768Z",
        "author": "Filofar91",
        "date": "2010-08-12T09:58:34+0100",
        "id": "9dbce53c1b4e274efd8999b244a1f221",
        "post_id": "post-246884",
        "text": "Tommy said:I don't remember if its possible for a fuel container to be empty - they may delete themselves after use.\n\nThe containers do disappear when they are empty.However, there are two types of fuel cargo unit: barrel fuel and space fuel. If I remember well, only space fuel can be used to load DGIV's tanks in orbit. So first make sure that your cargos are \"space fuel\" type instead of \"barrel fuel\". If that's not the problem, I don't know what it could be.",
        "thread_id": 15958
    },
    {
        "@timestamp": "2023-09-14T07:13:10.430253312Z",
        "author": "IronRain",
        "date": "2011-07-08T07:24:36+0100",
        "id": "b7da3ff546b0f19d207f655f09c95787",
        "post_id": "post-225658",
        "text": "RSS retracting(All photo's are fromSpaceflight Now)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4311296Z",
        "author": "astrosammy",
        "date": "2011-07-08T13:23:23+0100",
        "id": "030586085ed7a35f11b8858dcf817d9d",
        "post_id": "post-225663",
        "text": "Just go to nasa.gov. This also could be interesting:http:\/\/www.phoenix.de\/content\/phoen...se\/vor_ort:_aktuelles\/386795?datum=2011-07-08",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.580912896Z",
        "author": "Xyon",
        "date": "2010-08-14T20:29:05+0100",
        "id": "77f4a92db6b6a54da2b32e860973167f",
        "post_id": "post-247070",
        "text": "Yes indeed. However I've been contemplating the terrain meshes that some addons use. In theory, illuminating them with this method would be possible, but I'm not sure how it'd work out.",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.666466304Z",
        "author": "Grover",
        "date": "2010-10-28T22:57:22+0100",
        "id": "e234d838d05f3ae3b992fbde6ffecf67",
        "post_id": "post-226292",
        "text": "make them walk outside a breathable base without the spacesuit, to se if the imaginary airlock will stop them",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.466305792Z",
        "author": "Moach",
        "date": "2011-07-20T20:03:53+0100",
        "id": "da7340836801bb184596e7ec1155fbf2",
        "post_id": "post-225841",
        "text": "a depiction of any vessel in Orbiter is one that still flies:salute:- doesn't get any more glorious than that :hmm:at what time is the landing, gmt?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.609648896Z",
        "author": "Tex",
        "date": "2010-08-13T08:11:44+0100",
        "id": "e33e8c6fc23a30d3e014acb242da06cf",
        "post_id": "post-247128",
        "text": "See my post at the link below. Tell us, does that explain the problem you're having? If so, the fix is posted there:http:\/\/www.orbiter-forum.com\/project.php?issueid=489",
        "thread_id": 15986
    },
    {
        "@timestamp": "2023-09-14T07:13:10.366331648Z",
        "author": "Mojave",
        "date": "2010-05-26T17:33:34+0100",
        "id": "39504f7bc2b99772b3e6c91ca41820bf",
        "post_id": "post-225305",
        "text": "Make is what I meant to write, I was in a hury this morning.",
        "thread_id": 14441
    },
    {
        "@timestamp": "2023-09-14T07:13:10.6566144Z",
        "author": "Mojave",
        "date": "2010-06-09T15:13:42+0100",
        "id": "86fc2120fa5f552b11ab768369d74ddf",
        "post_id": "post-226227",
        "text": "Mission Control, sir we are receiving a transmission from deltaglider 1Captain, OopsMission Control, Please, you can't just say Oops, what's the cause of this transmission.Captain, we are all going to die, ahhhhhh.Mission Control, Is this a joke?CAptain, no.Mission control, Yeah right. **click**",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.240712448Z",
        "author": "fireballs619",
        "date": "2010-08-10T23:27:49+0100",
        "id": "a51641ead53e8fc599d69cbc8956bf6f",
        "post_id": "post-246585",
        "text": "I agree with Pete, I like Barratt's better. I feel like I've seen a full HD version before, but it may have been a different tour. Or maybe I am just going crazy:p",
        "thread_id": 15927
    },
    {
        "@timestamp": "2023-09-14T07:13:10.425748224Z",
        "author": "ky",
        "date": "2011-07-04T21:01:16+0100",
        "id": "e1a2a68fd734301538275298cc9b11a6",
        "post_id": "post-225630",
        "text": ":(:salute:Well until NASA or a private industry for that matter,develops a new spacecraft,we'll have to hitch a ride on Soyuz.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.455231232Z",
        "author": "River Crab",
        "date": "2010-08-11T19:08:17+0100",
        "id": "208cb9527e03d7b19d1f8c918a39b7a1",
        "post_id": "post-246850",
        "text": "Yes, the only requirement to join is that you will have somethingto do with OFMM. It's not Facebook.;)What is there to do? There is lots to do there:You used to have to sign uphereto join as a pilot, but I'm not sure of that any more.Signup is different for OFMM lite, gohere.You can sign up for development in the thread linked to in my signature.You can also chat or send updates on the #OFMM IRC channel.All the OFMM lite G1 missions are taken, but don't be worried if you want to pilot. There is a good chance of an OFMM lite G2 happening, and let's not forget the actual OFMM!So, thanks for your interest!:cheers:And now, finally, there is a place to put this poster!:)",
        "thread_id": 15952
    },
    {
        "@timestamp": "2023-09-14T07:13:09.898725888Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-22T13:18:53+0100",
        "id": "b71b6524de33db7adadaec09666979e2",
        "post_id": "post-224885",
        "text": "Voyager said:Plus where's the chat? I saw it on the video.\n\nYou have to enable it in your profile settings menu.",
        "thread_id": 14395
    },
    {
        "@timestamp": "2023-09-14T07:13:10.490853632Z",
        "author": "ky",
        "date": "2011-07-22T14:44:29+0100",
        "id": "600ec7f262985b4dea6bbc87e120eaa9",
        "post_id": "post-225950",
        "text": "Here's my Shuttle Tribute video.Again,BE ADVISED:this is just a quick release ,there are some issues such as coreographing the pictures with the music.[ame=\"http:\/\/www.vimeo.com\/26763632\"]Space Shuttle Program Tribute on Vimeo[\/ame]",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.466667264Z",
        "author": "orb",
        "date": "2011-07-20T20:32:28+0100",
        "id": "2b5b3b05f21b63e56b56c19053e3941c",
        "post_id": "post-225843",
        "text": "NASASpaceflight:STS-135: Atlantis cleared to head home one final time on ThursdayCBS News Space:Weather looks good for final shuttle landing(Why are people asking every couple of posts about landing time? It has been posted at least twice in both EDT and UTC = GMT)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.620082432Z",
        "author": "MisterBurkes",
        "date": "2010-08-13T12:34:51+0100",
        "id": "6b67c0663f7cd0655723cdac654171a4",
        "post_id": "post-247136",
        "text": "Ladies and Gentlemen,I'm looking for an MFD i had some time ago.But i forgot the Name of it. And since i reinstalled Orbiter 2006it is lost.It is an MFD which randomly generates Solar Systems with 2-3 Suns.I am grateful for any help or related MFDsSincerely,Burkes",
        "thread_id": 15988
    },
    {
        "@timestamp": "2023-09-14T07:13:10.648812544Z",
        "author": "Mojave",
        "date": "2010-05-27T21:53:30+0100",
        "id": "699a8cad6116b60a16e8df2e5cc6c819",
        "post_id": "post-226169",
        "text": "I flew to pluto put the captain back into the DGIV launched back to earth and left all the crew on Pluto.:blink: I never saw em' again",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.476357888Z",
        "author": "Quick_Nick",
        "date": "2011-07-21T10:53:44+0100",
        "id": "b0edc313da33646e3cbb9652fec60bfc",
        "post_id": "post-225896",
        "text": "Woo, sonic booms",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.345009152Z",
        "author": "Pagnatious",
        "date": "2010-08-18T20:08:01+0100",
        "id": "be577279979ae4dbdd4ceb17f5ca6199",
        "post_id": "post-246701",
        "text": "It's currently mercury, venus, earth, mars, ceres and jupiter.Better artwork is on the list of things to have, first it was just about getting the motion of everything working correctly. Once I get all the bugs hammered out of that I'm moving onto the rest. Not sure why it would keep reading the keys, I didn't actually change anything in the code when moving server or adding the planets...Regards locating the ship, press the S key, if that moves to focus on the ship it's still around somewhere. I've added 9 and 0 and zoom out and in controls, try those.",
        "thread_id": 15933
    },
    {
        "@timestamp": "2023-09-14T07:13:10.036311552Z",
        "author": "T.Neo",
        "date": "2010-05-22T21:20:08+0100",
        "id": "ab1cc3885682a33a5a532d2c3b8d9f45",
        "post_id": "post-224941",
        "text": "There might be a *little* lateral velocity, but not much. Would be easier for LEM style landing legs to deal with on regolith, but I'm not so sure about a solid landing pad.I don't see why wheels for mobility can't be small metal ones almost like those on a shopping cart, especially if it is only on smooth surfaces and at low velocities.The only reason to have DG like rubber tires would be if the craft landed directly on both Earth and the Moon.",
        "thread_id": 14400
    },
    {
        "@timestamp": "2023-09-14T07:13:10.524352Z",
        "author": "Moach",
        "date": "2010-05-27T14:00:45+0100",
        "id": "6149a17460976405dff33a2a8e7c190f",
        "post_id": "post-225969",
        "text": "that is a very nice ship!does it have the \"oversized mass drive stuffed in the back\"? (as that pilot who looks like Seth Green put it....) :hmm:",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:29.81166976Z",
        "author": "Izack",
        "date": "2010-08-09T17:28:57+0100",
        "id": "cbe50a46c3c4e4bd9b75d2a015378c05",
        "post_id": "post-246502",
        "text": "Or even better, [ame=\"http:\/\/orbithangar.com\/searchid.php?ID=3279\"]Screen Capture[\/ame]. :thumbup:This addon should be added to the list of essential utilities...",
        "thread_id": 15913
    },
    {
        "@timestamp": "2023-09-14T07:13:10.228704768Z",
        "author": "george7378",
        "date": "2010-08-21T17:02:24+0100",
        "id": "e7820f5114a676bf9a2482507d32f554",
        "post_id": "post-225041",
        "text": "I know it's hard to see the sunspots - I don't think I zoomed in enough. I tweaked the inset solar discs for my monitor and I can see the spots in both of them without zooming in, but I know they don't contrast brilliantly. I have a picture at 32X (using digital zoom - lower quality) that shows the spot well - I'll add it when I can.JEL said:Sunspots aside for a moment, that's some really awesome photos you got there:DI especially like the second one with the fading horizon. Looks amazing. Where in the world is this?\n\nThanks - it was unbeatable watching it for real. It was in Calis Beach, Turkey, where there always seems to be a ring of thin haze hanging on the horizon so sunsets like this aren't uncommon. I only saw one go right down to the horizon though - I had to climb a hill that normally blocked the view to see the sunset properly. You get the illusion that the Sun increases in size dramatically as it sets - I think it's because your brain expects objects, for example clouds, to be bigger overhead and smaller on the horizon, but obviously the Sun doesn't change in size as it gets lower, so your brain thinks it is getting further away and larger. This is one of the only times you can see the Sun for what it really is - a massive, glowing, orange ball of power hanging above the harbour and the distant mountains - the naked eye sunspots added to the awesomeness of the scene.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.557492736Z",
        "author": "SiberianTiger",
        "date": "2010-05-28T11:01:18+0100",
        "id": "1ec167240125def0ad087a26a95c8e06",
        "post_id": "post-226048",
        "text": "Urwumpe said:The average rent here for a flat is 256.40 \u20ac\n\nWhat is the rough avg price per square meter when buying the flat into private property, please?",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:29.932508416Z",
        "author": "fireballs619",
        "date": "2010-08-09T20:10:29+0100",
        "id": "8d2f700ad54c3af7394b13f1e214a9e7",
        "post_id": "post-246533",
        "text": "Make sure the module is activated, and its ctrl+f4. Have fun!",
        "thread_id": 15917
    },
    {
        "@timestamp": "2023-09-14T07:13:10.270377472Z",
        "author": "Hielor",
        "date": "2010-05-26T18:55:00+0100",
        "id": "2cd0ab904205dbeef4c645b06de642fe",
        "post_id": "post-225113",
        "text": "Hispa said:These twin fussion power generators will provide the energy necessary to a lasser bateries wich will heat the fuel in the engines to an incredible temperature, becoming it in a charged plasma beam that will be launched near light velocity out of the nozzle by electromagnetic guns. The ship will have a low acceleration but a high specific impulse.\n\nThose solar panels look extremely inefficient--the one which should be generating the most power is almost fully blocked by another one.Looks cool, though:)Some textures stolen from other addons. :uhh: At least, I will credit the authors when I release this ship.\n\nI'd recommend checking with the addon authorsbeforeusing their textures, to make sure that they're okay with it.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.654006016Z",
        "author": "Chub777",
        "date": "2010-05-30T09:34:57+0100",
        "id": "d740cc106442022d7685f5d397d7aa4b",
        "post_id": "post-226206",
        "text": "Do a de-orbit burn in a XR2, EVA and wait 'till the UMMU turns into a BBQ'd torso.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.163194112Z",
        "author": "PhantomCruiser",
        "date": "2010-08-10T01:26:31+0100",
        "id": "de7e35d44d087fc91db057495f55b33a",
        "post_id": "post-246553",
        "text": "As in all things, what matters most, iswhenyou burn (prograde)...:thumbup:",
        "thread_id": 15920
    },
    {
        "@timestamp": "2023-09-14T07:13:10.32895616Z",
        "author": "bujin",
        "date": "2010-05-27T14:36:15+0100",
        "id": "f4ec921129956bd19c9bd1440a3cf65b",
        "post_id": "post-225238",
        "text": "george7378 said:This eclipse will be best viewed from Easter Island and the Cook Islands - I would love to go and see it (I barely remember the 1999 partial eclipse (I was 5) in the UK) but I'm afraid I won't:(\n\nThat makes me feel old...:cry:I went to Cornwall for the 1999 eclipse.It came as no real surprise that it was cloudy that day! Some people at the next campsite down the road managed to catch a glimpse of the eclipse through a gap in the clouds, but I saw nuffink.Still, it's an eerie experience watching the shadow racing towards you over the tops of the clouds, then having all the wildlife go absolutely silent!",
        "thread_id": 14435
    },
    {
        "@timestamp": "2023-09-14T07:13:10.227049728Z",
        "author": "george7378",
        "date": "2010-07-15T10:13:30+0100",
        "id": "05c4cfb7ff33de2e06ba13f9c4974c27",
        "post_id": "post-225028",
        "text": "That's 1087 all-right! I have seen that happen with the clouds before, but I've never seen any spots through them - that was a lucky capture! Thanks for posting. I believe that the ancient Chinese first discovered sunspots by looking through thin cloud like that.You can get info on the sunspots and other space weather phenomena like NLCs here:http:\/\/www.spaceweather.com\/Thanks again - fantastic shot.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:30.508955648Z",
        "author": "Juanelm",
        "date": "2008-12-21T05:25:42+0000",
        "id": "48ba0ae9dbe2283f93e9d7fc9b57c1e9",
        "post_id": "post-68142",
        "text": "Finally got my eee pc. One of the first things i did was to test Orbiter on it. It works at a framerate of 20-30fps mostly, but I have a problem: sometimes the atmosphere is not rendered and the sky looks black...",
        "thread_id": 1597
    },
    {
        "@timestamp": "2023-09-14T07:13:10.417704704Z",
        "author": "Eli13",
        "date": "2011-06-22T00:57:13+0100",
        "id": "0b0c534141c3a4b4b6c013ac41c883e2",
        "post_id": "post-225582",
        "text": "Don't say that, I'm seriously hoping to go to this.Though, if it got delayedbeforeI went, I would care less, and maybe I'd still be able to go.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.317168896Z",
        "author": "Tex",
        "date": "2010-05-25T19:17:39+0100",
        "id": "9f15d52948516e6d3284d588553be3a4",
        "post_id": "post-225209",
        "text": "Heck yea!!http:\/\/www.formula1.com\/news\/headlines\/2010\/5\/10824.htmlI'll be there in 2012!:)",
        "thread_id": 14433
    },
    {
        "@timestamp": "2023-09-14T07:13:30.570543616Z",
        "author": "Pyromaniac605",
        "date": "2010-08-16T22:45:27+0100",
        "id": "fd917cbbcce70f285cfc1000ab7bf56e",
        "post_id": "post-247045",
        "text": "Mine is FsPassengersX I haven't bought the full version yet though.Darren",
        "thread_id": 15980
    },
    {
        "@timestamp": "2023-09-14T07:13:10.48884736Z",
        "author": "Kyle",
        "date": "2010-10-12T23:46:28+0100",
        "id": "a6cb4cde43ee2a3bdafea970f77ab78f",
        "post_id": "post-225420",
        "text": "Now that the president signed the bill, is STS-135 official?Also out of curiosity, what's STS-135's launch time?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.416996352Z",
        "author": "IronRain",
        "date": "2011-06-21T07:34:52+0100",
        "id": "14a85da66c6d3c5d17865ed85e20d65b",
        "post_id": "post-225577",
        "text": "Shuttle crew comes to town for practice countdownThe four astronauts to fly Atlantis on the final space shuttle voyage have jetted into the Kennedy Space Center for this week's countdown dress rehearsal and emergency training drills.Commander Chris Ferguson, pilot Doug Hurley and mission specialists Rex Walheim and Sandy Magnus traveled today from their home base in Houston, arriving at the Cape in waves of T-38 jets just after 5:30 p.m. EDT.\"I think I speak on behalf of the crew, everyone in the astronaut office and I'm sure everybody here at KSC, we're just trying to savor the moment,\" Ferguson told reporters at the runway. \"As our children and our children's children ask us, we want to be able to say we remember when there was a space shuttle and like I said, we're savoring every moment, trying to take it all in and looking forward to an incredible mission.\"Every shuttle crew undergoes the Terminal Countdown Demonstration Test, or TCDT, in the final weeks before a planned launch. While in Florida, the astronauts will spend time learning how to evacuate pad 39A if an emergency arises, including procedures to operate the slide-wire baskets that would quickly whisk the crew from the launch tower to a bunker west of the pad, and test-drive an armored tank available for the astronauts to escape the area.On Thursday, the crew boards Atlantis for a full countdown simulation. The astronauts will follow a normal launch morning routine with breakfast, a weather briefing on conditions at the Cape and various abort landing sites, then don their suits and depart crew quarters at about 7:45 a.m. to board the Astrovan that will take them to pad 39A.After reach the pad shortly past 8 a.m., the astronauts will climb inside Atlantis and strap into their assigned seats for the final three hours of the mock countdown.\n\nFull Article:Shuttle crew comes to town for practice countdownShuttle crew meets media",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.678096128Z",
        "author": "yagni01",
        "date": "2010-08-15T16:18:03+0100",
        "id": "8216c8fa96063de2e1694d41c3343332",
        "post_id": "post-247228",
        "text": "DanM said:Alright, thanks. I'm currently making a list of switches I'd want. Could orbiter 2010 run on a Windows 95 computer properly if I use the comp for that sole purpose? I think I might need to modify it a little.\n\nDon't know about Win95 precisely, but since you're looking to drive multiple monitors you'll need a good dual head graphics card and something to keep up with it. Some of us have found driving that second monitor sucks the life out of the Orbiter framerate.",
        "thread_id": 15997
    },
    {
        "@timestamp": "2023-09-14T07:13:10.50394368Z",
        "author": "Phillips",
        "date": "2011-01-26T20:48:34+0000",
        "id": "7485e3e72aba7446faf8b1ade3b26732",
        "post_id": "post-225474",
        "text": "The space shuttle is a tribute to technology, many people lost their lives developing it, with STS-135, we must realize that the orbiter will come to a end, the next mission?End of program.Good bye shuttle, hello Orion, Shuttle-C, or whatever NASA plans for the future.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.43734784Z",
        "author": "Moach",
        "date": "2011-07-08T16:17:27+0100",
        "id": "a6005716b14d01647170f4eb3b3903af",
        "post_id": "post-225694",
        "text": "Man, you're fast! :ninja:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.414360832Z",
        "author": "orb",
        "date": "2010-08-11T12:18:58+0100",
        "id": "bd7b33f6092af693c0c82b68ad969006",
        "post_id": "post-246810",
        "text": "Enjo said:Beware - you're not freeing the memory.\n\nAnd I don't understand why there's \"malloc\" in first place. It's C++ so \"new\" and \"delete\" operators seems to fit better, or since it's only 15 bytes, and it's only used inside this function, an allocation of \"buff\" on stack, which would be the best here (like \"cx\" and \"cy\" - \"[highlight]char buff[16];[\/highlight]\" - 16 because of alignment, however it should be aligned to 4 bytes boundary by compiler if you set it to 15), and it doesn't need to be unallocated manually.EDIT: Like in the new code.---------- Post added at 13:18 ---------- Previous post was at 12:46 ----------One note though:N_Molson said:Code:txt = buffer;\n            skp->Text(400, linespacing*lineNo, txt.c_str(),  (int)txt.length());\n\nIf you only converted char buffer to string to get the length of string, you could use \"strlen\" function with \"char *\" parameter instead. There are too many string conversions in the above code.",
        "thread_id": 15945
    },
    {
        "@timestamp": "2023-09-14T07:13:10.494941696Z",
        "author": "orb",
        "date": "2010-12-08T01:27:40+0000",
        "id": "cdd5aeab9e943c94eb2d81fd940c99b0",
        "post_id": "post-225430",
        "text": "Also quoted on NASA's future thread, but regarding this launch -Orlando Sentinel:NASA budget funds third shuttle launch:Draft legislation obtained by the Orlando Sentinel shows that NASA is set to get all but $90 million of the $19 billion proposed by President Barack Obama, more than enough to fund a third shuttle flight and ensure that about 4,000 Kennedy Space Center workers stay on the job likely into June when the orbiter fleet is scheduled to retire.\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.475484672Z",
        "author": "Chub777",
        "date": "2011-07-21T10:51:49+0100",
        "id": "75cc043dee3781678987be92bc272783",
        "post_id": "post-225891",
        "text": "5 minutes to landing.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.510339072Z",
        "author": "SolarTrash",
        "date": "2009-06-29T15:21:44+0100",
        "id": "a92c9556c70fe57e2c2f5ac13d084f19",
        "post_id": "post-68150",
        "text": "I just loaded orbiter on my EEE 701 last night. It runs pretty well with video set to \"Always Enumerate Devices\", \"640x480\" resolution, and \"Disable Vertical Sync.\" It is getting about 30-35 frames per second. If I hook up my external keypad and joystick, I can orbit from just about anywhere.",
        "thread_id": 1597
    },
    {
        "@timestamp": "2023-09-14T07:13:10.654973952Z",
        "author": "communist",
        "date": "2010-06-02T19:40:36+0100",
        "id": "ec0ec8a034775220f77172738092ad55",
        "post_id": "post-226214",
        "text": "eveningsky339 said:The gravity on Phobos is very strong, I promise!UMMU drifts away, runs out of 02...\n\num,what exactly told you this?",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.590679552Z",
        "author": "Face",
        "date": "2010-05-29T20:44:54+0100",
        "id": "6231b6d44fd999788cbd575222074da4",
        "post_id": "post-226138",
        "text": "Moach said:as a language, also, i find it lacking in many handy features available to c++, such as preprocessor, headers, and independence of classes and the files they're defined in...\n\nTBH, I don't count preprocessor and headers as advantage in C++. Those are more like excuses for bad design, especially regarding OOP. In this regard, I find .NET to be better designed than C++.OTOH, C is a nice language and - like Urwumpe said for C++ - more like a high-level assembler.Regarding the \"interpreted language\" statement: C# (like every other .NET language) is first compiled to MSIL (Microsoft Intermediate Language). This byte-code is then compiled to machine instructions via JIT (just-in-time) compiler. So in the end you have compiled code like with C++, just with a different framework.This is also the reason why something like mixed-mode code is possible, merging managed and unmanaged code in one assembly.regards,Face",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:30.578162944Z",
        "author": "tl8",
        "date": "2010-08-13T06:59:38+0100",
        "id": "2a53279432f46d47946d98ba9142662e",
        "post_id": "post-247056",
        "text": "Tommy said:Very sweet! Is this the \"built in\" graphics, or what graphics client are you using?\n\nThe New Orbiter 2010 Beta",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.270290176Z",
        "author": "Hispa",
        "date": "2010-05-26T17:18:59+0100",
        "id": "314712efc74c29d220bfbc2de84f22ab",
        "post_id": "post-225112",
        "text": "Status of ship modelling today:Docking thuss reinforced and moved behind the cargo modules. I want to mantain the radial distance to allow the docking operation without risk of collision.These twin fussion power generators will provide the energy necessary to a lasser bateries wich will heat the fuel in the engines to an incredible temperature, becoming it in a charged plasma beam that will be launched near light velocity out of the nozzle by electromagnetic guns. The ship will have a low acceleration but a high specific impulse.Some textures stolen from other addons. :uhh: At least, I will credit the authors when I release this ship.Answers to some questions:River Crab: I wanted a large large large ship, and I'm going to have it! :lol: More than 540m and as difficult to fly as I can. I moved these docking ports, as you can see. There won't be engine gimbal nor UCGO. The active magnetic shield is an old idea I got from an Arthur C. Clarke book. I like it and you'll love it when orbiting near Jupiter or inside Venus orbit.Vonneuman: This will be a single spacecraft3 ship. In 2004 I programmed the NewEagle and It was so so so difficult for me that I don't want to repeat the experience. If any other developer wants to do it, I will send the original model to help him, but nothing more.Natey787: I like to count with the help of sir Isaac Newton. The engines will remain backwards.And thanks to all for your feedbacks! :tiphat:",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:30.50945536Z",
        "author": "Jarvit\u00e4",
        "date": "2008-12-21T12:28:15+0000",
        "id": "15c16c4580b9a6e1123c0b5461ddc427",
        "post_id": "post-68144",
        "text": "Sorry, but I consider installing windows on my EEE 901 to be an act of cruel and unusual punishment.:cheers:",
        "thread_id": 1597
    },
    {
        "@timestamp": "2023-09-14T07:13:09.97269376Z",
        "author": "Alexhortdog95",
        "date": "2010-05-22T18:50:24+0100",
        "id": "46571ee76747ee3e57d0e7969ae6d30c",
        "post_id": "post-224920",
        "text": "Hi all!I just recently started playing with Orbiter a few weeks ago. I've used it in the past before (when I was on the flight sim kick), but never really actually sat down and tried to successfully get into orbit. I would always launch into space and break orbit into oblivion, LOL.A couple of weeks ago, I told myself I'd take on the challenge. So today, I successfully docked with the ISS for the first time.Thanks to Tex for the Tutoial!",
        "thread_id": 14399
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4441088Z",
        "author": "HarvesteR",
        "date": "2011-07-08T16:41:54+0100",
        "id": "ffdefce103f912513bcad304584e86ad",
        "post_id": "post-225724",
        "text": "It seems there's as much as a 20-30sec delay in the video feed... that or the Google Earth Live feed is getting ahead of itself.Godspeed Atlantis!:salute:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.479083264Z",
        "author": "Quick_Nick",
        "date": "2011-07-21T11:01:31+0100",
        "id": "ff3c17540fe7efc538be5edcc55a233b",
        "post_id": "post-225911",
        "text": "Though lives were lost, the shuttle program has surely doubled or tripled the rate at which humans advance technologically and scientifically.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.3016704Z",
        "author": "cljohnston",
        "date": "2010-08-10T16:09:09+0100",
        "id": "f23366cfdefcce4808df2be6ae839384",
        "post_id": "post-246621",
        "text": "Oh, man. I liked O'Keefe.",
        "thread_id": 15929
    },
    {
        "@timestamp": "2023-09-14T07:13:10.18808704Z",
        "author": "Native Son",
        "date": "2008-05-17T15:32:37+0100",
        "id": "070a6ab5ae8e5e757d1e336c2fb29bf9",
        "post_id": "post-65554",
        "text": "Just make sure its under the table....and no witnesses:p",
        "thread_id": 1441
    },
    {
        "@timestamp": "2023-09-14T07:13:10.415615488Z",
        "author": "orb",
        "date": "2011-06-17T22:00:02+0100",
        "id": "d96e540dfa46b3fada482664399b79d7",
        "post_id": "post-225569",
        "text": "Some more photos from movement of payload canister to the pad, which were added later toSTS-135 KSC Media Gallery:{colsp=3}Click on images to view larger versions\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.3441152Z",
        "author": "lennartsmit",
        "date": "2010-08-18T16:44:54+0100",
        "id": "b3efb94418c742c9c9bb75fdaa325a08",
        "post_id": "post-246696",
        "text": "I can't connect to your site either. Sounds interesting though.",
        "thread_id": 15933
    },
    {
        "@timestamp": "2023-09-14T07:13:10.2720256Z",
        "author": "Hielor",
        "date": "2010-05-27T19:41:07+0100",
        "id": "fe5e5777131528f61588b9a820f0f6a3",
        "post_id": "post-225126",
        "text": "Hispa said:The center of gravity is another question to solve. When docked to these heavy XR5, the ship gets undesiderable rotations when translating. I think I can adjust it a little and reduce the residual movement, but no clue of how to avoid it completely.\n\nIf you were to make a dll for the vessel instead of using spacecraft3, you could do things like move fuel around to balance it, or adjust the thrust of the translation thrusters in order to account for the mass imbalance.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.492004864Z",
        "author": "orb",
        "date": "2011-07-29T20:58:18+0100",
        "id": "7dfcf6b6be146eb7b4307458f429b8ed",
        "post_id": "post-225957",
        "text": "NASA:STS-135: The Final VoyageSTS-135 Mission of Space Shuttle Atlantis by the NumbersLast Picture of Atlantis in SpaceSome numbers:135th Space Shuttle mission33rd Flight of Atlantis (125,935,769 statute miles)307 Total days Atlantis has spent in space on 33 missions37th Shuttle \/ Station assembly mission11:29 a.m. EDT Launched Monday, July 8 (100th day launch out of 135 missions)5:57 a.m. EDT Landed Thursday, July 21 (20th night KSC landing; 26 night landings total)12 Days\/18:27:56 Mission Elapsed Time (MET) \u2013 main gear touchdown (days\/hours:minutes:seconds)5,284,862 Statute miles traveled (Total Mileage for Atlantis - 125,935,769; Total Mileage for Shuttle - 542,398,878)200 Orbits (4,848 total on 33 missions)11:07 a.m. EDT Docked to the International Space Station Sun July 10 (MET 1\/23:38)2:28 a.m. EDTUndocking of a shuttle from the ISS for the last time (MET 10\/14:59)08\/15:21 Docked duration (assembly record is STS-123 at 11\/20:36)12:47 p.m. EDT Hatches opened between Atlantis and the ISS Sun, July 10 (MET 2\/01:18)10:28 a.m. EDT Hatches are closed Monday, July 18 (MET 9\/22:59)7\/21:41 Total hatch open time between Atlantis & ISS (\u201cJoint Operations\u201d)78th Landing at KSC (20th night \u2013 59th day) & 133rd overall (54 EDW & 1 WSSH)202 Different \u201cvisitors\u201d to the space station representing 15 countries852 Space Shuttle seats filled355 Individuals flown on the Space Shuttle30,576 Pounds of hardware to station \u2013 includes MPLM, LMC, RRM & Picosat28,100 Pounds of hardware from station \u2013 includes MPLM, LMC, & PM25,478 \u201cRaffaello\u201d Multi-Purpose Logistics Module (launch weight)21, 920 \u201cRaffaello\u201d Multi-Purpose Logistics Module (return weight)9,403 \u201cRaffaello\u201d Multi-Purpose Logistics Module cargo (launch weight)5,861 \u201cRaffaello\u201d Multi-Purpose Logistics Module cargo (return weight)2,977 Lightweight Mission Peculiar Equipment Support Structure Carrier (up mass)1,409 Lightweight Mission Peculiar Equipment Support Structure Carrier (down mass)550 Robotic Refueling Mission payload mass8 PicoSat mass (final deploy from a shuttle \u2013 the 180th)65 Pounds of Oxygen transferred to ISS (stack repress)111 Pounds of Nitrogen transferred to ISS (stack repress)1,652 Pounds of water transferred to ISS1,283 Pounds of middeck items delivered to ISS aboard Atlantis723 Pounds of middeck items returned from ISS aboard Atlantis901,745 Mass in space of the International Space Station (in pounds)100 Percentage complete of ISS assembly (pressurized volume)1 Spacewalks completed totaling 6 hrs,31 min (E28\u2019s Mike Fossum\/Ron Garan)1,009:09 Hours & minutes of EVA time devoted to ISS assembly (~ 42 days of EVA time)160 Number of EVAs devoted to ISS assembly249 Total number of EVAs performed by U.S. astronautsLast Pictures of Atlantis in Space (Atlantis marked with cirle):",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.388996096Z",
        "author": "boogabooga",
        "date": "2016-09-22T02:35:31+0100",
        "id": "a4855e73a26516122645088a4f509754",
        "post_id": "post-246760",
        "text": "If I remember this, there were issues relating to the module used for some Trojan moons that followed very non-Keplerian trajectories.I would recommend a \"lite\" version if you are going to work on this again. Something where you would concentrate only only a few of the largest irregular moons for each planet. (Amalthea in particular would be good to have by itself.) I've concluded that in practice, including every small rock in Orbiter accomplishes little other than slowing down performance and making it very annoying to cycle through every object in IMFD or TransX.",
        "thread_id": 15941
    },
    {
        "@timestamp": "2023-09-14T07:13:10.408559872Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-26T23:22:23+0100",
        "id": "6cd84deb36eab591dca49c736e2a5e2b",
        "post_id": "post-225369",
        "text": "I think this topic warrants its own thread now.Perthis article, Senator and former Shuttle astronaut Bill Nelson has included funds for an additional Shuttle flight in NASA\u2019s reauthorization bill for Fiscal Year 2011!!!!! :speakcool: :woohoo:So, it looks as though Atlantis may fly again after all, on the STS-135 mission sometime in mid-2011!!! :thumbup:I have no idea about crews at the moment, but I assume it would be a crew that has been recently flown. There would only be 4 crewmembers. The payload would be the Raffaello MPLM filled with ISS resupply items. I don\u2019t know whether any EVAs would be included in the flight. There would be no LON Shuttle for the flight - if the heat shield was damaged, the crew would return via two Soyuz\u2019s - 2 Shuttle crewmembers and 1 Russian commander in each.The deadline for a definitive FLY\/NO-FLY decision is the end of June.It looks like all those years of flying politicians on the Shuttle is finally paying off!:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.31092992Z",
        "author": "ksc_houston",
        "date": "2010-05-26T10:57:17+0100",
        "id": "e88780e8fd5694db91e81e0eeded3aa3",
        "post_id": "post-225198",
        "text": "Thank for answer but I think that if I can find a deorbit+entry+landing replay, I will, finally, learn how to bring the shuttle down.Someone can help me with a replay?",
        "thread_id": 14430
    },
    {
        "@timestamp": "2023-09-14T07:13:30.396891136Z",
        "author": "eyu100",
        "date": "2010-08-12T00:29:40+0100",
        "id": "a14e8a004ebbee30fab95dcf666f03ac",
        "post_id": "post-246780",
        "text": "computerex said:Dynamic modification of the Sun's mass to 100kg:\n\nHOW??? :hail:Can you change the sun's name too?",
        "thread_id": 15942
    },
    {
        "@timestamp": "2023-09-14T07:13:10.43780352Z",
        "author": "FSXHD",
        "date": "2011-07-08T16:18:17+0100",
        "id": "1da8fdacc859e35eb94705a5f35291e3",
        "post_id": "post-225696",
        "text": "There goes the arm",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.432918016Z",
        "author": "DanM",
        "date": "2011-07-08T15:10:36+0100",
        "id": "3da5932e83a216cb830db16c52af335b",
        "post_id": "post-225671",
        "text": "T-20 minutes and holding.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.55147136Z",
        "author": "Urwumpe",
        "date": "2010-12-21T18:53:09+0000",
        "id": "b5f40bbf8aa0b70a5cdc5f6cf2aa6088",
        "post_id": "post-247013",
        "text": "If you look at, what a few months of being derelict did to Salyut 7, I would assume, no spacecraft would be looking very good and be also a pretty icy place after a short time.",
        "thread_id": 15978
    },
    {
        "@timestamp": "2023-09-14T07:13:09.855735808Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-22T12:55:46+0100",
        "id": "3281aa2088d948c032e9436fec989cfc",
        "post_id": "post-224883",
        "text": ":welcome:to the Forum, Voyager! :hello:",
        "thread_id": 14395
    },
    {
        "@timestamp": "2023-09-14T07:13:10.45065856Z",
        "author": "clickypens",
        "date": "2010-08-21T03:56:53+0100",
        "id": "f856c9283888fceb9a0db9390c0cc3a3",
        "post_id": "post-225406",
        "text": "I imagine they're going to get Atlantis ready for LON and put it on the pad and everything, then take it back to the VAB to get ready for 135",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.583825664Z",
        "author": "yagni01",
        "date": "2010-08-17T15:09:30+0100",
        "id": "5a6ea4fb7e38b7a33ac48e7ee6710e8d",
        "post_id": "post-247088",
        "text": "dbeachy1 said:I'll be on vacation for a week...\n\nVacation?:hmm: What's that?:shrug:",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:09.917832192Z",
        "author": "DanScall",
        "date": "2010-05-23T13:36:57+0100",
        "id": "4388da3fe4695b035c7844098799ae2b",
        "post_id": "post-224896",
        "text": "Voyager said:I am currently thinking about having the core of the station as a Cassiopee from Mustard's addon site. It will most likely be boosted by a DG-IV MkII, where it will remain till the next module comes up.\n\nThat won't work. The Cassiopee is far too big for the DGIV, you're going to need an XR-5, or maybe an Ariane.",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:13:10.477591552Z",
        "author": "DanM",
        "date": "2011-07-21T10:56:35+0100",
        "id": "4c0053752a591ca9f52a0bb2d5d3510a",
        "post_id": "post-225903",
        "text": "Wheel stop. Welcome Home!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:29.771678208Z",
        "author": "Loru",
        "date": "2010-08-09T15:33:20+0100",
        "id": "eee34f26228d09a6ab38b07ca98a2f0b",
        "post_id": "post-246492",
        "text": "http:\/\/www.orbiter-forum.com\/showthread.php?t=13755Here you are",
        "thread_id": 15910
    },
    {
        "@timestamp": "2023-09-14T07:13:10.269353216Z",
        "author": "T.Neo",
        "date": "2010-05-25T20:11:43+0100",
        "id": "6f4c7cf869b480bc09c55f54b51d083c",
        "post_id": "post-225105",
        "text": "I agree with others here that the truss needs to be reinforced- it looks far too flimsy to hold up all that mass during acceptable acceleration.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.524661248Z",
        "author": "gertz",
        "date": "2010-05-27T19:53:07+0100",
        "id": "56f38c0ea62906dbc65ddf9b039a7f60",
        "post_id": "post-225970",
        "text": "\u0421\u0423\u041f\u0415\u0420!!!:thumbup:\u0442\u0435\u043f\u0435\u0440\u044c \u044d\u0442\u043e \u043c\u043e\u0439 \u043d\u043e\u0432\u044b\u0439 \u043b\u044e\u0431\u0438\u043c\u044b\u0439 \u043a\u043e\u0440\u0430\u0431\u043b\u044c))",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:30.325929216Z",
        "author": "garyw",
        "date": "2010-08-10T20:33:30+0100",
        "id": "392442b3d32c1a946cf8f775839eeca1",
        "post_id": "post-246652",
        "text": "MisterBurkes said:But most of the time my Cursor disappears for an Orbiter bug and i restart the Program,\n\nAs long as your restart and select (current state).scn you'll be able to carry on from where you left off",
        "thread_id": 15931
    },
    {
        "@timestamp": "2023-09-14T07:13:10.386020608Z",
        "author": "Mojave",
        "date": "2010-05-26T20:51:34+0100",
        "id": "0eba592f08e2d948c8a46cd6bd9380d0",
        "post_id": "post-225341",
        "text": ":)Ok.",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:10.56998528Z",
        "author": "dremits",
        "date": "2010-05-27T19:01:08+0100",
        "id": "3a98ba68ffbbbeeaacd0b3e8a3673e1d",
        "post_id": "post-226072",
        "text": "Wow there's an Orbiter 2009!? I hardy ever frequent these forums and I only check the Orbiter site every 6 months or so. Looks like I have alot of catching up to do!Turns out I had indeed installed the 09 plugin to my 06 installation so I uninstalled the new version and installed the older one and no errors now! Thanks very much guys. Apologies for not having spotted that!EDIT: I just checked the main Orbiter site and it looks the same as it did in 2006.... Will have to scour the forums and the net for a few Orbiter history lessons and see where it's hosted these days! Thanks again!",
        "thread_id": 14460
    },
    {
        "@timestamp": "2023-09-14T07:13:30.36665856Z",
        "author": "Izack",
        "date": "2010-08-13T05:58:24+0100",
        "id": "ffc1b184984a514cb20736e076b1a03a",
        "post_id": "post-246733",
        "text": "Hartmann said:Well in future perhaps they find the way to make the 40 femtosecons to blink very fast like a shutter and making possible to have a window or a solid wall of Aluminium.\n\nThat's a lot of X-rays we're talking about... :lol:",
        "thread_id": 15936
    },
    {
        "@timestamp": "2023-09-14T07:13:10.463708928Z",
        "author": "Orbinaut Pete",
        "date": "2011-07-19T19:59:54+0100",
        "id": "d498df40a4600c09ae895b06f417d9f4",
        "post_id": "post-225822",
        "text": "Amazing time-lapse video of the unique undocking & flyaround.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.582811136Z",
        "author": "Urwumpe",
        "date": "2010-05-31T19:39:37+0100",
        "id": "6a74dbc9563a253af5ef134ea170ca4c",
        "post_id": "post-226112",
        "text": "I think it means that they produce 83% of the thrust needed for just countering the gravity force.http:\/\/www.astronautix.com\/lvs\/shuttle.htmOne SSME has 3,167.400 kN at sealevel.One SRB is 10,149.400 kN at sealevelMakes the SRBs producing only 68% of the total lift-off thrust. Still not the 94% that I heard in comparison of Shuttle stack and Energia.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:30.478689536Z",
        "author": "Tex",
        "date": "2010-08-12T04:51:45+0100",
        "id": "139288bf6852d0cdd294ea0da158eee2",
        "post_id": "post-246898",
        "text": "Greetings Orbinauts!We've implemented a slight change to the look of the postbit for some threads on the forum. The postbit is the area to the left side of all your posts on the forum which contains your username, usertitle, ranks, avatar, post count, etc. See example below:Standard postbit from our lovely mod KrysThe new postbit is trimmed up and moved to the top right to give it a cleaner, article type of look for specific threads based on thread prefixes. Only the first post in the thread uses the new postbit layout, otherwise everything else looks and functions just the same. Take a look at the post you're reading right now for an example. Over on the right side you will see the username along with links to post a comment, subscribe to the thread, etc.Currently the forums and prefixes with this option are as follows:Forum:AnnouncementsPrefixes:Announcement, News, New FeatureForum:Tutorials & ChallengesPrefixes:Tutorial, ChallengeForum:Orbiter Visualization ProjectPrefixes:New Release, BETA ReleaseForum:Orbithangar Addons & CommentsPrefixes:OHMForum:AddonsPrefixes:New Release, NewsForum:Addon DevelopmentPrefixes:ProjectForum:Off-TopicPrefixes:NewsForum:Space Flight NewsPrefixes:Launch News, News, UpdatesIf you have any suggestions for anything we might have missed, just let us know. You will notice that prefixes currently used are all news \/ new release related. In addition if you have ideas for thread prefixes for any forum, please feel free to suggest them anytime!:cheers:",
        "thread_id": 15961
    },
    {
        "@timestamp": "2023-09-14T07:13:10.505523456Z",
        "author": "orb",
        "date": "2011-03-02T08:13:04+0000",
        "id": "2e0d7a07904f294aece865c2f88b052c",
        "post_id": "post-225481",
        "text": "Aviation Week:Extra Shuttle Mission Favored Date Moves Up:HOUSTON \u2014 Internal NASA thinking on the timing of the agency\u2019s hoped-for STS-135 space shuttle mission using the Atlantis orbiter has taken a U-turn, with most now favoring the manifested June 28 launch date.The 11-day supply mission to the International Space Station would mark the end of the 30-year shuttle program. Until recently, NASA station program officials were urging a slip toward late August to ensure the orbiting science laboratory was sufficiently provisioned to support a six-member crew for up to a year, in case U.S. commercial cargo providers face delays in their initial missions. However, with the fiscal 2011 budget still in flux, the June 28 launch date has become much more attractive, according to one of those involved in the NASA planning.The STS-135 mission\u2019s viability could be jeopardized if the White House and Congress are unable to agree on a continuing resolution to keep the federal government running beyond March 4, the official says. A shutdown would force all but essential government personnel from working until agreement on a new spending plan is reached.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.504394496Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-29T01:01:29+0000",
        "id": "bf762b6c4d7456e526a222a07a1dcaa2",
        "post_id": "post-225476",
        "text": "NASA'sSTS-135 Image Galleryis now online! :woohoo:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.538019072Z",
        "author": "Columbia42",
        "date": "2010-08-12T20:43:03+0100",
        "id": "eac01fdc7e6b90241b8fd87b4db25c8c",
        "post_id": "post-246988",
        "text": "Would it just be invisible or would it look something like it does when there's air? The yellow\/orange color is just from burning the oxygen in the air, right? Then again, would burningliquidoxygen still look yellow in a vacuum?Thanks for the help!",
        "thread_id": 15977
    },
    {
        "@timestamp": "2023-09-14T07:13:10.393844736Z",
        "author": "Artlav",
        "date": "2010-05-26T19:43:46+0100",
        "id": "2827f500801e161e8508d5d18fba3653",
        "post_id": "post-225356",
        "text": "Was there ever a nuclear explosion filmed from space?The closest i can find is a mention of Operation Dominic rocket pods which contained, among other things, cameras to record the 400km-high burst, but not the actual films.Anyone know of such recording?",
        "thread_id": 14448
    },
    {
        "@timestamp": "2023-09-14T07:13:10.526436096Z",
        "author": "computerex",
        "date": "2010-07-12T01:09:59+0100",
        "id": "b4b56cf3c7676ebc29572eed68ef3e46",
        "post_id": "post-225978",
        "text": "zeldafan156 said:this ship plus realistic warp mfd will = epic\n\nWhat exactly do you mean by a \"realistic\" warp MFD?",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:30.240854528Z",
        "author": "Turbinator",
        "date": "2010-08-11T00:31:46+0100",
        "id": "1b9d69f2dac071aa134bc212ca3a27c6",
        "post_id": "post-246586",
        "text": "I don't like the Mike Barratt one, it feels very cold, impersonal, and the guys lacks any presentation skill.As a matter of fact, upon further investigation, that's not really a \"tour\" per se. It's a monthly \"report\" that the crew records so the station management back on Earth can have a visual record of the state of the station. That's why he ignores some parts entirely, and uses such technical terms.The video done by Mike Fincke is a true tour of the space station..",
        "thread_id": 15927
    },
    {
        "@timestamp": "2023-09-14T07:13:10.579289856Z",
        "author": "cjp",
        "date": "2010-05-27T19:44:10+0100",
        "id": "c799d73b2543f4e9cba7b877a0e0a93e",
        "post_id": "post-226086",
        "text": "Why is the first part of a Space Shuttle launch in a 'heads-down'(*) orientation? If it were rolled to a heads-up orientation, wouldn't that allow the wings to help reduce a bit of the gravity drag?(*) You know, with the heads of the astronauts closer to the center of the earth than their feet. I initially called this 'upside down' because of the unusual orientation for an aircraft-like vehicle like the Space Shuttle, and for the astronauts themselves. This caused some (deliberate?) confusion further down in the thread.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:10.548473088Z",
        "author": "Xyon",
        "date": "2010-05-27T02:41:47+0100",
        "id": "120520bd11d46fd6ac9a082dfc68ea4b",
        "post_id": "post-226021",
        "text": "Also, have a look inside the \"Utils\" folder of your Orbiter installation for an application called \"Date\", which can convert to and from the MJD format Orbiter uses.",
        "thread_id": 14455
    },
    {
        "@timestamp": "2023-09-14T07:13:30.342194688Z",
        "author": "RisingFury",
        "date": "2010-08-17T15:36:47+0100",
        "id": "e34ab3d0409785daf68d5cfed1339a9f",
        "post_id": "post-246684",
        "text": "No perturbations? Looks like when you're outside of the sphere of influence of the small body, the main one takes over completely, with unexpected results.",
        "thread_id": 15933
    },
    {
        "@timestamp": "2023-09-14T07:13:10.662056704Z",
        "author": "Wonderer",
        "date": "2010-06-27T20:09:08+0100",
        "id": "1756a93106ffd9a5d76c6b1039cb2eba",
        "post_id": "post-226263",
        "text": "Satelites shooting UMMU's to orbit with HARP,wait I messed it up? :huh:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.590927616Z",
        "author": "Face",
        "date": "2010-05-29T21:28:00+0100",
        "id": "33faf108599c164d2bb26a87935f5d48",
        "post_id": "post-226141",
        "text": "Urwumpe said:I think the only error is calling the stuff preprocessor... many other languages have similar constructs, but included in the first compiler pass without special label for it. \"#pragma\" is not really a preprocessor instruction and a very powerful feature... especially with OpenMP.I am sure, .NET also has such functions somewhere, if not, it is really a loss, conditional compilation is a great great great feature. AFAIR, annotations like in Java are not able to replicate the ability.\n\nYou are right, .NET has conditional compilation and #pragma. What I normally understand with preprocessor is a system preprocessing the source code to extend or manipulate the code. I guess what I was talking about was actually macro preprocessing, something even Stroustrup frowned upon.orb said:It was renamed to CIL (I mentioned in my previous post) some time ago:Common Intermediate Language - Wikipedia, the free encyclopedia\n\nThanks for the hint, I think I've put myself in the \"long-standing users of the .NET languages\" category, then;).regards,Face",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:30.397740544Z",
        "author": "computerex",
        "date": "2010-08-19T21:53:07+0100",
        "id": "b2dc546d70e0a0e15a97abc0e1e2bd04",
        "post_id": "post-246784",
        "text": "Hi. I am not sure how to go about changing the textures on the fly, I am not sure if it is possible, it may be with enough poking. But right now schools are about to start:)As for the other parameters, I use the following:Code:void setmass(OBJHANDLE obj, double m)\n{\n\t_asm\n\t{\n\t\tmov         eax, dword ptr [obj]\n\t\tfld         qword ptr [m]\n\t\tfstp        qword ptr [eax+10h] \n\t}\n}\n\nvoid setsize(OBJHANDLE obj, double s)\n{\n\t_asm\n\t{\n\t\tmov         eax, dword ptr [obj] \n        fld         qword ptr [s] \n\t\tfstp        qword ptr [eax+18h]\n\t}\n}\n\nvoid setname(OBJHANDLE obj, char * newname)\n{\n\tchar * nptr = 0;\n\t_asm\n\t{\n\t\tmov  ecx, dword ptr [obj]\n        mov  edx, dword ptr [ecx+0x1CC]\n        mov  [nptr], edx\n\t}\n\tstrcpy(nptr, newname);\n}",
        "thread_id": 15942
    },
    {
        "@timestamp": "2023-09-14T07:13:10.665296896Z",
        "author": "HAL9001",
        "date": "2010-08-21T11:55:07+0100",
        "id": "3ad19629f5a69caa895343c6e6f97919",
        "post_id": "post-226283",
        "text": "Uragan does that job good.It's not UMmu-compatible, but it turns EVERYthing (UMmu for example) into a mess of wrecks.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.663196928Z",
        "author": "kid gagarin",
        "date": "2010-07-23T18:41:00+0100",
        "id": "0ef207498b6f3f66f84551aa4facc804",
        "post_id": "post-226271",
        "text": "base jump off Shukra and whatch the poor UMMU burn.venus is fun.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.240291584Z",
        "author": "Stevodoran",
        "date": "2010-08-10T22:42:16+0100",
        "id": "d67462f72cf1628fc7ed5d29b2191fd0",
        "post_id": "post-246583",
        "text": "Did you check ypur history?",
        "thread_id": 15927
    },
    {
        "@timestamp": "2023-09-14T07:13:10.666885632Z",
        "author": "Pyromaniac605",
        "date": "2010-11-01T05:23:25+0000",
        "id": "229830af97f7302b7bf6f8ea6fc0d68d",
        "post_id": "post-226296",
        "text": "DGIVPilot said:Once I ejected from a DGIV shortly after takeoff from Brighton Beach. I forgot that parachutes don't work in a vacuum. :facepalm: SPLAT. (This was an accident.)Also, I de-orbited a UMMU in Mars orbit (on purpose) using only translation RCS. Surprisingly, he survived re-entry, but subsequently slammed in to the Martian surface at 500 m\/s, causing death.\n\nI like purposely de-orbiting UMMUs, surprisingly they rarely die, perhaps they are too small to catch a lot of air?Darren",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.35141248Z",
        "author": "Moe",
        "date": "2008-05-14T20:31:33+0100",
        "id": "0c9a8e4e8d1aab5d1652a0730e39ba0d",
        "post_id": "post-65572",
        "text": "Thanks Tex:Weathering war aircrafts is very easy:1.- Apply gloss barnish overall (not to transparent parts, of course). Thisis good to apply markings after. Transfers looks really authentic over glossbarnish (applied with microset and microsol). I only paint with Tamiya colors. The gloss barnish is Tamiya reduced with Tamiya thinner.2.- Then you must have two oil paints and a bottle of trementina : One black and one brown. The oil paint thinned with trementina fills panel lines and give shadows zones to the model. You can wipe the excess of oil paint CAREFULLY with a soft cloth.In this point your model looks a bit dirty, but we need more hard-use signs.3.- Then you apply a bit of Tamiya mate base to the gloss barnish thinned. and spray the gloss zones of the model and over the transfers. In this step the model looks metalic, not only glossy.4.- Then you can airbrush the smoke, oil and dust effects (this effects are really matt, so you will see the contrast whit the metal semigloss finish).5.- At last, you can paint scratches and other effects whit a thin brush.And that\u00b4s all!!Try it. Sure you like the finished model.Regards. Moe.",
        "thread_id": 1444
    },
    {
        "@timestamp": "2023-09-14T07:13:30.334683136Z",
        "author": "T.Neo",
        "date": "2010-08-11T20:44:01+0100",
        "id": "c04236e86eff6dbabfb91d73b8d040db",
        "post_id": "post-246676",
        "text": "why isn't there an easy space elevator for orbiter?\n\n[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1891\"]Kulch's space elevator for Orbiter.[\/ame] :thumbup:",
        "thread_id": 15932
    },
    {
        "@timestamp": "2023-09-14T07:13:10.495623936Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-10T20:47:56+0000",
        "id": "25727da463d7fd82db325155ca4467b9",
        "post_id": "post-225434",
        "text": "Spaceflight Now: \"Final set of shuttle main engines installed\" (Photos).Hi-res images are available at theKSC Media Gallery.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.430048Z",
        "author": "HarvesteR",
        "date": "2011-07-08T05:18:26+0100",
        "id": "e28f8a5859791fe19c38f514c0c3a423",
        "post_id": "post-225657",
        "text": "From that CBS article, it's not looking good for launching tomorrow... here's hoping the weather clears.Cheers",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.538991872Z",
        "author": "Urwumpe",
        "date": "2010-08-12T22:50:24+0100",
        "id": "a511e2739f5c325dbefdde1fbf3f2936",
        "post_id": "post-246992",
        "text": "Right. The most visible flames are actually the result of improper mixture ratios during Ignition and Cut-off.The kerosene and oxygen react mostly to CO2, CO, HO and H2O. All invisible. But in the atmosphere, the CO and HO can react with the oxygen in the atmosphere and by that reaction, again produce visible light. In space, the exhaust gases expand away and don't further react (except directly at the exit of the nozzle)",
        "thread_id": 15977
    },
    {
        "@timestamp": "2023-09-14T07:13:10.502448384Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-23T14:31:58+0000",
        "id": "c636fae683c09f9ea9a75a51cdfc1de4",
        "post_id": "post-225465",
        "text": "The STS-135 patch is now being previewed on collectSPACE!collectSPACE: \"STS-135 \/ Atlantis mission patch\"I like this patch. The only thing missing is Atlantis' name on the Port wing of the Orbiter.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.446030592Z",
        "author": "GoForPDI",
        "date": "2011-07-08T17:47:07+0100",
        "id": "c398938bd0ef24e7d299627f8cd40ae7",
        "post_id": "post-225733",
        "text": "I am actually finding myself looking forward to whats next, with a tear in my eye:)Shuttle has been a defining era: Just five craft collectively flew 135 missions. They brought up not only clean-cut test pilots, but Teachers, Scientists, Doctors, Politicians, former Cold War enemies and helped European and East Asian countries launch their first Astronauts. The difference between Shuttle and what went before is that Shuttle wasn't about reaching a destination, it was about having an advantageous capability that would bring more people into space and allow us to have much more experience in space so that the next time we go and explore other worlds, we can make the first proper leap into the solar system using the experience gained from the many flights as leverage.What comes next will not be about a single destination, it will be the beginning of a space infrastructure: Sustainable, Affordable and Capable. Over the next few decades an arsenal of space vehicles and hardware will slowly take shape. Humans will venture beyond the Earth. Its only a matter of time.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.588841472Z",
        "author": "HAL9001",
        "date": "2010-08-13T06:34:11+0100",
        "id": "408771eda194f41e39d99ba48e0b7078",
        "post_id": "post-247089",
        "text": "Inspirated from that:http:\/\/www.orbiter-forum.com\/showpost.php?p=192099&postcount=37I now ask, who has more than just a joystick. Have you got two joysticks? Or a reconstructed Cockpit?Well, I have three Joysticks, but at the right the throttle stick is damaded and at the rleft one the x-axeis is smashed. I use the middle (my main-stick) to controll the ship normally, without fly-by-wire. The right i for translation (I used the x-Axis of the left for back forwad. That's crazy, but after a bit some training and a diagonal standing jostick it goes). The left sticks throttle-stick makes hover. The lower half of the x-axes of the left stick makes retro, so if I pull it back it's working a bitsome like a hand brake.",
        "thread_id": 15984
    },
    {
        "@timestamp": "2023-09-14T07:13:10.018872832Z",
        "author": "OrbitHangar",
        "date": "2008-05-14T05:30:28+0100",
        "id": "a6d9030dae401f12ed4e02292ee581ae",
        "post_id": "post-65539",
        "text": "You start out in the default Delta Glider. This was from an idea I had that I posted in the Orbiter forum about having other star systems located within the Sol system. NewEarth orbits the star (planet) AlphaCentauri at 4.3 light years.:)Also the textures for the sun AlphaCentauri don't shine, but is still illuminated by Sol.You'll need a fast ship and probably one of the warp drive MFD's to get there in your lifetime.:)[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3366]More...[\/ame]",
        "thread_id": 1440
    },
    {
        "@timestamp": "2023-09-14T07:13:10.503365632Z",
        "author": "Kyle",
        "date": "2011-01-24T01:47:42+0000",
        "id": "908dd4bc09b654813c7497354f1df0a4",
        "post_id": "post-225469",
        "text": "For any naysayers still.. here's the press release.Thu, 20 Jan 2011 12:20:22 PM CSTOn Thursday, the Space Shuttle Program baselined the STS-135 mission for a target launch date of June 28. It is NASA\u2019s intent to fly the mission with orbiter Atlantis carrying the Raffaello multipurpose logistics module to deliver supplies, logistics and spare parts to the International Space Station. The mission also will fly a system to investigate the potential for robotically refueling existing spacecraft and return a failed ammonia pump module to help NASA better understand the failure mechanism and improve pump designs for future systems.In late December, the agency\u2019s Space Operations Mission Directorate requested the shuttle and International Space Station programs take the necessary steps to maintain the capability to fly Atlantis on the STS-135 mission.The Authorization Act of 2010 directs NASA to conduct the mission, and baselining the flight enables the program to begin preparations for the mission with a target launch date of June 28. The mission would be the 135th and final space shuttle flight.Prepping for the next shuttle mission, STS-133, continues in the Vehicle Assembly Building at NASA's Kennedy Space Center in Florida where technicians are making good progress in their work to modify the stringers on Discovery's external fuel tank. Discovery and its six astronauts are targeted to launch on the STS-133 mission to the International Space Station on Feb. 24.Having been joined by their newest crew member, Steve Bowen, Discovery\u2019s astronauts will review robotics procedures today and review spacewalk timelines at NASA's Johnson Space Center in Houston. Bowen, who flew into space on STS-132 in May 2010, will be the first astronaut to fly on consecutive missions.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.604609792Z",
        "author": "eyedhamster",
        "date": "2010-08-16T03:17:09+0100",
        "id": "0a33f7638cd38cc2e4b2e6686dc40a55",
        "post_id": "post-247123",
        "text": "New here but I often make screencast tutorials.Besides Camstudio, which is an open source screen recorder, you can tryBB Flashback express. It's freeware with webcam recording feature.What's more, those web-based screen recorders likescreentoasterare great, free.If you have budget, tryCamtasiaandDemoCreator. They have many useful video\/audio editing feature and publish solutions which can be hardly found in free screen recorders.Fraps only works ingame, I mean you need to record video in full screen mode.Hope it helps.",
        "thread_id": 15985
    },
    {
        "@timestamp": "2023-09-14T07:13:10.370484224Z",
        "author": "dgatsoulis",
        "date": "2010-05-26T19:49:09+0100",
        "id": "cf2840b4c0557da2c7561ac4572e0d47",
        "post_id": "post-225323",
        "text": "Nice job vonneuman.:thumbup:I did almost exactly the same thing when i first got my hands on the Arrow. But i used an XR2 as lander.If you haven't got these already, have a look at BigJimW's [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1928\"]Voyager to Jupiter \/ Jupiter moons enhancement pac[\/ame] and mcwgog's [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3107\"]Level 8 Io texture with night lights[\/ame].In my run, i visited all four moons but established bases only on Europa, Ganymede and Callisto, due to the radiation.On Europa i had a giand \"igloo\" made first and then created the base inside it. (A temporary outpost for experiments. It was powered by solar panels just outside the \"ice\" covering the base). Ganymede's base was a temporary one too. But i landed everything i had left on Callisto and then sent every probe at my disposal to every moon and around Jupiter itself.It was a great Orbiter \"session\" and kept me for about a month, untill i was satisfied with the result and decided to head home. (with fuel manufactured by the base on Europa).:cheers:",
        "thread_id": 14443
    },
    {
        "@timestamp": "2023-09-14T07:13:10.503456768Z",
        "author": "Unstung",
        "date": "2011-01-24T03:59:24+0000",
        "id": "4e2df71c5abb07b90075f38b029db839",
        "post_id": "post-225470",
        "text": "Goodbye, shuttle.Like Apollo 17, the meaning of STS-135's patch signals the end of the program respectively. Apollo 17's was more hopeful for the future than just the end. STS-135's patch, on the other hand, is depressing.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.672354048Z",
        "author": "TSPenguin",
        "date": "2010-08-13T21:12:52+0100",
        "id": "8a28278df6e6e9bb4f859f4e1a080027",
        "post_id": "post-247178",
        "text": "In fact, if you search this forum for \"How can i find the frequency of the ISS?\" you find a number of threads where this has been answered.I strongly recommend you start reading the manuals of the software you are using. When still in doubt, perform a search. Only if that does not answer your questions, ask for help.Another very good resource for information about anything are tutorials. There are even video tutorials detailing every single step on how to use the DGIV to get to the ISS.Tutorials are considered so valuable by this community, that there is a special page on Orbiter Forum, listing them. You can find it by clicking the button labeled \"Tutorials\" on the top of this very page.Oh, and:welcome:to OF.",
        "thread_id": 15993
    },
    {
        "@timestamp": "2023-09-14T07:13:10.411692544Z",
        "author": "clickypens",
        "date": "2010-06-25T23:10:50+0100",
        "id": "aa197b6843efeb36d20fd67cb686cb73",
        "post_id": "post-225388",
        "text": "The shuttle extension just might go through anyway",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.47815552Z",
        "author": "Codz",
        "date": "2011-07-21T10:57:11+0100",
        "id": "8047b1747e0ecbcd3b7913e3542af815",
        "post_id": "post-225906",
        "text": "Magnificent landing!:salute:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.678845952Z",
        "author": "DanM",
        "date": "2010-08-28T16:50:06+0100",
        "id": "70f7debcf0b55846caaf8a0d06a64c2e",
        "post_id": "post-247233",
        "text": "Recently, I have made even more changes in my plan, instead of a generic shuttle\/DG simpit, my vision has shifted to an attempt to recreate the shuttle flight deck. I'm unable to decide whether I should use orbiter or S3. What I plan to do is start with a very basic panel which I could modify and add on to, eventually creating a replica of the actual flight deck. Where is a good place so start with this? I'm also unsure whether I should use monitors or a projector for the window. Would I be able to use a keypad to work with the shuttle fleet's GPC mfd?",
        "thread_id": 15997
    },
    {
        "@timestamp": "2023-09-14T07:13:10.417909248Z",
        "author": "IronRain",
        "date": "2011-06-22T08:33:54+0100",
        "id": "9dd247fcd0426a79129cb71cd96b89b5",
        "post_id": "post-225583",
        "text": "Atlantis crew takes tank for a spinSpace shuttle Atlantis' astronauts Tuesday took turns test-driving an armored tank around Complex 39 as part of their emergency training exercises in the Terminal Countdown Demonstration Test. The tank would be used by the crew to escape the pad 39A bunker in a dire scenario during the space shuttle countdown. Wednesday's opportunity to familiarize themselves with the vehicle occurred in the fields adjacent to the launch site.Photos: Ben Cooper\/Spaceflight Now\n\nAll photosPage 1Page 2",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.492967424Z",
        "author": "Kyle",
        "date": "2011-08-12T18:42:10+0100",
        "id": "17bcc88f20981b3dd48d2a765fbc5c0a",
        "post_id": "post-225963",
        "text": "Video I made of STS-135, using John Williams musical piece from 'Close Encounters'",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.581798144Z",
        "author": "Xyon",
        "date": "2010-08-15T02:13:44+0100",
        "id": "336bece900acf3cc4c82add3a9e42d26",
        "post_id": "post-247075",
        "text": "To clarify further: Vessels must be modified toemitlight. All vessels should be lit up by defined lights.",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.226759424Z",
        "author": "george7378",
        "date": "2010-07-14T17:23:48+0100",
        "id": "c7755b24d3d991355cc950cf86dcd790",
        "post_id": "post-225026",
        "text": "I got my first look at the large spot known as 1087 today, and, although it was cloudy, windy and I didn't give the scope time to cool down, I managed the umbra and penumbra regions of the larger spots, and the smaller pores of activity around them. I also saw some nice surface granulation.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.510463744Z",
        "author": "Orbinaut Pete",
        "date": "2011-04-15T17:11:54+0100",
        "id": "7d7d70f09ac212f99938d21a19e54d0b",
        "post_id": "post-225505",
        "text": "It aint' looking good for the Soyuz flyabout.:(NASASpaceflight: \"Troubled STS-135 mission timeline under review\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.325375488Z",
        "author": "MisterBurkes",
        "date": "2010-08-10T19:56:26+0100",
        "id": "e7ff0a89b98d680d2a5f03ee65cf0ac8",
        "post_id": "post-246649",
        "text": "Well i had success landing \"flying\" to Mars (i also landed\" .But most of the time my Cursor disappears for an Orbiter bug and i restart the Program,or i miss the moment to open the retro doors and \"brake\"..Well thanks, I will try TransX and IMFD .But STILL, i would really like to know how to move them.Is it done by changing the .cfg 's ?Thanks",
        "thread_id": 15931
    },
    {
        "@timestamp": "2023-09-14T07:13:10.461674496Z",
        "author": "orb",
        "date": "2011-07-18T00:37:34+0100",
        "id": "713b6b83d00f8de38b95ac8ae26a734f",
        "post_id": "post-225811",
        "text": "Spaceflight Now:Station restocking completed by shuttle Atlantis crewCBS News Space:Shuttle crew wraps up space station resupply work (UPDATED)NASASpaceflight:STS-135: The Sun may have contributed to Atlantis\u2019 GPC-4 issueHere's calendar eventfor undocking.Here you can request a reminderfor it.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.496194304Z",
        "author": "PhantomCruiser",
        "date": "2010-08-12T14:29:18+0100",
        "id": "be41a54e512e8dbdf9b866fbfda0ac83",
        "post_id": "post-246929",
        "text": "Since you've got skills with real and simulated aircraft, I think you're learning curve will be much shallower than the \"typical\" new guy. There is a tutorials link down at the bottom of the page that will get you moving. Many of us here started with \"Go Play In Space\", and I can't say enough great things about it.Once you are comfortable \"flying\" there is Tex's video that will take you from KSC to the ISS using the DGIV.Then, Oceanic has another tutorial dealing with re-entry and spot landing (at the location of your choice) using AerobrakeMFD and BasesyncMFD.Welcome to the forum, and Happy Orbiting!",
        "thread_id": 15969
    },
    {
        "@timestamp": "2023-09-14T07:13:10.410654208Z",
        "author": "IronRain",
        "date": "2010-06-09T18:17:53+0100",
        "id": "d57b27c60477553f3d6a65a8fe0031e7",
        "post_id": "post-225382",
        "text": "lol, everybody was sad because STS-132 was to be the final mission of Atlantis, and she maybe will fly one more mission XD",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.470685696Z",
        "author": "Codz",
        "date": "2011-07-21T09:49:43+0100",
        "id": "3f0b81ef8e94d976b91295f7a7a77845",
        "post_id": "post-225864",
        "text": "What an amazing aircraft.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.58138496Z",
        "author": "statickid",
        "date": "2010-05-29T17:33:05+0100",
        "id": "d723529d042168dec522581880d4e1bf",
        "post_id": "post-226103",
        "text": "Linguofreak said:This still fails to apply to shuttle launches. Whether the shuttle launched heads-up or heads-down, the engines would still be in the same place with regards to each other and the rest of the stack, including the CG.I was talking about that other guys quote from nasa talking about balancing the shuttle on a pencil. although i can't really imagine the shuttles engines can be in their current configuration and not do the launch heads-down unless the crew seats were made to hang upside down while landing.thrust torque does not fail to apply to the original design and thruster configuration considerations that were made when the vehicle was made. they seem to not apply because it is well designed.the original question was not why it was \"heads up or heads down\", someone else brought that up later. it was why does the shuttle launch \"upside down\", and the answer to that is that it DOESN'T launch upside down!:rofl:this question was most likely sparked by the fact that it looks like a plane.:rolleyes:then all the while nobody even noticed the rockets launching upside down because a cylinder had no top and they couldn't see the windows from the ground.\n\n",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:30.509883136Z",
        "author": "Artlav",
        "date": "2008-12-21T15:50:49+0000",
        "id": "1611ef98b421ba0979f9054c3eeeb292",
        "post_id": "post-68146",
        "text": "Orbiter runs fine on EEE 901 for me, only a bit slow and loading takes forever. No black sky problem encountered.Jarvit\u00e4 said:Sorry, but I consider installing windows on my EEE 901 to be an act of cruel and unusual punishment.:cheers:\n\nConsidering the castrated kind of linux that came with it, XP was a better choice. Well, and i also preferred to have a mobile windows development platform.",
        "thread_id": 1597
    },
    {
        "@timestamp": "2023-09-14T07:13:09.975235328Z",
        "author": "Alexhortdog95",
        "date": "2010-05-25T01:08:42+0100",
        "id": "e10e85295ae2ce046cacf07e14b4d776",
        "post_id": "post-224930",
        "text": "Are there any good re-entry tutorials out there?",
        "thread_id": 14399
    },
    {
        "@timestamp": "2023-09-14T07:13:10.434247168Z",
        "author": "agentgonzo",
        "date": "2011-07-08T15:46:31+0100",
        "id": "360adbc468d46cace7dd5e2e547ac947",
        "post_id": "post-225678",
        "text": "FADEC said:One question: why is there only a crew 4 aboard the Shuttle during this last mission?\n\nThe is no other shuttle for a LON rescue mission, so in the event of them not being able to reenter, they have to stow aboard the ISS and return in Soyuzes over the next 12 months",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.551063808Z",
        "author": "Jamesep3",
        "date": "2010-08-21T04:20:23+0100",
        "id": "ccfb81d9b4f319e75e638c3bdae557aa",
        "post_id": "post-247010",
        "text": "Cool idea:thumbup:",
        "thread_id": 15978
    },
    {
        "@timestamp": "2023-09-14T07:13:10.22877184Z",
        "author": "JEL",
        "date": "2010-08-24T00:27:48+0100",
        "id": "02d89b2000f7231d6cd850b037c92699",
        "post_id": "post-225042",
        "text": "Sounds like you had a good time there:)Yes, I believe you, reality is pretty unbeatable, there's no denying that:)Seeing real sun-sets is, I think, a rarity to a lot of people, perhaps especially city-people. I for example don't see sun-sets myself very often living in a city. Similar to seeing a really clear night-sky with stars that aren't dimmed by light-pollution, it's not often you get such a chance. Or experiencing being outside without hearing some level of motorized noise-pollution. There aren't many places you can easily go where you can't still hear some amount of traffic\/machine-noise. Modern life makes the contrast to such experiences that much bigger I think.And through all that we are still just hurling along through the room of space on this ball of earth. Yes, reality is pretty unbeatable:)Well, back to the thread-topic.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.442645248Z",
        "author": "Cosmic Penguin",
        "date": "2011-07-08T16:38:07+0100",
        "id": "5227773cc9c2208c1aa5a8be3a1a0887",
        "post_id": "post-225717",
        "text": "Duh! My laptop overheated (because I got three video feed playing at the same time) at T-40s, so I missed the drama and the SRB-power flight phase!Thank goodness Atlantis is safe in orbit and probably free of debris hits!:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.564676096Z",
        "author": "Ursus",
        "date": "2008-05-28T10:39:46+0100",
        "id": "28e81a332de0ea8e9a985629a327c1bf",
        "post_id": "post-68171",
        "text": "Well... I don't think I've actually flown to Pluto yet (though I do have a Pluto add-on) or Eris. I have flown from Titania (a Uranian moon) to Triton (a Neptunian moon), however.:whistle:",
        "thread_id": 1598
    },
    {
        "@timestamp": "2023-09-14T07:13:10.33662208Z",
        "author": "RAF Blackace",
        "date": "2010-05-26T00:19:18+0100",
        "id": "aa17906b71c3232303e20ae26b738d75",
        "post_id": "post-225244",
        "text": "When manually landing on the Moon in AMSO, I can not get the thrust right to arrive at the base with zero acceleration, I either overshoot or end up short ( I use limited fuel as I like realism, so I have little margin for error). I have hunted for an MFD that may help but the closest seems to be Arrive MFD. This works fine for level flight but it does not help in AMSO in the LEM because the thrust is 90 degrees out of plane from what arrive expects. Also it expects to see main engine thrust and not hover.I would think the cals are not that hard, all you need to do is read the speed and distance from the base and calculate the TOTAL deceleration G required to arrive at the target with 0 speed.The accelerometer MFD already gives you a TOTAL G so those calcs are already done for actual G.All you need to do is match calculated to actual and you should arrive at the base at 0 speed, providing your thrust is in the right direction of course.I would like to know if anyone has, or knows of such an MFD. Or does anyone plan on making one in the future ?I would do it myself if I knew how:)Thanks.",
        "thread_id": 14437
    },
    {
        "@timestamp": "2023-09-14T07:13:10.454477056Z",
        "author": "Donamy",
        "date": "2011-07-11T00:43:11+0100",
        "id": "c8fbc423185d58ff45bac6ff33bc9b7b",
        "post_id": "post-225766",
        "text": "The OBSS needs to be moved out of the way, for the MPLM to lifted out of the bay. The RMS can't reach it because the PMA2 is in the way, therefore the SSRMS grab s it and hands it off to the RMS for safe keeping, while the SSRMS unberths the MPLM.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.498417408Z",
        "author": "Polaris",
        "date": "2010-08-14T18:33:54+0100",
        "id": "27b34517b4cd947e103592483031a48b",
        "post_id": "post-246939",
        "text": ":welcome:to Orbiter-Forum!",
        "thread_id": 15969
    },
    {
        "@timestamp": "2023-09-14T07:13:10.381111808Z",
        "author": "jinglesassy",
        "date": "2010-05-26T19:14:25+0100",
        "id": "c8723ecd067a20df49421bdc985017d0",
        "post_id": "post-225331",
        "text": "Hello, whenever i try to reenter at any angle i always bounce off the atmosphere several times that i then die from coolant tempreture so how do you reenter the atmosphere with the XR2 i can do the xr1 and xr5 fine but not xr2 thanks",
        "thread_id": 14446
    },
    {
        "@timestamp": "2023-09-14T07:13:10.525669888Z",
        "author": "KosmoKen",
        "date": "2010-06-21T23:20:10+0100",
        "id": "9299aadff6be2f419f3c49058fe0597a",
        "post_id": "post-225974",
        "text": "Very well done! Now for the Citadel...",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:29.913629184Z",
        "author": "LS_Force10",
        "date": "2010-08-09T19:53:45+0100",
        "id": "1d05bf859000b673a76e8dba2a554ec8",
        "post_id": "post-246517",
        "text": "2D cockpits never bothered me that much in flight sims. Since space flight is a daunting task, I was just hoping I could flick a lot of switches in place of memorizing countless keyboard commands. It just seems easier if there is a labeled switch in the cockpit that does the same function as some\/most of the keyboard commands. Also, does AMSO have a 2D cockpit?",
        "thread_id": 15915
    },
    {
        "@timestamp": "2023-09-14T07:13:10.462771456Z",
        "author": "Cras",
        "date": "2011-07-19T07:35:51+0100",
        "id": "ac054c141ed53feb730c97f6570d7e31",
        "post_id": "post-225817",
        "text": ":(Its over. No more \"Station-Shuttle complex\".Hopefully the STS-1 flag won't be up there for too long.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.580083456Z",
        "author": "Urwumpe",
        "date": "2010-05-27T21:11:51+0100",
        "id": "049e39cf3168ed5316035d5c9dd5732f",
        "post_id": "post-226091",
        "text": "Kevon Daye said:Another good reason is, when they launch they're pulling a good +3g's(or thereabouts), which is bearable.If they launch the same trajectory, only pushing over instead of pulling, the crew will be subjected to -3g's, which is uncomfortable, to say the least:Redout - Wikipedia, the free encyclopedia\n\nWrong. Not about the red and black out, but about the direction and magnitude of the acceleration vector.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:30.609077504Z",
        "author": "jethroo23",
        "date": "2010-08-13T07:48:05+0100",
        "id": "ed295729c8b8897f5063a8978db78bea",
        "post_id": "post-247126",
        "text": "The Deepstar is a very great ship, but it has a problem with some moons... It happens during loading. I know there was once a thread about this problem... But I cant see it. I wont even dare to try installing the deepstar... Because I had to reinstall Orbiter because of the problem... Please Help! Thanks.P.S.: Orbiter Version used: 2010",
        "thread_id": 15986
    },
    {
        "@timestamp": "2023-09-14T07:13:10.496578816Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-15T21:34:53+0000",
        "id": "60657fff48dd5906b91e09fe74e1ccfb",
        "post_id": "post-225439",
        "text": "Timelapse video: the last shuttle main engines are installed.\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.448785664Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-08T19:59:48+0100",
        "id": "aa51ac1b5ebce56e8c095b377bbc6b7d",
        "post_id": "post-225392",
        "text": "Solar424 said:These aren't necessarily the last SRB's. If Project Constellation goes through, the Ares I and Ares V will use modified SRB sections.\n\nHeh, likethat'sever going to happen!;)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.202537216Z",
        "author": "sccard1",
        "date": "2010-08-10T03:20:03+0100",
        "id": "68d2d1a4aee95fd2a5cc4997dbdd378d",
        "post_id": "post-246567",
        "text": "Good evening everyone,I have had Orbiter for a long time, but my attempts at precision long distance spaceflight\/ orbital rendezvous have left me somewhat frustrated. I know that a rendezvous MFD currently exists and it uses the Hill equations if the separation is within 700 km.Now my problems are as follows: First, I have trouble aligning the orbital planes. (the align planes MFD does fine for adjusting inclination, but does little for the Line of Nodes). Second, I have trouble making a Hohman Transfer Orbit such that I can arrive reasonably close to my target (5 or 6 km) so I can close the distance and dock.My solution is to make MFD's to solve each problem. I have a strong enough background in orbital mechanics and math that figuring out the calculations to solve each problem is not too big of an issue. I also have experience with programming in MATLAB so I am familiar with writing code and debugging etc.What I am not familiar with is Orbiter MFD devellopment or how its mechanics modeling engine works. I have an algorithm written down for how I would solve both the alignment and rendezvous maneuvers from a conceptual standpoint. That led me to a small issue.Is ORBITER capable of doing a coordinate transform to work backwards to find the radius and Velocity vector pair in the Geocentric Coordinate system when the orbital elements at that time are known. Second is it possible to make the MFD orient the spacecraft using the direction vector for the burn in 3 dimensional cartesian coordinates, or am I going to have to do another coordinate tranform back to the system used by the Orbit mode on the HUD.I am sorry for the length of the post. Any help wpuld be appreciated!",
        "thread_id": 15923
    },
    {
        "@timestamp": "2023-09-14T07:13:10.592548096Z",
        "author": "Moach",
        "date": "2010-05-30T19:18:41+0100",
        "id": "4e1855316b0f30edf6c283cae84fe5ed",
        "post_id": "post-226155",
        "text": "yeah! good point, urwumpe!C++ can be thought of as the Humvee of programming! it is not pretty, it's not comfortable, but you don't care if there's a road where to you're going :rofl:the only part of where this analogy fails, is that, unlike road-bound cars and 4x4's... in this case, the hummer is FASTER than a Saleen S-7 :blink::uhh::lol:",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.667159296Z",
        "author": "Pinguinboy",
        "date": "2010-11-02T14:22:52+0000",
        "id": "54d9bf8df3c90fa0259b895dd9ee8d1c",
        "post_id": "post-226299",
        "text": "Samuel Edwards said:Here is a new one:I was doing these cool stunts with the DGIV, and for some reason I ejected. I fell and fell and fell. I said \"Hey! why is the parachute not opening\" Shortly after I heard a big Whumfff. I then saw big red letters that said DEAD!\n\nHeh, good job! :thumbup:Should be handy to press \"J\", or another UMMU-life will be killed. :lol:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.304870912Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-23T19:49:15+0100",
        "id": "7887cee0acdbec9d4c9da9eda0cf324c",
        "post_id": "post-246633",
        "text": "NASA Watch: \"Sean O'Keefe Talks About Fatal Plane Crash\".",
        "thread_id": 15929
    },
    {
        "@timestamp": "2023-09-14T07:13:10.169680384Z",
        "author": "River Crab",
        "date": "2010-05-24T22:48:39+0100",
        "id": "2341f61f3e9a29e4c932ff72f519806f",
        "post_id": "post-224983",
        "text": "I'm also still kind of a newb, but I really like where you're going here. It reminds me of the old SimNASA project.I know you didn't mention this as a job, but I can do some logo design for the project, if that's open. And visionary-ing, and Probe-Hailing. But anyone can do those, I guess.I'd like to at least try to attempt to contribute with my humble opinion. Please don't be offended if I sound forceful in my spew of ideas. Aaaanyway...Kliper model looks fantastic! Although with the current status of the real Kliper (pretty much dead for now), what I would suggest is, rather than trying to make a SSU-perfect simulation of the real thing, go with your own alternate history and stick with it. Something like,What if ESA had given it support?What if China decided they wanted to help, in order to use it in project 921-3?What if JAXA joined with the RKA to co-develop the Kliper's internals? (Russian airframe + Japanese avionics = epic win)What if some business bigwig took off with the proposal, like Bigelow Aerospace did with TransHab?Figure out what you want, take one of the Kliper proposals, and build up the internals with fictional but realistic systems. You could also go further in the story, making the ideal version with folding wings and moar windows and whatnot.This guy has some really nice looking concepts:http:\/\/drakath-terracube.blogspot.com\/I want more than the Shuttle, but less than the XR-series!\n\nThere's quite a large gap there, if you're talking about the default XR vessels. Anyway, they are configurable; see this thread:http:\/\/orbiter-forum.com\/showthread.php?t=10246&Although, the XR series vessels are not meant as current-tech realistic vessels, just because of their design mechanics- things like hover\/retro engines and unobtainium heatshield. And don't get me wrong, I love them too, but they're just not meant to be realistic.If you're going for something in the range between STS and XR series, you'll want to hold your breath for the Delta-Starliner G42 from Moach- a more realistic SSTO spaceplane, similar in role to HOTOL or Skylon:http:\/\/orbiter-forum.com\/showthread.php?t=14960I do understand, however, that you want something totally real and accounted for, so maybe not that.Of course, we don't have a Skylon addon either...that would be a very ambitious project which is a far-off dream, I'm definitely not asking anyone to make it or anything...before this decade is out, to develop a spacecraft for a manned mission to Mars.\n\nAnd do the other thing? :lol:Personally I think if we ignored all red tape and funding issues, it MIGHT be possible. I've become skeptical after seeing the disaster that was the Constellation system. And I doubt any private space venture will be leaving LEO soon. Not just the US, I mean everyone here.* Would the fuel for return be generated on Mars or carried from Earth?\n\nThat's ISRU.http:\/\/en.wikipedia.org\/wiki\/In-situ_resource_utilizationHere's an interesting presentation from NASA's JPL, favours production of Methane and Oxygen on Mars surface:http:\/\/isdc2.xisp.net\/~kmiller\/isdc_archive\/fileDownload.php\/?link=fileSelect&file_id=19* Or would a Nuclear Thermal Rocket (politics aside) be feasible?\n\nSee NERVA2, supposedly uses current technology: [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3865\"]NERVA 2[\/nomedia]All these existing addons could make this project much easier. Again, just my humble (long) opinion.Good luck!:hail::probe:",
        "thread_id": 14408
    },
    {
        "@timestamp": "2023-09-14T07:13:10.412754688Z",
        "author": "IronRain",
        "date": "2011-06-16T07:51:20+0100",
        "id": "13630010346ec75976d9a6a8a311e3d2",
        "post_id": "post-225554",
        "text": "Test checks Atlantis' tank, finds possible valve leak(Spaceflight Now)After confirming no problems with the shuttle Atlantis in the wake of overnight thunderstorms, engineers pumped a half-million gallons of supercold rocket fuel into the orbiter's external tank Wednesday to verify the integrity of structural stiffeners intended to prevent cracks during the countdown and climb to space July 8.The initial stages of the three-hour fueling procedure went smoothly but as liquid hydrogen and oxygen circulated through Atlantis' main propulsion system and into the external tank, engineers noticed lower-than-expected temperatures downstream of main engine No. 3's main fuel valve. Such temperature drops can indicate a leak and during a 1995 launch campaign, liftoff of the shuttle Columbia was delayed a week to replace a leaking main fuel valve.Engineers do not yet know whether the temperature readings seen Wednesday indicate an actual leak or some other problem. In any case, there appears to be enough contingency time left in Atlantis' processing schedule to accommodate a replacement without impacting the July 8 target date, officials said, if engineers conclude the 75-pound valve is actually leaking.But engineers will not gain access to the shuttle's engine compartment until Thursday and it's too early to say what, if anything, might need to be done. For the fueling test, the valve was isolated after the low temperatures were noticed, the engine hardware warmed to normal levels and the fueling test continued.Full articleNASA Spacefligt: STS-135: ET-138 Tanking Test reveals SSME Fuel Valve issue",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.3512128Z",
        "author": "Moach",
        "date": "2010-08-10T20:19:08+0100",
        "id": "7ac010157d358a68661bc283b0e99c4c",
        "post_id": "post-246713",
        "text": "i like it here:rolleyes:",
        "thread_id": 15934
    },
    {
        "@timestamp": "2023-09-14T07:13:10.19780224Z",
        "author": "Izack",
        "date": "2010-05-23T15:32:02+0100",
        "id": "9f87217da5a65dfc61b8afcef54c9358",
        "post_id": "post-224992",
        "text": "I've never thought of using binoculars to see sunspots!I might try it some time, though I don't have a stand, and my hands are very shaky.I have made out craters on the Moon using a good pair of binoculars. It was really breathtaking the first time I did. I was a kid then, so I imagined that I was Galileo for a few minutes, looking through a telescope for the first time. :lol:",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.416394752Z",
        "author": "IronRain",
        "date": "2011-06-20T07:39:35+0100",
        "id": "f25ddb438d32a72838467275a91efc97",
        "post_id": "post-225574",
        "text": "Timelapse of the payload canister lifting",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:29.913718528Z",
        "author": "Usquanigo",
        "date": "2010-08-09T20:25:42+0100",
        "id": "44882cc77a2389b52b85873724c8d503",
        "post_id": "post-246518",
        "text": "3D VCs FTW.;)Space flight doesn't inherently require a million switches. Like anything, it's a factor of technology (of the design of the craft). If you really want to flip switches though, I'd recomend NASSP. That's switch flipping heaven (taking hours to go through all the checks to get the Saturn V ready and launched - which isn't that realistic really, because you have to do the jobs of both the backup crews and the flight crews, so 1 person is doing the work of 6).",
        "thread_id": 15915
    },
    {
        "@timestamp": "2023-09-14T07:13:10.660438784Z",
        "author": "Mojave",
        "date": "2010-06-18T14:05:46+0100",
        "id": "2442ef93841042c475ad7cede6fb70a0",
        "post_id": "post-226250",
        "text": "We can open up a new thread to discuss meshland, please stay on topic, although talking about meshland is very interesting, but please, not to offend anyone in this post, stay on topic.Thank you.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.668343808Z",
        "author": "theshhh",
        "date": "2012-05-31T05:08:07+0100",
        "id": "d18f4e0b5f4d8963b6816c579e8b50ea",
        "post_id": "post-226311",
        "text": "Found it:http:\/\/www.orbithangar.com\/advsearch.php?text=c4&search=everything&category=0&subcat=0&OrbVer=default",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.318222592Z",
        "author": "tblaxland",
        "date": "2010-08-12T04:22:56+0100",
        "id": "85dec2dd884554c00e9fdcd23fc622f9",
        "post_id": "post-246641",
        "text": "It looks like the touchdown points are the problem. Swap the first two vectors, like this:Code:SetTouchdownPoints(_V(-.5,0.87,-25.0),_V(0.5,0.87,-25.0),_V(0.0,-1.0,-25.0));",
        "thread_id": 15930
    },
    {
        "@timestamp": "2023-09-14T07:13:10.295382528Z",
        "author": "Shadow Addict",
        "date": "2010-05-25T05:55:58+0100",
        "id": "c9a1f131b12ae7402981e64ef199d2b2",
        "post_id": "post-225172",
        "text": "Enjo said:Three things though - don't immediately expect fireworks, try to get self-motivated even from smallest things, and if you take programming more seriously, then what you need is a C++ book.\n\nIf you want to test the waters with a book without buying one, I'd recommend Thinking in C++ by Bruce Eckel. It's geared towards C programmers, but without any prior programming experience I was able to learn a lot from it by skipping the knowledge-required parts. It's freely available for download, too.",
        "thread_id": 14426
    },
    {
        "@timestamp": "2023-09-14T07:13:10.37062784Z",
        "author": "vonneuman",
        "date": "2010-05-28T20:38:01+0100",
        "id": "2969a74d415c7bd50ccf88cfda93bec9",
        "post_id": "post-225325",
        "text": "While the DGIV was on Io the Arrow raised its orbit and launched a probe to orbit JupiterThe ummus explored the surface of Io. The low gravity of Io makes for some fun turbo packing. Although with no atmosphere to speak of you can't just ditch the pack and parachute to the ground.After a short stay on Io the crew of the DGIV left their base to return to the Arrow.The return trip was difficult because of the way that gravity works in the Jovian system. You have Jupiter and all those moons gravity messing with your orbit. Makes for a hard rendezvous. But eventually the DGIV made it back to the arrow with one tank of O2 almost gone, 12% left, and with very little fuel left in the tanks.Next stop: Europa....",
        "thread_id": 14443
    },
    {
        "@timestamp": "2023-09-14T07:13:30.34553344Z",
        "author": "RisingFury",
        "date": "2010-08-18T21:11:18+0100",
        "id": "5eebdfef3a842821e0656cd30711554b",
        "post_id": "post-246705",
        "text": "I know you know some highly eccentric orbits skip, but this one skips every orbit about 1\/4 of the way from Aphelion to Perihelion and appears about 1\/4 past Perihelion, on it's way to Aphelion.Image:",
        "thread_id": 15933
    },
    {
        "@timestamp": "2023-09-14T07:13:10.527343616Z",
        "author": "mati140",
        "date": "2012-07-09T20:39:39+0100",
        "id": "229e60a441296023303343439fbcd8dd",
        "post_id": "post-225982",
        "text": "Constellation-75 said:The SR1 !!! No, what I really want is a wonderful VC (like the superb exterior).Also, that will be great if the ship can fly as fast as in the game... But I dont know hod to do that. Too much power can make the small orbital adjustments almost impossible..... (Or perhaps with two type of engine, an orbital one and a interplanetary one. Or with Power steps that limit the engine power even if the throttle handle is pushed at 100%)\n\nThere is an addon on OrbitHangar which allows to control mass of the ship, which is pretty much what zero element core makes - I don't know if it allows setting negative mass, which is needed for interstellar travel - you can still use WarpMFD then though.",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:10.502677248Z",
        "author": "orb",
        "date": "2011-01-23T14:38:24+0000",
        "id": "21624debd278f229c2d10517f8bc31ac",
        "post_id": "post-225466",
        "text": "Really nice patch. I like the omega letter symboling the last STS mission.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.593261568Z",
        "author": "Keatah",
        "date": "2010-08-15T20:42:15+0100",
        "id": "757705a401aead2eb74c1b6c5e91c0a0",
        "post_id": "post-247112",
        "text": "HAL9001 said:well, how do you give 12 percent thrust with keyboar?I only fly with Joystick.\n\nCTRL + \"+\" incrementsCTRL + \"-\" decrements---------- Post added at 02:42 PM ---------- Previous post was at 02:29 PM ----------I use my laptop, with an external numeric pad, and sometimes a 2 axis stick. Been doing that for years, and it simply works.",
        "thread_id": 15984
    },
    {
        "@timestamp": "2023-09-14T07:13:10.54886144Z",
        "author": "Columbia42",
        "date": "2010-05-27T03:05:47+0100",
        "id": "1b2d61d2e40d7c8fe58486babfc3a6be",
        "post_id": "post-226022",
        "text": "So when it says UT in Orbiter, is that the same as GMT?",
        "thread_id": 14455
    },
    {
        "@timestamp": "2023-09-14T07:13:10.543736576Z",
        "author": "Izack",
        "date": "2010-06-06T02:53:49+0100",
        "id": "531ad8d47e423a660acd9b38bb0bfcf6",
        "post_id": "post-226016",
        "text": "T.Neo said:STS is far too impractical and expensive to be any sort of serious solution. Unfortunately- she's so pretty.:p\n\nHmm, perhaps that wasn't the best way to word it. STS would be impractical to maintain\/continue for 50 years, but nuclear\/magic powered 5-person transports would be even worse.If the technology is available, then something shuttle-like, but larger (and probably a lifting body, for protection from stress and aerodynamic heating) would be a better idea, IMO.RisingFury said:I already have!\n\nHow is that project coming along, anyway?",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:30.343834624Z",
        "author": "Shinrar",
        "date": "2010-08-18T14:12:02+0100",
        "id": "105d2b158b9c8678cca18a744ad314e8",
        "post_id": "post-246694",
        "text": "garyw said:Still not working here so it's almost certainly down to the work internet connection routing being broken again. I'll have a play this evening - cheers Xyon.\n\nDitto here. The link (in multiple browsers) fails to connect. I also tried the root site (http:\/\/helios.patrickhogan.org\/) and that failed as well... Later today when I'm on a different network, I'll try again and see if thats the issue...As a side note, I can ping the web address, so I know the DNS is working.::shrug::",
        "thread_id": 15933
    },
    {
        "@timestamp": "2023-09-14T07:13:10.202392064Z",
        "author": "george7378",
        "date": "2010-06-16T19:09:02+0100",
        "id": "0c765d428c5c3bc3a7865ebe489fe760",
        "post_id": "post-225005",
        "text": "I have noticed some tiny fledgling sunspots in the currently unnamed active region - I'd recommend a look.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.200991744Z",
        "author": "astrosammy",
        "date": "2010-06-04T15:28:41+0100",
        "id": "83f119b07e7587936a4b11a44a611c90",
        "post_id": "post-225002",
        "text": "Nice! I think I'll getthisand also build one myself.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:30.604705792Z",
        "author": "Unstung",
        "date": "2010-08-17T00:09:20+0100",
        "id": "6afd50d91c8da9852eac5b39753df04f",
        "post_id": "post-247124",
        "text": "IronRain said:Don't you mean FRAPS?;)\n\nhttp:\/\/camstudio.org\/It's completely free but lower quality. FRAPS has the best quality after going through many recording programs, even its free version.",
        "thread_id": 15985
    },
    {
        "@timestamp": "2023-09-14T07:13:10.366102272Z",
        "author": "Xyon",
        "date": "2010-05-26T17:29:58+0100",
        "id": "b2b8608f4b6dba074cba603787cbf53a",
        "post_id": "post-225304",
        "text": "It would help if your question made sense. \"ae\" ? What is that?",
        "thread_id": 14441
    },
    {
        "@timestamp": "2023-09-14T07:13:10.35768064Z",
        "author": "Enjo",
        "date": "2010-05-26T21:12:23+0100",
        "id": "073d66ad39d4f3859bbf9067907a5c0e",
        "post_id": "post-225278",
        "text": "Das war aber Gut! That girl cuts a dash!:)",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:30.164191488Z",
        "author": "Richy",
        "date": "2010-08-10T14:55:45+0100",
        "id": "875819674be99e567c109d42791189a8",
        "post_id": "post-246559",
        "text": "Short time ago, I also visited Venus. And Artlav's [ame=\"http:\/\/orbithangar.com\/searchid.php?ID=3488\"]Shukra Balloon Station[\/ame] is always worth a visit!:DIt's interesting, decending to Venus' surface is like diving to the sea floor with a submarine.;)",
        "thread_id": 15920
    },
    {
        "@timestamp": "2023-09-14T07:13:10.412308224Z",
        "author": "orb",
        "date": "2011-06-15T18:11:21+0100",
        "id": "22a197e68b718c12d8302701910ca1ec",
        "post_id": "post-225553",
        "text": "Spaceflight Now:Shuttle fueling test to check Atlantis' external tankMission Status Center:1655 GMT (12:55 p.m. EDT)The fueling sequence started with the chilldown of the liquid oxygen system at 12:15 p.m. EDT. The transfer lines on the liquid oxygen side get chilled down, then the main propulsion system conditioning is completed.The liquid hydrogen loading transitioned from the chilldown thermal conditioning process to the \"slow-fill\" mode a short time later. This fills a small fraction of the tank, then the loading switches to \"fast-fill\" mode.{...}\n\nNASASpaceflight:STS-135: ET-138 Tanking Test begins following weather delay:Atlantis\u2019 External Tank (ET-138) is undergoing its Tanking Test on Wednesday, slightly delayed due to a lightning storm which passed over the the Kennedy Space Center (KSC), which pushed operations to the right by several hours. The test will check the health of the tank\u2019s LO2 stringers, ensuring the radius block modifications have provided the required mitigation against cracks in the support beams.{...}\n\nCBS News Space:After storm delay, shuttle Atlantis fueled in pre-flight test (UPDATED)NASA:June 15, 2011\u200bMEDIA ADVISORY : M11-122NASA Gives News Media Access To Final Shuttle SimulationsHOUSTON -- As the final space shuttle training simulations take place at NASA's Johnson Space Center in Houston, the agency is giving journalists an unprecedented view of the crew and Mission Control team training for the upcoming STS-135 mission.On Thursday, June 16, news media representatives can witness one of the final launch and ascent simulations conducted by the STS-135 crew, flight controllers and simulation and training teams. The Johnson badging office opens at 6 a.m. CDT and journalists should arrive early to be ready for transportation to the training site at 7 a.m.Reporters will be able to photograph the crew getting into the motion-based shuttle simulator and gather behind-the-scenes interviews and footage with the teams that train the astronauts before launch. Flight controllers who oversee the shuttle's performance from the ground also will be available.Filming and photographs will be allowed using only available light inside both the simulation control rooms and the space shuttle flight control room in the Mission Control Center. Reporters also will be able to listen to and record conversations between the crew and mission control, as well as between the flight director and his team as they work through mock shuttle launches.Following the simulation, STS-135 Commander Chris Ferguson, Pilot Doug Hurley and Mission Specialists Sandra Magnus and Rex Walheim and STS-135 Ascent Flight Director Richard Jones will be available for a question-and-answer session in mission control. NASA Television will air the event live at 1 p.m. The training team will be available for interviews afterward.On Friday, June 17, the space shuttle and space station flight controllers will practice the shuttle's final rendezvous and docking with the International Space Station. Reporters should arrive at Johnson's badging office by 10:30 a.m. for transportation to the training facility.Journalists will have access to Johnson's fixed-based shuttle simulator and can witness the STS-135 crew preparing for a mock terminal initiation burn and getting the shuttle ready for docking with the station. At noon, news media representatives will be escorted to mission control to tour the space shuttle flight control room and the space station training version. The flight control team will be practicing the shuttle's backflip as it approaches the station and the docking. Reporters will have access to the front of the room and can listen to the flight director's audio and the air-to-ground transmissions from the shuttle crew. The simulated docking is expected to begin at 2 p.m.Both training events will be recorded for broadcast on NASA TV. The schedule is below.June 161 p.m. - Question-and-answer session with STS-135 crew and flight control team in space shuttle flight control room2 p.m. - Replay of STS-135 ascent simulationJune 173:30 p.m. - Replay of STS-135 rendezvous simulation with shuttle and station flight control teams{...}",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.448380672Z",
        "author": "Kyle",
        "date": "2010-06-26T02:08:03+0100",
        "id": "52eb193751122e86b058d4ab01dc9808",
        "post_id": "post-225389",
        "text": "Here's my hypothetical view on an STS-136.If STS-135 Atlantis, STS-136 would likely go to Endeavour as its most recently completed its OMDP in 2007.Q1 FY2012.MPLM Raffaello4 Person crew, like STS-135.Modified ET-94Also, regarding crew for STS-135 if it flies, I suspect it would be a recently flown crew who has MPLM experiance. Can't be STS-133, as they would have to be training for a mission in October and a mission in June 2011. STS-131 would be a great bet..My speculation would be:Commander: Alan PoindexterPilot: James DuttonMS1: Richard MastracchioMS2: \"Dottie\" Metcalf-LindenburgerIf Not then this would also be a good pickCommander: Chris FergusonPilot: Doug HurleyMission Specialist 1: Christopher CassidyMission Specialist 2: Randolph Bresnik",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.3342272Z",
        "author": "HAL9001",
        "date": "2010-08-11T18:59:13+0100",
        "id": "b677c25993995d2b84fadb4b7ced0f7a",
        "post_id": "post-246673",
        "text": "If there is used my outer ring princip, you can trvel by going into the outer ring (with a special system, because it moves so fast), wich would move with ca. 14 km\/s and go at the other side of the earth in ca. 25 minutes.",
        "thread_id": 15932
    },
    {
        "@timestamp": "2023-09-14T07:13:10.362446848Z",
        "author": "Urwumpe",
        "date": "2010-05-31T12:37:17+0100",
        "id": "baa3e091b0cfd8e9025c3bc2fd1852b8",
        "post_id": "post-225302",
        "text": "jedidia said:well, I don't know how serious about winning the finnish were when they sent Lordi:p\n\nWell, at least Lordi were dead serious about it, and I am almost sure, the Finnish people also didn't think of it as a joke. You sure don't do interviews in full masquerade while in bright Mediterranean sunlight, if you don't want to give it all.The same with the Russian victory - it was a serious investment for a victory.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:10.508402688Z",
        "author": "orb",
        "date": "2011-04-10T18:11:27+0100",
        "id": "7c19ceb1c706acb6dd70b3e527aa9382",
        "post_id": "post-225496",
        "text": "Spaceflight Now:Final shuttle crew checks out Atlantis(PHOTO GALLERY)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.342463744Z",
        "author": "Moach",
        "date": "2010-08-17T15:41:18+0100",
        "id": "73a450e7dc88edac3a6ac63c84bdb057",
        "post_id": "post-246685",
        "text": "hey cool!nice to have some colleague Flash-devs around!:salute:are you using any type of integrator for this? (things can get very unstable otherwise)...any chance we could share some code?i see how this could turn into a really neat training device for newbie orbinauts which, like myself, often fumble about interplanetary transfers...i also have a project pending at work that will require some orbital calculations (yep, a kind-of \"flash orbiter\")... and i was thinking i could even use that Alchemy thing to compile the KOST library used in the open-orbitMFD....anyways, i digress... back to you! - very cool prooject!:thumbup:",
        "thread_id": 15933
    },
    {
        "@timestamp": "2023-09-14T07:13:10.422492672Z",
        "author": "Fabri91",
        "date": "2011-06-27T17:57:02+0100",
        "id": "9174adb72bdacb476280ad07f3a2f68f",
        "post_id": "post-225610",
        "text": "I hope so! Otherwise it would be a bad omen...",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.199035904Z",
        "author": "Andy44",
        "date": "2010-05-24T01:00:06+0100",
        "id": "32120fd13d425c607d9ab154824073c5",
        "post_id": "post-224995",
        "text": "The Sun and the Moon are approximately the same angular width when viewed from Earth, so you could see many craters just fine using binoculars.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:30.553089792Z",
        "author": "Tribersman_FR",
        "date": "2010-12-24T14:24:31+0000",
        "id": "f7c079a8b5e5cb4e7ae91bf1cc9498ca",
        "post_id": "post-247025",
        "text": "Let's brainstorm the idea.Listedroughlyfrom the seemingly less difficulty to the most difficult.- Classicrendezvous + EVAThe derelict spaceship (or ground station) can be non-UGCO, the mesh is complex enough that there is part you can't see (no, going through isn't realist)You need to avoid yourself going through the wall.Goal : \"Play pretend\", \"Search for the hidden word\".-User activated mechanismMessages on the mesh of the spaceship ask for the player to activate the deadly trap. \"Press G key to be eaten by a grue\"Common interaction may include and are not limited to :The entrance door closing, forcing you to find another way.The ship moving.Part detaching.- UCGO objectivesSome UCGO cargo is placed inside the derelict, it must be carried back to home.I think the Universal Cargo Deck can be used in replacement.- I don't know if it's even possibleYou plotted and interception course, you burned fuel and then 6 month later half-way, you realize the derelict orbit\/trajectory changed.Or you just docked to it and suddenly it decide to go for a dive in Jupiter's atmosphere.\/!\\Using the Universal Cargo Deck, you will need to \"attach\" your ship to the derelict, then you have to figure out where it's center of mass is situated.You may also use it to place and reorient fictional thruster to the derelict to stop it's rotation, turn in to face in a certain direction (using killrot once most of the momentum is killed)Funny though : for ship like the DG it's just like docking the nose then rotating around it to have the hover 90\u00b0 in the right direction.Recurring problem: Unless we put some ambient-light, The next generation of add-ons is incited to figure out torchlight on everything.Note : having more that one dock could permit the spaceship to deploy eva while being docked to the derelict.Problem avoidable through Universal Cargo Deck",
        "thread_id": 15978
    },
    {
        "@timestamp": "2023-09-14T07:13:10.467486976Z",
        "author": "IronRain",
        "date": "2011-07-21T07:25:23+0100",
        "id": "361b3862170f848602355858680b427d",
        "post_id": "post-225848",
        "text": "STS-135 Daily Mission Recap - FD13",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.461309184Z",
        "author": "Kyle",
        "date": "2011-07-17T18:12:48+0100",
        "id": "cc61b7ef62195d85d04bd8d95ee45144",
        "post_id": "post-225809",
        "text": "Cairan said:Just watching NASA TV, they are carrying the US flag which was on-board STS-1 on the flight deck of Atlantis... saying they'll leave it on the station to be picked up by the next US manned spacecraft to dock with ISS... My bet is on Dragon.;)\n\nI think so too;)Next few years will be interesting for sure.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.58949888Z",
        "author": "River Crab",
        "date": "2010-08-13T08:04:21+0100",
        "id": "71054ba242e579f7f89e34e792b250e2",
        "post_id": "post-247092",
        "text": "I have a Saitek X52 (not pro), which I use in conjunction with a Cherry point-of-sale keyboard:So, I get those labelable extra buttons, and a touchpad for mousing around (mine doesn't have a credit card slot). Unfortunately, it won't register properly with the hardware programming, so I have to use the soft programming and add a small delay between key combinations.For example, if I set it to do ctrl+H in hardware with no delay, it registers them simultaneously, so it will sometimes turn off the HUD or switch modes.Not all of them have this problem, apparently. It depends on the model whether you get to change the hardware key press delay.Also, I can't figure out how to not make it say \"Key Combination\" on the screen every time I use a key macro. A minor irritation. :dry:",
        "thread_id": 15984
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4868416Z",
        "author": "SandroSalgueiro",
        "date": "2011-07-22T13:01:07+0100",
        "id": "af50919b04ab54c71e1520f7da626a40",
        "post_id": "post-225948",
        "text": "Omg, those pictures are so nostalgic. I already miss the magic of the Shuttle...",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.536485376Z",
        "author": "Tommy",
        "date": "2010-06-03T08:02:46+0100",
        "id": "d96557e492205c68d03701e660b61b57",
        "post_id": "post-225996",
        "text": "I'll add that, unless you are doing an off-plane transfer, the node will likely be someplace between your source and your target. Don't make changes to your plane anywhere else, but you can adjust prograde and (to a lesser degree) outward velocities early on.You also don't really tell what the reference is when you say 6 degrees of RInc. If you mean 6 degrees referenced to the source body, it's high, but survivable. If you mean 6 degrees referenced to the ecliptic you are pretty much screwed.Remember: plane changes are best made when velocity is low. It's usually best to wait until outside any planet's SOI before making a plane change - so try to arrange your nodes appropriately.",
        "thread_id": 14453
    },
    {
        "@timestamp": "2023-09-14T07:13:29.91273216Z",
        "author": "Usquanigo",
        "date": "2010-08-09T19:09:45+0100",
        "id": "9343f65f09a22e8b10d717c8f758b0ad",
        "post_id": "post-246514",
        "text": "Moach said:in the DeltaGlider, pretty much all the switches work... in AMSO, however, not so much:rolleyes:\n\nBut NASSP much more-so.:)",
        "thread_id": 15915
    },
    {
        "@timestamp": "2023-09-14T07:13:10.5052032Z",
        "author": "orb",
        "date": "2011-02-14T17:03:57+0000",
        "id": "a8b19261853a33ca8f4eaac1b1326e7e",
        "post_id": "post-225479",
        "text": "NASASpaceflight:NASA managers insist STS-135 will fly \u2013 Payload options under assessment:As the future of NASA\u2019s budget finds itself under scrutiny again this week, managers have told their workforce that STS-135 will fly \u201cregardless\u201d of what happens with the funding situation via the Continuing Resolution (CR). Atlantis\u2019 preparations for the final flight of the Space Shuttle are continuing without issue, as managers debate the payloads which will ride to the International Space Station (ISS).{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.459513088Z",
        "author": "N_Molson",
        "date": "2011-07-14T21:54:48+0100",
        "id": "a79d38b76d1b9753620fb6b65278a65b",
        "post_id": "post-225797",
        "text": "And we haven't seen this angle since STS-128!\n\nWow, splendid SSME exhaust flames !:cool:The final journey of the MLP-3 as the last mobile launcher platform to launch a shuttle:\n\nDo you know if it is going to be disassembled or kept for the planned HLV program ?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.31807232Z",
        "author": "physick",
        "date": "2010-08-11T17:26:13+0100",
        "id": "49210ff1eda157eccd87d6b9361d9382",
        "post_id": "post-246639",
        "text": "Thanks - looked at the axes and the nose is at +zAs far as I can see the source below should stand it on its tail and fire it upwardsinstead it is 'nose down'SetTouchdownPoints(_V(0.5,0.87,-25.0),_V(-.5,0.87,-25.0),_V(0.0,-1.0,-25.0));ph_main = CreatePropellantResource (100000.0);th_main[0] = CreateThruster (_V(0,0,-25), _V(0,0.0000,1.0), 1200000.0,ph_main, 2000.0);",
        "thread_id": 15930
    },
    {
        "@timestamp": "2023-09-14T07:13:10.225563904Z",
        "author": "george7378",
        "date": "2010-06-29T18:04:52+0100",
        "id": "5b74b65d4563e9d52ad0e1a3cf89f40a",
        "post_id": "post-225018",
        "text": "Thanks :thumbup:There's another little sunspot further West of the larger one - it is tiny in comparison.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.5126272Z",
        "author": "Kyle",
        "date": "2011-05-09T20:55:14+0100",
        "id": "caecdc0a51fcf29702f3bb4d1b756144",
        "post_id": "post-225514",
        "text": "Slip confirmed to 2nd week of July.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:29.811999488Z",
        "author": "gattispilot",
        "date": "2010-08-09T18:54:24+0100",
        "id": "4743de8f15b35433227f999cbb8bf33c",
        "post_id": "post-246503",
        "text": "Once you get it how to do resize for the scenario editor?",
        "thread_id": 15913
    },
    {
        "@timestamp": "2023-09-14T07:13:10.506706944Z",
        "author": "orb",
        "date": "2011-03-27T12:11:14+0100",
        "id": "57041121dfc74f9ab0d702aebdbea56b",
        "post_id": "post-225487",
        "text": "NASASpaceflight:STS-135: Final shuttle mission preparing for SRB stacking \u2013 Mission tweaking:Preparations for Atlantis\u2019 honor of rounding off the 30 year long Space Shuttle program are proceeding to plan, with processing about to enter the latest milestone of Solid Rocket Booster (SRB) stacking inside the Vehicle Assembly Building (VAB). Minor alterations to the mission content \u2013 as is normal for this stage in the planning \u2013 are also taking place at the Program level.STS-135 Processing Latest:Atlantis is currently in the final stages of her final Orbiter Processing Facility (OPF) flow for flight, with preparations taking place for rollover. This includes closeouts and pre-mate testing for Atlantis\u2019 Multi-Purpose Logistics Module (MPLM) payload.{...}Most of the hardware processing is taking place in the VAB, with the Mobile Launch Platform (MLP) inside High Bay 1 (HB-1) for the start of SRB stacking, which is scheduled to begin on Tuesday, March 29.Currently, the Left and Right Aft Boosters have been lifted from the build-up stands in the Rotation Processing and Surge Facility (RPSF) to pallets in preparation for transfer to the VAB for stacking. The D Platform has been extended to support SRB stacking optics, with the operation scheduled to begin with the Left Aft Booster buildup.Over in High Bay 2E (HB-2E) checkout cell, ET-138 is continuing to undergo radius block modifications to its LO2 flange intertank stringers, a mitigation procedure used to avoid cracks forming in the stringers during the cryo cycle of tanking, pressurization and ascent environments.{...}At present, engineers have successfully installed all of the radius blocks around the circumference of the intertank, with Thermal Protection System (TPS) foam spraying and trimming currently in work. This is expected to be completed sometime next week.{...}ET-138 will undergo a Tanking Test shortly after arrival at launch pad 39A, although it is unlikely the stack will then be rolled back to the VAB for Non Destructive Evaluations (NDE) of stringers unless driven by data from the test itself.{...}\n\nclickypens said:what attitude will the ISS be in? how is it different from normal?\n\n{...}It is also understood that some unique views of the International Space Station (ISS) will be observed during Atlantis\u2019 undocking from the orbital outpost, given the Station will be in a different attitude than normal during the flyaround.The ISS\u2019 attitude will be under a yaw of 90 degrees, placing the Y-axis in the Velocity Vector (+\/-YVV). As a result, this will provide some unique side-on views of ISS during Atlantis\u2019 post-undocking manuever.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.591103488Z",
        "author": "Urwumpe",
        "date": "2010-05-29T21:37:22+0100",
        "id": "cefa4c80600534432962f8331d6cc077",
        "post_id": "post-226142",
        "text": "Face said:You are right, .NET has conditional compilation and #pragma. What I normally understand with preprocessor is a system preprocessing the source code to extend or manipulate the code. I guess what I was talking about was actually macro preprocessing, something even Stroustrup frowned upon.\n\nyeah... it is a two bladed sword. If you do much cross-compilation, it can save you a lot of work, since you can literally let the compiler rewrite the program to switch program codes as needed - including the ability to manipulate identifiers.But it is also so deep from the primordial soup of software development, that people are quickly confused by it.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:30.445302272Z",
        "author": "GregBurch",
        "date": "2008-05-25T01:45:16+0100",
        "id": "110fb97f768b17762bbb6ff6e2eed22f",
        "post_id": "post-68123",
        "text": "streb2001 said:BTW? lol(I am trying to master irony using this Interweb jivetalk. Was I successful?)\n\nYes -- your irony sensor is properly calibrated. I was assuming the young fellow who started the thread wouldn't detect it, though.GB",
        "thread_id": 1595
    },
    {
        "@timestamp": "2023-09-14T07:13:10.509746944Z",
        "author": "Orbinaut Pete",
        "date": "2011-04-13T17:20:16+0100",
        "id": "0932c10e31bf6ab96c695446b988aca8",
        "post_id": "post-225502",
        "text": "I found this great blog at the Houston Chronicle - \"Final Mission\", a behind-the-scenes look at the STS-135 crew training. :thumbup:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.256315904Z",
        "author": "SiberianTiger",
        "date": "2008-05-14T08:41:59+0100",
        "id": "185a13f6334218a1b358e98d9c05659e",
        "post_id": "post-65556",
        "text": "A little advertisement here:A meeting with Cosmonaut Yuri Vladimirovich Usachev will take place in the editors office of theNovosti Kosmonavtikimagazine in Moscow at May, 16. You can send in any question you would like to ask the office's guest. Answers to the questions will be published in the nearest magazine's issue and at the magazine's news feed web page:http:\/\/www.novosti-kosmonavtiki.ru\/content\/news.shtmlTwo persons who will have asked the most interesting and unorthodox questions will be invited to the editor's office to have a chance to ask them in person (well if you've already got a ticket to Moscow for tomorrow, that applies for you too). The questions are accepted no later than May 15, 3 P.M. London time (14:00 UTC, 10 A.M. EDT).You can ask questions in English. To do that, please send an e-mail tomarinin <at> novosti-kosmonavtiki.ru. Don't forget to leave information on your name, age, location, occupation and contact phone or email. To avoid question duplication, please also leave them in this forum thread:http:\/\/www.novosti-kosmonavtiki.ru\/phpBB2\/viewtopic.php?t=8264&postdays=0&postorder=asc&start=0No registration is required, you only have to pass an anti-spam check. Forum mods do speak English (and of course, Yuri himself too).Everyone is welcomed!:)",
        "thread_id": 1442
    },
    {
        "@timestamp": "2023-09-14T07:13:30.549156096Z",
        "author": "JonnyBGoode",
        "date": "2010-08-13T03:01:55+0100",
        "id": "a24e0f24d1b9ac73a80c13fac54cdb91",
        "post_id": "post-246997",
        "text": "A \"Rendezvous with Rama\" add-on would be pretty cool...",
        "thread_id": 15978
    },
    {
        "@timestamp": "2023-09-14T07:13:10.653881088Z",
        "author": "Bendarr",
        "date": "2010-05-30T07:42:18+0100",
        "id": "daec6abab8439a558c9b8d223729c334",
        "post_id": "post-226205",
        "text": "dgatsoulis said:The UMMU is all you saw!?Darn... i was so proud of the UCGO super-cars! :lol:\n\nLove the cars but I'll admit after seeing Iron Baby Preview this evening that's also the first thing I noticed. :lol:Brief question though. Grabbed the Iron Man Mesh. How do I install it?",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.412929024Z",
        "author": "ky",
        "date": "2011-06-16T13:40:05+0100",
        "id": "712e3c9ffdc062c98ab2f86c9e7ca5f0",
        "post_id": "post-225556",
        "text": "100+ tanks, dont know exact amount.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.579860736Z",
        "author": "mc_",
        "date": "2010-08-13T11:50:39+0100",
        "id": "96b089e8759f31010747c8a35b0ee5e6",
        "post_id": "post-247065",
        "text": ":10sign: :11sign: :woohoo::hail::probe:",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.654855424Z",
        "author": "eveningsky339",
        "date": "2010-05-31T16:54:30+0100",
        "id": "c0c65a7f83d478d5501c0839fb0d621d",
        "post_id": "post-226213",
        "text": "The gravity on Phobos is very strong, I promise!UMMU drifts away, runs out of 02...",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.467910912Z",
        "author": "coffeene",
        "date": "2011-07-21T09:04:44+0100",
        "id": "c1224cccca7d7091bec988806a079dd4",
        "post_id": "post-225850",
        "text": "who is still up watching the landing?:hello::salute:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.240084992Z",
        "author": "Turbinator",
        "date": "2010-08-10T07:41:22+0100",
        "id": "b13dda5ef4786acf1c169286b301ecdf",
        "post_id": "post-246582",
        "text": "I am looking for the full HD(I believe 720p was the full resolution)tour of the ISS video done by Mike Fincke. I believe it is somewhere around 30 minutes long.I have on my computer the cut down 10 minute version of it. Its in 720p at 153 MB's in size.On you tube, there are 4 individual parts of the full version, however that is in cheap internet quality. The NASA website is where I was able to find and download the cut-down 10 minute version.(and now I can't find that page any more either)There -has- to be a full version for download somewhere.If anyone knows where, please point us in the right direction.YouTube version:International Space Station Tour (Part I)International Space Station Tour (Part IV)",
        "thread_id": 15927
    },
    {
        "@timestamp": "2023-09-14T07:13:10.272960512Z",
        "author": "Izack",
        "date": "2010-05-28T04:13:49+0100",
        "id": "badbdd995e716f82d90dedae7016e2e1",
        "post_id": "post-225132",
        "text": "I suggest Atlantis, since she's the first new ship since the shuttle's final landing, and it's a really cool name.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.653421824Z",
        "author": "Mojave",
        "date": "2010-05-29T23:36:36+0100",
        "id": "e163f86462eddb90062c56e1b7dba272",
        "post_id": "post-226201",
        "text": "where did you get tose UMMU?",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.32483328Z",
        "author": "Loru",
        "date": "2010-08-10T18:24:50+0100",
        "id": "5b94be3f685b70457be759405b3805eb",
        "post_id": "post-246647",
        "text": "Well - moving planets and moon closer to Earth will result only in less fuel usage. Difficulty level will be the same.",
        "thread_id": 15931
    },
    {
        "@timestamp": "2023-09-14T07:13:10.360304128Z",
        "author": "Urwumpe",
        "date": "2010-05-29T23:16:11+0100",
        "id": "374c49ed2df8cc9787f5a8a824ce3d9a",
        "post_id": "post-225289",
        "text": "Congratulations to Lena for achieving the impossible!",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:10.394808576Z",
        "author": "T.Neo",
        "date": "2010-05-26T20:51:28+0100",
        "id": "a03165f7ebf2a954abb0d9bbb350e5bf",
        "post_id": "post-225359",
        "text": "Apparently satellites candetectnuclear detonations, but I'm not sure whether a person could see one. I wouldn't be surprised though.There is also [ame=\"http:\/\/en.wikipedia.org\/wiki\/Starfish_Prime\"]Starfish Prime[\/ame], a space-based nuclear detonation. It was visible from the surface, seems to have generated pretty auroras as well.As for the Vela incident, it is possible that it were an event such as an asteroid impact with the upper atmosphere.South Africa did have a nuclear program at the time, but we couldn't have constructed a weapon at the time the event took place- and all potential weapons have been accounted for.Although regarding the efficacy of various South African institutions, I somehow doubt that our nuclear program would have been successful otherwise...",
        "thread_id": 14448
    },
    {
        "@timestamp": "2023-09-14T07:13:30.397653504Z",
        "author": "eyu100",
        "date": "2010-08-19T21:19:32+0100",
        "id": "264e50922a901994b91192ffcaf18e23",
        "post_id": "post-246783",
        "text": "I'm posting again so that this thread doesn't go unnoticed. A way to change planet textures would be really useful for Orbiter Galaxy, because instead of restarting Orbiter with a new solar system you could simply rename all the planets and move them around. It would be really nice if computerex could explain what he(\/she) did...",
        "thread_id": 15942
    },
    {
        "@timestamp": "2023-09-14T07:13:10.419858432Z",
        "author": "Orbinaut Pete",
        "date": "2011-06-22T19:12:47+0100",
        "id": "d39a9781e6ecef3583b1937db7fd8519",
        "post_id": "post-225593",
        "text": "garyw said:That article suggests an FD-3 rendezvous - I thought FD-4 was always the plan due to the smaller crew size?\n\nIt will be a FD-3 rendezvous. FD-4 will only be utilised if Atlantis launches outside of the nominal launch window (which is unlikely, since NASA would likely scrub rather than go with a FD-4 rendezvous).",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.428566272Z",
        "author": "diogom",
        "date": "2011-07-07T18:08:03+0100",
        "id": "984d6a5ddcc75d71ac53917769fd3c2c",
        "post_id": "post-225650",
        "text": "Yeah, it's 30% GO, not 0% :tiphat:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.550239232Z",
        "author": "Xyon",
        "date": "2010-08-13T13:04:07+0100",
        "id": "3d944628592f86f425170fbe5c28ffd1",
        "post_id": "post-247004",
        "text": "N_Molson said:Sure, UGCO & UMmu allow a lot of cool things......but they require an extensive knowledge of C++ when it comes to coding... The \"get your add-on UMmu & UGCO in 15 minutes\" is, well, maybe a little exagerated (or maybe I'm stupid).\n\nIt's actually closer to requiring an extensive knowledge of copy and paste. The understanding of the C++ language comes in when you want to implement UMMU and UCGOwell. It's not about being clever or stupid, it's just about what you know about coding itself. Lack of specialist knowledge doesn't make someone \"stupid\".;)Having played around with some development projects with both UMMU and UCGO recently, I'm of the opinion that neither really lends itself perfectly to this kind of usage. There are some critical limitations which must either be worked around or accepted, which can be anything from a minor headache to a major pain in a large muscle mass generally used for sitting.Not impossible, generally, but certainly not easy.",
        "thread_id": 15978
    },
    {
        "@timestamp": "2023-09-14T07:13:10.44802048Z",
        "author": "mode1bravo",
        "date": "2011-07-10T09:18:26+0100",
        "id": "79f4213bc22e202ce1eb0eef56da85c3",
        "post_id": "post-225747",
        "text": "I had the privilege to watch the whole launch on NASA TV from suit up to post OMS2. Magnificent. Wish I could of been there. Atlantis, the last bird out of town.:salute:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.486397696Z",
        "author": "Kyle",
        "date": "2011-07-22T07:24:28+0100",
        "id": "7d5e258b15d628e088508285dce46249",
        "post_id": "post-225946",
        "text": "Long live the Space Shuttle! I leave you all on the first full day of the post-shuttle era with the iconic pictures.Say hello to the future.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.56281856Z",
        "author": "Pilot7893",
        "date": "2008-05-25T15:30:40+0100",
        "id": "f7fb975ac927242bece6b397a32eede7",
        "post_id": "post-68161",
        "text": "Just recently, I was pretending my pilot was commiting suicide by deorbiting into the sun. For some reason, as soon as I hit the sun, I found myself about 3 lightyears away from the Oort cloud in less than a second. It remains the fastest I have EVER gone in Orbiter",
        "thread_id": 1598
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4533824Z",
        "author": "IronRain",
        "date": "2011-07-10T19:53:59+0100",
        "id": "43afa030302ddce4e7dbcf3cc6462b06",
        "post_id": "post-225760",
        "text": "",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:09.81369344Z",
        "author": "dougkeenan",
        "date": "2010-05-22T16:10:59+0100",
        "id": "054f516b768de49c637cad43f2a81a54",
        "post_id": "post-224872",
        "text": "extraction work:http:\/\/github.com\/macek\/google_pacmanhow soon till we see all those games?:)",
        "thread_id": 14392
    },
    {
        "@timestamp": "2023-09-14T07:13:30.19780736Z",
        "author": "JonnyBGoode",
        "date": "2010-08-10T09:38:37+0100",
        "id": "ccab2c18fd43580d9759816d7c046a5f",
        "post_id": "post-246566",
        "text": "Hey guys. I know the Outer Planets is no longer supported, but I just installed it on my 2010 Orbiter setup (including the patch) and got it to work.Well,mostly.I had a CTD with Jupiter's moon Iocaste but I got that to work, it looked like the cfg file didn't copy across right. Same with Saturn's moon Ijiraq.Now here's where it gets weird.Jupiter's moon Aitne, I can see the mesh if I'm looking at it from elsewhere (i.e. change my camera view to there), but if I run the Aitne scenario I get a ctd. Same with the Saturn-Iapetus scenario. I can see the mesh if I change the camera view from another scenario, but if I run the Saturn-Iapetus scenario I get a ctd.The other weird bug is the Jupiter-Metis scenario. The rock mesh shows but the DG is inside the moon, at it's core.I've been away too long (three years!) so I don't remember much about parameters of the files, but I'll post whatever you guys need. One thing I did notice: In the Iapetus cfg file there's a line that says Module = Iapetus, but there is no module named Iapetus in the base install. Could that be a part of the problem?---------- Post added at 07:18 PM ---------- Previous post was at 07:10 PM ----------Oh, I should mention I'm on Windows 7.---------- Post added 08-10-10 at 01:38 AM ---------- Previous post was 08-09-10 at 07:18 PM ----------Oh, something else odd (but minor) that I noticed: when I turned on Jupiter's rings... I watched a GIANT Amalthea pass behind Jupiter as Jupiter eclipsed it. :lol:",
        "thread_id": 15922
    },
    {
        "@timestamp": "2023-09-14T07:13:10.655089152Z",
        "author": "Izack",
        "date": "2010-06-02T20:52:12+0100",
        "id": "3553cbeb74a928b041119edf45a0de91",
        "post_id": "post-226215",
        "text": "communist said:um,what exactly told you this?\n\nHis sense of sarcasm.:pRun the scenario 'Flyby at KSC'No matter what happens,someonewill die. Usually the captain.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.199606272Z",
        "author": "george7378",
        "date": "2010-05-24T12:01:06+0100",
        "id": "2ce025025e1df5a6ffb0814181e1275f",
        "post_id": "post-224997",
        "text": "Nice:)I checked again this morning, and the smaller sunspot has all but gone.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:30.582427904Z",
        "author": "Xyon",
        "date": "2010-08-15T06:18:52+0100",
        "id": "c47d02eb42fc589971f6a54f9227e5fd",
        "post_id": "post-247079",
        "text": "True, true. Have you seen the engine lighting on the stock Atlantis though? The SRBs are a little too low-poly to carry the effect well, I think. The whole inside of them lights as one face.:(",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:09.9747072Z",
        "author": "Alexhortdog95",
        "date": "2010-05-23T06:28:57+0100",
        "id": "af7d3688e720d3a4005625bae6230a3e",
        "post_id": "post-224927",
        "text": "Well folks, I'm officially hooked now:). I just flew 2 DGIVs to the ISS and docked with both successfully.I guess it's time to find out how to land in one piece, eh? :lol:",
        "thread_id": 14399
    },
    {
        "@timestamp": "2023-09-14T07:13:10.574884096Z",
        "author": "Xyon",
        "date": "2010-05-27T17:34:08+0100",
        "id": "a3d63cf351d47edf3168ce930cd64e34",
        "post_id": "post-226080",
        "text": "A compiler is the program which takes the code you write and translates it into machine-readable code. In essence, it turns C code into executable and .dll files.Writing in C is not easy, nor in any code. One needs more than just a compiler, but to learn the language, one needs a compiler anyway. Microsoft offer a range of free compiler tools known as the \"Visual Studio\" series, the free variants being dubbed \"Express Edition\" for a particular language. So, to code in C++, which is the language of Orbiter addons and native windows applications, you would get a C++ compiler, for instance, Visual C++ 2010 Express Edition, availablehere.Note that while the tools provided by Microsoft are free at the Express Edition level, they do require registration after 30 days. There are many other compilers out there, as well, and one can get lost in the myre of differing programs, which is why I suggest only one.Also, the MSDN offers tutorials for writing in C and C++, available from within the IDE (Integrated Development Environment) after installation.Good luck with it.",
        "thread_id": 14461
    },
    {
        "@timestamp": "2023-09-14T07:13:30.510034944Z",
        "author": "Ae7flux",
        "date": "2008-12-29T11:45:25+0000",
        "id": "73b80383cf622b4745b5f526eee26f75",
        "post_id": "post-68148",
        "text": "Artlav said:Orbiter runs fine on EEE 901 for me, only a bit slow and loading takes forever. No black sky problem encountered.Considering the castrated kind of linux that came with it, XP was a better choice. Well, and i also preferred to have a mobile windows development platform.\n\nMadriva on an 8Gb flash card works fine for me and this is with all the trimmings and on a 701 to boot. The EEE is much more capable than some people credit.Like Jarvit\u00e4 I'm not about to inflict Windows on my EEE but I must admit the ability to run Orbiter on the go is the one thing that has tempted me.",
        "thread_id": 1597
    },
    {
        "@timestamp": "2023-09-14T07:13:10.273324032Z",
        "author": "Hispa",
        "date": "2010-05-28T16:23:49+0100",
        "id": "a27ed9d8787d376eef4022dd1b9e9afb",
        "post_id": "post-225135",
        "text": "I discovered that Long Shot is an appropriate name for this thing. I launched it towards Jupiter without any navigation tool, spending almost 3\/4 parts of its fuel. Some time compressed ago, I arrive to Jupiter SOI, and used IMFD to successfully insert the ship in a low orbit that crosses the main moons. Nice, but I lost the rest of the fuel doing it.I suppose that with a more... responsible navigation, Long Shot will be capable to transport all these ships I want to boost to Mars, Jupiter, Saturn or even the outer gas giants; maybe Pluto. We'll see...Forgot to say that I'm going to add RCS thrusters at bow and stern sections of the ship before the official release. I don't think it's going to take me too much time. :thumbup: I'm now familiarized again with anim8or and Spacecraft3.See ya!",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.665825024Z",
        "author": "crazydogg",
        "date": "2010-08-30T07:47:47+0100",
        "id": "8f6aeab410d12b9e485818929186a59a",
        "post_id": "post-226287",
        "text": "undressing on the surface of venuswill transform it into a barbecue compressed :rofl:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.28904192Z",
        "author": "Urwumpe",
        "date": "2010-08-10T12:18:51+0100",
        "id": "af5339023945a3673ce53077b646c5cb",
        "post_id": "post-246595",
        "text": "thripd said:Math not my strong point, I'm guessing the math will eventually shoot this down.\n\nNot even that, alone some coarse knowledge of the physical phenomena is enough. For example what induction is, and what the magnetic field of the induced current produces (drag).thripd said:I get what your saying Johan, magnetic attraction would eventually cause the rings to equalise. Whatif, instead of the outer being, say positive and the inner being, say negative, you have both negative and positive points on both rings, and points are aligned (or movable) so forces of attraction are closely followed by forces of repulsion to keep the thing going.\n\nWhat you essentially suggest is a synchronous electric motor, for keeping things running, powered by....what?;)It would not produce electricity, it would consume it.[ame=\"http:\/\/en.wikipedia.org\/wiki\/Synchronous_motor\"]Synchronous motor - Wikipedia, the free encyclopedia[\/ame]thripd said:Energy loss on the inner ring would equate to slowing down the planet's spin (unlikely) and perhaps energy loss on the outer ring could be mitigated with minimal input compared to the enegy generated from electromagnetism? The spin of the earth is a net force. Perhaps in millions of years this contraption could diminish the earth's spin slightly.\n\nIt would only have a effect as long as the spin rate of the planet is different to the spin rate of the outer ring. And the spin rate of the outer ring would be equalized to the spin rate of the inner ring by the energy that you tap of it by induction (once a current flows in the inner ring). So, you are essentially limited to the energy that is stored in the ring while you assemble it: It is no way to generate energy, but a viable way to store energy with pretty good efficiency.",
        "thread_id": 15928
    },
    {
        "@timestamp": "2023-09-14T07:13:10.32208384Z",
        "author": "Notebook",
        "date": "2010-05-25T21:34:12+0100",
        "id": "e780a926c22d760ac42554c63190f233",
        "post_id": "post-225219",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/science_and_environment\/10150614.stmTwo spacecraft are about to begin an unusual orbital dance above the Pacific Ocean to try to evade the interference from a third, failed satellite.\n\nN.",
        "thread_id": 14434
    },
    {
        "@timestamp": "2023-09-14T07:13:10.44390144Z",
        "author": "N_Molson",
        "date": "2011-07-08T16:41:50+0100",
        "id": "d8d3f870bc77ec662a504bb36d03e035",
        "post_id": "post-225723",
        "text": "Damn...last time we'll see a manned main engine light off from KSC for a while. Safe flight Atlantis!\n\nYep... This time silence will fall for a long time over Pad 39A...",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.413910528Z",
        "author": "Xyon",
        "date": "2010-08-11T03:15:02+0100",
        "id": "5f6ef7cd7379ebdcfe307ff7ac556919",
        "post_id": "post-246806",
        "text": "Sketchpad was brought into Orbiter 2010 to move away from the Windows GDI functions, which will allow better portability between platforms.It's generally a good plan to use Sketchpad for new projects.To write text out, I use a string:Code:int linespacing = mHeight\/MFD_LINE_NR;\n\tint lineNo = 1;\n\tint charwidth = mWidth\/MFD_CHAR_LEN;\n\tstd::string txt;\n\n\t\/\/ Draws the MFD title\n\tTitle (skp, mfd_name);\n\tlineNo = lineNo + 2;\t\/\/ Use Green for the rest of the MFD text\n\n\tGetDefaultFont(0);\n\n\tskp->SetTextColor(MFD_RED);\n\ttxt = \"Now Playing: \";\n\tskp->Text(3, linespacing*lineNo, txt.c_str(), (int)txt.length());\n\tlineNo++;For printing variables, I use sprintf almost like you have it there:Code:char buffer[256];\n\nsprintf_s(buffer, \"%s [%s]\", pVessel->GetName(), pClassName);\ntxt = buffer;\n\nskp->Text(3, linespacing*lineNo, txt.c_str(), (int)txt.length());",
        "thread_id": 15945
    },
    {
        "@timestamp": "2023-09-14T07:13:10.524226304Z",
        "author": "IronRain",
        "date": "2010-05-27T09:53:08+0100",
        "id": "136fa611d971215407a279285f92166d",
        "post_id": "post-225968",
        "text": "Very nice! I was really waiting for a Normandy add-on. Can't wait till the next version!For the people who don't know what vessel this is, it's from the game ''mass effect (2)'' (one of the greatest games made ever!). every choice you make in the game, will effect the game (sacrificing crew, if your crew is going to survive the final battle, having sex......) and the next version of the game (already seen in Mass Effect 1 to Mass Effect 2 and this feature will also be implanted in Mass Effect 3). you can fly through galaxy's (in Mass Effect 2 you can even control the ship) and in MS2 there are so many galaxy's, that the game comes on 2 discs...of course I don't want to advertise! but I just want to let people know how awesome the game is...Mass Effect 1 trailerMass Effect 2 trailer",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:10.44956544Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-23T17:24:21+0100",
        "id": "7ed291cea94a83c337160a48a1528781",
        "post_id": "post-225397",
        "text": "NOTE: I have just re-named this thread from \"STS-335\/135 Updates\" to \"STS-135 Updates\", as it looks fairly certain that this mission will now fly \u2013 I\u2019ve been wanting & hoping to do that for ages!:thumbup: :speakcool: :hotcool: :10sign: :11sign: :woohoo:My speculation on the flight crew is as follows:Chris Ferguson will probably be CDR, as he is about due for another flight, and he is fairly high ranking in the Astronaut Office to fly the last Shuttle mission.Looking at recent PLT assignments, Tony Antonelli (previous flight STS-119) just flew on STS-132. Next after STS-119 was STS-125, whose PLT was Greg \"Ray J\" Johnson. However, Johnson retired from the Astronaut Office last month (I bet he wishes he hadn't now!), and so we go to the next mission after STS-125, STS-127, whose PLT was Doug Hurley.It's fair to assume that the two MSs will have had recent MPLM experience. However, if we break down \"MPLM experience\" into a specific skill, then what it really means is skills in transferring & stowing items aboard the ISS. Another thing to consider, as there would be no LON for 135 (the crew would return on the Soyuz if needed), is that MSs with recent Soyuz experience would be desirable. So, we need MSs with recent experience in transferring & stowing items aboard the ISS, and recent Soyuz experience.Essentially, that means any US long-duration crewmember who was aboard the ISS during the STS-131\/19A stage would be in line for STS-135.Therefore, my best guess at the crew is:CDR: Chris Ferguson.PLT: Doug Hurley.MS-1: Tracy Caldwell-Dyson (a bonus of Caldwell-Dyson is that she has previous Shuttle experience, and will have EVA experience when she returns from Expedition 24 on 24th September).MS-2: Tim Creamer.I'd like to see Mike Massimino visit the ISS, but I don't think he'd be able to get up to speed on ISS systems in only 10 months.:(I should think we'll know for sure this time next month!---------- Post added at 05:24 PM ---------- Previous post was at 04:55 PM ----------Also, NASA had better start putting MPLM FM-2 (Flight Module-2) \"Raffaello\" back together again - they've kinda cannibalised most of its parts for the PMM!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.634222592Z",
        "author": "Tommy",
        "date": "2010-08-18T23:52:41+0100",
        "id": "128fe93c7ac7a7d8e1c56cac8c56ac99",
        "post_id": "post-247157",
        "text": "The lower dV value was for the \"challenge # 3\", where you can wait for a window. I haven't had time to work on the stock scenario you used, looks like the nearest window is at least 3 - probably four days away so I would expect some plane change is required.As for the aerodynamic plane change, I would expect about 3300 - 3500 m\/n, not 2650. It's not a linear relationship between RInc and dV. It seems that the higher the angle the more (relatively) efficient it gets - due to the faster closure rate (degrees per second). Plus, theres sort of a \"fixed\" cost, at least about 800m\/s minimum. The longer you are in the atmo, the higher this gets, of course, but the difference between a PlC of 70 degrees vs 60 degrees isn't as large as the difference between 6 degrees vs 50 degrees - if you can follow that explanation!Once I finish my part of the IMFD Full Manual update, and take a break, I'll see if I can't get a decent annotated flight recording of this maneeuver. I still need to refine the technique quite a bit. At this time I'm still doing a lot of guessing on altitudes, etc, so I'm not sure exactly what I'm doing that gives me the efficiency I've been able to achieve.And I misunderstood, and thought the 6550 number was just for the PlC, not the whole trip. I'd agree that that is a pretty good representation of the method.",
        "thread_id": 15989
    },
    {
        "@timestamp": "2023-09-14T07:13:10.227107328Z",
        "author": "JEL",
        "date": "2010-07-16T06:12:28+0100",
        "id": "59569777066d09f6b7f5cc0282c3d112",
        "post_id": "post-225029",
        "text": "Thanks for the link:)I actually didn't notice it during filming, but only when I viewed it afterwards. The clouds where whizzing by the sun-disk constantly shifting how much sun-light came through, from total black-out to total shine-through, and only in the frames where the sun-light was dimmed down just by the right amount the spot is visible and then I just grabbed one such frame from the video:)It's obviously no match for real telescope equipment, but fun nonetheless.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.449680896Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-27T21:50:24+0100",
        "id": "5208f7f4ecd673e9b59e1275cb5b992c",
        "post_id": "post-225399",
        "text": "NASASpaceFlight: \"NASA Updates STS-335 Planning and Fleet OMDP Lifetime Requirements\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:29.952049664Z",
        "author": "mc_",
        "date": "2010-08-10T13:03:32+0100",
        "id": "9933b1649e9afdb63d46ad5738497de6",
        "post_id": "post-246535",
        "text": "VTHL?",
        "thread_id": 15918
    },
    {
        "@timestamp": "2023-09-14T07:13:10.34175232Z",
        "author": "tblaxland",
        "date": "2010-05-27T01:53:51+0100",
        "id": "a77e5d265240b655434c08c4b418a74d",
        "post_id": "post-225257",
        "text": "DaveS said:There already is: Just untick the \"Automatically parse links\" and \"Automatically embed media\" checkboxes.\n\nThanks Dave :tiphat:For other people's reference, those options are not available from the Quick Reply box at the bottom of the thread. You need to go to main reply page to see those.",
        "thread_id": 14438
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4529216Z",
        "author": "IronRain",
        "date": "2011-07-10T16:29:51+0100",
        "id": "01e9086adbfab0e9174c870b04b9a309",
        "post_id": "post-225758",
        "text": "STS-135 Docking",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.372744704Z",
        "author": "Ark",
        "date": "2010-08-15T15:25:18+0100",
        "id": "100567ff674f691f39b707807ec77389",
        "post_id": "post-246738",
        "text": "Orbiter CTDs as soon as the included demo scenario starts.",
        "thread_id": 15937
    },
    {
        "@timestamp": "2023-09-14T07:13:10.478909184Z",
        "author": "Chub777",
        "date": "2011-07-21T11:00:25+0100",
        "id": "250a6d74921f6727873cf9ccd6b95e0c",
        "post_id": "post-225910",
        "text": "No more shuttle.:(",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.462040576Z",
        "author": "ky",
        "date": "2011-07-18T14:00:46+0100",
        "id": "61f6ecf926061c9fcacad2c6b3539524",
        "post_id": "post-225813",
        "text": "How far from now is undocking?---------- Post added at 12:58 PM ---------- Previous post was at 12:56 PM ----------Never mind.---------- Post added at 01:00 PM ---------- Previous post was at 12:58 PM ----------I'll get to see both at 6 AM tomorrow.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.570467328Z",
        "author": "donatelo200",
        "date": "2010-08-13T22:27:21+0100",
        "id": "18d50b5e52aecb74274b67ca7efe8ccc",
        "post_id": "post-247044",
        "text": "Youl need the origional S4 download. The autopilot won't work well above 60,000ft.(go manual above that alt) No flaps and youl land at approxamitly 230kts. Use the airbrack in the air to slow down or you will pass mach 1 even at throttle 0. Here you go. It will overwrite the aircraft file. Need any help just ask. (drop it into the S4's folder in the simobjects\/Aircraft)",
        "thread_id": 15980
    },
    {
        "@timestamp": "2023-09-14T07:13:10.509644032Z",
        "author": "agentgonzo",
        "date": "2011-04-13T09:33:31+0100",
        "id": "224df286964320ad31029574b438a683",
        "post_id": "post-225501",
        "text": "Fabri91 said:It sure looks that way, but to be honest I can't really blame them, a failed redocking could have some pretty severe consequences, according to the article linked above, even a complete evacuation of the station.\n\nYeah, in fairness the Russians are being asked to do something with a lot of risk for an entirely cosmetic reason. We all want photos of the shuttle docked with the stack but it will afford us zero new scientific information.That said, the human race is built upon indulgence and romanticism so hopefully they will see the cultural benefit of adorning a million desktops with a new backdrop",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.474960128Z",
        "author": "Krikkit",
        "date": "2011-07-21T10:47:25+0100",
        "id": "cfd724e987c8d685c999b2b97fa23e15",
        "post_id": "post-225888",
        "text": "Good Morning O-FGods Speed Atlantis and crewEnjoy your well deserved retirement",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.578651392Z",
        "author": "River Crab",
        "date": "2010-08-13T07:38:31+0100",
        "id": "b416d20cc57d5cb0064f1186e5f9253e",
        "post_id": "post-247059",
        "text": "So, there was light.",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.58429952Z",
        "author": "tblaxland",
        "date": "2010-06-01T00:59:38+0100",
        "id": "f54f4e68a912e410c2b017c36af95120",
        "post_id": "post-226121",
        "text": "statickid said:may i inquire what specific ascent checklists you are referring to? are they on O-H?\n\nHours of goodness here:http:\/\/www.nasa.gov\/centers\/johnson\/news\/flightdatafiles\/index.html",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66768256Z",
        "author": "zipybug14",
        "date": "2010-12-05T06:46:56+0000",
        "id": "92d6a78f2dc346d1728264c011f81e49",
        "post_id": "post-226304",
        "text": "What I found out is somewhat of a bug, but I was messing around with an ummu turbopack on the moon. Wondering what would happen if I pulled a loop while using the hover hold autopilot, I attempted to flip over. I then found my poor ummu apx. 1600 km away from my XR2, and 160 km above the lunar surface. to make things worse, after I killed my rotation, I found my ummu's rcs to be inoperable. The landing sucked. For the ummu, anyway.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.677885952Z",
        "author": "DanM",
        "date": "2010-08-15T03:04:13+0100",
        "id": "6c789414e3f775750c58d7dcfac8a7e2",
        "post_id": "post-247227",
        "text": "Alright, thanks. I'm currently making a list of switches I'd want. Could orbiter 2010 run on a Windows 95 computer properly if I use the comp for that sole purpose? I think I might need to modify it a little.",
        "thread_id": 15997
    },
    {
        "@timestamp": "2023-09-14T07:13:10.055802624Z",
        "author": "vonneuman",
        "date": "2010-05-23T06:07:29+0100",
        "id": "2fb8a01ce35ca1373f5e3a2a7c856e53",
        "post_id": "post-224961",
        "text": "I recommend giving it one bust from the rcs thrusters in the rotation function with ether the 1 or the 3. Then put time acceleration to 10x and then do what TSPenguin said. The x tends to move around the circle for a while if you are a number of degrees off. Have patients, it will start to move to the center.Btw, that is a good question, not a weird one.",
        "thread_id": 14403
    },
    {
        "@timestamp": "2023-09-14T07:13:10.260210944Z",
        "author": "Coolhand",
        "date": "2010-05-24T19:41:02+0100",
        "id": "838f729bc480649c66290cf0a68d8336",
        "post_id": "post-225076",
        "text": "one of the reasons i put the dice in the xr2 is because i wanted a visual g-meter like this, to illustrate the forces acting on the craft. Of course in practice now they are static unfortunately.The effects of your car cornering would be the same as if you were translating sideways and up simultaneously in the xr2, and the dice would respond in the same way by pointing down and to the side at 45 degrees.",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:30.672659712Z",
        "author": "Slice N Splice",
        "date": "2010-08-13T21:22:42+0100",
        "id": "a88becb440491ce26f01359fac091063",
        "post_id": "post-247180",
        "text": "TSPenguin said:In fact, if you search this forum for \"How can i find the frequency of the ISS?\" you find a number of threads where this has been answered.I strongly recommend you start reading the manuals of the software you are using. When still in doubt, perform a search. Only if that does not answer your questions, ask for help.Another very good resource for information about anything are tutorials. There are even video tutorials detailing every single step on how to use the DGIV to get to the ISS.Tutorials are considered so valuable by this community, that there is a special page on Orbiter Forum, listing them. You can find it by clicking the button labeled \"Tutorials\" on the top of this very page.Oh, and:welcome:to OF.\n\nThundersnook said:For any frequenzy-Issiues (aircraft or spaceport) you can Push F4 --> Object Information and you'll find out everything;)Greetings!\n\nOk thanks guys, thanks for your greetings and your helps.Cheers!:cheers:",
        "thread_id": 15993
    },
    {
        "@timestamp": "2023-09-14T07:13:10.322844672Z",
        "author": "Urwumpe",
        "date": "2010-05-25T23:09:41+0100",
        "id": "5ec6c9dce5a81e5fb9902d8af62785bf",
        "post_id": "post-225223",
        "text": "PanAmSat-xxxx\/Galaxy-15 on 133W was one of the two WAAS satellites augmenting the GPS over northern America.",
        "thread_id": 14434
    },
    {
        "@timestamp": "2023-09-14T07:13:10.317480448Z",
        "author": "Urwumpe",
        "date": "2010-05-25T19:19:38+0100",
        "id": "d53bb0401cd684c56632e5af75984134",
        "post_id": "post-225210",
        "text": "Yikes, looks like Austin now has to bear the full European decadency.Phoenix was a cool course BTW.:)How will the Austin circuit look like?",
        "thread_id": 14433
    },
    {
        "@timestamp": "2023-09-14T07:13:30.351507968Z",
        "author": "Moach",
        "date": "2010-08-10T20:36:23+0100",
        "id": "2cc7c25cf2d6a69c5be51274c5255925",
        "post_id": "post-246715",
        "text": "and don't forget wikipedia! :tiphat:",
        "thread_id": 15934
    },
    {
        "@timestamp": "2023-09-14T07:13:10.509174272Z",
        "author": "orb",
        "date": "2011-04-10T23:31:16+0100",
        "id": "15ea54011fbf5a6c027799ac5bf12802",
        "post_id": "post-225499",
        "text": "Spaceflight Now:Schedule mapped out to final space shuttle launch",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.412121088Z",
        "author": "ky",
        "date": "2011-06-14T17:53:44+0100",
        "id": "180c88037d90798e84e53631455bb567",
        "post_id": "post-225551",
        "text": "I always wondered what the tank would look like re-entering earth.Are there pieces big enough for someone to recover?---------- Post added 06-14-11 at 04:53 PM ---------- Previous post was 06-13-11 at 09:29 PM ----------Atlantis tribute poster:Atlantis and Columbia:Glass Cockpit:Powering down after flight:Atlantis on pad for final mission:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.508702976Z",
        "author": "James.Denholm",
        "date": "2008-11-27T06:08:28+0000",
        "id": "1b7690fbb04e5e44bb9d757f25c54309",
        "post_id": "post-68141",
        "text": "Asus EEE? *pfft*Buy Alienware next time.:pNah, congrats! The only problem that you'll have with it is increased cravings, as your body will build up an even higher reliance on Orbiter due to your increased usage, seeing as from now on you'll be orbiting while traversing to and from work\/school. :lol:",
        "thread_id": 1597
    },
    {
        "@timestamp": "2023-09-14T07:13:10.649358592Z",
        "author": "Woo482",
        "date": "2010-05-27T22:21:27+0100",
        "id": "3ea9b2c34fb4c948f5e7baf0b8108095",
        "post_id": "post-226171",
        "text": "T.Neo said:You shouild probably ask Woo482. He's somewhat of a UMMU-killing celebrity on the IRC...\n\nI think I'll have to agree with you, just a few of the creative ways I've destroyed UMMUs:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.459698176Z",
        "author": "FordPrefect",
        "date": "2011-07-14T22:56:23+0100",
        "id": "56798edc6992a39537e78a060bf875c9",
        "post_id": "post-225798",
        "text": "Vertigoooo...Another great image of this final shuttle mission taken during EVA:It looks like hanging free some 375 Kilometers above the ground! This fisheye view makes it look scary, not for the faint at heart or the one suffering vertigo.:sick:Of course, that cannot happen, as you would feel no force pulling you down, only microgravity.This has got to be one outstanding experience I can only imagine...:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.29028736Z",
        "author": "HAL9001",
        "date": "2010-08-10T19:26:48+0100",
        "id": "fa369bdf7205425ba5cfba1f34c03268",
        "post_id": "post-246605",
        "text": "well, moon will stop mving in a few billion years.somewhere the nergie for tides must come from...",
        "thread_id": 15928
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66092416Z",
        "author": "zeldafan156",
        "date": "2010-06-20T07:22:13+0100",
        "id": "467f6bc9a7d7b114a4ee219cdc415f10",
        "post_id": "post-226254",
        "text": "one time i landed a ship on the ground and when i eav'd the people in side they all shot out as if they were it a cannon!:WTF:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.487950592Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-19T20:00:10+0100",
        "id": "5926aca3bd730e5eb13d2d0e55a6c27a",
        "post_id": "post-225415",
        "text": "Florida Today: \"Bet on one more shuttle mission\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.345214208Z",
        "author": "RisingFury",
        "date": "2010-08-18T20:39:36+0100",
        "id": "eb61bf89bd2a3cf9d2f4b39ebed3f056",
        "post_id": "post-246703",
        "text": "Pagnatious said:It's currently mercury, venus, earth, mars, ceres and jupiter.Better artwork is on the list of things to have, first it was just about getting the motion of everything working correctly. Once I get all the bugs hammered out of that I'm moving onto the rest. Not sure why it would keep reading the keys, I didn't actually change anything in the code when moving server or adding the planets...Regards locating the ship, press the S key, if that moves to focus on the ship it's still around somewhere. I've added 9 and 0 and zoom out and in controls, try those.\n\nThanks! 0 and 9 work:)",
        "thread_id": 15933
    },
    {
        "@timestamp": "2023-09-14T07:13:10.198392832Z",
        "author": "astrosammy",
        "date": "2010-05-23T16:19:59+0100",
        "id": "a08b53e02cec2755f55523ded55e2d38",
        "post_id": "post-224993",
        "text": "I'll try tommorow morning, I don't have such a good view to the west.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.458063872Z",
        "author": "orb",
        "date": "2011-07-13T12:50:03+0100",
        "id": "4ce7988d46362098bcabcf57ee25300e",
        "post_id": "post-225788",
        "text": "IronRain said:Awesome photo by Ron Garan, taken during yesterdays spacewalk\n\nHTML:<Code>AccessDenied<\/Code>\n<Message>Request has expired<\/Message>\n<Expires>2011-07-13T07:28:04Z<\/Expires>\n...\n<Message>Query-string authentication requires the Signature, Expires and AWSAccessKeyId parameters<\/Message>Is there an indirect link to page where we could see that image?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.645113088Z",
        "author": "Meus Nomen",
        "date": "2008-05-28T09:34:10+0100",
        "id": "2055e35631c220207a34c1f818332813",
        "post_id": "post-68174",
        "text": "sputnik said:Cool! (Is it okay to respond here?)I note two minor errors: the Thor's main thrust is vastly overstated; Thor_USAF.cfg should have it read:MaxMainThrust = 758711And the payload is way out of whack; LEO payload of this stack was only 250 kg! Change the payload line in the .scn as appropriate:PAYLOAD probe probe probe 0 0 3.25 250 0 1\n\nThanks. I have corrected those bugs, and I will post fixes in the next version. I think the bugs were related (I didn't realise that it was overweight, thought that it was underperforming, and increased thrust to compensate).sputnik said:Finally, I threw 3 SRM's on, to make the DSV-2A launcher....\n\nThat's great. Please can I include that in the next version? Thanks.",
        "thread_id": 1599
    },
    {
        "@timestamp": "2023-09-14T07:13:10.45496192Z",
        "author": "IronRain",
        "date": "2011-07-11T11:47:02+0100",
        "id": "c880b71e277d0dbcf7510f72f15c0209",
        "post_id": "post-225768",
        "text": "Raffaello is berthed to the ISS. The crew is one hour ahead of schedule. The hatches will be opened later today.The reusable hauler of supplies for the International Space Station was successfully hoisted from shuttle Atlantis' payload bay and connected to the outpost today.Known by its nickname Raffaello, or more formally as the Multi-Purpose Logistics Module, this cylindrical structure is packed with 9,403 pounds of cargo, including spare parts, science gear and 2,677 pounds food to stock the station's shelves.\"We're taking a year's worth of food,\" says mission specialist Sandy Magnus. \"We're taking about 2,000 pounds of science equipment, we're taking hygiene items, we're taking clothing, we're taking thousands of pounds of spare parts for the different systems, life support system, the electrical system, the computer system and so forth. These are the big things that we're taking because we're trying to supply the station for a whole year, and that hedges our bets against when the commercial follow-on cargo contracts will be available up and running.\"Once the space shuttles are retired after this final mission, NASA will rely upon the commercial firms SpaceX and Orbital Sciences to fly resupply missions with the new capsules and rockets being developed. Russian, European and Japanese unmanned cargo vehicles will continue flying to the station as well.After Raffaello is emptied, about 5,660 pounds of no-longer-needed materials and items looking for a ride back to Earth will be stowed into the module before it is detached and returned to the shuttle payload bay next week.---Added later---GPC3 is up and running again",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.592833792Z",
        "author": "Urwumpe",
        "date": "2010-05-30T19:35:04+0100",
        "id": "a8cc41d2d6eb368d70a642cfa5284b52",
        "post_id": "post-226157",
        "text": "RisingFury said:Screw you guys! I'm using PhP! :lol:\n\nAh, the Bobby-Car of programming.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:30.671659008Z",
        "author": "Woo482",
        "date": "2010-08-13T18:38:15+0100",
        "id": "7b67ef47903d239b67ada4eabc5c69a6",
        "post_id": "post-247175",
        "text": ":welcome:to Orbiter-Forum!, have you tried looking in the Delta Glider IV manual? I'm pretty sure there is a list of the codes there, probably in the \"10.0 - Autopilots\" chapter",
        "thread_id": 15993
    },
    {
        "@timestamp": "2023-09-14T07:13:10.556437504Z",
        "author": "Enjo",
        "date": "2010-05-28T08:11:23+0100",
        "id": "d475c70ca87353ec6c791d4c09d9f646",
        "post_id": "post-226042",
        "text": "shangding said:264 dollars a month,them.and 222 dollars a month, me.\n\nDid you want to say how much they and you earn?",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66078976Z",
        "author": "ICBM",
        "date": "2010-06-18T22:49:16+0100",
        "id": "635abcc78f4a6e3cef001c663f88e27f",
        "post_id": "post-226253",
        "text": "Unpack a UCGO base then walk into it with your UMMU, then take your space suit off then hit 'U' to pack up the base. Then :goodnight:. Big red letters... DEAD.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.581991168Z",
        "author": "computerex",
        "date": "2010-08-15T05:44:32+0100",
        "id": "3c29631660b75415c029af44ae49689a",
        "post_id": "post-247076",
        "text": "Orbiter now supports isotropic (point) and directed lights. You create the lights for your vessels with the new VESSEL functions AddSpotLight and AddPointLight. They are fairly simple to use. You can set a thruster as a reference for the intensity of a light. In the picture here by Doug of the XR2's main thrusters, the thruster level is used as a reference for the intensity of the light. All in all, it looks very cool.I would like to make a request already. It'd be epic if we had the lights for all of the RCS thrusters too. I always missed that in Orbiter. RCS lights with gas plume would look so excellent with the XR2's visuals.",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.199945216Z",
        "author": "astrosammy",
        "date": "2010-05-24T12:13:51+0100",
        "id": "0ac337df43867f6145403a00240ba715",
        "post_id": "post-224998",
        "text": "Ah, I thought I didn't get it with my cheap camera. I think I'll get a solar filter.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.24849152Z",
        "author": "jedidia",
        "date": "2010-05-26T11:41:47+0100",
        "id": "132f4035f7fff125c314016b36dd6ccf",
        "post_id": "post-225057",
        "text": "If you know the mass of the earth, yes.",
        "thread_id": 14414
    },
    {
        "@timestamp": "2023-09-14T07:13:30.58903424Z",
        "author": "Richy",
        "date": "2010-08-13T07:36:19+0100",
        "id": "5fa4cde14cf3c3f4c56e4b71fc22e791",
        "post_id": "post-247090",
        "text": "I just have one Joystick, but it's not enough for orbiter. I think to buy a X52 or similar, some pedals and then use my old one as translation control. Just rotate the base by 90\u00b0 and use the yaw axis as forward\/backwards thrusters.That idea with an additional throttle for hover is a good idea! :thumbup:",
        "thread_id": 15984
    },
    {
        "@timestamp": "2023-09-14T07:13:10.360946432Z",
        "author": "Urwumpe",
        "date": "2010-05-29T23:32:08+0100",
        "id": "cc010815bee18ad762fd1cb7afc1d06e",
        "post_id": "post-225292",
        "text": "It was all the will of the:probe:!",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:10.657782528Z",
        "author": "garyw",
        "date": "2010-06-12T02:15:03+0100",
        "id": "f15b273c6d76fee03c2cd830484b88e5",
        "post_id": "post-226235",
        "text": "Messing with UCGO nukes my ummu unpacked a nuke then tried to pack it back and couldn't. 10 mins later my ummu was orbiting the sun looking very chargrilled...",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.39622656Z",
        "author": "jedidia",
        "date": "2010-08-11T21:19:59+0100",
        "id": "046a5a171fe06f60e1242e5f36371632",
        "post_id": "post-246775",
        "text": "If a planet's orbit can be changed by a custom DLL, can't the custom DLL change its position as well?\n\nYou know... that Idea never even occured to me. It sounds like an Idea worth looking into, I never bothered with the celbody class so far. I still doubt that you would be able to change the mass, and I'm pretty convinced that you can't add or create a planet or reassign textures that way, though. But if someone came up with a solid proof of concept demonstrating these capabilities, I'd hit it.So what's the third option then? I would think it's either a locked down orbital track, or freely (and calculatedly (hehe)) orbiting....\n\nwell, it's the three options \"realtime calculated\", \"eliptic keplerian Orbit\" or \"user defined Orbit\".",
        "thread_id": 15942
    },
    {
        "@timestamp": "2023-09-14T07:13:10.498407936Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-06T21:31:34+0000",
        "id": "9435b88d8013d001eb07eb3111db876a",
        "post_id": "post-225447",
        "text": "Central Florida News 13: \"NASA administrator confident STS-135 will fly\".NASA Administrator Charles Bolden pointed out the authorization act that was passed by the Congress says NASA \"shall\" fly another mission, designated STS-135. Shall is a strong word in law. It means no ifs, ands or buts. It will get done.But doesn't the lack of a new funding bill put him in a bind?Administrator Bolden says:\"No, we have planned for 135 for quite some time. When we found we would probably need an extra flight. And I call it buying down risk. As I said before, we really want to facilitate the success of the commercial entities, and if we can provide enough supplies on station to last over a period of time in case anything happens, then I think it buys down some of the risk and it improves the chances of the commercial entities being successful on time, or even sooner.\"\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:09.91765376Z",
        "author": "Voyager",
        "date": "2010-05-22T13:19:38+0100",
        "id": "ab3fa6595d6ed0f93cf3577844d82879",
        "post_id": "post-224895",
        "text": "I am currently thinking about having the core of the station as a Cassiopee from Mustard's addon site. It will most likely be boosted by a DG-IV MkII, where it will remain till the next module comes up.",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:13:30.397141504Z",
        "author": "computerex",
        "date": "2010-08-12T11:43:27+0100",
        "id": "a7f59782272e71e716b4578b32c24ae7",
        "post_id": "post-246781",
        "text": "Sun's name dynamically modified to \"foo\".This is bizarre. Earth's size reduced to 10m. You can see atmospheric artifacts, the DG looks so funny:",
        "thread_id": 15942
    },
    {
        "@timestamp": "2023-09-14T07:13:10.272093696Z",
        "author": "T.Neo",
        "date": "2010-05-27T19:45:35+0100",
        "id": "79f62225631bbda5863f461864f3aba4",
        "post_id": "post-225127",
        "text": "What Delta v will the spacecraft have?",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.23286528Z",
        "author": "Mojave",
        "date": "2010-05-23T21:28:49+0100",
        "id": "31bacb1ab7b30a409fdf603061d6b951",
        "post_id": "post-225047",
        "text": "Well, I kinda want it to be like the OSS add on, I just need it to be with a docking module. OSS doesn't right?",
        "thread_id": 14412
    },
    {
        "@timestamp": "2023-09-14T07:13:30.414422016Z",
        "author": "Xyon",
        "date": "2010-08-11T13:25:23+0100",
        "id": "c152c14a7bd183694fa2d6acf58b8e99",
        "post_id": "post-246811",
        "text": "Heh, yes orb, there are. It's actually pretty much the same as my code, and I wrote it like that because I was being lazy and copy-pasting stuff:p.Works though.;)",
        "thread_id": 15945
    },
    {
        "@timestamp": "2023-09-14T07:13:10.362234368Z",
        "author": "jedidia",
        "date": "2010-05-31T12:22:51+0100",
        "id": "c4bf984e79bf8246eeaac7cdedad6ca1",
        "post_id": "post-225301",
        "text": "The winning countries of the last years did take things seriously, even when they did a funny title\n\nwell, I don't know how serious about winning the finnish were when they sent Lordi:p",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:10.435576832Z",
        "author": "N_Molson",
        "date": "2011-07-08T16:00:31+0100",
        "id": "7b852e861bc9197b1a5cda53592bbfc6",
        "post_id": "post-225686",
        "text": "Still holding, and still green as it seems. Cloud cover seems about 60% scattered (from what I can see from NasaTV), doesn't look bad.\n\nYeah, but the visibility seem low, and the weather looks stormy overall... Very hard to predict anything until the last minute I fear...",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.549774336Z",
        "author": "Izack",
        "date": "2010-08-13T04:38:20+0100",
        "id": "f63058946a454e0678d943cd579627ee",
        "post_id": "post-247000",
        "text": "Bendarr said:I can see it now. You fly up in a DGIV for an initial scouting mission. You dock. UMMU out and enter. Go down a very long dark spiraling staircase looking for a light switch or something. Then in the dark...... you get run over by a bot. Sigh. Restart scenario.\n\nYou have entered an airlock. It is very dark inside.>Descend staircaseYou have been eaten by a biomechanical grue.Retry? [Y\/N]",
        "thread_id": 15978
    },
    {
        "@timestamp": "2023-09-14T07:13:10.426421504Z",
        "author": "Fabri91",
        "date": "2011-07-05T21:40:04+0100",
        "id": "7bbfadd61a49e8b55efef8e04fd5acd6",
        "post_id": "post-225634",
        "text": "It's cool to imagine that those very same aircraft once ferried astronauts around that went on to fly to the moon.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.541587968Z",
        "author": "Sky Captain",
        "date": "2010-05-27T21:45:22+0100",
        "id": "e426a447480f3558be0f770da0f67ea3",
        "post_id": "post-226004",
        "text": "Yea problem is engine technologies that would allow such high performance don't scale down well. A nuclear Orion would be capable of achieving and exceeding the performance of DG but it would be very large and there is no way how it could be miniaturized to something the size of a typical jetfighter.Also radiation is a problem especially for small craft since there is much less structure between the radioactive parts and crew module. In DG crew sits just ~12 m from radiation source while on a nuclear Orion spaceship there would be more then 100 meters of distance and massive blast shield, thousands of tons of structure and whatnot between the bomb initiation point and crew.",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:30.40883328Z",
        "author": "Fizyk",
        "date": "2010-08-11T10:41:22+0100",
        "id": "db7f2cea5551a33968540373b755542b",
        "post_id": "post-246802",
        "text": "I had the same problem recently - a few tens of GBs mysteriously disappeared. It turned out that it was system restore data that was using this space. There is an option somewhere to clear all restore points except the last one - it will probably free all lost GBs.",
        "thread_id": 15944
    },
    {
        "@timestamp": "2023-09-14T07:13:10.45478656Z",
        "author": "IronRain",
        "date": "2011-07-11T10:47:52+0100",
        "id": "c9cf60dc4c5d8d818ecfb8b75ec641f5",
        "post_id": "post-225767",
        "text": "STS-135 Daily Mission Recap - FD3",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.589083136Z",
        "author": "Hielor",
        "date": "2010-05-28T07:02:34+0100",
        "id": "1bde139ac5dd2f2da4254841f54bd8c8",
        "post_id": "post-226128",
        "text": "spectre said:what about MFD development?\n\nI'll be more specific this time.The Orbiter API is specifically targetted toward C++. In order to write a pluginof any kind(vessel, MFD, generic plugin) and communicate directly with the API, you need to be using C++.That said, you can write your own interop layer (as Face did for OMP) in order to talk to the API from C#. However, this adds a significant amount of complexity, and you gain nothing at all (other than reduced performance and reduced ability to debug your code, which aren't gains by any stretch of the imagination).The next version of Orbiter includes LUA scripting support, which might be something you should look into if you're refusing to learn C++ for some reason or another, but C++ is a whole lot closer to C# than LUA is.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:30.479169024Z",
        "author": "Tex",
        "date": "2010-08-12T07:16:29+0100",
        "id": "c2d1f6f6705ed19239c92617b5291518",
        "post_id": "post-246900",
        "text": "Thanks, I thought about that as long as more than just a link is posted.",
        "thread_id": 15961
    },
    {
        "@timestamp": "2023-09-14T07:13:10.666340096Z",
        "author": "Pyromaniac605",
        "date": "2010-10-28T21:17:07+0100",
        "id": "fd58628a7f356c3ccb07d27e8060501b",
        "post_id": "post-226291",
        "text": "Space-viking said:I'm not dead just yet :suicide:\n\nYes, but the others don't know that, get back in the coffin!So Space Viking will be missed by us all... :uhh:Darren",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.200548352Z",
        "author": "bwog",
        "date": "2010-05-24T16:18:28+0100",
        "id": "f51a4a380288fbdd34fc41a40fe5790d",
        "post_id": "post-225000",
        "text": "george7378 said:It depends what you use - with a steady hand you can see craters quite well on the Moon - you can even see them with the naked eye where they cut into the terminator! I'm not sure of the actual dimensions of the sunspot, but it is probably larger than Earth, and when you compare it with the size of the solar disc, it gives you an impression of size. You should try yourself if you have any binoculars!\n\nWell that would explain it, because I can rarely keep my hands perfectly still.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:30.57157632Z",
        "author": "astrosammy",
        "date": "2010-08-17T02:26:36+0100",
        "id": "085b1f2fd12a243aa45dd61f27534c54",
        "post_id": "post-247050",
        "text": "Amazing! And I thought the default one is perfect...",
        "thread_id": 15980
    },
    {
        "@timestamp": "2023-09-14T07:13:10.084709376Z",
        "author": "Kevon Daye",
        "date": "2010-05-23T02:07:37+0100",
        "id": "79645f53e544496fd775ee7b91b00275",
        "post_id": "post-224964",
        "text": "I've heard several suggestions thrown about that it would be a good idea for Virgin Atlantic to buy at least one shuttle form NASA after they retire them. It would be cool to have a skin or skins (what if they bought all the shuttles?) in Virgin livery.:RnR1:",
        "thread_id": 14404
    },
    {
        "@timestamp": "2023-09-14T07:13:10.43444096Z",
        "author": "diogom",
        "date": "2011-07-08T15:48:12+0100",
        "id": "3f6d27037b1c644d2493149f5aad3ef7",
        "post_id": "post-225679",
        "text": "Thunder Chicken said:Are they green for weather now?\n\nYes, they are. And they hope it will still be at launch time.:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.164412928Z",
        "author": "cinder1992",
        "date": "2010-08-10T14:57:03+0100",
        "id": "9f1bab8ed8330eef31fd33d8a1d7264f",
        "post_id": "post-246560",
        "text": "mc_ said:My last flight to Venus was a long time ago (even before UCGO released, so i have to use some derivative of its atmospheric probes). Other hardware was: DGIV, Energy project and DeltaTug.Here is it, if you like (russian language, but lots of screenshots).\n\nOh dear, you seem to have gotten the \"garbled surface glitch\" present in O2006.",
        "thread_id": 15920
    },
    {
        "@timestamp": "2023-09-14T07:13:10.441420288Z",
        "author": "FSXHD",
        "date": "2011-07-08T16:32:19+0100",
        "id": "769828ba228c409332fa60cd8b6d801f",
        "post_id": "post-225711",
        "text": "Negative return Atlantis.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.227643648Z",
        "author": "george7378",
        "date": "2010-07-16T16:43:10+0100",
        "id": "9aa0e5772c0a050a6491efd3978e1e7e",
        "post_id": "post-225033",
        "text": "With a filter or without? It should not over-expose if you have one.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:30.395639808Z",
        "author": "jedidia",
        "date": "2010-08-11T13:15:29+0100",
        "id": "752a3c120340450a306cad38628094d3",
        "post_id": "post-246769",
        "text": "You can define a star as a planet, you can give it an emissive color so it looks like a star, so technically yes. BUT: the lighting will still be from the real star, so the planets would be lit wrongly. Plus, precision starts to deteriorate the further you get from the center (this is a common problem in programming, not an Orbiter issue), so without switching the coordinate system to a new center you won't have much fun with it, because the most precision you can expect at the distance of several lightyears would be maybe 10 meters, so docking or landing is absolutely impossible.",
        "thread_id": 15942
    },
    {
        "@timestamp": "2023-09-14T07:13:09.917445632Z",
        "author": "T.Neo",
        "date": "2010-05-22T13:16:03+0100",
        "id": "a13436e3b90bffce4d0f2983e6be72da",
        "post_id": "post-224894",
        "text": "And there I was, thinking high orbit was gonna be GSO or beyond...\n\nIndeed.",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:13:10.290622976Z",
        "author": "ar81",
        "date": "2010-05-25T01:34:16+0100",
        "id": "2ef84381aaebd27a728154016deaa2d8",
        "post_id": "post-225160",
        "text": "Yes, I was surprised to see myself making some addons, dev tools and tutorials for free to repay what I got for free too... What I did, my amateur work, does not compare with the pros here making cool and complex addons.",
        "thread_id": 14425
    },
    {
        "@timestamp": "2023-09-14T07:13:30.562556928Z",
        "author": "bujin",
        "date": "2008-05-25T14:37:57+0100",
        "id": "cafed6c884168fd17b41597448017e0f",
        "post_id": "post-68160",
        "text": "Uhmmm... Mars. But I missed it, I think.I tend to stick to moon trips for the time being!:D",
        "thread_id": 1598
    },
    {
        "@timestamp": "2023-09-14T07:13:10.345480448Z",
        "author": "KosmoKen",
        "date": "2010-05-26T09:21:14+0100",
        "id": "a7ae8c740c0a0ff710c1d4d698e4baae",
        "post_id": "post-225261",
        "text": "I'm surprised that with all the sci-fi fans here there hasn't been any threads on Lost or it's ending just recently. I just got in to the show about 4 weeks ago, and with the help of Netflix and Hulu, I was able to catch the finale in time. What did everyone think?I personally loved the finale, and save maybe 3 or 4 episodes, I thought the series was absolutely excellent and I'm glad I joined in just in time for the end!",
        "thread_id": 14439
    },
    {
        "@timestamp": "2023-09-14T07:13:10.358274048Z",
        "author": "Urwumpe",
        "date": "2010-05-27T12:11:12+0100",
        "id": "34e6084e47a4ca4c0a8113e36a7dab98",
        "post_id": "post-225280",
        "text": "Google has again started their Eurovision forecast:http:\/\/www.google.com\/intl\/en\/landing\/eurovision\/index.htmlWell, last year they had been right...",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:30.582052608Z",
        "author": "Xyon",
        "date": "2010-08-15T06:10:32+0100",
        "id": "4a22f88054eb8beb06e3cbe5b10c3409",
        "post_id": "post-247077",
        "text": "I do agree that it looks slightly odd that the main and hover engines emit light and the RCS do not. However I think it's also possible to go overboard with lights which are, after all, a beta feature.",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.43134592Z",
        "author": "ky",
        "date": "2011-07-08T13:23:25+0100",
        "id": "b152d05e5f810cd9e772db42bab3ea58",
        "post_id": "post-225664",
        "text": "Here:http:\/\/www.nasa.gov\/ntvNASA TV",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.23333504Z",
        "author": "Woo482",
        "date": "2010-05-23T21:34:56+0100",
        "id": "8479be32bfd62644785fbf17d1e55681",
        "post_id": "post-225050",
        "text": "I'm pretty sure this is the only version of it... [nomedia=\"http:\/\/orbithangar.com\/searchid.php?ID=4075\"]Station Shipyard 090701[\/nomedia]",
        "thread_id": 14412
    },
    {
        "@timestamp": "2023-09-14T07:13:30.679009792Z",
        "author": "bpops",
        "date": "2010-09-13T21:38:04+0100",
        "id": "d680904b5b7eddcf95c41aab82f8ad84",
        "post_id": "post-247235",
        "text": "Xyon said:2002 is hardly \"Windows 95\"-era.\n\nNor did I say it was. I was just giving an example of a not-recent computer that is running orbiter at a high resolution -- 2002 is longer ago than it seems!:)",
        "thread_id": 15997
    },
    {
        "@timestamp": "2023-09-14T07:13:10.448437248Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-03T14:41:43+0100",
        "id": "d1ddb720f91a46f93970c98c0262c8df",
        "post_id": "post-225390",
        "text": "NASASpaceFlight: \"Plan created to inspect Atlantis' WLE Spars, required for additional flight\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.402432512Z",
        "author": "Dickie",
        "date": "2008-05-16T12:46:35+0100",
        "id": "d613d5797bf51720b651d2b3783f73b2",
        "post_id": "post-65578",
        "text": "I'm was mainly wondering if there was anything aviation or technology related? Aside from that anything historical is always good!I'm afraid we're alongside around June 6, but on the subject of beer - I take it there must be some good bars around?As far as painting things pink goes, that must be some sort of student thing, bannana-sheep in Liverpool periodically takes on a pink themed paint scheme!Thanks,Dickie",
        "thread_id": 1445
    },
    {
        "@timestamp": "2023-09-14T07:13:30.509966336Z",
        "author": "Jarvit\u00e4",
        "date": "2008-12-21T20:39:44+0000",
        "id": "b4a8c43f81e89a21000ccfda5563789c",
        "post_id": "post-68147",
        "text": "Artlav said:Orbiter runs fine on EEE 901 for me, only a bit slow and loading takes forever. No black sky problem encountered.Considering the castrated kind of linux that came with it, XP was a better choice. Well, and i also preferred to have a mobile windows development platform.\n\nDebian lenny (minimalistic server-like install with awesome DM), on the other hand, works perfectly.",
        "thread_id": 1597
    },
    {
        "@timestamp": "2023-09-14T07:13:10.514912768Z",
        "author": "astrosammy",
        "date": "2011-05-29T11:10:24+0100",
        "id": "e436f5691c45ec06cfe8bb528775dfeb",
        "post_id": "post-225524",
        "text": "Wow, really. I didn't know that they are so reusable!http:\/\/spaceflightnow.com\/shuttle\/sts135\/fdf\/135srbs.pdfEdit: Even one from STS-107. Hail Columbia!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.42938496Z",
        "author": "astrosammy",
        "date": "2011-07-07T19:48:51+0100",
        "id": "9112933cb5ff7cd2215c6f95685e313e",
        "post_id": "post-225654",
        "text": "Wishbone said:Fly helos? In a thunderstorm?\n\n:facepalm: Oh, right... :rofl:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.633300736Z",
        "author": "Tommy",
        "date": "2010-08-14T02:08:38+0100",
        "id": "19b1f38620373aaf6eba893cedb3d190",
        "post_id": "post-247145",
        "text": "So I propose we use that scenario as a starting point and see what we can come up with for minimizing fuel use and getting to the moon (docking with Luna-ob1) within 7 days (168 hours) of the start of the scenario.\n\nSounds a lot like the Lua Challenge #3 with a time limit.",
        "thread_id": 15989
    },
    {
        "@timestamp": "2023-09-14T07:13:10.570953216Z",
        "author": "Enjo",
        "date": "2010-05-27T20:58:26+0100",
        "id": "6425452ad9a05069a51d60b4faf54627",
        "post_id": "post-226077",
        "text": "dremits said:Turns out I had indeed installed the 09 plugin to my 06 installation so I uninstalled the new version and installed the older one and no errors now! Thanks very much guys. Apologies for not having spotted that!\n\nNo problem. That's always +1 to the download count of my award-winning addon.:lol:",
        "thread_id": 14460
    },
    {
        "@timestamp": "2023-09-14T07:13:10.468153344Z",
        "author": "orb",
        "date": "2011-07-21T09:11:14+0100",
        "id": "3a3cf7e5219b19f0c3536ac9f0a42ebc",
        "post_id": "post-225851",
        "text": "We have GO for the deorbit burn.NASASpaceflight:Atlantis heading home to Kennedy \u2013 An emotional finale for Shuttle",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.609290752Z",
        "author": "Xyon",
        "date": "2010-08-13T07:54:14+0100",
        "id": "5b6d051df8dbec65093e4b93bb0e7a0a",
        "post_id": "post-247127",
        "text": "\"Some moons\"?How can anyone help with so vague a description? I wrote an article which should help you help us help you (help us all) - you can find ithere. Please, throw the deepstar on a clean install of Orbiter - and at least verify that your problem (whatever it is) actually still exists...",
        "thread_id": 15986
    },
    {
        "@timestamp": "2023-09-14T07:13:10.271629312Z",
        "author": "jedidia",
        "date": "2010-05-27T11:49:23+0100",
        "id": "e79f0bc42d08a91aef59e17afd284dc3",
        "post_id": "post-225122",
        "text": "I really think this would at least deserve UMMU-compatibility. Except for the arrow, we don't have an interplanetary ship with UMMU, which is a pity. If I had the time I would gladly wrap up a small dll for this, but I can't allow myself to get sidetracked (again) at the moment. I hope someone else is up for it.In that case, they're radiating heat into each other, right?:p\n\nyeah, radiators that are spaced closer than 90 degrees don't really make much sense. They look cool, however...",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.476530688Z",
        "author": "DanM",
        "date": "2011-07-21T10:54:04+0100",
        "id": "58630b46efd2fba42073f43cb3b08e65",
        "post_id": "post-225897",
        "text": "Field in sight",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.292727552Z",
        "author": "jedidia",
        "date": "2010-08-23T09:19:06+0100",
        "id": "23101ae827db50e8aad5a2d101cf3793",
        "post_id": "post-246618",
        "text": "As long as there are still birds left, yes! :lol:",
        "thread_id": 15928
    },
    {
        "@timestamp": "2023-09-14T07:13:10.295226368Z",
        "author": "Hielor",
        "date": "2010-05-25T04:22:09+0100",
        "id": "24a6578920faff72d2a093bc04ea45bc",
        "post_id": "post-225170",
        "text": "Bloodworth said:Hello, Bloodworth's wife here:)I am interested in learning to do graphics and programming but I have no idea where to start. Anybody got any advice on a starting point? Sadly I have very little (read that as NO) experience, but am interested in getting into modeling.\n\nModelling and programming are very different things. One is very much about art, the other is more about engineering.For Orbiter, a great place to start would behttp:\/\/www.orbiter-forum.com\/showthread.php?t=715.For modelling, I'd recommend that you try a couple of the free modelling tools out there. I personally likeWings3D, and if you're wanting to model for Orbiter, there's an [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3901\"]Wings3D .msh Exporter[\/nomedia] to get models directly to Orbiter's format.",
        "thread_id": 14426
    },
    {
        "@timestamp": "2023-09-14T07:13:09.813118976Z",
        "author": "Xyon",
        "date": "2010-05-22T11:23:07+0100",
        "id": "0615369516addc5176340bd2b677a89a",
        "post_id": "post-224869",
        "text": "It's alright. I imagine Google will take it down after today, since it will no longer be applicable tomorrow...",
        "thread_id": 14392
    },
    {
        "@timestamp": "2023-09-14T07:13:30.303308032Z",
        "author": "Kyle",
        "date": "2010-08-11T00:17:54+0100",
        "id": "6682838d28ed04b55cfccc159c57b9c6",
        "post_id": "post-246627",
        "text": "While I didn't agree with some of the things he did during his tenure as NASA admin (ie, cancellation of HST-SM4) I'm absolutely THRILLED that he and his son survived. He's a great man, served his country proud during the STS-107 tragedy. RIP Ted Stevens.",
        "thread_id": 15929
    },
    {
        "@timestamp": "2023-09-14T07:13:10.440906752Z",
        "author": "N_Molson",
        "date": "2011-07-08T16:30:27+0100",
        "id": "f57fc799c32f3c94c4a74ef6165e8c35",
        "post_id": "post-225709",
        "text": "SRBs separated *breathe*",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.26974592Z",
        "author": "River Crab",
        "date": "2010-05-26T06:53:38+0100",
        "id": "026c8e31384be9bc3c12494c704b3510",
        "post_id": "post-225107",
        "text": "Whoa! That came from NOWHERE. Looks like we have a legit Addon Dev here! :hotcool:But, since I can never just be nice and leave it at that (sorry), :dry: I have some suggestions:The truss is fine at that width, but IMHO there's a lot unnecessary length in it- I think it should be truncated to put the aft tanks just behind where the XR5s dock. Really, what is bigger than an XR5 and isn't interplanetary on its own?The ports for the XR2\/Shuttle-A might be better behind those pods, rather than sticking out of them- that would give the ship less of a CG shift if something was docked unevenly, and probably look more integrated and lighter IMO.For uneven docking, I think it will need some automatic engine gimbal. Sounds hard to program though, and that means no more Spacecraft3...Maybe not, but...doesn't it need radiators? They shouldn't be hard to implement between the aft tanks. Trapezoids and rectangles are quite fashionable.I don't know if you've decided on this, but are you sure about those magnetic shields on the front? This is a state-of-the-art future vessel, but I think it's more plausible and viable to use a passive shield. An active shield constantly uses up large amounts power over long voyages and is heavier. Lightweight passive shielding has been seriously researched and would just make stuff easier. What you could do, though, is put the active shielding inside the middle of the hull to protect docked vessels.For textures- I'm still relatively new here, but can I give it a shot?(this is going to sound cocky) I'm a bit of an artist myself. See my albums (more to come). I'm not Coolhand, but I'm OK at Photoshop, and I can find textures to fit. I've done some modeling before and I know how UV maps work. I do understand that I have almost no visible qualifications as of now.PM me if you're interested. If not, that's fine too.arrrg long post is longLooks awesome, and don't forget to Hail:probe:!",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:30.351008Z",
        "author": "FarOutInFernley",
        "date": "2010-08-10T20:10:26+0100",
        "id": "2d90470ba4ebf3ddf4f557260953a343",
        "post_id": "post-246712",
        "text": "forgot about spaceflight now...good link",
        "thread_id": 15934
    },
    {
        "@timestamp": "2023-09-14T07:13:10.519100928Z",
        "author": "orb",
        "date": "2011-06-09T05:37:33+0100",
        "id": "a02fc6c06ef13fbe1369a28ab4073127",
        "post_id": "post-225546",
        "text": "NASASpaceflight:STS-135: Tank Camera modification aimed at filming footage of ET-138\u2032s death:Schedules are showing the External Tank camera \u2013 which will ride with Atlantis\u2019 ET-138 \u2013 is to be modified \u2013 allowing it to beam back video of the tank\u2019s disintegration after parting ways with the orbiter at MECO (Main Engine Cut Off). Meanwhile, STS-135\u2032s pad flow now includes the replacement of the left outboard Window Contamination Control (WCCS) desiccant tubing.{...}Riding with the final ET on the final Shuttle mission, the camera is hoped to provide a star role during both Atlantis\u2019 ascent and ET-138\u2032s demise, after engineers noted a modification on the flow schedule (L2 information).The modification will involve the rewiring of the camera\u2019s battery pack \u2013 believed to be specific to the G-Switch timer activation \u2013 allowing it to film from lift off, through ascent to MECO, but then allowed to continue operating through until the ET breaks up \u2013 depending on how long the camera survives as the tank re-enters.\u201cThe camera system provides the capability to RF downlink the ET camera video signal to ground stations from RF activation until G-switch timer activation at MET 15 minutes, which effectively turns off the transmitter (a G-switch is a mechanical device that senses acceleration in order to close its contacts),\u201d the INCO handbook explains.\u201cHowever, the most critical portion of image gathering is prior to SRB separation, for debris transport analysis purposes, while imagery after SRB separation is only highly desirable (thus the reason for the switch\u2019s shutdown task).\u201dNow, per schedule, a small team from the Michoud Assembly Facility (MAF) will carry out the modification during NDE (Non Destructive Evaluation) testing after the tanking test. The mod is in the flow for June 25.However, no notes \u2013 at this time \u2013 have confirmed how the footage will be beamed back, given the ground station set up loses the ability for the camera to transmit to Wallops after MECO due to LOS (Loss Of Signal). It is likely a P3 Orion aircraft \u2013 or a ship in the required vicinity \u2013 will be utilized.The video signal \u2013 which is frequency modulated on a 2272.5 MHz carrier and downlinked to ground stations \u2013 would need to be picked up as far as in an area near the Cook Islands, which is the disposal area for the tank after it re-enters.As is usual, most of the tank is destroyed during entry, with only the chance of a few smaller pieces \u2013 such as attach points and aft orbiter connections \u2013 managing to make it down to the ocean surface.Previously, only footage a few minutes after MECO has been seen \u2013 via handheld video taken by the orbiter\u2019s crew on the flight deck. A video was also taken during STS-29, when ET-36\u2032s re-entry over Indian Ocean was viewed by a US Navy Aircraft.The prospect of footage from the tank itself \u2013 as it vents and starts to disintegrate \u2013 on the final ever shuttle mission, may not be up to the high standards of the Soyuz \u201cFlyabout\u201d footage of Endeavour and the ISS, but it would provide a potentially stunning viewpoint of the final Shuttle ET, prior to its demise.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.461492992Z",
        "author": "IronRain",
        "date": "2011-07-17T21:22:00+0100",
        "id": "7a97c0b48da4774ce5cccc33decf009c",
        "post_id": "post-225810",
        "text": "STS-135 Daily Mission Recap - FD10",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.365892352Z",
        "author": "Izack",
        "date": "2010-08-13T04:15:26+0100",
        "id": "960828d4f7780cd8e11b161ec79640fe",
        "post_id": "post-246730",
        "text": "Sensationalism and Stark Trek jokes aside...this isn't really a breakthrough. The aluminium shown can't be made into a window; it's a transient phenomenon and will revert quickly. I noticed they barely mentioned this little detail in the article.:p",
        "thread_id": 15936
    },
    {
        "@timestamp": "2023-09-14T07:13:10.53603072Z",
        "author": "vonneuman",
        "date": "2010-05-28T18:25:43+0100",
        "id": "e7de5992530e5700bc86a922f63a01cd",
        "post_id": "post-225992",
        "text": "I mean did you change the date by hitting Ctrl F4, then scenario editor, then click \"date\". Or did you save your scenario and edit the file? Because I have had some problems when doing the first one.But I still think your main problem is not enough correction burns. How often are you preforming correction burns?",
        "thread_id": 14453
    },
    {
        "@timestamp": "2023-09-14T07:13:10.655201792Z",
        "author": "Mojave",
        "date": "2010-06-03T12:03:51+0100",
        "id": "271ac810c21272796be94bf8af981300",
        "post_id": "post-226216",
        "text": "Thats a good one.How bout flyin on Titan the gravity there is terrible. one mess up and you stall, tha captain better say is prayers.:)",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.424945152Z",
        "author": "OrbitHangar",
        "date": "2010-08-08T13:26:35+0100",
        "id": "387e781a470f681b383a3a7335ead5b2",
        "post_id": "post-246813",
        "text": "Author:hal9001That's my first litte Add-On.IT's not very big or VERY good, but I hope you'll enjoy it.Sorry for the Mesh of the box, it's a bitsome crazy, but I think*that's not the most important thing.It works on 2010, too and the mesh is not SO crazy there, but the one scenario don't works there.It requires Dragonfly (included in orbiter), UMmu, and UCGO. For the one included scenario you'll need the DGIV, too.DOWNLOAD",
        "thread_id": 15946
    },
    {
        "@timestamp": "2023-09-14T07:13:10.357355776Z",
        "author": "Enjo",
        "date": "2010-05-26T19:03:54+0100",
        "id": "c41e0ce246bb16740229d4bb3d1b99d8",
        "post_id": "post-225276",
        "text": "I want VERKA SERDUCHKA!Sieben sieben alu-lu. Sieben siebenEINZ ZWEI!!!\n\n:rofl:",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:10.421625856Z",
        "author": "garyw",
        "date": "2011-06-27T17:32:58+0100",
        "id": "c41ee18739df58389dfb8b38e7edbb77",
        "post_id": "post-225606",
        "text": "During the last ever entry sim things go a little wrong with landing:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.553596416Z",
        "author": "T.Neo",
        "date": "2010-12-25T13:50:07+0000",
        "id": "0352155e30a67bc5bd32f091debaed96",
        "post_id": "post-247029",
        "text": "Note : having more that one dock could permit the spaceship to deploy eva while being docked to the derelict.Problem avoidable through Universal Cargo Deck\n\nIs that really necessary?I don't think I would trust the docking mechanism of a dilapidated spacecraft.",
        "thread_id": 15978
    },
    {
        "@timestamp": "2023-09-14T07:13:10.186620416Z",
        "author": "Urwumpe",
        "date": "2008-05-15T13:11:51+0100",
        "id": "8ba7d34e4f3c6959f8ed5e018ebc3f03",
        "post_id": "post-65551",
        "text": "Quick_Nick said:Dutchpirate's find easily shows that what they are doing is illegal, assuming that they don't already have immediate medical\/rescue intentions at the time they get the callsign.\n\nI would not make things too hot. VFR flights are usually pretty free, you just need to state where and when you lift off, where you want to land and when you roughly approximatly plan to do so.If you are really a control freak, you would stamp something like \"Air ambulance\" in the notes section, so that the ATC knows what to expect from you. You can let the ATC change your flight plan afterwards, once you have a patient on board.And if your company transports ill travellers to their home country, you can include this fact already into the IFR flight plan before you take off.",
        "thread_id": 1441
    },
    {
        "@timestamp": "2023-09-14T07:13:10.484243968Z",
        "author": "Ripley",
        "date": "2011-07-21T19:34:27+0100",
        "id": "772ca76290819805b7e039fa6ca546d6",
        "post_id": "post-225937",
        "text": "garyw said:I posted this in the chatbox but I think it's too important a pic to leave there - Atlantis during entry as taken from the ISS...\n\nSorry for my clear ignorance, but is that trail the deorbit burn or what?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.580488448Z",
        "author": "dbeachy1",
        "date": "2010-08-14T19:53:06+0100",
        "id": "9b3cbf3f312c5ee5c72722029904037a",
        "post_id": "post-247068",
        "text": "N_Molson said:It doesn't illuminate the planets, though;)\n\nThe reason is a DX7 limitation described inthis postabove.",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.314455808Z",
        "author": "Harmsway",
        "date": "2010-05-25T11:49:30+0100",
        "id": "c1d04d3782875e2ffe9f9a8928d5ed21",
        "post_id": "post-225200",
        "text": "Soyuz, Progress & Araine 2010June 15Soyuz TMA-18 (ISS 23S) Soyuz FG (manned)June 30Progress M_06M (ISS 38P) Soyuz U (unmanned Cargo)September 8Progress M_07M (ISS 39P) Soyuz U (unmanned Cargo)October 8Soyuz TMA-01M (ISS 24S) Soyuz FG (manned)October 27Progress M_08M (ISS 40P) Soyuz U (unmanned Cargo)November 30ATV 2 (Johannes Kepler) Ariane 5ES (unmanned Cargo)December 10Soyuz TMA-21 (ISS 25S) Soyuz FG (manned)December 27Progress M_09M (ISS 41P) Soyuz U (unmanned Cargo)",
        "thread_id": 14431
    },
    {
        "@timestamp": "2023-09-14T07:13:10.507949312Z",
        "author": "Orbinaut Pete",
        "date": "2011-04-09T16:12:14+0100",
        "id": "5185d8b57a4db91b0077ec49d91e66a1",
        "post_id": "post-225494",
        "text": "While the Soyuz flyabout has been cancelled for STS-134, fear not - planning has moved to STS-135! Although I have to say, it's not looking good so far...My latest NASASpaceflight article:STS-134 Soyuz Flyabout Cancelled \u2013 Planning switched to STS-135.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.340650752Z",
        "author": "Pagnatious",
        "date": "2010-08-10T19:07:09+0100",
        "id": "928fc2d9665984b6b38788a8602bb09d",
        "post_id": "post-246678",
        "text": "Hi,This past while I've been working on a project that involves a 2D simulation of planets and ships\/stations moving in orbits. I have built up my knowledge of orbital mechanics and how to calculate and implement variables needed for this mainly from reading wiki and for the forums here, either passively or from the help of people, but my understanding still has gaps.What follows is a brief description of its process, then a link to an example with some controls.Here is an example of ithttp:\/\/www.patrickhogan.org\/Solar.htmIt has mercury, earth, the moon and mars as well as a ship in green.Controls (you may have to click in the window to give it focus):1 - stops time2 - sets time rate relative to ships orbital period3 - sets time rate at 100min\/sec (starting speed)4 - sets time rate at 1000min\/sec5 - reduces time rate by 50 (floored at 0, no back in time:)6 - increases time rate by 50- and + zoom in and oute focuses the camera on Earthc on the sun,s on the shipspace on the midpoint between the ship and what it's orbiting.Arrow keys will change the ships velocity by increasing it in the relative cardinal directions. Crude but only for demo purposes.Clicking on a different body will change that to be the ships target and as such intercepts will be worked out for that. Need to make it so you can tell more precisely if your path is going to meet where the planet is.The rings around the planets\/moon are their sphere of influence and the ship uses a patched conic approximation approximation for its motion. It's elements are determined based on whose sphere it's in. As it passes down to a new sphere like the moon its position and velocity become relative to it.I think I got all the bugs out, but feel free to let me know of any if you try it.Any thoughts, opinions, criticisms or comments are welcomed.",
        "thread_id": 15933
    },
    {
        "@timestamp": "2023-09-14T07:13:10.471561216Z",
        "author": "ky",
        "date": "2011-07-21T10:00:36+0100",
        "id": "5b9b273219cd02cbcfd5148388ec1291",
        "post_id": "post-225869",
        "text": "I'll see them in 40 minutes outside :thumbup:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.513338624Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-19T23:08:33+0100",
        "id": "933abedd21fc5ab91fdb1d934af1481b",
        "post_id": "post-225518",
        "text": "Check outthis amazing photoof Atlantis' rollover as seen from an orbiting satellite!:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.41400576Z",
        "author": "Moach",
        "date": "2010-08-11T05:14:28+0100",
        "id": "24af753cb49dad143a39e2c0c56666b8",
        "post_id": "post-246807",
        "text": "the sketchpad isn't really exclusive from the GDI... you CAN, in fact use both.... but it's not reccomendable, as it makes for messy code, and can get very bug-prone :uhh:you can get a DeviceContext handle (HDC) from any SURFACEHANDLE using oapiGetDC(surfHandle);just remember to release it later...*note - this is a shot from the hip... i just might be completely off :hmm:",
        "thread_id": 15945
    },
    {
        "@timestamp": "2023-09-14T07:13:10.485014784Z",
        "author": "kevin580",
        "date": "2011-07-21T20:04:18+0100",
        "id": "d1d56e9e36949644847f9b29ead7d50e",
        "post_id": "post-225940",
        "text": "STS-135 Mission Highlights\n\nWTF, I can't see that here in Germany!!! x(:eek:wned::eek:wned::eek:wned: :sos:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.228267264Z",
        "author": "tblaxland",
        "date": "2010-08-16T05:50:04+0100",
        "id": "bcbde0e586fe2b9755388e52e75ed803",
        "post_id": "post-225038",
        "text": "I must admit I can only make it out on the second image, and then only with some considerable straining of the eyes. Maybe that is just the combination of my poor quality monitor with my poor quality eyes...:p. EDIT: Nice sunsets though :thumbup:",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:30.666233344Z",
        "author": "Xyon",
        "date": "2010-08-13T15:59:00+0100",
        "id": "d39e592c6eb0603fd074deee63ccdd5f",
        "post_id": "post-247171",
        "text": "http:\/\/www.orbiter-forum.com\/showthread.php?t=17071This article outlines the best way to phrase a problem report so that others here can help.Out of curiosity, though it's covered in the article anyway, are you running a multiple monitor setup? I saw something similar reported a while back and that was the cause.",
        "thread_id": 15992
    },
    {
        "@timestamp": "2023-09-14T07:13:10.290850048Z",
        "author": "supersonic",
        "date": "2010-05-25T01:36:57+0100",
        "id": "d5993f66113368c9b5db795965b2cfc4",
        "post_id": "post-225161",
        "text": ":welcome:Exactly what I thought when I tried Orbiter the first time.",
        "thread_id": 14425
    },
    {
        "@timestamp": "2023-09-14T07:13:10.26126336Z",
        "author": "Quick_Nick",
        "date": "2010-05-27T13:51:25+0100",
        "id": "f48694f4ed6af1fad649255b8acdad57",
        "post_id": "post-225086",
        "text": "Heh, now that makes sense.;)",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:31.848785152Z",
        "author": "Tex",
        "date": "2012-09-29T17:26:12+0100",
        "id": "569a64e5a60bf4e19847edbcb4bd5c55",
        "post_id": "post-247657",
        "text": "Gosh darn, you guys are making me blush. :blush:What can I say...I just missed you guys! :bighug:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.469758464Z",
        "author": "FordPrefect",
        "date": "2011-07-21T09:32:21+0100",
        "id": "b15f55e060679ba07ae86a51083bfc7c",
        "post_id": "post-225859",
        "text": "Just minutes ago, Atlantis and effectively a Space Shuttle passed over Europe and Germany in orbit the final time.:(Farewell and all the best for a nice landing at the cape.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.350169856Z",
        "author": "Tex",
        "date": "2008-05-14T09:22:59+0100",
        "id": "6e817eed82e8ca3e4b28b468101156fb",
        "post_id": "post-65564",
        "text": "Well, I'm sure we have others here into building scale models so I thought I'd start a discussion thread for sharing pics, tips, and just general discussions about this hobby.Below are just 2 projects I've done. I'll post more pictures later as I get some time. Don't be shy, let's see what you've been up to!U.S. Navy - DD445 Fletcher Class Destroyer:FW-190",
        "thread_id": 1444
    },
    {
        "@timestamp": "2023-09-14T07:13:31.882697216Z",
        "author": "Hispa",
        "date": "2010-08-15T21:54:31+0100",
        "id": "989f4253690a9363314fe9fa19da4f20",
        "post_id": "post-247782",
        "text": "No more clues. Just a preliminary work on the table. :hmm:",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.205256192Z",
        "author": "george7378",
        "date": "2010-06-28T12:41:46+0100",
        "id": "bf6daad64add66084b3fbd91a3d3d4cb",
        "post_id": "post-225013",
        "text": "There's a massive sunspot on the disc now - well worth a look with projection or a filter:",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.36071808Z",
        "author": "astrosammy",
        "date": "2010-05-29T23:23:53+0100",
        "id": "63c5d0cca939a39dd929dd793368916c",
        "post_id": "post-225291",
        "text": "First time that I watched it... and then that! Well, that's what you get when you sing about a:probe:-like thing. :hail::probe:I always see pictures of satellites released during the early shuttle days when I hear it.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:32.246724352Z",
        "author": "Richy",
        "date": "2010-08-16T15:39:58+0100",
        "id": "efb45953a6ecdc9ed17e596c95889339",
        "post_id": "post-248038",
        "text": "I also found me in the uncomfortable situation in moon orbit, with just a little bit lesser fuel than needed for landing (about 100m\/s dv missing). So, I looked out for a flat side and tried a crash landing. It worked, and later I managed to recover the ship with a Shuttle-A attached via [ame=\"http:\/\/orbithangar.com\/searchid.php?ID=439\"]tether[\/ame] and lift it back to a near base to repair it!:)",
        "thread_id": 16054
    },
    {
        "@timestamp": "2023-09-14T07:13:10.228109056Z",
        "author": "george7378",
        "date": "2010-08-13T14:06:27+0100",
        "id": "5c0176386aef0778cfc43ecb112b97d9",
        "post_id": "post-225037",
        "text": "I managed my own unfiltered sunspot pictures on holiday - the hazy horizon made amazing sunsets every night. This is sunspot 1093:",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.38829312Z",
        "author": "dgatsoulis",
        "date": "2010-05-29T20:13:23+0100",
        "id": "4e5fbe9029c2fbf3f2f53a6867897db7",
        "post_id": "post-225351",
        "text": "Tony Stark presenting a small token of his appreciation to Kara Miller and Lee Nash.Pepper is waiting in the Porsche. :lol:I've attached the mesh here, if anyone wants it.",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:32.055776768Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-17T05:59:49+0100",
        "id": "3151cfee6ac57bb49da208f6da678b92",
        "post_id": "post-247966",
        "text": "I would, but once again my computer is being mean and I can only compress to .Zip",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.228856064Z",
        "author": "george7378",
        "date": "2010-08-24T22:32:48+0100",
        "id": "f257de12b0e2c24654a13084c2c76e78",
        "post_id": "post-225043",
        "text": "Sometimes the fog or haze that hangs around the industrial regions of cities can create a similar filter effect and sunsets can be quite nice, but it is often hard to get a view of the horizon from the city. My location has wonderful dark skies, but I also know what you mean about the noise - it is annoying to see headlights going past and the noise of aircraft overhead can sometimes ruin the ambience, but I suppose it makes the true dark and quiet nights even more special, as you said.Anyway, here is a fully zoomed image of the sunset with the spot easily visible (I hope):---------- Post added at 22:32 ---------- Previous post was at 22:25 ----------I also edited the other sunset photo and I think the contrast is better now (I can see the sunspot on the main photo without using the inset one or zooming in):",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.418185216Z",
        "author": "C3PO",
        "date": "2011-06-22T10:43:02+0100",
        "id": "3783317e7c04db65248d1c22ef5708c9",
        "post_id": "post-225585",
        "text": "Ghostrider said:Is that the best they can give them? An old M113? That thing isn't going to fare well in a catastrophic kaboomlike emergency. Don't be cheapskates and give them a Bradley, at least, with full ammo load.\n\nCan you name a vehicle that would be better suited to the task?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.709209856Z",
        "author": "mojoey",
        "date": "2012-01-10T22:41:50+0000",
        "id": "9f8cb60594c9fa42a7ce33ee5ab30ee8",
        "post_id": "post-247534",
        "text": "Cheers tl8! Best wishes for you and your family. Do return soon, i know i'll miss the OFMM webcomics...will woo482 be disassembled? will we ever find out why he was taken apart in the first place? so many questions...so little time, and font!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.328615168Z",
        "author": "tblaxland",
        "date": "2010-05-27T08:17:50+0100",
        "id": "0cbfe16df46015d99b9c31565a823efe",
        "post_id": "post-225235",
        "text": "george7378 said:This eclipse will be best viewed from Easter Island and the Cook Islands - I would love to go and see it (I barely remember the 1999 partial eclipse (I was 5) in the UK) but I'm afraid I won't:(\n\nOf course, a solar eclipse is not the only reason to visit to the Cook Islands...",
        "thread_id": 14435
    },
    {
        "@timestamp": "2023-09-14T07:13:09.812596224Z",
        "author": "Xyon",
        "date": "2010-05-22T06:01:56+0100",
        "id": "99d04db52e15b7dd19f823deba2a1156",
        "post_id": "post-224867",
        "text": "This was dumped in the IRC a little while ago, too. Much fun! I forgot how addictive that game was:p",
        "thread_id": 14392
    },
    {
        "@timestamp": "2023-09-14T07:13:31.87025024Z",
        "author": "N_Molson",
        "date": "2010-08-17T21:47:06+0100",
        "id": "3f6a37e841b7edab78bae5e6115189e2",
        "post_id": "post-247742",
        "text": "OK, here are the news.I got that new 600W power supply, it's obviously a high quality one and cannot be compared to the former I had.The bad news is that's too late. The new PSU works perfectly, the leds of the MB light as they should... and I get exactly the same reboot at startup.So I was a little pissed off, and visited the local computer parts retailer... He said that, at this point, that can be only the MB.It's not the RAM, because I have 2 sockets and tried to run the system on 1 socket (1024 MB), and that didn't change anything. The retailer said that the probability that the 2 sockets are both failing is very, very low.He said that can't be the CPU, because I would have freezes or overheating, but no spontaneous reboot.He also said that a failing graphic card wasn't able to reboot the system on it's own.So it lets only one suspect : the motherboard, which has probably been damaged to the point it can hardly boot the computer.So I'm going for an almost whole new comp... The only thing I'm going to save is the screen, the new PSU of course, the (quite obsolete) graphic card and the budget case... :shrug:Here's the stuff I bought, I'm going to have it tomorrow. That's not the top, but I had the whole for \"only\" 394\u20ac :CPU :Athlon II X2 245 2.90Ghz + the fan & thermal paste to go with itMB :GA-MA790XT-UD4P - AMD790X+SB750RAM :DIMM DDR3 2Go PC10600 1333Mhz (that cost really a lot these times, but of course the sockets I have are DDR2:rolleyes:).I just managed after maybe 20 attempts to run Windows, I'm going to backup data like crazy while I still can, because one of the disks will probably have to be formated to re-install Windows.Well, that what's happen when you think you'll save money by buying a cheap PSU... :beathead:At least I'll be ready for the multi-light support :lol:",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.398237952Z",
        "author": "SpawnHyuuga",
        "date": "2010-05-26T22:28:40+0100",
        "id": "f269972bbd7375c8da08f81b8073cd5e",
        "post_id": "post-225363",
        "text": "I'm probably out of line, since I'm new and this would be my first post. I just downloaded Orbiter 2006 and 2010 - and I'm a big fan of it so far. I'm trying to figure out controls and stuff, maybe how to just fly around...but there is just ONE ship I really would like to see...It's from an old 1995 game called Descent originally for DOS and then later Windows 95, 98 and so on....I haven't been able to find any \"models\" per-say; but I did find these Sketchup models...http:\/\/sketchup.google.com\/3dwarehouse\/details?mid=5cc43aaf290c26577cd60c03d296734chttp:\/\/sketchup.google.com\/3dwarehouse\/details?mid=b4346ff631d4e4311b0e8c2da8cf8957http:\/\/sketchup.google.com\/3dwarehouse\/details?mid=b578b14c6c2c09df792772d0062d53edAnd a picture I guess...of some of its' siblings:http:\/\/www.moddb.com\/mods\/into-cerberon\/images\/original-descent-3-shipsI don't know if anyone can do it, but if it could be made; I and a few other classic enthusiasts could find some real good fun in this game.:)",
        "thread_id": 14449
    },
    {
        "@timestamp": "2023-09-14T07:13:10.055367424Z",
        "author": "TSPenguin",
        "date": "2010-05-23T02:34:36+0100",
        "id": "ca914e94e4c3b54427cc3d5584140ae1",
        "post_id": "post-224959",
        "text": "The bullseye is rather sensitive.Get the indicator to any 90\u00b0 angle, kill rotation, then rotate slowly towards the indicator until it moves a lot. Killrot again and repeat.With some practice and thinking, it often is fairly obvious which general direction you will need to be facing.Happy Orbiting",
        "thread_id": 14403
    },
    {
        "@timestamp": "2023-09-14T07:13:31.87037056Z",
        "author": "N_Molson",
        "date": "2010-08-19T08:49:02+0100",
        "id": "ee57b80810b491331adbe1677a7c8c9b",
        "post_id": "post-247744",
        "text": "Got the new hardware, assembled it and... got the same problem again :suicide:The new motherboard displayed in the few first seconds \"Warning : POST Errors\"The good thing is that this new motherboard has a quite capable GPU chip on it and a VGA output, which wasn't the case of the former one.So I quickly powered off the computer, dismounted the graphic card, and plugged the screen directly on the MB.Since then the system is running perfectly, even much better than before (now everything is brand new, including the PSU)... So the faulty part was the GPU, and we'll now know that a damaged GPU is perfectly able to reboot a computer on it's own... *sigh*So I ordered a new GPU (the quite affordable Nv GT240 (1Go DDR3)), and an additionnal DDR3 socket so that I'll have 4GB of RAM.I wonder what I'm going to do with the old motherboard, which has a proc and (DDR2) memory sockets mounted on it...What's fun is that I can play Orbiter on the MB integrated GPU with a decent FPS of 60 when landed at the Cape with the Lvl14 textures... :blink: The drawback is no antialiasing and no anisotropic filtering. But with the new GPU, I should be able to play the most complex scenarios like Thorton's ISS and have another try at OGLA :thumbup:",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.438020864Z",
        "author": "Moach",
        "date": "2011-07-08T16:19:46+0100",
        "id": "bef8bf092bb0d69679006627b4242019",
        "post_id": "post-225697",
        "text": "arm away... :thumbup:---------- Post added at 12:19 PM ---------- Previous post was at 12:18 PM ----------APU prestart! :woohoo:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.012804608Z",
        "author": "Bj",
        "date": "2007-11-18T20:08:07+0000",
        "id": "00571bc3ac232c38ccbeb212575d3db0",
        "post_id": "post-12334",
        "text": "Can someone program a virtual wind tunnel, or something that can measure drag?like this",
        "thread_id": 144
    },
    {
        "@timestamp": "2023-09-14T07:13:32.055167488Z",
        "author": "donatelo200",
        "date": "2010-08-17T04:44:39+0100",
        "id": "5ebabd1d998c8afc66e1feaaeed7ea6a",
        "post_id": "post-247961",
        "text": "Level 9 would only be used for the inhabited planet though. Personaly i can't make anything above 8. Level 7 for uninportant bodies. Level 8 for important bodies. Level 9 if you can the inhabited planet. I wouldn't reccomend level 9 though. It takes up too mutch space for the already space taking level 8.",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.48260864Z",
        "author": "IronRain",
        "date": "2011-07-21T16:25:41+0100",
        "id": "36790810dbd93f0cec550bd11db531bd",
        "post_id": "post-225930",
        "text": "STS-135 Entry Flight Control Team Guides Atlantis Back to EarthShuttle Managers Address Media after Last Space Shuttle Comes Home[ame=\"http:\/\/www.youtube.com\/watch?v=lzf-edLOo-8&feature=feedu\"]\u202aShuttle Managers Address Media after Last Space Shuttle Comes Home\u202c\u200f - YouTube[\/ame]",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.351764992Z",
        "author": "Tex",
        "date": "2008-05-14T21:15:29+0100",
        "id": "fad7146316b8ecae90415326d8faf415",
        "post_id": "post-65574",
        "text": "Thanks for the tips moe.I usually dont airbrush weather effects, I find it easier to use oil and do a wash effect for shadows and do dry brushing for the highlights. I always use Tamyia paints, they are the best to work with for sure. I airbrush then apply Future floor wax for protection and then do the weathering.I have so many kits that need to be built, just need to find the time. I will probobly do some again this fall when its cooler and dryer outside for painting.",
        "thread_id": 1444
    },
    {
        "@timestamp": "2023-09-14T07:13:31.7182656Z",
        "author": "Chub777",
        "date": "2012-02-05T09:42:58+0000",
        "id": "b468d17d80b24ad82bba7a86dd92c9a4",
        "post_id": "post-247579",
        "text": "Congratulations to both garyw and Loru.:thumbup:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.515872Z",
        "author": "IronRain",
        "date": "2011-06-01T13:25:37+0100",
        "id": "8d8e0c0edc208137f7dab1e09038c17d",
        "post_id": "post-225530",
        "text": "Atlantis Roll-out timelapse",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.468448256Z",
        "author": "halcyon",
        "date": "2011-07-21T09:13:34+0100",
        "id": "69707b4560e6d24893b316d0891cc97b",
        "post_id": "post-225852",
        "text": "I'm on the east coast.I'm not going to bed until I hear \"wheel stop.\"",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.867908608Z",
        "author": "N_Molson",
        "date": "2010-08-15T21:55:35+0100",
        "id": "6011f464e5ddb1e889ae78010b70af44",
        "post_id": "post-247724",
        "text": "I flashed the BIOS, using the CD that was delivered with the Motherboard, but that didn't change anything.Concerning the temps, they were (really) excessive 1 month ago, but since then I cleaned the computer. Maybe these temps put a lot of stress on the hardware ?Temperatures (room at 25\u00b0C) :CPU :35\u00b0C, idle at 3500 rpm, max 6000 rpm at full load.MB(passive cooling, no fan) : 41\u00b0CGPU :40\u00b0C, fan running at 31%\"Manual\" feedback seem to correlate with those values, I feel no excessive heat. I adjusted the setting of the GPU fan to 100%, just to be sure, I can clearly feel a flow of 30-40\u00b0 air.The BIOS tells me I have 2048 MB of RAM as expected, I'll try to run the computer with only 1 module, that's worth a try, it's probably the easiest part to replace.Edit :the PC is a desktop computer.I'll take a serious look at those capacitors, but there are lots and lots of them, and I'm not sure to recognize a \"swollen\" one... I didn't even knew there was some fluid inside.Edit2 :managed to run Orbiter 2010 in \"RGB\" mode (1-2 FPS, but no re-boot).",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.523808512Z",
        "author": "OrbitHangar",
        "date": "2010-05-26T19:08:56+0100",
        "id": "b16f3b4cd4527915855d0fdcde5a1d09",
        "post_id": "post-225967",
        "text": "Author:andreyThis is the first release.Next release will include Virtual cockpit, docking port and shuttle \"Kadiak\"Installation: unzip to Orbiter folder, using same folder names.Required Vinka's spasecraft3.DOWNLOAD",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66065536Z",
        "author": "HAL9001",
        "date": "2010-06-18T16:07:00+0100",
        "id": "82e84d00aef7198f7dae4de3f8cfb306",
        "post_id": "post-226252",
        "text": "try to use a chute on moon :rofl:I idiot :rofl:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:32.057115136Z",
        "author": "donatelo200",
        "date": "2010-08-17T22:04:26+0100",
        "id": "279c6926e11c3fe59e17e0e876dadafb",
        "post_id": "post-247976",
        "text": "Almost done dowloading the hires. My cp isn't slow so i'm going to use the hires version.",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.543438336Z",
        "author": "T.Neo",
        "date": "2010-06-05T23:10:36+0100",
        "id": "29ecacd395cf2cf4da7dda018999ecd1",
        "post_id": "post-226014",
        "text": "Even if we had the kind of technology required to build a Deltaglider, I really doubt anyone would want to. With supercompact high-ISP\/Thrust\/Dv nuclear engines readily available, would you waste them on 5-passenger fighter jet SSTOs with little or no cargo capacity?Face it, it's more practical to keep STS in use for another 50 years and use the technology to build interplanetary bulk carriers.\n\nI disagree, with something like LANTR or GCNR it would be more practical to build an SSTO with similar capability to the shuttle, perhaps with slightly higher payload and\/or capability to fly 20 passengers.With nuclear technology, reusable SSTO becomes far, far easier. But the political and PR problems are potentially insurmountable (unfortunately).STS is far too impractical and expensive to be any sort of serious solution. Unfortunately- she's so pretty.:pI already have!\n\nPure win. :tiphat:",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:10.085357824Z",
        "author": "garyw",
        "date": "2010-05-24T16:35:41+0100",
        "id": "46c1501e8ce24cd135d1b37a43d270cb",
        "post_id": "post-224967",
        "text": "T.Neo said:The debris from Challenger are the bits of shuttle least likely to go anywhere. AFAIK they are being stored in some old missle silo at the Cape.\n\nCorrect. It's NASA property.T.Neo said:I'm not sure about the debris from Columbia though, but it's also unlikely that NASA would sell them.\n\nCorrect. Selling bits of Columbia or Challenger is EXTREMELY bad taste. Columbia debris is loaned out to accredited research sites only.T.Neo said:I also don't see how it would be useful for Virgin Galactic to have a shuttle orbiter...\n\nIt isn't. They do not have the experience, the infrastructure, the payloads, contacts or a million other things required to fly these vehicles. They would likely bankrupt the company trying to put that together.",
        "thread_id": 14404
    },
    {
        "@timestamp": "2023-09-14T07:13:32.622964992Z",
        "author": "Jamesep3",
        "date": "2010-08-17T07:31:30+0100",
        "id": "4b5d8af68e6c18c65bbabf969b0720ed",
        "post_id": "post-248098",
        "text": "I do not think it is lightning because I reacently saw a photo of a Jumbo jet getting struck by lightning. the bolt hit the top of the plane and carried on and down off the bottom of the plane. apparently when people on bord were told none of them had any idea it had happend!:huh:",
        "thread_id": 16060
    },
    {
        "@timestamp": "2023-09-14T07:13:10.456846592Z",
        "author": "diogom",
        "date": "2011-07-11T22:06:25+0100",
        "id": "316b4ec18ad23ae9938451921bd4bd25",
        "post_id": "post-225781",
        "text": "Please send the SRB's to Europe :tiphat: They'd probably go to the UK or so, but at least I wouldn't have to cross the Atlantic to see them :lol:.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.261523712Z",
        "author": "Moach",
        "date": "2010-05-27T14:07:21+0100",
        "id": "51e3a1251b6850f0f63d5190a4643963",
        "post_id": "post-225087",
        "text": "i can't help but to wonder...how does one \"hang\" anything without effective gravity?:rolleyes:i mean... if no force pulls \"down\" on the dice, it isn't really hanging as much as just floating around :lol:sorry... :threadjacked: carry on :thumbup:",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:31.710339072Z",
        "author": "Orbinaut Pete",
        "date": "2012-02-04T01:27:52+0000",
        "id": "892540df52f29f60534d3935834f9da6",
        "post_id": "post-247541",
        "text": "Gary is a Red! Nice one! :thumbup:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.460946944Z",
        "author": "Kyle",
        "date": "2011-07-17T16:34:34+0100",
        "id": "a8bc9e93f1be37c68f11c2993e0ff833",
        "post_id": "post-225807",
        "text": "Not going to lie, I'll be very choked up Thursday AM when Atlantis lands..",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.273601792Z",
        "author": "Hispa",
        "date": "2010-05-29T13:41:30+0100",
        "id": "2fd1cab9d2fdaaf8d0a99bbaebcf22e6",
        "post_id": "post-225137",
        "text": "Ok, you win, damned freakies!LongShot is going to be delayed for one or two days more...:salute:",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:31.88899072Z",
        "author": "Hispa",
        "date": "2010-08-21T13:03:47+0100",
        "id": "16410961524a5f6b4a83f223ad19fedc",
        "post_id": "post-247806",
        "text": "First storage group textured.",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.470198528Z",
        "author": "IronRain",
        "date": "2011-07-21T09:45:36+0100",
        "id": "e5bcc20c7adddc69bcf0e011affa5db8",
        "post_id": "post-225861",
        "text": "Do you guys know how often I was an astronaut when I was younger? I've flown on every shuttle and every mission (after I was born of course).As kid I always thought that if I ever got a change to go to space, it would be on an American Space Shuttle. In a little more then one hour that old dream will come to an end.In one hour, the Space Shuttle program will be placed on the same list as Mercury, Gemini and Apollo.GO Atlantis and finish it!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.310654976Z",
        "author": "ksc_houston",
        "date": "2010-05-25T10:54:39+0100",
        "id": "8f5f1b1fafa5b1a83c3dd25e72fa1fdd",
        "post_id": "post-225196",
        "text": "Hi. I know this was a 1001 times asked, but :Please give me some Help of AerobrakeMDF, I cannot precisely deorbit the shuttle. I end up somewhere but not near KSC anyway.Are roll reversals required to bleed of excess speed?Where I see on AerobrakeMDF the TIG(if its displayed) or the Dv required for a precise deorbit and landing?THank you very much.",
        "thread_id": 14430
    },
    {
        "@timestamp": "2023-09-14T07:13:32.010348032Z",
        "author": "Xyon",
        "date": "2010-08-16T21:09:42+0100",
        "id": "81f0da0ccaa38207a9afe136e085a421",
        "post_id": "post-247895",
        "text": "computerex said:JMW - Multi-light at this time doesn't work on planetary surfaces of any type besides the landing pads and buildings, as far as I know.\n\nIndeed it doesn't. Martin made a post in the beta forum to this effect, which he later re-posted in publichere.",
        "thread_id": 16046
    },
    {
        "@timestamp": "2023-09-14T07:13:10.260439552Z",
        "author": "tori",
        "date": "2010-05-24T21:49:37+0100",
        "id": "8a95ce59d3ffa7a4f491dafa86a8cbfe",
        "post_id": "post-225078",
        "text": "Are those dice hanging there still or are they wobbling about?It might have been just inertia swinging them up there - they aren't massless after all. You'd need to then average their angles to get a usable figure.But then again, 1 g isn't that much - that's doing a 90\u00b0 turn while going 20 km\/h in sqrt(2)*20\/9.81 s \u2248 3 seconds.",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:10.361453056Z",
        "author": "Wally",
        "date": "2010-05-30T07:35:47+0100",
        "id": "02270c59d36b302f71f472f3097d2a48",
        "post_id": "post-225295",
        "text": "Urwumpe said:Congratulations to Lena for achieving the impossible!\n\nThe impossible? Everyone was betting on Germany (even Google), it was no surprise, really. Congratulations, nevertheless.A much bigger surprise was Romania on third place, that I didn't see it coming.[ame=\"http:\/\/www.youtube.com\/watch?v=RPi-zcW9gic\"]YouTube- Romania - Eurovision Song Contest 2010 Semi Final - BBC Three[\/ame]",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:32.584502784Z",
        "author": "martins",
        "date": "2010-08-17T15:32:21+0100",
        "id": "a63e9351dc3dde77aa916eba2b801811",
        "post_id": "post-248073",
        "text": "Xyon said:We all start out like that.\n\nSpeak for yourself - you mean you didn't have the prenatal C++ compiler\/debugger implant like the rest of us? :blink: Did you have tolearnall that stuff??",
        "thread_id": 16057
    },
    {
        "@timestamp": "2023-09-14T07:13:10.28361472Z",
        "author": "garyw",
        "date": "2010-05-25T07:04:21+0100",
        "id": "069e7d61a1a479da682c5d1d8c2361f4",
        "post_id": "post-225154",
        "text": "TSPenguin said:I've seen that in several games connected to overclocking. Albeit I doubt you OC your card, it might be a good idea to run ATItool just to check if the chip is working alright.\n\nCheers TSP. I did that and it's not overclocked. I'm starting to think that the card has a fault.orb said:Looks like not textures, but vertices aren't where they should be. Is it similar in other Direct3D rendering applications?\n\nYes. I ran a stress test tool and within a few seconds I got very similar effects.",
        "thread_id": 14423
    },
    {
        "@timestamp": "2023-09-14T07:13:10.426218496Z",
        "author": "garyw",
        "date": "2011-07-05T21:26:07+0100",
        "id": "5a60bf0f01a2e4d7f116ebc27725c6fc",
        "post_id": "post-225633",
        "text": "The crew arrived in style - posted on Twitter:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.052738304Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-16T22:38:05+0100",
        "id": "e238c4b13213610790788432c4275153",
        "post_id": "post-247943",
        "text": "4 habitable celestial bodies! Probably overkill, but all the scenarios take place in the 2440's. They're bound to have terraforming equipment by then.",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.462947072Z",
        "author": "Chub777",
        "date": "2011-07-19T09:18:56+0100",
        "id": "8ee3e927a373618644d9e53131b8c9f2",
        "post_id": "post-225818",
        "text": "Atlantis performs final separation burn. It departs the ISS for the final time.:(",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.46868864Z",
        "author": "IronRain",
        "date": "2011-07-21T09:13:50+0100",
        "id": "8ca6a6d42cdef5db9720fb69b32951ca",
        "post_id": "post-225853",
        "text": "coffeene said:who is still up watching the landing?:hello::salute:\n\nStill up? I'm just out of bed!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.053572096Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-17T00:20:21+0100",
        "id": "2986803b12d47eb80dd430e3d88cea37",
        "post_id": "post-247949",
        "text": "Very odd... still doesn't work. Oh well, I'll upload the alpha later today or tomorrow. I'm changing the textures on a few of the planets so they're more realistic.",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.511768064Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-03T17:31:01+0100",
        "id": "df68ef7af8325bd73b8d2d1c59a8fec6",
        "post_id": "post-225511",
        "text": "Launch may slip to the 4th of July. Would be quite a way to end the Shuttle program!NASASpaceflight via Twitter said:STS-135 UPDATE: KSC *are* rescheduling STS-135 for a rollover of May 16. There is also a *potential* launch slip to July 4. Article later.\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.535769088Z",
        "author": "Bloodworth",
        "date": "2010-05-28T16:47:48+0100",
        "id": "b7a301ec309a2e898a7257cb911c186e",
        "post_id": "post-225991",
        "text": "vonneuman said:Change the scenario file.\n\nNot entirely certain what you mean here. If you mean to go into the directory and edit the date there then that exactly what I have been doing, as this is waht the tutorial says to do...",
        "thread_id": 14453
    },
    {
        "@timestamp": "2023-09-14T07:13:32.05630208Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-17T07:26:24+0100",
        "id": "d88f613fcd0d6bc096f9ea16851d070f",
        "post_id": "post-247970",
        "text": "Hehe <.< Yeah sorry about that. It's worth it though! (Okay maybe not) I recommend running the \"Docked To Ceres Orbiting A h I\" scenario.",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.652993536Z",
        "author": "Alexw95",
        "date": "2010-05-29T07:28:46+0100",
        "id": "4114280ef321febe956b9b25cdcf2959",
        "post_id": "post-226197",
        "text": "i de orbited my ummu he died and turned to rock",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.387100416Z",
        "author": "Krys",
        "date": "2010-05-26T22:22:00+0100",
        "id": "b04f99fd81594cd855f89802c030babd",
        "post_id": "post-225346",
        "text": "Now I've got images of popeye in my head - fun concept!",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:32.058583296Z",
        "author": "Izack",
        "date": "2010-08-20T04:37:36+0100",
        "id": "59d488341d2a825bb12f4464e3e5d578",
        "post_id": "post-247987",
        "text": "Cool! I'm a fan of Dune (well, sort of. I lost it byGod Emperor.):)Orbiter is in sore need of an Arrakis.",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.655782144Z",
        "author": "Andy44",
        "date": "2010-06-09T00:24:40+0100",
        "id": "71a9b08c495eb32b2802fe477531fcaf",
        "post_id": "post-226222",
        "text": "Suit yourself, just remember, the idea is to see what kills the UMMUs, not what kills the user!:p",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.511270144Z",
        "author": "Kyle",
        "date": "2011-04-27T21:24:06+0100",
        "id": "f46496388241291fc1ca35eec07ce774",
        "post_id": "post-225509",
        "text": "So sad to see the end and not knowing what comes after.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.097894144Z",
        "author": "SiberianTiger",
        "date": "2010-08-16T13:08:14+0100",
        "id": "4d4f322d32087618e712daed72e990b1",
        "post_id": "post-247997",
        "text": "Pyromaniac605 said:Could you imagine if the chute deployed to early and being pulled by the chute with the rocket. :rofl:Darren\n\nVery unlikely, although many other disaster scenarios were probable with use of such emergency escape system. An escape tower is more adequate for a capsule sitting on top of a rocket.",
        "thread_id": 16050
    },
    {
        "@timestamp": "2023-09-14T07:13:10.036096512Z",
        "author": "Moach",
        "date": "2010-05-22T20:12:16+0100",
        "id": "8c55ab224c72607a8af31a5a03d21c44",
        "post_id": "post-224939",
        "text": "i don't really see the point of landing on tires on the moon...there's no chance of a rolling landing (no air, no gliding)... so why not just hover down onto a pad?gravity there is low enough... you don't even need a lot of power for that...perhaps, for maintenance reasons, small retractable wheels could raise the craft from the skids (as in some helicopters) to allow pushing into a hangar (on the moon??)unless you need the ship to be able to land both on earth and moon, like DG does...then you're better off with a shuttle-like N2 deal :thumbup:",
        "thread_id": 14400
    },
    {
        "@timestamp": "2023-09-14T07:13:10.268124416Z",
        "author": "Interceptor",
        "date": "2010-05-25T04:45:27+0100",
        "id": "0e6aa72412b92b41090610f812237da7",
        "post_id": "post-225099",
        "text": "Very nice work,great job.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:32.555085824Z",
        "author": "PhantomCruiser",
        "date": "2010-08-16T19:56:13+0100",
        "id": "a9730f2ba7e9073dd55c0b6e768deb40",
        "post_id": "post-248059",
        "text": "You could very easily model a V-2 rocket, and use multistage to get it flying, this you could probably do in a few hours...Then step up to do a multi-stage rocket (with simple payload) also using multistage. Follow that up with a simple payload that uses spacecraft3...Then work on a spaceplane using spacecraft3, add in animations later (landing gear, control surfaces. ect). The craft the Greg Burch put together is probably the pinnacle of what SC3 can do, they are really amazing.Then there is a great leap from SC3 to compiling (once you've got the compiler to \"work\"), and then there's the Lua scripting (neither of these am I ready for due to other commitments)",
        "thread_id": 16057
    },
    {
        "@timestamp": "2023-09-14T07:13:10.416084736Z",
        "author": "ky",
        "date": "2011-06-18T02:28:54+0100",
        "id": "0dd215ce5ea45e94d2d5032b9b75069f",
        "post_id": "post-225572",
        "text": "Yes that one.I can't post because I don't have a link to it.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.332292608Z",
        "author": "Xyon",
        "date": "2010-05-25T23:31:21+0100",
        "id": "20762f17e97dc5e2e69d86cb4402afb6",
        "post_id": "post-225241",
        "text": "A graphics client is what takes the data computed by the Orbiter core and renders graphics. In short, the graphics client is what you see while running Orbiter.By default, Orbiter uses an inbuilt DX7 graphics client. For the new version, Artlav has been working on an OGLA client as an alternative, which is packaged with the betas. You can opt to use this client by firing up the orbiter_ng.exe and activating its module, then configuring it on the video options page.",
        "thread_id": 14436
    },
    {
        "@timestamp": "2023-09-14T07:13:31.70915072Z",
        "author": "insanity",
        "date": "2012-01-10T22:22:47+0000",
        "id": "17752a8a406616b063206ab92b9d8bbf",
        "post_id": "post-247533",
        "text": "The folks on the IRC know that tl8 and I have a history of good-natured jokes with each other (often at the expense of our respective countries of origin). However, being serious for a moment, I'd like to thank him for his years of service to the community and always being a good sport.Cheers, Tristan, and I hope that your leave of absence doesn't mean you'll be a stranger around these parts.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.446661632Z",
        "author": "Thunder Chicken",
        "date": "2011-07-09T01:17:29+0100",
        "id": "beb3fa934ff3cc70eec6c011b897d360",
        "post_id": "post-225738",
        "text": "I saw the lead on a U.S. national \"news\" show this evening, possibly on ABC or NBC, where they weren't talking about the last flight of Atlantis, or even the last flight of the shuttle program, but THE END OF 50 YEARS OF U.S. MANNED SPACEFLIGHT! The end of our foray from the bottom of Earth's gravity well!:facepalm:It's over kids, shut off the lights before you leave, don't let the hangar door smack you on the butt on the way out to the parking lot.Geez folks, maybe a *little* hope :hello: would be nice? We've had an amazing ride with an audacious piece of 1970s engineering! What will we do with everything we have learned along the way?Hopefully we'll do what we did after Apollo when Crippen and Young strapped in to the untested shuttle in 1981. We'll fly!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.346774016Z",
        "author": "bwog",
        "date": "2010-05-26T14:04:56+0100",
        "id": "fb03fa2b1e6cbb7616a13ca0da5cdabc",
        "post_id": "post-225267",
        "text": "I personally think Lost was a dumb show, and the same for lots more.",
        "thread_id": 14439
    },
    {
        "@timestamp": "2023-09-14T07:13:31.723398144Z",
        "author": "diogom",
        "date": "2012-04-29T23:50:37+0100",
        "id": "1833ffeb17078a70850e6ab5df3827dd",
        "post_id": "post-247605",
        "text": "Congrats Phantom!:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.449330688Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-10T14:19:27+0100",
        "id": "ba004d72e0f3dba10c53c65ace25d31c",
        "post_id": "post-225395",
        "text": "NASASpaceFlight: \"STS-135: NASA managers discuss mission outline ahead of approval decision\".\"It was expected that the decision whether to fly STS-135 as a planned mission would be made by the end of June, however, the agency continues to evaluate the addition of STS-135 to the manifest and is now expected to make the decision in August.\".....Also noted was a slight refinement to the notional launch date, slipping four days to June 28, 2011, for a 11+1+2 mission that is without any shuttle crew EVAs (due to crew size) \u2013 although alternative options are under consideration.\"The assumption for STS-135 flying only four Shuttle crew members is that there will be no planned EVAs. However, it is unclear whether an EVA could be planned using ISS crew members.\".....\"There have been discussions about further optimizing the mission by either adding or protecting for additional payloads, namely Goddard Space Flight Center technology demonstration payloads, or possibly ISS ORUs (if required) which could be integrated on a LMC (Lightweight Multi Purpose Experiment Support Structure (MPESS) Carrier) which would be installed in the cargo bay aft of the MPLM\", continued the notes.Those payloads will be decided over the coming weeks, likely as part of the approval decision \u2013 although the late June 2011 flight may allow for launching the VASIMR (Variable Specific Impulse Magnetoplasma Rocket) engine, which would be tested by aiding the ISS altitude control \u2013 such as reboosts.The engine \u2013 otherwise know as an Electro-thermal Plasma Thruster or Electro-thermal Magnetoplasma engine \u2013 uses radio waves to ionize and to heat propellant and magnetic fields to accelerate the resulting plasma to generate thrust......Such assumptions include the need to move to a Flight Day 4 rendezvous and docking, TPS (Thermal Protection System) inspection timelines and the length of the docked phase to the mission.\n\nWoo-Hoo, VASIMR on ISS!!! :thumbup: :speakcool: :woohoo:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.422781184Z",
        "author": "IronRain",
        "date": "2011-06-28T16:57:21+0100",
        "id": "6fc943ca600df80f286734125eb912be",
        "post_id": "post-225612",
        "text": "The STS-135 mission",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.891100928Z",
        "author": "Izack",
        "date": "2010-08-30T16:19:24+0100",
        "id": "22c34cb7e53085aa82036ab3b9c97a4c",
        "post_id": "post-247818",
        "text": "If the command bridge is right behind the viewport anyway, I don't see a mesh change being required. Do Atlantis does, and have CTRL+back toggle viewpoint between the command deck and observation deck. :thumbup:Easier said than done, I know... :shifty:",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.555985408Z",
        "author": "Zachstar",
        "date": "2010-05-28T03:09:02+0100",
        "id": "7e2a3e9785f49b20e588e6307bd81fd5",
        "post_id": "post-226039",
        "text": "There are some people calling for \"boycotts\" of foxconn but its not that simpleThey make EVERY CPU socket in PCs and many other parts come from them. The real issue is the apple part of the planet where they are closed off from the rest of the plant and treated even worse. Apple itself was the first to name and shame them but has not put enough pressure on them to do better in my opinion.They just have to improve working conditions.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:10.035940096Z",
        "author": "Sky Captain",
        "date": "2010-05-22T20:09:21+0100",
        "id": "c209894ad2af8b522eaaf71ba68d1ae5",
        "post_id": "post-224938",
        "text": "IMHO tires are superfluous on the Moon since you will do a vertical landing anyway tires or not. So you might as well go with a Apollo LM style landing legs.",
        "thread_id": 14400
    },
    {
        "@timestamp": "2023-09-14T07:13:32.05479168Z",
        "author": "orb",
        "date": "2010-08-17T02:46:04+0100",
        "id": "326cf6a7c3e93e2d5db5cfc8c3d9ec3a",
        "post_id": "post-247957",
        "text": "There's the reason for texture not showing up - the mesh lacks UV map coordinates for the texture used.There should be 8 numbers in a line for a textured vertex of the mesh.Code:x y z nx ny nz u vWhere x, y, z are vertex coordinates, nx, ny, nz are normal coordinates, and u, v are UV map coordinates for the texture.",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66171904Z",
        "author": "Mojave",
        "date": "2010-06-27T18:06:01+0100",
        "id": "bc5e5521b93aae34fc59d6e98a2e8514",
        "post_id": "post-226261",
        "text": "UMMU: Hey, what's that HARP gun doing here?***BAM***:lol:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.31872256Z",
        "author": "bwog",
        "date": "2010-05-26T00:40:33+0100",
        "id": "adf4e5cc9464f4af83298589aa5b5633",
        "post_id": "post-225216",
        "text": "Austin is 15 hours and almost 1000 miles away. I want the racing they did in Iowa before the 1993 floods. I wasn't alive then to see those races...",
        "thread_id": 14433
    },
    {
        "@timestamp": "2023-09-14T07:13:32.582168576Z",
        "author": "Xyon",
        "date": "2010-08-17T11:50:23+0100",
        "id": "c17a527ab048d752a39657069e870ba4",
        "post_id": "post-248061",
        "text": "Talon1 said:I've had more failed addons than successful ones...\n\nDon't we all?;)That's just how it works. Provided you can learn from your mistakes, it's part of the process.",
        "thread_id": 16057
    },
    {
        "@timestamp": "2023-09-14T07:13:09.918189824Z",
        "author": "garyw",
        "date": "2010-05-23T15:31:38+0100",
        "id": "218a83712499a41cc97bbe5b2d429844",
        "post_id": "post-224899",
        "text": "Van allen belts do not apply as the original poster was talking about 1,000km up and the van allen betls start around 9,500km. To get to 1,000km you don't need much thrust if you raise the orbit over a long period of time.",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4702528Z",
        "author": "Fabri91",
        "date": "2011-07-21T09:45:40+0100",
        "id": "65c486f027f4d6e3793d96c4be80b2a7",
        "post_id": "post-225862",
        "text": "Also watching it, of course!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.657451264Z",
        "author": "Qapla",
        "date": "2014-01-28T20:02:52+0000",
        "id": "1458f18adf08bed619abab8cd2717944",
        "post_id": "post-248109",
        "text": "Great addon, it wont save my settings for the ground roll effect but still a must have addon, thanks.edit: just noticed I can edit the cfg file manually, I find these get the best results but dont use virtual cockpit with these settings it looks bad.[DeltaGlider]NoStagingDetection=1[DeltaGlider_NOSTAGING]GroundMaxSpeed=100GroundAmplitude2=0.0030000000000000001GroundFrequency2=50GroundAmplitude1=0.001GroundFrequency1=100GroundEffectEnabled=1AtmosAmplitude2=0.013000000000000001AtmosFrequency2=10AtmosAmplitude1=0.011000000000000001AtmosFrequency1=100AtmosEffectEnabled=1ThrustAmplitude2=0.44400000000000001ThrustFrequency2=10ThrustAmplitude1=0.441ThrustFrequency1=50ThrustEffectEnabled=1[DeltaGlider_648000]GroundMaxSpeed=100GroundAmplitude2=0.0030000000000000001GroundFrequency2=50GroundAmplitude1=0.001GroundFrequency1=100GroundEffectEnabled=1AtmosAmplitude2=0.0030000000000000001AtmosFrequency2=50AtmosAmplitude1=0.001AtmosFrequency1=100AtmosEffectEnabled=1ThrustAmplitude2=0.0040000000000000001ThrustFrequency2=10ThrustAmplitude1=0.001ThrustFrequency1=50ThrustEffectEnabled=1[XR2Ravenstar]NoStagingDetection=1[XR2Ravenstar_NOSTAGING]GroundMaxSpeed=130GroundAmplitude2=0.30GroundFrequency2=3200GroundAmplitude1=0.20GroundFrequency1=2200GroundEffectEnabled=1AtmosAmplitude2=0.33000000000000002AtmosFrequency2=999AtmosAmplitude1=0.33000000000000002AtmosFrequency1=999AtmosEffectEnabled=1ThrustAmplitude2=0.44ThrustFrequency2=555ThrustAmplitude1=0.77000000000000002ThrustFrequency1=555ThrustEffectEnabled=1",
        "thread_id": 16061
    },
    {
        "@timestamp": "2023-09-14T07:13:09.952394752Z",
        "author": "n122vu",
        "date": "2010-05-22T23:42:30+0100",
        "id": "e56e19d2fda334394c6c9f85037c72d9",
        "post_id": "post-224910",
        "text": "Awesome. Thank you for porting this. I always wanted to update it just never had the time. Thanks!n122vu**EDIT** Just downloaded and loaded it up. The nosecone texture is incorrect. Looks like the nosecone is turned inside out. The original was all black to match the rest of the nose.",
        "thread_id": 14397
    },
    {
        "@timestamp": "2023-09-14T07:13:10.420697856Z",
        "author": "Evil_Onyx",
        "date": "2011-06-25T13:35:27+0100",
        "id": "bce65e325eba1357af718eeeb9bc737a",
        "post_id": "post-225599",
        "text": "ky said:It has a capacity of 10 people WITH weapons and can travel at 100 km\/h.---------- Post added at 11:52 AM ---------- Previous post was at 11:49 AM ----------While the M113 has a top speed of 67.6 km\/h and carries 13 people.\n\nBut is it easy for someone in a pressure suit to get in and drive?..... and what is its ground pressure? (Could be important if you are going over swamps.) Speed is not everything.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.87048576Z",
        "author": "Glider",
        "date": "2010-08-25T10:27:37+0100",
        "id": "338216f3297c0714686a7c5a2cff804a",
        "post_id": "post-247746",
        "text": "cinder1992 said:umm, what? That only applies if you buy the cheesy 100w PSUs. you need at least 600w to run a modern computer, and a 700w minimum for good graphics cards\n\nWow... 600w. I think this is so only for PSUs of poor quality that are not able to produce declared power or for computers based on overclocked quad-core CPU with R5970... For example my 5 years old360 W(Ascot) PSU is powering my current system (E5200 overclocked to 3.5 GHz ( 1.35V ) at 1333MHz FSB with 8800GT 700\/2000 andsix3.5' hard disks) for 2 years without any hardware problems with normal voltage at 12 (11.95 at windows ~11.75 when CPU and GPU are fully loaded ) and 5V lines. Even more, it was capable of powering my previous system (Athlon 64 3000+ overclocked to 2.5 GHz with x700pro) without any PSU-caused problems for 3 years before. If I remember correctly when I tried to measure a real power consumption of my current system by an external watt counter that was only around ~250-260 watts (fully-loaded by games) and ~140 watt for windows' desktop.",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.487583232Z",
        "author": "Kyle",
        "date": "2010-09-13T22:27:23+0100",
        "id": "ce773f32ccefaf061d8d2f1aeab06947",
        "post_id": "post-225412",
        "text": "STS-335\/135's crew should be announced tomorrow whether it is internally or not.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.656736256Z",
        "author": "cinder1992",
        "date": "2010-06-09T17:53:34+0100",
        "id": "ea5de751b1175b4acd58b968f099615d",
        "post_id": "post-226228",
        "text": "ICBM, I am so SO sorry.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:32.21885184Z",
        "author": "silent_protagonist",
        "date": "2010-08-16T19:07:27+0100",
        "id": "17384e072ed26983684ea4db6291ba6c",
        "post_id": "post-248026",
        "text": "I'm using Longshot for a longterm exploration of the Saturn system. Currently trying to set up a base on Enceladus, which is proving to be... challenging. Either because of the extremely low gravity, or because Enceladus is so close to Saturn that by Orbiter's definition Enceladus' SOI is below it's surface, UMMU's can \"land\", but not \"walk\", so you have to hover around with turbo packs to get anywhere. Makes unpacking the base modules from the XR5 containers and getting them in just the right spot a bit of a challenge.:)",
        "thread_id": 16052
    },
    {
        "@timestamp": "2023-09-14T07:13:10.41114112Z",
        "author": "Xyon",
        "date": "2010-06-09T20:33:01+0100",
        "id": "c5ec6da415ee94a95b0174b2b827c669",
        "post_id": "post-225385",
        "text": "Orbinaut Pete said:Just a nitpick: It's OMPD (Orbiter Maintenance Down Period).;)\n\n>.< So it is. I can't manage my acronyms today.:(",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.3816832Z",
        "author": "statickid",
        "date": "2010-05-27T00:43:33+0100",
        "id": "3aacfce5c313cbee6934023fc4d58f69",
        "post_id": "post-225333",
        "text": "I haven't had any trouble like that... Have you ever used auto-reentry with the DGIV? if you just watch what it does, you can do the same thing with the XR2. In fact, i got the xr2 to reenter the FIRST time i tried by just taking some of the same precautions as the dgiv auto-R. I was already pretty light fuel wise because i had launched to orbit rather than starting there, and i used a very shallow reentry angle, I've found that if you go down to about 150-200 km, then lower your Pe to about 60km, you'll reenter nicely shallow, then i just used the auto pitch\/bank functions of the flight computer on the dashboard to hold AoA and bank, watched the vertical acceleration and temperature gauges and reentered without a hitch, well... actually on my FIRST try it wasn't the reentry that killed me, it over heated and exploded for some reason while i was just flying around trying to land in seattle because i finished reentering around norther oregon and decided to try to cruise to seattle and land at SEA, then for some reason the whole thing over heated after about 15 mins within sight of the airport and the crew suffocated or something[edit]>> sorry, i meant it exploded after the crew died and it fell to earth unmanned, not that it over heated AND exploded simultaneously",
        "thread_id": 14446
    },
    {
        "@timestamp": "2023-09-14T07:13:32.673172224Z",
        "author": "johan",
        "date": "2010-08-17T07:37:26+0100",
        "id": "5f3094c807b4663b1921ec64e6eaf538",
        "post_id": "post-248126",
        "text": "martins said:...limit imposed by DX7 ...\n\nI know nothing about Orbiter's code (or, for that matter, DirectX code)... but I was wondering, why DX7? Hasn't DX9 been out forever?Kudo's for the lighting effects though, they look very cool. :tiphat:",
        "thread_id": 16063
    },
    {
        "@timestamp": "2023-09-14T07:13:10.488443392Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-23T23:35:57+0100",
        "id": "3c9e6e35c47835234fb2391e0490c2c0",
        "post_id": "post-225418",
        "text": "Nowthisis some good reading! :thumbup:NASA Engineering and Safety Center Technical Assessment Report: Assessment of NASA's Approach to STS-135 with Soyuz Crew Rescue(PDF, 749.13 KB).",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.39914624Z",
        "author": "n122vu",
        "date": "2010-05-27T18:23:22+0100",
        "id": "4e6de01bd867e486693cc00509a19d96",
        "post_id": "post-225367",
        "text": "Reminds me of DanSteph's Frelon 9 that was going to be released with the Symphony Base (was only ever released as a beta with no panel & no features other than front gear compression on landing).Cool. Would like have some of these stationed on the moon at a Prelude II base.",
        "thread_id": 14449
    },
    {
        "@timestamp": "2023-09-14T07:13:31.708068096Z",
        "author": "fireballs619",
        "date": "2011-09-21T03:39:18+0100",
        "id": "7d8c2924e0bc030256fb733a3f655345",
        "post_id": "post-247527",
        "text": "Congrats Woo482!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.169303296Z",
        "author": "darrenc",
        "date": "2010-05-23T12:08:50+0100",
        "id": "4c2c9e26f9fa28cbec49804c1503e567",
        "post_id": "post-224981",
        "text": "IronRain said:I say: Yes! I was waiting for this add-on! great work :thumbup:\n\nWhich one? The Kliper or the Mars project?The Kliper is my first attempt at making a spacecraft - I've previously been toying with MFD's. I don't know if anything will come of it at this stage. The problem is, the Kliper proposal changes so often it's hard to find anything definitive about it.As for the Mars project, it's something I've wanted to do for a while, but I feel there is too much involved and too much I don't know about a manned Mars mission to be able to do it solo. Hence, this proposal:)Although, I'm not (yet) in the modeling\/engineering stuff, so I wouldn't be able to help:(\n\nSure you would! One of the driving motivations for me is to get different peoples input into how a Mars mission would actually work! Basically, \"ideas\" people to throw stuff out there and then we can have a discussion about how feasible\/practical it is.For instance:* How crucial would it be to combat zero-G with a rotating spacecraft? (I really liked James Camerons idea about a tethered spacecraft from theMars Risingshow).* Would the spacecraft carry the Earth entry capsule with it, or would that be launched on return for orbital rendezvous?* Would the trans-Mars stage remain in orbit on return for possible re-use?* Would the fuel for return be generated on Mars or carried from Earth?* Or would a Nuclear Thermal Rocket (politics aside) be feasible?These are just a few of the zillion questions about a Mars mission which we would have to debate!Xyon said:I do really quite like that idea. Though I probably already have enough projects to keep me occupied\n\nI can sympathise with you, there! Perhaps I just don't know when to say, \"enough\";)I'd certainly be willing to invest a little time and coding energy into some projects from this neck of the woods.\n\nGood to hear! It wouldn't necessarily involve any coding\/modelling input if you don't have the time. Like I said to IronRain, I'm very interested in discussions over the mission \"mode\". Although coding help would be appreciated:)",
        "thread_id": 14408
    },
    {
        "@timestamp": "2023-09-14T07:13:10.423658752Z",
        "author": "Orbinaut Pete",
        "date": "2011-06-30T23:25:36+0100",
        "id": "2eb876588a2d00b147da1b8048f92c2c",
        "post_id": "post-225617",
        "text": "TheNASA STS-135 press kitis now online (PDF, 34 MB)!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.716099584Z",
        "author": "Loru",
        "date": "2012-02-05T01:25:31+0000",
        "id": "816e4afa9351f60f26cd6258c7164a12",
        "post_id": "post-247569",
        "text": "Thanks. That's another way of contributing to this great community.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.291073024Z",
        "author": "T.Neo",
        "date": "2010-05-25T01:51:24+0100",
        "id": "731810a0c09022af98467ce7dd6535a3",
        "post_id": "post-225162",
        "text": ":welcome:to the forums!It's nice to see another South African here.:)",
        "thread_id": 14425
    },
    {
        "@timestamp": "2023-09-14T07:13:10.541914112Z",
        "author": "Ghostrider",
        "date": "2010-06-04T08:06:22+0100",
        "id": "1a8d51ccdb0853ab530aea2eb2ffc2c3",
        "post_id": "post-226006",
        "text": "bwog said:To make the technology to be able to build it in the first place would cost at least 100 trillion dollars. The actual thing would cost at least 5 times that much.\n\nNot even 100 trillion dollars can change the laws of physics.",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:31.720484608Z",
        "author": "ky",
        "date": "2012-04-29T21:07:07+0100",
        "id": "2cd22e9a1d53049669f05dbefcd37c26",
        "post_id": "post-247591",
        "text": "Congrats Phantom, well deserved!:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.381437952Z",
        "author": "dbeachy1",
        "date": "2010-05-26T19:28:03+0100",
        "id": "797c7a6682084071f0b2b178fbdad465",
        "post_id": "post-225332",
        "text": "The search function is your friend.:)Re-entering XR2XR2 Reentry from MoonReentry in the XR1 through 5XR-2 ascent and reentry tips",
        "thread_id": 14446
    },
    {
        "@timestamp": "2023-09-14T07:13:10.036383232Z",
        "author": "Linguofreak",
        "date": "2010-05-22T21:42:17+0100",
        "id": "85a4a9893f880df25fd3ec9a7aad871e",
        "post_id": "post-224942",
        "text": "T.Neo said:Please don't tell me you would land on the Moon like an airplane, garyw.\n\nOh yes. I would, though I'd do it with a maglev track rather than tires.",
        "thread_id": 14400
    },
    {
        "@timestamp": "2023-09-14T07:13:31.86836608Z",
        "author": "garyw",
        "date": "2010-08-16T00:38:35+0100",
        "id": "c50eaf3ff2b2939524815911bbf960f8",
        "post_id": "post-247729",
        "text": "Swapping out the power supply should be fairly easy - what wattage is it? I know that some places only provide a PSU that has just enough grunt to power up the machine.",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.44702848Z",
        "author": "Chub777",
        "date": "2011-07-09T14:04:01+0100",
        "id": "bf7320d7b3d338ac8b3fd404951f9ab7",
        "post_id": "post-225742",
        "text": "Good luck and Godspeed to the crew of STS-135.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.56939392Z",
        "author": "garyw",
        "date": "2010-05-27T15:55:52+0100",
        "id": "a58c1e2e21f65395a9bd6a52e6eda1c6",
        "post_id": "post-226069",
        "text": "Can you post the orbiter.log file here please?",
        "thread_id": 14460
    },
    {
        "@timestamp": "2023-09-14T07:13:32.707969024Z",
        "author": "PLM",
        "date": "2011-09-01T11:56:06+0100",
        "id": "42c543d2ca12460c4155a6af10d99f81",
        "post_id": "post-248145",
        "text": "I personally foundhttp:\/\/www.nakka-rocketry.net\/very usefull for this type of thing. It has lots of information on different fuels, motors, recovery systems, and the theory of the subject. It is definately a good starting point. I have used the information there for the design of what will hopefully be my first homemade rocket.http:\/\/www.nakka-rocketry.net\/th_nozz.htmlis the page on nozzle theory, and lots common propellants can be linked to from the homepage.PLM",
        "thread_id": 16064
    },
    {
        "@timestamp": "2023-09-14T07:13:10.648211968Z",
        "author": "Mojave",
        "date": "2010-05-27T21:41:41+0100",
        "id": "e84c58ac12c61f4d9846e217a825afd1",
        "post_id": "post-226167",
        "text": "astrosammy said:Fired one from the Moon to the Earth with a HARP cannon. (He flew directly through Earth, but he was allready killed by the acceleration.\n\nMarvelous.:)",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.042746368Z",
        "author": "XonE32",
        "date": "2010-05-23T02:35:21+0100",
        "id": "a51c1452d1e9966034c469ad524da529",
        "post_id": "post-224957",
        "text": "dbeachy1 said:MET_STARTING_MJD records the MJD at the time the MET started -- i.e., when you first went wheels-up. After that, it will run until you land and reset it by holding down the reset button for two seconds. The MET readout shows the delta between the current MJD and the MJD when the MET timer started running.The second parameter, MET_RUNNING, is simply a boolean flag that indicates whether the MET was running when the scenario was saved.\n\nYep that all makes sense. I would imagine it got screwed up when I manually changed the MJD of the whole .scn but didn't make a similar change for the timer and it was running. Either setting it back to 0 in the .scn or adding the new MJD to the readout line. I'll just have to remember to do it if I change the MJD of a whole .scn that includes an XR2 with the M.E.T. running.",
        "thread_id": 14402
    },
    {
        "@timestamp": "2023-09-14T07:13:31.806561024Z",
        "author": "Mojave",
        "date": "2012-05-30T18:48:28+0100",
        "id": "b76411484d49db1c1b1074c619d0f75a",
        "post_id": "post-247629",
        "text": "Good luck with RL, Izack.I was just getting used to seeing you in Blue.:cheers:SE",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.427014912Z",
        "author": "orb",
        "date": "2011-07-06T13:31:31+0100",
        "id": "9e30fb54baeea50fce04aca13c5c8856",
        "post_id": "post-225637",
        "text": "NASASpaceflight:STS-135: Atlantis moving through S0007 tasks \u2013 Weather a concern for launchSpaceflight Now:Shuttle Atlantis prepares to take flight for a final journeyCountdown commences for shuttle Atlantis' blastoffPhoto Gallery: Tribute to Atlantis' final journey(PHOTO GALLERY #1)Photo Gallery: Tribute to Atlantis' final journey(PHOTO GALLERY #2)Photo Gallery: Tribute to Atlantis' final journey(PHOTO GALLERY #3)Photo Gallery: Atlantis three days from launch(PHOTO GALLERY)CBS News Space:Countdown begins for final shuttle flight; stormy weather likelySTS-135 Mission PreviewRoscosmos:Roscosmos Delegation to Witness Final Shuttle Launch",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.356191744Z",
        "author": "bwog",
        "date": "2010-05-26T14:02:35+0100",
        "id": "f84d77cddb492cca39e87d312dad052d",
        "post_id": "post-225271",
        "text": "How is Sweden not be a finalist? Half the techno songs I like are from Sweden!Eurovisionisa electronic\/techno thing, isn't it?",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:31.850536192Z",
        "author": "orb",
        "date": "2012-10-18T02:14:17+0100",
        "id": "8d443f144257384d5311870f5c92571d",
        "post_id": "post-247665",
        "text": "Moderator UpdateModerator Update:After a couple of months of absence I'd like to weclome backIzackto the blue team again.:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.49777664Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-23T18:39:13+0000",
        "id": "cda3e14c9819b05068d69843a4583da0",
        "post_id": "post-225444",
        "text": "Kyle said:STS-135's official?\n\nLet's just say that it's unofficially official. :thumbup:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.501109504Z",
        "author": "Donamy",
        "date": "2011-01-15T15:45:54+0000",
        "id": "10dd4e1875adbf4933fbaf2679e01952",
        "post_id": "post-225459",
        "text": "hmmmm site not working for me.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.01210496Z",
        "author": "computerex",
        "date": "2010-08-25T01:58:48+0100",
        "id": "fa6d6b1b678b13e806ca6e9c3df46694",
        "post_id": "post-247904",
        "text": "Izack said:Well, I don't think this addon had any effect on that; AFAIK Atlantis already has lights built into its code.\n\nWell it adds RCS thruster lights:)",
        "thread_id": 16046
    },
    {
        "@timestamp": "2023-09-14T07:13:10.013500928Z",
        "author": "willy88",
        "date": "2007-11-19T15:56:46+0000",
        "id": "ff010d8bbd573a7c31f1fd0d4c7c6399",
        "post_id": "post-12336",
        "text": "I believe that there is one, I think it might be on OrbitHangar.",
        "thread_id": 144
    },
    {
        "@timestamp": "2023-09-14T07:13:10.657369088Z",
        "author": "Mojave",
        "date": "2010-06-11T12:23:17+0100",
        "id": "88deae20a5a7fdf749814db8d6950081",
        "post_id": "post-226232",
        "text": "With my DGIV I reentered the atmosphere and actually made it through, I flew to land at EdwardsAFB 5min before landing I ran out of fuel and for some reason I could not glide to the runway. The result of the crash killed all of the crew.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:32.67246336Z",
        "author": "computerex",
        "date": "2010-08-17T02:04:59+0100",
        "id": "26e5b328b1b40b4c7d5f18a92b051fe4",
        "post_id": "post-248121",
        "text": "With DG's docking light, a light source for everyone of Deltaglider's thrusters, and the one defined by the DG itself, along with the ISS, I see a drop of roughly 100 FPS. The other shot you see of the framerate plug-in dialog is the effects of toggling the docking light on the DG. Roughly 10 FPS loss with the light on. Not bad.",
        "thread_id": 16063
    },
    {
        "@timestamp": "2023-09-14T07:13:10.248120064Z",
        "author": "Linguofreak",
        "date": "2010-05-24T01:30:56+0100",
        "id": "216dc3c7243209951c567b0424f54afa",
        "post_id": "post-225055",
        "text": "Izack said:Be forwarned: I have no higher experience than high-school mathematics and physics (although they were the best math and physics high school had to offer;))I was wondering if there were a way to calculate the mass of an object given only its velocity relative to its primary and the radius of its orbit, assuming an eccentricity of 0. (Or given its mean orbital radius, wheree< 1.)This would be useful as a quicker way of discovering the mass of a cluster of docked vessels in Orbiter, so long as I needed an accuracy no better than 4 significant digits.\n\nNo. You can figure out the mass of the primary from orbital elements, but not of the secondary. (This isn't quite true IRL when you get to secondaries whose masses are significant fractions of the mass of the primary (you can determine the combined mass of primary and secondary from orbital elements, so if you know the mass of the primary, you also know the mass of the secondary), but because of simplifications in orbiter, the mass of a vessel has absolutely *no* effect on its orbital parameters. (And for any vehicle of reasonable mass (ie, less than that of a mid-sized moon), it wouldn't have any measurable effect even IRL).",
        "thread_id": 14414
    },
    {
        "@timestamp": "2023-09-14T07:13:10.328818432Z",
        "author": "george7378",
        "date": "2010-05-27T12:37:32+0100",
        "id": "ac6e5b32a42374de07c73880b9782198",
        "post_id": "post-225236",
        "text": "tblaxland said:Of course, a solar eclipse is not the only reason to visit to the Cook Islands...\n\nMuch like the Maldives - I never saw an eclipse while there, but that would be an ideal place to go and see one:http:\/\/apod.nasa.gov\/apod\/ap100123.htmlhttp:\/\/apod.nasa.gov\/apod\/ap090125.htmlAlso, I wonder why we call the Moon covering the Sun a Solar eclipse, and the Earth covering the Moon a Lunar eclipse?",
        "thread_id": 14435
    },
    {
        "@timestamp": "2023-09-14T07:13:31.850179328Z",
        "author": "IronRain",
        "date": "2012-10-01T06:41:52+0100",
        "id": "01b1570434e5f79b80925a2b83b97f46",
        "post_id": "post-247663",
        "text": "Welcome back Tex!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.328887808Z",
        "author": "tblaxland",
        "date": "2010-05-27T14:07:53+0100",
        "id": "7dc3eb8746da3d480ba9931c24d88a18",
        "post_id": "post-225237",
        "text": "Nice APOD's :thumbup:george7378 said:Also, I wonder why we call the Moon covering the Sun a Solar eclipse, and the Earth covering the Moon a Lunar eclipse?\n\nBecause it refers to the object being eclipsed from the observer's perspective? Occultation is a much less ambiguous method of describing the situation though.",
        "thread_id": 14435
    },
    {
        "@timestamp": "2023-09-14T07:13:10.581305856Z",
        "author": "Andy44",
        "date": "2010-05-29T16:52:26+0100",
        "id": "cf985e6615813674213591264ebe6f38",
        "post_id": "post-226102",
        "text": "Also, as stated already, launching heads-down gives the crew a better view of the horizon. In the event of trouble, the crew has more attitude information available by glancing out the window. This is also the reason why Gemini and Apollo did heads-down re-entries; because the pilot had to be able to see the vehicle's pitch and roll angle in order to fly the re-entry manually if the autopilot failed.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:32.654799104Z",
        "author": "OrbitHangar",
        "date": "2010-08-16T18:32:43+0100",
        "id": "c45bbe829c7bffde3088b1d807312f40",
        "post_id": "post-248101",
        "text": "Author:enjoCamShakealtered and recompiled for Orbiter 2010.In the old source code, an obsoleted function was being used, therefore the addon stopped working for Orbiter 2010.Addon put here temporarly by me, under Redburne's permission.DOWNLOAD",
        "thread_id": 16061
    },
    {
        "@timestamp": "2023-09-14T07:13:10.350668288Z",
        "author": "Moe",
        "date": "2008-05-14T14:23:48+0100",
        "id": "d3c2f3bf211cd16a0e69ae79220980c6",
        "post_id": "post-65566",
        "text": "Good work Tex. I\u00b4m also into building scale models for the last 32 years (I\u00b4m 38 years old). These are my last birds. One FW 190D and a Spitfire in 1\/24 scale (Trumpeter).",
        "thread_id": 1444
    },
    {
        "@timestamp": "2023-09-14T07:13:10.591268352Z",
        "author": "Face",
        "date": "2010-05-30T09:49:28+0100",
        "id": "021e69d6e816b761a18d66d51e23b9d4",
        "post_id": "post-226144",
        "text": "Enjo said:You can useauto pointersin C++ which can make your code \"managed\" if you want.\n\nHm. Isn't that just reference-counting? References in .NET are far more than that. The garbage collector even takes care of \"lost islands\" in the memory-pool, something you can't say about simple systems with reference-counting.But I may be wrong here and auto pointers are a full-fledged system like .NET's - I just don't think so...Enjo said:Conditional compilation:Balance is the key for conditional compilation. For example I can use the same code for both OpenGL and SDL_gfx based versions of my game. There's actually no other option if I want to make the game portable for some platforms without OpenGL libraries.Conditional compilation and macros also lets me maintain both versions of Launch MFD - 2006 and 2010 in one code base until we get the 201x release.These are the only moments when I find it justified to use the CC in My code though. It also helps in translations, but they could be done using other methods as well (gettextfor example).\n\nYou are right with this. In later years, though, I've gravitated towards using a proper version control system for that kind of task. It is much more scalable and secure than cluttering up the source with huge portions of code never compiled due to one #define-setting mistakenly set\/unset.regards,Face",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:32.271836672Z",
        "author": "Moach",
        "date": "2010-08-16T16:07:56+0100",
        "id": "34051666a382204f029e34e35b0dc8d9",
        "post_id": "post-248046",
        "text": "yeah, i'm using 2010....i'll try installing those in that order again... who knows:rolleyes:thanks again!",
        "thread_id": 16055
    },
    {
        "@timestamp": "2023-09-14T07:13:10.511522816Z",
        "author": "Orbinaut Pete",
        "date": "2011-04-28T23:23:02+0100",
        "id": "86cbd0f6f66595130b94b0b55bf0072f",
        "post_id": "post-225510",
        "text": "Check out this great video about the RRM payload. Looks very cool!:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.517355264Z",
        "author": "DaveS",
        "date": "2011-06-05T16:04:34+0100",
        "id": "060aaaa5f7c3011b6973949fa1f65da1",
        "post_id": "post-225537",
        "text": "ElPelado said:If spaceflightnow's video is right, the RSS is now open, right? (I mean, not covering the shuttle)Does anyone know the time table of it's opening and closing?When will they close it? And when will it be open again?Thanks!!!\n\nThe RSS is currently in the Mate position as it is required to support S0024 Prelaunch Hypergolic Propellant Loading. Once S0024 is complete, efforts will placed on reading the pad the and vehicle for a S0037 Integrated Tanking Test which will be conducted on June 15.The RSS should be rotated back to the Park position in support of the tanking test on June 14. After the tanking test, the payloads will be delivered to the pad on June 17.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.714105856Z",
        "author": "Spacethingy",
        "date": "2012-02-04T17:53:58+0000",
        "id": "99cf9312fe0819b752d6b257ad33a56c",
        "post_id": "post-247561",
        "text": "Nice one Gazza. Although, I'm getting worried now; this is the third time I've gone away for a while and someone here changes colour dramatically... :lol::cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.544006656Z",
        "author": "RisingFury",
        "date": "2010-06-06T12:14:05+0100",
        "id": "b7d77a3cdfd560b0457141ef85eda46a",
        "post_id": "post-226018",
        "text": "Izack said:How is that project coming along, anyway?\n\nDone.I've started flying my trainer so I get some flight time and experience. Once I get up to like 10 flight hours, I'll launch my DGIV. Currently I'm at 2.",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:10.283702784Z",
        "author": "Mogeley",
        "date": "2010-05-25T08:43:40+0100",
        "id": "29318e4d7876489557016180501b7af0",
        "post_id": "post-225155",
        "text": "I've seen that and heard of that. I hate to be the bearer of bad news but it's usually connected with a video card starting to die, and performing bad video calculations.:(",
        "thread_id": 14423
    },
    {
        "@timestamp": "2023-09-14T07:13:31.954584064Z",
        "author": "Izack",
        "date": "2010-08-16T06:15:20+0100",
        "id": "19f2ddab75b6c3d92138d105aaa21f28",
        "post_id": "post-247880",
        "text": "It isn't even capitalised or referenced, to boot. Perhaps they weren't aware it was a trademark? I'll have to run over to McGill and ask them about it. :lol:",
        "thread_id": 16043
    },
    {
        "@timestamp": "2023-09-14T07:13:10.557443072Z",
        "author": "Urwumpe",
        "date": "2010-05-28T10:54:35+0100",
        "id": "2953366bc7623df76f943f5227fe9ffc",
        "post_id": "post-226047",
        "text": "There is still no complete minimum wage in German law, the ruling is that the salary is immoral if it is less than 30% of the average salary for the job. And we have many cases lately of such immoral low payments. Some industries now have a minimum wage, most have not.The lowest average income have hairstylists in Germany, they just get 15,787 \u20ac per year on the average, 1315 \u20ac per month - before taxes and social insurance. The average rent here for a flat is 256.40 \u20ac",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:10.359211008Z",
        "author": "Urwumpe",
        "date": "2010-05-29T21:21:30+0100",
        "id": "cc699270e83e8a37c2f9fe2d8bc9a449",
        "post_id": "post-225284",
        "text": "Ok, my current non-German favorite has turned out to be France... has really surprised me by far to the positive.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:32.009961472Z",
        "author": "Mojave",
        "date": "2010-08-16T13:02:58+0100",
        "id": "f4625db092e1d13b881d973dda6bf125",
        "post_id": "post-247892",
        "text": "Wonderful, thanks.:thumbup:",
        "thread_id": 16046
    },
    {
        "@timestamp": "2023-09-14T07:13:10.22652416Z",
        "author": "george7378",
        "date": "2010-07-08T19:27:48+0100",
        "id": "c6a552c5846bba9d50455a3ba810f500",
        "post_id": "post-225025",
        "text": "Well, sunspot 1084 is all but gone, however, the south-eastern solar limb is crackling with activity, and there is already a facula visible. What will slide into view in the next day or two?",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.410408704Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-09T18:10:44+0100",
        "id": "9b02141cc44285975e9193e8e8a064f6",
        "post_id": "post-225381",
        "text": "It's getting closer! :woohoo:NASASpaceFlight: \"STS-135: June 24, 2011 under evaluation for extra shuttle mission\".---------- Post added 9th Jun 2010 at 06:10 PM ---------- Previous post was 8th Jun 2010 at 10:22 PM ----------Florida Today: \"NASA: Final space shuttle launch may move to 2011\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.219630592Z",
        "author": "garyw",
        "date": "2010-08-17T14:43:20+0100",
        "id": "789982d8b73f75c825b188b92f90c414",
        "post_id": "post-248032",
        "text": "wehaveaproblem said:My current big mission is actually making Wideawake into the kinda place you'd want to start\/finish all your big missions...\n\nIt already is for me but then I've added a lot of my own customisations such as using a Prelude base as a UMMU Astronaunt 'office' and parking area for UCGO cars :lol:I've currently got a few \"big missions\" ongoing, at the weekend I launched a probe to the mysterious object1991 VG. My Arrow is parked on the moon and the next XR-5 mission to the moon will have cargo and crew for it then it is off to Venus. I'm also building a propellant depot in lunar orbit, a replacement TDRS network in GSO and a lunar version plus there are various lunar traverses to keep things busy.Yes, my space agency is having a busy time of it!",
        "thread_id": 16052
    },
    {
        "@timestamp": "2023-09-14T07:13:10.327085568Z",
        "author": "bwog",
        "date": "2010-05-26T00:35:30+0100",
        "id": "268d84f150356ecd07d931cdf5d23329",
        "post_id": "post-225229",
        "text": "That's when the moon covers the sun, correct?",
        "thread_id": 14435
    },
    {
        "@timestamp": "2023-09-14T07:13:10.411967744Z",
        "author": "C3PO",
        "date": "2011-06-09T16:57:40+0100",
        "id": "52790c77bb87a3da55e9ca0698b0fcbb",
        "post_id": "post-225549",
        "text": "Wow! That looked more \"dynamic\" then I would have imagined.It almost looks like there's some kind of explosion. The debris scatter very quickly after the initial structural failure. Even pieces that look like they have similar drag characteristics, are quite far apart. But they continue on with similar speed and trajectory.I'm assuming that all traces of fuel an oxidizer are long gone that far into the reentry.Very cool footage! :thumbup:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.89138688Z",
        "author": "mc_",
        "date": "2010-09-01T12:30:06+0100",
        "id": "6d625e338236e4b66f3897fb6e377c85",
        "post_id": "post-247820",
        "text": "Hispa said:How many MFD do you want? I pretend to put them on a transparent glass facing the pilot, as if it were a HUD. The rest of the ship controls like animatons, doors, etc, could be also in this HUD.\n\nI didn't mean iwantsomething (it is not my ship after all:)), but according to my practice in Orbiter, ithink, that two MFD's is not enough. Three or even four supposed to be minimum.For example, the main problem of the Arrow freighter is only two MFD's, positioned at the left wall. Not enough and not wery handy.",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.340732928Z",
        "author": "Tex",
        "date": "2010-05-26T16:13:57+0100",
        "id": "d81872ab2a97983f7c2b38f6b095455a",
        "post_id": "post-225252",
        "text": "Thanks for updating this mate!",
        "thread_id": 14438
    },
    {
        "@timestamp": "2023-09-14T07:13:10.462598656Z",
        "author": "Cosmic Penguin",
        "date": "2011-07-19T07:32:32+0100",
        "id": "a6d21163365d0358690129f0f0c05c8a",
        "post_id": "post-225816",
        "text": "For the last time, we say good bye to the space shuttle from the ISS.:cry:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.053723648Z",
        "author": "donatelo200",
        "date": "2010-08-17T00:22:51+0100",
        "id": "04e3c0f0b27d4b9a34f4f6e3c7e65cc0",
        "post_id": "post-247950",
        "text": "O ok. I'm at a loss to this problem. You have done everything correct. It shouldn't happen. I've never experienced this problem, but then again i've never used mesh extencifley.",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.346583296Z",
        "author": "Notebook",
        "date": "2010-05-26T12:42:47+0100",
        "id": "55f2051abaa7cddcd745178dc4b5897d",
        "post_id": "post-225266",
        "text": "I think I watched the first three episodes, then it lost me.N.",
        "thread_id": 14439
    },
    {
        "@timestamp": "2023-09-14T07:13:10.488634368Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-12T23:17:12+0100",
        "id": "9b47004f9ad0cd6d220136d0796facb8",
        "post_id": "post-225419",
        "text": "NASASpaceFlight: \"NASA faces tough decisions to plan STS-135 ahead of funding appropriation\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.097768448Z",
        "author": "Zachstar",
        "date": "2010-08-16T12:50:16+0100",
        "id": "4c9873b307fd7d1c386882ff2ef8ef38",
        "post_id": "post-247996",
        "text": "Pyromaniac605 said:Could you imagine if the chute deployed to early and being pulled by the chute with the rocket. :rofl:Darren\n\nConsidering that would mean the death of an astronaut I am not laughing at that sick comment.",
        "thread_id": 16050
    },
    {
        "@timestamp": "2023-09-14T07:13:10.351504128Z",
        "author": "Notebook",
        "date": "2008-05-14T20:58:51+0100",
        "id": "3e70ad77c31193a5f7f8987946f60f41",
        "post_id": "post-65573",
        "text": "Lovely pictures, and terrific models.I probably kept the Airfix Model Company (and KielKraft)in business during the 1960's!Very tempted to get back into it, the Tamiya line is quite amazing.N.",
        "thread_id": 1444
    },
    {
        "@timestamp": "2023-09-14T07:13:10.536113152Z",
        "author": "Bloodworth",
        "date": "2010-05-28T18:56:08+0100",
        "id": "81e85bc94ac9487e1c1e881164c2cc90",
        "post_id": "post-225993",
        "text": "vonneuman said:I mean did you change the date by hitting Ctrl F4, then scenario editor, then click \"date\". Or did you save your scenario and edit the file? Because I have had some problems when doing the first one.But I still think your main problem is not enough correction burns. How often are you preforming correction burns?\n\nI've been changing the date by saving the scenario and then editing the scenario file in the orbiter directory. As for my correction burns, the answer is often... The ship i've been using is the James Cook and it takes me 20 to 30 (at least) correction burns to get my Rinc down as low as I do. I do one really long burn at the start which brings my Rinc down to the vicinity of 6 degrees. then a whole crapload of small rcs burns (about every 1 to 5 minutes) to refine it lower than that. I do this because once I get down to about 6 degrees, I simply can't make any long main engine burns because after about 1 second of burn the Rinc starts going the other way...FAST!",
        "thread_id": 14453
    },
    {
        "@timestamp": "2023-09-14T07:13:32.67231872Z",
        "author": "orb",
        "date": "2010-08-17T00:27:57+0100",
        "id": "7299bce5dfec7008dd00414126abba74",
        "post_id": "post-248119",
        "text": "martins said:Also, I am not sure if there is a limit imposed by DX7 on the maximum number of sources. I haven't found a reference to that.\n\nAccording tothis, there is a limit of 8 lights enabled simultaneously (with no limit for defined lights) for Fixed Function Pipeline (i.e. Transform & Lighting):If you are referring to the fixed function pipeline, then yes, you are only allowed to have 8 lights enabled at any given time, however you are allowed to define an unlimited amount of lights. You are only allowed to have 8 of them enabled at any given time.With the Programmable Pipeline(e.g. Shaders) you can have as many lights as you want.\n\nProgrammable Pipeline allows unlimited light sources, but I don't think it's (i.e. the shaders are) used by Orbiter with embedded graphics or D3D7Client.And according tothis:If your light number goes beyond that limit, illumination will be computed on the software driver, with the predictable loss of performance.\n\n",
        "thread_id": 16063
    },
    {
        "@timestamp": "2023-09-14T07:13:10.449907968Z",
        "author": "orb",
        "date": "2010-08-20T20:58:07+0100",
        "id": "0d165be02c98c113341ec0d7997cbfd0",
        "post_id": "post-225401",
        "text": "NASASpaceFlight:NASA managers approve STS-135 mission planning for June 28, 2011 launch:Atlantis has gained one final mission, flying STS-135 to the International Space Station (ISS), with a launch date targeting June 28, 2011. Pending required funding allocation, Atlantis will carry a packed Multi-purpose Logistics Module (MPLM) and a Lightweight Multi-Purpose Carrier (LMC), on a 11+1+2 with a four person crew....\n\n:woohoo:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.582074624Z",
        "author": "markl316",
        "date": "2010-05-29T21:50:24+0100",
        "id": "877fd005c8fbbc750c3816aeacc62ad8",
        "post_id": "post-226108",
        "text": "Urwumpe said:The thrust of the SSMEs is also just 6% at launch of the total thrust, the SSMEs are just gimballing for reducing the loads, but don't have any steering effect until the SRBs separate.\n\nTo clarify, I assume you mean that each individual SSME is 6%, and the total thrust of the 3 SSMEs is 18%.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:31.88888832Z",
        "author": "Hispa",
        "date": "2010-08-19T17:48:11+0100",
        "id": "cf26a541d1a3ff5eee8095ec830957bc",
        "post_id": "post-247805",
        "text": "Progress of the work:Some textures for umbrella. Also scaled to 1.5x because it seemed to be too small.Reducing polygons: tubular thuss changed to rectangular. Also made some work on the airlocks structure, but it's still a stub.Rear airlocks.Fuel tanks scaled to 1.25x. All thuss structure has been changed across the ship to the new \"low-poly\" style.See ya guys!",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.517792512Z",
        "author": "diogom",
        "date": "2011-06-05T17:18:29+0100",
        "id": "4ec1e92a6453aca84ca01309b633a186",
        "post_id": "post-225540",
        "text": "Orbinaut Pete said:Below is a live webcam feed of LC-39A. As is visible, the RSS is currently retracted around Atlantis.\n\nCould you post a link to that camera? :tiphat:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.386649344Z",
        "author": "Eagle",
        "date": "2010-05-26T22:04:03+0100",
        "id": "1a833ad22b698f4adbd7ea2e06bbeae5",
        "post_id": "post-225344",
        "text": "dgatsoulis said:I believe that Earth to LEO capability should be sufficient enough. More than a day in that suit should bring up some \"hygiene\" problems! :lol:\n\nWhat are you talking about? That's just more reaction mass!",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:32.05725696Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-17T22:56:53+0100",
        "id": "2b83c858007ac2e82398abba53bdeec9",
        "post_id": "post-247977",
        "text": "Okay!",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.661434112Z",
        "author": "Bloodworth",
        "date": "2010-06-25T08:11:56+0100",
        "id": "0c7bb64f33e4253e17067aa10c0d0156",
        "post_id": "post-226258",
        "text": "CaptnDave said:Another one that I actually submitted a bug report for until I realized my mistake is that in my early days of orbiting, I ejected from the DGIV and saw my crew escape safely... except for the pilot. I had unlimited fuel turned on and his ejection seat kept going - spinning him round and round until the g-forces killed him after about three minutes:)\n\n:rofl::rofl::rofl:Oh my!!!!",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.65474048Z",
        "author": "Mojave",
        "date": "2010-05-31T16:39:55+0100",
        "id": "73d99b1e56aa41c2d02bf43693e7e88a",
        "post_id": "post-226212",
        "text": "ha.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:31.722718208Z",
        "author": "Face",
        "date": "2012-04-29T23:30:11+0100",
        "id": "257b2570dc80b85c42cfca9d3b3ef516",
        "post_id": "post-247602",
        "text": "tl8 said:Welcome to the team, you will quickly find out why I left:p\n\nHey! Don't spoil all the fun!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.351857664Z",
        "author": "Moe",
        "date": "2008-05-14T21:56:59+0100",
        "id": "f1d529f1ba085ce31977139652811c56",
        "post_id": "post-65575",
        "text": "You can choose the ugliest model you have and try on it every tip you like. once, twice,... till the model goes useless. No fear. This is my way to improve skills. And it works. Belive me.;)P.D. Yes. I\u00b4m a neanderthal modeler. I know it.",
        "thread_id": 1444
    },
    {
        "@timestamp": "2023-09-14T07:13:10.187583744Z",
        "author": "James.Denholm",
        "date": "2008-05-15T16:35:39+0100",
        "id": "60b91dc9a351fb7b0aeb14474b775c65",
        "post_id": "post-65552",
        "text": "I've got an idea. Talk it over with you're boss. Start with something like:\"Hey, did you watch the game last night?\"and move subtly on to:\"Hey, did you get the feeling that we might be doing illegal stuff?\"Prepare to clear your desk.",
        "thread_id": 1441
    },
    {
        "@timestamp": "2023-09-14T07:13:31.724300288Z",
        "author": "Mojave",
        "date": "2012-04-30T01:23:04+0100",
        "id": "aec0d61f8303520780353bae5ecefa9b",
        "post_id": "post-247610",
        "text": "Congrats Phantom. I wondered when it would happen.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.575005696Z",
        "author": "statickid",
        "date": "2010-05-28T17:03:31+0100",
        "id": "3bc12ee7e0a0805048db088eb49c062e",
        "post_id": "post-226081",
        "text": "AWSOME :tiphat:",
        "thread_id": 14461
    },
    {
        "@timestamp": "2023-09-14T07:13:10.346176256Z",
        "author": "Xyon",
        "date": "2010-05-26T11:59:45+0100",
        "id": "dc49a14d143117be277f0e15112ffac6",
        "post_id": "post-225264",
        "text": "That's a good assessment. I think they could've made much more of it, but it seemed like they never had much of a direction planned out.",
        "thread_id": 14439
    },
    {
        "@timestamp": "2023-09-14T07:13:31.725812736Z",
        "author": "Izack",
        "date": "2012-04-30T13:41:56+0100",
        "id": "37468037c17e0873f4d40fc9b5850772",
        "post_id": "post-247618",
        "text": "PhantomCruiser said:I thought I read that I don't get the banhammer until after I've qualified with the rubber mallet?\n\nNot exactly, though you are totally welcome to bludgeon belligerents with a mallet if you'd like!A warm welcome to Blue Team! It's great to have you here.:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.662704128Z",
        "author": "Chub777",
        "date": "2010-06-29T13:51:23+0100",
        "id": "a71259cd93a4c4eced9f261024768278",
        "post_id": "post-226267",
        "text": "I was traveling from WIN to Antarctica to set up a base in a XR5. I had to ditch in the ocean to re-fuel using the supply lines. I opened the hover doors and started the descent autopilot. The hover jets fired 100 metres from the ocean. It somehow turned solid and the XR5 exploded, killing all the crew.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.432276736Z",
        "author": "diogom",
        "date": "2011-07-08T14:31:52+0100",
        "id": "2e304a61925a5697af529af579da0677",
        "post_id": "post-225668",
        "text": "For the amount of times the live coverage freezes in 10s on my pc, I think you need to add snow.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.868614912Z",
        "author": "Mantis",
        "date": "2010-08-16T02:52:42+0100",
        "id": "c745c17e1ce41f123bb5b809e792babf",
        "post_id": "post-247731",
        "text": "It could well be a mainboard\/cpu problem. Even if you had a trojan it cannot cause a reboot during POST (Power on self-test) or within the BIOS settings itself. If the problem was the OS or a virus or something, it would only manifest itself after the POST and during the boot-up or operation of the operating system. Only hardware failures can do that. It's possible that the power supply could be the problem but I'd bet on RAM, CPU or mainboard.",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.271757056Z",
        "author": "Dambuster",
        "date": "2010-05-27T15:44:23+0100",
        "id": "eeb1e9d3676a5f8ba8b8c9fd1090b574",
        "post_id": "post-225124",
        "text": "That ship is just amazing. I love it!",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.45013504Z",
        "author": "andysim",
        "date": "2010-08-21T00:30:31+0100",
        "id": "a616766a99b3591baf0bff2b974cb483",
        "post_id": "post-225403",
        "text": "http:\/\/www.nasaspaceflight.com\/STS-135!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.84228992Z",
        "author": "garyw",
        "date": "2012-05-30T19:28:22+0100",
        "id": "66a48c5893acb33a5d05dea024fd496c",
        "post_id": "post-247631",
        "text": "Izack said:I'm not leaving. Only stepping down from the staff because you personally drove me crazy. :j\/k:\n\nI'd figure that would go double for the staff.... :lol:All the best Izack, it has been a pleasure to have you on the team. Make sure you stay active on the forum or I'll come and hunt you down....:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.570294016Z",
        "author": "dremits",
        "date": "2010-05-27T19:11:00+0100",
        "id": "bbc5e7e6923ba23669d359a06c89301b",
        "post_id": "post-226074",
        "text": "Thanks Xyon I will check that out later.But what about 2009 and previous versions? Is there a new main Orbiter web site?Google for the first time in a long time is failing me today:)",
        "thread_id": 14460
    },
    {
        "@timestamp": "2023-09-14T07:13:10.464434944Z",
        "author": "Wally",
        "date": "2011-07-20T10:12:29+0100",
        "id": "9f04f451cdc4a1744a046cb54b97b95e",
        "post_id": "post-225828",
        "text": "Why is STS-13 crew having a press conference when de-orbit burn should have taken place?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.012678912Z",
        "author": "computerex",
        "date": "2010-08-26T05:40:44+0100",
        "id": "3018d744c8bcd76af0ea97a5a04bbb36",
        "post_id": "post-247907",
        "text": "Hielor said:How will the incoming patch that limits the number of light sources to 8 affect this addon?\n\nI suspect Orbiter will handle that internally. It will have to I think, because vessels don't know about the light sources registered by other vessels. In this case I wonder if Orbiter will limit the rendering to the maximum limit, or whether it will prevent more then eight sources from being active concurrently (LightEmitter::Acitvate returning false if the source cannot be activated at the time due to the limit). For the former, I won't have to do anything.Keep in mind this hackish add-on was just made to sample the multilight feature with vessels other then the stock ones. I will wait until this feature is more tested before updating the orbSpotlight add-on to use this instead.",
        "thread_id": 16046
    },
    {
        "@timestamp": "2023-09-14T07:13:09.916900608Z",
        "author": "Voyager",
        "date": "2010-05-22T12:55:05+0100",
        "id": "18dcbb2d0d31b0d0257fd88beae1b053",
        "post_id": "post-224892",
        "text": "What I am thinking of is composing a station serves as a jumper from Earth-Moon-Mars. The station would help the Orbiter Forum Mission to Mars. We could maybe used special kinds of modules so the Arrow Freighter can dock to the station before heading to Mars.The station would be somewhere around 1000km up. One of the main problems will be delivering the modules but I have a plan for it. We essentially use a Delta-Glider IV Mk II, the XR1, the XR2, and the XR5 to transport the modules for the station. I think if we could use some station's propulsion to help boost it into the VHEO orbit.The station should be both UMMU and UCGO capable. I am going to need station planners, pilots, addon developers, and a lot more jobs, so post if you want to be in it.",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:13:10.260607232Z",
        "author": "Xyon",
        "date": "2010-05-25T00:06:51+0100",
        "id": "516cef684f43484d5d2fc569847a592f",
        "post_id": "post-225080",
        "text": "1g in a road car is impressive, true. However my head is spoilt to such things through years of watching F1:A newer and perhaps even more extreme example is the Turn 8 at the Istanbul Park circuit, a 190\u00b0 relatively tight 4-apex corner, in which the cars maintain speeds between 265 and 285 km\/h (165 and 177 mph) (in 2006) and experience between 4.5g and 5.5g for 7 seconds\u2014the longest sustained hard cornering in Formula 1.\n\nBut the F1 car is in a different league again: 6g has been recorded at Suzuka\u2019s 130R corner and 4-5g is normal in fast turns.\n\n",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:32.029560576Z",
        "author": "Moach",
        "date": "2010-08-16T11:57:27+0100",
        "id": "76f3e05d5275e314fb93caa29d33cadf",
        "post_id": "post-247911",
        "text": "can't be the PSU.. it's a 700-watt lil' monster...what's most strange about this problem is that it simply... \"started\"like, out of the blue.... one day it was like: \"hey, you know what would be funny? let's do some unexplainable lag!\"it's really not that funny, you know... :dry:the simulation is able to quit without any problems....yet i do find it kinda weird that the overall simulation quality, physics and all, seem to be affected to an extent.... this is noticeable when lag happens with a grounded vessel - it bounces slightly, as if it had encountered precision problemsperhaps its not GPU related at all... considering the ease that the same GPU seems to have when rolling back to the hardware-accelerated aero desktop (it can be heard as \"tick-tick-tick\" goes back to \"bzzzzzzzzzzz\")i do remember a windows update installing itself just before that started happening.... so there's a chance this is software-related :facepalm:odd anyone? - is my rig posessed?",
        "thread_id": 16047
    },
    {
        "@timestamp": "2023-09-14T07:13:10.037098752Z",
        "author": "Vanguard",
        "date": "2010-06-03T06:32:45+0100",
        "id": "8f342cac7c5953b6ba54c372eba63bcd",
        "post_id": "post-224947",
        "text": "Still, with tires you could shoot for an LDAP style landing, but if you were off by even a little but, perhaps due to a malfunction or whatever, I'd rather roll for a little, rather than just tip over on impact and likely destroy my craft...Something tells me if you landed with any forward speed at all with a 3 point fixed landing system, you'd be the little piggie in the wooden house knocking on my door, asking for a ride home.",
        "thread_id": 14400
    },
    {
        "@timestamp": "2023-09-14T07:13:10.33683328Z",
        "author": "Tommy",
        "date": "2010-05-26T01:33:38+0100",
        "id": "33e171b96c863210324acb51f1ff0a3f",
        "post_id": "post-225245",
        "text": "The latest Burntime Calculator MFD has some features that may help. First, you can choose which engines you will use, and if you use the dV function and enter in your current velocity, it will tell you how far you will travel before your velocity reaches zero. Note that you will likely be in an eccentric orbit with a low PeA, so you will accelerate a bit - I'd suggest waiting until you are 500k from target before entering the velocity, and \"fudge\" it a bit to reflect current ACC values.",
        "thread_id": 14437
    },
    {
        "@timestamp": "2023-09-14T07:13:32.658139648Z",
        "author": "Enjo",
        "date": "2018-07-03T18:29:24+0100",
        "id": "4920ed35f91230c0aca5bd6779265521",
        "post_id": "post-248113",
        "text": "Thanks. Good to know :tiphat:",
        "thread_id": 16061
    },
    {
        "@timestamp": "2023-09-14T07:13:10.420617472Z",
        "author": "ky",
        "date": "2011-06-25T12:52:41+0100",
        "id": "d41ea01b0ad1ba2f6aae62257472ae0d",
        "post_id": "post-225598",
        "text": "C3PO said:Especially Swiss Naval war material. :rofl:How does that make it better suited to the task?\n\nIt has a capacity of 10 people WITH weapons and can travel at 100 km\/h.---------- Post added at 11:52 AM ---------- Previous post was at 11:49 AM ----------While the M113 has a top speed of 67.6 km\/h and carries 13 people.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.350389504Z",
        "author": "mrspacely",
        "date": "2008-05-14T10:38:29+0100",
        "id": "701d41fbee0b690c302382e99d85ff58",
        "post_id": "post-65565",
        "text": "nice work. not into models personally, i dont have the discipline! but it sure is cool to see such beautiful reproduction of amazing machines! how many hours did the DD445 take u?",
        "thread_id": 1444
    },
    {
        "@timestamp": "2023-09-14T07:13:31.889540608Z",
        "author": "Hispa",
        "date": "2010-08-21T17:45:38+0100",
        "id": "3a92c93836b1933c50e004477000c630",
        "post_id": "post-247808",
        "text": "mc_ said:It's gonna be a built-in or detachable units?\n\nI don't know which is the better method. I suppose that detachable units could allow things like ejection of spent fuel tanks to save weight, but it also could make too difficult mass center handling.And I planned to make some of storage groups animated... not very compatible with attachments.",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.427439616Z",
        "author": "C3PO",
        "date": "2011-07-07T15:06:57+0100",
        "id": "dda7882d1bd6730be77141f309c37048",
        "post_id": "post-225641",
        "text": "agentgonzo said:More interestingly is the chance that if it is a scrub, it may be a 48-hour turnaround rather than the usual 24:\n\nSounds like they're not quite happy to tank\/de-tank too many times. The broken stringers rattled a few people.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.540408064Z",
        "author": "supersonic",
        "date": "2010-05-27T01:43:25+0100",
        "id": "e3d9575400c422cad158a7015b365888",
        "post_id": "post-225998",
        "text": "DanM said:Would it be possible to build a Delta Glider or DGIV in real life?\n\nProbably not any time soon.And how much would it cost :rofl:\n\nTo much to be any good.",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:32.051655168Z",
        "author": "donatelo200",
        "date": "2010-08-16T15:34:06+0100",
        "id": "62493b6a7ad5bf68679f8365302457ea",
        "post_id": "post-247938",
        "text": "It looks very good. Do we have a release date?",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66120448Z",
        "author": "eveningsky339",
        "date": "2010-06-24T02:09:25+0100",
        "id": "09711d6b6645f87d1958009c3685eba1",
        "post_id": "post-226256",
        "text": "1. Orbit moon at a very low altitude (e.g. 800 meters)2. EVA the doomed UMMU3. Adjust the UMMU's orbit to something along the lines of 0.800 x -.024. Eagerly await high velocity collision",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66151168Z",
        "author": "HAL9001",
        "date": "2010-06-25T14:13:56+0100",
        "id": "308f7c66fa8a5cdd6bfccfdf44bb1719",
        "post_id": "post-226259",
        "text": "ICBM said:If the UMMU hit the ground hard enough it would kill it, but I don't remember if the UMMU died that time. Meshland like Samuel Edwards siad.Hey HAL9001, here is the link to the wiki page for meshland:http:\/\/www.orbiterwiki.org\/wiki\/Meshland.Click here for the latest version of meshland:Latest unstable version of Meshland 080327\n\nif I do that he alwas dies, because (if he's near enough) he flys away from the nuke and burns out. if he don't burn out he will fall or he will die in cause of the G-forces.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:32.054297344Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-17T02:30:21+0100",
        "id": "98d8f5e46e082f8f735618756f2b80bd",
        "post_id": "post-247954",
        "text": "I used DXT 1. I also tried rescaling it, but the mesh is still texture-less.---------- Post added at 01:30 AM ---------- Previous post was at 01:05 AM ----------I'm almost ready to upload the alpha! It's about 1 GB with level 8 textures... I should probably upload a lo-res version as well.Anyway, one last question, how do I specify oblateness? (I have a moon that collided with an object several millions of years ago and has a really quick rotation and precession period)",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.055136768Z",
        "author": "DanM",
        "date": "2010-05-23T01:08:19+0100",
        "id": "4ee65c40f5184a1e2fbeea29cb817c21",
        "post_id": "post-224958",
        "text": "Hey, I'm sorta new to this MFD, and I'm doing Flytandem's Return to Earth from the moon tutorial.http:\/\/flytandem.com\/orbiter\/tutorials\/lunar_return\/index.htmI've entered all burn data as requested and am at the point when one must center the green x in the bullseye. It is currently 595.6 seconds until the burn, but when I use the RCS ROT thrusters to try to center the x, the x only moves along the outer ring of the bullseye, and I can't center it. Can anyone please help?Thanks:)",
        "thread_id": 14403
    },
    {
        "@timestamp": "2023-09-14T07:13:10.228505856Z",
        "author": "JEL",
        "date": "2010-08-21T12:47:41+0100",
        "id": "06182d871c949677100134c48be8fb2d",
        "post_id": "post-225040",
        "text": "george7378 said:I managed my own unfiltered sunspot pictures on holiday - the hazy horizon made amazing sunsets every night.\n\nSunspots aside for a moment, that's some really awesome photos you got there:DI especially like the second one with the fading horizon. Looks amazing. Where in the world is this?",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:32.207254272Z",
        "author": "SiberianTiger",
        "date": "2010-08-16T16:06:36+0100",
        "id": "a09b04e3e96837b46272974f7c168262",
        "post_id": "post-248009",
        "text": "shangding said:the money is gov's,not me!\n\nIs it true that every peasant in China got a 4G phone?",
        "thread_id": 16051
    },
    {
        "@timestamp": "2023-09-14T07:13:10.20643712Z",
        "author": "RisingFury",
        "date": "2010-06-29T01:35:58+0100",
        "id": "12a6c8adc9ad215974296906d0b2b4ad",
        "post_id": "post-225015",
        "text": "Wow! That's huge! Have you measured it's size yet?",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.591839744Z",
        "author": "Enjo",
        "date": "2010-05-30T16:53:33+0100",
        "id": "ddc4490156f0a84d96f582706eee0073",
        "post_id": "post-226151",
        "text": "These examples are my bread, but alright. Everything was already spoken.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:31.710563072Z",
        "author": "Zatnikitelman",
        "date": "2012-02-04T01:36:13+0000",
        "id": "019862812ee5b6047d167b7b3f019b5f",
        "post_id": "post-247542",
        "text": "Congrats Gary!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.270792448Z",
        "author": "T.Neo",
        "date": "2010-05-26T21:33:42+0100",
        "id": "cf00f6db2eb111f436daf1b79104e048",
        "post_id": "post-225116",
        "text": "Natey787: I like to count with the help of sir Isaac Newton. The engines will remain backwards.\n\nHuh?A tractor configuration actually makes plenty of sense- it will allow for mass reduction.Everything works in a similar fashion as to having the engines in a less optimal pusher configuration- the direction of thrust remains \"backwards\", but the engines are at the front of the ship and everything follows behind, with major structural components in tension.The engines will have to be tilted outwards at maybe a few degrees, to avoid thrust streams hitting the ship- this results in a slight decrease in thrust, but it is not too disadvantageous. The fact that you craft has low thrust works well for a tensionary design, as the exhaust streams will incur less heating on the spacecraft structure.Then again if you have a really, really low thrust, you could support all the mass on that spindly truss. But it would probably still be advantageous for the main structural components to be in tension.In that case, they're radiating heat into each other, right?\n\nAFAIK, if radiators are angled less than 90 degrees apart, they lose effectiveness by radiating into eachother.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.668973312Z",
        "author": "Chunkboi",
        "date": "2012-06-11T23:29:45+0100",
        "id": "5650b58d289765b956dec82eb1392502",
        "post_id": "post-226316",
        "text": "Warped said:Darn. I had to write this over again :compbash:One time, I was heading toward the moon in a DGIV at a velocity of about 50km\/s.I set my periapsis at around 5 metres above the lunar surface so that I would almost scrape the moon.A few seconds before periapsis, I turned the DGIV upside-down and ejected my UMMU, who was now traveling at an extremely high velocity horizontally.Needless-to say, the unfortunate captain had his brains grinded across a few kilometres of moonscape in several seconds, then skipped off of the lunar surface and into a solar orbit, while my Delta-Glider, roof-hight from the surface, shot back out into deep space as well.\n\nWas that it? I thought that was my landing strip! I thought Brighton Beach seemed a bit far away...",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:31.716351744Z",
        "author": "Zatnikitelman",
        "date": "2012-02-05T01:27:58+0000",
        "id": "a7a0173bb3fd2312bca940666568662b",
        "post_id": "post-247570",
        "text": "Congrats Loru!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.415209984Z",
        "author": "ky",
        "date": "2011-06-17T13:19:06+0100",
        "id": "520f48590520d255f6ae11c084ffe458",
        "post_id": "post-225567",
        "text": "princetontiger said:Way cool..Anyone planning to go?\n\nIf i'm lucky yes.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.33716608Z",
        "author": "clickypens",
        "date": "2010-05-26T04:01:42+0100",
        "id": "ba1196f0827a0d00c9425266a1141694",
        "post_id": "post-225247",
        "text": "I know aerobrake doesn't work with places without atmosphere, but would reentry mfd? AFAIK, it's a graphical representation of where you, where you're going and how much deceleration you need to get there.",
        "thread_id": 14437
    },
    {
        "@timestamp": "2023-09-14T07:13:31.719405568Z",
        "author": "iamwearingpants",
        "date": "2012-02-05T15:15:21+0000",
        "id": "5f0ece1831ee2be80e57f6a192fa9fe2",
        "post_id": "post-247585",
        "text": "Congrats Loru!:cheers:All these color changes are making me dizzy :lol:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.48217728Z",
        "author": "agentgonzo",
        "date": "2011-07-21T14:03:49+0100",
        "id": "deda4a271d62f4c39f412259a9926de8",
        "post_id": "post-225927",
        "text": "Chub777 said:Atlantis is out of the radio black out. :woohoo:\n\nThere isn't a radio blackout on reentry anymore as they use the TDRS.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.438715392Z",
        "author": "FSXHD",
        "date": "2011-07-08T16:21:16+0100",
        "id": "facda8a21bad0eb65aca6878c131535c",
        "post_id": "post-225700",
        "text": "Here goes the APU start. I still can't believe that this is the last one.Really good footage of the engines gimbaling.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.723797248Z",
        "author": "Felipi1205",
        "date": "2012-04-30T00:43:48+0100",
        "id": "ab4fe2f56013c6dde17de0c7ad0ee5a0",
        "post_id": "post-247607",
        "text": "Good news! Congratulations Phantom!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:09.952720128Z",
        "author": "n122vu",
        "date": "2010-05-25T11:45:43+0100",
        "id": "6a77fa8bc6c2daa2e05615ddd312342c",
        "post_id": "post-224912",
        "text": "Looks good. Thanks!",
        "thread_id": 14397
    },
    {
        "@timestamp": "2023-09-14T07:13:10.588544256Z",
        "author": "Hielor",
        "date": "2010-05-28T02:33:54+0100",
        "id": "b0f42314b45e01574e6a7cad5e2a9882",
        "post_id": "post-226125",
        "text": "Yes--the OMP client is written in C#. However, I think it would be important for you to consider what exactly you're wanting to do in C# that you can't do in C++...",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:31.721694976Z",
        "author": "Spacethingy",
        "date": "2012-04-29T22:04:53+0100",
        "id": "d81e2a5b98862d65ae73bf0a00cc1d0f",
        "post_id": "post-247597",
        "text": "Ah excellent, a new mod and I'mnotaway on holiday. I was starting to get worried... :lol:Seriously though, congrats PC! Have a banana! :bananadance:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.185392896Z",
        "author": "James.Denholm",
        "date": "2008-05-15T09:26:19+0100",
        "id": "cb12b9716e48742da59a224bd74c8336",
        "post_id": "post-65548",
        "text": "Whistle blowing... I like it. I wonder if the RAAF or Qantas is doing anything illegal these days...",
        "thread_id": 1441
    },
    {
        "@timestamp": "2023-09-14T07:13:10.663423488Z",
        "author": "jaybtlr",
        "date": "2010-07-27T19:49:45+0100",
        "id": "fc5f2d024f56ec93a559749b140fb5dc",
        "post_id": "post-226273",
        "text": "wouldnt this be funny:a ummu sits atop a nuke and is blown at escape velocity from the moon the Earth, flys past a DGIV during orbit circulisation burn, gives Captain heart attack, DGIV reenters horribly ending as big triangle shaped molten sludge lol",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:31.724108288Z",
        "author": "astrosammy",
        "date": "2012-04-30T00:51:36+0100",
        "id": "ec24ed1e56ebaefd87afb5a98a673c24",
        "post_id": "post-247609",
        "text": "Phantom and Cruiser. Two new mods:pCongrats!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.20216064Z",
        "author": "Warped",
        "date": "2010-06-12T21:20:41+0100",
        "id": "f24fe699a8beb9f66e05066951b1cef0",
        "post_id": "post-225004",
        "text": "Once upon a time I tried to project the Sun onto a metallic sheet using one of my telescopes, I did get it, but I didn't see any Sun spots, however I did manage to melt the plastic inside of the eyepeice, being 300X magnification:rofl: fortunately it was a cheap eyepiece from my first telescope.(sometimes I take sticks and put them in front of the eyepeice, where they burst into flames):nono:One time I was trying to find Venus at daytime in my telescope at around the time of superior conjunction (reallybad idea) and almost blinded myself!",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.019024384Z",
        "author": "Topper",
        "date": "2008-05-15T20:55:51+0100",
        "id": "8a12c8162bceb25cbb30258e1af39b88",
        "post_id": "post-65540",
        "text": "Nice work!just downloaded and tested, it's looks ok. But 2 wishes:1. Please create a folder-structure in the zip file next time, so that you can simply extract the whole folder into .\\orbiter\\2. Can you add Alpha Centauri A \/ B and Proxima Centauri (some Planets included)?Nice Work! Now we can find out our interstellar space travell skills and build interstellar spaceships :speakcool:",
        "thread_id": 1440
    },
    {
        "@timestamp": "2023-09-14T07:13:31.843414784Z",
        "author": "Alfastar",
        "date": "2012-05-30T20:50:53+0100",
        "id": "e32a9b8d12e6dfd8a7e50767144cd9af",
        "post_id": "post-247635",
        "text": "Have a good break Izack. We go miss you in blue colors.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.225897472Z",
        "author": "Warped",
        "date": "2010-06-30T17:57:01+0100",
        "id": "aeef52e9b8b73a5b2c3b0fa5655f8470",
        "post_id": "post-225021",
        "text": "There is a single large sunspot on the sun right now, I went out and projected it. It was really neat!http:\/\/sohowww.nascom.nasa.gov\/data\/realtime\/mdi_mag\/512\/latest.jpg",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.389330176Z",
        "author": "jedidia",
        "date": "2010-06-01T13:39:14+0100",
        "id": "2cddecd526035fce61ddf24478a4ce48",
        "post_id": "post-225354",
        "text": "looking at the mesh, I'd say you forgott to set smoothing groups. other than that, nice work!now what we REALLY need is to implement UMMU animation...",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:31.88488832Z",
        "author": "Hispa",
        "date": "2010-08-16T15:24:57+0100",
        "id": "3ad6c8fb2b0b26d477f1a0dc2f29f4a1",
        "post_id": "post-247789",
        "text": "I'm assuming that when we travel around the solar system for months or years, we need a shield to avoid sun radiation. This design is based on spaceship Antares, from \"Defying gravity\" TV show, but I must say it won't be the same ship, just a derived one.---------- Post added 16-08-10 at 16:24 ---------- Previous post was 15-08-10 at 23:48 ----------State of the art:I promise this time will be rotating module animations and --maybe-- also an antenna alineation mechanism.",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.43161728Z",
        "author": "GoForPDI",
        "date": "2011-07-08T13:24:40+0100",
        "id": "9d65425c4f1d42b8a2d8e4859beb7dd5",
        "post_id": "post-225665",
        "text": "www.spacevidcast.com- they have a nice HD feed and have their own presenters. Currently interviewing some astros.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.430932224Z",
        "author": "HAL9001",
        "date": "2011-07-08T13:20:21+0100",
        "id": "7fa87fe857883fa886dd0f49c7e3adb8",
        "post_id": "post-225662",
        "text": "could someone link me the life-fee, I can't find it...",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.097223168Z",
        "author": "tblaxland",
        "date": "2010-08-16T08:11:09+0100",
        "id": "c685c7e6c7fb3c8d9c7fecdbf4d477f8",
        "post_id": "post-247992",
        "text": "They had ejection seats instead.",
        "thread_id": 16050
    },
    {
        "@timestamp": "2023-09-14T07:13:10.652040192Z",
        "author": "Pilot7893",
        "date": "2010-05-28T14:31:11+0100",
        "id": "fbc8a750869a8cbc348a28fcc0dbf929",
        "post_id": "post-226188",
        "text": "Ark said:Set PeA of Jupiter orbit to 500km. Open airlock. Make least favorite UMMU crewman walk the plank.\n\nlol, I gotta try this.Chub777 said:When I was new to the XR2, I wanted a sun-set launch but instead the crew died of hypoxia.\n\nI hate when this happens. It still does. Do you open external O2 valves or something?",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.46496896Z",
        "author": "orb",
        "date": "2011-07-20T12:12:18+0100",
        "id": "5306cf2e09f83f7825127eb110e9a1c6",
        "post_id": "post-225831",
        "text": "Yes. There was also posted alink to calendar eventin that post, which contains set timers for some events from deorbit to landing. Those timers would tell you it's about one day more. :thumbup:CBS News Space:Astronauts test re-entry systems, pack for landingLanding opportunities for the following days:ORBIT\u200b|SITE\u200b|{colsp=2}DEORBIT BURN\u200b|{colsp=2}LANDING\u200b|\n|EDT\u200b|UTC\u200b|EDT\u200b|UTC\u200b{colsp=6}Thursday, July 21, 2011 (nominal EOM)200|KSC|04:49:04 a.m.\u00a0|08:49:04\u00a0|05:56:58 a.m.\u00a0|09:56:58201|KSC|06:25:44 a.m.|10:25:44|07:25:44 a.m.|11:25:44{colsp=6}Friday, July 22, 2011 (EOM+1)215|KSC|03:51 a.m.|07:51|04:56 a.m.|08:56216|KSC|05:28 a.m.|08:28|06:31 a.m.|10:31217|EDW\nNOR|06:58 a.m.\n07:00 a.m.|10:58\n11:00|08:02 a.m.\n08:04 a.m.|12:02\n12:04218|EDW\nNOR|08:35 a.m.\n08:37 a.m.|12:35\n12:37|09:38 a.m.\n09:40 a.m.|13:38\n13:40219|EDW|10:12 a.m.|14:12|11:15 a.m.|15:15{colsp=6}Saturday, July 23, 2011 (EOM+2)231|KSC|04:26 a.m.|08:26|05:30 a.m.|09:30232|NOR\nKSC|05:59 a.m.\n06:03 a.m.|09:59\n10:03|07:03 a.m.\n07:06 a.m.|11:03\n11:06233|EDW\nNOR|07:33 a.m.\n07:35 a.m.|11:33\n11:35|08:37 a.m.\n08:39 a.m.|12:37\n12:39234|EDW|09:10 a.m.|13:10|10:13 a.m.|14:13236[highlight]*[\/highlight]|KSC|11:34 a.m.|15:34|01:36 p.m.|17:36[highlight]*[\/highlight] - Descending node entry\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.240003072Z",
        "author": "computerex",
        "date": "2010-08-16T14:51:06+0100",
        "id": "a507586c7bce889387f08f70d99bfe99",
        "post_id": "post-248035",
        "text": "Orbiter 2010 has a method called \"SendBufferedKey\".",
        "thread_id": 16053
    },
    {
        "@timestamp": "2023-09-14T07:13:10.42271104Z",
        "author": "orb",
        "date": "2011-06-28T12:22:24+0100",
        "id": "ec967708bb3f0f2fdea7f0288fb447e4",
        "post_id": "post-225611",
        "text": "NASASpaceflight:STS-135: Amended Systems Abort-Once-Around practiced before launch:As all teams continue to track a July 8 launch of STS-135, an important final milestone was reached this month with the final integrated launch and mission simulations (sims) with the Flight Crew and their Flight Control Team. Particularly, these sims gave the crews a chance to practice a modified Systems Abort-Once-Around abort, an abort procedure modified specifically because of Atlantis\u2019s smaller-than-normal crew size.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.493366016Z",
        "author": "orb",
        "date": "2011-10-16T17:37:07+0100",
        "id": "c6783daabb494f49857d5844109c37c5",
        "post_id": "post-225965",
        "text": "NASASpaceflight:NASA reviews TPS nose cap damage to STS-135\/Atlantis:With the Space Shuttle Program now officially a part of NASA\u2019s past, the agency is continuing the process of getting Discovery, Atlantis, and Endeavour ready for their display at museums around the United States. However, following STS-135, NASA did conduct one official post-flight review \u2013 an investigation into RCC nose cap\/chin strap damage to orbiter Atlantis on STS-135.Post-STS-135 OV-104 Nose Cap damage:As part of the standard landing-day procedures, a quick assessment of orbiter Atlantis\u2019s Thermal Protection System (TPS) was made after her successful return to the Kennedy Space Center after the 12-day capstone mission for the Space Shuttle Program.During this runway TPS inspection, an unexpected damage site was found on Atlantis\u2019s nose cap RCC (Reinforced Carbon-Carbon) panel where it adjoins the RCC chin strap.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.620167936Z",
        "author": "N_Molson",
        "date": "2010-08-16T17:44:06+0100",
        "id": "6da22ac8238e0aeb7bf7645f75622d1c",
        "post_id": "post-248090",
        "text": "http:\/\/edition.cnn.com\/2010\/WORLD\/a...atality\/index.html#fbid=KIoJWwU8VCi&wom=falseLooks like to me that the pilot got surprised by the lightning. Even if the lightning strike caused a total power loss (aren't planes supposed to be protected against that ?), the controls would have switched to the emergency APU, no ? So, human error or technical failure ?That could have been far worse, apparently there were no serious fires, and only one person got killed. The crew is ok.What's is disturbing to me is that the medias talk of it like if the lightning bolt directly splitted the aircraft in 3 parts, which is impossible. Only ground contact and excessive vertical velocity can cause this.But maybe the aircraft was under bad maintenance and maybe the structure was already weak (micro cracks).",
        "thread_id": 16060
    },
    {
        "@timestamp": "2023-09-14T07:13:10.449391872Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-15T21:24:14+0100",
        "id": "ad7e65c03a2b0774eb7c4387c17a074b",
        "post_id": "post-225396",
        "text": "Here's some images of SSME-3 (Space Shuttle Main Engine-3) removal in OPF-1 (Orbiter Processing Facility-1).Hi-res version.Hi-res version.More images can be foundhere.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.581462272Z",
        "author": "Urwumpe",
        "date": "2010-05-29T17:47:33+0100",
        "id": "c3436de6390e62ef03080ef37f5564f1",
        "post_id": "post-226104",
        "text": "statickid said:I was talking about that other guys quote from nasa talking about balancing the shuttle on a pencil. although i can't really imagine the shuttles engines can be in their current configuration and not do the launch heads-down unless the crew seats were made to hang upside down while landing.\n\nNo, sorry, but you still don't understand it. The balancing of a pencil on your fingertip analogy of a rocket launch comes from the fact that the center of gravity is in front of the engines, and the rocket is really kept balanced by gimballing the engines behind the CoG.The SSMEs are mere 6% of the total thrust during lift-off and the first 50 seconds of flight. later they become more dominant, until they are producing a tiny bit more thrust than the nearly burned out SRBs.The Shuttle does not rotate, if the engines produce no torque in their sum. The torque is just the cross product of the position of the engines relative to the CoG and the force vector. Notice something? There is absolutely no dependence on HOW you rotate the Shuttle in space or where up is.The other torques acting on the shuttle are gravity gradient and aerodynamics. Gravity gradient depends on where the Shuttle is, but is a very weak force. Aerodynamics produce way more powerful torques, but depend only on the orientation of the shuttle relative to the air flow.By pure mechanics, you can't explain the rotation heads down.The things change if you for example look at the RTLS maneuver. After the Powered-Pitch-Around maneuver (PPA), the Shuttle would fly heads down and would require a turn around, if you would launch normally heads up. Pretty bad to do, since a RTLS is for example called for a engine failure early in flight. So, launching already heads down is better, since during these stressful moments, the orbiter will directly be in the right orientation for separating at low altitude from the ET. For a TAL or AOA, it doesn't matter if the ET is above the Shuttle, since you have all the air below you.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:31.717899264Z",
        "author": "Xyon",
        "date": "2012-02-05T07:58:34+0000",
        "id": "134b9382ed7b72ebf49d34415062e3f0",
        "post_id": "post-247577",
        "text": "Welcome to the blue team, Loru.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.450486016Z",
        "author": "Kyle",
        "date": "2010-08-21T01:25:05+0100",
        "id": "6d101cb1da1d0f21d4be3e5ebe8a1403",
        "post_id": "post-225405",
        "text": "I don't get the 'if' part, I understand the funding part but look at it this way. If they delay LON-335 to Jun. 2011, and STS-134 launches in Feb. 2011 you will have 5 months with 12 people on the space station. If they delay LON its obvious they're adding STS-135 to me.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.426141696Z",
        "author": "IronRain",
        "date": "2011-07-05T13:44:09+0100",
        "id": "ac92bde9e2a8dd05e3899f61053dd9e8",
        "post_id": "post-225632",
        "text": "Official weather issue(From Spaceflight Now)The early weather outlook issued moments ago by the launch meteorology team gives a 40 percent chance for Atlantis to fly on Friday as planned. The potential for showers and thunderstorms plus cumulus clouds around Kennedy Space Center will be concerns to watch.The specifics call for scattered low- and mid-level clouds, a broken deck of high clouds, isolated showers and thunderstorms in the vicinity, good visibility, southeasterly winds of 8 knots and a temperature of 81 degrees.\"The Bermuda high pressure ridge is slightly north of the area, and weak, east winds will cause showers and thunderstorms to develop along the sea breeze inland today. The majority of the weather will remain inland, with just a 30 percent chance a storm will move into the Kennedy Space Center (KSC) area this afternoon. Weather will be similar tomorrow, as well,\" forecasters report.\"A tropical wave in the vicinity of the Turks and Caicos Islands is moving west-northwest and will impact Florida on Thursday, increasing moisture and bringing scattered showers and isolated thunderstorms by Thursday afternoon and evening.\"By Friday, the wave will move off to the northwest, but the residual moisture will provide the ingredients necessary for showers and thunderstorms to develop as the sea breeze forms Friday late morning. Our primary concerns for launch are showers and thunderstorms within 20 nautical miles of the Shuttle Landing Facility and cumulus clouds near the flight path.\"The same concerns exist for the following two days, but due to the launch time moving earlier and a slightly dryer atmosphere on Sunday, the threat of sea breeze development during the launch window decreases each day; therefore, the probability of KSC weather prohibiting launch decreases as well,\" forecasters say.If Atlantis' launch slips to Saturday for some reason, the odds of acceptable weather increase to 60 percent and then improve to 70 percent on Sunday.\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.867846912Z",
        "author": "shortstar",
        "date": "2010-08-15T21:47:37+0100",
        "id": "13cbddaff608f1d9a0418d9b1485dc5e",
        "post_id": "post-247723",
        "text": "If you hardware is a little aged like mine, have a quick glance at the capacitors in the mb. The tops could be anywhere from slightly swollen to leaking electrolyte on the mb or gpu board. These caps can be replaced easily. Also, if it is a laptop, just disconnect all power including battery, and hold the power button for about 30 secs, then insert bat and power plug and turn it on. Might work with a desktop as well, but I cant confirm this.Best of luck,shortstar",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.505879296Z",
        "author": "orb",
        "date": "2011-03-21T10:26:38+0000",
        "id": "49e402f3c2d18c210ba49b7fb04adf76",
        "post_id": "post-225483",
        "text": "NASASpaceflight:STS-135: Atlantis in smooth flow as ET-138 undergoes mods \u2013 Hale on stringers:Atlantis is continuing to enjoy a smooth processing flow inside her Orbiter Processing Facility (OPF-2) for the late June STS-135 mission, while her External Tank (ET-138) undergoes radius block modifications to avoid the potential of cracks forming in the intertank stringers. Former SSP manager Wayne Hale also noted the observation of such cracks is a classic example of a challenge for what is still an experimental vehicle.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.463920384Z",
        "author": "IronRain",
        "date": "2011-07-19T20:52:36+0100",
        "id": "33c1488635dcf141e8fbfc6f0a666814",
        "post_id": "post-225823",
        "text": "STS-135 Ascent Imagery Highlights",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.891452672Z",
        "author": "Moach",
        "date": "2010-09-01T12:34:17+0100",
        "id": "55db5c72657c678bd06cff0d042ce8d7",
        "post_id": "post-247821",
        "text": "since this is an interplanetary ship, i'd go with 4 MFD's.... IMFD alone can well occupy over half of those...i think Orbiter allows up to 5.... but four may be good enough (the TotalImmersion DESCARTES vessel has that many - it's really something :thumbup:)great ship so far - this one is gonna rock!:cheers:",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.556054784Z",
        "author": "Enjo",
        "date": "2010-05-28T05:11:18+0100",
        "id": "9bc307e58ecd7610c84c16a2dfc61952",
        "post_id": "post-226040",
        "text": "It makes you think twice before throwing away your PC for a new one.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:10.472567296Z",
        "author": "SandroSalgueiro",
        "date": "2011-07-21T10:17:04+0100",
        "id": "17a4fffc932ed9279f1a3634f18a7bab",
        "post_id": "post-225875",
        "text": "Atlantis, you are go to enter history.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.958176768Z",
        "author": "Notebook",
        "date": "2010-08-16T08:17:52+0100",
        "id": "3612bd9a1d4c8abba473ed3dfede332f",
        "post_id": "post-247881",
        "text": "If its not too much bother, that would be a good idea:)It does stick out a bit, considering the rest of the document is well written(the bits I can follow...) Maybe rope is big in McGill, and its perfectly understood there?N.",
        "thread_id": 16043
    },
    {
        "@timestamp": "2023-09-14T07:13:10.417403904Z",
        "author": "orb",
        "date": "2011-06-22T00:49:58+0100",
        "id": "7822f415266e9b83b8e2cb3e42201737",
        "post_id": "post-225580",
        "text": "NASA:June 21, 2011\u200bMEDIA ADVISORY : M11-128NASA Schedules News Conference About Final Space Shuttle LaunchCAPE CANAVERAL, Fla. -- NASA managers will hold a news conference on Tuesday, June 28, at the agency's Kennedy Space Center in Florida to discuss the status of the final space shuttle launch.The briefing will begin after the Flight Readiness Review, or FRR, a meeting to assess preparations for shuttle Atlantis' STS-135 mission to the International Space Station.Live status updates, including the start time for the news conference, will be provided during the meeting via the NASA News Twitter feed. To access the feed, go to the nasa.gov homepage or visit:http:\/\/www.twitter.com\/NASANASA expects to announce an official launch date at the conclusion of the review. Atlantis and four veteran astronauts are targeted to lift off at 11:26 a.m. EDT on July 8.The briefing participants are:Bill Gerstenmaier, associate administrator for Space OperationsMike Moses, Space Shuttle Program launch integration managerMike Leinbach, shuttle launch directorNASA Television and the agency's website will broadcast the briefing live. Reporters may ask questions from participating NASA locations, and should contact their preferred NASA center to confirm participation. For NASA TV streaming video, downlink and scheduling information, visit:http:\/\/www.nasa.gov\/ntv\u200b{...}Check out many new photos from crew trainingat KSC Media Gallery.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.477979392Z",
        "author": "Unstung",
        "date": "2011-07-21T10:56:40+0100",
        "id": "0f5f99aa3394f4f340c74c6f77bf9182",
        "post_id": "post-225905",
        "text": "Atlantis has stopped.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.218111744Z",
        "author": "Pyromaniac605",
        "date": "2010-08-16T14:27:56+0100",
        "id": "b7b5b55fc9f667282e0b26e67150913c",
        "post_id": "post-248019",
        "text": "Xyon said:To explore strange new worlds; To seek out new life and new civilizations; To boldly go where no man has gone before.Year three of five.;)\n\nHow do you find that kind of time even at max speed that would take forever.Darren",
        "thread_id": 16052
    },
    {
        "@timestamp": "2023-09-14T07:13:10.42390912Z",
        "author": "Donamy",
        "date": "2011-07-01T01:11:20+0100",
        "id": "988ee5bf13d2a9543cfc6462f5600a24",
        "post_id": "post-225618",
        "text": "There''ll be a tear in my eye, when it's over.:salute:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.510935808Z",
        "author": "orb",
        "date": "2011-04-19T09:45:34+0100",
        "id": "de77e7f24e520be07b80da8cb4a63155",
        "post_id": "post-225507",
        "text": "Spaceflight Now:Booster stacking finished for final shuttle flightSRB Case History(PDF- 196 KB)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.715881472Z",
        "author": "tl8",
        "date": "2012-02-05T01:16:55+0000",
        "id": "078107446e25c740ba911fdbdf5054e4",
        "post_id": "post-247568",
        "text": "Congrats to both Loru and Gary",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.498868992Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-06T23:19:03+0000",
        "id": "13811f72bb99423013340bf466dbe491",
        "post_id": "post-225450",
        "text": "Kyle said:Still not official news on STS-135 unfortunately.\n\nI think the NASA Administrator saying \"We are currently planning to fly this additional flight, STS-135\" is about as official as it's going to get.;)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.580461824Z",
        "author": "statickid",
        "date": "2010-05-28T03:33:56+0100",
        "id": "50ec5dd390399cc3f70a056bded71782",
        "post_id": "post-226095",
        "text": "i think it's a moot point. first of all it was designed that way so technically it's right side up. second of all, what is upside down and rightside up? and thirdly during the \"first\" part of the sequence, it's mostly kinda vertical, it's only really \"upside down\" towards the upper part of the sequence:rolleyes:---------- Post added at 07:33 PM ---------- Previous post was at 07:27 PM ----------Urwumpe said:Gravity induced torques are low on the Shuttle stack.\n\ni don't think it has anything to do with gravity torque, i think it has to do with the engine thrust balancing with the center of mass together with the drag profiles. turn on only one engine in your delta glider and watch it spin around its center of mass, nothing to do with gravity.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:31.84687616Z",
        "author": "ky",
        "date": "2012-09-28T23:06:06+0100",
        "id": "6264d63e54fcafafdfdae478731e1b3b",
        "post_id": "post-247649",
        "text": "Welcome back Tex!:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.204811008Z",
        "author": "george7378",
        "date": "2010-06-26T13:02:52+0100",
        "id": "48abb72e95cd3901d1b4d8b023317f1d",
        "post_id": "post-225012",
        "text": "Hi everyone,There appears to be a large sunspot rotating onto the disc - there is an easily visible penumbra too. Here is a picture:",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.261834752Z",
        "author": "tori",
        "date": "2010-05-27T16:40:12+0100",
        "id": "3073a573332039ee8913dec4f019616d",
        "post_id": "post-225089",
        "text": "Fizyk, oh man, you're right. That is so embarassing. Especially since I'm the guy who always goes \"neener neener wrong units, dimensions don't check out\". Darn it.:embarrassed:",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:31.868857088Z",
        "author": "shortstar",
        "date": "2010-08-16T04:14:02+0100",
        "id": "d5bc75b786f855dea347954982af7ca3",
        "post_id": "post-247733",
        "text": "power supplys are super cheap, so go that route, that cap is def having probs. For giggles, go to your local tv repair shop and grab you a pair of caps to replace your bad ones, just ensure you get the same voltage cap and preferably a bit more uf and brush up on some repair skills, think of it as a real life extension of keeping your \"spacecraft\" in service.:DJust ensure you inspect the traces after the caps are removed, if a trace is halved or seriously injured, you may have to just pony up for a new supply.A good 600w supply should run about 25 bucks, and the caps to fix yours should be about a dollar.",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.3885568Z",
        "author": "Andy44",
        "date": "2010-05-30T02:13:05+0100",
        "id": "1cd9831fc7d076ce637fdde63a71e010",
        "post_id": "post-225352",
        "text": "bwog said:How is pepper related to Iron(y)Man? :idk:\n\nBecause Pepper Potts is his indispensible assistant, and she's played by Gwyneth Paltrow in the film.And she's most attractive, IMO.",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:10.388070912Z",
        "author": "Izack",
        "date": "2010-05-29T00:41:01+0100",
        "id": "e032276cb86cc052a8d1b7284026e7b9",
        "post_id": "post-225350",
        "text": "No, she's not in any way a pepper shaker. :lol:",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:32.01246336Z",
        "author": "Hielor",
        "date": "2010-08-26T05:23:19+0100",
        "id": "52d86f048a5c3b713c1334cd5e72a3ab",
        "post_id": "post-247906",
        "text": "How will the incoming patch that limits the number of light sources to 8 affect this addon?",
        "thread_id": 16046
    },
    {
        "@timestamp": "2023-09-14T07:13:10.490011904Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-25T20:23:33+0100",
        "id": "bd3c6b9e4a1d0d56625fdde44b35015f",
        "post_id": "post-225425",
        "text": "Aviation Week: \"Panel Says STS-135 Decision Merits Urgency\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.394249728Z",
        "author": "Kevon Daye",
        "date": "2010-05-26T20:25:11+0100",
        "id": "46e1263ee7616f2ed914bbc60b070f4d",
        "post_id": "post-225357",
        "text": "[ame=\"http:\/\/en.wikipedia.org\/wiki\/Vela_Incident\"]Vela Incident - Wikipedia, the free encyclopedia[\/ame]Closest I can think of.:shrug:",
        "thread_id": 14448
    },
    {
        "@timestamp": "2023-09-14T07:13:10.518925056Z",
        "author": "orb",
        "date": "2011-06-08T01:17:57+0100",
        "id": "d5df865deb28749d10bb37ee0b3b86fb",
        "post_id": "post-225545",
        "text": "NASA:MEDIA ADVISORY : M11-115NASA Announces Final Shuttle Mission Preview EventsHOUSTON -- NASA's Johnson Space Center in Houston has scheduled briefings, interview opportunities and demonstrations to highlight the final space shuttle mission, targeted to launch on July 8.On June 30, NASA will hold news media briefings to preview the STS-135 mission and a news conference with the shuttle crew: Commander Chris Ferguson, Pilot Doug Hurley and Mission Specialists Sandra Magnus and Rex Walheim. NASA Television and the agency's website will carry the news briefings live.Round-robin interview opportunities will be available with each crew member on June 30, but direct participation may be limited to networks, wire services and other major news outlets. Decisions regarding participation in the interviews will be based on the number of requests received and finalized about one week before the event. Remote participation in news briefings and round-robin interviews is permitted; however, priority will be given to reporters in attendance at Johnson.On July 1, journalists can tour the shuttle simulators and mockups that are being used to train the astronauts for the shuttle's final flight to the International Space Station. Journalists also can tour a mockup of NASA's Multi-Purpose Crew Vehicle, the spacecraft that is being developed to carry humans into deep space. The deadline to participate in the June 30 and July 1 events, and to request a round-robin crew interview, is 5 p.m. June 20. For credentials, reporters must call the Johnson newsroom at 281-483-5111.On June 16 and 17, news outlets can document the shuttle crew and mission control teams during their training exercises. To attend, U.S. reporters must apply by 5 p.m. CDT on Monday, June 13. International journalists must apply for credentials and return all required paperwork by 5 p.m. on Wednesday, June 8.The schedule of activities includes (all times CDT):June 16: STS-135 crew and ascent flight control team trainingJournalists will have a behind-the-scenes look at the crew and Mission Control Center team training. There will be a photo opportunity of the crew getting into the motion-based simulator in launch and entry suits. Broadcast outlets can film on the floor of mission control for two launch simulations, with access to air-to-ground and flight director loop audio feeds. The training will be followed by a question-and-answer session with the crew, flight director, mission control team and trainers. Accredited journalists must be at the badging office, bldg. 110, by 7 a.m. for transportation to the event. The badging office opens at 6 a.m.June 17: STS-135 crew; shuttle and station flight control team rendezvous trainingJournalists will be allowed into the shuttle flight control room and the training version of the space station control room during a simulation of the shuttle's final docking to the International Space Station. Limited opportunities will be available to film the crew in the stationary shuttle simulator. Media representatives again will have access to air-to-ground and flight director loop audio feeds. Accredited journalists must be at the badging office, bldg. 110, by 11 a.m. for transportation to the event.June 30: Mission overview, crew news conference, interviews7 a.m. STS-135 video b-roll feed on NASA TV8 a.m. Shuttle Program Overview9:30 a.m. STS-135 Mission Overview12 p.m. STS-135 Spacewalk Overview1 p.m. STS-135 Crew News Conference2-6 p.m. Individual crew round robin interviews (not on NASA TV)July 1: Hands-on experience with shuttle mockupsJournalists can tour shuttle mockups and simulators and meet mission support and training team members. Journalists will have access to the Space Vehicle Mockup Facility, motion and fixed based trainers at the Jake Garn Training Facility, Shuttle Engineering Simulator dome, Shuttle Avionics Integration Laboratory and Virtual Reality Lab. Activities will be available throughout the day. The Multi-Purpose Crew Vehicle mockup will again be available for touring.A switched video and audio feed of the training events, including video inside the simulator and mission control, will air on NASA TV.{...}",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.890456064Z",
        "author": "Hispa",
        "date": "2010-08-30T11:28:41+0100",
        "id": "6a7d618e254cce254780f1ff1f70aa65",
        "post_id": "post-247813",
        "text": "I'm not dead. Just working slowly due to the hard hot wave on Spain. Here's the latest advances in the model:A new cockpit\/viewspot design. Not like the original model, but as I said, it's just a derived one.Control seats to have a virtual cockpit.",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.450312448Z",
        "author": "orb",
        "date": "2010-08-21T00:42:53+0100",
        "id": "e79c4234d44b79ef43207ed59d857bfc",
        "post_id": "post-225404",
        "text": "Spaceflight Now:NASA considering June 2011 for possible shuttle flight.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.199252992Z",
        "author": "astrosammy",
        "date": "2010-05-24T11:59:04+0100",
        "id": "6ecc46de8a643c47e1f160c9277912f3",
        "post_id": "post-224996",
        "text": "",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:32.207109376Z",
        "author": "shangding",
        "date": "2010-08-16T15:36:50+0100",
        "id": "86f6474ebd0773735c4b9aca7d79fed5",
        "post_id": "post-248008",
        "text": "the money is gov's,not me!",
        "thread_id": 16051
    },
    {
        "@timestamp": "2023-09-14T07:13:10.506229248Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-24T21:14:35+0000",
        "id": "97e4c7e17dc858014efb91cfdec459bb",
        "post_id": "post-225485",
        "text": "Lots of cool STS-135 news today!Sandy Magnus via Twitter said:Just finished undock training. ISS will be in an unusual attitude so we will get some unique views and pictures.\n\nSounds very cool! :thumbup:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.260961792Z",
        "author": "Quick_Nick",
        "date": "2010-05-25T00:31:28+0100",
        "id": "8cceccb68be808cf3b894c5a93f4353b",
        "post_id": "post-225082",
        "text": "tori said:Yeah, I just realized that a 1g turn on a flat road is an equivalent of the car standing still on a 45\u00b0 slope... is that correct?\n\nNot quite. Same direction (from driver's perspective), but different magnitude. It's an odd thought (especially when thinking of higher G turns) but the 1G turn is a good deal more force than with the slope. More force holding you to the road, but also more force pulling to the side.:pSeems dangerous indeed.;)",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:32.21796224Z",
        "author": "Urwumpe",
        "date": "2010-08-16T13:34:18+0100",
        "id": "882da1effd118c965abdd92d044a0d6e",
        "post_id": "post-248018",
        "text": "Trying to get the Black Dart released in a more or less bad shape. Which is a life-time project it seems.",
        "thread_id": 16052
    },
    {
        "@timestamp": "2023-09-14T07:13:10.498052864Z",
        "author": "Kyle",
        "date": "2010-12-23T18:44:13+0000",
        "id": "be88f40a834ec12724a171c4fb9418e3",
        "post_id": "post-225445",
        "text": "I won't believe until its officially official! They have the approval, they have the funds apparently now according to Gerstenmaier so why don't they just say 'yep, lets go!'",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.27437824Z",
        "author": "Hispa",
        "date": "2010-05-30T00:27:29+0100",
        "id": "d2ba22cb3c5ebb28f3fa5c11e038e241",
        "post_id": "post-225141",
        "text": "\u00a1Houston, we have a problem!:shrug:All seems to go superb, and I got a functional module fully UMmu compatible. NowLong Shot has 50 seatswhere people can wait while the ship travels around the solar system. You no longer have to wait inside your little XR2 for weeks.BUT... when transferring personnel from Log Shot to other ships, I sawI can do it only by docking port 0. It's an annoying situation, because as you can imagine, it will force to maneuver the auxiliary ships to dock them at port 0 (bow port of Long Shot) to transfer personnel.Some aditional information to solve this problem, or must we resign to this feature?---------- Post added at 01:00 AM ---------- Previous post was at 12:36 AM ----------=== EDIT === EDIT === EDIT ===Do not take too seriously my previous message. Danstephhad the solutionin his page. This guy is a genius! :tiphat:---------- Post added at 01:27 AM ---------- Previous post was at 01:00 AM ----------Mission acomplished!I can go now to sleep. I hope to release all this **** for tomorrow. Sometimes I think that I just wanted a single ship to do a little trip... :hmm:",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:32.218920704Z",
        "author": "PhantomCruiser",
        "date": "2010-08-16T19:48:40+0100",
        "id": "d8c534b80d2eb96fe2bf3399c498d993",
        "post_id": "post-248027",
        "text": "OFMM (Lite) in progress...Phantom Manufacturing's Copernicus moonbase using the HLV from Momo and Jekka found athttp:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=18Also working to finish my take on the Athena rocket family, to include the Athena I, II, the never built III and the ATK COTS submission (which they would have also called Athena III, so I'm going to call it something else).",
        "thread_id": 16052
    },
    {
        "@timestamp": "2023-09-14T07:13:10.650041088Z",
        "author": "Warped",
        "date": "2010-05-28T00:40:23+0100",
        "id": "f65e2393b188cb29ea0c2b7de3789a97",
        "post_id": "post-226174",
        "text": "Darn. I had to write this over again :compbash:One time, I was heading toward the moon in a DGIV at a velocity of about 50km\/s.I set my periapsis at around 5 metres above the lunar surface so that I would almost scrape the moon.A few seconds before periapsis, I turned the DGIV upside-down and ejected my UMMU, who was now traveling at an extremely high velocity horizontally.Needless-to say, the unfortunate captain had his brains grinded across a few kilometres of moonscape in several seconds, then skipped off of the lunar surface and into a solar orbit, while my Delta-Glider, roof-hight from the surface, shot back out into deep space as well.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.341212928Z",
        "author": "tblaxland",
        "date": "2010-05-27T01:20:34+0100",
        "id": "9c95fff9447dbb57158b339708a4fcb5",
        "post_id": "post-225254",
        "text": "Andy44 said:So the only way to paste this text without auto-embedding is to use the CODE brackets?\n\nThat is the case at the moment. I'll see if I can find an alternative for you.",
        "thread_id": 14438
    },
    {
        "@timestamp": "2023-09-14T07:13:32.621491456Z",
        "author": "n122vu",
        "date": "2010-08-16T21:08:44+0100",
        "id": "c902e54c19c68ab7903218e38e952277",
        "post_id": "post-248094",
        "text": "My guess is pilot error or downdraft\/wind shear. But I agree with Richy, the investigation should reveal what really happened. Anything we come up with is just speculation.",
        "thread_id": 16060
    },
    {
        "@timestamp": "2023-09-14T07:13:10.470505216Z",
        "author": "Unstung",
        "date": "2011-07-21T09:48:28+0100",
        "id": "3c813c633ef66398b74d23b656099e8f",
        "post_id": "post-225863",
        "text": "The de-orbit burn has begun, which will last for three minutes and sixteen seconds. Now there is approximately one hour until Atlantis lands. Godspeed to the crew and to NASA.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.515250176Z",
        "author": "GoForPDI",
        "date": "2011-05-31T23:52:03+0100",
        "id": "04deb4fb45c8ba712dc13f7cdde92a74",
        "post_id": "post-225526",
        "text": "astrosammy said:Wow, really. I didn't know that they are so reusable!http:\/\/spaceflightnow.com\/shuttle\/sts135\/fdf\/135srbs.pdfEdit: Even one from STS-107. Hail Columbia!\n\nSeveral parts from STS-107. I'm even more surprised about the STS-1 part, even a part from STS-3 on there. wow!Possibly one of the best coincidences of the Space Programme, where the final flight makes use of a part that helped launch the very first flight:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.6756288Z",
        "author": "Stevodoran",
        "date": "2010-08-17T15:12:14+0100",
        "id": "28d7b2a8a2abd192d8e68e2cb1bf998a",
        "post_id": "post-248140",
        "text": "where can i get this patch",
        "thread_id": 16063
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66681344Z",
        "author": "DGIVPilot",
        "date": "2010-10-31T23:40:28+0000",
        "id": "5ebe7d1e70a6ba752529814544300b5e",
        "post_id": "post-226295",
        "text": "Once I ejected from a DGIV shortly after takeoff from Brighton Beach. I forgot that parachutes don't work in a vacuum. :facepalm: SPLAT. (This was an accident.)Also, I de-orbited a UMMU in Mars orbit (on purpose) using only translation RCS. Surprisingly, he survived re-entry, but subsequently slammed in to the Martian surface at 500 m\/s, causing death.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.557877248Z",
        "author": "jedidia",
        "date": "2010-05-28T11:53:55+0100",
        "id": "29cdd1529788f47a871fc54ae498fdce",
        "post_id": "post-226050",
        "text": "I know people that work for 150 euros a month, 12 hours a day, 7 days a week, no vacation...I don't even know if there is something like a lowest salary and a maximum working time in the bosanian law, but if they do, neither employers nor courts care about them.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:31.715290368Z",
        "author": "Woo482",
        "date": "2012-02-05T01:15:05+0000",
        "id": "95f4ee60fb83d7141bc0c875f8f053eb",
        "post_id": "post-247566",
        "text": "Congratulations Loru!:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.464102144Z",
        "author": "Kyle",
        "date": "2011-07-20T03:17:53+0100",
        "id": "35e9e7ab24c2c7ad959a32907695d2ac",
        "post_id": "post-225824",
        "text": "This is it folks.. this is it. This is the last day.I was there for the last launch, I'll be there for the next manned US launch whenever that will be.FWIW - I have a passing right before landing of the shuttle and station. Unique, as the shuttle will be on approach to KSC when it flies over. It will be first and only time seeing a shuttle re-entry and my last time ever seeing a Space Shuttle in person.ISSThu Jul 21\/05:47 AM",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.056043776Z",
        "author": "TSPenguin",
        "date": "2010-05-23T14:26:07+0100",
        "id": "322bd33f7ab0e5176fc3d4da96008250",
        "post_id": "post-224963",
        "text": ":hesaid:Also keep in mind, that the closer the x is to the center, the more sensitive it gets. It is nearly impossible to get it perfectly centered.",
        "thread_id": 14403
    },
    {
        "@timestamp": "2023-09-14T07:13:31.869165824Z",
        "author": "Xyon",
        "date": "2010-08-16T05:21:42+0100",
        "id": "d38a48795872e97521cd4db611b3dd62",
        "post_id": "post-247736",
        "text": "I appreciate what you're saying may be perfectly sound, but I personally believe it's bad advice for a mainstream user, who may not be as proficient in electronic repair as yourself. Meddling with the internals of a power supply is dangerous if you don't know what you're doing, which was the crux of my point.",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.422088192Z",
        "author": "Capt_hensley",
        "date": "2011-06-27T17:39:57+0100",
        "id": "52463c749ee280373eb7309f76a8ede2",
        "post_id": "post-225608",
        "text": "garyw said:During the last every entry sim things go a little wrong with landing:\n\nPlease rephrase, the sentence dose not make sense. Is that supposed to be \"Re-entry Simulation\" Thanks for the cap!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.478736128Z",
        "author": "coffeene",
        "date": "2011-07-21T10:59:56+0100",
        "id": "2d36a3cde73afbc1ebce228b089c279e",
        "post_id": "post-225909",
        "text": "ky said:Thanks Atlantis!:cry:---------- Post added at 09:59 AM ---------- Previous post was at 09:58 AM ----------I got a pic!!!!!!!!!\n\npost plz?:hailprobe:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.929138176Z",
        "author": "C3PO",
        "date": "2008-05-25T15:54:23+0100",
        "id": "7bc95f6757d44f14d79cd3638ef71786",
        "post_id": "post-68586",
        "text": "I feel SOOOOOOOOOO sorry for poor Sutil. He did an excelent job. What was Raikonen thinking? He's too good to show that poor judgement.Ferrari realy lost to the weather. They both tanked for a one stop strategy.",
        "thread_id": 1604
    },
    {
        "@timestamp": "2023-09-14T07:13:10.434776832Z",
        "author": "Thunder Chicken",
        "date": "2011-07-08T15:51:52+0100",
        "id": "b8c740e57d3e13368c0536582b2c28e1",
        "post_id": "post-225682",
        "text": "diogom said:Yes, they are. And they hope it will still be at launch time.:)\n\nI just finally got onto NASA TV - green for launch weather, but RTLS visibility is close, but green. Fly baby, fly!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.59204608Z",
        "author": "Urwumpe",
        "date": "2010-05-30T17:27:15+0100",
        "id": "8d204a4b2759b5d0b0473f56446e5ef9",
        "post_id": "post-226152",
        "text": "Face said:In this case, C++ is for programmers who wants to program something for the sake of programming, while C# is for programmers who want to earn a living. I even think this was played in the Java vs. C++ battle, too;)\n\nNo, C++ is for the people who want to leave the prepared roads, while C# programmers are driving big fat SUVs with a mud allergy.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:32.05562752Z",
        "author": "donatelo200",
        "date": "2010-08-17T05:53:40+0100",
        "id": "2734c8a7a601bd2170e76abcbfa65bd7",
        "post_id": "post-247965",
        "text": "You can 7z it. It will compress it even more. And use level 7. They are half the size of 8 and have similar quality. Still use level 8 for the important planets. Downloading now. Probly won't be able to fly in it till tommorow. The download is going to take awhile.(normaly seconds)",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.491059968Z",
        "author": "rseferino",
        "date": "2011-07-22T16:35:03+0100",
        "id": "3f372d09ea81e69d314d07892d17aabc",
        "post_id": "post-225951",
        "text": "Atlantis on its way home taken by Exp 28 crew of the space station.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.646944512Z",
        "author": "T.Neo",
        "date": "2010-05-27T21:30:16+0100",
        "id": "81afe83b97ea6b2e5f04adc0fb05a448",
        "post_id": "post-226164",
        "text": "You shouild probably ask Woo482. He's somewhat of a UMMU-killing celebrity on the IRC...",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:32.583207168Z",
        "author": "Xyon",
        "date": "2010-08-17T13:02:43+0100",
        "id": "f8baf0031bf1451f1713cb840e40fa9c",
        "post_id": "post-248067",
        "text": "Deadline? If you're programming simply for Orbiter, there should be no deadlines but what you set for yourself, IMO. If you're programming professionally, then you should probably know the language you're employed to code in.",
        "thread_id": 16057
    },
    {
        "@timestamp": "2023-09-14T07:13:09.812173312Z",
        "author": "Andy44",
        "date": "2010-05-22T05:57:48+0100",
        "id": "4ec6f3253d7a7e120fc369f074ec5501",
        "post_id": "post-224866",
        "text": "Surprised no one has posted this yet. Google has a \"doodle\" today which you can actually play Pac Man on. Just click the \"Insert coin\" button and use the arrow keys.http:\/\/www.google.com\/Pretty cool. Love those old sound effects.",
        "thread_id": 14392
    },
    {
        "@timestamp": "2023-09-14T07:13:10.654195456Z",
        "author": "TMac3000",
        "date": "2010-05-30T13:47:33+0100",
        "id": "ea4d06ab478c27a92ded849709128bd6",
        "post_id": "post-226208",
        "text": "1) Roll inverted2) Eject crew3) Clean up mess:beathead:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:32.674174976Z",
        "author": "tl8",
        "date": "2010-08-17T10:45:24+0100",
        "id": "356da767e5eb853c4825624eec63e509",
        "post_id": "post-248132",
        "text": "cinder1992 said:hmm, are you sure? I haven't heard anything.\n\nYes, It is in very early alpha but there is small progress. It was quite active on the old M6 forum",
        "thread_id": 16063
    },
    {
        "@timestamp": "2023-09-14T07:13:10.665150464Z",
        "author": "andysim",
        "date": "2010-08-20T13:38:46+0100",
        "id": "71015803e9e02051ab7fbe66df54664a",
        "post_id": "post-226282",
        "text": "I love starting a DG spinning at like 500RPM and then pressing the EVA button, 9 times out of 10 the EVA test subjects do a re-entery. Should try it in lunar orbit or maybe in hover hold 50M off the ground lol see how far I can get them to go!.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.262336256Z",
        "author": "Xyon",
        "date": "2010-05-27T20:46:59+0100",
        "id": "c295606ccdd015d269c966447409a704",
        "post_id": "post-225091",
        "text": "Or \"affix\".:p",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:31.715584512Z",
        "author": "Krys",
        "date": "2012-02-05T01:15:56+0000",
        "id": "bf22d9f2ba833807eebdb0518fe3b1f8",
        "post_id": "post-247567",
        "text": "Welcome to the blue team Loru!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.299282688Z",
        "author": "Chub777",
        "date": "2010-05-25T11:00:44+0100",
        "id": "d0a9c2bf3e735754fcdcd21d1e8c894c",
        "post_id": "post-225188",
        "text": "^Now I know how to make a station. Thanks!",
        "thread_id": 14428
    },
    {
        "@timestamp": "2023-09-14T07:13:10.318316544Z",
        "author": "Notebook",
        "date": "2010-05-25T20:55:04+0100",
        "id": "04c81056976b075a822414a191b2a839",
        "post_id": "post-225214",
        "text": "True, but I was close!N.",
        "thread_id": 14433
    },
    {
        "@timestamp": "2023-09-14T07:13:31.721899776Z",
        "author": "Face",
        "date": "2012-04-29T22:06:01+0100",
        "id": "64e6b80e57712665ac3f6da9291bb967",
        "post_id": "post-247598",
        "text": ":welcome:to the Mod team, PhantomCruiser!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.447810048Z",
        "author": "IronRain",
        "date": "2011-07-10T08:21:32+0100",
        "id": "ac504530641ca6e94510b8754bbe1e22",
        "post_id": "post-225746",
        "text": "As always, there are a couple of launch video's. Here's one from the flightdeck.STS-135 Daily Mission Recap - FD2",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.535494656Z",
        "author": "vonneuman",
        "date": "2010-05-28T06:07:43+0100",
        "id": "e5a44740210a5896ebf0c6a81f52d6d3",
        "post_id": "post-225990",
        "text": "How did it go? Is it working now?",
        "thread_id": 14453
    },
    {
        "@timestamp": "2023-09-14T07:13:32.010273024Z",
        "author": "computerex",
        "date": "2010-08-16T20:22:56+0100",
        "id": "d983a970ffb290d11fe5ec08622f5df7",
        "post_id": "post-247894",
        "text": "IgnoreThisBarrel said:Not sure if it's a bug or just hasn't been implemented yet, but the hover, retro (and RCS from what I can tell) don't illuminate anything.\n\nI wouldn't expect this to work with every vessel for various reasons. Try the Deltaglider though. On my end the RCS look like this:JMW - Multi-light at this time doesn't work on planetary surfaces of any type besides the landing pads and buildings, as far as I know.",
        "thread_id": 16046
    },
    {
        "@timestamp": "2023-09-14T07:13:10.295312896Z",
        "author": "Enjo",
        "date": "2010-05-25T05:40:27+0100",
        "id": "825a2a17e4541ad9fcb61212fa5168b7",
        "post_id": "post-225171",
        "text": "Hi thereIf you still think about programming then these are good pages:a good tutorial and a reference:http:\/\/www.cplusplus.com\/I always have this one open:http:\/\/www.cppreference.comAnd what n72.75 posted appears to look promising.Three things though - don't immediately expect fireworks, try to get self-motivated even from the smallest things, and if you take programming more seriously, then what you need is a C++ book.",
        "thread_id": 14426
    },
    {
        "@timestamp": "2023-09-14T07:13:10.435771392Z",
        "author": "diogom",
        "date": "2011-07-08T16:02:57+0100",
        "id": "9dbaff876eba0277a75af2f06c435f21",
        "post_id": "post-225687",
        "text": "agentgonzo said:Does this show flight speed, altitude, range etc and is the data realtime from MCC or just a pre-determined set of \"it will follow this course\"\n\nThe data is realtime from MCC.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.054365696Z",
        "author": "orb",
        "date": "2010-08-17T02:37:16+0100",
        "id": "aceeef1e3570915fcc309fb989242dab",
        "post_id": "post-247955",
        "text": "IgnoreThisBarrel said:I used DXT 1. I also tried rescaling it, but the mesh is still texture-less.\n\nCan you post in a code tag 2-4 lines that are just below \"GEOM 3992 7980\" line in the mesh file for 2442RA?",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.433209344Z",
        "author": "ky",
        "date": "2011-07-08T15:35:55+0100",
        "id": "ef9c714a1b90edef8387c74f8308bc1c",
        "post_id": "post-225673",
        "text": "T-20 minutes and counting.11 minutes till the next hold.---------- Post added at 02:35 PM ---------- Previous post was at 02:20 PM ----------T-9 minutes and holding.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.651651328Z",
        "author": "Mojave",
        "date": "2010-05-28T12:45:29+0100",
        "id": "7d29352bae189ba142a3292305c3f72c",
        "post_id": "post-226185",
        "text": "Leave the radiators open during re entry:p",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:31.707866624Z",
        "author": "Stevodoran",
        "date": "2011-09-20T23:29:12+0100",
        "id": "9f64f9ed6dd30e973f33560cdc3c0816",
        "post_id": "post-247526",
        "text": ":Doh wow!Congrats woo, I always wondered why you weren't a mod!:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.57523968Z",
        "author": "Xyon",
        "date": "2010-05-28T17:34:07+0100",
        "id": "baf7bb4983b07b1872448551488b7d4a",
        "post_id": "post-226082",
        "text": "I'm glad you approve.",
        "thread_id": 14461
    },
    {
        "@timestamp": "2023-09-14T07:13:09.917220352Z",
        "author": "RisingFury",
        "date": "2010-05-22T13:01:45+0100",
        "id": "9fd3b3e00623f2b0873b3f08dfcfbfb0",
        "post_id": "post-224893",
        "text": "And there I was, thinking high orbit was gonna be GSO or beyond...",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:13:31.869840128Z",
        "author": "cinder1992",
        "date": "2010-08-17T13:45:41+0100",
        "id": "1d9250fb81442a068261657a4cf3082c",
        "post_id": "post-247740",
        "text": "power supplys are super cheap\n\numm, what? That only applies if you buy the cheesy 100w PSUs. you need at least 600w to run a modern computer, and a 700w minimum for good graphics cards (no, not the \"off the shelf\" ATI and NVIDIA cards, i mean real powerhouse cards, the sort that CFD guys use).",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.248728064Z",
        "author": "KosmoKen",
        "date": "2010-05-26T11:44:49+0100",
        "id": "4540fa6b3ad1db409b972cb49fc312ca",
        "post_id": "post-225058",
        "text": "jedidia said:If you know the mass of the earth, yes.\n\nHow?",
        "thread_id": 14414
    },
    {
        "@timestamp": "2023-09-14T07:13:10.389693952Z",
        "author": "truckspond",
        "date": "2010-06-02T00:43:29+0100",
        "id": "99c0445e82e10ff6f772a085277db026",
        "post_id": "post-225355",
        "text": "dgatsoulis said:I believe that Earth to LEO capability should be sufficient enough. More than a day in that suit should bring up some \"hygiene\" problems! :lol:\n\nI think this quote from Ironman 2 sums it up:[quote=\"Tony Stark\" from Ironman 2]Tony Stark: The question I get asked most often is how do you go to the bathroom in the suit...Tony Stark: ...[pauses with eyes closed]Tony Stark: ...Tony Stark: ...just like that. [\/quote]",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:32.051408896Z",
        "author": "Izack",
        "date": "2010-08-16T06:06:54+0100",
        "id": "51f81c20378db6893720d13fc27d0f11",
        "post_id": "post-247936",
        "text": "Good grief! At the rate new systems are being \"discovered\" (IE created,) my interstellar fleet will never have time to stop and refuel! :lol:Those planets look amazing! I like the gas giant. What's the reason for that massive storm? Too close to HR 4523? :tiphat:",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.492701952Z",
        "author": "orb",
        "date": "2011-08-02T20:05:29+0100",
        "id": "6fbc199e70c3e4d7a80ca768fbf02c6f",
        "post_id": "post-225961",
        "text": "Spaceflight Now:Photo Gallery: Atlantis' payload bay emptied(PHOTO GALLERY #1)Photo Gallery: Atlantis' payload bay emptied(PHOTO GALLERY #2)Photo Gallery: Atlantis' payload bay emptied(PHOTO GALLERY #3)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.446780928Z",
        "author": "C3PO",
        "date": "2011-07-09T01:41:42+0100",
        "id": "4f85bb5dcaeaf01610cd4c7409e0a4a0",
        "post_id": "post-225740",
        "text": "Thunder Chicken said:I saw the lead on a U.S. national \"news\" show this evening, possibly on ABC or NBC, where they weren't talking about the last flight of Atlantis, or even the last flight of the shuttle program, but THE END OF 50 YEARS OF U.S. MANNED SPACEFLIGHT! The end of our foray from the bottom of Earth's gravity well!:facepalm:It's over kids, shut off the lights before you leave, don't let the hangar door smack you on the butt on the way out to the parking lot.\n\nThe mainstream media doesn't rate very high in my book. IMHO they've forgotten the main job of journalism. They're not asking questions or illuminating the subject. Instead they're totally focused on chasing headlines, sound bites and ratings.:(",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.58270336Z",
        "author": "Xyon",
        "date": "2010-08-17T12:27:15+0100",
        "id": "3f31a516d811753d9a53621a6911c10c",
        "post_id": "post-248063",
        "text": "I think computerex's point was that youwilllearn the language and you'll learn it much faster and better bydoingstuff with it.",
        "thread_id": 16057
    },
    {
        "@timestamp": "2023-09-14T07:13:10.499439616Z",
        "author": "garyw",
        "date": "2011-01-11T00:00:23+0000",
        "id": "b0f2ca6b2895882530986d2ed2059bbe",
        "post_id": "post-225453",
        "text": "Kyle said:They can't cancel the Atlantis mission and use that tank as STS-135's also a LON mission. AKA you'd have to reduce STS-134 to 4 people, not possible given the payload and high complexity of the mission.\n\nThere are two sides to the STS-135 tank\/no tank story:Bill Nelson who says scrap STS-135 and use it's tank ->http:\/\/www.wftv.com\/news\/26434686\/detail.htmlAnd Wayne Hale who says - be patient as other tanks may have the same issues ->http:\/\/nasawatch.com\/archives\/2011\/01\/sts-133-delayed.html#commentsI know whose advice I'd take.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.465028864Z",
        "author": "DanM",
        "date": "2011-07-20T15:06:41+0100",
        "id": "b7f816a0776516a275f17550f0db1265",
        "post_id": "post-225832",
        "text": "I'm definitely going to get up early to watch the broadcast. There is almost nothing that makes me want to miss this!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.675262976Z",
        "author": "tblaxland",
        "date": "2010-08-17T13:08:41+0100",
        "id": "2fa4fbc0ba020a08ab80b8e9cd6fb441",
        "post_id": "post-248137",
        "text": "computerex said:This one is 1 light per second for 220 seconds. Again, the majority of the FPS decline takes place in the first few lights.\n\nAre the additional lights having an actual illuminating effect (ie, are only 8 lights doing the illumination)? Are areas of the mesh saturated (perhaps the frame rate drop is not so severe once the vertexes are saturated because there is no point in calculating the effect of the additional light sources on saturated vertexes)?",
        "thread_id": 16063
    },
    {
        "@timestamp": "2023-09-14T07:13:10.425130752Z",
        "author": "Orbinaut Pete",
        "date": "2011-07-01T22:35:23+0100",
        "id": "8e34ee1b287dc96fab79b55699d1eb80",
        "post_id": "post-225626",
        "text": "Capt_hensley:Sorry, I don't wish to derail this thread any longer, but I can confirm that Dragon does NOT have the capability to launch and return racks.;)The source you point to is from 2006, when the plan was for Dragon to be ISPR capable. Back then, the HTV (which is ISPR capable) had yet to make its first flight, and so NASA weren't sure whether they'd have the capability to launch ISPRs post-Shuttle. Since then however, HTV has demonstrated the ability to launch ISPRs (HTV-2 launched two this year), and so the requirement for Dragon to do the same is no longer present.This is because HTVs (which can launch up to four ISPRs on each flight) will provide more than enough opportunities for the very few ISPRs that will be launched over the next decade. Right now, there are only two ISPRs planned for launch to the ISS - the ELF (Electrostatic Levitation Furnace) and ACLS (Advanced Crew Life Support). Futhermore, the are only two open rack bays remaining on ISS at the moment - so the ISS really can't take many more racks.So, giving Dragon the ability to launch and return racks would be a waste, since it would lead to far more rack launch capability than is actually needed. This means Dragon can be designed without racks in mind, meaning that it will actually be able to carry and return more cargo, due to the absence of the standoff rack support structures.Also, NASA have studied moving Node 3 to Node 2 Forward, but ruled it out due to the complexity, time and cost of the operation (LOTS of re-wiring). If approved, Node 4 could be added to Node 2 Forward in future. Also, the CDAs have now been cancelled, and the plan is to add an IDSS adaptor to PMA-2 and PMA-3 (and move PMA-3 to Node 2 Zenith).I don't want to take this thread off-topic anymore, so I'm happy to continue this discussion in the ISS thread, if you like.:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.654418944Z",
        "author": "Mojave",
        "date": "2010-05-31T12:10:19+0100",
        "id": "60ea42c93ffd3827781c7af53006fd1b",
        "post_id": "post-226210",
        "text": "Ha ha. :rofl:---------- Post added 05-31-10 at 11:10 AM ---------- Previous post was 05-30-10 at 07:02 PM ----------Force a UMMU into orbit with a Saturn V.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:31.711404288Z",
        "author": "orb",
        "date": "2012-02-04T01:54:50+0000",
        "id": "12c7e84de54810d0768fcecb975486a2",
        "post_id": "post-247547",
        "text": "Something is wrong. The ISA logo is still blue. :hmm::lol:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.46349952Z",
        "author": "IronRain",
        "date": "2011-07-19T15:36:29+0100",
        "id": "6f7c897823a8af5c4896431e5f70388e",
        "post_id": "post-225821",
        "text": "From Ron Garan's twitter:The Last view #FromSpace of Shuttle #Atlantis Taken today (7\/19\/11) from Sergei's #ISS bedroom window\n\nhttp:\/\/twitpic.com\/5siuqu",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:09.774231808Z",
        "author": "tl8",
        "date": "2010-05-22T00:32:05+0100",
        "id": "5c7352e46b070dbc26dd2de84bcee3fa",
        "post_id": "post-224864",
        "text": "Ok, The USB port on the Arduino uses an FTDI chip. Luckily for you this is easier with Orbiter than with FSX.You will need to program a DLL and uses the stuff onthispage to communicate with the chip.There is a programming guidehere.Basically, you well need to set up the connection when Orbiter loads up, and then send data when required.Thisway could be better, I haven't tried using my Arduino to talk to my PC yet, but I plan too soon:p",
        "thread_id": 14391
    },
    {
        "@timestamp": "2023-09-14T07:13:31.886011392Z",
        "author": "Hartmann",
        "date": "2010-08-17T22:31:28+0100",
        "id": "ed65c62d5282da1449d836b8488cfd78",
        "post_id": "post-247795",
        "text": "This is Pegasus from voyage to the planets :thumbup:",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:09.918934272Z",
        "author": "Hielor",
        "date": "2010-05-23T21:41:21+0100",
        "id": "ca9b0b959f1f1c74765c046756b4861c",
        "post_id": "post-224904",
        "text": "T.Neo said:Then again, if it's 1000 km, you might as well boost the station conventionally or assemble it at that altitude...\n\nAnd also change the name, since that's nowhere near \"very high earth orbit.\"",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:13:09.97350656Z",
        "author": "Dambuster",
        "date": "2010-05-22T19:09:08+0100",
        "id": "8cc7cacf68d34423e3c13955d0c69198",
        "post_id": "post-224923",
        "text": ":welcome:to the forums!",
        "thread_id": 14399
    },
    {
        "@timestamp": "2023-09-14T07:13:31.891318528Z",
        "author": "T.Neo",
        "date": "2010-08-30T16:23:43+0100",
        "id": "43acb04c4f86812e63c2b190c6818121",
        "post_id": "post-247819",
        "text": "What Moach said... though it might also be possible to build the other view as part of the same VC mesh, and then switch to a view within it when you want to. That'd be far easier coding wise than implementing an entirely seperate VC (I'm unsure as to whether it'd even be possible), but of course that other part of the mesh is going to take up memory and polys...",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.036603904Z",
        "author": "T.Neo",
        "date": "2010-05-23T13:41:38+0100",
        "id": "6da69d0c1b42faae8a1ad53f38e380dc",
        "post_id": "post-224944",
        "text": "Oh yes. I would, though I'd do it with a maglev track rather than tires.\n\nLike a mass driver in reverse? Mass catcher?I dunno. Still too much likethisfor my tastes...",
        "thread_id": 14400
    },
    {
        "@timestamp": "2023-09-14T07:13:10.416795392Z",
        "author": "Eli13",
        "date": "2011-06-20T23:50:18+0100",
        "id": "83d30afb8a4435d931b4bab31f1fb048",
        "post_id": "post-225576",
        "text": "princetontiger said:Way coo..Anyone planning to go?\n\nLike Ky, if I'm lucky and it doesn't get pushed back, I have a 90% chance of seeing it launch. The other 10%, who knows?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.02945536Z",
        "author": "orb",
        "date": "2010-08-16T08:44:45+0100",
        "id": "a6a3574253d8c4595c82e912dff270f3",
        "post_id": "post-247910",
        "text": "Is it locking the computer if you hasn't quit the Orbiter simulation in time?I have GF 8800GTS and until I increased voltage for CPU (not for GPU on the graphics card, but for Intel E6600 CPU on the motherboard) some 3 years ago, I had similar symptoms with games, that were graphics heavy, but it didn't include Orbiter, which worked fine. It was locking computer in 10 seconds after FPS had dropped to 1-4 FPS, and only hard reset helped. However, if I made it to quit or kill the game in those about 10 seconds, I could re-run the game and play normally, until it happened again.First I suspected PSU and GPU, and I even replaced PSU with one having more wattage, but it was the CPU, that needed more than the default voltage even without overclocking.",
        "thread_id": 16047
    },
    {
        "@timestamp": "2023-09-14T07:13:10.185125632Z",
        "author": "Native Son",
        "date": "2008-05-15T08:11:34+0100",
        "id": "e4e12bd0d4637b18f26eee22cf5ffdf1",
        "post_id": "post-65547",
        "text": "I've looked through my FAR\/AIM and there seems to be like no FAR on LifeGuard call signs. I've could have missed it...there's a lot of FARs.Notify the FAA.",
        "thread_id": 1441
    },
    {
        "@timestamp": "2023-09-14T07:13:10.581027328Z",
        "author": "Hielor",
        "date": "2010-05-28T07:04:32+0100",
        "id": "76fdabd16e11ecd5aa8e56a706f1e989",
        "post_id": "post-226099",
        "text": "Zatnikitelman said:Another question that possibly fits in this topic: aside from making easier modifications to the LCs from Apollo to Shuttle, why does the vehicle have to roll from the Orbiter facing land to the Orbiter facing water? Why didn't they design the pad so the vehicle only had to pitch down instead of having to roll then pitch down? Any guidance maneuver involving gimbaling the engines would reduce the thrust put into acceleration so you could launch less payload. Right?\n\nThe shuttle doesn't always launch to the same azimuth, so it has to be able to roll to the right azimuth anyway.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:32.608854016Z",
        "author": "reverend",
        "date": "2008-05-25T14:14:28+0100",
        "id": "431f6c4cc8b854d54193359f759deea9",
        "post_id": "post-68589",
        "text": "Greetings Orbinauts!SAFETY FIRST!I recommend getting very familiar with the National Association of Rocketry's Safety Guidelines before attempting any form of rocketry! Check here for links to it all:http:\/\/www.nar.org\/safety.htmlThere are plenty of other rocketry organizations out there. It wouldn't kill you to read as much safety information as you can, though it CAN kill you if you do not!NO ONE HERE IS RESPONSIBLE OR ANYWAY LIABLE FOR YOUR ACTIONS EXCEPT YOU!*** DISCLAIMER ***http:\/\/www.orbiter-forum.com\/announcement.php?a=13Any information shared on this forum is shared only for educational or personal use.In the U.S., Rocketry is governed by the National Fire Protection Association. Other countries have similar laws. Check with your local fire officials if you cannot locate your local laws online.I'm not sure how many of us are out there, but we thought it would be nice to have a forum for those orbiter users that want to boldy go one step outside the simulator.This forum is for any discussion related to home-made rockets, big or small, with commercial motors, or ones you've made yourself. There are lots of different facets of this kind of rocketry. Whether you're into Model Rocketry, High-Power Rocketry, or Amatuer and Experimental rocketry, you've found the right place.Just like building an actual spacecraft, Discussion can cover a wide array of topics from planning, purchasing, fabrication and construction, testing and evaluation, and of course; we want to see pictures and videos!This is also a place to discuss other amatuer rocketry projects such as the Google Lunar X-Prize, the N-Prize, as well as other amatuer record attempts, such as SS2S (Sugar Shot To Space).To Infinity, and Beyond!NEXT ->http:\/\/www.nar.org\/safety.html",
        "thread_id": 1606
    },
    {
        "@timestamp": "2023-09-14T07:13:10.267229952Z",
        "author": "T.Neo",
        "date": "2010-05-24T21:54:51+0100",
        "id": "64ad8eabd863431f4098232b65860972",
        "post_id": "post-225095",
        "text": "mind if i ask - what are those rings around the bow?\n\nSome sort of shield?Or perhaps rigging for a magnetic sail?",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.664991488Z",
        "author": "Pyromaniac605",
        "date": "2010-08-15T03:51:48+0100",
        "id": "1da56403d3d93aa46b83651d1496f8e9",
        "post_id": "post-226281",
        "text": "1.Filled the UMMU compatible ISS with UMMUs.2.Use Atlantis' RCM to 'throw' the ISS towards the Earth.3.EVA all crew from ISS during descent but before re-entry.4.:hello: Wave goodbye to your test subjects.Darren",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:32.657536256Z",
        "author": "Enjo",
        "date": "2015-12-06T08:10:58+0000",
        "id": "b03cff13529bc1b2f3f12c361727a2d0",
        "post_id": "post-248110",
        "text": "Could somebody test this addon on Orbiter Beta? I thought it didn't work, but now it does.",
        "thread_id": 16061
    },
    {
        "@timestamp": "2023-09-14T07:13:10.270112512Z",
        "author": "vonneuman",
        "date": "2010-05-26T15:46:23+0100",
        "id": "94b32ba3512a7bdcee09d059d79c74d0",
        "post_id": "post-225111",
        "text": "Will the ship be ummu and ucgo compatible?",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.665696512Z",
        "author": "HAL9001",
        "date": "2010-08-25T19:27:59+0100",
        "id": "bd38ee2ee3511a5f2689671e613998f1",
        "post_id": "post-226286",
        "text": "bomb MFD destroys higs, too.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:31.71688576Z",
        "author": "n122vu",
        "date": "2012-02-05T02:22:58+0000",
        "id": "9e1bef8181de22fd1db2e6614f71b6ac",
        "post_id": "post-247572",
        "text": "Congrats to you as well, Loru! Awesome.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.439968512Z",
        "author": "N_Molson",
        "date": "2011-07-08T16:26:16+0100",
        "id": "8857e774a72655d8af158d39536516c7",
        "post_id": "post-225705",
        "text": "Failure at t - 31 s",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:09.974895616Z",
        "author": "Kevon Daye",
        "date": "2010-05-23T06:54:32+0100",
        "id": "cfb30809c745779d5b23402e8516018a",
        "post_id": "post-224928",
        "text": "Hey, your right across the river from me:thumbup:",
        "thread_id": 14399
    },
    {
        "@timestamp": "2023-09-14T07:13:31.928288768Z",
        "author": "Whatu",
        "date": "2008-05-25T11:55:54+0100",
        "id": "55a8f76337eaccdf3fd8305ee81514c2",
        "post_id": "post-68583",
        "text": "I just hope it rains, to see how the drivers react to the wet surface without traction control.Shall we expect many spin-offs if it rains?I guess it'll be fun.My winner for the race: Kimi Raikkonen",
        "thread_id": 1604
    },
    {
        "@timestamp": "2023-09-14T07:13:10.525984256Z",
        "author": "tgep",
        "date": "2010-06-24T00:29:20+0100",
        "id": "6649282b3ab970f42da70ee07b83f215",
        "post_id": "post-225976",
        "text": "I knew this one was gonna look great ... and it does. Flys beautifly and looks fantastic flying formation with a Battlestar !:cool:",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:10.278446592Z",
        "author": "supersonic",
        "date": "2010-05-25T22:32:05+0100",
        "id": "ab95fa257aef63aaeb268996819838e9",
        "post_id": "post-225146",
        "text": "TheEyes was the one that discovered this.:thumbup:",
        "thread_id": 14422
    },
    {
        "@timestamp": "2023-09-14T07:13:32.009205504Z",
        "author": "computerex",
        "date": "2010-08-16T02:48:01+0100",
        "id": "e380974fbdf2c83f78bf835417aff8a8",
        "post_id": "post-247889",
        "text": "Description updated. This is a quick five minute thing just to test out the multi-light with other vessels. Not anything comprehensive, it uses the thruster's position for the light source's location. Which doesn't always work in Orbiter because often people set their thrusters at <0, 0, 0>.",
        "thread_id": 16046
    },
    {
        "@timestamp": "2023-09-14T07:13:10.256506112Z",
        "author": "Belisarius",
        "date": "2008-05-14T09:10:06+0100",
        "id": "6e67ce6f128d86ac7165f2e81bec0339",
        "post_id": "post-65557",
        "text": "I couldn't post in your forum, and couldn't register because I don't understand Russian. Here's my question, e-mailed to your addressDear Yuri VladimirovichI really have three questions for you (at least)1) Are you named after Yuri Gagarin?2) Will you be be sad to leave Baikonur? What does Baikonur mean for you?3) Are you worried by the fact that after 2010 the Soyuz will be the only manned space vehicle in operation? Do you believe that NASA will have the VSE-Orion flying by 2014? Will the ESA ever have a manned vehicle?Thanks for your attentionBelisarius",
        "thread_id": 1442
    },
    {
        "@timestamp": "2023-09-14T07:13:10.408777216Z",
        "author": "Xyon",
        "date": "2010-05-26T23:30:51+0100",
        "id": "115b2ece271ff89925389ea376cf29aa",
        "post_id": "post-225370",
        "text": "The money may be there for the flight itself, but does that money include covering NASA from December to June 2011? I read the article and wasn't sure on that point, the last paragraph has a less encouraging tone and it's difficult to work out which information is newer.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.581742848Z",
        "author": "Talon1",
        "date": "2010-08-17T02:59:58+0100",
        "id": "21edb8ffc20de552c43d8962f9eb687e",
        "post_id": "post-248060",
        "text": "I've had more failed addons than successful ones... :facepalm:Here's a list of my addons:-[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3540\"]Shuttle Discovery skin for DG-IV[\/ame] -> 1st Successful addon.-[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3605\"]XR2 and XR5 EXTREME OVERKILL[\/ame] -> Scenario addon, only 2nd Successful.-EFSS (Extremely Fast Space Ship..., I think) -> 1st attempt at a ship addon, abandoned cause it was a stupid idea with an equally stupid name. -_-\" Also cause I lost the files when my old computer crashed. :facepalm:-Orbital Cannons-> Failed attempt, I might try again with a different approach.-LCAM-01XA Archangel assault ship-> Epically failed attempt, the ship it self was too hard for me to model, so I've abandoned this project.All these projects were done when I was only 13 and now that I'm 15, in retrospect, I feel like anidiot! Especially on making Archangel, don't even read the thread! :facepalm::beathead:",
        "thread_id": 16057
    },
    {
        "@timestamp": "2023-09-14T07:13:10.291323648Z",
        "author": "Screamer",
        "date": "2010-05-25T02:06:02+0100",
        "id": "75d20dc7d0f2e989ae24450099aa7914",
        "post_id": "post-225163",
        "text": "Thanks to all the friendly greetings. And to T. Neo :thumbup:OK...here is a brief summary of my first Orbiter experience...I downloaded the DG 4.It looks like a easy ship to fly.I put the metal to the metal and.....crashed. The wheels are gone!!!!OK, second try. Remember to take of........I did it. I must clear the ground...to close...that is better. After a while I notices a haze around the DG. What is that? The external view reveal some flames all around my ship. NICE. Oh-Oh....crashed and burned in pieces. This sim simulates an accurate atmosphere. Wow.:rofl:",
        "thread_id": 14425
    },
    {
        "@timestamp": "2023-09-14T07:13:10.40996992Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-27T22:23:10+0100",
        "id": "c312728081ae23dd221f1683c7d2d19c",
        "post_id": "post-225377",
        "text": "Senator Bill Nelson via Twitter said:I wrote Obama today to say I\u2019m sure Congress will fund an extra space shuttle flight.http:\/\/billnelson.senate.gov\/news\/NASA526.pdf\n\nhttp:\/\/twitter.com\/SenBillNelson\/status\/14789436931---------- Post added at 10:23 PM ---------- Previous post was at 10:03 PM ----------Spaceflight Now: \"Congress, White House mull extra space shuttle flight\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.712817152Z",
        "author": "garyw",
        "date": "2012-02-04T11:51:54+0000",
        "id": "dd19370819c4f5649f4b9efaf4f2084d",
        "post_id": "post-247554",
        "text": "orb said:Something is wrong. The ISA logo is still blue. :hmm::lol:\n\nYes it is and it does look a little strange!N_Molson said:Grats Gary, you're one of the pillars of this Forum ! :tiphat::hailprobe:\n\nOh! You made me blush there - thank you for that.It's certainly strange seeing my name in red and will take a bit of time to get used to but I still plan on keeping ISA going and seeing OFMM through to completion.:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.327977216Z",
        "author": "tblaxland",
        "date": "2010-05-26T05:07:47+0100",
        "id": "848d97f9b75aa9481313495e61a29fdd",
        "post_id": "post-225232",
        "text": "The eclipse is not visible from the USA, not even partially. Easter Island is the best bet, or you can just catch the end of it from South America.Your next opportunity in the states is in 2017.",
        "thread_id": 14435
    },
    {
        "@timestamp": "2023-09-14T07:13:10.432703744Z",
        "author": "ky",
        "date": "2011-07-08T15:02:15+0100",
        "id": "8922abb2be2550b77f034ee05b6852b6",
        "post_id": "post-225670",
        "text": "Well, T-[eventTimer]2011-07-08 15:26:46;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds[\/eventTimer] Til STS-135 Launches",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.883898624Z",
        "author": "computerex",
        "date": "2010-08-15T22:04:45+0100",
        "id": "92586778ea81828a70be571301c273d9",
        "post_id": "post-247785",
        "text": "Hispa said:It's not an aerobraking shield.:p\n\nI wish it was though:(.",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.38879872Z",
        "author": "dgatsoulis",
        "date": "2010-05-31T16:30:18+0100",
        "id": "d85a09f87c6f5c3d18f6db1f06fb0244",
        "post_id": "post-225353",
        "text": "Could someone help me texture this mesh?I know this is the Ironman UMMU thread, but since that one is finished, i didn't want to open up a new thread just for that.If anyone is interested, i'm attaching the mesh on this post.Thanks in advance:cheers:",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:10.270055936Z",
        "author": "T.Neo",
        "date": "2010-05-26T13:09:25+0100",
        "id": "b49275b727b1dfe8363885c045cb5ee6",
        "post_id": "post-225110",
        "text": "Hey guys, have you ever ear about \"carbon fiber\"?:cool:\n\nI had that in mind when I made my comment.:pFinally I learned a little about texturing, but I advice that my skills are too poor and my artistic sense is horrible-inexistent. Really, I've got an \"ex-artistic sense\". :dry:\n\nI too am hopeless with textures. You can get around that, sortof- a good start would be to look around CGTextures.com, there are plenty of good textures there.I once made a gold foil texture by scanning in some tinfoil and changing the colour in GIMP. :lol:",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:32.584742912Z",
        "author": "Xyon",
        "date": "2010-08-17T15:35:54+0100",
        "id": "ccf9fce71a7dca2d3d7ee6d0514d0f5f",
        "post_id": "post-248074",
        "text": "Nooo, hence why my code constantly breaks yours >.>",
        "thread_id": 16057
    },
    {
        "@timestamp": "2023-09-14T07:13:10.478554368Z",
        "author": "DanM",
        "date": "2011-07-21T10:59:07+0100",
        "id": "7c7f437d03e5c1d6001f145a5614bd4d",
        "post_id": "post-225908",
        "text": "Does anyone else see irony in this? They were planning for Atlantis to be scrapped in 2008, the first Orbiter to be retired. Of course, time had other plans.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.473663232Z",
        "author": "Quick_Nick",
        "date": "2011-07-21T10:39:39+0100",
        "id": "cdcd1020feb710387e246c832c3bfcdf",
        "post_id": "post-225881",
        "text": "Wow, I hope they got pictures of the plasma trail. (from the cupola!)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.676035584Z",
        "author": "computerex",
        "date": "2010-08-17T15:48:02+0100",
        "id": "5b59fe2528c1d6627979537a8127f529",
        "post_id": "post-248142",
        "text": "tblaxland said:Are the additional lights having an actual illuminating effect (ie, are only 8 lights doing the illumination)? Are areas of the mesh saturated (perhaps the frame rate drop is not so severe once the vertexes are saturated because there is no point in calculating the effect of the additional light sources on saturated vertexes)?\n\nYes to both.",
        "thread_id": 16063
    },
    {
        "@timestamp": "2023-09-14T07:13:10.653766656Z",
        "author": "dgatsoulis",
        "date": "2010-05-30T00:37:40+0100",
        "id": "9dd02c2c5a439a260ffb00eedc6255c7",
        "post_id": "post-226204",
        "text": "where did you get tose UMMU?\n\nThe UMMU is all you saw!?Darn... i was so proud of the UCGO super-cars! :lol:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.491672576Z",
        "author": "orb",
        "date": "2011-07-23T12:49:46+0100",
        "id": "0c408620986874d40dfc8900b4201c7c",
        "post_id": "post-225954",
        "text": "NASASpaceflight:Atlantis into down processing after MER review notes flawless return:Shuttle Atlantis has been given top marks for her return to Earth via the Mission Evaluation Room (MER) landing report \u2013 normally a highly technical, emotionless review into vehicle performance. However, as Atlantis begins down processing for her retirement, her team of engineers and controllers signed off on a report which included numerous notes of pride, best wishes and farewells.{...}\n\nSpaceflight Now:Photo Gallery: Atlantis towed to hangar(PHOTO GALLERY #1)Photo Gallery: Atlantis towed to hangar(PHOTO GALLERY #1)Photo Gallery: Shuttle crew thanks workforce(PHOTO GALLERY)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.583027712Z",
        "author": "Xyon",
        "date": "2010-08-17T12:52:06+0100",
        "id": "4c93f3868bb3def1c63b6789df37c0f2",
        "post_id": "post-248065",
        "text": "I think I see your point. Grasping the fundamentals of arrays, pointers and the like is important too, and while you can program without knowing such things, it increases both programmer and program efficiency to use them effectively \/ correctly.For myself, however, I learned to use C++ by doing, and then, once my interest was secure (by making things for Orbiter which actually had some purpose, rather than simple \"Hello world\" apps), I went and taught myself about pointers, arrays, and the like. I'm still learning the language now, but I'm also using it too - just a few weeks ago I learned about hash_maps for instance, and all the associated joys. I'm now using one in my current project.You're not wrong when you say that you'll only learn what you need to use, but that learning process stimulated me to go off and learn the basics of the language, to make me a better programmer and to make my projects with better quality. Maybe I'm alone in that, but I hope not.",
        "thread_id": 16057
    },
    {
        "@timestamp": "2023-09-14T07:13:10.513571584Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-19T23:34:10+0100",
        "id": "ff154457ceb3cd001730c77e8f7d8b07",
        "post_id": "post-225519",
        "text": "Launch now July 8.NASASpaceflight via Twitter said:STS-135 UPDATE: Official launch date for STS-135 is NET July 8 at 11:33 AM with a landing on July 20, thanks to good Pad 39A condition\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.663052032Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-07-22T23:59:31+0100",
        "id": "01c56635e45cfa2a86dd8eb862374865",
        "post_id": "post-226270",
        "text": "Launched an Mmu into (and later out of) orbit using a turbopack. Managed to slow down orbital velocity enough for him to go into the sun. I had limited fuel disabled though.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:31.713840384Z",
        "author": "Scav",
        "date": "2012-02-04T15:54:36+0000",
        "id": "2614378f5dffb6f9f6d400caa5b51561",
        "post_id": "post-247560",
        "text": "Team Gary? :hmm:Congrats!:)",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.581756928Z",
        "author": "statickid",
        "date": "2010-05-29T18:59:12+0100",
        "id": "3d9efec87109fd03522b15bef56b5dca",
        "post_id": "post-226106",
        "text": "hahah yeah i get that, i was just pointing out that the pencil analogy is about the CoG and not about gravity, and that the shuttle is designed to launch in the direction that it does according to reasons this thread has pointed out to be many and varying, hence, just because the pilots heads are facing the ground does not mean the vehicle is upside down and the only reason it looks upside down is because it has wings.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:10.0852608Z",
        "author": "T.Neo",
        "date": "2010-05-24T16:04:00+0100",
        "id": "dc4b25829f07dfed1cc2cd3d3fdbe823",
        "post_id": "post-224966",
        "text": "The debris from Challenger are the bits of shuttle least likely to go anywhere. AFAIK they are being stored in some old missle silo at the Cape.I'm not sure about the debris from Columbia though, but it's also unlikely that NASA would sell them.I also don't see how it would be useful for Virgin Galactic to have a shuttle orbiter...",
        "thread_id": 14404
    },
    {
        "@timestamp": "2023-09-14T07:13:31.86937216Z",
        "author": "N_Molson",
        "date": "2010-08-16T12:49:47+0100",
        "id": "f39b90cda1766e7b9f1b4d7f08d95357",
        "post_id": "post-247737",
        "text": "I'm not an expert in electronics and I'm fully aware of it. In fact, I was almost worried to break the \"do not open, hazardous voltages inside\" seal of the power unit. My opinion is that electricity is a little like explosives : errors do not forgive !;)So I ordered that Power Supply (the 600W one), which is modular and seems to be compatible with the SLI functions of my MB. It has received awards from a lot of gaming \/ hardware reviews, which is certainly not the case of the current one. The 3-years warranty is also a proof that's serious hardware.OCZ 600W MODXTREAM PRO POWER SUPPLY",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.59150592Z",
        "author": "Moach",
        "date": "2010-05-30T15:16:28+0100",
        "id": "f3e65a688df939c23947e0a6b1cd24e8",
        "post_id": "post-226147",
        "text": "i it find a good analogy to think of C# and C++ and automatic and stick-shift cars...automatics are easier to handle, you don't have to worry about the clutch or anything like that... while sticks have the \"difficulty\" of balancing the gas and the clutch as you drive off, and the risk of an extremely unskilled driver severely damaging the gearbox and the engine...yet... i wouldn't trade my stick-shifter for an auto even if it came with free beer and puppiesit's a matter of how much control you wanna have... but as spiderman's uncle said, \"with great power, comes... \", ah you know it...preprocessing macros are indeed a two-sided deal... it can make a programmer's life easier (for himself) - but abusing it on things like libraries and other projects that may involve other programmers is considered very foul practicei take it as a rule-of-thumb to only abuse allow myself such controverse practices in projects that \"end with me\"... if others should be involved, coding elegance becomes a matter of not causing a major hassle for them :hmm:and still, i agree immensely with whoever said it, C++ IS the best programming language i've used... even with it's apparent pitfalls, i actually prefer having the choice to make my code a mess if i feel like it:palso, its worth noting that i have seen the opposite effects of overdone OOP - it can be just as hard to read and use as it's counter-offender, the big ball of messy code...in the end... i don't think it's a matter of which language makes for \"better\" code - in the end it comes down to that little component between the seat and the keyboard:rolleyes:",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.291515392Z",
        "author": "Izack",
        "date": "2010-05-25T02:44:50+0100",
        "id": "5dceee8b467d89578f3812fbe5447a5b",
        "post_id": "post-225165",
        "text": ":welcome:to Orbiter, and the associated forum!I felt an electric shock while I first found Orbiter while browsing the Internet. The description on the homepage made me think it was an extreme exaggeration, but that turned out to be quite the opposite.I still occasionally find myself surprised that it exists.",
        "thread_id": 14425
    },
    {
        "@timestamp": "2023-09-14T07:13:31.886823168Z",
        "author": "jedidia",
        "date": "2010-08-18T16:43:18+0100",
        "id": "0078820b2b3e05d3fb9ed776619ffd5a",
        "post_id": "post-247798",
        "text": "very nice! :thumbup:If you already have that big thing of a radiation shield, why not fill it with fuel and loose some tanks? it would be more effective as a shield too...",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.168861952Z",
        "author": "IronRain",
        "date": "2010-05-23T11:36:45+0100",
        "id": "23d0532d42f3df5974c42b5fe5baf155",
        "post_id": "post-224979",
        "text": "I say: Yes! I was waiting for this add-on! great work :thumbup: Although, I'm not (yet) in the modeling\/engineering stuff, so I wouldn't be able to help:(",
        "thread_id": 14408
    },
    {
        "@timestamp": "2023-09-14T07:13:10.412854272Z",
        "author": "agentgonzo",
        "date": "2011-06-16T09:40:20+0100",
        "id": "0be8ff064d803c4e70dda904dffd43a9",
        "post_id": "post-225555",
        "text": "ky said:I always wondered what the tank would look like re-entering earth.Are there pieces big enough for someone to recover?\n\nI would assume so. It'll ender at orbital speeds and I'd expect it to break up in a similar manner to other large objects entering the atmosphere that weren't capable of stable reentry (ATV, Columbia, mir). It lands in the Indian ocean where I'd expect it's constituent parts to break up and sink. On that note, I wonder how many ETs are littering the bottom of the Indian Ocean.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.451864832Z",
        "author": "Izack",
        "date": "2010-08-16T16:45:26+0100",
        "id": "11753d6500e09fef713225fd0291032c",
        "post_id": "post-248057",
        "text": "N_Molson said:I will add that Martins added another way to create vessels in Orbiter 2010 : by LUA scripting. There is some samples including the ShuttlePB. It requires only Notepad.I never really used this function, but it's probably an interesting \"lite\" alternative to C++.\n\nI've been meaning to try this at some point. Once upon a time I spent a weekend learning LUA. I didn't get very far, but I found it less intimidating than C++.",
        "thread_id": 16057
    },
    {
        "@timestamp": "2023-09-14T07:13:10.358980096Z",
        "author": "Poscik",
        "date": "2010-05-29T20:43:55+0100",
        "id": "176f4920c7f7514059edff756c14defa",
        "post_id": "post-225283",
        "text": "I can bet that Cyprus will get 12 points from Greece...And also, according to my calculations, Greece will be at least 5th.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:10.420125952Z",
        "author": "orb",
        "date": "2011-06-23T20:16:32+0100",
        "id": "903ff77b746bdef8c10fef6be7fe223e",
        "post_id": "post-225595",
        "text": "NASA:June 23, 2011\u200bMEDIA ADVISORY : M11-130NASA To Highlight Robotic Refueling Mission Payload, Communication Support On Final Shuttle FlightGREENBELT, Md. -- NASA's Goddard Space Flight Center in Greenbelt, Md., will host a media event to highlight its role in the final space shuttle flight, currently targeted for launch on July 8. The media day will be held from 9 a.m. to noon EDT on Tuesday, June 28.At 9 a.m., Goddard managers and engineers will give an overview of the Robotic Refueling Mission (RRM) module, which shuttle Atlantis will deliver to the International Space Station. RRM will use the station's two-armed robotic system, known as Dextre, to investigate the potential for robotically refueling existing spacecraft in orbit. The Canadian Space Agency built the Special Purpose Dexterous Manipulator, or Dextre, to perform intricate maintenance and servicing tasks on the station.Reporters also will visit Goddard's Exploration and Space Communications area to learn how Goddard provides tracking, data and voice communications for every shuttle mission. Reporters then will have the opportunity to see the Network Integration Center and the Flight Dynamics Facility, which also support shuttle flights.{...}",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.87004416Z",
        "author": "Xyon",
        "date": "2010-08-17T13:51:10+0100",
        "id": "24051bf7b4c8f14e75719f5c0ea3f0ba",
        "post_id": "post-247741",
        "text": "Good power supplies are middling in price. The 1000w PSU currently powering my gaming rig was around the \u00a3100 mark (~=$155 US). Not \"super cheap\", no, but certainly affordable and perhaps more than I need at the moment.A good 800w PSU will set you back between the \u00a350 - \u00a3100 range at the moment.",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.23269632Z",
        "author": "Woo482",
        "date": "2010-05-23T21:25:58+0100",
        "id": "a859f1b8c2036235b08e21905d7192b2",
        "post_id": "post-225046",
        "text": "If you just want to make a simple .cfg file it's easy enough to do it yourself using notepad, check page 2-5 in the \"3DModel.pdf\" found in the Orbiter SDK, that should help you figure out what you need to put in there",
        "thread_id": 14412
    },
    {
        "@timestamp": "2023-09-14T07:13:10.469403648Z",
        "author": "Ripley",
        "date": "2011-07-21T09:20:02+0100",
        "id": "fe336d8d457b6fef792cbb5f316ba396",
        "post_id": "post-225857",
        "text": "Just arrived at office...only one monitor, but it's for Atlantis.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.885207296Z",
        "author": "garyw",
        "date": "2010-08-16T15:43:10+0100",
        "id": "97024bbf7ccaf220f94661a6da3c25a8",
        "post_id": "post-247791",
        "text": "Izack said:It looks a lot like the Pegasus from Voyage to the Planets, too.\n\nIt will, Antares and Pegasus are the same ship. The TV show didn't have the budget for a different design.",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.425203712Z",
        "author": "Capt_hensley",
        "date": "2011-07-01T22:47:34+0100",
        "id": "152a049bcbfc28417e775349c6210c23",
        "post_id": "post-225627",
        "text": "^Agreed, I could use the reference material, you can PM me if it's handy.Thanks again.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.266684928Z",
        "author": "Hispa",
        "date": "2010-05-24T21:17:44+0100",
        "id": "639ba6d87ff8e496e441352a96468540",
        "post_id": "post-225092",
        "text": "I'm modelling a new interplanetary ship; a single spacecraft3-type with 7 docking ports and enough trust power to boost large amounts of cargo or space stations to other planets. The origin of this ship was the result of my little adventure to Mars postedin this thread. This is today the \"state of the art\":A general vision of the ship.First set of docking ports for small ships\/shuttles (forward docking type).Cockpit camera vision of bow.Trusters exhaust alignment test.No idea of how to paint\/texture the ship, so I could send the model to anyone who likes and were interested to do it.PS: I forgot to say that the ship is 545.66m long.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:32.049198848Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-16T05:18:25+0100",
        "id": "769ae154bec75261ad0d86ab924b4aac",
        "post_id": "post-247926",
        "text": "I'm about two thirds of the way done making the HR 4523 system. There have been no planets discovered as of now, but it was listed as one of the top 10 stars to look for terrestrial planets around.This is my first star system for Orbiter, I have created a ton for Celestia, though.It's between 4.5 and 5.7 billion years old, suggesting it migrated into its current star group (Epsilon Indi Moving Group). It is also a binary system, with a red dwarf star orbiting 235 AU away.Features:-Binary system.-Chthonic planet.-Venusian \"class Y\" planet that glows blue at night. My excuse for this blatant use of hue and contrast change is that the planet somehow attracts tachyons which cause Cherenkov radiation in some of the denser areas of the lower atmosphere.-A double-planet system. One is an ocean planet (with some ice) and the other is terrestrial. The ocean planet has an awesome atmosphere.-Four gas giants, one of which has a HUGE \"eye\" on it. This enormous storm was caused when a certain Barrel misjudged how big it would look projected onto a sphere.-One terraformed terrestrial moon orbiting A i.-One Titan-like moon orbiting A h.-A Europa-esque moon that contains bio-luminescent bacteria. They can easily be seen from space. (Alright, I admit to abusing the night-lights ability).-Several asteroids.-100% custom meshes and level-8 textures made by me (except for the one Donatelo200 gave me to use for HR 4523 B)!-A lot of breathable bases.Done:-Make all the planets-Textures-Some bases.-Some moons.To do:-More moons-Asteroids (there'll be about 5)-More bases.Now for the screen-shots. (It should be fairly obvious that I used Lunarcell for terrestrial planets. Gas giants I made by myself).HR 4523 A c, a nice rocky planet.HR 4523 A d, a chthonic planet with a very small sulfur atmosphere. The reason the atmosphere looks so jagged is because of graphics limitations and me forgetting to turn anisotropic filtering to 16x (I think, anyway).HR 4523 A e, day and night of this lovely alternative to hell (it's really fun to fly in though).HR 4523 A f, an ocean planet.HR 4523 A f I, habitable with deep blue city-lights for now, I'll probably make a newer, better texture.HR 4523 g and g I. Think I should redo the gas giant? Any tips for making gas giant textures?And now that awesome Titan-like moon (HR 4523 A h I)!Well, those are screen-shots of some of the planets and moons! Any tips, criticism, or requests for the files are welcome.Does anybody know a planet texture generator particularly good at creating small planet or asteroid textures (with craters)?",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.471211264Z",
        "author": "DanM",
        "date": "2011-07-21T09:54:22+0100",
        "id": "17de377f3131d9cb88574223182e89a8",
        "post_id": "post-225867",
        "text": "Godspeed:salute:History is always a reason to miss sleep.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.445437952Z",
        "author": "HAL9001",
        "date": "2011-07-08T16:55:01+0100",
        "id": "94a8aafd775933595178c799fc3d31bd",
        "post_id": "post-225730",
        "text": ":woohoo: and goodbye:cry:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.21929728Z",
        "author": "Pyromaniac605",
        "date": "2010-08-17T13:54:51+0100",
        "id": "6d218c2b30732be459b5a35f2ca3cf82",
        "post_id": "post-248030",
        "text": "My new big mission is to learn what does what in Velcro Rockets.Darren",
        "thread_id": 16052
    },
    {
        "@timestamp": "2023-09-14T07:13:10.423097856Z",
        "author": "IronRain",
        "date": "2011-06-28T20:47:02+0100",
        "id": "bc7bc2a429b9217f61bef3b07c0b4153",
        "post_id": "post-225614",
        "text": "Ahh, Friday evening. That means 2 laptops a television and pizza:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.555913216Z",
        "author": "Hielor",
        "date": "2010-05-27T09:28:57+0100",
        "id": "5ec46c01f60be03164361e9de35a06ef",
        "post_id": "post-226038",
        "text": "Dambuster said:Surely you'd expect those 13.9 per 100,000 to be spread out a bit more over the population - seeing 12 in such a limited group does seem somewhat surprising.\n\nMath fail.If you've got 420,000 people, and you expect to see 13.9 deaths in 100,000 people, where exactly are you going to \"spread out\" too? You've got 4x more than 100,000 people, so you would expect to 4x more than 13.9 deaths.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:31.718628864Z",
        "author": "IronRain",
        "date": "2012-02-05T11:04:16+0000",
        "id": "59b7e73f938b198f3603a03ef53a0e8f",
        "post_id": "post-247581",
        "text": "Congrats to both of you, Garyw and Loru:)",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.425033472Z",
        "author": "Capt_hensley",
        "date": "2011-07-01T22:13:29+0100",
        "id": "04296446d4587744bf3fdd0454612fa1",
        "post_id": "post-225625",
        "text": "Orbinaut Pete said:And just an FYI, Dragon will not have the capability to launch or return racks to Earth - so rack return capability goes away with the Shuttle (although that capability is not needed anymore anyway).\n\nSorry Pete, I have to provide references: I know this is a news thread but...The whole reason to have a CBM on the dragon cargo version was to enable up to a 4 rack capacity with additional small item and bag storage. It was intended to enable, albeit limited to only 4, ISPR transfer after the shuttle retirement. While the specs on this are yet to be published by Space X, the COTS contracts call for \"a vehicle\" to meet this requirement, and the Dragon was designed to meet the specs.See article: search for ISPRhttp:\/\/www.spaceref.com\/news\/viewnews.html?id=1095See article: search for rackhttp:\/\/www.spacex.com\/dragon.phpThe modular racks are called out by COTS to meet the same specs as for the shuttle mid deck items.The capability to move racks(ISPRs) to and from station will be needed over the liftime of the station. Out with the old, in with the new. Science experiments in ISPRs will be the primary need. Other replacement actions may be needed like the WRS, Galley, Refridgerators, or Hygene stations.http:\/\/www.nasa.gov\/pdf\/508318main_ISS_ref_guide_nov2010.pdfCygnus CBM is the right diameter, but the current hatch(37\") is too small.If the hatch size were increased, than the PM would need to be long enough (about 12' internaly) currently it's planned PM is only 10' long internaly. The diameter of a Cygnus is about the same as a MPLM.http:\/\/www.orbital.com\/CargoResupplyServices\/index.shtmlHTV could deliver but the ISPRs are again too long. The HTV PLC is not long enough at 3.14 meters, the total PM version(6.5 meters) would need to be used. It's still in design. The diameter is about the same as an MPLM.http:\/\/esamultimedia.esa.int\/docs\/hsf_research\/ISS_User_Guide\/31_HTV_web.pdfI have to check references to design the Gateway Staion, which is currently a fictional(but highly tech compliant) ISS replacement, and uses many features of ISS, including ISPRs and transfer vehicles. Why re-invent the wheel?Again sorry Pete, I'll use another thread for further conversation on this topic.Keep up the great work...Kindly, Darren.---------- Post added at 09:13 PM ---------- Previous post was at 09:00 PM ----------Orbinaut Pete said:The problem with putting a \"PMM-2\" on ISS is that there just aren't enough (usable) berthing ports to do it, since in the future we'll need two open ports for cargo vehicles and two open ports for crewed vehicles.\n\nMy bad, Apologies...After further review at NASAs site I'm forced to agree, It looks like power consumption is the primary concern, not docking\/berthing ports. But not possible as NASA illustrated in the graphs and charts.I still think it's possible to move the node to the forward axial position to free up another CBM currently in use by PMA 3. the Common Docking Adapters will replace the PMAs sometime on or about 2014.http:\/\/dockingstandard.nasa.gov\/Meetings\/TIM_(Nov-17-2010)\/NDS_TIM_presentation.pdfIt would seem NASA didn't like the CG changes by my proposed configuration. The study showed slightly unfavorable results from added permanent length. Tumble issues...Again sorry, I had to look it up.Kindly, Darren",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.450893824Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-29T20:02:17+0100",
        "id": "b6646467f689067061dbdafe3ffa2583",
        "post_id": "post-225408",
        "text": "Florida Today's \"The Flame Trench\" Blog: \"Katrina-damaged tank expected ahead of schedule\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.870541568Z",
        "author": "Xyon",
        "date": "2010-08-25T10:32:24+0100",
        "id": "108d0659d8cefc0bef68ad25f302c4bd",
        "post_id": "post-247747",
        "text": "Given that you've got a totally new system (Which is not dissimilar from mine now), I'd recommend upgrading to Windows 7 when you can. You'll most likely wind up getting better framerates in most things, I know I have.:D",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.549179648Z",
        "author": "DaveS",
        "date": "2010-05-27T03:07:47+0100",
        "id": "96436345805dac5db5a2e37d9211cfd2",
        "post_id": "post-226023",
        "text": "Columbia42 said:So when it says UT in Orbiter, is that the same as GMT?\n\nYes.",
        "thread_id": 14455
    },
    {
        "@timestamp": "2023-09-14T07:13:10.487890176Z",
        "author": "orb",
        "date": "2010-09-16T13:54:45+0100",
        "id": "b1e740348c2ebc6172880e1fae035ab8",
        "post_id": "post-225414",
        "text": "NASASpaceFlight:NASA managers carry out further STS-335 to STS-135 alignment evaluations:NASA managers are continuing to work the alignment process between the STS-335 LON (Launch On Need) rescue role of Atlantis \u2013 in support of STS-134 \u2013 and the yet-to-be-funded STS-135 mission. The process \u2013 which ranges from requirements on the International Space Station (ISS), to the External Tanks \u2013 allows for a smooth transition to baselining STS-135, when funded....\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.02911104Z",
        "author": "PeterRoss",
        "date": "2010-08-16T04:39:07+0100",
        "id": "6e010c11f309846d70a4c6c9934ddda4",
        "post_id": "post-247909",
        "text": "Does it happens with both 2010 and 2006P1, or just with 2010? I'm getting some occasional graphical glitches and FPS drops with 2010 too, but not exactly what you've described.",
        "thread_id": 16047
    },
    {
        "@timestamp": "2023-09-14T07:13:32.675332608Z",
        "author": "Izack",
        "date": "2010-08-17T14:19:58+0100",
        "id": "22c151aea9a45c064350d106c126df26",
        "post_id": "post-248138",
        "text": "RisingFury said:Unfortunately that's just a lack of imagination on your part.\n\nOuch. >.<",
        "thread_id": 16063
    },
    {
        "@timestamp": "2023-09-14T07:13:10.668150528Z",
        "author": "theshhh",
        "date": "2012-05-31T03:37:39+0100",
        "id": "c718bfdb1158163a12bae793f9c7e6f4",
        "post_id": "post-226309",
        "text": "Aldrasio said:When I first got UCGO, I ran the Arrow Auto-Land demo scenario. After the landing was completed, I unloaded my cargo and immediately selected a UMmu for EVA to unpack the cargo. After deployment, I switched to him and saw that he was dead because I forgot to deploy the crew lift first.:cool:\n\nive had those days....---------- Post added at 02:37 AM ---------- Previous post was at 02:37 AM ----------Delta4 said:Which one?\n\nC4 nuff said.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.50570368Z",
        "author": "C3PO",
        "date": "2011-03-02T11:32:13+0000",
        "id": "11fc67454158fe742edcf017efcc62fc",
        "post_id": "post-225482",
        "text": "They should include a MMU as a payload. The coolness factor would be out of this world. :lol:But seriously, the MMU is in the top 3 most \"popular\" NASA item amongst non-spacebuffs. The other two being Hubble and the STS orbiters. The shot of McCandless during STS-41-B has overtaken the Apollo XI photo of Buzz as the most reproduced NASA image. And it is the most popular NASA item that has never failed.Even if it isn't very useful around the ISS, the PR value would be huge. NASA needs all the PR victories it can get, and one MMU (I think it's #3) is still in storage somewhere.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.988463872Z",
        "author": "Blacklight",
        "date": "2010-08-16T02:19:56+0100",
        "id": "a48aafdf827745161a71c6dbc43d7c6d",
        "post_id": "post-247882",
        "text": "I've been trying to learn how to use IMFD 5.4 lately and have run into a problem. The MFD seems to have changed between version to the point that I can't get any of the tutorials that I've found to work properly. Does a tutorial exist specifically for version 5.4 at all or can some nice, wonderful, caring, soul out there type one up for me ?",
        "thread_id": 16044
    },
    {
        "@timestamp": "2023-09-14T07:13:09.919430144Z",
        "author": "michaeldim",
        "date": "2010-05-29T16:34:44+0100",
        "id": "3949353776e60550f80b6a25fd9d6a12",
        "post_id": "post-224907",
        "text": "A High Earth Orbit begins past geosynchronous altitude, so the station would have to be above 35,786 km. There isn't really a definition for Very High, so I would suppose just add another 10,000 - 20,000 km to that (or whatever you'd like, really).",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:13:10.20468352Z",
        "author": "george7378",
        "date": "2010-06-25T12:05:40+0100",
        "id": "471f8126aac93eccaccee62b48f4fa9c",
        "post_id": "post-225011",
        "text": "RisingFury said:It's nice to see the Sun waking up again.\n\nIt sure is - active region 1082 has almost rotated off the disc now, but there is another region close to the other side which has no sunspots yet, although it is exhibiting a large facula (essentially a hydrogen cloud several hundred KM above the photosphere). There are a few pores of sunspot activity further East of 1082 - I doubt they'll last long though.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:32.053039872Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-16T23:06:20+0100",
        "id": "8bebb88ee5de3b280b33761c794fefd9",
        "post_id": "post-247945",
        "text": "Agreed! I've always been an extremophile when creating things. Extremely eccentric orbits, really dense atmospheres, setting the main thruster power for the arrow freighter to 5e14 newtons.Anyway, I'm having a problem with my asteroid MSH. I can't get the texture to display.Here's the MSHCode:MSHX1\nGROUPS 1\nMATERIAL 1\nTEXTURE 1\nGEOM 3992 7980    ; Sphere Material.001 0\nNumbers numbers numbers numbers (goes on like that for a long time).\nMATERIALS 1\nMaterial.001\nMATERIAL Material.001\n0.400 0.400 0.400 0.000\n0.800 0.800 0.800 0.000\n1.000 1.000 1.000 0.000\n0 0 0 1\nTEXTURES 1\n2442RA.dds",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.226911744Z",
        "author": "JEL",
        "date": "2010-07-15T09:08:53+0100",
        "id": "b6a62e32284160e1c05955e4a3b4c735",
        "post_id": "post-225027",
        "text": "I'm not sure if I photographed sunspot 1087 (where do you look that info up?), but this is a photo I took this morning at 08:00:20 European time (UTC+2, so 06:00:20 UTC)I actually got it while video'ing the clouds, and they acted as a filter which allowed this photo to be taken from the video. So no cardboard projection or telescope or sun-filter or anything was used, just a video-cam pointing at the sun with the right amount of clouds in between:)A lucky shot I guess.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.413356288Z",
        "author": "C3PO",
        "date": "2011-06-16T13:47:01+0100",
        "id": "769b0e392eedd536111ded4bb68e306c",
        "post_id": "post-225558",
        "text": "ky said:100+ tanks, dont know exact amount.\n\nShouldn't that be #STS missions - 1?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.0560768Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-17T06:08:26+0100",
        "id": "b8af2c38ab91a0c1a31518de432464d2",
        "post_id": "post-247968",
        "text": "Sleep with the fishies if it keeps acting like this D:<---------- Post added at 05:08 AM ---------- Previous post was at 05:05 AM ----------And I managed to recover some of the BMPs!",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.402718208Z",
        "author": "simonpro",
        "date": "2008-05-17T16:07:58+0100",
        "id": "57f01cafa4f9438779b9abc431ebbe7f",
        "post_id": "post-65580",
        "text": "Dickie said:I'm was mainly wondering if there was anything aviation or technology related? Aside from that anything historical is always good!\n\nWell there's not a lot of aviation related stuff in Kbh. A little technology though. There's a retired Danish uboat that you can visit, it's just down from the Opera House, might be interesting to you as a navy man.On the historical side there's tonnes of stuff. Visiting the royal palace is recommended (just watch out for the Queen's dogs, they've bitten 3 tourists so far this season) and if you wander North from the palace there's millions of lovely streets with some good historical buildings, either governmental things or just 4 century old houses (which Admiral Nelson admired when he bombed the place). Visiting Kastellet (directly north of the palace by about 1km) is good too, as is a walk around the lakes to the west.If you want some beautiful city scenes then I'd say take a trip to Christianshavn (it's about a 20 minute walk or 2 minute metro journey from the center), the scenery is great - but it tends to get a bit busy at tourist season. Much to my annoyance as I live there;)Kongens Nytorv and Nyhavn are pretty nice - and pretty busy - as is the street just to the north that heads towards the domed church. There's loads of little side streets where you can find pretty much anything from a cafe to the HQ of some government ministry.I'm afraid we're alongside around June 6, but on the subject of beer - I take it there must be some good bars around?\n\nI'll get back to you on that one tomorrow, wrote more than I thought for the first part and ran out of time.:sorry:Go and see Cristiania. It'll hippy you up a bit:D\n\nChristiana is a dump, it's full of clapped out hippies and weird looking druggies, plus it's full of pickpockets as the police aren't nearly as hardcore there as they are in the rest of the city.",
        "thread_id": 1445
    },
    {
        "@timestamp": "2023-09-14T07:13:10.489330688Z",
        "author": "orb",
        "date": "2010-10-22T17:37:07+0100",
        "id": "c9f745c1eb784356c235141899e21a37",
        "post_id": "post-225422",
        "text": "Florida Today:NASA seeks delay of extra space shuttle launch.WESH.com:Final Shuttle Launch Could Be Delayed 1 Year.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.691462656Z",
        "author": "Xyon",
        "date": "2011-09-20T20:14:59+0100",
        "id": "91434a92ed8ce4828c1e4dc623ecb85f",
        "post_id": "post-247519",
        "text": "Welcome to the team, Woo. Grab your sunglasses and beer at the door and let's get tothe seriousbusinessof banning the whole forum.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.465449216Z",
        "author": "Star Voyager",
        "date": "2011-07-20T16:20:46+0100",
        "id": "a45d0e30dcc0f2f210aeb49b93e88f1e",
        "post_id": "post-225835",
        "text": "The Saturn V isn't at the main VC. Atlantis will be, and near SLE, I think.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.496813824Z",
        "author": "Kyle",
        "date": "2010-12-15T22:07:36+0000",
        "id": "00c96f5d448585decd5dd864570d12ee",
        "post_id": "post-225440",
        "text": "Pete, any idea when the Senate will vote on the appropriations bill?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.726465024Z",
        "author": "mojoey",
        "date": "2012-05-30T16:59:04+0100",
        "id": "5e4a16d6cd8d9d6670863985182b3b2f",
        "post_id": "post-247622",
        "text": ":salute:You shall be sorely missed Izack.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.556805376Z",
        "author": "Enjo",
        "date": "2010-05-28T09:40:34+0100",
        "id": "ed1050990084ccb2c8022fc7ef77b480",
        "post_id": "post-226044",
        "text": "Thanks for sharing this.In Poland the lowest possible salary is 400 USD gross, which is 300 net.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:10.203221248Z",
        "author": "george7378",
        "date": "2010-06-21T17:34:18+0100",
        "id": "af1d448741c00a26e06c03edf1f94dbb",
        "post_id": "post-225006",
        "text": "There is a new region - 1082. Yesterday, it showed two large spots, but I watched it develop another today. These are the photos from yesterday:",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:31.80587776Z",
        "author": "IronRain",
        "date": "2012-05-30T18:04:57+0100",
        "id": "8f898c5bd26875cda97913f4933338d8",
        "post_id": "post-247626",
        "text": "Thanks for all your work Izack, and orange is a cool color too, right?:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.591185664Z",
        "author": "Enjo",
        "date": "2010-05-30T09:13:28+0100",
        "id": "c0605d18ddb966162dbcf140d87e5adf",
        "post_id": "post-226143",
        "text": "orb said:AFAIK, C++ can be also used for writing a managed code (.NET, Mono), like what C# is used for, but there are some constraints if it's used for it. I've never tried it, and I don't know if it produces byte-code in that case.\n\nYou can use [ame=\"http:\/\/en.wikipedia.org\/wiki\/Auto_ptr\"]auto pointers[\/ame] in C++ which can make your code \"managed\" if you want.Conditional compilation:Balance is the key for conditional compilation. For example I can use the same code for both OpenGL and SDL_gfx based versions of my game. There's actually no other option if I want to make the game portable for some platforms having no OpenGL libraries.Conditional compilation and macros also let me maintain both versions of Launch MFD - 2006 and 2010 in one code base until we get the 201x release.These are the only moments when I find it justified to use the CC in My code though. It also helps in translations, but they could be done using other methods as well (gettextfor example).",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.457860864Z",
        "author": "IronRain",
        "date": "2011-07-13T08:10:01+0100",
        "id": "6f4a34f3a311f172d85b1c877a5380a2",
        "post_id": "post-225787",
        "text": "Awesome photo by Ron Garan, taken during yesterdays spacewalkhttp:\/\/twitpic.com\/5pep4rSTS-135 Daily Mission Recap - FD5",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.948684288Z",
        "author": "Izack",
        "date": "2010-08-16T02:59:02+0100",
        "id": "d4a8b70b3418ea9b97ad45c02cb1e9c3",
        "post_id": "post-247878",
        "text": "A quick search tells me that it's a brand name of high-strength rope:http:\/\/www.wescovan.com\/catalogs\/plasma.pdfSlightly less exciting than it sounds, eh? :lol:",
        "thread_id": 16043
    },
    {
        "@timestamp": "2023-09-14T07:13:10.663847424Z",
        "author": "HAL9001",
        "date": "2010-08-04T08:35:48+0100",
        "id": "163280c49e5666185d7fd1c32bf3ad3e",
        "post_id": "post-226276",
        "text": "Now i let moon fall on earth.looked quite cool, but I didn't make screenshots.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.518540544Z",
        "author": "ElPelado",
        "date": "2011-06-05T20:09:19+0100",
        "id": "5e2782a5c1e86407c7bbc874d6492623",
        "post_id": "post-225543",
        "text": "DaveS said:The RSS is currently in the Mate position as it is required to support S0024 Prelaunch Hypergolic Propellant Loading. Once S0024 is complete, efforts will placed on reading the pad the and vehicle for a S0037 Integrated Tanking Test which will be conducted on June 15.The RSS should be rotated back to the Park position in support of the tanking test on June 14. After the tanking test, the payloads will be delivered to the pad on June 17.\n\nWhere can i take a look at a timeline that includes all that?Thanks!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.05494656Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-17T03:09:36+0100",
        "id": "dfac73ab6181c39c2b3ec66caa58170c",
        "post_id": "post-247958",
        "text": "Ah... I have no idea how to do that with Blender. I'll look it up, thanks for telling me!---------- Post added at 02:09 AM ---------- Previous post was at 02:01 AM ----------For the lo-res version of the system, what level should be the textures be? And does anybody know a way to directly lower the max level of the .TEX and .BIN lmask files without recompiling the original .BMPs?",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.269547264Z",
        "author": "Hispa",
        "date": "2010-05-25T22:02:24+0100",
        "id": "8216017b0d001550f799768ab81cc829",
        "post_id": "post-225106",
        "text": "Hey guys, have you ever ear about \"carbon fiber\"?:cool:Finally I learned a little about texturing, but I advice that my skills are too poor and my artistic sense is horrible-inexistent. Really, I've got an \"ex-artistic sense\". :dry:No screenies today, I'm sorry. Too busy and too tired.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.52689024Z",
        "author": "EnDSchultz",
        "date": "2010-11-15T21:26:24+0000",
        "id": "f465e4b4c4bdb512c0a730e0d49aa532",
        "post_id": "post-225980",
        "text": "I am assuming direct control of this ship.",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:32.585271552Z",
        "author": "Talon1",
        "date": "2010-08-18T10:34:40+0100",
        "id": "d886858ad3cbd7061558a0fc10de1616",
        "post_id": "post-248077",
        "text": "Xyon said:Don't we all?;)That's just how it works. Provided you can learn from your mistakes, it's part of the process.\n\nYou're right, yet I don't think anyone has done \"failure\" to the same extent I did.:(If you read the Archangel thread, you'll find that I ACTUALLY asked for someone to make the freaking model for the ship! AND at almost NOTHING in return to the guy who does it!:facepalm:It seemed like and \"ok\" idea at the time, but looking back on it, I feel like a totalIDIOT! :beathead: *Sigh* Oh well... I guess that's how you learn things...:dry:",
        "thread_id": 16057
    },
    {
        "@timestamp": "2023-09-14T07:13:10.27340672Z",
        "author": "Mister Kite",
        "date": "2010-05-28T16:35:54+0100",
        "id": "90dccbabdfdb91375a80416dd138d16c",
        "post_id": "post-225136",
        "text": "jedidia said:but since we don't have low-thrust navigation tools in orbiter yet,\n\nSuch a tool would open up the possibility to model and fly some awesome near future tech designs.(Not to mention the Holy Probe and all...:))Love this \"Long Shot\" model BTW.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.253002752Z",
        "author": "tblaxland",
        "date": "2010-05-24T08:12:43+0100",
        "id": "33e7569bd3b08ff405115c42b6bdabd3",
        "post_id": "post-225066",
        "text": "Citizen science FTW:)",
        "thread_id": 14417
    },
    {
        "@timestamp": "2023-09-14T07:13:32.657931008Z",
        "author": "Archasio",
        "date": "2018-07-03T16:41:22+0100",
        "id": "e16e6f6538c930d2a4f87a184ec344e9",
        "post_id": "post-248112",
        "text": "Works with 2016Thought I'd just let you know",
        "thread_id": 16061
    },
    {
        "@timestamp": "2023-09-14T07:13:10.278872064Z",
        "author": "gertz",
        "date": "2010-05-29T09:24:07+0100",
        "id": "b815f51785a3602d263453e6ccf057c4",
        "post_id": "post-225148",
        "text": "oh, i dont know, i`ve just upload this examole:thumbup:",
        "thread_id": 14422
    },
    {
        "@timestamp": "2023-09-14T07:13:10.283188736Z",
        "author": "orb",
        "date": "2010-05-24T23:36:02+0100",
        "id": "c0c33fdb3e9746c6311f326c1cd9e720",
        "post_id": "post-225152",
        "text": "Looks like not textures, but vertices aren't where they should be. Is it similar in other Direct3D rendering applications?",
        "thread_id": 14423
    },
    {
        "@timestamp": "2023-09-14T07:13:31.88438784Z",
        "author": "RisingFury",
        "date": "2010-08-15T22:06:53+0100",
        "id": "78e2f211ce4cfa6a86bcad973c252973",
        "post_id": "post-247787",
        "text": "Is it a sun shield? If yes, then the ship can't come too close...",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.29496832Z",
        "author": "n72.75",
        "date": "2010-05-25T04:00:57+0100",
        "id": "605dda05427acbc6e11d8b5b50465c7b",
        "post_id": "post-225169",
        "text": "This should get you started:http:\/\/www.cprogramming.com\/tutorial\/lesson1.html",
        "thread_id": 14426
    },
    {
        "@timestamp": "2023-09-14T07:13:10.420195584Z",
        "author": "orb",
        "date": "2011-06-24T10:06:03+0100",
        "id": "19f84b8de41fefa7bec45cfae54e8b53",
        "post_id": "post-225596",
        "text": "NASASpaceflight:STS-135: Atlantis completes TCDT \u2013 External Tank death camera ready:With her team ably dealing with the usual pad flow hiccups, Atlantis is heading towards her July 8 launch date with no major issues, with the Terminal Countdown Demonstration Test (TCDT) completed on Thursday. While inspections continue on the numerous stringers on Atlantis\u2019 External Tank (ET-138), work on the camera modification \u2013 designed to film the tank\u2019s destructive re-entry \u2013 has been completed.{...}\n\nSpaceflight Now:Final shuttle astronauts practice their countdownPhoto Gallery: Atlantis crew's countdown rehearsal(PHOTO GALLERY #1)Photo Gallery: Atlantis crew's countdown rehearsal(PHOTO GALLERY #2)Photo Gallery: Atlantis crew's countdown rehearsal(PHOTO GALLERY #3)Click on image to view larger version\u200bAfter completing simulated pad emergency exit training on Launch Pad 39A at NASA's Kennedy Space Center in Florida, the STS-135 crew members pause for a photo.\u200bYou can view more photos from TCDT inSTS-135 section of KSC Media Gallery.\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.055539456Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-17T05:50:48+0100",
        "id": "cf6183185691c27bad44b354bdf90a83",
        "post_id": "post-247964",
        "text": "It's still really big. I can't downgrade some of the textures because my computer's being mean.:(It deleted the original 8192 by 4096 BMPs. I still have the 2500 by 1250 BMPs. I might do something with those.Here's the link for the alpha, I'm too lazy to make lo-res textures. I'll do that tomorrow after a healthy dose of Star Trek.HR 4523.zip - 234.12MB",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.5707392Z",
        "author": "dremits",
        "date": "2010-05-27T19:40:44+0100",
        "id": "094f2a8636ba3342a4cb816158074751",
        "post_id": "post-226076",
        "text": "Ah! Thanks for the clarification",
        "thread_id": 14460
    },
    {
        "@timestamp": "2023-09-14T07:13:10.412190208Z",
        "author": "orb",
        "date": "2011-06-14T22:10:37+0100",
        "id": "b6c6a8e3d30cd32a437fdfc0eebdb46d",
        "post_id": "post-225552",
        "text": "NASA:From Backpacking to Space Trekking:{...}\u200bScientists from NASA's Kennedy Space Center in Florida plan to test a space-adapted version of the bag aboard space shuttle Atlantis during the STS-135 mission this summer. The group at Kennedy, led by NASA Project Manager Spencer Woodward, will include in the shuttle's cargo six forward osmosis bag kits for the astronauts to test. The bags' manufacturer, Hydration Technology Innovations of Albany, Ore., made a few adaptations to their commercial product for spaceflight.\u200b\"It's the same membrane, but the bag was remanufactured out of plastic that doesn't 'off gas' or burn,\" says Woodward, explaining that the fittings were also changed to a quick- release version already used in space to make it easier for the astronauts to work with in weightlessness.\u200bThe testing will come toward the end of the STS-135 mission, after undocking from the International Space Station. A shuttle astronaut will inject a prepared mixture of a lower concentration liquid containing dye into the outer chamber of the apparatus, which will represent the \"dirty\" water. He will then inject a higher concentrated \"draw\" solution into the bag's inner chamber, repeating the process for a total of six bags.\u200b\"Some of the unknowns are, if you get an air and a fluid mixture in space it can turn to foam instead of a liquid, so then what will that do as it sits on the membrane?\" says Woodward. \"Will it still be drawn across the membrane just like it is in 1g?\"\u200bThe plan is to have the astronaut knead and manipulate three of the bags to assist in the transfer of the liquid through the membrane to see if it helps the process work better in the absence of gravity.\u200b\"The experiment that we're going to be looking at is the effect of mechanical mixing on the membrane, as far as if that's going to increase the flux rate. Half of them are going to get shaken and hand-kneaded for a couple minutes,\" explains Project Engineer Monica Soler, who works under the Engineering Service Contract with Team QinetiQ North America.\u200bSoler says if the mixing helps, then the hope is that a long-term application would be in a spacesuit, which would induce the mechanical mixing as astronaut moves around during a spacewalk.\u200bTo conclude the experiment, after five hours, the crew member will use sample syringes to connect to the inner chambers of each bag and remove 60 milliliters of the sample from each of the six bags and stow them for landing. Once the samples are returned to Earth aboard Atlantis, Project Scientists Dr. Howard Levine and Dr. Michael Roberts from Kennedy's Space Life Sciences Lab will conduct post-flight analysis of the samples to see how well forward osmosis worked in microgravity.\u200b{...}\u200b|Six forward osmosis kits will fly aboard space shuttle Atlantis on the STS-135 mission.Image credit: NASA\/Todd Mortenson\u200b\u200bAstronauts will knead three of the bags to see if the action aids in the forward osmosis process.Image credit: NASA\/Monica Soler\u200b\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.672955136Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-17T06:37:37+0100",
        "id": "f687ba018c9bc57ca8b37dc7546e51a9",
        "post_id": "post-248125",
        "text": "Weird, I only get a drop in FPS from RCS.",
        "thread_id": 16063
    },
    {
        "@timestamp": "2023-09-14T07:13:10.423349504Z",
        "author": "orb",
        "date": "2011-06-29T00:05:51+0100",
        "id": "011b67bdfc0f7be210c832d7309b5aa2",
        "post_id": "post-225615",
        "text": "NASA:June 28, 2011\u200bMEDIA ADVISORY : M11-133NASA Announces Prelaunch Events And Countdown Details For Final Shuttle FlightCAPE CANAVERAL, Fla. -- News conferences, events and operating hours for the news center at NASA's Kennedy Space Center, Fla., are set for the final space shuttle launch.Atlantis is scheduled to liftoff at 11:26 a.m. EDT on July 8, to begin the STS-135 mission to the International Space Station.A NASA blog will provide countdown updates beginning at 6:30 a.m. on July 8. Originating from Kennedy's Launch Control Center, the blog is the definitive Internet source for information leading up to lift off.During the mission, visitors to NASA's shuttle website can read about the crew's progress. As Atlantis' flight concludes, the NASA blog will detail the spacecraft's return to Earth. For NASA's launch blog and continuous mission updates, visit:http:\/\/www.nasa.gov\/shuttle\u200bDetailed lists of countdown milestones, news briefing times and participants, and hours of operation for Kennedy's news center and media credentialing office are available at:http:\/\/www.nasa.gov\/mission_pages\/shuttle\/news\u200bThe NASA News Twitter feed will be updated throughout the shuttle launch countdown, mission and landing. To follow, visit:http:\/\/www.twitter.com\/nasa\u200bFree wireless Internet access is provided at the Kennedy Press Site news center and annex. Instructions for wireless access will be available at the news center. Due to the volume of users, accessibility may be limited. Reporters should bring a backup.For NASA TV streaming video, scheduling and downlink information, visit:http:\/\/www.nasa.gov\/ntv\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.668223488Z",
        "author": "Delta4",
        "date": "2012-05-31T03:52:17+0100",
        "id": "5992455b5604af7b5fb41747c80cc673",
        "post_id": "post-226310",
        "text": "The C4 was a mod. I forget which one, though. I think there are quite a few.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:32.097386752Z",
        "author": "shangding",
        "date": "2010-08-16T08:15:51+0100",
        "id": "032e07789bbb196d35d85414cdfcfa57",
        "post_id": "post-247993",
        "text": "tblaxland said:They had ejection seats instead.{image}\n\nthanks very much.the answer is so simple!:lol:",
        "thread_id": 16050
    },
    {
        "@timestamp": "2023-09-14T07:13:09.844475904Z",
        "author": "Voyager",
        "date": "2010-05-22T12:44:16+0100",
        "id": "cc60fd7773eb5c8fb2f14e440f886262",
        "post_id": "post-224880",
        "text": "Hello,I am Voyager. I love Orbiter (obviously), I love reading and writing, and I especially love working with other people on forums. I would also like if people could help me in the future. Peace out people!(Yes I know its short.)",
        "thread_id": 14395
    },
    {
        "@timestamp": "2023-09-14T07:13:10.26067968Z",
        "author": "tori",
        "date": "2010-05-25T00:13:15+0100",
        "id": "ed79e1b5e90eccc08be7d9013139e1d3",
        "post_id": "post-225081",
        "text": "Yeah, I just realized that a 1g turn on a flat road is an equivalent of the car standing still on a 45\u00b0 slope... is that correct?",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:32.673960192Z",
        "author": "cinder1992",
        "date": "2010-08-17T10:32:52+0100",
        "id": "a61ddededb6f20874e43c8c9dc428734",
        "post_id": "post-248131",
        "text": "tl8 said:While a DX9 version is being worked on (by others), DX7 is what martin has used for however long.\n\nhmm, are you sure? I haven't heard anything.",
        "thread_id": 16063
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66802688Z",
        "author": "Delta4",
        "date": "2012-05-31T03:36:09+0100",
        "id": "9ed21aa17f86d30fd47397212a394df1",
        "post_id": "post-226308",
        "text": "Which one?",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.42155904Z",
        "author": "orb",
        "date": "2011-06-25T22:22:50+0100",
        "id": "181ba0c12864564c66a6ccdbfd202548",
        "post_id": "post-225605",
        "text": "ky said:Is there any way to get the countdown as my signature?\n\nThe countdown to launch of STS-135 in your signature?For example this way:Code:[PLAIN]STS-135: L[eventtimer]2011-7-8 15:26:46;%c%%ddd%\/%hh%:%mm%:%ss%[\/eventtimer][\/PLAIN]More info about using Event Timers in theBB Code list, and additionally in \"[New Feature]Event Timers\/Countdown Timers\" thread.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.847101696Z",
        "author": "Aeadar",
        "date": "2012-09-28T23:10:30+0100",
        "id": "ca3056fb383615b21ff20a5ace514995",
        "post_id": "post-247650",
        "text": "Great to have you back, Tex!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.328280576Z",
        "author": "bwog",
        "date": "2010-05-26T15:47:42+0100",
        "id": "31c74b2ffe7ff435bec5565ccf5ecee1",
        "post_id": "post-225233",
        "text": "tblaxland said:The eclipse is not visible from the USA, not even partially. Easter Island is the best bet, or you can just catch the end of it from South America.Your next opportunity in the states is in 2017.\n\nAw, man:(Well, it's only a 5 hour drive to Kansas City... At least until they remove the speed limits on the interstates :lol:",
        "thread_id": 14435
    },
    {
        "@timestamp": "2023-09-14T07:13:10.444599296Z",
        "author": "spec10",
        "date": "2011-07-08T16:50:19+0100",
        "id": "0c13d66d495b24ecca476e9fc3787a07",
        "post_id": "post-225726",
        "text": "Looking forward to a great mission and a safe return.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.869639936Z",
        "author": "N_Molson",
        "date": "2010-08-17T12:37:03+0100",
        "id": "ebb6210d34c118de967cb9ad2bc0b489",
        "post_id": "post-247739",
        "text": "Woohoo my new power supply is arrived ! I'm going to fetch it at the warehouse. :leaving:",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.412043776Z",
        "author": "orb",
        "date": "2011-06-13T22:02:20+0100",
        "id": "ca5f69be928bd6d5e1fe6a1f7b21067e",
        "post_id": "post-225550",
        "text": "NASASpaceflight:STS-135: Atlantis and ET-138 preparing for Wednesday\u2019s Tanking Test:Interrupting a nominal pad flow, engineers are set to begin S0037 operations \u2013 otherwise known as a tanking test \u2013 on Monday, ahead of tanking of External Tank ET-138 on Wednesday. The test will check the health of the tank\u2019s intertank stringers, following the issue of cracks being found in the related ET-137, after STS-133\u2032s scrubbed countdown.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.503769088Z",
        "author": "GoForPDI",
        "date": "2011-01-24T15:41:37+0000",
        "id": "ff6633518d03d861ef3b2e24897db45b",
        "post_id": "post-225472",
        "text": "Great tribute to the men and women who devoted, and even gave their lives to the Shuttle Programme there Yoda...The Shuttle has provided 30 years worth of spaceflight experience that will prove critically useful to whoever makes that next endeavour to the space beyond LEO. We have a wonderful Space Station, it may not be ''what it said on the tin'', but a Space Station on that scale had never been built before, so how could it do all the things it said it could on paper? The Shuttle's great achievement was in its complexity and its design, its superiority to any spacecraft ever built, and it made its debut just 20 years after Yuri Gagarin sat inside a metal beach ball with antenna sticking out.STS-135 will be very emotional, it will not just be the final flight ofAtlantis, but the final flight ofEnterprise, Columbia, Challenger, Discovery,Endeavour, and all those who devoted their lives to the programme, as well as those who gave their lives to it.I'm not sure those people would agree that the last 30 years were wasted.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.008659712Z",
        "author": "OrbitHangar",
        "date": "2010-08-16T02:43:30+0100",
        "id": "8ce2cfe5b31582bcd5eaaa97192fc9f5",
        "post_id": "post-247887",
        "text": "Author:computerexThis plug-in will only work with*orbiter100812 beta or later. Get the latest beta from here:*http:\/\/sourceforge.net\/projects\/orbitervis\/files\/This plug-in will add light sources for every thruster. The range will be proportional to the thruster's rating. Extract in Orbiter's root directory, then activate the plug-in in the launchpad. *DOWNLOAD",
        "thread_id": 16046
    },
    {
        "@timestamp": "2023-09-14T07:13:10.46527232Z",
        "author": "Krikkit",
        "date": "2011-07-20T16:07:55+0100",
        "id": "ad4f9e0146949073624bc4800649e456",
        "post_id": "post-225834",
        "text": "Fortunately I have to be at work at 6:30AM tomorrow so I will be awake anyways for scheduled landing.Does anyone know where at Kennedy they are going to display Atlantis?I am guessing they are going to put it away from the main visitors complex like the Saturn V.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.527431424Z",
        "author": "Icarus at home",
        "date": "2012-07-11T01:17:02+0100",
        "id": "fdd5a24ac8c51a1e5ebeb0ab7de21e79",
        "post_id": "post-225983",
        "text": "Hi Andrey I would like to re-release your mesh of the Normandy, I have made Alliance textures and a new INI file and VC and Kodiak. It won't look like your ship but your mesh is the best one i can find. I will give you cedit and links to your Add on. Would this be ok.Cheer Jim",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:32.054020864Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-17T01:22:52+0100",
        "id": "e6c63d7fe7427e88feaba912466d1c16",
        "post_id": "post-247952",
        "text": "DDS is 8192 by 4096. Cluster Fit compression.",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.58843776Z",
        "author": "Xyon",
        "date": "2010-05-27T20:57:35+0100",
        "id": "657b97875349c8a2cf433d1fc39b9690",
        "post_id": "post-226124",
        "text": "The answer is no, I'm afraid. Orbiter addons use .dll modules which are written in C++ exclusively.The good news, however, is that if you understand and know C#, using and learning C++ is much easier than starting out from scratch, though you may have to break yourself of a few C# habits. The fundamentals of programming, however, remain the same, and since the languages share a common root, going from one to the other is somewhat easier.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.512867584Z",
        "author": "orb",
        "date": "2011-05-11T06:45:02+0100",
        "id": "bd88ec385cbf5da9fedaa8a50f674568",
        "post_id": "post-225515",
        "text": "NASASpaceflight:STS-135: KSC realign schedule targets for a preliminary July 12 launch:Kennedy Space Center (KSC) engineering teams have realigned processing targets for STS-135 to point towards a July 12 launch date. The preliminary target is dependant on numerous \u2013 and upcoming \u2013 factors, not least the need for Endeavour to launch on her re-planned May 16 date, but also a nominal pad turnaround and a smooth pre-launch flow for Atlantis herself.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.028857344Z",
        "author": "Moach",
        "date": "2010-08-16T03:42:24+0100",
        "id": "ee8ad571681e4e430654b63fb8a748a6",
        "post_id": "post-247908",
        "text": "well, look at this bizarre stunt my computer decided to pull off on me now...ok, so i launch Orbiter... whatever scenario, addons, doesn't matter.... the first few seconds it's all smooth, then, usually upon the first internal-external view switch, or change of FOV, comes nasty lag...perfect flowy 60 fps, frind down do 6 fps... i can even HEAR it... - yep, my video card seems to make a little \"bzzz\" as it's rendering frames (which apparently is normal for high-powered NVIDIA models).... but when such lag strikes, i can hear \"tick-tick-tick\"... as if it was an old rusty clock....then i quit obiter, give it a few seconds, then fire it up again... lag is gone... then i wait untill at least 20 seconds have passed before changing views or FOV.... no lag... fps stays up all the way untill i decide to close down the sim :blink:this is very very bizarre.... and i'm all out of ideas....the offending video card is a (now kind of old) 8800GTX, which ever gave me any problems before.... more strangely, this did NOT start when i changed to windows 7.... it simply \"decided\" to start happening, out of the blue....and - it's only with Orbiter:(but more strange, is that every other time, this randomly doesn't happen.... :shrug: which is just more strange still :idk:any ideas? this is just so annoying:facepalm:cheers",
        "thread_id": 16047
    },
    {
        "@timestamp": "2023-09-14T07:13:10.442239232Z",
        "author": "Moach",
        "date": "2011-07-08T16:37:39+0100",
        "id": "5e900a67c9469ca3df9ba451626c7997",
        "post_id": "post-225715",
        "text": ":cheers:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.547524096Z",
        "author": "Columbia42",
        "date": "2010-05-27T02:05:25+0100",
        "id": "2c04688dba76f0b66e6a60e722b96746",
        "post_id": "post-226019",
        "text": "How do you convert normal time to the universal time that Orbiter uses?",
        "thread_id": 14455
    },
    {
        "@timestamp": "2023-09-14T07:13:32.219704832Z",
        "author": "jedimaster1214",
        "date": "2010-08-17T16:49:14+0100",
        "id": "8d61c67ff3464f00cf6e919a940e8e2a",
        "post_id": "post-248033",
        "text": "An Apollo 8 mission from launch to splashdown. With the latest NASSP Beta, in realtime.....",
        "thread_id": 16052
    },
    {
        "@timestamp": "2023-09-14T07:13:10.49743232Z",
        "author": "Kyle",
        "date": "2010-12-23T18:34:50+0000",
        "id": "75192e36b96eb5c96f3cb73f8fbe1cdc",
        "post_id": "post-225443",
        "text": "STS-135's official?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.589908992Z",
        "author": "Urwumpe",
        "date": "2010-05-29T20:03:04+0100",
        "id": "4f8270fadf987585b943496c712b6ef6",
        "post_id": "post-226134",
        "text": "Enjo said:I noticed this too while porting a huge C# program to Java. Don't ask me to tell you how big headache this porting project was:)\n\nJust as coarse estimate: Did you need the UCGO box of Aspirin? :thumbup:",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:31.711324672Z",
        "author": "Tex",
        "date": "2012-02-04T01:50:23+0000",
        "id": "8b3f3dbcd3bdcc312b17c9e14f3f002b",
        "post_id": "post-247546",
        "text": "mojoey said:gosh...i just got used to him being blue!\n\nHa I know! I updated his account, then saw one of his posts and was so used to seeing his name in blue I did a double take, even though I am the one who made the change. :lol:mojoey said:I'm surprised, I didn't expect any staff updates for a while...just shows what I get for thinking\n\nAnd more news will come on that front soon. For now young padiwan, we shall need patience.:)",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.575705856Z",
        "author": "Enjo",
        "date": "2010-06-02T04:50:32+0100",
        "id": "f73167254eb423b18059852b86467f46",
        "post_id": "post-226084",
        "text": "I use this:http:\/\/www.codeblocks.org\/You get a MinGW's GCC compiler along with a nice, community-driven, multiplatform IDE, having templates of projects for various open source libraries, has tons of plugins such asprofiler, memory leak checker. In contrary to the previous choice, they do listen and react.Note that you won't be able to create addons for Orbiter with this, but it's not what you were asking about.",
        "thread_id": 14461
    },
    {
        "@timestamp": "2023-09-14T07:13:10.36199936Z",
        "author": "Urwumpe",
        "date": "2010-05-30T21:28:06+0100",
        "id": "038192ca330494230df4b0768886c834",
        "post_id": "post-225300",
        "text": "actually, her dialect is nothing at all. It just sounds a bit like London, without being it.---------- Post added at 10:28 PM ---------- Previous post was at 07:17 PM ----------Almost the right song for a episode of Lazytown...maybe that is why my daughter likes it.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:31.723981056Z",
        "author": "PhantomCruiser",
        "date": "2012-04-30T00:45:45+0100",
        "id": "693574c1057c440b86771c4dcd964207",
        "post_id": "post-247608",
        "text": "Krys said:Why tl8? Because we are so super awesome you couldn't keep up?;)\n\nThat's funny on multiple levels. My daughter will be off to Tennessee Tech this fall, when she got her acceptance package the book was titled \"Your awesomeness has been accepted\". When we visited the campus recently, hanging down from the ceiling were different letters, upon close inspection, when viewed from the right angle (mainly as you walk into the place), it spells out \"It's raining awesome in here\".So the kid is off to an awesome school, and I've been invited to be a part of an awesome team on the most awesome forum on the internet!I see a trend....I would happily add a few clich\u00e9 statements here, but then, well, it'd be clich\u00e9. But seriously, thanks for the warm welcome, and for trusting in me.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.590366976Z",
        "author": "orb",
        "date": "2010-05-29T20:20:59+0100",
        "id": "8a83a6e84c2bd738f076d45391a4d6ce",
        "post_id": "post-226136",
        "text": "Moach said:from what i've read on the matter, c# is roughly twice slower than c++... which is, indeed, amazing for any interpreted language...\n\nIf you mean the byte-code as the result of compiling C# is the interpreted part, it's true, but like Urwumpe said C# itself isn't interpreted.But it's a bit more complicated than only the C# layer and the byte-code layer as a result. Between C# and the byte-code there is CIL, like between C++ and the machine-code there is assembly. C# is simply a high-level language for CIL.AFAIK, C++ can be also used for writing a managed code (.NET, Mono), like what C# is used for, but there are some constraints if it's used for it. I've never tried it, and I don't know if it produces byte-code in that case.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.449854464Z",
        "author": "orb",
        "date": "2010-08-10T18:37:06+0100",
        "id": "288bd35fb7625f4e8f5e379e9688cb41",
        "post_id": "post-225400",
        "text": "NASASpaceflight.com:Payload planning pre-empts an imminent NASA decision on STS-135:A decision to change Atlantis\u2019 upcoming mission call sign from STS-335 to STS-135 \u2013 at least at the full planning level \u2013 is expected \u201cshortly\u201d, as Shuttle mission-related departments pre-empt the official go-ahead by building up their plans to finalize the payloads that would fly on the notional June, 2011 mission....\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.890900736Z",
        "author": "Hispa",
        "date": "2010-08-30T12:56:18+0100",
        "id": "7c74fd39d99b9ce519b320ab68eb8de3",
        "post_id": "post-247815",
        "text": "I've no idea of how to make a virtual cockpit, so when the time arrives, I must learn how to make it. How many MFD do you want? I pretend to put them on a transparent glass facing the pilot, as if it were a HUD. The rest of the ship controls like animatons, doors, etc, could be also in this HUD.If there's any experienced developer reading this, is it possible to have more than one virtual cockpit? I'd like to make two of them: one for the command brigde and other for the viewspot, just to watch the space from it.",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.434977536Z",
        "author": "HarvesteR",
        "date": "2011-07-08T15:52:02+0100",
        "id": "56e7b6b40953d0c686eacabfa7d1797a",
        "post_id": "post-225683",
        "text": "Still holding, and still green as it seems. Cloud cover seems about 60% scattered (from what I can see from NasaTV), doesn't look bad.Cheers",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.24941824Z",
        "author": "Eagle",
        "date": "2010-05-26T23:50:35+0100",
        "id": "9d17b126c877dba2f326c519a46ce812",
        "post_id": "post-225061",
        "text": "If you know your orbital period (do you have a watch and can see stars?) and your semi-major axis (do you have some idea of the body's radius and your altitude? A ground radar and ability to measure angles make this easy) and your mass <<< what you're orbiting then you can make a good first order estimate.Your Equation is: (hotlinked from Wikipedia)T-Orbital PeriodM-Major body massm-Minor body mass(assumed negligible)a-Length of semi-major axisG-Gravitational ConstantOh and you'll also be able to calculate your eccentricity while you're measuring the semi-major axis.Not to mention you can use a star's spectral type to get an idea of its mass and measure the movement of its planets over a period of 24 hours and get some very rough (1-2 significant figures) orbital parameters on them.",
        "thread_id": 14414
    },
    {
        "@timestamp": "2023-09-14T07:13:31.892355584Z",
        "author": "Izack",
        "date": "2010-09-01T13:40:43+0100",
        "id": "a3c270b5abb307af4c36751aab7a43e1",
        "post_id": "post-247825",
        "text": "T.Neo said:10, AFAIK, with the one in the back.It isn't very easy to find...\n\nHuh. I never saw that there! :tiphat:orb said:API_reference.pdf, page 40 (in Orbiter 100830).\n\nI think he meant the MFD in Atlantis' cockpit.:pThanks for clearing that up, though. The limit is indeed 10.",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.298815488Z",
        "author": "Chub777",
        "date": "2010-05-25T08:56:50+0100",
        "id": "13b6e16150f25d2d9bf7399f834e5fcb",
        "post_id": "post-225186",
        "text": "Hello,I am trying to make my own space station via Energia. I need to know the following:How do you put your own payloads in the Buran-T?How do you make a scenario via notepad?How do you create a scenario without the station disappearing?Thanks!~Chub777",
        "thread_id": 14428
    },
    {
        "@timestamp": "2023-09-14T07:13:10.477239296Z",
        "author": "coffeene",
        "date": "2011-07-21T10:56:24+0100",
        "id": "4bf367dc8b844433ab96b4338d5d7c67",
        "post_id": "post-225901",
        "text": "WHEEL STOP!!!!!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.1981056Z",
        "author": "Buzz Lovell",
        "date": "2008-06-22T14:31:06+0100",
        "id": "ec50cb86bf85d7127035859d2cacb869",
        "post_id": "post-68869",
        "text": "There is also a Flight Recorder MFD which might help with formatting of data, etc.How do they do it in RL, does anybody know? Compute the desired state vectors at Orbit Insertion point and \"fly towards them\"?",
        "thread_id": 1613
    },
    {
        "@timestamp": "2023-09-14T07:13:10.651903488Z",
        "author": "Chub777",
        "date": "2010-05-28T14:19:50+0100",
        "id": "4d4b39e23cef68e8e78b4091601fc46e",
        "post_id": "post-226187",
        "text": "When I was new to the XR2, I wanted a sun-set launch but instead the crew died of hypoxia. Otherwise, don't deploy the parachute.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.481386752Z",
        "author": "DaveS",
        "date": "2011-07-21T11:49:54+0100",
        "id": "ed43100504c864bad81aa93601b5f9c5",
        "post_id": "post-225922",
        "text": "GSE Cooling was initiated at 1048 UTC(6:48am EDT).",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.484362752Z",
        "author": "jthill",
        "date": "2011-05-22T06:40:19+0100",
        "id": "3d3261d689a64c412447120b4de78a4c",
        "post_id": "post-249528",
        "text": "A couple people mentioned simutrans, one said he missed TT -- openttd is now standalone, doesn't need the TT data files.My favorite game wanders, when I want to think it's Orbiter or Civ, for fighting and lighter strategy Warband rocks. I used to love the Karate Champ arcade game, it'd gradually learn your favorite sequences so you'd have to find new moves even against the computer. For building I go back and forth between Dwarf Fortress and Minecraft.",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.413800192Z",
        "author": "C3PO",
        "date": "2011-06-16T13:59:12+0100",
        "id": "46f1c190a9fadcfb1d51ce19818289b8",
        "post_id": "post-225560",
        "text": "ky said:Yes 134, I was too lazy to do the math lol.\n\nHuh? I get 133. :hmm: STS-135 is still on the pad, right?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.486159616Z",
        "author": "Cosmic Penguin",
        "date": "2011-07-22T04:40:30+0100",
        "id": "8da2569ceb8f461c3227c11655740d43",
        "post_id": "post-225945",
        "text": "Good overview video of ALL 135 shuttle missions by the Nature magazine!:cheers:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.519239936Z",
        "author": "T.Neo",
        "date": "2010-08-21T17:38:26+0100",
        "id": "c17c32fe3c0f8a427267d74609441edd",
        "post_id": "post-249593",
        "text": "Hopefully this will end any rumours of Mars or any other planet being naked eye visible this month:\n\nAhem... Mercury, Venus, Mars, Jupiter and Saturn are all visible to the naked eye in the night sky. Whether they'll be bright or in the sky this month is a different matter though.Guys, prepare your shuttles to land on Mars! :thumbup:\n\nTis shopped! Tis shopped! :rofl:",
        "thread_id": 16147
    },
    {
        "@timestamp": "2023-09-14T07:13:10.421289216Z",
        "author": "orb",
        "date": "2011-06-25T21:40:12+0100",
        "id": "6bbee63a96e1ffb9db5bfed75856c7b8",
        "post_id": "post-225603",
        "text": "ky said:Til the launch of STS-135: <iframe src=\"http:\/\/free.timeanddate.com\/countdown\/i2na1rns\/n179\/cf100\/cm0\/cu4\/ct0\/cs0\/ca0\/cr0\/ss0\/cac000\/cpc000\/pcfff\/tcfff\/fs100\/szw192\/szh81\/tatSTS-135%20Launch\/tac000\/tptTime%20since%20STS-135%20Launch\/tpc000\/mac000\/mpc000\/iso2011-07-08T11:26:00\" frameborder=\"0\" width=\"192\" height=\"81\"><\/iframe>\n\nDid you mean this?:Launch [eventtimer]2011-7-8 15:26:46?in|was;%c% %d% days, %hh%:%mm%:%ss%[\/eventtimer][eventtimer]2011-7-8 15:26:46?.| ago.;%c%[\/eventtimer]The launch is currently targeted at 2011-07-08 15:26:46 UTC \/ 11:26:46 EDT.Besides, there isthis calendar eventwith set timer. You can request a reminder for that event,by clicking here.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.65800576Z",
        "author": "vonneuman",
        "date": "2010-06-12T04:11:18+0100",
        "id": "54d9781a18a197306a4f4ff45fd2246d",
        "post_id": "post-226236",
        "text": "Wonderer said:Oh the irony,that's a medical DG IV:)\n\nOMG, I didn't even notice:rofl:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:34.519396096Z",
        "author": "N_Molson",
        "date": "2010-08-21T17:42:53+0100",
        "id": "337bbbb27179ecd6d63d9eab5225e665",
        "post_id": "post-249594",
        "text": "Wow, I guess that the combined tidal effects of the 2 bodies would be devastating on Earth:p",
        "thread_id": 16147
    },
    {
        "@timestamp": "2023-09-14T07:13:10.47208064Z",
        "author": "ky",
        "date": "2011-07-21T10:07:00+0100",
        "id": "ff985a95146100cfeed79ee00f5d7a09",
        "post_id": "post-225872",
        "text": "Roger that.If I can get some.---------- Post added at 09:07 AM ---------- Previous post was at 09:06 AM ----------The pass will last 5 minutes from 5:42 to 5:47.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.35588608Z",
        "author": "Notebook",
        "date": "2010-05-26T13:18:02+0100",
        "id": "3415319d120d1e5fd43f95f37bb1204c",
        "post_id": "post-225270",
        "text": "True, nothing stands out at first glance. Haven't heard any of them yet, but this stands out for best title...Latvia - \"What For? (Only Mr. God Knows Why)\" performed by Aisha\n\nN.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:34.66487936Z",
        "author": "McWgogs",
        "date": "2010-08-21T18:27:06+0100",
        "id": "86174f33e6325ee96410a06ca8f68d66",
        "post_id": "post-249635",
        "text": "here's what celestia shows:",
        "thread_id": 16151
    },
    {
        "@timestamp": "2023-09-14T07:13:10.653652736Z",
        "author": "Mojave",
        "date": "2010-05-30T00:06:36+0100",
        "id": "34944e55a5e4380c564aa4ca76deb856",
        "post_id": "post-226203",
        "text": "thanks.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.448611328Z",
        "author": "Solar424",
        "date": "2010-07-08T19:47:00+0100",
        "id": "becc919bfe1cc41f16b0411e1c651464",
        "post_id": "post-225391",
        "text": "Orbinaut Pete said:Some pretty unique photos of the final set of SRBs being removed from their rail carriages in the Rotation, Processing and Surge Facility (RPSF) at KSC.\n\nThese aren't necessarily the last SRB's. If Project Constellation goes through, the Ares I and Ares V will use modified SRB sections.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.55475072Z",
        "author": "N_Molson",
        "date": "2010-08-21T19:29:32+0100",
        "id": "a9e3b389eceed632721fa59aaec98a5f",
        "post_id": "post-249603",
        "text": "Not exactly.Inferior conjunction (heliocentric) :When a planet is aligned between the Sun and the Earth. Only possible for Mercury & Venus (ex. Sun-Venus-Earth).Superior conjunction (heliocentric) :When the Sun is exactly between the planet and the Earth. Planet is \"hidden\" behind the Sun. (ex. Mars-Sun-Earth).Conjunction (geocentric) :When 2 bodies or more are (almost) aligned from a point of view located on the surface of the Earth. (ex : Moon-Mars-Saturn)Opposition :When the Earth is aligned between the Sun and the planet. Obviously impossible for Mercury & Venus. It's also the moment where the distance between the Earth & the planet is the smaller. (ex : Sun-Earth-Mars).Allan, the word you are seeking for is \"opposition\".If you say that there is an opposition between Mercury and Venus, we know by definition the reference is the inner planet (Mercury), and it's the moment when the 2 planets are aligned with the Sun and then at their nearest point.Be aware that the distance between 2 same bodies is never the same if you compare several opposition. The absolute nearest point between 2 bodies would be would be an opposition occuring when one body is at its apoapsis and the other at its periapsis (which depend of which one has the most eccentric orbit).",
        "thread_id": 16149
    },
    {
        "@timestamp": "2023-09-14T07:13:10.351043584Z",
        "author": "Scrooge McDuck",
        "date": "2008-05-14T19:04:47+0100",
        "id": "0ff17a6b047802a42a3dbc3da8438d57",
        "post_id": "post-65568",
        "text": "Those are some excellent (textured) models, Moe\/Tex!Here is my 1:96 Ariane 5, it isn't even near the quality of your models... Sorry, it is quite messy, but I did it years ago and it may have been broken several times:)I still have a new Revell Space Shuttle Discovery 1:144 in the box, maybe I should take some time to build that one too...This is a serious problem when you have so many hobbys, what to do if you like computer programming, flying glider planes, piano, sailing, photography, astronomy, spaceflight, RC planes\/helicopters\/rockets, static models, aah.....regards,mcduck",
        "thread_id": 1444
    },
    {
        "@timestamp": "2023-09-14T07:13:10.463303168Z",
        "author": "orb",
        "date": "2011-07-19T14:40:43+0100",
        "id": "526762fcf3894de8183493225babf9ff",
        "post_id": "post-225820",
        "text": "NASASpaceflight:Atlantis undocks and departs ISS \u2013 TriDAR tests continue with flyaround:Space Shuttle orbiter Atlantis has undocked from the ISS for the final time, ahead of carrying out the unique and stunning flyaround. And while the moment resulted in dazzling images of a graceful orbital ballet, as well as a multitude of emotions, Atlantis once again lent a helping hand to future spacecraft as she performed one more TriDAR detailed test objective.{...}\n\nSpaceflight Now:International Space Station bids goodbye to the shuttleNASA TV Schedule Rev. L(PDF)CBS News Space:Shuttle Atlantis undocks from space station (UPDATED)NASA:Automated DOL PAD for STS-135{colsp=3}Groundtracks- Click on images for larger versions\u200b{colsp=3}Deorbit to Kennedy on Orbit 200:Long-range\u200b|Mid-range\u200b|Close-range\u200b||{colsp=3}Deorbit to Kennedy on Orbit 201:Long-range\u200b|Mid-range\u200b|Close-range\u200b||Converted STS-135 DOL PAD with metrical units, and UTC time:{colsp=4}Deorbit to KSC15 on orbit 200\u200b|{colsp=4}Generated 199\/06:13:44.279\u200bEvent\u200b|{colsp=2}Time\u200b|Latitude\u200b|Longitude\u200b|Altitude\u200b|Velocity\u200b|Comments\u200b|MET\u200b|UTC\u200b|D:M\u200b|D:M\u200b|km\u200b|km\/s\u200b|TDRS-W AOS|12\/17:17:33\u00a0|202\/08:46:37\u00a0|12:15 N\u200b|88:22 E\u200b|385.77\u200b|\u00a07.68 VI|EI-38:13[MM:SS]Deorbit TIG|12\/17:19:30|202\/08:48:34|6:18 N\u200b|92:43 E\u200b|385.96\u200b|\u00a07.68 VI|\u0394V = 99.67 m\/s;\u0394T = 00:03:17;\u200bXR = L 714.9 kmEI|12\/17:55:46|202\/09:24:50|33:20 S\u200b|122:42 W\u200b|121.86\u200b|\u00a07.62 VREL|Range 8204 km1st Roll Cmd. (L)|12\/18:00:41|202\/09:29:45|\n|\n|\n|\u00a07.62 VREL|80\u00b0 roll1st Roll Rev. (L2R)|12\/18:12:39|202\/09:41:13|\n|\n|\n|\u00a05.18 VREL|62\u00b0 roll2nd Roll Rev. (R2L)|\n|\n|\n|\n|\n|\u00a02.74 VREL|3nd Roll Rev. (L2R)|\n|\n|\n|\n|\n|\u00a01.22 VREL|MACH 2.5 TAEM|12\/18:21:08|202\/09:50:12|28:06 N\u200b|81:03 W\u200b|25.48\u200b|\u00a00.76 VREL|MACH 1|12\/18:23:18|202\/09:52:22|28:37 N\u200b|80:45 W\u200b|14.33\u200b|\u00a00.27 VREL|HAC\/IC-00:49[MM:SS]HAC I\/C|12\/18:24:07|202\/09:53:11|28:43 N\u200b|80:42 W\u200b|10.76\u200b|\u00a00.24 VREL|Turn Angle 240\u00b0Landing|12\/18:27:32|202\/09:56:36|28:37 N\u200b|80:42 W\u200b|0.00\u200b|\n|Runway KSC15{colsp=4}Deorbit to KSC15 on orbit 201\u200b|{colsp=4}Generated 199\/19:01:17.143\u200bEvent\u200b|{colsp=2}Time\u200b|Latitude\u200b|Longitude\u200b|Altitude\u200b|Velocity\u200b|Comments\u200b|MET\u200b|UTC\u200b|D:M\u200b|D:M\u200b|km\u200b|km\/s\u200b|Deorbit TIG|12\/18:56:10\u00a0|202\/10:25:14\u00a0|7:58 S\u200b|79:27 E\u200b|387.44\u200b|\u00a07.68 VI|\u0394V = 99.67 m\/s;\u0394T = 00:03:17;\u200bXR = R 933.4 kmTDRS-W AOS|12\/18:58:22|202\/10:27:26|14:37 S\u200b|84:25 E\u200b|389.85\u200b|\u00a07.62 VI|EI-33:18[MM:SS]EI|12\/19:31:40|202\/11:00:44|22:36 S\u200b|135:02 W\u200b|121.89\u200b|\u00a07.62 VREL|Range 8167 km1st Roll Cmd. (L)|12\/19:36:42|202\/11:05:38|\n|\n|\n|\u00a07.62 VREL|80\u00b0 roll1st Roll Rev. (L2R)|12\/19:49:01|202\/11:17:57|\n|\n|\n|\u00a04.57 VREL|58\u00b0 roll2nd Roll Rev. (R2L)|\n|\n|\n|\n|\n|\u00a02.13 VREL|3nd Roll Rev. (L2R)|\n|\n|\n|\n|\n|\u00a01.22 VREL|MACH 2.5 TAEM|12\/19:57:01|202\/11:26:05|28:24 N\u200b|81:24 W\u200b|25.63\u200b|\u00a00.76 VREL|MACH 1|12\/19:59:12|202\/11:28:16|28:40 N\u200b|80:48 W\u200b|14.26\u200b|\u00a00.27 VREL|HAC\/IC-00:31[MM:SS]HAC I\/C|12\/19:59:42|202\/11:28:46|28:42 N\u200b|80:44 W\u200b|11.95\u200b|\u00a00.24 VREL|Turn Angle 270\u00b0Landing|12\/20:03:24|202\/11:32:28|28:37 N\u200b|80:42 W\u200b|0.00\u200b|\n|Runway KSC15There'scalendar event for deorbit & landing, updated with data from the DOL PAD. You canrequest a reminder for it here.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:33.874547712Z",
        "author": "Thundersnook",
        "date": "2010-08-19T11:56:47+0100",
        "id": "c4356d677e3d3187ad505ee017f184fb",
        "post_id": "post-249203",
        "text": "atamarzban said:yeah, this one, and launch mfd's autopilot works perfectly in terms of ApA and PeA and inclination, but it launches southeast:facepalm:\n\nDid you enter just the inclination to LaunchMFD or did you also set the LAN point?It should work if you set Incand LAN... then you just have to wait until your Timewindow is correct for an north-east launch (35.5\u00b0 has to be white in LaunchMFD)Hope it works:)Greetings!",
        "thread_id": 16117
    },
    {
        "@timestamp": "2023-09-14T07:13:10.358754048Z",
        "author": "Urwumpe",
        "date": "2010-05-27T12:32:33+0100",
        "id": "35533f523da893a90c9c30877ef92288",
        "post_id": "post-225282",
        "text": "Notebook said:Excellent, UK has dropped of the bottom! Might watch the semi-final tonight, if I can't think of anything else...N.\n\nI doubt I will...they show it REALLY late at night today here.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:10.482994432Z",
        "author": "garyw",
        "date": "2011-07-21T16:28:33+0100",
        "id": "043ba558611ae611c7729327f748c225",
        "post_id": "post-225932",
        "text": "I posted this in the chatbox but I think it's too important a pic to leave there - Atlantis during entry as taken from the ISS:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.22929408Z",
        "author": "computerex",
        "date": "2010-08-21T00:59:20+0100",
        "id": "c98b2c8a62f8d76c6a6721d5e3aa4ce5",
        "post_id": "post-249390",
        "text": "DaveS said:Well, I guess I should raise the issues in the beta forum on all things Lua for the next beta.\n\nYes, please. We at least need some documentation of the exposed API. And weneedsome feedback. There is nothing more annoying then seeing the most unhelpful execution error message.",
        "thread_id": 16133
    },
    {
        "@timestamp": "2023-09-14T07:13:10.479640832Z",
        "author": "Codz",
        "date": "2011-07-21T11:08:09+0100",
        "id": "2f0c2da03fe38fbd3962167bb47b96b2",
        "post_id": "post-225914",
        "text": "Beautiful mission! Simply beautiful.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.517707008Z",
        "author": "Orbinaut Pete",
        "date": "2011-06-05T17:15:01+0100",
        "id": "9f53e10fa0b02b858ab53c44f2b1a97c",
        "post_id": "post-225539",
        "text": "ElPelado said:If spaceflightnow's video is right, the RSS is now open, right? (I mean, not covering the shuttle)Does anyone know the time table of it's opening and closing?When will they close it? And when will it be open again?Thanks!!!\n\nBelow is a live webcam feed of LC-39A. As is visible, the RSS is currently retracted around Atlantis.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.390636288Z",
        "author": "GregBurch",
        "date": "2008-05-26T17:29:44+0100",
        "id": "96600b49ce4cd4930f97262408f4381e",
        "post_id": "post-68888",
        "text": "I wasn\u2019t going to do this but since someone as smart as Scott \u201cdoesn\u2019t get it,\u201d I\u2019m going to go ahead and crap on everyone\u2019s parade.As a historian, I like to think of Fermi\u2019s paradox in the context in which it was actually developed. It all happened during what may be the greatest single concentration of human brilliance that has ever been managed, the Manhattan Project. Out there in the high desert, the best minds of a generation of geniuses were brought together to solve some really hard problems. One of them was John von Neumann. Over the space of a few months he did what I call \u201cfigure everything out.\u201d He went from the basic insights of Turing to what we still to this day call \u201cvon Neumann Architecture,\u201d the basic layout of the computer you are using to read these words. Immediately upon designing the modern computer, von Neumann realized that Turing\u2019s insights led inevitably to the conclusion that the development of machine intelligence was a probability and that informatics could be applied to matter in the form of \u201cself-replicating automata,\u201d i.e. robots that build copies of themselves.Armed with all this great insight, Johnny (as he was called) sprang his vision for real, working computers and self-replicating robots, built in the form of space probes, on the gathered geniuses at one of Robert Oppenheimer\u2019s famous nighttime, beer-fueled rap sessions out at Los Alamos. Everyone was suitably impressed: Given just realistic sub-light velocities, the exploration of the entire galaxy within the space of a short few million years at most would be possible \u2013 with technologies barely beyond the reach of those who were in the process of building the first nuclear weapons.As the story goes, later that night, Johnny von Neumann was out on the porch of Oppenheimer\u2019s house, enjoying his last beer and looking up at the millions of stars in the crystal-clear desert sky. He was savoring the grand vista of the expansion of intelligence out into the universe. But then little Enrico Fermi wandered out. He looked at von Neumann and said quietly, in his heavy Italian accent: \u201cHey Johnny, if you so smart, WHERE ARE THEY?\u201dThe last stragglers from the party were just leaving at that moment, and heard Fermi\u2019s question. Given the project they were all working on, it didn\u2019t take but a moment for all present to realize the import of Fermi\u2019s question.Ever since that night, Fermi\u2019s little question has been festering beneath the surface of the great age of technological advance in which we live. But his simple question \u2013 \u201cwhere are they?\u201d \u2013 took on new import in the 1980s. During that decade, a young MIT grad student named Eric Drexler began to fill in the broad swaths of von Neumann\u2019s presumptions about technology. This resulted in Drexler\u2019s PhD dissertation at MIT, which was in turn reworked into a book called \u201cThe Engines of Creation.\u201d In that book, Drexler laid out the foundations of what is today known as the science and technology of nanotechnology.Over the next few years, Drexler\u2019s work attracted a number of people into a group who began to consider how his work might be translated into real, working technology and how the incredible power of molecular-scale manufacturing might affect society. Among that group were Robin Hanson, the originator of the idea of \u201cthe Great Filter,\u201d people like Ray Kurzweil and Marvin Minsky, and later Nick Bostrom, the author of the article which started this thread. One minor figure in that group was an obscure lawyer from Texas, who played a small part in developing the first set of guidelines for the safe and ethical development of nanotechnology, yours truly.The connection to Fermi\u2019s Paradox is this: Based on Eric Drexler\u2019s work, it was possible starting in the mid-1980s to see a very real pathway of scientific, technical and engineering development that could realistically lead to the building of real \u201cvon Neumann Probes.\u201d During the 1990s, people in Drexler\u2019s orbit began to sketch in the details of that pathway, so that it began to be reasonable to make at least somewhat realistic projections of how long it might take to reach the level at which someone could build a real von Neumann probe. During those heady days, there were projections of as little as ten years. But even the most conservative saw the achievement of that goal within, at most, a hundred years or so.Yes, there were skeptics. Foremost among them was Richard Smalley of Rice University, the man credited with the development of the C60 family of carbon materials, i.e. buckmisterfullerenes, \u201cbucky-tubes,\u201d etc. Smalley\u2019s objections to Drexler\u2019s work resulted in a famous face-off in the pages of Scientific American, in which Smalley and Drexler argued for some time about the actual feasibility of the kind of general-purpose, programmable, molecular-scale manufacturing machines Drexler had described in \u201cEngines of Creation\u201d and later works. Smalley died without ever admitting defeat, but I believe the consensus today is that he was wrong and Drexler was right: \u201cmachine phase\u201d molecular \u201cmechanosynthesis\u201d is possible, and progress toward achieving it continues at a rapid pace.So \u2026 with that little bit of historical perspective, we return to the basic question. If we can do it, so can \u201cthey\u201d. If we aren\u2019t unique, then some other species of intelligent life, somewhere else in the galaxy should have \u2013 LONG AGO \u2013 done what we are on the threshold of doing. And if they did \u2013 if just one among however many species there might be \u2013 began the process of seeding the galaxy with intelligence, then the process would produce unmistakable signs. Just as you can\u2019t fly over any part of the world in which people have lived for a long time without seeing their imprint on nature, so we should see clear evidence of the seeding of the galaxy with intelligent artifacts.In his early work, Robin Hanson explored these questions, and demonstrated with some pretty compelling reasoning and mathematical modeling that it only takes one tiny spark to start this process, and that evolutionary processes would favor those efforts at seeding the galaxy that would produce the most detectible results. His paper \u201cBurning the Cosmic Commons\u201d has become a classic on this subject and is, by now, at least a decade old. It basically works out the mathematics of the Fermi Paradox in chilling detail.\u201cHey, Johnny. If you so smart, WHERE ARE THEY?\u201d",
        "thread_id": 1614
    },
    {
        "@timestamp": "2023-09-14T07:13:10.654602496Z",
        "author": "Chub777",
        "date": "2010-05-31T13:08:53+0100",
        "id": "5f289634de576830dfa39cdb2b88c326",
        "post_id": "post-226211",
        "text": "Strap a UMMU onto a harp cannon. :rofl:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.558343424Z",
        "author": "Jarvit\u00e4",
        "date": "2010-05-28T15:07:26+0100",
        "id": "3bd0ba0b013ca2248d7cb91d011aef21",
        "post_id": "post-226053",
        "text": "eveningsky339 said:Well, most of the world works in deplorable conditions, practicing subsistence agriculture (growing just enough food to feed your family). And oftentimes they don't grow enough. But AFAIK the suicide rate among subsistence farmers is zero. Even though they work their tails off every day and can't afford to buy anything, they are providing for a family instead of putting things together on an assembly line. I think they have a major psychological advantage over most of us in the Western world.\n\nAnd unless you're proposing that everyone revert to subsistence farming, the most obvious way I see to overcome that psychological advantage is to improve working conditions.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:34.393258752Z",
        "author": "Usonian",
        "date": "2008-05-29T21:16:24+0100",
        "id": "7225f5054021756c20ae5c6ff2102b4c",
        "post_id": "post-68914",
        "text": "I would add:4. Theory Fourth.Blindness: We are not the One, or the Few, we are just one of many but our technologies are still to primitive to see them, or we are looking in the wrong places, or at the wrong frequencies, or distances are too great and \"the many\" too scattered in a galaxy with 100,000,000,000 stars.Or, rather than assume that we are too primitive to see them, perhapstheyare too \"primitive\" to be seen. Must an intelligent race have high technology? Is our kind of technologyreallythe mark of high intelligence? I suppose the answer depends on when you ask the question - before or after the H-bombs go off, or the glaciers melt. Wouldn't it be logical to assume that the highest intelligence would express itself through a discreet sustainability which would be invisible at a distance? I can imagine our galaxy teeming with Zen-like, inward-looking master races. Those few Galactic Intelligences who thoughtlessly choose our brand ofOnward and Upward!high-technology invariably hit the Great Filter.",
        "thread_id": 1614
    },
    {
        "@timestamp": "2023-09-14T07:13:10.421849088Z",
        "author": "Fabri91",
        "date": "2011-06-27T17:38:46+0100",
        "id": "690f50ded3e2eea110ccd893416503b3",
        "post_id": "post-225607",
        "text": "How did that happen? They nearly landed in Houston!:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.590454784Z",
        "author": "Urwumpe",
        "date": "2010-05-29T20:30:44+0100",
        "id": "42c06adb0d9fe8ea228b2e04a0bb2d6f",
        "post_id": "post-226137",
        "text": "Enjo said:Nah, I don't use medicine when I don't have to, but my shoulders were so stiff from coding that I sure could use a Thai massage ... ehm that's not what Thai massages are about, right? Well, I'd need one anyway:)\n\nNo, Thai massages are for dereferencing your pointer, stupid. :lol:",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:34.502573568Z",
        "author": "Pyromaniac605",
        "date": "2010-08-26T08:01:57+0100",
        "id": "5502fda9bfe63a1c776dc6fc69c23b7a",
        "post_id": "post-249563",
        "text": "Xyon said:It's not a bad idea in principle, but I think that the soundtrack (which contains most of the audio clips you'd probably want) and the actual audio in the film is covered by copyright, so distributing it would be difficult to say the least.\n\nAhh but this isn't Youtube where copyright holders wait to pounce on people using their content. :thumbup:Darren",
        "thread_id": 16142
    },
    {
        "@timestamp": "2023-09-14T07:13:10.418589696Z",
        "author": "N_Molson",
        "date": "2011-06-22T11:52:49+0100",
        "id": "8ba68662d0cebab799e7556a5ffdfcd0",
        "post_id": "post-225587",
        "text": "And the M113 is a good compromise between armor, speed (especially without weapons), and crew capacity.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.428118784Z",
        "author": "C3PO",
        "date": "2011-07-07T17:43:53+0100",
        "id": "98e32a53edd035f635885fc2e733089b",
        "post_id": "post-225647",
        "text": "agentgonzo said:Which it saidin the same quotethat he was referring to!\n\nI did read it!I just find it weird to keep friday with 30% weather (that you can't do anything about) and exclude saturday because of traffic (that you can do something about) leaving only one more day in this window.With the complexity of a shuttle launch I would have thought that launch crew rest was one of the more easier problems to solve.I understand that there are several reasons to skip a launch opportunity (better weather forecast, time to fix eventual technical problems, etc.) but I wouldn't have pegged expected traffic jams as the clincher.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.536897024Z",
        "author": "Star Voyager",
        "date": "2010-08-21T14:49:23+0100",
        "id": "ade91988f69b456b6fce5cc808170e38",
        "post_id": "post-249598",
        "text": "Gordon Cooper and Pete Conrad lifted off from LC-19 at the Cape 45 years ago today, starting a record (for that time) 8 day journey to space. However, fuel cell problems forced them down 2 hours and 5 minutes early. The crew was recovered in good condition:[ame=\"http:\/\/en.wikipedia.org\/wiki\/Gemini_5\"]Gemini 5 - Wikipedia, the free encyclopedia[\/ame]",
        "thread_id": 16148
    },
    {
        "@timestamp": "2023-09-14T07:13:10.458690816Z",
        "author": "IronRain",
        "date": "2011-07-14T08:17:15+0100",
        "id": "6a32634228cae91de13c1c94acf57620",
        "post_id": "post-225792",
        "text": "STS-135 Daily Mission Recap - FD6",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.456133888Z",
        "author": "orb",
        "date": "2011-07-11T19:22:37+0100",
        "id": "2b620e663307af3b8873b3f26faffc3a",
        "post_id": "post-225777",
        "text": "A couple of images of Liberty Star towing a spent booster from STS-135 back to Cape Canaveral:{colsp=3}Click on images to enlarge\u200b||||\u200b{colsp=3}\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.657064448Z",
        "author": "Hispa",
        "date": "2010-08-21T18:24:06+0100",
        "id": "36bf7f07c7c1cb046ab6c75f5886e517",
        "post_id": "post-249627",
        "text": "marcogavazzeni said:One question, two balls and the glass part of the same object?\n\nYes, they are.I want to say they are part of the same ship. In anim8or, they are separate solids in a same object.---------- Post added at 19:19 ---------- Previous post was at 19:08 ----------I joined solids on anim8or.The first image is \"before\" the Mmu walks behind the object, and the second, after the weird \"eclipse\". Note that the sphere and Earth are seen in all moment.---------- Post added at 19:24 ---------- Previous post was at 19:19 ----------Wait a moment... I'm almost on the solution.",
        "thread_id": 16150
    },
    {
        "@timestamp": "2023-09-14T07:13:10.650343424Z",
        "author": "eveningsky339",
        "date": "2010-05-28T01:35:26+0100",
        "id": "b2be1d8592baeb8ea620d967a0065857",
        "post_id": "post-226176",
        "text": "Open the nosecone during re-entry.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.491801856Z",
        "author": "tl8",
        "date": "2011-07-29T11:44:00+0100",
        "id": "2e3e657613d8c5cc4787787131a22f8a",
        "post_id": "post-225956",
        "text": "Oh well, It was worth a shot anyway.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.479478784Z",
        "author": "Pilot7893",
        "date": "2010-11-13T02:12:26+0000",
        "id": "5521c1f4e49d746e561ad6b4214d875b",
        "post_id": "post-249505",
        "text": "Izack said:You didn't miss much. 3's ending is even worse. Can't speak for that other one, but Reach is great. It eats up about half as much time as Orbiter, and that's saying something.:cheers:\n\nHey Izack, didn't you say you were gonna get an XBL subscription once you got Reach? We should add each other.",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.651782144Z",
        "author": "eveningsky339",
        "date": "2010-05-28T13:42:30+0100",
        "id": "2b266234231f53d29ee8465b211251a3",
        "post_id": "post-226186",
        "text": "Bendarr said:Using an Orbiter Beta (100520 I think) and a DGIV while sitting on the ground, eva'd a crewmember and started walking him toward the KSC building. He got about 20 feet and suddenly fell into burnt chunks on the ground.\n\n:rofl:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:09.975068672Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-23T12:17:28+0100",
        "id": "d55fcd520be8404c13d530fc0e6b760f",
        "post_id": "post-224929",
        "text": ":welcome:to Orbiter-Forum, Alexhortdog95! :hello:",
        "thread_id": 14399
    },
    {
        "@timestamp": "2023-09-14T07:13:34.665659904Z",
        "author": "Allan",
        "date": "2010-08-21T18:35:34+0100",
        "id": "b139d1eeee12ac6e61903c09f7e344d0",
        "post_id": "post-249636",
        "text": "McWgogs, the detail in that picture is remarkable...thanks!",
        "thread_id": 16151
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66158464Z",
        "author": "Mojave",
        "date": "2010-06-27T17:41:01+0100",
        "id": "e34c3b527fd05e5a7e62b56b9ebabf7a",
        "post_id": "post-226260",
        "text": "When you miss the runway.:lol:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.270613248Z",
        "author": "Hielor",
        "date": "2010-05-26T19:13:00+0100",
        "id": "71f69f2547bbf26657a6436890bf7e4a",
        "post_id": "post-225115",
        "text": "anemazoso said:Those are radiator panels I believe.....Hispa: Excellent job so far. A very cood design! Keep up the good work :thumbup::cheers:\n\nIn that case, they're radiating heat into each other, right?:p",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:34.666546688Z",
        "author": "garyw",
        "date": "2010-08-21T19:03:42+0100",
        "id": "650620c164af71c0a5221b3ffeef1bad",
        "post_id": "post-249639",
        "text": "Because it really is that big when you choose is as the focus. It won't be that big as seen from Mars but then the transit wouldn't be visible from Mars in Celestia:)",
        "thread_id": 16151
    },
    {
        "@timestamp": "2023-09-14T07:13:10.035629312Z",
        "author": "T.Neo",
        "date": "2010-05-22T20:04:34+0100",
        "id": "d4c847c1251aa997b4b0f7b50d1f8a24",
        "post_id": "post-224936",
        "text": "Please don't tell me you would land on the Moon like an airplane, garyw. You'll start to remind me of a certain someone...Though I agree, lunar rover style tires would be better for \"off road\" activities. I would imagine springsteel mesh being more durable than nitrogen filled rubber. :hmm:",
        "thread_id": 14400
    },
    {
        "@timestamp": "2023-09-14T07:13:10.424333056Z",
        "author": "Orbinaut Pete",
        "date": "2011-07-01T12:21:17+0100",
        "id": "e7582c1bf2355a1d4d1d460a075cd945",
        "post_id": "post-225620",
        "text": "Capt_hensley said:I wish they had modified the MPLM Raf to stay on station as well, it would mean more room with a ready built structure, but alas, money got in the way again. They could bring back whatever trash in a special bag and still have room for more, including the spent pump in an express carrier.\n\nThe fact that Raffaello will not stay on the ISS has nothing at all to do with money, it is to do with more practical matters.The main reason is that it simply was not needed - the PMM provides adequate stowage at this time. Also, if Raffaello were left on the ISS, then it would block the berthing port that would be needed for future resupply vehicles. Finally, if Raffaello were left on the station, then it would not be able to bring back all the trash from ISS (of which there is lots, and it is very important to return it all to Earth on this final Shuttle flight, since this will be the last chance to do so).",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.198491136Z",
        "author": "Urwumpe",
        "date": "2008-06-23T14:59:41+0100",
        "id": "5705e0507dfc11b847c09fff995285fb",
        "post_id": "post-68872",
        "text": "cjp said:What things are different for different payloads, except for mass (and CG)? Wouldn't it be sufficient to pre-calculate trajectories for a lot of different payload masses, and simply interpolate the results for a specific mission?\n\nFor example different orbit altitudes, different moment of inertia, etc.Yes, they do interpolate in the basic mission planning, but when it gets closer to launch, the trajectories for the next launch opportunities get verified in simulation. That is different to the development of a complete new trajectory, but still the possible unknown effects are predicted as good as possible.",
        "thread_id": 1613
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4353856Z",
        "author": "agentgonzo",
        "date": "2011-07-08T15:59:23+0100",
        "id": "540b7167ab3ce39e495e2ccf424a5b65",
        "post_id": "post-225685",
        "text": "DanM said:You can track the launch live in Google Earth.http:\/\/www.nasa.gov\/mission_pages\/shuttle\/shuttlemissions\/shuttle_google_earth.html\n\nDoes this show flight speed, altitude, range etc and is the data realtime from MCC or just a pre-determined set of \"it will follow this course\"",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.480222208Z",
        "author": "orb",
        "date": "2011-07-21T11:17:26+0100",
        "id": "c26298268599bff2b111633a67209172",
        "post_id": "post-225917",
        "text": "Official landing times:Main gear touchdown:MET: 12\/18:27:565:57:00 a.m. EDT \/ 09:57:00 UTCNose gear touchdown:MET: 12\/18:28:165:57:20 a.m. EDT \/ 09:57:20 UTCWheels stop:MET: 12\/18:28:505:57:54 a.m. EDT \/ 09:57:54 UTC",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.35876096Z",
        "author": "Izack",
        "date": "2010-08-21T03:39:06+0100",
        "id": "e23abcba1100ae5117198ae3e086ec6e",
        "post_id": "post-249420",
        "text": "Did you pick orbiter.exe or orbiter_ng.exe? What options do you have selected in the Video tab? Does it do the same thing in Fullscreen? Does the white screen come immediately, or after loading?",
        "thread_id": 16136
    },
    {
        "@timestamp": "2023-09-14T07:13:10.459151616Z",
        "author": "Suzy",
        "date": "2011-07-14T21:27:15+0100",
        "id": "c59217efc169d81699c19064a3956e5a",
        "post_id": "post-225795",
        "text": "Cool photo:Father and Son: STS-1 and STS-135",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.491470848Z",
        "author": "Thunder Chicken",
        "date": "2011-07-23T00:17:06+0100",
        "id": "a85e0496c3ec1051d37d28c70ddd3b76",
        "post_id": "post-225953",
        "text": "Here's video of Atlantis re-entering over Cancun Mexico, by Noe Castillo:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.469055744Z",
        "author": "Jamesep3",
        "date": "2010-08-21T08:03:30+0100",
        "id": "c675a39fceb6a3464be6a6e995304598",
        "post_id": "post-249461",
        "text": "I do not know I have a few. Mainly ones I'm good at.",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.543518976Z",
        "author": "PaulG",
        "date": "2010-06-06T02:37:18+0100",
        "id": "4ea78e9959386d0828858736aa35a27e",
        "post_id": "post-226015",
        "text": "I just simply don't see why it couldn't work. All you'd need to do is change the gravitational constant of the universe (ala Deja Q). So simple...",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:10.549467904Z",
        "author": "garyw",
        "date": "2010-05-27T07:00:44+0100",
        "id": "a8f5be8f9122b91faa258fbef785a474",
        "post_id": "post-226024",
        "text": "UT=UTC=GMT=Zulu Time.Many names for the same time zone...",
        "thread_id": 14455
    },
    {
        "@timestamp": "2023-09-14T07:13:34.35899008Z",
        "author": "Izack",
        "date": "2010-08-21T04:15:39+0100",
        "id": "63aeaeb787debf87cddebbe21b89893e",
        "post_id": "post-249422",
        "text": "That's troubleshooting for you; you don't really need me to ask those questions, if you ask them yourself. :thumbup:For sound, it should be exactly the same as it is in the 2006 version: install Orbitersound and activate the module (and edit your playlist and volume and whatnot.)",
        "thread_id": 16136
    },
    {
        "@timestamp": "2023-09-14T07:13:10.442445824Z",
        "author": "DanM",
        "date": "2011-07-08T16:38:03+0100",
        "id": "12ac640410801d677a5bc9df2ba531a0",
        "post_id": "post-225716",
        "text": ":salute:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.660578048Z",
        "author": "Southwell",
        "date": "2010-06-18T15:37:44+0100",
        "id": "0cb1f574f14717458a8d9593b1ffd120",
        "post_id": "post-226251",
        "text": "Hahaha I did just the thing, I was tryin to get to Europa from juiper in Dans Arrow Ship, Did the target intercept burn pretty well, didnt make a mid course correction and realised once i was in the SOI and tried to perform an orbit inerstion burn, So as captain of my ship UMMU'd my way into an EVA he wouldnt forget, he hit the surface doin many kilometres per second..............need more UMMU recruits!!!!It was pretty cool to see this moon gettin bigger and bigger through the visor knowing there was no way out.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:34.50871424Z",
        "author": "Stevodoran",
        "date": "2010-08-21T14:17:18+0100",
        "id": "f58a4d861c0825c29a2a4befbee762b5",
        "post_id": "post-249582",
        "text": "hi alli heard from a friend that a planet is coming to its closest point to earth and will be visible to the naked eye this month. Is it true:shrug:",
        "thread_id": 16147
    },
    {
        "@timestamp": "2023-09-14T07:13:10.319053824Z",
        "author": "bwog",
        "date": "2010-05-29T21:09:48+0100",
        "id": "1992b186fd37124041edc303f5e6df78",
        "post_id": "post-225218",
        "text": "Tex said:When was F1 ever hosted in Iowa? I've only heard it being hosted in Watkins Glen NY, Long Beach, Las Vegas, Detroit, Dallas, Phoenix, and Indianapolis... :shrug:Actually I think Austin is a great spot to host F1. Not just because I'm from Texas and am obviously stoked about it coming here, but it's sort of a mid-way point in the country vs. hosting it on the east or west coast. The atmosphere in Austin is perfect for staging a world class event such as this and the scenery is beautiful. During off days you can tube down the river or hit sixth street at night listening to some of the best live music in the world. The populous around the central region there is also great with Houston, San Antonio, and Dallas making a population triangle over 22 million.\n\nI never said it was hosted in Iowa. I wish though... Indianapolis is only about 6 hours away, so I hope they bring it back there.",
        "thread_id": 14433
    },
    {
        "@timestamp": "2023-09-14T07:13:10.29179264Z",
        "author": "Bloodworth",
        "date": "2010-05-25T03:26:29+0100",
        "id": "68d0933aa634418813b8613a31190f39",
        "post_id": "post-225167",
        "text": ":welcome:To the wonderful world(s) of Orbiter. Yes, for a free flight sim, orbiter is without peer. Oh and by the way, the take-off speed of the dgiv isjust a little slower:D",
        "thread_id": 14425
    },
    {
        "@timestamp": "2023-09-14T07:13:34.479219456Z",
        "author": "JonnyBGoode",
        "date": "2010-11-13T01:51:15+0000",
        "id": "2644c09f8616e324e8af70d00a48d3c8",
        "post_id": "post-249504",
        "text": "Speaking of Half-Life mods, I understand Natural Selection 2 (Source) is nearing release. For those that don't know what the Natural Selection mod is... it's a unique blend of Real-Time Strategy and First-Person Shooter, pitting \"space marines\" against aliens. If you need a better idea...That's the original HL version. You can imagine what the Source version is going to look and feel like.",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.432494592Z",
        "author": "DanM",
        "date": "2011-07-08T14:39:22+0100",
        "id": "cdb0f1d589d04dc60b172d6eec186e3f",
        "post_id": "post-225669",
        "text": "You can track the launch live in Google Earth.http:\/\/www.nasa.gov\/mission_pages\/shuttle\/shuttlemissions\/shuttle_google_earth.html",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.36169728Z",
        "author": "Urwumpe",
        "date": "2010-05-30T10:16:07+0100",
        "id": "414e9d37b251c905b9c0bd261f0f6b17",
        "post_id": "post-225298",
        "text": "Lunar_Lander said:Amazing how many countries tried to imitate Ryback by including violins...but wasn't Ryback the only one to play his violin live and not via playback?\n\nYes... That is IMHO the key to get far in the ESC, not the country you are from, but how serious you take the contest. If you don't take it serious, you will end bad artists there and can't convince people that you really want to win. The winning countries of the last years did take things seriously, even when they did a funny title - the people who vote will not vote for you if you don't want to.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:34.561207808Z",
        "author": "Allan",
        "date": "2010-08-22T05:05:41+0100",
        "id": "eed57957c7df48ca0ffcc4b144534bba",
        "post_id": "post-249617",
        "text": "Izack said:Why not stick with closest approach?:pIf you want to sound technical, I'm sure 'minimal distance' will suffice.\n\nJust having fun with it really. I'm more than a little surprised there isn't a text book definition for something like this.",
        "thread_id": 16149
    },
    {
        "@timestamp": "2023-09-14T07:13:10.474731008Z",
        "author": "coffeene",
        "date": "2011-07-21T10:45:07+0100",
        "id": "a39e2e95f2c19ae7c32b8f64ceda66a8",
        "post_id": "post-225887",
        "text": "10mins till touchdown!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.402180864Z",
        "author": "Dickie",
        "date": "2008-05-14T15:45:22+0100",
        "id": "69f59a0982864036960606cb0da4e9c3",
        "post_id": "post-65576",
        "text": "A tad random but given the international nature of the forum, I thought someone might be able to help?Basically, I'm currently on a ship heading for Copenhagen in a few weeks and was looking for advice on places to go\/see while I'm there? I've had a look through Google but am just wondering if there are places that aren't advertised by the tourist information services?Thanks,Dickie",
        "thread_id": 1445
    },
    {
        "@timestamp": "2023-09-14T07:13:34.137767936Z",
        "author": "fausto",
        "date": "2010-08-20T18:07:01+0100",
        "id": "14fcea31f91ad3a09909e207e8a8cc3e",
        "post_id": "post-249324",
        "text": "Ok.. and how can i modify my code to do that?",
        "thread_id": 16129
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66292864Z",
        "author": "Mojave",
        "date": "2010-07-20T12:19:18+0100",
        "id": "878e161e386b66ac0bf38c8fb119a307",
        "post_id": "post-226269",
        "text": "I figured I'd give this thread a bump--this happened yesterday (I think)I was flying the XR2 Ravenstar and my engines cut out from not knowing the 10x acceleration was on. I went into a stall after tryng to raise altitude quickly. I was able to stabilize and I opend docking port for EVA and my UMMUs didn't automatically use there parachutes. They all died horribly.On another note, I just downloaded the HARP cannon :yes:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.593280512Z",
        "author": "Zatnikitelman",
        "date": "2010-06-01T04:38:41+0100",
        "id": "44a5f5e97f309514ceb00c69420ecbd9",
        "post_id": "post-226159",
        "text": "Where does \"Brainmessedup\" fall in here? (you know the one that is completely pointer manipulation based?):p",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:34.359122688Z",
        "author": "Xyon",
        "date": "2010-08-21T05:06:55+0100",
        "id": "fd3302cb6fd7dc38c7c5da9fb976431a",
        "post_id": "post-249423",
        "text": "Congratulations on getting it working. One of the more common troubleshooting steps with both 2006-P1 and 2010 is to enable the \"Always enumerate devices\" tick box and usually select the bottom device in the list. It should then have no problems starting in either window or full screen provided you only have one monitor.",
        "thread_id": 16136
    },
    {
        "@timestamp": "2023-09-14T07:13:10.420265728Z",
        "author": "IronRain",
        "date": "2011-06-25T09:57:07+0100",
        "id": "838d78639ced44208bed59aefd3401c6",
        "post_id": "post-225597",
        "text": "STS-135 Terminal Countdown Demonstration Test",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.659207936Z",
        "author": "Mojave",
        "date": "2010-06-16T21:56:15+0100",
        "id": "4eacfd547f55cd9ab8452da7a636835e",
        "post_id": "post-226243",
        "text": "Izack said:I know what I'm doing this evening!:)\n\n:rofl::rofl:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:34.390385664Z",
        "author": "movieman",
        "date": "2008-05-26T06:31:27+0100",
        "id": "57bd6f11156610216fa014fcb8f5510e",
        "post_id": "post-68884",
        "text": "Andy44 said:Yeah,OR....interstellar communication and travel are just so technically difficult that even prospering species almost never make it, or make it very far, even if theyarenumerous.\n\nExcept we already pretty much know how we could colonise the galaxy at 5-10% of the speed of light (Daedalus-style fusion engines); there's a lot of engineering involved, but nothing that's outside the laws of physics. So any aliens who had technology a few centuries ahead of ours who wanted to colonise the entire galaxy could do it in 1-2,000,000 years; any unexpected technology that comes along (wormholes, etc) would merely make the colonisation happen much faster.My guess is that we're just the first intelligent technological species in this galaxy, and we'll have colonised it before another one has the chance to evolve; if intelligence is rare -- even if life itself is fairly common -- then there simply isn't time for two such species to appear before one has taken over the galaxy.",
        "thread_id": 1614
    },
    {
        "@timestamp": "2023-09-14T07:13:10.653288704Z",
        "author": "dgatsoulis",
        "date": "2010-05-29T23:27:07+0100",
        "id": "209897a0cdff0315cea63061bce3836a",
        "post_id": "post-226200",
        "text": "You'll have a hard time killing this UMMU;)",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.306778624Z",
        "author": "Belisarius",
        "date": "2008-05-14T09:00:19+0100",
        "id": "5144742b10bc82c5a2fb67929d4b121c",
        "post_id": "post-65560",
        "text": "Don't hold your breath - the project will most likely go the same way as Hermes (RIP)",
        "thread_id": 1443
    },
    {
        "@timestamp": "2023-09-14T07:13:34.391360512Z",
        "author": "Andy44",
        "date": "2008-05-27T02:43:18+0100",
        "id": "317ea17c664f4088a07ab1574023c9d2",
        "post_id": "post-68896",
        "text": "Usonian said:Isn't there something essentially looney in creating a self-replicating machine? Given that the Homo sapien bio-machine is self-replicating at an unsupportable rate, why would we (or any other sentient \"out there\") create a whole new brand of thoughtless self-replicators? And if we (or they) did such a looney thing, why would we send them off into interstellar space? What's to be gained? I'm not convinced that this brand of lunacy is inevitable.\n\nI don't think it's lunacy, I think it's a good way to spread out and colonize. Even if you want to colonize something close, like Mars, say, or even the moon, it makes sense to send machines like these to set things up for you before you arrive in numbers.Later, if interstellar travel proves to be just too much for biologicals, your only shot at near-immortality may be to send pure machines out to spread through the galaxy and become the \"new you\", which was of course, the premise behind the story of2001: A Space Odyssey.In that story, the monoliths were extremely advanced von Neumann devices which contained the individual and collective consciousness of the biological species which had spawned them and which was now presumed to be long biologically extinct.4. Since that evidence is lacking, we must call into question the initial premise (ala Fermi) and conclude that our galaxy is NOT loaded with sentient beings and technical civilizations. If evolution naturally drives toward sentients, then there must be some filter that prevents the galaxy from being loaded up. Or, the galaxy isn't loaded up because sentients is a rare evolutionary oddity, maybe even one-of-a-kind.\n\nYeah, I'm guessing the answer is the first sentence: galaxy NOT loaded with sentients. That famous Drake equation has always been far too optimistic for me; there are too many numbers just made up in there. The idea that there are lots of Earth-like planets just doesn't square with what we've observed so far. Every spheroidal celestial body in our solar system has proven to be fantastically unique and no two are the same. We have four gas giants and they are all significantly different; we have 3 terrestrial planets aside from our own and none of them turned out like this one. Every moon is different,every one of them! I have no reason to believe that any of the planets we see around other stars will look anything like Earth, complete with a circular, habitible-zoned orbit, and a nice moon to keep it from wobbling too much and cycling the climate so that life has no time to evolve, and with all the correct ingredients.I'd like to believe otherwise, but show me the evidence!---------ETA: As an aside, it just struck me that the Cylons in Battlestar Galactica are an example of man-made von Neumann devices...which puts the show in a new light for me...",
        "thread_id": 1614
    },
    {
        "@timestamp": "2023-09-14T07:13:09.89892352Z",
        "author": "Izack",
        "date": "2010-05-22T13:26:14+0100",
        "id": "139ad0e17b3a9ff6248d4a400e27d54a",
        "post_id": "post-224886",
        "text": ":welcome:to the forums!I'm not sure if you mean the IRC channel, but here it is:http:\/\/www.orbithangar.com\/orbiterirc.phpI have a 10 year old Sidewinder joystick that only works for atmospheric flight (and even then it still cuts out at inopportune times!). I also have no numpad either, but I can still manage to get around, so all is not lost! Hang in there.:)",
        "thread_id": 14395
    },
    {
        "@timestamp": "2023-09-14T07:13:10.45933696Z",
        "author": "orb",
        "date": "2011-07-14T21:41:11+0100",
        "id": "4dc809823c3b9985cd6b51f0bc507426",
        "post_id": "post-225796",
        "text": "The final journey of the MLP-3 as the last mobile launcher platform to launch a shuttle:Click on images to enlarge\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.229450496Z",
        "author": "DaveS",
        "date": "2010-08-21T01:02:49+0100",
        "id": "c065a63e895fa819ed589661834551cc",
        "post_id": "post-249391",
        "text": "computerex said:Yes, please. We at least need some documentation of the exposed API. And weneedsome feedback. There is nothing more annoying then seeing the most unhelpful execution error message.\n\nAgree fully. I have posted a link to this thread in the beta forum, so hopefully it will get the attention it needs.",
        "thread_id": 16133
    },
    {
        "@timestamp": "2023-09-14T07:13:10.474185728Z",
        "author": "Chub777",
        "date": "2011-07-21T10:41:29+0100",
        "id": "9659c26a5938f5baae48e1f6339314c7",
        "post_id": "post-225884",
        "text": "Quick_Nick said:Wow, I hope they got pictures of the plasma trail. (from the cupola!)\n\nMy NASA TV link must be slow then (they just mentioned it).",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.494290688Z",
        "author": "Kyle",
        "date": "2021-07-09T16:15:38+0100",
        "id": "49a028f934860b16740016576433e863",
        "post_id": "post-583979",
        "text": "Star Voyager said:I was there too, about 10 miles south of the pad on a boat in the Banana River waving Old Glory. Still miss the Space Shuttle everyday, shame they were retired so soon. I remember hearing \"bittersweet\" thrown around a lot back then but the only sweet part I remember that day was a safe launch.\n\nWe must've been close by then. I was also on a boat in the Banana River for this launch.Still one of my favorites to see in person, although the first Falcon Heavy launch eclipses it just for pure spectacle.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.358875136Z",
        "author": "fido_61",
        "date": "2010-08-21T04:09:39+0100",
        "id": "c33ad122267e619b06c40e65a4a1e9da",
        "post_id": "post-249421",
        "text": "Izack,I had been trying to run it inside a window. Based upon your response, I tried it full screen and that worked! I then changed the selection on the video tab and selected a different 3D device. It now works in both full screen and window. Now to get the sound working.Thank you for your help!!!",
        "thread_id": 16136
    },
    {
        "@timestamp": "2023-09-14T07:13:10.582507264Z",
        "author": "Urwumpe",
        "date": "2010-05-31T18:24:16+0100",
        "id": "6cbcff51d4ae2573c72fffee5d5e6d83",
        "post_id": "post-226110",
        "text": "markl316 said:To clarify, I assume you mean that each individual SSME is 6%, and the total thrust of the 3 SSMEs is 18%.\n\nNo, really 6% - 94% of the liftoff thrust (including atmospheric pressure effects) is by the SRBs.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:10.274907392Z",
        "author": "Fabri91",
        "date": "2010-05-30T12:21:46+0100",
        "id": "1284a5f40ef75b643df0c34fc3a733bb",
        "post_id": "post-225144",
        "text": "Very nice! I hope to be able to take it for a short spint to the moon this evening!:)",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:34.657632768Z",
        "author": "Hispa",
        "date": "2010-08-21T18:45:43+0100",
        "id": "52361c1d27175cfbd1b013cfb0330487",
        "post_id": "post-249629",
        "text": "Then it shouldn't be this way, isn't it?---------- Post added at 19:45 ---------- Previous post was at 19:34 ----------I tried with double sided transparent materials with no success at all. Let's see if other addon developer has the solution to the problem. I'm leaving till tomorrow.Thanks and see ya.",
        "thread_id": 16150
    },
    {
        "@timestamp": "2023-09-14T07:13:10.516102656Z",
        "author": "orb",
        "date": "2011-06-02T15:38:24+0100",
        "id": "01bf03c391b697a79e2343785b2a929d",
        "post_id": "post-225531",
        "text": "Spaceflight Now:Photo Gallery: Atlantis leaves the VABNASA:NASA'S Shuttle Atlantis At Launch Pad, Liftoff Practice Set:{...}Reporters are invited to cover a launch dress rehearsal, known as the Terminal Countdown Demonstration Test (TCDT), scheduled at Kennedy from June 20 to 23. The TCDT provides Atlantis' astronauts and ground crews with an opportunity to participate in various simulated countdown activities, including equipment familiarization and emergency training.{...}June 20: STS-135 crew arrival: The astronauts will arrive at approximately 4:45 p.m. at the Shuttle Landing Facility and make a statement. NASA Television will broadcast the arrival live.June 21: Discovery Media Day: Interview and photo opportunities will be held throughout the day in Orbiter Processing Facility-2. Shuttle experts will be available for interviews from Discovery's crew compartment. Spaces are limited. To sign up for this opportunity, contact Candrea Thomas at[email\u00a0protected].June 22: STS-135 crew media availability: The crew will take media questions at Launch Pad 39A at 8:40 a.m. NASA TV will carry the session live.June 23: STS-135 crew walkout photo opportunity: The astronauts will depart from the Operations and Checkout Building at 7:45 a.m. in their launch entry suits in preparation for the countdown demonstration test at the launch pad. The walkout will be part of the NASA TV Video File, but not covered live.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.41749888Z",
        "author": "N_Molson",
        "date": "2011-06-22T00:55:49+0100",
        "id": "18abe56dad513b3ce73184b5194e7cda",
        "post_id": "post-225581",
        "text": "I would not be surprised if the launch was delayed for some reason to the 12h of July. Why ? That's a Tuesday.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.22981888Z",
        "author": "martins",
        "date": "2010-08-21T05:04:07+0100",
        "id": "f88e181a577cdfb1a5e69579fa2f0da4",
        "post_id": "post-249395",
        "text": "computerex said:Hi. I did not mean the Orbiter API documentation, which I think is fantastically documented. I meant that there is no lua specific documentation that I know of. That is to say, the lua interface to the Orbiter API. Currently I have been looking inside the Interpreter.h header to see which functions are exposed and to approximate their names. I don't know if such a documentation exists.\n\n$orbiterroot\/Html\/orbiter.chm (chapter \"Orbiter scripting\"). Also accessible via help(api) from the console.Ouch. I see your point, I didn't know this was the case. But it is going to be painful scripting for Orbiter without having any debug information. For instance, adding an extra t at the end of set_cameraoffset in the ScriptPB sample causes a crash to the desktop, without any feedback whatsoever. I don't know what could be done at this point, but I'll try to see if more information can be acquired from the interpreter. Something as simple as a line number will be enough.\n\nThe problem is that the script is fed to the parser in its entirety, so when it fails with an error, there is no way of knowing where it tripped, as far as I can make out. Maybe you can figure out a way.Note that certain types of error (e.g. arguments missing or wrong type)arecaught by the corresponding orbiter script functions, but basic syntax errors fail directly in the parser and never make it to the function implementations.",
        "thread_id": 16133
    },
    {
        "@timestamp": "2023-09-14T07:13:10.589704448Z",
        "author": "Enjo",
        "date": "2010-05-29T19:46:31+0100",
        "id": "56215f6292dfa8cb3d7c15a867b25a5f",
        "post_id": "post-226133",
        "text": "Urwumpe said:C# is not really interpreted, it is byte-code and about as slow or fast as Java. I think it is even a bit faster than Java for some applications.\n\nI noticed this too while porting a huge C# program to Java. Don't ask me to tell you how big headache this porting project was:)",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:09.97555712Z",
        "author": "Mojave",
        "date": "2010-05-27T13:27:33+0100",
        "id": "bb5c0b2ea5277661ceae10b691f63ddb",
        "post_id": "post-224932",
        "text": "Howdy.:welcome:",
        "thread_id": 14399
    },
    {
        "@timestamp": "2023-09-14T07:13:34.389287168Z",
        "author": "Andy44",
        "date": "2008-05-26T01:22:45+0100",
        "id": "a94aee6eee79579dc7b5fe0d65c39ada",
        "post_id": "post-68873",
        "text": "Interesting take on why finding no life on Mars means we humans have a better chance of surviving longer:https:\/\/www.technologyreview.com\/Infotech\/20569\/?a=fRequires a logon: username \"bugme\" and password \"bugmenot\"My initial reaction was to disagree, but his logic seems to make some sense.",
        "thread_id": 1614
    },
    {
        "@timestamp": "2023-09-14T07:13:10.664089344Z",
        "author": "HAL9001",
        "date": "2010-08-10T19:18:36+0100",
        "id": "97c69fadcf43c91d97eb081bf07d5758",
        "post_id": "post-226277",
        "text": "just to the one with the not-limited-fuel-ejection-seat (I can't find the post to quote it anymore).There is an easy way to survive those:F4 - custom - UMmuCapt... - edit - propellant- empty allyou can fill it again, after the seat stopped.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.469116928Z",
        "author": "agentgonzo",
        "date": "2011-07-21T09:17:10+0100",
        "id": "72eaf6945a87dcbd9a23b8f8a315b773",
        "post_id": "post-225855",
        "text": "Just got to work. Second monitor this morning will be for NASA and Atlantis only.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.518382336Z",
        "author": "george7378",
        "date": "2010-08-21T16:47:25+0100",
        "id": "e6f577ac57d307e991d7cbd7656b097c",
        "post_id": "post-249590",
        "text": "I've never heard of that hoax, but it sounds weird. I watched Mars at opposition earlier this year, and it was amazing, with my 5.1\" scope revealing the ice caps and different coloured sandy regions. If there were any major weather displays, I would have seen those too - it gets very large (relatively) in a short period of time. As for this month, Jupiter is pretty close to opposition so it will be reaching its brightest and largest, and there will hopefully be a naked eye comet right overhead close to the end of September, but that's all I know.",
        "thread_id": 16147
    },
    {
        "@timestamp": "2023-09-14T07:13:10.667876608Z",
        "author": "Delta4",
        "date": "2012-05-31T03:25:38+0100",
        "id": "cce95d613417a473a74713b34d5424a2",
        "post_id": "post-226306",
        "text": "OK: My most lethal blunders:Walked out the door of a UCGO module. Forgot my suit.Hit the nose cone switch on my DG-IV... During reentry.Ran out of gas moving towards Mars. No ISRU.Left my captain on the UCGO ISS. Forgot to restock it. Went to get a cup of coffee. I had left the time acceleration on 100X.And now, the coup de grace of all fails...Loaded AR-01 parked outside Prelude II, unpacked cargo. Oops, wrong one. Why did I bring C4 to the Moon, anyway?",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.58380672Z",
        "author": "statickid",
        "date": "2010-05-31T23:45:15+0100",
        "id": "a03f5fb901f525d4f0ed7903de408f0b",
        "post_id": "post-226118",
        "text": "i'm gonna try and fudge that in orbiter. looks stressful",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:34.698084608Z",
        "author": "clickypens",
        "date": "2011-03-20T18:30:13+0000",
        "id": "a9b7d2070bbf004196b551a637600a6c",
        "post_id": "post-249661",
        "text": "I've always wondered what attitude the Space Shuttle made its OMS burns in, whether belly-down or horizontal to the orbital plane like the Orbiter autopilot",
        "thread_id": 16155
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4110656Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-09T20:07:11+0100",
        "id": "cc258709737698da41148c582eee624b",
        "post_id": "post-225384",
        "text": "Xyon said:It's not certain that it would be Atlantis - they have been actively looking at Discovery's fitness for the mission as well, since by then Atlantis will be quite a way past her ODMP.\n\nJust a nitpick: It's OMPD (Orbiter Maintenance Down Period).;)---------- Post added at 08:07 PM ---------- Previous post was at 07:02 PM ----------collectSPACE: \"The last ET (ET-122) to leave the MAF this fall will have a special insignia added to its access door in recognition of its unique history\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.094734336Z",
        "author": "weepleman",
        "date": "2010-07-08T06:18:33+0100",
        "id": "196897a25ccbeab3a6a43a19331e26e9",
        "post_id": "post-229369",
        "text": "MFD's are also upside down.",
        "thread_id": 14670
    },
    {
        "@timestamp": "2023-09-14T07:13:34.369139712Z",
        "author": "Archabacteria",
        "date": "2010-08-21T02:23:24+0100",
        "id": "79ec67e023dd2e185d090aed4b7c7258",
        "post_id": "post-249442",
        "text": "Ah. Alright, something still odd though.http:\/\/www.orbiter-forum.com\/showthread.php?t=16141That references a version 100608. Is it just a standalone Orbiter client or can it be applied to any version, because I don't see a 100608 in there. Just 100606 and on to the 1007xx\/8xx's.",
        "thread_id": 16139
    },
    {
        "@timestamp": "2023-09-14T07:13:13.10597504Z",
        "author": "DonSimonVa",
        "date": "2010-06-09T04:06:58+0100",
        "id": "80548b73c2b2082831c31fa28b1e1a33",
        "post_id": "post-229386",
        "text": "Hello All,I am attempting to make a companion vessel for Kev Shanow's USS Hornet (CVS 12) addon. It is a Gearing class destroyer in the FRAM I configuration and it is intended to represent USS New (DD 818), one of the recovery ships for Apollo 11. When I import the mesh into Orbiter, the ship's structure shows up Ok but its shadow is located up sun of it! In fact, it seems the shadow is not really attached at all to the ship creating it. In the attached picture, the shadow from the Hornet is correctly positioned, while the shadow from my destroyer is obviously incorrect (the sun is to starboard of both ships).I built the ship model in Anim8or with the following characteristics:The model's origin is centerline, amidships and at the design waterline.The axes are as follows:x Axis: Positive to Port (left)y Axis: Positive Upz Axis: Positive ForwardUnits used are 1 unit = 1 foot.After exporting in 3ds format, the model was converted to a mesh using 3ds2msh with the following entries:3ds2msh i=Gearing_FRAM_I_3ds o=Gearing_FRAM_I s=0.3048 a=-xz-y f=vAny ideas as to why the shadow is disconnected from the ship creating it?Thanks,Don Simon,Troy, VA",
        "thread_id": 14673
    },
    {
        "@timestamp": "2023-09-14T07:13:10.41445504Z",
        "author": "IronRain",
        "date": "2011-06-16T17:47:31+0100",
        "id": "d0e67ad424f2062e6c37c52ebb784f4f",
        "post_id": "post-225563",
        "text": "Raffaello Packed Up for Atlantis' STS-135 Mission",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.4736704Z",
        "author": "Unstung",
        "date": "2010-08-21T20:08:10+0100",
        "id": "28a1344ab4c9d2614dadb44f8bfb89b0",
        "post_id": "post-249476",
        "text": "Now, for all-time:SimCity 3000\/4Age of Empires IIEmpire EarthRollerCoaster Tycoon seriesGran Turismo 3Ace Combat 4Call of Duty 2 (only good one in the whole FPS genre)OblivionRatchet and Clank 3Peace Walker (favorite PSP game)",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.480983552Z",
        "author": "Kyle",
        "date": "2011-07-21T11:42:21+0100",
        "id": "dc1c89d1cba1d877bea65f4381fca0b8",
        "post_id": "post-225920",
        "text": "Saw Atlantis bank and fly over.. then BOOM.. BOOM.Fergie is the last member to leave the space shuttle.God bless STS!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.256590848Z",
        "author": "Urwumpe",
        "date": "2010-07-08T10:13:23+0100",
        "id": "7762689a2ca1c7f1184ab738f6c42191",
        "post_id": "post-229880",
        "text": "Marg said:Actually, I can`t find where to download newest SSU files. In sourceforge, I see just old files.\n\nYou need to get the sources via Subversion, and compile them yourself. We only release binary files when the number of known bugs is smaller than the function[math]N_{bugs}(version) = 25 \\cdot e^{-version}[\/math]",
        "thread_id": 14686
    },
    {
        "@timestamp": "2023-09-14T07:13:34.482058496Z",
        "author": "Urwumpe",
        "date": "2010-11-26T22:09:50+0000",
        "id": "9313629a93adc216a8fd5b1a2ebd6c7c",
        "post_id": "post-249518",
        "text": "jedidia said:I mean, is there even a set goal other than see how long you can keep your fortress going? sooner or later, even the mightiest falls, and usually with lots of hilarity. That's kind of worth it...\n\nI found a new kind of motivation in playing it: For watching how the artwork inside the fortress retells legends and stories of the Fortress, like how which Goblin was slain during a Siege, that was epic enough to deserve a name.The latest special event will never make it on the walls, I suspect: A hunter, who suddenly and without any hostile being near him, dropped unconscious. He must have been very clumsy...all he had was a broken second finger on the right hand, after handling a crossbow.",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.516791552Z",
        "author": "Mantis",
        "date": "2011-06-04T01:14:16+0100",
        "id": "5d040f918d8195dfe2a4b9391239d552",
        "post_id": "post-225534",
        "text": "orb said:More photo galleries from Spaceflight Now (added after that from previous post):Photo Gallery: Final shuttle poised on launch pad(PHOTO GALLERY #2)Photo Gallery: Final shuttle poised on launch pad(PHOTO GALLERY #3)NASASpaceflight:STS-135: Soaked Atlantis undergoing checks following lightning storm\n\nIt's sad to see such beautiful machines relegated to museums.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.371318016Z",
        "author": "Izack",
        "date": "2010-06-10T14:01:56+0100",
        "id": "53dbcf4798395dce92d657c7c71d0067",
        "post_id": "post-229962",
        "text": "I'm not sure how they're a good defense against nukes. While nukes would probably be ineffective in space combat due to the sheer size of the playing field (you can only hit one ship with one shot, unless the enemy is incredibly stupid and groups them together), if youreallywant to take out a ship, a nuke's the way to go. No way any cloud of reflective particles, ablative armour and the best heat sinks money (in space dollars, of course:p) can buy can disperse the thermal radiation from a nearby thermonuclear explosion.Your argument against NSWRs seems valid. I'll have to rethink that... :blink:",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:34.558406912Z",
        "author": "Jarvit\u00e4",
        "date": "2010-08-22T02:33:48+0100",
        "id": "98ab40ec04c334ae4ccbcb5b46fada91",
        "post_id": "post-249613",
        "text": "N_Molson said:...or call it \"the-moment-when-two-planets-are-at-their-nearest-points-to-each-other in-their-rotation-around-the-Sun.\"OK, that's a bit long... Why not \"Tmwtpaatnpteoitrats\" ? Mmh, that isn't a lot better :hmm:\n\nI vote for \"probeproach\".",
        "thread_id": 16149
    },
    {
        "@timestamp": "2023-09-14T07:13:10.233022464Z",
        "author": "Woo482",
        "date": "2010-05-23T21:30:34+0100",
        "id": "76549de9ce3f00e34916b769bb13ea61",
        "post_id": "post-225048",
        "text": "I'm pretty sure the station shipyard allows you to create docks if that's what you're wanting...",
        "thread_id": 14412
    },
    {
        "@timestamp": "2023-09-14T07:13:13.094347776Z",
        "author": "weepleman",
        "date": "2010-06-30T04:03:02+0100",
        "id": "dae389dbd663063a6f873d18fa49927c",
        "post_id": "post-229367",
        "text": "Yeah I do.",
        "thread_id": 14670
    },
    {
        "@timestamp": "2023-09-14T07:13:34.050208768Z",
        "author": "hump_yardmaster",
        "date": "2010-08-20T01:10:21+0100",
        "id": "da0043b67e8c8b39f7460117b717a3a3",
        "post_id": "post-249303",
        "text": "I know how to use a second monitor for MFD's. Is it possible to use the second monitor for the external view while maintaining internal view on the main monitor (using Windows 7)?",
        "thread_id": 16126
    },
    {
        "@timestamp": "2023-09-14T07:13:10.302664704Z",
        "author": "Enjo",
        "date": "2010-05-25T14:21:07+0100",
        "id": "2248b201e26437a30a903a8c1bd633db",
        "post_id": "post-225191",
        "text": "My German great-grandfather used to say about war that\"when a farmer has too many pigs, then he needs to slaughter some of them\", so his attitude was quite cynical and it appears that he also took part in the WWII because he had to. I don't know much more.",
        "thread_id": 14429
    },
    {
        "@timestamp": "2023-09-14T07:13:13.094514944Z",
        "author": "weepleman",
        "date": "2010-07-05T06:50:00+0100",
        "id": "6068097eb0434b124ae85931ad486e69",
        "post_id": "post-229368",
        "text": "I have also noted that atmospheric flight is not very smooth",
        "thread_id": 14670
    },
    {
        "@timestamp": "2023-09-14T07:13:34.207493632Z",
        "author": "donatelo200",
        "date": "2010-08-26T12:15:34+0100",
        "id": "8464ebd2759093a9db1f5605df5abd00",
        "post_id": "post-249359",
        "text": "What was updated?",
        "thread_id": 16131
    },
    {
        "@timestamp": "2023-09-14T07:13:10.322696192Z",
        "author": "garyw",
        "date": "2010-05-25T22:43:54+0100",
        "id": "eb64fb2e82d27f02de07f383cafdf0de",
        "post_id": "post-225221",
        "text": "This got me:Although Intelsat cannot talk to Galaxy-15, its electronics payload remains fully functional, and it is capable of re-transmitting on full power any signal it receives.This means that if Galaxy-15 were to get too close to other telecommunications spacecraft, it could start re-transmitting their signals and seriously interfering with their services.\n\nI thought it was just a dead satellite but obvious not. Too bad a neighbouring sat can't transmit a \"shut up\" command to it.",
        "thread_id": 14434
    },
    {
        "@timestamp": "2023-09-14T07:13:13.180161024Z",
        "author": "vonneuman",
        "date": "2010-06-12T06:47:08+0100",
        "id": "47e83315a22febc1dec654a0ac454143",
        "post_id": "post-229525",
        "text": "the UCGO nuke is not working.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.484971264Z",
        "author": "chobolatom",
        "date": "2011-05-22T11:47:40+0100",
        "id": "349a643c1113e91203f888b3a2c4f889",
        "post_id": "post-249531",
        "text": "OrbiterThe NeverhoodUncharted 1\/2Gran Turismo 5TeeWorldsAngry Birds",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.359649792Z",
        "author": "Notebook",
        "date": "2010-05-29T22:25:14+0100",
        "id": "cb1f73b04b18de1abb1b24b4b7d49068",
        "post_id": "post-225286",
        "text": "Denmark is doing well.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:13.616885248Z",
        "author": "Moach",
        "date": "2010-08-27T20:29:11+0100",
        "id": "86131c1e7c85483c8c9fb80609cceed6",
        "post_id": "post-230294",
        "text": "i'd appreciate that!the mapping slots and variables are already there... but they're not being used still:rolleyes:i'll post the latest version (where i have the POV functions sorted out as well as they key-injection code) as soon as i get the chance:salute:",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:33.945342208Z",
        "author": "Richy",
        "date": "2010-08-19T13:38:33+0100",
        "id": "50d11e1a6efb040fdbdc9e4eec9da7d0",
        "post_id": "post-249215",
        "text": "Look at a ship that solely bases on a cfg file e.g. Spacecraft3 Ships. AFAIK need these ships all variables defined.",
        "thread_id": 16119
    },
    {
        "@timestamp": "2023-09-14T07:13:10.402493952Z",
        "author": "TSPenguin",
        "date": "2008-05-16T16:13:58+0100",
        "id": "76d6094352efb9639625bc13e0d98344",
        "post_id": "post-65579",
        "text": "Go and see Cristiania. It'll hippy you up a bit:D",
        "thread_id": 1445
    },
    {
        "@timestamp": "2023-09-14T07:13:13.637087232Z",
        "author": "hhaonn",
        "date": "2020-11-27T09:16:13+0000",
        "id": "ebf345cc585a7e6ed86ee19185678a2e",
        "post_id": "post-574024",
        "text": "I rummaged through a bunch of archived internet pages and here's what I found out:The first version of \"Orbiter-forum\" opened on May 9, 2001.The first addon for Orbiter ever released on July 28, 2001. It's \"Apollo Bases v1.00\" by Bryan Coiffman.The first spaceship addon released on August 3, 2001. It's \"Apollo CSM\" by Thomas A. Bateman aka Moonbeam.The first version of TransX MFD released on October 4, 2002, and at that time it was called \"TransferX\".",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:34.39177984Z",
        "author": "GregBurch",
        "date": "2008-05-27T12:26:00+0100",
        "id": "24fcca14d543e64154e61c0a42ea1b38",
        "post_id": "post-68900",
        "text": "movieman said:In reality, though, everywhere we look the galaxy appears to be a wasteland; there's nothing that even remotely requires an artificial explanation, though I'd agree that some of the oddities we see in other galaxies might be huge engineering projects by creatures far more advanced than us.\n\nRelating to this very good point, one idea that seemed to hold promise was suggested during the glory days of the late 1990s. The idea proposed by this fellow (who is, as it happens, Ray Bradbury's nephew) was that the answer can be found in the \"missing mass\" problem. His theories about this were quite well developed, and he even offered some observational tests that could be done to make a first-order determination of whether the artifacts of intelligence in the universe were there among the missing mass.Unfortunately, those tests haven't borne out his theories, and it now seems probable that there are completely \"natural\" explanations for much, if not all of the missing mass.Oh well ...GB",
        "thread_id": 1614
    },
    {
        "@timestamp": "2023-09-14T07:13:10.459941632Z",
        "author": "IronRain",
        "date": "2011-07-15T08:41:58+0100",
        "id": "e36994b935cdb2fd2584687b736d258a",
        "post_id": "post-225800",
        "text": "STS-135 Daily Mission Recap - FD 7Computer shutdown triggers alarm and awakens crewThe Atlantis astronauts were awakened by a master alarm Thursday when one of the shuttle's five general purpose computers apparently failed, NASA officials said. GPC-4 was running systems management software at the time and commander Christopher Ferguson spent about 45 minutes loading that software into general purpose computer No. 2 before going back to bed.It was not immediately clear what triggered the malfunction with GPC-4, whether the machine can be restarted later or whether additional troubleshooting will be needed. Earlier in the flight, GPC-3 shut itself down, but that was caused by a temperamental switch and the computer was successfully restarted the next day.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.0270208Z",
        "author": "statickid",
        "date": "2010-06-09T18:04:02+0100",
        "id": "798185c139afe407da75a546492235f4",
        "post_id": "post-229241",
        "text": "oh thats funny, i actually was thinking i like the term \"time-bubble\" better. but with that in mine i reread your post and it makes alot more sense to me now haha :lol:",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:34.460454656Z",
        "author": "Turbinator",
        "date": "2010-08-21T07:51:49+0100",
        "id": "8f84e3f5409af433e9c12aea6932d67a",
        "post_id": "post-249458",
        "text": "Battlefield 2",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.667356416Z",
        "author": "hribek",
        "date": "2010-11-16T03:00:22+0000",
        "id": "84c55469e100844445551c89e98a101c",
        "post_id": "post-226301",
        "text": "Get a UMmu on Earth. Strap on a turbopack. Press D and delete to get altitude. Set descent rate to (-)6 m\/s. 5 m\/s is survivable, 6 m\/s kills. The funny part is that as you hit the ground, the turbopack will bump and fly to 50-100 meters. Then it hits the dead UMmu at the heart. (disclaimer: tested at Wideawake).",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:13.249397504Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-19T13:06:57+0100",
        "id": "2f936bad111e1a7e03013655f4171242",
        "post_id": "post-229860",
        "text": "Jean-Jacques Dordain tells the BBC's Jonathan Amos how he wants to see the ESA and European space policy change during his third term.BBC News'\/Jonathan Amos' \"Spaceman\" Blog: \"ESA chief launches his third term in Oxford\".",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:13:34.555450368Z",
        "author": "Allan",
        "date": "2010-08-21T19:40:32+0100",
        "id": "ed44e13f7f779a15e0a19f59676ff38b",
        "post_id": "post-249606",
        "text": "You know, I knew I was confused before...now I'm just not sure of the depth of my confusion :lol:",
        "thread_id": 16149
    },
    {
        "@timestamp": "2023-09-14T07:13:10.342226176Z",
        "author": "orb",
        "date": "2010-05-27T13:17:10+0100",
        "id": "fe85d6b8abaa37579d9ecc5d92078c60",
        "post_id": "post-225260",
        "text": "Xyon said:Ooo, it's like learning to internet all over again:p\n\nMost of BB Code tags and their descriptions arelisted on this pagein the FAQ, but withsome exceptions.------------And also, there is abug in autoparser of OHMadd-ons' links.",
        "thread_id": 14438
    },
    {
        "@timestamp": "2023-09-14T07:13:13.526519296Z",
        "author": "SiberianTiger",
        "date": "2010-06-10T17:01:36+0100",
        "id": "5dc49c18918916dc1a72c6c791fadec3",
        "post_id": "post-230210",
        "text": "garyw, can you fly the TMA-19 ascent and post a picture here? I'm kind of limited access to Orbiter right now... :blush:",
        "thread_id": 14714
    },
    {
        "@timestamp": "2023-09-14T07:13:34.646587904Z",
        "author": "Voyager_VI",
        "date": "2008-05-26T18:02:58+0100",
        "id": "5186fec63c075dfa78af25b4962fc86b",
        "post_id": "post-68926",
        "text": "JimClem'sAtlas Vexclusively...",
        "thread_id": 1615
    },
    {
        "@timestamp": "2023-09-14T07:13:10.351333888Z",
        "author": "Tex",
        "date": "2008-05-14T20:13:40+0100",
        "id": "63cc4e27c2f9481c8524513f27d7a70e",
        "post_id": "post-65571",
        "text": "thomasantony said:The odd thing is .. I have absolutely nothing I feel like doing when I have ALL the time in the world. When I have loads of responsibilities and high priority stuff coming up (like exams), I suddenly find a lot of things which I feel like doing..~Thomas\n\nIsn't that always the truth! I can totally relate! :lol:",
        "thread_id": 1444
    },
    {
        "@timestamp": "2023-09-14T07:13:13.611550976Z",
        "author": "James.Denholm",
        "date": "2010-06-17T01:40:15+0100",
        "id": "247343312ea474b16ca784a9c1bc2434",
        "post_id": "post-230253",
        "text": "Just out of curiosity, do you plan on having the program acknowledge the current RCS and AF settings, or perhaps have an option that will flick between these two behaviours?I only ask because, while I'm rustlin' up my on fix (advertisers, gonna advertise), I know that people, or myself at least, who don't have enough axis, or want to put two control sets onto a single set of axis (ie, AF + RCS ROT) are rather annoyed by FBW's current system.",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:34.22796544Z",
        "author": "Urwumpe",
        "date": "2010-08-20T19:54:10+0100",
        "id": "8ff7386854d5b87b91eb845081435113",
        "post_id": "post-249381",
        "text": "Yes.Note that \"le\" is now local and not global. you can also define the variable as vi.le, this should add the variable as element to the table that acts as vessel interface.",
        "thread_id": 16133
    },
    {
        "@timestamp": "2023-09-14T07:13:13.623368448Z",
        "author": "TSPenguin",
        "date": "2008-05-17T07:33:58+0100",
        "id": "8a24959383834a9bf18af745879fe63b",
        "post_id": "post-65847",
        "text": "Apparently this wasn't a problem until they tried to sell them.If my memory serves me right the astronauts wanted to sell half of them to build a fund for astronauts.Since that 'scandal' the manifests for the personel belongings of the astronauts are confideltial.",
        "thread_id": 1472
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4734912Z",
        "author": "Chub777",
        "date": "2011-07-21T10:39:14+0100",
        "id": "89cfeef72ca21bbf0f956c7eccfc4804",
        "post_id": "post-225880",
        "text": "Atlantis is out of the radio black out. :woohoo:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.326398976Z",
        "author": "exe-c",
        "date": "2010-08-22T21:18:25+0100",
        "id": "244f13b7ea7ad9d1688cf18056d8aa90",
        "post_id": "post-249407",
        "text": "Can i see an 8-shaped trajectory in IMFD map? I've only used IMFD map during interplanetary flights. What's proper Src, Ref and Tgt for Earth2Moon (and back) flights?",
        "thread_id": 16134
    },
    {
        "@timestamp": "2023-09-14T07:13:10.519197696Z",
        "author": "halcyon",
        "date": "2011-06-09T06:45:08+0100",
        "id": "01dc487b8d5841c2343032d270617084",
        "post_id": "post-225547",
        "text": "Compared to STS-134, the STS-135 crew seems kind of...bland. :dry:Dunno, they just don't look like what I'd expect of the last shuttle crew, ever.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.131711488Z",
        "author": "Chub777",
        "date": "2010-06-22T12:35:44+0100",
        "id": "1ec3cd863088b98a18ad880eb11bcf21",
        "post_id": "post-229620",
        "text": "Velcro Saturns works in O2010.EDIT:The textures for the SRM exhaust don't appear (outdated?).",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.4801344Z",
        "author": "Izack",
        "date": "2010-11-13T03:49:54+0000",
        "id": "d3ba882e8912540f797f51cffd622695",
        "post_id": "post-249509",
        "text": "n72.75 said:I'd have to sayMinecraft\n\nThat looks incredibly awesome. I'm going to be playing the free version for the rest of the night now. :facepalm:",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.541682944Z",
        "author": "squeaky024",
        "date": "2010-06-04T07:51:08+0100",
        "id": "3d59f2646cf0eb6727c34170dd9d6411",
        "post_id": "post-226005",
        "text": "Don't forget that the DG needs to VTOL too, it would be impossible with current technology to create anything with sufficient power to reach LEO and have VTOL capabilities the size of the DG.",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:13.135129088Z",
        "author": "Mantis",
        "date": "2010-06-28T21:35:46+0100",
        "id": "c0114d57e1ca28a82f7a6d7870e151c8",
        "post_id": "post-229651",
        "text": "Submariner said:Just downloaded and installed the Soyuz series and the required Soyuz TMA CVEL 0.6. I also installed the stage.dll patch. When the stages separate, everything is fine. But when I jettison the TMA, its not visible anymore. I had this same problem with an Ariane 5 satellite payload. Is there a patch for this? I'm finding a lot of small problems with these addons that are supposed to be fully compatible.\n\nThe problem is not the Soyuz series which most definitely is compatible - it's with the Soyuz TMA which most definitely is NOT compatible based on my testing. The Soyuz Series addon works perfectly on it's own, with the Progress M1 and with other payloads.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.495886336Z",
        "author": "jedidia",
        "date": "2010-08-21T08:18:06+0100",
        "id": "057efa7c152be4be8947db7c0efa73b4",
        "post_id": "post-249554",
        "text": "If you had your Retro thrusters maped to a joystick axis, you most definitaley used FlyByWire. The basic orbiter joystick support doesn't provide that functionality, not in the 2006 version and neither in the 2010 version.",
        "thread_id": 16141
    },
    {
        "@timestamp": "2023-09-14T07:13:09.952055552Z",
        "author": "OrbitHangar",
        "date": "2010-05-22T16:22:19+0100",
        "id": "8a6955a429ac8ab903c1517cbe094fe4",
        "post_id": "post-224909",
        "text": "Author:loruDG-IV Jolly Rogers SkinIt's >>>n122vu's<<< DG-III skin ported to DG-IV and all credits goes to himI've just ported it with no changes.Installation as ussual: unzip into orbiter directory---- UPDATE ----Nosocone texture correctedDOWNLOAD",
        "thread_id": 14397
    },
    {
        "@timestamp": "2023-09-14T07:13:13.135959552Z",
        "author": "IronRain",
        "date": "2010-06-29T13:50:58+0100",
        "id": "dcc4566cf847a35516081b3b37607bb1",
        "post_id": "post-229661",
        "text": "so the soyuz series itself is compatible in 2010?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.680817152Z",
        "author": "TSPenguin",
        "date": "2010-08-21T20:46:06+0100",
        "id": "419a626d0db503455609935b248ab0fc",
        "post_id": "post-249654",
        "text": "Select \"Orbital Elements\" for the desired ship\/station and change the \"Orbit reference\" to the body you want it to orbit. Enter the desired \"Osculating elements\" for the orbit and click apply.Happy Orbiting",
        "thread_id": 16153
    },
    {
        "@timestamp": "2023-09-14T07:13:10.247916288Z",
        "author": "Izack",
        "date": "2010-05-24T01:06:28+0100",
        "id": "68d5b19f2444cbe0c406b34af5859d70",
        "post_id": "post-225054",
        "text": "Be forwarned: I have no higher experience than high-school mathematics and physics (although they were the best math and physics high school had to offer;))I was wondering if there were a way to calculate the mass of an object given only its velocity relative to its primary and the radius of its orbit, assuming an eccentricity of 0. (Or given its mean orbital radius, wheree< 1.)This would be useful as a quicker way of discovering the mass of a cluster of docked vessels in Orbiter, so long as I needed an accuracy no better than 4 significant digits.",
        "thread_id": 14414
    },
    {
        "@timestamp": "2023-09-14T07:13:13.255911424Z",
        "author": "Poscik",
        "date": "2010-06-09T18:54:04+0100",
        "id": "7f399379b5fa4059579d53297d304b83",
        "post_id": "post-229876",
        "text": "Ok, so it seems that everything works fine at the moment:)",
        "thread_id": 14686
    },
    {
        "@timestamp": "2023-09-14T07:13:34.066367488Z",
        "author": "N_Molson",
        "date": "2010-08-20T12:52:08+0100",
        "id": "bca41efac1db3da2cf254a0a9f4d91a6",
        "post_id": "post-249306",
        "text": "Interesting, I didn't knew that :http:\/\/www.nytimes.com\/2010\/08\/20\/science\/space\/20nasa.html?_r=2&ref=us",
        "thread_id": 16127
    },
    {
        "@timestamp": "2023-09-14T07:13:10.427084032Z",
        "author": "Orbinaut Pete",
        "date": "2011-07-06T22:55:17+0100",
        "id": "b21da9e662eae23deb3002912e45f070",
        "post_id": "post-225638",
        "text": "Here's my latest NASASpaceflight article:STS-135: Enabling a new era of robotic satellite refuelling in space.RRM will certainly be a very exciting payload. :thumbup:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.159563008Z",
        "author": "whecsailor",
        "date": "2011-02-27T13:34:13+0000",
        "id": "a73dfe20d0c35454a74b6223325efeab",
        "post_id": "post-229775",
        "text": "Project Mercury works for me!Hi allProject Mercury workshttp:\/\/www.ibiblio.org\/mscorbit\/BUT ONLY if you also install the update with it!also is a nice add ontextures [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4000\"]Project Mercury updated realistic textures[\/ame]",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.458936832Z",
        "author": "statisticsnerd",
        "date": "2010-08-21T04:40:11+0100",
        "id": "bd4956ff3d2278f0f39ef79e5d423cd2",
        "post_id": "post-249453",
        "text": "FSXGTA Vice City & GTA San AndreasMedal of Honor Allied Assault MultiplayerGoldeneye MultiplayerFar CrySim City 2000Manhole (anyone remember that?!)",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.47583616Z",
        "author": "coffeene",
        "date": "2011-07-21T10:52:04+0100",
        "id": "1c97546da57a42b9bf32175cdbe14730",
        "post_id": "post-225893",
        "text": "subsonic!I love the inferred views.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.379673344Z",
        "author": "jedidia",
        "date": "2010-06-19T16:28:36+0100",
        "id": "f63a22d14effe7038643a8abe0476db5",
        "post_id": "post-230020",
        "text": "Any kind of projectile would probably at least have some kind of terminal maneuvering system\n\nwhat about guidance? if they don't have an independant guidance system, it's still pretty tough to direct them into the target in the terminal stage, at least if you're not awfully close. The radar pulse has to reach the enemy ship, gets reflected to your ship, and then the guidance signal has to go all the way again to reach the projectiles... you'll have a three-fold light speed lag, i.e. a whole second if you're 100,000 kilometers from target (which is already pretty close).",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:34.478963456Z",
        "author": "FuzzyLogic",
        "date": "2010-11-13T00:10:43+0000",
        "id": "27e05c6155be6cebb679ba9e01a9abd8",
        "post_id": "post-249502",
        "text": "jedidia said:Why not? they work quite flawlessly for me on DosBox.\n\nUFO - Enemy Unknown and Terror from the Deep do work, but scroll speeds are so high it's virtually unplayable. I've tried slowing the CPU cycles, but then they won't run at all.XCom 3 was to some critics the worst of the lot, but also happened to be my favorite. I can't get this one to work at all.Oh, I herd u liek Starcontrol 2!. Forgot to add that one to the list. One of my favorite adventure games, too!",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.555687168Z",
        "author": "Urwumpe",
        "date": "2010-05-27T08:45:08+0100",
        "id": "c862604a41b3b4a71df4ecde772027b2",
        "post_id": "post-226037",
        "text": "Dambuster said:Surely you'd expect those 13.9 per 100,000 to be spread out a bit more over the population - seeing 12 in such a limited group does seem somewhat surprising.\n\nWhy? 420,000 employees can hardly be called \"limited group\".",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:13.44053248Z",
        "author": "ddom2006",
        "date": "2010-06-10T04:37:33+0100",
        "id": "dd800b53249779def5d0b48fca86e58f",
        "post_id": "post-230131",
        "text": "This one perhaps?http:\/\/www.orbiter-forum.com\/showthread.php?t=14704&highlight=UAP",
        "thread_id": 14709
    },
    {
        "@timestamp": "2023-09-14T07:13:34.657916672Z",
        "author": "marcogavazzeni",
        "date": "2010-08-21T18:47:55+0100",
        "id": "c38504f2ff5ef93f821c3b03ea57c9b7",
        "post_id": "post-249630",
        "text": "Is not a problem of anim8r,The problem is that you can not see items covered by glass, but there is no solution about",
        "thread_id": 16150
    },
    {
        "@timestamp": "2023-09-14T07:13:10.256607232Z",
        "author": "SiberianTiger",
        "date": "2008-05-14T10:02:09+0100",
        "id": "341314699337c4b3dec4043ed4055f4c",
        "post_id": "post-65558",
        "text": "Belisarius said:I couldn't post in your forum, and couldn't register because I don't understand Russian. Here's my question, e-mailed to your address\n\nForwarded your compliant to the forum's administration. I think they might consider internationalizing the spam protection procedure.",
        "thread_id": 1442
    },
    {
        "@timestamp": "2023-09-14T07:13:12.952868096Z",
        "author": "Warped",
        "date": "2010-06-08T19:34:36+0100",
        "id": "53fb83a70e1d509ae2db023e1e1ab094",
        "post_id": "post-229152",
        "text": "Hmm, that's not an error I've ever seen before. What version of windows are you running?\n\nWindows VistaAs for trying to install the program using MSI, I finished the installation, but this error popped up:-----------------@ FlytandemI'll try out what you said.",
        "thread_id": 14657
    },
    {
        "@timestamp": "2023-09-14T07:13:34.55676672Z",
        "author": "TSPenguin",
        "date": "2010-08-21T20:40:42+0100",
        "id": "2edcbdb7eca283acc39883b53742b900",
        "post_id": "post-249609",
        "text": "I'd like to expand on the original question and request proper expressions for the closest approach of two bodies within one orbit of the innermost body and the rare occurrence of the inner body being at apoapsis and the outer one at periapses during opposition as seen from the gravity source both are orbiting.P.S.: I am secretly hoping there is no defined expression for the latter and we get to define it as \"probeproach\" or something equaly orbinerdy:)",
        "thread_id": 16149
    },
    {
        "@timestamp": "2023-09-14T07:13:10.650708224Z",
        "author": "eveningsky339",
        "date": "2010-05-28T01:39:47+0100",
        "id": "7cfe1045d9b9795fb54e3d506dc80df0",
        "post_id": "post-226178",
        "text": "MeDiCS said:Forget to close the payload bay door before re-entry :dry:.\n\nI've forgotten a variety of vital things prior to a re-entry... Payload bay door, nosecone (not even sure why I left it open), even the landing gear once. Long story. Rough landing.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:13.136077824Z",
        "author": "Mantis",
        "date": "2010-06-29T14:33:27+0100",
        "id": "0eefcf30d6c595dd9cf814fc42cba50b",
        "post_id": "post-229662",
        "text": "IronRain said:so the soyuz series itself is compatible in 2010?\n\nYes, the Soyuz series itself (not necessarily the 3rd party payloads loaded onto them) is fully compatible with 2010. I've used them for numerous missions including Venus Express and they worked flawlessly.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.676011264Z",
        "author": "jedidia",
        "date": "2010-08-23T13:04:30+0100",
        "id": "d6e8ed0e427283ba007f38af40c03157",
        "post_id": "post-249651",
        "text": "Thanks all for the help. StarGen had a conversion error, dividing milibars by 100 instead of multiplying them by 100 when converting to Pascal, and also had the wrong molar mass for Oxygen (Looks like they entered the molar mass of monatomic oxygen by accident). Results seem fine now. :thumbup:",
        "thread_id": 16152
    },
    {
        "@timestamp": "2023-09-14T07:13:10.655721984Z",
        "author": "Xyon",
        "date": "2010-06-09T00:23:17+0100",
        "id": "1378f57fb6719aabc731176b66a428a7",
        "post_id": "post-226221",
        "text": "Andy44 said:I bet if you play Nickelback on the OrbiterSound MFD it slowly kills your crew.Hard to tell, because testing it would require:A. Having a Nickleback mp3 fileB. Actually listening to NickelbackSo it's really hypothetical.\n\nPfft, Nickelback get played all the time through my Orbiter Radio MFD, and most of the UMMUs have survived it...",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:13.15842432Z",
        "author": "deltawing777",
        "date": "2011-01-03T21:55:48+0000",
        "id": "bca92faca25403a68bd073bf4df7cce1",
        "post_id": "post-229765",
        "text": "orb said:Because graphics clients are only for Orbiter 2010 and later, and Orbiter 2006 had only built-in graphics?\n\nThis thread is about 2010 addons. So again the question remains why isn't D3D9 listed?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.69261696Z",
        "author": "Gothmog",
        "date": "2010-08-22T02:16:30+0100",
        "id": "b7f11b4346edd0f3a7e491f0b9538ab6",
        "post_id": "post-249657",
        "text": "The Retro- and Prograde cockpit controls are extremely useful, no doubt about it. But after executing a prograde or retrograde maneuver you wind up with the planet outside the left or right hand cockpit window, instead of more or less below your seat which would be more intuitive. At least, I think it would be so for suborbital and other near-surface flight operations.There's no way on Earth I'm up to coding such an adaptation, which is why I haven't put this in the SDK forum. What I'm asking here is whether, without resorting to programming, if it's possible to configure a scenario so that, when I press \"prograde\", the spacecraft is brought to a prograde attitude, but rolled 90 degrees so that the planet is more or less below my seat, as far as the requirements of being prograde or retrograde allows. So let's say I'm flying the DG in a perfectly circular orbit, then by pressing \"Prograde\" I'd end up with the spacecraft horizontal and the surface directly under my seat. If in the ascending or descending leg of an eccentric orbit, then the nose would be angled up or down, much like an airplane taking off or landing.",
        "thread_id": 16155
    },
    {
        "@timestamp": "2023-09-14T07:13:10.409171712Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-27T00:09:45+0100",
        "id": "899eed4aae4f086c6d99396bd5349314",
        "post_id": "post-225372",
        "text": "NASA Watch: \"Nelson Begins Formal Push For Extra Shuttle Flight\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.389848064Z",
        "author": "Bj",
        "date": "2007-11-22T01:30:17+0000",
        "id": "95ad258b9d35d2caf5a4f8f8fec19d9f",
        "post_id": "post-12390",
        "text": "First off, I'm looking at you picture, and is this before or after separation? (time your trying to rotate) If its after, I see your csm is turned to the off position, and second, are you aware how to move the screen over? You press ctrl and (right arrow)Ill keep looking for anything else.:cheers:",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:33.875158016Z",
        "author": "Enjo",
        "date": "2010-08-19T17:37:14+0100",
        "id": "f773874594d2dcae2000830eb6b56656",
        "post_id": "post-249206",
        "text": "Thanks, although all I was swimming in was my sweat because the swimming pool was closed:)It should be working OK now. Please test:http:\/\/www.elwico.pl\/~ender-sz\/orbiter-pdf\/pliki\/LaunchMFD.dll.zip",
        "thread_id": 16117
    },
    {
        "@timestamp": "2023-09-14T07:13:13.37278336Z",
        "author": "Ark",
        "date": "2010-06-11T04:23:45+0100",
        "id": "ddc358eec93f7242ff36c4e752588158",
        "post_id": "post-229973",
        "text": "Seems like the best defense against lasers would be redundant systems, partitioned fuel\/02 tanks, and enough space suits for every crew member to suit up when at battle stations.Lasers are really limited in the area they can damage, so you could keep fighting for a pretty long time if the crew is suited and your enemy can only hit a 1x1 foot area of the ship per shot. An enemy would have to completely destroy all two or three of your backup systems or blast open each and every section of propellant tank to finally take you out of the fight.When you can't kill the crew outright by punching a hole in a hab module, it's actually pretty tough to fully destroy a spacecraft. High-speed kinetic weapons are useless because they'll just go in and out like buckshot through a paper bag.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:10.505291776Z",
        "author": "Kyle",
        "date": "2011-02-14T19:02:53+0000",
        "id": "b48ed96fd7a4a6cf9a1593b6c057891a",
        "post_id": "post-225480",
        "text": "Funding if not provided from Congress will be provided internally from another NASA program.The battle for STS-135 is won. We've got 3 more shuttle missions to look forward too.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.342560512Z",
        "author": "fido_61",
        "date": "2010-08-21T01:48:15+0100",
        "id": "abf38c6f3cc08d231e30b13766d360b1",
        "post_id": "post-249417",
        "text": "I have been using Orbiter 2006 for over a year now, with great enjoyment and no significant issues. I wanted to try v.2010 but having trouble with the install. I chose the ZIP version, so as to keep my 2006 version unperturbed. The install seemed to go fine.When I run the Orbiter.exe, it takes me to the Launchpad dialog as expected. When I choose to run a scenario, it just gives me a blank white simulation window.When I close this blank window, it takes me back to the Launchpad dialog. I can exit from there. My v.2006 seems unaffected and still works fine. I believe I have adequate hardware. I have searched this forum and have been unable to find a similar problem. Any advice would be appreciated.Thank you,ChuckThe install.log and orbiter.log follow:Code:Orbiter installation verification.\nw tests to verify a valid\nOrbiter installation. Normally, this test needs to be executed\nonly once after installation. To run it again, execute the\n'testinstall' utility in the Install subdirectory.\n-----------------------------------------------------\nTest 1: Directory structure\n Orbiter root directory: C:\\Documents and Settings\\Chuck\\My Documents\\Oribiter2010\n Folder Config  found.\n Folder Meshes  found.\n Folder Textures  found.\n Folder Scenarios  found.\n Folder Doc  found.\n Folder Script  found.\n Folder Modules  found.\n Folder Flights  found.\n Folder Html  found.\n Folder Install  found.\n-----------------------------------------------------\nTest 2: C++ runtime libraries\n Runtime libraries ok.\n-----------------------------------------------------\nTest 3: Checking DirectX\n Scanning dxdiag output:\n \nProcessor: Intel(R) Core(TM)2 Duo CPU     E6750  @ 2.66GHz (2 CPUs)\nMemory: 3326MB RAM\nDirectX Version: DirectX 9.0c (4.09.0000.0904)\nCard name: NVIDIA GeForce 8600 GTS\nCard name: NVIDIA GeForce 8600 GTS\nd3dim700.dll: 5.03.2600.5512 English Final Retail 4\/13\/2008 20:11:51 824320 bytes\nFor full DirectX diagnostics, see file dxdiag.log.\n-----------------------------------------------------\nOrbiter installation verification complete.\nNo problems found.Code:**** Orbiter.log\nBuild Jun  6 2010 [v.100606]\nTimer precision: 3.75937e-010 sec\nFound 0 joystick(s)\nModule AtlantisConfig.dll .... [Build 100606, API 100606]\nModule AtmConfig.dll ......... [Build 100606, API 100606]\nModule DGConfigurator.dll .... [Build 100606, API 100606]\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Window 1674 x 1018 x 32\nGraphics: Hardware T&L capability: Yes\nGraphics: Z-buffer depth: 32 bit\nGraphics: Stencil buffer depth: 8 bit\nLoading 8816 records from star database\nModule Sun.dll ............... [Build 100215, API 100212]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100215, API 100212]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100215, API 100212]\nModule VenusAtm2006.dll ...... [Build 100606, API 100606]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100215, API 100212]\nModule EarthAtmJ71G.dll ...... [Build 100606, API 100606]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100217, API 100215]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100215, API 100212]\nModule MarsAtm2006.dll ....... [Build 100606, API 100606]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100215, API 100212]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100215, API 100212]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100215, API 100212]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100215, API 100212]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\nModule DeltaGlider.dll ....... [Build 100606, API 100606]\nModule LuaInline.dll ......... [Build 100606, API 100606]\nModule ShuttleA.dll .......... [Build 100606, API 100606]\nModule ShuttlePB.dll ......... [Build 100606, API 100606]\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render state\n**** Closing simulation session",
        "thread_id": 16136
    },
    {
        "@timestamp": "2023-09-14T07:13:10.481924096Z",
        "author": "GoForPDI",
        "date": "2011-07-21T13:33:46+0100",
        "id": "11639d0f81ddd5842b26e508cc881ed3",
        "post_id": "post-225926",
        "text": "A very quiet landing, sneaking into the Cape just before sunrise.I'm not the superstitious type, but I wonder if the sun rising on the stationary Shuttle is a sign that things are just beginning, not ending?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.435064064Z",
        "author": "AirSimming",
        "date": "2010-06-10T15:45:26+0100",
        "id": "62511fb43b7624a0f73fa6c614f285aa",
        "post_id": "post-230116",
        "text": "It is also interesting to watch the entire movie with audio commentary from Jim Lovell and his wife! He tells all along what was done quite correctly and what was different in reality. As the Apollo instrument panel guru, one thing I especially noticed: in at least one shot they put the left hand side panels within the Crew Module together wrongly. And one thing I guess almost everybody here noticed without to hear or to read it: Jim Lovell plays the captain of the Ship in the final scene, when he welcomes the crew onboard after recovery. I guess I've seen the movie about 30 times since 1995, which includes at least 5 times with audio commentary from Lovell and his wife. But these days I love \"In the Shadow of the Moon\" and \"When we left Earth\" much more (also seen countless times meanwhile).As for the vomet comet: no need fo feel sorry, at leat not for the actors. Especially Kevin Bacon really loved to float around. In interviews back then he was just as excited as a kid talking about rollercoaster rides. Also Tom Hanks and Bill Paxton loved it. But as far as I know, some of the film crew members indeed didn't like it in the beginning. It was reported that the cameraman lost his stomach contents once :lol: I have a nice making-of somewhere on an old VHS cassette.By the way, it was a nice idea to invite Jim Lovell to Tom Hanks life achievement award:",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:34.392481536Z",
        "author": "Tschachim",
        "date": "2008-05-28T14:12:07+0100",
        "id": "7333db63ae08498403e3bd30dfa2a998",
        "post_id": "post-68909",
        "text": "GregBurch said:Initially, the objection about how replicators don't achieve unbounded geometric growth \"in nature\" seems plausible. As is said above, the fact that the Earth isn't covered in an ocean of bacterial slime doesn't disprove the existence of bacteria. But consider this: In a very real sense, the Earth IS covered in an ocean of bacterial slime. It only took the development of the microscope to begin the process of determining that bio-replicators exist at basically all possible scales and in essentially all possible places on Earth. This was what I meant when I made the cryptic comment above, \"Time to talk to Mr. Darwin.\"\n\nYes, there are bacteria all over the place, but they DO NOT achieve unbounded geometric growth (and I don't see why von Neumann probes should, in contrary to all the other really existing, naturally growing systems).Also, the \"microscope argument\" is interesting: Despite the fact that bacteria exist in essentially all possible places on Earth, they are not obvious to us, it took a long time until we discovered them. So since we're able to miss something that obvious and all-present like bacteria for a million of years or so, it seems to be quite possible that we're missing the aliens, too.CheersTschachimEDIT: But perhaps things are getting clearer for at least for me if you elaborte a little bit on the game theoretic analysis you did...",
        "thread_id": 1614
    },
    {
        "@timestamp": "2023-09-14T07:13:10.588134912Z",
        "author": "spectre",
        "date": "2010-05-27T20:53:40+0100",
        "id": "28f520ef0476c3325829e2c31b226d7a",
        "post_id": "post-226123",
        "text": "can you use C# for addon development or is it strictly C++?",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:13.646898688Z",
        "author": "b_griffin",
        "date": "2010-06-11T13:42:32+0100",
        "id": "970c0a5567593f2f360de48bda9dcbf4",
        "post_id": "post-230378",
        "text": "Check the movie \"Trinity and Beyond\":http:\/\/www.vce.com\/trinity.htmlIt shows the history of the nuclear tests. One of them,Upshot-KnotholeGrable,was an nuclear artillery shell test:The damage was substantially more than expected because the shell was supersonic when it exploded forming a precursor wave. All the yield data had to be recalculated for fast moving nuclear weapons. Check here too:http:\/\/www.sonicbomb.com\/modules.php?name=News&file=article&sid=94&mode=&order=0&thold=0http:\/\/sonicbomb.com\/modules.php?name=Content&pa=showpage&pid=169",
        "thread_id": 14725
    },
    {
        "@timestamp": "2023-09-14T07:13:34.65733376Z",
        "author": "marcogavazzeni",
        "date": "2010-08-21T18:26:08+0100",
        "id": "27b91812ec21143c9111c942b4525272",
        "post_id": "post-249628",
        "text": "I believe that there is no solution, behind the transparency only see objects that are part of that, try putting a DG behind the glass, he should be gone .... I think",
        "thread_id": 16150
    },
    {
        "@timestamp": "2023-09-14T07:13:10.357102848Z",
        "author": "Notebook",
        "date": "2010-05-26T16:32:17+0100",
        "id": "0dd1a915e18d4643ee7cd2089bed6a2e",
        "post_id": "post-225275",
        "text": "Early Eurovision Techno\/Heavy Metal:N.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:13.241105664Z",
        "author": "fausto",
        "date": "2010-06-09T13:41:27+0100",
        "id": "c6c3261085771718f0b6d516e97bdec0",
        "post_id": "post-229836",
        "text": "Do anyone know where is the problem?",
        "thread_id": 14684
    },
    {
        "@timestamp": "2023-09-14T07:13:34.645729024Z",
        "author": "simcosmos",
        "date": "2008-05-26T13:19:43+0100",
        "id": "8c4e4f3d28af03a025e0f2e8591e7f4a",
        "post_id": "post-68924",
        "text": "HelloI haven't released (not yet) any AresV heavy lifter - at least not at Orbit Hangar Mods (OHM) - although have shared with SimNASA an alternative reality AresV configuration (from NASA VSE SC development archives) and do plan to (sooner or later) release it in a proper update to that addon. Such AresV looks like this (outdated previews):http:\/\/www.flickr.com\/photos\/simcosmos\/529811873\/http:\/\/www.flickr.com\/photos\/simcosmos\/449343392\/Also plan to release an AresV that is closer to real life NASA plans (visuals + performance) as seen in \u2018My Addons + WIP\u2019 page or in some other places where my imagery is used.This to say that what I do have released at OHM was a version of DIRECT SDLV (which is seriouslyoutdated: sorry, it is taking longer than expected to properly prepare \/ release a new version with much updated visuals + performances).Other than that, released a few versions of AresI: some pre-ESAS release (SRB Launcher SC v1.0 = outdated \/ to perhaps be deleted from OHM, one day), others based in alternative reality configurations (to be released in a later update to NASA VSE SC addon, although some past also outdated *demos* have been shared with Mars For Less Team; more recent demo stuff shared with \/ available at SimNASA) beyond having released an AresI more in accordance with real life effort (but which is also seriously outdated - more than one year old - and will be replaced whenever find time to package the new meshes + performance with an AresV + do 'boring 'documentation, in a single package).I'm only writing this small clarification because of the poll options and so that proper credits are given (not sure if the AresV being referenced there as being my work is really my AresV or not). For extra information \/ clarifications it might be best to browse 'My Addons + WIP' \/ flickr pages, from time to time (links in forum signature).Thanks,Ant\u00f3nio",
        "thread_id": 1615
    },
    {
        "@timestamp": "2023-09-14T07:13:10.447402496Z",
        "author": "Yoda",
        "date": "2011-07-09T14:57:01+0100",
        "id": "eedd4195cc68b498580dc119c7b25ce4",
        "post_id": "post-225744",
        "text": "Did you guys notice that the last astronaut in ripped off the name-tags of the close-out crew and put them in his ascend suit ?Kinda neat gesture to have their name-tags flown on the last shuttle mission.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.395425536Z",
        "author": "Matt Decker",
        "date": "2008-05-17T16:31:37+0100",
        "id": "eab840cd1d715c0f8a1c0b4e38d9e965",
        "post_id": "post-65842",
        "text": "I just keep the Apoapsis slightly in front of the Radius vector and use the Align plane MFD on the other side. This gets it into orbit, but I still can't get it to the station.",
        "thread_id": 1470
    },
    {
        "@timestamp": "2023-09-14T07:13:33.875412224Z",
        "author": "atamarzban",
        "date": "2010-08-30T08:14:43+0100",
        "id": "32c61b9a4339a04f9fde1a427f81f7a5",
        "post_id": "post-249207",
        "text": "i replaced the dll but launch mfd no longer appears and when i start launchpad i get a weird error:shrug:",
        "thread_id": 16117
    },
    {
        "@timestamp": "2023-09-14T07:13:09.918345216Z",
        "author": "Urwumpe",
        "date": "2010-05-23T16:30:15+0100",
        "id": "6de3e13bd9a22fd352df05b1e49de17e",
        "post_id": "post-224900",
        "text": "garyw said:Van allen belts do not apply as the original poster was talking about 1,000km up and the van allen betls start around 9,500km. To get to 1,000km you don't need much thrust if you raise the orbit over a long period of time.\n\nThe inner Van Allen Belt starts at about 250 km (South Atlantic Anomaly) and extends to about 1000 km (Yes, most manned spaceflight really happens at the inner edge of the van allen belt), 9500 km is between Inner and Outer Belt, which is 3 to 7 Earth radii outside.",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:13:12.970644224Z",
        "author": "Quick_Nick",
        "date": "2010-06-08T20:24:01+0100",
        "id": "a3c0fa6726e5f1575b684ec9a802ede3",
        "post_id": "post-229170",
        "text": "It's decent to me, but I prefer the normal site version. However... there's no button for it on the mobile site as far as I can tell.:pOn most sites, there's a button to switch to normal view. But when I want to use O-F, I have to go to my settings (I'm using a MyTouch) and disable mobile version sites for the whole browser. (so then other sites won't use mobile version either >_<) It's very annoying.But oh well, I don't entirely mind using non-mobile versions of most sites, and the mobile version of Facebook doesn't work too great for me, so I don't mind leaving all sites on non-mobile TOO much.",
        "thread_id": 14659
    },
    {
        "@timestamp": "2023-09-14T07:13:34.229602048Z",
        "author": "martins",
        "date": "2010-08-21T03:19:38+0100",
        "id": "d8f345f09d79d86ea3e8b429b72be721",
        "post_id": "post-249392",
        "text": "computerex said:Yes, please. We at least need some documentation of the exposed API. And weneedsome feedback. There is nothing more annoying then seeing the most unhelpful execution error message.\n\nExcuse me, but I spent a fair amount of time writing the API documentation. What is missing?Regarding error messages, you are welcome to modify the code to provide more evocative messages. However, this probably means that you need to bypass the Lua API parser and write your own, because all you get from the Lua parser is an error flag without any details. Rewriting the parser somewhat defeats the purpose of using a canned script interpreter.",
        "thread_id": 16133
    },
    {
        "@timestamp": "2023-09-14T07:13:09.918440704Z",
        "author": "Lunar_Lander",
        "date": "2010-05-23T16:34:48+0100",
        "id": "a018cde3929cf941a0803df37045ba3d",
        "post_id": "post-224901",
        "text": "In the Apollo to Venus project, Phase B was to be a year-long flight of the CSM and the SIV-B hab in an 40,000 km Orbit. Maybe this would be something to look at?",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:13:13.156161024Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-02T07:53:34+0000",
        "id": "cc16bad142d5ffab9290940ef7a35ed8",
        "post_id": "post-229746",
        "text": "The [ame=http:\/\/orbithangar.com\/searchid.php?ID=1902]Starbug[\/ame] works very well, considering it was created for Orbiter 2002.It's very well made considering it's a config-based ship.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.358486272Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-21T01:54:31+0100",
        "id": "09b3c3617959e151d2456e92489fb7a5",
        "post_id": "post-249418",
        "text": "This is a long-shot, but have you tried moving it to Program Files or (assuming you have Windows 7) Program Files (x86) or Program Files (x64)?",
        "thread_id": 16136
    },
    {
        "@timestamp": "2023-09-14T07:13:10.274647808Z",
        "author": "Hispa",
        "date": "2010-05-30T12:08:48+0100",
        "id": "65bb551069a4a19bc31a3df9a4826676",
        "post_id": "post-225143",
        "text": "Addon released in Orbithangar.:)",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:13.231840768Z",
        "author": "gattispilot",
        "date": "2010-06-09T13:22:12+0100",
        "id": "3552d5f9353d7c377b9c9d30e956db32",
        "post_id": "post-229827",
        "text": "On my Eagle3 I have notice that if no thrust is applied and focus is on another vessel I have noticed that the eagle leaves the ground. I have also noticed if landed and you exit and restart the eagle sometimes is in space. No sure why?One thought is the landing points are wrong. I know they are to a triangle.",
        "thread_id": 14682
    },
    {
        "@timestamp": "2023-09-14T07:13:34.555735808Z",
        "author": "MikeB",
        "date": "2010-08-21T19:53:07+0100",
        "id": "f5294432ddf0064e221cfed373dd8596",
        "post_id": "post-249607",
        "text": "Maybe syzygy? Even if not, what a cool word, with three y's and no other vowels!From Wikipedia: In astronomy, a syzygy is the alignment of three or more celestial bodies in the same gravitational system along a straight line. The word is usually used in context with the Sun, Earth, and the Moon or a planet, where the latter is in conjunction or opposition. Solar and lunar eclipses occur at times of syzygy, as do transits and occultations. The term is also applied to each instance of new moon or full moon when Sun and Moon are in conjunction or opposition, even though they are not precisely on one line with the Earth.",
        "thread_id": 16149
    },
    {
        "@timestamp": "2023-09-14T07:13:10.513207296Z",
        "author": "orb",
        "date": "2011-05-19T02:01:23+0100",
        "id": "8ed76f1408a503a1507df54f1075edfa",
        "post_id": "post-225517",
        "text": "NASASpaceflight:STS-135: Atlantis heads to VAB for mating with ET-138Spaceflight Now:Sling attached to space shuttle Atlantis in readiness for lift and mate(PHOTO GALLERY- PART 1)Sling attached to space shuttle Atlantis in readiness for lift and mate(PHOTO GALLERY- PART 2)Atlantis hangs vertical inside VAB(PHOTO GALLERY- PART 1)Atlantis hangs vertical inside VAB(PHOTO GALLERY- PART 2)Atlantis hoisted to meet tank and boosters for final space shuttle launch(PHOTO GALLERY- PART 1)Atlantis hoisted to meet tank and boosters for final space shuttle launch(PHOTO GALLERY- PART 2)Some more photos of Atlantis going vertical fromKSC Media Gallery:{colsp=4}Click on thumbnails to view larger versions\u200b||||||||||\u200b|\u200b|\u200bAnd a few shots of Robotic Refueling Mission (RRM) payload of STS-135, before its move into a payload canister:{colsp=2}Click on thumbnails to view larger versions\u200b||",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.012478464Z",
        "author": "gordliamjack",
        "date": "2010-06-08T20:52:02+0100",
        "id": "8e8d8876a007750fd1e46bd6254469d1",
        "post_id": "post-229190",
        "text": "Particle effects system for example, water, explosions and fire.Would Interest more people into orbiter because they like effects of this sort.",
        "thread_id": 14663
    },
    {
        "@timestamp": "2023-09-14T07:13:34.556954368Z",
        "author": "orb",
        "date": "2010-08-21T20:46:13+0100",
        "id": "39949c901a5c1b8cb3f682f9717a08b8",
        "post_id": "post-249610",
        "text": "The conjunction, opposition, sygyzy terms are used to describe the alignment as seen from the position of observer, and not to describe the distance between observed bodies.I couldn't find a single word term for the closest approach, closest encounter, closest\/minimal distance, as it can be described for the absolute distance between celestial bodies.",
        "thread_id": 16149
    },
    {
        "@timestamp": "2023-09-14T07:13:10.243764736Z",
        "author": "astrosammy",
        "date": "2010-05-24T00:52:36+0100",
        "id": "4f656134d4158991470099a6abf2bb0f",
        "post_id": "post-225052",
        "text": "If you look at some ofIgels and Thortons add-ons, you'll see how cool it is to see your launches in Google Earth.I thought that there needs to be a way to do it with all vessels, so I wrote a little Plugin that does this. Currently it is very simple, all trajectories are simple white paths, and vessels on ground are invisible.I'm sure that there are still many bugs to find, but with my limited C++ skills I didn't find another way.Code:[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]#define[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#000000] STRICT[\/COLOR][\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]#define[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#000000] ORBITER_MODULE[\/COLOR][\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]#define[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#000000] _USE_MATH_DEFINES[\/COLOR][\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]#include[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]<orbitersdk.h>[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]#include[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]<math.h>[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]#include[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]<stdio.h>[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2]FILE *Tdebug;[\/SIZE]\n[SIZE=2]FILE *TELM;[\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]int[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#000000] vc_written[100];[\/COLOR][\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]int[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#000000] PN=0;[\/COLOR][\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]double[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#000000] lon[100][5000];[\/COLOR][\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]double[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#000000] lat[100][5000];[\/COLOR][\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]double[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#000000] speed[100][5000];[\/COLOR][\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]double[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#000000] londeg[100][5000];[\/COLOR][\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]double[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#000000] latdeg[100][5000];[\/COLOR][\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]double[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#000000] alt[100][5000];[\/COLOR][\/SIZE][SIZE=2][COLOR=#008000]\n[\/COLOR][\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]int[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#000000] bbb = 5;[\/COLOR][\/SIZE]\n[SIZE=2]DLLCLBK [\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]void[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] InitModule (HINSTANCE hModule)[\/SIZE]\n[SIZE=2]{[\/SIZE]\n[SIZE=2]Tdebug = fopen([\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"Tdebug.txt\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2], [\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"w\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);[\/SIZE]\n[SIZE=2]TELM = fopen([\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"TELM.kml\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2], [\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"w\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);[\/SIZE]\n[SIZE=2]}[\/SIZE]\n[SIZE=2]DLLCLBK [\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]void[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] opcPreStep([\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]double[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] simt, [\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]double[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] simdt, [\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]double[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] mjd)[\/SIZE]\n[SIZE=2]{[\/SIZE][SIZE=2][COLOR=#008000]\n[\/COLOR][\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]int[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] VC;[\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]int[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] Vi;[\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]char[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] vname[100][20];[\/SIZE]\n[SIZE=2]OBJHANDLE OH;[\/SIZE]\n[SIZE=2]VESSEL * vh;[\/SIZE]\n \n[SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/FLIGHT LOOP[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#008000]\n[\/COLOR][\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2](oapiGetSimTime()>bbb)[\/SIZE]\n[SIZE=2]{[\/SIZE]\n[SIZE=2]bbb = bbb+1;[\/SIZE]\n[SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/Go through vessel list[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2]VC=oapiGetVesselCount();[\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]for[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2](Vi=0;Vi<VC;Vi++)[\/SIZE]\n[SIZE=2]{[\/SIZE]\n[SIZE=2]OH=oapiGetVesselByIndex(Vi);[\/SIZE]\n[SIZE=2]oapiGetObjectName(OH,vname[Vi],20);[\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] (vc_written[Vi]!=1)[\/SIZE]\n[SIZE=2]{[\/SIZE]\n[SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/Vessel name to file, for debug[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2]fprintf(Tdebug,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c\\n\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2],vname[Vi][0],vname[Vi][1],vname[Vi][2],vname[Vi][3],vname[Vi][4],vname[Vi][5],vname[Vi][6],vname[Vi][7],vname[Vi][8],vname[Vi][9],vname[Vi][10],vname[Vi][11],vname[Vi][12],vname[Vi][13],vname[Vi][14],vname[Vi][15],vname[Vi][16],vname[Vi][17],vname[Vi][18],vname[Vi][19]);[\/SIZE]\n[SIZE=2]vc_written[Vi]=1; [\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/mark vessel read[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2]}[\/SIZE][SIZE=2][COLOR=#008000]\n[\/COLOR][\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/Obtain vessel Telemetry[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2]vh=oapiGetVesselInterface(OH);[\/SIZE][SIZE=2][COLOR=#008000]\n[\/COLOR][\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2](vh->GetGravityRef()==oapiGetObjectByName([\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"Earth\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]))[\/SIZE]\n[SIZE=2]{[\/SIZE]\n[SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/POSTITON[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2]vh->GetEquPos(lon[Vi][PN],lat[Vi][PN],voiddouble);[\/SIZE]\n[SIZE=2]londeg[Vi][PN]=(lon[Vi][PN]*360)\/(2*M_PI);[\/SIZE]\n[SIZE=2]latdeg[Vi][PN]=(lat[Vi][PN]*360)\/(2*M_PI);[\/SIZE]\n[SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/ALTITUDE[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2]alt[Vi][PN]=vh->GetAltitude();[\/SIZE]\n[SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/SPEED[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2]speed[Vi][PN]=vh->GetAirspeed();[\/SIZE]\n[SIZE=2]}[\/SIZE]\n[SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/}[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2]}[\/SIZE]\n[SIZE=2]PN=PN+1;[\/SIZE]\n[SIZE=2]}[\/SIZE]\n[SIZE=2]}[\/SIZE]\n[SIZE=2]DLLCLBK [\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]void[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] ExitModule (HINSTANCE hModule) [\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/use to write file[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2]{[\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]int[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] VC,i,j;[\/SIZE]\n[SIZE=2]VC=oapiGetVesselCount();[\/SIZE]\n[SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/general GE file creation[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"<Folder>\\n\\t<name>TEL<\/name>\\n\\t<open>1<\/open>\\n\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]); [\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/shortened head, only placemarks are required[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/write placemark, loop[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]for[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2](i=0;i<VC;i++)[\/SIZE]\n[SIZE=2]{[\/SIZE]\n[SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"\\t<Placemark>\\n\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);[\/SIZE]\n[SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"\\t\\t<name>%i<\/name>\\n\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2],i);[\/SIZE]\n[SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"\\t\\t<styleUrl>#msn_ylw-pushpin<\/styleUrl>\\n\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);[\/SIZE]\n[SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"\\t\\t<LineString>\\n\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);[\/SIZE]\n[SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"\\t\\t\\t<tessellate>1<\/tessellate>\\n\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);[\/SIZE]\n[SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"\\t\\t\\t<altitudeMode>relativeToGround<\/altitudeMode>\\n\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);[\/SIZE]\n[SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"\\t\\t\\t<coordinates>\\n\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);[\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]for[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2](j=1;j<PN;j++)[\/SIZE]\n[SIZE=2]{[\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2](londeg[i][j]!=0 && latdeg[i][j]!=0)[\/SIZE]\n[SIZE=2]{[\/SIZE]\n[SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"%f,%f,%f \"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2],londeg[i][j],latdeg[i][j],alt[i][j]);[\/SIZE][SIZE=2][COLOR=#008000]\n[\/COLOR][\/SIZE][SIZE=2]}[\/SIZE]\n[SIZE=2]}[\/SIZE][SIZE=2][COLOR=#008000]\n[\/COLOR][\/SIZE][SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"<\/coordinates>\\n\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);[\/SIZE]\n[SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"\\t\\t<\/LineString>\\n\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);[\/SIZE]\n[SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"\\t<\/Placemark>\\n\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);[\/SIZE]\n[SIZE=2]}[\/SIZE]\n[SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"<\/Folder>\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);[\/SIZE]\n[SIZE=2]}[\/SIZE]\n[\/COLOR][\/SIZE][\/COLOR][\/SIZE]In the picture you can see a destructive DG-IV entry, with the ISS flying above it.Place the dll file in your Modules\/Plugin folder and activate it in the launch pad.In the extra tab, you need to change Debugging Options\/Orbiter shutdown options to \"Terminate Orbiter process\".A txt and a kml file are created inside your Orbiter folder. Once you close Orbiter, open the kml file with Google Earth. Roughly 5000 seconds are recorded, you should close Orbiter before that time is reached and keep time acceleration at a maximum of 10x.",
        "thread_id": 14413
    },
    {
        "@timestamp": "2023-09-14T07:13:13.15609856Z",
        "author": "VF2_Rolf",
        "date": "2010-10-31T17:49:09+0000",
        "id": "835e2101e2ae4c2a1811cd66c0aac255",
        "post_id": "post-229745",
        "text": "Martian Clouds V works...but don't use the included Mars.cfg[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=986\"]Martian Clouds V[\/ame]Instead, add these lines to the Mars.cfg from Orbiter 2010; === Cloud parameters ===CloudAlt = 15e3 ; altitude of cloud layerCloudRotPeriod = 0.722e5CloudShadowDepth = 0.7CloudMicrotextureAlt = 30e3 240e3The DEW Line also works as per normal install.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=955\"]The DEW Line[\/ame]",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.087780608Z",
        "author": "Mindblast",
        "date": "2010-08-20T15:17:48+0100",
        "id": "3fe56bd449a14a29e0e95b344cf49346",
        "post_id": "post-249314",
        "text": "Sorry for editing my above post.. i had a mistake in my first attempt..:)My math is a bit rusty probably.. :blush:",
        "thread_id": 16128
    },
    {
        "@timestamp": "2023-09-14T07:13:10.340512Z",
        "author": "IronRain",
        "date": "2010-05-26T08:19:16+0100",
        "id": "6dda6a01ea5618ce8be65071a671b629",
        "post_id": "post-225251",
        "text": "sweet ^.^",
        "thread_id": 14438
    },
    {
        "@timestamp": "2023-09-14T07:13:12.726393088Z",
        "author": "Izack",
        "date": "2010-06-08T17:01:17+0100",
        "id": "4591ffd032ad33757a912fc170b27592",
        "post_id": "post-229074",
        "text": "Jarvit\u00e4 said:This has to be the oldest logic puzzle on Earth. Here's a twist on it::tiphat:\n\nThat's exactly what I was thinking. You beat me to it! :rofl:",
        "thread_id": 14649
    },
    {
        "@timestamp": "2023-09-14T07:13:34.228909056Z",
        "author": "DaveS",
        "date": "2010-08-20T23:13:30+0100",
        "id": "99af4ebf0581cc3a059c0c23b921e973",
        "post_id": "post-249387",
        "text": "Xyon said:Looks like you've got a ] on the end there, where did that come from?\n\nWell, it isn't in the actual script file, so possibly I accidentally included an extra \"]\" when I posted it between the code tags.---------- Post added 08-21-10 at 12:13 AM ---------- Previous post was 08-20-10 at 11:44 PM ----------Is there any other commands I can run it just to verify the integrity of the definition? Like checking the pos\/dir of the spotlight?",
        "thread_id": 16133
    },
    {
        "@timestamp": "2023-09-14T07:13:10.582888448Z",
        "author": "statickid",
        "date": "2010-05-31T19:41:18+0100",
        "id": "ad072e38ab6308b7fd462dc81bf8a6b5",
        "post_id": "post-226113",
        "text": "got it:srbs:2.8mil X 2 = 5.6milssmes: .3938mil X 3 = 1.1814mil5.6+1.18=6.78which matches this other thing:Total liftoff thrust: 30.16 MN (6,780,000 lbf)REF:Solid Rocket Booster specificationsLength: 45.46 m (149 ft)[34]Diameter: 3.71 m (12.2 ft)[34]Empty weight (per booster): 68,000 kg (150,000 lb)[34]Gross liftoff weight (per booster): 571,000 kg (1,260,000 lb)[35]Thrust (at liftoff, sea level): 12.5 MN (2,800,000 lbf)[19]System Stack specificationsHeight: 56 m (180 ft)Gross liftoff weight: 2,000,000 kg (4,400,000 lb)Total liftoff thrust: 30.16 MN (6,780,000 lbf)",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:13.106340864Z",
        "author": "Izack",
        "date": "2010-06-09T06:32:55+0100",
        "id": "947b3143c026e80ba19753e13f0edc6e",
        "post_id": "post-229388",
        "text": "Yes, your problem seems to be with where you set the waterline. Orbiter's solid oceans don't like that very much.",
        "thread_id": 14673
    },
    {
        "@timestamp": "2023-09-14T07:13:34.230396672Z",
        "author": "martins",
        "date": "2010-08-21T23:27:30+0100",
        "id": "cf464280ed80cec20090af336d5aa498",
        "post_id": "post-249402",
        "text": "DaveS said:... I would suggest updating the Lua API documentation to include script examples of each API command and including more Lua script examples would be the way to go. In the script examples, everything would be commented with easy to understand comments, even for a new-comer to Lua scripting.The examples could be divided up in the different purposes:Carina type, that defines just a mesh, mass and attachment pointsShuttlePB type, that advances the Carina type with aerodynamics and aerodynamic control surfacesMaybe,if at all possible, multistaging.\n\nGood idea, but I will have to delegate that task, because I really won't have time to do justice to that. Are you willing to take this on? I can give you the html sources for the scripting manual, unless you want to do it on a different platform (forum, wiki).",
        "thread_id": 16133
    },
    {
        "@timestamp": "2023-09-14T07:13:10.262083584Z",
        "author": "Hielor",
        "date": "2010-05-27T19:42:23+0100",
        "id": "5b423a59453a5f0841ec9715a48b5b25",
        "post_id": "post-225090",
        "text": "Moach said:i can't help but to wonder...how does one \"hang\" anything without effective gravity?:rolleyes:i mean... if no force pulls \"down\" on the dice, it isn't really hanging as much as just floating around :lol:sorry... :threadjacked: carry on :thumbup:\n\nYou don't \"hang\" it, you \"mount\" it.",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:13.432500992Z",
        "author": "Salun",
        "date": "2010-06-10T04:51:25+0100",
        "id": "2c6b90eac932b66236be0dfe78225132",
        "post_id": "post-230103",
        "text": "GET OUT OF MY BRAIN! >:O(Was watching it while riding the forums!)",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:34.390257152Z",
        "author": "willy88",
        "date": "2008-05-26T06:24:45+0100",
        "id": "d9baea13aced5c971838dc00aaf267bf",
        "post_id": "post-68883",
        "text": "Considering this, would it be insanely good or insanely bad if the UFO nuts happen to be right? :huh:",
        "thread_id": 1614
    },
    {
        "@timestamp": "2023-09-14T07:13:10.290150912Z",
        "author": "Screamer",
        "date": "2010-05-25T01:28:12+0100",
        "id": "ea461da47185e90d2ab8a1c7c414f29d",
        "post_id": "post-225158",
        "text": "When I spot the word \"free simulator\" I thought...Oh Ya.But I give it a try and download the files.And was I STUNNED!!!!!!!This simulation called Orbiter is a very accurate sim to say the least.But I am a bit confused. I start with the DG, and realized that there are steep learning curve ahead. I am crashing all the time!!!But I will get the hang of this.I just can't believe it is for free.And all that add ons....it is unbelievable.Thanks to all the persons who created such a beauty of a sim.:thumbup::cheers::tiphat:",
        "thread_id": 14425
    },
    {
        "@timestamp": "2023-09-14T07:13:13.164551424Z",
        "author": "Woo482",
        "date": "2010-06-09T19:39:50+0100",
        "id": "f13c203114cfc05fdb93f11bab354606",
        "post_id": "post-229459",
        "text": "All my addons should work fine with Orbiter 2010, the Mars rover might need a little updating though",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.229892352Z",
        "author": "computerex",
        "date": "2010-08-21T05:29:23+0100",
        "id": "25c7321a46db4a3ea64894e5137e62d4",
        "post_id": "post-249396",
        "text": "martins said:$orbiterroot\/Html\/orbiter.chm (chapter \"Orbiter scripting\"). Also accessible via help(api) from the console.\n\nThanks for the hint, I thought it was strange to see no documentation. I looked in the wrong places :thumbup:martins said:... but basic syntax errors fail directly in the parser and never make it to the function implementations.\n\nAs far as I know, lua is a fairly popular scripting language, it is hard to believe that it provides such little debugging capability. In any case, this seems interesting:http:\/\/www.lua.org\/manual\/5.1\/manual.html#5.9",
        "thread_id": 16133
    },
    {
        "@timestamp": "2023-09-14T07:13:10.469332736Z",
        "author": "Kyle",
        "date": "2011-07-21T09:17:12+0100",
        "id": "78b33b3e36ebd3c439a63295a8d7d889",
        "post_id": "post-225856",
        "text": "Went to bed at 6PM, woke up at 1 AM EDT so I got my 7 hours of sleep:p.Atlantis on the Space Shuttle's final victory lap around the world, orbit 200. This the final orbit of the United States Space Shuttle, the first being preformed by Columbia in April 1981. Long live Columbia (1981-2003) Challenger (1983-1986) Discovery (1984-2011) Atlantis (1985-2011) and Endeavour (1992-2011)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.614723584Z",
        "author": "n122vu",
        "date": "2010-07-08T16:54:27+0100",
        "id": "6b69ec5ef929809a7d67021b6910e3ba",
        "post_id": "post-230279",
        "text": "VEEEERRRY Cool, Moach. Glad you are working on this. :headbang:yagni01 said:...This would work for RCS but mainly allow us to configure a throttle for XR scram engines.\n\nThe thought of this has me salivating already. This is the one thing I have been longing for when using FlyByWire with my X52. I was flying an ascent in the XR2 last night and wishing I could map the scram engine control to the slider on the throttle quadrant, which currently controls my hover engines.Looking VERY forward to the release of this one.",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:34.46891776Z",
        "author": "Kveldulf",
        "date": "2010-08-21T08:02:51+0100",
        "id": "4bfc4c0d29b920805bccc82c0e21ddd5",
        "post_id": "post-249460",
        "text": "Xyon said:SimSig (And guys, we gotta get back to MP that sometime)\n\nWe need to get more people into SimSig and have a big MP session on Glasgow or something.So Orbinauts, download SimSig! Deal with the FUN of dealing with train traffic jams! Cry yourself to sleep at night when everything is backed up and its not your fault! Fire everyone because trains wont go anywhere, when they're routed correctly. Throw rocks at the engineer when he decides to take a bathroom break right outside the station (no joke, this happened to insanity, Zatnikitelman, and myself one night). Partake in the epic fun of doing everything right, and getting a negative score because it's not good enough:cheers:Anyway, back on topic. My favorite video game of all time? Morrowind. I have never been so engrossed in a video game before. Everytime I load it up and hear the theme song, it just brings back happy memories.",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.517118464Z",
        "author": "ElPelado",
        "date": "2011-06-05T15:54:32+0100",
        "id": "039d0b9e958553a6567b23f85792baa4",
        "post_id": "post-225536",
        "text": "If spaceflightnow's video is right, the RSS is now open, right? (I mean, not covering the shuttle)Does anyone know the time table of it's opening and closing?When will they close it? And when will it be open again?Thanks!!!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:12.68481408Z",
        "author": "Kevon Daye",
        "date": "2010-06-10T04:21:20+0100",
        "id": "2808a21eb8ce136aededb17dccf0580b",
        "post_id": "post-229058",
        "text": "Better yet, keep a copy of 2006 around while still using 2010. I keep one around specifically for shuttle fleet. Even labeled it \"for shuttle fleet only\"",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:34.472584192Z",
        "author": "insanity",
        "date": "2010-08-21T18:35:12+0100",
        "id": "a4c9d910d55afd344e1d55be1fb77b4b",
        "post_id": "post-249473",
        "text": "Ocarina of TimeCounter-StrikeHalf-Life (both 1 & 2)",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:09.899264Z",
        "author": "Keatah",
        "date": "2010-05-22T15:23:12+0100",
        "id": "04e569ce146174be92553dc58d6e6aab",
        "post_id": "post-224889",
        "text": "Izack said::welcome:to the forums!I'm not sure if you mean the IRC channel, but here it is:http:\/\/www.orbithangar.com\/orbiterirc.phpI have a 10 year old Sidewinder joystick that only works for atmospheric flight (and even then it still cuts out at inopportune times!). I also have no numpad either, but I can still manage to get around, so all is not lost! Hang in there.:)\n\nGo get a numpad, these things are less than $5.00 usd with free shipping on ebay.Absolutely perfect for blipping the RCS, it's like a whole new game!",
        "thread_id": 14395
    },
    {
        "@timestamp": "2023-09-14T07:13:12.810343168Z",
        "author": "Moach",
        "date": "2010-06-08T15:01:26+0100",
        "id": "e159dcbcafd9a85c7d96f012af8e4c82",
        "post_id": "post-229078",
        "text": "welcome aboard!:cheers:i think there are some multiplayer modules... not sure if any are in proper working conditions tho...:welcome:",
        "thread_id": 14650
    },
    {
        "@timestamp": "2023-09-14T07:13:34.647265024Z",
        "author": "santy86",
        "date": "2008-05-30T01:30:09+0100",
        "id": "b0b2826fdc00ee6d9d8a7ddfc5f5a0f5",
        "post_id": "post-68929",
        "text": "You forgot to add Soyuz (any author), and also Proton (any author):)",
        "thread_id": 1615
    },
    {
        "@timestamp": "2023-09-14T07:13:10.377095424Z",
        "author": "Alexhortdog95",
        "date": "2010-05-26T19:06:13+0100",
        "id": "5414bb3acbeeb7d5d8d0eb7610831a2e",
        "post_id": "post-225327",
        "text": "Hey all,Very new to Orbiter, and very interested in the FlyByWire 0.9.1 addon. Only thing is, I can't get the darn thing to install properly. When I try to unzip it, it just unzips a 0.9.1 folder to my main Orbiter directory.When I seperate the files out, and get the addon to appear in my modules tab as it should, I can configure to a certain point, but then I get a nice little error box in German.Can someone give me step by step directions on how to use this wonderful looking addon? I looked in previous posts, but never really saw a resolution for this.I'm running Windows Vista x64 on a laptop.Thanks!",
        "thread_id": 14445
    },
    {
        "@timestamp": "2023-09-14T07:13:12.863589376Z",
        "author": "Bendarr",
        "date": "2010-06-08T22:22:36+0100",
        "id": "a6d200298f8fc0deb07522f1b30750a9",
        "post_id": "post-229100",
        "text": "IronRain said:http:\/\/www.orbiter-forum.com\/showthread.php?t=14704&highlight=UAP&page=11Universal Autopilot is your friend;)\n\nReading the thread now. I'll grab it and see what's what with it. Thanks for the link. It'll advance my plans for stealing the ISS and putting it into orbit around the moon.---------- Post added at 09:22 PM ---------- Previous post was at 03:28 PM ----------Xyon said:Universal will work for that, yes. This kind of autopilot, however, does detract slightly from the purpose of the XR2, that it is a \"pilot's\" vessel - how are you going to get good at docking if your ship just does it for you every time? Docking is fiddly but there's no great secret to it - it just needs practise.\n\nI've also heard the Xr2 series described as a \"Rich mans spaceplane\" as well. My thoughts as far as autopilots are this. I don't know any pilots personally (particularly spaceplane ones) who hate the concept of Autopilots. Or at least accessibility to ones. Given the option of manually doing something or kicking back and letting the autopilot take over and you drink a Pina Colada which would you choose? Or at least having the option at all?In my case, it helps me avoid what I refer to as \"Frustration point\". Frustration point is where you spend time after time after time doing something (and making changes as you do so) and not succeeding. It gets to a point where you want to throw your hands upwards and say \"To bleep with it all!!\". I was that way at first with getting the DGIV to orbit. I tried, burned up, tried and tried again. Then I fired up and used the autopilot. I watched and learned from it. It took several autoflights before I managed to \"get it\". I now can fly manually from the KSC to Orbit and feeling pretty confident I can make it. Circularizing orbits and aligning planes I managed to figure out. My next frustration point was docking with the ISS. In a DGIV I can autodock and slowly learn from it. In a XR-2 with no autodock autopilot, I don't have that opportunity to learn.Hmmm, that does bring to mind though. How many people have downloaded Orbiter in the past, hit the Frustration point and decided to \"F\" it?",
        "thread_id": 14654
    },
    {
        "@timestamp": "2023-09-14T07:13:33.874733056Z",
        "author": "Enjo",
        "date": "2010-08-19T13:35:38+0100",
        "id": "42072fc91b262fdd4c13611519714d8a",
        "post_id": "post-249204",
        "text": "Nevertheless, if there's no target, the AP should be pointing to the nearest solution from the two. I can see where the error is in the code and I will fix it tomorrow morning. Now it's time for some swimming:cool:",
        "thread_id": 16117
    },
    {
        "@timestamp": "2023-09-14T07:13:10.466061568Z",
        "author": "T.Neo",
        "date": "2011-07-20T19:09:35+0100",
        "id": "5f8c7c4abc10548ee4dac47178fd13f1",
        "post_id": "post-225839",
        "text": "This kind of vivid artwork of the Shuttle is something that really inspired me as a kid. It brings a tear to see such a depiction with ISS-era hardware in the payload bay.And it is even worse, that I thought it was a depiction of a mural, but I then looked closer found out that it is a depiction of an actual intended display... that is sad, I think, that things have come full circle, we are done depicting these vehicles in flight... now we only make depictions of them as museum displays.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.406520576Z",
        "author": "Urwumpe",
        "date": "2010-06-10T20:50:39+0100",
        "id": "532a9f3b83a3c3d88c20ec17925e051e",
        "post_id": "post-230064",
        "text": "I think the shuttle had a docking port at the bottom of them, at least it looked like that in the beginning of the movie, when the Shuttle undocks from the large spacecraft.",
        "thread_id": 14703
    },
    {
        "@timestamp": "2023-09-14T07:13:34.228525056Z",
        "author": "Urwumpe",
        "date": "2010-08-20T20:41:03+0100",
        "id": "0de4f7860ad5108324a452e7cb81d9b5",
        "post_id": "post-249384",
        "text": "Yes, useCode:spot:activate(true)instead, it is a simpler version for \"activate(spot, true)\", to imitate object orientation.",
        "thread_id": 16133
    },
    {
        "@timestamp": "2023-09-14T07:13:10.476010752Z",
        "author": "DanM",
        "date": "2011-07-21T10:52:08+0100",
        "id": "0b10cae65349d3d9485abc6d430b3a6e",
        "post_id": "post-225894",
        "text": "The shuttle is subsonic",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.527119616Z",
        "author": "garyw",
        "date": "2010-06-10T19:40:31+0100",
        "id": "5e6172534b71082af8b4c74fd391f74b",
        "post_id": "post-230213",
        "text": "fireballs619 said:Can orbits be tracked doing this? Or is it just ascent\/descent?\n\nOrbits can be tracked easily enough. I've done a small test of that but I think I deleted the screenshot.Ok, process document is on my site ->http:\/\/isa.gdwnet.com\/downloads\/google-earth-process.pdfPlease let me know of any problems\/errors\/corrections\/suggestions, etc.:cheers:",
        "thread_id": 14714
    },
    {
        "@timestamp": "2023-09-14T07:13:34.35918336Z",
        "author": "fido_61",
        "date": "2010-08-21T18:18:33+0100",
        "id": "d4a97ae560bac56af500b18b5831aa67",
        "post_id": "post-249424",
        "text": "I had \"Always enumerate devices\" checked, but I am running dual monitors. Everything seems to be working now. Thanks.",
        "thread_id": 16136
    },
    {
        "@timestamp": "2023-09-14T07:13:10.477065472Z",
        "author": "Star Voyager",
        "date": "2011-07-21T10:55:40+0100",
        "id": "6de8d5cc20094354dd266c91d11df0c8",
        "post_id": "post-225900",
        "text": "Farewell to the world's greatest, all-electric flying machine, and hello to a new era of the commercialization of space!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.024277504Z",
        "author": "supersonic",
        "date": "2010-06-09T02:27:58+0100",
        "id": "0edecb4e7492f46ab1f7afc72edaf127",
        "post_id": "post-229214",
        "text": "No, because if you are aiming for another planet you will flybywayto early and miss your target by a few AU.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:34.368673024Z",
        "author": "computerex",
        "date": "2010-08-21T02:18:12+0100",
        "id": "d405ec3e223767c9e040ba2b4f45516a",
        "post_id": "post-249440",
        "text": "http:\/\/sourceforge.net\/projects\/orbitervis\/files\/",
        "thread_id": 16139
    },
    {
        "@timestamp": "2023-09-14T07:13:10.582298624Z",
        "author": "cjp",
        "date": "2010-05-31T18:11:53+0100",
        "id": "32b1b6d8f63a070ae26ce26b686ae741",
        "post_id": "post-226109",
        "text": "statickid said:[LOLcatz image]\n\nI know, I know, I should have said 'heads down', and not 'upside down'. Do you always make images like that to make your point clear?I'll edit the initial post of the thread to fix this.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:13.02680576Z",
        "author": "FSXHD",
        "date": "2010-06-09T16:33:26+0100",
        "id": "74d5573b710bb4693bca9a933407aa67",
        "post_id": "post-229238",
        "text": "Face said:In flight sims, Earth is not rotating, nor are the celestial objects reachable or moving. You can not project flight sim solutions to Orbiter, that's why it is so hard to do here.Your proposal seems like you don't understand basic Orbiter functionality (my apologize if I misunderstood that), and here is why I think so:Orbiter's main purpose is space flight simulation. As such, planning and executing trajectories in space is a common operation. A trajectory is about position-change over time w.r.t. the celestrial objects (or other vessels). If you speed up only your vessel to get a flight-sim style time-acc, you basically break your trajectory and will never reach your target. Doing so is nothing but another FTL engine and has nothing to do with time-acc as Orbiter executes it.regards,Face\n\nYou are correct in saying that I am somewhat new to Orbiter. I first started learning in January. I have only done one successful lunar transfer, but I can launch, rendezvous and dock with anything in Earth orbit with ease. Reentry is the hard part. Thats my main skill I need.Anyways, the bubble method is the closest we have a got to a good system, and it has my vote. But I still think a mission control-client should be developed too. Theres that Orbiter Mission to Mars 'Prometheus', I believe, and a mission control would be great for those missions. Another key aspect of this is overall user-friendliness (even if one doesn't understand the system, most do, and the other can be taught) and stability.Regards,Kevin Burns",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:34.488645376Z",
        "author": "fsci123",
        "date": "2011-06-04T22:51:53+0100",
        "id": "3dbd65bb81ea6ef7d8d5f0aeb6e5bd4a",
        "post_id": "post-249539",
        "text": "HALO",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.659803136Z",
        "author": "Mojave",
        "date": "2010-06-17T15:24:51+0100",
        "id": "875728096759468b3a434a16e701f6e3",
        "post_id": "post-226245",
        "text": "Meshland I think.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:13.247426048Z",
        "author": "SiberianTiger",
        "date": "2010-06-09T17:58:36+0100",
        "id": "85073be1bbb3b09c1f9080099d3a88db",
        "post_id": "post-229849",
        "text": "Come on, the USSR could develop space industry from scratch, send the 1st satellite and man to space, and almost make it to the Moon when it still wore patched pants (and had no free gas & oil yet). How much panic a routine financial crisis like the current one may spread?",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:13:34.47966592Z",
        "author": "Izack",
        "date": "2010-11-13T02:29:44+0000",
        "id": "61e756a4a541dad7556c37fdd3e7d100",
        "post_id": "post-249506",
        "text": "Pilot7893 said:Hey Izack, didn't you say you were gonna get an XBL subscription once you got Reach? We should add each other.\n\nThat was before I moved and my internet connection went to hell. I peak around 0.1MB\/s now on a good day, so I think XBL is out of the question...:(",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.272755456Z",
        "author": "n122vu",
        "date": "2010-05-28T03:45:47+0100",
        "id": "7f5074a3680a86d461dfb9ec73192d80",
        "post_id": "post-225131",
        "text": "For the name, I'd like to submit The Faraday.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:13.645978624Z",
        "author": "kwan3217",
        "date": "2010-06-10T17:34:11+0100",
        "id": "50fedfff9d88c96c88cb521bb6f6bb06",
        "post_id": "post-230372",
        "text": "ICBM reentry vehicles are relatively low-drag, compared to any normal spacecraft we in the Orbiter community may be used to flying. Because they are weapons, and because they don't want to be shot down, these reentry vehicles are designed not to hit terminal velocity before the weapon is detonated. I've heard numbers like mach 3+, and the canonical picture of a set of MIRVs with no warheads shows a streak of flame all the way to impact in the ocean.Warheads don't care about high G (see atomic artillery shells) or heating. They aren't normal payloads.Peacekeeper missile reentry test, fired from Vandenberg Air Force Base and aimed near [ame=\"http:\/\/en.wikipedia.org\/wiki\/Kwajalein\"]Kwajalein Atoll[\/ame]. These eight streaks represent eight reentry vehicles. A fully loaded Peacekeeper could carry ten. In a live firing, each of these streaks would end with a 500kt explosion. Cloud decks like this usually bottom out at 5000-1000 ft (1.6-3.2km) so you can see that they are hypersonic to at least this level, and probably all the way to the ocean.There has been precisely one live ICBM launch-to-detonation test performed by the USA -http:\/\/www.navy.mil\/navydata\/cno\/n87\/usw\/issue_24\/frigate_bird.htmDominic Frigate Bird, 6 May 1962. This was a test from a submarine. The interesting thing about it is that the tested missile was an ordinary active-duty missile from an ordinary active-duty sub, with no special preparations except for a telemetry package. This was more of a demonstration than a test, a demonstration that the USA was ready and able to live fire these things if needed.",
        "thread_id": 14725
    },
    {
        "@timestamp": "2023-09-14T07:13:34.674047232Z",
        "author": "Glider",
        "date": "2010-08-21T20:53:48+0100",
        "id": "111019e06f89c127a8532987abf89575",
        "post_id": "post-249647",
        "text": "jedidia said:I need a bit help with a calculation, since the function stargen uses seems to be pretty screwed up (returns something like 0.0000005 kg\/m^3 for an atmosphere of earth pressure and composition...)Given: Surface pressure, average molar weight of the atmosphere composition, average temperature.Wanted: Surface density in kg\/m^3any suggestions?\n\npV = nRT;V = (RT)\/p [m3 per 1 mole]Dm = p\/(RT) [moles in 1 m3]D = M*(p\/(RT))[kg \/ m3]R = 8.31 for SI units.M in kg\/moleT in Kelvin degreesp in N\/m2For Earth the calculated value is D = 1.206 kg\/m3. real = 1.204 kg\/m3.For Venus: calculated D = 66.7 kg\/m3. real = 67 kg\/m3.Will work well for gases far from boiling point and presurres no more than ~20 atm at ~273K ( but can work well for higher pressures if the temperature is high enough ).",
        "thread_id": 16152
    },
    {
        "@timestamp": "2023-09-14T07:13:10.436700672Z",
        "author": "orb",
        "date": "2011-07-08T16:09:16+0100",
        "id": "c74b6530098a5135caee47501e2065f0",
        "post_id": "post-225691",
        "text": "While it's still holding, a couple of photos from crew suit up and walk out:{colsp=3}Click on images to enlarge\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b{colsp=3}\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.248089856Z",
        "author": "SiberianTiger",
        "date": "2010-06-09T21:47:02+0100",
        "id": "b792a8dd8125cca0ab1dae428bdb11c5",
        "post_id": "post-229852",
        "text": "Urwumpe said:yes...but what does that say about Russian spaceflight... i mean... just compare USSR motorcycles and European Motorcycles... even the British motorcycles are better than Stalins revenge.\n\nI see your point about bikes, but what are you comparing to what in the area of spaceflight?",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:13:34.502251264Z",
        "author": "Xyon",
        "date": "2010-08-26T02:30:09+0100",
        "id": "09196ae8979d68623dae92f828c7e36d",
        "post_id": "post-249562",
        "text": "Ah, but copyright is a finiky thing you don't wanna get on the wrong side of.",
        "thread_id": 16142
    },
    {
        "@timestamp": "2023-09-14T07:13:10.584100608Z",
        "author": "statickid",
        "date": "2010-06-01T00:52:40+0100",
        "id": "581f55d3f5606e64240a7c09a333fb8c",
        "post_id": "post-226120",
        "text": "oh thanks for the tip!....on second thought...may i inquire what specific ascent checklists you are referring to? are they on O-H?",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:13.435192576Z",
        "author": "Loru",
        "date": "2010-06-10T15:54:22+0100",
        "id": "c768ccb96098192554f6e3d8359c58c2",
        "post_id": "post-230117",
        "text": "\"Gentelmen. It was a privilage flying with you.\"\"Failure is not an option\"2 best lines in entire movie IMHO.ps I love this movie.",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:34.473270016Z",
        "author": "Ghostrider",
        "date": "2010-08-21T19:53:45+0100",
        "id": "fa442a134b6266bfde811a6e4aa351c9",
        "post_id": "post-249475",
        "text": "I've been playing since the early '80s so the list would be a little long...Anyway my (recent) favourites are:- the Silent Hill series- the Legend of Zelda series- GTA: Vice CityAnd I'd say Grid Wars 2 is worth your time...",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:09.899444992Z",
        "author": "Krys",
        "date": "2010-05-22T18:02:08+0100",
        "id": "1301dce200737ae6de1fd756e41fd4c1",
        "post_id": "post-224891",
        "text": "Welcome! Hopefully you'll learn to love this place as much of the rest of us, and when you do add something tothis thread.",
        "thread_id": 14395
    },
    {
        "@timestamp": "2023-09-14T07:13:13.53126528Z",
        "author": "SiberianTiger",
        "date": "2010-06-10T11:28:25+0100",
        "id": "fd6061f0f0c2038b48580d62cc8f7395",
        "post_id": "post-230218",
        "text": "This is a clip one my friend made out of pictures he has drawn himself. They illustrate the plot of SF book [ame=\"http:\/\/en.wikipedia.org\/wiki\/The_Invincible\"]The Invincible[\/ame] (Niezwyci\u0119\u017cony) written by Polish writer Stanis\u0142aw Lem in 1964.My friend is slowly getting blind due to an incurable decease, and this makes him draw a picture every day, resulting in thousands of pictures painted using both paints and brush, as well as computer tools. He is a big fan of SF and spaceflight, too.I believe this is worthy of a special thread...[ame=\"http:\/\/www.youtube.com\/watch?v=_r0H-eY6fDg\"]http:\/\/www.youtube.com\/watch?v=_r0H-eY6fDg[\/ame]",
        "thread_id": 14715
    },
    {
        "@timestamp": "2023-09-14T07:13:34.484115456Z",
        "author": "communist",
        "date": "2011-05-22T01:38:02+0100",
        "id": "03813feeddabf3a362a7aa45d9efdda8",
        "post_id": "post-249527",
        "text": "other than orbiter i usually drive a car:http:\/\/www.rigsofrods.com\/content\/or ride on elevators:http:\/\/www.skyscrapersim.com\/index.shtml",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:13.256084224Z",
        "author": "SiameseCat",
        "date": "2010-06-20T01:37:27+0100",
        "id": "987553ce1311a3b5ac70e4edc0c9ecb7",
        "post_id": "post-229877",
        "text": "I just noticed that SSU CTDs when jettisoning the drag chute after landing. AFAIK, this is the only problem in the current code.",
        "thread_id": 14686
    },
    {
        "@timestamp": "2023-09-14T07:13:10.458971904Z",
        "author": "IronRain",
        "date": "2011-07-14T18:24:58+0100",
        "id": "5f58c06f6acf6c12649a55791891b541",
        "post_id": "post-225794",
        "text": "Booster Camera Video of Atlantis Launch",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.685648384Z",
        "author": "Keatah",
        "date": "2010-08-21T21:50:51+0100",
        "id": "e8cc1e5eb795372de81553064d42b058",
        "post_id": "post-249655",
        "text": "I say give this guy a laptop and autocad!",
        "thread_id": 16154
    },
    {
        "@timestamp": "2023-09-14T07:13:10.660086528Z",
        "author": "george7378",
        "date": "2010-06-17T21:36:49+0100",
        "id": "57b9e41208483020db6f26bb6c9d9d43",
        "post_id": "post-226247",
        "text": "'Extreme EVAs' - launch into a 130KM sub-orbit, and see how long you dare stay outside before the atmosphere gets the better of you. Can you close the doors before they burn off?",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:13.506870784Z",
        "author": "Zachstar",
        "date": "2010-06-10T08:13:10+0100",
        "id": "7c4be3e25f1c3514fbf1695c1791aeba",
        "post_id": "post-230154",
        "text": "We have a massive oil spill in the gulf. Teachers getting laid off in droves. A war in Afghanistan that is heating up. It matters not what we think the political reality is the REAL money needed for a return to the moon simply is not going to happen any time soon.Ares was a stunt. A way to pretend that shutting it down would be far too politically damaging but that was before the recession and they hardly expected the birth of the \"realism\" movement on various forums that decided to stop signing the praise of Ares and its bullcrap about \"Safe Simple Soon\"In the 60s you could tell the poor farmer you were going to the moon because his kids were playing with rocket ship toys and it was the \"Best\" thing to do in their eyes. Money flowed like hotcakes back then a completely different situation from now.So overall in the short term I am against a return to the moon. When we return to the moon I want it to be with the world watching. Not glancing at the TV while they grab a TV dinner while preparing to go to their 2nd job. That at best is 20 years from now. An insanely long time to wait I know but when you have 7 billion people on earth other priorities just exist.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:34.490365696Z",
        "author": "deltawing777",
        "date": "2011-06-07T14:26:15+0100",
        "id": "ae6dd9dc65b98564aa829a8774d42bff",
        "post_id": "post-249548",
        "text": "If you like military games as I do and want \"real as it gets\" . I suggest this site.http:\/\/myinternetservices.com\/tournaments\/They play Arma 2 Battlefield Total War and others. I am playing Combined Arms which is Joint Operations all expansion packs with TIC mod. [RR]Maj.Amber set me up with basic training I then qualified for Warrant Officer 1st class in the 2nd division Air Calvary. Battle Day is every Sunday for 8+ hours. So put on your headset\/mic and lock and load. This is not a drill:)",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.667483648Z",
        "author": "Mojave",
        "date": "2010-11-16T12:06:48+0000",
        "id": "c2dccebd88b2263fb182af60eaee6265",
        "post_id": "post-226302",
        "text": "hribek said:Get a UMmu on Earth. Strap on a turbopack. Press D and delete to get altitude. Set descent rate to (-)6 m\/s. 5 m\/s is survivable, 6 m\/s kills. The funny part is that as you hit the ground, the turbopack will bump and fly to 50-100 meters. Then it hits the dead UMmu at the heart. (disclaimer: tested at Wideawake).\n\nFunny thing, I also noticed that the turbopack does that when the UMMU dies.-Takeoff in a DGIV straight up, EVA the crew and load the suborbital autopilot.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:13.61309696Z",
        "author": "Hielor",
        "date": "2010-07-05T22:17:20+0100",
        "id": "c383615c5eb597cb3fb35a9605ca84e1",
        "post_id": "post-230267",
        "text": "Moach said:there is no setup utility tho... you need to edit the CFG to have it work in your rig... which means a bit of trial-and-error (or you can open the calibration dialog and check which axes are which in there)\n\nGlad to hear it's coming along!Do you have any plans for a setup utility, or at least some kind of display so you can see what axes\/buttons are which? That's really an invaluable feature of FlyByWire...",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:34.685890048Z",
        "author": "Kyle",
        "date": "2010-08-21T22:12:47+0100",
        "id": "328501039bb08dff0a8c82b8c6b8d45c",
        "post_id": "post-249656",
        "text": "+1 for PMM Leonardo.",
        "thread_id": 16154
    },
    {
        "@timestamp": "2023-09-14T07:13:10.228047616Z",
        "author": "george7378",
        "date": "2010-07-23T21:24:27+0100",
        "id": "21f059b83cef4ca4007eec155446befd",
        "post_id": "post-225036",
        "text": "I watched the sunspot group as the Sun sank lower on the horizon - I could see three large ones using my 8X30 binoculars - it is a real sign that the Sun is waking up again, and it's a fantastic sunspot display - (I suspect it is visible with the naked eye). While I haven't ever seen this, I found some photos of amazing naked-eye unfiltered observations of sunspots:Current sunspot group:Old one:http:\/\/www.spaceweather.com\/swpod20...nyi1.jpg?PHPSESSID=339rhtsrhi7ffnhcdg8a80s4v3",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:13.67743872Z",
        "author": "AirSimming",
        "date": "2010-06-11T22:00:05+0100",
        "id": "58880e44ac2b33970870f19ba782fa99",
        "post_id": "post-230439",
        "text": "It's one of the mosty scary things I've seen for now.---------- Post added at 09:00 PM ---------- Previous post was at 08:46 PM ----------Sinkholes never got my attention so far. But there seems to be some really scary but also interesting events:",
        "thread_id": 14730
    },
    {
        "@timestamp": "2023-09-14T07:13:34.066753536Z",
        "author": "orb",
        "date": "2010-08-20T13:00:13+0100",
        "id": "a3ff9ba3be36358527aa2502c65882da",
        "post_id": "post-249307",
        "text": "If you had read theLRO news thread, you'd knew. :lol:",
        "thread_id": 16127
    },
    {
        "@timestamp": "2023-09-14T07:13:10.516191232Z",
        "author": "N_Molson",
        "date": "2011-06-03T13:58:28+0100",
        "id": "b283c88412dcb9cbdcb02c7bf802b8ac",
        "post_id": "post-225532",
        "text": "Launchpad picturesGreat serie of STS-135 pictures on Spaceflight Now, a lot more onthis link:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:12.68959232Z",
        "author": "Hielor",
        "date": "2010-06-10T05:46:25+0100",
        "id": "68d1a8a1bcbb769d35d90c5f7c28a737",
        "post_id": "post-229061",
        "text": "ar81 said:If I am correct, compatibility issues come from the fact that Orbiter 2010 was compiled using .NET and not Visual Studio anymore, so blame Microsoft for compiler compatibility issues.\n\nYou are not correct.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:34.088509952Z",
        "author": "Gerdih",
        "date": "2010-08-20T15:36:44+0100",
        "id": "3fb6cbb9e3c5a7f88e4011262f6820f1",
        "post_id": "post-249317",
        "text": "O I understand I have made this with log but I think that the (a\/square) is dividing P no?This is why you have reversed a\/square ?",
        "thread_id": 16128
    },
    {
        "@timestamp": "2023-09-14T07:13:10.112115968Z",
        "author": "Graham2001",
        "date": "2010-05-23T02:23:59+0100",
        "id": "2770293258cbb9782428606caae44a49",
        "post_id": "post-224970",
        "text": "I've stumbled across several documents on the NTRS relating to atmospheric entry probes for Jupiter and the other outer planets to be carried by either Pioneer (10\/11\/H\/I), TOPS or Voyager (1\/2).Over the next few weeks I'll post the various studies to this thread as a resource.1. Jupiter Turbopause ProbeThe Turbopause probe was a 1971\/2 proposal for a spacecraft that would take measurements from first contact with the Jovian atmosphere until re-entry blackout occurred.One proposed mission which featured it was the Solar Apex mission. This would involve a Pioneer type spacecraft being launched to Jupiter so that the spacecraft could use a gravity assist maneuver to be flung towards the point in the sky the sun is traveling towards. (See pg 249(PDF) of the \"Supporting technical studies\" document)References:1.The Jovian turbopause probe. Part 1 - The scientific requirements for the Jovian turbopause probe2.Systems-level study of a nonsurvivable Jupiter turbopause probe. Volume 1: Summary3.Systems-level study of a nonsurvivable Jupiter turbopause probe. Volume 2: Supporting technical studies",
        "thread_id": 14405
    },
    {
        "@timestamp": "2023-09-14T07:13:13.121433344Z",
        "author": "Tex",
        "date": "2010-06-09T17:35:34+0100",
        "id": "3bcb58b1ac7cc9b48b1037c071c2eb7d",
        "post_id": "post-229420",
        "text": "Welcome back indeed, have fun playing the new Orbiter! :thumbup:",
        "thread_id": 14678
    },
    {
        "@timestamp": "2023-09-14T07:13:34.391427584Z",
        "author": "GregBurch",
        "date": "2008-05-27T02:46:25+0100",
        "id": "63b26e7a891b4050422794738f69c32f",
        "post_id": "post-68897",
        "text": "Usonian said:The length of your posts must violate some Forum rule or other. They are consequently inadmissible. Thus, I win this debate!\n\nAs I\u2019m sure you\u2019re aware, many courts (all courts of appeal, as for as I know) have limits on the length of briefs. Believe it or not, I\u2019m somewhat infamous for filing very brief briefs. It freaks out the other side when I file a one or two paragraph motion.Usonian said:Given the brain power of the sources you are quoting, and my own very ordinary powers, the logical move would be to throw in the towel. But I like the sound of my own keyboard clicking...\n\nIt is something to think about: The folks who have been troubled by this problem may well count as some of the smartest people in the world. I just tag my angst along with theirs \u2013 it makes feel smart just worrying about the same things they worry about.Usonian said:First, by way of verifying that I understand, let me reduce your point to a three-year-old level I can grasp:Start with the premise that our galaxy is loaded with Earth-like worlds and technical civilizations.A self-replicating von Neumann probe is within the realm of possibility, even for techno-newbies like us (or just a few decades more advanced than us). Thus, in the course of Galactic history there were many, many opportunites forat least oneof those civilizations to have created von Neumann probes.Since the spread of the (maybe nanotech?) von Neumann probes is unstoppable, they should by now be pervasive and we should see some evidence of there existance.Since that evidence is lacking, we must call into question the initial premise (ala Fermi) and conclude that our galaxy is NOT loaded with sentient beings and technical civilizations. If evolution naturally drives toward sentients, then there must be some filter that prevents the galaxy from being loaded up. Or, the galaxy isn't loaded up because sentients is a rare evolutionary oddity, maybe even one-of-a-kind.\n\nBy Newton, I think you\u2019ve got it.Usonian said:I should read up on this stuff before trying my hand a replying, but my own clicking draws me on. Just a couple of the objections that leap to mind:Isn't there something essentially looney in creating a self-replicating machine? Given that the Homo sapien bio-machine is self-replicating at an unsupportable rate, why would we (or any other sentient \"out there\") create a whole new brand of thoughtless self-replicators? And if we (or they) did such a looney thing, why would we send them off into interstellar space? What's to be gained? I'm not convinced that this brand of lunacy is inevitable.\n\nWell, first, and as an aside, I question the common belief that \u201cthe Homo sapien bio-machine is self-replicating at an unsupportable rate.\u201d It\u2019s certainly true with the way we currently go about things that we\u2019re pooping in our crib quite a bit. But it\u2019s not hard at all to imagine ways of doing things that could support far more bio-humans on Earth than we currently do, in high style, and without doing much damage at all to old Mama Earth.But more to the point, the power of replication is, I\u2019m afraid, irresistible. The things we can already do with it (agriculture, for instance), are good things. Working at a more subtle level will provide technological riches beyond the wildest dreams of Croesus before too long. There are those (Bill Joy, most famously, but others are lining up as they wake up to the possibilities) that would stop the development of self-replicating molecular machines. But the proposals to do so are just as chilling \u2013 if not more so \u2013 than any \u201cgrey goo\u201d fear one might conjure. Basically, you have to lobotomize the human race to excise this knowledge, and then keep it lobotomized \u2013 forever. And believe me, there are plenty of not-so-nice people who look forward to harnessing the destructive power of such technologies. So, I\u2019m afraid the only way forward is \u2026 forward.Usonian said:What constitutes a galaxy \"loaded\" with sentient life? 1,000 sentient species seems like a lot to me, but compared to 100 billion stars it isn't much. Are 1,000 sentient species enough to make it inevitable that one of them will venture into self-rep tech lunacy? I'm not convinced.\n\nPhysics is physics, and large numbers are large numbers. The evolved human meat-brain isn\u2019t too good at dealing with either. But consider this: The potentiality of self-replicating automatons (as Johnny von N called them) is inherent in the nature of chemistry and life. It seems inevitable to me that any sentient species that gets to the point of having a scientific world-view will eventually realize the power of this set of ideas. It will take enormous self-control not to use it.And it may well be in the very nature of evolved life itself that it finds such a step irresistible: To get to the point that it can know about this possibility, it has to have been a successful competitor in its own evolutionary environment. In other words, species that can turn away from the power of self-replication probably don\u2019t evolve to the point of even knowing about it.As for the large numbers, I\u2019m thinking of TIME. Over the long stretch of a billion years or so that we\u2019re looking at as the period in which life would have evolved to the point of launching a probe-wave, it seems to me inevitable that at least one would.Usonian said:Come to think of it, when Fermi asked, \"If you so smart, where are they?\" Was he \"dissing\" the notion of a \"loaded\" galaxy, or the notion of inevitable von Neumann probes, or both?\n\nI don\u2019t know. It\u2019s a paradox.Usonian said:Where there is construction and replication, there is error. Wouldn't a von Neumann probe be just another life form - mutating, evolving and eventually expiring into extinction, just like every other living species? Even if one (or a few) instances of von Neumann probes are inevitable in a galaxy \"loaded\" with sentients, isn't it just as likely that those few von Neumann probe \"species\" would sink into extinction before they filled the galaxy?\n\nWell, this begs the question of whether an evolutionary process that works itself out over the space of a galaxy and time spans of millions of years will necessarily \u201csink into extinction\u201d over such a period. I don\u2019t think there\u2019s any good reason to think so.On the other hand, your point about replication error is a good one. Time to talk to Mr. Darwin. Again, I leave the implications of that to the reader.Usonian said:I am guessing that my objections are nothing new to this debate - you probably have ready answers to each. Well, in the words of your fellow Texan, \"Bring it on...\"\n\nNo \u2013 they\u2019re not new, but it\u2019s good to see someone come to this fresh and develop the same questions that very, very smart people have been asking about Fermi\u2019s little quip for over 60 years.Usonian said:BTW, Greg, your posts may be long, but they're engaging - you tell a great story. I suppose you can employ those talents in a court room, but you may have missed your real calling. Write a book - and tell John Grisham, Esq. to look out.\n\nI do love to explain things in the courtroom. But as for the book, well, events keep overtaking my writing. And there\u2019s the small distraction of making a living in the meantime and creating the odd Orbiter addon along the way.GB",
        "thread_id": 1614
    },
    {
        "@timestamp": "2023-09-14T07:13:10.417984Z",
        "author": "Ghostrider",
        "date": "2011-06-22T09:00:23+0100",
        "id": "de597ab8da1c49340204f6024947c371",
        "post_id": "post-225584",
        "text": "Is that the best they can give them? An old M113? That thing isn't going to fare well in a catastrophic kaboomlike emergency. Don't be cheapskates and give them a Bradley, at least, with full ammo load.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.22733056Z",
        "author": "Nessim",
        "date": "2010-06-09T13:17:06+0100",
        "id": "0187d63b4215a21c90cc59f475654b58",
        "post_id": "post-229824",
        "text": "Having problems with the MFD in new Orbit 2010:1- Both MFD in the Delta G and Shuttler A (2D and \"transparent\" views) appears black. (but they are ON)2- In the VC view (DG) and the 2D view of the DG IV addon the MFD shows OK. Both OK.3- I use the zip installer and run the verification check, and install the required \"libraries\"... All seems OK exept the above-problem.I suspect is some frame rate or or rate - refreshing problem ... tried diferents video settings (window, 16 or 32 bits, screen resolution) with no solution.Help would be appreciate.",
        "thread_id": 14681
    },
    {
        "@timestamp": "2023-09-14T07:13:34.459202048Z",
        "author": "jedimaster1214",
        "date": "2010-08-21T05:13:05+0100",
        "id": "5353c591356ead7bd96c12c2d5c519ce",
        "post_id": "post-249455",
        "text": "MW2, when i wish to vent my anger and just shoot something......but mostly very popular pre-2000 games such as Zelda & Pok\u00e9mon.....",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.42452864Z",
        "author": "Orbinaut Pete",
        "date": "2011-07-01T14:57:30+0100",
        "id": "e73d5172e90069973b497807c3c0d502",
        "post_id": "post-225622",
        "text": "Capt_hensley said:Yeah I see your points.True another PMM would use more atmospherics, and power. It would be another seal to consider for leaks, and would expose more PM surface to space as a target for Micro Meteors. I think you could use any space available on station, need is a very stiff word. After all we lost the US HAB module due to budget and power constraints. We also lost the CRVs to budget constraints. I think these are all worthy risks. What is lost is the ability to put something like this large module on station because this is the last shuttle flight, Bringing large amounts of trash back aboard shuttle should never be a consideration. see below.I always thought that keeping the PMAs and Nodes free from clutter of stores, trash or otherwise unused items, would be a more practical situation. Safer too. My pet peeve is the atmosphere hoses that pass through a hub or docking nodes narrow passage. These things make a quick emergency seal procedure all but impossible.I would argue that the nodes could be re-arranged to accommodate the addition without hindering the Dragon, HTV and Cygnus docking sites. Sure the center of gravity(mass) would change, but we have that pretty well under control with visiting Soyuz, and transport vessels.Trash can come back in any visiting ship including ATV. While not likely, we could send up an empty vehicle and return it full of trash. If a trash run is all we needed. Anything other than a shuttle trip would be cheaper to do.Dragon can return those special items that must come back whole like experiments from the racks, or even 4 full racks for that matter. It's the only other ship designed to do so.Anything large from the exterior we need to keep to re-use, or analyze should be brought back on this last shuttle flight. Not trash.PS. It was a pretty expensive venture to modify the current PMM, and cost has always been a factor in this program as noted above. I guess were lucky that we got the one PMM. IMHOPSS Thanks for keeping us up to date. This is a great thread.\n\nThe problem with putting a \"PMM-2\" on ISS is that there just aren't enough (usable) berthing ports to do it, since in the future we'll need two open ports for cargo vehicles and two open ports for crewed vehicles. Rearranging Nodes to free up docking ports would be near impossible due to the complexity of such an operation.The main reason for using the MPLM to return lots of ISS hardware on STS-135 is that the MPLM down-mass (how much mass it can return to Earth) is much greater than HTV or ATV, simply due to its increased size. Also, some of the stuff coming down in the MPLM is stuff that NASA wants to keep, as opposed to burn up (some broken hardware is coming down that could be analysed, refurbished, and re-launched in future). And just an FYI, Dragon will not have the capability to launch or return racks to Earth - so rack return capability goes away with the Shuttle (although that capability is not needed anymore anyway).",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.43357824Z",
        "author": "Andy44",
        "date": "2010-06-10T05:09:29+0100",
        "id": "ec6af7859a93ae737cd58d8d0b3cb51a",
        "post_id": "post-230107",
        "text": "Well, of course there were some inaccuracies, some more glaring than others.The only one that really bugs me is the course correction burn scene, when the external shot of the vehicle shows in the wrong attitude.Aside from that, there's not much to dislike, except maybe that Ron Howard sold out on sound in vacuum.---------- Post added at 12:09 AM ---------- Previous post was at 12:08 AM ----------ddom2006 said:Did they have a set for the Apollo Command Module + Re-entry module or was the filming done for that on the vomit comit as well? I Feel a little sorry for the actors having to spend so much time in the vomit comet :lol:\n\nThey had an interior set on board the aircraft for those scenes, AFAIK. Must have been Puke City.",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:34.489041664Z",
        "author": "Dambuster",
        "date": "2011-06-04T23:49:19+0100",
        "id": "71dea74555a7db5a93b0d92a91f2476b",
        "post_id": "post-249540",
        "text": "I tend to judge games on how I feel after I no longer play them. I find most games that I play fun, but if I don't play for maybe a month, then my views may change.So my favourite games are:Halo 1 (Combat Evolved - PC version), and also Halo: Custom EditionAge of Empires 1Battlefield 2\/Project Reality ModAces HighAdditionally, there's a game that I can't remember the name of, which was a web based Java game, where you were a space pirate, and clicked your way through various scenes, like going to a bar to get a mission or some cargo, buying mining equipment, getting a new ship, getting held up in orbit by the Intergalactic Revenue Service, and eventually dying. I think everything in the game was green on a black background, and the loading screen had a flashing skull and crossbones. The name may have been Space Pirates or something - if you know which game I mean, PLEASE LET ME KNOW! - I'd love to play this one again:)",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.501659904Z",
        "author": "IronRain",
        "date": "2011-01-15T15:55:14+0000",
        "id": "beb234d5e3d3b306d83f1dd4702f7e7c",
        "post_id": "post-225461",
        "text": "So now she might not fly...?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.535350016Z",
        "author": "Sky Captain",
        "date": "2010-06-10T13:40:06+0100",
        "id": "22b881cfda6289a1a529a717b81dc771",
        "post_id": "post-230223",
        "text": "I doubt the DG has enough trust to push nearly full ET after srb seperation although with XR5 it should work.",
        "thread_id": 14716
    },
    {
        "@timestamp": "2023-09-14T07:13:34.228983552Z",
        "author": "computerex",
        "date": "2010-08-21T00:48:19+0100",
        "id": "6e595d718b81c9f51334bf22d433f336",
        "post_id": "post-249388",
        "text": "I am getting a lot of issues with the lua interface myself. Random crashes, slow response, hardly any documentation, and essentially no feedback in what is wrong. I have been trying to mess around with the spotlight functions myself, but I just simply get a crash every time I try to invoke a emitter method.",
        "thread_id": 16133
    },
    {
        "@timestamp": "2023-09-14T07:13:10.512346112Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-07T21:43:06+0100",
        "id": "a32ed439f6a955e4edb04cd687497d1c",
        "post_id": "post-225513",
        "text": "From CDR Chris Ferguson via Twitter:Waiting to find out how the 134 delay will affect 135. It appears that there will be some delay...still not sure how long.\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.138245376Z",
        "author": "Xyon",
        "date": "2010-07-13T04:51:27+0100",
        "id": "a8019f54be796e05e597b1866193e351",
        "post_id": "post-229680",
        "text": "Kendo said:Re Deepstar 2.0. please read Orbiter 2010\/ Saturn moons faulty physics thread, it shows a problem in 2010.\n\nTo fix it, after extracting Deepstar delete the two dlls it places in the Orbiter Root folder, saturn.dll and satsat.dll. Should be fine after that.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.471807232Z",
        "author": "Allan",
        "date": "2010-08-21T17:22:45+0100",
        "id": "ffae529b2262bb842930b428377cbb9f",
        "post_id": "post-249471",
        "text": "Call of Duty Modern Warfare Multi-PlayerCivilization IV Beyond the Sword",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.55829248Z",
        "author": "eveningsky339",
        "date": "2010-05-28T13:40:47+0100",
        "id": "7a0b46d00ded0428d9250b7b2458e57c",
        "post_id": "post-226052",
        "text": "Zachstar said:They just have to improve working conditions.\n\nWell, most of the world works in deplorable conditions, practicing subsistence agriculture (growing just enough food to feed your family). And oftentimes they don't grow enough. But AFAIK the suicide rate among subsistence farmers is zero. Even though they work their tails off every day and can't afford to buy anything, they are providing for a family instead of putting things together on an assembly line. I think they have a major psychological advantage over most of us in the Western world.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:13.241471232Z",
        "author": "garyw",
        "date": "2010-06-09T13:45:36+0100",
        "id": "a2e56660f536abbf39d0524aeb4eebd0",
        "post_id": "post-229837",
        "text": "multistage2 isn't compiled against the 2010 SDK.",
        "thread_id": 14684
    },
    {
        "@timestamp": "2023-09-14T07:13:34.472269056Z",
        "author": "Brycesv1",
        "date": "2010-08-21T18:21:49+0100",
        "id": "67940e6240a3e4bce421ccb7ee88eaac",
        "post_id": "post-249472",
        "text": "deffinately eve:eek:nline (havnt used real money to pay for it since the PLEX came out)after that id say the X: series and then anything made by bethesda and bioware...and saints row 2",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.592627968Z",
        "author": "RisingFury",
        "date": "2010-05-30T19:33:15+0100",
        "id": "7820b65a1e0e142d2d37f1915b68d376",
        "post_id": "post-226156",
        "text": "Screw you guys! I'm using PhP! :lol:",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:13.293919744Z",
        "author": "T.Neo",
        "date": "2010-06-10T01:46:40+0100",
        "id": "06a046e00818042e8a5928ef31beb6c2",
        "post_id": "post-229911",
        "text": "Sometimes Orbiter's graphics can make sharp angles appear softer.\n\nI can't really tell how Orbiter's graphics change things. I periodically have to export the mesh and check, especially in regard to things like specularity or emissivity.Exporters can also have an effect. 3ds2msh gave me odd lines on the apex of cones but Urwumpe's .an8 to .msh script seems to work fine...",
        "thread_id": 14691
    },
    {
        "@timestamp": "2023-09-14T07:13:34.482202624Z",
        "author": "jedidia",
        "date": "2010-11-26T23:10:36+0000",
        "id": "4af168241e0cc81d114b7a7a4ebf2f82",
        "post_id": "post-249519",
        "text": "He must have been very clumsy...\n\nOr very drunk :lol:",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:13.24863488Z",
        "author": "Urwumpe",
        "date": "2010-06-09T21:59:48+0100",
        "id": "5630e2c79c2d17fcf4ce3f467d0e25eb",
        "post_id": "post-229855",
        "text": "If they would do a 5% budget cut on the DoD, they could fly to Mars!",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:13:10.261117952Z",
        "author": "tori",
        "date": "2010-05-27T11:38:22+0100",
        "id": "5e1777206d967164eb4ade1fcfb2b5c1",
        "post_id": "post-225084",
        "text": "You take the velocity vector before and after the turn and compute the difference. In the case of a 90\u00b0 turn the difference is a diagonal of a square, i.e. delta_v = sqrt(2)*speed.Edit: or if your speed before and after the turn is the same, you can use delta_v = 2*sin(angle\/2)*speedNow if you want 1 g of sideways acceleration you divide the delta-v by that (9.81 m\/s\/s) and what comes out is the time you need to do it in.",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:34.537335296Z",
        "author": "Kyle",
        "date": "2010-08-21T17:01:16+0100",
        "id": "17d68af93a76d9a569ae359e40cc0c16",
        "post_id": "post-249599",
        "text": "8 days in a garbage can.",
        "thread_id": 16148
    },
    {
        "@timestamp": "2023-09-14T07:13:10.455025408Z",
        "author": "clickypens",
        "date": "2011-07-11T15:22:35+0100",
        "id": "92827214d61a46cea62b93dfabb16a86",
        "post_id": "post-225769",
        "text": "Are they going to be leaving OBSS on the ISS after this flight? I think I remember them mentioning at one point in time a year or more ago.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.5087488Z",
        "author": "Zachstar",
        "date": "2010-06-10T12:56:34+0100",
        "id": "d2359c6a2a0a614d518c5814fb7cb16b",
        "post_id": "post-230161",
        "text": "People keep throwing the NEO idea around but while its cheaper it not needing much of a lander if one at all. It still requires the development of a heavy lift launcher. Something that has a BAD habbit of drawing in politics.The basic idea of SSMEs strapped to the ET with SRBs on the side has been kicking around since STS-1 so why has it not happened? Politics. Where is my states cut? Why does that state get 1000 jobs and we dont? It goes on and on and on",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:34.136796416Z",
        "author": "fausto",
        "date": "2010-08-20T14:19:47+0100",
        "id": "36b4d436539b44c359be7bc0e2a20073",
        "post_id": "post-249320",
        "text": "Hi guys.. i want to save in the scenario file the \"prograde\" autopilot always active.. i suppose i have to write some lines in the clbkSaveState and clbkLoadStateEx but.. which ones?:idk:Thanks for your help!",
        "thread_id": 16129
    },
    {
        "@timestamp": "2023-09-14T07:13:10.458157312Z",
        "author": "ky",
        "date": "2011-07-13T12:59:43+0100",
        "id": "065adc3784853ec9750fb5e7c3060839",
        "post_id": "post-225789",
        "text": "I might be able to see it If it swings by Lake Okeechobee.And I might hear it too.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.121190144Z",
        "author": "Krys",
        "date": "2010-06-09T16:28:33+0100",
        "id": "afb99ece6b5ddd0f3cfb22a49517996b",
        "post_id": "post-229418",
        "text": "We welcome you back into the O-F community fold, where we dose you full of excellent addons and serenade you with prayers to the Probe.:hail::probe:",
        "thread_id": 14678
    },
    {
        "@timestamp": "2023-09-14T07:13:34.4708416Z",
        "author": "Urwumpe",
        "date": "2010-08-21T15:10:02+0100",
        "id": "ec81f48730f93793f395ffb4087a6095",
        "post_id": "post-249468",
        "text": "Lock-On, Dangerous Waters and Black Shark.Also I like Dwarf Fortress, though it is less video than game.",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.541277184Z",
        "author": "T.Neo",
        "date": "2010-05-27T19:03:22+0100",
        "id": "980c72a21f22266cd8b10b89e9de4175",
        "post_id": "post-226002",
        "text": "Indeed.A high thrust, high specific impulse engine (as seen in Science-Fiction :thumbup:)would require many technological advancements. Several concepts would probably require a magnetic nozzle, since no physical material would be able to stand up to the heat involved. But it is generally hard to get a high thrust and specific impulse. You could always use Orion though...And many of the concepts proposed would leave bad contamination- Nuclear Salt Water rockets would be a particularly nasty example.So it might be better to generally limit such engines to operation in space, or even interplanetary space.",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:13.15409792Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-14T04:16:55+0100",
        "id": "ef6f1f12c1d95283823437e28a036ca3",
        "post_id": "post-229728",
        "text": "Meshland 1.9.2 and 2 are both working.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.47668992Z",
        "author": "garyw",
        "date": "2010-08-22T11:55:58+0100",
        "id": "b328361e9c3c19142a3ef3029e97ad1b",
        "post_id": "post-249488",
        "text": "A lot of my favourites are starting to look a bit dated, it seems to me that many modern PC games are just clones of better things that went before hand.Anyway, my list:1. MechWarrior 42. Janes Fleet Command3. FreeFalcon4. Universal Combat",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.591346688Z",
        "author": "Enjo",
        "date": "2010-05-30T10:07:46+0100",
        "id": "958d2d7cf61ee9fa894c86bfc0e7cbe7",
        "post_id": "post-226145",
        "text": "The auto pointers are indeed something different and simpler than .NET thing, because of the destructor difference in C# and C++. As you know, the C++ destructor is called simply when a created object leaves the scope. Then everything in that class that was constructed using the auto_ptr is destroyed automatically. There's just no need for garbage collection in this case.At least this is how I understand it, because I've actually never used auto_ptrs, because I just didn't need them:)Face said:You are right with this. In later years, though, I've gravitated towards using a proper version control system for that kind of task. It is much more scalable and secure than cluttering up the source with huge portions of code never compiled due to one #define-setting mistakenly set\/unset.\n\nHmmm. Seems reasonable.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:13.242313984Z",
        "author": "PhantomCruiser",
        "date": "2010-06-11T14:38:02+0100",
        "id": "cc4f00ad3640d2fe0c6fedd72e05d629",
        "post_id": "post-229842",
        "text": "Yes BrianJ, that fix of your works great!",
        "thread_id": 14684
    },
    {
        "@timestamp": "2023-09-14T07:13:34.477587968Z",
        "author": "Spacethingy",
        "date": "2010-11-12T12:35:31+0000",
        "id": "213e52dcb2a236cfd59873ab8bcb4101",
        "post_id": "post-249494",
        "text": "Anything from the late 1990's...Ah, Flight Unlimited, why did you leave us?!:eek:hthedrama:Simutrans, Torcs and this funny little game I found somewhere called Orbiter. :lol:",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.283895552Z",
        "author": "garyw",
        "date": "2010-05-25T12:02:50+0100",
        "id": "885ef92a0a0c2db8abdc77f903ce5da1",
        "post_id": "post-225156",
        "text": "Mogeley said:I've seen that and heard of that. I hate to be the bearer of bad news but it's usually connected with a video card starting to die, and performing bad video calculations.:(\n\nI thought the card might be dying but didn't want to pay out if I'd been missing something obvious. I'll go buy a new one.",
        "thread_id": 14423
    },
    {
        "@timestamp": "2023-09-14T07:13:12.936290048Z",
        "author": "docabn",
        "date": "2010-07-20T17:15:32+0100",
        "id": "5a8dff4065a965e6e08945a88186273e",
        "post_id": "post-229140",
        "text": "will this shield act like a solar sail in 2010 with the radiation pressure feature?:)or is it too heavy to make much difference?",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:34.664424704Z",
        "author": "Andy44",
        "date": "2010-08-21T18:18:21+0100",
        "id": "346dc9a4c0958fa04ad4266609c1b2d3",
        "post_id": "post-249633",
        "text": "Just load up an Orbiter scenario with a DG sitting on Mars, and use the editor to set the date to the 2084 transit. Then set the view to track Earth and zoom in like a telescope view.",
        "thread_id": 16151
    },
    {
        "@timestamp": "2023-09-14T07:13:10.453592832Z",
        "author": "diogom",
        "date": "2011-07-10T19:56:17+0100",
        "id": "69e618066c557044989f0bd03c1afa16",
        "post_id": "post-225761",
        "text": "The SSRMS is moving in to grapple the Shuttle's OBSS. After that it will hand it over to Atlantis' arm.---------- Post added at 07:56 PM ---------- Previous post was at 07:54 PM ----------SSRMS is in pre-grapple position.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.128230656Z",
        "author": "Xyon",
        "date": "2010-06-09T12:30:53+0100",
        "id": "d35542530cb5c1331fb5dc9226bb8cdc",
        "post_id": "post-229428",
        "text": "SSU works fine for me right up until simulation shutdown, at which point Orbiter hangs while attempting to close the session. Suffice to say, it's not totally problem-free, but definitely flyable.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.23017344Z",
        "author": "computerex",
        "date": "2010-08-21T18:34:49+0100",
        "id": "86c3fcc7a37e46a35b8ab1f6c228a897",
        "post_id": "post-249399",
        "text": "Urwumpe said:It is a whole lot better than many other embedded languages.Syntax errors can be caught and described... luaL_loadfile fails with a non-zero return value and you have a error number and a error string on the Lua stack.\n\nYep, that's the link I posted above. I have seen people write complete debuggers with inline debugging capability, etc. It was hard to believe that such functionality was missing for something so widely used.",
        "thread_id": 16133
    },
    {
        "@timestamp": "2023-09-14T07:13:10.464262656Z",
        "author": "IronRain",
        "date": "2011-07-20T08:45:27+0100",
        "id": "98a326370f382277bb0ae5ad4861467c",
        "post_id": "post-225827",
        "text": "STS-135 Daily Mission Recap - FD12",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.515584256Z",
        "author": "Moach",
        "date": "2010-06-13T23:38:33+0100",
        "id": "2e5556e7806ce61585acc1fb26e95958",
        "post_id": "post-230185",
        "text": "politics have yet to be the ruin of us all...i reckon it appears to politicians that space exploration isn't something thats actually \"needed\"... for now that is...but if we were to wait untill this earth is nigh-uninhabitable before trying to figure out a way outta here, it'll probably be too late :uhh:i have in my highest hopes that non-government visionaries are able to develop viable, out-of-the-box solutions for space travel... 'cause if we wait untill the suits decide it's a good thing to invest in, we're as good as doomed :huh:",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:34.230464512Z",
        "author": "computerex",
        "date": "2010-08-22T00:30:11+0100",
        "id": "36d113507043111b133cb913ee0197b0",
        "post_id": "post-249403",
        "text": "martins said:Good idea, but I will have to delegate that task, because I really won't have time to do justice to that. Are you willing to take this on? I can give you the html sources for the scripting manual, unless you want to do it on a different platform (forum, wiki).\n\nI can help out with the examples, shouldn't be hard now that I know where the documentation is :thumbup: Orbiter wiki ?",
        "thread_id": 16133
    },
    {
        "@timestamp": "2023-09-14T07:13:10.467061504Z",
        "author": "SandroSalgueiro",
        "date": "2011-07-21T02:36:05+0100",
        "id": "f343733b58b8bfb85aa183a86c9cb37c",
        "post_id": "post-225845",
        "text": "Any chance CNN will be broadcasting the landing?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:12.932089344Z",
        "author": "pip12345",
        "date": "2010-06-08T17:50:12+0100",
        "id": "4682cd758b8ffa20b93ac48215ec53c9",
        "post_id": "post-229109",
        "text": "Since the Icarus 2 is a lot work I found a ship looking like it.The Longshot.But I only need a gigantic sunshield now with a docking port in the middle to put it on the Longshot.So if anybody can make a simple sunshield with a docking port in the middle.pictures from the shield are in my Icarus 2 thread:http:\/\/www.orbiter-forum.com\/showthread.php?p=176453#post176453Please, This is a simple task.Just a gigantic flat circle with a docking port in the middle.",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:34.359305728Z",
        "author": "TSPenguin",
        "date": "2010-08-21T20:55:56+0100",
        "id": "12e013f9f8e20fcd1b53561cb84f6bc1",
        "post_id": "post-249425",
        "text": "You probably selected the rendering device representing the second screen. Moving the window might, starting orbiter on that screen, will work.Now the window should stop displaying graphics on the second screen instead.All of this is depending on the driver in question of course.",
        "thread_id": 16136
    },
    {
        "@timestamp": "2023-09-14T07:13:10.49023232Z",
        "author": "orb",
        "date": "2010-10-27T02:54:13+0100",
        "id": "e0183133c4b227d0a4774af68785eaaa",
        "post_id": "post-225426",
        "text": "NASASpaceflight:ASAP and Shuttle Program concerned over continuing STS-135 uncertainty:Members of the Aerospace Safety Advisory Panel (ASAP) have echoed Shuttle workforce concerns from Space Shuttle Program (SSP) manager John Shannon about prolonging the current uncertainty about the status of the proposed STS-135 mission. Lawmakers authorized NASA to fly Atlantis\u2019 mission, though it continues to lack the appropriation of funding....\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:12.93480576Z",
        "author": "T.Neo",
        "date": "2010-06-09T13:04:57+0100",
        "id": "954f9e1dd076cf2c572b1987e4f8553d",
        "post_id": "post-229127",
        "text": "Must have spacecraft3.\n\nDoes it really need spacecraft3? I'd imagine a simple config vessel would suffice.",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:34.518071808Z",
        "author": "T.Neo",
        "date": "2010-08-21T15:51:53+0100",
        "id": "3aea2e3e21cdec0721f3b00242bcce97",
        "post_id": "post-249589",
        "text": "Yes, that hoax email that goes around. I absolutelyhatethat hoax! :dry:I've even had people claim, in person, to haveseenMars as big as the full Moon. Obviously they didn't want to look like idiots after being tricked by an internet hoax...:rolleyes:Though the closest approach in 2003 was simply awesome. I swear I could barely see features on the surface, though that might be embellishment over time...I wish I had a telescope back then, it would have beenawesometo look at Mars though the mediocre one I have now...:(",
        "thread_id": 16147
    },
    {
        "@timestamp": "2023-09-14T07:13:10.543134976Z",
        "author": "Izack",
        "date": "2010-06-05T22:29:54+0100",
        "id": "e4934edd151ad3685a56f76710f17b3e",
        "post_id": "post-226012",
        "text": "On top of the aforementioned engineering faults, there is another thing.Even if we had the kind of technology required to build a Deltaglider, I really doubt anyone would want to. With supercompact high-ISP\/Thrust\/Dv nuclear engines readily available, would you waste them on 5-passenger fighter jet SSTOs with little or no cargo capacity?Face it, it's more practical to keep STS in use for another 50 years and use the technology to build interplanetary bulk carriers.",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:13.107038208Z",
        "author": "DonSimonVa",
        "date": "2010-06-10T04:11:50+0100",
        "id": "0a6e73ec341548ffdce32eff8860ac2e",
        "post_id": "post-229390",
        "text": "Thanks Gents,Using the ShipEdit's Translate function I am able to raise my ship to near correct position. It appears that one has to raise it approximately 1\/2 of what the 3ds2msh converter thinks the height of the object is. The results from the 3ds2msh mention a <keep> parameter, which supposedly retains the 3ds origin, but there's no info as to how to use it. Has anyone used this parameter before?Sincerely,Don SimonTroy, VA",
        "thread_id": 14673
    },
    {
        "@timestamp": "2023-09-14T07:13:34.56322176Z",
        "author": "jedidia",
        "date": "2010-08-22T08:09:27+0100",
        "id": "8b6e90c24f55c5baabd5f6c7cc671e2f",
        "post_id": "post-249619",
        "text": "Somebody will have to put an \"orbiter dictionary of technical terms in spaceflight\" on the OrbiterWiki!btw, I vote Probeproach! Only problem is, when spoken fast, it sounds a lot like cockroach...",
        "thread_id": 16149
    },
    {
        "@timestamp": "2023-09-14T07:13:10.652105216Z",
        "author": "n122vu",
        "date": "2010-05-28T14:55:10+0100",
        "id": "dc62e4ee3cb1159a7e8432e0fe8cd8a5",
        "post_id": "post-226189",
        "text": "Strapped a DGIV with 5 crew to the shuttle SRBs and tank using Velcro Rockets. Forgot to set the config so booster thrust would be applied through the vessel center line. They still haven't completed repairs on Pad 39B yet...",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:13.1777664Z",
        "author": "Kendo",
        "date": "2010-06-10T21:40:16+0100",
        "id": "d62d56dec20a9bb05d728d11439992c8",
        "post_id": "post-229502",
        "text": "David413. I sincerely apologise for my statement earlier. Ive only just realised you did not make AutoFCS. Kind regards, Ken.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.39202432Z",
        "author": "tomek",
        "date": "2008-05-28T06:01:25+0100",
        "id": "91ebb3e089202f70a53c21a04cbdb081",
        "post_id": "post-68904",
        "text": "Tangential to this conversation:http:\/\/projectrho.com\/rocket\/rocket3aa.html#killingstar",
        "thread_id": 1614
    },
    {
        "@timestamp": "2023-09-14T07:13:13.514655232Z",
        "author": "Keatah",
        "date": "2010-06-13T17:37:44+0100",
        "id": "348fa652520e79f05859c3b499cb74be",
        "post_id": "post-230181",
        "text": "I say we explore the moons of the gas giants or the asteroids. Do it robotically, as probes (hail probe) are more suited to the envronments.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:10.669056256Z",
        "author": "donatelo200",
        "date": "2012-06-13T20:59:43+0100",
        "id": "3173180626f778efbc7bf463c3b3ba9b",
        "post_id": "post-226317",
        "text": "Disaster on Gliese 581 gI was testing the atmosphere in an upcoming update for my Gliese 581 system when i lost control of my DG-IV. I was forced to eject. All survived except for the poor engineer who didn't get out in time to pull her parachute.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:34.475720448Z",
        "author": "andysim",
        "date": "2010-08-21T21:48:49+0100",
        "id": "18afecd176eef97e40229554ef16178a",
        "post_id": "post-249482",
        "text": "Mostly Sims like FSX but from time to time I get me EvE account going (lvl4s in a Tengu are just too easy) and pay in Plexs mostly but sometimes I dont play enough and have to pay with real money! lolAtm im playing BF2 Bad Company and Empire Total War (shame it has so many game breaking bugs even after being out for more than a year!) and Space Shuttle Sim 2007. Space Shuttle Sim 2010 should be out before christmas otherwise they will have to rename it SSM2011 lolol.",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.302396416Z",
        "author": "SiberianTiger",
        "date": "2010-05-25T09:10:50+0100",
        "id": "74a00c86eac50b635240ed8afccf4265",
        "post_id": "post-225189",
        "text": "While our proud world is feeling less stable with every passing week, the thoughts on war come more often. This involves thinking of possible future wars and remembering wars of the past. I had a dispute in a Russian blog space where the 2nd Chechen campaign was benchmarked against the WWII. People were trying to articulate how different the feelings of the combatants and peaceful citizens were in that and in this case.One thing which came to my mind was feeling right about the war. One guy said to me,Rightness of a war is relative. From Chechen standpoint, their war was just and right. However, there is a universal value to it, that's only seen from a certain distance of historical timeline. This one is more positive than the relative elements of truth everybody holds during the war. The Chechens were fighting for their motherland and their traditions as they understood it. The Germans during the entire WWII and some also thereafter, felt right about what they did.So here is my asking for the members' little favour: can anyone shed some light on what the Germans really felt about it then? How was it different between combatants and non-combatants, men and women, in the winning and in the losing phase of the war? I'm just feeling that my reading on the topic was a bit scarce.",
        "thread_id": 14429
    },
    {
        "@timestamp": "2023-09-14T07:13:13.659816192Z",
        "author": "tblaxland",
        "date": "2010-06-29T08:20:18+0100",
        "id": "aebbf94b68c62899e7ce45648efc6225",
        "post_id": "post-230416",
        "text": "The new planetary precession model, for improved simulation of historical and current missions (example).",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:34.655805696Z",
        "author": "Woo482",
        "date": "2010-08-21T18:00:54+0100",
        "id": "5f38a13811733c4e506cb34cdd628533",
        "post_id": "post-249624",
        "text": "I think this is related to the position of the vessel with transparency in the scenario file, have you tried moving it above or below the UMMU's entry in the scenario file? I think that should fix it but I could be totally wrong, it's worth a try though :lol:",
        "thread_id": 16150
    },
    {
        "@timestamp": "2023-09-14T07:13:10.143868928Z",
        "author": "orb",
        "date": "2010-05-23T10:13:10+0100",
        "id": "cd3458e2369b2f84b13476fb4e46ac71",
        "post_id": "post-224977",
        "text": "Until then you can build a higher resolution Level 8 clouds textures with Nerull's [nomedia=\"http:\/\/orbithangar.com\/searchid.php?ID=4486\"]Texbuild[\/nomedia], by simply changing tile size from the stock 256x256 to 512x512 or 1024x1024. This will give you a virtual level 9 or 10 in game, but textures will be used globally like for levels 1-8 (i.e. not loaded on demand, but all for the whole planet used at once).",
        "thread_id": 14407
    },
    {
        "@timestamp": "2023-09-14T07:13:13.618100992Z",
        "author": "Moach",
        "date": "2010-09-16T03:08:43+0100",
        "id": "789f476a55a0fe0e3089fb336d5b35d8",
        "post_id": "post-230300",
        "text": "Robb Bates said:Sad to say, I didn't get a chance to look at the code. I intend to...if I can ever find a good stretch of free time without interruptions... darn near impossible with my life.Robb\n\ni hear ya! i knwo how that feels:rolleyes:",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:34.476191488Z",
        "author": "Izack",
        "date": "2010-08-22T03:52:02+0100",
        "id": "ee458de6e00f40cc697ee0ce6d12c4da",
        "post_id": "post-249485",
        "text": "Finally got AOE II working on my computer again; been playing that for the last few hours. Man, I've missed it.:)",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.225182976Z",
        "author": "george7378",
        "date": "2010-06-29T16:29:19+0100",
        "id": "eac63aadc403b4044b0d4bf996557237",
        "post_id": "post-225016",
        "text": "Andy44 said:These are fantastic photos, guys, keep it up!:thumbup:\n\nThanks:)If you have any photos, please add them too! This large spot will look very nice even just projected onto some paper with binoculars.Wow! That's huge! Have you measured it's size yet?\n\nI haven't, but it's probably around twice the diameter of Earth!If you want to look at the latest SOHO image of the Sun, you can go here:http:\/\/sohowww.nascom.nasa.gov\/data\/realtime\/mdi_igr\/1024\/latest.htmlI always check it before going out.Happy observing!---------- Post added at 16:29 ---------- Previous post was at 11:37 ----------Here are today's shots of the sunspot:You can see the umbra, penumbra and even the surface granulation here, as well as some slightly brighter areas (faculae) to the right of the spot:A zoomed out disk shot:",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:13.182832896Z",
        "author": "Kendo",
        "date": "2010-06-15T00:02:46+0100",
        "id": "e8a8eab342b775e05a106c291905367f",
        "post_id": "post-229553",
        "text": "The very useful GalacticMap3D-v0.5b by tofitouf seems to be O.K",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.477407488Z",
        "author": "moni2010",
        "date": "2010-11-12T12:00:42+0000",
        "id": "8f43cb20c9e3a59c3868290c42a65380",
        "post_id": "post-249493",
        "text": "My favorite video games areNfsWowStarcarftCounter strikeGuild wars,,,:cheers:",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.421070848Z",
        "author": "ky",
        "date": "2011-06-25T21:19:30+0100",
        "id": "8b427735d4615091fe8a2b442e592c5b",
        "post_id": "post-225602",
        "text": "12more days........",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.434391552Z",
        "author": "Kyle",
        "date": "2010-06-10T15:08:11+0100",
        "id": "7962f9ffab3e92e2f2cff2d54865bda3",
        "post_id": "post-230114",
        "text": "Izack said:Yes, there were historical inaccuracies. For instance, Ms. Lovell did not lose her ring when she dropped it in the shower\n\nActually no, the real Jim Lovell and her stated in the DVD I believe that she did loose her wedding ring down the drain, but she was able to get it back.",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:34.501636352Z",
        "author": "Xyon",
        "date": "2010-08-21T05:03:34+0100",
        "id": "49f1687c0fd4c8bcae8c7593d88307d1",
        "post_id": "post-249560",
        "text": "It's not a bad idea in principle, but I think that the soundtrack (which contains most of the audio clips you'd probably want) and the actual audio in the film is covered by copyright, so distributing it would be difficult to say the least.",
        "thread_id": 16142
    },
    {
        "@timestamp": "2023-09-14T07:13:10.425947904Z",
        "author": "IronRain",
        "date": "2011-07-04T22:03:05+0100",
        "id": "d7cba1663efea3ff28100ab6e7ed0d43",
        "post_id": "post-225631",
        "text": "STS-135 crew arrives at kSC",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.514486016Z",
        "author": "T.Neo",
        "date": "2010-06-13T11:04:49+0100",
        "id": "0841ce2d38bc221aff7e45caa2e5ae87",
        "post_id": "post-230180",
        "text": "We do know more about how humans react in long-term partial gravity now than we did back then though, the ISS has helped our knowledge of human biology in space enormously.\n\nISS is microgravity. Mars is 0.38 of a gravity. Luna is 0.16.ISS has undoubtedly made a difference in our understanding of adaptation to space, but there are things it has not (and won't) tell us. The cancelled [ame=\"http:\/\/en.wikipedia.org\/wiki\/Centrifuge_Accommodations_Module\"]CAM[\/ame] would have allowed partial gravity research. So would the [ame=\"http:\/\/en.wikipedia.org\/wiki\/Mars_Gravity_Biosatellite\"]Mars Gravity Biosatellite[\/ame]. This is a very important unanswered question in spaceflight IMO, and one that has not been given enough attention...Agreed, Nuclear = Lots of red tape. Red tape is something we need to cut down on if we want to start leaving LEO again anytime soon, not build up on.\n\nThe problem is that if you eliminate nuclear, you're making trouble for yourself. It could be considered essential for a lunar base not situated on or near a [ame=\"http:\/\/en.wikipedia.org\/wiki\/Peak_of_eternal_light\"]PEL[\/ame], or a base pretty much anywhere on Mars (due to dust storms etc).The key is to get people to grow up about nuclear in space, all the while trying to eliminate the real risks that it might pose in the event of a malfunction.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:34.392156416Z",
        "author": "Andy44",
        "date": "2008-05-28T06:44:53+0100",
        "id": "17d92e31d89cd56208a55e4e9281dda6",
        "post_id": "post-68905",
        "text": "tomek said:Tangential to this conversation:http:\/\/projectrho.com\/rocket\/rocket3aa.html#killingstar\n\nI have read that before back when I first found that site, and it is a fascinating, anf frightening discussion. But I don't think it's a good reason to lose any sleep. It's based on as many assumptions as all the other stuff we've talked about in this thread.Does make you think, though.",
        "thread_id": 1614
    },
    {
        "@timestamp": "2023-09-14T07:13:10.436916736Z",
        "author": "Thunder Chicken",
        "date": "2011-07-08T16:15:37+0100",
        "id": "c4f2c056963d4dea825f690c0e75ecdc",
        "post_id": "post-225692",
        "text": "Cleared to launch at 9:00!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.654139904Z",
        "author": "astrosammy",
        "date": "2010-06-10T20:05:08+0100",
        "id": "90350d3b0f5f60b31b71e553cb89125c",
        "post_id": "post-230384",
        "text": "I'd say the new HUD. It looks much cooler, is easier to read, and the most important: I can see it with Anti-Aliasing enabled (was a huge problem with 2006 for me).",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:34.197815552Z",
        "author": "James.Denholm",
        "date": "2008-05-26T08:46:34+0100",
        "id": "e6c03bd1ee4eba7e9473992071bfa39a",
        "post_id": "post-68865",
        "text": "I have this problem all the time, when vessels are poorly documented, take-off instruction wise. 'Cause I have no idea how preform initial climbs in planes. Or shuttles.Or large super big inter-planetary massive-engine ramjet mother ships. Then again, you probably don't need to know how to do accents on those things.",
        "thread_id": 1613
    },
    {
        "@timestamp": "2023-09-14T07:13:10.503850496Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-24T16:52:44+0000",
        "id": "e9959682c8db9d08f088adc438f164a3",
        "post_id": "post-225473",
        "text": "Yoda, I can't even begin to tell you how much I disagree with your point of view! :lol:Firstly, I believe that NASA does have the vision to explore beyond LEO. Ask any NASA employee, and they will tell you that they think it's time to move beyond LEO and onto the next big thing. It's the politicians controlling the budget that don't share that opinion.Secondly, the notion been banded around by some (well, mainly Buzz Aldrin) that we could be on Mars in 5 years is simply ludicrous. Going to Mars isn't simply going to be a scaled up version of Apollo - there's a whole host of other things that we need to learn about before we can safely and sustainably go there. I say safely and sustainably, because going there and planting a flag is one thing, but learning to live there and do research in that harsh environment is quite another. A mad dash across the solar system just to plant a flag, make a few footprints and come home again is not what humanity needs, even if it is what we want.Everyone seems to have a fixation on HLVs at the moment, but they are only the first 10 minutes of what will be a 2.5 year journey. If we want to go to Mars, we need Earth-Mars transfer vehicles, we need regenerative life-support systems that make the systems on ISS look like high-school science projects, we need greenhouses or the ability to produce food, we need Mars descent vehicles, we need Mars surface habitats, we need Mars rovers, we need propellant manufacturing facilities, we need Mars ascent vehicles, we need Earth return vehicles. Who's working on that? This notion that a HLV will fix all is complete rubbish, in my opinion. We need an international effort, with each country taking a slice of the pie. We can test international collaboration on ISS - and, indeed, NASA is working on a docking system that will allow a spacecraft of any nation to dock with the ISS.Back to my point, all the aforementioned stuff hasn't been tested in space before. And Mars is a long way to go to find out that our guesswork was wrong. Case in point, the ECLSS equipment on ISS has suffered many, many failures since it was installed in 2008, and it still isn't fully operational now. We've been flying up redesigned hardware on the Shuttle for the last two years. Now, imagine we set sail for Mars with our current ECLSS knowledge. By the time we'd reached the red planet, a significant portion of our ECLSS equipment would've failed. That would endanger the crew and the mission. We need ISS to give us the info we need on long-duration ECLSS equipment in space. And that is something NASA is actively looking at.What I think people tend to forget is thateverythingon ISS is an experiment - not just the experiments themselves. Every docking, every battery change, every zero-G poop is an experiment. An experiment in how to run and operate a long-duration space vessel.True, a lot of crew time is spent keeping the ISS operational - but that will be the same for any spacecraft in future. That's something else we can learn from ISS - how to design vehicles that require the minimum amount of crew support. You say that \"NASA's astronauts have become glorified plumbers and electricians instead of the explorers they ought to be\", but I ask you - what exactlyisan explorer? Someone who can put one foot in front of another on a new planet? Well, anyone with a spacesuit and a rocket can do that. Learning how to run and operate vehicles in space is the key to moving beyond LEO. That's what we're testing on ISS.The Russians built Mir, but there were so many problems with it that almost no research got done at all. The lessons from Mir were used to build ISS, and subsequently ISS does not suffer from the problems that Mir did. That is evolution, the same kind of evolution that will undoubtedly take place on the next generation deep space vehicle.I suggest you have a read ofthisPDF document, and see the kind of things that are being planned for ISS - all of which are needed for future deep space exploration. Of course, all of it requires funding from politicians, who are probably more interested in answering the question \"how many jobs will this bring to my state?\".:(",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.17902976Z",
        "author": "K_Jameson",
        "date": "2010-06-11T14:12:58+0100",
        "id": "4315656e040cfa5eac4b4672797f6ae9",
        "post_id": "post-229513",
        "text": "All the addons by Orbiter Forum Italia (Poderosa missions; Jarvis Heavy Launch Vehicle; Broglio Cargo Rocket; Aurora Launch Base; Verrazzano Spacecraft; etc.), with the \"stage.dll\" patch (http:\/\/www.orbiter-forum.com\/showthread.php?t=16167) arecompatiblewith Orbiter 2010.:thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.297000704Z",
        "author": "Artlav",
        "date": "2010-08-07T21:44:20+0100",
        "id": "a80b221d335d9d93921425468128464a",
        "post_id": "post-246256",
        "text": "For whatever not-so-sane reason our objective would be to land an unmanned spacecraft on the Sun to send back data and pictures.How could that be done?The surface area is pretty hot, are there any solid materials that can stand the heat and have enough insulation to keep insides cool for a long enough while? Some kind of ceramics is the only thing i can think of.There is no solid surface, so some kind of balloon should be used to keep the thing in one place. Considering the heat and implausibility of ceramic balloons, the ship itself should be capable of displacing enough stuff (hydrogen?) to stay afloat.A powerful power source should be on board, for refrigeration an probably to counter intense magnetic fields and EM noise that should be found there.How would it send data back? Taking off from the Sun is unthinkable.Can anything be detected on it's background?I there any silent EM band in Solar noise?But before all that the ship have to get there.What about the corona? Is it's density low enough to be disregarded?With ~30g's of surface gravity the ship would be going at around 500 km\/s nearing the surface.Can anything be used to slow it down?What about instrumentation? What kind of devices capable of returning interesting data could survive there?Finally, what kind of data could be worth all the trouble?What do you think?",
        "thread_id": 15882
    },
    {
        "@timestamp": "2023-09-14T07:13:10.570530048Z",
        "author": "Xyon",
        "date": "2010-05-27T19:18:08+0100",
        "id": "ece35639aeea6f26c255ad0cfc049321",
        "post_id": "post-226075",
        "text": "2009 was not released, and it became 2010 when the year changed. 2006-P1 was the last stable Orbiter release.",
        "thread_id": 14460
    },
    {
        "@timestamp": "2023-09-14T07:13:13.180923904Z",
        "author": "NukeET",
        "date": "2010-06-12T21:32:26+0100",
        "id": "5fc5c4d9c105a5556b983a49db3711ef",
        "post_id": "post-229533",
        "text": "Both Lunar Base Niven and Willy Ley Space Taxi are compatible with Orbiter 2010.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.413394688Z",
        "author": "fireballs619",
        "date": "2010-08-08T21:59:32+0100",
        "id": "47880a49bae99da85ef046ca4dc3e646",
        "post_id": "post-246330",
        "text": "Most of the games that I enjoy are open-world, or sandbox. I hate playing games were you are boxed in (I.E. corridor shooters). Right now, the games I play most besides orbiter are Operation Flashpoint: Dragon Rising, and ARMA 2. You can decide how you want to play- Do you want to take out the passing convoy, or let them slip by. You can go through these games without firing a single shot, because you can command other troops in great detail. I do sometimes play regualar FPS's, like COD4 or Half-Life, but these are mainly for the story lines.As for my sims, I usually do things to prove that I can. Then I do them again to prove the first time was not a fluke. Then I do it again, seeing if I can do it better. There's really no stopping point for me in sims, because they are so open ended. I can always try to do something better, something more efficiently, and that is what keeps me coming back.By the way, Harvest Moon is a great game! Friends of Mineral Town was the best gameboy game out there. Remember kids, always plant your crops so you can reach all of them!xxxxxxx x",
        "thread_id": 15888
    },
    {
        "@timestamp": "2023-09-14T07:13:10.581543424Z",
        "author": "statickid",
        "date": "2010-05-29T18:34:11+0100",
        "id": "c5b706e1ddeb735ba513aea000039d28",
        "post_id": "post-226105",
        "text": ":thumbup:",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:13.390980608Z",
        "author": "chriswillb",
        "date": "2009-04-07T20:18:58+0100",
        "id": "9d460e2036a0fdfb51be7222c1df2e4d",
        "post_id": "post-12396",
        "text": "Look at the check list in the ADDON doc. I Had the same problem before i discovered this.",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:29.414684672Z",
        "author": "River Crab",
        "date": "2010-08-11T06:02:29+0100",
        "id": "8ee8c604bdb1b3aa46c0168754eadef3",
        "post_id": "post-246340",
        "text": "Good choice...:cry:\u5996\u3005\u5922\u3000Stage 6 moves me to tears...:cry:The story, the patterns, the music, the atmosphere...all manifests here...The stun of lunatic mode kind of turns people off though, but what the heck.Don't think it's too hard people, take me for example...I have to disagree about the art, and also PCB is a bad example. I thought MoF was beautiful. By the time of UFO, character art is the only part that needs work IMO, but it grows on you. Or maybe it's getting better?Anyway, when you're not looking at it, it's a bit like [ame=\"http:\/\/en.wikipedia.org\/wiki\/Autumn_Mountain\"]Akutagawa Ryuunosuke'sAkiyama[\/ame]. Somehow the overwhelming beauty comes as one reflects on what they saw, but not as they see it.:hail:\uff3a\uff35\uff2eAh, yes. I didn't mention...the Touhou series is made by Team Shanhai Alice, which consists ofONE man.A bit like our Dr. Martin.:)Also, some of the \"Fan art\" (I don't call it that, but whatever) is so nice, as to infiltrate an office, make a large print of it, frame, and hang on my walls...7 times. :lol:Also:Tolkien said:Cellar Door\n\nQuality in a story. :thumbup:",
        "thread_id": 15888
    },
    {
        "@timestamp": "2023-09-14T07:13:10.58918528Z",
        "author": "Face",
        "date": "2010-05-28T13:56:05+0100",
        "id": "6e926b57d2d30ac9f63795b971e0821f",
        "post_id": "post-226129",
        "text": "spectre said:can you use C# for addon development or is it strictly C++?\n\nTake a look atthis. It is an attempt on creating a general Orbiter-API for C#. ATM it contains a working ShuttlePB example.In my experience, the common preconception of C# being slower or being harder to debug is wrong. I observed no slow-down or debugger-troubles while working on the API layer.The layer itself indeed adds complexity, but only initially. Once the layer is established, the development gains are robust memory managment, even better debugging (due to reflection) and better module management. These are just some of the reasons why .NET was developed first place (and no - it is not an evil M$ plot to rule the world;)).regards,Face",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:13.12081536Z",
        "author": "ionif",
        "date": "2010-06-09T11:56:48+0100",
        "id": "5c459295507756189b860326331f57cd",
        "post_id": "post-229415",
        "text": ":welcome:",
        "thread_id": 14678
    },
    {
        "@timestamp": "2023-09-14T07:13:29.418946048Z",
        "author": "pieterpret",
        "date": "2010-08-08T10:39:48+0100",
        "id": "a52a66abb2bcefd90aea7b75c45c7d77",
        "post_id": "post-246343",
        "text": "hi name is pieter pretorius i live in south africa and have been flying around in orbiter for a few years now",
        "thread_id": 15889
    },
    {
        "@timestamp": "2023-09-14T07:13:10.672563712Z",
        "author": "OrbitHangar",
        "date": "2010-03-22T07:00:00+0000",
        "id": "3950edae00461e027fe4258a06fba431",
        "post_id": "post-226330",
        "text": "Author:papyref, mustard, jacquesmomoKourou-CSG is the European space-port located in French Guyana. This centre named CSG (Centre spatial Guyanais - Guyana's space centre) is located near the city of Kourou. This base is French and the CNES (Centre National d'Etude SpatialesELA is the original main site. It gathers all the launch sites dedicated to Ariane (ELA=Ensemble de lancement Ariane - Launcher group for Ariane) :\u2666\u00a0ELA1 for Ariane 1-2-3 (Papyref)\u2666\u00a0ELA2 for Ariane 3-4 (Mustard)\u2666\u00a0ELA3 for Ariane 5 (Mustard&Papyref)This update includes the new local Hi-res tiles made by Jacquesmomo.DOWNLOAD",
        "thread_id": 14467
    },
    {
        "@timestamp": "2023-09-14T07:13:13.178748928Z",
        "author": "Fixerger",
        "date": "2010-06-11T10:31:26+0100",
        "id": "4e68891d0654cb49f7c9cf4c62ff37d5",
        "post_id": "post-229510",
        "text": "IronRain said:do you have SSBB 4.0 AND 4.1? you need them both (and try to first install 4.0 and then 4.1.... just to be sure;))---------- Post added at 09:37 AM ---------- Previous post was at 09:36 AM ----------added :thumbup:\n\nBoth. 4.0 works... but in 4.1 both scenarios won't work (and only 1 working on clean ob 2010)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.573027072Z",
        "author": "JackJL",
        "date": "2010-08-09T18:42:39+0100",
        "id": "b06632b7476ab3a23c81b1adbd7e5299",
        "post_id": "post-246429",
        "text": "dbeachy1 said:Well, vertical beds sort of suck when you're landed anywhere and the crew needs to sleep...:)\n\nYeah I was thinking this could also be a static hotel\/resortN_Molson said:Those cabins are pretty, but you have to fix the covers to the bed if you don't want to bump into the walls and ceiling all the night :blackeye:?\n\nYeah I was going to put some strap detail on there, but on the texture not the mesh as it would have to be repeated 20 timesFarOutInFernley said:i like the cabin idea, maybe two models could be built, one with cabins, and one with just seats and the \"zero g playground\" the one with cabins would be for longer stays in space and the one with seats just for your \"couple times around the planet\" then back to base. Personally the one with seats would give me an excuse for more practice with re entries, lol\n\nYeah, my baseline was a lunar trip with a view, so I didn't want airline style seating (can you imagine 3 days on a plane trip:eek:wned:)So that meant a small number of cabins on this one.Thinking about it wouldn't a modular system be great :idea:- the XR5's native [ame=\"http:\/\/en.wikipedia.org\/wiki\/Teu\"]TEU [\/ame]container size could be useful. 1 container could be a cabin or block of airline seats or a galley or gym. You could have a bigger payload like 2x2x2 slots as the open air observation deck\/jumping around room. You could put connecting tunnels into each model which would look like they were attached.You couldn't transfer UMMUs between them of course, but you could have it so that some were UCGO cars (for animation) and some wereUCGO stationsfor docking (if you wanted to move them around with URMS)It would be like building you own custom station, but mobile and easier!",
        "thread_id": 15900
    },
    {
        "@timestamp": "2023-09-14T07:13:13.256465408Z",
        "author": "Marg",
        "date": "2010-07-08T09:15:03+0100",
        "id": "1cc183d5c28f7c6c63242f45b4a7c61b",
        "post_id": "post-229879",
        "text": "Actually, I can`t find where to download newest SSU files. In sourceforge, I see just old files.",
        "thread_id": 14686
    },
    {
        "@timestamp": "2023-09-14T07:13:11.73753856Z",
        "author": "fausto",
        "date": "2011-06-27T09:21:00+0100",
        "id": "3939a9580cbcd80316c0b776fb69f737",
        "post_id": "post-227749",
        "text": "\"Cielo\" telescope module\"Marconi\" scientific moduleThanks to FOI orbinaut Dany, the project still continues!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:29.57316352Z",
        "author": "FarOutInFernley",
        "date": "2010-08-09T18:47:17+0100",
        "id": "5ce1e550dfe0cbbea9fa7ab4ee19a04a",
        "post_id": "post-246431",
        "text": "the modular system is a frickin EXCELLENT idea, it honestly would be amazing to open the bay doors of the xr 5 and see people floating around and going from tube to tube....",
        "thread_id": 15900
    },
    {
        "@timestamp": "2023-09-14T07:13:11.942834176Z",
        "author": "Trainguy",
        "date": "2010-08-07T12:00:36+0100",
        "id": "6b4add7cf01d46e734494c2c10537a4a",
        "post_id": "post-228057",
        "text": "Thanks for the picsI am not a random Train[guy]!:hail::probe:!",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.655259136Z",
        "author": "dbeachy1",
        "date": "2010-06-10T20:38:45+0100",
        "id": "ede12352c72692958e7c7007d3bc9dba",
        "post_id": "post-230389",
        "text": "My favorite is the vastly improved framerate on Vista and Windows 7, particularly when using the external DirectX 7 graphics client (D3D7Client) with Orbiter_NG. :thumbup:EDIT:I also quite like the new \"Disable hardware pageflip\" checkbox in the full-screen video mode section of the launchpad. Many users (myself included) have reported that clicking that fixes the white flashes that often occur under Windows Vista\/Windows 7 in full-screen mode.",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:29.573440512Z",
        "author": "PhantomCruiser",
        "date": "2010-08-09T19:45:58+0100",
        "id": "b9a820bea8e60282020fba6762be8af0",
        "post_id": "post-246433",
        "text": "I wouldn't think the XR-5 would be able to hold a centrifuge big enough to support a pool... I mean, the thing is cavernous, but to support a 1G environment the centrifuge would have to be pretty big (I've got the formula somewhere).I'd leave the centrifuge to a space station (a-la 2001's Station 5, or the Hammerhead station that I got somewhere...)Th HOOPS system could tie into the luxury module pretty well I think. The crew has the HOOPS to allow for more room, and the passengers still have plenty of cargo bay space for their accomodations.When the flight is over the luxury module can be removed at the processing facility if need be, and swapped out for different \"mission\" cargo.",
        "thread_id": 15900
    },
    {
        "@timestamp": "2023-09-14T07:13:12.208867584Z",
        "author": "KKinsane",
        "date": "2010-06-06T21:38:57+0100",
        "id": "65d1ad5c1d10c3169a6045814794d2aa",
        "post_id": "post-228193",
        "text": "lol, I did say unless you count heat exchange and dust, since theres not much if any pressure on the moon I assume you'd want multi layer walls in case of micro meteorite punctures and such, tin foil may cut it in space but one hole and you could well die in your sleep. perhaps some sort of self expanding foam stuff in the outermost part of said layered wall would be a good idea, triggered by the change in pressure (inner wall pressure drops when punctured, foam expands, seals hole, no EV...wait, whats EVA but on the moon, lunar activity?)just remembered something I heard in an (somewhat accurate) anime, stars are 4 times brighter from the surface of the moon, apparently, i've not been there I couldn't prove it. so...solar power would be great, if you've seen the solar oven thing on youtube, times that by four and you got yourself one hot energy beam. geothermal ain't gunna work, fossil fuels probably equally as bad an idea, barring a he3 engine powering a generator but that would be like taking the whole oil economy problems to space with a new power source. imo. then theres teathering a spinning generator satalite of sorts to the moon, in a stable (alt relative) orbit, thus harnessing gravity (I can imagine that being VERY tempromental though. still \"free\" electricity and your gunna need that.)for superior meteorite protection make underground buildings, but watch out for the clangers.ed: as for location, anywhere would do imo that is not prone to freezing from darkness, like what LCROSS hit, so craters can also be a dangerous choice unless you pick it carefully.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:12.953197824Z",
        "author": "orb",
        "date": "2010-06-08T19:39:16+0100",
        "id": "a8a635da8a9a32b07e5f300dd39131e8",
        "post_id": "post-229154",
        "text": "I think this message is connected to \"Install\\testvcr.exe\", which contains the:Code:<assemblyIdentity type=\"win32\" name=\"Microsoft.VC80.CRT\" version=\"8.0.50727.4053\" processorArchitecture=\"x86\" publicKeyToken=\"1fc8b3b9a1e18e3b\"><\/assemblyIdentity>in its manifest resource, and the content of this assemblyIdentity is displayed in the error message.Though, I can't reproduce this issue, so I'm not sure if it's caused exactly by running \"Install\\testvcr.exe\", or something else.",
        "thread_id": 14657
    },
    {
        "@timestamp": "2023-09-14T07:13:29.209221376Z",
        "author": "N_Molson",
        "date": "2010-08-07T19:29:13+0100",
        "id": "cc67e665b732a38ec7c627f98cd15442",
        "post_id": "post-246155",
        "text": "It's easy to filter the \"smoke\" (particles suspended in the air), with a vacuum cleaner or some wet cloth put in front of a fan.However, Carbone Oxyde is real problem :35 ppm (0.0035%) Headache and dizziness within six to eight hours of constant exposure100 ppm (0.01%) Slight headache in two to three hours 200 ppm (0.02%) Slight headache within two to three hours; loss of judgment400 ppm (0.04%) Frontal headache within one to two hours800 ppm (0.08%) Dizziness, nausea, and convulsions within 45 min; insensible within 2 hours1,600 ppm (0.16%) Headache, tachycardia, dizziness, and nausea within 20 min; death in less than 2 hours3,200 ppm (0.32%) Headache, dizziness and nausea in five to ten minutes. Death within 30 minutes.6,400 ppm (0.64%) Headache and dizziness in one to two minutes. Convulsions, respiratory arrest, and death in less than 20 minutes.12,800 ppm (1.28%) Unconsciousness after 2-3 breaths. Death in less than three minutes.CO has an average half-life of 80 minutes in the organism. Higher O\u00b2 concentration reduce this latency.Sources of Carbon MonoxideCarbon Monoxide is a result or product of incomplete combustion typically of a hydrocarbon such as natural gas or petroleum. There are many different situations where carbon monoxide can be produced due to incomplete combustion.SymptomsThe symptoms of mild carbon monoxide poisoning can go unnoticed and are similar to a viral cold or flu infection, typically; headache, nausea, abdominal pain, dizziness, sore throat and dry cough. Unlike flu carbon monoxide poisoning does not cause a raised or high temperature. Higher levels of poisoning can result in hyperventilation, raised and irregular heartbeat, confusion, drowsiness and difficulty breathing. Ultimately loss of consciousness, seizures and death are real possibilities.FactsCarbon Monoxide is produced across industry in controlled and hazardous situations. In industrial applications it is particularly associated with confined spaces, where there is the potential for contamination of the atmosphere due to incomplete combustion products from the exhaust of an engine, generator, boiler system or from contamination of a breathable compressed air line.In many of these situations, the risk of exposure can be minimised, or altogether eliminated, by the use of an oxidation catalyst, which will convert harmful Carbon Monoxide, to the much less harmful Carbon Dioxide.Reaction: CO + \u00bd O2 = CO2CatalysisCatalysis is the process by which the rate of reaction is increased by the addition of an additional element known as a catalyst to the reaction. What makes a catalyst different from a chemical reagent is that whilst it participates in the reaction, it is not consumed in the reaction. That is, the catalysts may undergo several chemical changes during the reaction, but at the end of the reaction, the catalyst is unchanged. A catalysts service life will usually be determined by how quickly it becomes poisoned or fouled. This is where contaminants deposit on the surface of the catalyst and begin to blind the reaction sites resulting in a drop in performance of the catalyst to a point where it needs to be regenerated or replaced.Carbon Monoxide Catalyst (Oxidation Catalyst)Oxidation catalysts are used for the removal of Carbon Monoxide in various applications, typically from breathable gases.A number of oxidation catalyst products are available, depending on the application and conditions of use. All the catalysts operate in a similar way, by catalyzing the reaction of carbon monoxide with available oxygen to convert the monoxide to harmless carbon dioxide. The treated gas must therefore contain a certain level of oxygen in order for the catalyst to be effective.The temperature of operation, carbon monoxide level, humidity and presence of other contaminants within the gas stream will all have an effect on the performance of the catalyst, and therefore the most appropriate type of catalyst will depend on the application.\n\nYou can turn CO into CO\u00b2, which would be a very good thing (especially associated with plants). But I don't know about the process.",
        "thread_id": 15876
    },
    {
        "@timestamp": "2023-09-14T07:13:12.382009088Z",
        "author": "ryan",
        "date": "2008-05-15T23:40:41+0100",
        "id": "d35e4bad368829736ed4e49e44ec037a",
        "post_id": "post-65756",
        "text": "Hey guys, currently my VSA has introduced a new unmanned space program, and we are going to have an extensive mars exploration program, so can you guys please give all the mars probes and satilillites for example sputnik 24 all the way up to the current ones.",
        "thread_id": 1461
    },
    {
        "@timestamp": "2023-09-14T07:13:13.031013888Z",
        "author": "statickid",
        "date": "2010-06-11T21:50:57+0100",
        "id": "0997397c3d487e41cc59bfe719d3f925",
        "post_id": "post-229279",
        "text": "you wouldn't have to race, i was just saying it would be a nice first step or proof of concept, and also that it would be ONE activity that people could actually do with a barebone multiplayer setup.Of course I agree completely that if multiplayer support were to stop here i would also be thoroughly disappointed! lol",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:29.298242048Z",
        "author": "Ghostrider",
        "date": "2010-08-07T22:34:16+0100",
        "id": "e172fb8411d5661a31716fddf74e5ee6",
        "post_id": "post-246261",
        "text": "Well... On a more serious note I remember that when I was young (and my heart was an open book et cetera) I did think that a photograph of the Sun's inside would be totally cool (in a non-temperature-y way).The \"solid\" surface of the sun is well down into its depths so it's not exactly like landing, more like going on an immersion into it. Temperature and radiation are going to be a BIG issue there so you're going to need some sort of EM shielding to keep the nasty rads and plasma out. As for the heat... Do we have some stuff that vaporizes or sublimate at those temperatures that we can then eject along with the heat? It's not going to last long of course...",
        "thread_id": 15882
    },
    {
        "@timestamp": "2023-09-14T07:13:12.395830272Z",
        "author": "DaveS",
        "date": "2010-06-06T14:58:11+0100",
        "id": "721401a8d764b2ffebb28c5c2c1e372e",
        "post_id": "post-228376",
        "text": "IronRain said:they're busy with it! I can't find the article anymore, but NASA funded ULA to build an Atlas V that can carry a manned capsule. I will search fort you (and the rest of course)\n\nNot NASA, Bigelow Aerospace. That was a while ago though.",
        "thread_id": 14614
    },
    {
        "@timestamp": "2023-09-14T07:13:13.167227136Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-09T22:28:13+0100",
        "id": "ec6d7b6a3e335f94420df0911984ef6a",
        "post_id": "post-229465",
        "text": "This [ame=http:\/\/www.orbithangar.com\/searchid.php?ID=2526]R-7 ICBM[\/ame] still works, right on target.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.299812864Z",
        "author": "River Crab",
        "date": "2010-08-09T04:03:38+0100",
        "id": "afd6a894c7e09f3332d1934b58411267",
        "post_id": "post-246271",
        "text": "Although it's not landing, people have been leaning towards this, so I'll just right out and say it:Rather than landing it, you could send a solar radiation-powered vessel towards the surface, where it would cease to be a solar orbiting satellite, and become a radiation-powered solar statite. Basically, like your Shukra station on Venus, but with radiation rather than buoyancy. Not sure if it's possible to have something that is light, heat-resistant, and reflective enough. But it's more plausible than a landing, for sure. :lol:",
        "thread_id": 15882
    },
    {
        "@timestamp": "2023-09-14T07:13:12.401483264Z",
        "author": "Tex",
        "date": "2010-06-06T20:42:52+0100",
        "id": "9afa0c9fac3f3e28f167a419be8efd00",
        "post_id": "post-228390",
        "text": "Welcome indeed! Always good to hear from long-time lurkers.:)",
        "thread_id": 14615
    },
    {
        "@timestamp": "2023-09-14T07:13:13.655866112Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-10T23:16:09+0100",
        "id": "b03625f45b8a58599fbc830e4c092e90",
        "post_id": "post-230393",
        "text": "The radiation pressure simulation opens the door for a lot of new, innovative addons based on this method of propulsion.",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:29.412134656Z",
        "author": "TMac3000",
        "date": "2010-08-08T13:03:00+0100",
        "id": "e32dd72e325bb3f8161bd47b2bda6172",
        "post_id": "post-246321",
        "text": "jedidia said:And sure as hell NO FARMING!\n\nAww, come on, Harvest Moon is a great farming game. Of course, it helps that it includes dating girls and attending festivals. The only drawback is that you can't get laid:eek:h:I don't know about it in fantasy games though...",
        "thread_id": 15888
    },
    {
        "@timestamp": "2023-09-14T07:13:12.66480512Z",
        "author": "computerex",
        "date": "2010-08-15T21:10:00+0100",
        "id": "5511379df9a7242748239e1b038f55fa",
        "post_id": "post-228954",
        "text": "Yay (look at bottom left)",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:13.133600256Z",
        "author": "Kendo",
        "date": "2010-06-25T15:58:09+0100",
        "id": "262f83a69faa88e28f9b40247b62cea3",
        "post_id": "post-229639",
        "text": "If you have a LOW end pootah, you can use Seths level 10 (you also need level 8) . If you don,t want the default Canaveral tiles, you can use Florida Surface Tiles v1 by mcwgogs, obviously not so high resolution, but its a perfect match and is pretty stunning. You just need to replace the surfice tile list in your Canaveral config (see readme) Everything is perfect. Also great frame rates. Something to think about if you have a Low end computer.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.4147904Z",
        "author": "River Crab",
        "date": "2010-08-11T16:30:13+0100",
        "id": "e9c289e32af0801311ce1a4a3a39e033",
        "post_id": "post-246342",
        "text": "looks a lot like Raptor, R-Type or Firewind when I used to play them back in the day... except, I don't get quite what actually hurts the player. I mean, there's an impossible amount of stuff on the screen that COULD be enemy fire, but it doesn't seem to hurt the player...?\n\nIt's ALL bullets. One hit kills you.:cool:You have an extremely small hitbox in Touhou games (which is visible when focused, the little circle), and so do some special bullets, plus, this guy is a lunatic. Usually you can just move a little to dodge streams of bullets (streaming), and you get points for cutting it close (grazing). Bombs can help you in a pinch. But as you can see the patterns get much more complex than most shooters- in fact, there is a spinoff game, \"Shoot the Bullet\" where you have totake pictures of bullets.:lol: It's quite fun, actually.",
        "thread_id": 15888
    },
    {
        "@timestamp": "2023-09-14T07:13:11.954258432Z",
        "author": "River Crab",
        "date": "2010-06-05T17:31:13+0100",
        "id": "772368c3f16d6785d617189b276e0d5a",
        "post_id": "post-227892",
        "text": "She's not a spacecraft-shaped human, she's a human-shaped spacecraft. Unless you mean the SCRAM engines, I'm still working on those.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.158974208Z",
        "author": "deltawing777",
        "date": "2011-01-04T00:34:29+0000",
        "id": "ff79a6adba4bf8d10296586dd5d91bdc",
        "post_id": "post-229769",
        "text": "Mandella said:Although I am watching with great interest the development of the DirectX9 client, are you sure it's ready for general release yet? I was under the impression there was a ways to go before the advantages of running the client outweighed the existing bugs.And I for one consider it a real problem that the DirectX9 client does not play nice at all with many other addons and vessels that themselves work quite well with Orbiter 2010P1.I'm afraid that is a bit of a showstopper for me.Also, isn't this the sort of thing that should have been discussed in PMs to the admins here? We are rather cluttering up an informative thread with chatter otherwise.\n\nyou are right ..it has some bugs...but it sure does look good with orbiter multiplayer 2010 :thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.445227008Z",
        "author": "Blacklight",
        "date": "2010-08-08T17:17:05+0100",
        "id": "d40a5235b272bf74be9ab49b4df833ec",
        "post_id": "post-246381",
        "text": "*Top of station flips open**A pair of shoes float out*:p",
        "thread_id": 15893
    },
    {
        "@timestamp": "2023-09-14T07:13:12.00267136Z",
        "author": "River Crab",
        "date": "2010-07-01T23:55:26+0100",
        "id": "d5144625f233090b149da1605db6e4f8",
        "post_id": "post-227977",
        "text": "Eccentrus said:Nice:DI might want to contribute but I can't think of anything chibi without putting a pedo bear in the picture :shifty: and I can't draw with any other style than chibi so...\n\nChibi is fine. :thumbup:A cat is fine too. :rofl:Voyager said:I am currently working on my own version of the shuttle and SRB's and tank. Warning: Tank may be very fat.\n\nLOL we'll see about that. You can forget about sense of scale, as long as the whole stack is proportionally the right height relative to each other. Not sure if I have the skills to draw the entire STS stack integrated.:pIzack said:My printer isawesome. :beathead:My Voskhod might take a loooong time to upload, sorry.\n\nMaybe you could re-create in create.swf?;)I'm currently trying to figure out what the G42 Starliner will look like. So far all I have is visor=shades, large wings, streamlined, plus the personality stuff from before. It's pretty hard since there's nothing complete about her. Any input would be appreciated, especially from Moach!:cheers:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.407156992Z",
        "author": "dgatsoulis",
        "date": "2010-06-10T21:13:03+0100",
        "id": "22ca8f9515b590ca59027dcf41475eff",
        "post_id": "post-230066",
        "text": "it is clear in this image that the docking port is on the dorsal side\n\nOh yes, i know that from the movie, it's just that arthur92's model didn't have one. I guess i'll have to \"borrow\" a docking port (with permission of course).",
        "thread_id": 14703
    },
    {
        "@timestamp": "2023-09-14T07:13:29.573655808Z",
        "author": "PhantomCruiser",
        "date": "2010-08-09T20:46:58+0100",
        "id": "24b6351fd399738543cd351fdd1ed5ac",
        "post_id": "post-246437",
        "text": "JackJL said:Why do you need 1 g? Just need enough to stick the water to the walls so that you can jump to the centre and be in the air\n\nI guess you've got a point, I was just thinking about how problematic that much water could be if it got loose. It's have to be stored in a separate tank during launch and recovery of course.You'd also have to soze it properly so that if someone did decide to cannonball into the center of the pool, that they wouldn't jump so high as to hit the \"ceiling\"...It could be done inside Orbiter for sure.Wasn't there plans for some sort of centrifuge on the ISS, but were canx'd?",
        "thread_id": 15900
    },
    {
        "@timestamp": "2023-09-14T07:13:12.532866304Z",
        "author": "Woo482",
        "date": "2010-06-07T15:09:38+0100",
        "id": "17db0f9fa85c1bbb54a08dd480d6b48e",
        "post_id": "post-228565",
        "text": "Any chance of you showing us your .ini file that'll help us find the problem?, and you might want to try using Spacecraft3 (ar81 does some amazing tutorials for it) it's much more advance and newer than Spacecraft2.and:welcome:to Orbiter-Forum !",
        "thread_id": 14633
    },
    {
        "@timestamp": "2023-09-14T07:13:13.159151104Z",
        "author": "Carmen A",
        "date": "2011-01-06T14:35:17+0000",
        "id": "cb673f90857839ceca3dd6a8d6d6dde7",
        "post_id": "post-229771",
        "text": "Space Station Building Blocks 4.0, 4.1 and XR5 payload version works... sort of.Yesterday I had random CTDs after SCRAM ascent, today was fine.Managed to get a central truss\/docking port section and the habitation module out of the payload bay.But when ejecting the solar arrays, they spin off uncontrollably. What gives?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.459563008Z",
        "author": "RisingFury",
        "date": "2010-08-09T03:10:32+0100",
        "id": "57024e2a4e8e2eb323a0bbab97bb9f5a",
        "post_id": "post-246402",
        "text": "Urwumpe said:In global coordinates? Including global velocity?\n\nGetHorizonAirspeedVector() returns a velocity vector in local horizon coordinates, where x is longitudinal component, y is vertical component and z is latitudinal component. They're all in m\/s.I turn them into angular velocities by dividing them by the planet's radius (or the radius of the vessel).If I print out the velocity vector's x and z components when I'm flying heading 45\u00b0, they're the same. Which means that the change in longitude and latitude should also be the same, which means that the angle from predicted position to current position, relative vessel-north should also be 45\u00b0. But it's not... it's some 41\u00b0.---------- Post added 9th Aug 2010 at 02:10 ---------- Previous post was 8th Aug 2010 at 19:38 ----------After watching StarGate all over again all night, I think I found my mistake.Let's say you have a vessel at 0\u00b0, 0\u00b0 and a target at 5\u00b0, 5\u00b0, those being equatorial coordinates. The angle between north-vessel-target is NOT 45\u00b0. I assumed it would be.I'll have to write code that takes the current airspeed heading and predicts the location based on that...",
        "thread_id": 15897
    },
    {
        "@timestamp": "2023-09-14T07:13:12.639686912Z",
        "author": "dbeachy1",
        "date": "2011-03-06T04:30:01+0000",
        "id": "c4d8aad639ccd39ef6756984ec914fe4",
        "post_id": "post-228803",
        "text": "That's a good catch, MC! :thumbup: I'll fix it for the upcoming XR patch releases. [Here's a teaser: I have Attitude Hold working with inverted roll settings now, so you'll be able to do heads-down reentries with the autopilot in the new builds.]Release Candidate testing in a day or two -- stay tuned!:cool:",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:13:13.241826304Z",
        "author": "BrianJ",
        "date": "2010-06-09T15:20:58+0100",
        "id": "80750c6c59a4d9f0c44a98a92fc06bd6",
        "post_id": "post-229839",
        "text": "fausto said:Do anyone know where is the problem?\n\nYes. It's the \"stage.dll\".http:\/\/www.orbiter-forum.com\/showthread.php?t=16167",
        "thread_id": 14684
    },
    {
        "@timestamp": "2023-09-14T07:13:29.474998784Z",
        "author": "Tex",
        "date": "2007-11-22T02:54:13+0000",
        "id": "61eb6afbea71b2adbf99d3bf4e0a59ca",
        "post_id": "post-12881",
        "text": "Bj said::tumbleweed:Well, from the looks of it, you don't have to worry too much tex, the front page is going to be a blank piece of paper as the way its going now...You can make your own front page.;)\n\nWell Thanksgiving is tomorrow, been busy myself getting ready for that, leaving for a few days so you guys are on your own till then. :lol:",
        "thread_id": 159
    },
    {
        "@timestamp": "2023-09-14T07:13:12.643798016Z",
        "author": "Xyon",
        "date": "2010-06-12T22:23:13+0100",
        "id": "89279a2457cf62cdd98b3b8c13d1ecfc",
        "post_id": "post-228809",
        "text": "Good stuff, that would be the same bug I was able to reproduce and hopefully stamp out. Thanks for your feedback!:)",
        "thread_id": 14643
    },
    {
        "@timestamp": "2023-09-14T07:13:13.087249664Z",
        "author": "Scrooge McDuck",
        "date": "2008-05-17T21:31:53+0100",
        "id": "44396bf954472097c70ec2077422c15c",
        "post_id": "post-65811",
        "text": "Hi Star explorer,Because the moon continues to move in its orbit, you will miss it if you simply match your orbit with the moon at the opposite side of the earth.Transfer MFDis designed to help you with this problem. It visualises the moons position at the moment of arrival, so you can know the exact moment when you need to do the transfer. After using this, you will almost always crashintothe moon instead of missing it! But for now, that is a problem to to be solved later:)I suggest playing back the tutorial-playback scenario called \"Lunar Transfer\", in the tutorial folder. Just sit back and look how it can be done.Also, following the step-by-step tutorial in \"Go Play in Space\", Chapter\/page 4-7, will probably help;you can download this PDFhere.regards,mcduck",
        "thread_id": 1467
    },
    {
        "@timestamp": "2023-09-14T07:13:29.29815552Z",
        "author": "N_Molson",
        "date": "2010-08-07T22:05:09+0100",
        "id": "316dd6ac797c370f647317850a163abb",
        "post_id": "post-246260",
        "text": "Well, then the \"umbrella\" configuration seems obvious... Under the umbrella a huge tube containing mostly refrigeration loops, and as many radiators as possible...That would be ok for the \"approach\", but once in the heliosphere, that's another problem, since hot matter would render the radiators inefficient and eventually burn them down. Maybe it could drop some kind of \"lander\" from there and relay communications to Earth ?",
        "thread_id": 15882
    },
    {
        "@timestamp": "2023-09-14T07:13:13.677205248Z",
        "author": "orb",
        "date": "2010-06-11T21:31:49+0100",
        "id": "693491d40d4e6eeddbd583fb64e496cc",
        "post_id": "post-230438",
        "text": "ar81 said:What causes sinkholes?\n\n[ame=\"http:\/\/en.wikipedia.org\/wiki\/Sinkhole\"]Sinkhole - Wikipedia, the free encyclopedia[\/ame]",
        "thread_id": 14730
    },
    {
        "@timestamp": "2023-09-14T07:13:11.69096064Z",
        "author": "fausto",
        "date": "2010-06-08T13:49:22+0100",
        "id": "f92d1af065fb7971ec11093191417a49",
        "post_id": "post-227660",
        "text": "Centrifuge module and scientific module added!:and here are the first texture details (escape docking ports)",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:29.41243776Z",
        "author": "Andy44",
        "date": "2010-08-08T15:42:02+0100",
        "id": "d64c363d94ddb3d0edf042a577abc5ac",
        "post_id": "post-246324",
        "text": "Endorphin release. Everytime you nail a bandit with a Sidewinder, or score a headshot on a Tango, the addiction deepens.For instance, check out FPS Doug (warning, some foul language):Code:http:\/\/www.youtube.com\/watch?v=ovsVU6mktOw",
        "thread_id": 15888
    },
    {
        "@timestamp": "2023-09-14T07:13:11.942603264Z",
        "author": "mc_",
        "date": "2010-08-06T15:50:53+0100",
        "id": "e4a165f75f84edc37e0f3c349af2af15",
        "post_id": "post-228055",
        "text": "Random train? Lets return to something... well...Another one kiss (just following the manual :lol:):From external view:These two are a few kilometrers long, and final speed was about 8 cm\/sec (not5, but close enough).",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.380214272Z",
        "author": "T.Neo",
        "date": "2010-06-21T22:16:21+0100",
        "id": "e6aab9658ffc14eda553c80c01d4d76c",
        "post_id": "post-230025",
        "text": "It's sort of irrelevant, but space isn't exactly cold, either.;)\n\nBut the \"background\" of space is.Space, being nothing butempty space, cannot have a temperature.if you pull the trigger on this thing, you will ruin someone's day, somewhere, somewhen!\";)\n\nThat is Greenpeace's problem... hopefully they won't whine too much.:rolleyes:",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:29.414152192Z",
        "author": "River Crab",
        "date": "2010-08-11T04:23:08+0100",
        "id": "b652f5cb89e61b2b916cf5cd1b49a88e",
        "post_id": "post-246335",
        "text": "OK, I could write a column about this topic. A whole editorial. But rather than wax philosophical, I'll give you my two favourite games (series) and let you do the thinking.Touhou and Orbiter.While all of you know Orbiter, few of you know Touhou (skip this part if you do).It's what's called a Danmaku shooting game (a series, actually), a genre all of its own, and takes place in a fantasy bubble world full of demons, youkai, faeries, gods, vampires, and young virgin girls in a virgin land. It's a combination of Eastern and Western myths, religions, and culture, and there are deep meanings and symbolic ties involved.But don't get the wrong idea- this is a frantic arcade shooting game with no time to meditate on the background scenery during stages. You need lightning-fast reflexes, instincts, and intuition to make it through the beautiful, and deadly, bullet curtains. You are basically playing fireworks.\"What!? This is nothing like Orbiter!\" You're right, it's almost the extreme opposite. But what makes them fun? None of the same things; almost nothing carries over.On one hand, there's fantasy, speed, reflexes, patterns, and cuteness; on the other hand, realism, serenity, planning, calculation, and...Duralumin. Vibrant, colourful story and characters; or no story and characters at times. Constant movement; or the silence of space. Atmosphere; or void.Even I'm not sure why I like them both. That \"what!?\" was not a rhetorical question!I think I'll entrust my number one bro to follow me up on this, because I don't have a conclusion. Or a good video to explain Touhou.River Crab, out! :tiphat:",
        "thread_id": 15888
    },
    {
        "@timestamp": "2023-09-14T07:13:12.33213184Z",
        "author": "ar81",
        "date": "2010-06-05T23:36:41+0100",
        "id": "1cbedeb7e574e0d4d2e308e08124d054",
        "post_id": "post-228281",
        "text": "Do you think this article is on the right track?Book asks: Is Internet ruining our minds?",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:13.388087808Z",
        "author": "TheXxBestxX",
        "date": "2007-11-19T17:21:27+0000",
        "id": "7cd149bde4a14d881067d31c87a2ea53",
        "post_id": "post-12381",
        "text": "is it just that the switch needed to move the CSM?? because i already on that and the CSM still not move..",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:29.425684736Z",
        "author": "Star explorer",
        "date": "2008-05-24T14:36:39+0100",
        "id": "4fdfe931127a6c190887b5cc727680b6",
        "post_id": "post-68096",
        "text": "i downloaded the beta but when i start it a screen apeers and saysThe application failed to start because the application configuration is incorrect",
        "thread_id": 1589
    },
    {
        "@timestamp": "2023-09-14T07:13:12.334368Z",
        "author": "Andy44",
        "date": "2010-06-06T07:47:58+0100",
        "id": "19bdc5922635814d0c9204d452205cce",
        "post_id": "post-228293",
        "text": "The internet, in my experience, seems to be a blessing in most respects, but the availability of it and the conditioning of users to get things in bite-size proportions tends to lessen your ability to concentrate.I usually have my laptop on while I'm watching TV, and I can't get through a half-hour TV show without getting distracted and browsing OF or checking my email or playing a game or looking something up on imdb or whatever.The short attention span becomes a habit that affects my ability to read and study at work for more than 15 minutes at a time.Either that or I'm just getting old. Or maybe its...what were we talking about again? I gotta go check my gmail...",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:13.441477888Z",
        "author": "Xyon",
        "date": "2010-06-10T06:06:15+0100",
        "id": "750169b5327bdeeaa4d8fb1e57c76fbc",
        "post_id": "post-230138",
        "text": "Ah, sorry, my mistake. It's a forward slash.Code:run('atlantis\/launch')Also bear in mind you can close the terminal and the autopilot will keep running in the background. The scenario description contains the commands and I believe there's some space in the documentation on it.",
        "thread_id": 14709
    },
    {
        "@timestamp": "2023-09-14T07:13:29.432108288Z",
        "author": "N_Molson",
        "date": "2010-08-08T15:35:08+0100",
        "id": "24a869b44ddbc13e8966aa2296ad4fbc",
        "post_id": "post-246353",
        "text": "Yeah... 110\u00b0C... That's madness... On the other side, if one day we need explorers on Venus, we know where to find them !",
        "thread_id": 15890
    },
    {
        "@timestamp": "2023-09-14T07:13:12.401068032Z",
        "author": "IronRain",
        "date": "2010-06-06T15:25:56+0100",
        "id": "df76d017e75b55f241b9a7ae850a899a",
        "post_id": "post-228387",
        "text": ":welcome:",
        "thread_id": 14615
    },
    {
        "@timestamp": "2023-09-14T07:13:13.617105152Z",
        "author": "Robb Bates",
        "date": "2010-08-28T14:39:31+0100",
        "id": "9772d0b085a16ef587ed8838d7dd7276",
        "post_id": "post-230295",
        "text": "Moach, what dev environment are you using? VC++ express? Will 2010 work or are you using 2008?Robb",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:29.437371648Z",
        "author": "Fizyk",
        "date": "2010-08-08T13:36:53+0100",
        "id": "c696ed8f40685afdd9e69cb53c90fae6",
        "post_id": "post-246371",
        "text": "For example, like this:[math]b \\sin x - c \\cos x = a[\/math][math]\\frac{b}{\\sqrt{b^2+c^2}} \\sin x - \\frac{c}{\\sqrt{b^2+c^2}} \\cos x = \\frac{a}{\\sqrt{b^2+c^2}}[\/math]Now we can say, for example, that:1. [math]\\cos(x+y) = \\frac{-a}{\\sqrt{b^2+c^2}}[\/math]2. [math]\\sin y = \\frac{b}{\\sqrt{b^2+c^2}}[\/math]3. [math]\\cos y = \\frac{c}{\\sqrt{b^2+c^2}}[\/math]From 2 and 3 you can calculate y, then from 1, knowing y, you get x.",
        "thread_id": 15891
    },
    {
        "@timestamp": "2023-09-14T07:13:12.52883328Z",
        "author": "dougkeenan",
        "date": "2010-06-07T17:21:14+0100",
        "id": "83d39450edfad42ccbdca8625cc83022",
        "post_id": "post-228560",
        "text": "it's the KRAKEN",
        "thread_id": 14632
    },
    {
        "@timestamp": "2023-09-14T07:13:12.725510656Z",
        "author": "Hmuda",
        "date": "2010-06-08T14:16:57+0100",
        "id": "4100b66814ae75cca8a63ebdf01b5e82",
        "post_id": "post-229070",
        "text": "Are you wearing a red headband?After that, it's up to personal preference wheteher I feel like going to heaven or hell.",
        "thread_id": 14649
    },
    {
        "@timestamp": "2023-09-14T07:13:29.654173184Z",
        "author": "HAL9001",
        "date": "2010-08-09T11:08:25+0100",
        "id": "dd96396965ec5011489fc4901c15bef0",
        "post_id": "post-246457",
        "text": "well, almos everything can fly, if you make it moving forward at 5000km\/h with a little rotaation so that the nose is a bit some upwards.But that can fly such like a jet.It could gon very fast and it could reentry an atmosphere without exploding.",
        "thread_id": 15906
    },
    {
        "@timestamp": "2023-09-14T07:13:11.783143936Z",
        "author": "Hielor",
        "date": "2010-06-09T22:30:11+0100",
        "id": "c1652efbce8d1841f91f45504499ebf9",
        "post_id": "post-227767",
        "text": "Balladeer said:Well I'm still having the same problem even in Orbiter 2010. And I don't have Dan Steph sound added yet. And once again it works right when I select 16bit in the video options. Obviously I don't want to run in 16bit. Yet when I select 32bit all is well until I press F4. It freezes. I then hit alt tab and go back in. The F4 program control window then shows but the game doesn't show as its all white. I then exit out of the F4 program controls and the game returns to as normal. This will obviously make things such as adding stuff using the editor impossible as I can't see anything.Perhaps this has something to do with my 64bit OS? I tried running in windows xp service pack 3 compatability to no avail. Is anyone else running windows 7 64bit having this issue?\n\nIt works fine for me in Win7 64-bit.Do you have the most up-to-date drivers for your graphics card?The alt-tab behavior is expected and unrelated: Orbiter has never handled alt-tabbing gracefully.Can you also try running in windowed mode instead, if you're running full screen (or vice versa)?",
        "thread_id": 14568
    },
    {
        "@timestamp": "2023-09-14T07:13:12.936175872Z",
        "author": "Hispa",
        "date": "2010-07-20T16:30:43+0100",
        "id": "c438b37c485772f03861d335fd3d97fe",
        "post_id": "post-229139",
        "text": "Hey! What the hell are you doing with my ship! :lol:",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:29.177892096Z",
        "author": "igel",
        "date": "2010-08-09T03:21:12+0100",
        "id": "9aa02ae9a6bf4558a938bca47afce275",
        "post_id": "post-246093",
        "text": "Sorry guys, you'll have to wait a little more on this one:). Don't have a clue who this darkman is, but he simply somehow found our not even half-baked addon, (barely in beta state... I'd say closer to alpha state).That version was distributed only to a selected group of beta testers (through a public forum but with a clear statement about its \"extreme prematurity\". So, it very far from its prime time yet. As soon as it will be ready, it will be promptly distributed via Hangar - this time with all proper credits and credentials:).",
        "thread_id": 15870
    },
    {
        "@timestamp": "2023-09-14T07:13:12.040239872Z",
        "author": "River Crab",
        "date": "2010-07-22T00:35:42+0100",
        "id": "8fa522d3c958e78ef6caf950a8d0d6ea",
        "post_id": "post-228033",
        "text": "Xyon has enligtened mewith this image, which I must post in the most necoromancing of manners:Seriously folks, any suggestions for personifying the OFMM vessels?As you can see I'm getting excited, what with all the British war propaganda.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.1361984Z",
        "author": "IronRain",
        "date": "2010-06-29T14:36:07+0100",
        "id": "0d20f9b42dc352a7078ad977bdfde82e",
        "post_id": "post-229663",
        "text": "thanks, added back to the list;)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.339533824Z",
        "author": "jedidia",
        "date": "2010-08-08T09:27:19+0100",
        "id": "ce7e838d0037a69212eb7aa624680ad3",
        "post_id": "post-246293",
        "text": "considering that a bonobo shares well over 90% of his DNA with humans, and that somewhere next in order is the common swine, I'd say the chances that we are direct decendants of sponges are relatively small...",
        "thread_id": 15883
    },
    {
        "@timestamp": "2023-09-14T07:13:12.34941056Z",
        "author": "theshhh",
        "date": "2012-05-30T05:51:14+0100",
        "id": "ab6d4f5fa418d0e813bb0487b4aaf1ec",
        "post_id": "post-65753",
        "text": "VSA?",
        "thread_id": 1460
    },
    {
        "@timestamp": "2023-09-14T07:13:13.1351872Z",
        "author": "Submariner",
        "date": "2010-06-28T21:39:32+0100",
        "id": "657bbe3091df0467c5fc5d4c3e493e3d",
        "post_id": "post-229652",
        "text": "Darn. Well, can someone make a 2010-compatible Soyuz TMA, then?:)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.459295232Z",
        "author": "RisingFury",
        "date": "2010-08-08T20:27:26+0100",
        "id": "49179f7ea3cda055c532c9bcd9712f7f",
        "post_id": "post-246400",
        "text": "Can't be Coriolis. The DeltaGlider on the ground does not signify where the bomb fell, just where the function predicts it will fall. I didn't model Coriolis in my prediction. If I actually drop the bomb, it lands right under the velocity vector, not to any side.All I did was:Predicted lon = Lon + (x \/ r * t)Predicted lat = Lat + (y \/ r * t)",
        "thread_id": 15897
    },
    {
        "@timestamp": "2023-09-14T07:13:12.653385984Z",
        "author": "donatelo200",
        "date": "2010-06-08T19:16:06+0100",
        "id": "daeaeed9cef860c033f2d8d005ae396e",
        "post_id": "post-228860",
        "text": "DaveS said:Your graphics card doesn't support OGL 1.2 which is the graphics language used in OGLA.\n\nOk this sucks. I was planning on mixing OGLA with my latest project theHD 28185 system. I guess i'll just trash that idea untill i get a new graphics card.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:13.378809856Z",
        "author": "statickid",
        "date": "2010-06-18T20:25:40+0100",
        "id": "73e8647b15b5202a3258d01332bbd735",
        "post_id": "post-230013",
        "text": "It makes the news in the form of reports of surprise attacks, I do believe. If a helicopter gets shot down, my guess would be that the position of the enemy was misjudged.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:29.571352064Z",
        "author": "FarOutInFernley",
        "date": "2010-08-09T16:23:02+0100",
        "id": "868612c93a04c549db77238b4f060bd5",
        "post_id": "post-246420",
        "text": "i like the cabin idea, maybe two models could be built, one with cabins, and one with just seats and the \"zero g playground\" the one with cabins would be for longer stays in space and the one with seats just for your \"couple times around the planet\" then back to base. Personally the one with seats would give me an excuse for more practice with re entries, lol",
        "thread_id": 15900
    },
    {
        "@timestamp": "2023-09-14T07:13:11.685156096Z",
        "author": "fausto",
        "date": "2010-06-06T16:58:14+0100",
        "id": "03c78d406dfd0ec2d91a64a2cb228bac",
        "post_id": "post-227658",
        "text": "Yes, we're working hard!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:13.030323456Z",
        "author": "Face",
        "date": "2010-06-11T21:07:54+0100",
        "id": "03a6d9707e7021013a73aea2719d412f",
        "post_id": "post-229275",
        "text": "Moach said:perhaps i need to elaborate some more on the target-sync possibility...<snip>and yet, simply reporting positions through the server on a nearest-target local space, eliminates the magic-jump problem, as well as solving the time-warp riddle\n\nYou are starting to get on the right track. Indeed the position reporting needs to be relative to nearby targets due to precision issues. But forget the \"through the server\" idea... without P2P reporting, lag will kill you.The MJD synchronization is nevertheless an important thing to do. Here is why:With your proposal, A and B have a meeting at \"target\" ISS.A says \"wow... look... what a nice view of the great lakes\"B says \"what are you talking about? this is Africa!\"A says \"well, whatever, lets do our checklist before the sun goes down...\"B says \"what are you talking about? it just showed up!\"Whenever you only focus on details in the Orbiter universe regarding synchronization, you will get such inconsistencies. With your last proposal, you'll still get jumps on the SOIs of \"targets\". E.g. going from earth SOI to sun SOI to moon SOI with a fleet. On every boundary, members of the fleet suddenly jump away, almost resembling a BSG episode...Not to mention that you have to provide a initial position of the targets. And what about situation where you don't have targets, only player vessels? You can't just handle them like targets, because player vessels move due to user input.You can very well get away with this, if you have multiplayer support for a special purpose like combat or MMORPG, though. But if you want to do a general multiplayer framework, this is not the way to go IMHO.Anyway, as the topic of the thread is about what features to expect and not how the design should be, I'd be interesting what the OP has to say now for his system:).regards,Face",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:29.698479872Z",
        "author": "Turbinator",
        "date": "2010-08-10T00:57:16+0100",
        "id": "8ee80ddd3fa5a06929bf4000dcd9ac8e",
        "post_id": "post-246480",
        "text": "Where was this all this the time? Now I know how to keep myself busy.",
        "thread_id": 15908
    },
    {
        "@timestamp": "2023-09-14T07:13:11.693717504Z",
        "author": "fausto",
        "date": "2010-07-04T11:51:32+0100",
        "id": "e157f83d61cb7e35e9650f6a5b90a811",
        "post_id": "post-227676",
        "text": "Life support module \"ELECTRA\" completed!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:13.215128576Z",
        "author": "timex21",
        "date": "2010-06-16T08:00:48+0100",
        "id": "bbe99dc4afed1a8bf0d9f556e5fb2449",
        "post_id": "post-229585",
        "text": "Just wanted to say thank you to all the developers updating their add-ons to work with 2010. Your hard work is much appreciated.As far as the outer planets add-on and the patch - all work just fine with the exception of two moons that produce _debug.txt files. Epimetheus and Janus both give error logs but still load up and run. I'm assuming their orbital accuracy may be off, but I have no way to confirm that. Aside from that the addon works flawlessly, adding over 100 new moons to the outer planets![ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3980\"]Outer Planets Base 060929[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3996\"]Outer Planets Patch[\/ame]Plus the high-res outer planet textures...[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3981\"]Outer Planets hires 1[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3982\"]Outer Planets hires 2[\/ame]Enjoy and my hat is off to VF2_Rolf, Chode, Tony, Hot Dog + many others for their dedicated work!Cheers,Timex",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:13.155277824Z",
        "author": "Pyromaniac605",
        "date": "2010-10-29T06:22:27+0100",
        "id": "6569702102a1db6fa6c306da32095371",
        "post_id": "post-229739",
        "text": "JonnyBGoode said:TetherMFD does not work in 2010 P1.\n\nWhat does that have to do with anything?:facepalm:Darren",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.699292672Z",
        "author": "Hielor",
        "date": "2010-08-10T03:58:43+0100",
        "id": "aadb51b915c24a914047ccf20b03eca7",
        "post_id": "post-246484",
        "text": "jedidia said:At least now I know what all those champion-tags are about, and where Hielor spends most of his time...\n\nI must object to this statement. While I did spend quite a while in the Arcade over a year ago, my most recent high score is from 335 days ago, so...yeah. Now that you mention it though, 30's such a low number, I could get more...:pIt started when I discovered the arcade and decided I wanted to be champion, so I sniped scores off of whoever was in the top three until I was at the top, in addition to scrolling through the entire list of games and trying them all for ones I found fun\/easy.Then for awhile, whenever anyone on the forums annoyed me I would \"revoke\" their high scores by setting new ones in those games :thumbup:",
        "thread_id": 15908
    },
    {
        "@timestamp": "2023-09-14T07:13:11.817111552Z",
        "author": "Woo482",
        "date": "2010-06-04T01:27:25+0100",
        "id": "c1d3065fc0e26354070d5db348c7a43f",
        "post_id": "post-227773",
        "text": "http:\/\/www.orbiterwiki.org\/wiki\/ProbeThat should help explain the probe :thumbup: and:welcome:to Orbiter-Forum !",
        "thread_id": 14569
    },
    {
        "@timestamp": "2023-09-14T07:13:29.177003264Z",
        "author": "imagenhb",
        "date": "2010-08-07T12:40:26+0100",
        "id": "2479fc8e4e1d9280b56cf3bca662493f",
        "post_id": "post-246089",
        "text": "Upside: EXELENT ADD, downside: unreadable help file",
        "thread_id": 15870
    },
    {
        "@timestamp": "2023-09-14T07:13:12.62510848Z",
        "author": "anemazoso",
        "date": "2010-06-08T12:42:07+0100",
        "id": "b3d4c393720497460324eae2dea2d19c",
        "post_id": "post-228712",
        "text": "Woooooooooooooowhoooooooooooooooh!!!Thank you very much for this Mr. Schweiger and all the people that contributed.:cheers::cheers::cheers:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:13.213874176Z",
        "author": "Blacklight",
        "date": "2010-06-15T20:50:33+0100",
        "id": "bd1bb52a26089a14065895b9e2ee5faf",
        "post_id": "post-229578",
        "text": "Upon further testing of the \"World of 2001\", I've found that the bases all work and function properly. It seems that only the spacecraft and space stations need updating. The spacecraft and stations are all invisible and unflyable.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.209838848Z",
        "author": "T.Neo",
        "date": "2010-08-08T22:03:16+0100",
        "id": "cd3986f6db7bbcede58547b8174f01be",
        "post_id": "post-246161",
        "text": "You forget to add that salt must be some sulphate, nitrate, perchlorate etc. Electrolysis of table sult will result in production of toxic chlorine along with H2.\n\nI swear that once I added plenty of table salt to an electrolysis experiment, and the water started to becomeyellow.At first a bit yellow, then noxiously opaque yellow. When it started to smell I promptly decided to get rid of it...:eek:h:",
        "thread_id": 15876
    },
    {
        "@timestamp": "2023-09-14T07:13:12.661379328Z",
        "author": "Columbia42",
        "date": "2010-07-09T16:13:19+0100",
        "id": "4a44047627db35309aceed300b7af471",
        "post_id": "post-228925",
        "text": "Artlav, I have a suggestion for a new feature in a future version of OGLA. I posted it in the Orbiter 2010 forum as a new feature request here:http:\/\/orbiter-forum.com\/project.php?issueid=484however seeing as OGLA supports multiple light sources, it would be great to implement this in OGLA. I think it would greatly add to the realism of Orbiter.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:13.442316544Z",
        "author": "martins",
        "date": "2010-06-11T16:20:27+0100",
        "id": "cd3ab9590820f3e4f00b8d5454991592",
        "post_id": "post-230144",
        "text": "One of the nice things about the script approach to launch\/auto-pilots is that they are no longer black boxes, but can be modified by anybody with an inclination to tinkering. The Atlantis launch script is in $ORBITERROOT\/Script\/Atlantis\/launch.lua.Have a look at it. It's pretty simple and has plenty of scope for improvement. I am confident that you guys will come up with lots of new and improved versions in the very near future! :thumbup:",
        "thread_id": 14709
    },
    {
        "@timestamp": "2023-09-14T07:13:29.441229568Z",
        "author": "N_Molson",
        "date": "2010-08-08T13:47:57+0100",
        "id": "6a846af8bd9e9bb735ebe71d3de989a8",
        "post_id": "post-246375",
        "text": "As a general rule, F9 seriously degrade framerate, especially if you're displaying vessels... I don't exactly know why, though... Maybe it triggers \"GetVesselBy...\" and \"GetElements...\" functions that are frame-rate expensive...There's a very high probability that your problem comes from an add-on. But which one ?",
        "thread_id": 15892
    },
    {
        "@timestamp": "2023-09-14T07:13:11.908967424Z",
        "author": "rodion_herrera",
        "date": "2010-06-04T09:19:18+0100",
        "id": "8c8e5f924b814f171f735a094f8671d3",
        "post_id": "post-227839",
        "text": "There is yet another uncanny twist to this event... read here:http:\/\/www.universetoday.com\/2010\/06\/03\/new-impact-on-jupiter\/-RODION",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:13.637001728Z",
        "author": "Xyon",
        "date": "2010-06-13T22:15:23+0100",
        "id": "649a95e77e41954fa6a13f427cb3f2de",
        "post_id": "post-230360",
        "text": "Haha, no kidding! The 2001 build I used wasveryplayable, you know...:pIt was certainly an interesting venture into the past. I'd love to crack open a copy of that old 2000 build and have a peek at it, but I'm afraid nobody seems to have one.---------- Post added at 22:15 ---------- Previous post was at 22:14 ----------Samuel Edwards said:Very nice video,P.S. Does anybody know where I can download previous orbiter versions?\n\nTry looking at post 2 in this thread.",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:29.646962432Z",
        "author": "pieterpret",
        "date": "2010-08-09T08:53:35+0100",
        "id": "680a21078f7d75ea6b6127f83aad9f54",
        "post_id": "post-246452",
        "text": "unnamed flying object",
        "thread_id": 15906
    },
    {
        "@timestamp": "2023-09-14T07:13:12.333402368Z",
        "author": "Xyon",
        "date": "2010-06-05T23:50:48+0100",
        "id": "bacc21c36d7be4ad199c7fd57ec1d462",
        "post_id": "post-228283",
        "text": "Yes, the question should be \"Istheinternet ruining our minds?\"",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:12.907189504Z",
        "author": "b_griffin",
        "date": "2010-06-08T16:47:09+0100",
        "id": "217b1704aa20b83384e0878c00481619",
        "post_id": "post-229104",
        "text": "Hello,I downloaded the latest 2010 beta and i am really exited about orbiter_ng. I want to do some simulations but could not find any documentation on how to talk to orbiter_ng; just the few commands from the >help command line when orbiter_ng is running.Is the orbiter_ng documentation anywhere?Thanks.",
        "thread_id": 14655
    },
    {
        "@timestamp": "2023-09-14T07:13:29.161426944Z",
        "author": "OrbitHangar",
        "date": "2008-05-24T09:12:43+0100",
        "id": "626c4ac83554b7473b65be232a31ab04",
        "post_id": "post-68083",
        "text": "Custom (Deltaglider) pilot suitThe \"dgpilot1.dds\" texture file goes in the \"Orbiter\\Textures\\dg\\\" folder. I suggest you first rename the standard \"dgpilot1.dds\" to \"dgpilot1orig.dds\" (or some such) so you can restore the original pilot whenever you feel like it.It will be interesting to see how many downloads this idea gets.If you do download it, I hope you enjoy it :=)>Again, credit and thanks to Martin Schweiger for Orbiter. Also to Roger \u201cFrying Tiger\u201d Long because he made the deltaglider meshes for Orbiter.[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3391]More...[\/ame]",
        "thread_id": 1587
    },
    {
        "@timestamp": "2023-09-14T07:13:12.623239424Z",
        "author": "Sky Captain",
        "date": "2010-06-08T08:22:40+0100",
        "id": "1514b9c297cf0952e826cec237da27e5",
        "post_id": "post-228698",
        "text": ":woohoo::hotcool::speakcool::jj::sweet::cheers:Congratulations Martin!!!:hail:Martin:hail::probe::woohoo:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:13.025594112Z",
        "author": "fireballs619",
        "date": "2010-06-09T04:49:02+0100",
        "id": "0109c225d4564297537ba178093a29e3",
        "post_id": "post-229226",
        "text": "Flaws with Deltawing's proposalYea my main wish here is some sort of mission control.@deltawing777Your proposal does not solve the problem of discrepancies in object location. If object A is a deltaglider, B a ravenstar, and inserting object C, the ISS, a problem arises. Imagine that A and B are on opposite sides of the planet, and object C is halfway between them in their orbit. If Object A time